Fixes Magnet Rise when user is Rooted/Smacked Down (#7449)
This commit is contained in:
parent
48c850c60b
commit
01105171a3
@ -2601,6 +2601,8 @@ BattleScript_EffectMagnetRise::
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
jumpifstatus3 BS_ATTACKER, STATUS3_ROOTED, BattleScript_ButItFailed
|
||||
jumpifstatus3 BS_ATTACKER, STATUS3_SMACKED_DOWN, BattleScript_ButItFailed
|
||||
setuserstatus3 STATUS3_MAGNET_RISE, BattleScript_ButItFailed
|
||||
attackanimation
|
||||
waitanimation
|
||||
|
||||
@ -35,3 +35,5 @@ DOUBLE_BATTLE_TEST("Magic Room prevents item hold effects")
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponentRight);
|
||||
}
|
||||
}
|
||||
|
||||
TO_DO_BATTLE_TEST("TODO: Write Magic Room (Move Effect) test titles")
|
||||
|
||||
@ -1,4 +1,57 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
TO_DO_BATTLE_TEST("TODO: Write Magic Room (Move Effect) test titles")
|
||||
ASSUMPTIONS
|
||||
{
|
||||
ASSUME(GetMoveEffect(MOVE_MAGNET_RISE) == EFFECT_MAGNET_RISE);
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Magnet Rise rises the user into the air, avoiding Ground-type attacks")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(GetMoveType(MOVE_EARTHQUAKE) == TYPE_GROUND);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WYNAUT);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_MAGNET_RISE); MOVE(opponent, MOVE_EARTHQUAKE); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_MAGNET_RISE, player);
|
||||
NONE_OF {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_EARTHQUAKE, opponent);
|
||||
HP_BAR(player);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Magnet Rise fails if the user is Rooted")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(GetMoveEffect(MOVE_INGRAIN) == EFFECT_INGRAIN);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WYNAUT);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_INGRAIN); }
|
||||
TURN { MOVE(player, MOVE_MAGNET_RISE); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_INGRAIN, player);
|
||||
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_MAGNET_RISE, player);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Magnet Rise fails if the user is Grounded by Smack Down")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(GetMoveEffect(MOVE_SMACK_DOWN) == EFFECT_SMACK_DOWN);
|
||||
ASSUME(gSpeciesInfo[SPECIES_XATU].types[0] == TYPE_FLYING || gSpeciesInfo[SPECIES_XATU].types[1] == TYPE_FLYING);
|
||||
PLAYER(SPECIES_XATU);
|
||||
OPPONENT(SPECIES_WYNAUT);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_SMACK_DOWN); MOVE(player, MOVE_MAGNET_RISE); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_SMACK_DOWN, opponent);
|
||||
MESSAGE("Xatu fell straight down!");
|
||||
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_MAGNET_RISE, player);
|
||||
}
|
||||
}
|
||||
|
||||
TO_DO_BATTLE_TEST("TODO: Write Magnet Rise (Move Effect) test titles")
|
||||
|
||||
@ -1,4 +0,0 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
TO_DO_BATTLE_TEST("TODO: Write Will-O-Wisp (Move Effect) test titles")
|
||||
Loading…
x
Reference in New Issue
Block a user