Merge branch 'romhack' into lighting

This commit is contained in:
Ariel A 2022-08-17 19:59:58 -04:00
commit 0b1c81af66
22 changed files with 133 additions and 29 deletions

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@ -1,2 +1,2 @@
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@ -12,7 +12,7 @@
"allow_running": false,
"show_map_name": false,
"battle_scene": "MAP_BATTLE_SCENE_NORMAL",
"connections": null,
"connections": 0,
"object_events": [
{
"graphics_id": "OBJ_EVENT_GFX_REPORTER_M",
@ -210,7 +210,13 @@
"flag": "0"
}
],
"warp_events": [],
"coord_events": [],
"bg_events": []
"warp_events": [
],
"coord_events": [
],
"bg_events": [
]
}

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@ -17,6 +17,7 @@ BattleFrontier_BattleDomeBattleRoom_MapScripts::
.byte 0
BattleFrontier_BattleDomeBattleRoom_OnTransition:
setflag FLAG_TEMP_HIDE_FOLLOWER
dome_setopponentgfx
frontier_get FRONTIER_DATA_BATTLE_NUM
copyvar VAR_TEMP_F, VAR_RESULT

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@ -5,6 +5,7 @@ FortreeCity_Gym_MapScripts::
FortreeCity_Gym_OnTransition:
special RotatingGate_InitPuzzle
setflag FLAG_TEMP_HIDE_FOLLOWER @ Hide follower bc of rotating gates
end
FortreeCity_Gym_OnWarp:

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@ -1,9 +1,14 @@
MossdeepCity_Gym_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, MossdeepCity_Gym_OnTransition
map_script MAP_SCRIPT_ON_LOAD, MossdeepCity_Gym_OnLoad
.byte 0
@ NOTE: Mossdeep Gym was redesigned between R/S and E. Leftover (and now functionally unused) scripts are commented below
MossdeepCity_Gym_OnTransition:
setflag FLAG_TEMP_HIDE_FOLLOWER @ Hide follower since it can collide with moving statues
end
@ All the below checks are leftover from RS. FLAG_MOSSDEEP_GYM_SWITCH_X is never set
MossdeepCity_Gym_OnLoad:
goto_if_set FLAG_MOSSDEEP_GYM_SWITCH_1, MossdeepCity_Gym_EventScript_SetSwitch1Metatiles

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@ -559,7 +559,7 @@
"flag": "0"
},
{
"graphics_id": "OBJ_EVENT_GFX_YOUNGSTER",
"graphics_id": "OBJ_EVENT_GFX_BUG_CATCHER",
"x": 14,
"y": 12,
"elevation": 3,

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@ -10,6 +10,7 @@ EventScript_TrainerApproach::
EventScript_TryDoNormalTrainerBattle::
lock
faceplayer
setflag FLAG_SAFE_FOLLOWER_MOVEMENT
applymovement VAR_LAST_TALKED, Movement_RevealTrainer
waitmovement 0
specialvar VAR_RESULT, GetTrainerFlag
@ -44,6 +45,7 @@ EventScript_NoDoubleTrainerBattle::
gotopostbattlescript
EventScript_DoNoIntroTrainerBattle::
setflag FLAG_SAFE_FOLLOWER_MOVEMENT
applymovement VAR_LAST_TALKED, Movement_RevealTrainer
waitmovement 0
special PlayTrainerEncounterMusic
@ -93,6 +95,7 @@ EventScript_NotEnoughMonsForDoubleRematchBattle::
end
EventScript_RevealTrainer::
setflag FLAG_SAFE_FOLLOWER_MOVEMENT
applymovement VAR_LAST_TALKED, Movement_RevealTrainer
waitmovement 0
return

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@ -61,6 +61,7 @@ void SpriteCB_FaintSlideAnim(struct Sprite *sprite);
void DoBounceEffect(u8 battlerId, u8 b, s8 c, s8 d);
void EndBounceEffect(u8 battlerId, bool8 b);
void SpriteCB_PlayerMonFromBall(struct Sprite *sprite);
void SpriteCB_PlayerMonSlideIn(struct Sprite *sprite);
void SpriteCB_TrainerThrowObject(struct Sprite *sprite);
void AnimSetCenterToCornerVecX(struct Sprite *sprite);
void BeginBattleIntroDummy(void);

