Updating Egg Groups.
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@ -13,8 +13,9 @@
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#define GEN_8 5
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#endif
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#define P_UPDATED_TYPES GEN_8 // In Gen6+, several Pokémon were changed to be partially or fully Fairy type.
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#define P_UPDATED_STATS GEN_8 // Since Gen 6, Pokémon stats are updated with each passing generation.
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#define P_UPDATED_ABILITIES GEN_8 // Since Gen 6, certain Pokémon have their abilities changed. Requires BATTLE_ENGINE for Gen4+ abilities.
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#define P_UPDATED_TYPES GEN_8 // In Gen6+, several Pokémon were changed to be partially or fully Fairy type.
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#define P_UPDATED_STATS GEN_8 // Since Gen 6, Pokémon stats are updated with each passing generation.
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#define P_UPDATED_ABILITIES GEN_8 // Since Gen 6, certain Pokémon have their abilities changed. Requires BATTLE_ENGINE for Gen4+ abilities.
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#define P_UPDATED_EGG_GROUPS GEN_8 // Since Gen 6, certain Pokémon have their abilities changed. Requires BATTLE_ENGINE for Gen4+ abilities.
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#endif // GUARD_CONSTANTS_POKEMON_CONFIG_H
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@ -7898,7 +7898,11 @@ const struct BaseStats gBaseStats[] =
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.eggCycles = 20,
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.friendship = 35,
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.growthRate = GROWTH_SLOW,
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#if P_UPDATED_EGG_GROUPS >= GEN_8
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.eggGroup1 = EGG_GROUP_HUMAN_LIKE,
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#else
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.eggGroup1 = EGG_GROUP_AMORPHOUS,
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#endif
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.eggGroup2 = EGG_GROUP_AMORPHOUS,
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.abilities = {ABILITY_SYNCHRONIZE, ABILITY_TRACE},
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#ifdef BATTLE_ENGINE
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@ -7930,7 +7934,11 @@ const struct BaseStats gBaseStats[] =
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.eggCycles = 20,
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.friendship = 35,
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.growthRate = GROWTH_SLOW,
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#if P_UPDATED_EGG_GROUPS >= GEN_8
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.eggGroup1 = EGG_GROUP_HUMAN_LIKE,
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#else
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.eggGroup1 = EGG_GROUP_AMORPHOUS,
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#endif
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.eggGroup2 = EGG_GROUP_AMORPHOUS,
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.abilities = {ABILITY_SYNCHRONIZE, ABILITY_TRACE},
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#ifdef BATTLE_ENGINE
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@ -7962,7 +7970,11 @@ const struct BaseStats gBaseStats[] =
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.eggCycles = 20,
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.friendship = 35,
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.growthRate = GROWTH_SLOW,
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#if P_UPDATED_EGG_GROUPS >= GEN_8
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.eggGroup1 = EGG_GROUP_HUMAN_LIKE,
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#else
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.eggGroup1 = EGG_GROUP_AMORPHOUS,
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#endif
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.eggGroup2 = EGG_GROUP_AMORPHOUS,
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.abilities = {ABILITY_SYNCHRONIZE, ABILITY_TRACE},
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#ifdef BATTLE_ENGINE
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@ -9259,7 +9271,11 @@ const struct BaseStats gBaseStats[] =
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.friendship = 70,
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.growthRate = GROWTH_MEDIUM_SLOW,
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.eggGroup1 = EGG_GROUP_BUG,
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#if P_UPDATED_EGG_GROUPS >= GEN_8
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.eggGroup2 = EGG_GROUP_DRAGON,
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#else
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.eggGroup2 = EGG_GROUP_BUG,
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#endif
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.abilities = {ABILITY_HYPER_CUTTER, ABILITY_ARENA_TRAP},
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_SHEER_FORCE,
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@ -9287,7 +9303,11 @@ const struct BaseStats gBaseStats[] =
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.friendship = 70,
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.growthRate = GROWTH_MEDIUM_SLOW,
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.eggGroup1 = EGG_GROUP_BUG,
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#if P_UPDATED_EGG_GROUPS >= GEN_8
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.eggGroup2 = EGG_GROUP_DRAGON,
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#else
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.eggGroup2 = EGG_GROUP_BUG,
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#endif
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.abilities = {ABILITY_LEVITATE, ABILITY_NONE},
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.bodyColor = BODY_COLOR_GREEN,
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.noFlip = FALSE,
