Fixes checking wrong move's Dynamic Move Type in Summary Screen (#6975)
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@ -4308,7 +4308,7 @@ static void SetMoveTypeIcons(void)
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if (P_SHOW_DYNAMIC_TYPES)
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{
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enum MonState state = gMain.inBattle ? MON_IN_BATTLE : MON_OUTSIDE_BATTLE;
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type = CheckDynamicMoveType(mon, sMonSummaryScreen->newMove, 0, state); // Bug: in battle, this only shows the dynamic type of battler in position 0
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type = CheckDynamicMoveType(mon, summary->moves[i], 0, state); // Bug: in battle, this only shows the dynamic type of battler in position 0
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}
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SetTypeSpritePosAndPal(type, 85, 32 + (i * 16), i + SPRITE_ARR_ID_TYPE);
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