补充汉化
This commit is contained in:
parent
0f4d49aeb3
commit
013c7ad7fd
@ -9,5 +9,5 @@ BattleFrontier_ShowCaughtBannedSpeciesEnd:
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BattleFrontier_DoYouWantToSeeTheListOfCaughtBannedSpecies:
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BattleFrontier_DoYouWantToSeeTheListOfCaughtBannedSpecies:
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.string "Do you want to see the list of\n"
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.string "要查看无法参加的\n"
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.string "POKéMON species you can't bring?$"
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.string "宝可梦名单吗?$"
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@ -1192,17 +1192,17 @@ void SendOut(u32 sourceLine, struct BattlePokemon *, u32 partyIndex);
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(B_USE_FROSTBITE ? STATUS_ICON(battler, frostbite: isFrostbite) : STATUS_ICON(battler, freeze: isFrostbite))
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(B_USE_FROSTBITE ? STATUS_ICON(battler, frostbite: isFrostbite) : STATUS_ICON(battler, freeze: isFrostbite))
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#define SWITCH_OUT_MESSAGE(name) ONE_OF { \
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#define SWITCH_OUT_MESSAGE(name) ONE_OF { \
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MESSAGE(name ", that's enough! Come back!"); \
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MESSAGE(name ",好了!\n回来!"); \
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MESSAGE(name ", come back!"); \
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MESSAGE(name ",\n回来!"); \
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MESSAGE(name ", OK! Come back!"); \
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MESSAGE(name ",很好!\n回来!"); \
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MESSAGE(name ", good! Come back!"); \
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MESSAGE(name ",很好!\n回来!"); \
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}
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}
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#define SEND_IN_MESSAGE(name) ONE_OF { \
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#define SEND_IN_MESSAGE(name) ONE_OF { \
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MESSAGE("Go! " name "!"); \
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MESSAGE("上吧!" name "!"); \
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MESSAGE("You're in charge, " name "!"); \
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MESSAGE("交给你了!" name "!"); \
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MESSAGE("Go for it, " name "!"); \
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MESSAGE("加油!" name "!"); \
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MESSAGE("Your opponent's weak! Get 'em, " name "!"); \
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MESSAGE("对手变弱了!\n机会来了!" name "!"); \
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}
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}
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enum QueueGroupType
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enum QueueGroupType
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@ -1047,3 +1047,839 @@
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✅ 处理文件:c:\Users\Nox\Documents\GitHub\pokeemerald-expansion-Chinese\src\data\pokemon\species_info\gen_8_families.h
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✅ 处理文件:c:\Users\Nox\Documents\GitHub\pokeemerald-expansion-Chinese\src\data\pokemon\species_info\gen_8_families.h
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✅ 处理文件:c:\Users\Nox\Documents\GitHub\pokeemerald-expansion-Chinese\src\data\pokemon\species_info\gen_9_families.h
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✅ 处理文件:c:\Users\Nox\Documents\GitHub\pokeemerald-expansion-Chinese\src\data\pokemon\species_info\gen_9_families.h
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❌ 未找到 SPECIES_CAPSAKID,跳过
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❌ 未找到 SPECIES_CAPSAKID,跳过
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❌ ITEM_MAX_REVIVE 没有单独道具说明,跳过
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❌ ITEM_FULL_HEAL 没有单独道具说明,跳过
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❌ ITEM_MAX_HONEY 没有单独道具说明,跳过
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❌ ITEM_PEWTER_CRUNCHIES 没有单独道具说明,跳过
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❌ ITEM_RAGE_CANDY_BAR 没有单独道具说明,跳过
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❌ ITEM_OLD_GATEAU 没有单独道具说明,跳过
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❌ ITEM_CASTELIACONE 没有单独道具说明,跳过
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❌ ITEM_LUMIOSE_GALETTE 没有单独道具说明,跳过
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❌ ITEM_SHALOUR_SABLE 没有单独道具说明,跳过
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❌ ITEM_BIG_MALASADA 没有单独道具说明,跳过
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❌ ITEM_HEALTH_FEATHER 没有单独道具说明,跳过
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❌ ITEM_MUSCLE_FEATHER 没有单独道具说明,跳过
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❌ ITEM_RESIST_FEATHER 没有单独道具说明,跳过
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❌ ITEM_GENIUS_FEATHER 没有单独道具说明,跳过
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❌ ITEM_CLEVER_FEATHER 没有单独道具说明,跳过
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❌ ITEM_SWIFT_FEATHER 没有单独道具说明,跳过
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❌ ITEM_POKE_DOLL 没有单独道具说明,跳过
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❌ ITEM_FLUFFY_TAIL 没有单独道具说明,跳过
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❌ ITEM_POKE_TOY 没有单独道具说明,跳过
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❌ ITEM_BIG_MUSHROOM 没有单独道具说明,跳过
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❌ ITEM_BALM_MUSHROOM 没有单独道具说明,跳过
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❌ ITEM_RED_SHARD 没有单独道具说明,跳过
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❌ ITEM_BLUE_SHARD 没有单独道具说明,跳过
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❌ ITEM_YELLOW_SHARD 没有单独道具说明,跳过
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❌ ITEM_GREEN_SHARD 没有单独道具说明,跳过
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❌ ITEM_ROOT_FOSSIL 没有单独道具说明,跳过
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❌ ITEM_CLAW_FOSSIL 没有单独道具说明,跳过
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❌ ITEM_FOSSILIZED_FISH 没有单独道具说明,跳过
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❌ ITEM_FOSSILIZED_DINO 没有单独道具说明,跳过
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❌ ITEM_BEAD_MAIL 没有单独道具说明,跳过
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❌ ITEM_DREAM_MAIL 没有单独道具说明,跳过
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❌ ITEM_FIRE_STONE 没有单独道具说明,跳过
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❌ ITEM_WATER_STONE 没有单独道具说明,跳过
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❌ ITEM_THUNDER_STONE 没有单独道具说明,跳过
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❌ ITEM_LEAF_STONE 没有单独道具说明,跳过
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❌ ITEM_ICE_STONE 没有单独道具说明,跳过
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❌ ITEM_SUN_STONE 没有单独道具说明,跳过
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❌ ITEM_MOON_STONE 没有单独道具说明,跳过
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❌ ITEM_SHINY_STONE 没有单独道具说明,跳过
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❌ ITEM_DUSK_STONE 没有单独道具说明,跳过
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❌ ITEM_DAWN_STONE 没有单独道具说明,跳过
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❌ ITEM_RED_NECTAR 没有单独道具说明,跳过
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❌ ITEM_YELLOW_NECTAR 没有单独道具说明,跳过
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❌ ITEM_PINK_NECTAR 没有单独道具说明,跳过
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❌ ITEM_PURPLE_NECTAR 没有单独道具说明,跳过
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❌ ITEM_CHARIZARDITE_X 没有单独道具说明,跳过
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❌ ITEM_CHARIZARDITE_Y 没有单独道具说明,跳过
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❌ ITEM_MEWTWONITE_X 没有单独道具说明,跳过
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❌ ITEM_MEWTWONITE_Y 没有单独道具说明,跳过
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❌ ITEM_SEA_INCENSE 没有单独道具说明,跳过
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❌ ITEM_ODD_INCENSE 没有单独道具说明,跳过
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❌ ITEM_ROCK_INCENSE 没有单独道具说明,跳过
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❌ ITEM_FULL_INCENSE 没有单独道具说明,跳过
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❌ ITEM_WAVE_INCENSE 没有单独道具说明,跳过
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❌ ITEM_ROSE_INCENSE 没有单独道具说明,跳过
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❌ ITEM_LUCK_INCENSE 没有单独道具说明,跳过
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❌ ITEM_PURE_INCENSE 没有单独道具说明,跳过
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❌ ITEM_MIRACLE_SEED 没有单独道具说明,跳过
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❌ ITEM_TWISTED_SPOON 没有单独道具说明,跳过
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❌ ITEM_HARD_STONE 没有单独道具说明,跳过
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❌ ITEM_KINGS_ROCK 没有单独道具说明,跳过
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❌ ITEM_AMULET_COIN 没有单独道具说明,跳过
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❌ ITEM_CLEANSE_TAG 没有单独道具说明,跳过
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❌ ITEM_LAGGING_TAIL 没有单独道具说明,跳过
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❌ ITEM_RAZOR_FANG 没有单独道具说明,跳过
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❌ ITEM_FIGY_BERRY 没有单独道具说明,跳过
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❌ ITEM_WIKI_BERRY 没有单独道具说明,跳过
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❌ ITEM_MAGO_BERRY 没有单独道具说明,跳过
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❌ ITEM_AGUAV_BERRY 没有单独道具说明,跳过
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❌ ITEM_IAPAPA_BERRY 没有单独道具说明,跳过
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❌ ITEM_TM51 没有单独道具说明,跳过
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❌ ITEM_TM52 没有单独道具说明,跳过
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❌ ITEM_TM53 没有单独道具说明,跳过
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❌ ITEM_TM54 没有单独道具说明,跳过
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❌ ITEM_TM55 没有单独道具说明,跳过
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❌ ITEM_TM56 没有单独道具说明,跳过
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❌ ITEM_TM57 没有单独道具说明,跳过
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❌ ITEM_TM58 没有单独道具说明,跳过
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❌ ITEM_TM59 没有单独道具说明,跳过
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❌ ITEM_TM60 没有单独道具说明,跳过
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❌ ITEM_TM61 没有单独道具说明,跳过
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❌ ITEM_TM62 没有单独道具说明,跳过
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❌ ITEM_TM63 没有单独道具说明,跳过
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❌ ITEM_TM64 没有单独道具说明,跳过
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❌ ITEM_TM65 没有单独道具说明,跳过
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❌ ITEM_TM66 没有单独道具说明,跳过
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❌ ITEM_TM67 没有单独道具说明,跳过
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❌ ITEM_TM68 没有单独道具说明,跳过
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❌ ITEM_TM69 没有单独道具说明,跳过
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❌ ITEM_TM70 没有单独道具说明,跳过
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❌ ITEM_TM71 没有单独道具说明,跳过
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❌ ITEM_TM72 没有单独道具说明,跳过
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❌ ITEM_TM73 没有单独道具说明,跳过
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❌ ITEM_TM74 没有单独道具说明,跳过
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❌ ITEM_TM75 没有单独道具说明,跳过
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❌ ITEM_TM76 没有单独道具说明,跳过
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❌ ITEM_TM77 没有单独道具说明,跳过
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❌ ITEM_TM78 没有单独道具说明,跳过
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❌ ITEM_TM79 没有单独道具说明,跳过
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❌ ITEM_TM80 没有单独道具说明,跳过
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❌ ITEM_TM81 没有单独道具说明,跳过
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❌ ITEM_TM82 没有单独道具说明,跳过
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❌ ITEM_TM83 没有单独道具说明,跳过
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❌ ITEM_TM84 没有单独道具说明,跳过
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❌ ITEM_TM85 没有单独道具说明,跳过
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❌ ITEM_TM86 没有单独道具说明,跳过
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❌ ITEM_TM87 没有单独道具说明,跳过
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❌ ITEM_TM88 没有单独道具说明,跳过
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❌ ITEM_TM89 没有单独道具说明,跳过
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❌ ITEM_TM90 没有单独道具说明,跳过
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❌ ITEM_TM91 没有单独道具说明,跳过
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❌ ITEM_TM92 没有单独道具说明,跳过
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❌ ITEM_TM93 没有单独道具说明,跳过
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❌ ITEM_TM94 没有单独道具说明,跳过
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❌ ITEM_TM95 没有单独道具说明,跳过
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❌ ITEM_TM96 没有单独道具说明,跳过
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❌ ITEM_TM97 没有单独道具说明,跳过
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❌ ITEM_TM98 没有单独道具说明,跳过
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❌ ITEM_TM99 没有单独道具说明,跳过
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❌ ITEM_TM100 没有单独道具说明,跳过
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❌ ITEM_KEY_TO_ROOM_1 没有单独道具说明,跳过
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❌ ITEM_KEY_TO_ROOM_2 没有单独道具说明,跳过
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❌ ITEM_KEY_TO_ROOM_4 没有单独道具说明,跳过
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❌ ITEM_KEY_TO_ROOM_6 没有单独道具说明,跳过
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❌ ITEM_BUG_TERA_SHARD 没有单独道具说明,跳过
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❌ ITEM_DARK_TERA_SHARD 没有单独道具说明,跳过
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❌ ITEM_DRAGON_TERA_SHARD 没有单独道具说明,跳过
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❌ ITEM_ELECTRIC_TERA_SHARD 没有单独道具说明,跳过
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❌ ITEM_FAIRY_TERA_SHARD 没有单独道具说明,跳过
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❌ ITEM_FIGHTING_TERA_SHARD 没有单独道具说明,跳过
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❌ ITEM_FIRE_TERA_SHARD 没有单独道具说明,跳过
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❌ ITEM_FLYING_TERA_SHARD 没有单独道具说明,跳过
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❌ ITEM_GHOST_TERA_SHARD 没有单独道具说明,跳过
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❌ ITEM_GRASS_TERA_SHARD 没有单独道具说明,跳过
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❌ ITEM_GROUND_TERA_SHARD 没有单独道具说明,跳过
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❌ ITEM_ICE_TERA_SHARD 没有单独道具说明,跳过
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❌ ITEM_NORMAL_TERA_SHARD 没有单独道具说明,跳过
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❌ ITEM_POISON_TERA_SHARD 没有单独道具说明,跳过
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❌ ITEM_PSYCHIC_TERA_SHARD 没有单独道具说明,跳过
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❌ ITEM_ROCK_TERA_SHARD 没有单独道具说明,跳过
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❌ ITEM_STEEL_TERA_SHARD 没有单独道具说明,跳过
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❌ ITEM_WATER_TERA_SHARD 没有单独道具说明,跳过
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❌ ITEM_HEALTH_MOCHI 没有单独道具说明,跳过
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❌ ITEM_MUSCLE_MOCHI 没有单独道具说明,跳过
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❌ ITEM_RESIST_MOCHI 没有单独道具说明,跳过
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❌ ITEM_GENIUS_MOCHI 没有单独道具说明,跳过
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❌ ITEM_CLEVER_MOCHI 没有单独道具说明,跳过
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❌ ITEM_SWIFT_MOCHI 没有单独道具说明,跳过
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❌ ITEM_STELLAR_TERA_SHARD 没有单独道具说明,跳过
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❌ ITEM_JUBILIFE_MUFFIN 没有单独道具说明,跳过
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❌ ITEM_SWAP_SNACK 没有单独道具说明,跳过
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❌ ITEM_TWICE_SPICED_RADISH 没有单独道具说明,跳过
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❌ ITEM_MAX_REVIVE 没有单独道具说明,跳过
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❌ ITEM_FULL_HEAL 没有单独道具说明,跳过
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❌ ITEM_MAX_HONEY 没有单独道具说明,跳过
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❌ ITEM_PEWTER_CRUNCHIES 没有单独道具说明,跳过
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❌ ITEM_RAGE_CANDY_BAR 没有单独道具说明,跳过
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❌ ITEM_OLD_GATEAU 没有单独道具说明,跳过
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❌ ITEM_CASTELIACONE 没有单独道具说明,跳过
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❌ ITEM_LUMIOSE_GALETTE 没有单独道具说明,跳过
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❌ ITEM_SHALOUR_SABLE 没有单独道具说明,跳过
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❌ ITEM_BIG_MALASADA 没有单独道具说明,跳过
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❌ ITEM_HEALTH_FEATHER 没有单独道具说明,跳过
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❌ ITEM_MUSCLE_FEATHER 没有单独道具说明,跳过
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❌ ITEM_RESIST_FEATHER 没有单独道具说明,跳过
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❌ ITEM_GENIUS_FEATHER 没有单独道具说明,跳过
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❌ ITEM_CLEVER_FEATHER 没有单独道具说明,跳过
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❌ ITEM_SWIFT_FEATHER 没有单独道具说明,跳过
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❌ ITEM_POKE_DOLL 没有单独道具说明,跳过
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❌ ITEM_FLUFFY_TAIL 没有单独道具说明,跳过
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❌ ITEM_POKE_TOY 没有单独道具说明,跳过
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❌ ITEM_BIG_MUSHROOM 没有单独道具说明,跳过
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❌ ITEM_BALM_MUSHROOM 没有单独道具说明,跳过
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❌ ITEM_RED_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_BLUE_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_YELLOW_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_GREEN_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_ROOT_FOSSIL 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_CLAW_FOSSIL 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_FOSSILIZED_FISH 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_FOSSILIZED_DINO 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_BEAD_MAIL 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_DREAM_MAIL 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_FIRE_STONE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_WATER_STONE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_THUNDER_STONE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_LEAF_STONE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_ICE_STONE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_SUN_STONE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_MOON_STONE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_SHINY_STONE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_DUSK_STONE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_DAWN_STONE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_RED_NECTAR 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_YELLOW_NECTAR 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_PINK_NECTAR 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_PURPLE_NECTAR 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_CHARIZARDITE_X 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_CHARIZARDITE_Y 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_MEWTWONITE_X 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_MEWTWONITE_Y 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_SEA_INCENSE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_ODD_INCENSE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_ROCK_INCENSE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_FULL_INCENSE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_WAVE_INCENSE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_ROSE_INCENSE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_LUCK_INCENSE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_PURE_INCENSE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_MIRACLE_SEED 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TWISTED_SPOON 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_HARD_STONE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_KINGS_ROCK 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_AMULET_COIN 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_CLEANSE_TAG 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_LAGGING_TAIL 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_RAZOR_FANG 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_FIGY_BERRY 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_WIKI_BERRY 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_MAGO_BERRY 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_AGUAV_BERRY 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_IAPAPA_BERRY 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM51 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM52 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM53 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM54 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM55 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM56 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM57 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM58 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM59 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM60 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM61 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM62 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM63 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM64 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM65 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM66 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM67 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM68 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM69 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM70 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM71 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM72 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM73 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM74 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM75 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM76 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM77 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM78 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM79 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM80 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM81 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM82 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM83 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM84 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM85 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM86 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM87 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM88 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM89 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM90 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM91 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM92 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM93 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM94 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM95 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM96 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM97 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM98 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM99 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM100 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_KEY_TO_ROOM_1 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_KEY_TO_ROOM_2 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_KEY_TO_ROOM_4 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_KEY_TO_ROOM_6 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_BUG_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_DARK_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_DRAGON_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_ELECTRIC_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_FAIRY_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_FIGHTING_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_FIRE_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_FLYING_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_GHOST_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_GRASS_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_GROUND_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_ICE_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_NORMAL_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_POISON_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_PSYCHIC_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_ROCK_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_STEEL_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_WATER_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_HEALTH_MOCHI 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_MUSCLE_MOCHI 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_RESIST_MOCHI 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_GENIUS_MOCHI 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_CLEVER_MOCHI 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_SWIFT_MOCHI 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_STELLAR_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_JUBILIFE_MUFFIN 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_SWAP_SNACK 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TWICE_SPICED_RADISH 没有单独道具说明,跳过
|
||||||
|
✅ 处理文件:c:\Users\Nox\Documents\GitHub\pokeemerald-expansion-Chinese\src\data\pokemon\species_info\gen_1_families.h
|
||||||
|
✅ 处理文件:c:\Users\Nox\Documents\GitHub\pokeemerald-expansion-Chinese\src\data\pokemon\species_info\gen_1_families.h
|
||||||
|
❌ 未找到 SPECIES_CLEFABLE_MEGA,跳过
|
||||||
|
❌ 未找到 SPECIES_VICTREEBEL_MEGA,跳过
|
||||||
|
❌ 未找到 SPECIES_STARMIE_MEGA,跳过
|
||||||
|
❌ 未找到 SPECIES_DRAGONITE_MEGA,跳过
|
||||||
|
✅ 处理文件:c:\Users\Nox\Documents\GitHub\pokeemerald-expansion-Chinese\src\data\pokemon\species_info\gen_2_families.h
|
||||||
|
❌ 未找到 SPECIES_MEGANIUM_MEGA,跳过
|
||||||
|
❌ 未找到 SPECIES_FERALIGATR_MEGA,跳过
|
||||||
|
❌ 未找到 SPECIES_SKARMORY_MEGA,跳过
|
||||||
|
✅ 处理文件:c:\Users\Nox\Documents\GitHub\pokeemerald-expansion-Chinese\src\data\pokemon\species_info\gen_3_families.h
|
||||||
|
❌ 未找到 SPECIES_FROSLASS_MEGA,跳过
|
||||||
|
✅ 处理文件:c:\Users\Nox\Documents\GitHub\pokeemerald-expansion-Chinese\src\data\pokemon\species_info\gen_4_families.h
|
||||||
|
✅ 处理文件:c:\Users\Nox\Documents\GitHub\pokeemerald-expansion-Chinese\src\data\pokemon\species_info\gen_5_families.h
|
||||||
|
❌ 未找到 SPECIES_EMBOAR_MEGA,跳过
|
||||||
|
❌ 未找到 SPECIES_EXCADRILL_MEGA,跳过
|
||||||
|
❌ 未找到 SPECIES_SCOLIPEDE_MEGA,跳过
|
||||||
|
❌ 未找到 SPECIES_SCRAFTY_MEGA,跳过
|
||||||
|
❌ 未找到 SPECIES_EELEKTROSS_MEGA,跳过
|
||||||
|
❌ 未找到 SPECIES_CHANDELURE_MEGA,跳过
|
||||||
|
✅ 处理文件:c:\Users\Nox\Documents\GitHub\pokeemerald-expansion-Chinese\src\data\pokemon\species_info\gen_6_families.h
|
||||||
|
❌ 未找到 SPECIES_CHESNAUGHT_MEGA,跳过
|
||||||
|
❌ 未找到 SPECIES_DELPHOX_MEGA,跳过
|
||||||
|
❌ 未找到 SPECIES_GRENINJA_MEGA,跳过
|
||||||
|
❌ 未找到 SPECIES_PYROAR_MEGA,跳过
|
||||||
|
❌ 未找到 SPECIES_FLOETTE_MEGA,跳过
|
||||||
|
❌ 未找到 SPECIES_MALAMAR_MEGA,跳过
|
||||||
|
❌ 未找到 SPECIES_BARBARACLE_MEGA,跳过
|
||||||
|
❌ 未找到 SPECIES_DRAGALGE_MEGA,跳过
|
||||||
|
❌ 未找到 SPECIES_HAWLUCHA_MEGA,跳过
|
||||||
|
❌ 未找到 SPECIES_ZYGARDE_10_AURA_BREAK,跳过
|
||||||
|
❌ 未找到 SPECIES_ZYGARDE_MEGA,跳过
|
||||||
|
✅ 处理文件:c:\Users\Nox\Documents\GitHub\pokeemerald-expansion-Chinese\src\data\pokemon\species_info\gen_7_families.h
|
||||||
|
❌ 未找到 SPECIES_MIMIKYU_BUSTED_TOTEM,跳过
|
||||||
|
❌ 未找到 SPECIES_DRAMPA_MEGA,跳过
|
||||||
|
✅ 处理文件:c:\Users\Nox\Documents\GitHub\pokeemerald-expansion-Chinese\src\data\pokemon\species_info\gen_8_families.h
|
||||||
|
❌ 未找到 SPECIES_FALINKS_MEGA,跳过
|
||||||
|
✅ 处理文件:c:\Users\Nox\Documents\GitHub\pokeemerald-expansion-Chinese\src\data\pokemon\species_info\gen_9_families.h
|
||||||
|
❌ 未找到 SPECIES_CAPSAKID,跳过
|
||||||
|
✅ 处理文件:c:\Users\Nox\Documents\GitHub\pokeemerald-expansion-Chinese\src\data\pokemon\species_info\gen_1_families.h
|
||||||
|
❌ 未找到 SPECIES_VICTREEBEL_MEGA,跳过
|
||||||
|
❌ 未找到 SPECIES_STARMIE_MEGA,跳过
|
||||||
|
❌ 未找到 SPECIES_DRAGONITE_MEGA,跳过
|
||||||
|
✅ 处理文件:c:\Users\Nox\Documents\GitHub\pokeemerald-expansion-Chinese\src\data\pokemon\species_info\gen_2_families.h
|
||||||
|
❌ 未找到 SPECIES_MEGANIUM_MEGA,跳过
|
||||||
|
❌ 未找到 SPECIES_FERALIGATR_MEGA,跳过
|
||||||
|
❌ 未找到 SPECIES_SKARMORY_MEGA,跳过
|
||||||
|
✅ 处理文件:c:\Users\Nox\Documents\GitHub\pokeemerald-expansion-Chinese\src\data\pokemon\species_info\gen_3_families.h
|
||||||
|
❌ 未找到 SPECIES_FROSLASS_MEGA,跳过
|
||||||
|
✅ 处理文件:c:\Users\Nox\Documents\GitHub\pokeemerald-expansion-Chinese\src\data\pokemon\species_info\gen_4_families.h
|
||||||
|
✅ 处理文件:c:\Users\Nox\Documents\GitHub\pokeemerald-expansion-Chinese\src\data\pokemon\species_info\gen_5_families.h
|
||||||
|
❌ 未找到 SPECIES_EMBOAR_MEGA,跳过
|
||||||
|
❌ 未找到 SPECIES_EXCADRILL_MEGA,跳过
|
||||||
|
❌ 未找到 SPECIES_SCOLIPEDE_MEGA,跳过
|
||||||
|
❌ 未找到 SPECIES_SCRAFTY_MEGA,跳过
|
||||||
|
❌ 未找到 SPECIES_EELEKTROSS_MEGA,跳过
|
||||||
|
❌ 未找到 SPECIES_CHANDELURE_MEGA,跳过
|
||||||
|
✅ 处理文件:c:\Users\Nox\Documents\GitHub\pokeemerald-expansion-Chinese\src\data\pokemon\species_info\gen_6_families.h
|
||||||
|
