From eac81356872713024694368109da02b16a4976fb Mon Sep 17 00:00:00 2001 From: Evan Date: Thu, 10 Dec 2020 21:37:37 -0700 Subject: [PATCH 001/173] set up ai c function table --- src/battle_ai_script_commands.c | 128 +++++++++++++++++++++++++++++++- 1 file changed, 125 insertions(+), 3 deletions(-) diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c index 8a5f423a4e..22b1df3d56 100644 --- a/src/battle_ai_script_commands.c +++ b/src/battle_ai_script_commands.c @@ -187,6 +187,55 @@ EWRAM_DATA static u8 sBattler_AI = 0; // const rom data typedef void (*BattleAICmdFunc)(void); +static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalViability); +static u8 AI_TryToFaint(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalViability); +static u8 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalViability); +static u8 AI_SetupFirstTurn(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalViability); +static u8 AI_Risky(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalViability); +static u8 AI_PreferStrongestMove(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalViability); +static u8 AI_PreferBatonPass(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalViability); +static u8 AI_DoubleBattle(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalViability); +static u8 AI_HPAware(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalViability); +static u8 AI_Roaming(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalViability); +static u8 AI_Safari(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalViability); +static u8 AI_FirstBattle(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalViability); + +static u8 (*const sBattleAiFuncTable[])(u8, u8, u16, u8) = +{ + [0] = AI_CheckBadMove, // AI_SCRIPT_CHECK_BAD_MOVE + [1] = AI_TryToFaint, // AI_SCRIPT_TRY_TO_FAINT + [2] = AI_CheckViability, // AI_SCRIPT_CHECK_VIABILITY + [3] = AI_SetupFirstTurn, // AI_SCRIPT_SETUP_FIRST_TURN + [4] = AI_Risky, // AI_SCRIPT_RISKY + [5] = AI_PreferStrongestMove, // AI_SCRIPT_PREFER_STRONGEST_MOVE + [6] = AI_PreferBatonPass, // AI_SCRIPT_PREFER_BATON_PASS + [7] = AI_DoubleBattle, // AI_SCRIPT_DOUBLE_BATTLE + [8] = AI_HPAware, // AI_SCRIPT_HP_AWARE + [9] = NULL, // Unused + [10] = NULL, // Unused + [11] = NULL, // Unused + [12] = NULL, // Unused + [13] = NULL, // Unused + [14] = NULL, // Unused + [15] = NULL, // Unused + [16] = NULL, // Unused + [17] = NULL, // Unused + [18] = NULL, // Unused + [19] = NULL, // Unused + [20] = NULL, // Unused + [21] = NULL, // Unused + [22] = NULL, // Unused + [23] = NULL, // Unused + [24] = NULL, // Unused + [25] = NULL, // Unused + [26] = NULL, // Unused + [27] = NULL, // Unused + [28] = NULL, // Unused + [29] = AI_Roaming, // AI_SCRIPT_ROAMING + [30] = AI_Safari, // AI_SCRIPT_SAFARI + [31] = AI_FirstBattle, // AI_SCRIPT_FIRST_BATTLE +}; + static const BattleAICmdFunc sBattleAICmdTable[] = { Cmd_if_random_less_than, // 0x0 @@ -711,9 +760,17 @@ static void BattleAI_DoAIProcessing(void) AI_THINKING_STRUCT->aiState++; break; case AIState_Processing: - if (AI_THINKING_STRUCT->moveConsidered != 0) - { - sBattleAICmdTable[*gAIScriptPtr](); // Run AI command. + if (AI_THINKING_STRUCT->moveConsidered != MOVE_NONE + && AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] > 0) + { + if (AI_THINKING_STRUCT->aiLogicId < ARRAY_COUNT(sBattleAiFuncTable) + && sBattleAiFuncTable[AI_THINKING_STRUCT->aiLogicId] != NULL) + { + AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = sBattleAiFuncTable[AI_THINKING_STRUCT->aiLogicId](gBattlerAttacker, + gBattlerTarget, + AI_THINKING_STRUCT->moveConsidered, + AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex]); //Run AI script + } } else { @@ -2869,3 +2926,68 @@ static void Cmd_if_has_move_with_accuracy_lt(void) else gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); } + + + + + + +// AI Functions +static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalViability) +{ +} + +static u8 AI_TryToFaint(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalViability) +{ +} + +static u8 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalViability) +{ +} + +static u8 AI_SetupFirstTurn(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalViability) +{ +} + +static u8 AI_Risky(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalViability) +{ +} + +static u8 AI_PreferStrongestMove(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalViability) +{ +} + +static u8 AI_PreferBatonPass(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalViability) +{ +} + +static u8 AI_DoubleBattle(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalViability) +{ +} + +static u8 AI_HPAware(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalViability) +{ +} + +static u8 AI_Roaming(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalViability) +{ +} + +static u8 AI_Safari(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalViability) +{ +} + +static u8 AI_FirstBattle(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalViability) +{ + +} + + + + + + + + + + From aad3a800c3adf9c429f489d3c6db90972bfdaba3 Mon Sep 17 00:00:00 2001 From: Evan Date: Thu, 10 Dec 2020 22:10:21 -0700 Subject: [PATCH 002/173] c functions for ai roamers/safari/first battle --- data/battle_ai_scripts.s | 64 +--------------------------- include/battle_ai_util.h | 8 ++++ ld_script.txt | 1 + src/battle_ai_script_commands.c | 75 ++++++++++++++++++++++----------- src/battle_ai_util.c | 47 +++++++++++++++++++++ 5 files changed, 108 insertions(+), 87 deletions(-) create mode 100644 include/battle_ai_util.h create mode 100644 src/battle_ai_util.c diff --git a/data/battle_ai_scripts.s b/data/battle_ai_scripts.s index 17238670d0..9e504dd55e 100644 --- a/data/battle_ai_scripts.s +++ b/data/battle_ai_scripts.s @@ -21,29 +21,7 @@ gBattleAI_ScriptsTable:: @ 82DBEF8 .4byte AI_PreferBatonPass @ AI_SCRIPT_PREFER_BATON_PASS .4byte AI_DoubleBattle @ AI_SCRIPT_DOUBLE_BATTLE .4byte AI_HPAware @ AI_SCRIPT_HP_AWARE - .4byte AI_Unknown @ AI_SCRIPT_UNKNOWN - .4byte AI_Ret - .4byte AI_Ret - .4byte AI_Ret - .4byte AI_Ret - .4byte AI_Ret - .4byte AI_Ret - .4byte AI_Ret - .4byte AI_Ret - .4byte AI_Ret - .4byte AI_Ret - .4byte AI_Ret - .4byte AI_Ret - .4byte AI_Ret - .4byte AI_Ret - .4byte AI_Ret - .4byte AI_Ret - .4byte AI_Ret - .4byte AI_Ret - .4byte AI_Ret - .4byte AI_Roaming @ AI_SCRIPT_ROAMING - .4byte AI_Safari @ AI_SCRIPT_SAFARI - .4byte AI_FirstBattle @ AI_SCRIPT_FIRST_BATTLE + AI_CheckBadMove: if_target_is_ally AI_Ret @@ -4140,47 +4118,7 @@ AI_HPAware_DiscouragedEffectsWhenTargetLowHP: @ 82DE2B1 .byte EFFECT_DRAGON_DANCE .byte -1 -AI_Unknown: - if_target_is_ally AI_TryOnAlly - if_not_effect EFFECT_SUNNY_DAY, AI_Unknown_End - if_equal 0, AI_Unknown_End - is_first_turn_for AI_USER - if_equal 0, AI_Unknown_End - score +5 -AI_Unknown_End: @ 82DE308 - end - -AI_Roaming: - if_status2 AI_USER, STATUS2_WRAPPED, AI_Roaming_End - if_status2 AI_USER, STATUS2_ESCAPE_PREVENTION, AI_Roaming_End - get_ability AI_TARGET - if_equal ABILITY_SHADOW_TAG, AI_Roaming_End - get_ability AI_USER - if_equal ABILITY_LEVITATE, AI_Roaming_Flee - get_ability AI_TARGET - if_equal ABILITY_ARENA_TRAP, AI_Roaming_End - -AI_Roaming_Flee: @ 82DE335 - flee - -AI_Roaming_End: @ 82DE336 - end - -AI_Safari: - if_random_safari_flee AI_Safari_Flee - watch - -AI_Safari_Flee: - flee - -AI_FirstBattle: - if_hp_equal AI_TARGET, 20, AI_FirstBattle_Flee - if_hp_less_than AI_TARGET, 20, AI_FirstBattle_Flee - end - -AI_FirstBattle_Flee: - flee AI_Ret: end diff --git a/include/battle_ai_util.h b/include/battle_ai_util.h new file mode 100644 index 0000000000..2772c66216 --- /dev/null +++ b/include/battle_ai_util.h @@ -0,0 +1,8 @@ +#ifndef GUARD_BATTLE_AI_UTIL_H +#define GUARD_BATTLE_AI_UTIL_H + +u32 GetHealthPercentage(u8 battler); +bool32 IsBattlerTrapped(u8 battler, bool8 switching); + + +#endif //GUARD_BATTLE_AI_UTIL_H \ No newline at end of file diff --git a/ld_script.txt b/ld_script.txt index 091b6e693c..2bf411e627 100644 --- a/ld_script.txt +++ b/ld_script.txt @@ -214,6 +214,7 @@ SECTIONS { src/slot_machine.o(.text); src/contest_painting.o(.text); src/battle_ai_script_commands.o(.text); + src/battle_ai_util.o(.text); src/trader.o(.text); src/starter_choose.o(.text); src/wallclock.o(.text); diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c index 22b1df3d56..695844bb28 100644 --- a/src/battle_ai_script_commands.c +++ b/src/battle_ai_script_commands.c @@ -2,6 +2,7 @@ #include "malloc.h" #include "battle.h" #include "battle_anim.h" +#include "battle_ai_util.h" #include "battle_ai_script_commands.h" #include "battle_factory.h" #include "battle_setup.h" @@ -187,18 +188,18 @@ EWRAM_DATA static u8 sBattler_AI = 0; // const rom data typedef void (*BattleAICmdFunc)(void); -static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalViability); -static u8 AI_TryToFaint(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalViability); -static u8 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalViability); -static u8 AI_SetupFirstTurn(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalViability); -static u8 AI_Risky(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalViability); -static u8 AI_PreferStrongestMove(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalViability); -static u8 AI_PreferBatonPass(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalViability); -static u8 AI_DoubleBattle(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalViability); -static u8 AI_HPAware(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalViability); -static u8 AI_Roaming(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalViability); -static u8 AI_Safari(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalViability); -static u8 AI_FirstBattle(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalViability); +static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalScore); +static u8 AI_TryToFaint(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalScore); +static u8 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalScore); +static u8 AI_SetupFirstTurn(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalScore); +static u8 AI_Risky(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalScore); +static u8 AI_PreferStrongestMove(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalScore); +static u8 AI_PreferBatonPass(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalScore); +static u8 AI_DoubleBattle(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalScore); +static u8 AI_HPAware(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalScore); +static u8 AI_Roaming(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalScore); +static u8 AI_Safari(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalScore); +static u8 AI_FirstBattle(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalScore); static u8 (*const sBattleAiFuncTable[])(u8, u8, u16, u8) = { @@ -2933,53 +2934,79 @@ static void Cmd_if_has_move_with_accuracy_lt(void) // AI Functions -static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalViability) +static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore) { } -static u8 AI_TryToFaint(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalViability) +static u8 AI_TryToFaint(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore) { } -static u8 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalViability) +static u8 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore) { } -static u8 AI_SetupFirstTurn(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalViability) +static u8 AI_SetupFirstTurn(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore) { } -static u8 AI_Risky(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalViability) +static u8 AI_Risky(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore) { } -static u8 AI_PreferStrongestMove(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalViability) +static u8 AI_PreferStrongestMove(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore) { } -static u8 AI_PreferBatonPass(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalViability) +static u8 AI_PreferBatonPass(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore) { } -static u8 AI_DoubleBattle(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalViability) +static u8 AI_DoubleBattle(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore) { } -static u8 AI_HPAware(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalViability) +static u8 AI_HPAware(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore) { } -static u8 AI_Roaming(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalViability) +static void AI_Flee(void) { + AI_THINKING_STRUCT->aiAction |= (AI_ACTION_DONE | AI_ACTION_FLEE | AI_ACTION_DO_NOT_ATTACK); } -static u8 AI_Safari(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalViability) +static void AI_Watch(void) { + AI_THINKING_STRUCT->aiAction |= (AI_ACTION_DONE | AI_ACTION_WATCH | AI_ACTION_DO_NOT_ATTACK); } -static u8 AI_FirstBattle(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalViability) +static u8 AI_Roaming(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore) { + if (IsBattlerTrapped(battlerAtk, FALSE)) + return originalScore; + AI_Flee(); + return originalScore; +} + +static u8 AI_Safari(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore) +{ + u8 safariFleeRate = gBattleStruct->safariEscapeFactor * 5; // Safari flee rate, from 0-20. + + if ((Random() % 100) < safariFleeRate) + AI_Flee(); + else + AI_Watch(); + + return originalScore; +} + +static u8 AI_FirstBattle(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore) +{ + if (GetHealthPercentage(battlerDef) <= 20) + AI_Flee(); + + return originalScore; } diff --git a/src/battle_ai_util.c b/src/battle_ai_util.c new file mode 100644 index 0000000000..8b9778668c --- /dev/null +++ b/src/battle_ai_util.c @@ -0,0 +1,47 @@ +#include "global.h" +#include "malloc.h" +#include "battle.h" +#include "battle_anim.h" +#include "battle_ai_util.h" +#include "battle_ai_script_commands.h" +#include "battle_factory.h" +#include "battle_setup.h" +#include "data.h" +#include "item.h" +#include "pokemon.h" +#include "random.h" +#include "recorded_battle.h" +#include "util.h" +#include "constants/abilities.h" +#include "constants/battle_ai.h" +#include "constants/battle_move_effects.h" +#include "constants/hold_effects.h" +#include "constants/moves.h" + +// Functions +u32 GetHealthPercentage(u8 battlerId) +{ + return (u32)(100 * gBattleMons[battlerId].hp / gBattleMons[battlerId].maxHP); +} + +bool32 IsBattlerTrapped(u8 battler, bool8 switching) +{ + u8 holdEffect = GetBattlerHoldEffect(battler, TRUE); + if (IS_BATTLER_OF_TYPE(battler, TYPE_GHOST) + || (switching && holdEffect == HOLD_EFFECT_SHED_SHELL) + || (!switching && GetBattlerAbility(battler) == ABILITY_RUN_AWAY) + || (!switching && holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN)) + { + return FALSE; + } + else + { + if (gBattleMons[battler].status2 & (STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED) + || IsAbilityPreventingEscape(battler) + || gStatuses3[battler] & (STATUS3_ROOTED) // TODO: sky drop target in air + || (gFieldStatuses & STATUS_FIELD_FAIRY_LOCK)) + return TRUE; + } + + return FALSE; +} \ No newline at end of file From 28698a982d0e936e178dc1ccf32e4b6da2469764 Mon Sep 17 00:00:00 2001 From: Evan Date: Fri, 11 Dec 2020 08:05:00 -0700 Subject: [PATCH 003/173] try to faint script -> c --- include/battle.h | 3 + include/battle_ai_script_commands.h | 2 + include/battle_ai_util.h | 24 +- ld_script.txt | 1 + src/battle_ai_script_commands.c | 475 +++------------------------- src/battle_ai_util.c | 443 +++++++++++++++++++++++++- 6 files changed, 518 insertions(+), 430 deletions(-) diff --git a/include/battle.h b/include/battle.h index a6e201a239..17fd49e7ea 100644 --- a/include/battle.h +++ b/include/battle.h @@ -294,6 +294,9 @@ struct BattleResources u8 bufferB[MAX_BATTLERS_COUNT][0x200]; }; +#define AI_THINKING_STRUCT ((struct AI_ThinkingStruct *)(gBattleResources->ai)) +#define BATTLE_HISTORY ((struct BattleHistory *)(gBattleResources->battleHistory)) + struct BattleResults { u8 playerFaintCounter; // 0x0 diff --git a/include/battle_ai_script_commands.h b/include/battle_ai_script_commands.h index be37873980..eb57d613f4 100644 --- a/include/battle_ai_script_commands.h +++ b/include/battle_ai_script_commands.h @@ -24,4 +24,6 @@ void ClearBattlerAbilityHistory(u8 battlerId); void RecordItemEffectBattle(u8 battlerId, u8 itemEffect); void ClearBattlerItemEffectHistory(u8 battlerId); +extern u8 sBattler_AI; + #endif // GUARD_BATTLE_AI_SCRIPT_COMMANDS_H diff --git a/include/battle_ai_util.h b/include/battle_ai_util.h index 2772c66216..dd9fe2a8a1 100644 --- a/include/battle_ai_util.h +++ b/include/battle_ai_util.h @@ -1,8 +1,30 @@ #ifndef GUARD_BATTLE_AI_UTIL_H #define GUARD_BATTLE_AI_UTIL_H +// for IsBattlerFaster +#define AI_CHECK_FASTER 0 // if_user_faster +#define AI_CHECK_SLOWER 1 // if_target_faster + +void RecordLastUsedMoveByTarget(void); +bool32 IsBattlerAIControlled(u32 battlerId); +void ClearBattlerMoveHistory(u8 battlerId); +void RecordLastUsedMoveBy(u32 battlerId, u32 move); +void RecordKnownMove(u8 battlerId, u32 move); +void RecordAbilityBattle(u8 battlerId, u16 abilityId); +void ClearBattlerAbilityHistory(u8 battlerId); +void RecordItemEffectBattle(u8 battlerId, u8 itemEffect); +void ClearBattlerItemEffectHistory(u8 battlerId); +void SaveBattlerData(u8 battlerId); +void SetBattlerData(u8 battlerId); +void RestoreBattlerData(u8 battlerId); + u32 GetHealthPercentage(u8 battler); bool32 IsBattlerTrapped(u8 battler, bool8 switching); - +u8 GetMovePowerResult(u16 move); +u16 AI_GetTypeEffectiveness(u16 move, u8 battlerAtk, u8 battlerDef); +u8 GetMoveEffectiveness(u16 move); +bool32 IsBattlerFaster(u8 battler); +bool32 CanTargetFaintAi(void); +s32 AI_GetAbility(u32 battlerId, bool32 guess); #endif //GUARD_BATTLE_AI_UTIL_H \ No newline at end of file diff --git a/ld_script.txt b/ld_script.txt index 2bf411e627..c6276922a9 100644 --- a/ld_script.txt +++ b/ld_script.txt @@ -590,6 +590,7 @@ SECTIONS { src/slot_machine.o(.rodata); src/contest_painting.o(.rodata); src/battle_ai_script_commands.o(.rodata); + src/battle_ai_util.o(.rodata); src/trader.o(.rodata); src/starter_choose.o(.rodata); src/wallclock.o(.rodata); diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c index 695844bb28..1e0b414d07 100644 --- a/src/battle_ai_script_commands.c +++ b/src/battle_ai_script_commands.c @@ -27,9 +27,6 @@ #define AI_ACTION_UNK7 0x0040 #define AI_ACTION_UNK8 0x0080 -#define AI_THINKING_STRUCT ((struct AI_ThinkingStruct *)(gBattleResources->ai)) -#define BATTLE_HISTORY ((struct BattleHistory *)(gBattleResources->battleHistory)) - // AI states enum { @@ -51,12 +48,10 @@ extern const u8 *const gBattleAI_ScriptsTable[]; static u8 ChooseMoveOrAction_Singles(void); static u8 ChooseMoveOrAction_Doubles(void); -static void RecordLastUsedMoveByTarget(void); static void BattleAI_DoAIProcessing(void); static void AIStackPushVar(const u8 *); static bool8 AIStackPop(void); static s32 CountUsablePartyMons(u8 battlerId); -static s32 AI_GetAbility(u32 battlerId, bool32 guess); static void Cmd_if_random_less_than(void); static void Cmd_if_random_greater_than(void); @@ -183,7 +178,7 @@ static void Cmd_if_has_move_with_accuracy_lt(void); // ewram EWRAM_DATA const u8 *gAIScriptPtr = NULL; -EWRAM_DATA static u8 sBattler_AI = 0; +EWRAM_DATA u8 sBattler_AI = 0; // const rom data typedef void (*BattleAICmdFunc)(void); @@ -363,22 +358,6 @@ static const BattleAICmdFunc sBattleAICmdTable[] = Cmd_if_has_move_with_accuracy_lt, // 0x79 }; -static const u16 sDiscouragedPowerfulMoveEffects[] = -{ - EFFECT_EXPLOSION, - EFFECT_DREAM_EATER, - EFFECT_RECHARGE, - EFFECT_SKULL_BASH, - EFFECT_SOLARBEAM, - EFFECT_SPIT_UP, - EFFECT_FOCUS_PUNCH, - EFFECT_SUPERPOWER, - EFFECT_ERUPTION, - EFFECT_OVERHEAT, - EFFECT_MIND_BLOWN, - 0xFFFF -}; - // code void BattleAI_SetupItems(void) { @@ -794,139 +773,6 @@ static void BattleAI_DoAIProcessing(void) } } -static void RecordLastUsedMoveByTarget(void) -{ - RecordKnownMove(gBattlerTarget, gLastMoves[gBattlerTarget]); -} - -bool32 IsBattlerAIControlled(u32 battlerId) -{ - switch (GetBattlerPosition(battlerId)) - { - case B_POSITION_PLAYER_LEFT: - default: - return FALSE; - case B_POSITION_OPPONENT_LEFT: - return TRUE; - case B_POSITION_PLAYER_RIGHT: - return ((gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) != 0); - case B_POSITION_OPPONENT_RIGHT: - return TRUE; - } -} - -void ClearBattlerMoveHistory(u8 battlerId) -{ - memset(BATTLE_HISTORY->usedMoves[battlerId], 0, sizeof(BATTLE_HISTORY->usedMoves[battlerId])); - memset(BATTLE_HISTORY->moveHistory[battlerId], 0, sizeof(BATTLE_HISTORY->moveHistory[battlerId])); - BATTLE_HISTORY->moveHistoryIndex[battlerId] = 0; -} - -void RecordLastUsedMoveBy(u32 battlerId, u32 move) -{ - u8 *index = &BATTLE_HISTORY->moveHistoryIndex[battlerId]; - - if (++(*index) >= AI_MOVE_HISTORY_COUNT) - *index = 0; - BATTLE_HISTORY->moveHistory[battlerId][*index] = move; -} - -void RecordKnownMove(u8 battlerId, u32 move) -{ - s32 i; - for (i = 0; i < MAX_MON_MOVES; i++) - { - if (BATTLE_HISTORY->usedMoves[battlerId][i] == move) - break; - if (BATTLE_HISTORY->usedMoves[battlerId][i] == MOVE_NONE) - { - BATTLE_HISTORY->usedMoves[battlerId][i] = move; - break; - } - } -} - -void RecordAbilityBattle(u8 battlerId, u16 abilityId) -{ - BATTLE_HISTORY->abilities[battlerId] = abilityId; -} - -void ClearBattlerAbilityHistory(u8 battlerId) -{ - BATTLE_HISTORY->abilities[battlerId] = ABILITY_NONE; -} - -void RecordItemEffectBattle(u8 battlerId, u8 itemEffect) -{ - BATTLE_HISTORY->itemEffects[battlerId] = itemEffect; -} - -void ClearBattlerItemEffectHistory(u8 battlerId) -{ - BATTLE_HISTORY->itemEffects[battlerId] = 0; -} - -static void SaveBattlerData(u8 battlerId) -{ - if (!IsBattlerAIControlled(battlerId)) - { - u32 i; - - AI_THINKING_STRUCT->saved[battlerId].ability = gBattleMons[battlerId].ability; - AI_THINKING_STRUCT->saved[battlerId].heldItem = gBattleMons[battlerId].item; - AI_THINKING_STRUCT->saved[battlerId].species = gBattleMons[battlerId].species; - for (i = 0; i < 4; i++) - AI_THINKING_STRUCT->saved[battlerId].moves[i] = gBattleMons[battlerId].moves[i]; - } -} - -static void SetBattlerData(u8 battlerId) -{ - if (!IsBattlerAIControlled(battlerId)) - { - struct Pokemon *illusionMon; - u32 i; - - // Use the known battler's ability. - if (BATTLE_HISTORY->abilities[battlerId] != ABILITY_NONE) - gBattleMons[battlerId].ability = BATTLE_HISTORY->abilities[battlerId]; - // Check if mon can only have one ability. - else if (gBaseStats[gBattleMons[battlerId].species].abilities[1] == ABILITY_NONE - || gBaseStats[gBattleMons[battlerId].species].abilities[1] == gBaseStats[gBattleMons[battlerId].species].abilities[0]) - gBattleMons[battlerId].ability = gBaseStats[gBattleMons[battlerId].species].abilities[0]; - // The ability is unknown. - else - gBattleMons[battlerId].ability = ABILITY_NONE; - - if (BATTLE_HISTORY->itemEffects[battlerId] == 0) - gBattleMons[battlerId].item = 0; - - for (i = 0; i < 4; i++) - { - if (BATTLE_HISTORY->usedMoves[battlerId][i] == 0) - gBattleMons[battlerId].moves[i] = 0; - } - - // Simulate Illusion - if ((illusionMon = GetIllusionMonPtr(battlerId)) != NULL) - gBattleMons[battlerId].species = GetMonData(illusionMon, MON_DATA_SPECIES2); - } -} - -static void RestoreBattlerData(u8 battlerId) -{ - if (!IsBattlerAIControlled(battlerId)) - { - u32 i; - - gBattleMons[battlerId].ability = AI_THINKING_STRUCT->saved[battlerId].ability; - gBattleMons[battlerId].item = AI_THINKING_STRUCT->saved[battlerId].heldItem; - gBattleMons[battlerId].species = AI_THINKING_STRUCT->saved[battlerId].species; - for (i = 0; i < 4; i++) - gBattleMons[battlerId].moves[i] = AI_THINKING_STRUCT->saved[battlerId].moves[i]; - } -} - static bool32 AI_GetIfCrit(u32 move, u8 battlerAtk, u8 battlerDef) { bool32 isCrit; @@ -1003,27 +849,6 @@ s32 AI_CalcPartyMonDamage(u16 move, u8 battlerAtk, u8 battlerDef, struct Pokemon return dmg; } -u16 AI_GetTypeEffectiveness(u16 move, u8 battlerAtk, u8 battlerDef) -{ - u16 typeEffectiveness, moveType; - - SaveBattlerData(battlerAtk); - SaveBattlerData(battlerDef); - - SetBattlerData(battlerAtk); - SetBattlerData(battlerDef); - - gBattleStruct->dynamicMoveType = 0; - SetTypeBeforeUsingMove(move, battlerAtk); - GET_MOVE_TYPE(move, moveType); - typeEffectiveness = CalcTypeEffectivenessMultiplier(move, moveType, battlerAtk, battlerDef, FALSE); - - RestoreBattlerData(battlerAtk); - RestoreBattlerData(battlerDef); - - return typeEffectiveness; -} - static void Cmd_if_random_less_than(void) { u16 random = Random(); @@ -1459,141 +1284,11 @@ static void Cmd_get_considered_move_power(void) gAIScriptPtr += 1; } -// Checks if one of the moves has side effects or perks -static u32 WhichMoveBetter(u32 move1, u32 move2) -{ - s32 defAbility = AI_GetAbility(gBattlerTarget, FALSE); - // Check if physical moves hurt. - if (GetBattlerHoldEffect(sBattler_AI, TRUE) != HOLD_EFFECT_PROTECTIVE_PADS - && (BATTLE_HISTORY->itemEffects[gBattlerTarget] == HOLD_EFFECT_ROCKY_HELMET - || defAbility == ABILITY_IRON_BARBS || defAbility == ABILITY_ROUGH_SKIN)) - { - if (IS_MOVE_PHYSICAL(move1) && !IS_MOVE_PHYSICAL(move2)) - return 1; - if (IS_MOVE_PHYSICAL(move2) && !IS_MOVE_PHYSICAL(move1)) - return 0; - } - // Check recoil - if (GetBattlerAbility(sBattler_AI) != ABILITY_ROCK_HEAD) - { - if (((gBattleMoves[move1].effect == EFFECT_RECOIL_25 - || gBattleMoves[move1].effect == EFFECT_RECOIL_IF_MISS - || gBattleMoves[move1].effect == EFFECT_RECOIL_50 - || gBattleMoves[move1].effect == EFFECT_RECOIL_33 - || gBattleMoves[move1].effect == EFFECT_RECOIL_33_STATUS) - && (gBattleMoves[move2].effect != EFFECT_RECOIL_25 - && gBattleMoves[move2].effect != EFFECT_RECOIL_IF_MISS - && gBattleMoves[move2].effect != EFFECT_RECOIL_50 - && gBattleMoves[move2].effect != EFFECT_RECOIL_33 - && gBattleMoves[move2].effect != EFFECT_RECOIL_33_STATUS - && gBattleMoves[move2].effect != EFFECT_RECHARGE))) - return 1; - - if (((gBattleMoves[move2].effect == EFFECT_RECOIL_25 - || gBattleMoves[move2].effect == EFFECT_RECOIL_IF_MISS - || gBattleMoves[move2].effect == EFFECT_RECOIL_50 - || gBattleMoves[move2].effect == EFFECT_RECOIL_33 - || gBattleMoves[move2].effect == EFFECT_RECOIL_33_STATUS) - && (gBattleMoves[move1].effect != EFFECT_RECOIL_25 - && gBattleMoves[move1].effect != EFFECT_RECOIL_IF_MISS - && gBattleMoves[move1].effect != EFFECT_RECOIL_50 - && gBattleMoves[move1].effect != EFFECT_RECOIL_33 - && gBattleMoves[move1].effect != EFFECT_RECOIL_33_STATUS - && gBattleMoves[move1].effect != EFFECT_RECHARGE))) - return 0; - } - // Check recharge - if (gBattleMoves[move1].effect == EFFECT_RECHARGE && gBattleMoves[move2].effect != EFFECT_RECHARGE) - return 1; - if (gBattleMoves[move2].effect == EFFECT_RECHARGE && gBattleMoves[move1].effect != EFFECT_RECHARGE) - return 0; - // Check additional effect. - if (gBattleMoves[move1].effect == 0 && gBattleMoves[move2].effect != 0) - return 1; - if (gBattleMoves[move2].effect == 0 && gBattleMoves[move1].effect != 0) - return 0; - - return 2; -} static void Cmd_get_how_powerful_move_is(void) { - s32 i, checkedMove, bestId, currId, hp; - s32 moveDmgs[MAX_MON_MOVES]; - - for (i = 0; sDiscouragedPowerfulMoveEffects[i] != 0xFFFF; i++) - { - if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect == sDiscouragedPowerfulMoveEffects[i]) - break; - } - - if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power != 0 - && sDiscouragedPowerfulMoveEffects[i] == 0xFFFF) - { - for (checkedMove = 0; checkedMove < MAX_MON_MOVES; checkedMove++) - { - for (i = 0; sDiscouragedPowerfulMoveEffects[i] != 0xFFFF; i++) - { - if (gBattleMoves[gBattleMons[sBattler_AI].moves[checkedMove]].effect == sDiscouragedPowerfulMoveEffects[i]) - break; - } - - if (gBattleMons[sBattler_AI].moves[checkedMove] != MOVE_NONE - && sDiscouragedPowerfulMoveEffects[i] == 0xFFFF - && gBattleMoves[gBattleMons[sBattler_AI].moves[checkedMove]].power != 0) - { - moveDmgs[checkedMove] = AI_THINKING_STRUCT->simulatedDmg[sBattler_AI][gBattlerTarget][checkedMove]; - } - else - { - moveDmgs[checkedMove] = 0; - } - } - - hp = gBattleMons[gBattlerTarget].hp + (20 * gBattleMons[gBattlerTarget].hp / 100); // 20 % add to make sure the battler is always fainted - // If a move can faint battler, it doesn't matter how much damage it does - for (i = 0; i < MAX_MON_MOVES; i++) - { - if (moveDmgs[i] > hp) - moveDmgs[i] = hp; - } - - for (bestId = 0, i = 1; i < MAX_MON_MOVES; i++) - { - if (moveDmgs[i] > moveDmgs[bestId]) - bestId = i; - if (moveDmgs[i] == moveDmgs[bestId]) - { - switch (WhichMoveBetter(gBattleMons[sBattler_AI].moves[bestId], gBattleMons[sBattler_AI].moves[i])) - { - case 2: - if (Random() & 1) - break; - case 1: - bestId = i; - break; - } - } - } - - currId = AI_THINKING_STRUCT->movesetIndex; - if (currId == bestId) - AI_THINKING_STRUCT->funcResult = MOVE_POWER_BEST; - // Compare percentage difference. - else if ((moveDmgs[currId] >= hp || moveDmgs[bestId] < hp) // If current move can faint as well, or if neither can - && (moveDmgs[bestId] * 100 / hp) - (moveDmgs[currId] * 100 / hp) <= 30 - && WhichMoveBetter(gBattleMons[sBattler_AI].moves[bestId], gBattleMons[sBattler_AI].moves[currId]) != 0) - AI_THINKING_STRUCT->funcResult = MOVE_POWER_GOOD; - else - AI_THINKING_STRUCT->funcResult = MOVE_POWER_WEAK; - } - else - { - AI_THINKING_STRUCT->funcResult = MOVE_POWER_DISCOURAGED; // Highly discouraged in terms of power. - } - - gAIScriptPtr++; + // GetMovePowerResult } static void Cmd_get_last_used_battler_move(void) @@ -1620,48 +1315,7 @@ static void Cmd_if_not_equal_u32(void) static void Cmd_if_user_goes(void) { - u32 fasterAI = 0, fasterPlayer = 0, i; - s8 prioAI, prioPlayer; - - // Check move priorities first. - prioAI = GetMovePriority(sBattler_AI, AI_THINKING_STRUCT->moveConsidered); - SaveBattlerData(gBattlerTarget); - SetBattlerData(gBattlerTarget); - for (i = 0; i < MAX_MON_MOVES; i++) - { - if (gBattleMons[gBattlerTarget].moves[i] == 0 || gBattleMons[gBattlerTarget].moves[i] == 0xFFFF) - continue; - - prioPlayer = GetMovePriority(gBattlerTarget, gBattleMons[gBattlerTarget].moves[i]); - if (prioAI > prioPlayer) - fasterAI++; - else if (prioPlayer > prioAI) - fasterPlayer++; - } - RestoreBattlerData(gBattlerTarget); - - if (fasterAI > fasterPlayer) - { - if (gAIScriptPtr[1] == 0) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; - } - else if (fasterAI < fasterPlayer) - { - if (gAIScriptPtr[1] == 1) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; - } - else - { - // Priorities are the same(at least comparing to moves the AI is aware of), decide by speed. - if (GetWhoStrikesFirst(sBattler_AI, gBattlerTarget, TRUE) == gAIScriptPtr[1]) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; - } + // IsBattlerFaster } static void Cmd_nullsub_2A(void) @@ -1726,37 +1380,6 @@ static void Cmd_get_considered_move_effect(void) gAIScriptPtr += 1; } -static s32 AI_GetAbility(u32 battlerId, bool32 guess) -{ - // The AI knows its own ability. - if (IsBattlerAIControlled(battlerId)) - return gBattleMons[battlerId].ability; - - if (BATTLE_HISTORY->abilities[battlerId] != 0) - return BATTLE_HISTORY->abilities[battlerId]; - - // Abilities that prevent fleeing. - if (gBattleMons[battlerId].ability == ABILITY_SHADOW_TAG - || gBattleMons[battlerId].ability == ABILITY_MAGNET_PULL - || gBattleMons[battlerId].ability == ABILITY_ARENA_TRAP) - return gBattleMons[battlerId].ability; - - if (gBaseStats[gBattleMons[battlerId].species].abilities[0] != ABILITY_NONE) - { - if (gBaseStats[gBattleMons[battlerId].species].abilities[1] != ABILITY_NONE) - { - // AI has no knowledge of opponent, so it guesses which ability. - if (guess) - return gBaseStats[gBattleMons[battlerId].species].abilities[Random() & 1]; - } - else - { - return gBaseStats[gBattleMons[battlerId].species].abilities[0]; // It's definitely ability 1. - } - } - return -1; // Unknown. -} - static void Cmd_get_ability(void) { AI_THINKING_STRUCT->funcResult = AI_GetAbility(BattleAI_GetWantedBattler(gAIScriptPtr[1]), TRUE); @@ -1824,39 +1447,7 @@ static void Cmd_get_highest_type_effectiveness(void) static void Cmd_if_type_effectiveness(void) { - u8 damageVar; - u32 effectivenessMultiplier; - - gMoveResultFlags = 0; - gCurrentMove = AI_THINKING_STRUCT->moveConsidered; - effectivenessMultiplier = AI_GetTypeEffectiveness(gCurrentMove, sBattler_AI, gBattlerTarget); - switch (effectivenessMultiplier) - { - case UQ_4_12(0.0): - default: - damageVar = AI_EFFECTIVENESS_x0; - break; - case UQ_4_12(0.25): - damageVar = AI_EFFECTIVENESS_x0_25; - break; - case UQ_4_12(0.5): - damageVar = AI_EFFECTIVENESS_x0_5; - break; - case UQ_4_12(1.0): - damageVar = AI_EFFECTIVENESS_x1; - break; - case UQ_4_12(2.0): - damageVar = AI_EFFECTIVENESS_x2; - break; - case UQ_4_12(4.0): - damageVar = AI_EFFECTIVENESS_x4; - break; - } - - if (damageVar == gAIScriptPtr[1]) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; + // GetMoveEffectiveness } static void Cmd_nullsub_32(void) @@ -2725,21 +2316,7 @@ static void Cmd_if_physical_moves_unusable(void) // Check if target has means to faint ai mon. static void Cmd_if_ai_can_go_down(void) { - s32 i, dmg; - u32 unusable = CheckMoveLimitations(gBattlerTarget, 0, 0xFF & ~MOVE_LIMITATION_PP); - u16 *moves = gBattleResources->battleHistory->usedMoves[gBattlerTarget]; - - for (i = 0; i < MAX_MON_MOVES; i++) - { - if (moves[i] != MOVE_NONE && moves[i] != 0xFFFF && !(unusable & gBitTable[i]) - && AI_CalcDamage(moves[i], gBattlerTarget, sBattler_AI) >= gBattleMons[sBattler_AI].hp) - { - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); - return; - } - } - - gAIScriptPtr += 5; + // CanTargetFaintAi } static void Cmd_if_cant_use_belch(void) @@ -2940,6 +2517,48 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalSco static u8 AI_TryToFaint(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore) { + s32 dmg; + u8 result; + u8 score = originalScore; + + if (GetBattlerSide(battlerAtk) == GetBattlerSide(battlerDef)) + return originalScore; // don't try to faint your ally + + if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power == 0) + return originalScore; // can't make anything faint with no power + + dmg = AI_THINKING_STRUCT->simulatedDmg[sBattler_AI][gBattlerTarget][AI_THINKING_STRUCT->movesetIndex]; + if (gBattleMons[gBattlerTarget].hp <= dmg && gBattleMoves[move].effect != EFFECT_EXPLOSION) + { + // AI_TryToFaint_Can + if (IsBattlerFaster(AI_CHECK_FASTER) || gBattleMoves[move].flags & FLAG_HIGH_CRIT) + score += 4; + else + score += 2; + } + else + { + if (GetMovePowerResult(move) == MOVE_POWER_DISCOURAGED) + return (score - 1); + + if (GetMoveEffectiveness(move) == AI_EFFECTIVENESS_x4) + { + // AI_TryToFaint_DoubleSuperEffective + if ((Random() % 256) >= 80) + score += 2; + } + } + + //AI_TryToFaint_CheckIfDanger + if (!IsBattlerFaster(AI_CHECK_FASTER) && CanTargetFaintAi()) + { // AI_TryToFaint_Danger + if (GetMovePowerResult(move) != MOVE_POWER_BEST) + score--; + else + score++; + } + + return score; } static u8 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore) diff --git a/src/battle_ai_util.c b/src/battle_ai_util.c index 8b9778668c..3a62c02b54 100644 --- a/src/battle_ai_util.c +++ b/src/battle_ai_util.c @@ -18,7 +18,157 @@ #include "constants/hold_effects.h" #include "constants/moves.h" +// Const Data +static const u16 sDiscouragedPowerfulMoveEffects[] = +{ + EFFECT_EXPLOSION, + EFFECT_DREAM_EATER, + EFFECT_RECHARGE, + EFFECT_SKULL_BASH, + EFFECT_SOLARBEAM, + EFFECT_SPIT_UP, + EFFECT_FOCUS_PUNCH, + EFFECT_SUPERPOWER, + EFFECT_ERUPTION, + EFFECT_OVERHEAT, + EFFECT_MIND_BLOWN, + 0xFFFF +}; + // Functions +void RecordLastUsedMoveByTarget(void) +{ + RecordKnownMove(gBattlerTarget, gLastMoves[gBattlerTarget]); +} + +bool32 IsBattlerAIControlled(u32 battlerId) +{ + switch (GetBattlerPosition(battlerId)) + { + case B_POSITION_PLAYER_LEFT: + default: + return FALSE; + case B_POSITION_OPPONENT_LEFT: + return TRUE; + case B_POSITION_PLAYER_RIGHT: + return ((gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) != 0); + case B_POSITION_OPPONENT_RIGHT: + return TRUE; + } +} + +void ClearBattlerMoveHistory(u8 battlerId) +{ + memset(BATTLE_HISTORY->usedMoves[battlerId], 0, sizeof(BATTLE_HISTORY->usedMoves[battlerId])); + memset(BATTLE_HISTORY->moveHistory[battlerId], 0, sizeof(BATTLE_HISTORY->moveHistory[battlerId])); + BATTLE_HISTORY->moveHistoryIndex[battlerId] = 0; +} + +void RecordLastUsedMoveBy(u32 battlerId, u32 move) +{ + u8 *index = &BATTLE_HISTORY->moveHistoryIndex[battlerId]; + + if (++(*index) >= AI_MOVE_HISTORY_COUNT) + *index = 0; + BATTLE_HISTORY->moveHistory[battlerId][*index] = move; +} + +void RecordKnownMove(u8 battlerId, u32 move) +{ + s32 i; + for (i = 0; i < MAX_MON_MOVES; i++) + { + if (BATTLE_HISTORY->usedMoves[battlerId][i] == move) + break; + if (BATTLE_HISTORY->usedMoves[battlerId][i] == MOVE_NONE) + { + BATTLE_HISTORY->usedMoves[battlerId][i] = move; + break; + } + } +} + +void RecordAbilityBattle(u8 battlerId, u16 abilityId) +{ + BATTLE_HISTORY->abilities[battlerId] = abilityId; +} + +void ClearBattlerAbilityHistory(u8 battlerId) +{ + BATTLE_HISTORY->abilities[battlerId] = ABILITY_NONE; +} + +void RecordItemEffectBattle(u8 battlerId, u8 itemEffect) +{ + BATTLE_HISTORY->itemEffects[battlerId] = itemEffect; +} + +void ClearBattlerItemEffectHistory(u8 battlerId) +{ + BATTLE_HISTORY->itemEffects[battlerId] = 0; +} + +void SaveBattlerData(u8 battlerId) +{ + if (!IsBattlerAIControlled(battlerId)) + { + u32 i; + + AI_THINKING_STRUCT->saved[battlerId].ability = gBattleMons[battlerId].ability; + AI_THINKING_STRUCT->saved[battlerId].heldItem = gBattleMons[battlerId].item; + AI_THINKING_STRUCT->saved[battlerId].species = gBattleMons[battlerId].species; + for (i = 0; i < 4; i++) + AI_THINKING_STRUCT->saved[battlerId].moves[i] = gBattleMons[battlerId].moves[i]; + } +} + +void SetBattlerData(u8 battlerId) +{ + if (!IsBattlerAIControlled(battlerId)) + { + struct Pokemon *illusionMon; + u32 i; + + // Use the known battler's ability. + if (BATTLE_HISTORY->abilities[battlerId] != ABILITY_NONE) + gBattleMons[battlerId].ability = BATTLE_HISTORY->abilities[battlerId]; + // Check if mon can only have one ability. + else if (gBaseStats[gBattleMons[battlerId].species].abilities[1] == ABILITY_NONE + || gBaseStats[gBattleMons[battlerId].species].abilities[1] == gBaseStats[gBattleMons[battlerId].species].abilities[0]) + gBattleMons[battlerId].ability = gBaseStats[gBattleMons[battlerId].species].abilities[0]; + // The ability is unknown. + else + gBattleMons[battlerId].ability = ABILITY_NONE; + + if (BATTLE_HISTORY->itemEffects[battlerId] == 0) + gBattleMons[battlerId].item = 0; + + for (i = 0; i < 4; i++) + { + if (BATTLE_HISTORY->usedMoves[battlerId][i] == 0) + gBattleMons[battlerId].moves[i] = 0; + } + + // Simulate Illusion + if ((illusionMon = GetIllusionMonPtr(battlerId)) != NULL) + gBattleMons[battlerId].species = GetMonData(illusionMon, MON_DATA_SPECIES2); + } +} + +void RestoreBattlerData(u8 battlerId) +{ + if (!IsBattlerAIControlled(battlerId)) + { + u32 i; + + gBattleMons[battlerId].ability = AI_THINKING_STRUCT->saved[battlerId].ability; + gBattleMons[battlerId].item = AI_THINKING_STRUCT->saved[battlerId].heldItem; + gBattleMons[battlerId].species = AI_THINKING_STRUCT->saved[battlerId].species; + for (i = 0; i < 4; i++) + gBattleMons[battlerId].moves[i] = AI_THINKING_STRUCT->saved[battlerId].moves[i]; + } +} + u32 GetHealthPercentage(u8 battlerId) { return (u32)(100 * gBattleMons[battlerId].hp / gBattleMons[battlerId].maxHP); @@ -44,4 +194,295 @@ bool32 IsBattlerTrapped(u8 battler, bool8 switching) } return FALSE; -} \ No newline at end of file +} + +// Checks if one of the moves has side effects or perks +static u32 WhichMoveBetter(u32 move1, u32 move2) +{ + s32 defAbility = AI_GetAbility(gBattlerTarget, FALSE); + + // Check if physical moves hurt. + if (GetBattlerHoldEffect(sBattler_AI, TRUE) != HOLD_EFFECT_PROTECTIVE_PADS + && (BATTLE_HISTORY->itemEffects[gBattlerTarget] == HOLD_EFFECT_ROCKY_HELMET + || defAbility == ABILITY_IRON_BARBS || defAbility == ABILITY_ROUGH_SKIN)) + { + if (IS_MOVE_PHYSICAL(move1) && !IS_MOVE_PHYSICAL(move2)) + return 1; + if (IS_MOVE_PHYSICAL(move2) && !IS_MOVE_PHYSICAL(move1)) + return 0; + } + // Check recoil + if (GetBattlerAbility(sBattler_AI) != ABILITY_ROCK_HEAD) + { + if (((gBattleMoves[move1].effect == EFFECT_RECOIL_25 + || gBattleMoves[move1].effect == EFFECT_RECOIL_IF_MISS + || gBattleMoves[move1].effect == EFFECT_RECOIL_50 + || gBattleMoves[move1].effect == EFFECT_RECOIL_33 + || gBattleMoves[move1].effect == EFFECT_RECOIL_33_STATUS) + && (gBattleMoves[move2].effect != EFFECT_RECOIL_25 + && gBattleMoves[move2].effect != EFFECT_RECOIL_IF_MISS + && gBattleMoves[move2].effect != EFFECT_RECOIL_50 + && gBattleMoves[move2].effect != EFFECT_RECOIL_33 + && gBattleMoves[move2].effect != EFFECT_RECOIL_33_STATUS + && gBattleMoves[move2].effect != EFFECT_RECHARGE))) + return 1; + + if (((gBattleMoves[move2].effect == EFFECT_RECOIL_25 + || gBattleMoves[move2].effect == EFFECT_RECOIL_IF_MISS + || gBattleMoves[move2].effect == EFFECT_RECOIL_50 + || gBattleMoves[move2].effect == EFFECT_RECOIL_33 + || gBattleMoves[move2].effect == EFFECT_RECOIL_33_STATUS) + && (gBattleMoves[move1].effect != EFFECT_RECOIL_25 + && gBattleMoves[move1].effect != EFFECT_RECOIL_IF_MISS + && gBattleMoves[move1].effect != EFFECT_RECOIL_50 + && gBattleMoves[move1].effect != EFFECT_RECOIL_33 + && gBattleMoves[move1].effect != EFFECT_RECOIL_33_STATUS + && gBattleMoves[move1].effect != EFFECT_RECHARGE))) + return 0; + } + // Check recharge + if (gBattleMoves[move1].effect == EFFECT_RECHARGE && gBattleMoves[move2].effect != EFFECT_RECHARGE) + return 1; + if (gBattleMoves[move2].effect == EFFECT_RECHARGE && gBattleMoves[move1].effect != EFFECT_RECHARGE) + return 0; + // Check additional effect. + if (gBattleMoves[move1].effect == 0 && gBattleMoves[move2].effect != 0) + return 1; + if (gBattleMoves[move2].effect == 0 && gBattleMoves[move1].effect != 0) + return 0; + + return 2; +} + +u8 GetMovePowerResult(u16 move) +{ + s32 i, checkedMove, bestId, currId, hp; + s32 moveDmgs[MAX_MON_MOVES]; + u8 result; + + for (i = 0; sDiscouragedPowerfulMoveEffects[i] != 0xFFFF; i++) + { + if (gBattleMoves[move].effect == sDiscouragedPowerfulMoveEffects[i]) + break; + } + + if (gBattleMoves[move].power != 0 && sDiscouragedPowerfulMoveEffects[i] == 0xFFFF) + { + for (checkedMove = 0; checkedMove < MAX_MON_MOVES; checkedMove++) + { + for (i = 0; sDiscouragedPowerfulMoveEffects[i] != 0xFFFF; i++) + { + if (gBattleMoves[gBattleMons[sBattler_AI].moves[checkedMove]].effect == sDiscouragedPowerfulMoveEffects[i]) + break; + } + + if (gBattleMons[sBattler_AI].moves[checkedMove] != MOVE_NONE + && sDiscouragedPowerfulMoveEffects[i] == 0xFFFF + && gBattleMoves[gBattleMons[sBattler_AI].moves[checkedMove]].power != 0) + { + moveDmgs[checkedMove] = AI_THINKING_STRUCT->simulatedDmg[sBattler_AI][gBattlerTarget][checkedMove]; + } + else + { + moveDmgs[checkedMove] = 0; + } + } + + hp = gBattleMons[gBattlerTarget].hp + (20 * gBattleMons[gBattlerTarget].hp / 100); // 20 % add to make sure the battler is always fainted + // If a move can faint battler, it doesn't matter how much damage it does + for (i = 0; i < MAX_MON_MOVES; i++) + { + if (moveDmgs[i] > hp) + moveDmgs[i] = hp; + } + + for (bestId = 0, i = 1; i < MAX_MON_MOVES; i++) + { + if (moveDmgs[i] > moveDmgs[bestId]) + bestId = i; + if (moveDmgs[i] == moveDmgs[bestId]) + { + switch (WhichMoveBetter(gBattleMons[sBattler_AI].moves[bestId], gBattleMons[sBattler_AI].moves[i])) + { + case 2: + if (Random() & 1) + break; + case 1: + bestId = i; + break; + } + } + } + + currId = AI_THINKING_STRUCT->movesetIndex; + if (currId == bestId) + AI_THINKING_STRUCT->funcResult = MOVE_POWER_BEST; + // Compare percentage difference. + else if ((moveDmgs[currId] >= hp || moveDmgs[bestId] < hp) // If current move can faint as well, or if neither can + && (moveDmgs[bestId] * 100 / hp) - (moveDmgs[currId] * 100 / hp) <= 30 + && WhichMoveBetter(gBattleMons[sBattler_AI].moves[bestId], gBattleMons[sBattler_AI].moves[currId]) != 0) + AI_THINKING_STRUCT->funcResult = MOVE_POWER_GOOD; + else + AI_THINKING_STRUCT->funcResult = MOVE_POWER_WEAK; + } + else + { + AI_THINKING_STRUCT->funcResult = MOVE_POWER_DISCOURAGED; // Highly discouraged in terms of power. + } + + return AI_THINKING_STRUCT->funcResult; +} + +u16 AI_GetTypeEffectiveness(u16 move, u8 battlerAtk, u8 battlerDef) +{ + u16 typeEffectiveness, moveType; + + SaveBattlerData(battlerAtk); + SaveBattlerData(battlerDef); + + SetBattlerData(battlerAtk); + SetBattlerData(battlerDef); + + gBattleStruct->dynamicMoveType = 0; + SetTypeBeforeUsingMove(move, battlerAtk); + GET_MOVE_TYPE(move, moveType); + typeEffectiveness = CalcTypeEffectivenessMultiplier(move, moveType, battlerAtk, battlerDef, FALSE); + + RestoreBattlerData(battlerAtk); + RestoreBattlerData(battlerDef); + + return typeEffectiveness; +} + +u8 GetMoveEffectiveness(u16 move) +{ + u8 damageVar; + u32 effectivenessMultiplier; + + gMoveResultFlags = 0; + gCurrentMove = move; + effectivenessMultiplier = AI_GetTypeEffectiveness(gCurrentMove, sBattler_AI, gBattlerTarget); + switch (effectivenessMultiplier) + { + case UQ_4_12(0.0): + default: + damageVar = AI_EFFECTIVENESS_x0; + break; + case UQ_4_12(0.25): + damageVar = AI_EFFECTIVENESS_x0_25; + break; + case UQ_4_12(0.5): + damageVar = AI_EFFECTIVENESS_x0_5; + break; + case UQ_4_12(1.0): + damageVar = AI_EFFECTIVENESS_x1; + break; + case UQ_4_12(2.0): + damageVar = AI_EFFECTIVENESS_x2; + break; + case UQ_4_12(4.0): + damageVar = AI_EFFECTIVENESS_x4; + break; + } + + return damageVar; +} + +// 0: is user(ai) faster +// 1: is target faster +bool32 IsBattlerFaster(u8 battler) +{ + u32 fasterAI = 0, fasterPlayer = 0, i; + s8 prioAI, prioPlayer; + + // Check move priorities first. + prioAI = GetMovePriority(sBattler_AI, AI_THINKING_STRUCT->moveConsidered); + SaveBattlerData(gBattlerTarget); + SetBattlerData(gBattlerTarget); + for (i = 0; i < MAX_MON_MOVES; i++) + { + if (gBattleMons[gBattlerTarget].moves[i] == 0 || gBattleMons[gBattlerTarget].moves[i] == 0xFFFF) + continue; + + prioPlayer = GetMovePriority(gBattlerTarget, gBattleMons[gBattlerTarget].moves[i]); + if (prioAI > prioPlayer) + fasterAI++; + else if (prioPlayer > prioAI) + fasterPlayer++; + } + RestoreBattlerData(gBattlerTarget); + + if (fasterAI > fasterPlayer) + { + if (battler == 0) // is user (ai) faster + return TRUE; + else + return FALSE; + } + else if (fasterAI < fasterPlayer) + { + if (battler == 1) // is target (player) faster + return TRUE; + else + return FALSE; + } + else + { + // Priorities are the same(at least comparing to moves the AI is aware of), decide by speed. + if (GetWhoStrikesFirst(sBattler_AI, gBattlerTarget, TRUE) == battler) + return TRUE; + else + return FALSE; + } +} + +// Check if target has means to faint ai mon. +bool32 CanTargetFaintAi(void) +{ + s32 i, dmg; + u32 unusable = CheckMoveLimitations(gBattlerTarget, 0, 0xFF & ~MOVE_LIMITATION_PP); + u16 *moves = gBattleResources->battleHistory->usedMoves[gBattlerTarget]; + + for (i = 0; i < MAX_MON_MOVES; i++) + { + if (moves[i] != MOVE_NONE && moves[i] != 0xFFFF && !(unusable & gBitTable[i]) + && AI_CalcDamage(moves[i], gBattlerTarget, sBattler_AI) >= gBattleMons[sBattler_AI].hp) + { + return TRUE; + } + } + + return FALSE; +} + +s32 AI_GetAbility(u32 battlerId, bool32 guess) +{ + // The AI knows its own ability. + if (IsBattlerAIControlled(battlerId)) + return gBattleMons[battlerId].ability; + + if (BATTLE_HISTORY->abilities[battlerId] != 0) + return BATTLE_HISTORY->abilities[battlerId]; + + // Abilities that prevent fleeing. + if (gBattleMons[battlerId].ability == ABILITY_SHADOW_TAG + || gBattleMons[battlerId].ability == ABILITY_MAGNET_PULL + || gBattleMons[battlerId].ability == ABILITY_ARENA_TRAP) + return gBattleMons[battlerId].ability; + + if (gBaseStats[gBattleMons[battlerId].species].abilities[0] != ABILITY_NONE) + { + if (gBaseStats[gBattleMons[battlerId].species].abilities[1] != ABILITY_NONE) + { + // AI has no knowledge of opponent, so it guesses which ability. + if (guess) + return gBaseStats[gBattleMons[battlerId].species].abilities[Random() & 1]; + } + else + { + return gBaseStats[gBattleMons[battlerId].species].abilities[0]; // It's definitely ability 1. + } + } + return -1; // Unknown. +} + From ac332d5e98d542a112d91394f9e7ac588d54608d Mon Sep 17 00:00:00 2001 From: Evan Date: Sun, 13 Dec 2020 15:02:21 -0700 Subject: [PATCH 004/173] check bad move --- data/battle_ai_scripts.s | 32 +- include/battle_ai_util.h | 72 +- include/battle_script_commands.h | 9 + include/battle_util.h | 14 + include/constants/battle.h | 2 + include/constants/battle_ai.h | 34 +- include/constants/battle_config.h | 1 + include/constants/hold_effects.h | 8 + src/battle_ai_script_commands.c | 2155 +++++++++++++++++++++++++++-- src/battle_ai_util.c | 1126 ++++++++++++++- src/battle_factory.c | 6 +- src/battle_script_commands.c | 163 +-- src/battle_util.c | 254 +++- src/data/trainers.h | 1678 +++++++++++----------- src/trainer_hill.c | 2 +- 15 files changed, 4408 insertions(+), 1148 deletions(-) diff --git a/data/battle_ai_scripts.s b/data/battle_ai_scripts.s index 9e504dd55e..c71c6b3c1b 100644 --- a/data/battle_ai_scripts.s +++ b/data/battle_ai_scripts.s @@ -22,6 +22,7 @@ gBattleAI_ScriptsTable:: @ 82DBEF8 .4byte AI_DoubleBattle @ AI_SCRIPT_DOUBLE_BATTLE .4byte AI_HPAware @ AI_SCRIPT_HP_AWARE +AI_TryToFaint: AI_CheckBadMove: if_target_is_ally AI_Ret @@ -3402,36 +3403,7 @@ AI_CV_DragonDance2: AI_CV_DragonDance_End: end -AI_TryToFaint: - if_target_is_ally AI_Ret - if_can_faint AI_TryToFaint_Can - get_how_powerful_move_is - if_equal MOVE_POWER_DISCOURAGED, Score_Minus1 -AI_TryToFaint2: - if_type_effectiveness AI_EFFECTIVENESS_x4, AI_TryToFaint_DoubleSuperEffective - goto AI_TryToFaint_CheckIfDanger -AI_TryToFaint_DoubleSuperEffective: - if_random_less_than 80, AI_TryToFaint_CheckIfDanger - score +2 - goto AI_TryToFaint_CheckIfDanger -AI_TryToFaint_Can: - if_effect EFFECT_EXPLOSION, AI_TryToFaint_CheckIfDanger - if_user_faster AI_TryToFaint_ScoreUp4 - if_move_flag FLAG_HIGH_CRIT, AI_TryToFaint_ScoreUp4 - score +2 - goto AI_TryToFaint_CheckIfDanger -AI_TryToFaint_ScoreUp4: - score +4 -AI_TryToFaint_CheckIfDanger: - if_user_faster AI_TryToFaint_End - if_ai_can_go_down AI_TryToFaint_Danger -AI_TryToFaint_End: - end -AI_TryToFaint_Danger: - get_how_powerful_move_is - if_not_equal MOVE_POWER_BEST, Score_Minus1 - score +1 - goto AI_TryToFaint_End + AI_SetupFirstTurn: if_target_is_ally AI_Ret diff --git a/include/battle_ai_util.h b/include/battle_ai_util.h index dd9fe2a8a1..5d778ef3fd 100644 --- a/include/battle_ai_util.h +++ b/include/battle_ai_util.h @@ -5,6 +5,8 @@ #define AI_CHECK_FASTER 0 // if_user_faster #define AI_CHECK_SLOWER 1 // if_target_faster +#define FOE(battler) ((battler ^ BIT_SIDE) & BIT_SIDE) + void RecordLastUsedMoveByTarget(void); bool32 IsBattlerAIControlled(u32 battlerId); void ClearBattlerMoveHistory(u8 battlerId); @@ -20,11 +22,73 @@ void RestoreBattlerData(u8 battlerId); u32 GetHealthPercentage(u8 battler); bool32 IsBattlerTrapped(u8 battler, bool8 switching); +bool32 IsBattlerFaster(u8 battler); +bool32 CanTargetFaintAi(u8 battlerDef, u8 battlerAtk); +s32 AI_GetAbility(u32 battlerId); +u16 AI_GetHoldEffect(u32 battlerId); +u32 AI_GetMoveAccuracy(u8 battlerAtk, u8 battlerDef, u16 atkAbility, u16 defAbility, u8 atkHoldEffect, u8 defHoldEffect, u16 move); +bool32 DoesBattlerIgnoreAbilityChecks(u16 atkAbility, u16 move); +bool32 AI_WeatherHasEffect(void); +bool32 CanAttackerFaintTarget(u8 battlerAtk, u8 battlerDef, u8 index); +s32 CountUsablePartyMons(u8 battlerId); +bool32 IsPartyFullyHealedExceptBattler(u8 battler); +bool32 AI_IsBattlerGrounded(u8 battlerId); +bool32 BattlerHasDamagingMove(u8 battlerId); +bool32 BattlerHasSecondaryDamage(u8 battlerId); +bool32 BattlerWillFaintFromWeather(u8 battler, u16 ability); +bool32 ShouldTryOHKO(u8 battlerAtk, u8 battlerDef, u16 atkAbility, u16 defAbility, u32 accuracy, u16 move); +bool32 ShouldUseRecoilMove(u8 battlerAtk, u8 battlerDef, u32 recoilDmg, u8 moveIndex); +u16 GetBattlerSideSpeedAverage(u8 battler); + +// stat stage checks +bool32 AnyStatIsRaised(u8 battlerId); +bool32 BattlerStatCanFall(u8 battler, u16 battlerAbility, u8 stat); +bool32 BattlerStatCanRise(u8 battler, u16 battlerAbility, u8 stat); +bool32 AreBattlersStatsMaxed(u8 battler); +bool32 BattlerHasAnyStatRaised(u8 battlerId); +u32 CountPositiveStatStages(u8 battlerId); +u32 CountNegativeStatStages(u8 battlerId); +bool32 BattlerShouldRaiseAttacks(u8 battlerId, u16 ability); + +// move checks u8 GetMovePowerResult(u16 move); u16 AI_GetTypeEffectiveness(u16 move, u8 battlerAtk, u8 battlerDef); -u8 GetMoveEffectiveness(u16 move); -bool32 IsBattlerFaster(u8 battler); -bool32 CanTargetFaintAi(void); -s32 AI_GetAbility(u32 battlerId, bool32 guess); +u8 AI_GetMoveEffectiveness(u16 move); +u16 *GetMovesArray(u32 battler); +bool32 IsConfusionMoveEffect(u16 moveEffect); +bool32 HasMoveWithSplit(u32 battler, u32 split); +bool32 HasMoveWithType(u32 battler, u8 type); +bool32 TestMoveFlagsInMoveset(u8 battler, u32 flags); +bool32 IsAromaVeilProtectedMove(u16 move); +bool32 IsNonVolatileStatusMoveEffect(u16 moveEffect); +bool32 IsStatLoweringMoveEffect(u16 moveEffect); +bool32 IsMoveRedirectionPrevented(u16 move, u16 atkAbility); +bool32 IsMoveEncouragedToHit(u8 battlerAtk, u8 battlerDef, u16 move); +bool32 IsHazardMoveEffect(u16 moveEffect); +bool32 MoveCallsOtherMove(u16 move); +bool32 MoveRequiresRecharging(u16 move); +bool32 IsInstructBannedMove(u16 move); + +// status checks +bool32 AI_ShouldPutToSleep(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u16 partnerMove); +bool32 AI_ShouldPoison(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u16 partnerMove); +bool32 AI_CanParalyze(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u16 partnerMove); +bool32 AnyPartyMemberStatused(u8 battlerId, bool32 checkSoundproof); +bool32 AI_CanConfuse(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 battlerAtkPartner, u16 move, u16 partnerMove); +bool32 AI_CanBurn(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 battlerAtkPartner, u16 move, u16 partnerMove); +bool32 AI_CanBeInfatuated(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 atkGender, u8 defGender); + +// partner logic +u16 GetAllyChosenMove(void); +bool32 IsValidDoubleBattle(u8 battlerAtk); +bool32 IsTargetingPartner(u8 battlerAtk, u8 battlerDef); +bool32 DoesPartnerHaveSameMoveEffect(u8 battlerAtkPartner, u8 battlerDef, u16 move, u16 partnerMove); +bool32 PartnerHasSameMoveEffectWithoutTarget(u8 battlerAtkPartner, u16 move, u16 partnerMove); +bool32 PartnerMoveEffectIsStatusSameTarget(u8 battlerAtkPartner, u8 battlerDef, u16 partnerMove); +bool32 PartnerMoveEffectIsWeather(u8 battlerAtkPartner, u16 partnerMove); +bool32 PartnerMoveEffectIsTerrain(u8 battlerAtkPartner, u16 partnerMove); +bool32 PartnerMoveIs(u8 battlerAtkPartner, u16 partnerMove, u16 moveCheck); +bool32 PartnerMoveIsSameAsAttacker(u8 battlerAtkPartner, u8 battlerDef, u16 move, u16 partnerMove); +bool32 PartnerMoveIsSameNoTarget(u8 battlerAtkPartner, u16 move, u16 partnerMove); #endif //GUARD_BATTLE_AI_UTIL_H \ No newline at end of file diff --git a/include/battle_script_commands.h b/include/battle_script_commands.h index 454b6ab345..693fdb36f5 100644 --- a/include/battle_script_commands.h +++ b/include/battle_script_commands.h @@ -6,6 +6,12 @@ #define WINDOW_CLEAR 0x1 #define WINDOW_x80 0x80 +struct StatFractions +{ + u8 dividend; + u8 divisor; +}; + s32 CalcCritChanceStage(u8 battlerAtk, u8 battlerDef, u32 move, bool32 recordAbility); u32 GetTotalAccuracy(u32 battlerAtk, u32 battlerDef, u32 move); u8 GetBattlerTurnOrderNum(u8 battlerId); @@ -26,8 +32,11 @@ u32 IsFlowerVeilProtected(u32 battler); u32 IsLeafGuardProtected(u32 battler); bool32 IsShieldsDownProtected(u32 battler); u32 IsAbilityStatusProtected(u32 battler); +bool32 CanCamouflage(u8 battlerId); +u16 GetNaturePowerMove(void); extern void (* const gBattleScriptingCommandsTable[])(void); extern const u8 gBattlePalaceNatureToMoveGroupLikelihood[NUM_NATURES][4]; +extern const struct StatFractions gAccuracyStageRatios[]; #endif // GUARD_BATTLE_SCRIPT_COMMANDS_H diff --git a/include/battle_util.h b/include/battle_util.h index f7699fceda..b26ea09398 100644 --- a/include/battle_util.h +++ b/include/battle_util.h @@ -130,5 +130,19 @@ void ClearIllusionMon(u32 battlerId); bool32 SetIllusionMon(struct Pokemon *mon, u32 battlerId); bool8 ShouldGetStatBadgeBoost(u16 flagId, u8 battlerId); u8 GetBattleMoveSplit(u32 moveId); +bool32 TestMoveFlags(u16 move, u32 flag); +struct Pokemon *GetBattlerPartyData(u8 battlerId); +bool32 CanFling(u8 battlerId); +bool32 IsTelekinesisBannedSpecies(u16 species); +bool32 IsHealBlockPreventingMove(u32 battler, u32 move); + +// ability checks +bool32 IsRolePlayBannedAbilityAtk(u16 ability); +bool32 IsRolePlayBannedAbility(u16 ability); +bool32 IsSkillSwapBannedAbility(u16 ability); +bool32 IsWorrySeedBannedAbility(u16 ability); +bool32 IsGastroAcidBannedAbility(u16 ability); +bool32 IsEntrainmentBannedAbilityAttacker(u16 ability); +bool32 IsEntrainmentTargetOrSimpleBeamBannedAbility(u16 ability); #endif // GUARD_BATTLE_UTIL_H diff --git a/include/constants/battle.h b/include/constants/battle.h index 40c604c9ed..0bc06b0adb 100644 --- a/include/constants/battle.h +++ b/include/constants/battle.h @@ -220,6 +220,8 @@ #define SIDE_STATUS_CRAFTY_SHIELD (1 << 20) #define SIDE_STATUS_MAT_BLOCK (1 << 21) +#define SIDE_HAZARDS_ANY (SIDE_STATUS_SPIKES | SIDE_STATUS_STICKY_WEB | SIDE_STATUS_TOXIC_SPIKES | SIDE_STATUS_STEALTH_ROCK) + // Field affecting statuses. #define STATUS_FIELD_MAGIC_ROOM 0x1 #define STATUS_FIELD_TRICK_ROOM 0x2 diff --git a/include/constants/battle_ai.h b/include/constants/battle_ai.h index 974ef2b770..dd29f20f2e 100644 --- a/include/constants/battle_ai.h +++ b/include/constants/battle_ai.h @@ -35,20 +35,24 @@ #define MOVE_POWER_GOOD 2 // Similar dmg range with best. #define MOVE_POWER_WEAK 3 // Significantly lower than best and good. -// script's table id to bit -#define AI_SCRIPT_CHECK_BAD_MOVE (1 << 0) -#define AI_SCRIPT_TRY_TO_FAINT (1 << 1) -#define AI_SCRIPT_CHECK_VIABILITY (1 << 2) -#define AI_SCRIPT_SETUP_FIRST_TURN (1 << 3) -#define AI_SCRIPT_RISKY (1 << 4) -#define AI_SCRIPT_PREFER_STRONGEST_MOVE (1 << 5) -#define AI_SCRIPT_PREFER_BATON_PASS (1 << 6) -#define AI_SCRIPT_DOUBLE_BATTLE (1 << 7) -#define AI_SCRIPT_HP_AWARE (1 << 8) -#define AI_SCRIPT_UNKNOWN (1 << 9) -// 10 - 28 are not used -#define AI_SCRIPT_ROAMING (1 << 29) -#define AI_SCRIPT_SAFARI (1 << 30) -#define AI_SCRIPT_FIRST_BATTLE (1 << 31) +// AI Flags. Most run specific functions to update score, new flags are used for internal logic in other scripts +#define AI_FLAG_CHECK_BAD_MOVE (1 << 0) +#define AI_FLAG_TRY_TO_FAINT (1 << 1) +#define AI_FLAG_CHECK_VIABILITY (1 << 2) +#define AI_FLAG_SETUP_FIRST_TURN (1 << 3) +#define AI_FLAG_RISKY (1 << 4) +#define AI_FLAG_PREFER_STRONGEST_MOVE (1 << 5) +#define AI_FLAG_PREFER_BATON_PASS (1 << 6) +#define AI_FLAG_DOUBLE_BATTLE (1 << 7) +#define AI_FLAG_HP_AWARE (1 << 8) +// Flags that don't run specific checks themselves, but are used in other score functions +#define AI_FLAG_NEGATE_AWARE (1 << 9) // AI is aware of negating effects like wonder room, mold breaker, etc (eg. smart trainers). TODO unfinished +#define AI_FLAG_HELP_PARTNER (1 << 10) // AI can try to help partner. If not set, will tend not to target partner +#define AI_FLAG_WILL_SUICIDE (1 << 11) // AI will use explosion / self destruct / final gambit / etc + +// 'other' ai logic flags +#define AI_FLAG_ROAMING (1 << 29) +#define AI_FLAG_SAFARI (1 << 30) +#define AI_FLAG_FIRST_BATTLE (1 << 31) #endif // GUARD_CONSTANTS_BATTLE_AI_H diff --git a/include/constants/battle_config.h b/include/constants/battle_config.h index 55c62af987..9abe4c82d4 100644 --- a/include/constants/battle_config.h +++ b/include/constants/battle_config.h @@ -123,6 +123,7 @@ // Item settings #define B_HP_BERRIES GEN_6 // In Gen4+, berries which restore hp activate immediately after hp drops to half. In gen3, the effect occurs at the end of the turn. #define B_BERRIES_INSTANT GEN_6 // In Gen4+, most berries activate on battle start/switch-in if applicable. In gen3, they only activate either at the move end or turn end. +#define B_MENTAL_HERB GEN_5 // In Gen5+, mental herb cures Taunt, Encore, Heal Block, and Disable // Flag settings. // To use the following features in scripting, replace the 0s with the flag ID you're assigning it to. Eg: Replace with FLAG_UNUSED_0x264 so you can use that flag for toggling the feature. diff --git a/include/constants/hold_effects.h b/include/constants/hold_effects.h index 85017cb405..bf983cf5e6 100644 --- a/include/constants/hold_effects.h +++ b/include/constants/hold_effects.h @@ -136,6 +136,14 @@ #define HOLD_EFFECT_MEMORY 153 #define HOLD_EFFECT_PLATE 154 +// Gen8 hold effects +#define HOLD_EFFECT_UTILITY_UMBRELLA 155 +#define HOLD_EFFECT_EJECT_PACK 156 +#define HOLD_EFFECT_ROOM_SERVICE 157 +#define HOLD_EFFECT_BLUNDER_POLICY 158 +#define HOLD_EFFECT_HEAVY_DUTY_BOOTS 159 +#define HOLD_EFFECT_THROAT_SPRAY 160 + #define HOLD_EFFECT_CHOICE(holdEffect)((holdEffect == HOLD_EFFECT_CHOICE_BAND || holdEffect == HOLD_EFFECT_CHOICE_SCARF || holdEffect == HOLD_EFFECT_CHOICE_SPECS)) #endif // GUARD_HOLD_EFFECTS_H diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c index 1e0b414d07..5144e5ce88 100644 --- a/src/battle_ai_script_commands.c +++ b/src/battle_ai_script_commands.c @@ -27,6 +27,18 @@ #define AI_ACTION_UNK7 0x0040 #define AI_ACTION_UNK8 0x0080 +#define RETURN_SCORE_MINUS(a) \ +{ \ + score -= a; \ + return score; \ +} +#define RETURN_SCORE_PLUS(a) \ +{ \ + score += a; \ + return score; \ +} + + // AI states enum { @@ -51,7 +63,6 @@ static u8 ChooseMoveOrAction_Doubles(void); static void BattleAI_DoAIProcessing(void); static void AIStackPushVar(const u8 *); static bool8 AIStackPop(void); -static s32 CountUsablePartyMons(u8 battlerId); static void Cmd_if_random_less_than(void); static void Cmd_if_random_greater_than(void); @@ -198,16 +209,16 @@ static u8 AI_FirstBattle(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 orig static u8 (*const sBattleAiFuncTable[])(u8, u8, u16, u8) = { - [0] = AI_CheckBadMove, // AI_SCRIPT_CHECK_BAD_MOVE - [1] = AI_TryToFaint, // AI_SCRIPT_TRY_TO_FAINT - [2] = AI_CheckViability, // AI_SCRIPT_CHECK_VIABILITY - [3] = AI_SetupFirstTurn, // AI_SCRIPT_SETUP_FIRST_TURN - [4] = AI_Risky, // AI_SCRIPT_RISKY - [5] = AI_PreferStrongestMove, // AI_SCRIPT_PREFER_STRONGEST_MOVE - [6] = AI_PreferBatonPass, // AI_SCRIPT_PREFER_BATON_PASS - [7] = AI_DoubleBattle, // AI_SCRIPT_DOUBLE_BATTLE - [8] = AI_HPAware, // AI_SCRIPT_HP_AWARE - [9] = NULL, // Unused + [0] = AI_CheckBadMove, // AI_FLAG_CHECK_BAD_MOVE + [1] = AI_TryToFaint, // AI_FLAG_TRY_TO_FAINT + [2] = AI_CheckViability, // AI_FLAG_CHECK_VIABILITY + [3] = AI_SetupFirstTurn, // AI_FLAG_SETUP_FIRST_TURN + [4] = AI_Risky, // AI_FLAG_RISKY + [5] = AI_PreferStrongestMove, // AI_FLAG_PREFER_STRONGEST_MOVE + [6] = AI_PreferBatonPass, // AI_FLAG_PREFER_BATON_PASS + [7] = AI_DoubleBattle, // AI_FLAG_DOUBLE_BATTLE + [8] = AI_HPAware, // AI_FLAG_HP_AWARE + [9] = NULL, // Unused [10] = NULL, // Unused [11] = NULL, // Unused [12] = NULL, // Unused @@ -227,9 +238,9 @@ static u8 (*const sBattleAiFuncTable[])(u8, u8, u16, u8) = [26] = NULL, // Unused [27] = NULL, // Unused [28] = NULL, // Unused - [29] = AI_Roaming, // AI_SCRIPT_ROAMING - [30] = AI_Safari, // AI_SCRIPT_SAFARI - [31] = AI_FirstBattle, // AI_SCRIPT_FIRST_BATTLE + [29] = AI_Roaming, // AI_FLAG_ROAMING + [30] = AI_Safari, // AI_FLAG_SAFARI + [31] = AI_FirstBattle, // AI_FLAG_FIRST_BATTLE }; static const BattleAICmdFunc sBattleAICmdTable[] = @@ -391,22 +402,22 @@ void BattleAI_SetupFlags(void) if (gBattleTypeFlags & BATTLE_TYPE_RECORDED) AI_THINKING_STRUCT->aiFlags = GetAiScriptsInRecordedBattle(); else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) - AI_THINKING_STRUCT->aiFlags = AI_SCRIPT_SAFARI; + AI_THINKING_STRUCT->aiFlags = AI_FLAG_SAFARI; else if (gBattleTypeFlags & BATTLE_TYPE_ROAMER) - AI_THINKING_STRUCT->aiFlags = AI_SCRIPT_ROAMING; + AI_THINKING_STRUCT->aiFlags = AI_FLAG_ROAMING; else if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) - AI_THINKING_STRUCT->aiFlags = AI_SCRIPT_FIRST_BATTLE; + AI_THINKING_STRUCT->aiFlags = AI_FLAG_FIRST_BATTLE; else if (gBattleTypeFlags & BATTLE_TYPE_FACTORY) AI_THINKING_STRUCT->aiFlags = GetAiScriptsInBattleFactory(); else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_TRAINER_HILL | BATTLE_TYPE_SECRET_BASE)) - AI_THINKING_STRUCT->aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_CHECK_VIABILITY | AI_SCRIPT_TRY_TO_FAINT; + AI_THINKING_STRUCT->aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT; else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) AI_THINKING_STRUCT->aiFlags = gTrainers[gTrainerBattleOpponent_A].aiFlags | gTrainers[gTrainerBattleOpponent_B].aiFlags; else AI_THINKING_STRUCT->aiFlags = gTrainers[gTrainerBattleOpponent_A].aiFlags; if (gBattleTypeFlags & (BATTLE_TYPE_DOUBLE | BATTLE_TYPE_TWO_OPPONENTS) || gTrainers[gTrainerBattleOpponent_A].doubleBattle) - AI_THINKING_STRUCT->aiFlags |= AI_SCRIPT_DOUBLE_BATTLE; // Act smart in doubles and don't attack your partner. + AI_THINKING_STRUCT->aiFlags |= AI_FLAG_DOUBLE_BATTLE; // Act smart in doubles and don't attack your partner. } void BattleAI_SetupAIData(u8 defaultScoreMoves) @@ -542,13 +553,13 @@ static u8 ChooseMoveOrAction_Singles(void) && !(gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)) && !(gStatuses3[gActiveBattler] & STATUS3_ROOTED) && !(gBattleTypeFlags & (BATTLE_TYPE_ARENA | BATTLE_TYPE_PALACE)) - && AI_THINKING_STRUCT->aiFlags & (AI_SCRIPT_CHECK_VIABILITY | AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_PREFER_BATON_PASS)) + && AI_THINKING_STRUCT->aiFlags & (AI_FLAG_CHECK_VIABILITY | AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_PREFER_BATON_PASS)) { // Consider switching if all moves are worthless to use. if (GetTotalBaseStat(gBattleMons[sBattler_AI].species) >= 310 // Mon is not weak. && gBattleMons[sBattler_AI].hp >= gBattleMons[sBattler_AI].maxHP / 2) { - s32 cap = AI_THINKING_STRUCT->aiFlags & (AI_SCRIPT_CHECK_VIABILITY) ? 95 : 93; + s32 cap = AI_THINKING_STRUCT->aiFlags & (AI_FLAG_CHECK_VIABILITY) ? 95 : 93; for (i = 0; i < MAX_MON_MOVES; i++) { if (AI_THINKING_STRUCT->score[i] > cap) @@ -1220,19 +1231,7 @@ static void Cmd_if_user_has_attacking_move(void) static void Cmd_if_user_has_no_attacking_moves(void) { - s32 i; - - for (i = 0; i < MAX_MON_MOVES; i++) - { - if (gBattleMons[sBattler_AI].moves[i] != 0 - && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].power != 0) - break; - } - - if (i != MAX_MON_MOVES) - gAIScriptPtr += 5; - else - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); + //BattlerHasDamagingMove } static void Cmd_get_turn_count(void) @@ -1326,42 +1325,6 @@ static void Cmd_nullsub_2B(void) { } -static s32 CountUsablePartyMons(u8 battlerId) -{ - s32 battlerOnField1, battlerOnField2, i, ret; - struct Pokemon *party; - - if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) - party = gPlayerParty; - else - party = gEnemyParty; - - if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) - { - battlerOnField1 = gBattlerPartyIndexes[battlerId]; - battlerOnField2 = gBattlerPartyIndexes[GetBattlerAtPosition(GetBattlerPosition(battlerId) ^ BIT_FLANK)]; - } - else // In singles there's only one battlerId by side. - { - battlerOnField1 = gBattlerPartyIndexes[battlerId]; - battlerOnField2 = gBattlerPartyIndexes[battlerId]; - } - - ret = 0; - for (i = 0; i < PARTY_SIZE; i++) - { - if (i != battlerOnField1 && i != battlerOnField2 - && GetMonData(&party[i], MON_DATA_HP) != 0 - && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE - && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG) - { - ret++; - } - } - - return ret; -} - static void Cmd_count_usable_party_mons(void) { AI_THINKING_STRUCT->funcResult = CountUsablePartyMons(BattleAI_GetWantedBattler(gAIScriptPtr[1])); @@ -1382,13 +1345,13 @@ static void Cmd_get_considered_move_effect(void) static void Cmd_get_ability(void) { - AI_THINKING_STRUCT->funcResult = AI_GetAbility(BattleAI_GetWantedBattler(gAIScriptPtr[1]), TRUE); + //AI_THINKING_STRUCT->funcResult = AI_GetAbility(BattleAI_GetWantedBattler(gAIScriptPtr[1]), TRUE); gAIScriptPtr += 2; } static void Cmd_check_ability(void) { - u32 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]); + /*u32 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]); u32 ability = AI_GetAbility(battlerId, FALSE); if (ability == -1) @@ -1398,7 +1361,7 @@ static void Cmd_check_ability(void) else AI_THINKING_STRUCT->funcResult = 0; // Pokemon doesn't have the ability we wanted to check. - gAIScriptPtr += 3; + gAIScriptPtr += 3;*/ } static void Cmd_get_highest_type_effectiveness(void) @@ -1447,7 +1410,7 @@ static void Cmd_get_highest_type_effectiveness(void) static void Cmd_if_type_effectiveness(void) { - // GetMoveEffectiveness + // AI_GetMoveEffectiveness } static void Cmd_nullsub_32(void) @@ -1863,14 +1826,7 @@ static void Cmd_watch(void) static void Cmd_get_hold_effect(void) { - u32 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]); - - if (!IsBattlerAIControlled(battlerId)) - AI_THINKING_STRUCT->funcResult = BATTLE_HISTORY->itemEffects[battlerId]; - else - AI_THINKING_STRUCT->funcResult = GetBattlerHoldEffect(battlerId, FALSE); - - gAIScriptPtr += 2; + // AI_GetHoldEffect } static void Cmd_if_holds_item(void) @@ -2148,15 +2104,7 @@ static bool8 AIStackPop(void) static void Cmd_get_ally_chosen_move(void) { - u8 partnerBattler = BATTLE_PARTNER(sBattler_AI); - if (!IsBattlerAlive(partnerBattler) || !IsBattlerAIControlled(partnerBattler)) - AI_THINKING_STRUCT->funcResult = 0; - else if (partnerBattler > sBattler_AI) // Battler with the lower id chooses the move first. - AI_THINKING_STRUCT->funcResult = 0; - else - AI_THINKING_STRUCT->funcResult = gBattleMons[partnerBattler].moves[gBattleStruct->chosenMovePositions[partnerBattler]]; - - gAIScriptPtr++; + // GetAllyChosenMove } static void Cmd_if_has_no_attacking_moves(void) @@ -2241,28 +2189,6 @@ static void Cmd_if_cant_use_last_resort(void) gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); } -static u16 *GetMovesArray(u32 battler) -{ - if (IsBattlerAIControlled(battler) || IsBattlerAIControlled(BATTLE_PARTNER(battler))) - return gBattleMons[battler].moves; - else - return gBattleResources->battleHistory->usedMoves[battler]; -} - -static bool32 HasMoveWithSplit(u32 battler, u32 split) -{ - s32 i; - u16 *moves = GetMovesArray(battler); - - for (i = 0; i < MAX_MON_MOVES; i++) - { - if (moves[i] != MOVE_NONE && moves[i] != 0xFFFF && GetBattleMoveSplit(moves[i]) == split) - return TRUE; - } - - return FALSE; -} - static void Cmd_if_has_move_with_split(void) { if (HasMoveWithSplit(BattleAI_GetWantedBattler(gAIScriptPtr[1]), gAIScriptPtr[2])) @@ -2508,30 +2434,1994 @@ static void Cmd_if_has_move_with_accuracy_lt(void) - - // AI Functions static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore) -{ +{ + // attacker data + u16 atkAbility = AI_GetAbility(battlerAtk); + u8 atkHoldEffect = AI_GetHoldEffect(battlerAtk); + u8 atkParam = GetBattlerHoldEffectParam(battlerAtk); + u8 atkPriority = GetMovePriority(battlerAtk, move); + // target data + u16 defAbility = AI_GetAbility(battlerDef); + u8 defHoldEffect = AI_GetHoldEffect(battlerDef); + u8 defParam = GetBattlerHoldEffectParam(battlerDef); + // attacker partner data + u8 battlerAtkPartner = BATTLE_PARTNER(battlerAtk); + u16 partnerMove = GetAllyChosenMove(); + u16 atkPartnerAbility = AI_GetAbility(battlerAtkPartner); + bool32 targetSameSide = IsTargetingPartner(battlerAtk, battlerDef); + // target partner data + u8 battlerDefPartner = BATTLE_PARTNER(battlerDef); + u16 defPartnerAbility = AI_GetAbility(battlerDefPartner); + // move data + s16 score = originalScore; + u16 moveEffect = gBattleMoves[move].effect; + u8 moveType = gBattleMoves[move].type; + u8 moveTarget = gBattleMoves[move].target; + u16 accuracy = AI_GetMoveAccuracy(battlerAtk, battlerDef, atkAbility, defAbility, atkHoldEffect, defHoldEffect, move); + u8 effectiveness = AI_GetMoveEffectiveness(move); + + if (!(AI_THINKING_STRUCT->aiFlags & AI_FLAG_HELP_PARTNER) && targetSameSide) + return originalScore; // don't consider ally presence + + if (!(gBattleMoves[move].target & MOVE_TARGET_USER)) + { + // handle negative checks on non-user target + // check powder moves + if (TestMoveFlags(move, FLAG_POWDER)) + { + if ((B_POWDER_GRASS >= GEN_6 && IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_GRASS)) + || defAbility == ABILITY_OVERCOAT + || GetBattlerHoldEffect(gBattlerTarget, TRUE) == HOLD_EFFECT_SAFETY_GOOGLES) + RETURN_SCORE_MINUS(10); + } + + // check ground immunities + if (moveType == TYPE_GROUND + && !IsBattlerGrounded(battlerDef) + && ((defAbility == ABILITY_LEVITATE + && DoesBattlerIgnoreAbilityChecks(atkAbility, move)) + || defHoldEffect == HOLD_EFFECT_AIR_BALLOON + || (gStatuses3[battlerDef] & (STATUS3_MAGNET_RISE | STATUS3_TELEKINESIS))) + && move != MOVE_THOUSAND_ARROWS) + { + RETURN_SCORE_MINUS(10); + } + + // check if negates type + if (effectiveness == AI_EFFECTIVENESS_x0) + RETURN_SCORE_MINUS(20); + + // target ability checks + if (!DoesBattlerIgnoreAbilityChecks(battlerAtk, move)) + { + switch (defAbility) + { + case ABILITY_VOLT_ABSORB: + case ABILITY_MOTOR_DRIVE: + case ABILITY_LIGHTNING_ROD: + if (moveType == TYPE_ELECTRIC && !IsTargetingPartner(battlerAtk, battlerDef)) + RETURN_SCORE_MINUS(20); + break; + case ABILITY_WATER_ABSORB: + case ABILITY_DRY_SKIN: + case ABILITY_STORM_DRAIN: + if (moveType == TYPE_WATER && !IsTargetingPartner(battlerAtk, battlerDef)) + RETURN_SCORE_MINUS(20); + break; + case ABILITY_FLASH_FIRE: + if (moveType == TYPE_FIRE && !IsTargetingPartner(battlerAtk, battlerDef)) + RETURN_SCORE_MINUS(20); + break; + case ABILITY_WONDER_GUARD: + if (effectiveness != AI_EFFECTIVENESS_x2 && effectiveness != AI_EFFECTIVENESS_x4) + return 0; + break; + case ABILITY_SAP_SIPPER: + if (moveType == TYPE_GRASS && !IsTargetingPartner(battlerAtk, battlerDef)) + RETURN_SCORE_MINUS(20); + break; + case ABILITY_JUSTIFIED: + if (moveType == TYPE_DARK && !IS_MOVE_STATUS(move) && !IsTargetingPartner(battlerAtk, battlerDef)) + RETURN_SCORE_MINUS(10); + break; + case ABILITY_RATTLED: + if (!IS_MOVE_STATUS(move) + && (moveType == TYPE_DARK || moveType == TYPE_GHOST || moveType == TYPE_BUG) + && !IsTargetingPartner(battlerAtk, battlerDef)) + RETURN_SCORE_MINUS(10); + break; + case ABILITY_SOUNDPROOF: + if (TestMoveFlags(move, FLAG_SOUND)) + RETURN_SCORE_MINUS(10); + break; + case ABILITY_BULLETPROOF: + if (TestMoveFlags(move, FLAG_BALLISTIC)) + RETURN_SCORE_MINUS(10); + break; + case ABILITY_DAZZLING: + case ABILITY_QUEENLY_MAJESTY: + if (atkPriority > 0) + RETURN_SCORE_MINUS(10); + break; + case ABILITY_AROMA_VEIL: + if (IsAromaVeilProtectedMove(move)) + RETURN_SCORE_MINUS(10); + break; + case ABILITY_SWEET_VEIL: + if (moveEffect == EFFECT_SLEEP || moveEffect == EFFECT_YAWN) + RETURN_SCORE_MINUS(10); + break; + case ABILITY_FLOWER_VEIL: + if (IS_BATTLER_OF_TYPE(battlerDef, TYPE_GRASS) && (IsNonVolatileStatusMoveEffect(moveEffect) || IsStatLoweringMoveEffect(moveEffect))) + RETURN_SCORE_MINUS(10); + break; + case ABILITY_MAGIC_BOUNCE: + if (TestMoveFlags(move, FLAG_MAGICCOAT_AFFECTED)) + RETURN_SCORE_MINUS(20); + break; + case ABILITY_CONTRARY: + if (IsStatLoweringMoveEffect(moveEffect) && !IsTargetingPartner(battlerAtk, battlerDef)) + RETURN_SCORE_MINUS(20); + break; + case ABILITY_CLEAR_BODY: + //case ABILITY_FULL_METAL_BODY: // maybe? + case ABILITY_WHITE_SMOKE: + if (IsStatLoweringMoveEffect(moveEffect)) + RETURN_SCORE_MINUS(10); + break; + case ABILITY_HYPER_CUTTER: + if ((moveEffect == EFFECT_ATTACK_DOWN || moveEffect == EFFECT_ATTACK_DOWN_2) + && move != MOVE_PLAY_NICE && move != MOVE_NOBLE_ROAR && move != MOVE_TEARFUL_LOOK && move != MOVE_VENOM_DRENCH) + RETURN_SCORE_MINUS(10); + break; + case ABILITY_KEEN_EYE: + if (moveEffect == EFFECT_ACCURACY_DOWN || moveEffect == EFFECT_ACCURACY_DOWN_2) + RETURN_SCORE_MINUS(10); + break; + case ABILITY_BIG_PECKS: + if (moveEffect == EFFECT_DEFENSE_DOWN || moveEffect == EFFECT_DEFENSE_DOWN_2) + RETURN_SCORE_MINUS(10); + break; + case ABILITY_DEFIANT: + case ABILITY_COMPETITIVE: + if (IsStatLoweringMoveEffect(moveEffect) && !IsTargetingPartner(battlerAtk, battlerDef)) + RETURN_SCORE_MINUS(8); + break; + case ABILITY_COMATOSE: + if (IsNonVolatileStatusMoveEffect(moveEffect)) + RETURN_SCORE_MINUS(10); + break; + case ABILITY_SHIELDS_DOWN: + if (IsShieldsDownProtected(battlerAtk) && IsNonVolatileStatusMoveEffect(moveEffect)) + RETURN_SCORE_MINUS(10); + break; + case ABILITY_WONDER_SKIN: + if (IS_MOVE_STATUS(move)) + accuracy = 50; + break; + case ABILITY_LEAF_GUARD: + if (AI_WeatherHasEffect() && (gBattleWeather & WEATHER_SUN_ANY) + && defHoldEffect != HOLD_EFFECT_UTILITY_UMBRELLA + && IsNonVolatileStatusMoveEffect(moveEffect)) + RETURN_SCORE_MINUS(10); + break; + } // def ability checks + + // target partner ability checks + if (IsValidDoubleBattle(battlerAtk) && !IsTargetingPartner(battlerAtk, battlerDef)) + { + switch (defPartnerAbility) + { + case ABILITY_LIGHTNING_ROD: + if (moveType == TYPE_ELECTRIC && !IsMoveRedirectionPrevented(move, atkAbility)) + RETURN_SCORE_MINUS(20); + break; + case ABILITY_STORM_DRAIN: + if (moveType == TYPE_WATER && !IsMoveRedirectionPrevented(move, atkAbility)) + RETURN_SCORE_MINUS(20); + break; + case ABILITY_MAGIC_BOUNCE: + if (TestMoveFlags(move, FLAG_MAGICCOAT_AFFECTED) && moveTarget & (MOVE_TARGET_BOTH | MOVE_TARGET_FOES_AND_ALLY | MOVE_TARGET_OPPONENTS_FIELD)) + RETURN_SCORE_MINUS(20); + break; + case ABILITY_SWEET_VEIL: + if (moveEffect == EFFECT_SLEEP || moveEffect == EFFECT_YAWN) + RETURN_SCORE_MINUS(10); + break; + case ABILITY_FLOWER_VEIL: + if ((IS_BATTLER_OF_TYPE(battlerDef, TYPE_GRASS)) && (IsNonVolatileStatusMoveEffect(moveEffect) || IsStatLoweringMoveEffect(moveEffect))) + RETURN_SCORE_MINUS(10); + break; + case ABILITY_AROMA_VEIL: + if (IsAromaVeilProtectedMove(move)) + RETURN_SCORE_MINUS(10); + break; + case ABILITY_DAZZLING: + case ABILITY_QUEENLY_MAJESTY: + if (atkPriority > 0) + RETURN_SCORE_MINUS(10); + break; + } + } // def partner ability checks + } // ignore def ability check + + #if B_PRANKSTER < GEN_7 + if (atkAbility == ABILITY_PRANKSTER && IS_BATTLER_OF_TYPE(battlerDef, TYPE_DARK) && IS_MOVE_STATUS(move) + && !(moveTarget & (MOVE_TARGET_OPPONENTS_FIELD | MOVE_TARGET_USER))) + RETURN_SCORE_MINUS(10); + #endif + + // terrain effect checks + if (gFieldStatuses & STATUS_FIELD_MISTY_TERRAIN) + { + if (moveEffect == EFFECT_SLEEP || moveEffect == EFFECT_YAWN) + RETURN_SCORE_MINUS(10); + } + if (gFieldStatuses & STATUS_FIELD_ELECTRIC_TERRAIN) + { + if (IsNonVolatileStatusMoveEffect(moveEffect) || IsConfusionMoveEffect(moveEffect)) + RETURN_SCORE_MINUS(10); + } + if (gFieldStatuses & STATUS_FIELD_PSYCHIC_TERRAIN) + { + if (atkPriority > 0) + RETURN_SCORE_MINUS(10); + } + } // end check MOVE_TARGET_USER +// the following checks apply to any target (including user) + + // throat chop check + if (gDisableStructs[battlerAtk].throatChopTimer && TestMoveFlags(move, FLAG_SOUND)) + return 0; // Can't even select move at all + // heal block check + if (gStatuses3[battlerAtk] & STATUS3_HEAL_BLOCK && IsHealBlockPreventingMove(battlerAtk, move)) + return 0; // Can't even select heal blocked move + // primal weather check + //TODO + + // check move effects + switch (moveEffect) + { + case EFFECT_HIT: + default: + break; + case EFFECT_SLEEP: + if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + score -= 10; + else if (!AI_ShouldPutToSleep(battlerAtk, battlerDef, defAbility, move, partnerMove)) + score -= 10; + break; + case EFFECT_ABSORB: + if (defAbility == ABILITY_LIQUID_OOZE) + score -= 6; + break; + case EFFECT_STRENGTH_SAP: + if (defAbility == ABILITY_CONTRARY) + score -= 10; + else if (!BattlerStatCanFall(battlerDef, defAbility, STAT_ATK)) + score -= 10; + break; + case EFFECT_EXPLOSION: + if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_WILL_SUICIDE) + { + if (IsAbilityOnField(ABILITY_DAMP) && !DoesBattlerIgnoreAbilityChecks(atkAbility, move)) + { + score -= 10; + } + else if (CountUsablePartyMons(battlerDef) == 1 && CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex)) + { + ; // target has 1 pkmn left but you can faint it -> good to use + } + else if (IsValidDoubleBattle(battlerAtk)) + { + if (CountUsablePartyMons(battlerDef) == 2 + && CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex) + && CanAttackerFaintTarget(battlerAtkPartner, BATTLE_PARTNER(battlerDef), *(gBattleStruct->chosenMovePositions + battlerAtkPartner))) + { + ; // good + } + else + { + score -= 4; + } + } + else + { + if (CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex)) + { + if (CountUsablePartyMons(battlerDef) == 1) + { + ; //Good to use move + } + } + else + { + score -= 4; + } + } + } + else + { + score -= 4; + } + break; + case EFFECT_DREAM_EATER: + if (defAbility != ABILITY_COMATOSE && !(gBattleMons[battlerDef].status1 & STATUS1_SLEEP)) + score -= 10; + break; + case EFFECT_COPYCAT: + //TODO - predict def move + break; + case EFFECT_MIRROR_MOVE: + //TODO - predict def move + break; + case EFFECT_TELEPORT: + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) + { + if (CountUsablePartyMons(battlerAtk) == 1) + score -= 10; + } + else if (GetBattlerSide(battlerAtk) == B_SIDE_OPPONENT) + { + if (IsValidDoubleBattle(battlerAtk) || IsBattlerTrapped(battlerAtk, FALSE)) + score -= 10; + } + break; + case EFFECT_ATTACK_UP: + case EFFECT_ATTACK_UP_2: + if (atkAbility != ABILITY_CONTRARY) + { + if (gBattleMons[battlerAtk].statStages[STAT_ATK] >= MAX_STAT_STAGE || !HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL)) + score -= 10; + } + else + { + score -= 10; + } + break; + case EFFECT_ATTACK_ACCURACY_UP: //hone claws + if (atkAbility != ABILITY_CONTRARY) + { + if (gBattleMons[battlerAtk].statStages[STAT_ATK] >= MAX_STAT_STAGE + && (gBattleMons[battlerAtk].statStages[STAT_ACC] >= MAX_STAT_STAGE || !HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL))) + score -= 10; + break; + } + else + { + score -= 10; + } + break; + case EFFECT_DEFENSE_UP: + case EFFECT_DEFENSE_UP_2: + case EFFECT_DEFENSE_CURL: + if (move == MOVE_STUFF_CHEEKS) + { + if (ItemId_GetPocket(gBattleMons[battlerAtk].item) != POCKET_BERRIES) // AI knows its own item + score -= 10; + } + else + { + if (atkAbility == ABILITY_CONTRARY || !BattlerStatCanRise(battlerAtk, atkAbility, STAT_DEF)) + score -= 10; + } + break; + case EFFECT_FLOWER_SHIELD: + if (!IS_BATTLER_OF_TYPE(battlerAtk, TYPE_GRASS) + && !(IsValidDoubleBattle(battlerAtk) && IS_BATTLER_OF_TYPE(battlerAtkPartner, TYPE_GRASS))) + score -= 10; + break; + case EFFECT_MAGNETIC_FLUX: + if (atkAbility == ABILITY_PLUS || atkAbility == ABILITY_MINUS) + { + if (gBattleMons[battlerAtk].statStages[STAT_DEF] >= MAX_STAT_STAGE + && gBattleMons[battlerAtk].statStages[STAT_SPDEF] >= MAX_STAT_STAGE) + score -= 10; + } + else if (!IsValidDoubleBattle(battlerAtk)) + { + score -= 10; // our stats wont rise from this move + } + + if (IsValidDoubleBattle(battlerAtk)) + { + if (atkPartnerAbility == ABILITY_PLUS || atkPartnerAbility == ABILITY_MINUS) + { + if ((gBattleMons[battlerAtkPartner].statStages[STAT_DEF] >= MAX_STAT_STAGE) + && (gBattleMons[battlerAtkPartner].statStages[STAT_SPDEF] >= MAX_STAT_STAGE)) + score -= 10; + } + else if (atkAbility != ABILITY_PLUS && atkAbility != ABILITY_MINUS) + { + score -= 10; // nor our or our partner's ability is plus/minus + } + } + break; + case EFFECT_AROMATIC_MIST: + if (!IsValidDoubleBattle(battlerAtk) || gBattleMons[battlerAtkPartner].hp == 0 || !BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_SPDEF)) + score -= 10; + break; + case EFFECT_SPEED_UP: + case EFFECT_SPEED_UP_2: + if (atkAbility == ABILITY_CONTRARY || !BattlerStatCanRise(battlerAtk, atkAbility, STAT_SPEED)) + score -= 10; + break; + case EFFECT_SPECIAL_ATTACK_UP: + case EFFECT_SPECIAL_ATTACK_UP_2: + if (atkAbility == ABILITY_CONTRARY + || !BattlerStatCanRise(battlerAtk, atkAbility, STAT_SPATK) + || !HasMoveWithSplit(battlerAtk, SPLIT_SPECIAL)) + score -= 10; + break; + case EFFECT_GROWTH: + case EFFECT_ATTACK_SPATK_UP: // work up + if (!BattlerShouldRaiseAttacks(battlerAtk, atkAbility)) + score -= 10; + break; + case EFFECT_ROTOTILLER: + if (IsValidDoubleBattle(battlerAtk)) + { + if (!(IS_BATTLER_OF_TYPE(battlerAtk, TYPE_GRASS) + && AI_IsBattlerGrounded(battlerAtk) + && atkAbility != ABILITY_CONTRARY + && (BattlerStatCanRise(battlerAtk, atkAbility, STAT_ATK) || BattlerStatCanRise(battlerAtk, atkAbility, STAT_SPATK))) + && !(IS_BATTLER_OF_TYPE(battlerAtkPartner, TYPE_GRASS) + && AI_IsBattlerGrounded(battlerAtkPartner) + && atkPartnerAbility != ABILITY_CONTRARY + && (BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_ATK) + || BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_SPATK)))) + { + score -= 10; + } + } + else if (!(IS_BATTLER_OF_TYPE(battlerAtk, TYPE_GRASS) + && AI_IsBattlerGrounded(battlerAtk) + && atkAbility != ABILITY_CONTRARY + && (BattlerStatCanRise(battlerAtk, atkAbility, STAT_ATK) || BattlerStatCanRise(battlerAtk, atkAbility, STAT_SPATK)))) + { + score -= 10; + } + break; + case EFFECT_GEAR_UP: + if (atkAbility == ABILITY_PLUS || atkAbility == ABILITY_MINUS) + { + if (!BattlerShouldRaiseAttacks(battlerAtk, atkAbility)) + score -= 10; + } + else if (!IsValidDoubleBattle(battlerAtk)) + { + score -= 10; // no partner and our stats wont rise, so don't use + } + + if (IsValidDoubleBattle(battlerAtk)) + { + if (atkPartnerAbility == ABILITY_PLUS || atkPartnerAbility == ABILITY_MINUS) + { + if ((!BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_ATK) || !HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL)) + && (!BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_SPATK) || !HasMoveWithSplit(battlerAtk, SPLIT_SPECIAL))) + score -= 10; + } + else if (atkAbility != ABILITY_PLUS && atkAbility != ABILITY_MINUS) + { + score -= 10; // nor our or our partner's ability is plus/minus + } + } + break; + case EFFECT_SPECIAL_DEFENSE_UP: + case EFFECT_SPECIAL_DEFENSE_UP_2: + if (atkAbility == ABILITY_CONTRARY || !BattlerStatCanRise(battlerAtk, atkAbility, STAT_SPDEF)) + score -= 10; + break; + case EFFECT_ACCURACY_UP: + case EFFECT_ACCURACY_UP_2: + if (atkAbility == ABILITY_CONTRARY || !BattlerStatCanRise(battlerAtk, atkAbility, STAT_ACC)) + score -= 10; + break; + case EFFECT_EVASION_UP: + case EFFECT_EVASION_UP_2: + case EFFECT_MINIMIZE: + if (atkAbility == ABILITY_CONTRARY || !BattlerStatCanRise(battlerAtk, atkAbility, STAT_EVASION)) + score -= 10; + break; + case EFFECT_ACUPRESSURE: + if (DoesSubstituteBlockMove(battlerAtk, battlerDef, move) + || AreBattlersStatsMaxed(battlerDef) || ((defAbility == ABILITY_CONTRARY) && !targetSameSide)) + score -= 10; + break; + case EFFECT_ATTACK_DOWN: + case EFFECT_ATTACK_DOWN_2: + if (gBattleMons[battlerDef].statStages[STAT_ATK] == MIN_STAT_STAGE + || !HasMoveWithSplit(battlerDef, SPLIT_PHYSICAL) + || ((defAbility == ABILITY_CONTRARY) && !targetSameSide)) // don't want to raise target stats unless its your partner + { + score -= 10; + } + break; + case EFFECT_VENOM_DRENCH: + if (targetSameSide) + score -= 10; + + if (!(gBattleMons[battlerDef].status1 & STATUS1_PSN_ANY)) + { + score -= 10; + } + else if (gBattleMons[battlerDef].statStages[STAT_SPEED] == MIN_STAT_STAGE + && (gBattleMons[battlerDef].statStages[STAT_SPATK] == MIN_STAT_STAGE || !HasMoveWithSplit(battlerDef, SPLIT_SPECIAL)) + && (gBattleMons[battlerDef].statStages[STAT_ATK] == MIN_STAT_STAGE || !HasMoveWithSplit(battlerDef, SPLIT_PHYSICAL))) + { + score -= 10; + } + break; + case EFFECT_NOBLE_ROAR: + if (((gBattleMons[battlerDef].statStages[STAT_SPATK] == MIN_STAT_STAGE || !HasMoveWithSplit(battlerDef, SPLIT_SPECIAL)) + && (gBattleMons[battlerDef].statStages[STAT_ATK] == MIN_STAT_STAGE || !HasMoveWithSplit(battlerDef, SPLIT_PHYSICAL))) + || ((defAbility == ABILITY_CONTRARY) && !targetSameSide)) // don't want to raise target stats unless its your partner + { + score -= 10; + } + break; + case EFFECT_DEFENSE_DOWN: + case EFFECT_DEFENSE_DOWN_2: + if (gBattleMons[battlerDef].statStages[STAT_DEF] == MIN_STAT_STAGE + || ((defAbility == ABILITY_CONTRARY) && !targetSameSide)) // don't want to raise target stats unless its your partner + score -= 10; + break; + case EFFECT_SPEED_DOWN: + case EFFECT_SPEED_DOWN_2: + if (gBattleMons[battlerDef].statStages[STAT_SPEED] == MIN_STAT_STAGE + || ((defAbility == ABILITY_CONTRARY) && !targetSameSide)) // don't want to raise target stats unless its your partner + score -= 10; + break; + case EFFECT_SPECIAL_ATTACK_DOWN: + case EFFECT_SPECIAL_ATTACK_DOWN_2: + if (gBattleMons[battlerDef].statStages[STAT_SPATK] == MIN_STAT_STAGE + || ((defAbility == ABILITY_CONTRARY) && !targetSameSide)) // don't want to raise target stats unless its your partner + score -= 10; + break; + case EFFECT_CAPTIVATE: + { + u8 atkGender = GetGenderFromSpeciesAndPersonality(gBattleMons[battlerAtk].species, gBattleMons[battlerAtk].personality); + u8 defGender = GetGenderFromSpeciesAndPersonality(gBattleMons[battlerDef].species, gBattleMons[battlerDef].personality); + if (atkGender == MON_GENDERLESS || defGender == MON_GENDERLESS || atkGender == defGender) + score -= 10; + } + break; + case EFFECT_SPECIAL_DEFENSE_DOWN: + case EFFECT_SPECIAL_DEFENSE_DOWN_2: + if (gBattleMons[battlerDef].statStages[STAT_SPDEF] == MIN_STAT_STAGE + || ((defAbility == ABILITY_CONTRARY) && !targetSameSide)) // don't want to raise target stats unless its your partner + score -= 10; + break; + case EFFECT_ACCURACY_DOWN: + case EFFECT_ACCURACY_DOWN_2: + if (gBattleMons[battlerDef].statStages[STAT_ACC] == MIN_STAT_STAGE + || ((defAbility == ABILITY_CONTRARY) && !targetSameSide)) // don't want to raise target stats unless its your partner + score -= 10; + break; + case EFFECT_EVASION_DOWN: + case EFFECT_EVASION_DOWN_2: + if (gBattleMons[battlerDef].statStages[STAT_EVASION] == MIN_STAT_STAGE + || ((defAbility == ABILITY_CONTRARY) && !targetSameSide)) // don't want to raise target stats unless its your partner + score -= 10; + break; + case EFFECT_HAZE: + if (PartnerHasSameMoveEffectWithoutTarget(battlerAtkPartner, move, partnerMove)) + { + score -= 10; // partner already using haze + } + else + { + u32 i; + for (i = STAT_ATK; i < NUM_BATTLE_STATS; i++) + { + if (gBattleMons[battlerAtk].statStages[i] > DEFAULT_STAT_STAGE || gBattleMons[battlerAtkPartner].statStages[i] > DEFAULT_STAT_STAGE) + RETURN_SCORE_MINUS(10); // Don't want to reset our boosted stats + } + for (i = STAT_ATK; i < NUM_BATTLE_STATS; i++) + { + if (gBattleMons[battlerDef].statStages[i] < DEFAULT_STAT_STAGE || gBattleMons[battlerDefPartner].statStages[i] < DEFAULT_STAT_STAGE) + RETURN_SCORE_MINUS(10); //Don't want to reset enemy lowered stats + } + } + break; + case EFFECT_BIDE: + if (!BattlerHasDamagingMove(battlerDef) + || GetHealthPercentage(battlerAtk) < 30 //Close to death + || gBattleMons[battlerDef].status1 & (STATUS1_SLEEP | STATUS1_FREEZE)) //No point in biding if can't take damage + score -= 10; + break; + case EFFECT_ROAR: + if (DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove)) + RETURN_SCORE_MINUS(10); // don't scare away pokemon twice + + //Don't blow out a Pokemon that'll faint soon or is taking a a lot of secondary damage + if (GetHealthPercentage(battlerDef) < 10 && BattlerHasSecondaryDamage(battlerDef)) + score -= 10; + else if (gStatuses3[battlerDef] & STATUS3_PERISH_SONG) + score -= 10; + + if (CountUsablePartyMons(battlerDef) == 1 + || defAbility == ABILITY_SUCTION_CUPS + || gStatuses3[battlerDef] & STATUS3_ROOTED) + score -= 10; + break; + case EFFECT_HIT_SWITCH_TARGET: + if (DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove)) + score -= 10; // don't scare away pokemon twice + else if (GetHealthPercentage(battlerDef) < 10 && BattlerHasSecondaryDamage(battlerDef)) + score -= 10; // don't blow away mon that will faint soon + else if (gStatuses3[battlerDef] & STATUS3_PERISH_SONG) + score -= 10; + break; + case EFFECT_CONVERSION: + //Check first move type + if (IS_BATTLER_OF_TYPE(battlerAtk, gBattleMoves[gBattleMons[battlerAtk].moves[0]].type)) + score -= 10; + break; + case EFFECT_RESTORE_HP: + case EFFECT_REST: + case EFFECT_MORNING_SUN: + if (GetHealthPercentage(battlerAtk) == 100) + score -= 10; + else if (GetHealthPercentage(battlerAtk) >= 90) + score -= 9; //No point in healing, but should at least do it if nothing better + break; + case EFFECT_PURIFY: + if (!(gBattleMons[battlerDef].status1 & STATUS1_ANY)) + score -= 10; + else if (battlerDef == battlerAtkPartner) + break; //Always heal your ally + else if (GetHealthPercentage(battlerAtk) == 100) + score -= 10; + else if (GetHealthPercentage(battlerAtk) >= 90) + score -= 8; //No point in healing, but should at least do it if nothing better + break; + case EFFECT_TOXIC_THREAD: + if (gBattleMons[battlerDef].statStages[STAT_SPEED] > MIN_STAT_STAGE && defAbility != ABILITY_CONTRARY) + score -= 10; + //fallthrough + case EFFECT_POISON: + case EFFECT_TOXIC: + if (!AI_ShouldPoison(battlerAtk, battlerDef, defAbility, move, partnerMove)) + score -= 10; + else if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + score -= 10; + break; + case EFFECT_LIGHT_SCREEN: + if (gSideStatuses[GetBattlerSide(battlerAtk)] & SIDE_STATUS_LIGHTSCREEN + || PartnerHasSameMoveEffectWithoutTarget(battlerAtkPartner, move, partnerMove)) + score -= 10; + else if (gSideStatuses[GetBattlerSide(battlerAtk)] & SIDE_STATUS_AURORA_VEIL) + score--; //can use move, but it doesn't stack with light screen + break; + case EFFECT_REFLECT: + if (gSideStatuses[GetBattlerSide(battlerAtk)] & SIDE_STATUS_REFLECT + || PartnerHasSameMoveEffectWithoutTarget(battlerAtkPartner, move, partnerMove)) + score -= 10; + else if (gSideStatuses[GetBattlerSide(battlerAtk)] & SIDE_STATUS_AURORA_VEIL) + score--; // can use, but doesn't stack with reflect + break; + case EFFECT_AURORA_VEIL: + if (gSideStatuses[GetBattlerSide(battlerAtk)] & SIDE_STATUS_AURORA_VEIL + || PartnerHasSameMoveEffectWithoutTarget(battlerAtkPartner, move, partnerMove) + || !(gBattleWeather & WEATHER_HAIL_ANY)) + score -= 10; + else if (gSideStatuses[GetBattlerSide(battlerAtk)] & (SIDE_STATUS_REFLECT | SIDE_STATUS_LIGHTSCREEN)) + score--; // can use, but won't stack + break; + case EFFECT_OHKO: + if (gMoveResultFlags & (MOVE_RESULT_NO_EFFECT | MOVE_RESULT_MISSED)) + score -= 10; + if (!ShouldTryOHKO(battlerAtk, battlerDef, atkAbility, defAbility, accuracy, move)) + score -= 10; + break; + case EFFECT_RECOIL_IF_MISS: + if (atkAbility != ABILITY_MAGIC_GUARD && accuracy < 75) + score -= 6; + break; + case EFFECT_MIST: + if (gSideStatuses[GetBattlerSide(battlerAtk)] & SIDE_STATUS_MIST + || PartnerHasSameMoveEffectWithoutTarget(battlerAtkPartner, move, partnerMove)) + score -= 10; + break; + case EFFECT_FOCUS_ENERGY: + if (gBattleMons[battlerAtk].status2 & STATUS2_FOCUS_ENERGY) + score -= 10; + break; + case EFFECT_RECOIL_25: + if (atkAbility != ABILITY_MAGIC_GUARD && atkAbility != ABILITY_ROCK_HEAD) + { + u32 recoilDmg = max(1, AI_THINKING_STRUCT->simulatedDmg[battlerAtk][battlerDef][AI_THINKING_STRUCT->movesetIndex] / 4); + if (!ShouldUseRecoilMove(battlerAtk, battlerDef, recoilDmg, AI_THINKING_STRUCT->movesetIndex)) + score -= 10; + break; + } + break; + case EFFECT_RECOIL_33: + case EFFECT_RECOIL_33_STATUS: + if (atkAbility != ABILITY_MAGIC_GUARD && atkAbility != ABILITY_ROCK_HEAD) + { + u32 recoilDmg = max(1, AI_THINKING_STRUCT->simulatedDmg[battlerAtk][battlerDef][AI_THINKING_STRUCT->movesetIndex] / 3); + if (!ShouldUseRecoilMove(battlerAtk, battlerDef, recoilDmg, AI_THINKING_STRUCT->movesetIndex)) + score -= 10; + break; + } + break; + case EFFECT_RECOIL_50: + if (atkAbility != ABILITY_MAGIC_GUARD && atkAbility != ABILITY_ROCK_HEAD) + { + u32 recoilDmg = max(1, AI_THINKING_STRUCT->simulatedDmg[battlerAtk][battlerDef][AI_THINKING_STRUCT->movesetIndex] / 2); + if (!ShouldUseRecoilMove(battlerAtk, battlerDef, recoilDmg, AI_THINKING_STRUCT->movesetIndex)) + score -= 10; + break; + } + break; + case EFFECT_CONFUSE: + if (!AI_CanConfuse(battlerAtk, battlerDef, defAbility, battlerAtkPartner, move, partnerMove)) + score -= 10; + break; + case EFFECT_TEETER_DANCE: + if (((gBattleMons[battlerDef].status2 & STATUS2_CONFUSION) + || (!DoesBattlerIgnoreAbilityChecks(battlerAtk, move) && defAbility == ABILITY_OWN_TEMPO) + || (IsBattlerGrounded(battlerDef) && (gFieldStatuses & STATUS_FIELD_MISTY_TERRAIN)) + || (DoesSubstituteBlockMove(battlerAtk, battlerDef, move))) + && ((gBattleMons[battlerDefPartner].status2 & STATUS2_CONFUSION) + || (!DoesBattlerIgnoreAbilityChecks(battlerAtk, move) && defPartnerAbility == ABILITY_OWN_TEMPO) + || (IsBattlerGrounded(battlerDefPartner) && (gFieldStatuses & STATUS_FIELD_MISTY_TERRAIN)) + || (DoesSubstituteBlockMove(battlerAtk, battlerDefPartner, move)))) + { + score -= 10; + } + break; + case EFFECT_TRANSFORM: + if (gBattleMons[battlerAtk].status2 & STATUS2_TRANSFORMED + || (gBattleMons[battlerDef].status2 & (STATUS2_TRANSFORMED | STATUS2_SUBSTITUTE))) //Leave out Illusion b/c AI is supposed to be fooled + score -= 10; + break; + case EFFECT_PARALYZE: + if (move != MOVE_GLARE && gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + score -= 10; + else if (AI_CanParalyze(battlerAtk, battlerDef, defAbility, move, partnerMove)) + score -= 10; + break; + case EFFECT_TWO_TURNS_ATTACK: + if (atkHoldEffect != HOLD_EFFECT_POWER_HERB && CanTargetFaintAi(battlerDef, battlerAtk)) + score -= 6; + break; + case EFFECT_SUBSTITUTE: + if (gBattleMons[battlerAtk].status2 & STATUS2_SUBSTITUTE + || GetHealthPercentage(battlerAtk) <= 25 + || defAbility == ABILITY_INFILTRATOR) + score -= 10; + else if (B_SOUND_SUBSTITUTE >= GEN_6 && TestMoveFlagsInMoveset(battlerDef, FLAG_SOUND)) + score -= 10; + break; + case EFFECT_RECHARGE: + if (atkAbility != ABILITY_TRUANT + && !CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex)) + score -= 2; + break; + case EFFECT_SPITE: + case EFFECT_MIMIC: + if (GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 0) // attacker should go first + { + if (gLastMoves[battlerDef] == MOVE_NONE + || gLastMoves[battlerDef] == 0xFFFF) + score -= 10; + } + // TODO - if no predicted move, decrease viability + break; + case EFFECT_METRONOME: + break; + case EFFECT_LEECH_SEED: + if (IS_BATTLER_OF_TYPE(battlerDef, TYPE_GRASS) + || gStatuses3[battlerDef] & STATUS3_LEECHSEED + || defAbility == ABILITY_LIQUID_OOZE + || DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove)) + score -= 10; + break; + case EFFECT_DISABLE: + if (gDisableStructs[battlerDef].disableTimer == 0 + && (B_MENTAL_HERB >= GEN_5 && defHoldEffect != HOLD_EFFECT_CURE_ATTRACT) + && !PartnerHasSameMoveEffectWithoutTarget(battlerAtkPartner, move, partnerMove)) + { + if (GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 0) // attacker should go first + { + if (gLastMoves[battlerDef] == MOVE_NONE || gLastMoves[battlerDef] == 0xFFFF) + score -= 10; + } + //TODO - if predictive move = MOVE_NONE, score -= 10 + } + else + { + score -= 10; + } + break; + case EFFECT_COUNTER: + case EFFECT_MIRROR_COAT: + //TODO - predicted move + /*if (GetBattleMoveSplit(predictedMove) == SPLIT_STATUS + || predictedMove == MOVE_NONE + || DoesSubstituteBlockMove(battlerAtk, battlerDefPartner, predictedMove) + score -= 10;*/ + break; + case EFFECT_ENCORE: + if (gDisableStructs[battlerDef].encoreTimer == 0 + && (B_MENTAL_HERB >= GEN_5 && defHoldEffect != HOLD_EFFECT_CURE_ATTRACT) + && !DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove)) + { + if (GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 0) // attacker should go first + { + if (gLastMoves[battlerDef] == MOVE_NONE + || gLastMoves[battlerDef] == 0xFFFF) + score -= 10; + } + //TODO predicted moves + //else if (predictedMove == MOVE_NONE) + //score -= 10; + } + else + { + score -= 10; + } + break; + case EFFECT_ENDEAVOR: + case EFFECT_PAIN_SPLIT: + if (gBattleMons[battlerAtk].hp > (gBattleMons[battlerAtk].hp + gBattleMons[battlerDef].hp) / 2) + score -= 10; + break; + case EFFECT_SNORE: + case EFFECT_SLEEP_TALK: + // AI shouldn't really know if its about to wake up since its random + /*if (((gBattleMons[battlerAtk].status1 & STATUS1_SLEEP) == 1 || !(gBattleMons[battlerAtk].status1 & STATUS1_SLEEP)) + && atkAbility != ABILITY_COMATOSE) + score -= 10;*/ + if (!(gBattleMons[battlerAtk].status1 & STATUS1_SLEEP) && atkAbility != ABILITY_COMATOSE) + score -= 10; + break; + case EFFECT_CONVERSION_2: + //TODO + break; + case EFFECT_LOCK_ON: + if (gStatuses3[battlerDef] & STATUS3_ALWAYS_HITS + || atkAbility == ABILITY_NO_GUARD + || defAbility == ABILITY_NO_GUARD + || DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove)) + score -= 10; + break; + case EFFECT_LASER_FOCUS: + if (gStatuses3[battlerAtk] & STATUS3_LASER_FOCUS) + score -= 10; + else if (defAbility == ABILITY_SHELL_ARMOR || defAbility == ABILITY_BATTLE_ARMOR) + score -= 8; + break; + case EFFECT_SKETCH: + if (gLastMoves[battlerDef] == MOVE_NONE) + score -= 10; + break; + case EFFECT_DESTINY_BOND: + if (gBattleMons[battlerDef].status2 & STATUS2_DESTINY_BOND) + score -= 10; + break; + case EFFECT_FALSE_SWIPE: + // TODO + break; + case EFFECT_HEAL_BELL: + if (!AnyPartyMemberStatused(battlerAtk, TestMoveFlags(move, FLAG_SOUND)) || PartnerHasSameMoveEffectWithoutTarget(battlerAtkPartner, move, partnerMove)) + score -= 10; + break; + case EFFECT_MEAN_LOOK: + if (IsBattlerTrapped(battlerDef, TRUE) + || DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove)) + score -= 10; + break; + case EFFECT_HIT_PREVENT_ESCAPE: + break; + case EFFECT_NIGHTMARE: + if (gBattleMons[battlerDef].status2 & STATUS2_NIGHTMARE + || !(gBattleMons[battlerDef].status1 & STATUS1_SLEEP || defAbility == ABILITY_COMATOSE) + || DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove)) + score -= 10; + break; + case EFFECT_CURSE: + if (IS_BATTLER_OF_TYPE(battlerAtk, TYPE_GHOST)) + { + if (gBattleMons[battlerDef].status2 & STATUS2_CURSED + || DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove)) + score -= 10; + else if (GetHealthPercentage(battlerAtk) <= 50) + score -= 6; + } + else //Regular Curse + { + if (!BattlerStatCanRise(battlerAtk, atkAbility, STAT_ATK) + && !BattlerStatCanRise(battlerAtk, atkAbility, STAT_DEF) + && !BattlerStatCanFall(battlerAtk, atkAbility, STAT_SPEED)) + score -= 10; + } + break; + case EFFECT_ENDURE: + if (gBattleMons[battlerAtk].hp == 1 || BattlerHasSecondaryDamage(battlerAtk)) //Don't use Endure if you'll die after using it + score -= 10; + break; + case EFFECT_PROTECT: + { + bool32 decreased = FALSE; + switch (move) + { + case MOVE_QUICK_GUARD: + case MOVE_WIDE_GUARD: + case MOVE_CRAFTY_SHIELD: + if (!IsValidDoubleBattle(battlerAtk)) + { + score -= 10; + decreased = TRUE; + } + break; + case MOVE_MAT_BLOCK: + if (!gDisableStructs[battlerAtk].isFirstTurn) + { + score -= 10; + decreased = TRUE; + } + break; + } // move check + + if (decreased) + break; + if (gBattleMons[battlerDef].status2 & STATUS2_RECHARGE) + { + score -= 10; + break; + } + + if (gBattleMoves[gLastResultingMoves[battlerAtk]].effect == EFFECT_PROTECT + && move != MOVE_QUICK_GUARD + && move != MOVE_WIDE_GUARD + && move != MOVE_CRAFTY_SHIELD) //These moves have infinite usage + { + if (BattlerHasSecondaryDamage(battlerAtk) + && defAbility != ABILITY_MOXIE + && defAbility != ABILITY_BEAST_BOOST) + { + score -= 10; //Don't protect if you're going to faint after protecting + } + else if (gDisableStructs[battlerAtk].protectUses == 1 && Random() % 100 < 50) + { + if (!IsValidDoubleBattle(battlerAtk)) + score -= 6; + else + score -= 10; //Don't try double protecting in doubles + } + else if (gDisableStructs[battlerAtk].protectUses >= 2) + { + score -= 10; + } + } + + /*if (AI_THINKING_STRUCT->aiFlags == AI_SCRIPT_CHECK_BAD_MOVE //Only basic AI + && IS_DOUBLE_BATTLE) //Make the regular AI know how to use Protect minimally in Doubles + { + u8 shouldProtect = ShouldProtect(battlerAtk, battlerDef, move); + if (shouldProtect == USE_PROTECT || shouldProtect == PROTECT_FROM_FOES) + IncreaseFoeProtectionViability(&viability, 0xFF, battlerAtk, battlerDef); + else if (shouldProtect == PROTECT_FROM_ALLIES) + IncreaseAllyProtectionViability(&viability, 0xFF); + }*/ + } + break; + case EFFECT_SPIKES: + if (gSideTimers[GetBattlerSide(battlerDef)].spikesAmount >= 3) + score -= 10; + else if (PartnerMoveIsSameNoTarget(battlerAtkPartner, move, partnerMove) + && gSideTimers[GetBattlerSide(battlerDef)].spikesAmount == 2) + score -= 10; //Only one mon needs to set up the last layer of Spikes + break; + case EFFECT_STEALTH_ROCK: + if (gSideTimers[GetBattlerSide(battlerDef)].stealthRockAmount > 0 + || PartnerMoveIsSameNoTarget(battlerAtkPartner, move, partnerMove)) //Only one mon needs to set up Stealth Rocks + score -= 10; + break; + case EFFECT_TOXIC_SPIKES: + if (gSideTimers[GetBattlerSide(battlerDef)].toxicSpikesAmount >= 2) + score -= 10; + else if (PartnerMoveIsSameNoTarget(battlerAtkPartner, move, partnerMove) && gSideTimers[GetBattlerSide(battlerDef)].toxicSpikesAmount == 1) + score -= 10; //Only one mon needs to set up the last layer of Toxic Spikes + break; + case EFFECT_STICKY_WEB: + if (gSideTimers[GetBattlerSide(battlerDef)].stickyWebAmount) + score -= 10; + else if (PartnerMoveIsSameNoTarget(battlerAtkPartner, move, partnerMove) && gSideTimers[GetBattlerSide(battlerDef)].stickyWebAmount) + score -= 10; //Only one mon needs to set up Sticky Web + break; + case EFFECT_FORESIGHT: + if (gBattleMons[battlerDef].status2 & STATUS2_FORESIGHT) + { + score -= 10; + } + else if (gBattleMons[battlerDef].statStages[STAT_EVASION] <= 4 + || !(IS_BATTLER_OF_TYPE(battlerDef, TYPE_GHOST)) + || DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove)) + { + score -= 9; + } + break; + case EFFECT_MIRACLE_EYE: + if (gStatuses3[battlerDef] & STATUS3_MIRACLE_EYED) + score -= 10; + + if (gBattleMons[battlerDef].statStages[STAT_EVASION] <= 4 + || !(IS_BATTLER_OF_TYPE(battlerDef, TYPE_DARK)) + || DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove)) + score -= 9; + break; + case EFFECT_PERISH_SONG: + if (IsValidDoubleBattle(battlerAtk)) + { + if (CountUsablePartyMons(battlerAtk) <= 2 + && atkAbility != ABILITY_SOUNDPROOF + && atkPartnerAbility != ABILITY_SOUNDPROOF + && CountUsablePartyMons(FOE(battlerAtk)) >= 3) + { + score -= 10; //Don't wipe your team if you're going to lose + } + else if ((!IsBattlerAlive(FOE(battlerAtk)) || AI_GetAbility(FOE(battlerAtk)) == ABILITY_SOUNDPROOF + || gStatuses3[FOE(battlerAtk)] & STATUS3_PERISH_SONG) + && (!IsBattlerAlive(BATTLE_PARTNER(FOE(battlerAtk))) || AI_GetAbility(BATTLE_PARTNER(FOE(battlerAtk))) == ABILITY_SOUNDPROOF + || gStatuses3[BATTLE_PARTNER(FOE(battlerAtk))] & STATUS3_PERISH_SONG)) + { + score -= 10; //Both enemies are perish songed + } + else if (DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove)) + score -= 10; + } + else + { + if (CountUsablePartyMons(battlerAtk) == 1 && atkAbility != ABILITY_SOUNDPROOF + && CountUsablePartyMons(battlerDef) >= 2) + score -= 10; + + if (gStatuses3[FOE(battlerAtk)] & STATUS3_PERISH_SONG || AI_GetAbility(FOE(battlerAtk)) == ABILITY_SOUNDPROOF) + score -= 10; + } + break; + case EFFECT_SANDSTORM: + if (gBattleWeather & WEATHER_SANDSTORM_ANY //TODO | WEATHER_PRIMAL_ANY) + || PartnerMoveEffectIsWeather(battlerAtkPartner, partnerMove)) + score -= 10; + break; + case EFFECT_SUNNY_DAY: + if (gBattleWeather & WEATHER_SUN_ANY //TODO | WEATHER_PRIMAL_ANY) + || PartnerMoveEffectIsWeather(battlerAtkPartner, partnerMove)) + score -= 10; + break; + case EFFECT_RAIN_DANCE: + if (gBattleWeather & WEATHER_RAIN_ANY //TODO | WEATHER_PRIMAL_ANY) + || PartnerMoveEffectIsWeather(battlerAtkPartner, partnerMove)) + score -= 10; + break; + case EFFECT_HAIL: + if (gBattleWeather & WEATHER_HAIL_ANY //TODO | WEATHER_PRIMAL_ANY | WEATHER_CIRCUS) + || PartnerMoveEffectIsWeather(battlerAtkPartner, partnerMove)) + score -= 10; + break; + case EFFECT_SWAGGER: + if (targetSameSide && defAbility == ABILITY_CONTRARY) + score -= 10; + else if (!AI_CanConfuse(battlerAtk, battlerDef, defAbility, battlerAtkPartner, move, partnerMove)) + score -= 10; + break; + case EFFECT_ATTRACT: + { + u8 atkGender = GetGenderFromSpeciesAndPersonality(gBattleMons[battlerAtk].species, gBattleMons[battlerAtk].personality); + u8 defGender = GetGenderFromSpeciesAndPersonality(gBattleMons[battlerDef].species, gBattleMons[battlerDef].personality); + if (!AI_CanBeInfatuated(battlerAtk, battlerDef, defAbility, atkGender, defGender) + || DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove)) + score -= 10; + } + break; + case EFFECT_SAFEGUARD: + if (gSideStatuses[GetBattlerSide(battlerAtk)] & SIDE_STATUS_SAFEGUARD + || PartnerHasSameMoveEffectWithoutTarget(battlerAtkPartner, move, partnerMove)) + score -= 10; + break; + case EFFECT_BURN_UP: + if (!IS_BATTLER_OF_TYPE(battlerAtk, TYPE_FIRE)) + score -= 10; + break; + case EFFECT_PARTING_SHOT: + if (CountUsablePartyMons(battlerAtk) == 1) + score -= 10; + break; + case EFFECT_BATON_PASS: + if (gBattleMons[battlerAtk].status2 & STATUS2_SUBSTITUTE + || (gStatuses3[battlerAtk] & (STATUS3_ROOTED | STATUS3_AQUA_RING | STATUS3_MAGNET_RISE | STATUS3_POWER_TRICK)) + || AnyStatIsRaised(battlerAtk)) + break; + + score -= 6; + break; + case EFFECT_HIT_ESCAPE: + break; + case EFFECT_RAPID_SPIN: + if ((gBattleMons[battlerAtk].status2 & STATUS2_WRAPPED) || (gStatuses3[battlerAtk] & STATUS3_LEECHSEED)) + break; // check damage/accuracy + + //Spin checks + if (!(gSideStatuses[GetBattlerSide(battlerAtk)] & SIDE_HAZARDS_ANY)) + score -= 6; + break; + case EFFECT_DEFOG: + if (gSideStatuses[GetBattlerSide(battlerDef)] + & (SIDE_STATUS_REFLECT | SIDE_STATUS_LIGHTSCREEN | SIDE_STATUS_AURORA_VEIL | SIDE_STATUS_SAFEGUARD | SIDE_STATUS_MIST) + || gSideTimers[GetBattlerSide(battlerDef)].auroraVeilTimer != 0 + || gSideStatuses[GetBattlerSide(battlerAtk)] & SIDE_HAZARDS_ANY) + { + if (PartnerHasSameMoveEffectWithoutTarget(battlerAtkPartner, move, partnerMove)) + { + score -= 10; //Only need one hazards removal + break; + } + } + + if (gSideStatuses[GetBattlerSide(battlerDef)] & SIDE_HAZARDS_ANY) + { + score -= 10; //Don't blow away opposing hazards + break; + } + + if (IsValidDoubleBattle(battlerAtk)) + { + if (IsHazardMoveEffect(gBattleMoves[partnerMove].effect) // partner is going to set up hazards + && GetWhoStrikesFirst(battlerAtkPartner, battlerAtk, FALSE)) // partner is going to set up before the potential Defog + { + score -= 10; + break; // Don't use Defog if partner is going to set up hazards + } + } + + // evasion check + if (gBattleMons[battlerDef].statStages[STAT_EVASION] == MIN_STAT_STAGE + || ((defAbility == ABILITY_CONTRARY) && !targetSameSide)) // don't want to raise target stats unless its your partner + score -= 10; + break; + case EFFECT_BELLY_DRUM: + if (atkAbility == ABILITY_CONTRARY) + score -= 10; + else if (GetHealthPercentage(battlerAtk) <= 60) + score -= 10; + break; + case EFFECT_PSYCH_UP: // haze stats check + { + u32 i; + for (i = STAT_ATK; i < NUM_BATTLE_STATS; i++) + { + if (gBattleMons[battlerAtk].statStages[i] > DEFAULT_STAT_STAGE || gBattleMons[battlerAtkPartner].statStages[i] > DEFAULT_STAT_STAGE) + RETURN_SCORE_MINUS(10); // Don't want to reset our boosted stats + } + for (i = STAT_ATK; i < NUM_BATTLE_STATS; i++) + { + if (gBattleMons[battlerDef].statStages[i] < DEFAULT_STAT_STAGE || gBattleMons[battlerDefPartner].statStages[i] < DEFAULT_STAT_STAGE) + RETURN_SCORE_MINUS(10); //Don't want to copy enemy lowered stats + } + } + break; + case EFFECT_SPECTRAL_THIEF: + break; + case EFFECT_FUTURE_SIGHT: + if (gWishFutureKnock.futureSightCounter[battlerDef] != 0) + score -= 10; + break; + case EFFECT_SOLARBEAM: + if (atkHoldEffect == HOLD_EFFECT_POWER_HERB + || (AI_WeatherHasEffect() && gBattleWeather & WEATHER_SUN_ANY && atkHoldEffect != HOLD_EFFECT_UTILITY_UMBRELLA)) + break; + if (CanTargetFaintAi(battlerDef, battlerAtk)) //Attacker can be knocked out + score -= 4; + break; + case EFFECT_SEMI_INVULNERABLE: + //TODO - predicted moves + /*if (predictedMove != MOVE_NONE + && MoveWouldHitFirst(move, battlerAtk, battlerDef) + && gBattleMoves[predictedMove].effect == EFFECT_SEMI_INVULNERABLE) + score -= 10;*/ // Don't Fly if opponent is going to fly after you + + if (BattlerWillFaintFromWeather(battlerAtk, atkAbility) + && (move == MOVE_FLY || move == MOVE_BOUNCE)) + score -= 10; // Attacker will faint while in the air + break; + case EFFECT_FAKE_OUT: + // first impression check + if (!gDisableStructs[battlerAtk].isFirstTurn) + { + score -= 10; + } + else if (move == MOVE_FAKE_OUT) + { + if ((atkHoldEffect == HOLD_EFFECT_CHOICE_BAND || atkAbility == ABILITY_GORILLA_TACTICS) + && (CountUsablePartyMons(battlerDef) >= 2 || !CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex))) + { + if (CountUsablePartyMons(battlerAtk) == 1) + score -= 10; // Don't lock the attacker into Fake Out if they can't switch out afterwards. + } + } + break; //damage checks + case EFFECT_STOCKPILE: + if (gDisableStructs[battlerAtk].stockpileCounter >= 3) + score -= 10; + break; + case EFFECT_SPIT_UP: + if (gDisableStructs[battlerAtk].stockpileCounter == 1) + score -= 10; + else if (gDisableStructs[battlerAtk].stockpileCounter <= 1) + score -= 2; + break; + case EFFECT_SWALLOW: + if (gDisableStructs[battlerAtk].stockpileCounter == 0) + { + score -= 10; + } + else + { + if (GetHealthPercentage(battlerAtk) == 100) + score -= 10; + else if (GetHealthPercentage(battlerAtk) >= 80) + score -= 5; // do it if nothing better + } + break; + case EFFECT_TORMENT: + if (gBattleMons[battlerDef].status2 & STATUS2_TORMENT + || DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove)) + { + score -= 10; + break; + } + + if (B_MENTAL_HERB >= GEN_5 && defHoldEffect == HOLD_EFFECT_CURE_ATTRACT) + score -= 6; + break; + case EFFECT_FLATTER: + if (targetSameSide && defAbility == ABILITY_CONTRARY) + score -= 10; + else if (!AI_CanConfuse(battlerAtk, battlerDef, defAbility, battlerAtkPartner, move, partnerMove)) + score -= 10; + break; + case EFFECT_WILL_O_WISP: + if (!AI_CanBurn(battlerAtk, battlerDef, defAbility, battlerAtkPartner, move, partnerMove)) + score -= 10; + break; + case EFFECT_MEMENTO: + if (CountUsablePartyMons(battlerAtk) == 1 || DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove)) + score -= 10; + else if (gBattleMons[battlerDef].statStages[STAT_ATK] == MIN_STAT_STAGE && gBattleMons[battlerDef].statStages[STAT_SPATK] == MIN_STAT_STAGE) + score -= 10; + break; + case EFFECT_HEALING_WISH: //healing wish, lunar dance + if (CountUsablePartyMons(battlerAtk) == 1 || DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove)) + score -= 10; + else if (IsPartyFullyHealedExceptBattler(battlerAtk)) + score -= 10; + break; + case EFFECT_FINAL_GAMBIT: + if (CountUsablePartyMons(battlerAtk) == 1 || DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove)) + score -= 10; + break; + case EFFECT_FOCUS_PUNCH: + //TODO predicted moves + /*if (predictedMove != MOVE_NONE + && !DoesSubstituteBlockMove(battlerAtk, battlerDef, predictedMove) + && SPLIT(predictedMove) != SPLIT_STATUS + && gBattleMoves[predictedMove].power != 0) + score -= 10;*/ //Probably better not to use it + break; + //TODO + // case EFFECT_SHELL_TRAP: + // case EFFECT_BEAK_BLAST: + case EFFECT_NATURE_POWER: + return AI_CheckBadMove(battlerAtk, battlerDef, GetNaturePowerMove(), originalScore); + case EFFECT_CHARGE: + if (gStatuses3[battlerAtk] & STATUS3_CHARGED_UP) + { + score -= 10; + break; + } + else if (!HasMoveWithType(battlerAtk, TYPE_ELECTRIC)) + { + if (atkAbility == ABILITY_CONTRARY || !BattlerStatCanRise(battlerAtk, atkAbility, STAT_SPDEF)) + score -= 10; + } + break; + case EFFECT_TAUNT: + if (gDisableStructs[battlerDef].tauntTimer > 0 + || DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove)) + score--; + break; + case EFFECT_FOLLOW_ME: + case EFFECT_HELPING_HAND: + if (!IsValidDoubleBattle(battlerAtk) + || !IsBattlerAlive(battlerAtkPartner) + || PartnerHasSameMoveEffectWithoutTarget(battlerAtkPartner, move, partnerMove) + || (partnerMove != MOVE_NONE && IS_MOVE_STATUS(partnerMove)) + || *(gBattleStruct->monToSwitchIntoId + battlerAtkPartner) != PARTY_SIZE) //Partner is switching out. + score -= 10; + break; + case EFFECT_TRICK: + if ((atkHoldEffect == HOLD_EFFECT_NONE && defHoldEffect == HOLD_EFFECT_NONE) + || defAbility == ABILITY_STICKY_HOLD + || !CanBattlerGetOrLoseItem(battlerAtk, gBattleMons[battlerAtk].item) + || !CanBattlerGetOrLoseItem(battlerAtk, gBattleMons[battlerDef].item) + || !CanBattlerGetOrLoseItem(battlerDef, gBattleMons[battlerAtk].item) + || !CanBattlerGetOrLoseItem(battlerDef, gBattleMons[battlerDef].item)) + score -= 10; // kinda cheating with battlerDef item check, but only item effects recorded + break; + case EFFECT_BESTOW: + if (atkHoldEffect == HOLD_EFFECT_NONE + || !CanBattlerGetOrLoseItem(battlerAtk, gBattleMons[battlerAtk].item)) // AI knows its own item + score -= 10; + break; + case EFFECT_ROLE_PLAY: + if (atkAbility == defAbility + || defAbility == ABILITY_NONE + || IsRolePlayBannedAbilityAtk(atkAbility) + || IsRolePlayBannedAbility(defAbility)) + score -= 10; + break; + case EFFECT_WISH: + if (gWishFutureKnock.wishCounter[battlerAtk] != 0) + score -= 10; + break; + case EFFECT_ASSIST: + if (CountUsablePartyMons(battlerAtk) == 1) + score -= 10; // no teammates to assist from + break; + case EFFECT_INGRAIN: + if (gStatuses3[battlerAtk] & STATUS3_ROOTED) + score -= 10; + break; + case EFFECT_AQUA_RING: + if (gStatuses3[battlerAtk] & STATUS3_AQUA_RING) + score -= 10; + break; + case EFFECT_SUPERPOWER: + #ifdef POKEMON_EXPANSION + if (move == MOVE_HYPERSPACE_FURY && gBattleMons[battlerAtk].species != SPECIES_HOOPA_UNBOUND) + score -= 10; + #endif + break; + case EFFECT_MAGIC_COAT: + if (!TestMoveFlagsInMoveset(battlerDef, FLAG_MAGICCOAT_AFFECTED)) + score -= 10; + break; + case EFFECT_RECYCLE: + if (gBattleStruct->usedHeldItems[battlerAtk] == 0 || gBattleMons[battlerAtk].item != 0) + score -= 10; + break; + case EFFECT_BELCH: + if (ItemId_GetPocket(gBattleStruct->usedHeldItems[battlerAtk]) != POCKET_BERRIES) + score -= 10; // attacker has not consumed a berry + break; + case EFFECT_YAWN: + if (gStatuses3[battlerDef] & STATUS3_YAWN) + score -= 10; + else if (!AI_ShouldPutToSleep(battlerAtk, battlerDef, defAbility, move, partnerMove)) + score -= 10; + break; + case EFFECT_KNOCK_OFF: + /*if (defHoldEffect == HOLD_EFFECT_ASSAULT_VEST + || (defHoldEffect == HOLD_EFFECT_CHOICE_BAND && atkAbility != ABILITY_GORILLA_TACTICS && gBattleStruct->choicedMove[battlerDef])) + { + if (GetStrongestMove(battlerDef, battlerAtk) == MOVE_NONE + || AI_SpecialTypeCalc(GetStrongestMove(battlerDef, battlerAtk), battlerDef, battlerAtk) & (MOVE_RESULT_NO_EFFECT | MOVE_RESULT_MISSED)) + DECREASE_VIABILITY(9); //Don't use Knock Off is the enemy's only moves don't affect the AI + }*/ + if (defHoldEffect == HOLD_EFFECT_NONE) + score -= 4; + break; + case EFFECT_SKILL_SWAP: + if (atkAbility == ABILITY_NONE || defAbility == ABILITY_NONE + || IsSkillSwapBannedAbility(atkAbility) || IsSkillSwapBannedAbility(defAbility)) + score -= 10; + break; + case EFFECT_WORRY_SEED: + if (defAbility == ABILITY_INSOMNIA + || IsWorrySeedBannedAbility(defAbility)) + score -= 10; + break; + case EFFECT_GASTRO_ACID: + if (gStatuses3[battlerDef] & STATUS3_GASTRO_ACID + || IsGastroAcidBannedAbility(defAbility)) + score -= 10; + break; + case EFFECT_ENTRAINMENT: + if (atkAbility == ABILITY_NONE + || IsEntrainmentBannedAbilityAttacker(atkAbility) + || IsEntrainmentTargetOrSimpleBeamBannedAbility(defAbility)) + score -= 10; + break; + case EFFECT_CORE_ENFORCER: + break; + case EFFECT_SIMPLE_BEAM: + if (defAbility == ABILITY_SIMPLE + || IsEntrainmentTargetOrSimpleBeamBannedAbility(defAbility)) + score -= 10; + break; + case EFFECT_IMPRISON: + if (gStatuses3[battlerAtk] & STATUS3_IMPRISONED_OTHERS) + score -= 10; + break; + case EFFECT_REFRESH: + if (!(gBattleMons[battlerDef].status1 & (STATUS1_PSN_ANY | STATUS1_BURN | STATUS1_PARALYSIS))) + score -= 10; + break; + case EFFECT_PSYCHO_SHIFT: + if (gBattleMons[battlerAtk].status1 & STATUS1_PSN_ANY && !AI_ShouldPoison(battlerAtk, battlerDef, defAbility, move, partnerMove)) + score -= 10; + else if (gBattleMons[battlerAtk].status1 & STATUS1_BURN && !AI_CanBurn(battlerAtk, battlerDef, defAbility, battlerAtkPartner, move, partnerMove)) + score -= 10; + else if (gBattleMons[battlerAtk].status1 & STATUS1_PARALYSIS && !AI_CanParalyze(battlerAtk, battlerDef, defAbility, move, partnerMove)) + score -= 10; + else if (gBattleMons[battlerAtk].status1 & STATUS1_SLEEP && !AI_ShouldPutToSleep(battlerAtk, battlerDef, defAbility, move, partnerMove)) + score -= 10; + else + score -= 10; + break; + case EFFECT_SNATCH: + if (!TestMoveFlagsInMoveset(battlerDef, FLAG_SNATCH_AFFECTED) + || PartnerHasSameMoveEffectWithoutTarget(battlerAtkPartner, move, partnerMove)) + score -= 10; + break; + case EFFECT_MUD_SPORT: + if (gFieldStatuses & STATUS_FIELD_MUDSPORT + || PartnerHasSameMoveEffectWithoutTarget(battlerAtkPartner, move, partnerMove)) + score -= 10; + break; + case EFFECT_WATER_SPORT: + if (gFieldStatuses & STATUS_FIELD_WATERSPORT + || PartnerHasSameMoveEffectWithoutTarget(battlerAtkPartner, move, partnerMove)) + score -= 10; + break; + case EFFECT_TICKLE: + if ((defAbility == ABILITY_CONTRARY) && !targetSameSide) + score -= 10; + else if ((gBattleMons[battlerDef].statStages[STAT_ATK] == MIN_STAT_STAGE || !HasMoveWithSplit(battlerDef, SPLIT_PHYSICAL)) + && gBattleMons[battlerDef].statStages[STAT_DEF] == MIN_STAT_STAGE) + score -= 10; + break; + case EFFECT_COSMIC_POWER: + if (atkAbility == ABILITY_CONTRARY) + score -= 10; + else if (gBattleMons[battlerAtk].statStages[STAT_DEF] >= MAX_STAT_STAGE + && gBattleMons[battlerAtk].statStages[STAT_SPDEF] >= MAX_STAT_STAGE) + score -= 10; + break; + // TODO + /*case EFFECT_NO_RETREAT: + if (TrappedByNoRetreat(battlerAtk)) + score -= 10; + break; + case EFFECT_EXTREME_EVOBOOST: + if (MainStatsMaxed(battlerAtk)) + score -= 10; + break; + case EFFECT_CLANGOROUS_SOUL: + if (gBattleMons[battlerAtk].hp <= gBattleMons[battlerAtk].maxHP / 3) + score -= 10; + break;*/ + case EFFECT_BULK_UP: + if (atkAbility == ABILITY_CONTRARY) + score -= 10; + else if ((gBattleMons[battlerAtk].statStages[STAT_ATK] >= MAX_STAT_STAGE && !HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL)) + && gBattleMons[battlerAtk].statStages[STAT_DEF] >= MAX_STAT_STAGE) + score -= 10; + break; + case EFFECT_COIL: + if (atkAbility == ABILITY_CONTRARY) + score -= 10; + else if (gBattleMons[battlerAtk].statStages[STAT_ACC] >= MAX_STAT_STAGE + && (gBattleMons[battlerAtk].statStages[STAT_ATK] >= MAX_STAT_STAGE && !HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL)) + && gBattleMons[battlerAtk].statStages[STAT_DEF] >= MAX_STAT_STAGE) + score -= 10; + break; + case EFFECT_CALM_MIND: + if (atkAbility == ABILITY_CONTRARY) + score -= 10; + else if ((gBattleMons[battlerAtk].statStages[STAT_SPATK] >= MAX_STAT_STAGE || !HasMoveWithSplit(battlerAtk, SPLIT_SPECIAL)) + && gBattleMons[battlerAtk].statStages[STAT_SPDEF] >= MAX_STAT_STAGE) + score -= 10; + break; + case EFFECT_QUIVER_DANCE: + case EFFECT_GEOMANCY: + if (atkAbility == ABILITY_CONTRARY) + score -= 10; + else if (gBattleMons[battlerAtk].statStages[STAT_SPEED] >= MAX_STAT_STAGE + && (gBattleMons[battlerAtk].statStages[STAT_SPATK] >= MAX_STAT_STAGE || !HasMoveWithSplit(battlerAtk, SPLIT_SPECIAL)) + && gBattleMons[battlerAtk].statStages[STAT_SPDEF] >= MAX_STAT_STAGE) + score -= 10; + break; + case EFFECT_DRAGON_DANCE: + case EFFECT_SHIFT_GEAR: + if (atkAbility == ABILITY_CONTRARY) + score -= 10; + else if ((gBattleMons[battlerAtk].statStages[STAT_ATK] >= MAX_STAT_STAGE || !HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL)) + && (gBattleMons[battlerAtk].statStages[STAT_SPEED] >= MAX_STAT_STAGE)) + score -= 10; + break; + case EFFECT_SHELL_SMASH: + if (atkAbility == ABILITY_CONTRARY) + { + if (gBattleMons[battlerAtk].statStages[STAT_DEF] >= MAX_STAT_STAGE + && gBattleMons[battlerAtk].statStages[STAT_SPDEF] >= MAX_STAT_STAGE) + score -= 10; + } + else + { + if ((gBattleMons[battlerAtk].statStages[STAT_SPATK] >= MAX_STAT_STAGE || !HasMoveWithSplit(battlerAtk, SPLIT_SPECIAL)) + && (gBattleMons[battlerAtk].statStages[STAT_ATK] >= MAX_STAT_STAGE || !HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL)) + && (gBattleMons[battlerAtk].statStages[STAT_SPEED] >= MAX_STAT_STAGE)) + score -= 10; + } + break; + + case EFFECT_POWER_TRICK: + if (targetSameSide) + score -= 10; + else if (gBattleMons[battlerAtk].defense >= gBattleMons[battlerAtk].attack && !HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL)) + score -= 10; + break; + case EFFECT_POWER_SWAP: // Don't use if attacker's stat stages are higher than opponents + if (targetSameSide) + score -= 10; + else if (gBattleMons[battlerAtk].statStages[STAT_ATK] >= gBattleMons[battlerDef].statStages[STAT_ATK] + && gBattleMons[battlerAtk].statStages[STAT_SPATK] >= gBattleMons[battlerDef].statStages[STAT_SPATK]) + score -= 10; + break; + case EFFECT_GUARD_SWAP: // Don't use if attacker's stat stages are higher than opponents + if (targetSameSide) + score -= 10; + else if (gBattleMons[battlerAtk].statStages[STAT_DEF] >= gBattleMons[battlerDef].statStages[STAT_DEF] + && gBattleMons[battlerAtk].statStages[STAT_SPDEF] >= gBattleMons[battlerDef].statStages[STAT_SPDEF]) + score -= 10; + break; + case EFFECT_SPEED_SWAP: + if (targetSameSide) + { + score -= 10; + } + else + { + if (gFieldStatuses & STATUS_FIELD_TRICK_ROOM && (gBattleMons[battlerAtk].speed <= gBattleMons[battlerDef].speed)) + score -= 10; + else if (gBattleMons[battlerAtk].speed >= gBattleMons[battlerDef].speed) + score -= 10; + } + break; + case EFFECT_HEART_SWAP: + if (targetSameSide) + { + score -= 10; + } + else + { + u32 atkPositiveStages = CountPositiveStatStages(battlerAtk); + u32 atkNegativeStages = CountNegativeStatStages(battlerAtk); + u32 defPositiveStages = CountPositiveStatStages(battlerDef); + u32 defNegativeStages = CountNegativeStatStages(battlerDef); + + if (atkPositiveStages >= defPositiveStages && atkNegativeStages <= defNegativeStages) + score -= 10; + break; + } + break; + case EFFECT_POWER_SPLIT: + if (targetSameSide) + { + score -= 10; + } + else + { + u8 atkAttack = gBattleMons[battlerAtk].attack; + u8 defAttack = gBattleMons[battlerDef].attack; + u8 atkSpAttack = gBattleMons[battlerAtk].spAttack; + u8 defSpAttack = gBattleMons[battlerDef].spAttack; + + if (atkAttack + atkSpAttack >= defAttack + defSpAttack) // Combined attacker stats are > than combined target stats + score -= 10; + break; + } + break; + case EFFECT_GUARD_SPLIT: + if (targetSameSide) + { + score -= 10; + } + else + { + u8 atkDefense = gBattleMons[battlerAtk].defense; + u8 defDefense = gBattleMons[battlerDef].defense; + u8 atkSpDefense = gBattleMons[battlerAtk].spDefense; + u8 defSpDefense = gBattleMons[battlerDef].spDefense; + + if (atkDefense + atkSpDefense >= defDefense + defSpDefense) //Combined attacker stats are > than combined target stats + score -= 10; + break; + } + break; + case EFFECT_ME_FIRST: + //TODO - predicted move + /*if (predictedMove != MOVE_NONE) + { + if (!MoveWouldHitFirst(move, battlerAtk, battlerDef)) + score -= 10; + else + return AIScript_Negatives(battlerAtk, battlerDef, predictedMove, originalViability, data); + } + else //Target is predicted to switch most likely + score -= 10;*/ + break; + case EFFECT_NATURAL_GIFT: + if (atkAbility == ABILITY_KLUTZ + || gFieldStatuses & STATUS_FIELD_MAGIC_ROOM + || GetPocketByItemId(gBattleMons[battlerAtk].item) != POCKET_BERRIES) + score -= 10; + break; + case EFFECT_GRASSY_TERRAIN: + if (PartnerMoveEffectIsTerrain(battlerAtkPartner, partnerMove) || gFieldStatuses & STATUS_FIELD_GRASSY_TERRAIN) + score -= 10; + break; + case EFFECT_ELECTRIC_TERRAIN: + if (PartnerMoveEffectIsTerrain(battlerAtkPartner, partnerMove) || gFieldStatuses & STATUS_FIELD_ELECTRIC_TERRAIN) + score -= 10; + break; + case EFFECT_PSYCHIC_TERRAIN: + if (PartnerMoveEffectIsTerrain(battlerAtkPartner, partnerMove) || gFieldStatuses & STATUS_FIELD_PSYCHIC_TERRAIN) + score -= 10; + break; + case EFFECT_MISTY_TERRAIN: + if (PartnerMoveEffectIsTerrain(battlerAtkPartner, partnerMove) || gFieldStatuses & STATUS_FIELD_MISTY_TERRAIN) + score -= 10; + break; + case EFFECT_PLEDGE: + if (IsValidDoubleBattle(battlerAtk) && gBattleMons[battlerAtkPartner].hp > 0) + { + if (partnerMove != MOVE_NONE + && gBattleMoves[partnerMove].effect == EFFECT_PLEDGE + && move != partnerMove) // Different pledge moves + { + if (gBattleMons[battlerAtkPartner].status1 & (STATUS1_SLEEP | STATUS1_FREEZE)) + // && gBattleMons[battlerAtkPartner].status1 != 1) // Will wake up this turn - how would AI know + score -= 10; // Don't use combo move if your partner will cause failure + } + } + break; + case EFFECT_TRICK_ROOM: + if (PartnerMoveIs(battlerAtkPartner, partnerMove, MOVE_TRICK_ROOM)) + { + score -= 10; + } + else if (gFieldStatuses & STATUS_FIELD_TRICK_ROOM) // Trick Room Up + { + if (GetBattlerSideSpeedAverage(battlerAtk) < GetBattlerSideSpeedAverage(battlerDef)) // Attacker side slower than target side + score -= 10; // Keep the Trick Room up + } + else + { + if (GetBattlerSideSpeedAverage(battlerAtk) > GetBattlerSideSpeedAverage(battlerDef)) // Attacker side faster than target side + score -= 10; // Keep the Trick Room down + } + break; + case EFFECT_MAGIC_ROOM: + if (gFieldStatuses & STATUS_FIELD_MAGIC_ROOM || PartnerMoveIsSameNoTarget(battlerAtkPartner, move, partnerMove)) + score -= 10; + break; + case EFFECT_WONDER_ROOM: + if (gFieldStatuses & STATUS_FIELD_WONDER_ROOM || PartnerMoveIsSameNoTarget(battlerAtkPartner, move, partnerMove)) + score -= 10; + break; + case EFFECT_GRAVITY: + if ((gFieldStatuses & STATUS_FIELD_GRAVITY + && !IS_BATTLER_OF_TYPE(battlerAtk, TYPE_FLYING) + && atkHoldEffect != HOLD_EFFECT_AIR_BALLOON) // Should revert Gravity in this case + || PartnerMoveIsSameNoTarget(battlerAtkPartner, move, partnerMove)) + score -= 10; + break; + case EFFECT_ION_DELUGE: + if (gFieldStatuses & STATUS_FIELD_ION_DELUGE + || PartnerMoveIsSameNoTarget(battlerAtkPartner, move, partnerMove)) + score -= 10; + break; + //TODO + //case EFFECT_PLASMA_FISTS: + //break; + case EFFECT_FLING: + if (!CanFling(battlerAtk)) + score -= 10; + else + { + /* TODO + u8 effect = gFlingTable[gBattleMons[battlerAtk].item].effect; + switch (effect) + { + case MOVE_EFFECT_BURN: + if (!AI_CanBurn(battlerAtk, battlerDef, battlerAtkPartner, move, partnerMove)) + score -= 10; + break; + case MOVE_EFFECT_PARALYSIS: + if (!AI_CanParalyze(battlerAtk, battlerDef, defAbility, move, partnerMove)) + score -= 10; + break; + case MOVE_EFFECT_POISON: + if (!AI_ShouldPoison(battlerAtk, battlerDef, defAbility, move, partnerMove)) + score -= 10; + break; + case MOVE_EFFECT_TOXIC: + if (!AI_ShouldPoison(battlerAtk, battlerDef, defAbility, move, partnerMove)) + score -= 10; + break; + case MOVE_EFFECT_FREEZE: + if (!CanBeFrozen(battlerDef, TRUE) + || MoveBlockedBySubstitute(move, battlerAtk, battlerDef)) + score -= 10; + break; + }*/ + } + break; + case EFFECT_EMBARGO: + if (defAbility == ABILITY_KLUTZ + || gFieldStatuses & STATUS_FIELD_MAGIC_ROOM + || gDisableStructs[battlerDef].embargoTimer != 0 + || PartnerMoveIsSameAsAttacker(battlerAtkPartner, battlerDef, move, partnerMove)) + score -= 10; + break; + case EFFECT_POWDER: + if (!HasMoveWithType(battlerDef, TYPE_FIRE) + || PartnerMoveIsSameAsAttacker(battlerAtkPartner, battlerDef, move, partnerMove)) + score -= 10; + break; + case EFFECT_TELEKINESIS: + if (gStatuses3[battlerDef] & (STATUS3_TELEKINESIS | STATUS3_ROOTED | STATUS3_SMACKED_DOWN) + || gFieldStatuses & STATUS_FIELD_GRAVITY + || defHoldEffect == HOLD_EFFECT_IRON_BALL + || IsTelekinesisBannedSpecies(gBattleMons[battlerDef].species) + || PartnerMoveIsSameAsAttacker(battlerAtkPartner, battlerDef, move, partnerMove)) + score -= 10; + break; + case EFFECT_THROAT_CHOP: + break; + case EFFECT_HEAL_BLOCK: + if (gDisableStructs[battlerDef].healBlockTimer != 0 + || PartnerMoveIsSameAsAttacker(battlerAtkPartner, battlerDef, move, partnerMove)) + score -= 10; + break; + case EFFECT_SOAK: + if (PartnerMoveIsSameAsAttacker(battlerAtkPartner, battlerDef, move, partnerMove) + || (gBattleMons[battlerDef].type1 == TYPE_WATER + && gBattleMons[battlerDef].type2 == TYPE_WATER + && gBattleMons[battlerDef].type3 == TYPE_MYSTERY)) + score -= 10; // target is already water-only + break; + case EFFECT_THIRD_TYPE: + switch (move) + { + case MOVE_TRICK_OR_TREAT: + if (IS_BATTLER_OF_TYPE(battlerDef, TYPE_GHOST) || PartnerMoveIsSameAsAttacker(battlerAtkPartner, battlerDef, move, partnerMove)) + score -= 10; + break; + case MOVE_FORESTS_CURSE: + if (IS_BATTLER_OF_TYPE(battlerDef, TYPE_GRASS) || PartnerMoveIsSameAsAttacker(battlerAtkPartner, battlerDef, move, partnerMove)) + score -= 10; + break; + } + break; + case EFFECT_HIT_ENEMY_HEAL_ALLY: // pollen puff + if (targetSameSide) + { + if (GetHealthPercentage(battlerDef) == 100) + score -= 10; + else if (gBattleMons[battlerDef].hp > gBattleMons[battlerDef].maxHP / 2) + score -= 5; + break; + } + // fallthrough + case EFFECT_HEAL_PULSE: // and floral healing + if (!targetSameSide) // Don't heal enemies + { + score -= 10; + } + else + { + if (GetHealthPercentage(battlerDef) == 100) + score -= 10; + else if (gBattleMons[battlerDef].hp > gBattleMons[battlerDef].maxHP / 2) + score -= 5; + } + break; + case EFFECT_ELECTRIFY: + if (GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 0 + //|| GetMoveTypeSpecial(battlerDef, predictedMove) == TYPE_ELECTRIC // Move will already be electric type + || PartnerMoveIsSameAsAttacker(battlerAtkPartner, battlerDef, move, partnerMove)) + score -= 10; + break; + case EFFECT_TOPSY_TURVY: + if (!targetSameSide) + { + u8 targetPositiveStages = CountPositiveStatStages(battlerDef); + u8 targetNegativeStages = CountNegativeStatStages(battlerDef); + + if (targetPositiveStages == 0 //No good stat changes to make bad + || PartnerMoveIsSameAsAttacker(battlerAtkPartner, battlerDef, move, partnerMove)) + score -= 10; + + else if (targetNegativeStages < targetPositiveStages) + score -= 5; //More stages would be made positive than negative + } + break; + case EFFECT_FAIRY_LOCK: + if ((gFieldStatuses & STATUS_FIELD_FAIRY_LOCK) || PartnerMoveIsSameNoTarget(battlerAtkPartner, move, partnerMove)) + score -= 10; + break; + case EFFECT_DO_NOTHING: + score -= 10; + break; + case EFFECT_INSTRUCT: + { + u16 instructedMove; + if (GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 1) + instructedMove = MOVE_NONE; //TODO instructedMove = predictedMove; + else + instructedMove = gLastMoves[battlerDef]; + + if (instructedMove == MOVE_NONE + || IsInstructBannedMove(instructedMove) + || MoveRequiresRecharging(instructedMove) + || MoveCallsOtherMove(instructedMove) + #ifdef ITEM_Z_RING + || (IsZMove(instructedMove)) + #endif + || (gLockedMoves[battlerDef] != 0 && gLockedMoves[battlerDef] != 0xFFFF) + || gBattleMons[battlerDef].status2 & STATUS2_MULTIPLETURNS + || PartnerMoveIsSameAsAttacker(battlerAtkPartner, battlerDef, move, partnerMove)) + { + score -= 10; + } + else if (IsValidDoubleBattle(battlerAtk)) + { + if (!targetSameSide) + score -= 10; + } + else + { + if (gBattleMoves[instructedMove].target & (MOVE_TARGET_SELECTED + | MOVE_TARGET_DEPENDS + | MOVE_TARGET_RANDOM + | MOVE_TARGET_BOTH + | MOVE_TARGET_FOES_AND_ALLY + | MOVE_TARGET_OPPONENTS_FIELD) + && instructedMove != MOVE_MIND_BLOWN && instructedMove != MOVE_STEEL_BEAM) + score -= 10; //Don't force the enemy to attack you again unless it can kill itself with Mind Blown + else if (instructedMove != MOVE_MIND_BLOWN) + score -= 5; //Do something better + } + } + break; + case EFFECT_QUASH: + if (!IsValidDoubleBattle(battlerAtk) + || GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 1 + || PartnerMoveIsSameAsAttacker(battlerAtkPartner, battlerDef, move, partnerMove)) + score -= 10; + break; + case EFFECT_AFTER_YOU: + if (!targetSameSide + || !IsValidDoubleBattle(battlerAtk) + || GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 1 + || PartnerMoveIsSameAsAttacker(battlerAtkPartner, battlerDef, move, partnerMove)) + score -= 10; + break; + case EFFECT_SUCKER_PUNCH: + /*TODO predicted move + if (predictedMove != MOVE_NONE) + { + if (IS_MOVE_STATUS(predictedMove) + || GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 1 + { + score -= 10; + break; + } + }*/ + break; + case EFFECT_TAILWIND: + if (gSideTimers[GetBattlerSide(battlerAtk)].tailwindTimer != 0 + || PartnerMoveIs(battlerAtkPartner, partnerMove, MOVE_TAILWIND) + || (gFieldStatuses & STATUS_FIELD_TRICK_ROOM && gFieldTimers.trickRoomTimer > 1)) // Trick Room active and not ending this turn + score -= 10; + break; + case EFFECT_LUCKY_CHANT: + if (gSideTimers[GET_BATTLER_SIDE(battlerAtk)].luckyChantTimer != 0 + || PartnerMoveIsSameNoTarget(battlerAtkPartner, move, partnerMove)) + score -= 10; + break; + case EFFECT_MAGNET_RISE: + if (gFieldStatuses & STATUS_FIELD_GRAVITY + || gDisableStructs[battlerAtk].magnetRiseTimer != 0 + || atkHoldEffect == HOLD_EFFECT_IRON_BALL + || gStatuses3[battlerAtk] & (STATUS3_ROOTED | STATUS3_MAGNET_RISE | STATUS3_SMACKED_DOWN) + || !IsBattlerGrounded(battlerAtk)) + score -= 10; + break; + case EFFECT_CAMOUFLAGE: + if (!CanCamouflage(battlerAtk)) + score -= 10; + break; + case EFFECT_LAST_RESORT: + if (!CanUseLastResort(battlerAtk)) + score -= 10; + break; + //TODO + /*case EFFECT_SKY_DROP: + if (IS_BATTLER_OF_TYPE(battlerDef, TYPE_FLYING)) + score -= 10; + if (WillFaintFromWeather(battlerAtk) + || MoveBlockedBySubstitute(move, battlerAtk, battlerDef) + || GetSpeciesWeight(gBattleMons[battlerDef].species, defAbility, defHoldEffect, battlerDef, TRUE) >= 2000) //200.0 kg + score -= 10; + break; + */ + case EFFECT_SYNCHRONOISE: + //Check holding ring target or is of same type + if (defHoldEffect == HOLD_EFFECT_RING_TARGET + || IS_BATTLER_OF_TYPE(battlerDef, gBattleMons[battlerAtk].type1) + || IS_BATTLER_OF_TYPE(battlerDef, gBattleMons[battlerAtk].type2) + || IS_BATTLER_OF_TYPE(battlerDef, gBattleMons[battlerAtk].type3)) + break; + else + score -= 10; + break; + + } // move effect checks + + // substitute check + if (IS_MOVE_STATUS(move) && DoesSubstituteBlockMove(battlerAtk, battlerDef, move)) + score -= 10; + + // damage check + if (!IS_MOVE_STATUS(move)) + { + if (gMoveResultFlags & (MOVE_RESULT_NO_EFFECT | MOVE_RESULT_MISSED)) + score -= 15; + + if (effectiveness < AI_EFFECTIVENESS_x1) + score -= 4; + } + + // helping hand check + if (IsValidDoubleBattle(battlerAtk) && partnerMove != MOVE_NONE + && gBattleMoves[partnerMove].effect == EFFECT_HELPING_HAND + && IS_MOVE_STATUS(move)) + score -= 10; //Don't use a status move if partner wants to help + + if (score < 0) + return 0; //essentially 'dont use this move' + + return score; } static u8 AI_TryToFaint(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore) { s32 dmg; u8 result; - u8 score = originalScore; + s16 score = originalScore; - if (GetBattlerSide(battlerAtk) == GetBattlerSide(battlerDef)) - return originalScore; // don't try to faint your ally + if (IsTargetingPartner(battlerAtk, battlerDef)) + return originalScore; // don't try to faint your ally ever if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power == 0) return originalScore; // can't make anything faint with no power - - dmg = AI_THINKING_STRUCT->simulatedDmg[sBattler_AI][gBattlerTarget][AI_THINKING_STRUCT->movesetIndex]; - if (gBattleMons[gBattlerTarget].hp <= dmg && gBattleMoves[move].effect != EFFECT_EXPLOSION) + + if (CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex) && gBattleMoves[move].effect != EFFECT_EXPLOSION) { // AI_TryToFaint_Can - if (IsBattlerFaster(AI_CHECK_FASTER) || gBattleMoves[move].flags & FLAG_HIGH_CRIT) + if (IsBattlerFaster(AI_CHECK_FASTER) || TestMoveFlags(move, FLAG_HIGH_CRIT)) score += 4; else score += 2; @@ -2541,7 +4431,7 @@ static u8 AI_TryToFaint(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore if (GetMovePowerResult(move) == MOVE_POWER_DISCOURAGED) return (score - 1); - if (GetMoveEffectiveness(move) == AI_EFFECTIVENESS_x4) + if (AI_GetMoveEffectiveness(move) == AI_EFFECTIVENESS_x4) { // AI_TryToFaint_DoubleSuperEffective if ((Random() % 256) >= 80) @@ -2550,7 +4440,7 @@ static u8 AI_TryToFaint(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore } //AI_TryToFaint_CheckIfDanger - if (!IsBattlerFaster(AI_CHECK_FASTER) && CanTargetFaintAi()) + if (!IsBattlerFaster(AI_CHECK_FASTER) && CanTargetFaintAi(battlerDef, battlerAtk)) { // AI_TryToFaint_Danger if (GetMovePowerResult(move) != MOVE_POWER_BEST) score--; @@ -2563,6 +4453,7 @@ static u8 AI_TryToFaint(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore static u8 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore) { + } static u8 AI_SetupFirstTurn(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore) @@ -2612,20 +4503,20 @@ static u8 AI_Safari(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore) { u8 safariFleeRate = gBattleStruct->safariEscapeFactor * 5; // Safari flee rate, from 0-20. - if ((Random() % 100) < safariFleeRate) - AI_Flee(); - else - AI_Watch(); + if ((Random() % 100) < safariFleeRate) + AI_Flee(); + else + AI_Watch(); - return originalScore; + return originalScore; } static u8 AI_FirstBattle(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore) { if (GetHealthPercentage(battlerDef) <= 20) - AI_Flee(); + AI_Flee(); - return originalScore; + return originalScore; } diff --git a/src/battle_ai_util.c b/src/battle_ai_util.c index 3a62c02b54..0fa9509a1f 100644 --- a/src/battle_ai_util.c +++ b/src/battle_ai_util.c @@ -35,6 +35,76 @@ static const u16 sDiscouragedPowerfulMoveEffects[] = 0xFFFF }; +static const u16 sIgnoreMoldBreakerMoves[] = +{ + MOVE_MOONGEIST_BEAM, + MOVE_SUNSTEEL_STRIKE, + MOVE_PHOTON_GEYSER, + #ifdef MOVE_LIGHT_THAT_BURNS_THE_SKY + MOVE_LIGHT_THAT_BURNS_THE_SKY, + #endif + #ifdef MOVE_MENACING_MOONRAZE_MAELSTROM + MOVE_MENACING_MOONRAZE_MAELSTROM, + #endif + #ifdef MOVE_SEARING_SUNRAZE_SMASH + MOVE_SEARING_SUNRAZE_SMASH, + #endif +}; + +static const u16 sInstructBannedMoves[] = +{ + MOVE_INSTRUCT, + MOVE_BIDE, + MOVE_FOCUS_PUNCH, + MOVE_BEAK_BLAST, + MOVE_SHELL_TRAP, + MOVE_SKETCH, + MOVE_TRANSFORM, + MOVE_MIMIC, + MOVE_KINGS_SHIELD, + MOVE_STRUGGLE, + MOVE_BOUNCE, + MOVE_DIG, + MOVE_DIVE, + MOVE_FLY, + MOVE_FREEZE_SHOCK, + MOVE_GEOMANCY, + MOVE_ICE_BURN, + MOVE_PHANTOM_FORCE, + MOVE_RAZOR_WIND, + MOVE_SHADOW_FORCE, + MOVE_SKULL_BASH, + MOVE_SKY_ATTACK, + MOVE_SKY_DROP, + MOVE_SOLAR_BEAM, + MOVE_SOLAR_BLADE, +}; + +static const u16 sRechargeMoves[] = +{ + MOVE_HYPER_BEAM, + MOVE_BLAST_BURN, + MOVE_HYDRO_CANNON, + MOVE_FRENZY_PLANT, + MOVE_GIGA_IMPACT, + MOVE_ROCK_WRECKER, + MOVE_ROAR_OF_TIME, + MOVE_PRISMATIC_LASER, + MOVE_METEOR_ASSAULT, + MOVE_ETERNABEAM, +}; + +static const u16 sOtherMoveCallingMoves[] = +{ + MOVE_ASSIST, + MOVE_COPYCAT, + MOVE_ME_FIRST, + MOVE_METRONOME, + MOVE_MIRROR_MOVE, + MOVE_NATURE_POWER, + MOVE_SLEEP_TALK, +}; + // Functions void RecordLastUsedMoveByTarget(void) { @@ -171,38 +241,38 @@ void RestoreBattlerData(u8 battlerId) u32 GetHealthPercentage(u8 battlerId) { - return (u32)(100 * gBattleMons[battlerId].hp / gBattleMons[battlerId].maxHP); + return (u32)((100 * gBattleMons[battlerId].hp) / gBattleMons[battlerId].maxHP); } -bool32 IsBattlerTrapped(u8 battler, bool8 switching) +bool32 IsBattlerTrapped(u8 battler, bool8 checkSwitch) { - u8 holdEffect = GetBattlerHoldEffect(battler, TRUE); - if (IS_BATTLER_OF_TYPE(battler, TYPE_GHOST) - || (switching && holdEffect == HOLD_EFFECT_SHED_SHELL) - || (!switching && GetBattlerAbility(battler) == ABILITY_RUN_AWAY) - || (!switching && holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN)) + u8 holdEffect = AI_GetHoldEffect(battler); + if (IS_BATTLER_OF_TYPE(battler, TYPE_GHOST) + || (checkSwitch && holdEffect == HOLD_EFFECT_SHED_SHELL) + || (!checkSwitch && GetBattlerAbility(battler) == ABILITY_RUN_AWAY) + || (!checkSwitch && holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN)) { - return FALSE; + return FALSE; } - else - { - if (gBattleMons[battler].status2 & (STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED) + else + { + if (gBattleMons[battler].status2 & (STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED) || IsAbilityPreventingEscape(battler) - || gStatuses3[battler] & (STATUS3_ROOTED) // TODO: sky drop target in air - || (gFieldStatuses & STATUS_FIELD_FAIRY_LOCK)) - return TRUE; - } + || gStatuses3[battler] & (STATUS3_ROOTED) // TODO: sky drop target in air + || (gFieldStatuses & STATUS_FIELD_FAIRY_LOCK)) + return TRUE; + } - return FALSE; + return FALSE; } // Checks if one of the moves has side effects or perks static u32 WhichMoveBetter(u32 move1, u32 move2) { - s32 defAbility = AI_GetAbility(gBattlerTarget, FALSE); + s32 defAbility = AI_GetAbility(gBattlerTarget); // Check if physical moves hurt. - if (GetBattlerHoldEffect(sBattler_AI, TRUE) != HOLD_EFFECT_PROTECTIVE_PADS + if (AI_GetHoldEffect(sBattler_AI) != HOLD_EFFECT_PROTECTIVE_PADS && (BATTLE_HISTORY->itemEffects[gBattlerTarget] == HOLD_EFFECT_ROCKY_HELMET || defAbility == ABILITY_IRON_BARBS || defAbility == ABILITY_ROUGH_SKIN)) { @@ -354,7 +424,7 @@ u16 AI_GetTypeEffectiveness(u16 move, u8 battlerAtk, u8 battlerDef) return typeEffectiveness; } -u8 GetMoveEffectiveness(u16 move) +u8 AI_GetMoveEffectiveness(u16 move) { u8 damageVar; u32 effectivenessMultiplier; @@ -437,16 +507,16 @@ bool32 IsBattlerFaster(u8 battler) } // Check if target has means to faint ai mon. -bool32 CanTargetFaintAi(void) +bool32 CanTargetFaintAi(u8 battlerDef, u8 battlerAtk) { s32 i, dmg; - u32 unusable = CheckMoveLimitations(gBattlerTarget, 0, 0xFF & ~MOVE_LIMITATION_PP); - u16 *moves = gBattleResources->battleHistory->usedMoves[gBattlerTarget]; + u32 unusable = CheckMoveLimitations(battlerDef, 0, 0xFF & ~MOVE_LIMITATION_PP); + u16 *moves = gBattleResources->battleHistory->usedMoves[battlerDef]; for (i = 0; i < MAX_MON_MOVES; i++) { if (moves[i] != MOVE_NONE && moves[i] != 0xFFFF && !(unusable & gBitTable[i]) - && AI_CalcDamage(moves[i], gBattlerTarget, sBattler_AI) >= gBattleMons[sBattler_AI].hp) + && AI_CalcDamage(moves[i], battlerDef, battlerAtk) >= gBattleMons[battlerAtk].hp) { return TRUE; } @@ -455,13 +525,14 @@ bool32 CanTargetFaintAi(void) return FALSE; } -s32 AI_GetAbility(u32 battlerId, bool32 guess) +// does NOT include ability suppression checks +s32 AI_GetAbility(u32 battlerId) { // The AI knows its own ability. if (IsBattlerAIControlled(battlerId)) return gBattleMons[battlerId].ability; - if (BATTLE_HISTORY->abilities[battlerId] != 0) + if (BATTLE_HISTORY->abilities[battlerId] != ABILITY_NONE) return BATTLE_HISTORY->abilities[battlerId]; // Abilities that prevent fleeing. @@ -475,14 +546,1013 @@ s32 AI_GetAbility(u32 battlerId, bool32 guess) if (gBaseStats[gBattleMons[battlerId].species].abilities[1] != ABILITY_NONE) { // AI has no knowledge of opponent, so it guesses which ability. - if (guess) - return gBaseStats[gBattleMons[battlerId].species].abilities[Random() & 1]; + return gBaseStats[gBattleMons[battlerId].species].abilities[Random() & 1]; } else { return gBaseStats[gBattleMons[battlerId].species].abilities[0]; // It's definitely ability 1. } } - return -1; // Unknown. + return ABILITY_NONE; // Unknown. +} + +u16 AI_GetHoldEffect(u32 battlerId) +{ + u32 holdEffect; + + if (!IsBattlerAIControlled(battlerId)) + holdEffect = BATTLE_HISTORY->itemEffects[battlerId]; + else + holdEffect = GetBattlerHoldEffect(battlerId, FALSE); + + if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_NEGATE_AWARE) + { + if (gStatuses3[battlerId] & STATUS3_EMBARGO) + return HOLD_EFFECT_NONE; + if (gFieldStatuses & STATUS_FIELD_MAGIC_ROOM) + return HOLD_EFFECT_NONE; + if (AI_GetAbility(battlerId) == ABILITY_KLUTZ && !(gStatuses3[battlerId] & STATUS3_GASTRO_ACID)) + return HOLD_EFFECT_NONE; + } +} + +// different from IsBattlerGrounded in that we don't always know battler's hold effect or ability +bool32 AI_IsBattlerGrounded(u8 battlerId) +{ + u32 holdEffect = AI_GetHoldEffect(battlerId); + + if (holdEffect == HOLD_EFFECT_IRON_BALL) + return TRUE; + else if (gFieldStatuses & STATUS_FIELD_GRAVITY) + return TRUE; + else if (gStatuses3[battlerId] & STATUS3_ROOTED) + return TRUE; + else if (gStatuses3[battlerId] & STATUS3_SMACKED_DOWN) + return TRUE; + else if (gStatuses3[battlerId] & STATUS3_TELEKINESIS) + return FALSE; + else if (gStatuses3[battlerId] & STATUS3_MAGNET_RISE) + return FALSE; + else if (holdEffect == HOLD_EFFECT_AIR_BALLOON) + return FALSE; + else if (AI_GetAbility(battlerId) == ABILITY_LEVITATE) + return FALSE; + else if (IS_BATTLER_OF_TYPE(battlerId, TYPE_FLYING)) + return FALSE; + else + return TRUE; +} + +bool32 DoesBattlerIgnoreAbilityChecks(u16 atkAbility, u16 move) +{ + u32 i; + + if (!(AI_THINKING_STRUCT->aiFlags & AI_FLAG_NEGATE_AWARE)) + return FALSE; // AI doesn't understand ability suppression concept + + for (i = 0; i < ARRAY_COUNT(sIgnoreMoldBreakerMoves); i++) + { + if (move == sIgnoreMoldBreakerMoves[i]) + return TRUE; + } + + if (atkAbility == ABILITY_MOLD_BREAKER + || atkAbility == ABILITY_TERAVOLT + || atkAbility == ABILITY_TURBOBLAZE) + return TRUE; + + return FALSE; +} + +bool32 AI_WeatherHasEffect(void) +{ + if (!(AI_THINKING_STRUCT->aiFlags & AI_FLAG_NEGATE_AWARE)) + return FALSE; // AI doesn't understand ability suppression concept + + return WEATHER_HAS_EFFECT; +} + +bool32 IsAromaVeilProtectedMove(u16 move) +{ + u32 i; + + switch (move) + { + case MOVE_DISABLE: + case MOVE_ATTRACT: + case MOVE_ENCORE: + case MOVE_TORMENT: + case MOVE_TAUNT: + case MOVE_HEAL_BLOCK: + return TRUE; + default: + return FALSE; + } +} + +bool32 IsNonVolatileStatusMoveEffect(u16 moveEffect) +{ + switch (moveEffect) + { + case EFFECT_SLEEP: + case EFFECT_TOXIC: + case EFFECT_POISON: + case EFFECT_PARALYZE: + case EFFECT_WILL_O_WISP: + case EFFECT_YAWN: + return TRUE; + default: + return FALSE; + } +} + +bool32 IsConfusionMoveEffect(u16 moveEffect) +{ + switch (moveEffect) + { + case EFFECT_CONFUSE_HIT: + case EFFECT_SWAGGER: + case EFFECT_FLATTER: + case EFFECT_TEETER_DANCE: + return TRUE; + default: + return FALSE; + } +} + +bool32 IsStatLoweringMoveEffect(u16 moveEffect) +{ + switch (moveEffect) + { + case EFFECT_ATTACK_DOWN: + case EFFECT_DEFENSE_DOWN: + case EFFECT_SPEED_DOWN: + case EFFECT_SPECIAL_ATTACK_DOWN: + case EFFECT_SPECIAL_DEFENSE_DOWN: + case EFFECT_ACCURACY_DOWN: + case EFFECT_EVASION_DOWN: + case EFFECT_ATTACK_DOWN_2: + case EFFECT_DEFENSE_DOWN_2: + case EFFECT_SPEED_DOWN_2: + case EFFECT_SPECIAL_ATTACK_DOWN_2: + case EFFECT_SPECIAL_DEFENSE_DOWN_2: + case EFFECT_ACCURACY_DOWN_2: + case EFFECT_EVASION_DOWN_2: + return TRUE; + default: + return FALSE; + } +} + +bool32 IsHazardMoveEffect(u16 moveEffect) +{ + switch (moveEffect) + { + case EFFECT_SPIKES: + case EFFECT_TOXIC_SPIKES: + case EFFECT_STICKY_WEB: + case EFFECT_STEALTH_ROCK: + return TRUE; + default: + return FALSE; + } +} + +bool32 IsMoveRedirectionPrevented(u16 move, u16 atkAbility) +{ + if (!(AI_THINKING_STRUCT->aiFlags & AI_FLAG_NEGATE_AWARE)) + return FALSE; + + if (move == MOVE_SKY_DROP + || move == MOVE_SNIPE_SHOT + || atkAbility == ABILITY_PROPELLER_TAIL + || atkAbility == ABILITY_STALWART) + return TRUE; + return FALSE; +} + +// differs from GetTotalAccuracy in that we need to check AI history for item, ability, etc +u32 AI_GetMoveAccuracy(u8 battlerAtk, u8 battlerDef, u16 atkAbility, u16 defAbility, u8 atkHoldEffect, u8 defHoldEffect, u16 move) +{ + u32 calc, moveAcc, atkParam, defParam; + s8 buff, accStage, evasionStage; + + gPotentialItemEffectBattler = battlerDef; + accStage = gBattleMons[battlerAtk].statStages[STAT_ACC]; + evasionStage = gBattleMons[battlerDef].statStages[STAT_EVASION]; + if (atkAbility == ABILITY_UNAWARE) + evasionStage = DEFAULT_STAT_STAGE; + if (gBattleMoves[move].flags & FLAG_STAT_STAGES_IGNORED) + evasionStage = DEFAULT_STAT_STAGE; + if (defAbility == ABILITY_UNAWARE) + accStage = DEFAULT_STAT_STAGE; + + if (gBattleMons[battlerDef].status2 & STATUS2_FORESIGHT || gStatuses3[battlerDef] & STATUS3_MIRACLE_EYED) + buff = accStage; + else + buff = accStage + DEFAULT_STAT_STAGE - evasionStage; + + if (buff < MIN_STAT_STAGE) + buff = MIN_STAT_STAGE; + if (buff > MAX_STAT_STAGE) + buff = MAX_STAT_STAGE; + + moveAcc = gBattleMoves[move].accuracy; + // Check Thunder and Hurricane on sunny weather. + if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY + && (gBattleMoves[move].effect == EFFECT_THUNDER || gBattleMoves[move].effect == EFFECT_HURRICANE)) + moveAcc = 50; + // Check Wonder Skin. + if (defAbility == ABILITY_WONDER_SKIN && gBattleMoves[move].power == 0) + moveAcc = 50; + + calc = gAccuracyStageRatios[buff].dividend * moveAcc; + calc /= gAccuracyStageRatios[buff].divisor; + + if (atkAbility == ABILITY_COMPOUND_EYES) + calc = (calc * 130) / 100; // 1.3 compound eyes boost + else if (atkAbility == ABILITY_VICTORY_STAR) + calc = (calc * 110) / 100; // 1.1 victory star boost + if (IsBattlerAlive(BATTLE_PARTNER(battlerAtk)) && GetBattlerAbility(BATTLE_PARTNER(battlerAtk)) == ABILITY_VICTORY_STAR) + calc = (calc * 110) / 100; // 1.1 ally's victory star boost + + if (defAbility == ABILITY_SAND_VEIL && WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SANDSTORM_ANY) + calc = (calc * 80) / 100; // 1.2 sand veil loss + else if (defAbility == ABILITY_SNOW_CLOAK && WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_HAIL_ANY) + calc = (calc * 80) / 100; // 1.2 snow cloak loss + else if (defAbility == ABILITY_TANGLED_FEET && gBattleMons[battlerDef].status2 & STATUS2_CONFUSION) + calc = (calc * 50) / 100; // 1.5 tangled feet loss + + if (atkAbility == ABILITY_HUSTLE && IS_MOVE_PHYSICAL(move)) + calc = (calc * 80) / 100; // 1.2 hustle loss + + if (defHoldEffect == HOLD_EFFECT_EVASION_UP) + calc = (calc * (100 - defParam)) / 100; + + if (atkHoldEffect == HOLD_EFFECT_WIDE_LENS) + calc = (calc * (100 + atkParam)) / 100; + else if (atkHoldEffect == HOLD_EFFECT_ZOOM_LENS && GetBattlerTurnOrderNum(battlerAtk) > GetBattlerTurnOrderNum(battlerDef)); + calc = (calc * (100 + atkParam)) / 100; + + return calc; +} + +bool32 IsMoveEncouragedToHit(u8 battlerAtk, u8 battlerDef, u16 move) +{ + // never hits + if (gStatuses3[battlerDef] & (STATUS3_SEMI_INVULNERABLE)) + return FALSE; + + if ((gStatuses3[battlerDef] & STATUS3_PHANTOM_FORCE) + || (!TestMoveFlags(move, FLAG_HIT_IN_AIR) && gStatuses3[battlerDef] & STATUS3_ON_AIR) + || (!TestMoveFlags(move, FLAG_DMG_UNDERGROUND) && gStatuses3[battlerDef] & STATUS3_UNDERGROUND) + || (!TestMoveFlags(move, FLAG_DMG_UNDERWATER) && gStatuses3[battlerDef] & STATUS3_UNDERWATER)) + return FALSE; + + //TODO - anticipate protect move? + + // always hits + if (gStatuses3[battlerDef] & STATUS3_ALWAYS_HITS || gDisableStructs[battlerDef].battlerWithSureHit == battlerAtk) + return TRUE; + + if (AI_GetAbility(battlerDef) == ABILITY_NO_GUARD || AI_GetAbility(battlerAtk) == ABILITY_NO_GUARD) + return TRUE; + + if (B_TOXIC_NEVER_MISS >= GEN_6 && gBattleMoves[move].effect == EFFECT_TOXIC && IS_BATTLER_OF_TYPE(battlerAtk, TYPE_POISON)) + return TRUE; + + // discouraged from hitting + if (AI_WeatherHasEffect() && (gBattleWeather & WEATHER_SUN_ANY) + && (gBattleMoves[move].effect == EFFECT_THUNDER || gBattleMoves[move].effect == EFFECT_HURRICANE)) + return FALSE; + + // increased accuracy but don't always hit + if ((AI_WeatherHasEffect() && + (((gBattleWeather & WEATHER_RAIN_ANY) && (gBattleMoves[move].effect == EFFECT_THUNDER || gBattleMoves[move].effect == EFFECT_HURRICANE)) + || (((gBattleWeather & WEATHER_HAIL_ANY) && move == MOVE_BLIZZARD)))) + || (gBattleMoves[move].effect == EFFECT_VITAL_THROW) + || (gBattleMoves[move].accuracy == 0) + || ((B_MINIMIZE_DMG_ACC >= GEN_6) && (gStatuses3[battlerDef] & STATUS3_MINIMIZED) && (gBattleMoves[move].flags & FLAG_DMG_MINIMIZE))) + { + return TRUE; + } + + return FALSE; +} + +bool32 ShouldTryOHKO(u8 battlerAtk, u8 battlerDef, u16 atkAbility, u16 defAbility, u32 accuracy, u16 move) +{ + u32 holdEffect = AI_GetHoldEffect(battlerDef); + + gPotentialItemEffectBattler = battlerDef; + if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < GetBattlerHoldEffectParam(battlerDef)) + return FALSE; //probabilistically speaking, focus band should activate so dont OHKO + else if (holdEffect == HOLD_EFFECT_FOCUS_SASH && GetHealthPercentage(battlerDef) == 100) + return FALSE; + + if (!DoesBattlerIgnoreAbilityChecks(atkAbility, move) && defAbility == ABILITY_STURDY) + return FALSE; + + if ((((gStatuses3[battlerDef] & STATUS3_ALWAYS_HITS) + && gDisableStructs[battlerDef].battlerWithSureHit == battlerAtk) + || atkAbility == ABILITY_NO_GUARD || defAbility == ABILITY_NO_GUARD) + && gBattleMons[battlerAtk].level >= gBattleMons[battlerDef].level) + { + return TRUE; + } + else // test the odds + { + u16 odds = accuracy + (gBattleMons[battlerAtk].level - gBattleMons[battlerDef].level); + if (Random() % 100 + 1 < odds && gBattleMons[battlerAtk].level >= gBattleMons[battlerDef].level) + return TRUE; + } + return FALSE; +} + +// stat stages +bool32 BattlerStatCanFall(u8 battler, u16 battlerAbility, u8 stat) +{ + if ((gBattleMons[battler].statStages[stat] > MIN_STAT_STAGE && battlerAbility != ABILITY_CONTRARY) + || (battlerAbility == ABILITY_CONTRARY && gBattleMons[battler].statStages[stat] < MAX_STAT_STAGE)) + return TRUE; + return FALSE; +} + +bool32 BattlerStatCanRise(u8 battler, u16 battlerAbility, u8 stat) +{ + if ((gBattleMons[battler].statStages[stat] < MAX_STAT_STAGE && battlerAbility != ABILITY_CONTRARY) + || (battlerAbility == ABILITY_CONTRARY && gBattleMons[battler].statStages[stat] > MIN_STAT_STAGE)) + return TRUE; + return FALSE; +} + +bool32 AreBattlersStatsMaxed(u8 battlerId) +{ + u32 i; + for (i = STAT_ATK; i < NUM_BATTLE_STATS; i++) + { + if (gBattleMons[battlerId].statStages[i] < MAX_STAT_STAGE) + return FALSE; + } + return TRUE; +} + +bool32 AnyStatIsRaised(u8 battlerId) +{ + u32 i; + + for (i = STAT_ATK; i < NUM_BATTLE_STATS; i++) + { + if (gBattleMons[battlerId].statStages[i] > DEFAULT_STAT_STAGE) + return TRUE; + } + return FALSE; +} + +u32 CountPositiveStatStages(u8 battlerId) +{ + u32 count = 0; + u32 i; + for (i = STAT_ATK; i < NUM_BATTLE_STATS; i++) + { + if (gBattleMons[battlerId].statStages[i] > DEFAULT_STAT_STAGE) + count++; + } + return count; +} + +u32 CountNegativeStatStages(u8 battlerId) +{ + u32 count = 0; + u32 i; + for (i = STAT_ATK; i < NUM_BATTLE_STATS; i++) + { + if (gBattleMons[battlerId].statStages[i] < DEFAULT_STAT_STAGE) + count++; + } + return count; +} + +// checks for growth, gear up, work up +bool32 BattlerShouldRaiseAttacks(u8 battlerId, u16 ability) +{ + if (((!BattlerStatCanRise(battlerId, ability, STAT_ATK)|| !HasMoveWithSplit(battlerId, SPLIT_PHYSICAL)) + && (!BattlerStatCanRise(battlerId, ability, STAT_SPATK) || !HasMoveWithSplit(battlerId, SPLIT_SPECIAL))) + || ability == ABILITY_CONTRARY) + { + return FALSE; + } + return TRUE; +} + +bool32 CanAttackerFaintTarget(u8 battlerAtk, u8 battlerDef, u8 index) +{ + s32 dmg = AI_THINKING_STRUCT->simulatedDmg[battlerAtk][battlerDef][index]; + + if (gBattleMons[battlerDef].hp <= dmg) + return TRUE; + return FALSE; +} + +s32 CountUsablePartyMons(u8 battlerId) +{ + s32 battlerOnField1, battlerOnField2, i, ret; + struct Pokemon *party; + + if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) + party = gPlayerParty; + else + party = gEnemyParty; + + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + battlerOnField1 = gBattlerPartyIndexes[battlerId]; + battlerOnField2 = gBattlerPartyIndexes[GetBattlerAtPosition(GetBattlerPosition(battlerId) ^ BIT_FLANK)]; + } + else // In singles there's only one battlerId by side. + { + battlerOnField1 = gBattlerPartyIndexes[battlerId]; + battlerOnField2 = gBattlerPartyIndexes[battlerId]; + } + + ret = 0; + for (i = 0; i < PARTY_SIZE; i++) + { + if (i != battlerOnField1 && i != battlerOnField2 + && GetMonData(&party[i], MON_DATA_HP) != 0 + && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE + && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG) + { + ret++; + } + } + + return ret; +} + +u16 *GetMovesArray(u32 battler) +{ + if (IsBattlerAIControlled(battler) || IsBattlerAIControlled(BATTLE_PARTNER(battler))) + return gBattleMons[battler].moves; + else + return gBattleResources->battleHistory->usedMoves[battler]; +} + +bool32 HasMoveWithSplit(u32 battler, u32 split) +{ + u32 i; + u16 *moves = GetMovesArray(battler); + + for (i = 0; i < MAX_MON_MOVES; i++) + { + if (moves[i] != MOVE_NONE && moves[i] != 0xFFFF && GetBattleMoveSplit(moves[i]) == split) + return TRUE; + } + + return FALSE; +} + +bool32 HasMoveWithType(u32 battler, u8 type) +{ + s32 i; + u16 *moves = GetMovesArray(battler); + + for (i = 0; i < MAX_MON_MOVES; i++) + { + if (moves[i] != MOVE_NONE && moves[i] != 0xFFFF && gBattleMoves[moves[i]].type == type) + return TRUE; + } + + return FALSE; +} + +bool32 IsInstructBannedMove(u16 move) +{ + u32 i; + for (i = 0; i < ARRAY_COUNT(sInstructBannedMoves); i++) + { + if (move == sInstructBannedMoves[i]) + return TRUE; + } + return FALSE; +} + +bool32 MoveRequiresRecharging(u16 move) +{ + u32 i; + for (i = 0; i < ARRAY_COUNT(sRechargeMoves); i++) + { + if (move == sRechargeMoves[i]) + return TRUE; + } + return FALSE; +} + +bool32 MoveCallsOtherMove(u16 move) +{ + u32 i; + for (i = 0; i < ARRAY_COUNT(sOtherMoveCallingMoves); i++) + { + if (move == sOtherMoveCallingMoves[i]) + return TRUE; + } + return FALSE; +} + +bool32 TestMoveFlagsInMoveset(u8 battler, u32 flags) +{ + s32 i; + u16 *moves = GetMovesArray(battler); + + for (i = 0; i < MAX_MON_MOVES; i++) + { + if (moves[i] != MOVE_NONE && moves[i] != 0xFFFF && TestMoveFlags(moves[i], flags)) + return TRUE; + } + return FALSE; +} + +bool32 BattlerHasDamagingMove(u8 battlerId) +{ + u32 i; + u16 *moves = GetMovesArray(battlerId); + + for (i = 0; i < MAX_MON_MOVES; i++) + { + if (moves[i] != MOVE_NONE && moves[i] != 0xFFFF && gBattleMoves[moves[i]].power != 0) + return TRUE; + } + + return FALSE; +} + +static u32 GetLeechSeedDamage(u8 battlerId) +{ + u32 damage = 0; + if ((gStatuses3[battlerId] & STATUS3_LEECHSEED) + && gBattleMons[gStatuses3[battlerId] & STATUS3_LEECHSEED_BATTLER].hp != 0) + { + damage = gBattleMons[battlerId].maxHP / 8; + if (damage == 0) + damage = 1; + } + return damage; +} + +static u32 GetNightmareDamage(u8 battlerId) +{ + u32 damage = 0; + if ((gBattleMons[battlerId].status2 & STATUS2_NIGHTMARE) && gBattleMons[battlerId].status1 & STATUS1_SLEEP) + { + damage = gBattleMons[battlerId].maxHP / 4; + if (damage == 0) + damage = 1; + } + return damage; +} + +static u32 GetCurseDamage(u8 battlerId) +{ + u32 damage = 0; + if (gBattleMons[battlerId].status2 & STATUS2_CURSED) + { + damage = gBattleMons[battlerId].maxHP / 4; + if (damage == 0) + damage = 1; + } + return damage; +} + +static u32 GetTrapDamage(u8 battlerId) +{ + // ai has no knowledge about turns remaining + u32 damage = 0; + u32 holdEffect = AI_GetHoldEffect(gBattleStruct->wrappedBy[battlerId]); + if (gBattleMons[battlerId].status2 & STATUS2_WRAPPED) + { + if (holdEffect == HOLD_EFFECT_BINDING_BAND) + damage = gBattleMons[battlerId].maxHP / (B_BINDING_DAMAGE >= GEN_6) ? 6 : 8; + else + damage = gBattleMons[battlerId].maxHP / (B_BINDING_DAMAGE >= GEN_6) ? 8 : 16; + + if (damage == 0) + damage = 1; + } + return damage; +} + +static u32 GetPoisonDamage(u8 battlerId) +{ + u32 damage = 0; + + if (AI_GetAbility(battlerId) == ABILITY_POISON_HEAL) + return damage; + + if (gBattleMons[battlerId].status1 & STATUS1_POISON) + { + damage = gBattleMons[battlerId].maxHP / 8; + if (damage == 0) + damage = 1; + } + else if (gBattleMons[battlerId].status1 & STATUS1_TOXIC_POISON) + { + damage = gBattleMons[battlerId].maxHP / 16; + if (damage == 0) + damage = 1; + if ((gBattleMons[battlerId].status1 & STATUS1_TOXIC_COUNTER) != STATUS1_TOXIC_TURN(15)) // not 16 turns + gBattleMons[battlerId].status1 += STATUS1_TOXIC_TURN(1); + damage *= (gBattleMons[battlerId].status1 & STATUS1_TOXIC_COUNTER) >> 8; + } + return damage; +} + +static bool32 BattlerAffectedBySandstorm(u8 battlerId, u16 ability) +{ + if (!IS_BATTLER_OF_TYPE(battlerId, TYPE_ROCK) + && !IS_BATTLER_OF_TYPE(battlerId, TYPE_GROUND) + && !IS_BATTLER_OF_TYPE(battlerId, TYPE_STEEL) + && ability != ABILITY_SAND_VEIL + && ability != ABILITY_SAND_FORCE + && ability != ABILITY_SAND_RUSH + && ability != ABILITY_OVERCOAT) + return TRUE; + return FALSE; +} + +static bool32 BattlerAffectedByHail(u8 battlerId, u16 ability) +{ + if (!IS_BATTLER_OF_TYPE(battlerId, TYPE_ICE) + && ability != ABILITY_SNOW_CLOAK + && ability != ABILITY_OVERCOAT + && ability != ABILITY_ICE_BODY) + return TRUE; + return FALSE; +} + +static u32 GetWeatherDamage(u8 battlerId) +{ + u32 ability = AI_GetAbility(battlerId); + u32 holdEffect = AI_GetHoldEffect(battlerId); + u32 damage = 0; + if (!AI_WeatherHasEffect()) + return 0; + + if (gBattleWeather & WEATHER_SANDSTORM_ANY) + { + if (BattlerAffectedBySandstorm(battlerId, ability) + && !(gStatuses3[battlerId] & (STATUS3_UNDERGROUND | STATUS3_UNDERWATER)) + && holdEffect != HOLD_EFFECT_SAFETY_GOOGLES) + { + damage = gBattleMons[battlerId].maxHP / 16; + if (damage == 0) + damage = 1; + } + } + if ((gBattleWeather & WEATHER_HAIL_ANY) && ability != ABILITY_ICE_BODY) + { + if (BattlerAffectedByHail(battlerId, ability) + && !(gStatuses3[battlerId] & (STATUS3_UNDERGROUND | STATUS3_UNDERWATER)) + && holdEffect != HOLD_EFFECT_SAFETY_GOOGLES) + { + damage = gBattleMons[battlerId].maxHP / 16; + if (damage == 0) + damage = 1; + } + } + return damage; +} + +bool32 BattlerHasSecondaryDamage(u8 battlerId) +{ + u32 secondaryDamage; + + if (AI_GetAbility(battlerId) == ABILITY_MAGIC_GUARD) + return FALSE; + + secondaryDamage = GetLeechSeedDamage(battlerId) + + GetNightmareDamage(battlerId) + + GetCurseDamage(battlerId) + + GetTrapDamage(battlerId) + + GetPoisonDamage(battlerId) + + GetWeatherDamage(battlerId); + + if (secondaryDamage != 0) + return TRUE; + return FALSE; +} + +bool32 BattlerWillFaintFromWeather(u8 battler, u16 ability) +{ + if ((BattlerAffectedBySandstorm(battler, ability) || BattlerAffectedByHail(battler, ability)) + && gBattleMons[battler].hp <= gBattleMons[battler].maxHP / 16) + return TRUE; + + return FALSE; +} + +// status checks +bool32 AI_ShouldPutToSleep(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u16 partnerMove) +{ + if (defAbility == ABILITY_INSOMNIA + || defAbility == ABILITY_VITAL_SPIRIT + || gBattleMons[battlerDef].status1 & STATUS1_ANY + || gSideStatuses[GetBattlerSide(battlerDef)] & SIDE_STATUS_SAFEGUARD + || IsAbilityStatusProtected(battlerDef) + || DoesSubstituteBlockMove(battlerAtk, battlerDef, move) + || PartnerMoveEffectIsStatusSameTarget(BATTLE_PARTNER(battlerAtk), battlerDef, partnerMove)) // shouldn't try to sleep mon that partner is trying to make sleep + return FALSE; + return TRUE; +} + +bool32 AI_ShouldPoison(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u16 partnerMove) +{ + if (defAbility == ABILITY_IMMUNITY + || defAbility == ABILITY_PASTEL_VEIL + || gBattleMons[battlerDef].status1 & STATUS1_ANY + || IsAbilityStatusProtected(battlerDef) + || DoesSubstituteBlockMove(battlerAtk, battlerDef, move) + || PartnerMoveEffectIsStatusSameTarget(BATTLE_PARTNER(battlerAtk), battlerDef, partnerMove)) + return FALSE; + else if (defAbility != ABILITY_CORROSION && (IS_BATTLER_OF_TYPE(battlerDef, TYPE_POISON) || IS_BATTLER_OF_TYPE(battlerDef, TYPE_STEEL))) + return FALSE; + else if (IsValidDoubleBattle(battlerAtk) && AI_GetAbility(BATTLE_PARTNER(battlerDef)) == ABILITY_PASTEL_VEIL) + return FALSE; + + return TRUE; +} + +bool32 AI_CanParalyze(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u16 partnerMove) +{ + if (defAbility == ABILITY_LIMBER + || IS_BATTLER_OF_TYPE(battlerDef, TYPE_ELECTRIC) + || gBattleMons[battlerDef].status1 & STATUS1_ANY + || IsAbilityStatusProtected(battlerDef) + || DoesSubstituteBlockMove(battlerAtk, battlerDef, move) + || PartnerMoveEffectIsStatusSameTarget(BATTLE_PARTNER(battlerAtk), battlerDef, partnerMove)) + return FALSE; + return TRUE; +} + +bool32 AI_CanConfuse(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 battlerAtkPartner, u16 move, u16 partnerMove) +{ + if ((gBattleMons[battlerDef].status2 & STATUS2_CONFUSION) + || (!DoesBattlerIgnoreAbilityChecks(battlerAtk, move) && defAbility == ABILITY_OWN_TEMPO) + || (IsBattlerGrounded(battlerDef) && (gFieldStatuses & STATUS_FIELD_MISTY_TERRAIN)) + || DoesSubstituteBlockMove(battlerAtk, battlerDef, move) + || DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove)) + { + return FALSE; + } + + return TRUE; +} + +bool32 AI_CanBurn(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 battlerAtkPartner, u16 move, u16 partnerMove) +{ + if (defAbility == ABILITY_WATER_VEIL + || defAbility == ABILITY_WATER_BUBBLE + || IS_BATTLER_OF_TYPE(battlerDef, TYPE_FIRE) + || gBattleMons[battlerDef].status1 & STATUS1_ANY + || IsAbilityStatusProtected(battlerDef) + || DoesSubstituteBlockMove(battlerAtk, battlerDef, move) + || PartnerMoveEffectIsStatusSameTarget(battlerAtkPartner, battlerDef, partnerMove)) + { + return FALSE; + } + return TRUE; +} + +bool32 AI_CanBeInfatuated(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 atkGender, u8 defGender) +{ + if (IsBattlerAlive(battlerDef) + && !(gBattleMons[battlerDef].status2 & STATUS2_INFATUATION) + && defAbility != ABILITY_OBLIVIOUS + && atkGender != defGender + && atkGender != MON_GENDERLESS + && defGender != MON_GENDERLESS + && !IsAbilityOnSide(battlerDef, ABILITY_AROMA_VEIL)) + return FALSE; + return TRUE; +} + + +bool32 AnyPartyMemberStatused(u8 battlerId, bool32 checkSoundproof) +{ + struct Pokemon *party; + u32 i; + + if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) + party = gPlayerParty; + else + party = gEnemyParty; + + for (i = 0; i < PARTY_SIZE; i++) + { + if (checkSoundproof && GetMonAbility(&party[i]) == ABILITY_SOUNDPROOF) + continue; + + if (GetMonData(&party[i], MON_DATA_STATUS) != STATUS1_NONE) + return TRUE; + } + + return FALSE; +} + +bool32 IsPartyFullyHealedExceptBattler(u8 battlerId) +{ + struct Pokemon *party; + u32 i; + + if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) + party = gPlayerParty; + else + party = gEnemyParty; + + for (i = 0; i < PARTY_SIZE; i++) + { + if (i != gBattlerPartyIndexes[battlerId] + && GetMonData(&party[i], MON_DATA_HP) != 0 + && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE + && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG + && GetMonData(&party[i], MON_DATA_HP) < GetMonData(&party[i], MON_DATA_MAX_HP)) + return FALSE; + } + return TRUE; +} + +u16 GetBattlerSideSpeedAverage(u8 battler) +{ + u16 speed1 = 0; + u16 speed2 = 0; + u8 numBattlersAlive = 0; + + if (IsBattlerAlive(battler)) + { + speed1 = GetBattlerTotalSpeedStat(battler); + numBattlersAlive++; + } + + if (IsDoubleBattle() && IsBattlerAlive(BATTLE_PARTNER(battler))) + { + speed2 = GetBattlerTotalSpeedStat(BATTLE_PARTNER(battler)); + numBattlersAlive++; + } + + return (speed1 + speed2) / numBattlersAlive; +} + +bool32 ShouldUseRecoilMove(u8 battlerAtk, u8 battlerDef, u32 recoilDmg, u8 moveIndex) +{ + if (recoilDmg >= gBattleMons[battlerAtk].hp //Recoil kills attacker + && CountUsablePartyMons(battlerDef) > 1) //Foe has more than 1 target left + { + if (recoilDmg >= gBattleMons[battlerDef].hp && !CanAttackerFaintTarget(battlerAtk, battlerDef, moveIndex)) + return TRUE; //If it's the only KO move then just use it + else + return FALSE; //Not as good to use move if you'll faint and not win + } + + return TRUE; +} + +// Partner Logic +bool32 IsValidDoubleBattle(u8 battlerAtk) +{ + if (IsDoubleBattle() + && ((IsBattlerAlive(BATTLE_OPPOSITE(battlerAtk)) && IsBattlerAlive(BATTLE_PARTNER(BATTLE_OPPOSITE(battlerAtk)))) || IsBattlerAlive(BATTLE_PARTNER(battlerAtk)))) + return TRUE; + return FALSE; +} + +u16 GetAllyChosenMove(void) +{ + u8 partnerBattler = BATTLE_PARTNER(sBattler_AI); + + if (!IsBattlerAlive(partnerBattler) || !IsBattlerAIControlled(partnerBattler)) + return MOVE_NONE; // TODO: prediction? + else if (partnerBattler > sBattler_AI) // Battler with the lower id chooses the move first. + return MOVE_NONE; + else + return gBattleMons[partnerBattler].moves[gBattleStruct->chosenMovePositions[partnerBattler]]; +} + +bool32 IsTargetingPartner(u8 battlerAtk, u8 battlerDef) +{ + if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + return FALSE; + + if (battlerDef == BATTLE_PARTNER(battlerAtk)) + return TRUE; + + return FALSE; +} + +//PARTNER_MOVE_EFFECT_IS_SAME +bool32 DoesPartnerHaveSameMoveEffect(u8 battlerAtkPartner, u8 battlerDef, u16 move, u16 partnerMove) +{ + if (!IsDoubleBattle()) + return FALSE; + + if (gBattleMoves[move].effect == gBattleMoves[partnerMove].effect + && gChosenMoveByBattler[battlerAtkPartner] != MOVE_NONE + && gBattleStruct->moveTarget[battlerAtkPartner] == battlerDef) + { + return TRUE; + } + return FALSE; +} + +//PARTNER_MOVE_EFFECT_IS_SAME_NO_TARGET +bool32 PartnerHasSameMoveEffectWithoutTarget(u8 battlerAtkPartner, u16 move, u16 partnerMove) +{ + if (!IsDoubleBattle()) + return FALSE; + + if (gBattleMoves[move].effect == gBattleMoves[partnerMove].effect + && gChosenMoveByBattler[battlerAtkPartner] != MOVE_NONE) + return TRUE; + return FALSE; +} + +//PARTNER_MOVE_EFFECT_IS_STATUS_SAME_TARGET +bool32 PartnerMoveEffectIsStatusSameTarget(u8 battlerAtkPartner, u8 battlerDef, u16 partnerMove) +{ + if (!IsDoubleBattle()) + return FALSE; + + if (gChosenMoveByBattler[battlerAtkPartner] != MOVE_NONE + && gBattleStruct->moveTarget[battlerAtkPartner] == battlerDef + && (gBattleMoves[partnerMove].effect == EFFECT_SLEEP + || gBattleMoves[partnerMove].effect == EFFECT_POISON + || gBattleMoves[partnerMove].effect == EFFECT_TOXIC + || gBattleMoves[partnerMove].effect == EFFECT_PARALYZE + || gBattleMoves[partnerMove].effect == EFFECT_WILL_O_WISP + || gBattleMoves[partnerMove].effect == EFFECT_YAWN)) + return TRUE; + return FALSE; +} + +//PARTNER_MOVE_EFFECT_IS_WEATHER +bool32 PartnerMoveEffectIsWeather(u8 battlerAtkPartner, u16 partnerMove) +{ + if (!IsDoubleBattle()) + return FALSE; + + if (gChosenMoveByBattler[battlerAtkPartner] != MOVE_NONE + && (gBattleMoves[partnerMove].effect == EFFECT_SUNNY_DAY + || gBattleMoves[partnerMove].effect == EFFECT_RAIN_DANCE + || gBattleMoves[partnerMove].effect == EFFECT_SANDSTORM + || gBattleMoves[partnerMove].effect == EFFECT_HAIL)) + return TRUE; + + return FALSE; +} + +//PARTNER_MOVE_EFFECT_IS_TERRAIN +bool32 PartnerMoveEffectIsTerrain(u8 battlerAtkPartner, u16 partnerMove) +{ + if (!IsDoubleBattle()) + return FALSE; + + if (gChosenMoveByBattler[battlerAtkPartner] != MOVE_NONE + && (gBattleMoves[partnerMove].effect == EFFECT_GRASSY_TERRAIN + || gBattleMoves[partnerMove].effect == EFFECT_MISTY_TERRAIN + || gBattleMoves[partnerMove].effect == EFFECT_ELECTRIC_TERRAIN + || gBattleMoves[partnerMove].effect == EFFECT_PSYCHIC_TERRAIN)) + return TRUE; + + return FALSE; +} + +//PARTNER_MOVE_IS_TAILWIND_TRICKROOM +bool32 PartnerMoveIs(u8 battlerAtkPartner, u16 partnerMove, u16 moveCheck) +{ + if (!IsDoubleBattle()) + return FALSE; + + if (gChosenMoveByBattler[battlerAtkPartner] != MOVE_NONE && partnerMove == moveCheck) + return TRUE; + return FALSE; +} + +//PARTNER_MOVE_IS_SAME +bool32 PartnerMoveIsSameAsAttacker(u8 battlerAtkPartner, u8 battlerDef, u16 move, u16 partnerMove) +{ + if (!IsDoubleBattle()) + return FALSE; + + if (gChosenMoveByBattler[battlerAtkPartner] != MOVE_NONE && move == partnerMove && gBattleStruct->moveTarget[battlerAtkPartner] == battlerDef) + return TRUE; + return FALSE; +} + +//PARTNER_MOVE_IS_SAME_NO_TARGET +bool32 PartnerMoveIsSameNoTarget(u8 battlerAtkPartner, u16 move, u16 partnerMove) +{ + if (!IsDoubleBattle()) + return FALSE; + if (gChosenMoveByBattler[battlerAtkPartner] != MOVE_NONE && move == partnerMove) + return TRUE; + return FALSE; } diff --git a/src/battle_factory.c b/src/battle_factory.c index a2b1d337ac..98af96664c 100644 --- a/src/battle_factory.c +++ b/src/battle_factory.c @@ -850,13 +850,13 @@ u32 GetAiScriptsInBattleFactory(void) int challengeNum = gSaveBlock2Ptr->frontier.factoryWinStreaks[battleMode][lvlMode] / 7; if (gTrainerBattleOpponent_A == TRAINER_FRONTIER_BRAIN) - return AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY; + return AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY; else if (challengeNum < 2) return 0; else if (challengeNum < 4) - return AI_SCRIPT_CHECK_BAD_MOVE; + return AI_FLAG_CHECK_BAD_MOVE; else - return AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY; + return AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY; } } diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 16e2989f8e..9872d04fe9 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -813,13 +813,7 @@ void (* const gBattleScriptingCommandsTable[])(void) = Cmd_metalburstdamagecalculator, // 0xFF }; -struct StatFractions -{ - u8 dividend; - u8 divisor; -}; - -static const struct StatFractions sAccuracyStageRatios[] = +const struct StatFractions gAccuracyStageRatios[] = { { 33, 100}, // -6 { 36, 100}, // -5 @@ -1536,8 +1530,8 @@ u32 GetTotalAccuracy(u32 battlerAtk, u32 battlerDef, u32 move) if (defAbility == ABILITY_WONDER_SKIN && gBattleMoves[move].power == 0) moveAcc = 50; - calc = sAccuracyStageRatios[buff].dividend * moveAcc; - calc /= sAccuracyStageRatios[buff].divisor; + calc = gAccuracyStageRatios[buff].dividend * moveAcc; + calc /= gAccuracyStageRatios[buff].divisor; if (atkAbility == ABILITY_COMPOUND_EYES) calc = (calc * 130) / 100; // 1.3 compound eyes boost @@ -7646,51 +7640,25 @@ static void Cmd_various(void) gBattlescriptCurrInstr += 7; return; case VARIOUS_SET_SIMPLE_BEAM: - switch (gBattleMons[gActiveBattler].ability) + if (IsEntrainmentTargetOrSimpleBeamBannedAbility(gBattleMons[gActiveBattler].ability)) { - case ABILITY_SIMPLE: - case ABILITY_TRUANT: - case ABILITY_STANCE_CHANGE: - case ABILITY_DISGUISE: - case ABILITY_MULTITYPE: gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); - break; - default: + } + else + { gBattleMons[gActiveBattler].ability = ABILITY_SIMPLE; gBattlescriptCurrInstr += 7; break; } return; case VARIOUS_TRY_ENTRAINMENT: - switch (gBattleMons[gBattlerTarget].ability) + if (IsEntrainmentBannedAbilityAttacker(gBattleMons[gBattlerAttacker].ability) + || IsEntrainmentTargetOrSimpleBeamBannedAbility(gBattleMons[gBattlerTarget].ability)) { - case ABILITY_TRUANT: - case ABILITY_MULTITYPE: - case ABILITY_STANCE_CHANGE: - case ABILITY_SCHOOLING: - case ABILITY_COMATOSE: - case ABILITY_SHIELDS_DOWN: - case ABILITY_DISGUISE: - case ABILITY_RKS_SYSTEM: - case ABILITY_BATTLE_BOND: - gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); - return; - } - switch (gBattleMons[gBattlerAttacker].ability) - { - case ABILITY_TRACE: - case ABILITY_FORECAST: - case ABILITY_FLOWER_GIFT: - case ABILITY_ZEN_MODE: - case ABILITY_ILLUSION: - case ABILITY_IMPOSTER: - case ABILITY_POWER_OF_ALCHEMY: - case ABILITY_RECEIVER: - case ABILITY_DISGUISE: - case ABILITY_POWER_CONSTRUCT: gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); return; } + if (gBattleMons[gBattlerTarget].ability == gBattleMons[gBattlerAttacker].ability) { gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); @@ -10945,6 +10913,12 @@ static void Cmd_callterrainattack(void) // nature power gBattlescriptCurrInstr++; } +u16 GetNaturePowerMove(void) +{ + //TODO terrain + return sNaturePowerMoves[gBattleTerrain]; +} + static void Cmd_cureifburnedparalysedorpoisoned(void) // refresh { if (gBattleMons[gBattlerAttacker].status1 & (STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON)) @@ -11111,18 +11085,20 @@ static void Cmd_tryswapitems(void) // trick static void Cmd_trycopyability(void) // role play { - switch (gBattleMons[gBattlerTarget].ability) + u16 defAbility = gBattleMons[gBattlerTarget].ability; + + if (gBattleMons[gBattlerAttacker].ability == defAbility + || defAbility == ABILITY_NONE + || IsRolePlayBannedAbilityAtk(gBattleMons[gBattlerAttacker].ability) + || IsRolePlayBannedAbility(defAbility)) { - case ABILITY_NONE: - case ABILITY_WONDER_GUARD: - case ABILITY_DISGUISE: - gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); - break; - default: - gBattleMons[gBattlerAttacker].ability = gBattleMons[gBattlerTarget].ability; - gLastUsedAbility = gBattleMons[gBattlerTarget].ability; - gBattlescriptCurrInstr += 5; - break; + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); + } + else + { + gBattleMons[gBattlerAttacker].ability = defAbility; + gLastUsedAbility = defAbility; + gBattlescriptCurrInstr += 5; } } @@ -11176,23 +11152,14 @@ static void Cmd_settoxicspikes(void) static void Cmd_setgastroacid(void) { - switch (gBattleMons[gBattlerTarget].ability) + if (IsGastroAcidBannedAbility(gBattleMons[gBattlerTarget].ability)) { - case ABILITY_MULTITYPE: - case ABILITY_STANCE_CHANGE: - case ABILITY_SCHOOLING: - case ABILITY_COMATOSE: - case ABILITY_SHIELDS_DOWN: - case ABILITY_DISGUISE: - case ABILITY_RKS_SYSTEM: - case ABILITY_BATTLE_BOND: - case ABILITY_POWER_CONSTRUCT: gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); - break; - default: + } + else + { gStatuses3[gBattlerTarget] |= STATUS3_GASTRO_ACID; gBattlescriptCurrInstr += 5; - break; } } @@ -11261,24 +11228,13 @@ static void Cmd_setroom(void) static void Cmd_tryswapabilities(void) // skill swap { - switch (gBattleMons[gBattlerAttacker].ability) + if (IsSkillSwapBannedAbility(gBattleMons[gBattlerAttacker].ability) + || IsSkillSwapBannedAbility(gBattleMons[gBattlerTarget].ability)) { - case ABILITY_NONE: - case ABILITY_WONDER_GUARD: - case ABILITY_DISGUISE: gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); return; } - - switch (gBattleMons[gBattlerTarget].ability) - { - case ABILITY_NONE: - case ABILITY_WONDER_GUARD: - case ABILITY_DISGUISE: - gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); - return; - } - + if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT) { gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); @@ -11751,6 +11707,13 @@ static void Cmd_tryrecycleitem(void) } } +bool32 CanCamouflage(u8 battlerId) +{ + if (IS_BATTLER_OF_TYPE(battlerId, sTerrainToType[gBattleTerrain])) + return FALSE; + return TRUE; +} + static void Cmd_settypetoterrain(void) { if (!IS_BATTLER_OF_TYPE(gBattlerAttacker, sTerrainToType[gBattleTerrain])) @@ -12271,11 +12234,36 @@ static void Cmd_trainerslideout(void) gBattlescriptCurrInstr += 2; } +static const u16 sTelekinesisBanList[] = +{ + SPECIES_DIGLETT, + SPECIES_DUGTRIO, + #ifdef POKEMON_EXPANSION + SPECIES_DIGLETT_ALOLAN, + SPECIES_DUGTRIO_ALOLAN, + SPECIES_SANDYGAST, + SPECIES_PALOSSAND, + SPECIES_GENGAR_MEGA, + #endif +}; + +bool32 IsTelekinesisBannedSpecies(u16 species) +{ + u32 i; + + for (i = 0; i < ARRAY_COUNT(sTelekinesisBanList); i++) + { + if (species == sTelekinesisBanList[i]) + return TRUE; + } + return FALSE; +} + static void Cmd_settelekinesis(void) { if (gStatuses3[gBattlerTarget] & (STATUS3_TELEKINESIS | STATUS3_ROOTED | STATUS3_SMACKED_DOWN) || gFieldStatuses & STATUS_FIELD_GRAVITY - || (gBattleMons[gBattlerTarget].species == SPECIES_DIGLETT || gBattleMons[gBattlerTarget].species == SPECIES_DUGTRIO)) + || IsTelekinesisBannedSpecies(gBattleMons[gBattlerTarget].species)) { gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } @@ -12343,19 +12331,14 @@ static void Cmd_trygetbaddreamstarget(void) static void Cmd_tryworryseed(void) { - switch (gBattleMons[gBattlerTarget].ability) + if (IsWorrySeedBannedAbility(gBattleMons[gBattlerTarget].ability)) { - case ABILITY_INSOMNIA: - case ABILITY_MULTITYPE: - case ABILITY_TRUANT: - case ABILITY_STANCE_CHANGE: - case ABILITY_DISGUISE: gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); - break; - default: + } + else + { gBattleMons[gBattlerTarget].ability = ABILITY_INSOMNIA; gBattlescriptCurrInstr += 5; - break; } } diff --git a/src/battle_util.c b/src/battle_util.c index b929b7499d..846e269b13 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -63,6 +63,131 @@ static const u8 sPkblToEscapeFactor[][3] = {{0, 0, 0}, {3, 5, 0}, {2, 3, 0}, {1, static const u8 sGoNearCounterToCatchFactor[] = {4, 3, 2, 1}; static const u8 sGoNearCounterToEscapeFactor[] = {4, 4, 4, 4}; +static const u16 sSkillSwapBannedAbilities[] = +{ + ABILITY_WONDER_GUARD, + ABILITY_MULTITYPE, + ABILITY_ILLUSION, + ABILITY_STANCE_CHANGE, + ABILITY_SCHOOLING, + ABILITY_COMATOSE, + ABILITY_SHIELDS_DOWN, + ABILITY_DISGUISE, + ABILITY_RKS_SYSTEM, + ABILITY_BATTLE_BOND, + ABILITY_POWER_CONSTRUCT, + ABILITY_NEUTRALIZING_GAS, + ABILITY_ICE_FACE, + ABILITY_HUNGER_SWITCH, + ABILITY_GULP_MISSILE, +}; + +static const u16 sRolePlayBannedAbilities[] = +{ + ABILITY_TRACE, + ABILITY_WONDER_GUARD, + ABILITY_FORECAST, + ABILITY_FLOWER_GIFT, + ABILITY_MULTITYPE, + ABILITY_ILLUSION, + ABILITY_ZEN_MODE, + ABILITY_IMPOSTER, + ABILITY_STANCE_CHANGE, + ABILITY_POWER_OF_ALCHEMY, + ABILITY_RECEIVER, + ABILITY_SCHOOLING, + ABILITY_COMATOSE, + ABILITY_SHIELDS_DOWN, + ABILITY_DISGUISE, + ABILITY_RKS_SYSTEM, + ABILITY_BATTLE_BOND, + ABILITY_POWER_CONSTRUCT, + ABILITY_ICE_FACE, + ABILITY_HUNGER_SWITCH, + ABILITY_GULP_MISSILE, +}; + +static const u16 sRolePlayBannedAttackerAbilities[] = +{ + ABILITY_MULTITYPE, + ABILITY_ZEN_MODE, + ABILITY_STANCE_CHANGE, + ABILITY_SCHOOLING, + ABILITY_COMATOSE, + ABILITY_SHIELDS_DOWN, + ABILITY_DISGUISE, + ABILITY_RKS_SYSTEM, + ABILITY_BATTLE_BOND, + ABILITY_POWER_CONSTRUCT, + ABILITY_ICE_FACE, + ABILITY_GULP_MISSILE, +}; + +static const u16 sWorrySeedBannedAbilities[] = +{ + ABILITY_MULTITYPE, + ABILITY_STANCE_CHANGE, + ABILITY_SCHOOLING, + ABILITY_COMATOSE, + ABILITY_SHIELDS_DOWN, + ABILITY_DISGUISE, + ABILITY_RKS_SYSTEM, + ABILITY_BATTLE_BOND, + ABILITY_POWER_CONSTRUCT, + ABILITY_TRUANT, + ABILITY_ICE_FACE, + ABILITY_GULP_MISSILE, +}; + +static const u16 sGastroAcidBannedAbilities[] = +{ + ABILITY_MULTITYPE, + ABILITY_STANCE_CHANGE, + ABILITY_SCHOOLING, + ABILITY_COMATOSE, + ABILITY_SHIELDS_DOWN, + ABILITY_DISGUISE, + ABILITY_RKS_SYSTEM, + ABILITY_BATTLE_BOND, + ABILITY_POWER_CONSTRUCT, + ABILITY_ICE_FACE, + ABILITY_GULP_MISSILE, +}; + +static const u16 sEntrainmentBannedAttackerAbilities[] = +{ + ABILITY_TRACE, + ABILITY_FORECAST, + ABILITY_FLOWER_GIFT, + ABILITY_ZEN_MODE, + ABILITY_ILLUSION, + ABILITY_IMPOSTER, + ABILITY_POWER_OF_ALCHEMY, + ABILITY_RECEIVER, + ABILITY_DISGUISE, + ABILITY_POWER_CONSTRUCT, + ABILITY_NEUTRALIZING_GAS, + ABILITY_ICE_FACE, + ABILITY_HUNGER_SWITCH, + ABILITY_GULP_MISSILE, +}; + +static const u16 sEntrainmentTargetSimpleBeamBannedAbilities[] = +{ + ABILITY_TRUANT, + ABILITY_MULTITYPE, + ABILITY_STANCE_CHANGE, + ABILITY_SCHOOLING, + ABILITY_COMATOSE, + ABILITY_SHIELDS_DOWN, + ABILITY_DISGUISE, + ABILITY_RKS_SYSTEM, + ABILITY_BATTLE_BOND, + ABILITY_ICE_FACE, + ABILITY_GULP_MISSILE, +}; + +// Functions void HandleAction_UseMove(void) { u32 i, side, moveType, var = 4; @@ -1325,11 +1450,11 @@ static bool32 IsGravityPreventingMove(u32 move) } } -static bool32 IsHealBlockPreventingMove(u32 battler, u32 move) +bool32 IsHealBlockPreventingMove(u32 battler, u32 move) { if (!(gStatuses3[battler] & STATUS3_HEAL_BLOCK)) return FALSE; - + switch (gBattleMoves[move].effect) { case EFFECT_ABSORB: @@ -5339,10 +5464,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) u8 ppBonuses; u16 move; - if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) - mon = &gPlayerParty[gBattlerPartyIndexes[battlerId]]; - else - mon = &gEnemyParty[gBattlerPartyIndexes[battlerId]]; + mon = GetBattlerPartyData(battlerId); for (i = 0; i < MAX_MON_MOVES; i++) { move = GetMonData(mon, MON_DATA_MOVE1 + i); @@ -7830,3 +7952,123 @@ u8 GetBattleMoveSplit(u32 moveId) else return SPLIT_SPECIAL; } + +bool32 TestMoveFlags(u16 move, u32 flag) +{ + if (gBattleMoves[move].flags & flag) + return TRUE; + return FALSE; +} + +struct Pokemon *GetBattlerPartyData(u8 battlerId) +{ + struct Pokemon *mon; + if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) + mon = &gPlayerParty[gBattlerPartyIndexes[battlerId]]; + else + mon = &gEnemyParty[gBattlerPartyIndexes[battlerId]]; + + return mon; +} + +//Make sure the input bank is any bank on the specific mon's side +bool32 CanFling(u8 battlerId) +{ + u16 item = gBattleMons[battlerId].item; + u16 itemEffect = ItemId_GetHoldEffect(item); + + if (item == ITEM_NONE + || GetBattlerAbility(battlerId) == ABILITY_KLUTZ + || gFieldStatuses & STATUS_FIELD_MAGIC_ROOM + || gDisableStructs[battlerId].embargoTimer != 0 + || !CanBattlerGetOrLoseItem(battlerId, item) + //|| itemEffect == HOLD_EFFECT_PRIMAL_ORB + || itemEffect == HOLD_EFFECT_GEMS + #ifdef ITEM_ABILITY_CAPSULE + || item == ITEM_ABILITY_CAPSULE + #endif + || (ItemId_GetPocket(item) == POCKET_BERRIES && IsAbilityOnSide(battlerId, ABILITY_UNNERVE)) + || GetPocketByItemId(item) == POCKET_POKE_BALLS) + return FALSE; + + return TRUE; +} + +// ability checks +bool32 IsRolePlayBannedAbilityAtk(u16 ability) +{ + u32 i; + for (i = 0; i < ARRAY_COUNT(sRolePlayBannedAttackerAbilities); i++) + { + if (ability == sRolePlayBannedAttackerAbilities[i]) + return TRUE; + } + return FALSE; +} + +bool32 IsRolePlayBannedAbility(u16 ability) +{ + u32 i; + for (i = 0; i < ARRAY_COUNT(sRolePlayBannedAbilities); i++) + { + if (ability == sRolePlayBannedAbilities[i]) + return TRUE; + } + return FALSE; +} + +bool32 IsSkillSwapBannedAbility(u16 ability) +{ + u32 i; + for (i = 0; i < ARRAY_COUNT(sSkillSwapBannedAbilities); i++) + { + if (ability == sSkillSwapBannedAbilities[i]) + return TRUE; + } + return FALSE; +} + +bool32 IsWorrySeedBannedAbility(u16 ability) +{ + u32 i; + for (i = 0; i < ARRAY_COUNT(sWorrySeedBannedAbilities); i++) + { + if (ability == sWorrySeedBannedAbilities[i]) + return TRUE; + } + return FALSE; +} + +bool32 IsGastroAcidBannedAbility(u16 ability) +{ + u32 i; + for (i = 0; i < ARRAY_COUNT(sGastroAcidBannedAbilities); i++) + { + if (ability == sGastroAcidBannedAbilities[i]) + return TRUE; + } + return FALSE; +} + +bool32 IsEntrainmentBannedAbilityAttacker(u16 ability) +{ + u32 i; + for (i = 0; i < ARRAY_COUNT(sEntrainmentBannedAttackerAbilities); i++) + { + if (ability == sEntrainmentBannedAttackerAbilities[i]) + return TRUE; + } + return FALSE; +} + +bool32 IsEntrainmentTargetOrSimpleBeamBannedAbility(u16 ability) +{ + u32 i; + for (i = 0; i < ARRAY_COUNT(sEntrainmentTargetSimpleBeamBannedAbilities); i++) + { + if (ability == sEntrainmentTargetSimpleBeamBannedAbilities[i]) + return TRUE; + } + return FALSE; +} + diff --git a/src/data/trainers.h b/src/data/trainers.h index 163a8296db..619763ea11 100644 --- a/src/data/trainers.h +++ b/src/data/trainers.h @@ -22,7 +22,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SAWYER"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Sawyer1), .party = {.NoItemDefaultMoves = sParty_Sawyer1}, }, @@ -36,7 +36,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntAquaHideout1), .party = {.NoItemDefaultMoves = sParty_GruntAquaHideout1}, }, @@ -50,7 +50,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntAquaHideout2), .party = {.NoItemDefaultMoves = sParty_GruntAquaHideout2}, }, @@ -64,7 +64,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntAquaHideout3), .party = {.NoItemDefaultMoves = sParty_GruntAquaHideout3}, }, @@ -78,7 +78,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntAquaHideout4), .party = {.NoItemDefaultMoves = sParty_GruntAquaHideout4}, }, @@ -92,7 +92,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntSeafloorCavern1), .party = {.NoItemDefaultMoves = sParty_GruntSeafloorCavern1}, }, @@ -106,7 +106,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntSeafloorCavern2), .party = {.NoItemDefaultMoves = sParty_GruntSeafloorCavern2}, }, @@ -120,7 +120,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntSeafloorCavern3), .party = {.NoItemDefaultMoves = sParty_GruntSeafloorCavern3}, }, @@ -134,7 +134,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GABRIELLE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Gabrielle1), .party = {.NoItemDefaultMoves = sParty_Gabrielle1}, }, @@ -148,7 +148,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntPetalburgWoods), .party = {.NoItemDefaultMoves = sParty_GruntPetalburgWoods}, }, @@ -162,7 +162,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MARCEL"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Marcel), .party = {.NoItemDefaultMoves = sParty_Marcel}, }, @@ -176,7 +176,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ALBERTO"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Alberto), .party = {.NoItemDefaultMoves = sParty_Alberto}, }, @@ -190,7 +190,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ED"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Ed), .party = {.NoItemDefaultMoves = sParty_Ed}, }, @@ -204,7 +204,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntSeafloorCavern4), .party = {.NoItemDefaultMoves = sParty_GruntSeafloorCavern4}, }, @@ -218,7 +218,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DECLAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Declan), .party = {.NoItemDefaultMoves = sParty_Declan}, }, @@ -232,7 +232,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntRusturfTunnel), .party = {.NoItemDefaultMoves = sParty_GruntRusturfTunnel}, }, @@ -246,7 +246,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntWeatherInst1), .party = {.NoItemDefaultMoves = sParty_GruntWeatherInst1}, }, @@ -260,7 +260,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntWeatherInst2), .party = {.NoItemDefaultMoves = sParty_GruntWeatherInst2}, }, @@ -274,7 +274,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntWeatherInst3), .party = {.NoItemDefaultMoves = sParty_GruntWeatherInst3}, }, @@ -288,7 +288,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntMuseum1), .party = {.NoItemDefaultMoves = sParty_GruntMuseum1}, }, @@ -302,7 +302,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntMuseum2), .party = {.NoItemDefaultMoves = sParty_GruntMuseum2}, }, @@ -316,7 +316,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntSpaceCenter1), .party = {.NoItemDefaultMoves = sParty_GruntSpaceCenter1}, }, @@ -330,7 +330,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntMtPyre1), .party = {.NoItemDefaultMoves = sParty_GruntMtPyre1}, }, @@ -344,7 +344,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntMtPyre2), .party = {.NoItemDefaultMoves = sParty_GruntMtPyre2}, }, @@ -358,7 +358,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntMtPyre3), .party = {.NoItemDefaultMoves = sParty_GruntMtPyre3}, }, @@ -372,7 +372,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntWeatherInst4), .party = {.NoItemDefaultMoves = sParty_GruntWeatherInst4}, }, @@ -386,7 +386,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntAquaHideout5), .party = {.NoItemDefaultMoves = sParty_GruntAquaHideout5}, }, @@ -400,7 +400,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntAquaHideout6), .party = {.NoItemDefaultMoves = sParty_GruntAquaHideout6}, }, @@ -414,7 +414,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("FREDRICK"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Fredrick), .party = {.NoItemDefaultMoves = sParty_Fredrick}, }, @@ -428,7 +428,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MATT"), .items = {ITEM_SUPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Matt), .party = {.NoItemDefaultMoves = sParty_Matt}, }, @@ -442,7 +442,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ZANDER"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Zander), .party = {.NoItemDefaultMoves = sParty_Zander}, }, @@ -456,7 +456,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SHELLY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_ShellyWeatherInstitute), .party = {.NoItemDefaultMoves = sParty_ShellyWeatherInstitute}, }, @@ -470,7 +470,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SHELLY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_ShellySeafloorCavern), .party = {.NoItemDefaultMoves = sParty_ShellySeafloorCavern}, }, @@ -484,7 +484,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ARCHIE"), .items = {ITEM_SUPER_POTION, ITEM_SUPER_POTION, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Archie), .party = {.NoItemDefaultMoves = sParty_Archie}, }, @@ -498,7 +498,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("LEAH"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Leah), .party = {.NoItemDefaultMoves = sParty_Leah}, }, @@ -512,7 +512,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DAISY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Daisy), .party = {.NoItemDefaultMoves = sParty_Daisy}, }, @@ -526,7 +526,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ROSE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Rose1), .party = {.NoItemDefaultMoves = sParty_Rose1}, }, @@ -540,7 +540,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("FELIX"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Felix), .party = {.NoItemCustomMoves = sParty_Felix}, }, @@ -554,7 +554,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("VIOLET"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Violet), .party = {.NoItemDefaultMoves = sParty_Violet}, }, @@ -568,7 +568,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ROSE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Rose2), .party = {.NoItemDefaultMoves = sParty_Rose2}, }, @@ -582,7 +582,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ROSE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Rose3), .party = {.NoItemDefaultMoves = sParty_Rose3}, }, @@ -596,7 +596,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ROSE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Rose4), .party = {.NoItemDefaultMoves = sParty_Rose4}, }, @@ -610,7 +610,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ROSE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Rose5), .party = {.NoItemDefaultMoves = sParty_Rose5}, }, @@ -624,7 +624,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DUSTY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Dusty1), .party = {.NoItemCustomMoves = sParty_Dusty1}, }, @@ -638,7 +638,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CHIP"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Chip), .party = {.NoItemCustomMoves = sParty_Chip}, }, @@ -652,7 +652,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("FOSTER"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Foster), .party = {.NoItemCustomMoves = sParty_Foster}, }, @@ -666,7 +666,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DUSTY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Dusty2), .party = {.NoItemCustomMoves = sParty_Dusty2}, }, @@ -680,7 +680,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DUSTY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Dusty3), .party = {.NoItemCustomMoves = sParty_Dusty3}, }, @@ -694,7 +694,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DUSTY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Dusty4), .party = {.NoItemCustomMoves = sParty_Dusty4}, }, @@ -708,7 +708,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DUSTY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Dusty5), .party = {.NoItemCustomMoves = sParty_Dusty5}, }, @@ -722,7 +722,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GABBY & TY"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GabbyAndTy1), .party = {.NoItemDefaultMoves = sParty_GabbyAndTy1}, }, @@ -736,7 +736,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GABBY & TY"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GabbyAndTy2), .party = {.NoItemDefaultMoves = sParty_GabbyAndTy2}, }, @@ -750,7 +750,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GABBY & TY"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GabbyAndTy3), .party = {.NoItemDefaultMoves = sParty_GabbyAndTy3}, }, @@ -764,7 +764,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GABBY & TY"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GabbyAndTy4), .party = {.NoItemDefaultMoves = sParty_GabbyAndTy4}, }, @@ -778,7 +778,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GABBY & TY"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GabbyAndTy5), .party = {.NoItemDefaultMoves = sParty_GabbyAndTy5}, }, @@ -792,7 +792,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GABBY & TY"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GabbyAndTy6), .party = {.NoItemCustomMoves = sParty_GabbyAndTy6}, }, @@ -806,7 +806,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("LOLA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Lola1), .party = {.NoItemDefaultMoves = sParty_Lola1}, }, @@ -820,7 +820,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("AUSTINA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Austina), .party = {.NoItemDefaultMoves = sParty_Austina}, }, @@ -834,7 +834,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GWEN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Gwen), .party = {.NoItemDefaultMoves = sParty_Gwen}, }, @@ -848,7 +848,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("LOLA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Lola2), .party = {.NoItemDefaultMoves = sParty_Lola2}, }, @@ -862,7 +862,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("LOLA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Lola3), .party = {.NoItemDefaultMoves = sParty_Lola3}, }, @@ -876,7 +876,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("LOLA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Lola4), .party = {.NoItemDefaultMoves = sParty_Lola4}, }, @@ -890,7 +890,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("LOLA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Lola5), .party = {.NoItemDefaultMoves = sParty_Lola5}, }, @@ -904,7 +904,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("RICKY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Ricky1), .party = {.NoItemCustomMoves = sParty_Ricky1}, }, @@ -918,7 +918,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SIMON"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Simon), .party = {.NoItemDefaultMoves = sParty_Simon}, }, @@ -932,7 +932,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CHARLIE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Charlie), .party = {.NoItemDefaultMoves = sParty_Charlie}, }, @@ -946,7 +946,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("RICKY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Ricky2), .party = {.NoItemCustomMoves = sParty_Ricky2}, }, @@ -960,7 +960,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("RICKY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Ricky3), .party = {.NoItemCustomMoves = sParty_Ricky3}, }, @@ -974,7 +974,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("RICKY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Ricky4), .party = {.NoItemCustomMoves = sParty_Ricky4}, }, @@ -988,7 +988,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("RICKY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Ricky5), .party = {.NoItemCustomMoves = sParty_Ricky5}, }, @@ -1002,7 +1002,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("RANDALL"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Randall), .party = {.ItemCustomMoves = sParty_Randall}, }, @@ -1016,7 +1016,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("PARKER"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Parker), .party = {.ItemCustomMoves = sParty_Parker}, }, @@ -1030,7 +1030,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GEORGE"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_George), .party = {.ItemCustomMoves = sParty_George}, }, @@ -1044,7 +1044,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BERKE"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Berke), .party = {.ItemCustomMoves = sParty_Berke}, }, @@ -1058,7 +1058,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRAXTON"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Braxton), .party = {.NoItemCustomMoves = sParty_Braxton}, }, @@ -1072,7 +1072,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("VINCENT"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Vincent), .party = {.NoItemDefaultMoves = sParty_Vincent}, }, @@ -1086,7 +1086,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("LEROY"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Leroy), .party = {.NoItemDefaultMoves = sParty_Leroy}, }, @@ -1100,7 +1100,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WILTON"), .items = {ITEM_SUPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Wilton1), .party = {.NoItemDefaultMoves = sParty_Wilton1}, }, @@ -1114,7 +1114,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("EDGAR"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Edgar), .party = {.NoItemDefaultMoves = sParty_Edgar}, }, @@ -1128,7 +1128,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ALBERT"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Albert), .party = {.NoItemDefaultMoves = sParty_Albert}, }, @@ -1142,7 +1142,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SAMUEL"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Samuel), .party = {.NoItemDefaultMoves = sParty_Samuel}, }, @@ -1156,7 +1156,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("VITO"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Vito), .party = {.NoItemDefaultMoves = sParty_Vito}, }, @@ -1170,7 +1170,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("OWEN"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Owen), .party = {.NoItemDefaultMoves = sParty_Owen}, }, @@ -1184,7 +1184,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WILTON"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Wilton2), .party = {.NoItemDefaultMoves = sParty_Wilton2}, }, @@ -1198,7 +1198,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WILTON"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Wilton3), .party = {.NoItemDefaultMoves = sParty_Wilton3}, }, @@ -1212,7 +1212,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WILTON"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Wilton4), .party = {.NoItemDefaultMoves = sParty_Wilton4}, }, @@ -1226,7 +1226,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WILTON"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Wilton5), .party = {.NoItemDefaultMoves = sParty_Wilton5}, }, @@ -1240,7 +1240,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WARREN"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Warren), .party = {.NoItemDefaultMoves = sParty_Warren}, }, @@ -1254,7 +1254,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MARY"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Mary), .party = {.ItemCustomMoves = sParty_Mary}, }, @@ -1268,7 +1268,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ALEXIA"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Alexia), .party = {.ItemCustomMoves = sParty_Alexia}, }, @@ -1282,7 +1282,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JODY"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_SETUP_FIRST_TURN, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_SETUP_FIRST_TURN, .partySize = ARRAY_COUNT(sParty_Jody), .party = {.ItemCustomMoves = sParty_Jody}, }, @@ -1296,7 +1296,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WENDY"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_SETUP_FIRST_TURN, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_SETUP_FIRST_TURN, .partySize = ARRAY_COUNT(sParty_Wendy), .party = {.NoItemCustomMoves = sParty_Wendy}, }, @@ -1310,7 +1310,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("KEIRA"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_SETUP_FIRST_TURN, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_SETUP_FIRST_TURN, .partySize = ARRAY_COUNT(sParty_Keira), .party = {.NoItemDefaultMoves = sParty_Keira}, }, @@ -1324,7 +1324,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BROOKE"), .items = {ITEM_SUPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Brooke1), .party = {.NoItemDefaultMoves = sParty_Brooke1}, }, @@ -1338,7 +1338,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JENNIFER"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Jennifer), .party = {.NoItemDefaultMoves = sParty_Jennifer}, }, @@ -1352,7 +1352,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("HOPE"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Hope), .party = {.NoItemDefaultMoves = sParty_Hope}, }, @@ -1366,7 +1366,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SHANNON"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Shannon), .party = {.NoItemDefaultMoves = sParty_Shannon}, }, @@ -1380,7 +1380,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MICHELLE"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Michelle), .party = {.NoItemDefaultMoves = sParty_Michelle}, }, @@ -1394,7 +1394,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CAROLINE"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Caroline), .party = {.NoItemDefaultMoves = sParty_Caroline}, }, @@ -1408,7 +1408,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JULIE"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Julie), .party = {.NoItemDefaultMoves = sParty_Julie}, }, @@ -1422,7 +1422,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BROOKE"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Brooke2), .party = {.NoItemDefaultMoves = sParty_Brooke2}, }, @@ -1436,7 +1436,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BROOKE"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Brooke3), .party = {.NoItemDefaultMoves = sParty_Brooke3}, }, @@ -1450,7 +1450,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BROOKE"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Brooke4), .party = {.NoItemDefaultMoves = sParty_Brooke4}, }, @@ -1464,7 +1464,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BROOKE"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Brooke5), .party = {.NoItemDefaultMoves = sParty_Brooke5}, }, @@ -1478,7 +1478,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("PATRICIA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Patricia), .party = {.NoItemDefaultMoves = sParty_Patricia}, }, @@ -1492,7 +1492,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("KINDRA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Kindra), .party = {.NoItemDefaultMoves = sParty_Kindra}, }, @@ -1506,7 +1506,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TAMMY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Tammy), .party = {.NoItemDefaultMoves = sParty_Tammy}, }, @@ -1520,7 +1520,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("VALERIE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Valerie1), .party = {.NoItemDefaultMoves = sParty_Valerie1}, }, @@ -1534,7 +1534,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TASHA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Tasha), .party = {.NoItemDefaultMoves = sParty_Tasha}, }, @@ -1548,7 +1548,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("VALERIE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Valerie2), .party = {.NoItemDefaultMoves = sParty_Valerie2}, }, @@ -1562,7 +1562,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("VALERIE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Valerie3), .party = {.NoItemDefaultMoves = sParty_Valerie3}, }, @@ -1576,7 +1576,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("VALERIE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Valerie4), .party = {.NoItemDefaultMoves = sParty_Valerie4}, }, @@ -1590,7 +1590,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("VALERIE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Valerie5), .party = {.NoItemDefaultMoves = sParty_Valerie5}, }, @@ -1604,7 +1604,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CINDY"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Cindy1), .party = {.ItemDefaultMoves = sParty_Cindy1}, }, @@ -1618,7 +1618,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DAPHNE"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Daphne), .party = {.ItemCustomMoves = sParty_Daphne}, }, @@ -1632,7 +1632,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntSpaceCenter2), .party = {.NoItemDefaultMoves = sParty_GruntSpaceCenter2}, }, @@ -1646,7 +1646,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CINDY"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Cindy2), .party = {.ItemCustomMoves = sParty_Cindy2}, }, @@ -1660,7 +1660,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRIANNA"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Brianna), .party = {.ItemDefaultMoves = sParty_Brianna}, }, @@ -1674,7 +1674,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("NAOMI"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Naomi), .party = {.ItemDefaultMoves = sParty_Naomi}, }, @@ -1688,7 +1688,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CINDY"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Cindy3), .party = {.ItemDefaultMoves = sParty_Cindy3}, }, @@ -1702,7 +1702,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CINDY"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Cindy4), .party = {.ItemDefaultMoves = sParty_Cindy4}, }, @@ -1716,7 +1716,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CINDY"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Cindy5), .party = {.ItemDefaultMoves = sParty_Cindy5}, }, @@ -1730,7 +1730,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CINDY"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Cindy6), .party = {.ItemCustomMoves = sParty_Cindy6}, }, @@ -1744,7 +1744,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MELISSA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Melissa), .party = {.NoItemDefaultMoves = sParty_Melissa}, }, @@ -1758,7 +1758,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SHEILA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Sheila), .party = {.NoItemDefaultMoves = sParty_Sheila}, }, @@ -1772,7 +1772,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SHIRLEY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Shirley), .party = {.NoItemDefaultMoves = sParty_Shirley}, }, @@ -1786,7 +1786,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JESSICA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Jessica1), .party = {.NoItemCustomMoves = sParty_Jessica1}, }, @@ -1800,7 +1800,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CONNIE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Connie), .party = {.NoItemDefaultMoves = sParty_Connie}, }, @@ -1814,7 +1814,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRIDGET"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Bridget), .party = {.NoItemDefaultMoves = sParty_Bridget}, }, @@ -1828,7 +1828,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("OLIVIA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Olivia), .party = {.NoItemCustomMoves = sParty_Olivia}, }, @@ -1842,7 +1842,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TIFFANY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Tiffany), .party = {.NoItemDefaultMoves = sParty_Tiffany}, }, @@ -1856,7 +1856,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JESSICA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Jessica2), .party = {.NoItemCustomMoves = sParty_Jessica2}, }, @@ -1870,7 +1870,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JESSICA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Jessica3), .party = {.NoItemCustomMoves = sParty_Jessica3}, }, @@ -1884,7 +1884,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JESSICA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Jessica4), .party = {.NoItemCustomMoves = sParty_Jessica4}, }, @@ -1898,7 +1898,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JESSICA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Jessica5), .party = {.NoItemCustomMoves = sParty_Jessica5}, }, @@ -1912,7 +1912,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WINSTON"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Winston1), .party = {.ItemDefaultMoves = sParty_Winston1}, }, @@ -1926,7 +1926,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MOLLIE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Mollie), .party = {.NoItemDefaultMoves = sParty_Mollie}, }, @@ -1940,7 +1940,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GARRET"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Garret), .party = {.ItemDefaultMoves = sParty_Garret}, }, @@ -1954,7 +1954,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WINSTON"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Winston2), .party = {.ItemDefaultMoves = sParty_Winston2}, }, @@ -1968,7 +1968,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WINSTON"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Winston3), .party = {.ItemDefaultMoves = sParty_Winston3}, }, @@ -1982,7 +1982,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WINSTON"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Winston4), .party = {.ItemDefaultMoves = sParty_Winston4}, }, @@ -1996,7 +1996,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WINSTON"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Winston5), .party = {.ItemCustomMoves = sParty_Winston5}, }, @@ -2010,7 +2010,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("STEVE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Steve1), .party = {.NoItemDefaultMoves = sParty_Steve1}, }, @@ -2024,7 +2024,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("THALIA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Thalia1), .party = {.NoItemDefaultMoves = sParty_Thalia1}, }, @@ -2038,7 +2038,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MARK"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Mark), .party = {.NoItemDefaultMoves = sParty_Mark}, }, @@ -2052,7 +2052,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntMtChimney1), .party = {.NoItemDefaultMoves = sParty_GruntMtChimney1}, }, @@ -2066,7 +2066,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("STEVE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Steve2), .party = {.NoItemDefaultMoves = sParty_Steve2}, }, @@ -2080,7 +2080,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("STEVE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Steve3), .party = {.NoItemDefaultMoves = sParty_Steve3}, }, @@ -2094,7 +2094,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("STEVE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Steve4), .party = {.NoItemDefaultMoves = sParty_Steve4}, }, @@ -2108,7 +2108,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("STEVE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Steve5), .party = {.NoItemDefaultMoves = sParty_Steve5}, }, @@ -2122,7 +2122,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("LUIS"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Luis), .party = {.NoItemDefaultMoves = sParty_Luis}, }, @@ -2136,7 +2136,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DOMINIK"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Dominik), .party = {.NoItemDefaultMoves = sParty_Dominik}, }, @@ -2150,7 +2150,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DOUGLAS"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Douglas), .party = {.NoItemDefaultMoves = sParty_Douglas}, }, @@ -2164,7 +2164,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DARRIN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Darrin), .party = {.NoItemDefaultMoves = sParty_Darrin}, }, @@ -2178,7 +2178,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TONY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Tony1), .party = {.NoItemDefaultMoves = sParty_Tony1}, }, @@ -2192,7 +2192,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JEROME"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Jerome), .party = {.NoItemDefaultMoves = sParty_Jerome}, }, @@ -2206,7 +2206,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MATTHEW"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Matthew), .party = {.NoItemDefaultMoves = sParty_Matthew}, }, @@ -2220,7 +2220,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DAVID"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_David), .party = {.NoItemDefaultMoves = sParty_David}, }, @@ -2234,7 +2234,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SPENCER"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Spencer), .party = {.NoItemDefaultMoves = sParty_Spencer}, }, @@ -2248,7 +2248,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ROLAND"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Roland), .party = {.NoItemDefaultMoves = sParty_Roland}, }, @@ -2262,7 +2262,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("NOLEN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Nolen), .party = {.NoItemDefaultMoves = sParty_Nolen}, }, @@ -2276,7 +2276,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("STAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Stan), .party = {.NoItemDefaultMoves = sParty_Stan}, }, @@ -2290,7 +2290,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BARRY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Barry), .party = {.NoItemDefaultMoves = sParty_Barry}, }, @@ -2304,7 +2304,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DEAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Dean), .party = {.NoItemDefaultMoves = sParty_Dean}, }, @@ -2318,7 +2318,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("RODNEY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Rodney), .party = {.NoItemDefaultMoves = sParty_Rodney}, }, @@ -2332,7 +2332,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("RICHARD"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Richard), .party = {.NoItemDefaultMoves = sParty_Richard}, }, @@ -2346,7 +2346,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("HERMAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Herman), .party = {.NoItemDefaultMoves = sParty_Herman}, }, @@ -2360,7 +2360,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SANTIAGO"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Santiago), .party = {.NoItemDefaultMoves = sParty_Santiago}, }, @@ -2374,7 +2374,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GILBERT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Gilbert), .party = {.NoItemDefaultMoves = sParty_Gilbert}, }, @@ -2388,7 +2388,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("FRANKLIN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Franklin), .party = {.NoItemDefaultMoves = sParty_Franklin}, }, @@ -2402,7 +2402,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("KEVIN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Kevin), .party = {.NoItemDefaultMoves = sParty_Kevin}, }, @@ -2416,7 +2416,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JACK"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Jack), .party = {.NoItemDefaultMoves = sParty_Jack}, }, @@ -2430,7 +2430,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DUDLEY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Dudley), .party = {.NoItemDefaultMoves = sParty_Dudley}, }, @@ -2444,7 +2444,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CHAD"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Chad), .party = {.NoItemDefaultMoves = sParty_Chad}, }, @@ -2458,7 +2458,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TONY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Tony2), .party = {.NoItemDefaultMoves = sParty_Tony2}, }, @@ -2472,7 +2472,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TONY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Tony3), .party = {.NoItemDefaultMoves = sParty_Tony3}, }, @@ -2486,7 +2486,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TONY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Tony4), .party = {.NoItemDefaultMoves = sParty_Tony4}, }, @@ -2500,7 +2500,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TONY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Tony5), .party = {.NoItemDefaultMoves = sParty_Tony5}, }, @@ -2514,7 +2514,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TAKAO"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Takao), .party = {.NoItemDefaultMoves = sParty_Takao}, }, @@ -2528,7 +2528,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("HITOSHI"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Hitoshi), .party = {.NoItemDefaultMoves = sParty_Hitoshi}, }, @@ -2542,7 +2542,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("KIYO"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Kiyo), .party = {.NoItemDefaultMoves = sParty_Kiyo}, }, @@ -2556,7 +2556,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("KOICHI"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Koichi), .party = {.NoItemDefaultMoves = sParty_Koichi}, }, @@ -2570,7 +2570,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("NOB"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Nob1), .party = {.NoItemDefaultMoves = sParty_Nob1}, }, @@ -2584,7 +2584,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("NOB"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Nob2), .party = {.NoItemDefaultMoves = sParty_Nob2}, }, @@ -2598,7 +2598,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("NOB"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Nob3), .party = {.NoItemDefaultMoves = sParty_Nob3}, }, @@ -2612,7 +2612,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("NOB"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Nob4), .party = {.NoItemDefaultMoves = sParty_Nob4}, }, @@ -2626,7 +2626,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("NOB"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Nob5), .party = {.ItemDefaultMoves = sParty_Nob5}, }, @@ -2640,7 +2640,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("YUJI"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Yuji), .party = {.NoItemDefaultMoves = sParty_Yuji}, }, @@ -2654,7 +2654,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DAISUKE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Daisuke), .party = {.NoItemDefaultMoves = sParty_Daisuke}, }, @@ -2668,7 +2668,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ATSUSHI"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Atsushi), .party = {.NoItemDefaultMoves = sParty_Atsushi}, }, @@ -2682,7 +2682,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("KIRK"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Kirk), .party = {.NoItemCustomMoves = sParty_Kirk}, }, @@ -2696,7 +2696,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntAquaHideout7), .party = {.NoItemDefaultMoves = sParty_GruntAquaHideout7}, }, @@ -2710,7 +2710,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntAquaHideout8), .party = {.NoItemDefaultMoves = sParty_GruntAquaHideout8}, }, @@ -2724,7 +2724,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SHAWN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Shawn), .party = {.NoItemDefaultMoves = sParty_Shawn}, }, @@ -2738,7 +2738,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("FERNANDO"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Fernando1), .party = {.NoItemDefaultMoves = sParty_Fernando1}, }, @@ -2752,7 +2752,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DALTON"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Dalton1), .party = {.NoItemDefaultMoves = sParty_Dalton1}, }, @@ -2766,7 +2766,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DALTON"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Dalton2), .party = {.NoItemDefaultMoves = sParty_Dalton2}, }, @@ -2780,7 +2780,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DALTON"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Dalton3), .party = {.NoItemDefaultMoves = sParty_Dalton3}, }, @@ -2794,7 +2794,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DALTON"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Dalton4), .party = {.NoItemDefaultMoves = sParty_Dalton4}, }, @@ -2808,7 +2808,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DALTON"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Dalton5), .party = {.NoItemDefaultMoves = sParty_Dalton5}, }, @@ -2822,7 +2822,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("COLE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Cole), .party = {.NoItemDefaultMoves = sParty_Cole}, }, @@ -2836,7 +2836,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JEFF"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Jeff), .party = {.NoItemDefaultMoves = sParty_Jeff}, }, @@ -2850,7 +2850,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("AXLE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Axle), .party = {.NoItemDefaultMoves = sParty_Axle}, }, @@ -2864,7 +2864,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JACE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Jace), .party = {.NoItemDefaultMoves = sParty_Jace}, }, @@ -2878,7 +2878,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("KEEGAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Keegan), .party = {.NoItemDefaultMoves = sParty_Keegan}, }, @@ -2892,7 +2892,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BERNIE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Bernie1), .party = {.NoItemDefaultMoves = sParty_Bernie1}, }, @@ -2906,7 +2906,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BERNIE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Bernie2), .party = {.NoItemDefaultMoves = sParty_Bernie2}, }, @@ -2920,7 +2920,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BERNIE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Bernie3), .party = {.NoItemDefaultMoves = sParty_Bernie3}, }, @@ -2934,7 +2934,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BERNIE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Bernie4), .party = {.NoItemDefaultMoves = sParty_Bernie4}, }, @@ -2948,7 +2948,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BERNIE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Bernie5), .party = {.NoItemDefaultMoves = sParty_Bernie5}, }, @@ -2962,7 +2962,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DREW"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Drew), .party = {.NoItemCustomMoves = sParty_Drew}, }, @@ -2976,7 +2976,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BEAU"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Beau), .party = {.NoItemCustomMoves = sParty_Beau}, }, @@ -2990,7 +2990,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("LARRY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Larry), .party = {.NoItemDefaultMoves = sParty_Larry}, }, @@ -3004,7 +3004,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SHANE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Shane), .party = {.NoItemDefaultMoves = sParty_Shane}, }, @@ -3018,7 +3018,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JUSTIN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Justin), .party = {.NoItemDefaultMoves = sParty_Justin}, }, @@ -3032,7 +3032,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ETHAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Ethan1), .party = {.NoItemDefaultMoves = sParty_Ethan1}, }, @@ -3046,7 +3046,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("AUTUMN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Autumn), .party = {.NoItemDefaultMoves = sParty_Autumn}, }, @@ -3060,7 +3060,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TRAVIS"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Travis), .party = {.NoItemDefaultMoves = sParty_Travis}, }, @@ -3074,7 +3074,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ETHAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Ethan2), .party = {.NoItemDefaultMoves = sParty_Ethan2}, }, @@ -3088,7 +3088,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ETHAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Ethan3), .party = {.NoItemDefaultMoves = sParty_Ethan3}, }, @@ -3102,7 +3102,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ETHAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Ethan4), .party = {.NoItemDefaultMoves = sParty_Ethan4}, }, @@ -3116,7 +3116,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ETHAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Ethan5), .party = {.NoItemDefaultMoves = sParty_Ethan5}, }, @@ -3130,7 +3130,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRENT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Brent), .party = {.NoItemDefaultMoves = sParty_Brent}, }, @@ -3144,7 +3144,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DONALD"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Donald), .party = {.NoItemDefaultMoves = sParty_Donald}, }, @@ -3158,7 +3158,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TAYLOR"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Taylor), .party = {.NoItemDefaultMoves = sParty_Taylor}, }, @@ -3172,7 +3172,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JEFFREY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Jeffrey1), .party = {.NoItemDefaultMoves = sParty_Jeffrey1}, }, @@ -3186,7 +3186,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DEREK"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Derek), .party = {.NoItemDefaultMoves = sParty_Derek}, }, @@ -3200,7 +3200,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JEFFREY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Jeffrey2), .party = {.NoItemDefaultMoves = sParty_Jeffrey2}, }, @@ -3214,7 +3214,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JEFFREY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Jeffrey3), .party = {.NoItemDefaultMoves = sParty_Jeffrey3}, }, @@ -3228,7 +3228,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JEFFREY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Jeffrey4), .party = {.NoItemDefaultMoves = sParty_Jeffrey4}, }, @@ -3242,7 +3242,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JEFFREY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Jeffrey5), .party = {.ItemDefaultMoves = sParty_Jeffrey5}, }, @@ -3256,7 +3256,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("EDWARD"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Edward), .party = {.NoItemCustomMoves = sParty_Edward}, }, @@ -3270,7 +3270,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("PRESTON"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Preston), .party = {.NoItemDefaultMoves = sParty_Preston}, }, @@ -3284,7 +3284,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("VIRGIL"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Virgil), .party = {.NoItemDefaultMoves = sParty_Virgil}, }, @@ -3298,7 +3298,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BLAKE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Blake), .party = {.NoItemDefaultMoves = sParty_Blake}, }, @@ -3312,7 +3312,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WILLIAM"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_William), .party = {.NoItemDefaultMoves = sParty_William}, }, @@ -3326,7 +3326,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JOSHUA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Joshua), .party = {.NoItemDefaultMoves = sParty_Joshua}, }, @@ -3340,7 +3340,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CAMERON"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Cameron1), .party = {.NoItemDefaultMoves = sParty_Cameron1}, }, @@ -3354,7 +3354,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CAMERON"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Cameron2), .party = {.NoItemDefaultMoves = sParty_Cameron2}, }, @@ -3368,7 +3368,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CAMERON"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Cameron3), .party = {.NoItemDefaultMoves = sParty_Cameron3}, }, @@ -3382,7 +3382,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CAMERON"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Cameron4), .party = {.NoItemDefaultMoves = sParty_Cameron4}, }, @@ -3396,7 +3396,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CAMERON"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Cameron5), .party = {.NoItemDefaultMoves = sParty_Cameron5}, }, @@ -3410,7 +3410,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JACLYN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Jaclyn), .party = {.NoItemCustomMoves = sParty_Jaclyn}, }, @@ -3424,7 +3424,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("HANNAH"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Hannah), .party = {.NoItemDefaultMoves = sParty_Hannah}, }, @@ -3438,7 +3438,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SAMANTHA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Samantha), .party = {.NoItemDefaultMoves = sParty_Samantha}, }, @@ -3452,7 +3452,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAURA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Maura), .party = {.NoItemDefaultMoves = sParty_Maura}, }, @@ -3466,7 +3466,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("KAYLA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Kayla), .party = {.NoItemDefaultMoves = sParty_Kayla}, }, @@ -3480,7 +3480,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ALEXIS"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Alexis), .party = {.NoItemDefaultMoves = sParty_Alexis}, }, @@ -3494,7 +3494,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JACKI"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Jacki1), .party = {.NoItemDefaultMoves = sParty_Jacki1}, }, @@ -3508,7 +3508,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JACKI"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Jacki2), .party = {.NoItemDefaultMoves = sParty_Jacki2}, }, @@ -3522,7 +3522,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JACKI"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Jacki3), .party = {.NoItemDefaultMoves = sParty_Jacki3}, }, @@ -3536,7 +3536,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JACKI"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Jacki4), .party = {.NoItemDefaultMoves = sParty_Jacki4}, }, @@ -3550,7 +3550,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JACKI"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Jacki5), .party = {.NoItemDefaultMoves = sParty_Jacki5}, }, @@ -3564,7 +3564,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WALTER"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Walter1), .party = {.NoItemDefaultMoves = sParty_Walter1}, }, @@ -3578,7 +3578,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MICAH"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Micah), .party = {.NoItemDefaultMoves = sParty_Micah}, }, @@ -3592,7 +3592,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("THOMAS"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Thomas), .party = {.NoItemDefaultMoves = sParty_Thomas}, }, @@ -3606,7 +3606,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WALTER"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Walter2), .party = {.NoItemDefaultMoves = sParty_Walter2}, }, @@ -3620,7 +3620,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WALTER"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Walter3), .party = {.NoItemCustomMoves = sParty_Walter3}, }, @@ -3634,7 +3634,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WALTER"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Walter4), .party = {.NoItemCustomMoves = sParty_Walter4}, }, @@ -3648,7 +3648,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WALTER"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Walter5), .party = {.NoItemCustomMoves = sParty_Walter5}, }, @@ -3662,7 +3662,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SIDNEY"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY | AI_SCRIPT_SETUP_FIRST_TURN, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY | AI_FLAG_SETUP_FIRST_TURN, .partySize = ARRAY_COUNT(sParty_Sidney), .party = {.ItemCustomMoves = sParty_Sidney}, }, @@ -3676,7 +3676,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("PHOEBE"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Phoebe), .party = {.ItemCustomMoves = sParty_Phoebe}, }, @@ -3690,7 +3690,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GLACIA"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Glacia), .party = {.ItemCustomMoves = sParty_Glacia}, }, @@ -3704,7 +3704,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DRAKE"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Drake), .party = {.ItemCustomMoves = sParty_Drake}, }, @@ -3718,7 +3718,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ROXANNE"), .items = {ITEM_POTION, ITEM_POTION, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Roxanne1), .party = {.ItemCustomMoves = sParty_Roxanne1}, }, @@ -3732,7 +3732,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRAWLY"), .items = {ITEM_SUPER_POTION, ITEM_SUPER_POTION, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Brawly1), .party = {.ItemCustomMoves = sParty_Brawly1}, }, @@ -3746,7 +3746,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WATTSON"), .items = {ITEM_SUPER_POTION, ITEM_SUPER_POTION, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Wattson1), .party = {.ItemCustomMoves = sParty_Wattson1}, }, @@ -3760,7 +3760,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("FLANNERY"), .items = {ITEM_HYPER_POTION, ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Flannery1), .party = {.ItemCustomMoves = sParty_Flannery1}, }, @@ -3774,7 +3774,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("NORMAN"), .items = {ITEM_HYPER_POTION, ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Norman1), .party = {.ItemCustomMoves = sParty_Norman1}, }, @@ -3788,7 +3788,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WINONA"), .items = {ITEM_HYPER_POTION, ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY | AI_SCRIPT_RISKY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY | AI_FLAG_RISKY, .partySize = ARRAY_COUNT(sParty_Winona1), .party = {.ItemCustomMoves = sParty_Winona1}, }, @@ -3802,7 +3802,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TATE&LIZA"), .items = {ITEM_HYPER_POTION, ITEM_HYPER_POTION, ITEM_HYPER_POTION, ITEM_HYPER_POTION}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_TateAndLiza1), .party = {.ItemCustomMoves = sParty_TateAndLiza1}, }, @@ -3816,7 +3816,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JUAN"), .items = {ITEM_HYPER_POTION, ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Juan1), .party = {.ItemCustomMoves = sParty_Juan1}, }, @@ -3830,7 +3830,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JERRY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Jerry1), .party = {.NoItemDefaultMoves = sParty_Jerry1}, }, @@ -3844,7 +3844,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TED"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Ted), .party = {.NoItemDefaultMoves = sParty_Ted}, }, @@ -3858,7 +3858,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("PAUL"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Paul), .party = {.NoItemDefaultMoves = sParty_Paul}, }, @@ -3872,7 +3872,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JERRY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Jerry2), .party = {.NoItemDefaultMoves = sParty_Jerry2}, }, @@ -3886,7 +3886,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JERRY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Jerry3), .party = {.NoItemDefaultMoves = sParty_Jerry3}, }, @@ -3900,7 +3900,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JERRY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Jerry4), .party = {.NoItemDefaultMoves = sParty_Jerry4}, }, @@ -3914,7 +3914,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JERRY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Jerry5), .party = {.NoItemDefaultMoves = sParty_Jerry5}, }, @@ -3928,7 +3928,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("KAREN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Karen1), .party = {.NoItemDefaultMoves = sParty_Karen1}, }, @@ -3942,7 +3942,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GEORGIA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Georgia), .party = {.NoItemDefaultMoves = sParty_Georgia}, }, @@ -3956,7 +3956,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("KAREN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Karen2), .party = {.NoItemDefaultMoves = sParty_Karen2}, }, @@ -3970,7 +3970,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("KAREN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Karen3), .party = {.NoItemDefaultMoves = sParty_Karen3}, }, @@ -3984,7 +3984,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("KAREN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Karen4), .party = {.NoItemDefaultMoves = sParty_Karen4}, }, @@ -3998,7 +3998,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("KAREN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Karen5), .party = {.NoItemDefaultMoves = sParty_Karen5}, }, @@ -4012,7 +4012,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("KATE & JOY"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_KateAndJoy), .party = {.NoItemCustomMoves = sParty_KateAndJoy}, }, @@ -4026,7 +4026,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ANNA & MEG"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_AnnaAndMeg1), .party = {.NoItemCustomMoves = sParty_AnnaAndMeg1}, }, @@ -4040,7 +4040,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ANNA & MEG"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_AnnaAndMeg2), .party = {.NoItemCustomMoves = sParty_AnnaAndMeg2}, }, @@ -4054,7 +4054,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ANNA & MEG"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_AnnaAndMeg3), .party = {.NoItemCustomMoves = sParty_AnnaAndMeg3}, }, @@ -4068,7 +4068,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ANNA & MEG"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_AnnaAndMeg4), .party = {.NoItemCustomMoves = sParty_AnnaAndMeg4}, }, @@ -4082,7 +4082,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ANNA & MEG"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_AnnaAndMeg5), .party = {.NoItemCustomMoves = sParty_AnnaAndMeg5}, }, @@ -4096,7 +4096,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("VICTOR"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Victor), .party = {.ItemDefaultMoves = sParty_Victor}, }, @@ -4110,7 +4110,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MIGUEL"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Miguel1), .party = {.ItemDefaultMoves = sParty_Miguel1}, }, @@ -4124,7 +4124,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("COLTON"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Colton), .party = {.ItemCustomMoves = sParty_Colton}, }, @@ -4138,7 +4138,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MIGUEL"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Miguel2), .party = {.ItemDefaultMoves = sParty_Miguel2}, }, @@ -4152,7 +4152,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MIGUEL"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Miguel3), .party = {.ItemDefaultMoves = sParty_Miguel3}, }, @@ -4166,7 +4166,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MIGUEL"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Miguel4), .party = {.ItemDefaultMoves = sParty_Miguel4}, }, @@ -4180,7 +4180,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MIGUEL"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Miguel5), .party = {.ItemDefaultMoves = sParty_Miguel5}, }, @@ -4194,7 +4194,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("VICTORIA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT, .partySize = ARRAY_COUNT(sParty_Victoria), .party = {.ItemDefaultMoves = sParty_Victoria}, }, @@ -4208,7 +4208,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("VANESSA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Vanessa), .party = {.ItemDefaultMoves = sParty_Vanessa}, }, @@ -4222,7 +4222,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BETHANY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Bethany), .party = {.ItemDefaultMoves = sParty_Bethany}, }, @@ -4236,7 +4236,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ISABEL"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Isabel1), .party = {.ItemDefaultMoves = sParty_Isabel1}, }, @@ -4250,7 +4250,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ISABEL"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Isabel2), .party = {.ItemDefaultMoves = sParty_Isabel2}, }, @@ -4264,7 +4264,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ISABEL"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Isabel3), .party = {.ItemDefaultMoves = sParty_Isabel3}, }, @@ -4278,7 +4278,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ISABEL"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Isabel4), .party = {.ItemDefaultMoves = sParty_Isabel4}, }, @@ -4292,7 +4292,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ISABEL"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Isabel5), .party = {.ItemDefaultMoves = sParty_Isabel5}, }, @@ -4306,7 +4306,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TIMOTHY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Timothy1), .party = {.NoItemDefaultMoves = sParty_Timothy1}, }, @@ -4320,7 +4320,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TIMOTHY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Timothy2), .party = {.NoItemCustomMoves = sParty_Timothy2}, }, @@ -4334,7 +4334,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TIMOTHY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Timothy3), .party = {.NoItemCustomMoves = sParty_Timothy3}, }, @@ -4348,7 +4348,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TIMOTHY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Timothy4), .party = {.NoItemCustomMoves = sParty_Timothy4}, }, @@ -4362,7 +4362,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TIMOTHY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Timothy5), .party = {.NoItemCustomMoves = sParty_Timothy5}, }, @@ -4376,7 +4376,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("VICKY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Vicky), .party = {.NoItemCustomMoves = sParty_Vicky}, }, @@ -4390,7 +4390,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SHELBY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Shelby1), .party = {.NoItemDefaultMoves = sParty_Shelby1}, }, @@ -4404,7 +4404,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SHELBY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Shelby2), .party = {.NoItemDefaultMoves = sParty_Shelby2}, }, @@ -4418,7 +4418,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SHELBY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Shelby3), .party = {.NoItemDefaultMoves = sParty_Shelby3}, }, @@ -4432,7 +4432,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SHELBY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Shelby4), .party = {.NoItemDefaultMoves = sParty_Shelby4}, }, @@ -4446,7 +4446,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SHELBY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Shelby5), .party = {.NoItemDefaultMoves = sParty_Shelby5}, }, @@ -4460,7 +4460,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CALVIN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Calvin1), .party = {.NoItemDefaultMoves = sParty_Calvin1}, }, @@ -4474,7 +4474,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BILLY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Billy), .party = {.NoItemDefaultMoves = sParty_Billy}, }, @@ -4488,7 +4488,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JOSH"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Josh), .party = {.NoItemCustomMoves = sParty_Josh}, }, @@ -4502,7 +4502,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TOMMY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Tommy), .party = {.NoItemDefaultMoves = sParty_Tommy}, }, @@ -4516,7 +4516,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JOEY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Joey), .party = {.NoItemDefaultMoves = sParty_Joey}, }, @@ -4530,7 +4530,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BEN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Ben), .party = {.NoItemCustomMoves = sParty_Ben}, }, @@ -4544,7 +4544,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("QUINCY"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Quincy), .party = {.NoItemCustomMoves = sParty_Quincy}, }, @@ -4558,7 +4558,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("KATELYNN"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Katelynn), .party = {.NoItemCustomMoves = sParty_Katelynn}, }, @@ -4572,7 +4572,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JAYLEN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Jaylen), .party = {.NoItemDefaultMoves = sParty_Jaylen}, }, @@ -4586,7 +4586,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DILLON"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Dillon), .party = {.NoItemDefaultMoves = sParty_Dillon}, }, @@ -4600,7 +4600,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CALVIN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Calvin2), .party = {.NoItemDefaultMoves = sParty_Calvin2}, }, @@ -4614,7 +4614,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CALVIN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Calvin3), .party = {.NoItemDefaultMoves = sParty_Calvin3}, }, @@ -4628,7 +4628,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CALVIN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Calvin4), .party = {.NoItemDefaultMoves = sParty_Calvin4}, }, @@ -4642,7 +4642,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CALVIN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Calvin5), .party = {.NoItemDefaultMoves = sParty_Calvin5}, }, @@ -4656,7 +4656,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("EDDIE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Eddie), .party = {.NoItemDefaultMoves = sParty_Eddie}, }, @@ -4670,7 +4670,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ALLEN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Allen), .party = {.NoItemDefaultMoves = sParty_Allen}, }, @@ -4684,7 +4684,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TIMMY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Timmy), .party = {.NoItemDefaultMoves = sParty_Timmy}, }, @@ -4698,7 +4698,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WALLACE"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Wallace), .party = {.ItemCustomMoves = sParty_Wallace}, }, @@ -4712,7 +4712,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ANDREW"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Andrew), .party = {.NoItemDefaultMoves = sParty_Andrew}, }, @@ -4726,7 +4726,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("IVAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Ivan), .party = {.NoItemDefaultMoves = sParty_Ivan}, }, @@ -4740,7 +4740,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CLAUDE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Claude), .party = {.NoItemDefaultMoves = sParty_Claude}, }, @@ -4754,7 +4754,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ELLIOT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Elliot1), .party = {.NoItemDefaultMoves = sParty_Elliot1}, }, @@ -4768,7 +4768,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("NED"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Ned), .party = {.NoItemDefaultMoves = sParty_Ned}, }, @@ -4782,7 +4782,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DALE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Dale), .party = {.NoItemDefaultMoves = sParty_Dale}, }, @@ -4796,7 +4796,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("NOLAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Nolan), .party = {.NoItemDefaultMoves = sParty_Nolan}, }, @@ -4810,7 +4810,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BARNY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Barny), .party = {.NoItemDefaultMoves = sParty_Barny}, }, @@ -4824,7 +4824,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WADE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Wade), .party = {.NoItemDefaultMoves = sParty_Wade}, }, @@ -4838,7 +4838,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CARTER"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Carter), .party = {.NoItemDefaultMoves = sParty_Carter}, }, @@ -4852,7 +4852,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ELLIOT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Elliot2), .party = {.NoItemDefaultMoves = sParty_Elliot2}, }, @@ -4866,7 +4866,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ELLIOT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Elliot3), .party = {.NoItemDefaultMoves = sParty_Elliot3}, }, @@ -4880,7 +4880,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ELLIOT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Elliot4), .party = {.NoItemDefaultMoves = sParty_Elliot4}, }, @@ -4894,7 +4894,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ELLIOT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT, .partySize = ARRAY_COUNT(sParty_Elliot5), .party = {.NoItemDefaultMoves = sParty_Elliot5}, }, @@ -4908,7 +4908,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("RONALD"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Ronald), .party = {.NoItemDefaultMoves = sParty_Ronald}, }, @@ -4922,7 +4922,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JACOB"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Jacob), .party = {.NoItemDefaultMoves = sParty_Jacob}, }, @@ -4936,7 +4936,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ANTHONY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Anthony), .party = {.NoItemDefaultMoves = sParty_Anthony}, }, @@ -4950,7 +4950,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BENJAMIN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Benjamin1), .party = {.NoItemDefaultMoves = sParty_Benjamin1}, }, @@ -4964,7 +4964,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BENJAMIN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Benjamin2), .party = {.NoItemDefaultMoves = sParty_Benjamin2}, }, @@ -4978,7 +4978,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BENJAMIN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Benjamin3), .party = {.NoItemDefaultMoves = sParty_Benjamin3}, }, @@ -4992,7 +4992,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BENJAMIN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Benjamin4), .party = {.NoItemDefaultMoves = sParty_Benjamin4}, }, @@ -5006,7 +5006,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BENJAMIN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Benjamin5), .party = {.NoItemDefaultMoves = sParty_Benjamin5}, }, @@ -5020,7 +5020,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ABIGAIL"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Abigail1), .party = {.NoItemDefaultMoves = sParty_Abigail1}, }, @@ -5034,7 +5034,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JASMINE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Jasmine), .party = {.NoItemDefaultMoves = sParty_Jasmine}, }, @@ -5048,7 +5048,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ABIGAIL"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Abigail2), .party = {.NoItemDefaultMoves = sParty_Abigail2}, }, @@ -5062,7 +5062,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ABIGAIL"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Abigail3), .party = {.NoItemDefaultMoves = sParty_Abigail3}, }, @@ -5076,7 +5076,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ABIGAIL"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Abigail4), .party = {.NoItemDefaultMoves = sParty_Abigail4}, }, @@ -5090,7 +5090,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ABIGAIL"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Abigail5), .party = {.NoItemDefaultMoves = sParty_Abigail5}, }, @@ -5104,7 +5104,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DYLAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Dylan1), .party = {.NoItemDefaultMoves = sParty_Dylan1}, }, @@ -5118,7 +5118,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DYLAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Dylan2), .party = {.NoItemDefaultMoves = sParty_Dylan2}, }, @@ -5132,7 +5132,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DYLAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Dylan3), .party = {.NoItemDefaultMoves = sParty_Dylan3}, }, @@ -5146,7 +5146,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DYLAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Dylan4), .party = {.NoItemDefaultMoves = sParty_Dylan4}, }, @@ -5160,7 +5160,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DYLAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Dylan5), .party = {.NoItemDefaultMoves = sParty_Dylan5}, }, @@ -5174,7 +5174,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MARIA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Maria1), .party = {.NoItemDefaultMoves = sParty_Maria1}, }, @@ -5188,7 +5188,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MARIA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Maria2), .party = {.NoItemDefaultMoves = sParty_Maria2}, }, @@ -5202,7 +5202,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MARIA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Maria3), .party = {.NoItemDefaultMoves = sParty_Maria3}, }, @@ -5216,7 +5216,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MARIA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Maria4), .party = {.NoItemDefaultMoves = sParty_Maria4}, }, @@ -5230,7 +5230,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MARIA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Maria5), .party = {.NoItemDefaultMoves = sParty_Maria5}, }, @@ -5244,7 +5244,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CAMDEN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Camden), .party = {.NoItemDefaultMoves = sParty_Camden}, }, @@ -5258,7 +5258,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DEMETRIUS"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Demetrius), .party = {.NoItemDefaultMoves = sParty_Demetrius}, }, @@ -5272,7 +5272,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ISAIAH"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Isaiah1), .party = {.NoItemDefaultMoves = sParty_Isaiah1}, }, @@ -5286,7 +5286,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("PABLO"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Pablo1), .party = {.NoItemDefaultMoves = sParty_Pablo1}, }, @@ -5300,7 +5300,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CHASE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Chase), .party = {.NoItemDefaultMoves = sParty_Chase}, }, @@ -5314,7 +5314,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ISAIAH"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Isaiah2), .party = {.NoItemDefaultMoves = sParty_Isaiah2}, }, @@ -5328,7 +5328,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ISAIAH"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Isaiah3), .party = {.NoItemDefaultMoves = sParty_Isaiah3}, }, @@ -5342,7 +5342,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ISAIAH"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Isaiah4), .party = {.NoItemDefaultMoves = sParty_Isaiah4}, }, @@ -5356,7 +5356,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ISAIAH"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Isaiah5), .party = {.NoItemDefaultMoves = sParty_Isaiah5}, }, @@ -5370,7 +5370,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ISOBEL"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Isobel), .party = {.NoItemDefaultMoves = sParty_Isobel}, }, @@ -5384,7 +5384,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DONNY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Donny), .party = {.NoItemDefaultMoves = sParty_Donny}, }, @@ -5398,7 +5398,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TALIA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Talia), .party = {.NoItemDefaultMoves = sParty_Talia}, }, @@ -5412,7 +5412,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("KATELYN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Katelyn1), .party = {.NoItemDefaultMoves = sParty_Katelyn1}, }, @@ -5426,7 +5426,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ALLISON"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Allison), .party = {.NoItemDefaultMoves = sParty_Allison}, }, @@ -5440,7 +5440,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("KATELYN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Katelyn2), .party = {.NoItemDefaultMoves = sParty_Katelyn2}, }, @@ -5454,7 +5454,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("KATELYN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Katelyn3), .party = {.NoItemDefaultMoves = sParty_Katelyn3}, }, @@ -5468,7 +5468,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("KATELYN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Katelyn4), .party = {.NoItemDefaultMoves = sParty_Katelyn4}, }, @@ -5482,7 +5482,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("KATELYN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Katelyn5), .party = {.NoItemDefaultMoves = sParty_Katelyn5}, }, @@ -5496,7 +5496,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("NICOLAS"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Nicolas1), .party = {.NoItemDefaultMoves = sParty_Nicolas1}, }, @@ -5510,7 +5510,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("NICOLAS"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Nicolas2), .party = {.NoItemDefaultMoves = sParty_Nicolas2}, }, @@ -5524,7 +5524,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("NICOLAS"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Nicolas3), .party = {.NoItemDefaultMoves = sParty_Nicolas3}, }, @@ -5538,7 +5538,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("NICOLAS"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Nicolas4), .party = {.NoItemDefaultMoves = sParty_Nicolas4}, }, @@ -5552,7 +5552,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("NICOLAS"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Nicolas5), .party = {.ItemDefaultMoves = sParty_Nicolas5}, }, @@ -5566,7 +5566,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("AARON"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Aaron), .party = {.NoItemCustomMoves = sParty_Aaron}, }, @@ -5580,7 +5580,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("PERRY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Perry), .party = {.NoItemDefaultMoves = sParty_Perry}, }, @@ -5594,7 +5594,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("HUGH"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Hugh), .party = {.NoItemDefaultMoves = sParty_Hugh}, }, @@ -5608,7 +5608,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("PHIL"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Phil), .party = {.NoItemDefaultMoves = sParty_Phil}, }, @@ -5622,7 +5622,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JARED"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Jared), .party = {.NoItemDefaultMoves = sParty_Jared}, }, @@ -5636,7 +5636,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("HUMBERTO"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Humberto), .party = {.NoItemDefaultMoves = sParty_Humberto}, }, @@ -5650,7 +5650,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("PRESLEY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Presley), .party = {.NoItemDefaultMoves = sParty_Presley}, }, @@ -5664,7 +5664,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("EDWARDO"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Edwardo), .party = {.NoItemDefaultMoves = sParty_Edwardo}, }, @@ -5678,7 +5678,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("COLIN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Colin), .party = {.NoItemDefaultMoves = sParty_Colin}, }, @@ -5692,7 +5692,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ROBERT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Robert1), .party = {.NoItemDefaultMoves = sParty_Robert1}, }, @@ -5706,7 +5706,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BENNY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Benny), .party = {.NoItemDefaultMoves = sParty_Benny}, }, @@ -5720,7 +5720,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CHESTER"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Chester), .party = {.NoItemDefaultMoves = sParty_Chester}, }, @@ -5734,7 +5734,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ROBERT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Robert2), .party = {.NoItemDefaultMoves = sParty_Robert2}, }, @@ -5748,7 +5748,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ROBERT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Robert3), .party = {.NoItemDefaultMoves = sParty_Robert3}, }, @@ -5762,7 +5762,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ROBERT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Robert4), .party = {.NoItemDefaultMoves = sParty_Robert4}, }, @@ -5776,7 +5776,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ROBERT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Robert5), .party = {.NoItemDefaultMoves = sParty_Robert5}, }, @@ -5790,7 +5790,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ALEX"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Alex), .party = {.NoItemDefaultMoves = sParty_Alex}, }, @@ -5804,7 +5804,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BECK"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Beck), .party = {.NoItemDefaultMoves = sParty_Beck}, }, @@ -5818,7 +5818,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("YASU"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT, .partySize = ARRAY_COUNT(sParty_Yasu), .party = {.NoItemDefaultMoves = sParty_Yasu}, }, @@ -5832,7 +5832,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TAKASHI"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT, .partySize = ARRAY_COUNT(sParty_Takashi), .party = {.NoItemDefaultMoves = sParty_Takashi}, }, @@ -5958,7 +5958,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JOCELYN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Jocelyn), .party = {.NoItemDefaultMoves = sParty_Jocelyn}, }, @@ -5972,7 +5972,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("LAURA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Laura), .party = {.NoItemDefaultMoves = sParty_Laura}, }, @@ -5986,7 +5986,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CYNDY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Cyndy1), .party = {.NoItemDefaultMoves = sParty_Cyndy1}, }, @@ -6000,7 +6000,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CORA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Cora), .party = {.NoItemDefaultMoves = sParty_Cora}, }, @@ -6014,7 +6014,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("PAULA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Paula), .party = {.NoItemDefaultMoves = sParty_Paula}, }, @@ -6028,7 +6028,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CYNDY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Cyndy2), .party = {.NoItemDefaultMoves = sParty_Cyndy2}, }, @@ -6042,7 +6042,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CYNDY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Cyndy3), .party = {.NoItemDefaultMoves = sParty_Cyndy3}, }, @@ -6056,7 +6056,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CYNDY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Cyndy4), .party = {.NoItemDefaultMoves = sParty_Cyndy4}, }, @@ -6070,7 +6070,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CYNDY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Cyndy5), .party = {.NoItemDefaultMoves = sParty_Cyndy5}, }, @@ -6084,7 +6084,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MADELINE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Madeline1), .party = {.NoItemCustomMoves = sParty_Madeline1}, }, @@ -6098,7 +6098,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CLARISSA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Clarissa), .party = {.NoItemDefaultMoves = sParty_Clarissa}, }, @@ -6112,7 +6112,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ANGELICA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Angelica), .party = {.NoItemCustomMoves = sParty_Angelica}, }, @@ -6126,7 +6126,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MADELINE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Madeline2), .party = {.NoItemCustomMoves = sParty_Madeline2}, }, @@ -6140,7 +6140,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MADELINE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Madeline3), .party = {.NoItemCustomMoves = sParty_Madeline3}, }, @@ -6154,7 +6154,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MADELINE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Madeline4), .party = {.NoItemCustomMoves = sParty_Madeline4}, }, @@ -6168,7 +6168,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MADELINE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Madeline5), .party = {.NoItemCustomMoves = sParty_Madeline5}, }, @@ -6182,7 +6182,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BEVERLY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Beverly), .party = {.NoItemDefaultMoves = sParty_Beverly}, }, @@ -6196,7 +6196,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("IMANI"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Imani), .party = {.NoItemDefaultMoves = sParty_Imani}, }, @@ -6210,7 +6210,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("KYLA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Kyla), .party = {.NoItemDefaultMoves = sParty_Kyla}, }, @@ -6224,7 +6224,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DENISE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Denise), .party = {.NoItemDefaultMoves = sParty_Denise}, }, @@ -6238,7 +6238,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BETH"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Beth), .party = {.NoItemDefaultMoves = sParty_Beth}, }, @@ -6252,7 +6252,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TARA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Tara), .party = {.NoItemDefaultMoves = sParty_Tara}, }, @@ -6266,7 +6266,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MISSY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Missy), .party = {.NoItemDefaultMoves = sParty_Missy}, }, @@ -6280,7 +6280,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ALICE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Alice), .party = {.NoItemDefaultMoves = sParty_Alice}, }, @@ -6294,7 +6294,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JENNY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Jenny1), .party = {.NoItemDefaultMoves = sParty_Jenny1}, }, @@ -6308,7 +6308,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRACE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Grace), .party = {.NoItemDefaultMoves = sParty_Grace}, }, @@ -6322,7 +6322,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TANYA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Tanya), .party = {.NoItemDefaultMoves = sParty_Tanya}, }, @@ -6336,7 +6336,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SHARON"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Sharon), .party = {.NoItemDefaultMoves = sParty_Sharon}, }, @@ -6350,7 +6350,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("NIKKI"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Nikki), .party = {.NoItemDefaultMoves = sParty_Nikki}, }, @@ -6364,7 +6364,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRENDA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Brenda), .party = {.NoItemDefaultMoves = sParty_Brenda}, }, @@ -6378,7 +6378,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("KATIE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Katie), .party = {.NoItemDefaultMoves = sParty_Katie}, }, @@ -6392,7 +6392,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SUSIE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Susie), .party = {.NoItemDefaultMoves = sParty_Susie}, }, @@ -6406,7 +6406,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("KARA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Kara), .party = {.NoItemDefaultMoves = sParty_Kara}, }, @@ -6420,7 +6420,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DANA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Dana), .party = {.NoItemDefaultMoves = sParty_Dana}, }, @@ -6434,7 +6434,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SIENNA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Sienna), .party = {.NoItemDefaultMoves = sParty_Sienna}, }, @@ -6448,7 +6448,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DEBRA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Debra), .party = {.NoItemDefaultMoves = sParty_Debra}, }, @@ -6462,7 +6462,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("LINDA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Linda), .party = {.NoItemDefaultMoves = sParty_Linda}, }, @@ -6476,7 +6476,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("KAYLEE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Kaylee), .party = {.NoItemDefaultMoves = sParty_Kaylee}, }, @@ -6490,7 +6490,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("LAUREL"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Laurel), .party = {.NoItemDefaultMoves = sParty_Laurel}, }, @@ -6504,7 +6504,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CARLEE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Carlee), .party = {.NoItemDefaultMoves = sParty_Carlee}, }, @@ -6518,7 +6518,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JENNY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Jenny2), .party = {.NoItemDefaultMoves = sParty_Jenny2}, }, @@ -6532,7 +6532,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JENNY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Jenny3), .party = {.NoItemDefaultMoves = sParty_Jenny3}, }, @@ -6546,7 +6546,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JENNY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Jenny4), .party = {.NoItemDefaultMoves = sParty_Jenny4}, }, @@ -6560,7 +6560,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JENNY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Jenny5), .party = {.NoItemDefaultMoves = sParty_Jenny5}, }, @@ -6574,7 +6574,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("HEIDI"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Heidi), .party = {.NoItemCustomMoves = sParty_Heidi}, }, @@ -6588,7 +6588,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BECKY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Becky), .party = {.NoItemCustomMoves = sParty_Becky}, }, @@ -6602,7 +6602,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CAROL"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Carol), .party = {.NoItemDefaultMoves = sParty_Carol}, }, @@ -6616,7 +6616,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("NANCY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Nancy), .party = {.NoItemDefaultMoves = sParty_Nancy}, }, @@ -6630,7 +6630,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MARTHA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Martha), .party = {.NoItemDefaultMoves = sParty_Martha}, }, @@ -6644,7 +6644,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DIANA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Diana1), .party = {.NoItemDefaultMoves = sParty_Diana1}, }, @@ -6658,7 +6658,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CEDRIC"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Cedric), .party = {.NoItemCustomMoves = sParty_Cedric}, }, @@ -6672,7 +6672,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("IRENE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Irene), .party = {.NoItemDefaultMoves = sParty_Irene}, }, @@ -6686,7 +6686,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DIANA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Diana2), .party = {.NoItemDefaultMoves = sParty_Diana2}, }, @@ -6700,7 +6700,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DIANA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Diana3), .party = {.NoItemDefaultMoves = sParty_Diana3}, }, @@ -6714,7 +6714,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DIANA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Diana4), .party = {.NoItemDefaultMoves = sParty_Diana4}, }, @@ -6728,7 +6728,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DIANA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Diana5), .party = {.NoItemDefaultMoves = sParty_Diana5}, }, @@ -6742,7 +6742,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("AMY & LIV"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_AmyAndLiv1), .party = {.NoItemDefaultMoves = sParty_AmyAndLiv1}, }, @@ -6756,7 +6756,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("AMY & LIV"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_AmyAndLiv2), .party = {.NoItemDefaultMoves = sParty_AmyAndLiv2}, }, @@ -6770,7 +6770,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GINA & MIA"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GinaAndMia1), .party = {.NoItemDefaultMoves = sParty_GinaAndMia1}, }, @@ -6784,7 +6784,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MIU & YUKI"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_MiuAndYuki), .party = {.NoItemDefaultMoves = sParty_MiuAndYuki}, }, @@ -6798,7 +6798,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("AMY & LIV"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_AmyAndLiv3), .party = {.NoItemDefaultMoves = sParty_AmyAndLiv3}, }, @@ -6812,7 +6812,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GINA & MIA"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GinaAndMia2), .party = {.NoItemCustomMoves = sParty_GinaAndMia2}, }, @@ -6826,7 +6826,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("AMY & LIV"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_AmyAndLiv4), .party = {.NoItemDefaultMoves = sParty_AmyAndLiv4}, }, @@ -6840,7 +6840,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("AMY & LIV"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_AmyAndLiv5), .party = {.NoItemCustomMoves = sParty_AmyAndLiv5}, }, @@ -6854,7 +6854,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("AMY & LIV"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_AmyAndLiv6), .party = {.NoItemCustomMoves = sParty_AmyAndLiv6}, }, @@ -6868,7 +6868,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("HUEY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Huey), .party = {.NoItemDefaultMoves = sParty_Huey}, }, @@ -6882,7 +6882,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("EDMOND"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Edmond), .party = {.NoItemDefaultMoves = sParty_Edmond}, }, @@ -6896,7 +6896,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ERNEST"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Ernest1), .party = {.NoItemDefaultMoves = sParty_Ernest1}, }, @@ -6910,7 +6910,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DWAYNE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Dwayne), .party = {.NoItemDefaultMoves = sParty_Dwayne}, }, @@ -6924,7 +6924,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("PHILLIP"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Phillip), .party = {.NoItemDefaultMoves = sParty_Phillip}, }, @@ -6938,7 +6938,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("LEONARD"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Leonard), .party = {.NoItemDefaultMoves = sParty_Leonard}, }, @@ -6952,7 +6952,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DUNCAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Duncan), .party = {.NoItemDefaultMoves = sParty_Duncan}, }, @@ -6966,7 +6966,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ERNEST"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Ernest2), .party = {.NoItemDefaultMoves = sParty_Ernest2}, }, @@ -6980,7 +6980,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ERNEST"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Ernest3), .party = {.NoItemDefaultMoves = sParty_Ernest3}, }, @@ -6994,7 +6994,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ERNEST"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Ernest4), .party = {.NoItemDefaultMoves = sParty_Ernest4}, }, @@ -7008,7 +7008,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ERNEST"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Ernest5), .party = {.NoItemDefaultMoves = sParty_Ernest5}, }, @@ -7022,7 +7022,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ELI"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Eli), .party = {.NoItemDefaultMoves = sParty_Eli}, }, @@ -7036,7 +7036,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ANNIKA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Annika), .party = {.ItemCustomMoves = sParty_Annika}, }, @@ -7050,7 +7050,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JAZMYN"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Jazmyn), .party = {.NoItemDefaultMoves = sParty_Jazmyn}, }, @@ -7064,7 +7064,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JONAS"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Jonas), .party = {.NoItemCustomMoves = sParty_Jonas}, }, @@ -7078,7 +7078,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("KAYLEY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Kayley), .party = {.NoItemCustomMoves = sParty_Kayley}, }, @@ -7092,7 +7092,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("AURON"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Auron), .party = {.NoItemDefaultMoves = sParty_Auron}, }, @@ -7106,7 +7106,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("KELVIN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Kelvin), .party = {.NoItemDefaultMoves = sParty_Kelvin}, }, @@ -7120,7 +7120,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MARLEY"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Marley), .party = {.ItemCustomMoves = sParty_Marley}, }, @@ -7134,7 +7134,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("REYNA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Reyna), .party = {.NoItemDefaultMoves = sParty_Reyna}, }, @@ -7148,7 +7148,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("HUDSON"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Hudson), .party = {.NoItemDefaultMoves = sParty_Hudson}, }, @@ -7162,7 +7162,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CONOR"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Conor), .party = {.NoItemDefaultMoves = sParty_Conor}, }, @@ -7176,7 +7176,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("EDWIN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Edwin1), .party = {.NoItemDefaultMoves = sParty_Edwin1}, }, @@ -7190,7 +7190,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("HECTOR"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Hector), .party = {.NoItemDefaultMoves = sParty_Hector}, }, @@ -7204,7 +7204,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TABITHA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_TabithaMossdeep), .party = {.NoItemDefaultMoves = sParty_TabithaMossdeep}, }, @@ -7218,7 +7218,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("EDWIN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Edwin2), .party = {.NoItemDefaultMoves = sParty_Edwin2}, }, @@ -7232,7 +7232,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("EDWIN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Edwin3), .party = {.NoItemDefaultMoves = sParty_Edwin3}, }, @@ -7246,7 +7246,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("EDWIN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Edwin4), .party = {.NoItemDefaultMoves = sParty_Edwin4}, }, @@ -7260,7 +7260,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("EDWIN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Edwin5), .party = {.NoItemDefaultMoves = sParty_Edwin5}, }, @@ -7274,7 +7274,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WALLY"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_WallyVR1), .party = {.NoItemCustomMoves = sParty_WallyVR1}, }, @@ -7288,7 +7288,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRENDAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_BrendanRoute103Mudkip), .party = {.NoItemDefaultMoves = sParty_BrendanRoute103Mudkip}, }, @@ -7302,7 +7302,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRENDAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_BrendanRoute110Mudkip), .party = {.NoItemDefaultMoves = sParty_BrendanRoute110Mudkip}, }, @@ -7316,7 +7316,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRENDAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_BrendanRoute119Mudkip), .party = {.NoItemDefaultMoves = sParty_BrendanRoute119Mudkip}, }, @@ -7330,7 +7330,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRENDAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_SETUP_FIRST_TURN, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_SETUP_FIRST_TURN, .partySize = ARRAY_COUNT(sParty_BrendanRoute103Treecko), .party = {.NoItemDefaultMoves = sParty_BrendanRoute103Treecko}, }, @@ -7344,7 +7344,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRENDAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_BrendanRoute110Treecko), .party = {.NoItemDefaultMoves = sParty_BrendanRoute110Treecko}, }, @@ -7358,7 +7358,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRENDAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_BrendanRoute119Treecko), .party = {.NoItemDefaultMoves = sParty_BrendanRoute119Treecko}, }, @@ -7372,7 +7372,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRENDAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_BrendanRoute103Torchic), .party = {.NoItemDefaultMoves = sParty_BrendanRoute103Torchic}, }, @@ -7386,7 +7386,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRENDAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_BrendanRoute110Torchic), .party = {.NoItemDefaultMoves = sParty_BrendanRoute110Torchic}, }, @@ -7400,7 +7400,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRENDAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_BrendanRoute119Torchic), .party = {.NoItemDefaultMoves = sParty_BrendanRoute119Torchic}, }, @@ -7414,7 +7414,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_MayRoute103Mudkip), .party = {.NoItemDefaultMoves = sParty_MayRoute103Mudkip}, }, @@ -7428,7 +7428,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_MayRoute110Mudkip), .party = {.NoItemDefaultMoves = sParty_MayRoute110Mudkip}, }, @@ -7442,7 +7442,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_MayRoute119Mudkip), .party = {.NoItemDefaultMoves = sParty_MayRoute119Mudkip}, }, @@ -7456,7 +7456,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_MayRoute103Treecko), .party = {.NoItemDefaultMoves = sParty_MayRoute103Treecko}, }, @@ -7470,7 +7470,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_MayRoute110Treecko), .party = {.NoItemDefaultMoves = sParty_MayRoute110Treecko}, }, @@ -7484,7 +7484,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_MayRoute119Treecko), .party = {.NoItemDefaultMoves = sParty_MayRoute119Treecko}, }, @@ -7498,7 +7498,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_MayRoute103Torchic), .party = {.NoItemDefaultMoves = sParty_MayRoute103Torchic}, }, @@ -7512,7 +7512,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_MayRoute110Torchic), .party = {.NoItemDefaultMoves = sParty_MayRoute110Torchic}, }, @@ -7526,7 +7526,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_MayRoute119Torchic), .party = {.NoItemDefaultMoves = sParty_MayRoute119Torchic}, }, @@ -7540,7 +7540,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ISAAC"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Isaac1), .party = {.NoItemDefaultMoves = sParty_Isaac1}, }, @@ -7554,7 +7554,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DAVIS"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Davis), .party = {.NoItemDefaultMoves = sParty_Davis}, }, @@ -7568,7 +7568,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MITCHELL"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Mitchell), .party = {.NoItemCustomMoves = sParty_Mitchell}, }, @@ -7582,7 +7582,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ISAAC"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Isaac2), .party = {.NoItemDefaultMoves = sParty_Isaac2}, }, @@ -7596,7 +7596,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ISAAC"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Isaac3), .party = {.NoItemDefaultMoves = sParty_Isaac3}, }, @@ -7610,7 +7610,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ISAAC"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Isaac4), .party = {.NoItemDefaultMoves = sParty_Isaac4}, }, @@ -7624,7 +7624,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ISAAC"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Isaac5), .party = {.NoItemDefaultMoves = sParty_Isaac5}, }, @@ -7638,7 +7638,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("LYDIA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Lydia1), .party = {.NoItemDefaultMoves = sParty_Lydia1}, }, @@ -7652,7 +7652,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("HALLE"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Halle), .party = {.NoItemDefaultMoves = sParty_Halle}, }, @@ -7666,7 +7666,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GARRISON"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Garrison), .party = {.NoItemDefaultMoves = sParty_Garrison}, }, @@ -7680,7 +7680,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("LYDIA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Lydia2), .party = {.NoItemDefaultMoves = sParty_Lydia2}, }, @@ -7694,7 +7694,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("LYDIA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Lydia3), .party = {.NoItemDefaultMoves = sParty_Lydia3}, }, @@ -7708,7 +7708,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("LYDIA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Lydia4), .party = {.NoItemDefaultMoves = sParty_Lydia4}, }, @@ -7722,7 +7722,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("LYDIA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Lydia5), .party = {.NoItemDefaultMoves = sParty_Lydia5}, }, @@ -7736,7 +7736,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JACKSON"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Jackson1), .party = {.NoItemDefaultMoves = sParty_Jackson1}, }, @@ -7750,7 +7750,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("LORENZO"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Lorenzo), .party = {.NoItemDefaultMoves = sParty_Lorenzo}, }, @@ -7764,7 +7764,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SEBASTIAN"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Sebastian), .party = {.NoItemDefaultMoves = sParty_Sebastian}, }, @@ -7778,7 +7778,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JACKSON"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_SETUP_FIRST_TURN, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_SETUP_FIRST_TURN, .partySize = ARRAY_COUNT(sParty_Jackson2), .party = {.NoItemDefaultMoves = sParty_Jackson2}, }, @@ -7792,7 +7792,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JACKSON"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Jackson3), .party = {.NoItemDefaultMoves = sParty_Jackson3}, }, @@ -7806,7 +7806,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JACKSON"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_SETUP_FIRST_TURN, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_SETUP_FIRST_TURN, .partySize = ARRAY_COUNT(sParty_Jackson4), .party = {.NoItemDefaultMoves = sParty_Jackson4}, }, @@ -7820,7 +7820,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JACKSON"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Jackson5), .party = {.NoItemDefaultMoves = sParty_Jackson5}, }, @@ -7834,7 +7834,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CATHERINE"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_SETUP_FIRST_TURN, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_SETUP_FIRST_TURN, .partySize = ARRAY_COUNT(sParty_Catherine1), .party = {.NoItemDefaultMoves = sParty_Catherine1}, }, @@ -7848,7 +7848,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JENNA"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_SETUP_FIRST_TURN, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_SETUP_FIRST_TURN, .partySize = ARRAY_COUNT(sParty_Jenna), .party = {.NoItemDefaultMoves = sParty_Jenna}, }, @@ -7862,7 +7862,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SOPHIA"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Sophia), .party = {.NoItemDefaultMoves = sParty_Sophia}, }, @@ -7876,7 +7876,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CATHERINE"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_SETUP_FIRST_TURN, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_SETUP_FIRST_TURN, .partySize = ARRAY_COUNT(sParty_Catherine2), .party = {.NoItemDefaultMoves = sParty_Catherine2}, }, @@ -7890,7 +7890,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CATHERINE"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Catherine3), .party = {.NoItemDefaultMoves = sParty_Catherine3}, }, @@ -7904,7 +7904,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CATHERINE"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_SETUP_FIRST_TURN, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_SETUP_FIRST_TURN, .partySize = ARRAY_COUNT(sParty_Catherine4), .party = {.NoItemDefaultMoves = sParty_Catherine4}, }, @@ -7918,7 +7918,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CATHERINE"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Catherine5), .party = {.NoItemDefaultMoves = sParty_Catherine5}, }, @@ -7932,7 +7932,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JULIO"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Julio), .party = {.NoItemDefaultMoves = sParty_Julio}, }, @@ -7946,7 +7946,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntSeafloorCavern5), .party = {.NoItemDefaultMoves = sParty_GruntSeafloorCavern5}, }, @@ -7960,7 +7960,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntUnused), .party = {.NoItemDefaultMoves = sParty_GruntUnused}, }, @@ -7974,7 +7974,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntMtPyre4), .party = {.NoItemDefaultMoves = sParty_GruntMtPyre4}, }, @@ -7988,7 +7988,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntJaggedPass), .party = {.NoItemDefaultMoves = sParty_GruntJaggedPass}, }, @@ -8002,7 +8002,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MARC"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Marc), .party = {.NoItemDefaultMoves = sParty_Marc}, }, @@ -8016,7 +8016,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRENDEN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Brenden), .party = {.NoItemDefaultMoves = sParty_Brenden}, }, @@ -8030,7 +8030,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("LILITH"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Lilith), .party = {.NoItemDefaultMoves = sParty_Lilith}, }, @@ -8044,7 +8044,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CRISTIAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Cristian), .party = {.NoItemDefaultMoves = sParty_Cristian}, }, @@ -8058,7 +8058,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SYLVIA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Sylvia), .party = {.NoItemDefaultMoves = sParty_Sylvia}, }, @@ -8072,7 +8072,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("LEONARDO"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Leonardo), .party = {.NoItemDefaultMoves = sParty_Leonardo}, }, @@ -8086,7 +8086,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ATHENA"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Athena), .party = {.ItemCustomMoves = sParty_Athena}, }, @@ -8100,7 +8100,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("HARRISON"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Harrison), .party = {.NoItemDefaultMoves = sParty_Harrison}, }, @@ -8114,7 +8114,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntMtChimney2), .party = {.NoItemDefaultMoves = sParty_GruntMtChimney2}, }, @@ -8128,7 +8128,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CLARENCE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Clarence), .party = {.NoItemDefaultMoves = sParty_Clarence}, }, @@ -8142,7 +8142,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TERRY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Terry), .party = {.NoItemDefaultMoves = sParty_Terry}, }, @@ -8156,7 +8156,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("NATE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Nate), .party = {.NoItemDefaultMoves = sParty_Nate}, }, @@ -8170,7 +8170,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("KATHLEEN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Kathleen), .party = {.NoItemDefaultMoves = sParty_Kathleen}, }, @@ -8184,7 +8184,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CLIFFORD"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Clifford), .party = {.NoItemDefaultMoves = sParty_Clifford}, }, @@ -8198,7 +8198,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("NICHOLAS"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Nicholas), .party = {.NoItemDefaultMoves = sParty_Nicholas}, }, @@ -8212,7 +8212,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntSpaceCenter3), .party = {.NoItemDefaultMoves = sParty_GruntSpaceCenter3}, }, @@ -8226,7 +8226,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntSpaceCenter4), .party = {.NoItemDefaultMoves = sParty_GruntSpaceCenter4}, }, @@ -8240,7 +8240,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntSpaceCenter5), .party = {.NoItemDefaultMoves = sParty_GruntSpaceCenter5}, }, @@ -8254,7 +8254,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntSpaceCenter6), .party = {.NoItemDefaultMoves = sParty_GruntSpaceCenter6}, }, @@ -8268,7 +8268,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntSpaceCenter7), .party = {.NoItemDefaultMoves = sParty_GruntSpaceCenter7}, }, @@ -8282,7 +8282,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MACEY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Macey), .party = {.NoItemDefaultMoves = sParty_Macey}, }, @@ -8296,7 +8296,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRENDAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_BrendanRustboroTreecko), .party = {.NoItemDefaultMoves = sParty_BrendanRustboroTreecko}, }, @@ -8310,7 +8310,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRENDAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_BrendanRustboroMudkip), .party = {.NoItemDefaultMoves = sParty_BrendanRustboroMudkip}, }, @@ -8324,7 +8324,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("PAXTON"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Paxton), .party = {.NoItemDefaultMoves = sParty_Paxton}, }, @@ -8338,7 +8338,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ISABELLA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Isabella), .party = {.NoItemDefaultMoves = sParty_Isabella}, }, @@ -8352,7 +8352,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntWeatherInst5), .party = {.NoItemDefaultMoves = sParty_GruntWeatherInst5}, }, @@ -8366,7 +8366,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TABITHA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_TabithaMtChimney), .party = {.NoItemDefaultMoves = sParty_TabithaMtChimney}, }, @@ -8380,7 +8380,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JONATHAN"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_SETUP_FIRST_TURN, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_SETUP_FIRST_TURN, .partySize = ARRAY_COUNT(sParty_Jonathan), .party = {.NoItemDefaultMoves = sParty_Jonathan}, }, @@ -8394,7 +8394,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRENDAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_BrendanRustboroTorchic), .party = {.NoItemDefaultMoves = sParty_BrendanRustboroTorchic}, }, @@ -8408,7 +8408,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_SETUP_FIRST_TURN, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_SETUP_FIRST_TURN, .partySize = ARRAY_COUNT(sParty_MayRustboroMudkip), .party = {.NoItemDefaultMoves = sParty_MayRustboroMudkip}, }, @@ -8422,7 +8422,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAXIE"), .items = {ITEM_SUPER_POTION, ITEM_SUPER_POTION, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_MaxieMagmaHideout), .party = {.NoItemDefaultMoves = sParty_MaxieMagmaHideout}, }, @@ -8436,7 +8436,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAXIE"), .items = {ITEM_SUPER_POTION, ITEM_SUPER_POTION, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_MaxieMtChimney), .party = {.NoItemDefaultMoves = sParty_MaxieMtChimney}, }, @@ -8450,7 +8450,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TIANA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Tiana), .party = {.NoItemDefaultMoves = sParty_Tiana}, }, @@ -8464,7 +8464,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("HALEY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Haley1), .party = {.NoItemDefaultMoves = sParty_Haley1}, }, @@ -8478,7 +8478,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JANICE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Janice), .party = {.NoItemDefaultMoves = sParty_Janice}, }, @@ -8492,7 +8492,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("VIVI"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Vivi), .party = {.NoItemDefaultMoves = sParty_Vivi}, }, @@ -8506,7 +8506,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("HALEY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Haley2), .party = {.NoItemDefaultMoves = sParty_Haley2}, }, @@ -8520,7 +8520,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("HALEY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Haley3), .party = {.NoItemDefaultMoves = sParty_Haley3}, }, @@ -8534,7 +8534,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("HALEY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Haley4), .party = {.NoItemDefaultMoves = sParty_Haley4}, }, @@ -8548,7 +8548,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("HALEY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Haley5), .party = {.NoItemDefaultMoves = sParty_Haley5}, }, @@ -8562,7 +8562,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SALLY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Sally), .party = {.NoItemDefaultMoves = sParty_Sally}, }, @@ -8576,7 +8576,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ROBIN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Robin), .party = {.NoItemDefaultMoves = sParty_Robin}, }, @@ -8590,7 +8590,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ANDREA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Andrea), .party = {.NoItemDefaultMoves = sParty_Andrea}, }, @@ -8604,7 +8604,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CRISSY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Crissy), .party = {.NoItemDefaultMoves = sParty_Crissy}, }, @@ -8618,7 +8618,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("RICK"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Rick), .party = {.NoItemDefaultMoves = sParty_Rick}, }, @@ -8632,7 +8632,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("LYLE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Lyle), .party = {.NoItemDefaultMoves = sParty_Lyle}, }, @@ -8646,7 +8646,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JOSE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Jose), .party = {.NoItemDefaultMoves = sParty_Jose}, }, @@ -8660,7 +8660,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DOUG"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Doug), .party = {.NoItemDefaultMoves = sParty_Doug}, }, @@ -8674,7 +8674,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GREG"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Greg), .party = {.NoItemDefaultMoves = sParty_Greg}, }, @@ -8688,7 +8688,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("KENT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Kent), .party = {.NoItemDefaultMoves = sParty_Kent}, }, @@ -8702,7 +8702,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JAMES"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_James1), .party = {.NoItemDefaultMoves = sParty_James1}, }, @@ -8716,7 +8716,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JAMES"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_James2), .party = {.NoItemDefaultMoves = sParty_James2}, }, @@ -8730,7 +8730,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JAMES"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_James3), .party = {.NoItemDefaultMoves = sParty_James3}, }, @@ -8744,7 +8744,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JAMES"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_James4), .party = {.NoItemDefaultMoves = sParty_James4}, }, @@ -8758,7 +8758,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JAMES"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_James5), .party = {.NoItemDefaultMoves = sParty_James5}, }, @@ -8772,7 +8772,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRICE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Brice), .party = {.NoItemDefaultMoves = sParty_Brice}, }, @@ -8786,7 +8786,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TRENT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Trent1), .party = {.NoItemDefaultMoves = sParty_Trent1}, }, @@ -8800,7 +8800,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("LENNY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Lenny), .party = {.NoItemDefaultMoves = sParty_Lenny}, }, @@ -8814,7 +8814,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("LUCAS"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Lucas1), .party = {.NoItemDefaultMoves = sParty_Lucas1}, }, @@ -8828,7 +8828,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ALAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Alan), .party = {.NoItemDefaultMoves = sParty_Alan}, }, @@ -8842,7 +8842,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CLARK"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Clark), .party = {.NoItemDefaultMoves = sParty_Clark}, }, @@ -8856,7 +8856,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ERIC"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Eric), .party = {.NoItemDefaultMoves = sParty_Eric}, }, @@ -8870,7 +8870,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("LUCAS"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Lucas2), .party = {.NoItemCustomMoves = sParty_Lucas2}, }, @@ -8884,7 +8884,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MIKE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Mike1), .party = {.NoItemCustomMoves = sParty_Mike1}, }, @@ -8898,7 +8898,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MIKE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Mike2), .party = {.NoItemDefaultMoves = sParty_Mike2}, }, @@ -8912,7 +8912,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TRENT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Trent2), .party = {.NoItemDefaultMoves = sParty_Trent2}, }, @@ -8926,7 +8926,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TRENT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Trent3), .party = {.NoItemDefaultMoves = sParty_Trent3}, }, @@ -8940,7 +8940,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TRENT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Trent4), .party = {.NoItemDefaultMoves = sParty_Trent4}, }, @@ -8954,7 +8954,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TRENT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Trent5), .party = {.NoItemDefaultMoves = sParty_Trent5}, }, @@ -8968,7 +8968,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DEZ & LUKE"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_DezAndLuke), .party = {.NoItemDefaultMoves = sParty_DezAndLuke}, }, @@ -8982,7 +8982,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("LEA & JED"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_LeaAndJed), .party = {.NoItemDefaultMoves = sParty_LeaAndJed}, }, @@ -8996,7 +8996,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("KIRA & DAN"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_KiraAndDan1), .party = {.NoItemDefaultMoves = sParty_KiraAndDan1}, }, @@ -9010,7 +9010,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("KIRA & DAN"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_KiraAndDan2), .party = {.NoItemDefaultMoves = sParty_KiraAndDan2}, }, @@ -9024,7 +9024,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("KIRA & DAN"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_KiraAndDan3), .party = {.NoItemDefaultMoves = sParty_KiraAndDan3}, }, @@ -9038,7 +9038,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("KIRA & DAN"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_KiraAndDan4), .party = {.NoItemDefaultMoves = sParty_KiraAndDan4}, }, @@ -9052,7 +9052,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("KIRA & DAN"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_KiraAndDan5), .party = {.NoItemDefaultMoves = sParty_KiraAndDan5}, }, @@ -9066,7 +9066,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JOHANNA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Johanna), .party = {.NoItemDefaultMoves = sParty_Johanna}, }, @@ -9080,7 +9080,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GERALD"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Gerald), .party = {.NoItemCustomMoves = sParty_Gerald}, }, @@ -9094,7 +9094,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("VIVIAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Vivian), .party = {.NoItemCustomMoves = sParty_Vivian}, }, @@ -9108,7 +9108,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DANIELLE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Danielle), .party = {.NoItemCustomMoves = sParty_Danielle}, }, @@ -9122,7 +9122,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("HIDEO"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT, .partySize = ARRAY_COUNT(sParty_Hideo), .party = {.NoItemCustomMoves = sParty_Hideo}, }, @@ -9136,7 +9136,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("KEIGO"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT, .partySize = ARRAY_COUNT(sParty_Keigo), .party = {.NoItemCustomMoves = sParty_Keigo}, }, @@ -9150,7 +9150,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("RILEY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT, .partySize = ARRAY_COUNT(sParty_Riley), .party = {.NoItemCustomMoves = sParty_Riley}, }, @@ -9164,7 +9164,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("FLINT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Flint), .party = {.NoItemDefaultMoves = sParty_Flint}, }, @@ -9178,7 +9178,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ASHLEY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Ashley), .party = {.NoItemDefaultMoves = sParty_Ashley}, }, @@ -9192,7 +9192,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WALLY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_WallyMauville), .party = {.NoItemDefaultMoves = sParty_WallyMauville}, }, @@ -9206,7 +9206,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WALLY"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_WallyVR2), .party = {.NoItemCustomMoves = sParty_WallyVR2}, }, @@ -9220,7 +9220,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WALLY"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_WallyVR3), .party = {.NoItemCustomMoves = sParty_WallyVR3}, }, @@ -9234,7 +9234,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WALLY"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_WallyVR4), .party = {.NoItemCustomMoves = sParty_WallyVR4}, }, @@ -9248,7 +9248,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WALLY"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_WallyVR5), .party = {.NoItemCustomMoves = sParty_WallyVR5}, }, @@ -9262,7 +9262,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRENDAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_BrendanLilycoveMudkip), .party = {.NoItemDefaultMoves = sParty_BrendanLilycoveMudkip}, }, @@ -9276,7 +9276,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRENDAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_BrendanLilycoveTreecko), .party = {.NoItemDefaultMoves = sParty_BrendanLilycoveTreecko}, }, @@ -9290,7 +9290,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRENDAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_BrendanLilycoveTorchic), .party = {.NoItemDefaultMoves = sParty_BrendanLilycoveTorchic}, }, @@ -9304,7 +9304,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_MayLilycoveMudkip), .party = {.NoItemDefaultMoves = sParty_MayLilycoveMudkip}, }, @@ -9318,7 +9318,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_MayLilycoveTreecko), .party = {.NoItemDefaultMoves = sParty_MayLilycoveTreecko}, }, @@ -9332,7 +9332,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_MayLilycoveTorchic), .party = {.NoItemDefaultMoves = sParty_MayLilycoveTorchic}, }, @@ -9346,7 +9346,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JONAH"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Jonah), .party = {.NoItemDefaultMoves = sParty_Jonah}, }, @@ -9360,7 +9360,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("HENRY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Henry), .party = {.NoItemDefaultMoves = sParty_Henry}, }, @@ -9374,7 +9374,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ROGER"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Roger), .party = {.NoItemDefaultMoves = sParty_Roger}, }, @@ -9388,7 +9388,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ALEXA"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Alexa), .party = {.NoItemDefaultMoves = sParty_Alexa}, }, @@ -9402,7 +9402,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("RUBEN"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Ruben), .party = {.NoItemDefaultMoves = sParty_Ruben}, }, @@ -9416,7 +9416,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("KOJI"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Koji1), .party = {.NoItemDefaultMoves = sParty_Koji1}, }, @@ -9430,7 +9430,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WAYNE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Wayne), .party = {.NoItemDefaultMoves = sParty_Wayne}, }, @@ -9444,7 +9444,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("AIDAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Aidan), .party = {.NoItemDefaultMoves = sParty_Aidan}, }, @@ -9458,7 +9458,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("REED"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Reed), .party = {.NoItemDefaultMoves = sParty_Reed}, }, @@ -9472,7 +9472,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TISHA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Tisha), .party = {.NoItemDefaultMoves = sParty_Tisha}, }, @@ -9486,7 +9486,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TORI & TIA"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_ToriAndTia), .party = {.NoItemDefaultMoves = sParty_ToriAndTia}, }, @@ -9500,7 +9500,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("KIM & IRIS"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_KimAndIris), .party = {.NoItemCustomMoves = sParty_KimAndIris}, }, @@ -9514,7 +9514,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TYRA & IVY"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_TyraAndIvy), .party = {.NoItemCustomMoves = sParty_TyraAndIvy}, }, @@ -9528,7 +9528,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MEL & PAUL"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_MelAndPaul), .party = {.NoItemCustomMoves = sParty_MelAndPaul}, }, @@ -9542,7 +9542,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JOHN & JAY"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_JohnAndJay1), .party = {.NoItemCustomMoves = sParty_JohnAndJay1}, }, @@ -9556,7 +9556,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JOHN & JAY"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_JohnAndJay2), .party = {.NoItemCustomMoves = sParty_JohnAndJay2}, }, @@ -9570,7 +9570,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JOHN & JAY"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_JohnAndJay3), .party = {.NoItemCustomMoves = sParty_JohnAndJay3}, }, @@ -9584,7 +9584,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JOHN & JAY"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_SETUP_FIRST_TURN, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_SETUP_FIRST_TURN, .partySize = ARRAY_COUNT(sParty_JohnAndJay4), .party = {.NoItemCustomMoves = sParty_JohnAndJay4}, }, @@ -9598,7 +9598,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JOHN & JAY"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_JohnAndJay5), .party = {.NoItemCustomMoves = sParty_JohnAndJay5}, }, @@ -9612,7 +9612,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("RELI & IAN"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_ReliAndIan), .party = {.NoItemDefaultMoves = sParty_ReliAndIan}, }, @@ -9626,7 +9626,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("LILA & ROY"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_LilaAndRoy1), .party = {.NoItemDefaultMoves = sParty_LilaAndRoy1}, }, @@ -9640,7 +9640,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("LILA & ROY"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_LilaAndRoy2), .party = {.NoItemDefaultMoves = sParty_LilaAndRoy2}, }, @@ -9654,7 +9654,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("LILA & ROY"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_LilaAndRoy3), .party = {.NoItemDefaultMoves = sParty_LilaAndRoy3}, }, @@ -9668,7 +9668,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("LILA & ROY"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_LilaAndRoy4), .party = {.NoItemDefaultMoves = sParty_LilaAndRoy4}, }, @@ -9682,7 +9682,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("LILA & ROY"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_LilaAndRoy5), .party = {.NoItemDefaultMoves = sParty_LilaAndRoy5}, }, @@ -9696,7 +9696,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("LISA & RAY"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_LisaAndRay), .party = {.NoItemDefaultMoves = sParty_LisaAndRay}, }, @@ -9710,7 +9710,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CHRIS"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Chris), .party = {.NoItemDefaultMoves = sParty_Chris}, }, @@ -9724,7 +9724,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DAWSON"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Dawson), .party = {.ItemDefaultMoves = sParty_Dawson}, }, @@ -9738,7 +9738,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SARAH"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Sarah), .party = {.ItemDefaultMoves = sParty_Sarah}, }, @@ -9752,7 +9752,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DARIAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Darian), .party = {.NoItemDefaultMoves = sParty_Darian}, }, @@ -9766,7 +9766,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("HAILEY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Hailey), .party = {.NoItemDefaultMoves = sParty_Hailey}, }, @@ -9780,7 +9780,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CHANDLER"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Chandler), .party = {.NoItemDefaultMoves = sParty_Chandler}, }, @@ -9794,7 +9794,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("KALEB"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Kaleb), .party = {.ItemDefaultMoves = sParty_Kaleb}, }, @@ -9808,7 +9808,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JOSEPH"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Joseph), .party = {.NoItemDefaultMoves = sParty_Joseph}, }, @@ -9822,7 +9822,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ALYSSA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Alyssa), .party = {.NoItemDefaultMoves = sParty_Alyssa}, }, @@ -9836,7 +9836,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MARCOS"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Marcos), .party = {.NoItemDefaultMoves = sParty_Marcos}, }, @@ -9850,7 +9850,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("RHETT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Rhett), .party = {.NoItemDefaultMoves = sParty_Rhett}, }, @@ -9864,7 +9864,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TYRON"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Tyron), .party = {.NoItemDefaultMoves = sParty_Tyron}, }, @@ -9878,7 +9878,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CELINA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Celina), .party = {.NoItemDefaultMoves = sParty_Celina}, }, @@ -9892,7 +9892,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BIANCA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Bianca), .party = {.NoItemDefaultMoves = sParty_Bianca}, }, @@ -9906,7 +9906,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("HAYDEN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Hayden), .party = {.NoItemDefaultMoves = sParty_Hayden}, }, @@ -9920,7 +9920,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SOPHIE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Sophie), .party = {.NoItemDefaultMoves = sParty_Sophie}, }, @@ -9934,7 +9934,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("COBY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Coby), .party = {.NoItemDefaultMoves = sParty_Coby}, }, @@ -9948,7 +9948,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("LAWRENCE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Lawrence), .party = {.NoItemDefaultMoves = sParty_Lawrence}, }, @@ -9962,7 +9962,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WYATT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Wyatt), .party = {.NoItemDefaultMoves = sParty_Wyatt}, }, @@ -9976,7 +9976,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ANGELINA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Angelina), .party = {.NoItemDefaultMoves = sParty_Angelina}, }, @@ -9990,7 +9990,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("KAI"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Kai), .party = {.NoItemDefaultMoves = sParty_Kai}, }, @@ -10004,7 +10004,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CHARLOTTE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Charlotte), .party = {.NoItemDefaultMoves = sParty_Charlotte}, }, @@ -10018,7 +10018,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DEANDRE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Deandre), .party = {.NoItemDefaultMoves = sParty_Deandre}, }, @@ -10032,7 +10032,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntMagmaHideout1), .party = {.NoItemDefaultMoves = sParty_GruntMagmaHideout1}, }, @@ -10046,7 +10046,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntMagmaHideout2), .party = {.NoItemDefaultMoves = sParty_GruntMagmaHideout2}, }, @@ -10060,7 +10060,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntMagmaHideout3), .party = {.NoItemDefaultMoves = sParty_GruntMagmaHideout3}, }, @@ -10074,7 +10074,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntMagmaHideout4), .party = {.NoItemDefaultMoves = sParty_GruntMagmaHideout4}, }, @@ -10088,7 +10088,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntMagmaHideout5), .party = {.NoItemDefaultMoves = sParty_GruntMagmaHideout5}, }, @@ -10102,7 +10102,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntMagmaHideout6), .party = {.NoItemDefaultMoves = sParty_GruntMagmaHideout6}, }, @@ -10116,7 +10116,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntMagmaHideout7), .party = {.NoItemDefaultMoves = sParty_GruntMagmaHideout7}, }, @@ -10130,7 +10130,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntMagmaHideout8), .party = {.NoItemDefaultMoves = sParty_GruntMagmaHideout8}, }, @@ -10144,7 +10144,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntMagmaHideout9), .party = {.NoItemDefaultMoves = sParty_GruntMagmaHideout9}, }, @@ -10158,7 +10158,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntMagmaHideout10), .party = {.NoItemDefaultMoves = sParty_GruntMagmaHideout10}, }, @@ -10172,7 +10172,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntMagmaHideout11), .party = {.NoItemDefaultMoves = sParty_GruntMagmaHideout11}, }, @@ -10186,7 +10186,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntMagmaHideout12), .party = {.NoItemDefaultMoves = sParty_GruntMagmaHideout12}, }, @@ -10200,7 +10200,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntMagmaHideout13), .party = {.NoItemDefaultMoves = sParty_GruntMagmaHideout13}, }, @@ -10214,7 +10214,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntMagmaHideout14), .party = {.NoItemDefaultMoves = sParty_GruntMagmaHideout14}, }, @@ -10228,7 +10228,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntMagmaHideout15), .party = {.NoItemDefaultMoves = sParty_GruntMagmaHideout15}, }, @@ -10242,7 +10242,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRUNT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_GruntMagmaHideout16), .party = {.NoItemDefaultMoves = sParty_GruntMagmaHideout16}, }, @@ -10256,7 +10256,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TABITHA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_TabithaMagmaHideout), .party = {.NoItemDefaultMoves = sParty_TabithaMagmaHideout}, }, @@ -10270,7 +10270,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DARCY"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Darcy), .party = {.NoItemDefaultMoves = sParty_Darcy}, }, @@ -10284,7 +10284,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAXIE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_MaxieMossdeep), .party = {.NoItemDefaultMoves = sParty_MaxieMossdeep}, }, @@ -10298,7 +10298,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("PETE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Pete), .party = {.NoItemDefaultMoves = sParty_Pete}, }, @@ -10312,7 +10312,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ISABELLE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Isabelle), .party = {.NoItemDefaultMoves = sParty_Isabelle}, }, @@ -10326,7 +10326,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ANDRES"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Andres1), .party = {.NoItemDefaultMoves = sParty_Andres1}, }, @@ -10340,7 +10340,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JOSUE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Josue), .party = {.NoItemDefaultMoves = sParty_Josue}, }, @@ -10354,7 +10354,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CAMRON"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Camron), .party = {.NoItemDefaultMoves = sParty_Camron}, }, @@ -10368,7 +10368,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CORY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Cory1), .party = {.NoItemDefaultMoves = sParty_Cory1}, }, @@ -10382,7 +10382,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CAROLINA"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Carolina), .party = {.NoItemDefaultMoves = sParty_Carolina}, }, @@ -10396,7 +10396,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ELIJAH"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Elijah), .party = {.NoItemDefaultMoves = sParty_Elijah}, }, @@ -10410,7 +10410,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CELIA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Celia), .party = {.NoItemDefaultMoves = sParty_Celia}, }, @@ -10424,7 +10424,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRYAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Bryan), .party = {.NoItemDefaultMoves = sParty_Bryan}, }, @@ -10438,7 +10438,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRANDEN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Branden), .party = {.NoItemDefaultMoves = sParty_Branden}, }, @@ -10452,7 +10452,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRYANT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Bryant), .party = {.NoItemDefaultMoves = sParty_Bryant}, }, @@ -10466,7 +10466,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SHAYLA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Shayla), .party = {.NoItemDefaultMoves = sParty_Shayla}, }, @@ -10480,7 +10480,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("KYRA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Kyra), .party = {.NoItemDefaultMoves = sParty_Kyra}, }, @@ -10494,7 +10494,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JAIDEN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Jaiden), .party = {.NoItemDefaultMoves = sParty_Jaiden}, }, @@ -10508,7 +10508,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ALIX"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Alix), .party = {.NoItemDefaultMoves = sParty_Alix}, }, @@ -10522,7 +10522,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("HELENE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Helene), .party = {.NoItemDefaultMoves = sParty_Helene}, }, @@ -10536,7 +10536,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MARLENE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Marlene), .party = {.NoItemDefaultMoves = sParty_Marlene}, }, @@ -10550,7 +10550,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DEVAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Devan), .party = {.NoItemDefaultMoves = sParty_Devan}, }, @@ -10564,7 +10564,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JOHNSON"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Johnson), .party = {.NoItemDefaultMoves = sParty_Johnson}, }, @@ -10578,7 +10578,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MELINA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Melina), .party = {.NoItemDefaultMoves = sParty_Melina}, }, @@ -10592,7 +10592,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRANDI"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Brandi), .party = {.NoItemDefaultMoves = sParty_Brandi}, }, @@ -10606,7 +10606,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("AISHA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Aisha), .party = {.NoItemDefaultMoves = sParty_Aisha}, }, @@ -10620,7 +10620,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAKAYLA"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Makayla), .party = {.NoItemDefaultMoves = sParty_Makayla}, }, @@ -10634,7 +10634,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("FABIAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Fabian), .party = {.NoItemDefaultMoves = sParty_Fabian}, }, @@ -10648,7 +10648,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DAYTON"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Dayton), .party = {.NoItemDefaultMoves = sParty_Dayton}, }, @@ -10662,7 +10662,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("RACHEL"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Rachel), .party = {.NoItemDefaultMoves = sParty_Rachel}, }, @@ -10676,7 +10676,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("LEONEL"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Leonel), .party = {.NoItemCustomMoves = sParty_Leonel}, }, @@ -10690,7 +10690,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CALLIE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Callie), .party = {.NoItemDefaultMoves = sParty_Callie}, }, @@ -10704,7 +10704,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CALE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Cale), .party = {.NoItemDefaultMoves = sParty_Cale}, }, @@ -10718,7 +10718,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MYLES"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Myles), .party = {.NoItemDefaultMoves = sParty_Myles}, }, @@ -10732,7 +10732,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("PAT"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Pat), .party = {.NoItemDefaultMoves = sParty_Pat}, }, @@ -10746,7 +10746,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CRISTIN"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Cristin1), .party = {.NoItemDefaultMoves = sParty_Cristin1}, }, @@ -10760,7 +10760,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_MayRustboroTreecko), .party = {.NoItemDefaultMoves = sParty_MayRustboroTreecko}, }, @@ -10774,7 +10774,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_MayRustboroTorchic), .party = {.NoItemDefaultMoves = sParty_MayRustboroTorchic}, }, @@ -10788,7 +10788,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ROXANNE"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Roxanne2), .party = {.ItemCustomMoves = sParty_Roxanne2}, }, @@ -10802,7 +10802,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ROXANNE"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Roxanne3), .party = {.ItemCustomMoves = sParty_Roxanne3}, }, @@ -10816,7 +10816,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ROXANNE"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Roxanne4), .party = {.ItemCustomMoves = sParty_Roxanne4}, }, @@ -10830,7 +10830,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ROXANNE"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Roxanne5), .party = {.ItemCustomMoves = sParty_Roxanne5}, }, @@ -10844,7 +10844,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRAWLY"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Brawly2), .party = {.ItemCustomMoves = sParty_Brawly2}, }, @@ -10858,7 +10858,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRAWLY"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Brawly3), .party = {.ItemCustomMoves = sParty_Brawly3}, }, @@ -10872,7 +10872,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRAWLY"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Brawly4), .party = {.ItemCustomMoves = sParty_Brawly4}, }, @@ -10886,7 +10886,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRAWLY"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Brawly5), .party = {.ItemCustomMoves = sParty_Brawly5}, }, @@ -10900,7 +10900,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WATTSON"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Wattson2), .party = {.ItemCustomMoves = sParty_Wattson2}, }, @@ -10914,7 +10914,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WATTSON"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Wattson3), .party = {.ItemCustomMoves = sParty_Wattson3}, }, @@ -10928,7 +10928,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WATTSON"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Wattson4), .party = {.ItemCustomMoves = sParty_Wattson4}, }, @@ -10942,7 +10942,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WATTSON"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Wattson5), .party = {.ItemCustomMoves = sParty_Wattson5}, }, @@ -10956,7 +10956,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("FLANNERY"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Flannery2), .party = {.ItemCustomMoves = sParty_Flannery2}, }, @@ -10970,7 +10970,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("FLANNERY"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Flannery3), .party = {.ItemCustomMoves = sParty_Flannery3}, }, @@ -10984,7 +10984,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("FLANNERY"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Flannery4), .party = {.ItemCustomMoves = sParty_Flannery4}, }, @@ -10998,7 +10998,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("FLANNERY"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Flannery5), .party = {.ItemCustomMoves = sParty_Flannery5}, }, @@ -11012,7 +11012,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("NORMAN"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Norman2), .party = {.ItemCustomMoves = sParty_Norman2}, }, @@ -11026,7 +11026,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("NORMAN"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Norman3), .party = {.ItemCustomMoves = sParty_Norman3}, }, @@ -11040,7 +11040,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("NORMAN"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Norman4), .party = {.ItemCustomMoves = sParty_Norman4}, }, @@ -11054,7 +11054,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("NORMAN"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Norman5), .party = {.ItemCustomMoves = sParty_Norman5}, }, @@ -11068,7 +11068,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WINONA"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY | AI_SCRIPT_RISKY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY | AI_FLAG_RISKY, .partySize = ARRAY_COUNT(sParty_Winona2), .party = {.ItemCustomMoves = sParty_Winona2}, }, @@ -11082,7 +11082,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WINONA"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY | AI_SCRIPT_RISKY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY | AI_FLAG_RISKY, .partySize = ARRAY_COUNT(sParty_Winona3), .party = {.ItemCustomMoves = sParty_Winona3}, }, @@ -11096,7 +11096,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WINONA"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY | AI_SCRIPT_RISKY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY | AI_FLAG_RISKY, .partySize = ARRAY_COUNT(sParty_Winona4), .party = {.ItemCustomMoves = sParty_Winona4}, }, @@ -11110,7 +11110,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WINONA"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY | AI_SCRIPT_RISKY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY | AI_FLAG_RISKY, .partySize = ARRAY_COUNT(sParty_Winona5), .party = {.ItemCustomMoves = sParty_Winona5}, }, @@ -11124,7 +11124,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TATE&LIZA"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_TateAndLiza2), .party = {.ItemCustomMoves = sParty_TateAndLiza2}, }, @@ -11138,7 +11138,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TATE&LIZA"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_TateAndLiza3), .party = {.ItemCustomMoves = sParty_TateAndLiza3}, }, @@ -11152,7 +11152,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TATE&LIZA"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_TateAndLiza4), .party = {.ItemCustomMoves = sParty_TateAndLiza4}, }, @@ -11166,7 +11166,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TATE&LIZA"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_TateAndLiza5), .party = {.ItemCustomMoves = sParty_TateAndLiza5}, }, @@ -11180,7 +11180,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JUAN"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Juan2), .party = {.ItemCustomMoves = sParty_Juan2}, }, @@ -11194,7 +11194,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JUAN"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Juan3), .party = {.ItemCustomMoves = sParty_Juan3}, }, @@ -11208,7 +11208,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JUAN"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Juan4), .party = {.ItemCustomMoves = sParty_Juan4}, }, @@ -11222,7 +11222,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JUAN"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Juan5), .party = {.ItemCustomMoves = sParty_Juan5}, }, @@ -11236,7 +11236,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ANGELO"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Angelo), .party = {.ItemCustomMoves = sParty_Angelo}, }, @@ -11250,7 +11250,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DARIUS"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Darius), .party = {.NoItemDefaultMoves = sParty_Darius}, }, @@ -11264,7 +11264,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("STEVEN"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Steven), .party = {.ItemCustomMoves = sParty_Steven}, }, @@ -11278,7 +11278,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ANABEL"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Anabel), .party = {.NoItemDefaultMoves = sParty_Anabel}, }, @@ -11292,7 +11292,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TUCKER"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Tucker), .party = {.NoItemDefaultMoves = sParty_Tucker}, }, @@ -11306,7 +11306,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SPENSER"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Spenser), .party = {.NoItemDefaultMoves = sParty_Spenser}, }, @@ -11320,7 +11320,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRETA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Greta), .party = {.NoItemDefaultMoves = sParty_Greta}, }, @@ -11334,7 +11334,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("NOLAND"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Noland), .party = {.NoItemDefaultMoves = sParty_Noland}, }, @@ -11348,7 +11348,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("LUCY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Lucy), .party = {.NoItemDefaultMoves = sParty_Lucy}, }, @@ -11362,7 +11362,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRANDON"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Brandon), .party = {.NoItemDefaultMoves = sParty_Brandon}, }, @@ -11376,7 +11376,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ANDRES"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Andres2), .party = {.NoItemDefaultMoves = sParty_Andres2}, }, @@ -11390,7 +11390,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ANDRES"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Andres3), .party = {.NoItemDefaultMoves = sParty_Andres3}, }, @@ -11404,7 +11404,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ANDRES"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Andres4), .party = {.NoItemDefaultMoves = sParty_Andres4}, }, @@ -11418,7 +11418,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ANDRES"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Andres5), .party = {.NoItemDefaultMoves = sParty_Andres5}, }, @@ -11432,7 +11432,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CORY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Cory2), .party = {.NoItemDefaultMoves = sParty_Cory2}, }, @@ -11446,7 +11446,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CORY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Cory3), .party = {.NoItemDefaultMoves = sParty_Cory3}, }, @@ -11460,7 +11460,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CORY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Cory4), .party = {.NoItemDefaultMoves = sParty_Cory4}, }, @@ -11474,7 +11474,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CORY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Cory5), .party = {.NoItemDefaultMoves = sParty_Cory5}, }, @@ -11488,7 +11488,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("PABLO"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Pablo2), .party = {.NoItemDefaultMoves = sParty_Pablo2}, }, @@ -11502,7 +11502,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("PABLO"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Pablo3), .party = {.NoItemDefaultMoves = sParty_Pablo3}, }, @@ -11516,7 +11516,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("PABLO"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Pablo4), .party = {.NoItemDefaultMoves = sParty_Pablo4}, }, @@ -11530,7 +11530,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("PABLO"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Pablo5), .party = {.NoItemDefaultMoves = sParty_Pablo5}, }, @@ -11544,7 +11544,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("KOJI"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Koji2), .party = {.NoItemDefaultMoves = sParty_Koji2}, }, @@ -11558,7 +11558,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("KOJI"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Koji3), .party = {.NoItemDefaultMoves = sParty_Koji3}, }, @@ -11572,7 +11572,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("KOJI"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Koji4), .party = {.NoItemDefaultMoves = sParty_Koji4}, }, @@ -11586,7 +11586,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("KOJI"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Koji5), .party = {.NoItemDefaultMoves = sParty_Koji5}, }, @@ -11600,7 +11600,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CRISTIN"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Cristin2), .party = {.NoItemDefaultMoves = sParty_Cristin2}, }, @@ -11614,7 +11614,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CRISTIN"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Cristin3), .party = {.NoItemDefaultMoves = sParty_Cristin3}, }, @@ -11628,7 +11628,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CRISTIN"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Cristin4), .party = {.NoItemDefaultMoves = sParty_Cristin4}, }, @@ -11642,7 +11642,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CRISTIN"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Cristin5), .party = {.NoItemDefaultMoves = sParty_Cristin5}, }, @@ -11656,7 +11656,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("FERNANDO"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Fernando2), .party = {.NoItemDefaultMoves = sParty_Fernando2}, }, @@ -11670,7 +11670,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("FERNANDO"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Fernando3), .party = {.NoItemDefaultMoves = sParty_Fernando3}, }, @@ -11684,7 +11684,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("FERNANDO"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Fernando4), .party = {.NoItemDefaultMoves = sParty_Fernando4}, }, @@ -11698,7 +11698,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("FERNANDO"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Fernando5), .party = {.NoItemDefaultMoves = sParty_Fernando5}, }, @@ -11712,7 +11712,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SAWYER"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Sawyer2), .party = {.NoItemDefaultMoves = sParty_Sawyer2}, }, @@ -11726,7 +11726,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SAWYER"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Sawyer3), .party = {.NoItemDefaultMoves = sParty_Sawyer3}, }, @@ -11740,7 +11740,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SAWYER"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Sawyer4), .party = {.NoItemDefaultMoves = sParty_Sawyer4}, }, @@ -11754,7 +11754,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SAWYER"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Sawyer5), .party = {.NoItemDefaultMoves = sParty_Sawyer5}, }, @@ -11768,7 +11768,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GABRIELLE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Gabrielle2), .party = {.NoItemDefaultMoves = sParty_Gabrielle2}, }, @@ -11782,7 +11782,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GABRIELLE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Gabrielle3), .party = {.NoItemDefaultMoves = sParty_Gabrielle3}, }, @@ -11796,7 +11796,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GABRIELLE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Gabrielle4), .party = {.NoItemDefaultMoves = sParty_Gabrielle4}, }, @@ -11810,7 +11810,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GABRIELLE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Gabrielle5), .party = {.NoItemDefaultMoves = sParty_Gabrielle5}, }, @@ -11824,7 +11824,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("THALIA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Thalia2), .party = {.NoItemDefaultMoves = sParty_Thalia2}, }, @@ -11838,7 +11838,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("THALIA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Thalia3), .party = {.NoItemDefaultMoves = sParty_Thalia3}, }, @@ -11852,7 +11852,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("THALIA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Thalia4), .party = {.NoItemDefaultMoves = sParty_Thalia4}, }, @@ -11866,7 +11866,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("THALIA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_SCRIPT_CHECK_BAD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE, .partySize = ARRAY_COUNT(sParty_Thalia5), .party = {.NoItemDefaultMoves = sParty_Thalia5}, }, diff --git a/src/trainer_hill.c b/src/trainer_hill.c index 18d56723cf..043522aee1 100644 --- a/src/trainer_hill.c +++ b/src/trainer_hill.c @@ -897,7 +897,7 @@ void FillHillTrainersParties(void) // hill trainers. u32 GetTrainerHillAIFlags(void) { - return (AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY); + return (AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY); } u8 GetTrainerEncounterMusicIdInTrainerHill(u16 trainerId) From 916d0416e3f67de5c1ffb9b6301f5027d0383744 Mon Sep 17 00:00:00 2001 From: Evan Date: Tue, 15 Dec 2020 21:57:33 -0700 Subject: [PATCH 005/173] outline AI_CheckGoodMove --- include/battle_ai_script_commands.h | 9 - include/battle_ai_util.h | 19 +- include/constants/battle_ai.h | 3 +- src/battle_ai_script_commands.c | 761 ++++++++++++++++++++-------- src/battle_ai_switch_items.c | 1 + src/battle_ai_util.c | 262 +++++++--- src/battle_factory.c | 4 +- src/battle_main.c | 1 + src/battle_script_commands.c | 1 + src/battle_util.c | 1 + src/data/trainers.h | 358 ++++++------- src/trainer_hill.c | 2 +- 12 files changed, 961 insertions(+), 461 deletions(-) diff --git a/include/battle_ai_script_commands.h b/include/battle_ai_script_commands.h index eb57d613f4..75d96ff52d 100644 --- a/include/battle_ai_script_commands.h +++ b/include/battle_ai_script_commands.h @@ -7,9 +7,6 @@ #define AI_CHOICE_WATCH 5 #define AI_CHOICE_SWITCH 7 -s32 AI_CalcDamage(u16 move, u8 battlerAtk, u8 battlerDef); -s32 AI_CalcPartyMonDamage(u16 move, u8 battlerAtk, u8 battlerDef, struct Pokemon *mon); -u16 AI_GetTypeEffectiveness(u16 move, u8 battlerAtk, u8 battlerDef); void BattleAI_SetupItems(void); void BattleAI_SetupFlags(void); void BattleAI_SetupAIData(u8 defaultScoreMoves); @@ -17,12 +14,6 @@ u8 BattleAI_ChooseMoveOrAction(void); bool32 IsTruantMonVulnerable(u32 battlerAI, u32 opposingBattler); bool32 IsBattlerAIControlled(u32 battlerId); void ClearBattlerMoveHistory(u8 battlerId); -void RecordLastUsedMoveBy(u32 battlerId, u32 move); -void RecordKnownMove(u8 battlerId, u32 move); -void RecordAbilityBattle(u8 battlerId, u16 abilityId); -void ClearBattlerAbilityHistory(u8 battlerId); -void RecordItemEffectBattle(u8 battlerId, u8 itemEffect); -void ClearBattlerItemEffectHistory(u8 battlerId); extern u8 sBattler_AI; diff --git a/include/battle_ai_util.h b/include/battle_ai_util.h index 5d778ef3fd..134fefc706 100644 --- a/include/battle_ai_util.h +++ b/include/battle_ai_util.h @@ -24,14 +24,13 @@ u32 GetHealthPercentage(u8 battler); bool32 IsBattlerTrapped(u8 battler, bool8 switching); bool32 IsBattlerFaster(u8 battler); bool32 CanTargetFaintAi(u8 battlerDef, u8 battlerAtk); +bool32 CanTargetFaintAiWithMod(u8 battlerDef, u8 battlerAtk, s32 hpMod, s32 dmgMod); s32 AI_GetAbility(u32 battlerId); u16 AI_GetHoldEffect(u32 battlerId); u32 AI_GetMoveAccuracy(u8 battlerAtk, u8 battlerDef, u16 atkAbility, u16 defAbility, u8 atkHoldEffect, u8 defHoldEffect, u16 move); bool32 DoesBattlerIgnoreAbilityChecks(u16 atkAbility, u16 move); bool32 AI_WeatherHasEffect(void); bool32 CanAttackerFaintTarget(u8 battlerAtk, u8 battlerDef, u8 index); -s32 CountUsablePartyMons(u8 battlerId); -bool32 IsPartyFullyHealedExceptBattler(u8 battler); bool32 AI_IsBattlerGrounded(u8 battlerId); bool32 BattlerHasDamagingMove(u8 battlerId); bool32 BattlerHasSecondaryDamage(u8 battlerId); @@ -39,6 +38,7 @@ bool32 BattlerWillFaintFromWeather(u8 battler, u16 ability); bool32 ShouldTryOHKO(u8 battlerAtk, u8 battlerDef, u16 atkAbility, u16 defAbility, u32 accuracy, u16 move); bool32 ShouldUseRecoilMove(u8 battlerAtk, u8 battlerDef, u32 recoilDmg, u8 moveIndex); u16 GetBattlerSideSpeedAverage(u8 battler); +bool32 ShouldRecover(u8 battlerAtk, u8 battlerDef, u16 move, s32 damage); // stat stage checks bool32 AnyStatIsRaised(u8 battlerId); @@ -51,13 +51,15 @@ u32 CountNegativeStatStages(u8 battlerId); bool32 BattlerShouldRaiseAttacks(u8 battlerId, u16 ability); // move checks -u8 GetMovePowerResult(u16 move); +s32 AI_CalcDamage(u16 move, u8 battlerAtk, u8 battlerDef); +u8 GetMoveDamageResult(u16 move); u16 AI_GetTypeEffectiveness(u16 move, u8 battlerAtk, u8 battlerDef); u8 AI_GetMoveEffectiveness(u16 move); u16 *GetMovesArray(u32 battler); bool32 IsConfusionMoveEffect(u16 moveEffect); bool32 HasMoveWithSplit(u32 battler, u32 split); bool32 HasMoveWithType(u32 battler, u8 type); +bool32 HasMoveEffect(u32 battlerId, u16 moveEffect); bool32 TestMoveFlagsInMoveset(u8 battler, u32 flags); bool32 IsAromaVeilProtectedMove(u16 move); bool32 IsNonVolatileStatusMoveEffect(u16 moveEffect); @@ -70,13 +72,13 @@ bool32 MoveRequiresRecharging(u16 move); bool32 IsInstructBannedMove(u16 move); // status checks -bool32 AI_ShouldPutToSleep(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u16 partnerMove); -bool32 AI_ShouldPoison(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u16 partnerMove); +bool32 AI_CanPutToSleep(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u16 partnerMove); +bool32 AI_CanPoison(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u16 partnerMove); bool32 AI_CanParalyze(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u16 partnerMove); -bool32 AnyPartyMemberStatused(u8 battlerId, bool32 checkSoundproof); bool32 AI_CanConfuse(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 battlerAtkPartner, u16 move, u16 partnerMove); bool32 AI_CanBurn(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 battlerAtkPartner, u16 move, u16 partnerMove); bool32 AI_CanBeInfatuated(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 atkGender, u8 defGender); +bool32 AnyPartyMemberStatused(u8 battlerId, bool32 checkSoundproof); // partner logic u16 GetAllyChosenMove(void); @@ -91,4 +93,9 @@ bool32 PartnerMoveIs(u8 battlerAtkPartner, u16 partnerMove, u16 moveCheck); bool32 PartnerMoveIsSameAsAttacker(u8 battlerAtkPartner, u8 battlerDef, u16 move, u16 partnerMove); bool32 PartnerMoveIsSameNoTarget(u8 battlerAtkPartner, u16 move, u16 partnerMove); +// party logic +s32 AI_CalcPartyMonDamage(u16 move, u8 battlerAtk, u8 battlerDef, struct Pokemon *mon); +s32 CountUsablePartyMons(u8 battlerId); +bool32 IsPartyFullyHealedExceptBattler(u8 battler); + #endif //GUARD_BATTLE_AI_UTIL_H \ No newline at end of file diff --git a/include/constants/battle_ai.h b/include/constants/battle_ai.h index dd29f20f2e..5e97ab6aa9 100644 --- a/include/constants/battle_ai.h +++ b/include/constants/battle_ai.h @@ -38,7 +38,7 @@ // AI Flags. Most run specific functions to update score, new flags are used for internal logic in other scripts #define AI_FLAG_CHECK_BAD_MOVE (1 << 0) #define AI_FLAG_TRY_TO_FAINT (1 << 1) -#define AI_FLAG_CHECK_VIABILITY (1 << 2) +#define AI_FLAG_CHECK_GOOD_MOVE (1 << 2) // was AI_SCRIPT_CHECK_VIABILITY #define AI_FLAG_SETUP_FIRST_TURN (1 << 3) #define AI_FLAG_RISKY (1 << 4) #define AI_FLAG_PREFER_STRONGEST_MOVE (1 << 5) @@ -49,6 +49,7 @@ #define AI_FLAG_NEGATE_AWARE (1 << 9) // AI is aware of negating effects like wonder room, mold breaker, etc (eg. smart trainers). TODO unfinished #define AI_FLAG_HELP_PARTNER (1 << 10) // AI can try to help partner. If not set, will tend not to target partner #define AI_FLAG_WILL_SUICIDE (1 << 11) // AI will use explosion / self destruct / final gambit / etc +#define AI_FLAG_PREFER_STATUS_MOVES (1 << 12) // AI gets a score bonus for status moves. Should be combined with AI_FLAG_CHECK_BAD_MOVE to prevent using only status moves // 'other' ai logic flags #define AI_FLAG_ROAMING (1 << 29) diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c index 5144e5ce88..033db8e79d 100644 --- a/src/battle_ai_script_commands.c +++ b/src/battle_ai_script_commands.c @@ -27,18 +27,6 @@ #define AI_ACTION_UNK7 0x0040 #define AI_ACTION_UNK8 0x0080 -#define RETURN_SCORE_MINUS(a) \ -{ \ - score -= a; \ - return score; \ -} -#define RETURN_SCORE_PLUS(a) \ -{ \ - score += a; \ - return score; \ -} - - // AI states enum { @@ -194,33 +182,33 @@ EWRAM_DATA u8 sBattler_AI = 0; // const rom data typedef void (*BattleAICmdFunc)(void); -static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalScore); -static u8 AI_TryToFaint(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalScore); -static u8 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalScore); -static u8 AI_SetupFirstTurn(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalScore); -static u8 AI_Risky(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalScore); -static u8 AI_PreferStrongestMove(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalScore); -static u8 AI_PreferBatonPass(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalScore); -static u8 AI_DoubleBattle(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalScore); -static u8 AI_HPAware(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalScore); -static u8 AI_Roaming(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalScore); -static u8 AI_Safari(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalScore); -static u8 AI_FirstBattle(u8 battlerAtk, u8 battlerDef, u16 originalMove, u8 originalScore); +static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); +static u8 AI_TryToFaint(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); +static u8 AI_CheckGoodMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); +static u8 AI_SetupFirstTurn(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); +static u8 AI_Risky(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); +static u8 AI_PreferStrongestMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); +static u8 AI_PreferBatonPass(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); +static u8 AI_DoubleBattle(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); +static u8 AI_HPAware(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); +static u8 AI_Roaming(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); +static u8 AI_Safari(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); +static u8 AI_FirstBattle(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); -static u8 (*const sBattleAiFuncTable[])(u8, u8, u16, u8) = +static u8 (*const sBattleAiFuncTable[])(u8, u8, u16, s16) = { [0] = AI_CheckBadMove, // AI_FLAG_CHECK_BAD_MOVE [1] = AI_TryToFaint, // AI_FLAG_TRY_TO_FAINT - [2] = AI_CheckViability, // AI_FLAG_CHECK_VIABILITY + [2] = AI_CheckGoodMove, // AI_FLAG_CHECK_GOOD_MOVE [3] = AI_SetupFirstTurn, // AI_FLAG_SETUP_FIRST_TURN [4] = AI_Risky, // AI_FLAG_RISKY [5] = AI_PreferStrongestMove, // AI_FLAG_PREFER_STRONGEST_MOVE [6] = AI_PreferBatonPass, // AI_FLAG_PREFER_BATON_PASS - [7] = AI_DoubleBattle, // AI_FLAG_DOUBLE_BATTLE + [7] = AI_DoubleBattle, // AI_FLAG_DOUBLE_BATTLE [8] = AI_HPAware, // AI_FLAG_HP_AWARE - [9] = NULL, // Unused - [10] = NULL, // Unused - [11] = NULL, // Unused + [9] = NULL, // AI_FLAG_NEGATE_AWARE + [10] = NULL, // AI_FLAG_HELP_PARTNER + [11] = NULL, // AI_FLAG_WILL_SUICIDE [12] = NULL, // Unused [13] = NULL, // Unused [14] = NULL, // Unused @@ -237,7 +225,7 @@ static u8 (*const sBattleAiFuncTable[])(u8, u8, u16, u8) = [25] = NULL, // Unused [26] = NULL, // Unused [27] = NULL, // Unused - [28] = NULL, // Unused + [28] = NULL, // Unused [29] = AI_Roaming, // AI_FLAG_ROAMING [30] = AI_Safari, // AI_FLAG_SAFARI [31] = AI_FirstBattle, // AI_FLAG_FIRST_BATTLE @@ -410,7 +398,7 @@ void BattleAI_SetupFlags(void) else if (gBattleTypeFlags & BATTLE_TYPE_FACTORY) AI_THINKING_STRUCT->aiFlags = GetAiScriptsInBattleFactory(); else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_TRAINER_HILL | BATTLE_TYPE_SECRET_BASE)) - AI_THINKING_STRUCT->aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT; + AI_THINKING_STRUCT->aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_GOOD_MOVE | AI_FLAG_TRY_TO_FAINT; else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) AI_THINKING_STRUCT->aiFlags = gTrainers[gTrainerBattleOpponent_A].aiFlags | gTrainers[gTrainerBattleOpponent_B].aiFlags; else @@ -553,13 +541,13 @@ static u8 ChooseMoveOrAction_Singles(void) && !(gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)) && !(gStatuses3[gActiveBattler] & STATUS3_ROOTED) && !(gBattleTypeFlags & (BATTLE_TYPE_ARENA | BATTLE_TYPE_PALACE)) - && AI_THINKING_STRUCT->aiFlags & (AI_FLAG_CHECK_VIABILITY | AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_PREFER_BATON_PASS)) + && AI_THINKING_STRUCT->aiFlags & (AI_FLAG_CHECK_GOOD_MOVE | AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_PREFER_BATON_PASS)) { // Consider switching if all moves are worthless to use. if (GetTotalBaseStat(gBattleMons[sBattler_AI].species) >= 310 // Mon is not weak. && gBattleMons[sBattler_AI].hp >= gBattleMons[sBattler_AI].maxHP / 2) { - s32 cap = AI_THINKING_STRUCT->aiFlags & (AI_FLAG_CHECK_VIABILITY) ? 95 : 93; + s32 cap = AI_THINKING_STRUCT->aiFlags & (AI_FLAG_CHECK_GOOD_MOVE) ? 95 : 93; for (i = 0; i < MAX_MON_MOVES; i++) { if (AI_THINKING_STRUCT->score[i] > cap) @@ -751,16 +739,14 @@ static void BattleAI_DoAIProcessing(void) AI_THINKING_STRUCT->aiState++; break; case AIState_Processing: - if (AI_THINKING_STRUCT->moveConsidered != MOVE_NONE - && AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] > 0) - { - if (AI_THINKING_STRUCT->aiLogicId < ARRAY_COUNT(sBattleAiFuncTable) - && sBattleAiFuncTable[AI_THINKING_STRUCT->aiLogicId] != NULL) - { - AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = sBattleAiFuncTable[AI_THINKING_STRUCT->aiLogicId](gBattlerAttacker, - gBattlerTarget, - AI_THINKING_STRUCT->moveConsidered, - AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex]); //Run AI script + if (AI_THINKING_STRUCT->moveConsidered != MOVE_NONE) + { + if (AI_THINKING_STRUCT->aiLogicId < ARRAY_COUNT(sBattleAiFuncTable) && sBattleAiFuncTable[AI_THINKING_STRUCT->aiLogicId] != NULL) + { + AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] += sBattleAiFuncTable[AI_THINKING_STRUCT->aiLogicId](sBattler_AI, + gBattlerTarget, AI_THINKING_STRUCT->moveConsidered, AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex]); + if (AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] < 0) + AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0; // limit to 0 } } else @@ -768,6 +754,7 @@ static void BattleAI_DoAIProcessing(void) AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0; AI_THINKING_STRUCT->aiAction |= AI_ACTION_DONE; } + if (AI_THINKING_STRUCT->aiAction & AI_ACTION_DONE) { AI_THINKING_STRUCT->movesetIndex++; @@ -784,82 +771,6 @@ static void BattleAI_DoAIProcessing(void) } } -static bool32 AI_GetIfCrit(u32 move, u8 battlerAtk, u8 battlerDef) -{ - bool32 isCrit; - - switch (CalcCritChanceStage(battlerAtk, battlerDef, move, FALSE)) - { - case -1: - case 0: - default: - isCrit = FALSE; - break; - case 1: - if (gBattleMoves[move].flags & FLAG_HIGH_CRIT && (Random() % 5 == 0)) - isCrit = TRUE; - else - isCrit = FALSE; - break; - case 2: - if (gBattleMoves[move].flags & FLAG_HIGH_CRIT && (Random() % 2 == 0)) - isCrit = TRUE; - else if (!(gBattleMoves[move].flags & FLAG_HIGH_CRIT) && (Random() % 4) == 0) - isCrit = TRUE; - else - isCrit = FALSE; - break; - case -2: - case 3: - case 4: - isCrit = TRUE; - break; - } - - return isCrit; -} - -s32 AI_CalcDamage(u16 move, u8 battlerAtk, u8 battlerDef) -{ - s32 dmg, moveType; - - SaveBattlerData(battlerAtk); - SaveBattlerData(battlerDef); - - SetBattlerData(battlerAtk); - SetBattlerData(battlerDef); - - gBattleStruct->dynamicMoveType = 0; - SetTypeBeforeUsingMove(move, battlerAtk); - GET_MOVE_TYPE(move, moveType); - dmg = CalculateMoveDamage(move, battlerAtk, battlerDef, moveType, 0, AI_GetIfCrit(move, battlerAtk, battlerDef), FALSE, FALSE); - - RestoreBattlerData(battlerAtk); - RestoreBattlerData(battlerDef); - - return dmg; -} - -s32 AI_CalcPartyMonDamage(u16 move, u8 battlerAtk, u8 battlerDef, struct Pokemon *mon) -{ - s32 dmg; - u32 i; - struct BattlePokemon *battleMons = Alloc(sizeof(struct BattlePokemon) * MAX_BATTLERS_COUNT); - - for (i = 0; i < MAX_BATTLERS_COUNT; i++) - battleMons[i] = gBattleMons[i]; - - PokemonToBattleMon(mon, &gBattleMons[battlerAtk]); - dmg = AI_CalcDamage(move, battlerAtk, battlerDef); - - for (i = 0; i < MAX_BATTLERS_COUNT; i++) - gBattleMons[i] = battleMons[i]; - - Free(battleMons); - - return dmg; -} - static void Cmd_if_random_less_than(void) { u16 random = Random(); @@ -1287,7 +1198,7 @@ static void Cmd_get_considered_move_power(void) static void Cmd_get_how_powerful_move_is(void) { - // GetMovePowerResult + // GetMoveDamageResult } static void Cmd_get_last_used_battler_move(void) @@ -2435,8 +2346,8 @@ static void Cmd_if_has_move_with_accuracy_lt(void) // AI Functions -static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore) -{ +static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) +{ // attacker data u16 atkAbility = AI_GetAbility(battlerAtk); u8 atkHoldEffect = AI_GetHoldEffect(battlerAtk); @@ -2455,7 +2366,6 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalSco u8 battlerDefPartner = BATTLE_PARTNER(battlerDef); u16 defPartnerAbility = AI_GetAbility(battlerDefPartner); // move data - s16 score = originalScore; u16 moveEffect = gBattleMoves[move].effect; u8 moveType = gBattleMoves[move].type; u8 moveTarget = gBattleMoves[move].target; @@ -2463,7 +2373,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalSco u8 effectiveness = AI_GetMoveEffectiveness(move); if (!(AI_THINKING_STRUCT->aiFlags & AI_FLAG_HELP_PARTNER) && targetSameSide) - return originalScore; // don't consider ally presence + return score; // don't consider ally presence if (!(gBattleMoves[move].target & MOVE_TARGET_USER)) { @@ -2474,7 +2384,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalSco if ((B_POWDER_GRASS >= GEN_6 && IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_GRASS)) || defAbility == ABILITY_OVERCOAT || GetBattlerHoldEffect(gBattlerTarget, TRUE) == HOLD_EFFECT_SAFETY_GOOGLES) - RETURN_SCORE_MINUS(10); + score -= 10; } // check ground immunities @@ -2486,12 +2396,12 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalSco || (gStatuses3[battlerDef] & (STATUS3_MAGNET_RISE | STATUS3_TELEKINESIS))) && move != MOVE_THOUSAND_ARROWS) { - RETURN_SCORE_MINUS(10); + score -= 10; } // check if negates type if (effectiveness == AI_EFFECTIVENESS_x0) - RETURN_SCORE_MINUS(20); + score -= 20; // target ability checks if (!DoesBattlerIgnoreAbilityChecks(battlerAtk, move)) @@ -2502,17 +2412,17 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalSco case ABILITY_MOTOR_DRIVE: case ABILITY_LIGHTNING_ROD: if (moveType == TYPE_ELECTRIC && !IsTargetingPartner(battlerAtk, battlerDef)) - RETURN_SCORE_MINUS(20); + score -= 20; break; case ABILITY_WATER_ABSORB: case ABILITY_DRY_SKIN: case ABILITY_STORM_DRAIN: if (moveType == TYPE_WATER && !IsTargetingPartner(battlerAtk, battlerDef)) - RETURN_SCORE_MINUS(20); + score -= 20; break; case ABILITY_FLASH_FIRE: if (moveType == TYPE_FIRE && !IsTargetingPartner(battlerAtk, battlerDef)) - RETURN_SCORE_MINUS(20); + score -= 20; break; case ABILITY_WONDER_GUARD: if (effectiveness != AI_EFFECTIVENESS_x2 && effectiveness != AI_EFFECTIVENESS_x4) @@ -2520,82 +2430,82 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalSco break; case ABILITY_SAP_SIPPER: if (moveType == TYPE_GRASS && !IsTargetingPartner(battlerAtk, battlerDef)) - RETURN_SCORE_MINUS(20); + score -= 20; break; case ABILITY_JUSTIFIED: if (moveType == TYPE_DARK && !IS_MOVE_STATUS(move) && !IsTargetingPartner(battlerAtk, battlerDef)) - RETURN_SCORE_MINUS(10); + score -= 10; break; case ABILITY_RATTLED: if (!IS_MOVE_STATUS(move) && (moveType == TYPE_DARK || moveType == TYPE_GHOST || moveType == TYPE_BUG) && !IsTargetingPartner(battlerAtk, battlerDef)) - RETURN_SCORE_MINUS(10); + score -= 10; break; case ABILITY_SOUNDPROOF: if (TestMoveFlags(move, FLAG_SOUND)) - RETURN_SCORE_MINUS(10); + score -= 10; break; case ABILITY_BULLETPROOF: if (TestMoveFlags(move, FLAG_BALLISTIC)) - RETURN_SCORE_MINUS(10); + score -= 10; break; case ABILITY_DAZZLING: case ABILITY_QUEENLY_MAJESTY: if (atkPriority > 0) - RETURN_SCORE_MINUS(10); + score -= 10; break; case ABILITY_AROMA_VEIL: if (IsAromaVeilProtectedMove(move)) - RETURN_SCORE_MINUS(10); + score -= 10; break; case ABILITY_SWEET_VEIL: if (moveEffect == EFFECT_SLEEP || moveEffect == EFFECT_YAWN) - RETURN_SCORE_MINUS(10); + score -= 10; break; case ABILITY_FLOWER_VEIL: if (IS_BATTLER_OF_TYPE(battlerDef, TYPE_GRASS) && (IsNonVolatileStatusMoveEffect(moveEffect) || IsStatLoweringMoveEffect(moveEffect))) - RETURN_SCORE_MINUS(10); + score -= 10; break; case ABILITY_MAGIC_BOUNCE: if (TestMoveFlags(move, FLAG_MAGICCOAT_AFFECTED)) - RETURN_SCORE_MINUS(20); + score -= 20; break; case ABILITY_CONTRARY: if (IsStatLoweringMoveEffect(moveEffect) && !IsTargetingPartner(battlerAtk, battlerDef)) - RETURN_SCORE_MINUS(20); + score -= 20; break; case ABILITY_CLEAR_BODY: //case ABILITY_FULL_METAL_BODY: // maybe? case ABILITY_WHITE_SMOKE: if (IsStatLoweringMoveEffect(moveEffect)) - RETURN_SCORE_MINUS(10); + score -= 10; break; case ABILITY_HYPER_CUTTER: if ((moveEffect == EFFECT_ATTACK_DOWN || moveEffect == EFFECT_ATTACK_DOWN_2) && move != MOVE_PLAY_NICE && move != MOVE_NOBLE_ROAR && move != MOVE_TEARFUL_LOOK && move != MOVE_VENOM_DRENCH) - RETURN_SCORE_MINUS(10); + score -= 10; break; case ABILITY_KEEN_EYE: if (moveEffect == EFFECT_ACCURACY_DOWN || moveEffect == EFFECT_ACCURACY_DOWN_2) - RETURN_SCORE_MINUS(10); + score -= 10; break; case ABILITY_BIG_PECKS: if (moveEffect == EFFECT_DEFENSE_DOWN || moveEffect == EFFECT_DEFENSE_DOWN_2) - RETURN_SCORE_MINUS(10); + score -= 10; break; case ABILITY_DEFIANT: case ABILITY_COMPETITIVE: if (IsStatLoweringMoveEffect(moveEffect) && !IsTargetingPartner(battlerAtk, battlerDef)) - RETURN_SCORE_MINUS(8); + score -= 8; break; case ABILITY_COMATOSE: if (IsNonVolatileStatusMoveEffect(moveEffect)) - RETURN_SCORE_MINUS(10); + score -= 10; break; case ABILITY_SHIELDS_DOWN: if (IsShieldsDownProtected(battlerAtk) && IsNonVolatileStatusMoveEffect(moveEffect)) - RETURN_SCORE_MINUS(10); + score -= 10; break; case ABILITY_WONDER_SKIN: if (IS_MOVE_STATUS(move)) @@ -2605,7 +2515,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalSco if (AI_WeatherHasEffect() && (gBattleWeather & WEATHER_SUN_ANY) && defHoldEffect != HOLD_EFFECT_UTILITY_UMBRELLA && IsNonVolatileStatusMoveEffect(moveEffect)) - RETURN_SCORE_MINUS(10); + score -= 10; break; } // def ability checks @@ -2616,32 +2526,32 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalSco { case ABILITY_LIGHTNING_ROD: if (moveType == TYPE_ELECTRIC && !IsMoveRedirectionPrevented(move, atkAbility)) - RETURN_SCORE_MINUS(20); + score -= 20; break; case ABILITY_STORM_DRAIN: if (moveType == TYPE_WATER && !IsMoveRedirectionPrevented(move, atkAbility)) - RETURN_SCORE_MINUS(20); + score -= 20; break; case ABILITY_MAGIC_BOUNCE: if (TestMoveFlags(move, FLAG_MAGICCOAT_AFFECTED) && moveTarget & (MOVE_TARGET_BOTH | MOVE_TARGET_FOES_AND_ALLY | MOVE_TARGET_OPPONENTS_FIELD)) - RETURN_SCORE_MINUS(20); + score -= 20; break; case ABILITY_SWEET_VEIL: if (moveEffect == EFFECT_SLEEP || moveEffect == EFFECT_YAWN) - RETURN_SCORE_MINUS(10); + score -= 10; break; case ABILITY_FLOWER_VEIL: if ((IS_BATTLER_OF_TYPE(battlerDef, TYPE_GRASS)) && (IsNonVolatileStatusMoveEffect(moveEffect) || IsStatLoweringMoveEffect(moveEffect))) - RETURN_SCORE_MINUS(10); + score -= 10; break; case ABILITY_AROMA_VEIL: if (IsAromaVeilProtectedMove(move)) - RETURN_SCORE_MINUS(10); + score -= 10; break; case ABILITY_DAZZLING: case ABILITY_QUEENLY_MAJESTY: if (atkPriority > 0) - RETURN_SCORE_MINUS(10); + score -= 10; break; } } // def partner ability checks @@ -2650,24 +2560,24 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalSco #if B_PRANKSTER < GEN_7 if (atkAbility == ABILITY_PRANKSTER && IS_BATTLER_OF_TYPE(battlerDef, TYPE_DARK) && IS_MOVE_STATUS(move) && !(moveTarget & (MOVE_TARGET_OPPONENTS_FIELD | MOVE_TARGET_USER))) - RETURN_SCORE_MINUS(10); + score -= 10; #endif // terrain effect checks if (gFieldStatuses & STATUS_FIELD_MISTY_TERRAIN) { if (moveEffect == EFFECT_SLEEP || moveEffect == EFFECT_YAWN) - RETURN_SCORE_MINUS(10); + score -= 10; } if (gFieldStatuses & STATUS_FIELD_ELECTRIC_TERRAIN) { if (IsNonVolatileStatusMoveEffect(moveEffect) || IsConfusionMoveEffect(moveEffect)) - RETURN_SCORE_MINUS(10); + score -= 10; } if (gFieldStatuses & STATUS_FIELD_PSYCHIC_TERRAIN) { if (atkPriority > 0) - RETURN_SCORE_MINUS(10); + score -= 10; } } // end check MOVE_TARGET_USER // the following checks apply to any target (including user) @@ -2690,7 +2600,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalSco case EFFECT_SLEEP: if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT) score -= 10; - else if (!AI_ShouldPutToSleep(battlerAtk, battlerDef, defAbility, move, partnerMove)) + else if (!AI_CanPutToSleep(battlerAtk, battlerDef, defAbility, move, partnerMove)) score -= 10; break; case EFFECT_ABSORB: @@ -3017,12 +2927,12 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalSco for (i = STAT_ATK; i < NUM_BATTLE_STATS; i++) { if (gBattleMons[battlerAtk].statStages[i] > DEFAULT_STAT_STAGE || gBattleMons[battlerAtkPartner].statStages[i] > DEFAULT_STAT_STAGE) - RETURN_SCORE_MINUS(10); // Don't want to reset our boosted stats + score -= 10; // Don't want to reset our boosted stats } for (i = STAT_ATK; i < NUM_BATTLE_STATS; i++) { if (gBattleMons[battlerDef].statStages[i] < DEFAULT_STAT_STAGE || gBattleMons[battlerDefPartner].statStages[i] < DEFAULT_STAT_STAGE) - RETURN_SCORE_MINUS(10); //Don't want to reset enemy lowered stats + score -= 10; //Don't want to reset enemy lowered stats } } break; @@ -3034,7 +2944,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalSco break; case EFFECT_ROAR: if (DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove)) - RETURN_SCORE_MINUS(10); // don't scare away pokemon twice + score -= 10; // don't scare away pokemon twice //Don't blow out a Pokemon that'll faint soon or is taking a a lot of secondary damage if (GetHealthPercentage(battlerDef) < 10 && BattlerHasSecondaryDamage(battlerDef)) @@ -3084,7 +2994,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalSco //fallthrough case EFFECT_POISON: case EFFECT_TOXIC: - if (!AI_ShouldPoison(battlerAtk, battlerDef, defAbility, move, partnerMove)) + if (!AI_CanPoison(battlerAtk, battlerDef, defAbility, move, partnerMove)) score -= 10; else if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT) score -= 10; @@ -3599,12 +3509,12 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalSco for (i = STAT_ATK; i < NUM_BATTLE_STATS; i++) { if (gBattleMons[battlerAtk].statStages[i] > DEFAULT_STAT_STAGE || gBattleMons[battlerAtkPartner].statStages[i] > DEFAULT_STAT_STAGE) - RETURN_SCORE_MINUS(10); // Don't want to reset our boosted stats + score -= 10; // Don't want to reset our boosted stats } for (i = STAT_ATK; i < NUM_BATTLE_STATS; i++) { if (gBattleMons[battlerDef].statStages[i] < DEFAULT_STAT_STAGE || gBattleMons[battlerDefPartner].statStages[i] < DEFAULT_STAT_STAGE) - RETURN_SCORE_MINUS(10); //Don't want to copy enemy lowered stats + score -= 10; //Don't want to copy enemy lowered stats } } break; @@ -3720,7 +3630,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalSco // case EFFECT_SHELL_TRAP: // case EFFECT_BEAK_BLAST: case EFFECT_NATURE_POWER: - return AI_CheckBadMove(battlerAtk, battlerDef, GetNaturePowerMove(), originalScore); + return AI_CheckBadMove(battlerAtk, battlerDef, GetNaturePowerMove(), score); case EFFECT_CHARGE: if (gStatuses3[battlerAtk] & STATUS3_CHARGED_UP) { @@ -3805,7 +3715,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalSco case EFFECT_YAWN: if (gStatuses3[battlerDef] & STATUS3_YAWN) score -= 10; - else if (!AI_ShouldPutToSleep(battlerAtk, battlerDef, defAbility, move, partnerMove)) + else if (!AI_CanPutToSleep(battlerAtk, battlerDef, defAbility, move, partnerMove)) score -= 10; break; case EFFECT_KNOCK_OFF: @@ -3856,13 +3766,13 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalSco score -= 10; break; case EFFECT_PSYCHO_SHIFT: - if (gBattleMons[battlerAtk].status1 & STATUS1_PSN_ANY && !AI_ShouldPoison(battlerAtk, battlerDef, defAbility, move, partnerMove)) + if (gBattleMons[battlerAtk].status1 & STATUS1_PSN_ANY && !AI_CanPoison(battlerAtk, battlerDef, defAbility, move, partnerMove)) score -= 10; else if (gBattleMons[battlerAtk].status1 & STATUS1_BURN && !AI_CanBurn(battlerAtk, battlerDef, defAbility, battlerAtkPartner, move, partnerMove)) score -= 10; else if (gBattleMons[battlerAtk].status1 & STATUS1_PARALYSIS && !AI_CanParalyze(battlerAtk, battlerDef, defAbility, move, partnerMove)) score -= 10; - else if (gBattleMons[battlerAtk].status1 & STATUS1_SLEEP && !AI_ShouldPutToSleep(battlerAtk, battlerDef, defAbility, move, partnerMove)) + else if (gBattleMons[battlerAtk].status1 & STATUS1_SLEEP && !AI_CanPutToSleep(battlerAtk, battlerDef, defAbility, move, partnerMove)) score -= 10; else score -= 10; @@ -4152,11 +4062,11 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalSco score -= 10; break; case MOVE_EFFECT_POISON: - if (!AI_ShouldPoison(battlerAtk, battlerDef, defAbility, move, partnerMove)) + if (!AI_CanPoison(battlerAtk, battlerDef, defAbility, move, partnerMove)) score -= 10; break; case MOVE_EFFECT_TOXIC: - if (!AI_ShouldPoison(battlerAtk, battlerDef, defAbility, move, partnerMove)) + if (!AI_CanPoison(battlerAtk, battlerDef, defAbility, move, partnerMove)) score -= 10; break; case MOVE_EFFECT_FREEZE: @@ -4390,7 +4300,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalSco if (gMoveResultFlags & (MOVE_RESULT_NO_EFFECT | MOVE_RESULT_MISSED)) score -= 15; - if (effectiveness < AI_EFFECTIVENESS_x1) + if (effectiveness < AI_EFFECTIVENESS_x1 || GetMoveDamageResult(move) <= MOVE_POWER_WEAK) score -= 4; } @@ -4400,23 +4310,19 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalSco && IS_MOVE_STATUS(move)) score -= 10; //Don't use a status move if partner wants to help - if (score < 0) - return 0; //essentially 'dont use this move' - return score; } -static u8 AI_TryToFaint(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore) +static u8 AI_TryToFaint(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { s32 dmg; u8 result; - s16 score = originalScore; if (IsTargetingPartner(battlerAtk, battlerDef)) - return originalScore; // don't try to faint your ally ever + return score; // don't try to faint your ally ever if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power == 0) - return originalScore; // can't make anything faint with no power + return score; // can't make anything faint with no power if (CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex) && gBattleMoves[move].effect != EFFECT_EXPLOSION) { @@ -4428,8 +4334,8 @@ static u8 AI_TryToFaint(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore } else { - if (GetMovePowerResult(move) == MOVE_POWER_DISCOURAGED) - return (score - 1); + if (GetMoveDamageResult(move) == MOVE_POWER_DISCOURAGED) + score--; if (AI_GetMoveEffectiveness(move) == AI_EFFECTIVENESS_x4) { @@ -4442,7 +4348,7 @@ static u8 AI_TryToFaint(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore //AI_TryToFaint_CheckIfDanger if (!IsBattlerFaster(AI_CHECK_FASTER) && CanTargetFaintAi(battlerDef, battlerAtk)) { // AI_TryToFaint_Danger - if (GetMovePowerResult(move) != MOVE_POWER_BEST) + if (GetMoveDamageResult(move) != MOVE_POWER_BEST) score--; else score++; @@ -4451,32 +4357,487 @@ static u8 AI_TryToFaint(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore return score; } -static u8 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore) +static u8 AI_CheckPartner(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { - + //TODO + return score; } -static u8 AI_SetupFirstTurn(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore) +static u8 AI_CheckGoodMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) +{ + bool32 targetSameSide = IsTargetingPartner(battlerAtk, battlerDef); + // attacker data + u16 atkAbility = AI_GetAbility(battlerAtk); + // target data + u16 defAbility = AI_GetAbility(battlerDef); + // attacker partner data + u8 battlerAtkPartner = BATTLE_PARTNER(battlerAtk); + u16 partnerMove = GetAllyChosenMove(); + // move data + u16 moveEffect = gBattleMoves[move].effect; + u8 effectiveness = AI_GetMoveEffectiveness(move); + u8 atkPriority = GetMovePriority(battlerAtk, move); + + // targeting partner, check benefits of doing that instead + if (IsValidDoubleBattle(battlerAtk) && targetSameSide) + return AI_CheckPartner(battlerAtk, battlerAtkPartner, move, score); + + // check move results + if (gMoveResultFlags & (MOVE_RESULT_NO_EFFECT | MOVE_RESULT_MISSED)) + return 0; + + // if target goes first and can kill us, lets try to use a priority move to at least do something + if ((gBattleMons[battlerDef].status2 & (STATUS2_RECHARGE | STATUS2_BIDE)) + && CanTargetFaintAi(battlerAtk, battlerDef) + && IsBattlerFaster(AI_CHECK_SLOWER) + && atkPriority > 0) + score += 5; + + // if target is evasive and this move damages/always hits, use it + if (!IS_MOVE_STATUS(move) && gBattleMoves[move].accuracy == 0) + { + if (gBattleMons[battlerDef].statStages[STAT_EVASION] >= 10) + score++; + else if (gBattleMons[battlerAtk].statStages[STAT_ACC] <= 3) + score++; + else if (gBattleMons[battlerDef].statStages[STAT_EVASION] >= 7 && (Random() % 256) < 100) + score++; + else if (gBattleMons[battlerAtk].statStages[STAT_ACC] <= 4 && (Random() % 256 < 100)) + score++; + } + + // prefer good damaging moves + if (GetMoveDamageResult(move) == MOVE_POWER_BEST) + score += 2; + else if (GetMoveDamageResult(move) == MOVE_POWER_GOOD && (Random() % 256) < 100) + score++; + + // check status move preference + if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_PREFER_STATUS_MOVES && IS_MOVE_STATUS(move)) + score++; + + // check high crit + if (TestMoveFlags(move, FLAG_HIGH_CRIT) && effectiveness >= AI_EFFECTIVENESS_x2) + score++; + + switch (moveEffect) + { + case EFFECT_HIT: + break; + case EFFECT_SLEEP: + case EFFECT_YAWN: + if (AI_CanPutToSleep(battlerAtk, battlerDef, defAbility, move, partnerMove)) + score++; + if ((HasMoveEffect(battlerAtk, EFFECT_DREAM_EATER) || HasMoveEffect(battlerAtk, EFFECT_NIGHTMARE)) && + !(HasMoveEffect(battlerDef, EFFECT_SNORE) || HasMoveEffect(battlerDef, EFFECT_SLEEP_TALK))) + score++; + break; + case EFFECT_DREAM_EATER: + if (!(gBattleMons[battlerDef].status1 & STATUS1_SLEEP)) + break; + score++; // if target is asleep, dream eater is a pretty good move already + // fallthrough + case EFFECT_ABSORB: + if (ShouldRecover(battlerAtk, battlerDef, move, AI_THINKING_STRUCT->simulatedDmg[battlerAtk][battlerDef][AI_THINKING_STRUCT->movesetIndex])) + score += 2; + break; + case EFFECT_EXPLOSION: + case EFFECT_MEMENTO: + if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_WILL_SUICIDE && gBattleMons[battlerDef].statStages[STAT_EVASION] < 7) + { + if (GetHealthPercentage(battlerAtk) < 50 && (Random() % 2)) + score++; + } + break; + case EFFECT_MIRROR_MOVE: + if (gLastMoves[battlerDef] != MOVE_NONE) + return AI_CheckGoodMove(battlerAtk, battlerDef, gLastMoves[battlerDef], score); + break; + case EFFECT_ATTACK_UP: + case EFFECT_ATTACK_UP_2: + //AI_CV_AttackUp + break; + case EFFECT_DEFENSE_UP: + case EFFECT_DEFENSE_UP_2: + //AI_CV_DefenseUp + break; + case EFFECT_SPEED_UP: + case EFFECT_SPEED_UP_2: + //AI_CV_SpeedUp + break; + case EFFECT_SPECIAL_ATTACK_UP: + case EFFECT_SPECIAL_ATTACK_UP_2: + //AI_CV_SpAtkUp + break; + case EFFECT_SPECIAL_DEFENSE_UP: + case EFFECT_SPECIAL_DEFENSE_UP_2: + //AI_CV_SpDefUp + break; + case EFFECT_ACCURACY_UP: + case EFFECT_ACCURACY_UP_2: + //AI_CV_AccuracyUp + break; + case EFFECT_EVASION_UP: + case EFFECT_EVASION_UP_2: + //AI_CV_EvasionUp + break; + case EFFECT_ATTACK_DOWN: + case EFFECT_ATTACK_DOWN_2: + //AI_CV_AttackDown + break; + case EFFECT_DEFENSE_DOWN: + case EFFECT_DEFENSE_DOWN_2: + //AI_CV_DefenseDown + break; + case EFFECT_SPEED_DOWN: + case EFFECT_SPEED_DOWN_2: + //AI_CV_SpeedDown + break; + case EFFECT_SPECIAL_ATTACK_DOWN: + case EFFECT_SPECIAL_ATTACK_DOWN_2: + //AI_CV_SpAtkDown + break; + case EFFECT_SPECIAL_DEFENSE_DOWN: + case EFFECT_SPECIAL_DEFENSE_DOWN_2: + //AI_CV_SpDefDown + break; + case EFFECT_ACCURACY_DOWN: + case EFFECT_ACCURACY_DOWN_2: + //AI_CV_AccuracyDown + break; + case EFFECT_EVASION_DOWN: + case EFFECT_EVASION_DOWN_2: + //AI_CV_EvasionDown + break; + case EFFECT_HAZE: + //AI_CV_Hazes + break; + case EFFECT_BIDE: + //AI_CV_Bide + break; + case EFFECT_ROAR: + //AI_CV_Roar + break; + case EFFECT_CONVERSION: + //AI_CV_Conversion + break; + case EFFECT_RESTORE_HP: + //AI_CV_Heal + break; + case EFFECT_SOFTBOILED: + //AI_CV_Heal + break; + case EFFECT_SWALLOW: + //AI_CV_Heal + break; + case EFFECT_ROOST: + //AI_CV_Heal + break; + case EFFECT_TOXIC: + //AI_CV_Toxic + break; + case EFFECT_LIGHT_SCREEN: + //AI_CV_LightScreen + break; + case EFFECT_REST: + //AI_CV_Rest + break; + case EFFECT_OHKO: + //AI_CV_OneHitKO + break; + case EFFECT_SUPER_FANG: + //AI_CV_SuperFang + break; + case EFFECT_TRAP: + //AI_CV_Trap + break; + case EFFECT_CONFUSE: + //AI_CV_Confuse + break; + case EFFECT_FOCUS_ENERGY: + //AI_CV_FocusEnergy + break; + case EFFECT_REFLECT: + //AI_CV_Reflect + break; + case EFFECT_AURORA_VEIL: + //AI_CV_AuroraVeil + break; + case EFFECT_POISON: + //AI_CV_Poison + break; + case EFFECT_TOXIC_THREAD: + //AI_CV_ToxicThread + break; + case EFFECT_PARALYZE: + //AI_CV_Paralyze + break; + case EFFECT_SWAGGER: + //AI_CV_Swagger + break; + case EFFECT_SPEED_DOWN_HIT: + //AI_CV_SpeedDownFromChance + break; + case EFFECT_TWO_TURNS_ATTACK: + //AI_CV_ChargeUpMove + break; + case EFFECT_VITAL_THROW: + //AI_CV_VitalThrow + break; + case EFFECT_SUBSTITUTE: + //AI_CV_Substitute + break; + case EFFECT_RECHARGE: + //AI_CV_Recharge + break; + case EFFECT_LEECH_SEED: + //AI_CV_LeechSeed + break; + case EFFECT_DISABLE: + //AI_CV_Disable + break; + case EFFECT_COUNTER: + //AI_CV_Counter + break; + case EFFECT_ENCORE: + //AI_CV_Encore + break; + case EFFECT_PAIN_SPLIT: + //AI_CV_PainSplit + break; + case EFFECT_LOCK_ON: + //AI_CV_LockOn + break; + case EFFECT_SLEEP_TALK: + //AI_CV_SleepTalk + break; + case EFFECT_SNORE: + //AI_CV_SleepTalk + break; + case EFFECT_DESTINY_BOND: + //AI_CV_DestinyBond + break; + case EFFECT_FLAIL: + //AI_CV_Flail + break; + case EFFECT_HEAL_BELL: + //AI_CV_HealBell + break; + case EFFECT_THIEF: + //AI_CV_Thief + break; + case EFFECT_MEAN_LOOK: + //AI_CV_Trap + break; + case EFFECT_MINIMIZE: + //AI_CV_EvasionUp + break; + case EFFECT_CURSE: + //AI_CV_Curse + break; + case EFFECT_PROTECT: + //AI_CV_Protect + break; + case EFFECT_FORESIGHT: + //AI_CV_Foresight + break; + case EFFECT_ENDURE: + //AI_CV_Endure + break; + case EFFECT_BATON_PASS: + //AI_CV_BatonPass + break; + case EFFECT_PURSUIT: + //AI_CV_Pursuit + break; + case EFFECT_MORNING_SUN: + //AI_CV_HealWeather + break; + case EFFECT_SYNTHESIS: + //AI_CV_HealWeather + break; + case EFFECT_MOONLIGHT: + //AI_CV_HealWeather + break; + case EFFECT_SHORE_UP: + //AI_CV_Heal + break; + case EFFECT_RAIN_DANCE: + //AI_CV_RainDance + break; + case EFFECT_SUNNY_DAY: + //AI_CV_SunnyDay + break; + case EFFECT_BELLY_DRUM: + //AI_CV_BellyDrum + break; + case EFFECT_PSYCH_UP: + //AI_CV_PsychUp + break; + case EFFECT_MIRROR_COAT: + //AI_CV_MirrorCoat + break; + case EFFECT_SKULL_BASH: + //AI_CV_ChargeUpMove + break; + case EFFECT_SOLARBEAM: + //AI_CV_ChargeUpMove + break; + break; + case EFFECT_GEOMANCY: + //AI_CV_Geomancy + break; + case EFFECT_SEMI_INVULNERABLE: + //AI_CV_SemiInvulnerable + break; + case EFFECT_FAKE_OUT: + //AI_CV_FakeOut + break; + case EFFECT_SPIT_UP: + //AI_CV_SpitUp + break; + case EFFECT_HAIL: + //AI_CV_Sandstorm + break; + case EFFECT_SANDSTORM: + //AI_CV_Sandstorm + break; + case EFFECT_FLATTER: + //AI_CV_Flatter + break; + case EFFECT_FACADE: + //AI_CV_Facade + break; + case EFFECT_FOCUS_PUNCH: + //AI_CV_FocusPunch + break; + case EFFECT_SMELLINGSALT: + //AI_CV_SmellingSalt + break; + case EFFECT_TRICK: + //AI_CV_Trick + break; + case EFFECT_ROLE_PLAY: + //AI_CV_ChangeSelfAbility + break; + case EFFECT_SUPERPOWER: + //AI_CV_Superpower + break; + case EFFECT_MAGIC_COAT: + //AI_CV_MagicCoat + break; + case EFFECT_RECYCLE: + //AI_CV_Recycle + break; + case EFFECT_REVENGE: + //AI_CV_Revenge + break; + case EFFECT_BRICK_BREAK: + //AI_CV_BrickBreak + break; + case EFFECT_KNOCK_OFF: + //AI_CV_KnockOff + break; + case EFFECT_ENDEAVOR: + //AI_CV_Endeavor + break; + case EFFECT_ERUPTION: + //AI_CV_Eruption + break; + case EFFECT_SKILL_SWAP: + //AI_CV_ChangeSelfAbility + break; + case EFFECT_IMPRISON: + //AI_CV_Imprison + break; + case EFFECT_REFRESH: + //AI_CV_Refresh + break; + case EFFECT_SNATCH: + //AI_CV_Snatch + break; + case EFFECT_MUD_SPORT: + //AI_CV_MudSport + break; + case EFFECT_OVERHEAT: + //AI_CV_Overheat + break; + case EFFECT_TICKLE: + //AI_CV_DefenseDown + break; + case EFFECT_COSMIC_POWER: + //AI_CV_SpDefUp + break; + case EFFECT_BULK_UP: + //AI_CV_DefenseUp + break; + case EFFECT_WATER_SPORT: + //AI_CV_WaterSport + break; + case EFFECT_CALM_MIND: + //AI_CV_SpDefUp + break; + case EFFECT_DRAGON_DANCE: + //AI_CV_DragonDance + break; + case EFFECT_POWDER: + //AI_CV_Powder + break; + case EFFECT_MISTY_TERRAIN: + //AI_CV_MistyTerrain + break; + case EFFECT_GRASSY_TERRAIN: + //AI_CV_GrassyTerrain + break; + case EFFECT_ELECTRIC_TERRAIN: + //AI_CV_ElectricTerrain + break; + case EFFECT_PSYCHIC_TERRAIN: + //AI_CV_PsychicTerrain + break; + case EFFECT_STEALTH_ROCK: + //AI_CV_Hazards + break; + case EFFECT_SPIKES: + //AI_CV_Hazards + break; + case EFFECT_STICKY_WEB: + //AI_CV_Hazards + break; + case EFFECT_TOXIC_SPIKES: + //AI_CV_Hazards + break; + case EFFECT_PERISH_SONG: + //AI_CV_PerishSong + break; + + + + + } // move effect switch +} + +static u8 AI_SetupFirstTurn(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { } -static u8 AI_Risky(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore) +static u8 AI_Risky(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { } -static u8 AI_PreferStrongestMove(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore) +static u8 AI_PreferStrongestMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { } -static u8 AI_PreferBatonPass(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore) +static u8 AI_PreferBatonPass(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { } -static u8 AI_DoubleBattle(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore) +static u8 AI_DoubleBattle(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { } -static u8 AI_HPAware(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore) +static u8 AI_HPAware(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { } @@ -4490,16 +4851,16 @@ static void AI_Watch(void) AI_THINKING_STRUCT->aiAction |= (AI_ACTION_DONE | AI_ACTION_WATCH | AI_ACTION_DO_NOT_ATTACK); } -static u8 AI_Roaming(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore) +static u8 AI_Roaming(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { if (IsBattlerTrapped(battlerAtk, FALSE)) - return originalScore; + return score; AI_Flee(); - return originalScore; + return score; } -static u8 AI_Safari(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore) +static u8 AI_Safari(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { u8 safariFleeRate = gBattleStruct->safariEscapeFactor * 5; // Safari flee rate, from 0-20. @@ -4508,15 +4869,15 @@ static u8 AI_Safari(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore) else AI_Watch(); - return originalScore; + return score; } -static u8 AI_FirstBattle(u8 battlerAtk, u8 battlerDef, u16 move, u8 originalScore) +static u8 AI_FirstBattle(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { if (GetHealthPercentage(battlerDef) <= 20) AI_Flee(); - return originalScore; + return score; } diff --git a/src/battle_ai_switch_items.c b/src/battle_ai_switch_items.c index 3d3bdc4c01..34a42b6237 100644 --- a/src/battle_ai_switch_items.c +++ b/src/battle_ai_switch_items.c @@ -1,6 +1,7 @@ #include "global.h" #include "battle.h" #include "battle_ai_script_commands.h" +#include "battle_ai_util.h" #include "battle_anim.h" #include "battle_controllers.h" #include "battle_setup.h" diff --git a/src/battle_ai_util.c b/src/battle_ai_util.c index 0fa9509a1f..324a312378 100644 --- a/src/battle_ai_util.c +++ b/src/battle_ai_util.c @@ -266,6 +266,63 @@ bool32 IsBattlerTrapped(u8 battler, bool8 checkSwitch) return FALSE; } +// move checks +static bool32 AI_GetIfCrit(u32 move, u8 battlerAtk, u8 battlerDef) +{ + bool32 isCrit; + + switch (CalcCritChanceStage(battlerAtk, battlerDef, move, FALSE)) + { + case -1: + case 0: + default: + isCrit = FALSE; + break; + case 1: + if (gBattleMoves[move].flags & FLAG_HIGH_CRIT && (Random() % 5 == 0)) + isCrit = TRUE; + else + isCrit = FALSE; + break; + case 2: + if (gBattleMoves[move].flags & FLAG_HIGH_CRIT && (Random() % 2 == 0)) + isCrit = TRUE; + else if (!(gBattleMoves[move].flags & FLAG_HIGH_CRIT) && (Random() % 4) == 0) + isCrit = TRUE; + else + isCrit = FALSE; + break; + case -2: + case 3: + case 4: + isCrit = TRUE; + break; + } + + return isCrit; +} + +s32 AI_CalcDamage(u16 move, u8 battlerAtk, u8 battlerDef) +{ + s32 dmg, moveType; + + SaveBattlerData(battlerAtk); + SaveBattlerData(battlerDef); + + SetBattlerData(battlerAtk); + SetBattlerData(battlerDef); + + gBattleStruct->dynamicMoveType = 0; + SetTypeBeforeUsingMove(move, battlerAtk); + GET_MOVE_TYPE(move, moveType); + dmg = CalculateMoveDamage(move, battlerAtk, battlerDef, moveType, 0, AI_GetIfCrit(move, battlerAtk, battlerDef), FALSE, FALSE); + + RestoreBattlerData(battlerAtk); + RestoreBattlerData(battlerDef); + + return dmg; +} + // Checks if one of the moves has side effects or perks static u32 WhichMoveBetter(u32 move1, u32 move2) { @@ -324,7 +381,7 @@ static u32 WhichMoveBetter(u32 move1, u32 move2) return 2; } -u8 GetMovePowerResult(u16 move) +u8 GetMoveDamageResult(u16 move) { s32 i, checkedMove, bestId, currId, hp; s32 moveDmgs[MAX_MON_MOVES]; @@ -458,8 +515,8 @@ u8 AI_GetMoveEffectiveness(u16 move) return damageVar; } -// 0: is user(ai) faster -// 1: is target faster +// AI_CHECK_FASTER: is user(ai) faster +// AI_CHECK_SLOWER: is target faster bool32 IsBattlerFaster(u8 battler) { u32 fasterAI = 0, fasterPlayer = 0, i; @@ -525,6 +582,26 @@ bool32 CanTargetFaintAi(u8 battlerDef, u8 battlerAtk) return FALSE; } +// Check if target has means to faint ai mon after modding hp/dmg +bool32 CanTargetFaintAiWithMod(u8 battlerDef, u8 battlerAtk, s32 hpMod, s32 dmgMod) +{ + u32 i; + u32 unusable = CheckMoveLimitations(battlerDef, 0, 0xFF & ~MOVE_LIMITATION_PP); + u16 *moves = gBattleResources->battleHistory->usedMoves[battlerDef]; + + for (i = 0; i < MAX_MON_MOVES; i++) + { + u32 dmg = AI_CalcDamage(moves[i], battlerDef, battlerAtk) + dmgMod; + u32 hpCheck = gBattleMons[battlerAtk].hp + hpMod; + if (moves[i] != MOVE_NONE && moves[i] != 0xFFFF && !(unusable & gBitTable[i]) && dmg >= hpCheck) + { + return TRUE; + } + } + + return FALSE; +} + // does NOT include ability suppression checks s32 AI_GetAbility(u32 battlerId) { @@ -954,42 +1031,6 @@ bool32 CanAttackerFaintTarget(u8 battlerAtk, u8 battlerDef, u8 index) return FALSE; } -s32 CountUsablePartyMons(u8 battlerId) -{ - s32 battlerOnField1, battlerOnField2, i, ret; - struct Pokemon *party; - - if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) - party = gPlayerParty; - else - party = gEnemyParty; - - if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) - { - battlerOnField1 = gBattlerPartyIndexes[battlerId]; - battlerOnField2 = gBattlerPartyIndexes[GetBattlerAtPosition(GetBattlerPosition(battlerId) ^ BIT_FLANK)]; - } - else // In singles there's only one battlerId by side. - { - battlerOnField1 = gBattlerPartyIndexes[battlerId]; - battlerOnField2 = gBattlerPartyIndexes[battlerId]; - } - - ret = 0; - for (i = 0; i < PARTY_SIZE; i++) - { - if (i != battlerOnField1 && i != battlerOnField2 - && GetMonData(&party[i], MON_DATA_HP) != 0 - && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE - && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG) - { - ret++; - } - } - - return ret; -} - u16 *GetMovesArray(u32 battler) { if (IsBattlerAIControlled(battler) || IsBattlerAIControlled(BATTLE_PARTNER(battler))) @@ -1026,6 +1067,20 @@ bool32 HasMoveWithType(u32 battler, u8 type) return FALSE; } +bool32 HasMoveEffect(u32 battlerId, u16 moveEffect) +{ + s32 i; + u16 *moves = GetMovesArray(battlerId); + + for (i = 0; i < MAX_MON_MOVES; i++) + { + if (moves[i] != MOVE_NONE && moves[i] != 0xFFFF && gBattleMoves[moves[i]].effect == moveEffect) + return TRUE; + } + + return FALSE; +} + bool32 IsInstructBannedMove(u16 move) { u32 i; @@ -1251,7 +1306,7 @@ bool32 BattlerWillFaintFromWeather(u8 battler, u16 ability) } // status checks -bool32 AI_ShouldPutToSleep(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u16 partnerMove) +bool32 AI_CanPutToSleep(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u16 partnerMove) { if (defAbility == ABILITY_INSOMNIA || defAbility == ABILITY_VITAL_SPIRIT @@ -1264,7 +1319,7 @@ bool32 AI_ShouldPutToSleep(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 mov return TRUE; } -bool32 AI_ShouldPoison(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u16 partnerMove) +bool32 AI_CanPoison(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u16 partnerMove) { if (defAbility == ABILITY_IMMUNITY || defAbility == ABILITY_PASTEL_VEIL @@ -1358,28 +1413,6 @@ bool32 AnyPartyMemberStatused(u8 battlerId, bool32 checkSoundproof) return FALSE; } -bool32 IsPartyFullyHealedExceptBattler(u8 battlerId) -{ - struct Pokemon *party; - u32 i; - - if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) - party = gPlayerParty; - else - party = gEnemyParty; - - for (i = 0; i < PARTY_SIZE; i++) - { - if (i != gBattlerPartyIndexes[battlerId] - && GetMonData(&party[i], MON_DATA_HP) != 0 - && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE - && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG - && GetMonData(&party[i], MON_DATA_HP) < GetMonData(&party[i], MON_DATA_MAX_HP)) - return FALSE; - } - return TRUE; -} - u16 GetBattlerSideSpeedAverage(u8 battler) { u16 speed1 = 0; @@ -1415,6 +1448,30 @@ bool32 ShouldUseRecoilMove(u8 battlerAtk, u8 battlerDef, u32 recoilDmg, u8 moveI return TRUE; } +bool32 ShouldRecover(u8 battlerAtk, u8 battlerDef, u16 move, s32 damage) +{ + if (move == 0xFFFF || GetWhoStrikesFirst(sBattler_AI, gBattlerTarget, TRUE) == 0) + { + // using item or user goes first + u8 healPercent = (gBattleMoves[move].argument == 0) ? 50 : gBattleMoves[move].argument; + s32 healDmg = (healPercent * damage) / 100; + + if (CanTargetFaintAi(battlerDef, battlerAtk) + && !CanTargetFaintAiWithMod(battlerDef, battlerAtk, healDmg, 0)) + return TRUE; // target can faint attacker unless they heal + else if (!CanTargetFaintAi(battlerDef, battlerAtk) && GetHealthPercentage(battlerAtk) < 60 && (Random() % 3)) + return TRUE; // target can't faint attacker at all, attacker health is about half, 2/3rds rate of encouraging healing + } + else + { + // opponent goes first + if (!CanTargetFaintAi(battlerDef, battlerAtk)) + return TRUE; + } + + return FALSE; +} + // Partner Logic bool32 IsValidDoubleBattle(u8 battlerAtk) { @@ -1556,3 +1613,82 @@ bool32 PartnerMoveIsSameNoTarget(u8 battlerAtkPartner, u16 move, u16 partnerMove return FALSE; } +// party logic +s32 AI_CalcPartyMonDamage(u16 move, u8 battlerAtk, u8 battlerDef, struct Pokemon *mon) +{ + s32 dmg; + u32 i; + struct BattlePokemon *battleMons = Alloc(sizeof(struct BattlePokemon) * MAX_BATTLERS_COUNT); + + for (i = 0; i < MAX_BATTLERS_COUNT; i++) + battleMons[i] = gBattleMons[i]; + + PokemonToBattleMon(mon, &gBattleMons[battlerAtk]); + dmg = AI_CalcDamage(move, battlerAtk, battlerDef); + + for (i = 0; i < MAX_BATTLERS_COUNT; i++) + gBattleMons[i] = battleMons[i]; + + Free(battleMons); + + return dmg; +} + +s32 CountUsablePartyMons(u8 battlerId) +{ + s32 battlerOnField1, battlerOnField2, i, ret; + struct Pokemon *party; + + if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) + party = gPlayerParty; + else + party = gEnemyParty; + + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + battlerOnField1 = gBattlerPartyIndexes[battlerId]; + battlerOnField2 = gBattlerPartyIndexes[GetBattlerAtPosition(GetBattlerPosition(battlerId) ^ BIT_FLANK)]; + } + else // In singles there's only one battlerId by side. + { + battlerOnField1 = gBattlerPartyIndexes[battlerId]; + battlerOnField2 = gBattlerPartyIndexes[battlerId]; + } + + ret = 0; + for (i = 0; i < PARTY_SIZE; i++) + { + if (i != battlerOnField1 && i != battlerOnField2 + && GetMonData(&party[i], MON_DATA_HP) != 0 + && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE + && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG) + { + ret++; + } + } + + return ret; +} + +bool32 IsPartyFullyHealedExceptBattler(u8 battlerId) +{ + struct Pokemon *party; + u32 i; + + if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) + party = gPlayerParty; + else + party = gEnemyParty; + + for (i = 0; i < PARTY_SIZE; i++) + { + if (i != gBattlerPartyIndexes[battlerId] + && GetMonData(&party[i], MON_DATA_HP) != 0 + && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE + && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG + && GetMonData(&party[i], MON_DATA_HP) < GetMonData(&party[i], MON_DATA_MAX_HP)) + return FALSE; + } + return TRUE; +} + diff --git a/src/battle_factory.c b/src/battle_factory.c index 98af96664c..e54796196b 100644 --- a/src/battle_factory.c +++ b/src/battle_factory.c @@ -850,13 +850,13 @@ u32 GetAiScriptsInBattleFactory(void) int challengeNum = gSaveBlock2Ptr->frontier.factoryWinStreaks[battleMode][lvlMode] / 7; if (gTrainerBattleOpponent_A == TRAINER_FRONTIER_BRAIN) - return AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY; + return AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE; else if (challengeNum < 2) return 0; else if (challengeNum < 4) return AI_FLAG_CHECK_BAD_MOVE; else - return AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY; + return AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE; } } diff --git a/src/battle_main.c b/src/battle_main.c index 48129c5230..b46527b80c 100644 --- a/src/battle_main.c +++ b/src/battle_main.c @@ -2,6 +2,7 @@ #include "battle.h" #include "battle_anim.h" #include "battle_ai_script_commands.h" +#include "battle_ai_util.h" #include "battle_arena.h" #include "battle_controllers.h" #include "battle_interface.h" diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 9872d04fe9..a72feb87c5 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -5,6 +5,7 @@ #include "battle_message.h" #include "battle_anim.h" #include "battle_ai_script_commands.h" +#include "battle_ai_util.h" #include "battle_scripts.h" #include "constants/moves.h" #include "constants/abilities.h" diff --git a/src/battle_util.c b/src/battle_util.c index 846e269b13..40260bbe15 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -24,6 +24,7 @@ #include "window.h" #include "battle_message.h" #include "battle_ai_script_commands.h" +#include "battle_ai_util.h" #include "event_data.h" #include "link.h" #include "malloc.h" diff --git a/src/data/trainers.h b/src/data/trainers.h index 619763ea11..5712fc1442 100644 --- a/src/data/trainers.h +++ b/src/data/trainers.h @@ -22,7 +22,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SAWYER"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Sawyer1), .party = {.NoItemDefaultMoves = sParty_Sawyer1}, }, @@ -162,7 +162,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MARCEL"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Marcel), .party = {.NoItemDefaultMoves = sParty_Marcel}, }, @@ -414,7 +414,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("FREDRICK"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Fredrick), .party = {.NoItemDefaultMoves = sParty_Fredrick}, }, @@ -428,7 +428,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MATT"), .items = {ITEM_SUPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Matt), .party = {.NoItemDefaultMoves = sParty_Matt}, }, @@ -456,7 +456,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SHELLY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_ShellyWeatherInstitute), .party = {.NoItemDefaultMoves = sParty_ShellyWeatherInstitute}, }, @@ -470,7 +470,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SHELLY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_ShellySeafloorCavern), .party = {.NoItemDefaultMoves = sParty_ShellySeafloorCavern}, }, @@ -484,7 +484,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ARCHIE"), .items = {ITEM_SUPER_POTION, ITEM_SUPER_POTION, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Archie), .party = {.NoItemDefaultMoves = sParty_Archie}, }, @@ -540,7 +540,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("FELIX"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Felix), .party = {.NoItemCustomMoves = sParty_Felix}, }, @@ -1002,7 +1002,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("RANDALL"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Randall), .party = {.ItemCustomMoves = sParty_Randall}, }, @@ -1016,7 +1016,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("PARKER"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Parker), .party = {.ItemCustomMoves = sParty_Parker}, }, @@ -1030,7 +1030,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GEORGE"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_George), .party = {.ItemCustomMoves = sParty_George}, }, @@ -1044,7 +1044,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BERKE"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Berke), .party = {.ItemCustomMoves = sParty_Berke}, }, @@ -1058,7 +1058,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRAXTON"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Braxton), .party = {.NoItemCustomMoves = sParty_Braxton}, }, @@ -1072,7 +1072,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("VINCENT"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Vincent), .party = {.NoItemDefaultMoves = sParty_Vincent}, }, @@ -1086,7 +1086,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("LEROY"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Leroy), .party = {.NoItemDefaultMoves = sParty_Leroy}, }, @@ -1100,7 +1100,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WILTON"), .items = {ITEM_SUPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Wilton1), .party = {.NoItemDefaultMoves = sParty_Wilton1}, }, @@ -1114,7 +1114,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("EDGAR"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Edgar), .party = {.NoItemDefaultMoves = sParty_Edgar}, }, @@ -1128,7 +1128,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ALBERT"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Albert), .party = {.NoItemDefaultMoves = sParty_Albert}, }, @@ -1142,7 +1142,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SAMUEL"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Samuel), .party = {.NoItemDefaultMoves = sParty_Samuel}, }, @@ -1156,7 +1156,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("VITO"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Vito), .party = {.NoItemDefaultMoves = sParty_Vito}, }, @@ -1170,7 +1170,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("OWEN"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Owen), .party = {.NoItemDefaultMoves = sParty_Owen}, }, @@ -1184,7 +1184,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WILTON"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Wilton2), .party = {.NoItemDefaultMoves = sParty_Wilton2}, }, @@ -1198,7 +1198,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WILTON"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Wilton3), .party = {.NoItemDefaultMoves = sParty_Wilton3}, }, @@ -1212,7 +1212,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WILTON"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Wilton4), .party = {.NoItemDefaultMoves = sParty_Wilton4}, }, @@ -1226,7 +1226,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WILTON"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Wilton5), .party = {.NoItemDefaultMoves = sParty_Wilton5}, }, @@ -1240,7 +1240,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WARREN"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Warren), .party = {.NoItemDefaultMoves = sParty_Warren}, }, @@ -1254,7 +1254,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MARY"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Mary), .party = {.ItemCustomMoves = sParty_Mary}, }, @@ -1268,7 +1268,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ALEXIA"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Alexia), .party = {.ItemCustomMoves = sParty_Alexia}, }, @@ -1324,7 +1324,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BROOKE"), .items = {ITEM_SUPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Brooke1), .party = {.NoItemDefaultMoves = sParty_Brooke1}, }, @@ -1338,7 +1338,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JENNIFER"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Jennifer), .party = {.NoItemDefaultMoves = sParty_Jennifer}, }, @@ -1352,7 +1352,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("HOPE"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Hope), .party = {.NoItemDefaultMoves = sParty_Hope}, }, @@ -1366,7 +1366,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SHANNON"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Shannon), .party = {.NoItemDefaultMoves = sParty_Shannon}, }, @@ -1380,7 +1380,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MICHELLE"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Michelle), .party = {.NoItemDefaultMoves = sParty_Michelle}, }, @@ -1394,7 +1394,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CAROLINE"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Caroline), .party = {.NoItemDefaultMoves = sParty_Caroline}, }, @@ -1408,7 +1408,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JULIE"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Julie), .party = {.NoItemDefaultMoves = sParty_Julie}, }, @@ -1422,7 +1422,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BROOKE"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Brooke2), .party = {.NoItemDefaultMoves = sParty_Brooke2}, }, @@ -1436,7 +1436,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BROOKE"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Brooke3), .party = {.NoItemDefaultMoves = sParty_Brooke3}, }, @@ -1450,7 +1450,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BROOKE"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Brooke4), .party = {.NoItemDefaultMoves = sParty_Brooke4}, }, @@ -1464,7 +1464,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BROOKE"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Brooke5), .party = {.NoItemDefaultMoves = sParty_Brooke5}, }, @@ -3662,7 +3662,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SIDNEY"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY | AI_FLAG_SETUP_FIRST_TURN, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE | AI_FLAG_SETUP_FIRST_TURN, .partySize = ARRAY_COUNT(sParty_Sidney), .party = {.ItemCustomMoves = sParty_Sidney}, }, @@ -3676,7 +3676,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("PHOEBE"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Phoebe), .party = {.ItemCustomMoves = sParty_Phoebe}, }, @@ -3690,7 +3690,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GLACIA"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Glacia), .party = {.ItemCustomMoves = sParty_Glacia}, }, @@ -3704,7 +3704,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DRAKE"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Drake), .party = {.ItemCustomMoves = sParty_Drake}, }, @@ -3718,7 +3718,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ROXANNE"), .items = {ITEM_POTION, ITEM_POTION, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Roxanne1), .party = {.ItemCustomMoves = sParty_Roxanne1}, }, @@ -3732,7 +3732,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRAWLY"), .items = {ITEM_SUPER_POTION, ITEM_SUPER_POTION, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Brawly1), .party = {.ItemCustomMoves = sParty_Brawly1}, }, @@ -3746,7 +3746,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WATTSON"), .items = {ITEM_SUPER_POTION, ITEM_SUPER_POTION, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Wattson1), .party = {.ItemCustomMoves = sParty_Wattson1}, }, @@ -3760,7 +3760,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("FLANNERY"), .items = {ITEM_HYPER_POTION, ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Flannery1), .party = {.ItemCustomMoves = sParty_Flannery1}, }, @@ -3774,7 +3774,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("NORMAN"), .items = {ITEM_HYPER_POTION, ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Norman1), .party = {.ItemCustomMoves = sParty_Norman1}, }, @@ -3788,7 +3788,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WINONA"), .items = {ITEM_HYPER_POTION, ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY | AI_FLAG_RISKY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE | AI_FLAG_RISKY, .partySize = ARRAY_COUNT(sParty_Winona1), .party = {.ItemCustomMoves = sParty_Winona1}, }, @@ -3802,7 +3802,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TATE&LIZA"), .items = {ITEM_HYPER_POTION, ITEM_HYPER_POTION, ITEM_HYPER_POTION, ITEM_HYPER_POTION}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_TateAndLiza1), .party = {.ItemCustomMoves = sParty_TateAndLiza1}, }, @@ -3816,7 +3816,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JUAN"), .items = {ITEM_HYPER_POTION, ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Juan1), .party = {.ItemCustomMoves = sParty_Juan1}, }, @@ -4306,7 +4306,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TIMOTHY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Timothy1), .party = {.NoItemDefaultMoves = sParty_Timothy1}, }, @@ -4320,7 +4320,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TIMOTHY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Timothy2), .party = {.NoItemCustomMoves = sParty_Timothy2}, }, @@ -4334,7 +4334,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TIMOTHY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Timothy3), .party = {.NoItemCustomMoves = sParty_Timothy3}, }, @@ -4348,7 +4348,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TIMOTHY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Timothy4), .party = {.NoItemCustomMoves = sParty_Timothy4}, }, @@ -4362,7 +4362,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TIMOTHY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Timothy5), .party = {.NoItemCustomMoves = sParty_Timothy5}, }, @@ -4376,7 +4376,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("VICKY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Vicky), .party = {.NoItemCustomMoves = sParty_Vicky}, }, @@ -4390,7 +4390,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SHELBY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Shelby1), .party = {.NoItemDefaultMoves = sParty_Shelby1}, }, @@ -4404,7 +4404,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SHELBY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Shelby2), .party = {.NoItemDefaultMoves = sParty_Shelby2}, }, @@ -4418,7 +4418,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SHELBY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Shelby3), .party = {.NoItemDefaultMoves = sParty_Shelby3}, }, @@ -4432,7 +4432,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SHELBY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Shelby4), .party = {.NoItemDefaultMoves = sParty_Shelby4}, }, @@ -4446,7 +4446,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SHELBY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Shelby5), .party = {.NoItemDefaultMoves = sParty_Shelby5}, }, @@ -4544,7 +4544,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("QUINCY"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Quincy), .party = {.NoItemCustomMoves = sParty_Quincy}, }, @@ -4558,7 +4558,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("KATELYNN"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Katelynn), .party = {.NoItemCustomMoves = sParty_Katelynn}, }, @@ -4698,7 +4698,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WALLACE"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Wallace), .party = {.ItemCustomMoves = sParty_Wallace}, }, @@ -7050,7 +7050,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JAZMYN"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Jazmyn), .party = {.NoItemDefaultMoves = sParty_Jazmyn}, }, @@ -7064,7 +7064,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JONAS"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Jonas), .party = {.NoItemCustomMoves = sParty_Jonas}, }, @@ -7120,7 +7120,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MARLEY"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Marley), .party = {.ItemCustomMoves = sParty_Marley}, }, @@ -7274,7 +7274,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WALLY"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_WallyVR1), .party = {.NoItemCustomMoves = sParty_WallyVR1}, }, @@ -7288,7 +7288,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRENDAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_BrendanRoute103Mudkip), .party = {.NoItemDefaultMoves = sParty_BrendanRoute103Mudkip}, }, @@ -7302,7 +7302,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRENDAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_BrendanRoute110Mudkip), .party = {.NoItemDefaultMoves = sParty_BrendanRoute110Mudkip}, }, @@ -7316,7 +7316,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRENDAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_BrendanRoute119Mudkip), .party = {.NoItemDefaultMoves = sParty_BrendanRoute119Mudkip}, }, @@ -7344,7 +7344,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRENDAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_BrendanRoute110Treecko), .party = {.NoItemDefaultMoves = sParty_BrendanRoute110Treecko}, }, @@ -7358,7 +7358,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRENDAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_BrendanRoute119Treecko), .party = {.NoItemDefaultMoves = sParty_BrendanRoute119Treecko}, }, @@ -7372,7 +7372,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRENDAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_BrendanRoute103Torchic), .party = {.NoItemDefaultMoves = sParty_BrendanRoute103Torchic}, }, @@ -7386,7 +7386,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRENDAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_BrendanRoute110Torchic), .party = {.NoItemDefaultMoves = sParty_BrendanRoute110Torchic}, }, @@ -7400,7 +7400,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRENDAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_BrendanRoute119Torchic), .party = {.NoItemDefaultMoves = sParty_BrendanRoute119Torchic}, }, @@ -7414,7 +7414,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_MayRoute103Mudkip), .party = {.NoItemDefaultMoves = sParty_MayRoute103Mudkip}, }, @@ -7428,7 +7428,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_MayRoute110Mudkip), .party = {.NoItemDefaultMoves = sParty_MayRoute110Mudkip}, }, @@ -7442,7 +7442,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_MayRoute119Mudkip), .party = {.NoItemDefaultMoves = sParty_MayRoute119Mudkip}, }, @@ -7456,7 +7456,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_MayRoute103Treecko), .party = {.NoItemDefaultMoves = sParty_MayRoute103Treecko}, }, @@ -7470,7 +7470,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_MayRoute110Treecko), .party = {.NoItemDefaultMoves = sParty_MayRoute110Treecko}, }, @@ -7484,7 +7484,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_MayRoute119Treecko), .party = {.NoItemDefaultMoves = sParty_MayRoute119Treecko}, }, @@ -7498,7 +7498,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_MayRoute103Torchic), .party = {.NoItemDefaultMoves = sParty_MayRoute103Torchic}, }, @@ -7512,7 +7512,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_MayRoute110Torchic), .party = {.NoItemDefaultMoves = sParty_MayRoute110Torchic}, }, @@ -7526,7 +7526,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_MayRoute119Torchic), .party = {.NoItemDefaultMoves = sParty_MayRoute119Torchic}, }, @@ -7568,7 +7568,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MITCHELL"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Mitchell), .party = {.NoItemCustomMoves = sParty_Mitchell}, }, @@ -7652,7 +7652,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("HALLE"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Halle), .party = {.NoItemDefaultMoves = sParty_Halle}, }, @@ -7736,7 +7736,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JACKSON"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Jackson1), .party = {.NoItemDefaultMoves = sParty_Jackson1}, }, @@ -7750,7 +7750,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("LORENZO"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Lorenzo), .party = {.NoItemDefaultMoves = sParty_Lorenzo}, }, @@ -7764,7 +7764,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SEBASTIAN"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Sebastian), .party = {.NoItemDefaultMoves = sParty_Sebastian}, }, @@ -7792,7 +7792,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JACKSON"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Jackson3), .party = {.NoItemDefaultMoves = sParty_Jackson3}, }, @@ -7820,7 +7820,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JACKSON"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Jackson5), .party = {.NoItemDefaultMoves = sParty_Jackson5}, }, @@ -7862,7 +7862,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SOPHIA"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Sophia), .party = {.NoItemDefaultMoves = sParty_Sophia}, }, @@ -7890,7 +7890,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CATHERINE"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Catherine3), .party = {.NoItemDefaultMoves = sParty_Catherine3}, }, @@ -7918,7 +7918,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CATHERINE"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Catherine5), .party = {.NoItemDefaultMoves = sParty_Catherine5}, }, @@ -8086,7 +8086,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ATHENA"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Athena), .party = {.ItemCustomMoves = sParty_Athena}, }, @@ -8324,7 +8324,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("PAXTON"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Paxton), .party = {.NoItemDefaultMoves = sParty_Paxton}, }, @@ -8366,7 +8366,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TABITHA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_TabithaMtChimney), .party = {.NoItemDefaultMoves = sParty_TabithaMtChimney}, }, @@ -8394,7 +8394,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRENDAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_BrendanRustboroTorchic), .party = {.NoItemDefaultMoves = sParty_BrendanRustboroTorchic}, }, @@ -8422,7 +8422,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAXIE"), .items = {ITEM_SUPER_POTION, ITEM_SUPER_POTION, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_MaxieMagmaHideout), .party = {.NoItemDefaultMoves = sParty_MaxieMagmaHideout}, }, @@ -8436,7 +8436,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAXIE"), .items = {ITEM_SUPER_POTION, ITEM_SUPER_POTION, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_MaxieMtChimney), .party = {.NoItemDefaultMoves = sParty_MaxieMtChimney}, }, @@ -8492,7 +8492,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("VIVI"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Vivi), .party = {.NoItemDefaultMoves = sParty_Vivi}, }, @@ -9080,7 +9080,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GERALD"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Gerald), .party = {.NoItemCustomMoves = sParty_Gerald}, }, @@ -9192,7 +9192,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WALLY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_WallyMauville), .party = {.NoItemDefaultMoves = sParty_WallyMauville}, }, @@ -9206,7 +9206,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WALLY"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_WallyVR2), .party = {.NoItemCustomMoves = sParty_WallyVR2}, }, @@ -9220,7 +9220,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WALLY"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_WallyVR3), .party = {.NoItemCustomMoves = sParty_WallyVR3}, }, @@ -9234,7 +9234,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WALLY"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_WallyVR4), .party = {.NoItemCustomMoves = sParty_WallyVR4}, }, @@ -9248,7 +9248,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WALLY"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_WallyVR5), .party = {.NoItemCustomMoves = sParty_WallyVR5}, }, @@ -9262,7 +9262,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRENDAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_BrendanLilycoveMudkip), .party = {.NoItemDefaultMoves = sParty_BrendanLilycoveMudkip}, }, @@ -9276,7 +9276,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRENDAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_BrendanLilycoveTreecko), .party = {.NoItemDefaultMoves = sParty_BrendanLilycoveTreecko}, }, @@ -9290,7 +9290,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRENDAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_BrendanLilycoveTorchic), .party = {.NoItemDefaultMoves = sParty_BrendanLilycoveTorchic}, }, @@ -9304,7 +9304,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_MayLilycoveMudkip), .party = {.NoItemDefaultMoves = sParty_MayLilycoveMudkip}, }, @@ -9318,7 +9318,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_MayLilycoveTreecko), .party = {.NoItemDefaultMoves = sParty_MayLilycoveTreecko}, }, @@ -9332,7 +9332,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_MayLilycoveTorchic), .party = {.NoItemDefaultMoves = sParty_MayLilycoveTorchic}, }, @@ -9388,7 +9388,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ALEXA"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Alexa), .party = {.NoItemDefaultMoves = sParty_Alexa}, }, @@ -9402,7 +9402,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("RUBEN"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Ruben), .party = {.NoItemDefaultMoves = sParty_Ruben}, }, @@ -9542,7 +9542,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JOHN & JAY"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_JohnAndJay1), .party = {.NoItemCustomMoves = sParty_JohnAndJay1}, }, @@ -9556,7 +9556,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JOHN & JAY"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_JohnAndJay2), .party = {.NoItemCustomMoves = sParty_JohnAndJay2}, }, @@ -9570,7 +9570,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JOHN & JAY"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_JohnAndJay3), .party = {.NoItemCustomMoves = sParty_JohnAndJay3}, }, @@ -9598,7 +9598,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JOHN & JAY"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_JohnAndJay5), .party = {.NoItemCustomMoves = sParty_JohnAndJay5}, }, @@ -10270,7 +10270,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DARCY"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Darcy), .party = {.NoItemDefaultMoves = sParty_Darcy}, }, @@ -10284,7 +10284,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAXIE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_MaxieMossdeep), .party = {.NoItemDefaultMoves = sParty_MaxieMossdeep}, }, @@ -10382,7 +10382,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CAROLINA"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Carolina), .party = {.NoItemDefaultMoves = sParty_Carolina}, }, @@ -10620,7 +10620,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAKAYLA"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Makayla), .party = {.NoItemDefaultMoves = sParty_Makayla}, }, @@ -10676,7 +10676,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("LEONEL"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Leonel), .party = {.NoItemCustomMoves = sParty_Leonel}, }, @@ -10746,7 +10746,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CRISTIN"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Cristin1), .party = {.NoItemDefaultMoves = sParty_Cristin1}, }, @@ -10760,7 +10760,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_MayRustboroTreecko), .party = {.NoItemDefaultMoves = sParty_MayRustboroTreecko}, }, @@ -10774,7 +10774,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_MayRustboroTorchic), .party = {.NoItemDefaultMoves = sParty_MayRustboroTorchic}, }, @@ -10788,7 +10788,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ROXANNE"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Roxanne2), .party = {.ItemCustomMoves = sParty_Roxanne2}, }, @@ -10802,7 +10802,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ROXANNE"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Roxanne3), .party = {.ItemCustomMoves = sParty_Roxanne3}, }, @@ -10816,7 +10816,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ROXANNE"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Roxanne4), .party = {.ItemCustomMoves = sParty_Roxanne4}, }, @@ -10830,7 +10830,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ROXANNE"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Roxanne5), .party = {.ItemCustomMoves = sParty_Roxanne5}, }, @@ -10844,7 +10844,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRAWLY"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Brawly2), .party = {.ItemCustomMoves = sParty_Brawly2}, }, @@ -10858,7 +10858,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRAWLY"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Brawly3), .party = {.ItemCustomMoves = sParty_Brawly3}, }, @@ -10872,7 +10872,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRAWLY"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Brawly4), .party = {.ItemCustomMoves = sParty_Brawly4}, }, @@ -10886,7 +10886,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRAWLY"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Brawly5), .party = {.ItemCustomMoves = sParty_Brawly5}, }, @@ -10900,7 +10900,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WATTSON"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Wattson2), .party = {.ItemCustomMoves = sParty_Wattson2}, }, @@ -10914,7 +10914,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WATTSON"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Wattson3), .party = {.ItemCustomMoves = sParty_Wattson3}, }, @@ -10928,7 +10928,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WATTSON"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Wattson4), .party = {.ItemCustomMoves = sParty_Wattson4}, }, @@ -10942,7 +10942,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WATTSON"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Wattson5), .party = {.ItemCustomMoves = sParty_Wattson5}, }, @@ -10956,7 +10956,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("FLANNERY"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Flannery2), .party = {.ItemCustomMoves = sParty_Flannery2}, }, @@ -10970,7 +10970,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("FLANNERY"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Flannery3), .party = {.ItemCustomMoves = sParty_Flannery3}, }, @@ -10984,7 +10984,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("FLANNERY"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Flannery4), .party = {.ItemCustomMoves = sParty_Flannery4}, }, @@ -10998,7 +10998,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("FLANNERY"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Flannery5), .party = {.ItemCustomMoves = sParty_Flannery5}, }, @@ -11012,7 +11012,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("NORMAN"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Norman2), .party = {.ItemCustomMoves = sParty_Norman2}, }, @@ -11026,7 +11026,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("NORMAN"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Norman3), .party = {.ItemCustomMoves = sParty_Norman3}, }, @@ -11040,7 +11040,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("NORMAN"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Norman4), .party = {.ItemCustomMoves = sParty_Norman4}, }, @@ -11054,7 +11054,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("NORMAN"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Norman5), .party = {.ItemCustomMoves = sParty_Norman5}, }, @@ -11068,7 +11068,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WINONA"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY | AI_FLAG_RISKY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE | AI_FLAG_RISKY, .partySize = ARRAY_COUNT(sParty_Winona2), .party = {.ItemCustomMoves = sParty_Winona2}, }, @@ -11082,7 +11082,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WINONA"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY | AI_FLAG_RISKY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE | AI_FLAG_RISKY, .partySize = ARRAY_COUNT(sParty_Winona3), .party = {.ItemCustomMoves = sParty_Winona3}, }, @@ -11096,7 +11096,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WINONA"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY | AI_FLAG_RISKY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE | AI_FLAG_RISKY, .partySize = ARRAY_COUNT(sParty_Winona4), .party = {.ItemCustomMoves = sParty_Winona4}, }, @@ -11110,7 +11110,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WINONA"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY | AI_FLAG_RISKY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE | AI_FLAG_RISKY, .partySize = ARRAY_COUNT(sParty_Winona5), .party = {.ItemCustomMoves = sParty_Winona5}, }, @@ -11124,7 +11124,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TATE&LIZA"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_TateAndLiza2), .party = {.ItemCustomMoves = sParty_TateAndLiza2}, }, @@ -11138,7 +11138,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TATE&LIZA"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_TateAndLiza3), .party = {.ItemCustomMoves = sParty_TateAndLiza3}, }, @@ -11152,7 +11152,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TATE&LIZA"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_TateAndLiza4), .party = {.ItemCustomMoves = sParty_TateAndLiza4}, }, @@ -11166,7 +11166,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TATE&LIZA"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_TateAndLiza5), .party = {.ItemCustomMoves = sParty_TateAndLiza5}, }, @@ -11180,7 +11180,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JUAN"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Juan2), .party = {.ItemCustomMoves = sParty_Juan2}, }, @@ -11194,7 +11194,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JUAN"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Juan3), .party = {.ItemCustomMoves = sParty_Juan3}, }, @@ -11208,7 +11208,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JUAN"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Juan4), .party = {.ItemCustomMoves = sParty_Juan4}, }, @@ -11222,7 +11222,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JUAN"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Juan5), .party = {.ItemCustomMoves = sParty_Juan5}, }, @@ -11236,7 +11236,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ANGELO"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Angelo), .party = {.ItemCustomMoves = sParty_Angelo}, }, @@ -11250,7 +11250,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DARIUS"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Darius), .party = {.NoItemDefaultMoves = sParty_Darius}, }, @@ -11264,7 +11264,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("STEVEN"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Steven), .party = {.ItemCustomMoves = sParty_Steven}, }, @@ -11278,7 +11278,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ANABEL"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Anabel), .party = {.NoItemDefaultMoves = sParty_Anabel}, }, @@ -11292,7 +11292,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TUCKER"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Tucker), .party = {.NoItemDefaultMoves = sParty_Tucker}, }, @@ -11306,7 +11306,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SPENSER"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Spenser), .party = {.NoItemDefaultMoves = sParty_Spenser}, }, @@ -11320,7 +11320,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRETA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Greta), .party = {.NoItemDefaultMoves = sParty_Greta}, }, @@ -11334,7 +11334,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("NOLAND"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Noland), .party = {.NoItemDefaultMoves = sParty_Noland}, }, @@ -11348,7 +11348,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("LUCY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Lucy), .party = {.NoItemDefaultMoves = sParty_Lucy}, }, @@ -11362,7 +11362,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRANDON"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Brandon), .party = {.NoItemDefaultMoves = sParty_Brandon}, }, @@ -11600,7 +11600,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CRISTIN"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Cristin2), .party = {.NoItemDefaultMoves = sParty_Cristin2}, }, @@ -11614,7 +11614,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CRISTIN"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Cristin3), .party = {.NoItemDefaultMoves = sParty_Cristin3}, }, @@ -11628,7 +11628,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CRISTIN"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Cristin4), .party = {.NoItemDefaultMoves = sParty_Cristin4}, }, @@ -11642,7 +11642,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CRISTIN"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Cristin5), .party = {.NoItemDefaultMoves = sParty_Cristin5}, }, @@ -11712,7 +11712,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SAWYER"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Sawyer2), .party = {.NoItemDefaultMoves = sParty_Sawyer2}, }, @@ -11726,7 +11726,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SAWYER"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Sawyer3), .party = {.NoItemDefaultMoves = sParty_Sawyer3}, }, @@ -11740,7 +11740,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SAWYER"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Sawyer4), .party = {.NoItemDefaultMoves = sParty_Sawyer4}, }, @@ -11754,7 +11754,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SAWYER"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, .partySize = ARRAY_COUNT(sParty_Sawyer5), .party = {.NoItemDefaultMoves = sParty_Sawyer5}, }, diff --git a/src/trainer_hill.c b/src/trainer_hill.c index 043522aee1..d7b4ee37ac 100644 --- a/src/trainer_hill.c +++ b/src/trainer_hill.c @@ -897,7 +897,7 @@ void FillHillTrainersParties(void) // hill trainers. u32 GetTrainerHillAIFlags(void) { - return (AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY); + return (AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE); } u8 GetTrainerEncounterMusicIdInTrainerHill(u16 trainerId) From 8a544665e4203aa879c4e604c7bf047ee5056b5b Mon Sep 17 00:00:00 2001 From: Evan Date: Wed, 16 Dec 2020 22:56:10 -0700 Subject: [PATCH 006/173] move common ai params to preloaded struct --- include/battle.h | 22 ++ include/battle_ai_util.h | 3 + src/battle_ai_script_commands.c | 644 ++++++++++++++++---------------- src/battle_ai_util.c | 68 ++++ 4 files changed, 423 insertions(+), 314 deletions(-) diff --git a/include/battle.h b/include/battle.h index 17fd49e7ea..07b8289725 100644 --- a/include/battle.h +++ b/include/battle.h @@ -235,8 +235,29 @@ struct AI_SavedBattleMon u16 species; }; +struct AiLogicData +{ + //attacker data + u16 atkAbility; + u16 atkHoldEffect; + u8 atkParam; + // target data + u16 defAbility; + u16 defHoldEffect; + u8 defParam; + // attacker partner data + u8 battlerAtkPartner; + u16 partnerMove; + u16 atkPartnerAbility; + bool32 targetSameSide; + // target partner data + u8 battlerDefPartner; + u16 defPartnerAbility; +}; + struct AI_ThinkingStruct { + struct AiLogicData *data; u8 aiState; u8 movesetIndex; u16 moveConsidered; @@ -295,6 +316,7 @@ struct BattleResources }; #define AI_THINKING_STRUCT ((struct AI_ThinkingStruct *)(gBattleResources->ai)) +#define AI_DATA ((struct AiLogicData *)(gBattleResources->ai->data)) #define BATTLE_HISTORY ((struct BattleHistory *)(gBattleResources->battleHistory)) struct BattleResults diff --git a/include/battle_ai_util.h b/include/battle_ai_util.h index 134fefc706..043235fa80 100644 --- a/include/battle_ai_util.h +++ b/include/battle_ai_util.h @@ -49,8 +49,10 @@ bool32 BattlerHasAnyStatRaised(u8 battlerId); u32 CountPositiveStatStages(u8 battlerId); u32 CountNegativeStatStages(u8 battlerId); bool32 BattlerShouldRaiseAttacks(u8 battlerId, u16 ability); +bool32 ShouldLowerAttack(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 moveIndex); // move checks +bool32 MovesWithSplitUnusable(u32 attacker, u32 target, u32 split); s32 AI_CalcDamage(u16 move, u8 battlerAtk, u8 battlerDef); u8 GetMoveDamageResult(u16 move); u16 AI_GetTypeEffectiveness(u16 move, u8 battlerAtk, u8 battlerDef); @@ -60,6 +62,7 @@ bool32 IsConfusionMoveEffect(u16 moveEffect); bool32 HasMoveWithSplit(u32 battler, u32 split); bool32 HasMoveWithType(u32 battler, u8 type); bool32 HasMoveEffect(u32 battlerId, u16 moveEffect); +bool32 HasMoveWithLowAccuracy(u8, u8, u8, bool32, u16, u16, u16, u16, u16); bool32 TestMoveFlagsInMoveset(u8 battler, u32 flags); bool32 IsAromaVeilProtectedMove(u16 move); bool32 IsNonVolatileStatusMoveEffect(u16 moveEffect); diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c index 033db8e79d..2b666a16b9 100644 --- a/src/battle_ai_script_commands.c +++ b/src/battle_ai_script_commands.c @@ -503,6 +503,26 @@ bool32 IsTruantMonVulnerable(u32 battlerAI, u32 opposingBattler) return FALSE; } +static void GetAiLogicData(u8 battlerAtk, u8 battlerDef) +{ + // attacker data + AI_DATA->atkAbility = AI_GetAbility(battlerAtk); + AI_DATA->atkHoldEffect = AI_GetHoldEffect(battlerAtk); + AI_DATA->atkParam = GetBattlerHoldEffectParam(battlerAtk); + // target data + AI_DATA->defAbility = AI_GetAbility(battlerDef); + AI_DATA->defHoldEffect = AI_GetHoldEffect(battlerDef); + AI_DATA->defParam = GetBattlerHoldEffectParam(battlerDef); + // attacker partner data + AI_DATA->battlerAtkPartner = BATTLE_PARTNER(battlerAtk); + AI_DATA->partnerMove = GetAllyChosenMove(); + AI_DATA->atkPartnerAbility = AI_GetAbility(AI_DATA->battlerAtkPartner); + AI_DATA->targetSameSide = IsTargetingPartner(battlerAtk, battlerDef); + // target partner data + AI_DATA->battlerDefPartner = BATTLE_PARTNER(battlerDef); + AI_DATA->defPartnerAbility = AI_GetAbility(AI_DATA->battlerDefPartner); +} + static u8 ChooseMoveOrAction_Singles(void) { u8 currentMoveArray[MAX_MON_MOVES]; @@ -512,7 +532,8 @@ static u8 ChooseMoveOrAction_Singles(void) u32 flags = AI_THINKING_STRUCT->aiFlags; RecordLastUsedMoveByTarget(); - + GetAiLogicData(sBattler_AI, gBattlerTarget); + while (flags != 0) { if (flags & 1) @@ -2116,32 +2137,6 @@ static void Cmd_if_has_no_move_with_split(void) gAIScriptPtr += 7; } -// This function checks if all physical/special moves are either unusable or unreasonable to use. -// Consider a pokemon boosting their attack against a ghost pokemon having only normal-type physical attacks. -static bool32 MovesWithSplitUnusable(u32 attacker, u32 target, u32 split) -{ - s32 i, moveType; - u32 usable = 0; - u32 unusable = CheckMoveLimitations(attacker, 0, 0xFF); - u16 *moves = GetMovesArray(attacker); - - for (i = 0; i < MAX_MON_MOVES; i++) - { - if (moves[i] != MOVE_NONE - && moves[i] != 0xFFFF - && GetBattleMoveSplit(moves[i]) == split - && !(unusable & gBitTable[i])) - { - SetTypeBeforeUsingMove(moves[i], attacker); - GET_MOVE_TYPE(moves[i], moveType); - if (CalcTypeEffectivenessMultiplier(moves[i], moveType, attacker, target, FALSE) != 0) - usable |= gBitTable[i]; - } - } - - return (usable == 0); -} - static void Cmd_if_physical_moves_unusable(void) { if (MovesWithSplitUnusable(BattleAI_GetWantedBattler(gAIScriptPtr[1]), BattleAI_GetWantedBattler(gAIScriptPtr[2]), SPLIT_PHYSICAL)) @@ -2348,31 +2343,15 @@ static void Cmd_if_has_move_with_accuracy_lt(void) // AI Functions static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { - // attacker data - u16 atkAbility = AI_GetAbility(battlerAtk); - u8 atkHoldEffect = AI_GetHoldEffect(battlerAtk); - u8 atkParam = GetBattlerHoldEffectParam(battlerAtk); - u8 atkPriority = GetMovePriority(battlerAtk, move); - // target data - u16 defAbility = AI_GetAbility(battlerDef); - u8 defHoldEffect = AI_GetHoldEffect(battlerDef); - u8 defParam = GetBattlerHoldEffectParam(battlerDef); - // attacker partner data - u8 battlerAtkPartner = BATTLE_PARTNER(battlerAtk); - u16 partnerMove = GetAllyChosenMove(); - u16 atkPartnerAbility = AI_GetAbility(battlerAtkPartner); - bool32 targetSameSide = IsTargetingPartner(battlerAtk, battlerDef); - // target partner data - u8 battlerDefPartner = BATTLE_PARTNER(battlerDef); - u16 defPartnerAbility = AI_GetAbility(battlerDefPartner); // move data + u8 atkPriority = GetMovePriority(battlerAtk, move); u16 moveEffect = gBattleMoves[move].effect; u8 moveType = gBattleMoves[move].type; u8 moveTarget = gBattleMoves[move].target; - u16 accuracy = AI_GetMoveAccuracy(battlerAtk, battlerDef, atkAbility, defAbility, atkHoldEffect, defHoldEffect, move); + u16 accuracy = AI_GetMoveAccuracy(battlerAtk, battlerDef, AI_DATA->atkAbility, AI_DATA->defAbility, AI_DATA->atkHoldEffect, AI_DATA->defHoldEffect, move); u8 effectiveness = AI_GetMoveEffectiveness(move); - if (!(AI_THINKING_STRUCT->aiFlags & AI_FLAG_HELP_PARTNER) && targetSameSide) + if (!(AI_THINKING_STRUCT->aiFlags & AI_FLAG_HELP_PARTNER) && AI_DATA->targetSameSide) return score; // don't consider ally presence if (!(gBattleMoves[move].target & MOVE_TARGET_USER)) @@ -2382,7 +2361,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) if (TestMoveFlags(move, FLAG_POWDER)) { if ((B_POWDER_GRASS >= GEN_6 && IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_GRASS)) - || defAbility == ABILITY_OVERCOAT + || AI_DATA->defAbility == ABILITY_OVERCOAT || GetBattlerHoldEffect(gBattlerTarget, TRUE) == HOLD_EFFECT_SAFETY_GOOGLES) score -= 10; } @@ -2390,9 +2369,9 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) // check ground immunities if (moveType == TYPE_GROUND && !IsBattlerGrounded(battlerDef) - && ((defAbility == ABILITY_LEVITATE - && DoesBattlerIgnoreAbilityChecks(atkAbility, move)) - || defHoldEffect == HOLD_EFFECT_AIR_BALLOON + && ((AI_DATA->defAbility == ABILITY_LEVITATE + && DoesBattlerIgnoreAbilityChecks(AI_DATA->atkAbility, move)) + || AI_DATA->defHoldEffect == HOLD_EFFECT_AIR_BALLOON || (gStatuses3[battlerDef] & (STATUS3_MAGNET_RISE | STATUS3_TELEKINESIS))) && move != MOVE_THOUSAND_ARROWS) { @@ -2406,7 +2385,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) // target ability checks if (!DoesBattlerIgnoreAbilityChecks(battlerAtk, move)) { - switch (defAbility) + switch (AI_DATA->defAbility) { case ABILITY_VOLT_ABSORB: case ABILITY_MOTOR_DRIVE: @@ -2513,7 +2492,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) break; case ABILITY_LEAF_GUARD: if (AI_WeatherHasEffect() && (gBattleWeather & WEATHER_SUN_ANY) - && defHoldEffect != HOLD_EFFECT_UTILITY_UMBRELLA + && AI_DATA->defHoldEffect != HOLD_EFFECT_UTILITY_UMBRELLA && IsNonVolatileStatusMoveEffect(moveEffect)) score -= 10; break; @@ -2522,14 +2501,14 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) // target partner ability checks if (IsValidDoubleBattle(battlerAtk) && !IsTargetingPartner(battlerAtk, battlerDef)) { - switch (defPartnerAbility) + switch (AI_DATA->defPartnerAbility) { case ABILITY_LIGHTNING_ROD: - if (moveType == TYPE_ELECTRIC && !IsMoveRedirectionPrevented(move, atkAbility)) + if (moveType == TYPE_ELECTRIC && !IsMoveRedirectionPrevented(move, AI_DATA->atkAbility)) score -= 20; break; case ABILITY_STORM_DRAIN: - if (moveType == TYPE_WATER && !IsMoveRedirectionPrevented(move, atkAbility)) + if (moveType == TYPE_WATER && !IsMoveRedirectionPrevented(move, AI_DATA->atkAbility)) score -= 20; break; case ABILITY_MAGIC_BOUNCE: @@ -2558,7 +2537,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } // ignore def ability check #if B_PRANKSTER < GEN_7 - if (atkAbility == ABILITY_PRANKSTER && IS_BATTLER_OF_TYPE(battlerDef, TYPE_DARK) && IS_MOVE_STATUS(move) + if (AI_DATA->atkAbility == ABILITY_PRANKSTER && IS_BATTLER_OF_TYPE(battlerDef, TYPE_DARK) && IS_MOVE_STATUS(move) && !(moveTarget & (MOVE_TARGET_OPPONENTS_FIELD | MOVE_TARGET_USER))) score -= 10; #endif @@ -2600,23 +2579,23 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) case EFFECT_SLEEP: if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT) score -= 10; - else if (!AI_CanPutToSleep(battlerAtk, battlerDef, defAbility, move, partnerMove)) + else if (!AI_CanPutToSleep(battlerAtk, battlerDef, AI_DATA->defAbility, move, AI_DATA->partnerMove)) score -= 10; break; case EFFECT_ABSORB: - if (defAbility == ABILITY_LIQUID_OOZE) + if (AI_DATA->defAbility == ABILITY_LIQUID_OOZE) score -= 6; break; case EFFECT_STRENGTH_SAP: - if (defAbility == ABILITY_CONTRARY) + if (AI_DATA->defAbility == ABILITY_CONTRARY) score -= 10; - else if (!BattlerStatCanFall(battlerDef, defAbility, STAT_ATK)) + else if (!BattlerStatCanFall(battlerDef, AI_DATA->defAbility, STAT_ATK)) score -= 10; break; case EFFECT_EXPLOSION: if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_WILL_SUICIDE) { - if (IsAbilityOnField(ABILITY_DAMP) && !DoesBattlerIgnoreAbilityChecks(atkAbility, move)) + if (IsAbilityOnField(ABILITY_DAMP) && !DoesBattlerIgnoreAbilityChecks(AI_DATA->atkAbility, move)) { score -= 10; } @@ -2628,7 +2607,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { if (CountUsablePartyMons(battlerDef) == 2 && CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex) - && CanAttackerFaintTarget(battlerAtkPartner, BATTLE_PARTNER(battlerDef), *(gBattleStruct->chosenMovePositions + battlerAtkPartner))) + && CanAttackerFaintTarget(AI_DATA->battlerAtkPartner, BATTLE_PARTNER(battlerDef), *(gBattleStruct->chosenMovePositions + AI_DATA->battlerAtkPartner))) { ; // good } @@ -2658,7 +2637,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } break; case EFFECT_DREAM_EATER: - if (defAbility != ABILITY_COMATOSE && !(gBattleMons[battlerDef].status1 & STATUS1_SLEEP)) + if (AI_DATA->defAbility != ABILITY_COMATOSE && !(gBattleMons[battlerDef].status1 & STATUS1_SLEEP)) score -= 10; break; case EFFECT_COPYCAT: @@ -2681,9 +2660,11 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) break; case EFFECT_ATTACK_UP: case EFFECT_ATTACK_UP_2: - if (atkAbility != ABILITY_CONTRARY) + if (AI_DATA->atkAbility != ABILITY_CONTRARY) { - if (gBattleMons[battlerAtk].statStages[STAT_ATK] >= MAX_STAT_STAGE || !HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL)) + if (MovesWithSplitUnusable(battlerAtk, battlerDef, SPLIT_PHYSICAL)) + score -= 8; + else if (gBattleMons[battlerAtk].statStages[STAT_ATK] >= MAX_STAT_STAGE || !HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL)) score -= 10; } else @@ -2692,7 +2673,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } break; case EFFECT_ATTACK_ACCURACY_UP: //hone claws - if (atkAbility != ABILITY_CONTRARY) + if (AI_DATA->atkAbility != ABILITY_CONTRARY) { if (gBattleMons[battlerAtk].statStages[STAT_ATK] >= MAX_STAT_STAGE && (gBattleMons[battlerAtk].statStages[STAT_ACC] >= MAX_STAT_STAGE || !HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL))) @@ -2714,17 +2695,17 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } else { - if (atkAbility == ABILITY_CONTRARY || !BattlerStatCanRise(battlerAtk, atkAbility, STAT_DEF)) + if (AI_DATA->atkAbility == ABILITY_CONTRARY || !BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_DEF)) score -= 10; } break; case EFFECT_FLOWER_SHIELD: if (!IS_BATTLER_OF_TYPE(battlerAtk, TYPE_GRASS) - && !(IsValidDoubleBattle(battlerAtk) && IS_BATTLER_OF_TYPE(battlerAtkPartner, TYPE_GRASS))) + && !(IsValidDoubleBattle(battlerAtk) && IS_BATTLER_OF_TYPE(AI_DATA->battlerAtkPartner, TYPE_GRASS))) score -= 10; break; case EFFECT_MAGNETIC_FLUX: - if (atkAbility == ABILITY_PLUS || atkAbility == ABILITY_MINUS) + if (AI_DATA->atkAbility == ABILITY_PLUS || AI_DATA->atkAbility == ABILITY_MINUS) { if (gBattleMons[battlerAtk].statStages[STAT_DEF] >= MAX_STAT_STAGE && gBattleMons[battlerAtk].statStages[STAT_SPDEF] >= MAX_STAT_STAGE) @@ -2737,37 +2718,37 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) if (IsValidDoubleBattle(battlerAtk)) { - if (atkPartnerAbility == ABILITY_PLUS || atkPartnerAbility == ABILITY_MINUS) + if (AI_DATA->atkPartnerAbility == ABILITY_PLUS || AI_DATA->atkPartnerAbility == ABILITY_MINUS) { - if ((gBattleMons[battlerAtkPartner].statStages[STAT_DEF] >= MAX_STAT_STAGE) - && (gBattleMons[battlerAtkPartner].statStages[STAT_SPDEF] >= MAX_STAT_STAGE)) + if ((gBattleMons[AI_DATA->battlerAtkPartner].statStages[STAT_DEF] >= MAX_STAT_STAGE) + && (gBattleMons[AI_DATA->battlerAtkPartner].statStages[STAT_SPDEF] >= MAX_STAT_STAGE)) score -= 10; } - else if (atkAbility != ABILITY_PLUS && atkAbility != ABILITY_MINUS) + else if (AI_DATA->atkAbility != ABILITY_PLUS && AI_DATA->atkAbility != ABILITY_MINUS) { score -= 10; // nor our or our partner's ability is plus/minus } } break; case EFFECT_AROMATIC_MIST: - if (!IsValidDoubleBattle(battlerAtk) || gBattleMons[battlerAtkPartner].hp == 0 || !BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_SPDEF)) + if (!IsValidDoubleBattle(battlerAtk) || gBattleMons[AI_DATA->battlerAtkPartner].hp == 0 || !BattlerStatCanRise(AI_DATA->battlerAtkPartner, AI_DATA->atkPartnerAbility, STAT_SPDEF)) score -= 10; break; case EFFECT_SPEED_UP: case EFFECT_SPEED_UP_2: - if (atkAbility == ABILITY_CONTRARY || !BattlerStatCanRise(battlerAtk, atkAbility, STAT_SPEED)) + if (AI_DATA->atkAbility == ABILITY_CONTRARY || !BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_SPEED)) score -= 10; break; case EFFECT_SPECIAL_ATTACK_UP: case EFFECT_SPECIAL_ATTACK_UP_2: - if (atkAbility == ABILITY_CONTRARY - || !BattlerStatCanRise(battlerAtk, atkAbility, STAT_SPATK) + if (AI_DATA->atkAbility == ABILITY_CONTRARY + || !BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_SPATK) || !HasMoveWithSplit(battlerAtk, SPLIT_SPECIAL)) score -= 10; break; case EFFECT_GROWTH: case EFFECT_ATTACK_SPATK_UP: // work up - if (!BattlerShouldRaiseAttacks(battlerAtk, atkAbility)) + if (!BattlerShouldRaiseAttacks(battlerAtk, AI_DATA->atkAbility)) score -= 10; break; case EFFECT_ROTOTILLER: @@ -2775,29 +2756,29 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { if (!(IS_BATTLER_OF_TYPE(battlerAtk, TYPE_GRASS) && AI_IsBattlerGrounded(battlerAtk) - && atkAbility != ABILITY_CONTRARY - && (BattlerStatCanRise(battlerAtk, atkAbility, STAT_ATK) || BattlerStatCanRise(battlerAtk, atkAbility, STAT_SPATK))) - && !(IS_BATTLER_OF_TYPE(battlerAtkPartner, TYPE_GRASS) - && AI_IsBattlerGrounded(battlerAtkPartner) - && atkPartnerAbility != ABILITY_CONTRARY - && (BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_ATK) - || BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_SPATK)))) + && AI_DATA->atkAbility != ABILITY_CONTRARY + && (BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_ATK) || BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_SPATK))) + && !(IS_BATTLER_OF_TYPE(AI_DATA->battlerAtkPartner, TYPE_GRASS) + && AI_IsBattlerGrounded(AI_DATA->battlerAtkPartner) + && AI_DATA->atkPartnerAbility != ABILITY_CONTRARY + && (BattlerStatCanRise(AI_DATA->battlerAtkPartner, AI_DATA->atkPartnerAbility, STAT_ATK) + || BattlerStatCanRise(AI_DATA->battlerAtkPartner, AI_DATA->atkPartnerAbility, STAT_SPATK)))) { score -= 10; } } else if (!(IS_BATTLER_OF_TYPE(battlerAtk, TYPE_GRASS) && AI_IsBattlerGrounded(battlerAtk) - && atkAbility != ABILITY_CONTRARY - && (BattlerStatCanRise(battlerAtk, atkAbility, STAT_ATK) || BattlerStatCanRise(battlerAtk, atkAbility, STAT_SPATK)))) + && AI_DATA->atkAbility != ABILITY_CONTRARY + && (BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_ATK) || BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_SPATK)))) { score -= 10; } break; case EFFECT_GEAR_UP: - if (atkAbility == ABILITY_PLUS || atkAbility == ABILITY_MINUS) + if (AI_DATA->atkAbility == ABILITY_PLUS || AI_DATA->atkAbility == ABILITY_MINUS) { - if (!BattlerShouldRaiseAttacks(battlerAtk, atkAbility)) + if (!BattlerShouldRaiseAttacks(battlerAtk, AI_DATA->atkAbility)) score -= 10; } else if (!IsValidDoubleBattle(battlerAtk)) @@ -2807,13 +2788,13 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) if (IsValidDoubleBattle(battlerAtk)) { - if (atkPartnerAbility == ABILITY_PLUS || atkPartnerAbility == ABILITY_MINUS) + if (AI_DATA->atkPartnerAbility == ABILITY_PLUS || AI_DATA->atkPartnerAbility == ABILITY_MINUS) { - if ((!BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_ATK) || !HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL)) - && (!BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_SPATK) || !HasMoveWithSplit(battlerAtk, SPLIT_SPECIAL))) + if ((!BattlerStatCanRise(AI_DATA->battlerAtkPartner, AI_DATA->atkPartnerAbility, STAT_ATK) || !HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL)) + && (!BattlerStatCanRise(AI_DATA->battlerAtkPartner, AI_DATA->atkPartnerAbility, STAT_SPATK) || !HasMoveWithSplit(battlerAtk, SPLIT_SPECIAL))) score -= 10; } - else if (atkAbility != ABILITY_PLUS && atkAbility != ABILITY_MINUS) + else if (AI_DATA->atkAbility != ABILITY_PLUS && AI_DATA->atkAbility != ABILITY_MINUS) { score -= 10; // nor our or our partner's ability is plus/minus } @@ -2821,36 +2802,36 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) break; case EFFECT_SPECIAL_DEFENSE_UP: case EFFECT_SPECIAL_DEFENSE_UP_2: - if (atkAbility == ABILITY_CONTRARY || !BattlerStatCanRise(battlerAtk, atkAbility, STAT_SPDEF)) + if (AI_DATA->atkAbility == ABILITY_CONTRARY || !BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_SPDEF)) score -= 10; break; case EFFECT_ACCURACY_UP: case EFFECT_ACCURACY_UP_2: - if (atkAbility == ABILITY_CONTRARY || !BattlerStatCanRise(battlerAtk, atkAbility, STAT_ACC)) + if (AI_DATA->atkAbility == ABILITY_CONTRARY || !BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_ACC)) score -= 10; break; case EFFECT_EVASION_UP: case EFFECT_EVASION_UP_2: case EFFECT_MINIMIZE: - if (atkAbility == ABILITY_CONTRARY || !BattlerStatCanRise(battlerAtk, atkAbility, STAT_EVASION)) + if (AI_DATA->atkAbility == ABILITY_CONTRARY || !BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_EVASION)) score -= 10; break; case EFFECT_ACUPRESSURE: if (DoesSubstituteBlockMove(battlerAtk, battlerDef, move) - || AreBattlersStatsMaxed(battlerDef) || ((defAbility == ABILITY_CONTRARY) && !targetSameSide)) + || AreBattlersStatsMaxed(battlerDef) || ((AI_DATA->defAbility == ABILITY_CONTRARY) && !AI_DATA->targetSameSide)) score -= 10; break; case EFFECT_ATTACK_DOWN: case EFFECT_ATTACK_DOWN_2: if (gBattleMons[battlerDef].statStages[STAT_ATK] == MIN_STAT_STAGE || !HasMoveWithSplit(battlerDef, SPLIT_PHYSICAL) - || ((defAbility == ABILITY_CONTRARY) && !targetSameSide)) // don't want to raise target stats unless its your partner + || ((AI_DATA->defAbility == ABILITY_CONTRARY) && !AI_DATA->targetSameSide)) // don't want to raise target stats unless its your partner { score -= 10; } break; case EFFECT_VENOM_DRENCH: - if (targetSameSide) + if (AI_DATA->targetSameSide) score -= 10; if (!(gBattleMons[battlerDef].status1 & STATUS1_PSN_ANY)) @@ -2867,7 +2848,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) case EFFECT_NOBLE_ROAR: if (((gBattleMons[battlerDef].statStages[STAT_SPATK] == MIN_STAT_STAGE || !HasMoveWithSplit(battlerDef, SPLIT_SPECIAL)) && (gBattleMons[battlerDef].statStages[STAT_ATK] == MIN_STAT_STAGE || !HasMoveWithSplit(battlerDef, SPLIT_PHYSICAL))) - || ((defAbility == ABILITY_CONTRARY) && !targetSameSide)) // don't want to raise target stats unless its your partner + || ((AI_DATA->defAbility == ABILITY_CONTRARY) && !AI_DATA->targetSameSide)) // don't want to raise target stats unless its your partner { score -= 10; } @@ -2875,19 +2856,19 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) case EFFECT_DEFENSE_DOWN: case EFFECT_DEFENSE_DOWN_2: if (gBattleMons[battlerDef].statStages[STAT_DEF] == MIN_STAT_STAGE - || ((defAbility == ABILITY_CONTRARY) && !targetSameSide)) // don't want to raise target stats unless its your partner + || ((AI_DATA->defAbility == ABILITY_CONTRARY) && !AI_DATA->targetSameSide)) // don't want to raise target stats unless its your partner score -= 10; break; case EFFECT_SPEED_DOWN: case EFFECT_SPEED_DOWN_2: if (gBattleMons[battlerDef].statStages[STAT_SPEED] == MIN_STAT_STAGE - || ((defAbility == ABILITY_CONTRARY) && !targetSameSide)) // don't want to raise target stats unless its your partner + || ((AI_DATA->defAbility == ABILITY_CONTRARY) && !AI_DATA->targetSameSide)) // don't want to raise target stats unless its your partner score -= 10; break; case EFFECT_SPECIAL_ATTACK_DOWN: case EFFECT_SPECIAL_ATTACK_DOWN_2: if (gBattleMons[battlerDef].statStages[STAT_SPATK] == MIN_STAT_STAGE - || ((defAbility == ABILITY_CONTRARY) && !targetSameSide)) // don't want to raise target stats unless its your partner + || ((AI_DATA->defAbility == ABILITY_CONTRARY) && !AI_DATA->targetSameSide)) // don't want to raise target stats unless its your partner score -= 10; break; case EFFECT_CAPTIVATE: @@ -2901,23 +2882,23 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) case EFFECT_SPECIAL_DEFENSE_DOWN: case EFFECT_SPECIAL_DEFENSE_DOWN_2: if (gBattleMons[battlerDef].statStages[STAT_SPDEF] == MIN_STAT_STAGE - || ((defAbility == ABILITY_CONTRARY) && !targetSameSide)) // don't want to raise target stats unless its your partner + || ((AI_DATA->defAbility == ABILITY_CONTRARY) && !AI_DATA->targetSameSide)) // don't want to raise target stats unless its your partner score -= 10; break; case EFFECT_ACCURACY_DOWN: case EFFECT_ACCURACY_DOWN_2: if (gBattleMons[battlerDef].statStages[STAT_ACC] == MIN_STAT_STAGE - || ((defAbility == ABILITY_CONTRARY) && !targetSameSide)) // don't want to raise target stats unless its your partner + || ((AI_DATA->defAbility == ABILITY_CONTRARY) && !AI_DATA->targetSameSide)) // don't want to raise target stats unless its your partner score -= 10; break; case EFFECT_EVASION_DOWN: case EFFECT_EVASION_DOWN_2: if (gBattleMons[battlerDef].statStages[STAT_EVASION] == MIN_STAT_STAGE - || ((defAbility == ABILITY_CONTRARY) && !targetSameSide)) // don't want to raise target stats unless its your partner + || ((AI_DATA->defAbility == ABILITY_CONTRARY) && !AI_DATA->targetSameSide)) // don't want to raise target stats unless its your partner score -= 10; break; case EFFECT_HAZE: - if (PartnerHasSameMoveEffectWithoutTarget(battlerAtkPartner, move, partnerMove)) + if (PartnerHasSameMoveEffectWithoutTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) { score -= 10; // partner already using haze } @@ -2926,12 +2907,12 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) u32 i; for (i = STAT_ATK; i < NUM_BATTLE_STATS; i++) { - if (gBattleMons[battlerAtk].statStages[i] > DEFAULT_STAT_STAGE || gBattleMons[battlerAtkPartner].statStages[i] > DEFAULT_STAT_STAGE) + if (gBattleMons[battlerAtk].statStages[i] > DEFAULT_STAT_STAGE || gBattleMons[AI_DATA->battlerAtkPartner].statStages[i] > DEFAULT_STAT_STAGE) score -= 10; // Don't want to reset our boosted stats } for (i = STAT_ATK; i < NUM_BATTLE_STATS; i++) { - if (gBattleMons[battlerDef].statStages[i] < DEFAULT_STAT_STAGE || gBattleMons[battlerDefPartner].statStages[i] < DEFAULT_STAT_STAGE) + if (gBattleMons[battlerDef].statStages[i] < DEFAULT_STAT_STAGE || gBattleMons[AI_DATA->battlerDefPartner].statStages[i] < DEFAULT_STAT_STAGE) score -= 10; //Don't want to reset enemy lowered stats } } @@ -2943,7 +2924,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) score -= 10; break; case EFFECT_ROAR: - if (DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove)) + if (DoesPartnerHaveSameMoveEffect(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) score -= 10; // don't scare away pokemon twice //Don't blow out a Pokemon that'll faint soon or is taking a a lot of secondary damage @@ -2953,12 +2934,12 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) score -= 10; if (CountUsablePartyMons(battlerDef) == 1 - || defAbility == ABILITY_SUCTION_CUPS + || AI_DATA->defAbility == ABILITY_SUCTION_CUPS || gStatuses3[battlerDef] & STATUS3_ROOTED) score -= 10; break; case EFFECT_HIT_SWITCH_TARGET: - if (DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove)) + if (DoesPartnerHaveSameMoveEffect(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) score -= 10; // don't scare away pokemon twice else if (GetHealthPercentage(battlerDef) < 10 && BattlerHasSecondaryDamage(battlerDef)) score -= 10; // don't blow away mon that will faint soon @@ -2981,7 +2962,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) case EFFECT_PURIFY: if (!(gBattleMons[battlerDef].status1 & STATUS1_ANY)) score -= 10; - else if (battlerDef == battlerAtkPartner) + else if (battlerDef == AI_DATA->battlerAtkPartner) break; //Always heal your ally else if (GetHealthPercentage(battlerAtk) == 100) score -= 10; @@ -2989,33 +2970,33 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) score -= 8; //No point in healing, but should at least do it if nothing better break; case EFFECT_TOXIC_THREAD: - if (gBattleMons[battlerDef].statStages[STAT_SPEED] > MIN_STAT_STAGE && defAbility != ABILITY_CONTRARY) + if (gBattleMons[battlerDef].statStages[STAT_SPEED] > MIN_STAT_STAGE && AI_DATA->defAbility != ABILITY_CONTRARY) score -= 10; //fallthrough case EFFECT_POISON: case EFFECT_TOXIC: - if (!AI_CanPoison(battlerAtk, battlerDef, defAbility, move, partnerMove)) + if (!AI_CanPoison(battlerAtk, battlerDef, AI_DATA->defAbility, move, AI_DATA->partnerMove)) score -= 10; else if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT) score -= 10; break; case EFFECT_LIGHT_SCREEN: if (gSideStatuses[GetBattlerSide(battlerAtk)] & SIDE_STATUS_LIGHTSCREEN - || PartnerHasSameMoveEffectWithoutTarget(battlerAtkPartner, move, partnerMove)) + || PartnerHasSameMoveEffectWithoutTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) score -= 10; else if (gSideStatuses[GetBattlerSide(battlerAtk)] & SIDE_STATUS_AURORA_VEIL) score--; //can use move, but it doesn't stack with light screen break; case EFFECT_REFLECT: if (gSideStatuses[GetBattlerSide(battlerAtk)] & SIDE_STATUS_REFLECT - || PartnerHasSameMoveEffectWithoutTarget(battlerAtkPartner, move, partnerMove)) + || PartnerHasSameMoveEffectWithoutTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) score -= 10; else if (gSideStatuses[GetBattlerSide(battlerAtk)] & SIDE_STATUS_AURORA_VEIL) score--; // can use, but doesn't stack with reflect break; case EFFECT_AURORA_VEIL: if (gSideStatuses[GetBattlerSide(battlerAtk)] & SIDE_STATUS_AURORA_VEIL - || PartnerHasSameMoveEffectWithoutTarget(battlerAtkPartner, move, partnerMove) + || PartnerHasSameMoveEffectWithoutTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove) || !(gBattleWeather & WEATHER_HAIL_ANY)) score -= 10; else if (gSideStatuses[GetBattlerSide(battlerAtk)] & (SIDE_STATUS_REFLECT | SIDE_STATUS_LIGHTSCREEN)) @@ -3024,16 +3005,16 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) case EFFECT_OHKO: if (gMoveResultFlags & (MOVE_RESULT_NO_EFFECT | MOVE_RESULT_MISSED)) score -= 10; - if (!ShouldTryOHKO(battlerAtk, battlerDef, atkAbility, defAbility, accuracy, move)) + if (!ShouldTryOHKO(battlerAtk, battlerDef, AI_DATA->atkAbility, AI_DATA->defAbility, accuracy, move)) score -= 10; break; case EFFECT_RECOIL_IF_MISS: - if (atkAbility != ABILITY_MAGIC_GUARD && accuracy < 75) + if (AI_DATA->atkAbility != ABILITY_MAGIC_GUARD && accuracy < 75) score -= 6; break; case EFFECT_MIST: if (gSideStatuses[GetBattlerSide(battlerAtk)] & SIDE_STATUS_MIST - || PartnerHasSameMoveEffectWithoutTarget(battlerAtkPartner, move, partnerMove)) + || PartnerHasSameMoveEffectWithoutTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) score -= 10; break; case EFFECT_FOCUS_ENERGY: @@ -3041,7 +3022,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) score -= 10; break; case EFFECT_RECOIL_25: - if (atkAbility != ABILITY_MAGIC_GUARD && atkAbility != ABILITY_ROCK_HEAD) + if (AI_DATA->atkAbility != ABILITY_MAGIC_GUARD && AI_DATA->atkAbility != ABILITY_ROCK_HEAD) { u32 recoilDmg = max(1, AI_THINKING_STRUCT->simulatedDmg[battlerAtk][battlerDef][AI_THINKING_STRUCT->movesetIndex] / 4); if (!ShouldUseRecoilMove(battlerAtk, battlerDef, recoilDmg, AI_THINKING_STRUCT->movesetIndex)) @@ -3051,7 +3032,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) break; case EFFECT_RECOIL_33: case EFFECT_RECOIL_33_STATUS: - if (atkAbility != ABILITY_MAGIC_GUARD && atkAbility != ABILITY_ROCK_HEAD) + if (AI_DATA->atkAbility != ABILITY_MAGIC_GUARD && AI_DATA->atkAbility != ABILITY_ROCK_HEAD) { u32 recoilDmg = max(1, AI_THINKING_STRUCT->simulatedDmg[battlerAtk][battlerDef][AI_THINKING_STRUCT->movesetIndex] / 3); if (!ShouldUseRecoilMove(battlerAtk, battlerDef, recoilDmg, AI_THINKING_STRUCT->movesetIndex)) @@ -3060,7 +3041,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } break; case EFFECT_RECOIL_50: - if (atkAbility != ABILITY_MAGIC_GUARD && atkAbility != ABILITY_ROCK_HEAD) + if (AI_DATA->atkAbility != ABILITY_MAGIC_GUARD && AI_DATA->atkAbility != ABILITY_ROCK_HEAD) { u32 recoilDmg = max(1, AI_THINKING_STRUCT->simulatedDmg[battlerAtk][battlerDef][AI_THINKING_STRUCT->movesetIndex] / 2); if (!ShouldUseRecoilMove(battlerAtk, battlerDef, recoilDmg, AI_THINKING_STRUCT->movesetIndex)) @@ -3069,18 +3050,18 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } break; case EFFECT_CONFUSE: - if (!AI_CanConfuse(battlerAtk, battlerDef, defAbility, battlerAtkPartner, move, partnerMove)) + if (!AI_CanConfuse(battlerAtk, battlerDef, AI_DATA->defAbility, AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) score -= 10; break; case EFFECT_TEETER_DANCE: if (((gBattleMons[battlerDef].status2 & STATUS2_CONFUSION) - || (!DoesBattlerIgnoreAbilityChecks(battlerAtk, move) && defAbility == ABILITY_OWN_TEMPO) + || (!DoesBattlerIgnoreAbilityChecks(battlerAtk, move) && AI_DATA->defAbility == ABILITY_OWN_TEMPO) || (IsBattlerGrounded(battlerDef) && (gFieldStatuses & STATUS_FIELD_MISTY_TERRAIN)) || (DoesSubstituteBlockMove(battlerAtk, battlerDef, move))) - && ((gBattleMons[battlerDefPartner].status2 & STATUS2_CONFUSION) - || (!DoesBattlerIgnoreAbilityChecks(battlerAtk, move) && defPartnerAbility == ABILITY_OWN_TEMPO) - || (IsBattlerGrounded(battlerDefPartner) && (gFieldStatuses & STATUS_FIELD_MISTY_TERRAIN)) - || (DoesSubstituteBlockMove(battlerAtk, battlerDefPartner, move)))) + && ((gBattleMons[AI_DATA->battlerDefPartner].status2 & STATUS2_CONFUSION) + || (!DoesBattlerIgnoreAbilityChecks(battlerAtk, move) && AI_DATA->defPartnerAbility == ABILITY_OWN_TEMPO) + || (IsBattlerGrounded(AI_DATA->battlerDefPartner) && (gFieldStatuses & STATUS_FIELD_MISTY_TERRAIN)) + || (DoesSubstituteBlockMove(battlerAtk, AI_DATA->battlerDefPartner, move)))) { score -= 10; } @@ -3093,23 +3074,23 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) case EFFECT_PARALYZE: if (move != MOVE_GLARE && gMoveResultFlags & MOVE_RESULT_NO_EFFECT) score -= 10; - else if (AI_CanParalyze(battlerAtk, battlerDef, defAbility, move, partnerMove)) + else if (AI_CanParalyze(battlerAtk, battlerDef, AI_DATA->defAbility, move, AI_DATA->partnerMove)) score -= 10; break; case EFFECT_TWO_TURNS_ATTACK: - if (atkHoldEffect != HOLD_EFFECT_POWER_HERB && CanTargetFaintAi(battlerDef, battlerAtk)) + if (AI_DATA->atkHoldEffect != HOLD_EFFECT_POWER_HERB && CanTargetFaintAi(battlerDef, battlerAtk)) score -= 6; break; case EFFECT_SUBSTITUTE: if (gBattleMons[battlerAtk].status2 & STATUS2_SUBSTITUTE || GetHealthPercentage(battlerAtk) <= 25 - || defAbility == ABILITY_INFILTRATOR) + || AI_DATA->defAbility == ABILITY_INFILTRATOR) score -= 10; else if (B_SOUND_SUBSTITUTE >= GEN_6 && TestMoveFlagsInMoveset(battlerDef, FLAG_SOUND)) score -= 10; break; case EFFECT_RECHARGE: - if (atkAbility != ABILITY_TRUANT + if (AI_DATA->atkAbility != ABILITY_TRUANT && !CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex)) score -= 2; break; @@ -3128,14 +3109,14 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) case EFFECT_LEECH_SEED: if (IS_BATTLER_OF_TYPE(battlerDef, TYPE_GRASS) || gStatuses3[battlerDef] & STATUS3_LEECHSEED - || defAbility == ABILITY_LIQUID_OOZE - || DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove)) + || AI_DATA->defAbility == ABILITY_LIQUID_OOZE + || DoesPartnerHaveSameMoveEffect(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) score -= 10; break; case EFFECT_DISABLE: if (gDisableStructs[battlerDef].disableTimer == 0 - && (B_MENTAL_HERB >= GEN_5 && defHoldEffect != HOLD_EFFECT_CURE_ATTRACT) - && !PartnerHasSameMoveEffectWithoutTarget(battlerAtkPartner, move, partnerMove)) + && (B_MENTAL_HERB >= GEN_5 && AI_DATA->defHoldEffect != HOLD_EFFECT_CURE_ATTRACT) + && !PartnerHasSameMoveEffectWithoutTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) { if (GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 0) // attacker should go first { @@ -3154,13 +3135,13 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) //TODO - predicted move /*if (GetBattleMoveSplit(predictedMove) == SPLIT_STATUS || predictedMove == MOVE_NONE - || DoesSubstituteBlockMove(battlerAtk, battlerDefPartner, predictedMove) + || DoesSubstituteBlockMove(battlerAtk, AI_DATA->battlerDefPartner, predictedMove) score -= 10;*/ break; case EFFECT_ENCORE: if (gDisableStructs[battlerDef].encoreTimer == 0 - && (B_MENTAL_HERB >= GEN_5 && defHoldEffect != HOLD_EFFECT_CURE_ATTRACT) - && !DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove)) + && (B_MENTAL_HERB >= GEN_5 && AI_DATA->defHoldEffect != HOLD_EFFECT_CURE_ATTRACT) + && !DoesPartnerHaveSameMoveEffect(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) { if (GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 0) // attacker should go first { @@ -3186,9 +3167,9 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) case EFFECT_SLEEP_TALK: // AI shouldn't really know if its about to wake up since its random /*if (((gBattleMons[battlerAtk].status1 & STATUS1_SLEEP) == 1 || !(gBattleMons[battlerAtk].status1 & STATUS1_SLEEP)) - && atkAbility != ABILITY_COMATOSE) + && AI_DATA->atkAbility != ABILITY_COMATOSE) score -= 10;*/ - if (!(gBattleMons[battlerAtk].status1 & STATUS1_SLEEP) && atkAbility != ABILITY_COMATOSE) + if (!(gBattleMons[battlerAtk].status1 & STATUS1_SLEEP) && AI_DATA->atkAbility != ABILITY_COMATOSE) score -= 10; break; case EFFECT_CONVERSION_2: @@ -3196,15 +3177,15 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) break; case EFFECT_LOCK_ON: if (gStatuses3[battlerDef] & STATUS3_ALWAYS_HITS - || atkAbility == ABILITY_NO_GUARD - || defAbility == ABILITY_NO_GUARD - || DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove)) + || AI_DATA->atkAbility == ABILITY_NO_GUARD + || AI_DATA->defAbility == ABILITY_NO_GUARD + || DoesPartnerHaveSameMoveEffect(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) score -= 10; break; case EFFECT_LASER_FOCUS: if (gStatuses3[battlerAtk] & STATUS3_LASER_FOCUS) score -= 10; - else if (defAbility == ABILITY_SHELL_ARMOR || defAbility == ABILITY_BATTLE_ARMOR) + else if (AI_DATA->defAbility == ABILITY_SHELL_ARMOR || AI_DATA->defAbility == ABILITY_BATTLE_ARMOR) score -= 8; break; case EFFECT_SKETCH: @@ -3219,36 +3200,36 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) // TODO break; case EFFECT_HEAL_BELL: - if (!AnyPartyMemberStatused(battlerAtk, TestMoveFlags(move, FLAG_SOUND)) || PartnerHasSameMoveEffectWithoutTarget(battlerAtkPartner, move, partnerMove)) + if (!AnyPartyMemberStatused(battlerAtk, TestMoveFlags(move, FLAG_SOUND)) || PartnerHasSameMoveEffectWithoutTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) score -= 10; break; case EFFECT_MEAN_LOOK: if (IsBattlerTrapped(battlerDef, TRUE) - || DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove)) + || DoesPartnerHaveSameMoveEffect(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) score -= 10; break; case EFFECT_HIT_PREVENT_ESCAPE: break; case EFFECT_NIGHTMARE: if (gBattleMons[battlerDef].status2 & STATUS2_NIGHTMARE - || !(gBattleMons[battlerDef].status1 & STATUS1_SLEEP || defAbility == ABILITY_COMATOSE) - || DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove)) + || !(gBattleMons[battlerDef].status1 & STATUS1_SLEEP || AI_DATA->defAbility == ABILITY_COMATOSE) + || DoesPartnerHaveSameMoveEffect(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) score -= 10; break; case EFFECT_CURSE: if (IS_BATTLER_OF_TYPE(battlerAtk, TYPE_GHOST)) { if (gBattleMons[battlerDef].status2 & STATUS2_CURSED - || DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove)) + || DoesPartnerHaveSameMoveEffect(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) score -= 10; else if (GetHealthPercentage(battlerAtk) <= 50) score -= 6; } else //Regular Curse { - if (!BattlerStatCanRise(battlerAtk, atkAbility, STAT_ATK) - && !BattlerStatCanRise(battlerAtk, atkAbility, STAT_DEF) - && !BattlerStatCanFall(battlerAtk, atkAbility, STAT_SPEED)) + if (!BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_ATK) + && !BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_DEF) + && !BattlerStatCanFall(battlerAtk, AI_DATA->atkAbility, STAT_SPEED)) score -= 10; } break; @@ -3293,8 +3274,8 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) && move != MOVE_CRAFTY_SHIELD) //These moves have infinite usage { if (BattlerHasSecondaryDamage(battlerAtk) - && defAbility != ABILITY_MOXIE - && defAbility != ABILITY_BEAST_BOOST) + && AI_DATA->defAbility != ABILITY_MOXIE + && AI_DATA->defAbility != ABILITY_BEAST_BOOST) { score -= 10; //Don't protect if you're going to faint after protecting } @@ -3325,25 +3306,25 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) case EFFECT_SPIKES: if (gSideTimers[GetBattlerSide(battlerDef)].spikesAmount >= 3) score -= 10; - else if (PartnerMoveIsSameNoTarget(battlerAtkPartner, move, partnerMove) + else if (PartnerMoveIsSameNoTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove) && gSideTimers[GetBattlerSide(battlerDef)].spikesAmount == 2) score -= 10; //Only one mon needs to set up the last layer of Spikes break; case EFFECT_STEALTH_ROCK: if (gSideTimers[GetBattlerSide(battlerDef)].stealthRockAmount > 0 - || PartnerMoveIsSameNoTarget(battlerAtkPartner, move, partnerMove)) //Only one mon needs to set up Stealth Rocks + || PartnerMoveIsSameNoTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) //Only one mon needs to set up Stealth Rocks score -= 10; break; case EFFECT_TOXIC_SPIKES: if (gSideTimers[GetBattlerSide(battlerDef)].toxicSpikesAmount >= 2) score -= 10; - else if (PartnerMoveIsSameNoTarget(battlerAtkPartner, move, partnerMove) && gSideTimers[GetBattlerSide(battlerDef)].toxicSpikesAmount == 1) + else if (PartnerMoveIsSameNoTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove) && gSideTimers[GetBattlerSide(battlerDef)].toxicSpikesAmount == 1) score -= 10; //Only one mon needs to set up the last layer of Toxic Spikes break; case EFFECT_STICKY_WEB: if (gSideTimers[GetBattlerSide(battlerDef)].stickyWebAmount) score -= 10; - else if (PartnerMoveIsSameNoTarget(battlerAtkPartner, move, partnerMove) && gSideTimers[GetBattlerSide(battlerDef)].stickyWebAmount) + else if (PartnerMoveIsSameNoTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove) && gSideTimers[GetBattlerSide(battlerDef)].stickyWebAmount) score -= 10; //Only one mon needs to set up Sticky Web break; case EFFECT_FORESIGHT: @@ -3353,7 +3334,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } else if (gBattleMons[battlerDef].statStages[STAT_EVASION] <= 4 || !(IS_BATTLER_OF_TYPE(battlerDef, TYPE_GHOST)) - || DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove)) + || DoesPartnerHaveSameMoveEffect(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) { score -= 9; } @@ -3364,15 +3345,15 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) if (gBattleMons[battlerDef].statStages[STAT_EVASION] <= 4 || !