From 09a8d051d4d530edf43074c324783f8ab13fbde0 Mon Sep 17 00:00:00 2001 From: hedara90 <90hedara@gmail.com> Date: Mon, 9 Dec 2024 12:28:31 +0100 Subject: [PATCH] Added the missing config to use new terrains (#5792) Co-authored-by: Hedara --- include/config/battle.h | 1 + 1 file changed, 1 insertion(+) diff --git a/include/config/battle.h b/include/config/battle.h index b0184838cb..f38be8949c 100644 --- a/include/config/battle.h +++ b/include/config/battle.h @@ -219,6 +219,7 @@ #define B_SECRET_POWER_ANIMATION GEN_LATEST // Secret Power's animations change depending on terrain and generation. #define B_NATURE_POWER_MOVES GEN_LATEST // Nature Power calls different moves depending on terrain and generation. See sNaturePowerMoves. #define B_CAMOUFLAGE_TYPES GEN_LATEST // Camouflage changes the user to different types depending on terrain and generation. See sTerrainToType. +#define B_NEW_TERRAIN_BACKGROUNDS FALSE // If set to TRUE, uses new terrain backgrounds for Electric, Misty, Grassy and Psychic Terrain. // Interface settings #define B_ABILITY_POP_UP TRUE // In Gen5+, the Pokémon abilities are displayed in a pop-up, when they activate in battle.