Fix Blinking Lights in Rustboro
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3e32291907
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@ -2399,9 +2399,10 @@ void UpdateLightSprite(struct Sprite *sprite) {
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if (GetSpritePaletteTagByPaletteNum(sprite->oam.paletteNum) == OBJ_EVENT_PAL_TAG_LIGHT_2)
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LoadSpritePaletteInSlot(&sObjectEventSpritePalettes[FindObjectEventPaletteIndexByTag(OBJ_EVENT_PAL_TAG_LIGHT)], sprite->oam.paletteNum);
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} else if ((sprite->invisible = gTimeUpdateCounter & 1)) {
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Weather_SetBlendCoeffs(12, 12);
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if (GetSpritePaletteTagByPaletteNum(sprite->oam.paletteNum) == OBJ_EVENT_PAL_TAG_LIGHT)
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LoadSpritePaletteInSlot(&sObjectEventSpritePalettes[FindObjectEventPaletteIndexByTag(OBJ_EVENT_PAL_TAG_LIGHT_2)], sprite->oam.paletteNum);
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Weather_SetBlendCoeffs(7, 12); // As long as the second coefficient stays 12, shadows will not change
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sprite->invisible = FALSE;
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if (GetSpritePaletteTagByPaletteNum(sprite->oam.paletteNum) == OBJ_EVENT_PAL_TAG_LIGHT_2)
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LoadSpritePaletteInSlot(&sObjectEventSpritePalettes[FindObjectEventPaletteIndexByTag(OBJ_EVENT_PAL_TAG_LIGHT)], sprite->oam.paletteNum);
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}
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break;
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case 1 ... 2:
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