From 0daeee83f386edf3f2ecd160928420846d07fbfc Mon Sep 17 00:00:00 2001 From: Jaizu Date: Sun, 11 Sep 2022 18:06:05 +0200 Subject: [PATCH] Fix Lure prices MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit This change reflects the original prices used in Pokémon let's go pikachu/eevee --- src/data/items.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/data/items.h b/src/data/items.h index 6649fb24b6..b0b53c31f5 100644 --- a/src/data/items.h +++ b/src/data/items.h @@ -1560,7 +1560,7 @@ const struct Item gItems[] = { .name = _("Lure"), .itemId = ITEM_LURE, - .price = 350, + .price = 400, .holdEffectParam = 100, .description = sLureDesc, .pocket = POCKET_ITEMS, @@ -1574,7 +1574,7 @@ const struct Item gItems[] = { .name = _("Super Lure"), .itemId = ITEM_SUPER_LURE, - .price = 500, + .price = 700, .holdEffectParam = 200, .description = sSuperLureDesc, .pocket = POCKET_ITEMS, @@ -1588,7 +1588,7 @@ const struct Item gItems[] = { .name = _("Max Lure"), .itemId = ITEM_MAX_LURE, - .price = 700, + .price = 900, .holdEffectParam = 250, .description = sMaxLureDesc, .pocket = POCKET_ITEMS,