From 0bc3c348b4fe8d5e752f62beb42a2e19dd73d496 Mon Sep 17 00:00:00 2001 From: Alex <93446519+AlexOn1ine@users.noreply.github.com> Date: Sat, 11 Oct 2025 14:49:36 +0200 Subject: [PATCH] Fixes 2 instances of global usage in the `Cmd_adjustdamage` loop (#7918) --- src/battle_script_commands.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index b6b6305fb8..45fa3f3e97 100755 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -1901,13 +1901,13 @@ static void Cmd_adjustdamage(void) gBattleStruct->moveResultFlags[battlerDef] &= ~(MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE); gBattleStruct->moveDamage[battlerDef] = 0; gSpecialStatuses[battlerDef].enduredDamage = TRUE; - RecordAbilityBattle(gBattlerTarget, ABILITY_ICE_FACE); + RecordAbilityBattle(battlerDef, ABILITY_ICE_FACE); gDisableStructs[battlerDef].iceFaceActivationPrevention = TRUE; // Form change will be done after attack animation in Cmd_resultmessage. continue; } - if (gBattleMons[gBattlerTarget].hp > gBattleStruct->moveDamage[battlerDef]) + if (gBattleMons[battlerDef].hp > gBattleStruct->moveDamage[battlerDef]) continue; holdEffect = GetBattlerHoldEffect(battlerDef, TRUE);