❌ 未找到 SPECIES_CHESNAUGHT_MEGA,跳过
|
||||||
|
❌ 未找到 SPECIES_DELPHOX_MEGA,跳过
|
||||||
|
❌ 未找到 SPECIES_GRENINJA_MEGA,跳过
|
||||||
|
❌ 未找到 SPECIES_PYROAR_MEGA,跳过
|
||||||
|
❌ 未找到 SPECIES_FLOETTE_MEGA,跳过
|
||||||
|
❌ 未找到 SPECIES_MALAMAR_MEGA,跳过
|
||||||
|
❌ 未找到 SPECIES_BARBARACLE_MEGA,跳过
|
||||||
|
❌ 未找到 SPECIES_DRAGALGE_MEGA,跳过
|
||||||
|
❌ 未找到 SPECIES_HAWLUCHA_MEGA,跳过
|
||||||
|
❌ 未找到 SPECIES_ZYGARDE_10_AURA_BREAK,跳过
|
||||||
|
❌ 未找到 SPECIES_ZYGARDE_MEGA,跳过
|
||||||
|
✅ 处理文件:c:\Users\Nox\Documents\GitHub\pokeemerald-expansion-Chinese\src\data\pokemon\species_info\gen_7_families.h
|
||||||
|
❌ 未找到 SPECIES_MIMIKYU_BUSTED_TOTEM,跳过
|
||||||
|
❌ 未找到 SPECIES_DRAMPA_MEGA,跳过
|
||||||
|
✅ 处理文件:c:\Users\Nox\Documents\GitHub\pokeemerald-expansion-Chinese\src\data\pokemon\species_info\gen_8_families.h
|
||||||
|
❌ 未找到 SPECIES_FALINKS_MEGA,跳过
|
||||||
|
✅ 处理文件:c:\Users\Nox\Documents\GitHub\pokeemerald-expansion-Chinese\src\data\pokemon\species_info\gen_9_families.h
|
||||||
|
❌ 未找到 SPECIES_CAPSAKID,跳过
|
||||||
|
❌ ITEM_MAX_REVIVE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_FULL_HEAL 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_MAX_HONEY 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_PEWTER_CRUNCHIES 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_RAGE_CANDY_BAR 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_OLD_GATEAU 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_CASTELIACONE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_LUMIOSE_GALETTE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_SHALOUR_SABLE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_BIG_MALASADA 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_HEALTH_FEATHER 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_MUSCLE_FEATHER 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_RESIST_FEATHER 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_GENIUS_FEATHER 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_CLEVER_FEATHER 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_SWIFT_FEATHER 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_POKE_DOLL 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_FLUFFY_TAIL 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_POKE_TOY 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_BIG_MUSHROOM 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_BALM_MUSHROOM 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_RED_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_BLUE_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_YELLOW_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_GREEN_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_ROOT_FOSSIL 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_CLAW_FOSSIL 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_FOSSILIZED_FISH 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_FOSSILIZED_DINO 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_BEAD_MAIL 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_DREAM_MAIL 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_FIRE_STONE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_WATER_STONE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_THUNDER_STONE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_LEAF_STONE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_ICE_STONE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_SUN_STONE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_MOON_STONE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_SHINY_STONE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_DUSK_STONE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_DAWN_STONE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_RED_NECTAR 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_YELLOW_NECTAR 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_PINK_NECTAR 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_PURPLE_NECTAR 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_CHARIZARDITE_X 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_CHARIZARDITE_Y 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_MEWTWONITE_X 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_MEWTWONITE_Y 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_SEA_INCENSE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_ODD_INCENSE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_ROCK_INCENSE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_FULL_INCENSE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_WAVE_INCENSE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_ROSE_INCENSE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_LUCK_INCENSE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_PURE_INCENSE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_MIRACLE_SEED 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TWISTED_SPOON 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_HARD_STONE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_KINGS_ROCK 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_AMULET_COIN 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_CLEANSE_TAG 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_LAGGING_TAIL 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_RAZOR_FANG 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_FIGY_BERRY 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_WIKI_BERRY 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_MAGO_BERRY 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_AGUAV_BERRY 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_IAPAPA_BERRY 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM51 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM52 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM53 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM54 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM55 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM56 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM57 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM58 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM59 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM60 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM61 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM62 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM63 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM64 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM65 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM66 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM67 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM68 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM69 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM70 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM71 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM72 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM73 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM74 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM75 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM76 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM77 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM78 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM79 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM80 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM81 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM82 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM83 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM84 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM85 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM86 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM87 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM88 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM89 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM90 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM91 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM92 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM93 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM94 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM95 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM96 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM97 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM98 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM99 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM100 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_KEY_TO_ROOM_1 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_KEY_TO_ROOM_2 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_KEY_TO_ROOM_4 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_KEY_TO_ROOM_6 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_BUG_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_DARK_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_DRAGON_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_ELECTRIC_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_FAIRY_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_FIGHTING_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_FIRE_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_FLYING_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_GHOST_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_GRASS_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_GROUND_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_ICE_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_NORMAL_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_POISON_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_PSYCHIC_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_ROCK_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_STEEL_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_WATER_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_HEALTH_MOCHI 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_MUSCLE_MOCHI 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_RESIST_MOCHI 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_GENIUS_MOCHI 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_CLEVER_MOCHI 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_SWIFT_MOCHI 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_STELLAR_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_JUBILIFE_MUFFIN 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_SWAP_SNACK 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TWICE_SPICED_RADISH 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_MAX_REVIVE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_FULL_HEAL 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_MAX_HONEY 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_PEWTER_CRUNCHIES 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_RAGE_CANDY_BAR 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_OLD_GATEAU 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_CASTELIACONE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_LUMIOSE_GALETTE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_SHALOUR_SABLE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_BIG_MALASADA 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_HEALTH_FEATHER 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_MUSCLE_FEATHER 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_RESIST_FEATHER 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_GENIUS_FEATHER 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_CLEVER_FEATHER 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_SWIFT_FEATHER 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_POKE_DOLL 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_FLUFFY_TAIL 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_POKE_TOY 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_BIG_MUSHROOM 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_BALM_MUSHROOM 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_RED_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_BLUE_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_YELLOW_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_GREEN_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_ROOT_FOSSIL 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_CLAW_FOSSIL 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_FOSSILIZED_FISH 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_FOSSILIZED_DINO 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_BEAD_MAIL 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_DREAM_MAIL 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_FIRE_STONE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_WATER_STONE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_THUNDER_STONE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_LEAF_STONE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_ICE_STONE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_SUN_STONE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_MOON_STONE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_SHINY_STONE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_DUSK_STONE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_DAWN_STONE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_RED_NECTAR 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_YELLOW_NECTAR 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_PINK_NECTAR 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_PURPLE_NECTAR 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_CHARIZARDITE_X 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_CHARIZARDITE_Y 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_MEWTWONITE_X 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_MEWTWONITE_Y 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_SEA_INCENSE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_ODD_INCENSE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_ROCK_INCENSE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_FULL_INCENSE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_WAVE_INCENSE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_ROSE_INCENSE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_LUCK_INCENSE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_PURE_INCENSE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_MIRACLE_SEED 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TWISTED_SPOON 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_HARD_STONE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_KINGS_ROCK 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_AMULET_COIN 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_CLEANSE_TAG 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_LAGGING_TAIL 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_RAZOR_FANG 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_FIGY_BERRY 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_WIKI_BERRY 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_MAGO_BERRY 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_AGUAV_BERRY 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_IAPAPA_BERRY 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM51 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM52 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM53 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM54 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM55 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM56 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM57 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM58 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM59 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM60 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM61 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM62 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM63 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM64 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM65 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM66 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM67 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM68 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM69 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM70 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM71 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM72 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM73 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM74 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM75 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM76 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM77 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM78 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM79 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM80 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM81 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM82 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM83 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM84 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM85 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM86 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM87 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM88 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM89 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM90 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM91 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM92 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM93 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM94 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM95 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM96 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM97 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM98 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM99 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM100 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_KEY_TO_ROOM_1 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_KEY_TO_ROOM_2 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_KEY_TO_ROOM_4 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_KEY_TO_ROOM_6 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_BUG_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_DARK_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_DRAGON_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_ELECTRIC_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_FAIRY_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_FIGHTING_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_FIRE_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_FLYING_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_GHOST_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_GRASS_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_GROUND_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_ICE_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_NORMAL_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_POISON_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_PSYCHIC_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_ROCK_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_STEEL_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_WATER_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_HEALTH_MOCHI 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_MUSCLE_MOCHI 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_RESIST_MOCHI 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_GENIUS_MOCHI 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_CLEVER_MOCHI 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_SWIFT_MOCHI 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_STELLAR_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_JUBILIFE_MUFFIN 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_SWAP_SNACK 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TWICE_SPICED_RADISH 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_MAX_REVIVE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_FULL_HEAL 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_MAX_HONEY 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_PEWTER_CRUNCHIES 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_RAGE_CANDY_BAR 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_OLD_GATEAU 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_CASTELIACONE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_LUMIOSE_GALETTE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_SHALOUR_SABLE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_BIG_MALASADA 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_HEALTH_FEATHER 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_MUSCLE_FEATHER 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_RESIST_FEATHER 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_GENIUS_FEATHER 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_CLEVER_FEATHER 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_SWIFT_FEATHER 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_POKE_DOLL 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_FLUFFY_TAIL 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_POKE_TOY 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_BIG_MUSHROOM 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_BALM_MUSHROOM 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_RED_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_BLUE_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_YELLOW_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_GREEN_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_ROOT_FOSSIL 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_CLAW_FOSSIL 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_FOSSILIZED_FISH 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_FOSSILIZED_DINO 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_BEAD_MAIL 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_DREAM_MAIL 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_FIRE_STONE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_WATER_STONE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_THUNDER_STONE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_LEAF_STONE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_ICE_STONE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_SUN_STONE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_MOON_STONE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_SHINY_STONE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_DUSK_STONE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_DAWN_STONE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_RED_NECTAR 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_YELLOW_NECTAR 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_PINK_NECTAR 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_PURPLE_NECTAR 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_CHARIZARDITE_X 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_CHARIZARDITE_Y 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_MEWTWONITE_X 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_MEWTWONITE_Y 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_SEA_INCENSE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_ODD_INCENSE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_ROCK_INCENSE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_FULL_INCENSE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_WAVE_INCENSE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_ROSE_INCENSE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_LUCK_INCENSE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_PURE_INCENSE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_MIRACLE_SEED 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TWISTED_SPOON 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_HARD_STONE 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_KINGS_ROCK 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_AMULET_COIN 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_CLEANSE_TAG 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_LAGGING_TAIL 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_RAZOR_FANG 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_FIGY_BERRY 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_WIKI_BERRY 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_MAGO_BERRY 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_AGUAV_BERRY 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_IAPAPA_BERRY 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM51 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM52 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM53 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM54 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM55 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM56 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM57 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM58 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM59 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM60 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM61 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM62 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM63 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM64 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM65 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM66 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM67 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM68 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM69 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM70 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM71 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM72 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM73 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM74 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM75 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM76 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM77 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM78 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM79 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM80 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM81 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM82 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM83 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM84 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM85 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM86 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM87 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM88 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM89 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM90 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM91 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM92 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM93 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM94 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM95 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM96 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM97 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM98 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM99 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TM100 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_KEY_TO_ROOM_1 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_KEY_TO_ROOM_2 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_KEY_TO_ROOM_4 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_KEY_TO_ROOM_6 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_BUG_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_DARK_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_DRAGON_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_ELECTRIC_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_FAIRY_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_FIGHTING_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_FIRE_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_FLYING_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_GHOST_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_GRASS_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_GROUND_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_ICE_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_NORMAL_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_POISON_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_PSYCHIC_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_ROCK_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_STEEL_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_WATER_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_HEALTH_MOCHI 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_MUSCLE_MOCHI 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_RESIST_MOCHI 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_GENIUS_MOCHI 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_CLEVER_MOCHI 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_SWIFT_MOCHI 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_STELLAR_TERA_SHARD 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_JUBILIFE_MUFFIN 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_SWAP_SNACK 没有单独道具说明,跳过
|
||||||
|
❌ ITEM_TWICE_SPICED_RADISH 没有单独道具说明,跳过
|
||||||
|
|||||||
@ -2270,7 +2270,7 @@ static const u8 *const sHoldEffectNames[HOLD_EFFECT_COUNT] =
|
|||||||
[HOLD_EFFECT_PRIMAL_ORB] = COMPOUND_STRING("原始回归宝珠"),
|
[HOLD_EFFECT_PRIMAL_ORB] = COMPOUND_STRING("原始回归宝珠"),
|
||||||
[HOLD_EFFECT_PROTECTIVE_PADS] = COMPOUND_STRING("部位护具"),
|
[HOLD_EFFECT_PROTECTIVE_PADS] = COMPOUND_STRING("部位护具"),
|
||||||
[HOLD_EFFECT_TERRAIN_EXTENDER] = COMPOUND_STRING("大地膜"),
|
[HOLD_EFFECT_TERRAIN_EXTENDER] = COMPOUND_STRING("大地膜"),
|
||||||
[HOLD_EFFECT_TERRAIN_SEEDS] = COMPOUND_STRING("场地种子"),
|
[HOLD_EFFECT_TERRAIN_SEED] = COMPOUND_STRING("场地种子"),
|
||||||
[HOLD_EFFECT_ADRENALINE_ORB] = COMPOUND_STRING("胆怯球"),
|
[HOLD_EFFECT_ADRENALINE_ORB] = COMPOUND_STRING("胆怯球"),
|
||||||
[HOLD_EFFECT_MEMORY] = COMPOUND_STRING("属性存储碟"),
|
[HOLD_EFFECT_MEMORY] = COMPOUND_STRING("属性存储碟"),
|
||||||
[HOLD_EFFECT_Z_CRYSTAL] = COMPOUND_STRING("Z纯晶"),
|
[HOLD_EFFECT_Z_CRYSTAL] = COMPOUND_STRING("Z纯晶"),
|
||||||
|
|||||||
@ -360,32 +360,32 @@ EWRAM_DATA u8 gCurContestWinnerSaveIdx = 0;
|
|||||||
// IWRAM common vars.
|
// IWRAM common vars.