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@ -21,7 +21,7 @@
#define FLAG_TEMP_B (TEMP_FLAGS_START + 0xB) // Unused Flag
#define FLAG_TEMP_C (TEMP_FLAGS_START + 0xC) // Unused Flag
#define FLAG_TEMP_D (TEMP_FLAGS_START + 0xD) // Unused Flag
#define FLAG_TEMP_E (TEMP_FLAGS_START + 0xE) // Unused Flag
#define FLAG_TEMP_HIDE_FOLLOWER (TEMP_FLAGS_START + 0xE) // When set, follower pokemon won't be spawned
#define FLAG_TEMP_F (TEMP_FLAGS_START + 0xF) // Unused Flag
#define FLAG_TEMP_10 (TEMP_FLAGS_START + 0x10) // Unused Flag
#define FLAG_TEMP_11 (TEMP_FLAGS_START + 0x11)

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@ -44,6 +44,7 @@ u8 GetAilmentFromStatus(u32 status);
u8 GetMonAilment(struct Pokemon *mon);
void DisplayPartyMenuStdMessage(u32 stringId);
bool8 FieldCallback_PrepareFadeInFromMenu(void);
bool8 FieldCallback_PrepareFadeInForTeleport(void);
void CB2_ReturnToPartyMenuFromFlyMap(void);
void LoadHeldItemIcons(void);
void DrawHeldItemIconsForTrade(u8 *partyCounts, u8 *partySpriteIds, u8 whichParty);

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@ -32,6 +32,7 @@ extern const struct SpriteTemplate gBallSpriteTemplates[];
#define POKEBALL_PLAYER_SENDOUT 0xFF
#define POKEBALL_OPPONENT_SENDOUT 0xFE
#define POKEBALL_PLAYER_SLIDEIN 0xFD
u8 DoPokeballSendOutAnimation(s16 pan, u8 kindOfThrow);
void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subpriortiy, u8 delay, u32 fadePalettes, u16 species);

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@ -10,6 +10,7 @@
#include "battle_tv.h"
#include "bg.h"
#include "data.h"
#include "event_object_movement.h"
#include "item.h"
#include "item_menu.h"
#include "link.h"
@ -114,7 +115,7 @@ static void Task_UpdateLvlInHealthbox(u8);
static void PrintLinkStandbyMsg(void);
static u32 CopyPlayerMonData(u8, u8 *);
static void SetPlayerMonData(u8);
static void StartSendOutAnim(u8, bool8);
static void StartSendOutAnim(u8, bool8, bool8);
static void DoSwitchOutAnimation(void);
static void PlayerDoMoveAnimation(void);
static void Task_StartSendOutAnim(u8);
@ -2189,11 +2190,29 @@ static void PlayerHandleSwitchInAnim(void)
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
gActionSelectionCursor[gActiveBattler] = 0;
gMoveSelectionCursor[gActiveBattler] = 0;
StartSendOutAnim(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
#ifdef BATTLE_ENGINE
StartSendOutAnim(gActiveBattler, gBattleResources->bufferA[gActiveBattler][2], FALSE);
#else
StartSendOutAnim(gActiveBattler, gBattleBufferA[gActiveBattler][2], FALSE);
#endif
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_TryShinyAnimShowHealthbox;
}
static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
// In normal singles, if follower pokemon is out, have it slide in instead of being thrown
static bool8 ShouldDoSlideInAnim(void) {
struct ObjectEvent *followerObj = GetFollowerObject();
if (!followerObj || followerObj->invisible)
return FALSE;
if (gBattleTypeFlags & (
BATTLE_TYPE_LINK | BATTLE_TYPE_DOUBLE | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_FIRST_BATTLE |
BATTLE_TYPE_SAFARI | BATTLE_TYPE_WALLY_TUTORIAL | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_TWO_OPPONENTS |
BATTLE_TYPE_INGAME_PARTNER | BATTLE_TYPE_RECORDED | BATTLE_TYPE_TRAINER_HILL)
)
return FALSE;
return TRUE;
}
static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit, bool8 doSlideIn)
{
u16 species;
@ -2221,7 +2240,7 @@ static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(0, doSlideIn ? POKEBALL_PLAYER_SLIDEIN : POKEBALL_PLAYER_SENDOUT);
}
static void PlayerHandleReturnMonToBall(void)
@ -2957,7 +2976,7 @@ static void PlayerHandleIntroTrainerBallThrow(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].sBattlerId = gActiveBattler;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCB_FreePlayerSpriteLoadMonSprite);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], ShouldDoSlideInAnim() ? 2 : 1);
paletteNum = AllocSpritePalette(0xD6F8);
LoadCompressedPalette(gTrainerBackPicPaletteTable[gSaveBlock2Ptr->playerGender].data, 0x100 + paletteNum * 16, 32);
@ -3004,16 +3023,16 @@ static void Task_StartSendOutAnim(u8 taskId)
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
StartSendOutAnim(gActiveBattler, FALSE);
StartSendOutAnim(gActiveBattler, FALSE, ShouldDoSlideInAnim());
}
else
{
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
StartSendOutAnim(gActiveBattler, FALSE);
StartSendOutAnim(gActiveBattler, FALSE, ShouldDoSlideInAnim());
gActiveBattler ^= BIT_FLANK;
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
StartSendOutAnim(gActiveBattler, FALSE);
StartSendOutAnim(gActiveBattler, FALSE, ShouldDoSlideInAnim());
gActiveBattler ^= BIT_FLANK;
}
gBattlerControllerFuncs[gActiveBattler] = Intro_TryShinyAnimShowHealthbox;

