update stair warp SE
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@ -1444,7 +1444,7 @@ static void Task_StairWarp(u8 taskId)
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PlayRainStoppingSoundEffect();
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playerSpr->oam.priority = 1;
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ForceStairsMovement(data[1], &data[2], &data[3]);
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PlaySE(SE_KAIDAN);
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PlaySE(SE_EXIT);
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data[0]++;
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}
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}
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