From 0a4b2ba45634d1fe9ececd2ba4634554c98e0857 Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Sun, 29 Jul 2018 17:28:56 +0200 Subject: [PATCH] Make it harder to break with battle debug --- src/battle_debug.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/battle_debug.c b/src/battle_debug.c index 734eadc0d8..9653d64dca 100644 --- a/src/battle_debug.c +++ b/src/battle_debug.c @@ -1264,11 +1264,13 @@ static void SetUpModifyArrows(struct BattleDebugMenu *data) { data->modifyArrows.modifiedValPtr = &gBattleMons[data->battlerId].hp; data->modifyArrows.currValue = gBattleMons[data->battlerId].hp; + data->modifyArrows.minValue = 1; data->modifyArrows.maxValue = gBattleMons[data->battlerId].maxHP; } else if (data->currentSecondaryListItemId == 1) { data->modifyArrows.modifiedValPtr = &gBattleMons[data->battlerId].maxHP; + data->modifyArrows.minValue = gBattleMons[data->battlerId].hp; data->modifyArrows.currValue = gBattleMons[data->battlerId].maxHP; } else