|
||||||
COMMON_DATA rng_value_t gContestRngValue = {0};
|
COMMON_DATA rng_value_t gContestRngValue = {0};
|
||||||
|
|
||||||
const u8 gText_LinkStandby4[] = COMPOUND_STRING("Link standby!");
|
const u8 gText_LinkStandby4[] = COMPOUND_STRING("正在等待连接!");
|
||||||
extern const u8 gText_BDot[];
|
extern const u8 gText_BDot[];
|
||||||
extern const u8 gText_CDot[];
|
extern const u8 gText_CDot[];
|
||||||
|
|
||||||
//Text
|
//Text
|
||||||
const u8 gText_AppealNumWhichMoveWillBePlayed[] = COMPOUND_STRING("Appeal no. {STR_VAR_1}!\nWhich move will be played?");
|
const u8 gText_AppealNumWhichMoveWillBePlayed[] = COMPOUND_STRING("第{STR_VAR_1}回合的表演!\n要使用哪个招式呢?");
|
||||||
const u8 gText_AppealNumButItCantParticipate[] = COMPOUND_STRING("Appeal no. {STR_VAR_1}!\nBut it can't participate!");
|
const u8 gText_AppealNumButItCantParticipate[] = COMPOUND_STRING("第{STR_VAR_1}回合的表演!\n但是无法参加!");
|
||||||
const u8 gText_MonAppealedWithMove[] = COMPOUND_STRING("{STR_VAR_1} appealed with\n{STR_VAR_2}!");
|
const u8 gText_MonAppealedWithMove[] = COMPOUND_STRING("{STR_VAR_1}使用了\n{STR_VAR_2}进行表演!");
|
||||||
const u8 gText_MonWasWatchingOthers[] = COMPOUND_STRING("{STR_VAR_1} was watching\nthe others.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}");
|
const u8 gText_MonWasWatchingOthers[] = COMPOUND_STRING("{STR_VAR_1}在观察\n其他的宝可梦!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}");
|
||||||
const u8 gText_AllOutOfAppealTime[] = COMPOUND_STRING("We're all out of\nAppeal Time!{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}");
|
const u8 gText_AllOutOfAppealTime[] = COMPOUND_STRING("表演时间结束!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}");
|
||||||
const u8 gText_JudgeLookedAtMonExpectantly[] = COMPOUND_STRING("The JUDGE looked at\n{STR_VAR_1} expectantly.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}");
|
const u8 gText_JudgeLookedAtMonExpectantly[] = COMPOUND_STRING("评委满怀期待地\n看着{STR_VAR_1}!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}");
|
||||||
const u8 gText_AppealComboWentOverWell[] = COMPOUND_STRING("The appeal combo went\nover well.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}");
|
const u8 gText_AppealComboWentOverWell[] = COMPOUND_STRING("前后演出的招式组合\n得到了大家的喜爱!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}");
|
||||||
const u8 gText_AppealComboWentOverVeryWell[] = COMPOUND_STRING("The appeal combo went\nover very well.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}");
|
const u8 gText_AppealComboWentOverVeryWell[] = COMPOUND_STRING("前后演出的招式组合\n很受大家喜欢!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}");
|
||||||
const u8 gText_AppealComboWentOverExcellently[] = COMPOUND_STRING("The appeal combo went\nover excellently.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}");
|
const u8 gText_AppealComboWentOverExcellently[] = COMPOUND_STRING("前后演出的招式组合\n特别受大家喜欢!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}");
|
||||||
const u8 gText_MonWasTooNervousToMove[] = COMPOUND_STRING("{STR_VAR_1} was too\nnervous to move.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}");
|
const u8 gText_MonWasTooNervousToMove[] = COMPOUND_STRING("{STR_VAR_1}因为紧张\n无法使用招式表演了!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}");
|
||||||
const u8 gText_CouldntImproveItsCondition[] = COMPOUND_STRING("But it couldn't improve\nits condition…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}");
|
const u8 gText_CouldntImproveItsCondition[] = COMPOUND_STRING("但是它并没能提升自己的气势……{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}");
|
||||||
const u8 gText_BadConditionResultedInWeakAppeal[] = COMPOUND_STRING("Its bad condition\nresulted in a weak appeal.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}");
|
const u8 gText_BadConditionResultedInWeakAppeal[] = COMPOUND_STRING("它因为气势不行表演得一点也不好……{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}");
|
||||||
const u8 gText_MonWasUnaffected[] = COMPOUND_STRING("{STR_VAR_1} was\nunaffected.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}");
|
const u8 gText_MonWasUnaffected[] = COMPOUND_STRING("{STR_VAR_1}完全不为所动!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}");
|
||||||
const u8 gText_RepeatedAppeal[] = COMPOUND_STRING("{STR_VAR_1} disappointed\nby repeating an appeal.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}");
|
const u8 gText_RepeatedAppeal[] = COMPOUND_STRING("{STR_VAR_1}因为重复表演,让大家失望了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}");
|
||||||
const u8 gText_MonsXWentOverGreat[] = COMPOUND_STRING("{STR_VAR_1}'s {STR_VAR_3}\nwent over great.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}");
|
const u8 gText_MonsXWentOverGreat[] = COMPOUND_STRING("{STR_VAR_1}的{STR_VAR_3}表演\n受到了大家的热烈欢迎!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}");
|
||||||
const u8 gText_MonsXDidntGoOverWell[] = COMPOUND_STRING("{STR_VAR_1}'s {STR_VAR_3}\ndidn't go over well here…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}");
|
const u8 gText_MonsXDidntGoOverWell[] = COMPOUND_STRING("{STR_VAR_1}的{STR_VAR_3}表演\n在这里不受欢迎……{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}");
|
||||||
const u8 gText_MonsXGotTheCrowdGoing[] = COMPOUND_STRING("{STR_VAR_1}'s {STR_VAR_3}\ngot the crowd going.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}");
|
const u8 gText_MonsXGotTheCrowdGoing[] = COMPOUND_STRING("{STR_VAR_1}的{STR_VAR_3}表演\n让整个会场沸腾了!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}");
|
||||||
const u8 gText_MonCantAppealNextTurn[] = COMPOUND_STRING("{STR_VAR_1} can't appeal\nnext turn…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}");
|
const u8 gText_MonCantAppealNextTurn[] = COMPOUND_STRING("{STR_VAR_1}无法参加下一次的表演了!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}");
|
||||||
const u8 gText_AttractedCrowdsAttention[] = COMPOUND_STRING("It attracted the crowd's\nattention.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}");
|
const u8 gText_AttractedCrowdsAttention[] = COMPOUND_STRING("吸引了观众们的注意!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}");
|
||||||
const u8 gText_CrowdContinuesToWatchMon[] = COMPOUND_STRING("The crowd continues to\nwatch {STR_VAR_3}.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}");
|
const u8 gText_CrowdContinuesToWatchMon[] = COMPOUND_STRING("观众们一直持续关注着{STR_VAR_3}!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}");
|
||||||
const u8 gText_MonsMoveIsIgnored[] = COMPOUND_STRING("{STR_VAR_1}'s\n{STR_VAR_2} is ignored.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}");
|
const u8 gText_MonsMoveIsIgnored[] = COMPOUND_STRING("{STR_VAR_1}的{STR_VAR_2}被完全无视了……{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}");
|
||||||
|
|
||||||
static const u8 sSliderHeartYPositions[CONTESTANT_COUNT] =
|
static const u8 sSliderHeartYPositions[CONTESTANT_COUNT] =
|
||||||
{
|
{
|
||||||
|
|||||||
@ -42,7 +42,7 @@ static void PrintContestPaintingCaption(u8, u8);
|
|||||||
static void VBlankCB_ContestPainting(void);
|
static void VBlankCB_ContestPainting(void);
|
||||||
static void _InitContestMonPixels(u8 *spriteGfx, u16 *palette, u16 (*destPixels)[64][64]);
|
static void _InitContestMonPixels(u8 *spriteGfx, u16 *palette, u16 (*destPixels)[64][64]);
|
||||||
|
|
||||||
const u8 gContestHallPaintingCaption[] = COMPOUND_STRING("{STR_VAR_1}\n{STR_VAR_2}'s {STR_VAR_3}");
|
const u8 gContestHallPaintingCaption[] = COMPOUND_STRING("{STR_VAR_1}\n{STR_VAR_2}的{STR_VAR_3}");
|
||||||
|
|
||||||
static const u16 sPictureFramePalettes[] = INCBIN_U16("graphics/picture_frame/bg.gbapal");
|
static const u16 sPictureFramePalettes[] = INCBIN_U16("graphics/picture_frame/bg.gbapal");
|
||||||
static const u32 sPictureFrameTiles_Cool[] = INCBIN_U32("graphics/picture_frame/cool.4bpp.smol");
|
static const u32 sPictureFrameTiles_Cool[] = INCBIN_U32("graphics/picture_frame/cool.4bpp.smol");
|
||||||
@ -60,20 +60,20 @@ static const u32 sPictureFrameTilemap_HallLobby[] = INCBIN_U32("graphics/picture
|
|||||||
|
|
||||||
static const u8 *const sContestCategoryNames_Unused[] =
|
static const u8 *const sContestCategoryNames_Unused[] =
|
||||||
{
|
{
|
||||||
[CONTEST_CATEGORY_COOL] = COMPOUND_STRING("COOLNESS"),
|
[CONTEST_CATEGORY_COOL] = COMPOUND_STRING("帅气"),
|
||||||
[CONTEST_CATEGORY_BEAUTY] = COMPOUND_STRING("BEAUTY"),
|
[CONTEST_CATEGORY_BEAUTY] = COMPOUND_STRING("美丽"),
|
||||||
[CONTEST_CATEGORY_CUTE] = COMPOUND_STRING("CUTENESS"),
|
[CONTEST_CATEGORY_CUTE] = COMPOUND_STRING("可爱"),
|
||||||
[CONTEST_CATEGORY_SMART] = COMPOUND_STRING("SMARTNESS"),
|
[CONTEST_CATEGORY_SMART] = COMPOUND_STRING("聪明"),
|
||||||
[CONTEST_CATEGORY_TOUGH] = COMPOUND_STRING("TOUGHNESS"),
|
[CONTEST_CATEGORY_TOUGH] = COMPOUND_STRING("强壮"),
|
||||||
};
|
};
|
||||||
|
|
||||||
static const u8 *const sContestRankNames[] =
|
static const u8 *const sContestRankNames[] =
|
||||||
{
|
{
|
||||||
[CONTEST_RANK_NORMAL] = COMPOUND_STRING("NORMAL RANK"),
|
[CONTEST_RANK_NORMAL] = COMPOUND_STRING("普通级"),
|
||||||
[CONTEST_RANK_SUPER] = COMPOUND_STRING("SUPER RANK"),
|
[CONTEST_RANK_SUPER] = COMPOUND_STRING("高手级"),
|
||||||
[CONTEST_RANK_HYPER] = COMPOUND_STRING("HYPER RANK"),
|
[CONTEST_RANK_HYPER] = COMPOUND_STRING("究极级"),
|
||||||
[CONTEST_RANK_MASTER] = COMPOUND_STRING("MASTER RANK"),
|
[CONTEST_RANK_MASTER] = COMPOUND_STRING("大师级"),
|
||||||
[CONTEST_RANK_LINK] = COMPOUND_STRING("LINK"),
|
[CONTEST_RANK_LINK] = COMPOUND_STRING("连接"),
|
||||||
};
|
};
|
||||||
|
|
||||||
static const struct BgTemplate sBgTemplates[] =
|
static const struct BgTemplate sBgTemplates[] =
|
||||||
|
|||||||
@ -3,9 +3,9 @@ const struct ContestEffect gContestEffects[] =
|
|||||||
[CONTEST_EFFECT_HIGHLY_APPEALING] =
|
[CONTEST_EFFECT_HIGHLY_APPEALING] =
|
||||||
{
|
{
|
||||||
#if C_UPDATED_MOVE_EFFECTS >= GEN_6
|
#if C_UPDATED_MOVE_EFFECTS >= GEN_6
|
||||||
.description = COMPOUND_STRING("Quite the appealing move."),
|
.description = COMPOUND_STRING("能够吸引人的表演。"),
|
||||||
#else
|
#else
|
||||||
.description = COMPOUND_STRING("A highly appealing move."),
|
.description = COMPOUND_STRING("能够吸引人的表演。"),
|
||||||
#endif
|
#endif
|
||||||
.effectType = CONTEST_EFFECT_TYPE_APPEAL,
|
.effectType = CONTEST_EFFECT_TYPE_APPEAL,
|
||||||
.appeal = 40,
|
.appeal = 40,
|
||||||
@ -14,7 +14,7 @@ const struct ContestEffect gContestEffects[] =
|
|||||||
},
|
},
|
||||||
[CONTEST_EFFECT_USER_MORE_EASILY_STARTLED] =
|
[CONTEST_EFFECT_USER_MORE_EASILY_STARTLED] =
|
||||||
{
|
{
|
||||||
.description = COMPOUND_STRING("After this move, the user is\nmore easily startled."),
|
.description = COMPOUND_STRING("虽然能够演出很好的表演,\n但是之后会更容易受干扰。"),
|
||||||
.effectType = CONTEST_EFFECT_TYPE_APPEAL,
|
.effectType = CONTEST_EFFECT_TYPE_APPEAL,
|
||||||
.appeal = 60,
|
.appeal = 60,
|
||||||
.jam = 0,
|
.jam = 0,
|
||||||
@ -22,7 +22,7 @@ const struct ContestEffect gContestEffects[] =
|
|||||||
},
|
},
|
||||||
[CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES] =
|
[CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES] =
|
||||||
{
|
{
|
||||||
.description = COMPOUND_STRING("Makes a great appeal, but\nallows no more to the end."),
|
.description = COMPOUND_STRING("极具吸引力的表演,\n但是此后无法再进行表演。"),
|
||||||
.effectType = CONTEST_EFFECT_TYPE_APPEAL,
|
.effectType = CONTEST_EFFECT_TYPE_APPEAL,
|
||||||
.appeal = 80,
|
.appeal = 80,
|
||||||
.jam = 0,
|
.jam = 0,
|
||||||
@ -30,7 +30,7 @@ const struct ContestEffect gContestEffects[] =
|
|||||||
},
|
},
|
||||||
[CONTEST_EFFECT_REPETITION_NOT_BORING] =
|
[CONTEST_EFFECT_REPETITION_NOT_BORING] =
|
||||||
{
|
{
|
||||||
.description = COMPOUND_STRING("Can be repeatedly used\nwithout boring the JUDGE."),
|
.description = COMPOUND_STRING("即使重复演出也不会\n让评委感到无聊。"),
|
||||||
.effectType = CONTEST_EFFECT_TYPE_APPEAL,
|
.effectType = CONTEST_EFFECT_TYPE_APPEAL,
|
||||||
.appeal = 30,
|
.appeal = 30,
|
||||||
.jam = 0,
|
.jam = 0,
|
||||||
@ -38,7 +38,7 @@ const struct ContestEffect gContestEffects[] =
|
|||||||
},
|
},
|
||||||
[CONTEST_EFFECT_AVOID_STARTLE_ONCE] =
|
[CONTEST_EFFECT_AVOID_STARTLE_ONCE] =
|
||||||
{
|
{
|
||||||
.description = COMPOUND_STRING("Can avoid being startled\nby others once."),
|
.description = COMPOUND_STRING("即使被之后的宝可梦干扰\n也会挺住一次。"),
|
||||||
.effectType = CONTEST_EFFECT_TYPE_AVOID_STARTLE,
|
.effectType = CONTEST_EFFECT_TYPE_AVOID_STARTLE,
|
||||||
.appeal = 20,
|
.appeal = 20,
|
||||||
.jam = 0,
|
.jam = 0,
|
||||||
@ -46,7 +46,7 @@ const struct ContestEffect gContestEffects[] =
|
|||||||
},
|
},
|
||||||
[CONTEST_EFFECT_AVOID_STARTLE] =
|
[CONTEST_EFFECT_AVOID_STARTLE] =
|
||||||
{
|
{
|
||||||
.description = COMPOUND_STRING("Can avoid being startled\nby others."),
|
.description = COMPOUND_STRING("即使被之后的宝可梦干扰\n也会挺住。"),
|
||||||
.effectType = CONTEST_EFFECT_TYPE_AVOID_STARTLE,
|
.effectType = CONTEST_EFFECT_TYPE_AVOID_STARTLE,
|
||||||
.appeal = 10,
|
.appeal = 10,
|
||||||
.jam = 0,
|
.jam = 0,
|
||||||
@ -54,7 +54,7 @@ const struct ContestEffect gContestEffects[] =
|
|||||||
},
|
},
|
||||||
[CONTEST_EFFECT_AVOID_STARTLE_SLIGHTLY] =
|
[CONTEST_EFFECT_AVOID_STARTLE_SLIGHTLY] =
|
||||||
{
|
{
|
||||||
.description = COMPOUND_STRING("Can avoid being startled\nby others a little."),
|
.description = COMPOUND_STRING("能够稍稍避免受到\n被其他宝可梦干扰。"),
|
||||||
.effectType = CONTEST_EFFECT_TYPE_AVOID_STARTLE,
|
.effectType = CONTEST_EFFECT_TYPE_AVOID_STARTLE,
|
||||||
.appeal = 30,
|
.appeal = 30,
|
||||||
.jam = 0,
|
.jam = 0,
|
||||||
@ -62,7 +62,7 @@ const struct ContestEffect gContestEffects[] =
|
|||||||
},
|
},
|
||||||
[CONTEST_EFFECT_USER_LESS_EASILY_STARTLED] =
|
[CONTEST_EFFECT_USER_LESS_EASILY_STARTLED] =
|
||||||
{
|
{
|
||||||
.description = COMPOUND_STRING("After this move, the user is\nless likely to be startled."),
|
.description = COMPOUND_STRING("在表演这个招式之后\n宝可梦会变得不易受干扰。"),
|
||||||
.effectType = CONTEST_EFFECT_TYPE_AVOID_STARTLE,
|
.effectType = CONTEST_EFFECT_TYPE_AVOID_STARTLE,
|
||||||
.appeal = 30,
|
.appeal = 30,
|
||||||
.jam = 0,
|
.jam = 0,
|
||||||
@ -70,7 +70,7 @@ const struct ContestEffect gContestEffects[] =
|
|||||||
},
|
},
|
||||||
[CONTEST_EFFECT_STARTLE_FRONT_MON] =
|
[CONTEST_EFFECT_STARTLE_FRONT_MON] =
|
||||||
{
|
{
|
||||||
.description = COMPOUND_STRING("Slightly startles the\nPOKéMON in front."),
|
.description = COMPOUND_STRING("稍稍干扰在自己之前表演的\n宝可梦。"),
|
||||||
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MON,
|
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MON,
|
||||||
.appeal = 30,
|
.appeal = 30,
|
||||||
.jam = 20,
|
.jam = 20,
|
||||||
@ -78,7 +78,7 @@ const struct ContestEffect gContestEffects[] =
|
|||||||
},
|
},
|
||||||
[CONTEST_EFFECT_SLIGHTLY_STARTLE_PREV_MONS] =
|
[CONTEST_EFFECT_SLIGHTLY_STARTLE_PREV_MONS] =
|
||||||
{
|
{
|
||||||
.description = COMPOUND_STRING("Slightly startles those\nthat have made appeals."),
|
.description = COMPOUND_STRING("稍稍干扰表演完成的\n所有宝可梦。"),
|
||||||
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MONS,
|
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MONS,
|
||||||
.appeal = 30,
|
.appeal = 30,
|
||||||
.jam = 10,
|
.jam = 10,
|
||||||
@ -87,9 +87,9 @@ const struct ContestEffect gContestEffects[] =
|
|||||||
[CONTEST_EFFECT_STARTLE_PREV_MON] =
|
[CONTEST_EFFECT_STARTLE_PREV_MON] =
|
||||||
{
|
{
|
||||||
#if C_UPDATED_MOVE_EFFECTS >= GEN_6
|
#if C_UPDATED_MOVE_EFFECTS >= GEN_6
|
||||||
.description = COMPOUND_STRING("Startles the last Pokémon\nto act before the user."),
|
.description = COMPOUND_STRING("干扰在自己之前表演的\n宝可梦。"),
|
||||||
#else
|
#else
|
||||||
.description = COMPOUND_STRING("Startles the POKéMON that\nappealed before the user."),