(IS_BATTLER_OF_TYPE(battlerDef, TYPE_DARK)) - || DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove)) + || DoesPartnerHaveSameMoveEffect(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) score -= 9; break; case EFFECT_PERISH_SONG: if (IsValidDoubleBattle(battlerAtk)) { if (CountUsablePartyMons(battlerAtk) <= 2 - && atkAbility != ABILITY_SOUNDPROOF - && atkPartnerAbility != ABILITY_SOUNDPROOF + && AI_DATA->atkAbility != ABILITY_SOUNDPROOF + && AI_DATA->atkPartnerAbility != ABILITY_SOUNDPROOF && CountUsablePartyMons(FOE(battlerAtk)) >= 3) { score -= 10; //Don't wipe your team if you're going to lose @@ -3384,12 +3365,12 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { score -= 10; //Both enemies are perish songed } - else if (DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove)) + else if (DoesPartnerHaveSameMoveEffect(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) score -= 10; } else { - if (CountUsablePartyMons(battlerAtk) == 1 && atkAbility != ABILITY_SOUNDPROOF + if (CountUsablePartyMons(battlerAtk) == 1 && AI_DATA->atkAbility != ABILITY_SOUNDPROOF && CountUsablePartyMons(battlerDef) >= 2) score -= 10; @@ -3399,42 +3380,42 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) break; case EFFECT_SANDSTORM: if (gBattleWeather & WEATHER_SANDSTORM_ANY //TODO | WEATHER_PRIMAL_ANY) - || PartnerMoveEffectIsWeather(battlerAtkPartner, partnerMove)) + || PartnerMoveEffectIsWeather(AI_DATA->battlerAtkPartner, AI_DATA->partnerMove)) score -= 10; break; case EFFECT_SUNNY_DAY: if (gBattleWeather & WEATHER_SUN_ANY //TODO | WEATHER_PRIMAL_ANY) - || PartnerMoveEffectIsWeather(battlerAtkPartner, partnerMove)) + || PartnerMoveEffectIsWeather(AI_DATA->battlerAtkPartner, AI_DATA->partnerMove)) score -= 10; break; case EFFECT_RAIN_DANCE: if (gBattleWeather & WEATHER_RAIN_ANY //TODO | WEATHER_PRIMAL_ANY) - || PartnerMoveEffectIsWeather(battlerAtkPartner, partnerMove)) + || PartnerMoveEffectIsWeather(AI_DATA->battlerAtkPartner, AI_DATA->partnerMove)) score -= 10; break; case EFFECT_HAIL: if (gBattleWeather & WEATHER_HAIL_ANY //TODO | WEATHER_PRIMAL_ANY | WEATHER_CIRCUS) - || PartnerMoveEffectIsWeather(battlerAtkPartner, partnerMove)) + || PartnerMoveEffectIsWeather(AI_DATA->battlerAtkPartner, AI_DATA->partnerMove)) score -= 10; break; case EFFECT_SWAGGER: - if (targetSameSide && defAbility == ABILITY_CONTRARY) + if (AI_DATA->targetSameSide && AI_DATA->defAbility == ABILITY_CONTRARY) score -= 10; - else if (!AI_CanConfuse(battlerAtk, battlerDef, defAbility, battlerAtkPartner, move, partnerMove)) + else if (!AI_CanConfuse(battlerAtk, battlerDef, AI_DATA->defAbility, AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) score -= 10; break; case EFFECT_ATTRACT: { u8 atkGender = GetGenderFromSpeciesAndPersonality(gBattleMons[battlerAtk].species, gBattleMons[battlerAtk].personality); u8 defGender = GetGenderFromSpeciesAndPersonality(gBattleMons[battlerDef].species, gBattleMons[battlerDef].personality); - if (!AI_CanBeInfatuated(battlerAtk, battlerDef, defAbility, atkGender, defGender) - || DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove)) + if (!AI_CanBeInfatuated(battlerAtk, battlerDef, AI_DATA->defAbility, atkGender, defGender) + || DoesPartnerHaveSameMoveEffect(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) score -= 10; } break; case EFFECT_SAFEGUARD: if (gSideStatuses[GetBattlerSide(battlerAtk)] & SIDE_STATUS_SAFEGUARD - || PartnerHasSameMoveEffectWithoutTarget(battlerAtkPartner, move, partnerMove)) + || PartnerHasSameMoveEffectWithoutTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) score -= 10; break; case EFFECT_BURN_UP: @@ -3469,7 +3450,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) || gSideTimers[GetBattlerSide(battlerDef)].auroraVeilTimer != 0 || gSideStatuses[GetBattlerSide(battlerAtk)] & SIDE_HAZARDS_ANY) { - if (PartnerHasSameMoveEffectWithoutTarget(battlerAtkPartner, move, partnerMove)) + if (PartnerHasSameMoveEffectWithoutTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) { score -= 10; //Only need one hazards removal break; @@ -3484,8 +3465,8 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) if (IsValidDoubleBattle(battlerAtk)) { - if (IsHazardMoveEffect(gBattleMoves[partnerMove].effect) // partner is going to set up hazards - && GetWhoStrikesFirst(battlerAtkPartner, battlerAtk, FALSE)) // partner is going to set up before the potential Defog + if (IsHazardMoveEffect(gBattleMoves[AI_DATA->partnerMove].effect) // partner is going to set up hazards + && GetWhoStrikesFirst(AI_DATA->battlerAtkPartner, battlerAtk, FALSE)) // partner is going to set up before the potential Defog { score -= 10; break; // Don't use Defog if partner is going to set up hazards @@ -3494,11 +3475,11 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) // evasion check if (gBattleMons[battlerDef].statStages[STAT_EVASION] == MIN_STAT_STAGE - || ((defAbility == ABILITY_CONTRARY) && !targetSameSide)) // don't want to raise target stats unless its your partner + || ((AI_DATA->defAbility == ABILITY_CONTRARY) && !AI_DATA->targetSameSide)) // don't want to raise target stats unless its your partner score -= 10; break; case EFFECT_BELLY_DRUM: - if (atkAbility == ABILITY_CONTRARY) + if (AI_DATA->atkAbility == ABILITY_CONTRARY) score -= 10; else if (GetHealthPercentage(battlerAtk) <= 60) score -= 10; @@ -3508,12 +3489,12 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) u32 i; for (i = STAT_ATK; i < NUM_BATTLE_STATS; i++) { - if (gBattleMons[battlerAtk].statStages[i] > DEFAULT_STAT_STAGE || gBattleMons[battlerAtkPartner].statStages[i] > DEFAULT_STAT_STAGE) + if (gBattleMons[battlerAtk].statStages[i] > DEFAULT_STAT_STAGE || gBattleMons[AI_DATA->battlerAtkPartner].statStages[i] > DEFAULT_STAT_STAGE) score -= 10; // Don't want to reset our boosted stats } for (i = STAT_ATK; i < NUM_BATTLE_STATS; i++) { - if (gBattleMons[battlerDef].statStages[i] < DEFAULT_STAT_STAGE || gBattleMons[battlerDefPartner].statStages[i] < DEFAULT_STAT_STAGE) + if (gBattleMons[battlerDef].statStages[i] < DEFAULT_STAT_STAGE || gBattleMons[AI_DATA->battlerDefPartner].statStages[i] < DEFAULT_STAT_STAGE) score -= 10; //Don't want to copy enemy lowered stats } } @@ -3525,8 +3506,8 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) score -= 10; break; case EFFECT_SOLARBEAM: - if (atkHoldEffect == HOLD_EFFECT_POWER_HERB - || (AI_WeatherHasEffect() && gBattleWeather & WEATHER_SUN_ANY && atkHoldEffect != HOLD_EFFECT_UTILITY_UMBRELLA)) + if (AI_DATA->atkHoldEffect == HOLD_EFFECT_POWER_HERB + || (AI_WeatherHasEffect() && gBattleWeather & WEATHER_SUN_ANY && AI_DATA->atkHoldEffect != HOLD_EFFECT_UTILITY_UMBRELLA)) break; if (CanTargetFaintAi(battlerDef, battlerAtk)) //Attacker can be knocked out score -= 4; @@ -3538,7 +3519,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) && gBattleMoves[predictedMove].effect == EFFECT_SEMI_INVULNERABLE) score -= 10;*/ // Don't Fly if opponent is going to fly after you - if (BattlerWillFaintFromWeather(battlerAtk, atkAbility) + if (BattlerWillFaintFromWeather(battlerAtk, AI_DATA->atkAbility) && (move == MOVE_FLY || move == MOVE_BOUNCE)) score -= 10; // Attacker will faint while in the air break; @@ -3550,7 +3531,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } else if (move == MOVE_FAKE_OUT) { - if ((atkHoldEffect == HOLD_EFFECT_CHOICE_BAND || atkAbility == ABILITY_GORILLA_TACTICS) + if ((AI_DATA->atkHoldEffect == HOLD_EFFECT_CHOICE_BAND || AI_DATA->atkAbility == ABILITY_GORILLA_TACTICS) && (CountUsablePartyMons(battlerDef) >= 2 || !CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex))) { if (CountUsablePartyMons(battlerAtk) == 1) @@ -3583,39 +3564,39 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) break; case EFFECT_TORMENT: if (gBattleMons[battlerDef].status2 & STATUS2_TORMENT - || DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove)) + || DoesPartnerHaveSameMoveEffect(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) { score -= 10; break; } - if (B_MENTAL_HERB >= GEN_5 && defHoldEffect == HOLD_EFFECT_CURE_ATTRACT) + if (B_MENTAL_HERB >= GEN_5 && AI_DATA->defHoldEffect == HOLD_EFFECT_CURE_ATTRACT) score -= 6; break; case EFFECT_FLATTER: - if (targetSameSide && defAbility == ABILITY_CONTRARY) + if (AI_DATA->targetSameSide && AI_DATA->defAbility == ABILITY_CONTRARY) score -= 10; - else if (!AI_CanConfuse(battlerAtk, battlerDef, defAbility, battlerAtkPartner, move, partnerMove)) + else if (!AI_CanConfuse(battlerAtk, battlerDef, AI_DATA->defAbility, AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) score -= 10; break; case EFFECT_WILL_O_WISP: - if (!AI_CanBurn(battlerAtk, battlerDef, defAbility, battlerAtkPartner, move, partnerMove)) + if (!AI_CanBurn(battlerAtk, battlerDef, AI_DATA->defAbility, AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) score -= 10; break; case EFFECT_MEMENTO: - if (CountUsablePartyMons(battlerAtk) == 1 || DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove)) + if (CountUsablePartyMons(battlerAtk) == 1 || DoesPartnerHaveSameMoveEffect(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) score -= 10; else if (gBattleMons[battlerDef].statStages[STAT_ATK] == MIN_STAT_STAGE && gBattleMons[battlerDef].statStages[STAT_SPATK] == MIN_STAT_STAGE) score -= 10; break; case EFFECT_HEALING_WISH: //healing wish, lunar dance - if (CountUsablePartyMons(battlerAtk) == 1 || DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove)) + if (CountUsablePartyMons(battlerAtk) == 1 || DoesPartnerHaveSameMoveEffect(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) score -= 10; else if (IsPartyFullyHealedExceptBattler(battlerAtk)) score -= 10; break; case EFFECT_FINAL_GAMBIT: - if (CountUsablePartyMons(battlerAtk) == 1 || DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove)) + if (CountUsablePartyMons(battlerAtk) == 1 || DoesPartnerHaveSameMoveEffect(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) score -= 10; break; case EFFECT_FOCUS_PUNCH: @@ -3639,27 +3620,27 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } else if (!HasMoveWithType(battlerAtk, TYPE_ELECTRIC)) { - if (atkAbility == ABILITY_CONTRARY || !BattlerStatCanRise(battlerAtk, atkAbility, STAT_SPDEF)) + if (AI_DATA->atkAbility == ABILITY_CONTRARY || !BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_SPDEF)) score -= 10; } break; case EFFECT_TAUNT: if (gDisableStructs[battlerDef].tauntTimer > 0 - || DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove)) + || DoesPartnerHaveSameMoveEffect(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) score--; break; case EFFECT_FOLLOW_ME: case EFFECT_HELPING_HAND: if (!IsValidDoubleBattle(battlerAtk) - || !IsBattlerAlive(battlerAtkPartner) - || PartnerHasSameMoveEffectWithoutTarget(battlerAtkPartner, move, partnerMove) - || (partnerMove != MOVE_NONE && IS_MOVE_STATUS(partnerMove)) - || *(gBattleStruct->monToSwitchIntoId + battlerAtkPartner) != PARTY_SIZE) //Partner is switching out. + || !IsBattlerAlive(AI_DATA->battlerAtkPartner) + || PartnerHasSameMoveEffectWithoutTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove) + || (AI_DATA->partnerMove != MOVE_NONE && IS_MOVE_STATUS(AI_DATA->partnerMove)) + || *(gBattleStruct->monToSwitchIntoId + AI_DATA->battlerAtkPartner) != PARTY_SIZE) //Partner is switching out. score -= 10; break; case EFFECT_TRICK: - if ((atkHoldEffect == HOLD_EFFECT_NONE && defHoldEffect == HOLD_EFFECT_NONE) - || defAbility == ABILITY_STICKY_HOLD + if ((AI_DATA->atkHoldEffect == HOLD_EFFECT_NONE && AI_DATA->defHoldEffect == HOLD_EFFECT_NONE) + || AI_DATA->defAbility == ABILITY_STICKY_HOLD || !CanBattlerGetOrLoseItem(battlerAtk, gBattleMons[battlerAtk].item) || !CanBattlerGetOrLoseItem(battlerAtk, gBattleMons[battlerDef].item) || !CanBattlerGetOrLoseItem(battlerDef, gBattleMons[battlerAtk].item) @@ -3667,15 +3648,15 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) score -= 10; // kinda cheating with battlerDef item check, but only item effects recorded break; case EFFECT_BESTOW: - if (atkHoldEffect == HOLD_EFFECT_NONE + if (AI_DATA->atkHoldEffect == HOLD_EFFECT_NONE || !CanBattlerGetOrLoseItem(battlerAtk, gBattleMons[battlerAtk].item)) // AI knows its own item score -= 10; break; case EFFECT_ROLE_PLAY: - if (atkAbility == defAbility - || defAbility == ABILITY_NONE - || IsRolePlayBannedAbilityAtk(atkAbility) - || IsRolePlayBannedAbility(defAbility)) + if (AI_DATA->atkAbility == AI_DATA->defAbility + || AI_DATA->defAbility == ABILITY_NONE + || IsRolePlayBannedAbilityAtk(AI_DATA->atkAbility) + || IsRolePlayBannedAbility(AI_DATA->defAbility)) score -= 10; break; case EFFECT_WISH: @@ -3715,46 +3696,46 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) case EFFECT_YAWN: if (gStatuses3[battlerDef] & STATUS3_YAWN) score -= 10; - else if (!AI_CanPutToSleep(battlerAtk, battlerDef, defAbility, move, partnerMove)) + else if (!AI_CanPutToSleep(battlerAtk, battlerDef, AI_DATA->defAbility, move, AI_DATA->partnerMove)) score -= 10; break; case EFFECT_KNOCK_OFF: - /*if (defHoldEffect == HOLD_EFFECT_ASSAULT_VEST - || (defHoldEffect == HOLD_EFFECT_CHOICE_BAND && atkAbility != ABILITY_GORILLA_TACTICS && gBattleStruct->choicedMove[battlerDef])) + /*if (AI_DATA->defHoldEffect == HOLD_EFFECT_ASSAULT_VEST + || (AI_DATA->defHoldEffect == HOLD_EFFECT_CHOICE_BAND && AI_DATA->atkAbility != ABILITY_GORILLA_TACTICS && gBattleStruct->choicedMove[battlerDef])) { if (GetStrongestMove(battlerDef, battlerAtk) == MOVE_NONE || AI_SpecialTypeCalc(GetStrongestMove(battlerDef, battlerAtk), battlerDef, battlerAtk) & (MOVE_RESULT_NO_EFFECT | MOVE_RESULT_MISSED)) DECREASE_VIABILITY(9); //Don't use Knock Off is the enemy's only moves don't affect the AI }*/ - if (defHoldEffect == HOLD_EFFECT_NONE) + if (AI_DATA->defHoldEffect == HOLD_EFFECT_NONE) score -= 4; break; case EFFECT_SKILL_SWAP: - if (atkAbility == ABILITY_NONE || defAbility == ABILITY_NONE - || IsSkillSwapBannedAbility(atkAbility) || IsSkillSwapBannedAbility(defAbility)) + if (AI_DATA->atkAbility == ABILITY_NONE || AI_DATA->defAbility == ABILITY_NONE + || IsSkillSwapBannedAbility(AI_DATA->atkAbility) || IsSkillSwapBannedAbility(AI_DATA->defAbility)) score -= 10; break; case EFFECT_WORRY_SEED: - if (defAbility == ABILITY_INSOMNIA - || IsWorrySeedBannedAbility(defAbility)) + if (AI_DATA->defAbility == ABILITY_INSOMNIA + || IsWorrySeedBannedAbility(AI_DATA->defAbility)) score -= 10; break; case EFFECT_GASTRO_ACID: if (gStatuses3[battlerDef] & STATUS3_GASTRO_ACID - || IsGastroAcidBannedAbility(defAbility)) + || IsGastroAcidBannedAbility(AI_DATA->defAbility)) score -= 10; break; case EFFECT_ENTRAINMENT: - if (atkAbility == ABILITY_NONE - || IsEntrainmentBannedAbilityAttacker(atkAbility) - || IsEntrainmentTargetOrSimpleBeamBannedAbility(defAbility)) + if (AI_DATA->atkAbility == ABILITY_NONE + || IsEntrainmentBannedAbilityAttacker(AI_DATA->atkAbility) + || IsEntrainmentTargetOrSimpleBeamBannedAbility(AI_DATA->defAbility)) score -= 10; break; case EFFECT_CORE_ENFORCER: break; case EFFECT_SIMPLE_BEAM: - if (defAbility == ABILITY_SIMPLE - || IsEntrainmentTargetOrSimpleBeamBannedAbility(defAbility)) + if (AI_DATA->defAbility == ABILITY_SIMPLE + || IsEntrainmentTargetOrSimpleBeamBannedAbility(AI_DATA->defAbility)) score -= 10; break; case EFFECT_IMPRISON: @@ -3766,41 +3747,41 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) score -= 10; break; case EFFECT_PSYCHO_SHIFT: - if (gBattleMons[battlerAtk].status1 & STATUS1_PSN_ANY && !AI_CanPoison(battlerAtk, battlerDef, defAbility, move, partnerMove)) + if (gBattleMons[battlerAtk].status1 & STATUS1_PSN_ANY && !AI_CanPoison(battlerAtk, battlerDef, AI_DATA->defAbility, move, AI_DATA->partnerMove)) score -= 10; - else if (gBattleMons[battlerAtk].status1 & STATUS1_BURN && !AI_CanBurn(battlerAtk, battlerDef, defAbility, battlerAtkPartner, move, partnerMove)) + else if (gBattleMons[battlerAtk].status1 & STATUS1_BURN && !AI_CanBurn(battlerAtk, battlerDef, AI_DATA->defAbility, AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) score -= 10; - else if (gBattleMons[battlerAtk].status1 & STATUS1_PARALYSIS && !AI_CanParalyze(battlerAtk, battlerDef, defAbility, move, partnerMove)) + else if (gBattleMons[battlerAtk].status1 & STATUS1_PARALYSIS && !AI_CanParalyze(battlerAtk, battlerDef, AI_DATA->defAbility, move, AI_DATA->partnerMove)) score -= 10; - else if (gBattleMons[battlerAtk].status1 & STATUS1_SLEEP && !AI_CanPutToSleep(battlerAtk, battlerDef, defAbility, move, partnerMove)) + else if (gBattleMons[battlerAtk].status1 & STATUS1_SLEEP && !AI_CanPutToSleep(battlerAtk, battlerDef, AI_DATA->defAbility, move, AI_DATA->partnerMove)) score -= 10; else score -= 10; break; case EFFECT_SNATCH: if (!TestMoveFlagsInMoveset(battlerDef, FLAG_SNATCH_AFFECTED) - || PartnerHasSameMoveEffectWithoutTarget(battlerAtkPartner, move, partnerMove)) + || PartnerHasSameMoveEffectWithoutTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) score -= 10; break; case EFFECT_MUD_SPORT: if (gFieldStatuses & STATUS_FIELD_MUDSPORT - || PartnerHasSameMoveEffectWithoutTarget(battlerAtkPartner, move, partnerMove)) + || PartnerHasSameMoveEffectWithoutTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) score -= 10; break; case EFFECT_WATER_SPORT: if (gFieldStatuses & STATUS_FIELD_WATERSPORT - || PartnerHasSameMoveEffectWithoutTarget(battlerAtkPartner, move, partnerMove)) + || PartnerHasSameMoveEffectWithoutTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) score -= 10; break; case EFFECT_TICKLE: - if ((defAbility == ABILITY_CONTRARY) && !targetSameSide) + if ((AI_DATA->defAbility == ABILITY_CONTRARY) && !AI_DATA->targetSameSide) score -= 10; else if ((gBattleMons[battlerDef].statStages[STAT_ATK] == MIN_STAT_STAGE || !HasMoveWithSplit(battlerDef, SPLIT_PHYSICAL)) && gBattleMons[battlerDef].statStages[STAT_DEF] == MIN_STAT_STAGE) score -= 10; break; case EFFECT_COSMIC_POWER: - if (atkAbility == ABILITY_CONTRARY) + if (AI_DATA->atkAbility == ABILITY_CONTRARY) score -= 10; else if (gBattleMons[battlerAtk].statStages[STAT_DEF] >= MAX_STAT_STAGE && gBattleMons[battlerAtk].statStages[STAT_SPDEF] >= MAX_STAT_STAGE) @@ -3820,14 +3801,14 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) score -= 10; break;*/ case EFFECT_BULK_UP: - if (atkAbility == ABILITY_CONTRARY) + if (AI_DATA->atkAbility == ABILITY_CONTRARY) score -= 10; else if ((gBattleMons[battlerAtk].statStages[STAT_ATK] >= MAX_STAT_STAGE && !HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL)) && gBattleMons[battlerAtk].statStages[STAT_DEF] >= MAX_STAT_STAGE) score -= 10; break; case EFFECT_COIL: - if (atkAbility == ABILITY_CONTRARY) + if (AI_DATA->atkAbility == ABILITY_CONTRARY) score -= 10; else if (gBattleMons[battlerAtk].statStages[STAT_ACC] >= MAX_STAT_STAGE && (gBattleMons[battlerAtk].statStages[STAT_ATK] >= MAX_STAT_STAGE && !HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL)) @@ -3835,7 +3816,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) score -= 10; break; case EFFECT_CALM_MIND: - if (atkAbility == ABILITY_CONTRARY) + if (AI_DATA->atkAbility == ABILITY_CONTRARY) score -= 10; else if ((gBattleMons[battlerAtk].statStages[STAT_SPATK] >= MAX_STAT_STAGE || !HasMoveWithSplit(battlerAtk, SPLIT_SPECIAL)) && gBattleMons[battlerAtk].statStages[STAT_SPDEF] >= MAX_STAT_STAGE) @@ -3843,7 +3824,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) break; case EFFECT_QUIVER_DANCE: case EFFECT_GEOMANCY: - if (atkAbility == ABILITY_CONTRARY) + if (AI_DATA->atkAbility == ABILITY_CONTRARY) score -= 10; else if (gBattleMons[battlerAtk].statStages[STAT_SPEED] >= MAX_STAT_STAGE && (gBattleMons[battlerAtk].statStages[STAT_SPATK] >= MAX_STAT_STAGE || !HasMoveWithSplit(battlerAtk, SPLIT_SPECIAL)) @@ -3852,14 +3833,14 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) break; case EFFECT_DRAGON_DANCE: case EFFECT_SHIFT_GEAR: - if (atkAbility == ABILITY_CONTRARY) + if (AI_DATA->atkAbility == ABILITY_CONTRARY) score -= 10; else if ((gBattleMons[battlerAtk].statStages[STAT_ATK] >= MAX_STAT_STAGE || !HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL)) && (gBattleMons[battlerAtk].statStages[STAT_SPEED] >= MAX_STAT_STAGE)) score -= 10; break; case EFFECT_SHELL_SMASH: - if (atkAbility == ABILITY_CONTRARY) + if (AI_DATA->atkAbility == ABILITY_CONTRARY) { if (gBattleMons[battlerAtk].statStages[STAT_DEF] >= MAX_STAT_STAGE && gBattleMons[battlerAtk].statStages[STAT_SPDEF] >= MAX_STAT_STAGE) @@ -3875,27 +3856,27 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) break; case EFFECT_POWER_TRICK: - if (targetSameSide) + if (AI_DATA->targetSameSide) score -= 10; else if (gBattleMons[battlerAtk].defense >= gBattleMons[battlerAtk].attack && !HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL)) score -= 10; break; case EFFECT_POWER_SWAP: // Don't use if attacker's stat stages are higher than opponents - if (targetSameSide) + if (AI_DATA->targetSameSide) score -= 10; else if (gBattleMons[battlerAtk].statStages[STAT_ATK] >= gBattleMons[battlerDef].statStages[STAT_ATK] && gBattleMons[battlerAtk].statStages[STAT_SPATK] >= gBattleMons[battlerDef].statStages[STAT_SPATK]) score -= 10; break; case EFFECT_GUARD_SWAP: // Don't use if attacker's stat stages are higher than opponents - if (targetSameSide) + if (AI_DATA->targetSameSide) score -= 10; else if (gBattleMons[battlerAtk].statStages[STAT_DEF] >= gBattleMons[battlerDef].statStages[STAT_DEF] && gBattleMons[battlerAtk].statStages[STAT_SPDEF] >= gBattleMons[battlerDef].statStages[STAT_SPDEF]) score -= 10; break; case EFFECT_SPEED_SWAP: - if (targetSameSide) + if (AI_DATA->targetSameSide) { score -= 10; } @@ -3908,7 +3889,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } break; case EFFECT_HEART_SWAP: - if (targetSameSide) + if (AI_DATA->targetSameSide) { score -= 10; } @@ -3925,7 +3906,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } break; case EFFECT_POWER_SPLIT: - if (targetSameSide) + if (AI_DATA->targetSameSide) { score -= 10; } @@ -3942,7 +3923,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } break; case EFFECT_GUARD_SPLIT: - if (targetSameSide) + if (AI_DATA->targetSameSide) { score -= 10; } @@ -3971,42 +3952,42 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) score -= 10;*/ break; case EFFECT_NATURAL_GIFT: - if (atkAbility == ABILITY_KLUTZ + if (AI_DATA->atkAbility == ABILITY_KLUTZ || gFieldStatuses & STATUS_FIELD_MAGIC_ROOM || GetPocketByItemId(gBattleMons[battlerAtk].item) != POCKET_BERRIES) score -= 10; break; case EFFECT_GRASSY_TERRAIN: - if (PartnerMoveEffectIsTerrain(battlerAtkPartner, partnerMove) || gFieldStatuses & STATUS_FIELD_GRASSY_TERRAIN) + if (PartnerMoveEffectIsTerrain(AI_DATA->battlerAtkPartner, AI_DATA->partnerMove) || gFieldStatuses & STATUS_FIELD_GRASSY_TERRAIN) score -= 10; break; case EFFECT_ELECTRIC_TERRAIN: - if (PartnerMoveEffectIsTerrain(battlerAtkPartner, partnerMove) || gFieldStatuses & STATUS_FIELD_ELECTRIC_TERRAIN) + if (PartnerMoveEffectIsTerrain(AI_DATA->battlerAtkPartner, AI_DATA->partnerMove) || gFieldStatuses & STATUS_FIELD_ELECTRIC_TERRAIN) score -= 10; break; case EFFECT_PSYCHIC_TERRAIN: - if (PartnerMoveEffectIsTerrain(battlerAtkPartner, partnerMove) || gFieldStatuses & STATUS_FIELD_PSYCHIC_TERRAIN) + if (PartnerMoveEffectIsTerrain(AI_DATA->battlerAtkPartner, AI_DATA->partnerMove) || gFieldStatuses & STATUS_FIELD_PSYCHIC_TERRAIN) score -= 10; break; case EFFECT_MISTY_TERRAIN: - if (PartnerMoveEffectIsTerrain(battlerAtkPartner, partnerMove) || gFieldStatuses & STATUS_FIELD_MISTY_TERRAIN) + if (PartnerMoveEffectIsTerrain(AI_DATA->battlerAtkPartner, AI_DATA->partnerMove) || gFieldStatuses & STATUS_FIELD_MISTY_TERRAIN) score -= 10; break; case EFFECT_PLEDGE: - if (IsValidDoubleBattle(battlerAtk) && gBattleMons[battlerAtkPartner].hp > 0) + if (IsValidDoubleBattle(battlerAtk) && gBattleMons[AI_DATA->battlerAtkPartner].hp > 0) { - if (partnerMove != MOVE_NONE - && gBattleMoves[partnerMove].effect == EFFECT_PLEDGE - && move != partnerMove) // Different pledge moves + if (AI_DATA->partnerMove != MOVE_NONE + && gBattleMoves[AI_DATA->partnerMove].effect == EFFECT_PLEDGE + && move != AI_DATA->partnerMove) // Different pledge moves { - if (gBattleMons[battlerAtkPartner].status1 & (STATUS1_SLEEP | STATUS1_FREEZE)) - // && gBattleMons[battlerAtkPartner].status1 != 1) // Will wake up this turn - how would AI know + if (gBattleMons[AI_DATA->battlerAtkPartner].status1 & (STATUS1_SLEEP | STATUS1_FREEZE)) + // && gBattleMons[AI_DATA->battlerAtkPartner].status1 != 1) // Will wake up this turn - how would AI know score -= 10; // Don't use combo move if your partner will cause failure } } break; case EFFECT_TRICK_ROOM: - if (PartnerMoveIs(battlerAtkPartner, partnerMove, MOVE_TRICK_ROOM)) + if (PartnerMoveIs(AI_DATA->battlerAtkPartner, AI_DATA->partnerMove, MOVE_TRICK_ROOM)) { score -= 10; } @@ -4022,23 +4003,23 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } break; case EFFECT_MAGIC_ROOM: - if (gFieldStatuses & STATUS_FIELD_MAGIC_ROOM || PartnerMoveIsSameNoTarget(battlerAtkPartner, move, partnerMove)) + if (gFieldStatuses & STATUS_FIELD_MAGIC_ROOM || PartnerMoveIsSameNoTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) score -= 10; break; case EFFECT_WONDER_ROOM: - if (gFieldStatuses & STATUS_FIELD_WONDER_ROOM || PartnerMoveIsSameNoTarget(battlerAtkPartner, move, partnerMove)) + if (gFieldStatuses & STATUS_FIELD_WONDER_ROOM || PartnerMoveIsSameNoTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) score -= 10; break; case EFFECT_GRAVITY: if ((gFieldStatuses & STATUS_FIELD_GRAVITY && !IS_BATTLER_OF_TYPE(battlerAtk, TYPE_FLYING) - && atkHoldEffect != HOLD_EFFECT_AIR_BALLOON) // Should revert Gravity in this case - || PartnerMoveIsSameNoTarget(battlerAtkPartner, move, partnerMove)) + && AI_DATA->atkHoldEffect != HOLD_EFFECT_AIR_BALLOON) // Should revert Gravity in this case + || PartnerMoveIsSameNoTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) score -= 10; break; case EFFECT_ION_DELUGE: if (gFieldStatuses & STATUS_FIELD_ION_DELUGE - || PartnerMoveIsSameNoTarget(battlerAtkPartner, move, partnerMove)) + || PartnerMoveIsSameNoTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) score -= 10; break; //TODO @@ -4054,19 +4035,19 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) switch (effect) { case MOVE_EFFECT_BURN: - if (!AI_CanBurn(battlerAtk, battlerDef, battlerAtkPartner, move, partnerMove)) + if (!AI_CanBurn(battlerAtk, battlerDef, AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) score -= 10; break; case MOVE_EFFECT_PARALYSIS: - if (!AI_CanParalyze(battlerAtk, battlerDef, defAbility, move, partnerMove)) + if (!AI_CanParalyze(battlerAtk, battlerDef, AI_DATA->defAbility, move, AI_DATA->partnerMove)) score -= 10; break; case MOVE_EFFECT_POISON: - if (!AI_CanPoison(battlerAtk, battlerDef, defAbility, move, partnerMove)) + if (!AI_CanPoison(battlerAtk, battlerDef, AI_DATA->defAbility, move, AI_DATA->partnerMove)) score -= 10; break; case MOVE_EFFECT_TOXIC: - if (!AI_CanPoison(battlerAtk, battlerDef, defAbility, move, partnerMove)) + if (!AI_CanPoison(battlerAtk, battlerDef, AI_DATA->defAbility, move, AI_DATA->partnerMove)) score -= 10; break; case MOVE_EFFECT_FREEZE: @@ -4078,34 +4059,34 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } break; case EFFECT_EMBARGO: - if (defAbility == ABILITY_KLUTZ + if (AI_DATA->defAbility == ABILITY_KLUTZ || gFieldStatuses & STATUS_FIELD_MAGIC_ROOM || gDisableStructs[battlerDef].embargoTimer != 0 - || PartnerMoveIsSameAsAttacker(battlerAtkPartner, battlerDef, move, partnerMove)) + || PartnerMoveIsSameAsAttacker(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) score -= 10; break; case EFFECT_POWDER: if (!HasMoveWithType(battlerDef, TYPE_FIRE) - || PartnerMoveIsSameAsAttacker(battlerAtkPartner, battlerDef, move, partnerMove)) + || PartnerMoveIsSameAsAttacker(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) score -= 10; break; case EFFECT_TELEKINESIS: if (gStatuses3[battlerDef] & (STATUS3_TELEKINESIS | STATUS3_ROOTED | STATUS3_SMACKED_DOWN) || gFieldStatuses & STATUS_FIELD_GRAVITY - || defHoldEffect == HOLD_EFFECT_IRON_BALL + || AI_DATA->defHoldEffect == HOLD_EFFECT_IRON_BALL || IsTelekinesisBannedSpecies(gBattleMons[battlerDef].species) - || PartnerMoveIsSameAsAttacker(battlerAtkPartner, battlerDef, move, partnerMove)) + || PartnerMoveIsSameAsAttacker(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) score -= 10; break; case EFFECT_THROAT_CHOP: break; case EFFECT_HEAL_BLOCK: if (gDisableStructs[battlerDef].healBlockTimer != 0 - || PartnerMoveIsSameAsAttacker(battlerAtkPartner, battlerDef, move, partnerMove)) + || PartnerMoveIsSameAsAttacker(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) score -= 10; break; case EFFECT_SOAK: - if (PartnerMoveIsSameAsAttacker(battlerAtkPartner, battlerDef, move, partnerMove) + if (PartnerMoveIsSameAsAttacker(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove) || (gBattleMons[battlerDef].type1 == TYPE_WATER && gBattleMons[battlerDef].type2 == TYPE_WATER && gBattleMons[battlerDef].type3 == TYPE_MYSTERY)) @@ -4115,17 +4096,17 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) switch (move) { case MOVE_TRICK_OR_TREAT: - if (IS_BATTLER_OF_TYPE(battlerDef, TYPE_GHOST) || PartnerMoveIsSameAsAttacker(battlerAtkPartner, battlerDef, move, partnerMove)) + if (IS_BATTLER_OF_TYPE(battlerDef, TYPE_GHOST) || PartnerMoveIsSameAsAttacker(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) score -= 10; break; case MOVE_FORESTS_CURSE: - if (IS_BATTLER_OF_TYPE(battlerDef, TYPE_GRASS) || PartnerMoveIsSameAsAttacker(battlerAtkPartner, battlerDef, move, partnerMove)) + if (IS_BATTLER_OF_TYPE(battlerDef, TYPE_GRASS) || PartnerMoveIsSameAsAttacker(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) score -= 10; break; } break; case EFFECT_HIT_ENEMY_HEAL_ALLY: // pollen puff - if (targetSameSide) + if (AI_DATA->targetSameSide) { if (GetHealthPercentage(battlerDef) == 100) score -= 10; @@ -4135,7 +4116,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } // fallthrough case EFFECT_HEAL_PULSE: // and floral healing - if (!targetSameSide) // Don't heal enemies + if (!AI_DATA->targetSameSide) // Don't heal enemies { score -= 10; } @@ -4150,17 +4131,17 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) case EFFECT_ELECTRIFY: if (GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 0 //|| GetMoveTypeSpecial(battlerDef, predictedMove) == TYPE_ELECTRIC // Move will already be electric type - || PartnerMoveIsSameAsAttacker(battlerAtkPartner, battlerDef, move, partnerMove)) + || PartnerMoveIsSameAsAttacker(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) score -= 10; break; case EFFECT_TOPSY_TURVY: - if (!targetSameSide) + if (!AI_DATA->targetSameSide) { u8 targetPositiveStages = CountPositiveStatStages(battlerDef); u8 targetNegativeStages = CountNegativeStatStages(battlerDef); if (targetPositiveStages == 0 //No good stat changes to make bad - || PartnerMoveIsSameAsAttacker(battlerAtkPartner, battlerDef, move, partnerMove)) + || PartnerMoveIsSameAsAttacker(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) score -= 10; else if (targetNegativeStages < targetPositiveStages) @@ -4168,7 +4149,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } break; case EFFECT_FAIRY_LOCK: - if ((gFieldStatuses & STATUS_FIELD_FAIRY_LOCK) || PartnerMoveIsSameNoTarget(battlerAtkPartner, move, partnerMove)) + if ((gFieldStatuses & STATUS_FIELD_FAIRY_LOCK) || PartnerMoveIsSameNoTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) score -= 10; break; case EFFECT_DO_NOTHING: @@ -4191,13 +4172,13 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) #endif || (gLockedMoves[battlerDef] != 0 && gLockedMoves[battlerDef] != 0xFFFF) || gBattleMons[battlerDef].status2 & STATUS2_MULTIPLETURNS - || PartnerMoveIsSameAsAttacker(battlerAtkPartner, battlerDef, move, partnerMove)) + || PartnerMoveIsSameAsAttacker(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) { score -= 10; } else if (IsValidDoubleBattle(battlerAtk)) { - if (!targetSameSide) + if (!AI_DATA->targetSameSide) score -= 10; } else @@ -4218,14 +4199,14 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) case EFFECT_QUASH: if (!IsValidDoubleBattle(battlerAtk) || GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 1 - || PartnerMoveIsSameAsAttacker(battlerAtkPartner, battlerDef, move, partnerMove)) + || PartnerMoveIsSameAsAttacker(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) score -= 10; break; case EFFECT_AFTER_YOU: - if (!targetSameSide + if (!AI_DATA->targetSameSide || !IsValidDoubleBattle(battlerAtk) || GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 1 - || PartnerMoveIsSameAsAttacker(battlerAtkPartner, battlerDef, move, partnerMove)) + || PartnerMoveIsSameAsAttacker(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) score -= 10; break; case EFFECT_SUCKER_PUNCH: @@ -4242,19 +4223,19 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) break; case EFFECT_TAILWIND: if (gSideTimers[GetBattlerSide(battlerAtk)].tailwindTimer != 0 - || PartnerMoveIs(battlerAtkPartner, partnerMove, MOVE_TAILWIND) + || PartnerMoveIs(AI_DATA->battlerAtkPartner, AI_DATA->partnerMove, MOVE_TAILWIND) || (gFieldStatuses & STATUS_FIELD_TRICK_ROOM && gFieldTimers.trickRoomTimer > 1)) // Trick Room active and not ending this turn score -= 10; break; case EFFECT_LUCKY_CHANT: if (gSideTimers[GET_BATTLER_SIDE(battlerAtk)].luckyChantTimer != 0 - || PartnerMoveIsSameNoTarget(battlerAtkPartner, move, partnerMove)) + || PartnerMoveIsSameNoTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) score -= 10; break; case EFFECT_MAGNET_RISE: if (gFieldStatuses & STATUS_FIELD_GRAVITY || gDisableStructs[battlerAtk].magnetRiseTimer != 0 - || atkHoldEffect == HOLD_EFFECT_IRON_BALL + || AI_DATA->atkHoldEffect == HOLD_EFFECT_IRON_BALL || gStatuses3[battlerAtk] & (STATUS3_ROOTED | STATUS3_MAGNET_RISE | STATUS3_SMACKED_DOWN) || !IsBattlerGrounded(battlerAtk)) score -= 10; @@ -4273,13 +4254,13 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) score -= 10; if (WillFaintFromWeather(battlerAtk) || MoveBlockedBySubstitute(move, battlerAtk, battlerDef) - || GetSpeciesWeight(gBattleMons[battlerDef].species, defAbility, defHoldEffect, battlerDef, TRUE) >= 2000) //200.0 kg + || GetSpeciesWeight(gBattleMons[battlerDef].species, AI_DATA->defAbility, AI_DATA->defHoldEffect, battlerDef, TRUE) >= 2000) //200.0 kg score -= 10; break; */ case EFFECT_SYNCHRONOISE: //Check holding ring target or is of same type - if (defHoldEffect == HOLD_EFFECT_RING_TARGET + if (AI_DATA->defHoldEffect == HOLD_EFFECT_RING_TARGET || IS_BATTLER_OF_TYPE(battlerDef, gBattleMons[battlerAtk].type1) || IS_BATTLER_OF_TYPE(battlerDef, gBattleMons[battlerAtk].type2) || IS_BATTLER_OF_TYPE(battlerDef, gBattleMons[battlerAtk].type3)) @@ -4305,8 +4286,8 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } // helping hand check - if (IsValidDoubleBattle(battlerAtk) && partnerMove != MOVE_NONE - && gBattleMoves[partnerMove].effect == EFFECT_HELPING_HAND + if (IsValidDoubleBattle(battlerAtk) && AI_DATA->partnerMove != MOVE_NONE + && gBattleMoves[AI_DATA->partnerMove].effect == EFFECT_HELPING_HAND && IS_MOVE_STATUS(move)) score -= 10; //Don't use a status move if partner wants to help @@ -4365,22 +4346,14 @@ static u8 AI_CheckPartner(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) static u8 AI_CheckGoodMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { - bool32 targetSameSide = IsTargetingPartner(battlerAtk, battlerDef); - // attacker data - u16 atkAbility = AI_GetAbility(battlerAtk); - // target data - u16 defAbility = AI_GetAbility(battlerDef); - // attacker partner data - u8 battlerAtkPartner = BATTLE_PARTNER(battlerAtk); - u16 partnerMove = GetAllyChosenMove(); // move data u16 moveEffect = gBattleMoves[move].effect; u8 effectiveness = AI_GetMoveEffectiveness(move); u8 atkPriority = GetMovePriority(battlerAtk, move); // targeting partner, check benefits of doing that instead - if (IsValidDoubleBattle(battlerAtk) && targetSameSide) - return AI_CheckPartner(battlerAtk, battlerAtkPartner, move, score); + if (IsValidDoubleBattle(battlerAtk) && AI_DATA->targetSameSide) + return AI_CheckPartner(battlerAtk, AI_DATA->battlerAtkPartner, move, score); // check move results if (gMoveResultFlags & (MOVE_RESULT_NO_EFFECT | MOVE_RESULT_MISSED)) @@ -4426,7 +4399,7 @@ static u8 AI_CheckGoodMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) break; case EFFECT_SLEEP: case EFFECT_YAWN: - if (AI_CanPutToSleep(battlerAtk, battlerDef, defAbility, move, partnerMove)) + if (AI_CanPutToSleep(battlerAtk, battlerDef, AI_DATA->defAbility, move, AI_DATA->partnerMove)) score++; if ((HasMoveEffect(battlerAtk, EFFECT_DREAM_EATER) || HasMoveEffect(battlerAtk, EFFECT_NIGHTMARE)) && !(HasMoveEffect(battlerDef, EFFECT_SNORE) || HasMoveEffect(battlerDef, EFFECT_SLEEP_TALK))) @@ -4455,35 +4428,81 @@ static u8 AI_CheckGoodMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) break; case EFFECT_ATTACK_UP: case EFFECT_ATTACK_UP_2: - //AI_CV_AttackUp + if (HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL) && GetHealthPercentage(battlerAtk) > 40 && AI_DATA->atkAbility != ABILITY_CONTRARY) + { + if (gBattleMons[battlerAtk].statStages[STAT_ATK] < 8) + score += 2; + else if (gBattleMons[battlerAtk].statStages[STAT_ATK] < 11) + score++; + } break; case EFFECT_DEFENSE_UP: case EFFECT_DEFENSE_UP_2: - //AI_CV_DefenseUp + if ((HasMoveWithSplit(battlerDef, SPLIT_PHYSICAL) || IS_MOVE_PHYSICAL(gLastMoves[battlerDef])) && GetHealthPercentage(battlerAtk) > 70 && AI_DATA->atkAbility != ABILITY_CONTRARY) + { + if (gBattleMons[battlerAtk].statStages[STAT_DEF] < 8) + score += 2; // seems better to raise def at higher HP + else if (gBattleMons[battlerAtk].statStages[STAT_DEF] < 10) + score++; + } break; case EFFECT_SPEED_UP: case EFFECT_SPEED_UP_2: - //AI_CV_SpeedUp + if (IsBattlerFaster(AI_CHECK_SLOWER) && AI_DATA->atkAbility != ABILITY_CONTRARY) + score += 3; break; case EFFECT_SPECIAL_ATTACK_UP: case EFFECT_SPECIAL_ATTACK_UP_2: - //AI_CV_SpAtkUp + if (HasMoveWithSplit(battlerAtk, SPLIT_SPECIAL) && GetHealthPercentage(battlerAtk) > 40 && AI_DATA->atkAbility != ABILITY_CONTRARY) + { + if (gBattleMons[battlerAtk].statStages[STAT_SPATK] < 8) + score += 2; + else if (gBattleMons[battlerAtk].statStages[STAT_SPATK] < 11) + score++; + } break; case EFFECT_SPECIAL_DEFENSE_UP: case EFFECT_SPECIAL_DEFENSE_UP_2: - //AI_CV_SpDefUp + if ((HasMoveWithSplit(battlerDef, SPLIT_SPECIAL) || IS_MOVE_SPECIAL(gLastMoves[battlerDef])) && GetHealthPercentage(battlerAtk) > 70 && AI_DATA->atkAbility != ABILITY_CONTRARY) + { + if (gBattleMons[battlerAtk].statStages[STAT_SPDEF] < 8) + score += 2; // seems better to raise spdef at higher HP + else if (gBattleMons[battlerAtk].statStages[STAT_SPDEF] < 10) + score++; + } break; case EFFECT_ACCURACY_UP: case EFFECT_ACCURACY_UP_2: - //AI_CV_AccuracyUp + if (HasMoveWithLowAccuracy(battlerAtk, battlerDef, 80, TRUE, AI_DATA->atkAbility, AI_DATA->defAbility, AI_DATA->atkHoldEffect, AI_DATA->defHoldEffect, move)) + score += 3; // has moves with less than 80% accuracy + else if (HasMoveWithLowAccuracy(battlerAtk, battlerDef, 90, TRUE, AI_DATA->atkAbility, AI_DATA->defAbility, AI_DATA->atkHoldEffect, AI_DATA->defHoldEffect, move)) + score += 2; break; case EFFECT_EVASION_UP: case EFFECT_EVASION_UP_2: - //AI_CV_EvasionUp + case EFFECT_MINIMIZE: + if (AI_DATA->atkAbility != ABILITY_CONTRARY && !BattlerWillFaintFromWeather(battlerAtk, AI_DATA->atkAbility)) + { + if (!BattlerHasSecondaryDamage(battlerAtk) && !(gStatuses3[battlerAtk] & STATUS3_ROOTED)) + score += 3; + else + score += 2; + } break; + case EFFECT_ACUPRESSURE: + break; + + case EFFECT_ATTACK_ACCURACY_UP: // hone claws + break; + + case EFFECT_GROWTH: + case EFFECT_ATTACK_SPATK_UP: // work up + break; + case EFFECT_ATTACK_DOWN: case EFFECT_ATTACK_DOWN_2: - //AI_CV_AttackDown + if (ShouldLowerAttack(battlerAtk, battlerDef, AI_DATA->defAbility, AI_THINKING_STRUCT->movesetIndex)) + score += 2; break; case EFFECT_DEFENSE_DOWN: case EFFECT_DEFENSE_DOWN_2: @@ -4629,9 +4648,6 @@ static u8 AI_CheckGoodMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) case EFFECT_MEAN_LOOK: //AI_CV_Trap break; - case EFFECT_MINIMIZE: - //AI_CV_EvasionUp - break; case EFFECT_CURSE: //AI_CV_Curse break; diff --git a/src/battle_ai_util.c b/src/battle_ai_util.c index 324a312378..fa8f38ea29 100644 --- a/src/battle_ai_util.c +++ b/src/battle_ai_util.c @@ -267,6 +267,32 @@ bool32 IsBattlerTrapped(u8 battler, bool8 checkSwitch) } // move checks +// This function checks if all physical/special moves are either unusable or unreasonable to use. +// Consider a pokemon boosting their attack against a ghost pokemon having only normal-type physical attacks. +bool32 MovesWithSplitUnusable(u32 attacker, u32 target, u32 split) +{ + s32 i, moveType; + u32 usable = 0; + u32 unusable = CheckMoveLimitations(attacker, 0, 0xFF); + u16 *moves = GetMovesArray(attacker); + + for (i = 0; i < MAX_MON_MOVES; i++) + { + if (moves[i] != MOVE_NONE + && moves[i] != 0xFFFF + && GetBattleMoveSplit(moves[i]) == split + && !(unusable & gBitTable[i])) + { + SetTypeBeforeUsingMove(moves[i], attacker); + GET_MOVE_TYPE(moves[i], moveType); + if (CalcTypeEffectivenessMultiplier(moves[i], moveType, attacker, target, FALSE) != 0) + usable |= gBitTable[i]; + } + } + + return (usable == 0); +} + static bool32 AI_GetIfCrit(u32 move, u8 battlerAtk, u8 battlerDef) { bool32 isCrit; @@ -1022,6 +1048,21 @@ bool32 BattlerShouldRaiseAttacks(u8 battlerId, u16 ability) return TRUE; } +bool32 ShouldLowerAttack(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 moveIndex) +{ + if (IsBattlerFaster(AI_CHECK_FASTER) && CanAttackerFaintTarget(battlerAtk, battlerDef, moveIndex)) + return FALSE; //Don't bother lowering stats if can kill enemy. + + if (gBattleMons[battlerDef].statStages[STAT_ATK] > 4 && HasMoveWithSplit(battlerDef, SPLIT_PHYSICAL) + && defAbility != ABILITY_CONTRARY + && defAbility != ABILITY_CLEAR_BODY + && defAbility != ABILITY_WHITE_SMOKE + //&& defAbility != ABILITY_FULLMETALBODY + && defAbility != ABILITY_HYPER_CUTTER) + return TRUE; + return FALSE; +} + bool32 CanAttackerFaintTarget(u8 battlerAtk, u8 battlerDef, u8 index) { s32 dmg = AI_THINKING_STRUCT->simulatedDmg[battlerAtk][battlerDef][index]; @@ -1081,6 +1122,33 @@ bool32 HasMoveEffect(u32 battlerId, u16 moveEffect) return FALSE; } +bool32 HasMoveWithLowAccuracy(u8 battlerAtk, u8 battlerDef, u8 accCheck, bool32 ignoreStatus, u16 atkAbility, u16 defAbility, u16 atkHoldEffect, u16 defHoldEffect, u16 move) +{ + s32 i; + u16 *moves = GetMovesArray(battlerAtk); + u8 moveLimitations = CheckMoveLimitations(battlerAtk, 0, 0xFF); + + for (i = 0; i < MAX_MON_MOVES; i++) + { + if (moves[i] == MOVE_NONE || moves[i] == 0xFFFF) + continue; + + if (!(gBitTable[i] & moveLimitations)) + { + if (ignoreStatus && IS_MOVE_STATUS(moves[i])) + continue; + else if ((!IS_MOVE_STATUS(moves[i]) && gBattleMoves[move].accuracy == 0) + || gBattleMoves[move].target & (MOVE_TARGET_USER | MOVE_TARGET_OPPONENTS_FIELD)) + continue; + + if (AI_GetMoveAccuracy(battlerAtk, battlerDef, atkAbility, defAbility, atkHoldEffect, defHoldEffect, move) <= accCheck) + return TRUE; + } + } + + return FALSE; +} + bool32 IsInstructBannedMove(u16 move) { u32 i; From 31ec3e84799719edc4c492601f7a10d647876b5f Mon Sep 17 00:00:00 2001 From: Evan Date: Sat, 19 Dec 2020 21:58:23 -0700 Subject: [PATCH 007/173] non-partner good move checks --- data/battle_ai_scripts.s | 62 - include/battle.h | 6 + include/battle_ai_switch_items.h | 1 + include/battle_ai_util.h | 66 +- include/constants/battle.h | 3 +- include/constants/battle_ai.h | 2 + include/item.h | 1 + src/battle_ai_script_commands.c | 2195 ++++++++++++++++++++++-------- src/battle_ai_switch_items.c | 2 +- src/battle_ai_util.c | 1575 ++++++++++++++++++++- src/item.c | 23 + 11 files changed, 3258 insertions(+), 678 deletions(-) diff --git a/data/battle_ai_scripts.s b/data/battle_ai_scripts.s index c71c6b3c1b..0ea7573740 100644 --- a/data/battle_ai_scripts.s +++ b/data/battle_ai_scripts.s @@ -2301,68 +2301,6 @@ AI_CV_Encore_End: end AI_CV_Encore_EncouragedMovesToEncore: - .byte EFFECT_DREAM_EATER - .byte EFFECT_ATTACK_UP - .byte EFFECT_DEFENSE_UP - .byte EFFECT_SPEED_UP - .byte EFFECT_SPECIAL_ATTACK_UP - .byte EFFECT_HAZE - .byte EFFECT_ROAR - .byte EFFECT_CONVERSION - .byte EFFECT_TOXIC - .byte EFFECT_LIGHT_SCREEN - .byte EFFECT_REST - .byte EFFECT_SUPER_FANG - .byte EFFECT_SPECIAL_DEFENSE_UP_2 - .byte EFFECT_CONFUSE - .byte EFFECT_POISON - .byte EFFECT_PARALYZE - .byte EFFECT_LEECH_SEED - .byte EFFECT_DO_NOTHING - .byte EFFECT_ATTACK_UP_2 - .byte EFFECT_ENCORE - .byte EFFECT_CONVERSION_2 - .byte EFFECT_LOCK_ON - .byte EFFECT_HEAL_BELL - .byte EFFECT_MEAN_LOOK - .byte EFFECT_NIGHTMARE - .byte EFFECT_PROTECT - .byte EFFECT_SKILL_SWAP - .byte EFFECT_FORESIGHT - .byte EFFECT_PERISH_SONG - .byte EFFECT_SANDSTORM - .byte EFFECT_ENDURE - .byte EFFECT_SWAGGER - .byte EFFECT_ATTRACT - .byte EFFECT_SAFEGUARD - .byte EFFECT_RAIN_DANCE - .byte EFFECT_SUNNY_DAY - .byte EFFECT_BELLY_DRUM - .byte EFFECT_PSYCH_UP - .byte EFFECT_FUTURE_SIGHT - .byte EFFECT_FAKE_OUT - .byte EFFECT_STOCKPILE - .byte EFFECT_SPIT_UP - .byte EFFECT_SWALLOW - .byte EFFECT_HAIL - .byte EFFECT_TORMENT - .byte EFFECT_WILL_O_WISP - .byte EFFECT_FOLLOW_ME - .byte EFFECT_CHARGE - .byte EFFECT_TRICK - .byte EFFECT_ROLE_PLAY - .byte EFFECT_INGRAIN - .byte EFFECT_RECYCLE - .byte EFFECT_KNOCK_OFF - .byte EFFECT_SKILL_SWAP - .byte EFFECT_IMPRISON - .byte EFFECT_REFRESH - .byte EFFECT_GRUDGE - .byte EFFECT_TEETER_DANCE - .byte EFFECT_MUD_SPORT - .byte EFFECT_WATER_SPORT - .byte EFFECT_DRAGON_DANCE - .byte EFFECT_CAMOUFLAGE .byte -1 AI_CV_PainSplit: diff --git a/include/battle.h b/include/battle.h index 07b8289725..12fe42f8f1 100644 --- a/include/battle.h +++ b/include/battle.h @@ -239,20 +239,26 @@ struct AiLogicData { //attacker data u16 atkAbility; + u16 atkItem; u16 atkHoldEffect; u8 atkParam; + u16 atkSpecies; // target data u16 defAbility; + u16 defItem; u16 defHoldEffect; u8 defParam; + u16 defSpecies; // attacker partner data u8 battlerAtkPartner; u16 partnerMove; u16 atkPartnerAbility; + u16 atkPartnerHoldEffect; bool32 targetSameSide; // target partner data u8 battlerDefPartner; u16 defPartnerAbility; + u16 defPartnerHoldEffect; }; struct AI_ThinkingStruct diff --git a/include/battle_ai_switch_items.h b/include/battle_ai_switch_items.h index 9780fae705..1411384508 100644 --- a/include/battle_ai_switch_items.h +++ b/include/battle_ai_switch_items.h @@ -14,5 +14,6 @@ enum void GetAIPartyIndexes(u32 battlerId, s32 *firstId, s32 *lastId); void AI_TrySwitchOrUseItem(void); u8 GetMostSuitableMonToSwitchInto(void); +bool32 ShouldSwitch(void); #endif // GUARD_BATTLE_AI_SWITCH_ITEMS_H diff --git a/include/battle_ai_util.h b/include/battle_ai_util.h index 043235fa80..7fd991bf2c 100644 --- a/include/battle_ai_util.h +++ b/include/battle_ai_util.h @@ -1,7 +1,7 @@ #ifndef GUARD_BATTLE_AI_UTIL_H #define GUARD_BATTLE_AI_UTIL_H -// for IsBattlerFaster +// for IsAiFaster #define AI_CHECK_FASTER 0 // if_user_faster #define AI_CHECK_SLOWER 1 // if_target_faster @@ -20,25 +20,36 @@ void SaveBattlerData(u8 battlerId); void SetBattlerData(u8 battlerId); void RestoreBattlerData(u8 battlerId); +bool32 AtMaxHp(u8 battler); u32 GetHealthPercentage(u8 battler); bool32 IsBattlerTrapped(u8 battler, bool8 switching); -bool32 IsBattlerFaster(u8 battler); +bool32 IsAiFaster(u8 battler); bool32 CanTargetFaintAi(u8 battlerDef, u8 battlerAtk); +bool32 CanMoveFaintBattler(u16 move, u8 battlerDef, u8 battlerAtk, u8 nHits); bool32 CanTargetFaintAiWithMod(u8 battlerDef, u8 battlerAtk, s32 hpMod, s32 dmgMod); s32 AI_GetAbility(u32 battlerId); u16 AI_GetHoldEffect(u32 battlerId); u32 AI_GetMoveAccuracy(u8 battlerAtk, u8 battlerDef, u16 atkAbility, u16 defAbility, u8 atkHoldEffect, u8 defHoldEffect, u16 move); bool32 DoesBattlerIgnoreAbilityChecks(u16 atkAbility, u16 move); bool32 AI_WeatherHasEffect(void); -bool32 CanAttackerFaintTarget(u8 battlerAtk, u8 battlerDef, u8 index); +bool32 CanAttackerFaintTarget(u8 battlerAtk, u8 battlerDef, u8 index, u8 numHits); bool32 AI_IsBattlerGrounded(u8 battlerId); -bool32 BattlerHasDamagingMove(u8 battlerId); -bool32 BattlerHasSecondaryDamage(u8 battlerId); +bool32 HasDamagingMove(u8 battlerId); +bool32 HasDamagingMoveOfType(u8 battlerId, u8 type); +u32 GetBattlerSecondaryDamage(u8 battlerId); bool32 BattlerWillFaintFromWeather(u8 battler, u16 ability); +bool32 BattlerWillFaintFromSecondaryDamage(u8 battler, u16 ability); bool32 ShouldTryOHKO(u8 battlerAtk, u8 battlerDef, u16 atkAbility, u16 defAbility, u32 accuracy, u16 move); bool32 ShouldUseRecoilMove(u8 battlerAtk, u8 battlerDef, u32 recoilDmg, u8 moveIndex); u16 GetBattlerSideSpeedAverage(u8 battler); -bool32 ShouldRecover(u8 battlerAtk, u8 battlerDef, u16 move, s32 damage); +bool32 ShouldAbsorb(u8 battlerAtk, u8 battlerDef, u16 move, s32 damage); +bool32 ShouldRecover(u8 battlerAtk, u8 battlerDef, u16 move, u8 healPercent); +bool32 ShouldSetScreen(u8 battlerAtk, u8 battlerDef, u16 moveEffect); +bool32 ShouldPivot(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u8 moveIndex); +bool32 IsRecycleEncouragedItem(u16 item); +bool32 CanKnockOffItem(u8 battler, u16 item); +bool32 IsAbilityOfRating(u16 ability, s8 rating); +s8 GetAbilityRating(u16 ability); // stat stage checks bool32 AnyStatIsRaised(u8 battlerId); @@ -50,8 +61,15 @@ u32 CountPositiveStatStages(u8 battlerId); u32 CountNegativeStatStages(u8 battlerId); bool32 BattlerShouldRaiseAttacks(u8 battlerId, u16 ability); bool32 ShouldLowerAttack(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 moveIndex); +bool32 ShouldLowerDefense(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 moveIndex); +bool32 ShouldLowerSpeed(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 moveIndex); +bool32 ShouldLowerSpAtk(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 moveIndex); +bool32 ShouldLowerSpDef(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 moveIndex); +bool32 ShouldLowerAccuracy(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 moveIndex); +bool32 ShouldLowerEvasion(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 moveIndex); // move checks +bool32 IsAffectedByPowder(u8 battler, u16 ability, u16 holdEffect); bool32 MovesWithSplitUnusable(u32 attacker, u32 target, u32 split); s32 AI_CalcDamage(u16 move, u8 battlerAtk, u8 battlerDef); u8 GetMoveDamageResult(u16 move); @@ -59,10 +77,12 @@ u16 AI_GetTypeEffectiveness(u16 move, u8 battlerAtk, u8 battlerDef); u8 AI_GetMoveEffectiveness(u16 move); u16 *GetMovesArray(u32 battler); bool32 IsConfusionMoveEffect(u16 moveEffect); +bool32 HasMove(u32 battlerId, u32 move); bool32 HasMoveWithSplit(u32 battler, u32 split); bool32 HasMoveWithType(u32 battler, u8 type); +bool32 HasMoveWithTypeAndSplit(u32 battler, u8 type, u8 split); bool32 HasMoveEffect(u32 battlerId, u16 moveEffect); -bool32 HasMoveWithLowAccuracy(u8, u8, u8, bool32, u16, u16, u16, u16, u16); +bool32 HasMoveWithLowAccuracy(u8, u8, u8, bool32, u16, u16, u16, u16); bool32 TestMoveFlagsInMoveset(u8 battler, u32 flags); bool32 IsAromaVeilProtectedMove(u16 move); bool32 IsNonVolatileStatusMoveEffect(u16 moveEffect); @@ -73,15 +93,36 @@ bool32 IsHazardMoveEffect(u16 moveEffect); bool32 MoveCallsOtherMove(u16 move); bool32 MoveRequiresRecharging(u16 move); bool32 IsInstructBannedMove(u16 move); +bool32 IsEncoreEncouragedEffect(u16 moveEffect); +void ProtectChecks(u8 battlerAtk, u8 battlerDef, u16 move, u16 predictedMove, s16 *score); +bool32 ShouldSetSandstorm(u8 battler, u16 ability, u16 holdEffect); +bool32 ShouldSetHail(u8 battler, u16 ability, u16 holdEffect); +bool32 ShouldSetRain(u8 battlerAtk, u16 ability, u16 holdEffect); +bool32 ShouldSetSun(u8 battlerAtk, u16 atkAbility, u16 holdEffect); +bool32 HasSleepMoveWithLowAccuracy(u8 battlerAtk, u8 battlerDef); +bool32 IsHealingMoveEffect(u16 effect); +bool32 HasHealingEffect(u32 battler); +bool32 ShouldFakeOut(u8 battlerAtk, u8 battlerDef, u16 move); +bool32 IsThawingMove(u16 move); +bool32 HasThawingMove(u8 battlerId); // status checks +bool32 CanBeBurned(u8 battler, u16 ability); +bool32 CanBePoisoned(u8 battler, u16 ability); +bool32 IsBattlerIncapacitated(u8 battler, u16 ability); +bool32 CanSleep(u8 battler, u16 ability); bool32 AI_CanPutToSleep(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u16 partnerMove); +bool32 ShouldPoisonSelf(u8 battler, u16 ability); bool32 AI_CanPoison(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u16 partnerMove); bool32 AI_CanParalyze(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u16 partnerMove); bool32 AI_CanConfuse(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 battlerAtkPartner, u16 move, u16 partnerMove); +bool32 ShouldBurnSelf(u8 battler, u16 ability); bool32 AI_CanBurn(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 battlerAtkPartner, u16 move, u16 partnerMove); bool32 AI_CanBeInfatuated(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 atkGender, u8 defGender); bool32 AnyPartyMemberStatused(u8 battlerId, bool32 checkSoundproof); +u32 ShouldTryToFlinch(u8 battlerAtk, u8 battlerDef, u16 atkAbility, u16 defAbility, u16 move); +bool32 ShouldTrap(u8 battlerAtk, u8 battlerDef, u16 move); +bool32 IsWakeupTurn(u8 battler); // partner logic u16 GetAllyChosenMove(void); @@ -95,10 +136,21 @@ bool32 PartnerMoveEffectIsTerrain(u8 battlerAtkPartner, u16 partnerMove); bool32 PartnerMoveIs(u8 battlerAtkPartner, u16 partnerMove, u16 moveCheck); bool32 PartnerMoveIsSameAsAttacker(u8 battlerAtkPartner, u8 battlerDef, u16 move, u16 partnerMove); bool32 PartnerMoveIsSameNoTarget(u8 battlerAtkPartner, u16 move, u16 partnerMove); +bool32 ShouldUseWishAromatherapy(u8 battlerAtk, u8 battlerDef, u16 move); // party logic s32 AI_CalcPartyMonDamage(u16 move, u8 battlerAtk, u8 battlerDef, struct Pokemon *mon); s32 CountUsablePartyMons(u8 battlerId); bool32 IsPartyFullyHealedExceptBattler(u8 battler); +bool32 PartyHasMoveSplit(u8 battlerId, u8 split); +bool32 SideHasMoveSplit(u8 battlerId, u8 split); + +// score increases +void IncreaseStatUpScore(u8 battlerAtk, u8 battlerDef, u8 statId, s16 *score); +void IncreasePoisonScore(u8 battlerAtk, u8 battlerdef, u16 move, s16 *score); +void IncreaseBurnScore(u8 battlerAtk, u8 battlerdef, u16 move, s16 *score); +void IncreaseParalyzeScore(u8 battlerAtk, u8 battlerDef, u16 move, s16 *score); +void IncreaseSleepScore(u8 battlerAtk, u8 battlerDef, u16 move, s16 *score); +void IncreaseConfusionScore(u8 battlerAtk, u8 battlerDef, u16 move, s16 *score); #endif //GUARD_BATTLE_AI_UTIL_H \ No newline at end of file diff --git a/include/constants/battle.h b/include/constants/battle.h index 0bc06b0adb..d836117eaa 100644 --- a/include/constants/battle.h +++ b/include/constants/battle.h @@ -220,7 +220,8 @@ #define SIDE_STATUS_CRAFTY_SHIELD (1 << 20) #define SIDE_STATUS_MAT_BLOCK (1 << 21) -#define SIDE_HAZARDS_ANY (SIDE_STATUS_SPIKES | SIDE_STATUS_STICKY_WEB | SIDE_STATUS_TOXIC_SPIKES | SIDE_STATUS_STEALTH_ROCK) +#define SIDE_STATUS_HAZARDS_ANY (SIDE_STATUS_SPIKES | SIDE_STATUS_STICKY_WEB | SIDE_STATUS_TOXIC_SPIKES | SIDE_STATUS_STEALTH_ROCK) +#define SIDE_STATUS_SCREEEN_ANY (SIDE_STATUS_REFLECT | SIDE_STATUS_LIGHTSCREEN | SIDE_STATUS_AURORA_VEIL) // Field affecting statuses. #define STATUS_FIELD_MAGIC_ROOM 0x1 diff --git a/include/constants/battle_ai.h b/include/constants/battle_ai.h index 5e97ab6aa9..3dac82bc43 100644 --- a/include/constants/battle_ai.h +++ b/include/constants/battle_ai.h @@ -50,6 +50,8 @@ #define AI_FLAG_HELP_PARTNER (1 << 10) // AI can try to help partner. If not set, will tend not to target partner #define AI_FLAG_WILL_SUICIDE (1 << 11) // AI will use explosion / self destruct / final gambit / etc #define AI_FLAG_PREFER_STATUS_MOVES (1 << 12) // AI gets a score bonus for status moves. Should be combined with AI_FLAG_CHECK_BAD_MOVE to prevent using only status moves +#define AI_FLAG_STALL (1 << 13) // AI stalls battle and prefers secondary damage/trapping/etc. TODO not finished +#define AI_FLAG_SCREENER (1 << 14) // AI prefers screening effects like reflect, mist, etc. TODO unfinished // 'other' ai logic flags #define AI_FLAG_ROAMING (1 << 29) diff --git a/include/item.h b/include/item.h index 87ff57bc79..90a9c2577a 100644 --- a/include/item.h +++ b/include/item.h @@ -74,5 +74,6 @@ ItemUseFunc ItemId_GetFieldFunc(u16 itemId); u8 ItemId_GetBattleUsage(u16 itemId); ItemUseFunc ItemId_GetBattleFunc(u16 itemId); u8 ItemId_GetSecondaryId(u16 itemId); +bool32 IsPinchBerryItemEffect(u16 holdEffect); #endif // GUARD_ITEM_H diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c index 2b666a16b9..0c1382a51f 100644 --- a/src/battle_ai_script_commands.c +++ b/src/battle_ai_script_commands.c @@ -17,6 +17,7 @@ #include "constants/battle_move_effects.h" #include "constants/hold_effects.h" #include "constants/moves.h" +#include "constants/items.h" #define AI_ACTION_DONE 0x0001 #define AI_ACTION_FLEE 0x0002 @@ -182,20 +183,20 @@ EWRAM_DATA u8 sBattler_AI = 0; // const rom data typedef void (*BattleAICmdFunc)(void); -static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); -static u8 AI_TryToFaint(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); -static u8 AI_CheckGoodMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); -static u8 AI_SetupFirstTurn(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); -static u8 AI_Risky(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); -static u8 AI_PreferStrongestMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); -static u8 AI_PreferBatonPass(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); -static u8 AI_DoubleBattle(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); -static u8 AI_HPAware(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); -static u8 AI_Roaming(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); -static u8 AI_Safari(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); -static u8 AI_FirstBattle(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); +static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); +static s16 AI_TryToFaint(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); +static s16 AI_CheckGoodMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); +static s16 AI_SetupFirstTurn(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); +static s16 AI_Risky(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); +static s16 AI_PreferStrongestMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); +static s16 AI_PreferBatonPass(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); +static s16 AI_DoubleBattle(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); +static s16 AI_HPAware(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); +static s16 AI_Roaming(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); +static s16 AI_Safari(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); +static s16 AI_FirstBattle(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); -static u8 (*const sBattleAiFuncTable[])(u8, u8, u16, s16) = +static s16 (*const sBattleAiFuncTable[])(u8, u8, u16, s16) = { [0] = AI_CheckBadMove, // AI_FLAG_CHECK_BAD_MOVE [1] = AI_TryToFaint, // AI_FLAG_TRY_TO_FAINT @@ -507,20 +508,26 @@ static void GetAiLogicData(u8 battlerAtk, u8 battlerDef) { // attacker data AI_DATA->atkAbility = AI_GetAbility(battlerAtk); + AI_DATA->atkItem = gBattleMons[battlerAtk].item; AI_DATA->atkHoldEffect = AI_GetHoldEffect(battlerAtk); AI_DATA->atkParam = GetBattlerHoldEffectParam(battlerAtk); + AI_DATA->atkSpecies = gBattleMons[battlerAtk].species; // target data AI_DATA->defAbility = AI_GetAbility(battlerDef); + AI_DATA->defItem = (AI_GetHoldEffect(battlerDef) == HOLD_EFFECT_NONE) ? ITEM_NONE : gBattleMons[battlerDef].item; AI_DATA->defHoldEffect = AI_GetHoldEffect(battlerDef); AI_DATA->defParam = GetBattlerHoldEffectParam(battlerDef); + AI_DATA->defSpecies = gBattleMons[battlerDef].species; // attacker partner data AI_DATA->battlerAtkPartner = BATTLE_PARTNER(battlerAtk); AI_DATA->partnerMove = GetAllyChosenMove(); AI_DATA->atkPartnerAbility = AI_GetAbility(AI_DATA->battlerAtkPartner); + AI_DATA->atkPartnerHoldEffect = AI_GetHoldEffect(AI_DATA->battlerAtkPartner); AI_DATA->targetSameSide = IsTargetingPartner(battlerAtk, battlerDef); // target partner data AI_DATA->battlerDefPartner = BATTLE_PARTNER(battlerDef); AI_DATA->defPartnerAbility = AI_GetAbility(AI_DATA->battlerDefPartner); + AI_DATA->defPartnerHoldEffect = AI_GetHoldEffect(AI_DATA->battlerDefPartner); } static u8 ChooseMoveOrAction_Singles(void) @@ -557,7 +564,7 @@ static u8 ChooseMoveOrAction_Singles(void) gActiveBattler = sBattler_AI; // If can switch. - if (CountUsablePartyMons(sBattler_AI) >= 1 + if (CountUsablePartyMons(sBattler_AI) > 0 && !IsAbilityPreventingEscape(sBattler_AI) && !(gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)) && !(gStatuses3[gActiveBattler] & STATUS3_ROOTED) @@ -1163,7 +1170,7 @@ static void Cmd_if_user_has_attacking_move(void) static void Cmd_if_user_has_no_attacking_moves(void) { - //BattlerHasDamagingMove + //HasDamagingMove } static void Cmd_get_turn_count(void) @@ -1246,7 +1253,7 @@ static void Cmd_if_not_equal_u32(void) static void Cmd_if_user_goes(void) { - // IsBattlerFaster + // IsAiFaster } static void Cmd_nullsub_2A(void) @@ -2292,27 +2299,9 @@ static void Cmd_compare_speeds(void) gAIScriptPtr += 3; } -static u32 FindMoveUsedXTurnsAgo(u32 battlerId, u32 x) -{ - s32 i, index = BATTLE_HISTORY->moveHistoryIndex[battlerId]; - for (i = 0; i < x; i++) - { - if (--index < 0) - index = AI_MOVE_HISTORY_COUNT - 1; - } - return BATTLE_HISTORY->moveHistory[battlerId][index]; -} - static void Cmd_is_wakeup_turn(void) { - u32 battler = BattleAI_GetWantedBattler(gAIScriptPtr[1]); - // Check if rest was used 2 turns ago - if ((gBattleMons[battler].status1 & STATUS1_SLEEP) == 1 && FindMoveUsedXTurnsAgo(battler, 2) == MOVE_REST) - AI_THINKING_STRUCT->funcResult = TRUE; - else - AI_THINKING_STRUCT->funcResult = FALSE; - - gAIScriptPtr += 2; + //IsWakeupTurn } static void Cmd_if_has_move_with_accuracy_lt(void) @@ -2341,7 +2330,7 @@ static void Cmd_if_has_move_with_accuracy_lt(void) // AI Functions -static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) +static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { // move data u8 atkPriority = GetMovePriority(battlerAtk, move); @@ -2350,6 +2339,9 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) u8 moveTarget = gBattleMoves[move].target; u16 accuracy = AI_GetMoveAccuracy(battlerAtk, battlerDef, AI_DATA->atkAbility, AI_DATA->defAbility, AI_DATA->atkHoldEffect, AI_DATA->defHoldEffect, move); u8 effectiveness = AI_GetMoveEffectiveness(move); + bool32 isDoubleBattle = IsValidDoubleBattle(battlerAtk); + u32 i; + u16 predictedMove = gLastMoves[battlerDef]; // TODO better move prediction if (!(AI_THINKING_STRUCT->aiFlags & AI_FLAG_HELP_PARTNER) && AI_DATA->targetSameSide) return score; // don't consider ally presence @@ -2360,9 +2352,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) // check powder moves if (TestMoveFlags(move, FLAG_POWDER)) { - if ((B_POWDER_GRASS >= GEN_6 && IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_GRASS)) - || AI_DATA->defAbility == ABILITY_OVERCOAT - || GetBattlerHoldEffect(gBattlerTarget, TRUE) == HOLD_EFFECT_SAFETY_GOOGLES) + if (!IsAffectedByPowder(battlerDef, AI_DATA->defAbility, AI_DATA->defHoldEffect)) score -= 10; } @@ -2499,7 +2489,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } // def ability checks // target partner ability checks - if (IsValidDoubleBattle(battlerAtk) && !IsTargetingPartner(battlerAtk, battlerDef)) + if (isDoubleBattle && !IsTargetingPartner(battlerAtk, battlerDef)) { switch (AI_DATA->defPartnerAbility) { @@ -2599,15 +2589,15 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { score -= 10; } - else if (CountUsablePartyMons(battlerDef) == 1 && CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex)) + else if (CountUsablePartyMons(battlerDef) == 0 && CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex, 0)) { ; // target has 1 pkmn left but you can faint it -> good to use } - else if (IsValidDoubleBattle(battlerAtk)) + else if (isDoubleBattle) { - if (CountUsablePartyMons(battlerDef) == 2 - && CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex) - && CanAttackerFaintTarget(AI_DATA->battlerAtkPartner, BATTLE_PARTNER(battlerDef), *(gBattleStruct->chosenMovePositions + AI_DATA->battlerAtkPartner))) + if (CountUsablePartyMons(battlerDef) != 0 + && CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex, 0) + && CanAttackerFaintTarget(AI_DATA->battlerAtkPartner, BATTLE_PARTNER(battlerDef), *(gBattleStruct->chosenMovePositions + AI_DATA->battlerAtkPartner), 0)) { ; // good } @@ -2618,9 +2608,9 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } else { - if (CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex)) + if (CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex, 0)) { - if (CountUsablePartyMons(battlerDef) == 1) + if (CountUsablePartyMons(battlerDef) == 0) { ; //Good to use move } @@ -2641,20 +2631,17 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) score -= 10; break; case EFFECT_COPYCAT: - //TODO - predict def move - break; case EFFECT_MIRROR_MOVE: - //TODO - predict def move - break; + return AI_CheckBadMove(battlerAtk, battlerDef, predictedMove, score); case EFFECT_TELEPORT: if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) { - if (CountUsablePartyMons(battlerAtk) == 1) + if (CountUsablePartyMons(battlerAtk) == 0) score -= 10; } else if (GetBattlerSide(battlerAtk) == B_SIDE_OPPONENT) { - if (IsValidDoubleBattle(battlerAtk) || IsBattlerTrapped(battlerAtk, FALSE)) + if (isDoubleBattle || IsBattlerTrapped(battlerAtk, FALSE)) score -= 10; } break; @@ -2701,7 +2688,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) break; case EFFECT_FLOWER_SHIELD: if (!IS_BATTLER_OF_TYPE(battlerAtk, TYPE_GRASS) - && !(IsValidDoubleBattle(battlerAtk) && IS_BATTLER_OF_TYPE(AI_DATA->battlerAtkPartner, TYPE_GRASS))) + && !(isDoubleBattle && IS_BATTLER_OF_TYPE(AI_DATA->battlerAtkPartner, TYPE_GRASS))) score -= 10; break; case EFFECT_MAGNETIC_FLUX: @@ -2711,12 +2698,12 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) && gBattleMons[battlerAtk].statStages[STAT_SPDEF] >= MAX_STAT_STAGE) score -= 10; } - else if (!IsValidDoubleBattle(battlerAtk)) + else if (!isDoubleBattle) { score -= 10; // our stats wont rise from this move } - if (IsValidDoubleBattle(battlerAtk)) + if (isDoubleBattle) { if (AI_DATA->atkPartnerAbility == ABILITY_PLUS || AI_DATA->atkPartnerAbility == ABILITY_MINUS) { @@ -2731,7 +2718,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } break; case EFFECT_AROMATIC_MIST: - if (!IsValidDoubleBattle(battlerAtk) || gBattleMons[AI_DATA->battlerAtkPartner].hp == 0 || !BattlerStatCanRise(AI_DATA->battlerAtkPartner, AI_DATA->atkPartnerAbility, STAT_SPDEF)) + if (!isDoubleBattle || gBattleMons[AI_DATA->battlerAtkPartner].hp == 0 || !BattlerStatCanRise(AI_DATA->battlerAtkPartner, AI_DATA->atkPartnerAbility, STAT_SPDEF)) score -= 10; break; case EFFECT_SPEED_UP: @@ -2752,7 +2739,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) score -= 10; break; case EFFECT_ROTOTILLER: - if (IsValidDoubleBattle(battlerAtk)) + if (isDoubleBattle) { if (!(IS_BATTLER_OF_TYPE(battlerAtk, TYPE_GRASS) && AI_IsBattlerGrounded(battlerAtk) @@ -2781,12 +2768,12 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) if (!BattlerShouldRaiseAttacks(battlerAtk, AI_DATA->atkAbility)) score -= 10; } - else if (!IsValidDoubleBattle(battlerAtk)) + else if (!isDoubleBattle) { score -= 10; // no partner and our stats wont rise, so don't use } - if (IsValidDoubleBattle(battlerAtk)) + if (isDoubleBattle) { if (AI_DATA->atkPartnerAbility == ABILITY_PLUS || AI_DATA->atkPartnerAbility == ABILITY_MINUS) { @@ -2904,7 +2891,6 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } else { - u32 i; for (i = STAT_ATK; i < NUM_BATTLE_STATS; i++) { if (gBattleMons[battlerAtk].statStages[i] > DEFAULT_STAT_STAGE || gBattleMons[AI_DATA->battlerAtkPartner].statStages[i] > DEFAULT_STAT_STAGE) @@ -2918,7 +2904,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } break; case EFFECT_BIDE: - if (!BattlerHasDamagingMove(battlerDef) + if (!HasDamagingMove(battlerDef) || GetHealthPercentage(battlerAtk) < 30 //Close to death || gBattleMons[battlerDef].status1 & (STATUS1_SLEEP | STATUS1_FREEZE)) //No point in biding if can't take damage score -= 10; @@ -2928,12 +2914,12 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) score -= 10; // don't scare away pokemon twice //Don't blow out a Pokemon that'll faint soon or is taking a a lot of secondary damage - if (GetHealthPercentage(battlerDef) < 10 && BattlerHasSecondaryDamage(battlerDef)) + if (GetHealthPercentage(battlerDef) < 10 && GetBattlerSecondaryDamage(battlerDef)) score -= 10; else if (gStatuses3[battlerDef] & STATUS3_PERISH_SONG) score -= 10; - if (CountUsablePartyMons(battlerDef) == 1 + if (CountUsablePartyMons(battlerDef) == 0 || AI_DATA->defAbility == ABILITY_SUCTION_CUPS || gStatuses3[battlerDef] & STATUS3_ROOTED) score -= 10; @@ -2941,7 +2927,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) case EFFECT_HIT_SWITCH_TARGET: if (DoesPartnerHaveSameMoveEffect(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) score -= 10; // don't scare away pokemon twice - else if (GetHealthPercentage(battlerDef) < 10 && BattlerHasSecondaryDamage(battlerDef)) + else if (GetHealthPercentage(battlerDef) < 10 && GetBattlerSecondaryDamage(battlerDef)) score -= 10; // don't blow away mon that will faint soon else if (gStatuses3[battlerDef] & STATUS3_PERISH_SONG) score -= 10; @@ -2951,10 +2937,24 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) if (IS_BATTLER_OF_TYPE(battlerAtk, gBattleMoves[gBattleMons[battlerAtk].moves[0]].type)) score -= 10; break; - case EFFECT_RESTORE_HP: case EFFECT_REST: + if (!CanSleep(battlerAtk, AI_DATA->atkAbility)) + score -= 10; + //fallthrough + case EFFECT_RESTORE_HP: + case EFFECT_SOFTBOILED: + case EFFECT_ROOST: + if (AtMaxHp(battlerAtk)) + score -= 10; + else if (GetHealthPercentage(battlerAtk) >= 90) + score -= 9; //No point in healing, but should at least do it if nothing better + break; case EFFECT_MORNING_SUN: - if (GetHealthPercentage(battlerAtk) == 100) + case EFFECT_SYNTHESIS: + case EFFECT_MOONLIGHT: + if (AI_WeatherHasEffect() && (gBattleWeather & (WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_HAIL_ANY))) + score -= 3; + else if (AtMaxHp(battlerAtk)) score -= 10; else if (GetHealthPercentage(battlerAtk) >= 90) score -= 9; //No point in healing, but should at least do it if nothing better @@ -2964,7 +2964,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) score -= 10; else if (battlerDef == AI_DATA->battlerAtkPartner) break; //Always heal your ally - else if (GetHealthPercentage(battlerAtk) == 100) + else if (AtMaxHp(battlerAtk)) score -= 10; else if (GetHealthPercentage(battlerAtk) >= 90) score -= 8; //No point in healing, but should at least do it if nothing better @@ -3008,6 +3008,10 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) if (!ShouldTryOHKO(battlerAtk, battlerDef, AI_DATA->atkAbility, AI_DATA->defAbility, accuracy, move)) score -= 10; break; + case EFFECT_SUPER_FANG: + if (GetHealthPercentage(battlerDef) < 50) + score -= 4; + break; case EFFECT_RECOIL_IF_MISS: if (AI_DATA->atkAbility != ABILITY_MAGIC_GUARD && accuracy < 75) score -= 6; @@ -3074,7 +3078,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) case EFFECT_PARALYZE: if (move != MOVE_GLARE && gMoveResultFlags & MOVE_RESULT_NO_EFFECT) score -= 10; - else if (AI_CanParalyze(battlerAtk, battlerDef, AI_DATA->defAbility, move, AI_DATA->partnerMove)) + else if (!AI_CanParalyze(battlerAtk, battlerDef, AI_DATA->defAbility, move, AI_DATA->partnerMove)) score -= 10; break; case EFFECT_TWO_TURNS_ATTACK: @@ -3091,7 +3095,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) break; case EFFECT_RECHARGE: if (AI_DATA->atkAbility != ABILITY_TRUANT - && !CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex)) + && !CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex, 0)) score -= 2; break; case EFFECT_SPITE: @@ -3102,7 +3106,11 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) || gLastMoves[battlerDef] == 0xFFFF) score -= 10; } - // TODO - if no predicted move, decrease viability + else if (predictedMove == MOVE_NONE) + { + // TODO predicted move separate from gLastMoves + score -= 10; + } break; case EFFECT_METRONOME: break; @@ -3123,7 +3131,10 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) if (gLastMoves[battlerDef] == MOVE_NONE || gLastMoves[battlerDef] == 0xFFFF) score -= 10; } - //TODO - if predictive move = MOVE_NONE, score -= 10 + else if (predictedMove == MOVE_NONE) + { + score -= 10; + } } else { @@ -3132,11 +3143,11 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) break; case EFFECT_COUNTER: case EFFECT_MIRROR_COAT: - //TODO - predicted move - /*if (GetBattleMoveSplit(predictedMove) == SPLIT_STATUS - || predictedMove == MOVE_NONE - || DoesSubstituteBlockMove(battlerAtk, AI_DATA->battlerDefPartner, predictedMove) - score -= 10;*/ + if (IsBattlerIncapacitated(battlerDef, AI_DATA->defAbility) || gBattleMons[battlerDef].status2 & (STATUS2_INFATUATION | STATUS2_CONFUSION)) + score--; + if (predictedMove == MOVE_NONE || GetBattleMoveSplit(predictedMove) == SPLIT_STATUS + || DoesSubstituteBlockMove(battlerAtk, AI_DATA->battlerDefPartner, predictedMove)) + score -= 10; break; case EFFECT_ENCORE: if (gDisableStructs[battlerDef].encoreTimer == 0 @@ -3149,9 +3160,10 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) || gLastMoves[battlerDef] == 0xFFFF) score -= 10; } - //TODO predicted moves - //else if (predictedMove == MOVE_NONE) - //score -= 10; + else if (predictedMove == MOVE_NONE) + { + score -= 10; + } } else { @@ -3165,11 +3177,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) break; case EFFECT_SNORE: case EFFECT_SLEEP_TALK: - // AI shouldn't really know if its about to wake up since its random - /*if (((gBattleMons[battlerAtk].status1 & STATUS1_SLEEP) == 1 || !(gBattleMons[battlerAtk].status1 & STATUS1_SLEEP)) - && AI_DATA->atkAbility != ABILITY_COMATOSE) - score -= 10;*/ - if (!(gBattleMons[battlerAtk].status1 & STATUS1_SLEEP) && AI_DATA->atkAbility != ABILITY_COMATOSE) + if (IsWakeupTurn(battlerAtk) || (!(gBattleMons[battlerAtk].status1 & STATUS1_SLEEP) && AI_DATA->atkAbility != ABILITY_COMATOSE)) score -= 10; break; case EFFECT_CONVERSION_2: @@ -3234,7 +3242,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } break; case EFFECT_ENDURE: - if (gBattleMons[battlerAtk].hp == 1 || BattlerHasSecondaryDamage(battlerAtk)) //Don't use Endure if you'll die after using it + if (gBattleMons[battlerAtk].hp == 1 || GetBattlerSecondaryDamage(battlerAtk)) //Don't use Endure if you'll die after using it score -= 10; break; case EFFECT_PROTECT: @@ -3245,7 +3253,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) case MOVE_QUICK_GUARD: case MOVE_WIDE_GUARD: case MOVE_CRAFTY_SHIELD: - if (!IsValidDoubleBattle(battlerAtk)) + if (!isDoubleBattle) { score -= 10; decreased = TRUE; @@ -3273,7 +3281,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) && move != MOVE_WIDE_GUARD && move != MOVE_CRAFTY_SHIELD) //These moves have infinite usage { - if (BattlerHasSecondaryDamage(battlerAtk) + if (GetBattlerSecondaryDamage(battlerAtk) && AI_DATA->defAbility != ABILITY_MOXIE && AI_DATA->defAbility != ABILITY_BEAST_BOOST) { @@ -3281,7 +3289,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } else if (gDisableStructs[battlerAtk].protectUses == 1 && Random() % 100 < 50) { - if (!IsValidDoubleBattle(battlerAtk)) + if (!isDoubleBattle) score -= 6; else score -= 10; //Don't try double protecting in doubles @@ -3349,12 +3357,12 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) score -= 9; break; case EFFECT_PERISH_SONG: - if (IsValidDoubleBattle(battlerAtk)) + if (isDoubleBattle) { - if (CountUsablePartyMons(battlerAtk) <= 2 + if (CountUsablePartyMons(battlerAtk) == 0 && AI_DATA->atkAbility != ABILITY_SOUNDPROOF && AI_DATA->atkPartnerAbility != ABILITY_SOUNDPROOF - && CountUsablePartyMons(FOE(battlerAtk)) >= 3) + && CountUsablePartyMons(FOE(battlerAtk)) >= 1) { score -= 10; //Don't wipe your team if you're going to lose } @@ -3370,8 +3378,8 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } else { - if (CountUsablePartyMons(battlerAtk) == 1 && AI_DATA->atkAbility != ABILITY_SOUNDPROOF - && CountUsablePartyMons(battlerDef) >= 2) + if (CountUsablePartyMons(battlerAtk) == 0 && AI_DATA->atkAbility != ABILITY_SOUNDPROOF + && CountUsablePartyMons(battlerDef) >= 1) score -= 10; if (gStatuses3[FOE(battlerAtk)] & STATUS3_PERISH_SONG || AI_GetAbility(FOE(battlerAtk)) == ABILITY_SOUNDPROOF) @@ -3423,7 +3431,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) score -= 10; break; case EFFECT_PARTING_SHOT: - if (CountUsablePartyMons(battlerAtk) == 1) + if (CountUsablePartyMons(battlerAtk) == 0) score -= 10; break; case EFFECT_BATON_PASS: @@ -3441,14 +3449,14 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) break; // check damage/accuracy //Spin checks - if (!(gSideStatuses[GetBattlerSide(battlerAtk)] & SIDE_HAZARDS_ANY)) + if (!(gSideStatuses[GetBattlerSide(battlerAtk)] & SIDE_STATUS_HAZARDS_ANY)) score -= 6; break; case EFFECT_DEFOG: if (gSideStatuses[GetBattlerSide(battlerDef)] & (SIDE_STATUS_REFLECT | SIDE_STATUS_LIGHTSCREEN | SIDE_STATUS_AURORA_VEIL | SIDE_STATUS_SAFEGUARD | SIDE_STATUS_MIST) || gSideTimers[GetBattlerSide(battlerDef)].auroraVeilTimer != 0 - || gSideStatuses[GetBattlerSide(battlerAtk)] & SIDE_HAZARDS_ANY) + || gSideStatuses[GetBattlerSide(battlerAtk)] & SIDE_STATUS_HAZARDS_ANY) { if (PartnerHasSameMoveEffectWithoutTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) { @@ -3457,13 +3465,13 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } } - if (gSideStatuses[GetBattlerSide(battlerDef)] & SIDE_HAZARDS_ANY) + if (gSideStatuses[GetBattlerSide(battlerDef)] & SIDE_STATUS_HAZARDS_ANY) { score -= 10; //Don't blow away opposing hazards break; } - if (IsValidDoubleBattle(battlerAtk)) + if (isDoubleBattle) { if (IsHazardMoveEffect(gBattleMoves[AI_DATA->partnerMove].effect) // partner is going to set up hazards && GetWhoStrikesFirst(AI_DATA->battlerAtkPartner, battlerAtk, FALSE)) // partner is going to set up before the potential Defog @@ -3486,7 +3494,6 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) break; case EFFECT_PSYCH_UP: // haze stats check { - u32 i; for (i = STAT_ATK; i < NUM_BATTLE_STATS; i++) { if (gBattleMons[battlerAtk].statStages[i] > DEFAULT_STAT_STAGE || gBattleMons[AI_DATA->battlerAtkPartner].statStages[i] > DEFAULT_STAT_STAGE) @@ -3513,11 +3520,10 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) score -= 4; break; case EFFECT_SEMI_INVULNERABLE: - //TODO - predicted moves - /*if (predictedMove != MOVE_NONE - && MoveWouldHitFirst(move, battlerAtk, battlerDef) + if (predictedMove != MOVE_NONE + && GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 1 && gBattleMoves[predictedMove].effect == EFFECT_SEMI_INVULNERABLE) - score -= 10;*/ // Don't Fly if opponent is going to fly after you + score -= 10; // Don't Fly/dig/etc if opponent is going to fly/dig/etc after you if (BattlerWillFaintFromWeather(battlerAtk, AI_DATA->atkAbility) && (move == MOVE_FLY || move == MOVE_BOUNCE)) @@ -3532,9 +3538,9 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) else if (move == MOVE_FAKE_OUT) { if ((AI_DATA->atkHoldEffect == HOLD_EFFECT_CHOICE_BAND || AI_DATA->atkAbility == ABILITY_GORILLA_TACTICS) - && (CountUsablePartyMons(battlerDef) >= 2 || !CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex))) + && (CountUsablePartyMons(battlerDef) > 0 || !CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex, 0))) { - if (CountUsablePartyMons(battlerAtk) == 1) + if (CountUsablePartyMons(battlerAtk) == 0) score -= 10; // Don't lock the attacker into Fake Out if they can't switch out afterwards. } } @@ -3556,7 +3562,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } else { - if (GetHealthPercentage(battlerAtk) == 100) + if (AtMaxHp(battlerAtk)) score -= 10; else if (GetHealthPercentage(battlerAtk) >= 80) score -= 5; // do it if nothing better @@ -3584,32 +3590,28 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) score -= 10; break; case EFFECT_MEMENTO: - if (CountUsablePartyMons(battlerAtk) == 1 || DoesPartnerHaveSameMoveEffect(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) + if (CountUsablePartyMons(battlerAtk) == 0 || DoesPartnerHaveSameMoveEffect(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) score -= 10; else if (gBattleMons[battlerDef].statStages[STAT_ATK] == MIN_STAT_STAGE && gBattleMons[battlerDef].statStages[STAT_SPATK] == MIN_STAT_STAGE) score -= 10; break; case EFFECT_HEALING_WISH: //healing wish, lunar dance - if (CountUsablePartyMons(battlerAtk) == 1 || DoesPartnerHaveSameMoveEffect(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) + if (CountUsablePartyMons(battlerAtk) == 0 || DoesPartnerHaveSameMoveEffect(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) score -= 10; else if (IsPartyFullyHealedExceptBattler(battlerAtk)) score -= 10; break; case EFFECT_FINAL_GAMBIT: - if (CountUsablePartyMons(battlerAtk) == 1 || DoesPartnerHaveSameMoveEffect(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) + if (CountUsablePartyMons(battlerAtk) == 0 || DoesPartnerHaveSameMoveEffect(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) score -= 10; break; case EFFECT_FOCUS_PUNCH: - //TODO predicted moves - /*if (predictedMove != MOVE_NONE - && !DoesSubstituteBlockMove(battlerAtk, battlerDef, predictedMove) - && SPLIT(predictedMove) != SPLIT_STATUS + if (predictedMove != MOVE_NONE + && !DoesSubstituteBlockMove(battlerAtk, battlerDef, move) + && !IS_MOVE_STATUS(predictedMove) && gBattleMoves[predictedMove].power != 0) - score -= 10;*/ //Probably better not to use it + score -= 10; // Probably better not to use it break; - //TODO - // case EFFECT_SHELL_TRAP: - // case EFFECT_BEAK_BLAST: case EFFECT_NATURE_POWER: return AI_CheckBadMove(battlerAtk, battlerDef, GetNaturePowerMove(), score); case EFFECT_CHARGE: @@ -3631,7 +3633,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) break; case EFFECT_FOLLOW_ME: case EFFECT_HELPING_HAND: - if (!IsValidDoubleBattle(battlerAtk) + if (!isDoubleBattle || !IsBattlerAlive(AI_DATA->battlerAtkPartner) || PartnerHasSameMoveEffectWithoutTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove) || (AI_DATA->partnerMove != MOVE_NONE && IS_MOVE_STATUS(AI_DATA->partnerMove)) @@ -3658,13 +3660,15 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) || IsRolePlayBannedAbilityAtk(AI_DATA->atkAbility) || IsRolePlayBannedAbility(AI_DATA->defAbility)) score -= 10; + else if (IsAbilityOfRating(AI_DATA->atkAbility, 5)) + score -= 4; break; case EFFECT_WISH: if (gWishFutureKnock.wishCounter[battlerAtk] != 0) score -= 10; break; case EFFECT_ASSIST: - if (CountUsablePartyMons(battlerAtk) == 1) + if (CountUsablePartyMons(battlerAtk) == 0) score -= 10; // no teammates to assist from break; case EFFECT_INGRAIN: @@ -3680,6 +3684,8 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) if (move == MOVE_HYPERSPACE_FURY && gBattleMons[battlerAtk].species != SPECIES_HOOPA_UNBOUND) score -= 10; #endif + if (effectiveness <= AI_EFFECTIVENESS_x0_5) + score -= 2; // really don't waste the stat loss on a weak attack break; case EFFECT_MAGIC_COAT: if (!TestMoveFlagsInMoveset(battlerDef, FLAG_MAGICCOAT_AFFECTED)) @@ -3787,19 +3793,6 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) && gBattleMons[battlerAtk].statStages[STAT_SPDEF] >= MAX_STAT_STAGE) score -= 10; break; - // TODO - /*case EFFECT_NO_RETREAT: - if (TrappedByNoRetreat(battlerAtk)) - score -= 10; - break; - case EFFECT_EXTREME_EVOBOOST: - if (MainStatsMaxed(battlerAtk)) - score -= 10; - break; - case EFFECT_CLANGOROUS_SOUL: - if (gBattleMons[battlerAtk].hp <= gBattleMons[battlerAtk].maxHP / 3) - score -= 10; - break;*/ case EFFECT_BULK_UP: if (AI_DATA->atkAbility == ABILITY_CONTRARY) score -= 10; @@ -3940,16 +3933,17 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } break; case EFFECT_ME_FIRST: - //TODO - predicted move - /*if (predictedMove != MOVE_NONE) + if (predictedMove != MOVE_NONE) { - if (!MoveWouldHitFirst(move, battlerAtk, battlerDef)) - score -= 10; + if (GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 1) + score -= 10; // Target is predicted to go first, Me First will fail else - return AIScript_Negatives(battlerAtk, battlerDef, predictedMove, originalViability, data); + return AI_CheckBadMove(battlerAtk, battlerDef, predictedMove, score); + } + else + { + score -= 10; //Target is predicted to switch most likely } - else //Target is predicted to switch most likely - score -= 10;*/ break; case EFFECT_NATURAL_GIFT: if (AI_DATA->atkAbility == ABILITY_KLUTZ @@ -3974,7 +3968,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) score -= 10; break; case EFFECT_PLEDGE: - if (IsValidDoubleBattle(battlerAtk) && gBattleMons[AI_DATA->battlerAtkPartner].hp > 0) + if (isDoubleBattle && gBattleMons[AI_DATA->battlerAtkPartner].hp > 0) { if (AI_DATA->partnerMove != MOVE_NONE && gBattleMoves[AI_DATA->partnerMove].effect == EFFECT_PLEDGE @@ -4022,15 +4016,14 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) || PartnerMoveIsSameNoTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) score -= 10; break; - //TODO - //case EFFECT_PLASMA_FISTS: - //break; case EFFECT_FLING: if (!CanFling(battlerAtk)) + { score -= 10; + } else { - /* TODO + /* TODO Fling u8 effect = gFlingTable[gBattleMons[battlerAtk].item].effect; switch (effect) { @@ -4108,7 +4101,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) case EFFECT_HIT_ENEMY_HEAL_ALLY: // pollen puff if (AI_DATA->targetSameSide) { - if (GetHealthPercentage(battlerDef) == 100) + if (AtMaxHp(battlerDef)) score -= 10; else if (gBattleMons[battlerDef].hp > gBattleMons[battlerDef].maxHP / 2) score -= 5; @@ -4122,7 +4115,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } else { - if (GetHealthPercentage(battlerDef) == 100) + if (AtMaxHp(battlerDef)) score -= 10; else if (gBattleMons[battlerDef].hp > gBattleMons[battlerDef].maxHP / 2) score -= 5; @@ -4159,7 +4152,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { u16 instructedMove; if (GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 1) - instructedMove = MOVE_NONE; //TODO instructedMove = predictedMove; + instructedMove = predictedMove; else instructedMove = gLastMoves[battlerDef]; @@ -4176,7 +4169,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { score -= 10; } - else if (IsValidDoubleBattle(battlerAtk)) + else if (isDoubleBattle) { if (!AI_DATA->targetSameSide) score -= 10; @@ -4197,29 +4190,24 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } break; case EFFECT_QUASH: - if (!IsValidDoubleBattle(battlerAtk) + if (!isDoubleBattle || GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 1 || PartnerMoveIsSameAsAttacker(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) score -= 10; break; case EFFECT_AFTER_YOU: if (!AI_DATA->targetSameSide - || !IsValidDoubleBattle(battlerAtk) + || !isDoubleBattle || GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 1 || PartnerMoveIsSameAsAttacker(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) score -= 10; break; case EFFECT_SUCKER_PUNCH: - /*TODO predicted move if (predictedMove != MOVE_NONE) { - if (IS_MOVE_STATUS(predictedMove) - || GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 1 - { + if (IS_MOVE_STATUS(predictedMove) || GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 1) // opponent going first score -= 10; - break; - } - }*/ + } break; case EFFECT_TAILWIND: if (gSideTimers[GetBattlerSide(battlerAtk)].tailwindTimer != 0 @@ -4248,16 +4236,6 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) if (!CanUseLastResort(battlerAtk)) score -= 10; break; - //TODO - /*case EFFECT_SKY_DROP: - if (IS_BATTLER_OF_TYPE(battlerDef, TYPE_FLYING)) - score -= 10; - if (WillFaintFromWeather(battlerAtk) - || MoveBlockedBySubstitute(move, battlerAtk, battlerDef) - || GetSpeciesWeight(gBattleMons[battlerDef].species, AI_DATA->defAbility, AI_DATA->defHoldEffect, battlerDef, TRUE) >= 2000) //200.0 kg - score -= 10; - break; - */ case EFFECT_SYNCHRONOISE: //Check holding ring target or is of same type if (AI_DATA->defHoldEffect == HOLD_EFFECT_RING_TARGET @@ -4268,7 +4246,49 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) else score -= 10; break; - + case EFFECT_ERUPTION: + if (effectiveness <= AI_EFFECTIVENESS_x0_5) + score--; + if (GetHealthPercentage(battlerDef) < 50) + score--; + break; + case EFFECT_VITAL_THROW: + if (IsAiFaster(AI_CHECK_FASTER) && GetHealthPercentage(battlerAtk) < 40) + score--; // don't want to move last + break; + case EFFECT_FLAIL: + if (GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 1 // opponent should go first + || GetHealthPercentage(battlerAtk) > 50) + score -= 4; + break; + //TODO + //case EFFECT_PLASMA_FISTS: + //break; + //case EFFECT_SHELL_TRAP: + //break; + //case EFFECT_BEAK_BLAST: + //break; + /*case EFFECT_SKY_DROP: + if (IS_BATTLER_OF_TYPE(battlerDef, TYPE_FLYING)) + score -= 10; + if (WillFaintFromWeather(battlerAtk) + || MoveBlockedBySubstitute(move, battlerAtk, battlerDef) + || GetSpeciesWeight(gBattleMons[battlerDef].species, AI_DATA->defAbility, AI_DATA->defHoldEffect, battlerDef, TRUE) >= 2000) //200.0 kg + score -= 10; + break; + */ + /*case EFFECT_NO_RETREAT: + if (TrappedByNoRetreat(battlerAtk)) + score -= 10; + break; + case EFFECT_EXTREME_EVOBOOST: + if (MainStatsMaxed(battlerAtk)) + score -= 10; + break; + case EFFECT_CLANGOROUS_SOUL: + if (gBattleMons[battlerAtk].hp <= gBattleMons[battlerAtk].maxHP / 3) + score -= 10; + break;*/ } // move effect checks // substitute check @@ -4286,7 +4306,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } // helping hand check - if (IsValidDoubleBattle(battlerAtk) && AI_DATA->partnerMove != MOVE_NONE + if (isDoubleBattle && AI_DATA->partnerMove != MOVE_NONE && gBattleMoves[AI_DATA->partnerMove].effect == EFFECT_HELPING_HAND && IS_MOVE_STATUS(move)) score -= 10; //Don't use a status move if partner wants to help @@ -4294,7 +4314,7 @@ static u8 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) return score; } -static u8 AI_TryToFaint(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) +static s16 AI_TryToFaint(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { s32 dmg; u8 result; @@ -4305,10 +4325,10 @@ static u8 AI_TryToFaint(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power == 0) return score; // can't make anything faint with no power - if (CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex) && gBattleMoves[move].effect != EFFECT_EXPLOSION) + if (CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex, 0) && gBattleMoves[move].effect != EFFECT_EXPLOSION) { // AI_TryToFaint_Can - if (IsBattlerFaster(AI_CHECK_FASTER) || TestMoveFlags(move, FLAG_HIGH_CRIT)) + if (IsAiFaster(AI_CHECK_FASTER) || TestMoveFlags(move, FLAG_HIGH_CRIT)) score += 4; else score += 2; @@ -4327,7 +4347,7 @@ static u8 AI_TryToFaint(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } //AI_TryToFaint_CheckIfDanger - if (!IsBattlerFaster(AI_CHECK_FASTER) && CanTargetFaintAi(battlerDef, battlerAtk)) + if (!IsAiFaster(AI_CHECK_FASTER) && CanTargetFaintAi(battlerDef, battlerAtk)) { // AI_TryToFaint_Danger if (GetMoveDamageResult(move) != MOVE_POWER_BEST) score--; @@ -4338,21 +4358,24 @@ static u8 AI_TryToFaint(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) return score; } -static u8 AI_CheckPartner(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) +static s16 AI_CheckPartner(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { //TODO return score; } -static u8 AI_CheckGoodMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) +static s16 AI_CheckGoodMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { // move data u16 moveEffect = gBattleMoves[move].effect; u8 effectiveness = AI_GetMoveEffectiveness(move); u8 atkPriority = GetMovePriority(battlerAtk, move); + u16 predictedMove = gLastMoves[battlerDef]; //for now + bool32 isDoubleBattle = IsValidDoubleBattle(battlerAtk); + u32 i; // targeting partner, check benefits of doing that instead - if (IsValidDoubleBattle(battlerAtk) && AI_DATA->targetSameSide) + if (isDoubleBattle && AI_DATA->targetSameSide) return AI_CheckPartner(battlerAtk, AI_DATA->battlerAtkPartner, move, score); // check move results @@ -4362,29 +4385,23 @@ static u8 AI_CheckGoodMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) // if target goes first and can kill us, lets try to use a priority move to at least do something if ((gBattleMons[battlerDef].status2 & (STATUS2_RECHARGE | STATUS2_BIDE)) && CanTargetFaintAi(battlerAtk, battlerDef) - && IsBattlerFaster(AI_CHECK_SLOWER) + && IsAiFaster(AI_CHECK_SLOWER) && atkPriority > 0) score += 5; - // if target is evasive and this move damages/always hits, use it + // if target is evasive (or we have low accuracy)) and this move always hits, boost its score if (!IS_MOVE_STATUS(move) && gBattleMoves[move].accuracy == 0) { - if (gBattleMons[battlerDef].statStages[STAT_EVASION] >= 10) + if (gBattleMons[battlerDef].statStages[STAT_EVASION] >= 8) score++; - else if (gBattleMons[battlerAtk].statStages[STAT_ACC] <= 3) - score++; - else if (gBattleMons[battlerDef].statStages[STAT_EVASION] >= 7 && (Random() % 256) < 100) - score++; - else if (gBattleMons[battlerAtk].statStages[STAT_ACC] <= 4 && (Random() % 256 < 100)) + else if (gBattleMons[battlerAtk].statStages[STAT_ACC] <= 4) score++; } // prefer good damaging moves if (GetMoveDamageResult(move) == MOVE_POWER_BEST) score += 2; - else if (GetMoveDamageResult(move) == MOVE_POWER_GOOD && (Random() % 256) < 100) - score++; - + // check status move preference if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_PREFER_STATUS_MOVES && IS_MOVE_STATUS(move)) score++; @@ -4393,26 +4410,42 @@ static u8 AI_CheckGoodMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) if (TestMoveFlags(move, FLAG_HIGH_CRIT) && effectiveness >= AI_EFFECTIVENESS_x2) score++; + // check thawing moves + if ((gBattleMons[battlerAtk].status1 & STATUS1_FREEZE) && IsThawingMove(move)) + score += (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) ? 20 : 10; + + // ability checks + switch (AI_DATA->atkAbility) + { + case ABILITY_MOXIE: + case ABILITY_BEAST_BOOST: + if (GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 0) // attacker should go first + { + if (CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex, 0)) + score += 8; // prioritize killing target for stat boost + } + break; + } // ability checks + + // move effect checks switch (moveEffect) { case EFFECT_HIT: break; case EFFECT_SLEEP: case EFFECT_YAWN: - if (AI_CanPutToSleep(battlerAtk, battlerDef, AI_DATA->defAbility, move, AI_DATA->partnerMove)) - score++; - if ((HasMoveEffect(battlerAtk, EFFECT_DREAM_EATER) || HasMoveEffect(battlerAtk, EFFECT_NIGHTMARE)) && - !(HasMoveEffect(battlerDef, EFFECT_SNORE) || HasMoveEffect(battlerDef, EFFECT_SLEEP_TALK))) - score++; + IncreaseSleepScore(battlerAtk, battlerDef, move, &score); break; case EFFECT_DREAM_EATER: if (!(gBattleMons[battlerDef].status1 & STATUS1_SLEEP)) break; - score++; // if target is asleep, dream eater is a pretty good move already + score++; // if target is asleep, dream eater is a pretty good move even without draining // fallthrough case EFFECT_ABSORB: - if (ShouldRecover(battlerAtk, battlerDef, move, AI_THINKING_STRUCT->simulatedDmg[battlerAtk][battlerDef][AI_THINKING_STRUCT->movesetIndex])) + if (ShouldAbsorb(battlerAtk, battlerDef, move, AI_THINKING_STRUCT->simulatedDmg[battlerAtk][battlerDef][AI_THINKING_STRUCT->movesetIndex])) score += 2; + if (AI_DATA->atkHoldEffect == HOLD_EFFECT_BIG_ROOT) + score++; break; case EFFECT_EXPLOSION: case EFFECT_MEMENTO: @@ -4428,432 +4461,1478 @@ static u8 AI_CheckGoodMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) break; case EFFECT_ATTACK_UP: case EFFECT_ATTACK_UP_2: - if (HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL) && GetHealthPercentage(battlerAtk) > 40 && AI_DATA->atkAbility != ABILITY_CONTRARY) - { - if (gBattleMons[battlerAtk].statStages[STAT_ATK] < 8) - score += 2; - else if (gBattleMons[battlerAtk].statStages[STAT_ATK] < 11) - score++; - } + IncreaseStatUpScore(battlerAtk, battlerDef, STAT_ATK, &score); break; case EFFECT_DEFENSE_UP: case EFFECT_DEFENSE_UP_2: - if ((HasMoveWithSplit(battlerDef, SPLIT_PHYSICAL) || IS_MOVE_PHYSICAL(gLastMoves[battlerDef])) && GetHealthPercentage(battlerAtk) > 70 && AI_DATA->atkAbility != ABILITY_CONTRARY) - { - if (gBattleMons[battlerAtk].statStages[STAT_DEF] < 8) - score += 2; // seems better to raise def at higher HP - else if (gBattleMons[battlerAtk].statStages[STAT_DEF] < 10) - score++; - } + IncreaseStatUpScore(battlerAtk, battlerDef, STAT_DEF, &score); break; - case EFFECT_SPEED_UP: + case EFFECT_SPEED_UP: case EFFECT_SPEED_UP_2: - if (IsBattlerFaster(AI_CHECK_SLOWER) && AI_DATA->atkAbility != ABILITY_CONTRARY) - score += 3; + IncreaseStatUpScore(battlerAtk, battlerDef, STAT_SPEED, &score); break; - case EFFECT_SPECIAL_ATTACK_UP: + case EFFECT_SPECIAL_ATTACK_UP: case EFFECT_SPECIAL_ATTACK_UP_2: - if (HasMoveWithSplit(battlerAtk, SPLIT_SPECIAL) && GetHealthPercentage(battlerAtk) > 40 && AI_DATA->atkAbility != ABILITY_CONTRARY) - { - if (gBattleMons[battlerAtk].statStages[STAT_SPATK] < 8) - score += 2; - else if (gBattleMons[battlerAtk].statStages[STAT_SPATK] < 11) - score++; - } + IncreaseStatUpScore(battlerAtk, battlerDef, STAT_SPATK, &score); break; - case EFFECT_SPECIAL_DEFENSE_UP: + case EFFECT_SPECIAL_DEFENSE_UP: case EFFECT_SPECIAL_DEFENSE_UP_2: - if ((HasMoveWithSplit(battlerDef, SPLIT_SPECIAL) || IS_MOVE_SPECIAL(gLastMoves[battlerDef])) && GetHealthPercentage(battlerAtk) > 70 && AI_DATA->atkAbility != ABILITY_CONTRARY) - { - if (gBattleMons[battlerAtk].statStages[STAT_SPDEF] < 8) - score += 2; // seems better to raise spdef at higher HP - else if (gBattleMons[battlerAtk].statStages[STAT_SPDEF] < 10) - score++; - } + IncreaseStatUpScore(battlerAtk, battlerDef, STAT_SPDEF, &score); break; case EFFECT_ACCURACY_UP: case EFFECT_ACCURACY_UP_2: - if (HasMoveWithLowAccuracy(battlerAtk, battlerDef, 80, TRUE, AI_DATA->atkAbility, AI_DATA->defAbility, AI_DATA->atkHoldEffect, AI_DATA->defHoldEffect, move)) - score += 3; // has moves with less than 80% accuracy - else if (HasMoveWithLowAccuracy(battlerAtk, battlerDef, 90, TRUE, AI_DATA->atkAbility, AI_DATA->defAbility, AI_DATA->atkHoldEffect, AI_DATA->defHoldEffect, move)) - score += 2; + IncreaseStatUpScore(battlerAtk, battlerDef, STAT_ACC, &score); break; - case EFFECT_EVASION_UP: + case EFFECT_EVASION_UP: case EFFECT_EVASION_UP_2: case EFFECT_MINIMIZE: - if (AI_DATA->atkAbility != ABILITY_CONTRARY && !BattlerWillFaintFromWeather(battlerAtk, AI_DATA->atkAbility)) - { - if (!BattlerHasSecondaryDamage(battlerAtk) && !(gStatuses3[battlerAtk] & STATUS3_ROOTED)) - score += 3; - else - score += 2; - } + IncreaseStatUpScore(battlerAtk, battlerDef, STAT_EVASION, &score); break; case EFFECT_ACUPRESSURE: break; - case EFFECT_ATTACK_ACCURACY_UP: // hone claws + IncreaseStatUpScore(battlerAtk, battlerDef, STAT_ATK, &score); + IncreaseStatUpScore(battlerAtk, battlerDef, STAT_ACC, &score); break; - case EFFECT_GROWTH: case EFFECT_ATTACK_SPATK_UP: // work up - break; + if (GetHealthPercentage(battlerAtk) <= 40 || AI_DATA->atkAbility == ABILITY_CONTRARY) + break; - case EFFECT_ATTACK_DOWN: + if (HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL)) + IncreaseStatUpScore(battlerAtk, battlerDef, STAT_ATK, &score); + else if (HasMoveWithSplit(battlerAtk, SPLIT_SPECIAL)) + IncreaseStatUpScore(battlerAtk, battlerDef, STAT_SPATK, &score); + break; + case EFFECT_ATTACK_DOWN: case EFFECT_ATTACK_DOWN_2: if (ShouldLowerAttack(battlerAtk, battlerDef, AI_DATA->defAbility, AI_THINKING_STRUCT->movesetIndex)) score += 2; break; - case EFFECT_DEFENSE_DOWN: + case EFFECT_DEFENSE_DOWN: case EFFECT_DEFENSE_DOWN_2: - //AI_CV_DefenseDown + if (ShouldLowerDefense(battlerAtk, battlerDef, AI_DATA->defAbility, AI_THINKING_STRUCT->movesetIndex)) + score += 2; break; - case EFFECT_SPEED_DOWN: + case EFFECT_SPEED_DOWN: case EFFECT_SPEED_DOWN_2: - //AI_CV_SpeedDown + if (ShouldLowerSpeed(battlerAtk, battlerDef, AI_DATA->defAbility, AI_THINKING_STRUCT->movesetIndex)) + score += 3; break; - case EFFECT_SPECIAL_ATTACK_DOWN: + case EFFECT_SPECIAL_ATTACK_DOWN: case EFFECT_SPECIAL_ATTACK_DOWN_2: - //AI_CV_SpAtkDown + if (ShouldLowerSpAtk(battlerAtk, battlerDef, AI_DATA->defAbility, AI_THINKING_STRUCT->movesetIndex)) + score += 2; break; - case EFFECT_SPECIAL_DEFENSE_DOWN: + case EFFECT_SPECIAL_DEFENSE_DOWN: case EFFECT_SPECIAL_DEFENSE_DOWN_2: - //AI_CV_SpDefDown + if (ShouldLowerSpDef(battlerAtk, battlerDef, AI_DATA->defAbility, AI_THINKING_STRUCT->movesetIndex)) + score += 2; break; - case EFFECT_ACCURACY_DOWN: + case EFFECT_ACCURACY_DOWN: case EFFECT_ACCURACY_DOWN_2: - //AI_CV_AccuracyDown + if (ShouldLowerAccuracy(battlerAtk, battlerDef, AI_DATA->defAbility, AI_THINKING_STRUCT->movesetIndex)) + score += 4; break; - case EFFECT_EVASION_DOWN: + case EFFECT_EVASION_DOWN: case EFFECT_EVASION_DOWN_2: - //AI_CV_EvasionDown + if (ShouldLowerEvasion(battlerAtk, battlerDef, AI_DATA->defAbility, AI_THINKING_STRUCT->movesetIndex)) + { + // kinda meh effect, so let's make sure we really want to + if (gBattleMons[battlerDef].statStages[STAT_EVASION] > 7 + || HasMoveWithLowAccuracy(battlerAtk, battlerDef, 90, TRUE, AI_DATA->atkAbility, AI_DATA->defAbility, AI_DATA->atkHoldEffect, AI_DATA->defHoldEffect)) + score += 2; // encourage lowering evasion if they are evasive or we have a move with low accuracy + else + score++; + } break; - case EFFECT_HAZE: - //AI_CV_Hazes + case EFFECT_HAZE: + if (AnyStatIsRaised(AI_DATA->battlerAtkPartner) + || PartnerHasSameMoveEffectWithoutTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) + break; + // fallthrough + case EFFECT_ROAR: + case EFFECT_CLEAR_SMOG: + if (isDoubleBattle) + score += min(CountPositiveStatStages(battlerDef) + CountPositiveStatStages(AI_DATA->battlerDefPartner), 7); + else + score += min(CountPositiveStatStages(battlerDef), 4); break; - case EFFECT_BIDE: - //AI_CV_Bide + case EFFECT_BIDE: break; - case EFFECT_ROAR: - //AI_CV_Roar + case EFFECT_MULTI_HIT: + case EFFECT_DOUBLE_HIT: + case EFFECT_TRIPLE_KICK: break; - case EFFECT_CONVERSION: - //AI_CV_Conversion + case EFFECT_CONVERSION: + if (!IS_BATTLER_OF_TYPE(battlerAtk, gBattleMoves[gBattleMons[battlerAtk].moves[0]].type)) + score++; break; - case EFFECT_RESTORE_HP: - //AI_CV_Heal + case EFFECT_FLINCH_HIT: + score += ShouldTryToFlinch(battlerAtk, battlerDef, AI_DATA->atkAbility, AI_DATA->defAbility, move); break; - case EFFECT_SOFTBOILED: - //AI_CV_Heal + case EFFECT_SWALLOW: + if (gDisableStructs[battlerAtk].stockpileCounter == 0) + { + break; + } + else + { + u32 healPercent = 0; + switch (gDisableStructs[battlerAtk].stockpileCounter) + { + case 1: + healPercent = 25; + break; + case 2: + healPercent = 50; + break; + case 3: + healPercent = 100; + break; + default: + break; + } + + if (ShouldRecover(battlerAtk, battlerDef, move, healPercent)) + score += 2; + } break; - case EFFECT_SWALLOW: - //AI_CV_Heal + case EFFECT_RESTORE_HP: + case EFFECT_SOFTBOILED: + case EFFECT_ROOST: + case EFFECT_MORNING_SUN: + case EFFECT_SYNTHESIS: + case EFFECT_MOONLIGHT: + if (ShouldRecover(battlerAtk, battlerDef, move, 50)) + score += 3; + if (AI_DATA->atkHoldEffect == HOLD_EFFECT_BIG_ROOT) + score++; break; - case EFFECT_ROOST: - //AI_CV_Heal - break; - case EFFECT_TOXIC: - //AI_CV_Toxic - break; - case EFFECT_LIGHT_SCREEN: - //AI_CV_LightScreen - break; - case EFFECT_REST: - //AI_CV_Rest - break; - case EFFECT_OHKO: - //AI_CV_OneHitKO - break; - case EFFECT_SUPER_FANG: - //AI_CV_SuperFang - break; - case EFFECT_TRAP: - //AI_CV_Trap - break; - case EFFECT_CONFUSE: - //AI_CV_Confuse - break; - case EFFECT_FOCUS_ENERGY: - //AI_CV_FocusEnergy + case EFFECT_TOXIC: + case EFFECT_POISON: + IncreasePoisonScore(battlerAtk, battlerDef, move, &score); break; + case EFFECT_LIGHT_SCREEN: case EFFECT_REFLECT: - //AI_CV_Reflect - break; - case EFFECT_AURORA_VEIL: - //AI_CV_AuroraVeil - break; - case EFFECT_POISON: - //AI_CV_Poison - break; - case EFFECT_TOXIC_THREAD: - //AI_CV_ToxicThread - break; - case EFFECT_PARALYZE: - //AI_CV_Paralyze - break; - case EFFECT_SWAGGER: - //AI_CV_Swagger - break; - case EFFECT_SPEED_DOWN_HIT: - //AI_CV_SpeedDownFromChance - break; - case EFFECT_TWO_TURNS_ATTACK: - //AI_CV_ChargeUpMove - break; - case EFFECT_VITAL_THROW: - //AI_CV_VitalThrow - break; - case EFFECT_SUBSTITUTE: - //AI_CV_Substitute - break; - case EFFECT_RECHARGE: - //AI_CV_Recharge - break; - case EFFECT_LEECH_SEED: - //AI_CV_LeechSeed - break; - case EFFECT_DISABLE: - //AI_CV_Disable - break; - case EFFECT_COUNTER: - //AI_CV_Counter - break; - case EFFECT_ENCORE: - //AI_CV_Encore - break; - case EFFECT_PAIN_SPLIT: - //AI_CV_PainSplit - break; - case EFFECT_LOCK_ON: - //AI_CV_LockOn - break; - case EFFECT_SLEEP_TALK: - //AI_CV_SleepTalk - break; - case EFFECT_SNORE: - //AI_CV_SleepTalk - break; - case EFFECT_DESTINY_BOND: - //AI_CV_DestinyBond - break; - case EFFECT_FLAIL: - //AI_CV_Flail - break; - case EFFECT_HEAL_BELL: - //AI_CV_HealBell - break; - case EFFECT_THIEF: - //AI_CV_Thief - break; - case EFFECT_MEAN_LOOK: - //AI_CV_Trap - break; - case EFFECT_CURSE: - //AI_CV_Curse - break; - case EFFECT_PROTECT: - //AI_CV_Protect - break; - case EFFECT_FORESIGHT: - //AI_CV_Foresight - break; - case EFFECT_ENDURE: - //AI_CV_Endure - break; - case EFFECT_BATON_PASS: - //AI_CV_BatonPass - break; - case EFFECT_PURSUIT: - //AI_CV_Pursuit - break; - case EFFECT_MORNING_SUN: - //AI_CV_HealWeather - break; - case EFFECT_SYNTHESIS: - //AI_CV_HealWeather - break; - case EFFECT_MOONLIGHT: - //AI_CV_HealWeather - break; - case EFFECT_SHORE_UP: - //AI_CV_Heal - break; - case EFFECT_RAIN_DANCE: - //AI_CV_RainDance - break; - case EFFECT_SUNNY_DAY: - //AI_CV_SunnyDay - break; - case EFFECT_BELLY_DRUM: - //AI_CV_BellyDrum - break; - case EFFECT_PSYCH_UP: - //AI_CV_PsychUp - break; - case EFFECT_MIRROR_COAT: - //AI_CV_MirrorCoat - break; - case EFFECT_SKULL_BASH: - //AI_CV_ChargeUpMove - break; - case EFFECT_SOLARBEAM: - //AI_CV_ChargeUpMove - break; - break; - case EFFECT_GEOMANCY: - //AI_CV_Geomancy - break; - case EFFECT_SEMI_INVULNERABLE: - //AI_CV_SemiInvulnerable - break; - case EFFECT_FAKE_OUT: - //AI_CV_FakeOut - break; - case EFFECT_SPIT_UP: - //AI_CV_SpitUp - break; - case EFFECT_HAIL: - //AI_CV_Sandstorm - break; - case EFFECT_SANDSTORM: - //AI_CV_Sandstorm - break; - case EFFECT_FLATTER: - //AI_CV_Flatter - break; - case EFFECT_FACADE: - //AI_CV_Facade - break; - case EFFECT_FOCUS_PUNCH: - //AI_CV_FocusPunch - break; - case EFFECT_SMELLINGSALT: - //AI_CV_SmellingSalt - break; - case EFFECT_TRICK: - //AI_CV_Trick - break; - case EFFECT_ROLE_PLAY: - //AI_CV_ChangeSelfAbility - break; - case EFFECT_SUPERPOWER: - //AI_CV_Superpower - break; - case EFFECT_MAGIC_COAT: - //AI_CV_MagicCoat - break; - case EFFECT_RECYCLE: - //AI_CV_Recycle - break; - case EFFECT_REVENGE: - //AI_CV_Revenge - break; - case EFFECT_BRICK_BREAK: - //AI_CV_BrickBreak - break; - case EFFECT_KNOCK_OFF: - //AI_CV_KnockOff - break; - case EFFECT_ENDEAVOR: - //AI_CV_Endeavor - break; - case EFFECT_ERUPTION: - //AI_CV_Eruption - break; - case EFFECT_SKILL_SWAP: - //AI_CV_ChangeSelfAbility - break; - case EFFECT_IMPRISON: - //AI_CV_Imprison - break; - case EFFECT_REFRESH: - //AI_CV_Refresh - break; - case EFFECT_SNATCH: - //AI_CV_Snatch - break; - case EFFECT_MUD_SPORT: - //AI_CV_MudSport - break; - case EFFECT_OVERHEAT: - //AI_CV_Overheat - break; - case EFFECT_TICKLE: - //AI_CV_DefenseDown - break; - case EFFECT_COSMIC_POWER: - //AI_CV_SpDefUp - break; - case EFFECT_BULK_UP: - //AI_CV_DefenseUp - break; - case EFFECT_WATER_SPORT: - //AI_CV_WaterSport - break; - case EFFECT_CALM_MIND: - //AI_CV_SpDefUp - break; - case EFFECT_DRAGON_DANCE: - //AI_CV_DragonDance - break; - case EFFECT_POWDER: - //AI_CV_Powder - break; - case EFFECT_MISTY_TERRAIN: - //AI_CV_MistyTerrain - break; - case EFFECT_GRASSY_TERRAIN: - //AI_CV_GrassyTerrain - break; - case EFFECT_ELECTRIC_TERRAIN: - //AI_CV_ElectricTerrain - break; - case EFFECT_PSYCHIC_TERRAIN: - //AI_CV_PsychicTerrain - break; - case EFFECT_STEALTH_ROCK: - //AI_CV_Hazards - break; - case EFFECT_SPIKES: - //AI_CV_Hazards - break; - case EFFECT_STICKY_WEB: - //AI_CV_Hazards - break; - case EFFECT_TOXIC_SPIKES: - //AI_CV_Hazards - break; - case EFFECT_PERISH_SONG: - //AI_CV_PerishSong - break; + case EFFECT_AURORA_VEIL: + if (ShouldSetScreen(battlerAtk, battlerDef, move)) + { + score += 5; + if (AI_DATA->atkHoldEffect == HOLD_EFFECT_LIGHT_CLAY) + score += 2; + if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_SCREENER) + score += 2; + } + break; + case EFFECT_REST: + if (!(CanSleep(battlerAtk, AI_DATA->atkAbility))) + { + break; + } + else if (ShouldRecover(battlerAtk, battlerDef, move, 100)) + { + if (AI_DATA->atkHoldEffect == HOLD_EFFECT_CURE_SLP + || AI_DATA->atkHoldEffect == HOLD_EFFECT_CURE_STATUS + || HasMoveEffect(EFFECT_SLEEP_TALK, battlerAtk) + || HasMoveEffect(EFFECT_SNORE, battlerAtk) + || AI_DATA->atkAbility == ABILITY_SHED_SKIN + || AI_DATA->atkAbility == ABILITY_EARLY_BIRD + || (gBattleWeather & WEATHER_RAIN_ANY && gWishFutureKnock.weatherDuration != 1 && AI_DATA->atkAbility == ABILITY_HYDRATION && AI_DATA->atkHoldEffect != HOLD_EFFECT_UTILITY_UMBRELLA)) + { + score += 2; + } + else + { + score++; + } + } + break; + case EFFECT_OHKO: + if (gStatuses3[battlerAtk] & STATUS3_ALWAYS_HITS) + score += 5; + break; + case EFFECT_TRAP: + case EFFECT_MEAN_LOOK: + if (HasMoveEffect(battlerDef, EFFECT_RAPID_SPIN) + || IS_BATTLER_OF_TYPE(battlerDef, TYPE_GHOST) + || gBattleMons[battlerDef].status2 & STATUS2_WRAPPED) + { + break; // in this case its a bad attacking move + } + else if (ShouldTrap(battlerAtk, battlerDef, move)) + { + score += 5; + } + break; + case EFFECT_MIST: + if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_SCREENER) + score += 2; + break; + case EFFECT_FOCUS_ENERGY: + case EFFECT_LASER_FOCUS: + if (AI_DATA->atkAbility == ABILITY_SUPER_LUCK + || AI_DATA->atkAbility == ABILITY_SNIPER + || AI_DATA->atkHoldEffect == HOLD_EFFECT_SCOPE_LENS + || TestMoveFlagsInMoveset(battlerAtk, FLAG_HIGH_CRIT)) + score += 2; + break; + case EFFECT_CONFUSE_HIT: + if (AI_DATA->atkAbility == ABILITY_SERENE_GRACE) + score++; + //fallthrough + case EFFECT_CONFUSE: + IncreaseConfusionScore(battlerAtk, battlerDef, move, &score); + break; + case EFFECT_PARALYZE: + IncreaseParalyzeScore(battlerAtk, battlerDef, move, &score); + break; + case EFFECT_ATTACK_DOWN_HIT: + case EFFECT_DEFENSE_DOWN_HIT: + case EFFECT_SPECIAL_ATTACK_DOWN_HIT: + case EFFECT_SPECIAL_DEFENSE_DOWN_HIT: + case EFFECT_ACCURACY_DOWN_HIT: + case EFFECT_EVASION_DOWN_HIT: + if (AI_DATA->atkAbility == ABILITY_SERENE_GRACE && AI_DATA->defAbility != ABILITY_CONTRARY) + score += 2; + break; + case EFFECT_SPEED_DOWN_HIT: + if (ShouldLowerSpeed(battlerAtk, battlerDef, AI_DATA->defAbility, AI_THINKING_STRUCT->movesetIndex)) + { + if (AI_DATA->atkAbility == ABILITY_SERENE_GRACE && AI_DATA->defAbility != ABILITY_CONTRARY) + score += 4; + else + score += 2; + } + break; + case EFFECT_SUBSTITUTE: + if (gStatuses3[battlerDef] & STATUS3_PERISH_SONG) + score += 3; + if (gBattleMons[battlerDef].status1 & (STATUS1_BURN | STATUS1_PSN_ANY)) + score++; + if (HasMoveEffect(battlerDef, EFFECT_SLEEP) + || HasMoveEffect(battlerDef, EFFECT_TOXIC) + || HasMoveEffect(battlerDef, EFFECT_POISON) + || HasMoveEffect(battlerDef, EFFECT_PARALYZE) + || HasMoveEffect(battlerDef, EFFECT_WILL_O_WISP) + || HasMoveEffect(battlerDef, EFFECT_CONFUSE) + || HasMoveEffect(battlerDef, EFFECT_LEECH_SEED)) + score += 2; + if (!gBattleMons[battlerDef].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION && GetHealthPercentage(battlerAtk) > 70)) + score++; + break; + case EFFECT_MIMIC: + if (GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 0) + { + if (gLastMoves[battlerDef] != MOVE_NONE && gLastMoves[battlerDef] != 0xFFFF) + return AI_CheckGoodMove(battlerAtk, battlerDef, gLastMoves[battlerDef], score); + } + break; + case EFFECT_LEECH_SEED: + if (IS_BATTLER_OF_TYPE(battlerDef, TYPE_GRASS) + || gStatuses3[battlerDef] & STATUS3_LEECHSEED + || HasMoveEffect(battlerDef, EFFECT_RAPID_SPIN) + || AI_DATA->defAbility == ABILITY_LIQUID_OOZE + || AI_DATA->defAbility == ABILITY_MAGIC_GUARD) + break; + score += 3; + if (!HasDamagingMove(battlerDef) || IsBattlerTrapped(battlerDef, FALSE)) + score += 2; + break; + case EFFECT_DO_NOTHING: + //todo - check z splash, z celebrate, z happy hour (lol) + break; + case EFFECT_TELEPORT: + if (!(gBattleTypeFlags & BATTLE_TYPE_TRAINER) || GetBattlerSide(battlerAtk) != B_SIDE_PLAYER) + break; + //fallthrough + case EFFECT_HIT_ESCAPE: + case EFFECT_PARTING_SHOT: + if (!IsDoubleBattle()) + { + switch (ShouldPivot(battlerAtk, battlerDef, AI_DATA->defAbility, move, AI_THINKING_STRUCT->movesetIndex)) + { + case 0: // no + score -= 10; // technically should go in CheckBadMove, but this is easier/less computationally demanding + break; + case 1: // maybe + break; + case 2: // yes + score += 7; + break; + } + } + else //Double Battle + { + if (CountUsablePartyMons(battlerAtk) == 0) + break; // Can't switch + + //if (switchAbility == ABILITY_INTIMIDATE && PartyHasMoveSplit(battlerDef, SPLIT_PHYSICAL)) + //score += 7; + } + break; + case EFFECT_BATON_PASS: + if (ShouldSwitch() && (gBattleMons[battlerAtk].status2 & STATUS2_SUBSTITUTE + || (gStatuses3[battlerAtk] & (STATUS3_ROOTED | STATUS3_AQUA_RING | STATUS3_MAGNET_RISE | STATUS3_POWER_TRICK)) + || AnyStatIsRaised(battlerAtk))) + score += 5; + break; + case EFFECT_DISABLE: + if (gDisableStructs[battlerDef].disableTimer == 0 + && (B_MENTAL_HERB >= GEN_5 && AI_DATA->defHoldEffect != HOLD_EFFECT_CURE_ATTRACT)) // mental herb + { + if (GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 0) // AI goes first + { + if (gLastMoves[battlerDef] != MOVE_NONE + && gLastMoves[battlerDef] != 0xFFFF) + { + /* TODO predicted moves + if (gLastMoves[battlerDef] == predictedMove) + score += 3; + else */if (CanMoveFaintBattler(gLastMoves[battlerDef], battlerDef, battlerAtk, 1)) + score += 2;; //Disable move that can kill attacker + } + } + else if (predictedMove != MOVE_NONE && IS_MOVE_STATUS(predictedMove)) + { + score++; // Disable annoying status moves + } + } + break; + case EFFECT_ENCORE: + if (gDisableStructs[battlerDef].encoreTimer == 0 + && (B_MENTAL_HERB >= GEN_5 && AI_DATA->defHoldEffect != HOLD_EFFECT_CURE_ATTRACT)) // mental herb + { + if (IsEncoreEncouragedEffect(gBattleMoves[gLastMoves[battlerDef]].effect)) + score += 3; + } + break; + case EFFECT_PAIN_SPLIT: + { + u16 newHp = (gBattleMons[battlerAtk].hp + gBattleMons[battlerDef].hp) / 2; + u16 healthBenchmark = (gBattleMons[battlerAtk].hp * 12) / 10; + if (newHp > healthBenchmark && ShouldAbsorb(battlerAtk, battlerDef, move, AI_THINKING_STRUCT->simulatedDmg[battlerAtk][battlerDef][AI_THINKING_STRUCT->movesetIndex])) + score += 2; + } + break; + case EFFECT_SLEEP_TALK: + case EFFECT_SNORE: + if (!IsWakeupTurn(battlerAtk) && gBattleMons[battlerAtk].status1 & STATUS1_SLEEP) + score += 10; + break; + case EFFECT_LOCK_ON: + if (HasMoveEffect(battlerAtk, EFFECT_OHKO)) + score += 3; + else if (AI_DATA->atkAbility == ABILITY_COMPOUND_EYES && HasMoveWithLowAccuracy(battlerAtk, battlerDef, 80, TRUE, AI_DATA->atkAbility, AI_DATA->defAbility, AI_DATA->atkHoldEffect, AI_DATA->defHoldEffect)) + score += 3; + else if (HasMoveWithLowAccuracy(battlerAtk, battlerDef, 85, TRUE, AI_DATA->atkAbility, AI_DATA->defAbility, AI_DATA->atkHoldEffect, AI_DATA->defHoldEffect)) + score += 3; + else if (HasMoveWithLowAccuracy(battlerAtk, battlerDef, 90, TRUE, AI_DATA->atkAbility, AI_DATA->defAbility, AI_DATA->atkHoldEffect, AI_DATA->defHoldEffect)) + score++; + break; + case EFFECT_SPEED_UP_HIT: + if (AI_DATA->atkAbility == ABILITY_SERENE_GRACE && AI_DATA->defAbility != ABILITY_CONTRARY && IsAiFaster(AI_CHECK_SLOWER)) + score += 3; + break; + case EFFECT_DESTINY_BOND: + if (GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 0 && CanTargetFaintAi(battlerDef, battlerAtk)) + score += 3; + break; + case EFFECT_SPITE: + //TODO - predicted move + break; + case EFFECT_WISH: + case EFFECT_HEAL_BELL: + if (ShouldUseWishAromatherapy(battlerAtk, battlerDef, move)) + score += 7; + break; + case EFFECT_THIEF: + { + bool32 canSteal = FALSE; + + #if defined B_TRAINERS_KNOCK_OFF_ITEMS && B_TRAINERS_KNOCK_OFF_ITEMS == TRUE + canSteal = TRUE; + #endif + if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER || GetBattlerSide(battlerAtk) == B_SIDE_PLAYER) + canSteal = TRUE; + + if (canSteal && AI_DATA->atkItem == ITEM_NONE + && AI_DATA->defItem != ITEM_NONE + && CanBattlerGetOrLoseItem(battlerDef, AI_DATA->defItem) + && CanBattlerGetOrLoseItem(battlerAtk, AI_DATA->defItem) + && !HasMoveEffect(battlerAtk, EFFECT_ACROBATICS) + && AI_DATA->defAbility != ABILITY_STICKY_HOLD) + { + switch (AI_DATA->defHoldEffect) + { + case HOLD_EFFECT_NONE: + break; + case HOLD_EFFECT_CHOICE_BAND: + case HOLD_EFFECT_CHOICE_SCARF: + case HOLD_EFFECT_CHOICE_SPECS: + score += 2; + break; + case HOLD_EFFECT_TOXIC_ORB: + if (ShouldPoisonSelf(battlerAtk, AI_DATA->atkAbility)) + score += 2; + break; + case HOLD_EFFECT_FLAME_ORB: + if (ShouldBurnSelf(battlerAtk, AI_DATA->atkAbility)) + score += 2; + break; + case HOLD_EFFECT_BLACK_SLUDGE: + if (IS_BATTLER_OF_TYPE(battlerAtk, TYPE_POISON)) + score += 2; + break; + case HOLD_EFFECT_IRON_BALL: + if (HasMoveEffect(battlerAtk, EFFECT_FLING)) + score += 2; + break; + case HOLD_EFFECT_LAGGING_TAIL: + case HOLD_EFFECT_STICKY_BARB: + break; + default: + score++; + break; + } + } + break; + } + break; + case EFFECT_NIGHTMARE: + if (AI_DATA->defAbility != ABILITY_MAGIC_GUARD + && !(gBattleMons[battlerDef].status2 & STATUS2_NIGHTMARE) + && (AI_DATA->defAbility == ABILITY_COMATOSE || gBattleMons[battlerDef].status1 & STATUS1_SLEEP)) + { + score += 5; + if (IsBattlerTrapped(battlerDef, TRUE)) + score += 3; + } + break; + case EFFECT_CURSE: + if (IS_BATTLER_OF_TYPE(battlerAtk, TYPE_GHOST)) + { + if (IsBattlerTrapped(battlerDef, TRUE)) + score += 3; + else + score++; + break; + } + else + { + if (AI_DATA->atkAbility == ABILITY_CONTRARY || AI_DATA->defAbility == ABILITY_MAGIC_GUARD) + break; + else if (gBattleMons[battlerAtk].statStages[STAT_ATK] < 8) + score += (8 - gBattleMons[battlerAtk].statStages[STAT_ATK]); + else if (gBattleMons[battlerAtk].statStages[STAT_SPEED] < 3) + break; + else if (gBattleMons[battlerAtk].statStages[STAT_DEF] < 8) + score += (8 - gBattleMons[battlerAtk].statStages[STAT_DEF]); + } + break; + case EFFECT_PROTECT: + if (predictedMove == 0xFFFF) + predictedMove = MOVE_NONE; + switch (move) + { + case MOVE_QUICK_GUARD: + if (predictedMove != MOVE_NONE && gBattleMoves[predictedMove].priority > 0) + ProtectChecks(battlerAtk, battlerDef, move, predictedMove, &score); + break; + case MOVE_WIDE_GUARD: + if (predictedMove != MOVE_NONE && gBattleMoves[predictedMove].target & (MOVE_TARGET_FOES_AND_ALLY | MOVE_TARGET_BOTH)) + { + ProtectChecks(battlerAtk, battlerDef, move, predictedMove, &score); + } + else if (isDoubleBattle && gBattleMoves[AI_DATA->partnerMove].target & MOVE_TARGET_FOES_AND_ALLY) + { + if (AI_DATA->atkAbility != ABILITY_TELEPATHY) + ProtectChecks(battlerAtk, battlerDef, move, predictedMove, &score); + } + break; + case MOVE_CRAFTY_SHIELD: + if (predictedMove != MOVE_NONE && IS_MOVE_STATUS(predictedMove) && !(gBattleMoves[predictedMove].target & MOVE_TARGET_USER)) + ProtectChecks(battlerAtk, battlerDef, move, predictedMove, &score); + break; + + case MOVE_MAT_BLOCK: + if (gDisableStructs[battlerAtk].isFirstTurn && predictedMove != MOVE_NONE + && !IS_MOVE_STATUS(predictedMove) && !(gBattleMoves[predictedMove].target & MOVE_TARGET_USER)) + ProtectChecks(battlerAtk, battlerDef, move, predictedMove, &score); + break; + case MOVE_KINGS_SHIELD: + #if (defined SPECIES_AEGISLASH && defined SPECIES_AEGISLASH_BLADE) + if (AI_DATA->atkAbility == ABILITY_STANCE_CHANGE //Special logic for Aegislash + && AI_DATA->atkSpecies == SPECIES_AEGISLASH_BLADE + && !IsBattlerIncapacitated(battlerDef, AI_DATA->defAbility)) + { + score += 3; + break; + } + #endif + //fallthrough + default: // protect + ProtectChecks(battlerAtk, battlerDef, move, predictedMove, &score); + break; + } + break; + case EFFECT_ENDURE: + if (CanTargetFaintAi(battlerDef, battlerAtk)) + { + if (gBattleMons[battlerAtk].hp > gBattleMons[battlerAtk].maxHP / 4 // Pinch berry couldn't have activated yet + && IsPinchBerryItemEffect(AI_DATA->atkHoldEffect)) + { + score += 3; + } + else if (gBattleMons[battlerAtk].hp > 1) // Only spam endure for Flail/Reversal if you're not at Min Health + { + if (HasMoveEffect(battlerAtk, EFFECT_FLAIL) || HasMoveEffect(battlerAtk, EFFECT_ENDEAVOR)) + score += 3; + } + } + break; + + case EFFECT_SPIKES: + case EFFECT_STEALTH_ROCK: + case EFFECT_STICKY_WEB: + case EFFECT_TOXIC_SPIKES: + if (AI_DATA->defAbility == ABILITY_MAGIC_BOUNCE || CountUsablePartyMons(battlerDef) == 0) + break; + if (gDisableStructs[battlerAtk].isFirstTurn) + score += 2; + //TODO - track entire opponent party data to determine hazard effectiveness + break; + case EFFECT_FORESIGHT: + if (AI_DATA->atkAbility == ABILITY_SCRAPPY) + break; + else if (gBattleMons[battlerDef].statStages[STAT_EVASION] > DEFAULT_STAT_STAGE + || (IS_BATTLER_OF_TYPE(battlerDef, TYPE_GHOST) + && (HasMoveWithType(battlerAtk, TYPE_NORMAL) + || HasMoveWithType(battlerAtk, TYPE_FIGHTING)))) + score += 2; + break; + case EFFECT_MIRACLE_EYE: + if (gBattleMons[battlerDef].statStages[STAT_EVASION] > DEFAULT_STAT_STAGE + || (IS_BATTLER_OF_TYPE(battlerDef, TYPE_DARK) && (HasMoveWithType(battlerAtk, TYPE_PSYCHIC)))) + score += 2; + break; + case EFFECT_PERISH_SONG: + if (IsBattlerTrapped(battlerDef, TRUE)) + score += 3; + break; + case EFFECT_SANDSTORM: + if (ShouldSetSandstorm(battlerAtk, AI_DATA->atkHoldEffect, AI_DATA->atkHoldEffect)) + { + score++; + if (AI_DATA->atkHoldEffect == HOLD_EFFECT_SMOOTH_ROCK) + score++; + if (isDoubleBattle && IsBattlerAlive(AI_DATA->battlerAtkPartner) + && ShouldSetSandstorm(AI_DATA->battlerAtkPartner, AI_DATA->atkPartnerAbility, AI_DATA->atkPartnerHoldEffect)) + score += 2; + } + break; + case EFFECT_HAIL: + if (ShouldSetHail(battlerAtk, AI_DATA->atkAbility, AI_DATA->atkHoldEffect)) + { + if ((HasMoveEffect(battlerAtk, EFFECT_AURORA_VEIL) || HasMoveEffect(AI_DATA->battlerAtkPartner, EFFECT_AURORA_VEIL)) + && ShouldSetScreen(battlerAtk, battlerDef, EFFECT_AURORA_VEIL)) + score += 3; + + score++; + if (AI_DATA->atkHoldEffect == HOLD_EFFECT_ICY_ROCK) + score++; + if (isDoubleBattle && IsBattlerAlive(AI_DATA->battlerAtkPartner) + && ShouldSetHail(AI_DATA->battlerAtkPartner, AI_DATA->atkPartnerAbility, AI_DATA->atkPartnerHoldEffect)) + score += 2; + if (HasMoveEffect(battlerDef, EFFECT_MORNING_SUN) + || HasMoveEffect(battlerDef, EFFECT_SYNTHESIS) + || HasMoveEffect(battlerDef, EFFECT_MOONLIGHT)) + score += 2; + } + break; + case EFFECT_RAIN_DANCE: + if (ShouldSetRain(battlerAtk, AI_DATA->atkAbility, AI_DATA->atkHoldEffect)) + { + score++; + if (AI_DATA->atkHoldEffect == HOLD_EFFECT_DAMP_ROCK) + score++; + if (isDoubleBattle && IsBattlerAlive(AI_DATA->battlerAtkPartner) + && ShouldSetRain(AI_DATA->battlerAtkPartner, AI_DATA->atkPartnerAbility, AI_DATA->atkPartnerHoldEffect)) + score += 2; + if (HasMoveEffect(battlerDef, EFFECT_MORNING_SUN) + || HasMoveEffect(battlerDef, EFFECT_SYNTHESIS) + || HasMoveEffect(battlerDef, EFFECT_MOONLIGHT)) + score += 2; + if (HasMoveWithType(battlerDef, TYPE_FIRE) || HasMoveWithType(AI_DATA->battlerDefPartner, TYPE_FIRE)) + score++; + } + break; + case EFFECT_SUNNY_DAY: + if (ShouldSetSun(battlerAtk, AI_DATA->atkAbility, AI_DATA->atkHoldEffect)) + { + score++; + if (isDoubleBattle && IsBattlerAlive(AI_DATA->battlerAtkPartner) + && ShouldSetSun(AI_DATA->battlerAtkPartner, AI_DATA->atkPartnerAbility, AI_DATA->atkPartnerHoldEffect)) + score += 2; // partner also gets sunlight benefit + if (AI_DATA->atkHoldEffect == HOLD_EFFECT_HEAT_ROCK) + score++; + if (HasMoveWithType(battlerDef, TYPE_WATER) || HasMoveWithType(AI_DATA->battlerDefPartner, TYPE_WATER)) + score++; + if (HasMoveEffect(battlerDef, EFFECT_THUNDER) || HasMoveEffect(AI_DATA->battlerDefPartner, EFFECT_THUNDER)) + score++; + } + break; + case EFFECT_ATTACK_UP_HIT: + if (AI_DATA->atkAbility == ABILITY_SERENE_GRACE) + IncreaseStatUpScore(battlerAtk, battlerDef, STAT_ATK, &score); + break; + case EFFECT_FELL_STINGER: + if (gBattleMons[battlerAtk].statStages[STAT_ATK] < MAX_STAT_STAGE + && AI_DATA->atkAbility != ABILITY_CONTRARY + && CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex, 0)) + { + if (GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 0) // Attacker goes first + score += 9; + else + score += 3; + } + break; + case EFFECT_BELLY_DRUM: + if (!CanTargetFaintAi(battlerDef, battlerAtk) && HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL) && AI_DATA->atkAbility != ABILITY_CONTRARY) + score += (MAX_STAT_STAGE - gBattleMons[battlerAtk].statStages[STAT_ATK]); + break; + case EFFECT_PSYCH_UP: + case EFFECT_SPECTRAL_THIEF: + // Want to copy positive stat changes + for (i = STAT_ATK; i < NUM_BATTLE_STATS; i++) + { + if (gBattleMons[battlerDef].statStages[i] > gBattleMons[battlerAtk].statStages[i]) + { + switch (i) + { + case STAT_ATK: + if (HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL)) + score++; + break; + case STAT_SPATK: + if (HasMoveWithSplit(battlerAtk, SPLIT_SPECIAL)) + score++; + break; + case STAT_ACC: + case STAT_EVASION: + case STAT_SPEED: + score++; + break; + case STAT_DEF: + case STAT_SPDEF: + if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_STALL) + score++; + break; + } + } + } + break; + case EFFECT_SEMI_INVULNERABLE: + score++; + if (predictedMove != MOVE_NONE && !isDoubleBattle) + { + if (GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 0) // Attacker goes first + { + if (gBattleMoves[predictedMove].effect == EFFECT_EXPLOSION + || gBattleMoves[predictedMove].effect == EFFECT_PROTECT) + score += 3; + } + else if (gBattleMoves[predictedMove].effect == EFFECT_SEMI_INVULNERABLE && !(gStatuses3[battlerDef] & STATUS3_SEMI_INVULNERABLE)) + { + score += 3; + } + } + break; + case EFFECT_DEFENSE_CURL: + if (HasMoveEffect(battlerAtk, EFFECT_ROLLOUT) && !(gBattleMons[battlerAtk].status2 & STATUS2_DEFENSE_CURL)) + score++; + IncreaseStatUpScore(battlerAtk, battlerDef, STAT_DEF, &score); + break; + case EFFECT_FAKE_OUT: + if (move == MOVE_FAKE_OUT // filter out first impression + && ShouldFakeOut(battlerAtk, battlerDef, move)) + score += 8; + break; + case EFFECT_STOCKPILE: + if (AI_DATA->atkAbility == ABILITY_CONTRARY) + break; + if (HasMoveEffect(battlerAtk, EFFECT_SWALLOW) + || HasMoveEffect(battlerAtk, EFFECT_SPIT_UP)) + score += 2; + + IncreaseStatUpScore(battlerAtk, battlerDef, STAT_DEF, &score); + IncreaseStatUpScore(battlerAtk, battlerDef, STAT_SPDEF, &score); + break; + case EFFECT_SPIT_UP: + if (gDisableStructs[battlerAtk].stockpileCounter >= 2) + score++; + break; + case EFFECT_ROLLOUT: + if (gBattleMons[battlerAtk].status2 & STATUS2_DEFENSE_CURL) + score += 8; + break; + case EFFECT_SWAGGER: + if (HasMoveEffect(battlerAtk, EFFECT_FOUL_PLAY) + || HasMoveEffect(battlerAtk, EFFECT_PSYCH_UP) + || HasMoveEffect(battlerAtk, EFFECT_SPECTRAL_THIEF)) + score++; + + if (AI_DATA->defAbility == ABILITY_CONTRARY) + score += 2; + + IncreaseConfusionScore(battlerAtk, battlerDef, move, &score); + break; + case EFFECT_FLATTER: + if (HasMoveEffect(battlerAtk, EFFECT_PSYCH_UP) + || HasMoveEffect(battlerAtk, EFFECT_SPECTRAL_THIEF)) + score += 2; + + if (AI_DATA->defAbility == ABILITY_CONTRARY) + score += 2; + + IncreaseConfusionScore(battlerAtk, battlerDef, move, &score); + break; + case EFFECT_FURY_CUTTER: + if (!isDoubleBattle && AI_DATA->atkHoldEffect == HOLD_EFFECT_METRONOME) + score += 3; + break; + case EFFECT_ATTRACT: + if (!isDoubleBattle && BattlerWillFaintFromSecondaryDamage(battlerDef, AI_DATA->defAbility) + && GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 1) // Target goes first + break; // Don't use if the attract won't have a change to activate + + if (gBattleMons[battlerDef].status1 & STATUS1_ANY + || (gBattleMons[battlerDef].status2 & STATUS2_CONFUSION) + || IsBattlerTrapped(battlerDef, TRUE)) + score += 2; + else + score++; + break; + case EFFECT_SAFEGUARD: + if (!(gFieldStatuses & STATUS_FIELD_MISTY_TERRAIN) || !IsBattlerGrounded(battlerAtk)) + score++; + //if (CountUsablePartyMons(battlerDef) != 0) + //score += 8; + break; + case EFFECT_PURSUIT: + /*TODO + if (IsPredictedToSwitch(battlerDef, battlerAtk)) + score += 3; + else if (IsPredictedToUsePursuitableMove(battlerDef, battlerAtk) && !MoveWouldHitFirst(move, battlerAtk, battlerDef)) //Pursuit against fast U-Turn + score += 3;*/ + break; + case EFFECT_RAPID_SPIN: + IncreaseStatUpScore(battlerAtk, battlerDef, STAT_SPEED, &score); // Gen 8 increases speed + //fallthrough + case EFFECT_DEFOG: + if (gSideStatuses[GetBattlerSide(battlerAtk)] & SIDE_STATUS_HAZARDS_ANY && CountUsablePartyMons(battlerAtk) != 0) + { + score += 3; + break; + } + + switch (move) + { + case MOVE_DEFOG: + if (gSideStatuses[GetBattlerSide(battlerDef)] & (SIDE_STATUS_SCREEEN_ANY | SIDE_STATUS_SAFEGUARD | SIDE_STATUS_MIST)) + { + score += 3; + } + else if (!(gSideStatuses[GetBattlerSide(battlerDef)] & SIDE_STATUS_SPIKES)) //Don't blow away hazards if you set them up + { + if (isDoubleBattle) + { + if (IsHazardMoveEffect(gBattleMoves[AI_DATA->partnerMove].effect) // Partner is going to set up hazards + && GetWhoStrikesFirst(battlerAtk, AI_DATA->battlerAtkPartner, TRUE) == 1) // Partner going first + break; // Don't use Defog if partner is going to set up hazards + } + + // check defog lowering evasion + if (ShouldLowerEvasion(battlerAtk, battlerDef, AI_DATA->defAbility, AI_THINKING_STRUCT->movesetIndex)) + { + if (gBattleMons[battlerDef].statStages[STAT_EVASION] > 7 + || HasMoveWithLowAccuracy(battlerAtk, battlerDef, 90, TRUE, AI_DATA->atkAbility, AI_DATA->defAbility, AI_DATA->atkHoldEffect, AI_DATA->defHoldEffect)) + score += 2; // encourage lowering evasion if they are evasive or we have a move with low accuracy + else + score++; + } + } + break; + case MOVE_RAPID_SPIN: + if (gStatuses3[battlerAtk] & STATUS3_LEECHSEED || gBattleMons[battlerAtk].status2 & STATUS2_WRAPPED) + score += 3; + break; + } + break; + case EFFECT_TORMENT: + break; + case EFFECT_WILL_O_WISP: + IncreaseBurnScore(battlerAtk, battlerDef, move, &score); + break; + case EFFECT_FOLLOW_ME: + if (isDoubleBattle + && move != MOVE_SPOTLIGHT + && !IsBattlerIncapacitated(battlerDef, AI_DATA->defAbility) + && (move != MOVE_RAGE_POWDER || IsAffectedByPowder(battlerDef, AI_DATA->defAbility, AI_DATA->defHoldEffect)) // Rage Powder doesn't affect powder immunities + && IsBattlerAlive(AI_DATA->battlerAtkPartner)) + { + u16 predictedMoveOnPartner = gLastMoves[AI_DATA->battlerAtkPartner]; + if (predictedMoveOnPartner != MOVE_NONE && !IS_MOVE_STATUS(predictedMoveOnPartner)) + score += 3; + } + break; + case EFFECT_NATURE_POWER: + return AI_CheckGoodMove(battlerAtk, battlerDef, GetNaturePowerMove(), score); + case EFFECT_CHARGE: + if (HasDamagingMoveOfType(battlerAtk, TYPE_ELECTRIC)) + score += 2; + + IncreaseStatUpScore(battlerAtk, battlerDef, STAT_SPDEF, &score); + break; + case EFFECT_TAUNT: + if (IS_MOVE_STATUS(predictedMove)) + score += 3; + else if (HasMoveWithSplit(battlerDef, SPLIT_STATUS)) + score += 2; + break; + case EFFECT_TRICK: + case EFFECT_BESTOW: + switch (AI_DATA->atkHoldEffect) + { + case HOLD_EFFECT_CHOICE_SCARF: + score += 2; // assume its beneficial + break; + case HOLD_EFFECT_CHOICE_BAND: + if (!HasMoveWithSplit(battlerDef, SPLIT_PHYSICAL)) + score += 2; + break; + case HOLD_EFFECT_CHOICE_SPECS: + if (!HasMoveWithSplit(battlerDef, SPLIT_SPECIAL)) + score += 2; + break; + case HOLD_EFFECT_TOXIC_ORB: + if (!ShouldPoisonSelf(battlerAtk, AI_DATA->atkAbility) && CanBePoisoned(battlerDef, AI_DATA->defAbility)) + score += 2; + break; + case HOLD_EFFECT_FLAME_ORB: + if (!ShouldBurnSelf(battlerAtk, AI_DATA->atkAbility) && CanBeBurned(battlerAtk, AI_DATA->defAbility)) + score += 2; + break; + case HOLD_EFFECT_BLACK_SLUDGE: + if (!IS_BATTLER_OF_TYPE(battlerDef, TYPE_POISON) && AI_DATA->defAbility != ABILITY_MAGIC_GUARD) + score += 3; + break; + case HOLD_EFFECT_IRON_BALL: + if (!HasMoveEffect(battlerDef, EFFECT_FLING) || !IsBattlerGrounded(battlerDef)) + score += 2; + break; + case HOLD_EFFECT_LAGGING_TAIL: + case HOLD_EFFECT_STICKY_BARB: + score += 3; + break; + case HOLD_EFFECT_UTILITY_UMBRELLA: + if (AI_DATA->atkAbility != ABILITY_SOLAR_POWER && AI_DATA->atkAbility != ABILITY_DRY_SKIN && AI_WeatherHasEffect()) + { + switch (AI_DATA->defAbility) + { + case ABILITY_SWIFT_SWIM: + if (gBattleWeather & WEATHER_RAIN_ANY) + score += 3; // Slow 'em down + break; + case ABILITY_CHLOROPHYLL: + case ABILITY_FLOWER_GIFT: + if (gBattleWeather & WEATHER_SUN_ANY) + score += 3; // Slow 'em down + break; + } + } + break; + case HOLD_EFFECT_EJECT_BUTTON: + //if (!IsRaidBattle() && IsDynamaxed(battlerDef) && gNewBS->dynamaxData.timer[battlerDef] > 1 && + if (HasDamagingMove(battlerAtk) + || (isDoubleBattle && IsBattlerAlive(AI_DATA->battlerAtkPartner) && HasDamagingMove(AI_DATA->battlerAtkPartner))) + score += 2; // Force 'em out next turn + break; + default: + if (move != MOVE_BESTOW && AI_DATA->atkItem == ITEM_NONE) + { + switch (AI_DATA->defHoldEffect) + { + case HOLD_EFFECT_CHOICE_BAND: + break; + case HOLD_EFFECT_TOXIC_ORB: + if (ShouldPoisonSelf(battlerAtk, AI_DATA->atkAbility)) + score += 2; + break; + case HOLD_EFFECT_FLAME_ORB: + if (ShouldBurnSelf(battlerAtk, AI_DATA->atkAbility)) + score += 2; + break; + case HOLD_EFFECT_BLACK_SLUDGE: + if (IS_BATTLER_OF_TYPE(battlerAtk, TYPE_POISON) || AI_DATA->atkAbility == ABILITY_MAGIC_GUARD) + score += 3; + break; + case HOLD_EFFECT_IRON_BALL: + if (HasMoveEffect(battlerAtk, EFFECT_FLING)) + score += 2; + break; + case HOLD_EFFECT_LAGGING_TAIL: + case HOLD_EFFECT_STICKY_BARB: + break; + default: + score++; //other hold effects generally universally good + break; + } + } + } + break; + case EFFECT_ROLE_PLAY: + if (!IsRolePlayBannedAbilityAtk(AI_DATA->atkAbility) + && !IsRolePlayBannedAbility(AI_DATA->defAbility) + && !IsAbilityOfRating(AI_DATA->atkAbility, 5) + && IsAbilityOfRating(AI_DATA->defAbility, 5)) + score += 2; + break; + case EFFECT_INGRAIN: + if (AI_DATA->atkHoldEffect == HOLD_EFFECT_BIG_ROOT) + score += 3; + else + score++; + break; + case EFFECT_SUPERPOWER: + case EFFECT_OVERHEAT: + if (AI_DATA->atkAbility == ABILITY_CONTRARY) + score += 10; + break; + case EFFECT_MAGIC_COAT: + if (IS_MOVE_STATUS(predictedMove) && gBattleMoves[predictedMove].target & (MOVE_TARGET_SELECTED | MOVE_TARGET_OPPONENTS_FIELD | MOVE_TARGET_BOTH)) + score += 3; + break; + case EFFECT_RECYCLE: + if (gBattleStruct->usedHeldItems[battlerAtk] != ITEM_NONE) + score++; + if (IsRecycleEncouragedItem(gBattleStruct->usedHeldItems[battlerAtk])) + score++; + break; + case EFFECT_BRICK_BREAK: + if (gSideStatuses[GetBattlerSide(battlerDef)] & SIDE_STATUS_REFLECT) + score++; + if (gSideStatuses[GetBattlerSide(battlerDef)] & SIDE_STATUS_LIGHTSCREEN) + score++; + if (gSideStatuses[GetBattlerSide(battlerDef)] & SIDE_STATUS_AURORA_VEIL) + score++; + break; + case EFFECT_KNOCK_OFF: + if (CanKnockOffItem(battlerDef, AI_DATA->defItem)) + { + switch (AI_DATA->defHoldEffect) + { + case HOLD_EFFECT_IRON_BALL: + if (HasMoveEffect(battlerDef, EFFECT_FLING)) + score += 4; + break; + case HOLD_EFFECT_LAGGING_TAIL: + case HOLD_EFFECT_STICKY_BARB: + break; + default: + score += 3; + break; + } + } + break; + case EFFECT_SKILL_SWAP: + if (GetAbilityRating(AI_DATA->defAbility) > GetAbilityRating(AI_DATA->atkAbility)) + score++; + break; + case EFFECT_WORRY_SEED: + case EFFECT_GASTRO_ACID: + case EFFECT_SIMPLE_BEAM: + if (IsAbilityOfRating(AI_DATA->defAbility, 5)) + score += 2; + break; + case EFFECT_ENTRAINMENT: + if (IsAbilityOfRating(AI_DATA->defAbility, 5) || GetAbilityRating(AI_DATA->atkAbility) <= 0) + { + if (AI_DATA->defAbility != AI_DATA->atkAbility && !(gStatuses3[battlerDef] & STATUS3_GASTRO_ACID)) + score += 2; + } + break; + case EFFECT_IMPRISON: + if (predictedMove != MOVE_NONE && HasMove(battlerAtk, predictedMove)) + score += 3; + else if (gDisableStructs[battlerAtk].isFirstTurn == 0) + score++; + break; + case EFFECT_REFRESH: + if (gBattleMons[battlerAtk].status1 & STATUS1_ANY) + score += 2; + break; + case EFFECT_PSYCHO_SHIFT: + if (gBattleMons[battlerAtk].status1 & STATUS1_PSN_ANY) + IncreasePoisonScore(battlerAtk, battlerDef, move, &score); + else if (gBattleMons[battlerAtk].status1 & STATUS1_BURN) + IncreaseBurnScore(battlerAtk, battlerDef, move, &score); + else if (gBattleMons[battlerAtk].status1 & STATUS1_PARALYSIS) + IncreaseParalyzeScore(battlerAtk, battlerDef, move, &score); + else if (gBattleMons[battlerAtk].status1 & STATUS1_SLEEP) + IncreaseSleepScore(battlerAtk, battlerDef, move, &score); + break; + case EFFECT_GRUDGE: + break; + case EFFECT_SNATCH: + if (predictedMove != MOVE_NONE && TestMoveFlags(predictedMove, FLAG_SNATCH_AFFECTED)) + score += 3; // Steal move + break; + case EFFECT_MUD_SPORT: + if (!HasMoveWithType(battlerAtk, TYPE_ELECTRIC) && HasMoveWithType(battlerDef, TYPE_ELECTRIC)) + score++; + break; + case EFFECT_WATER_SPORT: + if (!HasMoveWithType(battlerAtk, TYPE_FIRE) && (HasMoveWithType(battlerDef, TYPE_FIRE))) + score++; + break; + case EFFECT_TICKLE: + if (gBattleMons[battlerDef].statStages[STAT_DEF] > 4 && HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL) + && AI_DATA->defAbility != ABILITY_CONTRARY && ShouldLowerDefense(battlerAtk, battlerDef, AI_DATA->defAbility, AI_THINKING_STRUCT->movesetIndex)) + { + score += 2; + } + else if (ShouldLowerAttack(battlerAtk, battlerDef, AI_DATA->defAbility, AI_THINKING_STRUCT->movesetIndex)) + { + score += 2; + } + break; + case EFFECT_COSMIC_POWER: + IncreaseStatUpScore(battlerAtk, battlerDef, STAT_DEF, &score); + IncreaseStatUpScore(battlerAtk, battlerDef, STAT_SPDEF, &score); + break; + case EFFECT_BULK_UP: + IncreaseStatUpScore(battlerAtk, battlerDef, STAT_ATK, &score); + IncreaseStatUpScore(battlerAtk, battlerDef, STAT_DEF, &score); + break; + case EFFECT_CALM_MIND: + IncreaseStatUpScore(battlerAtk, battlerDef, STAT_SPATK, &score); + IncreaseStatUpScore(battlerAtk, battlerDef, STAT_SPDEF, &score); + break; + case EFFECT_GEOMANCY: + if (AI_DATA->atkHoldEffect == HOLD_EFFECT_POWER_HERB) + score += 3; + //fallthrough + case EFFECT_QUIVER_DANCE: + IncreaseStatUpScore(battlerAtk, battlerDef, STAT_SPEED, &score); + IncreaseStatUpScore(battlerAtk, battlerDef, STAT_SPATK, &score); + IncreaseStatUpScore(battlerAtk, battlerDef, STAT_SPDEF, &score); + break; + case EFFECT_SHELL_SMASH: + if (AI_DATA->atkHoldEffect == HOLD_EFFECT_POWER_HERB) + score += 3; + + IncreaseStatUpScore(battlerAtk, battlerDef, STAT_SPEED, &score); + IncreaseStatUpScore(battlerAtk, battlerDef, STAT_SPATK, &score); + IncreaseStatUpScore(battlerAtk, battlerDef, STAT_ATK, &score); + break; + case EFFECT_DRAGON_DANCE: + case EFFECT_SHIFT_GEAR: + IncreaseStatUpScore(battlerAtk, battlerDef, STAT_SPEED, &score); + IncreaseStatUpScore(battlerAtk, battlerDef, STAT_ATK, &score); + break; + case EFFECT_GUARD_SWAP: + if (gBattleMons[battlerDef].statStages[STAT_DEF] > gBattleMons[battlerAtk].statStages[STAT_DEF] + && gBattleMons[battlerDef].statStages[STAT_SPDEF] >= gBattleMons[battlerAtk].statStages[STAT_SPDEF]) + score++; + else if (gBattleMons[battlerDef].statStages[STAT_SPDEF] > gBattleMons[battlerAtk].statStages[STAT_SPDEF] + && gBattleMons[battlerDef].statStages[STAT_DEF] >= gBattleMons[battlerAtk].statStages[STAT_DEF]) + score++; + break; + case EFFECT_POWER_SWAP: + if (gBattleMons[battlerDef].statStages[STAT_ATK] > gBattleMons[battlerAtk].statStages[STAT_ATK] + && gBattleMons[battlerDef].statStages[STAT_SPATK] >= gBattleMons[battlerAtk].statStages[STAT_SPATK]) + score++; + else if (gBattleMons[battlerDef].statStages[STAT_SPATK] > gBattleMons[battlerAtk].statStages[STAT_SPATK] + && gBattleMons[battlerDef].statStages[STAT_ATK] >= gBattleMons[battlerAtk].statStages[STAT_ATK]) + score++; + break; + case EFFECT_POWER_TRICK: + if (!(gStatuses3[battlerAtk] & STATUS3_POWER_TRICK)) + { + if (gBattleMons[battlerAtk].defense > gBattleMons[battlerAtk].attack && HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL)) + score += 2; + break; + } + break; + case EFFECT_HEART_SWAP: + { + bool32 hasHigherStat = FALSE; + //Only use if all target stats are >= attacker stats to prevent infinite loop + for (i = STAT_ATK; i < NUM_BATTLE_STATS; i++) + { + if (gBattleMons[battlerDef].statStages[i] < gBattleMons[battlerAtk].statStages[i]) + break; + if (gBattleMons[battlerDef].statStages[i] > gBattleMons[battlerAtk].statStages[i]) + hasHigherStat = TRUE; + } + if (hasHigherStat && i == NUM_BATTLE_STATS) + score++; + } + break; + case EFFECT_SPEED_SWAP: + // TODO this is cheating a bit... + if (gBattleMons[battlerDef].speed > gBattleMons[battlerAtk].speed) + score += 3; + break; + case EFFECT_GUARD_SPLIT: + { + // TODO also kind of cheating... + u16 newDefense = (gBattleMons[battlerAtk].defense + gBattleMons[battlerDef].defense) / 2; + u16 newSpDef = (gBattleMons[battlerAtk].spDefense + gBattleMons[battlerDef].spDefense) / 2; + + if ((newDefense > gBattleMons[battlerAtk].defense && newSpDef >= gBattleMons[battlerAtk].spDefense) + || (newSpDef > gBattleMons[battlerAtk].spDefense && newDefense >= gBattleMons[battlerAtk].defense)) + score++; + } + break; + case EFFECT_POWER_SPLIT: + { + u16 newAttack = (gBattleMons[battlerAtk].attack + gBattleMons[battlerDef].attack) / 2; + u16 newSpAtk = (gBattleMons[battlerAtk].spAttack + gBattleMons[battlerDef].spAttack) / 2; + + if ((newAttack > gBattleMons[battlerAtk].attack && newSpAtk >= gBattleMons[battlerAtk].spAttack) + || (newSpAtk > gBattleMons[battlerAtk].spAttack && newAttack >= gBattleMons[battlerAtk].attack)) + score++; + } + break; + case EFFECT_BUG_BITE: // And pluck + if (gBattleMons[battlerDef].status2 & STATUS2_SUBSTITUTE || AI_DATA->defAbility == ABILITY_STICKY_HOLD) + break; + else if (ItemId_GetPocket(AI_DATA->defItem) == POCKET_BERRIES) + score += 3; + break; + case EFFECT_INCINERATE: + if (gBattleMons[battlerDef].status2 & STATUS2_SUBSTITUTE || AI_DATA->defAbility == ABILITY_STICKY_HOLD) + break; + else if (ItemId_GetPocket(AI_DATA->defItem) == POCKET_BERRIES || AI_DATA->defHoldEffect == HOLD_EFFECT_GEMS) + score += 3; + break; + case EFFECT_SMACK_DOWN: + if (!IsBattlerGrounded(battlerDef)) + score += 3; + break; + case EFFECT_SLEEP_HIT: // Relic Song + #if (defined SPECIES_MELOETTA && defined SPECIES_MELOETTA_PIROUETTE) + if (AI_DATA->atkSpecies == SPECIES_MELOETTA && gBattleMons[battlerDef].defense < gBattleMons[battlerDef].spDefense) + score += 3; // Change to pirouette if can do more damage + else if (AI_DATA->atkSpecies == SPECIES_MELOETTA_PIROUETTE && gBattleMons[battlerDef].spDefense < gBattleMons[battlerDef].defense) + score += 3; // Change to Aria if can do more damage + #endif + break; + case EFFECT_ELECTRIC_TERRAIN: + case EFFECT_MISTY_TERRAIN: + if (gStatuses3[battlerAtk] & STATUS3_YAWN && IsBattlerGrounded(battlerAtk)) + score += 10; + //fallthrough + case EFFECT_GRASSY_TERRAIN: + case EFFECT_PSYCHIC_TERRAIN: + score += 2; + if (AI_DATA->atkHoldEffect == HOLD_EFFECT_TERRAIN_EXTENDER) + score += 2; + break; + case EFFECT_PLEDGE: + if (isDoubleBattle) + { + if (HasMoveEffect(AI_DATA->battlerAtkPartner, EFFECT_PLEDGE)) + score += 3; // Partner might use pledge move + } + break; + case EFFECT_TRICK_ROOM: + if (!(gFieldStatuses & STATUS_FIELD_TRICK_ROOM) && GetBattlerSideSpeedAverage(battlerAtk) < GetBattlerSideSpeedAverage(battlerDef)) + score += 3; + else if ((gFieldStatuses & STATUS_FIELD_TRICK_ROOM) && GetBattlerSideSpeedAverage(battlerAtk) >= GetBattlerSideSpeedAverage(battlerDef)) + score += 3; + break; + case EFFECT_MAGIC_ROOM: + score++; + if (AI_DATA->atkHoldEffect == HOLD_EFFECT_NONE && AI_DATA->defHoldEffect != HOLD_EFFECT_NONE) + score++; + if (isDoubleBattle && AI_DATA->atkPartnerHoldEffect == HOLD_EFFECT_NONE && AI_DATA->defPartnerHoldEffect != HOLD_EFFECT_NONE) + score++; + break; + case EFFECT_WONDER_ROOM: + if ((HasMoveWithSplit(battlerDef, SPLIT_PHYSICAL) && gBattleMons[battlerAtk].defense < gBattleMons[battlerAtk].spDefense) + || (HasMoveWithSplit(battlerDef, SPLIT_SPECIAL) && gBattleMons[battlerAtk].spDefense < gBattleMons[battlerAtk].defense)) + score += 2; + break; + case EFFECT_GRAVITY: + if (!(gFieldStatuses & STATUS_FIELD_GRAVITY)) + { + if (HasSleepMoveWithLowAccuracy(battlerAtk, battlerDef)) // Has Gravity for a move like Hypnosis + IncreaseSleepScore(battlerAtk, battlerDef, move, &score); + else if (HasMoveWithLowAccuracy(battlerAtk, battlerDef, 90, FALSE, AI_DATA->atkAbility, AI_DATA->defAbility, AI_DATA->atkHoldEffect, AI_DATA->defHoldEffect)) + score += 2; + else + score++; + } + break; + case EFFECT_ION_DELUGE: + if ((AI_DATA->atkAbility == ABILITY_VOLT_ABSORB + || AI_DATA->atkAbility == ABILITY_MOTOR_DRIVE + || AI_DATA->atkAbility == ABILITY_LIGHTNING_ROD) + && gBattleMoves[predictedMove].type == TYPE_NORMAL) + score += 2; + break; + case EFFECT_FLING: + /* TODO + switch (gFlingTable[AI_DATA->atkItem].effect) + { + case MOVE_EFFECT_BURN: + IncreaseBurnScore(battlerAtk, battlerDef, move, &score); + break; + case MOVE_EFFECT_FLINCH: + score += ShouldTryToFlinch(battlerAtk, battlerDef, AI_DATA->atkAbility, AI_DATA->defAbility, move); + break; + case MOVE_EFFECT_PARALYSIS: + IncreaseParalyzeScore(battlerAtk, battlerDef, move, &score); + break; + case MOVE_EFFECT_POISON: + case MOVE_EFFECT_TOXIC: + IncreasePoisonScore(battlerAtk, battlerDef, move, &score); + break; + case MOVE_EFFECT_FREEZE: + if (AI_CanFreeze(battlerAtk, battlerDef)) + score += 3; + break; + }*/ + break; + case EFFECT_FEINT: + if (gBattleMoves[predictedMove].effect == EFFECT_PROTECT) + score += 3; + break; + case EFFECT_EMBARGO: + if (AI_DATA->defHoldEffect != HOLD_EFFECT_NONE) + score++; + break; + case EFFECT_POWDER: + if (predictedMove != MOVE_NONE && !IS_MOVE_STATUS(predictedMove) && gBattleMoves[predictedMove].type == TYPE_FIRE) + score += 3; + break; + case EFFECT_TELEKINESIS: + if (HasMoveWithLowAccuracy(battlerAtk, battlerDef, 90, FALSE, AI_DATA->atkAbility, AI_DATA->defAbility, AI_DATA->atkHoldEffect, AI_DATA->defHoldEffect) + || !IsBattlerGrounded(battlerDef)) + score++; + break; + case EFFECT_THROAT_CHOP: + if (predictedMove != MOVE_NONE && TestMoveFlags(predictedMove, FLAG_SOUND) && GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 0) + score += 3; // Ai goes first and predicts the target will use a sound move + else if (TestMoveFlagsInMoveset(battlerDef, FLAG_SOUND)) + score += 3; + break; + case EFFECT_HEAL_BLOCK: + if (GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 0 && predictedMove != MOVE_NONE && IsHealingMoveEffect(gBattleMoves[predictedMove].effect)) + score += 3; // Try to cancel healing move + else if (HasHealingEffect(battlerDef) || AI_DATA->defHoldEffect == HOLD_EFFECT_LEFTOVERS + || (AI_DATA->defHoldEffect == HOLD_EFFECT_BLACK_SLUDGE && IS_BATTLER_OF_TYPE(battlerDef, TYPE_POISON))) + score += 2; + break; + case EFFECT_SOAK: + if (HasMoveWithType(battlerAtk, TYPE_ELECTRIC) || HasMoveWithType(battlerAtk, TYPE_GRASS) || HasMoveEffect(battlerAtk, EFFECT_FREEZE_DRY)) + score += 2; // Get some super effective moves + break; + case EFFECT_THIRD_TYPE: + if (AI_DATA->defAbility == ABILITY_WONDER_GUARD) + score += 2; // Give target more weaknesses + break; + case EFFECT_ELECTRIFY: + if (predictedMove != MOVE_NONE && gBattleMoves[predictedMove].type == TYPE_NORMAL + && (AI_DATA->atkAbility == ABILITY_VOLT_ABSORB + || AI_DATA->atkAbility == ABILITY_MOTOR_DRIVE + || AI_DATA->atkAbility == ABILITY_LIGHTNING_ROD)) + { + score += 3; + } + break; + case EFFECT_TOPSY_TURVY: + if (CountPositiveStatStages(battlerDef) > CountNegativeStatStages(battlerDef)) + score++; + break; + case EFFECT_FAIRY_LOCK: + if (!IsBattlerTrapped(battlerDef, TRUE)) + { + if (ShouldTrap(battlerAtk, battlerDef, move)) + score += 8; + } + break; + case EFFECT_QUASH: + if (isDoubleBattle + && GetWhoStrikesFirst(AI_DATA->battlerAtkPartner, battlerDef, TRUE) == 1) // Attacker partner wouldn't go before target + score++; + break; + case EFFECT_TAILWIND: + if (GetBattlerSideSpeedAverage(battlerAtk) < GetBattlerSideSpeedAverage(battlerDef)) + score += 2; + break; + case EFFECT_LUCKY_CHANT: + if (!isDoubleBattle) + { + score++; + } + else + { + if (CountUsablePartyMons(battlerDef) > 0) + score += 8; + } + break; + case EFFECT_MAGNET_RISE: + if (IsBattlerGrounded(battlerAtk) && HasDamagingMoveOfType(battlerDef, TYPE_ELECTRIC) + && !(AI_GetTypeEffectiveness(MOVE_EARTHQUAKE, battlerDef, battlerAtk) == AI_EFFECTIVENESS_x0)) // Doesn't resist ground move + { + if (GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 0) // Attacker goes first + { + if (gBattleMoves[predictedMove].type == TYPE_GROUND) + score += 3; // Cause the enemy's move to fail + break; + } + else // Opponent Goes First + { + if (HasDamagingMoveOfType(battlerDef, TYPE_GROUND)) + score += 2; + break; + } + } + break; + case EFFECT_CAMOUFLAGE: + if (predictedMove != MOVE_NONE && GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 0 // Attacker goes first + && !IS_MOVE_STATUS(move) && AI_GetTypeEffectiveness(predictedMove, battlerDef, battlerAtk) != AI_EFFECTIVENESS_x0) + score++; + break; + case EFFECT_FLAME_BURST: + if (isDoubleBattle) + { + if (IsBattlerAlive(AI_DATA->battlerDefPartner) + && GetHealthPercentage(AI_DATA->battlerDefPartner) < 12 + && AI_DATA->defPartnerAbility != ABILITY_MAGIC_GUARD + && !IS_BATTLER_OF_TYPE(AI_DATA->battlerDefPartner, TYPE_FIRE)) + score++; + } + break; + case EFFECT_TOXIC_THREAD: + IncreasePoisonScore(battlerAtk, battlerDef, move, &score); + IncreaseStatUpScore(battlerAtk, battlerDef, STAT_SPEED, &score); + break; + case EFFECT_TWO_TURNS_ATTACK: + case EFFECT_SKULL_BASH: + case EFFECT_SOLARBEAM: + if (AI_DATA->atkHoldEffect == HOLD_EFFECT_POWER_HERB) + score += 2; + break; + case EFFECT_COUNTER: + if (!IsBattlerIncapacitated(battlerDef, AI_DATA->defAbility) && predictedMove != MOVE_NONE) + { + if (gDisableStructs[battlerDef].tauntTimer != 0) + score++; // target must use damaging move + if (GetMoveDamageResult(predictedMove) >= MOVE_POWER_GOOD && GetBattleMoveSplit(predictedMove) == SPLIT_PHYSICAL) + score += 3; + } + break; + case EFFECT_MIRROR_COAT: + if (!IsBattlerIncapacitated(battlerDef, AI_DATA->defAbility) && predictedMove != MOVE_NONE) + { + if (gDisableStructs[battlerDef].tauntTimer != 0) + score++; // target must use damaging move + if (GetMoveDamageResult(predictedMove) >= MOVE_POWER_GOOD && GetBattleMoveSplit(predictedMove) == SPLIT_SPECIAL) + score += 3; + } + break; + case EFFECT_FLAIL: + if (GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 0) // Ai goes first + { + if (GetHealthPercentage(battlerAtk) < 20) + score++; + else if (GetHealthPercentage(battlerAtk) < 8) + score += 2; + } + break; + case EFFECT_SHORE_UP: + if (AI_WeatherHasEffect() && (gBattleWeather & WEATHER_SANDSTORM_ANY) + && ShouldRecover(battlerAtk, battlerDef, move, 67)) + score += 3; + else if (ShouldRecover(battlerAtk, battlerDef, move, 50)) + score += 2; + break; + case EFFECT_FACADE: + if (gBattleMons[battlerAtk].status1 & (STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON)) + score++; + break; + case EFFECT_FOCUS_PUNCH: + if (!isDoubleBattle && effectiveness > AI_EFFECTIVENESS_x0_5) + { + if (IsBattlerIncapacitated(battlerDef, AI_DATA->defAbility)) + score += 2; + else if (gBattleMons[battlerDef].status2 & (STATUS2_INFATUATION | STATUS2_CONFUSION)) + score++; + } + break; + case EFFECT_SMELLINGSALT: + if (gBattleMons[battlerDef].status1 & STATUS1_PARALYSIS) + score += 2; + break; + case EFFECT_WAKE_UP_SLAP: + if (gBattleMons[battlerDef].status1 & STATUS1_SLEEP) + score += 2; + break; + case EFFECT_REVENGE: + if (!(gBattleMons[battlerDef].status1 & STATUS1_SLEEP) + && !(gBattleMons[battlerDef].status2 & (STATUS2_INFATUATION | STATUS2_CONFUSION))) + score += 2; + break; + case EFFECT_ENDEAVOR: + if (GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 1) // Opponent faster + { + if (GetHealthPercentage(battlerAtk) < 40) + score++; + } + else if (GetHealthPercentage(battlerAtk) < 50) + { + score++; + } + break; + //case EFFECT_EXTREME_EVOBOOST: // TODO + //break; + //case EFFECT_CLANGOROUS_SOUL: // TODO + //break; + //case EFFECT_NO_RETREAT: // TODO + //break; + //case EFFECT_SKY_DROP + //break; + } // move effect checks - - - - } // move effect switch + return score; } -static u8 AI_SetupFirstTurn(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) +static s16 AI_SetupFirstTurn(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { } -static u8 AI_Risky(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) +static s16 AI_Risky(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { } -static u8 AI_PreferStrongestMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) +static s16 AI_PreferStrongestMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { } -static u8 AI_PreferBatonPass(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) +static s16 AI_PreferBatonPass(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { } -static u8 AI_DoubleBattle(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) +static s16 AI_DoubleBattle(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { } -static u8 AI_HPAware(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) +static s16 AI_HPAware(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { } @@ -4867,7 +5946,7 @@ static void AI_Watch(void) AI_THINKING_STRUCT->aiAction |= (AI_ACTION_DONE | AI_ACTION_WATCH | AI_ACTION_DO_NOT_ATTACK); } -static u8 AI_Roaming(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) +static s16 AI_Roaming(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { if (IsBattlerTrapped(battlerAtk, FALSE)) return score; @@ -4876,7 +5955,7 @@ static u8 AI_Roaming(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) return score; } -static u8 AI_Safari(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) +static s16 AI_Safari(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { u8 safariFleeRate = gBattleStruct->safariEscapeFactor * 5; // Safari flee rate, from 0-20. @@ -4888,7 +5967,7 @@ static u8 AI_Safari(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) return score; } -static u8 AI_FirstBattle(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) +static s16 AI_FirstBattle(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { if (GetHealthPercentage(battlerDef) <= 20) AI_Flee(); diff --git a/src/battle_ai_switch_items.c b/src/battle_ai_switch_items.c index 34a42b6237..9002eaefe8 100644 --- a/src/battle_ai_switch_items.c +++ b/src/battle_ai_switch_items.c @@ -417,7 +417,7 @@ static bool8 FindMonWithFlagsAndSuperEffective(u16 flags, u8 moduloPercent) return FALSE; } -static bool8 ShouldSwitch(void) +bool32 ShouldSwitch(void) { u8 battlerIn1, battlerIn2; s32 firstId; diff --git a/src/battle_ai_util.c b/src/battle_ai_util.c index fa8f38ea29..485d179fe4 100644 --- a/src/battle_ai_util.c +++ b/src/battle_ai_util.c @@ -4,6 +4,7 @@ #include "battle_anim.h" #include "battle_ai_util.h" #include "battle_ai_script_commands.h" +#include "battle_ai_switch_items.h" #include "battle_factory.h" #include "battle_setup.h" #include "data.h" @@ -17,8 +18,337 @@ #include "constants/battle_move_effects.h" #include "constants/hold_effects.h" #include "constants/moves.h" +#include "constants/items.h" // Const Data +static const s8 sAiAbilityRatings[ABILITIES_COUNT] = +{ + [ABILITY_ADAPTABILITY] = 8, + [ABILITY_AFTERMATH] = 5, + [ABILITY_AERILATE] = 8, + [ABILITY_AIR_LOCK] = 5, + [ABILITY_ANALYTIC] = 5, + [ABILITY_ANGER_POINT] = 4, + [ABILITY_ANTICIPATION] = 2, + [ABILITY_ARENA_TRAP] = 9, + [ABILITY_AROMA_VEIL] = 3, + [ABILITY_AURA_BREAK] = 3, + [ABILITY_BAD_DREAMS] = 4, + [ABILITY_BATTERY] = 0, + [ABILITY_BATTLE_ARMOR] = 2, + [ABILITY_BATTLE_BOND] = 6, + [ABILITY_BEAST_BOOST] = 7, + [ABILITY_BERSERK] = 5, + [ABILITY_BIG_PECKS] = 1, + [ABILITY_BLAZE] = 5, + [ABILITY_BULLETPROOF] = 7, + [ABILITY_CHEEK_POUCH] = 4, + [ABILITY_CHLOROPHYLL] = 6, + [ABILITY_CLEAR_BODY] = 4, + [ABILITY_CLOUD_NINE] = 5, + [ABILITY_COLOR_CHANGE] = 2, + [ABILITY_COMATOSE] = 6, + [ABILITY_COMPETITIVE] = 5, + [ABILITY_COMPOUND_EYES] = 7, + [ABILITY_CONTRARY] = 8, + [ABILITY_CORROSION] = 5, + [ABILITY_CURSED_BODY] = 4, + [ABILITY_CUTE_CHARM] = 2, + [ABILITY_DAMP] = 2, + [ABILITY_DANCER] = 5, + [ABILITY_DARK_AURA] = 6, + [ABILITY_DAZZLING] = 5, + [ABILITY_DEFEATIST] = -1, + [ABILITY_DEFIANT] = 5, + [ABILITY_DELTA_STREAM] = 10, + [ABILITY_DESOLATE_LAND] = 10, + [ABILITY_DISGUISE] = 8, + [ABILITY_DOWNLOAD] = 7, + [ABILITY_DRIZZLE] = 9, + [ABILITY_DROUGHT] = 9, + [ABILITY_DRY_SKIN] = 6, + [ABILITY_EARLY_BIRD] = 4, + [ABILITY_EFFECT_SPORE] = 4, + [ABILITY_ELECTRIC_SURGE] = 8, + [ABILITY_EMERGENCY_EXIT] = 3, + [ABILITY_FAIRY_AURA] = 6, + [ABILITY_FILTER] = 6, + [ABILITY_FLAME_BODY] = 4, + [ABILITY_FLARE_BOOST] = 5, + [ABILITY_FLASH_FIRE] = 6, + [ABILITY_FLOWER_GIFT] = 4, + [ABILITY_FLOWER_VEIL] = 0, + [ABILITY_FLUFFY] = 5, + [ABILITY_FORECAST] = 6, + [ABILITY_FOREWARN] = 2, + [ABILITY_FRIEND_GUARD] = 0, + [ABILITY_FRISK] = 3, + [ABILITY_FULL_METAL_BODY] = 4, + [ABILITY_FUR_COAT] = 7, + [ABILITY_GALE_WINGS] = 6, + [ABILITY_GALVANIZE] = 8, + [ABILITY_GLUTTONY] = 3, + [ABILITY_GOOEY] = 5, + [ABILITY_GRASS_PELT] = 2, + [ABILITY_GRASSY_SURGE] = 8, + [ABILITY_GUTS] = 6, + [ABILITY_HARVEST] = 5, + [ABILITY_HEALER] = 0, + [ABILITY_HEATPROOF] = 5, + [ABILITY_HEAVY_METAL] = -1, + [ABILITY_HONEY_GATHER] = 0, + [ABILITY_HUGE_POWER] = 10, + [ABILITY_HUSTLE] = 7, + [ABILITY_HYDRATION] = 4, + [ABILITY_HYPER_CUTTER] = 3, + [ABILITY_ICE_BODY] = 3, + [ABILITY_ILLUMINATE] = 0, + [ABILITY_ILLUSION] = 8, + [ABILITY_IMMUNITY] = 4, + [ABILITY_IMPOSTER] = 9, + [ABILITY_INFILTRATOR] = 6, + [ABILITY_INNARDS_OUT] = 5, + [ABILITY_INNER_FOCUS] = 2, + [ABILITY_INSOMNIA] = 4, + [ABILITY_INTIMIDATE] = 7, + [ABILITY_IRON_BARBS] = 6, + [ABILITY_IRON_FIST] = 6, + [ABILITY_JUSTIFIED] = 4, + [ABILITY_KEEN_EYE] = 1, + [ABILITY_KLUTZ] = -1, + [ABILITY_LEAF_GUARD] = 2, + [ABILITY_LEVITATE] = 7, + [ABILITY_LIGHT_METAL] = 2, + [ABILITY_LIGHTNING_ROD] = 7, + [ABILITY_LIMBER] = 3, + [ABILITY_LIQUID_OOZE] = 3, + [ABILITY_LIQUID_VOICE] = 5, + [ABILITY_LONG_REACH] = 3, + [ABILITY_MAGIC_BOUNCE] = 9, + [ABILITY_MAGIC_GUARD] = 9, + [ABILITY_MAGICIAN] = 3, + [ABILITY_MAGMA_ARMOR] = 1, + [ABILITY_MAGNET_PULL] = 9, + [ABILITY_MARVEL_SCALE] = 5, + [ABILITY_MEGA_LAUNCHER] = 7, + [ABILITY_MERCILESS] = 4, + [ABILITY_MINUS] = 0, + [ABILITY_MISTY_SURGE] = 8, + [ABILITY_MOLD_BREAKER] = 7, + [ABILITY_MOODY] = 10, + [ABILITY_MOTOR_DRIVE] = 6, + [ABILITY_MOXIE] = 7, + [ABILITY_MULTISCALE] = 8, + [ABILITY_MULTITYPE] = 8, + [ABILITY_MUMMY] = 5, + [ABILITY_NATURAL_CURE] = 7, + [ABILITY_NEUROFORCE] = 6, + [ABILITY_NO_GUARD] = 8, + [ABILITY_NORMALIZE] = -1, + [ABILITY_OBLIVIOUS] = 2, + [ABILITY_OVERCOAT] = 5, + [ABILITY_OVERGROW] = 5, + [ABILITY_OWN_TEMPO] = 3, + [ABILITY_PARENTAL_BOND] = 10, + [ABILITY_PICKUP] = 1, + [ABILITY_PICKPOCKET] = 3, + [ABILITY_PIXILATE] = 8, + [ABILITY_PLUS] = 0, + [ABILITY_POISON_HEAL] = 8, + [ABILITY_POISON_POINT] = 4, + [ABILITY_POISON_TOUCH] = 4, + //[ABILITY_PORTAL_POWER] = 8, + [ABILITY_POWER_CONSTRUCT] = 10, + [ABILITY_POWER_OF_ALCHEMY] = 0, + [ABILITY_PRANKSTER] = 8, + [ABILITY_PRESSURE] = 5, + [ABILITY_PRIMORDIAL_SEA] = 10, + [ABILITY_PRISM_ARMOR] = 6, + [ABILITY_PROTEAN] = 8, + [ABILITY_PSYCHIC_SURGE] = 8, + [ABILITY_PURE_POWER] = 10, + [ABILITY_QUEENLY_MAJESTY] = 6, + [ABILITY_QUICK_FEET] = 5, + [ABILITY_RAIN_DISH] = 3, + [ABILITY_RATTLED] = 3, + [ABILITY_RECEIVER] = 0, + [ABILITY_RECKLESS] = 6, + [ABILITY_REFRIGERATE] = 8, + [ABILITY_REGENERATOR] = 8, + [ABILITY_RIVALRY] = 1, + [ABILITY_RKS_SYSTEM] = 8, + [ABILITY_ROCK_HEAD] = 5, + [ABILITY_ROUGH_SKIN] = 6, + [ABILITY_RUN_AWAY] = 0, + [ABILITY_SAND_FORCE] = 4, + [ABILITY_SAND_RUSH] = 6, + [ABILITY_SAND_STREAM] = 9, + [ABILITY_SAND_VEIL] = 3, + [ABILITY_SAP_SIPPER] = 7, + [ABILITY_SCHOOLING] = 6, + [ABILITY_SCRAPPY] = 6, + [ABILITY_SERENE_GRACE] = 8, + [ABILITY_SHADOW_SHIELD] = 8, + [ABILITY_SHADOW_TAG] = 10, + [ABILITY_SHED_SKIN] = 7, + [ABILITY_SHEER_FORCE] = 8, + [ABILITY_SHELL_ARMOR] = 2, + [ABILITY_SHIELD_DUST] = 5, + [ABILITY_SHIELDS_DOWN] = 6, + [ABILITY_SIMPLE] = 8, + [ABILITY_SKILL_LINK] = 7, + [ABILITY_SLOW_START] = -2, + [ABILITY_SLUSH_RUSH] = 5, + [ABILITY_SNIPER] = 3, + [ABILITY_SNOW_CLOAK] = 3, + [ABILITY_SNOW_WARNING] = 8, + [ABILITY_SOLAR_POWER] = 3, + [ABILITY_SOLID_ROCK] = 6, + [ABILITY_SOUL_HEART] = 7, + [ABILITY_SOUNDPROOF] = 4, + [ABILITY_SPEED_BOOST] = 9, + [ABILITY_STAKEOUT] = 6, + [ABILITY_STALL] = -1, + [ABILITY_STAMINA] = 6, + [ABILITY_STANCE_CHANGE] = 10, + [ABILITY_STATIC] = 4, + [ABILITY_STEADFAST] = 2, + [ABILITY_STEELWORKER] = 6, + [ABILITY_STENCH] = 1, + [ABILITY_STICKY_HOLD] = 3, + [ABILITY_STORM_DRAIN] = 7, + [ABILITY_STRONG_JAW] = 6, + [ABILITY_STURDY] = 6, + [ABILITY_SUCTION_CUPS] = 2, + [ABILITY_SUPER_LUCK] = 3, + [ABILITY_SURGE_SURFER] = 4, + [ABILITY_SWARM] = 5, + [ABILITY_SWEET_VEIL] = 4, + [ABILITY_SWIFT_SWIM] = 6, + [ABILITY_SYMBIOSIS] = 0, + [ABILITY_SYNCHRONIZE] = 4, + [ABILITY_TANGLED_FEET] = 2, + [ABILITY_TANGLING_HAIR] = 5, + [ABILITY_TECHNICIAN] = 8, + [ABILITY_TELEPATHY] = 0, + [ABILITY_TERAVOLT] = 7, + [ABILITY_THICK_FAT] = 7, + [ABILITY_TINTED_LENS] = 7, + [ABILITY_TORRENT] = 5, + [ABILITY_TOXIC_BOOST] = 6, + [ABILITY_TOUGH_CLAWS] = 7, + [ABILITY_TRACE] = 6, + [ABILITY_TRIAGE] = 7, + [ABILITY_TRUANT] = -2, + [ABILITY_TURBOBLAZE] = 7, + [ABILITY_UNAWARE] = 6, + [ABILITY_UNBURDEN] = 7, + [ABILITY_UNNERVE] = 3, + [ABILITY_VICTORY_STAR] = 6, + [ABILITY_VITAL_SPIRIT] = 4, + [ABILITY_VOLT_ABSORB] = 7, + [ABILITY_WATER_ABSORB] = 7, + [ABILITY_WATER_BUBBLE] = 8, + [ABILITY_WATER_COMPACTION] = 4, + [ABILITY_WATER_VEIL] = 4, + [ABILITY_WEAK_ARMOR] = 2, + [ABILITY_WHITE_SMOKE] = 4, + [ABILITY_WIMP_OUT] = 3, + [ABILITY_WONDER_GUARD] = 10, + [ABILITY_WONDER_SKIN] = 4, + [ABILITY_ZEN_MODE] = -1, + [ABILITY_INTREPID_SWORD] = 3, + [ABILITY_DAUNTLESS_SHIELD] = 3, + [ABILITY_BALL_FETCH] = 0, + [ABILITY_COTTON_DOWN] = 3, + [ABILITY_MIRROR_ARMOR] = 6, + [ABILITY_GULP_MISSILE] = 3, + [ABILITY_STALWART] = 2, + [ABILITY_PROPELLER_TAIL] = 2, + [ABILITY_STEAM_ENGINE] = 3, + [ABILITY_PUNK_ROCK] = 2, + [ABILITY_SAND_SPIT] = 5, + [ABILITY_ICE_SCALES] = 7, + [ABILITY_RIPEN] = 4, + [ABILITY_ICE_FACE] = 4, + [ABILITY_POWER_SPOT] = 2, + [ABILITY_MIMICRY] = 2, + [ABILITY_SCREEN_CLEANER] = 3, + [ABILITY_NEUTRALIZING_GAS] = 5, + [ABILITY_HUNGER_SWITCH] = 2, + [ABILITY_PASTEL_VEIL] = 4, + [ABILITY_STEELY_SPIRIT] = 2, + [ABILITY_PERISH_BODY] = -1, + [ABILITY_WANDERING_SPIRIT] = 2, + [ABILITY_GORILLA_TACTICS] = 4, +}; + +static const u16 sEncouragedEncoreEffects[] = +{ + EFFECT_DREAM_EATER, + EFFECT_ATTACK_UP, + EFFECT_DEFENSE_UP, + EFFECT_SPEED_UP, + EFFECT_SPECIAL_ATTACK_UP, + EFFECT_HAZE, + EFFECT_ROAR, + EFFECT_CONVERSION, + EFFECT_TOXIC, + EFFECT_LIGHT_SCREEN, + EFFECT_REST, + EFFECT_SUPER_FANG, + EFFECT_SPECIAL_DEFENSE_UP_2, + EFFECT_CONFUSE, + EFFECT_POISON, + EFFECT_PARALYZE, + EFFECT_LEECH_SEED, + EFFECT_DO_NOTHING, + EFFECT_ATTACK_UP_2, + EFFECT_ENCORE, + EFFECT_CONVERSION_2, + EFFECT_LOCK_ON, + EFFECT_HEAL_BELL, + EFFECT_MEAN_LOOK, + EFFECT_NIGHTMARE, + EFFECT_PROTECT, + EFFECT_SKILL_SWAP, + EFFECT_FORESIGHT, + EFFECT_PERISH_SONG, + EFFECT_SANDSTORM, + EFFECT_ENDURE, + EFFECT_SWAGGER, + EFFECT_ATTRACT, + EFFECT_SAFEGUARD, + EFFECT_RAIN_DANCE, + EFFECT_SUNNY_DAY, + EFFECT_BELLY_DRUM, + EFFECT_PSYCH_UP, + EFFECT_FUTURE_SIGHT, + EFFECT_FAKE_OUT, + EFFECT_STOCKPILE, + EFFECT_SPIT_UP, + EFFECT_SWALLOW, + EFFECT_HAIL, + EFFECT_TORMENT, + EFFECT_WILL_O_WISP, + EFFECT_FOLLOW_ME, + EFFECT_CHARGE, + EFFECT_TRICK, + EFFECT_ROLE_PLAY, + EFFECT_INGRAIN, + EFFECT_RECYCLE, + EFFECT_KNOCK_OFF, + EFFECT_SKILL_SWAP, + EFFECT_IMPRISON, + EFFECT_REFRESH, + EFFECT_GRUDGE, + EFFECT_TEETER_DANCE, + EFFECT_MUD_SPORT, + EFFECT_WATER_SPORT, + EFFECT_DRAGON_DANCE, + EFFECT_CAMOUFLAGE, +}; + static const u16 sDiscouragedPowerfulMoveEffects[] = { EFFECT_EXPLOSION, @@ -242,7 +572,14 @@ void RestoreBattlerData(u8 battlerId) u32 GetHealthPercentage(u8 battlerId) { return (u32)((100 * gBattleMons[battlerId].hp) / gBattleMons[battlerId].maxHP); -} +} + +bool32 AtMaxHp(u8 battlerId) +{ + if (GetHealthPercentage(battlerId) == 100) + return TRUE; + return FALSE; +} bool32 IsBattlerTrapped(u8 battler, bool8 checkSwitch) { @@ -267,6 +604,15 @@ bool32 IsBattlerTrapped(u8 battler, bool8 checkSwitch) } // move checks +bool32 IsAffectedByPowder(u8 battler, u16 ability, u16 holdEffect) +{ + if ((B_POWDER_GRASS >= GEN_6 && IS_BATTLER_OF_TYPE(battler, TYPE_GRASS)) + || ability == ABILITY_OVERCOAT + || GetBattlerHoldEffect(battler, TRUE) == HOLD_EFFECT_SAFETY_GOOGLES) + return FALSE; + return TRUE; +} + // This function checks if all physical/special moves are either unusable or unreasonable to use. // Consider a pokemon boosting their attack against a ghost pokemon having only normal-type physical attacks. bool32 MovesWithSplitUnusable(u32 attacker, u32 target, u32 split) @@ -543,7 +889,7 @@ u8 AI_GetMoveEffectiveness(u16 move) // AI_CHECK_FASTER: is user(ai) faster // AI_CHECK_SLOWER: is target faster -bool32 IsBattlerFaster(u8 battler) +bool32 IsAiFaster(u8 battler) { u32 fasterAI = 0, fasterPlayer = 0, i; s8 prioAI, prioPlayer; @@ -608,6 +954,17 @@ bool32 CanTargetFaintAi(u8 battlerDef, u8 battlerAtk) return FALSE; } +bool32 CanMoveFaintBattler(u16 move, u8 battlerDef, u8 battlerAtk, u8 nHits) +{ + s32 i, dmg; + u32 unusable = CheckMoveLimitations(battlerDef, 0, 0xFF & ~MOVE_LIMITATION_PP); + + if (move != MOVE_NONE && move != 0xFFFF && !(unusable & gBitTable[i]) && AI_CalcDamage(move, battlerDef, battlerAtk) >= gBattleMons[battlerAtk].hp) + return TRUE; + + return FALSE; +} + // Check if target has means to faint ai mon after modding hp/dmg bool32 CanTargetFaintAiWithMod(u8 battlerDef, u8 battlerAtk, s32 hpMod, s32 dmgMod) { @@ -617,8 +974,11 @@ bool32 CanTargetFaintAiWithMod(u8 battlerDef, u8 battlerAtk, s32 hpMod, s32 dmgM for (i = 0; i < MAX_MON_MOVES; i++) { - u32 dmg = AI_CalcDamage(moves[i], battlerDef, battlerAtk) + dmgMod; + u32 dmg = AI_CalcDamage(moves[i], battlerDef, battlerAtk); u32 hpCheck = gBattleMons[battlerAtk].hp + hpMod; + if (dmgMod) + dmg *= dmgMod; + if (moves[i] != MOVE_NONE && moves[i] != 0xFFFF && !(unusable & gBitTable[i]) && dmg >= hpCheck) { return TRUE; @@ -950,7 +1310,7 @@ bool32 ShouldTryOHKO(u8 battlerAtk, u8 battlerDef, u16 atkAbility, u16 defAbilit gPotentialItemEffectBattler = battlerDef; if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < GetBattlerHoldEffectParam(battlerDef)) return FALSE; //probabilistically speaking, focus band should activate so dont OHKO - else if (holdEffect == HOLD_EFFECT_FOCUS_SASH && GetHealthPercentage(battlerDef) == 100) + else if (holdEffect == HOLD_EFFECT_FOCUS_SASH && AtMaxHp(battlerDef)) return FALSE; if (!DoesBattlerIgnoreAbilityChecks(atkAbility, move) && defAbility == ABILITY_STURDY) @@ -972,6 +1332,147 @@ bool32 ShouldTryOHKO(u8 battlerAtk, u8 battlerDef, u16 atkAbility, u16 defAbilit return FALSE; } +bool32 ShouldSetSandstorm(u8 battler, u16 ability, u16 holdEffect) +{ + if (!AI_WeatherHasEffect()) + return FALSE; + else if (gBattleWeather & WEATHER_SANDSTORM_ANY) + return FALSE; + + if (ability == ABILITY_SAND_VEIL + || ability == ABILITY_SAND_RUSH + || ability == ABILITY_SAND_FORCE + || ability == ABILITY_SAND_FORCE + || ability == ABILITY_OVERCOAT + || ability == ABILITY_MAGIC_GUARD + || holdEffect == HOLD_EFFECT_SAFETY_GOOGLES + || IS_BATTLER_OF_TYPE(battler, TYPE_ROCK) + || IS_BATTLER_OF_TYPE(battler, TYPE_STEEL) + || IS_BATTLER_OF_TYPE(battler, TYPE_GROUND) + || HasMoveEffect(battler, EFFECT_SHORE_UP) + || HasMoveEffect(battler, EFFECT_WEATHER_BALL)) + { + return TRUE; + } + return FALSE; +} + +bool32 ShouldSetHail(u8 battler, u16 ability, u16 holdEffect) +{ + if (!AI_WeatherHasEffect()) + return FALSE; + else if (gBattleWeather & WEATHER_HAIL_ANY) + return FALSE; + + if (ability == ABILITY_SNOW_CLOAK + || ability == ABILITY_ICE_BODY + || ability == ABILITY_FORECAST + || ability == ABILITY_SLUSH_RUSH + || ability == ABILITY_MAGIC_GUARD + || ability == ABILITY_OVERCOAT + || holdEffect == HOLD_EFFECT_SAFETY_GOOGLES + || IS_BATTLER_OF_TYPE(battler, TYPE_ICE) + || HasMove(battler, MOVE_BLIZZARD) + || HasMoveEffect(battler, EFFECT_AURORA_VEIL) + || HasMoveEffect(battler, EFFECT_WEATHER_BALL)) + { + return TRUE; + } + return FALSE; +} + +bool32 ShouldSetRain(u8 battlerAtk, u16 atkAbility, u16 holdEffect) +{ + if (!AI_WeatherHasEffect()) + return FALSE; + else if (gBattleWeather & WEATHER_RAIN_ANY) + return FALSE; + + if (holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA + && (atkAbility == ABILITY_SWIFT_SWIM + || atkAbility == ABILITY_FORECAST + || atkAbility == ABILITY_HYDRATION + || atkAbility == ABILITY_RAIN_DISH + || atkAbility == ABILITY_DRY_SKIN + || HasMoveEffect(battlerAtk, EFFECT_THUNDER) + || HasMoveEffect(battlerAtk, EFFECT_HURRICANE) + || HasMoveEffect(battlerAtk, EFFECT_WEATHER_BALL) + || HasMoveWithType(battlerAtk, TYPE_WATER))) + { + return TRUE; + } + return FALSE; +} + +bool32 ShouldSetSun(u8 battlerAtk, u16 atkAbility, u16 holdEffect) +{ + if (!AI_WeatherHasEffect()) + return FALSE; + else if (gBattleWeather & WEATHER_SUN_ANY) + return FALSE; + + if (holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA + && (atkAbility == ABILITY_CHLOROPHYLL + || atkAbility == ABILITY_FLOWER_GIFT + || atkAbility == ABILITY_FORECAST + || atkAbility == ABILITY_LEAF_GUARD + || atkAbility == ABILITY_SOLAR_POWER + || atkAbility == ABILITY_HARVEST + || HasMoveEffect(battlerAtk, EFFECT_SOLARBEAM) + || HasMoveEffect(battlerAtk, EFFECT_MORNING_SUN) + || HasMoveEffect(battlerAtk, EFFECT_SYNTHESIS) + || HasMoveEffect(battlerAtk, EFFECT_MOONLIGHT) + || HasMoveEffect(battlerAtk, EFFECT_WEATHER_BALL) + || HasMoveEffect(battlerAtk, EFFECT_GROWTH) + || HasMoveWithType(battlerAtk, TYPE_FIRE))) + { + return TRUE; + } + return FALSE; +} + + +void ProtectChecks(u8 battlerAtk, u8 battlerDef, u16 move, u16 predictedMove, s16 *score) +{ + // TODO more sophisticated logic + u16 predictedEffect = gBattleMoves[predictedMove].effect; + u8 defAbility = AI_GetAbility(battlerDef); + u32 uses = gDisableStructs[battlerAtk].protectUses; + + /*if (GetMoveResultFlags(predictedMove) & (MOVE_RESULT_NO_EFFECT | MOVE_RESULT_MISSED)) + { + (*score) -= 5; + return; + }*/ + + if (uses == 0) + { + if (predictedMove != MOVE_NONE && predictedMove != 0xFFFF && !IS_MOVE_STATUS(predictedMove)) + (*score) += 2; + else if (Random() % 256 < 100) + (*score)++; + } + else + { + if (IsDoubleBattle()) + (*score) -= 2 * min(uses, 3); + else + (*score) -= min(uses, 3); + } + + if (gBattleMons[battlerAtk].status1 & (STATUS1_PSN_ANY | STATUS1_BURN) + || gBattleMons[battlerAtk].status2 & (STATUS2_CURSED | STATUS2_INFATUATION) + || gStatuses3[battlerAtk] & (STATUS3_PERISH_SONG | STATUS3_LEECHSEED | STATUS3_YAWN)) + { + (*score)--; + } + + if (gBattleMons[battlerDef].status1 & STATUS1_TOXIC_POISON + || gBattleMons[battlerDef].status2 & (STATUS2_CURSED | STATUS2_INFATUATION) + || gStatuses3[battlerDef] & (STATUS3_PERISH_SONG | STATUS3_LEECHSEED | STATUS3_YAWN)) + (*score) += 2; +} + // stat stages bool32 BattlerStatCanFall(u8 battler, u16 battlerAbility, u8 stat) { @@ -1050,23 +1551,115 @@ bool32 BattlerShouldRaiseAttacks(u8 battlerId, u16 ability) bool32 ShouldLowerAttack(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 moveIndex) { - if (IsBattlerFaster(AI_CHECK_FASTER) && CanAttackerFaintTarget(battlerAtk, battlerDef, moveIndex)) - return FALSE; //Don't bother lowering stats if can kill enemy. + if (IsAiFaster(AI_CHECK_FASTER) && CanAttackerFaintTarget(battlerAtk, battlerDef, moveIndex, 0)) + return FALSE; // Don't bother lowering stats if can kill enemy. - if (gBattleMons[battlerDef].statStages[STAT_ATK] > 4 && HasMoveWithSplit(battlerDef, SPLIT_PHYSICAL) + if (gBattleMons[battlerDef].statStages[STAT_ATK] > 4 + && HasMoveWithSplit(battlerDef, SPLIT_PHYSICAL) && defAbility != ABILITY_CONTRARY && defAbility != ABILITY_CLEAR_BODY && defAbility != ABILITY_WHITE_SMOKE - //&& defAbility != ABILITY_FULLMETALBODY + //&& defAbility != ABILITY_FULL_METAL_BODY && defAbility != ABILITY_HYPER_CUTTER) return TRUE; return FALSE; } -bool32 CanAttackerFaintTarget(u8 battlerAtk, u8 battlerDef, u8 index) +bool32 ShouldLowerDefense(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 moveIndex) +{ + if (IsAiFaster(AI_CHECK_FASTER) && CanAttackerFaintTarget(battlerAtk, battlerDef, moveIndex, 0)) + return FALSE; // Don't bother lowering stats if can kill enemy. + + if (gBattleMons[battlerDef].statStages[STAT_DEF] > 4 + && HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL) + && defAbility != ABILITY_CONTRARY + && defAbility != ABILITY_CLEAR_BODY + && defAbility != ABILITY_WHITE_SMOKE + //&& defAbility != ABILITY_FULL_METAL_BODY + && defAbility != ABILITY_BIG_PECKS) + return TRUE; + return FALSE; +} + +bool32 ShouldLowerSpeed(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 moveIndex) +{ + if (IsAiFaster(AI_CHECK_FASTER) && CanAttackerFaintTarget(battlerAtk, battlerDef, moveIndex, 0)) + return FALSE; // Don't bother lowering stats if can kill enemy. + + if (IsAiFaster(AI_CHECK_SLOWER) + && defAbility != ABILITY_CONTRARY + && defAbility != ABILITY_CLEAR_BODY + //&& defAbility != ABILITY_FULL_METAL_BODY + && defAbility != ABILITY_WHITE_SMOKE) + return TRUE; + return FALSE; +} + +bool32 ShouldLowerSpAtk(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 moveIndex) +{ + if (IsAiFaster(AI_CHECK_FASTER) && CanAttackerFaintTarget(battlerAtk, battlerDef, moveIndex, 0)) + return FALSE; // Don't bother lowering stats if can kill enemy. + + if (gBattleMons[battlerDef].statStages[STAT_SPATK] > 4 + && HasMoveWithSplit(battlerDef, SPLIT_SPECIAL) + && defAbility != ABILITY_CONTRARY + && defAbility != ABILITY_CLEAR_BODY + //&& defAbility != ABILITY_FULL_METAL_BODY + && defAbility != ABILITY_WHITE_SMOKE) + return TRUE; + return FALSE; +} + +bool32 ShouldLowerSpDef(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 moveIndex) +{ + if (IsAiFaster(AI_CHECK_FASTER) && CanAttackerFaintTarget(battlerAtk, battlerDef, moveIndex, 0)) + return FALSE; // Don't bother lowering stats if can kill enemy. + + if (gBattleMons[battlerDef].statStages[STAT_SPDEF] > 4 + && HasMoveWithSplit(battlerAtk, SPLIT_SPECIAL) + && defAbility != ABILITY_CONTRARY + && defAbility != ABILITY_CLEAR_BODY + //&& defAbility != ABILITY_FULL_METAL_BODY + && defAbility != ABILITY_WHITE_SMOKE) + return TRUE; + return FALSE; +} + +bool32 ShouldLowerAccuracy(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 moveIndex) +{ + if (IsAiFaster(AI_CHECK_FASTER) && CanAttackerFaintTarget(battlerAtk, battlerDef, moveIndex, 0)) + return FALSE; // Don't bother lowering stats if can kill enemy. + + if (defAbility != ABILITY_CONTRARY + && defAbility != ABILITY_CLEAR_BODY + && defAbility != ABILITY_WHITE_SMOKE + //&& defAbility != ABILITY_FULL_METAL_BODY + && defAbility != ABILITY_KEEN_EYE) + return TRUE; + return FALSE; +} + +bool32 ShouldLowerEvasion(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 moveIndex) +{ + if (IsAiFaster(AI_CHECK_FASTER) && CanAttackerFaintTarget(battlerAtk, battlerDef, moveIndex, 0)) + return FALSE; // Don't bother lowering stats if can kill enemy. + + if (gBattleMons[battlerDef].statStages[STAT_EVASION] > DEFAULT_STAT_STAGE + && defAbility != ABILITY_CONTRARY + && defAbility != ABILITY_CLEAR_BODY + //&& defAbility != ABILITY_FULL_METAL_BODY + && defAbility != ABILITY_WHITE_SMOKE) + return TRUE; + return FALSE; +} + +bool32 CanAttackerFaintTarget(u8 battlerAtk, u8 battlerDef, u8 index, u8 numHits) { s32 dmg = AI_THINKING_STRUCT->simulatedDmg[battlerAtk][battlerDef][index]; + if (numHits) + dmg *= numHits; + if (gBattleMons[battlerDef].hp <= dmg) return TRUE; return FALSE; @@ -1122,7 +1715,21 @@ bool32 HasMoveEffect(u32 battlerId, u16 moveEffect) return FALSE; } -bool32 HasMoveWithLowAccuracy(u8 battlerAtk, u8 battlerDef, u8 accCheck, bool32 ignoreStatus, u16 atkAbility, u16 defAbility, u16 atkHoldEffect, u16 defHoldEffect, u16 move) +bool32 HasMove(u32 battlerId, u32 move) +{ + s32 i; + u16 *moves = GetMovesArray(battlerId); + + for (i = 0; i < MAX_MON_MOVES; i++) + { + if (moves[i] != MOVE_NONE && moves[i] != 0xFFFF && moves[i] == move) + return TRUE; + } + + return FALSE; +} + +bool32 HasMoveWithLowAccuracy(u8 battlerAtk, u8 battlerDef, u8 accCheck, bool32 ignoreStatus, u16 atkAbility, u16 defAbility, u16 atkHoldEffect, u16 defHoldEffect) { s32 i; u16 *moves = GetMovesArray(battlerAtk); @@ -1137,11 +1744,11 @@ bool32 HasMoveWithLowAccuracy(u8 battlerAtk, u8 battlerDef, u8 accCheck, bool32 { if (ignoreStatus && IS_MOVE_STATUS(moves[i])) continue; - else if ((!IS_MOVE_STATUS(moves[i]) && gBattleMoves[move].accuracy == 0) - || gBattleMoves[move].target & (MOVE_TARGET_USER | MOVE_TARGET_OPPONENTS_FIELD)) + else if ((!IS_MOVE_STATUS(moves[i]) && gBattleMoves[moves[i]].accuracy == 0) + || gBattleMoves[moves[i]].target & (MOVE_TARGET_USER | MOVE_TARGET_OPPONENTS_FIELD)) continue; - if (AI_GetMoveAccuracy(battlerAtk, battlerDef, atkAbility, defAbility, atkHoldEffect, defHoldEffect, move) <= accCheck) + if (AI_GetMoveAccuracy(battlerAtk, battlerDef, atkAbility, defAbility, atkHoldEffect, defHoldEffect, moves[i]) <= accCheck) return TRUE; } } @@ -1149,6 +1756,123 @@ bool32 HasMoveWithLowAccuracy(u8 battlerAtk, u8 battlerDef, u8 accCheck, bool32 return FALSE; } +bool32 HasSleepMoveWithLowAccuracy(u8 battlerAtk, u8 battlerDef) +{ + u8 moveLimitations = CheckMoveLimitations(battlerAtk, 0, 0xFF); + u32 i; + u16 *moves = GetMovesArray(battlerAtk); + + for (i = 0; i < MAX_MON_MOVES; i++) + { + if (moves[i] == MOVE_NONE) + break; + if (!(gBitTable[i] & moveLimitations)) + { + if (gBattleMoves[moves[i]].effect == EFFECT_SLEEP + && AI_GetMoveAccuracy(battlerAtk, battlerDef, AI_DATA->atkAbility, AI_DATA->defAbility, AI_DATA->atkHoldEffect, AI_DATA->defHoldEffect, moves[i]) < 85) + return TRUE; + } + } + return FALSE; +} + +bool32 IsHealingMoveEffect(u16 effect) +{ + switch (effect) + { + case EFFECT_RESTORE_HP: + case EFFECT_MORNING_SUN: + case EFFECT_SYNTHESIS: + case EFFECT_MOONLIGHT: + case EFFECT_SOFTBOILED: + case EFFECT_ROOST: + case EFFECT_SWALLOW: + case EFFECT_WISH: + case EFFECT_HEALING_WISH: + case EFFECT_HEAL_PULSE: + case EFFECT_REST: + return TRUE; + default: + return FALSE; + } +} + +bool32 HasHealingEffect(u32 battlerId) +{ + s32 i; + u16 *moves = GetMovesArray(battlerId); + + for (i = 0; i < MAX_MON_MOVES; i++) + { + if (moves[i] != MOVE_NONE && moves[i] != 0xFFFF && IsHealingMoveEffect(gBattleMoves[moves[i]].effect)) + return TRUE; + } + + return FALSE; +} + +bool32 IsThawingMove(u16 move) +{ + switch (move) + { + case MOVE_FLAME_WHEEL: + case MOVE_SACRED_FIRE: + case MOVE_FLARE_BLITZ: + case MOVE_SCALD: + case MOVE_SCORCHING_SANDS: + case MOVE_FUSION_FLARE: + case MOVE_STEAM_ERUPTION: + case MOVE_BURN_UP: + case MOVE_PYRO_BALL: + return TRUE; + default: + return FALSE; + } +} + +bool32 HasThawingMove(u8 battlerId) +{ + s32 i; + u16 *moves = GetMovesArray(battlerId); + + for (i = 0; i < MAX_MON_MOVES; i++) + { + if (moves[i] != MOVE_NONE && moves[i] != 0xFFFF && IsThawingMove(moves[i])) + return TRUE; + } + + return FALSE; +} + +bool32 HasDamagingMove(u8 battlerId) +{ + u32 i; + u16 *moves = GetMovesArray(battlerId); + + for (i = 0; i < MAX_MON_MOVES; i++) + { + if (moves[i] != MOVE_NONE && moves[i] != 0xFFFF && gBattleMoves[moves[i]].power != 0) + return TRUE; + } + + return FALSE; +} + +bool32 HasDamagingMoveOfType(u8 battlerId, u8 type) +{ + s32 i; + u16 *moves = GetMovesArray(battlerId); + + for (i = 0; i < MAX_MON_MOVES; i++) + { + if (moves[i] != MOVE_NONE && moves[i] != 0xFFFF + && gBattleMoves[moves[i]].type == type && gBattleMoves[moves[i]].power != 0) + return TRUE; + } + + return FALSE; +} + bool32 IsInstructBannedMove(u16 move) { u32 i; @@ -1160,6 +1884,18 @@ bool32 IsInstructBannedMove(u16 move) return FALSE; } +bool32 IsEncoreEncouragedEffect(u16 moveEffect) +{ + u32 i; + + for (i = 0; i < ARRAY_COUNT(sEncouragedEncoreEffects); i++) + { + if (moveEffect == sEncouragedEncoreEffects[i]) + return TRUE; + } + return FALSE; +} + bool32 MoveRequiresRecharging(u16 move) { u32 i; @@ -1195,20 +1931,6 @@ bool32 TestMoveFlagsInMoveset(u8 battler, u32 flags) return FALSE; } -bool32 BattlerHasDamagingMove(u8 battlerId) -{ - u32 i; - u16 *moves = GetMovesArray(battlerId); - - for (i = 0; i < MAX_MON_MOVES; i++) - { - if (moves[i] != MOVE_NONE && moves[i] != 0xFFFF && gBattleMoves[moves[i]].power != 0) - return TRUE; - } - - return FALSE; -} - static u32 GetLeechSeedDamage(u8 battlerId) { u32 damage = 0; @@ -1345,7 +2067,7 @@ static u32 GetWeatherDamage(u8 battlerId) return damage; } -bool32 BattlerHasSecondaryDamage(u8 battlerId) +u32 GetBattlerSecondaryDamage(u8 battlerId) { u32 secondaryDamage; @@ -1359,9 +2081,7 @@ bool32 BattlerHasSecondaryDamage(u8 battlerId) + GetPoisonDamage(battlerId) + GetWeatherDamage(battlerId); - if (secondaryDamage != 0) - return TRUE; - return FALSE; + return secondaryDamage; } bool32 BattlerWillFaintFromWeather(u8 battler, u16 ability) @@ -1373,26 +2093,327 @@ bool32 BattlerWillFaintFromWeather(u8 battler, u16 ability) return FALSE; } +bool32 BattlerWillFaintFromSecondaryDamage(u8 battler, u16 ability) +{ + if (GetBattlerSecondaryDamage(battler) != 0 + && gBattleMons[battler].hp <= gBattleMons[battler].maxHP / 16) + return TRUE; + return FALSE; +} + +static bool32 AnyUsefulStatIsRaised(u8 battler) +{ + u8 statId; + + for (statId = STAT_ATK; statId < NUM_BATTLE_STATS; statId++) + { + if (gBattleMons[battler].statStages[statId] > DEFAULT_STAT_STAGE) + { + switch (statId) + { + case STAT_ATK: + if (HasMoveWithSplit(battler, SPLIT_PHYSICAL)) + return TRUE; + break; + case STAT_SPATK: + if (HasMoveWithSplit(battler, SPLIT_SPECIAL)) + return TRUE; + break; + case STAT_SPEED: + return TRUE; + } + } + } + + return FALSE; +} + +static bool32 PartyBattlerShouldAvoidHazards(u8 currBattler, u8 switchBattler) +{ + struct Pokemon *mon = GetBattlerPartyData(switchBattler); + u16 ability = GetMonAbility(mon); // we know our own party data + u16 holdEffect = GetBattlerHoldEffect(GetMonData(mon, MON_DATA_HELD_ITEM), TRUE); + u32 flags = gSideStatuses[GetBattlerSide(currBattler)] & (SIDE_STATUS_SPIKES | SIDE_STATUS_STEALTH_ROCK | SIDE_STATUS_STICKY_WEB | SIDE_STATUS_TOXIC_SPIKES); + + if (flags == 0) + return FALSE; + + if (ability == ABILITY_MAGIC_GUARD || ability == ABILITY_LEVITATE + || holdEffect == HOLD_EFFECT_HEAVY_DUTY_BOOTS) + return FALSE; + + if (flags & (SIDE_STATUS_SPIKES | SIDE_STATUS_STEALTH_ROCK) && GetMonData(mon, MON_DATA_HP) < (GetMonData(mon, MON_DATA_MAX_HP) / 8)) + return TRUE; + + return FALSE; +} + +enum { + DONT_PIVOT, + CAN_TRY_PIVOT, + PIVOT, +}; +bool32 ShouldPivot(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u8 moveIndex) +{ + bool8 hasStatBoost = AnyUsefulStatIsRaised(battlerAtk) || gBattleMons[battlerDef].statStages[STAT_EVASION] >= 9; //Significant boost in evasion for any class + u8 backupBattler = gActiveBattler; + bool32 shouldSwitch; + u8 battlerToSwitch; + + gActiveBattler = battlerAtk; + shouldSwitch = ShouldSwitch(); + battlerToSwitch = *(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler); + gActiveBattler = backupBattler; + + if (PartyBattlerShouldAvoidHazards(battlerAtk, battlerToSwitch)) + return DONT_PIVOT; + + if (!IsDoubleBattle()) + { + if (CountUsablePartyMons(battlerAtk) == 0) + return CAN_TRY_PIVOT; // can't switch, but attack might still be useful + + //TODO - predict opponent switching + /*if (IsPredictedToSwitch(battlerDef, battlerAtk) && !hasStatBoost) + return PIVOT; // Try pivoting so you can switch to a better matchup to counter your new opponent*/ + + if (GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 0) // Attacker goes first + { + if (!CanAttackerFaintTarget(battlerAtk, battlerDef, moveIndex, 0)) // Can't KO foe otherwise + { + if (CanAttackerFaintTarget(battlerAtk, battlerDef, moveIndex, 2)) + { + // attacker can kill target in two hits (theoretically) + if (CanTargetFaintAi(battlerDef, battlerAtk)) + return PIVOT; // Won't get the two turns, pivot + + if (!IS_MOVE_STATUS(move) && (shouldSwitch + || (AtMaxHp(battlerDef) && (AI_DATA->defHoldEffect == HOLD_EFFECT_FOCUS_SASH + || defAbility == ABILITY_STURDY || defAbility == ABILITY_MULTISCALE || defAbility == ABILITY_SHADOW_SHIELD)))) + return PIVOT; // pivot to break sash/sturdy/multiscale + } + else if (!hasStatBoost) + { + if (!IS_MOVE_STATUS(move) && (AtMaxHp(battlerDef) && (AI_DATA->defHoldEffect == HOLD_EFFECT_FOCUS_SASH + || defAbility == ABILITY_STURDY || defAbility == ABILITY_MULTISCALE || defAbility == ABILITY_SHADOW_SHIELD))) + return PIVOT; // pivot to break sash/sturdy/multiscale + + if (shouldSwitch) + return PIVOT; + + /* TODO - check if switchable mon unafffected by/will remove hazards + if (gSideStatuses[battlerAtk] & SIDE_STATUS_SPIKES && switchScore >= SWITCHING_INCREASE_CAN_REMOVE_HAZARDS) + return PIVOT;*/ + + /*if (BattlerWillFaintFromSecondaryDamage(battlerAtk, AI_DATA->atkAbility) && switchScore >= SWITCHING_INCREASE_WALLS_FOE) + return PIVOT;*/ + + /*if (IsClassDamager(class) && switchScore >= SWITCHING_INCREASE_HAS_SUPER_EFFECTIVE_MOVE) + { + bool8 physMoveInMoveset = PhysicalMoveInMoveset(battlerAtk); + bool8 specMoveInMoveset = SpecialMoveInMoveset(battlerAtk); + + //Pivot if attacking stats are bad + if (physMoveInMoveset && !specMoveInMoveset) + { + if (STAT_STAGE_ATK < 6) + return PIVOT; + } + else if (!physMoveInMoveset && specMoveInMoveset) + { + if (STAT_STAGE_SPATK < 6) + return PIVOT; + } + else if (physMoveInMoveset && specMoveInMoveset) + { + if (STAT_STAGE_ATK < 6 && STAT_STAGE_SPATK < 6) + return PIVOT; + } + + return CAN_TRY_PIVOT; + }*/ + } + } + } + else // Opponent Goes First + { + if (CanTargetFaintAi(battlerDef, battlerAtk)) + { + if (gBattleMoves[move].effect == EFFECT_TELEPORT) + return DONT_PIVOT; // If you're going to faint because you'll go second, use a different move + else + return CAN_TRY_PIVOT; // You're probably going to faint anyways so if for some reason you don't, better switch + } + else if (CanTargetFaintAiWithMod(battlerDef, battlerAtk, 0, 2)) // Foe can 2HKO AI + { + if (CanAttackerFaintTarget(battlerAtk, battlerDef, moveIndex, 0)) + { + if (!BattlerWillFaintFromSecondaryDamage(battlerAtk, AI_DATA->atkAbility)) + return CAN_TRY_PIVOT; // Use this move to KO if you must + } + else // Can't KO the foe + { + return PIVOT; + } + } + else // Foe can 3HKO+ AI + { + if (CanAttackerFaintTarget(battlerAtk, battlerDef, moveIndex, 0)) + { + if (!BattlerWillFaintFromSecondaryDamage(battlerAtk, AI_DATA->atkAbility) // This is the only move that can KO + && !hasStatBoost) //You're not wasting a valuable stat boost + { + return CAN_TRY_PIVOT; + } + } + else if (CanAttackerFaintTarget(battlerAtk, battlerDef, moveIndex, 2)) + { + // can knock out foe in 2 hits + if (IS_MOVE_STATUS(move) && (shouldSwitch //Damaging move + //&& (switchScore >= SWITCHING_INCREASE_RESIST_ALL_MOVES + SWITCHING_INCREASE_KO_FOE //remove hazards + || (AI_DATA->defHoldEffect == HOLD_EFFECT_FOCUS_SASH && AtMaxHp(battlerDef)))) + return DONT_PIVOT; // Pivot to break the sash + else + return CAN_TRY_PIVOT; + } + else + { + //if (IsClassDamager(class) && switchScore >= SWITCHING_INCREASE_KO_FOE) + //return PIVOT; //Only switch if way better matchup + + if (!hasStatBoost) + { + // TODO - check if switching prevents/removes hazards + //if (gSideStatuses[battlerAtk] & SIDE_STATUS_SPIKES && switchScore >= SWITCHING_INCREASE_CAN_REMOVE_HAZARDS) + //return PIVOT; + + // TODO - not always a good idea + //if (BattlerWillFaintFromSecondaryDamage(battlerAtk) && switchScore >= SWITCHING_INCREASE_HAS_SUPER_EFFECTIVE_MOVE) + //return PIVOT; + + /*if (IsClassDamager(class) && switchScore >= SWITCHING_INCREASE_HAS_SUPER_EFFECTIVE_MOVE) + { + bool8 physMoveInMoveset = PhysicalMoveInMoveset(battlerAtk); + bool8 specMoveInMoveset = SpecialMoveInMoveset(battlerAtk); + + //Pivot if attacking stats are bad + if (physMoveInMoveset && !specMoveInMoveset) + { + if (STAT_STAGE_ATK < 6) + return PIVOT; + } + else if (!physMoveInMoveset && specMoveInMoveset) + { + if (STAT_STAGE_SPATK < 6) + return PIVOT; + } + else if (physMoveInMoveset && specMoveInMoveset) + { + if (STAT_STAGE_ATK < 6 && STAT_STAGE_SPATK < 6) + return PIVOT; + } + }*/ + + return CAN_TRY_PIVOT; + } + } + } + } + } + + return DONT_PIVOT; +} + +bool32 CanKnockOffItem(u8 battler, u16 item) +{ + if (item == ITEM_NONE) + return FALSE; + + if (!(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER + | BATTLE_TYPE_FRONTIER + | BATTLE_TYPE_LINK + | BATTLE_TYPE_x2000000 + | BATTLE_TYPE_SECRET_BASE + #if defined B_TRAINERS_KNOCK_OFF_ITEMS + | BATTLE_TYPE_TRAINER + #endif + )) && GetBattlerSide(battler) == B_SIDE_PLAYER) + return FALSE; + + if (AI_GetAbility(battler) == ABILITY_STICKY_HOLD) + return FALSE; + + if (!CanBattlerGetOrLoseItem(battler, item)) + return FALSE; + + return TRUE; +} + // status checks +bool32 IsBattlerIncapacitated(u8 battler, u16 ability) +{ + if ((gBattleMons[battler].status1 & STATUS1_FREEZE) && !HasThawingMove(battler)) + return TRUE; // if battler has thawing move we assume they will definitely use it, and thus being frozen should be neglected + + if (gBattleMons[battler].status1 & STATUS1_SLEEP) + return TRUE; + + if (gBattleMons[battler].status2 & STATUS2_RECHARGE || (ability == ABILITY_TRUANT && gDisableStructs[battler].truantCounter != 0)) + return TRUE; + + return FALSE; +} + +bool32 CanSleep(u8 battler, u16 ability) +{ + if (ability == ABILITY_INSOMNIA + || ability == ABILITY_VITAL_SPIRIT + || gBattleMons[battler].status1 & STATUS1_ANY + || gSideStatuses[GetBattlerSide(battler)] & SIDE_STATUS_SAFEGUARD + || (gFieldStatuses & (STATUS_FIELD_MISTY_TERRAIN | STATUS_FIELD_ELECTRIC_TERRAIN)) + || IsAbilityStatusProtected(battler)) + return FALSE; + return TRUE; +} + bool32 AI_CanPutToSleep(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u16 partnerMove) { - if (defAbility == ABILITY_INSOMNIA - || defAbility == ABILITY_VITAL_SPIRIT - || gBattleMons[battlerDef].status1 & STATUS1_ANY - || gSideStatuses[GetBattlerSide(battlerDef)] & SIDE_STATUS_SAFEGUARD - || IsAbilityStatusProtected(battlerDef) + if (!CanSleep(battlerDef, defAbility) || DoesSubstituteBlockMove(battlerAtk, battlerDef, move) || PartnerMoveEffectIsStatusSameTarget(BATTLE_PARTNER(battlerAtk), battlerDef, partnerMove)) // shouldn't try to sleep mon that partner is trying to make sleep return FALSE; return TRUE; } +bool32 CanBePoisoned(u8 battler, u16 ability) +{ + if (ability == ABILITY_IMMUNITY + || ability == ABILITY_PASTEL_VEIL + || gBattleMons[battler].status1 & STATUS1_ANY + || IsAbilityStatusProtected(battler) + || gSideStatuses[GetBattlerSide(battler)] & SIDE_STATUS_SAFEGUARD) + return FALSE; + return TRUE; +} + +bool32 ShouldPoisonSelf(u8 battler, u16 ability) +{ + if (CanBePoisoned(battler, ability) && ( + ability == ABILITY_MARVEL_SCALE + || ability == ABILITY_POISON_HEAL + || ability == ABILITY_QUICK_FEET + || ability == ABILITY_MAGIC_GUARD + || (ability == ABILITY_TOXIC_BOOST && HasMoveWithSplit(battler, SPLIT_PHYSICAL)) + || (ability == ABILITY_GUTS && HasMoveWithSplit(battler, SPLIT_PHYSICAL)) + || HasMoveEffect(battler, EFFECT_FACADE) + || HasMoveEffect(battler, EFFECT_PSYCHO_SHIFT))) + return TRUE; + return FALSE; +} + bool32 AI_CanPoison(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u16 partnerMove) { - if (defAbility == ABILITY_IMMUNITY - || defAbility == ABILITY_PASTEL_VEIL - || gBattleMons[battlerDef].status1 & STATUS1_ANY - || IsAbilityStatusProtected(battlerDef) + if (!CanBePoisoned(battlerDef, defAbility) || DoesSubstituteBlockMove(battlerAtk, battlerDef, move) || PartnerMoveEffectIsStatusSameTarget(BATTLE_PARTNER(battlerAtk), battlerDef, partnerMove)) return FALSE; @@ -1410,6 +2431,7 @@ bool32 AI_CanParalyze(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u1 || IS_BATTLER_OF_TYPE(battlerDef, TYPE_ELECTRIC) || gBattleMons[battlerDef].status1 & STATUS1_ANY || IsAbilityStatusProtected(battlerDef) + || gSideStatuses[GetBattlerSide(battlerDef)] & SIDE_STATUS_SAFEGUARD || DoesSubstituteBlockMove(battlerAtk, battlerDef, move) || PartnerMoveEffectIsStatusSameTarget(BATTLE_PARTNER(battlerAtk), battlerDef, partnerMove)) return FALSE; @@ -1421,6 +2443,7 @@ bool32 AI_CanConfuse(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 battlerAtk if ((gBattleMons[battlerDef].status2 & STATUS2_CONFUSION) || (!DoesBattlerIgnoreAbilityChecks(battlerAtk, move) && defAbility == ABILITY_OWN_TEMPO) || (IsBattlerGrounded(battlerDef) && (gFieldStatuses & STATUS_FIELD_MISTY_TERRAIN)) + || gSideStatuses[GetBattlerSide(battlerDef)] & SIDE_STATUS_SAFEGUARD || DoesSubstituteBlockMove(battlerAtk, battlerDef, move) || DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove)) { @@ -1430,13 +2453,35 @@ bool32 AI_CanConfuse(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 battlerAtk return TRUE; } +bool32 CanBeBurned(u8 battler, u16 ability) +{ + if (ability == ABILITY_WATER_VEIL + || ability == ABILITY_WATER_BUBBLE + || IS_BATTLER_OF_TYPE(battler, TYPE_FIRE) + || gBattleMons[battler].status1 & STATUS1_ANY + || IsAbilityStatusProtected(battler) + || gSideStatuses[GetBattlerSide(battler)] & SIDE_STATUS_SAFEGUARD) + return FALSE; + return TRUE; +} + +bool32 ShouldBurnSelf(u8 battler, u16 ability) +{ + if (CanBeBurned(battler, ability) && ( + ability == ABILITY_QUICK_FEET + || ability == ABILITY_HEATPROOF + || ability == ABILITY_MAGIC_GUARD + || (ability == ABILITY_FLARE_BOOST && HasMoveWithSplit(battler, SPLIT_SPECIAL)) + || (ability == ABILITY_GUTS && HasMoveWithSplit(battler, SPLIT_PHYSICAL)) + || HasMoveEffect(battler, EFFECT_FACADE) + || HasMoveEffect(battler, EFFECT_PSYCHO_SHIFT))) + return TRUE; + return FALSE; +} + bool32 AI_CanBurn(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 battlerAtkPartner, u16 move, u16 partnerMove) { - if (defAbility == ABILITY_WATER_VEIL - || defAbility == ABILITY_WATER_BUBBLE - || IS_BATTLER_OF_TYPE(battlerDef, TYPE_FIRE) - || gBattleMons[battlerDef].status1 & STATUS1_ANY - || IsAbilityStatusProtected(battlerDef) + if (!CanBeBurned(battlerDef, defAbility) || DoesSubstituteBlockMove(battlerAtk, battlerDef, move) || PartnerMoveEffectIsStatusSameTarget(battlerAtkPartner, battlerDef, partnerMove)) { @@ -1458,6 +2503,74 @@ bool32 AI_CanBeInfatuated(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 atkGe return TRUE; } +u32 ShouldTryToFlinch(u8 battlerAtk, u8 battlerDef, u16 atkAbility, u16 defAbility, u16 move) +{ + if (defAbility == ABILITY_INNER_FOCUS + || DoesSubstituteBlockMove(battlerAtk, battlerDef, move) + || GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 1) + { + return 0; // don't try to flinch + } + else if ((gBattleMons[battlerDef].status1 & STATUS1_SLEEP) && !HasMoveEffect(battlerDef, EFFECT_SLEEP_TALK) && !HasMoveEffect(battlerDef, EFFECT_SNORE)) + { + return 0; // don't try to flinch sleeping pokemon + } + else if (atkAbility == ABILITY_SERENE_GRACE + || gBattleMons[battlerDef].status1 & STATUS1_PARALYSIS + || gBattleMons[battlerDef].status2 & STATUS2_INFATUATION + || gBattleMons[battlerDef].status2 & STATUS2_CONFUSION) + { + return 2; // good idea to flinch + } + return 1; // decent idea to flinch +} + +bool32 ShouldTrap(u8 battlerAtk, u8 battlerDef, u16 move) +{ + if (BattlerWillFaintFromSecondaryDamage(battlerDef, AI_DATA->defAbility)) + return TRUE; // battler is taking secondary damage with low HP + + if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_STALL) + { + if (!CanTargetFaintAi(battlerDef, battlerAtk)) + return TRUE; // attacker goes first and opponent can't kill us + } + + return FALSE; +} + +bool32 ShouldFakeOut(u8 battlerAtk, u8 battlerDef, u16 move) +{ + if (AI_DATA->atkHoldEffect == HOLD_EFFECT_CHOICE_BAND && CountUsablePartyMons(battlerAtk) == 0) + return FALSE; // don't lock attacker into fake out if can't switch out + + if (gDisableStructs[battlerAtk].isFirstTurn + && ShouldTryToFlinch(battlerAtk, battlerDef, AI_DATA->atkAbility, AI_DATA->defAbility, move) + && !DoesSubstituteBlockMove(battlerAtk, battlerDef, move)) + return TRUE; + + return FALSE; +} + +static u32 FindMoveUsedXTurnsAgo(u32 battlerId, u32 x) +{ + s32 i, index = BATTLE_HISTORY->moveHistoryIndex[battlerId]; + for (i = 0; i < x; i++) + { + if (--index < 0) + index = AI_MOVE_HISTORY_COUNT - 1; + } + return BATTLE_HISTORY->moveHistory[battlerId][index]; +} + +bool32 IsWakeupTurn(u8 battler) +{ + // Check if rest was used 2 turns ago + if ((gBattleMons[battler].status1 & STATUS1_SLEEP) == 1 && FindMoveUsedXTurnsAgo(battler, 2) == MOVE_REST) + return TRUE; + else // no way to know + return FALSE; +} bool32 AnyPartyMemberStatused(u8 battlerId, bool32 checkSoundproof) { @@ -1505,9 +2618,9 @@ u16 GetBattlerSideSpeedAverage(u8 battler) bool32 ShouldUseRecoilMove(u8 battlerAtk, u8 battlerDef, u32 recoilDmg, u8 moveIndex) { if (recoilDmg >= gBattleMons[battlerAtk].hp //Recoil kills attacker - && CountUsablePartyMons(battlerDef) > 1) //Foe has more than 1 target left + && CountUsablePartyMons(battlerDef) != 0) //Foe has more than 1 target left { - if (recoilDmg >= gBattleMons[battlerDef].hp && !CanAttackerFaintTarget(battlerAtk, battlerDef, moveIndex)) + if (recoilDmg >= gBattleMons[battlerDef].hp && !CanAttackerFaintTarget(battlerAtk, battlerDef, moveIndex, 0)) return TRUE; //If it's the only KO move then just use it else return FALSE; //Not as good to use move if you'll faint and not win @@ -1516,14 +2629,17 @@ bool32 ShouldUseRecoilMove(u8 battlerAtk, u8 battlerDef, u32 recoilDmg, u8 moveI return TRUE; } -bool32 ShouldRecover(u8 battlerAtk, u8 battlerDef, u16 move, s32 damage) +bool32 ShouldAbsorb(u8 battlerAtk, u8 battlerDef, u16 move, s32 damage) { - if (move == 0xFFFF || GetWhoStrikesFirst(sBattler_AI, gBattlerTarget, TRUE) == 0) + if (move == 0xFFFF || GetWhoStrikesFirst(battlerAtk, gBattlerTarget, TRUE) == 0) { // using item or user goes first u8 healPercent = (gBattleMoves[move].argument == 0) ? 50 : gBattleMoves[move].argument; s32 healDmg = (healPercent * damage) / 100; + if (gStatuses3[battlerAtk] & STATUS3_HEAL_BLOCK) + healDmg = 0; + if (CanTargetFaintAi(battlerDef, battlerAtk) && !CanTargetFaintAiWithMod(battlerDef, battlerAtk, healDmg, 0)) return TRUE; // target can faint attacker unless they heal @@ -1540,6 +2656,66 @@ bool32 ShouldRecover(u8 battlerAtk, u8 battlerDef, u16 move, s32 damage) return FALSE; } +bool32 ShouldRecover(u8 battlerAtk, u8 battlerDef, u16 move, u8 healPercent) +{ + if (move == 0xFFFF || GetWhoStrikesFirst(battlerAtk, gBattlerTarget, TRUE) == 0) + { + // using item or user going first + s32 damage = AI_THINKING_STRUCT->simulatedDmg[battlerAtk][battlerDef][AI_THINKING_STRUCT->movesetIndex]; + s32 healAmount = (healPercent * damage) / 100; + if (gStatuses3[battlerAtk] & STATUS3_HEAL_BLOCK) + healAmount = 0; + + if (CanTargetFaintAi(battlerDef, battlerAtk) + && !CanTargetFaintAiWithMod(battlerDef, battlerAtk, healAmount, 0)) + return TRUE; // target can faint attacker unless they heal + else if (!CanTargetFaintAi(battlerDef, battlerAtk) && GetHealthPercentage(battlerAtk) < 60 && (Random() % 3)) + return TRUE; // target can't faint attacker at all, attacker health is about half, 2/3rds rate of encouraging healing + } + return FALSE; +} + +bool32 ShouldSetScreen(u8 battlerAtk, u8 battlerDef, u16 moveEffect) +{ + u8 atkSide = GetBattlerSide(battlerAtk); + + if (gSideTimers[atkSide].auroraVeilTimer != 0) + { + bool8 defHasPhysical = HasMoveWithSplit(battlerDef, SPLIT_PHYSICAL); + bool8 defHasSpecial = HasMoveWithSplit(battlerDef, SPLIT_SPECIAL); + + switch (moveEffect) + { + case EFFECT_AURORA_VEIL: + if (gBattleWeather & WEATHER_HAIL_ANY + && !((gSideStatuses[atkSide] & (SIDE_STATUS_REFLECT | SIDE_STATUS_LIGHTSCREEN)))) + return TRUE; + break; + case EFFECT_REFLECT: + if (SideHasMoveSplit(battlerDef, SPLIT_PHYSICAL)) + { + if (!defHasPhysical && !defHasSpecial) + return TRUE; // Target has no attacking moves so no point in doing Light Screen check + + if (defHasPhysical || !HasMoveEffect(battlerAtk, EFFECT_LIGHT_SCREEN) || !defHasSpecial) + return TRUE; + } + break; + case EFFECT_LIGHT_SCREEN: + if (SideHasMoveSplit(battlerDef, SPLIT_SPECIAL)) + { + if (!defHasPhysical && !defHasSpecial) + return TRUE; //Target has no attacking moves so no point in doing Light Screen check + + if (defHasSpecial || !HasMoveEffect(battlerAtk, EFFECT_REFLECT) || !defHasPhysical) + return TRUE; + } + break; + } + } + return FALSE; +} + // Partner Logic bool32 IsValidDoubleBattle(u8 battlerAtk) { @@ -1681,6 +2857,74 @@ bool32 PartnerMoveIsSameNoTarget(u8 battlerAtkPartner, u16 move, u16 partnerMove return FALSE; } +bool32 ShouldUseWishAromatherapy(u8 battlerAtk, u8 battlerDef, u16 move) +{ + u32 i; + u32 firstId, lastId; + struct Pokemon* party; + bool32 hasStatus = FALSE; + bool32 needHealing = FALSE; + + GetAIPartyIndexes(battlerAtk, &firstId, &lastId); + + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + party = gPlayerParty; + else + party = gEnemyParty; + + if (CountUsablePartyMons(battlerAtk) == 0 + && (CanTargetFaintAi(battlerDef, battlerAtk) || BattlerWillFaintFromSecondaryDamage(battlerAtk, AI_DATA->atkAbility))) + return FALSE; // Don't heal if last mon and will faint + + for (i = 0; i < PARTY_SIZE; i++) + { + u16 currHp = GetMonData(&party[i], MON_DATA_HP); + u16 maxHp = GetMonData(&party[i], MON_DATA_MAX_HP); + + if (!GetMonData(&party[i], MON_DATA_IS_EGG, NULL) && currHp > 0) + { + if ((currHp * 100) / maxHp < 65 // Less than 65% health remaining + && i >= firstId && i < lastId) // Can only switch to mon on your team + { + needHealing = TRUE; + } + + if (GetMonData(&party[i], MON_DATA_STATUS, NULL) != STATUS1_NONE) + { + if (move != MOVE_HEAL_BELL || GetMonAbility(&party[i]) != ABILITY_SOUNDPROOF) + hasStatus = TRUE; + } + } + } + + if (!IsDoubleBattle()) + { + switch (gBattleMoves[move].effect) + { + case EFFECT_WISH: + if (needHealing) + return TRUE; + break; + case EFFECT_HEAL_BELL: + if (hasStatus) + return TRUE; + } + } + else + { + switch (gBattleMoves[move].effect) + { + case EFFECT_WISH: + return ShouldRecover(battlerAtk, battlerDef, move, 50); // Switch recovery isn't good idea in doubles + case EFFECT_HEAL_BELL: + if (hasStatus) + return TRUE; + } + } + + return FALSE; +} + // party logic s32 AI_CalcPartyMonDamage(u16 move, u8 battlerAtk, u8 battlerDef, struct Pokemon *mon) { @@ -1760,3 +3004,236 @@ bool32 IsPartyFullyHealedExceptBattler(u8 battlerId) return TRUE; } +bool32 PartyHasMoveSplit(u8 battlerId, u8 split) +{ + u8 firstId, lastId; + struct Pokemon* party = GetBattlerPartyData(battlerId); + u32 i, j; + + for (i = 0; i < PARTY_SIZE; i++) + { + if (GetMonData(&party[i], MON_DATA_HP, NULL) == 0) + continue; + + for (j = 0; j < MAX_MON_MOVES; j++) + { + u16 move = GetMonData(&party[i], MON_DATA_MOVE1 + j, NULL); + u16 pp = GetMonData(&party[i], MON_DATA_PP1 + j, NULL); + + if (pp > 0 && move != MOVE_NONE) + { + //TODO - handle photon geyser, light that burns the sky + if (gBattleMoves[move].split == split) + return TRUE; + } + } + } + + return FALSE; +} + +bool32 SideHasMoveSplit(u8 battlerId, u8 split) +{ + if (IsDoubleBattle()) + { + if (HasMoveWithSplit(battlerId, split) || HasMoveWithSplit(BATTLE_PARTNER(battlerId), split)) + return TRUE; + } + else + { + if (HasMoveWithSplit(battlerId, split)) + return TRUE; + } + return FALSE; +} + +bool32 IsAbilityOfRating(u16 ability, s8 rating) +{ + if (sAiAbilityRatings[ability] >= rating) + return TRUE; +} + +s8 GetAbilityRating(u16 ability) +{ + return sAiAbilityRatings[ability]; +} + +static const u16 sRecycleEncouragedItems[] = +{ + ITEM_CHESTO_BERRY, + ITEM_LUM_BERRY, + ITEM_STARF_BERRY, + ITEM_SITRUS_BERRY, + ITEM_MICLE_BERRY, + ITEM_CUSTAP_BERRY, + ITEM_MENTAL_HERB, + #ifdef ITEM_EXPANSION + ITEM_FOCUS_SASH, + #endif + // TODO expand this +}; + +bool32 IsRecycleEncouragedItem(u16 item) +{ + u32 i; + for (i = 0; i < ARRAY_COUNT(sRecycleEncouragedItems); i++) + { + if (item == sRecycleEncouragedItems[i]) + return TRUE; + } + return FALSE; +} + +// score increases +#define STAT_UP_2_STAGE 8 +#define STAT_UP_STAGE 10 +void IncreaseStatUpScore(u8 battlerAtk, u8 battlerDef, u8 statId, s16 *score) +{ + if (AI_DATA->atkAbility == ABILITY_CONTRARY) + return; + + switch (statId) + { + case STAT_ATK: + if (HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL) && GetHealthPercentage(battlerAtk) > 40) + { + if (gBattleMons[battlerAtk].statStages[STAT_ATK] < STAT_UP_2_STAGE) + *score += 2; + else if (gBattleMons[battlerAtk].statStages[STAT_ATK] < STAT_UP_STAGE) + *(score)++; + } + if (HasMoveEffect(battlerAtk, EFFECT_FOUL_PLAY)) + *(score)++; + break; + case STAT_DEF: + if ((HasMoveWithSplit(battlerDef, SPLIT_PHYSICAL)|| IS_MOVE_PHYSICAL(gLastMoves[battlerDef])) + && GetHealthPercentage(battlerAtk) > 70) + { + if (gBattleMons[battlerAtk].statStages[STAT_DEF] < STAT_UP_2_STAGE) + *score += 2; // seems better to raise def at higher HP + else if (gBattleMons[battlerAtk].statStages[STAT_DEF] < STAT_UP_STAGE) + *(score)++; + } + break; + case STAT_SPEED: + if (IsAiFaster(AI_CHECK_SLOWER)) + *score += 3; + break; + case STAT_SPATK: + if (HasMoveWithSplit(battlerAtk, SPLIT_SPECIAL) && GetHealthPercentage(battlerAtk) > 40) + { + if (gBattleMons[battlerAtk].statStages[STAT_SPATK] < STAT_UP_2_STAGE) + *score += 2; + else if (gBattleMons[battlerAtk].statStages[STAT_SPATK] < STAT_UP_STAGE) + *(score)++; + } + break; + case STAT_SPDEF: + if ((HasMoveWithSplit(battlerDef, SPLIT_SPECIAL) || IS_MOVE_SPECIAL(gLastMoves[battlerDef])) + && GetHealthPercentage(battlerAtk) > 70) + { + if (gBattleMons[battlerAtk].statStages[STAT_SPDEF] < STAT_UP_2_STAGE) + *score += 2; // seems better to raise spdef at higher HP + else if (gBattleMons[battlerAtk].statStages[STAT_SPDEF] < STAT_UP_STAGE) + *(score)++; + } + break; + case STAT_ACC: + if (HasMoveWithLowAccuracy(battlerAtk, battlerDef, 80, TRUE, AI_DATA->atkAbility, AI_DATA->defAbility, AI_DATA->atkHoldEffect, AI_DATA->defHoldEffect)) + *score += 3; // has moves with less than 80% accuracy + else if (HasMoveWithLowAccuracy(battlerAtk, battlerDef, 90, TRUE, AI_DATA->atkAbility, AI_DATA->defAbility, AI_DATA->atkHoldEffect, AI_DATA->defHoldEffect)) + *score += 2; + break; + case STAT_EVASION: + if (!BattlerWillFaintFromWeather(battlerAtk, AI_DATA->atkAbility)) + { + if (!GetBattlerSecondaryDamage(battlerAtk) && !(gStatuses3[battlerAtk] & STATUS3_ROOTED)) + *score += 3; + else + *score += 2; + } + break; + } +} + +void IncreasePoisonScore(u8 battlerAtk, u8 battlerDef, u16 move, s16 *score) +{ + if (AI_CanPoison(battlerAtk, battlerDef, AI_DATA->defAbility, move, AI_DATA->partnerMove) && GetHealthPercentage(battlerDef) > 20) + { + if (!HasDamagingMove(battlerDef)) + *score += 2; + + if (HasMoveEffect(battlerAtk, EFFECT_PROTECT)) + (*score)++; // stall tactic + + if (HasMoveEffect(battlerAtk, EFFECT_VENOSHOCK) + || HasMoveEffect(battlerAtk, EFFECT_HEX) + || HasMoveEffect(battlerAtk, EFFECT_VENOM_DRENCH) + || AI_DATA->atkAbility == ABILITY_MERCILESS) + *score += 4; + else + *score += 2; + } +} + +void IncreaseBurnScore(u8 battlerAtk, u8 battlerDef, u16 move, s16 *score) +{ + if (AI_CanBurn(battlerAtk, battlerDef, AI_DATA->defAbility, AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) + { + (*score)++; // burning is good + if (HasMoveWithSplit(battlerDef, SPLIT_PHYSICAL)) + { + if (CanTargetFaintAi(battlerDef, battlerAtk)) + *score += 2; // burning the target to stay alive is cool + } + + if (HasMoveEffect(battlerAtk, EFFECT_HEX) || HasMoveEffect(AI_DATA->battlerAtkPartner, EFFECT_HEX)) + (*score)++; + } +} + +void IncreaseParalyzeScore(u8 battlerAtk, u8 battlerDef, u16 move, s16 *score) +{ + if (AI_CanParalyze(battlerAtk, battlerDef, AI_DATA->defAbility, move, AI_DATA->partnerMove)) + { + u8 atkSpeed = GetBattlerTotalSpeedStat(battlerAtk); + u8 defSpeed = GetBattlerTotalSpeedStat(battlerDef); + + if ((defSpeed >= atkSpeed && defSpeed / 2 < atkSpeed) // You'll go first after paralyzing foe + || HasMoveEffect(battlerAtk, EFFECT_HEX) + || HasMoveEffect(battlerAtk, EFFECT_FLINCH_HIT) + || gBattleMons[battlerDef].status2 & STATUS2_INFATUATION + || gBattleMons[battlerDef].status2 & STATUS2_CONFUSION) + *score += 4; + else + *score += 2; + } +} + +void IncreaseSleepScore(u8 battlerAtk, u8 battlerDef, u16 move, s16 *score) +{ + if (AI_CanPutToSleep(battlerAtk, battlerDef, AI_DATA->defAbility, move, AI_DATA->partnerMove)) + *score += 3; + + if ((HasMoveEffect(battlerAtk, EFFECT_DREAM_EATER) || HasMoveEffect(battlerAtk, EFFECT_NIGHTMARE)) + && !(HasMoveEffect(battlerDef, EFFECT_SNORE) || HasMoveEffect(battlerDef, EFFECT_SLEEP_TALK))) + (*score)++; + + if (HasMoveEffect(battlerAtk, EFFECT_HEX) || HasMoveEffect(AI_DATA->battlerAtkPartner, EFFECT_HEX)) + (*score)++; +} + +void IncreaseConfusionScore(u8 battlerAtk, u8 battlerDef, u16 move, s16 *score) +{ + if (AI_CanConfuse(battlerAtk, battlerDef, AI_DATA->defAbility, AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove) + && AI_DATA->defHoldEffect != HOLD_EFFECT_CURE_CONFUSION + && AI_DATA->defHoldEffect != HOLD_EFFECT_CURE_STATUS) + { + if (gBattleMons[battlerDef].status1 & STATUS1_PARALYSIS + || gBattleMons[battlerDef].status2 & STATUS2_INFATUATION + || (AI_DATA->atkAbility == ABILITY_SERENE_GRACE && HasMoveEffect(battlerAtk, EFFECT_FLINCH_HIT))) + *score += 3; + else + *score += 2; + } +} diff --git a/src/item.c b/src/item.c index 0b63660480..a0ab61779d 100644 --- a/src/item.c +++ b/src/item.c @@ -957,3 +957,26 @@ u8 ItemId_GetSecondaryId(u16 itemId) { return gItems[SanitizeItemId(itemId)].secondaryId; } + +bool32 IsPinchBerryItemEffect(u16 holdEffect) +{ + switch (holdEffect) + { + case HOLD_EFFECT_ATTACK_UP: + case HOLD_EFFECT_DEFENSE_UP: + case HOLD_EFFECT_SPEED_UP: + case HOLD_EFFECT_SP_ATTACK_UP: + case HOLD_EFFECT_SP_DEFENSE_UP: + case HOLD_EFFECT_CRITICAL_UP: + case HOLD_EFFECT_RANDOM_STAT_UP: + #ifdef HOLD_EFFECT_CUSTAP_BERRY + case HOLD_EFFECT_CUSTAP_BERRY: + #endif + #ifdef HOLD_EFFECT_MICLE_BERRY + case HOLD_EFFECT_MICLE_BERRY: + #endif + return TRUE; + } + + return FALSE; +} From cd119ed6c3fc45096437df710f0646e0a1d3b5a9 Mon Sep 17 00:00:00 2001 From: Evan Date: Sat, 19 Dec 2020 22:07:21 -0700 Subject: [PATCH 008/173] first turn ai script --- data/battle_ai_scripts.s | 90 -------------------------------- src/battle_ai_script_commands.c | 91 +++++++++++++++++++++++++++++++++ 2 files changed, 91 insertions(+), 90 deletions(-) diff --git a/data/battle_ai_scripts.s b/data/battle_ai_scripts.s index 0ea7573740..0f53c81ea5 100644 --- a/data/battle_ai_scripts.s +++ b/data/battle_ai_scripts.s @@ -3344,98 +3344,8 @@ AI_CV_DragonDance_End: AI_SetupFirstTurn: - if_target_is_ally AI_Ret - get_turn_count - if_not_equal 0, AI_SetupFirstTurn_End - get_considered_move_effect - if_not_in_hwords AI_SetupFirstTurn_SetupEffectsToEncourage, AI_SetupFirstTurn_End - score +2 -AI_SetupFirstTurn_End: end -.align 1 -AI_SetupFirstTurn_SetupEffectsToEncourage: - .2byte EFFECT_ATTACK_UP - .2byte EFFECT_DEFENSE_UP - .2byte EFFECT_SPEED_UP - .2byte EFFECT_SPECIAL_ATTACK_UP - .2byte EFFECT_SPECIAL_DEFENSE_UP - .2byte EFFECT_ACCURACY_UP - .2byte EFFECT_EVASION_UP - .2byte EFFECT_ATTACK_DOWN - .2byte EFFECT_DEFENSE_DOWN - .2byte EFFECT_SPEED_DOWN - .2byte EFFECT_SPECIAL_ATTACK_DOWN - .2byte EFFECT_SPECIAL_DEFENSE_DOWN - .2byte EFFECT_ACCURACY_DOWN - .2byte EFFECT_EVASION_DOWN - .2byte EFFECT_CONVERSION - .2byte EFFECT_LIGHT_SCREEN - .2byte EFFECT_SPECIAL_DEFENSE_UP_2 - .2byte EFFECT_FOCUS_ENERGY - .2byte EFFECT_CONFUSE - .2byte EFFECT_ATTACK_UP_2 - .2byte EFFECT_DEFENSE_UP_2 - .2byte EFFECT_SPEED_UP_2 - .2byte EFFECT_SPECIAL_ATTACK_UP_2 - .2byte EFFECT_SPECIAL_DEFENSE_UP_2 - .2byte EFFECT_ACCURACY_UP_2 - .2byte EFFECT_EVASION_UP_2 - .2byte EFFECT_ATTACK_DOWN_2 - .2byte EFFECT_DEFENSE_DOWN_2 - .2byte EFFECT_SPEED_DOWN_2 - .2byte EFFECT_SPECIAL_ATTACK_DOWN_2 - .2byte EFFECT_SPECIAL_DEFENSE_DOWN_2 - .2byte EFFECT_ACCURACY_DOWN_2 - .2byte EFFECT_EVASION_DOWN_2 - .2byte EFFECT_REFLECT - .2byte EFFECT_POISON - .2byte EFFECT_PARALYZE - .2byte EFFECT_SUBSTITUTE - .2byte EFFECT_LEECH_SEED - .2byte EFFECT_MINIMIZE - .2byte EFFECT_CURSE - .2byte EFFECT_SWAGGER - .2byte EFFECT_CAMOUFLAGE - .2byte EFFECT_YAWN - .2byte EFFECT_DEFENSE_CURL - .2byte EFFECT_TORMENT - .2byte EFFECT_FLATTER - .2byte EFFECT_WILL_O_WISP - .2byte EFFECT_INGRAIN - .2byte EFFECT_IMPRISON - .2byte EFFECT_TEETER_DANCE - .2byte EFFECT_TICKLE - .2byte EFFECT_COSMIC_POWER - .2byte EFFECT_BULK_UP - .2byte EFFECT_CALM_MIND - .2byte EFFECT_ACUPRESSURE - .2byte EFFECT_AUTOTOMIZE - .2byte EFFECT_SHIFT_GEAR - .2byte EFFECT_SHELL_SMASH - .2byte EFFECT_GROWTH - .2byte EFFECT_QUIVER_DANCE - .2byte EFFECT_ATTACK_SPATK_UP - .2byte EFFECT_ATTACK_ACCURACY_UP - .2byte EFFECT_PSYCHIC_TERRAIN - .2byte EFFECT_GRASSY_TERRAIN - .2byte EFFECT_ELECTRIC_TERRAIN - .2byte EFFECT_MISTY_TERRAIN - .2byte EFFECT_STEALTH_ROCK - .2byte EFFECT_TOXIC_SPIKES - .2byte EFFECT_TRICK_ROOM - .2byte EFFECT_WONDER_ROOM - .2byte EFFECT_MAGIC_ROOM - .2byte EFFECT_TAILWIND - .2byte EFFECT_DRAGON_DANCE - .2byte EFFECT_STICKY_WEB - .2byte EFFECT_RAIN_DANCE - .2byte EFFECT_SUNNY_DAY - .2byte EFFECT_SANDSTORM - .2byte EFFECT_HAIL - .2byte EFFECT_GEOMANCY - .2byte -1 - AI_PreferStrongestMove: if_target_is_ally AI_Ret get_how_powerful_move_is diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c index 0c1382a51f..fa6510bbaa 100644 --- a/src/battle_ai_script_commands.c +++ b/src/battle_ai_script_commands.c @@ -5912,8 +5912,99 @@ static s16 AI_CheckGoodMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) return score; } +// Effects that are encouraged on the first turn of battle static s16 AI_SetupFirstTurn(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { + if (IsTargetingPartner(battlerAtk, battlerDef) + || gBattleResults.battleTurnCounter != 0) + return score; + switch (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect) + { + case EFFECT_ATTACK_UP: + case EFFECT_DEFENSE_UP: + case EFFECT_SPEED_UP: + case EFFECT_SPECIAL_ATTACK_UP: + case EFFECT_SPECIAL_DEFENSE_UP: + case EFFECT_ACCURACY_UP: + case EFFECT_EVASION_UP: + case EFFECT_ATTACK_DOWN: + case EFFECT_DEFENSE_DOWN: + case EFFECT_SPEED_DOWN: + case EFFECT_SPECIAL_ATTACK_DOWN: + case EFFECT_SPECIAL_DEFENSE_DOWN: + case EFFECT_ACCURACY_DOWN: + case EFFECT_EVASION_DOWN: + case EFFECT_CONVERSION: + case EFFECT_LIGHT_SCREEN: + case EFFECT_FOCUS_ENERGY: + case EFFECT_CONFUSE: + case EFFECT_ATTACK_UP_2: + case EFFECT_DEFENSE_UP_2: + case EFFECT_SPEED_UP_2: + case EFFECT_SPECIAL_ATTACK_UP_2: + case EFFECT_SPECIAL_DEFENSE_UP_2: + case EFFECT_ACCURACY_UP_2: + case EFFECT_EVASION_UP_2: + case EFFECT_ATTACK_DOWN_2: + case EFFECT_DEFENSE_DOWN_2: + case EFFECT_SPEED_DOWN_2: + case EFFECT_SPECIAL_ATTACK_DOWN_2: + case EFFECT_SPECIAL_DEFENSE_DOWN_2: + case EFFECT_ACCURACY_DOWN_2: + case EFFECT_EVASION_DOWN_2: + case EFFECT_REFLECT: + case EFFECT_POISON: + case EFFECT_PARALYZE: + case EFFECT_SUBSTITUTE: + case EFFECT_LEECH_SEED: + case EFFECT_MINIMIZE: + case EFFECT_CURSE: + case EFFECT_SWAGGER: + case EFFECT_CAMOUFLAGE: + case EFFECT_YAWN: + case EFFECT_DEFENSE_CURL: + case EFFECT_TORMENT: + case EFFECT_FLATTER: + case EFFECT_WILL_O_WISP: + case EFFECT_INGRAIN: + case EFFECT_IMPRISON: + case EFFECT_TEETER_DANCE: + case EFFECT_TICKLE: + case EFFECT_COSMIC_POWER: + case EFFECT_BULK_UP: + case EFFECT_CALM_MIND: + case EFFECT_ACUPRESSURE: + case EFFECT_AUTOTOMIZE: + case EFFECT_SHIFT_GEAR: + case EFFECT_SHELL_SMASH: + case EFFECT_GROWTH: + case EFFECT_QUIVER_DANCE: + case EFFECT_ATTACK_SPATK_UP: + case EFFECT_ATTACK_ACCURACY_UP: + case EFFECT_PSYCHIC_TERRAIN: + case EFFECT_GRASSY_TERRAIN: + case EFFECT_ELECTRIC_TERRAIN: + case EFFECT_MISTY_TERRAIN: + case EFFECT_STEALTH_ROCK: + case EFFECT_TOXIC_SPIKES: + case EFFECT_TRICK_ROOM: + case EFFECT_WONDER_ROOM: + case EFFECT_MAGIC_ROOM: + case EFFECT_TAILWIND: + case EFFECT_DRAGON_DANCE: + case EFFECT_STICKY_WEB: + case EFFECT_RAIN_DANCE: + case EFFECT_SUNNY_DAY: + case EFFECT_SANDSTORM: + case EFFECT_HAIL: + case EFFECT_GEOMANCY: + score += 2; + break; + default: + break; + } + + return score; } static s16 AI_Risky(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) From b2e57604790ddad3df0b64cdb49a911f790b1bb7 Mon Sep 17 00:00:00 2001 From: Evan Date: Sat, 19 Dec 2020 22:12:31 -0700 Subject: [PATCH 009/173] risky ai script -> c --- data/battle_ai_scripts.s | 30 +-------------------------- src/battle_ai_script_commands.c | 36 ++++++++++++++++++++++++++++++++- 2 files changed, 36 insertions(+), 30 deletions(-) diff --git a/data/battle_ai_scripts.s b/data/battle_ai_scripts.s index 0f53c81ea5..15752259bc 100644 --- a/data/battle_ai_scripts.s +++ b/data/battle_ai_scripts.s @@ -3356,37 +3356,9 @@ AI_PreferStrongestMove_End: end AI_Risky: - if_target_is_ally AI_Ret - get_considered_move_effect - if_move_flag FLAG_HIGH_CRIT, AI_Risky_RandChance - if_not_in_bytes AI_Risky_EffectsToEncourage, AI_Risky_End -AI_Risky_RandChance: - if_random_less_than 128, AI_Risky_End - score +2 -AI_Risky_End: end -AI_Risky_EffectsToEncourage: - .byte EFFECT_SLEEP - .byte EFFECT_EXPLOSION - .byte EFFECT_MIRROR_MOVE - .byte EFFECT_OHKO - .byte EFFECT_CONFUSE - .byte EFFECT_METRONOME - .byte EFFECT_PSYWAVE - .byte EFFECT_COUNTER - .byte EFFECT_DESTINY_BOND - .byte EFFECT_SWAGGER - .byte EFFECT_ATTRACT - .byte EFFECT_PRESENT - .byte EFFECT_ALL_STATS_UP_HIT - .byte EFFECT_BELLY_DRUM - .byte EFFECT_MIRROR_COAT - .byte EFFECT_FOCUS_PUNCH - .byte EFFECT_REVENGE - .byte EFFECT_TEETER_DANCE - .byte -1 - + .align 1 sMovesTable_ProtectMoves: .2byte MOVE_PROTECT diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c index fa6510bbaa..22087be14f 100644 --- a/src/battle_ai_script_commands.c +++ b/src/battle_ai_script_commands.c @@ -5918,7 +5918,7 @@ static s16 AI_SetupFirstTurn(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) if (IsTargetingPartner(battlerAtk, battlerDef) || gBattleResults.battleTurnCounter != 0) return score; - switch (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect) + switch (gBattleMoves[move].effect) { case EFFECT_ATTACK_UP: case EFFECT_DEFENSE_UP: @@ -6009,6 +6009,40 @@ static s16 AI_SetupFirstTurn(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) static s16 AI_Risky(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { + if (IsTargetingPartner(battlerAtk, battlerDef)) + return score; + + if (TestMoveFlags(move, FLAG_HIGH_CRIT)) + score += 2; + + switch (gBattleMoves[move].effect) + { + case EFFECT_SLEEP: + case EFFECT_EXPLOSION: + case EFFECT_MIRROR_MOVE: + case EFFECT_OHKO: + case EFFECT_CONFUSE: + case EFFECT_METRONOME: + case EFFECT_PSYWAVE: + case EFFECT_COUNTER: + case EFFECT_DESTINY_BOND: + case EFFECT_SWAGGER: + case EFFECT_ATTRACT: + case EFFECT_PRESENT: + case EFFECT_ALL_STATS_UP_HIT: + case EFFECT_BELLY_DRUM: + case EFFECT_MIRROR_COAT: + case EFFECT_FOCUS_PUNCH: + case EFFECT_REVENGE: + case EFFECT_TEETER_DANCE: + if (Random() & 1) + score += 2; + break; + default: + break; + } + + return score; } static s16 AI_PreferStrongestMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) From a504199ea67708f5dfaa1d8fa80e852fe95bbc89 Mon Sep 17 00:00:00 2001 From: Evan Date: Sat, 19 Dec 2020 22:51:25 -0700 Subject: [PATCH 010/173] ai prefer baton pass --- data/battle_ai_scripts.s | 69 ----------------------- src/battle_ai_script_commands.c | 99 +++++++++++++++++++++++++++++++++ 2 files changed, 99 insertions(+), 69 deletions(-) diff --git a/data/battle_ai_scripts.s b/data/battle_ai_scripts.s index 15752259bc..5ab6d15745 100644 --- a/data/battle_ai_scripts.s +++ b/data/battle_ai_scripts.s @@ -3347,81 +3347,12 @@ AI_SetupFirstTurn: end AI_PreferStrongestMove: - if_target_is_ally AI_Ret - get_how_powerful_move_is - if_not_equal MOVE_POWER_BEST, AI_PreferStrongestMove_End - if_random_less_than 100, AI_PreferStrongestMove_End - score +2 -AI_PreferStrongestMove_End: end AI_Risky: end - -.align 1 -sMovesTable_ProtectMoves: - .2byte MOVE_PROTECT - .2byte MOVE_DETECT - .2byte -1 - -.align 1 -sEffectsStatRaise: - .2byte EFFECT_ATTACK_UP - .2byte EFFECT_ATTACK_UP_2 - .2byte EFFECT_DEFENSE_UP - .2byte EFFECT_DEFENSE_UP_2 - .2byte EFFECT_SPEED_UP - .2byte EFFECT_SPEED_UP_2 - .2byte EFFECT_SPECIAL_ATTACK_UP - .2byte EFFECT_SPECIAL_ATTACK_UP_2 - .2byte EFFECT_SPECIAL_DEFENSE_UP - .2byte EFFECT_SPECIAL_DEFENSE_UP_2 - .2byte EFFECT_CALM_MIND - .2byte EFFECT_DRAGON_DANCE - .2byte EFFECT_ACUPRESSURE - .2byte EFFECT_SHELL_SMASH - .2byte EFFECT_SHIFT_GEAR - .2byte EFFECT_ATTACK_ACCURACY_UP - .2byte EFFECT_ATTACK_SPATK_UP - .2byte EFFECT_GROWTH - .2byte EFFECT_COIL - .2byte EFFECT_QUIVER_DANCE - .2byte -1 - AI_PreferBatonPass: - if_target_is_ally AI_Ret - count_usable_party_mons AI_USER - if_equal 0, AI_PreferBatonPassEnd - get_how_powerful_move_is - if_not_equal MOVE_POWER_DISCOURAGED, AI_PreferBatonPassEnd - if_doesnt_have_move_with_effect AI_USER, EFFECT_BATON_PASS, AI_PreferBatonPassEnd - get_considered_move_effect - if_in_hwords sEffectsStatRaise, AI_PreferBatonPass2 - if_effect EFFECT_PROTECT, AI_PreferBatonPass3 - if_move MOVE_BATON_PASS, AI_PreferBatonPass_EncourageIfHighStats - end -AI_PreferBatonPass2: - get_turn_count - if_equal 0, Score_Plus5 - if_hp_less_than AI_USER, 60, Score_Minus10 - goto Score_Plus1 -AI_PreferBatonPass3: - get_last_used_bank_move AI_USER - if_in_hwords sMovesTable_ProtectMoves, Score_Minus2 - score +2 - end -AI_PreferBatonPass_EncourageIfHighStats: - get_turn_count - if_equal 0, Score_Minus2 - if_stat_level_more_than AI_USER, STAT_ATK, DEFAULT_STAT_STAGE + 2, Score_Plus3 - if_stat_level_more_than AI_USER, STAT_ATK, DEFAULT_STAT_STAGE + 1, Score_Plus2 - if_stat_level_more_than AI_USER, STAT_ATK, DEFAULT_STAT_STAGE, Score_Plus1 - if_stat_level_more_than AI_USER, STAT_SPATK, DEFAULT_STAT_STAGE + 2, Score_Plus3 - if_stat_level_more_than AI_USER, STAT_SPATK, DEFAULT_STAT_STAGE + 1, Score_Plus2 - if_stat_level_more_than AI_USER, STAT_SPATK, DEFAULT_STAT_STAGE, Score_Plus1 - end -AI_PreferBatonPassEnd: end AI_ConsiderAllyChosenMove: diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c index 22087be14f..062bfe63cb 100644 --- a/src/battle_ai_script_commands.c +++ b/src/battle_ai_script_commands.c @@ -2674,6 +2674,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) break; case EFFECT_DEFENSE_UP: case EFFECT_DEFENSE_UP_2: + case EFFECT_DEFENSE_UP_3: case EFFECT_DEFENSE_CURL: if (move == MOVE_STUFF_CHEEKS) { @@ -2728,6 +2729,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) break; case EFFECT_SPECIAL_ATTACK_UP: case EFFECT_SPECIAL_ATTACK_UP_2: + case EFFECT_SPECIAL_ATTACK_UP_3: if (AI_DATA->atkAbility == ABILITY_CONTRARY || !BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_SPATK) || !HasMoveWithSplit(battlerAtk, SPLIT_SPECIAL)) @@ -4465,6 +4467,7 @@ static s16 AI_CheckGoodMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) break; case EFFECT_DEFENSE_UP: case EFFECT_DEFENSE_UP_2: + case EFFECT_DEFENSE_UP_3: IncreaseStatUpScore(battlerAtk, battlerDef, STAT_DEF, &score); break; case EFFECT_SPEED_UP: @@ -4473,6 +4476,7 @@ static s16 AI_CheckGoodMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) break; case EFFECT_SPECIAL_ATTACK_UP: case EFFECT_SPECIAL_ATTACK_UP_2: + case EFFECT_SPECIAL_ATTACK_UP_3: IncreaseStatUpScore(battlerAtk, battlerDef, STAT_SPATK, &score); break; case EFFECT_SPECIAL_DEFENSE_UP: @@ -5940,8 +5944,10 @@ static s16 AI_SetupFirstTurn(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) case EFFECT_CONFUSE: case EFFECT_ATTACK_UP_2: case EFFECT_DEFENSE_UP_2: + case EFFECT_DEFENSE_UP_3: case EFFECT_SPEED_UP_2: case EFFECT_SPECIAL_ATTACK_UP_2: + case EFFECT_SPECIAL_ATTACK_UP_3: case EFFECT_SPECIAL_DEFENSE_UP_2: case EFFECT_ACCURACY_UP_2: case EFFECT_EVASION_UP_2: @@ -6007,6 +6013,7 @@ static s16 AI_SetupFirstTurn(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) return score; } +// Adds score bonus to 'riskier' move effects and high crit moves static s16 AI_Risky(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { if (IsTargetingPartner(battlerAtk, battlerDef)) @@ -6045,12 +6052,101 @@ static s16 AI_Risky(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) return score; } +// Adds score bonus to best powered move static s16 AI_PreferStrongestMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { + if (IsTargetingPartner(battlerAtk, battlerDef)) + return score; + + if (GetMoveDamageResult(move) == MOVE_POWER_BEST) + score += 2; + + return score; } +// Prefers moves that are good for baton pass static s16 AI_PreferBatonPass(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { + u32 i; + + if (IsTargetingPartner(battlerAtk, battlerDef) + || CountUsablePartyMons(battlerAtk) == 0 + || GetMoveDamageResult(move) != MOVE_POWER_DISCOURAGED + || !HasMoveEffect(battlerAtk, EFFECT_BATON_PASS) + || IsBattlerTrapped(battlerAtk, TRUE)) + return score; + + switch (gBattleMoves[move].effect) + { + case EFFECT_ATTACK_UP: + case EFFECT_ATTACK_UP_2: + case EFFECT_DEFENSE_UP: + case EFFECT_DEFENSE_UP_2: + case EFFECT_DEFENSE_UP_3: + case EFFECT_SPEED_UP: + case EFFECT_SPEED_UP_2: + case EFFECT_SPECIAL_ATTACK_UP: + case EFFECT_SPECIAL_ATTACK_UP_2: + case EFFECT_SPECIAL_ATTACK_UP_3: + case EFFECT_SPECIAL_DEFENSE_UP: + case EFFECT_SPECIAL_DEFENSE_UP_2: + case EFFECT_ACCURACY_UP: + case EFFECT_ACCURACY_UP_2: + case EFFECT_EVASION_UP: + case EFFECT_EVASION_UP_2: + case EFFECT_MINIMIZE: + case EFFECT_DEFENSE_CURL: + case EFFECT_CHARGE: + case EFFECT_CALM_MIND: + case EFFECT_COSMIC_POWER: + case EFFECT_DRAGON_DANCE: + case EFFECT_ACUPRESSURE: + case EFFECT_SHELL_SMASH: + case EFFECT_SHIFT_GEAR: + case EFFECT_ATTACK_ACCURACY_UP: + case EFFECT_ATTACK_SPATK_UP: + case EFFECT_GROWTH: + case EFFECT_COIL: + case EFFECT_QUIVER_DANCE: + case EFFECT_BULK_UP: + case EFFECT_GEOMANCY: + case EFFECT_STOCKPILE: + if (gBattleResults.battleTurnCounter == 0) + score += 5; + else if (GetHealthPercentage(battlerAtk) < 60) + score -= 10; + else + score++; + break; + case EFFECT_INGRAIN: + if (!(gStatuses3[battlerAtk] & STATUS3_ROOTED)) + score += 2; + break; + case EFFECT_AQUA_RING: + if (!(gStatuses3[battlerAtk] & STATUS3_AQUA_RING)) + score += 2; + break; + case EFFECT_PROTECT: + if (gLastMoves[battlerAtk] == MOVE_PROTECT || gLastMoves[battlerAtk] == MOVE_DETECT) + score -= 2; + else + score += 2; + break; + case EFFECT_BATON_PASS: + for (i = STAT_ATK; i < NUM_BATTLE_STATS; i++) + { + IncreaseStatUpScore(battlerAtk, battlerDef, i, &score); + } + if (gStatuses3[battlerAtk] & (STATUS3_ROOTED | STATUS3_AQUA_RING)) + score += 2; + if (gStatuses3[battlerAtk] & STATUS3_LEECHSEED) + score -= 3; + break; + default: + break; + } + + return score; } static s16 AI_DoubleBattle(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) @@ -6071,6 +6167,7 @@ static void AI_Watch(void) AI_THINKING_STRUCT->aiAction |= (AI_ACTION_DONE | AI_ACTION_WATCH | AI_ACTION_DO_NOT_ATTACK); } +// Roaming pokemon logic static s16 AI_Roaming(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { if (IsBattlerTrapped(battlerAtk, FALSE)) @@ -6080,6 +6177,7 @@ static s16 AI_Roaming(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) return score; } +// Safari pokemon logic static s16 AI_Safari(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { u8 safariFleeRate = gBattleStruct->safariEscapeFactor * 5; // Safari flee rate, from 0-20. @@ -6092,6 +6190,7 @@ static s16 AI_Safari(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) return score; } +// First battle logic static s16 AI_FirstBattle(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { if (GetHealthPercentage(battlerDef) <= 20) From c5597e2e181288cab140197af9bb082c1bab9780 Mon Sep 17 00:00:00 2001 From: Evan Date: Sat, 19 Dec 2020 22:57:08 -0700 Subject: [PATCH 011/173] fix first battle bug --- src/battle_ai_script_commands.c | 57 ++++++++++++++++----------------- 1 file changed, 28 insertions(+), 29 deletions(-) diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c index 062bfe63cb..55597e98a6 100644 --- a/src/battle_ai_script_commands.c +++ b/src/battle_ai_script_commands.c @@ -45,8 +45,6 @@ in order to read the next command correctly. refer to battle_ai_scripts.s for th AI scripts. */ -extern const u8 *const gBattleAI_ScriptsTable[]; - static u8 ChooseMoveOrAction_Singles(void); static u8 ChooseMoveOrAction_Doubles(void); static void BattleAI_DoAIProcessing(void); @@ -755,7 +753,6 @@ static void BattleAI_DoAIProcessing(void) case AIState_DoNotProcess: // Needed to match. break; case AIState_SettingUp: - gAIScriptPtr = gBattleAI_ScriptsTable[AI_THINKING_STRUCT->aiLogicId]; // set AI ptr to logic ID. if (gBattleMons[sBattler_AI].pp[AI_THINKING_STRUCT->movesetIndex] == 0) { AI_THINKING_STRUCT->moveConsidered = 0; @@ -767,33 +764,30 @@ static void BattleAI_DoAIProcessing(void) AI_THINKING_STRUCT->aiState++; break; case AIState_Processing: - if (AI_THINKING_STRUCT->moveConsidered != MOVE_NONE) - { - if (AI_THINKING_STRUCT->aiLogicId < ARRAY_COUNT(sBattleAiFuncTable) && sBattleAiFuncTable[AI_THINKING_STRUCT->aiLogicId] != NULL) - { - AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] += sBattleAiFuncTable[AI_THINKING_STRUCT->aiLogicId](sBattler_AI, - gBattlerTarget, AI_THINKING_STRUCT->moveConsidered, AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex]); - if (AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] < 0) - AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0; // limit to 0 - } - } - else - { - AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0; - AI_THINKING_STRUCT->aiAction |= AI_ACTION_DONE; - } - - if (AI_THINKING_STRUCT->aiAction & AI_ACTION_DONE) - { - AI_THINKING_STRUCT->movesetIndex++; + if (AI_THINKING_STRUCT->moveConsidered != MOVE_NONE + && AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] > 0) + { + if (AI_THINKING_STRUCT->aiLogicId < ARRAY_COUNT(sBattleAiFuncTable) + && sBattleAiFuncTable[AI_THINKING_STRUCT->aiLogicId] != NULL) + { + // Call AI function + AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = + sBattleAiFuncTable[AI_THINKING_STRUCT->aiLogicId](gBattlerAttacker, + gBattlerTarget, + AI_THINKING_STRUCT->moveConsidered, + AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex]); + } + } + else + { + AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0; + } - if (AI_THINKING_STRUCT->movesetIndex < MAX_MON_MOVES && !(AI_THINKING_STRUCT->aiAction & AI_ACTION_DO_NOT_ATTACK)) - AI_THINKING_STRUCT->aiState = AIState_SettingUp; - else - AI_THINKING_STRUCT->aiState++; - - AI_THINKING_STRUCT->aiAction &= ~(AI_ACTION_DONE); - } + AI_THINKING_STRUCT->movesetIndex++; + if (AI_THINKING_STRUCT->movesetIndex < MAX_MON_MOVES && !