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@ -2978,6 +2978,29 @@ void SpriteCB_PlayerMonFromBall(struct Sprite *sprite)
BattleAnimateBackSprite(sprite, sprite->sSpeciesId);
}
void SpriteCB_PlayerMonSlideIn(struct Sprite *sprite) {
if (sprite->data[3] == 0) {
PlaySE(SE_BALL_TRAY_ENTER);
sprite->data[3]++;
} else if (sprite->data[3] == 1) {
if (sprite->animEnded)
return;
sprite->data[4] = sprite->x;
sprite->x = -33;
sprite->invisible = FALSE;
sprite->data[3]++;
} else if (sprite->data[3] < 27) {
sprite->x += 4;
sprite->data[3]++;
} else {
sprite->data[3] = 0;
sprite->x = sprite->data[4];
sprite->data[4] = 0;
sprite->callback = SpriteCB_PlayerMonFromBall;
PlayCry_ByMode(sprite->sSpeciesId, -25, CRY_MODE_NORMAL);
}
}
static void SpriteCB_TrainerThrowObject_Main(struct Sprite *sprite)
{
AnimSetCenterToCornerVecX(sprite);

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@ -213,7 +213,7 @@ const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Zigzagoon = {TAG_N
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Pikachu = {TAG_NONE, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Standard, sPicTable_PikachuOld, gDummySpriteAffineAnimTable};
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Azumarill = {TAG_NONE, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Standard, sPicTable_AzumarillOld, gDummySpriteAffineAnimTable};
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Wingull = {TAG_NONE, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Standard, sPicTable_WingullOld, gDummySpriteAffineAnimTable};
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_KecleonBridgeShadow = {TAG_NONE, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 128, 16, 16, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Standard, sPicTable_Kecleon, gDummySpriteAffineAnimTable};
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_KecleonBridgeShadow = {TAG_NONE, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 128, 16, 16, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Standard, sPicTable_KecleonOld, gDummySpriteAffineAnimTable};
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TuberMSwimming = {TAG_NONE, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Standard, sPicTable_TuberMSwimming, gDummySpriteAffineAnimTable};
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Azurill = {TAG_NONE, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Standard, sPicTable_AzurillOld, gDummySpriteAffineAnimTable};
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Mom = {TAG_NONE, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Mom, gDummySpriteAffineAnimTable};

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@ -5354,7 +5354,7 @@ static const struct SpriteFrameImage sPicTable_DusclopsOld[] = {
overworld_frame(gObjectEventPic_DusclopsOld, 2, 4, 5),
overworld_frame(gObjectEventPic_DusclopsOld, 2, 4, 6),
overworld_frame(gObjectEventPic_DusclopsOld, 2, 4, 7),
overworld_frame(gObjectEventPic_Dusclops, 2, 4, 8),
overworld_frame(gObjectEventPic_DusclopsOld, 2, 4, 8),
};
static const struct SpriteFrameImage sPicTable_AzurillOld[] = {

