From 13fba7b31ffc8db2066cc58e8ab85816d5edee04 Mon Sep 17 00:00:00 2001 From: hedara90 <90hedara@gmail.com> Date: Wed, 1 Jan 2025 12:30:59 +0100 Subject: [PATCH] Added final Sparkling Aria+Shield Dust interaction test (#5923) Co-authored-by: Hedara --- test/battle/ability/shield_dust.c | 15 +++++++++++++++ 1 file changed, 15 insertions(+) diff --git a/test/battle/ability/shield_dust.c b/test/battle/ability/shield_dust.c index 6b777d9aea..5833615027 100644 --- a/test/battle/ability/shield_dust.c +++ b/test/battle/ability/shield_dust.c @@ -147,6 +147,21 @@ DOUBLE_BATTLE_TEST("Shield Dust does or does not block Sparkling Aria depending } } +DOUBLE_BATTLE_TEST("Shield Dust blocks Sparkling Aria if all other targets avoid getting hit by") +{ + KNOWN_FAILING; // #4636 + GIVEN { + PLAYER(SPECIES_PRIMARINA); + PLAYER(SPECIES_VIVILLON) { Ability(ABILITY_SHIELD_DUST); Status1(STATUS1_BURN); } + OPPONENT(SPECIES_WOBBUFFET) { Status1(STATUS1_BURN); } + OPPONENT(SPECIES_WYNAUT) { Status1(STATUS1_BURN); } + } WHEN { + TURN { MOVE(opponentLeft, MOVE_FLY, target:playerLeft); MOVE(opponentRight, MOVE_PROTECT); MOVE(playerRight, MOVE_CELEBRATE); MOVE(playerLeft, MOVE_SPARKLING_ARIA); } + } SCENE { + NOT MESSAGE("Vivillon's burn was cured!"); + } +} + SINGLE_BATTLE_TEST("Shield Dust blocks Sparkling Aria in singles") { GIVEN {