(AI_THINKING_STRUCT->aiAction & AI_ACTION_DO_NOT_ATTACK)) + AI_THINKING_STRUCT->aiState = AIState_SettingUp; + else + AI_THINKING_STRUCT->aiState++; break; } } @@ -4313,6 +4307,9 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) && IS_MOVE_STATUS(move)) score -= 10; //Don't use a status move if partner wants to help + if (score < 0) + score = 0; + return score; } @@ -6151,10 +6148,12 @@ static s16 AI_PreferBatonPass(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) static s16 AI_DoubleBattle(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { + return score; } static s16 AI_HPAware(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { + return score; } static void AI_Flee(void) From 7988a1f41d0b20019b0ad157fc222c4035d0e976 Mon Sep 17 00:00:00 2001 From: Evan Date: Sun, 20 Dec 2020 14:47:20 -0700 Subject: [PATCH 012/173] Ai_TryOnAlly and reorganize files --- data/battle_ai_scripts.s | 3847 ----------------- include/battle.h | 1 - ..._ai_script_commands.h => battle_ai_main.h} | 9 +- include/battle_ai_util.h | 9 +- include/constants/battle_ai.h | 11 +- ld_script.txt | 5 +- ..._ai_script_commands.c => battle_ai_main.c} | 2387 ++-------- src/battle_ai_switch_items.c | 2 +- src/battle_ai_util.c | 153 +- src/battle_controller_link_opponent.c | 2 +- src/battle_controller_link_partner.c | 2 +- src/battle_controller_opponent.c | 2 +- src/battle_controller_player_partner.c | 2 +- src/battle_controller_recorded_opponent.c | 2 +- src/battle_controller_recorded_player.c | 2 +- src/battle_controllers.c | 2 +- src/battle_debug.c | 3 +- src/battle_gfx_sfx_util.c | 2 +- src/battle_main.c | 2 +- src/battle_script_commands.c | 2 +- src/battle_util.c | 2 +- src/battle_util2.c | 2 - sym_ewram.txt | 2 +- 23 files changed, 641 insertions(+), 5812 deletions(-) delete mode 100644 data/battle_ai_scripts.s rename include/{battle_ai_script_commands.h => battle_ai_main.h} (53%) rename src/{battle_ai_script_commands.c => battle_ai_main.c} (77%) diff --git a/data/battle_ai_scripts.s b/data/battle_ai_scripts.s deleted file mode 100644 index 5ab6d15745..0000000000 --- a/data/battle_ai_scripts.s +++ /dev/null @@ -1,3847 +0,0 @@ -#include "constants/battle.h" -#include "constants/battle_ai.h" -#include "constants/abilities.h" -#include "constants/items.h" -#include "constants/moves.h" -#include "constants/battle_move_effects.h" -#include "constants/hold_effects.h" -#include "constants/pokemon.h" - .include "asm/macros/battle_ai_script.inc" - - .section script_data, "aw", %progbits - - .align 2 -gBattleAI_ScriptsTable:: @ 82DBEF8 - .4byte AI_CheckBadMove @ AI_SCRIPT_CHECK_BAD_MOVE - .4byte AI_TryToFaint @ AI_SCRIPT_TRY_TO_FAINT - .4byte AI_CheckViability @ AI_SCRIPT_CHECK_VIABILITY - .4byte AI_SetupFirstTurn @ AI_SCRIPT_SETUP_FIRST_TURN - .4byte AI_Risky @ AI_SCRIPT_RISKY - .4byte AI_PreferStrongestMove @ AI_SCRIPT_PREFER_STRONGEST_MOVE - .4byte AI_PreferBatonPass @ AI_SCRIPT_PREFER_BATON_PASS - .4byte AI_DoubleBattle @ AI_SCRIPT_DOUBLE_BATTLE - .4byte AI_HPAware @ AI_SCRIPT_HP_AWARE - -AI_TryToFaint: - -AI_CheckBadMove: - if_target_is_ally AI_Ret -@ Check powder moves - if_move_flag FLAG_POWDER, AI_CBM_PowderMoves - goto AI_CBM_CheckIfNegatesType -AI_CBM_PowderMoves: - if_type AI_TARGET, TYPE_GRASS, Score_Minus10 - if_ability AI_TARGET, ABILITY_OVERCOAT, Score_Minus10 - get_hold_effect AI_TARGET - if_equal HOLD_EFFECT_SAFETY_GOOGLES Score_Minus10 - -AI_CBM_CheckIfNegatesType: - if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10 - get_ability AI_USER - if_equal ABILITY_MOLD_BREAKER, AI_CheckBadMove_CheckEffect - if_equal ABILITY_TERAVOLT, AI_CheckBadMove_CheckEffect - if_equal ABILITY_TURBOBLAZE, AI_CheckBadMove_CheckEffect - get_ability AI_TARGET - if_equal ABILITY_VOLT_ABSORB, CheckIfVoltAbsorbCancelsElectric - if_equal ABILITY_LIGHTNING_ROD, CheckIfVoltAbsorbCancelsElectric - if_equal ABILITY_MOTOR_DRIVE, CheckIfVoltAbsorbCancelsElectric - if_equal ABILITY_WATER_ABSORB, CheckIfWaterAbsorbCancelsWater - if_equal ABILITY_STORM_DRAIN, CheckIfWaterAbsorbCancelsWater - if_equal ABILITY_DRY_SKIN, CheckIfWaterAbsorbCancelsWater - if_equal ABILITY_FLASH_FIRE, CheckIfFlashFireCancelsFire - if_equal ABILITY_WONDER_GUARD, CheckIfWonderGuardCancelsMove - if_equal ABILITY_LEVITATE, CheckIfLevitateCancelsGroundMove - if_equal ABILITY_SOUNDPROOF, CheckIfSoundproofCancelsMove - goto AI_CheckBadMove_CheckEffect - -CheckIfSoundproofCancelsMove: - if_move_flag FLAG_SOUND, Score_Minus10 - goto AI_CheckBadMove_CheckEffect - -CheckIfVoltAbsorbCancelsElectric: @ 82DBFBD - get_curr_move_type - if_equal TYPE_ELECTRIC, Score_Minus12 - goto AI_CheckBadMove_CheckEffect - -CheckIfWaterAbsorbCancelsWater: @ 82DBFCA - get_curr_move_type - if_equal TYPE_WATER, Score_Minus12 - goto AI_CheckBadMove_CheckEffect - -CheckIfFlashFireCancelsFire: @ 82DBFD7 - get_curr_move_type - if_equal TYPE_FIRE, Score_Minus12 - goto AI_CheckBadMove_CheckEffect - -CheckIfWonderGuardCancelsMove: @ 82DBFE4 - if_type_effectiveness AI_EFFECTIVENESS_x2, AI_CheckBadMove_CheckEffect - if_type_effectiveness AI_EFFECTIVENESS_x4, AI_CheckBadMove_CheckEffect - goto Score_Minus10 - -CheckIfLevitateCancelsGroundMove: @ 82DBFEF - get_curr_move_type - if_equal TYPE_GROUND, Score_Minus10 - -AI_CheckBadMove_CheckEffect: @ 82DC045 - if_effect EFFECT_SLEEP, AI_CBM_Sleep - if_effect EFFECT_EXPLOSION, AI_CBM_Explosion - if_effect EFFECT_DREAM_EATER, AI_CBM_DreamEater - if_effect EFFECT_ATTACK_UP, AI_CBM_AttackUp - if_effect EFFECT_DEFENSE_UP, AI_CBM_DefenseUp - if_effect EFFECT_SPEED_UP, AI_CBM_SpeedUp - if_effect EFFECT_SPECIAL_ATTACK_UP, AI_CBM_SpAtkUp - if_effect EFFECT_SPECIAL_DEFENSE_UP, AI_CBM_SpDefUp - if_effect EFFECT_ACCURACY_UP, AI_CBM_AccUp - if_effect EFFECT_EVASION_UP, AI_CBM_EvasionUp - if_effect EFFECT_ATTACK_DOWN, AI_CBM_AttackDown - if_effect EFFECT_DEFENSE_DOWN, AI_CBM_DefenseDown - if_effect EFFECT_SPEED_DOWN, AI_CBM_SpeedDown - if_effect EFFECT_SPECIAL_ATTACK_DOWN, AI_CBM_SpAtkDown - if_effect EFFECT_SPECIAL_DEFENSE_DOWN, AI_CBM_SpDefDown - if_effect EFFECT_ACCURACY_DOWN, AI_CBM_AccDown - if_effect EFFECT_EVASION_DOWN, AI_CBM_EvasionDown - if_effect EFFECT_HAZE, AI_CBM_Haze - if_effect EFFECT_BIDE, AI_CBM_HighRiskForDamage - if_effect EFFECT_ROAR, AI_CBM_Roar - if_effect EFFECT_TOXIC, AI_CBM_Toxic - if_effect EFFECT_LIGHT_SCREEN, AI_CBM_LightScreen - if_effect EFFECT_OHKO, AI_CBM_OneHitKO - if_effect EFFECT_SUPER_FANG, AI_CBM_HighRiskForDamage - if_effect EFFECT_MIST, AI_CBM_Mist - if_effect EFFECT_FOCUS_ENERGY, AI_CBM_FocusEnergy - if_effect EFFECT_CONFUSE, AI_CBM_Confuse - if_effect EFFECT_ATTACK_UP_2, AI_CBM_AttackUp - if_effect EFFECT_DEFENSE_UP_2, AI_CBM_DefenseUp - if_effect EFFECT_SPEED_UP_2, AI_CBM_SpeedUp - if_effect EFFECT_SPECIAL_ATTACK_UP_2, AI_CBM_SpAtkUp - if_effect EFFECT_SPECIAL_DEFENSE_UP_2, AI_CBM_SpDefUp - if_effect EFFECT_ACCURACY_UP_2, AI_CBM_AccUp - if_effect EFFECT_EVASION_UP_2, AI_CBM_EvasionUp - if_effect EFFECT_ATTACK_DOWN_2, AI_CBM_AttackDown - if_effect EFFECT_DEFENSE_DOWN_2, AI_CBM_DefenseDown - if_effect EFFECT_SPEED_DOWN_2, AI_CBM_SpeedDown - if_effect EFFECT_SPECIAL_ATTACK_DOWN_2, AI_CBM_SpAtkDown - if_effect EFFECT_SPECIAL_DEFENSE_DOWN_2, AI_CBM_SpDefDown - if_effect EFFECT_ACCURACY_DOWN_2, AI_CBM_AccDown - if_effect EFFECT_EVASION_DOWN_2, AI_CBM_EvasionDown - if_effect EFFECT_REFLECT, AI_CBM_Reflect - if_effect EFFECT_POISON, AI_CBM_Toxic - if_effect EFFECT_PARALYZE, AI_CBM_Paralyze - if_effect EFFECT_SUBSTITUTE, AI_CBM_Substitute - if_effect EFFECT_RECHARGE, AI_CBM_HighRiskForDamage - if_effect EFFECT_LEECH_SEED, AI_CBM_LeechSeed - if_effect EFFECT_DISABLE, AI_CBM_Disable - if_effect EFFECT_LEVEL_DAMAGE, AI_CBM_HighRiskForDamage - if_effect EFFECT_PSYWAVE, AI_CBM_HighRiskForDamage - if_effect EFFECT_COUNTER, AI_CBM_HighRiskForDamage - if_effect EFFECT_ENCORE, AI_CBM_Encore - if_effect EFFECT_SNORE, AI_CBM_DamageDuringSleep - if_effect EFFECT_SLEEP_TALK, AI_CBM_DamageDuringSleep - if_effect EFFECT_FLAIL, AI_CBM_HighRiskForDamage - if_effect EFFECT_MEAN_LOOK, AI_CBM_CantEscape - if_effect EFFECT_NIGHTMARE, AI_CBM_Nightmare - if_effect EFFECT_MINIMIZE, AI_CBM_EvasionUp - if_effect EFFECT_CURSE, AI_CBM_Curse - if_effect EFFECT_SPIKES, AI_CBM_Spikes - if_effect EFFECT_FORESIGHT, AI_CBM_Foresight - if_effect EFFECT_PERISH_SONG, AI_CBM_PerishSong - if_effect EFFECT_SANDSTORM, AI_CBM_Sandstorm - if_effect EFFECT_SWAGGER, AI_CBM_Confuse - if_effect EFFECT_ATTRACT, AI_CBM_Attract - if_effect EFFECT_CAPTIVATE, AI_CBM_Captivate - if_effect EFFECT_RETURN, AI_CBM_HighRiskForDamage - if_effect EFFECT_PRESENT, AI_CBM_HighRiskForDamage - if_effect EFFECT_FRUSTRATION, AI_CBM_HighRiskForDamage - if_effect EFFECT_SAFEGUARD, AI_CBM_Safeguard - if_effect EFFECT_MAGNITUDE, AI_CBM_Magnitude - if_effect EFFECT_BATON_PASS, AI_CBM_BatonPass - if_effect EFFECT_SONICBOOM, AI_CBM_HighRiskForDamage - if_effect EFFECT_RAIN_DANCE, AI_CBM_RainDance - if_effect EFFECT_SUNNY_DAY, AI_CBM_SunnyDay - if_effect EFFECT_BELLY_DRUM, AI_CBM_BellyDrum - if_effect EFFECT_PSYCH_UP, AI_CBM_Haze - if_effect EFFECT_MIRROR_COAT, AI_CBM_HighRiskForDamage - if_effect EFFECT_SKULL_BASH, AI_CBM_HighRiskForDamage - if_effect EFFECT_FUTURE_SIGHT, AI_CBM_FutureSight - if_effect EFFECT_TELEPORT, Score_Minus10 - if_effect EFFECT_DEFENSE_CURL, AI_CBM_DefenseUp - if_effect EFFECT_FAKE_OUT, AI_CBM_FakeOut - if_effect EFFECT_STOCKPILE, AI_CBM_Stockpile - if_effect EFFECT_SPIT_UP, AI_CBM_SpitUpAndSwallow - if_effect EFFECT_SWALLOW, AI_CBM_SpitUpAndSwallow - if_effect EFFECT_HAIL, AI_CBM_Hail - if_effect EFFECT_TORMENT, AI_CBM_Torment - if_effect EFFECT_FLATTER, AI_CBM_Confuse - if_effect EFFECT_WILL_O_WISP, AI_CBM_WillOWisp - if_effect EFFECT_MEMENTO, AI_CBM_Memento - if_effect EFFECT_FOCUS_PUNCH, AI_CBM_HighRiskForDamage - if_effect EFFECT_HELPING_HAND, AI_CBM_HelpingHand - if_effect EFFECT_TRICK, AI_CBM_TrickAndKnockOff - if_effect EFFECT_INGRAIN, AI_CBM_Ingrain - if_effect EFFECT_SUPERPOWER, AI_CBM_HighRiskForDamage - if_effect EFFECT_RECYCLE, AI_CBM_Recycle - if_effect EFFECT_KNOCK_OFF, AI_CBM_TrickAndKnockOff - if_effect EFFECT_ENDEAVOR, AI_CBM_HighRiskForDamage - if_effect EFFECT_IMPRISON, AI_CBM_Imprison - if_effect EFFECT_REFRESH, AI_CBM_Refresh - if_effect EFFECT_LOW_KICK, AI_CBM_HighRiskForDamage - if_effect EFFECT_MUD_SPORT, AI_CBM_MudSport - if_effect EFFECT_TICKLE, AI_CBM_Tickle - if_effect EFFECT_COSMIC_POWER, AI_CBM_CosmicPower - if_effect EFFECT_BULK_UP, AI_CBM_BulkUp - if_effect EFFECT_WATER_SPORT, AI_CBM_WaterSport - if_effect EFFECT_CALM_MIND, AI_CBM_CalmMind - if_effect EFFECT_DRAGON_DANCE, AI_CBM_DragonDance - if_effect EFFECT_STICKY_WEB, AI_CBM_StickyWeb - if_effect EFFECT_STEALTH_ROCK, AI_CBM_StealthRock - if_effect EFFECT_TOXIC_SPIKES, AI_CBM_ToxicSpikes - if_effect EFFECT_AQUA_RING, AI_CBM_AquaRing - if_effect EFFECT_GRAVITY, AI_CBM_Gravity - if_effect EFFECT_EMBARGO, AI_CBM_Embargo - if_effect EFFECT_LUCKY_CHANT, AI_CBM_LuckyChant - if_effect EFFECT_HEAL_PULSE, Score_Minus5 - if_effect EFFECT_QUASH, AI_CBM_Quash - if_effect EFFECT_GASTRO_ACID, AI_CBM_GastroAcid - if_effect EFFECT_HEAL_BLOCK, AI_CBM_HealBlock - if_effect EFFECT_WORRY_SEED, AI_CBM_WorrySeed - if_effect EFFECT_MIRACLE_EYE, AI_CBM_MiracleEye - if_effect EFFECT_MAGNET_RISE, AI_CBM_MagnetRise - if_effect EFFECT_TELEKINESIS, AI_CBM_Telekinesis - if_effect EFFECT_MISTY_TERRAIN, AI_CBM_MistyTerrain - if_effect EFFECT_GRASSY_TERRAIN, AI_CBM_GrassyTerrain - if_effect EFFECT_ELECTRIC_TERRAIN, AI_CBM_ElectricTerrain - if_effect EFFECT_PSYCHIC_TERRAIN, AI_CBM_PsychicTerrain - if_effect EFFECT_QUIVER_DANCE, AI_CBM_QuiverDance - if_effect EFFECT_COIL, AI_CBM_Coil - if_effect EFFECT_TAILWIND, AI_CBM_Tailwind - if_effect EFFECT_SIMPLE_BEAM, AI_CBM_SimpleBeam - if_effect EFFECT_NATURAL_GIFT, AI_CBM_NaturalGift - if_effect EFFECT_FLING, AI_CBM_Fling - if_effect EFFECT_ATTACK_ACCURACY_UP, AI_CBM_AtkAccUp - if_effect EFFECT_ATTACK_SPATK_UP, AI_CBM_AtkSpAtkUp - if_effect EFFECT_GROWTH, AI_CBM_AtkSpAtkUp - if_effect EFFECT_AROMATIC_MIST, AI_CBM_AromaticMist - if_effect EFFECT_ACUPRESSURE, AI_CBM_Acupressure - if_effect EFFECT_BESTOW, AI_CBM_Bestow - if_effect EFFECT_PSYCHO_SHIFT, AI_CBM_PsychicShift - if_effect EFFECT_DEFOG, AI_CBM_Defog - if_effect EFFECT_SYNCHRONOISE, AI_CBM_Synchronoise - if_effect EFFECT_AUTOTOMIZE, AI_CBM_SpeedUp - if_effect EFFECT_TOXIC_THREAD, AI_CBM_ToxicThread - if_effect EFFECT_VENOM_DRENCH, AI_CBM_VenomDrench - if_effect EFFECT_DEFENSE_UP_3, AI_CBM_DefenseUp - if_effect EFFECT_SHIFT_GEAR, AI_CBM_DragonDance - if_effect EFFECT_NOBLE_ROAR, AI_CBM_NobleRoar - if_effect EFFECT_SHELL_SMASH, AI_CBM_ShellSmash - if_effect EFFECT_LAST_RESORT, AI_CBM_LastResort - if_effect EFFECT_BELCH, AI_CBM_Belch - if_effect EFFECT_DO_NOTHING, Score_Minus8 - if_effect EFFECT_POWDER, AI_CBM_Powder - if_effect EFFECT_PROTECT, AI_CBM_Protect - if_effect EFFECT_TAUNT, AI_CBM_Taunt - if_effect EFFECT_HEAL_BELL, AI_CBM_HealBell - if_effect EFFECT_FOLLOW_ME, AI_CBM_FollowMe - if_effect EFFECT_GEOMANCY, AI_CBM_QuiverDance - if_effect EFFECT_FAIRY_LOCK, AI_CBM_FairyLock - if_effect EFFECT_ALLY_SWITCH, AI_CBM_HelpingHand - if_effect EFFECT_TRICK_ROOM, AI_CBM_TrickRoom - if_effect EFFECT_WONDER_ROOM, AI_CBM_WonderRoom - if_effect EFFECT_MAGIC_ROOM, AI_CBM_MagicRoom - if_effect EFFECT_SOAK, AI_CBM_Soak - if_effect EFFECT_LOCK_ON, AI_CBM_LockOn - end - -AI_CBM_LockOn: - if_status3 AI_TARGET, STATUS3_ALWAYS_HITS, Score_Minus10 - if_ability AI_TARGET, ABILITY_NO_GUARD, Score_Minus10 - if_ability AI_USER, ABILITY_NO_GUARD, Score_Minus10 - end - -AI_CBM_Soak: - if_type AI_TARGET, TYPE_WATER, Score_Minus10 - end - -AI_CBM_TrickRoom: - if_field_status STATUS_FIELD_TRICK_ROOM, Score_Minus10 - end - -AI_CBM_WonderRoom: - if_field_status STATUS_FIELD_WONDER_ROOM, Score_Minus10 - end - -AI_CBM_MagicRoom: - if_field_status STATUS_FIELD_MAGIC_ROOM, Score_Minus10 - end - -AI_CBM_FairyLock: - if_field_status STATUS_FIELD_FAIRY_LOCK, Score_Minus10 - if_status2 AI_TARGET, STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED, Score_Minus10 - end - -AI_CBM_Geomancy: - call AI_CBM_QuiverDance - end - -AI_CBM_FollowMe: - if_not_double_battle Score_Minus10 - if_battler_absent AI_USER_PARTNER, Score_Minus10 - end - -AI_CBM_HealBell: - if_status AI_TARGET, STATUS1_ANY, AI_CBM_HealBell_End - if_status_in_party AI_TARGET, STATUS1_ANY, AI_CBM_HealBell_End - score -5 -AI_CBM_HealBell_End: - end - -AI_CBM_Taunt: - if_target_taunted Score_Minus10 - end - -AI_CBM_Protect: - get_protect_count AI_USER - if_more_than 2, Score_Minus10 - if_status AI_TARGET, STATUS1_SLEEP | STATUS1_FREEZE, Score_Minus8 - end - -AI_CBM_Powder: - if_type AI_TARGET, TYPE_FIRE, AI_Ret - if_has_move_with_type AI_TARGET, TYPE_FIRE, AI_Ret - score -5 - end - -AI_CBM_Belch: - if_cant_use_belch AI_USER, Score_Minus10 - end - -AI_CBM_LastResort: - if_cant_use_last_resort AI_USER, Score_Minus10 - end - -AI_CBM_ShellSmash: - if_ability AI_USER, ABILITY_CONTRARY, AI_CBM_ShellSmashContrary - if_stat_level_not_equal AI_USER, STAT_SPATK, 12, AI_Ret - if_stat_level_not_equal AI_USER, STAT_SPEED, 12, AI_Ret - if_stat_level_equal AI_USER, STAT_ATK, 12, Score_Minus10 - end -AI_CBM_ShellSmashContrary: - if_stat_level_not_equal AI_USER, STAT_DEF, 12, AI_Ret - if_stat_level_equal AI_USER, STAT_SPDEF, 12, Score_Minus10 - end - -AI_CBM_NobleRoar: - if_stat_level_not_equal AI_TARGET, STAT_SPATK, 12, AI_Ret - if_stat_level_equal AI_TARGET, STAT_ATK, 12, Score_Minus10 - end - -AI_CBM_VenomDrench: - if_not_status AI_TARGET, STATUS1_PSN_ANY, Score_Minus10 - if_stat_level_not_equal AI_TARGET, STAT_SPEED, 12, AI_Ret - if_stat_level_not_equal AI_TARGET, STAT_SPATK, 12, AI_Ret - if_stat_level_equal AI_TARGET, STAT_ATK, 12, Score_Minus10 - end - -AI_CBM_ToxicThread: - if_stat_level_not_equal AI_TARGET, STAT_SPEED, 12, AI_Ret - goto AI_CBM_Toxic - -AI_CBM_Synchronoise: - if_share_type AI_USER, AI_TARGET AI_Ret - goto Score_Minus10 - -AI_CBM_Defog: - if_side_affecting AI_USER, SIDE_STATUS_SPIKES | SIDE_STATUS_STEALTH_ROCK | SIDE_STATUS_TOXIC_SPIKES | SIDE_STATUS_STICKY_WEB, AI_Ret - goto AI_CBM_EvasionDown - -AI_CBM_PsychicShift: - if_not_status AI_USER, STATUS1_ANY, Score_Minus10 - if_status AI_TARGET, STATUS1_ANY, Score_Minus10 - if_status AI_USER, STATUS1_PARALYSIS, AI_CBM_Paralyze - if_status AI_USER, STATUS1_PSN_ANY, AI_CBM_Toxic - if_status AI_USER, STATUS1_BURN, AI_CBM_WillOWisp - if_status AI_USER, STATUS1_SLEEP, AI_CBM_Sleep - end - -AI_CBM_Bestow: - if_holds_no_item AI_USER, Score_Minus10 - end - -AI_CBM_Acupressure: - if_double_battle AI_Ret - if_stat_level_not_equal AI_USER, STAT_ATK, 12, AI_Ret - if_stat_level_not_equal AI_USER, STAT_DEF, 12, AI_Ret - if_stat_level_not_equal AI_USER, STAT_SPATK, 12, AI_Ret - if_stat_level_not_equal AI_USER, STAT_SPDEF, 12, AI_Ret - if_stat_level_not_equal AI_USER, STAT_SPEED, 12, AI_Ret - if_stat_level_not_equal AI_USER, STAT_ACC, 12, AI_Ret - if_stat_level_equal AI_USER, STAT_EVASION, 12, Score_Minus10 - end - -AI_CBM_AromaticMist: - if_target_is_ally AI_Ret - goto Score_Minus10 - -AI_CBM_AtkAccUp: - if_stat_level_not_equal AI_USER, STAT_ATK, 12, AI_Ret - if_stat_level_equal AI_USER, STAT_ACC, 12, Score_Minus10 - end - -AI_CBM_AtkSpAtkUp: - if_stat_level_not_equal AI_USER, STAT_ATK, 12, AI_Ret - if_stat_level_equal AI_USER, STAT_SPATK, 12, Score_Minus10 - end - -AI_CBM_Fling: - if_holds_no_item AI_USER, Score_Minus10 - if_ability AI_USER, ABILITY_KLUTZ, Score_Minus10 - if_status3 AI_USER, STATUS3_EMBARGO, Score_Minus10 - if_field_status STATUS_FIELD_MAGIC_ROOM, Score_Minus10 - end - -AI_CBM_NaturalGift: - if_doesnt_hold_berry AI_USER, Score_Minus10 - if_ability AI_USER, ABILITY_KLUTZ, Score_Minus10 - if_status3 AI_USER, STATUS3_EMBARGO, Score_Minus10 - if_field_status STATUS_FIELD_MAGIC_ROOM, Score_Minus10 - end - -AI_CBM_SimpleBeam: - if_ability AI_TARGET, ABILITY_SIMPLE, Score_Minus10 - end - -AI_CBM_Tailwind: - if_side_affecting AI_USER, SIDE_STATUS_TAILWIND, Score_Minus10 - end - -AI_CBM_QuiverDance: - if_stat_level_not_equal AI_USER, STAT_SPATK, 12, AI_Ret - if_stat_level_not_equal AI_USER, STAT_SPDEF, 12, AI_Ret - if_stat_level_equal AI_USER, STAT_SPEED, 12, Score_Minus10 - end - -AI_CBM_Coil: - if_stat_level_not_equal AI_USER, STAT_ATK, 12, AI_Ret - if_stat_level_not_equal AI_USER, STAT_DEF, 12, AI_Ret - if_stat_level_equal AI_USER, STAT_ACC, 12, Score_Minus10 - end - -AI_CBM_MistyTerrain: - if_field_status STATUS_FIELD_MISTY_TERRAIN, Score_Minus10 - end - -AI_CBM_GrassyTerrain: - if_field_status STATUS_FIELD_GRASSY_TERRAIN, Score_Minus10 - end - -AI_CBM_ElectricTerrain: - if_field_status STATUS_FIELD_ELECTRIC_TERRAIN, Score_Minus10 - end - -AI_CBM_PsychicTerrain: - if_field_status STATUS_FIELD_PSYCHIC_TERRAIN, Score_Minus10 - end - -AI_CBM_Quash: - if_not_double_battle Score_Minus10 - end - -AI_CBM_Telekinesis: - if_status3 AI_TARGET, STATUS3_TELEKINESIS, Score_Minus10 - end - -AI_CBM_MagnetRise: - if_status3 AI_USER, STATUS3_MAGNET_RISE, Score_Minus10 - end - -AI_CBM_MiracleEye: - if_status3 AI_TARGET, STATUS3_MIRACLE_EYED, Score_Minus10 - if_status2 AI_TARGET, STATUS2_FORESIGHT, Score_Minus10 - end - -AI_CBM_WorrySeed: - get_ability AI_TARGET - if_equal ABILITY_INSOMNIA, Score_Minus10 - if_equal ABILITY_VITAL_SPIRIT, Score_Minus10 - end - -AI_CBM_HealBlock: - if_status3 AI_TARGET, STATUS3_HEAL_BLOCK, Score_Minus10 - end - -AI_CBM_GastroAcid: - if_status3 AI_TARGET, STATUS3_GASTRO_ACID, Score_Minus10 - end - -AI_CBM_AquaRing: - if_status3 AI_USER, STATUS3_AQUA_RING, Score_Minus10 - end - -AI_CBM_LuckyChant: - if_side_affecting AI_USER, SIDE_STATUS_LUCKY_CHANT, Score_Minus10 - end - -AI_CBM_Embargo: - if_status3 AI_TARGET, STATUS3_EMBARGO, Score_Minus10 - end - -AI_CBM_Gravity: - if_field_status STATUS_FIELD_GRAVITY, Score_Minus10 - end - -@ Don't use hazards if target side has no mons to switch -AI_CBM_Hazards: - count_usable_party_mons AI_TARGET - if_equal 0, Score_Minus10 - end - -AI_CBM_ToxicSpikes: - if_not_side_affecting AI_TARGET, SIDE_STATUS_TOXIC_SPIKES, AI_Ret - get_hazards_count AI_TARGET, EFFECT_TOXIC_SPIKES - if_equal 2, Score_Minus10 - goto AI_CBM_Hazards - -AI_CBM_StealthRock: - if_side_affecting AI_TARGET, SIDE_STATUS_STEALTH_ROCK, Score_Minus10 - goto AI_CBM_Hazards - -AI_CBM_StickyWeb: - if_side_affecting AI_TARGET, SIDE_STATUS_STICKY_WEB, Score_Minus10 - goto AI_CBM_Hazards - -AI_CBM_Sleep: @ 82DC2D4 - get_ability AI_TARGET - if_equal ABILITY_INSOMNIA, Score_Minus10 - if_equal ABILITY_VITAL_SPIRIT, Score_Minus10 - if_status AI_TARGET, STATUS1_ANY, Score_Minus10 - if_side_affecting AI_TARGET, SIDE_STATUS_SAFEGUARD, Score_Minus10 - end - -AI_CBM_Explosion: @ 82DC2F7 - if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10 - get_ability AI_TARGET - if_equal ABILITY_DAMP, Score_Minus10 - count_usable_party_mons AI_USER - if_not_equal 0, AI_CBM_Explosion_End - count_usable_party_mons AI_TARGET - if_not_equal 0, Score_Minus10 - goto Score_Minus1 - -AI_CBM_Explosion_End: @ 82DC31A - end - -AI_CBM_Nightmare: @ 82DC31B - if_status2 AI_TARGET, STATUS2_NIGHTMARE, Score_Minus10 - if_not_status AI_TARGET, STATUS1_SLEEP, Score_Minus8 - end - -AI_CBM_DreamEater: @ 82DC330 - if_not_status AI_TARGET, STATUS1_SLEEP, Score_Minus8 - if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10 - end - -AI_CBM_BellyDrum: @ 82DC341 - if_hp_less_than AI_USER, 51, Score_Minus10 - -AI_CBM_AttackUp: @ 82DC348 - if_stat_level_equal AI_USER, STAT_ATK, 12, Score_Minus10 - @ Do not raise attack if has no physical moves - if_has_move_with_effect AI_USER, EFFECT_BATON_PASS, AI_Ret - if_has_no_physical_move AI_USER, Score_Minus10 - end - -AI_CBM_DefenseUp: @ 82DC351 - if_stat_level_equal AI_USER, STAT_DEF, MAX_STAT_STAGE, Score_Minus10 - end - -AI_CBM_SpeedUp: @ 82DC35A - if_stat_level_equal AI_USER, STAT_SPEED, MAX_STAT_STAGE, Score_Minus10 - end - -AI_CBM_SpAtkUp: @ 82DC363 - if_stat_level_equal AI_USER, STAT_SPATK, 12, Score_Minus10 - @ Do not raise sp. attack if has no special moves - if_has_move_with_effect AI_USER, EFFECT_BATON_PASS, AI_Ret - if_has_no_special_move AI_USER, Score_Minus10 - end - -AI_CBM_SpDefUp: @ 82DC36C - if_stat_level_equal AI_USER, STAT_SPDEF, MAX_STAT_STAGE, Score_Minus10 - end - -AI_CBM_AccUp: @ 82DC375 - if_stat_level_equal AI_USER, STAT_ACC, MAX_STAT_STAGE, Score_Minus10 - end - -AI_CBM_EvasionUp: @ 82DC37E - if_stat_level_equal AI_USER, STAT_EVASION, MAX_STAT_STAGE, Score_Minus10 - end - -AI_CBM_AttackDown: @ 82DC387 - if_stat_level_equal AI_TARGET, STAT_ATK, MIN_STAT_STAGE, Score_Minus10 - get_ability AI_TARGET - if_equal ABILITY_HYPER_CUTTER, Score_Minus10 - goto CheckIfAbilityBlocksStatChange - -AI_CBM_DefenseDown: @ 82DC39C - if_stat_level_equal AI_TARGET, STAT_DEF, 0, Score_Minus10 - get_ability AI_TARGET - if_equal ABILITY_BIG_PECKS, Score_Minus10 - goto CheckIfAbilityBlocksStatChange - -AI_CBM_SpeedDown: @ 82DC3A9 - if_stat_level_equal AI_TARGET, STAT_SPEED, MIN_STAT_STAGE, Score_Minus10 - if_ability AI_TARGET, ABILITY_SPEED_BOOST, Score_Minus10 - goto CheckIfAbilityBlocksStatChange - -AI_CBM_SpAtkDown: @ 82DC3BF - if_stat_level_equal AI_TARGET, STAT_SPATK, MIN_STAT_STAGE, Score_Minus10 - goto CheckIfAbilityBlocksStatChange - -AI_CBM_SpDefDown: @ 82DC3CC - if_stat_level_equal AI_TARGET, STAT_SPDEF, MIN_STAT_STAGE, Score_Minus10 - goto CheckIfAbilityBlocksStatChange - -AI_CBM_AccDown: @ 82DC3D9 - if_stat_level_equal AI_TARGET, STAT_ACC, MIN_STAT_STAGE, Score_Minus10 - get_ability AI_TARGET - if_equal ABILITY_KEEN_EYE, Score_Minus10 - goto CheckIfAbilityBlocksStatChange - -AI_CBM_EvasionDown: @ 82DC3EE - if_stat_level_equal AI_TARGET, STAT_EVASION, MIN_STAT_STAGE, Score_Minus10 - -CheckIfAbilityBlocksStatChange: @ 82DC3F6 - get_ability AI_TARGET - if_equal ABILITY_CLEAR_BODY, Score_Minus10 - if_equal ABILITY_WHITE_SMOKE, Score_Minus10 - end - -AI_CBM_Haze: @ 82DC405 - if_stat_level_less_than AI_USER, STAT_ATK, DEFAULT_STAT_STAGE, AI_CBM_Haze_End - if_stat_level_less_than AI_USER, STAT_DEF, DEFAULT_STAT_STAGE, AI_CBM_Haze_End - if_stat_level_less_than AI_USER, STAT_SPEED, DEFAULT_STAT_STAGE, AI_CBM_Haze_End - if_stat_level_less_than AI_USER, STAT_SPATK, DEFAULT_STAT_STAGE, AI_CBM_Haze_End - if_stat_level_less_than AI_USER, STAT_SPDEF, DEFAULT_STAT_STAGE, AI_CBM_Haze_End - if_stat_level_less_than AI_USER, STAT_ACC, DEFAULT_STAT_STAGE, AI_CBM_Haze_End - if_stat_level_less_than AI_USER, STAT_EVASION, DEFAULT_STAT_STAGE, AI_CBM_Haze_End - if_stat_level_more_than AI_TARGET, STAT_ATK, DEFAULT_STAT_STAGE, AI_CBM_Haze_End - if_stat_level_more_than AI_TARGET, STAT_DEF, DEFAULT_STAT_STAGE, AI_CBM_Haze_End - if_stat_level_more_than AI_TARGET, STAT_SPEED, DEFAULT_STAT_STAGE, AI_CBM_Haze_End - if_stat_level_more_than AI_TARGET, STAT_SPATK, DEFAULT_STAT_STAGE, AI_CBM_Haze_End - if_stat_level_more_than AI_TARGET, STAT_SPDEF, DEFAULT_STAT_STAGE, AI_CBM_Haze_End - if_stat_level_more_than AI_TARGET, STAT_ACC, DEFAULT_STAT_STAGE, AI_CBM_Haze_End - if_stat_level_more_than AI_TARGET, STAT_EVASION, DEFAULT_STAT_STAGE, AI_CBM_Haze_End - goto Score_Minus10 - -AI_CBM_Haze_End: @ 82DC47A - end - -AI_CBM_Roar: @ 82DC47B - count_usable_party_mons AI_TARGET - if_equal 0, Score_Minus10 - get_ability AI_TARGET - if_equal ABILITY_SUCTION_CUPS, Score_Minus10 - end - -AI_CBM_Toxic: @ 82DC48C - get_target_type1 - if_equal TYPE_STEEL, Score_Minus10 - if_equal TYPE_POISON, Score_Minus10 - get_target_type2 - if_equal TYPE_STEEL, Score_Minus10 - if_equal TYPE_POISON, Score_Minus10 - get_ability AI_TARGET - if_equal ABILITY_IMMUNITY, Score_Minus10 - if_equal ABILITY_TOXIC_BOOST, Score_Minus10 - if_status AI_TARGET, STATUS1_ANY, Score_Minus10 - if_side_affecting AI_TARGET, SIDE_STATUS_SAFEGUARD, Score_Minus10 - end - -AI_CBM_LightScreen: @ 82DC4C5 - if_side_affecting AI_USER, SIDE_STATUS_LIGHTSCREEN, Score_Minus8 - end - -AI_CBM_OneHitKO: @ 82DC4D0 - if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10 - get_ability AI_TARGET - if_equal ABILITY_STURDY, Score_Minus10 - if_level_cond 1, Score_Minus10 - end - -AI_CBM_Magnitude: @ 82DC4E5 - get_ability AI_TARGET - if_equal ABILITY_LEVITATE, Score_Minus10 - -AI_CBM_HighRiskForDamage: @ 82DC4ED - if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10 - get_ability AI_TARGET - if_not_equal ABILITY_WONDER_GUARD, AI_CBM_HighRiskForDamage_End - if_type_effectiveness AI_EFFECTIVENESS_x2, AI_CBM_HighRiskForDamage_End - goto Score_Minus10 - -AI_CBM_HighRiskForDamage_End: @ 82DC506 - end - -AI_CBM_Mist: @ 82DC507 - if_side_affecting AI_USER, SIDE_STATUS_MIST, Score_Minus8 - end - -AI_CBM_FocusEnergy: @ 82DC512 - if_status2 AI_USER, STATUS2_FOCUS_ENERGY, Score_Minus10 - end - -AI_CBM_Confuse: @ 82DC51D - if_status2 AI_TARGET, STATUS2_CONFUSION, Score_Minus5 - get_ability AI_TARGET - if_equal ABILITY_OWN_TEMPO, Score_Minus10 - if_side_affecting AI_TARGET, SIDE_STATUS_SAFEGUARD, Score_Minus10 - end - -AI_CBM_Reflect: @ 82DC53A - if_side_affecting AI_USER, SIDE_STATUS_REFLECT, Score_Minus8 - end - -AI_CBM_Paralyze: @ 82DC545 - if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10 - get_ability AI_TARGET - if_equal ABILITY_LIMBER, Score_Minus10 - if_status AI_TARGET, STATUS1_ANY, Score_Minus10 - if_side_affecting AI_TARGET, SIDE_STATUS_SAFEGUARD, Score_Minus10 - end - -AI_CBM_Substitute: @ 82DC568 - if_status2 AI_USER, STATUS2_SUBSTITUTE, Score_Minus8 - if_hp_less_than AI_USER, 26, Score_Minus10 - end - -AI_CBM_LeechSeed: @ 82DC57A - if_status3 AI_TARGET, STATUS3_LEECHSEED, Score_Minus10 - if_type AI_TARGET, TYPE_GRASS, Score_Minus10 - end - -AI_CBM_Disable: @ 82DC595 - if_any_move_disabled AI_TARGET, Score_Minus8 - if_no_move_used AI_TARGET, Score_Minus8 - end - -AI_CBM_Encore: @ 82DC59D - if_any_move_encored AI_TARGET, Score_Minus8 - if_no_move_used AI_TARGET, Score_Minus8 - end - -AI_CBM_DamageDuringSleep: @ 82DC5A5 - if_not_status AI_USER, STATUS1_SLEEP, Score_Minus8 - end - -AI_CBM_CantEscape: @ 82DC5B0 - if_status2 AI_TARGET, STATUS2_ESCAPE_PREVENTION, Score_Minus10 - end - -AI_CBM_Curse: @ 82DC5BB - if_stat_level_equal AI_USER, STAT_ATK, MAX_STAT_STAGE, Score_Minus10 - if_stat_level_equal AI_USER, STAT_DEF, MAX_STAT_STAGE, Score_Minus8 - end - -AI_CBM_Spikes: @ 82DC5CC - call AI_CBM_Hazards - if_not_side_affecting AI_TARGET, SIDE_STATUS_SPIKES, AI_Ret - get_hazards_count AI_TARGET, EFFECT_SPIKES - if_equal 3, Score_Minus10 - end - -AI_CBM_Foresight: @ 82DC5D7 - if_status2 AI_TARGET, STATUS2_FORESIGHT, Score_Minus10 - if_status3 AI_TARGET, STATUS3_MIRACLE_EYED, Score_Minus10 - end - -AI_CBM_PerishSong: @ 82DC5E2 - if_status3 AI_TARGET, STATUS3_PERISH_SONG, Score_Minus10 - end - -AI_CBM_Sandstorm: @ 82DC5ED - get_weather - if_equal AI_WEATHER_SANDSTORM, Score_Minus8 - end - -AI_IsOppositeGender: - get_ability AI_TARGET - if_equal ABILITY_OBLIVIOUS, Score_Minus10 - get_gender AI_USER - if_equal 0, AI_IsOppositeGenderFemale - if_equal 254, AI_IsOppositeGenderMale - goto Score_Minus10 -AI_IsOppositeGenderFemale: @ 82DC61A - get_gender AI_TARGET - if_equal 254, AI_CBM_Attract_End - goto Score_Minus10 -AI_IsOppositeGenderMale: @ 82DC627 - get_gender AI_TARGET - if_equal 0, AI_CBM_Attract_End - goto Score_Minus10 - end - -AI_CBM_Captivate: - call AI_IsOppositeGender - goto AI_CBM_SpAtkDown - -AI_CBM_Attract: @ 82DC5F5 - if_status2 AI_TARGET, STATUS2_INFATUATION, Score_Minus10 - call AI_IsOppositeGender - end - -AI_CBM_Attract_End: @ 82DC634 - end - -AI_CBM_Safeguard: @ 82DC635 - if_side_affecting AI_USER, SIDE_STATUS_SAFEGUARD, Score_Minus8 - end - -AI_CBM_Memento: @ 82DC640 - if_stat_level_equal AI_TARGET, STAT_ATK, MIN_STAT_STAGE, Score_Minus10 - if_stat_level_equal AI_TARGET, STAT_SPATK, MIN_STAT_STAGE, Score_Minus8 - -AI_CBM_BatonPass: @ 82DC650 - count_usable_party_mons AI_USER - if_equal 0, Score_Minus10 - end - -AI_CBM_RainDance: @ 82DC659 - get_weather - if_equal AI_WEATHER_RAIN, Score_Minus8 - end - -AI_CBM_SunnyDay: @ 82DC661 - get_weather - if_equal AI_WEATHER_SUN, Score_Minus8 - end - -AI_CBM_FutureSight: @ 82DC669 - if_side_affecting AI_TARGET, SIDE_STATUS_FUTUREATTACK, Score_Minus12 - if_side_affecting AI_USER, SIDE_STATUS_FUTUREATTACK, Score_Minus12 - score +5 - end - -AI_CBM_FakeOut: @ 82DC680 - is_first_turn_for AI_USER - if_equal 0, Score_Minus10 - end - -AI_CBM_Stockpile: @ 82DC689 - get_stockpile_count AI_USER - if_equal 3, Score_Minus10 - end - -AI_CBM_SpitUpAndSwallow: @ 82DC692 - if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10 - get_stockpile_count AI_USER - if_equal 0, Score_Minus10 - end - -AI_CBM_Hail: @ 82DC6A1 - get_weather - if_equal AI_WEATHER_HAIL, Score_Minus8 - end - -AI_CBM_Torment: @ 82DC6A9 - if_status2 AI_TARGET, STATUS2_TORMENT, Score_Minus10 - end - -AI_CBM_WillOWisp: @ 82DC6B4 - get_ability AI_TARGET - if_equal ABILITY_WATER_VEIL, Score_Minus10 - if_equal ABILITY_FLARE_BOOST, Score_Minus10 - if_equal ABILITY_FLASH_FIRE, Score_Minus10 - if_status AI_TARGET, STATUS1_ANY, Score_Minus10 - if_type AI_TARGET, TYPE_FIRE, Score_Minus10 - if_side_affecting AI_TARGET, SIDE_STATUS_SAFEGUARD, Score_Minus10 - end - -AI_CBM_HelpingHand: @ 82DC6E3 - if_not_double_battle Score_Minus10 - if_battler_absent AI_USER_PARTNER, Score_Minus10 - end - -AI_CBM_TrickAndKnockOff: @ 82DC6EB - get_ability AI_TARGET - if_equal ABILITY_STICKY_HOLD, Score_Minus10 - end - -AI_CBM_Ingrain: @ 82DC6F4 - if_status3 AI_USER, STATUS3_ROOTED, Score_Minus10 - end - -AI_CBM_Recycle: @ 82DC6FF - get_used_held_item AI_USER - if_equal 0, Score_Minus10 - end - -AI_CBM_Imprison: @ 82DC708 - if_status3 AI_USER, STATUS3_IMPRISONED_OTHERS, Score_Minus10 - end - -AI_CBM_Refresh: @ 82DC713 - if_not_status AI_USER, STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON, Score_Minus10 - end - -AI_CBM_MudSport: @ 82DC71E - if_field_status STATUS_FIELD_MUDSPORT, Score_Minus10 - end - -AI_CBM_Tickle: @ 82DC729 - if_stat_level_equal AI_TARGET, STAT_ATK, MIN_STAT_STAGE, Score_Minus10 - if_stat_level_equal AI_TARGET, STAT_DEF, MIN_STAT_STAGE, Score_Minus8 - end - -AI_CBM_CosmicPower: @ 82DC73A - if_stat_level_equal AI_USER, STAT_DEF, MAX_STAT_STAGE, Score_Minus10 - if_stat_level_equal AI_USER, STAT_SPDEF, MAX_STAT_STAGE, Score_Minus8 - end - -AI_CBM_BulkUp: @ 82DC74B - if_stat_level_equal AI_USER, STAT_ATK, MAX_STAT_STAGE, Score_Minus10 - if_stat_level_equal AI_USER, STAT_DEF, MAX_STAT_STAGE, Score_Minus8 - end - -AI_CBM_WaterSport: @ 82DC75C - if_field_status STATUS_FIELD_WATERSPORT, Score_Minus10 - end - -AI_CBM_CalmMind: @ 82DC767 - if_stat_level_equal AI_USER, STAT_SPATK, MAX_STAT_STAGE, Score_Minus10 - if_stat_level_equal AI_USER, STAT_SPDEF, MAX_STAT_STAGE, Score_Minus8 - end - -AI_CBM_DragonDance: @ 82DC778 - if_stat_level_equal AI_USER, STAT_ATK, MAX_STAT_STAGE, Score_Minus10 - if_stat_level_equal AI_USER, STAT_SPEED, MAX_STAT_STAGE, Score_Minus8 - end - -Score_Minus1: - score -1 - end - -Score_Minus2: - score -2 - end - -Score_Minus3: - score -3 - end - -Score_Minus5: - score -5 - end - -Score_Minus8: - score -8 - end - -Score_Minus10: - score -10 - end - -Score_Minus12: - score -12 - end - -Score_Minus30: - score -30 - end - -Score_Plus1: - score +1 - end - -Score_Plus2: - score +2 - end - -Score_Plus3: - score +3 - end - -Score_Plus5: - score +5 - end - -Score_Plus10: - score +10 - end - -@ omae wa mou shindeiru -@ Basically a scenario where the players mon is faster, able to hit and able to OHKO -@ In which, it would be best to use a priority move to deal any damage -AI_CheckIfAlreadyDead: - if_status2 AI_TARGET, STATUS2_RECHARGE | STATUS2_BIDE, AI_Ret - if_ai_can_go_down AI_CheckIfAlreadyDeadPriorities - end -AI_CheckIfAlreadyDeadPriorities: - if_target_faster Score_Minus1 - if_random_less_than 126, AI_Ret - score +1 - end - -@ The purpose is to use a move effect that hits the hardest or similar -AI_CV_DmgMove: - get_considered_move_power - if_equal 0, AI_Ret - get_how_powerful_move_is - if_equal MOVE_POWER_WEAK, Score_Minus1 - end - -@ If move deals shit damage, and there are other mons to switch in, use support moves instead -AI_WeakDmg: - get_considered_move_power - if_equal 0, AI_Ret - if_has_no_move_with_split AI_USER, SPLIT_STATUS, AI_Ret - get_curr_dmg_hp_percent - if_more_than 30, AI_Ret - if_more_than 20, Score_Minus1 - get_how_powerful_move_is - if_equal MOVE_POWER_BEST, Score_Minus2 - score -3 - end - -AI_DiscourageMagicGuard: - if_no_ability AI_TARGET, ABILITY_MAGIC_GUARD, AI_DiscourageMagicGuardEnd - if_effect EFFECT_POISON, Score_Minus5 - if_effect EFFECT_WILL_O_WISP, Score_Minus5 - if_effect EFFECT_TOXIC, Score_Minus5 - if_effect EFFECT_LEECH_SEED, Score_Minus5 - if_no_type AI_TARGET, TYPE_GHOST, AI_DiscourageMagicGuardEnd - if_effect EFFECT_CURSE, Score_Minus5 -AI_DiscourageMagicGuardEnd: - end - -AI_CheckViability: - if_target_is_ally AI_Ret - call_if_always_hit AI_CV_AlwaysHit - call_if_move_flag FLAG_HIGH_CRIT, AI_CV_HighCrit - call AI_CheckIfAlreadyDead - call AI_CV_DmgMove - call AI_WeakDmg - call AI_DiscourageMagicGuard - if_effect EFFECT_HIT, AI_CV_Hit - if_effect EFFECT_SLEEP, AI_CV_Sleep - if_effect EFFECT_ABSORB, AI_CV_Absorb - if_effect EFFECT_EXPLOSION, AI_CV_SelfKO - if_effect EFFECT_DREAM_EATER, AI_CV_DreamEater - if_effect EFFECT_MIRROR_MOVE, AI_CV_MirrorMove - if_effect EFFECT_ATTACK_UP, AI_CV_AttackUp - if_effect EFFECT_DEFENSE_UP, AI_CV_DefenseUp - if_effect EFFECT_SPEED_UP, AI_CV_SpeedUp - if_effect EFFECT_SPECIAL_ATTACK_UP, AI_CV_SpAtkUp - if_effect EFFECT_SPECIAL_DEFENSE_UP, AI_CV_SpDefUp - if_effect EFFECT_ACCURACY_UP, AI_CV_AccuracyUp - if_effect EFFECT_EVASION_UP, AI_CV_EvasionUp - if_effect EFFECT_ATTACK_DOWN, AI_CV_AttackDown - if_effect EFFECT_DEFENSE_DOWN, AI_CV_DefenseDown - if_effect EFFECT_SPEED_DOWN, AI_CV_SpeedDown - if_effect EFFECT_SPECIAL_ATTACK_DOWN, AI_CV_SpAtkDown - if_effect EFFECT_SPECIAL_DEFENSE_DOWN, AI_CV_SpDefDown - if_effect EFFECT_ACCURACY_DOWN, AI_CV_AccuracyDown - if_effect EFFECT_EVASION_DOWN, AI_CV_EvasionDown - if_effect EFFECT_HAZE, AI_CV_Haze - if_effect EFFECT_BIDE, AI_CV_Bide - if_effect EFFECT_ROAR, AI_CV_Roar - if_effect EFFECT_CONVERSION, AI_CV_Conversion - if_effect EFFECT_RESTORE_HP, AI_CV_Heal - if_effect EFFECT_SOFTBOILED, AI_CV_Heal - if_effect EFFECT_SWALLOW, AI_CV_Heal - if_effect EFFECT_ROOST, AI_CV_Heal - if_effect EFFECT_TOXIC, AI_CV_Toxic - if_effect EFFECT_LIGHT_SCREEN, AI_CV_LightScreen - if_effect EFFECT_REST, AI_CV_Rest - if_effect EFFECT_OHKO, AI_CV_OneHitKO - if_effect EFFECT_SUPER_FANG, AI_CV_SuperFang - if_effect EFFECT_TRAP, AI_CV_Trap - if_effect EFFECT_CONFUSE, AI_CV_Confuse - if_effect EFFECT_FOCUS_ENERGY, AI_CV_FocusEnergy - if_effect EFFECT_ATTACK_UP_2, AI_CV_AttackUp - if_effect EFFECT_DEFENSE_UP_2, AI_CV_DefenseUp - if_effect EFFECT_SPEED_UP_2, AI_CV_SpeedUp - if_effect EFFECT_SPECIAL_ATTACK_UP_2, AI_CV_SpAtkUp - if_effect EFFECT_SPECIAL_DEFENSE_UP_2, AI_CV_SpDefUp - if_effect EFFECT_ACCURACY_UP_2, AI_CV_AccuracyUp - if_effect EFFECT_EVASION_UP_2, AI_CV_EvasionUp - if_effect EFFECT_ATTACK_DOWN_2, AI_CV_AttackDown - if_effect EFFECT_DEFENSE_DOWN_2, AI_CV_DefenseDown - if_effect EFFECT_SPEED_DOWN_2, AI_CV_SpeedDown - if_effect EFFECT_SPECIAL_ATTACK_DOWN_2, AI_CV_SpAtkDown - if_effect EFFECT_SPECIAL_DEFENSE_DOWN_2, AI_CV_SpDefDown - if_effect EFFECT_ACCURACY_DOWN_2, AI_CV_AccuracyDown - if_effect EFFECT_EVASION_DOWN_2, AI_CV_EvasionDown - if_effect EFFECT_REFLECT, AI_CV_Reflect - if_effect EFFECT_AURORA_VEIL, AI_CV_AuroraVeil - if_effect EFFECT_POISON, AI_CV_Poison - if_effect EFFECT_TOXIC_THREAD, AI_CV_ToxicThread - if_effect EFFECT_PARALYZE, AI_CV_Paralyze - if_effect EFFECT_SWAGGER, AI_CV_Swagger - if_effect EFFECT_SPEED_DOWN_HIT, AI_CV_SpeedDownFromChance - if_effect EFFECT_TWO_TURNS_ATTACK, AI_CV_ChargeUpMove - if_effect EFFECT_VITAL_THROW, AI_CV_VitalThrow - if_effect EFFECT_SUBSTITUTE, AI_CV_Substitute - if_effect EFFECT_RECHARGE, AI_CV_Recharge - if_effect EFFECT_LEECH_SEED, AI_CV_LeechSeed - if_effect EFFECT_DISABLE, AI_CV_Disable - if_effect EFFECT_COUNTER, AI_CV_Counter - if_effect EFFECT_ENCORE, AI_CV_Encore - if_effect EFFECT_PAIN_SPLIT, AI_CV_PainSplit - if_effect EFFECT_LOCK_ON, AI_CV_LockOn - if_effect EFFECT_SLEEP_TALK, AI_CV_SleepTalk - if_effect EFFECT_SNORE, AI_CV_SleepTalk - if_effect EFFECT_DESTINY_BOND, AI_CV_DestinyBond - if_effect EFFECT_FLAIL, AI_CV_Flail - if_effect EFFECT_HEAL_BELL, AI_CV_HealBell - if_effect EFFECT_THIEF, AI_CV_Thief - if_effect EFFECT_MEAN_LOOK, AI_CV_Trap - if_effect EFFECT_MINIMIZE, AI_CV_EvasionUp - if_effect EFFECT_CURSE, AI_CV_Curse - if_effect EFFECT_PROTECT, AI_CV_Protect - if_effect EFFECT_FORESIGHT, AI_CV_Foresight - if_effect EFFECT_ENDURE, AI_CV_Endure - if_effect EFFECT_BATON_PASS, AI_CV_BatonPass - if_effect EFFECT_PURSUIT, AI_CV_Pursuit - if_effect EFFECT_MORNING_SUN, AI_CV_HealWeather - if_effect EFFECT_SYNTHESIS, AI_CV_HealWeather - if_effect EFFECT_MOONLIGHT, AI_CV_HealWeather - if_effect EFFECT_SHORE_UP, AI_CV_Heal - if_effect EFFECT_RAIN_DANCE, AI_CV_RainDance - if_effect EFFECT_SUNNY_DAY, AI_CV_SunnyDay - if_effect EFFECT_BELLY_DRUM, AI_CV_BellyDrum - if_effect EFFECT_PSYCH_UP, AI_CV_PsychUp - if_effect EFFECT_MIRROR_COAT, AI_CV_MirrorCoat - if_effect EFFECT_SKULL_BASH, AI_CV_ChargeUpMove - if_effect EFFECT_SOLARBEAM, AI_CV_ChargeUpMove - if_effect EFFECT_GEOMANCY, AI_CV_Geomancy - if_effect EFFECT_SEMI_INVULNERABLE, AI_CV_SemiInvulnerable - if_effect EFFECT_SOFTBOILED, AI_CV_Heal - if_effect EFFECT_FAKE_OUT, AI_CV_FakeOut - if_effect EFFECT_SPIT_UP, AI_CV_SpitUp - if_effect EFFECT_HAIL, AI_CV_Sandstorm - if_effect EFFECT_SANDSTORM, AI_CV_Sandstorm - if_effect EFFECT_FLATTER, AI_CV_Flatter - if_effect EFFECT_MEMENTO, AI_CV_SelfKO - if_effect EFFECT_FACADE, AI_CV_Facade - if_effect EFFECT_FOCUS_PUNCH, AI_CV_FocusPunch - if_effect EFFECT_SMELLINGSALT, AI_CV_SmellingSalt - if_effect EFFECT_TRICK, AI_CV_Trick - if_effect EFFECT_ROLE_PLAY, AI_CV_ChangeSelfAbility - if_effect EFFECT_SUPERPOWER, AI_CV_Superpower - if_effect EFFECT_MAGIC_COAT, AI_CV_MagicCoat - if_effect EFFECT_RECYCLE, AI_CV_Recycle - if_effect EFFECT_REVENGE, AI_CV_Revenge - if_effect EFFECT_BRICK_BREAK, AI_CV_BrickBreak - if_effect EFFECT_KNOCK_OFF, AI_CV_KnockOff - if_effect EFFECT_ENDEAVOR, AI_CV_Endeavor - if_effect EFFECT_ERUPTION, AI_CV_Eruption - if_effect EFFECT_SKILL_SWAP, AI_CV_ChangeSelfAbility - if_effect EFFECT_IMPRISON, AI_CV_Imprison - if_effect EFFECT_REFRESH, AI_CV_Refresh - if_effect EFFECT_SNATCH, AI_CV_Snatch - if_effect EFFECT_MUD_SPORT, AI_CV_MudSport - if_effect EFFECT_OVERHEAT, AI_CV_Overheat - if_effect EFFECT_TICKLE, AI_CV_DefenseDown - if_effect EFFECT_COSMIC_POWER, AI_CV_SpDefUp - if_effect EFFECT_BULK_UP, AI_CV_DefenseUp - if_effect EFFECT_WATER_SPORT, AI_CV_WaterSport - if_effect EFFECT_CALM_MIND, AI_CV_SpDefUp - if_effect EFFECT_DRAGON_DANCE, AI_CV_DragonDance - if_effect EFFECT_POWDER, AI_CV_Powder - if_effect EFFECT_MISTY_TERRAIN, AI_CV_MistyTerrain - if_effect EFFECT_GRASSY_TERRAIN, AI_CV_GrassyTerrain - if_effect EFFECT_ELECTRIC_TERRAIN, AI_CV_ElectricTerrain - if_effect EFFECT_PSYCHIC_TERRAIN, AI_CV_PsychicTerrain - if_effect EFFECT_STEALTH_ROCK, AI_CV_Hazards - if_effect EFFECT_SPIKES, AI_CV_Hazards - if_effect EFFECT_STICKY_WEB, AI_CV_Hazards - if_effect EFFECT_TOXIC_SPIKES, AI_CV_Hazards - if_effect EFFECT_PERISH_SONG, AI_CV_PerishSong - end - -AI_CV_PerishSong: - get_ability AI_USER - if_equal ABILITY_ARENA_TRAP, AI_CV_PerishSong_ArenaTrap - if_equal ABILITY_MAGNET_PULL, AI_CV_PerishSong_MagnetPull - if_equal ABILITY_SHADOW_TAG, AI_CV_PerishSong_ShadowTag -AI_CV_PerishSongCheckTrap: - if_status2 AI_TARGET, STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION, Score_Plus3 - @ If has a move that can trap, use it first, then use Perish Song - if_double_battle AI_Ret - if_has_move_with_effect AI_USER, EFFECT_TRAP, Score_Minus5 - if_has_move_with_effect AI_USER, EFFECT_MEAN_LOOK, Score_Minus5 - end -AI_CV_PerishSong_ArenaTrap: - if_grounded AI_TARGET, Score_Plus2 - goto AI_CV_PerishSongCheckTrap -AI_CV_PerishSong_MagnetPull: - if_type AI_TARGET, TYPE_STEEL, Score_Plus2 - goto AI_CV_PerishSongCheckTrap -AI_CV_PerishSong_ShadowTag: - if_no_ability AI_TARGET, ABILITY_SHADOW_TAG, Score_Plus2 - goto AI_CV_PerishSongCheckTrap - -AI_CV_Hazards: - if_ability AI_TARGET, ABILITY_MAGIC_BOUNCE, AI_CV_HzardsEnd - is_first_turn_for AI_USER - if_equal 0, AI_CV_HzardsEnd - score +2 -AI_CV_HzardsEnd: - end -AI_CV_StealthRock2: - score -2 - goto AI_CV_HzardsEnd - -AI_CV_MistyTerrain: - call AI_CV_TerrainExpander - end - -AI_CV_GrassyTerrain: - call AI_CV_TerrainExpander - end - -AI_CV_ElectricTerrain: - call AI_CV_TerrainExpander - end - -AI_CV_PsychicTerrain: - call AI_CV_TerrainExpander - end - -AI_CV_TerrainExpander: - get_hold_effect AI_USER - if_equal HOLD_EFFECT_TERRAIN_EXTENDER, Score_Plus2 - end - -AI_CV_Powder: - if_type AI_TARGET, TYPE_FIRE, AI_CV_Powder2 - if_has_move_with_type AI_TARGET, TYPE_FIRE, AI_CV_Powder2 - score -2 - end -AI_CV_Powder2: - is_first_turn_for AI_TARGET - if_equal 0, AI_CV_Powder3 - if_random_less_than 100, AI_CV_Powder3 - score +1 -AI_CV_Powder3: - if_type AI_USER, TYPE_BUG, AI_CV_Powder4 - if_type AI_USER, TYPE_GRASS, AI_CV_Powder4 - if_no_type AI_USER, TYPE_STEEL, AI_CV_Powder5 -AI_CV_Powder4: - score +1 -AI_CV_Powder5: - get_last_used_bank_move AI_USER - if_equal_u32 MOVE_POWDER, AI_CV_Powder6 - if_random_less_than 150, Score_Minus1 - if_random_less_than 200, AI_Ret - score +2 - end -AI_CV_Powder6: - if_random_less_than 136, Score_Minus2 - score +1 - end - -AI_CV_Hit: - end - -AI_CV_Sleep: @ 82DCA92 - if_has_move_with_effect AI_TARGET, EFFECT_DREAM_EATER, AI_CV_SleepEncourageSlpDamage - if_has_move_with_effect AI_TARGET, EFFECT_NIGHTMARE, AI_CV_SleepEncourageSlpDamage - goto AI_CV_Sleep_End - -AI_CV_SleepEncourageSlpDamage: @ 82DCAA5 - if_random_less_than 128, AI_CV_Sleep_End - score +1 - -AI_CV_Sleep_End: @ 82DCAAD - end - -AI_CV_Absorb: @ 82DCAAE - if_type_effectiveness AI_EFFECTIVENESS_x0_5, AI_CV_AbsorbEncourageMaybe - if_type_effectiveness AI_EFFECTIVENESS_x0_25, AI_CV_AbsorbEncourageMaybe - goto AI_CV_Absorb_End - -AI_CV_AbsorbEncourageMaybe: @ 82DCABF - if_random_less_than 50, AI_CV_Absorb_End - score -3 - -AI_CV_Absorb_End: @ 82DCAC7 - end - -AI_CV_SelfKO: @ 82DCAC8 - if_stat_level_less_than AI_TARGET, STAT_EVASION, 7, AI_CV_SelfKO_Encourage1 - score -1 - if_stat_level_less_than AI_TARGET, STAT_EVASION, 10, AI_CV_SelfKO_Encourage1 - if_random_less_than 128, AI_CV_SelfKO_Encourage1 - score -1 - -AI_CV_SelfKO_Encourage1: @ 82DCAE2 - if_hp_less_than AI_USER, 80, AI_CV_SelfKO_Encourage2 - if_target_faster AI_CV_SelfKO_Encourage2 - if_random_less_than 50, AI_CV_SelfKO_End - goto Score_Minus3 - -AI_CV_SelfKO_Encourage2: @ 82DCAFA - if_hp_more_than AI_USER, 50, AI_CV_SelfKO_Encourage4 - if_random_less_than 128, AI_CV_SelfKO_Encourage3 - score +1 - -AI_CV_SelfKO_Encourage3: @ 82DCB09 - if_hp_more_than AI_USER, 30, AI_CV_SelfKO_End - if_random_less_than 50, AI_CV_SelfKO_End - score +1 - goto AI_CV_SelfKO_End - -AI_CV_SelfKO_Encourage4: @ 82DCB1D - if_random_less_than 50, AI_CV_SelfKO_End - score -1 - -AI_CV_SelfKO_End: @ 82DCB25 - end - -AI_CV_DreamEater: @ 82DCB26 - if_type_effectiveness AI_EFFECTIVENESS_x0_25, AI_CV_DreamEater_ScoreDown1 - if_type_effectiveness AI_EFFECTIVENESS_x0_5, AI_CV_DreamEater_ScoreDown1 - goto AI_CV_DreamEater_End - -AI_CV_DreamEater_ScoreDown1: @ 82DCB37 - score -1 - -AI_CV_DreamEater_End: @ 82DCB39 - end - -AI_CV_MirrorMove: @ 82DCB3A - if_target_faster AI_CV_MirrorMove2 - get_last_used_bank_move AI_TARGET - if_not_in_hwords AI_CV_MirrorMove_EncouragedMovesToMirror, AI_CV_MirrorMove2 - if_random_less_than 128, AI_CV_MirrorMove_End - score +2 - goto AI_CV_MirrorMove_End - -AI_CV_MirrorMove2: @ 82DCB58 - get_last_used_bank_move AI_TARGET - if_in_hwords AI_CV_MirrorMove_EncouragedMovesToMirror, AI_CV_MirrorMove_End - if_random_less_than 80, AI_CV_MirrorMove_End - score -1 - -AI_CV_MirrorMove_End: @ 82DCB6B - end - -.align 1 -AI_CV_MirrorMove_EncouragedMovesToMirror: @ 82DCB6C - .2byte MOVE_SLEEP_POWDER - .2byte MOVE_LOVELY_KISS - .2byte MOVE_SPORE - .2byte MOVE_HYPNOSIS - .2byte MOVE_SING - .2byte MOVE_GRASS_WHISTLE - .2byte MOVE_SHADOW_PUNCH - .2byte MOVE_SAND_ATTACK - .2byte MOVE_SMOKESCREEN - .2byte MOVE_TOXIC - .2byte MOVE_GUILLOTINE - .2byte MOVE_HORN_DRILL - .2byte MOVE_FISSURE - .2byte MOVE_SHEER_COLD - .2byte MOVE_CROSS_CHOP - .2byte MOVE_AEROBLAST - .2byte MOVE_CONFUSE_RAY - .2byte MOVE_SWEET_KISS - .2byte MOVE_SCREECH - .2byte MOVE_COTTON_SPORE - .2byte MOVE_SCARY_FACE - .2byte MOVE_FAKE_TEARS - .2byte MOVE_METAL_SOUND - .2byte MOVE_THUNDER_WAVE - .2byte MOVE_GLARE - .2byte MOVE_POISON_POWDER - .2byte MOVE_SHADOW_BALL - .2byte MOVE_DYNAMIC_PUNCH - .2byte MOVE_HYPER_BEAM - .2byte MOVE_EXTREME_SPEED - .2byte MOVE_THIEF - .2byte MOVE_COVET - .2byte MOVE_ATTRACT - .2byte MOVE_SWAGGER - .2byte MOVE_TORMENT - .2byte MOVE_FLATTER - .2byte MOVE_TRICK - .2byte MOVE_SUPERPOWER - .2byte MOVE_SKILL_SWAP - .2byte -1 - -AI_CV_AttackUp: @ 82DCBBC - if_physical_moves_unusable AI_USER, AI_TARGET, Score_Minus8 - if_stat_level_less_than AI_USER, STAT_ATK, 9, AI_CV_AttackUp2 - if_random_less_than 100, AI_CV_AttackUp3 - score -1 - goto AI_CV_AttackUp3 - -AI_CV_AttackUp2: @ 82DCBD1 - if_hp_not_equal AI_USER, 100, AI_CV_AttackUp3 - if_random_less_than 128, AI_CV_AttackUp3 - score +2 - -AI_CV_AttackUp3: @ 82DCBE0 - if_hp_more_than AI_USER, 70, AI_CV_AttackUp_End - if_hp_less_than AI_USER, 40, AI_CV_AttackUp_ScoreDown2 - if_random_less_than 40, AI_CV_AttackUp_End - -AI_CV_AttackUp_ScoreDown2: @ 82DCBF4 - score -2 - -AI_CV_AttackUp_End: @ 82DCBF6 - end - -AI_CV_DefenseUp: @ 82DCBF7 - if_stat_level_less_than AI_USER, STAT_DEF, 9, AI_CV_DefenseUp2 - if_random_less_than 100, AI_CV_DefenseUp3 - score -1 - goto AI_CV_DefenseUp3 - -AI_CV_DefenseUp2: @ 82DCC0C - if_hp_not_equal AI_USER, 100, AI_CV_DefenseUp3 - if_random_less_than 128, AI_CV_DefenseUp3 - score +2 - -AI_CV_DefenseUp3: @ 82DCC1B - if_hp_less_than AI_USER, 70, AI_CV_DefenseUp4 - if_random_less_than 200, AI_CV_DefenseUp_End - -AI_CV_DefenseUp4: @ 82DCC28 - if_hp_less_than AI_USER, 40, AI_CV_DefenseUp_ScoreDown2 - get_last_used_bank_move AI_TARGET - get_move_power_from_result - if_equal 0, AI_CV_DefenseUp5 - get_last_used_bank_move AI_TARGET - get_move_split_from_result - if_not_equal SPLIT_PHYSICAL, AI_CV_DefenseUp_ScoreDown2 - if_random_less_than 60, AI_CV_DefenseUp_End - -AI_CV_DefenseUp5: @ 82DCC4A - if_random_less_than 60, AI_CV_DefenseUp_End - -AI_CV_DefenseUp_ScoreDown2: @ 82DCC50 - score -2 - -AI_CV_DefenseUp_End: @ 82DCC52 - end - -AI_CV_SpeedUp: @ 82DCC5D - if_target_faster AI_CV_SpeedUp2 - score -3 - goto AI_CV_SpeedUp_End - -AI_CV_SpeedUp2: @ 82DCC6A - if_random_less_than 70, AI_CV_SpeedUp_End - score +3 - -AI_CV_SpeedUp_End: @ 82DCC72 - end - -AI_CV_SpAtkUp: @ 82DCC73 - if_stat_level_less_than AI_USER, STAT_SPATK, 9, AI_CV_SpAtkUp2 - if_random_less_than 100, AI_CV_SpAtkUp3 - score -1 - goto AI_CV_SpAtkUp3 - -AI_CV_SpAtkUp2: @ 82DCC88 - if_hp_not_equal AI_USER, 100, AI_CV_SpAtkUp3 - if_random_less_than 128, AI_CV_SpAtkUp3 - score +2 - -AI_CV_SpAtkUp3: @ 82DCC97 - if_hp_more_than AI_USER, 70, AI_CV_SpAtkUp_End - if_hp_less_than AI_USER, 40, AI_CV_SpAtkUp_ScoreDown2 - if_random_less_than 70, AI_CV_SpAtkUp_End - -AI_CV_SpAtkUp_ScoreDown2: @ 82DCCAB - score -2 - -AI_CV_SpAtkUp_End: @ 82DCCAD - end - -AI_CV_SpDefUp: @ 82DCCAE - if_stat_level_less_than AI_USER, STAT_SPDEF, 9, AI_CV_SpDefUp2 - if_random_less_than 100, AI_CV_SpDefUp3 - score -1 - goto AI_CV_SpDefUp3 - -AI_CV_SpDefUp2: @ 82DCCC3 - if_hp_not_equal AI_USER, 100, AI_CV_SpDefUp3 - if_random_less_than 128, AI_CV_SpDefUp3 - score +2 - -AI_CV_SpDefUp3: @ 82DCCD2 - if_hp_less_than AI_USER, 70, AI_CV_SpDefUp4 - if_random_less_than 200, AI_CV_SpDefUp_End - -AI_CV_SpDefUp4: @ 82DCCDF - if_hp_less_than AI_USER, 40, AI_CV_SpDefUp_ScoreDown2 - get_last_used_bank_move AI_TARGET - get_move_power_from_result - if_equal 0, AI_CV_SpDefUp5 - get_last_used_bank_move AI_TARGET - get_move_split_from_result - if_not_equal SPLIT_SPECIAL, AI_CV_SpDefUp_ScoreDown2 - if_random_less_than 60, AI_CV_SpDefUp_End - -AI_CV_SpDefUp5: @ 82DCD01 - if_random_less_than 60, AI_CV_SpDefUp_End - -AI_CV_SpDefUp_ScoreDown2: @ 82DCD07 - score -2 - -AI_CV_SpDefUp_End: @ 82DCD09 - end - -AI_CV_AccuracyUp: - if_stat_level_less_than AI_USER, STAT_ACC, 9, AI_CV_AccuracyUp2 - if_random_less_than 50, AI_CV_AccuracyUp2 - score -2 - -AI_CV_AccuracyUp2: - if_hp_more_than AI_USER, 70, AI_CV_AccuracyUp_End - score -2 - -AI_CV_AccuracyUp_End: - end - -AI_CV_EvasionUp: - if_hp_less_than AI_USER, 90, AI_CV_EvasionUp2 - if_random_less_than 100, AI_CV_EvasionUp2 - score +3 - -AI_CV_EvasionUp2: - if_stat_level_less_than AI_USER, STAT_EVASION, 9, AI_CV_EvasionUp3 - if_random_less_than 128, AI_CV_EvasionUp3 - score -1 - -AI_CV_EvasionUp3: - if_not_status AI_TARGET, STATUS1_TOXIC_POISON, AI_CV_EvasionUp5 - if_hp_more_than AI_USER, 50, AI_CV_EvasionUp4 - if_random_less_than 80, AI_CV_EvasionUp5 - -AI_CV_EvasionUp4: - if_random_less_than 50, AI_CV_EvasionUp5 - score +3 - -AI_CV_EvasionUp5: - if_not_status3 AI_TARGET, STATUS3_LEECHSEED, AI_CV_EvasionUp6 - if_random_less_than 70, AI_CV_EvasionUp6 - score +3 - -AI_CV_EvasionUp6: - if_not_status3 AI_USER, STATUS3_ROOTED, AI_CV_EvasionUp7 - if_random_less_than 128, AI_CV_EvasionUp7 - score +2 - -AI_CV_EvasionUp7: - if_not_status2 AI_TARGET, STATUS2_CURSED, AI_CV_EvasionUp8 - if_random_less_than 70, AI_CV_EvasionUp8 - score +3 - -AI_CV_EvasionUp8: - if_hp_more_than AI_USER, 70, AI_CV_EvasionUp_End - if_stat_level_equal AI_USER, STAT_EVASION, DEFAULT_STAT_STAGE, AI_CV_EvasionUp_End - if_hp_less_than AI_USER, 40, AI_CV_EvasionUp_ScoreDown2 - if_hp_less_than AI_TARGET, 40, AI_CV_EvasionUp_ScoreDown2 - if_random_less_than 70, AI_CV_EvasionUp_End - -AI_CV_EvasionUp_ScoreDown2: - score -2 - -AI_CV_EvasionUp_End: - end - -AI_CV_AlwaysHit: - if_stat_level_more_than AI_TARGET, STAT_EVASION, 10, AI_CV_AlwaysHit_ScoreUp1 - if_stat_level_less_than AI_USER, STAT_ACC, 2, AI_CV_AlwaysHit_ScoreUp1 - if_stat_level_more_than AI_TARGET, STAT_EVASION, 8, AI_CV_AlwaysHit2 - if_stat_level_less_than AI_USER, STAT_ACC, 4, AI_CV_AlwaysHit2 - goto AI_CV_AlwaysHit_End - -AI_CV_AlwaysHit_ScoreUp1: - score +1 - -AI_CV_AlwaysHit2: - if_random_less_than 100, AI_CV_AlwaysHit_End - score +1 - -AI_CV_AlwaysHit_End: - end - -AI_CV_AttackDown: @ 82DCDF8 - if_stat_level_equal AI_TARGET, STAT_ATK, DEFAULT_STAT_STAGE, AI_CV_AttackDown3 - score -1 - if_hp_more_than AI_USER, 90, AI_CV_AttackDown2 - score -1 - -AI_CV_AttackDown2: @ 82DCE0B - if_stat_level_more_than AI_TARGET, STAT_ATK, 3, AI_CV_AttackDown3 - if_random_less_than 50, AI_CV_AttackDown3 - score -2 - -AI_CV_AttackDown3: @ 82DCE1B - if_hp_more_than AI_TARGET, 70, AI_CV_AttackDown4 - score -2 - -AI_CV_AttackDown4: @ 82DCE24 - get_target_type1 - if_in_bytes AI_CV_AttackDown_UnknownTypeList, AI_CV_AttackDown_End - get_target_type2 - if_in_bytes AI_CV_AttackDown_UnknownTypeList, AI_CV_AttackDown_End - if_random_less_than 50, AI_CV_AttackDown_End - score -2 - -AI_CV_AttackDown_End: @ 82DCE42 - end - -AI_CV_AttackDown_UnknownTypeList: - .byte TYPE_NORMAL - .byte TYPE_FIGHTING - .byte TYPE_GROUND - .byte TYPE_ROCK - .byte TYPE_BUG - .byte TYPE_STEEL - .byte -1 - -AI_CV_DefenseDown: - if_hp_less_than AI_USER, 70, AI_CV_DefenseDown2 - if_stat_level_more_than AI_TARGET, STAT_DEF, 3, AI_CV_DefenseDown3 - -AI_CV_DefenseDown2: - if_random_less_than 50, AI_CV_DefenseDown3 - score -2 - -AI_CV_DefenseDown3: - if_hp_more_than AI_TARGET, 70, AI_CV_DefenseDown_End - score -2 - -AI_CV_DefenseDown_End: - end - -AI_CV_SpeedDownFromChance: @ 82DCE6B - if_move MOVE_ICY_WIND, AI_CV_SpeedDown - if_move MOVE_ROCK_TOMB, AI_CV_SpeedDown - if_move MOVE_MUD_SHOT, AI_CV_SpeedDown - end - -AI_CV_SpeedDown: @ 82DCE81 - if_target_faster AI_CV_SpeedDown2 - score -3 - goto AI_CV_SpeedDown_End -AI_CV_SpeedDown2: @ 82DCE8E - if_random_less_than 70, AI_CV_SpeedDown_End - score +2 -AI_CV_SpeedDown_End: @ 82DCE96 - end - -AI_CV_SpAtkDown: - if_stat_level_equal AI_TARGET, STAT_ATK, DEFAULT_STAT_STAGE, AI_CV_SpAtkDown3 - score -1 - if_hp_more_than AI_USER, 90, AI_CV_SpAtkDown2 - score -1 - -AI_CV_SpAtkDown2: - if_stat_level_more_than AI_TARGET, STAT_SPATK, 3, AI_CV_SpAtkDown3 - if_random_less_than 50, AI_CV_SpAtkDown3 - score -2 - -AI_CV_SpAtkDown3: - if_hp_more_than AI_TARGET, 70, AI_CV_SpAtkDown4 - score -2 - -AI_CV_SpAtkDown4: - get_target_type1 - if_in_bytes AI_CV_SpAtkDown_SpecialTypeList, AI_CV_SpAtkDown_End - get_target_type2 - if_in_bytes AI_CV_SpAtkDown_SpecialTypeList, AI_CV_SpAtkDown_End - if_random_less_than 50, AI_CV_SpAtkDown_End - score -2 - -AI_CV_SpAtkDown_End: @ 82DCEE1 - end - -AI_CV_SpAtkDown_SpecialTypeList: @ 82DCEE2 - .byte TYPE_FIRE - .byte TYPE_WATER - .byte TYPE_GRASS - .byte TYPE_ELECTRIC - .byte TYPE_PSYCHIC - .byte TYPE_ICE - .byte TYPE_DRAGON - .byte TYPE_DARK - .byte -1 - -AI_CV_SpDefDown: @ 82DCEEB - if_hp_less_than AI_USER, 70, AI_CV_SpDefDown2 - if_stat_level_more_than AI_TARGET, STAT_SPDEF, 3, AI_CV_SpDefDown3 - -AI_CV_SpDefDown2: @ 82DCEFA - if_random_less_than 50, AI_CV_SpDefDown3 - score -2 - -AI_CV_SpDefDown3: @ 82DCF02 - if_hp_more_than AI_TARGET, 70, AI_CV_SpDefDown_End - score -2 - -AI_CV_SpDefDown_End: @ 82DCF0B - end - -AI_CV_AccuracyDown: @ 82DCF0C - if_hp_less_than AI_USER, 70, AI_CV_AccuracyDown2 - if_hp_more_than AI_TARGET, 70, AI_CV_AccuracyDown3 - -AI_CV_AccuracyDown2: - if_random_less_than 100, AI_CV_AccuracyDown3 - score -1 - -AI_CV_AccuracyDown3: - if_stat_level_more_than AI_USER, STAT_ACC, 4, AI_CV_AccuracyDown4 - if_random_less_than 80, AI_CV_AccuracyDown4 - score -2 - -AI_CV_AccuracyDown4: - if_not_status AI_TARGET, STATUS1_TOXIC_POISON, AI_CV_AccuracyDown5 - if_random_less_than 70, AI_CV_AccuracyDown5 - score +2 - -AI_CV_AccuracyDown5: - if_not_status3 AI_TARGET, STATUS3_LEECHSEED, AI_CV_AccuracyDown6 - if_random_less_than 70, AI_CV_AccuracyDown6 - score +2 - -AI_CV_AccuracyDown6: - if_not_status3 AI_USER, STATUS3_ROOTED, AI_CV_AccuracyDown7 - if_random_less_than 128, AI_CV_AccuracyDown7 - score +1 - -AI_CV_AccuracyDown7: - if_not_status2 AI_TARGET, STATUS2_CURSED, AI_CV_AccuracyDown8 - if_random_less_than 70, AI_CV_AccuracyDown8 - score +2 - -AI_CV_AccuracyDown8: - if_hp_more_than AI_USER, 70, AI_CV_AccuracyDown_End - if_stat_level_equal AI_TARGET, STAT_ACC, DEFAULT_STAT_STAGE, AI_CV_AccuracyDown_End - if_hp_less_than AI_USER, 40, AI_CV_AccuracyDown_ScoreDown2 - if_hp_less_than AI_TARGET, 40, AI_CV_AccuracyDown_ScoreDown2 - if_random_less_than 70, AI_CV_AccuracyDown_End - -AI_CV_AccuracyDown_ScoreDown2: - score -2 - -AI_CV_AccuracyDown_End: - end - -AI_CV_EvasionDown: - if_hp_less_than AI_USER, 70, AI_CV_EvasionDown2 - if_stat_level_more_than AI_TARGET, STAT_EVASION, 3, AI_CV_EvasionDown3 -AI_CV_EvasionDown2: - if_random_less_than 50, AI_CV_EvasionDown3 - score -2 -AI_CV_EvasionDown3: - if_hp_more_than AI_TARGET, 70, AI_CV_EvasionDown_4 - score -2 -AI_CV_EvasionDown_4: - if_stat_level_less_than AI_USER, STAT_ACC, 6, AI_CV_EvasionDown_5 - if_stat_level_less_than AI_TARGET, STAT_EVASION, 7, AI_CV_EvasionDown_6 - if_ability AI_USER, ABILITY_NO_GUARD, AI_CV_EvasionDown_6 -AI_CV_EvasionDown_End: - end -AI_CV_EvasionDown_5: - score +1 - goto AI_CV_EvasionDown_End -AI_CV_EvasionDown_6: - score -2 - goto AI_CV_EvasionDown_End - -AI_CV_Haze: - if_stat_level_more_than AI_USER, STAT_ATK, 8, AI_CV_Haze2 - if_stat_level_more_than AI_USER, STAT_DEF, 8, AI_CV_Haze2 - if_stat_level_more_than AI_USER, STAT_SPATK, 8, AI_CV_Haze2 - if_stat_level_more_than AI_USER, STAT_SPDEF, 8, AI_CV_Haze2 - if_stat_level_more_than AI_USER, STAT_EVASION, 8, AI_CV_Haze2 - if_stat_level_less_than AI_TARGET, STAT_ATK, 4, AI_CV_Haze2 - if_stat_level_less_than AI_TARGET, STAT_DEF, 4, AI_CV_Haze2 - if_stat_level_less_than AI_TARGET, STAT_SPATK, 4, AI_CV_Haze2 - if_stat_level_less_than AI_TARGET, STAT_SPDEF, 4, AI_CV_Haze2 - if_stat_level_less_than AI_TARGET, STAT_ACC, 4, AI_CV_Haze2 - goto AI_CV_Haze3 - -AI_CV_Haze2: - if_random_less_than 50, AI_CV_Haze3 - score -3 - -AI_CV_Haze3: - if_stat_level_more_than AI_TARGET, STAT_ATK, 8, AI_CV_Haze4 - if_stat_level_more_than AI_TARGET, STAT_DEF, 8, AI_CV_Haze4 - if_stat_level_more_than AI_TARGET, STAT_SPATK, 8, AI_CV_Haze4 - if_stat_level_more_than AI_TARGET, STAT_SPDEF, 8, AI_CV_Haze4 - if_stat_level_more_than AI_TARGET, STAT_EVASION, 8, AI_CV_Haze4 - if_stat_level_less_than AI_USER, STAT_ATK, 4, AI_CV_Haze4 - if_stat_level_less_than AI_USER, STAT_DEF, 4, AI_CV_Haze4 - if_stat_level_less_than AI_USER, STAT_SPATK, 4, AI_CV_Haze4 - if_stat_level_less_than AI_USER, STAT_SPDEF, 4, AI_CV_Haze4 - if_stat_level_less_than AI_USER, STAT_ACC, 4, AI_CV_Haze4 - if_random_less_than 50, AI_CV_Haze_End - score -1 - goto AI_CV_Haze_End - -AI_CV_Haze4: - if_random_less_than 50, AI_CV_Haze_End - score +3 - -AI_CV_Haze_End: - end - -AI_CV_Bide: - if_hp_more_than AI_USER, 90, AI_CV_Bide_End - score -2 - -AI_CV_Bide_End: - end - -AI_CV_Roar: - if_stat_level_more_than AI_TARGET, STAT_ATK, 8, AI_CV_Roar2 - if_stat_level_more_than AI_TARGET, STAT_DEF, 8, AI_CV_Roar2 - if_stat_level_more_than AI_TARGET, STAT_SPATK, 8, AI_CV_Roar2 - if_stat_level_more_than AI_TARGET, STAT_SPDEF, 8, AI_CV_Roar2 - if_stat_level_more_than AI_TARGET, STAT_EVASION, 8, AI_CV_Roar2 - score -3 - goto AI_CV_Roar_End - -AI_CV_Roar2: - if_random_less_than 128, AI_CV_Roar_End - score +2 - -AI_CV_Roar_End: - end - -AI_CV_Conversion: - if_hp_more_than AI_USER, 90, AI_CV_Conversion2 - score -2 - -AI_CV_Conversion2: - get_turn_count - if_equal 0, AI_CV_Conversion_End - if_random_less_than 200, Score_Minus2 - -AI_CV_Conversion_End: - end - -AI_CV_HealWeather: - get_weather - if_equal AI_WEATHER_HAIL, AI_CV_HealWeather_ScoreDown2 - if_equal AI_WEATHER_RAIN, AI_CV_HealWeather_ScoreDown2 - if_equal AI_WEATHER_SANDSTORM, AI_CV_HealWeather_ScoreDown2 - goto AI_CV_Heal - -AI_CV_HealWeather_ScoreDown2: - score -2 - -AI_CV_Heal: - if_hp_equal AI_USER, 100, AI_CV_Heal3 - if_target_faster AI_CV_Heal4 - score -8 - goto AI_CV_Heal_End - -AI_CV_Heal2: - if_hp_less_than AI_USER, 50, AI_CV_Heal5 - if_hp_more_than AI_USER, 80, AI_CV_Heal3 - if_random_less_than 70, AI_CV_Heal5 - -AI_CV_Heal3: - score -3 - goto AI_CV_Heal_End - -AI_CV_Heal4: - if_hp_less_than AI_USER, 70, AI_CV_Heal5 - if_random_less_than 30, AI_CV_Heal5 - score -3 - goto AI_CV_Heal_End - -AI_CV_Heal5: - if_doesnt_have_move_with_effect AI_TARGET, EFFECT_SNATCH, AI_CV_Heal6 - if_random_less_than 100, AI_CV_Heal_End - -AI_CV_Heal6: - if_random_less_than 20, AI_CV_Heal_End - score +2 - -AI_CV_Heal_End: - end - -EncouragePsnVenoshock: - if_doesnt_have_move_with_effect AI_USER, EFFECT_VENOSHOCK, EncouragePsnVenoshockEnd - score +1 - if_random_less_than 128, EncouragePsnVenoshockEnd - score +1 -EncouragePsnVenoshockEnd: - end - -AI_CV_Toxic: - call EncouragePsnVenoshock -AI_CV_LeechSeed: - if_user_has_no_attacking_moves AI_CV_Toxic3 - if_hp_more_than AI_USER, 50, AI_CV_Toxic2 - if_random_less_than 50, AI_CV_Toxic2 - score -3 -AI_CV_Toxic2: - if_hp_more_than AI_TARGET, 50, AI_CV_Toxic3 - if_random_less_than 50, AI_CV_Toxic3 - score -3 -AI_CV_Toxic3: - if_has_move_with_effect AI_USER, EFFECT_SPECIAL_DEFENSE_UP, AI_CV_Toxic4 - if_has_move_with_effect AI_USER, EFFECT_PROTECT, AI_CV_Toxic4 - goto AI_CV_Toxic_End -AI_CV_Toxic4: - if_random_less_than 60, AI_CV_Toxic_End - score +2 -AI_CV_Toxic_End: - end - -AI_CV_LightScreen: - call EncourageLightClay - if_hp_less_than AI_USER, 50, AI_CV_LightScreen_ScoreDown2 - get_target_type1 - if_in_bytes AI_CV_LightScreen_SpecialTypeList, AI_CV_LightScreen_End - get_target_type2 - if_in_bytes AI_CV_LightScreen_SpecialTypeList, AI_CV_LightScreen_End - if_random_less_than 50, AI_CV_LightScreen_End -AI_CV_LightScreen_ScoreDown2: - score -2 -AI_CV_LightScreen_End: - end - -AI_CV_LightScreen_SpecialTypeList: - .byte TYPE_FIRE - .byte TYPE_WATER - .byte TYPE_GRASS - .byte TYPE_ELECTRIC - .byte TYPE_PSYCHIC - .byte TYPE_ICE - .byte TYPE_DRAGON - .byte TYPE_DARK - .byte -1 - -AI_CV_Rest: - if_target_faster AI_CV_Rest4 - if_hp_not_equal AI_USER, 100, AI_CV_Rest2 - score -8 - goto AI_CV_Rest_End - -AI_CV_Rest2: - if_hp_less_than AI_USER, 40, AI_CV_Rest6 - if_hp_more_than AI_USER, 50, AI_CV_Rest3 - if_random_less_than 70, AI_CV_Rest6 - -AI_CV_Rest3: - score -3 - goto AI_CV_Rest_End - -AI_CV_Rest4: - if_hp_less_than AI_USER, 60, AI_CV_Rest6 - if_hp_more_than AI_USER, 70, AI_CV_Rest5 - if_random_less_than 50, AI_CV_Rest6 - -AI_CV_Rest5: - score -3 - goto AI_CV_Rest_End - -AI_CV_Rest6: - if_doesnt_have_move_with_effect AI_TARGET, EFFECT_SNATCH, AI_CV_Rest7 - if_random_less_than 50, AI_CV_Rest_End - -AI_CV_Rest7: - if_random_less_than 10, AI_CV_Rest_End - score +3 - -AI_CV_Rest_End: - end - -AI_CV_OneHitKO: - if_status3 AI_TARGET, STATUS3_ALWAYS_HITS, Score_Plus5 - end - -AI_CV_SuperFang: - if_hp_more_than AI_TARGET, 50, AI_CV_SuperFang_End - score -1 - -AI_CV_SuperFang_End: - end - -AI_CV_Trap: - if_status2 AI_TARGET, STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION, AI_CV_TrapEnd - if_status3 AI_TARGET, STATUS3_PERISH_SONG, AI_CV_Trap5 - if_doesnt_have_move_with_effect AI_USER, EFFECT_PERISH_SONG, AI_CV_Trap1 - score +3 -AI_CV_Trap1: - if_status AI_TARGET, STATUS1_TOXIC_POISON, AI_CV_Trap2 - if_status2 AI_TARGET, STATUS2_CURSED | STATUS2_INFATUATION, AI_CV_Trap2 - goto AI_CV_TrapItem -AI_CV_Trap5: - score +2 - goto AI_CV_TrapItem -AI_CV_Trap2: - if_random_less_than 128, AI_CV_TrapItem - score +1 -AI_CV_TrapItem: - get_considered_move_power - if_equal 0, AI_CV_TrapEnd - if_status2 AI_TARGET, STATUS2_WRAPPED, AI_CV_TrapEnd - get_hold_effect AI_USER - if_equal HOLD_EFFECT_GRIP_CLAW AI_CV_Trap4 - if_equal HOLD_EFFECT_BINDING_BAND AI_CV_Trap4 - goto AI_CV_TrapEnd -AI_CV_Trap4: - score +2 -AI_CV_TrapEnd: - end - -AI_CV_HighCrit: - if_type_effectiveness AI_EFFECTIVENESS_x0_25, AI_CV_HighCrit_End - if_type_effectiveness AI_EFFECTIVENESS_x0_5, AI_CV_HighCrit_End - if_type_effectiveness AI_EFFECTIVENESS_x2, AI_CV_HighCrit2 - if_type_effectiveness AI_EFFECTIVENESS_x4, AI_CV_HighCrit2 - if_random_less_than 128, AI_CV_HighCrit_End - -AI_CV_HighCrit2: - if_random_less_than 128, AI_CV_HighCrit_End - score +1 - -AI_CV_HighCrit_End: - end - -AI_CV_FocusEnergy: - if_has_move_with_flag AI_USER, FLAG_HIGH_CRIT, AI_CV_FocusEnergy2 -AI_CV_FocusEnergy3: - get_hold_effect AI_USER - if_not_equal HOLD_EFFECT_SCOPE_LENS, AI_CV_FocusEnergyEnd - score +1 -AI_CV_FocusEnergyEnd: - end -AI_CV_FocusEnergy2: - score +1 - goto AI_CV_FocusEnergy3 - -AI_CV_Swagger: - if_doesnt_have_move_with_effect AI_USER, EFFECT_FOUL_PLAY, AI_CV_Swagger2 - score +1 -AI_CV_Swagger2: - if_has_move AI_USER, MOVE_PSYCH_UP, AI_CV_SwaggerHasPsychUp - -AI_CV_Flatter: - if_random_less_than 128, AI_CV_Confuse - score +1 - -AI_CV_Confuse: - if_hp_more_than AI_TARGET, 70, AI_CV_Confuse_End - if_random_less_than 128, AI_CV_Confuse2 - score -1 - -AI_CV_Confuse2: - if_hp_more_than AI_TARGET, 50, AI_CV_Confuse_End - score -1 - if_hp_more_than AI_TARGET, 30, AI_CV_Confuse_End - score -1 - -AI_CV_Confuse_End: - end - -AI_CV_SwaggerHasPsychUp: - if_stat_level_more_than AI_TARGET, STAT_ATK, 3, AI_CV_SwaggerHasPsychUp_Minus5 - score +3 - get_turn_count - if_not_equal 0, AI_CV_SwaggerHasPsychUp_End - score +2 - goto AI_CV_SwaggerHasPsychUp_End - -AI_CV_SwaggerHasPsychUp_Minus5: - score -5 - -AI_CV_SwaggerHasPsychUp_End: - end - -EncourageLightClay: - get_hold_effect AI_USER - if_not_equal HOLD_EFFECT_LIGHT_CLAY, EncourageLightClayEnd - score +1 - if_random_less_than 111, EncourageLightClayEnd - score +1 -EncourageLightClayEnd: - end - -AI_CV_AuroraVeil: - call EncourageLightClay - end - -AI_CV_Reflect: - call EncourageLightClay - if_hp_less_than AI_USER, 50, AI_CV_Reflect_ScoreDown2 - get_target_type1 - if_in_bytes AI_CV_Reflect_PhysicalTypeList, AI_CV_Reflect_End - get_target_type2 - if_in_bytes AI_CV_Reflect_PhysicalTypeList, AI_CV_Reflect_End - if_random_less_than 50, AI_CV_Reflect_End -AI_CV_Reflect_ScoreDown2: - score -2 -AI_CV_Reflect_End: - end - -AI_CV_Reflect_PhysicalTypeList: - .byte TYPE_NORMAL - .byte TYPE_FIGHTING - .byte TYPE_FLYING - .byte TYPE_POISON - .byte TYPE_GROUND - .byte TYPE_ROCK - .byte TYPE_BUG - .byte TYPE_GHOST - .byte TYPE_STEEL - .byte -1 - -AI_CV_ToxicThread: - if_status AI_TARGET, STATUS1_ANY, AI_CV_ToxicThreadSpd - call EncouragePsnVenoshock -AI_CV_ToxicThreadSpd: - if_target_faster AI_CV_ToxicThread2 - if_not_status AI_TARGET, STATUS1_ANY, AI_CV_ToxicThread3 - score -1 - goto AI_CV_ToxicThread3 -AI_CV_ToxicThread2: - score +1 -AI_CV_ToxicThread3: - goto AI_CV_Poison2 - -AI_CV_Poison: - call EncouragePsnVenoshock -AI_CV_Poison2: - if_hp_less_than AI_USER, 50, AI_CV_Poison_ScoreDown1 - if_hp_more_than AI_TARGET, 50, AI_CV_Poison_End -AI_CV_Poison_ScoreDown1: - score -1 -AI_CV_Poison_End: - end - -AI_CV_Paralyze: - if_target_faster AI_CV_Paralyze2 - if_hp_more_than AI_USER, 70, AI_CV_Paralyze_End - score -1 - goto AI_CV_Paralyze_End - -AI_CV_Paralyze2: - if_random_less_than 20, AI_CV_Paralyze_End - score +3 - -AI_CV_Paralyze_End: - end - -AI_CV_VitalThrow: - if_target_faster AI_CV_VitalThrow_End - if_hp_more_than AI_USER, 60, AI_CV_VitalThrow_End - if_hp_less_than AI_USER, 40, AI_CV_VitalThrow2 - if_random_less_than 180, AI_CV_VitalThrow_End - -AI_CV_VitalThrow2: - if_random_less_than 50, AI_CV_VitalThrow_End - score -1 - -AI_CV_VitalThrow_End: - end - -AI_CV_Substitute: - if_not_status2 AI_TARGET, STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION, AI_CV_Substitute1 - if_status3 AI_TARGET, STATUS3_PERISH_SONG, AI_CV_SubstitutePlus3Continue - if_status AI_TARGET, STATUS1_BURN | STATUS1_PSN_ANY, AI_CV_SubstitutePlus1Continue - goto AI_CV_Substitute1 -AI_CV_SubstitutePlus1Continue: - score +1 - goto AI_CV_Substitute1 -AI_CV_SubstitutePlus3Continue: - score +3 -AI_CV_Substitute1: - if_hp_more_than AI_USER, 90, AI_CV_Substitute4 - if_hp_more_than AI_USER, 70, AI_CV_Substitute3 - if_hp_more_than AI_USER, 50, AI_CV_Substitute2 - if_random_less_than 100, AI_CV_Substitute2 - score -1 -AI_CV_Substitute2: - if_random_less_than 100, AI_CV_Substitute3 - score -1 -AI_CV_Substitute3: - if_random_less_than 100, AI_CV_Substitute4 - score -1 -AI_CV_Substitute4: - if_target_faster AI_CV_Substitute_End - get_last_used_bank_move AI_TARGET - get_move_effect_from_result - if_equal EFFECT_SLEEP, AI_CV_Substitute5 - if_equal EFFECT_TOXIC, AI_CV_Substitute5 - if_equal EFFECT_POISON, AI_CV_Substitute5 - if_equal EFFECT_PARALYZE, AI_CV_Substitute5 - if_equal EFFECT_WILL_O_WISP, AI_CV_Substitute5 - if_equal EFFECT_CONFUSE, AI_CV_Substitute6 - if_equal EFFECT_LEECH_SEED, AI_CV_Substitute7 - goto AI_CV_Substitute_End -AI_CV_Substitute5: - if_not_status AI_TARGET, STATUS1_ANY, AI_CV_Substitute8 - goto AI_CV_Substitute_End -AI_CV_Substitute6: - if_not_status2 AI_TARGET, STATUS2_CONFUSION, AI_CV_Substitute8 - goto AI_CV_Substitute_End -AI_CV_Substitute7: - if_status3 AI_TARGET, STATUS3_LEECHSEED, AI_CV_Substitute_End -AI_CV_Substitute8: - if_random_less_than 100, AI_CV_Substitute_End - score +1 -AI_CV_Substitute_End: - end - -AI_CV_Recharge: - if_type_effectiveness AI_EFFECTIVENESS_x0_25, AI_CV_Recharge_ScoreDown1 - if_type_effectiveness AI_EFFECTIVENESS_x0_5, AI_CV_Recharge_ScoreDown1 - if_target_faster AI_CV_Recharge2 - if_hp_more_than AI_USER, 40, AI_CV_Recharge_ScoreDown1 - goto AI_CV_Recharge_End - -AI_CV_Recharge2: - if_hp_less_than AI_USER, 60, AI_CV_Recharge_End - -AI_CV_Recharge_ScoreDown1: - score -1 - -AI_CV_Recharge_End: - end - -AI_CV_Disable: - if_target_faster AI_CV_Disable_End - get_last_used_bank_move AI_TARGET - get_move_power_from_result - if_equal 0, AI_CV_Disable2 - score +1 - goto AI_CV_Disable_End - -AI_CV_Disable2: - if_random_less_than 100, AI_CV_Disable_End - score -1 - -AI_CV_Disable_End: - end - -AI_CV_Counter: - if_status AI_TARGET, STATUS1_SLEEP, AI_CV_Counter_ScoreDown1 - if_status2 AI_TARGET, STATUS2_INFATUATION, AI_CV_Counter_ScoreDown1 - if_status2 AI_TARGET, STATUS2_CONFUSION, AI_CV_Counter_ScoreDown1 - if_hp_more_than AI_USER, 30, AI_CV_Counter2 - if_random_less_than 10, AI_CV_Counter2 - score -1 - -AI_CV_Counter2: - if_hp_more_than AI_USER, 50, AI_CV_Counter3 - if_random_less_than 100, AI_CV_Counter3 - score -1 - -AI_CV_Counter3: - if_has_move AI_USER, MOVE_MIRROR_COAT, AI_CV_Counter7 - get_last_used_bank_move AI_TARGET - get_move_power_from_result - if_equal 0, AI_CV_Counter5 - if_target_not_taunted AI_CV_Counter4 - if_random_less_than 100, AI_CV_Counter4 - score +1 - -AI_CV_Counter4: - get_last_used_bank_move AI_TARGET - get_move_split_from_result - if_not_equal SPLIT_PHYSICAL, AI_CV_Counter_ScoreDown1 - if_random_less_than 100, AI_CV_Counter_End - score +1 - goto AI_CV_Counter_End - -AI_CV_Counter5: - if_target_not_taunted AI_CV_Counter6 - if_random_less_than 100, AI_CV_Counter6 - score +1 - -AI_CV_Counter6: - if_has_no_physical_move AI_TARGET, AI_CV_Counter_ScoreDown1 - if_random_less_than 50, AI_CV_Counter_End - -AI_CV_Counter7: - if_random_less_than 100, AI_CV_Counter8 - score +4 - -AI_CV_Counter8: - end - -AI_CV_Counter_ScoreDown1: - score -1 - -AI_CV_Counter_End: - end - -AI_CV_Encore: - if_any_move_disabled AI_TARGET, AI_CV_Encore2 - if_target_faster AI_CV_Encore_ScoreDown2 - get_last_used_bank_move AI_TARGET - get_move_effect_from_result - if_not_in_bytes AI_CV_Encore_EncouragedMovesToEncore, AI_CV_Encore_ScoreDown2 - -AI_CV_Encore2: - if_random_less_than 30, AI_CV_Encore_End - score +3 - goto AI_CV_Encore_End - -AI_CV_Encore_ScoreDown2: - score -2 - -AI_CV_Encore_End: - end - -AI_CV_Encore_EncouragedMovesToEncore: - .byte -1 - -AI_CV_PainSplit: - if_hp_less_than AI_TARGET, 80, AI_CV_PainSplit_ScoreDown1 - if_target_faster AI_CV_PainSplit2 - if_hp_more_than AI_USER, 40, AI_CV_PainSplit_ScoreDown1 - score +1 - goto AI_CV_PainSplit_End - -AI_CV_PainSplit2: - if_hp_more_than AI_USER, 60, AI_CV_PainSplit_ScoreDown1 - score +1 - goto AI_CV_PainSplit_End - -AI_CV_PainSplit_ScoreDown1: - score -1 - -AI_CV_PainSplit_End: - end - -AI_EncourageIfHasOHKO: - if_level_cond 1, AI_EncourageIfHasOHKORet - if_has_move_with_effect AI_USER, EFFECT_OHKO, Score_Plus3 -AI_EncourageIfHasOHKORet: - end - -AI_EncourageIfHasLowAccuracyMove: - if_ability AI_USER, ABILITY_COMPOUND_EYES, AI_EncourageIfHasVeryLowAccuracyMove - get_hold_effect AI_USER - if_equal HOLD_EFFECT_WIDE_LENS, AI_EncourageIfHasVeryLowAccuracyMove - if_equal HOLD_EFFECT_ZOOM_LENS, AI_EncourageIfHasVeryLowAccuracyMove - if_has_move_with_accuracy_lt AI_USER, 86, Score_Plus3 - if_has_move_with_accuracy_lt AI_USER, 91, Score_Plus1 - goto Score_Minus1 -AI_EncourageIfHasVeryLowAccuracyMove: - if_has_move_with_accuracy_lt AI_USER, 81, Score_Plus3 - if_has_move_with_accuracy_lt AI_USER, 86, Score_Plus1 - goto Score_Minus1 - -AI_CV_LockOn: - call AI_EncourageIfHasOHKO - call AI_EncourageIfHasLowAccuracyMove -AI_CV_LockOn2: - if_random_less_than 128, AI_CV_LockOn_End - score +1 - -AI_CV_LockOn_End: - end - -AI_CV_SleepTalk: - is_wakeup_turn AI_USER - if_equal 1, Score_Minus5 - if_status AI_USER, STATUS1_SLEEP, Score_Plus10 - score -5 - end - -AI_CV_DestinyBond: - score -1 - if_target_faster AI_CV_DestinyBond_End - if_hp_more_than AI_USER, 70, AI_CV_DestinyBond_End - if_random_less_than 128, AI_CV_DestinyBond2 - score +1 - -AI_CV_DestinyBond2: - if_hp_more_than AI_USER, 50, AI_CV_DestinyBond_End - if_random_less_than 128, AI_CV_DestinyBond3 - score +1 - -AI_CV_DestinyBond3: - if_hp_more_than AI_USER, 30, AI_CV_DestinyBond_End - if_random_less_than 100, AI_CV_DestinyBond_End - score +2 - -AI_CV_DestinyBond_End: - end - -AI_CV_Flail: - if_target_faster AI_CV_Flail2 - if_hp_more_than AI_USER, 33, AI_CV_Flail_ScoreDown1 - if_hp_more_than AI_USER, 20, AI_CV_Flail_End - if_hp_less_than AI_USER, 8, AI_CV_Flail_ScoreUp1 - goto AI_CV_Flail3 - -AI_CV_Flail2: - if_hp_more_than AI_USER, 60, AI_CV_Flail_ScoreDown1 - if_hp_more_than AI_USER, 40, AI_CV_Flail_End - goto AI_CV_Flail3 - -AI_CV_Flail_ScoreUp1: - score +1 - -AI_CV_Flail3: - if_random_less_than 100, AI_CV_Flail_End - score +1 - goto AI_CV_Flail_End - -AI_CV_Flail_ScoreDown1: - score -1 - -AI_CV_Flail_End: - end - -AI_CV_HealBell: - if_move MOVE_HEAL_BELL AI_CV_HealBell2 -AI_CV_HealBellEnd: - end -@ Don't use Heal Bell to heal a partner that has Soundproof -AI_CV_HealBell2: - if_status AI_USER, STATUS1_ANY, AI_CV_HealBellEnd - if_not_status AI_USER_PARTNER, STATUS1_ANY, AI_CV_HealBellEnd - if_ability AI_USER_PARTNER, ABILITY_SOUNDPROOF, Score_Minus3 - goto AI_CV_HealBellEnd - -AI_CV_Thief: - get_hold_effect AI_TARGET - if_not_in_bytes AI_CV_Thief_EncourageItemsToSteal, AI_CV_Thief_ScoreDown2 - if_random_less_than 50, AI_CV_Thief_End - score +1 - goto AI_CV_Thief_End - -AI_CV_Thief_ScoreDown2: - score -2 - -AI_CV_Thief_End: - end - -AI_CV_Thief_EncourageItemsToSteal: - .byte HOLD_EFFECT_CURE_SLP - .byte HOLD_EFFECT_CURE_STATUS - .byte HOLD_EFFECT_RESTORE_HP - .byte HOLD_EFFECT_EVASION_UP - .byte HOLD_EFFECT_LEFTOVERS - .byte HOLD_EFFECT_LIGHT_BALL - .byte HOLD_EFFECT_THICK_CLUB - .byte -1 - -AI_CV_Curse: - if_type AI_USER, TYPE_GHOST, AI_CV_CurseGhost - if_stat_level_more_than AI_USER, STAT_DEF, 9, AI_CV_Curse2 - if_random_less_than 128, AI_CV_Curse2 - score +1 -AI_CV_Curse2: - if_stat_level_more_than AI_USER, STAT_ATK, 9, AI_CV_Curse3 - if_random_less_than 128, AI_CV_Curse3 - score +1 -AI_CV_Curse3: - if_stat_level_more_than AI_USER, STAT_DEF, 6, AI_CV_Curse4 - if_random_less_than 98, AI_CV_Curse4 - score +1 -AI_CV_Curse4: - if_stat_level_more_than AI_USER, STAT_ATK, 6, AI_CV_Curse5 - if_random_less_than 99, AI_CV_Curse5 - score +1 -AI_CV_Curse5: - get_hold_effect AI_USER - if_not_equal HOLD_EFFECT_RESTORE_STATS, AI_CV_Curse_End - score +2 - goto AI_CV_Curse_End -AI_CV_CurseGhost: - if_hp_more_than AI_USER, 80, AI_CV_Curse_End - score -1 -AI_CV_Curse_End: - end - -AI_CV_Protect: - get_protect_count AI_USER - if_more_than 1, AI_CV_Protect_ScoreDown2 - if_status AI_USER, STATUS1_PSN_ANY | STATUS1_BURN, AI_CV_ProtectUserStatused - if_status2 AI_USER, STATUS2_CURSED | STATUS2_INFATUATION, AI_CV_ProtectUserStatused - if_status3 AI_USER, STATUS3_PERISH_SONG | STATUS3_LEECHSEED | STATUS3_YAWN, AI_CV_ProtectUserStatused - if_has_move_with_effect AI_TARGET, EFFECT_RESTORE_HP, AI_CV_Protect3 - if_has_move_with_effect AI_TARGET, EFFECT_DEFENSE_CURL, AI_CV_Protect3 - if_status AI_TARGET, STATUS1_TOXIC_POISON, AI_CV_Protect_ScoreUp2 - if_status2 AI_TARGET, STATUS2_CURSED | STATUS2_INFATUATION, AI_CV_Protect_ScoreUp2 - if_status3 AI_TARGET, STATUS3_PERISH_SONG | STATUS3_LEECHSEED | STATUS3_YAWN, AI_CV_Protect_ScoreUp2 - get_last_used_bank_move AI_TARGET - get_move_effect_from_result - if_not_equal EFFECT_LOCK_ON, AI_CV_Protect_ScoreUp2 - goto AI_CV_Protect2 -AI_CV_Protect_ScoreUp2: - score +2 -AI_CV_Protect2: - if_random_less_than 128, AI_CV_Protect4 - score -1 -AI_CV_Protect4: - get_protect_count AI_USER - if_equal 0, AI_CV_Protect_End - score -1 - if_random_less_than 128, AI_CV_Protect_End - score -1 - goto AI_CV_Protect_End -AI_CV_ProtectUserStatused: - score -1 - if_double_battle AI_CV_Protect4 - score -1 - goto AI_CV_Protect4 -AI_CV_Protect3: - get_last_used_bank_move AI_TARGET - get_move_effect_from_result - if_not_equal EFFECT_LOCK_ON, AI_CV_Protect_End -AI_CV_Protect_ScoreDown2: - score -2 -AI_CV_Protect_End: - end - -AI_CV_Foresight: - if_has_move_with_type AI_USER, TYPE_NORMAL, AI_CV_ForesightGhost - if_has_move_with_type AI_USER, TYPE_FIGHTING, AI_CV_ForesightGhost - goto AI_CV_ForesightEvs -AI_CV_ForesightGhost: - if_type AI_USER, TYPE_GHOST, AI_CV_Foresight2 -AI_CV_ForesightEvs: - if_stat_level_more_than AI_USER, STAT_EVASION, 8, AI_CV_Foresight3 - score -3 - goto AI_CV_Foresight_End -AI_CV_Foresight2: - if_random_less_than 80, AI_CV_Foresight_End -AI_CV_Foresight3: - if_random_less_than 80, AI_CV_Foresight_End - score +2 -AI_CV_Foresight_End: - end - -AI_CV_Endure: - get_protect_count AI_USER - if_more_than 1, AI_CV_Endure2 - if_hp_less_than AI_USER, 8, AI_CV_Endure2 - if_hp_less_than AI_USER, 14, AI_CV_Endure4 - if_hp_less_than AI_USER, 35, AI_CV_Endure3 - if_doesnt_have_move_with_effect AI_USER, EFFECT_FLAIL, AI_CV_Endure2 - score +1 - goto AI_CV_Endure_End -AI_CV_Endure2: - score -3 - goto AI_CV_Endure_End -AI_CV_Endure4: - score -1 - goto AI_CV_Endure_End -AI_CV_Endure3: - if_has_move_with_effect AI_USER, EFFECT_FLAIL, Score_Plus2 - if_random_less_than 70, AI_CV_Endure_End - score +1 -AI_CV_Endure_End: - end - -AI_CV_BatonPass: - if_stat_level_more_than AI_USER, STAT_ATK, 8, AI_CV_BatonPass2 - if_stat_level_more_than AI_USER, STAT_DEF, 8, AI_CV_BatonPass2 - if_stat_level_more_than AI_USER, STAT_SPATK, 8, AI_CV_BatonPass2 - if_stat_level_more_than AI_USER, STAT_SPDEF, 8, AI_CV_BatonPass2 - if_stat_level_more_than AI_USER, STAT_EVASION, 8, AI_CV_BatonPass2 - goto AI_CV_BatonPass5 -AI_CV_BatonPass2: - if_target_faster AI_CV_BatonPass3 - if_hp_more_than AI_USER, 60, AI_CV_BatonPass_Last - goto AI_CV_BatonPass4 -AI_CV_BatonPass3: - if_hp_more_than AI_USER, 70, AI_CV_BatonPass_Last -AI_CV_BatonPass4: - if_random_less_than 80, AI_CV_BatonPass_Last - score +2 - goto AI_CV_BatonPass_Last -AI_CV_BatonPass5: - if_stat_level_more_than AI_USER, STAT_ATK, 7, AI_CV_BatonPass7 - if_stat_level_more_than AI_USER, STAT_DEF, 7, AI_CV_BatonPass7 - if_stat_level_more_than AI_USER, STAT_SPATK, 7, AI_CV_BatonPass7 - if_stat_level_more_than AI_USER, STAT_SPDEF, 7, AI_CV_BatonPass7 - if_stat_level_more_than AI_USER, STAT_EVASION, 7, AI_CV_BatonPass7 - goto AI_CV_BatonPass_ScoreDown2 -AI_CV_BatonPass7: - if_target_faster AI_CV_BatonPass8 - if_ai_can_go_down AI_CV_BatonPass4 - if_hp_more_than AI_USER, 60, AI_CV_BatonPass_ScoreDown2 - goto AI_CV_BatonPass_Last -AI_CV_BatonPass8: - if_ai_can_go_down AI_CV_BatonPass_ScoreDown2 - if_hp_less_than AI_USER, 70, AI_CV_BatonPass_Last - goto AI_CV_BatonPass_ScoreDown2 -AI_CV_BatonPass9: - if_stat_level_more_than AI_USER, STAT_ATK, 6, AI_CV_BatonPass10 - if_stat_level_more_than AI_USER, STAT_DEF, 6, AI_CV_BatonPass10 - if_stat_level_more_than AI_USER, STAT_SPATK, 6, AI_CV_BatonPass10 - if_stat_level_more_than AI_USER, STAT_SPDEF, 6, AI_CV_BatonPass10 - if_stat_level_more_than AI_USER, STAT_EVASION, 6, AI_CV_BatonPass10 - goto AI_CV_BatonPass_ScoreDown2 -AI_CV_BatonPass10: - if_target_faster AI_CV_BatonPass11 - if_ai_can_go_down AI_CV_BatonPass4 - if_hp_more_than AI_USER, 60, AI_CV_BatonPass_ScoreDown2 - goto AI_CV_BatonPass_Last -AI_CV_BatonPass11: - if_ai_can_go_down AI_CV_BatonPass_ScoreDown2 - if_hp_less_than AI_USER, 70, AI_CV_BatonPass_Last - goto AI_CV_BatonPass_ScoreDown2 -AI_CV_BatonPass_ScoreDown2: - score -2 - end -AI_CV_BatonPass_Last: - get_best_dmg_hp_percent - if_less_than 10, Score_Plus2 - if_less_than 20, Score_Plus1 -AI_CV_BatonPass_End: - end - -AI_CV_Pursuit: - is_first_turn_for AI_USER - if_not_equal 0, AI_CV_Pursuit_End - get_target_type1 - if_equal TYPE_GHOST, AI_CV_Pursuit2 - get_target_type1 - if_equal TYPE_PSYCHIC, AI_CV_Pursuit2 - get_target_type2 - if_equal TYPE_GHOST, AI_CV_Pursuit2 - get_target_type2 - if_equal TYPE_PSYCHIC, AI_CV_Pursuit2 - goto AI_CV_Pursuit_End - -AI_CV_Pursuit2: - if_random_less_than 128, AI_CV_Pursuit_End - score +1 - -AI_CV_Pursuit_End: - end - -AI_CV_RainDance: - get_weather - if_equal AI_WEATHER_RAIN, AI_CV_RainDance_End - if_user_faster AI_CV_RainDance2 - get_ability AI_USER - if_equal ABILITY_SWIFT_SWIM, AI_CV_RainDance3 - get_ability AI_USER_PARTNER - if_equal ABILITY_SWIFT_SWIM, AI_CV_RainDance3 -AI_CV_RainDance2: - if_hp_less_than AI_USER, 40, AI_CV_RainDance_ScoreDown1 - get_weather - if_equal AI_WEATHER_HAIL, AI_CV_RainDance3 - if_equal AI_WEATHER_SUN, AI_CV_RainDance3 - if_equal AI_WEATHER_SANDSTORM, AI_CV_RainDance3 - if_ability AI_USER, ABILITY_RAIN_DISH, AI_CV_RainDance3 - if_ability AI_USER_PARTNER, ABILITY_RAIN_DISH, AI_CV_RainDance3 - if_ability AI_USER, ABILITY_HYDRATION, AI_CV_Hydration - if_no_ability AI_USER_PARTNER, ABILITY_HYDRATION, AI_CV_RainDance_Rock -AI_CV_Hydration: - if_status AI_USER, STATUS1_ANY, AI_CV_RainDance3 - if_status AI_USER_PARTNER, STATUS1_ANY, AI_CV_RainDance3 - goto AI_CV_RainDance_Rock -AI_CV_RainDance3: - score +1 - goto AI_CV_RainDance_Rock -AI_CV_RainDance_ScoreDown1: - score -1 -AI_CV_RainDance_Rock: - get_hold_effect AI_USER - if_not_equal HOLD_EFFECT_DAMP_ROCK, AI_CV_RainDance_Opponent - score +2 -AI_CV_RainDance_Opponent: - if_has_move_with_type AI_TARGET, TYPE_FIRE, AI_CV_RainDance_OpponentPlus - if_no_type AI_TARGET, TYPE_FIRE, AI_CV_RainDance_End -AI_CV_RainDance_OpponentPlus: - score +1 -AI_CV_RainDance_End: - end - -AI_CV_SunnyDay: - get_weather - if_equal AI_WEATHER_SUN, AI_CV_SunnyDay_End - if_hp_less_than AI_USER, 40, AI_CV_SunnyDay_ScoreDown1 - get_weather - if_equal AI_WEATHER_HAIL, AI_CV_SunnyDay2 - if_equal AI_WEATHER_RAIN, AI_CV_SunnyDay2 - if_equal AI_WEATHER_SANDSTORM, AI_CV_SunnyDay2 - goto AI_CV_SunnyDay_Rock -AI_CV_SunnyDay2: - score +1 - goto AI_CV_SunnyDay_Rock -AI_CV_SunnyDay_ScoreDown1: - score -1 -AI_CV_SunnyDay_Rock: - get_hold_effect AI_USER - if_not_equal HOLD_EFFECT_HEAT_ROCK, AI_CV_SunnyDay_Moves - score +2 -AI_CV_SunnyDay_Moves: - if_has_move_with_effect AI_USER, EFFECT_SOLARBEAM, AI_CV_SunnyDay_MovesPlus - if_has_move_with_effect AI_USER, EFFECT_SYNTHESIS, AI_CV_SunnyDay_MovesPlus - if_has_move_with_effect AI_USER_PARTNER, EFFECT_SOLARBEAM, AI_CV_SunnyDay_MovesPlus - if_has_move_with_effect AI_USER_PARTNER, EFFECT_SYNTHESIS, AI_CV_SunnyDay_MovesPlus - if_has_move_with_type AI_USER, TYPE_FIRE, AI_CV_SunnyDay_MovesPlus - goto AI_CV_SunnyDay_Abilities -AI_CV_SunnyDay_MovesPlus: - score +1 -AI_CV_SunnyDay_Abilities: - if_user_faster AI_CV_SunnyDay_Abilities2 - if_ability AI_USER, ABILITY_CHLOROPHYLL, AI_CV_SunnyDay_AbilitiesPlus - get_ability AI_USER_PARTNER - if_not_equal ABILITY_CHLOROPHYLL, AI_CV_SunnyDay_Abilities2 -AI_CV_SunnyDay_AbilitiesPlus: - score +1 -AI_CV_SunnyDay_Abilities2: - if_ability AI_USER, ABILITY_LEAF_GUARD, AI_CV_SunnyDay_Abilities2Plus - get_ability AI_USER_PARTNER - if_not_equal ABILITY_LEAF_GUARD, AI_CV_SunnyDay_Opponent -AI_CV_SunnyDay_Abilities2Plus: - score + 1 -@ If target is fire type, giving him a sunny day boost may not be a good idea -AI_CV_SunnyDay_Opponent: - if_ability AI_USER, ABILITY_FLASH_FIRE, AI_CV_SunnyDay_Opponent2 - if_has_move_with_type AI_TARGET, TYPE_FIRE, AI_CV_SunnyDay_OpponentMinus - if_no_type AI_TARGET, TYPE_FIRE, AI_CV_SunnyDay_Opponent2 -AI_CV_SunnyDay_OpponentMinus: - score -1 -AI_CV_SunnyDay_Opponent2: - if_has_move_with_type AI_TARGET, TYPE_WATER, AI_CV_SunnyDay_Opponent2Plus - if_no_type AI_TARGET, TYPE_WATER, AI_CV_SunnyDay_End -AI_CV_SunnyDay_Opponent2Plus: - score +1 -AI_CV_SunnyDay_End: - end - -AI_CV_BellyDrum: - if_hp_less_than AI_USER, 90, AI_CV_BellyDrum_ScoreDown2 - goto AI_CV_BellyDrum_End - -AI_CV_BellyDrum_ScoreDown2: - score -2 - -AI_CV_BellyDrum_End: - end - -AI_CV_PsychUp: - if_stat_level_more_than AI_TARGET, STAT_ATK, 8, AI_CV_PsychUp2 - if_stat_level_more_than AI_TARGET, STAT_DEF, 8, AI_CV_PsychUp2 - if_stat_level_more_than AI_TARGET, STAT_SPATK, 8, AI_CV_PsychUp2 - if_stat_level_more_than AI_TARGET, STAT_SPDEF, 8, AI_CV_PsychUp2 - if_stat_level_more_than AI_TARGET, STAT_EVASION, 8, AI_CV_PsychUp2 - goto AI_CV_PsychUp_ScoreDown2 - -AI_CV_PsychUp2: - if_stat_level_less_than AI_USER, STAT_ATK, 7, AI_CV_PsychUp3 - if_stat_level_less_than AI_USER, STAT_DEF, 7, AI_CV_PsychUp3 - if_stat_level_less_than AI_USER, STAT_SPATK, 7, AI_CV_PsychUp3 - if_stat_level_less_than AI_USER, STAT_SPDEF, 7, AI_CV_PsychUp3 - if_stat_level_less_than AI_USER, STAT_EVASION, 7, AI_CV_PsychUp_ScoreUp1 - if_random_less_than 50, AI_CV_PsychUp_End - goto AI_CV_PsychUp_ScoreDown2 - -AI_CV_PsychUp_ScoreUp1: - score +1 - -AI_CV_PsychUp3: - score +1 - end - -AI_CV_PsychUp_ScoreDown2: - score -2 - -AI_CV_PsychUp_End: - end - -AI_CV_MirrorCoat: - if_status AI_TARGET, STATUS1_SLEEP, AI_CV_MirrorCoat_ScoreDown1 - if_status2 AI_TARGET, STATUS2_INFATUATION, AI_CV_MirrorCoat_ScoreDown1 - if_status2 AI_TARGET, STATUS2_CONFUSION, AI_CV_MirrorCoat_ScoreDown1 - if_hp_more_than AI_USER, 30, AI_CV_MirrorCoat2 - if_random_less_than 10, AI_CV_MirrorCoat2 - score -1 - -AI_CV_MirrorCoat2: - if_hp_more_than AI_USER, 50, AI_CV_MirrorCoat3 - if_random_less_than 100, AI_CV_MirrorCoat3 - score -1 - -AI_CV_MirrorCoat3: - if_has_move AI_USER, MOVE_COUNTER, AI_CV_MirrorCoat_ScoreUp4 - get_last_used_bank_move AI_TARGET - get_move_power_from_result - if_equal 0, AI_CV_MirrorCoat5 - if_target_not_taunted AI_CV_MirrorCoat4 - if_random_less_than 100, AI_CV_MirrorCoat4 - score +1 - -AI_CV_MirrorCoat4: - get_last_used_bank_move AI_TARGET - get_move_split_from_result - if_not_equal SPLIT_SPECIAL, AI_CV_MirrorCoat_ScoreDown1 - if_random_less_than 100, AI_CV_MirrorCoat_End - score +1 - goto AI_CV_MirrorCoat_End - -AI_CV_MirrorCoat5: - if_target_not_taunted AI_CV_MirrorCoat6 - if_random_less_than 100, AI_CV_MirrorCoat6 - score +1 - -AI_CV_MirrorCoat6: - if_has_no_special_move AI_TARGET, AI_CV_MirrorCoat_ScoreDown1 - if_random_less_than 50, AI_CV_MirrorCoat_End - -AI_CV_MirrorCoat_ScoreUp4: - if_random_less_than 100, AI_CV_MirrorCoat_ScoreUp4_End - score +4 - -AI_CV_MirrorCoat_ScoreUp4_End: - end - -AI_CV_MirrorCoat_ScoreDown1: - score -1 - -AI_CV_MirrorCoat_End: - end - -AI_CV_Geomancy: - get_hold_effect AI_USER - if_equal HOLD_EFFECT_POWER_HERB, AI_CV_ChargeUpMove_ScoreUp2 - end - -AI_CV_ChargeUpMove: - get_hold_effect AI_USER - if_equal HOLD_EFFECT_POWER_HERB, AI_CV_ChargeUpMove_ScoreUp2 - if_type_effectiveness AI_EFFECTIVENESS_x0_25, AI_CV_ChargeUpMove_ScoreDown2 - if_type_effectiveness AI_EFFECTIVENESS_x0_5, AI_CV_ChargeUpMove_ScoreDown2 - if_has_move_with_effect AI_TARGET, EFFECT_PROTECT, AI_CV_ChargeUpMove_ScoreDown2 - if_hp_more_than AI_USER, 38, AI_CV_ChargeUpMove_End - score -1 - goto AI_CV_ChargeUpMove_End - -AI_CV_ChargeUpMove_ScoreDown2: - score -2 - -AI_CV_ChargeUpMove_End: - end -AI_CV_ChargeUpMove_ScoreUp2: - score +2 - goto AI_CV_ChargeUpMove_End - -AI_CV_SemiInvulnerable: - get_hold_effect AI_USER - if_equal HOLD_EFFECT_POWER_HERB, AI_CV_ChargeUpMove_ScoreUp2 - if_doesnt_have_move_with_effect AI_TARGET, EFFECT_PROTECT, AI_CV_SemiInvulnerable2 - score -1 - goto AI_CV_SemiInvulnerable_End - -AI_CV_SemiInvulnerable2: - if_status AI_TARGET, STATUS1_TOXIC_POISON, AI_CV_SemiInvulnerable_TryEncourage - if_status2 AI_TARGET, STATUS2_CURSED, AI_CV_SemiInvulnerable_TryEncourage - if_status3 AI_TARGET, STATUS3_LEECHSEED, AI_CV_SemiInvulnerable_TryEncourage - get_weather - if_equal AI_WEATHER_HAIL, AI_CV_SemiInvulnerable_CheckIceType - if_equal AI_WEATHER_SANDSTORM, AI_CV_SemiInvulnerable_CheckSandstormTypes - goto AI_CV_SemiInvulnerable5 - -AI_CV_SemiInvulnerable_CheckSandstormTypes: - get_user_type1 - if_in_bytes AI_CV_SandstormResistantTypes, AI_CV_SemiInvulnerable_TryEncourage - get_user_type2 - if_in_bytes AI_CV_SandstormResistantTypes, AI_CV_SemiInvulnerable_TryEncourage - get_ability AI_USER - if_in_bytes AI_SandstormResistantAbilities, AI_CV_SemiInvulnerable_TryEncourage - goto AI_CV_SemiInvulnerable5 - -AI_CV_SemiInvulnerable_CheckIceType: - get_user_type1 - if_equal TYPE_ICE, AI_CV_SemiInvulnerable_TryEncourage - get_user_type2 - if_equal TYPE_ICE, AI_CV_SemiInvulnerable_TryEncourage - get_ability AI_USER - if_in_bytes AI_HailResistantAbilities, AI_CV_SemiInvulnerable_TryEncourage - -AI_CV_SemiInvulnerable5: - if_target_faster AI_CV_SemiInvulnerable_End - get_last_used_bank_move AI_TARGET - get_move_effect_from_result - if_not_equal EFFECT_LOCK_ON, AI_CV_SemiInvulnerable_TryEncourage - goto AI_CV_SemiInvulnerable_End - -AI_CV_SemiInvulnerable_TryEncourage: - if_random_less_than 80, AI_CV_SemiInvulnerable_End - score +1 - -AI_CV_SemiInvulnerable_End: - end - -AI_CV_SandstormResistantTypes: - .byte TYPE_GROUND - .byte TYPE_ROCK - .byte TYPE_STEEL - .byte -1 - -AI_SandstormResistantAbilities: - .byte ABILITY_SAND_VEIL - .byte ABILITY_SAND_FORCE - .byte ABILITY_SAND_RUSH - .byte ABILITY_OVERCOAT - .byte ABILITY_MAGIC_GUARD - .byte -1 - -AI_HailResistantAbilities: - .byte ABILITY_ICE_BODY - .byte ABILITY_SNOW_CLOAK - .byte ABILITY_OVERCOAT - .byte ABILITY_MAGIC_GUARD - .byte -1 - -AI_CV_FakeOut: - if_ability AI_TARGET, ABILITY_INNER_FOCUS, AI_CV_FakeOut_End - if_double_battle AI_CV_FakeOut_Double - score +5 - end -AI_CV_FakeOut_Double: - score +2 -AI_CV_FakeOut_End: - end - -AI_CV_SpitUp: - get_stockpile_count AI_USER - if_less_than 2, AI_CV_SpitUp_End - if_random_less_than 80, AI_CV_SpitUp_End - score +2 - -AI_CV_SpitUp_End: - end - -AI_CV_Hail: - if_hp_less_than AI_USER, 40, AI_CV_Hail_ScoreDown1 - get_weather - if_equal AI_WEATHER_SUN, AI_CV_Hail2 - if_equal AI_WEATHER_RAIN, AI_CV_Hail2 - if_equal AI_WEATHER_SANDSTORM, AI_CV_Hail2 - goto AI_CV_Hail_Rock -AI_CV_Hail2: - score +1 - goto AI_CV_Hail_Rock -AI_CV_Hail_ScoreDown1: - score -1 -AI_CV_Hail_Rock: - get_hold_effect AI_USER - if_not_equal HOLD_EFFECT_ICY_ROCK, AI_CV_Hail_Ability - score +2 -AI_CV_Hail_Ability: - get_ability AI_USER - if_equal ABILITY_ICE_BODY, AI_CV_Hail_AbilityPlus - if_equal ABILITY_SNOW_CLOAK, AI_CV_Hail_AbilityPlus - if_equal ABILITY_SLUSH_RUSH, AI_CV_Hail_AbilityPlus - if_not_equal ABILITY_FORECAST, AI_CV_Hail_Move -AI_CV_Hail_AbilityPlus: - score +1 -AI_CV_Hail_Move: - if_has_move AI_USER, MOVE_BLIZZARD, AI_CV_Hail_MovePlus - if_has_move AI_USER_PARTNER, MOVE_BLIZZARD, AI_CV_Hail_MovePlus - goto AI_CV_Hail_End -AI_CV_Hail_MovePlus: - score +1 -AI_CV_Hail_End: - end - -AI_CV_Sandstorm: - if_hp_less_than AI_USER, 40, AI_CV_Sandstorm_ScoreDown1 - get_weather - if_equal AI_WEATHER_SUN, AI_CV_Sandstorm2 - if_equal AI_WEATHER_RAIN, AI_CV_Sandstorm2 - if_equal AI_WEATHER_HAIL, AI_CV_Sandstorm2 - goto AI_CV_Sandstorm_End -AI_CV_Sandstorm2: - score +1 - goto AI_CV_Sandstorm_End -AI_CV_Sandstorm_ScoreDown1: - score -1 -AI_CV_Sandstorm_Rock: - get_hold_effect AI_USER - if_not_equal HOLD_EFFECT_SMOOTH_ROCK, AI_CV_Sandstorm_Ability - score +2 -AI_CV_Sandstorm_Ability: - get_ability AI_USER - if_equal ABILITY_SAND_VEIL, AI_CV_Sandstorm_AbilityPlus - if_equal ABILITY_SAND_RUSH, AI_CV_Sandstorm_AbilityPlus - if_not_equal ABILITY_SAND_VEIL, AI_CV_Sandstorm_End -AI_CV_Sandstorm_AbilityPlus: - score +1, -AI_CV_Sandstorm_End: - end - -AI_CV_Facade: - if_not_status AI_USER, STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON, AI_CV_Facade_End - score +1 -AI_CV_Facade_End: - end - -AI_CV_FocusPunch: - if_type_effectiveness AI_EFFECTIVENESS_x0_25, AI_CV_FocusPunch2 - if_type_effectiveness AI_EFFECTIVENESS_x0_5, AI_CV_FocusPunch2 - if_status AI_TARGET, STATUS1_SLEEP, AI_CV_FocusPunch_ScoreUp1 - if_status2 AI_TARGET, STATUS2_INFATUATION, AI_CV_FocusPunch3 - if_status2 AI_TARGET, STATUS2_CONFUSION, AI_CV_FocusPunch3 - is_first_turn_for AI_USER - if_not_equal 0, AI_CV_FocusPunch_End - if_random_less_than 100, AI_CV_FocusPunch_End - score +1 - goto AI_CV_FocusPunch_End - -AI_CV_FocusPunch2: - score -1 - goto AI_CV_FocusPunch_End - -AI_CV_FocusPunch3: - if_random_less_than 100, AI_CV_FocusPunch_End - if_status2 AI_USER, STATUS2_SUBSTITUTE, Score_Plus5 - -AI_CV_FocusPunch_ScoreUp1: - score +1 - -AI_CV_FocusPunch_End: - end - -AI_CV_SmellingSalt: - if_status AI_TARGET, STATUS1_PARALYSIS, AI_CV_SmellingSalt_ScoreUp1 - goto AI_CV_SmellingSalt_End - -AI_CV_SmellingSalt_ScoreUp1: - score +1 - -AI_CV_SmellingSalt_End: - end - -AI_CV_Trick: - get_hold_effect AI_USER - if_in_bytes AI_CV_Trick_EffectsToEncourage2, AI_CV_Trick3 - if_in_bytes AI_CV_Trick_EffectsToEncourage, AI_CV_Trick4 - -AI_CV_Trick2: - score -3 - goto AI_CV_Trick_End - -AI_CV_Trick3: - get_hold_effect AI_TARGET - if_in_bytes AI_CV_Trick_EffectsToEncourage2, AI_CV_Trick2 - score +5 - goto AI_CV_Trick_End - -AI_CV_Trick4: - get_hold_effect AI_TARGET - if_in_bytes AI_CV_Trick_EffectsToEncourage, AI_CV_Trick2 - if_random_less_than 50, AI_CV_Trick_End - score +2 - -AI_CV_Trick_End: - end - -AI_CV_Trick_EffectsToEncourage: - .byte HOLD_EFFECT_CONFUSE_SPICY - .byte HOLD_EFFECT_CONFUSE_DRY - .byte HOLD_EFFECT_CONFUSE_SWEET - .byte HOLD_EFFECT_CONFUSE_BITTER - .byte HOLD_EFFECT_CONFUSE_SOUR - .byte HOLD_EFFECT_MACHO_BRACE - .byte HOLD_EFFECT_CHOICE_BAND - .byte -1 - -AI_CV_Trick_EffectsToEncourage2: - .byte HOLD_EFFECT_CHOICE_BAND - .byte -1 - -AI_CV_ChangeSelfAbility: - get_ability AI_USER - if_in_bytes AI_CV_ChangeSelfAbility_AbilitiesToEncourage, AI_CV_ChangeSelfAbility2 - get_ability AI_TARGET - if_in_bytes AI_CV_ChangeSelfAbility_AbilitiesToEncourage, AI_CV_ChangeSelfAbility3 - -AI_CV_ChangeSelfAbility2: - score -1 - goto AI_CV_ChangeSelfAbility_End - -AI_CV_ChangeSelfAbility3: - if_random_less_than 50, AI_CV_ChangeSelfAbility_End - score +2 - -AI_CV_ChangeSelfAbility_End: - end - -AI_CV_ChangeSelfAbility_AbilitiesToEncourage: - .byte ABILITY_SPEED_BOOST - .byte ABILITY_BATTLE_ARMOR - .byte ABILITY_SAND_VEIL - .byte ABILITY_STATIC - .byte ABILITY_FLASH_FIRE - .byte ABILITY_WONDER_GUARD - .byte ABILITY_EFFECT_SPORE - .byte ABILITY_SWIFT_SWIM - .byte ABILITY_HUGE_POWER - .byte ABILITY_RAIN_DISH - .byte ABILITY_CUTE_CHARM - .byte ABILITY_SHED_SKIN - .byte ABILITY_MARVEL_SCALE - .byte ABILITY_PURE_POWER - .byte ABILITY_CHLOROPHYLL - .byte ABILITY_SHIELD_DUST - .byte -1 - -AI_CV_Superpower: - if_type_effectiveness AI_EFFECTIVENESS_x0_25, AI_CV_Superpower_ScoreDown1 - if_type_effectiveness AI_EFFECTIVENESS_x0_5, AI_CV_Superpower_ScoreDown1 - if_stat_level_less_than AI_USER, STAT_ATK, DEFAULT_STAT_STAGE, AI_CV_Superpower_ScoreDown1 - if_target_faster AI_CV_Superpower2 - if_hp_more_than AI_USER, 40, AI_CV_Superpower_ScoreDown1 - goto AI_CV_Superpower_End - -AI_CV_Superpower2: - if_hp_less_than AI_USER, 60, AI_CV_Superpower_End - -AI_CV_Superpower_ScoreDown1: - score -1 - -AI_CV_Superpower_End: - end - -AI_CV_MagicCoat: - if_hp_more_than AI_TARGET, 30, AI_CV_MagicCoat2 - if_random_less_than 100, AI_CV_MagicCoat2 - score -1 - -AI_CV_MagicCoat2: - is_first_turn_for AI_USER - if_equal 0, AI_CV_MagicCoat4 - if_random_less_than 150, AI_CV_MagicCoat_End - score +1 - goto AI_CV_MagicCoat_End - -AI_CV_MagicCoat3: - if_random_less_than 50, AI_CV_MagicCoat_End - -AI_CV_MagicCoat4: - if_random_less_than 30, AI_CV_MagicCoat_End - score -1 - -AI_CV_MagicCoat_End: - end - -AI_CV_Recycle: - get_used_held_item AI_USER - if_not_in_bytes AI_CV_Recycle_ItemsToEncourage, AI_CV_Recycle_ScoreDown2 - if_random_less_than 50, AI_CV_Recycle_End - score +1 - goto AI_CV_Recycle_End - -AI_CV_Recycle_ScoreDown2: - score -2 - -AI_CV_Recycle_End: - end - -AI_CV_Recycle_ItemsToEncourage: - .byte ITEM_CHESTO_BERRY - .byte ITEM_LUM_BERRY - .byte ITEM_STARF_BERRY - .byte -1 - -AI_CV_Revenge: - if_status AI_TARGET, STATUS1_SLEEP, AI_CV_Revenge_ScoreDown2 - if_status2 AI_TARGET, STATUS2_INFATUATION, AI_CV_Revenge_ScoreDown2 - if_status2 AI_TARGET, STATUS2_CONFUSION, AI_CV_Revenge_ScoreDown2 - if_random_less_than 180, AI_CV_Revenge_ScoreDown2 - score +2 - goto AI_CV_Revenge_End - -AI_CV_Revenge_ScoreDown2: - score -2 - -AI_CV_Revenge_End: - end - -AI_CV_BrickBreak: - if_side_affecting AI_TARGET, SIDE_STATUS_REFLECT, AI_CV_BrickBreak_ScoreUp1 - goto AI_CV_BrickBreak_End - -AI_CV_BrickBreak_ScoreUp1: - score +1 - -AI_CV_BrickBreak_End: - end - -AI_CV_KnockOff: - if_hp_less_than AI_TARGET, 30, AI_CV_KnockOff_End - is_first_turn_for AI_USER - if_more_than 0, AI_CV_KnockOff_End - if_random_less_than 180, AI_CV_KnockOff_End - score +1 - -AI_CV_KnockOff_End: - end - -AI_CV_Endeavor: - if_hp_less_than AI_TARGET, 70, AI_CV_Endeavor_ScoreDown1 - if_target_faster AI_CV_Endeavor2 - if_hp_more_than AI_USER, 40, AI_CV_Endeavor_ScoreDown1 - score +1 - goto AI_CV_Endeavor_End - -AI_CV_Endeavor2: - if_hp_more_than AI_USER, 50, AI_CV_Endeavor_ScoreDown1 - score +1 - goto AI_CV_Endeavor_End - -AI_CV_Endeavor_ScoreDown1: - score -1 - -AI_CV_Endeavor_End: - end - -AI_CV_Eruption: - if_type_effectiveness AI_EFFECTIVENESS_x0_25, AI_CV_Eruption_ScoreDown1 - if_type_effectiveness AI_EFFECTIVENESS_x0_5, AI_CV_Eruption_ScoreDown1 - if_target_faster AI_CV_Eruption2 - if_hp_more_than AI_TARGET, 50, AI_CV_Eruption_End - goto AI_CV_Eruption_ScoreDown1 - -AI_CV_Eruption2: - if_hp_more_than AI_TARGET, 70, AI_CV_Eruption_End - -AI_CV_Eruption_ScoreDown1: - score -1 - -AI_CV_Eruption_End: - end - -AI_CV_Imprison: - is_first_turn_for AI_USER - if_more_than 0, AI_CV_Imprison_End - if_random_less_than 100, AI_CV_Imprison_End - score +2 - -AI_CV_Imprison_End: - end - -AI_CV_Refresh: - if_hp_less_than AI_TARGET, 50, AI_CV_Refresh_ScoreDown1 - goto AI_CV_Refresh_End - -AI_CV_Refresh_ScoreDown1: - score -1 - -AI_CV_Refresh_End: - end - -AI_CV_Snatch: - is_first_turn_for AI_USER - if_equal 1, AI_CV_Snatch3 - if_random_less_than 30, AI_CV_Snatch_End - if_target_faster AI_CV_Snatch2 - if_hp_not_equal AI_USER, 100, AI_CV_Snatch5 - if_hp_less_than AI_TARGET, 70, AI_CV_Snatch5 - if_random_less_than 60, AI_CV_Snatch_End - goto AI_CV_Snatch5 - -AI_CV_Snatch2: - if_hp_more_than AI_TARGET, 25, AI_CV_Snatch5 - if_has_move_with_effect AI_TARGET, EFFECT_RESTORE_HP, AI_CV_Snatch3 - if_has_move_with_effect AI_TARGET, EFFECT_DEFENSE_CURL, AI_CV_Snatch3 - goto AI_CV_Snatch4 - -AI_CV_Snatch3: - if_random_less_than 150, AI_CV_Snatch_End - score +2 - goto AI_CV_Snatch_End - -AI_CV_Snatch4: - if_random_less_than 230, AI_CV_Snatch5 - score +1 - goto AI_CV_Snatch_End - -AI_CV_Snatch5: - if_random_less_than 30, AI_CV_Snatch_End - score -2 - -AI_CV_Snatch_End: - end - -AI_CV_MudSport: - if_hp_less_than AI_USER, 50, AI_CV_MudSport_ScoreDown1 - get_target_type1 - if_equal TYPE_ELECTRIC, AI_CV_MudSport2 - get_target_type2 - if_equal TYPE_ELECTRIC, AI_CV_MudSport2 - goto AI_CV_MudSport_ScoreDown1 - -AI_CV_MudSport2: - score +1 - goto AI_CV_MudSport_End - -AI_CV_MudSport_ScoreDown1: - score -1 - -AI_CV_MudSport_End: - end - -AI_CV_Overheat: - if_type_effectiveness AI_EFFECTIVENESS_x0_25, AI_CV_Overheat_ScoreDown1 - if_type_effectiveness AI_EFFECTIVENESS_x0_5, AI_CV_Overheat_ScoreDown1 - if_target_faster AI_CV_Overheat2 - if_hp_more_than AI_USER, 60, AI_CV_Overheat_End - goto AI_CV_Overheat_ScoreDown1 - -AI_CV_Overheat2: - if_hp_more_than AI_USER, 80, AI_CV_Overheat_End - -AI_CV_Overheat_ScoreDown1: - score -1 - -AI_CV_Overheat_End: - end - -AI_CV_WaterSport: - if_hp_less_than AI_USER, 50, AI_CV_WaterSport_ScoreDown1 - get_target_type1 - if_equal TYPE_FIRE, AI_CV_WaterSport2 - get_target_type2 - if_equal TYPE_FIRE, AI_CV_WaterSport2 - goto AI_CV_WaterSport_ScoreDown1 - -AI_CV_WaterSport2: - score +1 - goto AI_CV_WaterSport_End - -AI_CV_WaterSport_ScoreDown1: - score -1 - -AI_CV_WaterSport_End: - end - -AI_CV_DragonDance: - if_target_faster AI_CV_DragonDance2 - if_hp_more_than AI_USER, 50, AI_CV_DragonDance_End - if_random_less_than 70, AI_CV_DragonDance_End - score -1 - goto AI_CV_DragonDance_End - -AI_CV_DragonDance2: - if_random_less_than 128, AI_CV_DragonDance_End - score +1 - -AI_CV_DragonDance_End: - end - - - -AI_SetupFirstTurn: - end - -AI_PreferStrongestMove: - end - -AI_Risky: - end - -AI_PreferBatonPass: - end - -AI_ConsiderAllyChosenMove: - get_ally_chosen_move - if_equal 0, AI_ConsiderAllyChosenMoveRet - get_move_effect_from_result - if_equal EFFECT_HELPING_HAND, AI_PartnerChoseHelpingHand - if_equal EFFECT_PERISH_SONG, AI_PartnerChosePerishSong - if_equal EFFECT_ALWAYS_CRIT, AI_PartnerChoseAlwaysCrit -AI_ConsiderAllyChosenMoveRet: - end - -@ Ally decided to use Frost Breath on us. we must have Anger Point as our ability -AI_PartnerChoseAlwaysCrit: - if_no_ability AI_USER, ABILITY_ANGER_POINT, AI_PartnerChoseAlwaysCritEnd - @frost breath user should be faster - compare_speeds AI_USER, AI_USER_PARTNER - if_not_equal 1, AI_PartnerChoseAlwaysCritEnd - get_considered_move_effect - if_in_hwords sEffectsAtkRaise, Score_Minus3 - @encourage moves hitting multiple opponents - get_considered_move_power - if_equal 0, AI_PartnerChoseAlwaysCritEnd - get_considered_move_target - if_equal MOVE_TARGET_BOTH, Score_Plus3 - if_equal MOVE_TARGET_FOES_AND_ALLY, Score_Plus3 -AI_PartnerChoseAlwaysCritEnd: - end - -.align 1 -sEffectsAtkRaise: - .2byte EFFECT_ATTACK_ACCURACY_UP - .2byte EFFECT_ATTACK_UP - .2byte EFFECT_ATTACK_UP_2 - .2byte EFFECT_DRAGON_DANCE - .2byte EFFECT_COIL - .2byte EFFECT_BELLY_DRUM - .2byte EFFECT_BULK_UP - .2byte -1 - -AI_PartnerChoseHelpingHand: - @ Do not use a status move if you know your move's power will be boosted - get_considered_move_power - if_equal 0, Score_Minus5 - end - -AI_PartnerChosePerishSong: - if_status2 AI_TARGET, STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED, AI_Ret - get_considered_move_effect - if_equal EFFECT_MEAN_LOOK, Score_Plus1 - if_equal EFFECT_TRAP, Score_Plus1 - end - -AI_ConsiderAllyKnownMoves: - @ If ally already chose a move, there is nothing to do here. - get_ally_chosen_move - if_not_equal 0, AI_Ret - if_move MOVE_HELPING_HAND, AI_HelpingHandInDoubles - if_move MOVE_PERISH_SONG, AI_PerishSongInDoubles - end - -AI_HelpingHandInDoubles: - if_has_no_attacking_moves AI_USER_PARTNER, Score_Minus5 - end - -AI_PerishSongInDoubles: - if_has_move_with_effect AI_USER_PARTNER, EFFECT_MEAN_LOOK, Score_Plus1 - if_has_move_with_effect AI_USER_PARTNER, EFFECT_TRAP, Score_Plus1 - end - -AI_DoubleBattle: - call AI_ConsiderAllyChosenMove - call AI_ConsiderAllyKnownMoves - if_target_is_ally AI_TryOnAlly - if_move MOVE_SKILL_SWAP, AI_DoubleBattleSkillSwap - get_curr_move_type - if_move MOVE_EARTHQUAKE, AI_DoubleBattleAllHittingGroundMove - if_move MOVE_MAGNITUDE, AI_DoubleBattleAllHittingGroundMove - if_equal TYPE_ELECTRIC, AI_DoubleBattleElectricMove - if_equal TYPE_FIRE, AI_DoubleBattleFireMove - get_ability AI_USER - if_not_equal ABILITY_GUTS, AI_DoubleBattleCheckUserStatus - if_has_move AI_USER_PARTNER, MOVE_HELPING_HAND, AI_DoubleBattlePartnerHasHelpingHand - end - -AI_DoubleBattlePartnerHasHelpingHand: - get_how_powerful_move_is - if_not_equal MOVE_POWER_DISCOURAGED, Score_Plus1 - end - -AI_DoubleBattleCheckUserStatus: - if_status AI_USER, STATUS1_ANY, AI_DoubleBattleCheckUserStatus2 - end - -AI_DoubleBattleCheckUserStatus2: - get_how_powerful_move_is - if_equal MOVE_POWER_DISCOURAGED, Score_Minus5 - score +1 - if_equal MOVE_POWER_BEST, Score_Plus2 - end - -AI_DoubleBattleAllHittingGroundMove: - if_ability AI_USER_PARTNER, ABILITY_LEVITATE, Score_Plus2 - if_type AI_USER_PARTNER, TYPE_FLYING, Score_Plus2 - if_type AI_USER_PARTNER, TYPE_FIRE, Score_Minus10 - if_type AI_USER_PARTNER, TYPE_ELECTRIC, Score_Minus10 - if_type AI_USER_PARTNER, TYPE_POISON, Score_Minus10 - if_type AI_USER_PARTNER, TYPE_ROCK, Score_Minus10 - goto Score_Minus3 - -AI_DoubleBattleSkillSwap: - get_ability AI_USER - if_equal ABILITY_TRUANT, Score_Plus5 - get_ability AI_TARGET - if_equal ABILITY_SHADOW_TAG, Score_Plus2 - if_equal ABILITY_PURE_POWER, Score_Plus2 - end - -AI_DoubleBattleElectricMove: - if_no_ability AI_TARGET_PARTNER, ABILITY_LIGHTNING_ROD, AI_DoubleBattleElectricMoveEnd - score -2 - if_no_type AI_TARGET_PARTNER, TYPE_GROUND, AI_DoubleBattleElectricMoveEnd - score -8 - -AI_DoubleBattleElectricMoveEnd: - end - -AI_DoubleBattleFireMove: - if_flash_fired AI_USER, AI_DoubleBattleFireMove2 - end - -AI_DoubleBattleFireMove2: - goto Score_Plus1 - -AI_TryOnAlly: - get_how_powerful_move_is - if_equal MOVE_POWER_DISCOURAGED, AI_TryStatusMoveOnAlly - get_curr_move_type - if_equal TYPE_FIRE, AI_TryFireMoveOnAlly - if_effect EFFECT_ALWAYS_CRIT, AI_TryCritAngerPointAlly -AI_DiscourageOnAlly: - goto Score_Minus30 - -AI_TryFireMoveOnAlly: - if_ability AI_USER_PARTNER, ABILITY_FLASH_FIRE, AI_TryFireMoveOnAlly_FlashFire - goto AI_DiscourageOnAlly -AI_TryFireMoveOnAlly_FlashFire: - if_flash_fired AI_USER_PARTNER, AI_DiscourageOnAlly - goto Score_Plus3 - -AI_TryCritAngerPointAlly: - get_ability AI_USER_PARTNER - if_not_equal ABILITY_ANGER_POINT, AI_DiscourageOnAlly - if_stat_level_more_than AI_USER_PARTNER, STAT_ATK, 8, AI_DiscourageOnAlly - if_status2 AI_USER_PARTNER, STATUS2_SUBSTITUTE, AI_DiscourageOnAlly - if_has_no_move_with_split AI_USER_PARTNER, SPLIT_PHYSICAL, AI_DiscourageOnAlly - get_curr_dmg_hp_percent - if_more_than 34,AI_DiscourageOnAlly - if_hp_less_than AI_USER_PARTNER, 60, AI_DiscourageOnAlly - goto Score_Plus3 - -AI_TryStatusMoveOnAlly: - if_move MOVE_SKILL_SWAP, AI_TrySkillSwapOnAlly - if_move MOVE_WILL_O_WISP, AI_TryStatusOnAlly - if_move MOVE_TOXIC, AI_TryStatusOnAlly - if_move MOVE_HELPING_HAND, AI_TryHelpingHandOnAlly - if_move MOVE_SWAGGER, AI_TrySwaggerOnAlly - goto Score_Minus30 - -AI_TrySkillSwapOnAlly: - get_ability AI_TARGET - if_equal ABILITY_TRUANT, Score_Plus10 - get_ability AI_USER - if_not_equal ABILITY_LEVITATE, AI_TrySkillSwapOnAlly2 - get_ability AI_TARGET - if_equal ABILITY_LEVITATE, Score_Minus30 - get_target_type1 - if_not_equal TYPE_ELECTRIC, AI_TrySkillSwapOnAlly2 - score +1 - get_target_type2 - if_not_equal TYPE_ELECTRIC, AI_TrySkillSwapOnAlly2 - score +1 - end - -AI_TrySkillSwapOnAlly2: - if_not_equal ABILITY_COMPOUND_EYES, Score_Minus30 - if_has_move AI_USER_PARTNER, MOVE_FIRE_BLAST, AI_TrySkillSwapOnAllyPlus3 - if_has_move AI_USER_PARTNER, MOVE_THUNDER, AI_TrySkillSwapOnAllyPlus3 - if_has_move AI_USER_PARTNER, MOVE_CROSS_CHOP, AI_TrySkillSwapOnAllyPlus3 - if_has_move AI_USER_PARTNER, MOVE_HYDRO_PUMP, AI_TrySkillSwapOnAllyPlus3 - if_has_move AI_USER_PARTNER, MOVE_DYNAMIC_PUNCH, AI_TrySkillSwapOnAllyPlus3 - if_has_move AI_USER_PARTNER, MOVE_BLIZZARD, AI_TrySkillSwapOnAllyPlus3 - if_has_move AI_USER_PARTNER, MOVE_MEGAHORN, AI_TrySkillSwapOnAllyPlus3 - goto Score_Minus30 - -AI_TrySkillSwapOnAllyPlus3: - goto Score_Plus3 - -AI_TryStatusOnAlly: - get_ability AI_TARGET - if_not_equal ABILITY_GUTS, Score_Minus30 - if_status AI_TARGET, STATUS1_ANY, Score_Minus30 - if_hp_less_than AI_USER, 91, Score_Minus30 - goto Score_Plus5 - -AI_TryHelpingHandOnAlly: - if_random_less_than 64, Score_Minus1 - goto Score_Plus2 - -AI_TrySwaggerOnAlly: - if_has_no_physical_move AI_USER_PARTNER, Score_Minus30 - if_holds_item AI_TARGET, ITEM_PERSIM_BERRY, AI_TrySwaggerOnAlly2 - if_ability AI_USER_PARTNER, ABILITY_OWN_TEMPO, AI_TrySwaggerOnAlly2 - goto Score_Minus30 - -AI_TrySwaggerOnAlly2: - if_stat_level_more_than AI_TARGET, STAT_ATK, 7, AI_TrySwaggerOnAlly_End - score +3 - -AI_TrySwaggerOnAlly_End: - end - -AI_HPAware: - if_target_is_ally AI_TryOnAlly - if_hp_more_than AI_USER, 70, AI_HPAware_UserHasHighHP - if_hp_more_than AI_USER, 30, AI_HPAware_UserHasMediumHP - get_considered_move_effect - if_in_bytes AI_HPAware_DiscouragedEffectsWhenLowHP, AI_HPAware_TryToDiscourage - goto AI_HPAware_ConsiderTarget - -AI_HPAware_UserHasHighHP: - get_considered_move_effect - if_in_hwords AI_HPAware_DiscouragedEffectsWhenHighHP, AI_HPAware_TryToDiscourage - goto AI_HPAware_ConsiderTarget - -AI_HPAware_UserHasMediumHP: - get_considered_move_effect - if_in_bytes AI_HPAware_DiscouragedEffectsWhenMediumHP, AI_HPAware_TryToDiscourage - goto AI_HPAware_ConsiderTarget - -AI_HPAware_TryToDiscourage: - if_random_less_than 50, AI_HPAware_ConsiderTarget - score -2 - -AI_HPAware_ConsiderTarget: - if_hp_more_than AI_TARGET, 70, AI_HPAware_TargetHasHighHP - if_hp_more_than AI_TARGET, 30, AI_HPAware_TargetHasMediumHP - get_considered_move_effect - if_in_bytes AI_HPAware_DiscouragedEffectsWhenTargetLowHP, AI_HPAware_TargetTryToDiscourage - goto AI_HPAware_End - -AI_HPAware_TargetHasHighHP: - get_considered_move_effect - if_in_bytes AI_HPAware_DiscouragedEffectsWhenTargetHighHP, AI_HPAware_TargetTryToDiscourage - goto AI_HPAware_End - -AI_HPAware_TargetHasMediumHP: - get_considered_move_effect - if_in_bytes AI_HPAware_DiscouragedEffectsWhenTargetMediumHP, AI_HPAware_TargetTryToDiscourage - goto AI_HPAware_End - -AI_HPAware_TargetTryToDiscourage: - if_random_less_than 50, AI_HPAware_End - score -2 - -AI_HPAware_End: - end - -.align 1 -AI_HPAware_DiscouragedEffectsWhenHighHP: @ 82DE21F - .2byte EFFECT_EXPLOSION - .2byte EFFECT_RESTORE_HP - .2byte EFFECT_REST - .2byte EFFECT_DESTINY_BOND - .2byte EFFECT_FLAIL - .2byte EFFECT_ENDURE - .2byte EFFECT_MORNING_SUN - .2byte EFFECT_SYNTHESIS - .2byte EFFECT_MOONLIGHT - .2byte EFFECT_SHORE_UP - .2byte EFFECT_SOFTBOILED - .2byte EFFECT_ROOST - .2byte EFFECT_MEMENTO - .2byte EFFECT_GRUDGE - .2byte EFFECT_OVERHEAT - .2byte -1 - -AI_HPAware_DiscouragedEffectsWhenMediumHP: @ 82DE22D - .byte EFFECT_EXPLOSION - .byte EFFECT_ATTACK_UP - .byte EFFECT_DEFENSE_UP - .byte EFFECT_SPEED_UP - .byte EFFECT_SPECIAL_ATTACK_UP - .byte EFFECT_SPECIAL_DEFENSE_UP - .byte EFFECT_ACCURACY_UP - .byte EFFECT_EVASION_UP - .byte EFFECT_ATTACK_DOWN - .byte EFFECT_DEFENSE_DOWN - .byte EFFECT_SPEED_DOWN - .byte EFFECT_SPECIAL_ATTACK_DOWN - .byte EFFECT_SPECIAL_DEFENSE_DOWN - .byte EFFECT_ACCURACY_DOWN - .byte EFFECT_EVASION_DOWN - .byte EFFECT_BIDE - .byte EFFECT_CONVERSION - .byte EFFECT_LIGHT_SCREEN - .byte EFFECT_MIST - .byte EFFECT_FOCUS_ENERGY - .byte EFFECT_ATTACK_UP_2 - .byte EFFECT_DEFENSE_UP_2 - .byte EFFECT_SPEED_UP_2 - .byte EFFECT_SPECIAL_ATTACK_UP_2 - .byte EFFECT_SPECIAL_DEFENSE_UP_2 - .byte EFFECT_ACCURACY_UP_2 - .byte EFFECT_EVASION_UP_2 - .byte EFFECT_ATTACK_DOWN_2 - .byte EFFECT_DEFENSE_DOWN_2 - .byte EFFECT_SPEED_DOWN_2 - .byte EFFECT_SPECIAL_ATTACK_DOWN_2 - .byte EFFECT_SPECIAL_DEFENSE_DOWN_2 - .byte EFFECT_ACCURACY_DOWN_2 - .byte EFFECT_EVASION_DOWN_2 - .byte EFFECT_CONVERSION_2 - .byte EFFECT_SAFEGUARD - .byte EFFECT_BELLY_DRUM - .byte EFFECT_TICKLE - .byte EFFECT_COSMIC_POWER - .byte EFFECT_BULK_UP - .byte EFFECT_CALM_MIND - .byte EFFECT_DRAGON_DANCE - .byte -1 - -AI_HPAware_DiscouragedEffectsWhenLowHP: @ 82DE258 - .byte EFFECT_ATTACK_UP - .byte EFFECT_DEFENSE_UP - .byte EFFECT_SPEED_UP - .byte EFFECT_SPECIAL_ATTACK_UP - .byte EFFECT_SPECIAL_DEFENSE_UP - .byte EFFECT_ACCURACY_UP - .byte EFFECT_EVASION_UP - .byte EFFECT_ATTACK_DOWN - .byte EFFECT_DEFENSE_DOWN - .byte EFFECT_SPEED_DOWN - .byte EFFECT_SPECIAL_ATTACK_DOWN - .byte EFFECT_SPECIAL_DEFENSE_DOWN - .byte EFFECT_ACCURACY_DOWN - .byte EFFECT_EVASION_DOWN - .byte EFFECT_BIDE - .byte EFFECT_CONVERSION - .byte EFFECT_LIGHT_SCREEN - .byte EFFECT_MIST - .byte EFFECT_FOCUS_ENERGY - .byte EFFECT_ATTACK_UP_2 - .byte EFFECT_DEFENSE_UP_2 - .byte EFFECT_SPEED_UP_2 - .byte EFFECT_SPECIAL_ATTACK_UP_2 - .byte EFFECT_SPECIAL_DEFENSE_UP_2 - .byte EFFECT_ACCURACY_UP_2 - .byte EFFECT_EVASION_UP_2 - .byte EFFECT_ATTACK_DOWN_2 - .byte EFFECT_DEFENSE_DOWN_2 - .byte EFFECT_SPEED_DOWN_2 - .byte EFFECT_SPECIAL_ATTACK_DOWN_2 - .byte EFFECT_SPECIAL_DEFENSE_DOWN_2 - .byte EFFECT_ACCURACY_DOWN_2 - .byte EFFECT_EVASION_DOWN_2 - .byte EFFECT_RAGE - .byte EFFECT_CONVERSION_2 - .byte EFFECT_LOCK_ON - .byte EFFECT_SAFEGUARD - .byte EFFECT_BELLY_DRUM - .byte EFFECT_PSYCH_UP - .byte EFFECT_MIRROR_COAT - .byte EFFECT_SOLARBEAM - .byte EFFECT_ERUPTION - .byte EFFECT_TICKLE - .byte EFFECT_COSMIC_POWER - .byte EFFECT_BULK_UP - .byte EFFECT_CALM_MIND - .byte EFFECT_DRAGON_DANCE - .byte -1 - -AI_HPAware_DiscouragedEffectsWhenTargetHighHP: @ 82DE288 - .byte -1 - -AI_HPAware_DiscouragedEffectsWhenTargetMediumHP: @ 82DE289 - .byte EFFECT_ATTACK_UP - .byte EFFECT_DEFENSE_UP - .byte EFFECT_SPEED_UP - .byte EFFECT_SPECIAL_ATTACK_UP - .byte EFFECT_SPECIAL_DEFENSE_UP - .byte EFFECT_ACCURACY_UP - .byte EFFECT_EVASION_UP - .byte EFFECT_ATTACK_DOWN - .byte EFFECT_DEFENSE_DOWN - .byte EFFECT_SPEED_DOWN - .byte EFFECT_SPECIAL_ATTACK_DOWN - .byte EFFECT_SPECIAL_DEFENSE_DOWN - .byte EFFECT_ACCURACY_DOWN - .byte EFFECT_EVASION_DOWN - .byte EFFECT_MIST - .byte EFFECT_FOCUS_ENERGY - .byte EFFECT_ATTACK_UP_2 - .byte EFFECT_DEFENSE_UP_2 - .byte EFFECT_SPEED_UP_2 - .byte EFFECT_SPECIAL_ATTACK_UP_2 - .byte EFFECT_SPECIAL_DEFENSE_UP_2 - .byte EFFECT_ACCURACY_UP_2 - .byte EFFECT_EVASION_UP_2 - .byte EFFECT_ATTACK_DOWN_2 - .byte EFFECT_DEFENSE_DOWN_2 - .byte EFFECT_SPEED_DOWN_2 - .byte EFFECT_SPECIAL_ATTACK_DOWN_2 - .byte EFFECT_SPECIAL_DEFENSE_DOWN_2 - .byte EFFECT_ACCURACY_DOWN_2 - .byte EFFECT_EVASION_DOWN_2 - .byte EFFECT_POISON - .byte EFFECT_PAIN_SPLIT - .byte EFFECT_PERISH_SONG - .byte EFFECT_SAFEGUARD - .byte EFFECT_TICKLE - .byte EFFECT_COSMIC_POWER - .byte EFFECT_BULK_UP - .byte EFFECT_CALM_MIND - .byte EFFECT_DRAGON_DANCE - .byte -1 - -AI_HPAware_DiscouragedEffectsWhenTargetLowHP: @ 82DE2B1 - .byte EFFECT_SLEEP - .byte EFFECT_EXPLOSION - .byte EFFECT_ATTACK_UP - .byte EFFECT_DEFENSE_UP - .byte EFFECT_SPEED_UP - .byte EFFECT_SPECIAL_ATTACK_UP - .byte EFFECT_SPECIAL_DEFENSE_UP - .byte EFFECT_ACCURACY_UP - .byte EFFECT_EVASION_UP - .byte EFFECT_ATTACK_DOWN - .byte EFFECT_DEFENSE_DOWN - .byte EFFECT_SPEED_DOWN - .byte EFFECT_SPECIAL_ATTACK_DOWN - .byte EFFECT_SPECIAL_DEFENSE_DOWN - .byte EFFECT_ACCURACY_DOWN - .byte EFFECT_EVASION_DOWN - .byte EFFECT_BIDE - .byte EFFECT_CONVERSION - .byte EFFECT_TOXIC - .byte EFFECT_LIGHT_SCREEN - .byte EFFECT_OHKO - .byte EFFECT_SUPER_FANG - .byte EFFECT_MIST - .byte EFFECT_FOCUS_ENERGY - .byte EFFECT_CONFUSE - .byte EFFECT_ATTACK_UP_2 - .byte EFFECT_DEFENSE_UP_2 - .byte EFFECT_SPEED_UP_2 - .byte EFFECT_SPECIAL_ATTACK_UP_2 - .byte EFFECT_SPECIAL_DEFENSE_UP_2 - .byte EFFECT_ACCURACY_UP_2 - .byte EFFECT_EVASION_UP_2 - .byte EFFECT_ATTACK_DOWN_2 - .byte EFFECT_DEFENSE_DOWN_2 - .byte EFFECT_SPEED_DOWN_2 - .byte EFFECT_SPECIAL_ATTACK_DOWN_2 - .byte EFFECT_SPECIAL_DEFENSE_DOWN_2 - .byte EFFECT_ACCURACY_DOWN_2 - .byte EFFECT_EVASION_DOWN_2 - .byte EFFECT_POISON - .byte EFFECT_PARALYZE - .byte EFFECT_PAIN_SPLIT - .byte EFFECT_CONVERSION_2 - .byte EFFECT_LOCK_ON - .byte EFFECT_SPITE - .byte EFFECT_PERISH_SONG - .byte EFFECT_SWAGGER - .byte EFFECT_FURY_CUTTER - .byte EFFECT_ATTRACT - .byte EFFECT_SAFEGUARD - .byte EFFECT_PSYCH_UP - .byte EFFECT_MIRROR_COAT - .byte EFFECT_WILL_O_WISP - .byte EFFECT_TICKLE - .byte EFFECT_COSMIC_POWER - .byte EFFECT_BULK_UP - .byte EFFECT_CALM_MIND - .byte EFFECT_DRAGON_DANCE - .byte -1 - - - -AI_Ret: - end diff --git a/include/battle.h b/include/battle.h index 12fe42f8f1..ba033f5fee 100644 --- a/include/battle.h +++ b/include/battle.h @@ -316,7 +316,6 @@ struct BattleResources struct StatsArray* beforeLvlUp; struct AI_ThinkingStruct *ai; struct BattleHistory *battleHistory; - struct BattleScriptsStack *AI_ScriptsStack; u8 bufferA[MAX_BATTLERS_COUNT][0x200]; u8 bufferB[MAX_BATTLERS_COUNT][0x200]; }; diff --git a/include/battle_ai_script_commands.h b/include/battle_ai_main.h similarity index 53% rename from include/battle_ai_script_commands.h rename to include/battle_ai_main.h index 75d96ff52d..52da9359a0 100644 --- a/include/battle_ai_script_commands.h +++ b/include/battle_ai_main.h @@ -1,5 +1,5 @@ -#ifndef GUARD_BATTLE_AI_SCRIPT_COMMANDS_H -#define GUARD_BATTLE_AI_SCRIPT_COMMANDS_H +#ifndef GUARD_BATTLE_AI_MAIN_H +#define GUARD_BATTLE_AI_MAIN_H // return values for BattleAI_ChooseMoveOrAction // 0 - 3 are move idx @@ -11,10 +11,7 @@ void BattleAI_SetupItems(void); void BattleAI_SetupFlags(void); void BattleAI_SetupAIData(u8 defaultScoreMoves); u8 BattleAI_ChooseMoveOrAction(void); -bool32 IsTruantMonVulnerable(u32 battlerAI, u32 opposingBattler); -bool32 IsBattlerAIControlled(u32 battlerId); -void ClearBattlerMoveHistory(u8 battlerId); extern u8 sBattler_AI; -#endif // GUARD_BATTLE_AI_SCRIPT_COMMANDS_H +#endif // GUARD_BATTLE_AI_MAIN_H diff --git a/include/battle_ai_util.h b/include/battle_ai_util.h index 7fd991bf2c..428e47e23c 100644 --- a/include/battle_ai_util.h +++ b/include/battle_ai_util.h @@ -20,6 +20,8 @@ void SaveBattlerData(u8 battlerId); void SetBattlerData(u8 battlerId); void RestoreBattlerData(u8 battlerId); +u32 GetTotalBaseStat(u32 species); +bool32 IsTruantMonVulnerable(u32 battlerAI, u32 opposingBattler); bool32 AtMaxHp(u8 battler); u32 GetHealthPercentage(u8 battler); bool32 IsBattlerTrapped(u8 battler, bool8 switching); @@ -105,12 +107,17 @@ bool32 HasHealingEffect(u32 battler); bool32 ShouldFakeOut(u8 battlerAtk, u8 battlerDef, u16 move); bool32 IsThawingMove(u16 move); bool32 HasThawingMove(u8 battlerId); +bool32 IsStatRaisingEffect(u16 effect); +bool32 IsStatLoweringEffect(u16 effect); +bool32 IsStatRaisingEffect(u16 effect); +bool32 IsAttackBoostMoveEffect(u16 effect); // status checks bool32 CanBeBurned(u8 battler, u16 ability); bool32 CanBePoisoned(u8 battler, u16 ability); -bool32 IsBattlerIncapacitated(u8 battler, u16 ability); +bool32 CanBeConfused(u8 battler, u16 ability); bool32 CanSleep(u8 battler, u16 ability); +bool32 IsBattlerIncapacitated(u8 battler, u16 ability); bool32 AI_CanPutToSleep(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u16 partnerMove); bool32 ShouldPoisonSelf(u8 battler, u16 ability); bool32 AI_CanPoison(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u16 partnerMove); diff --git a/include/constants/battle_ai.h b/include/constants/battle_ai.h index 3dac82bc43..43a21fa0f2 100644 --- a/include/constants/battle_ai.h +++ b/include/constants/battle_ai.h @@ -43,12 +43,13 @@ #define AI_FLAG_RISKY (1 << 4) #define AI_FLAG_PREFER_STRONGEST_MOVE (1 << 5) #define AI_FLAG_PREFER_BATON_PASS (1 << 6) -#define AI_FLAG_DOUBLE_BATTLE (1 << 7) +#define AI_FLAG_DOUBLE_BATTLE (1 << 7) // removed, split between AI_FLAG_CHECK_BAD_MOVE & AI_FLAG_CHECK_GOOD_MOVE #define AI_FLAG_HP_AWARE (1 << 8) -// Flags that don't run specific checks themselves, but are used in other score functions -#define AI_FLAG_NEGATE_AWARE (1 << 9) // AI is aware of negating effects like wonder room, mold breaker, etc (eg. smart trainers). TODO unfinished -#define AI_FLAG_HELP_PARTNER (1 << 10) // AI can try to help partner. If not set, will tend not to target partner -#define AI_FLAG_WILL_SUICIDE (1 << 11) // AI will use explosion / self destruct / final gambit / etc +// New, Trainer Handicap Flags +#define AI_FLAG_NEGATE_UNAWARE (1 << 9) // AI is NOT aware of negating effects like wonder room, mold breaker, etc +#define AI_FLAG_WILL_SUICIDE (1 << 10) // AI will use explosion / self destruct / final gambit / etc +// New, Trainer Strategy Flags +#define AI_FLAG_HELP_PARTNER (1 << 11) // AI can try to help partner. If not set, will tend not to target partner #define AI_FLAG_PREFER_STATUS_MOVES (1 << 12) // AI gets a score bonus for status moves. Should be combined with AI_FLAG_CHECK_BAD_MOVE to prevent using only status moves #define AI_FLAG_STALL (1 << 13) // AI stalls battle and prefers secondary damage/trapping/etc. TODO not finished #define AI_FLAG_SCREENER (1 << 14) // AI prefers screening effects like reflect, mist, etc. TODO unfinished diff --git a/ld_script.txt b/ld_script.txt index c6276922a9..dd5907d59f 100644 --- a/ld_script.txt +++ b/ld_script.txt @@ -213,7 +213,7 @@ SECTIONS { src/decoration.o(.text); src/slot_machine.o(.text); src/contest_painting.o(.text); - src/battle_ai_script_commands.o(.text); + src/battle_ai_main.o(.text); src/battle_ai_util.o(.text); src/trader.o(.text); src/starter_choose.o(.text); @@ -346,7 +346,6 @@ SECTIONS { data/battle_scripts_1.o(script_data); data/field_effect_scripts.o(script_data); data/battle_scripts_2.o(script_data); - data/battle_ai_scripts.o(script_data); data/contest_ai_scripts.o(script_data); data/mystery_event_script_cmd_table.o(script_data); } =0 @@ -589,7 +588,7 @@ SECTIONS { src/decoration.o(.rodata); src/slot_machine.o(.rodata); src/contest_painting.o(.rodata); - src/battle_ai_script_commands.o(.rodata); + src/battle_ai_main.o(.rodata); src/battle_ai_util.o(.rodata); src/trader.o(.rodata); src/starter_choose.o(.rodata); diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_main.c similarity index 77% rename from src/battle_ai_script_commands.c rename to src/battle_ai_main.c index 55597e98a6..ec23986298 100644 --- a/src/battle_ai_script_commands.c +++ b/src/battle_ai_main.c @@ -3,7 +3,7 @@ #include "battle.h" #include "battle_anim.h" #include "battle_ai_util.h" -#include "battle_ai_script_commands.h" +#include "battle_ai_main.h" #include "battle_factory.h" #include "battle_setup.h" #include "data.h" @@ -37,150 +37,15 @@ enum AIState_DoNotProcess }; -/* -gAIScriptPtr is a pointer to the next battle AI cmd command to read. -when a command finishes processing, gAIScriptPtr is incremented by -the number of bytes that the current command had reserved for arguments -in order to read the next command correctly. refer to battle_ai_scripts.s for the -AI scripts. -*/ - static u8 ChooseMoveOrAction_Singles(void); static u8 ChooseMoveOrAction_Doubles(void); static void BattleAI_DoAIProcessing(void); -static void AIStackPushVar(const u8 *); -static bool8 AIStackPop(void); - -static void Cmd_if_random_less_than(void); -static void Cmd_if_random_greater_than(void); -static void Cmd_if_random_equal(void); -static void Cmd_if_random_not_equal(void); -static void Cmd_score(void); -static void Cmd_if_hp_less_than(void); -static void Cmd_if_hp_more_than(void); -static void Cmd_if_hp_equal(void); -static void Cmd_if_hp_not_equal(void); -static void Cmd_if_status(void); -static void Cmd_if_not_status(void); -static void Cmd_if_status2(void); -static void Cmd_if_not_status2(void); -static void Cmd_if_status3(void); -static void Cmd_if_not_status3(void); -static void Cmd_if_side_affecting(void); -static void Cmd_if_not_side_affecting(void); -static void Cmd_if_less_than(void); -static void Cmd_if_more_than(void); -static void Cmd_if_equal(void); -static void Cmd_if_not_equal(void); -static void Cmd_if_less_than_ptr(void); -static void Cmd_if_more_than_ptr(void); -static void Cmd_if_equal_ptr(void); -static void Cmd_if_not_equal_ptr(void); -static void Cmd_if_move(void); -static void Cmd_if_not_move(void); -static void Cmd_if_in_bytes(void); -static void Cmd_if_not_in_bytes(void); -static void Cmd_if_in_hwords(void); -static void Cmd_if_not_in_hwords(void); -static void Cmd_if_user_has_attacking_move(void); -static void Cmd_if_user_has_no_attacking_moves(void); -static void Cmd_get_turn_count(void); -static void Cmd_get_type(void); -static void Cmd_get_considered_move_power(void); -static void Cmd_get_how_powerful_move_is(void); -static void Cmd_get_last_used_battler_move(void); -static void Cmd_if_equal_u32(void); -static void Cmd_if_not_equal_u32(void); -static void Cmd_if_user_goes(void); -static void Cmd_if_cant_use_belch(void); -static void Cmd_nullsub_2A(void); -static void Cmd_nullsub_2B(void); -static void Cmd_count_usable_party_mons(void); -static void Cmd_get_considered_move(void); -static void Cmd_get_considered_move_effect(void); -static void Cmd_get_ability(void); -static void Cmd_get_highest_type_effectiveness(void); -static void Cmd_if_type_effectiveness(void); -static void Cmd_nullsub_32(void); -static void Cmd_nullsub_33(void); -static void Cmd_if_status_in_party(void); -static void Cmd_if_status_not_in_party(void); -static void Cmd_get_weather(void); -static void Cmd_if_effect(void); -static void Cmd_if_not_effect(void); -static void Cmd_if_stat_level_less_than(void); -static void Cmd_if_stat_level_more_than(void); -static void Cmd_if_stat_level_equal(void); -static void Cmd_if_stat_level_not_equal(void); -static void Cmd_if_can_faint(void); -static void Cmd_if_cant_faint(void); -static void Cmd_if_has_move(void); -static void Cmd_if_doesnt_have_move(void); -static void Cmd_if_has_move_with_effect(void); -static void Cmd_if_doesnt_have_move_with_effect(void); -static void Cmd_if_any_move_disabled_or_encored(void); -static void Cmd_if_curr_move_disabled_or_encored(void); -static void Cmd_flee(void); -static void Cmd_if_random_safari_flee(void); -static void Cmd_watch(void); -static void Cmd_get_hold_effect(void); -static void Cmd_get_gender(void); -static void Cmd_is_first_turn_for(void); -static void Cmd_get_stockpile_count(void); -static void Cmd_is_double_battle(void); -static void Cmd_get_used_held_item(void); -static void Cmd_get_move_type_from_result(void); -static void Cmd_get_move_power_from_result(void); -static void Cmd_get_move_effect_from_result(void); -static void Cmd_get_protect_count(void); -static void Cmd_if_move_flag(void); -static void Cmd_if_field_status(void); -static void Cmd_get_move_accuracy(void); -static void Cmd_call_if_eq(void); -static void Cmd_call_if_move_flag(void); -static void Cmd_nullsub_57(void); -static void Cmd_call(void); -static void Cmd_goto(void); -static void Cmd_end(void); -static void Cmd_if_level_cond(void); -static void Cmd_if_target_taunted(void); -static void Cmd_if_target_not_taunted(void); -static void Cmd_check_ability(void); -static void Cmd_is_of_type(void); -static void Cmd_if_target_is_ally(void); -static void Cmd_if_flash_fired(void); -static void Cmd_if_holds_item(void); -static void Cmd_get_ally_chosen_move(void); -static void Cmd_if_has_no_attacking_moves(void); -static void Cmd_get_hazards_count(void); -static void Cmd_if_doesnt_hold_berry(void); -static void Cmd_if_share_type(void); -static void Cmd_if_cant_use_last_resort(void); -static void Cmd_if_has_move_with_split(void); -static void Cmd_if_has_no_move_with_split(void); -static void Cmd_if_physical_moves_unusable(void); -static void Cmd_if_ai_can_go_down(void); -static void Cmd_if_has_move_with_type(void); -static void Cmd_if_no_move_used(void); -static void Cmd_if_has_move_with_flag(void); -static void Cmd_if_battler_absent(void); -static void Cmd_is_grounded(void); -static void Cmd_get_best_dmg_hp_percent(void); -static void Cmd_get_curr_dmg_hp_percent(void); -static void Cmd_get_move_split_from_result(void); -static void Cmd_get_considered_move_split(void); -static void Cmd_get_considered_move_target(void); -static void Cmd_compare_speeds(void); -static void Cmd_is_wakeup_turn(void); -static void Cmd_if_has_move_with_accuracy_lt(void); // ewram -EWRAM_DATA const u8 *gAIScriptPtr = NULL; +EWRAM_DATA const u8 *gAIScriptPtr = NULL; // Still used in contests EWRAM_DATA u8 sBattler_AI = 0; // const rom data -typedef void (*BattleAICmdFunc)(void); - static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); static s16 AI_TryToFaint(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); static s16 AI_CheckGoodMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); @@ -188,7 +53,6 @@ static s16 AI_SetupFirstTurn(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); static s16 AI_Risky(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); static s16 AI_PreferStrongestMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); static s16 AI_PreferBatonPass(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); -static s16 AI_DoubleBattle(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); static s16 AI_HPAware(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); static s16 AI_Roaming(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); static s16 AI_Safari(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); @@ -203,11 +67,11 @@ static s16 (*const sBattleAiFuncTable[])(u8, u8, u16, s16) = [4] = AI_Risky, // AI_FLAG_RISKY [5] = AI_PreferStrongestMove, // AI_FLAG_PREFER_STRONGEST_MOVE [6] = AI_PreferBatonPass, // AI_FLAG_PREFER_BATON_PASS - [7] = AI_DoubleBattle, // AI_FLAG_DOUBLE_BATTLE + [7] = NULL, // AI_FLAG_DOUBLE_BATTLE. split between AI_CheckBadMove & AI_CheckGoodMove [8] = AI_HPAware, // AI_FLAG_HP_AWARE - [9] = NULL, // AI_FLAG_NEGATE_AWARE - [10] = NULL, // AI_FLAG_HELP_PARTNER - [11] = NULL, // AI_FLAG_WILL_SUICIDE + [9] = NULL, // AI_FLAG_NEGATE_UNAWARE + [10] = NULL, // AI_FLAG_WILL_SUICIDE + [11] = NULL, // AI_FLAG_HELP_PARTNER [12] = NULL, // Unused [13] = NULL, // Unused [14] = NULL, // Unused @@ -230,133 +94,7 @@ static s16 (*const sBattleAiFuncTable[])(u8, u8, u16, s16) = [31] = AI_FirstBattle, // AI_FLAG_FIRST_BATTLE }; -static const BattleAICmdFunc sBattleAICmdTable[] = -{ - Cmd_if_random_less_than, // 0x0 - Cmd_if_random_greater_than, // 0x1 - Cmd_if_random_equal, // 0x2 - Cmd_if_random_not_equal, // 0x3 - Cmd_score, // 0x4 - Cmd_if_hp_less_than, // 0x5 - Cmd_if_hp_more_than, // 0x6 - Cmd_if_hp_equal, // 0x7 - Cmd_if_hp_not_equal, // 0x8 - Cmd_if_status, // 0x9 - Cmd_if_not_status, // 0xA - Cmd_if_status2, // 0xB - Cmd_if_not_status2, // 0xC - Cmd_if_status3, // 0xD - Cmd_if_not_status3, // 0xE - Cmd_if_side_affecting, // 0xF - Cmd_if_not_side_affecting, // 0x10 - Cmd_if_less_than, // 0x11 - Cmd_if_more_than, // 0x12 - Cmd_if_equal, // 0x13 - Cmd_if_not_equal, // 0x14 - Cmd_if_less_than_ptr, // 0x15 - Cmd_if_more_than_ptr, // 0x16 - Cmd_if_equal_ptr, // 0x17 - Cmd_if_not_equal_ptr, // 0x18 - Cmd_if_move, // 0x19 - Cmd_if_not_move, // 0x1A - Cmd_if_in_bytes, // 0x1B - Cmd_if_not_in_bytes, // 0x1C - Cmd_if_in_hwords, // 0x1D - Cmd_if_not_in_hwords, // 0x1E - Cmd_if_user_has_attacking_move, // 0x1F - Cmd_if_user_has_no_attacking_moves, // 0x20 - Cmd_get_turn_count, // 0x21 - Cmd_get_type, // 0x22 - Cmd_get_considered_move_power, // 0x23 - Cmd_get_how_powerful_move_is, // 0x24 - Cmd_get_last_used_battler_move, // 0x25 - Cmd_if_equal_u32, // 0x26 - Cmd_if_not_equal_u32, // 0x27 - Cmd_if_user_goes, // 0x28 - Cmd_if_cant_use_belch, // 0x29 - Cmd_nullsub_2A, // 0x2A - Cmd_nullsub_2B, // 0x2B - Cmd_count_usable_party_mons, // 0x2C - Cmd_get_considered_move, // 0x2D - Cmd_get_considered_move_effect, // 0x2E - Cmd_get_ability, // 0x2F - Cmd_get_highest_type_effectiveness, // 0x30 - Cmd_if_type_effectiveness, // 0x31 - Cmd_nullsub_32, // 0x32 - Cmd_nullsub_33, // 0x33 - Cmd_if_status_in_party, // 0x34 - Cmd_if_status_not_in_party, // 0x35 - Cmd_get_weather, // 0x36 - Cmd_if_effect, // 0x37 - Cmd_if_not_effect, // 0x38 - Cmd_if_stat_level_less_than, // 0x39 - Cmd_if_stat_level_more_than, // 0x3A - Cmd_if_stat_level_equal, // 0x3B - Cmd_if_stat_level_not_equal, // 0x3C - Cmd_if_can_faint, // 0x3D - Cmd_if_cant_faint, // 0x3E - Cmd_if_has_move, // 0x3F - Cmd_if_doesnt_have_move, // 0x40 - Cmd_if_has_move_with_effect, // 0x41 - Cmd_if_doesnt_have_move_with_effect, // 0x42 - Cmd_if_any_move_disabled_or_encored, // 0x43 - Cmd_if_curr_move_disabled_or_encored, // 0x44 - Cmd_flee, // 0x45 - Cmd_if_random_safari_flee, // 0x46 - Cmd_watch, // 0x47 - Cmd_get_hold_effect, // 0x48 - Cmd_get_gender, // 0x49 - Cmd_is_first_turn_for, // 0x4A - Cmd_get_stockpile_count, // 0x4B - Cmd_is_double_battle, // 0x4C - Cmd_get_used_held_item, // 0x4D - Cmd_get_move_type_from_result, // 0x4E - Cmd_get_move_power_from_result, // 0x4F - Cmd_get_move_effect_from_result, // 0x50 - Cmd_get_protect_count, // 0x51 - Cmd_if_move_flag, // 0x52 - Cmd_if_field_status, // 0x53 - Cmd_get_move_accuracy, // 0x54 - Cmd_call_if_eq, // 0x55 - Cmd_call_if_move_flag, // 0x56 - Cmd_nullsub_57, // 0x57 - Cmd_call, // 0x58 - Cmd_goto, // 0x59 - Cmd_end, // 0x5A - Cmd_if_level_cond, // 0x5B - Cmd_if_target_taunted, // 0x5C - Cmd_if_target_not_taunted, // 0x5D - Cmd_if_target_is_ally, // 0x5E - Cmd_is_of_type, // 0x5F - Cmd_check_ability, // 0x60 - Cmd_if_flash_fired, // 0x61 - Cmd_if_holds_item, // 0x62 - Cmd_get_ally_chosen_move, // 0x63 - Cmd_if_has_no_attacking_moves, // 0x64 - Cmd_get_hazards_count, // 0x65 - Cmd_if_doesnt_hold_berry, // 0x66 - Cmd_if_share_type, // 0x67 - Cmd_if_cant_use_last_resort, // 0x68 - Cmd_if_has_move_with_split, // 0x69 - Cmd_if_has_no_move_with_split, // 0x6A - Cmd_if_physical_moves_unusable, // 0x6B - Cmd_if_ai_can_go_down, // 0x6C - Cmd_if_has_move_with_type, // 0x6D - Cmd_if_no_move_used, // 0x6E - Cmd_if_has_move_with_flag, // 0x6F - Cmd_if_battler_absent, // 0x70 - Cmd_is_grounded, // 0x71 - Cmd_get_best_dmg_hp_percent, // 0x72 - Cmd_get_curr_dmg_hp_percent, // 0x73 - Cmd_get_move_split_from_result, // 0x74 - Cmd_get_considered_move_split, // 0x75 - Cmd_get_considered_move_target, // 0x76 - Cmd_compare_speeds, // 0x77 - Cmd_is_wakeup_turn, // 0x78 - Cmd_if_has_move_with_accuracy_lt, // 0x79 -}; - -// code +// Functions void BattleAI_SetupItems(void) { s32 i; @@ -437,9 +175,7 @@ void BattleAI_SetupAIData(u8 defaultScoreMoves) AI_THINKING_STRUCT->score[i] = 0; } - gBattleResources->AI_ScriptsStack->size = 0; sBattler_AI = gActiveBattler; - // Simulate dmg for all AI moves against all opposing targets for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++) { @@ -477,31 +213,6 @@ u8 BattleAI_ChooseMoveOrAction(void) return ret; } -static u32 GetTotalBaseStat(u32 species) -{ - return gBaseStats[species].baseHP - + gBaseStats[species].baseAttack - + gBaseStats[species].baseDefense - + gBaseStats[species].baseSpeed - + gBaseStats[species].baseSpAttack - + gBaseStats[species].baseSpDefense; -} - -bool32 IsTruantMonVulnerable(u32 battlerAI, u32 opposingBattler) -{ - int i; - - for (i = 0; i < MAX_MON_MOVES; i++) - { - u32 move = gBattleResources->battleHistory->usedMoves[opposingBattler][i]; - if (gBattleMoves[move].effect == EFFECT_PROTECT && move != MOVE_ENDURE) - return TRUE; - if (gBattleMoves[move].effect == EFFECT_SEMI_INVULNERABLE && GetWhoStrikesFirst(battlerAI, opposingBattler, TRUE) == 1) - return TRUE; - } - return FALSE; -} - static void GetAiLogicData(u8 battlerAtk, u8 battlerDef) { // attacker data @@ -653,9 +364,10 @@ static u8 ChooseMoveOrAction_Doubles(void) BattleAI_SetupAIData(gBattleStruct->palaceFlags >> 4); else BattleAI_SetupAIData((1 << MAX_MON_MOVES) - 1); - + gBattlerTarget = i; - + GetAiLogicData(sBattler_AI, gBattlerTarget); + if ((i & BIT_SIDE) != (sBattler_AI & BIT_SIDE)) RecordLastUsedMoveByTarget(); @@ -765,1565 +477,36 @@ static void BattleAI_DoAIProcessing(void) break; case AIState_Processing: if (AI_THINKING_STRUCT->moveConsidered != MOVE_NONE - && AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] > 0) - { - if (AI_THINKING_STRUCT->aiLogicId < ARRAY_COUNT(sBattleAiFuncTable) - && sBattleAiFuncTable[AI_THINKING_STRUCT->aiLogicId] != NULL) - { + && AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] > 0) + { + if (AI_THINKING_STRUCT->aiLogicId < ARRAY_COUNT(sBattleAiFuncTable) + && sBattleAiFuncTable[AI_THINKING_STRUCT->aiLogicId] != NULL) + { // Call AI function - AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = - sBattleAiFuncTable[AI_THINKING_STRUCT->aiLogicId](gBattlerAttacker, + AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = + sBattleAiFuncTable[AI_THINKING_STRUCT->aiLogicId](gBattlerAttacker, gBattlerTarget, AI_THINKING_STRUCT->moveConsidered, AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex]); - } - } - else - { - AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0; - } + } + } + else + { + AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0; + } - AI_THINKING_STRUCT->movesetIndex++; - if (AI_THINKING_STRUCT->movesetIndex < MAX_MON_MOVES && !(AI_THINKING_STRUCT->aiAction & AI_ACTION_DO_NOT_ATTACK)) - AI_THINKING_STRUCT->aiState = AIState_SettingUp; - else - AI_THINKING_STRUCT->aiState++; + AI_THINKING_STRUCT->movesetIndex++; + if (AI_THINKING_STRUCT->movesetIndex < MAX_MON_MOVES && !(AI_THINKING_STRUCT->aiAction & AI_ACTION_DO_NOT_ATTACK)) + AI_THINKING_STRUCT->aiState = AIState_SettingUp; + else + AI_THINKING_STRUCT->aiState++; break; } } } -static void Cmd_if_random_less_than(void) -{ - u16 random = Random(); - - if (random % 256 < gAIScriptPtr[1]) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; -} - -static void Cmd_if_random_greater_than(void) -{ - u16 random = Random(); - - if (random % 256 > gAIScriptPtr[1]) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; -} - -static void Cmd_if_random_equal(void) -{ - u16 random = Random(); - - if (random % 256 == gAIScriptPtr[1]) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; -} - -static void Cmd_if_random_not_equal(void) -{ - u16 random = Random(); - - if (random % 256 != gAIScriptPtr[1]) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; -} - -static void Cmd_score(void) -{ - AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] += gAIScriptPtr[1]; // Add the result to the array of the move consider's score. - - if (AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] < 0) // If the score is negative, flatten it to 0. - AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = 0; - - gAIScriptPtr += 2; // AI return. -} - -static u8 BattleAI_GetWantedBattler(u8 wantedBattler) -{ - switch (wantedBattler) - { - case AI_USER: - return sBattler_AI; - case AI_TARGET: - default: - return gBattlerTarget; - case AI_USER_PARTNER: - return sBattler_AI ^ BIT_FLANK; - case AI_TARGET_PARTNER: - return gBattlerTarget ^ BIT_FLANK; - } -} - -static void Cmd_if_hp_less_than(void) -{ - u16 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]); - - if ((u32)(100 * gBattleMons[battlerId].hp / gBattleMons[battlerId].maxHP) < gAIScriptPtr[2]) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); - else - gAIScriptPtr += 7; -} - -static void Cmd_if_hp_more_than(void) -{ - u16 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]); - - if ((u32)(100 * gBattleMons[battlerId].hp / gBattleMons[battlerId].maxHP) > gAIScriptPtr[2]) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); - else - gAIScriptPtr += 7; -} - -static void Cmd_if_hp_equal(void) -{ - u16 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]); - - if ((u32)(100 * gBattleMons[battlerId].hp / gBattleMons[battlerId].maxHP) == gAIScriptPtr[2]) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); - else - gAIScriptPtr += 7; -} - -static void Cmd_if_hp_not_equal(void) -{ - u16 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]); - - if ((u32)(100 * gBattleMons[battlerId].hp / gBattleMons[battlerId].maxHP) != gAIScriptPtr[2]) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); - else - gAIScriptPtr += 7; -} - -static void Cmd_if_status(void) -{ - u16 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]); - u32 status = T1_READ_32(gAIScriptPtr + 2); - - if (gBattleMons[battlerId].status1 & status) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); - else - gAIScriptPtr += 10; -} - -static void Cmd_if_not_status(void) -{ - u16 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]); - u32 status = T1_READ_32(gAIScriptPtr + 2); - - if (!(gBattleMons[battlerId].status1 & status)) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); - else - gAIScriptPtr += 10; -} - -static void Cmd_if_status2(void) -{ - u16 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]); - u32 status = T1_READ_32(gAIScriptPtr + 2); - - if ((gBattleMons[battlerId].status2 & status)) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); - else - gAIScriptPtr += 10; -} - -static void Cmd_if_not_status2(void) -{ - u16 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]); - u32 status = T1_READ_32(gAIScriptPtr + 2); - - if (!(gBattleMons[battlerId].status2 & status)) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); - else - gAIScriptPtr += 10; -} - -static void Cmd_if_status3(void) -{ - u16 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]); - u32 status = T1_READ_32(gAIScriptPtr + 2); - - if (gStatuses3[battlerId] & status) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); - else - gAIScriptPtr += 10; -} - -static void Cmd_if_not_status3(void) -{ - u16 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]); - u32 status = T1_READ_32(gAIScriptPtr + 2); - - if (!(gStatuses3[battlerId] & status)) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); - else - gAIScriptPtr += 10; -} - -static void Cmd_if_side_affecting(void) -{ - u16 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]); - u32 status = T1_READ_32(gAIScriptPtr + 2); - u32 side = GET_BATTLER_SIDE(battlerId); - - if (gSideStatuses[side] & status) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); - else - gAIScriptPtr += 10; -} - -static void Cmd_if_not_side_affecting(void) -{ - u16 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]); - u32 status = T1_READ_32(gAIScriptPtr + 2); - u32 side = GET_BATTLER_SIDE(battlerId); - - if (!(gSideStatuses[side] & status)) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); - else - gAIScriptPtr += 10; -} - -static void Cmd_if_less_than(void) -{ - if (AI_THINKING_STRUCT->funcResult < gAIScriptPtr[1]) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; -} - -static void Cmd_if_more_than(void) -{ - if (AI_THINKING_STRUCT->funcResult > gAIScriptPtr[1]) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; -} - -static void Cmd_if_equal(void) -{ - if (AI_THINKING_STRUCT->funcResult == gAIScriptPtr[1]) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; -} - -static void Cmd_if_not_equal(void) -{ - if (AI_THINKING_STRUCT->funcResult != gAIScriptPtr[1]) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; -} - -static void Cmd_if_less_than_ptr(void) -{ - const u8 *value = T1_READ_PTR(gAIScriptPtr + 1); - - if (AI_THINKING_STRUCT->funcResult < *value) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5); - else - gAIScriptPtr += 9; -} - -static void Cmd_if_more_than_ptr(void) -{ - const u8 *value = T1_READ_PTR(gAIScriptPtr + 1); - - if (AI_THINKING_STRUCT->funcResult > *value) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5); - else - gAIScriptPtr += 9; -} - -static void Cmd_if_equal_ptr(void) -{ - const u8 *value = T1_READ_PTR(gAIScriptPtr + 1); - - if (AI_THINKING_STRUCT->funcResult == *value) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5); - else - gAIScriptPtr += 9; -} - -static void Cmd_if_not_equal_ptr(void) -{ - const u8 *value = T1_READ_PTR(gAIScriptPtr + 1); - - if (AI_THINKING_STRUCT->funcResult != *value) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5); - else - gAIScriptPtr += 9; -} - -static void Cmd_if_move(void) -{ - u16 move = T1_READ_16(gAIScriptPtr + 1); - - if (AI_THINKING_STRUCT->moveConsidered == move) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); - else - gAIScriptPtr += 7; -} - -static void Cmd_if_not_move(void) -{ - u16 move = T1_READ_16(gAIScriptPtr + 1); - - if (AI_THINKING_STRUCT->moveConsidered != move) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); - else - gAIScriptPtr += 7; -} - -static void Cmd_if_in_bytes(void) -{ - const u8 *ptr = T1_READ_PTR(gAIScriptPtr + 1); - - while (*ptr != 0xFF) - { - if (AI_THINKING_STRUCT->funcResult == *ptr) - { - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5); - return; - } - ptr++; - } - gAIScriptPtr += 9; -} - -static void Cmd_if_not_in_bytes(void) -{ - const u8 *ptr = T1_READ_PTR(gAIScriptPtr + 1); - - while (*ptr != 0xFF) - { - if (AI_THINKING_STRUCT->funcResult == *ptr) - { - gAIScriptPtr += 9; - return; - } - ptr++; - } - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5); -} - -static void Cmd_if_in_hwords(void) -{ - const u16 *ptr = (const u16 *)T1_READ_PTR(gAIScriptPtr + 1); - - while (*ptr != 0xFFFF) - { - if (AI_THINKING_STRUCT->funcResult == *ptr) - { - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5); - return; - } - ptr++; - } - gAIScriptPtr += 9; -} - -static void Cmd_if_not_in_hwords(void) -{ - const u16 *ptr = (const u16 *)T1_READ_PTR(gAIScriptPtr + 1); - - while (*ptr != 0xFFFF) - { - if (AI_THINKING_STRUCT->funcResult == *ptr) - { - gAIScriptPtr += 9; - return; - } - ptr++; - } - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5); -} - -static void Cmd_if_user_has_attacking_move(void) -{ - s32 i; - - for (i = 0; i < MAX_MON_MOVES; i++) - { - if (gBattleMons[sBattler_AI].moves[i] != 0 - && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].power != 0) - break; - } - - if (i == MAX_MON_MOVES) - gAIScriptPtr += 5; - else - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); -} - -static void Cmd_if_user_has_no_attacking_moves(void) -{ - //HasDamagingMove -} - -static void Cmd_get_turn_count(void) -{ - AI_THINKING_STRUCT->funcResult = gBattleResults.battleTurnCounter; - gAIScriptPtr += 1; -} - -static void Cmd_get_type(void) -{ - u8 typeVar = gAIScriptPtr[1]; - - switch (typeVar) - { - case AI_TYPE1_USER: // AI user primary type - AI_THINKING_STRUCT->funcResult = gBattleMons[sBattler_AI].type1; - break; - case AI_TYPE1_TARGET: // target primary type - AI_THINKING_STRUCT->funcResult = gBattleMons[gBattlerTarget].type1; - break; - case AI_TYPE2_USER: // AI user secondary type - AI_THINKING_STRUCT->funcResult = gBattleMons[sBattler_AI].type2; - break; - case AI_TYPE2_TARGET: // target secondary type - AI_THINKING_STRUCT->funcResult = gBattleMons[gBattlerTarget].type2; - break; - case AI_TYPE_MOVE: // type of move being pointed to - AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].type; - break; - } - gAIScriptPtr += 2; -} - -static void Cmd_is_of_type(void) -{ - u8 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]); - - if (IS_BATTLER_OF_TYPE(battlerId, gAIScriptPtr[2])) - AI_THINKING_STRUCT->funcResult = TRUE; - else - AI_THINKING_STRUCT->funcResult = FALSE; - - gAIScriptPtr += 3; -} - -static void Cmd_get_considered_move_power(void) -{ - AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power; - gAIScriptPtr += 1; -} - - - -static void Cmd_get_how_powerful_move_is(void) -{ - // GetMoveDamageResult -} - -static void Cmd_get_last_used_battler_move(void) -{ - AI_THINKING_STRUCT->funcResult = gLastMoves[BattleAI_GetWantedBattler(gAIScriptPtr[1])]; - gAIScriptPtr += 2; -} - -static void Cmd_if_equal_u32(void) -{ - if (T1_READ_32(&gAIScriptPtr[1]) == AI_THINKING_STRUCT->funcResult) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5); - else - gAIScriptPtr += 9; -} - -static void Cmd_if_not_equal_u32(void) -{ - if (T1_READ_32(&gAIScriptPtr[1]) != AI_THINKING_STRUCT->funcResult) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5); - else - gAIScriptPtr += 9; -} - -static void Cmd_if_user_goes(void) -{ - // IsAiFaster -} - -static void Cmd_nullsub_2A(void) -{ -} - -static void Cmd_nullsub_2B(void) -{ -} - -static void Cmd_count_usable_party_mons(void) -{ - AI_THINKING_STRUCT->funcResult = CountUsablePartyMons(BattleAI_GetWantedBattler(gAIScriptPtr[1])); - gAIScriptPtr += 2; -} - -static void Cmd_get_considered_move(void) -{ - AI_THINKING_STRUCT->funcResult = AI_THINKING_STRUCT->moveConsidered; - gAIScriptPtr += 1; -} - -static void Cmd_get_considered_move_effect(void) -{ - AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect; - gAIScriptPtr += 1; -} - -static void Cmd_get_ability(void) -{ - //AI_THINKING_STRUCT->funcResult = AI_GetAbility(BattleAI_GetWantedBattler(gAIScriptPtr[1]), TRUE); - gAIScriptPtr += 2; -} - -static void Cmd_check_ability(void) -{ - /*u32 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]); - u32 ability = AI_GetAbility(battlerId, FALSE); - - if (ability == -1) - AI_THINKING_STRUCT->funcResult = 2; // Unable to answer. - else if (ability == gAIScriptPtr[2]) - AI_THINKING_STRUCT->funcResult = 1; // Pokemon has the ability we wanted to check. - else - AI_THINKING_STRUCT->funcResult = 0; // Pokemon doesn't have the ability we wanted to check. - - gAIScriptPtr += 3;*/ -} - -static void Cmd_get_highest_type_effectiveness(void) -{ - s32 i; - - gMoveResultFlags = 0; - AI_THINKING_STRUCT->funcResult = 0; - for (i = 0; i < MAX_MON_MOVES; i++) - { - gCurrentMove = gBattleMons[sBattler_AI].moves[i]; - if (gCurrentMove != MOVE_NONE) - { - u32 effectivenessMultiplier = AI_GetTypeEffectiveness(gCurrentMove, sBattler_AI, gBattlerTarget); - - switch (effectivenessMultiplier) - { - case UQ_4_12(0.0): - default: - gBattleMoveDamage = AI_EFFECTIVENESS_x0; - break; - case UQ_4_12(0.25): - gBattleMoveDamage = AI_EFFECTIVENESS_x0_25; - break; - case UQ_4_12(0.5): - gBattleMoveDamage = AI_EFFECTIVENESS_x0_5; - break; - case UQ_4_12(1.0): - gBattleMoveDamage = AI_EFFECTIVENESS_x1; - break; - case UQ_4_12(2.0): - gBattleMoveDamage = AI_EFFECTIVENESS_x2; - break; - case UQ_4_12(4.0): - gBattleMoveDamage = AI_EFFECTIVENESS_x4; - break; - } - - if (AI_THINKING_STRUCT->funcResult < gBattleMoveDamage) - AI_THINKING_STRUCT->funcResult = gBattleMoveDamage; - } - } - - gAIScriptPtr += 1; -} - -static void Cmd_if_type_effectiveness(void) -{ - // AI_GetMoveEffectiveness -} - -static void Cmd_nullsub_32(void) -{ -} - -static void Cmd_nullsub_33(void) -{ -} - -static void Cmd_if_status_in_party(void) -{ - struct Pokemon *party; - s32 i; - u32 statusToCompareTo; - u8 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]); - - party = (GetBattlerSide(battlerId) == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty; - - statusToCompareTo = T1_READ_32(gAIScriptPtr + 2); - - for (i = 0; i < PARTY_SIZE; i++) - { - u16 species = GetMonData(&party[i], MON_DATA_SPECIES); - u16 hp = GetMonData(&party[i], MON_DATA_HP); - u32 status = GetMonData(&party[i], MON_DATA_STATUS); - - if (species != SPECIES_NONE && species != SPECIES_EGG && hp != 0 && status == statusToCompareTo) - { - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); - return; - } - } - - gAIScriptPtr += 10; -} - -static void Cmd_if_status_not_in_party(void) -{ - struct Pokemon *party; - s32 i; - u32 statusToCompareTo; - u8 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]); - - party = (GetBattlerSide(battlerId) == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty; - - statusToCompareTo = T1_READ_32(gAIScriptPtr + 2); - - for (i = 0; i < PARTY_SIZE; i++) - { - u16 species = GetMonData(&party[i], MON_DATA_SPECIES); - u16 hp = GetMonData(&party[i], MON_DATA_HP); - u32 status = GetMonData(&party[i], MON_DATA_STATUS); - - if (species != SPECIES_NONE && species != SPECIES_EGG && hp != 0 && status == statusToCompareTo) - { - gAIScriptPtr += 10; - return; - } - } - - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); -} - -static void Cmd_get_weather(void) -{ - if (gBattleWeather & WEATHER_RAIN_ANY) - AI_THINKING_STRUCT->funcResult = AI_WEATHER_RAIN; - else if (gBattleWeather & WEATHER_SANDSTORM_ANY) - AI_THINKING_STRUCT->funcResult = AI_WEATHER_SANDSTORM; - else if (gBattleWeather & WEATHER_SUN_ANY) - AI_THINKING_STRUCT->funcResult = AI_WEATHER_SUN; - else if (gBattleWeather & WEATHER_HAIL_ANY) - AI_THINKING_STRUCT->funcResult = AI_WEATHER_HAIL; - else - AI_THINKING_STRUCT->funcResult = AI_WEATHER_NONE; - - gAIScriptPtr += 1; -} - -static void Cmd_if_effect(void) -{ - if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect == T1_READ_16(gAIScriptPtr + 1)) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); - else - gAIScriptPtr += 7; -} - -static void Cmd_if_not_effect(void) -{ - if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].effect != T1_READ_16(gAIScriptPtr + 1)) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); - else - gAIScriptPtr += 7; -} - -static void Cmd_if_stat_level_less_than(void) -{ - u32 battlerId; - - if (gAIScriptPtr[1] == AI_USER) - battlerId = sBattler_AI; - else - battlerId = gBattlerTarget; - - if (gBattleMons[battlerId].statStages[gAIScriptPtr[2]] < gAIScriptPtr[3]) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); - else - gAIScriptPtr += 8; -} - -static void Cmd_if_stat_level_more_than(void) -{ - u32 battlerId; - - if (gAIScriptPtr[1] == AI_USER) - battlerId = sBattler_AI; - else - battlerId = gBattlerTarget; - - if (gBattleMons[battlerId].statStages[gAIScriptPtr[2]] > gAIScriptPtr[3]) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); - else - gAIScriptPtr += 8; -} - -static void Cmd_if_stat_level_equal(void) -{ - u32 battlerId; - - if (gAIScriptPtr[1] == AI_USER) - battlerId = sBattler_AI; - else - battlerId = gBattlerTarget; - - if (gBattleMons[battlerId].statStages[gAIScriptPtr[2]] == gAIScriptPtr[3]) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); - else - gAIScriptPtr += 8; -} - -static void Cmd_if_stat_level_not_equal(void) -{ - u32 battlerId; - - if (gAIScriptPtr[1] == AI_USER) - battlerId = sBattler_AI; - else - battlerId = gBattlerTarget; - - if (gBattleMons[battlerId].statStages[gAIScriptPtr[2]] != gAIScriptPtr[3]) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); - else - gAIScriptPtr += 8; -} - -static void Cmd_if_can_faint(void) -{ - s32 dmg; - - if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power == 0) - { - gAIScriptPtr += 5; - return; - } - - dmg = AI_THINKING_STRUCT->simulatedDmg[sBattler_AI][gBattlerTarget][AI_THINKING_STRUCT->movesetIndex]; - if (gBattleMons[gBattlerTarget].hp <= dmg) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); - else - gAIScriptPtr += 5; -} - -static void Cmd_if_cant_faint(void) -{ - s32 dmg; - - if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power < 2) - { - gAIScriptPtr += 5; - return; - } - - dmg = AI_THINKING_STRUCT->simulatedDmg[sBattler_AI][gBattlerTarget][AI_THINKING_STRUCT->movesetIndex]; - if (gBattleMons[gBattlerTarget].hp > dmg) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); - else - gAIScriptPtr += 5; -} - -static void Cmd_if_has_move(void) -{ - s32 i; - const u16 *movePtr = (u16 *)(gAIScriptPtr + 2); - - switch (gAIScriptPtr[1]) - { - case AI_USER: - for (i = 0; i < MAX_MON_MOVES; i++) - { - if (gBattleMons[sBattler_AI].moves[i] == *movePtr) - break; - } - if (i == MAX_MON_MOVES) - gAIScriptPtr += 8; - else - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); - break; - case AI_USER_PARTNER: - if (gBattleMons[sBattler_AI ^ BIT_FLANK].hp == 0) - { - gAIScriptPtr += 8; - break; - } - else - { - for (i = 0; i < MAX_MON_MOVES; i++) - { - if (gBattleMons[sBattler_AI ^ BIT_FLANK].moves[i] == *movePtr) - break; - } - } - if (i == MAX_MON_MOVES) - gAIScriptPtr += 8; - else - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); - break; - case AI_TARGET: - case AI_TARGET_PARTNER: - for (i = 0; i < MAX_MON_MOVES; i++) - { - if (BATTLE_HISTORY->usedMoves[gBattlerTarget][i] == *movePtr) - break; - } - if (i == MAX_MON_MOVES) - gAIScriptPtr += 8; - else - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); - break; - } -} - -static void Cmd_if_doesnt_have_move(void) -{ - s32 i; - const u16 *movePtr = (u16 *)(gAIScriptPtr + 2); - - switch(gAIScriptPtr[1]) - { - case AI_USER: - case AI_USER_PARTNER: // UB: no separate check for user partner. - for (i = 0; i < MAX_MON_MOVES; i++) - { - if (gBattleMons[sBattler_AI].moves[i] == *movePtr) - break; - } - if (i != MAX_MON_MOVES) - gAIScriptPtr += 8; - else - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); - break; - case AI_TARGET: - case AI_TARGET_PARTNER: - for (i = 0; i < MAX_MON_MOVES; i++) - { - if (BATTLE_HISTORY->usedMoves[gBattlerTarget][i] == *movePtr) - break; - } - if (i != MAX_MON_MOVES) - gAIScriptPtr += 8; - else - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); - break; - } -} - -static void Cmd_if_has_move_with_effect(void) -{ - s32 i; - - switch (gAIScriptPtr[1]) - { - case AI_USER: - case AI_USER_PARTNER: - for (i = 0; i < MAX_MON_MOVES; i++) - { - if (gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].effect == gAIScriptPtr[2]) - break; - } - if (i == MAX_MON_MOVES) - gAIScriptPtr += 7; - else - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); - break; - case AI_TARGET: - case AI_TARGET_PARTNER: - for (i = 0; i < MAX_MON_MOVES; i++) - { - if (gBattleMons[gBattlerTarget].moves[i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattlerTarget][i]].effect == gAIScriptPtr[2]) - break; - } - if (i == MAX_MON_MOVES) - gAIScriptPtr += 7; - else - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); - break; - } -} - -static void Cmd_if_doesnt_have_move_with_effect(void) -{ - s32 i; - - switch (gAIScriptPtr[1]) - { - case AI_USER: - case AI_USER_PARTNER: - for (i = 0; i < MAX_MON_MOVES; i++) - { - if(gBattleMons[sBattler_AI].moves[i] != 0 && gBattleMoves[gBattleMons[sBattler_AI].moves[i]].effect == gAIScriptPtr[2]) - break; - } - if (i != MAX_MON_MOVES) - gAIScriptPtr += 7; - else - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); - break; - case AI_TARGET: - case AI_TARGET_PARTNER: - for (i = 0; i < MAX_MON_MOVES; i++) - { - if (BATTLE_HISTORY->usedMoves[gBattlerTarget][i] && gBattleMoves[BATTLE_HISTORY->usedMoves[gBattlerTarget][i]].effect == gAIScriptPtr[2]) - break; - } - if (i != MAX_MON_MOVES) - gAIScriptPtr += 7; - else - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); - break; - } -} - -static void Cmd_if_any_move_disabled_or_encored(void) -{ - u8 battlerId; - - if (gAIScriptPtr[1] == AI_USER) - battlerId = sBattler_AI; - else - battlerId = gBattlerTarget; - - if (gAIScriptPtr[2] == 0) - { - if (gDisableStructs[battlerId].disabledMove == MOVE_NONE) - gAIScriptPtr += 7; - else - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); - } - else if (gAIScriptPtr[2] != 1) - { - gAIScriptPtr += 7; - } - else - { - if (gDisableStructs[battlerId].encoredMove != MOVE_NONE) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); - else - gAIScriptPtr += 7; - } -} - -static void Cmd_if_curr_move_disabled_or_encored(void) -{ - switch (gAIScriptPtr[1]) - { - case 0: - if (gDisableStructs[gActiveBattler].disabledMove == AI_THINKING_STRUCT->moveConsidered) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; - break; - case 1: - if (gDisableStructs[gActiveBattler].encoredMove == AI_THINKING_STRUCT->moveConsidered) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; - break; - default: - gAIScriptPtr += 6; - break; - } -} - -static void Cmd_flee(void) -{ - AI_THINKING_STRUCT->aiAction |= (AI_ACTION_DONE | AI_ACTION_FLEE | AI_ACTION_DO_NOT_ATTACK); -} - -static void Cmd_if_random_safari_flee(void) -{ - u8 safariFleeRate = gBattleStruct->safariEscapeFactor * 5; // Safari flee rate, from 0-20. - - if ((u8)(Random() % 100) < safariFleeRate) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); - else - gAIScriptPtr += 5; -} - -static void Cmd_watch(void) -{ - AI_THINKING_STRUCT->aiAction |= (AI_ACTION_DONE | AI_ACTION_WATCH | AI_ACTION_DO_NOT_ATTACK); -} - -static void Cmd_get_hold_effect(void) -{ - // AI_GetHoldEffect -} - -static void Cmd_if_holds_item(void) -{ - u8 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]); - u16 item; - - if ((battlerId & BIT_SIDE) == (sBattler_AI & BIT_SIDE)) - item = gBattleMons[battlerId].item; - else - item = BATTLE_HISTORY->itemEffects[battlerId]; - - if (T1_READ_16(gAIScriptPtr + 2) == item) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); - else - gAIScriptPtr += 8; -} - -static void Cmd_get_gender(void) -{ - u8 battlerId; - - if (gAIScriptPtr[1] == AI_USER) - battlerId = sBattler_AI; - else - battlerId = gBattlerTarget; - - AI_THINKING_STRUCT->funcResult = GetGenderFromSpeciesAndPersonality(gBattleMons[battlerId].species, gBattleMons[battlerId].personality); - - gAIScriptPtr += 2; -} - -static void Cmd_is_first_turn_for(void) -{ - u8 battlerId; - - if (gAIScriptPtr[1] == AI_USER) - battlerId = sBattler_AI; - else - battlerId = gBattlerTarget; - - AI_THINKING_STRUCT->funcResult = gDisableStructs[battlerId].isFirstTurn; - - gAIScriptPtr += 2; -} - -static void Cmd_get_stockpile_count(void) -{ - u8 battlerId; - - if (gAIScriptPtr[1] == AI_USER) - battlerId = sBattler_AI; - else - battlerId = gBattlerTarget; - - AI_THINKING_STRUCT->funcResult = gDisableStructs[battlerId].stockpileCounter; - - gAIScriptPtr += 2; -} - -static void Cmd_is_double_battle(void) -{ - AI_THINKING_STRUCT->funcResult = gBattleTypeFlags & BATTLE_TYPE_DOUBLE; - - gAIScriptPtr += 1; -} - -static void Cmd_get_used_held_item(void) -{ - u8 battlerId; - - if (gAIScriptPtr[1] == AI_USER) - battlerId = sBattler_AI; - else - battlerId = gBattlerTarget; - - AI_THINKING_STRUCT->funcResult = gBattleStruct->usedHeldItems[battlerId]; - - gAIScriptPtr += 2; -} - -static void Cmd_get_move_type_from_result(void) -{ - AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].type; - - gAIScriptPtr += 1; -} - -static void Cmd_get_move_power_from_result(void) -{ - AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].power; - - gAIScriptPtr += 1; -} - -static void Cmd_get_move_effect_from_result(void) -{ - AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->funcResult].effect; - - gAIScriptPtr += 1; -} - -static void Cmd_get_protect_count(void) -{ - u8 battlerId; - - if (gAIScriptPtr[1] == AI_USER) - battlerId = sBattler_AI; - else - battlerId = gBattlerTarget; - - AI_THINKING_STRUCT->funcResult = gDisableStructs[battlerId].protectUses; - - gAIScriptPtr += 2; -} - -static void Cmd_if_move_flag(void) -{ - u32 flag = T1_READ_32(gAIScriptPtr + 1); - - if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].flags & flag) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5); - else - gAIScriptPtr += 9; -} - -static void Cmd_if_field_status(void) -{ - u32 fieldFlags = T1_READ_32(gAIScriptPtr + 1); - - if (gFieldStatuses & fieldFlags) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5); - else - gAIScriptPtr += 9; -} - -static void Cmd_get_move_accuracy(void) -{ - AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].accuracy; - - gAIScriptPtr++; -} - -static void Cmd_call_if_eq(void) -{ - if (AI_THINKING_STRUCT->funcResult == T1_READ_16(gAIScriptPtr + 1)) - { - AIStackPushVar(gAIScriptPtr + 7); - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); - } - else - { - gAIScriptPtr += 7; - } -} - -static void Cmd_call_if_move_flag(void) -{ - u32 flag = T1_READ_32(gAIScriptPtr + 1); - - if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].flags & flag) - { - AIStackPushVar(gAIScriptPtr + 9); - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 5); - } - else - { - gAIScriptPtr += 9; - } -} - -static void Cmd_nullsub_57(void) -{ -} - -static void Cmd_call(void) -{ - AIStackPushVar(gAIScriptPtr + 5); - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); -} - -static void Cmd_goto(void) -{ - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); -} - -static void Cmd_end(void) -{ - if (AIStackPop() == 0) - AI_THINKING_STRUCT->aiAction |= AI_ACTION_DONE; -} - -static void Cmd_if_level_cond(void) -{ - switch (gAIScriptPtr[1]) - { - case 0: // greater than - if (gBattleMons[sBattler_AI].level > gBattleMons[gBattlerTarget].level) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; - break; - case 1: // less than - if (gBattleMons[sBattler_AI].level < gBattleMons[gBattlerTarget].level) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; - break; - case 2: // equal - if (gBattleMons[sBattler_AI].level == gBattleMons[gBattlerTarget].level) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; - break; - } -} - -static void Cmd_if_target_taunted(void) -{ - if (gDisableStructs[gBattlerTarget].tauntTimer != 0) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); - else - gAIScriptPtr += 5; -} - -static void Cmd_if_target_not_taunted(void) -{ - if (gDisableStructs[gBattlerTarget].tauntTimer == 0) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); - else - gAIScriptPtr += 5; -} - -static void Cmd_if_target_is_ally(void) -{ - if ((sBattler_AI & BIT_SIDE) == (gBattlerTarget & BIT_SIDE)) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1); - else - gAIScriptPtr += 5; -} - -static void Cmd_if_flash_fired(void) -{ - u8 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]); - - if (gBattleResources->flags->flags[battlerId] & RESOURCE_FLAG_FLASH_FIRE) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; -} - -static void AIStackPushVar(const u8 *var) -{ - gBattleResources->AI_ScriptsStack->ptr[gBattleResources->AI_ScriptsStack->size++] = var; -} - -static void AIStackPushVar_cursor(void) -{ - gBattleResources->AI_ScriptsStack->ptr[gBattleResources->AI_ScriptsStack->size++] = gAIScriptPtr; -} - -static bool8 AIStackPop(void) -{ - if (gBattleResources->AI_ScriptsStack->size != 0) - { - --gBattleResources->AI_ScriptsStack->size; - gAIScriptPtr = gBattleResources->AI_ScriptsStack->ptr[gBattleResources->AI_ScriptsStack->size]; - return TRUE; - } - else - { - return FALSE; - } -} - -static void Cmd_get_ally_chosen_move(void) -{ - // GetAllyChosenMove -} - -static void Cmd_if_has_no_attacking_moves(void) -{ - s32 i; - u8 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]); - if (IsBattlerAIControlled(battlerId)) - { - for (i = 0; i < 4; i++) - { - if (gBattleMons[battlerId].moves[i] != 0 && gBattleMoves[gBattleMons[battlerId].moves[i]].power != 0) - break; - } - } - else - { - for (i = 0; i < 4; i++) - { - if (BATTLE_HISTORY->usedMoves[battlerId][i] != 0 && gBattleMoves[BATTLE_HISTORY->usedMoves[battlerId][i]].power != 0) - break; - } - } - - if (i == 4) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; -} - -static void Cmd_get_hazards_count(void) -{ - u8 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]); - u8 side = GetBattlerSide(battlerId); - - switch (T1_READ_16(gAIScriptPtr + 2)) - { - case EFFECT_SPIKES: - AI_THINKING_STRUCT->funcResult = gSideTimers[side].spikesAmount; - break; - case EFFECT_TOXIC_SPIKES: - AI_THINKING_STRUCT->funcResult = gSideTimers[side].toxicSpikesAmount; - break; - } - - gAIScriptPtr += 4; -} - -static void Cmd_if_doesnt_hold_berry(void) -{ - u8 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]); - u16 item; - - if (IsBattlerAIControlled(battlerId)) - item = gBattleMons[battlerId].item; - else - item = BATTLE_HISTORY->itemEffects[battlerId]; - - if (ItemId_GetPocket(item) == POCKET_BERRIES) - gAIScriptPtr += 6; - else - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); -} - -static void Cmd_if_share_type(void) -{ - u8 battler1 = BattleAI_GetWantedBattler(gAIScriptPtr[1]); - u8 battler2 = BattleAI_GetWantedBattler(gAIScriptPtr[2]); - - if (DoBattlersShareType(battler1, battler2)) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); - else - gAIScriptPtr += 7; -} - -static void Cmd_if_cant_use_last_resort(void) -{ - u8 battler = BattleAI_GetWantedBattler(gAIScriptPtr[1]); - - if (CanUseLastResort(battler)) - gAIScriptPtr += 6; - else - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); -} - -static void Cmd_if_has_move_with_split(void) -{ - if (HasMoveWithSplit(BattleAI_GetWantedBattler(gAIScriptPtr[1]), gAIScriptPtr[2])) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); - else - gAIScriptPtr += 7; -} - -static void Cmd_if_has_no_move_with_split(void) -{ - if (!HasMoveWithSplit(BattleAI_GetWantedBattler(gAIScriptPtr[1]), gAIScriptPtr[2])) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); - else - gAIScriptPtr += 7; -} - -static void Cmd_if_physical_moves_unusable(void) -{ - if (MovesWithSplitUnusable(BattleAI_GetWantedBattler(gAIScriptPtr[1]), BattleAI_GetWantedBattler(gAIScriptPtr[2]), SPLIT_PHYSICAL)) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); - else - gAIScriptPtr += 7; -} - -// Check if target has means to faint ai mon. -static void Cmd_if_ai_can_go_down(void) -{ - // CanTargetFaintAi -} - -static void Cmd_if_cant_use_belch(void) -{ - u32 battler = BattleAI_GetWantedBattler(gAIScriptPtr[1]); - - if (gBattleStruct->ateBerry[battler & BIT_SIDE] & gBitTable[gBattlerPartyIndexes[battler]]) - gAIScriptPtr += 6; - else - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); -} - -static void Cmd_if_has_move_with_type(void) -{ - u32 i, moveType, battler = BattleAI_GetWantedBattler(gAIScriptPtr[1]); - u16 *moves = GetMovesArray(battler); - - for (i = 0; i < 4; i++) - { - if (moves[i] == MOVE_NONE) - continue; - - SetTypeBeforeUsingMove(moves[i], battler); - GET_MOVE_TYPE(moves[i], moveType); - if (moveType == gAIScriptPtr[2]) - break; - } - - if (i == 4) - gAIScriptPtr += 7; - else - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); -} - -static void Cmd_if_has_move_with_flag(void) -{ - u32 i, flag, battler = BattleAI_GetWantedBattler(gAIScriptPtr[1]); - u16 *moves = GetMovesArray(battler); - - flag = T1_READ_32(gAIScriptPtr + 2); - for (i = 0; i < 4; i++) - { - if (moves[i] != MOVE_NONE && gBattleMoves[moves[i]].flags & flag) - { - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); - return; - } - } - - gAIScriptPtr += 10; -} - -static void Cmd_if_no_move_used(void) -{ - u32 i, battler = BattleAI_GetWantedBattler(gAIScriptPtr[1]); - - if (!IsBattlerAIControlled(battler)) - { - for (i = 0; i < 4; i++) - { - if (BATTLE_HISTORY->usedMoves[battler][i] != 0 && BATTLE_HISTORY->usedMoves[battler][i] != 0xFFFF) - { - gAIScriptPtr += 6; - return; - } - } - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); - } - else - { - gAIScriptPtr += 6; - } -} - -static void Cmd_if_battler_absent(void) -{ - u32 battler = BattleAI_GetWantedBattler(gAIScriptPtr[1]); - - if (!IsBattlerAlive(battler)) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; -} - -static void Cmd_is_grounded(void) -{ - u32 battler = BattleAI_GetWantedBattler(gAIScriptPtr[1]); - - if (IsBattlerGrounded(battler)) - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2); - else - gAIScriptPtr += 6; -} - -static void Cmd_get_best_dmg_hp_percent(void) -{ - int i, bestDmg; - - bestDmg = 0; - for (i = 0; i < MAX_MON_MOVES; i++) - { - if (gBattleResources->ai->simulatedDmg[sBattler_AI][gBattlerTarget][i] > bestDmg) - bestDmg = gBattleResources->ai->simulatedDmg[sBattler_AI][gBattlerTarget][i]; - } - - gBattleResources->ai->funcResult = (bestDmg * 100) / gBattleMons[gBattlerTarget].maxHP; - gAIScriptPtr++; -} - -static void Cmd_get_curr_dmg_hp_percent(void) -{ - int bestDmg = gBattleResources->ai->simulatedDmg[sBattler_AI][gBattlerTarget][AI_THINKING_STRUCT->movesetIndex]; - - gBattleResources->ai->funcResult = (bestDmg * 100) / gBattleMons[gBattlerTarget].maxHP; - gAIScriptPtr++; -} - -static void Cmd_get_move_split_from_result(void) -{ - AI_THINKING_STRUCT->funcResult = GetBattleMoveSplit(AI_THINKING_STRUCT->funcResult); - gAIScriptPtr += 1; -} - -static void Cmd_get_considered_move_split(void) -{ - AI_THINKING_STRUCT->funcResult = GetBattleMoveSplit(AI_THINKING_STRUCT->moveConsidered); - gAIScriptPtr += 1; -} - -static void Cmd_get_considered_move_target(void) -{ - AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].target; - gAIScriptPtr += 1; -} - -static void Cmd_compare_speeds(void) -{ - u8 battler1 = BattleAI_GetWantedBattler(gAIScriptPtr[1]); - u8 battler2 = BattleAI_GetWantedBattler(gAIScriptPtr[2]); - AI_THINKING_STRUCT->funcResult = GetWhoStrikesFirst(battler1, battler2, TRUE); - gAIScriptPtr += 3; -} - -static void Cmd_is_wakeup_turn(void) -{ - //IsWakeupTurn -} - -static void Cmd_if_has_move_with_accuracy_lt(void) -{ - u32 i; - u32 battler = BattleAI_GetWantedBattler(gAIScriptPtr[1]); - u32 toCmp = gAIScriptPtr[2]; - u16 *moves = GetMovesArray(battler); - - for (i = 0; i < MAX_MON_MOVES; i++) - { - if (moves[i] != MOVE_NONE - && gBattleMoves[moves[i]].effect != EFFECT_OHKO - && gBattleMoves[moves[i]].accuracy > 1 - && gBattleMoves[moves[i]].accuracy < toCmp) - break; - } - - if (i == MAX_MON_MOVES) - gAIScriptPtr += 7; - else - gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3); -} - - - - -// AI Functions +// AI Score Functions +// AI_FLAG_CHECK_BAD_MOVE - decreases move scores static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { // move data @@ -4302,10 +2485,11 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } // helping hand check - if (isDoubleBattle && AI_DATA->partnerMove != MOVE_NONE + if (isDoubleBattle + && AI_DATA->partnerMove != MOVE_NONE && gBattleMoves[AI_DATA->partnerMove].effect == EFFECT_HELPING_HAND && IS_MOVE_STATUS(move)) - score -= 10; //Don't use a status move if partner wants to help + score -= 10; // Don't use a status move if partner helping if (score < 0) score = 0; @@ -4357,12 +2541,255 @@ static s16 AI_TryToFaint(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) return score; } -static s16 AI_CheckPartner(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) +static s16 AI_TryOnAlly(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { - //TODO + // move data + u8 moveType = gBattleMoves[move].type; + u16 effect = gBattleMoves[move].effect; + u8 target = gBattleMoves[move].target; + // ally data + u8 battlerAtkPartner = AI_DATA->battlerAtkPartner; + u16 atkPartnerAbility = AI_DATA->atkPartnerAbility; + u16 atkPartnerHoldEffect = AI_DATA->atkPartnerHoldEffect; + bool32 partnerProtecting = (gBattleMoves[AI_DATA->partnerMove].effect == EFFECT_PROTECT); + bool32 attackerHasBadAbility = (AI_DATA->atkAbility == ABILITY_TRUANT || AI_DATA->atkAbility == ABILITY_SLOW_START || AI_DATA->atkAbility == ABILITY_DEFEATIST); + bool32 partnerHasBadAbility = (atkPartnerAbility == ABILITY_TRUANT || atkPartnerAbility == ABILITY_SLOW_START || atkPartnerAbility == ABILITY_DEFEATIST); + + if (!IsBattlerAlive(battlerAtkPartner)) + return score; + + if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_HELP_PARTNER) + score += 2; + + // partner ability checks + if (!partnerProtecting && gBattleMoves[move].target != MOVE_TARGET_BOTH && !DoesBattlerIgnoreAbilityChecks(battlerAtk, move)) + { + switch (atkPartnerAbility) + { + case ABILITY_VOLT_ABSORB: + break; // handled in AI_HPAware + case ABILITY_MOTOR_DRIVE: + if (moveType == TYPE_ELECTRIC && BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_SPEED)) + score++; + break; + case ABILITY_LIGHTNING_ROD: + if (moveType == TYPE_ELECTRIC + && HasMoveWithSplit(battlerAtkPartner, SPLIT_SPECIAL) + && BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_SPATK)) + score++; + break; + case ABILITY_WATER_ABSORB: + case ABILITY_DRY_SKIN: + break; // handled in AI_HPAware + case ABILITY_STORM_DRAIN: + if (moveType == TYPE_WATER + && HasMoveWithSplit(battlerAtkPartner, SPLIT_SPECIAL) + && BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_SPATK)) + score++; + break; + case ABILITY_WATER_COMPACTION: + score -= 10; + break; + case ABILITY_FLASH_FIRE: + if (moveType == TYPE_FIRE + && HasMoveWithType(battlerAtkPartner, TYPE_FIRE) + && !(gBattleResources->flags->flags[battlerAtkPartner] & RESOURCE_FLAG_FLASH_FIRE)) + score++; + break; + case ABILITY_SAP_SIPPER: + if (moveType == TYPE_GRASS + && HasMoveWithSplit(battlerAtkPartner, SPLIT_PHYSICAL) + && BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_ATK)) + score++; + break; + case ABILITY_JUSTIFIED: + if (moveType == TYPE_DARK + && !IS_MOVE_STATUS(move) + && HasMoveWithSplit(battlerAtkPartner, SPLIT_PHYSICAL) + && BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_ATK) + && !CanAttackerFaintTarget(battlerAtk, battlerAtkPartner, AI_THINKING_STRUCT->movesetIndex, 1)) + score++; + break; + case ABILITY_RATTLED: + if (!IS_MOVE_STATUS(move) + && (moveType == TYPE_DARK || moveType == TYPE_GHOST || moveType == TYPE_BUG) + && BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_SPEED) + && !CanAttackerFaintTarget(battlerAtk, battlerAtkPartner, AI_THINKING_STRUCT->movesetIndex, 1)) + score++; + break; + case ABILITY_CONTRARY: + if (IsStatLoweringEffect(effect)) + score += 2; + break; + case ABILITY_DEFIANT: + if (IsStatLoweringEffect(effect) + && BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_ATK)) + score++; + break; + case ABILITY_COMPETITIVE: + if (IsStatLoweringEffect(effect) + && BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_SPATK)) + score++; + break; + } + } // ability checks + + // partner move effects + if (AI_DATA->partnerMove != MOVE_NONE) + { + switch (gBattleMoves[AI_DATA->partnerMove].effect) + { + case EFFECT_PERISH_SONG: + if (!IsBattlerTrapped(battlerDef, TRUE) + && (gBattleMoves[move].effect == EFFECT_MEAN_LOOK + || gBattleMoves[move].effect == EFFECT_TRAP)) + score++; // target not trapped, but ally will trap them so perish song is good + break; + case EFFECT_ALWAYS_CRIT: + if (AI_DATA->atkAbility == ABILITY_ANGER_POINT // ai has anger point + && GetWhoStrikesFirst(battlerAtk, battlerAtkPartner, TRUE) == 1 // partner goes first + && CanAttackerFaintTarget(battlerAtk, battlerAtkPartner, AI_THINKING_STRUCT->movesetIndex, 0)) + { + // encourage multiple target moves + if (!IsAttackBoostMoveEffect(gBattleMoves[move].effect) + && !IS_MOVE_STATUS(move) + && gBattleMoves[move].target & (MOVE_TARGET_BOTH | MOVE_TARGET_FOES_AND_ALLY)) + score += 3; + } + break; + } // partner move effects + } + + // attacker move effects + switch (gBattleMoves[move].effect) + { + case EFFECT_EVASION_UP: + if (move == MOVE_ACUPRESSURE && !partnerProtecting) + score++; + break; + case EFFECT_PURIFY: + if (gBattleMons[battlerAtkPartner].status1 & STATUS1_ANY) + score++; + break; + case EFFECT_SWAGGER: + if (gBattleMons[battlerAtkPartner].statStages[STAT_ATK] < MAX_STAT_STAGE + && HasMoveWithSplit(battlerAtkPartner, SPLIT_PHYSICAL) + && (!CanBeConfused(battlerAtkPartner, TRUE) + || atkPartnerHoldEffect == HOLD_EFFECT_CURE_CONFUSION + || atkPartnerHoldEffect == HOLD_EFFECT_CURE_STATUS)) + score++; + break; + case EFFECT_FLATTER: + if (gBattleMons[battlerAtkPartner].statStages[STAT_SPATK] < MAX_STAT_STAGE + && HasMoveWithSplit(battlerAtkPartner, SPLIT_SPECIAL) + && (!CanBeConfused(battlerAtkPartner, TRUE) + || atkPartnerHoldEffect == HOLD_EFFECT_CURE_CONFUSION + || atkPartnerHoldEffect == HOLD_EFFECT_CURE_STATUS)) + score++; + break; + case EFFECT_SANDSTORM: + if (ShouldSetSandstorm(battlerAtkPartner, atkPartnerAbility, atkPartnerHoldEffect)) + score ++; + break; + case EFFECT_RAIN_DANCE: + if (ShouldSetRain(battlerAtkPartner, atkPartnerAbility, atkPartnerHoldEffect)) + score ++; + break; + case EFFECT_SUNNY_DAY: + if (ShouldSetSun(battlerAtkPartner, atkPartnerAbility, atkPartnerHoldEffect)) + score ++; + break; + case EFFECT_HAIL: + if (IsBattlerAlive(battlerAtkPartner) + && ShouldSetHail(battlerAtkPartner, atkPartnerAbility, atkPartnerHoldEffect)) + score += 2; + break; + case EFFECT_BEAT_UP: + if (atkPartnerAbility == ABILITY_JUSTIFIED + && moveType == TYPE_DARK + && !IS_MOVE_STATUS(move) + && HasMoveWithSplit(battlerAtkPartner, SPLIT_PHYSICAL) + && BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_ATK) + && !CanAttackerFaintTarget(battlerAtk, battlerAtkPartner, AI_THINKING_STRUCT->movesetIndex, 0)) + score++; + break; + case EFFECT_HELPING_HAND: + if (AI_DATA->partnerMove != MOVE_NONE + && !partnerProtecting + && !IS_MOVE_STATUS(AI_DATA->partnerMove)) + score++; + break; + case EFFECT_SKILL_SWAP: + if (!partnerProtecting && AI_DATA->atkAbility != AI_DATA->atkPartnerAbility && !attackerHasBadAbility) + { + if (AI_DATA->atkPartnerAbility == ABILITY_TRUANT) + score += 10; + else if (AI_DATA->atkAbility == ABILITY_COMPOUND_EYES + && HasMoveWithLowAccuracy(battlerAtkPartner, FOE(battlerAtkPartner), 90, TRUE, atkPartnerAbility, AI_GetAbility(FOE(battlerAtkPartner)), atkPartnerHoldEffect, AI_GetHoldEffect(FOE(battlerAtkPartner)))) + score += 3; + else + score -= 30; + } + break; + case EFFECT_ROLE_PLAY: + if (!partnerProtecting && attackerHasBadAbility && !partnerHasBadAbility) + score++; + break; + case EFFECT_WORRY_SEED: + case EFFECT_GASTRO_ACID: + case EFFECT_SIMPLE_BEAM: + if (!partnerProtecting && partnerHasBadAbility) + score += 2; + break; + case EFFECT_ENTRAINMENT: + if (!partnerProtecting && partnerHasBadAbility && IsAbilityOfRating(AI_DATA->atkAbility, 0)) + score++; + break; + case EFFECT_SOAK: + if (!partnerProtecting && atkPartnerAbility == ABILITY_WONDER_GUARD + && (gBattleMons[battlerAtkPartner].type1 != TYPE_WATER + || gBattleMons[battlerAtkPartner].type2 != TYPE_WATER + || gBattleMons[battlerAtkPartner].type3 != TYPE_WATER)) + score++; + break; + case EFFECT_MAGNET_RISE: + if (IsBattlerGrounded(battlerAtk) + && (HasMove(battlerAtkPartner, MOVE_EARTHQUAKE) || HasMove(battlerAtkPartner, MOVE_MAGNITUDE)) + && (AI_GetMoveEffectiveness(MOVE_EARTHQUAKE) != AI_EFFECTIVENESS_x0)) // Doesn't resist ground move + score += 2; + break; + case EFFECT_INSTRUCT: + if (!partnerProtecting) + { + u16 instructedMove; + if (GetWhoStrikesFirst(battlerAtk, battlerAtkPartner, TRUE) == 0) + instructedMove = AI_DATA->partnerMove; + else + instructedMove = gLastMoves[battlerAtkPartner]; + + if (instructedMove != MOVE_NONE + && !IS_MOVE_STATUS(instructedMove) + && gBattleMoves[instructedMove].target & (MOVE_TARGET_BOTH | MOVE_TARGET_FOES_AND_ALLY)) //Use instruct on multi-target moves + { + score++; + } + } + case EFFECT_AFTER_YOU: + if (GetWhoStrikesFirst(battlerAtkPartner, FOE(battlerAtkPartner), TRUE) == 1 // opponent mon 1 goes before partner + || GetWhoStrikesFirst(battlerAtkPartner, BATTLE_PARTNER(FOE(battlerAtkPartner)), TRUE) == 1) // opponent mon 2 goes before partner + { + if (gBattleMoves[AI_DATA->partnerMove].effect == EFFECT_COUNTER || gBattleMoves[AI_DATA->partnerMove].effect == EFFECT_MIRROR_COAT) + break; // These moves need to go last + + score++; + } + break; + } // attacker move effects + return score; } +// AI_FLAG_CHECK_GOOD_MOVE - increases move scores static s16 AI_CheckGoodMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { // move data @@ -4373,9 +2800,9 @@ static s16 AI_CheckGoodMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) bool32 isDoubleBattle = IsValidDoubleBattle(battlerAtk); u32 i; - // targeting partner, check benefits of doing that instead + // Targeting partner, check benefits of doing that instead if (isDoubleBattle && AI_DATA->targetSameSide) - return AI_CheckPartner(battlerAtk, AI_DATA->battlerAtkPartner, move, score); + score = AI_TryOnAlly(battlerAtk, AI_DATA->battlerAtkPartner, move, score); // check move results if (gMoveResultFlags & (MOVE_RESULT_NO_EFFECT | MOVE_RESULT_MISSED)) @@ -5027,9 +3454,10 @@ static s16 AI_CheckGoodMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) score++; if (AI_DATA->atkHoldEffect == HOLD_EFFECT_SMOOTH_ROCK) score++; - if (isDoubleBattle && IsBattlerAlive(AI_DATA->battlerAtkPartner) - && ShouldSetSandstorm(AI_DATA->battlerAtkPartner, AI_DATA->atkPartnerAbility, AI_DATA->atkPartnerHoldEffect)) - score += 2; + if (HasMoveEffect(battlerDef, EFFECT_MORNING_SUN) + || HasMoveEffect(battlerDef, EFFECT_SYNTHESIS) + || HasMoveEffect(battlerDef, EFFECT_MOONLIGHT)) + score += 2; } break; case EFFECT_HAIL: @@ -5042,9 +3470,6 @@ static s16 AI_CheckGoodMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) score++; if (AI_DATA->atkHoldEffect == HOLD_EFFECT_ICY_ROCK) score++; - if (isDoubleBattle && IsBattlerAlive(AI_DATA->battlerAtkPartner) - && ShouldSetHail(AI_DATA->battlerAtkPartner, AI_DATA->atkPartnerAbility, AI_DATA->atkPartnerHoldEffect)) - score += 2; if (HasMoveEffect(battlerDef, EFFECT_MORNING_SUN) || HasMoveEffect(battlerDef, EFFECT_SYNTHESIS) || HasMoveEffect(battlerDef, EFFECT_MOONLIGHT)) @@ -5057,9 +3482,6 @@ static s16 AI_CheckGoodMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) score++; if (AI_DATA->atkHoldEffect == HOLD_EFFECT_DAMP_ROCK) score++; - if (isDoubleBattle && IsBattlerAlive(AI_DATA->battlerAtkPartner) - && ShouldSetRain(AI_DATA->battlerAtkPartner, AI_DATA->atkPartnerAbility, AI_DATA->atkPartnerHoldEffect)) - score += 2; if (HasMoveEffect(battlerDef, EFFECT_MORNING_SUN) || HasMoveEffect(battlerDef, EFFECT_SYNTHESIS) || HasMoveEffect(battlerDef, EFFECT_MOONLIGHT)) @@ -5072,9 +3494,6 @@ static s16 AI_CheckGoodMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) if (ShouldSetSun(battlerAtk, AI_DATA->atkAbility, AI_DATA->atkHoldEffect)) { score++; - if (isDoubleBattle && IsBattlerAlive(AI_DATA->battlerAtkPartner) - && ShouldSetSun(AI_DATA->battlerAtkPartner, AI_DATA->atkPartnerAbility, AI_DATA->atkPartnerHoldEffect)) - score += 2; // partner also gets sunlight benefit if (AI_DATA->atkHoldEffect == HOLD_EFFECT_HEAT_ROCK) score++; if (HasMoveWithType(battlerDef, TYPE_WATER) || HasMoveWithType(AI_DATA->battlerDefPartner, TYPE_WATER)) @@ -6072,49 +4491,20 @@ static s16 AI_PreferBatonPass(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) || !HasMoveEffect(battlerAtk, EFFECT_BATON_PASS) || IsBattlerTrapped(battlerAtk, TRUE)) return score; - - switch (gBattleMoves[move].effect) + + if (IsStatRaisingEffect(gBattleMoves[move].effect)) { - case EFFECT_ATTACK_UP: - case EFFECT_ATTACK_UP_2: - case EFFECT_DEFENSE_UP: - case EFFECT_DEFENSE_UP_2: - case EFFECT_DEFENSE_UP_3: - case EFFECT_SPEED_UP: - case EFFECT_SPEED_UP_2: - case EFFECT_SPECIAL_ATTACK_UP: - case EFFECT_SPECIAL_ATTACK_UP_2: - case EFFECT_SPECIAL_ATTACK_UP_3: - case EFFECT_SPECIAL_DEFENSE_UP: - case EFFECT_SPECIAL_DEFENSE_UP_2: - case EFFECT_ACCURACY_UP: - case EFFECT_ACCURACY_UP_2: - case EFFECT_EVASION_UP: - case EFFECT_EVASION_UP_2: - case EFFECT_MINIMIZE: - case EFFECT_DEFENSE_CURL: - case EFFECT_CHARGE: - case EFFECT_CALM_MIND: - case EFFECT_COSMIC_POWER: - case EFFECT_DRAGON_DANCE: - case EFFECT_ACUPRESSURE: - case EFFECT_SHELL_SMASH: - case EFFECT_SHIFT_GEAR: - case EFFECT_ATTACK_ACCURACY_UP: - case EFFECT_ATTACK_SPATK_UP: - case EFFECT_GROWTH: - case EFFECT_COIL: - case EFFECT_QUIVER_DANCE: - case EFFECT_BULK_UP: - case EFFECT_GEOMANCY: - case EFFECT_STOCKPILE: if (gBattleResults.battleTurnCounter == 0) score += 5; else if (GetHealthPercentage(battlerAtk) < 60) score -= 10; else - score++; - break; + score++; + } + + // other specific checks + switch (gBattleMoves[move].effect) + { case EFFECT_INGRAIN: if (!(gStatuses3[battlerAtk] & STATUS3_ROOTED)) score += 2; @@ -6146,13 +4536,186 @@ static s16 AI_PreferBatonPass(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) return score; } -static s16 AI_DoubleBattle(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) -{ - return score; -} - static s16 AI_HPAware(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { + u16 effect = gBattleMoves[move].effect; + u8 moveType = gBattleMoves[move].type; + + if (IsTargetingPartner(battlerAtk, battlerDef)) + { + if ((effect == EFFECT_HEAL_PULSE || effect == EFFECT_HIT_ENEMY_HEAL_ALLY) + || (moveType == TYPE_ELECTRIC && AI_DATA->atkPartnerAbility == ABILITY_VOLT_ABSORB) + || (moveType == TYPE_WATER && (AI_DATA->atkPartnerAbility == ABILITY_DRY_SKIN || AI_DATA->atkPartnerAbility == ABILITY_WATER_ABSORB))) + { + if (CanTargetFaintAi(FOE(battlerAtk), AI_DATA->battlerAtkPartner) + || (CanTargetFaintAi(BATTLE_PARTNER(FOE(battlerAtk)), AI_DATA->battlerAtkPartner))) + score--; + + if (GetHealthPercentage(battlerDef) <= 50) + score++; + } + } + else + { + // Consider AI HP + if (GetHealthPercentage(battlerAtk) > 70) + { + // high hp + switch (effect) + { + case EFFECT_EXPLOSION: + case EFFECT_RESTORE_HP: + case EFFECT_REST: + case EFFECT_DESTINY_BOND: + case EFFECT_FLAIL: + case EFFECT_ENDURE: + case EFFECT_MORNING_SUN: + case EFFECT_SYNTHESIS: + case EFFECT_MOONLIGHT: + case EFFECT_SHORE_UP: + case EFFECT_SOFTBOILED: + case EFFECT_ROOST: + case EFFECT_MEMENTO: + case EFFECT_GRUDGE: + case EFFECT_OVERHEAT: + score -= 2; + break; + default: + break; + } + } + else if (GetHealthPercentage(battlerAtk) > 30) + { + // med hp + if (IsStatRaisingEffect(effect) || IsStatLoweringEffect(effect)) + score -= 2; + + switch (effect) + { + case EFFECT_EXPLOSION: + case EFFECT_BIDE: + case EFFECT_CONVERSION: + case EFFECT_LIGHT_SCREEN: + case EFFECT_MIST: + case EFFECT_FOCUS_ENERGY: + case EFFECT_CONVERSION_2: + case EFFECT_SAFEGUARD: + case EFFECT_BELLY_DRUM: + score -= 2; + break; + default: + break; + } + } + else + { + // low hp + if (IsStatRaisingEffect(effect) || IsStatLoweringEffect(effect)) + score -= 2; + + // check other discouraged low hp effects + switch (effect) + { + case EFFECT_BIDE: + case EFFECT_CONVERSION: + case EFFECT_REFLECT: + case EFFECT_LIGHT_SCREEN: + case EFFECT_AURORA_VEIL: + case EFFECT_MIST: + case EFFECT_FOCUS_ENERGY: + case EFFECT_RAGE: + case EFFECT_CONVERSION_2: + case EFFECT_LOCK_ON: + case EFFECT_SAFEGUARD: + case EFFECT_BELLY_DRUM: + case EFFECT_PSYCH_UP: + case EFFECT_MIRROR_COAT: + case EFFECT_SOLARBEAM: + case EFFECT_TWO_TURNS_ATTACK: + case EFFECT_ERUPTION: + case EFFECT_TICKLE: + case EFFECT_SUNNY_DAY: + case EFFECT_SANDSTORM: + case EFFECT_HAIL: + case EFFECT_RAIN_DANCE: + score -= 2; + break; + default: + break; + } + } + } + + // consider target HP + if (CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex, 0)) + { + score += 2; + } + else + { + if (GetHealthPercentage(battlerDef) > 70) + { + // high HP + ; // nothing yet + } + else if (GetHealthPercentage(battlerDef) > 30) + { + // med HP - check discouraged effects + switch (effect) + { + case EFFECT_ATTACK_UP: + case EFFECT_DEFENSE_UP: + case EFFECT_SPEED_UP: + case EFFECT_SPECIAL_ATTACK_UP: + case EFFECT_SPECIAL_DEFENSE_UP: + case EFFECT_ACCURACY_UP: + case EFFECT_EVASION_UP: + case EFFECT_ATTACK_DOWN: + case EFFECT_DEFENSE_DOWN: + case EFFECT_SPEED_DOWN: + case EFFECT_SPECIAL_ATTACK_DOWN: + case EFFECT_SPECIAL_DEFENSE_DOWN: + case EFFECT_ACCURACY_DOWN: + case EFFECT_EVASION_DOWN: + case EFFECT_MIST: + case EFFECT_FOCUS_ENERGY: + case EFFECT_ATTACK_UP_2: + case EFFECT_DEFENSE_UP_2: + case EFFECT_SPEED_UP_2: + case EFFECT_SPECIAL_ATTACK_UP_2: + case EFFECT_SPECIAL_DEFENSE_UP_2: + case EFFECT_ACCURACY_UP_2: + case EFFECT_EVASION_UP_2: + case EFFECT_ATTACK_DOWN_2: + case EFFECT_DEFENSE_DOWN_2: + case EFFECT_SPEED_DOWN_2: + case EFFECT_SPECIAL_ATTACK_DOWN_2: + case EFFECT_SPECIAL_DEFENSE_DOWN_2: + case EFFECT_ACCURACY_DOWN_2: + case EFFECT_EVASION_DOWN_2: + case EFFECT_POISON: + case EFFECT_PAIN_SPLIT: + case EFFECT_PERISH_SONG: + case EFFECT_SAFEGUARD: + case EFFECT_TICKLE: + case EFFECT_COSMIC_POWER: + case EFFECT_BULK_UP: + case EFFECT_CALM_MIND: + case EFFECT_DRAGON_DANCE: + score -= 2; + break; + default: + break; + } + } + else + { + // low HP + if (IS_MOVE_STATUS(move)) + score -= 2; // don't use status moves if target is at low health + } + } + return score; } @@ -6197,13 +4760,3 @@ static s16 AI_FirstBattle(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) return score; } - - - - - - - - - - diff --git a/src/battle_ai_switch_items.c b/src/battle_ai_switch_items.c index 9002eaefe8..0bd00de65b 100644 --- a/src/battle_ai_switch_items.c +++ b/src/battle_ai_switch_items.c @@ -1,6 +1,6 @@ #include "global.h" #include "battle.h" -#include "battle_ai_script_commands.h" +#include "battle_ai_main.h" #include "battle_ai_util.h" #include "battle_anim.h" #include "battle_controllers.h" diff --git a/src/battle_ai_util.c b/src/battle_ai_util.c index 485d179fe4..753360e3cc 100644 --- a/src/battle_ai_util.c +++ b/src/battle_ai_util.c @@ -3,7 +3,7 @@ #include "battle.h" #include "battle_anim.h" #include "battle_ai_util.h" -#include "battle_ai_script_commands.h" +#include "battle_ai_main.h" #include "battle_ai_switch_items.h" #include "battle_factory.h" #include "battle_setup.h" @@ -603,6 +603,31 @@ bool32 IsBattlerTrapped(u8 battler, bool8 checkSwitch) return FALSE; } +u32 GetTotalBaseStat(u32 species) +{ + return gBaseStats[species].baseHP + + gBaseStats[species].baseAttack + + gBaseStats[species].baseDefense + + gBaseStats[species].baseSpeed + + gBaseStats[species].baseSpAttack + + gBaseStats[species].baseSpDefense; +} + +bool32 IsTruantMonVulnerable(u32 battlerAI, u32 opposingBattler) +{ + int i; + + for (i = 0; i < MAX_MON_MOVES; i++) + { + u32 move = gBattleResources->battleHistory->usedMoves[opposingBattler][i]; + if (gBattleMoves[move].effect == EFFECT_PROTECT && move != MOVE_ENDURE) + return TRUE; + if (gBattleMoves[move].effect == EFFECT_SEMI_INVULNERABLE && GetWhoStrikesFirst(battlerAI, opposingBattler, TRUE) == 1) + return TRUE; + } + return FALSE; +} + // move checks bool32 IsAffectedByPowder(u8 battler, u16 ability, u16 holdEffect) { @@ -1028,15 +1053,15 @@ u16 AI_GetHoldEffect(u32 battlerId) else holdEffect = GetBattlerHoldEffect(battlerId, FALSE); - if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_NEGATE_AWARE) - { - if (gStatuses3[battlerId] & STATUS3_EMBARGO) - return HOLD_EFFECT_NONE; - if (gFieldStatuses & STATUS_FIELD_MAGIC_ROOM) - return HOLD_EFFECT_NONE; - if (AI_GetAbility(battlerId) == ABILITY_KLUTZ && !(gStatuses3[battlerId] & STATUS3_GASTRO_ACID)) - return HOLD_EFFECT_NONE; - } + if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_NEGATE_UNAWARE) + return holdEffect; + + if (gStatuses3[battlerId] & STATUS3_EMBARGO) + return HOLD_EFFECT_NONE; + if (gFieldStatuses & STATUS_FIELD_MAGIC_ROOM) + return HOLD_EFFECT_NONE; + if (AI_GetAbility(battlerId) == ABILITY_KLUTZ && !(gStatuses3[battlerId] & STATUS3_GASTRO_ACID)) + return HOLD_EFFECT_NONE; } // different from IsBattlerGrounded in that we don't always know battler's hold effect or ability @@ -1070,7 +1095,7 @@ bool32 DoesBattlerIgnoreAbilityChecks(u16 atkAbility, u16 move) { u32 i; - if (!(AI_THINKING_STRUCT->aiFlags & AI_FLAG_NEGATE_AWARE)) + if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_NEGATE_UNAWARE) return FALSE; // AI doesn't understand ability suppression concept for (i = 0; i < ARRAY_COUNT(sIgnoreMoldBreakerMoves); i++) @@ -1089,7 +1114,7 @@ bool32 DoesBattlerIgnoreAbilityChecks(u16 atkAbility, u16 move) bool32 AI_WeatherHasEffect(void) { - if (!(AI_THINKING_STRUCT->aiFlags & AI_FLAG_NEGATE_AWARE)) + if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_NEGATE_UNAWARE) return FALSE; // AI doesn't understand ability suppression concept return WEATHER_HAS_EFFECT; @@ -1183,7 +1208,7 @@ bool32 IsHazardMoveEffect(u16 moveEffect) bool32 IsMoveRedirectionPrevented(u16 move, u16 atkAbility) { - if (!(AI_THINKING_STRUCT->aiFlags & AI_FLAG_NEGATE_AWARE)) + if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_NEGATE_UNAWARE) return FALSE; if (move == MOVE_SKY_DROP @@ -1844,6 +1869,95 @@ bool32 HasThawingMove(u8 battlerId) return FALSE; } +bool32 IsAttackBoostMoveEffect(u16 effect) +{ + switch (effect) + { + case EFFECT_ATTACK_UP: + case EFFECT_ATTACK_UP_2: + case EFFECT_ATTACK_ACCURACY_UP: + case EFFECT_ATTACK_SPATK_UP: + case EFFECT_DRAGON_DANCE: + case EFFECT_COIL: + case EFFECT_BELLY_DRUM: + case EFFECT_BULK_UP: + return TRUE; + default: + return FALSE; + } +} + +bool32 IsStatRaisingEffect(u16 effect) +{ + switch (effect) + { + case EFFECT_ATTACK_UP: + case EFFECT_ATTACK_UP_2: + case EFFECT_DEFENSE_UP: + case EFFECT_DEFENSE_UP_2: + case EFFECT_DEFENSE_UP_3: + case EFFECT_SPEED_UP: + case EFFECT_SPEED_UP_2: + case EFFECT_SPECIAL_ATTACK_UP: + case EFFECT_SPECIAL_ATTACK_UP_2: + case EFFECT_SPECIAL_ATTACK_UP_3: + case EFFECT_SPECIAL_DEFENSE_UP: + case EFFECT_SPECIAL_DEFENSE_UP_2: + case EFFECT_ACCURACY_UP: + case EFFECT_ACCURACY_UP_2: + case EFFECT_EVASION_UP: + case EFFECT_EVASION_UP_2: + case EFFECT_MINIMIZE: + case EFFECT_DEFENSE_CURL: + case EFFECT_CHARGE: + case EFFECT_CALM_MIND: + case EFFECT_COSMIC_POWER: + case EFFECT_DRAGON_DANCE: + case EFFECT_ACUPRESSURE: + case EFFECT_SHELL_SMASH: + case EFFECT_SHIFT_GEAR: + case EFFECT_ATTACK_ACCURACY_UP: + case EFFECT_ATTACK_SPATK_UP: + case EFFECT_GROWTH: + case EFFECT_COIL: + case EFFECT_QUIVER_DANCE: + case EFFECT_BULK_UP: + case EFFECT_GEOMANCY: + case EFFECT_STOCKPILE: + return TRUE; + default: + return FALSE; + } +} + +bool32 IsStatLoweringEffect(u16 effect) +{ + // ignore other potentially-beneficial effects like defog, gravity + switch (effect) + { + case EFFECT_ATTACK_DOWN: + case EFFECT_DEFENSE_DOWN: + case EFFECT_SPEED_DOWN: + case EFFECT_SPECIAL_ATTACK_DOWN: + case EFFECT_SPECIAL_DEFENSE_DOWN: + case EFFECT_ACCURACY_DOWN: + case EFFECT_EVASION_DOWN: + case EFFECT_ATTACK_DOWN_2: + case EFFECT_DEFENSE_DOWN_2: + case EFFECT_SPEED_DOWN_2: + case EFFECT_SPECIAL_ATTACK_DOWN_2: + case EFFECT_SPECIAL_DEFENSE_DOWN_2: + case EFFECT_ACCURACY_DOWN_2: + case EFFECT_EVASION_DOWN_2: + case EFFECT_TICKLE: + case EFFECT_CAPTIVATE: + case EFFECT_NOBLE_ROAR: + return TRUE; + default: + return FALSE; + } +} + bool32 HasDamagingMove(u8 battlerId) { u32 i; @@ -2438,11 +2552,18 @@ bool32 AI_CanParalyze(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u1 return TRUE; } +bool32 CanBeConfused(u8 battler, u16 ability) +{ + if ((gBattleMons[battler].status2 & STATUS2_CONFUSION) + || (ability == ABILITY_OWN_TEMPO) + || (IsBattlerGrounded(battler) && (gFieldStatuses & STATUS_FIELD_MISTY_TERRAIN))) + return FALSE; + return TRUE; +} + bool32 AI_CanConfuse(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 battlerAtkPartner, u16 move, u16 partnerMove) { - if ((gBattleMons[battlerDef].status2 & STATUS2_CONFUSION) - || (!DoesBattlerIgnoreAbilityChecks(battlerAtk, move) && defAbility == ABILITY_OWN_TEMPO) - || (IsBattlerGrounded(battlerDef) && (gFieldStatuses & STATUS_FIELD_MISTY_TERRAIN)) + if (CanBeConfused(battlerDef, defAbility) || gSideStatuses[GetBattlerSide(battlerDef)] & SIDE_STATUS_SAFEGUARD || DoesSubstituteBlockMove(battlerAtk, battlerDef, move) || DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove)) diff --git a/src/battle_controller_link_opponent.c b/src/battle_controller_link_opponent.c index a9e153cd93..c8a32aaa9a 100644 --- a/src/battle_controller_link_opponent.c +++ b/src/battle_controller_link_opponent.c @@ -1,6 +1,6 @@ #include "global.h" #include "battle.h" -#include "battle_ai_script_commands.h" +#include "battle_ai_main.h" #include "battle_anim.h" #include "battle_controllers.h" #include "battle_interface.h" diff --git a/src/battle_controller_link_partner.c b/src/battle_controller_link_partner.c index 2f0929f257..6280ee2432 100644 --- a/src/battle_controller_link_partner.c +++ b/src/battle_controller_link_partner.c @@ -1,6 +1,6 @@ #include "global.h" #include "battle.h" -#include "battle_ai_script_commands.h" +#include "battle_ai_main.h" #include "battle_anim.h" #include "battle_controllers.h" #include "battle_interface.h" diff --git a/src/battle_controller_opponent.c b/src/battle_controller_opponent.c index 78765a3867..aa91f7c8cb 100644 --- a/src/battle_controller_opponent.c +++ b/src/battle_controller_opponent.c @@ -1,6 +1,6 @@ #include "global.h" #include "battle.h" -#include "battle_ai_script_commands.h" +#include "battle_ai_main.h" #include "battle_anim.h" #include "battle_arena.h" #include "battle_controllers.h" diff --git a/src/battle_controller_player_partner.c b/src/battle_controller_player_partner.c index 9743e92e00..40848ad9dc 100644 --- a/src/battle_controller_player_partner.c +++ b/src/battle_controller_player_partner.c @@ -1,6 +1,6 @@ #include "global.h" #include "battle.h" -#include "battle_ai_script_commands.h" +#include "battle_ai_main.h" #include "battle_anim.h" #include "battle_controllers.h" #include "battle_message.h" diff --git a/src/battle_controller_recorded_opponent.c b/src/battle_controller_recorded_opponent.c index 3480cda921..571d5ac885 100644 --- a/src/battle_controller_recorded_opponent.c +++ b/src/battle_controller_recorded_opponent.c @@ -1,6 +1,6 @@ #include "global.h" #include "battle.h" -#include "battle_ai_script_commands.h" +#include "battle_ai_main.h" #include "battle_anim.h" #include "battle_controllers.h" #include "battle_interface.h" diff --git a/src/battle_controller_recorded_player.c b/src/battle_controller_recorded_player.c index c26b421fa5..3026e5007c 100644 --- a/src/battle_controller_recorded_player.c +++ b/src/battle_controller_recorded_player.c @@ -1,6 +1,6 @@ #include "global.h" #include "battle.h" -#include "battle_ai_script_commands.h" +#include "battle_ai_main.h" #include "battle_anim.h" #include "battle_controllers.h" #include "battle_message.h" diff --git a/src/battle_controllers.c b/src/battle_controllers.c index eb6d73ba78..b819fb5ea4 100644 --- a/src/battle_controllers.c +++ b/src/battle_controllers.c @@ -1,6 +1,6 @@ #include "global.h" #include "battle.h" -#include "battle_ai_script_commands.h" +#include "battle_ai_main.h" #include "battle_anim.h" #include "battle_controllers.h" #include "battle_message.h" diff --git a/src/battle_debug.c b/src/battle_debug.c index 05e6c9ef24..bc17cafb3a 100644 --- a/src/battle_debug.c +++ b/src/battle_debug.c @@ -18,7 +18,8 @@ #include "text_window.h" #include "international_string_util.h" #include "strings.h" -#include "battle_ai_script_commands.h" +#include "battle_ai_main.h" +#include "battle_ai_util.h" #include "list_menu.h" #include "decompress.h" #include "trainer_pokemon_sprites.h" diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c index 3d7222ffe8..f2a3279938 100644 --- a/src/battle_gfx_sfx_util.c +++ b/src/battle_gfx_sfx_util.c @@ -1,7 +1,7 @@ #include "global.h" #include "battle.h" #include "battle_controllers.h" -#include "battle_ai_script_commands.h" +#include "battle_ai_main.h" #include "battle_anim.h" #include "constants/battle_anim.h" #include "battle_interface.h" diff --git a/src/battle_main.c b/src/battle_main.c index b46527b80c..448685a5a0 100644 --- a/src/battle_main.c +++ b/src/battle_main.c @@ -1,7 +1,7 @@ #include "global.h" #include "battle.h" #include "battle_anim.h" -#include "battle_ai_script_commands.h" +#include "battle_ai_main.h" #include "battle_ai_util.h" #include "battle_arena.h" #include "battle_controllers.h" diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index a72feb87c5..a7b961bdaa 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -4,7 +4,7 @@ #include "constants/battle_script_commands.h" #include "battle_message.h" #include "battle_anim.h" -#include "battle_ai_script_commands.h" +#include "battle_ai_main.h" #include "battle_ai_util.h" #include "battle_scripts.h" #include "constants/moves.h" diff --git a/src/battle_util.c b/src/battle_util.c index 40260bbe15..873141221e 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -23,7 +23,7 @@ #include "trig.h" #include "window.h" #include "battle_message.h" -#include "battle_ai_script_commands.h" +#include "battle_ai_main.h" #include "battle_ai_util.h" #include "event_data.h" #include "link.h" diff --git a/src/battle_util2.c b/src/battle_util2.c index 55f710a77c..dbd9d66c6b 100644 --- a/src/battle_util2.c +++ b/src/battle_util2.c @@ -26,7 +26,6 @@ void AllocateBattleResources(void) gBattleResources->beforeLvlUp = AllocZeroed(sizeof(*gBattleResources->beforeLvlUp)); gBattleResources->ai = AllocZeroed(sizeof(*gBattleResources->ai)); gBattleResources->battleHistory = AllocZeroed(sizeof(*gBattleResources->battleHistory)); - gBattleResources->AI_ScriptsStack = AllocZeroed(sizeof(*gBattleResources->AI_ScriptsStack)); gLinkBattleSendBuffer = AllocZeroed(BATTLE_BUFFER_LINK_SIZE); gLinkBattleRecvBuffer = AllocZeroed(BATTLE_BUFFER_LINK_SIZE); @@ -58,7 +57,6 @@ void FreeBattleResources(void) FREE_AND_SET_NULL(gBattleResources->beforeLvlUp); FREE_AND_SET_NULL(gBattleResources->ai); FREE_AND_SET_NULL(gBattleResources->battleHistory); - FREE_AND_SET_NULL(gBattleResources->AI_ScriptsStack); FREE_AND_SET_NULL(gBattleResources); FREE_AND_SET_NULL(gLinkBattleSendBuffer); diff --git a/sym_ewram.txt b/sym_ewram.txt index 88c4461cb0..59829eff49 100644 --- a/sym_ewram.txt +++ b/sym_ewram.txt @@ -91,7 +91,7 @@ .include "src/region_map.o" .include "src/decoration.o" .include "src/slot_machine.o" - .include "src/battle_ai_script_commands.o" + .include "src/battle_ai_main.o" .include "src/fldeff_misc.o" .include "src/pokeblock.o" .include "src/field_specials.o" From 62fc47881db33946ca2e3bf15d5b8322a862050c Mon Sep 17 00:00:00 2001 From: Evan Date: Sun, 20 Dec 2020 15:10:57 -0700 Subject: [PATCH 013/173] smaller score bonus to speed increase --- src/battle_ai_util.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/battle_ai_util.c b/src/battle_ai_util.c index 753360e3cc..381a90c4be 100644 --- a/src/battle_ai_util.c +++ b/src/battle_ai_util.c @@ -3238,7 +3238,7 @@ void IncreaseStatUpScore(u8 battlerAtk, u8 battlerDef, u8 statId, s16 *score) break; case STAT_SPEED: if (IsAiFaster(AI_CHECK_SLOWER)) - *score += 3; + *score += 2; break; case STAT_SPATK: if (HasMoveWithSplit(battlerAtk, SPLIT_SPECIAL) && GetHealthPercentage(battlerAtk) > 40) From 19b1d4bfa23f56bf1f15d1333d10c1b7d0a519ae Mon Sep 17 00:00:00 2001 From: Evan Date: Sun, 20 Dec 2020 15:15:33 -0700 Subject: [PATCH 014/173] speed stat increases based on current stat stage --- src/battle_ai_util.c | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/src/battle_ai_util.c b/src/battle_ai_util.c index 381a90c4be..510da52b91 100644 --- a/src/battle_ai_util.c +++ b/src/battle_ai_util.c @@ -3238,7 +3238,12 @@ void IncreaseStatUpScore(u8 battlerAtk, u8 battlerDef, u8 statId, s16 *score) break; case STAT_SPEED: if (IsAiFaster(AI_CHECK_SLOWER)) - *score += 2; + { + if (gBattleMons[battlerAtk].statStages[STAT_SPEED] < STAT_UP_2_STAGE) + *score += 2; + else if (gBattleMons[battlerAtk].statStages[STAT_SPEED] < STAT_UP_STAGE) + *(score)++; + } break; case STAT_SPATK: if (HasMoveWithSplit(battlerAtk, SPLIT_SPECIAL) && GetHealthPercentage(battlerAtk) > 40) From 1ae57f26a37f1469e59ceb920df4a28e40399a29 Mon Sep 17 00:00:00 2001 From: Evan Date: Mon, 4 Jan 2021 15:30:02 -0700 Subject: [PATCH 015/173] fix up some negative checks, organize some effects in AI_CheckBadMove --- include/battle_ai_main.h | 13 + include/battle_ai_util.h | 3 +- src/battle_ai_main.c | 1650 ++++++++++++++++++-------------------- src/battle_ai_util.c | 101 ++- 4 files changed, 863 insertions(+), 904 deletions(-) diff --git a/include/battle_ai_main.h b/include/battle_ai_main.h index 52da9359a0..66c614f78c 100644 --- a/include/battle_ai_main.h +++ b/include/battle_ai_main.h @@ -7,6 +7,19 @@ #define AI_CHOICE_WATCH 5 #define AI_CHOICE_SWITCH 7 +#define RETURN_SCORE_PLUS(val) \ +{ \ + score += val; \ + return score; \ +} + +#define RETURN_SCORE_MINUS(val) \ +{ \ + score -= val; \ + return score; \ +} + + void BattleAI_SetupItems(void); void BattleAI_SetupFlags(void); void BattleAI_SetupAIData(u8 defaultScoreMoves); diff --git a/include/battle_ai_util.h b/include/battle_ai_util.h index 428e47e23c..6ecebc03ec 100644 --- a/include/battle_ai_util.h +++ b/include/battle_ai_util.h @@ -55,13 +55,12 @@ s8 GetAbilityRating(u16 ability); // stat stage checks bool32 AnyStatIsRaised(u8 battlerId); -bool32 BattlerStatCanFall(u8 battler, u16 battlerAbility, u8 stat); +bool32 ShouldLowerStat(u8 battler, u16 battlerAbility, u8 stat); bool32 BattlerStatCanRise(u8 battler, u16 battlerAbility, u8 stat); bool32 AreBattlersStatsMaxed(u8 battler); bool32 BattlerHasAnyStatRaised(u8 battlerId); u32 CountPositiveStatStages(u8 battlerId); u32 CountNegativeStatStages(u8 battlerId); -bool32 BattlerShouldRaiseAttacks(u8 battlerId, u16 ability); bool32 ShouldLowerAttack(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 moveIndex); bool32 ShouldLowerDefense(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 moveIndex); bool32 ShouldLowerSpeed(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 moveIndex); diff --git a/src/battle_ai_main.c b/src/battle_ai_main.c index ec23986298..dce550fcf8 100644 --- a/src/battle_ai_main.c +++ b/src/battle_ai_main.c @@ -57,6 +57,7 @@ static s16 AI_HPAware(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); static s16 AI_Roaming(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); static s16 AI_Safari(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); static s16 AI_FirstBattle(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); +static s16 AI_TryOnAlly(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); static s16 (*const sBattleAiFuncTable[])(u8, u8, u16, s16) = { @@ -67,7 +68,7 @@ static s16 (*const sBattleAiFuncTable[])(u8, u8, u16, s16) = [4] = AI_Risky, // AI_FLAG_RISKY [5] = AI_PreferStrongestMove, // AI_FLAG_PREFER_STRONGEST_MOVE [6] = AI_PreferBatonPass, // AI_FLAG_PREFER_BATON_PASS - [7] = NULL, // AI_FLAG_DOUBLE_BATTLE. split between AI_CheckBadMove & AI_CheckGoodMove + [7] = AI_TryOnAlly, // AI_FLAG_DOUBLE_BATTLE. [8] = AI_HPAware, // AI_FLAG_HP_AWARE [9] = NULL, // AI_FLAG_NEGATE_UNAWARE [10] = NULL, // AI_FLAG_WILL_SUICIDE @@ -232,7 +233,6 @@ static void GetAiLogicData(u8 battlerAtk, u8 battlerDef) AI_DATA->partnerMove = GetAllyChosenMove(); AI_DATA->atkPartnerAbility = AI_GetAbility(AI_DATA->battlerAtkPartner); AI_DATA->atkPartnerHoldEffect = AI_GetHoldEffect(AI_DATA->battlerAtkPartner); - AI_DATA->targetSameSide = IsTargetingPartner(battlerAtk, battlerDef); // target partner data AI_DATA->battlerDefPartner = BATTLE_PARTNER(battlerDef); AI_DATA->defPartnerAbility = AI_GetAbility(AI_DATA->battlerDefPartner); @@ -516,13 +516,15 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) u8 moveTarget = gBattleMoves[move].target; u16 accuracy = AI_GetMoveAccuracy(battlerAtk, battlerDef, AI_DATA->atkAbility, AI_DATA->defAbility, AI_DATA->atkHoldEffect, AI_DATA->defHoldEffect, move); u8 effectiveness = AI_GetMoveEffectiveness(move); + u8 typeEffectiveness = AI_GetTypeEffectiveness(move, battlerAtk, battlerDef); bool32 isDoubleBattle = IsValidDoubleBattle(battlerAtk); u32 i; u16 predictedMove = gLastMoves[battlerDef]; // TODO better move prediction - if (!(AI_THINKING_STRUCT->aiFlags & AI_FLAG_HELP_PARTNER) && AI_DATA->targetSameSide) - return score; // don't consider ally presence + if (IsTargetingPartner(battlerAtk, battlerDef)) + return score; + // check non-user target if (!(gBattleMoves[move].target & MOVE_TARGET_USER)) { // handle negative checks on non-user target @@ -546,8 +548,8 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } // check if negates type - if (effectiveness == AI_EFFECTIVENESS_x0) - score -= 20; + if (!IS_MOVE_STATUS(move) && (effectiveness == AI_EFFECTIVENESS_x0 || typeEffectiveness == AI_EFFECTIVENESS_x0)) + score -= 10; // target ability checks if (!DoesBattlerIgnoreAbilityChecks(battlerAtk, move)) @@ -557,101 +559,100 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) case ABILITY_VOLT_ABSORB: case ABILITY_MOTOR_DRIVE: case ABILITY_LIGHTNING_ROD: - if (moveType == TYPE_ELECTRIC && !IsTargetingPartner(battlerAtk, battlerDef)) - score -= 20; + if (moveType == TYPE_ELECTRIC) + RETURN_SCORE_MINUS(20); break; case ABILITY_WATER_ABSORB: case ABILITY_DRY_SKIN: case ABILITY_STORM_DRAIN: - if (moveType == TYPE_WATER && !IsTargetingPartner(battlerAtk, battlerDef)) - score -= 20; + if (moveType == TYPE_WATER) + RETURN_SCORE_MINUS(20); break; case ABILITY_FLASH_FIRE: - if (moveType == TYPE_FIRE && !IsTargetingPartner(battlerAtk, battlerDef)) - score -= 20; + if (moveType == TYPE_FIRE) + RETURN_SCORE_MINUS(20); break; case ABILITY_WONDER_GUARD: if (effectiveness != AI_EFFECTIVENESS_x2 && effectiveness != AI_EFFECTIVENESS_x4) return 0; break; case ABILITY_SAP_SIPPER: - if (moveType == TYPE_GRASS && !IsTargetingPartner(battlerAtk, battlerDef)) - score -= 20; + if (moveType == TYPE_GRASS) + RETURN_SCORE_MINUS(20); break; case ABILITY_JUSTIFIED: - if (moveType == TYPE_DARK && !IS_MOVE_STATUS(move) && !IsTargetingPartner(battlerAtk, battlerDef)) - score -= 10; + if (moveType == TYPE_DARK && !IS_MOVE_STATUS(move)) + RETURN_SCORE_MINUS(10); break; case ABILITY_RATTLED: if (!IS_MOVE_STATUS(move) - && (moveType == TYPE_DARK || moveType == TYPE_GHOST || moveType == TYPE_BUG) - && !IsTargetingPartner(battlerAtk, battlerDef)) - score -= 10; + && (moveType == TYPE_DARK || moveType == TYPE_GHOST || moveType == TYPE_BUG)) + RETURN_SCORE_MINUS(10); break; case ABILITY_SOUNDPROOF: if (TestMoveFlags(move, FLAG_SOUND)) - score -= 10; + RETURN_SCORE_MINUS(10); break; case ABILITY_BULLETPROOF: if (TestMoveFlags(move, FLAG_BALLISTIC)) - score -= 10; + RETURN_SCORE_MINUS(10); break; case ABILITY_DAZZLING: case ABILITY_QUEENLY_MAJESTY: if (atkPriority > 0) - score -= 10; + RETURN_SCORE_MINUS(10); break; case ABILITY_AROMA_VEIL: if (IsAromaVeilProtectedMove(move)) - score -= 10; + RETURN_SCORE_MINUS(10); break; case ABILITY_SWEET_VEIL: if (moveEffect == EFFECT_SLEEP || moveEffect == EFFECT_YAWN) - score -= 10; + RETURN_SCORE_MINUS(10); break; case ABILITY_FLOWER_VEIL: if (IS_BATTLER_OF_TYPE(battlerDef, TYPE_GRASS) && (IsNonVolatileStatusMoveEffect(moveEffect) || IsStatLoweringMoveEffect(moveEffect))) - score -= 10; + RETURN_SCORE_MINUS(10); break; case ABILITY_MAGIC_BOUNCE: if (TestMoveFlags(move, FLAG_MAGICCOAT_AFFECTED)) - score -= 20; + RETURN_SCORE_MINUS(20); break; case ABILITY_CONTRARY: - if (IsStatLoweringMoveEffect(moveEffect) && !IsTargetingPartner(battlerAtk, battlerDef)) - score -= 20; + if (IsStatLoweringMoveEffect(moveEffect)) + RETURN_SCORE_MINUS(20); break; case ABILITY_CLEAR_BODY: - //case ABILITY_FULL_METAL_BODY: // maybe? + case ABILITY_FULL_METAL_BODY: case ABILITY_WHITE_SMOKE: if (IsStatLoweringMoveEffect(moveEffect)) - score -= 10; + RETURN_SCORE_MINUS(10); break; case ABILITY_HYPER_CUTTER: if ((moveEffect == EFFECT_ATTACK_DOWN || moveEffect == EFFECT_ATTACK_DOWN_2) && move != MOVE_PLAY_NICE && move != MOVE_NOBLE_ROAR && move != MOVE_TEARFUL_LOOK && move != MOVE_VENOM_DRENCH) - score -= 10; + RETURN_SCORE_MINUS(10); break; case ABILITY_KEEN_EYE: if (moveEffect == EFFECT_ACCURACY_DOWN || moveEffect == EFFECT_ACCURACY_DOWN_2) - score -= 10; + RETURN_SCORE_MINUS(10); break; case ABILITY_BIG_PECKS: if (moveEffect == EFFECT_DEFENSE_DOWN || moveEffect == EFFECT_DEFENSE_DOWN_2) - score -= 10; + RETURN_SCORE_MINUS(10); break; case ABILITY_DEFIANT: case ABILITY_COMPETITIVE: if (IsStatLoweringMoveEffect(moveEffect) && !IsTargetingPartner(battlerAtk, battlerDef)) - score -= 8; + RETURN_SCORE_MINUS(8); break; case ABILITY_COMATOSE: if (IsNonVolatileStatusMoveEffect(moveEffect)) - score -= 10; + RETURN_SCORE_MINUS(10); break; case ABILITY_SHIELDS_DOWN: if (IsShieldsDownProtected(battlerAtk) && IsNonVolatileStatusMoveEffect(moveEffect)) - score -= 10; + RETURN_SCORE_MINUS(10); break; case ABILITY_WONDER_SKIN: if (IS_MOVE_STATUS(move)) @@ -661,71 +662,75 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) if (AI_WeatherHasEffect() && (gBattleWeather & WEATHER_SUN_ANY) && AI_DATA->defHoldEffect != HOLD_EFFECT_UTILITY_UMBRELLA && IsNonVolatileStatusMoveEffect(moveEffect)) - score -= 10; + RETURN_SCORE_MINUS(10); break; } // def ability checks - // target partner ability checks - if (isDoubleBattle && !IsTargetingPartner(battlerAtk, battlerDef)) + // target partner ability checks & not attacking partner + if (isDoubleBattle) { switch (AI_DATA->defPartnerAbility) { case ABILITY_LIGHTNING_ROD: if (moveType == TYPE_ELECTRIC && !IsMoveRedirectionPrevented(move, AI_DATA->atkAbility)) - score -= 20; + RETURN_SCORE_MINUS(20); break; case ABILITY_STORM_DRAIN: if (moveType == TYPE_WATER && !IsMoveRedirectionPrevented(move, AI_DATA->atkAbility)) - score -= 20; + RETURN_SCORE_MINUS(20); break; case ABILITY_MAGIC_BOUNCE: if (TestMoveFlags(move, FLAG_MAGICCOAT_AFFECTED) && moveTarget & (MOVE_TARGET_BOTH | MOVE_TARGET_FOES_AND_ALLY | MOVE_TARGET_OPPONENTS_FIELD)) - score -= 20; + RETURN_SCORE_MINUS(20); break; case ABILITY_SWEET_VEIL: if (moveEffect == EFFECT_SLEEP || moveEffect == EFFECT_YAWN) - score -= 10; + RETURN_SCORE_MINUS(20); break; case ABILITY_FLOWER_VEIL: if ((IS_BATTLER_OF_TYPE(battlerDef, TYPE_GRASS)) && (IsNonVolatileStatusMoveEffect(moveEffect) || IsStatLoweringMoveEffect(moveEffect))) - score -= 10; + RETURN_SCORE_MINUS(10); break; case ABILITY_AROMA_VEIL: if (IsAromaVeilProtectedMove(move)) - score -= 10; + RETURN_SCORE_MINUS(10); break; case ABILITY_DAZZLING: case ABILITY_QUEENLY_MAJESTY: if (atkPriority > 0) - score -= 10; + RETURN_SCORE_MINUS(10); break; } } // def partner ability checks } // ignore def ability check - #if B_PRANKSTER < GEN_7 + // gen7+ dark type mons immune to priority->elevated moves from prankster + #if B_PRANKSTER >= GEN_7 if (AI_DATA->atkAbility == ABILITY_PRANKSTER && IS_BATTLER_OF_TYPE(battlerDef, TYPE_DARK) && IS_MOVE_STATUS(move) && !(moveTarget & (MOVE_TARGET_OPPONENTS_FIELD | MOVE_TARGET_USER))) - score -= 10; + RETURN_SCORE_MINUS(10); #endif - // terrain effect checks + // terrain & effect checks if (gFieldStatuses & STATUS_FIELD_MISTY_TERRAIN) { if (moveEffect == EFFECT_SLEEP || moveEffect == EFFECT_YAWN) - score -= 10; + RETURN_SCORE_MINUS(20); } + if (gFieldStatuses & STATUS_FIELD_ELECTRIC_TERRAIN) { if (IsNonVolatileStatusMoveEffect(moveEffect) || IsConfusionMoveEffect(moveEffect)) - score -= 10; + RETURN_SCORE_MINUS(20); } + if (gFieldStatuses & STATUS_FIELD_PSYCHIC_TERRAIN) { if (atkPriority > 0) - score -= 10; - } + RETURN_SCORE_MINUS(20); + } } // end check MOVE_TARGET_USER + // the following checks apply to any target (including user) // throat chop check @@ -742,99 +747,111 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { case EFFECT_HIT: default: - break; + break; // check move damage case EFFECT_SLEEP: - if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT) - score -= 10; - else if (!AI_CanPutToSleep(battlerAtk, battlerDef, AI_DATA->defAbility, move, AI_DATA->partnerMove)) - score -= 10; - break; - case EFFECT_ABSORB: - if (AI_DATA->defAbility == ABILITY_LIQUID_OOZE) - score -= 6; - break; - case EFFECT_STRENGTH_SAP: - if (AI_DATA->defAbility == ABILITY_CONTRARY) - score -= 10; - else if (!BattlerStatCanFall(battlerDef, AI_DATA->defAbility, STAT_ATK)) + if (!AI_CanPutToSleep(battlerAtk, battlerDef, AI_DATA->defAbility, move, AI_DATA->partnerMove)) score -= 10; break; case EFFECT_EXPLOSION: - if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_WILL_SUICIDE) + if (!(AI_THINKING_STRUCT->aiFlags & AI_FLAG_WILL_SUICIDE)) + score -= 2; + + if (typeEffectiveness == AI_EFFECTIVENESS_x0) { - if (IsAbilityOnField(ABILITY_DAMP) && !DoesBattlerIgnoreAbilityChecks(AI_DATA->atkAbility, move)) - { - score -= 10; - } - else if (CountUsablePartyMons(battlerDef) == 0 && CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex, 0)) - { - ; // target has 1 pkmn left but you can faint it -> good to use - } - else if (isDoubleBattle) - { - if (CountUsablePartyMons(battlerDef) != 0 - && CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex, 0) - && CanAttackerFaintTarget(AI_DATA->battlerAtkPartner, BATTLE_PARTNER(battlerDef), *(gBattleStruct->chosenMovePositions + AI_DATA->battlerAtkPartner), 0)) - { - ; // good - } - else - { - score -= 4; - } - } - else - { - if (CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex, 0)) - { - if (CountUsablePartyMons(battlerDef) == 0) - { - ; //Good to use move - } - } - else - { - score -= 4; - } - } + score -= 10; } - else + else if (IsAbilityOnField(ABILITY_DAMP) && !DoesBattlerIgnoreAbilityChecks(AI_DATA->atkAbility, move)) { - score -= 4; + score -= 10; + } + else if (CountUsablePartyMons(battlerAtk) == 0) + { + if (CountUsablePartyMons(battlerDef) != 0) + score -= 10; + else + score--; } break; case EFFECT_DREAM_EATER: - if (AI_DATA->defAbility != ABILITY_COMATOSE && !(gBattleMons[battlerDef].status1 & STATUS1_SLEEP)) + if (!(gBattleMons[battlerDef].status1 & STATUS1_SLEEP) || AI_DATA->defAbility == ABILITY_COMATOSE) + score -= 8; + else if (typeEffectiveness == AI_EFFECTIVENESS_x0) score -= 10; break; - case EFFECT_COPYCAT: - case EFFECT_MIRROR_MOVE: - return AI_CheckBadMove(battlerAtk, battlerDef, predictedMove, score); - case EFFECT_TELEPORT: - if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) - { - if (CountUsablePartyMons(battlerAtk) == 0) - score -= 10; - } - else if (GetBattlerSide(battlerAtk) == B_SIDE_OPPONENT) - { - if (isDoubleBattle || IsBattlerTrapped(battlerAtk, FALSE)) - score -= 10; - } - break; + // stat raising effects case EFFECT_ATTACK_UP: case EFFECT_ATTACK_UP_2: - if (AI_DATA->atkAbility != ABILITY_CONTRARY) - { - if (MovesWithSplitUnusable(battlerAtk, battlerDef, SPLIT_PHYSICAL)) - score -= 8; - else if (gBattleMons[battlerAtk].statStages[STAT_ATK] >= MAX_STAT_STAGE || !HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL)) - score -= 10; - } - else - { + if (!BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_ATK) || !HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL)) score -= 10; - } + break; + case EFFECT_DEFENSE_UP_2: + if (move == MOVE_STUFF_CHEEKS && ItemId_GetPocket(gBattleMons[battlerAtk].item) != POCKET_BERRIES) + score -= 10; + //fallthrough + case EFFECT_DEFENSE_UP: + case EFFECT_DEFENSE_UP_3: + case EFFECT_DEFENSE_CURL: + if (!BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_DEF)) + score -= 10; + break; + case EFFECT_SPEED_UP: + case EFFECT_SPEED_UP_2: + if (!BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_SPEED)) + score -= 10; + break; + case EFFECT_SPECIAL_ATTACK_UP: + case EFFECT_SPECIAL_ATTACK_UP_2: + case EFFECT_SPECIAL_ATTACK_UP_3: + if (!BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_SPATK) || !HasMoveWithSplit(battlerAtk, SPLIT_SPECIAL)) + score -= 10; + break; + case EFFECT_SPECIAL_DEFENSE_UP: + case EFFECT_SPECIAL_DEFENSE_UP_2: + if (!BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_SPDEF)) + score -= 10; + break; + case EFFECT_ACCURACY_UP: + case EFFECT_ACCURACY_UP_2: + if (!BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_ACC)) + score -= 10; + break; + case EFFECT_EVASION_UP: + case EFFECT_EVASION_UP_2: + case EFFECT_MINIMIZE: + if (!BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_EVASION)) + score -= 10; + break; + case EFFECT_COSMIC_POWER: + if (!BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_DEF)) + score -= 10; + else if (!BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_SPDEF)) + score -= 8; + break; + case EFFECT_BULK_UP: + if (!BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_ATK) || !HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL)) + score -= 10; + else if (!BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_DEF)) + score -= 8; + break; + case EFFECT_CALM_MIND: + if (!BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_SPATK)) + score -= 10; + else if (!BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_SPDEF)) + score -= 8; + break; + case EFFECT_DRAGON_DANCE: + if (!BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_ATK) || !HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL)) + score -= 10; + else if (!BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_SPEED)) + score -= 8; + break; + case EFFECT_COIL: + if (!BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_ACC)) + score -= 10; + else if (!BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_ATK) || !HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL)) + score -= 8; + else if (!BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_DEF)) + score -= 6; break; case EFFECT_ATTACK_ACCURACY_UP: //hone claws if (AI_DATA->atkAbility != ABILITY_CONTRARY) @@ -849,80 +866,59 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) score -= 10; } break; - case EFFECT_DEFENSE_UP: - case EFFECT_DEFENSE_UP_2: - case EFFECT_DEFENSE_UP_3: - case EFFECT_DEFENSE_CURL: - if (move == MOVE_STUFF_CHEEKS) + case EFFECT_CHARGE: + if (gStatuses3[battlerAtk] & STATUS3_CHARGED_UP) + score -= 20; + else if (!HasMoveWithType(battlerAtk, TYPE_ELECTRIC)) + score -= 10; + else if (!BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_SPDEF)) + score -= 5; + break; + case EFFECT_QUIVER_DANCE: + case EFFECT_GEOMANCY: + if (gBattleMons[battlerAtk].statStages[STAT_SPATK] >= MAX_STAT_STAGE || !HasMoveWithSplit(battlerAtk, SPLIT_SPECIAL)) + score -= 10; + else if (!BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_SPEED)) + score -= 8; + else if (!BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_SPDEF)) + score -= 6; + break; + case EFFECT_SHIFT_GEAR: + if (!BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_ATK) || !HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL)) + score -= 10; + else if (!BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_SPEED)) + score -= 8; + break; + case EFFECT_SHELL_SMASH: + if (AI_DATA->atkAbility == ABILITY_CONTRARY) { - if (ItemId_GetPocket(gBattleMons[battlerAtk].item) != POCKET_BERRIES) // AI knows its own item + if (!BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_DEF)) score -= 10; + else if (!BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_SPDEF)) + score -= 8; } else { - if (AI_DATA->atkAbility == ABILITY_CONTRARY || !BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_DEF)) + if (!BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_ATK) || !HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL)) score -= 10; + else if (!BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_SPATK) || !HasMoveWithSplit(battlerAtk, SPLIT_SPECIAL)) + score -= 8; + else if (!BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_SPEED)) + score -= 6; } break; - case EFFECT_FLOWER_SHIELD: - if (!IS_BATTLER_OF_TYPE(battlerAtk, TYPE_GRASS) - && !(isDoubleBattle && IS_BATTLER_OF_TYPE(AI_DATA->battlerAtkPartner, TYPE_GRASS))) - score -= 10; - break; - case EFFECT_MAGNETIC_FLUX: - if (AI_DATA->atkAbility == ABILITY_PLUS || AI_DATA->atkAbility == ABILITY_MINUS) - { - if (gBattleMons[battlerAtk].statStages[STAT_DEF] >= MAX_STAT_STAGE - && gBattleMons[battlerAtk].statStages[STAT_SPDEF] >= MAX_STAT_STAGE) - score -= 10; - } - else if (!isDoubleBattle) - { - score -= 10; // our stats wont rise from this move - } - - if (isDoubleBattle) - { - if (AI_DATA->atkPartnerAbility == ABILITY_PLUS || AI_DATA->atkPartnerAbility == ABILITY_MINUS) - { - if ((gBattleMons[AI_DATA->battlerAtkPartner].statStages[STAT_DEF] >= MAX_STAT_STAGE) - && (gBattleMons[AI_DATA->battlerAtkPartner].statStages[STAT_SPDEF] >= MAX_STAT_STAGE)) - score -= 10; - } - else if (AI_DATA->atkAbility != ABILITY_PLUS && AI_DATA->atkAbility != ABILITY_MINUS) - { - score -= 10; // nor our or our partner's ability is plus/minus - } - } - break; - case EFFECT_AROMATIC_MIST: - if (!isDoubleBattle || gBattleMons[AI_DATA->battlerAtkPartner].hp == 0 || !BattlerStatCanRise(AI_DATA->battlerAtkPartner, AI_DATA->atkPartnerAbility, STAT_SPDEF)) - score -= 10; - break; - case EFFECT_SPEED_UP: - case EFFECT_SPEED_UP_2: - if (AI_DATA->atkAbility == ABILITY_CONTRARY || !BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_SPEED)) - score -= 10; - break; - case EFFECT_SPECIAL_ATTACK_UP: - case EFFECT_SPECIAL_ATTACK_UP_2: - case EFFECT_SPECIAL_ATTACK_UP_3: - if (AI_DATA->atkAbility == ABILITY_CONTRARY - || !BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_SPATK) - || !HasMoveWithSplit(battlerAtk, SPLIT_SPECIAL)) - score -= 10; - break; case EFFECT_GROWTH: case EFFECT_ATTACK_SPATK_UP: // work up - if (!BattlerShouldRaiseAttacks(battlerAtk, AI_DATA->atkAbility)) + if (!BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_ATK) || !HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL)) score -= 10; + else if (!BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_SPATK) || !HasMoveWithSplit(battlerAtk, SPLIT_SPECIAL)) + score -= 8; break; case EFFECT_ROTOTILLER: if (isDoubleBattle) { if (!(IS_BATTLER_OF_TYPE(battlerAtk, TYPE_GRASS) && AI_IsBattlerGrounded(battlerAtk) - && AI_DATA->atkAbility != ABILITY_CONTRARY && (BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_ATK) || BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_SPATK))) && !(IS_BATTLER_OF_TYPE(AI_DATA->battlerAtkPartner, TYPE_GRASS) && AI_IsBattlerGrounded(AI_DATA->battlerAtkPartner) @@ -935,7 +931,6 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } else if (!(IS_BATTLER_OF_TYPE(battlerAtk, TYPE_GRASS) && AI_IsBattlerGrounded(battlerAtk) - && AI_DATA->atkAbility != ABILITY_CONTRARY && (BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_ATK) || BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_SPATK)))) { score -= 10; @@ -944,8 +939,12 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) case EFFECT_GEAR_UP: if (AI_DATA->atkAbility == ABILITY_PLUS || AI_DATA->atkAbility == ABILITY_MINUS) { - if (!BattlerShouldRaiseAttacks(battlerAtk, AI_DATA->atkAbility)) + // same as growth, work up + if (!BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_ATK) || !HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL)) score -= 10; + else if (!BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_SPATK) || !HasMoveWithSplit(battlerAtk, SPLIT_SPECIAL)) + score -= 8; + break; } else if (!isDoubleBattle) { @@ -966,77 +965,107 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } } break; - case EFFECT_SPECIAL_DEFENSE_UP: - case EFFECT_SPECIAL_DEFENSE_UP_2: - if (AI_DATA->atkAbility == ABILITY_CONTRARY || !BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_SPDEF)) - score -= 10; - break; - case EFFECT_ACCURACY_UP: - case EFFECT_ACCURACY_UP_2: - if (AI_DATA->atkAbility == ABILITY_CONTRARY || !BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_ACC)) - score -= 10; - break; - case EFFECT_EVASION_UP: - case EFFECT_EVASION_UP_2: - case EFFECT_MINIMIZE: - if (AI_DATA->atkAbility == ABILITY_CONTRARY || !BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_EVASION)) - score -= 10; - break; case EFFECT_ACUPRESSURE: - if (DoesSubstituteBlockMove(battlerAtk, battlerDef, move) - || AreBattlersStatsMaxed(battlerDef) || ((AI_DATA->defAbility == ABILITY_CONTRARY) && !AI_DATA->targetSameSide)) + if (DoesSubstituteBlockMove(battlerAtk, battlerDef, move) || AreBattlersStatsMaxed(battlerDef)) score -= 10; break; + case EFFECT_MAGNETIC_FLUX: + if (AI_DATA->atkAbility == ABILITY_PLUS || AI_DATA->atkAbility == ABILITY_MINUS) + { + if (!BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_DEF)) + score -= 10; + else if (!BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_SPDEF)) + score -= 8; + } + else if (!isDoubleBattle) + { + score -= 10; // our stats wont rise from this move + } + + if (isDoubleBattle) + { + if (AI_DATA->atkPartnerAbility == ABILITY_PLUS || AI_DATA->atkPartnerAbility == ABILITY_MINUS) + { + if (!BattlerStatCanRise(AI_DATA->battlerAtkPartner, AI_DATA->atkPartnerAbility, STAT_DEF)) + score -= 10; + else if (!BattlerStatCanRise(AI_DATA->battlerAtkPartner, AI_DATA->atkPartnerAbility, STAT_SPDEF)) + score -= 8; + } + else if (AI_DATA->atkAbility != ABILITY_PLUS && AI_DATA->atkAbility != ABILITY_MINUS) + { + score -= 10; // nor our or our partner's ability is plus/minus + } + } + break; + // stat lowering effects case EFFECT_ATTACK_DOWN: case EFFECT_ATTACK_DOWN_2: - if (gBattleMons[battlerDef].statStages[STAT_ATK] == MIN_STAT_STAGE - || !HasMoveWithSplit(battlerDef, SPLIT_PHYSICAL) - || ((AI_DATA->defAbility == ABILITY_CONTRARY) && !AI_DATA->targetSameSide)) // don't want to raise target stats unless its your partner - { + if (!ShouldLowerStat(battlerDef, AI_DATA->defAbility, STAT_ATK)) //|| !HasMoveWithSplit(battlerDef, SPLIT_PHYSICAL)) score -= 10; - } - break; - case EFFECT_VENOM_DRENCH: - if (AI_DATA->targetSameSide) + else if (AI_DATA->defAbility == ABILITY_HYPER_CUTTER) score -= 10; - - if (!(gBattleMons[battlerDef].status1 & STATUS1_PSN_ANY)) - { - score -= 10; - } - else if (gBattleMons[battlerDef].statStages[STAT_SPEED] == MIN_STAT_STAGE - && (gBattleMons[battlerDef].statStages[STAT_SPATK] == MIN_STAT_STAGE || !HasMoveWithSplit(battlerDef, SPLIT_SPECIAL)) - && (gBattleMons[battlerDef].statStages[STAT_ATK] == MIN_STAT_STAGE || !HasMoveWithSplit(battlerDef, SPLIT_PHYSICAL))) - { - score -= 10; - } - break; - case EFFECT_NOBLE_ROAR: - if (((gBattleMons[battlerDef].statStages[STAT_SPATK] == MIN_STAT_STAGE || !HasMoveWithSplit(battlerDef, SPLIT_SPECIAL)) - && (gBattleMons[battlerDef].statStages[STAT_ATK] == MIN_STAT_STAGE || !HasMoveWithSplit(battlerDef, SPLIT_PHYSICAL))) - || ((AI_DATA->defAbility == ABILITY_CONTRARY) && !AI_DATA->targetSameSide)) // don't want to raise target stats unless its your partner - { - score -= 10; - } break; case EFFECT_DEFENSE_DOWN: case EFFECT_DEFENSE_DOWN_2: - if (gBattleMons[battlerDef].statStages[STAT_DEF] == MIN_STAT_STAGE - || ((AI_DATA->defAbility == ABILITY_CONTRARY) && !AI_DATA->targetSameSide)) // don't want to raise target stats unless its your partner + if (!ShouldLowerStat(battlerDef, AI_DATA->defAbility, STAT_DEF)) score -= 10; break; case EFFECT_SPEED_DOWN: case EFFECT_SPEED_DOWN_2: - if (gBattleMons[battlerDef].statStages[STAT_SPEED] == MIN_STAT_STAGE - || ((AI_DATA->defAbility == ABILITY_CONTRARY) && !AI_DATA->targetSameSide)) // don't want to raise target stats unless its your partner + if (!ShouldLowerStat(battlerDef, AI_DATA->defAbility, STAT_SPEED)) + score -= 10; + else if (AI_DATA->defAbility == ABILITY_SPEED_BOOST) score -= 10; break; case EFFECT_SPECIAL_ATTACK_DOWN: case EFFECT_SPECIAL_ATTACK_DOWN_2: - if (gBattleMons[battlerDef].statStages[STAT_SPATK] == MIN_STAT_STAGE - || ((AI_DATA->defAbility == ABILITY_CONTRARY) && !AI_DATA->targetSameSide)) // don't want to raise target stats unless its your partner + if (!ShouldLowerStat(battlerDef, AI_DATA->defAbility, STAT_SPATK)) //|| !HasMoveWithSplit(battlerDef, SPLIT_SPECIAL)) score -= 10; break; + case EFFECT_SPECIAL_DEFENSE_DOWN: + case EFFECT_SPECIAL_DEFENSE_DOWN_2: + if (!ShouldLowerStat(battlerDef, AI_DATA->defAbility, STAT_SPDEF)) + score -= 10; + break; + case EFFECT_ACCURACY_DOWN: + case EFFECT_ACCURACY_DOWN_2: + if (!ShouldLowerStat(battlerDef, AI_DATA->defAbility, STAT_ACC)) + score -= 10; + else if (AI_DATA->defAbility == ABILITY_KEEN_EYE) + score -= 8; + break; + case EFFECT_EVASION_DOWN: + case EFFECT_EVASION_DOWN_2: + if (!ShouldLowerStat(battlerDef, AI_DATA->defAbility, STAT_EVASION)) + score -= 10; + break; + case EFFECT_TICKLE: + if (!ShouldLowerStat(battlerDef, AI_DATA->defAbility, STAT_ATK)) + score -= 10; + else if (!ShouldLowerStat(battlerDef, AI_DATA->defAbility, STAT_DEF)) + score -= 8; + break; + case EFFECT_VENOM_DRENCH: + if (!(gBattleMons[battlerDef].status1 & STATUS1_PSN_ANY)) + { + score -= 10; + } + else + { + if (!ShouldLowerStat(battlerDef, AI_DATA->defAbility, STAT_SPEED)) + score -= 10; + else if (!ShouldLowerStat(battlerDef, AI_DATA->defAbility, STAT_SPATK)) + score -= 8; + else if (!ShouldLowerStat(battlerDef, AI_DATA->defAbility, STAT_ATK)) + score -= 6; + } + break; + case EFFECT_NOBLE_ROAR: + if (!ShouldLowerStat(battlerDef, AI_DATA->defAbility, STAT_SPATK)) + score -= 10; + else if (!ShouldLowerStat(battlerDef, AI_DATA->defAbility, STAT_ATK)) + score -= 8; + break; case EFFECT_CAPTIVATE: { u8 atkGender = GetGenderFromSpeciesAndPersonality(gBattleMons[battlerAtk].species, gBattleMons[battlerAtk].personality); @@ -1045,24 +1074,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) score -= 10; } break; - case EFFECT_SPECIAL_DEFENSE_DOWN: - case EFFECT_SPECIAL_DEFENSE_DOWN_2: - if (gBattleMons[battlerDef].statStages[STAT_SPDEF] == MIN_STAT_STAGE - || ((AI_DATA->defAbility == ABILITY_CONTRARY) && !AI_DATA->targetSameSide)) // don't want to raise target stats unless its your partner - score -= 10; - break; - case EFFECT_ACCURACY_DOWN: - case EFFECT_ACCURACY_DOWN_2: - if (gBattleMons[battlerDef].statStages[STAT_ACC] == MIN_STAT_STAGE - || ((AI_DATA->defAbility == ABILITY_CONTRARY) && !AI_DATA->targetSameSide)) // don't want to raise target stats unless its your partner - score -= 10; - break; - case EFFECT_EVASION_DOWN: - case EFFECT_EVASION_DOWN_2: - if (gBattleMons[battlerDef].statStages[STAT_EVASION] == MIN_STAT_STAGE - || ((AI_DATA->defAbility == ABILITY_CONTRARY) && !AI_DATA->targetSameSide)) // don't want to raise target stats unless its your partner - score -= 10; - break; + // other case EFFECT_HAZE: if (PartnerHasSameMoveEffectWithoutTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) { @@ -1082,27 +1094,460 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } } break; + //case EFFECT_BIDE: + //case EFFECT_SUPER_FANG: + //case EFFECT_RECHARGE: + case EFFECT_LEVEL_DAMAGE: + case EFFECT_PSYWAVE: + //case EFFECT_COUNTER: + //case EFFECT_FLAIL: + case EFFECT_RETURN: + case EFFECT_PRESENT: + case EFFECT_FRUSTRATION: + case EFFECT_SONICBOOM: + //case EFFECT_MIRROR_COAT: + case EFFECT_SKULL_BASH: + case EFFECT_FOCUS_PUNCH: + case EFFECT_SUPERPOWER: + //case EFFECT_ENDEAVOR: + case EFFECT_LOW_KICK: + // AI_CBM_HighRiskForDamage + if (AI_DATA->defAbility == ABILITY_WONDER_GUARD && typeEffectiveness < AI_EFFECTIVENESS_x2) + score -= 10; + break; + case EFFECT_COUNTER: + case EFFECT_MIRROR_COAT: + if (IsBattlerIncapacitated(battlerDef, AI_DATA->defAbility) || gBattleMons[battlerDef].status2 & (STATUS2_INFATUATION | STATUS2_CONFUSION)) + score--; + if (predictedMove == MOVE_NONE || GetBattleMoveSplit(predictedMove) == SPLIT_STATUS + || DoesSubstituteBlockMove(battlerAtk, AI_DATA->battlerDefPartner, predictedMove)) + score -= 10; + break; + + case EFFECT_ROAR: + if (CountUsablePartyMons(battlerDef) == 0) + score -= 10; + else if (AI_DATA->defAbility == ABILITY_SUCTION_CUPS) + score -= 10; + break; + case EFFECT_TOXIC_THREAD: + if (!ShouldLowerStat(battlerDef, AI_DATA->defAbility, STAT_SPEED)) + score--; // may still want to just poison + //fallthrough + case EFFECT_POISON: + case EFFECT_TOXIC: + if (!AI_CanPoison(battlerAtk, battlerDef, AI_DATA->defAbility, move, AI_DATA->partnerMove)) + score -= 10; + break; + case EFFECT_LIGHT_SCREEN: + if (gSideStatuses[GetBattlerSide(battlerAtk)] & SIDE_STATUS_LIGHTSCREEN + || PartnerHasSameMoveEffectWithoutTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) + score -= 10; + break; + case EFFECT_REFLECT: + if (gSideStatuses[GetBattlerSide(battlerAtk)] & SIDE_STATUS_REFLECT + || PartnerHasSameMoveEffectWithoutTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) + score -= 10; + break; + case EFFECT_AURORA_VEIL: + if (gSideStatuses[GetBattlerSide(battlerAtk)] & SIDE_STATUS_AURORA_VEIL + || PartnerHasSameMoveEffectWithoutTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove) + || !(gBattleWeather & WEATHER_HAIL_ANY)) + score -= 10; + break; + case EFFECT_OHKO: + if (!ShouldTryOHKO(battlerAtk, battlerDef, AI_DATA->atkAbility, AI_DATA->defAbility, accuracy, move)) + score -= 10; + break; + case EFFECT_MIST: + if (gSideStatuses[GetBattlerSide(battlerAtk)] & SIDE_STATUS_MIST + || PartnerHasSameMoveEffectWithoutTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) + score -= 10; + break; + case EFFECT_FOCUS_ENERGY: + if (gBattleMons[battlerAtk].status2 & STATUS2_FOCUS_ENERGY) + score -= 10; + break; + case EFFECT_CONFUSE: + case EFFECT_SWAGGER: + case EFFECT_FLATTER: + if (!AI_CanConfuse(battlerAtk, battlerDef, AI_DATA->defAbility, AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) + score -= 10; + break; + case EFFECT_PARALYZE: + if (!AI_CanParalyze(battlerAtk, battlerDef, AI_DATA->defAbility, move, AI_DATA->partnerMove)) + score -= 10; + break; + case EFFECT_SUBSTITUTE: + if (gBattleMons[battlerAtk].status2 & STATUS2_SUBSTITUTE || AI_DATA->defAbility == ABILITY_INFILTRATOR) + score -= 8; + else if (GetHealthPercentage(battlerAtk) <= 25) + score -= 10; + else if (B_SOUND_SUBSTITUTE >= GEN_6 && TestMoveFlagsInMoveset(battlerDef, FLAG_SOUND)) + score -= 8; + break; + case EFFECT_LEECH_SEED: + if (gStatuses3[battlerDef] & STATUS3_LEECHSEED + || IS_BATTLER_OF_TYPE(battlerDef, TYPE_GRASS) + || DoesPartnerHaveSameMoveEffect(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) + score -= 10; + else if (AI_DATA->defAbility == ABILITY_LIQUID_OOZE) + score -= 3; + break; + case EFFECT_DISABLE: + if (gDisableStructs[battlerDef].disableTimer == 0 + && (B_MENTAL_HERB >= GEN_5 && AI_DATA->defHoldEffect != HOLD_EFFECT_CURE_ATTRACT) + && !PartnerHasSameMoveEffectWithoutTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) + { + if (GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 0) // attacker should go first + { + if (gLastMoves[battlerDef] == MOVE_NONE || gLastMoves[battlerDef] == 0xFFFF) + score -= 10; // no anticipated move to disable + } + else if (predictedMove == MOVE_NONE) + { + score -= 10; + } + } + else + { + score -= 10; + } + break; + case EFFECT_ENCORE: + if (gDisableStructs[battlerDef].encoreTimer == 0 + && (B_MENTAL_HERB >= GEN_5 && AI_DATA->defHoldEffect != HOLD_EFFECT_CURE_ATTRACT) + && !DoesPartnerHaveSameMoveEffect(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) + { + if (GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 0) // attacker should go first + { + if (gLastMoves[battlerDef] == MOVE_NONE || gLastMoves[battlerDef] == 0xFFFF) + score -= 10; // no anticipated move to encore + } + else if (predictedMove == MOVE_NONE) + { + score -= 10; + } + } + else + { + score -= 10; + } + break; + case EFFECT_SNORE: + case EFFECT_SLEEP_TALK: + if (IsWakeupTurn(battlerAtk) || (!(gBattleMons[battlerAtk].status1 & STATUS1_SLEEP) || AI_DATA->atkAbility != ABILITY_COMATOSE)) + score -= 10; // if mon will wake up, is not asleep, or is not comatose + break; + case EFFECT_MEAN_LOOK: + if (IsBattlerTrapped(battlerDef, TRUE) || DoesPartnerHaveSameMoveEffect(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) + score -= 10; + break; + case EFFECT_NIGHTMARE: + if (gBattleMons[battlerDef].status2 & STATUS2_NIGHTMARE) + score -= 10; + else if (!(gBattleMons[battlerDef].status1 & STATUS1_SLEEP) || AI_DATA->defAbility == ABILITY_COMATOSE) + score -= 8; + else if (DoesPartnerHaveSameMoveEffect(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) + score -= 10; + break; + case EFFECT_CURSE: + if (IS_BATTLER_OF_TYPE(battlerAtk, TYPE_GHOST)) + { + if (gBattleMons[battlerDef].status2 & STATUS2_CURSED + || DoesPartnerHaveSameMoveEffect(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) + score -= 10; + else if (GetHealthPercentage(battlerAtk) <= 50) + score -= 6; + } + else // regular curse + { + if (!BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_ATK) || !HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL)) + score -= 10; + else if (!BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_DEF)) + score -= 8; + } + break; + case EFFECT_SPIKES: + if (gSideTimers[GetBattlerSide(battlerDef)].spikesAmount >= 3) + score -= 10; + else if (PartnerMoveIsSameNoTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove) + && gSideTimers[GetBattlerSide(battlerDef)].spikesAmount == 2) + score -= 10; // only one mon needs to set up the last layer of Spikes + break; + case EFFECT_STEALTH_ROCK: + if (gSideTimers[GetBattlerSide(battlerDef)].stealthRockAmount > 0 + || PartnerMoveIsSameNoTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) //Only one mon needs to set up Stealth Rocks + score -= 10; + break; + case EFFECT_TOXIC_SPIKES: + if (gSideTimers[GetBattlerSide(battlerDef)].toxicSpikesAmount >= 2) + score -= 10; + else if (PartnerMoveIsSameNoTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove) && gSideTimers[GetBattlerSide(battlerDef)].toxicSpikesAmount == 1) + score -= 10; // only one mon needs to set up the last layer of Toxic Spikes + break; + case EFFECT_STICKY_WEB: + if (gSideTimers[GetBattlerSide(battlerDef)].stickyWebAmount) + score -= 10; + else if (PartnerMoveIsSameNoTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove) && gSideTimers[GetBattlerSide(battlerDef)].stickyWebAmount) + score -= 10; // only one mon needs to set up Sticky Web + break; + case EFFECT_FORESIGHT: + if (gBattleMons[battlerDef].status2 & STATUS2_FORESIGHT) + score -= 10; + else if (gBattleMons[battlerDef].statStages[STAT_EVASION] <= 4 + || !(IS_BATTLER_OF_TYPE(battlerDef, TYPE_GHOST)) + || DoesPartnerHaveSameMoveEffect(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) + score -= 9; + break; + case EFFECT_PERISH_SONG: + if (isDoubleBattle) + { + if (CountUsablePartyMons(battlerAtk) == 0 + && AI_DATA->atkAbility != ABILITY_SOUNDPROOF + && AI_DATA->atkPartnerAbility != ABILITY_SOUNDPROOF + && CountUsablePartyMons(FOE(battlerAtk)) >= 1) + { + score -= 10; //Don't wipe your team if you're going to lose + } + else if ((!IsBattlerAlive(FOE(battlerAtk)) || AI_GetAbility(FOE(battlerAtk)) == ABILITY_SOUNDPROOF + || gStatuses3[FOE(battlerAtk)] & STATUS3_PERISH_SONG) + && (!IsBattlerAlive(BATTLE_PARTNER(FOE(battlerAtk))) || AI_GetAbility(BATTLE_PARTNER(FOE(battlerAtk))) == ABILITY_SOUNDPROOF + || gStatuses3[BATTLE_PARTNER(FOE(battlerAtk))] & STATUS3_PERISH_SONG)) + { + score -= 10; //Both enemies are perish songed + } + else if (DoesPartnerHaveSameMoveEffect(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) + { + score -= 10; + } + } + else + { + if (CountUsablePartyMons(battlerAtk) == 0 && AI_DATA->atkAbility != ABILITY_SOUNDPROOF + && CountUsablePartyMons(battlerDef) >= 1) + score -= 10; + + if (gStatuses3[FOE(battlerAtk)] & STATUS3_PERISH_SONG || AI_GetAbility(FOE(battlerAtk)) == ABILITY_SOUNDPROOF) + score -= 10; + } + break; + case EFFECT_SANDSTORM: + if (gBattleWeather & WEATHER_SANDSTORM_ANY //TODO | WEATHER_PRIMAL_ANY) + || PartnerMoveEffectIsWeather(AI_DATA->battlerAtkPartner, AI_DATA->partnerMove)) + score -= 8; + break; + case EFFECT_SUNNY_DAY: + if (gBattleWeather & WEATHER_SUN_ANY //TODO | WEATHER_PRIMAL_ANY) + || PartnerMoveEffectIsWeather(AI_DATA->battlerAtkPartner, AI_DATA->partnerMove)) + score -= 8; + break; + case EFFECT_RAIN_DANCE: + if (gBattleWeather & WEATHER_RAIN_ANY //TODO | WEATHER_PRIMAL_ANY) + || PartnerMoveEffectIsWeather(AI_DATA->battlerAtkPartner, AI_DATA->partnerMove)) + score -= 8; + break; + case EFFECT_HAIL: + if (gBattleWeather & WEATHER_HAIL_ANY //TODO | WEATHER_PRIMAL_ANY) + || PartnerMoveEffectIsWeather(AI_DATA->battlerAtkPartner, AI_DATA->partnerMove)) + score -= 8; + break; + case EFFECT_ATTRACT: + if (!AI_CanBeInfatuated(battlerAtk, battlerDef, AI_DATA->defAbility, + GetGenderFromSpeciesAndPersonality(gBattleMons[battlerAtk].species, gBattleMons[battlerAtk].personality), + GetGenderFromSpeciesAndPersonality(gBattleMons[battlerDef].species, gBattleMons[battlerDef].personality))) + score -= 10; + break; + case EFFECT_SAFEGUARD: + if (gSideStatuses[GetBattlerSide(battlerAtk)] & SIDE_STATUS_SAFEGUARD + || PartnerHasSameMoveEffectWithoutTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) + score -= 10; + break; + case EFFECT_MAGNITUDE: + if (AI_DATA->defAbility == ABILITY_LEVITATE) + score -= 10; + break; + case EFFECT_PARTING_SHOT: + if (CountUsablePartyMons(battlerAtk) == 0) + score -= 10; + break; + case EFFECT_BATON_PASS: + if (CountUsablePartyMons(battlerAtk) == 0) + score -= 10; + else if (gBattleMons[battlerAtk].status2 & STATUS2_SUBSTITUTE + || (gStatuses3[battlerAtk] & (STATUS3_ROOTED | STATUS3_AQUA_RING | STATUS3_MAGNET_RISE | STATUS3_POWER_TRICK)) + || AnyStatIsRaised(battlerAtk)) + break; + else + score -= 6; + break; + case EFFECT_HIT_ESCAPE: + break; + case EFFECT_RAPID_SPIN: + if ((gBattleMons[battlerAtk].status2 & STATUS2_WRAPPED) || (gStatuses3[battlerAtk] & STATUS3_LEECHSEED)) + break; // check damage/accuracy + //Spin checks + if (!(gSideStatuses[GetBattlerSide(battlerAtk)] & SIDE_STATUS_HAZARDS_ANY)) + score -= 6; + break; + case EFFECT_BELLY_DRUM: + if (AI_DATA->atkAbility == ABILITY_CONTRARY) + score -= 10; + else if (GetHealthPercentage(battlerAtk) <= 60) + score -= 10; + break; + case EFFECT_FUTURE_SIGHT: + if (gSideStatuses[GetBattlerSide(battlerDef)] & SIDE_STATUS_FUTUREATTACK + || gSideStatuses[GetBattlerSide(battlerAtk)] & SIDE_STATUS_FUTUREATTACK) + score -= 12; + else + score += 5; + break; + case EFFECT_TELEPORT: + score -= 10; + break; + case EFFECT_FAKE_OUT: + if (!gDisableStructs[battlerAtk].isFirstTurn) + { + score -= 10; + } + else if (move == MOVE_FAKE_OUT) // filter out first impression + { + if ((AI_DATA->atkHoldEffect == HOLD_EFFECT_CHOICE_BAND || AI_DATA->atkAbility == ABILITY_GORILLA_TACTICS) + && (CountUsablePartyMons(battlerDef) > 0 || !CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex, 0))) + { + if (CountUsablePartyMons(battlerAtk) == 0) + score -= 10; // Don't lock the attacker into Fake Out if they can't switch out afterwards. + } + } + break; + case EFFECT_STOCKPILE: + if (gDisableStructs[battlerAtk].stockpileCounter >= 3) + score -= 10; + break; + case EFFECT_SPIT_UP: + if (gDisableStructs[battlerAtk].stockpileCounter <= 1) + score -= 10; + break; + case EFFECT_SWALLOW: + if (gDisableStructs[battlerAtk].stockpileCounter == 0) + { + score -= 10; + } + else + { + if (AtMaxHp(battlerAtk)) + score -= 10; + else if (GetHealthPercentage(battlerAtk) >= 80) + score -= 5; // do it if nothing better + } + break; + case EFFECT_TORMENT: + if (gBattleMons[battlerDef].status2 & STATUS2_TORMENT + || DoesPartnerHaveSameMoveEffect(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) + { + score -= 10; + break; + } + + if (B_MENTAL_HERB >= GEN_5 && AI_DATA->defHoldEffect == HOLD_EFFECT_CURE_ATTRACT) + score -= 6; + break; + case EFFECT_WILL_O_WISP: + if (!AI_CanBurn(battlerAtk, battlerDef, AI_DATA->defAbility, AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) + score -= 10; + break; + case EFFECT_MEMENTO: + if (CountUsablePartyMons(battlerAtk) == 0 || DoesPartnerHaveSameMoveEffect(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) + score -= 10; + else if (gBattleMons[battlerDef].statStages[STAT_ATK] == MIN_STAT_STAGE && gBattleMons[battlerDef].statStages[STAT_SPATK] == MIN_STAT_STAGE) + score -= 10; + break; + case EFFECT_FOLLOW_ME: + case EFFECT_HELPING_HAND: + if (!isDoubleBattle + || !IsBattlerAlive(AI_DATA->battlerAtkPartner) + || PartnerHasSameMoveEffectWithoutTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove) + || (AI_DATA->partnerMove != MOVE_NONE && IS_MOVE_STATUS(AI_DATA->partnerMove)) + || *(gBattleStruct->monToSwitchIntoId + AI_DATA->battlerAtkPartner) != PARTY_SIZE) //Partner is switching out. + score -= 10; + break; + case EFFECT_TRICK: + case EFFECT_KNOCK_OFF: + if (AI_DATA->defAbility == ABILITY_STICKY_HOLD) + score -= 10; + break; + case EFFECT_INGRAIN: + if (gStatuses3[battlerAtk] & STATUS3_ROOTED) + score -= 10; + break; + case EFFECT_AQUA_RING: + if (gStatuses3[battlerAtk] & STATUS3_AQUA_RING) + score -= 10; + break; + case EFFECT_RECYCLE: + if (gBattleStruct->usedHeldItems[battlerAtk] == 0 || gBattleMons[battlerAtk].item != 0) + score -= 10; + break; + case EFFECT_IMPRISON: + if (gStatuses3[battlerAtk] & STATUS3_IMPRISONED_OTHERS) + score -= 10; + break; + case EFFECT_REFRESH: + if (!(gBattleMons[battlerDef].status1 & (STATUS1_PSN_ANY | STATUS1_BURN | STATUS1_PARALYSIS))) + score -= 10; + break; + case EFFECT_PSYCHO_SHIFT: + if (gBattleMons[battlerAtk].status1 & STATUS1_PSN_ANY && !AI_CanPoison(battlerAtk, battlerDef, AI_DATA->defAbility, move, AI_DATA->partnerMove)) + score -= 10; + else if (gBattleMons[battlerAtk].status1 & STATUS1_BURN && !AI_CanBurn(battlerAtk, battlerDef, + AI_DATA->defAbility, AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) + score -= 10; + else if (gBattleMons[battlerAtk].status1 & STATUS1_PARALYSIS && !AI_CanParalyze(battlerAtk, battlerDef, AI_DATA->defAbility, move, AI_DATA->partnerMove)) + score -= 10; + else if (gBattleMons[battlerAtk].status1 & STATUS1_SLEEP && !AI_CanPutToSleep(battlerAtk, battlerDef, AI_DATA->defAbility, move, AI_DATA->partnerMove)) + score -= 10; + else + score -= 10; // attacker has no status to transmit + break; + case EFFECT_MUD_SPORT: + if (gFieldStatuses & STATUS_FIELD_MUDSPORT + || PartnerHasSameMoveEffectWithoutTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) + score -= 10; + break; + case EFFECT_WATER_SPORT: + if (gFieldStatuses & STATUS_FIELD_WATERSPORT + || PartnerHasSameMoveEffectWithoutTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) + score -= 10; + break; + case EFFECT_ABSORB: + if (AI_DATA->defAbility == ABILITY_LIQUID_OOZE) + score -= 6; + break; + case EFFECT_STRENGTH_SAP: + if (AI_DATA->defAbility == ABILITY_CONTRARY) + score -= 10; + else if (!ShouldLowerStat(battlerDef, AI_DATA->defAbility, STAT_ATK)) + score -= 10; + break; + case EFFECT_COPYCAT: + case EFFECT_MIRROR_MOVE: + return AI_CheckBadMove(battlerAtk, battlerDef, predictedMove, score); + case EFFECT_FLOWER_SHIELD: + if (!IS_BATTLER_OF_TYPE(battlerAtk, TYPE_GRASS) + && !(isDoubleBattle && IS_BATTLER_OF_TYPE(AI_DATA->battlerAtkPartner, TYPE_GRASS))) + score -= 10; + break; + case EFFECT_AROMATIC_MIST: + if (!isDoubleBattle || gBattleMons[AI_DATA->battlerAtkPartner].hp == 0 || !BattlerStatCanRise(AI_DATA->battlerAtkPartner, AI_DATA->atkPartnerAbility, STAT_SPDEF)) + score -= 10; + break; case EFFECT_BIDE: if (!HasDamagingMove(battlerDef) || GetHealthPercentage(battlerAtk) < 30 //Close to death || gBattleMons[battlerDef].status1 & (STATUS1_SLEEP | STATUS1_FREEZE)) //No point in biding if can't take damage score -= 10; break; - case EFFECT_ROAR: - if (DoesPartnerHaveSameMoveEffect(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) - score -= 10; // don't scare away pokemon twice - - //Don't blow out a Pokemon that'll faint soon or is taking a a lot of secondary damage - if (GetHealthPercentage(battlerDef) < 10 && GetBattlerSecondaryDamage(battlerDef)) - score -= 10; - else if (gStatuses3[battlerDef] & STATUS3_PERISH_SONG) - score -= 10; - - if (CountUsablePartyMons(battlerDef) == 0 - || AI_DATA->defAbility == ABILITY_SUCTION_CUPS - || gStatuses3[battlerDef] & STATUS3_ROOTED) - score -= 10; - break; case EFFECT_HIT_SWITCH_TARGET: if (DoesPartnerHaveSameMoveEffect(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) score -= 10; // don't scare away pokemon twice @@ -1148,45 +1593,6 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) else if (GetHealthPercentage(battlerAtk) >= 90) score -= 8; //No point in healing, but should at least do it if nothing better break; - case EFFECT_TOXIC_THREAD: - if (gBattleMons[battlerDef].statStages[STAT_SPEED] > MIN_STAT_STAGE && AI_DATA->defAbility != ABILITY_CONTRARY) - score -= 10; - //fallthrough - case EFFECT_POISON: - case EFFECT_TOXIC: - if (!AI_CanPoison(battlerAtk, battlerDef, AI_DATA->defAbility, move, AI_DATA->partnerMove)) - score -= 10; - else if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT) - score -= 10; - break; - case EFFECT_LIGHT_SCREEN: - if (gSideStatuses[GetBattlerSide(battlerAtk)] & SIDE_STATUS_LIGHTSCREEN - || PartnerHasSameMoveEffectWithoutTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) - score -= 10; - else if (gSideStatuses[GetBattlerSide(battlerAtk)] & SIDE_STATUS_AURORA_VEIL) - score--; //can use move, but it doesn't stack with light screen - break; - case EFFECT_REFLECT: - if (gSideStatuses[GetBattlerSide(battlerAtk)] & SIDE_STATUS_REFLECT - || PartnerHasSameMoveEffectWithoutTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) - score -= 10; - else if (gSideStatuses[GetBattlerSide(battlerAtk)] & SIDE_STATUS_AURORA_VEIL) - score--; // can use, but doesn't stack with reflect - break; - case EFFECT_AURORA_VEIL: - if (gSideStatuses[GetBattlerSide(battlerAtk)] & SIDE_STATUS_AURORA_VEIL - || PartnerHasSameMoveEffectWithoutTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove) - || !(gBattleWeather & WEATHER_HAIL_ANY)) - score -= 10; - else if (gSideStatuses[GetBattlerSide(battlerAtk)] & (SIDE_STATUS_REFLECT | SIDE_STATUS_LIGHTSCREEN)) - score--; // can use, but won't stack - break; - case EFFECT_OHKO: - if (gMoveResultFlags & (MOVE_RESULT_NO_EFFECT | MOVE_RESULT_MISSED)) - score -= 10; - if (!ShouldTryOHKO(battlerAtk, battlerDef, AI_DATA->atkAbility, AI_DATA->defAbility, accuracy, move)) - score -= 10; - break; case EFFECT_SUPER_FANG: if (GetHealthPercentage(battlerDef) < 50) score -= 4; @@ -1195,15 +1601,6 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) if (AI_DATA->atkAbility != ABILITY_MAGIC_GUARD && accuracy < 75) score -= 6; break; - case EFFECT_MIST: - if (gSideStatuses[GetBattlerSide(battlerAtk)] & SIDE_STATUS_MIST - || PartnerHasSameMoveEffectWithoutTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) - score -= 10; - break; - case EFFECT_FOCUS_ENERGY: - if (gBattleMons[battlerAtk].status2 & STATUS2_FOCUS_ENERGY) - score -= 10; - break; case EFFECT_RECOIL_25: if (AI_DATA->atkAbility != ABILITY_MAGIC_GUARD && AI_DATA->atkAbility != ABILITY_ROCK_HEAD) { @@ -1232,10 +1629,6 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) break; } break; - case EFFECT_CONFUSE: - if (!AI_CanConfuse(battlerAtk, battlerDef, AI_DATA->defAbility, AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) - score -= 10; - break; case EFFECT_TEETER_DANCE: if (((gBattleMons[battlerDef].status2 & STATUS2_CONFUSION) || (!DoesBattlerIgnoreAbilityChecks(battlerAtk, move) && AI_DATA->defAbility == ABILITY_OWN_TEMPO) @@ -1254,26 +1647,14 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) || (gBattleMons[battlerDef].status2 & (STATUS2_TRANSFORMED | STATUS2_SUBSTITUTE))) //Leave out Illusion b/c AI is supposed to be fooled score -= 10; break; - case EFFECT_PARALYZE: - if (move != MOVE_GLARE && gMoveResultFlags & MOVE_RESULT_NO_EFFECT) - score -= 10; - else if (!AI_CanParalyze(battlerAtk, battlerDef, AI_DATA->defAbility, move, AI_DATA->partnerMove)) - score -= 10; - break; case EFFECT_TWO_TURNS_ATTACK: if (AI_DATA->atkHoldEffect != HOLD_EFFECT_POWER_HERB && CanTargetFaintAi(battlerDef, battlerAtk)) score -= 6; break; - case EFFECT_SUBSTITUTE: - if (gBattleMons[battlerAtk].status2 & STATUS2_SUBSTITUTE - || GetHealthPercentage(battlerAtk) <= 25 - || AI_DATA->defAbility == ABILITY_INFILTRATOR) - score -= 10; - else if (B_SOUND_SUBSTITUTE >= GEN_6 && TestMoveFlagsInMoveset(battlerDef, FLAG_SOUND)) - score -= 10; - break; case EFFECT_RECHARGE: - if (AI_DATA->atkAbility != ABILITY_TRUANT + if (AI_DATA->defAbility == ABILITY_WONDER_GUARD && typeEffectiveness < AI_EFFECTIVENESS_x2) + score -= 10; + else if (AI_DATA->atkAbility != ABILITY_TRUANT && !CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex, 0)) score -= 2; break; @@ -1293,72 +1674,12 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) break; case EFFECT_METRONOME: break; - case EFFECT_LEECH_SEED: - if (IS_BATTLER_OF_TYPE(battlerDef, TYPE_GRASS) - || gStatuses3[battlerDef] & STATUS3_LEECHSEED - || AI_DATA->defAbility == ABILITY_LIQUID_OOZE - || DoesPartnerHaveSameMoveEffect(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) - score -= 10; - break; - case EFFECT_DISABLE: - if (gDisableStructs[battlerDef].disableTimer == 0 - && (B_MENTAL_HERB >= GEN_5 && AI_DATA->defHoldEffect != HOLD_EFFECT_CURE_ATTRACT) - && !PartnerHasSameMoveEffectWithoutTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) - { - if (GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 0) // attacker should go first - { - if (gLastMoves[battlerDef] == MOVE_NONE || gLastMoves[battlerDef] == 0xFFFF) - score -= 10; - } - else if (predictedMove == MOVE_NONE) - { - score -= 10; - } - } - else - { - score -= 10; - } - break; - case EFFECT_COUNTER: - case EFFECT_MIRROR_COAT: - if (IsBattlerIncapacitated(battlerDef, AI_DATA->defAbility) || gBattleMons[battlerDef].status2 & (STATUS2_INFATUATION | STATUS2_CONFUSION)) - score--; - if (predictedMove == MOVE_NONE || GetBattleMoveSplit(predictedMove) == SPLIT_STATUS - || DoesSubstituteBlockMove(battlerAtk, AI_DATA->battlerDefPartner, predictedMove)) - score -= 10; - break; - case EFFECT_ENCORE: - if (gDisableStructs[battlerDef].encoreTimer == 0 - && (B_MENTAL_HERB >= GEN_5 && AI_DATA->defHoldEffect != HOLD_EFFECT_CURE_ATTRACT) - && !DoesPartnerHaveSameMoveEffect(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) - { - if (GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 0) // attacker should go first - { - if (gLastMoves[battlerDef] == MOVE_NONE - || gLastMoves[battlerDef] == 0xFFFF) - score -= 10; - } - else if (predictedMove == MOVE_NONE) - { - score -= 10; - } - } - else - { - score -= 10; - } - break; case EFFECT_ENDEAVOR: case EFFECT_PAIN_SPLIT: if (gBattleMons[battlerAtk].hp > (gBattleMons[battlerAtk].hp + gBattleMons[battlerDef].hp) / 2) score -= 10; break; - case EFFECT_SNORE: - case EFFECT_SLEEP_TALK: - if (IsWakeupTurn(battlerAtk) || (!