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@ -9312,7 +9332,11 @@ const struct BaseStats gBaseStats[] =
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.friendship = 70,
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.growthRate = GROWTH_MEDIUM_SLOW,
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.eggGroup1 = EGG_GROUP_BUG,
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#if P_UPDATED_EGG_GROUPS >= GEN_8
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.eggGroup2 = EGG_GROUP_DRAGON,
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#else
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.eggGroup2 = EGG_GROUP_BUG,
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#endif
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.abilities = {ABILITY_LEVITATE, ABILITY_NONE},
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.bodyColor = BODY_COLOR_GREEN,
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.noFlip = FALSE,
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@ -13460,7 +13484,11 @@ const struct BaseStats gBaseStats[] =
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.eggCycles = 20,
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.friendship = 35,
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.growthRate = GROWTH_SLOW,
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#if P_UPDATED_EGG_GROUPS >= GEN_8
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.eggGroup1 = EGG_GROUP_HUMAN_LIKE,
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#else
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.eggGroup1 = EGG_GROUP_AMORPHOUS,
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#endif
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.eggGroup2 = EGG_GROUP_AMORPHOUS,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_STEADFAST, ABILITY_NONE},
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@ -20123,7 +20151,11 @@ const struct BaseStats gBaseStats[] =
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.eggCycles = 20,
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.friendship = 70,
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.growthRate = GROWTH_MEDIUM_FAST,
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#if P_UPDATED_EGG_GROUPS >= GEN_8
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.eggGroup1 = EGG_GROUP_FLYING,
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#else
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.eggGroup1 = EGG_GROUP_HUMAN_LIKE,
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#endif
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.eggGroup2 = EGG_GROUP_HUMAN_LIKE,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_LIMBER, ABILITY_UNBURDEN},
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@ -20442,7 +20474,11 @@ const struct BaseStats gBaseStats[] =
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.friendship = 70,
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.growthRate = GROWTH_MEDIUM_FAST,
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.eggGroup1 = EGG_GROUP_MONSTER,
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#if P_UPDATED_EGG_GROUPS >= GEN_8
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.eggGroup2 = EGG_GROUP_MONSTER,
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#else
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.eggGroup2 = EGG_GROUP_MINERAL,
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#endif
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_OWN_TEMPO, ABILITY_ICE_BODY},
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#else
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@ -20471,7 +20507,11 @@ const struct BaseStats gBaseStats[] =
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.friendship = 70,
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.growthRate = GROWTH_MEDIUM_FAST,
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.eggGroup1 = EGG_GROUP_MONSTER,
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#if P_UPDATED_EGG_GROUPS >= GEN_8
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.eggGroup2 = EGG_GROUP_MONSTER,
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#else
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.eggGroup2 = EGG_GROUP_MINERAL,
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#endif
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_OWN_TEMPO, ABILITY_ICE_BODY},
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#else
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@ -20500,7 +20540,11 @@ const struct BaseStats gBaseStats[] =
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.friendship = 70,
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.growthRate = GROWTH_MEDIUM_FAST,
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.eggGroup1 = EGG_GROUP_FLYING,
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#if P_UPDATED_EGG_GROUPS >= GEN_8
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.eggGroup2 = EGG_GROUP_DRAGON,
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#else
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.eggGroup2 = EGG_GROUP_FLYING,
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#endif
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_FRISK, ABILITY_INFILTRATOR},
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.abilityHidden = ABILITY_TELEPATHY,
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@ -20529,7 +20573,11 @@ const struct BaseStats gBaseStats[] =
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.friendship = 70,
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.growthRate = GROWTH_MEDIUM_FAST,
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.eggGroup1 = EGG_GROUP_FLYING,
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#if P_UPDATED_EGG_GROUPS >= GEN_8
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.eggGroup2 = EGG_GROUP_DRAGON,
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#else
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.eggGroup2 = EGG_GROUP_FLYING,
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#endif
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_FRISK, ABILITY_INFILTRATOR},
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.abilityHidden = ABILITY_TELEPATHY,
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