Fix battler side status check in CalcCritChanceStage (#8524)
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@ -1613,7 +1613,7 @@ s32 CalcCritChanceStage(u32 battlerAtk, u32 battlerDef, u32 move, bool32 recordA
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{
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s32 critChance = 0;
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if (gSideStatuses[battlerDef] & SIDE_STATUS_LUCKY_CHANT)
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if (gSideStatuses[GetBattlerSide(battlerDef)] & SIDE_STATUS_LUCKY_CHANT)
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{
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critChance = CRITICAL_HIT_BLOCKED;
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}
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