(gBattleMons[battlerAtk].status1 & STATUS1_SLEEP) && AI_DATA->atkAbility != ABILITY_COMATOSE)) - score -= 10; - break; + case EFFECT_CONVERSION_2: //TODO break; @@ -1390,36 +1711,8 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) if (!AnyPartyMemberStatused(battlerAtk, TestMoveFlags(move, FLAG_SOUND)) || PartnerHasSameMoveEffectWithoutTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) score -= 10; break; - case EFFECT_MEAN_LOOK: - if (IsBattlerTrapped(battlerDef, TRUE) - || DoesPartnerHaveSameMoveEffect(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) - score -= 10; - break; case EFFECT_HIT_PREVENT_ESCAPE: break; - case EFFECT_NIGHTMARE: - if (gBattleMons[battlerDef].status2 & STATUS2_NIGHTMARE - || !(gBattleMons[battlerDef].status1 & STATUS1_SLEEP || AI_DATA->defAbility == ABILITY_COMATOSE) - || DoesPartnerHaveSameMoveEffect(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) - score -= 10; - break; - case EFFECT_CURSE: - if (IS_BATTLER_OF_TYPE(battlerAtk, TYPE_GHOST)) - { - if (gBattleMons[battlerDef].status2 & STATUS2_CURSED - || DoesPartnerHaveSameMoveEffect(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) - score -= 10; - else if (GetHealthPercentage(battlerAtk) <= 50) - score -= 6; - } - else //Regular Curse - { - if (!BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_ATK) - && !BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_DEF) - && !BattlerStatCanFall(battlerAtk, AI_DATA->atkAbility, STAT_SPEED)) - score -= 10; - } - break; case EFFECT_ENDURE: if (gBattleMons[battlerAtk].hp == 1 || GetBattlerSecondaryDamage(battlerAtk)) //Don't use Endure if you'll die after using it score -= 10; @@ -1489,43 +1782,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) IncreaseAllyProtectionViability(&viability, 0xFF); }*/ } - break; - case EFFECT_SPIKES: - if (gSideTimers[GetBattlerSide(battlerDef)].spikesAmount >= 3) - score -= 10; - else if (PartnerMoveIsSameNoTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove) - && gSideTimers[GetBattlerSide(battlerDef)].spikesAmount == 2) - score -= 10; //Only one mon needs to set up the last layer of Spikes - break; - case EFFECT_STEALTH_ROCK: - if (gSideTimers[GetBattlerSide(battlerDef)].stealthRockAmount > 0 - || PartnerMoveIsSameNoTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) //Only one mon needs to set up Stealth Rocks - score -= 10; - break; - case EFFECT_TOXIC_SPIKES: - if (gSideTimers[GetBattlerSide(battlerDef)].toxicSpikesAmount >= 2) - score -= 10; - else if (PartnerMoveIsSameNoTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove) && gSideTimers[GetBattlerSide(battlerDef)].toxicSpikesAmount == 1) - score -= 10; //Only one mon needs to set up the last layer of Toxic Spikes - break; - case EFFECT_STICKY_WEB: - if (gSideTimers[GetBattlerSide(battlerDef)].stickyWebAmount) - score -= 10; - else if (PartnerMoveIsSameNoTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove) && gSideTimers[GetBattlerSide(battlerDef)].stickyWebAmount) - score -= 10; //Only one mon needs to set up Sticky Web - break; - case EFFECT_FORESIGHT: - if (gBattleMons[battlerDef].status2 & STATUS2_FORESIGHT) - { - score -= 10; - } - else if (gBattleMons[battlerDef].statStages[STAT_EVASION] <= 4 - || !(IS_BATTLER_OF_TYPE(battlerDef, TYPE_GHOST)) - || DoesPartnerHaveSameMoveEffect(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) - { - score -= 9; - } - break; + break; case EFFECT_MIRACLE_EYE: if (gStatuses3[battlerDef] & STATUS3_MIRACLE_EYED) score -= 10; @@ -1535,102 +1792,10 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) || DoesPartnerHaveSameMoveEffect(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) score -= 9; break; - case EFFECT_PERISH_SONG: - if (isDoubleBattle) - { - if (CountUsablePartyMons(battlerAtk) == 0 - && AI_DATA->atkAbility != ABILITY_SOUNDPROOF - && AI_DATA->atkPartnerAbility != ABILITY_SOUNDPROOF - && CountUsablePartyMons(FOE(battlerAtk)) >= 1) - { - score -= 10; //Don't wipe your team if you're going to lose - } - else if ((!IsBattlerAlive(FOE(battlerAtk)) || AI_GetAbility(FOE(battlerAtk)) == ABILITY_SOUNDPROOF - || gStatuses3[FOE(battlerAtk)] & STATUS3_PERISH_SONG) - && (!IsBattlerAlive(BATTLE_PARTNER(FOE(battlerAtk))) || AI_GetAbility(BATTLE_PARTNER(FOE(battlerAtk))) == ABILITY_SOUNDPROOF - || gStatuses3[BATTLE_PARTNER(FOE(battlerAtk))] & STATUS3_PERISH_SONG)) - { - score -= 10; //Both enemies are perish songed - } - else if (DoesPartnerHaveSameMoveEffect(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) - score -= 10; - } - else - { - if (CountUsablePartyMons(battlerAtk) == 0 && AI_DATA->atkAbility != ABILITY_SOUNDPROOF - && CountUsablePartyMons(battlerDef) >= 1) - score -= 10; - - if (gStatuses3[FOE(battlerAtk)] & STATUS3_PERISH_SONG || AI_GetAbility(FOE(battlerAtk)) == ABILITY_SOUNDPROOF) - score -= 10; - } - break; - case EFFECT_SANDSTORM: - if (gBattleWeather & WEATHER_SANDSTORM_ANY //TODO | WEATHER_PRIMAL_ANY) - || PartnerMoveEffectIsWeather(AI_DATA->battlerAtkPartner, AI_DATA->partnerMove)) - score -= 10; - break; - case EFFECT_SUNNY_DAY: - if (gBattleWeather & WEATHER_SUN_ANY //TODO | WEATHER_PRIMAL_ANY) - || PartnerMoveEffectIsWeather(AI_DATA->battlerAtkPartner, AI_DATA->partnerMove)) - score -= 10; - break; - case EFFECT_RAIN_DANCE: - if (gBattleWeather & WEATHER_RAIN_ANY //TODO | WEATHER_PRIMAL_ANY) - || PartnerMoveEffectIsWeather(AI_DATA->battlerAtkPartner, AI_DATA->partnerMove)) - score -= 10; - break; - case EFFECT_HAIL: - if (gBattleWeather & WEATHER_HAIL_ANY //TODO | WEATHER_PRIMAL_ANY | WEATHER_CIRCUS) - || PartnerMoveEffectIsWeather(AI_DATA->battlerAtkPartner, AI_DATA->partnerMove)) - score -= 10; - break; - case EFFECT_SWAGGER: - if (AI_DATA->targetSameSide && AI_DATA->defAbility == ABILITY_CONTRARY) - score -= 10; - else if (!AI_CanConfuse(battlerAtk, battlerDef, AI_DATA->defAbility, AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) - score -= 10; - break; - case EFFECT_ATTRACT: - { - u8 atkGender = GetGenderFromSpeciesAndPersonality(gBattleMons[battlerAtk].species, gBattleMons[battlerAtk].personality); - u8 defGender = GetGenderFromSpeciesAndPersonality(gBattleMons[battlerDef].species, gBattleMons[battlerDef].personality); - if (!AI_CanBeInfatuated(battlerAtk, battlerDef, AI_DATA->defAbility, atkGender, defGender) - || DoesPartnerHaveSameMoveEffect(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) - score -= 10; - } - break; - case EFFECT_SAFEGUARD: - if (gSideStatuses[GetBattlerSide(battlerAtk)] & SIDE_STATUS_SAFEGUARD - || PartnerHasSameMoveEffectWithoutTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) - score -= 10; - break; case EFFECT_BURN_UP: if (!IS_BATTLER_OF_TYPE(battlerAtk, TYPE_FIRE)) score -= 10; break; - case EFFECT_PARTING_SHOT: - if (CountUsablePartyMons(battlerAtk) == 0) - score -= 10; - break; - case EFFECT_BATON_PASS: - if (gBattleMons[battlerAtk].status2 & STATUS2_SUBSTITUTE - || (gStatuses3[battlerAtk] & (STATUS3_ROOTED | STATUS3_AQUA_RING | STATUS3_MAGNET_RISE | STATUS3_POWER_TRICK)) - || AnyStatIsRaised(battlerAtk)) - break; - - score -= 6; - break; - case EFFECT_HIT_ESCAPE: - break; - case EFFECT_RAPID_SPIN: - if ((gBattleMons[battlerAtk].status2 & STATUS2_WRAPPED) || (gStatuses3[battlerAtk] & STATUS3_LEECHSEED)) - break; // check damage/accuracy - - //Spin checks - if (!(gSideStatuses[GetBattlerSide(battlerAtk)] & SIDE_STATUS_HAZARDS_ANY)) - score -= 6; - break; case EFFECT_DEFOG: if (gSideStatuses[GetBattlerSide(battlerDef)] & (SIDE_STATUS_REFLECT | SIDE_STATUS_LIGHTSCREEN | SIDE_STATUS_AURORA_VEIL | SIDE_STATUS_SAFEGUARD | SIDE_STATUS_MIST) @@ -1662,15 +1827,10 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) // evasion check if (gBattleMons[battlerDef].statStages[STAT_EVASION] == MIN_STAT_STAGE - || ((AI_DATA->defAbility == ABILITY_CONTRARY) && !AI_DATA->targetSameSide)) // don't want to raise target stats unless its your partner - score -= 10; - break; - case EFFECT_BELLY_DRUM: - if (AI_DATA->atkAbility == ABILITY_CONTRARY) - score -= 10; - else if (GetHealthPercentage(battlerAtk) <= 60) + || ((AI_DATA->defAbility == ABILITY_CONTRARY) && !IsTargetingPartner(battlerAtk, battlerDef))) // don't want to raise target stats unless its your partner score -= 10; break; + case EFFECT_PSYCH_UP: // haze stats check { for (i = STAT_ATK; i < NUM_BATTLE_STATS; i++) @@ -1687,10 +1847,6 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) break; case EFFECT_SPECTRAL_THIEF: break; - case EFFECT_FUTURE_SIGHT: - if (gWishFutureKnock.futureSightCounter[battlerDef] != 0) - score -= 10; - break; case EFFECT_SOLARBEAM: if (AI_DATA->atkHoldEffect == HOLD_EFFECT_POWER_HERB || (AI_WeatherHasEffect() && gBattleWeather & WEATHER_SUN_ANY && AI_DATA->atkHoldEffect != HOLD_EFFECT_UTILITY_UMBRELLA)) @@ -1708,72 +1864,6 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) && (move == MOVE_FLY || move == MOVE_BOUNCE)) score -= 10; // Attacker will faint while in the air break; - case EFFECT_FAKE_OUT: - // first impression check - if (!gDisableStructs[battlerAtk].isFirstTurn) - { - score -= 10; - } - else if (move == MOVE_FAKE_OUT) - { - if ((AI_DATA->atkHoldEffect == HOLD_EFFECT_CHOICE_BAND || AI_DATA->atkAbility == ABILITY_GORILLA_TACTICS) - && (CountUsablePartyMons(battlerDef) > 0 || !CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex, 0))) - { - if (CountUsablePartyMons(battlerAtk) == 0) - score -= 10; // Don't lock the attacker into Fake Out if they can't switch out afterwards. - } - } - break; //damage checks - case EFFECT_STOCKPILE: - if (gDisableStructs[battlerAtk].stockpileCounter >= 3) - score -= 10; - break; - case EFFECT_SPIT_UP: - if (gDisableStructs[battlerAtk].stockpileCounter == 1) - score -= 10; - else if (gDisableStructs[battlerAtk].stockpileCounter <= 1) - score -= 2; - break; - case EFFECT_SWALLOW: - if (gDisableStructs[battlerAtk].stockpileCounter == 0) - { - score -= 10; - } - else - { - if (AtMaxHp(battlerAtk)) - score -= 10; - else if (GetHealthPercentage(battlerAtk) >= 80) - score -= 5; // do it if nothing better - } - break; - case EFFECT_TORMENT: - if (gBattleMons[battlerDef].status2 & STATUS2_TORMENT - || DoesPartnerHaveSameMoveEffect(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) - { - score -= 10; - break; - } - - if (B_MENTAL_HERB >= GEN_5 && AI_DATA->defHoldEffect == HOLD_EFFECT_CURE_ATTRACT) - score -= 6; - break; - case EFFECT_FLATTER: - if (AI_DATA->targetSameSide && AI_DATA->defAbility == ABILITY_CONTRARY) - score -= 10; - else if (!AI_CanConfuse(battlerAtk, battlerDef, AI_DATA->defAbility, AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) - score -= 10; - break; - case EFFECT_WILL_O_WISP: - if (!AI_CanBurn(battlerAtk, battlerDef, AI_DATA->defAbility, AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) - score -= 10; - break; - case EFFECT_MEMENTO: - if (CountUsablePartyMons(battlerAtk) == 0 || DoesPartnerHaveSameMoveEffect(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) - score -= 10; - else if (gBattleMons[battlerDef].statStages[STAT_ATK] == MIN_STAT_STAGE && gBattleMons[battlerDef].statStages[STAT_SPATK] == MIN_STAT_STAGE) - score -= 10; - break; case EFFECT_HEALING_WISH: //healing wish, lunar dance if (CountUsablePartyMons(battlerAtk) == 0 || DoesPartnerHaveSameMoveEffect(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) score -= 10; @@ -1784,50 +1874,13 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) if (CountUsablePartyMons(battlerAtk) == 0 || DoesPartnerHaveSameMoveEffect(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) score -= 10; break; - case EFFECT_FOCUS_PUNCH: - if (predictedMove != MOVE_NONE - && !DoesSubstituteBlockMove(battlerAtk, battlerDef, move) - && !IS_MOVE_STATUS(predictedMove) - && gBattleMoves[predictedMove].power != 0) - score -= 10; // Probably better not to use it - break; case EFFECT_NATURE_POWER: return AI_CheckBadMove(battlerAtk, battlerDef, GetNaturePowerMove(), score); - case EFFECT_CHARGE: - if (gStatuses3[battlerAtk] & STATUS3_CHARGED_UP) - { - score -= 10; - break; - } - else if (!HasMoveWithType(battlerAtk, TYPE_ELECTRIC)) - { - if (AI_DATA->atkAbility == ABILITY_CONTRARY || !BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_SPDEF)) - score -= 10; - } - break; case EFFECT_TAUNT: if (gDisableStructs[battlerDef].tauntTimer > 0 || DoesPartnerHaveSameMoveEffect(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) score--; break; - case EFFECT_FOLLOW_ME: - case EFFECT_HELPING_HAND: - if (!isDoubleBattle - || !IsBattlerAlive(AI_DATA->battlerAtkPartner) - || PartnerHasSameMoveEffectWithoutTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove) - || (AI_DATA->partnerMove != MOVE_NONE && IS_MOVE_STATUS(AI_DATA->partnerMove)) - || *(gBattleStruct->monToSwitchIntoId + AI_DATA->battlerAtkPartner) != PARTY_SIZE) //Partner is switching out. - score -= 10; - break; - case EFFECT_TRICK: - if ((AI_DATA->atkHoldEffect == HOLD_EFFECT_NONE && AI_DATA->defHoldEffect == HOLD_EFFECT_NONE) - || AI_DATA->defAbility == ABILITY_STICKY_HOLD - || !CanBattlerGetOrLoseItem(battlerAtk, gBattleMons[battlerAtk].item) - || !CanBattlerGetOrLoseItem(battlerAtk, gBattleMons[battlerDef].item) - || !CanBattlerGetOrLoseItem(battlerDef, gBattleMons[battlerAtk].item) - || !CanBattlerGetOrLoseItem(battlerDef, gBattleMons[battlerDef].item)) - score -= 10; // kinda cheating with battlerDef item check, but only item effects recorded - break; case EFFECT_BESTOW: if (AI_DATA->atkHoldEffect == HOLD_EFFECT_NONE || !CanBattlerGetOrLoseItem(battlerAtk, gBattleMons[battlerAtk].item)) // AI knows its own item @@ -1850,30 +1903,10 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) if (CountUsablePartyMons(battlerAtk) == 0) score -= 10; // no teammates to assist from break; - case EFFECT_INGRAIN: - if (gStatuses3[battlerAtk] & STATUS3_ROOTED) - score -= 10; - break; - case EFFECT_AQUA_RING: - if (gStatuses3[battlerAtk] & STATUS3_AQUA_RING) - score -= 10; - break; - case EFFECT_SUPERPOWER: - #ifdef POKEMON_EXPANSION - if (move == MOVE_HYPERSPACE_FURY && gBattleMons[battlerAtk].species != SPECIES_HOOPA_UNBOUND) - score -= 10; - #endif - if (effectiveness <= AI_EFFECTIVENESS_x0_5) - score -= 2; // really don't waste the stat loss on a weak attack - break; case EFFECT_MAGIC_COAT: if (!TestMoveFlagsInMoveset(battlerDef, FLAG_MAGICCOAT_AFFECTED)) score -= 10; break; - case EFFECT_RECYCLE: - if (gBattleStruct->usedHeldItems[battlerAtk] == 0 || gBattleMons[battlerAtk].item != 0) - score -= 10; - break; case EFFECT_BELCH: if (ItemId_GetPocket(gBattleStruct->usedHeldItems[battlerAtk]) != POCKET_BERRIES) score -= 10; // attacker has not consumed a berry @@ -1884,17 +1917,6 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) else if (!AI_CanPutToSleep(battlerAtk, battlerDef, AI_DATA->defAbility, move, AI_DATA->partnerMove)) score -= 10; break; - case EFFECT_KNOCK_OFF: - /*if (AI_DATA->defHoldEffect == HOLD_EFFECT_ASSAULT_VEST - || (AI_DATA->defHoldEffect == HOLD_EFFECT_CHOICE_BAND && AI_DATA->atkAbility != ABILITY_GORILLA_TACTICS && gBattleStruct->choicedMove[battlerDef])) - { - if (GetStrongestMove(battlerDef, battlerAtk) == MOVE_NONE - || AI_SpecialTypeCalc(GetStrongestMove(battlerDef, battlerAtk), battlerDef, battlerAtk) & (MOVE_RESULT_NO_EFFECT | MOVE_RESULT_MISSED)) - DECREASE_VIABILITY(9); //Don't use Knock Off is the enemy's only moves don't affect the AI - }*/ - if (AI_DATA->defHoldEffect == HOLD_EFFECT_NONE) - score -= 4; - break; case EFFECT_SKILL_SWAP: if (AI_DATA->atkAbility == ABILITY_NONE || AI_DATA->defAbility == ABILITY_NONE || IsSkillSwapBannedAbility(AI_DATA->atkAbility) || IsSkillSwapBannedAbility(AI_DATA->defAbility)) @@ -1923,132 +1945,33 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) || IsEntrainmentTargetOrSimpleBeamBannedAbility(AI_DATA->defAbility)) score -= 10; break; - case EFFECT_IMPRISON: - if (gStatuses3[battlerAtk] & STATUS3_IMPRISONED_OTHERS) - score -= 10; - break; - case EFFECT_REFRESH: - if (!(gBattleMons[battlerDef].status1 & (STATUS1_PSN_ANY | STATUS1_BURN | STATUS1_PARALYSIS))) - score -= 10; - break; - case EFFECT_PSYCHO_SHIFT: - if (gBattleMons[battlerAtk].status1 & STATUS1_PSN_ANY && !AI_CanPoison(battlerAtk, battlerDef, AI_DATA->defAbility, move, AI_DATA->partnerMove)) - score -= 10; - else if (gBattleMons[battlerAtk].status1 & STATUS1_BURN && !AI_CanBurn(battlerAtk, battlerDef, AI_DATA->defAbility, AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) - score -= 10; - else if (gBattleMons[battlerAtk].status1 & STATUS1_PARALYSIS && !AI_CanParalyze(battlerAtk, battlerDef, AI_DATA->defAbility, move, AI_DATA->partnerMove)) - score -= 10; - else if (gBattleMons[battlerAtk].status1 & STATUS1_SLEEP && !AI_CanPutToSleep(battlerAtk, battlerDef, AI_DATA->defAbility, move, AI_DATA->partnerMove)) - score -= 10; - else - score -= 10; - break; case EFFECT_SNATCH: if (!TestMoveFlagsInMoveset(battlerDef, FLAG_SNATCH_AFFECTED) || PartnerHasSameMoveEffectWithoutTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) score -= 10; break; - case EFFECT_MUD_SPORT: - if (gFieldStatuses & STATUS_FIELD_MUDSPORT - || PartnerHasSameMoveEffectWithoutTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) - score -= 10; - break; - case EFFECT_WATER_SPORT: - if (gFieldStatuses & STATUS_FIELD_WATERSPORT - || PartnerHasSameMoveEffectWithoutTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) - score -= 10; - break; - case EFFECT_TICKLE: - if ((AI_DATA->defAbility == ABILITY_CONTRARY) && !AI_DATA->targetSameSide) - score -= 10; - else if ((gBattleMons[battlerDef].statStages[STAT_ATK] == MIN_STAT_STAGE || !HasMoveWithSplit(battlerDef, SPLIT_PHYSICAL)) - && gBattleMons[battlerDef].statStages[STAT_DEF] == MIN_STAT_STAGE) - score -= 10; - break; - case EFFECT_COSMIC_POWER: - if (AI_DATA->atkAbility == ABILITY_CONTRARY) - score -= 10; - else if (gBattleMons[battlerAtk].statStages[STAT_DEF] >= MAX_STAT_STAGE - && gBattleMons[battlerAtk].statStages[STAT_SPDEF] >= MAX_STAT_STAGE) - score -= 10; - break; - case EFFECT_BULK_UP: - if (AI_DATA->atkAbility == ABILITY_CONTRARY) - score -= 10; - else if ((gBattleMons[battlerAtk].statStages[STAT_ATK] >= MAX_STAT_STAGE && !HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL)) - && gBattleMons[battlerAtk].statStages[STAT_DEF] >= MAX_STAT_STAGE) - score -= 10; - break; - case EFFECT_COIL: - if (AI_DATA->atkAbility == ABILITY_CONTRARY) - score -= 10; - else if (gBattleMons[battlerAtk].statStages[STAT_ACC] >= MAX_STAT_STAGE - && (gBattleMons[battlerAtk].statStages[STAT_ATK] >= MAX_STAT_STAGE && !HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL)) - && gBattleMons[battlerAtk].statStages[STAT_DEF] >= MAX_STAT_STAGE) - score -= 10; - break; - case EFFECT_CALM_MIND: - if (AI_DATA->atkAbility == ABILITY_CONTRARY) - score -= 10; - else if ((gBattleMons[battlerAtk].statStages[STAT_SPATK] >= MAX_STAT_STAGE || !HasMoveWithSplit(battlerAtk, SPLIT_SPECIAL)) - && gBattleMons[battlerAtk].statStages[STAT_SPDEF] >= MAX_STAT_STAGE) - score -= 10; - break; - case EFFECT_QUIVER_DANCE: - case EFFECT_GEOMANCY: - if (AI_DATA->atkAbility == ABILITY_CONTRARY) - score -= 10; - else if (gBattleMons[battlerAtk].statStages[STAT_SPEED] >= MAX_STAT_STAGE - && (gBattleMons[battlerAtk].statStages[STAT_SPATK] >= MAX_STAT_STAGE || !HasMoveWithSplit(battlerAtk, SPLIT_SPECIAL)) - && gBattleMons[battlerAtk].statStages[STAT_SPDEF] >= MAX_STAT_STAGE) - score -= 10; - break; - case EFFECT_DRAGON_DANCE: - case EFFECT_SHIFT_GEAR: - if (AI_DATA->atkAbility == ABILITY_CONTRARY) - score -= 10; - else if ((gBattleMons[battlerAtk].statStages[STAT_ATK] >= MAX_STAT_STAGE || !HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL)) - && (gBattleMons[battlerAtk].statStages[STAT_SPEED] >= MAX_STAT_STAGE)) - score -= 10; - break; - case EFFECT_SHELL_SMASH: - if (AI_DATA->atkAbility == ABILITY_CONTRARY) - { - if (gBattleMons[battlerAtk].statStages[STAT_DEF] >= MAX_STAT_STAGE - && gBattleMons[battlerAtk].statStages[STAT_SPDEF] >= MAX_STAT_STAGE) - score -= 10; - } - else - { - if ((gBattleMons[battlerAtk].statStages[STAT_SPATK] >= MAX_STAT_STAGE || !HasMoveWithSplit(battlerAtk, SPLIT_SPECIAL)) - && (gBattleMons[battlerAtk].statStages[STAT_ATK] >= MAX_STAT_STAGE || !HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL)) - && (gBattleMons[battlerAtk].statStages[STAT_SPEED] >= MAX_STAT_STAGE)) - score -= 10; - } - break; - case EFFECT_POWER_TRICK: - if (AI_DATA->targetSameSide) + if (IsTargetingPartner(battlerAtk, battlerDef)) score -= 10; else if (gBattleMons[battlerAtk].defense >= gBattleMons[battlerAtk].attack && !HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL)) score -= 10; break; case EFFECT_POWER_SWAP: // Don't use if attacker's stat stages are higher than opponents - if (AI_DATA->targetSameSide) + if (IsTargetingPartner(battlerAtk, battlerDef)) score -= 10; else if (gBattleMons[battlerAtk].statStages[STAT_ATK] >= gBattleMons[battlerDef].statStages[STAT_ATK] && gBattleMons[battlerAtk].statStages[STAT_SPATK] >= gBattleMons[battlerDef].statStages[STAT_SPATK]) score -= 10; break; case EFFECT_GUARD_SWAP: // Don't use if attacker's stat stages are higher than opponents - if (AI_DATA->targetSameSide) + if (IsTargetingPartner(battlerAtk, battlerDef)) score -= 10; else if (gBattleMons[battlerAtk].statStages[STAT_DEF] >= gBattleMons[battlerDef].statStages[STAT_DEF] && gBattleMons[battlerAtk].statStages[STAT_SPDEF] >= gBattleMons[battlerDef].statStages[STAT_SPDEF]) score -= 10; break; case EFFECT_SPEED_SWAP: - if (AI_DATA->targetSameSide) + if (IsTargetingPartner(battlerAtk, battlerDef)) { score -= 10; } @@ -2061,7 +1984,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } break; case EFFECT_HEART_SWAP: - if (AI_DATA->targetSameSide) + if (IsTargetingPartner(battlerAtk, battlerDef)) { score -= 10; } @@ -2078,7 +2001,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } break; case EFFECT_POWER_SPLIT: - if (AI_DATA->targetSameSide) + if (IsTargetingPartner(battlerAtk, battlerDef)) { score -= 10; } @@ -2095,7 +2018,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } break; case EFFECT_GUARD_SPLIT: - if (AI_DATA->targetSameSide) + if (IsTargetingPartner(battlerAtk, battlerDef)) { score -= 10; } @@ -2278,7 +2201,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } break; case EFFECT_HIT_ENEMY_HEAL_ALLY: // pollen puff - if (AI_DATA->targetSameSide) + if (IsTargetingPartner(battlerAtk, battlerDef)) { if (AtMaxHp(battlerDef)) score -= 10; @@ -2288,7 +2211,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } // fallthrough case EFFECT_HEAL_PULSE: // and floral healing - if (!AI_DATA->targetSameSide) // Don't heal enemies + if (!IsTargetingPartner(battlerAtk, battlerDef)) // Don't heal enemies { score -= 10; } @@ -2307,7 +2230,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) score -= 10; break; case EFFECT_TOPSY_TURVY: - if (!AI_DATA->targetSameSide) + if (!IsTargetingPartner(battlerAtk, battlerDef)) { u8 targetPositiveStages = CountPositiveStatStages(battlerDef); u8 targetNegativeStages = CountNegativeStatStages(battlerDef); @@ -2350,7 +2273,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } else if (isDoubleBattle) { - if (!AI_DATA->targetSameSide) + if (!IsTargetingPartner(battlerAtk, battlerDef)) score -= 10; } else @@ -2375,7 +2298,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) score -= 10; break; case EFFECT_AFTER_YOU: - if (!AI_DATA->targetSameSide + if (!IsTargetingPartner(battlerAtk, battlerDef) || !isDoubleBattle || GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 1 || PartnerMoveIsSameAsAttacker(AI_DATA->battlerAtkPartner, battlerDef, move, AI_DATA->partnerMove)) @@ -2541,6 +2464,7 @@ static s16 AI_TryToFaint(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) return score; } +// double battle logic static s16 AI_TryOnAlly(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { // move data @@ -2557,9 +2481,6 @@ static s16 AI_TryOnAlly(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) if (!IsBattlerAlive(battlerAtkPartner)) return score; - - if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_HELP_PARTNER) - score += 2; // partner ability checks if (!partnerProtecting && gBattleMoves[move].target != MOVE_TARGET_BOTH && !DoesBattlerIgnoreAbilityChecks(battlerAtk, move)) @@ -2567,40 +2488,46 @@ static s16 AI_TryOnAlly(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) switch (atkPartnerAbility) { case ABILITY_VOLT_ABSORB: + if (!(AI_THINKING_STRUCT->aiFlags & AI_FLAG_HP_AWARE)) + RETURN_SCORE_MINUS(10); break; // handled in AI_HPAware case ABILITY_MOTOR_DRIVE: if (moveType == TYPE_ELECTRIC && BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_SPEED)) - score++; + RETURN_SCORE_PLUS(1); break; case ABILITY_LIGHTNING_ROD: if (moveType == TYPE_ELECTRIC && HasMoveWithSplit(battlerAtkPartner, SPLIT_SPECIAL) && BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_SPATK)) - score++; + RETURN_SCORE_PLUS(1); break; case ABILITY_WATER_ABSORB: case ABILITY_DRY_SKIN: + if (!(AI_THINKING_STRUCT->aiFlags & AI_FLAG_HP_AWARE)) + RETURN_SCORE_MINUS(10); break; // handled in AI_HPAware case ABILITY_STORM_DRAIN: if (moveType == TYPE_WATER && HasMoveWithSplit(battlerAtkPartner, SPLIT_SPECIAL) && BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_SPATK)) - score++; + RETURN_SCORE_PLUS(1); break; case ABILITY_WATER_COMPACTION: - score -= 10; + if (moveType == TYPE_WATER && GetMoveDamageResult(move) == MOVE_POWER_WEAK) + RETURN_SCORE_PLUS(1); // only mon with this ability is weak to water so only make it okay if we do very little damage + RETURN_SCORE_MINUS(10); break; case ABILITY_FLASH_FIRE: if (moveType == TYPE_FIRE && HasMoveWithType(battlerAtkPartner, TYPE_FIRE) && !(gBattleResources->flags->flags[battlerAtkPartner] & RESOURCE_FLAG_FLASH_FIRE)) - score++; + RETURN_SCORE_PLUS(1); break; case ABILITY_SAP_SIPPER: if (moveType == TYPE_GRASS && HasMoveWithSplit(battlerAtkPartner, SPLIT_PHYSICAL) && BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_ATK)) - score++; + RETURN_SCORE_PLUS(1); break; case ABILITY_JUSTIFIED: if (moveType == TYPE_DARK @@ -2608,28 +2535,28 @@ static s16 AI_TryOnAlly(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) && HasMoveWithSplit(battlerAtkPartner, SPLIT_PHYSICAL) && BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_ATK) && !CanAttackerFaintTarget(battlerAtk, battlerAtkPartner, AI_THINKING_STRUCT->movesetIndex, 1)) - score++; + RETURN_SCORE_PLUS(1); break; case ABILITY_RATTLED: if (!IS_MOVE_STATUS(move) && (moveType == TYPE_DARK || moveType == TYPE_GHOST || moveType == TYPE_BUG) && BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_SPEED) && !CanAttackerFaintTarget(battlerAtk, battlerAtkPartner, AI_THINKING_STRUCT->movesetIndex, 1)) - score++; + RETURN_SCORE_PLUS(1); break; case ABILITY_CONTRARY: if (IsStatLoweringEffect(effect)) - score += 2; + RETURN_SCORE_PLUS(2); break; case ABILITY_DEFIANT: if (IsStatLoweringEffect(effect) && BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_ATK)) - score++; + RETURN_SCORE_PLUS(1); break; case ABILITY_COMPETITIVE: if (IsStatLoweringEffect(effect) && BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_SPATK)) - score++; + RETURN_SCORE_PLUS(1); break; } } // ability checks @@ -2643,7 +2570,7 @@ static s16 AI_TryOnAlly(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) if (!IsBattlerTrapped(battlerDef, TRUE) && (gBattleMoves[move].effect == EFFECT_MEAN_LOOK || gBattleMoves[move].effect == EFFECT_TRAP)) - score++; // target not trapped, but ally will trap them so perish song is good + RETURN_SCORE_PLUS(1); // target not trapped, but ally will trap them so perish song is good break; case EFFECT_ALWAYS_CRIT: if (AI_DATA->atkAbility == ABILITY_ANGER_POINT // ai has anger point @@ -2654,7 +2581,7 @@ static s16 AI_TryOnAlly(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) if (!IsAttackBoostMoveEffect(gBattleMoves[move].effect) && !IS_MOVE_STATUS(move) && gBattleMoves[move].target & (MOVE_TARGET_BOTH | MOVE_TARGET_FOES_AND_ALLY)) - score += 3; + RETURN_SCORE_PLUS(3); } break; } // partner move effects @@ -2665,11 +2592,11 @@ static s16 AI_TryOnAlly(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { case EFFECT_EVASION_UP: if (move == MOVE_ACUPRESSURE && !partnerProtecting) - score++; + RETURN_SCORE_PLUS(1); break; case EFFECT_PURIFY: if (gBattleMons[battlerAtkPartner].status1 & STATUS1_ANY) - score++; + RETURN_SCORE_PLUS(1); break; case EFFECT_SWAGGER: if (gBattleMons[battlerAtkPartner].statStages[STAT_ATK] < MAX_STAT_STAGE @@ -2677,7 +2604,7 @@ static s16 AI_TryOnAlly(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) && (!CanBeConfused(battlerAtkPartner, TRUE) || atkPartnerHoldEffect == HOLD_EFFECT_CURE_CONFUSION || atkPartnerHoldEffect == HOLD_EFFECT_CURE_STATUS)) - score++; + RETURN_SCORE_PLUS(1); break; case EFFECT_FLATTER: if (gBattleMons[battlerAtkPartner].statStages[STAT_SPATK] < MAX_STAT_STAGE @@ -2685,24 +2612,24 @@ static s16 AI_TryOnAlly(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) && (!CanBeConfused(battlerAtkPartner, TRUE) || atkPartnerHoldEffect == HOLD_EFFECT_CURE_CONFUSION || atkPartnerHoldEffect == HOLD_EFFECT_CURE_STATUS)) - score++; + RETURN_SCORE_PLUS(1); break; case EFFECT_SANDSTORM: if (ShouldSetSandstorm(battlerAtkPartner, atkPartnerAbility, atkPartnerHoldEffect)) - score ++; + RETURN_SCORE_PLUS(1); break; case EFFECT_RAIN_DANCE: if (ShouldSetRain(battlerAtkPartner, atkPartnerAbility, atkPartnerHoldEffect)) - score ++; + RETURN_SCORE_PLUS(1); break; case EFFECT_SUNNY_DAY: if (ShouldSetSun(battlerAtkPartner, atkPartnerAbility, atkPartnerHoldEffect)) - score ++; + RETURN_SCORE_PLUS(1); break; case EFFECT_HAIL: if (IsBattlerAlive(battlerAtkPartner) && ShouldSetHail(battlerAtkPartner, atkPartnerAbility, atkPartnerHoldEffect)) - score += 2; + RETURN_SCORE_PLUS(2); break; case EFFECT_BEAT_UP: if (atkPartnerAbility == ABILITY_JUSTIFIED @@ -2711,52 +2638,56 @@ static s16 AI_TryOnAlly(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) && HasMoveWithSplit(battlerAtkPartner, SPLIT_PHYSICAL) && BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_ATK) && !CanAttackerFaintTarget(battlerAtk, battlerAtkPartner, AI_THINKING_STRUCT->movesetIndex, 0)) - score++; + RETURN_SCORE_PLUS(1); break; case EFFECT_HELPING_HAND: if (AI_DATA->partnerMove != MOVE_NONE && !partnerProtecting && !IS_MOVE_STATUS(AI_DATA->partnerMove)) - score++; + RETURN_SCORE_PLUS(1); break; case EFFECT_SKILL_SWAP: if (!partnerProtecting && AI_DATA->atkAbility != AI_DATA->atkPartnerAbility && !attackerHasBadAbility) { if (AI_DATA->atkPartnerAbility == ABILITY_TRUANT) - score += 10; + { + RETURN_SCORE_PLUS(10); + } else if (AI_DATA->atkAbility == ABILITY_COMPOUND_EYES && HasMoveWithLowAccuracy(battlerAtkPartner, FOE(battlerAtkPartner), 90, TRUE, atkPartnerAbility, AI_GetAbility(FOE(battlerAtkPartner)), atkPartnerHoldEffect, AI_GetHoldEffect(FOE(battlerAtkPartner)))) - score += 3; - else - score -= 30; + { + RETURN_SCORE_PLUS(3); + } + //else + //score -= 30; // we get there after breaking out } break; case EFFECT_ROLE_PLAY: if (!partnerProtecting && attackerHasBadAbility && !partnerHasBadAbility) - score++; + RETURN_SCORE_PLUS(1); break; case EFFECT_WORRY_SEED: case EFFECT_GASTRO_ACID: case EFFECT_SIMPLE_BEAM: if (!partnerProtecting && partnerHasBadAbility) - score += 2; + RETURN_SCORE_PLUS(2); break; case EFFECT_ENTRAINMENT: if (!partnerProtecting && partnerHasBadAbility && IsAbilityOfRating(AI_DATA->atkAbility, 0)) - score++; + RETURN_SCORE_PLUS(1); break; case EFFECT_SOAK: if (!partnerProtecting && atkPartnerAbility == ABILITY_WONDER_GUARD && (gBattleMons[battlerAtkPartner].type1 != TYPE_WATER || gBattleMons[battlerAtkPartner].type2 != TYPE_WATER || gBattleMons[battlerAtkPartner].type3 != TYPE_WATER)) - score++; + RETURN_SCORE_PLUS(1); break; case EFFECT_MAGNET_RISE: if (IsBattlerGrounded(battlerAtk) && (HasMove(battlerAtkPartner, MOVE_EARTHQUAKE) || HasMove(battlerAtkPartner, MOVE_MAGNITUDE)) && (AI_GetMoveEffectiveness(MOVE_EARTHQUAKE) != AI_EFFECTIVENESS_x0)) // Doesn't resist ground move - score += 2; + RETURN_SCORE_PLUS(2); break; case EFFECT_INSTRUCT: if (!partnerProtecting) @@ -2771,9 +2702,10 @@ static s16 AI_TryOnAlly(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) && !IS_MOVE_STATUS(instructedMove) && gBattleMoves[instructedMove].target & (MOVE_TARGET_BOTH | MOVE_TARGET_FOES_AND_ALLY)) //Use instruct on multi-target moves { - score++; + RETURN_SCORE_PLUS(1); } } + break; case EFFECT_AFTER_YOU: if (GetWhoStrikesFirst(battlerAtkPartner, FOE(battlerAtkPartner), TRUE) == 1 // opponent mon 1 goes before partner || GetWhoStrikesFirst(battlerAtkPartner, BATTLE_PARTNER(FOE(battlerAtkPartner)), TRUE) == 1) // opponent mon 2 goes before partner @@ -2781,12 +2713,12 @@ static s16 AI_TryOnAlly(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) if (gBattleMoves[AI_DATA->partnerMove].effect == EFFECT_COUNTER || gBattleMoves[AI_DATA->partnerMove].effect == EFFECT_MIRROR_COAT) break; // These moves need to go last - score++; + RETURN_SCORE_PLUS(1); } break; } // attacker move effects - - return score; + + RETURN_SCORE_MINUS(30); // otherwise, we do not want to target our ally } // AI_FLAG_CHECK_GOOD_MOVE - increases move scores @@ -2801,17 +2733,17 @@ static s16 AI_CheckGoodMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) u32 i; // Targeting partner, check benefits of doing that instead - if (isDoubleBattle && AI_DATA->targetSameSide) - score = AI_TryOnAlly(battlerAtk, AI_DATA->battlerAtkPartner, move, score); + if (IsTargetingPartner(battlerAtk, battlerDef)) + return score; // check move results if (gMoveResultFlags & (MOVE_RESULT_NO_EFFECT | MOVE_RESULT_MISSED)) - return 0; + return 0; // don't use ineffective moves // if target goes first and can kill us, lets try to use a priority move to at least do something - if ((gBattleMons[battlerDef].status2 & (STATUS2_RECHARGE | STATUS2_BIDE)) + if (!(gBattleMons[battlerDef].status2 & (STATUS2_RECHARGE | STATUS2_BIDE)) && CanTargetFaintAi(battlerAtk, battlerDef) - && IsAiFaster(AI_CHECK_SLOWER) + && GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 1 // opponent should go first && atkPriority > 0) score += 5; diff --git a/src/battle_ai_util.c b/src/battle_ai_util.c index 510da52b91..f7c846c0b8 100644 --- a/src/battle_ai_util.c +++ b/src/battle_ai_util.c @@ -859,23 +859,36 @@ u8 GetMoveDamageResult(u16 move) u16 AI_GetTypeEffectiveness(u16 move, u8 battlerAtk, u8 battlerDef) { - u16 typeEffectiveness, moveType; + u8 damageVar; + u32 effectivenessMultiplier; - SaveBattlerData(battlerAtk); - SaveBattlerData(battlerDef); + gMoveResultFlags = 0; + gCurrentMove = AI_THINKING_STRUCT->moveConsidered; + effectivenessMultiplier = AI_GetTypeEffectiveness(gCurrentMove, sBattler_AI, gBattlerTarget); + switch (effectivenessMultiplier) + { + case UQ_4_12(0.0): + default: + damageVar = AI_EFFECTIVENESS_x0; + break; + case UQ_4_12(0.25): + damageVar = AI_EFFECTIVENESS_x0_25; + break; + case UQ_4_12(0.5): + damageVar = AI_EFFECTIVENESS_x0_5; + break; + case UQ_4_12(1.0): + damageVar = AI_EFFECTIVENESS_x1; + break; + case UQ_4_12(2.0): + damageVar = AI_EFFECTIVENESS_x2; + break; + case UQ_4_12(4.0): + damageVar = AI_EFFECTIVENESS_x4; + break; + } - SetBattlerData(battlerAtk); - SetBattlerData(battlerDef); - - gBattleStruct->dynamicMoveType = 0; - SetTypeBeforeUsingMove(move, battlerAtk); - GET_MOVE_TYPE(move, moveType); - typeEffectiveness = CalcTypeEffectivenessMultiplier(move, moveType, battlerAtk, battlerDef, FALSE); - - RestoreBattlerData(battlerAtk); - RestoreBattlerData(battlerDef); - - return typeEffectiveness; + return damageVar; } u8 AI_GetMoveEffectiveness(u16 move) @@ -1096,7 +1109,7 @@ bool32 DoesBattlerIgnoreAbilityChecks(u16 atkAbility, u16 move) u32 i; if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_NEGATE_UNAWARE) - return FALSE; // AI doesn't understand ability suppression concept + return FALSE; // AI handicap flag: doesn't understand ability suppression concept for (i = 0; i < ARRAY_COUNT(sIgnoreMoldBreakerMoves); i++) { @@ -1331,7 +1344,7 @@ bool32 IsMoveEncouragedToHit(u8 battlerAtk, u8 battlerDef, u16 move) bool32 ShouldTryOHKO(u8 battlerAtk, u8 battlerDef, u16 atkAbility, u16 defAbility, u32 accuracy, u16 move) { u32 holdEffect = AI_GetHoldEffect(battlerDef); - + gPotentialItemEffectBattler = battlerDef; if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < GetBattlerHoldEffectParam(battlerDef)) return FALSE; //probabilistically speaking, focus band should activate so dont OHKO @@ -1499,11 +1512,19 @@ void ProtectChecks(u8 battlerAtk, u8 battlerDef, u16 move, u16 predictedMove, s1 } // stat stages -bool32 BattlerStatCanFall(u8 battler, u16 battlerAbility, u8 stat) +bool32 ShouldLowerStat(u8 battler, u16 battlerAbility, u8 stat) { if ((gBattleMons[battler].statStages[stat] > MIN_STAT_STAGE && battlerAbility != ABILITY_CONTRARY) || (battlerAbility == ABILITY_CONTRARY && gBattleMons[battler].statStages[stat] < MAX_STAT_STAGE)) + { + if (battlerAbility == ABILITY_CLEAR_BODY + || battlerAbility == ABILITY_WHITE_SMOKE + || battlerAbility == ABILITY_FULL_METAL_BODY) + return FALSE; + return TRUE; + } + return FALSE; } @@ -1562,18 +1583,6 @@ u32 CountNegativeStatStages(u8 battlerId) return count; } -// checks for growth, gear up, work up -bool32 BattlerShouldRaiseAttacks(u8 battlerId, u16 ability) -{ - if (((!BattlerStatCanRise(battlerId, ability, STAT_ATK)|| !HasMoveWithSplit(battlerId, SPLIT_PHYSICAL)) - && (!BattlerStatCanRise(battlerId, ability, STAT_SPATK) || !HasMoveWithSplit(battlerId, SPLIT_SPECIAL))) - || ability == ABILITY_CONTRARY) - { - return FALSE; - } - return TRUE; -} - bool32 ShouldLowerAttack(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 moveIndex) { if (IsAiFaster(AI_CHECK_FASTER) && CanAttackerFaintTarget(battlerAtk, battlerDef, moveIndex, 0)) @@ -2521,7 +2530,7 @@ bool32 ShouldPoisonSelf(u8 battler, u16 ability) || (ability == ABILITY_GUTS && HasMoveWithSplit(battler, SPLIT_PHYSICAL)) || HasMoveEffect(battler, EFFECT_FACADE) || HasMoveEffect(battler, EFFECT_PSYCHO_SHIFT))) - return TRUE; + return TRUE; // battler can be poisoned and has move/ability that synergizes with being poisoned return FALSE; } @@ -2539,12 +2548,19 @@ bool32 AI_CanPoison(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u16 return TRUE; } -bool32 AI_CanParalyze(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u16 partnerMove) +static bool32 CanBeParayzed(battlerDef, defAbility) { if (defAbility == ABILITY_LIMBER || IS_BATTLER_OF_TYPE(battlerDef, TYPE_ELECTRIC) || gBattleMons[battlerDef].status1 & STATUS1_ANY - || IsAbilityStatusProtected(battlerDef) + || IsAbilityStatusProtected(battlerDef)) + return FALSE; + return TRUE; +} + +bool32 AI_CanParalyze(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u16 partnerMove) +{ + if (!CanBeParayzed(battlerDef, defAbility) || gSideStatuses[GetBattlerSide(battlerDef)] & SIDE_STATUS_SAFEGUARD || DoesSubstituteBlockMove(battlerAtk, battlerDef, move) || PartnerMoveEffectIsStatusSameTarget(BATTLE_PARTNER(battlerAtk), battlerDef, partnerMove)) @@ -2563,7 +2579,7 @@ bool32 CanBeConfused(u8 battler, u16 ability) bool32 AI_CanConfuse(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 battlerAtkPartner, u16 move, u16 partnerMove) { - if (CanBeConfused(battlerDef, defAbility) + if (!CanBeConfused(battlerDef, defAbility) || gSideStatuses[GetBattlerSide(battlerDef)] & SIDE_STATUS_SAFEGUARD || DoesSubstituteBlockMove(battlerAtk, battlerDef, move) || DoesPartnerHaveSameMoveEffect(battlerAtkPartner, battlerDef, move, partnerMove)) @@ -2613,13 +2629,12 @@ bool32 AI_CanBurn(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 battlerAtkPar bool32 AI_CanBeInfatuated(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 atkGender, u8 defGender) { - if (IsBattlerAlive(battlerDef) - && !(gBattleMons[battlerDef].status2 & STATUS2_INFATUATION) - && defAbility != ABILITY_OBLIVIOUS - && atkGender != defGender - && atkGender != MON_GENDERLESS - && defGender != MON_GENDERLESS - && !IsAbilityOnSide(battlerDef, ABILITY_AROMA_VEIL)) + if ((gBattleMons[battlerDef].status2 & STATUS2_INFATUATION) + || defAbility == ABILITY_OBLIVIOUS + || atkGender == defGender + || atkGender == MON_GENDERLESS + || defGender == MON_GENDERLESS + || !IsAbilityOnSide(battlerDef, ABILITY_AROMA_VEIL)) return FALSE; return TRUE; } @@ -2628,7 +2643,7 @@ u32 ShouldTryToFlinch(u8 battlerAtk, u8 battlerDef, u16 atkAbility, u16 defAbili { if (defAbility == ABILITY_INNER_FOCUS || DoesSubstituteBlockMove(battlerAtk, battlerDef, move) - || GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 1) + || GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 1) // opponent goes first { return 0; // don't try to flinch } @@ -2863,7 +2878,7 @@ bool32 IsTargetingPartner(u8 battlerAtk, u8 battlerDef) if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) return FALSE; - if (battlerDef == BATTLE_PARTNER(battlerAtk)) + if ((battlerAtk & BIT_SIDE) == (battlerDef & BIT_SIDE)) return TRUE; return FALSE; From f21b0140b9abeeebe76121397e2123e9ddf1402f Mon Sep 17 00:00:00 2001 From: Evan Date: Mon, 4 Jan 2021 19:39:59 -0700 Subject: [PATCH 016/173] revert to CheckViability and stat change effect viabilities --- include/battle_ai_util.h | 16 +- include/constants/battle_ai.h | 2 +- src/battle_ai_main.c | 450 ++++++++++++++++++++++------------ src/battle_ai_util.c | 57 +++-- src/battle_factory.c | 4 +- src/data/trainers.h | 358 +++++++++++++-------------- src/trainer_hill.c | 2 +- 7 files changed, 523 insertions(+), 366 deletions(-) diff --git a/include/battle_ai_util.h b/include/battle_ai_util.h index 6ecebc03ec..2aae8a61a6 100644 --- a/include/battle_ai_util.h +++ b/include/battle_ai_util.h @@ -7,6 +7,7 @@ #define FOE(battler) ((battler ^ BIT_SIDE) & BIT_SIDE) +bool32 AI_RandLessThan(u8 val); void RecordLastUsedMoveByTarget(void); bool32 IsBattlerAIControlled(u32 battlerId); void ClearBattlerMoveHistory(u8 battlerId); @@ -61,19 +62,20 @@ bool32 AreBattlersStatsMaxed(u8 battler); bool32 BattlerHasAnyStatRaised(u8 battlerId); u32 CountPositiveStatStages(u8 battlerId); u32 CountNegativeStatStages(u8 battlerId); -bool32 ShouldLowerAttack(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 moveIndex); -bool32 ShouldLowerDefense(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 moveIndex); -bool32 ShouldLowerSpeed(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 moveIndex); -bool32 ShouldLowerSpAtk(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 moveIndex); -bool32 ShouldLowerSpDef(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 moveIndex); -bool32 ShouldLowerAccuracy(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 moveIndex); -bool32 ShouldLowerEvasion(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 moveIndex); +bool32 ShouldLowerAttack(u8 battlerAtk, u8 battlerDef, u16 defAbility); +bool32 ShouldLowerDefense(u8 battlerAtk, u8 battlerDef, u16 defAbility); +bool32 ShouldLowerSpeed(u8 battlerAtk, u8 battlerDef, u16 defAbility); +bool32 ShouldLowerSpAtk(u8 battlerAtk, u8 battlerDef, u16 defAbility); +bool32 ShouldLowerSpDef(u8 battlerAtk, u8 battlerDef, u16 defAbility); +bool32 ShouldLowerAccuracy(u8 battlerAtk, u8 battlerDef, u16 defAbility); +bool32 ShouldLowerEvasion(u8 battlerAtk, u8 battlerDef, u16 defAbility); // move checks bool32 IsAffectedByPowder(u8 battler, u16 ability, u16 holdEffect); bool32 MovesWithSplitUnusable(u32 attacker, u32 target, u32 split); s32 AI_CalcDamage(u16 move, u8 battlerAtk, u8 battlerDef); u8 GetMoveDamageResult(u16 move); +u32 GetCurrDamageHpPercent(u8 battlerAtk, u8 battlerDef); u16 AI_GetTypeEffectiveness(u16 move, u8 battlerAtk, u8 battlerDef); u8 AI_GetMoveEffectiveness(u16 move); u16 *GetMovesArray(u32 battler); diff --git a/include/constants/battle_ai.h b/include/constants/battle_ai.h index 43a21fa0f2..6b17a53795 100644 --- a/include/constants/battle_ai.h +++ b/include/constants/battle_ai.h @@ -38,7 +38,7 @@ // AI Flags. Most run specific functions to update score, new flags are used for internal logic in other scripts #define AI_FLAG_CHECK_BAD_MOVE (1 << 0) #define AI_FLAG_TRY_TO_FAINT (1 << 1) -#define AI_FLAG_CHECK_GOOD_MOVE (1 << 2) // was AI_SCRIPT_CHECK_VIABILITY +#define AI_FLAG_CHECK_VIABILITY (1 << 2) #define AI_FLAG_SETUP_FIRST_TURN (1 << 3) #define AI_FLAG_RISKY (1 << 4) #define AI_FLAG_PREFER_STRONGEST_MOVE (1 << 5) diff --git a/src/battle_ai_main.c b/src/battle_ai_main.c index dce550fcf8..8ccb05640f 100644 --- a/src/battle_ai_main.c +++ b/src/battle_ai_main.c @@ -48,7 +48,7 @@ EWRAM_DATA u8 sBattler_AI = 0; // const rom data static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); static s16 AI_TryToFaint(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); -static s16 AI_CheckGoodMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); +static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); static s16 AI_SetupFirstTurn(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); static s16 AI_Risky(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); static s16 AI_PreferStrongestMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); @@ -63,7 +63,7 @@ static s16 (*const sBattleAiFuncTable[])(u8, u8, u16, s16) = { [0] = AI_CheckBadMove, // AI_FLAG_CHECK_BAD_MOVE [1] = AI_TryToFaint, // AI_FLAG_TRY_TO_FAINT - [2] = AI_CheckGoodMove, // AI_FLAG_CHECK_GOOD_MOVE + [2] = AI_CheckViability, // AI_FLAG_CHECK_VIABILITY [3] = AI_SetupFirstTurn, // AI_FLAG_SETUP_FIRST_TURN [4] = AI_Risky, // AI_FLAG_RISKY [5] = AI_PreferStrongestMove, // AI_FLAG_PREFER_STRONGEST_MOVE @@ -136,7 +136,7 @@ void BattleAI_SetupFlags(void) else if (gBattleTypeFlags & BATTLE_TYPE_FACTORY) AI_THINKING_STRUCT->aiFlags = GetAiScriptsInBattleFactory(); else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_TRAINER_HILL | BATTLE_TYPE_SECRET_BASE)) - AI_THINKING_STRUCT->aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_GOOD_MOVE | AI_FLAG_TRY_TO_FAINT; + AI_THINKING_STRUCT->aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT; else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) AI_THINKING_STRUCT->aiFlags = gTrainers[gTrainerBattleOpponent_A].aiFlags | gTrainers[gTrainerBattleOpponent_B].aiFlags; else @@ -278,13 +278,13 @@ static u8 ChooseMoveOrAction_Singles(void) && !(gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)) && !(gStatuses3[gActiveBattler] & STATUS3_ROOTED) && !(gBattleTypeFlags & (BATTLE_TYPE_ARENA | BATTLE_TYPE_PALACE)) - && AI_THINKING_STRUCT->aiFlags & (AI_FLAG_CHECK_GOOD_MOVE | AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_PREFER_BATON_PASS)) + && AI_THINKING_STRUCT->aiFlags & (AI_FLAG_CHECK_VIABILITY | AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_PREFER_BATON_PASS)) { // Consider switching if all moves are worthless to use. if (GetTotalBaseStat(gBattleMons[sBattler_AI].species) >= 310 // Mon is not weak. && gBattleMons[sBattler_AI].hp >= gBattleMons[sBattler_AI].maxHP / 2) { - s32 cap = AI_THINKING_STRUCT->aiFlags & (AI_FLAG_CHECK_GOOD_MOVE) ? 95 : 93; + s32 cap = AI_THINKING_STRUCT->aiFlags & (AI_FLAG_CHECK_VIABILITY) ? 95 : 93; for (i = 0; i < MAX_MON_MOVES; i++) { if (AI_THINKING_STRUCT->score[i] > cap) @@ -2094,7 +2094,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } else { - if (GetBattlerSideSpeedAverage(battlerAtk) > GetBattlerSideSpeedAverage(battlerDef)) // Attacker side faster than target side + if (GetBattlerSideSpeedAverage(battlerAtk) >= GetBattlerSideSpeedAverage(battlerDef)) // Attacker side faster than target side score -= 10; // Keep the Trick Room down } break; @@ -2393,27 +2393,6 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) break;*/ } // move effect checks - // substitute check - if (IS_MOVE_STATUS(move) && DoesSubstituteBlockMove(battlerAtk, battlerDef, move)) - score -= 10; - - // damage check - if (!IS_MOVE_STATUS(move)) - { - if (gMoveResultFlags & (MOVE_RESULT_NO_EFFECT | MOVE_RESULT_MISSED)) - score -= 15; - - if (effectiveness < AI_EFFECTIVENESS_x1 || GetMoveDamageResult(move) <= MOVE_POWER_WEAK) - score -= 4; - } - - // helping hand check - if (isDoubleBattle - && AI_DATA->partnerMove != MOVE_NONE - && gBattleMoves[AI_DATA->partnerMove].effect == EFFECT_HELPING_HAND - && IS_MOVE_STATUS(move)) - score -= 10; // Don't use a status move if partner helping - if (score < 0) score = 0; @@ -2721,53 +2700,68 @@ static s16 AI_TryOnAlly(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) RETURN_SCORE_MINUS(30); // otherwise, we do not want to target our ally } -// AI_FLAG_CHECK_GOOD_MOVE - increases move scores -static s16 AI_CheckGoodMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) +// AI_FLAG_CHECK_VIABILITY - a weird mix of increasing and decreasing scores +static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { // move data u16 moveEffect = gBattleMoves[move].effect; u8 effectiveness = AI_GetMoveEffectiveness(move); + u8 typeEffectiveness = AI_GetTypeEffectiveness(move, battlerAtk, battlerDef); u8 atkPriority = GetMovePriority(battlerAtk, move); u16 predictedMove = gLastMoves[battlerDef]; //for now bool32 isDoubleBattle = IsValidDoubleBattle(battlerAtk); u32 i; + u8 atkHpPercent = GetHealthPercentage(battlerAtk); + u8 defHpPercent = GetHealthPercentage(battlerDef); // Targeting partner, check benefits of doing that instead if (IsTargetingPartner(battlerAtk, battlerDef)) return score; - // check move results - if (gMoveResultFlags & (MOVE_RESULT_NO_EFFECT | MOVE_RESULT_MISSED)) - return 0; // don't use ineffective moves - - // if target goes first and can kill us, lets try to use a priority move to at least do something - if (!(gBattleMons[battlerDef].status2 & (STATUS2_RECHARGE | STATUS2_BIDE)) - && CanTargetFaintAi(battlerAtk, battlerDef) - && GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 1 // opponent should go first - && atkPriority > 0) - score += 5; - - // if target is evasive (or we have low accuracy)) and this move always hits, boost its score + // check always hits if (!IS_MOVE_STATUS(move) && gBattleMoves[move].accuracy == 0) { - if (gBattleMons[battlerDef].statStages[STAT_EVASION] >= 8) + if (gBattleMons[battlerDef].statStages[STAT_EVASION] >= 10 || gBattleMons[battlerAtk].statStages[STAT_ACC] <= 2) score++; - else if (gBattleMons[battlerAtk].statStages[STAT_ACC] <= 4) + if (AI_RandLessThan(100) && (gBattleMons[battlerDef].statStages[STAT_EVASION] >= 8 || gBattleMons[battlerAtk].statStages[STAT_ACC] <= 4)) score++; } - // prefer good damaging moves - if (GetMoveDamageResult(move) == MOVE_POWER_BEST) - score += 2; + // check high crit + if (TestMoveFlags(move, FLAG_HIGH_CRIT) && effectiveness >= AI_EFFECTIVENESS_x2 && AI_RandLessThan(128)) + score++; + + // check already dead + if (!IsBattlerIncapacitated(battlerDef, AI_DATA->defAbility) + && CanTargetFaintAi(battlerAtk, battlerDef) + && GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 1) // opponent should go first + { + if (atkPriority > 0) + score++; + else + score--; + } + + // check damage + if (gBattleMoves[move].power != 0 && GetMoveDamageResult(move) == MOVE_POWER_WEAK) + score--; + + /*if (CountUsablePartyMons(battlerAtk) != 0 + && GetMoveDamageResult(move) != 0 && !HasMoveWithSplit(battlerAtk, SPLIT_STATUS) + && GetCurrDamageHpPercent(battlerAtk, battlerDef) < 30) + { + if (GetCurrDamageHpPercent(battlerAtk, battlerDef) > 20) + score--; + else if (GetMoveDamageResult(move) == MOVE_POWER_BEST) + score -= 2; + else + score -= 3; + }*/ // check status move preference if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_PREFER_STATUS_MOVES && IS_MOVE_STATUS(move)) score++; - // check high crit - if (TestMoveFlags(move, FLAG_HIGH_CRIT) && effectiveness >= AI_EFFECTIVENESS_x2) - score++; - // check thawing moves if ((gBattleMons[battlerAtk].status1 & STATUS1_FREEZE) && IsThawingMove(move)) score += (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) ? 20 : 10; @@ -2783,71 +2777,257 @@ static s16 AI_CheckGoodMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) score += 8; // prioritize killing target for stat boost } break; - } // ability checks + case ABILITY_MAGIC_GUARD: + switch (moveEffect) + { + case EFFECT_POISON: + case EFFECT_WILL_O_WISP: + case EFFECT_TOXIC: + case EFFECT_LEECH_SEED: + score -= 5; + break; + case EFFECT_CURSE: + if (IS_BATTLER_OF_TYPE(battlerDef, TYPE_GHOST)) + score -= 5; + break; + } + break; + } // ability checks // move effect checks switch (moveEffect) { + case EFFECT_HIT: break; case EFFECT_SLEEP: case EFFECT_YAWN: - IncreaseSleepScore(battlerAtk, battlerDef, move, &score); + if (AI_RandLessThan(128)) + IncreaseSleepScore(battlerAtk, battlerDef, move, &score); + break; + case EFFECT_ABSORB: + if (AI_DATA->atkHoldEffect == HOLD_EFFECT_BIG_ROOT) + score++; + if (typeEffectiveness <= AI_EFFECTIVENESS_x0_5 && AI_RandLessThan(50)) + score -= 3; + break; + case EFFECT_EXPLOSION: + case EFFECT_MEMENTO: + if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_WILL_SUICIDE && gBattleMons[battlerDef].statStages[STAT_EVASION] < 7) + { + if (atkHpPercent < 50 && AI_RandLessThan(128)) + score++; + } + break; + case EFFECT_MIRROR_MOVE: + if (predictedMove != MOVE_NONE) + return AI_CheckViability(battlerAtk, battlerDef, gLastMoves[battlerDef], score); + break; +// stat raising effects + case EFFECT_ATTACK_UP: + case EFFECT_ATTACK_UP_2: + if (MovesWithSplitUnusable(battlerAtk, battlerDef, SPLIT_PHYSICAL)) + { + score -= 8; + break; + } + else if (gBattleMons[battlerAtk].statStages[STAT_ATK] < 9) + { + if (atkHpPercent > 90 && AI_RandLessThan(128)) + { + score += 2; + break; + } + } + + if (!AI_RandLessThan(100)) + { + score--; + } + break; + case EFFECT_DEFENSE_UP: + case EFFECT_DEFENSE_UP_2: + case EFFECT_DEFENSE_UP_3: + if (!HasMoveWithSplit(battlerDef, SPLIT_PHYSICAL)) + score -= 2; + if (atkHpPercent > 90 && AI_RandLessThan(128)) + score += 2; + else if (atkHpPercent > 70 && AI_RandLessThan(200)) + break; + else if (atkHpPercent < 40) + score -= 2; + break; + case EFFECT_SPEED_UP: + case EFFECT_SPEED_UP_2: + if (IsAiFaster(AI_CHECK_SLOWER)) + { + if (!AI_RandLessThan(70)) + score += 3; + } + else + { + score -= 3; + } + break; + case EFFECT_SPECIAL_ATTACK_UP: + case EFFECT_SPECIAL_ATTACK_UP_2: + case EFFECT_SPECIAL_ATTACK_UP_3: + if (MovesWithSplitUnusable(battlerAtk, battlerDef, SPLIT_SPECIAL)) + { + score -= 8; + break; + } + else if (gBattleMons[battlerAtk].statStages[STAT_SPATK] < 9) + { + if (atkHpPercent > 90 && AI_RandLessThan(128)) + { + score += 2; + break; + } + } + + if (!AI_RandLessThan(100)) + { + score--; + } + break; + case EFFECT_SPECIAL_DEFENSE_UP: + case EFFECT_SPECIAL_DEFENSE_UP_2: + if (!HasMoveWithSplit(battlerDef, SPLIT_SPECIAL)) + score -= 2; + if (atkHpPercent > 90 && AI_RandLessThan(128)) + score += 2; + else if (GetHealthPercentage(battlerAtk) > 70 && AI_RandLessThan(200)) + break; + else if (GetHealthPercentage(battlerAtk) < 40) + score -= 2; + break; + case EFFECT_ACCURACY_UP: + case EFFECT_ACCURACY_UP_2: + if (gBattleMons[battlerAtk].statStages[STAT_ACC] >= 9 && !AI_RandLessThan(50)) + score -= 2; + else if (atkHpPercent <= 70) + score -= 2; + else + score++; + break; + case EFFECT_EVASION_UP: + case EFFECT_EVASION_UP_2: + if (atkHpPercent > 90 && !AI_RandLessThan(100)) + score += 3; + if (gBattleMons[battlerAtk].statStages[STAT_EVASION] > 9 && AI_RandLessThan(128)) + score--; + if ((gBattleMons[battlerDef].status1 & STATUS1_PSN_ANY) && atkHpPercent >= 50 && !AI_RandLessThan(80)) + score += 3; + if (gStatuses3[battlerDef] & STATUS3_LEECHSEED && !AI_RandLessThan(70)) + score += 3; + if (gStatuses3[battlerAtk] & STATUS3_ROOTED && AI_RandLessThan(128)) + score += 2; + if (gBattleMons[battlerDef].status2 & STATUS2_CURSED && !AI_RandLessThan(70)) + score += 3; + if (atkHpPercent < 70 || gBattleMons[battlerAtk].statStages[STAT_EVASION] == DEFAULT_STAT_STAGE) + break; + else if (atkHpPercent < 40 || defHpPercent < 40) + score -= 2; + else if (!AI_RandLessThan(70)) + score -= 2; + break; +// stat lowering effects + case EFFECT_ATTACK_DOWN: + case EFFECT_ATTACK_DOWN_2: + if (!ShouldLowerAttack(battlerAtk, battlerDef, AI_DATA->defAbility)) + score -= 2; + if (gBattleMons[battlerDef].statStages[STAT_ATK] < DEFAULT_STAT_STAGE) + score--; + else if (atkHpPercent <= 90) + score--; + if (gBattleMons[battlerDef].statStages[STAT_ATK] > 3 && !AI_RandLessThan(50)) + score -= 2; + else if (defHpPercent < 70) + score -= 2; + break; + case EFFECT_DEFENSE_DOWN: + case EFFECT_DEFENSE_DOWN_2: + if (!ShouldLowerDefense(battlerAtk, battlerDef, AI_DATA->defAbility)) + score -= 2; + if ((atkHpPercent < 70 && !AI_RandLessThan(50)) || (gBattleMons[battlerDef].statStages[STAT_DEF] <= 3 && !AI_RandLessThan(50))) + score -= 2; + if (defHpPercent <= 70) + score -= 2; + break; + case EFFECT_SPEED_DOWN: + case EFFECT_SPEED_DOWN_2: + if (IsAiFaster(AI_CHECK_FASTER)) + score -= 3; + else if (!AI_RandLessThan(70)) + score += 2; + break; + case EFFECT_SPECIAL_ATTACK_DOWN: + case EFFECT_SPECIAL_ATTACK_DOWN_2: + if (!ShouldLowerSpAtk(battlerAtk, battlerDef, AI_DATA->defAbility)) + score -= 2; + if (gBattleMons[battlerDef].statStages[STAT_SPATK] < DEFAULT_STAT_STAGE) + score--; + else if (atkHpPercent <= 90) + score--; + if (gBattleMons[battlerDef].statStages[STAT_SPATK] > 3 && !AI_RandLessThan(50)) + score -= 2; + else if (defHpPercent < 70) + score -= 2; + break; + case EFFECT_SPECIAL_DEFENSE_DOWN: + case EFFECT_SPECIAL_DEFENSE_DOWN_2: + if (!ShouldLowerSpDef(battlerAtk, battlerDef, AI_DATA->defAbility)) + score -= 2; + if ((atkHpPercent < 70 && !AI_RandLessThan(50)) + || (gBattleMons[battlerDef].statStages[STAT_SPDEF] <= 3 && !AI_RandLessThan(50))) + score -= 2; + if (defHpPercent <= 70) + score -= 2; + break; + case EFFECT_ACCURACY_DOWN: + case EFFECT_ACCURACY_DOWN_2: + if (ShouldLowerAccuracy(battlerAtk, battlerDef, AI_DATA->defAbility)) + score -= 2; + if ((atkHpPercent < 70 || defHpPercent < 70) && AI_RandLessThan(100)) + score--; + if (gBattleMons[battlerDef].statStages[STAT_ACC] <= 4 && !AI_RandLessThan(80)) + score -= 2; + if (gBattleMons[battlerDef].status1 & STATUS1_PSN_ANY && !AI_RandLessThan(70)) + score += 2; + if (gStatuses3[battlerDef] & STATUS3_LEECHSEED && !AI_RandLessThan(70)) + score += 2; + if (gStatuses3[battlerDef] & STATUS3_ROOTED && AI_RandLessThan(128)) + score++; + if (gBattleMons[battlerDef].status2 & STATUS2_CURSED && !AI_RandLessThan(70)) + score += 2; + if (atkHpPercent > 70 || gBattleMons[battlerDef].statStages[STAT_ACC] < DEFAULT_STAT_STAGE) + break; + else if (atkHpPercent < 40 || defHpPercent < 40 || !AI_RandLessThan(70)) + score -= 2; + break; + case EFFECT_EVASION_DOWN: + case EFFECT_EVASION_DOWN_2: + if (!ShouldLowerEvasion(battlerAtk, battlerDef, AI_DATA->defAbility)) + score -= 2; + if ((atkHpPercent < 70 || gBattleMons[battlerDef].statStages[STAT_EVASION] <= 3) && !AI_RandLessThan(50)) + score -= 2; + if (defHpPercent <= 70) + score -= 2; + if (gBattleMons[battlerAtk].statStages[STAT_ACC] < DEFAULT_STAT_STAGE) + score++; + if (gBattleMons[battlerDef].statStages[STAT_EVASION] < 7 || AI_DATA->atkAbility == ABILITY_NO_GUARD) + score -= 2; + break; + case EFFECT_BIDE: + if (atkHpPercent < 90) + score -= 2; break; case EFFECT_DREAM_EATER: if (!(gBattleMons[battlerDef].status1 & STATUS1_SLEEP)) break; score++; // if target is asleep, dream eater is a pretty good move even without draining // fallthrough - case EFFECT_ABSORB: - if (ShouldAbsorb(battlerAtk, battlerDef, move, AI_THINKING_STRUCT->simulatedDmg[battlerAtk][battlerDef][AI_THINKING_STRUCT->movesetIndex])) - score += 2; - if (AI_DATA->atkHoldEffect == HOLD_EFFECT_BIG_ROOT) - score++; - break; - case EFFECT_EXPLOSION: - case EFFECT_MEMENTO: - if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_WILL_SUICIDE && gBattleMons[battlerDef].statStages[STAT_EVASION] < 7) - { - if (GetHealthPercentage(battlerAtk) < 50 && (Random() % 2)) - score++; - } - break; - case EFFECT_MIRROR_MOVE: - if (gLastMoves[battlerDef] != MOVE_NONE) - return AI_CheckGoodMove(battlerAtk, battlerDef, gLastMoves[battlerDef], score); - break; - case EFFECT_ATTACK_UP: - case EFFECT_ATTACK_UP_2: - IncreaseStatUpScore(battlerAtk, battlerDef, STAT_ATK, &score); - break; - case EFFECT_DEFENSE_UP: - case EFFECT_DEFENSE_UP_2: - case EFFECT_DEFENSE_UP_3: - IncreaseStatUpScore(battlerAtk, battlerDef, STAT_DEF, &score); - break; - case EFFECT_SPEED_UP: - case EFFECT_SPEED_UP_2: - IncreaseStatUpScore(battlerAtk, battlerDef, STAT_SPEED, &score); - break; - case EFFECT_SPECIAL_ATTACK_UP: - case EFFECT_SPECIAL_ATTACK_UP_2: - case EFFECT_SPECIAL_ATTACK_UP_3: - IncreaseStatUpScore(battlerAtk, battlerDef, STAT_SPATK, &score); - break; - case EFFECT_SPECIAL_DEFENSE_UP: - case EFFECT_SPECIAL_DEFENSE_UP_2: - IncreaseStatUpScore(battlerAtk, battlerDef, STAT_SPDEF, &score); - break; - case EFFECT_ACCURACY_UP: - case EFFECT_ACCURACY_UP_2: - IncreaseStatUpScore(battlerAtk, battlerDef, STAT_ACC, &score); - break; - case EFFECT_EVASION_UP: - case EFFECT_EVASION_UP_2: - case EFFECT_MINIMIZE: - IncreaseStatUpScore(battlerAtk, battlerDef, STAT_EVASION, &score); - break; case EFFECT_ACUPRESSURE: break; case EFFECT_ATTACK_ACCURACY_UP: // hone claws @@ -2864,51 +3044,10 @@ static s16 AI_CheckGoodMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) else if (HasMoveWithSplit(battlerAtk, SPLIT_SPECIAL)) IncreaseStatUpScore(battlerAtk, battlerDef, STAT_SPATK, &score); break; - case EFFECT_ATTACK_DOWN: - case EFFECT_ATTACK_DOWN_2: - if (ShouldLowerAttack(battlerAtk, battlerDef, AI_DATA->defAbility, AI_THINKING_STRUCT->movesetIndex)) - score += 2; - break; - case EFFECT_DEFENSE_DOWN: - case EFFECT_DEFENSE_DOWN_2: - if (ShouldLowerDefense(battlerAtk, battlerDef, AI_DATA->defAbility, AI_THINKING_STRUCT->movesetIndex)) - score += 2; - break; - case EFFECT_SPEED_DOWN: - case EFFECT_SPEED_DOWN_2: - if (ShouldLowerSpeed(battlerAtk, battlerDef, AI_DATA->defAbility, AI_THINKING_STRUCT->movesetIndex)) - score += 3; - break; - case EFFECT_SPECIAL_ATTACK_DOWN: - case EFFECT_SPECIAL_ATTACK_DOWN_2: - if (ShouldLowerSpAtk(battlerAtk, battlerDef, AI_DATA->defAbility, AI_THINKING_STRUCT->movesetIndex)) - score += 2; - break; - case EFFECT_SPECIAL_DEFENSE_DOWN: - case EFFECT_SPECIAL_DEFENSE_DOWN_2: - if (ShouldLowerSpDef(battlerAtk, battlerDef, AI_DATA->defAbility, AI_THINKING_STRUCT->movesetIndex)) - score += 2; - break; - case EFFECT_ACCURACY_DOWN: - case EFFECT_ACCURACY_DOWN_2: - if (ShouldLowerAccuracy(battlerAtk, battlerDef, AI_DATA->defAbility, AI_THINKING_STRUCT->movesetIndex)) - score += 4; - break; - case EFFECT_EVASION_DOWN: - case EFFECT_EVASION_DOWN_2: - if (ShouldLowerEvasion(battlerAtk, battlerDef, AI_DATA->defAbility, AI_THINKING_STRUCT->movesetIndex)) - { - // kinda meh effect, so let's make sure we really want to - if (gBattleMons[battlerDef].statStages[STAT_EVASION] > 7 - || HasMoveWithLowAccuracy(battlerAtk, battlerDef, 90, TRUE, AI_DATA->atkAbility, AI_DATA->defAbility, AI_DATA->atkHoldEffect, AI_DATA->defHoldEffect)) - score += 2; // encourage lowering evasion if they are evasive or we have a move with low accuracy - else - score++; - } - break; case EFFECT_HAZE: if (AnyStatIsRaised(AI_DATA->battlerAtkPartner) || PartnerHasSameMoveEffectWithoutTarget(AI_DATA->battlerAtkPartner, move, AI_DATA->partnerMove)) + score -= 3; break; // fallthrough case EFFECT_ROAR: @@ -2918,8 +3057,6 @@ static s16 AI_CheckGoodMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) else score += min(CountPositiveStatStages(battlerDef), 4); break; - case EFFECT_BIDE: - break; case EFFECT_MULTI_HIT: case EFFECT_DOUBLE_HIT: case EFFECT_TRIPLE_KICK: @@ -3057,13 +3194,12 @@ static s16 AI_CheckGoodMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) score += 2; break; case EFFECT_SPEED_DOWN_HIT: - if (ShouldLowerSpeed(battlerAtk, battlerDef, AI_DATA->defAbility, AI_THINKING_STRUCT->movesetIndex)) - { - if (AI_DATA->atkAbility == ABILITY_SERENE_GRACE && AI_DATA->defAbility != ABILITY_CONTRARY) - score += 4; - else - score += 2; - } + if (IsAiFaster(AI_CHECK_FASTER)) + score -= 2; + else if (!AI_RandLessThan(70)) + score++; + if (AI_DATA->atkAbility == ABILITY_SERENE_GRACE && AI_DATA->defAbility != ABILITY_CONTRARY) + score++; break; case EFFECT_SUBSTITUTE: if (gStatuses3[battlerDef] & STATUS3_PERISH_SONG) @@ -3085,7 +3221,7 @@ static s16 AI_CheckGoodMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) if (GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 0) { if (gLastMoves[battlerDef] != MOVE_NONE && gLastMoves[battlerDef] != 0xFFFF) - return AI_CheckGoodMove(battlerAtk, battlerDef, gLastMoves[battlerDef], score); + return AI_CheckViability(battlerAtk, battlerDef, gLastMoves[battlerDef], score); } break; case EFFECT_LEECH_SEED: @@ -3605,7 +3741,7 @@ static s16 AI_CheckGoodMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } // check defog lowering evasion - if (ShouldLowerEvasion(battlerAtk, battlerDef, AI_DATA->defAbility, AI_THINKING_STRUCT->movesetIndex)) + if (ShouldLowerEvasion(battlerAtk, battlerDef, AI_DATA->defAbility)) { if (gBattleMons[battlerDef].statStages[STAT_EVASION] > 7 || HasMoveWithLowAccuracy(battlerAtk, battlerDef, 90, TRUE, AI_DATA->atkAbility, AI_DATA->defAbility, AI_DATA->atkHoldEffect, AI_DATA->defHoldEffect)) @@ -3639,7 +3775,7 @@ static s16 AI_CheckGoodMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } break; case EFFECT_NATURE_POWER: - return AI_CheckGoodMove(battlerAtk, battlerDef, GetNaturePowerMove(), score); + return AI_CheckViability(battlerAtk, battlerDef, GetNaturePowerMove(), score); case EFFECT_CHARGE: if (HasDamagingMoveOfType(battlerAtk, TYPE_ELECTRIC)) score += 2; @@ -3850,11 +3986,11 @@ static s16 AI_CheckGoodMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) break; case EFFECT_TICKLE: if (gBattleMons[battlerDef].statStages[STAT_DEF] > 4 && HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL) - && AI_DATA->defAbility != ABILITY_CONTRARY && ShouldLowerDefense(battlerAtk, battlerDef, AI_DATA->defAbility, AI_THINKING_STRUCT->movesetIndex)) + && AI_DATA->defAbility != ABILITY_CONTRARY && ShouldLowerDefense(battlerAtk, battlerDef, AI_DATA->defAbility)) { score += 2; } - else if (ShouldLowerAttack(battlerAtk, battlerDef, AI_DATA->defAbility, AI_THINKING_STRUCT->movesetIndex)) + else if (ShouldLowerAttack(battlerAtk, battlerDef, AI_DATA->defAbility)) { score += 2; } diff --git a/src/battle_ai_util.c b/src/battle_ai_util.c index f7c846c0b8..4897f93d64 100644 --- a/src/battle_ai_util.c +++ b/src/battle_ai_util.c @@ -436,6 +436,13 @@ static const u16 sOtherMoveCallingMoves[] = }; // Functions +bool32 AI_RandLessThan(u8 val) +{ + if ((Random() % 0xFF) < val) + return TRUE; + return FALSE; +} + void RecordLastUsedMoveByTarget(void) { RecordKnownMove(gBattlerTarget, gLastMoves[gBattlerTarget]); @@ -857,6 +864,13 @@ u8 GetMoveDamageResult(u16 move) return AI_THINKING_STRUCT->funcResult; } +u32 GetCurrDamageHpPercent(u8 battlerAtk, u8 battlerDef) +{ + int bestDmg = AI_THINKING_STRUCT->simulatedDmg[battlerAtk][battlerDef][AI_THINKING_STRUCT->movesetIndex]; + + return (bestDmg * 100) / gBattleMons[battlerDef].maxHP; +} + u16 AI_GetTypeEffectiveness(u16 move, u8 battlerAtk, u8 battlerDef) { u8 damageVar; @@ -1583,9 +1597,9 @@ u32 CountNegativeStatStages(u8 battlerId) return count; } -bool32 ShouldLowerAttack(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 moveIndex) +bool32 ShouldLowerAttack(u8 battlerAtk, u8 battlerDef, u16 defAbility) { - if (IsAiFaster(AI_CHECK_FASTER) && CanAttackerFaintTarget(battlerAtk, battlerDef, moveIndex, 0)) + if (IsAiFaster(AI_CHECK_FASTER) && CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex, 0)) return FALSE; // Don't bother lowering stats if can kill enemy. if (gBattleMons[battlerDef].statStages[STAT_ATK] > 4 @@ -1599,9 +1613,9 @@ bool32 ShouldLowerAttack(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 moveIn return FALSE; } -bool32 ShouldLowerDefense(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 moveIndex) +bool32 ShouldLowerDefense(u8 battlerAtk, u8 battlerDef, u16 defAbility) { - if (IsAiFaster(AI_CHECK_FASTER) && CanAttackerFaintTarget(battlerAtk, battlerDef, moveIndex, 0)) + if (IsAiFaster(AI_CHECK_FASTER) && CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex, 0)) return FALSE; // Don't bother lowering stats if can kill enemy. if (gBattleMons[battlerDef].statStages[STAT_DEF] > 4 @@ -1615,9 +1629,9 @@ bool32 ShouldLowerDefense(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 moveI return FALSE; } -bool32 ShouldLowerSpeed(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 moveIndex) +bool32 ShouldLowerSpeed(u8 battlerAtk, u8 battlerDef, u16 defAbility) { - if (IsAiFaster(AI_CHECK_FASTER) && CanAttackerFaintTarget(battlerAtk, battlerDef, moveIndex, 0)) + if (IsAiFaster(AI_CHECK_FASTER) && CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex, 0)) return FALSE; // Don't bother lowering stats if can kill enemy. if (IsAiFaster(AI_CHECK_SLOWER) @@ -1629,9 +1643,9 @@ bool32 ShouldLowerSpeed(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 moveInd return FALSE; } -bool32 ShouldLowerSpAtk(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 moveIndex) +bool32 ShouldLowerSpAtk(u8 battlerAtk, u8 battlerDef, u16 defAbility) { - if (IsAiFaster(AI_CHECK_FASTER) && CanAttackerFaintTarget(battlerAtk, battlerDef, moveIndex, 0)) + if (IsAiFaster(AI_CHECK_FASTER) && CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex, 0)) return FALSE; // Don't bother lowering stats if can kill enemy. if (gBattleMons[battlerDef].statStages[STAT_SPATK] > 4 @@ -1644,9 +1658,9 @@ bool32 ShouldLowerSpAtk(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 moveInd return FALSE; } -bool32 ShouldLowerSpDef(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 moveIndex) +bool32 ShouldLowerSpDef(u8 battlerAtk, u8 battlerDef, u16 defAbility) { - if (IsAiFaster(AI_CHECK_FASTER) && CanAttackerFaintTarget(battlerAtk, battlerDef, moveIndex, 0)) + if (IsAiFaster(AI_CHECK_FASTER) && CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex, 0)) return FALSE; // Don't bother lowering stats if can kill enemy. if (gBattleMons[battlerDef].statStages[STAT_SPDEF] > 4 @@ -1659,9 +1673,9 @@ bool32 ShouldLowerSpDef(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 moveInd return FALSE; } -bool32 ShouldLowerAccuracy(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 moveIndex) +bool32 ShouldLowerAccuracy(u8 battlerAtk, u8 battlerDef, u16 defAbility) { - if (IsAiFaster(AI_CHECK_FASTER) && CanAttackerFaintTarget(battlerAtk, battlerDef, moveIndex, 0)) + if (IsAiFaster(AI_CHECK_FASTER) && CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex, 0)) return FALSE; // Don't bother lowering stats if can kill enemy. if (defAbility != ABILITY_CONTRARY @@ -1673,9 +1687,9 @@ bool32 ShouldLowerAccuracy(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 move return FALSE; } -bool32 ShouldLowerEvasion(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 moveIndex) +bool32 ShouldLowerEvasion(u8 battlerAtk, u8 battlerDef, u16 defAbility) { - if (IsAiFaster(AI_CHECK_FASTER) && CanAttackerFaintTarget(battlerAtk, battlerDef, moveIndex, 0)) + if (IsAiFaster(AI_CHECK_FASTER) && CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex, 0)) return FALSE; // Don't bother lowering stats if can kill enemy. if (gBattleMons[battlerDef].statStages[STAT_EVASION] > DEFAULT_STAT_STAGE @@ -3228,6 +3242,9 @@ void IncreaseStatUpScore(u8 battlerAtk, u8 battlerDef, u8 statId, s16 *score) if (AI_DATA->atkAbility == ABILITY_CONTRARY) return; + if (GetHealthPercentage(battlerAtk) < 80 && AI_RandLessThan(128)) + return; + switch (statId) { case STAT_ATK: @@ -3304,16 +3321,16 @@ void IncreasePoisonScore(u8 battlerAtk, u8 battlerDef, u16 move, s16 *score) if (!HasDamagingMove(battlerDef)) *score += 2; - if (HasMoveEffect(battlerAtk, EFFECT_PROTECT)) + if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_STALL && HasMoveEffect(battlerAtk, EFFECT_PROTECT)) (*score)++; // stall tactic if (HasMoveEffect(battlerAtk, EFFECT_VENOSHOCK) || HasMoveEffect(battlerAtk, EFFECT_HEX) || HasMoveEffect(battlerAtk, EFFECT_VENOM_DRENCH) || AI_DATA->atkAbility == ABILITY_MERCILESS) - *score += 4; + *(score) += 2; else - *score += 2; + *(score)++; } } @@ -3354,8 +3371,10 @@ void IncreaseParalyzeScore(u8 battlerAtk, u8 battlerDef, u16 move, s16 *score) void IncreaseSleepScore(u8 battlerAtk, u8 battlerDef, u16 move, s16 *score) { if (AI_CanPutToSleep(battlerAtk, battlerDef, AI_DATA->defAbility, move, AI_DATA->partnerMove)) - *score += 3; - + *score += 2; + else + return; + if ((HasMoveEffect(battlerAtk, EFFECT_DREAM_EATER) || HasMoveEffect(battlerAtk, EFFECT_NIGHTMARE)) && !(HasMoveEffect(battlerDef, EFFECT_SNORE) || HasMoveEffect(battlerDef, EFFECT_SLEEP_TALK))) (*score)++; diff --git a/src/battle_factory.c b/src/battle_factory.c index e54796196b..98af96664c 100644 --- a/src/battle_factory.c +++ b/src/battle_factory.c @@ -850,13 +850,13 @@ u32 GetAiScriptsInBattleFactory(void) int challengeNum = gSaveBlock2Ptr->frontier.factoryWinStreaks[battleMode][lvlMode] / 7; if (gTrainerBattleOpponent_A == TRAINER_FRONTIER_BRAIN) - return AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE; + return AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY; else if (challengeNum < 2) return 0; else if (challengeNum < 4) return AI_FLAG_CHECK_BAD_MOVE; else - return AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE; + return AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY; } } diff --git a/src/data/trainers.h b/src/data/trainers.h index 5712fc1442..619763ea11 100644 --- a/src/data/trainers.h +++ b/src/data/trainers.h @@ -22,7 +22,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SAWYER"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Sawyer1), .party = {.NoItemDefaultMoves = sParty_Sawyer1}, }, @@ -162,7 +162,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MARCEL"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Marcel), .party = {.NoItemDefaultMoves = sParty_Marcel}, }, @@ -414,7 +414,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("FREDRICK"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Fredrick), .party = {.NoItemDefaultMoves = sParty_Fredrick}, }, @@ -428,7 +428,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MATT"), .items = {ITEM_SUPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Matt), .party = {.NoItemDefaultMoves = sParty_Matt}, }, @@ -456,7 +456,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SHELLY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_ShellyWeatherInstitute), .party = {.NoItemDefaultMoves = sParty_ShellyWeatherInstitute}, }, @@ -470,7 +470,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SHELLY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_ShellySeafloorCavern), .party = {.NoItemDefaultMoves = sParty_ShellySeafloorCavern}, }, @@ -484,7 +484,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ARCHIE"), .items = {ITEM_SUPER_POTION, ITEM_SUPER_POTION, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Archie), .party = {.NoItemDefaultMoves = sParty_Archie}, }, @@ -540,7 +540,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("FELIX"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Felix), .party = {.NoItemCustomMoves = sParty_Felix}, }, @@ -1002,7 +1002,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("RANDALL"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Randall), .party = {.ItemCustomMoves = sParty_Randall}, }, @@ -1016,7 +1016,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("PARKER"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Parker), .party = {.ItemCustomMoves = sParty_Parker}, }, @@ -1030,7 +1030,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GEORGE"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_George), .party = {.ItemCustomMoves = sParty_George}, }, @@ -1044,7 +1044,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BERKE"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Berke), .party = {.ItemCustomMoves = sParty_Berke}, }, @@ -1058,7 +1058,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRAXTON"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Braxton), .party = {.NoItemCustomMoves = sParty_Braxton}, }, @@ -1072,7 +1072,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("VINCENT"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Vincent), .party = {.NoItemDefaultMoves = sParty_Vincent}, }, @@ -1086,7 +1086,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("LEROY"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Leroy), .party = {.NoItemDefaultMoves = sParty_Leroy}, }, @@ -1100,7 +1100,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WILTON"), .items = {ITEM_SUPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Wilton1), .party = {.NoItemDefaultMoves = sParty_Wilton1}, }, @@ -1114,7 +1114,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("EDGAR"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Edgar), .party = {.NoItemDefaultMoves = sParty_Edgar}, }, @@ -1128,7 +1128,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ALBERT"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Albert), .party = {.NoItemDefaultMoves = sParty_Albert}, }, @@ -1142,7 +1142,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SAMUEL"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Samuel), .party = {.NoItemDefaultMoves = sParty_Samuel}, }, @@ -1156,7 +1156,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("VITO"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Vito), .party = {.NoItemDefaultMoves = sParty_Vito}, }, @@ -1170,7 +1170,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("OWEN"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Owen), .party = {.NoItemDefaultMoves = sParty_Owen}, }, @@ -1184,7 +1184,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WILTON"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Wilton2), .party = {.NoItemDefaultMoves = sParty_Wilton2}, }, @@ -1198,7 +1198,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WILTON"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Wilton3), .party = {.NoItemDefaultMoves = sParty_Wilton3}, }, @@ -1212,7 +1212,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WILTON"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Wilton4), .party = {.NoItemDefaultMoves = sParty_Wilton4}, }, @@ -1226,7 +1226,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WILTON"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Wilton5), .party = {.NoItemDefaultMoves = sParty_Wilton5}, }, @@ -1240,7 +1240,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WARREN"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Warren), .party = {.NoItemDefaultMoves = sParty_Warren}, }, @@ -1254,7 +1254,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MARY"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Mary), .party = {.ItemCustomMoves = sParty_Mary}, }, @@ -1268,7 +1268,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ALEXIA"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Alexia), .party = {.ItemCustomMoves = sParty_Alexia}, }, @@ -1324,7 +1324,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BROOKE"), .items = {ITEM_SUPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Brooke1), .party = {.NoItemDefaultMoves = sParty_Brooke1}, }, @@ -1338,7 +1338,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JENNIFER"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Jennifer), .party = {.NoItemDefaultMoves = sParty_Jennifer}, }, @@ -1352,7 +1352,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("HOPE"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Hope), .party = {.NoItemDefaultMoves = sParty_Hope}, }, @@ -1366,7 +1366,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SHANNON"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Shannon), .party = {.NoItemDefaultMoves = sParty_Shannon}, }, @@ -1380,7 +1380,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MICHELLE"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Michelle), .party = {.NoItemDefaultMoves = sParty_Michelle}, }, @@ -1394,7 +1394,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CAROLINE"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Caroline), .party = {.NoItemDefaultMoves = sParty_Caroline}, }, @@ -1408,7 +1408,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JULIE"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Julie), .party = {.NoItemDefaultMoves = sParty_Julie}, }, @@ -1422,7 +1422,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BROOKE"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Brooke2), .party = {.NoItemDefaultMoves = sParty_Brooke2}, }, @@ -1436,7 +1436,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BROOKE"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Brooke3), .party = {.NoItemDefaultMoves = sParty_Brooke3}, }, @@ -1450,7 +1450,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BROOKE"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Brooke4), .party = {.NoItemDefaultMoves = sParty_Brooke4}, }, @@ -1464,7 +1464,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BROOKE"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Brooke5), .party = {.NoItemDefaultMoves = sParty_Brooke5}, }, @@ -3662,7 +3662,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SIDNEY"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE | AI_FLAG_SETUP_FIRST_TURN, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY | AI_FLAG_SETUP_FIRST_TURN, .partySize = ARRAY_COUNT(sParty_Sidney), .party = {.ItemCustomMoves = sParty_Sidney}, }, @@ -3676,7 +3676,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("PHOEBE"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Phoebe), .party = {.ItemCustomMoves = sParty_Phoebe}, }, @@ -3690,7 +3690,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GLACIA"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Glacia), .party = {.ItemCustomMoves = sParty_Glacia}, }, @@ -3704,7 +3704,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DRAKE"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Drake), .party = {.ItemCustomMoves = sParty_Drake}, }, @@ -3718,7 +3718,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ROXANNE"), .items = {ITEM_POTION, ITEM_POTION, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Roxanne1), .party = {.ItemCustomMoves = sParty_Roxanne1}, }, @@ -3732,7 +3732,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRAWLY"), .items = {ITEM_SUPER_POTION, ITEM_SUPER_POTION, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Brawly1), .party = {.ItemCustomMoves = sParty_Brawly1}, }, @@ -3746,7 +3746,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WATTSON"), .items = {ITEM_SUPER_POTION, ITEM_SUPER_POTION, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Wattson1), .party = {.ItemCustomMoves = sParty_Wattson1}, }, @@ -3760,7 +3760,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("FLANNERY"), .items = {ITEM_HYPER_POTION, ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Flannery1), .party = {.ItemCustomMoves = sParty_Flannery1}, }, @@ -3774,7 +3774,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("NORMAN"), .items = {ITEM_HYPER_POTION, ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Norman1), .party = {.ItemCustomMoves = sParty_Norman1}, }, @@ -3788,7 +3788,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WINONA"), .items = {ITEM_HYPER_POTION, ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE | AI_FLAG_RISKY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY | AI_FLAG_RISKY, .partySize = ARRAY_COUNT(sParty_Winona1), .party = {.ItemCustomMoves = sParty_Winona1}, }, @@ -3802,7 +3802,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TATE&LIZA"), .items = {ITEM_HYPER_POTION, ITEM_HYPER_POTION, ITEM_HYPER_POTION, ITEM_HYPER_POTION}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_TateAndLiza1), .party = {.ItemCustomMoves = sParty_TateAndLiza1}, }, @@ -3816,7 +3816,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JUAN"), .items = {ITEM_HYPER_POTION, ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Juan1), .party = {.ItemCustomMoves = sParty_Juan1}, }, @@ -4306,7 +4306,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TIMOTHY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Timothy1), .party = {.NoItemDefaultMoves = sParty_Timothy1}, }, @@ -4320,7 +4320,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TIMOTHY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Timothy2), .party = {.NoItemCustomMoves = sParty_Timothy2}, }, @@ -4334,7 +4334,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TIMOTHY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Timothy3), .party = {.NoItemCustomMoves = sParty_Timothy3}, }, @@ -4348,7 +4348,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TIMOTHY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Timothy4), .party = {.NoItemCustomMoves = sParty_Timothy4}, }, @@ -4362,7 +4362,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TIMOTHY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Timothy5), .party = {.NoItemCustomMoves = sParty_Timothy5}, }, @@ -4376,7 +4376,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("VICKY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Vicky), .party = {.NoItemCustomMoves = sParty_Vicky}, }, @@ -4390,7 +4390,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SHELBY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Shelby1), .party = {.NoItemDefaultMoves = sParty_Shelby1}, }, @@ -4404,7 +4404,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SHELBY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Shelby2), .party = {.NoItemDefaultMoves = sParty_Shelby2}, }, @@ -4418,7 +4418,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SHELBY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Shelby3), .party = {.NoItemDefaultMoves = sParty_Shelby3}, }, @@ -4432,7 +4432,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SHELBY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Shelby4), .party = {.NoItemDefaultMoves = sParty_Shelby4}, }, @@ -4446,7 +4446,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SHELBY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Shelby5), .party = {.NoItemDefaultMoves = sParty_Shelby5}, }, @@ -4544,7 +4544,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("QUINCY"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Quincy), .party = {.NoItemCustomMoves = sParty_Quincy}, }, @@ -4558,7 +4558,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("KATELYNN"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Katelynn), .party = {.NoItemCustomMoves = sParty_Katelynn}, }, @@ -4698,7 +4698,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WALLACE"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Wallace), .party = {.ItemCustomMoves = sParty_Wallace}, }, @@ -7050,7 +7050,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JAZMYN"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Jazmyn), .party = {.NoItemDefaultMoves = sParty_Jazmyn}, }, @@ -7064,7 +7064,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JONAS"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Jonas), .party = {.NoItemCustomMoves = sParty_Jonas}, }, @@ -7120,7 +7120,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MARLEY"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Marley), .party = {.ItemCustomMoves = sParty_Marley}, }, @@ -7274,7 +7274,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WALLY"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_WallyVR1), .party = {.NoItemCustomMoves = sParty_WallyVR1}, }, @@ -7288,7 +7288,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRENDAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_BrendanRoute103Mudkip), .party = {.NoItemDefaultMoves = sParty_BrendanRoute103Mudkip}, }, @@ -7302,7 +7302,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRENDAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_BrendanRoute110Mudkip), .party = {.NoItemDefaultMoves = sParty_BrendanRoute110Mudkip}, }, @@ -7316,7 +7316,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRENDAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_BrendanRoute119Mudkip), .party = {.NoItemDefaultMoves = sParty_BrendanRoute119Mudkip}, }, @@ -7344,7 +7344,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRENDAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_BrendanRoute110Treecko), .party = {.NoItemDefaultMoves = sParty_BrendanRoute110Treecko}, }, @@ -7358,7 +7358,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRENDAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_BrendanRoute119Treecko), .party = {.NoItemDefaultMoves = sParty_BrendanRoute119Treecko}, }, @@ -7372,7 +7372,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRENDAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_BrendanRoute103Torchic), .party = {.NoItemDefaultMoves = sParty_BrendanRoute103Torchic}, }, @@ -7386,7 +7386,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRENDAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_BrendanRoute110Torchic), .party = {.NoItemDefaultMoves = sParty_BrendanRoute110Torchic}, }, @@ -7400,7 +7400,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRENDAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_BrendanRoute119Torchic), .party = {.NoItemDefaultMoves = sParty_BrendanRoute119Torchic}, }, @@ -7414,7 +7414,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_MayRoute103Mudkip), .party = {.NoItemDefaultMoves = sParty_MayRoute103Mudkip}, }, @@ -7428,7 +7428,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_MayRoute110Mudkip), .party = {.NoItemDefaultMoves = sParty_MayRoute110Mudkip}, }, @@ -7442,7 +7442,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_MayRoute119Mudkip), .party = {.NoItemDefaultMoves = sParty_MayRoute119Mudkip}, }, @@ -7456,7 +7456,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_MayRoute103Treecko), .party = {.NoItemDefaultMoves = sParty_MayRoute103Treecko}, }, @@ -7470,7 +7470,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_MayRoute110Treecko), .party = {.NoItemDefaultMoves = sParty_MayRoute110Treecko}, }, @@ -7484,7 +7484,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_MayRoute119Treecko), .party = {.NoItemDefaultMoves = sParty_MayRoute119Treecko}, }, @@ -7498,7 +7498,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_MayRoute103Torchic), .party = {.NoItemDefaultMoves = sParty_MayRoute103Torchic}, }, @@ -7512,7 +7512,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_MayRoute110Torchic), .party = {.NoItemDefaultMoves = sParty_MayRoute110Torchic}, }, @@ -7526,7 +7526,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_MayRoute119Torchic), .party = {.NoItemDefaultMoves = sParty_MayRoute119Torchic}, }, @@ -7568,7 +7568,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MITCHELL"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Mitchell), .party = {.NoItemCustomMoves = sParty_Mitchell}, }, @@ -7652,7 +7652,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("HALLE"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Halle), .party = {.NoItemDefaultMoves = sParty_Halle}, }, @@ -7736,7 +7736,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JACKSON"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Jackson1), .party = {.NoItemDefaultMoves = sParty_Jackson1}, }, @@ -7750,7 +7750,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("LORENZO"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Lorenzo), .party = {.NoItemDefaultMoves = sParty_Lorenzo}, }, @@ -7764,7 +7764,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SEBASTIAN"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Sebastian), .party = {.NoItemDefaultMoves = sParty_Sebastian}, }, @@ -7792,7 +7792,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JACKSON"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Jackson3), .party = {.NoItemDefaultMoves = sParty_Jackson3}, }, @@ -7820,7 +7820,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JACKSON"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Jackson5), .party = {.NoItemDefaultMoves = sParty_Jackson5}, }, @@ -7862,7 +7862,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SOPHIA"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Sophia), .party = {.NoItemDefaultMoves = sParty_Sophia}, }, @@ -7890,7 +7890,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CATHERINE"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Catherine3), .party = {.NoItemDefaultMoves = sParty_Catherine3}, }, @@ -7918,7 +7918,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CATHERINE"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Catherine5), .party = {.NoItemDefaultMoves = sParty_Catherine5}, }, @@ -8086,7 +8086,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ATHENA"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Athena), .party = {.ItemCustomMoves = sParty_Athena}, }, @@ -8324,7 +8324,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("PAXTON"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Paxton), .party = {.NoItemDefaultMoves = sParty_Paxton}, }, @@ -8366,7 +8366,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TABITHA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_TabithaMtChimney), .party = {.NoItemDefaultMoves = sParty_TabithaMtChimney}, }, @@ -8394,7 +8394,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRENDAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_BrendanRustboroTorchic), .party = {.NoItemDefaultMoves = sParty_BrendanRustboroTorchic}, }, @@ -8422,7 +8422,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAXIE"), .items = {ITEM_SUPER_POTION, ITEM_SUPER_POTION, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_MaxieMagmaHideout), .party = {.NoItemDefaultMoves = sParty_MaxieMagmaHideout}, }, @@ -8436,7 +8436,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAXIE"), .items = {ITEM_SUPER_POTION, ITEM_SUPER_POTION, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_MaxieMtChimney), .party = {.NoItemDefaultMoves = sParty_MaxieMtChimney}, }, @@ -8492,7 +8492,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("VIVI"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Vivi), .party = {.NoItemDefaultMoves = sParty_Vivi}, }, @@ -9080,7 +9080,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GERALD"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Gerald), .party = {.NoItemCustomMoves = sParty_Gerald}, }, @@ -9192,7 +9192,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WALLY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_WallyMauville), .party = {.NoItemDefaultMoves = sParty_WallyMauville}, }, @@ -9206,7 +9206,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WALLY"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_WallyVR2), .party = {.NoItemCustomMoves = sParty_WallyVR2}, }, @@ -9220,7 +9220,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WALLY"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_WallyVR3), .party = {.NoItemCustomMoves = sParty_WallyVR3}, }, @@ -9234,7 +9234,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WALLY"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_WallyVR4), .party = {.NoItemCustomMoves = sParty_WallyVR4}, }, @@ -9248,7 +9248,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WALLY"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_WallyVR5), .party = {.NoItemCustomMoves = sParty_WallyVR5}, }, @@ -9262,7 +9262,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRENDAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_BrendanLilycoveMudkip), .party = {.NoItemDefaultMoves = sParty_BrendanLilycoveMudkip}, }, @@ -9276,7 +9276,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRENDAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_BrendanLilycoveTreecko), .party = {.NoItemDefaultMoves = sParty_BrendanLilycoveTreecko}, }, @@ -9290,7 +9290,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRENDAN"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_BrendanLilycoveTorchic), .party = {.NoItemDefaultMoves = sParty_BrendanLilycoveTorchic}, }, @@ -9304,7 +9304,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_MayLilycoveMudkip), .party = {.NoItemDefaultMoves = sParty_MayLilycoveMudkip}, }, @@ -9318,7 +9318,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_MayLilycoveTreecko), .party = {.NoItemDefaultMoves = sParty_MayLilycoveTreecko}, }, @@ -9332,7 +9332,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_MayLilycoveTorchic), .party = {.NoItemDefaultMoves = sParty_MayLilycoveTorchic}, }, @@ -9388,7 +9388,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ALEXA"), .items = {ITEM_FULL_RESTORE, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Alexa), .party = {.NoItemDefaultMoves = sParty_Alexa}, }, @@ -9402,7 +9402,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("RUBEN"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Ruben), .party = {.NoItemDefaultMoves = sParty_Ruben}, }, @@ -9542,7 +9542,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JOHN & JAY"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_JohnAndJay1), .party = {.NoItemCustomMoves = sParty_JohnAndJay1}, }, @@ -9556,7 +9556,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JOHN & JAY"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_JohnAndJay2), .party = {.NoItemCustomMoves = sParty_JohnAndJay2}, }, @@ -9570,7 +9570,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JOHN & JAY"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_JohnAndJay3), .party = {.NoItemCustomMoves = sParty_JohnAndJay3}, }, @@ -9598,7 +9598,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JOHN & JAY"), .items = {}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_JohnAndJay5), .party = {.NoItemCustomMoves = sParty_JohnAndJay5}, }, @@ -10270,7 +10270,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DARCY"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Darcy), .party = {.NoItemDefaultMoves = sParty_Darcy}, }, @@ -10284,7 +10284,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAXIE"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_MaxieMossdeep), .party = {.NoItemDefaultMoves = sParty_MaxieMossdeep}, }, @@ -10382,7 +10382,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CAROLINA"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Carolina), .party = {.NoItemDefaultMoves = sParty_Carolina}, }, @@ -10620,7 +10620,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAKAYLA"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Makayla), .party = {.NoItemDefaultMoves = sParty_Makayla}, }, @@ -10676,7 +10676,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("LEONEL"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Leonel), .party = {.NoItemCustomMoves = sParty_Leonel}, }, @@ -10746,7 +10746,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CRISTIN"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Cristin1), .party = {.NoItemDefaultMoves = sParty_Cristin1}, }, @@ -10760,7 +10760,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_MayRustboroTreecko), .party = {.NoItemDefaultMoves = sParty_MayRustboroTreecko}, }, @@ -10774,7 +10774,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("MAY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_MayRustboroTorchic), .party = {.NoItemDefaultMoves = sParty_MayRustboroTorchic}, }, @@ -10788,7 +10788,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ROXANNE"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Roxanne2), .party = {.ItemCustomMoves = sParty_Roxanne2}, }, @@ -10802,7 +10802,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ROXANNE"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Roxanne3), .party = {.ItemCustomMoves = sParty_Roxanne3}, }, @@ -10816,7 +10816,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ROXANNE"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Roxanne4), .party = {.ItemCustomMoves = sParty_Roxanne4}, }, @@ -10830,7 +10830,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ROXANNE"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Roxanne5), .party = {.ItemCustomMoves = sParty_Roxanne5}, }, @@ -10844,7 +10844,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRAWLY"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Brawly2), .party = {.ItemCustomMoves = sParty_Brawly2}, }, @@ -10858,7 +10858,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRAWLY"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Brawly3), .party = {.ItemCustomMoves = sParty_Brawly3}, }, @@ -10872,7 +10872,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRAWLY"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Brawly4), .party = {.ItemCustomMoves = sParty_Brawly4}, }, @@ -10886,7 +10886,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRAWLY"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Brawly5), .party = {.ItemCustomMoves = sParty_Brawly5}, }, @@ -10900,7 +10900,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WATTSON"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Wattson2), .party = {.ItemCustomMoves = sParty_Wattson2}, }, @@ -10914,7 +10914,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WATTSON"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Wattson3), .party = {.ItemCustomMoves = sParty_Wattson3}, }, @@ -10928,7 +10928,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WATTSON"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Wattson4), .party = {.ItemCustomMoves = sParty_Wattson4}, }, @@ -10942,7 +10942,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WATTSON"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Wattson5), .party = {.ItemCustomMoves = sParty_Wattson5}, }, @@ -10956,7 +10956,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("FLANNERY"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Flannery2), .party = {.ItemCustomMoves = sParty_Flannery2}, }, @@ -10970,7 +10970,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("FLANNERY"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Flannery3), .party = {.ItemCustomMoves = sParty_Flannery3}, }, @@ -10984,7 +10984,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("FLANNERY"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Flannery4), .party = {.ItemCustomMoves = sParty_Flannery4}, }, @@ -10998,7 +10998,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("FLANNERY"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Flannery5), .party = {.ItemCustomMoves = sParty_Flannery5}, }, @@ -11012,7 +11012,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("NORMAN"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Norman2), .party = {.ItemCustomMoves = sParty_Norman2}, }, @@ -11026,7 +11026,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("NORMAN"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Norman3), .party = {.ItemCustomMoves = sParty_Norman3}, }, @@ -11040,7 +11040,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("NORMAN"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Norman4), .party = {.ItemCustomMoves = sParty_Norman4}, }, @@ -11054,7 +11054,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("NORMAN"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Norman5), .party = {.ItemCustomMoves = sParty_Norman5}, }, @@ -11068,7 +11068,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WINONA"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE | AI_FLAG_RISKY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY | AI_FLAG_RISKY, .partySize = ARRAY_COUNT(sParty_Winona2), .party = {.ItemCustomMoves = sParty_Winona2}, }, @@ -11082,7 +11082,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WINONA"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE | AI_FLAG_RISKY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY | AI_FLAG_RISKY, .partySize = ARRAY_COUNT(sParty_Winona3), .party = {.ItemCustomMoves = sParty_Winona3}, }, @@ -11096,7 +11096,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WINONA"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE | AI_FLAG_RISKY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY | AI_FLAG_RISKY, .partySize = ARRAY_COUNT(sParty_Winona4), .party = {.ItemCustomMoves = sParty_Winona4}, }, @@ -11110,7 +11110,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("WINONA"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE | AI_FLAG_RISKY, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY | AI_FLAG_RISKY, .partySize = ARRAY_COUNT(sParty_Winona5), .party = {.ItemCustomMoves = sParty_Winona5}, }, @@ -11124,7 +11124,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TATE&LIZA"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_TateAndLiza2), .party = {.ItemCustomMoves = sParty_TateAndLiza2}, }, @@ -11138,7 +11138,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TATE&LIZA"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_TateAndLiza3), .party = {.ItemCustomMoves = sParty_TateAndLiza3}, }, @@ -11152,7 +11152,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TATE&LIZA"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_TateAndLiza4), .party = {.ItemCustomMoves = sParty_TateAndLiza4}, }, @@ -11166,7 +11166,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TATE&LIZA"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_TateAndLiza5), .party = {.ItemCustomMoves = sParty_TateAndLiza5}, }, @@ -11180,7 +11180,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JUAN"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Juan2), .party = {.ItemCustomMoves = sParty_Juan2}, }, @@ -11194,7 +11194,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JUAN"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Juan3), .party = {.ItemCustomMoves = sParty_Juan3}, }, @@ -11208,7 +11208,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JUAN"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Juan4), .party = {.ItemCustomMoves = sParty_Juan4}, }, @@ -11222,7 +11222,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("JUAN"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_NONE}, .doubleBattle = TRUE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Juan5), .party = {.ItemCustomMoves = sParty_Juan5}, }, @@ -11236,7 +11236,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ANGELO"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Angelo), .party = {.ItemCustomMoves = sParty_Angelo}, }, @@ -11250,7 +11250,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("DARIUS"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Darius), .party = {.NoItemDefaultMoves = sParty_Darius}, }, @@ -11264,7 +11264,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("STEVEN"), .items = {ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE, ITEM_FULL_RESTORE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Steven), .party = {.ItemCustomMoves = sParty_Steven}, }, @@ -11278,7 +11278,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("ANABEL"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Anabel), .party = {.NoItemDefaultMoves = sParty_Anabel}, }, @@ -11292,7 +11292,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("TUCKER"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Tucker), .party = {.NoItemDefaultMoves = sParty_Tucker}, }, @@ -11306,7 +11306,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SPENSER"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Spenser), .party = {.NoItemDefaultMoves = sParty_Spenser}, }, @@ -11320,7 +11320,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("GRETA"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Greta), .party = {.NoItemDefaultMoves = sParty_Greta}, }, @@ -11334,7 +11334,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("NOLAND"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Noland), .party = {.NoItemDefaultMoves = sParty_Noland}, }, @@ -11348,7 +11348,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("LUCY"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Lucy), .party = {.NoItemDefaultMoves = sParty_Lucy}, }, @@ -11362,7 +11362,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("BRANDON"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Brandon), .party = {.NoItemDefaultMoves = sParty_Brandon}, }, @@ -11600,7 +11600,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CRISTIN"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Cristin2), .party = {.NoItemDefaultMoves = sParty_Cristin2}, }, @@ -11614,7 +11614,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CRISTIN"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Cristin3), .party = {.NoItemDefaultMoves = sParty_Cristin3}, }, @@ -11628,7 +11628,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CRISTIN"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Cristin4), .party = {.NoItemDefaultMoves = sParty_Cristin4}, }, @@ -11642,7 +11642,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("CRISTIN"), .items = {ITEM_HYPER_POTION, ITEM_NONE, ITEM_NONE, ITEM_NONE}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Cristin5), .party = {.NoItemDefaultMoves = sParty_Cristin5}, }, @@ -11712,7 +11712,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SAWYER"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Sawyer2), .party = {.NoItemDefaultMoves = sParty_Sawyer2}, }, @@ -11726,7 +11726,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SAWYER"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Sawyer3), .party = {.NoItemDefaultMoves = sParty_Sawyer3}, }, @@ -11740,7 +11740,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SAWYER"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Sawyer4), .party = {.NoItemDefaultMoves = sParty_Sawyer4}, }, @@ -11754,7 +11754,7 @@ const struct Trainer gTrainers[] = { .trainerName = _("SAWYER"), .items = {}, .doubleBattle = FALSE, - .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE, + .aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY, .partySize = ARRAY_COUNT(sParty_Sawyer5), .party = {.NoItemDefaultMoves = sParty_Sawyer5}, }, diff --git a/src/trainer_hill.c b/src/trainer_hill.c index d7b4ee37ac..043522aee1 100644 --- a/src/trainer_hill.c +++ b/src/trainer_hill.c @@ -897,7 +897,7 @@ void FillHillTrainersParties(void) // hill trainers. u32 GetTrainerHillAIFlags(void) { - return (AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_GOOD_MOVE); + return (AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY); } u8 GetTrainerEncounterMusicIdInTrainerHill(u16 trainerId) From 81c56a224a3ad75d16ab9f7ab561c400440368a1 Mon Sep 17 00:00:00 2001 From: Evan Date: Mon, 4 Jan 2021 20:23:09 -0700 Subject: [PATCH 017/173] fix bad ai util func --- src/battle_ai_main.c | 22 ++++++++++++------- src/battle_ai_util.c | 51 +++++++++++++++++--------------------------- 2 files changed, 33 insertions(+), 40 deletions(-) diff --git a/src/battle_ai_main.c b/src/battle_ai_main.c index 8ccb05640f..0b60efb6a8 100644 --- a/src/battle_ai_main.c +++ b/src/battle_ai_main.c @@ -516,7 +516,6 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) u8 moveTarget = gBattleMoves[move].target; u16 accuracy = AI_GetMoveAccuracy(battlerAtk, battlerDef, AI_DATA->atkAbility, AI_DATA->defAbility, AI_DATA->atkHoldEffect, AI_DATA->defHoldEffect, move); u8 effectiveness = AI_GetMoveEffectiveness(move); - u8 typeEffectiveness = AI_GetTypeEffectiveness(move, battlerAtk, battlerDef); bool32 isDoubleBattle = IsValidDoubleBattle(battlerAtk); u32 i; u16 predictedMove = gLastMoves[battlerDef]; // TODO better move prediction @@ -548,7 +547,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } // check if negates type - if (!IS_MOVE_STATUS(move) && (effectiveness == AI_EFFECTIVENESS_x0 || typeEffectiveness == AI_EFFECTIVENESS_x0)) + if (!IS_MOVE_STATUS(move) && (effectiveness == AI_EFFECTIVENESS_x0 || effectiveness == AI_EFFECTIVENESS_x0)) score -= 10; // target ability checks @@ -756,7 +755,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) if (!(AI_THINKING_STRUCT->aiFlags & AI_FLAG_WILL_SUICIDE)) score -= 2; - if (typeEffectiveness == AI_EFFECTIVENESS_x0) + if (effectiveness == AI_EFFECTIVENESS_x0) { score -= 10; } @@ -775,7 +774,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) case EFFECT_DREAM_EATER: if (!(gBattleMons[battlerDef].status1 & STATUS1_SLEEP) || AI_DATA->defAbility == ABILITY_COMATOSE) score -= 8; - else if (typeEffectiveness == AI_EFFECTIVENESS_x0) + else if (effectiveness == AI_EFFECTIVENESS_x0) score -= 10; break; // stat raising effects @@ -1112,7 +1111,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) //case EFFECT_ENDEAVOR: case EFFECT_LOW_KICK: // AI_CBM_HighRiskForDamage - if (AI_DATA->defAbility == ABILITY_WONDER_GUARD && typeEffectiveness < AI_EFFECTIVENESS_x2) + if (AI_DATA->defAbility == ABILITY_WONDER_GUARD && effectiveness < AI_EFFECTIVENESS_x2) score -= 10; break; case EFFECT_COUNTER: @@ -1652,7 +1651,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) score -= 6; break; case EFFECT_RECHARGE: - if (AI_DATA->defAbility == ABILITY_WONDER_GUARD && typeEffectiveness < AI_EFFECTIVENESS_x2) + if (AI_DATA->defAbility == ABILITY_WONDER_GUARD && effectiveness < AI_EFFECTIVENESS_x2) score -= 10; else if (AI_DATA->atkAbility != ABILITY_TRUANT && !CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex, 0)) @@ -2706,7 +2705,6 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) // move data u16 moveEffect = gBattleMoves[move].effect; u8 effectiveness = AI_GetMoveEffectiveness(move); - u8 typeEffectiveness = AI_GetTypeEffectiveness(move, battlerAtk, battlerDef); u8 atkPriority = GetMovePriority(battlerAtk, move); u16 predictedMove = gLastMoves[battlerDef]; //for now bool32 isDoubleBattle = IsValidDoubleBattle(battlerAtk); @@ -2808,7 +2806,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) case EFFECT_ABSORB: if (AI_DATA->atkHoldEffect == HOLD_EFFECT_BIG_ROOT) score++; - if (typeEffectiveness <= AI_EFFECTIVENESS_x0_5 && AI_RandLessThan(50)) + if (effectiveness <= AI_EFFECTIVENESS_x0_5 && AI_RandLessThan(50)) score -= 3; break; case EFFECT_EXPLOSION: @@ -3201,6 +3199,14 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) if (AI_DATA->atkAbility == ABILITY_SERENE_GRACE && AI_DATA->defAbility != ABILITY_CONTRARY) score++; break; + if (ShouldLowerSpeed(battlerAtk, battlerDef, AI_DATA->defAbility)) + { + if (AI_DATA->atkAbility == ABILITY_SERENE_GRACE && AI_DATA->defAbility != ABILITY_CONTRARY) + score += 4; + else + score += 2; + } + break; case EFFECT_SUBSTITUTE: if (gStatuses3[battlerDef] & STATUS3_PERISH_SONG) score += 3; diff --git a/src/battle_ai_util.c b/src/battle_ai_util.c index 4897f93d64..5e7cbadf75 100644 --- a/src/battle_ai_util.c +++ b/src/battle_ai_util.c @@ -873,36 +873,23 @@ u32 GetCurrDamageHpPercent(u8 battlerAtk, u8 battlerDef) u16 AI_GetTypeEffectiveness(u16 move, u8 battlerAtk, u8 battlerDef) { - u8 damageVar; - u32 effectivenessMultiplier; + u16 typeEffectiveness, moveType; - gMoveResultFlags = 0; - gCurrentMove = AI_THINKING_STRUCT->moveConsidered; - effectivenessMultiplier = AI_GetTypeEffectiveness(gCurrentMove, sBattler_AI, gBattlerTarget); - switch (effectivenessMultiplier) - { - case UQ_4_12(0.0): - default: - damageVar = AI_EFFECTIVENESS_x0; - break; - case UQ_4_12(0.25): - damageVar = AI_EFFECTIVENESS_x0_25; - break; - case UQ_4_12(0.5): - damageVar = AI_EFFECTIVENESS_x0_5; - break; - case UQ_4_12(1.0): - damageVar = AI_EFFECTIVENESS_x1; - break; - case UQ_4_12(2.0): - damageVar = AI_EFFECTIVENESS_x2; - break; - case UQ_4_12(4.0): - damageVar = AI_EFFECTIVENESS_x4; - break; - } + SaveBattlerData(battlerAtk); + SaveBattlerData(battlerDef); - return damageVar; + SetBattlerData(battlerAtk); + SetBattlerData(battlerDef); + + gBattleStruct->dynamicMoveType = 0; + SetTypeBeforeUsingMove(move, battlerAtk); + GET_MOVE_TYPE(move, moveType); + typeEffectiveness = CalcTypeEffectivenessMultiplier(move, moveType, battlerAtk, battlerDef, FALSE); + + RestoreBattlerData(battlerAtk); + RestoreBattlerData(battlerDef); + + return typeEffectiveness; } u8 AI_GetMoveEffectiveness(u16 move) @@ -3298,17 +3285,17 @@ void IncreaseStatUpScore(u8 battlerAtk, u8 battlerDef, u8 statId, s16 *score) break; case STAT_ACC: if (HasMoveWithLowAccuracy(battlerAtk, battlerDef, 80, TRUE, AI_DATA->atkAbility, AI_DATA->defAbility, AI_DATA->atkHoldEffect, AI_DATA->defHoldEffect)) - *score += 3; // has moves with less than 80% accuracy + *score += 2; // has moves with less than 80% accuracy else if (HasMoveWithLowAccuracy(battlerAtk, battlerDef, 90, TRUE, AI_DATA->atkAbility, AI_DATA->defAbility, AI_DATA->atkHoldEffect, AI_DATA->defHoldEffect)) - *score += 2; + *(score)++; break; case STAT_EVASION: if (!BattlerWillFaintFromWeather(battlerAtk, AI_DATA->atkAbility)) { if (!GetBattlerSecondaryDamage(battlerAtk) && !(gStatuses3[battlerAtk] & STATUS3_ROOTED)) - *score += 3; - else *score += 2; + else + *(score)++; } break; } From bb540b62368f3eec54c9bf4bcc3cafc2c10769ac Mon Sep 17 00:00:00 2001 From: Evan Date: Sun, 10 Jan 2021 08:58:41 -0700 Subject: [PATCH 018/173] fix AI_WeatherHasEffect to handle unknown abilities --- src/battle_ai_util.c | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) diff --git a/src/battle_ai_util.c b/src/battle_ai_util.c index 5e7cbadf75..b43599f7b3 100644 --- a/src/battle_ai_util.c +++ b/src/battle_ai_util.c @@ -1128,10 +1128,18 @@ bool32 DoesBattlerIgnoreAbilityChecks(u16 atkAbility, u16 move) bool32 AI_WeatherHasEffect(void) { + u32 i; if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_NEGATE_UNAWARE) - return FALSE; // AI doesn't understand ability suppression concept + return FALSE; // AI doesn't understand weather supression (handicap) - return WEATHER_HAS_EFFECT; + // need to manually check since we don't necessarily know opponent ability + for (i = 0; i < gBattlersCount; i++) + { + if (IsBattlerAlive(i) + && (AI_GetAbility(i) == ABILITY_AIR_LOCK || AI_GetAbility(i) == ABILITY_CLOUD_NINE) + return TRUE; + } + return FALSE; } bool32 IsAromaVeilProtectedMove(u16 move) From 6a3266a26591b37cfd35841507ca0e6503759853 Mon Sep 17 00:00:00 2001 From: Evan Date: Sun, 10 Jan 2021 09:02:06 -0700 Subject: [PATCH 019/173] fix syntax err --- src/battle_ai_util.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/battle_ai_util.c b/src/battle_ai_util.c index b43599f7b3..71563b665f 100644 --- a/src/battle_ai_util.c +++ b/src/battle_ai_util.c @@ -1136,7 +1136,7 @@ bool32 AI_WeatherHasEffect(void) for (i = 0; i < gBattlersCount; i++) { if (IsBattlerAlive(i) - && (AI_GetAbility(i) == ABILITY_AIR_LOCK || AI_GetAbility(i) == ABILITY_CLOUD_NINE) + && (AI_GetAbility(i) == ABILITY_AIR_LOCK || AI_GetAbility(i) == ABILITY_CLOUD_NINE)) return TRUE; } return FALSE; From 47bf5b2840d1a024bb27a1b7753598fe544103c6 Mon Sep 17 00:00:00 2001 From: Evan Date: Tue, 12 Jan 2021 22:45:02 -0700 Subject: [PATCH 020/173] a few tweaks --- src/battle_ai_main.c | 9 ++++----- src/battle_ai_util.c | 2 +- 2 files changed, 5 insertions(+), 6 deletions(-) diff --git a/src/battle_ai_main.c b/src/battle_ai_main.c index 0b60efb6a8..2df626d2d7 100644 --- a/src/battle_ai_main.c +++ b/src/battle_ai_main.c @@ -363,7 +363,7 @@ static u8 ChooseMoveOrAction_Doubles(void) if (gBattleTypeFlags & BATTLE_TYPE_PALACE) BattleAI_SetupAIData(gBattleStruct->palaceFlags >> 4); else - BattleAI_SetupAIData((1 << MAX_MON_MOVES) - 1); + BattleAI_SetupAIData(0xF); gBattlerTarget = i; GetAiLogicData(sBattler_AI, gBattlerTarget); @@ -1741,18 +1741,17 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) if (decreased) break; - if (gBattleMons[battlerDef].status2 & STATUS2_RECHARGE) + if (IsBattlerIncapacitated(battlerDef, AI_DATA->defAbility)) { score -= 10; break; } - if (gBattleMoves[gLastResultingMoves[battlerAtk]].effect == EFFECT_PROTECT - && move != MOVE_QUICK_GUARD + if (move != MOVE_QUICK_GUARD && move != MOVE_WIDE_GUARD && move != MOVE_CRAFTY_SHIELD) //These moves have infinite usage { - if (GetBattlerSecondaryDamage(battlerAtk) + if (GetBattlerSecondaryDamage(battlerAtk) >= gBattleMons[battlerAtk].hp && AI_DATA->defAbility != ABILITY_MOXIE && AI_DATA->defAbility != ABILITY_BEAST_BOOST) { diff --git a/src/battle_ai_util.c b/src/battle_ai_util.c index 71563b665f..676091675e 100644 --- a/src/battle_ai_util.c +++ b/src/battle_ai_util.c @@ -2643,7 +2643,7 @@ bool32 AI_CanBeInfatuated(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 atkGe || atkGender == defGender || atkGender == MON_GENDERLESS || defGender == MON_GENDERLESS - || !IsAbilityOnSide(battlerDef, ABILITY_AROMA_VEIL)) + || IsAbilityOnSide(battlerDef, ABILITY_AROMA_VEIL)) return FALSE; return TRUE; } From 09dc1b7e891cf6146a3ce02dd558e8a9061d0194 Mon Sep 17 00:00:00 2001 From: Evan Date: Wed, 13 Jan 2021 11:08:43 -0700 Subject: [PATCH 021/173] fix double battle ai logic --- include/battle_ai_util.h | 3 + src/battle_ai_main.c | 561 +++++++++++++++++++++++---------------- src/battle_ai_util.c | 46 +++- 3 files changed, 379 insertions(+), 231 deletions(-) diff --git a/include/battle_ai_util.h b/include/battle_ai_util.h index 2aae8a61a6..4c2e14f7f2 100644 --- a/include/battle_ai_util.h +++ b/include/battle_ai_util.h @@ -105,6 +105,8 @@ bool32 ShouldSetSun(u8 battlerAtk, u16 atkAbility, u16 holdEffect); bool32 HasSleepMoveWithLowAccuracy(u8 battlerAtk, u8 battlerDef); bool32 IsHealingMoveEffect(u16 effect); bool32 HasHealingEffect(u32 battler); +bool32 IsTrappingMoveEffect(u16 effect); +bool32 HasTrappingMoveEffect(u8 battler); bool32 ShouldFakeOut(u8 battlerAtk, u8 battlerDef, u16 move); bool32 IsThawingMove(u16 move); bool32 HasThawingMove(u8 battlerId); @@ -112,6 +114,7 @@ bool32 IsStatRaisingEffect(u16 effect); bool32 IsStatLoweringEffect(u16 effect); bool32 IsStatRaisingEffect(u16 effect); bool32 IsAttackBoostMoveEffect(u16 effect); +bool32 IsUngroundingEffect(u16 effect); // status checks bool32 CanBeBurned(u8 battler, u16 ability); diff --git a/src/battle_ai_main.c b/src/battle_ai_main.c index 2df626d2d7..cf51405813 100644 --- a/src/battle_ai_main.c +++ b/src/battle_ai_main.c @@ -57,7 +57,7 @@ static s16 AI_HPAware(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); static s16 AI_Roaming(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); static s16 AI_Safari(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); static s16 AI_FirstBattle(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); -static s16 AI_TryOnAlly(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); +static s16 AI_DoubleBattle(u8 battlerAtk, u8 battlerDef, u16 move, s16 score); static s16 (*const sBattleAiFuncTable[])(u8, u8, u16, s16) = { @@ -68,7 +68,7 @@ static s16 (*const sBattleAiFuncTable[])(u8, u8, u16, s16) = [4] = AI_Risky, // AI_FLAG_RISKY [5] = AI_PreferStrongestMove, // AI_FLAG_PREFER_STRONGEST_MOVE [6] = AI_PreferBatonPass, // AI_FLAG_PREFER_BATON_PASS - [7] = AI_TryOnAlly, // AI_FLAG_DOUBLE_BATTLE. + [7] = AI_DoubleBattle, // AI_FLAG_DOUBLE_BATTLE. [8] = AI_HPAware, // AI_FLAG_HP_AWARE [9] = NULL, // AI_FLAG_NEGATE_UNAWARE [10] = NULL, // AI_FLAG_WILL_SUICIDE @@ -484,7 +484,7 @@ static void BattleAI_DoAIProcessing(void) { // Call AI function AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex] = - sBattleAiFuncTable[AI_THINKING_STRUCT->aiLogicId](gBattlerAttacker, + sBattleAiFuncTable[AI_THINKING_STRUCT->aiLogicId](sBattler_AI, gBattlerTarget, AI_THINKING_STRUCT->moveConsidered, AI_THINKING_STRUCT->score[AI_THINKING_STRUCT->movesetIndex]); @@ -614,7 +614,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) RETURN_SCORE_MINUS(10); break; case ABILITY_MAGIC_BOUNCE: - if (TestMoveFlags(move, FLAG_MAGICCOAT_AFFECTED)) + if (TestMoveFlags(move, FLAG_MAGIC_COAT_AFFECTED)) RETURN_SCORE_MINUS(20); break; case ABILITY_CONTRARY: @@ -679,7 +679,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) RETURN_SCORE_MINUS(20); break; case ABILITY_MAGIC_BOUNCE: - if (TestMoveFlags(move, FLAG_MAGICCOAT_AFFECTED) && moveTarget & (MOVE_TARGET_BOTH | MOVE_TARGET_FOES_AND_ALLY | MOVE_TARGET_OPPONENTS_FIELD)) + if (TestMoveFlags(move, FLAG_MAGIC_COAT_AFFECTED) && moveTarget & (MOVE_TARGET_BOTH | MOVE_TARGET_FOES_AND_ALLY | MOVE_TARGET_OPPONENTS_FIELD)) RETURN_SCORE_MINUS(20); break; case ABILITY_SWEET_VEIL: @@ -1902,7 +1902,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) score -= 10; // no teammates to assist from break; case EFFECT_MAGIC_COAT: - if (!TestMoveFlagsInMoveset(battlerDef, FLAG_MAGICCOAT_AFFECTED)) + if (!TestMoveFlagsInMoveset(battlerDef, FLAG_MAGIC_COAT_AFFECTED)) score -= 10; break; case EFFECT_BELCH: @@ -2442,7 +2442,7 @@ static s16 AI_TryToFaint(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } // double battle logic -static s16 AI_TryOnAlly(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) +static s16 AI_DoubleBattle(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { // move data u8 moveType = gBattleMoves[move].type; @@ -2453,249 +2453,354 @@ static s16 AI_TryOnAlly(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) u16 atkPartnerAbility = AI_DATA->atkPartnerAbility; u16 atkPartnerHoldEffect = AI_DATA->atkPartnerHoldEffect; bool32 partnerProtecting = (gBattleMoves[AI_DATA->partnerMove].effect == EFFECT_PROTECT); - bool32 attackerHasBadAbility = (AI_DATA->atkAbility == ABILITY_TRUANT || AI_DATA->atkAbility == ABILITY_SLOW_START || AI_DATA->atkAbility == ABILITY_DEFEATIST); - bool32 partnerHasBadAbility = (atkPartnerAbility == ABILITY_TRUANT || atkPartnerAbility == ABILITY_SLOW_START || atkPartnerAbility == ABILITY_DEFEATIST); - - if (!IsBattlerAlive(battlerAtkPartner)) - return score; - - // partner ability checks - if (!partnerProtecting && gBattleMoves[move].target != MOVE_TARGET_BOTH && !DoesBattlerIgnoreAbilityChecks(battlerAtk, move)) - { - switch (atkPartnerAbility) - { - case ABILITY_VOLT_ABSORB: - if (!(AI_THINKING_STRUCT->aiFlags & AI_FLAG_HP_AWARE)) - RETURN_SCORE_MINUS(10); - break; // handled in AI_HPAware - case ABILITY_MOTOR_DRIVE: - if (moveType == TYPE_ELECTRIC && BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_SPEED)) - RETURN_SCORE_PLUS(1); - break; - case ABILITY_LIGHTNING_ROD: - if (moveType == TYPE_ELECTRIC - && HasMoveWithSplit(battlerAtkPartner, SPLIT_SPECIAL) - && BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_SPATK)) - RETURN_SCORE_PLUS(1); - break; - case ABILITY_WATER_ABSORB: - case ABILITY_DRY_SKIN: - if (!(AI_THINKING_STRUCT->aiFlags & AI_FLAG_HP_AWARE)) - RETURN_SCORE_MINUS(10); - break; // handled in AI_HPAware - case ABILITY_STORM_DRAIN: - if (moveType == TYPE_WATER - && HasMoveWithSplit(battlerAtkPartner, SPLIT_SPECIAL) - && BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_SPATK)) - RETURN_SCORE_PLUS(1); - break; - case ABILITY_WATER_COMPACTION: - if (moveType == TYPE_WATER && GetMoveDamageResult(move) == MOVE_POWER_WEAK) - RETURN_SCORE_PLUS(1); // only mon with this ability is weak to water so only make it okay if we do very little damage - RETURN_SCORE_MINUS(10); - break; - case ABILITY_FLASH_FIRE: - if (moveType == TYPE_FIRE - && HasMoveWithType(battlerAtkPartner, TYPE_FIRE) - && !(gBattleResources->flags->flags[battlerAtkPartner] & RESOURCE_FLAG_FLASH_FIRE)) - RETURN_SCORE_PLUS(1); - break; - case ABILITY_SAP_SIPPER: - if (moveType == TYPE_GRASS - && HasMoveWithSplit(battlerAtkPartner, SPLIT_PHYSICAL) - && BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_ATK)) - RETURN_SCORE_PLUS(1); - break; - case ABILITY_JUSTIFIED: - if (moveType == TYPE_DARK - && !IS_MOVE_STATUS(move) - && HasMoveWithSplit(battlerAtkPartner, SPLIT_PHYSICAL) - && BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_ATK) - && !CanAttackerFaintTarget(battlerAtk, battlerAtkPartner, AI_THINKING_STRUCT->movesetIndex, 1)) - RETURN_SCORE_PLUS(1); - break; - case ABILITY_RATTLED: - if (!IS_MOVE_STATUS(move) - && (moveType == TYPE_DARK || moveType == TYPE_GHOST || moveType == TYPE_BUG) - && BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_SPEED) - && !CanAttackerFaintTarget(battlerAtk, battlerAtkPartner, AI_THINKING_STRUCT->movesetIndex, 1)) - RETURN_SCORE_PLUS(1); - break; - case ABILITY_CONTRARY: - if (IsStatLoweringEffect(effect)) - RETURN_SCORE_PLUS(2); - break; - case ABILITY_DEFIANT: - if (IsStatLoweringEffect(effect) - && BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_ATK)) - RETURN_SCORE_PLUS(1); - break; - case ABILITY_COMPETITIVE: - if (IsStatLoweringEffect(effect) - && BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_SPATK)) - RETURN_SCORE_PLUS(1); - break; - } - } // ability checks - - // partner move effects - if (AI_DATA->partnerMove != MOVE_NONE) + bool32 attackerHasBadAbility = (GetAbilityRating(AI_DATA->atkAbility) < 0); + bool32 partnerHasBadAbility = (GetAbilityRating(atkPartnerAbility) < 0); + u16 predictedMove = gLastMoves[battlerDef]; //for now + + // check what effect partner is using + if (AI_DATA->partnerMove != 0) { switch (gBattleMoves[AI_DATA->partnerMove].effect) { + case EFFECT_HELPING_HAND: + if (IS_MOVE_STATUS(move)) + score += 5; + break; case EFFECT_PERISH_SONG: - if (!IsBattlerTrapped(battlerDef, TRUE) - && (gBattleMoves[move].effect == EFFECT_MEAN_LOOK - || gBattleMoves[move].effect == EFFECT_TRAP)) - RETURN_SCORE_PLUS(1); // target not trapped, but ally will trap them so perish song is good + if (!(gBattleMons[battlerDef].status2 & (STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED))) + { + if (IsTrappingMoveEffect(effect) || predictedMove == MOVE_INGRAIN) + score++; + } break; case EFFECT_ALWAYS_CRIT: - if (AI_DATA->atkAbility == ABILITY_ANGER_POINT // ai has anger point - && GetWhoStrikesFirst(battlerAtk, battlerAtkPartner, TRUE) == 1 // partner goes first - && CanAttackerFaintTarget(battlerAtk, battlerAtkPartner, AI_THINKING_STRUCT->movesetIndex, 0)) + // Ally decided to use Frost Breath on us. we must have Anger Point as our ability + if (AI_DATA->atkAbility == ABILITY_ANGER_POINT) { - // encourage multiple target moves - if (!IsAttackBoostMoveEffect(gBattleMoves[move].effect) - && !IS_MOVE_STATUS(move) - && gBattleMoves[move].target & (MOVE_TARGET_BOTH | MOVE_TARGET_FOES_AND_ALLY)) - RETURN_SCORE_PLUS(3); + if (GetWhoStrikesFirst(battlerAtk, battlerAtkPartner, TRUE) == 1) // partner moving first + { + // discourage raising our attack since it's about to be maxed out + if (IsAttackBoostMoveEffect(effect)) + score -= 3; + // encourage moves hitting multiple opponents + if (!IS_MOVE_STATUS(move) && (gBattleMoves[move].target & (MOVE_TARGET_BOTH | MOVE_TARGET_FOES_AND_ALLY))) + score += 3; + } } break; - } // partner move effects - } - - // attacker move effects - switch (gBattleMoves[move].effect) - { - case EFFECT_EVASION_UP: - if (move == MOVE_ACUPRESSURE && !partnerProtecting) - RETURN_SCORE_PLUS(1); - break; - case EFFECT_PURIFY: - if (gBattleMons[battlerAtkPartner].status1 & STATUS1_ANY) - RETURN_SCORE_PLUS(1); - break; - case EFFECT_SWAGGER: - if (gBattleMons[battlerAtkPartner].statStages[STAT_ATK] < MAX_STAT_STAGE - && HasMoveWithSplit(battlerAtkPartner, SPLIT_PHYSICAL) - && (!CanBeConfused(battlerAtkPartner, TRUE) - || atkPartnerHoldEffect == HOLD_EFFECT_CURE_CONFUSION - || atkPartnerHoldEffect == HOLD_EFFECT_CURE_STATUS)) - RETURN_SCORE_PLUS(1); - break; - case EFFECT_FLATTER: - if (gBattleMons[battlerAtkPartner].statStages[STAT_SPATK] < MAX_STAT_STAGE - && HasMoveWithSplit(battlerAtkPartner, SPLIT_SPECIAL) - && (!CanBeConfused(battlerAtkPartner, TRUE) - || atkPartnerHoldEffect == HOLD_EFFECT_CURE_CONFUSION - || atkPartnerHoldEffect == HOLD_EFFECT_CURE_STATUS)) - RETURN_SCORE_PLUS(1); - break; - case EFFECT_SANDSTORM: - if (ShouldSetSandstorm(battlerAtkPartner, atkPartnerAbility, atkPartnerHoldEffect)) - RETURN_SCORE_PLUS(1); - break; - case EFFECT_RAIN_DANCE: - if (ShouldSetRain(battlerAtkPartner, atkPartnerAbility, atkPartnerHoldEffect)) - RETURN_SCORE_PLUS(1); - break; - case EFFECT_SUNNY_DAY: - if (ShouldSetSun(battlerAtkPartner, atkPartnerAbility, atkPartnerHoldEffect)) - RETURN_SCORE_PLUS(1); - break; - case EFFECT_HAIL: - if (IsBattlerAlive(battlerAtkPartner) - && ShouldSetHail(battlerAtkPartner, atkPartnerAbility, atkPartnerHoldEffect)) - RETURN_SCORE_PLUS(2); - break; - case EFFECT_BEAT_UP: - if (atkPartnerAbility == ABILITY_JUSTIFIED - && moveType == TYPE_DARK - && !IS_MOVE_STATUS(move) - && HasMoveWithSplit(battlerAtkPartner, SPLIT_PHYSICAL) - && BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_ATK) - && !CanAttackerFaintTarget(battlerAtk, battlerAtkPartner, AI_THINKING_STRUCT->movesetIndex, 0)) - RETURN_SCORE_PLUS(1); - break; - case EFFECT_HELPING_HAND: - if (AI_DATA->partnerMove != MOVE_NONE - && !partnerProtecting - && !IS_MOVE_STATUS(AI_DATA->partnerMove)) - RETURN_SCORE_PLUS(1); - break; - case EFFECT_SKILL_SWAP: - if (!partnerProtecting && AI_DATA->atkAbility != AI_DATA->atkPartnerAbility && !attackerHasBadAbility) - { - if (AI_DATA->atkPartnerAbility == ABILITY_TRUANT) - { - RETURN_SCORE_PLUS(10); - } - else if (AI_DATA->atkAbility == ABILITY_COMPOUND_EYES - && HasMoveWithLowAccuracy(battlerAtkPartner, FOE(battlerAtkPartner), 90, TRUE, atkPartnerAbility, AI_GetAbility(FOE(battlerAtkPartner)), atkPartnerHoldEffect, AI_GetHoldEffect(FOE(battlerAtkPartner)))) - { - RETURN_SCORE_PLUS(3); - } - //else - //score -= 30; // we get there after breaking out } + } // check partner move effect + + + // consider our move effect relative to partner state + switch (effect) + { + case EFFECT_HELPING_HAND: + if (AI_DATA->partnerMove != 0 && !HasDamagingMove(battlerAtkPartner)) + score -= 5; break; - case EFFECT_ROLE_PLAY: - if (!partnerProtecting && attackerHasBadAbility && !partnerHasBadAbility) - RETURN_SCORE_PLUS(1); - break; - case EFFECT_WORRY_SEED: - case EFFECT_GASTRO_ACID: - case EFFECT_SIMPLE_BEAM: - if (!partnerProtecting && partnerHasBadAbility) - RETURN_SCORE_PLUS(2); - break; - case EFFECT_ENTRAINMENT: - if (!partnerProtecting && partnerHasBadAbility && IsAbilityOfRating(AI_DATA->atkAbility, 0)) - RETURN_SCORE_PLUS(1); - break; - case EFFECT_SOAK: - if (!partnerProtecting && atkPartnerAbility == ABILITY_WONDER_GUARD - && (gBattleMons[battlerAtkPartner].type1 != TYPE_WATER - || gBattleMons[battlerAtkPartner].type2 != TYPE_WATER - || gBattleMons[battlerAtkPartner].type3 != TYPE_WATER)) - RETURN_SCORE_PLUS(1); + case EFFECT_PERISH_SONG: + if (AI_DATA->partnerMove != 0 && HasTrappingMoveEffect(battlerAtkPartner)) + score++; break; case EFFECT_MAGNET_RISE: if (IsBattlerGrounded(battlerAtk) && (HasMove(battlerAtkPartner, MOVE_EARTHQUAKE) || HasMove(battlerAtkPartner, MOVE_MAGNITUDE)) && (AI_GetMoveEffectiveness(MOVE_EARTHQUAKE) != AI_EFFECTIVENESS_x0)) // Doesn't resist ground move - RETURN_SCORE_PLUS(2); + { + RETURN_SCORE_PLUS(2); // partner has earthquake or magnitude -> good idea to use magnet rise + } break; - case EFFECT_INSTRUCT: + } // our effect relative to partner + + + // consider global move effects + switch (effect) + { + case EFFECT_SANDSTORM: + if (ShouldSetSandstorm(battlerAtkPartner, atkPartnerAbility, atkPartnerHoldEffect)) + { + RETURN_SCORE_PLUS(1); // our partner benefits from sandstorm + } + break; + case EFFECT_RAIN_DANCE: + if (ShouldSetRain(battlerAtkPartner, atkPartnerAbility, atkPartnerHoldEffect)) + { + RETURN_SCORE_PLUS(1); // our partner benefits from rain + } + break; + case EFFECT_SUNNY_DAY: + if (ShouldSetSun(battlerAtkPartner, atkPartnerAbility, atkPartnerHoldEffect)) + { + RETURN_SCORE_PLUS(1); // our partner benefits from sun + } + break; + case EFFECT_HAIL: + if (IsBattlerAlive(battlerAtkPartner) + && ShouldSetHail(battlerAtkPartner, atkPartnerAbility, atkPartnerHoldEffect)) + { + RETURN_SCORE_PLUS(2); // our partner benefits from hail + } + break; + } // global move effect check + + + // check specific target + if (IsTargetingPartner(battlerAtk, battlerDef)) + { + if (GetMoveDamageResult(move) == MOVE_POWER_DISCOURAGED) + { + // partner ability checks + if (!partnerProtecting && gBattleMoves[move].target != MOVE_TARGET_BOTH && !DoesBattlerIgnoreAbilityChecks(battlerAtk, move)) + { + switch (atkPartnerAbility) + { + case ABILITY_VOLT_ABSORB: + if (!(AI_THINKING_STRUCT->aiFlags & AI_FLAG_HP_AWARE)) + { + RETURN_SCORE_MINUS(10); + } + break; // handled in AI_HPAware + case ABILITY_MOTOR_DRIVE: + if (moveType == TYPE_ELECTRIC && BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_SPEED)) + { + RETURN_SCORE_PLUS(1); + } + break; + case ABILITY_LIGHTNING_ROD: + if (moveType == TYPE_ELECTRIC + && HasMoveWithSplit(battlerAtkPartner, SPLIT_SPECIAL) + && BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_SPATK)) + { + RETURN_SCORE_PLUS(1); + } + break; + case ABILITY_WATER_ABSORB: + case ABILITY_DRY_SKIN: + if (!(AI_THINKING_STRUCT->aiFlags & AI_FLAG_HP_AWARE)) + { + RETURN_SCORE_MINUS(10); + } + break; // handled in AI_HPAware + case ABILITY_STORM_DRAIN: + if (moveType == TYPE_WATER + && HasMoveWithSplit(battlerAtkPartner, SPLIT_SPECIAL) + && BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_SPATK)) + { + RETURN_SCORE_PLUS(1); + } + break; + case ABILITY_WATER_COMPACTION: + if (moveType == TYPE_WATER && GetMoveDamageResult(move) == MOVE_POWER_WEAK) + { + RETURN_SCORE_PLUS(1); // only mon with this ability is weak to water so only make it okay if we do very little damage + } + RETURN_SCORE_MINUS(10); + break; + case ABILITY_FLASH_FIRE: + if (moveType == TYPE_FIRE + && HasMoveWithType(battlerAtkPartner, TYPE_FIRE) + && !(gBattleResources->flags->flags[battlerAtkPartner] & RESOURCE_FLAG_FLASH_FIRE)) + { + RETURN_SCORE_PLUS(1); + } + break; + case ABILITY_SAP_SIPPER: + if (moveType == TYPE_GRASS + && HasMoveWithSplit(battlerAtkPartner, SPLIT_PHYSICAL) + && BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_ATK)) + { + RETURN_SCORE_PLUS(1); + } + break; + case ABILITY_JUSTIFIED: + if (moveType == TYPE_DARK + && !IS_MOVE_STATUS(move) + && HasMoveWithSplit(battlerAtkPartner, SPLIT_PHYSICAL) + && BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_ATK) + && !CanAttackerFaintTarget(battlerAtk, battlerAtkPartner, AI_THINKING_STRUCT->movesetIndex, 1)) + { + RETURN_SCORE_PLUS(1); + } + break; + case ABILITY_RATTLED: + if (!IS_MOVE_STATUS(move) + && (moveType == TYPE_DARK || moveType == TYPE_GHOST || moveType == TYPE_BUG) + && BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_SPEED) + && !CanAttackerFaintTarget(battlerAtk, battlerAtkPartner, AI_THINKING_STRUCT->movesetIndex, 1)) + { + RETURN_SCORE_PLUS(1); + } + break; + case ABILITY_CONTRARY: + if (IsStatLoweringEffect(effect)) + { + RETURN_SCORE_PLUS(2); + } + break; + case ABILITY_DEFIANT: + if (IsStatLoweringEffect(effect) + && BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_ATK)) + { + RETURN_SCORE_PLUS(1); + } + break; + case ABILITY_COMPETITIVE: + if (IsStatLoweringEffect(effect) + && BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_SPATK)) + { + RETURN_SCORE_PLUS(1); + } + break; + } + } // ability checks + } // move power check + + // attacker move effects specifically targeting partner if (!partnerProtecting) { - u16 instructedMove; - if (GetWhoStrikesFirst(battlerAtk, battlerAtkPartner, TRUE) == 0) - instructedMove = AI_DATA->partnerMove; - else - instructedMove = gLastMoves[battlerAtkPartner]; - - if (instructedMove != MOVE_NONE - && !IS_MOVE_STATUS(instructedMove) - && gBattleMoves[instructedMove].target & (MOVE_TARGET_BOTH | MOVE_TARGET_FOES_AND_ALLY)) //Use instruct on multi-target moves + switch (effect) { - RETURN_SCORE_PLUS(1); - } - } - break; - case EFFECT_AFTER_YOU: - if (GetWhoStrikesFirst(battlerAtkPartner, FOE(battlerAtkPartner), TRUE) == 1 // opponent mon 1 goes before partner - || GetWhoStrikesFirst(battlerAtkPartner, BATTLE_PARTNER(FOE(battlerAtkPartner)), TRUE) == 1) // opponent mon 2 goes before partner - { - if (gBattleMoves[AI_DATA->partnerMove].effect == EFFECT_COUNTER || gBattleMoves[AI_DATA->partnerMove].effect == EFFECT_MIRROR_COAT) - break; // These moves need to go last + case EFFECT_PURIFY: + if (gBattleMons[battlerAtkPartner].status1 & STATUS1_ANY) + { + RETURN_SCORE_PLUS(1); + } + break; + case EFFECT_SWAGGER: + if (gBattleMons[battlerAtkPartner].statStages[STAT_ATK] < MAX_STAT_STAGE + && HasMoveWithSplit(battlerAtkPartner, SPLIT_PHYSICAL) + && (!CanBeConfused(battlerAtkPartner, TRUE) + || atkPartnerHoldEffect == HOLD_EFFECT_CURE_CONFUSION + || atkPartnerHoldEffect == HOLD_EFFECT_CURE_STATUS)) + { + RETURN_SCORE_PLUS(1); + } + break; + case EFFECT_FLATTER: + if (gBattleMons[battlerAtkPartner].statStages[STAT_SPATK] < MAX_STAT_STAGE + && HasMoveWithSplit(battlerAtkPartner, SPLIT_SPECIAL) + && (!CanBeConfused(battlerAtkPartner, TRUE) + || atkPartnerHoldEffect == HOLD_EFFECT_CURE_CONFUSION + || atkPartnerHoldEffect == HOLD_EFFECT_CURE_STATUS)) + { + RETURN_SCORE_PLUS(1); + } + break; + case EFFECT_BEAT_UP: + if (atkPartnerAbility == ABILITY_JUSTIFIED + && moveType == TYPE_DARK + && !IS_MOVE_STATUS(move) + && HasMoveWithSplit(battlerAtkPartner, SPLIT_PHYSICAL) + && BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_ATK) + && !CanAttackerFaintTarget(battlerAtk, battlerAtkPartner, AI_THINKING_STRUCT->movesetIndex, 0)) + { + RETURN_SCORE_PLUS(1); + } + break; + case EFFECT_SKILL_SWAP: + if (AI_DATA->atkAbility != AI_DATA->atkPartnerAbility && !attackerHasBadAbility) + { + if (AI_DATA->atkPartnerAbility == ABILITY_TRUANT) + { + RETURN_SCORE_PLUS(10); + } + else if (AI_DATA->atkAbility == ABILITY_COMPOUND_EYES + && HasMoveWithLowAccuracy(battlerAtkPartner, FOE(battlerAtkPartner), 90, TRUE, atkPartnerAbility, AI_GetAbility(FOE(battlerAtkPartner)), atkPartnerHoldEffect, AI_GetHoldEffect(FOE(battlerAtkPartner)))) + { + RETURN_SCORE_PLUS(3); + } + } + break; + case EFFECT_ROLE_PLAY: + if (attackerHasBadAbility && !partnerHasBadAbility) + { + RETURN_SCORE_PLUS(1); + } + break; + case EFFECT_WORRY_SEED: + case EFFECT_GASTRO_ACID: + case EFFECT_SIMPLE_BEAM: + if (partnerHasBadAbility) + { + RETURN_SCORE_PLUS(2); + } + break; + case EFFECT_ENTRAINMENT: + if (partnerHasBadAbility && IsAbilityOfRating(AI_DATA->atkAbility, 0)) + { + RETURN_SCORE_PLUS(1); + } + break; + case EFFECT_SOAK: + if (atkPartnerAbility == ABILITY_WONDER_GUARD + && (gBattleMons[battlerAtkPartner].type1 != TYPE_WATER + || gBattleMons[battlerAtkPartner].type2 != TYPE_WATER + || gBattleMons[battlerAtkPartner].type3 != TYPE_WATER)) + { + RETURN_SCORE_PLUS(1); + } + break; + case EFFECT_INSTRUCT: + { + u16 instructedMove; + if (GetWhoStrikesFirst(battlerAtk, battlerAtkPartner, TRUE) == 0) + instructedMove = AI_DATA->partnerMove; + else + instructedMove = gLastMoves[battlerAtkPartner]; - RETURN_SCORE_PLUS(1); - } - break; - } // attacker move effects + if (instructedMove != MOVE_NONE + && !IS_MOVE_STATUS(instructedMove) + && gBattleMoves[instructedMove].target & (MOVE_TARGET_BOTH | MOVE_TARGET_FOES_AND_ALLY)) //Use instruct on multi-target moves + { + RETURN_SCORE_PLUS(1); + } + } + break; + case EFFECT_AFTER_YOU: + if (GetWhoStrikesFirst(battlerAtkPartner, FOE(battlerAtkPartner), TRUE) == 1 // opponent mon 1 goes before partner + || GetWhoStrikesFirst(battlerAtkPartner, BATTLE_PARTNER(FOE(battlerAtkPartner)), TRUE) == 1) // opponent mon 2 goes before partner + { + if (gBattleMoves[AI_DATA->partnerMove].effect == EFFECT_COUNTER || gBattleMoves[AI_DATA->partnerMove].effect == EFFECT_MIRROR_COAT) + break; // These moves need to go last + RETURN_SCORE_PLUS(1); + } + break; + } // attacker move effects + } // check partner protecting - RETURN_SCORE_MINUS(30); // otherwise, we do not want to target our ally + score -= 30; // otherwise, don't target partner + } + else // checking opponent + { + // these checks mostly handled in AI_CheckBadMove and AI_CheckViability + switch (effect) + { + case EFFECT_SKILL_SWAP: + if (AI_DATA->atkAbility == ABILITY_TRUANT) + score += 5; + else if (IsAbilityOfRating(AI_DATA->atkAbility, 0) || IsAbilityOfRating(AI_DATA->defAbility, 10)) + score += 2; // we want to transfer our bad ability or take their awesome ability + break; + case EFFECT_EARTHQUAKE: + case EFFECT_MAGNITUDE: + if (!IsBattlerGrounded(battlerAtkPartner) + || (GetWhoStrikesFirst(battlerAtk, battlerAtkPartner, TRUE) == 1 && IsUngroundingEffect(gBattleMoves[AI_DATA->partnerMove].effect))) + score += 2; + else if (IS_BATTLER_OF_TYPE(battlerAtkPartner, TYPE_FIRE) + || IS_BATTLER_OF_TYPE(battlerAtkPartner, TYPE_ELECTRIC) + || IS_BATTLER_OF_TYPE(battlerAtkPartner, TYPE_POISON) + || IS_BATTLER_OF_TYPE(battlerAtkPartner, TYPE_ROCK)) + score -= 10; // partner will be hit by earthquake and is weak to it + else + score -= 3; + break; + } + + // lightning rod, flash fire against enemy handled in AI_CheckBadMove + } + + return score; } // AI_FLAG_CHECK_VIABILITY - a weird mix of increasing and decreasing scores diff --git a/src/battle_ai_util.c b/src/battle_ai_util.c index 676091675e..afc02dfaa4 100644 --- a/src/battle_ai_util.c +++ b/src/battle_ai_util.c @@ -1854,6 +1854,35 @@ bool32 HasHealingEffect(u32 battlerId) return FALSE; } +bool32 IsTrappingMoveEffect(u16 effect) +{ + switch (effect) + { + case EFFECT_MEAN_LOOK: + case EFFECT_TRAP: + case EFFECT_HIT_PREVENT_ESCAPE: + case EFFECT_FAIRY_LOCK: + //case EFFECT_NO_RETREAT: // TODO + return TRUE; + default: + return FALSE; + } +} + +bool32 HasTrappingMoveEffect(u8 battler) +{ + s32 i; + u16 *moves = GetMovesArray(battler); + + for (i = 0; i < MAX_MON_MOVES; i++) + { + if (moves[i] != MOVE_NONE && moves[i] != 0xFFFF && IsTrappingMoveEffect(gBattleMoves[moves[i]].effect)) + return TRUE; + } + + return FALSE; +} + bool32 IsThawingMove(u16 move) { switch (move) @@ -1887,6 +1916,18 @@ bool32 HasThawingMove(u8 battlerId) return FALSE; } +bool32 IsUngroundingEffect(u16 effect) +{ + switch (effect) + { + case EFFECT_MAGNET_RISE: + return TRUE; + default: + return FALSE; + } +} + +// for anger point bool32 IsAttackBoostMoveEffect(u16 effect) { switch (effect) @@ -1899,6 +1940,7 @@ bool32 IsAttackBoostMoveEffect(u16 effect) case EFFECT_COIL: case EFFECT_BELLY_DRUM: case EFFECT_BULK_UP: + case EFFECT_GROWTH: return TRUE; default: return FALSE; @@ -2884,9 +2926,6 @@ u16 GetAllyChosenMove(void) bool32 IsTargetingPartner(u8 battlerAtk, u8 battlerDef) { - if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) - return FALSE; - if ((battlerAtk & BIT_SIDE) == (battlerDef & BIT_SIDE)) return TRUE; @@ -3196,6 +3235,7 @@ bool32 IsAbilityOfRating(u16 ability, s8 rating) { if (sAiAbilityRatings[ability] >= rating) return TRUE; + return FALSE; } s8 GetAbilityRating(u16 ability) From 062d2ee50eba8896177fc55847518bd3cf6d4dc0 Mon Sep 17 00:00:00 2001 From: Evan Date: Wed, 13 Jan 2021 16:42:10 -0700 Subject: [PATCH 022/173] add atk up 3 effects to HpAware --- src/battle_ai_main.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/battle_ai_main.c b/src/battle_ai_main.c index cf51405813..ebadc0ac71 100644 --- a/src/battle_ai_main.c +++ b/src/battle_ai_main.c @@ -4880,6 +4880,8 @@ static s16 AI_HPAware(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) case EFFECT_BULK_UP: case EFFECT_CALM_MIND: case EFFECT_DRAGON_DANCE: + case EFFECT_DEFENSE_UP_3: + case EFFECT_SPECIAL_ATTACK_UP_3: score -= 2; break; default: From 44a124acb7b7bbafb89a25658b0a72b5ce819fce Mon Sep 17 00:00:00 2001 From: Evan Date: Fri, 15 Jan 2021 09:23:23 -0700 Subject: [PATCH 023/173] fix CanBeParayzed --- src/battle_ai_util.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/battle_ai_util.c b/src/battle_ai_util.c index afc02dfaa4..a55f65a54b 100644 --- a/src/battle_ai_util.c +++ b/src/battle_ai_util.c @@ -2599,12 +2599,12 @@ bool32 AI_CanPoison(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u16 return TRUE; } -static bool32 CanBeParayzed(battlerDef, defAbility) +static bool32 CanBeParayzed(u8 battler, u16 ability) { - if (defAbility == ABILITY_LIMBER - || IS_BATTLER_OF_TYPE(battlerDef, TYPE_ELECTRIC) - || gBattleMons[battlerDef].status1 & STATUS1_ANY - || IsAbilityStatusProtected(battlerDef)) + if (ability == ABILITY_LIMBER + || IS_BATTLER_OF_TYPE(battler, TYPE_ELECTRIC) + || gBattleMons[battler].status1 & STATUS1_ANY + || IsAbilityStatusProtected(battler)) return FALSE; return TRUE; } From 24b19eb9a43be5fa16c053134ace1c66529edf20 Mon Sep 17 00:00:00 2001 From: Evan Date: Fri, 15 Jan 2021 21:29:39 -0700 Subject: [PATCH 024/173] fix AI_WeatherHasEffect --- src/battle_ai_util.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/battle_ai_util.c b/src/battle_ai_util.c index a55f65a54b..28d921a06e 100644 --- a/src/battle_ai_util.c +++ b/src/battle_ai_util.c @@ -1130,16 +1130,16 @@ bool32 AI_WeatherHasEffect(void) { u32 i; if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_NEGATE_UNAWARE) - return FALSE; // AI doesn't understand weather supression (handicap) + return TRUE; // AI doesn't understand weather supression (handicap) // need to manually check since we don't necessarily know opponent ability for (i = 0; i < gBattlersCount; i++) { if (IsBattlerAlive(i) && (AI_GetAbility(i) == ABILITY_AIR_LOCK || AI_GetAbility(i) == ABILITY_CLOUD_NINE)) - return TRUE; + return FALSE; } - return FALSE; + return TRUE; } bool32 IsAromaVeilProtectedMove(u16 move) From 71185dbf677efe85a74753e863f016710e841a33 Mon Sep 17 00:00:00 2001 From: Evan Date: Tue, 19 Jan 2021 08:50:36 -0700 Subject: [PATCH 025/173] fix DoesBattlerIgnoreAbilityChecks --- src/battle_ai_main.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/battle_ai_main.c b/src/battle_ai_main.c index ebadc0ac71..c8de807360 100644 --- a/src/battle_ai_main.c +++ b/src/battle_ai_main.c @@ -551,7 +551,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) score -= 10; // target ability checks - if (!DoesBattlerIgnoreAbilityChecks(battlerAtk, move)) + if (!DoesBattlerIgnoreAbilityChecks(AI_DATA->battlerAtk, move)) { switch (AI_DATA->defAbility) { @@ -1630,11 +1630,11 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) break; case EFFECT_TEETER_DANCE: if (((gBattleMons[battlerDef].status2 & STATUS2_CONFUSION) - || (!DoesBattlerIgnoreAbilityChecks(battlerAtk, move) && AI_DATA->defAbility == ABILITY_OWN_TEMPO) + || (!DoesBattlerIgnoreAbilityChecks(AI_DATA->battlerAtk, move) && AI_DATA->defAbility == ABILITY_OWN_TEMPO) || (IsBattlerGrounded(battlerDef) && (gFieldStatuses & STATUS_FIELD_MISTY_TERRAIN)) || (DoesSubstituteBlockMove(battlerAtk, battlerDef, move))) && ((gBattleMons[AI_DATA->battlerDefPartner].status2 & STATUS2_CONFUSION) - || (!DoesBattlerIgnoreAbilityChecks(battlerAtk, move) && AI_DATA->defPartnerAbility == ABILITY_OWN_TEMPO) + || (!DoesBattlerIgnoreAbilityChecks(AI_DATA->battlerAtk, move) && AI_DATA->defPartnerAbility == ABILITY_OWN_TEMPO) || (IsBattlerGrounded(AI_DATA->battlerDefPartner) && (gFieldStatuses & STATUS_FIELD_MISTY_TERRAIN)) || (DoesSubstituteBlockMove(battlerAtk, AI_DATA->battlerDefPartner, move)))) { @@ -2551,7 +2551,7 @@ static s16 AI_DoubleBattle(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) if (GetMoveDamageResult(move) == MOVE_POWER_DISCOURAGED) { // partner ability checks - if (!partnerProtecting && gBattleMoves[move].target != MOVE_TARGET_BOTH && !DoesBattlerIgnoreAbilityChecks(battlerAtk, move)) + if (!partnerProtecting && gBattleMoves[move].target != MOVE_TARGET_BOTH && !DoesBattlerIgnoreAbilityChecks(AI_DATA->battlerAtk, move)) { switch (atkPartnerAbility) { From 455899acf7f6933fddacd09f70c0ce40791ef1bb Mon Sep 17 00:00:00 2001 From: Evan Date: Tue, 19 Jan 2021 08:54:39 -0700 Subject: [PATCH 026/173] fix AI_DATA->battlerAtk --- src/battle_ai_main.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/battle_ai_main.c b/src/battle_ai_main.c index c8de807360..efa5cfc2b8 100644 --- a/src/battle_ai_main.c +++ b/src/battle_ai_main.c @@ -551,7 +551,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) score -= 10; // target ability checks - if (!DoesBattlerIgnoreAbilityChecks(AI_DATA->battlerAtk, move)) + if (!DoesBattlerIgnoreAbilityChecks(AI_DATA->atkAbility, move)) { switch (AI_DATA->defAbility) { @@ -1630,11 +1630,11 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) break; case EFFECT_TEETER_DANCE: if (((gBattleMons[battlerDef].status2 & STATUS2_CONFUSION) - || (!DoesBattlerIgnoreAbilityChecks(AI_DATA->battlerAtk, move) && AI_DATA->defAbility == ABILITY_OWN_TEMPO) + || (!DoesBattlerIgnoreAbilityChecks(AI_DATA->atkAbility, move) && AI_DATA->defAbility == ABILITY_OWN_TEMPO) || (IsBattlerGrounded(battlerDef) && (gFieldStatuses & STATUS_FIELD_MISTY_TERRAIN)) || (DoesSubstituteBlockMove(battlerAtk, battlerDef, move))) && ((gBattleMons[AI_DATA->battlerDefPartner].status2 & STATUS2_CONFUSION) - || (!DoesBattlerIgnoreAbilityChecks(AI_DATA->battlerAtk, move) && AI_DATA->defPartnerAbility == ABILITY_OWN_TEMPO) + || (!DoesBattlerIgnoreAbilityChecks(AI_DATA->atkAbility, move) && AI_DATA->defPartnerAbility == ABILITY_OWN_TEMPO) || (IsBattlerGrounded(AI_DATA->battlerDefPartner) && (gFieldStatuses & STATUS_FIELD_MISTY_TERRAIN)) || (DoesSubstituteBlockMove(battlerAtk, AI_DATA->battlerDefPartner, move)))) { @@ -2551,7 +2551,7 @@ static s16 AI_DoubleBattle(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) if (GetMoveDamageResult(move) == MOVE_POWER_DISCOURAGED) { // partner ability checks - if (!partnerProtecting && gBattleMoves[move].target != MOVE_TARGET_BOTH && !DoesBattlerIgnoreAbilityChecks(AI_DATA->battlerAtk, move)) + if (!partnerProtecting && gBattleMoves[move].target != MOVE_TARGET_BOTH && !DoesBattlerIgnoreAbilityChecks(AI_DATA->atkAbility, move)) { switch (atkPartnerAbility) { From 6b59a9ac01181302bd9e08b79db42b528c3bcaf7 Mon Sep 17 00:00:00 2001 From: Evan Date: Tue, 19 Jan 2021 12:58:58 -0700 Subject: [PATCH 027/173] add ai info debug option --- include/battle.h | 4 +- src/battle_ai_util.c | 2 + src/battle_debug.c | 408 +++++++++++++++++++++++++++++++++++++++++++ src/battle_main.c | 2 + 4 files changed, 414 insertions(+), 2 deletions(-) diff --git a/include/battle.h b/include/battle.h index b38513a672..608ed8b4b7 100644 --- a/include/battle.h +++ b/include/battle.h @@ -263,7 +263,7 @@ struct AiLogicData struct AI_ThinkingStruct { - struct AiLogicData *data; + struct AiLogicData data; u8 aiState; u8 movesetIndex; u16 moveConsidered; @@ -321,7 +321,7 @@ struct BattleResources }; #define AI_THINKING_STRUCT ((struct AI_ThinkingStruct *)(gBattleResources->ai)) -#define AI_DATA ((struct AiLogicData *)(gBattleResources->ai->data)) +#define AI_DATA ((struct AiLogicData *)(&gBattleResources->ai->data)) #define BATTLE_HISTORY ((struct BattleHistory *)(gBattleResources->battleHistory)) struct BattleResults diff --git a/src/battle_ai_util.c b/src/battle_ai_util.c index 28d921a06e..a580060dcf 100644 --- a/src/battle_ai_util.c +++ b/src/battle_ai_util.c @@ -1076,6 +1076,8 @@ u16 AI_GetHoldEffect(u32 battlerId) return HOLD_EFFECT_NONE; if (AI_GetAbility(battlerId) == ABILITY_KLUTZ && !(gStatuses3[battlerId] & STATUS3_GASTRO_ACID)) return HOLD_EFFECT_NONE; + + return holdEffect; } // different from IsBattlerGrounded in that we don't always know battler's hold effect or ability diff --git a/src/battle_debug.c b/src/battle_debug.c index bc17cafb3a..8f5b5e365b 100644 --- a/src/battle_debug.c +++ b/src/battle_debug.c @@ -33,6 +33,7 @@ #include "constants/moves.h" #include "constants/items.h" #include "constants/rgb.h" +#include "constants/hold_effects.h" #define MAX_MODIFY_DIGITS 4 @@ -99,6 +100,7 @@ enum LIST_ITEM_SIDE_STATUS, LIST_ITEM_AI, LIST_ITEM_AI_MOVES_PTS, + LIST_ITEM_AI_INFO, LIST_ITEM_VARIOUS, LIST_ITEM_COUNT }; @@ -150,7 +152,11 @@ enum VARIOUS_IN_LOVE, }; +// Static Declarations +static const u8 *GetHoldEffectName(u16 holdEffect); + // const rom data +static const u8 sText_HoldEffect[] = _("Hold Effect"); static const u8 sText_Ability[] = _("Ability"); static const u8 sText_Moves[] = _("Moves"); static const u8 sText_Stats[] = _("Stats"); @@ -223,6 +229,7 @@ static const u8 sText_HpAware[] = _("HP aware"); static const u8 sText_Unknown[] = _("Unknown"); static const u8 sText_InLove[] = _("In Love"); static const u8 sText_AIMovePts[] = _("AI Move Pts"); +static const u8 sText_AiKnowledge[] = _("AI Info"); static const u8 sText_EffectOverride[] = _("Effect Override"); static const u8 sText_EmptyString[] = _(""); @@ -320,6 +327,7 @@ static const struct ListMenuItem sMainListItems[] = {sText_SideStatus, LIST_ITEM_SIDE_STATUS}, {sText_AI, LIST_ITEM_AI}, {sText_AIMovePts, LIST_ITEM_AI_MOVES_PTS}, + {sText_AiKnowledge, LIST_ITEM_AI_INFO}, {sText_Various, LIST_ITEM_VARIOUS}, }; @@ -784,6 +792,114 @@ static void SwitchToAiPointsView(u8 taskId) GetStructPtr(taskId)->aiViewState = 0; } +static const u8 *const sAiInfoItemNames[] = +{ + sText_Ability, + sText_HeldItem, + sText_HoldEffect, +}; +static void PutAiInfoText(struct BattleDebugMenu *data) +{ + u32 i, j, count; + u8 *text = malloc(0x50); + + FillWindowPixelBuffer(data->aiMovesWindowId, 0x11); + + // item names + for (i = 0; i < ARRAY_COUNT(sAiInfoItemNames); i++) + { + AddTextPrinterParameterized(data->aiMovesWindowId, 1, sAiInfoItemNames[i], 3, i * 15, 0, NULL); + } + + // items info + for (i = 0; i < gBattlersCount; i++) + { + if (GET_BATTLER_SIDE(i) == B_SIDE_PLAYER && IsBattlerAlive(i)) + { + u16 ability = AI_GetAbility(i); + u16 holdEffect = AI_GetHoldEffect(i); + u16 item = gBattleMons[i].item; + u8 x = (i == B_POSITION_PLAYER_LEFT) ? 83 + (i) * 75 : 83 + (i-1) * 75; + AddTextPrinterParameterized(data->aiMovesWindowId, 0, gAbilityNames[ability], x, 0, 0, NULL); + AddTextPrinterParameterized(data->aiMovesWindowId, 0, ItemId_GetName(item), x, 15, 0, NULL); + AddTextPrinterParameterized(data->aiMovesWindowId, 0, GetHoldEffectName(holdEffect), x, 30, 0, NULL); + } + } + + CopyWindowToVram(data->aiMovesWindowId, 3); + free(text); +} + +static void Task_ShowAiKnowledge(u8 taskId) +{ + u32 i, count; + struct WindowTemplate winTemplate; + struct BattleDebugMenu *data = GetStructPtr(taskId); + + switch (data->aiViewState) + { + case 0: + HideBg(0); + ShowBg(1); + + // Swap battler if it's player mon + data->aiBattlerId = data->battlerId; + while (!IsBattlerAIControlled(data->aiBattlerId)) + { + if (++data->aiBattlerId >= gBattlersCount) + data->aiBattlerId = 0; + } + + LoadMonIconPalettes(); + for (count = 0, i = 0; i < MAX_BATTLERS_COUNT; i++) + { + if (GET_BATTLER_SIDE(i) == B_SIDE_PLAYER && IsBattlerAlive(i)) + { + data->aiIconSpriteIds[i] = CreateMonIcon(gBattleMons[i].species, + SpriteCallbackDummy, + 95 + (count * 80), 17, 0, 0, FALSE); + gSprites[data->aiIconSpriteIds[i]].data[0] = i; // battler id + count++; + } + else + { + data->aiIconSpriteIds[i] = 0xFF; + } + } + data->aiMonSpriteId = CreateMonPicSprite_HandleDeoxys(gBattleMons[data->aiBattlerId].species, + gBattleMons[data->aiBattlerId].otId, + gBattleMons[data->aiBattlerId].personality, + TRUE, + 39, 130, 15, 0xFFFF); + data->aiViewState++; + break; + // Put text + case 1: + winTemplate = CreateWindowTemplate(1, 0, 4, 27, 14, 15, 0x200); + data->aiMovesWindowId = AddWindow(&winTemplate); + PutWindowTilemap(data->aiMovesWindowId); + PutAiInfoText(data); + data->aiViewState++; + break; + // Input + case 2: + if (gMain.newKeys & (SELECT_BUTTON | B_BUTTON)) + { + SwitchToDebugView(taskId); + HideBg(1); + ShowBg(0); + return; + } + break; + } +} + +static void SwitchToAiInfoView(u8 taskId) +{ + gTasks[taskId].func = Task_ShowAiKnowledge; + GetStructPtr(taskId)->aiViewState = 0; +} + static void SwitchToDebugView(u8 taskId) { u32 i; @@ -845,6 +961,11 @@ static void Task_DebugMenuProcessInput(u8 taskId) SwitchToAiPointsView(taskId); return; } + else if (listItemId == LIST_ITEM_AI_INFO && gMain.newKeys & A_BUTTON) + { + SwitchToAiInfoView(taskId); + return; + } data->currentMainListItemId = listItemId; // Create the secondary menu list. @@ -1041,6 +1162,7 @@ static void CreateSecondaryListMenu(struct BattleDebugMenu *data) itemsCount = ARRAY_COUNT(sSideStatusListItems); break; case LIST_ITEM_AI_MOVES_PTS: + case LIST_ITEM_AI_INFO: return; } @@ -1678,3 +1800,289 @@ static void UpdateMonData(struct BattleDebugMenu *data) } } } + +static const u8 sText_HoldEffectNone[] = _("????????"); +static const u8 sText_HoldEffectRestoreHp[] = _("Restore Hp"); +static const u8 sText_HoldEffectCurePar[] = _("Cure Par"); +static const u8 sText_HoldEffectCureSlp[] = _("Cure Slp"); +static const u8 sText_HoldEffectCurePsn[] = _("Cure Psn"); +static const u8 sText_HoldEffectCureBrn[] = _("Cure Brn"); +static const u8 sText_HoldEffectCureFrz[] = _("Cure Frz"); +static const u8 sText_HoldEffectRestorePp[] = _("Restore Pp"); +static const u8 sText_HoldEffectCureConfusion[] = _("Cure Confusion"); +static const u8 sText_HoldEffectCureStatus[] = _("Cure Status"); +static const u8 sText_HoldEffectConfuseSpicy[] = _("Confuse Spicy"); +static const u8 sText_HoldEffectConfuseDry[] = _("Confuse Dry"); +static const u8 sText_HoldEffectConfuseSweet[] = _("Confuse Sweet"); +static const u8 sText_HoldEffectConfuseBitter[] = _("Confuse Bitter"); +static const u8 sText_HoldEffectConfuseSour[] = _("Confuse Sour"); +static const u8 sText_HoldEffectAttackUp[] = _("Attack Up"); +static const u8 sText_HoldEffectDefenseUp[] = _("Defense Up"); +static const u8 sText_HoldEffectSpeedUp[] = _("Speed Up"); +static const u8 sText_HoldEffectSpAttackUp[] = _("Sp Attack Up"); +static const u8 sText_HoldEffectSpDefenseUp[] = _("Sp Defense Up"); +static const u8 sText_HoldEffectCriticalUp[] = _("Critical Up"); +static const u8 sText_HoldEffectRandomStatUp[] = _("Random Stat Up"); +static const u8 sText_HoldEffectEvasionUp[] = _("Evasion Up"); +static const u8 sText_HoldEffectRestoreStats[] = _("Restore Stats"); +static const u8 sText_HoldEffectMachoBrace[] = _("Macho Brace"); +static const u8 sText_HoldEffectExpShare[] = _("Exp Share"); +static const u8 sText_HoldEffectQuickClaw[] = _("Quick Claw"); +static const u8 sText_HoldEffectHappinessUp[] = _("Happiness Up"); +static const u8 sText_HoldEffectMentalHerb[] = _("Mental Herb"); +static const u8 sText_HoldEffectChoiceBand[] = _("Choice Band"); +static const u8 sText_HoldEffectFlinch[] = _("Flinch"); +static const u8 sText_HoldEffectBugPower[] = _("Bug Power"); +static const u8 sText_HoldEffectDoublePrize[] = _("Double Prize"); +static const u8 sText_HoldEffectRepel[] = _("Repel"); +static const u8 sText_HoldEffectSoulDew[] = _("Soul Dew"); +static const u8 sText_HoldEffectDeepSeaTooth[] = _("Deep Sea Tooth"); +static const u8 sText_HoldEffectDeepSeaScale[] = _("Deep Sea Scale"); +static const u8 sText_HoldEffectCanAlwaysRun[] = _("Can Always Run"); +static const u8 sText_HoldEffectPreventEvolve[] = _("Prevent Evolve"); +static const u8 sText_HoldEffectFocusBand[] = _("Focus Band"); +static const u8 sText_HoldEffectLuckyEgg[] = _("Lucky Egg"); +static const u8 sText_HoldEffectScopeLens[] = _("Scope Lens"); +static const u8 sText_HoldEffectSteelPower[] = _("Steel Power"); +static const u8 sText_HoldEffectLeftovers[] = _("Leftovers"); +static const u8 sText_HoldEffectDragonScale[] = _("Dragon Scale"); +static const u8 sText_HoldEffectLightBall[] = _("Light Ball"); +static const u8 sText_HoldEffectGroundPower[] = _("Ground Power"); +static const u8 sText_HoldEffectRockPower[] = _("Rock Power"); +static const u8 sText_HoldEffectGrassPower[] = _("Grass Power"); +static const u8 sText_HoldEffectDarkPower[] = _("Dark Power"); +static const u8 sText_HoldEffectFightingPower[] = _("Fighting Power"); +static const u8 sText_HoldEffectElectricPower[] = _("Electric Power"); +static const u8 sText_HoldEffectWaterPower[] = _("Water Power"); +static const u8 sText_HoldEffectFlyingPower[] = _("Flying Power"); +static const u8 sText_HoldEffectPoisonPower[] = _("Poison Power"); +static const u8 sText_HoldEffectIcePower[] = _("Ice Power"); +static const u8 sText_HoldEffectGhostPower[] = _("Ghost Power"); +static const u8 sText_HoldEffectPsychicPower[] = _("Psychic Power"); +static const u8 sText_HoldEffectFirePower[] = _("Fire Power"); +static const u8 sText_HoldEffectDragonPower[] = _("Dragon Power"); +static const u8 sText_HoldEffectNormalPower[] = _("Normal Power"); +static const u8 sText_HoldEffectUpGrade[] = _("Up Grade"); +static const u8 sText_HoldEffectShellBell[] = _("Shell Bell"); +static const u8 sText_HoldEffectLuckyPunch[] = _("Lucky Punch"); +static const u8 sText_HoldEffectMetalPowder[] = _("Metal Powder"); +static const u8 sText_HoldEffectThickClub[] = _("Thick Club"); +static const u8 sText_HoldEffectStick[] = _("Stick"); +static const u8 sText_HoldEffectChoiceScarf[] = _("Choice Scarf"); +static const u8 sText_HoldEffectChoiceSpecs[] = _("Choice Specs"); +static const u8 sText_HoldEffectDampRock[] = _("Damp Rock"); +static const u8 sText_HoldEffectGripClaw[] = _("Grip Claw"); +static const u8 sText_HoldEffectHeatRock[] = _("Heat Rock"); +static const u8 sText_HoldEffectIcyRock[] = _("Icy Rock"); +static const u8 sText_HoldEffectLightClay[] = _("Light Clay"); +static const u8 sText_HoldEffectSmoothRock[] = _("Smooth Rock"); +static const u8 sText_HoldEffectPowerHerb[] = _("Power Herb"); +static const u8 sText_HoldEffectBigRoot[] = _("Big Root"); +static const u8 sText_HoldEffectExpertBelt[] = _("Expert Belt"); +static const u8 sText_HoldEffectLifeOrb[] = _("Life Orb"); +static const u8 sText_HoldEffectMetronome[] = _("Metronome"); +static const u8 sText_HoldEffectMuscleBand[] = _("Muscle Band"); +static const u8 sText_HoldEffectWideLens[] = _("Wide Lens"); +static const u8 sText_HoldEffectWiseGlasses[] = _("Wise Glasses"); +static const u8 sText_HoldEffectZoomLens[] = _("Zoom Lens"); +static const u8 sText_HoldEffectLaggingTail[] = _("Lagging Tail"); +static const u8 sText_HoldEffectFocusSash[] = _("Focus Sash"); +static const u8 sText_HoldEffectFlameOrb[] = _("Flame Orb"); +static const u8 sText_HoldEffectToxicOrb[] = _("Toxic Orb"); +static const u8 sText_HoldEffectStickyBarb[] = _("Sticky Barb"); +static const u8 sText_HoldEffectIronBall[] = _("Iron Ball"); +static const u8 sText_HoldEffectBlackSludge[] = _("Black Sludge"); +static const u8 sText_HoldEffectDestinyKnot[] = _("Destiny Knot"); +static const u8 sText_HoldEffectShedShell[] = _("Shed Shell"); +static const u8 sText_HoldEffectQuickPowder[] = _("Quick Powder"); +static const u8 sText_HoldEffectAdamantOrb[] = _("Adamant Orb"); +static const u8 sText_HoldEffectLustrousOrb[] = _("Lustrous Orb"); +static const u8 sText_HoldEffectGriseousOrb[] = _("Griseous Orb"); +static const u8 sText_HoldEffectGracidea[] = _("Gracidea"); +static const u8 sText_HoldEffectResistBerry[] = _("Resist Berry"); +static const u8 sText_HoldEffectPowerItem[] = _("Power Item"); +static const u8 sText_HoldEffectRestorePctHp[] = _("Restore Pct Hp"); +static const u8 sText_HoldEffectMicleBerry[] = _("Micle Berry"); +static const u8 sText_HoldEffectCustapBerry[] = _("Custap Berry"); +static const u8 sText_HoldEffectJabocaBerry[] = _("Jaboca Berry"); +static const u8 sText_HoldEffectRowapBerry[] = _("Rowap Berry"); +static const u8 sText_HoldEffectKeeBerry[] = _("Kee Berry"); +static const u8 sText_HoldEffectMarangaBerry[] = _("Maranga Berry"); +static const u8 sText_HoldEffectFloatStone[] = _("Float Stone"); +static const u8 sText_HoldEffectEviolite[] = _("Eviolite"); +static const u8 sText_HoldEffectAssaultVest[] = _("Assault Vest"); +static const u8 sText_HoldEffectDrive[] = _("Drive"); +static const u8 sText_HoldEffectGems[] = _("Gems"); +static const u8 sText_HoldEffectRockyHelmet[] = _("Rocky Helmet"); +static const u8 sText_HoldEffectAirBalloon[] = _("Air Balloon"); +static const u8 sText_HoldEffectRedCard[] = _("Red Card"); +static const u8 sText_HoldEffectRingTarget[] = _("Ring Target"); +static const u8 sText_HoldEffectBindingBand[] = _("Binding Band"); +static const u8 sText_HoldEffectEjectButton[] = _("Eject Button"); +static const u8 sText_HoldEffectAbsorbBulb[] = _("Absorb Bulb"); +static const u8 sText_HoldEffectCellBattery[] = _("Cell Battery"); +static const u8 sText_HoldEffectFairyPower[] = _("Fairy Power"); +static const u8 sText_HoldEffectMegaStone[] = _("Mega Stone"); +static const u8 sText_HoldEffectSafetyGoogles[] = _("Safety Googles"); +static const u8 sText_HoldEffectLuminousMoss[] = _("Luminous Moss"); +static const u8 sText_HoldEffectSnowball[] = _("Snowball"); +static const u8 sText_HoldEffectWeaknessPolicy[] = _("Weakness Policy"); +static const u8 sText_HoldEffectProtectivePads[] = _("Protective Pads"); +static const u8 sText_HoldEffectTerrainExtender[] = _("Terrain Extender"); +static const u8 sText_HoldEffectSeeds[] = _("Seeds"); +static const u8 sText_HoldEffectAdrenalineOrb[] = _("Adrenaline Orb"); +static const u8 sText_HoldEffectMemory[] = _("Memory"); +static const u8 sText_HoldEffectPlate[] = _("Plate"); +static const u8 sText_HoldEffectUtilityUmbrella[] = _("Utility Umbrella"); +static const u8 sText_HoldEffectEjectPack[] = _("Eject Pack"); +static const u8 sText_HoldEffectRoomService[] = _("Room Service"); +static const u8 sText_HoldEffectBlunderPolicy[] = _("Blunder Policy"); +static const u8 sText_HoldEffectHeavyDutyBoots[] = _("Heavy Duty Boots"); +static const u8 sText_HoldEffectThroatSpray[] = _("Throat Spray"); +static const u8 *const sHoldEffectNames[] = +{ + [HOLD_EFFECT_NONE] = sText_HoldEffectNone, + [HOLD_EFFECT_RESTORE_HP] = sText_HoldEffectRestoreHp, + [HOLD_EFFECT_CURE_PAR] = sText_HoldEffectCurePar, + [HOLD_EFFECT_CURE_SLP] = sText_HoldEffectCureSlp, + [HOLD_EFFECT_CURE_PSN] = sText_HoldEffectCurePsn, + [HOLD_EFFECT_CURE_BRN] = sText_HoldEffectCureBrn, + [HOLD_EFFECT_CURE_FRZ] = sText_HoldEffectCureFrz, + [HOLD_EFFECT_RESTORE_PP] = sText_HoldEffectRestorePp, + [HOLD_EFFECT_CURE_CONFUSION] = sText_HoldEffectCureConfusion, + [HOLD_EFFECT_CURE_STATUS] = sText_HoldEffectCureStatus, + [HOLD_EFFECT_CONFUSE_SPICY] = sText_HoldEffectConfuseSpicy, + [HOLD_EFFECT_CONFUSE_DRY] = sText_HoldEffectConfuseDry, + [HOLD_EFFECT_CONFUSE_SWEET] = sText_HoldEffectConfuseSweet, + [HOLD_EFFECT_CONFUSE_BITTER] = sText_HoldEffectConfuseBitter, + [HOLD_EFFECT_CONFUSE_SOUR] = sText_HoldEffectConfuseSour, + [HOLD_EFFECT_ATTACK_UP] = sText_HoldEffectAttackUp, + [HOLD_EFFECT_DEFENSE_UP] = sText_HoldEffectDefenseUp, + [HOLD_EFFECT_SPEED_UP] = sText_HoldEffectSpeedUp, + [HOLD_EFFECT_SP_ATTACK_UP] = sText_HoldEffectSpAttackUp, + [HOLD_EFFECT_SP_DEFENSE_UP] = sText_HoldEffectSpDefenseUp, + [HOLD_EFFECT_CRITICAL_UP] = sText_HoldEffectCriticalUp, + [HOLD_EFFECT_RANDOM_STAT_UP] = sText_HoldEffectRandomStatUp, + [HOLD_EFFECT_EVASION_UP] = sText_HoldEffectEvasionUp, + [HOLD_EFFECT_RESTORE_STATS] = sText_HoldEffectRestoreStats, + [HOLD_EFFECT_MACHO_BRACE] = sText_HoldEffectMachoBrace, + [HOLD_EFFECT_EXP_SHARE] = sText_HoldEffectExpShare, + [HOLD_EFFECT_QUICK_CLAW] = sText_HoldEffectQuickClaw, + [HOLD_EFFECT_HAPPINESS_UP] = sText_HoldEffectHappinessUp, + //[HOLD_EFFECT_MENTAL_HERB] = sText_HoldEffectMentalHerb, + [HOLD_EFFECT_CHOICE_BAND] = sText_HoldEffectChoiceBand, + [HOLD_EFFECT_FLINCH] = sText_HoldEffectFlinch, + [HOLD_EFFECT_BUG_POWER] = sText_HoldEffectBugPower, + [HOLD_EFFECT_DOUBLE_PRIZE] = sText_HoldEffectDoublePrize, + [HOLD_EFFECT_REPEL] = sText_HoldEffectRepel, + [HOLD_EFFECT_SOUL_DEW] = sText_HoldEffectSoulDew, + [HOLD_EFFECT_DEEP_SEA_TOOTH] = sText_HoldEffectDeepSeaTooth, + [HOLD_EFFECT_DEEP_SEA_SCALE] = sText_HoldEffectDeepSeaScale, + [HOLD_EFFECT_CAN_ALWAYS_RUN] = sText_HoldEffectCanAlwaysRun, + [HOLD_EFFECT_PREVENT_EVOLVE] = sText_HoldEffectPreventEvolve, + [HOLD_EFFECT_FOCUS_BAND] = sText_HoldEffectFocusBand, + [HOLD_EFFECT_LUCKY_EGG] = sText_HoldEffectLuckyEgg, + [HOLD_EFFECT_SCOPE_LENS] = sText_HoldEffectScopeLens, + [HOLD_EFFECT_STEEL_POWER] = sText_HoldEffectSteelPower, + [HOLD_EFFECT_LEFTOVERS] = sText_HoldEffectLeftovers, + [HOLD_EFFECT_DRAGON_SCALE] = sText_HoldEffectDragonScale, + [HOLD_EFFECT_LIGHT_BALL] = sText_HoldEffectLightBall, + [HOLD_EFFECT_GROUND_POWER] = sText_HoldEffectGroundPower, + [HOLD_EFFECT_ROCK_POWER] = sText_HoldEffectRockPower, + [HOLD_EFFECT_GRASS_POWER] = sText_HoldEffectGrassPower, + [HOLD_EFFECT_DARK_POWER] = sText_HoldEffectDarkPower, + [HOLD_EFFECT_FIGHTING_POWER] = sText_HoldEffectFightingPower, + [HOLD_EFFECT_ELECTRIC_POWER] = sText_HoldEffectElectricPower, + [HOLD_EFFECT_WATER_POWER] = sText_HoldEffectWaterPower, + [HOLD_EFFECT_FLYING_POWER] = sText_HoldEffectFlyingPower, + [HOLD_EFFECT_POISON_POWER] = sText_HoldEffectPoisonPower, + [HOLD_EFFECT_ICE_POWER] = sText_HoldEffectIcePower, + [HOLD_EFFECT_GHOST_POWER] = sText_HoldEffectGhostPower, + [HOLD_EFFECT_PSYCHIC_POWER] = sText_HoldEffectPsychicPower, + [HOLD_EFFECT_FIRE_POWER] = sText_HoldEffectFirePower, + [HOLD_EFFECT_DRAGON_POWER] = sText_HoldEffectDragonPower, + [HOLD_EFFECT_NORMAL_POWER] = sText_HoldEffectNormalPower, + [HOLD_EFFECT_UP_GRADE] = sText_HoldEffectUpGrade, + [HOLD_EFFECT_SHELL_BELL] = sText_HoldEffectShellBell, + [HOLD_EFFECT_LUCKY_PUNCH] = sText_HoldEffectLuckyPunch, + [HOLD_EFFECT_METAL_POWDER] = sText_HoldEffectMetalPowder, + [HOLD_EFFECT_THICK_CLUB] = sText_HoldEffectThickClub, + [HOLD_EFFECT_STICK] = sText_HoldEffectStick, + [HOLD_EFFECT_CHOICE_SCARF] = sText_HoldEffectChoiceScarf, + [HOLD_EFFECT_CHOICE_SPECS] = sText_HoldEffectChoiceSpecs, + [HOLD_EFFECT_DAMP_ROCK] = sText_HoldEffectDampRock, + [HOLD_EFFECT_GRIP_CLAW] = sText_HoldEffectGripClaw, + [HOLD_EFFECT_HEAT_ROCK] = sText_HoldEffectHeatRock, + [HOLD_EFFECT_ICY_ROCK] = sText_HoldEffectIcyRock, + [HOLD_EFFECT_LIGHT_CLAY] = sText_HoldEffectLightClay, + [HOLD_EFFECT_SMOOTH_ROCK] = sText_HoldEffectSmoothRock, + [HOLD_EFFECT_POWER_HERB] = sText_HoldEffectPowerHerb, + [HOLD_EFFECT_BIG_ROOT] = sText_HoldEffectBigRoot, + [HOLD_EFFECT_EXPERT_BELT] = sText_HoldEffectExpertBelt, + [HOLD_EFFECT_LIFE_ORB] = sText_HoldEffectLifeOrb, + [HOLD_EFFECT_METRONOME] = sText_HoldEffectMetronome, + [HOLD_EFFECT_MUSCLE_BAND] = sText_HoldEffectMuscleBand, + [HOLD_EFFECT_WIDE_LENS] = sText_HoldEffectWideLens, + [HOLD_EFFECT_WISE_GLASSES] = sText_HoldEffectWiseGlasses, + [HOLD_EFFECT_ZOOM_LENS] = sText_HoldEffectZoomLens, + [HOLD_EFFECT_LAGGING_TAIL] = sText_HoldEffectLaggingTail, + [HOLD_EFFECT_FOCUS_SASH] = sText_HoldEffectFocusSash, + [HOLD_EFFECT_FLAME_ORB] = sText_HoldEffectFlameOrb, + [HOLD_EFFECT_TOXIC_ORB] = sText_HoldEffectToxicOrb, + [HOLD_EFFECT_STICKY_BARB] = sText_HoldEffectStickyBarb, + [HOLD_EFFECT_IRON_BALL] = sText_HoldEffectIronBall, + [HOLD_EFFECT_BLACK_SLUDGE] = sText_HoldEffectBlackSludge, + [HOLD_EFFECT_DESTINY_KNOT] = sText_HoldEffectDestinyKnot, + [HOLD_EFFECT_SHED_SHELL] = sText_HoldEffectShedShell, + [HOLD_EFFECT_QUICK_POWDER] = sText_HoldEffectQuickPowder, + [HOLD_EFFECT_ADAMANT_ORB] = sText_HoldEffectAdamantOrb, + [HOLD_EFFECT_LUSTROUS_ORB] = sText_HoldEffectLustrousOrb, + [HOLD_EFFECT_GRISEOUS_ORB] = sText_HoldEffectGriseousOrb, + [HOLD_EFFECT_GRACIDEA] = sText_HoldEffectGracidea, + [HOLD_EFFECT_RESIST_BERRY] = sText_HoldEffectResistBerry, + [HOLD_EFFECT_POWER_ITEM] = sText_HoldEffectPowerItem, + [HOLD_EFFECT_RESTORE_PCT_HP] = sText_HoldEffectRestorePctHp, + //[HOLD_EFFECT_MICLE_BERRY] = sText_HoldEffectMicleBerry, + //[HOLD_EFFECT_CUSTAP_BERRY] = sText_HoldEffectCustapBerry, + //[HOLD_EFFECT_JABOCA_BERRY] = sText_HoldEffectJabocaBerry, + //[HOLD_EFFECT_ROWAP_BERRY] = sText_HoldEffectRowapBerry, + //[HOLD_EFFECT_KEE_BERRY] = sText_HoldEffectKeeBerry, + //[HOLD_EFFECT_MARANGA_BERRY] = sText_HoldEffectMarangaBerry, + [HOLD_EFFECT_FLOAT_STONE] = sText_HoldEffectFloatStone, + [HOLD_EFFECT_EVIOLITE] = sText_HoldEffectEviolite, + [HOLD_EFFECT_ASSAULT_VEST] = sText_HoldEffectAssaultVest, + [HOLD_EFFECT_DRIVE] = sText_HoldEffectDrive, + [HOLD_EFFECT_GEMS] = sText_HoldEffectGems, + [HOLD_EFFECT_ROCKY_HELMET] = sText_HoldEffectRockyHelmet, + [HOLD_EFFECT_AIR_BALLOON] = sText_HoldEffectAirBalloon, + [HOLD_EFFECT_RED_CARD] = sText_HoldEffectRedCard, + [HOLD_EFFECT_RING_TARGET] = sText_HoldEffectRingTarget, + [HOLD_EFFECT_BINDING_BAND] = sText_HoldEffectBindingBand, + [HOLD_EFFECT_EJECT_BUTTON] = sText_HoldEffectEjectButton, + [HOLD_EFFECT_ABSORB_BULB] = sText_HoldEffectAbsorbBulb, + [HOLD_EFFECT_CELL_BATTERY] = sText_HoldEffectCellBattery, + [HOLD_EFFECT_FAIRY_POWER] = sText_HoldEffectFairyPower, + [HOLD_EFFECT_MEGA_STONE] = sText_HoldEffectMegaStone, + [HOLD_EFFECT_SAFETY_GOOGLES] = sText_HoldEffectSafetyGoogles, + [HOLD_EFFECT_LUMINOUS_MOSS] = sText_HoldEffectLuminousMoss, + [HOLD_EFFECT_SNOWBALL] = sText_HoldEffectSnowball, + [HOLD_EFFECT_WEAKNESS_POLICY] = sText_HoldEffectWeaknessPolicy, + [HOLD_EFFECT_PROTECTIVE_PADS] = sText_HoldEffectProtectivePads, + [HOLD_EFFECT_TERRAIN_EXTENDER] = sText_HoldEffectTerrainExtender, + [HOLD_EFFECT_SEEDS] = sText_HoldEffectSeeds, + [HOLD_EFFECT_ADRENALINE_ORB] = sText_HoldEffectAdrenalineOrb, + [HOLD_EFFECT_MEMORY] = sText_HoldEffectMemory, + [HOLD_EFFECT_PLATE] = sText_HoldEffectPlate, + [HOLD_EFFECT_UTILITY_UMBRELLA] = sText_HoldEffectUtilityUmbrella, + [HOLD_EFFECT_EJECT_PACK] = sText_HoldEffectEjectPack, + [HOLD_EFFECT_ROOM_SERVICE] = sText_HoldEffectRoomService, + [HOLD_EFFECT_BLUNDER_POLICY] = sText_HoldEffectBlunderPolicy, + [HOLD_EFFECT_HEAVY_DUTY_BOOTS] = sText_HoldEffectHeavyDutyBoots, + [HOLD_EFFECT_THROAT_SPRAY] = sText_HoldEffectThroatSpray, +}; +static const u8 *GetHoldEffectName(u16 holdEffect) +{ + if (holdEffect > ARRAY_COUNT(sHoldEffectNames)) + return sHoldEffectNames[0]; + return sHoldEffectNames[holdEffect]; +} diff --git a/src/battle_main.c b/src/battle_main.c index 9ac4af0df8..d7a5681b21 100644 --- a/src/battle_main.c +++ b/src/battle_main.c @@ -3051,6 +3051,7 @@ void SwitchInClearSetData(void) ClearBattlerMoveHistory(gActiveBattler); ClearBattlerAbilityHistory(gActiveBattler); + ClearBattlerItemEffectHistory(gActiveBattler); } void FaintClearSetData(void) @@ -3139,6 +3140,7 @@ void FaintClearSetData(void) ClearBattlerMoveHistory(gActiveBattler); ClearBattlerAbilityHistory(gActiveBattler); + ClearBattlerItemEffectHistory(gActiveBattler); UndoFormChange(gBattlerPartyIndexes[gActiveBattler], GET_BATTLER_SIDE(gActiveBattler)); if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) UndoMegaEvolution(gBattlerPartyIndexes[gActiveBattler]); From 57c460f40a9b99a4a47851b5191a289c641998cc Mon Sep 17 00:00:00 2001 From: Evan Date: Tue, 19 Jan 2021 22:10:03 -0700 Subject: [PATCH 028/173] fix two turn moves failing on turn 1 w no target --- src/battle_script_commands.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 6c5f37a7d4..cd579954fe 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -1319,7 +1319,7 @@ static void Cmd_attackcanceler(void) } gHitMarker |= HITMARKER_OBEYS; - if (NoTargetPresent(gCurrentMove)) + if (NoTargetPresent(gCurrentMove) && (!IsTwoTurnsMove(gCurrentMove) || (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS))) { gBattlescriptCurrInstr = BattleScript_ButItFailedAtkStringPpReduce; if (!IsTwoTurnsMove(gCurrentMove) || (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)) From 18f5d9f0a3bf0e42cce12653139ec667e8590dce Mon Sep 17 00:00:00 2001 From: Evan Date: Tue, 26 Jan 2021 17:11:55 -0700 Subject: [PATCH 029/173] better AI_TryToFaint --- src/battle_ai_main.c | 29 ++++++++++++++++++----------- 1 file changed, 18 insertions(+), 11 deletions(-) diff --git a/src/battle_ai_main.c b/src/battle_ai_main.c index 932b19037e..6ba62343f0 100644 --- a/src/battle_ai_main.c +++ b/src/battle_ai_main.c @@ -2411,34 +2411,41 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } static s16 AI_TryToFaint(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) -{ - s32 dmg; - u8 result; - +{ if (IsTargetingPartner(battlerAtk, battlerDef)) - return score; // don't try to faint your ally ever + return score; - if (gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power == 0) + if (gBattleMoves[move].power == 0) return score; // can't make anything faint with no power if (CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex, 0) && gBattleMoves[move].effect != EFFECT_EXPLOSION) { - // AI_TryToFaint_Can - if (IsAiFaster(AI_CHECK_FASTER) || TestMoveFlags(move, FLAG_HIGH_CRIT)) + // this move can faint the target + if (GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 0 || GetMovePriority(battlerAtk, move) > 0) score += 4; else score += 2; } else { + // this move isn't expected to faint the target + if (TestMoveFlags(move, FLAG_HIGH_CRIT)) + score += 2; // crit makes it more likely to make them faint + if (GetMoveDamageResult(move) == MOVE_POWER_DISCOURAGED) score--; - if (AI_GetMoveEffectiveness(move, battlerAtk, battlerDef) == AI_EFFECTIVENESS_x4) + switch (AI_GetMoveEffectiveness(move, battlerAtk, battlerDef)) { - // AI_TryToFaint_DoubleSuperEffective - if ((Random() % 256) >= 80) + case AI_EFFECTIVENESS_x4: + score += 4; + break; + case AI_EFFECTIVENESS_x2: + if (AI_RandLessThan(176)) score += 2; + else + score++; + break; } } From b9e425252d01811f5ae1537e3323f59d4721a1d2 Mon Sep 17 00:00:00 2001 From: Evan Date: Wed, 27 Jan 2021 08:33:43 -0700 Subject: [PATCH 030/173] remove duplicate non-user check --- src/battle_ai_main.c | 28 +++++++++++++--------------- 1 file changed, 13 insertions(+), 15 deletions(-) diff --git a/src/battle_ai_main.c b/src/battle_ai_main.c index 6ba62343f0..4af3ba4fcc 100644 --- a/src/battle_ai_main.c +++ b/src/battle_ai_main.c @@ -545,22 +545,20 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { score -= 10; } - + + // check off screen + if (gStatuses3[battlerDef] & STATUS3_SEMI_INVULNERABLE && GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) != 1) + RETURN_SCORE_MINUS(20); // if target off screen and we go first, don't use move + // check if negates type - if (!(gBattleMoves[move].target & MOVE_TARGET_USER)) + switch (effectiveness) { - if (gStatuses3[battlerDef] & STATUS3_SEMI_INVULNERABLE && GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) != 1) - RETURN_SCORE_MINUS(20); // if target off screen and we go first, don't use move - - switch (effectiveness) - { - case AI_EFFECTIVENESS_x0: - RETURN_SCORE_MINUS(20); - break; - case AI_EFFECTIVENESS_x0_25: - RETURN_SCORE_MINUS(10); - break; - } + case AI_EFFECTIVENESS_x0: + RETURN_SCORE_MINUS(20); + break; + case AI_EFFECTIVENESS_x0_25: + RETURN_SCORE_MINUS(10); + break; } // target ability checks @@ -2422,7 +2420,7 @@ static s16 AI_TryToFaint(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { // this move can faint the target if (GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 0 || GetMovePriority(battlerAtk, move) > 0) - score += 4; + score += 4; // we go first or we're using priority move else score += 2; } From d8e592bf461e90c62802958e6126ec36a0efbf0d Mon Sep 17 00:00:00 2001 From: amiosi <44352097+amiosi@users.noreply.github.com> Date: Sat, 6 Feb 2021 19:08:46 -0500 Subject: [PATCH 031/173] update many moves to Gen 8 standard --- src/battle_script_commands.c | 32 +++++++++++++++++------- src/data/battle_moves.h | 48 ++++++++++++++++++------------------ 2 files changed, 47 insertions(+), 33 deletions(-) diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 9766f7e4f7..eeb8322c71 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -927,19 +927,21 @@ static const u8 sForbiddenMoves[MOVES_COUNT] = [MOVE_BELCH] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK, [MOVE_BESTOW] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_BIDE] = FORBIDDEN_SLEEP_TALK, + [MOVE_BOUNCE] = FORBIDDEN_ASSIST, [MOVE_CELEBRATE] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK, [MOVE_CHATTER] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_MIMIC | FORBIDDEN_SLEEP_TALK, [MOVE_CIRCLE_THROW] = FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_COPYCAT] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK, [MOVE_COUNTER] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_COVET] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, - [MOVE_CRAFTY_SHIELD] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, + [MOVE_CRAFTY_SHIELD] = FORBIDDEN_METRONOME | FORBIDDEN_COPYCAT, [MOVE_DESTINY_BOND] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_DETECT] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, + [MOVE_DIAMOND_STORM] = FORBIDDEN_METRONOME, [MOVE_DIG] = FORBIDDEN_ASSIST, [MOVE_DIVE] = FORBIDDEN_ASSIST, + [MOVE_DRAGON_ASCENT] = FORBIDDEN_METRONOME, [MOVE_DRAGON_TAIL] = FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, - [MOVE_DIAMOND_STORM] = FORBIDDEN_METRONOME, [MOVE_ENDURE] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_FEINT] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_FLEUR_CANNON] = FORBIDDEN_METRONOME, @@ -959,11 +961,15 @@ static const u8 sForbiddenMoves[MOVES_COUNT] = [MOVE_ME_FIRST] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK, [MOVE_METRONOME] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK, [MOVE_MIMIC] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_MIMIC | FORBIDDEN_SLEEP_TALK, + [MOVE_MIND_BLOWN] = FORBIDDEN_METRONOME, [MOVE_MIRROR_COAT] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_MIRROR_MOVE] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK, [MOVE_NATURE_POWER] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK, [MOVE_ORIGIN_PULSE] = FORBIDDEN_METRONOME, - [MOVE_PRECIPICE_BLADES] = FORBIDDEN_METRONOME, + [MOVE_PHANTOM_FORCE] = FORBIDDEN_ASSIST, + [MOVE_PHOTON_GEYSER] = FORBIDDEN_METRONOME, + [MOVE_PLASMA_FISTS] = FORBIDDEN_METRONOME, + [MOVE_PRECIPICE_BLADES] = FORBIDDEN_METRONOME [MOVE_PROTECT] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_QUASH] = FORBIDDEN_METRONOME, [MOVE_QUICK_GUARD] = FORBIDDEN_METRONOME, @@ -971,15 +977,17 @@ static const u8 sForbiddenMoves[MOVES_COUNT] = [MOVE_RELIC_SONG] = FORBIDDEN_METRONOME, [MOVE_ROAR] = FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_SECRET_SWORD] = FORBIDDEN_METRONOME, + [MOVE_SHADOW_FORCE] = FORBIDDEN_ASSIST, [MOVE_SHELL_TRAP] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK, - [MOVE_SKETCH] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK, + [MOVE_SKETCH] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_MIMIC | FORBIDDEN_SLEEP_TALK, + [MOVE_SKY_DROP] = FORBIDDEN_ASSIST, [MOVE_SLEEP_TALK] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK, [MOVE_SNARL] = FORBIDDEN_METRONOME, [MOVE_SNATCH] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_SNORE] = FORBIDDEN_METRONOME, [MOVE_SPECTRAL_THIEF] = FORBIDDEN_METRONOME, [MOVE_SPIKY_SHIELD] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, - [MOVE_SPOTLIGHT] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST, + [MOVE_SPOTLIGHT] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_STEAM_ERUPTION] = FORBIDDEN_METRONOME, [MOVE_SWITCHEROO] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_TECHNO_BLAST] = FORBIDDEN_METRONOME, @@ -988,25 +996,31 @@ static const u8 sForbiddenMoves[MOVES_COUNT] = [MOVE_THOUSAND_WAVES] = FORBIDDEN_METRONOME, [MOVE_TRANSFORM] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_MIMIC, [MOVE_TRICK] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, - [MOVE_V_CREATE] = FORBIDDEN_METRONOME, - [MOVE_WIDE_GUARD] = FORBIDDEN_METRONOME, - [MOVE_WHIRLWIND] = FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_UPROAR] = FORBIDDEN_SLEEP_TALK, + [MOVE_V_CREATE] = FORBIDDEN_METRONOME, + [MOVE_WHIRLWIND] = FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, + [MOVE_WIDE_GUARD] = FORBIDDEN_METRONOME, }; static const u16 sMoveEffectsForbiddenToInstruct[] = { EFFECT_ASSIST, //EFFECT_BEAK_BLAST, + EFFECT_BELCH EFFECT_BIDE, + EFFECT_COPYCAT, + EFFECT_DO_NOTHING, EFFECT_FOCUS_PUNCH, - //EFFECT_GEOMANCY, + EFFECT_GEOMANCY, EFFECT_INSTRUCT, EFFECT_ME_FIRST, EFFECT_METRONOME, + EFFECT_MIMIC, EFFECT_MIRROR_MOVE, EFFECT_NATURE_POWER, + EFFECT_RAMPAGE, EFFECT_RECHARGE, + EFFECT_ROLLOUT, EFFECT_SEMI_INVULNERABLE, //EFFECT_SHELL_TRAP, EFFECT_SKETCH, diff --git a/src/data/battle_moves.h b/src/data/battle_moves.h index 661af2eab5..41fc4082f4 100644 --- a/src/data/battle_moves.h +++ b/src/data/battle_moves.h @@ -6790,7 +6790,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = -7, - .flags = 0, + .flags = FLAG_MIRROR_MOVE_AFFECTED, .split = SPLIT_STATUS, }, @@ -7382,7 +7382,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, - .flags = 0, + .flags = FLAG_MIRROR_MOVE_AFFECTED, .split = SPLIT_STATUS, }, @@ -7474,7 +7474,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, - .flags = 0, + .flags = FLAG_MIRROR_MOVE_AFFECTED, .split = SPLIT_STATUS, }, @@ -7874,7 +7874,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, - .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_MEGA_LAUNCHER_BOOST, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MEGA_LAUNCHER_BOOST, .split = SPLIT_STATUS, }, @@ -8855,7 +8855,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 0, .target = MOVE_TARGET_FOES_AND_ALLY, .priority = 0, - .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, .split = SPLIT_SPECIAL, }, @@ -8898,7 +8898,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 10, .target = MOVE_TARGET_SELECTED, .priority = 0, - .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST, .split = SPLIT_SPECIAL, }, @@ -9100,7 +9100,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, - .flags = 0, + .flags = FLAG_MIRROR_MOVE_AFFECTED, .split = SPLIT_STATUS, }, @@ -9659,7 +9659,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, - .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_STAT_STAGES_IGNORED, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_STAT_STAGES_IGNORED, .split = SPLIT_PHYSICAL, }, @@ -9688,7 +9688,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, - .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_IRON_FIST_BOOST, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_IRON_FIST_BOOST, .split = SPLIT_PHYSICAL, }, @@ -9856,7 +9856,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, - .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST, .split = SPLIT_PHYSICAL, }, @@ -9996,7 +9996,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, - .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, .split = SPLIT_SPECIAL, }, @@ -10038,7 +10038,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = -3, - .flags = FLAG_PROTECT_AFFECTED | FLAG_BALLISTIC, + .flags = FLAG_PROTECT_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_BALLISTIC, .split = SPLIT_PHYSICAL, }, @@ -10052,7 +10052,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 100, .target = MOVE_TARGET_SELECTED, .priority = 0, - .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SOUND, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SOUND, .split = SPLIT_SPECIAL, }, @@ -10066,7 +10066,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, - .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, .split = SPLIT_PHYSICAL, }, @@ -10122,7 +10122,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 100, .target = MOVE_TARGET_SELECTED, .priority = 0, - .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, .split = SPLIT_SPECIAL, }, @@ -10178,7 +10178,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 1, - .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, .split = SPLIT_PHYSICAL, }, @@ -10614,9 +10614,9 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = [MOVE_DOUBLE_IRON_BASH] = { #if B_UPDATED_MOVE_DATA >= GEN_8 - .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_IRON_FIST_BOOST, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_IRON_FIST_BOOST | FLAG_SHEER_FORCE_BOOST, #else - .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_DMG_MINIMIZE | FLAG_IRON_FIST_BOOST, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_DMG_MINIMIZE | FLAG_IRON_FIST_BOOST | FLAG_SHEER_FORCE_BOOST, #endif .effect = EFFECT_PLACEHOLDER, //TODO (EFFECT_FLINCH_HIT + EFFECT_DOUBLE_HIT) .power = 60, @@ -10864,7 +10864,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 100, .target = MOVE_TARGET_SELECTED, .priority = 0, - .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST, .split = SPLIT_PHYSICAL, }, @@ -10892,7 +10892,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 10, .target = MOVE_TARGET_SELECTED, .priority = 0, - .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_BALLISTIC, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_BALLISTIC | FLAG_SHEER_FORCE_BOOST, .split = SPLIT_PHYSICAL, }, @@ -10990,7 +10990,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 100, .target = MOVE_TARGET_SELECTED, .priority = 0, - .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST, .split = SPLIT_SPECIAL, }, @@ -11004,7 +11004,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 100, .target = MOVE_TARGET_SELECTED, .priority = 0, - .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST, .split = SPLIT_PHYSICAL, }, @@ -11018,7 +11018,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 100, .target = MOVE_TARGET_SELECTED, .priority = 0, - .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST, .split = SPLIT_PHYSICAL, }, @@ -11032,7 +11032,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 20, .target = MOVE_TARGET_SELECTED, .priority = 0, - .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST, .split = SPLIT_SPECIAL, }, From 30434b92de6036a71c2e1dabb5c8c6d64eb497b6 Mon Sep 17 00:00:00 2001 From: amiosi <44352097+amiosi@users.noreply.github.com> Date: Sat, 6 Feb 2021 19:41:38 -0500 Subject: [PATCH 032/173] update even more moves to Gen 8 standard --- src/battle_script_commands.c | 43 ++++++++++++++++++++++++++++++++++-- src/data/battle_moves.h | 24 ++++++++++---------- 2 files changed, 53 insertions(+), 14 deletions(-) diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index eeb8322c71..34953366ca 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -921,56 +921,84 @@ static const u8 sForbiddenMoves[MOVES_COUNT] = [MOVE_NONE] = 0xFF, // Can't use a non-move lol [MOVE_STRUGGLE] = 0xFF, // Neither Struggle [MOVE_AFTER_YOU] = FORBIDDEN_METRONOME, + [MOVE_APPLE_ACID] = FORBIDDEN_METRONOME, [MOVE_ASSIST] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK, + [MOVE_ASTRAL_BARRAGE] = FORBIDDEN_METRONOME, + [MOVE_AURA_WHEEL] = FORBIDDEN_METRONOME, [MOVE_BANEFUL_BUNKER] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_BEAK_BLAST] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK, + [MOVE_BEHEMOTH_BASH] = FORBIDDEN_METRONOME, + [MOVE_BEHEMOTH_BLADE] = FORBIDDEN_METRONOME, [MOVE_BELCH] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK, [MOVE_BESTOW] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_BIDE] = FORBIDDEN_SLEEP_TALK, + [MOVE_BODY_PRESS] = FORBIDDEN_METRONOME, [MOVE_BOUNCE] = FORBIDDEN_ASSIST, + [MOVE_BRANCH_POKE] = FORBIDDEN_METRONOME, + [MOVE_BREAKING_SWIPE] = FORBIDDEN_METRONOME, [MOVE_CELEBRATE] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK, [MOVE_CHATTER] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_MIMIC | FORBIDDEN_SLEEP_TALK, [MOVE_CIRCLE_THROW] = FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, + [MOVE_CLANGOROUS_SOUL] = FORBIDDEN_METRONOME, [MOVE_COPYCAT] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK, [MOVE_COUNTER] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_COVET] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_CRAFTY_SHIELD] = FORBIDDEN_METRONOME | FORBIDDEN_COPYCAT, + [MOVE_DECORATE] = FORBIDDEN_METRONOME, [MOVE_DESTINY_BOND] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_DETECT] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_DIAMOND_STORM] = FORBIDDEN_METRONOME, [MOVE_DIG] = FORBIDDEN_ASSIST, [MOVE_DIVE] = FORBIDDEN_ASSIST, + [MOVE_DOUBLE_IRON_BASH] = FORBIDDEN_METRONOME, [MOVE_DRAGON_ASCENT] = FORBIDDEN_METRONOME, + [MOVE_DRAGON_ENERGY] = FORBIDDEN_METRONOME, [MOVE_DRAGON_TAIL] = FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, + [MOVE_DRUM_BEATING] = FORBIDDEN_METRONOME, + [MOVE_DYNAMAX_CANNON] = FORBIDDEN_METRONOME | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK, [MOVE_ENDURE] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, + [MOVE_ETERNABEAM] = FORBIDDEN_METRONOME, + [MOVE_FALSE_SURRENDER] = FORBIDDEN_METRONOME, [MOVE_FEINT] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, + [MOVE_FIERY_WRATH] = FORBIDDEN_METRONOME, [MOVE_FLEUR_CANNON] = FORBIDDEN_METRONOME, [MOVE_FLY] = FORBIDDEN_ASSIST, [MOVE_FOCUS_PUNCH] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK, [MOVE_FOLLOW_ME] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_FREEZE_SHOCK] = FORBIDDEN_METRONOME, + [MOVE_FREEZING_GLARE] = FORBIDDEN_METRONOME, + [MOVE_GLACIAL_LANCE] = FORBIDDEN_METRONOME, + [MOVE_GRAV_APPLE] = FORBIDDEN_METRONOME, [MOVE_HELPING_HAND] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_HOLD_HANDS] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK, [MOVE_HYPERSPACE_FURY] = FORBIDDEN_METRONOME, [MOVE_HYPERSPACE_HOLE] = FORBIDDEN_METRONOME, [MOVE_ICE_BURN] = FORBIDDEN_METRONOME, [MOVE_INSTRUCT] = FORBIDDEN_METRONOME, + [MOVE_JUNGLE_HEALING] = FORBIDDEN_METRONOME, [MOVE_KINGS_SHIELD] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, + [MOVE_LIFE_DEW] = FORBIDDEN_METRONOME, [MOVE_LIGHT_OF_RUIN] = FORBIDDEN_METRONOME, [MOVE_MAT_BLOCK] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_ME_FIRST] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK, + [MOVE_METEOR_ASSAULT] = FORBIDDEN_METRONOME, [MOVE_METRONOME] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK, [MOVE_MIMIC] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_MIMIC | FORBIDDEN_SLEEP_TALK, [MOVE_MIND_BLOWN] = FORBIDDEN_METRONOME, [MOVE_MIRROR_COAT] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_MIRROR_MOVE] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK, + [MOVE_MOONGEIST_BEAM] = FORBIDDEN_METRONOME, [MOVE_NATURE_POWER] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK, + [MOVE_NATURES_MADNESS] = FORBIDDEN_METRONOME, + [MOVE_OBSTRUCT] = FORBIDDEN_METRONOME | FORBIDDEN_COPYCAT, [MOVE_ORIGIN_PULSE] = FORBIDDEN_METRONOME, + [MOVE_OVERDRIVE] = FORBIDDEN_METRONOME, [MOVE_PHANTOM_FORCE] = FORBIDDEN_ASSIST, [MOVE_PHOTON_GEYSER] = FORBIDDEN_METRONOME, [MOVE_PLASMA_FISTS] = FORBIDDEN_METRONOME, [MOVE_PRECIPICE_BLADES] = FORBIDDEN_METRONOME [MOVE_PROTECT] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, + [MOVE_PYRO_BALL] = FORBIDDEN_METRONOME, [MOVE_QUASH] = FORBIDDEN_METRONOME, [MOVE_QUICK_GUARD] = FORBIDDEN_METRONOME, [MOVE_RAGE_POWDER] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, @@ -982,23 +1010,32 @@ static const u8 sForbiddenMoves[MOVES_COUNT] = [MOVE_SKETCH] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_MIMIC | FORBIDDEN_SLEEP_TALK, [MOVE_SKY_DROP] = FORBIDDEN_ASSIST, [MOVE_SLEEP_TALK] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK, + [MOVE_SNAP_TRAP] = FORBIDDEN_METRONOME, [MOVE_SNARL] = FORBIDDEN_METRONOME, [MOVE_SNATCH] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_SNORE] = FORBIDDEN_METRONOME, [MOVE_SPECTRAL_THIEF] = FORBIDDEN_METRONOME, [MOVE_SPIKY_SHIELD] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, + [MOVE_SPIRIT_BREAK] = FORBIDDEN_METRONOME, [MOVE_SPOTLIGHT] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_STEAM_ERUPTION] = FORBIDDEN_METRONOME, + [MOVE_STEEL_BEAM] = FORBIDDEN_METRONOME, + [MOVE_STRANGE_STEAM] = FORBIDDEN_METRONOME, + [MOVE_SUNSTEEL_STRIKE] = FORBIDDEN_METRONOME, + [MOVE_SURGING_STRIKES] = FORBIDDEN_METRONOME, [MOVE_SWITCHEROO] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_TECHNO_BLAST] = FORBIDDEN_METRONOME, [MOVE_THIEF] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_THOUSAND_ARROWS] = FORBIDDEN_METRONOME, [MOVE_THOUSAND_WAVES] = FORBIDDEN_METRONOME, + [MOVE_THUNDER_CAGE] = FORBIDDEN_METRONOME, + [MOVE_THUNDEROUS_KICK] = FORBIDDEN_METRONOME, [MOVE_TRANSFORM] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_MIMIC, [MOVE_TRICK] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_UPROAR] = FORBIDDEN_SLEEP_TALK, [MOVE_V_CREATE] = FORBIDDEN_METRONOME, [MOVE_WHIRLWIND] = FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, + [MOVE_WICKED_BLOW] = FORBIDDEN_METRONOME, [MOVE_WIDE_GUARD] = FORBIDDEN_METRONOME, }; @@ -1009,7 +1046,8 @@ static const u16 sMoveEffectsForbiddenToInstruct[] = EFFECT_BELCH EFFECT_BIDE, EFFECT_COPYCAT, - EFFECT_DO_NOTHING, + EFFECT_DO_NOTHING, + //EFFECT_DYNAMAX_CANNON, EFFECT_FOCUS_PUNCH, EFFECT_GEOMANCY, EFFECT_INSTRUCT, @@ -1018,9 +1056,10 @@ static const u16 sMoveEffectsForbiddenToInstruct[] = EFFECT_MIMIC, EFFECT_MIRROR_MOVE, EFFECT_NATURE_POWER, + //EFFECT_OBSTRUCT, EFFECT_RAMPAGE, EFFECT_RECHARGE, - EFFECT_ROLLOUT, + EFFECT_ROLLOUT, EFFECT_SEMI_INVULNERABLE, //EFFECT_SHELL_TRAP, EFFECT_SKETCH, diff --git a/src/data/battle_moves.h b/src/data/battle_moves.h index 41fc4082f4..bf98370b18 100644 --- a/src/data/battle_moves.h +++ b/src/data/battle_moves.h @@ -10378,9 +10378,9 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = [MOVE_SPLISHY_SPLASH] = { #if B_UPDATED_MOVE_DATA >= GEN_8 - .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST, #else - .flags = FLAG_PROTECT_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, + .flags = FLAG_PROTECT_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST, #endif .effect = EFFECT_PARALYZE_HIT, .power = 90, @@ -10396,9 +10396,9 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = [MOVE_FLOATY_FALL] = { #if B_UPDATED_MOVE_DATA >= GEN_8 - .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST, #else - .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_SHEER_FORCE_BOOST, #endif .effect = EFFECT_FLINCH_HIT, .power = 90, @@ -10948,7 +10948,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 100, .target = MOVE_TARGET_BOTH, .priority = 0, - .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST, .split = SPLIT_PHYSICAL, }, @@ -11186,7 +11186,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, - .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST, .split = SPLIT_SPECIAL, }, @@ -11256,7 +11256,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 100, .target = MOVE_TARGET_SELECTED, .priority = 0, - .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST, .split = SPLIT_PHYSICAL, }, @@ -11270,7 +11270,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 0, .target = MOVE_TARGET_BOTH, .priority = 0, - .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST, .split = SPLIT_SPECIAL, }, @@ -11382,7 +11382,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 30, .target = MOVE_TARGET_SELECTED, .priority = 0, - .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST, .split = SPLIT_SPECIAL, }, @@ -11465,7 +11465,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 10, .target = MOVE_TARGET_SELECTED, .priority = 0, - .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST, .split = SPLIT_SPECIAL, }, @@ -11493,7 +11493,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 100, .target = MOVE_TARGET_SELECTED, .priority = 0, - .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST, .split = SPLIT_PHYSICAL, }, @@ -11535,7 +11535,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, - .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SOUND, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_SOUND, .split = SPLIT_SPECIAL, }, }; From 8416f65dac77373b0545d796ed850c574c15d0f3 Mon Sep 17 00:00:00 2001 From: amiosi <44352097+amiosi@users.noreply.github.com> Date: Sat, 6 Feb 2021 19:47:06 -0500 Subject: [PATCH 033/173] king's rock changes --- src/data/battle_moves.h | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/src/data/battle_moves.h b/src/data/battle_moves.h index bf98370b18..d3bda1d01a 100644 --- a/src/data/battle_moves.h +++ b/src/data/battle_moves.h @@ -428,7 +428,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 30, .target = MOVE_TARGET_SELECTED, .priority = 0, - .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST, .split = SPLIT_PHYSICAL, }, @@ -1974,8 +1974,10 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = { #if B_UPDATED_MOVE_DATA >= GEN_4 .effect = EFFECT_FLINCH_HIT, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST, #else .effect = EFFECT_HIT, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST, #endif .power = 80, .type = TYPE_WATER, @@ -1984,7 +1986,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 20, .target = MOVE_TARGET_SELECTED, .priority = 0, - .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST, .split = SPLIT_PHYSICAL, }, @@ -2249,7 +2250,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 30, .target = MOVE_TARGET_SELECTED, .priority = 0, - .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST, .split = SPLIT_PHYSICAL, .argument = MOVE_EFFECT_FLINCH, }, @@ -6629,7 +6630,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 10, .target = MOVE_TARGET_SELECTED, .priority = 0, - .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_STRONG_JAW_BOOST, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_STRONG_JAW_BOOST, .split = SPLIT_PHYSICAL, .argument = STATUS1_PARALYSIS, }, @@ -6644,7 +6645,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 10, .target = MOVE_TARGET_SELECTED, .priority = 0, - .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_STRONG_JAW_BOOST, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_STRONG_JAW_BOOST, .split = SPLIT_PHYSICAL, .argument = STATUS1_FREEZE, }, @@ -6659,7 +6660,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 10, .target = MOVE_TARGET_SELECTED, .priority = 0, - .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_STRONG_JAW_BOOST, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_STRONG_JAW_BOOST, .split = SPLIT_PHYSICAL, .argument = STATUS1_BURN, }, From eb56488b81e9323a82c89d0cfee519ae1cfa7a63 Mon Sep 17 00:00:00 2001 From: amiosi <44352097+amiosi@users.noreply.github.com> Date: Sat, 6 Feb 2021 20:08:25 -0500 Subject: [PATCH 034/173] fix build errors --- src/battle_script_commands.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 34953366ca..786df9ab1a 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -996,7 +996,7 @@ static const u8 sForbiddenMoves[MOVES_COUNT] = [MOVE_PHANTOM_FORCE] = FORBIDDEN_ASSIST, [MOVE_PHOTON_GEYSER] = FORBIDDEN_METRONOME, [MOVE_PLASMA_FISTS] = FORBIDDEN_METRONOME, - [MOVE_PRECIPICE_BLADES] = FORBIDDEN_METRONOME + [MOVE_PRECIPICE_BLADES] = FORBIDDEN_METRONOME, [MOVE_PROTECT] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_PYRO_BALL] = FORBIDDEN_METRONOME, [MOVE_QUASH] = FORBIDDEN_METRONOME, @@ -1043,7 +1043,7 @@ static const u16 sMoveEffectsForbiddenToInstruct[] = { EFFECT_ASSIST, //EFFECT_BEAK_BLAST, - EFFECT_BELCH + EFFECT_BELCH, EFFECT_BIDE, EFFECT_COPYCAT, EFFECT_DO_NOTHING, From 1405f04e1e8bf18022d5b5929f932405cb19ac03 Mon Sep 17 00:00:00 2001 From: Evan Date: Sun, 7 Feb 2021 12:39:23 -0700 Subject: [PATCH 035/173] ai understands constant-damage effects --- src/battle_ai_main.c | 2 +- src/battle_ai_util.c | 29 +++++++++++++++++++++++++++++ 2 files changed, 30 insertions(+), 1 deletion(-) diff --git a/src/battle_ai_main.c b/src/battle_ai_main.c index 4af3ba4fcc..c45ccc311b 100644 --- a/src/battle_ai_main.c +++ b/src/battle_ai_main.c @@ -188,7 +188,7 @@ void BattleAI_SetupAIData(u8 defaultScoreMoves) move = gBattleMons[sBattler_AI].moves[i]; if (gBattleMoves[move].power != 0 && !(moveLimitations & gBitTable[i])) { - dmg = AI_CalcDamage(move, sBattler_AI, gBattlerTarget) * (100 - (Random() % 10)) / 100; + dmg = AI_CalcDamage(move, sBattler_AI, gBattlerTarget); if (dmg == 0) dmg = 1; } diff --git a/src/battle_ai_util.c b/src/battle_ai_util.c index 018dc55a51..bbfae9bda1 100644 --- a/src/battle_ai_util.c +++ b/src/battle_ai_util.c @@ -721,6 +721,35 @@ s32 AI_CalcDamage(u16 move, u8 battlerAtk, u8 battlerDef) GET_MOVE_TYPE(move, moveType); dmg = CalculateMoveDamage(move, battlerAtk, battlerDef, moveType, 0, AI_GetIfCrit(move, battlerAtk, battlerDef), FALSE, FALSE); + // handle dynamic move damage + switch (gBattleMoves[move].effect) + { + case EFFECT_LEVEL_DAMAGE: + dmg = gBattleMons[battlerAtk].level; + break; + case EFFECT_DRAGON_RAGE: + dmg = 40; + break; + case EFFECT_SONICBOOM: + dmg = 20; + break; + case EFFECT_PSYWAVE: + { + u32 randDamage; + if (B_PSYWAVE_DMG >= GEN_6) + randDamage = (Random() % 101); + else + randDamage = (Random() % 11) * 10; + dmg = gBattleMons[battlerAtk].level * (randDamage + 50) / 100; + } + break; + //case EFFECT_METAL_BURST: + //case EFFECT_COUNTER: + default: + dmg *= (100 - (Random() % 10)) / 100; // add random factor + break; + } + RestoreBattlerData(battlerAtk); RestoreBattlerData(battlerDef); From 43d6340b92fe2204b207eb02b584c58f03039dfb Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Mon, 8 Feb 2021 17:40:37 -0300 Subject: [PATCH 036/173] Corrected the order of actions in BattleScript_FirstChargingTurn --- data/battle_scripts_1.s | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s index b7be704299..a8a46677f7 100644 --- a/data/battle_scripts_1.s +++ b/data/battle_scripts_1.s @@ -2757,14 +2757,16 @@ BattleScriptFirstChargingTurn:: attackcanceler printstring STRINGID_EMPTYSTRING3 ppreduce + attackstring + pause 0x40 + copybyte cMULTISTRING_CHOOSER, sTWOTURN_STRINGID + printfromtable gFirstTurnOfTwoStringIds + waitmessage 0x40 attackanimation waitanimation orword gHitMarker, HITMARKER_CHARGING setmoveeffect MOVE_EFFECT_CHARGING | MOVE_EFFECT_AFFECTS_USER seteffectprimary - copybyte cMULTISTRING_CHOOSER, sTWOTURN_STRINGID - printfromtable gFirstTurnOfTwoStringIds - waitmessage 0x40 return BattleScript_EffectSuperFang:: From 038bf42b51b19487888a92cd04dff27c68017335 Mon Sep 17 00:00:00 2001 From: amiosi <44352097+amiosi@users.noreply.github.com> Date: Mon, 8 Feb 2021 17:04:33 -0500 Subject: [PATCH 037/173] kings rock Gen_X configs --- src/data/battle_moves.h | 31 ++++++++++++++++++++++++++----- 1 file changed, 26 insertions(+), 5 deletions(-) diff --git a/src/data/battle_moves.h b/src/data/battle_moves.h index d3bda1d01a..dcaffc14e0 100644 --- a/src/data/battle_moves.h +++ b/src/data/battle_moves.h @@ -420,6 +420,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = [MOVE_ROLLING_KICK] = { + #if B_UPDATED_MOVE_DATA >= GEN_5 + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST, + #else + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST, + #endif .effect = EFFECT_FLINCH_HIT, .power = 60, .type = TYPE_FIGHTING, @@ -428,7 +433,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 30, .target = MOVE_TARGET_SELECTED, .priority = 0, - .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST, .split = SPLIT_PHYSICAL, }, @@ -2242,6 +2246,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = [MOVE_SKY_ATTACK] = { + #if B_UPDATED_MOVE_DATA >= GEN_5 + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST, + #else + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST, + #endif .effect = EFFECT_TWO_TURNS_ATTACK, .power = 140, .type = TYPE_FLYING, @@ -2250,7 +2259,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 30, .target = MOVE_TARGET_SELECTED, .priority = 0, - .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST, + .split = SPLIT_PHYSICAL, .argument = MOVE_EFFECT_FLINCH, }, @@ -6622,6 +6631,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = [MOVE_THUNDER_FANG] = { + #if B_UPDATED_MOVE_DATA >= GEN_5 + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_STRONG_JAW_BOOST, + #else + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_STRONG_JAW_BOOST, + #endif .effect = EFFECT_FLINCH_STATUS, .power = 65, .type = TYPE_ELECTRIC, @@ -6630,13 +6644,17 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 10, .target = MOVE_TARGET_SELECTED, .priority = 0, - .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_STRONG_JAW_BOOST, .split = SPLIT_PHYSICAL, .argument = STATUS1_PARALYSIS, }, [MOVE_ICE_FANG] = { + #if B_UPDATED_MOVE_DATA >= GEN_5 + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_STRONG_JAW_BOOST, + #else + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_STRONG_JAW_BOOST, + #endif .effect = EFFECT_FLINCH_STATUS, .power = 65, .type = TYPE_ICE, @@ -6645,13 +6663,17 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 10, .target = MOVE_TARGET_SELECTED, .priority = 0, - .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_STRONG_JAW_BOOST, .split = SPLIT_PHYSICAL, .argument = STATUS1_FREEZE, }, [MOVE_FIRE_FANG] = { + #if B_UPDATED_MOVE_DATA >= GEN_5 + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_STRONG_JAW_BOOST, + #else + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_STRONG_JAW_BOOST, + #endif .effect = EFFECT_FLINCH_STATUS, .power = 65, .type = TYPE_FIRE, @@ -6660,7 +6682,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 10, .target = MOVE_TARGET_SELECTED, .priority = 0, - .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_STRONG_JAW_BOOST, .split = SPLIT_PHYSICAL, .argument = STATUS1_BURN, }, From 160b08afb0b3ae11e1b33857be90aa2777091694 Mon Sep 17 00:00:00 2001 From: amiosi <44352097+amiosi@users.noreply.github.com> Date: Mon, 8 Feb 2021 17:29:35 -0500 Subject: [PATCH 038/173] fix the rest of the flinching moves --- src/data/battle_moves.h | 29 +++++++++++++++++++++++------ 1 file changed, 23 insertions(+), 6 deletions(-) diff --git a/src/data/battle_moves.h b/src/data/battle_moves.h index dcaffc14e0..18e5e4ff49 100644 --- a/src/data/battle_moves.h +++ b/src/data/battle_moves.h @@ -2259,7 +2259,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 30, .target = MOVE_TARGET_SELECTED, .priority = 0, - .split = SPLIT_PHYSICAL, .argument = MOVE_EFFECT_FLINCH, }, @@ -2724,8 +2723,13 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = { #if B_UPDATED_MOVE_DATA >= GEN_6 .power = 50, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_SOUND, + #elif B_UPDATED_MOVE_DATA == GEN_5 + .power = 40, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_SOUND, #else .power = 40, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_SOUND, #endif .effect = EFFECT_SNORE, .type = TYPE_NORMAL, @@ -2734,7 +2738,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 30, .target = MOVE_TARGET_SELECTED, .priority = 0, - .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_SOUND, .split = SPLIT_SPECIAL, }, @@ -3752,6 +3755,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = [MOVE_TWISTER] = { + #if B_UPDATED_MOVE_DATA >= GEN_5 + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_DMG_IN_AIR, + #else + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_DMG_IN_AIR, + #endif .effect = EFFECT_TWISTER, .power = 40, .type = TYPE_DRAGON, @@ -3760,7 +3768,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 20, .target = MOVE_TARGET_BOTH, .priority = 0, - .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_DMG_IN_AIR, .split = SPLIT_SPECIAL, }, @@ -6284,6 +6291,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = [MOVE_DARK_PULSE] = { + #if B_UPDATED_MOVE_DATA >= GEN_5 + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_MEGA_LAUNCHER_BOOST, + #else + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_MEGA_LAUNCHER_BOOST, + #endif .effect = EFFECT_FLINCH_HIT, .power = 80, .type = TYPE_DARK, @@ -6292,7 +6304,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 20, .target = MOVE_TARGET_SELECTED, .priority = 0, - .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_MEGA_LAUNCHER_BOOST, .split = SPLIT_SPECIAL, }, @@ -6406,8 +6417,10 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = { #if B_UPDATED_MOVE_DATA >= GEN_6 .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_DMG_MINIMIZE, - #else + #elif B_UPDATED_MOVE_DATA == GEN_5 .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST, + #else + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST, #endif .effect = EFFECT_FLINCH_HIT, .power = 100, @@ -6942,6 +6955,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = [MOVE_IRON_HEAD] = { + #if B_UPDATED_MOVE_DATA >= GEN_5 + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST, + #else + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST, + #endif .effect = EFFECT_FLINCH_HIT, .power = 80, .type = TYPE_STEEL, @@ -6950,7 +6968,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 30, .target = MOVE_TARGET_SELECTED, .priority = 0, - .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST, .split = SPLIT_PHYSICAL, }, From 541f7eb7b6d74e9f07529899787a7b87661b4d34 Mon Sep 17 00:00:00 2001 From: amiosi <44352097+amiosi@users.noreply.github.com> Date: Wed, 10 Feb 2021 13:57:23 -0500 Subject: [PATCH 039/173] targetting fixes --- src/data/battle_moves.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/data/battle_moves.h b/src/data/battle_moves.h index 18e5e4ff49..cb2f633e85 100644 --- a/src/data/battle_moves.h +++ b/src/data/battle_moves.h @@ -2179,13 +2179,13 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = { #if B_UPDATED_MOVE_DATA >= GEN_6 .accuracy = 90, - .target = MOVE_TARGET_FOES_AND_ALLY, + .target = MOVE_TARGET_BOTH, #elif B_UPDATED_MOVE_DATA == GEN_5 .accuracy = 80, - .target = MOVE_TARGET_FOES_AND_ALLY, + .target = MOVE_TARGET_BOTH, #else .accuracy = 55, - .target = MOVE_TARGET_BOTH, + .target = MOVE_TARGET_SELECTED, #endif .effect = EFFECT_POISON, .power = 0, @@ -2776,9 +2776,9 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = [MOVE_CONVERSION_2] = { #if B_UPDATED_MOVE_DATA >= GEN_5 - .target = MOVE_TARGET_USER, + .target = MOVE_TARGET_SELECTED, #else - .target = MOVE_TARGET_FOES_AND_ALLY, + .target = MOVE_TARGET_USER, #endif .effect = EFFECT_CONVERSION_2, .power = 0, From 648f7343a883925c7fb3aacf454bad4c9356d4ba Mon Sep 17 00:00:00 2001 From: amiosi <44352097+amiosi@users.noreply.github.com> Date: Wed, 10 Feb 2021 18:41:49 -0500 Subject: [PATCH 040/173] old gen fixes + lock-on & psych up fix beat up config option as well --- src/data/battle_moves.h | 130 +++++++++++++++++++++++++++------------- 1 file changed, 87 insertions(+), 43 deletions(-) diff --git a/src/data/battle_moves.h b/src/data/battle_moves.h index cb2f633e85..a1d5ce6945 100644 --- a/src/data/battle_moves.h +++ b/src/data/battle_moves.h @@ -265,12 +265,12 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = #if B_UPDATED_MOVE_DATA >= GEN_6 .accuracy = 0, .flags = FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, - #elif B_UPDATED_MOVE_DATA >= GEN_5 + #elif B_UPDATED_MOVE_DATA == GEN_5 .accuracy = 100, - .flags = FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, #else .accuracy = 100, - .flags = FLAG_MIRROR_MOVE_AFFECTED, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, #endif .effect = EFFECT_ROAR, .power = 0, @@ -337,7 +337,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = #if B_UPDATED_MOVE_DATA >= GEN_6 .power = 45, .pp = 25, - #elif B_UPDATED_MOVE_DATA >= GEN_4 + #elif B_UPDATED_MOVE_DATA == GEN_4 || B_UPDATED_MOVE_DATA == GEN_5 .power = 35, .pp = 15, #else @@ -511,7 +511,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = #if B_UPDATED_MOVE_DATA >= GEN_7 .power = 40, .accuracy = 100, - #elif B_UPDATED_MOVE_DATA >= GEN_5 + #elif B_UPDATED_MOVE_DATA == GEN_5 || B_UPDATED_MOVE_DATA == GEN_6 .power = 50, .accuracy = 100, #else @@ -719,12 +719,12 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = #if B_UPDATED_MOVE_DATA >= GEN_6 .accuracy = 0, .flags = FLAG_MIRROR_MOVE_AFFECTED | FLAG_SOUND | FLAG_MAGIC_COAT_AFFECTED, - #elif B_UPDATED_MOVE_DATA >= GEN_5 + #elif B_UPDATED_MOVE_DATA == GEN_5 .accuracy = 100, - .flags = FLAG_MIRROR_MOVE_AFFECTED | FLAG_SOUND | FLAG_MAGIC_COAT_AFFECTED, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SOUND | FLAG_MAGIC_COAT_AFFECTED, #else .accuracy = 100, - .flags = FLAG_MIRROR_MOVE_AFFECTED | FLAG_SOUND, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SOUND, #endif .effect = EFFECT_ROAR, .power = 0, @@ -901,7 +901,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = #if B_UPDATED_MOVE_DATA >= GEN_6 .power = 90, .target = MOVE_TARGET_FOES_AND_ALLY, - #elif B_UPDATED_MOVE_DATA >= GEN_4 + #elif B_UPDATED_MOVE_DATA == GEN_4 || B_UPDATED_MOVE_DATA == GEN_5 .power = 95, .target = MOVE_TARGET_FOES_AND_ALLY, #else @@ -1072,8 +1072,10 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = [MOVE_COUNTER] = { - #if B_UPDATED_MOVE_DATA >= GEN_4 + #if B_UPDATED_MOVE_DATA >= GEN_5 .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED, + #elif B_UPDATED_MOVE_DATA == GEN_4 + .flags = FLAG_MAKES_CONTACT, #else .flags = FLAG_MAKES_CONTACT | FLAG_MIRROR_MOVE_AFFECTED, #endif @@ -1278,7 +1280,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = [MOVE_STRING_SHOT] = { - .effect = EFFECT_SPEED_DOWN_2, + #if B_UPDATED_MOVE_DATA >= GEN_6 + .effect = EFFECT_SPEED_DOWN_2, + #else + .effect = EFFECT_SPEED_DOWN, + #endif .power = 0, .type = TYPE_BUG, .accuracy = 95, @@ -1976,9 +1982,12 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = [MOVE_WATERFALL] = { - #if B_UPDATED_MOVE_DATA >= GEN_4 + #if B_UPDATED_MOVE_DATA >= GEN_5 .effect = EFFECT_FLINCH_HIT, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST, + #elif B_UPDATED_MOVE_DATA == GEN_4 + .effect = EFFECT_FLINCH_HIT, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST, #else .effect = EFFECT_HIT, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST, @@ -2689,14 +2698,10 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = [MOVE_NIGHTMARE] = { - #if B_UPDATED_MOVE_DATA >= GEN_4 - .accuracy = 100, - #else - .accuracy = 0, - #endif .effect = EFFECT_NIGHTMARE, .power = 0, .type = TYPE_GHOST, + .accuracy = 100, .pp = 15, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, @@ -2812,10 +2817,10 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .target = MOVE_TARGET_BOTH, #elif B_UPDATED_MOVE_DATA == GEN_5 .accuracy = 100, - .target = MOVE_TARGET_FOES_AND_ALLY, + .target = MOVE_TARGET_SELECTED, #else .accuracy = 85, - .target = MOVE_TARGET_FOES_AND_ALLY, + .target = MOVE_TARGET_SELECTED, #endif .effect = EFFECT_SPEED_DOWN_2, .power = 0, @@ -2875,6 +2880,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = [MOVE_PROTECT] = { + #if B_UPDATED_MOVE_DATA >= GEN_5 + .priority = 4, + #else + .priority = 3, + #endif .effect = EFFECT_PROTECT, .power = 0, .type = TYPE_NORMAL, @@ -2882,7 +2892,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, - .priority = 4, .flags = FLAG_PROTECTION_MOVE, .split = SPLIT_STATUS, }, @@ -3052,7 +3061,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = #if B_UPDATED_MOVE_DATA >= GEN_5 .accuracy = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_MAGIC_COAT_AFFECTED, - #elif B_UPDATED_MOVE_DATA >= GEN_4 + #elif B_UPDATED_MOVE_DATA == GEN_4 .accuracy = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, #else @@ -3113,6 +3122,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = [MOVE_DETECT] = { + #if B_UPDATED_MOVE_DATA >= GEN_5 + .priority = 4, + #else + .priority = 3, + #endif .effect = EFFECT_PROTECT, .power = 0, .type = TYPE_FIGHTING, @@ -3120,7 +3134,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .pp = 5, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, - .priority = 4, .flags = FLAG_PROTECTION_MOVE, .split = SPLIT_STATUS, }, @@ -3146,9 +3159,9 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = [MOVE_LOCK_ON] = { #if B_UPDATED_MOVE_DATA >= GEN_4 - .accuracy = 100, - #else .accuracy = 0, + #else + .accuracy = 100, #endif .effect = EFFECT_LOCK_ON, .power = 0, @@ -3221,6 +3234,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = [MOVE_ENDURE] = { + #if B_UPDATED_MOVE_DATA >= GEN_5 + .priority = 4, + #else + .priority = 3, + #endif .effect = EFFECT_ENDURE, .power = 0, .type = TYPE_NORMAL, @@ -3228,7 +3246,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, - .priority = 4, .flags = FLAG_PROTECTION_MOVE, .split = SPLIT_STATUS, }, @@ -3625,7 +3642,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = [MOVE_SWEET_SCENT] = { - .effect = EFFECT_EVASION_DOWN_2, + #if B_UPDATED_MOVE_DATA >= GEN_6 + .effect = EFFECT_EVASION_DOWN_2, + #else + .effect = EFFECT_EVASION_DOWN, + #endif .power = 0, .type = TYPE_NORMAL, .accuracy = 100, @@ -3727,8 +3748,12 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = [MOVE_HIDDEN_POWER] = { + #if B_UPDATED_MOVE_DATA >= GEN_6 + .power = 60, + #else + .power = 1, + #endif .effect = EFFECT_HIDDEN_POWER, - .power = 60, .type = TYPE_NORMAL, .accuracy = 100, .pp = 15, @@ -3819,8 +3844,10 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = [MOVE_MIRROR_COAT] = { - #if B_UPDATED_MOVE_DATA >= GEN_4 + #if B_UPDATED_MOVE_DATA >= GEN_5 .flags = FLAG_PROTECT_AFFECTED, + #if B_UPDATED_MOVE_DATA == GEN_4 + .flags = 0, #else .flags = FLAG_MIRROR_MOVE_AFFECTED, #endif @@ -3838,9 +3865,9 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = [MOVE_PSYCH_UP] = { #if B_UPDATED_MOVE_DATA >= GEN_5 - .flags = FLAG_SNATCH_AFFECTED, - #else .flags = 0, + #else + .flags = FLAG_SNATCH_AFFECTED, #endif .effect = EFFECT_PSYCH_UP, .power = 0, @@ -3966,12 +3993,12 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = [MOVE_BEAT_UP] = { - .effect = EFFECT_BEAT_UP, - #if B_BEAT_UP_DMG >= GEN_5 + #if B_UPDATED_MOVE_DATA >= GEN_5 .power = 1, #else .power = 10, #endif + .effect = EFFECT_BEAT_UP, .type = TYPE_DARK, .accuracy = 100, .pp = 10, @@ -3984,9 +4011,14 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = [MOVE_FAKE_OUT] = { - #if B_UPDATED_MOVE_DATA >= GEN_4 + #if B_UPDATED_MOVE_DATA >= GEN_5 + .priority = 3, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST, + #if B_UPDATED_MOVE_DATA >= GEN_5 + .priority = 1, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST, #else + .priority = 1, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST, #endif .effect = EFFECT_FAKE_OUT, @@ -3996,7 +4028,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .pp = 10, .secondaryEffectChance = 100, .target = MOVE_TARGET_SELECTED, - .priority = 3, .split = SPLIT_PHYSICAL, }, @@ -4213,6 +4244,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = [MOVE_FOLLOW_ME] = { + #if B_UPDATED_MOVE_DATA >= GEN_6 + .priority = 2, + #else + .priority = 3, + #endif .effect = EFFECT_FOLLOW_ME, .power = 0, .type = TYPE_NORMAL, @@ -4220,7 +4256,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, - .priority = 2, .flags = 0, .split = SPLIT_STATUS, }, @@ -4230,7 +4265,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .effect = EFFECT_NATURE_POWER, .power = 0, .type = TYPE_NORMAL, - .accuracy = 95, + .accuracy = 0, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_DEPENDS, @@ -4257,6 +4292,8 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = { #if B_UPDATED_MOVE_DATA >= GEN_5 .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + #elif B_UPDATED_MOVE_DATA == GEN_4 + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, #else .flags = FLAG_PROTECT_AFFECTED, #endif @@ -4320,9 +4357,9 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = [MOVE_WISH] = { #if B_UPDATED_MOVE_DATA >= GEN_5 - .flags = FLAG_SNATCH_AFFECTED, + .flags = FLAG_PROTECT_AFFECTED | FLAG_SNATCH_AFFECTED, #else - .flags = 0, + .flags = FLAG_PROTECT_AFFECTED, #endif .effect = EFFECT_WISH, .power = 0, @@ -4633,7 +4670,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = [MOVE_TAIL_GLOW] = { - .effect = EFFECT_SPECIAL_ATTACK_UP_3, + #if B_UPDATED_MOVE_DATA >= GEN_4 + .effect = EFFECT_SPECIAL_ATTACK_UP_3, + #else + .effect = EFFECT_SPECIAL_ATTACK_UP_2, + #endif .power = 0, .type = TYPE_BUG, .accuracy = 100, @@ -4795,7 +4836,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = [MOVE_POISON_FANG] = { - #if B_UPDATED_MOVE_DATA >= GEN_4 + #if B_UPDATED_MOVE_DATA >= GEN_6 .secondaryEffectChance = 50, #else .secondaryEffectChance = 30, @@ -4955,9 +4996,9 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = #if B_UPDATED_MOVE_DATA >= GEN_6 .power = 130, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, - #elif B_UPDATED_MOVE_DATA >= GEN_4 + #elif B_UPDATED_MOVE_DATA == GEN_4 || B_UPDATED_MOVE_DATA == GEN_5 .power = 130, - .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, #else .power = 140, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, @@ -4974,9 +5015,12 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = [MOVE_ODOR_SLEUTH] = { - #if B_UPDATED_MOVE_DATA >= GEN_4 + #if B_UPDATED_MOVE_DATA >= GEN_5 .accuracy = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_MAGIC_COAT_AFFECTED, + #if B_UPDATED_MOVE_DATA == GEN_4 + .accuracy = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, #else .accuracy = 100, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, From eaf88687b944b99f550d1858f76e406a5726b19b Mon Sep 17 00:00:00 2001 From: amiosi <44352097+amiosi@users.noreply.github.com> Date: Wed, 10 Feb 2021 19:14:05 -0500 Subject: [PATCH 041/173] do gen 4 king's rock fix some other mistakes as well --- src/data/battle_moves.h | 52 +++++++++++++++++++++++++++-------------- 1 file changed, 34 insertions(+), 18 deletions(-) diff --git a/src/data/battle_moves.h b/src/data/battle_moves.h index a1d5ce6945..544dce4613 100644 --- a/src/data/battle_moves.h +++ b/src/data/battle_moves.h @@ -16,6 +16,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = [MOVE_POUND] = { + #if B_UPDATED_MOVE_DATA == GEN_4 + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + #else + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, + #endif .effect = EFFECT_HIT, .power = 40, .type = TYPE_NORMAL, @@ -24,7 +29,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, - .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, .split = SPLIT_PHYSICAL, }, @@ -234,6 +238,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = [MOVE_GUST] = { + #if B_UPDATED_MOVE_DATA == GEN_4 + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_DMG_IN_AIR, + #else + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_DMG_IN_AIR, + #endif .effect = EFFECT_GUST, .power = 40, .type = TYPE_FLYING, @@ -242,7 +251,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, - .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_DMG_IN_AIR, .split = SPLIT_SPECIAL, }, @@ -1298,6 +1306,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = [MOVE_DRAGON_RAGE] = { + #if B_UPDATED_MOVE_DATA == GEN_4 + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + #else + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, + #endif .effect = EFFECT_DRAGON_RAGE, .power = 1, .type = TYPE_DRAGON, @@ -1306,7 +1319,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, - .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, .split = SPLIT_SPECIAL, }, @@ -2882,7 +2894,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = { #if B_UPDATED_MOVE_DATA >= GEN_5 .priority = 4, - #else + #else .priority = 3, #endif .effect = EFFECT_PROTECT, @@ -3124,7 +3136,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = { #if B_UPDATED_MOVE_DATA >= GEN_5 .priority = 4, - #else + #else .priority = 3, #endif .effect = EFFECT_PROTECT, @@ -3236,7 +3248,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = { #if B_UPDATED_MOVE_DATA >= GEN_5 .priority = 4, - #else + #else .priority = 3, #endif .effect = EFFECT_ENDURE, @@ -3624,7 +3636,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = [MOVE_RAPID_SPIN] = { - #if B_UPDATED_MOVE_DATA >= GEN_4 + #if B_UPDATED_MOVE_DATA >= GEN_8 .power = 50, #else .power = 20, @@ -3750,7 +3762,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = { #if B_UPDATED_MOVE_DATA >= GEN_6 .power = 60, - #else + #else .power = 1, #endif .effect = EFFECT_HIDDEN_POWER, @@ -3846,7 +3858,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = { #if B_UPDATED_MOVE_DATA >= GEN_5 .flags = FLAG_PROTECT_AFFECTED, - #if B_UPDATED_MOVE_DATA == GEN_4 + #elif B_UPDATED_MOVE_DATA == GEN_4 .flags = 0, #else .flags = FLAG_MIRROR_MOVE_AFFECTED, @@ -4014,7 +4026,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = #if B_UPDATED_MOVE_DATA >= GEN_5 .priority = 3, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST, - #if B_UPDATED_MOVE_DATA >= GEN_5 + #elif B_UPDATED_MOVE_DATA == GEN_4 .priority = 1, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST, #else @@ -4246,7 +4258,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = { #if B_UPDATED_MOVE_DATA >= GEN_6 .priority = 2, - #else + #else .priority = 3, #endif .effect = EFFECT_FOLLOW_ME, @@ -4357,14 +4369,14 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = [MOVE_WISH] = { #if B_UPDATED_MOVE_DATA >= GEN_5 - .flags = FLAG_PROTECT_AFFECTED | FLAG_SNATCH_AFFECTED, + .flags = FLAG_SNATCH_AFFECTED, #else - .flags = FLAG_PROTECT_AFFECTED, + .flags = 0, #endif .effect = EFFECT_WISH, .power = 0, .type = TYPE_NORMAL, - .accuracy = 100, + .accuracy = 0, .pp = 10, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, @@ -4670,7 +4682,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = [MOVE_TAIL_GLOW] = { - #if B_UPDATED_MOVE_DATA >= GEN_4 + #if B_UPDATED_MOVE_DATA >= GEN_5 .effect = EFFECT_SPECIAL_ATTACK_UP_3, #else .effect = EFFECT_SPECIAL_ATTACK_UP_2, @@ -4997,7 +5009,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .power = 130, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, #elif B_UPDATED_MOVE_DATA == GEN_4 || B_UPDATED_MOVE_DATA == GEN_5 - .power = 130, + .power = 140, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, #else .power = 140, @@ -5018,7 +5030,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = #if B_UPDATED_MOVE_DATA >= GEN_5 .accuracy = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_MAGIC_COAT_AFFECTED, - #if B_UPDATED_MOVE_DATA == GEN_4 + #elif B_UPDATED_MOVE_DATA == GEN_4 .accuracy = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, #else @@ -6397,8 +6409,13 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = { #if B_UPDATED_MOVE_DATA >= GEN_6 .pp = 15, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST, + #elif B_UPDATED_MOVE_DATA == GEN_5 + .pp = 20, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST, #else .pp = 20, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST, #endif .effect = EFFECT_FLINCH_HIT, .power = 75, @@ -6407,7 +6424,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 30, .target = MOVE_TARGET_SELECTED, .priority = 0, - .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST, .split = SPLIT_SPECIAL, }, From 172fe3a257ecde2d66e390783c747d3aa13d8dcc Mon Sep 17 00:00:00 2001 From: amiosi <44352097+amiosi@users.noreply.github.com> Date: Thu, 11 Feb 2021 09:49:45 -0500 Subject: [PATCH 042/173] mirror move + nightmare fix --- src/data/battle_moves.h | 24 +++++++++++++++++------- 1 file changed, 17 insertions(+), 7 deletions(-) diff --git a/src/data/battle_moves.h b/src/data/battle_moves.h index 544dce4613..baa7f9fb7b 100644 --- a/src/data/battle_moves.h +++ b/src/data/battle_moves.h @@ -2710,10 +2710,14 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = [MOVE_NIGHTMARE] = { + #if B_UPDATED_MOVE_DATA >= GEN_4 + .accuracy = 100, + #else + .accuracy = 0, + #endif .effect = EFFECT_NIGHTMARE, .power = 0, .type = TYPE_GHOST, - .accuracy = 100, .pp = 15, .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, @@ -7109,17 +7113,23 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = { #if B_UPDATED_MOVE_DATA >= GEN_6 .power = 65, + .secondaryEffectChance = 100, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SOUND | FLAG_SHEER_FORCE_BOOST, + #elif B_UPDATED_MOVE_DATA == GEN_5 + .power = 60, + .secondaryEffectChance = 10, + .flags = FLAG_PROTECT_AFFECTED | FLAG_SOUND | FLAG_SHEER_FORCE_BOOST, #else .power = 60, + .secondaryEffectChance = 31, + .flags = FLAG_PROTECT_AFFECTED | FLAG_SOUND | FLAG_SHEER_FORCE_BOOST, #endif .effect = EFFECT_CONFUSE_HIT, .type = TYPE_FLYING, .accuracy = 100, .pp = 20, - .secondaryEffectChance = 100, .target = MOVE_TARGET_SELECTED, .priority = 0, - .flags = FLAG_PROTECT_AFFECTED | FLAG_SOUND | FLAG_SHEER_FORCE_BOOST, .split = SPLIT_SPECIAL, }, @@ -10738,7 +10748,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, - .flags = FLAG_PROTECT_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, .split = SPLIT_SPECIAL, }, @@ -10907,7 +10917,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, - .flags = FLAG_MIRROR_MOVE_AFFECTED, + .flags = 0, .split = SPLIT_STATUS, }, @@ -10949,7 +10959,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, - .flags = 0, + .flags = FLAG_MIRROR_MOVE_AFFECTED, .split = SPLIT_STATUS, }, @@ -11425,7 +11435,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 0, .target = MOVE_TARGET_ALLY, .priority = 0, - .flags = 0, + .flags = FLAG_MIRROR_MOVE_AFFECTED, .split = SPLIT_STATUS, }, From c0ba7436af0ccd9ea41a397d545fe7c5d225b0fd Mon Sep 17 00:00:00 2001 From: amiosi <44352097+amiosi@users.noreply.github.com> Date: Thu, 11 Feb 2021 16:20:13 -0500 Subject: [PATCH 043/173] water shuriken and howl --- include/constants/battle_config.h | 1 - src/data/battle_moves.h | 8 ++++++-- 2 files changed, 6 insertions(+), 3 deletions(-) diff --git a/include/constants/battle_config.h b/include/constants/battle_config.h index f7b38000c2..5794afaf6e 100644 --- a/include/constants/battle_config.h +++ b/include/constants/battle_config.h @@ -98,7 +98,6 @@ #define B_FELL_STINGER_STAT_RAISE GEN_6 // In Gen7+, it raises Atk by 3 stages instead of 2 if it causes the target to faint. #define B_KINGS_SHIELD_LOWER_ATK GEN_6 // In Gen7+, it lowers Atk by 1 stage instead of 2 of oponents that hit it. #define B_SPEED_BUFFING_RAPID_SPIN GEN_8 // In Gen8, Rapid Spin raises the user's Speed by 1 stage. -#define B_WATER_SHURIKEN_SPLIT GEN_8 // In Gen7, Water Shuriken was changed from Physical to Special. // Other move settings #define B_SOUND_SUBSTITUTE GEN_6 // In Gen6+, sound moves bypass Substitute. diff --git a/src/data/battle_moves.h b/src/data/battle_moves.h index baa7f9fb7b..30b25f8103 100644 --- a/src/data/battle_moves.h +++ b/src/data/battle_moves.h @@ -5354,13 +5354,17 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = [MOVE_HOWL] = { + #if B_UPDATED_MOVE_DATA >= GEN_8 + .target = MOVE_TARGET_SELECTED, + #else + .target = MOVE_TARGET_USER, + #endif .effect = EFFECT_ATTACK_UP, .power = 0, .type = TYPE_NORMAL, .accuracy = 0, .pp = 40, .secondaryEffectChance = 0, - .