|
.description = COMPOUND_STRING("干扰在自己之前表演的\n宝可梦。"),
|
||||||
#endif
|
#endif
|
||||||
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MON,
|
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MON,
|
||||||
.appeal = 20,
|
.appeal = 20,
|
||||||
@ -99,9 +99,9 @@ const struct ContestEffect gContestEffects[] =
|
|||||||
[CONTEST_EFFECT_STARTLE_PREV_MONS] =
|
[CONTEST_EFFECT_STARTLE_PREV_MONS] =
|
||||||
{
|
{
|
||||||
#if C_UPDATED_MOVE_EFFECTS >= GEN_6
|
#if C_UPDATED_MOVE_EFFECTS >= GEN_6
|
||||||
.description = COMPOUND_STRING("Startles all of the Pokémon\nto act before the user."),
|
.description = COMPOUND_STRING("干扰表演完成的\n所有宝可梦。"),
|
||||||
#else
|
#else
|
||||||
.description = COMPOUND_STRING("Startles all POKéMON that\nhave done their appeals."),
|
.description = COMPOUND_STRING("干扰表演完成的\n所有宝可梦。"),
|
||||||
#endif
|
#endif
|
||||||
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MONS,
|
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MONS,
|
||||||
.appeal = 20,
|
.appeal = 20,
|
||||||
@ -110,7 +110,7 @@ const struct ContestEffect gContestEffects[] =
|
|||||||
},
|
},
|
||||||
[CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON] =
|
[CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON] =
|
||||||
{
|
{
|
||||||
.description = COMPOUND_STRING("Badly startles the\nPOKéMON in front."),
|
.description = COMPOUND_STRING("严重干扰在自己之前表演的\n宝可梦。"),
|
||||||
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MON,
|
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MON,
|
||||||
.appeal = 10,
|
.appeal = 10,
|
||||||
.jam = 40,
|
.jam = 40,
|
||||||
@ -118,7 +118,7 @@ const struct ContestEffect gContestEffects[] =
|
|||||||
},
|
},
|
||||||
[CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS] =
|
[CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS] =
|
||||||
{
|
{
|
||||||
.description = COMPOUND_STRING("Badly startles those that\nhave made appeals."),
|
.description = COMPOUND_STRING("严重干扰表演完成的\n所有宝可梦。"),
|
||||||
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MONS,
|
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MONS,
|
||||||
.appeal = 10,
|
.appeal = 10,
|
||||||
.jam = 30,
|
.jam = 30,
|
||||||
@ -126,7 +126,7 @@ const struct ContestEffect gContestEffects[] =
|
|||||||
},
|
},
|
||||||
[CONTEST_EFFECT_STARTLE_PREV_MON_2] =
|
[CONTEST_EFFECT_STARTLE_PREV_MON_2] =
|
||||||
{
|
{
|
||||||
.description = COMPOUND_STRING("Startles the POKéMON that\nappealed before the user."),
|
.description = COMPOUND_STRING("干扰在自己之前表演的\n宝可梦。"),
|
||||||
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MON,
|
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MON,
|
||||||
.appeal = 30,
|
.appeal = 30,
|
||||||
.jam = 20,
|
.jam = 20,
|
||||||
@ -134,7 +134,7 @@ const struct ContestEffect gContestEffects[] =
|
|||||||
},
|
},
|
||||||
[CONTEST_EFFECT_STARTLE_PREV_MONS_2] =
|
[CONTEST_EFFECT_STARTLE_PREV_MONS_2] =
|
||||||
{
|
{
|
||||||
.description = COMPOUND_STRING("Startles all POKéMON that\nhave done their appeals."),
|
.description = COMPOUND_STRING("干扰表演完成的\n所有宝可梦。"),
|
||||||
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MONS,
|
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MONS,
|
||||||
.appeal = 30,
|
.appeal = 30,
|
||||||
.jam = 10,
|
.jam = 10,
|
||||||
@ -143,9 +143,9 @@ const struct ContestEffect gContestEffects[] =
|
|||||||
[CONTEST_EFFECT_SHIFT_JUDGE_ATTENTION] =
|
[CONTEST_EFFECT_SHIFT_JUDGE_ATTENTION] =
|
||||||
{
|
{
|
||||||
#if C_UPDATED_MOVE_EFFECTS >= GEN_6
|
#if C_UPDATED_MOVE_EFFECTS >= GEN_6
|
||||||
.description = COMPOUND_STRING("Makes audience expect\nlittle of other contestants."),
|
.description = COMPOUND_STRING("分散评委对之前宝可梦的\n注意。"),
|
||||||
#else
|
#else
|
||||||
.description = COMPOUND_STRING("Shifts the JUDGE's\nattention from others."),
|
.description = COMPOUND_STRING("分散评委对之前宝可梦的\n注意。"),
|
||||||
#endif
|
#endif
|
||||||
.effectType = CONTEST_EFFECT_TYPE_WORSEN,
|
.effectType = CONTEST_EFFECT_TYPE_WORSEN,
|
||||||
.appeal = 30,
|
.appeal = 30,
|
||||||
@ -154,7 +154,7 @@ const struct ContestEffect gContestEffects[] =
|
|||||||
},
|
},
|
||||||
[CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION] =
|
[CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION] =
|
||||||
{
|
{
|
||||||
.description = COMPOUND_STRING("Startles the POKéMON that\nhas the JUDGE's attention."),
|
.description = COMPOUND_STRING("特别干扰评委注意的\n宝可梦。"),
|
||||||
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MONS,
|
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MONS,
|
||||||
.appeal = 20,
|
.appeal = 20,
|
||||||
.jam = 10,
|
.jam = 10,
|
||||||
@ -162,7 +162,7 @@ const struct ContestEffect gContestEffects[] =
|
|||||||
},
|
},
|
||||||
[CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN] =
|
[CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN] =
|
||||||
{
|
{
|
||||||
.description = COMPOUND_STRING("Jams the others, and misses\none turn of appeals."),
|
.description = COMPOUND_STRING("激烈地干扰大家,\n但无法参加下一次表演。"),
|
||||||
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MONS,
|
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MONS,
|
||||||
.appeal = 40,
|
.appeal = 40,
|
||||||
.jam = 40,
|
.jam = 40,
|
||||||
@ -170,7 +170,7 @@ const struct ContestEffect gContestEffects[] =
|
|||||||
},
|
},
|
||||||
[CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL] =
|
[CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL] =
|
||||||
{
|
{
|
||||||
.description = COMPOUND_STRING("Startles POKéMON that\nmade a same-type appeal."),
|
.description = COMPOUND_STRING("特别干扰演出了相同类别的\n宝可梦。"),
|
||||||
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MONS,
|
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MONS,
|
||||||
.appeal = 20,
|
.appeal = 20,
|
||||||
.jam = 10,
|
.jam = 10,
|
||||||
@ -178,7 +178,7 @@ const struct ContestEffect gContestEffects[] =
|
|||||||
},
|
},
|
||||||
[CONTEST_EFFECT_STARTLE_MONS_COOL_APPEAL] =
|
[CONTEST_EFFECT_STARTLE_MONS_COOL_APPEAL] =
|
||||||
{
|
{
|
||||||
.description = COMPOUND_STRING("Badly startles POKéMON\nthat made COOL appeals."),
|
.description = COMPOUND_STRING("特别干扰演出了帅气招式的\n宝可梦。"),
|
||||||
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MONS,
|
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MONS,
|
||||||
.appeal = 20,
|
.appeal = 20,
|
||||||
.jam = 10,
|
.jam = 10,
|
||||||
@ -186,7 +186,7 @@ const struct ContestEffect gContestEffects[] =
|
|||||||
},
|
},
|
||||||
[CONTEST_EFFECT_STARTLE_MONS_BEAUTY_APPEAL] =
|
[CONTEST_EFFECT_STARTLE_MONS_BEAUTY_APPEAL] =
|
||||||
{
|
{
|
||||||
.description = COMPOUND_STRING("Badly startles POKéMON\nthat made BEAUTY appeals."),
|
.description = COMPOUND_STRING("特别干扰演出了美丽招式的\n宝可梦。"),
|
||||||
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MONS,
|
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MONS,
|
||||||
.appeal = 20,
|
.appeal = 20,
|
||||||
.jam = 10,
|
.jam = 10,
|
||||||
@ -194,7 +194,7 @@ const struct ContestEffect gContestEffects[] =
|
|||||||
},
|
},
|
||||||
[CONTEST_EFFECT_STARTLE_MONS_CUTE_APPEAL] =
|
[CONTEST_EFFECT_STARTLE_MONS_CUTE_APPEAL] =
|
||||||
{
|
{
|
||||||
.description = COMPOUND_STRING("Badly startles POKéMON\nthat made CUTE appeals."),
|
.description = COMPOUND_STRING("特别干扰演出了可爱招式的\n宝可梦。"),
|
||||||
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MONS,
|
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MONS,
|
||||||
.appeal = 20,
|
.appeal = 20,
|
||||||
.jam = 10,
|
.jam = 10,
|
||||||
@ -202,7 +202,7 @@ const struct ContestEffect gContestEffects[] =
|
|||||||
},
|
},
|
||||||
[CONTEST_EFFECT_STARTLE_MONS_SMART_APPEAL] =
|
[CONTEST_EFFECT_STARTLE_MONS_SMART_APPEAL] =
|
||||||
{
|
{
|
||||||
.description = COMPOUND_STRING("Badly startles POKéMON\nthat made SMART appeals."),
|
.description = COMPOUND_STRING("特别干扰演出了聪明招式的\n宝可梦。"),
|
||||||
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MONS,
|
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MONS,
|
||||||
.appeal = 20,
|
.appeal = 20,
|
||||||
.jam = 10,
|
.jam = 10,
|
||||||
@ -210,7 +210,7 @@ const struct ContestEffect gContestEffects[] =
|
|||||||
},
|
},
|
||||||
[CONTEST_EFFECT_STARTLE_MONS_TOUGH_APPEAL] =
|
[CONTEST_EFFECT_STARTLE_MONS_TOUGH_APPEAL] =
|
||||||
{
|
{
|
||||||
.description = COMPOUND_STRING("Badly startles POKéMON\nthat made TOUGH appeals."),
|
.description = COMPOUND_STRING("特别干扰演出了强壮招式的\n宝可梦。"),
|
||||||
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MONS,
|
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MONS,
|
||||||
.appeal = 20,
|
.appeal = 20,
|
||||||
.jam = 10,
|
.jam = 10,
|
||||||
@ -218,7 +218,7 @@ const struct ContestEffect gContestEffects[] =
|
|||||||
},
|
},
|
||||||
[CONTEST_EFFECT_MAKE_FOLLOWING_MON_NERVOUS] =
|
[CONTEST_EFFECT_MAKE_FOLLOWING_MON_NERVOUS] =
|
||||||
{
|
{
|
||||||
.description = COMPOUND_STRING("Makes one POKéMON after\nthe user nervous."),
|
.description = COMPOUND_STRING("让下一只表演的宝可梦\n感到紧张。"),
|
||||||
.effectType = CONTEST_EFFECT_TYPE_WORSEN,
|
.effectType = CONTEST_EFFECT_TYPE_WORSEN,
|
||||||
.appeal = 20,
|
.appeal = 20,
|
||||||
.jam = 0,
|
.jam = 0,
|
||||||
@ -227,9 +227,9 @@ const struct ContestEffect gContestEffects[] =
|
|||||||
[CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS] =
|
[CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS] =
|
||||||
{
|
{
|
||||||
#if C_UPDATED_MOVE_EFFECTS >= GEN_6
|
#if C_UPDATED_MOVE_EFFECTS >= GEN_6
|
||||||
.description = COMPOUND_STRING("Makes the remaining\nPokémon nervous."),
|
.description = COMPOUND_STRING("让之后表演的所有宝可梦\n都感到紧张。"),
|
||||||
#else
|
#else
|
||||||
.description = COMPOUND_STRING("Makes all POKéMON after\nthe user nervous."),
|
.description = COMPOUND_STRING("让之后表演的所有宝可梦\n都感到紧张。"),
|
||||||
#endif
|
#endif
|
||||||
.effectType = CONTEST_EFFECT_TYPE_WORSEN,
|
.effectType = CONTEST_EFFECT_TYPE_WORSEN,
|
||||||
.appeal = 20,
|
.appeal = 20,
|
||||||
@ -238,7 +238,7 @@ const struct ContestEffect gContestEffects[] =
|
|||||||
},
|
},
|
||||||
[CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS] =
|
[CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS] =
|
||||||
{
|
{
|
||||||
.description = COMPOUND_STRING("Worsens the condition of\nthose that made appeals."),
|
.description = COMPOUND_STRING("降低表演完成的\n宝可梦的气势。"),
|
||||||
.effectType = CONTEST_EFFECT_TYPE_WORSEN,
|
.effectType = CONTEST_EFFECT_TYPE_WORSEN,
|
||||||
.appeal = 30,
|
.appeal = 30,
|
||||||
.jam = 0,
|
.jam = 0,
|
||||||
@ -246,7 +246,7 @@ const struct ContestEffect gContestEffects[] =
|
|||||||
},
|
},
|
||||||
[CONTEST_EFFECT_BADLY_STARTLES_MONS_IN_GOOD_CONDITION] =
|
[CONTEST_EFFECT_BADLY_STARTLES_MONS_IN_GOOD_CONDITION] =
|
||||||
{
|
{
|
||||||
.description = COMPOUND_STRING("Badly startles POKéMON in\ngood condition."),
|
.description = COMPOUND_STRING("严重干扰气势良好的\n所有宝可梦。"),
|
||||||
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MONS,
|
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MONS,
|
||||||
.appeal = 30,
|
.appeal = 30,
|
||||||
.jam = 10,
|
.jam = 10,
|
||||||
@ -254,7 +254,7 @@ const struct ContestEffect gContestEffects[] =
|
|||||||
},
|
},
|
||||||
[CONTEST_EFFECT_BETTER_IF_FIRST] =
|
[CONTEST_EFFECT_BETTER_IF_FIRST] =
|
||||||
{
|
{
|
||||||
.description = COMPOUND_STRING("The appeal works great if\nperformed first."),
|
.description = COMPOUND_STRING("最先演出时表演\n会更加吸引人。"),
|
||||||
.effectType = CONTEST_EFFECT_TYPE_SPECIAL_APPEAL,
|
.effectType = CONTEST_EFFECT_TYPE_SPECIAL_APPEAL,
|
||||||
.appeal = 20,
|
.appeal = 20,
|
||||||
.jam = 0,
|
.jam = 0,
|
||||||
@ -262,7 +262,7 @@ const struct ContestEffect gContestEffects[] =
|
|||||||
},
|
},
|
||||||
[CONTEST_EFFECT_BETTER_IF_LAST] =
|
[CONTEST_EFFECT_BETTER_IF_LAST] =
|
||||||
{
|
{
|
||||||
.description = COMPOUND_STRING("The appeal works great if\nperformed last."),
|
.description = COMPOUND_STRING("最后演出时表演\n会更加吸引人。"),
|
||||||
.effectType = CONTEST_EFFECT_TYPE_SPECIAL_APPEAL,
|
.effectType = CONTEST_EFFECT_TYPE_SPECIAL_APPEAL,
|
||||||
.appeal = 20,
|
.appeal = 20,
|
||||||
.jam = 0,
|
.jam = 0,
|
||||||
@ -270,7 +270,7 @@ const struct ContestEffect gContestEffects[] =
|
|||||||
},
|
},
|
||||||
[CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES] =
|
[CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES] =
|
||||||
{
|
{
|
||||||
.description = COMPOUND_STRING("Makes the appeal as good\nas those before it."),
|
.description = COMPOUND_STRING("演出和此前所有宝可梦表演\n吸引力程度相当的表演。"),
|
||||||
.effectType = CONTEST_EFFECT_TYPE_SPECIAL_APPEAL,
|
.effectType = CONTEST_EFFECT_TYPE_SPECIAL_APPEAL,
|
||||||
.appeal = 10,
|
.appeal = 10,
|
||||||
.jam = 0,
|
.jam = 0,
|
||||||
@ -278,7 +278,7 @@ const struct ContestEffect gContestEffects[] =
|
|||||||
},
|
},
|
||||||
[CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONE] =
|
[CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONE] =
|
||||||
{
|
{
|
||||||
.description = COMPOUND_STRING("Makes the appeal as good\nas the one before it."),
|
.description = COMPOUND_STRING("和前一位宝可梦的\n表演一样吸引人。"),
|
||||||
.effectType = CONTEST_EFFECT_TYPE_SPECIAL_APPEAL,
|
.effectType = CONTEST_EFFECT_TYPE_SPECIAL_APPEAL,
|
||||||
.appeal = 10,
|
.appeal = 10,
|
||||||
.jam = 0,
|
.jam = 0,
|
||||||
@ -286,7 +286,7 @@ const struct ContestEffect gContestEffects[] =
|
|||||||
},
|
},
|
||||||
[CONTEST_EFFECT_BETTER_WHEN_LATER] =
|
[CONTEST_EFFECT_BETTER_WHEN_LATER] =
|
||||||
{
|
{
|
||||||
.description = COMPOUND_STRING("The appeal works better\nthe later it is performed."),
|
.description = COMPOUND_STRING("演出时排序越靠后,\n越能演出吸引人的表演。"),
|
||||||
.effectType = CONTEST_EFFECT_TYPE_SPECIAL_APPEAL,
|
.effectType = CONTEST_EFFECT_TYPE_SPECIAL_APPEAL,
|
||||||
.appeal = 10,
|
.appeal = 10,
|
||||||
.jam = 0,
|
.jam = 0,
|
||||||
@ -295,9 +295,9 @@ const struct ContestEffect gContestEffects[] =
|
|||||||
[CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING] =
|
[CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING] =
|
||||||
{
|
{
|
||||||
#if C_UPDATED_MOVE_EFFECTS >= GEN_6
|
#if C_UPDATED_MOVE_EFFECTS >= GEN_6
|
||||||
.description = COMPOUND_STRING("Effectiveness varies\ndepending on when it is used."),
|
.description = COMPOUND_STRING("每次演出的结果都不同。"),
|
||||||
#else
|
#else
|
||||||
.description = COMPOUND_STRING("The appeal's quality varies\ndepending on its timing."),
|
.description = COMPOUND_STRING("每次演出的结果都不同。"),
|
||||||
#endif
|
#endif
|
||||||
.effectType = CONTEST_EFFECT_TYPE_SPECIAL_APPEAL,
|
.effectType = CONTEST_EFFECT_TYPE_SPECIAL_APPEAL,
|
||||||
.appeal = 10,
|
.appeal = 10,
|
||||||
@ -306,7 +306,7 @@ const struct ContestEffect gContestEffects[] =
|
|||||||
},
|
},
|
||||||
[CONTEST_EFFECT_BETTER_IF_SAME_TYPE] =
|
[CONTEST_EFFECT_BETTER_IF_SAME_TYPE] =
|
||||||
{
|
{
|
||||||
.description = COMPOUND_STRING("Works well if it's the same\ntype as the one before."),
|
.description = COMPOUND_STRING("和前一位宝可梦的表演类别\n相同时会更吸引人。"),
|
||||||
.effectType = CONTEST_EFFECT_TYPE_SPECIAL_APPEAL,
|
.effectType = CONTEST_EFFECT_TYPE_SPECIAL_APPEAL,
|
||||||
.appeal = 20,
|
.appeal = 20,
|
||||||
.jam = 0,
|
.jam = 0,
|
||||||
@ -314,7 +314,7 @@ const struct ContestEffect gContestEffects[] =
|
|||||||
},
|
},
|
||||||
[CONTEST_EFFECT_BETTER_IF_DIFF_TYPE] =
|
[CONTEST_EFFECT_BETTER_IF_DIFF_TYPE] =
|
||||||
{
|
{
|
||||||
.description = COMPOUND_STRING("Works well if different in\ntype than the one before."),
|
.description = COMPOUND_STRING("和前一位宝可梦的表演类别\n不同时会更吸引人。"),
|
||||||