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@ -18,6 +18,16 @@ static const union AnimCmd sAnimCmd_May_Steven_1[] =
ANIMCMD_END,
};
static const union AnimCmd sAnimCmd_Point_HGSS[] =
{
ANIMCMD_FRAME(3, 9),
ANIMCMD_FRAME(0, 9),
ANIMCMD_FRAME(2, 24),
ANIMCMD_FRAME(2, 24),
ANIMCMD_FRAME(3, 50),
ANIMCMD_END,
};
static const union AnimCmd sAnimCmd_Wally_1[] =
{
ANIMCMD_FRAME(0, 24),
@ -48,6 +58,16 @@ static const union AnimCmd sAnimCmd_Leaf_1[] =
ANIMCMD_END,
};
static const union AnimCmd sAnimCmd_Point_HGSS_Red_Leaf[] =
{
ANIMCMD_FRAME(0, 9),
ANIMCMD_FRAME(1, 9),
ANIMCMD_FRAME(3, 24),
ANIMCMD_FRAME(3, 24),
ANIMCMD_FRAME(0, 50),
ANIMCMD_END,
};
static const union AnimCmd sAnimCmd_RubySapphireBrendan_1[] =
{
ANIMCMD_FRAME(0, 24),
@ -72,48 +92,56 @@ static const union AnimCmd *const sBackAnims_Brendan[] =
{
sAnim_GeneralFrame3,
sAnimCmd_Brendan_1,
sAnimCmd_Point_HGSS,
};
static const union AnimCmd *const sBackAnims_May[] =
{
sAnim_GeneralFrame3,
sAnimCmd_May_Steven_1,
sAnimCmd_Point_HGSS,
};
static const union AnimCmd *const sBackAnims_Red[] =
{
sAnim_GeneralFrame0,
sAnimCmd_Red_1,
sAnimCmd_Point_HGSS_Red_Leaf,
};
static const union AnimCmd *const sBackAnims_Leaf[] =
{
sAnim_GeneralFrame0,
sAnimCmd_Leaf_1,
sAnimCmd_Point_HGSS_Red_Leaf,
};
static const union AnimCmd *const sBackAnims_RubySapphireBrendan[] =
{
sAnim_GeneralFrame3,
sAnimCmd_RubySapphireBrendan_1,
sAnimCmd_Point_HGSS,
};
static const union AnimCmd *const sBackAnims_RubySapphireMay[] =
{
sAnim_GeneralFrame3,
sAnimCmd_RubySapphireMay_1,
sAnimCmd_Point_HGSS,
};
static const union AnimCmd *const sBackAnims_Wally[] =
{
sAnim_GeneralFrame3,
sAnimCmd_Wally_1,
sAnimCmd_Point_HGSS,
};
static const union AnimCmd *const sBackAnims_Steven[] =
{
sAnim_GeneralFrame3,
sAnimCmd_May_Steven_1,
sAnimCmd_Point_HGSS,
};
const union AnimCmd *const *const gTrainerBackAnimsPtrTable[] =