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_SNATCH_AFFECTED | FLAG_SOUND, .split = SPLIT_STATUS, @@ -9303,7 +9307,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = [MOVE_WATER_SHURIKEN] = { - #if B_WATER_SHURIKEN_SPLIT >= GEN_7 + #if B_UPDATED_MOVE_DATA >= GEN_7 .split = SPLIT_SPECIAL, #else .split = SPLIT_PHYSICAL, From 1df295a5826ec8581689fefff46a52084710d9f7 Mon Sep 17 00:00:00 2001 From: amiosi <44352097+amiosi@users.noreply.github.com> Date: Thu, 11 Feb 2021 17:11:07 -0500 Subject: [PATCH 044/173] battle config and zippy zap plus fix mirror move mistakes --- include/constants/battle_config.h | 90 +++++++++++++++---------------- src/data/battle_moves.h | 15 +++--- 2 files changed, 53 insertions(+), 52 deletions(-) diff --git a/include/constants/battle_config.h b/include/constants/battle_config.h index 5794afaf6e..206c9400ef 100644 --- a/include/constants/battle_config.h +++ b/include/constants/battle_config.h @@ -76,55 +76,55 @@ #endif // Calculation settings -#define B_CRIT_CHANCE GEN_6 // Chances of a critical hit landing. See CalcCritChanceStage. -#define B_CRIT_MULTIPLIER GEN_6 // In Gen6+, critical hits multiply damage by 1.5 instead of 2. -#define B_EXP_CATCH GEN_6 // In Gen6+, Pokémon get experience from catching. -#define B_TRAINER_EXP_MULTIPLIER GEN_6 // In Gen7+, trainer battles no longer give a 1.5 multiplier to exp gain. -#define B_SPLIT_EXP GEN_5 // In Gen6+, all participating mon get full experience. -#define B_SCALED_EXP GEN_6 // In Gen5 and Gen7+, experience is weighted by level difference. -#define B_BURN_DAMAGE GEN_6 // In Gen7+, burn damage is 1/16th of max HP instead of 1/8th. -#define B_PARALYSIS_SPEED GEN_6 // In Gen7+, speed is decreased by 50% instead of 75%. -#define B_TERRAIN_TYPE_BOOST GEN_6 // In Gen8+, damage is boosted by 30% instead of 50%. -#define B_BINDING_DAMAGE GEN_6 // In Gen6+, binding damage is 1/8 of max HP instead of 1/16. (With Binding Band, 1/6 and 1/8 respectively.) -#define B_CONFUSION_SELF_DMG_CHANCE GEN_6 // In Gen7+, confusion has a 33.3% of self-damage, instead of 50%. -#define B_MULTI_HIT_CHANCE GEN_6 // In Gen5+, multi-hit moves have different %. See Cmd_setmultihitcounter for values. -#define B_RECOIL_IF_MISS_DMG GEN_6 // In Gen5+, Jump Kick and Hi Jump Kick will always do half of the user's max HP when missing. -#define B_PSYWAVE_DMG GEN_6 // Psywave's damage formula. See Cmd_psywavedamageeffect. -#define B_BADGE_BOOST GEN_6 // In Gen4+, Gym Badges no longer boost a Pokémon's stats +#define B_CRIT_CHANCE GEN_7 // Chances of a critical hit landing. See CalcCritChanceStage. +#define B_CRIT_MULTIPLIER GEN_7 // In Gen6+, critical hits multiply damage by 1.5 instead of 2. +#define B_EXP_CATCH GEN_7 // In Gen6+, Pokémon get experience from catching. +#define B_TRAINER_EXP_MULTIPLIER GEN_7 // In Gen7+, trainer battles no longer give a 1.5 multiplier to exp gain. +#define B_SPLIT_EXP GEN_7 // In Gen6+, all participating mon get full experience. +#define B_SCALED_EXP GEN_7 // In Gen5 and Gen7+, experience is weighted by level difference. +#define B_BURN_DAMAGE GEN_7 // In Gen7+, burn damage is 1/16th of max HP instead of 1/8th. +#define B_PARALYSIS_SPEED GEN_7 // In Gen7+, speed is decreased by 50% instead of 75%. +#define B_TERRAIN_TYPE_BOOST GEN_8 // In Gen8, damage is boosted by 30% instead of 50%. +#define B_BINDING_DAMAGE GEN_7 // In Gen6+, binding damage is 1/8 of max HP instead of 1/16. (With Binding Band, 1/6 and 1/8 respectively.) +#define B_CONFUSION_SELF_DMG_CHANCE GEN_7 // In Gen7+, confusion has a 33.3% of self-damage, instead of 50%. +#define B_MULTI_HIT_CHANCE GEN_7 // In Gen5+, multi-hit moves have different %. See Cmd_setmultihitcounter for values. +#define B_RECOIL_IF_MISS_DMG GEN_7 // In Gen5+, Jump Kick and High Jump Kick will always do half of the user's max HP when missing. +#define B_PSYWAVE_DMG GEN_7 // Psywave's damage formula. See Cmd_psywavedamageeffect. +#define B_BADGE_BOOST GEN_7 // In Gen4+, Gym Badges no longer boost a Pokémon's stats. // Move data settings -#define B_UPDATED_MOVE_DATA GEN_7 // Updates move data in gBattleMoves, including Power, Accuracy, PP, stat changes, targets, chances of secondary effects, etc. -#define B_PHYSICAL_SPECIAL_SPLIT GEN_6 // In Gen3, the move's type determines if it will do physical or special damage. The split icon in the summary will reflect this. -#define B_FELL_STINGER_STAT_RAISE GEN_6 // In Gen7+, it raises Atk by 3 stages instead of 2 if it causes the target to faint. -#define B_KINGS_SHIELD_LOWER_ATK GEN_6 // In Gen7+, it lowers Atk by 1 stage instead of 2 of oponents that hit it. +#define B_UPDATED_MOVE_DATA GEN_8 // Updates move data in gBattleMoves, including Power, Accuracy, PP, stat changes, targets, chances of secondary effects, etc. +#define B_PHYSICAL_SPECIAL_SPLIT GEN_7 // In Gen3, the move's type determines if it will do physical or special damage. The split icon in the summary will reflect this. +#define B_FELL_STINGER_STAT_RAISE GEN_7 // In Gen7+, it raises Atk by 3 stages instead of 2 if it causes the target to faint. +#define B_KINGS_SHIELD_LOWER_ATK GEN_7 // In Gen7+, it lowers Atk by 1 stage instead of 2 of oponents that hit it. #define B_SPEED_BUFFING_RAPID_SPIN GEN_8 // In Gen8, Rapid Spin raises the user's Speed by 1 stage. // Other move settings -#define B_SOUND_SUBSTITUTE GEN_6 // In Gen6+, sound moves bypass Substitute. -#define B_TOXIC_NEVER_MISS GEN_6 // In Gen6+, if Toxic is used by a Poison type, it will never miss. -#define B_PAYBACK_SWITCH_BOOST GEN_6 // In Gen5+, if the opponent switches out, Payback's damage will no longer be doubled. -#define B_BINDING_TURNS GEN_6 // In Gen5+, binding moves last for 4-5 turns instead of 2-5 turns. (With Grip Claw, 7 and 5 turns respectively.) -#define B_UPROAR_TURNS GEN_6 // In Gen5+, Uproar lasts for 3 turns instead of 2-5 turns. -#define B_DISABLE_TURNS GEN_6 // Disable's turns. See Cmd_disablelastusedattack. -#define B_INCINERATE_GEMS GEN_6 // In Gen6+, Incinerate can destroy Gems. -#define B_MINIMIZE_DMG_ACC GEN_6 // In Gen6+, moves that causes double damage to minimized Pokémon will also skip accuracy checks. -#define B_PP_REDUCED_BY_SPITE GEN_6 // In Gen4+, Spite reduces the foe's last move's PP by 4, instead of 2 to 5. -#define B_CAN_SPITE_FAIL GEN_6 // In Gen4+, Spite can no longer fail if the foe's last move only has 1 remaining PP. -#define B_CRASH_IF_TARGET_IMMUNE GEN_6 // In Gen4+, The user of Jump Kick or Hi Jump Kick will "keep going and crash" if it attacks a target that is immune to the move. +#define B_SOUND_SUBSTITUTE GEN_7 // In Gen6+, sound moves bypass Substitute. +#define B_TOXIC_NEVER_MISS GEN_7 // In Gen6+, if Toxic is used by a Poison type, it will never miss. +#define B_PAYBACK_SWITCH_BOOST GEN_7 // In Gen5+, if the opponent switches out, Payback's damage will no longer be doubled. +#define B_BINDING_TURNS GEN_7 // In Gen5+, binding moves last for 4-5 turns instead of 2-5 turns. (With Grip Claw, 7 and 5 turns respectively.) +#define B_UPROAR_TURNS GEN_7 // In Gen5+, Uproar lasts for 3 turns instead of 2-5 turns. +#define B_DISABLE_TURNS GEN_7 // Disable's turns. See Cmd_disablelastusedattack. +#define B_INCINERATE_GEMS GEN_7 // In Gen6+, Incinerate can destroy Gems. +#define B_MINIMIZE_DMG_ACC GEN_7 // In Gen6+, moves that causes double damage to minimized Pokémon will also skip accuracy checks. +#define B_PP_REDUCED_BY_SPITE GEN_7 // In Gen4+, Spite reduces the foe's last move's PP by 4, instead of 2 to 5. +#define B_CAN_SPITE_FAIL GEN_7 // In Gen4+, Spite can no longer fail if the foe's last move only has 1 remaining PP. +#define B_CRASH_IF_TARGET_IMMUNE GEN_7 // In Gen4+, The user of Jump Kick or High Jump Kick will "keep going and crash" if it attacks a target that is immune to the move. // Ability settings -#define B_ABILITY_WEATHER GEN_6 // In Gen6+, ability-induced weather lasts 5 turns. Before, it lasted until the battle ended or until it was changed by a move. -#define B_GALE_WINGS GEN_6 // In Gen7+ requires full HP to trigger. +#define B_ABILITY_WEATHER GEN_7 // In Gen6+, ability-induced weather lasts 5 turns. Before, it lasted until the battle ended or until it was changed by a move. +#define B_GALE_WINGS GEN_7 // In Gen7+ requires full HP to trigger. #define B_STANCE_CHANGE_FAIL GEN_7 // In Gen7+, Stance Change fails if the Pokémon is unable to use a move because of confusion, paralysis, etc. In Gen6, it doesn't. -#define B_GHOSTS_ESCAPE GEN_6 // In Gen6+, ghosts can escape even when blocked by abilities such as Shadow Tag. -#define B_MOODY_ACC_EVASION GEN_6 // In Gen8+, Moody CANNOT raise Accuray and Evasion any more. -#define B_FLASH_FIRE_FROZEN GEN_6 // In Gen5+, Flash Fire can trigger even when frozen, when it couldn't before. -#define B_SYNCHRONIZE_NATURE GEN_6 // In Gen8+, if the Pokémon with Synchronize is leading the party, it's 100% guaranteed that wild Pokémon will have the same ability, as opposed to 50% previously. +#define B_GHOSTS_ESCAPE GEN_7 // In Gen6+, ghosts can escape even when blocked by abilities such as Shadow Tag. +#define B_MOODY_ACC_EVASION GEN_8 // In Gen8, Moody CANNOT raise Accuracy and Evasion anymore. +#define B_FLASH_FIRE_FROZEN GEN_7 // In Gen5+, Flash Fire can trigger even when frozen, when it couldn't before. +#define B_SYNCHRONIZE_NATURE GEN_8 // In Gen8, if the Pokémon with Synchronize is leading the party, it's 100% guaranteed that wild Pokémon will have the same ability, as opposed to 50% previously. #define B_UPDATED_INTIMIDATE GEN_8 // In Gen8, Intimidate doesn't work on opponents with the Inner Focus, Scrappy, Own Tempo or Oblivious abilities. // Item settings -#define B_HP_BERRIES GEN_6 // In Gen4+, berries which restore hp activate immediately after hp drops to half. In gen3, the effect occurs at the end of the turn. -#define B_BERRIES_INSTANT GEN_6 // In Gen4+, most berries activate on battle start/switch-in if applicable. In gen3, they only activate either at the move end or turn end. +#define B_HP_BERRIES GEN_7 // In Gen4+, berries which restore hp activate immediately after hp drops to half. In Gen3, the effect occurs at the end of the turn. +#define B_BERRIES_INSTANT GEN_7 // In Gen4+, most berries activate on battle start/switch-in if applicable. In Gen3, they only activate either at the move end or turn end. #define B_X_ITEMS_BUFF GEN_7 // In Gen7+, the X Items raise a stat by 2 stages instead of 1. // Flag settings @@ -145,10 +145,10 @@ // Other #define B_DOUBLE_WILD_CHANCE 0 // % chance of encountering two Pokémon in a Wild Encounter. -#define B_SLEEP_TURNS GEN_6 // In Gen5+, sleep lasts for 1-3 turns instead of 2-5 turns. -#define B_PARALYZE_ELECTRIC GEN_6 // In Gen6+, Electric-type Pokémon can't be paralyzed. -#define B_POWDER_GRASS GEN_6 // In Gen6+, Grass-type Pokémon are immune to powder and spore moves. -#define B_STEEL_RESISTANCES GEN_6 // In Gen6+, Steel-type Pokémon are no longer resistant to Dark and Ghost moves. +#define B_SLEEP_TURNS GEN_7 // In Gen5+, sleep lasts for 1-3 turns instead of 2-5 turns. +#define B_PARALYZE_ELECTRIC GEN_7 // In Gen6+, Electric-type Pokémon can't be paralyzed. +#define B_POWDER_GRASS GEN_7 // In Gen6+, Grass-type Pokémon are immune to powder and spore moves. +#define B_STEEL_RESISTANCES GEN_7 // In Gen6+, Steel-type Pokémon are no longer resistant to Dark and Ghost moves. // Animation Settings #define B_NEW_SWORD_PARTICLE FALSE // If set to TRUE, it updates Swords Dance's particle. @@ -167,8 +167,8 @@ #define B_NEW_IMPACT_PALETTE FALSE // If set to TRUE, it updates the basic 'hit' palette. #define B_NEW_SURF_PARTICLE_PALETTE FALSE // If set to TRUE, it updates Surf's wave palette. -#define B_HIDE_HEALTHBOXES_DURING_ANIMS TRUE // If set to TRUE, hides healthboxes during move animations. -#define B_TERRAIN_BG_CHANGE TRUE // If set to TRUE, terrain moves permanently change the default battle background until the effect fades. -#define B_ENABLE_DEBUG TRUE // If set to TRUE, enables a debug menu to use in battles by pressing the Select button. +#define B_HIDE_HEALTHBOXES_DURING_ANIMS TRUE // If set to TRUE, hides healthboxes during move animations. +#define B_TERRAIN_BG_CHANGE TRUE // If set to TRUE, terrain moves permanently change the default battle background until the effect fades. +#define B_ENABLE_DEBUG TRUE // If set to TRUE, enables a debug menu to use in battles by pressing the Select button. #endif // GUARD_CONSTANTS_BATTLE_CONFIG_H diff --git a/src/data/battle_moves.h b/src/data/battle_moves.h index 30b25f8103..8db48d9e14 100644 --- a/src/data/battle_moves.h +++ b/src/data/battle_moves.h @@ -10472,17 +10472,18 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = { #if B_UPDATED_MOVE_DATA >= GEN_8 .power = 80, + .effect = EFFECT_PLACEHOLDER, // TODO: EFFECT_EVASION_UP_HIT .pp = 10, - .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST, #else + .effect = EFFECT_ALWAYS_CRIT, .power = 50, .pp = 15, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, #endif - .effect = EFFECT_ALWAYS_CRIT, .type = TYPE_ELECTRIC, .accuracy = 100, - .secondaryEffectChance = 0, + .secondaryEffectChance = 100, .target = MOVE_TARGET_SELECTED, .priority = 2, .split = SPLIT_PHYSICAL, @@ -10752,7 +10753,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, - .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, + .flags = FLAG_PROTECT_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, .split = SPLIT_SPECIAL, }, @@ -10921,7 +10922,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, - .flags = 0, + .flags = FLAG_MIRROR_MOVE_AFFECTED, .split = SPLIT_STATUS, }, @@ -10963,7 +10964,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, - .flags = FLAG_MIRROR_MOVE_AFFECTED, + .flags = 0, .split = SPLIT_STATUS, }, @@ -11439,7 +11440,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 0, .target = MOVE_TARGET_ALLY, .priority = 0, - .flags = FLAG_MIRROR_MOVE_AFFECTED, + .flags = 0, .split = SPLIT_STATUS, }, From 62c3a8ce2a3542ddca84b9464c884d2ec2439da7 Mon Sep 17 00:00:00 2001 From: amiosi <44352097+amiosi@users.noreply.github.com> Date: Thu, 11 Feb 2021 17:19:45 -0500 Subject: [PATCH 045/173] spacing --- src/data/battle_moves.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/data/battle_moves.h b/src/data/battle_moves.h index 8db48d9e14..701b7b5c02 100644 --- a/src/data/battle_moves.h +++ b/src/data/battle_moves.h @@ -10472,11 +10472,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = { #if B_UPDATED_MOVE_DATA >= GEN_8 .power = 80, - .effect = EFFECT_PLACEHOLDER, // TODO: EFFECT_EVASION_UP_HIT + .effect = EFFECT_PLACEHOLDER, // TODO: EFFECT_EVASION_UP_HIT .pp = 10, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST, #else - .effect = EFFECT_ALWAYS_CRIT, + .effect = EFFECT_ALWAYS_CRIT, .power = 50, .pp = 15, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, @@ -10753,7 +10753,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, - .flags = FLAG_PROTECT_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, + .flags = FLAG_PROTECT_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, .split = SPLIT_SPECIAL, }, @@ -10922,7 +10922,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, .priority = 0, - .flags = FLAG_MIRROR_MOVE_AFFECTED, + .flags = FLAG_MIRROR_MOVE_AFFECTED, .split = SPLIT_STATUS, }, From e5ff25ccbf83f4037521e02467c6d975d867952b Mon Sep 17 00:00:00 2001 From: amiosi <44352097+amiosi@users.noreply.github.com> Date: Thu, 11 Feb 2021 17:38:18 -0500 Subject: [PATCH 046/173] partial update to nature/secret power and camouflage --- src/battle_script_commands.c | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 786df9ab1a..61a1af4c1e 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -1074,16 +1074,16 @@ static const u16 sMoveEffectsForbiddenToInstruct[] = static const u16 sNaturePowerMoves[] = { - [BATTLE_TERRAIN_GRASS] = MOVE_STUN_SPORE, - [BATTLE_TERRAIN_LONG_GRASS] = MOVE_RAZOR_LEAF, - [BATTLE_TERRAIN_SAND] = MOVE_EARTHQUAKE, + [BATTLE_TERRAIN_GRASS] = MOVE_ENERGY_BALL, + [BATTLE_TERRAIN_LONG_GRASS] = MOVE_ENERGY_BALL, + [BATTLE_TERRAIN_SAND] = MOVE_EARTH_POWER, [BATTLE_TERRAIN_UNDERWATER] = MOVE_HYDRO_PUMP, - [BATTLE_TERRAIN_WATER] = MOVE_SURF, - [BATTLE_TERRAIN_POND] = MOVE_BUBBLE_BEAM, - [BATTLE_TERRAIN_MOUNTAIN] = MOVE_ROCK_SLIDE, - [BATTLE_TERRAIN_CAVE] = MOVE_SHADOW_BALL, - [BATTLE_TERRAIN_BUILDING] = MOVE_SWIFT, - [BATTLE_TERRAIN_PLAIN] = MOVE_SWIFT + [BATTLE_TERRAIN_WATER] = MOVE_HYDRO_PUMP, + [BATTLE_TERRAIN_POND] = MOVE_HYDRO_PUMP, + [BATTLE_TERRAIN_MOUNTAIN] = MOVE_EARTH_POWER, + [BATTLE_TERRAIN_CAVE] = MOVE_POWER_GEM, + [BATTLE_TERRAIN_BUILDING] = MOVE_TRI_ATTACK, + [BATTLE_TERRAIN_PLAIN] = MOVE_TRI_ATTACK }; static const u16 sPickupItems[] = @@ -1136,7 +1136,7 @@ static const u8 sTerrainToType[] = [BATTLE_TERRAIN_UNDERWATER] = TYPE_WATER, [BATTLE_TERRAIN_WATER] = TYPE_WATER, [BATTLE_TERRAIN_POND] = TYPE_WATER, - [BATTLE_TERRAIN_MOUNTAIN] = TYPE_ROCK, + [BATTLE_TERRAIN_MOUNTAIN] = TYPE_GROUND, [BATTLE_TERRAIN_CAVE] = TYPE_ROCK, [BATTLE_TERRAIN_BUILDING] = TYPE_NORMAL, [BATTLE_TERRAIN_PLAIN] = TYPE_NORMAL, @@ -11613,7 +11613,7 @@ static void Cmd_getsecretpowereffect(void) switch (gBattleTerrain) { case BATTLE_TERRAIN_GRASS: - gBattleScripting.moveEffect = MOVE_EFFECT_POISON; + gBattleScripting.moveEffect = MOVE_EFFECT_SLEEP; break; case BATTLE_TERRAIN_LONG_GRASS: gBattleScripting.moveEffect = MOVE_EFFECT_SLEEP; @@ -11622,16 +11622,16 @@ static void Cmd_getsecretpowereffect(void) gBattleScripting.moveEffect = MOVE_EFFECT_ACC_MINUS_1; break; case BATTLE_TERRAIN_UNDERWATER: - gBattleScripting.moveEffect = MOVE_EFFECT_DEF_MINUS_1; + gBattleScripting.moveEffect = MOVE_EFFECT_ATK_MINUS_1; break; case BATTLE_TERRAIN_WATER: gBattleScripting.moveEffect = MOVE_EFFECT_ATK_MINUS_1; break; case BATTLE_TERRAIN_POND: - gBattleScripting.moveEffect = MOVE_EFFECT_SPD_MINUS_1; + gBattleScripting.moveEffect = MOVE_EFFECT_ATK_MINUS_1; break; case BATTLE_TERRAIN_MOUNTAIN: - gBattleScripting.moveEffect = MOVE_EFFECT_CONFUSION; + gBattleScripting.moveEffect = MOVE_EFFECT_ACC_MINUS_1; break; case BATTLE_TERRAIN_CAVE: gBattleScripting.moveEffect = MOVE_EFFECT_FLINCH; From 6f9b310a23457813d65f12d007d97949ee669aaf Mon Sep 17 00:00:00 2001 From: Evan Date: Thu, 11 Feb 2021 16:00:49 -0700 Subject: [PATCH 047/173] fix mega trigger sprite data corruption --- src/battle_interface.c | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/src/battle_interface.c b/src/battle_interface.c index 73b66a7ff0..65c98a1873 100644 --- a/src/battle_interface.c +++ b/src/battle_interface.c @@ -1516,8 +1516,11 @@ bool32 IsMegaTriggerSpriteActive(void) void HideMegaTriggerSprite(void) { - ChangeMegaTriggerSprite(gBattleStruct->mega.triggerSpriteId, 0); - gSprites[gBattleStruct->mega.triggerSpriteId].tHide = TRUE; + if (gBattleStruct->mega.triggerSpriteId != 0xFF) + { + ChangeMegaTriggerSprite(gBattleStruct->mega.triggerSpriteId, 0); + gSprites[gBattleStruct->mega.triggerSpriteId].tHide = TRUE; + } } void DestroyMegaTriggerSprite(void) From 4782f713f2e0cde617a06add661ce57fdec2743d Mon Sep 17 00:00:00 2001 From: Evan Date: Fri, 12 Feb 2021 08:57:57 -0700 Subject: [PATCH 048/173] update semi invulnerable state check --- include/battle_ai_util.h | 1 + src/battle_ai_main.c | 2 +- src/battle_ai_util.c | 23 +++++++++++++++-------- 3 files changed, 17 insertions(+), 9 deletions(-) diff --git a/include/battle_ai_util.h b/include/battle_ai_util.h index fffd85c5b5..547ec060f8 100644 --- a/include/battle_ai_util.h +++ b/include/battle_ai_util.h @@ -115,6 +115,7 @@ bool32 IsStatLoweringEffect(u16 effect); bool32 IsStatRaisingEffect(u16 effect); bool32 IsAttackBoostMoveEffect(u16 effect); bool32 IsUngroundingEffect(u16 effect); +bool32 IsSemiInvulnerable(u8 battlerDef, u16 move); // status checks bool32 CanBeBurned(u8 battler, u16 ability); diff --git a/src/battle_ai_main.c b/src/battle_ai_main.c index c45ccc311b..7f76e35f9d 100644 --- a/src/battle_ai_main.c +++ b/src/battle_ai_main.c @@ -547,7 +547,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) } // check off screen - if (gStatuses3[battlerDef] & STATUS3_SEMI_INVULNERABLE && GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) != 1) + if (IsSemiInvulnerable(battlerDef, move) && effect != EFFECT_SEMI_INVULNERABLE && GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) != 1) RETURN_SCORE_MINUS(20); // if target off screen and we go first, don't use move // check if negates type diff --git a/src/battle_ai_util.c b/src/battle_ai_util.c index bbfae9bda1..8d55776030 100644 --- a/src/battle_ai_util.c +++ b/src/battle_ai_util.c @@ -1339,16 +1339,23 @@ u32 AI_GetMoveAccuracy(u8 battlerAtk, u8 battlerDef, u16 atkAbility, u16 defAbil return calc; } +bool32 IsSemiInvulnerable(u8 battlerDef, u16 move) +{ + if (gStatuses3[battlerDef] & STATUS3_PHANTOM_FORCE) + return TRUE; + else if (!TestMoveFlags(move, FLAG_HIT_IN_AIR) && gStatuses3[battlerDef] & STATUS3_ON_AIR) + return TRUE; + else if (!TestMoveFlags(move, FLAG_DMG_UNDERWATER) && gStatuses3[battlerDef] & STATUS3_UNDERWATER) + return TRUE; + else if (!TestMoveFlags(move, FLAG_DMG_UNDERGROUND) && gStatuses3[battlerDef] & STATUS3_UNDERGROUND) + return TRUE; + else + return FALSE; +} + bool32 IsMoveEncouragedToHit(u8 battlerAtk, u8 battlerDef, u16 move) { - // never hits - if (gStatuses3[battlerDef] & (STATUS3_SEMI_INVULNERABLE)) - return FALSE; - - if ((gStatuses3[battlerDef] & STATUS3_PHANTOM_FORCE) - || (!TestMoveFlags(move, FLAG_HIT_IN_AIR) && gStatuses3[battlerDef] & STATUS3_ON_AIR) - || (!TestMoveFlags(move, FLAG_DMG_UNDERGROUND) && gStatuses3[battlerDef] & STATUS3_UNDERGROUND) - || (!TestMoveFlags(move, FLAG_DMG_UNDERWATER) && gStatuses3[battlerDef] & STATUS3_UNDERWATER)) + if (IsSemiInvulnerable(battlerDef, move)) return FALSE; //TODO - anticipate protect move? From 0664daf384eee36e3f0a7c4b3d53b4f08ade4b72 Mon Sep 17 00:00:00 2001 From: Evan Date: Fri, 12 Feb 2021 11:02:10 -0700 Subject: [PATCH 049/173] fix some post-merge errors --- include/battle_ai_util.h | 1 - include/battle_util.h | 1 + src/battle_ai_main.c | 13 ++++++------- src/battle_ai_util.c | 23 ++--------------------- src/battle_util.c | 2 +- 5 files changed, 10 insertions(+), 30 deletions(-) diff --git a/include/battle_ai_util.h b/include/battle_ai_util.h index 547ec060f8..f83fa85222 100644 --- a/include/battle_ai_util.h +++ b/include/battle_ai_util.h @@ -108,7 +108,6 @@ bool32 HasHealingEffect(u32 battler); bool32 IsTrappingMoveEffect(u16 effect); bool32 HasTrappingMoveEffect(u8 battler); bool32 ShouldFakeOut(u8 battlerAtk, u8 battlerDef, u16 move); -bool32 IsThawingMove(u16 move); bool32 HasThawingMove(u8 battlerId); bool32 IsStatRaisingEffect(u16 effect); bool32 IsStatLoweringEffect(u16 effect); diff --git a/include/battle_util.h b/include/battle_util.h index b26ea09398..cae5f7338d 100644 --- a/include/battle_util.h +++ b/include/battle_util.h @@ -135,6 +135,7 @@ struct Pokemon *GetBattlerPartyData(u8 battlerId); bool32 CanFling(u8 battlerId); bool32 IsTelekinesisBannedSpecies(u16 species); bool32 IsHealBlockPreventingMove(u32 battler, u32 move); +bool32 IsThawingMove(u8 battlerId, u16 move); // ability checks bool32 IsRolePlayBannedAbilityAtk(u16 ability); diff --git a/src/battle_ai_main.c b/src/battle_ai_main.c index 7f76e35f9d..55080a7561 100644 --- a/src/battle_ai_main.c +++ b/src/battle_ai_main.c @@ -108,7 +108,7 @@ void BattleAI_SetupItems(void) if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER) && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_SAFARI | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_SECRET_BASE | BATTLE_TYPE_FRONTIER - | BATTLE_TYPE_INGAME_PARTNER | BATTLE_TYPE_x2000000) + | BATTLE_TYPE_INGAME_PARTNER | BATTLE_TYPE_RECORDED_LINK) ) ) { @@ -528,10 +528,9 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) { // handle negative checks on non-user target // check powder moves - if (TestMoveFlags(move, FLAG_POWDER)) + if (TestMoveFlags(move, FLAG_POWDER) && !IsAffectedByPowder(battlerDef, AI_DATA->defAbility, AI_DATA->defHoldEffect)) { - if (!IsAffectedByPowder(battlerDef, AI_DATA->defAbility, AI_DATA->defHoldEffect)) - score -= 10; + RETURN_SCORE_MINUS(20); } // check ground immunities @@ -543,11 +542,11 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) || (gStatuses3[battlerDef] & (STATUS3_MAGNET_RISE | STATUS3_TELEKINESIS))) && move != MOVE_THOUSAND_ARROWS) { - score -= 10; + RETURN_SCORE_MINUS(20); } // check off screen - if (IsSemiInvulnerable(battlerDef, move) && effect != EFFECT_SEMI_INVULNERABLE && GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) != 1) + if (IsSemiInvulnerable(battlerDef, move) && moveEffect != EFFECT_SEMI_INVULNERABLE && GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) != 1) RETURN_SCORE_MINUS(20); // if target off screen and we go first, don't use move // check if negates type @@ -2883,7 +2882,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) score++; // check thawing moves - if ((gBattleMons[battlerAtk].status1 & STATUS1_FREEZE) && IsThawingMove(move)) + if ((gBattleMons[battlerAtk].status1 & STATUS1_FREEZE) && IsThawingMove(battlerAtk, move)) score += (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) ? 20 : 10; // ability checks diff --git a/src/battle_ai_util.c b/src/battle_ai_util.c index 8d55776030..9ede3ae991 100644 --- a/src/battle_ai_util.c +++ b/src/battle_ai_util.c @@ -1922,25 +1922,6 @@ bool32 HasTrappingMoveEffect(u8 battler) return FALSE; } -bool32 IsThawingMove(u16 move) -{ - switch (move) - { - case MOVE_FLAME_WHEEL: - case MOVE_SACRED_FIRE: - case MOVE_FLARE_BLITZ: - case MOVE_SCALD: - case MOVE_SCORCHING_SANDS: - case MOVE_FUSION_FLARE: - case MOVE_STEAM_ERUPTION: - case MOVE_BURN_UP: - case MOVE_PYRO_BALL: - return TRUE; - default: - return FALSE; - } -} - bool32 HasThawingMove(u8 battlerId) { s32 i; @@ -1948,7 +1929,7 @@ bool32 HasThawingMove(u8 battlerId) for (i = 0; i < MAX_MON_MOVES; i++) { - if (moves[i] != MOVE_NONE && moves[i] != 0xFFFF && IsThawingMove(moves[i])) + if (moves[i] != MOVE_NONE && moves[i] != 0xFFFF && IsThawingMove(battlerId, moves[i])) return TRUE; } @@ -2545,7 +2526,7 @@ bool32 CanKnockOffItem(u8 battler, u16 item) if (!(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK - | BATTLE_TYPE_x2000000 + | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_SECRET_BASE #if defined B_TRAINERS_KNOCK_OFF_ITEMS | BATTLE_TYPE_TRAINER diff --git a/src/battle_util.c b/src/battle_util.c index e06c17d664..7aef03591d 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -2963,7 +2963,7 @@ void TryClearRageAndFuryCutter(void) } } -static bool32 IsThawingMove(u8 battlerId, u16 move) +bool32 IsThawingMove(u8 battlerId, u16 move) { switch (move) { From 49e41a2d3b134ab3d9e1275620499be47440f6a2 Mon Sep 17 00:00:00 2001 From: Evan Date: Sun, 14 Feb 2021 09:11:29 -0700 Subject: [PATCH 050/173] fix ShouldSetScreen (thx Syreldar) --- src/battle_ai_main.c | 2 +- src/battle_ai_util.c | 53 +++++++++++++++++--------------------------- 2 files changed, 21 insertions(+), 34 deletions(-) diff --git a/src/battle_ai_main.c b/src/battle_ai_main.c index 55080a7561..2e8342204c 100644 --- a/src/battle_ai_main.c +++ b/src/battle_ai_main.c @@ -3232,7 +3232,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) case EFFECT_LIGHT_SCREEN: case EFFECT_REFLECT: case EFFECT_AURORA_VEIL: - if (ShouldSetScreen(battlerAtk, battlerDef, move)) + if (ShouldSetScreen(battlerAtk, battlerDef, moveEffect)) { score += 5; if (AI_DATA->atkHoldEffect == HOLD_EFFECT_LIGHT_CLAY) diff --git a/src/battle_ai_util.c b/src/battle_ai_util.c index 9ede3ae991..1c55d07986 100644 --- a/src/battle_ai_util.c +++ b/src/battle_ai_util.c @@ -2891,41 +2891,28 @@ bool32 ShouldRecover(u8 battlerAtk, u8 battlerDef, u16 move, u8 healPercent) bool32 ShouldSetScreen(u8 battlerAtk, u8 battlerDef, u16 moveEffect) { u8 atkSide = GetBattlerSide(battlerAtk); - - if (gSideTimers[atkSide].auroraVeilTimer != 0) + switch (moveEffect) { - bool8 defHasPhysical = HasMoveWithSplit(battlerDef, SPLIT_PHYSICAL); - bool8 defHasSpecial = HasMoveWithSplit(battlerDef, SPLIT_SPECIAL); - - switch (moveEffect) - { - case EFFECT_AURORA_VEIL: - if (gBattleWeather & WEATHER_HAIL_ANY - && !((gSideStatuses[atkSide] & (SIDE_STATUS_REFLECT | SIDE_STATUS_LIGHTSCREEN)))) - return TRUE; - break; - case EFFECT_REFLECT: - if (SideHasMoveSplit(battlerDef, SPLIT_PHYSICAL)) - { - if (!defHasPhysical && !defHasSpecial) - return TRUE; // Target has no attacking moves so no point in doing Light Screen check - - if (defHasPhysical || !HasMoveEffect(battlerAtk, EFFECT_LIGHT_SCREEN) || !defHasSpecial) - return TRUE; - } - break; - case EFFECT_LIGHT_SCREEN: - if (SideHasMoveSplit(battlerDef, SPLIT_SPECIAL)) - { - if (!defHasPhysical && !defHasSpecial) - return TRUE; //Target has no attacking moves so no point in doing Light Screen check - - if (defHasSpecial || !HasMoveEffect(battlerAtk, EFFECT_REFLECT) || !defHasPhysical) - return TRUE; - } - break; - } + case EFFECT_AURORA_VEIL: + // Use only in Hail and only if AI doesn't already have Reflect, Light Screen or Aurora Veil itself active. + if (gBattleWeather & WEATHER_HAIL_ANY + && !(gSideStatuses[atkSide] & (SIDE_STATUS_REFLECT | SIDE_STATUS_LIGHTSCREEN | SIDE_STATUS_AURORA_VEIL))) + return TRUE; + break; + case EFFECT_REFLECT: + // Use only if the player has a physical move and AI doesn't already have Reflect itself active. + if (HasMoveWithSplit(battlerDef, SPLIT_PHYSICAL) + && !(gSideStatuses[atkSide] & SIDE_STATUS_REFLECT)) + return TRUE; + break; + case EFFECT_LIGHT_SCREEN: + // Use only if the player has a special move and AI doesn't already have Light Screen itself active. + if (HasMoveWithSplit(battlerDef, SPLIT_SPECIAL) + && !(gSideStatuses[atkSide] & SIDE_STATUS_LIGHTSCREEN)) + return TRUE; + break; } + return FALSE; } From 167aaef8f6198b1f16e96e8f06df9af7afa8de69 Mon Sep 17 00:00:00 2001 From: Evan Date: Sun, 14 Feb 2021 09:20:42 -0700 Subject: [PATCH 051/173] add faint check to AI_SetupFirstTurn (thx Syreldar) --- src/battle_ai_main.c | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/src/battle_ai_main.c b/src/battle_ai_main.c index 2e8342204c..fcafd648c2 100644 --- a/src/battle_ai_main.c +++ b/src/battle_ai_main.c @@ -4533,6 +4533,15 @@ static s16 AI_SetupFirstTurn(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) if (IsTargetingPartner(battlerAtk, battlerDef) || gBattleResults.battleTurnCounter != 0) return score; + + if (GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 1 + && CanTargetFaintAi(battlerDef, battlerAtk) + && GetMovePriority(battlerAtk, move) == 0) + { + RETURN_SCORE_MINUS(20); // No point in setting up if you will faint. Should just switch if possible.. + } + + // check effects to prioritize first turn switch (gBattleMoves[move].effect) { case EFFECT_ATTACK_UP: From d65d5cb8fd7e87dff287500da218cbedfad52e9f Mon Sep 17 00:00:00 2001 From: Evan Date: Sun, 14 Feb 2021 09:37:04 -0700 Subject: [PATCH 052/173] add AI_FLAG_SMART_SWITCHING, some burn checks --- include/battle_ai_util.h | 1 + include/constants/battle_ai.h | 1 + src/battle_ai_main.c | 34 +++++++++++++++++++++------------- src/battle_ai_util.c | 16 ++++++++++++++++ 4 files changed, 39 insertions(+), 13 deletions(-) diff --git a/include/battle_ai_util.h b/include/battle_ai_util.h index f83fa85222..db33a7ff11 100644 --- a/include/battle_ai_util.h +++ b/include/battle_ai_util.h @@ -81,6 +81,7 @@ u8 AI_GetMoveEffectiveness(u16 move, u8 battlerAtk, u8 battlerDef); u16 *GetMovesArray(u32 battler); bool32 IsConfusionMoveEffect(u16 moveEffect); bool32 HasMove(u32 battlerId, u32 move); +bool32 HasOnlyMovesWithSplit(u32 battlerId, u32 split, bool32 onlyOffensive); bool32 HasMoveWithSplit(u32 battler, u32 split); bool32 HasMoveWithType(u32 battler, u8 type); bool32 HasMoveWithTypeAndSplit(u32 battler, u8 type, u8 split); diff --git a/include/constants/battle_ai.h b/include/constants/battle_ai.h index 6b17a53795..7f56fbcedc 100644 --- a/include/constants/battle_ai.h +++ b/include/constants/battle_ai.h @@ -53,6 +53,7 @@ #define AI_FLAG_PREFER_STATUS_MOVES (1 << 12) // AI gets a score bonus for status moves. Should be combined with AI_FLAG_CHECK_BAD_MOVE to prevent using only status moves #define AI_FLAG_STALL (1 << 13) // AI stalls battle and prefers secondary damage/trapping/etc. TODO not finished #define AI_FLAG_SCREENER (1 << 14) // AI prefers screening effects like reflect, mist, etc. TODO unfinished +#define AI_FLAG_SMART_SWITCHING (1 << 15) // AI includes a lot more switching checks // 'other' ai logic flags #define AI_FLAG_ROAMING (1 << 29) diff --git a/src/battle_ai_main.c b/src/battle_ai_main.c index fcafd648c2..18c7a67f26 100644 --- a/src/battle_ai_main.c +++ b/src/battle_ai_main.c @@ -2864,18 +2864,6 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) // check damage if (gBattleMoves[move].power != 0 && GetMoveDamageResult(move) == MOVE_POWER_WEAK) score--; - - /*if (CountUsablePartyMons(battlerAtk) != 0 - && GetMoveDamageResult(move) != 0 && !HasMoveWithSplit(battlerAtk, SPLIT_STATUS) - && GetCurrDamageHpPercent(battlerAtk, battlerDef) < 30) - { - if (GetCurrDamageHpPercent(battlerAtk, battlerDef) > 20) - score--; - else if (GetMoveDamageResult(move) == MOVE_POWER_BEST) - score -= 2; - else - score -= 3; - }*/ // check status move preference if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_PREFER_STATUS_MOVES && IS_MOVE_STATUS(move) && effectiveness != AI_EFFECTIVENESS_x0) @@ -2885,6 +2873,25 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) if ((gBattleMons[battlerAtk].status1 & STATUS1_FREEZE) && IsThawingMove(battlerAtk, move)) score += (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) ? 20 : 10; + // check burn + if (gBattleMons[battlerAtk].status1 & STATUS1_BURN) + { + switch (AI_DATA->atkAbility) + { + case ABILITY_GUTS: + break; + case ABILITY_NATURAL_CURE: + if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_SMART_SWITCHING + && HasOnlyMovesWithSplit(battlerAtk, SPLIT_PHYSICAL, TRUE)) + score = 90; // Force switch if all your attacking moves are physical and you have Natural Cure. + break; + default: + if (IS_MOVE_PHYSICAL(move) && gBattleMoves[move].effect != EFFECT_FACADE) + score -= 2; + break; + } + } + // ability checks switch (AI_DATA->atkAbility) { @@ -4534,7 +4541,8 @@ static s16 AI_SetupFirstTurn(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) || gBattleResults.battleTurnCounter != 0) return score; - if (GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 1 + if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_SMART_SWITCHING + && GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 1 && CanTargetFaintAi(battlerDef, battlerAtk) && GetMovePriority(battlerAtk, move) == 0) { diff --git a/src/battle_ai_util.c b/src/battle_ai_util.c index 1c55d07986..2e1dc71232 100644 --- a/src/battle_ai_util.c +++ b/src/battle_ai_util.c @@ -1755,6 +1755,22 @@ u16 *GetMovesArray(u32 battler) return gBattleResources->battleHistory->usedMoves[battler]; } +bool32 HasOnlyMovesWithSplit(u32 battlerId, u32 split, bool32 onlyOffensive) +{ + u32 i; + u16 *moves = GetMovesArray(battlerId); + + for (i = 0; i < MAX_MON_MOVES; i++) + { + if (onlyOffensive && IS_MOVE_STATUS(moves[i])) + continue; + if (moves[i] != MOVE_NONE && moves[i] != 0xFFFF && GetBattleMoveSplit(moves[i]) != split) + return FALSE; + } + + return TRUE; +} + bool32 HasMoveWithSplit(u32 battler, u32 split) { u32 i; From 524982d2187dbd645bc5bbc75b3f91f8eee3efa1 Mon Sep 17 00:00:00 2001 From: amiosi <44352097+amiosi@users.noreply.github.com> Date: Fri, 19 Feb 2021 22:25:57 -0500 Subject: [PATCH 053/173] rock blast was unaffected by bulletproof in gen 6 source: bulbapedia --- src/data/battle_moves.h | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/src/data/battle_moves.h b/src/data/battle_moves.h index 701b7b5c02..c2e6c55bc1 100644 --- a/src/data/battle_moves.h +++ b/src/data/battle_moves.h @@ -5578,10 +5578,15 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = [MOVE_ROCK_BLAST] = { - #if B_UPDATED_MOVE_DATA >= GEN_5 + #if B_UPDATED_MOVE_DATA >= GEN_7 .accuracy = 90, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_BALLISTIC, + #if B_UPDATED_MOVE_DATA == GEN_5 || B_UPDATED_MOVE_DATA == GEN_6 + .accuracy = 90, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, #else .accuracy = 80, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, #endif .effect = EFFECT_MULTI_HIT, .power = 25, @@ -5590,7 +5595,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, - .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_BALLISTIC, .split = SPLIT_PHYSICAL, }, From 1f54233953380a73e35f0e24a60faa061545464e Mon Sep 17 00:00:00 2001 From: BuffelSaft Date: Sun, 7 Mar 2021 11:00:52 +1300 Subject: [PATCH 054/173] Fix powder immunity for self-targeting moves Example: Because Rage Powder targets the user, this check is needed to allow grass types to use it. --- src/battle_util.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/battle_util.c b/src/battle_util.c index 22eb028854..8154adc994 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -3176,7 +3176,7 @@ u8 AtkCanceller_UnableToUseMove(void) gBattleStruct->atkCancellerTracker++; break; case CANCELLER_POWDER_MOVE: - if (gBattleMoves[gCurrentMove].flags & FLAG_POWDER) + if ((gBattleMoves[gCurrentMove].flags & FLAG_POWDER) && (gBattlerAttacker != gBattlerTarget)) { if ((B_POWDER_GRASS >= GEN_6 && IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_GRASS)) || GetBattlerAbility(gBattlerTarget) == ABILITY_OVERCOAT) From 7d237d8ff695293c358d445a2291d373e261713e Mon Sep 17 00:00:00 2001 From: BuffelSaft Date: Tue, 16 Mar 2021 22:56:44 +1300 Subject: [PATCH 055/173] Implement Body Press' effect Body Press calculates damage using the user's defense stat instead of its attack. Also adds a special variant of the effect that uses the special defense stat. --- data/battle_scripts_1.s | 2 ++ include/constants/battle_move_effects.h | 3 ++- src/battle_util.c | 13 +++++++++++++ src/data/battle_moves.h | 2 +- 4 files changed, 18 insertions(+), 2 deletions(-) diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s index 16bb6e92c8..032b564f71 100644 --- a/data/battle_scripts_1.s +++ b/data/battle_scripts_1.s @@ -365,6 +365,7 @@ gBattleScriptsForMoveEffects:: @ 82D86A8 .4byte BattleScript_EffectFairyLock .4byte BattleScript_EffectAllySwitch .4byte BattleScript_EffectSleepHit + .4byte BattleScript_EffectBodyPress BattleScript_EffectSleepHit: setmoveeffect MOVE_EFFECT_SLEEP @@ -2049,6 +2050,7 @@ BattleScript_EffectChangeTypeOnItem: BattleScript_EffectFusionCombo: BattleScript_EffectRevelationDance: BattleScript_EffectBelch: +BattleScript_EffectBodyPress: BattleScript_HitFromAtkCanceler:: attackcanceler diff --git a/include/constants/battle_move_effects.h b/include/constants/battle_move_effects.h index 74418d2c73..4c5ada890b 100644 --- a/include/constants/battle_move_effects.h +++ b/include/constants/battle_move_effects.h @@ -351,7 +351,8 @@ #define EFFECT_FAIRY_LOCK 345 #define EFFECT_ALLY_SWITCH 346 #define EFFECT_SLEEP_HIT 347 // Relic Song +#define EFFECT_BODY_PRESS 348 -#define NUM_BATTLE_MOVE_EFFECTS 348 +#define NUM_BATTLE_MOVE_EFFECTS 349 #endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H diff --git a/src/battle_util.c b/src/battle_util.c index f1f5ffd100..60c953d7e7 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -7307,6 +7307,19 @@ static u32 CalcAttackStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, b atkStage = gBattleMons[battlerDef].statStages[STAT_SPATK]; } } + if (gBattleMoves[move].effect == EFFECT_BODY_PRESS) + { + if (IS_MOVE_PHYSICAL(move)) + { + atkStat = gBattleMons[battlerAtk].defense; + atkStage = gBattleMons[battlerAtk].statStages[STAT_DEF]; + } + else + { + atkStat = gBattleMons[battlerAtk].spDefense; + atkStage = gBattleMons[battlerAtk].statStages[STAT_SPDEF]; + } + } else { if (IS_MOVE_PHYSICAL(move)) diff --git a/src/data/battle_moves.h b/src/data/battle_moves.h index 661af2eab5..f3c5a68890 100644 --- a/src/data/battle_moves.h +++ b/src/data/battle_moves.h @@ -10828,7 +10828,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = [MOVE_BODY_PRESS] = { - .effect = EFFECT_PLACEHOLDER, //TODO + .effect = EFFECT_BODY_PRESS, .power = 80, .type = TYPE_FIGHTING, .accuracy = 100, From 937c24ca514c409b246656fab26473525ac94496 Mon Sep 17 00:00:00 2001 From: BuffelSaft Date: Tue, 16 Mar 2021 23:37:02 +1300 Subject: [PATCH 056/173] Remove special Body Press effect Only include the official effect for Body Press to stay faithful to the gen 8 games. --- src/battle_util.c | 12 ++---------- 1 file changed, 2 insertions(+), 10 deletions(-) diff --git a/src/battle_util.c b/src/battle_util.c index 60c953d7e7..d8a042da07 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -7309,16 +7309,8 @@ static u32 CalcAttackStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, b } if (gBattleMoves[move].effect == EFFECT_BODY_PRESS) { - if (IS_MOVE_PHYSICAL(move)) - { - atkStat = gBattleMons[battlerAtk].defense; - atkStage = gBattleMons[battlerAtk].statStages[STAT_DEF]; - } - else - { - atkStat = gBattleMons[battlerAtk].spDefense; - atkStage = gBattleMons[battlerAtk].statStages[STAT_SPDEF]; - } + atkStat = gBattleMons[battlerAtk].defense; + atkStage = gBattleMons[battlerAtk].statStages[STAT_DEF]; } else { From 35add44a9004b97ef573635a970c94883f04a395 Mon Sep 17 00:00:00 2001 From: BuffelSaft Date: Wed, 31 Mar 2021 23:05:30 +1300 Subject: [PATCH 057/173] Thousand Arrows hits airborne targets MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Thousand Arrows now hits flying types, Pokémon with Levitate, Pokémon holding an Air Balloon, and Pokémon under the effect of Magnet Rise, Telekinesis etc. Also fixed its effect chance, which was 0 instead of 100. --- include/constants/pokemon.h | 1 + src/battle_util.c | 4 +++- src/data/battle_moves.h | 4 ++-- 3 files changed, 6 insertions(+), 3 deletions(-) diff --git a/include/constants/pokemon.h b/include/constants/pokemon.h index 8f8bb3c473..3dd9dee9bc 100644 --- a/include/constants/pokemon.h +++ b/include/constants/pokemon.h @@ -267,6 +267,7 @@ #define FLAG_DANCE (1 << 21) #define FLAG_DMG_IN_AIR (1 << 22) // X2 dmg on air, always hits target on air #define FLAG_HIT_IN_AIR (1 << 23) // dmg is normal, always hits target on air +#define FLAG_DAMAGE_AIRBORNE (1 << 24) // Makes a Ground type move do 1x damage to flying and levitating targets // Split defines. #define SPLIT_PHYSICAL 0x0 diff --git a/src/battle_util.c b/src/battle_util.c index f1f5ffd100..fbf4ed1172 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -7831,6 +7831,8 @@ static void MulByTypeEffectiveness(u16 *modifier, u16 move, u8 moveType, u8 batt mod = UQ_4_12(2.0); if (moveType == TYPE_GROUND && defType == TYPE_FLYING && IsBattlerGrounded(battlerDef) && mod == UQ_4_12(0.0)) mod = UQ_4_12(1.0); + if (gBattleMoves[move].flags & FLAG_DAMAGE_AIRBORNE && defType == TYPE_FLYING) // Thousand Arrows + mod = UQ_4_12(1.0); if (gProtectStructs[battlerDef].kingsShielded && gBattleMoves[move].effect != EFFECT_FEINT) mod = UQ_4_12(1.0); @@ -7870,7 +7872,7 @@ static u16 CalcTypeEffectivenessMultiplierInternal(u16 move, u8 moveType, u8 bat && gBattleMons[battlerDef].type3 != gBattleMons[battlerDef].type1) MulByTypeEffectiveness(&modifier, move, moveType, battlerDef, gBattleMons[battlerDef].type3, battlerAtk, recordAbilities); - if (moveType == TYPE_GROUND && !IsBattlerGrounded(battlerDef)) + if (moveType == TYPE_GROUND && !IsBattlerGrounded(battlerDef) && !(gBattleMoves[move].flags & FLAG_DAMAGE_AIRBORNE)) { modifier = UQ_4_12(0.0); if (recordAbilities && GetBattlerAbility(battlerDef) == ABILITY_LEVITATE) diff --git a/src/data/battle_moves.h b/src/data/battle_moves.h index 661af2eab5..729f866c62 100644 --- a/src/data/battle_moves.h +++ b/src/data/battle_moves.h @@ -9488,10 +9488,10 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .type = TYPE_GROUND, .accuracy = 100, .pp = 10, - .secondaryEffectChance = 0, + .secondaryEffectChance = 100, .target = MOVE_TARGET_BOTH, .priority = 0, - .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_HIT_IN_AIR, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_HIT_IN_AIR | FLAG_DAMAGE_AIRBORNE, .split = SPLIT_PHYSICAL, }, From 20a7dec070f85c2bdad8b11ee8f64732b835d548 Mon Sep 17 00:00:00 2001 From: BuffelSaft Date: Thu, 1 Apr 2021 17:23:47 +1300 Subject: [PATCH 058/173] Fix Thousand Arrows vs. Flying Type Should ignore type modifiers against flying types that aren't grounded. Previous code just negated the targets' flying typing. --- src/battle_util.c | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/src/battle_util.c b/src/battle_util.c index fbf4ed1172..b368950449 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -7831,8 +7831,6 @@ static void MulByTypeEffectiveness(u16 *modifier, u16 move, u8 moveType, u8 batt mod = UQ_4_12(2.0); if (moveType == TYPE_GROUND && defType == TYPE_FLYING && IsBattlerGrounded(battlerDef) && mod == UQ_4_12(0.0)) mod = UQ_4_12(1.0); - if (gBattleMoves[move].flags & FLAG_DAMAGE_AIRBORNE && defType == TYPE_FLYING) // Thousand Arrows - mod = UQ_4_12(1.0); if (gProtectStructs[battlerDef].kingsShielded && gBattleMoves[move].effect != EFFECT_FEINT) mod = UQ_4_12(1.0); @@ -7884,6 +7882,14 @@ static u16 CalcTypeEffectivenessMultiplierInternal(u16 move, u8 moveType, u8 bat RecordAbilityBattle(battlerDef, ABILITY_LEVITATE); } } + + // Thousand Arrows ignores type modifiers for flying mons + if (!IsBattlerGrounded(battlerDef) && (gBattleMoves[move].flags & FLAG_DAMAGE_AIRBORNE) + && (gBattleMons[battlerDef].type1 == TYPE_FLYING || gBattleMons[battlerDef].type2 == TYPE_FLYING || gBattleMons[battlerDef].type3 == TYPE_FLYING)) + { + modifier = UQ_4_12(1.0); + } + if (GetBattlerAbility(battlerDef) == ABILITY_WONDER_GUARD && modifier <= UQ_4_12(1.0) && gBattleMoves[move].power) { modifier = UQ_4_12(0.0); From 510686711696b9eb09ffbf24305aeb563c373cb5 Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Fri, 2 Apr 2021 04:10:20 +0000 Subject: [PATCH 059/173] Update battle_util.c --- src/battle_util.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/battle_util.c b/src/battle_util.c index f1f5ffd100..c024484657 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -7559,7 +7559,7 @@ static u32 CalcDefenseStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, break; case ABILITY_PUNK_ROCK: if (gBattleMoves[move].flags & FLAG_SOUND) - MulModifier(&modifier, UQ_4_12(1.3)); + MulModifier(&modifier, UQ_4_12(2.0)); break; } From 8be2c5d60b54347c9df22410d97255d836d9fc9d Mon Sep 17 00:00:00 2001 From: GriffinR Date: Fri, 2 Apr 2021 01:49:38 -0400 Subject: [PATCH 060/173] Document Contest Lady TV Show --- data/text/tv.inc | 8 +-- include/constants/lilycove_lady.h | 10 +++- include/constants/tv.h | 8 ++- include/event_scripts.h | 8 +-- include/global.tv.h | 4 +- include/lilycove_lady.h | 2 +- src/lilycove_lady.c | 19 ++----- src/tv.c | 90 +++++++++++++++---------------- 8 files changed, 76 insertions(+), 73 deletions(-) diff --git a/data/text/tv.inc b/data/text/tv.inc index 72d3910340..287ce7f00f 100644 --- a/data/text/tv.inc +++ b/data/text/tv.inc @@ -2925,7 +2925,7 @@ gTVInSearchOfTrainersText08:: @ 0828C011 .string "That's all for today!\n" .string "See you again on our next broadcast!$" -gTVPokemonContestLiveUpdates2Text00:: @ 0828C137 +ContestLadyShow_Text_Intro:: @ 0828C137 .string "“POKéMON CONTEST LIVE UPDATES!”\p" .string "MC: Sorry to interrupt the regular\n" .string "programming, and thanks for joining us!\p" @@ -2940,7 +2940,7 @@ gTVPokemonContestLiveUpdates2Text00:: @ 0828C137 .string "Spectators: ?!!!!\n" .string "?!!!!$" -gTVPokemonContestLiveUpdates2Text01:: @ 0828C28C +ContestLadyShow_Text_Won:: @ 0828C28C .string "MC: Excuse me!\n" .string "Thanks for joining us on live TV!\p" .string "May I congratulate you on your win?\p" @@ -2959,7 +2959,7 @@ gTVPokemonContestLiveUpdates2Text01:: @ 0828C28C .string "We did it!\l" .string "Thank you!$" -gTVPokemonContestLiveUpdates2Text02:: @ 0828C45B +ContestLadyShow_Text_Lost:: @ 0828C45B .string "MC: Excuse me!\n" .string "Thanks for joining us on live TV!\p" .string "You must be disappointed by that turn\n" @@ -2979,7 +2979,7 @@ gTVPokemonContestLiveUpdates2Text02:: @ 0828C45B .string "Uh… That's all the time we have today!\n" .string "Thanks for tuning in!$" -gTVPokemonContestLiveUpdates2Text03:: @ 0828C662 +ContestLadyShow_Text_LostBadly:: @ 0828C662 .string "MC: Excuse me!\n" .string "Thanks for joining us on live TV!\p" .string "How did your CONTEST appearance go?\p" diff --git a/include/constants/lilycove_lady.h b/include/constants/lilycove_lady.h index 01f60ccf44..11b9b31e93 100644 --- a/include/constants/lilycove_lady.h +++ b/include/constants/lilycove_lady.h @@ -21,6 +21,12 @@ #define QUIZ_AUTHOR_NAME_PLAYER 1 #define QUIZ_AUTHOR_NAME_OTHER_PLAYER 2 -#define QUIZ_QUESTION_LEN 9 +#define QUIZ_QUESTION_LEN 9 -#endif +// Constants for how many good Pokéblocks the Contest Lady was given +// This determines how her performance is described when her TV show comes on +#define CONTEST_LADY_NORMAL 0 +#define CONTEST_LADY_GOOD 1 +#define CONTEST_LADY_BAD 2 + +#endif // GUARD_LILYCOVE_LADY_CONSTANTS_H diff --git a/include/constants/tv.h b/include/constants/tv.h index 57da9837b9..f7b091f494 100644 --- a/include/constants/tv.h +++ b/include/constants/tv.h @@ -19,7 +19,7 @@ #define TVSHOW_3_CHEERS_FOR_POKEBLOCKS 9 #define TVSHOW_BATTLE_UPDATE 10 #define TVSHOW_FAN_CLUB_SPECIAL 11 -#define TVSHOW_CONTEST_LIVE_UPDATES_2 12 +#define TVSHOW_LILYCOVE_CONTEST_LADY 12 // // #define TVSHOW_POKEMON_TODAY_CAUGHT 21 #define TVSHOW_SMART_SHOPPER 22 @@ -215,4 +215,10 @@ #define TRENDWATCHER_STATE_BIGGER_FEMALE 5 #define TRENDWATCHER_STATE_OUTRO 6 +// TV Show states for the Contest Lady's Live Updates show +#define CONTESTLADYLIVE_STATE_INTRO 0 +#define CONTESTLADYLIVE_STATE_WON 1 +#define CONTESTLADYLIVE_STATE_LOST 2 +#define CONTESTLADYLIVE_STATE_LOST_BADLY 3 + #endif //GUARD_CONSTANTS_TV_H diff --git a/include/event_scripts.h b/include/event_scripts.h index ecb40c2662..122af54cc4 100644 --- a/include/event_scripts.h +++ b/include/event_scripts.h @@ -344,10 +344,10 @@ extern const u8 gTVInSearchOfTrainersText05[]; extern const u8 gTVInSearchOfTrainersText06[]; extern const u8 gTVInSearchOfTrainersText07[]; extern const u8 gTVInSearchOfTrainersText08[]; -extern const u8 gTVPokemonContestLiveUpdates2Text00[]; -extern const u8 gTVPokemonContestLiveUpdates2Text01[]; -extern const u8 gTVPokemonContestLiveUpdates2Text02[]; -extern const u8 gTVPokemonContestLiveUpdates2Text03[]; +extern const u8 ContestLadyShow_Text_Intro[]; +extern const u8 ContestLadyShow_Text_Won[]; +extern const u8 ContestLadyShow_Text_Lost[]; +extern const u8 ContestLadyShow_Text_LostBadly[]; extern const u8 gPokeNewsTextSlateport_Upcoming[]; extern const u8 gPokeNewsTextSlateport_Ongoing[]; extern const u8 gPokeNewsTextSlateport_Ending[]; diff --git a/include/global.tv.h b/include/global.tv.h index 8e1a898b61..64e6a984ed 100644 --- a/include/global.tv.h +++ b/include/global.tv.h @@ -179,7 +179,7 @@ typedef union // size = 0x24 /*0x18*/ u8 idolNameLanguage; } fanClubSpecial; - // TVSHOW_CONTEST_LIVE_UPDATES_2 + // TVSHOW_LILYCOVE_CONTEST_LADY struct { /*0x00*/ u8 kind; /*0x01*/ bool8 active; @@ -189,7 +189,7 @@ typedef union // size = 0x24 /*0x16*/ u8 pokeblockState; /*0x17*/ u8 language; /*0x18*/ u8 pokemonNameLanguage; - } contestLiveUpdates2; + } contestLady; // Record Mixing Shows // TVSHOW_POKEMON_TODAY_CAUGHT diff --git a/include/lilycove_lady.h b/include/lilycove_lady.h index 1ec327be9d..d3cce4ca83 100644 --- a/include/lilycove_lady.h +++ b/include/lilycove_lady.h @@ -12,6 +12,6 @@ void BufferContestLadyMonName(u8 *dest1, u8 *dest2); void BufferContestLadyPlayerName(u8 *dest); void BufferContestLadyLanguage(u8 *dest); void BufferContestName(u8 *dest, u8 category); -u8 sub_818E880(void); +u8 GetContestLadyPokeblockState(void); #endif //GUARD_LILYCOVE_LADY_H diff --git a/src/lilycove_lady.c b/src/lilycove_lady.c index 5bad074204..22155ffd59 100644 --- a/src/lilycove_lady.c +++ b/src/lilycove_lady.c @@ -762,25 +762,16 @@ void BufferContestName(u8 *dest, u8 category) StringCopy(dest, sContestNames[category]); } -// used in tv.c to determine sTVShowState for Contest Lady show -// if return val is 1, sTVShowState is 1 -// if return val is 2, sTVShowState is 3 -// if return val is 0, sTVShowState is 2 -u8 sub_818E880(void) +// Used by the Contest Lady's TV show to determine how well she performed +u8 GetContestLadyPokeblockState(void) { sContestLadyPtr = &gSaveBlock1Ptr->lilycoveLady.contest; if (sContestLadyPtr->numGoodPokeblocksGiven >= LILYCOVE_LADY_GIFT_THRESHOLD) - { - return 1; - } + return CONTEST_LADY_GOOD; else if (sContestLadyPtr->numGoodPokeblocksGiven == 0) - { - return 2; - } + return CONTEST_LADY_BAD; else - { - return 0; - } + return CONTEST_LADY_NORMAL; } diff --git a/src/tv.c b/src/tv.c index 691b343d81..0466ee713a 100644 --- a/src/tv.c +++ b/src/tv.c @@ -38,6 +38,7 @@ #include "constants/contest.h" #include "constants/items.h" #include "constants/layouts.h" +#include "constants/lilycove_lady.h" #include "constants/maps.h" #include "constants/metatile_behaviors.h" #include "constants/moves.h" @@ -179,7 +180,7 @@ static void DoTVShowPokemonNewsBattleFrontier(void); static void DoTVShowWhatsNo1InHoennToday(void); static void DoTVShowSecretBaseSecrets(void); static void DoTVShowSafariFanClub(void); -static void DoTVShowPokemonContestLiveUpdates2(void); +static void DoTVShowLilycoveContestLady(void); // .rodata @@ -461,11 +462,11 @@ static const u8 *const sTVNameRaterTextGroup[] = { gTVNameRaterText18 }; -static const u8 *const sTVPokemonContestLiveUpdates2TextGroup[] = { - gTVPokemonContestLiveUpdates2Text00, - gTVPokemonContestLiveUpdates2Text01, - gTVPokemonContestLiveUpdates2Text02, - gTVPokemonContestLiveUpdates2Text03 +static const u8 *const sTVLilycoveContestLadyTextGroup[] = { + [CONTESTLADYLIVE_STATE_INTRO] = ContestLadyShow_Text_Intro, + [CONTESTLADYLIVE_STATE_WON] = ContestLadyShow_Text_Won, + [CONTESTLADYLIVE_STATE_LOST] = ContestLadyShow_Text_Lost, + [CONTESTLADYLIVE_STATE_LOST_BADLY] = ContestLadyShow_Text_LostBadly }; static const u8 *const sTVPokemonTodayFailedTextGroup[] = { @@ -1661,13 +1662,13 @@ void PutLilycoveContestLadyShowOnTheAir(void) if (gSpecialVar_Result != TRUE) { show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot]; - BufferContestLadyLanguage(&show->contestLiveUpdates2.language); - show->contestLiveUpdates2.pokemonNameLanguage = GAME_LANGUAGE; - show->contestLiveUpdates2.kind = TVSHOW_CONTEST_LIVE_UPDATES_2; - show->contestLiveUpdates2.active = TRUE; - BufferContestLadyPlayerName(show->contestLiveUpdates2.playerName); - BufferContestLadyMonName(&show->contestLiveUpdates2.contestCategory, show->contestLiveUpdates2.nickname); - show->contestLiveUpdates2.pokeblockState = sub_818E880(); + BufferContestLadyLanguage(&show->contestLady.language); + show->contestLady.pokemonNameLanguage = GAME_LANGUAGE; + show->contestLady.kind = TVSHOW_LILYCOVE_CONTEST_LADY; + show->contestLady.active = TRUE; + BufferContestLadyPlayerName(show->contestLady.playerName); + BufferContestLadyMonName(&show->contestLady.contestCategory, show->contestLady.nickname); + show->contestLady.pokeblockState = GetContestLadyPokeblockState(); tv_store_id_2x(show); } } @@ -3812,9 +3813,8 @@ static void sub_80F0708(void) // FIXME: register allocation shenanigans break; case TVSHOW_FAN_CLUB_SPECIAL: break; - case TVSHOW_CONTEST_LIVE_UPDATES_2: + case TVSHOW_LILYCOVE_CONTEST_LADY: break; - case TVSHOW_OFF_AIR: break; case TVSHOW_FAN_CLUB_LETTER: @@ -4308,11 +4308,10 @@ static void sub_80F12A4(TVShow *shows) curShow->fanClubSpecial.language = TV_GetStringLanguage(curShow->fanClubSpecial.playerName); curShow->fanClubSpecial.idolNameLanguage = TV_GetStringLanguage(curShow->fanClubSpecial.idolName); break; - case TVSHOW_CONTEST_LIVE_UPDATES_2: - curShow->contestLiveUpdates2.language = TV_GetStringLanguage(curShow->contestLiveUpdates2.playerName); - curShow->contestLiveUpdates2.pokemonNameLanguage = TV_GetStringLanguage(curShow->contestLiveUpdates2.nickname); + case TVSHOW_LILYCOVE_CONTEST_LADY: + curShow->contestLady.language = TV_GetStringLanguage(curShow->contestLady.playerName); + curShow->contestLady.pokemonNameLanguage = TV_GetStringLanguage(curShow->contestLady.nickname); break; - case TVSHOW_POKEMON_TODAY_CAUGHT: curShow->pokemonToday.language = TV_GetStringLanguage(curShow->pokemonToday.playerName); curShow->pokemonToday.language2 = TV_GetStringLanguage(curShow->pokemonToday.nickname); @@ -4492,8 +4491,8 @@ void DoTVShow(void) case TVSHOW_SAFARI_FAN_CLUB: DoTVShowSafariFanClub(); break; - case TVSHOW_CONTEST_LIVE_UPDATES_2: - DoTVShowPokemonContestLiveUpdates2(); + case TVSHOW_LILYCOVE_CONTEST_LADY: + DoTVShowLilycoveContestLady(); break; } } @@ -7174,7 +7173,8 @@ static void DoTVShowSafariFanClub(void) ShowFieldMessage(sTVSafariFanClubTextGroup[state]); } -static void DoTVShowPokemonContestLiveUpdates2(void) +// This show is a version of Contest Live Updates for the Lilycove Contest Lady +static void DoTVShowLilycoveContestLady(void) { TVShow *show; u8 state; @@ -7184,30 +7184,30 @@ static void DoTVShowPokemonContestLiveUpdates2(void) state = sTVShowState; switch (state) { - case 0: - BufferContestName(gStringVar1, show->contestLiveUpdates2.contestCategory); - if (show->contestLiveUpdates2.pokeblockState == 1) - { - sTVShowState = 1; - } - else if (show->contestLiveUpdates2.pokeblockState == 0) - { - sTVShowState = 2; - } - else - { - sTVShowState = 3; - } - break; - case 1: - case 2: - TVShowConvertInternationalString(gStringVar3, show->contestLiveUpdates2.playerName, show->contestLiveUpdates2.language); - case 3: - TVShowConvertInternationalString(gStringVar2, show->contestLiveUpdates2.nickname, show->contestLiveUpdates2.pokemonNameLanguage); - TVShowDone(); - break; + case CONTESTLADYLIVE_STATE_INTRO: + BufferContestName(gStringVar1, show->contestLady.contestCategory); + if (show->contestLady.pokeblockState == CONTEST_LADY_GOOD) + { + sTVShowState = CONTESTLADYLIVE_STATE_WON; + } + else if (show->contestLady.pokeblockState == CONTEST_LADY_NORMAL) + { + sTVShowState = CONTESTLADYLIVE_STATE_LOST; + } + else // CONTEST_LADY_BAD + { + sTVShowState = CONTESTLADYLIVE_STATE_LOST_BADLY; + } + break; + case CONTESTLADYLIVE_STATE_WON: + case CONTESTLADYLIVE_STATE_LOST: + TVShowConvertInternationalString(gStringVar3, show->contestLady.playerName, show->contestLady.language); + case CONTESTLADYLIVE_STATE_LOST_BADLY: + TVShowConvertInternationalString(gStringVar2, show->contestLady.nickname, show->contestLady.pokemonNameLanguage); + TVShowDone(); + break; } - ShowFieldMessage(sTVPokemonContestLiveUpdates2TextGroup[state]); + ShowFieldMessage(sTVLilycoveContestLadyTextGroup[state]); } void TVShowDone(void) From c9d3b26ff7de11b39ceeb0c713cb7b821f2b03d3 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Fri, 2 Apr 2021 02:12:46 -0400 Subject: [PATCH 061/173] Label miss string indexes --- data/battle_scripts_1.s | 12 +++++----- include/constants/battle_script_commands.h | 1 + include/constants/battle_string_ids.h | 7 ++++++ src/battle_message.c | 8 ++++--- src/battle_script_commands.c | 28 +++++++++++----------- 5 files changed, 33 insertions(+), 23 deletions(-) diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s index ad9576a624..99b9be8dc9 100644 --- a/data/battle_scripts_1.s +++ b/data/battle_scripts_1.s @@ -2113,7 +2113,7 @@ BattleScript_EffectStockpile:: BattleScript_EffectSpitUp:: attackcanceler - jumpifbyte CMP_EQUAL, gBattleCommunication + 6, 0x1, BattleScript_82D9FA2 + jumpifbyte CMP_EQUAL, cMISS_TYPE, B_MSG_PROTECTED, BattleScript_SpitUpFailProtect attackstring ppreduce accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE @@ -2127,7 +2127,7 @@ BattleScript_SpitUpFail:: waitmessage 0x40 goto BattleScript_MoveEnd -BattleScript_82D9FA2:: +BattleScript_SpitUpFailProtect:: attackstring ppreduce pause 0x40 @@ -2223,7 +2223,7 @@ BattleScript_AlreadyBurned:: BattleScript_EffectMemento:: attackcanceler - jumpifbyte CMP_EQUAL, gBattleCommunication + 6, 0x1, BattleScript_82DA153 + jumpifbyte CMP_EQUAL, cMISS_TYPE, B_MSG_PROTECTED, BattleScript_MementoFailProtect attackstring ppreduce jumpifattackandspecialattackcannotfall BattleScript_ButItFailed @@ -2253,11 +2253,11 @@ BattleScript_EffectMementoPrintNoEffect: printstring STRINGID_BUTNOEFFECT waitmessage 0x40 goto BattleScript_EffectMementoTryFaint -BattleScript_82DA153: +BattleScript_MementoFailProtect: attackstring ppreduce - jumpifattackandspecialattackcannotfall BattleScript_82DA15A -BattleScript_82DA15A: + jumpifattackandspecialattackcannotfall BattleScript_MementoFailEnd +BattleScript_MementoFailEnd: setatkhptozero pause 0x40 effectivenesssound diff --git a/include/constants/battle_script_commands.h b/include/constants/battle_script_commands.h index 9372377c45..cef0b184da 100644 --- a/include/constants/battle_script_commands.h +++ b/include/constants/battle_script_commands.h @@ -32,6 +32,7 @@ #define cEFFECT_CHOOSER gBattleCommunication + 3 #define cMULTISTRING_CHOOSER gBattleCommunication + 5 +#define cMISS_TYPE gBattleCommunication + 6 // Battle Script defines for getting the wanted battler #define BS_TARGET 0 diff --git a/include/constants/battle_string_ids.h b/include/constants/battle_string_ids.h index 1886043f16..f5b036b5d7 100644 --- a/include/constants/battle_string_ids.h +++ b/include/constants/battle_string_ids.h @@ -383,4 +383,11 @@ #define STRINGID_TRAINER1WINTEXT 379 #define STRINGID_TRAINER2WINTEXT 380 +// Indexes into gMissStringIds +#define B_MSG_MISSED 0 +#define B_MSG_PROTECTED 1 +#define B_MSG_AVOIDED_ATK 2 +#define B_MSG_AVOIDED_DMG 3 +#define B_MSG_GROUND_MISS 4 + #endif // GUARD_CONSTANTS_BATTLE_STRING_IDS_H diff --git a/src/battle_message.c b/src/battle_message.c index 46444a8fa9..5f088dded3 100644 --- a/src/battle_message.c +++ b/src/battle_message.c @@ -893,9 +893,11 @@ const u8 * const gBattleStringsTable[BATTLESTRINGS_COUNT] = const u16 gMissStringIds[] = { - STRINGID_ATTACKMISSED, STRINGID_PKMNPROTECTEDITSELF, - STRINGID_PKMNAVOIDEDATTACK, STRINGID_AVOIDEDDAMAGE, - STRINGID_PKMNMAKESGROUNDMISS + [B_MSG_MISSED] = STRINGID_ATTACKMISSED, + [B_MSG_PROTECTED] = STRINGID_PKMNPROTECTEDITSELF, + [B_MSG_AVOIDED_ATK] = STRINGID_PKMNAVOIDEDATTACK, + [B_MSG_AVOIDED_DMG] = STRINGID_AVOIDEDDAMAGE, + [B_MSG_GROUND_MISS] = STRINGID_PKMNMAKESGROUNDMISS }; const u16 gNoEscapeStringIds[] = diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 84f8efaa84..e0a3693eb0 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -991,7 +991,7 @@ static void Cmd_attackcanceler(void) gMoveResultFlags |= MOVE_RESULT_MISSED; gLastLandedMoves[gBattlerTarget] = 0; gLastHitByType[gBattlerTarget] = 0; - gBattleCommunication[6] = 1; + gBattleCommunication[6] = B_MSG_PROTECTED; gBattlescriptCurrInstr++; } else @@ -1024,7 +1024,7 @@ static void Cmd_jumpifaffectedbyprotect(void) { gMoveResultFlags |= MOVE_RESULT_MISSED; JumpIfMoveFailed(5, 0); - gBattleCommunication[6] = 1; + gBattleCommunication[6] = B_MSG_PROTECTED; } else { @@ -1039,7 +1039,7 @@ bool8 JumpIfMoveAffectedByProtect(u16 move) { gMoveResultFlags |= MOVE_RESULT_MISSED; JumpIfMoveFailed(7, move); - gBattleCommunication[6] = 1; + gBattleCommunication[6] = B_MSG_PROTECTED; affected = TRUE; } return affected; @@ -1172,9 +1172,9 @@ static void Cmd_accuracycheck(void) gMoveResultFlags |= MOVE_RESULT_MISSED; if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && (gBattleMoves[move].target == MOVE_TARGET_BOTH || gBattleMoves[move].target == MOVE_TARGET_FOES_AND_ALLY)) - gBattleCommunication[6] = 2; + gBattleCommunication[6] = B_MSG_AVOIDED_ATK; else - gBattleCommunication[6] = 0; + gBattleCommunication[6] = B_MSG_MISSED; CheckWonderGuardAndLevitate(); } @@ -1370,7 +1370,7 @@ static void Cmd_typecalc(void) gMoveResultFlags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE); gLastLandedMoves[gBattlerTarget] = 0; gLastHitByType[gBattlerTarget] = 0; - gBattleCommunication[6] = moveType; + gBattleCommunication[6] = B_MSG_GROUND_MISS; RecordAbilityBattle(gBattlerTarget, gLastUsedAbility); } else @@ -1406,7 +1406,7 @@ static void Cmd_typecalc(void) gMoveResultFlags |= MOVE_RESULT_MISSED; gLastLandedMoves[gBattlerTarget] = 0; gLastHitByType[gBattlerTarget] = 0; - gBattleCommunication[6] = 3; + gBattleCommunication[6] = B_MSG_AVOIDED_DMG; RecordAbilityBattle(gBattlerTarget, gLastUsedAbility); } if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE) @@ -1429,7 +1429,7 @@ static void CheckWonderGuardAndLevitate(void) if (gBattleMons[gBattlerTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND) { gLastUsedAbility = ABILITY_LEVITATE; - gBattleCommunication[6] = moveType; + gBattleCommunication[6] = B_MSG_GROUND_MISS; RecordAbilityBattle(gBattlerTarget, ABILITY_LEVITATE); return; } @@ -1484,7 +1484,7 @@ static void CheckWonderGuardAndLevitate(void) if (((flags & 2) || !(flags & 1)) && gBattleMoves[gCurrentMove].power) { gLastUsedAbility = ABILITY_WONDER_GUARD; - gBattleCommunication[6] = 3; + gBattleCommunication[6] = B_MSG_AVOIDED_DMG; RecordAbilityBattle(gBattlerTarget, ABILITY_WONDER_GUARD); } } @@ -2019,7 +2019,7 @@ static void Cmd_resultmessage(void) if (gBattleControllerExecFlags) return; - if (gMoveResultFlags & MOVE_RESULT_MISSED && (!(gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE) || gBattleCommunication[6] > 2)) + if (gMoveResultFlags & MOVE_RESULT_MISSED && (!(gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE) || gBattleCommunication[6] > B_MSG_AVOIDED_ATK)) { stringId = gMissStringIds[gBattleCommunication[6]]; gBattleCommunication[MSG_DISPLAY] = 1; @@ -4459,7 +4459,7 @@ static void Cmd_typecalc2(void) gLastUsedAbility = gBattleMons[gBattlerTarget].ability; gMoveResultFlags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE); gLastLandedMoves[gBattlerTarget] = 0; - gBattleCommunication[6] = moveType; + gBattleCommunication[6] = B_MSG_GROUND_MISS; RecordAbilityBattle(gBattlerTarget, gLastUsedAbility); } else @@ -4534,7 +4534,7 @@ static void Cmd_typecalc2(void) gLastUsedAbility = ABILITY_WONDER_GUARD; gMoveResultFlags |= MOVE_RESULT_MISSED; gLastLandedMoves[gBattlerTarget] = 0; - gBattleCommunication[6] = 3; + gBattleCommunication[6] = B_MSG_AVOIDED_DMG; RecordAbilityBattle(gBattlerTarget, gLastUsedAbility); } if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE) @@ -6802,7 +6802,7 @@ static void Cmd_stockpiletobasedamage(void) } else { - if (gBattleCommunication[6] != 1) + if (gBattleCommunication[6] != B_MSG_PROTECTED) { gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerTarget], gCurrentMove, gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)], 0, @@ -8928,7 +8928,7 @@ static void Cmd_jumpifattackandspecialattackcannotfall(void) // memento { if (gBattleMons[gBattlerTarget].statStages[STAT_ATK] == MIN_STAT_STAGE && gBattleMons[gBattlerTarget].statStages[STAT_SPATK] == MIN_STAT_STAGE - && gBattleCommunication[6] != 1) + && gBattleCommunication[6] != B_MSG_PROTECTED) { gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } From 87430a1ebcee5570613127ab674269e4e62400d0 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Fri, 2 Apr 2021 02:16:01 -0400 Subject: [PATCH 062/173] Add WAIT_TIME battle script constants --- data/battle_scripts_1.s | 827 ++++++++++++++++++++-------------------- 1 file changed, 415 insertions(+), 412 deletions(-) diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s index 99b9be8dc9..92ef199cc6 100644 --- a/data/battle_scripts_1.s +++ b/data/battle_scripts_1.s @@ -12,6 +12,9 @@ .include "constants/constants.inc" .section script_data, "aw", %progbits + +.set WAIT_TIME_LONG, 64 +.set WAIT_TIME_SHORT, 32 .align 2 gBattleScriptsForMoveEffects:: @ 82D86A8 @@ -256,7 +259,7 @@ BattleScript_EffectHit:: jumpifnotmove MOVE_SURF, BattleScript_HitFromAtkCanceler jumpifnostatus3 BS_TARGET, STATUS3_UNDERWATER, BattleScript_HitFromAtkCanceler orword gHitMarker, HITMARKER_IGNORE_UNDERWATER - setbyte sDMG_MULTIPLIER, 0x2 + setbyte sDMG_MULTIPLIER, 2 BattleScript_HitFromAtkCanceler:: attackcanceler BattleScript_HitFromAccCheck:: @@ -278,9 +281,9 @@ BattleScript_HitFromAtkAnimation:: healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage - waitmessage 0x40 + waitmessage WAIT_TIME_LONG resultmessage - waitmessage 0x40 + waitmessage WAIT_TIME_LONG seteffectwithchance tryfaintmon BS_TARGET, FALSE, NULL BattleScript_MoveEnd:: @@ -293,11 +296,11 @@ BattleScript_PrintMoveMissed:: attackstring ppreduce BattleScript_MoveMissedPause:: - pause 0x20 + pause WAIT_TIME_SHORT BattleScript_MoveMissed:: effectivenesssound resultmessage - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSleep:: @@ -318,21 +321,21 @@ BattleScript_EffectSleep:: BattleScript_AlreadyAsleep:: setalreadystatusedmoveattempt BS_ATTACKER - pause 0x20 + pause WAIT_TIME_SHORT printstring STRINGID_PKMNALREADYASLEEP - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_WasntAffected:: - pause 0x20 + pause WAIT_TIME_SHORT printstring STRINGID_PKMNWASNTAFFECTED - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_CantMakeAsleep:: - pause 0x20 + pause WAIT_TIME_SHORT printfromtable gUproarAwakeStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectPoisonHit:: @@ -357,9 +360,9 @@ BattleScript_EffectAbsorb:: healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage - waitmessage 0x40 + waitmessage WAIT_TIME_LONG resultmessage - waitmessage 0x40 + waitmessage WAIT_TIME_LONG negativedamage orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE jumpifability BS_TARGET, ABILITY_LIQUID_OOZE, BattleScript_AbsorbLiquidOoze @@ -373,7 +376,7 @@ BattleScript_AbsorbUpdateHp:: datahpupdate BS_ATTACKER jumpifmovehadnoeffect BattleScript_AbsorbTryFainting printfromtable gLeechSeedDrainStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG BattleScript_AbsorbTryFainting:: tryfaintmon BS_ATTACKER, FALSE, NULL tryfaintmon BS_TARGET, FALSE, NULL @@ -418,9 +421,9 @@ BattleScript_ExplosionLoop: healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage - waitmessage 0x40 + waitmessage WAIT_TIME_LONG resultmessage - waitmessage 0x40 + waitmessage WAIT_TIME_LONG tryfaintmon BS_TARGET, FALSE, NULL moveendto MOVEEND_NEXT_TARGET jumpifnexttargetvalid BattleScript_ExplosionLoop @@ -429,7 +432,7 @@ BattleScript_ExplosionLoop: BattleScript_ExplosionMissed: effectivenesssound resultmessage - waitmessage 0x40 + waitmessage WAIT_TIME_LONG moveendto MOVEEND_NEXT_TARGET jumpifnexttargetvalid BattleScript_ExplosionLoop tryfaintmon BS_ATTACKER, FALSE, NULL @@ -449,7 +452,7 @@ BattleScript_EffectDreamEater:: BattleScript_DreamEaterNoEffect: attackstring ppreduce - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_WasntAffected BattleScript_DreamEaterWorked: accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE @@ -467,16 +470,16 @@ BattleScript_DreamEaterWorked: healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage - waitmessage 0x40 + waitmessage WAIT_TIME_LONG resultmessage - waitmessage 0x40 + waitmessage WAIT_TIME_LONG negativedamage orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER jumpifmovehadnoeffect BattleScript_DreamEaterTryFaintEnd printstring STRINGID_PKMNDREAMEATEN - waitmessage 0x40 + waitmessage WAIT_TIME_LONG BattleScript_DreamEaterTryFaintEnd: tryfaintmon BS_TARGET, FALSE, NULL goto BattleScript_MoveEnd @@ -484,12 +487,12 @@ BattleScript_DreamEaterTryFaintEnd: BattleScript_EffectMirrorMove:: attackcanceler attackstring - pause 0x40 + pause WAIT_TIME_LONG trymirrormove ppreduce orbyte gMoveResultFlags, MOVE_RESULT_FAILED printstring STRINGID_MIRRORMOVEFAILED - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectAttackUp:: @@ -513,7 +516,7 @@ BattleScript_EffectStatUpAfterAtkCanceler:: ppreduce statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_StatUpEnd jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_StatUpAttackAnim - pause 0x20 + pause WAIT_TIME_SHORT goto BattleScript_StatUpPrintString BattleScript_StatUpAttackAnim:: attackanimation @@ -523,14 +526,14 @@ BattleScript_StatUpDoAnim:: playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 BattleScript_StatUpPrintString:: printfromtable gStatUpStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG BattleScript_StatUpEnd:: goto BattleScript_MoveEnd BattleScript_StatUp:: playanimation BS_EFFECT_BATTLER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatUpStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG return BattleScript_EffectAttackDown:: @@ -560,7 +563,7 @@ BattleScript_EffectStatDown:: statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_StatDownEnd jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, 0x2, BattleScript_StatDownDoAnim jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x3, BattleScript_StatDownEnd - pause 0x20 + pause WAIT_TIME_SHORT goto BattleScript_StatDownPrintString BattleScript_StatDownDoAnim:: attackanimation @@ -569,14 +572,14 @@ BattleScript_StatDownDoAnim:: playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 BattleScript_StatDownPrintString:: printfromtable gStatDownStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG BattleScript_StatDownEnd:: goto BattleScript_MoveEnd BattleScript_StatDown:: playanimation BS_EFFECT_BATTLER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatDownStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG return BattleScript_EffectHaze:: @@ -587,7 +590,7 @@ BattleScript_EffectHaze:: waitanimation normalisebuffs printstring STRINGID_STATCHANGESGONE - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectBide:: @@ -650,23 +653,23 @@ BattleScript_DoMultiHit:: healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage - waitmessage 0x40 + waitmessage WAIT_TIME_LONG printstring STRINGID_EMPTYSTRING3 - waitmessage 0x1 + waitmessage 1 addbyte sMULTIHIT_STRING + 4, 0x1 moveendto MOVEEND_NEXT_TARGET jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_FOE_ENDURED, BattleScript_MultiHitPrintStrings decrementmultihit BattleScript_MultiHitLoop goto BattleScript_MultiHitPrintStrings BattleScript_MultiHitNoMoreHits:: - pause 0x20 + pause WAIT_TIME_SHORT BattleScript_MultiHitPrintStrings:: resultmessage - waitmessage 0x40 + waitmessage WAIT_TIME_LONG jumpifmovehadnoeffect BattleScript_MultiHitEnd copyarray gBattleTextBuff1, sMULTIHIT_STRING, 0x6 printstring STRINGID_HITXTIMES - waitmessage 0x40 + waitmessage WAIT_TIME_LONG BattleScript_MultiHitEnd:: seteffectwithchance tryfaintmon BS_TARGET, FALSE, NULL @@ -682,7 +685,7 @@ BattleScript_EffectConversion:: attackanimation waitanimation printstring STRINGID_PKMNCHANGEDTYPE - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectFlinchHit:: @@ -700,7 +703,7 @@ BattleScript_EffectRestoreHp:: healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_PKMNREGAINEDHEALTH - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectToxic:: @@ -721,14 +724,14 @@ BattleScript_EffectToxic:: setmoveeffect MOVE_EFFECT_TOXIC seteffectprimary resultmessage - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_AlreadyPoisoned:: setalreadystatusedmoveattempt BS_ATTACKER - pause 0x40 + pause WAIT_TIME_LONG printstring STRINGID_PKMNALREADYPOISONED - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_ImmunityProtected:: @@ -759,24 +762,24 @@ BattleScript_EffectRest:: jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_RestIsAlreadyAsleep jumpifcantmakeasleep BattleScript_RestCantSleep trysetrest BattleScript_AlreadyAtFullHp - pause 0x20 + pause WAIT_TIME_SHORT printfromtable gRestUsedStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG updatestatusicon BS_ATTACKER waitstate goto BattleScript_PresentHealTarget BattleScript_RestCantSleep:: - pause 0x40 + pause WAIT_TIME_LONG printfromtable gUproarAwakeStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_RestIsAlreadyAsleep:: setalreadystatusedmoveattempt BS_ATTACKER - pause 0x20 + pause WAIT_TIME_SHORT printstring STRINGID_PKMNALREADYASLEEP2 - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectOHKO:: @@ -790,9 +793,9 @@ BattleScript_EffectOHKO:: trysetdestinybondtohappen goto BattleScript_HitFromAtkAnimation BattleScript_KOFail:: - pause 0x40 + pause WAIT_TIME_LONG printfromtable gKOFailedStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectRazorWind:: @@ -823,7 +826,7 @@ BattleScriptFirstChargingTurn:: seteffectprimary copybyte cMULTISTRING_CHOOSER, sTWOTURN_STRINGID printfromtable gFirstTurnOfTwoStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG return BattleScript_EffectSuperFang:: @@ -851,7 +854,7 @@ BattleScript_EffectTrap:: jumpifnotmove MOVE_WHIRLPOOL, BattleScript_DoWrapEffect jumpifnostatus3 BS_TARGET, STATUS3_UNDERWATER, BattleScript_DoWrapEffect orword gHitMarker, HITMARKER_IGNORE_UNDERWATER - setbyte sDMG_MULTIPLIER, 0x2 + setbyte sDMG_MULTIPLIER, 2 BattleScript_DoWrapEffect:: setmoveeffect MOVE_EFFECT_WRAP goto BattleScript_EffectHit @@ -873,12 +876,12 @@ BattleScript_EffectRecoilIfMiss:: BattleScript_MoveMissedDoDamage:: attackstring ppreduce - pause 0x40 + pause WAIT_TIME_LONG resultmessage - waitmessage 0x40 + waitmessage WAIT_TIME_LONG jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_MoveEnd printstring STRINGID_PKMNCRASHED - waitmessage 0x40 + waitmessage WAIT_TIME_LONG damagecalc typecalc adjustnormaldamage @@ -899,7 +902,7 @@ BattleScript_EffectMist:: attackanimation waitanimation printfromtable gMistUsedStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectFocusEnergy:: @@ -911,7 +914,7 @@ BattleScript_EffectFocusEnergy:: attackanimation waitanimation printfromtable gFocusEnergyUsedStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectRecoil:: @@ -934,14 +937,14 @@ BattleScript_EffectConfuse:: setmoveeffect MOVE_EFFECT_CONFUSION seteffectprimary resultmessage - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_AlreadyConfused:: setalreadystatusedmoveattempt BS_ATTACKER - pause 0x20 + pause WAIT_TIME_SHORT printstring STRINGID_PKMNALREADYCONFUSED - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectAttackUp2:: @@ -972,7 +975,7 @@ BattleScript_EffectTransform:: attackanimation waitanimation printfromtable gTransformUsedStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectAttackDown2:: @@ -1000,7 +1003,7 @@ BattleScript_PrintReflectLightScreenSafeguardString:: attackanimation waitanimation printfromtable gReflectLightScreenSafeguardStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectPoison:: @@ -1021,7 +1024,7 @@ BattleScript_EffectPoison:: setmoveeffect MOVE_EFFECT_POISON seteffectprimary resultmessage - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectParalyze:: @@ -1041,14 +1044,14 @@ BattleScript_EffectParalyze:: setmoveeffect MOVE_EFFECT_PARALYSIS seteffectprimary resultmessage - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_AlreadyParalyzed:: setalreadystatusedmoveattempt BS_ATTACKER - pause 0x20 + pause WAIT_TIME_SHORT printstring STRINGID_PKMNISALREADYPARALYZED - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_LimberProtected:: @@ -1110,7 +1113,7 @@ BattleScript_EffectSubstitute:: jumpifstatus2 BS_ATTACKER, STATUS2_SUBSTITUTE, BattleScript_AlreadyHasSubstitute setsubstitute jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, 0x1, BattleScript_SubstituteAnim - pause 0x20 + pause WAIT_TIME_SHORT goto BattleScript_SubstituteString BattleScript_SubstituteAnim:: attackanimation @@ -1119,13 +1122,13 @@ BattleScript_SubstituteAnim:: datahpupdate BS_ATTACKER BattleScript_SubstituteString:: printfromtable gSubsituteUsedStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_AlreadyHasSubstitute:: setalreadystatusedmoveattempt BS_ATTACKER - pause 0x20 + pause WAIT_TIME_SHORT printstring STRINGID_PKMNHASSUBSTITUTE - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectRecharge:: @@ -1136,7 +1139,7 @@ BattleScript_EffectRecharge:: BattleScript_MoveUsedMustRecharge:: printstring STRINGID_PKMNMUSTRECHARGE - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectRage:: @@ -1161,13 +1164,13 @@ BattleScript_EffectMimic:: attackanimation waitanimation printstring STRINGID_PKMNLEARNEDMOVE2 - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectMetronome:: attackcanceler attackstring - pause 0x20 + pause WAIT_TIME_SHORT attackanimation waitanimation setbyte sB_ANIM_TURN, 0x0 @@ -1177,7 +1180,7 @@ BattleScript_EffectMetronome:: BattleScript_EffectLeechSeed:: attackcanceler attackstring - pause 0x20 + pause WAIT_TIME_SHORT ppreduce jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed accuracycheck BattleScript_DoLeechSeed, ACC_CURR_MOVE @@ -1186,7 +1189,7 @@ BattleScript_DoLeechSeed:: attackanimation waitanimation printfromtable gLeechSeedStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSplash:: @@ -1197,7 +1200,7 @@ BattleScript_EffectSplash:: waitanimation incrementgamestat GAME_STAT_USED_SPLASH printstring STRINGID_BUTNOTHINGHAPPENED - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectDisable:: @@ -1209,7 +1212,7 @@ BattleScript_EffectDisable:: attackanimation waitanimation printstring STRINGID_PKMNMOVEWASDISABLED - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectLevelDamage:: @@ -1253,7 +1256,7 @@ BattleScript_EffectEncore:: attackanimation waitanimation printstring STRINGID_PKMNGOTENCORE - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectPainSplit:: @@ -1271,7 +1274,7 @@ BattleScript_EffectPainSplit:: healthbarupdate BS_TARGET datahpupdate BS_TARGET printstring STRINGID_SHAREDPAIN - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSnore:: @@ -1283,7 +1286,7 @@ BattleScript_EffectSnore:: BattleScript_SnoreIsAsleep:: jumpifhalfword CMP_EQUAL, gChosenMove, MOVE_SLEEP_TALK, BattleScript_DoSnore printstring STRINGID_PKMNFASTASLEEP - waitmessage 0x40 + waitmessage WAIT_TIME_LONG statusanimation BS_ATTACKER BattleScript_DoSnore:: attackstring @@ -1300,7 +1303,7 @@ BattleScript_EffectConversion2:: attackanimation waitanimation printstring STRINGID_PKMNCHANGEDTYPE - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectLockOn:: @@ -1313,7 +1316,7 @@ BattleScript_EffectLockOn:: attackanimation waitanimation printstring STRINGID_PKMNTOOKAIM - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSketch:: @@ -1325,7 +1328,7 @@ BattleScript_EffectSketch:: attackanimation waitanimation printstring STRINGID_PKMNSKETCHEDMOVE - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSleepTalk:: @@ -1336,13 +1339,13 @@ BattleScript_EffectSleepTalk:: goto BattleScript_ButItFailed BattleScript_SleepTalkIsAsleep:: printstring STRINGID_PKMNFASTASLEEP - waitmessage 0x40 + waitmessage WAIT_TIME_LONG statusanimation BS_ATTACKER attackstring ppreduce orword gHitMarker, HITMARKER_NO_PPDEDUCT trychoosesleeptalkmove BattleScript_SleepTalkUsingMove - pause 0x40 + pause WAIT_TIME_LONG goto BattleScript_ButItFailed BattleScript_SleepTalkUsingMove:: attackanimation @@ -1359,7 +1362,7 @@ BattleScript_EffectDestinyBond:: attackanimation waitanimation printstring STRINGID_PKMNTRYINGTOTAKEFOE - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectFlail:: @@ -1375,7 +1378,7 @@ BattleScript_EffectSpite:: attackanimation waitanimation printstring STRINGID_PKMNREDUCEDPP - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectHealBell:: @@ -1387,15 +1390,15 @@ BattleScript_EffectHealBell:: attackanimation waitanimation printfromtable gPartyStatusHealStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG jumpifnotmove MOVE_HEAL_BELL, BattleScript_PartyHealEnd jumpifbyte CMP_NO_COMMON_BITS, cMULTISTRING_CHOOSER, 0x1, BattleScript_CheckHealBellMon2Unaffected printstring STRINGID_PKMNSXBLOCKSY - waitmessage 0x40 + waitmessage WAIT_TIME_LONG BattleScript_CheckHealBellMon2Unaffected:: jumpifbyte CMP_NO_COMMON_BITS, cMULTISTRING_CHOOSER, 0x2, BattleScript_PartyHealEnd printstring STRINGID_PKMNSXBLOCKSY2 - waitmessage 0x40 + waitmessage WAIT_TIME_LONG BattleScript_PartyHealEnd:: updatestatusicon BS_ATTACKER_WITH_PARTNER waitstate @@ -1432,25 +1435,25 @@ BattleScript_DoTripleKickAttack:: healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage - waitmessage 0x40 + waitmessage WAIT_TIME_LONG printstring STRINGID_EMPTYSTRING3 - waitmessage 0x1 + waitmessage 1 moveendto MOVEEND_NEXT_TARGET jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_FOE_ENDURED, BattleScript_TripleKickPrintStrings decrementmultihit BattleScript_TripleKickLoop goto BattleScript_TripleKickPrintStrings BattleScript_TripleKickNoMoreHits:: - pause 0x20 + pause WAIT_TIME_SHORT jumpifbyte CMP_EQUAL, sMULTIHIT_STRING + 4, 0x0, BattleScript_TripleKickPrintStrings bicbyte gMoveResultFlags, MOVE_RESULT_MISSED BattleScript_TripleKickPrintStrings:: resultmessage - waitmessage 0x40 + waitmessage WAIT_TIME_LONG jumpifbyte CMP_EQUAL, sMULTIHIT_STRING + 4, 0x0, BattleScript_TripleKickEnd jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_TripleKickEnd copyarray gBattleTextBuff1, sMULTIHIT_STRING, 0x6 printstring STRINGID_HITXTIMES - waitmessage 0x40 + waitmessage WAIT_TIME_LONG BattleScript_TripleKickEnd:: seteffectwithchance tryfaintmon BS_TARGET, FALSE, NULL @@ -1473,7 +1476,7 @@ BattleScript_EffectMeanLook:: setmoveeffect MOVE_EFFECT_PREVENT_ESCAPE seteffectprimary printstring STRINGID_TARGETCANTESCAPENOW - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectNightmare:: @@ -1490,7 +1493,7 @@ BattleScript_NightmareWorked:: setmoveeffect MOVE_EFFECT_NIGHTMARE seteffectprimary printstring STRINGID_PKMNFELLINTONIGHTMARE - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectMinimize:: @@ -1515,17 +1518,17 @@ BattleScript_CurseTrySpeed:: setstatchanger STAT_SPEED, 1, TRUE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CurseTryAttack printfromtable gStatDownStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG BattleScript_CurseTryAttack:: setstatchanger STAT_ATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CurseTryDefence printfromtable gStatUpStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG BattleScript_CurseTryDefence:: setstatchanger STAT_DEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CurseEnd printfromtable gStatUpStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG BattleScript_CurseEnd:: goto BattleScript_MoveEnd BattleScript_GhostCurse:: @@ -1545,7 +1548,7 @@ BattleScript_DoGhostCurse:: healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_PKMNLAIDCURSE - waitmessage 0x40 + waitmessage WAIT_TIME_LONG tryfaintmon BS_ATTACKER, FALSE, NULL goto BattleScript_MoveEnd @@ -1558,7 +1561,7 @@ BattleScript_EffectEndure:: attackanimation waitanimation printfromtable gProtectLikeUsedStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSpikes:: @@ -1569,7 +1572,7 @@ BattleScript_EffectSpikes:: attackanimation waitanimation printstring STRINGID_SPIKESSCATTERED - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectForesight:: @@ -1581,7 +1584,7 @@ BattleScript_EffectForesight:: attackanimation waitanimation printstring STRINGID_PKMNIDENTIFIED - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectPerishSong:: @@ -1592,7 +1595,7 @@ BattleScript_EffectPerishSong:: attackanimation waitanimation printstring STRINGID_FAINTINTHREE - waitmessage 0x40 + waitmessage WAIT_TIME_LONG setbyte sBATTLER, 0x0 BattleScript_PerishSongLoop:: jumpifability BS_SCRIPTING, ABILITY_SOUNDPROOF, BattleScript_PerishSongNotAffected @@ -1603,7 +1606,7 @@ BattleScript_PerishSongLoopIncrement:: BattleScript_PerishSongNotAffected:: printstring STRINGID_PKMNSXBLOCKSY2 - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_PerishSongLoopIncrement BattleScript_EffectSandstorm:: @@ -1640,7 +1643,7 @@ BattleScript_EffectSwagger:: setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatUpStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG BattleScript_SwaggerTryConfuse:: jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_OwnTempoPrevents jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected @@ -1671,7 +1674,7 @@ BattleScript_EffectAttract:: attackanimation waitanimation printstring STRINGID_PKMNFELLINLOVE - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectReturn:: @@ -1706,9 +1709,9 @@ BattleScript_EffectMagnitude:: ppreduce selectfirstvalidtarget magnitudedamagecalculation - pause 0x20 + pause WAIT_TIME_SHORT printstring STRINGID_MAGNITUDESTRENGTH - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_HitsAllWithUndergroundBonusLoop BattleScript_EffectBatonPass:: @@ -1770,7 +1773,7 @@ BattleScript_MoveWeatherChange:: attackanimation waitanimation printfromtable gMoveWeatherChangeStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG call BattleScript_WeatherFormChanges goto BattleScript_MoveEnd @@ -1804,7 +1807,7 @@ BattleScript_EffectBellyDrum:: healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_PKMNCUTHPMAXEDATTACK - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectPsychUp:: @@ -1815,7 +1818,7 @@ BattleScript_EffectPsychUp:: attackanimation waitanimation printstring STRINGID_PKMNCOPIEDSTATCHANGES - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectMirrorCoat:: @@ -1839,14 +1842,14 @@ BattleScript_EffectSkullBash:: setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatUpStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG BattleScript_SkullBashEnd:: goto BattleScript_MoveEnd BattleScript_EffectTwister:: jumpifnostatus3 BS_TARGET, STATUS3_ON_AIR, BattleScript_FlinchEffect orword gHitMarker, HITMARKER_IGNORE_ON_AIR - setbyte sDMG_MULTIPLIER, 0x2 + setbyte sDMG_MULTIPLIER, 2 BattleScript_FlinchEffect:: setmoveeffect MOVE_EFFECT_FLINCH goto BattleScript_EffectHit @@ -1860,11 +1863,11 @@ BattleScript_HitsAllWithUndergroundBonusLoop:: movevaluescleanup jumpifnostatus3 BS_TARGET, STATUS3_UNDERGROUND, BattleScript_HitsAllNoUndergroundBonus orword gHitMarker, HITMARKER_IGNORE_UNDERGROUND - setbyte sDMG_MULTIPLIER, 0x2 + setbyte sDMG_MULTIPLIER, 2 goto BattleScript_DoHitAllWithUndergroundBonus BattleScript_HitsAllNoUndergroundBonus:: bicword gHitMarker, HITMARKER_IGNORE_UNDERGROUND - setbyte sDMG_MULTIPLIER, 0x1 + setbyte sDMG_MULTIPLIER, 1 BattleScript_DoHitAllWithUndergroundBonus:: accuracycheck BattleScript_HitAllWithUndergroundBonusMissed, ACC_CURR_MOVE critcalc @@ -1879,21 +1882,21 @@ BattleScript_DoHitAllWithUndergroundBonus:: healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage - waitmessage 0x40 + waitmessage WAIT_TIME_LONG resultmessage - waitmessage 0x40 + waitmessage WAIT_TIME_LONG printstring STRINGID_EMPTYSTRING3 - waitmessage 0x1 + waitmessage 1 tryfaintmon BS_TARGET, FALSE, NULL moveendto MOVEEND_NEXT_TARGET jumpifnexttargetvalid BattleScript_HitsAllWithUndergroundBonusLoop end BattleScript_HitAllWithUndergroundBonusMissed:: - pause 0x20 + pause WAIT_TIME_SHORT typecalc effectivenesssound resultmessage - waitmessage 0x40 + waitmessage WAIT_TIME_LONG moveendto MOVEEND_NEXT_TARGET jumpifnexttargetvalid BattleScript_HitsAllWithUndergroundBonusLoop end @@ -1906,18 +1909,18 @@ BattleScript_EffectFutureSight:: attackanimation waitanimation printfromtable gFutureMoveUsedStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectGust:: jumpifnostatus3 BS_TARGET, STATUS3_ON_AIR, BattleScript_EffectHit orword gHitMarker, HITMARKER_IGNORE_ON_AIR - setbyte sDMG_MULTIPLIER, 0x2 + setbyte sDMG_MULTIPLIER, 2 goto BattleScript_EffectHit BattleScript_EffectStomp:: jumpifnostatus3 BS_TARGET, STATUS3_MINIMIZED, BattleScript_FlinchEffect - setbyte sDMG_MULTIPLIER, 0x2 + setbyte sDMG_MULTIPLIER, 2 goto BattleScript_FlinchEffect BattleScript_EffectSolarbeam:: @@ -1953,7 +1956,7 @@ BattleScript_EffectTeleport:: attackanimation waitanimation printstring STRINGID_PKMNFLEDFROMBATTLE - waitmessage 0x40 + waitmessage WAIT_TIME_LONG setoutcomeonteleport BS_ATTACKER goto BattleScript_MoveEnd @@ -1961,7 +1964,7 @@ BattleScript_EffectBeatUp:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring - pause 0x20 + pause WAIT_TIME_SHORT ppreduce setbyte gBattleCommunication, 0x0 BattleScript_BeatUpLoop:: @@ -1981,9 +1984,9 @@ BattleScript_BeatUpAttack:: healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage - waitmessage 0x40 + waitmessage WAIT_TIME_LONG resultmessage - waitmessage 0x40 + waitmessage WAIT_TIME_LONG tryfaintmon BS_TARGET, FALSE, NULL moveendto MOVEEND_NEXT_TARGET goto BattleScript_BeatUpLoop @@ -2056,13 +2059,13 @@ BattleScript_PresentHealTarget:: healthbarupdate BS_TARGET datahpupdate BS_TARGET printstring STRINGID_PKMNREGAINEDHEALTH - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_AlreadyAtFullHp:: - pause 0x20 + pause WAIT_TIME_SHORT printstring STRINGID_PKMNHPFULL - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectFakeOut:: @@ -2076,17 +2079,17 @@ BattleScript_ButItFailedAtkStringPpReduce:: BattleScript_ButItFailedPpReduce:: ppreduce BattleScript_ButItFailed:: - pause 0x20 + pause WAIT_TIME_SHORT orbyte gMoveResultFlags, MOVE_RESULT_FAILED resultmessage - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_NotAffected:: - pause 0x20 + pause WAIT_TIME_SHORT orbyte gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE resultmessage - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectUproar:: @@ -2108,7 +2111,7 @@ BattleScript_EffectStockpile:: attackanimation waitanimation printfromtable gStockpileUsedStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSpitUp:: @@ -2122,18 +2125,18 @@ BattleScript_EffectSpitUp:: adjustsetdamage goto BattleScript_HitFromAtkAnimation BattleScript_SpitUpFail:: - pause 0x20 + pause WAIT_TIME_SHORT printstring STRINGID_FAILEDTOSPITUP - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_SpitUpFailProtect:: attackstring ppreduce - pause 0x40 + pause WAIT_TIME_LONG stockpiletobasedamage BattleScript_SpitUpFail resultmessage - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSwallow:: @@ -2144,9 +2147,9 @@ BattleScript_EffectSwallow:: goto BattleScript_PresentHealTarget BattleScript_SwallowFail:: - pause 0x20 + pause WAIT_TIME_SHORT printfromtable gSwallowFailStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectHail:: @@ -2165,7 +2168,7 @@ BattleScript_EffectTorment:: attackanimation waitanimation printstring STRINGID_PKMNSUBJECTEDTOTORMENT - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectFlatter:: @@ -2183,7 +2186,7 @@ BattleScript_EffectFlatter:: setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatUpStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG BattleScript_FlatterTryConfuse:: jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_OwnTempoPrevents jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected @@ -2216,9 +2219,9 @@ BattleScript_WaterVeilPrevents:: BattleScript_AlreadyBurned:: setalreadystatusedmoveattempt BS_ATTACKER - pause 0x20 + pause WAIT_TIME_SHORT printstring STRINGID_PKMNALREADYHASBURN - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectMemento:: @@ -2238,20 +2241,20 @@ BattleScript_EffectMemento:: statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_EffectMementoTrySpAtk jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 0x1, BattleScript_EffectMementoTrySpAtk printfromtable gStatDownStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG BattleScript_EffectMementoTrySpAtk: playstatchangeanimation BS_TARGET, BIT_SPATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO setstatchanger STAT_SPATK, 2, TRUE statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_EffectMementoTryFaint jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 0x1, BattleScript_EffectMementoTryFaint printfromtable gStatDownStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG BattleScript_EffectMementoTryFaint: tryfaintmon BS_ATTACKER, FALSE, NULL goto BattleScript_MoveEnd BattleScript_EffectMementoPrintNoEffect: printstring STRINGID_BUTNOEFFECT - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_EffectMementoTryFaint BattleScript_MementoFailProtect: attackstring @@ -2259,10 +2262,10 @@ BattleScript_MementoFailProtect: jumpifattackandspecialattackcannotfall BattleScript_MementoFailEnd BattleScript_MementoFailEnd: setatkhptozero - pause 0x40 + pause WAIT_TIME_LONG effectivenesssound resultmessage - waitmessage 0x40 + waitmessage WAIT_TIME_LONG tryfaintmon BS_ATTACKER, FALSE, NULL goto BattleScript_MoveEnd @@ -2271,7 +2274,7 @@ BattleScript_EffectFacade:: goto BattleScript_EffectHit BattleScript_FacadeDoubleDmg:: - setbyte sDMG_MULTIPLIER, 0x2 + setbyte sDMG_MULTIPLIER, 2 goto BattleScript_EffectHit BattleScript_EffectFocusPunch:: @@ -2279,7 +2282,7 @@ BattleScript_EffectFocusPunch:: jumpifnodamage BattleScript_HitFromAccCheck ppreduce printstring STRINGID_PKMNLOSTFOCUS - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSmellingsalt:: @@ -2288,7 +2291,7 @@ BattleScript_EffectSmellingsalt:: jumpifstatus BS_TARGET, STATUS1_PARALYSIS, BattleScript_SmellingsaltDoubleDmg goto BattleScript_EffectHit BattleScript_SmellingsaltDoubleDmg: - setbyte sDMG_MULTIPLIER, 0x2 + setbyte sDMG_MULTIPLIER, 2 goto BattleScript_EffectHit BattleScript_EffectFollowMe:: @@ -2299,16 +2302,16 @@ BattleScript_EffectFollowMe:: attackanimation waitanimation printstring STRINGID_PKMNCENTERATTENTION - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectNaturePower:: attackcanceler attackstring - pause 0x20 + pause WAIT_TIME_SHORT callterrainattack printstring STRINGID_NATUREPOWERTURNEDINTO - waitmessage 0x40 + waitmessage WAIT_TIME_LONG return BattleScript_EffectCharge:: @@ -2319,7 +2322,7 @@ BattleScript_EffectCharge:: attackanimation waitanimation printstring STRINGID_PKMNCHARGINGPOWER - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectTaunt:: @@ -2331,7 +2334,7 @@ BattleScript_EffectTaunt:: attackanimation waitanimation printstring STRINGID_PKMNFELLFORTAUNT - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectHelpingHand:: @@ -2342,7 +2345,7 @@ BattleScript_EffectHelpingHand:: attackanimation waitanimation printstring STRINGID_PKMNREADYTOHELP - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectTrick:: @@ -2355,9 +2358,9 @@ BattleScript_EffectTrick:: attackanimation waitanimation printstring STRINGID_PKMNSWITCHEDITEMS - waitmessage 0x40 + waitmessage WAIT_TIME_LONG printfromtable gItemSwapStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectRolePlay:: @@ -2369,7 +2372,7 @@ BattleScript_EffectRolePlay:: attackanimation waitanimation printstring STRINGID_PKMNCOPIEDFOE - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectWish:: @@ -2399,7 +2402,7 @@ BattleScript_EffectIngrain:: attackanimation waitanimation printstring STRINGID_PKMNPLANTEDROOTS - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSuperpower:: @@ -2414,7 +2417,7 @@ BattleScript_EffectMagicCoat:: attackanimation waitanimation printstring STRINGID_PKMNSHROUDEDITSELF - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectRecycle:: @@ -2425,7 +2428,7 @@ BattleScript_EffectRecycle:: attackanimation waitanimation printstring STRINGID_XFOUNDONEY - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectRevenge:: @@ -2449,7 +2452,7 @@ BattleScript_BrickBreakAnim:: waitanimation jumpifbyte CMP_LESS_THAN, sB_ANIM_TURN, 0x2, BattleScript_BrickBreakDoHit printstring STRINGID_THEWALLSHATTERED - waitmessage 0x40 + waitmessage WAIT_TIME_LONG BattleScript_BrickBreakDoHit:: typecalc2 effectivenesssound @@ -2458,9 +2461,9 @@ BattleScript_BrickBreakDoHit:: healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage - waitmessage 0x40 + waitmessage WAIT_TIME_LONG resultmessage - waitmessage 0x40 + waitmessage WAIT_TIME_LONG seteffectwithchance tryfaintmon BS_TARGET, FALSE, NULL goto BattleScript_MoveEnd @@ -2479,14 +2482,14 @@ BattleScript_EffectYawn:: attackanimation waitanimation printstring STRINGID_PKMNWASMADEDROWSY - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_PrintBankAbilityMadeIneffective:: copybyte sBATTLER, sBATTLER_WITH_ABILITY BattleScript_PrintAbilityMadeIneffective:: - pause 0x20 + pause WAIT_TIME_SHORT printstring STRINGID_PKMNSXMADEITINEFFECTIVE - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectKnockOff:: @@ -2520,7 +2523,7 @@ BattleScript_EffectSkillSwap:: attackanimation waitanimation printstring STRINGID_PKMNSWAPPEDABILITIES - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectImprison:: @@ -2531,7 +2534,7 @@ BattleScript_EffectImprison:: attackanimation waitanimation printstring STRINGID_PKMNSEALEDOPPONENTMOVE - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectRefresh:: @@ -2542,7 +2545,7 @@ BattleScript_EffectRefresh:: attackanimation waitanimation printstring STRINGID_PKMNSTATUSNORMAL - waitmessage 0x40 + waitmessage WAIT_TIME_LONG updatestatusicon BS_ATTACKER goto BattleScript_MoveEnd @@ -2554,7 +2557,7 @@ BattleScript_EffectGrudge:: attackanimation waitanimation printstring STRINGID_PKMNWANTSGRUDGE - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSnatch:: @@ -2564,9 +2567,9 @@ BattleScript_EffectSnatch:: ppreduce attackanimation waitanimation - pause 0x20 + pause WAIT_TIME_SHORT printstring STRINGID_PKMNWAITSFORTARGET - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectLowKick:: @@ -2604,7 +2607,7 @@ BattleScript_TeeterDanceLoop:: waitanimation seteffectprimary resultmessage - waitmessage 0x40 + waitmessage WAIT_TIME_LONG BattleScript_TeeterDanceDoMoveEndIncrement:: moveendto MOVEEND_NEXT_TARGET BattleScript_TeeterDanceLoopIncrement:: @@ -2613,33 +2616,33 @@ BattleScript_TeeterDanceLoopIncrement:: end BattleScript_TeeterDanceOwnTempoPrevents:: - pause 0x20 + pause WAIT_TIME_SHORT printstring STRINGID_PKMNPREVENTSCONFUSIONWITH - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_TeeterDanceDoMoveEndIncrement BattleScript_TeeterDanceSafeguardProtected:: - pause 0x20 + pause WAIT_TIME_SHORT printstring STRINGID_PKMNUSEDSAFEGUARD - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_TeeterDanceDoMoveEndIncrement BattleScript_TeeterDanceSubstitutePrevents:: - pause 0x20 + pause WAIT_TIME_SHORT printstring STRINGID_BUTITFAILED - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_TeeterDanceDoMoveEndIncrement BattleScript_TeeterDanceAlreadyConfused:: setalreadystatusedmoveattempt BS_ATTACKER - pause 0x20 + pause WAIT_TIME_SHORT printstring STRINGID_PKMNALREADYCONFUSED - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_TeeterDanceDoMoveEndIncrement BattleScript_TeeterDanceMissed:: resultmessage - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_TeeterDanceDoMoveEndIncrement BattleScript_EffectMudSport:: @@ -2651,7 +2654,7 @@ BattleScript_EffectWaterSport:: attackanimation waitanimation printfromtable gSportsUsedStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectPoisonFang:: @@ -2683,22 +2686,22 @@ BattleScript_TickleDoMoveAnim:: statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_TickleTryLowerDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_TickleTryLowerDef printfromtable gStatDownStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG BattleScript_TickleTryLowerDef:: playstatchangeanimation BS_TARGET, BIT_DEF, STAT_CHANGE_NEGATIVE setstatchanger STAT_DEF, 1, TRUE statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_TickleEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_TickleEnd printfromtable gStatDownStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG BattleScript_TickleEnd:: goto BattleScript_MoveEnd BattleScript_CantLowerMultipleStats:: - pause 0x20 + pause WAIT_TIME_SHORT orbyte gMoveResultFlags, MOVE_RESULT_FAILED printstring STRINGID_STATSWONTDECREASE2 - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectCosmicPower:: @@ -2716,13 +2719,13 @@ BattleScript_CosmicPowerDoMoveAnim:: statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CosmicPowerTrySpDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CosmicPowerTrySpDef printfromtable gStatUpStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG BattleScript_CosmicPowerTrySpDef:: setstatchanger STAT_SPDEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CosmicPowerEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CosmicPowerEnd printfromtable gStatUpStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG BattleScript_CosmicPowerEnd:: goto BattleScript_MoveEnd @@ -2745,13 +2748,13 @@ BattleScript_BulkUpDoMoveAnim:: statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_BulkUpTryDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_BulkUpTryDef printfromtable gStatUpStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG BattleScript_BulkUpTryDef:: setstatchanger STAT_DEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_BulkUpEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_BulkUpEnd printfromtable gStatUpStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG BattleScript_BulkUpEnd:: goto BattleScript_MoveEnd @@ -2770,21 +2773,21 @@ BattleScript_CalmMindDoMoveAnim:: statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CalmMindTrySpDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CalmMindTrySpDef printfromtable gStatUpStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG BattleScript_CalmMindTrySpDef:: setstatchanger STAT_SPDEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CalmMindEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CalmMindEnd printfromtable gStatUpStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG BattleScript_CalmMindEnd:: goto BattleScript_MoveEnd BattleScript_CantRaiseMultipleStats:: - pause 0x20 + pause WAIT_TIME_SHORT orbyte gMoveResultFlags, MOVE_RESULT_FAILED printstring STRINGID_STATSWONTINCREASE2 - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectDragonDance:: @@ -2802,13 +2805,13 @@ BattleScript_DragonDanceDoMoveAnim:: statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_DragonDanceTrySpeed jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_DragonDanceTrySpeed printfromtable gStatUpStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG BattleScript_DragonDanceTrySpeed:: setstatchanger STAT_SPEED, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_DragonDanceEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_DragonDanceEnd printfromtable gStatUpStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG BattleScript_DragonDanceEnd:: goto BattleScript_MoveEnd @@ -2820,12 +2823,12 @@ BattleScript_EffectCamouflage:: attackanimation waitanimation printstring STRINGID_PKMNCHANGEDTYPE - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_FaintAttacker:: playfaintcry BS_ATTACKER - pause 0x40 + pause WAIT_TIME_LONG dofaintanimation BS_ATTACKER cleareffectsonfaint BS_ATTACKER printstring STRINGID_ATTACKERFAINTED @@ -2833,7 +2836,7 @@ BattleScript_FaintAttacker:: BattleScript_FaintTarget:: playfaintcry BS_TARGET - pause 0x40 + pause WAIT_TIME_LONG dofaintanimation BS_TARGET cleareffectsonfaint BS_TARGET printstring STRINGID_TARGETFAINTED @@ -2948,7 +2951,7 @@ BattleScript_LocalBattleWonLoseTexts:: BattleScript_LocalBattleWonReward:: getmoneyreward printstring STRINGID_PLAYERGOTMONEY - waitmessage 0x40 + waitmessage WAIT_TIME_LONG BattleScript_PayDayMoneyAndPickUpItems:: givepaydaymoney pickup @@ -2962,9 +2965,9 @@ BattleScript_LocalBattleLost:: jumpifhalfword CMP_EQUAL, gTrainerBattleOpponent_A, 0x400, BattleScript_LocalBattleLostEnd BattleScript_LocalBattleLostPrintWhiteOut:: printstring STRINGID_PLAYERWHITEOUT - waitmessage 0x40 + waitmessage WAIT_TIME_LONG printstring STRINGID_PLAYERWHITEOUT2 - waitmessage 0x40 + waitmessage WAIT_TIME_LONG BattleScript_LocalBattleLostEnd:: end2 BattleScript_CheckDomeDrew:: @@ -3005,23 +3008,23 @@ BattleScript_FrontierLinkBattleLost:: jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_FrontierLinkBattleLostEnd endlinkbattle BattleScript_FrontierLinkBattleLostEnd:: - waitmessage 0x40 + waitmessage WAIT_TIME_LONG end2 BattleScript_LinkBattleWonOrLost:: jumpifbattletype BATTLE_TYPE_BATTLE_TOWER, BattleScript_TowerLinkBattleWon printstring STRINGID_BATTLEEND - waitmessage 0x40 + waitmessage WAIT_TIME_LONG jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_LinkBattleWonOrLostWaitEnd endlinkbattle BattleScript_LinkBattleWonOrLostWaitEnd:: - waitmessage 0x40 + waitmessage WAIT_TIME_LONG end2 BattleScript_TowerLinkBattleWon:: playtrainerdefeatbgm BS_ATTACKER printstring STRINGID_BATTLEEND - waitmessage 0x40 + waitmessage WAIT_TIME_LONG trainerslidein BS_ATTACKER waitstate printstring STRINGID_TRAINER1LOSETEXT @@ -3033,7 +3036,7 @@ BattleScript_TowerLinkBattleWon:: jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_TowerLinkBattleWonEnd endlinkbattle BattleScript_TowerLinkBattleWonEnd:: - waitmessage 0x40 + waitmessage WAIT_TIME_LONG end2 BattleScript_FrontierTrainerBattleWon:: @@ -3062,22 +3065,22 @@ BattleScript_FrontierTrainerBattleWon_End: BattleScript_SmokeBallEscape:: playanimation BS_ATTACKER, B_ANIM_SMOKEBALL_ESCAPE, NULL printstring STRINGID_PKMNFLEDUSINGITS - waitmessage 0x40 + waitmessage WAIT_TIME_LONG end2 BattleScript_RanAwayUsingMonAbility:: printstring STRINGID_PKMNFLEDUSING - waitmessage 0x40 + waitmessage WAIT_TIME_LONG end2 BattleScript_GotAwaySafely:: printstring STRINGID_GOTAWAYSAFELY - waitmessage 0x40 + waitmessage WAIT_TIME_LONG end2 BattleScript_WildMonFled:: printstring STRINGID_WILDPKMNFLED - waitmessage 0x40 + waitmessage WAIT_TIME_LONG end2 BattleScript_PrintCantRunFromTrainer:: @@ -3086,7 +3089,7 @@ BattleScript_PrintCantRunFromTrainer:: BattleScript_PrintFailedToRunString:: printfromtable gNoEscapeStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG end2 BattleScript_PrintCantEscapeFromBattle:: @@ -3100,7 +3103,7 @@ BattleScript_PrintFullBox:: BattleScript_ActionSwitch:: hpthresholds2 BS_ATTACKER printstring STRINGID_RETURNMON - setbyte sDMG_MULTIPLIER, 0x2 + setbyte sDMG_MULTIPLIER, 2 jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_PursuitSwitchDmgSetMultihit setmultihit 0x1 goto BattleScript_PursuitSwitchDmgLoop @@ -3133,7 +3136,7 @@ BattleScript_DoSwitchOut:: end2 BattleScript_PursuitDmgOnSwitchOut:: - pause 0x20 + pause WAIT_TIME_SHORT attackstring ppreduce critcalc @@ -3148,9 +3151,9 @@ BattleScript_PursuitDmgOnSwitchOut:: healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage - waitmessage 0x40 + waitmessage WAIT_TIME_LONG resultmessage - waitmessage 0x40 + waitmessage WAIT_TIME_LONG tryfaintmon BS_TARGET, FALSE, NULL moveendfromto MOVEEND_ON_DAMAGE_ABILITIES, MOVEEND_CHOICE_MOVE getbattlerfainted BS_TARGET @@ -3161,7 +3164,7 @@ BattleScript_PursuitDmgOnSwitchOutRet: return BattleScript_Pausex20:: - pause 0x20 + pause WAIT_TIME_SHORT return BattleScript_LevelUp:: @@ -3195,7 +3198,7 @@ BattleScript_LearnedNewMove:: buffermovetolearn fanfare MUS_LEVEL_UP printstring STRINGID_PKMNLEARNEDMOVE - waitmessage 0x40 + waitmessage WAIT_TIME_LONG updatechoicemoveonlvlup BS_ATTACKER goto BattleScript_TryLearnMoveLoop BattleScript_LearnMoveReturn:: @@ -3203,7 +3206,7 @@ BattleScript_LearnMoveReturn:: BattleScript_RainContinuesOrEnds:: printfromtable gRainContinuesStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_RainContinuesOrEndsEnd playanimation BS_ATTACKER, B_ANIM_RAIN_CONTINUES, NULL BattleScript_RainContinuesOrEndsEnd:: @@ -3211,7 +3214,7 @@ BattleScript_RainContinuesOrEndsEnd:: BattleScript_DamagingWeatherContinues:: printfromtable gSandStormHailContinuesStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG playanimation2 BS_ATTACKER, sB_ANIM_ARG1, NULL setbyte gBattleCommunication, 0x0 BattleScript_DamagingWeatherLoop:: @@ -3219,7 +3222,7 @@ BattleScript_DamagingWeatherLoop:: weatherdamage jumpifword CMP_EQUAL, gBattleMoveDamage, 0x0, BattleScript_DamagingWeatherLoopIncrement printfromtable gSandStormHailDmgStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG orword gHitMarker, HITMARKER_x20 | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 | HITMARKER_GRUDGE effectivenesssound hitanimation BS_ATTACKER @@ -3237,41 +3240,41 @@ BattleScript_DamagingWeatherContinuesEnd:: BattleScript_SandStormHailEnds:: printfromtable gSandStormHailEndStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG end2 BattleScript_SunlightContinues:: printstring STRINGID_SUNLIGHTSTRONG - waitmessage 0x40 + waitmessage WAIT_TIME_LONG playanimation BS_ATTACKER, B_ANIM_SUN_CONTINUES, NULL end2 BattleScript_SunlightFaded:: printstring STRINGID_SUNLIGHTFADED - waitmessage 0x40 + waitmessage WAIT_TIME_LONG end2 BattleScript_OverworldWeatherStarts:: printfromtable gWeatherStartsStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG playanimation2 BS_ATTACKER, sB_ANIM_ARG1, NULL end3 BattleScript_SideStatusWoreOff:: printstring STRINGID_PKMNSXWOREOFF - waitmessage 0x40 + waitmessage WAIT_TIME_LONG end2 BattleScript_SafeguardProtected:: - pause 0x20 + pause WAIT_TIME_SHORT printstring STRINGID_PKMNUSEDSAFEGUARD - waitmessage 0x40 + waitmessage WAIT_TIME_LONG end2 BattleScript_SafeguardEnds:: - pause 0x20 + pause WAIT_TIME_SHORT printstring STRINGID_PKMNSAFEGUARDEXPIRED - waitmessage 0x40 + waitmessage WAIT_TIME_LONG end2 BattleScript_LeechSeedTurnDrain:: @@ -3291,14 +3294,14 @@ BattleScript_LeechSeedTurnPrintAndUpdateHp:: healthbarupdate BS_TARGET datahpupdate BS_TARGET printfromtable gLeechSeedStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG tryfaintmon BS_ATTACKER, FALSE, NULL tryfaintmon BS_TARGET, FALSE, NULL end2 BattleScript_BideStoringEnergy:: printstring STRINGID_PKMNSTORINGENERGY - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_BideAttack:: @@ -3306,7 +3309,7 @@ BattleScript_BideAttack:: setmoveeffect MOVE_EFFECT_CHARGING clearstatusfromeffect BS_ATTACKER printstring STRINGID_PKMNUNLEASHEDENERGY - waitmessage 0x40 + waitmessage WAIT_TIME_LONG accuracycheck BattleScript_MoveMissed, ACC_CURR_MOVE typecalc bicbyte gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE @@ -3321,7 +3324,7 @@ BattleScript_BideAttack:: healthbarupdate BS_TARGET datahpupdate BS_TARGET resultmessage - waitmessage 0x40 + waitmessage WAIT_TIME_LONG tryfaintmon BS_TARGET, FALSE, NULL goto BattleScript_MoveEnd @@ -3330,7 +3333,7 @@ BattleScript_BideNoEnergyToAttack:: setmoveeffect MOVE_EFFECT_CHARGING clearstatusfromeffect BS_ATTACKER printstring STRINGID_PKMNUNLEASHEDENERGY - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_ButItFailed BattleScript_SuccessForceOut:: @@ -3353,19 +3356,19 @@ BattleScript_TrainerBattleForceOut:: goto BattleScript_MoveEnd BattleScript_MistProtected:: - pause 0x20 + pause WAIT_TIME_SHORT printstring STRINGID_PKMNPROTECTEDBYMIST - waitmessage 0x40 + waitmessage WAIT_TIME_LONG return BattleScript_RageIsBuilding:: printstring STRINGID_PKMNRAGEBUILDING - waitmessage 0x40 + waitmessage WAIT_TIME_LONG return BattleScript_MoveUsedIsDisabled:: printstring STRINGID_PKMNMOVEISDISABLED - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_SelectingDisabledMove:: @@ -3374,7 +3377,7 @@ BattleScript_SelectingDisabledMove:: BattleScript_DisabledNoMore:: printstring STRINGID_PKMNMOVEDISABLEDNOMORE - waitmessage 0x40 + waitmessage WAIT_TIME_LONG end2 BattleScript_SelectingDisabledMoveInPalace:: @@ -3385,12 +3388,12 @@ BattleScript_SelectingUnusableMoveInPalace:: BattleScript_EncoredNoMore:: printstring STRINGID_PKMNENCOREENDED - waitmessage 0x40 + waitmessage WAIT_TIME_LONG end2 BattleScript_DestinyBondTakesLife:: printstring STRINGID_PKMNTOOKFOE - waitmessage 0x40 + waitmessage WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER @@ -3444,12 +3447,12 @@ BattleScript_SpikesOnFaintedBattlerFainted:: BattleScript_PrintHurtBySpikes:: printstring STRINGID_PKMNHURTBYSPIKES - waitmessage 0x40 + waitmessage WAIT_TIME_LONG return BattleScript_PerishSongTakesLife:: printstring STRINGID_PKMNPERISHCOUNTFELL - waitmessage 0x40 + waitmessage WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER @@ -3458,7 +3461,7 @@ BattleScript_PerishSongTakesLife:: BattleScript_PerishSongCountGoesDown:: printstring STRINGID_PKMNPERISHCOUNTFELL - waitmessage 0x40 + waitmessage WAIT_TIME_LONG end2 BattleScript_AllStatsUp:: @@ -3473,27 +3476,27 @@ BattleScript_AllStatsUpAtk:: setstatchanger STAT_ATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpDef printfromtable gStatUpStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG BattleScript_AllStatsUpDef:: setstatchanger STAT_DEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpSpeed printfromtable gStatUpStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG BattleScript_AllStatsUpSpeed:: setstatchanger STAT_SPEED, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpSpAtk printfromtable gStatUpStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG BattleScript_AllStatsUpSpAtk:: setstatchanger STAT_SPATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpSpDef printfromtable gStatUpStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG BattleScript_AllStatsUpSpDef:: setstatchanger STAT_SPDEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpRet printfromtable gStatUpStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG BattleScript_AllStatsUpRet:: return @@ -3503,23 +3506,23 @@ BattleScript_RapidSpinAway:: BattleScript_WrapFree:: printstring STRINGID_PKMNGOTFREE - waitmessage 0x40 + waitmessage WAIT_TIME_LONG copybyte gBattlerTarget, sBATTLER return BattleScript_LeechSeedFree:: printstring STRINGID_PKMNSHEDLEECHSEED - waitmessage 0x40 + waitmessage WAIT_TIME_LONG return BattleScript_SpikesFree:: printstring STRINGID_PKMNBLEWAWAYSPIKES - waitmessage 0x40 + waitmessage WAIT_TIME_LONG return BattleScript_MonTookFutureAttack:: printstring STRINGID_PKMNTOOKATTACK - waitmessage 0x40 + waitmessage WAIT_TIME_LONG jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, 0x0, BattleScript_CheckDoomDesireMiss accuracycheck BattleScript_FutureAttackMiss, MOVE_FUTURE_SIGHT goto BattleScript_FutureAttackAnimate @@ -3539,7 +3542,7 @@ BattleScript_DoFutureAttackHit:: healthbarupdate BS_TARGET datahpupdate BS_TARGET resultmessage - waitmessage 0x40 + waitmessage WAIT_TIME_LONG tryfaintmon BS_TARGET, FALSE, NULL atk24 BattleScript_FutureAttackEnd BattleScript_FutureAttackEnd:: @@ -3549,11 +3552,11 @@ BattleScript_FutureAttackEnd:: end2 BattleScript_FutureAttackMiss:: - pause 0x20 + pause WAIT_TIME_SHORT setbyte gMoveResultFlags, 0 orbyte gMoveResultFlags, MOVE_RESULT_FAILED resultmessage - waitmessage 0x40 + waitmessage WAIT_TIME_LONG setbyte gMoveResultFlags, 0 end2 @@ -3567,9 +3570,9 @@ BattleScript_SelectingMoveWithNoPP:: BattleScript_NoPPForMove:: attackstring - pause 0x20 + pause WAIT_TIME_SHORT printstring STRINGID_BUTNOPPLEFT - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_SelectingTormentedMove:: @@ -3578,7 +3581,7 @@ BattleScript_SelectingTormentedMove:: BattleScript_MoveUsedIsTormented:: printstring STRINGID_PKMNCANTUSEMOVETORMENT - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_SelectingTormentedMoveInPalace:: @@ -3591,7 +3594,7 @@ BattleScript_SelectingNotAllowedMoveTaunt:: BattleScript_MoveUsedIsTaunted:: printstring STRINGID_PKMNCANTUSEMOVETAUNT - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_SelectingNotAllowedMoveTauntInPalace:: @@ -3602,35 +3605,35 @@ BattleScript_WishComesTrue:: trywish 0x1, BattleScript_WishButFullHp playanimation BS_TARGET, B_ANIM_WISH_HEAL, NULL printstring STRINGID_PKMNWISHCAMETRUE - waitmessage 0x40 + waitmessage WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_TARGET datahpupdate BS_TARGET printstring STRINGID_PKMNREGAINEDHEALTH - waitmessage 0x40 + waitmessage WAIT_TIME_LONG end2 BattleScript_WishButFullHp:: printstring STRINGID_PKMNWISHCAMETRUE - waitmessage 0x40 - pause 0x20 + waitmessage WAIT_TIME_LONG + pause WAIT_TIME_SHORT printstring STRINGID_PKMNHPFULL - waitmessage 0x40 + waitmessage WAIT_TIME_LONG end2 BattleScript_IngrainTurnHeal:: playanimation BS_ATTACKER, B_ANIM_INGRAIN_HEAL, NULL printstring STRINGID_PKMNABSORBEDNUTRIENTS - waitmessage 0x40 + waitmessage WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER end2 BattleScript_PrintMonIsRooted:: - pause 0x20 + pause WAIT_TIME_SHORT printstring STRINGID_PKMNANCHOREDITSELF - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_AtkDefDown:: @@ -3641,26 +3644,26 @@ BattleScript_AtkDefDown:: statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_AtkDefDown_TryDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_AtkDefDown_TryDef printfromtable gStatDownStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG BattleScript_AtkDefDown_TryDef:: playstatchangeanimation BS_ATTACKER, BIT_DEF, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE setstatchanger STAT_DEF, 1, TRUE statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_AtkDefDown_End jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_AtkDefDown_End printfromtable gStatDownStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG BattleScript_AtkDefDown_End:: return BattleScript_KnockedOff:: playanimation BS_TARGET, B_ANIM_ITEM_KNOCKOFF, NULL printstring STRINGID_PKMNKNOCKEDOFF - waitmessage 0x40 + waitmessage WAIT_TIME_LONG return BattleScript_MoveUsedIsImprisoned:: printstring STRINGID_PKMNCANTUSEMOVESEALED - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_SelectingImprisonedMove:: @@ -3673,15 +3676,15 @@ BattleScript_SelectingImprisonedMoveInPalace:: BattleScript_GrudgeTakesPp:: printstring STRINGID_PKMNLOSTPPGRUDGE - waitmessage 0x40 + waitmessage WAIT_TIME_LONG return BattleScript_MagicCoatBounce:: attackstring ppreduce - pause 0x20 + pause WAIT_TIME_SHORT printstring STRINGID_PKMNMOVEBOUNCED - waitmessage 0x40 + waitmessage WAIT_TIME_LONG orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED | HITMARKER_NO_PPDEDUCT | HITMARKER_x800000 setmagiccoattarget BS_ATTACKER return @@ -3692,19 +3695,19 @@ BattleScript_SnatchedMove:: snatchsetbattlers playanimation BS_TARGET, B_ANIM_SNATCH_MOVE, NULL printstring STRINGID_PKMNSNATCHEDMOVE - waitmessage 0x40 + waitmessage WAIT_TIME_LONG orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED | HITMARKER_NO_PPDEDUCT | HITMARKER_x800000 swapattackerwithtarget return BattleScript_EnduredMsg:: printstring STRINGID_PKMNENDUREDHIT - waitmessage 0x40 + waitmessage WAIT_TIME_LONG return BattleScript_OneHitKOMsg:: printstring STRINGID_ONEHITKO - waitmessage 0x40 + waitmessage WAIT_TIME_LONG return BattleScript_SAtkDown2:: @@ -3714,40 +3717,40 @@ BattleScript_SAtkDown2:: statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_SAtkDown2End jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_SAtkDown2End printfromtable gStatDownStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG BattleScript_SAtkDown2End:: return BattleScript_FocusPunchSetUp:: printstring STRINGID_EMPTYSTRING3 - waitmessage 0x1 + waitmessage 1 playanimation BS_ATTACKER, B_ANIM_FOCUS_PUNCH_SETUP, NULL printstring STRINGID_PKMNTIGHTENINGFOCUS - waitmessage 0x40 + waitmessage WAIT_TIME_LONG end2 BattleScript_MoveUsedIsAsleep:: printstring STRINGID_PKMNFASTASLEEP - waitmessage 0x40 + waitmessage WAIT_TIME_LONG statusanimation BS_ATTACKER goto BattleScript_MoveEnd BattleScript_MoveUsedWokeUp:: bicword gHitMarker, HITMARKER_x10 printfromtable gWokeUpStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG updatestatusicon BS_ATTACKER return BattleScript_MonWokeUpInUproar:: printstring STRINGID_PKMNWOKEUPINUPROAR - waitmessage 0x40 + waitmessage WAIT_TIME_LONG updatestatusicon BS_ATTACKER end2 BattleScript_PoisonTurnDmg:: printstring STRINGID_PKMNHURTBYPOISON - waitmessage 0x40 + waitmessage WAIT_TIME_LONG BattleScript_DoStatusTurnDmg:: statusanimation BS_ATTACKER BattleScript_DoTurnDmg:: @@ -3761,60 +3764,60 @@ BattleScript_DoTurnDmgEnd:: BattleScript_BurnTurnDmg:: printstring STRINGID_PKMNHURTBYBURN - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_DoStatusTurnDmg BattleScript_MoveUsedIsFrozen:: printstring STRINGID_PKMNISFROZEN - waitmessage 0x40 + waitmessage WAIT_TIME_LONG statusanimation BS_ATTACKER goto BattleScript_MoveEnd BattleScript_MoveUsedUnfroze:: printfromtable gGotDefrostedStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG updatestatusicon BS_ATTACKER return BattleScript_DefrostedViaFireMove:: printstring STRINGID_PKMNWASDEFROSTED - waitmessage 0x40 + waitmessage WAIT_TIME_LONG updatestatusicon BS_TARGET return BattleScript_MoveUsedIsParalyzed:: printstring STRINGID_PKMNISPARALYZED - waitmessage 0x40 + waitmessage WAIT_TIME_LONG statusanimation BS_ATTACKER cancelmultiturnmoves BS_ATTACKER goto BattleScript_MoveEnd BattleScript_MoveUsedFlinched:: printstring STRINGID_PKMNFLINCHED - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_PrintUproarOverTurns:: printfromtable gUproarOverTurnStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG end2 BattleScript_ThrashConfuses:: chosenstatus2animation BS_ATTACKER, STATUS2_CONFUSION printstring STRINGID_PKMNFATIGUECONFUSION - waitmessage 0x40 + waitmessage WAIT_TIME_LONG end2 BattleScript_MoveUsedIsConfused:: printstring STRINGID_PKMNISCONFUSED - waitmessage 0x40 + waitmessage WAIT_TIME_LONG status2animation BS_ATTACKER, STATUS2_CONFUSION jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x0, BattleScript_MoveUsedIsConfusedRet BattleScript_DoSelfConfusionDmg:: cancelmultiturnmoves BS_ATTACKER adjustnormaldamage2 printstring STRINGID_ITHURTCONFUSION - waitmessage 0x40 + waitmessage WAIT_TIME_LONG effectivenesssound hitanimation BS_ATTACKER waitstate @@ -3822,7 +3825,7 @@ BattleScript_DoSelfConfusionDmg:: healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER resultmessage - waitmessage 0x40 + waitmessage WAIT_TIME_LONG tryfaintmon BS_ATTACKER, FALSE, NULL goto BattleScript_MoveEnd BattleScript_MoveUsedIsConfusedRet:: @@ -3830,58 +3833,58 @@ BattleScript_MoveUsedIsConfusedRet:: BattleScript_MoveUsedIsConfusedNoMore:: printstring STRINGID_PKMNHEALEDCONFUSION - waitmessage 0x40 + waitmessage WAIT_TIME_LONG return BattleScript_PrintPayDayMoneyString:: printstring STRINGID_PLAYERPICKEDUPMONEY - waitmessage 0x40 + waitmessage WAIT_TIME_LONG return BattleScript_WrapTurnDmg:: playanimation BS_ATTACKER, B_ANIM_TURN_TRAP, sB_ANIM_ARG1 printstring STRINGID_PKMNHURTBY - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_DoTurnDmg BattleScript_WrapEnds:: printstring STRINGID_PKMNFREEDFROM - waitmessage 0x40 + waitmessage WAIT_TIME_LONG end2 BattleScript_MoveUsedIsInLove:: printstring STRINGID_PKMNINLOVE - waitmessage 0x40 + waitmessage WAIT_TIME_LONG status2animation BS_ATTACKER, STATUS2_INFATUATION return BattleScript_MoveUsedIsInLoveCantAttack:: printstring STRINGID_PKMNIMMOBILIZEDBYLOVE - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_NightmareTurnDmg:: printstring STRINGID_PKMNLOCKEDINNIGHTMARE - waitmessage 0x40 + waitmessage WAIT_TIME_LONG status2animation BS_ATTACKER, STATUS2_NIGHTMARE goto BattleScript_DoTurnDmg BattleScript_CurseTurnDmg:: printstring STRINGID_PKMNAFFLICTEDBYCURSE - waitmessage 0x40 + waitmessage WAIT_TIME_LONG status2animation BS_ATTACKER, STATUS2_CURSED goto BattleScript_DoTurnDmg BattleScript_TargetPRLZHeal:: printstring STRINGID_PKMNHEALEDPARALYSIS - waitmessage 0x40 + waitmessage WAIT_TIME_LONG updatestatusicon BS_TARGET return BattleScript_MoveEffectSleep:: statusanimation BS_EFFECT_BATTLER printfromtable gFellAsleepStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG BattleScript_UpdateEffectStatusIconRet:: updatestatusicon BS_EFFECT_BATTLER waitstate @@ -3890,7 +3893,7 @@ BattleScript_UpdateEffectStatusIconRet:: BattleScript_YawnMakesAsleep:: statusanimation BS_EFFECT_BATTLER printstring STRINGID_PKMNFELLASLEEP - waitmessage 0x40 + waitmessage WAIT_TIME_LONG updatestatusicon BS_EFFECT_BATTLER waitstate makevisible BS_EFFECT_BATTLER @@ -3899,52 +3902,52 @@ BattleScript_YawnMakesAsleep:: BattleScript_MoveEffectPoison:: statusanimation BS_EFFECT_BATTLER printfromtable gGotPoisonedStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_UpdateEffectStatusIconRet BattleScript_MoveEffectBurn:: statusanimation BS_EFFECT_BATTLER printfromtable gGotBurnedStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_UpdateEffectStatusIconRet BattleScript_MoveEffectFreeze:: statusanimation BS_EFFECT_BATTLER printfromtable gGotFrozenStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_UpdateEffectStatusIconRet BattleScript_MoveEffectParalysis:: statusanimation BS_EFFECT_BATTLER printfromtable gGotParalyzedStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_UpdateEffectStatusIconRet BattleScript_MoveEffectUproar:: printstring STRINGID_PKMNCAUSEDUPROAR - waitmessage 0x40 + waitmessage WAIT_TIME_LONG return BattleScript_MoveEffectToxic:: statusanimation BS_EFFECT_BATTLER printstring STRINGID_PKMNBADLYPOISONED - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_UpdateEffectStatusIconRet BattleScript_MoveEffectPayDay:: printstring STRINGID_COINSSCATTERED - waitmessage 0x40 + waitmessage WAIT_TIME_LONG return BattleScript_MoveEffectWrap:: printfromtable gWrappedStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG return BattleScript_MoveEffectConfusion:: chosenstatus2animation BS_EFFECT_BATTLER, STATUS2_CONFUSION printstring STRINGID_PKMNWASCONFUSED - waitmessage 0x40 + waitmessage WAIT_TIME_LONG return BattleScript_MoveEffectRecoil:: @@ -3955,7 +3958,7 @@ BattleScript_DoRecoil:: healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_PKMNHITWITHRECOIL - waitmessage 0x40 + waitmessage WAIT_TIME_LONG tryfaintmon BS_ATTACKER, FALSE, NULL BattleScript_RecoilEnd:: return @@ -3963,11 +3966,11 @@ BattleScript_RecoilEnd:: BattleScript_ItemSteal:: playanimation BS_TARGET, B_ANIM_ITEM_STEAL, NULL printstring STRINGID_PKMNSTOLEITEM - waitmessage 0x40 + waitmessage WAIT_TIME_LONG return BattleScript_DrizzleActivates:: - pause 0x20 + pause WAIT_TIME_SHORT printstring STRINGID_PKMNMADEITRAIN waitstate playanimation BS_BATTLER_0, B_ANIM_RAIN_CONTINUES, NULL @@ -3977,25 +3980,25 @@ BattleScript_DrizzleActivates:: BattleScript_SpeedBoostActivates:: playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printstring STRINGID_PKMNRAISEDSPEED - waitmessage 0x40 + waitmessage WAIT_TIME_LONG end3 BattleScript_TraceActivates:: - pause 0x20 + pause WAIT_TIME_SHORT printstring STRINGID_PKMNTRACED - waitmessage 0x40 + waitmessage WAIT_TIME_LONG end3 BattleScript_RainDishActivates:: printstring STRINGID_PKMNSXRESTOREDHPALITTLE2 - waitmessage 0x40 + waitmessage WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER end3 BattleScript_SandstreamActivates:: - pause 0x20 + pause WAIT_TIME_SHORT printstring STRINGID_PKMNSXWHIPPEDUPSANDSTORM waitstate playanimation BS_BATTLER_0, B_ANIM_SANDSTORM_CONTINUES, NULL @@ -4004,7 +4007,7 @@ BattleScript_SandstreamActivates:: BattleScript_ShedSkinActivates:: printstring STRINGID_PKMNSXCUREDYPROBLEM - waitmessage 0x40 + waitmessage WAIT_TIME_LONG updatestatusicon BS_ATTACKER end3 @@ -4024,7 +4027,7 @@ BattleScript_DoCastformChange:: docastformchangeanimation waitstate printstring STRINGID_PKMNTRANSFORMED - waitmessage 0x40 + waitmessage WAIT_TIME_LONG return BattleScript_IntimidateActivatesEnd3:: @@ -4032,7 +4035,7 @@ BattleScript_IntimidateActivatesEnd3:: end3 BattleScript_PauseIntimidateActivates: - pause 0x20 + pause WAIT_TIME_SHORT BattleScript_IntimidateActivates:: setbyte gBattlerTarget, 0x0 setstatchanger STAT_ATK, 1, TRUE @@ -4047,20 +4050,20 @@ BattleScript_IntimidateActivatesLoop: setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printstring STRINGID_PKMNCUTSATTACKWITH - waitmessage 0x40 + waitmessage WAIT_TIME_LONG BattleScript_IntimidateActivatesLoopIncrement: addbyte gBattlerTarget, 0x1 goto BattleScript_IntimidateActivatesLoop BattleScript_IntimidateActivatesReturn: return BattleScript_IntimidatePrevented: - pause 0x20 + pause WAIT_TIME_SHORT printstring STRINGID_PREVENTEDFROMWORKING - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_IntimidateActivatesLoopIncrement BattleScript_DroughtActivates:: - pause 0x20 + pause WAIT_TIME_SHORT printstring STRINGID_PKMNSXINTENSIFIEDSUN waitstate playanimation BS_BATTLER_0, B_ANIM_SUN_CONTINUES, NULL @@ -4069,34 +4072,34 @@ BattleScript_DroughtActivates:: BattleScript_TookAttack:: attackstring - pause 0x20 + pause WAIT_TIME_SHORT printstring STRINGID_PKMNSXTOOKATTACK - waitmessage 0x40 + waitmessage WAIT_TIME_LONG orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED return BattleScript_SturdyPreventsOHKO:: - pause 0x20 + pause WAIT_TIME_SHORT printstring STRINGID_PKMNPROTECTEDBY - pause 0x40 + pause WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_DampStopsExplosion:: - pause 0x20 + pause WAIT_TIME_SHORT printstring STRINGID_PKMNPREVENTSUSAGE - pause 0x40 + pause WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_MoveHPDrain_PPLoss:: ppreduce BattleScript_MoveHPDrain:: attackstring - pause 0x20 + pause WAIT_TIME_SHORT orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_TARGET datahpupdate BS_TARGET printstring STRINGID_PKMNRESTOREDHPUSING - waitmessage 0x40 + waitmessage WAIT_TIME_LONG orbyte gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE goto BattleScript_MoveEnd @@ -4104,9 +4107,9 @@ BattleScript_MonMadeMoveUseless_PPLoss:: ppreduce BattleScript_MonMadeMoveUseless:: attackstring - pause 0x20 + pause WAIT_TIME_SHORT printstring STRINGID_PKMNSXMADEYUSELESS - waitmessage 0x40 + waitmessage WAIT_TIME_LONG orbyte gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE goto BattleScript_MoveEnd @@ -4114,83 +4117,83 @@ BattleScript_FlashFireBoost_PPLoss:: ppreduce BattleScript_FlashFireBoost:: attackstring - pause 0x20 + pause WAIT_TIME_SHORT printfromtable gFlashFireStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_AbilityPreventsPhasingOut:: - pause 0x20 + pause WAIT_TIME_SHORT printstring STRINGID_PKMNANCHORSITSELFWITH - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_AbilityNoStatLoss:: - pause 0x20 + pause WAIT_TIME_SHORT printstring STRINGID_PKMNPREVENTSSTATLOSSWITH - waitmessage 0x40 + waitmessage WAIT_TIME_LONG return BattleScript_BRNPrevention:: - pause 0x20 + pause WAIT_TIME_SHORT printfromtable gBRNPreventionStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG return BattleScript_PRLZPrevention:: - pause 0x20 + pause WAIT_TIME_SHORT printfromtable gPRLZPreventionStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG return BattleScript_PSNPrevention:: - pause 0x20 + pause WAIT_TIME_SHORT printfromtable gPSNPreventionStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG return BattleScript_ObliviousPreventsAttraction:: - pause 0x20 + pause WAIT_TIME_SHORT printstring STRINGID_PKMNPREVENTSROMANCEWITH - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_FlinchPrevention:: - pause 0x20 + pause WAIT_TIME_SHORT printstring STRINGID_PKMNSXPREVENTSFLINCHING - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_OwnTempoPrevents:: - pause 0x20 + pause WAIT_TIME_SHORT printstring STRINGID_PKMNPREVENTSCONFUSIONWITH - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_SoundproofProtected:: attackstring ppreduce - pause 0x20 + pause WAIT_TIME_SHORT printstring STRINGID_PKMNSXBLOCKSY - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_AbilityNoSpecificStatLoss:: - pause 0x20 + pause WAIT_TIME_SHORT printstring STRINGID_PKMNSXPREVENTSYLOSS - waitmessage 0x40 + waitmessage WAIT_TIME_LONG setbyte cMULTISTRING_CHOOSER, 0x3 return BattleScript_StickyHoldActivates:: - pause 0x20 + pause WAIT_TIME_SHORT printstring STRINGID_PKMNSXMADEYINEFFECTIVE - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_ColorChangeActivates:: printstring STRINGID_PKMNCHANGEDTYPEWITH - waitmessage 0x40 + waitmessage WAIT_TIME_LONG return BattleScript_RoughSkinActivates:: @@ -4198,14 +4201,14 @@ BattleScript_RoughSkinActivates:: healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_PKMNHURTSWITH - waitmessage 0x40 + waitmessage WAIT_TIME_LONG tryfaintmon BS_ATTACKER, FALSE, NULL return BattleScript_CuteCharmActivates:: status2animation BS_ATTACKER, STATUS2_INFATUATION printstring STRINGID_PKMNSXINFATUATEDY - waitmessage 0x40 + waitmessage WAIT_TIME_LONG return BattleScript_ApplySecondaryEffect:: @@ -4219,26 +4222,26 @@ BattleScript_SynchronizeActivates:: return BattleScript_NoItemSteal:: - pause 0x20 + pause WAIT_TIME_SHORT printstring STRINGID_PKMNSXMADEYINEFFECTIVE - waitmessage 0x40 + waitmessage WAIT_TIME_LONG return BattleScript_AbilityCuredStatus:: printstring STRINGID_PKMNSXCUREDITSYPROBLEM - waitmessage 0x40 + waitmessage WAIT_TIME_LONG updatestatusicon BS_SCRIPTING return BattleScript_IgnoresWhileAsleep:: printstring STRINGID_PKMNIGNORESASLEEP - waitmessage 0x40 + waitmessage WAIT_TIME_LONG moveendto MOVEEND_NEXT_TARGET end BattleScript_IgnoresAndUsesRandomMove:: printstring STRINGID_PKMNIGNOREDORDERS - waitmessage 0x40 + waitmessage WAIT_TIME_LONG jumptocalledmove FALSE BattleScript_MoveUsedLoafingAround:: @@ -4248,13 +4251,13 @@ BattleScript_MoveUsedLoafingAround:: setbyte cMULTISTRING_CHOOSER, 0x4 BattleScript_82DB6C7:: printfromtable gInobedientStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG moveendto MOVEEND_NEXT_TARGET end BattleScript_IgnoresAndFallsAsleep:: printstring STRINGID_PKMNBEGANTONAP - waitmessage 0x40 + waitmessage WAIT_TIME_LONG setmoveeffect MOVE_EFFECT_SLEEP | MOVE_EFFECT_AFFECTS_USER seteffectprimary moveendto MOVEEND_NEXT_TARGET @@ -4262,7 +4265,7 @@ BattleScript_IgnoresAndFallsAsleep:: BattleScript_IgnoresAndHitsItself:: printstring STRINGID_PKMNWONTOBEY - waitmessage 0x40 + waitmessage WAIT_TIME_LONG goto BattleScript_DoSelfConfusionDmg BattleScript_SubstituteFade:: @@ -4277,7 +4280,7 @@ BattleScript_BerryCurePrlzEnd2:: BattleScript_BerryCureParRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL printstring STRINGID_PKMNSITEMCUREDPARALYSIS - waitmessage 0x40 + waitmessage WAIT_TIME_LONG updatestatusicon BS_SCRIPTING removeitem BS_SCRIPTING return @@ -4289,7 +4292,7 @@ BattleScript_BerryCurePsnEnd2:: BattleScript_BerryCurePsnRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL printstring STRINGID_PKMNSITEMCUREDPOISON - waitmessage 0x40 + waitmessage WAIT_TIME_LONG updatestatusicon BS_SCRIPTING removeitem BS_SCRIPTING return @@ -4301,7 +4304,7 @@ BattleScript_BerryCureBrnEnd2:: BattleScript_BerryCureBrnRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL printstring STRINGID_PKMNSITEMHEALEDBURN - waitmessage 0x40 + waitmessage WAIT_TIME_LONG updatestatusicon BS_SCRIPTING removeitem BS_SCRIPTING return @@ -4313,7 +4316,7 @@ BattleScript_BerryCureFrzEnd2:: BattleScript_BerryCureFrzRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL printstring STRINGID_PKMNSITEMDEFROSTEDIT - waitmessage 0x40 + waitmessage WAIT_TIME_LONG updatestatusicon BS_SCRIPTING removeitem BS_SCRIPTING return @@ -4325,7 +4328,7 @@ BattleScript_BerryCureSlpEnd2:: BattleScript_BerryCureSlpRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL printstring STRINGID_PKMNSITEMWOKEIT - waitmessage 0x40 + waitmessage WAIT_TIME_LONG updatestatusicon BS_SCRIPTING removeitem BS_SCRIPTING return @@ -4337,7 +4340,7 @@ BattleScript_BerryCureConfusionEnd2:: BattleScript_BerryCureConfusionRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL printstring STRINGID_PKMNSITEMSNAPPEDOUT - waitmessage 0x40 + waitmessage WAIT_TIME_LONG removeitem BS_SCRIPTING return @@ -4348,7 +4351,7 @@ BattleScript_BerryCureChosenStatusEnd2:: BattleScript_BerryCureChosenStatusRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL printfromtable gBerryEffectStringIds - waitmessage 0x40 + waitmessage WAIT_TIME_LONG updatestatusicon BS_SCRIPTING removeitem BS_SCRIPTING return @@ -4360,14 +4363,14 @@ BattleScript_WhiteHerbEnd2:: BattleScript_WhiteHerbRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL printstring STRINGID_PKMNSITEMRESTOREDSTATUS - waitmessage 0x40 + waitmessage WAIT_TIME_LONG removeitem BS_SCRIPTING return BattleScript_ItemHealHP_RemoveItem:: playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL printstring STRINGID_PKMNSITEMRESTOREDHEALTH - waitmessage 0x40 + waitmessage WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER @@ -4377,7 +4380,7 @@ BattleScript_ItemHealHP_RemoveItem:: BattleScript_BerryPPHealEnd2:: playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL printstring STRINGID_PKMNSITEMRESTOREDPP - waitmessage 0x40 + waitmessage WAIT_TIME_LONG removeitem BS_ATTACKER end2 @@ -4388,7 +4391,7 @@ BattleScript_ItemHealHP_End2:: BattleScript_ItemHealHP_Ret:: playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL printstring STRINGID_PKMNSITEMRESTOREDHPALITTLE - waitmessage 0x40 + waitmessage WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER @@ -4401,18 +4404,18 @@ BattleScript_SelectingNotAllowedMoveChoiceItem:: BattleScript_FocusBandActivates:: playanimation BS_TARGET, B_ANIM_FOCUS_BAND, NULL printstring STRINGID_PKMNHUNGONWITHX - waitmessage 0x40 + waitmessage WAIT_TIME_LONG return BattleScript_BerryConfuseHealEnd2:: playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL printstring STRINGID_PKMNSITEMRESTOREDHEALTH - waitmessage 0x40 + waitmessage WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_FORXCOMMAYZ - waitmessage 0x40 + waitmessage WAIT_TIME_LONG setmoveeffect MOVE_EFFECT_CONFUSION | MOVE_EFFECT_AFFECTS_USER seteffectprimary removeitem BS_ATTACKER @@ -4430,7 +4433,7 @@ BattleScript_82DB85B:: BattleScript_BerryFocusEnergyEnd2:: playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL printstring STRINGID_PKMNUSEDXTOGETPUMPED - waitmessage 0x40 + waitmessage WAIT_TIME_LONG removeitem BS_ATTACKER end2 @@ -4448,7 +4451,7 @@ BattleScript_PalaceTryBattlerFlavorText:: palaceflavortext BS_ATTACKER @ BS_ATTACKER here overwritten by gBattleCommunication + 1 jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, TRUE, BattleScript_PalaceEndFlavorText printfromtable gBattlePalaceFlavorTextTable - waitmessage 0x40 + waitmessage WAIT_TIME_LONG BattleScript_PalaceEndFlavorText:: addbyte gBattleCommunication + 1, 1 jumpifbytenotequal gBattleCommunication + 1, gBattlersCount, BattleScript_PalaceTryBattlerFlavorText @@ -4460,12 +4463,12 @@ BattleScript_ArenaTurnBeginning:: waitcry BS_ATTACKER volumedown playse SE_ARENA_TIMEUP1 - pause 0x8 + pause 8 playse SE_ARENA_TIMEUP1 various14 BS_ATTACKER arenajudmengtstring 8 arenawaitmessage 8 - pause 0x40 + pause WAIT_TIME_LONG various15 BS_ATTACKER volumeup end2 @@ -4475,7 +4478,7 @@ BattleScript_82DB8E0:: @ Unused battlescript various14 BS_ATTACKER arenajudmengtstring BS_TARGET arenawaitmessage BS_TARGET - pause 0x40 + pause WAIT_TIME_LONG various15 BS_ATTACKER end2 @@ -4486,16 +4489,16 @@ BattleScript_ArenaDoJudgment:: waitstate volumedown playse SE_ARENA_TIMEUP1 - pause 0x8 + pause 8 playse SE_ARENA_TIMEUP1 - pause 0x40 + pause WAIT_TIME_LONG various14 BS_ATTACKER arenajudmengtstring 1 arenawaitmessage 1 - pause 0x40 + pause WAIT_TIME_LONG setbyte gBattleCommunication, 0x0 arenajudgmentwindow - pause 0x40 + pause WAIT_TIME_LONG arenajudgmentwindow arenajudmengtstring 2 arenawaitmessage 2 @@ -4513,7 +4516,7 @@ BattleScript_ArenaDoJudgment:: arenajudgmentwindow various15 BS_ATTACKER printstring STRINGID_DEFEATEDOPPONENTBYREFEREE - waitmessage 0x40 + waitmessage WAIT_TIME_LONG playfaintcry BS_OPPONENT1 waitcry BS_ATTACKER dofaintanimation BS_OPPONENT1 @@ -4527,7 +4530,7 @@ BattleScript_ArenaJudgmentPlayerLoses: arenajudgmentwindow various15 BS_ATTACKER printstring STRINGID_LOSTTOOPPONENTBYREFEREE - waitmessage 0x40 + waitmessage WAIT_TIME_LONG playfaintcry BS_PLAYER1 waitcry BS_ATTACKER dofaintanimation BS_PLAYER1 @@ -4541,7 +4544,7 @@ BattleScript_ArenaJudgmentDraw: arenajudgmentwindow various15 BS_ATTACKER printstring STRINGID_TIEDOPPONENTBYREFEREE - waitmessage 0x40 + waitmessage WAIT_TIME_LONG playfaintcry BS_PLAYER1 waitcry BS_ATTACKER dofaintanimation BS_PLAYER1 @@ -4560,12 +4563,12 @@ BattleScript_AskIfWantsToForfeitMatch:: BattleScript_PrintPlayerForfeited:: printstring STRINGID_FORFEITEDMATCH - waitmessage 0x40 + waitmessage WAIT_TIME_LONG end2 BattleScript_PrintPlayerForfeitedLinkBattle:: printstring STRINGID_FORFEITEDMATCH - waitmessage 0x40 + waitmessage WAIT_TIME_LONG endlinkbattle - waitmessage 0x40 + waitmessage WAIT_TIME_LONG end2 From a836bd1085c64f34d58584cb0e510d9af72a586c Mon Sep 17 00:00:00 2001 From: GriffinR Date: Fri, 2 Apr 2021 02:17:36 -0400 Subject: [PATCH 063/173] Add missing trainer constant use --- data/battle_scripts_1.s | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s index 92ef199cc6..9723467997 100644 --- a/data/battle_scripts_1.s +++ b/data/battle_scripts_1.s @@ -7,6 +7,7 @@ #include "constants/moves.h" #include "constants/songs.h" #include "constants/game_stat.h" +#include "constants/trainers.h" .include "asm/macros.inc" .include "asm/macros/battle_script.inc" .include "constants/constants.inc" @@ -2962,7 +2963,7 @@ BattleScript_LocalBattleLost:: jumpifbattletype BATTLE_TYPE_FRONTIER, BattleScript_LocalBattleLostPrintTrainersWinText jumpifbattletype BATTLE_TYPE_TRAINER_HILL, BattleScript_LocalBattleLostPrintTrainersWinText jumpifbattletype BATTLE_TYPE_EREADER_TRAINER, BattleScript_LocalBattleLostEnd - jumpifhalfword CMP_EQUAL, gTrainerBattleOpponent_A, 0x400, BattleScript_LocalBattleLostEnd + jumpifhalfword CMP_EQUAL, gTrainerBattleOpponent_A, TRAINER_SECRET_BASE, BattleScript_LocalBattleLostEnd BattleScript_LocalBattleLostPrintWhiteOut:: printstring STRINGID_PLAYERWHITEOUT waitmessage WAIT_TIME_LONG From d310edda4bc70be90cfa96dbaf853630fee80542 Mon Sep 17 00:00:00 2001 From: AmbientDinosaur <66961099+AmbientDinosaur@users.noreply.github.com> Date: Fri, 2 Apr 2021 19:25:07 +0200 Subject: [PATCH 064/173] Keen Eye evasion ignoring effect from Gen 6 --- src/battle_script_commands.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 0c5250050e..3b8bd85631 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -1510,7 +1510,7 @@ u32 GetTotalAccuracy(u32 battlerAtk, u32 battlerDef, u32 move) accStage = gBattleMons[battlerAtk].statStages[STAT_ACC]; evasionStage = gBattleMons[battlerDef].statStages[STAT_EVASION]; - if (atkAbility == ABILITY_UNAWARE) + if (atkAbility == ABILITY_UNAWARE || atkAbility == ABILITY_KEEN_EYE) evasionStage = 6; if (gBattleMoves[move].flags & FLAG_STAT_STAGES_IGNORED) evasionStage = 6; From 9ea9ffde09c9f3ca1772045935b3b0bd858232a0 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Fri, 2 Apr 2021 02:27:12 -0400 Subject: [PATCH 065/173] Add remaining multistring chooser constants --- data/battle_scripts_1.s | 909 +++++++++++++------------- data/battle_scripts_2.s | 52 +- include/battle.h | 21 +- include/battle_ai_switch_items.h | 20 + include/battle_message.h | 3 +- include/constants/battle.h | 4 + include/constants/battle_string_ids.h | 208 +++++- src/battle_ai_switch_items.c | 27 +- src/battle_main.c | 10 +- src/battle_message.c | 235 ++++--- src/battle_script_commands.c | 235 +++---- src/battle_tv.c | 8 +- src/battle_util.c | 136 ++-- src/battle_util2.c | 7 +- src/pokemon.c | 2 +- 15 files changed, 1104 insertions(+), 773 deletions(-) diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s index 9723467997..daaf5eafd2 100644 --- a/data/battle_scripts_1.s +++ b/data/battle_scripts_1.s @@ -13,9 +13,6 @@ .include "constants/constants.inc" .section script_data, "aw", %progbits - -.set WAIT_TIME_LONG, 64 -.set WAIT_TIME_SHORT, 32 .align 2 gBattleScriptsForMoveEffects:: @ 82D86A8 @@ -282,9 +279,9 @@ BattleScript_HitFromAtkAnimation:: healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG resultmessage - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG seteffectwithchance tryfaintmon BS_TARGET, FALSE, NULL BattleScript_MoveEnd:: @@ -297,11 +294,11 @@ BattleScript_PrintMoveMissed:: attackstring ppreduce BattleScript_MoveMissedPause:: - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT BattleScript_MoveMissed:: effectivenesssound resultmessage - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSleep:: @@ -322,21 +319,21 @@ BattleScript_EffectSleep:: BattleScript_AlreadyAsleep:: setalreadystatusedmoveattempt BS_ATTACKER - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNALREADYASLEEP - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_WasntAffected:: - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNWASNTAFFECTED - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_CantMakeAsleep:: - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT printfromtable gUproarAwakeStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectPoisonHit:: @@ -361,23 +358,23 @@ BattleScript_EffectAbsorb:: healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG resultmessage - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG negativedamage orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE jumpifability BS_TARGET, ABILITY_LIQUID_OOZE, BattleScript_AbsorbLiquidOoze - setbyte cMULTISTRING_CHOOSER, 0x0 + setbyte cMULTISTRING_CHOOSER, B_MSG_ABSORB goto BattleScript_AbsorbUpdateHp BattleScript_AbsorbLiquidOoze:: manipulatedamage DMG_CHANGE_SIGN - setbyte cMULTISTRING_CHOOSER, 0x1 + setbyte cMULTISTRING_CHOOSER, B_MSG_ABSORB_OOZE BattleScript_AbsorbUpdateHp:: healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER jumpifmovehadnoeffect BattleScript_AbsorbTryFainting - printfromtable gLeechSeedDrainStringIds - waitmessage WAIT_TIME_LONG + printfromtable gAbsorbDrainStringIds + waitmessage B_WAIT_TIME_LONG BattleScript_AbsorbTryFainting:: tryfaintmon BS_ATTACKER, FALSE, NULL tryfaintmon BS_TARGET, FALSE, NULL @@ -422,9 +419,9 @@ BattleScript_ExplosionLoop: healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG resultmessage - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG tryfaintmon BS_TARGET, FALSE, NULL moveendto MOVEEND_NEXT_TARGET jumpifnexttargetvalid BattleScript_ExplosionLoop @@ -433,7 +430,7 @@ BattleScript_ExplosionLoop: BattleScript_ExplosionMissed: effectivenesssound resultmessage - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG moveendto MOVEEND_NEXT_TARGET jumpifnexttargetvalid BattleScript_ExplosionLoop tryfaintmon BS_ATTACKER, FALSE, NULL @@ -453,7 +450,7 @@ BattleScript_EffectDreamEater:: BattleScript_DreamEaterNoEffect: attackstring ppreduce - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_WasntAffected BattleScript_DreamEaterWorked: accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE @@ -471,16 +468,16 @@ BattleScript_DreamEaterWorked: healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG resultmessage - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG negativedamage orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER jumpifmovehadnoeffect BattleScript_DreamEaterTryFaintEnd printstring STRINGID_PKMNDREAMEATEN - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG BattleScript_DreamEaterTryFaintEnd: tryfaintmon BS_TARGET, FALSE, NULL goto BattleScript_MoveEnd @@ -488,12 +485,12 @@ BattleScript_DreamEaterTryFaintEnd: BattleScript_EffectMirrorMove:: attackcanceler attackstring - pause WAIT_TIME_LONG + pause B_WAIT_TIME_LONG trymirrormove ppreduce orbyte gMoveResultFlags, MOVE_RESULT_FAILED printstring STRINGID_MIRRORMOVEFAILED - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectAttackUp:: @@ -516,8 +513,8 @@ BattleScript_EffectStatUpAfterAtkCanceler:: attackstring ppreduce statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_StatUpEnd - jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_StatUpAttackAnim - pause WAIT_TIME_SHORT + jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_StatUpAttackAnim + pause B_WAIT_TIME_SHORT goto BattleScript_StatUpPrintString BattleScript_StatUpAttackAnim:: attackanimation @@ -527,14 +524,14 @@ BattleScript_StatUpDoAnim:: playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 BattleScript_StatUpPrintString:: printfromtable gStatUpStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG BattleScript_StatUpEnd:: goto BattleScript_MoveEnd BattleScript_StatUp:: playanimation BS_EFFECT_BATTLER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatUpStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG return BattleScript_EffectAttackDown:: @@ -562,9 +559,9 @@ BattleScript_EffectStatDown:: attackstring ppreduce statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_StatDownEnd - jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, 0x2, BattleScript_StatDownDoAnim - jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x3, BattleScript_StatDownEnd - pause WAIT_TIME_SHORT + jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_StatDownDoAnim + jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY, BattleScript_StatDownEnd + pause B_WAIT_TIME_SHORT goto BattleScript_StatDownPrintString BattleScript_StatDownDoAnim:: attackanimation @@ -573,14 +570,14 @@ BattleScript_StatDownDoAnim:: playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 BattleScript_StatDownPrintString:: printfromtable gStatDownStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG BattleScript_StatDownEnd:: goto BattleScript_MoveEnd BattleScript_StatDown:: playanimation BS_EFFECT_BATTLER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatDownStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG return BattleScript_EffectHaze:: @@ -591,7 +588,7 @@ BattleScript_EffectHaze:: waitanimation normalisebuffs printstring STRINGID_STATCHANGESGONE - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectBide:: @@ -654,7 +651,7 @@ BattleScript_DoMultiHit:: healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG printstring STRINGID_EMPTYSTRING3 waitmessage 1 addbyte sMULTIHIT_STRING + 4, 0x1 @@ -663,14 +660,14 @@ BattleScript_DoMultiHit:: decrementmultihit BattleScript_MultiHitLoop goto BattleScript_MultiHitPrintStrings BattleScript_MultiHitNoMoreHits:: - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT BattleScript_MultiHitPrintStrings:: resultmessage - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG jumpifmovehadnoeffect BattleScript_MultiHitEnd copyarray gBattleTextBuff1, sMULTIHIT_STRING, 0x6 printstring STRINGID_HITXTIMES - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG BattleScript_MultiHitEnd:: seteffectwithchance tryfaintmon BS_TARGET, FALSE, NULL @@ -686,7 +683,7 @@ BattleScript_EffectConversion:: attackanimation waitanimation printstring STRINGID_PKMNCHANGEDTYPE - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectFlinchHit:: @@ -704,7 +701,7 @@ BattleScript_EffectRestoreHp:: healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_PKMNREGAINEDHEALTH - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectToxic:: @@ -725,19 +722,19 @@ BattleScript_EffectToxic:: setmoveeffect MOVE_EFFECT_TOXIC seteffectprimary resultmessage - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_AlreadyPoisoned:: setalreadystatusedmoveattempt BS_ATTACKER - pause WAIT_TIME_LONG + pause B_WAIT_TIME_LONG printstring STRINGID_PKMNALREADYPOISONED - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_ImmunityProtected:: copybyte gEffectBattler, gBattlerTarget - setbyte cMULTISTRING_CHOOSER, 0x0 + setbyte cMULTISTRING_CHOOSER, B_MSG_ABILITY_PREVENTS_MOVE_STATUS call BattleScript_PSNPrevention goto BattleScript_MoveEnd @@ -763,24 +760,24 @@ BattleScript_EffectRest:: jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_RestIsAlreadyAsleep jumpifcantmakeasleep BattleScript_RestCantSleep trysetrest BattleScript_AlreadyAtFullHp - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT printfromtable gRestUsedStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG updatestatusicon BS_ATTACKER waitstate goto BattleScript_PresentHealTarget BattleScript_RestCantSleep:: - pause WAIT_TIME_LONG + pause B_WAIT_TIME_LONG printfromtable gUproarAwakeStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_RestIsAlreadyAsleep:: setalreadystatusedmoveattempt BS_ATTACKER - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNALREADYASLEEP2 - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectOHKO:: @@ -794,15 +791,15 @@ BattleScript_EffectOHKO:: trysetdestinybondtohappen goto BattleScript_HitFromAtkAnimation BattleScript_KOFail:: - pause WAIT_TIME_LONG + pause B_WAIT_TIME_LONG printfromtable gKOFailedStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectRazorWind:: jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn - setbyte sTWOTURN_STRINGID, 0 + setbyte sTWOTURN_STRINGID, B_MSG_TURN1_RAZOR_WIND call BattleScriptFirstChargingTurn goto BattleScript_MoveEnd @@ -827,7 +824,7 @@ BattleScriptFirstChargingTurn:: seteffectprimary copybyte cMULTISTRING_CHOOSER, sTWOTURN_STRINGID printfromtable gFirstTurnOfTwoStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG return BattleScript_EffectSuperFang:: @@ -877,12 +874,12 @@ BattleScript_EffectRecoilIfMiss:: BattleScript_MoveMissedDoDamage:: attackstring ppreduce - pause WAIT_TIME_LONG + pause B_WAIT_TIME_LONG resultmessage - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_MoveEnd printstring STRINGID_PKMNCRASHED - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG damagecalc typecalc adjustnormaldamage @@ -903,7 +900,7 @@ BattleScript_EffectMist:: attackanimation waitanimation printfromtable gMistUsedStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectFocusEnergy:: @@ -915,7 +912,7 @@ BattleScript_EffectFocusEnergy:: attackanimation waitanimation printfromtable gFocusEnergyUsedStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectRecoil:: @@ -938,14 +935,14 @@ BattleScript_EffectConfuse:: setmoveeffect MOVE_EFFECT_CONFUSION seteffectprimary resultmessage - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_AlreadyConfused:: setalreadystatusedmoveattempt BS_ATTACKER - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNALREADYCONFUSED - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectAttackUp2:: @@ -976,7 +973,7 @@ BattleScript_EffectTransform:: attackanimation waitanimation printfromtable gTransformUsedStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectAttackDown2:: @@ -1004,7 +1001,7 @@ BattleScript_PrintReflectLightScreenSafeguardString:: attackanimation waitanimation printfromtable gReflectLightScreenSafeguardStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectPoison:: @@ -1025,7 +1022,7 @@ BattleScript_EffectPoison:: setmoveeffect MOVE_EFFECT_POISON seteffectprimary resultmessage - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectParalyze:: @@ -1045,19 +1042,19 @@ BattleScript_EffectParalyze:: setmoveeffect MOVE_EFFECT_PARALYSIS seteffectprimary resultmessage - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_AlreadyParalyzed:: setalreadystatusedmoveattempt BS_ATTACKER - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNISALREADYPARALYZED - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_LimberProtected:: copybyte gEffectBattler, gBattlerTarget - setbyte cMULTISTRING_CHOOSER, 0x0 + setbyte cMULTISTRING_CHOOSER, B_MSG_ABILITY_PREVENTS_MOVE_STATUS call BattleScript_PRLZPrevention goto BattleScript_MoveEnd @@ -1088,7 +1085,7 @@ BattleScript_EffectAccuracyDownHit:: BattleScript_EffectSkyAttack:: jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn - setbyte sTWOTURN_STRINGID, 3 + setbyte sTWOTURN_STRINGID, B_MSG_TURN1_SKY_ATTACK call BattleScriptFirstChargingTurn goto BattleScript_MoveEnd @@ -1113,8 +1110,8 @@ BattleScript_EffectSubstitute:: waitstate jumpifstatus2 BS_ATTACKER, STATUS2_SUBSTITUTE, BattleScript_AlreadyHasSubstitute setsubstitute - jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, 0x1, BattleScript_SubstituteAnim - pause WAIT_TIME_SHORT + jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_SUBSTITUTE_FAILED, BattleScript_SubstituteAnim + pause B_WAIT_TIME_SHORT goto BattleScript_SubstituteString BattleScript_SubstituteAnim:: attackanimation @@ -1123,13 +1120,13 @@ BattleScript_SubstituteAnim:: datahpupdate BS_ATTACKER BattleScript_SubstituteString:: printfromtable gSubsituteUsedStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_AlreadyHasSubstitute:: setalreadystatusedmoveattempt BS_ATTACKER - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNHASSUBSTITUTE - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectRecharge:: @@ -1140,7 +1137,7 @@ BattleScript_EffectRecharge:: BattleScript_MoveUsedMustRecharge:: printstring STRINGID_PKMNMUSTRECHARGE - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectRage:: @@ -1165,13 +1162,13 @@ BattleScript_EffectMimic:: attackanimation waitanimation printstring STRINGID_PKMNLEARNEDMOVE2 - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectMetronome:: attackcanceler attackstring - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT attackanimation waitanimation setbyte sB_ANIM_TURN, 0x0 @@ -1181,7 +1178,7 @@ BattleScript_EffectMetronome:: BattleScript_EffectLeechSeed:: attackcanceler attackstring - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT ppreduce jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed accuracycheck BattleScript_DoLeechSeed, ACC_CURR_MOVE @@ -1190,7 +1187,7 @@ BattleScript_DoLeechSeed:: attackanimation waitanimation printfromtable gLeechSeedStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSplash:: @@ -1201,7 +1198,7 @@ BattleScript_EffectSplash:: waitanimation incrementgamestat GAME_STAT_USED_SPLASH printstring STRINGID_BUTNOTHINGHAPPENED - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectDisable:: @@ -1213,7 +1210,7 @@ BattleScript_EffectDisable:: attackanimation waitanimation printstring STRINGID_PKMNMOVEWASDISABLED - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectLevelDamage:: @@ -1257,7 +1254,7 @@ BattleScript_EffectEncore:: attackanimation waitanimation printstring STRINGID_PKMNGOTENCORE - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectPainSplit:: @@ -1275,7 +1272,7 @@ BattleScript_EffectPainSplit:: healthbarupdate BS_TARGET datahpupdate BS_TARGET printstring STRINGID_SHAREDPAIN - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSnore:: @@ -1287,7 +1284,7 @@ BattleScript_EffectSnore:: BattleScript_SnoreIsAsleep:: jumpifhalfword CMP_EQUAL, gChosenMove, MOVE_SLEEP_TALK, BattleScript_DoSnore printstring STRINGID_PKMNFASTASLEEP - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG statusanimation BS_ATTACKER BattleScript_DoSnore:: attackstring @@ -1304,7 +1301,7 @@ BattleScript_EffectConversion2:: attackanimation waitanimation printstring STRINGID_PKMNCHANGEDTYPE - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectLockOn:: @@ -1317,7 +1314,7 @@ BattleScript_EffectLockOn:: attackanimation waitanimation printstring STRINGID_PKMNTOOKAIM - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSketch:: @@ -1329,7 +1326,7 @@ BattleScript_EffectSketch:: attackanimation waitanimation printstring STRINGID_PKMNSKETCHEDMOVE - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSleepTalk:: @@ -1340,13 +1337,13 @@ BattleScript_EffectSleepTalk:: goto BattleScript_ButItFailed BattleScript_SleepTalkIsAsleep:: printstring STRINGID_PKMNFASTASLEEP - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG statusanimation BS_ATTACKER attackstring ppreduce orword gHitMarker, HITMARKER_NO_PPDEDUCT trychoosesleeptalkmove BattleScript_SleepTalkUsingMove - pause WAIT_TIME_LONG + pause B_WAIT_TIME_LONG goto BattleScript_ButItFailed BattleScript_SleepTalkUsingMove:: attackanimation @@ -1363,7 +1360,7 @@ BattleScript_EffectDestinyBond:: attackanimation waitanimation printstring STRINGID_PKMNTRYINGTOTAKEFOE - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectFlail:: @@ -1379,7 +1376,7 @@ BattleScript_EffectSpite:: attackanimation waitanimation printstring STRINGID_PKMNREDUCEDPP - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectHealBell:: @@ -1391,15 +1388,15 @@ BattleScript_EffectHealBell:: attackanimation waitanimation printfromtable gPartyStatusHealStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG jumpifnotmove MOVE_HEAL_BELL, BattleScript_PartyHealEnd - jumpifbyte CMP_NO_COMMON_BITS, cMULTISTRING_CHOOSER, 0x1, BattleScript_CheckHealBellMon2Unaffected + jumpifbyte CMP_NO_COMMON_BITS, cMULTISTRING_CHOOSER, B_MSG_BELL_SOUNDPROOF_ATTACKER, BattleScript_CheckHealBellMon2Unaffected printstring STRINGID_PKMNSXBLOCKSY - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG BattleScript_CheckHealBellMon2Unaffected:: - jumpifbyte CMP_NO_COMMON_BITS, cMULTISTRING_CHOOSER, 0x2, BattleScript_PartyHealEnd + jumpifbyte CMP_NO_COMMON_BITS, cMULTISTRING_CHOOSER, B_MSG_BELL_SOUNDPROOF_PARTNER, BattleScript_PartyHealEnd printstring STRINGID_PKMNSXBLOCKSY2 - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG BattleScript_PartyHealEnd:: updatestatusicon BS_ATTACKER_WITH_PARTNER waitstate @@ -1436,7 +1433,7 @@ BattleScript_DoTripleKickAttack:: healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG printstring STRINGID_EMPTYSTRING3 waitmessage 1 moveendto MOVEEND_NEXT_TARGET @@ -1444,17 +1441,17 @@ BattleScript_DoTripleKickAttack:: decrementmultihit BattleScript_TripleKickLoop goto BattleScript_TripleKickPrintStrings BattleScript_TripleKickNoMoreHits:: - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT jumpifbyte CMP_EQUAL, sMULTIHIT_STRING + 4, 0x0, BattleScript_TripleKickPrintStrings bicbyte gMoveResultFlags, MOVE_RESULT_MISSED BattleScript_TripleKickPrintStrings:: resultmessage - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG jumpifbyte CMP_EQUAL, sMULTIHIT_STRING + 4, 0x0, BattleScript_TripleKickEnd jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_TripleKickEnd copyarray gBattleTextBuff1, sMULTIHIT_STRING, 0x6 printstring STRINGID_HITXTIMES - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG BattleScript_TripleKickEnd:: seteffectwithchance tryfaintmon BS_TARGET, FALSE, NULL @@ -1477,7 +1474,7 @@ BattleScript_EffectMeanLook:: setmoveeffect MOVE_EFFECT_PREVENT_ESCAPE seteffectprimary printstring STRINGID_TARGETCANTESCAPENOW - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectNightmare:: @@ -1494,7 +1491,7 @@ BattleScript_NightmareWorked:: setmoveeffect MOVE_EFFECT_NIGHTMARE seteffectprimary printstring STRINGID_PKMNFELLINTONIGHTMARE - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectMinimize:: @@ -1519,17 +1516,17 @@ BattleScript_CurseTrySpeed:: setstatchanger STAT_SPEED, 1, TRUE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CurseTryAttack printfromtable gStatDownStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG BattleScript_CurseTryAttack:: setstatchanger STAT_ATK, 1, FALSE - statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CurseTryDefence + statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CurseTryDefense printfromtable gStatUpStringIds - waitmessage WAIT_TIME_LONG -BattleScript_CurseTryDefence:: + waitmessage B_WAIT_TIME_LONG +BattleScript_CurseTryDefense:: setstatchanger STAT_DEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CurseEnd printfromtable gStatUpStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG BattleScript_CurseEnd:: goto BattleScript_MoveEnd BattleScript_GhostCurse:: @@ -1549,7 +1546,7 @@ BattleScript_DoGhostCurse:: healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_PKMNLAIDCURSE - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER, FALSE, NULL goto BattleScript_MoveEnd @@ -1562,7 +1559,7 @@ BattleScript_EffectEndure:: attackanimation waitanimation printfromtable gProtectLikeUsedStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSpikes:: @@ -1573,7 +1570,7 @@ BattleScript_EffectSpikes:: attackanimation waitanimation printstring STRINGID_SPIKESSCATTERED - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectForesight:: @@ -1585,7 +1582,7 @@ BattleScript_EffectForesight:: attackanimation waitanimation printstring STRINGID_PKMNIDENTIFIED - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectPerishSong:: @@ -1596,7 +1593,7 @@ BattleScript_EffectPerishSong:: attackanimation waitanimation printstring STRINGID_FAINTINTHREE - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG setbyte sBATTLER, 0x0 BattleScript_PerishSongLoop:: jumpifability BS_SCRIPTING, ABILITY_SOUNDPROOF, BattleScript_PerishSongNotAffected @@ -1607,7 +1604,7 @@ BattleScript_PerishSongLoopIncrement:: BattleScript_PerishSongNotAffected:: printstring STRINGID_PKMNSXBLOCKSY2 - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_PerishSongLoopIncrement BattleScript_EffectSandstorm:: @@ -1640,11 +1637,11 @@ BattleScript_EffectSwagger:: waitanimation setstatchanger STAT_ATK, 2, FALSE statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_SwaggerTryConfuse - jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_SwaggerTryConfuse + jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_SwaggerTryConfuse setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatUpStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG BattleScript_SwaggerTryConfuse:: jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_OwnTempoPrevents jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected @@ -1675,7 +1672,7 @@ BattleScript_EffectAttract:: attackanimation waitanimation printstring STRINGID_PKMNFELLINLOVE - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectReturn:: @@ -1710,9 +1707,9 @@ BattleScript_EffectMagnitude:: ppreduce selectfirstvalidtarget magnitudedamagecalculation - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT printstring STRINGID_MAGNITUDESTRENGTH - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_HitsAllWithUndergroundBonusLoop BattleScript_EffectBatonPass:: @@ -1774,7 +1771,7 @@ BattleScript_MoveWeatherChange:: attackanimation waitanimation printfromtable gMoveWeatherChangeStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG call BattleScript_WeatherFormChanges goto BattleScript_MoveEnd @@ -1808,7 +1805,7 @@ BattleScript_EffectBellyDrum:: healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_PKMNCUTHPMAXEDATTACK - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectPsychUp:: @@ -1819,7 +1816,7 @@ BattleScript_EffectPsychUp:: attackanimation waitanimation printstring STRINGID_PKMNCOPIEDSTATCHANGES - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectMirrorCoat:: @@ -1835,15 +1832,15 @@ BattleScript_EffectMirrorCoat:: BattleScript_EffectSkullBash:: jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn - setbyte sTWOTURN_STRINGID, 2 + setbyte sTWOTURN_STRINGID, B_MSG_TURN1_SKULL_BASH call BattleScriptFirstChargingTurn setstatchanger STAT_DEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_SkullBashEnd - jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_SkullBashEnd + jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_SkullBashEnd setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatUpStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG BattleScript_SkullBashEnd:: goto BattleScript_MoveEnd @@ -1883,9 +1880,9 @@ BattleScript_DoHitAllWithUndergroundBonus:: healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG resultmessage - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG printstring STRINGID_EMPTYSTRING3 waitmessage 1 tryfaintmon BS_TARGET, FALSE, NULL @@ -1893,11 +1890,11 @@ BattleScript_DoHitAllWithUndergroundBonus:: jumpifnexttargetvalid BattleScript_HitsAllWithUndergroundBonusLoop end BattleScript_HitAllWithUndergroundBonusMissed:: - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT typecalc effectivenesssound resultmessage - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG moveendto MOVEEND_NEXT_TARGET jumpifnexttargetvalid BattleScript_HitsAllWithUndergroundBonusLoop end @@ -1910,7 +1907,7 @@ BattleScript_EffectFutureSight:: attackanimation waitanimation printfromtable gFutureMoveUsedStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectGust:: @@ -1931,7 +1928,7 @@ BattleScript_EffectSolarbeam:: BattleScript_SolarbeamDecideTurn:: jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn - setbyte sTWOTURN_STRINGID, 1 + setbyte sTWOTURN_STRINGID, B_MSG_TURN1_SOLAR_BEAM call BattleScriptFirstChargingTurn goto BattleScript_MoveEnd BattleScript_SolarbeamOnFirstTurn:: @@ -1957,7 +1954,7 @@ BattleScript_EffectTeleport:: attackanimation waitanimation printstring STRINGID_PKMNFLEDFROMBATTLE - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG setoutcomeonteleport BS_ATTACKER goto BattleScript_MoveEnd @@ -1965,7 +1962,7 @@ BattleScript_EffectBeatUp:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT ppreduce setbyte gBattleCommunication, 0x0 BattleScript_BeatUpLoop:: @@ -1985,9 +1982,9 @@ BattleScript_BeatUpAttack:: healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG resultmessage - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG tryfaintmon BS_TARGET, FALSE, NULL moveendto MOVEEND_NEXT_TARGET goto BattleScript_BeatUpLoop @@ -2000,19 +1997,19 @@ BattleScript_EffectSemiInvulnerable:: jumpifmove MOVE_FLY, BattleScript_FirstTurnFly jumpifmove MOVE_DIVE, BattleScript_FirstTurnDive jumpifmove MOVE_BOUNCE, BattleScript_FirstTurnBounce - setbyte sTWOTURN_STRINGID, 5 + setbyte sTWOTURN_STRINGID, B_MSG_TURN1_DIG goto BattleScript_FirstTurnSemiInvulnerable BattleScript_FirstTurnBounce:: - setbyte sTWOTURN_STRINGID, 7 + setbyte sTWOTURN_STRINGID, B_MSG_TURN1_BOUNCE goto BattleScript_FirstTurnSemiInvulnerable BattleScript_FirstTurnDive:: - setbyte sTWOTURN_STRINGID, 6 + setbyte sTWOTURN_STRINGID, B_MSG_TURN1_DIVE goto BattleScript_FirstTurnSemiInvulnerable BattleScript_FirstTurnFly:: - setbyte sTWOTURN_STRINGID, 4 + setbyte sTWOTURN_STRINGID, B_MSG_TURN1_FLY BattleScript_FirstTurnSemiInvulnerable:: call BattleScriptFirstChargingTurn setsemiinvulnerablebit @@ -2042,7 +2039,7 @@ BattleScript_EffectDefenseCurl:: setdefensecurlbit setstatchanger STAT_DEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_DefenseCurlDoStatUpAnim - jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_StatUpPrintString + jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_StatUpPrintString attackanimation waitanimation BattleScript_DefenseCurlDoStatUpAnim:: @@ -2060,13 +2057,13 @@ BattleScript_PresentHealTarget:: healthbarupdate BS_TARGET datahpupdate BS_TARGET printstring STRINGID_PKMNREGAINEDHEALTH - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_AlreadyAtFullHp:: - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNHPFULL - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectFakeOut:: @@ -2080,17 +2077,17 @@ BattleScript_ButItFailedAtkStringPpReduce:: BattleScript_ButItFailedPpReduce:: ppreduce BattleScript_ButItFailed:: - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT orbyte gMoveResultFlags, MOVE_RESULT_FAILED resultmessage - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_NotAffected:: - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT orbyte gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE resultmessage - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectUproar:: @@ -2112,7 +2109,7 @@ BattleScript_EffectStockpile:: attackanimation waitanimation printfromtable gStockpileUsedStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSpitUp:: @@ -2126,18 +2123,18 @@ BattleScript_EffectSpitUp:: adjustsetdamage goto BattleScript_HitFromAtkAnimation BattleScript_SpitUpFail:: - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT printstring STRINGID_FAILEDTOSPITUP - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_SpitUpFailProtect:: attackstring ppreduce - pause WAIT_TIME_LONG + pause B_WAIT_TIME_LONG stockpiletobasedamage BattleScript_SpitUpFail resultmessage - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSwallow:: @@ -2148,9 +2145,9 @@ BattleScript_EffectSwallow:: goto BattleScript_PresentHealTarget BattleScript_SwallowFail:: - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT printfromtable gSwallowFailStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectHail:: @@ -2169,7 +2166,7 @@ BattleScript_EffectTorment:: attackanimation waitanimation printstring STRINGID_PKMNSUBJECTEDTOTORMENT - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectFlatter:: @@ -2183,11 +2180,11 @@ BattleScript_EffectFlatter:: waitanimation setstatchanger STAT_SPATK, 1, FALSE statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_FlatterTryConfuse - jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_FlatterTryConfuse + jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_FlatterTryConfuse setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatUpStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG BattleScript_FlatterTryConfuse:: jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_OwnTempoPrevents jumpifsideaffecting BS_TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected @@ -2214,15 +2211,15 @@ BattleScript_EffectWillOWisp:: BattleScript_WaterVeilPrevents:: copybyte gEffectBattler, gBattlerTarget - setbyte cMULTISTRING_CHOOSER, 0x0 + setbyte cMULTISTRING_CHOOSER, B_MSG_ABILITY_PREVENTS_MOVE_STATUS call BattleScript_BRNPrevention goto BattleScript_MoveEnd BattleScript_AlreadyBurned:: setalreadystatusedmoveattempt BS_ATTACKER - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNALREADYHASBURN - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectMemento:: @@ -2240,22 +2237,24 @@ BattleScript_EffectMemento:: playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO setstatchanger STAT_ATK, 2, TRUE statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_EffectMementoTrySpAtk - jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 0x1, BattleScript_EffectMementoTrySpAtk + @ Greater than STAT_FELL is checking if the stat cannot decrease + jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, B_MSG_DEFENDER_STAT_FELL, BattleScript_EffectMementoTrySpAtk printfromtable gStatDownStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG BattleScript_EffectMementoTrySpAtk: playstatchangeanimation BS_TARGET, BIT_SPATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO setstatchanger STAT_SPATK, 2, TRUE statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_EffectMementoTryFaint - jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 0x1, BattleScript_EffectMementoTryFaint + @ Greater than STAT_FELL is checking if the stat cannot decrease + jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, B_MSG_DEFENDER_STAT_FELL, BattleScript_EffectMementoTryFaint printfromtable gStatDownStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG BattleScript_EffectMementoTryFaint: tryfaintmon BS_ATTACKER, FALSE, NULL goto BattleScript_MoveEnd BattleScript_EffectMementoPrintNoEffect: printstring STRINGID_BUTNOEFFECT - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_EffectMementoTryFaint BattleScript_MementoFailProtect: attackstring @@ -2263,10 +2262,10 @@ BattleScript_MementoFailProtect: jumpifattackandspecialattackcannotfall BattleScript_MementoFailEnd BattleScript_MementoFailEnd: setatkhptozero - pause WAIT_TIME_LONG + pause B_WAIT_TIME_LONG effectivenesssound resultmessage - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER, FALSE, NULL goto BattleScript_MoveEnd @@ -2283,7 +2282,7 @@ BattleScript_EffectFocusPunch:: jumpifnodamage BattleScript_HitFromAccCheck ppreduce printstring STRINGID_PKMNLOSTFOCUS - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSmellingsalt:: @@ -2303,16 +2302,16 @@ BattleScript_EffectFollowMe:: attackanimation waitanimation printstring STRINGID_PKMNCENTERATTENTION - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectNaturePower:: attackcanceler attackstring - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT callterrainattack printstring STRINGID_NATUREPOWERTURNEDINTO - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG return BattleScript_EffectCharge:: @@ -2323,7 +2322,7 @@ BattleScript_EffectCharge:: attackanimation waitanimation printstring STRINGID_PKMNCHARGINGPOWER - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectTaunt:: @@ -2335,7 +2334,7 @@ BattleScript_EffectTaunt:: attackanimation waitanimation printstring STRINGID_PKMNFELLFORTAUNT - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectHelpingHand:: @@ -2346,7 +2345,7 @@ BattleScript_EffectHelpingHand:: attackanimation waitanimation printstring STRINGID_PKMNREADYTOHELP - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectTrick:: @@ -2359,9 +2358,9 @@ BattleScript_EffectTrick:: attackanimation waitanimation printstring STRINGID_PKMNSWITCHEDITEMS - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG printfromtable gItemSwapStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectRolePlay:: @@ -2373,7 +2372,7 @@ BattleScript_EffectRolePlay:: attackanimation waitanimation printstring STRINGID_PKMNCOPIEDFOE - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectWish:: @@ -2403,7 +2402,7 @@ BattleScript_EffectIngrain:: attackanimation waitanimation printstring STRINGID_PKMNPLANTEDROOTS - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSuperpower:: @@ -2418,7 +2417,7 @@ BattleScript_EffectMagicCoat:: attackanimation waitanimation printstring STRINGID_PKMNSHROUDEDITSELF - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectRecycle:: @@ -2429,7 +2428,7 @@ BattleScript_EffectRecycle:: attackanimation waitanimation printstring STRINGID_XFOUNDONEY - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectRevenge:: @@ -2453,7 +2452,7 @@ BattleScript_BrickBreakAnim:: waitanimation jumpifbyte CMP_LESS_THAN, sB_ANIM_TURN, 0x2, BattleScript_BrickBreakDoHit printstring STRINGID_THEWALLSHATTERED - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG BattleScript_BrickBreakDoHit:: typecalc2 effectivenesssound @@ -2462,9 +2461,9 @@ BattleScript_BrickBreakDoHit:: healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG resultmessage - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG seteffectwithchance tryfaintmon BS_TARGET, FALSE, NULL goto BattleScript_MoveEnd @@ -2483,14 +2482,14 @@ BattleScript_EffectYawn:: attackanimation waitanimation printstring STRINGID_PKMNWASMADEDROWSY - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_PrintBankAbilityMadeIneffective:: copybyte sBATTLER, sBATTLER_WITH_ABILITY BattleScript_PrintAbilityMadeIneffective:: - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNSXMADEITINEFFECTIVE - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectKnockOff:: @@ -2524,7 +2523,7 @@ BattleScript_EffectSkillSwap:: attackanimation waitanimation printstring STRINGID_PKMNSWAPPEDABILITIES - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectImprison:: @@ -2535,7 +2534,7 @@ BattleScript_EffectImprison:: attackanimation waitanimation printstring STRINGID_PKMNSEALEDOPPONENTMOVE - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectRefresh:: @@ -2546,7 +2545,7 @@ BattleScript_EffectRefresh:: attackanimation waitanimation printstring STRINGID_PKMNSTATUSNORMAL - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG updatestatusicon BS_ATTACKER goto BattleScript_MoveEnd @@ -2558,7 +2557,7 @@ BattleScript_EffectGrudge:: attackanimation waitanimation printstring STRINGID_PKMNWANTSGRUDGE - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSnatch:: @@ -2568,9 +2567,9 @@ BattleScript_EffectSnatch:: ppreduce attackanimation waitanimation - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNWAITSFORTARGET - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectLowKick:: @@ -2608,7 +2607,7 @@ BattleScript_TeeterDanceLoop:: waitanimation seteffectprimary resultmessage - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG BattleScript_TeeterDanceDoMoveEndIncrement:: moveendto MOVEEND_NEXT_TARGET BattleScript_TeeterDanceLoopIncrement:: @@ -2617,33 +2616,33 @@ BattleScript_TeeterDanceLoopIncrement:: end BattleScript_TeeterDanceOwnTempoPrevents:: - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNPREVENTSCONFUSIONWITH - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_TeeterDanceDoMoveEndIncrement BattleScript_TeeterDanceSafeguardProtected:: - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNUSEDSAFEGUARD - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_TeeterDanceDoMoveEndIncrement BattleScript_TeeterDanceSubstitutePrevents:: - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT printstring STRINGID_BUTITFAILED - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_TeeterDanceDoMoveEndIncrement BattleScript_TeeterDanceAlreadyConfused:: setalreadystatusedmoveattempt BS_ATTACKER - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNALREADYCONFUSED - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_TeeterDanceDoMoveEndIncrement BattleScript_TeeterDanceMissed:: resultmessage - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_TeeterDanceDoMoveEndIncrement BattleScript_EffectMudSport:: @@ -2655,7 +2654,7 @@ BattleScript_EffectWaterSport:: attackanimation waitanimation printfromtable gSportsUsedStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectPoisonFang:: @@ -2685,24 +2684,24 @@ BattleScript_TickleDoMoveAnim:: playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE setstatchanger STAT_ATK, 1, TRUE statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_TickleTryLowerDef - jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_TickleTryLowerDef + jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_TickleTryLowerDef printfromtable gStatDownStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG BattleScript_TickleTryLowerDef:: playstatchangeanimation BS_TARGET, BIT_DEF, STAT_CHANGE_NEGATIVE setstatchanger STAT_DEF, 1, TRUE statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_TickleEnd - jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_TickleEnd + jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_TickleEnd printfromtable gStatDownStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG BattleScript_TickleEnd:: goto BattleScript_MoveEnd BattleScript_CantLowerMultipleStats:: - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT orbyte gMoveResultFlags, MOVE_RESULT_FAILED printstring STRINGID_STATSWONTDECREASE2 - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectCosmicPower:: @@ -2718,15 +2717,15 @@ BattleScript_CosmicPowerDoMoveAnim:: playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF, 0x0 setstatchanger STAT_DEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CosmicPowerTrySpDef - jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CosmicPowerTrySpDef + jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CosmicPowerTrySpDef printfromtable gStatUpStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG BattleScript_CosmicPowerTrySpDef:: setstatchanger STAT_SPDEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CosmicPowerEnd - jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CosmicPowerEnd + jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CosmicPowerEnd printfromtable gStatUpStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG BattleScript_CosmicPowerEnd:: goto BattleScript_MoveEnd @@ -2747,15 +2746,15 @@ BattleScript_BulkUpDoMoveAnim:: playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF, 0x0 setstatchanger STAT_ATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_BulkUpTryDef - jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_BulkUpTryDef + jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_BulkUpTryDef printfromtable gStatUpStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG BattleScript_BulkUpTryDef:: setstatchanger STAT_DEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_BulkUpEnd - jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_BulkUpEnd + jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_BulkUpEnd printfromtable gStatUpStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG BattleScript_BulkUpEnd:: goto BattleScript_MoveEnd @@ -2772,23 +2771,23 @@ BattleScript_CalmMindDoMoveAnim:: playstatchangeanimation BS_ATTACKER, BIT_SPATK | BIT_SPDEF, 0x0 setstatchanger STAT_SPATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CalmMindTrySpDef - jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CalmMindTrySpDef + jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CalmMindTrySpDef printfromtable gStatUpStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG BattleScript_CalmMindTrySpDef:: setstatchanger STAT_SPDEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CalmMindEnd - jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CalmMindEnd + jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CalmMindEnd printfromtable gStatUpStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG BattleScript_CalmMindEnd:: goto BattleScript_MoveEnd BattleScript_CantRaiseMultipleStats:: - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT orbyte gMoveResultFlags, MOVE_RESULT_FAILED printstring STRINGID_STATSWONTINCREASE2 - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectDragonDance:: @@ -2804,15 +2803,15 @@ BattleScript_DragonDanceDoMoveAnim:: playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_SPEED, 0x0 setstatchanger STAT_ATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_DragonDanceTrySpeed - jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_DragonDanceTrySpeed + jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_DragonDanceTrySpeed printfromtable gStatUpStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG BattleScript_DragonDanceTrySpeed:: setstatchanger STAT_SPEED, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_DragonDanceEnd - jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_DragonDanceEnd + jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_DragonDanceEnd printfromtable gStatUpStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG BattleScript_DragonDanceEnd:: goto BattleScript_MoveEnd @@ -2824,12 +2823,12 @@ BattleScript_EffectCamouflage:: attackanimation waitanimation printstring STRINGID_PKMNCHANGEDTYPE - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_FaintAttacker:: playfaintcry BS_ATTACKER - pause WAIT_TIME_LONG + pause B_WAIT_TIME_LONG dofaintanimation BS_ATTACKER cleareffectsonfaint BS_ATTACKER printstring STRINGID_ATTACKERFAINTED @@ -2837,7 +2836,7 @@ BattleScript_FaintAttacker:: BattleScript_FaintTarget:: playfaintcry BS_TARGET - pause WAIT_TIME_LONG + pause B_WAIT_TIME_LONG dofaintanimation BS_TARGET cleareffectsonfaint BS_TARGET printstring STRINGID_TARGETFAINTED @@ -2952,7 +2951,7 @@ BattleScript_LocalBattleWonLoseTexts:: BattleScript_LocalBattleWonReward:: getmoneyreward printstring STRINGID_PLAYERGOTMONEY - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG BattleScript_PayDayMoneyAndPickUpItems:: givepaydaymoney pickup @@ -2966,9 +2965,9 @@ BattleScript_LocalBattleLost:: jumpifhalfword CMP_EQUAL, gTrainerBattleOpponent_A, TRAINER_SECRET_BASE, BattleScript_LocalBattleLostEnd BattleScript_LocalBattleLostPrintWhiteOut:: printstring STRINGID_PLAYERWHITEOUT - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG printstring STRINGID_PLAYERWHITEOUT2 - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG BattleScript_LocalBattleLostEnd:: end2 BattleScript_CheckDomeDrew:: @@ -3009,23 +3008,23 @@ BattleScript_FrontierLinkBattleLost:: jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_FrontierLinkBattleLostEnd endlinkbattle BattleScript_FrontierLinkBattleLostEnd:: - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG end2 BattleScript_LinkBattleWonOrLost:: jumpifbattletype BATTLE_TYPE_BATTLE_TOWER, BattleScript_TowerLinkBattleWon printstring STRINGID_BATTLEEND - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_LinkBattleWonOrLostWaitEnd endlinkbattle BattleScript_LinkBattleWonOrLostWaitEnd:: - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG end2 BattleScript_TowerLinkBattleWon:: playtrainerdefeatbgm BS_ATTACKER printstring STRINGID_BATTLEEND - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG trainerslidein BS_ATTACKER waitstate printstring STRINGID_TRAINER1LOSETEXT @@ -3037,7 +3036,7 @@ BattleScript_TowerLinkBattleWon:: jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_TowerLinkBattleWonEnd endlinkbattle BattleScript_TowerLinkBattleWonEnd:: - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG end2 BattleScript_FrontierTrainerBattleWon:: @@ -3066,22 +3065,22 @@ BattleScript_FrontierTrainerBattleWon_End: BattleScript_SmokeBallEscape:: playanimation BS_ATTACKER, B_ANIM_SMOKEBALL_ESCAPE, NULL printstring STRINGID_PKMNFLEDUSINGITS - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG end2 BattleScript_RanAwayUsingMonAbility:: printstring STRINGID_PKMNFLEDUSING - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG end2 BattleScript_GotAwaySafely:: printstring STRINGID_GOTAWAYSAFELY - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG end2 BattleScript_WildMonFled:: printstring STRINGID_WILDPKMNFLED - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG end2 BattleScript_PrintCantRunFromTrainer:: @@ -3090,7 +3089,7 @@ BattleScript_PrintCantRunFromTrainer:: BattleScript_PrintFailedToRunString:: printfromtable gNoEscapeStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG end2 BattleScript_PrintCantEscapeFromBattle:: @@ -3137,7 +3136,7 @@ BattleScript_DoSwitchOut:: end2 BattleScript_PursuitDmgOnSwitchOut:: - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT attackstring ppreduce critcalc @@ -3152,9 +3151,9 @@ BattleScript_PursuitDmgOnSwitchOut:: healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG resultmessage - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG tryfaintmon BS_TARGET, FALSE, NULL moveendfromto MOVEEND_ON_DAMAGE_ABILITIES, MOVEEND_CHOICE_MOVE getbattlerfainted BS_TARGET @@ -3165,7 +3164,7 @@ BattleScript_PursuitDmgOnSwitchOutRet: return BattleScript_Pausex20:: - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT return BattleScript_LevelUp:: @@ -3199,7 +3198,7 @@ BattleScript_LearnedNewMove:: buffermovetolearn fanfare MUS_LEVEL_UP printstring STRINGID_PKMNLEARNEDMOVE - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG updatechoicemoveonlvlup BS_ATTACKER goto BattleScript_TryLearnMoveLoop BattleScript_LearnMoveReturn:: @@ -3207,15 +3206,15 @@ BattleScript_LearnMoveReturn:: BattleScript_RainContinuesOrEnds:: printfromtable gRainContinuesStringIds - waitmessage WAIT_TIME_LONG - jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_RainContinuesOrEndsEnd + waitmessage B_WAIT_TIME_LONG + jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_RAIN_STOPPED, BattleScript_RainContinuesOrEndsEnd playanimation BS_ATTACKER, B_ANIM_RAIN_CONTINUES, NULL BattleScript_RainContinuesOrEndsEnd:: end2 BattleScript_DamagingWeatherContinues:: printfromtable gSandStormHailContinuesStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG playanimation2 BS_ATTACKER, sB_ANIM_ARG1, NULL setbyte gBattleCommunication, 0x0 BattleScript_DamagingWeatherLoop:: @@ -3223,7 +3222,7 @@ BattleScript_DamagingWeatherLoop:: weatherdamage jumpifword CMP_EQUAL, gBattleMoveDamage, 0x0, BattleScript_DamagingWeatherLoopIncrement printfromtable gSandStormHailDmgStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_x20 | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 | HITMARKER_GRUDGE effectivenesssound hitanimation BS_ATTACKER @@ -3241,41 +3240,41 @@ BattleScript_DamagingWeatherContinuesEnd:: BattleScript_SandStormHailEnds:: printfromtable gSandStormHailEndStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG end2 BattleScript_SunlightContinues:: printstring STRINGID_SUNLIGHTSTRONG - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG playanimation BS_ATTACKER, B_ANIM_SUN_CONTINUES, NULL end2 BattleScript_SunlightFaded:: printstring STRINGID_SUNLIGHTFADED - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG end2 BattleScript_OverworldWeatherStarts:: printfromtable gWeatherStartsStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG playanimation2 BS_ATTACKER, sB_ANIM_ARG1, NULL end3 BattleScript_SideStatusWoreOff:: printstring STRINGID_PKMNSXWOREOFF - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG end2 BattleScript_SafeguardProtected:: - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNUSEDSAFEGUARD - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG end2 BattleScript_SafeguardEnds:: - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNSAFEGUARDEXPIRED - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG end2 BattleScript_LeechSeedTurnDrain:: @@ -3286,23 +3285,23 @@ BattleScript_LeechSeedTurnDrain:: copyword gBattleMoveDamage, gHpDealt jumpifability BS_ATTACKER, ABILITY_LIQUID_OOZE, BattleScript_LeechSeedTurnPrintLiquidOoze manipulatedamage DMG_CHANGE_SIGN - setbyte cMULTISTRING_CHOOSER, 0x3 + setbyte cMULTISTRING_CHOOSER, B_MSG_LEECH_SEED_DRAIN goto BattleScript_LeechSeedTurnPrintAndUpdateHp BattleScript_LeechSeedTurnPrintLiquidOoze:: - setbyte cMULTISTRING_CHOOSER, 0x4 + setbyte cMULTISTRING_CHOOSER, B_MSG_LEECH_SEED_OOZE BattleScript_LeechSeedTurnPrintAndUpdateHp:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 healthbarupdate BS_TARGET datahpupdate BS_TARGET printfromtable gLeechSeedStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER, FALSE, NULL tryfaintmon BS_TARGET, FALSE, NULL end2 BattleScript_BideStoringEnergy:: printstring STRINGID_PKMNSTORINGENERGY - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_BideAttack:: @@ -3310,7 +3309,7 @@ BattleScript_BideAttack:: setmoveeffect MOVE_EFFECT_CHARGING clearstatusfromeffect BS_ATTACKER printstring STRINGID_PKMNUNLEASHEDENERGY - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG accuracycheck BattleScript_MoveMissed, ACC_CURR_MOVE typecalc bicbyte gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE @@ -3325,7 +3324,7 @@ BattleScript_BideAttack:: healthbarupdate BS_TARGET datahpupdate BS_TARGET resultmessage - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG tryfaintmon BS_TARGET, FALSE, NULL goto BattleScript_MoveEnd @@ -3334,7 +3333,7 @@ BattleScript_BideNoEnergyToAttack:: setmoveeffect MOVE_EFFECT_CHARGING clearstatusfromeffect BS_ATTACKER printstring STRINGID_PKMNUNLEASHEDENERGY - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_ButItFailed BattleScript_SuccessForceOut:: @@ -3357,19 +3356,19 @@ BattleScript_TrainerBattleForceOut:: goto BattleScript_MoveEnd BattleScript_MistProtected:: - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNPROTECTEDBYMIST - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG return BattleScript_RageIsBuilding:: printstring STRINGID_PKMNRAGEBUILDING - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG return BattleScript_MoveUsedIsDisabled:: printstring STRINGID_PKMNMOVEISDISABLED - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_SelectingDisabledMove:: @@ -3378,7 +3377,7 @@ BattleScript_SelectingDisabledMove:: BattleScript_DisabledNoMore:: printstring STRINGID_PKMNMOVEDISABLEDNOMORE - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG end2 BattleScript_SelectingDisabledMoveInPalace:: @@ -3389,12 +3388,12 @@ BattleScript_SelectingUnusableMoveInPalace:: BattleScript_EncoredNoMore:: printstring STRINGID_PKMNENCOREENDED - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG end2 BattleScript_DestinyBondTakesLife:: printstring STRINGID_PKMNTOOKFOE - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER @@ -3448,12 +3447,12 @@ BattleScript_SpikesOnFaintedBattlerFainted:: BattleScript_PrintHurtBySpikes:: printstring STRINGID_PKMNHURTBYSPIKES - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG return BattleScript_PerishSongTakesLife:: printstring STRINGID_PKMNPERISHCOUNTFELL - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER @@ -3462,7 +3461,7 @@ BattleScript_PerishSongTakesLife:: BattleScript_PerishSongCountGoesDown:: printstring STRINGID_PKMNPERISHCOUNTFELL - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG end2 BattleScript_AllStatsUp:: @@ -3477,27 +3476,27 @@ BattleScript_AllStatsUpAtk:: setstatchanger STAT_ATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpDef printfromtable gStatUpStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG BattleScript_AllStatsUpDef:: setstatchanger STAT_DEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpSpeed printfromtable gStatUpStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG BattleScript_AllStatsUpSpeed:: setstatchanger STAT_SPEED, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpSpAtk printfromtable gStatUpStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG BattleScript_AllStatsUpSpAtk:: setstatchanger STAT_SPATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpSpDef printfromtable gStatUpStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG BattleScript_AllStatsUpSpDef:: setstatchanger STAT_SPDEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpRet printfromtable gStatUpStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG BattleScript_AllStatsUpRet:: return @@ -3507,31 +3506,31 @@ BattleScript_RapidSpinAway:: BattleScript_WrapFree:: printstring STRINGID_PKMNGOTFREE - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG copybyte gBattlerTarget, sBATTLER return BattleScript_LeechSeedFree:: printstring STRINGID_PKMNSHEDLEECHSEED - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG return BattleScript_SpikesFree:: printstring STRINGID_PKMNBLEWAWAYSPIKES - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG return BattleScript_MonTookFutureAttack:: printstring STRINGID_PKMNTOOKATTACK - waitmessage WAIT_TIME_LONG - jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, 0x0, BattleScript_CheckDoomDesireMiss + waitmessage B_WAIT_TIME_LONG + jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_FUTURE_SIGHT, BattleScript_CheckDoomDesireMiss accuracycheck BattleScript_FutureAttackMiss, MOVE_FUTURE_SIGHT goto BattleScript_FutureAttackAnimate BattleScript_CheckDoomDesireMiss:: accuracycheck BattleScript_FutureAttackMiss, MOVE_DOOM_DESIRE BattleScript_FutureAttackAnimate:: adjustnormaldamage2 - jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, 0x0, BattleScript_FutureHitAnimDoomDesire + jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_FUTURE_SIGHT, BattleScript_FutureHitAnimDoomDesire playanimation BS_ATTACKER, B_ANIM_FUTURE_SIGHT_HIT, NULL goto BattleScript_DoFutureAttackHit BattleScript_FutureHitAnimDoomDesire:: @@ -3543,7 +3542,7 @@ BattleScript_DoFutureAttackHit:: healthbarupdate BS_TARGET datahpupdate BS_TARGET resultmessage - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG tryfaintmon BS_TARGET, FALSE, NULL atk24 BattleScript_FutureAttackEnd BattleScript_FutureAttackEnd:: @@ -3553,11 +3552,11 @@ BattleScript_FutureAttackEnd:: end2 BattleScript_FutureAttackMiss:: - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT setbyte gMoveResultFlags, 0 orbyte gMoveResultFlags, MOVE_RESULT_FAILED resultmessage - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG setbyte gMoveResultFlags, 0 end2 @@ -3571,9 +3570,9 @@ BattleScript_SelectingMoveWithNoPP:: BattleScript_NoPPForMove:: attackstring - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT printstring STRINGID_BUTNOPPLEFT - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_SelectingTormentedMove:: @@ -3582,7 +3581,7 @@ BattleScript_SelectingTormentedMove:: BattleScript_MoveUsedIsTormented:: printstring STRINGID_PKMNCANTUSEMOVETORMENT - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_SelectingTormentedMoveInPalace:: @@ -3595,7 +3594,7 @@ BattleScript_SelectingNotAllowedMoveTaunt:: BattleScript_MoveUsedIsTaunted:: printstring STRINGID_PKMNCANTUSEMOVETAUNT - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_SelectingNotAllowedMoveTauntInPalace:: @@ -3606,35 +3605,35 @@ BattleScript_WishComesTrue:: trywish 0x1, BattleScript_WishButFullHp playanimation BS_TARGET, B_ANIM_WISH_HEAL, NULL printstring STRINGID_PKMNWISHCAMETRUE - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_TARGET datahpupdate BS_TARGET printstring STRINGID_PKMNREGAINEDHEALTH - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG end2 BattleScript_WishButFullHp:: printstring STRINGID_PKMNWISHCAMETRUE - waitmessage WAIT_TIME_LONG - pause WAIT_TIME_SHORT + waitmessage B_WAIT_TIME_LONG + pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNHPFULL - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG end2 BattleScript_IngrainTurnHeal:: playanimation BS_ATTACKER, B_ANIM_INGRAIN_HEAL, NULL printstring STRINGID_PKMNABSORBEDNUTRIENTS - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER end2 BattleScript_PrintMonIsRooted:: - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNANCHOREDITSELF - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_AtkDefDown:: @@ -3643,28 +3642,28 @@ BattleScript_AtkDefDown:: playstatchangeanimation BS_ATTACKER, BIT_ATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE setstatchanger STAT_ATK, 1, TRUE statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_AtkDefDown_TryDef - jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_AtkDefDown_TryDef + jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_AtkDefDown_TryDef printfromtable gStatDownStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG BattleScript_AtkDefDown_TryDef:: playstatchangeanimation BS_ATTACKER, BIT_DEF, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE setstatchanger STAT_DEF, 1, TRUE statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_AtkDefDown_End - jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_AtkDefDown_End + jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_AtkDefDown_End printfromtable gStatDownStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG BattleScript_AtkDefDown_End:: return BattleScript_KnockedOff:: playanimation BS_TARGET, B_ANIM_ITEM_KNOCKOFF, NULL printstring STRINGID_PKMNKNOCKEDOFF - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG return BattleScript_MoveUsedIsImprisoned:: printstring STRINGID_PKMNCANTUSEMOVESEALED - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_SelectingImprisonedMove:: @@ -3677,15 +3676,15 @@ BattleScript_SelectingImprisonedMoveInPalace:: BattleScript_GrudgeTakesPp:: printstring STRINGID_PKMNLOSTPPGRUDGE - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG return BattleScript_MagicCoatBounce:: attackstring ppreduce - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNMOVEBOUNCED - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED | HITMARKER_NO_PPDEDUCT | HITMARKER_x800000 setmagiccoattarget BS_ATTACKER return @@ -3696,19 +3695,19 @@ BattleScript_SnatchedMove:: snatchsetbattlers playanimation BS_TARGET, B_ANIM_SNATCH_MOVE, NULL printstring STRINGID_PKMNSNATCHEDMOVE - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED | HITMARKER_NO_PPDEDUCT | HITMARKER_x800000 swapattackerwithtarget return BattleScript_EnduredMsg:: printstring STRINGID_PKMNENDUREDHIT - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG return BattleScript_OneHitKOMsg:: printstring STRINGID_ONEHITKO - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG return BattleScript_SAtkDown2:: @@ -3716,9 +3715,9 @@ BattleScript_SAtkDown2:: playstatchangeanimation BS_ATTACKER, BIT_SPATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO setstatchanger STAT_SPATK, 2, TRUE statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_SAtkDown2End - jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_SAtkDown2End + jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_SAtkDown2End printfromtable gStatDownStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG BattleScript_SAtkDown2End:: return @@ -3727,31 +3726,31 @@ BattleScript_FocusPunchSetUp:: waitmessage 1 playanimation BS_ATTACKER, B_ANIM_FOCUS_PUNCH_SETUP, NULL printstring STRINGID_PKMNTIGHTENINGFOCUS - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG end2 BattleScript_MoveUsedIsAsleep:: printstring STRINGID_PKMNFASTASLEEP - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG statusanimation BS_ATTACKER goto BattleScript_MoveEnd BattleScript_MoveUsedWokeUp:: bicword gHitMarker, HITMARKER_x10 printfromtable gWokeUpStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG updatestatusicon BS_ATTACKER return BattleScript_MonWokeUpInUproar:: printstring STRINGID_PKMNWOKEUPINUPROAR - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG updatestatusicon BS_ATTACKER end2 BattleScript_PoisonTurnDmg:: printstring STRINGID_PKMNHURTBYPOISON - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG BattleScript_DoStatusTurnDmg:: statusanimation BS_ATTACKER BattleScript_DoTurnDmg:: @@ -3765,60 +3764,60 @@ BattleScript_DoTurnDmgEnd:: BattleScript_BurnTurnDmg:: printstring STRINGID_PKMNHURTBYBURN - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_DoStatusTurnDmg BattleScript_MoveUsedIsFrozen:: printstring STRINGID_PKMNISFROZEN - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG statusanimation BS_ATTACKER goto BattleScript_MoveEnd BattleScript_MoveUsedUnfroze:: printfromtable gGotDefrostedStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG updatestatusicon BS_ATTACKER return BattleScript_DefrostedViaFireMove:: printstring STRINGID_PKMNWASDEFROSTED - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG updatestatusicon BS_TARGET return BattleScript_MoveUsedIsParalyzed:: printstring STRINGID_PKMNISPARALYZED - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG statusanimation BS_ATTACKER cancelmultiturnmoves BS_ATTACKER goto BattleScript_MoveEnd BattleScript_MoveUsedFlinched:: printstring STRINGID_PKMNFLINCHED - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_PrintUproarOverTurns:: printfromtable gUproarOverTurnStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG end2 BattleScript_ThrashConfuses:: chosenstatus2animation BS_ATTACKER, STATUS2_CONFUSION printstring STRINGID_PKMNFATIGUECONFUSION - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG end2 BattleScript_MoveUsedIsConfused:: printstring STRINGID_PKMNISCONFUSED - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG status2animation BS_ATTACKER, STATUS2_CONFUSION - jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x0, BattleScript_MoveUsedIsConfusedRet + jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, FALSE, BattleScript_MoveUsedIsConfusedRet BattleScript_DoSelfConfusionDmg:: cancelmultiturnmoves BS_ATTACKER adjustnormaldamage2 printstring STRINGID_ITHURTCONFUSION - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG effectivenesssound hitanimation BS_ATTACKER waitstate @@ -3826,7 +3825,7 @@ BattleScript_DoSelfConfusionDmg:: healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER resultmessage - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER, FALSE, NULL goto BattleScript_MoveEnd BattleScript_MoveUsedIsConfusedRet:: @@ -3834,58 +3833,58 @@ BattleScript_MoveUsedIsConfusedRet:: BattleScript_MoveUsedIsConfusedNoMore:: printstring STRINGID_PKMNHEALEDCONFUSION - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG return BattleScript_PrintPayDayMoneyString:: printstring STRINGID_PLAYERPICKEDUPMONEY - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG return BattleScript_WrapTurnDmg:: playanimation BS_ATTACKER, B_ANIM_TURN_TRAP, sB_ANIM_ARG1 printstring STRINGID_PKMNHURTBY - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_DoTurnDmg BattleScript_WrapEnds:: printstring STRINGID_PKMNFREEDFROM - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG end2 BattleScript_MoveUsedIsInLove:: printstring STRINGID_PKMNINLOVE - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG status2animation BS_ATTACKER, STATUS2_INFATUATION return BattleScript_MoveUsedIsInLoveCantAttack:: printstring STRINGID_PKMNIMMOBILIZEDBYLOVE - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_NightmareTurnDmg:: printstring STRINGID_PKMNLOCKEDINNIGHTMARE - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG status2animation BS_ATTACKER, STATUS2_NIGHTMARE goto BattleScript_DoTurnDmg BattleScript_CurseTurnDmg:: printstring STRINGID_PKMNAFFLICTEDBYCURSE - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG status2animation BS_ATTACKER, STATUS2_CURSED goto BattleScript_DoTurnDmg BattleScript_TargetPRLZHeal:: printstring STRINGID_PKMNHEALEDPARALYSIS - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG updatestatusicon BS_TARGET return BattleScript_MoveEffectSleep:: statusanimation BS_EFFECT_BATTLER printfromtable gFellAsleepStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG BattleScript_UpdateEffectStatusIconRet:: updatestatusicon BS_EFFECT_BATTLER waitstate @@ -3894,7 +3893,7 @@ BattleScript_UpdateEffectStatusIconRet:: BattleScript_YawnMakesAsleep:: statusanimation BS_EFFECT_BATTLER printstring STRINGID_PKMNFELLASLEEP - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG updatestatusicon BS_EFFECT_BATTLER waitstate makevisible BS_EFFECT_BATTLER @@ -3903,52 +3902,52 @@ BattleScript_YawnMakesAsleep:: BattleScript_MoveEffectPoison:: statusanimation BS_EFFECT_BATTLER printfromtable gGotPoisonedStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_UpdateEffectStatusIconRet BattleScript_MoveEffectBurn:: statusanimation BS_EFFECT_BATTLER printfromtable gGotBurnedStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_UpdateEffectStatusIconRet BattleScript_MoveEffectFreeze:: statusanimation BS_EFFECT_BATTLER printfromtable gGotFrozenStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_UpdateEffectStatusIconRet BattleScript_MoveEffectParalysis:: statusanimation BS_EFFECT_BATTLER printfromtable gGotParalyzedStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_UpdateEffectStatusIconRet BattleScript_MoveEffectUproar:: printstring STRINGID_PKMNCAUSEDUPROAR - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG return BattleScript_MoveEffectToxic:: statusanimation BS_EFFECT_BATTLER printstring STRINGID_PKMNBADLYPOISONED - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_UpdateEffectStatusIconRet BattleScript_MoveEffectPayDay:: printstring STRINGID_COINSSCATTERED - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG return BattleScript_MoveEffectWrap:: printfromtable gWrappedStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG return BattleScript_MoveEffectConfusion:: chosenstatus2animation BS_EFFECT_BATTLER, STATUS2_CONFUSION printstring STRINGID_PKMNWASCONFUSED - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG return BattleScript_MoveEffectRecoil:: @@ -3959,7 +3958,7 @@ BattleScript_DoRecoil:: healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_PKMNHITWITHRECOIL - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER, FALSE, NULL BattleScript_RecoilEnd:: return @@ -3967,11 +3966,11 @@ BattleScript_RecoilEnd:: BattleScript_ItemSteal:: playanimation BS_TARGET, B_ANIM_ITEM_STEAL, NULL printstring STRINGID_PKMNSTOLEITEM - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG return BattleScript_DrizzleActivates:: - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNMADEITRAIN waitstate playanimation BS_BATTLER_0, B_ANIM_RAIN_CONTINUES, NULL @@ -3981,25 +3980,25 @@ BattleScript_DrizzleActivates:: BattleScript_SpeedBoostActivates:: playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printstring STRINGID_PKMNRAISEDSPEED - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG end3 BattleScript_TraceActivates:: - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNTRACED - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG end3 BattleScript_RainDishActivates:: printstring STRINGID_PKMNSXRESTOREDHPALITTLE2 - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER end3 BattleScript_SandstreamActivates:: - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNSXWHIPPEDUPSANDSTORM waitstate playanimation BS_BATTLER_0, B_ANIM_SANDSTORM_CONTINUES, NULL @@ -4008,7 +4007,7 @@ BattleScript_SandstreamActivates:: BattleScript_ShedSkinActivates:: printstring STRINGID_PKMNSXCUREDYPROBLEM - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG updatestatusicon BS_ATTACKER end3 @@ -4028,7 +4027,7 @@ BattleScript_DoCastformChange:: docastformchangeanimation waitstate printstring STRINGID_PKMNTRANSFORMED - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG return BattleScript_IntimidateActivatesEnd3:: @@ -4036,7 +4035,7 @@ BattleScript_IntimidateActivatesEnd3:: end3 BattleScript_PauseIntimidateActivates: - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT BattleScript_IntimidateActivates:: setbyte gBattlerTarget, 0x0 setstatchanger STAT_ATK, 1, TRUE @@ -4047,24 +4046,24 @@ BattleScript_IntimidateActivatesLoop: jumpifability BS_TARGET, ABILITY_HYPER_CUTTER, BattleScript_IntimidatePrevented jumpifability BS_TARGET, ABILITY_WHITE_SMOKE, BattleScript_IntimidatePrevented statbuffchange STAT_BUFF_NOT_PROTECT_AFFECTED | STAT_BUFF_ALLOW_PTR, BattleScript_IntimidateActivatesLoopIncrement - jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 0x1, BattleScript_IntimidateActivatesLoopIncrement + jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 1, BattleScript_IntimidateActivatesLoopIncrement setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printstring STRINGID_PKMNCUTSATTACKWITH - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG BattleScript_IntimidateActivatesLoopIncrement: addbyte gBattlerTarget, 0x1 goto BattleScript_IntimidateActivatesLoop BattleScript_IntimidateActivatesReturn: return BattleScript_IntimidatePrevented: - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT printstring STRINGID_PREVENTEDFROMWORKING - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_IntimidateActivatesLoopIncrement BattleScript_DroughtActivates:: - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNSXINTENSIFIEDSUN waitstate playanimation BS_BATTLER_0, B_ANIM_SUN_CONTINUES, NULL @@ -4073,34 +4072,34 @@ BattleScript_DroughtActivates:: BattleScript_TookAttack:: attackstring - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNSXTOOKATTACK - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED return BattleScript_SturdyPreventsOHKO:: - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNPROTECTEDBY - pause WAIT_TIME_LONG + pause B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_DampStopsExplosion:: - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNPREVENTSUSAGE - pause WAIT_TIME_LONG + pause B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_MoveHPDrain_PPLoss:: ppreduce BattleScript_MoveHPDrain:: attackstring - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_TARGET datahpupdate BS_TARGET printstring STRINGID_PKMNRESTOREDHPUSING - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG orbyte gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE goto BattleScript_MoveEnd @@ -4108,9 +4107,9 @@ BattleScript_MonMadeMoveUseless_PPLoss:: ppreduce BattleScript_MonMadeMoveUseless:: attackstring - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNSXMADEYUSELESS - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG orbyte gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE goto BattleScript_MoveEnd @@ -4118,83 +4117,83 @@ BattleScript_FlashFireBoost_PPLoss:: ppreduce BattleScript_FlashFireBoost:: attackstring - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT printfromtable gFlashFireStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_AbilityPreventsPhasingOut:: - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNANCHORSITSELFWITH - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_AbilityNoStatLoss:: - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNPREVENTSSTATLOSSWITH - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG return BattleScript_BRNPrevention:: - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT printfromtable gBRNPreventionStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG return BattleScript_PRLZPrevention:: - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT printfromtable gPRLZPreventionStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG return BattleScript_PSNPrevention:: - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT printfromtable gPSNPreventionStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG return BattleScript_ObliviousPreventsAttraction:: - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNPREVENTSROMANCEWITH - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_FlinchPrevention:: - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNSXPREVENTSFLINCHING - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_OwnTempoPrevents:: - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNPREVENTSCONFUSIONWITH - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_SoundproofProtected:: attackstring ppreduce - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNSXBLOCKSY - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_AbilityNoSpecificStatLoss:: - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNSXPREVENTSYLOSS - waitmessage WAIT_TIME_LONG - setbyte cMULTISTRING_CHOOSER, 0x3 + waitmessage B_WAIT_TIME_LONG + setbyte cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY return BattleScript_StickyHoldActivates:: - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNSXMADEYINEFFECTIVE - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_ColorChangeActivates:: printstring STRINGID_PKMNCHANGEDTYPEWITH - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG return BattleScript_RoughSkinActivates:: @@ -4202,14 +4201,14 @@ BattleScript_RoughSkinActivates:: healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_PKMNHURTSWITH - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER, FALSE, NULL return BattleScript_CuteCharmActivates:: status2animation BS_ATTACKER, STATUS2_INFATUATION printstring STRINGID_PKMNSXINFATUATEDY - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG return BattleScript_ApplySecondaryEffect:: @@ -4223,42 +4222,42 @@ BattleScript_SynchronizeActivates:: return BattleScript_NoItemSteal:: - pause WAIT_TIME_SHORT + pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNSXMADEYINEFFECTIVE - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG return BattleScript_AbilityCuredStatus:: printstring STRINGID_PKMNSXCUREDITSYPROBLEM - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG updatestatusicon BS_SCRIPTING return BattleScript_IgnoresWhileAsleep:: printstring STRINGID_PKMNIGNORESASLEEP - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG moveendto MOVEEND_NEXT_TARGET end BattleScript_IgnoresAndUsesRandomMove:: printstring STRINGID_PKMNIGNOREDORDERS - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG jumptocalledmove FALSE BattleScript_MoveUsedLoafingAround:: - jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, 0x4, BattleScript_82DB6C7 - setbyte gBattleCommunication, 0x0 + jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_INCAPABLE_OF_POWER, BattleScript_MoveUsedLoafingAroundMsg + setbyte gBattleCommunication, 0 various24 BS_ATTACKER - setbyte cMULTISTRING_CHOOSER, 0x4 -BattleScript_82DB6C7:: + setbyte cMULTISTRING_CHOOSER, B_MSG_INCAPABLE_OF_POWER +BattleScript_MoveUsedLoafingAroundMsg:: printfromtable gInobedientStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG moveendto MOVEEND_NEXT_TARGET end BattleScript_IgnoresAndFallsAsleep:: printstring STRINGID_PKMNBEGANTONAP - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG setmoveeffect MOVE_EFFECT_SLEEP | MOVE_EFFECT_AFFECTS_USER seteffectprimary moveendto MOVEEND_NEXT_TARGET @@ -4266,7 +4265,7 @@ BattleScript_IgnoresAndFallsAsleep:: BattleScript_IgnoresAndHitsItself:: printstring STRINGID_PKMNWONTOBEY - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG goto BattleScript_DoSelfConfusionDmg BattleScript_SubstituteFade:: @@ -4281,7 +4280,7 @@ BattleScript_BerryCurePrlzEnd2:: BattleScript_BerryCureParRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL printstring STRINGID_PKMNSITEMCUREDPARALYSIS - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG updatestatusicon BS_SCRIPTING removeitem BS_SCRIPTING return @@ -4293,7 +4292,7 @@ BattleScript_BerryCurePsnEnd2:: BattleScript_BerryCurePsnRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL printstring STRINGID_PKMNSITEMCUREDPOISON - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG updatestatusicon BS_SCRIPTING removeitem BS_SCRIPTING return @@ -4305,7 +4304,7 @@ BattleScript_BerryCureBrnEnd2:: BattleScript_BerryCureBrnRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL printstring STRINGID_PKMNSITEMHEALEDBURN - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG updatestatusicon BS_SCRIPTING removeitem BS_SCRIPTING return @@ -4317,7 +4316,7 @@ BattleScript_BerryCureFrzEnd2:: BattleScript_BerryCureFrzRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL printstring STRINGID_PKMNSITEMDEFROSTEDIT - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG updatestatusicon BS_SCRIPTING removeitem BS_SCRIPTING return @@ -4329,7 +4328,7 @@ BattleScript_BerryCureSlpEnd2:: BattleScript_BerryCureSlpRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL printstring STRINGID_PKMNSITEMWOKEIT - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG updatestatusicon BS_SCRIPTING removeitem BS_SCRIPTING return @@ -4341,7 +4340,7 @@ BattleScript_BerryCureConfusionEnd2:: BattleScript_BerryCureConfusionRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL printstring STRINGID_PKMNSITEMSNAPPEDOUT - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG removeitem BS_SCRIPTING return @@ -4352,7 +4351,7 @@ BattleScript_BerryCureChosenStatusEnd2:: BattleScript_BerryCureChosenStatusRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL printfromtable gBerryEffectStringIds - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG updatestatusicon BS_SCRIPTING removeitem BS_SCRIPTING return @@ -4364,14 +4363,14 @@ BattleScript_WhiteHerbEnd2:: BattleScript_WhiteHerbRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL printstring STRINGID_PKMNSITEMRESTOREDSTATUS - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG removeitem BS_SCRIPTING return BattleScript_ItemHealHP_RemoveItem:: playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL printstring STRINGID_PKMNSITEMRESTOREDHEALTH - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER @@ -4381,7 +4380,7 @@ BattleScript_ItemHealHP_RemoveItem:: BattleScript_BerryPPHealEnd2:: playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL printstring STRINGID_PKMNSITEMRESTOREDPP - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG removeitem BS_ATTACKER end2 @@ -4392,7 +4391,7 @@ BattleScript_ItemHealHP_End2:: BattleScript_ItemHealHP_Ret:: playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL printstring STRINGID_PKMNSITEMRESTOREDHPALITTLE - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER @@ -4405,18 +4404,18 @@ BattleScript_SelectingNotAllowedMoveChoiceItem:: BattleScript_FocusBandActivates:: playanimation BS_TARGET, B_ANIM_FOCUS_BAND, NULL printstring STRINGID_PKMNHUNGONWITHX - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG return BattleScript_BerryConfuseHealEnd2:: playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL printstring STRINGID_PKMNSITEMRESTOREDHEALTH - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_FORXCOMMAYZ - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG setmoveeffect MOVE_EFFECT_CONFUSION | MOVE_EFFECT_AFFECTS_USER seteffectprimary removeitem BS_ATTACKER @@ -4424,9 +4423,9 @@ BattleScript_BerryConfuseHealEnd2:: BattleScript_BerryStatRaiseEnd2:: playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL - statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_82DB85B -BattleScript_82DB85B:: - setbyte cMULTISTRING_CHOOSER, 0x4 + statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_BerryStatRaiseDoStatUp +BattleScript_BerryStatRaiseDoStatUp:: + setbyte cMULTISTRING_CHOOSER, B_MSG_STAT_ROSE_ITEM call BattleScript_StatUp removeitem BS_ATTACKER end2 @@ -4434,7 +4433,7 @@ BattleScript_82DB85B:: BattleScript_BerryFocusEnergyEnd2:: playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL printstring STRINGID_PKMNUSEDXTOGETPUMPED - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG removeitem BS_ATTACKER end2 @@ -4452,7 +4451,7 @@ BattleScript_PalaceTryBattlerFlavorText:: palaceflavortext BS_ATTACKER @ BS_ATTACKER here overwritten by gBattleCommunication + 1 jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, TRUE, BattleScript_PalaceEndFlavorText printfromtable gBattlePalaceFlavorTextTable - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG BattleScript_PalaceEndFlavorText:: addbyte gBattleCommunication + 1, 1 jumpifbytenotequal gBattleCommunication + 1, gBattlersCount, BattleScript_PalaceTryBattlerFlavorText @@ -4469,7 +4468,7 @@ BattleScript_ArenaTurnBeginning:: various14 BS_ATTACKER arenajudmengtstring 8 arenawaitmessage 8 - pause WAIT_TIME_LONG + pause B_WAIT_TIME_LONG various15 BS_ATTACKER volumeup end2 @@ -4479,7 +4478,7 @@ BattleScript_82DB8E0:: @ Unused battlescript various14 BS_ATTACKER arenajudmengtstring BS_TARGET arenawaitmessage BS_TARGET - pause WAIT_TIME_LONG + pause B_WAIT_TIME_LONG various15 BS_ATTACKER end2 @@ -4492,14 +4491,14 @@ BattleScript_ArenaDoJudgment:: playse SE_ARENA_TIMEUP1 pause 8 playse SE_ARENA_TIMEUP1 - pause WAIT_TIME_LONG + pause B_WAIT_TIME_LONG various14 BS_ATTACKER arenajudmengtstring 1 arenawaitmessage 1 - pause WAIT_TIME_LONG + pause B_WAIT_TIME_LONG setbyte gBattleCommunication, 0x0 arenajudgmentwindow - pause WAIT_TIME_LONG + pause B_WAIT_TIME_LONG arenajudgmentwindow arenajudmengtstring 2 arenawaitmessage 2 @@ -4517,7 +4516,7 @@ BattleScript_ArenaDoJudgment:: arenajudgmentwindow various15 BS_ATTACKER printstring STRINGID_DEFEATEDOPPONENTBYREFEREE - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG playfaintcry BS_OPPONENT1 waitcry BS_ATTACKER dofaintanimation BS_OPPONENT1 @@ -4531,7 +4530,7 @@ BattleScript_ArenaJudgmentPlayerLoses: arenajudgmentwindow various15 BS_ATTACKER printstring STRINGID_LOSTTOOPPONENTBYREFEREE - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG playfaintcry BS_PLAYER1 waitcry BS_ATTACKER dofaintanimation BS_PLAYER1 @@ -4545,7 +4544,7 @@ BattleScript_ArenaJudgmentDraw: arenajudgmentwindow various15 BS_ATTACKER printstring STRINGID_TIEDOPPONENTBYREFEREE - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG playfaintcry BS_PLAYER1 waitcry BS_ATTACKER dofaintanimation BS_PLAYER1 @@ -4564,12 +4563,12 @@ BattleScript_AskIfWantsToForfeitMatch:: BattleScript_PrintPlayerForfeited:: printstring STRINGID_FORFEITEDMATCH - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG end2 BattleScript_PrintPlayerForfeitedLinkBattle:: printstring STRINGID_FORFEITEDMATCH - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG endlinkbattle - waitmessage WAIT_TIME_LONG + waitmessage B_WAIT_TIME_LONG end2 diff --git a/data/battle_scripts_2.s b/data/battle_scripts_2.s index caa6cddac9..4b8ca0d874 100644 --- a/data/battle_scripts_2.s +++ b/data/battle_scripts_2.s @@ -69,16 +69,16 @@ BattleScript_PrintCaughtMonInfo:: trysetcaughtmondexflags BattleScript_TryNicknameCaughtMon printstring STRINGID_PKMNDATAADDEDTODEX waitstate - setbyte gBattleCommunication, 0x0 + setbyte gBattleCommunication, 0 displaydexinfo BattleScript_TryNicknameCaughtMon:: printstring STRINGID_GIVENICKNAMECAPTURED waitstate - setbyte gBattleCommunication, 0x0 + setbyte gBattleCommunication, 0 trygivecaughtmonnick BattleScript_GiveCaughtMonEnd givecaughtmon printfromtable gCaughtMonStringIds - waitmessage 0x40 + waitmessage B_WAIT_TIME_LONG goto BattleScript_SuccessBallThrowEnd BattleScript_GiveCaughtMonEnd:: givecaughtmon @@ -93,21 +93,21 @@ BattleScript_WallyBallThrow:: BattleScript_ShakeBallThrow:: printfromtable gBallEscapeStringIds - waitmessage 0x40 + waitmessage B_WAIT_TIME_LONG jumpifword CMP_NO_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_SAFARI, BattleScript_ShakeBallThrowEnd jumpifbyte CMP_NOT_EQUAL, gNumSafariBalls, 0x0, BattleScript_ShakeBallThrowEnd printstring STRINGID_OUTOFSAFARIBALLS - waitmessage 0x40 + waitmessage B_WAIT_TIME_LONG setbyte gBattleOutcome, B_OUTCOME_NO_SAFARI_BALLS BattleScript_ShakeBallThrowEnd:: finishaction BattleScript_TrainerBallBlock:: - waitmessage 0x40 + waitmessage B_WAIT_TIME_LONG printstring STRINGID_TRAINERBLOCKEDBALL - waitmessage 0x40 + waitmessage B_WAIT_TIME_LONG printstring STRINGID_DONTBEATHIEF - waitmessage 0x40 + waitmessage B_WAIT_TIME_LONG finishaction BattleScript_PlayerUsesItem:: @@ -117,16 +117,16 @@ BattleScript_PlayerUsesItem:: BattleScript_OpponentUsesHealItem:: printstring STRINGID_EMPTYSTRING3 - pause 0x30 + pause B_WAIT_TIME_MED playse SE_USE_ITEM printstring STRINGID_TRAINER1USEDITEM - waitmessage 0x40 + waitmessage B_WAIT_TIME_LONG useitemonopponent orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_PKMNSITEMRESTOREDHEALTH - waitmessage 0x40 + waitmessage B_WAIT_TIME_LONG updatestatusicon BS_ATTACKER setbyte sMOVEEND_STATE, 0xF moveend 0x1, 0x0 @@ -134,13 +134,13 @@ BattleScript_OpponentUsesHealItem:: BattleScript_OpponentUsesStatusCureItem:: printstring STRINGID_EMPTYSTRING3 - pause 0x30 + pause B_WAIT_TIME_MED playse SE_USE_ITEM printstring STRINGID_TRAINER1USEDITEM - waitmessage 0x40 + waitmessage B_WAIT_TIME_LONG useitemonopponent printfromtable gTrainerItemCuredStatusStringIds - waitmessage 0x40 + waitmessage B_WAIT_TIME_LONG updatestatusicon BS_ATTACKER setbyte sMOVEEND_STATE, 0xF moveend 0x1, 0x0 @@ -148,26 +148,26 @@ BattleScript_OpponentUsesStatusCureItem:: BattleScript_OpponentUsesXItem:: printstring STRINGID_EMPTYSTRING3 - pause 0x30 + pause B_WAIT_TIME_MED playse SE_USE_ITEM printstring STRINGID_TRAINER1USEDITEM - waitmessage 0x40 + waitmessage B_WAIT_TIME_LONG useitemonopponent printfromtable gStatUpStringIds - waitmessage 0x40 + waitmessage B_WAIT_TIME_LONG setbyte sMOVEEND_STATE, 0xF moveend 0x1, 0x0 finishaction BattleScript_OpponentUsesGuardSpecs:: printstring STRINGID_EMPTYSTRING3 - pause 0x30 + pause B_WAIT_TIME_MED playse SE_USE_ITEM printstring STRINGID_TRAINER1USEDITEM - waitmessage 0x40 + waitmessage B_WAIT_TIME_LONG useitemonopponent printfromtable gMistUsedStringIds - waitmessage 0x40 + waitmessage B_WAIT_TIME_LONG setbyte sMOVEEND_STATE, 0xF moveend 0x1, 0x0 finishaction @@ -179,29 +179,29 @@ BattleScript_RunByUsingItem:: BattleScript_ActionWatchesCarefully: printstring STRINGID_PKMNWATCHINGCAREFULLY - waitmessage 0x40 + waitmessage B_WAIT_TIME_LONG end2 BattleScript_ActionGetNear: printfromtable gSafariGetNearStringIds - waitmessage 0x40 + waitmessage B_WAIT_TIME_LONG end2 BattleScript_ActionThrowPokeblock: printstring STRINGID_THREWPOKEBLOCKATPKMN - waitmessage 0x40 + waitmessage B_WAIT_TIME_LONG playanimation BS_ATTACKER, B_ANIM_POKEBLOCK_THROW, NULL printfromtable gSafariPokeblockResultStringIds - waitmessage 0x40 + waitmessage B_WAIT_TIME_LONG end2 BattleScript_ActionWallyThrow: printstring STRINGID_RETURNMON - waitmessage 0x40 + waitmessage B_WAIT_TIME_LONG returnatktoball waitstate trainerslidein BS_TARGET waitstate printstring STRINGID_YOUTHROWABALLNOWRIGHT - waitmessage 0x40 + waitmessage B_WAIT_TIME_LONG end2 diff --git a/include/battle.h b/include/battle.h index 954d33b07b..14ecfbdd34 100644 --- a/include/battle.h +++ b/include/battle.h @@ -40,16 +40,17 @@ #define MAX_TRAINER_ITEMS 4 // array entries for battle communication -#define MULTIUSE_STATE 0x0 -#define CURSOR_POSITION 0x1 -#define TASK_ID 0x1 // task Id and cursor position share the same field -#define SPRITES_INIT_STATE1 0x1 // shares the Id as well -#define SPRITES_INIT_STATE2 0x2 -#define MOVE_EFFECT_BYTE 0x3 -#define ACTIONS_CONFIRMED_COUNT 0x4 -#define MULTISTRING_CHOOSER 0x5 -#define MSG_DISPLAY 0x7 -#define BATTLE_COMMUNICATION_ENTRIES_COUNT 0x8 +#define MULTIUSE_STATE 0 +#define CURSOR_POSITION 1 +#define TASK_ID 1 // task Id and cursor position share the same field +#define SPRITES_INIT_STATE1 1 // shares the Id as well +#define SPRITES_INIT_STATE2 2 +#define MOVE_EFFECT_BYTE 3 +#define ACTIONS_CONFIRMED_COUNT 4 +#define MULTISTRING_CHOOSER 5 +#define MISS_TYPE 6 +#define MSG_DISPLAY 7 +#define BATTLE_COMMUNICATION_ENTRIES_COUNT 8 #define MOVE_TARGET_SELECTED 0x0 #define MOVE_TARGET_DEPENDS 0x1 diff --git a/include/battle_ai_switch_items.h b/include/battle_ai_switch_items.h index 0a230e7f6e..db390346d3 100644 --- a/include/battle_ai_switch_items.h +++ b/include/battle_ai_switch_items.h @@ -11,6 +11,26 @@ enum AI_ITEM_NOT_RECOGNIZABLE }; +enum { + AI_HEAL_CONFUSION, + AI_HEAL_PARALYSIS, + AI_HEAL_FREEZE, + AI_HEAL_BURN, + AI_HEAL_POISON, + AI_HEAL_SLEEP, +}; + +enum { + AI_X_ATTACK, + AI_X_DEFEND, + AI_X_SPEED, + AI_X_SPATK, + AI_X_SPDEF, // Unused + AI_X_ACCURACY, + AI_X_EVASION, // Unused + AI_DIRE_HIT, +}; + void AI_TrySwitchOrUseItem(void); u8 GetMostSuitableMonToSwitchInto(void); diff --git a/include/battle_message.h b/include/battle_message.h index 011a1cb0c7..da3009d63f 100644 --- a/include/battle_message.h +++ b/include/battle_message.h @@ -223,7 +223,6 @@ extern const u8* const gBattleStringsTable[]; extern const u8* const gStatNamesTable[]; extern const u8* const gPokeblockWasTooXStringTable[]; extern const u8* const gRefereeStringsTable[]; -extern const u8* const gStatNamesTable2[]; extern const u8 *const gRoundsStringTable[]; extern const u8 gText_PkmnIsEvolving[]; @@ -269,7 +268,7 @@ extern const u8 gText_Win[]; extern const u8 gText_Loss[]; extern const u8 gText_Draw[]; extern const u8 gText_StatRose[]; -extern const u8 gText_PkmnsStatChanged2[]; +extern const u8 gText_DefendersStatRose[]; extern const u8 gText_PkmnGettingPumped[]; extern const u8 gText_PkmnShroudedInMist[]; extern const u8 gText_PkmnsXPreventsSwitching[]; diff --git a/include/constants/battle.h b/include/constants/battle.h index e6ebc85e4b..3dbd832559 100644 --- a/include/constants/battle.h +++ b/include/constants/battle.h @@ -302,4 +302,8 @@ #define BATTLE_TERRAIN_BUILDING 8 #define BATTLE_TERRAIN_PLAIN 9 +#define B_WAIT_TIME_LONG 64 +#define B_WAIT_TIME_MED 48 +#define B_WAIT_TIME_SHORT 32 + #endif // GUARD_CONSTANTS_BATTLE_H diff --git a/include/constants/battle_string_ids.h b/include/constants/battle_string_ids.h index f5b036b5d7..f1c589fee8 100644 --- a/include/constants/battle_string_ids.h +++ b/include/constants/battle_string_ids.h @@ -214,10 +214,10 @@ #define STRINGID_STATROSE 210 #define STRINGID_STATHARSHLY 211 #define STRINGID_STATFELL 212 -#define STRINGID_PKMNSSTATCHANGED 213 -#define STRINGID_PKMNSSTATCHANGED2 214 -#define STRINGID_PKMNSSTATCHANGED3 215 -#define STRINGID_PKMNSSTATCHANGED4 216 +#define STRINGID_ATTACKERSSTATROSE 213 +#define STRINGID_DEFENDERSSTATROSE 214 +#define STRINGID_ATTACKERSSTATFELL 215 +#define STRINGID_DEFENDERSSTATFELL 216 #define STRINGID_CRITICALHIT 217 #define STRINGID_ONEHITKO 218 #define STRINGID_123POOF 219 @@ -326,7 +326,7 @@ #define STRINGID_SOOTHINGAROMA 322 #define STRINGID_ITEMSCANTBEUSEDNOW 323 #define STRINGID_FORXCOMMAYZ 324 -#define STRINGID_USINGXTHEYOFZN 325 +#define STRINGID_USINGITEMSTATOFPKMNROSE 325 #define STRINGID_PKMNUSEDXTOGETPUMPED 326 #define STRINGID_PKMNSXMADEYUSELESS 327 #define STRINGID_PKMNTRAPPEDBYSANDTOMB 328 @@ -383,11 +383,207 @@ #define STRINGID_TRAINER1WINTEXT 379 #define STRINGID_TRAINER2WINTEXT 380 -// Indexes into gMissStringIds + +// The below IDs are all indexes into battle message tables, +// used to determine which of a set of messages to print. +// They are assigned to the MULTISTRING_CHOOSER byte of gBattleCommunication +// and read when e.g. the command printfromtable is used. + +// gStatUpStringIds +#define B_MSG_ATTACKER_STAT_ROSE 0 +#define B_MSG_DEFENDER_STAT_ROSE 1 +#define B_MSG_STAT_WONT_INCREASE 2 +#define B_MSG_STAT_ROSE_EMPTY 3 +#define B_MSG_STAT_ROSE_ITEM 4 +#define B_MSG_USED_DIRE_HIT 5 + +// gStatDownStringIds +#define B_MSG_ATTACKER_STAT_FELL 0 +#define B_MSG_DEFENDER_STAT_FELL 1 +#define B_MSG_STAT_WONT_DECREASE 2 +#define B_MSG_STAT_FELL_EMPTY 3 + +// gMissStringIds #define B_MSG_MISSED 0 #define B_MSG_PROTECTED 1 #define B_MSG_AVOIDED_ATK 2 #define B_MSG_AVOIDED_DMG 3 #define B_MSG_GROUND_MISS 4 +// gAbsorbDrainStringIds +#define B_MSG_ABSORB 0 +#define B_MSG_ABSORB_OOZE 1 + +// gLeechSeedStringIds +#define B_MSG_LEECH_SEED_SET 0 +#define B_MSG_LEECH_SEED_MISS 1 +#define B_MSG_LEECH_SEED_FAIL 2 +#define B_MSG_LEECH_SEED_DRAIN 3 +#define B_MSG_LEECH_SEED_OOZE 4 + +// gBattlePalaceFlavorTextTable +#define B_MSG_GLINT_IN_EYE 0 +#define B_MSG_GETTING_IN_POS 1 +#define B_MSG_GROWL_DEEPLY 2 +#define B_MSG_EAGER_FOR_MORE 3 + +// gFirstTurnOfTwoStringIds +#define B_MSG_TURN1_RAZOR_WIND 0 +#define B_MSG_TURN1_SOLAR_BEAM 1 +#define B_MSG_TURN1_SKULL_BASH 2 +#define B_MSG_TURN1_SKY_ATTACK 3 +#define B_MSG_TURN1_FLY 4 +#define B_MSG_TURN1_DIG 5 +#define B_MSG_TURN1_DIVE 6 +#define B_MSG_TURN1_BOUNCE 7 + +// gMoveWeatherChangeStringIds +#define B_MSG_STARTED_RAIN 0 +#define B_MSG_STARTED_DOWNPOUR 1 +#define B_MSG_WEATHER_FAILED 2 +#define B_MSG_STARTED_SANDSTORM 3 +#define B_MSG_STARTED_SUNLIGHT 4 +#define B_MSG_STARTED_HAIL 5 + +// gRainContinuesStringIds +#define B_MSG_RAIN_CONTINUES 0 +#define B_MSG_DOWNPOUR_CONTINUES 1 +#define B_MSG_RAIN_STOPPED 2 + +// gSandStormHailContinuesStringIds / gSandStormHailDmgStringIds/ gSandStormHailEndStringIds +#define B_MSG_SANDSTORM 0 +#define B_MSG_HAIL 1 + +// gReflectLightScreenSafeguardStringIds +#define B_MSG_SIDE_STATUS_FAILED 0 +#define B_MSG_SET_REFLECT_SINGLE 1 +#define B_MSG_SET_REFLECT_DOUBLE 2 +#define B_MSG_SET_LIGHTSCREEN_SINGLE 3 +#define B_MSG_SET_LIGHTSCREEN_DOUBLE 4 +#define B_MSG_SET_SAFEGUARD 5 + +// gProtectLikeUsedStringIds +#define B_MSG_PROTECTED_ITSELF 0 +#define B_MSG_BRACED_ITSELF 1 +#define B_MSG_PROTECT_FAILED 2 + +// gRestUsedStringIds +#define B_MSG_REST 0 +#define B_MSG_REST_STATUSED 1 + +// gWokeUpStringIds +#define B_MSG_WOKE_UP 0 +#define B_MSG_WOKE_UP_UPROAR 1 + +// gUproarAwakeStringIds +#define B_MSG_CANT_SLEEP_UPROAR 0 +#define B_MSG_UPROAR_KEPT_AWAKE 1 +#define B_MSG_STAYED_AWAKE_USING 2 + +// gUproarOverTurnStringIds +#define B_MSG_UPROAR_CONTINUES 0 +#define B_MSG_UPROAR_ENDS 1 + +// gStockpileUsedStringIds +#define B_MSG_STOCKPILED 0 +#define B_MSG_CANT_STOCKPILE 1 + +// gSwallowFailStringIds +#define B_MSG_SWALLOW_FAILED 0 +#define B_MSG_SWALLOW_FULL_HP 1 + +// gKOFailedStringIds +#define B_MSG_KO_MISS 0 +#define B_MSG_KO_UNAFFECTED 1 + +// gMistUsedStringIds +#define B_MSG_SET_MIST 0 +#define B_MSG_MIST_FAILED 1 + +// gFocusEnergyUsedStringIds +#define B_MSG_GETTING_PUMPED 0 +#define B_MSG_FOCUS_ENERGY_FAILED 1 + +// gTransformUsedStringIds +#define B_MSG_TRANSFORMED 0 +#define B_MSG_TRANSFORM_FAILED 1 + +// gSubsituteUsedStringIds +#define B_MSG_SET_SUBSTITUTE 0 +#define B_MSG_SUBSTITUTE_FAILED 1 + +// gPartyStatusHealStringIds +#define B_MSG_BELL 0 +#define B_MSG_BELL_SOUNDPROOF_ATTACKER 1 +#define B_MSG_BELL_SOUNDPROOF_PARTNER 2 +#define B_MSG_BELL_BOTH_SOUNDPROOF 3 +#define B_MSG_SOOTHING_AROMA 4 + +// gFutureMoveUsedStringIds +#define B_MSG_FUTURE_SIGHT 0 +#define B_MSG_DOOM_DESIRE 1 + +// gItemSwapStringIds +#define B_MSG_ITEM_SWAP_TAKEN 0 +#define B_MSG_ITEM_SWAP_GIVEN 1 +#define B_MSG_ITEM_SWAP_BOTH 2 + +// gSportsUsedStringIds +#define B_MSG_WEAKEN_ELECTRIC 0 +#define B_MSG_WEAKEN_FIRE 1 + +// gCaughtMonStringIds +#define B_MSG_SENT_SOMEONES_PC 0 +#define B_MSG_SENT_LANETTES_PC 1 +#define B_MSG_SOMEONES_BOX_FULL 2 +#define B_MSG_LANETTES_BOX_FULL 3 + +// gInobedientStringIds +#define B_MSG_LOAFING 0 +#define B_MSG_WONT_OBEY 1 +#define B_MSG_TURNED_AWAY 2 +#define B_MSG_PRETEND_NOT_NOTICE 3 +#define B_MSG_INCAPABLE_OF_POWER 4 +// For randomly selecting a disobey string +// Skips the one used for Battle Palace +#define NUM_LOAF_STRINGS 4 + +// gSafariGetNearStringIds +#define B_MSG_CREPT_CLOSER 0 +#define B_MSG_CANT_GET_CLOSER 1 + +// gSafariPokeblockResultStringIds +#define B_MSG_MON_CURIOUS 0 +#define B_MSG_MON_ENTHRALLED 1 +#define B_MSG_MON_IGNORED 2 + +// gFlashFireStringIds +#define B_MSG_FLASH_FIRE_BOOST 0 +#define B_MSG_FLASH_FIRE_NO_BOOST 1 + +// gBerryEffectStringIds +#define B_MSG_CURED_PROBLEM 0 +#define B_MSG_NORMALIZED_STATUS 1 + +// gNoEscapeStringIds +#define B_MSG_CANT_ESCAPE 0 +#define B_MSG_DONT_LEAVE_BIRCH 1 +#define B_MSG_PREVENTS_ESCAPE 2 +#define B_MSG_CANT_ESCAPE_2 3 +#define B_MSG_ATTACKER_CANT_ESCAPE 4 + +// gGotPoisonedStringIds / gGotParalyzedStringIds / gFellAsleepStringIds +// gGotBurnedStringIds / gGotFrozenStringIds / gAttractUsedStringIds +#define B_MSG_STATUSED 0 +#define B_MSG_STATUSED_BY_ABILITY 1 + +// gBRNPreventionStringIds / gPRLZPreventionStringIds / gPSNPreventionStringIds +#define B_MSG_ABILITY_PREVENTS_MOVE_STATUS 0 +#define B_MSG_ABILITY_PREVENTS_ABILITY_STATUS 1 +#define B_MSG_STATUS_HAD_NO_EFFECT 2 + +// gGotDefrostedStringIds +#define B_MSG_DEFROSTED 0 +#define B_MSG_DEFROSTED_BY_MOVE 1 + #endif // GUARD_CONSTANTS_BATTLE_STRING_IDS_H diff --git a/src/battle_ai_switch_items.c b/src/battle_ai_switch_items.c index 263c1e7cc3..e926308085 100644 --- a/src/battle_ai_switch_items.c +++ b/src/battle_ai_switch_items.c @@ -863,32 +863,33 @@ static bool8 ShouldUseItem(void) *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) = 0; if (itemEffects[3] & ITEM3_SLEEP && gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP) { - *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x20; + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= (1 << AI_HEAL_SLEEP); shouldUse = TRUE; } - if (itemEffects[3] & ITEM3_POISON && (gBattleMons[gActiveBattler].status1 & STATUS1_POISON || gBattleMons[gActiveBattler].status1 & STATUS1_TOXIC_POISON)) + if (itemEffects[3] & ITEM3_POISON && (gBattleMons[gActiveBattler].status1 & STATUS1_POISON + || gBattleMons[gActiveBattler].status1 & STATUS1_TOXIC_POISON)) { - *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x10; + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= (1 << AI_HEAL_POISON); shouldUse = TRUE; } if (itemEffects[3] & ITEM3_BURN && gBattleMons[gActiveBattler].status1 & STATUS1_BURN) { - *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x8; + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= (1 << AI_HEAL_BURN); shouldUse = TRUE; } if (itemEffects[3] & ITEM3_FREEZE && gBattleMons[gActiveBattler].status1 & STATUS1_FREEZE) { - *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x4; + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= (1 << AI_HEAL_FREEZE); shouldUse = TRUE; } if (itemEffects[3] & ITEM3_PARALYSIS && gBattleMons[gActiveBattler].status1 & STATUS1_PARALYSIS) { - *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x2; + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= (1 << AI_HEAL_PARALYSIS); shouldUse = TRUE; } if (itemEffects[3] & ITEM3_CONFUSION && gBattleMons[gActiveBattler].status2 & STATUS2_CONFUSION) { - *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x1; + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= (1 << AI_HEAL_CONFUSION); shouldUse = TRUE; } break; @@ -897,17 +898,17 @@ static bool8 ShouldUseItem(void) if (gDisableStructs[gActiveBattler].isFirstTurn == 0) break; if (itemEffects[0] & ITEM0_X_ATTACK) - *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x1; + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= (1 << AI_X_ATTACK); if (itemEffects[1] & ITEM1_X_DEFEND) - *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x2; + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= (1 << AI_X_DEFEND); if (itemEffects[1] & ITEM1_X_SPEED) - *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x4; + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= (1 << AI_X_SPEED); if (itemEffects[2] & ITEM2_X_SPATK) - *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x8; + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= (1 << AI_X_SPATK); if (itemEffects[2] & ITEM2_X_ACCURACY) - *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x20; + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= (1 << AI_X_ACCURACY); if (itemEffects[0] & ITEM0_DIRE_HIT) - *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x80; + *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= (1 << AI_DIRE_HIT); shouldUse = TRUE; break; case AI_ITEM_GUARD_SPECS: diff --git a/src/battle_main.c b/src/battle_main.c index 9bb2268a6b..8a85c27f5d 100644 --- a/src/battle_main.c +++ b/src/battle_main.c @@ -3959,7 +3959,7 @@ u8 IsRunningFromBattleImpossible(void) { gBattleScripting.battler = i; gLastUsedAbility = gBattleMons[i].ability; - gBattleCommunication[MULTISTRING_CHOOSER] = 2; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PREVENTS_ESCAPE; return 2; } if (side != GetBattlerSide(i) @@ -3969,7 +3969,7 @@ u8 IsRunningFromBattleImpossible(void) { gBattleScripting.battler = i; gLastUsedAbility = gBattleMons[i].ability; - gBattleCommunication[MULTISTRING_CHOOSER] = 2; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PREVENTS_ESCAPE; return 2; } } @@ -3978,18 +3978,18 @@ u8 IsRunningFromBattleImpossible(void) { gBattleScripting.battler = i - 1; gLastUsedAbility = gBattleMons[i - 1].ability; - gBattleCommunication[MULTISTRING_CHOOSER] = 2; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PREVENTS_ESCAPE; return 2; } if ((gBattleMons[gActiveBattler].status2 & (STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED)) || (gStatuses3[gActiveBattler] & STATUS3_ROOTED)) { - gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CANT_ESCAPE; return 1; } if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) { - gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_DONT_LEAVE_BIRCH; return 1; } return 0; diff --git a/src/battle_message.c b/src/battle_message.c index 5f088dded3..4f219c0639 100644 --- a/src/battle_message.c +++ b/src/battle_message.c @@ -305,11 +305,11 @@ static const u8 sText_StatSharply[] = _("sharply "); const u8 gText_StatRose[] = _("rose!"); static const u8 sText_StatHarshly[] = _("harshly "); static const u8 sText_StatFell[] = _("fell!"); -static const u8 sText_PkmnsStatChanged[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}"); -const u8 gText_PkmnsStatChanged2[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}"); -static const u8 sText_UsingXTheYOfZN[] = _("Using {B_LAST_ITEM}, the {B_BUFF1}\nof {B_SCR_ACTIVE_NAME_WITH_PREFIX} {B_BUFF2}"); -static const u8 sText_PkmnsStatChanged3[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}"); -static const u8 sText_PkmnsStatChanged4[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}"); +static const u8 sText_AttackersStatRose[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}"); +const u8 gText_DefendersStatRose[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}"); +static const u8 sText_UsingItemTheStatOfPkmnRose[] = _("Using {B_LAST_ITEM}, the {B_BUFF1}\nof {B_SCR_ACTIVE_NAME_WITH_PREFIX} {B_BUFF2}"); +static const u8 sText_AttackersStatFell[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}"); +static const u8 sText_DefendersStatFell[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}"); static const u8 sText_StatsWontIncrease2[] = _("{B_ATK_NAME_WITH_PREFIX}'s stats won't\ngo any higher!"); static const u8 sText_StatsWontDecrease2[] = _("{B_DEF_NAME_WITH_PREFIX}'s stats won't\ngo any lower!"); static const u8 sText_CriticalHit[] = _("A critical hit!"); @@ -721,10 +721,10 @@ const u8 * const gBattleStringsTable[BATTLESTRINGS_COUNT] = [STRINGID_STATROSE - 12] = gText_StatRose, [STRINGID_STATHARSHLY - 12] = sText_StatHarshly, [STRINGID_STATFELL - 12] = sText_StatFell, - [STRINGID_PKMNSSTATCHANGED - 12] = sText_PkmnsStatChanged, - [STRINGID_PKMNSSTATCHANGED2 - 12] = gText_PkmnsStatChanged2, - [STRINGID_PKMNSSTATCHANGED3 - 12] = sText_PkmnsStatChanged3, - [STRINGID_PKMNSSTATCHANGED4 - 12] = sText_PkmnsStatChanged4, + [STRINGID_ATTACKERSSTATROSE - 12] = sText_AttackersStatRose, + [STRINGID_DEFENDERSSTATROSE - 12] = gText_DefendersStatRose, + [STRINGID_ATTACKERSSTATFELL - 12] = sText_AttackersStatFell, + [STRINGID_DEFENDERSSTATFELL - 12] = sText_DefendersStatFell, [STRINGID_CRITICALHIT - 12] = sText_CriticalHit, [STRINGID_ONEHITKO - 12] = sText_OneHitKO, [STRINGID_123POOF - 12] = sText_123Poof, @@ -833,7 +833,7 @@ const u8 * const gBattleStringsTable[BATTLESTRINGS_COUNT] = [STRINGID_SOOTHINGAROMA - 12] = sText_SoothingAroma, [STRINGID_ITEMSCANTBEUSEDNOW - 12] = sText_ItemsCantBeUsedNow, [STRINGID_FORXCOMMAYZ - 12] = sText_ForXCommaYZ, - [STRINGID_USINGXTHEYOFZN - 12] = sText_UsingXTheYOfZN, + [STRINGID_USINGITEMSTATOFPKMNROSE - 12] = sText_UsingItemTheStatOfPkmnRose, [STRINGID_PKMNUSEDXTOGETPUMPED - 12] = sText_PkmnUsedXToGetPumped, [STRINGID_PKMNSXMADEYUSELESS - 12] = sText_PkmnsXMadeYUseless, [STRINGID_PKMNTRAPPEDBYSANDTOMB - 12] = sText_PkmnTrappedBySandTomb, @@ -902,105 +902,140 @@ const u16 gMissStringIds[] = const u16 gNoEscapeStringIds[] = { - STRINGID_CANTESCAPE, STRINGID_DONTLEAVEBIRCH, STRINGID_PREVENTSESCAPE, - STRINGID_CANTESCAPE2, STRINGID_ATTACKERCANTESCAPE + [B_MSG_CANT_ESCAPE] = STRINGID_CANTESCAPE, + [B_MSG_DONT_LEAVE_BIRCH] = STRINGID_DONTLEAVEBIRCH, + [B_MSG_PREVENTS_ESCAPE] = STRINGID_PREVENTSESCAPE, + [B_MSG_CANT_ESCAPE_2] = STRINGID_CANTESCAPE2, + [B_MSG_ATTACKER_CANT_ESCAPE] = STRINGID_ATTACKERCANTESCAPE }; const u16 gMoveWeatherChangeStringIds[] = { - STRINGID_STARTEDTORAIN, STRINGID_DOWNPOURSTARTED, STRINGID_BUTITFAILED, - STRINGID_SANDSTORMBREWED, STRINGID_SUNLIGHTGOTBRIGHT, STRINGID_STARTEDHAIL + [B_MSG_STARTED_RAIN] = STRINGID_STARTEDTORAIN, + [B_MSG_STARTED_DOWNPOUR] = STRINGID_DOWNPOURSTARTED, // Unused + [B_MSG_WEATHER_FAILED] = STRINGID_BUTITFAILED, + [B_MSG_STARTED_SANDSTORM] = STRINGID_SANDSTORMBREWED, + [B_MSG_STARTED_SUNLIGHT] = STRINGID_SUNLIGHTGOTBRIGHT, + [B_MSG_STARTED_HAIL] = STRINGID_STARTEDHAIL, }; const u16 gSandStormHailContinuesStringIds[] = { - STRINGID_SANDSTORMRAGES, STRINGID_HAILCONTINUES + [B_MSG_SANDSTORM] = STRINGID_SANDSTORMRAGES, + [B_MSG_HAIL] = STRINGID_HAILCONTINUES }; const u16 gSandStormHailDmgStringIds[] = { - STRINGID_PKMNBUFFETEDBYSANDSTORM, STRINGID_PKMNPELTEDBYHAIL + [B_MSG_SANDSTORM] = STRINGID_PKMNBUFFETEDBYSANDSTORM, + [B_MSG_HAIL] = STRINGID_PKMNPELTEDBYHAIL }; const u16 gSandStormHailEndStringIds[] = { - STRINGID_SANDSTORMSUBSIDED, STRINGID_HAILSTOPPED + [B_MSG_SANDSTORM] = STRINGID_SANDSTORMSUBSIDED, + [B_MSG_HAIL] = STRINGID_HAILSTOPPED }; const u16 gRainContinuesStringIds[] = { - STRINGID_RAINCONTINUES, STRINGID_DOWNPOURCONTINUES, STRINGID_RAINSTOPPED + [B_MSG_RAIN_CONTINUES] = STRINGID_RAINCONTINUES, + [B_MSG_DOWNPOUR_CONTINUES] = STRINGID_DOWNPOURCONTINUES, + [B_MSG_RAIN_STOPPED] = STRINGID_RAINSTOPPED }; const u16 gProtectLikeUsedStringIds[] = { - STRINGID_PKMNPROTECTEDITSELF2, STRINGID_PKMNBRACEDITSELF, STRINGID_BUTITFAILED + [B_MSG_PROTECTED_ITSELF] = STRINGID_PKMNPROTECTEDITSELF2, + [B_MSG_BRACED_ITSELF] = STRINGID_PKMNBRACEDITSELF, + [B_MSG_PROTECT_FAILED] = STRINGID_BUTITFAILED, }; const u16 gReflectLightScreenSafeguardStringIds[] = { - STRINGID_BUTITFAILED, STRINGID_PKMNRAISEDDEF, STRINGID_PKMNRAISEDDEFALITTLE, - STRINGID_PKMNRAISEDSPDEF, STRINGID_PKMNRAISEDSPDEFALITTLE, STRINGID_PKMNCOVEREDBYVEIL + [B_MSG_SIDE_STATUS_FAILED] = STRINGID_BUTITFAILED, + [B_MSG_SET_REFLECT_SINGLE] = STRINGID_PKMNRAISEDDEF, + [B_MSG_SET_REFLECT_DOUBLE] = STRINGID_PKMNRAISEDDEFALITTLE, + [B_MSG_SET_LIGHTSCREEN_SINGLE] = STRINGID_PKMNRAISEDSPDEF, + [B_MSG_SET_LIGHTSCREEN_DOUBLE] = STRINGID_PKMNRAISEDSPDEFALITTLE, + [B_MSG_SET_SAFEGUARD] = STRINGID_PKMNCOVEREDBYVEIL, }; const u16 gLeechSeedStringIds[] = { - STRINGID_PKMNSEEDED, STRINGID_PKMNEVADEDATTACK, - STRINGID_ITDOESNTAFFECT, STRINGID_PKMNSAPPEDBYLEECHSEED, STRINGID_ITSUCKEDLIQUIDOOZE, + [B_MSG_LEECH_SEED_SET] = STRINGID_PKMNSEEDED, + [B_MSG_LEECH_SEED_MISS] = STRINGID_PKMNEVADEDATTACK, + [B_MSG_LEECH_SEED_FAIL] = STRINGID_ITDOESNTAFFECT, + [B_MSG_LEECH_SEED_DRAIN] = STRINGID_PKMNSAPPEDBYLEECHSEED, + [B_MSG_LEECH_SEED_OOZE] = STRINGID_ITSUCKEDLIQUIDOOZE, }; const u16 gRestUsedStringIds[] = { - STRINGID_PKMNWENTTOSLEEP, STRINGID_PKMNSLEPTHEALTHY + [B_MSG_REST] = STRINGID_PKMNWENTTOSLEEP, + [B_MSG_REST_STATUSED] = STRINGID_PKMNSLEPTHEALTHY }; const u16 gUproarOverTurnStringIds[] = { - STRINGID_PKMNMAKINGUPROAR, STRINGID_PKMNCALMEDDOWN + [B_MSG_UPROAR_CONTINUES] = STRINGID_PKMNMAKINGUPROAR, + [B_MSG_UPROAR_ENDS] = STRINGID_PKMNCALMEDDOWN }; const u16 gStockpileUsedStringIds[] = { - STRINGID_PKMNSTOCKPILED, STRINGID_PKMNCANTSTOCKPILE, + [B_MSG_STOCKPILED] = STRINGID_PKMNSTOCKPILED, + [B_MSG_CANT_STOCKPILE] = STRINGID_PKMNCANTSTOCKPILE, }; const u16 gWokeUpStringIds[] = { - STRINGID_PKMNWOKEUP, STRINGID_PKMNWOKEUPINUPROAR + [B_MSG_WOKE_UP] = STRINGID_PKMNWOKEUP, + [B_MSG_WOKE_UP_UPROAR] = STRINGID_PKMNWOKEUPINUPROAR }; const u16 gSwallowFailStringIds[] = { - STRINGID_FAILEDTOSWALLOW, STRINGID_PKMNHPFULL + [B_MSG_SWALLOW_FAILED] = STRINGID_FAILEDTOSWALLOW, + [B_MSG_SWALLOW_FULL_HP] = STRINGID_PKMNHPFULL }; const u16 gUproarAwakeStringIds[] = { - STRINGID_PKMNCANTSLEEPINUPROAR2, STRINGID_UPROARKEPTPKMNAWAKE, STRINGID_PKMNSTAYEDAWAKEUSING + [B_MSG_CANT_SLEEP_UPROAR] = STRINGID_PKMNCANTSLEEPINUPROAR2, + [B_MSG_UPROAR_KEPT_AWAKE] = STRINGID_UPROARKEPTPKMNAWAKE, + [B_MSG_STAYED_AWAKE_USING] = STRINGID_PKMNSTAYEDAWAKEUSING, }; const u16 gStatUpStringIds[] = { - STRINGID_PKMNSSTATCHANGED, STRINGID_PKMNSSTATCHANGED2, STRINGID_STATSWONTINCREASE, - STRINGID_EMPTYSTRING3, STRINGID_USINGXTHEYOFZN, STRINGID_PKMNUSEDXTOGETPUMPED + [B_MSG_ATTACKER_STAT_ROSE] = STRINGID_ATTACKERSSTATROSE, + [B_MSG_DEFENDER_STAT_ROSE] = STRINGID_DEFENDERSSTATROSE, + [B_MSG_STAT_WONT_INCREASE] = STRINGID_STATSWONTINCREASE, + [B_MSG_STAT_ROSE_EMPTY] = STRINGID_EMPTYSTRING3, + [B_MSG_STAT_ROSE_ITEM] = STRINGID_USINGITEMSTATOFPKMNROSE, + [B_MSG_USED_DIRE_HIT] = STRINGID_PKMNUSEDXTOGETPUMPED, }; const u16 gStatDownStringIds[] = { - STRINGID_PKMNSSTATCHANGED3, STRINGID_PKMNSSTATCHANGED4, STRINGID_STATSWONTDECREASE, STRINGID_EMPTYSTRING3 + [B_MSG_ATTACKER_STAT_FELL] = STRINGID_ATTACKERSSTATFELL, + [B_MSG_DEFENDER_STAT_FELL] = STRINGID_DEFENDERSSTATFELL, + [B_MSG_STAT_WONT_DECREASE] = STRINGID_STATSWONTDECREASE, + [B_MSG_STAT_FELL_EMPTY] = STRINGID_EMPTYSTRING3, }; // Index read from sTWOTURN_STRINGID const u16 gFirstTurnOfTwoStringIds[] = { - STRINGID_PKMNWHIPPEDWHIRLWIND, // MOVE_RAZOR_WIND - STRINGID_PKMNTOOKSUNLIGHT, // MOVE_SOLAR_BEAM - STRINGID_PKMNLOWEREDHEAD, // MOVE_SKULL_BASH - STRINGID_PKMNISGLOWING, // MOVE_SKY_ATTACK - STRINGID_PKMNFLEWHIGH, // MOVE_FLY - STRINGID_PKMNDUGHOLE, // MOVE_DIG - STRINGID_PKMNHIDUNDERWATER, // MOVE_DIVE - STRINGID_PKMNSPRANGUP // MOVE_BOUNCE + [B_MSG_TURN1_RAZOR_WIND] = STRINGID_PKMNWHIPPEDWHIRLWIND, + [B_MSG_TURN1_SOLAR_BEAM] = STRINGID_PKMNTOOKSUNLIGHT, + [B_MSG_TURN1_SKULL_BASH] = STRINGID_PKMNLOWEREDHEAD, + [B_MSG_TURN1_SKY_ATTACK] = STRINGID_PKMNISGLOWING, + [B_MSG_TURN1_FLY] = STRINGID_PKMNFLEWHIGH, + [B_MSG_TURN1_DIG] = STRINGID_PKMNDUGHOLE, + [B_MSG_TURN1_DIVE] = STRINGID_PKMNHIDUNDERWATER, + [B_MSG_TURN1_BOUNCE] = STRINGID_PKMNSPRANGUP, }; // Index copied from move's index in gTrappingMoves @@ -1016,89 +1051,109 @@ const u16 gWrappedStringIds[] = const u16 gMistUsedStringIds[] = { - STRINGID_PKMNSHROUDEDINMIST, STRINGID_BUTITFAILED + [B_MSG_SET_MIST] = STRINGID_PKMNSHROUDEDINMIST, + [B_MSG_MIST_FAILED] = STRINGID_BUTITFAILED }; const u16 gFocusEnergyUsedStringIds[] = { - STRINGID_PKMNGETTINGPUMPED, STRINGID_BUTITFAILED + [B_MSG_GETTING_PUMPED] = STRINGID_PKMNGETTINGPUMPED, + [B_MSG_FOCUS_ENERGY_FAILED] = STRINGID_BUTITFAILED }; const u16 gTransformUsedStringIds[] = { - STRINGID_PKMNTRANSFORMEDINTO, STRINGID_BUTITFAILED + [B_MSG_TRANSFORMED] = STRINGID_PKMNTRANSFORMEDINTO, + [B_MSG_TRANSFORM_FAILED] = STRINGID_BUTITFAILED }; const u16 gSubsituteUsedStringIds[] = { - STRINGID_PKMNMADESUBSTITUTE, STRINGID_TOOWEAKFORSUBSTITUTE + [B_MSG_SET_SUBSTITUTE] = STRINGID_PKMNMADESUBSTITUTE, + [B_MSG_SUBSTITUTE_FAILED] = STRINGID_TOOWEAKFORSUBSTITUTE }; const u16 gGotPoisonedStringIds[] = { - STRINGID_PKMNWASPOISONED, STRINGID_PKMNPOISONEDBY + [B_MSG_STATUSED] = STRINGID_PKMNWASPOISONED, + [B_MSG_STATUSED_BY_ABILITY] = STRINGID_PKMNPOISONEDBY }; const u16 gGotParalyzedStringIds[] = { - STRINGID_PKMNWASPARALYZED, STRINGID_PKMNWASPARALYZEDBY + [B_MSG_STATUSED] = STRINGID_PKMNWASPARALYZED, + [B_MSG_STATUSED_BY_ABILITY] = STRINGID_PKMNWASPARALYZEDBY }; const u16 gFellAsleepStringIds[] = { - STRINGID_PKMNFELLASLEEP, STRINGID_PKMNMADESLEEP, + [B_MSG_STATUSED] = STRINGID_PKMNFELLASLEEP, + [B_MSG_STATUSED_BY_ABILITY] = STRINGID_PKMNMADESLEEP, }; const u16 gGotBurnedStringIds[] = { - STRINGID_PKMNWASBURNED, STRINGID_PKMNBURNEDBY + [B_MSG_STATUSED] = STRINGID_PKMNWASBURNED, + [B_MSG_STATUSED_BY_ABILITY] = STRINGID_PKMNBURNEDBY }; const u16 gGotFrozenStringIds[] = { - STRINGID_PKMNWASFROZEN, STRINGID_PKMNFROZENBY + [B_MSG_STATUSED] = STRINGID_PKMNWASFROZEN, + [B_MSG_STATUSED_BY_ABILITY] = STRINGID_PKMNFROZENBY }; const u16 gGotDefrostedStringIds[] = { - STRINGID_PKMNWASDEFROSTED2, STRINGID_PKMNWASDEFROSTEDBY + [B_MSG_DEFROSTED] = STRINGID_PKMNWASDEFROSTED2, + [B_MSG_DEFROSTED_BY_MOVE] = STRINGID_PKMNWASDEFROSTEDBY }; const u16 gKOFailedStringIds[] = { - STRINGID_ATTACKMISSED, STRINGID_PKMNUNAFFECTED + [B_MSG_KO_MISS] = STRINGID_ATTACKMISSED, + [B_MSG_KO_UNAFFECTED] = STRINGID_PKMNUNAFFECTED }; const u16 gAttractUsedStringIds[] = { - STRINGID_PKMNFELLINLOVE, STRINGID_PKMNSXINFATUATEDY + [B_MSG_STATUSED] = STRINGID_PKMNFELLINLOVE, + [B_MSG_STATUSED_BY_ABILITY] = STRINGID_PKMNSXINFATUATEDY }; -const u16 gLeechSeedDrainStringIds[] = +const u16 gAbsorbDrainStringIds[] = { - STRINGID_PKMNENERGYDRAINED, STRINGID_ITSUCKEDLIQUIDOOZE + [B_MSG_ABSORB] = STRINGID_PKMNENERGYDRAINED, + [B_MSG_ABSORB_OOZE] = STRINGID_ITSUCKEDLIQUIDOOZE }; const u16 gSportsUsedStringIds[] = { - STRINGID_ELECTRICITYWEAKENED, STRINGID_FIREWEAKENED + [B_MSG_WEAKEN_ELECTRIC] = STRINGID_ELECTRICITYWEAKENED, + [B_MSG_WEAKEN_FIRE] = STRINGID_FIREWEAKENED }; const u16 gPartyStatusHealStringIds[] = { - STRINGID_BELLCHIMED, STRINGID_BELLCHIMED, STRINGID_BELLCHIMED, STRINGID_BELLCHIMED, - // interesting how there are four instances of the same string - STRINGID_SOOTHINGAROMA + [B_MSG_BELL] = STRINGID_BELLCHIMED, + [B_MSG_BELL_SOUNDPROOF_ATTACKER] = STRINGID_BELLCHIMED, + [B_MSG_BELL_SOUNDPROOF_PARTNER] = STRINGID_BELLCHIMED, + [B_MSG_BELL_BOTH_SOUNDPROOF] = STRINGID_BELLCHIMED, + [B_MSG_SOOTHING_AROMA] = STRINGID_SOOTHINGAROMA }; const u16 gFutureMoveUsedStringIds[] = { - STRINGID_PKMNFORESAWATTACK, STRINGID_PKMNCHOSEXASDESTINY + [B_MSG_FUTURE_SIGHT] = STRINGID_PKMNFORESAWATTACK, + [B_MSG_DOOM_DESIRE] = STRINGID_PKMNCHOSEXASDESTINY }; const u16 gBallEscapeStringIds[] = { - STRINGID_PKMNBROKEFREE, STRINGID_ITAPPEAREDCAUGHT, STRINGID_AARGHALMOSTHADIT, STRINGID_SHOOTSOCLOSE + [BALL_NO_SHAKES] = STRINGID_PKMNBROKEFREE, + [BALL_1_SHAKE] = STRINGID_ITAPPEAREDCAUGHT, + [BALL_2_SHAKES] = STRINGID_AARGHALMOSTHADIT, + [BALL_3_SHAKES_FAIL] = STRINGID_SHOOTSOCLOSE }; // Overworld weathers that don't have an associated battle weather default to "It is raining." @@ -1124,59 +1179,82 @@ const u16 gWeatherStartsStringIds[] = const u16 gInobedientStringIds[] = { - STRINGID_PKMNLOAFING, STRINGID_PKMNWONTOBEY, STRINGID_PKMNTURNEDAWAY, - STRINGID_PKMNPRETENDNOTNOTICE, STRINGID_PKMNINCAPABLEOFPOWER + [B_MSG_LOAFING] = STRINGID_PKMNLOAFING, + [B_MSG_WONT_OBEY] = STRINGID_PKMNWONTOBEY, + [B_MSG_TURNED_AWAY] = STRINGID_PKMNTURNEDAWAY, + [B_MSG_PRETEND_NOT_NOTICE] = STRINGID_PKMNPRETENDNOTNOTICE, + [B_MSG_INCAPABLE_OF_POWER] = STRINGID_PKMNINCAPABLEOFPOWER }; const u16 gSafariGetNearStringIds[] = { - STRINGID_CREPTCLOSER, STRINGID_CANTGETCLOSER + [B_MSG_CREPT_CLOSER] = STRINGID_CREPTCLOSER, + [B_MSG_CANT_GET_CLOSER] = STRINGID_CANTGETCLOSER }; const u16 gSafariPokeblockResultStringIds[] = { - STRINGID_PKMNCURIOUSABOUTX, STRINGID_PKMNENTHRALLEDBYX, STRINGID_PKMNIGNOREDX + [B_MSG_MON_CURIOUS] = STRINGID_PKMNCURIOUSABOUTX, + [B_MSG_MON_ENTHRALLED] = STRINGID_PKMNENTHRALLEDBYX, + [B_MSG_MON_IGNORED] = STRINGID_PKMNIGNOREDX }; const u16 gTrainerItemCuredStatusStringIds[] = { - STRINGID_PKMNSITEMSNAPPEDOUT, STRINGID_PKMNSITEMCUREDPARALYSIS, STRINGID_PKMNSITEMDEFROSTEDIT, - STRINGID_PKMNSITEMHEALEDBURN, STRINGID_PKMNSITEMCUREDPOISON, STRINGID_PKMNSITEMWOKEIT + [AI_HEAL_CONFUSION] = STRINGID_PKMNSITEMSNAPPEDOUT, + [AI_HEAL_PARALYSIS] = STRINGID_PKMNSITEMCUREDPARALYSIS, + [AI_HEAL_FREEZE] = STRINGID_PKMNSITEMDEFROSTEDIT, + [AI_HEAL_BURN] = STRINGID_PKMNSITEMHEALEDBURN, + [AI_HEAL_POISON] = STRINGID_PKMNSITEMCUREDPOISON, + [AI_HEAL_SLEEP] = STRINGID_PKMNSITEMWOKEIT }; const u16 gBerryEffectStringIds[] = { - STRINGID_PKMNSITEMCUREDPROBLEM, STRINGID_PKMNSITEMNORMALIZEDSTATUS + [B_MSG_CURED_PROBLEM] = STRINGID_PKMNSITEMCUREDPROBLEM, + [B_MSG_NORMALIZED_STATUS] = STRINGID_PKMNSITEMNORMALIZEDSTATUS }; const u16 gBRNPreventionStringIds[] = { - STRINGID_PKMNSXPREVENTSBURNS, STRINGID_PKMNSXPREVENTSYSZ, STRINGID_PKMNSXHADNOEFFECTONY + [B_MSG_ABILITY_PREVENTS_MOVE_STATUS] = STRINGID_PKMNSXPREVENTSBURNS, + [B_MSG_ABILITY_PREVENTS_ABILITY_STATUS] = STRINGID_PKMNSXPREVENTSYSZ, + [B_MSG_STATUS_HAD_NO_EFFECT] = STRINGID_PKMNSXHADNOEFFECTONY }; const u16 gPRLZPreventionStringIds[] = { - STRINGID_PKMNPREVENTSPARALYSISWITH, STRINGID_PKMNSXPREVENTSYSZ, STRINGID_PKMNSXHADNOEFFECTONY + [B_MSG_ABILITY_PREVENTS_MOVE_STATUS] = STRINGID_PKMNPREVENTSPARALYSISWITH, + [B_MSG_ABILITY_PREVENTS_ABILITY_STATUS] = STRINGID_PKMNSXPREVENTSYSZ, + [B_MSG_STATUS_HAD_NO_EFFECT] = STRINGID_PKMNSXHADNOEFFECTONY }; const u16 gPSNPreventionStringIds[] = { - STRINGID_PKMNPREVENTSPOISONINGWITH, STRINGID_PKMNSXPREVENTSYSZ, STRINGID_PKMNSXHADNOEFFECTONY + [B_MSG_ABILITY_PREVENTS_MOVE_STATUS] = STRINGID_PKMNPREVENTSPOISONINGWITH, + [B_MSG_ABILITY_PREVENTS_ABILITY_STATUS] = STRINGID_PKMNSXPREVENTSYSZ, + [B_MSG_STATUS_HAD_NO_EFFECT] = STRINGID_PKMNSXHADNOEFFECTONY }; const u16 gItemSwapStringIds[] = { - STRINGID_PKMNOBTAINEDX, STRINGID_PKMNOBTAINEDX2, STRINGID_PKMNOBTAINEDXYOBTAINEDZ + [B_MSG_ITEM_SWAP_TAKEN] = STRINGID_PKMNOBTAINEDX, + [B_MSG_ITEM_SWAP_GIVEN] = STRINGID_PKMNOBTAINEDX2, + [B_MSG_ITEM_SWAP_BOTH] = STRINGID_PKMNOBTAINEDXYOBTAINEDZ }; const u16 gFlashFireStringIds[] = { - STRINGID_PKMNRAISEDFIREPOWERWITH, STRINGID_PKMNSXMADEYINEFFECTIVE + [B_MSG_FLASH_FIRE_BOOST] = STRINGID_PKMNRAISEDFIREPOWERWITH, + [B_MSG_FLASH_FIRE_NO_BOOST] = STRINGID_PKMNSXMADEYINEFFECTIVE }; const u16 gCaughtMonStringIds[] = { - STRINGID_PKMNTRANSFERREDSOMEONESPC, STRINGID_PKMNTRANSFERREDLANETTESPC, STRINGID_PKMNBOXSOMEONESPCFULL, STRINGID_PKMNBOXLANETTESPCFULL, + [B_MSG_SENT_SOMEONES_PC] = STRINGID_PKMNTRANSFERREDSOMEONESPC, + [B_MSG_SENT_LANETTES_PC] = STRINGID_PKMNTRANSFERREDLANETTESPC, + [B_MSG_SOMEONES_BOX_FULL] = STRINGID_PKMNBOXSOMEONESPCFULL, + [B_MSG_LANETTES_BOX_FULL] = STRINGID_PKMNBOXLANETTESPCFULL, }; const u16 gTrappingMoves[] = @@ -1218,7 +1296,8 @@ static const u8 sText_Defense[] = _("DEFENSE"); static const u8 sText_SpAtk[] = _("SP. ATK"); static const u8 sText_SpDef[] = _("SP. DEF"); -const u8 * const gStatNamesTable2[] = +// Unused +static const u8 * const sStatNamesTable2[] = { sText_HP, sText_SpAtk, sText_Attack, sText_SpDef, sText_Defense, sText_Speed @@ -1311,10 +1390,10 @@ static const u8 sText_PkmnEagerForMore[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is const u16 gBattlePalaceFlavorTextTable[] = { - STRINGID_GLINTAPPEARSINEYE, - STRINGID_PKMNGETTINGINTOPOSITION, - STRINGID_PKMNBEGANGROWLINGDEEPLY, - STRINGID_PKMNEAGERFORMORE + [B_MSG_GLINT_IN_EYE] = STRINGID_GLINTAPPEARSINEYE, + [B_MSG_GETTING_IN_POS] = STRINGID_PKMNGETTINGINTOPOSITION, + [B_MSG_GROWL_DEEPLY] = STRINGID_PKMNBEGANGROWLINGDEEPLY, + [B_MSG_EAGER_FOR_MORE] = STRINGID_PKMNEAGERFORMORE, }; static const u8 sText_RefIfNothingIsDecided[] = _("REFEREE: If nothing is decided in\n3 turns, we will go to judging!"); diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index e0a3693eb0..6cd7debda8 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -876,34 +876,33 @@ const ALIGNED(4) u8 gBattlePalaceNatureToMoveGroupLikelihood[NUM_NATURES][4] = [NATURE_QUIRKY] = PALACE_STYLE(56, 22, 56, 22) // 22%, 22% }; -// Indices into gBattlePalaceFlavorTextTable static const u8 sBattlePalaceNatureToFlavorTextId[NUM_NATURES] = { - [NATURE_HARDY] = 3, - [NATURE_LONELY] = 0, - [NATURE_BRAVE] = 1, - [NATURE_ADAMANT] = 0, - [NATURE_NAUGHTY] = 0, - [NATURE_BOLD] = 1, - [NATURE_DOCILE] = 3, - [NATURE_RELAXED] = 0, - [NATURE_IMPISH] = 1, - [NATURE_LAX] = 2, - [NATURE_TIMID] = 2, - [NATURE_HASTY] = 0, - [NATURE_SERIOUS] = 3, - [NATURE_JOLLY] = 1, - [NATURE_NAIVE] = 3, - [NATURE_MODEST] = 1, - [NATURE_MILD] = 2, - [NATURE_QUIET] = 3, - [NATURE_BASHFUL] = 3, - [NATURE_RASH] = 2, - [NATURE_CALM] = 1, - [NATURE_GENTLE] = 0, - [NATURE_SASSY] = 2, - [NATURE_CAREFUL] = 2, - [NATURE_QUIRKY] = 3, + [NATURE_HARDY] = B_MSG_EAGER_FOR_MORE, + [NATURE_LONELY] = B_MSG_GLINT_IN_EYE, + [NATURE_BRAVE] = B_MSG_GETTING_IN_POS, + [NATURE_ADAMANT] = B_MSG_GLINT_IN_EYE, + [NATURE_NAUGHTY] = B_MSG_GLINT_IN_EYE, + [NATURE_BOLD] = B_MSG_GETTING_IN_POS, + [NATURE_DOCILE] = B_MSG_EAGER_FOR_MORE, + [NATURE_RELAXED] = B_MSG_GLINT_IN_EYE, + [NATURE_IMPISH] = B_MSG_GETTING_IN_POS, + [NATURE_LAX] = B_MSG_GROWL_DEEPLY, + [NATURE_TIMID] = B_MSG_GROWL_DEEPLY, + [NATURE_HASTY] = B_MSG_GLINT_IN_EYE, + [NATURE_SERIOUS] = B_MSG_EAGER_FOR_MORE, + [NATURE_JOLLY] = B_MSG_GETTING_IN_POS, + [NATURE_NAIVE] = B_MSG_EAGER_FOR_MORE, + [NATURE_MODEST] = B_MSG_GETTING_IN_POS, + [NATURE_MILD] = B_MSG_GROWL_DEEPLY, + [NATURE_QUIET] = B_MSG_EAGER_FOR_MORE, + [NATURE_BASHFUL] = B_MSG_EAGER_FOR_MORE, + [NATURE_RASH] = B_MSG_GROWL_DEEPLY, + [NATURE_CALM] = B_MSG_GETTING_IN_POS, + [NATURE_GENTLE] = B_MSG_GLINT_IN_EYE, + [NATURE_SASSY] = B_MSG_GROWL_DEEPLY, + [NATURE_CAREFUL] = B_MSG_GROWL_DEEPLY, + [NATURE_QUIRKY] = B_MSG_EAGER_FOR_MORE, }; static void Cmd_attackcanceler(void) @@ -991,7 +990,7 @@ static void Cmd_attackcanceler(void) gMoveResultFlags |= MOVE_RESULT_MISSED; gLastLandedMoves[gBattlerTarget] = 0; gLastHitByType[gBattlerTarget] = 0; - gBattleCommunication[6] = B_MSG_PROTECTED; + gBattleCommunication[MISS_TYPE] = B_MSG_PROTECTED; gBattlescriptCurrInstr++; } else @@ -1024,7 +1023,7 @@ static void Cmd_jumpifaffectedbyprotect(void) { gMoveResultFlags |= MOVE_RESULT_MISSED; JumpIfMoveFailed(5, 0); - gBattleCommunication[6] = B_MSG_PROTECTED; + gBattleCommunication[MISS_TYPE] = B_MSG_PROTECTED; } else { @@ -1039,7 +1038,7 @@ bool8 JumpIfMoveAffectedByProtect(u16 move) { gMoveResultFlags |= MOVE_RESULT_MISSED; JumpIfMoveFailed(7, move); - gBattleCommunication[6] = B_MSG_PROTECTED; + gBattleCommunication[MISS_TYPE] = B_MSG_PROTECTED; affected = TRUE; } return affected; @@ -1172,9 +1171,9 @@ static void Cmd_accuracycheck(void) gMoveResultFlags |= MOVE_RESULT_MISSED; if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && (gBattleMoves[move].target == MOVE_TARGET_BOTH || gBattleMoves[move].target == MOVE_TARGET_FOES_AND_ALLY)) - gBattleCommunication[6] = B_MSG_AVOIDED_ATK; + gBattleCommunication[MISS_TYPE] = B_MSG_AVOIDED_ATK; else - gBattleCommunication[6] = B_MSG_MISSED; + gBattleCommunication[MISS_TYPE] = B_MSG_MISSED; CheckWonderGuardAndLevitate(); } @@ -1370,7 +1369,7 @@ static void Cmd_typecalc(void) gMoveResultFlags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE); gLastLandedMoves[gBattlerTarget] = 0; gLastHitByType[gBattlerTarget] = 0; - gBattleCommunication[6] = B_MSG_GROUND_MISS; + gBattleCommunication[MISS_TYPE] = B_MSG_GROUND_MISS; RecordAbilityBattle(gBattlerTarget, gLastUsedAbility); } else @@ -1406,7 +1405,7 @@ static void Cmd_typecalc(void) gMoveResultFlags |= MOVE_RESULT_MISSED; gLastLandedMoves[gBattlerTarget] = 0; gLastHitByType[gBattlerTarget] = 0; - gBattleCommunication[6] = B_MSG_AVOIDED_DMG; + gBattleCommunication[MISS_TYPE] = B_MSG_AVOIDED_DMG; RecordAbilityBattle(gBattlerTarget, gLastUsedAbility); } if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE) @@ -1429,7 +1428,7 @@ static void CheckWonderGuardAndLevitate(void) if (gBattleMons[gBattlerTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND) { gLastUsedAbility = ABILITY_LEVITATE; - gBattleCommunication[6] = B_MSG_GROUND_MISS; + gBattleCommunication[MISS_TYPE] = B_MSG_GROUND_MISS; RecordAbilityBattle(gBattlerTarget, ABILITY_LEVITATE); return; } @@ -1484,7 +1483,7 @@ static void CheckWonderGuardAndLevitate(void) if (((flags & 2) || !