.effectType = CONTEST_EFFECT_TYPE_SPECIAL_APPEAL,
|
.effectType = CONTEST_EFFECT_TYPE_SPECIAL_APPEAL,
|
||||||
.appeal = 20,
|
.appeal = 20,
|
||||||
.jam = 0,
|
.jam = 0,
|
||||||
@ -323,9 +323,9 @@ const struct ContestEffect gContestEffects[] =
|
|||||||
[CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL] =
|
[CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL] =
|
||||||
{
|
{
|
||||||
#if C_UPDATED_MOVE_EFFECTS >= GEN_6
|
#if C_UPDATED_MOVE_EFFECTS >= GEN_6
|
||||||
.description = COMPOUND_STRING("Affected by how well the\nprevious Pokémon's move went."),
|
.description = COMPOUND_STRING("演出水平受前一位宝可梦\n表演吸引程度的影响。"),
|
||||||
#else
|
#else
|
||||||
.description = COMPOUND_STRING("Affected by how well the\nappeal in front goes."),
|
.description = COMPOUND_STRING("演出水平受前一位宝可梦\n表演吸引程度的影响。"),
|
||||||
#endif
|
#endif
|
||||||
.effectType = CONTEST_EFFECT_TYPE_SPECIAL_APPEAL,
|
.effectType = CONTEST_EFFECT_TYPE_SPECIAL_APPEAL,
|
||||||
.appeal = 30,
|
.appeal = 30,
|
||||||
@ -334,7 +334,7 @@ const struct ContestEffect gContestEffects[] =
|
|||||||
},
|
},
|
||||||
[CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS] =
|
[CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS] =
|
||||||
{
|
{
|
||||||
.description = COMPOUND_STRING("Ups the user's condition.\nHelps prevent nervousness."),
|
.description = COMPOUND_STRING("提升表演的气势,\n变得不容易感到紧张。"),
|
||||||
.effectType = CONTEST_EFFECT_TYPE_SPECIAL_APPEAL,
|
.effectType = CONTEST_EFFECT_TYPE_SPECIAL_APPEAL,
|
||||||
.appeal = 10,
|
.appeal = 10,
|
||||||
.jam = 0,
|
.jam = 0,
|
||||||
@ -342,7 +342,7 @@ const struct ContestEffect gContestEffects[] =
|
|||||||
},
|
},
|
||||||
[CONTEST_EFFECT_BETTER_WITH_GOOD_CONDITION] =
|
[CONTEST_EFFECT_BETTER_WITH_GOOD_CONDITION] =
|
||||||
{
|
{
|
||||||
.description = COMPOUND_STRING("The appeal works well if the\nuser's condition is good."),
|
.description = COMPOUND_STRING("气势良好时表演\n会非常吸引人。"),
|
||||||
.effectType = CONTEST_EFFECT_TYPE_SPECIAL_APPEAL,
|
.effectType = CONTEST_EFFECT_TYPE_SPECIAL_APPEAL,
|
||||||
.appeal = 10,
|
.appeal = 10,
|
||||||
.jam = 0,
|
.jam = 0,
|
||||||
@ -351,9 +351,9 @@ const struct ContestEffect gContestEffects[] =
|
|||||||
[CONTEST_EFFECT_NEXT_APPEAL_EARLIER] =
|
[CONTEST_EFFECT_NEXT_APPEAL_EARLIER] =
|
||||||
{
|
{
|
||||||
#if C_UPDATED_MOVE_EFFECTS >= GEN_6
|
#if C_UPDATED_MOVE_EFFECTS >= GEN_6
|
||||||
.description = COMPOUND_STRING("Causes the user to move\nearlier on the next turn."),
|
.description = COMPOUND_STRING("下一次表演时最先出场。"),
|
||||||
#else
|
#else
|
||||||
.description = COMPOUND_STRING("The next appeal can be\nmade earlier next turn."),
|
.description = COMPOUND_STRING("下一次表演时最先出场。"),
|
||||||
#endif
|
#endif
|
||||||
.effectType = CONTEST_EFFECT_TYPE_TURN_ORDER,
|
.effectType = CONTEST_EFFECT_TYPE_TURN_ORDER,
|
||||||
.appeal = 30,
|
.appeal = 30,
|
||||||
@ -363,9 +363,9 @@ const struct ContestEffect gContestEffects[] =
|
|||||||
[CONTEST_EFFECT_NEXT_APPEAL_LATER] =
|
[CONTEST_EFFECT_NEXT_APPEAL_LATER] =
|
||||||
{
|
{
|
||||||
#if C_UPDATED_MOVE_EFFECTS >= GEN_6
|
#if C_UPDATED_MOVE_EFFECTS >= GEN_6
|
||||||
.description = COMPOUND_STRING("Causes the user to move\nlater on the next turn."),
|
.description = COMPOUND_STRING("下一次表演时最后出场。"),
|
||||||
#else
|
#else
|
||||||
.description = COMPOUND_STRING("The next appeal can be\nmade later next turn."),
|
.description = COMPOUND_STRING("下一次表演时最后出场。"),
|
||||||
#endif
|
#endif
|
||||||
.effectType = CONTEST_EFFECT_TYPE_TURN_ORDER,
|
.effectType = CONTEST_EFFECT_TYPE_TURN_ORDER,
|
||||||
.appeal = 30,
|
.appeal = 30,
|
||||||
@ -374,7 +374,7 @@ const struct ContestEffect gContestEffects[] =
|
|||||||
},
|
},
|
||||||
[CONTEST_EFFECT_MAKE_SCRAMBLING_TURN_ORDER_EASIER] =
|
[CONTEST_EFFECT_MAKE_SCRAMBLING_TURN_ORDER_EASIER] =
|
||||||
{
|
{
|
||||||
.description = COMPOUND_STRING("Makes the next turn's order\nmore easily scrambled."),
|
.description = COMPOUND_STRING("使下一次表演的顺序\n容易被打乱。"),
|
||||||
.effectType = CONTEST_EFFECT_TYPE_TURN_ORDER,
|
.effectType = CONTEST_EFFECT_TYPE_TURN_ORDER,
|
||||||
.appeal = 30,
|
.appeal = 30,
|
||||||
.jam = 0,
|
.jam = 0,
|
||||||
@ -382,7 +382,7 @@ const struct ContestEffect gContestEffects[] =
|
|||||||
},
|
},
|
||||||
[CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER] =
|
[CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER] =
|
||||||
{
|
{
|
||||||
.description = COMPOUND_STRING("Scrambles the order of\nappeals on the next turn."),
|
.description = COMPOUND_STRING("打乱下一次表演的顺序。"),
|
||||||
.effectType = CONTEST_EFFECT_TYPE_TURN_ORDER,
|
.effectType = CONTEST_EFFECT_TYPE_TURN_ORDER,
|
||||||
.appeal = 30,
|
.appeal = 30,
|
||||||
.jam = 0,
|
.jam = 0,
|
||||||
@ -390,7 +390,7 @@ const struct ContestEffect gContestEffects[] =
|
|||||||
},
|
},
|
||||||
[CONTEST_EFFECT_EXCITE_AUDIENCE_IN_ANY_CONTEST] =
|
[CONTEST_EFFECT_EXCITE_AUDIENCE_IN_ANY_CONTEST] =
|
||||||
{
|
{
|
||||||
.description = COMPOUND_STRING("An appeal that excites the\naudience in any CONTEST."),
|
.description = COMPOUND_STRING("任何类别的华丽大赛中\n都会让会场兴奋的表演。"),
|
||||||
.effectType = CONTEST_EFFECT_TYPE_SPECIAL_APPEAL,
|
.effectType = CONTEST_EFFECT_TYPE_SPECIAL_APPEAL,
|
||||||
.appeal = C_UPDATED_MOVE_EFFECTS >= GEN_6 ? 20 : 10,
|
.appeal = C_UPDATED_MOVE_EFFECTS >= GEN_6 ? 20 : 10,
|
||||||
.jam = 0,
|
.jam = 0,
|
||||||
@ -398,7 +398,7 @@ const struct ContestEffect gContestEffects[] =
|
|||||||
},
|
},
|
||||||
[CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS] =
|
[CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS] =
|
||||||
{
|
{
|
||||||
.description = COMPOUND_STRING("Badly startles all POKéMON\nthat made good appeals."),
|
.description = COMPOUND_STRING("严重干扰表演具有吸引力的\n所有宝可梦。"),
|
||||||
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MONS,
|
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MONS,
|
||||||
.appeal = 20,
|
.appeal = 20,
|
||||||
.jam = 10,
|
.jam = 10,
|
||||||
@ -406,7 +406,7 @@ const struct ContestEffect gContestEffects[] =
|
|||||||
},
|
},
|
||||||
[CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED] =
|
[CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED] =
|
||||||
{
|
{
|
||||||
.description = COMPOUND_STRING("The appeal works best the\nmore the crowd is excited."),
|
.description = COMPOUND_STRING("会场越兴奋,\n表演越吸引人。"),
|
||||||
.effectType = CONTEST_EFFECT_TYPE_SPECIAL_APPEAL,
|
.effectType = CONTEST_EFFECT_TYPE_SPECIAL_APPEAL,
|
||||||
.appeal = 10,
|
.appeal = 10,
|
||||||
.jam = 0,
|
.jam = 0,
|
||||||
@ -414,7 +414,7 @@ const struct ContestEffect gContestEffects[] =
|
|||||||
},
|
},
|
||||||
[CONTEST_EFFECT_DONT_EXCITE_AUDIENCE] =
|
[CONTEST_EFFECT_DONT_EXCITE_AUDIENCE] =
|
||||||
{
|
{
|
||||||
.description = COMPOUND_STRING("Temporarily stops the\ncrowd from growing excited."),
|
.description = COMPOUND_STRING("表演后会场暂时不会\n变得更加兴奋。"),
|
||||||
.effectType = CONTEST_EFFECT_TYPE_WORSEN,
|
.effectType = CONTEST_EFFECT_TYPE_WORSEN,
|
||||||
.appeal = 30,
|
.appeal = 30,
|
||||||
.jam = 0,
|
.jam = 0,
|
||||||
|
|||||||
@ -8,66 +8,66 @@ extern const u8 gText_AppealComboWentOverExcellently[];
|
|||||||
|
|
||||||
static const u8 *const sAppealResultTexts[] =
|
static const u8 *const sAppealResultTexts[] =
|
||||||
{
|
{
|
||||||
[CONTEST_STRING_MORE_CONSCIOUS] = COMPOUND_STRING("It became more conscious\nof the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
[CONTEST_STRING_MORE_CONSCIOUS] = COMPOUND_STRING("它变得比平时\n更加担心其他宝可梦了!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_NO_APPEAL] = COMPOUND_STRING("{STR_VAR_1} can't make an\nappeal after this.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
[CONTEST_STRING_NO_APPEAL] = COMPOUND_STRING("{STR_VAR_1}此后\n都无法再次进行表演了!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_SETTLE_DOWN] = COMPOUND_STRING("It settled down just a\nlittle bit.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
[CONTEST_STRING_SETTLE_DOWN] = COMPOUND_STRING("它稍微有些\n冷静下来了!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_OBLIVIOUS_TO_OTHERS] = COMPOUND_STRING("It became oblivious to\nthe other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
[CONTEST_STRING_OBLIVIOUS_TO_OTHERS] = COMPOUND_STRING("它变得完全\n不关注其他宝可梦了!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_LESS_AWARE] = COMPOUND_STRING("It became less aware of\nthe other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
[CONTEST_STRING_LESS_AWARE] = COMPOUND_STRING("它变得不那么\n关注其他宝可梦了。{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_STOPPED_CARING] = COMPOUND_STRING("It stopped caring about\nother POKéMON much.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
[CONTEST_STRING_STOPPED_CARING] = COMPOUND_STRING("它不再那么\n留意其他宝可梦了!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_STARTLE_ATTEMPT] = COMPOUND_STRING("It tried to startle the\nother POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
[CONTEST_STRING_STARTLE_ATTEMPT] = COMPOUND_STRING("它试图惊吓\n其他宝可梦!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_DAZZLE_ATTEMPT] = COMPOUND_STRING("It tried to dazzle the\nothers.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
[CONTEST_STRING_DAZZLE_ATTEMPT] = COMPOUND_STRING("它试图让\n其他宝可梦眼花缭乱!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_JUDGE_LOOK_AWAY2] = COMPOUND_STRING("The JUDGE looked away\nfrom {STR_VAR_1}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
[CONTEST_STRING_JUDGE_LOOK_AWAY2] = COMPOUND_STRING("评委的目光\n从{STR_VAR_1}身上移开了!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_UNNERVE_ATTEMPT] = COMPOUND_STRING("It tried to unnerve the\nnext POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
[CONTEST_STRING_UNNERVE_ATTEMPT] = COMPOUND_STRING("它试图让下一只\n表演的宝可梦紧张!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_NERVOUS] = COMPOUND_STRING("{STR_VAR_1} became\nnervous.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
[CONTEST_STRING_NERVOUS] = COMPOUND_STRING("{STR_VAR_1}\n紧张了起来!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_UNNERVE_WAITING] = COMPOUND_STRING("The appeal tried to\nunnerve waiting POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
[CONTEST_STRING_UNNERVE_WAITING] = COMPOUND_STRING("它试图让所有\n之后表演的宝可梦紧张!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_TAUNT_WELL] = COMPOUND_STRING("It taunted POKéMON\ndoing well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
[CONTEST_STRING_TAUNT_WELL] = COMPOUND_STRING("它嘲笑了\n气势良好的宝可梦!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_REGAINED_FORM] = COMPOUND_STRING("{STR_VAR_1} regained its\nform.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
[CONTEST_STRING_REGAINED_FORM] = COMPOUND_STRING("{STR_VAR_1}的气势\n回到了本来的样子!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_JAM_WELL] = COMPOUND_STRING("It tried to jam POKéMON\ndoing well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
[CONTEST_STRING_JAM_WELL] = COMPOUND_STRING("它试图干扰那些\n表演引人注目的宝可梦!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_HUSTLE_STANDOUT] = COMPOUND_STRING("The standout {STR_VAR_1}\nhustled even more.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
[CONTEST_STRING_HUSTLE_STANDOUT] = COMPOUND_STRING("本来就引人注目的\n{STR_VAR_1}更加鼓足干劲了!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_WORK_HARD_UNNOTICED] = COMPOUND_STRING("The largely unnoticed\n{STR_VAR_1} worked hard.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
[CONTEST_STRING_WORK_HARD_UNNOTICED] = COMPOUND_STRING("原本不太引人注目的\n{STR_VAR_1}加油努力了起来!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_WORK_BEFORE] = COMPOUND_STRING("It worked as much as\nPOKéMON before it.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
[CONTEST_STRING_WORK_BEFORE] = COMPOUND_STRING("它鼓足了不会输给\n前面所有宝可梦程度的干劲!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_APPEAL_NOT_WELL] = COMPOUND_STRING("{STR_VAR_1}'s appeal did\nnot go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
[CONTEST_STRING_APPEAL_NOT_WELL] = COMPOUND_STRING("{STR_VAR_1}的表演\n没能成功奏效!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_WORK_PRECEDING] = COMPOUND_STRING("It worked as much as the\npreceding POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
[CONTEST_STRING_WORK_PRECEDING] = COMPOUND_STRING("和前面的宝可梦\n一样地鼓足了干劲!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_APPEAL_NOT_WELL2] = COMPOUND_STRING("{STR_VAR_1}'s appeal did\nnot go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
[CONTEST_STRING_APPEAL_NOT_WELL2] = COMPOUND_STRING("{STR_VAR_1}的表演\n没能成功奏效!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_APPEAL_NOT_SHOWN_WELL] = COMPOUND_STRING("{STR_VAR_1}'s appeal did\nnot go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
[CONTEST_STRING_APPEAL_NOT_SHOWN_WELL] = COMPOUND_STRING("{STR_VAR_1}的表演\n没能成功奏效!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_APPEAL_SLIGHTLY_WELL] = COMPOUND_STRING("{STR_VAR_1}'s appeal\nwent slightly well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
[CONTEST_STRING_APPEAL_SLIGHTLY_WELL] = COMPOUND_STRING("{STR_VAR_1}的表演\n做得还算可以!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_APPEAL_PRETTY_WELL] = COMPOUND_STRING("{STR_VAR_1}'s appeal\nwent pretty well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
[CONTEST_STRING_APPEAL_PRETTY_WELL] = COMPOUND_STRING("{STR_VAR_1}的表演\n做得不错!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_APPEAL_EXCELLENTLY] = COMPOUND_STRING("{STR_VAR_1}'s appeal\nwent excellently.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
[CONTEST_STRING_APPEAL_EXCELLENTLY] = COMPOUND_STRING("{STR_VAR_1}的表演\n做得非常出色!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_APPEAL_DUD] = COMPOUND_STRING("{STR_VAR_1}'s appeal was\na dud.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
[CONTEST_STRING_APPEAL_DUD] = COMPOUND_STRING("{STR_VAR_1}的表演\n完全失败了!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_APPEAL_NOT_VERY_WELL] = COMPOUND_STRING("{STR_VAR_1}'s appeal did\nnot work very well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
[CONTEST_STRING_APPEAL_NOT_VERY_WELL] = COMPOUND_STRING("{STR_VAR_1}的表演\n做得不怎么好!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_APPEAL_SLIGHTLY_WELL2] = COMPOUND_STRING("{STR_VAR_1}'s appeal\nwent slightly well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
[CONTEST_STRING_APPEAL_SLIGHTLY_WELL2] = COMPOUND_STRING("{STR_VAR_1}的表演\n做得还算可以!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_APPEAL_PRETTY_WELL2] = COMPOUND_STRING("{STR_VAR_1}'s appeal\nwent pretty well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
[CONTEST_STRING_APPEAL_PRETTY_WELL2] = COMPOUND_STRING("{STR_VAR_1}的表演\n做得不错!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_APPEAL_VERY_WELL] = COMPOUND_STRING("{STR_VAR_1}'s appeal\nwent very well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
[CONTEST_STRING_APPEAL_VERY_WELL] = COMPOUND_STRING("{STR_VAR_1}的表演\n做得很好!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_APPEAL_EXCELLENTLY2] = COMPOUND_STRING("{STR_VAR_1}'s appeal\nwent excellently.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
[CONTEST_STRING_APPEAL_EXCELLENTLY2] = COMPOUND_STRING("{STR_VAR_1}的表演\n做得非常出色!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_SAME_TYPE_GOOD] = COMPOUND_STRING("It's the same type as the\nPOKéMON before--good!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
[CONTEST_STRING_SAME_TYPE_GOOD] = COMPOUND_STRING("因为和前面的宝可梦\n类别一致而受到喜欢!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_DIFF_TYPE_GOOD] = COMPOUND_STRING("It's not the same type as\nthe one before--good!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
