Speeds were already correct
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@ -103,10 +103,10 @@ DOUBLE_BATTLE_TEST("Dancer still triggers if another dancer flinches")
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GIVEN {
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ASSUME(MoveHasAdditionalEffectWithChance(MOVE_FAKE_OUT, MOVE_EFFECT_FLINCH, 100));
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ASSUME(IsDanceMove(MOVE_DRAGON_DANCE));
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PLAYER(SPECIES_ORICORIO) { Ability(ABILITY_DANCER); Speed(3); }
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PLAYER(SPECIES_ORICORIO) { Ability(ABILITY_DANCER); Speed(10); }
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PLAYER(SPECIES_WYNAUT) { Speed(5); }
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OPPONENT(SPECIES_ORICORIO) { Ability(ABILITY_DANCER); Speed(20); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(10); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(3); }
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} WHEN {
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TURN { MOVE(opponentLeft, MOVE_FAKE_OUT, target: playerLeft); MOVE(playerRight, MOVE_DRAGON_DANCE); }
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} SCENE {
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