(flags & 1)) && gBattleMoves[gCurrentMove].power) { gLastUsedAbility = ABILITY_WONDER_GUARD; - gBattleCommunication[6] = B_MSG_AVOIDED_DMG; + gBattleCommunication[MISS_TYPE] = B_MSG_AVOIDED_DMG; RecordAbilityBattle(gBattlerTarget, ABILITY_WONDER_GUARD); } } @@ -2019,9 +2018,9 @@ static void Cmd_resultmessage(void) if (gBattleControllerExecFlags) return; - if (gMoveResultFlags & MOVE_RESULT_MISSED && (!(gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE) || gBattleCommunication[6] > B_MSG_AVOIDED_ATK)) + if (gMoveResultFlags & MOVE_RESULT_MISSED && (!(gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE) || gBattleCommunication[MISS_TYPE] > B_MSG_AVOIDED_ATK)) { - stringId = gMissStringIds[gBattleCommunication[6]]; + stringId = gMissStringIds[gBattleCommunication[MISS_TYPE]]; gBattleCommunication[MSG_DISPLAY] = 1; } else @@ -2273,12 +2272,12 @@ void SetMoveEffect(bool8 primary, u8 certain) if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) { - gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_ABILITY_STATUS; gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); } else { - gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_MOVE_STATUS; } RESET_RETURN } @@ -2289,7 +2288,7 @@ void SetMoveEffect(bool8 primary, u8 certain) BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_PSNPrevention; - gBattleCommunication[MULTISTRING_CHOOSER] = 2; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STATUS_HAD_NO_EFFECT; RESET_RETURN } if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_POISON)) @@ -2314,12 +2313,12 @@ void SetMoveEffect(bool8 primary, u8 certain) gBattlescriptCurrInstr = BattleScript_BRNPrevention; if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) { - gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_ABILITY_STATUS; gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); } else { - gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_MOVE_STATUS; } RESET_RETURN } @@ -2330,7 +2329,7 @@ void SetMoveEffect(bool8 primary, u8 certain) BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_BRNPrevention; - gBattleCommunication[MULTISTRING_CHOOSER] = 2; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STATUS_HAD_NO_EFFECT; RESET_RETURN } if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_FIRE)) @@ -2370,12 +2369,12 @@ void SetMoveEffect(bool8 primary, u8 certain) if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) { - gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_ABILITY_STATUS; gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); } else { - gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_MOVE_STATUS; } RESET_RETURN } @@ -2398,12 +2397,12 @@ void SetMoveEffect(bool8 primary, u8 certain) if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) { - gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_ABILITY_STATUS; gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); } else { - gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_MOVE_STATUS; } RESET_RETURN } @@ -2414,7 +2413,7 @@ void SetMoveEffect(bool8 primary, u8 certain) BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_PSNPrevention; - gBattleCommunication[MULTISTRING_CHOOSER] = 2; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STATUS_HAD_NO_EFFECT; RESET_RETURN } if (gBattleMons[gEffectBattler].status1) @@ -2453,12 +2452,12 @@ void SetMoveEffect(bool8 primary, u8 certain) if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) { - gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STATUSED_BY_ABILITY; gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); } else { - gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STATUSED; } // for synchronize @@ -3579,7 +3578,7 @@ static void MoveValuesCleanUp(void) gBattleScripting.dmgMultiplier = 1; gCritMultiplier = 1; gBattleCommunication[MOVE_EFFECT_BYTE] = 0; - gBattleCommunication[6] = 0; + gBattleCommunication[MISS_TYPE] = 0; gHitMarker &= ~(HITMARKER_DESTINYBOND); gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT); } @@ -4459,7 +4458,7 @@ static void Cmd_typecalc2(void) gLastUsedAbility = gBattleMons[gBattlerTarget].ability; gMoveResultFlags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE); gLastLandedMoves[gBattlerTarget] = 0; - gBattleCommunication[6] = B_MSG_GROUND_MISS; + gBattleCommunication[MISS_TYPE] = B_MSG_GROUND_MISS; RecordAbilityBattle(gBattlerTarget, gLastUsedAbility); } else @@ -4534,7 +4533,7 @@ static void Cmd_typecalc2(void) gLastUsedAbility = ABILITY_WONDER_GUARD; gMoveResultFlags |= MOVE_RESULT_MISSED; gLastLandedMoves[gBattlerTarget] = 0; - gBattleCommunication[6] = B_MSG_AVOIDED_DMG; + gBattleCommunication[MISS_TYPE] = B_MSG_AVOIDED_DMG; RecordAbilityBattle(gBattlerTarget, gLastUsedAbility); } if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE) @@ -6446,19 +6445,19 @@ static void Cmd_setprotectlike(void) // protect and endure if (gBattleMoves[gCurrentMove].effect == EFFECT_PROTECT) { gProtectStructs[gBattlerAttacker].protected = 1; - gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PROTECTED_ITSELF; } if (gBattleMoves[gCurrentMove].effect == EFFECT_ENDURE) { gProtectStructs[gBattlerAttacker].endured = 1; - gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_BRACED_ITSELF; } gDisableStructs[gBattlerAttacker].protectUses++; } else { gDisableStructs[gBattlerAttacker].protectUses = 0; - gBattleCommunication[MULTISTRING_CHOOSER] = 2; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PROTECT_FAILED; gMoveResultFlags |= MOVE_RESULT_MISSED; } @@ -6611,12 +6610,12 @@ static void Cmd_setrain(void) if (gBattleWeather & WEATHER_RAIN_ANY) { gMoveResultFlags |= MOVE_RESULT_MISSED; - gBattleCommunication[MULTISTRING_CHOOSER] = 2; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_WEATHER_FAILED; } else { gBattleWeather = WEATHER_RAIN_TEMPORARY; - gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STARTED_RAIN; gWishFutureKnock.weatherDuration = 5; } gBattlescriptCurrInstr++; @@ -6627,7 +6626,7 @@ static void Cmd_setreflect(void) if (gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] & SIDE_STATUS_REFLECT) { gMoveResultFlags |= MOVE_RESULT_MISSED; - gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SIDE_STATUS_FAILED; } else { @@ -6636,9 +6635,9 @@ static void Cmd_setreflect(void) gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].reflectBattlerId = gBattlerAttacker; if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_ATK_SIDE) == 2) - gBattleCommunication[MULTISTRING_CHOOSER] = 2; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_REFLECT_DOUBLE; else - gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_REFLECT_SINGLE; } gBattlescriptCurrInstr++; } @@ -6648,18 +6647,18 @@ static void Cmd_setseeded(void) if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT || gStatuses3[gBattlerTarget] & STATUS3_LEECHSEED) { gMoveResultFlags |= MOVE_RESULT_MISSED; - gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_LEECH_SEED_MISS; } else if (IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_GRASS)) { gMoveResultFlags |= MOVE_RESULT_MISSED; - gBattleCommunication[MULTISTRING_CHOOSER] = 2; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_LEECH_SEED_FAIL; } else { gStatuses3[gBattlerTarget] |= gBattlerAttacker; gStatuses3[gBattlerTarget] |= STATUS3_LEECHSEED; - gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_LEECH_SEED_SET; } gBattlescriptCurrInstr++; @@ -6700,11 +6699,11 @@ static void Cmd_trysetrest(void) else { if (gBattleMons[gBattlerTarget].status1 & ((u8)(~STATUS1_SLEEP))) - gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_REST_STATUSED; else - gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_REST; - gBattleMons[gBattlerTarget].status1 = 3; + gBattleMons[gBattlerTarget].status1 = STATUS1_SLEEP_TURN(3); BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); MarkBattlerForControllerExec(gActiveBattler); gBattlescriptCurrInstr += 5; @@ -6740,9 +6739,9 @@ bool8 UproarWakeUpCheck(u8 battlerId) if (gBattlerTarget == 0xFF) gBattlerTarget = i; else if (gBattlerTarget == i) - gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CANT_SLEEP_UPROAR; else - gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_UPROAR_KEPT_AWAKE; break; } @@ -6765,7 +6764,7 @@ static void Cmd_jumpifcantmakeasleep(void) || gBattleMons[gBattlerTarget].ability == ABILITY_VITAL_SPIRIT) { gLastUsedAbility = gBattleMons[gBattlerTarget].ability; - gBattleCommunication[MULTISTRING_CHOOSER] = 2; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STAYED_AWAKE_USING; gBattlescriptCurrInstr = jumpPtr; RecordAbilityBattle(gBattlerTarget, gLastUsedAbility); } @@ -6780,7 +6779,7 @@ static void Cmd_stockpile(void) if (gDisableStructs[gBattlerAttacker].stockpileCounter == 3) { gMoveResultFlags |= MOVE_RESULT_MISSED; - gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CANT_STOCKPILE; } else { @@ -6788,7 +6787,7 @@ static void Cmd_stockpile(void) PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gBattlerAttacker].stockpileCounter) - gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STOCKPILED; } gBattlescriptCurrInstr++; } @@ -6802,7 +6801,7 @@ static void Cmd_stockpiletobasedamage(void) } else { - if (gBattleCommunication[6] != B_MSG_PROTECTED) + if (gBattleCommunication[MISS_TYPE] != B_MSG_PROTECTED) { gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerTarget], gCurrentMove, gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)], 0, @@ -6826,14 +6825,14 @@ static void Cmd_stockpiletohpheal(void) if (gDisableStructs[gBattlerAttacker].stockpileCounter == 0) { gBattlescriptCurrInstr = jumpPtr; - gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWALLOW_FAILED; } else if (gBattleMons[gBattlerAttacker].maxHP == gBattleMons[gBattlerAttacker].hp) { gDisableStructs[gBattlerAttacker].stockpileCounter = 0; gBattlescriptCurrInstr = jumpPtr; gBattlerTarget = gBattlerAttacker; - gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWALLOW_FULL_HP; } else { @@ -6985,9 +6984,9 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr) gBattleTextBuff2[index] = B_BUFF_EOS; if (gBattleMons[gActiveBattler].statStages[statId] == MIN_STAT_STAGE) - gBattleCommunication[MULTISTRING_CHOOSER] = 2; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STAT_WONT_DECREASE; else - gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler); + gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler); // B_MSG_ATTACKER_STAT_FELL or B_MSG_DEFENDER_STAT_FELL } } @@ -7012,9 +7011,9 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr) gBattleTextBuff2[index] = B_BUFF_EOS; if (gBattleMons[gActiveBattler].statStages[statId] == MAX_STAT_STAGE) - gBattleCommunication[MULTISTRING_CHOOSER] = 2; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STAT_WONT_INCREASE; else - gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler); + gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler); // B_MSG_ATTACKER_STAT_ROSE or B_MSG_DEFENDER_STAT_ROSE } gBattleMons[gActiveBattler].statStages[statId] += statValue; @@ -7023,10 +7022,10 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr) if (gBattleMons[gActiveBattler].statStages[statId] > MAX_STAT_STAGE) gBattleMons[gActiveBattler].statStages[statId] = MAX_STAT_STAGE; - if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && flags & STAT_BUFF_ALLOW_PTR) + if (gBattleCommunication[MULTISTRING_CHOOSER] == B_MSG_STAT_WONT_INCREASE && flags & STAT_BUFF_ALLOW_PTR) gMoveResultFlags |= MOVE_RESULT_MISSED; - if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && !(flags & STAT_BUFF_ALLOW_PTR)) + if (gBattleCommunication[MULTISTRING_CHOOSER] == B_MSG_STAT_WONT_INCREASE && !(flags & STAT_BUFF_ALLOW_PTR)) return STAT_BUFF_DIDNT_WORK; return STAT_BUFF_WORKED; @@ -7358,7 +7357,7 @@ static void Cmd_setlightscreen(void) if (gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] & SIDE_STATUS_LIGHTSCREEN) { gMoveResultFlags |= MOVE_RESULT_MISSED; - gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SIDE_STATUS_FAILED; } else { @@ -7367,9 +7366,9 @@ static void Cmd_setlightscreen(void) gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].lightscreenBattlerId = gBattlerAttacker; if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_ATK_SIDE) == 2) - gBattleCommunication[MULTISTRING_CHOOSER] = 4; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_LIGHTSCREEN_DOUBLE; else - gBattleCommunication[MULTISTRING_CHOOSER] = 3; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_LIGHTSCREEN_SINGLE; } gBattlescriptCurrInstr++; @@ -7453,9 +7452,9 @@ static void Cmd_tryKO(void) { gMoveResultFlags |= MOVE_RESULT_MISSED; if (gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level) - gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_KO_MISS; else - gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_KO_UNAFFECTED; gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } } @@ -7475,12 +7474,12 @@ static void Cmd_setsandstorm(void) if (gBattleWeather & WEATHER_SANDSTORM_ANY) { gMoveResultFlags |= MOVE_RESULT_MISSED; - gBattleCommunication[MULTISTRING_CHOOSER] = 2; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_WEATHER_FAILED; } else { gBattleWeather = WEATHER_SANDSTORM_TEMPORARY; - gBattleCommunication[MULTISTRING_CHOOSER] = 3; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STARTED_SANDSTORM; gWishFutureKnock.weatherDuration = 5; } gBattlescriptCurrInstr++; @@ -7621,14 +7620,14 @@ static void Cmd_setmist(void) if (gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistTimer) { gMoveResultFlags |= MOVE_RESULT_FAILED; - gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_MIST_FAILED; } else { gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistTimer = 5; gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistBattlerId = gBattlerAttacker; gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_MIST; - gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_MIST; } gBattlescriptCurrInstr++; } @@ -7638,12 +7637,12 @@ static void Cmd_setfocusenergy(void) if (gBattleMons[gBattlerAttacker].status2 & STATUS2_FOCUS_ENERGY) { gMoveResultFlags |= MOVE_RESULT_FAILED; - gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_FOCUS_ENERGY_FAILED; } else { gBattleMons[gBattlerAttacker].status2 |= STATUS2_FOCUS_ENERGY; - gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_GETTING_PUMPED; } gBattlescriptCurrInstr++; } @@ -7656,7 +7655,7 @@ static void Cmd_transformdataexecution(void) || gStatuses3[gBattlerTarget] & STATUS3_SEMI_INVULNERABLE) { gMoveResultFlags |= MOVE_RESULT_FAILED; - gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TRANSFORM_FAILED; } else { @@ -7688,7 +7687,7 @@ static void Cmd_transformdataexecution(void) gActiveBattler = gBattlerAttacker; BtlController_EmitResetActionMoveSelection(0, RESET_MOVE_SELECTION); MarkBattlerForControllerExec(gActiveBattler); - gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TRANSFORMED; } } @@ -7701,7 +7700,7 @@ static void Cmd_setsubstitute(void) if (gBattleMons[gBattlerAttacker].hp <= hp) { gBattleMoveDamage = 0; - gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SUBSTITUTE_FAILED; } else { @@ -7712,7 +7711,7 @@ static void Cmd_setsubstitute(void) gBattleMons[gBattlerAttacker].status2 |= STATUS2_SUBSTITUTE; gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_WRAPPED); gDisableStructs[gBattlerAttacker].substituteHP = gBattleMoveDamage; - gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_SUBSTITUTE; gHitMarker |= HITMARKER_IGNORE_SUBSTITUTE; } @@ -8250,7 +8249,7 @@ static void Cmd_healpartystatus(void) struct Pokemon *party; s32 i; - gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_BELL; if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) party = gPlayerParty; @@ -8265,7 +8264,7 @@ static void Cmd_healpartystatus(void) else { RecordAbilityBattle(gBattlerAttacker, gBattleMons[gBattlerAttacker].ability); - gBattleCommunication[MULTISTRING_CHOOSER] |= 1; + gBattleCommunication[MULTISTRING_CHOOSER] |= B_MSG_BELL_SOUNDPROOF_ATTACKER; } gActiveBattler = gBattleScripting.battler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK); @@ -8281,10 +8280,12 @@ static void Cmd_healpartystatus(void) else { RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability); - gBattleCommunication[MULTISTRING_CHOOSER] |= 2; + gBattleCommunication[MULTISTRING_CHOOSER] |= B_MSG_BELL_SOUNDPROOF_PARTNER; } } + // Because the above MULTISTRING_CHOOSER are ORd, if both are set then it will be B_MSG_BELL_BOTH_SOUNDPROOF + for (i = 0; i < PARTY_SIZE; i++) { u16 species = GetMonData(&party[i], MON_DATA_SPECIES2); @@ -8310,7 +8311,7 @@ static void Cmd_healpartystatus(void) } else // Aromatherapy { - gBattleCommunication[MULTISTRING_CHOOSER] = 4; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SOOTHING_AROMA; toHeal = 0x3F; gBattleMons[gBattlerAttacker].status1 = 0; @@ -8514,14 +8515,14 @@ static void Cmd_setsafeguard(void) if (gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] & SIDE_STATUS_SAFEGUARD) { gMoveResultFlags |= MOVE_RESULT_MISSED; - gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SIDE_STATUS_FAILED; } else { gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_SAFEGUARD; gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].safeguardTimer = 5; gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].safeguardBattlerId = gBattlerAttacker; - gBattleCommunication[MULTISTRING_CHOOSER] = 5; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_SAFEGUARD; } gBattlescriptCurrInstr++; @@ -8630,12 +8631,12 @@ static void Cmd_setsunny(void) if (gBattleWeather & WEATHER_SUN_ANY) { gMoveResultFlags |= MOVE_RESULT_MISSED; - gBattleCommunication[MULTISTRING_CHOOSER] = 2; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_WEATHER_FAILED; } else { gBattleWeather = WEATHER_SUN_TEMPORARY; - gBattleCommunication[MULTISTRING_CHOOSER] = 4; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STARTED_SUNLIGHT; gWishFutureKnock.weatherDuration = 5; } @@ -8806,9 +8807,9 @@ static void Cmd_trysetfutureattack(void) gWishFutureKnock.futureSightDmg[gBattlerTarget] = gWishFutureKnock.futureSightDmg[gBattlerTarget] * 15 / 10; if (gCurrentMove == MOVE_DOOM_DESIRE) - gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_DOOM_DESIRE; else - gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_FUTURE_SIGHT; gBattlescriptCurrInstr += 5; } @@ -8912,12 +8913,12 @@ static void Cmd_sethail(void) if (gBattleWeather & WEATHER_HAIL_ANY) { gMoveResultFlags |= MOVE_RESULT_MISSED; - gBattleCommunication[MULTISTRING_CHOOSER] = 2; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_WEATHER_FAILED; } else { gBattleWeather = WEATHER_HAIL; - gBattleCommunication[MULTISTRING_CHOOSER] = 5; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STARTED_HAIL; gWishFutureKnock.weatherDuration = 5; } @@ -8928,7 +8929,7 @@ static void Cmd_jumpifattackandspecialattackcannotfall(void) // memento { if (gBattleMons[gBattlerTarget].statStages[STAT_ATK] == MIN_STAT_STAGE && gBattleMons[gBattlerTarget].statStages[STAT_SPATK] == MIN_STAT_STAGE - && gBattleCommunication[6] != B_MSG_PROTECTED) + && gBattleCommunication[MISS_TYPE] != B_MSG_PROTECTED) { gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } @@ -9113,11 +9114,11 @@ static void Cmd_tryswapitems(void) // trick PREPARE_ITEM_BUFFER(gBattleTextBuff2, oldItemAtk) if (oldItemAtk != 0 && *newItemAtk != 0) - gBattleCommunication[MULTISTRING_CHOOSER] = 2; // attacker's item -> <- target's item + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ITEM_SWAP_BOTH; // attacker's item -> <- target's item else if (oldItemAtk == 0 && *newItemAtk != 0) - gBattleCommunication[MULTISTRING_CHOOSER] = 0; // nothing -> <- target's item + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ITEM_SWAP_TAKEN; // nothing -> <- target's item else - gBattleCommunication[MULTISTRING_CHOOSER] = 1; // attacker's item -> <- nothing + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ITEM_SWAP_GIVEN; // attacker's item -> <- nothing } } } @@ -9605,7 +9606,7 @@ static void Cmd_settypebasedhalvers(void) // water and mud sport if (!(gStatuses3[gBattlerAttacker] & STATUS3_MUDSPORT)) { gStatuses3[gBattlerAttacker] |= STATUS3_MUDSPORT; - gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_WEAKEN_ELECTRIC; worked = TRUE; } } @@ -9614,7 +9615,7 @@ static void Cmd_settypebasedhalvers(void) // water and mud sport if (!(gStatuses3[gBattlerAttacker] & STATUS3_WATERSPORT)) { gStatuses3[gBattlerAttacker] |= STATUS3_WATERSPORT; - gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_WEAKEN_FIRE; worked = TRUE; } } @@ -9883,7 +9884,6 @@ static void Cmd_handleballthrow(void) else // not caught { gBattleCommunication[MULTISTRING_CHOOSER] = shakes; - // Maybe inject SpriteCB_TestBallThrow here gBattlescriptCurrInstr = BattleScript_ShakeBallThrow; } } @@ -9896,7 +9896,7 @@ static void Cmd_givecaughtmon(void) { if (!ShouldShowBoxWasFullMessage()) { - gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SENT_SOMEONES_PC; StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_PC_BOX_TO_SEND_MON))); GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gStringVar2); } @@ -9905,9 +9905,10 @@ static void Cmd_givecaughtmon(void) StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_PC_BOX_TO_SEND_MON))); // box the mon was sent to GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gStringVar2); StringCopy(gStringVar3, GetBoxNamePtr(GetPCBoxToSendMon())); //box the mon was going to be sent to - gBattleCommunication[MULTISTRING_CHOOSER] = 2; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SOMEONES_BOX_FULL; } + // Change to B_MSG_SENT_LANETTES_PC or B_MSG_LANETTES_BOX_FULL if (FlagGet(FLAG_SYS_PC_LANETTE)) gBattleCommunication[MULTISTRING_CHOOSER]++; } diff --git a/src/battle_tv.c b/src/battle_tv.c index 8c8ea90abd..a61f5ff291 100644 --- a/src/battle_tv.c +++ b/src/battle_tv.c @@ -666,7 +666,7 @@ void BattleTv_SetDataBasedOnString(u16 stringId) case STRINGID_CRITICALHIT: AddMovePoints(PTS_CRITICAL_HIT, moveSlot, 0, 0); break; - case STRINGID_PKMNSSTATCHANGED: + case STRINGID_ATTACKERSSTATROSE: if (gBattleTextBuff1[2] != 0) { if (*statStringId == STRINGID_STATSHARPLY) @@ -675,7 +675,7 @@ void BattleTv_SetDataBasedOnString(u16 stringId) AddMovePoints(PTS_STAT_INCREASE_1, moveSlot, gBattleTextBuff1[2] - 1, 0); } break; - case STRINGID_PKMNSSTATCHANGED2: + case STRINGID_DEFENDERSSTATROSE: if (gBattleTextBuff1[2] != 0) { if (gBattlerAttacker == gBattlerTarget) @@ -691,11 +691,11 @@ void BattleTv_SetDataBasedOnString(u16 stringId) } } break; - case STRINGID_PKMNSSTATCHANGED3: + case STRINGID_ATTACKERSSTATFELL: if (gBattleTextBuff1[2] != 0) AddMovePoints(PTS_STAT_DECREASE_SELF, moveSlot, gBattleTextBuff1[2] - 1, 0); break; - case STRINGID_PKMNSSTATCHANGED4: + case STRINGID_DEFENDERSSTATFELL: if (gBattleTextBuff1[2] != 0) { if (*statStringId == STRINGID_STATHARSHLY) diff --git a/src/battle_util.c b/src/battle_util.c index c0d897707c..6fb307d63a 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -49,7 +49,29 @@ extern const u8 *const gBattlescriptsForRunningByItem[]; extern const u8 *const gBattlescriptsForUsingItem[]; extern const u8 *const gBattlescriptsForSafariActions[]; -static const u8 sPkblToEscapeFactor[][3] = {{0, 0, 0}, {3, 5, 0}, {2, 3, 0}, {1, 2, 0}, {1, 1, 0}}; +static const u8 sPkblToEscapeFactor[][3] = { + { + [B_MSG_MON_CURIOUS] = 0, + [B_MSG_MON_ENTHRALLED] = 0, + [B_MSG_MON_IGNORED] = 0 + },{ + [B_MSG_MON_CURIOUS] = 3, + [B_MSG_MON_ENTHRALLED] = 5, + [B_MSG_MON_IGNORED] = 0 + },{ + [B_MSG_MON_CURIOUS] = 2, + [B_MSG_MON_ENTHRALLED] = 3, + [B_MSG_MON_IGNORED] = 0 + },{ + [B_MSG_MON_CURIOUS] = 1, + [B_MSG_MON_ENTHRALLED] = 2, + [B_MSG_MON_IGNORED] = 0 + },{ + [B_MSG_MON_CURIOUS] = 1, + [B_MSG_MON_ENTHRALLED] = 1, + [B_MSG_MON_IGNORED] = 0 + } +}; static const u8 sGoNearCounterToCatchFactor[] = {4, 3, 2, 1}; static const u8 sGoNearCounterToEscapeFactor[] = {4, 4, 4, 4}; @@ -238,10 +260,9 @@ void HandleAction_UseMove(void) } } - // choose battlescript - if (gBattleTypeFlags & BATTLE_TYPE_PALACE - && gProtectStructs[gBattlerAttacker].palaceUnableToUseMove) + if (gBattleTypeFlags & BATTLE_TYPE_PALACE && gProtectStructs[gBattlerAttacker].palaceUnableToUseMove) { + // Battle Palace, select battle script for failure to use move if (gBattleMons[gBattlerAttacker].hp == 0) { gCurrentActionFuncId = B_ACTION_FINISHED; @@ -249,13 +270,13 @@ void HandleAction_UseMove(void) } else if (gPalaceSelectionBattleScripts[gBattlerAttacker] != NULL) { - gBattleCommunication[MULTISTRING_CHOOSER] = 4; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_INCAPABLE_OF_POWER; gBattlescriptCurrInstr = gPalaceSelectionBattleScripts[gBattlerAttacker]; gPalaceSelectionBattleScripts[gBattlerAttacker] = NULL; } else { - gBattleCommunication[MULTISTRING_CHOOSER] = 4; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_INCAPABLE_OF_POWER; gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround; } } @@ -318,26 +339,29 @@ void HandleAction_UseItem(void) case AI_ITEM_HEAL_HP: break; case AI_ITEM_CURE_CONDITION: - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - if (*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 1) + gBattleCommunication[MULTISTRING_CHOOSER] = AI_HEAL_CONFUSION; + if (*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & (1 << AI_HEAL_CONFUSION)) { if (*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 0x3E) - gBattleCommunication[MULTISTRING_CHOOSER] = 5; + gBattleCommunication[MULTISTRING_CHOOSER] = AI_HEAL_SLEEP; } else { + // Check for other statuses, stopping at first (shouldn't be more than one) while (!(*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 1)) { *(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) >>= 1; gBattleCommunication[MULTISTRING_CHOOSER]++; + // MULTISTRING_CHOOSER will be either AI_HEAL_PARALYSIS, AI_HEAL_FREEZE, + // AI_HEAL_BURN, AI_HEAL_POISON, or AI_HEAL_SLEEP } } break; case AI_ITEM_X_STAT: - gBattleCommunication[MULTISTRING_CHOOSER] = 4; - if (*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1)) & 0x80) + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STAT_ROSE_ITEM; + if (*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1)) & (1 << AI_DIRE_HIT)) { - gBattleCommunication[MULTISTRING_CHOOSER] = 5; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_USED_DIRE_HIT; } else { @@ -356,9 +380,9 @@ void HandleAction_UseItem(void) break; case AI_ITEM_GUARD_SPECS: if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) - gBattleCommunication[MULTISTRING_CHOOSER] = 2; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; // Going OOB for gMistUsedStringIds? else - gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_MIST; break; } @@ -479,7 +503,7 @@ void HandleAction_Run(void) if (!TryRunFromBattle(gBattlerAttacker)) // failed to run away { ClearFuryCutterDestinyBondGrudge(gBattlerAttacker); - gBattleCommunication[MULTISTRING_CHOOSER] = 3; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CANT_ESCAPE_2; gBattlescriptCurrInstr = BattleScript_PrintFailedToRunString; gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; } @@ -488,7 +512,7 @@ void HandleAction_Run(void) { if (gBattleMons[gBattlerAttacker].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)) { - gBattleCommunication[MULTISTRING_CHOOSER] = 4; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ATTACKER_CANT_ESCAPE; gBattlescriptCurrInstr = BattleScript_PrintFailedToRunString; gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; } @@ -567,11 +591,11 @@ void HandleAction_GoNear(void) if (gBattleStruct->safariGoNearCounter < 3) { gBattleStruct->safariGoNearCounter++; - gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CREPT_CLOSER; } else { - gBattleCommunication[MULTISTRING_CHOOSER] = 1; // Can't get closer. + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CANT_GET_CLOSER; } gBattlescriptCurrInstr = gBattlescriptsForSafariActions[1]; gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; @@ -1295,20 +1319,20 @@ u8 DoFieldEndTurnEffects(void) { gBattleWeather &= ~WEATHER_RAIN_TEMPORARY; gBattleWeather &= ~WEATHER_RAIN_DOWNPOUR; - gBattleCommunication[MULTISTRING_CHOOSER] = 2; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_RAIN_STOPPED; } else if (gBattleWeather & WEATHER_RAIN_DOWNPOUR) - gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_DOWNPOUR_CONTINUES; else - gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_RAIN_CONTINUES; } else if (gBattleWeather & WEATHER_RAIN_DOWNPOUR) { - gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_DOWNPOUR_CONTINUES; } else { - gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_RAIN_CONTINUES; } BattleScriptExecute(BattleScript_RainContinuesOrEnds); @@ -1330,7 +1354,7 @@ u8 DoFieldEndTurnEffects(void) } gBattleScripting.animArg1 = B_ANIM_SANDSTORM_CONTINUES; - gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SANDSTORM; BattleScriptExecute(gBattlescriptCurrInstr); effect++; } @@ -1368,7 +1392,7 @@ u8 DoFieldEndTurnEffects(void) } gBattleScripting.animArg1 = B_ANIM_HAIL_CONTINUES; - gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_HAIL; BattleScriptExecute(gBattlescriptCurrInstr); effect++; } @@ -1597,16 +1621,16 @@ u8 DoBattlerEndTurnEffects(void) if (WasUnableToUseMove(gActiveBattler)) { CancelMultiTurnMoves(gActiveBattler); - gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_UPROAR_ENDS; } else if (gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR) { - gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_UPROAR_CONTINUES; gBattleMons[gActiveBattler].status2 |= STATUS2_MULTIPLETURNS; } else { - gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_UPROAR_ENDS; CancelMultiTurnMoves(gActiveBattler); } BattleScriptExecute(BattleScript_PrintUproarOverTurns); @@ -1749,9 +1773,9 @@ bool8 HandleWishPerishSongOnTurnEnd(void) && gBattleMons[gActiveBattler].hp != 0) { if (gWishFutureKnock.futureSightMove[gActiveBattler] == MOVE_FUTURE_SIGHT) - gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_FUTURE_SIGHT; else - gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_DOOM_DESIRE; PREPARE_MOVE_BUFFER(gBattleTextBuff1, gWishFutureKnock.futureSightMove[gActiveBattler]); @@ -1962,7 +1986,7 @@ u8 AtkCanceller_UnableToUseMove(void) gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_SLEEP); gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE); BattleScriptPushCursor(); - gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_WOKE_UP_UPROAR; gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp; effect = 2; } @@ -1990,7 +2014,7 @@ u8 AtkCanceller_UnableToUseMove(void) { gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE); BattleScriptPushCursor(); - gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_WOKE_UP; gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp; effect = 2; } @@ -2019,7 +2043,7 @@ u8 AtkCanceller_UnableToUseMove(void) gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_FREEZE); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze; - gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_DEFROSTED; } effect = 2; } @@ -2030,7 +2054,7 @@ u8 AtkCanceller_UnableToUseMove(void) { CancelMultiTurnMoves(gBattlerAttacker); gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; - gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_LOAFING; gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround; gMoveResultFlags |= MOVE_RESULT_MISSED; effect = 1; @@ -2103,12 +2127,14 @@ u8 AtkCanceller_UnableToUseMove(void) { if (Random() & 1) { - gBattleCommunication[MULTISTRING_CHOOSER] = 0; + // The MULTISTRING_CHOOSER is used here as a bool to signal + // to BattleScript_MoveUsedIsConfused whether or not damage was taken + gBattleCommunication[MULTISTRING_CHOOSER] = FALSE; BattleScriptPushCursor(); } else // confusion dmg { - gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = TRUE; gBattlerTarget = gBattlerAttacker; gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerAttacker], MOVE_POUND, 0, 40, 0, gBattlerAttacker, gBattlerAttacker); gProtectStructs[gBattlerAttacker].confusionSelfDmg = 1; @@ -2195,7 +2221,7 @@ u8 AtkCanceller_UnableToUseMove(void) gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_FREEZE); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze; - gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_DEFROSTED_BY_MOVE; } effect = 2; } @@ -2593,7 +2619,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA if (gBattleMons[battler].statStages[STAT_SPEED] < MAX_STAT_STAGE && gDisableStructs[battler].isFirstTurn != 2) { gBattleMons[battler].statStages[STAT_SPEED]++; - gBattleScripting.animArg1 = 0x11; + gBattleScripting.animArg1 = 14 + STAT_SPEED; gBattleScripting.animArg2 = 0; BattleScriptPushCursorAndCallback(BattleScript_SpeedBoostActivates); gBattleScripting.battler = battler; @@ -2655,7 +2681,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA { if (!(gBattleResources->flags->flags[battler] & RESOURCE_FLAG_FLASH_FIRE)) { - gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_FLASH_FIRE_BOOST; if (gProtectStructs[gBattlerAttacker].notFirstStrike) gBattlescriptCurrInstr = BattleScript_FlashFireBoost; else @@ -2666,7 +2692,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA } else { - gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_FLASH_FIRE_NO_BOOST; if (gProtectStructs[gBattlerAttacker].notFirstStrike) gBattlescriptCurrInstr = BattleScript_FlashFireBoost; else @@ -3431,7 +3457,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) gEffectBattler = battlerId; SET_STATCHANGER(STAT_ATK, 1, FALSE); - gBattleScripting.animArg1 = 0xE + STAT_ATK; + gBattleScripting.animArg1 = 14 + STAT_ATK; gBattleScripting.animArg2 = 0; BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); effect = ITEM_STATS_CHANGE; @@ -3445,7 +3471,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) gEffectBattler = battlerId; SET_STATCHANGER(STAT_DEF, 1, FALSE); - gBattleScripting.animArg1 = 0xE + STAT_DEF; + gBattleScripting.animArg1 = 14 + STAT_DEF; gBattleScripting.animArg2 = 0; BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); effect = ITEM_STATS_CHANGE; @@ -3459,7 +3485,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) gEffectBattler = battlerId; SET_STATCHANGER(STAT_SPEED, 1, FALSE); - gBattleScripting.animArg1 = 0xE + STAT_SPEED; + gBattleScripting.animArg1 = 14 + STAT_SPEED; gBattleScripting.animArg2 = 0; BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); effect = ITEM_STATS_CHANGE; @@ -3473,7 +3499,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) gEffectBattler = battlerId; SET_STATCHANGER(STAT_SPATK, 1, FALSE); - gBattleScripting.animArg1 = 0xE + STAT_SPATK; + gBattleScripting.animArg1 = 14 + STAT_SPATK; gBattleScripting.animArg2 = 0; BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); effect = ITEM_STATS_CHANGE; @@ -3487,7 +3513,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) gEffectBattler = battlerId; SET_STATCHANGER(STAT_SPDEF, 1, FALSE); - gBattleScripting.animArg1 = 0xE + STAT_SPDEF; + gBattleScripting.animArg1 = 14 + STAT_SPDEF; gBattleScripting.animArg2 = 0; BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); effect = ITEM_STATS_CHANGE; @@ -3622,9 +3648,9 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) i++; } if (!(i > 1)) - gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CURED_PROBLEM; else - gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_NORMALIZED_STATUS; gBattleMons[battlerId].status1 = 0; gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION); BattleScriptExecute(BattleScript_BerryCureChosenStatusEnd2); @@ -3637,7 +3663,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) gBattleMons[battlerId].status2 &= ~(STATUS2_INFATUATION); StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn); BattleScriptExecute(BattleScript_BerryCureChosenStatusEnd2); - gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CURED_PROBLEM; effect = ITEM_EFFECT_OTHER; } break; @@ -3740,7 +3766,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) gBattleMons[battlerId].status2 &= ~(STATUS2_INFATUATION); StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn); BattleScriptPushCursor(); - gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CURED_PROBLEM; gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet; effect = ITEM_EFFECT_OTHER; } @@ -3776,7 +3802,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) gBattleMons[battlerId].status1 = 0; gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION); BattleScriptPushCursor(); - gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CURED_PROBLEM; gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet; effect = ITEM_STATUS_CHANGE; } @@ -4016,7 +4042,9 @@ u8 IsMonDisobedient(void) calc = CheckMoveLimitations(gBattlerAttacker, gBitTable[gCurrMovePos], 0xFF); if (calc == 0xF) // all moves cannot be used { - gBattleCommunication[MULTISTRING_CHOOSER] = Random() & 3; + // Randomly select, then print a disobedient string + // B_MSG_LOAFING, B_MSG_WONT_OBEY, B_MSG_TURNED_AWAY, or B_MSG_PRETEND_NOT_NOTICE + gBattleCommunication[MULTISTRING_CHOOSER] = Random() & (NUM_LOAF_STRINGS - 1); gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround; return 1; } @@ -4024,7 +4052,7 @@ u8 IsMonDisobedient(void) { do { - gCurrMovePos = gChosenMovePos = Random() & 3; + gCurrMovePos = gChosenMovePos = Random() & (MAX_MON_MOVES - 1); } while (gBitTable[gCurrMovePos] & calc); gCalledMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos]; @@ -4065,7 +4093,9 @@ u8 IsMonDisobedient(void) } else { - gBattleCommunication[MULTISTRING_CHOOSER] = Random() & 3; + // Randomly select, then print a disobedient string + // B_MSG_LOAFING, B_MSG_WONT_OBEY, B_MSG_TURNED_AWAY, or B_MSG_PRETEND_NOT_NOTICE + gBattleCommunication[MULTISTRING_CHOOSER] = Random() & (NUM_LOAF_STRINGS - 1); gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround; return 1; } diff --git a/src/battle_util2.c b/src/battle_util2.c index 6d51f51e7d..def7302d38 100644 --- a/src/battle_util2.c +++ b/src/battle_util2.c @@ -10,6 +10,7 @@ #include "constants/abilities.h" #include "random.h" #include "battle_scripts.h" +#include "constants/battle_string_ids.h" void AllocateBattleResources(void) { @@ -136,7 +137,7 @@ u32 sub_805725C(u8 battlerId) gBattleMons[battlerId].status1 &= ~(STATUS1_SLEEP); gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE); BattleScriptPushCursor(); - gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_WOKE_UP_UPROAR; gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp; effect = 2; } @@ -163,7 +164,7 @@ u32 sub_805725C(u8 battlerId) { gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE); BattleScriptPushCursor(); - gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_WOKE_UP; gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp; effect = 2; } @@ -183,7 +184,7 @@ u32 sub_805725C(u8 battlerId) gBattleMons[battlerId].status1 &= ~(STATUS1_FREEZE); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze; - gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_DEFROSTED; } effect = 2; } diff --git a/src/pokemon.c b/src/pokemon.c index e28fba1b48..9fe008d562 100644 --- a/src/pokemon.c +++ b/src/pokemon.c @@ -5366,7 +5366,7 @@ static void BufferStatRoseMessage(s32 arg0) gBattlerTarget = gBattlerInMenuId; StringCopy(gBattleTextBuff1, gStatNamesTable[sStatsToRaise[arg0]]); StringCopy(gBattleTextBuff2, gText_StatRose); - BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnsStatChanged2); + BattleStringExpandPlaceholdersToDisplayedString(gText_DefendersStatRose); } u8 *UseStatIncreaseItem(u16 itemId) From f4d8a91ba44d7bcf0f9df8db7ca5f7aeb688497f Mon Sep 17 00:00:00 2001 From: GriffinR Date: Sat, 3 Apr 2021 12:38:07 -0400 Subject: [PATCH 066/173] Misc battle script cleanup --- asm/macros/battle_script.inc | 2 +- data/battle_scripts_1.s | 216 +++++++++++---------- data/battle_scripts_2.s | 17 +- include/battle_controllers.h | 4 +- include/constants/battle_script_commands.h | 48 ++--- include/constants/battle_string_ids.h | 23 ++- src/battle_controller_link_opponent.c | 6 +- src/battle_controller_link_partner.c | 6 +- src/battle_controller_opponent.c | 6 +- src/battle_controller_player.c | 6 +- src/battle_controller_player_partner.c | 6 +- src/battle_controller_recorded_opponent.c | 6 +- src/battle_controller_recorded_player.c | 6 +- src/battle_controller_safari.c | 6 +- src/battle_controller_wally.c | 6 +- src/battle_controllers.c | 10 +- src/battle_message.c | 24 +-- src/battle_script_commands.c | 62 +++--- src/battle_util.c | 2 +- 19 files changed, 238 insertions(+), 224 deletions(-) diff --git a/asm/macros/battle_script.inc b/asm/macros/battle_script.inc index f3664a1c40..0f51061e85 100644 --- a/asm/macros/battle_script.inc +++ b/asm/macros/battle_script.inc @@ -1311,7 +1311,7 @@ various \battler, 15 .endm - .macro arenajudmengtstring id:req + .macro arenajudgmentstring id:req various \id, VARIOUS_ARENA_JUDGMENT_STRING .endm diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s index daaf5eafd2..045db19c59 100644 --- a/data/battle_scripts_1.s +++ b/data/battle_scripts_1.s @@ -1,3 +1,4 @@ +#include "constants/global.h" #include "constants/battle.h" #include "constants/pokemon.h" #include "constants/battle_script_commands.h" @@ -627,9 +628,9 @@ BattleScript_EffectMultiHit:: accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce - setmultihitcounter 0x0 + setmultihitcounter 0 initmultihitstring - setbyte sMULTIHIT_EFFECT, 0x0 + setbyte sMULTIHIT_EFFECT, 0 BattleScript_MultiHitLoop:: jumpifhasnohp BS_ATTACKER, BattleScript_MultiHitEnd jumpifhasnohp BS_TARGET, BattleScript_MultiHitPrintStrings @@ -654,7 +655,7 @@ BattleScript_DoMultiHit:: waitmessage B_WAIT_TIME_LONG printstring STRINGID_EMPTYSTRING3 waitmessage 1 - addbyte sMULTIHIT_STRING + 4, 0x1 + addbyte sMULTIHIT_STRING + 4, 1 moveendto MOVEEND_NEXT_TARGET jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_FOE_ENDURED, BattleScript_MultiHitPrintStrings decrementmultihit BattleScript_MultiHitLoop @@ -665,7 +666,7 @@ BattleScript_MultiHitPrintStrings:: resultmessage waitmessage B_WAIT_TIME_LONG jumpifmovehadnoeffect BattleScript_MultiHitEnd - copyarray gBattleTextBuff1, sMULTIHIT_STRING, 0x6 + copyarray gBattleTextBuff1, sMULTIHIT_STRING, 6 printstring STRINGID_HITXTIMES waitmessage B_WAIT_TIME_LONG BattleScript_MultiHitEnd:: @@ -806,7 +807,7 @@ BattleScript_EffectRazorWind:: BattleScript_TwoTurnMovesSecondTurn:: attackcanceler setmoveeffect MOVE_EFFECT_CHARGING - setbyte sB_ANIM_TURN, 0x1 + setbyte sB_ANIM_TURN, 1 clearstatusfromeffect BS_ATTACKER orword gHitMarker, HITMARKER_NO_PPDEDUCT jumpifnotmove MOVE_SKY_ATTACK, BattleScript_HitFromAccCheck @@ -862,9 +863,9 @@ BattleScript_EffectDoubleHit:: accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce - setmultihitcounter 0x2 + setmultihitcounter 2 initmultihitstring - setbyte sMULTIHIT_EFFECT, 0x0 + setbyte sMULTIHIT_EFFECT, 0 goto BattleScript_MultiHitLoop BattleScript_EffectRecoilIfMiss:: @@ -1099,7 +1100,7 @@ BattleScript_EffectTwineedle:: setbyte sMULTIHIT_EFFECT, MOVE_EFFECT_POISON attackstring ppreduce - setmultihitcounter 0x2 + setmultihitcounter 2 initmultihitstring goto BattleScript_MultiHitLoop @@ -1171,8 +1172,8 @@ BattleScript_EffectMetronome:: pause B_WAIT_TIME_SHORT attackanimation waitanimation - setbyte sB_ANIM_TURN, 0x0 - setbyte sB_ANIM_TARGETS_HIT, 0x0 + setbyte sB_ANIM_TURN, 0 + setbyte sB_ANIM_TARGETS_HIT, 0 metronome BattleScript_EffectLeechSeed:: @@ -1348,8 +1349,8 @@ BattleScript_SleepTalkIsAsleep:: BattleScript_SleepTalkUsingMove:: attackanimation waitanimation - setbyte sB_ANIM_TURN, 0x0 - setbyte sB_ANIM_TARGETS_HIT, 0x0 + setbyte sB_ANIM_TURN, 0 + setbyte sB_ANIM_TARGETS_HIT, 0 jumptocalledmove TRUE BattleScript_EffectDestinyBond:: @@ -1406,9 +1407,9 @@ BattleScript_EffectTripleKick:: attackcanceler attackstring ppreduce - sethword sTRIPLE_KICK_POWER, 0x0 + sethword sTRIPLE_KICK_POWER, 0 initmultihitstring - setmultihit 0x3 + setmultihit 3 BattleScript_TripleKickLoop:: jumpifhasnohp BS_ATTACKER, BattleScript_TripleKickEnd jumpifhasnohp BS_TARGET, BattleScript_TripleKickNoMoreHits @@ -1418,7 +1419,7 @@ BattleScript_DoTripleKickAttack:: accuracycheck BattleScript_TripleKickNoMoreHits, ACC_CURR_MOVE movevaluescleanup addbyte sTRIPLE_KICK_POWER, 10 - addbyte sMULTIHIT_STRING + 4, 0x1 + addbyte sMULTIHIT_STRING + 4, 1 copyhword gDynamicBasePower, sTRIPLE_KICK_POWER critcalc damagecalc @@ -1442,14 +1443,14 @@ BattleScript_DoTripleKickAttack:: goto BattleScript_TripleKickPrintStrings BattleScript_TripleKickNoMoreHits:: pause B_WAIT_TIME_SHORT - jumpifbyte CMP_EQUAL, sMULTIHIT_STRING + 4, 0x0, BattleScript_TripleKickPrintStrings + jumpifbyte CMP_EQUAL, sMULTIHIT_STRING + 4, 0, BattleScript_TripleKickPrintStrings bicbyte gMoveResultFlags, MOVE_RESULT_MISSED BattleScript_TripleKickPrintStrings:: resultmessage waitmessage B_WAIT_TIME_LONG - jumpifbyte CMP_EQUAL, sMULTIHIT_STRING + 4, 0x0, BattleScript_TripleKickEnd + jumpifbyte CMP_EQUAL, sMULTIHIT_STRING + 4, 0, BattleScript_TripleKickEnd jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_TripleKickEnd - copyarray gBattleTextBuff1, sMULTIHIT_STRING, 0x6 + copyarray gBattleTextBuff1, sMULTIHIT_STRING, 6 printstring STRINGID_HITXTIMES waitmessage B_WAIT_TIME_LONG BattleScript_TripleKickEnd:: @@ -1510,7 +1511,7 @@ BattleScript_EffectCurse:: jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_DEF, MAX_STAT_STAGE, BattleScript_ButItFailed BattleScript_CurseTrySpeed:: copybyte gBattlerTarget, gBattlerAttacker - setbyte sB_ANIM_TURN, 0x1 + setbyte sB_ANIM_TURN, 1 attackanimation waitanimation setstatchanger STAT_SPEED, 1, TRUE @@ -1540,7 +1541,7 @@ BattleScript_DoGhostCurse:: accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON cursetarget BattleScript_ButItFailed orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE - setbyte sB_ANIM_TURN, 0x0 + setbyte sB_ANIM_TURN, 0 attackanimation waitanimation healthbarupdate BS_ATTACKER @@ -1594,11 +1595,11 @@ BattleScript_EffectPerishSong:: waitanimation printstring STRINGID_FAINTINTHREE waitmessage B_WAIT_TIME_LONG - setbyte sBATTLER, 0x0 + setbyte sBATTLER, 0 BattleScript_PerishSongLoop:: jumpifability BS_SCRIPTING, ABILITY_SOUNDPROOF, BattleScript_PerishSongNotAffected BattleScript_PerishSongLoopIncrement:: - addbyte sBATTLER, 0x1 + addbyte sBATTLER, 1 jumpifbytenotequal sBATTLER, gBattlersCount, BattleScript_PerishSongLoop goto BattleScript_MoveEnd @@ -1720,10 +1721,10 @@ BattleScript_EffectBatonPass:: jumpifcantswitch SWITCH_IGNORE_ESCAPE_PREVENTION | BS_ATTACKER, BattleScript_ButItFailed attackanimation waitanimation - openpartyscreen 0x1, BattleScript_ButItFailed + openpartyscreen BS_ATTACKER, BattleScript_ButItFailed switchoutabilities BS_ATTACKER waitstate - switchhandleorder BS_ATTACKER, 0x2 + switchhandleorder BS_ATTACKER, 2 returntoball BS_ATTACKER getswitchedmondata BS_ATTACKER switchindataupdate BS_ATTACKER @@ -1949,8 +1950,8 @@ BattleScript_EffectTeleport:: ppreduce jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_ButItFailed getifcantrunfrombattle BS_ATTACKER - jumpifbyte CMP_EQUAL, gBattleCommunication, 0x1, BattleScript_ButItFailed - jumpifbyte CMP_EQUAL, gBattleCommunication, 0x2, BattleScript_PrintAbilityMadeIneffective + jumpifbyte CMP_EQUAL, gBattleCommunication, 1, BattleScript_ButItFailed + jumpifbyte CMP_EQUAL, gBattleCommunication, 2, BattleScript_PrintAbilityMadeIneffective attackanimation waitanimation printstring STRINGID_PKMNFLEDFROMBATTLE @@ -1964,13 +1965,13 @@ BattleScript_EffectBeatUp:: attackstring pause B_WAIT_TIME_SHORT ppreduce - setbyte gBattleCommunication, 0x0 + setbyte gBattleCommunication, 0 BattleScript_BeatUpLoop:: movevaluescleanup trydobeatup BattleScript_BeatUpEnd, BattleScript_ButItFailed printstring STRINGID_PKMNATTACK critcalc - jumpifbyte CMP_NOT_EQUAL, gCritMultiplier, 0x2, BattleScript_BeatUpAttack + jumpifbyte CMP_NOT_EQUAL, gCritMultiplier, 2, BattleScript_BeatUpAttack manipulatedamage DMG_DOUBLED BattleScript_BeatUpAttack:: adjustnormaldamage @@ -2018,7 +2019,7 @@ BattleScript_FirstTurnSemiInvulnerable:: BattleScript_SecondTurnSemiInvulnerable:: attackcanceler setmoveeffect MOVE_EFFECT_CHARGING - setbyte sB_ANIM_TURN, 0x1 + setbyte sB_ANIM_TURN, 1 clearstatusfromeffect BS_ATTACKER orword gHitMarker, HITMARKER_NO_PPDEDUCT jumpifnotmove MOVE_BOUNCE, BattleScript_SemiInvulnerableTryHit @@ -2379,7 +2380,7 @@ BattleScript_EffectWish:: attackcanceler attackstring ppreduce - trywish 0x0, BattleScript_ButItFailed + trywish 0, BattleScript_ButItFailed attackanimation waitanimation goto BattleScript_MoveEnd @@ -2390,8 +2391,8 @@ BattleScript_EffectAssist:: assistattackselect BattleScript_ButItFailedPpReduce attackanimation waitanimation - setbyte sB_ANIM_TURN, 0x0 - setbyte sB_ANIM_TARGETS_HIT, 0x0 + setbyte sB_ANIM_TURN, 0 + setbyte sB_ANIM_TARGETS_HIT, 0 jumptocalledmove TRUE BattleScript_EffectIngrain:: @@ -2445,12 +2446,12 @@ BattleScript_EffectBrickBreak:: damagecalc typecalc adjustnormaldamage - jumpifbyte CMP_EQUAL, sB_ANIM_TURN, 0x0, BattleScript_BrickBreakAnim + jumpifbyte CMP_EQUAL, sB_ANIM_TURN, 0, BattleScript_BrickBreakAnim bicbyte gMoveResultFlags, MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE BattleScript_BrickBreakAnim:: attackanimation waitanimation - jumpifbyte CMP_LESS_THAN, sB_ANIM_TURN, 0x2, BattleScript_BrickBreakDoHit + jumpifbyte CMP_LESS_THAN, sB_ANIM_TURN, 2, BattleScript_BrickBreakDoHit printstring STRINGID_THEWALLSHATTERED waitmessage B_WAIT_TIME_LONG BattleScript_BrickBreakDoHit:: @@ -2592,7 +2593,7 @@ BattleScript_EffectTeeterDance:: attackcanceler attackstring ppreduce - setbyte gBattlerTarget, 0x0 + setbyte gBattlerTarget, 0 BattleScript_TeeterDanceLoop:: movevaluescleanup setmoveeffect MOVE_EFFECT_CONFUSION @@ -2611,7 +2612,7 @@ BattleScript_TeeterDanceLoop:: BattleScript_TeeterDanceDoMoveEndIncrement:: moveendto MOVEEND_NEXT_TARGET BattleScript_TeeterDanceLoopIncrement:: - addbyte gBattlerTarget, 0x1 + addbyte gBattlerTarget, 1 jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_TeeterDanceLoop end @@ -2714,7 +2715,7 @@ BattleScript_CosmicPowerDoMoveAnim:: attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE - playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF, 0x0 + playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF, 0 setstatchanger STAT_DEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CosmicPowerTrySpDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CosmicPowerTrySpDef @@ -2743,7 +2744,7 @@ BattleScript_BulkUpDoMoveAnim:: attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE - playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF, 0x0 + playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF, 0 setstatchanger STAT_ATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_BulkUpTryDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_BulkUpTryDef @@ -2768,7 +2769,7 @@ BattleScript_CalmMindDoMoveAnim:: attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE - playstatchangeanimation BS_ATTACKER, BIT_SPATK | BIT_SPDEF, 0x0 + playstatchangeanimation BS_ATTACKER, BIT_SPATK | BIT_SPDEF, 0 setstatchanger STAT_SPATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CalmMindTrySpDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CalmMindTrySpDef @@ -2800,7 +2801,7 @@ BattleScript_DragonDanceDoMoveAnim:: attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE - playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_SPEED, 0x0 + playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_SPEED, 0 setstatchanger STAT_ATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_DragonDanceTrySpeed jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_DragonDanceTrySpeed @@ -2843,40 +2844,40 @@ BattleScript_FaintTarget:: return BattleScript_GiveExp:: - setbyte sGIVEEXP_STATE, 0x0 + setbyte sGIVEEXP_STATE, 0 getexp BS_TARGET end2 BattleScript_HandleFaintedMon:: - atk24 BattleScript_82DA8F6 + atk24 BattleScript_HandleFaintedMonMultiple jumpifbyte CMP_NOT_EQUAL, gBattleOutcome, 0, BattleScript_FaintedMonEnd jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_FaintedMonTryChooseAnother jumpifword CMP_NO_COMMON_BITS, gHitMarker, HITMARKER_x400000, BattleScript_FaintedMonTryChooseAnother printstring STRINGID_USENEXTPKMN - setbyte gBattleCommunication, 0x0 + setbyte gBattleCommunication, 0 yesnobox - jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 0x0, BattleScript_FaintedMonTryChooseAnother + jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 0, BattleScript_FaintedMonTryChooseAnother jumpifplayerran BattleScript_FaintedMonEnd printstring STRINGID_CANTESCAPE2 BattleScript_FaintedMonTryChooseAnother:: - openpartyscreen 0x3, BattleScript_FaintedMonEnd - switchhandleorder BS_FAINTED, 0x2 + openpartyscreen BS_FAINTED, BattleScript_FaintedMonEnd + switchhandleorder BS_FAINTED, 2 jumpifnotbattletype BATTLE_TYPE_TRAINER, BattleScript_FaintedMonChooseAnother jumpifbattletype BATTLE_TYPE_LINK, BattleScript_FaintedMonChooseAnother jumpifbattletype BATTLE_TYPE_RECORDED_LINK, BattleScript_FaintedMonChooseAnother jumpifbattletype BATTLE_TYPE_FRONTIER, BattleScript_FaintedMonChooseAnother jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_FaintedMonChooseAnother jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_x400000, BattleScript_FaintedMonChooseAnother - jumpifbyte CMP_EQUAL, sBATTLE_STYLE, 0x1, BattleScript_FaintedMonChooseAnother + jumpifbyte CMP_EQUAL, sBATTLE_STYLE, OPTIONS_BATTLE_STYLE_SET, BattleScript_FaintedMonChooseAnother jumpifcantswitch BS_PLAYER1, BattleScript_FaintedMonChooseAnother printstring STRINGID_ENEMYABOUTTOSWITCHPKMN - setbyte gBattleCommunication, 0x0 + setbyte gBattleCommunication, 0 yesnobox - jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 0x1, BattleScript_FaintedMonChooseAnother + jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 1, BattleScript_FaintedMonChooseAnother setatktoplayer0 - openpartyscreen 0x81, BattleScript_FaintedMonChooseAnother - switchhandleorder BS_ATTACKER, 0x2 - jumpifbyte CMP_EQUAL, gBattleCommunication, 0x6, BattleScript_FaintedMonChooseAnother + openpartyscreen BS_ATTACKER | PARTY_SCREEN_OPTIONAL, BattleScript_FaintedMonChooseAnother + switchhandleorder BS_ATTACKER, 2 + jumpifbyte CMP_EQUAL, gBattleCommunication, PARTY_SIZE, BattleScript_FaintedMonChooseAnother atknameinbuff1 resetintimidatetracebits BS_ATTACKER hpthresholds2 BS_ATTACKER @@ -2891,7 +2892,7 @@ BattleScript_FaintedMonTryChooseAnother:: hpthresholds BS_ATTACKER printstring STRINGID_SWITCHINMON hidepartystatussummary BS_ATTACKER - switchinanim BS_ATTACKER, 0x0 + switchinanim BS_ATTACKER, 0 waitstate switchineffects BS_ATTACKER resetsentmonsvalue @@ -2911,14 +2912,14 @@ BattleScript_FaintedMonChooseAnother:: BattleScript_FaintedMonEnd:: end2 -BattleScript_82DA8F6:: - openpartyscreen 0x5, BattleScript_82DA8FC -BattleScript_82DA8FC:: - switchhandleorder BS_FAINTED, 0x0 - openpartyscreen 0x6, BattleScript_82DA92C - switchhandleorder BS_FAINTED, 0x0 -BattleScript_82DA908:: - switchhandleorder BS_FAINTED, 0x3 +BattleScript_HandleFaintedMonMultiple:: + openpartyscreen BS_UNK_5, BattleScript_HandleFaintedMonMultipleStart +BattleScript_HandleFaintedMonMultipleStart:: + switchhandleorder BS_FAINTED, 0 + openpartyscreen BS_UNK_6, BattleScript_HandleFaintedMonMultipleEnd + switchhandleorder BS_FAINTED, 0 +BattleScript_HandleFaintedMonLoop:: + switchhandleorder BS_FAINTED, 3 drawpartystatussummary BS_FAINTED getswitchedmondata BS_FAINTED switchindataupdate BS_FAINTED @@ -2928,8 +2929,8 @@ BattleScript_82DA908:: switchinanim BS_FAINTED, FALSE waitstate switchineffects 5 - jumpifbytenotequal gBattlerFainted, gBattlersCount, BattleScript_82DA908 -BattleScript_82DA92C:: + jumpifbytenotequal gBattlerFainted, gBattlersCount, BattleScript_HandleFaintedMonLoop +BattleScript_HandleFaintedMonMultipleEnd:: end2 BattleScript_LocalTrainerBattleWon:: @@ -3105,10 +3106,10 @@ BattleScript_ActionSwitch:: printstring STRINGID_RETURNMON setbyte sDMG_MULTIPLIER, 2 jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_PursuitSwitchDmgSetMultihit - setmultihit 0x1 + setmultihit 1 goto BattleScript_PursuitSwitchDmgLoop BattleScript_PursuitSwitchDmgSetMultihit:: - setmultihit 0x2 + setmultihit 2 BattleScript_PursuitSwitchDmgLoop:: jumpifnopursuitswitchdmg BattleScript_DoSwitchOut swapattackerwithtarget @@ -3122,7 +3123,7 @@ BattleScript_DoSwitchOut:: returnatktoball waitstate drawpartystatussummary BS_ATTACKER - switchhandleorder BS_ATTACKER, 0x1 + switchhandleorder BS_ATTACKER, 1 getswitchedmondata BS_ATTACKER switchindataupdate BS_ATTACKER hpthresholds BS_ATTACKER @@ -3158,7 +3159,7 @@ BattleScript_PursuitDmgOnSwitchOut:: moveendfromto MOVEEND_ON_DAMAGE_ABILITIES, MOVEEND_CHOICE_MOVE getbattlerfainted BS_TARGET jumpifbyte CMP_EQUAL, gBattleCommunication, FALSE, BattleScript_PursuitDmgOnSwitchOutRet - setbyte sGIVEEXP_STATE, 0x0 + setbyte sGIVEEXP_STATE, 0 getexp BS_TARGET BattleScript_PursuitDmgOnSwitchOutRet: return @@ -3170,7 +3171,7 @@ BattleScript_Pausex20:: BattleScript_LevelUp:: fanfare MUS_LEVEL_UP printstring STRINGID_PKMNGREWTOLV - setbyte sLVLBOX_STATE, 0x0 + setbyte sLVLBOX_STATE, 0 drawlvlupbox handlelearnnewmove BattleScript_LearnedNewMove, BattleScript_LearnMoveReturn, TRUE goto BattleScript_AskToLearnMove @@ -3182,11 +3183,11 @@ BattleScript_AskToLearnMove:: printstring STRINGID_TRYTOLEARNMOVE2 printstring STRINGID_TRYTOLEARNMOVE3 waitstate - setbyte sLEARNMOVE_STATE, 0x0 + setbyte sLEARNMOVE_STATE, 0 yesnoboxlearnmove BattleScript_ForgotAndLearnedNewMove printstring STRINGID_STOPLEARNINGMOVE waitstate - setbyte sLEARNMOVE_STATE, 0x0 + setbyte sLEARNMOVE_STATE, 0 yesnoboxstoplearningmove BattleScript_AskToLearnMove printstring STRINGID_DIDNOTLEARNMOVE goto BattleScript_TryLearnMoveLoop @@ -3216,11 +3217,11 @@ BattleScript_DamagingWeatherContinues:: printfromtable gSandStormHailContinuesStringIds waitmessage B_WAIT_TIME_LONG playanimation2 BS_ATTACKER, sB_ANIM_ARG1, NULL - setbyte gBattleCommunication, 0x0 + setbyte gBattleCommunication, 0 BattleScript_DamagingWeatherLoop:: - copyarraywithindex gBattlerAttacker, gBattlerByTurnOrder, gBattleCommunication, 0x1 + copyarraywithindex gBattlerAttacker, gBattlerByTurnOrder, gBattleCommunication, 1 weatherdamage - jumpifword CMP_EQUAL, gBattleMoveDamage, 0x0, BattleScript_DamagingWeatherLoopIncrement + jumpifword CMP_EQUAL, gBattleMoveDamage, 0, BattleScript_DamagingWeatherLoopIncrement printfromtable gSandStormHailDmgStringIds waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_x20 | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 | HITMARKER_GRUDGE @@ -3232,7 +3233,7 @@ BattleScript_DamagingWeatherLoop:: atk24 BattleScript_DamagingWeatherLoopIncrement BattleScript_DamagingWeatherLoopIncrement:: jumpifbyte CMP_NOT_EQUAL, gBattleOutcome, 0, BattleScript_DamagingWeatherContinuesEnd - addbyte gBattleCommunication, 0x1 + addbyte gBattleCommunication, 1 jumpifbytenotequal gBattleCommunication, gBattlersCount, BattleScript_DamagingWeatherLoop BattleScript_DamagingWeatherContinuesEnd:: bicword gHitMarker, HITMARKER_x20 | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 | HITMARKER_GRUDGE @@ -3315,7 +3316,7 @@ BattleScript_BideAttack:: bicbyte gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE copyword gBattleMoveDamage, sBIDE_DMG adjustsetdamage - setbyte sB_ANIM_TURN, 0x1 + setbyte sB_ANIM_TURN, 1 attackanimation waitanimation effectivenesssound @@ -3410,7 +3411,7 @@ BattleScript_SpikesOnAttacker:: return BattleScript_SpikesOnAttackerFainted:: - setbyte sGIVEEXP_STATE, 0x0 + setbyte sGIVEEXP_STATE, 0 getexp BS_ATTACKER moveendall goto BattleScript_HandleFaintedMon @@ -3425,7 +3426,7 @@ BattleScript_SpikesOnTarget:: return BattleScript_SpikesOnTargetFainted:: - setbyte sGIVEEXP_STATE, 0x0 + setbyte sGIVEEXP_STATE, 0 getexp BS_TARGET moveendall goto BattleScript_HandleFaintedMon @@ -3440,7 +3441,7 @@ BattleScript_SpikesOnFaintedBattler:: return BattleScript_SpikesOnFaintedBattlerFainted:: - setbyte sGIVEEXP_STATE, 0x0 + setbyte sGIVEEXP_STATE, 0 getexp BS_FAINTED moveendall goto BattleScript_HandleFaintedMon @@ -3472,7 +3473,7 @@ BattleScript_AllStatsUp:: jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_AllStatsUpRet BattleScript_AllStatsUpAtk:: setbyte sSTAT_ANIM_PLAYED, FALSE - playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF | BIT_SPEED | BIT_SPATK | BIT_SPDEF, 0x0 + playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF | BIT_SPEED | BIT_SPATK | BIT_SPDEF, 0 setstatchanger STAT_ATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpDef printfromtable gStatUpStringIds @@ -3602,7 +3603,7 @@ BattleScript_SelectingNotAllowedMoveTauntInPalace:: goto BattleScript_SelectingUnusableMoveInPalace BattleScript_WishComesTrue:: - trywish 0x1, BattleScript_WishButFullHp + trywish 1, BattleScript_WishButFullHp playanimation BS_TARGET, B_ANIM_WISH_HEAL, NULL printstring STRINGID_PKMNWISHCAMETRUE waitmessage B_WAIT_TIME_LONG @@ -4012,10 +4013,10 @@ BattleScript_ShedSkinActivates:: end3 BattleScript_WeatherFormChanges:: - setbyte sBATTLER, 0x0 + setbyte sBATTLER, 0 BattleScript_WeatherFormChangesLoop:: trycastformdatachange - addbyte sBATTLER, 0x1 + addbyte sBATTLER, 1 jumpifbytenotequal sBATTLER, gBattlersCount, BattleScript_WeatherFormChangesLoop return @@ -4037,7 +4038,7 @@ BattleScript_IntimidateActivatesEnd3:: BattleScript_PauseIntimidateActivates: pause B_WAIT_TIME_SHORT BattleScript_IntimidateActivates:: - setbyte gBattlerTarget, 0x0 + setbyte gBattlerTarget, 0 setstatchanger STAT_ATK, 1, TRUE BattleScript_IntimidateActivatesLoop: trygetintimidatetarget BattleScript_IntimidateActivatesReturn @@ -4052,7 +4053,7 @@ BattleScript_IntimidateActivatesLoop: printstring STRINGID_PKMNCUTSATTACKWITH waitmessage B_WAIT_TIME_LONG BattleScript_IntimidateActivatesLoopIncrement: - addbyte gBattlerTarget, 0x1 + addbyte gBattlerTarget, 1 goto BattleScript_IntimidateActivatesLoop BattleScript_IntimidateActivatesReturn: return @@ -4466,18 +4467,19 @@ BattleScript_ArenaTurnBeginning:: pause 8 playse SE_ARENA_TIMEUP1 various14 BS_ATTACKER - arenajudmengtstring 8 - arenawaitmessage 8 + arenajudgmentstring B_MSG_REF_COMMENCE_BATTLE + arenawaitmessage B_MSG_REF_COMMENCE_BATTLE pause B_WAIT_TIME_LONG various15 BS_ATTACKER volumeup end2 - -BattleScript_82DB8E0:: @ Unused battlescript + +@ Unused +BattleScript_ArenaNothingDecided:: playse SE_DING_DONG various14 BS_ATTACKER - arenajudmengtstring BS_TARGET - arenawaitmessage BS_TARGET + arenajudgmentstring B_MSG_REF_NOTHING_IS_DECIDED + arenawaitmessage B_MSG_REF_NOTHING_IS_DECIDED pause B_WAIT_TIME_LONG various15 BS_ATTACKER end2 @@ -4493,26 +4495,26 @@ BattleScript_ArenaDoJudgment:: playse SE_ARENA_TIMEUP1 pause B_WAIT_TIME_LONG various14 BS_ATTACKER - arenajudmengtstring 1 - arenawaitmessage 1 + arenajudgmentstring B_MSG_REF_THATS_IT + arenawaitmessage B_MSG_REF_THATS_IT pause B_WAIT_TIME_LONG - setbyte gBattleCommunication, 0x0 + setbyte gBattleCommunication, 0 arenajudgmentwindow pause B_WAIT_TIME_LONG arenajudgmentwindow - arenajudmengtstring 2 - arenawaitmessage 2 + arenajudgmentstring B_MSG_REF_JUDGE_MIND + arenawaitmessage B_MSG_REF_JUDGE_MIND arenajudgmentwindow - arenajudmengtstring 3 - arenawaitmessage 3 + arenajudgmentstring B_MSG_REF_JUDGE_SKILL + arenawaitmessage B_MSG_REF_JUDGE_SKILL arenajudgmentwindow - arenajudmengtstring 4 - arenawaitmessage 4 + arenajudgmentstring B_MSG_REF_JUDGE_BODY + arenawaitmessage B_MSG_REF_JUDGE_BODY arenajudgmentwindow - jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 0x3, BattleScript_ArenaJudgmentPlayerLoses - jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 0x4, BattleScript_ArenaJudgmentDraw - arenajudmengtstring 5 - arenawaitmessage 5 + jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 3, BattleScript_ArenaJudgmentPlayerLoses + jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 4, BattleScript_ArenaJudgmentDraw + arenajudgmentstring B_MSG_REF_PLAYER_WON + arenawaitmessage B_MSG_REF_PLAYER_WON arenajudgmentwindow various15 BS_ATTACKER printstring STRINGID_DEFEATEDOPPONENTBYREFEREE @@ -4525,8 +4527,8 @@ BattleScript_ArenaDoJudgment:: end2 BattleScript_ArenaJudgmentPlayerLoses: - arenajudmengtstring 6 - arenawaitmessage 6 + arenajudgmentstring B_MSG_REF_OPPONENT_WON + arenawaitmessage B_MSG_REF_OPPONENT_WON arenajudgmentwindow various15 BS_ATTACKER printstring STRINGID_LOSTTOOPPONENTBYREFEREE @@ -4539,8 +4541,8 @@ BattleScript_ArenaJudgmentPlayerLoses: end2 BattleScript_ArenaJudgmentDraw: - arenajudmengtstring 7 - arenawaitmessage 7 + arenajudgmentstring B_MSG_REF_DRAW + arenawaitmessage B_MSG_REF_DRAW arenajudgmentwindow various15 BS_ATTACKER printstring STRINGID_TIEDOPPONENTBYREFEREE diff --git a/data/battle_scripts_2.s b/data/battle_scripts_2.s index 4b8ca0d874..378819a944 100644 --- a/data/battle_scripts_2.s +++ b/data/battle_scripts_2.s @@ -95,7 +95,7 @@ BattleScript_ShakeBallThrow:: printfromtable gBallEscapeStringIds waitmessage B_WAIT_TIME_LONG jumpifword CMP_NO_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_SAFARI, BattleScript_ShakeBallThrowEnd - jumpifbyte CMP_NOT_EQUAL, gNumSafariBalls, 0x0, BattleScript_ShakeBallThrowEnd + jumpifbyte CMP_NOT_EQUAL, gNumSafariBalls, 0, BattleScript_ShakeBallThrowEnd printstring STRINGID_OUTOFSAFARIBALLS waitmessage B_WAIT_TIME_LONG setbyte gBattleOutcome, B_OUTCOME_NO_SAFARI_BALLS @@ -111,8 +111,7 @@ BattleScript_TrainerBallBlock:: finishaction BattleScript_PlayerUsesItem:: - setbyte sMOVEEND_STATE, 0xF - moveend 0x1, 0x0 + moveendcase MOVEEND_MIRROR_MOVE end BattleScript_OpponentUsesHealItem:: @@ -128,8 +127,7 @@ BattleScript_OpponentUsesHealItem:: printstring STRINGID_PKMNSITEMRESTOREDHEALTH waitmessage B_WAIT_TIME_LONG updatestatusicon BS_ATTACKER - setbyte sMOVEEND_STATE, 0xF - moveend 0x1, 0x0 + moveendcase MOVEEND_MIRROR_MOVE finishaction BattleScript_OpponentUsesStatusCureItem:: @@ -142,8 +140,7 @@ BattleScript_OpponentUsesStatusCureItem:: printfromtable gTrainerItemCuredStatusStringIds waitmessage B_WAIT_TIME_LONG updatestatusicon BS_ATTACKER - setbyte sMOVEEND_STATE, 0xF - moveend 0x1, 0x0 + moveendcase MOVEEND_MIRROR_MOVE finishaction BattleScript_OpponentUsesXItem:: @@ -155,8 +152,7 @@ BattleScript_OpponentUsesXItem:: useitemonopponent printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG - setbyte sMOVEEND_STATE, 0xF - moveend 0x1, 0x0 + moveendcase MOVEEND_MIRROR_MOVE finishaction BattleScript_OpponentUsesGuardSpecs:: @@ -168,8 +164,7 @@ BattleScript_OpponentUsesGuardSpecs:: useitemonopponent printfromtable gMistUsedStringIds waitmessage B_WAIT_TIME_LONG - setbyte sMOVEEND_STATE, 0xF - moveend 0x1, 0x0 + moveendcase MOVEEND_MIRROR_MOVE finishaction BattleScript_RunByUsingItem:: diff --git a/include/battle_controllers.h b/include/battle_controllers.h index da76ab0c66..34e916b0f2 100644 --- a/include/battle_controllers.h +++ b/include/battle_controllers.h @@ -156,7 +156,7 @@ enum CONTROLLER_CLEARUNKFLAG, CONTROLLER_TOGGLEUNKFLAG, CONTROLLER_HITANIMATION, - CONTROLLER_42, + CONTROLLER_CANTSWITCH, CONTROLLER_PLAYSE, CONTROLLER_PLAYFANFAREORBGM, CONTROLLER_FAINTINGCRY, @@ -227,7 +227,7 @@ void BtlController_EmitSetUnkVar(u8 bufferId, u8 b); // unused void BtlController_EmitClearUnkFlag(u8 bufferId); // unused void BtlController_EmitToggleUnkFlag(u8 bufferId); // unused void BtlController_EmitHitAnimation(u8 bufferId); -void BtlController_EmitCmd42(u8 bufferId); +void BtlController_EmitCantSwitch(u8 bufferId); void BtlController_EmitPlaySE(u8 bufferId, u16 songId); void BtlController_EmitPlayFanfareOrBGM(u8 bufferId, u16 songId, bool8 playBGM); void BtlController_EmitFaintingCry(u8 bufferId); diff --git a/include/constants/battle_script_commands.h b/include/constants/battle_script_commands.h index cef0b184da..9794589af2 100644 --- a/include/constants/battle_script_commands.h +++ b/include/constants/battle_script_commands.h @@ -39,8 +39,10 @@ #define BS_ATTACKER 1 #define BS_EFFECT_BATTLER 2 #define BS_FAINTED 3 -#define BS_BATTLER_0 7 #define BS_ATTACKER_WITH_PARTNER 4 // for Cmd_updatestatusicon +#define BS_UNK_5 5 +#define BS_UNK_6 6 +#define BS_BATTLER_0 7 #define BS_ATTACKER_SIDE 8 // for Cmd_jumpifability #define BS_NOT_ATTACKER_SIDE 9 // for Cmd_jumpifability #define BS_SCRIPTING 10 @@ -55,12 +57,12 @@ #define ACC_CURR_MOVE 0 // compare operands -#define CMP_EQUAL 0x0 -#define CMP_NOT_EQUAL 0x1 -#define CMP_GREATER_THAN 0x2 -#define CMP_LESS_THAN 0x3 -#define CMP_COMMON_BITS 0x4 -#define CMP_NO_COMMON_BITS 0x5 +#define CMP_EQUAL 0 +#define CMP_NOT_EQUAL 1 +#define CMP_GREATER_THAN 2 +#define CMP_LESS_THAN 3 +#define CMP_COMMON_BITS 4 +#define CMP_NO_COMMON_BITS 5 // Cmd_various #define VARIOUS_CANCEL_MULTI_TURN_MOVES 0 @@ -93,27 +95,29 @@ #define DMG_DOUBLED 2 // Cmd_jumpifcantswitch -#define SWITCH_IGNORE_ESCAPE_PREVENTION 0x80 +#define SWITCH_IGNORE_ESCAPE_PREVENTION (1 << 7) // Cmd_statbuffchange -#define STAT_BUFF_ALLOW_PTR 0x1 // If set, allow use of jumpptr. Set in every use of statbuffchange -#define STAT_BUFF_NOT_PROTECT_AFFECTED 0x20 +#define STAT_BUFF_ALLOW_PTR (1 << 0) // If set, allow use of jumpptr. Set in every use of statbuffchange +#define STAT_BUFF_NOT_PROTECT_AFFECTED (1 << 5) // stat change flags for Cmd_playstatchangeanimation -#define STAT_CHANGE_NEGATIVE 0x1 -#define STAT_CHANGE_BY_TWO 0x2 -#define STAT_CHANGE_MULTIPLE_STATS 0x4 -#define STAT_CHANGE_CANT_PREVENT 0x8 +#define STAT_CHANGE_NEGATIVE (1 << 0) +#define STAT_CHANGE_BY_TWO (1 << 1) +#define STAT_CHANGE_MULTIPLE_STATS (1 << 2) +#define STAT_CHANGE_CANT_PREVENT (1 << 3) // stat flags for Cmd_playstatchangeanimation -#define BIT_HP 0x1 -#define BIT_ATK 0x2 -#define BIT_DEF 0x4 -#define BIT_SPEED 0x8 -#define BIT_SPATK 0x10 -#define BIT_SPDEF 0x20 -#define BIT_ACC 0x40 -#define BIT_EVASION 0x80 +#define BIT_HP (1 << 0) +#define BIT_ATK (1 << 1) +#define BIT_DEF (1 << 2) +#define BIT_SPEED (1 << 3) +#define BIT_SPATK (1 << 4) +#define BIT_SPDEF (1 << 5) +#define BIT_ACC (1 << 6) +#define BIT_EVASION (1 << 7) + +#define PARTY_SCREEN_OPTIONAL (1 << 7) // Flag for first argument to openpartyscreen // cases for Cmd_moveend #define MOVEEND_RAGE 0 diff --git a/include/constants/battle_string_ids.h b/include/constants/battle_string_ids.h index f1c589fee8..f225412722 100644 --- a/include/constants/battle_string_ids.h +++ b/include/constants/battle_string_ids.h @@ -421,12 +421,6 @@ #define B_MSG_LEECH_SEED_DRAIN 3 #define B_MSG_LEECH_SEED_OOZE 4 -// gBattlePalaceFlavorTextTable -#define B_MSG_GLINT_IN_EYE 0 -#define B_MSG_GETTING_IN_POS 1 -#define B_MSG_GROWL_DEEPLY 2 -#define B_MSG_EAGER_FOR_MORE 3 - // gFirstTurnOfTwoStringIds #define B_MSG_TURN1_RAZOR_WIND 0 #define B_MSG_TURN1_SOLAR_BEAM 1 @@ -586,4 +580,21 @@ #define B_MSG_DEFROSTED 0 #define B_MSG_DEFROSTED_BY_MOVE 1 +// gBattlePalaceFlavorTextTable +#define B_MSG_GLINT_IN_EYE 0 +#define B_MSG_GETTING_IN_POS 1 +#define B_MSG_GROWL_DEEPLY 2 +#define B_MSG_EAGER_FOR_MORE 3 + +// gRefereeStringsTable +#define B_MSG_REF_NOTHING_IS_DECIDED 0 +#define B_MSG_REF_THATS_IT 1 +#define B_MSG_REF_JUDGE_MIND 2 +#define B_MSG_REF_JUDGE_SKILL 3 +#define B_MSG_REF_JUDGE_BODY 4 +#define B_MSG_REF_PLAYER_WON 5 +#define B_MSG_REF_OPPONENT_WON 6 +#define B_MSG_REF_DRAW 7 +#define B_MSG_REF_COMMENCE_BATTLE 8 + #endif // GUARD_CONSTANTS_BATTLE_STRING_IDS_H diff --git a/src/battle_controller_link_opponent.c b/src/battle_controller_link_opponent.c index dd44bc91b9..179ae18e84 100644 --- a/src/battle_controller_link_opponent.c +++ b/src/battle_controller_link_opponent.c @@ -74,7 +74,7 @@ static void LinkOpponentHandleSetUnkVar(void); static void LinkOpponentHandleClearUnkFlag(void); static void LinkOpponentHandleToggleUnkFlag(void); static void LinkOpponentHandleHitAnimation(void); -static void LinkOpponentHandleCmd42(void); +static void LinkOpponentHandleCantSwitch(void); static void LinkOpponentHandlePlaySE(void); static void LinkOpponentHandlePlayFanfareOrBGM(void); static void LinkOpponentHandleFaintingCry(void); @@ -146,7 +146,7 @@ static void (*const sLinkOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) = [CONTROLLER_CLEARUNKFLAG] = LinkOpponentHandleClearUnkFlag, [CONTROLLER_TOGGLEUNKFLAG] = LinkOpponentHandleToggleUnkFlag, [CONTROLLER_HITANIMATION] = LinkOpponentHandleHitAnimation, - [CONTROLLER_42] = LinkOpponentHandleCmd42, + [CONTROLLER_CANTSWITCH] = LinkOpponentHandleCantSwitch, [CONTROLLER_PLAYSE] = LinkOpponentHandlePlaySE, [CONTROLLER_PLAYFANFAREORBGM] = LinkOpponentHandlePlayFanfareOrBGM, [CONTROLLER_FAINTINGCRY] = LinkOpponentHandleFaintingCry, @@ -1647,7 +1647,7 @@ static void LinkOpponentHandleHitAnimation(void) } } -static void LinkOpponentHandleCmd42(void) +static void LinkOpponentHandleCantSwitch(void) { LinkOpponentBufferExecCompleted(); } diff --git a/src/battle_controller_link_partner.c b/src/battle_controller_link_partner.c index 3d6cd7c3b3..2bb1cd914d 100644 --- a/src/battle_controller_link_partner.c +++ b/src/battle_controller_link_partner.c @@ -72,7 +72,7 @@ static void LinkPartnerHandleSetUnkVar(void); static void LinkPartnerHandleClearUnkFlag(void); static void LinkPartnerHandleToggleUnkFlag(void); static void LinkPartnerHandleHitAnimation(void); -static void LinkPartnerHandleCmd42(void); +static void LinkPartnerHandleCantSwitch(void); static void LinkPartnerHandlePlaySE(void); static void LinkPartnerHandlePlayFanfareOrBGM(void); static void LinkPartnerHandleFaintingCry(void); @@ -143,7 +143,7 @@ static void (*const sLinkPartnerBufferCommands[CONTROLLER_CMDS_COUNT])(void) = [CONTROLLER_CLEARUNKFLAG] = LinkPartnerHandleClearUnkFlag, [CONTROLLER_TOGGLEUNKFLAG] = LinkPartnerHandleToggleUnkFlag, [CONTROLLER_HITANIMATION] = LinkPartnerHandleHitAnimation, - [CONTROLLER_42] = LinkPartnerHandleCmd42, + [CONTROLLER_CANTSWITCH] = LinkPartnerHandleCantSwitch, [CONTROLLER_PLAYSE] = LinkPartnerHandlePlaySE, [CONTROLLER_PLAYFANFAREORBGM] = LinkPartnerHandlePlayFanfareOrBGM, [CONTROLLER_FAINTINGCRY] = LinkPartnerHandleFaintingCry, @@ -1477,7 +1477,7 @@ static void LinkPartnerHandleHitAnimation(void) } } -static void LinkPartnerHandleCmd42(void) +static void LinkPartnerHandleCantSwitch(void) { LinkPartnerBufferExecCompleted(); } diff --git a/src/battle_controller_opponent.c b/src/battle_controller_opponent.c index 69f729ee0b..2c181c14f2 100644 --- a/src/battle_controller_opponent.c +++ b/src/battle_controller_opponent.c @@ -79,7 +79,7 @@ static void OpponentHandleSetUnkVar(void); static void OpponentHandleClearUnkFlag(void); static void OpponentHandleToggleUnkFlag(void); static void OpponentHandleHitAnimation(void); -static void OpponentHandleCmd42(void); +static void OpponentHandleCantSwitch(void); static void OpponentHandlePlaySE(void); static void OpponentHandlePlayFanfareOrBGM(void); static void OpponentHandleFaintingCry(void); @@ -151,7 +151,7 @@ static void (*const sOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) = [CONTROLLER_CLEARUNKFLAG] = OpponentHandleClearUnkFlag, [CONTROLLER_TOGGLEUNKFLAG] = OpponentHandleToggleUnkFlag, [CONTROLLER_HITANIMATION] = OpponentHandleHitAnimation, - [CONTROLLER_42] = OpponentHandleCmd42, + [CONTROLLER_CANTSWITCH] = OpponentHandleCantSwitch, [CONTROLLER_PLAYSE] = OpponentHandlePlaySE, [CONTROLLER_PLAYFANFAREORBGM] = OpponentHandlePlayFanfareOrBGM, [CONTROLLER_FAINTINGCRY] = OpponentHandleFaintingCry, @@ -1813,7 +1813,7 @@ static void OpponentHandleHitAnimation(void) } } -static void OpponentHandleCmd42(void) +static void OpponentHandleCantSwitch(void) { OpponentBufferExecCompleted(); } diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c index 7b5e55adb9..e7801d0e49 100644 --- a/src/battle_controller_player.c +++ b/src/battle_controller_player.c @@ -80,7 +80,7 @@ static void PlayerHandleSetUnkVar(void); static void PlayerHandleClearUnkFlag(void); static void PlayerHandleToggleUnkFlag(void); static void PlayerHandleHitAnimation(void); -static void PlayerHandleCmd42(void); +static void PlayerHandleCantSwitch(void); static void PlayerHandlePlaySE(void); static void PlayerHandlePlayFanfareOrBGM(void); static void PlayerHandleFaintingCry(void); @@ -167,7 +167,7 @@ static void (*const sPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(void) = [CONTROLLER_CLEARUNKFLAG] = PlayerHandleClearUnkFlag, [CONTROLLER_TOGGLEUNKFLAG] = PlayerHandleToggleUnkFlag, [CONTROLLER_HITANIMATION] = PlayerHandleHitAnimation, - [CONTROLLER_42] = PlayerHandleCmd42, + [CONTROLLER_CANTSWITCH] = PlayerHandleCantSwitch, [CONTROLLER_PLAYSE] = PlayerHandlePlaySE, [CONTROLLER_PLAYFANFAREORBGM] = PlayerHandlePlayFanfareOrBGM, [CONTROLLER_FAINTINGCRY] = PlayerHandleFaintingCry, @@ -2890,7 +2890,7 @@ static void PlayerHandleHitAnimation(void) } } -static void PlayerHandleCmd42(void) +static void PlayerHandleCantSwitch(void) { PlayerBufferExecCompleted(); } diff --git a/src/battle_controller_player_partner.c b/src/battle_controller_player_partner.c index 251542a486..cc433a9b20 100644 --- a/src/battle_controller_player_partner.c +++ b/src/battle_controller_player_partner.c @@ -70,7 +70,7 @@ static void PlayerPartnerHandleSetUnkVar(void); static void PlayerPartnerHandleClearUnkFlag(void); static void PlayerPartnerHandleToggleUnkFlag(void); static void PlayerPartnerHandleHitAnimation(void); -static void PlayerPartnerHandleCmd42(void); +static void PlayerPartnerHandleCantSwitch(void); static void PlayerPartnerHandlePlaySE(void); static void PlayerPartnerHandlePlayFanfareOrBGM(void); static void PlayerPartnerHandleFaintingCry(void); @@ -146,7 +146,7 @@ static void (*const sPlayerPartnerBufferCommands[CONTROLLER_CMDS_COUNT])(void) = [CONTROLLER_CLEARUNKFLAG] = PlayerPartnerHandleClearUnkFlag, [CONTROLLER_TOGGLEUNKFLAG] = PlayerPartnerHandleToggleUnkFlag, [CONTROLLER_HITANIMATION] = PlayerPartnerHandleHitAnimation, - [CONTROLLER_42] = PlayerPartnerHandleCmd42, + [CONTROLLER_CANTSWITCH] = PlayerPartnerHandleCantSwitch, [CONTROLLER_PLAYSE] = PlayerPartnerHandlePlaySE, [CONTROLLER_PLAYFANFAREORBGM] = PlayerPartnerHandlePlayFanfareOrBGM, [CONTROLLER_FAINTINGCRY] = PlayerPartnerHandleFaintingCry, @@ -1727,7 +1727,7 @@ static void PlayerPartnerHandleHitAnimation(void) } } -static void PlayerPartnerHandleCmd42(void) +static void PlayerPartnerHandleCantSwitch(void) { PlayerPartnerBufferExecCompleted(); } diff --git a/src/battle_controller_recorded_opponent.c b/src/battle_controller_recorded_opponent.c index 26d93ad28b..663d71ec75 100644 --- a/src/battle_controller_recorded_opponent.c +++ b/src/battle_controller_recorded_opponent.c @@ -74,7 +74,7 @@ static void RecordedOpponentHandleSetUnkVar(void); static void RecordedOpponentHandleClearUnkFlag(void); static void RecordedOpponentHandleToggleUnkFlag(void); static void RecordedOpponentHandleHitAnimation(void); -static void RecordedOpponentHandleCmd42(void); +static void RecordedOpponentHandleCantSwitch(void); static void RecordedOpponentHandlePlaySE(void); static void RecordedOpponentHandlePlayFanfareOrBGM(void); static void RecordedOpponentHandleFaintingCry(void); @@ -146,7 +146,7 @@ static void (*const sRecordedOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void [CONTROLLER_CLEARUNKFLAG] = RecordedOpponentHandleClearUnkFlag, [CONTROLLER_TOGGLEUNKFLAG] = RecordedOpponentHandleToggleUnkFlag, [CONTROLLER_HITANIMATION] = RecordedOpponentHandleHitAnimation, - [CONTROLLER_42] = RecordedOpponentHandleCmd42, + [CONTROLLER_CANTSWITCH] = RecordedOpponentHandleCantSwitch, [CONTROLLER_PLAYSE] = RecordedOpponentHandlePlaySE, [CONTROLLER_PLAYFANFAREORBGM] = RecordedOpponentHandlePlayFanfareOrBGM, [CONTROLLER_FAINTINGCRY] = RecordedOpponentHandleFaintingCry, @@ -1587,7 +1587,7 @@ static void RecordedOpponentHandleHitAnimation(void) } } -static void RecordedOpponentHandleCmd42(void) +static void RecordedOpponentHandleCantSwitch(void) { RecordedOpponentBufferExecCompleted(); } diff --git a/src/battle_controller_recorded_player.c b/src/battle_controller_recorded_player.c index 63a04ac405..aa4154a3f9 100644 --- a/src/battle_controller_recorded_player.c +++ b/src/battle_controller_recorded_player.c @@ -70,7 +70,7 @@ static void RecordedPlayerHandleSetUnkVar(void); static void RecordedPlayerHandleClearUnkFlag(void); static void RecordedPlayerHandleToggleUnkFlag(void); static void RecordedPlayerHandleHitAnimation(void); -static void RecordedPlayerHandleCmd42(void); +static void RecordedPlayerHandleCantSwitch(void); static void RecordedPlayerHandlePlaySE(void); static void RecordedPlayerHandlePlayFanfareOrBGM(void); static void RecordedPlayerHandleFaintingCry(void); @@ -141,7 +141,7 @@ static void (*const sRecordedPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(void) [CONTROLLER_CLEARUNKFLAG] = RecordedPlayerHandleClearUnkFlag, [CONTROLLER_TOGGLEUNKFLAG] = RecordedPlayerHandleToggleUnkFlag, [CONTROLLER_HITANIMATION] = RecordedPlayerHandleHitAnimation, - [CONTROLLER_42] = RecordedPlayerHandleCmd42, + [CONTROLLER_CANTSWITCH] = RecordedPlayerHandleCantSwitch, [CONTROLLER_PLAYSE] = RecordedPlayerHandlePlaySE, [CONTROLLER_PLAYFANFAREORBGM] = RecordedPlayerHandlePlayFanfareOrBGM, [CONTROLLER_FAINTINGCRY] = RecordedPlayerHandleFaintingCry, @@ -1610,7 +1610,7 @@ static void RecordedPlayerHandleHitAnimation(void) } } -static void RecordedPlayerHandleCmd42(void) +static void RecordedPlayerHandleCantSwitch(void) { RecordedPlayerBufferExecCompleted(); } diff --git a/src/battle_controller_safari.c b/src/battle_controller_safari.c index 22c01586d1..0fdf32fb64 100644 --- a/src/battle_controller_safari.c +++ b/src/battle_controller_safari.c @@ -67,7 +67,7 @@ static void SafariHandleSetUnkVar(void); static void SafariHandleClearUnkFlag(void); static void SafariHandleToggleUnkFlag(void); static void SafariHandleHitAnimation(void); -static void SafariHandleCmd42(void); +static void SafariHandleCantSwitch(void); static void SafariHandlePlaySE(void); static void SafariHandlePlayFanfareOrBGM(void); static void SafariHandleFaintingCry(void); @@ -131,7 +131,7 @@ static void (*const sSafariBufferCommands[CONTROLLER_CMDS_COUNT])(void) = [CONTROLLER_CLEARUNKFLAG] = SafariHandleClearUnkFlag, [CONTROLLER_TOGGLEUNKFLAG] = SafariHandleToggleUnkFlag, [CONTROLLER_HITANIMATION] = SafariHandleHitAnimation, - [CONTROLLER_42] = SafariHandleCmd42, + [CONTROLLER_CANTSWITCH] = SafariHandleCantSwitch, [CONTROLLER_PLAYSE] = SafariHandlePlaySE, [CONTROLLER_PLAYFANFAREORBGM] = SafariHandlePlayFanfareOrBGM, [CONTROLLER_FAINTINGCRY] = SafariHandleFaintingCry, @@ -580,7 +580,7 @@ static void SafariHandleHitAnimation(void) SafariBufferExecCompleted(); } -static void SafariHandleCmd42(void) +static void SafariHandleCantSwitch(void) { SafariBufferExecCompleted(); } diff --git a/src/battle_controller_wally.c b/src/battle_controller_wally.c index 8b3863c858..8b490a5bfb 100644 --- a/src/battle_controller_wally.c +++ b/src/battle_controller_wally.c @@ -75,7 +75,7 @@ static void WallyHandleSetUnkVar(void); static void WallyHandleClearUnkFlag(void); static void WallyHandleToggleUnkFlag(void); static void WallyHandleHitAnimation(void); -static void WallyHandleCmd42(void); +static void WallyHandleCantSwitch(void); static void WallyHandlePlaySE(void); static void WallyHandlePlayFanfareOrBGM(void); static void WallyHandleFaintingCry(void); @@ -144,7 +144,7 @@ static void (*const sWallyBufferCommands[CONTROLLER_CMDS_COUNT])(void) = [CONTROLLER_CLEARUNKFLAG] = WallyHandleClearUnkFlag, [CONTROLLER_TOGGLEUNKFLAG] = WallyHandleToggleUnkFlag, [CONTROLLER_HITANIMATION] = WallyHandleHitAnimation, - [CONTROLLER_42] = WallyHandleCmd42, + [CONTROLLER_CANTSWITCH] = WallyHandleCantSwitch, [CONTROLLER_PLAYSE] = WallyHandlePlaySE, [CONTROLLER_PLAYFANFAREORBGM] = WallyHandlePlayFanfareOrBGM, [CONTROLLER_FAINTINGCRY] = WallyHandleFaintingCry, @@ -1385,7 +1385,7 @@ static void WallyHandleHitAnimation(void) } } -static void WallyHandleCmd42(void) +static void WallyHandleCantSwitch(void) { WallyBufferExecCompleted(); } diff --git a/src/battle_controllers.c b/src/battle_controllers.c index a9f3ab610e..0f32345791 100644 --- a/src/battle_controllers.c +++ b/src/battle_controllers.c @@ -1385,12 +1385,12 @@ void BtlController_EmitHitAnimation(u8 bufferId) PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); } -void BtlController_EmitCmd42(u8 bufferId) +void BtlController_EmitCantSwitch(u8 bufferId) { - sBattleBuffersTransferData[0] = CONTROLLER_42; - sBattleBuffersTransferData[1] = CONTROLLER_42; - sBattleBuffersTransferData[2] = CONTROLLER_42; - sBattleBuffersTransferData[3] = CONTROLLER_42; + sBattleBuffersTransferData[0] = CONTROLLER_CANTSWITCH; + sBattleBuffersTransferData[1] = CONTROLLER_CANTSWITCH; + sBattleBuffersTransferData[2] = CONTROLLER_CANTSWITCH; + sBattleBuffersTransferData[3] = CONTROLLER_CANTSWITCH; PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); } diff --git a/src/battle_message.c b/src/battle_message.c index 4f219c0639..7472e2e897 100644 --- a/src/battle_message.c +++ b/src/battle_message.c @@ -1401,9 +1401,9 @@ static const u8 sText_RefThatsIt[] = _("REFEREE: That's it! We will now go to\nj static const u8 sText_RefJudgeMind[] = _("REFEREE: Judging category 1, Mind!\nThe POKéMON showing the most guts!\p"); static const u8 sText_RefJudgeSkill[] = _("REFEREE: Judging category 2, Skill!\nThe POKéMON using moves the best!\p"); static const u8 sText_RefJudgeBody[] = _("REFEREE: Judging category 3, Body!\nThe POKéMON with the most vitality!\p"); -static const u8 sText_RefJudgement1[] = _("REFEREE: Judgment: {B_BUFF1} to {B_BUFF2}!\nThe winner is {B_PLAYER_NAME}'s {B_PLAYER_MON1_NAME}!\p"); -static const u8 sText_RefJudgement2[] = _("REFEREE: Judgment: {B_BUFF1} to {B_BUFF2}!\nThe winner is {B_TRAINER1_NAME}'s {B_OPPONENT_MON1_NAME}!\p"); -static const u8 sText_RefJudgement3[] = _("REFEREE: Judgment: 3 to 3!\nWe have a draw!\p"); +static const u8 sText_RefPlayerWon[] = _("REFEREE: Judgment: {B_BUFF1} to {B_BUFF2}!\nThe winner is {B_PLAYER_NAME}'s {B_PLAYER_MON1_NAME}!\p"); +static const u8 sText_RefOpponentWon[] = _("REFEREE: Judgment: {B_BUFF1} to {B_BUFF2}!\nThe winner is {B_TRAINER1_NAME}'s {B_OPPONENT_MON1_NAME}!\p"); +static const u8 sText_RefDraw[] = _("REFEREE: Judgment: 3 to 3!\nWe have a draw!\p"); static const u8 sText_DefeatedOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} defeated the opponent\n{B_OPPONENT_MON1_NAME} in a REFEREE's decision!"); static const u8 sText_LostToOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} lost to the opponent\n{B_OPPONENT_MON1_NAME} in a REFEREE's decision!"); static const u8 sText_TiedOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} tied the opponent\n{B_OPPONENT_MON1_NAME} in a REFEREE's decision!"); @@ -1411,15 +1411,15 @@ static const u8 sText_RefCommenceBattle[] = _("REFEREE: {B_PLAYER_MON1_NAME} VS const u8 * const gRefereeStringsTable[] = { - sText_RefIfNothingIsDecided, - sText_RefThatsIt, - sText_RefJudgeMind, - sText_RefJudgeSkill, - sText_RefJudgeBody, - sText_RefJudgement1, - sText_RefJudgement2, - sText_RefJudgement3, - sText_RefCommenceBattle, + [B_MSG_REF_NOTHING_IS_DECIDED] = sText_RefIfNothingIsDecided, + [B_MSG_REF_THATS_IT] = sText_RefThatsIt, + [B_MSG_REF_JUDGE_MIND] = sText_RefJudgeMind, + [B_MSG_REF_JUDGE_SKILL] = sText_RefJudgeSkill, + [B_MSG_REF_JUDGE_BODY] = sText_RefJudgeBody, + [B_MSG_REF_PLAYER_WON] = sText_RefPlayerWon, + [B_MSG_REF_OPPONENT_WON] = sText_RefOpponentWon, + [B_MSG_REF_DRAW] = sText_RefDraw, + [B_MSG_REF_COMMENCE_BATTLE] = sText_RefCommenceBattle, }; static const u8 sText_QuestionForfeitMatch[] = _("Would you like to forfeit the match\nand quit now?"); diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 6cd7debda8..3962c43698 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -4801,7 +4801,9 @@ static void Cmd_jumpifcantswitch(void) } } -static void sub_804CF10(u8 slotId) +// Opens the party screen to choose a new Pokémon to send out +// slotId is the Pokémon to replace +static void ChooseMonToSendOut(u8 slotId) { *(gBattleStruct->field_58 + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler]; *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = PARTY_SIZE; @@ -4822,7 +4824,7 @@ static void Cmd_openpartyscreen(void) flags = 0; jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 2); - if (gBattlescriptCurrInstr[1] == 5) + if (gBattlescriptCurrInstr[1] == BS_UNK_5) { if ((gBattleTypeFlags & (BATTLE_TYPE_DOUBLE | BATTLE_TYPE_MULTI)) != BATTLE_TYPE_DOUBLE) { @@ -4830,7 +4832,7 @@ static void Cmd_openpartyscreen(void) { if (gHitMarker & HITMARKER_FAINTED(gActiveBattler)) { - if (HasNoMonsToSwitch(gActiveBattler, 6, 6)) + if (HasNoMonsToSwitch(gActiveBattler, PARTY_SIZE, PARTY_SIZE)) { gAbsentBattlerFlags |= gBitTable[gActiveBattler]; gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); @@ -4839,7 +4841,7 @@ static void Cmd_openpartyscreen(void) } else if (!gSpecialStatuses[gActiveBattler].flag40) { - sub_804CF10(PARTY_SIZE); + ChooseMonToSendOut(PARTY_SIZE); gSpecialStatuses[gActiveBattler].flag40 = 1; } } @@ -4859,16 +4861,16 @@ static void Cmd_openpartyscreen(void) if (gBitTable[0] & hitmarkerFaintBits) { gActiveBattler = 0; - if (HasNoMonsToSwitch(0, 6, 6)) + if (HasNoMonsToSwitch(0, PARTY_SIZE, PARTY_SIZE)) { gAbsentBattlerFlags |= gBitTable[gActiveBattler]; gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); - BtlController_EmitCmd42(0); + BtlController_EmitCantSwitch(0); MarkBattlerForControllerExec(gActiveBattler); } else if (!gSpecialStatuses[gActiveBattler].flag40) { - sub_804CF10(gBattleStruct->monToSwitchIntoId[2]); + ChooseMonToSendOut(gBattleStruct->monToSwitchIntoId[2]); gSpecialStatuses[gActiveBattler].flag40 = 1; } else @@ -4881,16 +4883,16 @@ static void Cmd_openpartyscreen(void) if (gBitTable[2] & hitmarkerFaintBits && !(gBitTable[0] & hitmarkerFaintBits)) { gActiveBattler = 2; - if (HasNoMonsToSwitch(2, 6, 6)) + if (HasNoMonsToSwitch(2, PARTY_SIZE, PARTY_SIZE)) { gAbsentBattlerFlags |= gBitTable[gActiveBattler]; gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); - BtlController_EmitCmd42(0); + BtlController_EmitCantSwitch(0); MarkBattlerForControllerExec(gActiveBattler); } else if (!gSpecialStatuses[gActiveBattler].flag40) { - sub_804CF10(gBattleStruct->monToSwitchIntoId[0]); + ChooseMonToSendOut(gBattleStruct->monToSwitchIntoId[0]); gSpecialStatuses[gActiveBattler].flag40 = 1; } else if (!(flags & 1)) @@ -4902,16 +4904,16 @@ static void Cmd_openpartyscreen(void) if (gBitTable[1] & hitmarkerFaintBits) { gActiveBattler = 1; - if (HasNoMonsToSwitch(1, 6, 6)) + if (HasNoMonsToSwitch(1, PARTY_SIZE, PARTY_SIZE)) { gAbsentBattlerFlags |= gBitTable[gActiveBattler]; gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); - BtlController_EmitCmd42(0); + BtlController_EmitCantSwitch(0); MarkBattlerForControllerExec(gActiveBattler); } else if (!gSpecialStatuses[gActiveBattler].flag40) { - sub_804CF10(gBattleStruct->monToSwitchIntoId[3]); + ChooseMonToSendOut(gBattleStruct->monToSwitchIntoId[3]); gSpecialStatuses[gActiveBattler].flag40 = 1; } else @@ -4924,16 +4926,16 @@ static void Cmd_openpartyscreen(void) if (gBitTable[3] & hitmarkerFaintBits && !(gBitTable[1] & hitmarkerFaintBits)) { gActiveBattler = 3; - if (HasNoMonsToSwitch(3, 6, 6)) + if (HasNoMonsToSwitch(3, PARTY_SIZE, PARTY_SIZE)) { gAbsentBattlerFlags |= gBitTable[gActiveBattler]; gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); - BtlController_EmitCmd42(0); + BtlController_EmitCantSwitch(0); MarkBattlerForControllerExec(gActiveBattler); } else if (!gSpecialStatuses[gActiveBattler].flag40) { - sub_804CF10(gBattleStruct->monToSwitchIntoId[1]); + ChooseMonToSendOut(gBattleStruct->monToSwitchIntoId[1]); gSpecialStatuses[gActiveBattler].flag40 = 1; } else if (!(flags & 2)) @@ -4977,7 +4979,7 @@ static void Cmd_openpartyscreen(void) } gBattlescriptCurrInstr += 6; } - else if (gBattlescriptCurrInstr[1] == 6) + else if (gBattlescriptCurrInstr[1] == BS_UNK_6) { if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { @@ -4987,32 +4989,32 @@ static void Cmd_openpartyscreen(void) if (gBitTable[2] & hitmarkerFaintBits && gBitTable[0] & hitmarkerFaintBits) { gActiveBattler = 2; - if (HasNoMonsToSwitch(2, gBattleBufferB[0][1], 6)) + if (HasNoMonsToSwitch(2, gBattleBufferB[0][1], PARTY_SIZE)) { gAbsentBattlerFlags |= gBitTable[gActiveBattler]; gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); - BtlController_EmitCmd42(0); + BtlController_EmitCantSwitch(0); MarkBattlerForControllerExec(gActiveBattler); } else if (!gSpecialStatuses[gActiveBattler].flag40) { - sub_804CF10(gBattleStruct->monToSwitchIntoId[0]); + ChooseMonToSendOut(gBattleStruct->monToSwitchIntoId[0]); gSpecialStatuses[gActiveBattler].flag40 = 1; } } if (gBitTable[3] & hitmarkerFaintBits && hitmarkerFaintBits & gBitTable[1]) { gActiveBattler = 3; - if (HasNoMonsToSwitch(3, gBattleBufferB[1][1], 6)) + if (HasNoMonsToSwitch(3, gBattleBufferB[1][1], PARTY_SIZE)) { gAbsentBattlerFlags |= gBitTable[gActiveBattler]; gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); - BtlController_EmitCmd42(0); + BtlController_EmitCantSwitch(0); MarkBattlerForControllerExec(gActiveBattler); } else if (!gSpecialStatuses[gActiveBattler].flag40) { - sub_804CF10(gBattleStruct->monToSwitchIntoId[1]); + ChooseMonToSendOut(gBattleStruct->monToSwitchIntoId[1]); gSpecialStatuses[gActiveBattler].flag40 = 1; } } @@ -5040,17 +5042,17 @@ static void Cmd_openpartyscreen(void) } else { - if (gBattlescriptCurrInstr[1] & 0x80) + if (gBattlescriptCurrInstr[1] & PARTY_SCREEN_OPTIONAL) hitmarkerFaintBits = PARTY_ACTION_CHOOSE_MON; // Used here as the caseId for the EmitChoose function. else hitmarkerFaintBits = PARTY_ACTION_SEND_OUT; - battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1] & ~(0x80)); + battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1] & ~(PARTY_SCREEN_OPTIONAL)); if (gSpecialStatuses[battlerId].flag40) { gBattlescriptCurrInstr += 6; } - else if (HasNoMonsToSwitch(battlerId, 6, 6)) + else if (HasNoMonsToSwitch(battlerId, PARTY_SIZE, PARTY_SIZE)) { gActiveBattler = battlerId; gAbsentBattlerFlags |= gBitTable[gActiveBattler]; @@ -6372,10 +6374,10 @@ static void Cmd_various(void) break; case VARIOUS_ARENA_JUDGMENT_STRING: BattleStringExpandPlaceholdersToDisplayedString(gRefereeStringsTable[gBattlescriptCurrInstr[1]]); - BattlePutTextOnWindow(gDisplayedStringBattle, 0x16); + BattlePutTextOnWindow(gDisplayedStringBattle, 22); break; case VARIOUS_ARENA_WAIT_STRING: - if (IsTextPrinterActive(0x16)) + if (IsTextPrinterActive(22)) return; break; case VARIOUS_WAIT_CRY: @@ -7313,7 +7315,7 @@ static void Cmd_tryconversiontypechange(void) // randomly changes user's type to do { - while ((moveChecked = Random() & 3) >= validMoves); + while ((moveChecked = Random() & (MAX_MON_MOVES - 1)) >= validMoves); moveType = gBattleMoves[gBattleMons[gBattlerAttacker].moves[moveChecked]].type; @@ -8138,7 +8140,7 @@ static void Cmd_trychoosesleeptalkmove(void) do { - movePosition = Random() & 3; + movePosition = Random() & (MAX_MON_MOVES - 1); } while ((gBitTable[movePosition] & unusableMovesBits)); gCalledMove = gBattleMons[gBattlerAttacker].moves[movePosition]; diff --git a/src/battle_util.c b/src/battle_util.c index 6fb307d63a..e2dfeef271 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -1874,7 +1874,7 @@ bool8 HandleFaintedMonActions(void) gBattleStruct->faintedActionsState++; for (i = 0; i < gBattlersCount; i++) { - if (gAbsentBattlerFlags & gBitTable[i] && !HasNoMonsToSwitch(i, 6, 6)) + if (gAbsentBattlerFlags & gBitTable[i] && !HasNoMonsToSwitch(i, PARTY_SIZE, PARTY_SIZE)) gAbsentBattlerFlags &= ~(gBitTable[i]); } // fall through From b6711441f548dfac4a9b1c69d19aa3d28a3b1ec3 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Sat, 3 Apr 2021 15:18:17 -0400 Subject: [PATCH 067/173] Fix AI Guard Spec use, and Specs->Spec --- data/battle_scripts_2.s | 4 ++-- include/battle_ai_switch_items.h | 2 +- src/battle_ai_switch_items.c | 4 ++-- src/battle_util.c | 13 +++++++++++-- 4 files changed, 16 insertions(+), 7 deletions(-) diff --git a/data/battle_scripts_2.s b/data/battle_scripts_2.s index 378819a944..996048dd3d 100644 --- a/data/battle_scripts_2.s +++ b/data/battle_scripts_2.s @@ -34,7 +34,7 @@ gBattlescriptsForUsingItem:: @ 82DBD3C .4byte BattleScript_OpponentUsesHealItem @ AI_ITEM_HEAL_HP .4byte BattleScript_OpponentUsesStatusCureItem @ AI_ITEM_CURE_CONDITION .4byte BattleScript_OpponentUsesXItem @ AI_ITEM_X_STAT - .4byte BattleScript_OpponentUsesGuardSpecs @ AI_ITEM_GUARD_SPECS + .4byte BattleScript_OpponentUsesGuardSpec @ AI_ITEM_GUARD_SPEC .align 2 gBattlescriptsForRunningByItem:: @ 82DBD54 @@ -155,7 +155,7 @@ BattleScript_OpponentUsesXItem:: moveendcase MOVEEND_MIRROR_MOVE finishaction -BattleScript_OpponentUsesGuardSpecs:: +BattleScript_OpponentUsesGuardSpec:: printstring STRINGID_EMPTYSTRING3 pause B_WAIT_TIME_MED playse SE_USE_ITEM diff --git a/include/battle_ai_switch_items.h b/include/battle_ai_switch_items.h index db390346d3..a0b6fe62c3 100644 --- a/include/battle_ai_switch_items.h +++ b/include/battle_ai_switch_items.h @@ -7,7 +7,7 @@ enum AI_ITEM_HEAL_HP, AI_ITEM_CURE_CONDITION, AI_ITEM_X_STAT, - AI_ITEM_GUARD_SPECS, + AI_ITEM_GUARD_SPEC, AI_ITEM_NOT_RECOGNIZABLE }; diff --git a/src/battle_ai_switch_items.c b/src/battle_ai_switch_items.c index e926308085..04122b17d1 100644 --- a/src/battle_ai_switch_items.c +++ b/src/battle_ai_switch_items.c @@ -789,7 +789,7 @@ static u8 GetAI_ItemType(u8 itemId, const u8 *itemEffect) // NOTE: should take u else if (itemEffect[0] & (ITEM0_DIRE_HIT | ITEM0_X_ATTACK) || itemEffect[1] != 0 || itemEffect[2] != 0) return AI_ITEM_X_STAT; else if (itemEffect[3] & ITEM3_GUARD_SPEC) - return AI_ITEM_GUARD_SPECS; + return AI_ITEM_GUARD_SPEC; else return AI_ITEM_NOT_RECOGNIZABLE; } @@ -911,7 +911,7 @@ static bool8 ShouldUseItem(void) *(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= (1 << AI_DIRE_HIT); shouldUse = TRUE; break; - case AI_ITEM_GUARD_SPECS: + case AI_ITEM_GUARD_SPEC: battlerSide = GetBattlerSide(gActiveBattler); if (gDisableStructs[gActiveBattler].isFirstTurn != 0 && gSideTimers[battlerSide].mistTimer == 0) shouldUse = TRUE; diff --git a/src/battle_util.c b/src/battle_util.c index e2dfeef271..cbcd445b7e 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -378,10 +378,19 @@ void HandleAction_UseItem(void) gBattleScripting.animArg2 = 0; } break; - case AI_ITEM_GUARD_SPECS: + case AI_ITEM_GUARD_SPEC: + // It seems probable that at some point there was a special message for + // an AI trainer using Guard Spec in a double battle. + // There isn't now however, and the assignment to 2 below goes out of + // bounds for gMistUsedStringIds and instead prints "{mon} is getting pumped" + // from the next table, gFocusEnergyUsedStringIds. + // In any case this isn't an issue in the retail version, as no trainers + // are ever given any Guard Spec to use. +#ifndef UBFIX if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) - gBattleCommunication[MULTISTRING_CHOOSER] = 2; // Going OOB for gMistUsedStringIds? + gBattleCommunication[MULTISTRING_CHOOSER] = 2; else +#endif gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_MIST; break; } From fe1b757af5ae8e8942d747863d04c4c33e5399d8 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Sat, 3 Apr 2021 16:37:00 -0400 Subject: [PATCH 068/173] Some constant use in WallyHandleActions --- src/battle_controller_wally.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/battle_controller_wally.c b/src/battle_controller_wally.c index 8b490a5bfb..0d15152139 100644 --- a/src/battle_controller_wally.c +++ b/src/battle_controller_wally.c @@ -190,7 +190,7 @@ static void WallyHandleActions(void) switch (gBattleStruct->wallyBattleState) { case 0: - gBattleStruct->wallyWaitFrames = 64; + gBattleStruct->wallyWaitFrames = B_WAIT_TIME_LONG; gBattleStruct->wallyBattleState++; case 1: if (--gBattleStruct->wallyWaitFrames == 0) @@ -200,7 +200,7 @@ static void WallyHandleActions(void) WallyBufferExecCompleted(); gBattleStruct->wallyBattleState++; gBattleStruct->wallyMovesState = 0; - gBattleStruct->wallyWaitFrames = 64; + gBattleStruct->wallyWaitFrames = B_WAIT_TIME_LONG; } break; case 2: @@ -211,17 +211,17 @@ static void WallyHandleActions(void) WallyBufferExecCompleted(); gBattleStruct->wallyBattleState++; gBattleStruct->wallyMovesState = 0; - gBattleStruct->wallyWaitFrames = 64; + gBattleStruct->wallyWaitFrames = B_WAIT_TIME_LONG; } break; case 3: if (--gBattleStruct->wallyWaitFrames == 0) { - BtlController_EmitTwoReturnValues(1, 9, 0); + BtlController_EmitTwoReturnValues(1, B_ACTION_WALLY_THROW, 0); WallyBufferExecCompleted(); gBattleStruct->wallyBattleState++; gBattleStruct->wallyMovesState = 0; - gBattleStruct->wallyWaitFrames = 64; + gBattleStruct->wallyWaitFrames = B_WAIT_TIME_LONG; } break; case 4: @@ -230,7 +230,7 @@ static void WallyHandleActions(void) PlaySE(SE_SELECT); ActionSelectionDestroyCursorAt(0); ActionSelectionCreateCursorAt(1, 0); - gBattleStruct->wallyWaitFrames = 64; + gBattleStruct->wallyWaitFrames = B_WAIT_TIME_LONG; gBattleStruct->wallyBattleState++; } break; From 9f83c9b5740ce3b198e20d3e0c8871915ae49647 Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Sat, 3 Apr 2021 21:55:49 -0300 Subject: [PATCH 069/173] Implemented Stench's battle effect And updated its description. --- src/battle_util.c | 52 +++++++++++++++++++++++++++++++++++++++ src/data/text/abilities.h | 2 +- 2 files changed, 53 insertions(+), 1 deletion(-) diff --git a/src/battle_util.c b/src/battle_util.c index f1f5ffd100..9d910692e4 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -706,6 +706,43 @@ void HandleAction_ActionFinished(void) // rom const data +static const u8 sMovesNotAffectedByStench[] = +{ + [MOVE_AIR_SLASH] = 1, + [MOVE_ASTONISH] = 1, + [MOVE_BITE] = 1, + [MOVE_BONE_CLUB] = 1, + [MOVE_DARK_PULSE] = 1, + [MOVE_DOUBLE_IRON_BASH] = 1, + [MOVE_DRAGON_RUSH] = 1, + [MOVE_EXTRASENSORY] = 1, + [MOVE_FAKE_OUT] = 1, + [MOVE_FIERY_WRATH] = 1, + [MOVE_FIRE_FANG] = 1, + [MOVE_FLING] = 1, + [MOVE_FLOATY_FALL] = 1, + [MOVE_HEADBUTT] = 1, + [MOVE_HEART_STAMP] = 1, + [MOVE_HYPER_FANG] = 1, + [MOVE_ICE_FANG] = 1, + [MOVE_ICICLE_CRASH] = 1, + [MOVE_IRON_HEAD] = 1, + [MOVE_NEEDLE_ARM] = 1, + [MOVE_NONE] = 1, + [MOVE_ROCK_SLIDE] = 1, + [MOVE_ROLLING_KICK] = 1, + [MOVE_SECRET_POWER] = 1, + [MOVE_SKY_ATTACK] = 1, + [MOVE_SNORE] = 1, + [MOVE_STEAMROLLER] = 1, + [MOVE_STOMP] = 1, + [MOVE_THUNDER_FANG] = 1, + [MOVE_TWISTER] = 1, + [MOVE_WATERFALL] = 1, + [MOVE_ZEN_HEADBUTT] = 1, + [MOVE_ZING_ZAP] = 1, +}; + static const u8 sAbilitiesAffectedByMoldBreaker[] = { [ABILITY_BATTLE_ARMOR] = 1, @@ -4807,6 +4844,21 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move effect++; } break; + case ABILITY_STENCH: + if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) + && gBattleMons[gBattlerTarget].hp != 0 + && !gProtectStructs[gBattlerAttacker].confusionSelfDmg + && (Random() % 10) == 0 + && !IS_MOVE_STATUS(move) + && !sMovesNotAffectedByStench[gCurrentMove]) + { + gBattleScripting.moveEffect = MOVE_EFFECT_FLINCH; + BattleScriptPushCursor(); + SetMoveEffect(FALSE, 0); + BattleScriptPop(); + effect++; + } + break; } break; case ABILITYEFFECT_MOVE_END_OTHER: // Abilities that activate on *another* battler's moveend: Dancer, Soul-Heart, Receiver, Symbiosis diff --git a/src/data/text/abilities.h b/src/data/text/abilities.h index fdecea8a8a..a9f8ba7aba 100644 --- a/src/data/text/abilities.h +++ b/src/data/text/abilities.h @@ -1,5 +1,5 @@ static const u8 sNoneDescription[] = _("No special ability."); -static const u8 sStenchDescription[] = _("Helps repel wild POKéMON."); +static const u8 sStenchDescription[] = _("May cause a foe to flinch."); static const u8 sDrizzleDescription[] = _("Summons rain in battle."); static const u8 sSpeedBoostDescription[] = _("Gradually boosts Speed."); static const u8 sBattleArmorDescription[] = _("Blocks critical hits."); From 1494a8303579e2bd92d24554b1f3e1cebd97a273 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Sat, 3 Apr 2021 22:47:58 -0400 Subject: [PATCH 070/173] Sync drought with pokefirered, add weather tags --- include/field_weather.h | 28 ++++++++++++---- src/field_weather.c | 54 +++++++++++++++--------------- src/field_weather_effect.c | 68 +++++++++++++++++++------------------- 3 files changed, 82 insertions(+), 68 deletions(-) diff --git a/include/field_weather.h b/include/field_weather.h index 9ecf525013..894c661bed 100644 --- a/include/field_weather.h +++ b/include/field_weather.h @@ -4,6 +4,21 @@ #include "sprite.h" #include "constants/field_weather.h" +#define TAG_WEATHER_START 0x1200 +enum { + GFXTAG_CLOUD = TAG_WEATHER_START, + GFXTAG_FOG_H, + GFXTAG_ASH, + GFXTAG_FOG_D, + GFXTAG_SANDSTORM, + GFXTAG_BUBBLE, + GFXTAG_RAIN, +}; +enum { + PALTAG_WEATHER = TAG_WEATHER_START, + PALTAG_WEATHER_2 +}; + struct Weather { union @@ -105,10 +120,10 @@ struct Weather u8 blendFrameCounter; u8 blendDelay; u8 filler_73B[0x3C-0x3B]; - s16 unknown_73C; - s16 unknown_73E; - s16 unknown_740; - s16 unknown_742; + s16 droughtBrightnessStage; + s16 droughtLastBrightnessStage; + s16 droughtTimer; + s16 droughtState; u8 filler_744[0xD-4]; s8 loadDroughtPalsIndex; u8 loadDroughtPalsOffset; @@ -136,9 +151,8 @@ u8 sub_80ABF20(void); void LoadCustomWeatherSpritePalette(const u16 *palette); void ResetDroughtWeatherPaletteLoading(void); bool8 LoadDroughtWeatherPalettes(void); -void sub_80ABFE0(s8 gammaIndex); -void sub_80ABFF0(void); -void sub_80AC01C(void); +void DroughtStateInit(void); +void DroughtStateRun(void); void Weather_SetBlendCoeffs(u8 eva, u8 evb); void Weather_SetTargetBlendCoeffs(u8 eva, u8 evb, int delay); bool8 Weather_UpdateBlend(void); diff --git a/src/field_weather.c b/src/field_weather.c index 655e24590e..331f0be782 100644 --- a/src/field_weather.c +++ b/src/field_weather.c @@ -160,11 +160,11 @@ void StartWeather(void) { if (!FuncIsActiveTask(Task_WeatherMain)) { - u8 index = AllocSpritePalette(0x1200); + u8 index = AllocSpritePalette(TAG_WEATHER_START); CpuCopy32(gFogPalette, &gPlttBufferUnfaded[0x100 + index * 16], 32); BuildGammaShiftTables(); gWeatherPtr->altGammaSpritePalIndex = index; - gWeatherPtr->weatherPicSpritePalIndex = AllocSpritePalette(0x1201); + gWeatherPtr->weatherPicSpritePalIndex = AllocSpritePalette(PALTAG_WEATHER_2); gWeatherPtr->rainSpriteCount = 0; gWeatherPtr->curRainSpriteIndex = 0; gWeatherPtr->cloudSpritesCreated = 0; @@ -885,50 +885,50 @@ bool8 LoadDroughtWeatherPalettes(void) return FALSE; } -void sub_80ABFE0(s8 gammaIndex) +static void SetDroughtGamma(s8 gammaIndex) { sub_80ABC48(-gammaIndex - 1); } -void sub_80ABFF0(void) +void DroughtStateInit(void) { - gWeatherPtr->unknown_73C = 0; - gWeatherPtr->unknown_740 = 0; - gWeatherPtr->unknown_742 = 0; - gWeatherPtr->unknown_73E = 0; + gWeatherPtr->droughtBrightnessStage = 0; + gWeatherPtr->droughtTimer = 0; + gWeatherPtr->droughtState = 0; + gWeatherPtr->droughtLastBrightnessStage = 0; } -void sub_80AC01C(void) +void DroughtStateRun(void) { - switch (gWeatherPtr->unknown_742) + switch (gWeatherPtr->droughtState) { case 0: - if (++gWeatherPtr->unknown_740 > 5) + if (++gWeatherPtr->droughtTimer > 5) { - gWeatherPtr->unknown_740 = 0; - sub_80ABFE0(gWeatherPtr->unknown_73C++); - if (gWeatherPtr->unknown_73C > 5) + gWeatherPtr->droughtTimer = 0; + SetDroughtGamma(gWeatherPtr->droughtBrightnessStage++); + if (gWeatherPtr->droughtBrightnessStage > 5) { - gWeatherPtr->unknown_73E = gWeatherPtr->unknown_73C; - gWeatherPtr->unknown_742 = 1; - gWeatherPtr->unknown_740 = 0x3C; + gWeatherPtr->droughtLastBrightnessStage = gWeatherPtr->droughtBrightnessStage; + gWeatherPtr->droughtState = 1; + gWeatherPtr->droughtTimer = 60; } } break; case 1: - gWeatherPtr->unknown_740 = (gWeatherPtr->unknown_740 + 3) & 0x7F; - gWeatherPtr->unknown_73C = ((gSineTable[gWeatherPtr->unknown_740] - 1) >> 6) + 2; - if (gWeatherPtr->unknown_73C != gWeatherPtr->unknown_73E) - sub_80ABFE0(gWeatherPtr->unknown_73C); - gWeatherPtr->unknown_73E = gWeatherPtr->unknown_73C; + gWeatherPtr->droughtTimer = (gWeatherPtr->droughtTimer + 3) & 0x7F; + gWeatherPtr->droughtBrightnessStage = ((gSineTable[gWeatherPtr->droughtTimer] - 1) >> 6) + 2; + if (gWeatherPtr->droughtBrightnessStage != gWeatherPtr->droughtLastBrightnessStage) + SetDroughtGamma(gWeatherPtr->droughtBrightnessStage); + gWeatherPtr->droughtLastBrightnessStage = gWeatherPtr->droughtBrightnessStage; break; case 2: - if (++gWeatherPtr->unknown_740 > 5) + if (++gWeatherPtr->droughtTimer > 5) { - gWeatherPtr->unknown_740 = 0; - sub_80ABFE0(--gWeatherPtr->unknown_73C); - if (gWeatherPtr->unknown_73C == 3) - gWeatherPtr->unknown_742 = 0; + gWeatherPtr->droughtTimer = 0; + SetDroughtGamma(--gWeatherPtr->droughtBrightnessStage); + if (gWeatherPtr->droughtBrightnessStage == 3) + gWeatherPtr->droughtState = 0; } break; } diff --git a/src/field_weather_effect.c b/src/field_weather_effect.c index 320a106701..b8a09faad1 100644 --- a/src/field_weather_effect.c +++ b/src/field_weather_effect.c @@ -51,7 +51,7 @@ static const struct SpriteSheet sCloudSpriteSheet = { .data = gWeatherCloudTiles, .size = sizeof(gWeatherCloudTiles), - .tag = 0x1200 + .tag = GFXTAG_CLOUD }; static const struct OamData sCloudSpriteOamData = @@ -84,8 +84,8 @@ static const union AnimCmd *const sCloudSpriteAnimCmds[] = static const struct SpriteTemplate sCloudSpriteTemplate = { - .tileTag = 0x1200, - .paletteTag = 0x1201, + .tileTag = GFXTAG_CLOUD, + .paletteTag = PALTAG_WEATHER_2, .oam = &sCloudSpriteOamData, .anims = sCloudSpriteAnimCmds, .images = NULL, @@ -214,7 +214,7 @@ static void DestroyCloudSprites(void) DestroySprite(gWeatherPtr->sprites.s1.cloudSprites[i]); } - FreeSpriteTilesByTag(0x1200); + FreeSpriteTilesByTag(GFXTAG_CLOUD); gWeatherPtr->cloudSpritesCreated = FALSE; } @@ -264,19 +264,19 @@ void Drought_Main(void) gWeatherPtr->initStep++; break; case 3: - sub_80ABFF0(); + DroughtStateInit(); gWeatherPtr->initStep++; break; case 4: - sub_80AC01C(); - if (gWeatherPtr->unknown_73C == 6) + DroughtStateRun(); + if (gWeatherPtr->droughtBrightnessStage == 6) { gWeatherPtr->weatherGfxLoaded = TRUE; gWeatherPtr->initStep++; } break; default: - sub_80AC01C(); + DroughtStateRun(); break; } } @@ -288,7 +288,7 @@ bool8 Drought_Finish(void) void StartDroughtWeatherBlend(void) { - CreateTask(UpdateDroughtBlend, 0x50); + CreateTask(UpdateDroughtBlend, 80); } #define tState data[0] @@ -437,8 +437,8 @@ static const union AnimCmd *const sRainSpriteAnimCmds[] = static const struct SpriteTemplate sRainSpriteTemplate = { - .tileTag = 4614, - .paletteTag = 0x1200, + .tileTag = GFXTAG_RAIN, + .paletteTag = PALTAG_WEATHER, .oam = &sRainSpriteOamData, .anims = sRainSpriteAnimCmds, .images = NULL, @@ -466,7 +466,7 @@ static const struct SpriteSheet sRainSpriteSheet = { .data = gWeatherRainTiles, .size = sizeof(gWeatherRainTiles), - .tag = 0x1206, + .tag = GFXTAG_RAIN, }; void Rain_InitVars(void) @@ -744,7 +744,7 @@ static void DestroyRainSprites(void) DestroySprite(gWeatherPtr->sprites.s1.rainSprites[i]); } gWeatherPtr->rainSpriteCount = 0; - FreeSpriteTilesByTag(0x1206); + FreeSpriteTilesByTag(GFXTAG_RAIN); } #undef tCounter @@ -879,7 +879,7 @@ static const union AnimCmd *const sSnowflakeAnimCmds[] = static const struct SpriteTemplate sSnowflakeSpriteTemplate = { .tileTag = 0xFFFF, - .paletteTag = 0x1200, + .paletteTag = PALTAG_WEATHER, .oam = &sSnowflakeSpriteOamData, .anims = sSnowflakeAnimCmds, .images = sSnowflakeSpriteImages, @@ -1317,8 +1317,8 @@ static const union AffineAnimCmd *const gSpriteAffineAnimTable_839AB8C[] = static void FogHorizontalSpriteCallback(struct Sprite *); static const struct SpriteTemplate sFogHorizontalSpriteTemplate = { - .tileTag = 0x1201, - .paletteTag = 0x1200, + .tileTag = GFXTAG_FOG_H, + .paletteTag = PALTAG_WEATHER, .oam = &gOamData_839AB2C, .anims = gSpriteAnimTable_839AB64, .images = NULL, @@ -1433,7 +1433,7 @@ static void CreateFogHorizontalSprites(void) struct SpriteSheet fogHorizontalSpriteSheet = { .data = gWeatherFogHorizontalTiles, .size = sizeof(gWeatherFogHorizontalTiles), - .tag = 0x1201, + .tag = GFXTAG_FOG_H, }; LoadSpriteSheet(&fogHorizontalSpriteSheet); for (i = 0; i < NUM_FOG_HORIZONTAL_SPRITES; i++) @@ -1469,7 +1469,7 @@ static void DestroyFogHorizontalSprites(void) DestroySprite(gWeatherPtr->sprites.s2.fogHSprites[i]); } - FreeSpriteTilesByTag(0x1201); + FreeSpriteTilesByTag(GFXTAG_FOG_H); gWeatherPtr->fogHSpritesCreated = 0; } } @@ -1567,7 +1567,7 @@ static const struct SpriteSheet sAshSpriteSheet = { .data = gWeatherAshTiles, .size = sizeof(gWeatherAshTiles), - .tag = 0x1202, + .tag = GFXTAG_ASH, }; static void LoadAshSpriteSheet(void) @@ -1603,8 +1603,8 @@ static const union AnimCmd *const sAshSpriteAnimCmds[] = static const struct SpriteTemplate sAshSpriteTemplate = { - .tileTag = 4610, - .paletteTag = 0x1200, + .tileTag = GFXTAG_ASH, + .paletteTag = PALTAG_WEATHER, .oam = &sAshSpriteOamData, .anims = sAshSpriteAnimCmds, .images = NULL, @@ -1659,7 +1659,7 @@ static void DestroyAshSprites(void) DestroySprite(gWeatherPtr->sprites.s2.ashSprites[i]); } - FreeSpriteTilesByTag(0x1202); + FreeSpriteTilesByTag(GFXTAG_ASH); gWeatherPtr->ashSpritesCreated = FALSE; } } @@ -1790,7 +1790,7 @@ static const struct SpriteSheet gFogDiagonalSpriteSheet = { .data = gWeatherFogDiagonalTiles, .size = sizeof(gWeatherFogDiagonalTiles), - .tag = 0x1203, + .tag = GFXTAG_FOG_D, }; static const struct OamData sFogDiagonalSpriteOamData = @@ -1820,8 +1820,8 @@ static const union AnimCmd *const sFogDiagonalSpriteAnimCmds[] = static const struct SpriteTemplate sFogDiagonalSpriteTemplate = { - .tileTag = 0x1203, - .paletteTag = 0x1200, + .tileTag = GFXTAG_FOG_D, + .paletteTag = PALTAG_WEATHER, .oam = &sFogDiagonalSpriteOamData, .anims = sFogDiagonalSpriteAnimCmds, .images = NULL, @@ -1875,7 +1875,7 @@ static void DestroyFogDiagonalSprites(void) DestroySprite(gWeatherPtr->sprites.s2.fogDSprites[i]); } - FreeSpriteTilesByTag(0x1203); + FreeSpriteTilesByTag(GFXTAG_FOG_D); gWeatherPtr->fogDSpritesCreated = FALSE; } } @@ -2018,7 +2018,7 @@ static void DestroySandstormSprites(void) } gWeatherPtr->sandstormSpritesCreated = FALSE; - FreeSpriteTilesByTag(0x1204); + FreeSpriteTilesByTag(GFXTAG_SANDSTORM); } if (gWeatherPtr->sandstormSwirlSpritesCreated) @@ -2067,8 +2067,8 @@ static const union AnimCmd *const sSandstormSpriteAnimCmds[] = static const struct SpriteTemplate sSandstormSpriteTemplate = { - .tileTag = 0x1204, - .paletteTag = 0x1201, + .tileTag = GFXTAG_SANDSTORM, + .paletteTag = PALTAG_WEATHER_2, .oam = &sSandstormSpriteOamData, .anims = sSandstormSpriteAnimCmds, .images = NULL, @@ -2080,7 +2080,7 @@ static const struct SpriteSheet sSandstormSpriteSheet = { .data = gWeatherSandstormTiles, .size = sizeof(gWeatherSandstormTiles), - .tag = 0x1204, + .tag = GFXTAG_SANDSTORM, }; // Regular sandstorm sprites @@ -2242,7 +2242,7 @@ static const struct SpriteSheet sWeatherBubbleSpriteSheet = { .data = gWeatherBubbleTiles, .size = sizeof(gWeatherBubbleTiles), - .tag = 0x1205, + .tag = GFXTAG_BUBBLE, }; static const s16 sBubbleStartCoords[][2] = @@ -2322,8 +2322,8 @@ static const union AnimCmd *const sBubbleSpriteAnimCmds[] = static const struct SpriteTemplate sBubbleSpriteTemplate = { - .tileTag = 0x1205, - .paletteTag = 0x1200, + .tileTag = GFXTAG_BUBBLE, + .paletteTag = PALTAG_WEATHER, .oam = &gOamData_AffineOff_ObjNormal_8x8, .anims = sBubbleSpriteAnimCmds, .images = NULL, @@ -2363,7 +2363,7 @@ static void DestroyBubbleSprites(void) DestroySprite(&gSprites[i]); } - FreeSpriteTilesByTag(0x1205); + FreeSpriteTilesByTag(GFXTAG_BUBBLE); gWeatherPtr->bubblesSpriteCount = 0; } } From b926fa6b0741cc878e4de5fe81183af12275d267 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Sun, 4 Apr 2021 00:23:06 -0400 Subject: [PATCH 071/173] Document thunderstorm --- include/field_weather.h | 43 +++++++----- src/field_weather.c | 6 +- src/field_weather_effect.c | 140 ++++++++++++++++++++++--------------- 3 files changed, 111 insertions(+), 78 deletions(-) diff --git a/include/field_weather.h b/include/field_weather.h index 894c661bed..48118c9a69 100644 --- a/include/field_weather.h +++ b/include/field_weather.h @@ -46,11 +46,11 @@ struct Weather u8 gammaStepDelay; u8 gammaStepFrameCounter; u16 fadeDestColor; - /*0x6C6*/ u8 palProcessingState; - /*0x6C7*/ u8 fadeScreenCounter; - /*0x6C8*/ bool8 readyForInit; - /*0x6C9*/ u8 taskId; - /*0x6CA*/ u8 unknown_6CA; + u8 palProcessingState; + u8 fadeScreenCounter; + bool8 readyForInit; + u8 taskId; + u8 unknown_6CA; u8 unknown_6CB; u16 initStep; u16 finishStep; @@ -60,6 +60,7 @@ struct Weather bool8 weatherChangeComplete; u8 weatherPicSpritePalIndex; u8 altGammaSpritePalIndex; + // Rain u16 rainSpriteVisibleCounter; u8 curRainSpriteIndex; u8 targetRainSpriteCount; @@ -67,37 +68,41 @@ struct Weather u8 rainSpriteVisibleDelay; u8 isDownpour; u8 rainStrength; - /*0x6DE*/ u8 cloudSpritesCreated; - u8 filler_6DF[1]; + u8 cloudSpritesCreated; + // Snow u16 snowflakeVisibleCounter; u16 unknown_6E2; u8 snowflakeSpriteCount; u8 targetSnowflakeSpriteCount; - u16 unknown_6E6; + // Thunderstorm + u16 thunderDelay; u16 thunderCounter; - u8 unknown_6EA; - u8 unknown_6EB; - u8 unknown_6EC; - u8 thunderTriggered; + bool8 thunderAllowEnd; + bool8 thunderSkipShort; + u8 thunderShortRetries; + bool8 thunderTriggered; + // Horizontal fog u16 fogHScrollPosX; u16 fogHScrollCounter; u16 fogHScrollOffset; u8 lightenedFogSpritePals[6]; u8 lightenedFogSpritePalsCount; u8 fogHSpritesCreated; + // Ash u16 ashBaseSpritesX; u16 unknown_6FE; u8 ashSpritesCreated; - u8 filler_701[3]; + // Sandstorm u32 sandstormXOffset; u32 sandstormYOffset; - u8 filler_70C[2]; + u16 sandstormUnused; u16 sandstormBaseSpritesX; u16 sandstormPosY; u16 sandstormWaveIndex; u16 sandstormWaveCounter; u8 sandstormSpritesCreated; u8 sandstormSwirlSpritesCreated; + // Diagonal fog u16 fogDBaseSpritesX; u16 fogDPosY; u16 fogDScrollXCounter; @@ -105,13 +110,13 @@ struct Weather u16 fogDXOffset; u16 fogDYOffset; u8 fogDSpritesCreated; - u8 filler_725[1]; + // Bubbles u16 bubblesDelayCounter; u16 bubblesDelayIndex; u16 bubblesCoordsIndex; u16 bubblesSpriteCount; u8 bubblesSpritesCreated; - u8 filler_72F; + u16 currBlendEVA; u16 currBlendEVB; u16 targetBlendEVA; @@ -119,12 +124,12 @@ struct Weather u8 blendUpdateCounter; u8 blendFrameCounter; u8 blendDelay; - u8 filler_73B[0x3C-0x3B]; + // Drought s16 droughtBrightnessStage; s16 droughtLastBrightnessStage; s16 droughtTimer; s16 droughtState; - u8 filler_744[0xD-4]; + u8 droughtUnused[9]; s8 loadDroughtPalsIndex; u8 loadDroughtPalsOffset; }; @@ -141,7 +146,7 @@ void StartWeather(void); void SetNextWeather(u8 weather); void SetCurrentAndNextWeather(u8 weather); void SetCurrentAndNextWeatherNoDelay(u8 weather); -void sub_80ABC48(s8 gammaIndex); +void ApplyWeatherGammaShiftIfIdle(s8 gammaIndex); void sub_80ABC7C(u8 gammaIndex, u8 gammaTargetIndex, u8 gammaStepDelay); void FadeScreen(u8 mode, s8 delay); bool8 IsWeatherNotFadingIn(void); diff --git a/src/field_weather.c b/src/field_weather.c index 331f0be782..67051377c4 100644 --- a/src/field_weather.c +++ b/src/field_weather.c @@ -710,7 +710,7 @@ static bool8 LightenSpritePaletteInFog(u8 paletteIndex) return FALSE; } -void sub_80ABC48(s8 gammaIndex) +void ApplyWeatherGammaShiftIfIdle(s8 gammaIndex) { if (gWeatherPtr->palProcessingState == WEATHER_PAL_STATE_IDLE) { @@ -728,7 +728,7 @@ void sub_80ABC7C(u8 gammaIndex, u8 gammaTargetIndex, u8 gammaStepDelay) gWeatherPtr->gammaTargetIndex = gammaTargetIndex; gWeatherPtr->gammaStepFrameCounter = 0; gWeatherPtr->gammaStepDelay = gammaStepDelay; - sub_80ABC48(gammaIndex); + ApplyWeatherGammaShiftIfIdle(gammaIndex); } } @@ -887,7 +887,7 @@ bool8 LoadDroughtWeatherPalettes(void) static void SetDroughtGamma(s8 gammaIndex) { - sub_80ABC48(-gammaIndex - 1); + ApplyWeatherGammaShiftIfIdle(-gammaIndex - 1); } void DroughtStateInit(void) diff --git a/src/field_weather_effect.c b/src/field_weather_effect.c index b8a09faad1..1069bc9a29 100644 --- a/src/field_weather_effect.c +++ b/src/field_weather_effect.c @@ -677,7 +677,7 @@ static bool8 CreateRainSprite(void) if (spriteId != MAX_SPRITES) { - gSprites[spriteId].tActive = 0; + gSprites[spriteId].tActive = FALSE; gSprites[spriteId].tRandom = spriteIndex * 145; while (gSprites[spriteId].tRandom >= 600) gSprites[spriteId].tRandom -= 600; @@ -722,12 +722,12 @@ static bool8 UpdateVisibleRainSprites(void) gWeatherPtr->rainSpriteVisibleCounter = 0; if (gWeatherPtr->curRainSpriteIndex < gWeatherPtr->targetRainSpriteCount) { - gWeatherPtr->sprites.s1.rainSprites[gWeatherPtr->curRainSpriteIndex++]->tActive = 1; + gWeatherPtr->sprites.s1.rainSprites[gWeatherPtr->curRainSpriteIndex++]->tActive = TRUE; } else { gWeatherPtr->curRainSpriteIndex--; - gWeatherPtr->sprites.s1.rainSprites[gWeatherPtr->curRainSpriteIndex]->tActive = 0; + gWeatherPtr->sprites.s1.rainSprites[gWeatherPtr->curRainSpriteIndex]->tActive = FALSE; gWeatherPtr->sprites.s1.rainSprites[gWeatherPtr->curRainSpriteIndex]->invisible = TRUE; } } @@ -1011,9 +1011,32 @@ static void UpdateSnowflakeSprite(struct Sprite *sprite) // WEATHER_RAIN_THUNDERSTORM //------------------------------------------------------------------------------ +enum { + // This block of states is run only once + // when first setting up the thunderstorm + TSTORM_STATE_LOAD_RAIN, + TSTORM_STATE_CREATE_RAIN, + TSTORM_STATE_INIT_RAIN, + TSTORM_STATE_WAIT_CHANGE, + + // The thunderstorm loops through these states, + // not necessarily in order. + TSTORM_STATE_LOOP_START, + TSTORM_STATE_LOOP_WAIT, + TSTORM_STATE_INIT_THUNDER_SHORT_1, + TSTORM_STATE_INIT_THUNDER_SHORT_2, + TSTORM_STATE_TRY_THUNDER_SHORT, + TSTORM_STATE_TRY_NEW_THUNDER, + TSTORM_STATE_WAIT_THUNDER_SHORT, + TSTORM_STATE_INIT_THUNDER_LONG, + TSTORM_STATE_WAIT_THUNDER_LONG, + TSTORM_STATE_FADE_THUNDER_LONG, + TSTORM_STATE_END_THUNDER_LONG, +}; + void Thunderstorm_InitVars(void) { - gWeatherPtr->initStep = 0; + gWeatherPtr->initStep = TSTORM_STATE_LOAD_RAIN; gWeatherPtr->weatherGfxLoaded = FALSE; gWeatherPtr->rainSpriteVisibleCounter = 0; gWeatherPtr->rainSpriteVisibleDelay = 4; @@ -1022,7 +1045,7 @@ void Thunderstorm_InitVars(void) gWeatherPtr->gammaTargetIndex = 3; gWeatherPtr->gammaStepDelay = 20; gWeatherPtr->weatherGfxLoaded = FALSE; // duplicate assignment - gWeatherPtr->thunderTriggered = 0; + gWeatherPtr->thunderTriggered = FALSE; SetRainStrengthFromSoundEffect(SE_THUNDERSTORM); } @@ -1042,7 +1065,7 @@ static void SetThunderCounter(u16); void Downpour_InitVars(void) { - gWeatherPtr->initStep = 0; + gWeatherPtr->initStep = TSTORM_STATE_LOAD_RAIN; gWeatherPtr->weatherGfxLoaded = FALSE; gWeatherPtr->rainSpriteVisibleCounter = 0; gWeatherPtr->rainSpriteVisibleDelay = 4; @@ -1066,100 +1089,105 @@ void Thunderstorm_Main(void) UpdateThunderSound(); switch (gWeatherPtr->initStep) { - case 0: + case TSTORM_STATE_LOAD_RAIN: LoadRainSpriteSheet(); gWeatherPtr->initStep++; break; - case 1: + case TSTORM_STATE_CREATE_RAIN: if (!CreateRainSprite()) gWeatherPtr->initStep++; break; - case 2: + case TSTORM_STATE_INIT_RAIN: if (!UpdateVisibleRainSprites()) { gWeatherPtr->weatherGfxLoaded = TRUE; gWeatherPtr->initStep++; } break; - case 3: + case TSTORM_STATE_WAIT_CHANGE: if (gWeatherPtr->palProcessingState != WEATHER_PAL_STATE_CHANGING_WEATHER) - gWeatherPtr->initStep = 6; + gWeatherPtr->initStep = TSTORM_STATE_INIT_THUNDER_SHORT_1; break; - case 4: - gWeatherPtr->unknown_6EA = 1; - gWeatherPtr->unknown_6E6 = (Random() % 360) + 360; + case TSTORM_STATE_LOOP_START: + gWeatherPtr->thunderAllowEnd = TRUE; + gWeatherPtr->thunderDelay = (Random() % 360) + 360; gWeatherPtr->initStep++; // fall through - case 5: - if (--gWeatherPtr->unknown_6E6 == 0) + case TSTORM_STATE_LOOP_WAIT: + // Wait between 360-720 frames before trying thunder again + if (--gWeatherPtr->thunderDelay == 0) gWeatherPtr->initStep++; break; - case 6: - gWeatherPtr->unknown_6EA = 1; - gWeatherPtr->unknown_6EB = Random() % 2; + case TSTORM_STATE_INIT_THUNDER_SHORT_1: + gWeatherPtr->thunderAllowEnd = TRUE; + gWeatherPtr->thunderSkipShort = Random() % 2; gWeatherPtr->initStep++; break; - case 7: - gWeatherPtr->unknown_6EC = (Random() & 1) + 1; + case TSTORM_STATE_INIT_THUNDER_SHORT_2: + gWeatherPtr->thunderShortRetries = (Random() & 1) + 1; gWeatherPtr->initStep++; // fall through - case 8: - sub_80ABC48(19); - if (gWeatherPtr->unknown_6EB == 0 && gWeatherPtr->unknown_6EC == 1) - SetThunderCounter(20); + case TSTORM_STATE_TRY_THUNDER_SHORT: + ApplyWeatherGammaShiftIfIdle(19); + if (!gWeatherPtr->thunderSkipShort && gWeatherPtr->thunderShortRetries == 1) + SetThunderCounter(20); // Do short thunder - gWeatherPtr->unknown_6E6 = (Random() % 3) + 6; + gWeatherPtr->thunderDelay = (Random() % 3) + 6; gWeatherPtr->initStep++; break; - case 9: - if (--gWeatherPtr->unknown_6E6 == 0) + case TSTORM_STATE_TRY_NEW_THUNDER: + if (--gWeatherPtr->thunderDelay == 0) { - sub_80ABC48(3); - gWeatherPtr->unknown_6EA = 1; - if (--gWeatherPtr->unknown_6EC != 0) + ApplyWeatherGammaShiftIfIdle(3); + gWeatherPtr->thunderAllowEnd = TRUE; + if (--gWeatherPtr->thunderShortRetries != 0) { - gWeatherPtr->unknown_6E6 = (Random() % 16) + 60; - gWeatherPtr->initStep = 10; + // Try a short thunder again + gWeatherPtr->thunderDelay = (Random() % 16) + 60; + gWeatherPtr->initStep = TSTORM_STATE_WAIT_THUNDER_SHORT; } - else if (gWeatherPtr->unknown_6EB == 0) + else if (!gWeatherPtr->thunderSkipShort) { - gWeatherPtr->initStep = 4; + // No more thunder, restart loop + gWeatherPtr->initStep = TSTORM_STATE_LOOP_START; } else { - gWeatherPtr->initStep = 11; + // Set up long thunder + gWeatherPtr->initStep = TSTORM_STATE_INIT_THUNDER_LONG; } } break; - case 10: - if (--gWeatherPtr->unknown_6E6 == 0) - gWeatherPtr->initStep = 8; + case TSTORM_STATE_WAIT_THUNDER_SHORT: + if (--gWeatherPtr->thunderDelay == 0) + gWeatherPtr->initStep = TSTORM_STATE_TRY_THUNDER_SHORT; break; - case 11: - gWeatherPtr->unknown_6E6 = (Random() % 16) + 60; + case TSTORM_STATE_INIT_THUNDER_LONG: + gWeatherPtr->thunderDelay = (Random() % 16) + 60; gWeatherPtr->initStep++; break; - case 12: - if (--gWeatherPtr->unknown_6E6 == 0) + case TSTORM_STATE_WAIT_THUNDER_LONG: + if (--gWeatherPtr->thunderDelay == 0) { + // Do long thunder SetThunderCounter(100); - sub_80ABC48(19); - gWeatherPtr->unknown_6E6 = (Random() & 0xF) + 30; + ApplyWeatherGammaShiftIfIdle(19); + gWeatherPtr->thunderDelay = (Random() & 0xF) + 30; gWeatherPtr->initStep++; } break; - case 13: - if (--gWeatherPtr->unknown_6E6 == 0) + case TSTORM_STATE_FADE_THUNDER_LONG: + if (--gWeatherPtr->thunderDelay == 0) { sub_80ABC7C(19, 3, 5); gWeatherPtr->initStep++; } break; - case 14: + case TSTORM_STATE_END_THUNDER_LONG: if (gWeatherPtr->palProcessingState == WEATHER_PAL_STATE_IDLE) { - gWeatherPtr->unknown_6EA = 1; - gWeatherPtr->initStep = 4; + gWeatherPtr->thunderAllowEnd = TRUE; + gWeatherPtr->initStep = TSTORM_STATE_LOOP_START; } break; } @@ -1170,12 +1198,12 @@ bool8 Thunderstorm_Finish(void) switch (gWeatherPtr->finishStep) { case 0: - gWeatherPtr->unknown_6EA = 0; + gWeatherPtr->thunderAllowEnd = FALSE; gWeatherPtr->finishStep++; // fall through case 1: Thunderstorm_Main(); - if (gWeatherPtr->unknown_6EA) + if (gWeatherPtr->thunderAllowEnd) { if (gWeatherPtr->nextWeather == WEATHER_RAIN || gWeatherPtr->nextWeather == WEATHER_RAIN_THUNDERSTORM @@ -1203,16 +1231,16 @@ bool8 Thunderstorm_Finish(void) static void SetThunderCounter(u16 max) { - if (gWeatherPtr->thunderTriggered == 0) + if (!gWeatherPtr->thunderTriggered) { gWeatherPtr->thunderCounter = Random() % max; - gWeatherPtr->thunderTriggered = 1; + gWeatherPtr->thunderTriggered = TRUE; } } static void UpdateThunderSound(void) { - if (gWeatherPtr->thunderTriggered == 1) + if (gWeatherPtr->thunderTriggered == TRUE) { if (gWeatherPtr->thunderCounter == 0) { @@ -1224,7 +1252,7 @@ static void UpdateThunderSound(void) else PlaySE(SE_THUNDER2); - gWeatherPtr->thunderTriggered = 0; + gWeatherPtr->thunderTriggered = FALSE; } else { From 5fa20534f9843d5ede403474e675be5330b8060d Mon Sep 17 00:00:00 2001 From: GriffinR Date: Sun, 4 Apr 2021 00:52:17 -0400 Subject: [PATCH 072/173] Label remaining fields in Weather struct --- include/field_weather.h | 9 ++++----- src/field_weather.c | 17 +++++++++-------- src/field_weather_effect.c | 7 ++++--- 3 files changed, 17 insertions(+), 16 deletions(-) diff --git a/include/field_weather.h b/include/field_weather.h index 48118c9a69..6968649831 100644 --- a/include/field_weather.h +++ b/include/field_weather.h @@ -50,8 +50,8 @@ struct Weather u8 fadeScreenCounter; bool8 readyForInit; u8 taskId; - u8 unknown_6CA; - u8 unknown_6CB; + u8 fadeInFirstFrame; + u8 fadeInTimer; u16 initStep; u16 finishStep; u8 currWeather; @@ -71,7 +71,7 @@ struct Weather u8 cloudSpritesCreated; // Snow u16 snowflakeVisibleCounter; - u16 unknown_6E2; + u16 snowflakeTimer; u8 snowflakeSpriteCount; u8 targetSnowflakeSpriteCount; // Thunderstorm @@ -90,7 +90,7 @@ struct Weather u8 fogHSpritesCreated; // Ash u16 ashBaseSpritesX; - u16 unknown_6FE; + u16 ashUnused; u8 ashSpritesCreated; // Sandstorm u32 sandstormXOffset; @@ -152,7 +152,6 @@ void FadeScreen(u8 mode, s8 delay); bool8 IsWeatherNotFadingIn(void); void UpdateSpritePaletteWithWeather(u8 spritePaletteIndex); void ApplyWeatherGammaShiftToPal(u8 paletteIndex); -u8 sub_80ABF20(void); void LoadCustomWeatherSpritePalette(const u16 *palette); void ResetDroughtWeatherPaletteLoading(void); bool8 LoadDroughtWeatherPalettes(void); diff --git a/src/field_weather.c b/src/field_weather.c index 67051377c4..6fc1d331a3 100644 --- a/src/field_weather.c +++ b/src/field_weather.c @@ -365,8 +365,8 @@ static void UpdateWeatherGammaShift(void) static void FadeInScreenWithWeather(void) { - if (++gWeatherPtr->unknown_6CB > 1) - gWeatherPtr->unknown_6CA = 0; + if (++gWeatherPtr->fadeInTimer > 1) + gWeatherPtr->fadeInFirstFrame = FALSE; switch (gWeatherPtr->currWeather) { @@ -793,8 +793,8 @@ void FadeScreen(u8 mode, s8 delay) BeginNormalPaletteFade(PALETTES_ALL, delay, 16, 0, fadeColor); gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_SCREEN_FADING_IN; - gWeatherPtr->unknown_6CA = 1; - gWeatherPtr->unknown_6CB = 0; + gWeatherPtr->fadeInFirstFrame = TRUE; + gWeatherPtr->fadeInTimer = 0; Weather_SetBlendCoeffs(gWeatherPtr->currBlendEVA, gWeatherPtr->currBlendEVB); gWeatherPtr->readyForInit = TRUE; } @@ -813,7 +813,7 @@ void UpdateSpritePaletteWithWeather(u8 spritePaletteIndex) switch (gWeatherPtr->palProcessingState) { case WEATHER_PAL_STATE_SCREEN_FADING_IN: - if (gWeatherPtr->unknown_6CA != 0) + if (gWeatherPtr->fadeInFirstFrame) { if (gWeatherPtr->currWeather == WEATHER_FOG_HORIZONTAL) MarkFogSpritePalToLighten(paletteIndex); @@ -848,12 +848,13 @@ void ApplyWeatherGammaShiftToPal(u8 paletteIndex) ApplyGammaShift(paletteIndex, 1, gWeatherPtr->gammaIndex); } -u8 sub_80ABF20(void) +// Unused +static bool8 IsFirstFrameOfWeatherFadeIn(void) { if (gWeatherPtr->palProcessingState == WEATHER_PAL_STATE_SCREEN_FADING_IN) - return gWeatherPtr->unknown_6CA; + return gWeatherPtr->fadeInFirstFrame; else - return 0; + return FALSE; } void LoadCustomWeatherSpritePalette(const u16 *palette) diff --git a/src/field_weather_effect.c b/src/field_weather_effect.c index 1069bc9a29..e0103c5a33 100644 --- a/src/field_weather_effect.c +++ b/src/field_weather_effect.c @@ -941,13 +941,14 @@ static void InitSnowflakeSpriteMovement(struct Sprite *sprite) static void WaitSnowflakeSprite(struct Sprite *sprite) { - if (gWeatherPtr->unknown_6E2 > 18) + // Timer is never incremented + if (gWeatherPtr->snowflakeTimer > 18) { sprite->invisible = FALSE; sprite->callback = UpdateSnowflakeSprite; sprite->pos1.y = 250 - (gSpriteCoordOffsetY + sprite->centerToCornerVecY); sprite->tPosY = sprite->pos1.y * 128; - gWeatherPtr->unknown_6E2 = 0; + gWeatherPtr->snowflakeTimer = 0; } } @@ -1519,7 +1520,7 @@ void Ash_InitVars(void) gWeatherPtr->weatherGfxLoaded = FALSE; gWeatherPtr->gammaTargetIndex = 0; gWeatherPtr->gammaStepDelay = 20; - gWeatherPtr->unknown_6FE = 20; + gWeatherPtr->ashUnused = 20; // Never read if (!gWeatherPtr->ashSpritesCreated) { Weather_SetBlendCoeffs(0, 16); From 63edb34fe274ca0db3c83ce36e559dae90e30d3d Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Sun, 4 Apr 2021 08:44:32 -0300 Subject: [PATCH 073/173] Minor syntax tweaks to HandleAction_UseMove --- src/battle_util.c | 26 ++++++++++++-------------- 1 file changed, 12 insertions(+), 14 deletions(-) diff --git a/src/battle_util.c b/src/battle_util.c index f1f5ffd100..89fa89ef24 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -99,7 +99,7 @@ void HandleAction_UseMove(void) } // encore forces you to use the same move else if (gDisableStructs[gBattlerAttacker].encoredMove != MOVE_NONE - && gDisableStructs[gBattlerAttacker].encoredMove == gBattleMons[gBattlerAttacker].moves[gDisableStructs[gBattlerAttacker].encoredMovePos]) + && gDisableStructs[gBattlerAttacker].encoredMove == gBattleMons[gBattlerAttacker].moves[gDisableStructs[gBattlerAttacker].encoredMovePos]) { gCurrentMove = gChosenMove = gDisableStructs[gBattlerAttacker].encoredMove; gCurrMovePos = gChosenMovePos = gDisableStructs[gBattlerAttacker].encoredMovePos; @@ -107,7 +107,7 @@ void HandleAction_UseMove(void) } // check if the encored move wasn't overwritten else if (gDisableStructs[gBattlerAttacker].encoredMove != MOVE_NONE - && gDisableStructs[gBattlerAttacker].encoredMove != gBattleMons[gBattlerAttacker].moves[gDisableStructs[gBattlerAttacker].encoredMovePos]) + && gDisableStructs[gBattlerAttacker].encoredMove != gBattleMons[gBattlerAttacker].moves[gDisableStructs[gBattlerAttacker].encoredMovePos]) { gCurrMovePos = gChosenMovePos = gDisableStructs[gBattlerAttacker].encoredMovePos; gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos]; @@ -145,17 +145,15 @@ void HandleAction_UseMove(void) && GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gSideTimers[side].followmeTarget) && gBattleMons[gSideTimers[side].followmeTarget].hp != 0 && (GetBattlerAbility(gBattlerAttacker) != ABILITY_PROPELLER_TAIL - || GetBattlerAbility(gBattlerAttacker) != ABILITY_STALWART)) + || GetBattlerAbility(gBattlerAttacker) != ABILITY_STALWART)) { gBattlerTarget = gSideTimers[side].followmeTarget; } else if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) - && gSideTimers[side].followmeTimer == 0 - && (gBattleMoves[gCurrentMove].power != 0 || gBattleMoves[gCurrentMove].target != MOVE_TARGET_USER) - && ((gBattleMons[*(gBattleStruct->moveTarget + gBattlerAttacker)].ability != ABILITY_LIGHTNING_ROD && moveType == TYPE_ELECTRIC) - || (gBattleMons[*(gBattleStruct->moveTarget + gBattlerAttacker)].ability != ABILITY_STORM_DRAIN && moveType == TYPE_WATER) - ) - ) + && gSideTimers[side].followmeTimer == 0 + && (gBattleMoves[gCurrentMove].power != 0 || gBattleMoves[gCurrentMove].target != MOVE_TARGET_USER) + && ((gBattleMons[*(gBattleStruct->moveTarget + gBattlerAttacker)].ability != ABILITY_LIGHTNING_ROD && moveType == TYPE_ELECTRIC) + || (gBattleMons[*(gBattleStruct->moveTarget + gBattlerAttacker)].ability != ABILITY_STORM_DRAIN && moveType == TYPE_WATER))) { side = GetBattlerSide(gBattlerAttacker); for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) @@ -163,10 +161,10 @@ void HandleAction_UseMove(void) if (side != GetBattlerSide(gActiveBattler) && *(gBattleStruct->moveTarget + gBattlerAttacker) != gActiveBattler && ((GetBattlerAbility(gActiveBattler) == ABILITY_LIGHTNING_ROD && moveType == TYPE_ELECTRIC) - || (GetBattlerAbility(gActiveBattler) == ABILITY_STORM_DRAIN && moveType == TYPE_WATER)) + || (GetBattlerAbility(gActiveBattler) == ABILITY_STORM_DRAIN && moveType == TYPE_WATER)) && GetBattlerTurnOrderNum(gActiveBattler) < var && (GetBattlerAbility(gBattlerAttacker) != ABILITY_PROPELLER_TAIL - || GetBattlerAbility(gBattlerAttacker) != ABILITY_STALWART)) + || GetBattlerAbility(gBattlerAttacker) != ABILITY_STALWART)) { var = GetBattlerTurnOrderNum(gActiveBattler); } @@ -231,7 +229,7 @@ void HandleAction_UseMove(void) } } else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE - && gBattleMoves[gChosenMove].target & MOVE_TARGET_RANDOM) + && gBattleMoves[gChosenMove].target & MOVE_TARGET_RANDOM) { if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) { @@ -262,7 +260,7 @@ void HandleAction_UseMove(void) gBattlerTarget = gBattlerAttacker; } else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE - && gBattleMoves[gChosenMove].target == MOVE_TARGET_FOES_AND_ALLY) + && gBattleMoves[gChosenMove].target == MOVE_TARGET_FOES_AND_ALLY) { for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++) { @@ -292,7 +290,7 @@ void HandleAction_UseMove(void) // Choose battlescript. if (gBattleTypeFlags & BATTLE_TYPE_PALACE - && gProtectStructs[gBattlerAttacker].palaceUnableToUseMove) + && gProtectStructs[gBattlerAttacker].palaceUnableToUseMove) { if (gBattleMons[gBattlerAttacker].hp == 0) { From f90026826a0c4fb1f85a3e1648026392cb5072f9 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Sun, 4 Apr 2021 17:52:07 -0400 Subject: [PATCH 074/173] Document some weather, field effects --- include/event_object_movement.h | 2 +- include/field_weather.h | 3 +- src/event_object_movement.c | 16 +- src/field_effect_helpers.c | 257 +++++++++++++++++++------------- src/field_weather.c | 27 ++-- src/fldeff_sweetscent.c | 2 +- src/overworld.c | 2 +- 7 files changed, 179 insertions(+), 130 deletions(-) diff --git a/include/event_object_movement.h b/include/event_object_movement.h index 1e754dcd93..79b8921f0c 100644 --- a/include/event_object_movement.h +++ b/include/event_object_movement.h @@ -198,7 +198,7 @@ u8 GetMoveDirectionFastestAnimNum(u8); u8 GetLedgeJumpDirection(s16, s16, u8); void CameraObjectSetFollowedObjectId(u8 objectId); u16 GetObjectPaletteTag(u8 palSlot); -void UpdateObjectEventSpriteVisibility(struct Sprite *sprite, bool8 invisible); +void UpdateObjectEventSpriteInvisibility(struct Sprite *sprite, bool8 invisible); s16 GetFigure8XOffset(s16 idx); s16 GetFigure8YOffset(s16 idx); void CameraObjectReset2(void); diff --git a/include/field_weather.h b/include/field_weather.h index 6968649831..9c6a4ab7ad 100644 --- a/include/field_weather.h +++ b/include/field_weather.h @@ -160,13 +160,12 @@ void DroughtStateRun(void); void Weather_SetBlendCoeffs(u8 eva, u8 evb); void Weather_SetTargetBlendCoeffs(u8 eva, u8 evb, int delay); bool8 Weather_UpdateBlend(void); -void sub_80AC274(u8 a); u8 GetCurrentWeather(void); void SetRainStrengthFromSoundEffect(u16 soundEffect); void PlayRainStoppingSoundEffect(void); u8 IsWeatherChangeComplete(void); void SetWeatherScreenFadeOut(void); -void sub_80AC3E4(void); +void SetWeatherPalStateIdle(void); void PreservePaletteInWeather(u8 preservedPalIndex); void ResetPreservedPalettesInWeather(void); diff --git a/src/event_object_movement.c b/src/event_object_movement.c index 1a7d08db27..8ab6268fc2 100644 --- a/src/event_object_movement.c +++ b/src/event_object_movement.c @@ -7919,11 +7919,11 @@ void GroundEffect_SpawnOnTallGrass(struct ObjectEvent *objEvent, struct Sprite * gFieldEffectArguments[0] = objEvent->currentCoords.x; gFieldEffectArguments[1] = objEvent->currentCoords.y; gFieldEffectArguments[2] = objEvent->previousElevation; - gFieldEffectArguments[3] = 2; + gFieldEffectArguments[3] = 2; // priority gFieldEffectArguments[4] = objEvent->localId << 8 | objEvent->mapNum; gFieldEffectArguments[5] = objEvent->mapGroup; gFieldEffectArguments[6] = (u8)gSaveBlock1Ptr->location.mapNum << 8 | (u8)gSaveBlock1Ptr->location.mapGroup; - gFieldEffectArguments[7] = 1; + gFieldEffectArguments[7] = TRUE; // skip to end of anim FieldEffectStart(FLDEFF_TALL_GRASS); } @@ -7932,11 +7932,11 @@ void GroundEffect_StepOnTallGrass(struct ObjectEvent *objEvent, struct Sprite *s gFieldEffectArguments[0] = objEvent->currentCoords.x; gFieldEffectArguments[1] = objEvent->currentCoords.y; gFieldEffectArguments[2] = objEvent->previousElevation; - gFieldEffectArguments[3] = 2; + gFieldEffectArguments[3] = 2; // priority gFieldEffectArguments[4] = objEvent->localId << 8 | objEvent->mapNum; gFieldEffectArguments[5] = objEvent->mapGroup; gFieldEffectArguments[6] = (u8)gSaveBlock1Ptr->location.mapNum << 8 | (u8)gSaveBlock1Ptr->location.mapGroup; - gFieldEffectArguments[7] = 0; + gFieldEffectArguments[7] = FALSE; // don't skip to end of anim FieldEffectStart(FLDEFF_TALL_GRASS); } @@ -8621,7 +8621,7 @@ bool8 SpriteAnimEnded(struct Sprite *sprite) return FALSE; } -void UpdateObjectEventSpriteVisibility(struct Sprite *sprite, bool8 invisible) +void UpdateObjectEventSpriteInvisibility(struct Sprite *sprite, bool8 invisible) { u16 x, y; s16 x2, y2; @@ -8642,9 +8642,9 @@ void UpdateObjectEventSpriteVisibility(struct Sprite *sprite, bool8 invisible) x2 = x - (sprite->centerToCornerVecX >> 1); y2 = y - (sprite->centerToCornerVecY >> 1); - if ((s16)x > 255 || x2 < -16) + if ((s16)x >= DISPLAY_WIDTH + 16 || x2 < -16) sprite->invisible = TRUE; - if ((s16)y > 175 || y2 < -16) + if ((s16)y >= DISPLAY_HEIGHT + 16 || y2 < -16) sprite->invisible = TRUE; } @@ -8656,7 +8656,7 @@ static void UpdateObjectEventSprite(struct Sprite *sprite) { UpdateObjectEventSpritePosition(sprite); SetObjectSubpriorityByZCoord(sprite->data[1], sprite, 1); - UpdateObjectEventSpriteVisibility(sprite, sprite->tInvisible); + UpdateObjectEventSpriteInvisibility(sprite, sprite->tInvisible); } // Unused diff --git a/src/field_effect_helpers.c b/src/field_effect_helpers.c index 67102a83b2..b263ecb88e 100755 --- a/src/field_effect_helpers.c +++ b/src/field_effect_helpers.c @@ -19,13 +19,13 @@ static void UpdateObjectReflectionSprite(struct Sprite *); static void LoadObjectReflectionPalette(struct ObjectEvent *objectEvent, struct Sprite *sprite); static void LoadObjectHighBridgeReflectionPalette(struct ObjectEvent *, u8); static void LoadObjectRegularReflectionPalette(struct ObjectEvent *, u8); -static void sub_81561FC(struct Sprite *, u8, u8); +static void UpdateGrassFieldEffectSubpriority(struct Sprite *, u8, u8); static void FadeFootprintsTireTracks_Step0(struct Sprite *); static void FadeFootprintsTireTracks_Step1(struct Sprite *); static void UpdateFeetInFlowingWaterFieldEffect(struct Sprite *); -static void UpdateAshFieldEffect_Step0(struct Sprite *); -static void UpdateAshFieldEffect_Step1(struct Sprite *); -static void UpdateAshFieldEffect_Step2(struct Sprite *); +static void UpdateAshFieldEffect_Wait(struct Sprite *); +static void UpdateAshFieldEffect_Show(struct Sprite *); +static void UpdateAshFieldEffect_End(struct Sprite *); static void SynchroniseSurfAnim(struct ObjectEvent *, struct Sprite *); static void sub_81556E8(struct ObjectEvent *, struct Sprite *); static void CreateBobbingEffect(struct ObjectEvent *, struct Sprite *, struct Sprite *); @@ -273,6 +273,16 @@ void UpdateShadowFieldEffect(struct Sprite *sprite) } } +// Sprite data for FLDEFF_TALL_GRASS and FLDEFF_LONG_GRASS +#define sElevation data[0] +#define sX data[1] +#define sY data[2] +#define sMapNum data[3] // Lower 8 bits +#define sLocalId data[3] >> 8 // Upper 8 bits +#define sMapGroup data[4] +#define sCurrentMap data[5] +#define sObjectMoved data[7] + u32 FldEff_TallGrass(void) { s16 x; @@ -289,16 +299,15 @@ u32 FldEff_TallGrass(void) sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->oam.priority = gFieldEffectArguments[3]; - sprite->data[0] = gFieldEffectArguments[2]; - sprite->data[1] = gFieldEffectArguments[0]; - sprite->data[2] = gFieldEffectArguments[1]; - sprite->data[3] = gFieldEffectArguments[4]; - sprite->data[4] = gFieldEffectArguments[5]; - sprite->data[5] = gFieldEffectArguments[6]; + sprite->sElevation = gFieldEffectArguments[2]; + sprite->sX = gFieldEffectArguments[0]; + sprite->sY = gFieldEffectArguments[1]; + sprite->sMapNum = gFieldEffectArguments[4]; // Also sLocalId + sprite->sMapGroup = gFieldEffectArguments[5]; + sprite->sCurrentMap = gFieldEffectArguments[6]; + if (gFieldEffectArguments[7]) - { - SeekSpriteAnim(sprite, 4); - } + SeekSpriteAnim(sprite, 4); // Skip to end of anim } return 0; } @@ -312,37 +321,48 @@ void UpdateTallGrassFieldEffect(struct Sprite *sprite) u8 objectEventId; struct ObjectEvent *objectEvent; - mapNum = sprite->data[5] >> 8; - mapGroup = sprite->data[5]; + mapNum = sprite->sCurrentMap >> 8; + mapGroup = sprite->sCurrentMap; if (gCamera.active && (gSaveBlock1Ptr->location.mapNum != mapNum || gSaveBlock1Ptr->location.mapGroup != mapGroup)) { - sprite->data[1] -= gCamera.x; - sprite->data[2] -= gCamera.y; - sprite->data[5] = ((u8)gSaveBlock1Ptr->location.mapNum << 8) | (u8)gSaveBlock1Ptr->location.mapGroup; + sprite->sX -= gCamera.x; + sprite->sY -= gCamera.y; + sprite->sCurrentMap = ((u8)gSaveBlock1Ptr->location.mapNum << 8) | (u8)gSaveBlock1Ptr->location.mapGroup; } - localId = sprite->data[3] >> 8; - mapNum = sprite->data[3]; - mapGroup = sprite->data[4]; - metatileBehavior = MapGridGetMetatileBehaviorAt(sprite->data[1], sprite->data[2]); - if (TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId) || !MetatileBehavior_IsTallGrass(metatileBehavior) || (sprite->data[7] && sprite->animEnded)) + localId = sprite->sLocalId; + mapNum = sprite->sMapNum; + mapGroup = sprite->sMapGroup; + metatileBehavior = MapGridGetMetatileBehaviorAt(sprite->sX, sprite->sY); + + if (TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId) + || !MetatileBehavior_IsTallGrass(metatileBehavior) + || (sprite->sObjectMoved && sprite->animEnded)) { FieldEffectStop(sprite, FLDEFF_TALL_GRASS); } else { + // Check if the object that triggered the effect has moved away objectEvent = &gObjectEvents[objectEventId]; - if ((objectEvent->currentCoords.x != sprite->data[1] || objectEvent->currentCoords.y != sprite->data[2]) && (objectEvent->previousCoords.x != sprite->data[1] || objectEvent->previousCoords.y != sprite->data[2])) - sprite->data[7] = TRUE; + if ((objectEvent->currentCoords.x != sprite->sX + || objectEvent->currentCoords.y != sprite->sY) + && (objectEvent->previousCoords.x != sprite->sX + || objectEvent->previousCoords.y != sprite->sY)) + sprite->sObjectMoved = TRUE; + // Metatile behavior var re-used metatileBehavior = 0; if (sprite->animCmdIndex == 0) metatileBehavior = 4; - UpdateObjectEventSpriteVisibility(sprite, 0); - sub_81561FC(sprite, sprite->data[0], metatileBehavior); + UpdateObjectEventSpriteInvisibility(sprite, FALSE); + UpdateGrassFieldEffectSubpriority(sprite, sprite->sElevation, metatileBehavior); } } +// Sprite data for FLDEFF_JUMP_TALL_GRASS and FLDEFF_JUMP_LONG_GRASS +#define sFldEff data[1] + u32 FldEff_JumpTallGrass(void) { u8 spriteId; @@ -355,8 +375,8 @@ u32 FldEff_JumpTallGrass(void) sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->oam.priority = gFieldEffectArguments[3]; - sprite->data[0] = gFieldEffectArguments[2]; - sprite->data[1] = FLDEFF_JUMP_TALL_GRASS; + sprite->sElevation = gFieldEffectArguments[2]; + sprite->sFldEff = FLDEFF_JUMP_TALL_GRASS; } return 0; } @@ -371,11 +391,14 @@ u8 FindTallGrassFieldEffectSpriteId(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s if (gSprites[i].inUse) { sprite = &gSprites[i]; - if (sprite->callback == UpdateTallGrassFieldEffect && (x == sprite->data[1] && y == sprite->data[2]) && (localId == (u8)(sprite->data[3] >> 8) && mapNum == (sprite->data[3] & 0xFF) && mapGroup == sprite->data[4])) + if (sprite->callback == UpdateTallGrassFieldEffect + && (x == sprite->sX && y == sprite->sY) + && localId == (u8)(sprite->sLocalId) + && mapNum == (sprite->sMapNum & 0xFF) + && mapGroup == sprite->sMapGroup) return i; } } - return MAX_SPRITES; } @@ -395,16 +418,15 @@ u32 FldEff_LongGrass(void) sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->oam.priority = ZCoordToPriority(gFieldEffectArguments[2]); - sprite->data[0] = gFieldEffectArguments[2]; - sprite->data[1] = gFieldEffectArguments[0]; - sprite->data[2] = gFieldEffectArguments[1]; - sprite->data[3] = gFieldEffectArguments[4]; - sprite->data[4] = gFieldEffectArguments[5]; - sprite->data[5] = gFieldEffectArguments[6]; + sprite->sElevation = gFieldEffectArguments[2]; + sprite->sX = gFieldEffectArguments[0]; + sprite->sY = gFieldEffectArguments[1]; + sprite->sMapNum = gFieldEffectArguments[4]; // Also sLocalId + sprite->sMapGroup = gFieldEffectArguments[5]; + sprite->sCurrentMap = gFieldEffectArguments[6]; + if (gFieldEffectArguments[7]) - { - SeekSpriteAnim(sprite, 6); - } + SeekSpriteAnim(sprite, 6); // Skip to end of anim } return 0; } @@ -418,34 +440,47 @@ void UpdateLongGrassFieldEffect(struct Sprite *sprite) u8 objectEventId; struct ObjectEvent *objectEvent; - mapNum = sprite->data[5] >> 8; - mapGroup = sprite->data[5]; + mapNum = sprite->sCurrentMap >> 8; + mapGroup = sprite->sCurrentMap; if (gCamera.active && (gSaveBlock1Ptr->location.mapNum != mapNum || gSaveBlock1Ptr->location.mapGroup != mapGroup)) { - sprite->data[1] -= gCamera.x; - sprite->data[2] -= gCamera.y; - sprite->data[5] = ((u8)gSaveBlock1Ptr->location.mapNum << 8) | (u8)gSaveBlock1Ptr->location.mapGroup; + sprite->sX -= gCamera.x; + sprite->sY -= gCamera.y; + sprite->sCurrentMap = ((u8)gSaveBlock1Ptr->location.mapNum << 8) | (u8)gSaveBlock1Ptr->location.mapGroup; } - localId = sprite->data[3] >> 8; - mapNum = sprite->data[3]; - mapGroup = sprite->data[4]; + localId = sprite->sLocalId; + mapNum = sprite->sMapNum; + mapGroup = sprite->sMapGroup; metatileBehavior = MapGridGetMetatileBehaviorAt(sprite->data[1], sprite->data[2]); - if (TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId) || !MetatileBehavior_IsLongGrass(metatileBehavior) || (sprite->data[7] && sprite->animEnded)) + if (TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId) + || !MetatileBehavior_IsLongGrass(metatileBehavior) + || (sprite->sObjectMoved && sprite->animEnded)) { FieldEffectStop(sprite, FLDEFF_LONG_GRASS); } else { + // Check if the object that triggered the effect has moved away objectEvent = &gObjectEvents[objectEventId]; - if ((objectEvent->currentCoords.x != sprite->data[1] || objectEvent->currentCoords.y != sprite->data[2]) && (objectEvent->previousCoords.x != sprite->data[1] || objectEvent->previousCoords.y != sprite->data[2])) - { - sprite->data[7] = TRUE; - } - UpdateObjectEventSpriteVisibility(sprite, 0); - sub_81561FC(sprite, sprite->data[0], 0); + if ((objectEvent->currentCoords.x != sprite->data[1] + || objectEvent->currentCoords.y != sprite->data[2]) + && (objectEvent->previousCoords.x != sprite->data[1] + || objectEvent->previousCoords.y != sprite->data[2])) + sprite->sObjectMoved = TRUE; + + UpdateObjectEventSpriteInvisibility(sprite, FALSE); + UpdateGrassFieldEffectSubpriority(sprite, sprite->sElevation, 0); } } +#undef sX +#undef sY +#undef sMapNum +#undef sLocalId +#undef sMapGroup +#undef sCurrentMap +#undef sObjectMoved + u32 FldEff_JumpLongGrass(void) { u8 spriteId; @@ -458,8 +493,8 @@ u32 FldEff_JumpLongGrass(void) sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->oam.priority = gFieldEffectArguments[3]; - sprite->data[0] = gFieldEffectArguments[2]; - sprite->data[1] = FLDEFF_JUMP_LONG_GRASS; + sprite->sElevation = gFieldEffectArguments[2]; + sprite->sFldEff = FLDEFF_JUMP_LONG_GRASS; } return 0; } @@ -520,7 +555,7 @@ void UpdateShortGrassFieldEffect(struct Sprite *sprite) sprite->pos2.y = (graphicsInfo->height >> 1) - 8; sprite->subpriority = linkedSprite->subpriority - 1; sprite->oam.priority = linkedSprite->oam.priority; - UpdateObjectEventSpriteVisibility(sprite, linkedSprite->invisible); + UpdateObjectEventSpriteInvisibility(sprite, linkedSprite->invisible); } } @@ -594,14 +629,14 @@ static void FadeFootprintsTireTracks_Step0(struct Sprite *sprite) if (++sprite->data[1] > 40) sprite->data[0] = 1; - UpdateObjectEventSpriteVisibility(sprite, FALSE); + UpdateObjectEventSpriteInvisibility(sprite, FALSE); } static void FadeFootprintsTireTracks_Step1(struct Sprite *sprite) { sprite->invisible ^= 1; sprite->data[1]++; - UpdateObjectEventSpriteVisibility(sprite, sprite->invisible); + UpdateObjectEventSpriteInvisibility(sprite, sprite->invisible); if (sprite->data[1] > 56) { FieldEffectStop(sprite, sprite->data[7]); @@ -648,7 +683,7 @@ void UpdateSplashFieldEffect(struct Sprite *sprite) { sprite->pos1.x = gSprites[gObjectEvents[objectEventId].spriteId].pos1.x; sprite->pos1.y = gSprites[gObjectEvents[objectEventId].spriteId].pos1.y; - UpdateObjectEventSpriteVisibility(sprite, FALSE); + UpdateObjectEventSpriteInvisibility(sprite, FALSE); } } @@ -734,7 +769,7 @@ static void UpdateFeetInFlowingWaterFieldEffect(struct Sprite *sprite) sprite->pos1.x = linkedSprite->pos1.x; sprite->pos1.y = linkedSprite->pos1.y; sprite->subpriority = linkedSprite->subpriority; - UpdateObjectEventSpriteVisibility(sprite, FALSE); + UpdateObjectEventSpriteInvisibility(sprite, FALSE); if (objectEvent->currentCoords.x != sprite->data[3] || objectEvent->currentCoords.y != sprite->data[4]) { sprite->data[3] = objectEvent->currentCoords.x; @@ -804,7 +839,7 @@ void UpdateHotSpringsWaterFieldEffect(struct Sprite *sprite) sprite->pos1.x = linkedSprite->pos1.x; sprite->pos1.y = (graphicsInfo->height >> 1) + linkedSprite->pos1.y - 8; sprite->subpriority = linkedSprite->subpriority - 1; - UpdateObjectEventSpriteVisibility(sprite, FALSE); + UpdateObjectEventSpriteInvisibility(sprite, FALSE); } } @@ -876,14 +911,21 @@ u32 FldEff_WaterSurfacing(void) return 0; } -void StartAshFieldEffect(s16 x, s16 y, u16 metatileId, s16 d) +// Sprite data for FLDEFF_ASH +#define sState data[0] +#define sX data[1] +#define sY data[2] +#define sMetatileId data[3] +#define sDelay data[4] + +void StartAshFieldEffect(s16 x, s16 y, u16 metatileId, s16 delay) { gFieldEffectArguments[0] = x; gFieldEffectArguments[1] = y; - gFieldEffectArguments[2] = 0x52; - gFieldEffectArguments[3] = 1; + gFieldEffectArguments[2] = 82; // subpriority + gFieldEffectArguments[3] = 1; // priority gFieldEffectArguments[4] = metatileId; - gFieldEffectArguments[5] = d; + gFieldEffectArguments[5] = delay; FieldEffectStart(FLDEFF_ASH); } @@ -903,50 +945,56 @@ u32 FldEff_Ash(void) sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->oam.priority = gFieldEffectArguments[3]; - sprite->data[1] = gFieldEffectArguments[0]; - sprite->data[2] = gFieldEffectArguments[1]; - sprite->data[3] = gFieldEffectArguments[4]; - sprite->data[4] = gFieldEffectArguments[5]; + sprite->sX = gFieldEffectArguments[0]; + sprite->sY = gFieldEffectArguments[1]; + sprite->sMetatileId = gFieldEffectArguments[4]; + sprite->sDelay = gFieldEffectArguments[5]; } return 0; } void (*const gAshFieldEffectFuncs[])(struct Sprite *) = { - UpdateAshFieldEffect_Step0, - UpdateAshFieldEffect_Step1, - UpdateAshFieldEffect_Step2 + UpdateAshFieldEffect_Wait, + UpdateAshFieldEffect_Show, + UpdateAshFieldEffect_End }; void UpdateAshFieldEffect(struct Sprite *sprite) { - gAshFieldEffectFuncs[sprite->data[0]](sprite); + gAshFieldEffectFuncs[sprite->sState](sprite); } -static void UpdateAshFieldEffect_Step0(struct Sprite *sprite) +static void UpdateAshFieldEffect_Wait(struct Sprite *sprite) { sprite->invisible = TRUE; sprite->animPaused = TRUE; - if (--sprite->data[4] == 0) - sprite->data[0] = 1; + if (--sprite->sDelay == 0) + sprite->sState = 1; } -static void UpdateAshFieldEffect_Step1(struct Sprite *sprite) +static void UpdateAshFieldEffect_Show(struct Sprite *sprite) { sprite->invisible = FALSE; sprite->animPaused = FALSE; - MapGridSetMetatileIdAt(sprite->data[1], sprite->data[2], sprite->data[3]); - CurrentMapDrawMetatileAt(sprite->data[1], sprite->data[2]); + MapGridSetMetatileIdAt(sprite->sX, sprite->sY, sprite->sMetatileId); + CurrentMapDrawMetatileAt(sprite->sX, sprite->sY); gObjectEvents[gPlayerAvatar.objectEventId].triggerGroundEffectsOnMove = TRUE; - sprite->data[0] = 2; + sprite->sState = 2; } -static void UpdateAshFieldEffect_Step2(struct Sprite *sprite) +static void UpdateAshFieldEffect_End(struct Sprite *sprite) { - UpdateObjectEventSpriteVisibility(sprite, FALSE); + UpdateObjectEventSpriteInvisibility(sprite, FALSE); if (sprite->animEnded) FieldEffectStop(sprite, FLDEFF_ASH); } +#undef sState +#undef sX +#undef sY +#undef sMetatileId +#undef sDelay + u32 FldEff_SurfBlob(void) { u8 spriteId; @@ -1048,7 +1096,7 @@ void sub_81556E8(struct ObjectEvent *objectEvent, struct Sprite *sprite) MoveCoords(i, &x, &y); if (MapGridGetZCoordAt(x, y) == 3) { - sprite->data[5] ++; + sprite->data[5]++; break; } } @@ -1182,7 +1230,7 @@ void UpdateSandPileFieldEffect(struct Sprite *sprite) sprite->pos1.x = x; sprite->pos1.y = y; sprite->subpriority = gSprites[gObjectEvents[objectEventId].spriteId].subpriority; - UpdateObjectEventSpriteVisibility(sprite, FALSE); + UpdateObjectEventSpriteInvisibility(sprite, FALSE); } } @@ -1207,7 +1255,7 @@ void UpdateBubblesFieldEffect(struct Sprite *sprite) sprite->data[0] += 0x80; sprite->data[0] &= 0x100; sprite->pos1.y -= sprite->data[0] >> 8; - UpdateObjectEventSpriteVisibility(sprite, FALSE); + UpdateObjectEventSpriteInvisibility(sprite, FALSE); if (sprite->invisible || sprite->animEnded) { FieldEffectStop(sprite, FLDEFF_BUBBLES); @@ -1551,16 +1599,17 @@ void UpdateRayquazaSpotlightEffect(struct Sprite *sprite) #undef sAnimCounter #undef sAnimState +// Used by FLDEFF_JUMP_TALL_GRASS and FLDEFF_JUMP_LONG_GRASS void UpdateJumpImpactEffect(struct Sprite *sprite) { if (sprite->animEnded) { - FieldEffectStop(sprite, sprite->data[1]); + FieldEffectStop(sprite, sprite->sFldEff); } else { - UpdateObjectEventSpriteVisibility(sprite, FALSE); - SetObjectSubpriorityByZCoord(sprite->data[0], sprite, 0); + UpdateObjectEventSpriteInvisibility(sprite, FALSE); + SetObjectSubpriorityByZCoord(sprite->sElevation, sprite, 0); } } @@ -1569,10 +1618,10 @@ void WaitFieldEffectSpriteAnim(struct Sprite *sprite) if (sprite->animEnded) FieldEffectStop(sprite, sprite->data[0]); else - UpdateObjectEventSpriteVisibility(sprite, FALSE); + UpdateObjectEventSpriteInvisibility(sprite, FALSE); } -static void sub_81561FC(struct Sprite *sprite, u8 z, u8 offset) +static void UpdateGrassFieldEffectSubpriority(struct Sprite *sprite, u8 z, u8 offset) { u8 i; s16 var, xhi, lyhi, yhi, ylo; @@ -1606,17 +1655,17 @@ static void sub_81561FC(struct Sprite *sprite, u8 z, u8 offset) } // Unused data. Feel free to remove. -static const u8 gUnknown_085CDC6E[] = +static const u8 sUnusedData[] = { - 0x01, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x01, 0x02, 0x02, - 0x01, 0x02, 0x02, 0x01, 0x02, 0x02, 0x01, 0x02, 0x01, 0x01, 0x02, 0x01, 0x01, 0x02, - 0x01, 0x01, 0x02, 0x01, 0x01, 0x02, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, - 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x00, - 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0x01, 0x01, - 0x00, 0x01, 0x01, 0x00, 0x01, 0x01, 0x00, 0x01, 0x01, 0x00, 0x01, 0x01, 0x00, 0x00, - 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0xFF, - 0x00, 0x00, 0xFF, 0x00, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, - 0xFF, 0xFF, 0xFF, 0xFE, 0x00, 0x00 + 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, + 1, 2, 2, 1, 2, 2, 1, 2, 1, 1, 2, 1, 1, 2, + 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 0, + 1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, + 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 1, + 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, + 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + -1, 0, 0, -1, 0, 0, -1, 0, -1, -1, 0, -1, + -1, 0, -1, -1, -1, -1, -1, -1, -1, -2, 0, 0 }; diff --git a/src/field_weather.c b/src/field_weather.c index 6fc1d331a3..4b9c6a8630 100644 --- a/src/field_weather.c +++ b/src/field_weather.c @@ -990,38 +990,39 @@ bool8 Weather_UpdateBlend(void) return FALSE; } -void sub_80AC274(u8 a) +// Unused. Uses the same numbering scheme as the coord events +static void SetFieldWeather(u8 weather) { - switch (a) + switch (weather) { - case 1: + case COORD_EVENT_WEATHER_SUNNY_CLOUDS: SetWeather(WEATHER_SUNNY_CLOUDS); break; - case 2: + case COORD_EVENT_WEATHER_SUNNY: SetWeather(WEATHER_SUNNY); break; - case 3: + case COORD_EVENT_WEATHER_RAIN: SetWeather(WEATHER_RAIN); break; - case 4: + case COORD_EVENT_WEATHER_SNOW: SetWeather(WEATHER_SNOW); break; - case 5: + case COORD_EVENT_WEATHER_RAIN_THUNDERSTORM: SetWeather(WEATHER_RAIN_THUNDERSTORM); break; - case 6: + case COORD_EVENT_WEATHER_FOG_HORIZONTAL: SetWeather(WEATHER_FOG_HORIZONTAL); break; - case 7: + case COORD_EVENT_WEATHER_FOG_DIAGONAL: SetWeather(WEATHER_FOG_DIAGONAL); break; - case 8: + case COORD_EVENT_WEATHER_VOLCANIC_ASH: SetWeather(WEATHER_VOLCANIC_ASH); break; - case 9: + case COORD_EVENT_WEATHER_SANDSTORM: SetWeather(WEATHER_SANDSTORM); break; - case 10: + case COORD_EVENT_WEATHER_SHADE: SetWeather(WEATHER_SHADE); break; } @@ -1085,7 +1086,7 @@ void SetWeatherScreenFadeOut(void) gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_SCREEN_FADING_OUT; } -void sub_80AC3E4(void) +void SetWeatherPalStateIdle(void) { gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_IDLE; } diff --git a/src/fldeff_sweetscent.c b/src/fldeff_sweetscent.c index a9d81501f3..55463440c8 100644 --- a/src/fldeff_sweetscent.c +++ b/src/fldeff_sweetscent.c @@ -92,7 +92,7 @@ static void FailSweetScentEncounter(u8 taskId) if (!gPaletteFade.active) { CpuFastSet(gPaletteDecompressionBuffer, gPlttBufferUnfaded, 0x100); - sub_80AC3E4(); + SetWeatherPalStateIdle(); ScriptContext1_SetupScript(EventScript_FailSweetScent); DestroyTask(taskId); } diff --git a/src/overworld.c b/src/overworld.c index 9d5e40fb37..3dda9b6657 100644 --- a/src/overworld.c +++ b/src/overworld.c @@ -3198,7 +3198,7 @@ static void SpriteCB_LinkPlayer(struct Sprite *sprite) else StartSpriteAnimIfDifferent(sprite, GetMoveDirectionAnimNum(linkDirection(objEvent))); - UpdateObjectEventSpriteVisibility(sprite, 0); + UpdateObjectEventSpriteInvisibility(sprite, 0); if (objEvent->triggerGroundEffectsOnMove) { sprite->invisible = ((sprite->data[7] & 4) >> 2); From 553fe6239ab55ac456e80528bfe3a1697a05c2ed Mon Sep 17 00:00:00 2001 From: GriffinR Date: Mon, 5 Apr 2021 10:32:33 -0400 Subject: [PATCH 075/173] Document more field effects --- include/field_effect_helpers.h | 22 +++-- src/field_effect.c | 10 +-- src/field_effect_helpers.c | 142 +++++++++++++++++++-------------- src/field_player_avatar.c | 12 +-- 4 files changed, 108 insertions(+), 78 deletions(-) diff --git a/include/field_effect_helpers.h b/include/field_effect_helpers.h index 9b7b6ffd5c..9795d96e86 100644 --- a/include/field_effect_helpers.h +++ b/include/field_effect_helpers.h @@ -1,16 +1,22 @@ #ifndef GUARD_FIELD_EFFECT_HELPERS_H #define GUARD_FIELD_EFFECT_HELPERS_H -// Exported type declarations +// States for bobbing up and down while surfing +enum { + // No bobbing + BOB_NONE, + // Both the surf blob/mon should bob up and down + BOB_PLAYER_AND_MON, + // Only the surf blob/mon should bob up and down + // For when the player has jumped/flown off + BOB_JUST_MON, +}; -// Exported RAM declarations - -// Exported ROM declarations u8 CreateWarpArrowSprite(void); -u8 sub_8155800(u8 oldSpriteId); -void SetSurfBobState(u8 spriteId, u8 value); -void SetSurfBobWhileFlyingOutState(u8 spriteId, u8 value); -void SetSurfBobWhileFishingState(u8 spriteId, u8 value, s16 data1); +u8 StartUnderwaterSurfBlobBobbing(u8 oldSpriteId); +void SetSurfBlob_BobState(u8 spriteId, u8 state); +void SetSurfBlob_DontSyncAnim(u8 spriteId, bool8 dontSync); +void SetSurfBlob_PlayerOffset(u8 spriteId, bool8 hasOffset, s16 offset); bool8 sub_8155DA0(struct ObjectEvent *); void sub_8155D78(struct ObjectEvent *); void StartAshFieldEffect(s16, s16, u16, s16); diff --git a/src/field_effect.c b/src/field_effect.c index 445827390a..8152f19bb8 100644 --- a/src/field_effect.c +++ b/src/field_effect.c @@ -3053,7 +3053,7 @@ static void SurfFieldEffect_End(struct Task *task) gPlayerAvatar.preventStep = FALSE; gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_5; ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(objectEvent->movementDirection)); - SetSurfBobState(objectEvent->fieldEffectSpriteId, 1); + SetSurfBlob_BobState(objectEvent->fieldEffectSpriteId, BOB_PLAYER_AND_MON); UnfreezeObjectEvents(); ScriptContext2_Disable(); FieldEffectActiveListRemove(FLDEFF_USE_SURF); @@ -3204,8 +3204,8 @@ static void FlyOutFieldEffect_BirdLeaveBall(struct Task *task) struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; if (task->tAvatarFlags & PLAYER_AVATAR_FLAG_SURFING) { - SetSurfBobState(objectEvent->fieldEffectSpriteId, 2); - SetSurfBobWhileFlyingOutState(objectEvent->fieldEffectSpriteId, 0); + SetSurfBlob_BobState(objectEvent->fieldEffectSpriteId, BOB_JUST_MON); + SetSurfBlob_DontSyncAnim(objectEvent->fieldEffectSpriteId, FALSE); } task->tBirdSpriteId = CreateFlyBirdSprite(); // Does "leave ball" animation by default task->tState++; @@ -3473,7 +3473,7 @@ static void FlyInFieldEffect_BirdSwoopDown(struct Task *task) SetPlayerAvatarStateMask(PLAYER_AVATAR_FLAG_ON_FOOT); if (task->tAvatarFlags & PLAYER_AVATAR_FLAG_SURFING) { - SetSurfBobState(objectEvent->fieldEffectSpriteId, 0); + SetSurfBlob_BobState(objectEvent->fieldEffectSpriteId, BOB_NONE); } ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_STATE_SURFING)); CameraObjectReset2(); @@ -3582,7 +3582,7 @@ static void FlyInFieldEffect_End(struct Task *task) if (task->tAvatarFlags & PLAYER_AVATAR_FLAG_SURFING) { state = PLAYER_AVATAR_STATE_SURFING; - SetSurfBobState(objectEvent->fieldEffectSpriteId, 1); + SetSurfBlob_BobState(objectEvent->fieldEffectSpriteId, BOB_PLAYER_AND_MON); } ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(state)); ObjectEventTurn(objectEvent, DIR_SOUTH); diff --git a/src/field_effect_helpers.c b/src/field_effect_helpers.c index b263ecb88e..49116b5d3e 100755 --- a/src/field_effect_helpers.c +++ b/src/field_effect_helpers.c @@ -27,9 +27,9 @@ static void UpdateAshFieldEffect_Wait(struct Sprite *); static void UpdateAshFieldEffect_Show(struct Sprite *); static void UpdateAshFieldEffect_End(struct Sprite *); static void SynchroniseSurfAnim(struct ObjectEvent *, struct Sprite *); -static void sub_81556E8(struct ObjectEvent *, struct Sprite *); -static void CreateBobbingEffect(struct ObjectEvent *, struct Sprite *, struct Sprite *); -static void sub_8155850(struct Sprite *); +static void SynchroniseSurfPosition(struct ObjectEvent *, struct Sprite *); +static void UpdateBobbingEffect(struct ObjectEvent *, struct Sprite *, struct Sprite *); +static void SpriteCB_UnderwaterSurfBlob(struct Sprite *); static u32 ShowDisguiseFieldEffect(u8, u8, u8); #define sReflectionObjEventId data[0] @@ -995,6 +995,12 @@ static void UpdateAshFieldEffect_End(struct Sprite *sprite) #undef sMetatileId #undef sDelay +// Sprite data for FLDEFF_SURF_BLOB +#define tBitfield data[0] +#define tPlayerOffset data[1] +#define tPlayerObjId data[2] + + u32 FldEff_SurfBlob(void) { u8 spriteId; @@ -1002,12 +1008,12 @@ u32 FldEff_SurfBlob(void) SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SURF_BLOB], gFieldEffectArguments[0], gFieldEffectArguments[1], 0x96); - if (spriteId !=MAX_SPRITES) + if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->oam.paletteNum = 0; - sprite->data[2] = gFieldEffectArguments[2]; + sprite->tPlayerObjId = gFieldEffectArguments[2]; sprite->data[3] = -1; sprite->data[6] = -1; sprite->data[7] = -1; @@ -1016,53 +1022,55 @@ u32 FldEff_SurfBlob(void) return spriteId; } -// States for bobbing up and down while surfing -void SetSurfBobState(u8 spriteId, u8 value) + +void SetSurfBlob_BobState(u8 spriteId, u8 state) { - gSprites[spriteId].data[0] = (gSprites[spriteId].data[0] & ~0xF) | (value & 0xF); + gSprites[spriteId].data[0] = (gSprites[spriteId].data[0] & ~0xF) | (state & 0xF); } -void SetSurfBobWhileFlyingOutState(u8 spriteId, u8 value) +void SetSurfBlob_DontSyncAnim(u8 spriteId, bool8 dontSync) { - gSprites[spriteId].data[0] = (gSprites[spriteId].data[0] & ~0xF0) | ((value & 0xF) << 4); + gSprites[spriteId].data[0] = (gSprites[spriteId].data[0] & ~0xF0) | ((dontSync & 0xF) << 4); } -void SetSurfBobWhileFishingState(u8 spriteId, u8 value, s16 data1) +void SetSurfBlob_PlayerOffset(u8 spriteId, bool8 hasOffset, s16 offset) { - gSprites[spriteId].data[0] = (gSprites[spriteId].data[0] & ~0xF00) | ((value & 0xF) << 8); - gSprites[spriteId].data[1] = data1; + gSprites[spriteId].data[0] = (gSprites[spriteId].data[0] & ~0xF00) | ((hasOffset & 0xF) << 8); + gSprites[spriteId].tPlayerOffset = offset; } -static u8 GetSurfBobState(struct Sprite *sprite) +static u8 GetSurfBlob_BobState(struct Sprite *sprite) { return sprite->data[0] & 0xF; } -static u8 GetSurfBobWhileFlyingOutState(struct Sprite *sprite) +// Never TRUE +static u8 GetSurfBlob_DontSyncAnim(struct Sprite *sprite) { return (sprite->data[0] & 0xF0) >> 4; } -static u8 GetSurfBobWhileFishingState(struct Sprite *sprite) +static u8 GetSurfBlob_HasPlayerOffset(struct Sprite *sprite) { return (sprite->data[0] & 0xF00) >> 8; } void UpdateSurfBlobFieldEffect(struct Sprite *sprite) { - struct ObjectEvent *objectEvent; - struct Sprite *linkedSprite; + struct ObjectEvent *playerObj; + struct Sprite *playerSprite; - objectEvent = &gObjectEvents[sprite->data[2]]; - linkedSprite = &gSprites[objectEvent->spriteId]; - SynchroniseSurfAnim(objectEvent, sprite); - sub_81556E8(objectEvent, sprite); - CreateBobbingEffect(objectEvent, linkedSprite, sprite); - sprite->oam.priority = linkedSprite->oam.priority; + playerObj = &gObjectEvents[sprite->tPlayerObjId]; + playerSprite = &gSprites[playerObj->spriteId]; + SynchroniseSurfAnim(playerObj, sprite); + SynchroniseSurfPosition(playerObj, sprite); + UpdateBobbingEffect(playerObj, playerSprite, sprite); + sprite->oam.priority = playerSprite->oam.priority; } -static void SynchroniseSurfAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static void SynchroniseSurfAnim(struct ObjectEvent *playerObj, struct Sprite *sprite) { + // Indexes into sAnimTable_SurfBlob u8 surfBlobDirectionAnims[] = { [DIR_NONE] = 0, [DIR_SOUTH] = 0, @@ -1075,15 +1083,15 @@ static void SynchroniseSurfAnim(struct ObjectEvent *objectEvent, struct Sprite * [DIR_NORTHEAST] = 1, }; - if (GetSurfBobWhileFlyingOutState(sprite) == 0) - StartSpriteAnimIfDifferent(sprite, surfBlobDirectionAnims[objectEvent->movementDirection]); + if (!GetSurfBlob_DontSyncAnim(sprite)) + StartSpriteAnimIfDifferent(sprite, surfBlobDirectionAnims[playerObj->movementDirection]); } -void sub_81556E8(struct ObjectEvent *objectEvent, struct Sprite *sprite) +void SynchroniseSurfPosition(struct ObjectEvent *playerObj, struct Sprite *sprite) { u8 i; - s16 x = objectEvent->currentCoords.x; - s16 y = objectEvent->currentCoords.y; + s16 x = playerObj->currentCoords.x; + s16 y = playerObj->currentCoords.y; s32 spriteY = sprite->pos2.y; if (spriteY == 0 && (x != sprite->data[6] || y != sprite->data[7])) @@ -1103,61 +1111,74 @@ void sub_81556E8(struct ObjectEvent *objectEvent, struct Sprite *sprite) } } -static void CreateBobbingEffect(struct ObjectEvent *objectEvent, struct Sprite *linkedSprite, struct Sprite *sprite) +static void UpdateBobbingEffect(struct ObjectEvent *playerObj, struct Sprite *playerSprite, struct Sprite *sprite) { - u16 unk_085CDC6A[] = {3, 7}; - u8 bobState = GetSurfBobState(sprite); - if (bobState != 0) + u16 intervals[] = {3, 7}; + u8 bobState = GetSurfBlob_BobState(sprite); + if (bobState != BOB_NONE) { - if (((u16)(++ sprite->data[4]) & unk_085CDC6A[sprite->data[5]]) == 0) + // Update bobbing position of surf blob + if (((u16)(++sprite->data[4]) & intervals[sprite->data[5]]) == 0) { sprite->pos2.y += sprite->data[3]; } - if ((sprite->data[4] & 0x0F) == 0) + if ((sprite->data[4] & 15) == 0) { sprite->data[3] = -sprite->data[3]; } - if (bobState != 2) + if (bobState != BOB_JUST_MON) { - if (GetSurfBobWhileFishingState(sprite) == 0) - linkedSprite->pos2.y = sprite->pos2.y; + // Update bobbing position of player + if (!GetSurfBlob_HasPlayerOffset(sprite)) + playerSprite->pos2.y = sprite->pos2.y; else - linkedSprite->pos2.y = sprite->data[1] + sprite->pos2.y; - sprite->pos1.x = linkedSprite->pos1.x; - sprite->pos1.y = linkedSprite->pos1.y + 8; + playerSprite->pos2.y = sprite->tPlayerOffset + sprite->pos2.y; + sprite->pos1.x = playerSprite->pos1.x; + sprite->pos1.y = playerSprite->pos1.y + 8; } } } -u8 sub_8155800(u8 oldSpriteId) +#define sSpriteId data[0] +#define sBobY data[1] +#define sTimer data[2] + +u8 StartUnderwaterSurfBlobBobbing(u8 blobSpriteId) { u8 spriteId; struct Sprite *sprite; + // Create a dummy sprite with its own callback + // that tracks the actual surf blob sprite and + // makes it bob up and down underwater spriteId = CreateSpriteAtEnd(&gDummySpriteTemplate, 0, 0, -1); sprite = &gSprites[spriteId]; - sprite->callback = sub_8155850; + sprite->callback = SpriteCB_UnderwaterSurfBlob; sprite->invisible = TRUE; - sprite->data[0] = oldSpriteId; - sprite->data[1] = 1; + sprite->sSpriteId = blobSpriteId; + sprite->sBobY = 1; return spriteId; } -static void sub_8155850(struct Sprite *sprite) +static void SpriteCB_UnderwaterSurfBlob(struct Sprite *sprite) { - struct Sprite *oldSprite; + struct Sprite *blobSprite; - oldSprite = &gSprites[sprite->data[0]]; - if (((sprite->data[2]++) & 0x03) == 0) + blobSprite = &gSprites[sprite->sSpriteId]; + if (((sprite->sTimer++) & 3) == 0) { - oldSprite->pos2.y += sprite->data[1]; + blobSprite->pos2.y += sprite->sBobY; } - if ((sprite->data[2] & 0x0F) == 0) + if ((sprite->sTimer & 15) == 0) { - sprite->data[1] = -sprite->data[1]; + sprite->sBobY = -sprite->sBobY; } } +#undef sSpriteId +#undef sBobY +#undef sTimer + u32 FldEff_Dust(void) { u8 spriteId; @@ -1397,24 +1418,27 @@ u32 FldEff_Sparkle(void) return 0; } +#define sFinished data[0] +#define sEndTimer data[1] + void UpdateSparkleFieldEffect(struct Sprite *sprite) { - if (sprite->data[0] == 0) + if (!sprite->sFinished) { if (sprite->animEnded) { sprite->invisible = TRUE; - sprite->data[0]++; + sprite->sFinished++; } - - if (sprite->data[0] == 0) - return; } - if (++sprite->data[1] > 34) + if (sprite->sFinished && ++sprite->sEndTimer > 34) FieldEffectStop(sprite, FLDEFF_SPARKLE); } +#undef sFinished +#undef sEndTimer + #define sTimer data[0] #define sState data[2] #define sStartY data[4] diff --git a/src/field_player_avatar.c b/src/field_player_avatar.c index 4f85ad628b..94325bf341 100644 --- a/src/field_player_avatar.c +++ b/src/field_player_avatar.c @@ -863,7 +863,7 @@ static void PlayerAvatarTransition_Surfing(struct ObjectEvent *objEvent) gFieldEffectArguments[2] = gPlayerAvatar.objectEventId; spriteId = FieldEffectStart(FLDEFF_SURF_BLOB); objEvent->fieldEffectSpriteId = spriteId; - SetSurfBobState(spriteId, 1); + SetSurfBlob_BobState(spriteId, BOB_PLAYER_AND_MON); } static void PlayerAvatarTransition_Underwater(struct ObjectEvent *objEvent) @@ -871,7 +871,7 @@ static void PlayerAvatarTransition_Underwater(struct ObjectEvent *objEvent) ObjectEventSetGraphicsId(objEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_STATE_UNDERWATER)); ObjectEventTurn(objEvent, objEvent->movementDirection); SetPlayerAvatarStateMask(PLAYER_AVATAR_FLAG_UNDERWATER); - objEvent->fieldEffectSpriteId = sub_8155800(objEvent->spriteId); + objEvent->fieldEffectSpriteId = StartUnderwaterSurfBlobBobbing(objEvent->spriteId); } static void PlayerAvatarTransition_ReturnToField(struct ObjectEvent *objEvent) @@ -1646,7 +1646,7 @@ static void Task_StopSurfingInit(u8 taskId) if (!ObjectEventClearHeldMovementIfFinished(playerObjEvent)) return; } - SetSurfBobState(playerObjEvent->fieldEffectSpriteId, 2); + SetSurfBlob_BobState(playerObjEvent->fieldEffectSpriteId, BOB_JUST_MON); ObjectEventSetHeldMovement(playerObjEvent, GetJumpSpecialMovementAction((u8)gTasks[taskId].data[0])); gTasks[taskId].func = Task_WaitStopSurfing; } @@ -1932,7 +1932,7 @@ static bool8 Fishing_StartEncounter(struct Task *task) ObjectEventSetGraphicsId(playerObjEvent, task->tPlayerGfxId); ObjectEventTurn(playerObjEvent, playerObjEvent->movementDirection); if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING) - SetSurfBobWhileFishingState(gObjectEvents[gPlayerAvatar.objectEventId].fieldEffectSpriteId, 0, 0); + SetSurfBlob_PlayerOffset(gObjectEvents[gPlayerAvatar.objectEventId].fieldEffectSpriteId, FALSE, 0); gSprites[gPlayerAvatar.spriteId].pos2.x = 0; gSprites[gPlayerAvatar.spriteId].pos2.y = 0; ClearDialogWindowAndFrame(0, TRUE); @@ -1989,7 +1989,7 @@ static bool8 Fishing_PutRodAway(struct Task *task) ObjectEventSetGraphicsId(playerObjEvent, task->tPlayerGfxId); ObjectEventTurn(playerObjEvent, playerObjEvent->movementDirection); if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING) - SetSurfBobWhileFishingState(gObjectEvents[gPlayerAvatar.objectEventId].fieldEffectSpriteId, 0, 0); + SetSurfBlob_PlayerOffset(gObjectEvents[gPlayerAvatar.objectEventId].fieldEffectSpriteId, FALSE, 0); gSprites[gPlayerAvatar.spriteId].pos2.x = 0; gSprites[gPlayerAvatar.spriteId].pos2.y = 0; task->tStep++; @@ -2048,7 +2048,7 @@ static void AlignFishingAnimationFrames(void) if (animType == 10 || animType == 11) playerSprite->pos2.y = 8; if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING) - SetSurfBobWhileFishingState(gObjectEvents[gPlayerAvatar.objectEventId].fieldEffectSpriteId, 1, playerSprite->pos2.y); + SetSurfBlob_PlayerOffset(gObjectEvents[gPlayerAvatar.objectEventId].fieldEffectSpriteId, TRUE, playerSprite->pos2.y); } void SetSpinStartFacingDir(u8 direction) From 806abe2999ebb94b544c2d1db961fcec66c16537 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Mon, 5 Apr 2021 19:52:35 -0400 Subject: [PATCH 076/173] Document some objev anims, make objevgfx info static --- include/event_object_movement.h | 1 - src/data/field_effects/field_effect_objects.h | 12 +- .../berry_tree_graphics_tables.h | 146 ++-- src/data/object_events/object_event_anims.h | 749 +++++++++--------- .../object_event_graphics_info.h | 490 ++++++------ .../object_events/object_event_pic_tables.h | 438 +++++----- .../object_events/object_event_subsprites.h | 166 ++-- src/event_object_movement.c | 2 + 8 files changed, 1005 insertions(+), 999 deletions(-) diff --git a/include/event_object_movement.h b/include/event_object_movement.h index 79b8921f0c..446d0dd4e5 100644 --- a/include/event_object_movement.h +++ b/include/event_object_movement.h @@ -65,7 +65,6 @@ struct LockedAnimObjectEvents u8 count; }; -extern const struct SpriteFrameImage gObjectEventPicTable_PechaBerryTree[]; extern const struct OamData gObjectEventBaseOam_32x8; extern const struct OamData gObjectEventBaseOam_32x32; extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[]; diff --git a/src/data/field_effects/field_effect_objects.h b/src/data/field_effects/field_effect_objects.h index 4fc3ecff69..54145efbcc 100755 --- a/src/data/field_effects/field_effect_objects.h +++ b/src/data/field_effects/field_effect_objects.h @@ -1263,16 +1263,16 @@ const struct SpriteTemplate gFieldEffectObjectTemplate_SmallSparkle = { const struct SpritePalette gSpritePalette_SmallSparkle = {gFieldEffectPal_SmallSparkle, FLDEFF_PAL_TAG_SMALL_SPARKLE}; -static const union AnimCmd sAnim_Rayquaza[] = { +static const union AnimCmd sAnim_RayquazaSpotlightEffect[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; -static const union AnimCmd *const sAnimTable_Rayquaza[] = { - sAnim_Rayquaza, +static const union AnimCmd *const sAnimTable_RayquazaSpotlightEffect[] = { + sAnim_RayquazaSpotlightEffect, }; -const struct SpriteFrameImage sPicTable_Rayquaza[] = { +const struct SpriteFrameImage sPicTable_RayquazaSpotlightEffect[] = { overworld_frame(gObjectEventPic_Rayquaza, 4, 4, 0), }; @@ -1280,8 +1280,8 @@ const struct SpriteTemplate gFieldEffectObjectTemplate_Rayquaza = { .tileTag = 0xFFFF, .paletteTag = 0xFFFF, .oam = &gObjectEventBaseOam_32x32, - .anims = sAnimTable_Rayquaza, - .images = sPicTable_Rayquaza, + .anims = sAnimTable_RayquazaSpotlightEffect, + .images = sPicTable_RayquazaSpotlightEffect, .affineAnims = gDummySpriteAffineAnimTable, .callback = UpdateRayquazaSpotlightEffect, }; diff --git a/src/data/object_events/berry_tree_graphics_tables.h b/src/data/object_events/berry_tree_graphics_tables.h index d558b583f8..390c82f955 100755 --- a/src/data/object_events/berry_tree_graphics_tables.h +++ b/src/data/object_events/berry_tree_graphics_tables.h @@ -1,4 +1,4 @@ -const struct SpriteFrameImage gObjectEventPicTable_PechaBerryTree[] = { +static const struct SpriteFrameImage sPicTable_PechaBerryTree[] = { overworld_frame(gObjectEventPic_BerryTreeDirtPile, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 1), @@ -12,7 +12,7 @@ const struct SpriteFrameImage gObjectEventPicTable_PechaBerryTree[] = { const u8 gBerryTreePaletteSlotTable_Pecha[] = {3, 4, 4, 4, 4}; -const struct SpriteFrameImage gObjectEventPicTable_KelpsyBerryTree[] = { +static const struct SpriteFrameImage sPicTable_KelpsyBerryTree[] = { overworld_frame(gObjectEventPic_BerryTreeDirtPile, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 1), @@ -26,7 +26,7 @@ const struct SpriteFrameImage gObjectEventPicTable_KelpsyBerryTree[] = { const u8 gBerryTreePaletteSlotTable_Kelpsy[] = {3, 4, 2, 2, 2}; -const struct SpriteFrameImage gObjectEventPicTable_WepearBerryTree[] = { +static const struct SpriteFrameImage sPicTable_WepearBerryTree[] = { overworld_frame(gObjectEventPic_BerryTreeDirtPile, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 1), @@ -40,7 +40,7 @@ const struct SpriteFrameImage gObjectEventPicTable_WepearBerryTree[] = { const u8 gBerryTreePaletteSlotTable_Wepear[] = {3, 4, 2, 2, 2}; -const struct SpriteFrameImage gObjectEventPicTable_IapapaBerryTree[] = { +static const struct SpriteFrameImage sPicTable_IapapaBerryTree[] = { overworld_frame(gObjectEventPic_BerryTreeDirtPile, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 1), @@ -54,7 +54,7 @@ const struct SpriteFrameImage gObjectEventPicTable_IapapaBerryTree[] = { const u8 gBerryTreePaletteSlotTable_Iapapa[] = {3, 4, 3, 3, 3}; -const struct SpriteFrameImage gObjectEventPicTable_CheriBerryTree[] = { +static const struct SpriteFrameImage sPicTable_CheriBerryTree[] = { overworld_frame(gObjectEventPic_BerryTreeDirtPile, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 1), @@ -68,7 +68,7 @@ const struct SpriteFrameImage gObjectEventPicTable_CheriBerryTree[] = { const u8 gBerryTreePaletteSlotTable_Cheri[] = {3, 4, 4, 4, 4}; -const struct SpriteFrameImage gObjectEventPicTable_FigyBerryTree[] = { +static const struct SpriteFrameImage sPicTable_FigyBerryTree[] = { overworld_frame(gObjectEventPic_BerryTreeDirtPile, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 1), @@ -82,7 +82,7 @@ const struct SpriteFrameImage gObjectEventPicTable_FigyBerryTree[] = { const u8 gBerryTreePaletteSlotTable_Figy[] = {3, 4, 3, 3, 3}; -const struct SpriteFrameImage gObjectEventPicTable_MagoBerryTree[] = { +static const struct SpriteFrameImage sPicTable_MagoBerryTree[] = { overworld_frame(gObjectEventPic_BerryTreeDirtPile, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 1), @@ -96,7 +96,7 @@ const struct SpriteFrameImage gObjectEventPicTable_MagoBerryTree[] = { const u8 gBerryTreePaletteSlotTable_Mago[] = {3, 4, 3, 3, 3}; -const struct SpriteFrameImage gObjectEventPicTable_LumBerryTree[] = { +static const struct SpriteFrameImage sPicTable_LumBerryTree[] = { overworld_frame(gObjectEventPic_BerryTreeDirtPile, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 1), @@ -110,7 +110,7 @@ const struct SpriteFrameImage gObjectEventPicTable_LumBerryTree[] = { const u8 gBerryTreePaletteSlotTable_Lum[] = {3, 4, 4, 4, 4}; -const struct SpriteFrameImage gObjectEventPicTable_RazzBerryTree[] = { +static const struct SpriteFrameImage sPicTable_RazzBerryTree[] = { overworld_frame(gObjectEventPic_BerryTreeDirtPile, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 1), @@ -124,7 +124,7 @@ const struct SpriteFrameImage gObjectEventPicTable_RazzBerryTree[] = { const u8 gBerryTreePaletteSlotTable_Razz[] = {3, 4, 4, 4, 4}; -const struct SpriteFrameImage gObjectEventPicTable_GrepaBerryTree[] = { +static const struct SpriteFrameImage sPicTable_GrepaBerryTree[] = { overworld_frame(gObjectEventPic_BerryTreeDirtPile, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 1), @@ -138,7 +138,7 @@ const struct SpriteFrameImage gObjectEventPicTable_GrepaBerryTree[] = { const u8 gBerryTreePaletteSlotTable_Grepa[] = {3, 4, 3, 3, 3}; -const struct SpriteFrameImage gObjectEventPicTable_RabutaBerryTree[] = { +static const struct SpriteFrameImage sPicTable_RabutaBerryTree[] = { overworld_frame(gObjectEventPic_BerryTreeDirtPile, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 1), @@ -152,7 +152,7 @@ const struct SpriteFrameImage gObjectEventPicTable_RabutaBerryTree[] = { const u8 gBerryTreePaletteSlotTable_Rabuta[] = {3, 4, 4, 4, 4}; -const struct SpriteFrameImage gObjectEventPicTable_NomelBerryTree[] = { +static const struct SpriteFrameImage sPicTable_NomelBerryTree[] = { overworld_frame(gObjectEventPic_BerryTreeDirtPile, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 1), @@ -166,7 +166,7 @@ const struct SpriteFrameImage gObjectEventPicTable_NomelBerryTree[] = { const u8 gBerryTreePaletteSlotTable_Nomel[] = {3, 4, 3, 3, 3}; -const struct SpriteFrameImage gObjectEventPicTable_LeppaBerryTree[] = { +static const struct SpriteFrameImage sPicTable_LeppaBerryTree[] = { overworld_frame(gObjectEventPic_BerryTreeDirtPile, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 1), @@ -180,7 +180,7 @@ const struct SpriteFrameImage gObjectEventPicTable_LeppaBerryTree[] = { const u8 gBerryTreePaletteSlotTable_Leppa[] = {3, 4, 3, 3, 3}; -const struct SpriteFrameImage gObjectEventPicTable_LiechiBerryTree[] = { +static const struct SpriteFrameImage sPicTable_LiechiBerryTree[] = { overworld_frame(gObjectEventPic_BerryTreeDirtPile, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 1), @@ -194,7 +194,7 @@ const struct SpriteFrameImage gObjectEventPicTable_LiechiBerryTree[] = { const u8 gBerryTreePaletteSlotTable_Liechi[] = {3, 4, 4, 4, 4}; -const struct SpriteFrameImage gObjectEventPicTable_HondewBerryTree[] = { +static const struct SpriteFrameImage sPicTable_HondewBerryTree[] = { overworld_frame(gObjectEventPic_BerryTreeDirtPile, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 1), @@ -208,7 +208,7 @@ const struct SpriteFrameImage gObjectEventPicTable_HondewBerryTree[] = { const u8 gBerryTreePaletteSlotTable_Hondew[] = {3, 4, 5, 5, 5}; -const struct SpriteFrameImage gObjectEventPicTable_AguavBerryTree[] = { +static const struct SpriteFrameImage sPicTable_AguavBerryTree[] = { overworld_frame(gObjectEventPic_BerryTreeDirtPile, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 1), @@ -222,7 +222,7 @@ const struct SpriteFrameImage gObjectEventPicTable_AguavBerryTree[] = { const u8 gBerryTreePaletteSlotTable_Aguav[] = {3, 4, 4, 4, 4}; -const struct SpriteFrameImage gObjectEventPicTable_WikiBerryTree[] = { +static const struct SpriteFrameImage sPicTable_WikiBerryTree[] = { overworld_frame(gObjectEventPic_BerryTreeDirtPile, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 1), @@ -236,7 +236,7 @@ const struct SpriteFrameImage gObjectEventPicTable_WikiBerryTree[] = { const u8 gBerryTreePaletteSlotTable_Wiki[] = {3, 4, 3, 3, 3}; -const struct SpriteFrameImage gObjectEventPicTable_PomegBerryTree[] = { +static const struct SpriteFrameImage sPicTable_PomegBerryTree[] = { overworld_frame(gObjectEventPic_BerryTreeDirtPile, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 1), @@ -250,7 +250,7 @@ const struct SpriteFrameImage gObjectEventPicTable_PomegBerryTree[] = { const u8 gBerryTreePaletteSlotTable_Pomeg[] = {3, 4, 3, 3, 3}; -const struct SpriteFrameImage gObjectEventPicTable_RawstBerryTree[] = { +static const struct SpriteFrameImage sPicTable_RawstBerryTree[] = { overworld_frame(gObjectEventPic_BerryTreeDirtPile, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 1), @@ -264,7 +264,7 @@ const struct SpriteFrameImage gObjectEventPicTable_RawstBerryTree[] = { const u8 gBerryTreePaletteSlotTable_Rawst[] = {3, 4, 4, 4, 4}; -const struct SpriteFrameImage gObjectEventPicTable_SpelonBerryTree[] = { +static const struct SpriteFrameImage sPicTable_SpelonBerryTree[] = { overworld_frame(gObjectEventPic_BerryTreeDirtPile, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 1), @@ -278,7 +278,7 @@ const struct SpriteFrameImage gObjectEventPicTable_SpelonBerryTree[] = { const u8 gBerryTreePaletteSlotTable_Spelon[] = {3, 4, 3, 3, 3}; -const struct SpriteFrameImage gObjectEventPicTable_ChestoBerryTree[] = { +static const struct SpriteFrameImage sPicTable_ChestoBerryTree[] = { overworld_frame(gObjectEventPic_BerryTreeDirtPile, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 1), @@ -292,7 +292,7 @@ const struct SpriteFrameImage gObjectEventPicTable_ChestoBerryTree[] = { const u8 gBerryTreePaletteSlotTable_Chesto[] = {3, 4, 2, 2, 2}; -const struct SpriteFrameImage gObjectEventPicTable_OranBerryTree[] = { +static const struct SpriteFrameImage sPicTable_OranBerryTree[] = { overworld_frame(gObjectEventPic_BerryTreeDirtPile, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 1), @@ -306,7 +306,7 @@ const struct SpriteFrameImage gObjectEventPicTable_OranBerryTree[] = { const u8 gBerryTreePaletteSlotTable_Oran[] = {3, 4, 2, 2, 2}; -const struct SpriteFrameImage gObjectEventPicTable_PersimBerryTree[] = { +static const struct SpriteFrameImage sPicTable_PersimBerryTree[] = { overworld_frame(gObjectEventPic_BerryTreeDirtPile, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 1), @@ -320,7 +320,7 @@ const struct SpriteFrameImage gObjectEventPicTable_PersimBerryTree[] = { const u8 gBerryTreePaletteSlotTable_Persim[] = {3, 4, 2, 2, 2}; -const struct SpriteFrameImage gObjectEventPicTable_SitrusBerryTree[] = { +static const struct SpriteFrameImage sPicTable_SitrusBerryTree[] = { overworld_frame(gObjectEventPic_BerryTreeDirtPile, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 1), @@ -334,7 +334,7 @@ const struct SpriteFrameImage gObjectEventPicTable_SitrusBerryTree[] = { const u8 gBerryTreePaletteSlotTable_Sitrus[] = {3, 4, 4, 4, 4}; -const struct SpriteFrameImage gObjectEventPicTable_AspearBerryTree[] = { +static const struct SpriteFrameImage sPicTable_AspearBerryTree[] = { overworld_frame(gObjectEventPic_BerryTreeDirtPile, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 1), @@ -348,7 +348,7 @@ const struct SpriteFrameImage gObjectEventPicTable_AspearBerryTree[] = { const u8 gBerryTreePaletteSlotTable_Aspear[] = {3, 4, 3, 3, 3}; -const struct SpriteFrameImage gObjectEventPicTable_PamtreBerryTree[] = { +static const struct SpriteFrameImage sPicTable_PamtreBerryTree[] = { overworld_frame(gObjectEventPic_BerryTreeDirtPile, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 1), @@ -362,7 +362,7 @@ const struct SpriteFrameImage gObjectEventPicTable_PamtreBerryTree[] = { const u8 gBerryTreePaletteSlotTable_Pamtre[] = {3, 4, 2, 2, 2}; -const struct SpriteFrameImage gObjectEventPicTable_CornnBerryTree[] = { +static const struct SpriteFrameImage sPicTable_CornnBerryTree[] = { overworld_frame(gObjectEventPic_BerryTreeDirtPile, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 1), @@ -376,7 +376,7 @@ const struct SpriteFrameImage gObjectEventPicTable_CornnBerryTree[] = { const u8 gBerryTreePaletteSlotTable_Cornn[] = {3, 4, 2, 2, 2}; -const struct SpriteFrameImage gObjectEventPicTable_LansatBerryTree[] = { +static const struct SpriteFrameImage sPicTable_LansatBerryTree[] = { overworld_frame(gObjectEventPic_BerryTreeDirtPile, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 1), @@ -390,7 +390,7 @@ const struct SpriteFrameImage gObjectEventPicTable_LansatBerryTree[] = { const u8 gBerryTreePaletteSlotTable_Lansat[] = {3, 4, 2, 2, 2}; -const struct SpriteFrameImage gObjectEventPicTable_DurinBerryTree[] = { +static const struct SpriteFrameImage sPicTable_DurinBerryTree[] = { overworld_frame(gObjectEventPic_BerryTreeDirtPile, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 1), @@ -404,7 +404,7 @@ const struct SpriteFrameImage gObjectEventPicTable_DurinBerryTree[] = { const u8 gBerryTreePaletteSlotTable_Durin[] = {3, 4, 4, 4, 4}; -const struct SpriteFrameImage gObjectEventPicTable_TamatoBerryTree[] = { +static const struct SpriteFrameImage sPicTable_TamatoBerryTree[] = { overworld_frame(gObjectEventPic_BerryTreeDirtPile, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 0), overworld_frame(gObjectEventPic_BerryTreeSprout, 2, 2, 1), @@ -423,49 +423,49 @@ const u8 gDeadBerryTreeObjectEventGraphicsIdTable[] = {OBJ_EVENT_GFX_BERRY_TREE_ const u8 gBerryTreeObjectEventGraphicsIdTable[] = {OBJ_EVENT_GFX_BERRY_TREE_EARLY_STAGES, OBJ_EVENT_GFX_BERRY_TREE_EARLY_STAGES, OBJ_EVENT_GFX_BERRY_TREE_LATE_STAGES, OBJ_EVENT_GFX_BERRY_TREE_LATE_STAGES, OBJ_EVENT_GFX_BERRY_TREE_LATE_STAGES}; const struct SpriteFrameImage *const gBerryTreePicTablePointers[] = { - [ITEM_CHERI_BERRY - FIRST_BERRY_INDEX] = gObjectEventPicTable_CheriBerryTree, - [ITEM_CHESTO_BERRY - FIRST_BERRY_INDEX] = gObjectEventPicTable_ChestoBerryTree, - [ITEM_PECHA_BERRY - FIRST_BERRY_INDEX] = gObjectEventPicTable_PechaBerryTree, - [ITEM_RAWST_BERRY - FIRST_BERRY_INDEX] = gObjectEventPicTable_RawstBerryTree, - [ITEM_ASPEAR_BERRY - FIRST_BERRY_INDEX] = gObjectEventPicTable_AspearBerryTree, - [ITEM_LEPPA_BERRY - FIRST_BERRY_INDEX] = gObjectEventPicTable_LeppaBerryTree, - [ITEM_ORAN_BERRY - FIRST_BERRY_INDEX] = gObjectEventPicTable_OranBerryTree, - [ITEM_PERSIM_BERRY - FIRST_BERRY_INDEX] = gObjectEventPicTable_PersimBerryTree, - [ITEM_LUM_BERRY - FIRST_BERRY_INDEX] = gObjectEventPicTable_LumBerryTree, - [ITEM_SITRUS_BERRY - FIRST_BERRY_INDEX] = gObjectEventPicTable_SitrusBerryTree, - [ITEM_FIGY_BERRY - FIRST_BERRY_INDEX] = gObjectEventPicTable_FigyBerryTree, - [ITEM_WIKI_BERRY - FIRST_BERRY_INDEX] = gObjectEventPicTable_WikiBerryTree, - [ITEM_MAGO_BERRY - FIRST_BERRY_INDEX] = gObjectEventPicTable_MagoBerryTree, - [ITEM_AGUAV_BERRY - FIRST_BERRY_INDEX] = gObjectEventPicTable_AguavBerryTree, - [ITEM_IAPAPA_BERRY - FIRST_BERRY_INDEX] = gObjectEventPicTable_IapapaBerryTree, - [ITEM_RAZZ_BERRY - FIRST_BERRY_INDEX] = gObjectEventPicTable_RazzBerryTree, - [ITEM_BLUK_BERRY - FIRST_BERRY_INDEX] = gObjectEventPicTable_RazzBerryTree, - [ITEM_NANAB_BERRY - FIRST_BERRY_INDEX] = gObjectEventPicTable_MagoBerryTree, - [ITEM_WEPEAR_BERRY - FIRST_BERRY_INDEX] = gObjectEventPicTable_WepearBerryTree, - [ITEM_PINAP_BERRY - FIRST_BERRY_INDEX] = gObjectEventPicTable_IapapaBerryTree, - [ITEM_POMEG_BERRY - FIRST_BERRY_INDEX] = gObjectEventPicTable_PomegBerryTree, - [ITEM_KELPSY_BERRY - FIRST_BERRY_INDEX] = gObjectEventPicTable_KelpsyBerryTree, - [ITEM_QUALOT_BERRY - FIRST_BERRY_INDEX] = gObjectEventPicTable_WepearBerryTree, - [ITEM_HONDEW_BERRY - FIRST_BERRY_INDEX] = gObjectEventPicTable_HondewBerryTree, - [ITEM_GREPA_BERRY - FIRST_BERRY_INDEX] = gObjectEventPicTable_GrepaBerryTree, - [ITEM_TAMATO_BERRY - FIRST_BERRY_INDEX] = gObjectEventPicTable_TamatoBerryTree, - [ITEM_CORNN_BERRY - FIRST_BERRY_INDEX] = gObjectEventPicTable_CornnBerryTree, - [ITEM_MAGOST_BERRY - FIRST_BERRY_INDEX] = gObjectEventPicTable_PomegBerryTree, - [ITEM_RABUTA_BERRY - FIRST_BERRY_INDEX] = gObjectEventPicTable_RabutaBerryTree, - [ITEM_NOMEL_BERRY - FIRST_BERRY_INDEX] = gObjectEventPicTable_NomelBerryTree, - [ITEM_SPELON_BERRY - FIRST_BERRY_INDEX] = gObjectEventPicTable_SpelonBerryTree, - [ITEM_PAMTRE_BERRY - FIRST_BERRY_INDEX] = gObjectEventPicTable_PamtreBerryTree, - [ITEM_WATMEL_BERRY - FIRST_BERRY_INDEX] = gObjectEventPicTable_RabutaBerryTree, - [ITEM_DURIN_BERRY - FIRST_BERRY_INDEX] = gObjectEventPicTable_DurinBerryTree, - [ITEM_BELUE_BERRY - FIRST_BERRY_INDEX] = gObjectEventPicTable_HondewBerryTree, - [ITEM_LIECHI_BERRY - FIRST_BERRY_INDEX] = gObjectEventPicTable_LiechiBerryTree, - [ITEM_GANLON_BERRY - FIRST_BERRY_INDEX] = gObjectEventPicTable_HondewBerryTree, - [ITEM_SALAC_BERRY - FIRST_BERRY_INDEX] = gObjectEventPicTable_AguavBerryTree, - [ITEM_PETAYA_BERRY - FIRST_BERRY_INDEX] = gObjectEventPicTable_PomegBerryTree, - [ITEM_APICOT_BERRY - FIRST_BERRY_INDEX] = gObjectEventPicTable_GrepaBerryTree, - [ITEM_LANSAT_BERRY - FIRST_BERRY_INDEX] = gObjectEventPicTable_LansatBerryTree, - [ITEM_STARF_BERRY - FIRST_BERRY_INDEX] = gObjectEventPicTable_CornnBerryTree, - [ITEM_ENIGMA_BERRY - FIRST_BERRY_INDEX] = gObjectEventPicTable_DurinBerryTree, + [ITEM_CHERI_BERRY - FIRST_BERRY_INDEX] = sPicTable_CheriBerryTree, + [ITEM_CHESTO_BERRY - FIRST_BERRY_INDEX] = sPicTable_ChestoBerryTree, + [ITEM_PECHA_BERRY - FIRST_BERRY_INDEX] = sPicTable_PechaBerryTree, + [ITEM_RAWST_BERRY - FIRST_BERRY_INDEX] = sPicTable_RawstBerryTree, + [ITEM_ASPEAR_BERRY - FIRST_BERRY_INDEX] = sPicTable_AspearBerryTree, + [ITEM_LEPPA_BERRY - FIRST_BERRY_INDEX] = sPicTable_LeppaBerryTree, + [ITEM_ORAN_BERRY - FIRST_BERRY_INDEX] = sPicTable_OranBerryTree, + [ITEM_PERSIM_BERRY - FIRST_BERRY_INDEX] = sPicTable_PersimBerryTree, + [ITEM_LUM_BERRY - FIRST_BERRY_INDEX] = sPicTable_LumBerryTree, + [ITEM_SITRUS_BERRY - FIRST_BERRY_INDEX] = sPicTable_SitrusBerryTree, + [ITEM_FIGY_BERRY - FIRST_BERRY_INDEX] = sPicTable_FigyBerryTree, + [ITEM_WIKI_BERRY - FIRST_BERRY_INDEX] = sPicTable_WikiBerryTree, + [ITEM_MAGO_BERRY - FIRST_BERRY_INDEX] = sPicTable_MagoBerryTree, + [ITEM_AGUAV_BERRY - FIRST_BERRY_INDEX] = sPicTable_AguavBerryTree, + [ITEM_IAPAPA_BERRY - FIRST_BERRY_INDEX] = sPicTable_IapapaBerryTree, + [ITEM_RAZZ_BERRY - FIRST_BERRY_INDEX] = sPicTable_RazzBerryTree, + [ITEM_BLUK_BERRY - FIRST_BERRY_INDEX] = sPicTable_RazzBerryTree, + [ITEM_NANAB_BERRY - FIRST_BERRY_INDEX] = sPicTable_MagoBerryTree, + [ITEM_WEPEAR_BERRY - FIRST_BERRY_INDEX] = sPicTable_WepearBerryTree, + [ITEM_PINAP_BERRY - FIRST_BERRY_INDEX] = sPicTable_IapapaBerryTree, + [ITEM_POMEG_BERRY - FIRST_BERRY_INDEX] = sPicTable_PomegBerryTree, + [ITEM_KELPSY_BERRY - FIRST_BERRY_INDEX] = sPicTable_KelpsyBerryTree, + [ITEM_QUALOT_BERRY - FIRST_BERRY_INDEX] = sPicTable_WepearBerryTree, + [ITEM_HONDEW_BERRY - FIRST_BERRY_INDEX] = sPicTable_HondewBerryTree, + [ITEM_GREPA_BERRY - FIRST_BERRY_INDEX] = sPicTable_GrepaBerryTree, + [ITEM_TAMATO_BERRY - FIRST_BERRY_INDEX] = sPicTable_TamatoBerryTree, + [ITEM_CORNN_BERRY - FIRST_BERRY_INDEX] = sPicTable_CornnBerryTree, + [ITEM_MAGOST_BERRY - FIRST_BERRY_INDEX] = sPicTable_PomegBerryTree, + [ITEM_RABUTA_BERRY - FIRST_BERRY_INDEX] = sPicTable_RabutaBerryTree, + [ITEM_NOMEL_BERRY - FIRST_BERRY_INDEX] = sPicTable_NomelBerryTree, + [ITEM_SPELON_BERRY - FIRST_BERRY_INDEX] = sPicTable_SpelonBerryTree, + [ITEM_PAMTRE_BERRY - FIRST_BERRY_INDEX] = sPicTable_PamtreBerryTree, + [ITEM_WATMEL_BERRY - FIRST_BERRY_INDEX] = sPicTable_RabutaBerryTree, + [ITEM_DURIN_BERRY - FIRST_BERRY_INDEX] = sPicTable_DurinBerryTree, + [ITEM_BELUE_BERRY - FIRST_BERRY_INDEX] = sPicTable_HondewBerryTree, + [ITEM_LIECHI_BERRY - FIRST_BERRY_INDEX] = sPicTable_LiechiBerryTree, + [ITEM_GANLON_BERRY - FIRST_BERRY_INDEX] = sPicTable_HondewBerryTree, + [ITEM_SALAC_BERRY - FIRST_BERRY_INDEX] = sPicTable_AguavBerryTree, + [ITEM_PETAYA_BERRY - FIRST_BERRY_INDEX] = sPicTable_PomegBerryTree, + [ITEM_APICOT_BERRY - FIRST_BERRY_INDEX] = sPicTable_GrepaBerryTree, + [ITEM_LANSAT_BERRY - FIRST_BERRY_INDEX] = sPicTable_LansatBerryTree, + [ITEM_STARF_BERRY - FIRST_BERRY_INDEX] = sPicTable_CornnBerryTree, + [ITEM_ENIGMA_BERRY - FIRST_BERRY_INDEX] = sPicTable_DurinBerryTree, }; const u8 *const gBerryTreePaletteSlotTablePointers[] = { diff --git a/src/data/object_events/object_event_anims.h b/src/data/object_events/object_event_anims.h index b319c2845f..109c0abc7f 100755 --- a/src/data/object_events/object_event_anims.h +++ b/src/data/object_events/object_event_anims.h @@ -1,4 +1,4 @@ -const union AnimCmd gObjectEventImageAnim_StayStill[] = +static const union AnimCmd sAnim_StayStill[] = { ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(0, 8), @@ -7,31 +7,31 @@ const union AnimCmd gObjectEventImageAnim_StayStill[] = ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_QuintyPlumpFaceSouth[] = +static const union AnimCmd sAnim_QuintyPlumpFaceSouth[] = { ANIMCMD_FRAME(0, 16), ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_QuintyPlumpFaceNorth[] = +static const union AnimCmd sAnim_QuintyPlumpFaceNorth[] = { ANIMCMD_FRAME(1, 16), ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_QuintyPlumpFaceWest[] = +static const union AnimCmd sAnim_QuintyPlumpFaceWest[] = { ANIMCMD_FRAME(2, 16), ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_QuintyPlumpFaceEast[] = +static const union AnimCmd sAnim_QuintyPlumpFaceEast[] = { ANIMCMD_FRAME(2, 16, .hFlip = TRUE), ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_QuintyPlumpGoSouth[] = +static const union AnimCmd sAnim_QuintyPlumpGoSouth[] = { ANIMCMD_FRAME(3, 8), ANIMCMD_FRAME(0, 8), @@ -40,7 +40,7 @@ const union AnimCmd gObjectEventImageAnim_QuintyPlumpGoSouth[] = ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_QuintyPlumpGoNorth[] = +static const union AnimCmd sAnim_QuintyPlumpGoNorth[] = { ANIMCMD_FRAME(4, 8), ANIMCMD_FRAME(1, 8), @@ -49,7 +49,7 @@ const union AnimCmd gObjectEventImageAnim_QuintyPlumpGoNorth[] = ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_QuintyPlumpGoWest[] = +static const union AnimCmd sAnim_QuintyPlumpGoWest[] = { ANIMCMD_FRAME(5, 8), ANIMCMD_FRAME(2, 8), @@ -58,7 +58,7 @@ const union AnimCmd gObjectEventImageAnim_QuintyPlumpGoWest[] = ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_QuintyPlumpGoEast[] = +static const union AnimCmd sAnim_QuintyPlumpGoEast[] = { ANIMCMD_FRAME(5, 8, .hFlip = TRUE), ANIMCMD_FRAME(2, 8, .hFlip = TRUE), @@ -67,7 +67,7 @@ const union AnimCmd gObjectEventImageAnim_QuintyPlumpGoEast[] = ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_QuintyPlumpGoFastSouth[] = +static const union AnimCmd sAnim_QuintyPlumpGoFastSouth[] = { ANIMCMD_FRAME(3, 4), ANIMCMD_FRAME(0, 4), @@ -76,7 +76,7 @@ const union AnimCmd gObjectEventImageAnim_QuintyPlumpGoFastSouth[] = ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_QuintyPlumpGoFastNorth[] = +static const union AnimCmd sAnim_QuintyPlumpGoFastNorth[] = { ANIMCMD_FRAME(4, 4), ANIMCMD_FRAME(1, 4), @@ -85,7 +85,7 @@ const union AnimCmd gObjectEventImageAnim_QuintyPlumpGoFastNorth[] = ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_QuintyPlumpGoFastWest[] = +static const union AnimCmd sAnim_QuintyPlumpGoFastWest[] = { ANIMCMD_FRAME(5, 4), ANIMCMD_FRAME(2, 4), @@ -94,7 +94,7 @@ const union AnimCmd gObjectEventImageAnim_QuintyPlumpGoFastWest[] = ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_QuintyPlumpGoFastEast[] = +static const union AnimCmd sAnim_QuintyPlumpGoFastEast[] = { ANIMCMD_FRAME(5, 4, .hFlip = TRUE), ANIMCMD_FRAME(2, 4, .hFlip = TRUE), @@ -103,7 +103,7 @@ const union AnimCmd gObjectEventImageAnim_QuintyPlumpGoFastEast[] = ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_QuintyPlumpGoFasterSouth[] = +static const union AnimCmd sAnim_QuintyPlumpGoFasterSouth[] = { ANIMCMD_FRAME(3, 2), ANIMCMD_FRAME(0, 2), @@ -112,7 +112,7 @@ const union AnimCmd gObjectEventImageAnim_QuintyPlumpGoFasterSouth[] = ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_QuintyPlumpGoFasterNorth[] = +static const union AnimCmd sAnim_QuintyPlumpGoFasterNorth[] = { ANIMCMD_FRAME(4, 2), ANIMCMD_FRAME(1, 2), @@ -121,7 +121,7 @@ const union AnimCmd gObjectEventImageAnim_QuintyPlumpGoFasterNorth[] = ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_QuintyPlumpGoFasterWest[] = +static const union AnimCmd sAnim_QuintyPlumpGoFasterWest[] = { ANIMCMD_FRAME(5, 2), ANIMCMD_FRAME(2, 2), @@ -130,7 +130,7 @@ const union AnimCmd gObjectEventImageAnim_QuintyPlumpGoFasterWest[] = ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_QuintyPlumpGoFasterEast[] = +static const union AnimCmd sAnim_QuintyPlumpGoFasterEast[] = { ANIMCMD_FRAME(5, 2, .hFlip = TRUE), ANIMCMD_FRAME(2, 2, .hFlip = TRUE), @@ -139,7 +139,7 @@ const union AnimCmd gObjectEventImageAnim_QuintyPlumpGoFasterEast[] = ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_QuintyPlumpGoFastestSouth[] = +static const union AnimCmd sAnim_QuintyPlumpGoFastestSouth[] = { ANIMCMD_FRAME(3, 1), ANIMCMD_FRAME(0, 1), @@ -148,7 +148,7 @@ const union AnimCmd gObjectEventImageAnim_QuintyPlumpGoFastestSouth[] = ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_QuintyPlumpGoFastestNorth[] = +static const union AnimCmd sAnim_QuintyPlumpGoFastestNorth[] = { ANIMCMD_FRAME(4, 1), ANIMCMD_FRAME(1, 1), @@ -157,7 +157,7 @@ const union AnimCmd gObjectEventImageAnim_QuintyPlumpGoFastestNorth[] = ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_QuintyPlumpGoFastestWest[] = +static const union AnimCmd sAnim_QuintyPlumpGoFastestWest[] = { ANIMCMD_FRAME(5, 1), ANIMCMD_FRAME(2, 1), @@ -166,7 +166,7 @@ const union AnimCmd gObjectEventImageAnim_QuintyPlumpGoFastestWest[] = ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_QuintyPlumpGoFastestEast[] = +static const union AnimCmd sAnim_QuintyPlumpGoFastestEast[] = { ANIMCMD_FRAME(5, 1, .hFlip = TRUE), ANIMCMD_FRAME(2, 1, .hFlip = TRUE), @@ -175,31 +175,31 @@ const union AnimCmd gObjectEventImageAnim_QuintyPlumpGoFastestEast[] = ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_FaceSouth[] = +static const union AnimCmd sAnim_FaceSouth[] = { ANIMCMD_FRAME(0, 16), ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_FaceNorth[] = +static const union AnimCmd sAnim_FaceNorth[] = { ANIMCMD_FRAME(1, 16), ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_FaceWest[] = +static const union AnimCmd sAnim_FaceWest[] = { ANIMCMD_FRAME(2, 16), ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_FaceEast[] = +static const union AnimCmd sAnim_FaceEast[] = { ANIMCMD_FRAME(2, 16, .hFlip = TRUE), ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_GoSouth[] = +static const union AnimCmd sAnim_GoSouth[] = { ANIMCMD_FRAME(3, 8), ANIMCMD_FRAME(0, 8), @@ -208,7 +208,7 @@ const union AnimCmd gObjectEventImageAnim_GoSouth[] = ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_GoNorth[] = +static const union AnimCmd sAnim_GoNorth[] = { ANIMCMD_FRAME(5, 8), ANIMCMD_FRAME(1, 8), @@ -217,7 +217,7 @@ const union AnimCmd gObjectEventImageAnim_GoNorth[] = ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_GoWest[] = +static const union AnimCmd sAnim_GoWest[] = { ANIMCMD_FRAME(7, 8), ANIMCMD_FRAME(2, 8), @@ -226,7 +226,7 @@ const union AnimCmd gObjectEventImageAnim_GoWest[] = ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_GoEast[] = +static const union AnimCmd sAnim_GoEast[] = { ANIMCMD_FRAME(7, 8, .hFlip = TRUE), ANIMCMD_FRAME(2, 8, .hFlip = TRUE), @@ -235,7 +235,7 @@ const union AnimCmd gObjectEventImageAnim_GoEast[] = ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_GoFastSouth[] = +static const union AnimCmd sAnim_GoFastSouth[] = { ANIMCMD_FRAME(3, 4), ANIMCMD_FRAME(0, 4), @@ -244,7 +244,7 @@ const union AnimCmd gObjectEventImageAnim_GoFastSouth[] = ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_GoFastNorth[] = +static const union AnimCmd sAnim_GoFastNorth[] = { ANIMCMD_FRAME(5, 4), ANIMCMD_FRAME(1, 4), @@ -253,7 +253,7 @@ const union AnimCmd gObjectEventImageAnim_GoFastNorth[] = ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_GoFastWest[] = +static const union AnimCmd sAnim_GoFastWest[] = { ANIMCMD_FRAME(7, 4), ANIMCMD_FRAME(2, 4), @@ -262,7 +262,7 @@ const union AnimCmd gObjectEventImageAnim_GoFastWest[] = ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_GoFastEast[] = +static const union AnimCmd sAnim_GoFastEast[] = { ANIMCMD_FRAME(7, 4, .hFlip = TRUE), ANIMCMD_FRAME(2, 4, .hFlip = TRUE), @@ -271,7 +271,7 @@ const union AnimCmd gObjectEventImageAnim_GoFastEast[] = ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_GoFasterSouth[] = +static const union AnimCmd sAnim_GoFasterSouth[] = { ANIMCMD_FRAME(3, 2), ANIMCMD_FRAME(0, 2), @@ -280,7 +280,7 @@ const union AnimCmd gObjectEventImageAnim_GoFasterSouth[] = ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_GoFasterNorth[] = +static const union AnimCmd sAnim_GoFasterNorth[] = { ANIMCMD_FRAME(5, 2), ANIMCMD_FRAME(1, 2), @@ -289,7 +289,7 @@ const union AnimCmd gObjectEventImageAnim_GoFasterNorth[] = ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_GoFasterWest[] = +static const union AnimCmd sAnim_GoFasterWest[] = { ANIMCMD_FRAME(7, 2), ANIMCMD_FRAME(2, 2), @@ -298,7 +298,7 @@ const union AnimCmd gObjectEventImageAnim_GoFasterWest[] = ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_GoFasterEast[] = +static const union AnimCmd sAnim_GoFasterEast[] = { ANIMCMD_FRAME(7, 2, .hFlip = TRUE), ANIMCMD_FRAME(2, 2, .hFlip = TRUE), @@ -307,7 +307,7 @@ const union AnimCmd gObjectEventImageAnim_GoFasterEast[] = ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_GoFastestSouth[] = +static const union AnimCmd sAnim_GoFastestSouth[] = { ANIMCMD_FRAME(3, 1), ANIMCMD_FRAME(0, 1), @@ -316,7 +316,7 @@ const union AnimCmd gObjectEventImageAnim_GoFastestSouth[] = ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_GoFastestNorth[] = +static const union AnimCmd sAnim_GoFastestNorth[] = { ANIMCMD_FRAME(5, 1), ANIMCMD_FRAME(1, 1), @@ -325,7 +325,7 @@ const union AnimCmd gObjectEventImageAnim_GoFastestNorth[] = ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_GoFastestWest[] = +static const union AnimCmd sAnim_GoFastestWest[] = { ANIMCMD_FRAME(7, 1), ANIMCMD_FRAME(2, 1), @@ -334,7 +334,7 @@ const union AnimCmd gObjectEventImageAnim_GoFastestWest[] = ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_GoFastestEast[] = +static const union AnimCmd sAnim_GoFastestEast[] = { ANIMCMD_FRAME(7, 1, .hFlip = TRUE), ANIMCMD_FRAME(2, 1, .hFlip = TRUE), @@ -343,7 +343,7 @@ const union AnimCmd gObjectEventImageAnim_GoFastestEast[] = ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_RunSouth[] = +static const union AnimCmd sAnim_RunSouth[] = { ANIMCMD_FRAME(12, 5), ANIMCMD_FRAME(9, 3), @@ -352,7 +352,7 @@ const union AnimCmd gObjectEventImageAnim_RunSouth[] = ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_RunNorth[] = +static const union AnimCmd sAnim_RunNorth[] = { ANIMCMD_FRAME(14, 5), ANIMCMD_FRAME(10, 3), @@ -361,7 +361,7 @@ const union AnimCmd gObjectEventImageAnim_RunNorth[] = ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_RunWest[] = +static const union AnimCmd sAnim_RunWest[] = { ANIMCMD_FRAME(16, 5), ANIMCMD_FRAME(11, 3), @@ -370,7 +370,7 @@ const union AnimCmd gObjectEventImageAnim_RunWest[] = ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_RunEast[] = +static const union AnimCmd sAnim_RunEast[] = { ANIMCMD_FRAME(16, 5, .hFlip = TRUE), ANIMCMD_FRAME(11, 3, .hFlip = TRUE), @@ -379,7 +379,7 @@ const union AnimCmd gObjectEventImageAnim_RunEast[] = ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_FieldMove[] = +static const union AnimCmd sAnim_FieldMove[] = { ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), @@ -389,143 +389,143 @@ const union AnimCmd gObjectEventImageAnim_FieldMove[] = ANIMCMD_END, }; -const union AnimCmd gObjectEventImageAnim_GetOnOffSurfBlobSouth[] = +static const union AnimCmd sAnim_GetOnOffSurfBlobSouth[] = { ANIMCMD_FRAME(9, 32), ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_GetOnOffSurfBlobNorth[] = +static const union AnimCmd sAnim_GetOnOffSurfBlobNorth[] = { ANIMCMD_FRAME(10, 32), ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_GetOnOffSurfBlobWest[] = +static const union AnimCmd sAnim_GetOnOffSurfBlobWest[] = { ANIMCMD_FRAME(11, 32), ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_GetOnOffSurfBlobEast[] = +static const union AnimCmd sAnim_GetOnOffSurfBlobEast[] = { ANIMCMD_FRAME(11, 32, .hFlip = TRUE), ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_BunnyHoppyBackWheelSouth[] = +static const union AnimCmd sAnim_BunnyHoppyBackWheelSouth[] = { ANIMCMD_FRAME(9, 4), ANIMCMD_FRAME(10, 4), ANIMCMD_END, }; -const union AnimCmd gObjectEventImageAnim_BunnyHoppyBackWheelNorth[] = +static const union AnimCmd sAnim_BunnyHoppyBackWheelNorth[] = { ANIMCMD_FRAME(13, 4), ANIMCMD_FRAME(14, 4), ANIMCMD_END, }; -const union AnimCmd gObjectEventImageAnim_BunnyHoppyBackWheelWest[] = +static const union AnimCmd sAnim_BunnyHoppyBackWheelWest[] = { ANIMCMD_FRAME(17, 4), ANIMCMD_FRAME(18, 4), ANIMCMD_END, }; -const union AnimCmd gObjectEventImageAnim_BunnyHoppyBackWheelEast[] = +static const union AnimCmd sAnim_BunnyHoppyBackWheelEast[] = { ANIMCMD_FRAME(17, 4, .hFlip = TRUE), ANIMCMD_FRAME(18, 4, .hFlip = TRUE), ANIMCMD_END, }; -const union AnimCmd gObjectEventImageAnim_BunnyHoppyFrontWheelSouth[] = +static const union AnimCmd sAnim_BunnyHoppyFrontWheelSouth[] = { ANIMCMD_FRAME(11, 4), ANIMCMD_FRAME(12, 4), ANIMCMD_END, }; -const union AnimCmd gObjectEventImageAnim_BunnyHoppyFrontWheelNorth[] = +static const union AnimCmd sAnim_BunnyHoppyFrontWheelNorth[] = { ANIMCMD_FRAME(15, 4), ANIMCMD_FRAME(16, 4), ANIMCMD_END, }; -const union AnimCmd gObjectEventImageAnim_BunnyHoppyFrontWheelWest[] = +static const union AnimCmd sAnim_BunnyHoppyFrontWheelWest[] = { ANIMCMD_FRAME(19, 4), ANIMCMD_FRAME(20, 4), ANIMCMD_END, }; -const union AnimCmd gObjectEventImageAnim_BunnyHoppyFrontWheelEast[] = +static const union AnimCmd sAnim_BunnyHoppyFrontWheelEast[] = { ANIMCMD_FRAME(19, 4, .hFlip = TRUE), ANIMCMD_FRAME(20, 4, .hFlip = TRUE), ANIMCMD_END, }; -const union AnimCmd gObjectEventImageAnim_StandingWheelieBackWheelSouth[] = +static const union AnimCmd sAnim_StandingWheelieBackWheelSouth[] = { ANIMCMD_FRAME(9, 4), ANIMCMD_FRAME(0, 4), ANIMCMD_END, }; -const union AnimCmd gObjectEventImageAnim_StandingWheelieBackWheelNorth[] = +static const union AnimCmd sAnim_StandingWheelieBackWheelNorth[] = { ANIMCMD_FRAME(13, 4), ANIMCMD_FRAME(1, 4), ANIMCMD_END, }; -const union AnimCmd gObjectEventImageAnim_StandingWheelieBackWheelWest[] = +static const union AnimCmd sAnim_StandingWheelieBackWheelWest[] = { ANIMCMD_FRAME(17, 4), ANIMCMD_FRAME(2, 4), ANIMCMD_END, }; -const union AnimCmd gObjectEventImageAnim_StandingWheelieBackWheelEast[] = +static const union AnimCmd sAnim_StandingWheelieBackWheelEast[] = { ANIMCMD_FRAME(17, 4, .hFlip = TRUE), ANIMCMD_FRAME(2, 4, .hFlip = TRUE), ANIMCMD_END, }; -const union AnimCmd gObjectEventImageAnim_StandingWheelieFrontWheelSouth[] = +static const union AnimCmd sAnim_StandingWheelieFrontWheelSouth[] = { ANIMCMD_FRAME(11, 4), ANIMCMD_FRAME(0, 4), ANIMCMD_END, }; -const union AnimCmd gObjectEventImageAnim_StandingWheelieFrontWheelNorth[] = +static const union AnimCmd sAnim_StandingWheelieFrontWheelNorth[] = { ANIMCMD_FRAME(15, 4), ANIMCMD_FRAME(1, 4), ANIMCMD_END, }; -const union AnimCmd gObjectEventImageAnim_StandingWheelieFrontWheelWest[] = +static const union AnimCmd sAnim_StandingWheelieFrontWheelWest[] = { ANIMCMD_FRAME(19, 4), ANIMCMD_FRAME(2, 4), ANIMCMD_END, }; -const union AnimCmd gObjectEventImageAnim_StandingWheelieFrontWheelEast[] = +static const union AnimCmd sAnim_StandingWheelieFrontWheelEast[] = { ANIMCMD_FRAME(19, 4, .hFlip = TRUE), ANIMCMD_FRAME(2, 4, .hFlip = TRUE), ANIMCMD_END, }; -const union AnimCmd gObjectEventImageAnim_MovingWheelieSouth[] = +static const union AnimCmd sAnim_MovingWheelieSouth[] = { ANIMCMD_FRAME(21, 4), ANIMCMD_FRAME(10, 4), @@ -534,7 +534,7 @@ const union AnimCmd gObjectEventImageAnim_MovingWheelieSouth[] = ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_MovingWheelieNorth[] = +static const union AnimCmd sAnim_MovingWheelieNorth[] = { ANIMCMD_FRAME(23, 4), ANIMCMD_FRAME(14, 4), @@ -543,7 +543,7 @@ const union AnimCmd gObjectEventImageAnim_MovingWheelieNorth[] = ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_MovingWheelieWest[] = +static const union AnimCmd sAnim_MovingWheelieWest[] = { ANIMCMD_FRAME(25, 4), ANIMCMD_FRAME(18, 4), @@ -552,7 +552,7 @@ const union AnimCmd gObjectEventImageAnim_MovingWheelieWest[] = ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_MovingWheelieEast[] = +static const union AnimCmd sAnim_MovingWheelieEast[] = { ANIMCMD_FRAME(25, 4, .hFlip = TRUE), ANIMCMD_FRAME(18, 4, .hFlip = TRUE), @@ -561,27 +561,27 @@ const union AnimCmd gObjectEventImageAnim_MovingWheelieEast[] = ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_BerryTreeStage0[] = +static const union AnimCmd sAnim_BerryTreeStage0[] = { ANIMCMD_FRAME(0, 32), ANIMCMD_END, }; -const union AnimCmd gObjectEventImageAnim_BerryTreeStage1[] = +static const union AnimCmd sAnim_BerryTreeStage1[] = { ANIMCMD_FRAME(1, 32), ANIMCMD_FRAME(2, 32), ANIMCMD_END, }; -const union AnimCmd gObjectEventImageAnim_BerryTreeStage2[] = +static const union AnimCmd sAnim_BerryTreeStage2[] = { ANIMCMD_FRAME(3, 48), ANIMCMD_FRAME(4, 48), ANIMCMD_END, }; -const union AnimCmd gObjectEventImageAnim_BerryTreeStage3[] = +static const union AnimCmd sAnim_BerryTreeStage3[] = { ANIMCMD_FRAME(5, 32), ANIMCMD_FRAME(5, 32), @@ -590,7 +590,7 @@ const union AnimCmd gObjectEventImageAnim_BerryTreeStage3[] = ANIMCMD_END, }; -const union AnimCmd gObjectEventImageAnim_BerryTreeStage4[] = +static const union AnimCmd sAnim_BerryTreeStage4[] = { ANIMCMD_FRAME(7, 48), ANIMCMD_FRAME(7, 48), @@ -599,7 +599,7 @@ const union AnimCmd gObjectEventImageAnim_BerryTreeStage4[] = ANIMCMD_END, }; -const union AnimCmd gObjectEventImageAnim_NurseBow[] = +static const union AnimCmd sAnim_NurseBow[] = { ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(9, 32), @@ -607,7 +607,7 @@ const union AnimCmd gObjectEventImageAnim_NurseBow[] = ANIMCMD_END, }; -const union AnimCmd gObjectEventImageAnim_RockBreak[] = +static const union AnimCmd sAnim_RockBreak[] = { ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), @@ -616,7 +616,7 @@ const union AnimCmd gObjectEventImageAnim_RockBreak[] = ANIMCMD_END, }; -const union AnimCmd gObjectEventImageAnim_TreeCut[] = +static const union AnimCmd sAnim_TreeCut[] = { ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 6), @@ -625,7 +625,7 @@ const union AnimCmd gObjectEventImageAnim_TreeCut[] = ANIMCMD_END, }; -const union AnimCmd gObjectEventImageAnim_TakeOutRodSouth[] = +static const union AnimCmd sAnim_TakeOutRodSouth[] = { ANIMCMD_FRAME(8, 4), ANIMCMD_FRAME(9, 4), @@ -634,7 +634,7 @@ const union AnimCmd gObjectEventImageAnim_TakeOutRodSouth[] = ANIMCMD_END, }; -const union AnimCmd gObjectEventImageAnim_TakeOutRodNorth[] = +static const union AnimCmd sAnim_TakeOutRodNorth[] = { ANIMCMD_FRAME(4, 4), ANIMCMD_FRAME(5, 4), @@ -643,7 +643,7 @@ const union AnimCmd gObjectEventImageAnim_TakeOutRodNorth[] = ANIMCMD_END, }; -const union AnimCmd gObjectEventImageAnim_TakeOutRodWest[] = +static const union AnimCmd sAnim_TakeOutRodWest[] = { ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), @@ -652,7 +652,7 @@ const union AnimCmd gObjectEventImageAnim_TakeOutRodWest[] = ANIMCMD_END, }; -const union AnimCmd gObjectEventImageAnim_TakeOutRodEast[] = +static const union AnimCmd sAnim_TakeOutRodEast[] = { ANIMCMD_FRAME(0, 4, .hFlip = TRUE), ANIMCMD_FRAME(1, 4, .hFlip = TRUE), @@ -661,7 +661,7 @@ const union AnimCmd gObjectEventImageAnim_TakeOutRodEast[] = ANIMCMD_END, }; -const union AnimCmd gObjectEventImageAnim_PutAwayRodSouth[] = +static const union AnimCmd sAnim_PutAwayRodSouth[] = { ANIMCMD_FRAME(11, 4), ANIMCMD_FRAME(10, 6), @@ -670,7 +670,7 @@ const union AnimCmd gObjectEventImageAnim_PutAwayRodSouth[] = ANIMCMD_END, }; -const union AnimCmd gObjectEventImageAnim_PutAwayRodNorth[] = +static const union AnimCmd sAnim_PutAwayRodNorth[] = { ANIMCMD_FRAME(7, 4), ANIMCMD_FRAME(6, 6), @@ -679,7 +679,7 @@ const union AnimCmd gObjectEventImageAnim_PutAwayRodNorth[] = ANIMCMD_END, }; -const union AnimCmd gObjectEventImageAnim_PutAwayRodWest[] = +static const union AnimCmd sAnim_PutAwayRodWest[] = { ANIMCMD_FRAME(3, 4), ANIMCMD_FRAME(2, 4), @@ -688,7 +688,7 @@ const union AnimCmd gObjectEventImageAnim_PutAwayRodWest[] = ANIMCMD_END, }; -const union AnimCmd gObjectEventImageAnim_PutAwayRodEast[] = +static const union AnimCmd sAnim_PutAwayRodEast[] = { ANIMCMD_FRAME(3, 4, .hFlip = TRUE), ANIMCMD_FRAME(2, 4, .hFlip = TRUE), @@ -697,7 +697,7 @@ const union AnimCmd gObjectEventImageAnim_PutAwayRodEast[] = ANIMCMD_END, }; -const union AnimCmd gObjectEventImageAnim_HookedPokemonSouth[] = +static const union AnimCmd sAnim_HookedPokemonSouth[] = { ANIMCMD_FRAME(10, 6), ANIMCMD_FRAME(11, 6), @@ -706,7 +706,7 @@ const union AnimCmd gObjectEventImageAnim_HookedPokemonSouth[] = ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_HookedPokemonNorth[] = +static const union AnimCmd sAnim_HookedPokemonNorth[] = { ANIMCMD_FRAME(6, 6), ANIMCMD_FRAME(7, 6), @@ -715,7 +715,7 @@ const union AnimCmd gObjectEventImageAnim_HookedPokemonNorth[] = ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_HookedPokemonWest[] = +static const union AnimCmd sAnim_HookedPokemonWest[] = { ANIMCMD_FRAME(2, 6), ANIMCMD_FRAME(3, 6), @@ -724,7 +724,7 @@ const union AnimCmd gObjectEventImageAnim_HookedPokemonWest[] = ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_HookedPokemonEast[] = +static const union AnimCmd sAnim_HookedPokemonEast[] = { ANIMCMD_FRAME(2, 6, .hFlip = TRUE), ANIMCMD_FRAME(3, 6, .hFlip = TRUE), @@ -733,7 +733,7 @@ const union AnimCmd gObjectEventImageAnim_HookedPokemonEast[] = ANIMCMD_JUMP(0), }; -const union AffineAnimCmd gObjectEventRotScalAnim_8508FD8[] = +static const union AffineAnimCmd sAffineAnim_8508FD8[] = { AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 1), AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 1), @@ -743,7 +743,7 @@ const union AffineAnimCmd gObjectEventRotScalAnim_8508FD8[] = AFFINEANIMCMD_JUMP(0), }; -const union AffineAnimCmd gObjectEventRotScalAnim_8509008[] = +static const union AffineAnimCmd sAffineAnim_8509008[] = { AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 1), AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 1), @@ -754,33 +754,33 @@ const union AffineAnimCmd gObjectEventRotScalAnim_8509008[] = AFFINEANIMCMD_JUMP(0), }; -const union AffineAnimCmd gObjectEventRotScalAnim_8509040[] = +static const union AffineAnimCmd sAffineAnim_8509040[] = { AFFINEANIMCMD_FRAME(0x100, 0x100, 10, 0), AFFINEANIMCMD_END, }; -const union AffineAnimCmd gObjectEventRotScalAnim_8509050[] = +static const union AffineAnimCmd sAffineAnim_8509050[] = { AFFINEANIMCMD_FRAME(0x100, 0x100, 10, 0), AFFINEANIMCMD_END, }; -const union AffineAnimCmd gObjectEventRotScalAnim_8509060[] = +static const union AffineAnimCmd