[CONTEST_STRING_DIFF_TYPE_GOOD] = COMPOUND_STRING("因为和前面的宝可梦\n类别不同而受到喜欢!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_STOOD_OUT_AS_MUCH] = COMPOUND_STRING("It stood out much more\nthan the POKéMON before.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
[CONTEST_STRING_STOOD_OUT_AS_MUCH] = COMPOUND_STRING("比起前面的宝可梦\n要出彩得多!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_NOT_AS_WELL] = COMPOUND_STRING("It didn't do as well as the\nPOKéMON before.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
[CONTEST_STRING_NOT_AS_WELL] = COMPOUND_STRING("比起前面的宝可梦\n完成得不算太好!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_CONDITION_ROSE] = COMPOUND_STRING("{STR_VAR_1}'s condition\nrose above usual.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
[CONTEST_STRING_CONDITION_ROSE] = COMPOUND_STRING("{STR_VAR_1}的气势\n比平时有所提升!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_HOT_STATUS] = COMPOUND_STRING("{STR_VAR_1}'s hot status\nmade it a great appeal!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
[CONTEST_STRING_HOT_STATUS] = COMPOUND_STRING("{STR_VAR_1}气势不错,\n表演变得棒极了!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_MOVE_UP_LINE] = COMPOUND_STRING("It moved up in line for\nthe next appeal.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
[CONTEST_STRING_MOVE_UP_LINE] = COMPOUND_STRING("它想要在下回合的表演里\n更早出场而走到了前面!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_MOVE_BACK_LINE] = COMPOUND_STRING("It moved back in line once\nfor the next appeal.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
[CONTEST_STRING_MOVE_BACK_LINE] = COMPOUND_STRING("它想要在下回合的表演里\n更晚出场而后退了一步!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_SCRAMBLE_ORDER] = COMPOUND_STRING("It scrambled up the\norder for the next turn.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
[CONTEST_STRING_SCRAMBLE_ORDER] = COMPOUND_STRING("下个回合的表演顺序\n变得奇怪了起来!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_JUDGE_EXPECTANTLY2] = gText_JudgeLookedAtMonExpectantly,
|
[CONTEST_STRING_JUDGE_EXPECTANTLY2] = gText_JudgeLookedAtMonExpectantly,
|
||||||
[CONTEST_STRING_WENT_OVER_WELL] = gText_AppealComboWentOverWell,
|
[CONTEST_STRING_WENT_OVER_WELL] = gText_AppealComboWentOverWell,
|
||||||
[CONTEST_STRING_WENT_OVER_VERY_WELL] = gText_AppealComboWentOverVeryWell,
|
[CONTEST_STRING_WENT_OVER_VERY_WELL] = gText_AppealComboWentOverVeryWell,
|
||||||
[CONTEST_STRING_APPEAL_COMBO_EXCELLENTLY] = gText_AppealComboWentOverExcellently,
|
[CONTEST_STRING_APPEAL_COMBO_EXCELLENTLY] = gText_AppealComboWentOverExcellently,
|
||||||
[CONTEST_STRING_AVERT_GAZE] = COMPOUND_STRING("{STR_VAR_1} managed to\navert its gaze.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}"),
|
[CONTEST_STRING_AVERT_GAZE] = COMPOUND_STRING("{STR_VAR_1}成功地\n移开了视线!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_AVOID_SEEING] = COMPOUND_STRING("{STR_VAR_1} managed to\navoid seeing it.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}"),
|
[CONTEST_STRING_AVOID_SEEING] = COMPOUND_STRING("{STR_VAR_1}成功地\n避开了视线!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_NOT_FAZED] = COMPOUND_STRING("{STR_VAR_1} isn't fazed\nby that sort of thing.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}"),
|
[CONTEST_STRING_NOT_FAZED] = COMPOUND_STRING("{STR_VAR_1}没有受\n这种程度的事情影响!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_LITTLE_DISTRACTED] = COMPOUND_STRING("{STR_VAR_1} became a\nlittle distracted.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}"),
|
[CONTEST_STRING_LITTLE_DISTRACTED] = COMPOUND_STRING("{STR_VAR_1}变得\n稍稍有点分心了!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_ATTEMPT_STARTLE] = COMPOUND_STRING("It tried to startle the\nother POKéMON.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}"),
|
[CONTEST_STRING_ATTEMPT_STARTLE] = COMPOUND_STRING("它试图惊吓\n其他宝可梦!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_LOOKED_DOWN] = COMPOUND_STRING("{STR_VAR_1} looked down\nout of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}"),
|
[CONTEST_STRING_LOOKED_DOWN] = COMPOUND_STRING("{STR_VAR_1}因为分心\n低下了头!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_TURNED_BACK] = COMPOUND_STRING("{STR_VAR_1} turned back\nout of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}"),
|
[CONTEST_STRING_TURNED_BACK] = COMPOUND_STRING("{STR_VAR_1}因为分心\n转过了身!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_UTTER_CRY] = COMPOUND_STRING("{STR_VAR_1} couldn't help\nuttering a cry.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}"),
|
[CONTEST_STRING_UTTER_CRY] = COMPOUND_STRING("{STR_VAR_1}忍不住地\n叫出了声!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_LEAPT_UP] = COMPOUND_STRING("{STR_VAR_1} couldn't help\nleaping up.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}"),
|
[CONTEST_STRING_LEAPT_UP] = COMPOUND_STRING("{STR_VAR_1}忍不住地\n跳了起来!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_TRIPPED_OVER] = COMPOUND_STRING("{STR_VAR_1} tripped over\nout of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}"),
|
[CONTEST_STRING_TRIPPED_OVER] = COMPOUND_STRING("{STR_VAR_1}因为分心\n摔在了地上四脚朝天!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_MESSED_UP2] = COMPOUND_STRING("But it messed up.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}"),
|
[CONTEST_STRING_MESSED_UP2] = COMPOUND_STRING("但它搞砸了!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_FAILED_TARGET_NERVOUS] = COMPOUND_STRING("But it failed to make\nthe target nervous.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}"),
|
[CONTEST_STRING_FAILED_TARGET_NERVOUS] = COMPOUND_STRING("但是它没能让\n目标宝可梦紧张!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_FAILED_ANYONE_NERVOUS] = COMPOUND_STRING("But it failed to make\nanyone nervous.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}"),
|
[CONTEST_STRING_FAILED_ANYONE_NERVOUS] = COMPOUND_STRING("但是它没能让\n任何宝可梦紧张!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_IGNORED] = COMPOUND_STRING("But it was ignored…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}"),
|
[CONTEST_STRING_IGNORED] = COMPOUND_STRING("但它被无视了……{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_NO_CONDITION_IMPROVE] = COMPOUND_STRING("But it couldn't improve\nits condition…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}"),
|
[CONTEST_STRING_NO_CONDITION_IMPROVE] = COMPOUND_STRING("但是它并没能\n提升自己的气势……{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_BAD_CONDITION_WEAK_APPEAL] = COMPOUND_STRING("Its bad condition\nresulted in a weak appeal.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}"),
|
[CONTEST_STRING_BAD_CONDITION_WEAK_APPEAL] = COMPOUND_STRING("它因为气势不行\n表演得一点也不好……{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_UNAFFECTED] = COMPOUND_STRING("{STR_VAR_1} was\nunaffected.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}"),
|
[CONTEST_STRING_UNAFFECTED] = COMPOUND_STRING("{STR_VAR_1}\n完全不为所动!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}"),
|
||||||
[CONTEST_STRING_ATTRACTED_ATTENTION] = COMPOUND_STRING("It attracted the crowd's\nattention.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}")
|
[CONTEST_STRING_ATTRACTED_ATTENTION] = COMPOUND_STRING("吸引了\n观众们的注意!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}")
|
||||||
};
|
};
|
||||||
|
|||||||
214
src/data/items.h
214
src/data/items.h
@ -5900,13 +5900,13 @@ const struct Item gItemsInfo[] =
|
|||||||
|
|
||||||
[ITEM_CLEFABLITE] =
|
[ITEM_CLEFABLITE] =
|
||||||
{
|
{
|
||||||
.name = ITEM_NAME("Clefablite"),
|
.name = ITEM_NAME("皮可西进化石"),
|
||||||
.price = 0,
|
.price = 0,
|
||||||
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
||||||
.description = COMPOUND_STRING(
|
.description = COMPOUND_STRING(
|
||||||
"This stone enables\n"
|
"让皮可西携带后,\n"
|
||||||
"Clefable to Mega\n"
|
"在战斗时能超级进\n"
|
||||||
"Evolve in battle."),
|
"化的超级石。"),
|
||||||
.pocket = POCKET_ITEMS,
|
.pocket = POCKET_ITEMS,
|
||||||
.sortType = ITEM_TYPE_MEGA_STONE,
|
.sortType = ITEM_TYPE_MEGA_STONE,
|
||||||
.type = ITEM_USE_BAG_MENU,
|
.type = ITEM_USE_BAG_MENU,
|
||||||
@ -5918,13 +5918,13 @@ const struct Item gItemsInfo[] =
|
|||||||
|
|
||||||
[ITEM_VICTREEBELITE] =
|
[ITEM_VICTREEBELITE] =
|
||||||
{
|
{
|
||||||
.name = ITEM_NAME("Victreebelite"),
|
.name = ITEM_NAME("大食花进化石"),
|
||||||
.price = 0,
|
.price = 0,
|
||||||
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
||||||
.description = COMPOUND_STRING(
|
.description = COMPOUND_STRING(
|
||||||
"This stone enables\n"
|
"让大食花携带后,\n"
|
||||||
"Victreebel to Mega\n"
|
"在战斗时能超级进\n"
|
||||||
"Evolve in battle."),
|
"化的超级石。"),
|
||||||
.pocket = POCKET_ITEMS,
|
.pocket = POCKET_ITEMS,
|
||||||
.sortType = ITEM_TYPE_MEGA_STONE,
|
.sortType = ITEM_TYPE_MEGA_STONE,
|
||||||
.type = ITEM_USE_BAG_MENU,
|
.type = ITEM_USE_BAG_MENU,
|
||||||
@ -5936,13 +5936,13 @@ const struct Item gItemsInfo[] =
|
|||||||
|
|
||||||
[ITEM_STARMINITE] =
|
[ITEM_STARMINITE] =
|
||||||
{
|
{
|
||||||
.name = ITEM_NAME("Starminite"),
|
.name = ITEM_NAME("宝石海星进化石"),
|
||||||
.price = 0,
|
.price = 0,
|
||||||
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
||||||
.description = COMPOUND_STRING(
|
.description = COMPOUND_STRING(
|
||||||
"This stone enables\n"
|
"让宝石海星携带后\n"
|
||||||
"Starmie to Mega\n"
|
",在战斗时能超级进\n"
|
||||||
"Evolve in battle."),
|
"化的超级石。"),
|
||||||
.pocket = POCKET_ITEMS,
|
.pocket = POCKET_ITEMS,
|
||||||
.sortType = ITEM_TYPE_MEGA_STONE,
|
.sortType = ITEM_TYPE_MEGA_STONE,
|
||||||
.type = ITEM_USE_BAG_MENU,
|
.type = ITEM_USE_BAG_MENU,
|
||||||
@ -5954,13 +5954,13 @@ const struct Item gItemsInfo[] =
|
|||||||
|
|
||||||
[ITEM_DRAGONINITE] =
|
[ITEM_DRAGONINITE] =
|
||||||
{
|
{
|
||||||
.name = ITEM_NAME("Dragoninite"),
|
.name = ITEM_NAME("快龙进化石"),
|
||||||
.price = 0,
|
.price = 0,
|
||||||
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
||||||
.description = COMPOUND_STRING(
|
.description = COMPOUND_STRING(
|
||||||
"This stone enables\n"
|
"让快龙携带后,\n"
|
||||||
"Dragonite to Mega\n"
|
"在战斗时能超级进\n"
|
||||||
"Evolve in battle."),
|
"化的超级石。"),
|
||||||
.pocket = POCKET_ITEMS,
|
.pocket = POCKET_ITEMS,
|
||||||
.sortType = ITEM_TYPE_MEGA_STONE,
|
.sortType = ITEM_TYPE_MEGA_STONE,
|
||||||
.type = ITEM_USE_BAG_MENU,
|
.type = ITEM_USE_BAG_MENU,
|
||||||
@ -5972,13 +5972,13 @@ const struct Item gItemsInfo[] =
|
|||||||
|
|
||||||
[ITEM_MEGANIUMITE] =
|
[ITEM_MEGANIUMITE] =
|
||||||
{
|
{
|
||||||
.name = ITEM_NAME("Meganiumite"),
|
.name = ITEM_NAME("大竺葵进化石"),
|
||||||
.price = 0,
|
.price = 0,
|
||||||
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
||||||
.description = COMPOUND_STRING(
|
.description = COMPOUND_STRING(
|
||||||
"This stone enables\n"
|
"让大竺葵携带后,\n"
|
||||||
"Meganium to Mega\n"
|
"在战斗时能超级进\n"
|
||||||
"Evolve in battle."),
|
"化的超级石。"),
|
||||||
.pocket = POCKET_ITEMS,
|
.pocket = POCKET_ITEMS,
|
||||||
.sortType = ITEM_TYPE_MEGA_STONE,
|
.sortType = ITEM_TYPE_MEGA_STONE,
|
||||||
.type = ITEM_USE_BAG_MENU,
|
.type = ITEM_USE_BAG_MENU,
|
||||||
@ -5990,13 +5990,13 @@ const struct Item gItemsInfo[] =
|
|||||||
|
|
||||||
[ITEM_FERALIGITE] =
|
[ITEM_FERALIGITE] =
|
||||||
{
|
{
|
||||||
.name = ITEM_NAME("Feraligite"),
|
.name = ITEM_NAME("大力鳄进化石"),
|
||||||
.price = 0,
|
.price = 0,
|
||||||
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
||||||
.description = COMPOUND_STRING(
|
.description = COMPOUND_STRING(
|
||||||
"This stone enables\n"
|
"让大力鳄携带后,\n"
|
||||||
"Feraligatr to Mega\n"
|
"在战斗时能超级进\n"
|
||||||
"Evolve in battle."),
|
"化的超级石。"),
|
||||||
.pocket = POCKET_ITEMS,
|
.pocket = POCKET_ITEMS,
|
||||||
.sortType = ITEM_TYPE_MEGA_STONE,
|
.sortType = ITEM_TYPE_MEGA_STONE,
|
||||||
.type = ITEM_USE_BAG_MENU,
|
.type = ITEM_USE_BAG_MENU,
|
||||||
@ -6008,13 +6008,13 @@ const struct Item gItemsInfo[] =
|
|||||||
|
|
||||||
[ITEM_SKARMORITE] =
|
[ITEM_SKARMORITE] =
|
||||||
{
|
{
|
||||||
.name = ITEM_NAME("Skarmorite"),
|
.name = ITEM_NAME("盔甲鸟进化石"),
|
||||||
.price = 0,
|
.price = 0,
|
||||||
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
||||||
.description = COMPOUND_STRING(
|
.description = COMPOUND_STRING(
|
||||||
"This stone enables\n"
|
"让盔甲鸟携带后,\n"
|
||||||
"Skarmory to Mega\n"
|
"在战斗时能超级进\n"
|
||||||
"Evolve in battle."),
|
"化的超级石。"),
|
||||||
.pocket = POCKET_ITEMS,
|
.pocket = POCKET_ITEMS,
|
||||||
.sortType = ITEM_TYPE_MEGA_STONE,
|
.sortType = ITEM_TYPE_MEGA_STONE,
|
||||||
.type = ITEM_USE_BAG_MENU,
|
.type = ITEM_USE_BAG_MENU,
|
||||||
@ -6026,13 +6026,13 @@ const struct Item gItemsInfo[] =
|
|||||||
|
|
||||||
[ITEM_FROSLASSITE] =
|
[ITEM_FROSLASSITE] =
|
||||||
{
|
{
|
||||||
.name = ITEM_NAME("Froslassite"),
|
.name = ITEM_NAME("雪妖女进化石"),
|
||||||
.price = 0,
|
.price = 0,
|
||||||
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
||||||
.description = COMPOUND_STRING(
|
.description = COMPOUND_STRING(
|
||||||
"This stone enables\n"
|
"让雪妖女携带后,\n"
|
||||||
"Froslass to Mega\n"
|
"在战斗时能超级进\n"
|
||||||
"Evolve in battle."),
|
"化的超级石。"),
|
||||||
.pocket = POCKET_ITEMS,
|
.pocket = POCKET_ITEMS,
|
||||||
.sortType = ITEM_TYPE_MEGA_STONE,
|
.sortType = ITEM_TYPE_MEGA_STONE,
|
||||||
.type = ITEM_USE_BAG_MENU,
|
.type = ITEM_USE_BAG_MENU,
|
||||||
@ -6044,13 +6044,13 @@ const struct Item gItemsInfo[] =
|
|||||||
|
|
||||||
[ITEM_EMBOARITE] =
|
[ITEM_EMBOARITE] =
|
||||||
{
|
{
|
||||||
.name = ITEM_NAME("Emboarite"),
|
.name = ITEM_NAME("炎武王进化石"),
|
||||||
.price = 0,
|
.price = 0,
|
||||||
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
||||||
.description = COMPOUND_STRING(
|
.description = COMPOUND_STRING(
|
||||||
"This stone enables\n"
|
"让炎武王携带后,\n"
|
||||||
"Emboar to Mega\n"
|
"在战斗时能超级进\n"
|
||||||
"Evolve in battle."),
|
"化的超级石。"),
|
||||||
.pocket = POCKET_ITEMS,
|
.pocket = POCKET_ITEMS,
|
||||||
.sortType = ITEM_TYPE_MEGA_STONE,
|
.sortType = ITEM_TYPE_MEGA_STONE,
|
||||||
.type = ITEM_USE_BAG_MENU,
|
.type = ITEM_USE_BAG_MENU,
|
||||||
@ -6062,13 +6062,13 @@ const struct Item gItemsInfo[] =
|
|||||||
|
|
||||||
[ITEM_EXCADRITE] =
|
[ITEM_EXCADRITE] =
|
||||||
{
|
{
|
||||||
.name = ITEM_NAME("Excadrite"),
|
.name = ITEM_NAME("龙头地鼠进化石"),
|
||||||
.price = 0,
|
.price = 0,
|
||||||
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
||||||
.description = COMPOUND_STRING(
|
.description = COMPOUND_STRING(
|
||||||
"This stone enables\n"
|
"让龙头地鼠携带后\n"
|
||||||
"Excadrill to Mega\n"
|
",在战斗时能超级进\n"
|
||||||
"Evolve in battle."),
|
"化的超级石。"),
|
||||||
.pocket = POCKET_ITEMS,
|
.pocket = POCKET_ITEMS,
|
||||||
.sortType = ITEM_TYPE_MEGA_STONE,
|
.sortType = ITEM_TYPE_MEGA_STONE,
|
||||||
.type = ITEM_USE_BAG_MENU,
|
.type = ITEM_USE_BAG_MENU,
|
||||||
@ -6080,13 +6080,13 @@ const struct Item gItemsInfo[] =
|
|||||||
|
|
||||||
[ITEM_SCOLIPITE] =
|
[ITEM_SCOLIPITE] =
|
||||||
{
|
{
|
||||||
.name = ITEM_NAME("Scolipite"),
|
.name = ITEM_NAME("蜈蚣王进化石"),
|
||||||
.price = 0,
|
.price = 0,
|
||||||
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
||||||
.description = COMPOUND_STRING(
|
.description = COMPOUND_STRING(
|
||||||
"This stone enables\n"
|
"让蜈蚣王携带后,\n"
|
||||||
"Scolipede to Mega\n"
|
"在战斗时能超级进\n"
|
||||||
"Evolve in battle."),
|
"化的超级石。"),
|
||||||
.pocket = POCKET_ITEMS,
|
.pocket = POCKET_ITEMS,
|
||||||
.sortType = ITEM_TYPE_MEGA_STONE,
|
.sortType = ITEM_TYPE_MEGA_STONE,
|
||||||
.type = ITEM_USE_BAG_MENU,
|
.type = ITEM_USE_BAG_MENU,
|
||||||
@ -6098,13 +6098,13 @@ const struct Item gItemsInfo[] =
|
|||||||
|
|
||||||
[ITEM_SCRAFTINITE] =
|
[ITEM_SCRAFTINITE] =
|
||||||
{