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@ -1656,10 +1656,12 @@ u8 CreateVirtualObject(u8 graphicsId, u8 virtualObjId, s16 x, s16 y, u8 elevatio
graphicsInfo = GetObjectEventGraphicsInfo(graphicsId);
CopyObjectGraphicsInfoToSpriteTemplate(graphicsId, SpriteCB_VirtualObject, &spriteTemplate, &subspriteTables);
*(u16 *)&spriteTemplate.paletteTag = TAG_NONE;
x += MAP_OFFSET;
y += MAP_OFFSET;
SetSpritePosToOffsetMapCoords(&x, &y, 8, 16);
if (spriteTemplate.paletteTag != TAG_NONE)
LoadObjectEventPalette(spriteTemplate.paletteTag);
spriteId = CreateSpriteAtEnd(&spriteTemplate, x, y, 0);
if (spriteId != MAX_SPRITES)
{
@ -1667,17 +1669,10 @@ u8 CreateVirtualObject(u8 graphicsId, u8 virtualObjId, s16 x, s16 y, u8 elevatio
sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
sprite->y += sprite->centerToCornerVecY;
sprite->oam.paletteNum = graphicsInfo->paletteSlot;
if (sprite->oam.paletteNum >= 16)
sprite->oam.paletteNum -= 16;
sprite->coordOffsetEnabled = TRUE;
sprite->sVirtualObjId = virtualObjId;
sprite->sVirtualObjElev = elevation;
if (graphicsInfo->paletteSlot == 10)
LoadSpecialObjectReflectionPalette(graphicsInfo->paletteTag, graphicsInfo->paletteSlot);
else if (graphicsInfo->paletteSlot >= 16)
_PatchObjectPalette(graphicsInfo->paletteTag, graphicsInfo->paletteSlot | 0xf0);
if (subspriteTables != NULL)
{
@ -1844,11 +1839,12 @@ void UpdateFollowingPokemon(void) { // Update following pokemon if any
bool8 shiny;
u8 form;
// Avoid spawning large (64x64) follower pokemon inside buildings
if (GetFollowerInfo(&species, &form, &shiny) && !(gMapHeader.mapType == MAP_TYPE_INDOOR && SpeciesToGraphicsInfo(species, 0)->height == 64)) {
if (GetFollowerInfo(&species, &form, &shiny) && !(gMapHeader.mapType == MAP_TYPE_INDOOR && SpeciesToGraphicsInfo(species, 0)->height == 64) && !FlagGet(FLAG_TEMP_HIDE_FOLLOWER)) {
if (objEvent == NULL) { // Spawn follower
struct ObjectEventTemplate template = {
.localId = OBJ_EVENT_ID_FOLLOWER,
.graphicsId = OBJ_EVENT_GFX_OW_MON,
.flagId = 0,
.x = gSaveBlock1Ptr->pos.x,
.y = gSaveBlock1Ptr->pos.y,
// If player active, copy player elevation
@ -9821,10 +9817,12 @@ void SetVirtualObjectGraphics(u8 virtualObjId, u8 graphicsId)
struct Sprite *sprite = &gSprites[spriteId];
const struct ObjectEventGraphicsInfo *graphicsInfo = GetObjectEventGraphicsInfo(graphicsId);
u16 tileNum = sprite->oam.tileNum;
u8 i = FindObjectEventPaletteIndexByTag(graphicsInfo->paletteTag);
if (i != 0xFF)
UpdateSpritePalette(&sObjectEventSpritePalettes[i], sprite);
sprite->oam = *graphicsInfo->oam;
sprite->oam.tileNum = tileNum;
sprite->oam.paletteNum = graphicsInfo->paletteSlot;
sprite->images = graphicsInfo->images;
if (graphicsInfo->subspriteTables == NULL)

View File

@ -14,7 +14,7 @@ bool8 SetUpFieldMove_Teleport(void)
{
if (Overworld_MapTypeAllowsTeleportAndFly(gMapHeader.mapType) == TRUE)
{
gFieldCallback2 = FieldCallback_PrepareFadeInFromMenu;
gFieldCallback2 = FieldCallback_PrepareFadeInForTeleport;
gPostMenuFieldCallback = FieldCallback_Teleport;
return TRUE;
}

View File

@ -14,6 +14,7 @@
#include "decompress.h"
#include "easy_chat.h"
#include "event_data.h"
#include "event_object_movement.h"
#include "evolution_scene.h"
#include "field_control_avatar.h"
#include "field_effect.h"
@ -3742,6 +3743,11 @@ bool8 FieldCallback_PrepareFadeInFromMenu(void)
return TRUE;
}
bool8 FieldCallback_PrepareFadeInForTeleport(void) { // same as above, but removes follower pokemon
RemoveFollowingPokemon();
return FieldCallback_PrepareFadeInFromMenu();
}
static void Task_FieldMoveWaitForFade(u8 taskId)
{
if (IsWeatherNotFadingIn() == TRUE)

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@ -380,6 +380,11 @@ static void Task_DoPokeballSendOutAnim(u8 taskId)
switch (throwCaseId)
{
case POKEBALL_PLAYER_SLIDEIN: // don't actually send out, trigger the slide-in animation
gBattlerTarget = battlerId;
gSprites[ballSpriteId].callback = HandleBallAnimEnd;
gSprites[ballSpriteId].invisible = TRUE;
break;
case POKEBALL_PLAYER_SENDOUT:
gBattlerTarget = battlerId;
gSprites[ballSpriteId].x = 24;
@ -845,6 +850,12 @@ static void HandleBallAnimEnd(struct Sprite *sprite)
bool8 affineAnimEnded = FALSE;
u8 battlerId = sprite->sBattler;
if (sprite->data[7] == POKEBALL_PLAYER_SLIDEIN) {
gSprites[gBattlerSpriteIds[sprite->sBattler]].callback = SpriteCB_PlayerMonSlideIn;
AnimateSprite(&gSprites[gBattlerSpriteIds[sprite->sBattler]]);
gSprites[gBattlerSpriteIds[sprite->sBattler]].data[1] = 0x1000;
}
gSprites[gBattlerSpriteIds[battlerId]].invisible = FALSE;
if (sprite->animEnded)
sprite->invisible = TRUE;