|
{
|
||||||
.name = ITEM_NAME("Scraftinite"),
|
.name = ITEM_NAME("头巾混混进化石"),
|
||||||
.price = 0,
|
.price = 0,
|
||||||
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
||||||
.description = COMPOUND_STRING(
|
.description = COMPOUND_STRING(
|
||||||
"This stone enables\n"
|
"让头巾混混携带后\n"
|
||||||
"Scrafty to Mega\n"
|
",在战斗时能超级进\n"
|
||||||
"Evolve in battle."),
|
"化的超级石。"),
|
||||||
.pocket = POCKET_ITEMS,
|
.pocket = POCKET_ITEMS,
|
||||||
.sortType = ITEM_TYPE_MEGA_STONE,
|
.sortType = ITEM_TYPE_MEGA_STONE,
|
||||||
.type = ITEM_USE_BAG_MENU,
|
.type = ITEM_USE_BAG_MENU,
|
||||||
@ -6116,13 +6116,13 @@ const struct Item gItemsInfo[] =
|
|||||||
|
|
||||||
[ITEM_EELEKTROSSITE] =
|
[ITEM_EELEKTROSSITE] =
|
||||||
{
|
{
|
||||||
.name = ITEM_NAME("Eelektrossite"),
|
.name = ITEM_NAME("麻麻鳗鱼王进化石"),
|
||||||
.price = 0,
|
.price = 0,
|
||||||
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
||||||
.description = COMPOUND_STRING(
|
.description = COMPOUND_STRING(
|
||||||
"This stone enables\n"
|
"让麻麻鳗鱼王携带\n"
|
||||||
"Eelektross to Mega\n"
|
"后,在战斗时能超级进\n"
|
||||||
"Evolve in battle."),
|
"化的超级石。"),
|
||||||
.pocket = POCKET_ITEMS,
|
.pocket = POCKET_ITEMS,
|
||||||
.sortType = ITEM_TYPE_MEGA_STONE,
|
.sortType = ITEM_TYPE_MEGA_STONE,
|
||||||
.type = ITEM_USE_BAG_MENU,
|
.type = ITEM_USE_BAG_MENU,
|
||||||
@ -6134,13 +6134,13 @@ const struct Item gItemsInfo[] =
|
|||||||
|
|
||||||
[ITEM_CHANDELURITE] =
|
[ITEM_CHANDELURITE] =
|
||||||
{
|
{
|
||||||
.name = ITEM_NAME("Chandelurite"),
|
.name = ITEM_NAME("水晶灯火灵进化石"),
|
||||||
.price = 0,
|
.price = 0,
|
||||||
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
||||||
.description = COMPOUND_STRING(
|
.description = COMPOUND_STRING(
|
||||||
"This stone enables\n"
|
"让水晶灯火灵携带\n"
|
||||||
"Chandelure to Mega\n"
|
"后,在战斗时能超级进\n"
|
||||||
"Evolve in battle."),
|
"化的超级石。"),
|
||||||
.pocket = POCKET_ITEMS,
|
.pocket = POCKET_ITEMS,
|
||||||
.sortType = ITEM_TYPE_MEGA_STONE,
|
.sortType = ITEM_TYPE_MEGA_STONE,
|
||||||
.type = ITEM_USE_BAG_MENU,
|
.type = ITEM_USE_BAG_MENU,
|
||||||
@ -6152,13 +6152,13 @@ const struct Item gItemsInfo[] =
|
|||||||
|
|
||||||
[ITEM_CHESNAUGHTITE] =
|
[ITEM_CHESNAUGHTITE] =
|
||||||
{
|
{
|
||||||
.name = ITEM_NAME("Chesnaughtite"),
|
.name = ITEM_NAME("布里卡隆进化石"),
|
||||||
.price = 0,
|
.price = 0,
|
||||||
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
||||||
.description = COMPOUND_STRING(
|
.description = COMPOUND_STRING(
|
||||||
"This stone enables\n"
|
"让布里卡隆携带后\n"
|
||||||
"Chesnaught to Mega\n"
|
",在战斗时能超级进\n"
|
||||||
"Evolve in battle."),
|
"化的超级石。"),
|
||||||
.pocket = POCKET_ITEMS,
|
.pocket = POCKET_ITEMS,
|
||||||
.sortType = ITEM_TYPE_MEGA_STONE,
|
.sortType = ITEM_TYPE_MEGA_STONE,
|
||||||
.type = ITEM_USE_BAG_MENU,
|
.type = ITEM_USE_BAG_MENU,
|
||||||
@ -6170,13 +6170,13 @@ const struct Item gItemsInfo[] =
|
|||||||
|
|
||||||
[ITEM_DELPHOXITE] =
|
[ITEM_DELPHOXITE] =
|
||||||
{
|
{
|
||||||
.name = ITEM_NAME("Delphoxite"),
|
.name = ITEM_NAME("妖火红狐进化石"),
|
||||||
.price = 0,
|
.price = 0,
|
||||||
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
||||||
.description = COMPOUND_STRING(
|
.description = COMPOUND_STRING(
|
||||||
"This stone enables\n"
|
"让妖火红狐携带后\n"
|
||||||
"Delphox to Mega\n"
|
",在战斗时能超级进\n"
|
||||||
"Evolve in battle."),
|
"化的超级石。"),
|
||||||
.pocket = POCKET_ITEMS,
|
.pocket = POCKET_ITEMS,
|
||||||
.sortType = ITEM_TYPE_MEGA_STONE,
|
.sortType = ITEM_TYPE_MEGA_STONE,
|
||||||
.type = ITEM_USE_BAG_MENU,
|
.type = ITEM_USE_BAG_MENU,
|
||||||
@ -6188,13 +6188,13 @@ const struct Item gItemsInfo[] =
|
|||||||
|
|
||||||
[ITEM_GRENINJITE] =
|
[ITEM_GRENINJITE] =
|
||||||
{
|
{
|
||||||
.name = ITEM_NAME("Greninjite"),
|
.name = ITEM_NAME("甲贺忍蛙进化石"),
|
||||||
.price = 0,
|
.price = 0,
|
||||||
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
||||||
.description = COMPOUND_STRING(
|
.description = COMPOUND_STRING(
|
||||||
"This stone enables\n"
|
"让甲贺忍蛙携带后\n"
|
||||||
"Greninja to Mega\n"
|
",在战斗时能超级进\n"
|
||||||
"Evolve in battle."),
|
"化的超级石。"),
|
||||||
.pocket = POCKET_ITEMS,
|
.pocket = POCKET_ITEMS,
|
||||||
.sortType = ITEM_TYPE_MEGA_STONE,
|
.sortType = ITEM_TYPE_MEGA_STONE,
|
||||||
.type = ITEM_USE_BAG_MENU,
|
.type = ITEM_USE_BAG_MENU,
|
||||||
@ -6206,13 +6206,13 @@ const struct Item gItemsInfo[] =
|
|||||||
|
|
||||||
[ITEM_PYROARITE] =
|
[ITEM_PYROARITE] =
|
||||||
{
|
{
|
||||||
.name = ITEM_NAME("Pyroarite"),
|
.name = ITEM_NAME("火炎狮进化石"),
|
||||||
.price = 0,
|
.price = 0,
|
||||||
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
||||||
.description = COMPOUND_STRING(
|
.description = COMPOUND_STRING(
|
||||||
"This stone enables\n"
|
"让火炎狮携带后,\n"
|
||||||
"Pyroar to Mega\n"
|
"在战斗时能超级进\n"
|
||||||
"Evolve in battle."),
|
"化的超级石。"),
|
||||||
.pocket = POCKET_ITEMS,
|
.pocket = POCKET_ITEMS,
|
||||||
.sortType = ITEM_TYPE_MEGA_STONE,
|
.sortType = ITEM_TYPE_MEGA_STONE,
|
||||||
.type = ITEM_USE_BAG_MENU,
|
.type = ITEM_USE_BAG_MENU,
|
||||||
@ -6224,13 +6224,13 @@ const struct Item gItemsInfo[] =
|
|||||||
|
|
||||||
[ITEM_FLOETTITE] =
|
[ITEM_FLOETTITE] =
|
||||||
{
|
{
|
||||||
.name = ITEM_NAME("Floettite"),
|
.name = ITEM_NAME("花叶蒂进化石"),
|
||||||
.price = 0,
|
.price = 0,
|
||||||
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
||||||
.description = COMPOUND_STRING(
|
.description = COMPOUND_STRING(
|
||||||
"This stone enables\n"
|
"让花叶蒂携带后,\n"
|
||||||
"Floette to Mega\n"
|
"在战斗时能超级进\n"
|
||||||
"Evolve in battle."),
|
"化的超级石。"),
|
||||||
.pocket = POCKET_ITEMS,
|
.pocket = POCKET_ITEMS,
|
||||||
.sortType = ITEM_TYPE_MEGA_STONE,
|
.sortType = ITEM_TYPE_MEGA_STONE,
|
||||||
.type = ITEM_USE_BAG_MENU,
|
.type = ITEM_USE_BAG_MENU,
|
||||||
@ -6242,13 +6242,13 @@ const struct Item gItemsInfo[] =
|
|||||||
|
|
||||||
[ITEM_MALAMARITE] =
|
[ITEM_MALAMARITE] =
|
||||||
{
|
{
|
||||||
.name = ITEM_NAME("Malamarite"),
|
.name = ITEM_NAME("乌贼王进化石"),
|
||||||
.price = 0,
|
.price = 0,
|
||||||
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
||||||
.description = COMPOUND_STRING(
|
.description = COMPOUND_STRING(
|
||||||
"This stone enables\n"
|
"让乌贼王携带后,\n"
|
||||||
"Malamar to Mega\n"
|
"在战斗时能超级进\n"
|
||||||
"Evolve in battle."),
|
"化的超级石。"),
|
||||||
.pocket = POCKET_ITEMS,
|
.pocket = POCKET_ITEMS,
|
||||||
.sortType = ITEM_TYPE_MEGA_STONE,
|
.sortType = ITEM_TYPE_MEGA_STONE,
|
||||||
.type = ITEM_USE_BAG_MENU,
|
.type = ITEM_USE_BAG_MENU,
|
||||||
@ -6260,13 +6260,13 @@ const struct Item gItemsInfo[] =
|
|||||||
|
|
||||||
[ITEM_BARBARACITE] =
|
[ITEM_BARBARACITE] =
|
||||||
{
|
{
|
||||||
.name = ITEM_NAME("Barbaracite"),
|
.name = ITEM_NAME("龟足巨铠进化石"),
|
||||||
.price = 0,
|
.price = 0,
|
||||||
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
||||||
.description = COMPOUND_STRING(
|
.description = COMPOUND_STRING(
|
||||||
"This stone enables\n"
|
"让龟足巨铠携带后\n"
|
||||||
"Barbaracle to Mega\n"
|
",在战斗时能超级进\n"
|
||||||
"Evolve in battle."),
|
"化的超级石。"),
|
||||||
.pocket = POCKET_ITEMS,
|
.pocket = POCKET_ITEMS,
|
||||||
.sortType = ITEM_TYPE_MEGA_STONE,
|
.sortType = ITEM_TYPE_MEGA_STONE,
|
||||||
.type = ITEM_USE_BAG_MENU,
|
.type = ITEM_USE_BAG_MENU,
|
||||||
@ -6278,13 +6278,13 @@ const struct Item gItemsInfo[] =
|
|||||||
|
|
||||||
[ITEM_DRAGALGITE] =
|
[ITEM_DRAGALGITE] =
|
||||||
{
|
{
|
||||||
.name = ITEM_NAME("Dragalgite"),
|
.name = ITEM_NAME("毒藻龙进化石"),
|
||||||
.price = 0,
|
.price = 0,
|
||||||
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
||||||
.description = COMPOUND_STRING(
|
.description = COMPOUND_STRING(
|
||||||
"This stone enables\n"
|
"让毒藻龙携带后,\n"
|
||||||
"Dragalge to Mega\n"
|
"在战斗时能超级进\n"
|
||||||
"Evolve in battle."),
|
"化的超级石。"),
|
||||||
.pocket = POCKET_ITEMS,
|
.pocket = POCKET_ITEMS,
|
||||||
.sortType = ITEM_TYPE_MEGA_STONE,
|
.sortType = ITEM_TYPE_MEGA_STONE,
|
||||||
.type = ITEM_USE_BAG_MENU,
|
.type = ITEM_USE_BAG_MENU,
|
||||||
@ -6296,13 +6296,13 @@ const struct Item gItemsInfo[] =
|
|||||||
|
|
||||||
[ITEM_HAWLUCHANITE] =
|
[ITEM_HAWLUCHANITE] =
|
||||||
{
|
{
|
||||||
.name = ITEM_NAME("Hawluchanite"),
|
.name = ITEM_NAME("摔角鹰人进化石"),
|
||||||
.price = 0,
|
.price = 0,
|
||||||
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
||||||
.description = COMPOUND_STRING(
|
.description = COMPOUND_STRING(
|
||||||
"This stone enables\n"
|
"让摔角鹰人携带后\n"
|
||||||
"Hawlucha to Mega\n"
|
",在战斗时能超级进\n"
|
||||||
"Evolve in battle."),
|
"化的超级石。"),
|
||||||
.pocket = POCKET_ITEMS,
|
.pocket = POCKET_ITEMS,
|
||||||
.sortType = ITEM_TYPE_MEGA_STONE,
|
.sortType = ITEM_TYPE_MEGA_STONE,
|
||||||
.type = ITEM_USE_BAG_MENU,
|
.type = ITEM_USE_BAG_MENU,
|
||||||
@ -6314,13 +6314,13 @@ const struct Item gItemsInfo[] =
|
|||||||
|
|
||||||
[ITEM_ZYGARDITE] =
|
[ITEM_ZYGARDITE] =
|
||||||
{
|
{
|
||||||
.name = ITEM_NAME("Zygardite"),
|
.name = ITEM_NAME("基格尔德进化石"),
|
||||||
.price = 0,
|
.price = 0,
|
||||||
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
||||||
.description = COMPOUND_STRING(
|
.description = COMPOUND_STRING(
|
||||||
"This stone enables\n"
|
"让基格尔德携带后\n"
|
||||||
"Zygarde to Mega\n"
|
",在战斗时能超级进\n"
|
||||||
"Evolve in battle."),
|
"化的超级石。"),
|
||||||
.pocket = POCKET_ITEMS,
|
.pocket = POCKET_ITEMS,
|
||||||
.sortType = ITEM_TYPE_MEGA_STONE,
|
.sortType = ITEM_TYPE_MEGA_STONE,
|
||||||
.type = ITEM_USE_BAG_MENU,
|
.type = ITEM_USE_BAG_MENU,
|
||||||
@ -6332,13 +6332,13 @@ const struct Item gItemsInfo[] =
|
|||||||
|
|
||||||
[ITEM_DRAMPANITE] =
|
[ITEM_DRAMPANITE] =
|
||||||
{
|
{
|
||||||
.name = ITEM_NAME("Drampanite"),
|
.name = ITEM_NAME("老翁龙进化石"),
|
||||||
.price = 0,
|
.price = 0,
|
||||||
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
||||||
.description = COMPOUND_STRING(
|
.description = COMPOUND_STRING(
|
||||||
"This stone enables\n"
|
"让老翁龙携带后,\n"
|
||||||
"Drampa to Mega\n"
|
"在战斗时能超级进\n"
|
||||||
"Evolve in battle."),
|
"化的超级石。"),
|
||||||
.pocket = POCKET_ITEMS,
|
.pocket = POCKET_ITEMS,
|
||||||
.sortType = ITEM_TYPE_MEGA_STONE,
|
.sortType = ITEM_TYPE_MEGA_STONE,
|
||||||
.type = ITEM_USE_BAG_MENU,
|
.type = ITEM_USE_BAG_MENU,
|
||||||
@ -6350,13 +6350,13 @@ const struct Item gItemsInfo[] =
|
|||||||
|
|
||||||
[ITEM_FALINKSITE] =
|
[ITEM_FALINKSITE] =
|
||||||
{
|
{
|
||||||
.name = ITEM_NAME("Falinksite"),
|
.name = ITEM_NAME("列阵兵进化石"),
|
||||||
.price = 0,
|
.price = 0,
|
||||||
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
.holdEffect = HOLD_EFFECT_MEGA_STONE,
|
||||||
.description = COMPOUND_STRING(
|
.description = COMPOUND_STRING(
|
||||||
"This stone enables\n"
|
"让列阵兵携带后,\n"
|
||||||
"Falinks to Mega\n"
|
"在战斗时能超级进\n"
|
||||||
"Evolve in battle."),
|
"化的超级石。"),
|
||||||
.pocket = POCKET_ITEMS,
|
.pocket = POCKET_ITEMS,
|
||||||
.sortType = ITEM_TYPE_MEGA_STONE,
|
.sortType = ITEM_TYPE_MEGA_STONE,
|
||||||
.type = ITEM_USE_BAG_MENU,
|
.type = ITEM_USE_BAG_MENU,
|
||||||
@ -10709,16 +10709,10 @@ const struct Item gItemsInfo[] =
|
|||||||
.name = ITEM_NAME("招式学习器07"),
|
.name = ITEM_NAME("招式学习器07"),
|
||||||
.price = 3000,
|
.price = 3000,
|
||||||
#if B_PREFERRED_ICE_WEATHER == B_ICE_WEATHER_SNOW
|
#if B_PREFERRED_ICE_WEATHER == B_ICE_WEATHER_SNOW
|
||||||
.description = COMPOUND_STRING(
|
|
||||||
"在5回合内下雪,\n"
|
|
||||||
"冰属性的宝可梦\n"
|
|
||||||
"防御会提高。"),
|
|
||||||
#else
|
|
||||||
.description = COMPOUND_STRING(
|
.description = COMPOUND_STRING(
|
||||||
"在5回合内降下冰\n"
|
"在5回合内降下冰\n"
|
||||||
"雹,非冰属性的宝\n"
|
"雹,非冰属性的宝\n"
|
||||||
"可梦会受到伤害。"),
|
"可梦会受到伤害。"),
|
||||||
#endif
|
|
||||||
.importance = I_REUSABLE_TMS,
|
.importance = I_REUSABLE_TMS,
|
||||||
.pocket = POCKET_TM_HM,
|
.pocket = POCKET_TM_HM,
|
||||||
.type = ITEM_USE_PARTY_MENU,
|
.type = ITEM_USE_PARTY_MENU,
|
||||||
|
|||||||
@ -1,5 +1,5 @@
|
|||||||
const u8 *const gSpeakerNamesTable[SP_NAME_COUNT] =
|
const u8 *const gSpeakerNamesTable[SP_NAME_COUNT] =
|
||||||
{
|
{
|
||||||
[SP_NAME_MOM] = COMPOUND_STRING("MOM"),
|
[SP_NAME_MOM] = COMPOUND_STRING("妈妈"),
|
||||||
[SP_NAME_PLAYER] = COMPOUND_STRING("{PLAYER}"),
|
[SP_NAME_PLAYER] = COMPOUND_STRING("{PLAYER}"),
|
||||||
};
|
};
|
||||||
|
|||||||
33750
src/data/trainers.party
33750
src/data/trainers.party
File diff suppressed because it is too large
Load Diff
@ -666,9 +666,9 @@ static const struct DebugMenuOption sDebugMenu_Actions_Flags[] =
|
|||||||
|
|
||||||
static const u8 *const sDebugMenu_Actions_BagUse_Options[] =
|
static const u8 *const sDebugMenu_Actions_BagUse_Options[] =
|
||||||
{
|
{
|
||||||
COMPOUND_STRING("No Bag: {STR_VAR_1}Inactive"),
|
COMPOUND_STRING("无法打开包包: {STR_VAR_1}未启用"),
|
||||||
COMPOUND_STRING("No Bag: {STR_VAR_1}VS Trainers"),
|
COMPOUND_STRING("无法打开包包: {STR_VAR_1}仅对战时"),
|
||||||
COMPOUND_STRING("No Bag: {STR_VAR_1}Active"),
|
COMPOUND_STRING("无法打开包包: {STR_VAR_1}启用"),
|
||||||
};
|
};
|
||||||
|
|
||||||
static const struct DebugMenuOption sDebugMenu_Actions_Main[] =
|
static const struct DebugMenuOption sDebugMenu_Actions_Main[] =
|
||||||
|
|||||||
@ -74,7 +74,7 @@ static const u8* const sDayTexts[] = {sCondMsg43, sCondMsg44, NULL};
|
|||||||
static const u8 sCondMsg45[] = _("你的宝可梦正呆呆地\n凝望着夜空!");
|
static const u8 sCondMsg45[] = _("你的宝可梦正呆呆地\n凝望着夜空!");
|
||||||
static const u8 sCondMsg46[] = _("你的宝可梦正开心地\n凝视着美丽的星空!");
|
static const u8 sCondMsg46[] = _("你的宝可梦正开心地\n凝视着美丽的星空!");
|
||||||
static const u8* const sNightTexts[] = {sCondMsg45, sCondMsg46, NULL};
|
static const u8* const sNightTexts[] = {sCondMsg45, sCondMsg46, NULL};
|
||||||
static const u8 sCondMsg50[] = _("{STR_VAR_1} is disturbed by the\nabnormal weather!");
|
static const u8 sCondMsg50[] = _("{STR_VAR_1}正受到\n异常天气的困扰!");
|
||||||
|
|
||||||
// See the struct definition in follower_helper.h for more info
|
// See the struct definition in follower_helper.h for more info
|
||||||
const struct FollowerMsgInfoExtended gFollowerConditionalMessages[COND_MSG_COUNT] =
|
const struct FollowerMsgInfoExtended gFollowerConditionalMessages[COND_MSG_COUNT] =
|
||||||
|
|||||||
@ -17,6 +17,12 @@ struct LandmarkList
|
|||||||
|
|
||||||
static const u8 LandmarkName_MagmaHideout[] = _("熔岩队基地"); //Unused
|
static const u8 LandmarkName_MagmaHideout[] = _("熔岩队基地"); //Unused
|
||||||
|
|
||||||
|
static const struct Landmark Landmark_FlowerShop = {COMPOUND_STRING("花店"), FLAG_LANDMARK_FLOWER_SHOP};
|
||||||
|
static const struct Landmark Landmark_PetalburgWoods = {COMPOUND_STRING("橙华森林"), -1};
|
||||||
|
static const struct Landmark Landmark_MrBrineysCottage = {COMPOUND_STRING("哈奇老人的小屋"), FLAG_LANDMARK_MR_BRINEY_HOUSE};
|
||||||
|
static const struct Landmark Landmark_AbandonedShip = {COMPOUND_STRING("弃船"), FLAG_LANDMARK_ABANDONED_SHIP};
|
||||||
|
static const struct Landmark Landmark_SeashoreHouse = {COMPOUND_STRING("大海之家"), FLAG_LANDMARK_SEASHORE_HOUSE};
|
||||||
|
static const struct Landmark Landmark_SlateportBeach = {COMPOUND_STRING("凯那海滩"), -1};
|
||||||
static const struct Landmark Landmark_CyclingRoad = {COMPOUND_STRING("自行车道"), -1};
|
static const struct Landmark Landmark_CyclingRoad = {COMPOUND_STRING("自行车道"), -1};
|
||||||
static const struct Landmark Landmark_NewMauville = {COMPOUND_STRING("新紫堇"), FLAG_LANDMARK_NEW_MAUVILLE};
|
static const struct Landmark Landmark_NewMauville = {COMPOUND_STRING("新紫堇"), FLAG_LANDMARK_NEW_MAUVILLE};
|
||||||
static const struct Landmark Landmark_TrickHouse = {COMPOUND_STRING("戏法屋"), FLAG_LANDMARK_TRICK_HOUSE};
|
static const struct Landmark Landmark_TrickHouse = {COMPOUND_STRING("戏法屋"), FLAG_LANDMARK_TRICK_HOUSE};
|
||||||
|
|||||||
@ -72,21 +72,21 @@ static void DrawBgWindowFrames(void);
|
|||||||
|
|
||||||
EWRAM_DATA static bool8 sArrowPressed = FALSE;
|
EWRAM_DATA static bool8 sArrowPressed = FALSE;
|
||||||
|
|
||||||
static const u8 gText_Option[] = _("OPTION");
|
static const u8 gText_Option[] = _("游戏设定");
|
||||||
static const u8 gText_TextSpeedSlow[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}SLOW");
|
static const u8 gText_TextSpeedSlow[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}慢");
|
||||||
static const u8 gText_TextSpeedMid[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}MID");
|
static const u8 gText_TextSpeedMid[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}中");
|
||||||
static const u8 gText_TextSpeedFast[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}FAST");
|
static const u8 gText_TextSpeedFast[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}快");
|
||||||
static const u8 gText_BattleSceneOn[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}ON");
|
static const u8 gText_BattleSceneOn[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}开");
|
||||||
static const u8 gText_BattleSceneOff[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}OFF");
|
static const u8 gText_BattleSceneOff[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}关");
|
||||||
static const u8 gText_BattleStyleShift[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}SHIFT");
|
static const u8 gText_BattleStyleShift[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}接力制");
|
||||||
static const u8 gText_BattleStyleSet[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}SET");
|
static const u8 gText_BattleStyleSet[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}淘汰制");
|
||||||
static const u8 gText_SoundMono[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}MONO");
|
static const u8 gText_SoundMono[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}单声道");
|
||||||
static const u8 gText_SoundStereo[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}STEREO");
|
static const u8 gText_SoundStereo[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}立体声");
|
||||||
static const u8 gText_FrameType[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}TYPE");
|
static const u8 gText_FrameType[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}类型");
|
||||||
static const u8 gText_FrameTypeNumber[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}");
|
static const u8 gText_FrameTypeNumber[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}");
|
||||||
static const u8 gText_ButtonTypeNormal[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}NORMAL");
|
static const u8 gText_ButtonTypeNormal[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}一般");
|
||||||
static const u8 gText_ButtonTypeLR[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}LR");
|
static const u8 gText_ButtonTypeLR[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}LR");
|
||||||
static const u8 gText_ButtonTypeLEqualsA[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}L=A");
|
static const u8 gText_ButtonTypeLEqualsA[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}L同A");
|
||||||
|
|
||||||
static const u16 sOptionMenuText_Pal[] = INCBIN_U16("graphics/interface/option_menu_text.gbapal");
|
static const u16 sOptionMenuText_Pal[] = INCBIN_U16("graphics/interface/option_menu_text.gbapal");
|
||||||
// note: this is only used in the Japanese release
|
// note: this is only used in the Japanese release
|
||||||
@ -94,13 +94,13 @@ static const u8 sEqualSignGfx[] = INCBIN_U8("graphics/interface/option_menu_equa
|
|||||||
|
|
||||||
static const u8 *const sOptionMenuItemsNames[MENUITEM_COUNT] =
|
static const u8 *const sOptionMenuItemsNames[MENUITEM_COUNT] =
|
||||||
{
|
{
|
||||||
[MENUITEM_TEXTSPEED] = COMPOUND_STRING("TEXT SPEED"),
|
[MENUITEM_TEXTSPEED] = COMPOUND_STRING("文字速度"),
|
||||||
[MENUITEM_BATTLESCENE] = COMPOUND_STRING("BATTLE SCENE"),
|
[MENUITEM_BATTLESCENE] = COMPOUND_STRING("战斗动画"),
|
||||||
[MENUITEM_BATTLESTYLE] = COMPOUND_STRING("BATTLE STYLE"),
|
[MENUITEM_BATTLESTYLE] = COMPOUND_STRING("对战方式"),
|
||||||
[MENUITEM_SOUND] = COMPOUND_STRING("SOUND"),
|
[MENUITEM_SOUND] = COMPOUND_STRING("声音"),
|
||||||
[MENUITEM_BUTTONMODE] = COMPOUND_STRING("BUTTON MODE"),
|
[MENUITEM_BUTTONMODE] = COMPOUND_STRING("按键模式"),
|
||||||
[MENUITEM_FRAMETYPE] = COMPOUND_STRING("FRAME"),
|
[MENUITEM_FRAMETYPE] = COMPOUND_STRING("边框类型"),
|
||||||
[MENUITEM_CANCEL] = COMPOUND_STRING("CANCEL"),
|
[MENUITEM_CANCEL] = COMPOUND_STRING("取消"),
|
||||||
};
|
};
|
||||||
|
|
||||||
static const struct WindowTemplate sOptionMenuWinTemplates[] =
|
static const struct WindowTemplate sOptionMenuWinTemplates[] =
|
||||||
|
|||||||
@ -972,9 +972,9 @@ ALIGNED(4) const u8 gText_FrontierFacilityRoomsCleared[] = _("通过房间:{ST
|
|||||||
ALIGNED(4) const u8 gText_FrontierFacilityKOsStreak[] = _("连续击败:{STR_VAR_2}");
|
ALIGNED(4) const u8 gText_FrontierFacilityKOsStreak[] = _("连续击败:{STR_VAR_2}");
|
||||||
ALIGNED(4) const u8 gText_FrontierFacilityFloorsCleared[] = _("通过楼层:{STR_VAR_2}");
|
ALIGNED(4) const u8 gText_FrontierFacilityFloorsCleared[] = _("通过楼层:{STR_VAR_2}");
|
||||||
ALIGNED(4) const u8 gText_123Dot[][3] = {_("1."), _("2."), _("3.")};
|
ALIGNED(4) const u8 gText_123Dot[][3] = {_("1."), _("2."), _("3.")};
|
||||||
const u8 gText_FrontierFacilityTotalCaughtSpeciesBanned[] = _(" and {STR_VAR_2} of the POKéMON species\nyou caught are inelegible");
|
const u8 gText_FrontierFacilityTotalCaughtSpeciesBanned[] = _("和{STR_VAR_2}种\n您捕捉的宝可梦无法参加");
|
||||||
const u8 gText_FrontierFacilityIncluding[] = _(".\pThese include ");
|
const u8 gText_FrontierFacilityIncluding[] = _("!\p其中包括");
|
||||||
const u8 gText_FrontierFacilityAreInelegible[] = _(" are inelegible");
|
const u8 gText_FrontierFacilityAreInelegible[] = _("无法参加");
|
||||||
|
|
||||||
const u8 gText_SavingDontTurnOff2[] = _("正在写入记录……\n请勿切断电源。");
|
const u8 gText_SavingDontTurnOff2[] = _("正在写入记录……\n请勿切断电源。");
|
||||||
const u8 gText_BlenderMaxSpeedRecord[] = _("树果混合器\n最快纪录!");
|
const u8 gText_BlenderMaxSpeedRecord[] = _("树果混合器\n最快纪录!");
|
||||||
|
|||||||
@ -1,241 +1,241 @@
|
|||||||
=== 0 ===
|
=== 0 ===
|
||||||
Name: Test1
|
Name: Test1
|
||||||
Class: Pkmn Trainer 1
|
Class: Pkmn Trainer 1
|
||||||
Pic: Red
|
Pic: Red
|
||||||
Gender: Male
|
Gender: Male
|
||||||
Music: Male
|
Music: Male
|
||||||
Battle Type: Singles
|
Battle Type: Singles
|
||||||
|
|
||||||
Bubbles (Wobbuffet) (F) @ Assault Vest
|
Bubbles (Wobbuffet) (F) @ Assault Vest
|
||||||
Hasty Nature
|
Hasty Nature
|
||||||
Level: 67
|
Level: 67
|
||||||
Ability: Telepathy
|
Ability: Telepathy
|
||||||
IVs: 25 HP / 26 Atk / 27 Def / 29 SpA / 30 SpD / 28 Spe
|
IVs: 25 HP / 26 Atk / 27 Def / 29 SpA / 30 SpD / 28 Spe
|
||||||
EVs: 252 HP / 4 SpA / 252 Spe
|
EVs: 252 HP / 4 SpA / 252 Spe
|
||||||
Happiness: 42
|
Happiness: 42
|
||||||
Shiny: Yes
|
Shiny: Yes
|
||||||
Ball: Master Ball
|
Ball: Master Ball
|
||||||
Dynamax Level: 5
|
Dynamax Level: 5
|
||||||
- Air Slash
|
- Air Slash
|
||||||
- Barrier
|
- Barrier
|
||||||
- Solar Beam
|
- Solar Beam
|
||||||
- Explosion
|
- Explosion
|
||||||
|
|
||||||
Wobbuffet
|
Wobbuffet
|
||||||
Level: 5
|
Level: 5
|
||||||
Ability: Shadow Tag
|
Ability: Shadow Tag
|
||||||
IVs: 0 HP / 0 Atk / 0 Def / 0 SpA / 0 SpD / 0 Spe
|
IVs: 0 HP / 0 Atk / 0 Def / 0 SpA / 0 SpD / 0 Spe
|
||||||
|
|
||||||
Wynaut
|
Wynaut
|
||||||
Level: 5
|
Level: 5
|
||||||
IVs: 0 HP / 0 Atk / 0 Def / 0 SpA / 0 SpD / 0 Spe
|
IVs: 0 HP / 0 Atk / 0 Def / 0 SpA / 0 SpD / 0 Spe
|
||||||
|
|
||||||
=== 1 ===
|
=== 1 ===
|
||||||
Name: Test2
|
Name: Test2
|
||||||
Class: Pkmn Trainer 1
|
Class: Pkmn Trainer 1
|
||||||
Pic: Red
|
Pic: Red
|
||||||
Gender: Male
|
Gender: Male
|
||||||
Music: Male
|
Music: Male
|
||||||
Battle Type: Singles
|
Battle Type: Singles
|
||||||
Difficulty: Normal
|
Difficulty: Normal
|
||||||
|
|
||||||
Mewtwo
|
Mewtwo
|
||||||
Level: 5
|
Level: 5
|
||||||
|
|
||||||
=== 2 ===
|
=== 2 ===
|
||||||
Name: Test2
|
Name: Test2
|
||||||
Class: Pkmn Trainer 1
|
Class: Pkmn Trainer 1
|
||||||
Pic: Red
|
Pic: Red
|
||||||
Gender: Male
|
Gender: Male
|
||||||
Music: Male
|
Music: Male
|
||||||
Battle Type: Singles
|
Battle Type: Singles
|
||||||
Difficulty: Normal
|
Difficulty: Normal
|
||||||
|
|
||||||
Mewtwo
|
Mewtwo
|
||||||
Level: 50
|
Level: 50
|
||||||
|
|
||||||
=== 2 ===
|
=== 2 ===
|
||||||
Name: Test2
|
Name: Test2
|
||||||
Class: Pkmn Trainer 1
|
Class: Pkmn Trainer 1
|
||||||
Pic: Red
|
Pic: Red
|
||||||
Gender: Male
|
Gender: Male
|
||||||
Music: Male
|
Music: Male
|
||||||
Battle Type: Singles
|
Battle Type: Singles
|
||||||
Difficulty: Easy
|
Difficulty: Easy
|
||||||
|
|
||||||
Metapod
|
Metapod
|
||||||
Level: 1
|
Level: 1
|
||||||
|
|
||||||
=== 2 ===
|
=== 2 ===
|
||||||
Name: Test2
|
Name: Test2
|
||||||
Class: Pkmn Trainer 1
|
Class: Pkmn Trainer 1
|
||||||
Pic: Red
|
Pic: Red
|
||||||
Gender: Male
|
Gender: Male
|
||||||
Music: Male
|
Music: Male
|
||||||
Battle Type: Singles
|
Battle Type: Singles
|
||||||
Difficulty: Hard
|
Difficulty: Hard
|
||||||
|
|
||||||
Arceus
|
Arceus
|
||||||
Level: 99
|
Level: 99
|
||||||
|
|
||||||
=== 3 ===
|
=== 3 ===
|
||||||
Name: Test3
|
Name: Test3
|
||||||
Class: Pkmn Trainer 1
|
Class: Pkmn Trainer 1
|
||||||
Pic: Red
|
Pic: Red
|
||||||
Gender: Male
|
Gender: Male
|
||||||
Music: Male
|
Music: Male
|
||||||
Battle Type: Singles
|
Battle Type: Singles
|
||||||
Party Size: 1
|
Party Size: 1
|
||||||
|
|
||||||
Wynaut
|
Wynaut
|
||||||
|
|
||||||
Wobbuffet
|
Wobbuffet
|
||||||
|
|
||||||
Eevee
|
Eevee
|
||||||
|
|
||||||
Mew
|
Mew
|
||||||
|
|
||||||
=== 4 ===
|
=== 4 ===
|
||||||
Name: Test4
|
Name: Test4
|
||||||
Class: Pkmn Trainer 1
|
Class: Pkmn Trainer 1
|
||||||
Pic: Red
|
Pic: Red
|
||||||
Gender: Male
|
Gender: Male
|
||||||
Music: Male
|
Music: Male
|
||||||
Battle Type: Singles
|
Battle Type: Singles
|
||||||
Party Size: 3
|
Party Size: 3
|
||||||
|
|
||||||
Wynaut
|
Wynaut
|
||||||
|
|
||||||
Wobbuffet
|
Wobbuffet
|
||||||
Tags: Lead
|
Tags: Lead
|
||||||
|
|
||||||
Eevee
|
Eevee
|
||||||
Tags: Ace
|
Tags: Ace
|
||||||
|
|
||||||
Mew
|
Mew
|
||||||
|
|
||||||
Oddish
|
Oddish
|
||||||
Tags: Ace
|
Tags: Ace
|
||||||
|
|
||||||
Aron
|
Aron
|
||||||
Tags: Lead
|
Tags: Lead
|
||||||
|
|
||||||
=== 5 ===
|
=== 5 ===
|
||||||
Name: Test5
|
Name: Test5
|
||||||
Class: Pkmn Trainer 1
|
Class: Pkmn Trainer 1
|
||||||
Pic: Red
|
Pic: Red
|
||||||
Gender: Male
|
Gender: Male
|
||||||
Music: Male
|
Music: Male
|
||||||
Battle Type: Doubles
|
Battle Type: Doubles
|
||||||
Party Size: 3
|
Party Size: 3
|
||||||
Pool Rules: Weather Doubles
|
Pool Rules: Weather Doubles
|
||||||
|
|
||||||
Wynaut
|
Wynaut
|
||||||
Tags: Lead
|
Tags: Lead
|
||||||
|
|
||||||
Wobbuffet
|
Wobbuffet
|
||||||
Tags: Lead
|
Tags: Lead
|
||||||
|
|
||||||
Vulpix
|
Vulpix
|
||||||
Tags: Lead / Weather Setter
|
Tags: Lead / Weather Setter
|
||||||
|
|
||||||
Bulbasaur
|
Bulbasaur
|
||||||
Tags: Lead / Weather Abuser
|
Tags: Lead / Weather Abuser
|
||||||
|
|
||||||
Torkoal
|
Torkoal
|
||||||
Tags: Lead / Weather Setter
|
Tags: Lead / Weather Setter
|
||||||
|
|
||||||
Cherrim
|
Cherrim
|
||||||
Tags: Lead / Weather Abuser
|
Tags: Lead / Weather Abuser
|
||||||
|
|
||||||
Mew
|
Mew
|
||||||
Tags: Lead
|
Tags: Lead
|
||||||
|
|
||||||
Aron
|
Aron
|
||||||
Tags: Lead
|
Tags: Lead
|
||||||
|
|
||||||
Oddish
|
Oddish
|
||||||
|
|
||||||
Eevee
|
Eevee
|
||||||
|
|
||||||
=== 6 ===
|
=== 6 ===
|
||||||
Name: Test6
|
Name: Test6
|
||||||
Class: Pkmn Trainer 1
|
Class: Pkmn Trainer 1
|
||||||
Pic: Red
|
Pic: Red
|
||||||
Gender: Male
|
Gender: Male
|
||||||
Music: Male
|
Music: Male
|
||||||
Battle Type: Singles
|
Battle Type: Singles
|
||||||
Party Size: 2
|
Party Size: 2
|
||||||
Pool Rules: Basic
|
Pool Rules: Basic
|
||||||
|
|
||||||
Wynaut
|
Wynaut
|
||||||
Tags: Lead
|
Tags: Lead
|
||||||
|
|
||||||
Wobbuffet
|
Wobbuffet
|
||||||
Tags: Lead
|
Tags: Lead
|
||||||
|
|
||||||
Eevee
|
Eevee
|
||||||
Tags: Lead
|
Tags: Lead
|
||||||
|
|
||||||
=== 7 ===
|
=== 7 ===
|
||||||
Name: Test1
|
Name: Test1
|
||||||
Class: Pkmn Trainer 1
|
Class: Pkmn Trainer 1
|
||||||
Pic: Red
|
Pic: Red
|
||||||
Gender: Male
|
Gender: Male
|
||||||
Music: Male
|
Music: Male
|
||||||
Battle Type: Singles
|
Battle Type: Singles
|
||||||
Party Size: 2
|
Party Size: 2
|
||||||
Pool Rules: Basic
|
Pool Rules: Basic
|
||||||
Pool Prune: Test
|
Pool Prune: Test
|
||||||
|
|
||||||
Wynaut
|
Wynaut
|
||||||
|
|
||||||
Wobbuffet
|
Wobbuffet
|
||||||
Tags: Lead
|
Tags: Lead
|
||||||
|
|
||||||
Eevee
|
Eevee
|
||||||
|
|
||||||
=== 8 ===
|
=== 8 ===
|
||||||
Name: Test1
|
Name: Test1
|
||||||
Class: Pkmn Trainer 1
|
Class: Pkmn Trainer 1
|
||||||
Pic: Red
|
Pic: Red
|
||||||
Gender: Male
|
Gender: Male
|
||||||
Music: Male
|
Music: Male
|
||||||
Battle Type: Singles
|
Battle Type: Singles
|
||||||
Party Size: 2
|
Party Size: 2
|
||||||
Pool Rules: Basic
|
Pool Rules: Basic
|
||||||
Pool Pick Functions: Lowest
|
Pool Pick Functions: Lowest
|
||||||
|
|
||||||
Wynaut
|
Wynaut
|
||||||
Tags: Ace
|
Tags: Ace
|
||||||
|
|
||||||
Wobbuffet
|
Wobbuffet
|
||||||
|
|
||||||
Eevee
|
Eevee
|
||||||
Tags: Lead
|
Tags: Lead
|
||||||
|
|
||||||
=== 9 ===
|
=== 9 ===
|
||||||
Name: Test9
|
Name: Test9
|
||||||
Class: Pkmn Trainer 1
|
Class: Pkmn Trainer 1
|
||||||
Pic: Red
|
Pic: Red
|
||||||
Gender: Male
|
Gender: Male
|
||||||
Music: Male
|
Music: Male
|
||||||
Double Battle: Yes
|
Double Battle: Yes
|
||||||
Party Size: 2
|
Party Size: 2
|
||||||
|
|
||||||
Wynaut
|
Wynaut
|
||||||
|
|
||||||
Wobbuffet
|
Wobbuffet
|
||||||
|
|
||||||
=== 10 ===
|
=== 10 ===
|
||||||
Name: Test10
|
Name: Test10
|
||||||
Class: Pkmn Trainer 1
|
Class: Pkmn Trainer 1
|
||||||
Pic: Red
|
Pic: Red
|
||||||
Gender: Male
|
Gender: Male
|
||||||
Music: Male
|
Music: Male
|
||||||
Battle Type: Doubles
|
Battle Type: Doubles
|
||||||
Party Size: 2
|
Party Size: 2
|
||||||
|
|
||||||
Wynaut
|
Wynaut
|
||||||
|
|
||||||
Wobbuffet
|
Wobbuffet
|
||||||
|
|||||||
@ -1028,19 +1028,19 @@ void TestRunner_Battle_RecordSubHit(u32 battlerId, u32 damage, bool32 broke)
|
|||||||
|
|
||||||
static const char *const sBattleActionNames[] =
|
static const char *const sBattleActionNames[] =
|
||||||
{
|
{
|
||||||
[B_ACTION_USE_MOVE] = "MOVE",
|
[B_ACTION_USE_MOVE] = "招式",
|
||||||
[B_ACTION_USE_ITEM] = "USE_ITEM",
|
[B_ACTION_USE_ITEM] = "道具",
|
||||||
[B_ACTION_SWITCH] = "SWITCH",
|
[B_ACTION_SWITCH] = "替换",
|
||||||
};
|
};
|
||||||
|
|
||||||
static const char *const sGimmickIdentifiers[GIMMICKS_COUNT] =
|
static const char *const sGimmickIdentifiers[GIMMICKS_COUNT] =
|
||||||
{
|
{
|
||||||
[GIMMICK_NONE] = "N/A",
|
[GIMMICK_NONE] = "N/A",
|
||||||
[GIMMICK_MEGA] = "Mega Evolution",
|
[GIMMICK_MEGA] = "超级进化",
|
||||||
[GIMMICK_ULTRA_BURST] = "Ultra Burst",
|
[GIMMICK_ULTRA_BURST] = "究极爆发",
|
||||||
[GIMMICK_Z_MOVE] = "Z-Move",
|
[GIMMICK_Z_MOVE] = "Z招式",
|
||||||
[GIMMICK_DYNAMAX] = "Dynamax",
|
[GIMMICK_DYNAMAX] = "极巨化",
|
||||||
[GIMMICK_TERA] = "Terastallize",
|
[GIMMICK_TERA] = "太晶化",
|
||||||
};
|
};
|
||||||
|
|
||||||
static u32 CountAiExpectMoves(struct ExpectedAIAction *expectedAction, u32 battlerId, bool32 printLog)
|
static u32 CountAiExpectMoves(struct ExpectedAIAction *expectedAction, u32 battlerId, bool32 printLog)
|
||||||
|
|||||||
BIN
tools/aif2pcm/aif2pcm
Normal file
BIN
tools/aif2pcm/aif2pcm
Normal file
Binary file not shown.
Loading…
x
Reference in New Issue
Block a user