sAffineAnim_8509060[] = { AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 1), AFFINEANIMCMD_LOOP(8), AFFINEANIMCMD_END, }; -const union AffineAnimCmd gObjectEventRotScalAnim_8509078[] = +static const union AffineAnimCmd sAffineAnim_8509078[] = { AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 1), AFFINEANIMCMD_LOOP(8), AFFINEANIMCMD_END, }; -const union AnimCmd gObjectEventImageAnim_HoOhFlapWings[] = +static const union AnimCmd sAnim_HoOhFlapWings[] = { ANIMCMD_FRAME(3, 8), ANIMCMD_FRAME(4, 8), @@ -789,383 +789,388 @@ const union AnimCmd gObjectEventImageAnim_HoOhFlapWings[] = ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_HoOhStayStill[] = +static const union AnimCmd sAnim_HoOhStayStill[] = { ANIMCMD_FRAME(3, 16), ANIMCMD_JUMP(0), }; -const union AnimCmd *const gObjectEventImageAnimTable_Inanimate[] = { - gObjectEventImageAnim_StayStill, +static const union AnimCmd *const sAnimTable_Inanimate[] = { + sAnim_StayStill, }; -const union AnimCmd *const gObjectEventImageAnimTable_QuintyPlump[] = { - gObjectEventImageAnim_QuintyPlumpFaceSouth, - gObjectEventImageAnim_QuintyPlumpFaceNorth, - gObjectEventImageAnim_QuintyPlumpFaceWest, - gObjectEventImageAnim_QuintyPlumpFaceEast, - gObjectEventImageAnim_QuintyPlumpGoSouth, - gObjectEventImageAnim_QuintyPlumpGoNorth, - gObjectEventImageAnim_QuintyPlumpGoWest, - gObjectEventImageAnim_QuintyPlumpGoEast, - gObjectEventImageAnim_QuintyPlumpGoFastSouth, - gObjectEventImageAnim_QuintyPlumpGoFastNorth, - gObjectEventImageAnim_QuintyPlumpGoFastWest, - gObjectEventImageAnim_QuintyPlumpGoFastEast, - gObjectEventImageAnim_QuintyPlumpGoFasterSouth, - gObjectEventImageAnim_QuintyPlumpGoFasterNorth, - gObjectEventImageAnim_QuintyPlumpGoFasterWest, - gObjectEventImageAnim_QuintyPlumpGoFasterEast, - gObjectEventImageAnim_QuintyPlumpGoFastestSouth, - gObjectEventImageAnim_QuintyPlumpGoFastestNorth, - gObjectEventImageAnim_QuintyPlumpGoFastestWest, - gObjectEventImageAnim_QuintyPlumpGoFastestEast, +static const union AnimCmd *const sAnimTable_QuintyPlump[] = { + sAnim_QuintyPlumpFaceSouth, + sAnim_QuintyPlumpFaceNorth, + sAnim_QuintyPlumpFaceWest, + sAnim_QuintyPlumpFaceEast, + sAnim_QuintyPlumpGoSouth, + sAnim_QuintyPlumpGoNorth, + sAnim_QuintyPlumpGoWest, + sAnim_QuintyPlumpGoEast, + sAnim_QuintyPlumpGoFastSouth, + sAnim_QuintyPlumpGoFastNorth, + sAnim_QuintyPlumpGoFastWest, + sAnim_QuintyPlumpGoFastEast, + sAnim_QuintyPlumpGoFasterSouth, + sAnim_QuintyPlumpGoFasterNorth, + sAnim_QuintyPlumpGoFasterWest, + sAnim_QuintyPlumpGoFasterEast, + sAnim_QuintyPlumpGoFastestSouth, + sAnim_QuintyPlumpGoFastestNorth, + sAnim_QuintyPlumpGoFastestWest, + sAnim_QuintyPlumpGoFastestEast, }; -const union AnimCmd *const gObjectEventImageAnimTable_Standard[] = { - gObjectEventImageAnim_FaceSouth, - gObjectEventImageAnim_FaceNorth, - gObjectEventImageAnim_FaceWest, - gObjectEventImageAnim_FaceEast, - gObjectEventImageAnim_GoSouth, - gObjectEventImageAnim_GoNorth, - gObjectEventImageAnim_GoWest, - gObjectEventImageAnim_GoEast, - gObjectEventImageAnim_GoFastSouth, - gObjectEventImageAnim_GoFastNorth, - gObjectEventImageAnim_GoFastWest, - gObjectEventImageAnim_GoFastEast, - gObjectEventImageAnim_GoFasterSouth, - gObjectEventImageAnim_GoFasterNorth, - gObjectEventImageAnim_GoFasterWest, - gObjectEventImageAnim_GoFasterEast, - gObjectEventImageAnim_GoFastestSouth, - gObjectEventImageAnim_GoFastestNorth, - gObjectEventImageAnim_GoFastestWest, - gObjectEventImageAnim_GoFastestEast, +static const union AnimCmd *const sAnimTable_Standard[] = { + sAnim_FaceSouth, + sAnim_FaceNorth, + sAnim_FaceWest, + sAnim_FaceEast, + sAnim_GoSouth, + sAnim_GoNorth, + sAnim_GoWest, + sAnim_GoEast, + sAnim_GoFastSouth, + sAnim_GoFastNorth, + sAnim_GoFastWest, + sAnim_GoFastEast, + sAnim_GoFasterSouth, + sAnim_GoFasterNorth, + sAnim_GoFasterWest, + sAnim_GoFasterEast, + sAnim_GoFastestSouth, + sAnim_GoFastestNorth, + sAnim_GoFastestWest, + sAnim_GoFastestEast, }; -const union AnimCmd *const gObjectEventImageAnimTable_HoOh[] = { - gObjectEventImageAnim_FaceSouth, - gObjectEventImageAnim_FaceNorth, - gObjectEventImageAnim_FaceWest, - gObjectEventImageAnim_FaceEast, - gObjectEventImageAnim_HoOhFlapWings, - gObjectEventImageAnim_HoOhStayStill, - gObjectEventImageAnim_GoWest, - gObjectEventImageAnim_GoEast, - gObjectEventImageAnim_GoFastSouth, - gObjectEventImageAnim_GoFastNorth, - gObjectEventImageAnim_GoFastWest, - gObjectEventImageAnim_GoFastEast, - gObjectEventImageAnim_GoFasterSouth, - gObjectEventImageAnim_GoFasterNorth, - gObjectEventImageAnim_GoFasterWest, - gObjectEventImageAnim_GoFasterEast, - gObjectEventImageAnim_GoFastestSouth, - gObjectEventImageAnim_GoFastestNorth, - gObjectEventImageAnim_GoFastestWest, - gObjectEventImageAnim_GoFastestEast, +static const union AnimCmd *const sAnimTable_HoOh[] = { + sAnim_FaceSouth, + sAnim_FaceNorth, + sAnim_FaceWest, + sAnim_FaceEast, + sAnim_HoOhFlapWings, + sAnim_HoOhStayStill, + sAnim_GoWest, + sAnim_GoEast, + sAnim_GoFastSouth, + sAnim_GoFastNorth, + sAnim_GoFastWest, + sAnim_GoFastEast, + sAnim_GoFasterSouth, + sAnim_GoFasterNorth, + sAnim_GoFasterWest, + sAnim_GoFasterEast, + sAnim_GoFastestSouth, + sAnim_GoFastestNorth, + sAnim_GoFastestWest, + sAnim_GoFastestEast, }; -const union AnimCmd *const gObjectEventImageAnimTable_Groudon3[] = { - gObjectEventImageAnim_FaceSouth, - gObjectEventImageAnim_FaceNorth, - gObjectEventImageAnim_FaceWest, - gObjectEventImageAnim_FaceEast, - gObjectEventImageAnim_GoSouth, - gObjectEventImageAnim_GoEast, - gObjectEventImageAnim_GoWest, - gObjectEventImageAnim_GoEast, - gObjectEventImageAnim_GoFastSouth, - gObjectEventImageAnim_GoFastEast, - gObjectEventImageAnim_GoFastWest, - gObjectEventImageAnim_GoFastEast, - gObjectEventImageAnim_GoFasterSouth, - gObjectEventImageAnim_GoFasterEast, - gObjectEventImageAnim_GoFasterWest, - gObjectEventImageAnim_GoFasterEast, - gObjectEventImageAnim_GoFastestSouth, - gObjectEventImageAnim_GoFastestEast, - gObjectEventImageAnim_GoFastestWest, - gObjectEventImageAnim_GoFastestEast, +static const union AnimCmd *const sAnimTable_GroudonSide[] = { + sAnim_FaceSouth, + sAnim_FaceNorth, + sAnim_FaceWest, + sAnim_FaceEast, + sAnim_GoSouth, + sAnim_GoEast, + sAnim_GoWest, + sAnim_GoEast, + sAnim_GoFastSouth, + sAnim_GoFastEast, + sAnim_GoFastWest, + sAnim_GoFastEast, + sAnim_GoFasterSouth, + sAnim_GoFasterEast, + sAnim_GoFasterWest, + sAnim_GoFasterEast, + sAnim_GoFastestSouth, + sAnim_GoFastestEast, + sAnim_GoFastestWest, + sAnim_GoFastestEast, }; -const union AnimCmd gObjectEventImageAnim_85091F0[] = +static const union AnimCmd sAnim_RayquazaCoiledAwake[] = { ANIMCMD_FRAME(1, 1), ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_85091F8[] = +static const union AnimCmd sAnim_RayquazaFlyUp[] = { ANIMCMD_FRAME(4, 1), ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_8509200[] = +static const union AnimCmd sAnim_RayquazaCoiledAsleep[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_8509208[] = +static const union AnimCmd sAnim_RayquazaCoiledMouthOpen[] = { ANIMCMD_FRAME(2, 1), ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_8509210[] = +static const union AnimCmd sAnim_RayquazaNormal[] = { ANIMCMD_FRAME(3, 1), ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_8509218[] = +// Identical to sAnim_RayquazaCoiledAsleep +static const union AnimCmd sAnim_RayquazaFaceSouth[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_8509220[] = +// Identical to sAnim_RayquazaCoiledAsleep +static const union AnimCmd sAnim_RayquazaFaceNorth[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_8509228[] = +// Identical to sAnim_RayquazaCoiledAsleep +static const union AnimCmd sAnim_RayquazaFaceWest[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_JUMP(0), }; -const union AnimCmd gObjectEventImageAnim_8509230[] = +// Identical to sAnim_RayquazaNormal +static const union AnimCmd sAnim_RayquazaFaceEast[] = { ANIMCMD_FRAME(3, 1), ANIMCMD_JUMP(0), }; -const union AnimCmd *const gObjectEventImageAnimTable_Rayquaza2[] = { - gObjectEventImageAnim_8509218, - gObjectEventImageAnim_8509220, - gObjectEventImageAnim_8509228, - gObjectEventImageAnim_8509230, - gObjectEventImageAnim_8509200, - gObjectEventImageAnim_85091F8, - gObjectEventImageAnim_8509208, - gObjectEventImageAnim_8509210, - gObjectEventImageAnim_8509200, - gObjectEventImageAnim_85091F8, - gObjectEventImageAnim_85091F0, - gObjectEventImageAnim_8509210, - gObjectEventImageAnim_8509200, - gObjectEventImageAnim_85091F8, - gObjectEventImageAnim_8509208, - gObjectEventImageAnim_8509210, - gObjectEventImageAnim_8509200, - gObjectEventImageAnim_85091F8, - gObjectEventImageAnim_8509208, - gObjectEventImageAnim_8509210, +// Though they correspond to facing/walking movements, Rayquaza doesn't have +// equivalent images aside from flying up. Its other frames aside from the 'normal' +// frame are for the sequence where it awakens on Sky Pillar. +// The corresponding facing/walking movements are commented alongside +static const union AnimCmd *const sAnimTable_Rayquaza[] = { + sAnim_RayquazaFaceSouth, // Face South + sAnim_RayquazaFaceNorth, // Face North + sAnim_RayquazaFaceWest, // Face West + sAnim_RayquazaFaceEast, // Face East + sAnim_RayquazaCoiledAsleep, // Go South + sAnim_RayquazaFlyUp, // Go North + sAnim_RayquazaCoiledMouthOpen, // Go West + sAnim_RayquazaNormal, // Go East + sAnim_RayquazaCoiledAsleep, // Go fast South + sAnim_RayquazaFlyUp, // Go fast North + sAnim_RayquazaCoiledAwake, // Go fast West + sAnim_RayquazaNormal, // Go fast East + sAnim_RayquazaCoiledAsleep, // Go faster South + sAnim_RayquazaFlyUp, // Go faster North + sAnim_RayquazaCoiledMouthOpen, // Go faster West + sAnim_RayquazaNormal, // Go faster East + sAnim_RayquazaCoiledAsleep, // Go fastest South + sAnim_RayquazaFlyUp, // Go fastest North + sAnim_RayquazaCoiledMouthOpen, // Go fastest West + sAnim_RayquazaNormal, // Go fastest East }; -const union AnimCmd *const gObjectEventImageAnimTable_BrendanMayNormal[] = { - gObjectEventImageAnim_FaceSouth, - gObjectEventImageAnim_FaceNorth, - gObjectEventImageAnim_FaceWest, - gObjectEventImageAnim_FaceEast, - gObjectEventImageAnim_GoSouth, - gObjectEventImageAnim_GoNorth, - gObjectEventImageAnim_GoWest, - gObjectEventImageAnim_GoEast, - gObjectEventImageAnim_GoFastSouth, - gObjectEventImageAnim_GoFastNorth, - gObjectEventImageAnim_GoFastWest, - gObjectEventImageAnim_GoFastEast, - gObjectEventImageAnim_GoFasterSouth, - gObjectEventImageAnim_GoFasterNorth, - gObjectEventImageAnim_GoFasterWest, - gObjectEventImageAnim_GoFasterEast, - gObjectEventImageAnim_GoFastestSouth, - gObjectEventImageAnim_GoFastestNorth, - gObjectEventImageAnim_GoFastestWest, - gObjectEventImageAnim_GoFastestEast, - gObjectEventImageAnim_RunSouth, - gObjectEventImageAnim_RunNorth, - gObjectEventImageAnim_RunWest, - gObjectEventImageAnim_RunEast, +static const union AnimCmd *const sAnimTable_BrendanMayNormal[] = { + sAnim_FaceSouth, + sAnim_FaceNorth, + sAnim_FaceWest, + sAnim_FaceEast, + sAnim_GoSouth, + sAnim_GoNorth, + sAnim_GoWest, + sAnim_GoEast, + sAnim_GoFastSouth, + sAnim_GoFastNorth, + sAnim_GoFastWest, + sAnim_GoFastEast, + sAnim_GoFasterSouth, + sAnim_GoFasterNorth, + sAnim_GoFasterWest, + sAnim_GoFasterEast, + sAnim_GoFastestSouth, + sAnim_GoFastestNorth, + sAnim_GoFastestWest, + sAnim_GoFastestEast, + sAnim_RunSouth, + sAnim_RunNorth, + sAnim_RunWest, + sAnim_RunEast, }; -const union AnimCmd *const gObjectEventImageAnimTable_AcroBike[] = { - gObjectEventImageAnim_FaceSouth, - gObjectEventImageAnim_FaceNorth, - gObjectEventImageAnim_FaceWest, - gObjectEventImageAnim_FaceEast, - gObjectEventImageAnim_GoSouth, - gObjectEventImageAnim_GoNorth, - gObjectEventImageAnim_GoWest, - gObjectEventImageAnim_GoEast, - gObjectEventImageAnim_GoFastSouth, - gObjectEventImageAnim_GoFastNorth, - gObjectEventImageAnim_GoFastWest, - gObjectEventImageAnim_GoFastEast, - gObjectEventImageAnim_GoFasterSouth, - gObjectEventImageAnim_GoFasterNorth, - gObjectEventImageAnim_GoFasterWest, - gObjectEventImageAnim_GoFasterEast, - gObjectEventImageAnim_GoFastestSouth, - gObjectEventImageAnim_GoFastestNorth, - gObjectEventImageAnim_GoFastestWest, - gObjectEventImageAnim_GoFastestEast, - gObjectEventImageAnim_BunnyHoppyBackWheelSouth, - gObjectEventImageAnim_BunnyHoppyBackWheelNorth, - gObjectEventImageAnim_BunnyHoppyBackWheelWest, - gObjectEventImageAnim_BunnyHoppyBackWheelEast, - gObjectEventImageAnim_BunnyHoppyFrontWheelSouth, - gObjectEventImageAnim_BunnyHoppyFrontWheelNorth, - gObjectEventImageAnim_BunnyHoppyFrontWheelWest, - gObjectEventImageAnim_BunnyHoppyFrontWheelEast, - gObjectEventImageAnim_StandingWheelieBackWheelSouth, - gObjectEventImageAnim_StandingWheelieBackWheelNorth, - gObjectEventImageAnim_StandingWheelieBackWheelWest, - gObjectEventImageAnim_StandingWheelieBackWheelEast, - gObjectEventImageAnim_StandingWheelieFrontWheelSouth, - gObjectEventImageAnim_StandingWheelieFrontWheelNorth, - gObjectEventImageAnim_StandingWheelieFrontWheelWest, - gObjectEventImageAnim_StandingWheelieFrontWheelEast, - gObjectEventImageAnim_MovingWheelieSouth, - gObjectEventImageAnim_MovingWheelieNorth, - gObjectEventImageAnim_MovingWheelieWest, - gObjectEventImageAnim_MovingWheelieEast, +static const union AnimCmd *const sAnimTable_AcroBike[] = { + sAnim_FaceSouth, + sAnim_FaceNorth, + sAnim_FaceWest, + sAnim_FaceEast, + sAnim_GoSouth, + sAnim_GoNorth, + sAnim_GoWest, + sAnim_GoEast, + sAnim_GoFastSouth, + sAnim_GoFastNorth, + sAnim_GoFastWest, + sAnim_GoFastEast, + sAnim_GoFasterSouth, + sAnim_GoFasterNorth, + sAnim_GoFasterWest, + sAnim_GoFasterEast, + sAnim_GoFastestSouth, + sAnim_GoFastestNorth, + sAnim_GoFastestWest, + sAnim_GoFastestEast, + sAnim_BunnyHoppyBackWheelSouth, + sAnim_BunnyHoppyBackWheelNorth, + sAnim_BunnyHoppyBackWheelWest, + sAnim_BunnyHoppyBackWheelEast, + sAnim_BunnyHoppyFrontWheelSouth, + sAnim_BunnyHoppyFrontWheelNorth, + sAnim_BunnyHoppyFrontWheelWest, + sAnim_BunnyHoppyFrontWheelEast, + sAnim_StandingWheelieBackWheelSouth, + sAnim_StandingWheelieBackWheelNorth, + sAnim_StandingWheelieBackWheelWest, + sAnim_StandingWheelieBackWheelEast, + sAnim_StandingWheelieFrontWheelSouth, + sAnim_StandingWheelieFrontWheelNorth, + sAnim_StandingWheelieFrontWheelWest, + sAnim_StandingWheelieFrontWheelEast, + sAnim_MovingWheelieSouth, + sAnim_MovingWheelieNorth, + sAnim_MovingWheelieWest, + sAnim_MovingWheelieEast, }; -const union AnimCmd *const gObjectEventImageAnimTable_Surfing[] = { - gObjectEventImageAnim_FaceSouth, - gObjectEventImageAnim_FaceNorth, - gObjectEventImageAnim_FaceWest, - gObjectEventImageAnim_FaceEast, - gObjectEventImageAnim_GoSouth, - gObjectEventImageAnim_GoNorth, - gObjectEventImageAnim_GoWest, - gObjectEventImageAnim_GoEast, - gObjectEventImageAnim_GoFastSouth, - gObjectEventImageAnim_GoFastNorth, - gObjectEventImageAnim_GoFastWest, - gObjectEventImageAnim_GoFastEast, - gObjectEventImageAnim_GoFasterSouth, - gObjectEventImageAnim_GoFasterNorth, - gObjectEventImageAnim_GoFasterWest, - gObjectEventImageAnim_GoFasterEast, - gObjectEventImageAnim_GoFastestSouth, - gObjectEventImageAnim_GoFastestNorth, - gObjectEventImageAnim_GoFastestWest, - gObjectEventImageAnim_GoFastestEast, - gObjectEventImageAnim_GetOnOffSurfBlobSouth, - gObjectEventImageAnim_GetOnOffSurfBlobNorth, - gObjectEventImageAnim_GetOnOffSurfBlobWest, - gObjectEventImageAnim_GetOnOffSurfBlobEast, +static const union AnimCmd *const sAnimTable_Surfing[] = { + sAnim_FaceSouth, + sAnim_FaceNorth, + sAnim_FaceWest, + sAnim_FaceEast, + sAnim_GoSouth, + sAnim_GoNorth, + sAnim_GoWest, + sAnim_GoEast, + sAnim_GoFastSouth, + sAnim_GoFastNorth, + sAnim_GoFastWest, + sAnim_GoFastEast, + sAnim_GoFasterSouth, + sAnim_GoFasterNorth, + sAnim_GoFasterWest, + sAnim_GoFasterEast, + sAnim_GoFastestSouth, + sAnim_GoFastestNorth, + sAnim_GoFastestWest, + sAnim_GoFastestEast, + sAnim_GetOnOffSurfBlobSouth, + sAnim_GetOnOffSurfBlobNorth, + sAnim_GetOnOffSurfBlobWest, + sAnim_GetOnOffSurfBlobEast, }; -const union AnimCmd *const gObjectEventImageAnimTable_Nurse[] = { - gObjectEventImageAnim_FaceSouth, - gObjectEventImageAnim_FaceNorth, - gObjectEventImageAnim_FaceWest, - gObjectEventImageAnim_FaceEast, - gObjectEventImageAnim_GoSouth, - gObjectEventImageAnim_GoNorth, - gObjectEventImageAnim_GoWest, - gObjectEventImageAnim_GoEast, - gObjectEventImageAnim_GoFastSouth, - gObjectEventImageAnim_GoFastNorth, - gObjectEventImageAnim_GoFastWest, - gObjectEventImageAnim_GoFastEast, - gObjectEventImageAnim_GoFasterSouth, - gObjectEventImageAnim_GoFasterNorth, - gObjectEventImageAnim_GoFasterWest, - gObjectEventImageAnim_GoFasterEast, - gObjectEventImageAnim_GoFastestSouth, - gObjectEventImageAnim_GoFastestNorth, - gObjectEventImageAnim_GoFastestWest, - gObjectEventImageAnim_GoFastestEast, - gObjectEventImageAnim_NurseBow, +static const union AnimCmd *const sAnimTable_Nurse[] = { + sAnim_FaceSouth, + sAnim_FaceNorth, + sAnim_FaceWest, + sAnim_FaceEast, + sAnim_GoSouth, + sAnim_GoNorth, + sAnim_GoWest, + sAnim_GoEast, + sAnim_GoFastSouth, + sAnim_GoFastNorth, + sAnim_GoFastWest, + sAnim_GoFastEast, + sAnim_GoFasterSouth, + sAnim_GoFasterNorth, + sAnim_GoFasterWest, + sAnim_GoFasterEast, + sAnim_GoFastestSouth, + sAnim_GoFastestNorth, + sAnim_GoFastestWest, + sAnim_GoFastestEast, + sAnim_NurseBow, }; -const union AnimCmd *const gObjectEventImageAnimTable_FieldMove[] = { - gObjectEventImageAnim_FieldMove, +static const union AnimCmd *const sAnimTable_FieldMove[] = { + sAnim_FieldMove, }; -const union AnimCmd *const gObjectEventImageAnimTable_BerryTree[] = { - gObjectEventImageAnim_BerryTreeStage0, - gObjectEventImageAnim_BerryTreeStage1, - gObjectEventImageAnim_BerryTreeStage2, - gObjectEventImageAnim_BerryTreeStage3, - gObjectEventImageAnim_BerryTreeStage4, +static const union AnimCmd *const sAnimTable_BerryTree[] = { + sAnim_BerryTreeStage0, + sAnim_BerryTreeStage1, + sAnim_BerryTreeStage2, + sAnim_BerryTreeStage3, + sAnim_BerryTreeStage4, }; -const union AnimCmd *const gObjectEventImageAnimTable_BreakableRock[] = { - gObjectEventImageAnim_StayStill, - gObjectEventImageAnim_RockBreak, +static const union AnimCmd *const sAnimTable_BreakableRock[] = { + sAnim_StayStill, + sAnim_RockBreak, }; -const union AnimCmd *const gObjectEventImageAnimTable_CuttableTree[] = { - gObjectEventImageAnim_StayStill, - gObjectEventImageAnim_TreeCut, +static const union AnimCmd *const sAnimTable_CuttableTree[] = { + sAnim_StayStill, + sAnim_TreeCut, }; -const union AnimCmd *const gObjectEventImageAnimTable_Fishing[] = { - gObjectEventImageAnim_TakeOutRodSouth, - gObjectEventImageAnim_TakeOutRodNorth, - gObjectEventImageAnim_TakeOutRodWest, - gObjectEventImageAnim_TakeOutRodEast, - gObjectEventImageAnim_PutAwayRodSouth, - gObjectEventImageAnim_PutAwayRodNorth, - gObjectEventImageAnim_PutAwayRodWest, - gObjectEventImageAnim_PutAwayRodEast, - gObjectEventImageAnim_HookedPokemonSouth, - gObjectEventImageAnim_HookedPokemonNorth, - gObjectEventImageAnim_HookedPokemonWest, - gObjectEventImageAnim_HookedPokemonEast, +static const union AnimCmd *const sAnimTable_Fishing[] = { + sAnim_TakeOutRodSouth, + sAnim_TakeOutRodNorth, + sAnim_TakeOutRodWest, + sAnim_TakeOutRodEast, + sAnim_PutAwayRodSouth, + sAnim_PutAwayRodNorth, + sAnim_PutAwayRodWest, + sAnim_PutAwayRodEast, + sAnim_HookedPokemonSouth, + sAnim_HookedPokemonNorth, + sAnim_HookedPokemonWest, + sAnim_HookedPokemonEast, }; -const union AffineAnimCmd *const gObjectEventRotScalAnimTable_KyogreGroudon[] = { - gObjectEventRotScalAnim_8508FD8, - gObjectEventRotScalAnim_8509008, - gObjectEventRotScalAnim_8509050, - gObjectEventRotScalAnim_8509040, - gObjectEventRotScalAnim_8509078, - gObjectEventRotScalAnim_8509060, +static const union AffineAnimCmd *const sAffineAnimTable_KyogreGroudon[] = { + sAffineAnim_8508FD8, + sAffineAnim_8509008, + sAffineAnim_8509050, + sAffineAnim_8509040, + sAffineAnim_8509078, + sAffineAnim_8509060, }; const struct UnkStruct_085094AC gUnknown_085094AC[] = { { - .anims = gObjectEventImageAnimTable_QuintyPlump, + .anims = sAnimTable_QuintyPlump, .animPos = {1, 3, 0, 2}, }, { - .anims = gObjectEventImageAnimTable_Standard, + .anims = sAnimTable_Standard, .animPos = {1, 3, 0, 2}, }, { - .anims = gObjectEventImageAnimTable_BrendanMayNormal, + .anims = sAnimTable_BrendanMayNormal, .animPos = {1, 3, 0, 2}, }, { - .anims = gObjectEventImageAnimTable_AcroBike, + .anims = sAnimTable_AcroBike, .animPos = {1, 3, 0, 2}, }, { - .anims = gObjectEventImageAnimTable_Surfing, + .anims = sAnimTable_Surfing, .animPos = {1, 3, 0, 2}, }, { - .anims = gObjectEventImageAnimTable_Nurse, + .anims = sAnimTable_Nurse, .animPos = {1, 3, 0, 2}, }, { - .anims = gObjectEventImageAnimTable_Fishing, + .anims = sAnimTable_Fishing, .animPos = {1, 3, 0, 2}, }, - { - NULL, - {0, 0, 0, 0}, - }, + {}, }; diff --git a/src/data/object_events/object_event_graphics_info.h b/src/data/object_events/object_event_graphics_info.h index c6c78dca99..cd530722bd 100755 --- a/src/data/object_events/object_event_graphics_info.h +++ b/src/data/object_events/object_event_graphics_info.h @@ -1,245 +1,245 @@ -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanNormal = {0xFFFF, OBJ_EVENT_PAL_TAG_BRENDAN, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 512, 16, 32, 0, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_BrendanMayNormal, gObjectEventPicTable_BrendanNormal, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanMachBike = {0xFFFF, OBJ_EVENT_PAL_TAG_BRENDAN, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 512, 32, 32, 0, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_BIKE_TIRE, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_BrendanMachBike, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanAcroBike = {0xFFFF, OBJ_EVENT_PAL_TAG_BRENDAN, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 512, 32, 32, 0, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_BIKE_TIRE, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_AcroBike, gObjectEventPicTable_BrendanAcroBike, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanSurfing = {0xFFFF, OBJ_EVENT_PAL_TAG_BRENDAN, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 0, SHADOW_SIZE_M, FALSE, TRUE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Surfing, gObjectEventPicTable_BrendanSurfing, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanFieldMove = {0xFFFF, OBJ_EVENT_PAL_TAG_BRENDAN, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 512, 32, 32, 0, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_FieldMove, gObjectEventPicTable_BrendanFieldMove, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_QuintyPlump = {0xFFFF, OBJ_EVENT_PAL_TAG_QUINTY_PLUMP, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 10, SHADOW_SIZE_L, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_QuintyPlump, gObjectEventPicTable_QuintyPlump, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_NinjaBoy = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_NinjaBoy, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Twin = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Twin, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Boy1 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Boy1, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Girl1 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Girl1, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Boy2 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Boy2, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Girl2 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Girl2, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_LittleBoy = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_LittleBoy, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_LittleGirl = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_LittleGirl, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Boy3 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Boy3, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Girl3 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Girl3, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RichBoy = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_RichBoy, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Woman1 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Woman1, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_FatMan = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_FatMan, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_PokefanF = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_PokefanF, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Man1 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Man1, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Woman2 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Woman2, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ExpertM = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_ExpertM, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ExpertF = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_ExpertF, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Man2 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Man2, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Woman3 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Woman3, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_PokefanM = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_PokefanM, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Woman4 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Woman4, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Cook = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Cook, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_LinkReceptionist = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_LinkReceptionist, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_OldMan = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_OldMan, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_OldWoman = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_OldWoman, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Camper = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Camper, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Picnicker = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Picnicker, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Man3 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Man3, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Woman5 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Woman5, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Youngster = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Youngster, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BugCatcher = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_BugCatcher, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_PsychicM = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_PsychicM, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SchoolKidM = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_SchoolKidM, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Maniac = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Maniac, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_HexManiac = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_HexManiac, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Rayquaza1 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 2048, 64, 64, 4, SHADOW_SIZE_M, FALSE, TRUE, TRACKS_FOOT, &gObjectEventBaseOam_64x64, gObjectEventSpriteOamTables_64x64, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_RayquazaStill, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SwimmerM = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_SwimmerM, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SwimmerF = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_SwimmerF, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BlackBelt = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_BlackBelt, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Beauty = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Beauty, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Scientist1 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Scientist1, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Lass = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Lass, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Gentleman = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Gentleman, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Sailor = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Sailor, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Fisherman = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Fisherman, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RunningTriathleteM = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_RunningTriathleteM, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RunningTriathleteF = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_RunningTriathleteF, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TuberF = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_TuberF, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TuberM = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_TuberM, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Hiker = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Hiker, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_CyclingTriathleteM = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_BIKE_TIRE, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_AcroBike, gObjectEventPicTable_CyclingTriathleteM, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_CyclingTriathleteF = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_BIKE_TIRE, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_AcroBike, gObjectEventPicTable_CyclingTriathleteF, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Nurse = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Nurse, gObjectEventPicTable_Nurse, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ItemBall = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 4, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_ItemBall, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BerryTree = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 16, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, NULL, gObjectEventImageAnimTable_BerryTree, gObjectEventPicTable_PechaBerryTree, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BerryTreeEarlyStages = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 16, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_BerryTree, gObjectEventPicTable_PechaBerryTree, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BerryTreeLateStages = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_BerryTree, gObjectEventPicTable_PechaBerryTree, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ProfBirch = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_ProfBirch, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Man4 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Man4, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Man5 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Man5, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ReporterM = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_ReporterM, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ReporterF = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_ReporterF, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Bard = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_MauvilleOldMan1, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Hipster = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_MauvilleOldMan1, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Trader = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_MauvilleOldMan1, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Storyteller = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_MauvilleOldMan2, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Giddy = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_MauvilleOldMan2, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedMauvilleOldMan1 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_MauvilleOldMan2, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedMauvilleOldMan2 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_MauvilleOldMan2, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedNatuDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 4, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_UnusedNatuDoll, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedMagnemiteDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 4, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_UnusedMagnemiteDoll, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedSquirtleDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_UnusedSquirtleDoll, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedWooperDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 4, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_UnusedWooperDoll, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedPikachuDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 3, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_UnusedPikachuDoll, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedPorygon2Doll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_UnusedPorygon2Doll, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_CuttableTree = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 4, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_CuttableTree, gObjectEventPicTable_CuttableTree, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MartEmployee = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_MartEmployee, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RooftopSaleWoman = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_RooftopSaleWoman, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Teala = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Teala, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BreakableRock = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_BreakableRock, gObjectEventPicTable_BreakableRock, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_PushableBoulder = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_PushableBoulder, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MrBrineysBoat = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_MrBrineysBoat, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayNormal = {0xFFFF, OBJ_EVENT_PAL_TAG_MAY, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 512, 16, 32, 0, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_BrendanMayNormal, gObjectEventPicTable_MayNormal, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayMachBike = {0xFFFF, OBJ_EVENT_PAL_TAG_MAY, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 512, 32, 32, 0, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_BIKE_TIRE, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_MayMachBike, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayAcroBike = {0xFFFF, OBJ_EVENT_PAL_TAG_MAY, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 512, 32, 32, 0, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_BIKE_TIRE, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_AcroBike, gObjectEventPicTable_MayAcroBike, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MaySurfing = {0xFFFF, OBJ_EVENT_PAL_TAG_MAY, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 0, SHADOW_SIZE_M, FALSE, TRUE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Surfing, gObjectEventPicTable_MaySurfing, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayFieldMove = {0xFFFF, OBJ_EVENT_PAL_TAG_MAY, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 512, 32, 32, 0, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_FieldMove, gObjectEventPicTable_MayFieldMove, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Truck = {0xFFFF, OBJ_EVENT_PAL_TAG_TRUCK, OBJ_EVENT_PAL_TAG_NONE, 1152, 48, 48, 10, SHADOW_SIZE_M, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_48x48, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_Truck, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_VigorothCarryingBox = {0xFFFF, OBJ_EVENT_PAL_TAG_VIGOROTH, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_VigorothCarryingBox, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_VigorothFacingAway = {0xFFFF, OBJ_EVENT_PAL_TAG_VIGOROTH, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_VigorothFacingAway, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BirchsBag = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 3, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_BirchsBag, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_EnemyZigzagoon = {0xFFFF, OBJ_EVENT_PAL_TAG_ZIGZAGOON, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_EnemyZigzagoon, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Poochyena = {0xFFFF, OBJ_EVENT_PAL_TAG_POOCHYENA, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Poochyena, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Artist = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Artist, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalBrendanNormal = {0xFFFF, OBJ_EVENT_PAL_TAG_BRENDAN, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 256, 16, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_BrendanMayNormal, gObjectEventPicTable_BrendanNormal, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalBrendanMachBike = {0xFFFF, OBJ_EVENT_PAL_TAG_BRENDAN, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 512, 32, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_BIKE_TIRE, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_BrendanMachBike, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalBrendanAcroBike = {0xFFFF, OBJ_EVENT_PAL_TAG_BRENDAN, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 512, 32, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_BIKE_TIRE, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_AcroBike, gObjectEventPicTable_BrendanAcroBike, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalBrendanSurfing = {0xFFFF, OBJ_EVENT_PAL_TAG_BRENDAN, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 10, SHADOW_SIZE_M, FALSE, TRUE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Surfing, gObjectEventPicTable_BrendanSurfing, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalBrendanFieldMove = {0xFFFF, OBJ_EVENT_PAL_TAG_BRENDAN, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 512, 32, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_FieldMove, gObjectEventPicTable_BrendanFieldMove, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalMayNormal = {0xFFFF, OBJ_EVENT_PAL_TAG_MAY, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 256, 16, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_BrendanMayNormal, gObjectEventPicTable_MayNormal, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalMayMachBike = {0xFFFF, OBJ_EVENT_PAL_TAG_MAY, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 512, 32, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_BIKE_TIRE, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_MayMachBike, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalMayAcroBike = {0xFFFF, OBJ_EVENT_PAL_TAG_MAY, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 512, 32, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_BIKE_TIRE, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_AcroBike, gObjectEventPicTable_MayAcroBike, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalMaySurfing = {0xFFFF, OBJ_EVENT_PAL_TAG_MAY, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 10, SHADOW_SIZE_M, FALSE, TRUE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Surfing, gObjectEventPicTable_MaySurfing, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalMayFieldMove = {0xFFFF, OBJ_EVENT_PAL_TAG_MAY, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 512, 32, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_FieldMove, gObjectEventPicTable_MayFieldMove, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Cameraman = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Cameraman, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanUnderwater = {0xFFFF, OBJ_EVENT_PAL_TAG_PLAYER_UNDERWATER, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 0, SHADOW_SIZE_M, FALSE, TRUE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_BrendanUnderwater, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayUnderwater = {0xFFFF, OBJ_EVENT_PAL_TAG_PLAYER_UNDERWATER, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 10, SHADOW_SIZE_M, FALSE, TRUE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_MayUnderwater, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MovingBox = {0xFFFF, OBJ_EVENT_PAL_TAG_MOVING_BOX, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 10, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_MovingBox, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_CableCar = {0xFFFF, OBJ_EVENT_PAL_TAG_CABLE_CAR, OBJ_EVENT_PAL_TAG_NONE, 2048, 64, 64, 10, SHADOW_SIZE_M, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_64x64, gObjectEventSpriteOamTables_64x64, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_CableCar, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Scientist2 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Scientist2, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_DevonEmployee = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_DevonEmployee, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_AquaMemberM = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_AquaMemberM, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_AquaMemberF = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_AquaMemberF, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MagmaMemberM = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_MagmaMemberM, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MagmaMemberF = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_MagmaMemberF, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Sidney = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Sidney, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Phoebe = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Phoebe, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Glacia = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Glacia, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Drake = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Drake, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Roxanne = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Roxanne, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Brawly = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Brawly, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Wattson = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Wattson, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Flannery = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Flannery, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Norman = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Norman, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Winona = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Winona, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Liza = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Liza, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Tate = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Tate, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Wallace = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Wallace, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Steven = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Steven, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Wally = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Wally, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RubySapphireLittleBoy = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_RubySapphireLittleBoy, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanFishing = {0xFFFF, OBJ_EVENT_PAL_TAG_BRENDAN, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 512, 32, 32, 0, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Fishing, gObjectEventPicTable_BrendanFishing, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayFishing = {0xFFFF, OBJ_EVENT_PAL_TAG_MAY, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 512, 32, 32, 0, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Fishing, gObjectEventPicTable_MayFishing, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_HotSpringsOldWoman = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_HotSpringsOldWoman, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SSTidal = {0xFFFF, OBJ_EVENT_PAL_TAG_SSTIDAL, OBJ_EVENT_PAL_TAG_NONE, 1920, 96, 40, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_8x8, gObjectEventSpriteOamTables_96x40, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_SSTidal, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SubmarineShadow = {0xFFFF, OBJ_EVENT_PAL_TAG_SUBMARINE_SHADOW, OBJ_EVENT_PAL_TAG_NONE, 1408, 88, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_8x8, gObjectEventSpriteOamTables_88x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_SubmarineShadow, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_PichuDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 3, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_PichuDoll, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_PikachuDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 3, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_PikachuDoll, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MarillDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_MarillDoll, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TogepiDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 4, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_TogepiDoll, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_CyndaquilDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 5, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_CyndaquilDoll, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ChikoritaDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 4, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_ChikoritaDoll, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TotodileDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_TotodileDoll, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_JigglypuffDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_JigglypuffDoll, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MeowthDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 3, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_MeowthDoll, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ClefairyDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_ClefairyDoll, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_DittoDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 5, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_DittoDoll, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SmoochumDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 5, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_SmoochumDoll, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TreeckoDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 4, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_TreeckoDoll, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TorchicDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 3, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_TorchicDoll, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MudkipDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_MudkipDoll, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_DuskullDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 5, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_DuskullDoll, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_WynautDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_WynautDoll, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BaltoyDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_BaltoyDoll, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_KecleonDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 4, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_KecleonDoll, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_AzurillDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_AzurillDoll, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SkittyDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_SkittyDoll, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SwabluDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_SwabluDoll, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GulpinDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 4, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_GulpinDoll, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_LotadDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 4, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_LotadDoll, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SeedotDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 4, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_SeedotDoll, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_PikaCushion = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 3, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_PikaCushion, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RoundCushion = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_RoundCushion, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_KissCushion = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 5, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_KissCushion, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ZigzagCushion = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_ZigzagCushion, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SpinCushion = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_SpinCushion, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_DiamondCushion = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 5, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_DiamondCushion, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BallCushion = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 4, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_BallCushion, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GrassCushion = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 4, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_GrassCushion, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_FireCushion = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 3, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_FireCushion, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_WaterCushion = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_WaterCushion, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigSnorlaxDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 5, SHADOW_SIZE_M, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_BigSnorlaxDoll, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigRhydonDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 5, SHADOW_SIZE_M, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_BigRhydonDoll, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigLaprasDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 2, SHADOW_SIZE_M, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_BigLaprasDoll, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigVenusaurDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 4, SHADOW_SIZE_M, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_BigVenusaurDoll, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigCharizardDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 3, SHADOW_SIZE_M, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_BigCharizardDoll, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigBlastoiseDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 2, SHADOW_SIZE_M, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_BigBlastoiseDoll, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigWailmerDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 5, SHADOW_SIZE_M, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_BigWailmerDoll, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigRegirockDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 2, SHADOW_SIZE_M, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_BigRegirockDoll, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigRegiceDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 4, SHADOW_SIZE_M, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_BigRegiceDoll, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigRegisteelDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 5, SHADOW_SIZE_M, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_BigRegisteelDoll, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Latias = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_LatiasLatios, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Latios = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_LatiasLatios, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GameboyKid = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_GameboyKid, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ContestJudge = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_ContestJudge, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanWatering = {0xFFFF, OBJ_EVENT_PAL_TAG_BRENDAN, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 512, 32, 32, 0, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_BrendanWatering, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayWatering = {0xFFFF, OBJ_EVENT_PAL_TAG_MAY, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 512, 32, 32, 0, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_MayWatering, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanDecorating = {0xFFFF, OBJ_EVENT_PAL_TAG_BRENDAN, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 256, 16, 32, 10, SHADOW_SIZE_M, TRUE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_BrendanDecorating, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayDecorating = {0xFFFF, OBJ_EVENT_PAL_TAG_MAY, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 256, 16, 32, 10, SHADOW_SIZE_M, TRUE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_MayDecorating, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Archie = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Archie, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Maxie = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Maxie, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Kyogre1 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_KyogreFront, gObjectEventRotScalAnimTable_KyogreGroudon}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Groudon1 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_GroudonFront, gObjectEventRotScalAnimTable_KyogreGroudon}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Kyogre3 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_KyogreSide, gObjectEventRotScalAnimTable_KyogreGroudon}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Groudon3 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Groudon3, gObjectEventPicTable_GroudonSide, gObjectEventRotScalAnimTable_KyogreGroudon}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Fossil = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_Fossil, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Regirock = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 3, SHADOW_SIZE_M, TRUE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Regi, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Regice = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 4, SHADOW_SIZE_M, TRUE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Regi, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Registeel = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 5, SHADOW_SIZE_M, TRUE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Regi, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Skitty = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Skitty, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Kecleon = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Kecleon, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Kyogre2 = {0xFFFF, OBJ_EVENT_PAL_TAG_KYOGRE, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_KyogreFront, gObjectEventRotScalAnimTable_KyogreGroudon}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Groudon2 = {0xFFFF, OBJ_EVENT_PAL_TAG_GROUDON, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_GroudonFront, gObjectEventRotScalAnimTable_KyogreGroudon}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Rayquaza2 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 2048, 64, 64, 4, SHADOW_SIZE_M, FALSE, TRUE, TRACKS_FOOT, &gObjectEventBaseOam_64x64, gObjectEventSpriteOamTables_64x64, gObjectEventImageAnimTable_Rayquaza2, gObjectEventPicTable_Rayquaza, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Zigzagoon = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Zigzagoon, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Pikachu = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Pikachu, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Azumarill = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Azumarill, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Wingull = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Wingull, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_KecleonBridgeShadow = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 128, 16, 16, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Kecleon, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TuberMSwimming = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_TuberMSwimming, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Azurill = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, gObjectEventSpriteOamTables_16x16, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Azurill, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Mom = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Mom, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_LinkBrendan = {0xFFFF, OBJ_EVENT_PAL_TAG_MAY, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 256, 16, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_BrendanMayNormal, gObjectEventPicTable_BrendanNormal, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_LinkMay = {0xFFFF, OBJ_EVENT_PAL_TAG_MAY, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 256, 16, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_BrendanMayNormal, gObjectEventPicTable_MayNormal, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Juan = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Juan, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Scott = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Scott, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MysteryEventDeliveryman = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_MysteryEventDeliveryman, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Statue = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, TRUE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_Statue, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Kirlia = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_S, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Kirlia, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Dusclops = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Dusclops, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnionRoomAttendant = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_UnionRoomAttendant, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Red = {0xFFFF, OBJ_EVENT_PAL_TAG_RED_LEAF, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Red, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Leaf = {0xFFFF, OBJ_EVENT_PAL_TAG_RED_LEAF, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Leaf, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Sudowoodo = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Sudowoodo, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Mew = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Mew, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Deoxys = {0xFFFF, OBJ_EVENT_PAL_TAG_DEOXYS, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Deoxys, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BirthIslandStone = {0xFFFF, OBJ_EVENT_PAL_TAG_BIRTH_ISLAND_STONE, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 10, SHADOW_SIZE_M, TRUE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Inanimate, gObjectEventPicTable_BirthIslandStone, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Anabel = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Anabel, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Tucker = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Tucker, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Greta = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Greta, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Spenser = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Spenser, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Noland = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Noland, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Lucy = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Lucy, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Brandon = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Brandon, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RubySapphireBrendan = {0xFFFF, OBJ_EVENT_PAL_TAG_RS_BRENDAN, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_RubySapphireBrendan, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RubySapphireMay = {0xFFFF, OBJ_EVENT_PAL_TAG_RS_MAY, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, gObjectEventSpriteOamTables_16x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_RubySapphireMay, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Lugia = {0xFFFF, OBJ_EVENT_PAL_TAG_LUGIA, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_Standard, gObjectEventPicTable_Lugia, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_HoOh = {0xFFFF, OBJ_EVENT_PAL_TAG_HO_OH, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, gObjectEventSpriteOamTables_32x32, gObjectEventImageAnimTable_HoOh, gObjectEventPicTable_HoOh, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanNormal = {0xFFFF, OBJ_EVENT_PAL_TAG_BRENDAN, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 512, 16, 32, 0, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_BrendanMayNormal, sPicTable_BrendanNormal, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanMachBike = {0xFFFF, OBJ_EVENT_PAL_TAG_BRENDAN, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 512, 32, 32, 0, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_BIKE_TIRE, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Standard, sPicTable_BrendanMachBike, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanAcroBike = {0xFFFF, OBJ_EVENT_PAL_TAG_BRENDAN, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 512, 32, 32, 0, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_BIKE_TIRE, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_AcroBike, sPicTable_BrendanAcroBike, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanSurfing = {0xFFFF, OBJ_EVENT_PAL_TAG_BRENDAN, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 0, SHADOW_SIZE_M, FALSE, TRUE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Surfing, sPicTable_BrendanSurfing, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanFieldMove = {0xFFFF, OBJ_EVENT_PAL_TAG_BRENDAN, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 512, 32, 32, 0, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_FieldMove, sPicTable_BrendanFieldMove, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_QuintyPlump = {0xFFFF, OBJ_EVENT_PAL_TAG_QUINTY_PLUMP, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 10, SHADOW_SIZE_L, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_QuintyPlump, sPicTable_QuintyPlump, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_NinjaBoy = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Standard, sPicTable_NinjaBoy, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Twin = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Twin, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Boy1 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Boy1, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Girl1 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Girl1, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Boy2 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Boy2, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Girl2 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Girl2, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_LittleBoy = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Standard, sPicTable_LittleBoy, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_LittleGirl = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Standard, sPicTable_LittleGirl, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Boy3 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Boy3, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Girl3 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Girl3, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RichBoy = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_RichBoy, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Woman1 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Woman1, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_FatMan = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_FatMan, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_PokefanF = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_PokefanF, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Man1 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Man1, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Woman2 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Woman2, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ExpertM = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_ExpertM, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ExpertF = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_ExpertF, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Man2 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Man2, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Woman3 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Woman3, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_PokefanM = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_PokefanM, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Woman4 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Woman4, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Cook = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Cook, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_LinkReceptionist = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_LinkReceptionist, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_OldMan = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_OldMan, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_OldWoman = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_OldWoman, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Camper = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Camper, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Picnicker = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Picnicker, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Man3 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Man3, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Woman5 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Woman5, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Youngster = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Youngster, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BugCatcher = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_BugCatcher, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_PsychicM = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_PsychicM, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SchoolKidM = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_SchoolKidM, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Maniac = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Maniac, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_HexManiac = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_HexManiac, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Rayquaza1 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 2048, 64, 64, 4, SHADOW_SIZE_M, FALSE, TRUE, TRACKS_FOOT, &gObjectEventBaseOam_64x64, sOamTables_64x64, sAnimTable_Standard, sPicTable_RayquazaStill, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SwimmerM = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_SwimmerM, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SwimmerF = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_SwimmerF, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BlackBelt = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_BlackBelt, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Beauty = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Beauty, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Scientist1 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Scientist1, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Lass = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Lass, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Gentleman = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Gentleman, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Sailor = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Sailor, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Fisherman = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Fisherman, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RunningTriathleteM = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_RunningTriathleteM, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RunningTriathleteF = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_RunningTriathleteF, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TuberF = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Standard, sPicTable_TuberF, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TuberM = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Standard, sPicTable_TuberM, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Hiker = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Hiker, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_CyclingTriathleteM = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_BIKE_TIRE, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_AcroBike, sPicTable_CyclingTriathleteM, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_CyclingTriathleteF = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_BIKE_TIRE, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_AcroBike, sPicTable_CyclingTriathleteF, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Nurse = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Nurse, sPicTable_Nurse, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ItemBall = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 4, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_ItemBall, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BerryTree = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 16, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, NULL, sAnimTable_BerryTree, sPicTable_PechaBerryTree, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BerryTreeEarlyStages = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 16, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_BerryTree, sPicTable_PechaBerryTree, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BerryTreeLateStages = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_BerryTree, sPicTable_PechaBerryTree, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ProfBirch = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_ProfBirch, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Man4 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Man4, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Man5 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Man5, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ReporterM = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_ReporterM, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ReporterF = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_ReporterF, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Bard = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_MauvilleOldMan1, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Hipster = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_MauvilleOldMan1, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Trader = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_MauvilleOldMan1, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Storyteller = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_MauvilleOldMan2, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Giddy = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_MauvilleOldMan2, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedMauvilleOldMan1 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_MauvilleOldMan2, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedMauvilleOldMan2 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_MauvilleOldMan2, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedNatuDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 4, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_UnusedNatuDoll, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedMagnemiteDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 4, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_UnusedMagnemiteDoll, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedSquirtleDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_UnusedSquirtleDoll, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedWooperDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 4, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_UnusedWooperDoll, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedPikachuDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 3, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_UnusedPikachuDoll, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedPorygon2Doll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_UnusedPorygon2Doll, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_CuttableTree = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 4, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_CuttableTree, sPicTable_CuttableTree, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MartEmployee = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_MartEmployee, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RooftopSaleWoman = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_RooftopSaleWoman, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Teala = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Teala, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BreakableRock = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_BreakableRock, sPicTable_BreakableRock, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_PushableBoulder = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_PushableBoulder, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MrBrineysBoat = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Standard, sPicTable_MrBrineysBoat, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayNormal = {0xFFFF, OBJ_EVENT_PAL_TAG_MAY, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 512, 16, 32, 0, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_BrendanMayNormal, sPicTable_MayNormal, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayMachBike = {0xFFFF, OBJ_EVENT_PAL_TAG_MAY, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 512, 32, 32, 0, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_BIKE_TIRE, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Standard, sPicTable_MayMachBike, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayAcroBike = {0xFFFF, OBJ_EVENT_PAL_TAG_MAY, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 512, 32, 32, 0, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_BIKE_TIRE, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_AcroBike, sPicTable_MayAcroBike, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MaySurfing = {0xFFFF, OBJ_EVENT_PAL_TAG_MAY, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 0, SHADOW_SIZE_M, FALSE, TRUE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Surfing, sPicTable_MaySurfing, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayFieldMove = {0xFFFF, OBJ_EVENT_PAL_TAG_MAY, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 512, 32, 32, 0, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_FieldMove, sPicTable_MayFieldMove, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Truck = {0xFFFF, OBJ_EVENT_PAL_TAG_TRUCK, OBJ_EVENT_PAL_TAG_NONE, 1152, 48, 48, 10, SHADOW_SIZE_M, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_32x32, sOamTables_48x48, sAnimTable_Inanimate, sPicTable_Truck, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_VigorothCarryingBox = {0xFFFF, OBJ_EVENT_PAL_TAG_VIGOROTH, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Standard, sPicTable_VigorothCarryingBox, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_VigorothFacingAway = {0xFFFF, OBJ_EVENT_PAL_TAG_VIGOROTH, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Standard, sPicTable_VigorothFacingAway, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BirchsBag = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 3, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_BirchsBag, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_EnemyZigzagoon = {0xFFFF, OBJ_EVENT_PAL_TAG_ZIGZAGOON, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Standard, sPicTable_EnemyZigzagoon, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Poochyena = {0xFFFF, OBJ_EVENT_PAL_TAG_POOCHYENA, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Standard, sPicTable_Poochyena, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Artist = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Artist, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalBrendanNormal = {0xFFFF, OBJ_EVENT_PAL_TAG_BRENDAN, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 256, 16, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_BrendanMayNormal, sPicTable_BrendanNormal, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalBrendanMachBike = {0xFFFF, OBJ_EVENT_PAL_TAG_BRENDAN, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 512, 32, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_BIKE_TIRE, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Standard, sPicTable_BrendanMachBike, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalBrendanAcroBike = {0xFFFF, OBJ_EVENT_PAL_TAG_BRENDAN, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 512, 32, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_BIKE_TIRE, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_AcroBike, sPicTable_BrendanAcroBike, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalBrendanSurfing = {0xFFFF, OBJ_EVENT_PAL_TAG_BRENDAN, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 10, SHADOW_SIZE_M, FALSE, TRUE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Surfing, sPicTable_BrendanSurfing, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalBrendanFieldMove = {0xFFFF, OBJ_EVENT_PAL_TAG_BRENDAN, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 512, 32, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_FieldMove, sPicTable_BrendanFieldMove, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalMayNormal = {0xFFFF, OBJ_EVENT_PAL_TAG_MAY, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 256, 16, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_BrendanMayNormal, sPicTable_MayNormal, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalMayMachBike = {0xFFFF, OBJ_EVENT_PAL_TAG_MAY, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 512, 32, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_BIKE_TIRE, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Standard, sPicTable_MayMachBike, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalMayAcroBike = {0xFFFF, OBJ_EVENT_PAL_TAG_MAY, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 512, 32, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_BIKE_TIRE, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_AcroBike, sPicTable_MayAcroBike, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalMaySurfing = {0xFFFF, OBJ_EVENT_PAL_TAG_MAY, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 10, SHADOW_SIZE_M, FALSE, TRUE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Surfing, sPicTable_MaySurfing, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalMayFieldMove = {0xFFFF, OBJ_EVENT_PAL_TAG_MAY, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 512, 32, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_FieldMove, sPicTable_MayFieldMove, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Cameraman = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Cameraman, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanUnderwater = {0xFFFF, OBJ_EVENT_PAL_TAG_PLAYER_UNDERWATER, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 0, SHADOW_SIZE_M, FALSE, TRUE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Standard, sPicTable_BrendanUnderwater, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayUnderwater = {0xFFFF, OBJ_EVENT_PAL_TAG_PLAYER_UNDERWATER, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 10, SHADOW_SIZE_M, FALSE, TRUE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Standard, sPicTable_MayUnderwater, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MovingBox = {0xFFFF, OBJ_EVENT_PAL_TAG_MOVING_BOX, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 10, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_MovingBox, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_CableCar = {0xFFFF, OBJ_EVENT_PAL_TAG_CABLE_CAR, OBJ_EVENT_PAL_TAG_NONE, 2048, 64, 64, 10, SHADOW_SIZE_M, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_64x64, sOamTables_64x64, sAnimTable_Inanimate, sPicTable_CableCar, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Scientist2 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Scientist2, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_DevonEmployee = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_DevonEmployee, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_AquaMemberM = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_AquaMemberM, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_AquaMemberF = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_AquaMemberF, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MagmaMemberM = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_MagmaMemberM, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MagmaMemberF = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_MagmaMemberF, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Sidney = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Sidney, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Phoebe = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Phoebe, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Glacia = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Glacia, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Drake = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Drake, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Roxanne = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Roxanne, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Brawly = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Brawly, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Wattson = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Wattson, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Flannery = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Flannery, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Norman = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Norman, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Winona = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Winona, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Liza = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Liza, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Tate = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Tate, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Wallace = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Wallace, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Steven = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Steven, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Wally = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Wally, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RubySapphireLittleBoy = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Standard, sPicTable_RubySapphireLittleBoy, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanFishing = {0xFFFF, OBJ_EVENT_PAL_TAG_BRENDAN, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 512, 32, 32, 0, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Fishing, sPicTable_BrendanFishing, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayFishing = {0xFFFF, OBJ_EVENT_PAL_TAG_MAY, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 512, 32, 32, 0, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Fishing, sPicTable_MayFishing, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_HotSpringsOldWoman = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_HotSpringsOldWoman, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SSTidal = {0xFFFF, OBJ_EVENT_PAL_TAG_SSTIDAL, OBJ_EVENT_PAL_TAG_NONE, 1920, 96, 40, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_8x8, sOamTables_96x40, sAnimTable_Standard, sPicTable_SSTidal, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SubmarineShadow = {0xFFFF, OBJ_EVENT_PAL_TAG_SUBMARINE_SHADOW, OBJ_EVENT_PAL_TAG_NONE, 1408, 88, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_8x8, sOamTables_88x32, sAnimTable_Standard, sPicTable_SubmarineShadow, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_PichuDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 3, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_PichuDoll, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_PikachuDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 3, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_PikachuDoll, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MarillDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_MarillDoll, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TogepiDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 4, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_TogepiDoll, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_CyndaquilDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 5, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_CyndaquilDoll, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ChikoritaDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 4, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_ChikoritaDoll, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TotodileDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_TotodileDoll, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_JigglypuffDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_JigglypuffDoll, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MeowthDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 3, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_MeowthDoll, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ClefairyDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_ClefairyDoll, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_DittoDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 5, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_DittoDoll, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SmoochumDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 5, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_SmoochumDoll, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TreeckoDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 4, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_TreeckoDoll, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TorchicDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 3, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_TorchicDoll, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MudkipDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_MudkipDoll, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_DuskullDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 5, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_DuskullDoll, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_WynautDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_WynautDoll, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BaltoyDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_BaltoyDoll, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_KecleonDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 4, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_KecleonDoll, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_AzurillDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_AzurillDoll, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SkittyDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_SkittyDoll, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SwabluDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_SwabluDoll, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GulpinDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 4, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_GulpinDoll, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_LotadDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 4, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_LotadDoll, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SeedotDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 4, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_SeedotDoll, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_PikaCushion = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 3, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_PikaCushion, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RoundCushion = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_RoundCushion, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_KissCushion = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 5, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_KissCushion, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ZigzagCushion = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_ZigzagCushion, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SpinCushion = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_SpinCushion, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_DiamondCushion = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 5, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_DiamondCushion, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BallCushion = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 4, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_BallCushion, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GrassCushion = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 4, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_GrassCushion, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_FireCushion = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 3, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_FireCushion, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_WaterCushion = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_WaterCushion, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigSnorlaxDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 5, SHADOW_SIZE_M, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Inanimate, sPicTable_BigSnorlaxDoll, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigRhydonDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 5, SHADOW_SIZE_M, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Inanimate, sPicTable_BigRhydonDoll, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigLaprasDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 2, SHADOW_SIZE_M, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Inanimate, sPicTable_BigLaprasDoll, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigVenusaurDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 4, SHADOW_SIZE_M, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Inanimate, sPicTable_BigVenusaurDoll, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigCharizardDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 3, SHADOW_SIZE_M, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Inanimate, sPicTable_BigCharizardDoll, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigBlastoiseDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 2, SHADOW_SIZE_M, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Inanimate, sPicTable_BigBlastoiseDoll, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigWailmerDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 5, SHADOW_SIZE_M, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Inanimate, sPicTable_BigWailmerDoll, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigRegirockDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 2, SHADOW_SIZE_M, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Inanimate, sPicTable_BigRegirockDoll, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigRegiceDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 4, SHADOW_SIZE_M, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Inanimate, sPicTable_BigRegiceDoll, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigRegisteelDoll = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 5, SHADOW_SIZE_M, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Inanimate, sPicTable_BigRegisteelDoll, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Latias = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Standard, sPicTable_LatiasLatios, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Latios = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Standard, sPicTable_LatiasLatios, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GameboyKid = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_GameboyKid, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ContestJudge = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_ContestJudge, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanWatering = {0xFFFF, OBJ_EVENT_PAL_TAG_BRENDAN, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 512, 32, 32, 0, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Standard, sPicTable_BrendanWatering, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayWatering = {0xFFFF, OBJ_EVENT_PAL_TAG_MAY, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 512, 32, 32, 0, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Standard, sPicTable_MayWatering, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanDecorating = {0xFFFF, OBJ_EVENT_PAL_TAG_BRENDAN, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 256, 16, 32, 10, SHADOW_SIZE_M, TRUE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Inanimate, sPicTable_BrendanDecorating, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayDecorating = {0xFFFF, OBJ_EVENT_PAL_TAG_MAY, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 256, 16, 32, 10, SHADOW_SIZE_M, TRUE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Inanimate, sPicTable_MayDecorating, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Archie = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Archie, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Maxie = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Maxie, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Kyogre1 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Standard, sPicTable_KyogreFront, sAffineAnimTable_KyogreGroudon}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Groudon1 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Standard, sPicTable_GroudonFront, sAffineAnimTable_KyogreGroudon}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Kyogre3 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Standard, sPicTable_KyogreSide, sAffineAnimTable_KyogreGroudon}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Groudon3 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_GroudonSide, sPicTable_GroudonSide, sAffineAnimTable_KyogreGroudon}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Fossil = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_Fossil, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Regirock = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 3, SHADOW_SIZE_M, TRUE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Standard, sPicTable_Regi, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Regice = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 4, SHADOW_SIZE_M, TRUE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Standard, sPicTable_Regi, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Registeel = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 5, SHADOW_SIZE_M, TRUE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Standard, sPicTable_Regi, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Skitty = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Standard, sPicTable_Skitty, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Kecleon = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Standard, sPicTable_Kecleon, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Kyogre2 = {0xFFFF, OBJ_EVENT_PAL_TAG_KYOGRE, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Standard, sPicTable_KyogreFront, sAffineAnimTable_KyogreGroudon}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Groudon2 = {0xFFFF, OBJ_EVENT_PAL_TAG_GROUDON, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Standard, sPicTable_GroudonFront, sAffineAnimTable_KyogreGroudon}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Rayquaza2 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 2048, 64, 64, 4, SHADOW_SIZE_M, FALSE, TRUE, TRACKS_FOOT, &gObjectEventBaseOam_64x64, sOamTables_64x64, sAnimTable_Rayquaza, sPicTable_Rayquaza, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Zigzagoon = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Standard, sPicTable_Zigzagoon, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Pikachu = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Standard, sPicTable_Pikachu, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Azumarill = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Standard, sPicTable_Azumarill, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Wingull = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Standard, sPicTable_Wingull, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_KecleonBridgeShadow = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 128, 16, 16, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Standard, sPicTable_Kecleon, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TuberMSwimming = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Standard, sPicTable_TuberMSwimming, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Azurill = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Standard, sPicTable_Azurill, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Mom = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Mom, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_LinkBrendan = {0xFFFF, OBJ_EVENT_PAL_TAG_MAY, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 256, 16, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_BrendanMayNormal, sPicTable_BrendanNormal, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_LinkMay = {0xFFFF, OBJ_EVENT_PAL_TAG_MAY, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 256, 16, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_BrendanMayNormal, sPicTable_MayNormal, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Juan = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Juan, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Scott = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Scott, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MysteryEventDeliveryman = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_MysteryEventDeliveryman, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Statue = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, TRUE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Inanimate, sPicTable_Statue, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Kirlia = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_S, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Kirlia, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Dusclops = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Dusclops, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnionRoomAttendant = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_UnionRoomAttendant, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Red = {0xFFFF, OBJ_EVENT_PAL_TAG_RED_LEAF, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Red, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Leaf = {0xFFFF, OBJ_EVENT_PAL_TAG_RED_LEAF, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Leaf, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Sudowoodo = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Sudowoodo, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Mew = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Mew, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Deoxys = {0xFFFF, OBJ_EVENT_PAL_TAG_DEOXYS, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Standard, sPicTable_Deoxys, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BirthIslandStone = {0xFFFF, OBJ_EVENT_PAL_TAG_BIRTH_ISLAND_STONE, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 10, SHADOW_SIZE_M, TRUE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Inanimate, sPicTable_BirthIslandStone, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Anabel = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Anabel, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Tucker = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Tucker, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Greta = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Greta, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Spenser = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Spenser, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Noland = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Noland, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Lucy = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Lucy, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Brandon = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Brandon, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RubySapphireBrendan = {0xFFFF, OBJ_EVENT_PAL_TAG_RS_BRENDAN, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_RubySapphireBrendan, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RubySapphireMay = {0xFFFF, OBJ_EVENT_PAL_TAG_RS_MAY, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_RubySapphireMay, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Lugia = {0xFFFF, OBJ_EVENT_PAL_TAG_LUGIA, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Standard, sPicTable_Lugia, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_HoOh = {0xFFFF, OBJ_EVENT_PAL_TAG_HO_OH, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_HoOh, sPicTable_HoOh, gDummySpriteAffineAnimTable}; diff --git a/src/data/object_events/object_event_pic_tables.h b/src/data/object_events/object_event_pic_tables.h index 9cfdca7c16..1b8c9c727a 100755 --- a/src/data/object_events/object_event_pic_tables.h +++ b/src/data/object_events/object_event_pic_tables.h @@ -1,4 +1,4 @@ -const struct SpriteFrameImage gObjectEventPicTable_BrendanNormal[] = { +static const struct SpriteFrameImage sPicTable_BrendanNormal[] = { overworld_frame(gObjectEventPic_BrendanNormal, 2, 4, 0), overworld_frame(gObjectEventPic_BrendanNormal, 2, 4, 1), overworld_frame(gObjectEventPic_BrendanNormal, 2, 4, 2), @@ -19,7 +19,7 @@ const struct SpriteFrameImage gObjectEventPicTable_BrendanNormal[] = { overworld_frame(gObjectEventPic_BrendanRunning, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_BrendanMachBike[] = { +static const struct SpriteFrameImage sPicTable_BrendanMachBike[] = { overworld_frame(gObjectEventPic_BrendanMachBike, 4, 4, 0), overworld_frame(gObjectEventPic_BrendanMachBike, 4, 4, 1), overworld_frame(gObjectEventPic_BrendanMachBike, 4, 4, 2), @@ -31,7 +31,7 @@ const struct SpriteFrameImage gObjectEventPicTable_BrendanMachBike[] = { overworld_frame(gObjectEventPic_BrendanMachBike, 4, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_BrendanAcroBike[] = { +static const struct SpriteFrameImage sPicTable_BrendanAcroBike[] = { overworld_frame(gObjectEventPic_BrendanAcroBike, 4, 4, 0), overworld_frame(gObjectEventPic_BrendanAcroBike, 4, 4, 1), overworld_frame(gObjectEventPic_BrendanAcroBike, 4, 4, 2), @@ -61,7 +61,7 @@ const struct SpriteFrameImage gObjectEventPicTable_BrendanAcroBike[] = { overworld_frame(gObjectEventPic_BrendanAcroBike, 4, 4, 26), }; -const struct SpriteFrameImage gObjectEventPicTable_BrendanSurfing[] = { +static const struct SpriteFrameImage sPicTable_BrendanSurfing[] = { overworld_frame(gObjectEventPic_BrendanSurfing, 4, 4, 0), overworld_frame(gObjectEventPic_BrendanSurfing, 4, 4, 2), overworld_frame(gObjectEventPic_BrendanSurfing, 4, 4, 4), @@ -76,7 +76,7 @@ const struct SpriteFrameImage gObjectEventPicTable_BrendanSurfing[] = { overworld_frame(gObjectEventPic_BrendanSurfing, 4, 4, 5), }; -const struct SpriteFrameImage gObjectEventPicTable_BrendanUnderwater[] = { +static const struct SpriteFrameImage sPicTable_BrendanUnderwater[] = { overworld_frame(gObjectEventPic_BrendanUnderwater, 4, 4, 0), overworld_frame(gObjectEventPic_BrendanUnderwater, 4, 4, 1), overworld_frame(gObjectEventPic_BrendanUnderwater, 4, 4, 2), @@ -88,7 +88,7 @@ const struct SpriteFrameImage gObjectEventPicTable_BrendanUnderwater[] = { overworld_frame(gObjectEventPic_BrendanUnderwater, 4, 4, 2), }; -const struct SpriteFrameImage gObjectEventPicTable_BrendanFieldMove[] = { +static const struct SpriteFrameImage sPicTable_BrendanFieldMove[] = { overworld_frame(gObjectEventPic_BrendanFieldMove, 4, 4, 0), overworld_frame(gObjectEventPic_BrendanFieldMove, 4, 4, 1), overworld_frame(gObjectEventPic_BrendanFieldMove, 4, 4, 2), @@ -96,7 +96,7 @@ const struct SpriteFrameImage gObjectEventPicTable_BrendanFieldMove[] = { overworld_frame(gObjectEventPic_BrendanFieldMove, 4, 4, 4), }; -const struct SpriteFrameImage gObjectEventPicTable_QuintyPlump[] = { +static const struct SpriteFrameImage sPicTable_QuintyPlump[] = { overworld_frame(gObjectEventPic_QuintyPlump, 4, 4, 0), overworld_frame(gObjectEventPic_QuintyPlump, 4, 4, 1), overworld_frame(gObjectEventPic_QuintyPlump, 4, 4, 2), @@ -106,7 +106,7 @@ const struct SpriteFrameImage gObjectEventPicTable_QuintyPlump[] = { overworld_frame(gObjectEventPic_QuintyPlump, 4, 4, 6), }; -const struct SpriteFrameImage gObjectEventPicTable_NinjaBoy[] = { +static const struct SpriteFrameImage sPicTable_NinjaBoy[] = { overworld_frame(gObjectEventPic_NinjaBoy, 2, 2, 0), overworld_frame(gObjectEventPic_NinjaBoy, 2, 2, 1), overworld_frame(gObjectEventPic_NinjaBoy, 2, 2, 2), @@ -118,7 +118,7 @@ const struct SpriteFrameImage gObjectEventPicTable_NinjaBoy[] = { overworld_frame(gObjectEventPic_NinjaBoy, 2, 2, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Twin[] = { +static const struct SpriteFrameImage sPicTable_Twin[] = { overworld_frame(gObjectEventPic_Twin, 2, 4, 0), overworld_frame(gObjectEventPic_Twin, 2, 4, 1), overworld_frame(gObjectEventPic_Twin, 2, 4, 2), @@ -130,7 +130,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Twin[] = { overworld_frame(gObjectEventPic_Twin, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Boy1[] = { +static const struct SpriteFrameImage sPicTable_Boy1[] = { overworld_frame(gObjectEventPic_Boy1, 2, 4, 0), overworld_frame(gObjectEventPic_Boy1, 2, 4, 1), overworld_frame(gObjectEventPic_Boy1, 2, 4, 2), @@ -142,7 +142,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Boy1[] = { overworld_frame(gObjectEventPic_Boy1, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Girl1[] = { +static const struct SpriteFrameImage sPicTable_Girl1[] = { overworld_frame(gObjectEventPic_Girl1, 2, 4, 0), overworld_frame(gObjectEventPic_Girl1, 2, 4, 1), overworld_frame(gObjectEventPic_Girl1, 2, 4, 2), @@ -154,7 +154,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Girl1[] = { overworld_frame(gObjectEventPic_Girl1, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Boy2[] = { +static const struct SpriteFrameImage sPicTable_Boy2[] = { overworld_frame(gObjectEventPic_Boy2, 2, 4, 0), overworld_frame(gObjectEventPic_Boy2, 2, 4, 1), overworld_frame(gObjectEventPic_Boy2, 2, 4, 2), @@ -166,7 +166,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Boy2[] = { overworld_frame(gObjectEventPic_Boy2, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Girl2[] = { +static const struct SpriteFrameImage sPicTable_Girl2[] = { overworld_frame(gObjectEventPic_Girl2, 2, 4, 0), overworld_frame(gObjectEventPic_Girl2, 2, 4, 1), overworld_frame(gObjectEventPic_Girl2, 2, 4, 2), @@ -178,7 +178,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Girl2[] = { overworld_frame(gObjectEventPic_Girl2, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_LittleBoy[] = { +static const struct SpriteFrameImage sPicTable_LittleBoy[] = { overworld_frame(gObjectEventPic_LittleBoy, 2, 2, 0), overworld_frame(gObjectEventPic_LittleBoy, 2, 2, 1), overworld_frame(gObjectEventPic_LittleBoy, 2, 2, 2), @@ -190,7 +190,7 @@ const struct SpriteFrameImage gObjectEventPicTable_LittleBoy[] = { overworld_frame(gObjectEventPic_LittleBoy, 2, 2, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_LittleGirl[] = { +static const struct SpriteFrameImage sPicTable_LittleGirl[] = { overworld_frame(gObjectEventPic_LittleGirl, 2, 2, 0), overworld_frame(gObjectEventPic_LittleGirl, 2, 2, 1), overworld_frame(gObjectEventPic_LittleGirl, 2, 2, 2), @@ -202,7 +202,7 @@ const struct SpriteFrameImage gObjectEventPicTable_LittleGirl[] = { overworld_frame(gObjectEventPic_LittleGirl, 2, 2, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Boy3[] = { +static const struct SpriteFrameImage sPicTable_Boy3[] = { overworld_frame(gObjectEventPic_Boy3, 2, 4, 0), overworld_frame(gObjectEventPic_Boy3, 2, 4, 1), overworld_frame(gObjectEventPic_Boy3, 2, 4, 2), @@ -214,7 +214,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Boy3[] = { overworld_frame(gObjectEventPic_Boy3, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Girl3[] = { +static const struct SpriteFrameImage sPicTable_Girl3[] = { overworld_frame(gObjectEventPic_Girl3, 2, 4, 0), overworld_frame(gObjectEventPic_Girl3, 2, 4, 1), overworld_frame(gObjectEventPic_Girl3, 2, 4, 2), @@ -226,7 +226,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Girl3[] = { overworld_frame(gObjectEventPic_Girl3, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_RichBoy[] = { +static const struct SpriteFrameImage sPicTable_RichBoy[] = { overworld_frame(gObjectEventPic_RichBoy, 2, 4, 0), overworld_frame(gObjectEventPic_RichBoy, 2, 4, 1), overworld_frame(gObjectEventPic_RichBoy, 2, 4, 2), @@ -238,7 +238,7 @@ const struct SpriteFrameImage gObjectEventPicTable_RichBoy[] = { overworld_frame(gObjectEventPic_RichBoy, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Woman1[] = { +static const struct SpriteFrameImage sPicTable_Woman1[] = { overworld_frame(gObjectEventPic_Woman1, 2, 4, 0), overworld_frame(gObjectEventPic_Woman1, 2, 4, 1), overworld_frame(gObjectEventPic_Woman1, 2, 4, 2), @@ -250,7 +250,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Woman1[] = { overworld_frame(gObjectEventPic_Woman1, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_FatMan[] = { +static const struct SpriteFrameImage sPicTable_FatMan[] = { overworld_frame(gObjectEventPic_FatMan, 2, 4, 0), overworld_frame(gObjectEventPic_FatMan, 2, 4, 1), overworld_frame(gObjectEventPic_FatMan, 2, 4, 2), @@ -262,7 +262,7 @@ const struct SpriteFrameImage gObjectEventPicTable_FatMan[] = { overworld_frame(gObjectEventPic_FatMan, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_PokefanF[] = { +static const struct SpriteFrameImage sPicTable_PokefanF[] = { overworld_frame(gObjectEventPic_PokefanF, 2, 4, 0), overworld_frame(gObjectEventPic_PokefanF, 2, 4, 1), overworld_frame(gObjectEventPic_PokefanF, 2, 4, 2), @@ -274,7 +274,7 @@ const struct SpriteFrameImage gObjectEventPicTable_PokefanF[] = { overworld_frame(gObjectEventPic_PokefanF, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Man1[] = { +static const struct SpriteFrameImage sPicTable_Man1[] = { overworld_frame(gObjectEventPic_Man1, 2, 4, 0), overworld_frame(gObjectEventPic_Man1, 2, 4, 1), overworld_frame(gObjectEventPic_Man1, 2, 4, 2), @@ -286,7 +286,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Man1[] = { overworld_frame(gObjectEventPic_Man1, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Woman2[] = { +static const struct SpriteFrameImage sPicTable_Woman2[] = { overworld_frame(gObjectEventPic_Woman2, 2, 4, 0), overworld_frame(gObjectEventPic_Woman2, 2, 4, 1), overworld_frame(gObjectEventPic_Woman2, 2, 4, 2), @@ -298,7 +298,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Woman2[] = { overworld_frame(gObjectEventPic_Woman2, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_ExpertM[] = { +static const struct SpriteFrameImage sPicTable_ExpertM[] = { overworld_frame(gObjectEventPic_ExpertM, 2, 4, 0), overworld_frame(gObjectEventPic_ExpertM, 2, 4, 1), overworld_frame(gObjectEventPic_ExpertM, 2, 4, 2), @@ -310,7 +310,7 @@ const struct SpriteFrameImage gObjectEventPicTable_ExpertM[] = { overworld_frame(gObjectEventPic_ExpertM, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_ExpertF[] = { +static const struct SpriteFrameImage sPicTable_ExpertF[] = { overworld_frame(gObjectEventPic_ExpertF, 2, 4, 0), overworld_frame(gObjectEventPic_ExpertF, 2, 4, 1), overworld_frame(gObjectEventPic_ExpertF, 2, 4, 2), @@ -322,7 +322,7 @@ const struct SpriteFrameImage gObjectEventPicTable_ExpertF[] = { overworld_frame(gObjectEventPic_ExpertF, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Man2[] = { +static const struct SpriteFrameImage sPicTable_Man2[] = { overworld_frame(gObjectEventPic_Man2, 2, 4, 0), overworld_frame(gObjectEventPic_Man2, 2, 4, 1), overworld_frame(gObjectEventPic_Man2, 2, 4, 2), @@ -334,7 +334,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Man2[] = { overworld_frame(gObjectEventPic_Man2, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Woman3[] = { +static const struct SpriteFrameImage sPicTable_Woman3[] = { overworld_frame(gObjectEventPic_Woman3, 2, 4, 0), overworld_frame(gObjectEventPic_Woman3, 2, 4, 1), overworld_frame(gObjectEventPic_Woman3, 2, 4, 2), @@ -346,7 +346,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Woman3[] = { overworld_frame(gObjectEventPic_Woman3, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_PokefanM[] = { +static const struct SpriteFrameImage sPicTable_PokefanM[] = { overworld_frame(gObjectEventPic_PokefanM, 2, 4, 0), overworld_frame(gObjectEventPic_PokefanM, 2, 4, 1), overworld_frame(gObjectEventPic_PokefanM, 2, 4, 2), @@ -358,7 +358,7 @@ const struct SpriteFrameImage gObjectEventPicTable_PokefanM[] = { overworld_frame(gObjectEventPic_PokefanM, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Woman4[] = { +static const struct SpriteFrameImage sPicTable_Woman4[] = { overworld_frame(gObjectEventPic_Woman4, 2, 4, 0), overworld_frame(gObjectEventPic_Woman4, 2, 4, 1), overworld_frame(gObjectEventPic_Woman4, 2, 4, 2), @@ -370,7 +370,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Woman4[] = { overworld_frame(gObjectEventPic_Woman4, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Cook[] = { +static const struct SpriteFrameImage sPicTable_Cook[] = { overworld_frame(gObjectEventPic_Cook, 2, 4, 0), overworld_frame(gObjectEventPic_Cook, 2, 4, 1), overworld_frame(gObjectEventPic_Cook, 2, 4, 2), @@ -382,7 +382,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Cook[] = { overworld_frame(gObjectEventPic_Cook, 2, 4, 2), }; -const struct SpriteFrameImage gObjectEventPicTable_LinkReceptionist[] = { +static const struct SpriteFrameImage sPicTable_LinkReceptionist[] = { overworld_frame(gObjectEventPic_LinkReceptionist, 2, 4, 0), overworld_frame(gObjectEventPic_LinkReceptionist, 2, 4, 1), overworld_frame(gObjectEventPic_LinkReceptionist, 2, 4, 2), @@ -394,7 +394,7 @@ const struct SpriteFrameImage gObjectEventPicTable_LinkReceptionist[] = { overworld_frame(gObjectEventPic_LinkReceptionist, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_OldMan[] = { +static const struct SpriteFrameImage sPicTable_OldMan[] = { overworld_frame(gObjectEventPic_OldMan, 2, 4, 0), overworld_frame(gObjectEventPic_OldMan, 2, 4, 1), overworld_frame(gObjectEventPic_OldMan, 2, 4, 2), @@ -406,7 +406,7 @@ const struct SpriteFrameImage gObjectEventPicTable_OldMan[] = { overworld_frame(gObjectEventPic_OldMan, 2, 4, 2), }; -const struct SpriteFrameImage gObjectEventPicTable_OldWoman[] = { +static const struct SpriteFrameImage sPicTable_OldWoman[] = { overworld_frame(gObjectEventPic_OldWoman, 2, 4, 0), overworld_frame(gObjectEventPic_OldWoman, 2, 4, 1), overworld_frame(gObjectEventPic_OldWoman, 2, 4, 2), @@ -418,7 +418,7 @@ const struct SpriteFrameImage gObjectEventPicTable_OldWoman[] = { overworld_frame(gObjectEventPic_OldWoman, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Camper[] = { +static const struct SpriteFrameImage sPicTable_Camper[] = { overworld_frame(gObjectEventPic_Camper, 2, 4, 0), overworld_frame(gObjectEventPic_Camper, 2, 4, 1), overworld_frame(gObjectEventPic_Camper, 2, 4, 2), @@ -430,7 +430,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Camper[] = { overworld_frame(gObjectEventPic_Camper, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Picnicker[] = { +static const struct SpriteFrameImage sPicTable_Picnicker[] = { overworld_frame(gObjectEventPic_Picnicker, 2, 4, 0), overworld_frame(gObjectEventPic_Picnicker, 2, 4, 1), overworld_frame(gObjectEventPic_Picnicker, 2, 4, 2), @@ -442,7 +442,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Picnicker[] = { overworld_frame(gObjectEventPic_Picnicker, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Man3[] = { +static const struct SpriteFrameImage sPicTable_Man3[] = { overworld_frame(gObjectEventPic_Man3, 2, 4, 0), overworld_frame(gObjectEventPic_Man3, 2, 4, 1), overworld_frame(gObjectEventPic_Man3, 2, 4, 2), @@ -454,7 +454,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Man3[] = { overworld_frame(gObjectEventPic_Man3, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Woman5[] = { +static const struct SpriteFrameImage sPicTable_Woman5[] = { overworld_frame(gObjectEventPic_Woman5, 2, 4, 0), overworld_frame(gObjectEventPic_Woman5, 2, 4, 1), overworld_frame(gObjectEventPic_Woman5, 2, 4, 2), @@ -466,7 +466,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Woman5[] = { overworld_frame(gObjectEventPic_Woman5, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Youngster[] = { +static const struct SpriteFrameImage sPicTable_Youngster[] = { overworld_frame(gObjectEventPic_Youngster, 2, 4, 0), overworld_frame(gObjectEventPic_Youngster, 2, 4, 1), overworld_frame(gObjectEventPic_Youngster, 2, 4, 2), @@ -478,7 +478,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Youngster[] = { overworld_frame(gObjectEventPic_Youngster, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_BugCatcher[] = { +static const struct SpriteFrameImage sPicTable_BugCatcher[] = { overworld_frame(gObjectEventPic_BugCatcher, 2, 4, 0), overworld_frame(gObjectEventPic_BugCatcher, 2, 4, 1), overworld_frame(gObjectEventPic_BugCatcher, 2, 4, 2), @@ -490,7 +490,7 @@ const struct SpriteFrameImage gObjectEventPicTable_BugCatcher[] = { overworld_frame(gObjectEventPic_BugCatcher, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_PsychicM[] = { +static const struct SpriteFrameImage sPicTable_PsychicM[] = { overworld_frame(gObjectEventPic_PsychicM, 2, 4, 0), overworld_frame(gObjectEventPic_PsychicM, 2, 4, 1), overworld_frame(gObjectEventPic_PsychicM, 2, 4, 2), @@ -502,7 +502,7 @@ const struct SpriteFrameImage gObjectEventPicTable_PsychicM[] = { overworld_frame(gObjectEventPic_PsychicM, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_SchoolKidM[] = { +static const struct SpriteFrameImage sPicTable_SchoolKidM[] = { overworld_frame(gObjectEventPic_SchoolKidM, 2, 4, 0), overworld_frame(gObjectEventPic_SchoolKidM, 2, 4, 1), overworld_frame(gObjectEventPic_SchoolKidM, 2, 4, 2), @@ -514,7 +514,7 @@ const struct SpriteFrameImage gObjectEventPicTable_SchoolKidM[] = { overworld_frame(gObjectEventPic_SchoolKidM, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Maniac[] = { +static const struct SpriteFrameImage sPicTable_Maniac[] = { overworld_frame(gObjectEventPic_Maniac, 2, 4, 0), overworld_frame(gObjectEventPic_Maniac, 2, 4, 1), overworld_frame(gObjectEventPic_Maniac, 2, 4, 2), @@ -526,7 +526,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Maniac[] = { overworld_frame(gObjectEventPic_Maniac, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_HexManiac[] = { +static const struct SpriteFrameImage sPicTable_HexManiac[] = { overworld_frame(gObjectEventPic_HexManiac, 2, 4, 0), overworld_frame(gObjectEventPic_HexManiac, 2, 4, 1), overworld_frame(gObjectEventPic_HexManiac, 2, 4, 2), @@ -538,7 +538,7 @@ const struct SpriteFrameImage gObjectEventPicTable_HexManiac[] = { overworld_frame(gObjectEventPic_HexManiac, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_SwimmerM[] = { +static const struct SpriteFrameImage sPicTable_SwimmerM[] = { overworld_frame(gObjectEventPic_SwimmerM, 2, 4, 0), overworld_frame(gObjectEventPic_SwimmerM, 2, 4, 1), overworld_frame(gObjectEventPic_SwimmerM, 2, 4, 2), @@ -550,7 +550,7 @@ const struct SpriteFrameImage gObjectEventPicTable_SwimmerM[] = { overworld_frame(gObjectEventPic_SwimmerM, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_SwimmerF[] = { +static const struct SpriteFrameImage sPicTable_SwimmerF[] = { overworld_frame(gObjectEventPic_SwimmerF, 2, 4, 0), overworld_frame(gObjectEventPic_SwimmerF, 2, 4, 1), overworld_frame(gObjectEventPic_SwimmerF, 2, 4, 2), @@ -562,7 +562,7 @@ const struct SpriteFrameImage gObjectEventPicTable_SwimmerF[] = { overworld_frame(gObjectEventPic_SwimmerF, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_BlackBelt[] = { +static const struct SpriteFrameImage sPicTable_BlackBelt[] = { overworld_frame(gObjectEventPic_BlackBelt, 2, 4, 0), overworld_frame(gObjectEventPic_BlackBelt, 2, 4, 1), overworld_frame(gObjectEventPic_BlackBelt, 2, 4, 2), @@ -574,7 +574,7 @@ const struct SpriteFrameImage gObjectEventPicTable_BlackBelt[] = { overworld_frame(gObjectEventPic_BlackBelt, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Beauty[] = { +static const struct SpriteFrameImage sPicTable_Beauty[] = { overworld_frame(gObjectEventPic_Beauty, 2, 4, 0), overworld_frame(gObjectEventPic_Beauty, 2, 4, 1), overworld_frame(gObjectEventPic_Beauty, 2, 4, 2), @@ -586,7 +586,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Beauty[] = { overworld_frame(gObjectEventPic_Beauty, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Scientist1[] = { +static const struct SpriteFrameImage sPicTable_Scientist1[] = { overworld_frame(gObjectEventPic_Scientist1, 2, 4, 0), overworld_frame(gObjectEventPic_Scientist1, 2, 4, 1), overworld_frame(gObjectEventPic_Scientist1, 2, 4, 2), @@ -598,7 +598,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Scientist1[] = { overworld_frame(gObjectEventPic_Scientist1, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Lass[] = { +static const struct SpriteFrameImage sPicTable_Lass[] = { overworld_frame(gObjectEventPic_Lass, 2, 4, 0), overworld_frame(gObjectEventPic_Lass, 2, 4, 1), overworld_frame(gObjectEventPic_Lass, 2, 4, 2), @@ -610,7 +610,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Lass[] = { overworld_frame(gObjectEventPic_Lass, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Gentleman[] = { +static const struct SpriteFrameImage sPicTable_Gentleman[] = { overworld_frame(gObjectEventPic_Gentleman, 2, 4, 0), overworld_frame(gObjectEventPic_Gentleman, 2, 4, 1), overworld_frame(gObjectEventPic_Gentleman, 2, 4, 2), @@ -622,7 +622,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Gentleman[] = { overworld_frame(gObjectEventPic_Gentleman, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Sailor[] = { +static const struct SpriteFrameImage sPicTable_Sailor[] = { overworld_frame(gObjectEventPic_Sailor, 2, 4, 0), overworld_frame(gObjectEventPic_Sailor, 2, 4, 1), overworld_frame(gObjectEventPic_Sailor, 2, 4, 2), @@ -634,7 +634,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Sailor[] = { overworld_frame(gObjectEventPic_Sailor, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Fisherman[] = { +static const struct SpriteFrameImage sPicTable_Fisherman[] = { overworld_frame(gObjectEventPic_Fisherman, 2, 4, 0), overworld_frame(gObjectEventPic_Fisherman, 2, 4, 1), overworld_frame(gObjectEventPic_Fisherman, 2, 4, 2), @@ -646,7 +646,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Fisherman[] = { overworld_frame(gObjectEventPic_Fisherman, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_RunningTriathleteM[] = { +static const struct SpriteFrameImage sPicTable_RunningTriathleteM[] = { overworld_frame(gObjectEventPic_RunningTriathleteM, 2, 4, 0), overworld_frame(gObjectEventPic_RunningTriathleteM, 2, 4, 1), overworld_frame(gObjectEventPic_RunningTriathleteM, 2, 4, 2), @@ -658,7 +658,7 @@ const struct SpriteFrameImage gObjectEventPicTable_RunningTriathleteM[] = { overworld_frame(gObjectEventPic_RunningTriathleteM, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_RunningTriathleteF[] = { +static const struct SpriteFrameImage sPicTable_RunningTriathleteF[] = { overworld_frame(gObjectEventPic_RunningTriathleteF, 2, 4, 0), overworld_frame(gObjectEventPic_RunningTriathleteF, 2, 4, 1), overworld_frame(gObjectEventPic_RunningTriathleteF, 2, 4, 2), @@ -670,7 +670,7 @@ const struct SpriteFrameImage gObjectEventPicTable_RunningTriathleteF[] = { overworld_frame(gObjectEventPic_RunningTriathleteF, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_TuberF[] = { +static const struct SpriteFrameImage sPicTable_TuberF[] = { overworld_frame(gObjectEventPic_TuberF, 2, 2, 0), overworld_frame(gObjectEventPic_TuberF, 2, 2, 1), overworld_frame(gObjectEventPic_TuberF, 2, 2, 2), @@ -682,7 +682,7 @@ const struct SpriteFrameImage gObjectEventPicTable_TuberF[] = { overworld_frame(gObjectEventPic_TuberF, 2, 2, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_TuberM[] = { +static const struct SpriteFrameImage sPicTable_TuberM[] = { overworld_frame(gObjectEventPic_TuberM, 2, 2, 0), overworld_frame(gObjectEventPic_TuberM, 2, 2, 1), overworld_frame(gObjectEventPic_TuberM, 2, 2, 2), @@ -694,7 +694,7 @@ const struct SpriteFrameImage gObjectEventPicTable_TuberM[] = { overworld_frame(gObjectEventPic_TuberM, 2, 2, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Hiker[] = { +static const struct SpriteFrameImage sPicTable_Hiker[] = { overworld_frame(gObjectEventPic_Hiker, 2, 4, 0), overworld_frame(gObjectEventPic_Hiker, 2, 4, 1), overworld_frame(gObjectEventPic_Hiker, 2, 4, 2), @@ -706,7 +706,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Hiker[] = { overworld_frame(gObjectEventPic_Hiker, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_CyclingTriathleteM[] = { +static const struct SpriteFrameImage sPicTable_CyclingTriathleteM[] = { overworld_frame(gObjectEventPic_CyclingTriathleteM, 4, 4, 0), overworld_frame(gObjectEventPic_CyclingTriathleteM, 4, 4, 1), overworld_frame(gObjectEventPic_CyclingTriathleteM, 4, 4, 2), @@ -718,7 +718,7 @@ const struct SpriteFrameImage gObjectEventPicTable_CyclingTriathleteM[] = { overworld_frame(gObjectEventPic_CyclingTriathleteM, 4, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_CyclingTriathleteF[] = { +static const struct SpriteFrameImage sPicTable_CyclingTriathleteF[] = { overworld_frame(gObjectEventPic_CyclingTriathleteF, 4, 4, 0), overworld_frame(gObjectEventPic_CyclingTriathleteF, 4, 4, 1), overworld_frame(gObjectEventPic_CyclingTriathleteF, 4, 4, 2), @@ -730,7 +730,7 @@ const struct SpriteFrameImage gObjectEventPicTable_CyclingTriathleteF[] = { overworld_frame(gObjectEventPic_CyclingTriathleteF, 4, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Nurse[] = { +static const struct SpriteFrameImage sPicTable_Nurse[] = { overworld_frame(gObjectEventPic_Nurse, 2, 4, 0), overworld_frame(gObjectEventPic_Nurse, 2, 4, 1), overworld_frame(gObjectEventPic_Nurse, 2, 4, 2), @@ -743,11 +743,11 @@ const struct SpriteFrameImage gObjectEventPicTable_Nurse[] = { overworld_frame(gObjectEventPic_Nurse, 2, 4, 3), }; -const struct SpriteFrameImage gObjectEventPicTable_ItemBall[] = { +static const struct SpriteFrameImage sPicTable_ItemBall[] = { obj_frame_tiles(gObjectEventPic_ItemBall), }; -const struct SpriteFrameImage gObjectEventPicTable_ProfBirch[] = { +static const struct SpriteFrameImage sPicTable_ProfBirch[] = { overworld_frame(gObjectEventPic_ProfBirch, 2, 4, 0), overworld_frame(gObjectEventPic_ProfBirch, 2, 4, 1), overworld_frame(gObjectEventPic_ProfBirch, 2, 4, 2), @@ -759,7 +759,7 @@ const struct SpriteFrameImage gObjectEventPicTable_ProfBirch[] = { overworld_frame(gObjectEventPic_ProfBirch, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Man4[] = { +static const struct SpriteFrameImage sPicTable_Man4[] = { overworld_frame(gObjectEventPic_Man4, 2, 4, 0), overworld_frame(gObjectEventPic_Man4, 2, 4, 1), overworld_frame(gObjectEventPic_Man4, 2, 4, 2), @@ -771,7 +771,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Man4[] = { overworld_frame(gObjectEventPic_Man4, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Man5[] = { +static const struct SpriteFrameImage sPicTable_Man5[] = { overworld_frame(gObjectEventPic_Man5, 2, 4, 0), overworld_frame(gObjectEventPic_Man5, 2, 4, 1), overworld_frame(gObjectEventPic_Man5, 2, 4, 2), @@ -783,7 +783,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Man5[] = { overworld_frame(gObjectEventPic_Man5, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_ReporterM[] = { +static const struct SpriteFrameImage sPicTable_ReporterM[] = { overworld_frame(gObjectEventPic_ReporterM, 2, 4, 0), overworld_frame(gObjectEventPic_ReporterM, 2, 4, 1), overworld_frame(gObjectEventPic_ReporterM, 2, 4, 2), @@ -795,7 +795,7 @@ const struct SpriteFrameImage gObjectEventPicTable_ReporterM[] = { overworld_frame(gObjectEventPic_ReporterM, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_ReporterF[] = { +static const struct SpriteFrameImage sPicTable_ReporterF[] = { overworld_frame(gObjectEventPic_ReporterF, 2, 4, 0), overworld_frame(gObjectEventPic_ReporterF, 2, 4, 1), overworld_frame(gObjectEventPic_ReporterF, 2, 4, 2), @@ -807,7 +807,7 @@ const struct SpriteFrameImage gObjectEventPicTable_ReporterF[] = { overworld_frame(gObjectEventPic_ReporterF, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_MauvilleOldMan1[] = { +static const struct SpriteFrameImage sPicTable_MauvilleOldMan1[] = { overworld_frame(gObjectEventPic_MauvilleOldMan1, 2, 4, 0), overworld_frame(gObjectEventPic_MauvilleOldMan1, 2, 4, 1), overworld_frame(gObjectEventPic_MauvilleOldMan1, 2, 4, 2), @@ -819,7 +819,7 @@ const struct SpriteFrameImage gObjectEventPicTable_MauvilleOldMan1[] = { overworld_frame(gObjectEventPic_MauvilleOldMan1, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_MauvilleOldMan2[] = { +static const struct SpriteFrameImage sPicTable_MauvilleOldMan2[] = { overworld_frame(gObjectEventPic_MauvilleOldMan2, 2, 4, 0), overworld_frame(gObjectEventPic_MauvilleOldMan2, 2, 4, 1), overworld_frame(gObjectEventPic_MauvilleOldMan2, 2, 4, 2), @@ -831,38 +831,38 @@ const struct SpriteFrameImage gObjectEventPicTable_MauvilleOldMan2[] = { overworld_frame(gObjectEventPic_MauvilleOldMan2, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_UnusedNatuDoll[] = { +static const struct SpriteFrameImage sPicTable_UnusedNatuDoll[] = { obj_frame_tiles(gObjectEventPic_UnusedNatuDoll), }; -const struct SpriteFrameImage gObjectEventPicTable_UnusedMagnemiteDoll[] = { +static const struct SpriteFrameImage sPicTable_UnusedMagnemiteDoll[] = { obj_frame_tiles(gObjectEventPic_UnusedMagnemiteDoll), }; -const struct SpriteFrameImage gObjectEventPicTable_UnusedSquirtleDoll[] = { +static const struct SpriteFrameImage sPicTable_UnusedSquirtleDoll[] = { obj_frame_tiles(gObjectEventPic_UnusedSquirtleDoll), }; -const struct SpriteFrameImage gObjectEventPicTable_UnusedWooperDoll[] = { +static const struct SpriteFrameImage sPicTable_UnusedWooperDoll[] = { obj_frame_tiles(gObjectEventPic_UnusedWooperDoll), }; -const struct SpriteFrameImage gObjectEventPicTable_UnusedPikachuDoll[] = { +static const struct SpriteFrameImage sPicTable_UnusedPikachuDoll[] = { obj_frame_tiles(gObjectEventPic_UnusedPikachuDoll), }; -const struct SpriteFrameImage gObjectEventPicTable_UnusedPorygon2Doll[] = { +static const struct SpriteFrameImage sPicTable_UnusedPorygon2Doll[] = { obj_frame_tiles(gObjectEventPic_UnusedPorygon2Doll), }; -const struct SpriteFrameImage gObjectEventPicTable_CuttableTree[] = { +static const struct SpriteFrameImage sPicTable_CuttableTree[] = { overworld_frame(gObjectEventPic_CuttableTree, 2, 2, 0), overworld_frame(gObjectEventPic_CuttableTree, 2, 2, 1), overworld_frame(gObjectEventPic_CuttableTree, 2, 2, 2), overworld_frame(gObjectEventPic_CuttableTree, 2, 2, 3), }; -const struct SpriteFrameImage gObjectEventPicTable_MartEmployee[] = { +static const struct SpriteFrameImage sPicTable_MartEmployee[] = { overworld_frame(gObjectEventPic_MartEmployee, 2, 4, 0), overworld_frame(gObjectEventPic_MartEmployee, 2, 4, 1), overworld_frame(gObjectEventPic_MartEmployee, 2, 4, 2), @@ -874,7 +874,7 @@ const struct SpriteFrameImage gObjectEventPicTable_MartEmployee[] = { overworld_frame(gObjectEventPic_MartEmployee, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_RooftopSaleWoman[] = { +static const struct SpriteFrameImage sPicTable_RooftopSaleWoman[] = { overworld_frame(gObjectEventPic_RooftopSaleWoman, 2, 4, 0), overworld_frame(gObjectEventPic_RooftopSaleWoman, 2, 4, 1), overworld_frame(gObjectEventPic_RooftopSaleWoman, 2, 4, 2), @@ -886,7 +886,7 @@ const struct SpriteFrameImage gObjectEventPicTable_RooftopSaleWoman[] = { overworld_frame(gObjectEventPic_RooftopSaleWoman, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Teala[] = { +static const struct SpriteFrameImage sPicTable_Teala[] = { overworld_frame(gObjectEventPic_Teala, 2, 4, 0), overworld_frame(gObjectEventPic_Teala, 2, 4, 1), overworld_frame(gObjectEventPic_Teala, 2, 4, 2), @@ -898,18 +898,18 @@ const struct SpriteFrameImage gObjectEventPicTable_Teala[] = { overworld_frame(gObjectEventPic_Teala, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_BreakableRock[] = { +static const struct SpriteFrameImage sPicTable_BreakableRock[] = { overworld_frame(gObjectEventPic_BreakableRock, 2, 2, 0), overworld_frame(gObjectEventPic_BreakableRock, 2, 2, 1), overworld_frame(gObjectEventPic_BreakableRock, 2, 2, 2), overworld_frame(gObjectEventPic_BreakableRock, 2, 2, 3), }; -const struct SpriteFrameImage gObjectEventPicTable_PushableBoulder[] = { +static const struct SpriteFrameImage sPicTable_PushableBoulder[] = { obj_frame_tiles(gObjectEventPic_PushableBoulder), }; -const struct SpriteFrameImage gObjectEventPicTable_MrBrineysBoat[] = { +static const struct SpriteFrameImage sPicTable_MrBrineysBoat[] = { overworld_frame(gObjectEventPic_MrBrineysBoat, 4, 4, 0), overworld_frame(gObjectEventPic_MrBrineysBoat, 4, 4, 1), overworld_frame(gObjectEventPic_MrBrineysBoat, 4, 4, 2), @@ -921,11 +921,11 @@ const struct SpriteFrameImage gObjectEventPicTable_MrBrineysBoat[] = { overworld_frame(gObjectEventPic_MrBrineysBoat, 4, 4, 2), }; -const struct SpriteFrameImage gObjectEventPicTable_Truck[] = { +static const struct SpriteFrameImage sPicTable_Truck[] = { obj_frame_tiles(gObjectEventPic_Truck), }; -const struct SpriteFrameImage gObjectEventPicTable_VigorothCarryingBox[] = { +static const struct SpriteFrameImage sPicTable_VigorothCarryingBox[] = { overworld_frame(gObjectEventPic_Vigoroth, 4, 4, 0), overworld_frame(gObjectEventPic_Vigoroth, 4, 4, 0), overworld_frame(gObjectEventPic_Vigoroth, 4, 4, 0), @@ -937,7 +937,7 @@ const struct SpriteFrameImage gObjectEventPicTable_VigorothCarryingBox[] = { overworld_frame(gObjectEventPic_Vigoroth, 4, 4, 2), }; -const struct SpriteFrameImage gObjectEventPicTable_VigorothFacingAway[] = { +static const struct SpriteFrameImage sPicTable_VigorothFacingAway[] = { overworld_frame(gObjectEventPic_Vigoroth, 4, 4, 3), overworld_frame(gObjectEventPic_Vigoroth, 4, 4, 3), overworld_frame(gObjectEventPic_Vigoroth, 4, 4, 3), @@ -949,11 +949,11 @@ const struct SpriteFrameImage gObjectEventPicTable_VigorothFacingAway[] = { overworld_frame(gObjectEventPic_Vigoroth, 4, 4, 4), }; -const struct SpriteFrameImage gObjectEventPicTable_BirchsBag[] = { +static const struct SpriteFrameImage sPicTable_BirchsBag[] = { obj_frame_tiles(gObjectEventPic_BirchsBag), }; -const struct SpriteFrameImage gObjectEventPicTable_EnemyZigzagoon[] = { +static const struct SpriteFrameImage sPicTable_EnemyZigzagoon[] = { overworld_frame(gObjectEventPic_EnemyZigzagoon, 4, 4, 0), overworld_frame(gObjectEventPic_EnemyZigzagoon, 4, 4, 1), overworld_frame(gObjectEventPic_EnemyZigzagoon, 4, 4, 2), @@ -965,7 +965,7 @@ const struct SpriteFrameImage gObjectEventPicTable_EnemyZigzagoon[] = { overworld_frame(gObjectEventPic_EnemyZigzagoon, 4, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Poochyena[] = { +static const struct SpriteFrameImage sPicTable_Poochyena[] = { overworld_frame(gObjectEventPic_Poochyena, 4, 4, 0), overworld_frame(gObjectEventPic_Poochyena, 4, 4, 1), overworld_frame(gObjectEventPic_Poochyena, 4, 4, 2), @@ -977,7 +977,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Poochyena[] = { overworld_frame(gObjectEventPic_Poochyena, 4, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Artist[] = { +static const struct SpriteFrameImage sPicTable_Artist[] = { overworld_frame(gObjectEventPic_Artist, 2, 4, 0), overworld_frame(gObjectEventPic_Artist, 2, 4, 1), overworld_frame(gObjectEventPic_Artist, 2, 4, 2), @@ -989,7 +989,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Artist[] = { overworld_frame(gObjectEventPic_Artist, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_MayNormal[] = { +static const struct SpriteFrameImage sPicTable_MayNormal[] = { overworld_frame(gObjectEventPic_MayNormal, 2, 4, 0), overworld_frame(gObjectEventPic_MayNormal, 2, 4, 1), overworld_frame(gObjectEventPic_MayNormal, 2, 4, 2), @@ -1010,7 +1010,7 @@ const struct SpriteFrameImage gObjectEventPicTable_MayNormal[] = { overworld_frame(gObjectEventPic_MayRunning, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_MayMachBike[] = { +static const struct SpriteFrameImage sPicTable_MayMachBike[] = { overworld_frame(gObjectEventPic_MayMachBike, 4, 4, 0), overworld_frame(gObjectEventPic_MayMachBike, 4, 4, 1), overworld_frame(gObjectEventPic_MayMachBike, 4, 4, 2), @@ -1022,7 +1022,7 @@ const struct SpriteFrameImage gObjectEventPicTable_MayMachBike[] = { overworld_frame(gObjectEventPic_MayMachBike, 4, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_MayAcroBike[] = { +static const struct SpriteFrameImage sPicTable_MayAcroBike[] = { overworld_frame(gObjectEventPic_MayAcroBike, 4, 4, 0), overworld_frame(gObjectEventPic_MayAcroBike, 4, 4, 1), overworld_frame(gObjectEventPic_MayAcroBike, 4, 4, 2), @@ -1052,7 +1052,7 @@ const struct SpriteFrameImage gObjectEventPicTable_MayAcroBike[] = { overworld_frame(gObjectEventPic_MayAcroBike, 4, 4, 26), }; -const struct SpriteFrameImage gObjectEventPicTable_MaySurfing[] = { +static const struct SpriteFrameImage sPicTable_MaySurfing[] = { overworld_frame(gObjectEventPic_MaySurfing, 4, 4, 0), overworld_frame(gObjectEventPic_MaySurfing, 4, 4, 2), overworld_frame(gObjectEventPic_MaySurfing, 4, 4, 4), @@ -1067,7 +1067,7 @@ const struct SpriteFrameImage gObjectEventPicTable_MaySurfing[] = { overworld_frame(gObjectEventPic_MaySurfing, 4, 4, 5), }; -const struct SpriteFrameImage gObjectEventPicTable_MayUnderwater[] = { +static const struct SpriteFrameImage sPicTable_MayUnderwater[] = { overworld_frame(gObjectEventPic_MayUnderwater, 4, 4, 0), overworld_frame(gObjectEventPic_MayUnderwater, 4, 4, 1), overworld_frame(gObjectEventPic_MayUnderwater, 4, 4, 2), @@ -1079,7 +1079,7 @@ const struct SpriteFrameImage gObjectEventPicTable_MayUnderwater[] = { overworld_frame(gObjectEventPic_MayUnderwater, 4, 4, 2), }; -const struct SpriteFrameImage gObjectEventPicTable_MayFieldMove[] = { +static const struct SpriteFrameImage sPicTable_MayFieldMove[] = { overworld_frame(gObjectEventPic_MayFieldMove, 4, 4, 0), overworld_frame(gObjectEventPic_MayFieldMove, 4, 4, 1), overworld_frame(gObjectEventPic_MayFieldMove, 4, 4, 2), @@ -1087,7 +1087,7 @@ const struct SpriteFrameImage gObjectEventPicTable_MayFieldMove[] = { overworld_frame(gObjectEventPic_MayFieldMove, 4, 4, 4), }; -const struct SpriteFrameImage gObjectEventPicTable_Cameraman[] = { +static const struct SpriteFrameImage sPicTable_Cameraman[] = { overworld_frame(gObjectEventPic_Cameraman, 2, 4, 0), overworld_frame(gObjectEventPic_Cameraman, 2, 4, 1), overworld_frame(gObjectEventPic_Cameraman, 2, 4, 2), @@ -1099,15 +1099,15 @@ const struct SpriteFrameImage gObjectEventPicTable_Cameraman[] = { overworld_frame(gObjectEventPic_Cameraman, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_MovingBox[] = { +static const struct SpriteFrameImage sPicTable_MovingBox[] = { obj_frame_tiles(gObjectEventPic_MovingBox), }; -const struct SpriteFrameImage gObjectEventPicTable_CableCar[] = { +static const struct SpriteFrameImage sPicTable_CableCar[] = { obj_frame_tiles(gObjectEventPic_CableCar), }; -const struct SpriteFrameImage gObjectEventPicTable_Scientist2[] = { +static const struct SpriteFrameImage sPicTable_Scientist2[] = { overworld_frame(gObjectEventPic_Scientist2, 2, 4, 0), overworld_frame(gObjectEventPic_Scientist2, 2, 4, 1), overworld_frame(gObjectEventPic_Scientist2, 2, 4, 2), @@ -1119,7 +1119,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Scientist2[] = { overworld_frame(gObjectEventPic_Scientist2, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_DevonEmployee[] = { +static const struct SpriteFrameImage sPicTable_DevonEmployee[] = { overworld_frame(gObjectEventPic_DevonEmployee, 2, 4, 0), overworld_frame(gObjectEventPic_DevonEmployee, 2, 4, 1), overworld_frame(gObjectEventPic_DevonEmployee, 2, 4, 2), @@ -1131,7 +1131,7 @@ const struct SpriteFrameImage gObjectEventPicTable_DevonEmployee[] = { overworld_frame(gObjectEventPic_DevonEmployee, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_AquaMemberM[] = { +static const struct SpriteFrameImage sPicTable_AquaMemberM[] = { overworld_frame(gObjectEventPic_AquaMemberM, 2, 4, 0), overworld_frame(gObjectEventPic_AquaMemberM, 2, 4, 1), overworld_frame(gObjectEventPic_AquaMemberM, 2, 4, 2), @@ -1143,7 +1143,7 @@ const struct SpriteFrameImage gObjectEventPicTable_AquaMemberM[] = { overworld_frame(gObjectEventPic_AquaMemberM, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_AquaMemberF[] = { +static const struct SpriteFrameImage sPicTable_AquaMemberF[] = { overworld_frame(gObjectEventPic_AquaMemberF, 2, 4, 0), overworld_frame(gObjectEventPic_AquaMemberF, 2, 4, 1), overworld_frame(gObjectEventPic_AquaMemberF, 2, 4, 2), @@ -1155,7 +1155,7 @@ const struct SpriteFrameImage gObjectEventPicTable_AquaMemberF[] = { overworld_frame(gObjectEventPic_AquaMemberF, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_MagmaMemberM[] = { +static const struct SpriteFrameImage sPicTable_MagmaMemberM[] = { overworld_frame(gObjectEventPic_MagmaMemberM, 2, 4, 0), overworld_frame(gObjectEventPic_MagmaMemberM, 2, 4, 1), overworld_frame(gObjectEventPic_MagmaMemberM, 2, 4, 2), @@ -1167,7 +1167,7 @@ const struct SpriteFrameImage gObjectEventPicTable_MagmaMemberM[] = { overworld_frame(gObjectEventPic_MagmaMemberM, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_MagmaMemberF[] = { +static const struct SpriteFrameImage sPicTable_MagmaMemberF[] = { overworld_frame(gObjectEventPic_MagmaMemberF, 2, 4, 0), overworld_frame(gObjectEventPic_MagmaMemberF, 2, 4, 1), overworld_frame(gObjectEventPic_MagmaMemberF, 2, 4, 2), @@ -1179,7 +1179,7 @@ const struct SpriteFrameImage gObjectEventPicTable_MagmaMemberF[] = { overworld_frame(gObjectEventPic_MagmaMemberF, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Sidney[] = { +static const struct SpriteFrameImage sPicTable_Sidney[] = { overworld_frame(gObjectEventPic_Sidney, 2, 4, 0), overworld_frame(gObjectEventPic_Sidney, 2, 4, 1), overworld_frame(gObjectEventPic_Sidney, 2, 4, 2), @@ -1191,7 +1191,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Sidney[] = { overworld_frame(gObjectEventPic_Sidney, 2, 4, 2), }; -const struct SpriteFrameImage gObjectEventPicTable_Phoebe[] = { +static const struct SpriteFrameImage sPicTable_Phoebe[] = { overworld_frame(gObjectEventPic_Phoebe, 2, 4, 0), overworld_frame(gObjectEventPic_Phoebe, 2, 4, 1), overworld_frame(gObjectEventPic_Phoebe, 2, 4, 2), @@ -1203,7 +1203,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Phoebe[] = { overworld_frame(gObjectEventPic_Phoebe, 2, 4, 2), }; -const struct SpriteFrameImage gObjectEventPicTable_Glacia[] = { +static const struct SpriteFrameImage sPicTable_Glacia[] = { overworld_frame(gObjectEventPic_Glacia, 2, 4, 0), overworld_frame(gObjectEventPic_Glacia, 2, 4, 1), overworld_frame(gObjectEventPic_Glacia, 2, 4, 2), @@ -1215,7 +1215,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Glacia[] = { overworld_frame(gObjectEventPic_Glacia, 2, 4, 2), }; -const struct SpriteFrameImage gObjectEventPicTable_Drake[] = { +static const struct SpriteFrameImage sPicTable_Drake[] = { overworld_frame(gObjectEventPic_Drake, 2, 4, 0), overworld_frame(gObjectEventPic_Drake, 2, 4, 1), overworld_frame(gObjectEventPic_Drake, 2, 4, 2), @@ -1227,7 +1227,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Drake[] = { overworld_frame(gObjectEventPic_Drake, 2, 4, 2), }; -const struct SpriteFrameImage gObjectEventPicTable_Roxanne[] = { +static const struct SpriteFrameImage sPicTable_Roxanne[] = { overworld_frame(gObjectEventPic_Roxanne, 2, 4, 0), overworld_frame(gObjectEventPic_Roxanne, 2, 4, 1), overworld_frame(gObjectEventPic_Roxanne, 2, 4, 2), @@ -1239,7 +1239,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Roxanne[] = { overworld_frame(gObjectEventPic_Roxanne, 2, 4, 2), }; -const struct SpriteFrameImage gObjectEventPicTable_Brawly[] = { +static const struct SpriteFrameImage sPicTable_Brawly[] = { overworld_frame(gObjectEventPic_Brawly, 2, 4, 0), overworld_frame(gObjectEventPic_Brawly, 2, 4, 1), overworld_frame(gObjectEventPic_Brawly, 2, 4, 2), @@ -1251,7 +1251,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Brawly[] = { overworld_frame(gObjectEventPic_Brawly, 2, 4, 2), }; -const struct SpriteFrameImage gObjectEventPicTable_Wattson[] = { +static const struct SpriteFrameImage sPicTable_Wattson[] = { overworld_frame(gObjectEventPic_Wattson, 2, 4, 0), overworld_frame(gObjectEventPic_Wattson, 2, 4, 1), overworld_frame(gObjectEventPic_Wattson, 2, 4, 2), @@ -1263,7 +1263,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Wattson[] = { overworld_frame(gObjectEventPic_Wattson, 2, 4, 2), }; -const struct SpriteFrameImage gObjectEventPicTable_Flannery[] = { +static const struct SpriteFrameImage sPicTable_Flannery[] = { overworld_frame(gObjectEventPic_Flannery, 2, 4, 0), overworld_frame(gObjectEventPic_Flannery, 2, 4, 1), overworld_frame(gObjectEventPic_Flannery, 2, 4, 2), @@ -1275,7 +1275,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Flannery[] = { overworld_frame(gObjectEventPic_Flannery, 2, 4, 2), }; -const struct SpriteFrameImage gObjectEventPicTable_Norman[] = { +static const struct SpriteFrameImage sPicTable_Norman[] = { overworld_frame(gObjectEventPic_Norman, 2, 4, 0), overworld_frame(gObjectEventPic_Norman, 2, 4, 1), overworld_frame(gObjectEventPic_Norman, 2, 4, 2), @@ -1287,7 +1287,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Norman[] = { overworld_frame(gObjectEventPic_Norman, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Winona[] = { +static const struct SpriteFrameImage sPicTable_Winona[] = { overworld_frame(gObjectEventPic_Winona, 2, 4, 0), overworld_frame(gObjectEventPic_Winona, 2, 4, 1), overworld_frame(gObjectEventPic_Winona, 2, 4, 2), @@ -1299,7 +1299,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Winona[] = { overworld_frame(gObjectEventPic_Winona, 2, 4, 2), }; -const struct SpriteFrameImage gObjectEventPicTable_Liza[] = { +static const struct SpriteFrameImage sPicTable_Liza[] = { overworld_frame(gObjectEventPic_Liza, 2, 4, 0), overworld_frame(gObjectEventPic_Liza, 2, 4, 1), overworld_frame(gObjectEventPic_Liza, 2, 4, 2), @@ -1311,7 +1311,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Liza[] = { overworld_frame(gObjectEventPic_Liza, 2, 4, 2), }; -const struct SpriteFrameImage gObjectEventPicTable_Tate[] = { +static const struct SpriteFrameImage sPicTable_Tate[] = { overworld_frame(gObjectEventPic_Tate, 2, 4, 0), overworld_frame(gObjectEventPic_Tate, 2, 4, 1), overworld_frame(gObjectEventPic_Tate, 2, 4, 2), @@ -1323,7 +1323,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Tate[] = { overworld_frame(gObjectEventPic_Tate, 2, 4, 2), }; -const struct SpriteFrameImage gObjectEventPicTable_Wallace[] = { +static const struct SpriteFrameImage sPicTable_Wallace[] = { overworld_frame(gObjectEventPic_Wallace, 2, 4, 0), overworld_frame(gObjectEventPic_Wallace, 2, 4, 1), overworld_frame(gObjectEventPic_Wallace, 2, 4, 2), @@ -1335,7 +1335,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Wallace[] = { overworld_frame(gObjectEventPic_Wallace, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Steven[] = { +static const struct SpriteFrameImage sPicTable_Steven[] = { overworld_frame(gObjectEventPic_Steven, 2, 4, 0), overworld_frame(gObjectEventPic_Steven, 2, 4, 1), overworld_frame(gObjectEventPic_Steven, 2, 4, 2), @@ -1347,7 +1347,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Steven[] = { overworld_frame(gObjectEventPic_Steven, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Wally[] = { +static const struct SpriteFrameImage sPicTable_Wally[] = { overworld_frame(gObjectEventPic_Wally, 2, 4, 0), overworld_frame(gObjectEventPic_Wally, 2, 4, 1), overworld_frame(gObjectEventPic_Wally, 2, 4, 2), @@ -1359,7 +1359,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Wally[] = { overworld_frame(gObjectEventPic_Wally, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_RubySapphireLittleBoy[] = { +static const struct SpriteFrameImage sPicTable_RubySapphireLittleBoy[] = { overworld_frame(gObjectEventPic_RubySapphireLittleBoy, 2, 2, 0), overworld_frame(gObjectEventPic_RubySapphireLittleBoy, 2, 2, 1), overworld_frame(gObjectEventPic_RubySapphireLittleBoy, 2, 2, 2), @@ -1371,7 +1371,7 @@ const struct SpriteFrameImage gObjectEventPicTable_RubySapphireLittleBoy[] = { overworld_frame(gObjectEventPic_RubySapphireLittleBoy, 2, 2, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_BrendanFishing[] = { +static const struct SpriteFrameImage sPicTable_BrendanFishing[] = { overworld_frame(gObjectEventPic_BrendanFishing, 4, 4, 0), overworld_frame(gObjectEventPic_BrendanFishing, 4, 4, 1), overworld_frame(gObjectEventPic_BrendanFishing, 4, 4, 2), @@ -1386,7 +1386,7 @@ const struct SpriteFrameImage gObjectEventPicTable_BrendanFishing[] = { overworld_frame(gObjectEventPic_BrendanFishing, 4, 4, 11), }; -const struct SpriteFrameImage gObjectEventPicTable_MayFishing[] = { +static const struct SpriteFrameImage sPicTable_MayFishing[] = { overworld_frame(gObjectEventPic_MayFishing, 4, 4, 0), overworld_frame(gObjectEventPic_MayFishing, 4, 4, 1), overworld_frame(gObjectEventPic_MayFishing, 4, 4, 2), @@ -1401,7 +1401,7 @@ const struct SpriteFrameImage gObjectEventPicTable_MayFishing[] = { overworld_frame(gObjectEventPic_MayFishing, 4, 4, 11), }; -const struct SpriteFrameImage gObjectEventPicTable_HotSpringsOldWoman[] = { +static const struct SpriteFrameImage sPicTable_HotSpringsOldWoman[] = { overworld_frame(gObjectEventPic_HotSpringsOldWoman, 2, 4, 0), overworld_frame(gObjectEventPic_HotSpringsOldWoman, 2, 4, 1), overworld_frame(gObjectEventPic_HotSpringsOldWoman, 2, 4, 2), @@ -1413,7 +1413,7 @@ const struct SpriteFrameImage gObjectEventPicTable_HotSpringsOldWoman[] = { overworld_frame(gObjectEventPic_HotSpringsOldWoman, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_SSTidal[] = { +static const struct SpriteFrameImage sPicTable_SSTidal[] = { obj_frame_tiles(gObjectEventPic_SSTidal), obj_frame_tiles(gObjectEventPic_SSTidal), obj_frame_tiles(gObjectEventPic_SSTidal), @@ -1425,7 +1425,7 @@ const struct SpriteFrameImage gObjectEventPicTable_SSTidal[] = { obj_frame_tiles(gObjectEventPic_SSTidal), }; -const struct SpriteFrameImage gObjectEventPicTable_SubmarineShadow[] = { +static const struct SpriteFrameImage sPicTable_SubmarineShadow[] = { obj_frame_tiles(gObjectEventPic_SubmarineShadow), obj_frame_tiles(gObjectEventPic_SubmarineShadow), obj_frame_tiles(gObjectEventPic_SubmarineShadow), @@ -1437,187 +1437,187 @@ const struct SpriteFrameImage gObjectEventPicTable_SubmarineShadow[] = { obj_frame_tiles(gObjectEventPic_SubmarineShadow), }; -const struct SpriteFrameImage gObjectEventPicTable_PichuDoll[] = { +static const struct SpriteFrameImage sPicTable_PichuDoll[] = { obj_frame_tiles(gObjectEventPic_PichuDoll), }; -const struct SpriteFrameImage gObjectEventPicTable_PikachuDoll[] = { +static const struct SpriteFrameImage sPicTable_PikachuDoll[] = { obj_frame_tiles(gObjectEventPic_PikachuDoll), }; -const struct SpriteFrameImage gObjectEventPicTable_MarillDoll[] = { +static const struct SpriteFrameImage sPicTable_MarillDoll[] = { obj_frame_tiles(gObjectEventPic_MarillDoll), }; -const struct SpriteFrameImage gObjectEventPicTable_TogepiDoll[] = { +static const struct SpriteFrameImage sPicTable_TogepiDoll[] = { obj_frame_tiles(gObjectEventPic_TogepiDoll), }; -const struct SpriteFrameImage gObjectEventPicTable_CyndaquilDoll[] = { +static const struct SpriteFrameImage sPicTable_CyndaquilDoll[] = { obj_frame_tiles(gObjectEventPic_CyndaquilDoll), }; -const struct SpriteFrameImage gObjectEventPicTable_ChikoritaDoll[] = { +static const struct SpriteFrameImage sPicTable_ChikoritaDoll[] = { obj_frame_tiles(gObjectEventPic_ChikoritaDoll), }; -const struct SpriteFrameImage gObjectEventPicTable_TotodileDoll[] = { +static const struct SpriteFrameImage sPicTable_TotodileDoll[] = { obj_frame_tiles(gObjectEventPic_TotodileDoll), }; -const struct SpriteFrameImage gObjectEventPicTable_JigglypuffDoll[] = { +static const struct SpriteFrameImage sPicTable_JigglypuffDoll[] = { obj_frame_tiles(gObjectEventPic_JigglypuffDoll), }; -const struct SpriteFrameImage gObjectEventPicTable_MeowthDoll[] = { +static const struct SpriteFrameImage sPicTable_MeowthDoll[] = { obj_frame_tiles(gObjectEventPic_MeowthDoll), }; -const struct SpriteFrameImage gObjectEventPicTable_ClefairyDoll[] = { +static const struct SpriteFrameImage sPicTable_ClefairyDoll[] = { obj_frame_tiles(gObjectEventPic_ClefairyDoll), }; -const struct SpriteFrameImage gObjectEventPicTable_DittoDoll[] = { +static const struct SpriteFrameImage sPicTable_DittoDoll[] = { obj_frame_tiles(gObjectEventPic_DittoDoll), }; -const struct SpriteFrameImage gObjectEventPicTable_SmoochumDoll[] = { +static const struct SpriteFrameImage sPicTable_SmoochumDoll[] = { obj_frame_tiles(gObjectEventPic_SmoochumDoll), }; -const struct SpriteFrameImage gObjectEventPicTable_TreeckoDoll[] = { +static const struct SpriteFrameImage sPicTable_TreeckoDoll[] = { obj_frame_tiles(gObjectEventPic_TreeckoDoll), }; -const struct SpriteFrameImage gObjectEventPicTable_TorchicDoll[] = { +static const struct SpriteFrameImage sPicTable_TorchicDoll[] = { obj_frame_tiles(gObjectEventPic_TorchicDoll), }; -const struct SpriteFrameImage gObjectEventPicTable_MudkipDoll[] = { +static const struct SpriteFrameImage sPicTable_MudkipDoll[] = { obj_frame_tiles(gObjectEventPic_MudkipDoll), }; -const struct SpriteFrameImage gObjectEventPicTable_DuskullDoll[] = { +static const struct SpriteFrameImage sPicTable_DuskullDoll[] = { obj_frame_tiles(gObjectEventPic_DuskullDoll), }; -const struct SpriteFrameImage gObjectEventPicTable_WynautDoll[] = { +static const struct SpriteFrameImage sPicTable_WynautDoll[] = { obj_frame_tiles(gObjectEventPic_WynautDoll), }; -const struct SpriteFrameImage gObjectEventPicTable_BaltoyDoll[] = { +static const struct SpriteFrameImage sPicTable_BaltoyDoll[] = { obj_frame_tiles(gObjectEventPic_BaltoyDoll), }; -const struct SpriteFrameImage gObjectEventPicTable_KecleonDoll[] = { +static const struct SpriteFrameImage sPicTable_KecleonDoll[] = { obj_frame_tiles(gObjectEventPic_KecleonDoll), }; -const struct SpriteFrameImage gObjectEventPicTable_AzurillDoll[] = { +static const struct SpriteFrameImage sPicTable_AzurillDoll[] = { obj_frame_tiles(gObjectEventPic_AzurillDoll), }; -const struct SpriteFrameImage gObjectEventPicTable_SkittyDoll[] = { +static const struct SpriteFrameImage sPicTable_SkittyDoll[] = { obj_frame_tiles(gObjectEventPic_SkittyDoll), }; -const struct SpriteFrameImage gObjectEventPicTable_SwabluDoll[] = { +static const struct SpriteFrameImage sPicTable_SwabluDoll[] = { obj_frame_tiles(gObjectEventPic_SwabluDoll), }; -const struct SpriteFrameImage gObjectEventPicTable_GulpinDoll[] = { +static const struct SpriteFrameImage sPicTable_GulpinDoll[] = { obj_frame_tiles(gObjectEventPic_GulpinDoll), }; -const struct SpriteFrameImage gObjectEventPicTable_LotadDoll[] = { +static const struct SpriteFrameImage sPicTable_LotadDoll[] = { obj_frame_tiles(gObjectEventPic_LotadDoll), }; -const struct SpriteFrameImage gObjectEventPicTable_SeedotDoll[] = { +static const struct SpriteFrameImage sPicTable_SeedotDoll[] = { obj_frame_tiles(gObjectEventPic_SeedotDoll), }; -const struct SpriteFrameImage gObjectEventPicTable_PikaCushion[] = { +static const struct SpriteFrameImage sPicTable_PikaCushion[] = { obj_frame_tiles(gObjectEventPic_PikaCushion), }; -const struct SpriteFrameImage gObjectEventPicTable_RoundCushion[] = { +static const struct SpriteFrameImage sPicTable_RoundCushion[] = { obj_frame_tiles(gObjectEventPic_RoundCushion), }; -const struct SpriteFrameImage gObjectEventPicTable_KissCushion[] = { +static const struct SpriteFrameImage sPicTable_KissCushion[] = { obj_frame_tiles(gObjectEventPic_KissCushion), }; -const struct SpriteFrameImage gObjectEventPicTable_ZigzagCushion[] = { +static const struct SpriteFrameImage sPicTable_ZigzagCushion[] = { obj_frame_tiles(gObjectEventPic_ZigzagCushion), }; -const struct SpriteFrameImage gObjectEventPicTable_SpinCushion[] = { +static const struct SpriteFrameImage sPicTable_SpinCushion[] = { obj_frame_tiles(gObjectEventPic_SpinCushion), }; -const struct SpriteFrameImage gObjectEventPicTable_DiamondCushion[] = { +static const struct SpriteFrameImage sPicTable_DiamondCushion[] = { obj_frame_tiles(gObjectEventPic_DiamondCushion), }; -const struct SpriteFrameImage gObjectEventPicTable_BallCushion[] = { +static const struct SpriteFrameImage sPicTable_BallCushion[] = { obj_frame_tiles(gObjectEventPic_BallCushion), }; -const struct SpriteFrameImage gObjectEventPicTable_GrassCushion[] = { +static const struct SpriteFrameImage sPicTable_GrassCushion[] = { obj_frame_tiles(gObjectEventPic_GrassCushion), }; -const struct SpriteFrameImage gObjectEventPicTable_FireCushion[] = { +static const struct SpriteFrameImage sPicTable_FireCushion[] = { obj_frame_tiles(gObjectEventPic_FireCushion), }; -const struct SpriteFrameImage gObjectEventPicTable_WaterCushion[] = { +static const struct SpriteFrameImage sPicTable_WaterCushion[] = { obj_frame_tiles(gObjectEventPic_WaterCushion), }; -const struct SpriteFrameImage gObjectEventPicTable_BigSnorlaxDoll[] = { +static const struct SpriteFrameImage sPicTable_BigSnorlaxDoll[] = { obj_frame_tiles(gObjectEventPic_BigSnorlaxDoll), }; -const struct SpriteFrameImage gObjectEventPicTable_BigRhydonDoll[] = { +static const struct SpriteFrameImage sPicTable_BigRhydonDoll[] = { obj_frame_tiles(gObjectEventPic_BigRhydonDoll), }; -const struct SpriteFrameImage gObjectEventPicTable_BigLaprasDoll[] = { +static const struct SpriteFrameImage sPicTable_BigLaprasDoll[] = { obj_frame_tiles(gObjectEventPic_BigLaprasDoll), }; -const struct SpriteFrameImage gObjectEventPicTable_BigVenusaurDoll[] = { +static const struct SpriteFrameImage sPicTable_BigVenusaurDoll[] = { obj_frame_tiles(gObjectEventPic_BigVenusaurDoll), }; -const struct SpriteFrameImage gObjectEventPicTable_BigCharizardDoll[] = { +static const struct SpriteFrameImage sPicTable_BigCharizardDoll[] = { obj_frame_tiles(gObjectEventPic_BigCharizardDoll), }; -const struct SpriteFrameImage gObjectEventPicTable_BigBlastoiseDoll[] = { +static const struct SpriteFrameImage sPicTable_BigBlastoiseDoll[] = { obj_frame_tiles(gObjectEventPic_BigBlastoiseDoll), }; -const struct SpriteFrameImage gObjectEventPicTable_BigWailmerDoll[] = { +static const struct SpriteFrameImage sPicTable_BigWailmerDoll[] = { obj_frame_tiles(gObjectEventPic_BigWailmerDoll), }; -const struct SpriteFrameImage gObjectEventPicTable_BigRegirockDoll[] = { +static const struct SpriteFrameImage sPicTable_BigRegirockDoll[] = { obj_frame_tiles(gObjectEventPic_BigRegirockDoll), }; -const struct SpriteFrameImage gObjectEventPicTable_BigRegiceDoll[] = { +static const struct SpriteFrameImage sPicTable_BigRegiceDoll[] = { obj_frame_tiles(gObjectEventPic_BigRegiceDoll), }; -const struct SpriteFrameImage gObjectEventPicTable_BigRegisteelDoll[] = { +static const struct SpriteFrameImage sPicTable_BigRegisteelDoll[] = { obj_frame_tiles(gObjectEventPic_BigRegisteelDoll), }; -const struct SpriteFrameImage gObjectEventPicTable_LatiasLatios[] = { +static const struct SpriteFrameImage sPicTable_LatiasLatios[] = { overworld_frame(gObjectEventPic_LatiasLatios, 4, 4, 0), overworld_frame(gObjectEventPic_LatiasLatios, 4, 4, 0), overworld_frame(gObjectEventPic_LatiasLatios, 4, 4, 0), @@ -1629,7 +1629,7 @@ const struct SpriteFrameImage gObjectEventPicTable_LatiasLatios[] = { overworld_frame(gObjectEventPic_LatiasLatios, 4, 4, 2), }; -const struct SpriteFrameImage gObjectEventPicTable_GameboyKid[] = { +static const struct SpriteFrameImage sPicTable_GameboyKid[] = { overworld_frame(gObjectEventPic_GameboyKid, 2, 4, 0), overworld_frame(gObjectEventPic_GameboyKid, 2, 4, 1), overworld_frame(gObjectEventPic_GameboyKid, 2, 4, 2), @@ -1641,7 +1641,7 @@ const struct SpriteFrameImage gObjectEventPicTable_GameboyKid[] = { overworld_frame(gObjectEventPic_GameboyKid, 2, 4, 2), }; -const struct SpriteFrameImage gObjectEventPicTable_ContestJudge[] = { +static const struct SpriteFrameImage sPicTable_ContestJudge[] = { overworld_frame(gObjectEventPic_ContestJudge, 2, 4, 0), overworld_frame(gObjectEventPic_ContestJudge, 2, 4, 1), overworld_frame(gObjectEventPic_ContestJudge, 2, 4, 2), @@ -1653,7 +1653,7 @@ const struct SpriteFrameImage gObjectEventPicTable_ContestJudge[] = { overworld_frame(gObjectEventPic_ContestJudge, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_BrendanWatering[] = { +static const struct SpriteFrameImage sPicTable_BrendanWatering[] = { overworld_frame(gObjectEventPic_BrendanWatering, 4, 4, 0), overworld_frame(gObjectEventPic_BrendanWatering, 4, 4, 2), overworld_frame(gObjectEventPic_BrendanWatering, 4, 4, 4), @@ -1665,7 +1665,7 @@ const struct SpriteFrameImage gObjectEventPicTable_BrendanWatering[] = { overworld_frame(gObjectEventPic_BrendanWatering, 4, 4, 5), }; -const struct SpriteFrameImage gObjectEventPicTable_MayWatering[] = { +static const struct SpriteFrameImage sPicTable_MayWatering[] = { overworld_frame(gObjectEventPic_MayWatering, 4, 4, 0), overworld_frame(gObjectEventPic_MayWatering, 4, 4, 2), overworld_frame(gObjectEventPic_MayWatering, 4, 4, 4), @@ -1677,15 +1677,15 @@ const struct SpriteFrameImage gObjectEventPicTable_MayWatering[] = { overworld_frame(gObjectEventPic_MayWatering, 4, 4, 5), }; -const struct SpriteFrameImage gObjectEventPicTable_BrendanDecorating[] = { +static const struct SpriteFrameImage sPicTable_BrendanDecorating[] = { obj_frame_tiles(gObjectEventPic_BrendanDecorating), }; -const struct SpriteFrameImage gObjectEventPicTable_MayDecorating[] = { +static const struct SpriteFrameImage sPicTable_MayDecorating[] = { obj_frame_tiles(gObjectEventPic_MayDecorating), }; -const struct SpriteFrameImage gObjectEventPicTable_Archie[] = { +static const struct SpriteFrameImage sPicTable_Archie[] = { overworld_frame(gObjectEventPic_Archie, 2, 4, 0), overworld_frame(gObjectEventPic_Archie, 2, 4, 1), overworld_frame(gObjectEventPic_Archie, 2, 4, 2), @@ -1697,7 +1697,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Archie[] = { overworld_frame(gObjectEventPic_Archie, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Maxie[] = { +static const struct SpriteFrameImage sPicTable_Maxie[] = { overworld_frame(gObjectEventPic_Maxie, 2, 4, 0), overworld_frame(gObjectEventPic_Maxie, 2, 4, 1), overworld_frame(gObjectEventPic_Maxie, 2, 4, 2), @@ -1709,7 +1709,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Maxie[] = { overworld_frame(gObjectEventPic_Maxie, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_KyogreFront[] = { +static const struct SpriteFrameImage sPicTable_KyogreFront[] = { overworld_frame(gObjectEventPic_Kyogre, 4, 4, 0), overworld_frame(gObjectEventPic_Kyogre, 4, 4, 0), overworld_frame(gObjectEventPic_Kyogre, 4, 4, 0), @@ -1721,7 +1721,7 @@ const struct SpriteFrameImage gObjectEventPicTable_KyogreFront[] = { overworld_frame(gObjectEventPic_Kyogre, 4, 4, 1), }; -const struct SpriteFrameImage gObjectEventPicTable_GroudonFront[] = { +static const struct SpriteFrameImage sPicTable_GroudonFront[] = { overworld_frame(gObjectEventPic_Groudon, 4, 4, 0), overworld_frame(gObjectEventPic_Groudon, 4, 4, 0), overworld_frame(gObjectEventPic_Groudon, 4, 4, 0), @@ -1733,7 +1733,7 @@ const struct SpriteFrameImage gObjectEventPicTable_GroudonFront[] = { overworld_frame(gObjectEventPic_Groudon, 4, 4, 1), }; -const struct SpriteFrameImage gObjectEventPicTable_KyogreSide[] = { +static const struct SpriteFrameImage sPicTable_KyogreSide[] = { overworld_frame(gObjectEventPic_Kyogre, 4, 4, 2), overworld_frame(gObjectEventPic_Kyogre, 4, 4, 2), overworld_frame(gObjectEventPic_Kyogre, 4, 4, 2), @@ -1745,7 +1745,7 @@ const struct SpriteFrameImage gObjectEventPicTable_KyogreSide[] = { overworld_frame(gObjectEventPic_Kyogre, 4, 4, 3), }; -const struct SpriteFrameImage gObjectEventPicTable_GroudonSide[] = { +static const struct SpriteFrameImage sPicTable_GroudonSide[] = { overworld_frame(gObjectEventPic_Groudon, 4, 4, 2), overworld_frame(gObjectEventPic_Groudon, 4, 4, 2), overworld_frame(gObjectEventPic_Groudon, 4, 4, 2), @@ -1757,11 +1757,11 @@ const struct SpriteFrameImage gObjectEventPicTable_GroudonSide[] = { overworld_frame(gObjectEventPic_Groudon, 4, 4, 3), }; -const struct SpriteFrameImage gObjectEventPicTable_Fossil[] = { +static const struct SpriteFrameImage sPicTable_Fossil[] = { obj_frame_tiles(gObjectEventPic_Fossil), }; -const struct SpriteFrameImage gObjectEventPicTable_Regi[] = { +static const struct SpriteFrameImage sPicTable_Regi[] = { obj_frame_tiles(gObjectEventPic_Regi), obj_frame_tiles(gObjectEventPic_Regi), obj_frame_tiles(gObjectEventPic_Regi), @@ -1773,7 +1773,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Regi[] = { obj_frame_tiles(gObjectEventPic_Regi), }; -const struct SpriteFrameImage gObjectEventPicTable_Skitty[] = { +static const struct SpriteFrameImage sPicTable_Skitty[] = { overworld_frame(gObjectEventPic_Skitty, 2, 2, 0), overworld_frame(gObjectEventPic_Skitty, 2, 2, 1), overworld_frame(gObjectEventPic_Skitty, 2, 2, 2), @@ -1785,7 +1785,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Skitty[] = { overworld_frame(gObjectEventPic_Skitty, 2, 2, 2), }; -const struct SpriteFrameImage gObjectEventPicTable_Kecleon[] = { +static const struct SpriteFrameImage sPicTable_Kecleon[] = { overworld_frame(gObjectEventPic_Kecleon, 2, 2, 0), overworld_frame(gObjectEventPic_Kecleon, 2, 2, 1), overworld_frame(gObjectEventPic_Kecleon, 2, 2, 2), @@ -1797,7 +1797,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Kecleon[] = { overworld_frame(gObjectEventPic_Kecleon, 2, 2, 2), }; -const struct SpriteFrameImage gObjectEventPicTable_Rayquaza[] = { +static const struct SpriteFrameImage sPicTable_Rayquaza[] = { overworld_frame(gObjectEventPic_Rayquaza, 8, 8, 0), overworld_frame(gObjectEventPic_Rayquaza, 8, 8, 1), overworld_frame(gObjectEventPic_Rayquaza, 8, 8, 2), @@ -1805,7 +1805,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Rayquaza[] = { overworld_frame(gObjectEventPic_Rayquaza, 8, 8, 4), }; -const struct SpriteFrameImage gObjectEventPicTable_RayquazaStill[] = { +static const struct SpriteFrameImage sPicTable_RayquazaStill[] = { obj_frame_tiles(gObjectEventPic_RayquazaStill), obj_frame_tiles(gObjectEventPic_RayquazaStill), obj_frame_tiles(gObjectEventPic_RayquazaStill), @@ -1817,7 +1817,7 @@ const struct SpriteFrameImage gObjectEventPicTable_RayquazaStill[] = { obj_frame_tiles(gObjectEventPic_RayquazaStill), }; -const struct SpriteFrameImage gObjectEventPicTable_Zigzagoon[] = { +static const struct SpriteFrameImage sPicTable_Zigzagoon[] = { overworld_frame(gObjectEventPic_Zigzagoon, 2, 2, 0), overworld_frame(gObjectEventPic_Zigzagoon, 2, 2, 1), overworld_frame(gObjectEventPic_Zigzagoon, 2, 2, 2), @@ -1829,7 +1829,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Zigzagoon[] = { overworld_frame(gObjectEventPic_Zigzagoon, 2, 2, 2), }; -const struct SpriteFrameImage gObjectEventPicTable_Pikachu[] = { +static const struct SpriteFrameImage sPicTable_Pikachu[] = { overworld_frame(gObjectEventPic_Pikachu, 2, 2, 0), overworld_frame(gObjectEventPic_Pikachu, 2, 2, 1), overworld_frame(gObjectEventPic_Pikachu, 2, 2, 2), @@ -1841,7 +1841,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Pikachu[] = { overworld_frame(gObjectEventPic_Pikachu, 2, 2, 2), }; -const struct SpriteFrameImage gObjectEventPicTable_Azumarill[] = { +static const struct SpriteFrameImage sPicTable_Azumarill[] = { overworld_frame(gObjectEventPic_Azumarill, 2, 2, 0), overworld_frame(gObjectEventPic_Azumarill, 2, 2, 1), overworld_frame(gObjectEventPic_Azumarill, 2, 2, 2), @@ -1853,7 +1853,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Azumarill[] = { overworld_frame(gObjectEventPic_Azumarill, 2, 2, 2), }; -const struct SpriteFrameImage gObjectEventPicTable_Wingull[] = { +static const struct SpriteFrameImage sPicTable_Wingull[] = { overworld_frame(gObjectEventPic_Wingull, 2, 2, 0), overworld_frame(gObjectEventPic_Wingull, 2, 2, 2), overworld_frame(gObjectEventPic_Wingull, 2, 2, 4), @@ -1865,7 +1865,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Wingull[] = { overworld_frame(gObjectEventPic_Wingull, 2, 2, 5), }; -const struct SpriteFrameImage gObjectEventPicTable_TuberMSwimming[] = { +static const struct SpriteFrameImage sPicTable_TuberMSwimming[] = { overworld_frame(gObjectEventPic_TuberMSwimming, 2, 2, 0), overworld_frame(gObjectEventPic_TuberMSwimming, 2, 2, 1), overworld_frame(gObjectEventPic_TuberMSwimming, 2, 2, 2), @@ -1877,7 +1877,7 @@ const struct SpriteFrameImage gObjectEventPicTable_TuberMSwimming[] = { overworld_frame(gObjectEventPic_TuberMSwimming, 2, 2, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Azurill[] = { +static const struct SpriteFrameImage sPicTable_Azurill[] = { overworld_frame(gObjectEventPic_Azurill, 2, 2, 0), overworld_frame(gObjectEventPic_Azurill, 2, 2, 1), overworld_frame(gObjectEventPic_Azurill, 2, 2, 2), @@ -1889,7 +1889,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Azurill[] = { overworld_frame(gObjectEventPic_Azurill, 2, 2, 2), }; -const struct SpriteFrameImage gObjectEventPicTable_Mom[] = { +static const struct SpriteFrameImage sPicTable_Mom[] = { overworld_frame(gObjectEventPic_Mom, 2, 4, 0), overworld_frame(gObjectEventPic_Mom, 2, 4, 1), overworld_frame(gObjectEventPic_Mom, 2, 4, 2), @@ -1901,7 +1901,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Mom[] = { overworld_frame(gObjectEventPic_Mom, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Scott[] = { +static const struct SpriteFrameImage sPicTable_Scott[] = { overworld_frame(gObjectEventPic_Scott, 2, 4, 0), overworld_frame(gObjectEventPic_Scott, 2, 4, 1), overworld_frame(gObjectEventPic_Scott, 2, 4, 2), @@ -1913,7 +1913,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Scott[] = { overworld_frame(gObjectEventPic_Scott, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Juan[] = { +static const struct SpriteFrameImage sPicTable_Juan[] = { overworld_frame(gObjectEventPic_Juan, 2, 4, 0), overworld_frame(gObjectEventPic_Juan, 2, 4, 1), overworld_frame(gObjectEventPic_Juan, 2, 4, 2), @@ -1925,7 +1925,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Juan[] = { overworld_frame(gObjectEventPic_Juan, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_MysteryEventDeliveryman[] = { +static const struct SpriteFrameImage sPicTable_MysteryEventDeliveryman[] = { overworld_frame(gObjectEventPic_MysteryEventDeliveryman, 2, 4, 0), overworld_frame(gObjectEventPic_MysteryEventDeliveryman, 2, 4, 1), overworld_frame(gObjectEventPic_MysteryEventDeliveryman, 2, 4, 2), @@ -1937,11 +1937,11 @@ const struct SpriteFrameImage gObjectEventPicTable_MysteryEventDeliveryman[] = { overworld_frame(gObjectEventPic_MysteryEventDeliveryman, 2, 4, 2), }; -const struct SpriteFrameImage gObjectEventPicTable_Statue[] = { +static const struct SpriteFrameImage sPicTable_Statue[] = { obj_frame_tiles(gObjectEventPic_Statue), }; -const struct SpriteFrameImage gObjectEventPicTable_Dusclops[] = { +static const struct SpriteFrameImage sPicTable_Dusclops[] = { overworld_frame(gObjectEventPic_Dusclops, 2, 4, 0), overworld_frame(gObjectEventPic_Dusclops, 2, 4, 1), overworld_frame(gObjectEventPic_Dusclops, 2, 4, 2), @@ -1953,7 +1953,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Dusclops[] = { overworld_frame(gObjectEventPic_Dusclops, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Kirlia[] = { +static const struct SpriteFrameImage sPicTable_Kirlia[] = { overworld_frame(gObjectEventPic_Kirlia, 2, 4, 0), overworld_frame(gObjectEventPic_Kirlia, 2, 4, 1), overworld_frame(gObjectEventPic_Kirlia, 2, 4, 2), @@ -1965,7 +1965,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Kirlia[] = { overworld_frame(gObjectEventPic_Kirlia, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_UnionRoomAttendant[] = { +static const struct SpriteFrameImage sPicTable_UnionRoomAttendant[] = { overworld_frame(gObjectEventPic_UnionRoomAttendant, 2, 4, 0), overworld_frame(gObjectEventPic_UnionRoomAttendant, 2, 4, 1), overworld_frame(gObjectEventPic_UnionRoomAttendant, 2, 4, 2), @@ -1977,7 +1977,7 @@ const struct SpriteFrameImage gObjectEventPicTable_UnionRoomAttendant[] = { overworld_frame(gObjectEventPic_UnionRoomAttendant, 2, 4, 2), }; -const struct SpriteFrameImage gObjectEventPicTable_Sudowoodo[] = { +static const struct SpriteFrameImage sPicTable_Sudowoodo[] = { overworld_frame(gObjectEventPic_Sudowoodo, 2, 4, 0), overworld_frame(gObjectEventPic_Sudowoodo, 2, 4, 0), overworld_frame(gObjectEventPic_Sudowoodo, 2, 4, 1), @@ -1989,7 +1989,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Sudowoodo[] = { overworld_frame(gObjectEventPic_Sudowoodo, 2, 4, 2), }; -const struct SpriteFrameImage gObjectEventPicTable_Mew[] = { +static const struct SpriteFrameImage sPicTable_Mew[] = { overworld_frame(gObjectEventPic_Mew, 2, 4, 0), overworld_frame(gObjectEventPic_Mew, 2, 4, 1), overworld_frame(gObjectEventPic_Mew, 2, 4, 2), @@ -2001,7 +2001,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Mew[] = { overworld_frame(gObjectEventPic_Mew, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Red[] = { +static const struct SpriteFrameImage sPicTable_Red[] = { overworld_frame(gObjectEventPic_Red, 2, 4, 0), overworld_frame(gObjectEventPic_Red, 2, 4, 1), overworld_frame(gObjectEventPic_Red, 2, 4, 2), @@ -2013,7 +2013,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Red[] = { overworld_frame(gObjectEventPic_Red, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Leaf[] = { +static const struct SpriteFrameImage sPicTable_Leaf[] = { overworld_frame(gObjectEventPic_Leaf, 2, 4, 0), overworld_frame(gObjectEventPic_Leaf, 2, 4, 1), overworld_frame(gObjectEventPic_Leaf, 2, 4, 2), @@ -2025,7 +2025,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Leaf[] = { overworld_frame(gObjectEventPic_Leaf, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Deoxys[] = { +static const struct SpriteFrameImage sPicTable_Deoxys[] = { overworld_frame(gObjectEventPic_Deoxys, 4, 4, 0), overworld_frame(gObjectEventPic_Deoxys, 4, 4, 0), overworld_frame(gObjectEventPic_Deoxys, 4, 4, 0), @@ -2037,11 +2037,11 @@ const struct SpriteFrameImage gObjectEventPicTable_Deoxys[] = { overworld_frame(gObjectEventPic_Deoxys, 4, 4, 0), }; -const struct SpriteFrameImage gObjectEventPicTable_BirthIslandStone[] = { +static const struct SpriteFrameImage sPicTable_BirthIslandStone[] = { obj_frame_tiles(gObjectEventPic_BirthIslandStone), }; -const struct SpriteFrameImage gObjectEventPicTable_Anabel[] = { +static const struct SpriteFrameImage sPicTable_Anabel[] = { overworld_frame(gObjectEventPic_Anabel, 2, 4, 0), overworld_frame(gObjectEventPic_Anabel, 2, 4, 1), overworld_frame(gObjectEventPic_Anabel, 2, 4, 2), @@ -2053,7 +2053,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Anabel[] = { overworld_frame(gObjectEventPic_Anabel, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Tucker[] = { +static const struct SpriteFrameImage sPicTable_Tucker[] = { overworld_frame(gObjectEventPic_Tucker, 2, 4, 0), overworld_frame(gObjectEventPic_Tucker, 2, 4, 1), overworld_frame(gObjectEventPic_Tucker, 2, 4, 2), @@ -2065,7 +2065,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Tucker[] = { overworld_frame(gObjectEventPic_Tucker, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Spenser[] = { +static const struct SpriteFrameImage sPicTable_Spenser[] = { overworld_frame(gObjectEventPic_Spenser, 2, 4, 0), overworld_frame(gObjectEventPic_Spenser, 2, 4, 1), overworld_frame(gObjectEventPic_Spenser, 2, 4, 2), @@ -2077,7 +2077,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Spenser[] = { overworld_frame(gObjectEventPic_Spenser, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Greta[] = { +static const struct SpriteFrameImage sPicTable_Greta[] = { overworld_frame(gObjectEventPic_Greta, 2, 4, 0), overworld_frame(gObjectEventPic_Greta, 2, 4, 1), overworld_frame(gObjectEventPic_Greta, 2, 4, 2), @@ -2089,7 +2089,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Greta[] = { overworld_frame(gObjectEventPic_Greta, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Noland[] = { +static const struct SpriteFrameImage sPicTable_Noland[] = { overworld_frame(gObjectEventPic_Noland, 2, 4, 0), overworld_frame(gObjectEventPic_Noland, 2, 4, 1), overworld_frame(gObjectEventPic_Noland, 2, 4, 2), @@ -2101,7 +2101,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Noland[] = { overworld_frame(gObjectEventPic_Noland, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Lucy[] = { +static const struct SpriteFrameImage sPicTable_Lucy[] = { overworld_frame(gObjectEventPic_Lucy, 2, 4, 0), overworld_frame(gObjectEventPic_Lucy, 2, 4, 1), overworld_frame(gObjectEventPic_Lucy, 2, 4, 2), @@ -2113,7 +2113,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Lucy[] = { overworld_frame(gObjectEventPic_Lucy, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Brandon[] = { +static const struct SpriteFrameImage sPicTable_Brandon[] = { overworld_frame(gObjectEventPic_Brandon, 2, 4, 0), overworld_frame(gObjectEventPic_Brandon, 2, 4, 1), overworld_frame(gObjectEventPic_Brandon, 2, 4, 2), @@ -2125,7 +2125,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Brandon[] = { overworld_frame(gObjectEventPic_Brandon, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_Lugia[] = { +static const struct SpriteFrameImage sPicTable_Lugia[] = { overworld_frame(gObjectEventPic_Lugia, 4, 4, 0), overworld_frame(gObjectEventPic_Lugia, 4, 4, 0), overworld_frame(gObjectEventPic_Lugia, 4, 4, 0), @@ -2137,7 +2137,7 @@ const struct SpriteFrameImage gObjectEventPicTable_Lugia[] = { overworld_frame(gObjectEventPic_Lugia, 4, 4, 1), }; -const struct SpriteFrameImage gObjectEventPicTable_HoOh[] = { +static const struct SpriteFrameImage sPicTable_HoOh[] = { overworld_frame(gObjectEventPic_HoOh, 4, 4, 0), overworld_frame(gObjectEventPic_HoOh, 4, 4, 0), overworld_frame(gObjectEventPic_HoOh, 4, 4, 0), @@ -2149,7 +2149,7 @@ const struct SpriteFrameImage gObjectEventPicTable_HoOh[] = { overworld_frame(gObjectEventPic_HoOh, 4, 4, 1), }; -const struct SpriteFrameImage gObjectEventPicTable_RubySapphireBrendan[] = { +static const struct SpriteFrameImage sPicTable_RubySapphireBrendan[] = { overworld_frame(gObjectEventPic_RubySapphireBrendanNormal, 2, 4, 0), overworld_frame(gObjectEventPic_RubySapphireBrendanNormal, 2, 4, 1), overworld_frame(gObjectEventPic_RubySapphireBrendanNormal, 2, 4, 2), @@ -2161,7 +2161,7 @@ const struct SpriteFrameImage gObjectEventPicTable_RubySapphireBrendan[] = { overworld_frame(gObjectEventPic_RubySapphireBrendanNormal, 2, 4, 8), }; -const struct SpriteFrameImage gObjectEventPicTable_RubySapphireMay[] = { +static const struct SpriteFrameImage sPicTable_RubySapphireMay[] = { overworld_frame(gObjectEventPic_RubySapphireMayNormal, 2, 4, 0), overworld_frame(gObjectEventPic_RubySapphireMayNormal, 2, 4, 1), overworld_frame(gObjectEventPic_RubySapphireMayNormal, 2, 4, 2), diff --git a/src/data/object_events/object_event_subsprites.h b/src/data/object_events/object_event_subsprites.h index 63df1f7778..0d55c2df28 100755 --- a/src/data/object_events/object_event_subsprites.h +++ b/src/data/object_events/object_event_subsprites.h @@ -1,4 +1,4 @@ -const struct Subsprite gObjectEventSpriteOamTable_16x16_0[] = { +static const struct Subsprite sOamTable_16x16_0[] = { { .x = -8, .y = -8, @@ -9,7 +9,7 @@ const struct Subsprite gObjectEventSpriteOamTable_16x16_0[] = { } }; -const struct Subsprite gObjectEventSpriteOamTable_16x16_1[] = { +static const struct Subsprite sOamTable_16x16_1[] = { { .x = -8, .y = -8, @@ -20,7 +20,7 @@ const struct Subsprite gObjectEventSpriteOamTable_16x16_1[] = { } }; -const struct Subsprite gObjectEventSpriteOamTable_16x16_2[] = { +static const struct Subsprite sOamTable_16x16_2[] = { { .x = -8, .y = -8, @@ -39,7 +39,7 @@ const struct Subsprite gObjectEventSpriteOamTable_16x16_2[] = { } }; -const struct Subsprite gObjectEventSpriteOamTable_16x16_3[] = { +static const struct Subsprite sOamTable_16x16_3[] = { { .x = -8, .y = -8, @@ -58,7 +58,7 @@ const struct Subsprite gObjectEventSpriteOamTable_16x16_3[] = { } }; -const struct Subsprite gObjectEventSpriteOamTable_16x16_4[] = { +static const struct Subsprite sOamTable_16x16_4[] = { { .x = -8, .y = -8, @@ -77,16 +77,16 @@ const struct Subsprite gObjectEventSpriteOamTable_16x16_4[] = { } }; -const struct SubspriteTable gObjectEventSpriteOamTables_16x16[] = { +static const struct SubspriteTable sOamTables_16x16[] = { {0, NULL}, - {1, gObjectEventSpriteOamTable_16x16_0}, - {1, gObjectEventSpriteOamTable_16x16_1}, - {2, gObjectEventSpriteOamTable_16x16_2}, - {2, gObjectEventSpriteOamTable_16x16_3}, - {2, gObjectEventSpriteOamTable_16x16_4} + {1, sOamTable_16x16_0}, + {1, sOamTable_16x16_1}, + {2, sOamTable_16x16_2}, + {2, sOamTable_16x16_3}, + {2, sOamTable_16x16_4} }; -const struct Subsprite gObjectEventSpriteOamTable_16x32_0[] = { +static const struct Subsprite sOamTable_16x32_0[] = { { .x = -8, .y = -16, @@ -97,7 +97,7 @@ const struct Subsprite gObjectEventSpriteOamTable_16x32_0[] = { } }; -const struct Subsprite gObjectEventSpriteOamTable_16x32_1[] = { +static const struct Subsprite sOamTable_16x32_1[] = { { .x = -8, .y = -16, @@ -108,7 +108,7 @@ const struct Subsprite gObjectEventSpriteOamTable_16x32_1[] = { } }; -const struct Subsprite gObjectEventSpriteOamTable_16x32_2[] = { +static const struct Subsprite sOamTable_16x32_2[] = { { .x = -8, .y = -16, @@ -135,7 +135,7 @@ const struct Subsprite gObjectEventSpriteOamTable_16x32_2[] = { } }; -const struct Subsprite gObjectEventSpriteOamTable_16x32_3[] = { +static const struct Subsprite sOamTable_16x32_3[] = { { .x = -8, .y = -16, @@ -154,7 +154,7 @@ const struct Subsprite gObjectEventSpriteOamTable_16x32_3[] = { } }; -const struct Subsprite gObjectEventSpriteOamTable_16x32_4[] = { +static const struct Subsprite sOamTable_16x32_4[] = { { .x = -8, .y = -16, @@ -173,16 +173,16 @@ const struct Subsprite gObjectEventSpriteOamTable_16x32_4[] = { } }; -const struct SubspriteTable gObjectEventSpriteOamTables_16x32[] = { +static const struct SubspriteTable sOamTables_16x32[] = { {0, NULL}, - {1, gObjectEventSpriteOamTable_16x32_0}, - {1, gObjectEventSpriteOamTable_16x32_1}, - {3, gObjectEventSpriteOamTable_16x32_2}, - {2, gObjectEventSpriteOamTable_16x32_3}, - {2, gObjectEventSpriteOamTable_16x32_4} + {1, sOamTable_16x32_0}, + {1, sOamTable_16x32_1}, + {3, sOamTable_16x32_2}, + {2, sOamTable_16x32_3}, + {2, sOamTable_16x32_4} }; -const struct Subsprite gObjectEventSpriteOamTable_32x32_0[] = { +static const struct Subsprite sOamTable_32x32_0[] = { { .x = -16, .y = -16, @@ -193,7 +193,7 @@ const struct Subsprite gObjectEventSpriteOamTable_32x32_0[] = { } }; -const struct Subsprite gObjectEventSpriteOamTable_32x32_1[] = { +static const struct Subsprite sOamTable_32x32_1[] = { { .x = -16, .y = -16, @@ -204,7 +204,7 @@ const struct Subsprite gObjectEventSpriteOamTable_32x32_1[] = { } }; -const struct Subsprite gObjectEventSpriteOamTable_32x32_2[] = { +static const struct Subsprite sOamTable_32x32_2[] = { { .x = -16, .y = -16, @@ -231,7 +231,7 @@ const struct Subsprite gObjectEventSpriteOamTable_32x32_2[] = { } }; -const struct Subsprite gObjectEventSpriteOamTable_32x32_3[] = { +static const struct Subsprite sOamTable_32x32_3[] = { { .x = -16, .y = -16, @@ -250,7 +250,7 @@ const struct Subsprite gObjectEventSpriteOamTable_32x32_3[] = { } }; -const struct Subsprite gObjectEventSpriteOamTable_32x32_4[] = { +static const struct Subsprite sOamTable_32x32_4[] = { { .x = -16, .y = -16, @@ -269,16 +269,16 @@ const struct Subsprite gObjectEventSpriteOamTable_32x32_4[] = { } }; -const struct SubspriteTable gObjectEventSpriteOamTables_32x32[] = { +static const struct SubspriteTable sOamTables_32x32[] = { {0, NULL}, - {1, gObjectEventSpriteOamTable_32x32_0}, - {1, gObjectEventSpriteOamTable_32x32_1}, - {3, gObjectEventSpriteOamTable_32x32_2}, - {2, gObjectEventSpriteOamTable_32x32_3}, - {2, gObjectEventSpriteOamTable_32x32_4} + {1, sOamTable_32x32_0}, + {1, sOamTable_32x32_1}, + {3, sOamTable_32x32_2}, + {2, sOamTable_32x32_3}, + {2, sOamTable_32x32_4} }; -const struct Subsprite gObjectEventSpriteOamTable_48x48[] = { +static const struct Subsprite sOamTable_48x48[] = { { .x = -24, .y = -24, @@ -377,16 +377,16 @@ const struct Subsprite gObjectEventSpriteOamTable_48x48[] = { } }; -const struct SubspriteTable gObjectEventSpriteOamTables_48x48[] = { - {12, gObjectEventSpriteOamTable_48x48}, - {12, gObjectEventSpriteOamTable_48x48}, - {12, gObjectEventSpriteOamTable_48x48}, - {12, gObjectEventSpriteOamTable_48x48}, - {12, gObjectEventSpriteOamTable_48x48}, - {12, gObjectEventSpriteOamTable_48x48} +static const struct SubspriteTable sOamTables_48x48[] = { + {12, sOamTable_48x48}, + {12, sOamTable_48x48}, + {12, sOamTable_48x48}, + {12, sOamTable_48x48}, + {12, sOamTable_48x48}, + {12, sOamTable_48x48} }; -const struct Subsprite gObjectEventSpriteOamTable_64x32_0[] = { +static const struct Subsprite sOamTable_64x32_0[] = { { .x = -32, .y = -16, @@ -397,7 +397,7 @@ const struct Subsprite gObjectEventSpriteOamTable_64x32_0[] = { } }; -const struct Subsprite gObjectEventSpriteOamTable_64x32_1[] = { +static const struct Subsprite sOamTable_64x32_1[] = { { .x = -32, .y = -16, @@ -408,7 +408,7 @@ const struct Subsprite gObjectEventSpriteOamTable_64x32_1[] = { } }; -const struct Subsprite gObjectEventSpriteOamTable_64x32_2[] = { +static const struct Subsprite sOamTable_64x32_2[] = { { .x = -32, .y = -16, @@ -419,7 +419,7 @@ const struct Subsprite gObjectEventSpriteOamTable_64x32_2[] = { } }; -const struct Subsprite gObjectEventSpriteOamTable_64x32_3[] = { +static const struct Subsprite sOamTable_64x32_3[] = { { .x = -32, .y = -16, @@ -431,16 +431,16 @@ const struct Subsprite gObjectEventSpriteOamTable_64x32_3[] = { }; // Unused -const struct SubspriteTable gObjectEventSpriteOamTables_64x32[] = { +static const struct SubspriteTable sOamTables_64x32[] = { {0, NULL}, - {1, gObjectEventSpriteOamTable_64x32_0}, - {1, gObjectEventSpriteOamTable_64x32_1}, - {1, gObjectEventSpriteOamTable_64x32_2}, - {1, gObjectEventSpriteOamTable_64x32_3}, - {1, gObjectEventSpriteOamTable_64x32_3} + {1, sOamTable_64x32_0}, + {1, sOamTable_64x32_1}, + {1, sOamTable_64x32_2}, + {1, sOamTable_64x32_3}, + {1, sOamTable_64x32_3} }; -const struct Subsprite gObjectEventSpriteOamTable_64x64_0[] = { +static const struct Subsprite sOamTable_64x64_0[] = { { .x = -32, .y = -32, @@ -451,7 +451,7 @@ const struct Subsprite gObjectEventSpriteOamTable_64x64_0[] = { } }; -const struct Subsprite gObjectEventSpriteOamTable_64x64_1[] = { +static const struct Subsprite sOamTable_64x64_1[] = { { .x = -32, .y = -32, @@ -462,7 +462,7 @@ const struct Subsprite gObjectEventSpriteOamTable_64x64_1[] = { } }; -const struct Subsprite gObjectEventSpriteOamTable_64x64_2[] = { +static const struct Subsprite sOamTable_64x64_2[] = { { .x = -32, .y = -32, @@ -473,7 +473,7 @@ const struct Subsprite gObjectEventSpriteOamTable_64x64_2[] = { } }; -const struct Subsprite gObjectEventSpriteOamTable_64x64_3[] = { +static const struct Subsprite sOamTable_64x64_3[] = { { .x = -32, .y = -32, @@ -484,16 +484,16 @@ const struct Subsprite gObjectEventSpriteOamTable_64x64_3[] = { } }; -const struct SubspriteTable gObjectEventSpriteOamTables_64x64[] = { +static const struct SubspriteTable sOamTables_64x64[] = { {0, NULL}, - {1, gObjectEventSpriteOamTable_64x64_0}, - {1, gObjectEventSpriteOamTable_64x64_1}, - {1, gObjectEventSpriteOamTable_64x64_2}, - {1, gObjectEventSpriteOamTable_64x64_3}, - {1, gObjectEventSpriteOamTable_64x64_3} + {1, sOamTable_64x64_0}, + {1, sOamTable_64x64_1}, + {1, sOamTable_64x64_2}, + {1, sOamTable_64x64_3}, + {1, sOamTable_64x64_3} }; -const struct Subsprite gObjectEventSpriteOamTable_96x40_0[] = { +static const struct Subsprite sOamTable_96x40_0[] = { { .x = -48, .y = -20, @@ -616,7 +616,7 @@ const struct Subsprite gObjectEventSpriteOamTable_96x40_0[] = { } }; -const struct Subsprite gObjectEventSpriteOamTable_96x40_1[] = { +static const struct Subsprite sOamTable_96x40_1[] = { { .x = -48, .y = -20, @@ -739,7 +739,7 @@ const struct Subsprite gObjectEventSpriteOamTable_96x40_1[] = { } }; -const struct Subsprite gObjectEventSpriteOamTable_96x40_2[] = { +static const struct Subsprite sOamTable_96x40_2[] = { { .x = -48, .y = -20, @@ -862,7 +862,7 @@ const struct Subsprite gObjectEventSpriteOamTable_96x40_2[] = { } }; -const struct Subsprite gObjectEventSpriteOamTable_96x40_3[] = { +static const struct Subsprite sOamTable_96x40_3[] = { { .x = -48, .y = -20, @@ -986,16 +986,16 @@ const struct Subsprite gObjectEventSpriteOamTable_96x40_3[] = { }; // Used by SS Tidal -const struct SubspriteTable gObjectEventSpriteOamTables_96x40[] = { - {15, gObjectEventSpriteOamTable_96x40_0}, - {15, gObjectEventSpriteOamTable_96x40_0}, - {15, gObjectEventSpriteOamTable_96x40_1}, - {15, gObjectEventSpriteOamTable_96x40_2}, - {15, gObjectEventSpriteOamTable_96x40_3}, - {15, gObjectEventSpriteOamTable_96x40_3} +static const struct SubspriteTable sOamTables_96x40[] = { + {15, sOamTable_96x40_0}, + {15, sOamTable_96x40_0}, + {15, sOamTable_96x40_1}, + {15, sOamTable_96x40_2}, + {15, sOamTable_96x40_3}, + {15, sOamTable_96x40_3} }; -const struct Subsprite gObjectEventSpriteOamTable_88x32_0[] = { +static const struct Subsprite sOamTable_88x32_0[] = { { .x = -48, .y = -20, @@ -1126,7 +1126,7 @@ const struct Subsprite gObjectEventSpriteOamTable_88x32_0[] = { } }; -const struct Subsprite gObjectEventSpriteOamTable_88x32_1[] = { +static const struct Subsprite sOamTable_88x32_1[] = { { .x = -48, .y = -20, @@ -1257,7 +1257,7 @@ const struct Subsprite gObjectEventSpriteOamTable_88x32_1[] = { } }; -const struct Subsprite gObjectEventSpriteOamTable_88x32_2[] = { +static const struct Subsprite sOamTable_88x32_2[] = { { .x = -48, .y = -20, @@ -1388,7 +1388,7 @@ const struct Subsprite gObjectEventSpriteOamTable_88x32_2[] = { } }; -const struct Subsprite gObjectEventSpriteOamTable_88x32_3[] = { +static const struct Subsprite sOamTable_88x32_3[] = { { .x = -48, .y = -20, @@ -1520,11 +1520,11 @@ const struct Subsprite gObjectEventSpriteOamTable_88x32_3[] = { }; // Used by Submarine Shadow -const struct SubspriteTable gObjectEventSpriteOamTables_88x32[] = { - {16, gObjectEventSpriteOamTable_88x32_0}, - {16, gObjectEventSpriteOamTable_88x32_0}, - {16, gObjectEventSpriteOamTable_88x32_1}, - {16, gObjectEventSpriteOamTable_88x32_2}, - {16, gObjectEventSpriteOamTable_88x32_3}, - {16, gObjectEventSpriteOamTable_88x32_3} +static const struct SubspriteTable sOamTables_88x32[] = { + {16, sOamTable_88x32_0}, + {16, sOamTable_88x32_0}, + {16, sOamTable_88x32_1}, + {16, sOamTable_88x32_2}, + {16, sOamTable_88x32_3}, + {16, sOamTable_88x32_3} }; diff --git a/src/event_object_movement.c b/src/event_object_movement.c index 8ab6268fc2..746642e15a 100644 --- a/src/event_object_movement.c +++ b/src/event_object_movement.c @@ -134,6 +134,8 @@ static void InitSpriteForFigure8Anim(struct Sprite *sprite); static bool8 AnimateSpriteInFigure8(struct Sprite *sprite); static void UpdateObjectEventSprite(struct Sprite *); +static const struct SpriteFrameImage sPicTable_PechaBerryTree[]; + const u8 gReflectionEffectPaletteMap[] = {1, 1, 6, 7, 8, 9, 6, 7, 8, 9, 11, 11, 0, 0, 0, 0}; const struct SpriteTemplate gCameraSpriteTemplate = {0, 0xFFFF, &gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, ObjectCB_CameraObject}; From 00c3044c96631b6e54bdf308d0b2ff9e3d27b9b7 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Tue, 6 Apr 2021 02:38:15 -0400 Subject: [PATCH 077/173] Clarify Groudon/Kyogre/Rayquaza gfx names --- data/maps/MagmaHideout_4F/map.json | 8 ++--- data/maps/MarineCave_End/map.json | 2 +- data/maps/SeafloorCavern_Room9/map.json | 8 ++--- data/maps/SeafloorCavern_Room9/scripts.inc | 2 +- data/maps/SkyPillar_Top/map.json | 8 ++--- data/maps/SkyPillar_Top/scripts.inc | 16 ++++++---- data/maps/SootopolisCity/map.json | 6 ++-- data/maps/TerraCave_End/map.json | 2 +- data/scripts/new_game.inc | 6 ++-- include/constants/event_objects.h | 16 +++++----- include/constants/flags.h | 18 +++++------ .../object_event_graphics_info.h | 16 +++++----- .../object_event_graphics_info_pointers.h | 32 +++++++++---------- 13 files changed, 71 insertions(+), 69 deletions(-) diff --git a/data/maps/MagmaHideout_4F/map.json b/data/maps/MagmaHideout_4F/map.json index d38e85fdf8..94cf295e02 100644 --- a/data/maps/MagmaHideout_4F/map.json +++ b/data/maps/MagmaHideout_4F/map.json @@ -15,7 +15,7 @@ "connections": null, "object_events": [ { - "graphics_id": "OBJ_EVENT_GFX_GROUDON_1", + "graphics_id": "OBJ_EVENT_GFX_GROUDON_FRONT", "x": 16, "y": 17, "elevation": 0, @@ -25,7 +25,7 @@ "trainer_type": "TRAINER_TYPE_NONE", "trainer_sight_or_berry_tree_id": "0", "script": "0x0", - "flag": "FLAG_HIDE_MAGMA_HIDEOUT_4F_GROUDON_1" + "flag": "FLAG_HIDE_MAGMA_HIDEOUT_4F_GROUDON" }, { "graphics_id": "OBJ_EVENT_GFX_MAGMA_MEMBER_M", @@ -93,7 +93,7 @@ "flag": "FLAG_HIDE_MAGMA_HIDEOUT_GRUNTS" }, { - "graphics_id": "OBJ_EVENT_GFX_GROUDON_2", + "graphics_id": "OBJ_EVENT_GFX_GROUDON_ASLEEP", "x": 16, "y": 17, "elevation": 3, @@ -103,7 +103,7 @@ "trainer_type": "TRAINER_TYPE_NONE", "trainer_sight_or_berry_tree_id": "0", "script": "0x0", - "flag": "FLAG_HIDE_MAGMA_HIDEOUT_4F_GROUDON_2" + "flag": "FLAG_HIDE_MAGMA_HIDEOUT_4F_GROUDON_ASLEEP" }, { "graphics_id": "OBJ_EVENT_GFX_ITEM_BALL", diff --git a/data/maps/MarineCave_End/map.json b/data/maps/MarineCave_End/map.json index d2e506a147..0beeb7a4cf 100644 --- a/data/maps/MarineCave_End/map.json +++ b/data/maps/MarineCave_End/map.json @@ -15,7 +15,7 @@ "connections": null, "object_events": [ { - "graphics_id": "OBJ_EVENT_GFX_KYOGRE_1", + "graphics_id": "OBJ_EVENT_GFX_KYOGRE_FRONT", "x": 9, "y": 22, "elevation": 1, diff --git a/data/maps/SeafloorCavern_Room9/map.json b/data/maps/SeafloorCavern_Room9/map.json index 94ef88e849..0557b0c3eb 100644 --- a/data/maps/SeafloorCavern_Room9/map.json +++ b/data/maps/SeafloorCavern_Room9/map.json @@ -15,7 +15,7 @@ "connections": null, "object_events": [ { - "graphics_id": "OBJ_EVENT_GFX_KYOGRE_1", + "graphics_id": "OBJ_EVENT_GFX_KYOGRE_FRONT", "x": 17, "y": 38, "elevation": 3, @@ -25,7 +25,7 @@ "trainer_type": "TRAINER_TYPE_NONE", "trainer_sight_or_berry_tree_id": "0", "script": "0x0", - "flag": "FLAG_HIDE_SEAFLOOR_CAVERN_ROOM_9_KYOGRE_1" + "flag": "FLAG_HIDE_SEAFLOOR_CAVERN_ROOM_9_KYOGRE" }, { "graphics_id": "OBJ_EVENT_GFX_ARCHIE", @@ -93,7 +93,7 @@ "flag": "FLAG_ITEM_SEAFLOOR_CAVERN_ROOM_9_TM_26" }, { - "graphics_id": "OBJ_EVENT_GFX_KYOGRE_2", + "graphics_id": "OBJ_EVENT_GFX_KYOGRE_ASLEEP", "x": 17, "y": 38, "elevation": 3, @@ -103,7 +103,7 @@ "trainer_type": "TRAINER_TYPE_NONE", "trainer_sight_or_berry_tree_id": "0", "script": "0x0", - "flag": "FLAG_HIDE_SEAFLOOR_CAVERN_ROOM_9_KYOGRE_2" + "flag": "FLAG_HIDE_SEAFLOOR_CAVERN_ROOM_9_KYOGRE_ASLEEP" } ], "warp_events": [ diff --git a/data/maps/SeafloorCavern_Room9/scripts.inc b/data/maps/SeafloorCavern_Room9/scripts.inc index 63c5853c35..53386f33c0 100644 --- a/data/maps/SeafloorCavern_Room9/scripts.inc +++ b/data/maps/SeafloorCavern_Room9/scripts.inc @@ -142,7 +142,7 @@ SeafloorCavern_Room9_EventScript_ArchieAwakenKyogre:: @ 8234DC9 setflag FLAG_HIDE_SEAFLOOR_CAVERN_ROOM_9_ARCHIE setflag FLAG_HIDE_SEAFLOOR_CAVERN_ROOM_9_MAXIE setflag FLAG_HIDE_SEAFLOOR_CAVERN_ROOM_9_MAGMA_GRUNTS - setflag FLAG_HIDE_SEAFLOOR_CAVERN_ROOM_9_KYOGRE_1 + setflag FLAG_HIDE_SEAFLOOR_CAVERN_ROOM_9_KYOGRE setflag FLAG_HIDE_SEAFLOOR_CAVERN_AQUA_GRUNTS setflag FLAG_HIDE_MAP_NAME_POPUP warp MAP_ROUTE128, 255, 38, 22 diff --git a/data/maps/SkyPillar_Top/map.json b/data/maps/SkyPillar_Top/map.json index 90301c53bf..a980c6b07b 100644 --- a/data/maps/SkyPillar_Top/map.json +++ b/data/maps/SkyPillar_Top/map.json @@ -15,7 +15,7 @@ "connections": null, "object_events": [ { - "graphics_id": "OBJ_EVENT_GFX_RAYQUAZA_2", + "graphics_id": "OBJ_EVENT_GFX_RAYQUAZA", "x": 14, "y": 7, "elevation": 3, @@ -25,10 +25,10 @@ "trainer_type": "TRAINER_TYPE_NONE", "trainer_sight_or_berry_tree_id": "0", "script": "0x0", - "flag": "FLAG_HIDE_SKY_PILLAR_TOP_RAYQUAZA_2" + "flag": "FLAG_HIDE_SKY_PILLAR_TOP_RAYQUAZA" }, { - "graphics_id": "OBJ_EVENT_GFX_RAYQUAZA_1", + "graphics_id": "OBJ_EVENT_GFX_RAYQUAZA_STILL", "x": 14, "y": 6, "elevation": 3, @@ -38,7 +38,7 @@ "trainer_type": "TRAINER_TYPE_NONE", "trainer_sight_or_berry_tree_id": "0", "script": "SkyPillar_Top_EventScript_Rayquaza", - "flag": "FLAG_HIDE_RAYQUAZA_SKY_TOWER_SUMMIT" + "flag": "FLAG_HIDE_SKY_PILLAR_TOP_RAYQUAZA_STILL" } ], "warp_events": [ diff --git a/data/maps/SkyPillar_Top/scripts.inc b/data/maps/SkyPillar_Top/scripts.inc index b8173bc697..86d6cf7171 100644 --- a/data/maps/SkyPillar_Top/scripts.inc +++ b/data/maps/SkyPillar_Top/scripts.inc @@ -34,7 +34,7 @@ SkyPillar_Top_EventScript_TryShowRayquaza:: @ 8239705 return SkyPillar_Top_EventScript_ShowRayquaza:: @ 823970F - clearflag FLAG_HIDE_RAYQUAZA_SKY_TOWER_SUMMIT + clearflag FLAG_HIDE_SKY_PILLAR_TOP_RAYQUAZA_STILL return SkyPillar_Top_OnWarp: @ 8239713 @@ -138,17 +138,19 @@ SkyPillar_Top_EventScript_AwakenRayquaza:: @ 823979A releaseall end +@ Rayquaza has unusual movement frames +@ See comments, or sAnimTable_Rayquaza SkyPillar_Top_Movement_RayquazaStir: @ 823983A delay_16 - walk_in_place_fast_left + walk_in_place_fast_left @ Coiled, awake delay_16 delay_16 delay_16 delay_16 delay_16 - walk_in_place_left + walk_in_place_left @ Coiled, mouth open delay_16 - walk_in_place_right + walk_in_place_right @ Normal, awake delay_16 delay_16 delay_16 @@ -159,11 +161,11 @@ SkyPillar_Top_Movement_RayquazaStir: @ 823983A SkyPillar_Top_Movement_RayquazaFlyOff: @ 823984B delay_16 - walk_in_place_down + walk_in_place_down @ Coiled, asleep delay_8 - walk_in_place_right + walk_in_place_right @ Normal, awake delay_8 - walk_fastest_up + walk_fastest_up @ Fly up slide_up slide_up slide_up diff --git a/data/maps/SootopolisCity/map.json b/data/maps/SootopolisCity/map.json index d4c71db612..f5c265139b 100644 --- a/data/maps/SootopolisCity/map.json +++ b/data/maps/SootopolisCity/map.json @@ -119,7 +119,7 @@ "flag": "0" }, { - "graphics_id": "OBJ_EVENT_GFX_GROUDON_3", + "graphics_id": "OBJ_EVENT_GFX_GROUDON_SIDE", "x": 28, "y": 44, "elevation": 0, @@ -132,7 +132,7 @@ "flag": "FLAG_HIDE_SOOTOPOLIS_CITY_GROUDON" }, { - "graphics_id": "OBJ_EVENT_GFX_KYOGRE_3", + "graphics_id": "OBJ_EVENT_GFX_KYOGRE_SIDE", "x": 34, "y": 44, "elevation": 1, @@ -145,7 +145,7 @@ "flag": "FLAG_HIDE_SOOTOPOLIS_CITY_KYOGRE" }, { - "graphics_id": "OBJ_EVENT_GFX_RAYQUAZA_2", + "graphics_id": "OBJ_EVENT_GFX_RAYQUAZA", "x": 31, "y": 41, "elevation": 1, diff --git a/data/maps/TerraCave_End/map.json b/data/maps/TerraCave_End/map.json index b186bddb28..e5fef758b7 100644 --- a/data/maps/TerraCave_End/map.json +++ b/data/maps/TerraCave_End/map.json @@ -15,7 +15,7 @@ "connections": null, "object_events": [ { - "graphics_id": "OBJ_EVENT_GFX_GROUDON_1", + "graphics_id": "OBJ_EVENT_GFX_GROUDON_FRONT", "x": 17, "y": 22, "elevation": 1, diff --git a/data/scripts/new_game.inc b/data/scripts/new_game.inc index 4221866956..2a314b3d13 100644 --- a/data/scripts/new_game.inc +++ b/data/scripts/new_game.inc @@ -179,8 +179,8 @@ EventScript_ResetAllMapFlags:: @ 82715DE setflag FLAG_HIDE_SEAFLOOR_CAVERN_ROOM_9_ARCHIE setflag FLAG_HIDE_SEAFLOOR_CAVERN_ROOM_9_MAXIE setflag FLAG_HIDE_SEAFLOOR_CAVERN_ROOM_9_MAGMA_GRUNTS - setflag FLAG_HIDE_SEAFLOOR_CAVERN_ROOM_9_KYOGRE_1 - setflag FLAG_HIDE_MAGMA_HIDEOUT_4F_GROUDON_1 + setflag FLAG_HIDE_SEAFLOOR_CAVERN_ROOM_9_KYOGRE + setflag FLAG_HIDE_MAGMA_HIDEOUT_4F_GROUDON setflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_CAPTAIN_STERN setflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_AQUA_GRUNT setflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_ARCHIE @@ -271,6 +271,6 @@ EventScript_ResetAllMapFlags:: @ 82715DE setflag FLAG_HIDE_FALLARBOR_TOWN_BATTLE_TENT_SCOTT setflag FLAG_HIDE_EVER_GRANDE_POKEMON_CENTER_1F_SCOTT setflag FLAG_HIDE_SKY_PILLAR_WALLACE - setflag FLAG_HIDE_RAYQUAZA_SKY_TOWER_SUMMIT + setflag FLAG_HIDE_SKY_PILLAR_TOP_RAYQUAZA_STILL call EventScript_ResetAllBerries end diff --git a/include/constants/event_objects.h b/include/constants/event_objects.h index 8e026ef2dc..7a224940f6 100644 --- a/include/constants/event_objects.h +++ b/include/constants/event_objects.h @@ -42,7 +42,7 @@ #define OBJ_EVENT_GFX_SCHOOL_KID_M 38 #define OBJ_EVENT_GFX_MANIAC 39 #define OBJ_EVENT_GFX_HEX_MANIAC 40 -#define OBJ_EVENT_GFX_RAYQUAZA_1 41 +#define OBJ_EVENT_GFX_RAYQUAZA_STILL 41 #define OBJ_EVENT_GFX_SWIMMER_M 42 #define OBJ_EVENT_GFX_SWIMMER_F 43 #define OBJ_EVENT_GFX_BLACK_BELT 44 @@ -198,17 +198,17 @@ #define OBJ_EVENT_GFX_MAY_DECORATING 194 #define OBJ_EVENT_GFX_ARCHIE 195 #define OBJ_EVENT_GFX_MAXIE 196 -#define OBJ_EVENT_GFX_KYOGRE_1 197 -#define OBJ_EVENT_GFX_GROUDON_1 198 +#define OBJ_EVENT_GFX_KYOGRE_FRONT 197 +#define OBJ_EVENT_GFX_GROUDON_FRONT 198 #define OBJ_EVENT_GFX_FOSSIL 199 #define OBJ_EVENT_GFX_REGIROCK 200 #define OBJ_EVENT_GFX_REGICE 201 #define OBJ_EVENT_GFX_REGISTEEL 202 #define OBJ_EVENT_GFX_SKITTY 203 #define OBJ_EVENT_GFX_KECLEON 204 -#define OBJ_EVENT_GFX_KYOGRE_2 205 -#define OBJ_EVENT_GFX_GROUDON_2 206 -#define OBJ_EVENT_GFX_RAYQUAZA_2 207 +#define OBJ_EVENT_GFX_KYOGRE_ASLEEP 205 +#define OBJ_EVENT_GFX_GROUDON_ASLEEP 206 +#define OBJ_EVENT_GFX_RAYQUAZA 207 #define OBJ_EVENT_GFX_ZIGZAGOON_2 208 #define OBJ_EVENT_GFX_PIKACHU 209 #define OBJ_EVENT_GFX_AZUMARILL 210 @@ -222,8 +222,8 @@ #define OBJ_EVENT_GFX_JUAN 218 #define OBJ_EVENT_GFX_SCOTT 219 #define OBJ_EVENT_GFX_POOCHYENA 220 -#define OBJ_EVENT_GFX_KYOGRE_3 221 -#define OBJ_EVENT_GFX_GROUDON_3 222 +#define OBJ_EVENT_GFX_KYOGRE_SIDE 221 +#define OBJ_EVENT_GFX_GROUDON_SIDE 222 #define OBJ_EVENT_GFX_MYSTERY_GIFT_MAN 223 #define OBJ_EVENT_GFX_TRICK_HOUSE_STATUE 224 #define OBJ_EVENT_GFX_KIRLIA 225 diff --git a/include/constants/flags.h b/include/constants/flags.h index 798b42d4dd..48606962a1 100644 --- a/include/constants/flags.h +++ b/include/constants/flags.h @@ -91,10 +91,10 @@ #define FLAG_UNUSED_0x04F 0x4F // Unused Flag // Scripts -#define FLAG_HIDE_RAYQUAZA_SKY_TOWER_SUMMIT 0x50 -#define FLAG_SET_WALL_CLOCK 0x51 -#define FLAG_RESCUED_BIRCH 0x52 -#define FLAG_LEGENDARIES_IN_SOOTOPOLIS 0x53 +#define FLAG_HIDE_SKY_PILLAR_TOP_RAYQUAZA_STILL 0x50 +#define FLAG_SET_WALL_CLOCK 0x51 +#define FLAG_RESCUED_BIRCH 0x52 +#define FLAG_LEGENDARIES_IN_SOOTOPOLIS 0x53 #define FLAG_UNUSED_0x054 0x54 // Unused Flag #define FLAG_UNUSED_0x055 0x55 // Unused Flag @@ -775,7 +775,7 @@ #define FLAG_HIDE_LILYCOVE_FAN_CLUB_INTERVIEWER 0x2DA #define FLAG_HIDE_RUSTBORO_CITY_AQUA_GRUNT 0x2DB #define FLAG_HIDE_RUSTBORO_CITY_DEVON_EMPLOYEE_1 0x2DC -#define FLAG_HIDE_SEAFLOOR_CAVERN_ROOM_9_KYOGRE_2 0x2DD +#define FLAG_HIDE_SEAFLOOR_CAVERN_ROOM_9_KYOGRE_ASLEEP 0x2DD #define FLAG_HIDE_PLAYERS_HOUSE_DAD 0x2DE #define FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_RIVAL_SIBLING 0x2DF #define FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_RIVAL_SIBLING 0x2E0 @@ -815,7 +815,7 @@ #define FLAG_HIDE_ROUTE_111_VIVI_WINSTRATE 0x302 #define FLAG_HIDE_ROUTE_111_VICKY_WINSTRATE 0x303 #define FLAG_HIDE_PETALBURG_GYM_NORMAN 0x304 -#define FLAG_HIDE_SKY_PILLAR_TOP_RAYQUAZA_2 0x305 +#define FLAG_HIDE_SKY_PILLAR_TOP_RAYQUAZA 0x305 #define FLAG_HIDE_LILYCOVE_CONTEST_HALL_CONTEST_ATTENDANT_1 0x306 #define FLAG_HIDE_LILYCOVE_MUSEUM_CURATOR 0x307 #define FLAG_HIDE_LILYCOVE_MUSEUM_PATRON_1 0x308 @@ -892,16 +892,16 @@ #define FLAG_HIDE_JAGGED_PASS_MAGMA_GUARD 0x34F #define FLAG_HIDE_SLATEPORT_CITY_HARBOR_SUBMARINE_SHADOW 0x350 #define FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_2F_PICHU_DOLL 0x351 -#define FLAG_HIDE_MAGMA_HIDEOUT_4F_GROUDON_2 0x352 +#define FLAG_HIDE_MAGMA_HIDEOUT_4F_GROUDON_ASLEEP 0x352 #define FLAG_HIDE_ROUTE_119_RIVAL 0x353 #define FLAG_HIDE_LILYCOVE_CITY_AQUA_GRUNTS 0x354 -#define FLAG_HIDE_MAGMA_HIDEOUT_4F_GROUDON_1 0x355 +#define FLAG_HIDE_MAGMA_HIDEOUT_4F_GROUDON 0x355 #define FLAG_HIDE_SOOTOPOLIS_CITY_RESIDENTS 0x356 #define FLAG_HIDE_SKY_PILLAR_WALLACE 0x357 #define FLAG_HIDE_MT_PYRE_SUMMIT_MAXIE 0x358 #define FLAG_HIDE_MAGMA_HIDEOUT_GRUNTS 0x359 #define FLAG_HIDE_VICTORY_ROAD_ENTRANCE_WALLY 0x35A -#define FLAG_HIDE_SEAFLOOR_CAVERN_ROOM_9_KYOGRE_1 0x35B +#define FLAG_HIDE_SEAFLOOR_CAVERN_ROOM_9_KYOGRE 0x35B #define FLAG_HIDE_SLATEPORT_CITY_HARBOR_SS_TIDAL 0x35C #define FLAG_HIDE_LILYCOVE_HARBOR_SSTIDAL 0x35D #define FLAG_HIDE_MOSSDEEP_CITY_SPACE_CENTER_2F_TEAM_MAGMA 0x35E diff --git a/src/data/object_events/object_event_graphics_info.h b/src/data/object_events/object_event_graphics_info.h index cd530722bd..ddc6a1cad3 100755 --- a/src/data/object_events/object_event_graphics_info.h +++ b/src/data/object_events/object_event_graphics_info.h @@ -40,7 +40,7 @@ const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_PsychicM = {0xFFFF const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SchoolKidM = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_SchoolKidM, gDummySpriteAffineAnimTable}; const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Maniac = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Maniac, gDummySpriteAffineAnimTable}; const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_HexManiac = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_HexManiac, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Rayquaza1 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 2048, 64, 64, 4, SHADOW_SIZE_M, FALSE, TRUE, TRACKS_FOOT, &gObjectEventBaseOam_64x64, sOamTables_64x64, sAnimTable_Standard, sPicTable_RayquazaStill, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RayquazaStill = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 2048, 64, 64, 4, SHADOW_SIZE_M, FALSE, TRUE, TRACKS_FOOT, &gObjectEventBaseOam_64x64, sOamTables_64x64, sAnimTable_Standard, sPicTable_RayquazaStill, gDummySpriteAffineAnimTable}; const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SwimmerM = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_SwimmerM, gDummySpriteAffineAnimTable}; const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SwimmerF = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_SwimmerF, gDummySpriteAffineAnimTable}; const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BlackBelt = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_BlackBelt, gDummySpriteAffineAnimTable}; @@ -196,19 +196,19 @@ const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanDecorating const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayDecorating = {0xFFFF, OBJ_EVENT_PAL_TAG_MAY, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION, 256, 16, 32, 10, SHADOW_SIZE_M, TRUE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Inanimate, sPicTable_MayDecorating, gDummySpriteAffineAnimTable}; const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Archie = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Archie, gDummySpriteAffineAnimTable}; const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Maxie = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 256, 16, 32, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x32, sOamTables_16x32, sAnimTable_Standard, sPicTable_Maxie, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Kyogre1 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Standard, sPicTable_KyogreFront, sAffineAnimTable_KyogreGroudon}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Groudon1 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Standard, sPicTable_GroudonFront, sAffineAnimTable_KyogreGroudon}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Kyogre3 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Standard, sPicTable_KyogreSide, sAffineAnimTable_KyogreGroudon}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Groudon3 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_GroudonSide, sPicTable_GroudonSide, sAffineAnimTable_KyogreGroudon}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_KyogreFront = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Standard, sPicTable_KyogreFront, sAffineAnimTable_KyogreGroudon}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GroudonFront = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Standard, sPicTable_GroudonFront, sAffineAnimTable_KyogreGroudon}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_KyogreSide = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 5, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Standard, sPicTable_KyogreSide, sAffineAnimTable_KyogreGroudon}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GroudonSide = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_GroudonSide, sPicTable_GroudonSide, sAffineAnimTable_KyogreGroudon}; const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Fossil = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_S, TRUE, FALSE, TRACKS_NONE, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Inanimate, sPicTable_Fossil, gDummySpriteAffineAnimTable}; const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Regirock = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 3, SHADOW_SIZE_M, TRUE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Standard, sPicTable_Regi, gDummySpriteAffineAnimTable}; const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Regice = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 4, SHADOW_SIZE_M, TRUE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Standard, sPicTable_Regi, gDummySpriteAffineAnimTable}; const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Registeel = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_4, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 5, SHADOW_SIZE_M, TRUE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Standard, sPicTable_Regi, gDummySpriteAffineAnimTable}; const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Skitty = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Standard, sPicTable_Skitty, gDummySpriteAffineAnimTable}; const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Kecleon = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 4, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Standard, sPicTable_Kecleon, gDummySpriteAffineAnimTable}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Kyogre2 = {0xFFFF, OBJ_EVENT_PAL_TAG_KYOGRE, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Standard, sPicTable_KyogreFront, sAffineAnimTable_KyogreGroudon}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Groudon2 = {0xFFFF, OBJ_EVENT_PAL_TAG_GROUDON, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Standard, sPicTable_GroudonFront, sAffineAnimTable_KyogreGroudon}; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Rayquaza2 = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 2048, 64, 64, 4, SHADOW_SIZE_M, FALSE, TRUE, TRACKS_FOOT, &gObjectEventBaseOam_64x64, sOamTables_64x64, sAnimTable_Rayquaza, sPicTable_Rayquaza, gDummySpriteAffineAnimTable}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_KyogreAsleep = {0xFFFF, OBJ_EVENT_PAL_TAG_KYOGRE, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Standard, sPicTable_KyogreFront, sAffineAnimTable_KyogreGroudon}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GroudonAsleep = {0xFFFF, OBJ_EVENT_PAL_TAG_GROUDON, OBJ_EVENT_PAL_TAG_NONE, 512, 32, 32, 10, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_32x32, sOamTables_32x32, sAnimTable_Standard, sPicTable_GroudonFront, sAffineAnimTable_KyogreGroudon}; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Rayquaza = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_3, OBJ_EVENT_PAL_TAG_NONE, 2048, 64, 64, 4, SHADOW_SIZE_M, FALSE, TRUE, TRACKS_FOOT, &gObjectEventBaseOam_64x64, sOamTables_64x64, sAnimTable_Rayquaza, sPicTable_Rayquaza, gDummySpriteAffineAnimTable}; const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Zigzagoon = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Standard, sPicTable_Zigzagoon, gDummySpriteAffineAnimTable}; const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Pikachu = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_2, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 3, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Standard, sPicTable_Pikachu, gDummySpriteAffineAnimTable}; const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Azumarill = {0xFFFF, OBJ_EVENT_PAL_TAG_NPC_1, OBJ_EVENT_PAL_TAG_NONE, 128, 16, 16, 2, SHADOW_SIZE_M, FALSE, FALSE, TRACKS_FOOT, &gObjectEventBaseOam_16x16, sOamTables_16x16, sAnimTable_Standard, sPicTable_Azumarill, gDummySpriteAffineAnimTable}; diff --git a/src/data/object_events/object_event_graphics_info_pointers.h b/src/data/object_events/object_event_graphics_info_pointers.h index 0ca70fa337..1c94919a75 100755 --- a/src/data/object_events/object_event_graphics_info_pointers.h +++ b/src/data/object_events/object_event_graphics_info_pointers.h @@ -39,7 +39,7 @@ const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_PsychicM; const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SchoolKidM; const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Maniac; const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_HexManiac; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Rayquaza1; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RayquazaStill; const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SwimmerM; const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SwimmerF; const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BlackBelt; @@ -195,17 +195,17 @@ const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanDecorating; const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayDecorating; const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Archie; const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Maxie; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Kyogre1; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Groudon1; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_KyogreFront; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GroudonFront; const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Fossil; const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Regirock; const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Regice; const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Registeel; const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Skitty; const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Kecleon; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Kyogre2; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Groudon2; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Rayquaza2; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_KyogreAsleep; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GroudonAsleep; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Rayquaza; const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Zigzagoon; const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Pikachu; const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Azumarill; @@ -219,8 +219,8 @@ const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_LinkMay; const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Juan; const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Scott; const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Poochyena; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Kyogre3; -const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Groudon3; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_KyogreSide; +const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GroudonSide; const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MysteryEventDeliveryman; const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Statue; const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Kirlia; @@ -288,7 +288,7 @@ const struct ObjectEventGraphicsInfo *const gObjectEventGraphicsInfoPointers[NUM [OBJ_EVENT_GFX_SCHOOL_KID_M] = &gObjectEventGraphicsInfo_SchoolKidM, [OBJ_EVENT_GFX_MANIAC] = &gObjectEventGraphicsInfo_Maniac, [OBJ_EVENT_GFX_HEX_MANIAC] = &gObjectEventGraphicsInfo_HexManiac, - [OBJ_EVENT_GFX_RAYQUAZA_1] = &gObjectEventGraphicsInfo_Rayquaza1, + [OBJ_EVENT_GFX_RAYQUAZA_STILL] = &gObjectEventGraphicsInfo_RayquazaStill, [OBJ_EVENT_GFX_SWIMMER_M] = &gObjectEventGraphicsInfo_SwimmerM, [OBJ_EVENT_GFX_SWIMMER_F] = &gObjectEventGraphicsInfo_SwimmerF, [OBJ_EVENT_GFX_BLACK_BELT] = &gObjectEventGraphicsInfo_BlackBelt, @@ -444,17 +444,17 @@ const struct ObjectEventGraphicsInfo *const gObjectEventGraphicsInfoPointers[NUM [OBJ_EVENT_GFX_MAY_DECORATING] = &gObjectEventGraphicsInfo_MayDecorating, [OBJ_EVENT_GFX_ARCHIE] = &gObjectEventGraphicsInfo_Archie, [OBJ_EVENT_GFX_MAXIE] = &gObjectEventGraphicsInfo_Maxie, - [OBJ_EVENT_GFX_KYOGRE_1] = &gObjectEventGraphicsInfo_Kyogre1, - [OBJ_EVENT_GFX_GROUDON_1] = &gObjectEventGraphicsInfo_Groudon1, + [OBJ_EVENT_GFX_KYOGRE_FRONT] = &gObjectEventGraphicsInfo_KyogreFront, + [OBJ_EVENT_GFX_GROUDON_FRONT] = &gObjectEventGraphicsInfo_GroudonFront, [OBJ_EVENT_GFX_FOSSIL] = &gObjectEventGraphicsInfo_Fossil, [OBJ_EVENT_GFX_REGIROCK] = &gObjectEventGraphicsInfo_Regirock, [OBJ_EVENT_GFX_REGICE] = &gObjectEventGraphicsInfo_Regice, [OBJ_EVENT_GFX_REGISTEEL] = &gObjectEventGraphicsInfo_Registeel, [OBJ_EVENT_GFX_SKITTY] = &gObjectEventGraphicsInfo_Skitty, [OBJ_EVENT_GFX_KECLEON] = &gObjectEventGraphicsInfo_Kecleon, - [OBJ_EVENT_GFX_KYOGRE_2] = &gObjectEventGraphicsInfo_Kyogre2, - [OBJ_EVENT_GFX_GROUDON_2] = &gObjectEventGraphicsInfo_Groudon2, - [OBJ_EVENT_GFX_RAYQUAZA_2] = &gObjectEventGraphicsInfo_Rayquaza2, + [OBJ_EVENT_GFX_KYOGRE_ASLEEP] = &gObjectEventGraphicsInfo_KyogreAsleep, + [OBJ_EVENT_GFX_GROUDON_ASLEEP] = &gObjectEventGraphicsInfo_GroudonAsleep, + [OBJ_EVENT_GFX_RAYQUAZA] = &gObjectEventGraphicsInfo_Rayquaza, [OBJ_EVENT_GFX_ZIGZAGOON_2] = &gObjectEventGraphicsInfo_Zigzagoon, [OBJ_EVENT_GFX_PIKACHU] = &gObjectEventGraphicsInfo_Pikachu, [OBJ_EVENT_GFX_AZUMARILL] = &gObjectEventGraphicsInfo_Azumarill, @@ -468,8 +468,8 @@ const struct ObjectEventGraphicsInfo *const gObjectEventGraphicsInfoPointers[NUM [OBJ_EVENT_GFX_JUAN] = &gObjectEventGraphicsInfo_Juan, [OBJ_EVENT_GFX_SCOTT] = &gObjectEventGraphicsInfo_Scott, [OBJ_EVENT_GFX_POOCHYENA] = &gObjectEventGraphicsInfo_Poochyena, - [OBJ_EVENT_GFX_KYOGRE_3] = &gObjectEventGraphicsInfo_Kyogre3, - [OBJ_EVENT_GFX_GROUDON_3] = &gObjectEventGraphicsInfo_Groudon3, + [OBJ_EVENT_GFX_KYOGRE_SIDE] = &gObjectEventGraphicsInfo_KyogreSide, + [OBJ_EVENT_GFX_GROUDON_SIDE] = &gObjectEventGraphicsInfo_GroudonSide, [OBJ_EVENT_GFX_MYSTERY_GIFT_MAN] = &gObjectEventGraphicsInfo_MysteryEventDeliveryman, [OBJ_EVENT_GFX_TRICK_HOUSE_STATUE] = &gObjectEventGraphicsInfo_Statue, [OBJ_EVENT_GFX_KIRLIA] = &gObjectEventGraphicsInfo_Kirlia, From 802d2b2f0f4d5d5be80617dfbb53f6fe11cbeeb9 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Tue, 6 Apr 2021 03:46:19 -0400 Subject: [PATCH 078/173] Label Kyogre/Groudon anims --- data/maps/SootopolisCity/scripts.inc | 12 +++++------ src/data/object_events/object_event_anims.h | 24 ++++++++++----------- 2 files changed, 18 insertions(+), 18 deletions(-) diff --git a/data/maps/SootopolisCity/scripts.inc b/data/maps/SootopolisCity/scripts.inc index e6ceb64183..00fb6b5410 100644 --- a/data/maps/SootopolisCity/scripts.inc +++ b/data/maps/SootopolisCity/scripts.inc @@ -258,8 +258,8 @@ SootopolisCity_EventScript_LegendariesSceneFromPokeCenter:: @ 81E5946 waitmovement 0 waitse playmoncry SPECIES_GROUDON, 2 - applymovement LOCALID_KYOGRE, SootopolisCity_Movement_GroudonAttack - applymovement LOCALID_GROUDON, SootopolisCity_Movement_KyogreDefend + applymovement LOCALID_KYOGRE, SootopolisCity_Movement_KyogreDefend + applymovement LOCALID_GROUDON, SootopolisCity_Movement_GroudonAttack waitmovement 0 setvar VAR_0x8004, 1 @ vertical pan setvar VAR_0x8005, 1 @ horizontal pan @@ -358,8 +358,8 @@ SootopolisCity_EventScript_LegendariesSceneFromDive:: @ 81E5A82 waitmovement 0 waitse playmoncry SPECIES_GROUDON, 2 - applymovement LOCALID_KYOGRE, SootopolisCity_Movement_GroudonAttack - applymovement LOCALID_GROUDON, SootopolisCity_Movement_KyogreDefend + applymovement LOCALID_KYOGRE, SootopolisCity_Movement_KyogreDefend + applymovement LOCALID_GROUDON, SootopolisCity_Movement_GroudonAttack waitmovement 0 setvar VAR_0x8004, 1 @ vertical pan setvar VAR_0x8005, 1 @ horizontal pan @@ -431,7 +431,7 @@ SootopolisCity_Movement_KyogreAttack: @ 81E5BB8 clear_affine_anim step_end -SootopolisCity_Movement_GroudonAttack: @ 81E5BC2 +SootopolisCity_Movement_KyogreDefend: @ 81E5BC2 delay_16 delay_16 delay_16 @@ -464,7 +464,7 @@ SootopolisCity_Movement_KyogreIdle: @ 81E5BD6 walk_in_place_slow_left step_end -SootopolisCity_Movement_KyogreDefend: @ 81E5BDD +SootopolisCity_Movement_GroudonAttack: @ 81E5BDD walk_in_place_slow_right walk_in_place_slow_right walk_in_place_slow_right diff --git a/src/data/object_events/object_event_anims.h b/src/data/object_events/object_event_anims.h index 109c0abc7f..f3af96f019 100755 --- a/src/data/object_events/object_event_anims.h +++ b/src/data/object_events/object_event_anims.h @@ -733,7 +733,7 @@ static const union AnimCmd sAnim_HookedPokemonEast[] = ANIMCMD_JUMP(0), }; -static const union AffineAnimCmd sAffineAnim_8508FD8[] = +static const union AffineAnimCmd sAffineAnim_KyogreGroudon_GoSouthStart[] = { AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 1), AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 1), @@ -743,7 +743,7 @@ static const union AffineAnimCmd sAffineAnim_8508FD8[] = AFFINEANIMCMD_JUMP(0), }; -static const union AffineAnimCmd sAffineAnim_8509008[] = +static const union AffineAnimCmd sAffineAnim_KyogreGroudon_GoSouth[] = { AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 1), AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 1), @@ -754,26 +754,26 @@ static const union AffineAnimCmd sAffineAnim_8509008[] = AFFINEANIMCMD_JUMP(0), }; -static const union AffineAnimCmd sAffineAnim_8509040[] = +static const union AffineAnimCmd sAffineAnim_KyogreGroudon_AttackEast[] = { AFFINEANIMCMD_FRAME(0x100, 0x100, 10, 0), AFFINEANIMCMD_END, }; -static const union AffineAnimCmd sAffineAnim_8509050[] = +static const union AffineAnimCmd sAffineAnim_KyogreGroudon_AttackWest[] = { AFFINEANIMCMD_FRAME(0x100, 0x100, 10, 0), AFFINEANIMCMD_END, }; -static const union AffineAnimCmd sAffineAnim_8509060[] = +static const union AffineAnimCmd sAffineAnim_KyogreGroudon_DipEast[] = { AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 1), AFFINEANIMCMD_LOOP(8), AFFINEANIMCMD_END, }; -static const union AffineAnimCmd sAffineAnim_8509078[] = +static const union AffineAnimCmd sAffineAnim_KyogreGroudon_DipWest[] = { AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 1), AFFINEANIMCMD_LOOP(8), @@ -1135,12 +1135,12 @@ static const union AnimCmd *const sAnimTable_Fishing[] = { }; static const union AffineAnimCmd *const sAffineAnimTable_KyogreGroudon[] = { - sAffineAnim_8508FD8, - sAffineAnim_8509008, - sAffineAnim_8509050, - sAffineAnim_8509040, - sAffineAnim_8509078, - sAffineAnim_8509060, + sAffineAnim_KyogreGroudon_GoSouthStart, // Used by Kyogre/Groudon when awakened + sAffineAnim_KyogreGroudon_GoSouth, // Used by Kyogre/Groudon when awakened + sAffineAnim_KyogreGroudon_AttackWest, // Used by Kyogre during Sootopolis fight + sAffineAnim_KyogreGroudon_AttackEast, // Unused + sAffineAnim_KyogreGroudon_DipWest, // Unused + sAffineAnim_KyogreGroudon_DipEast, // Unused }; const struct UnkStruct_085094AC gUnknown_085094AC[] = { From 756fad0e61e62e71af6cf451257f882691c004b0 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Tue, 6 Apr 2021 05:05:33 -0400 Subject: [PATCH 079/173] Document some event object movement --- include/constants/event_object_movement.h | 3 +- include/event_object_movement.h | 16 +- include/field_player_avatar.h | 2 +- .../movement_action_func_tables.h | 12 +- src/event_object_movement.c | 1765 ++++++++--------- src/field_effect_helpers.c | 37 +- src/field_player_avatar.c | 6 +- src/field_specials.c | 4 +- src/fldeff_cut.c | 2 +- src/fldeff_misc.c | 2 +- src/fldeff_sweetscent.c | 4 +- src/overworld.c | 10 +- src/rotating_gate.c | 2 +- 13 files changed, 921 insertions(+), 944 deletions(-) diff --git a/include/constants/event_object_movement.h b/include/constants/event_object_movement.h index 2236500810..13e91c4157 100755 --- a/include/constants/event_object_movement.h +++ b/include/constants/event_object_movement.h @@ -237,11 +237,12 @@ #define MOVEMENT_ACTION_WALK_RIGHT_AFFINE 0x97 #define MOVEMENT_ACTION_LEVITATE 0x98 #define MOVEMENT_ACTION_STOP_LEVITATE 0x99 -#define MOVEMENT_ACTION_DESTROY_EXTRA_TASK_IF_AT_TOP 0x9A +#define MOVEMENT_ACTION_STOP_LEVITATE_AT_TOP 0x9A #define MOVEMENT_ACTION_FIGURE_8 0x9B #define MOVEMENT_ACTION_FLY_UP 0x9C #define MOVEMENT_ACTION_FLY_DOWN 0x9D #define MOVEMENT_ACTION_STEP_END 0xFE +#define MOVEMENT_ACTION_NONE 0xFF #endif // GUARD_CONSTANTS_EVENT_OBJECT_MOVEMENT_H diff --git a/include/event_object_movement.h b/include/event_object_movement.h index 446d0dd4e5..9deacfbb76 100644 --- a/include/event_object_movement.h +++ b/include/event_object_movement.h @@ -86,9 +86,9 @@ void LoadPlayerObjectReflectionPalette(u16, u8); void LoadSpecialObjectReflectionPalette(u16, u8); void TryMoveObjectEventToMapCoords(u8, u8, u8, s16, s16); void PatchObjectPalette(u16, u8); -void sub_808E16C(s16, s16); +void SpawnObjectEventsOnReturnToField(s16, s16); void OverrideSecretBaseDecorationSpriteScript(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat); -void sub_8092FF0(s16, s16, s16 *, s16 *); +void GetMapCoordsFromSpritePos(s16, s16, s16 *, s16 *); u8 GetFaceDirectionAnimNum(u8); void SetSpritePosToOffsetMapCoords(s16 *, s16 *, s16, s16); void ObjectEventClearHeldMovement(struct ObjectEvent *); @@ -110,7 +110,7 @@ void FreeAndReserveObjectSpritePalettes(void); void SetObjectEventSpritePosByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y); void ResetObjectPriority(u8, u8, u8); void SetObjectPriority(u8, u8, u8, u8); -void sub_808E75C(s16, s16); +void AllowObjectAtPosTriggerGroundEffects(s16, s16); void ObjectEventGetLocalIdAndMap(struct ObjectEvent *objectEvent, void *localId, void *mapNum, void *mapGroup); void ShiftObjectEventCoords(struct ObjectEvent *, s16, s16); void MoveObjectEventToMapCoords(struct ObjectEvent *, s16, s16); @@ -175,16 +175,8 @@ bool8 IsZCoordMismatchAt(u8, s16, s16); void UnfreezeObjectEvent(struct ObjectEvent *); u8 FindLockedObjectEventIndex(struct ObjectEvent *); bool8 obj_npc_ministep(struct Sprite *sprite); -bool8 sub_80976EC(struct Sprite *sprite); -void sub_80976DC(struct Sprite *, u8); -void sub_809783C(struct Sprite *, u8, u8, u8); -void DoShadowFieldEffect(struct ObjectEvent *); -u8 sub_809785C(struct Sprite *); -u8 sub_80978E4(struct Sprite *); void SetAndStartSpriteAnim(struct Sprite *, u8, u8); bool8 SpriteAnimEnded(struct Sprite *); -void CreateLevitateMovementTask(struct ObjectEvent *); -void DestroyExtraMovementTask(u8); void UnfreezeObjectEvents(void); void FreezeObjectEventsExceptOne(u8 objectEventId); void TurnObjectEventSprite(u8, u8); @@ -195,7 +187,7 @@ u8 GetMoveDirectionFastAnimNum(u8); u8 GetMoveDirectionFasterAnimNum(u8); u8 GetMoveDirectionFastestAnimNum(u8); u8 GetLedgeJumpDirection(s16, s16, u8); -void CameraObjectSetFollowedObjectId(u8 objectId); +void CameraObjectSetFollowedSpriteId(u8 objectId); u16 GetObjectPaletteTag(u8 palSlot); void UpdateObjectEventSpriteInvisibility(struct Sprite *sprite, bool8 invisible); s16 GetFigure8XOffset(s16 idx); diff --git a/include/field_player_avatar.h b/include/field_player_avatar.h index c30ce0b6fb..903fe6ef1b 100644 --- a/include/field_player_avatar.h +++ b/include/field_player_avatar.h @@ -6,7 +6,7 @@ void ClearPlayerAvatarInfo(void); void SetPlayerAvatarExtraStateTransition(u8, u8); u8 GetPlayerAvatarGenderByGraphicsId(u8); bool8 TestPlayerAvatarFlags(u8); -u8 GetPlayerAvatarObjectId(void); +u8 GetPlayerAvatarSpriteId(void); void PlayerGetDestCoords(s16 *, s16 *); u8 GetPlayerFacingDirection(void); u8 GetPlayerMovementDirection(void); diff --git a/src/data/object_events/movement_action_func_tables.h b/src/data/object_events/movement_action_func_tables.h index 8cf7d1699f..295bd51fa7 100755 --- a/src/data/object_events/movement_action_func_tables.h +++ b/src/data/object_events/movement_action_func_tables.h @@ -252,7 +252,7 @@ u8 MovementAction_AcroEndWheelieMoveRight_Step0(struct ObjectEvent *, struct Spr u8 MovementAction_AcroEndWheelieMoveRight_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementAction_Levitate_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_StopLevitate_Step0(struct ObjectEvent *, struct Sprite *); -u8 MovementAction_DestroyExtraTaskIfAtTop_Step0(struct ObjectEvent *, struct Sprite *); +u8 MovementAction_StopLevitateAtTop_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_StoreAndLockAnim_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementAction_Finish(struct ObjectEvent *, struct Sprite *); u8 MovementAction_FreeAndUnlockAnim_Step0(struct ObjectEvent *, struct Sprite *); @@ -416,7 +416,7 @@ u8 (*const gMovementActionFuncs_WalkLeftAffine[])(struct ObjectEvent *, struct S u8 (*const gMovementActionFuncs_WalkRightAffine[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_Levitate[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_StopLevitate[])(struct ObjectEvent *, struct Sprite *); -u8 (*const gMovementActionFuncs_DestroyExtraTaskIfAtTop[])(struct ObjectEvent *, struct Sprite *); +u8 (*const gMovementActionFuncs_StopLevitateAtTop[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_Figure8[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_FlyUp[])(struct ObjectEvent *, struct Sprite *); u8 (*const gMovementActionFuncs_FlyDown[])(struct ObjectEvent *, struct Sprite *); @@ -576,7 +576,7 @@ u8 (*const *const gMovementActionFuncs[])(struct ObjectEvent *, struct Sprite *) [MOVEMENT_ACTION_WALK_RIGHT_AFFINE] = gMovementActionFuncs_WalkRightAffine, [MOVEMENT_ACTION_LEVITATE] = gMovementActionFuncs_Levitate, [MOVEMENT_ACTION_STOP_LEVITATE] = gMovementActionFuncs_StopLevitate, - [MOVEMENT_ACTION_DESTROY_EXTRA_TASK_IF_AT_TOP] = gMovementActionFuncs_DestroyExtraTaskIfAtTop, + [MOVEMENT_ACTION_STOP_LEVITATE_AT_TOP] = gMovementActionFuncs_StopLevitateAtTop, [MOVEMENT_ACTION_FIGURE_8] = gMovementActionFuncs_Figure8, [MOVEMENT_ACTION_FLY_UP] = gMovementActionFuncs_FlyUp, [MOVEMENT_ACTION_FLY_DOWN] = gMovementActionFuncs_FlyDown, @@ -602,7 +602,7 @@ u8 (*const gMovementActionFuncs_FaceRight[])(struct ObjectEvent *, struct Sprite MovementAction_PauseSpriteAnim, }; -u8 (*const gUnknown_0850DEE8[])(u8) = { +static u8 (*const sDirectionAnimFuncsBySpeed[])(u8) = { GetMoveDirectionAnimNum, GetMoveDirectionFastAnimNum, GetMoveDirectionFastAnimNum, @@ -1507,7 +1507,7 @@ u8 (*const gMovementActionFuncs_StopLevitate[])(struct ObjectEvent *, struct Spr MovementAction_Finish, }; -u8 (*const gMovementActionFuncs_DestroyExtraTaskIfAtTop[])(struct ObjectEvent *, struct Sprite *) = { - MovementAction_DestroyExtraTaskIfAtTop_Step0, +u8 (*const gMovementActionFuncs_StopLevitateAtTop[])(struct ObjectEvent *, struct Sprite *) = { + MovementAction_StopLevitateAtTop_Step0, MovementAction_Finish, }; diff --git a/src/event_object_movement.c b/src/event_object_movement.c index 746642e15a..75e4a5cd8d 100644 --- a/src/event_object_movement.c +++ b/src/event_object_movement.c @@ -32,31 +32,37 @@ // this file was known as evobjmv.c in Game Freak's original source +// Sprite data used throughout +#define sObjEventId data[0] +#define sTypeFuncId data[1] // Index into corresponding gMovementTypeFuncs_* table +#define sActionFuncId data[2] // Index into corresponding gMovementActionFuncs_* table + + #define movement_type_def(setup, table) \ static u8 setup##_callback(struct ObjectEvent *, struct Sprite *);\ void setup(struct Sprite *sprite)\ {\ - UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, setup##_callback);\ + UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->sObjEventId], sprite, setup##_callback);\ }\ static u8 setup##_callback(struct ObjectEvent *objectEvent, struct Sprite *sprite)\ {\ - return table[sprite->data[1]](objectEvent, sprite);\ + return table[sprite->sTypeFuncId](objectEvent, sprite);\ } #define movement_type_empty_callback(setup) \ static u8 setup##_callback(struct ObjectEvent *, struct Sprite *);\ void setup(struct Sprite *sprite)\ {\ - UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, setup##_callback);\ + UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->sObjEventId], sprite, setup##_callback);\ }\ static u8 setup##_callback(struct ObjectEvent *objectEvent, struct Sprite *sprite)\ {\ return 0;\ } -EWRAM_DATA u8 sCurrentReflectionType = 0; -EWRAM_DATA u16 sCurrentSpecialObjectPaletteTag = 0; -EWRAM_DATA struct LockedAnimObjectEvents *gLockedAnimObjectEvents = {0}; +static EWRAM_DATA u8 sCurrentReflectionType = 0; +static EWRAM_DATA u16 sCurrentSpecialObjectPaletteTag = 0; +static EWRAM_DATA struct LockedAnimObjectEvents *sLockedAnimObjectEvents = {0}; static void MoveCoordsInDirection(u32, s16 *, s16 *, s16, s16); static bool8 ObjectEventExecSingleMovementAction(struct ObjectEvent *, struct Sprite *); @@ -70,8 +76,8 @@ static void UpdateObjectEventSpriteAnimPause(struct ObjectEvent *, struct Sprite static bool8 IsCoordOutsideObjectEventMovementRange(struct ObjectEvent *, s16, s16); static bool8 IsMetatileDirectionallyImpassable(struct ObjectEvent *, s16, s16, u8); static bool8 DoesObjectCollideWithObjectAt(struct ObjectEvent *, s16, s16); -static void sub_8096530(struct ObjectEvent *, struct Sprite *); -static void UpdateObjEventSpriteVisibility(struct ObjectEvent *, struct Sprite *); +static void UpdateObjectEventOffscreen(struct ObjectEvent *, struct Sprite *); +static void UpdateObjectEventSpriteVisibility(struct ObjectEvent *, struct Sprite *); static void ObjectEventUpdateMetatileBehaviors(struct ObjectEvent*); static void GetGroundEffectFlags_Reflection(struct ObjectEvent*, u32*); static void GetGroundEffectFlags_TallGrassOnSpawn(struct ObjectEvent*, u32*); @@ -115,14 +121,14 @@ static void GetObjectEventMovingCameraOffset(s16 *, s16 *); static struct ObjectEventTemplate *GetObjectEventTemplateByLocalIdAndMap(u8, u8, u8); static void LoadObjectEventPalette(u16); static void RemoveObjectEventIfOutsideView(struct ObjectEvent *); -static void sub_808E1B8(u8, s16, s16); +static void SpawnObjectEventOnReturnToField(u8, s16, s16); static void SetPlayerAvatarObjectEventIdAndObjectId(u8, u8); -static void sub_808E38C(struct ObjectEvent *); -static u8 sub_808E8F4(const struct SpritePalette *); +static void ResetObjectEventFldEffData(struct ObjectEvent *); +static u8 LoadSpritePaletteIfTagExists(const struct SpritePalette *); static u8 FindObjectEventPaletteIndexByTag(u16); -static void sub_808EAB0(u16, u8); +static void _PatchObjectPalette(u16, u8); static bool8 ObjectEventDoesZCoordMatch(struct ObjectEvent *, u8); -static void ObjectCB_CameraObject(struct Sprite *); +static void SpriteCB_CameraObject(struct Sprite *); static void CameraObject_0(struct Sprite *); static void CameraObject_1(struct Sprite *); static void CameraObject_2(struct Sprite *); @@ -133,14 +139,30 @@ static void oamt_npc_ministep_reset(struct Sprite *, u8, u8); static void InitSpriteForFigure8Anim(struct Sprite *sprite); static bool8 AnimateSpriteInFigure8(struct Sprite *sprite); static void UpdateObjectEventSprite(struct Sprite *); +static void DoShadowFieldEffect(struct ObjectEvent *); +static void SetJumpSpriteData(struct Sprite *, u8, u8, u8); +static void SetWalkSlowSpriteData(struct Sprite *sprite, u8 direction); +static bool8 UpdateWalkSlowAnim(struct Sprite *sprite); +static u8 DoJumpSpriteMovement(struct Sprite *sprite); +static u8 DoJumpSpecialSpriteMovement(struct Sprite *sprite); +static void CreateLevitateMovementTask(struct ObjectEvent *); +static void DestroyLevitateMovementTask(u8); static const struct SpriteFrameImage sPicTable_PechaBerryTree[]; const u8 gReflectionEffectPaletteMap[] = {1, 1, 6, 7, 8, 9, 6, 7, 8, 9, 11, 11, 0, 0, 0, 0}; -const struct SpriteTemplate gCameraSpriteTemplate = {0, 0xFFFF, &gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, ObjectCB_CameraObject}; +static const struct SpriteTemplate sCameraSpriteTemplate = { + .tileTag = 0, + .paletteTag = 0xFFFF, + .oam = &gDummyOamData, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCB_CameraObject +}; -void (*const gCameraObjectFuncs[])(struct Sprite *) = { +static void (*const sCameraObjectFuncs[])(struct Sprite *) = { CameraObject_0, CameraObject_1, CameraObject_2, @@ -671,13 +693,13 @@ static const u16 *const sObjectPaletteTagSets[] = { #include "data/object_events/berry_tree_graphics_tables.h" #include "data/field_effects/field_effect_objects.h" -const s16 gMovementDelaysMedium[] = {32, 64, 96, 128}; -const s16 gMovementDelaysLong[] = {32, 64, 128, 192}; -const s16 gMovementDelaysShort[] = {32, 48, 64, 80}; +static const s16 sMovementDelaysMedium[] = {32, 64, 96, 128}; +static const s16 sMovementDelaysLong[] = {32, 64, 128, 192}; // Unused +static const s16 sMovementDelaysShort[] = {32, 48, 64, 80}; #include "data/object_events/movement_type_func_tables.h" -const u8 gFaceDirectionAnimNums[] = { +static const u8 sFaceDirectionAnimNums[] = { [DIR_NONE] = 0, [DIR_SOUTH] = 0, [DIR_NORTH] = 1, @@ -688,7 +710,7 @@ const u8 gFaceDirectionAnimNums[] = { [DIR_NORTHWEST] = 1, [DIR_NORTHEAST] = 1, }; -const u8 gMoveDirectionAnimNums[] = { +static const u8 sMoveDirectionAnimNums[] = { [DIR_NONE] = 4, [DIR_SOUTH] = 4, [DIR_NORTH] = 5, @@ -699,7 +721,7 @@ const u8 gMoveDirectionAnimNums[] = { [DIR_NORTHWEST] = 5, [DIR_NORTHEAST] = 5, }; -const u8 gMoveDirectionFastAnimNums[] = { +static const u8 sMoveDirectionFastAnimNums[] = { [DIR_NONE] = 8, [DIR_SOUTH] = 8, [DIR_NORTH] = 9, @@ -710,7 +732,7 @@ const u8 gMoveDirectionFastAnimNums[] = { [DIR_NORTHWEST] = 9, [DIR_NORTHEAST] = 9, }; -const u8 gMoveDirectionFasterAnimNums[] = { +static const u8 sMoveDirectionFasterAnimNums[] = { [DIR_NONE] = 12, [DIR_SOUTH] = 12, [DIR_NORTH] = 13, @@ -721,7 +743,7 @@ const u8 gMoveDirectionFasterAnimNums[] = { [DIR_NORTHWEST] = 13, [DIR_NORTHEAST] = 13, }; -const u8 gMoveDirectionFastestAnimNums[] = { +static const u8 sMoveDirectionFastestAnimNums[] = { [DIR_NONE] = 16, [DIR_SOUTH] = 16, [DIR_NORTH] = 17, @@ -732,7 +754,7 @@ const u8 gMoveDirectionFastestAnimNums[] = { [DIR_NORTHWEST] = 17, [DIR_NORTHEAST] = 17, }; -const u8 gJumpSpecialDirectionAnimNums[] = { // used for jumping onto surf mon +static const u8 sJumpSpecialDirectionAnimNums[] = { // used for jumping onto surf mon [DIR_NONE] = 20, [DIR_SOUTH] = 20, [DIR_NORTH] = 21, @@ -743,7 +765,7 @@ const u8 gJumpSpecialDirectionAnimNums[] = { // used for jumping onto surf mon [DIR_NORTHWEST] = 21, [DIR_NORTHEAST] = 21, }; -const u8 gAcroWheelieDirectionAnimNums[] = { +static const u8 sAcroWheelieDirectionAnimNums[] = { [DIR_NONE] = 20, [DIR_SOUTH] = 20, [DIR_NORTH] = 21, @@ -754,7 +776,7 @@ const u8 gAcroWheelieDirectionAnimNums[] = { [DIR_NORTHWEST] = 21, [DIR_NORTHEAST] = 21, }; -const u8 gUnrefAnimNums_08375633[] = { +static const u8 sAcroUnusedDirectionAnimNums[] = { [DIR_NONE] = 24, [DIR_SOUTH] = 24, [DIR_NORTH] = 25, @@ -765,7 +787,7 @@ const u8 gUnrefAnimNums_08375633[] = { [DIR_NORTHWEST] = 25, [DIR_NORTHEAST] = 25, }; -const u8 gAcroEndWheelieDirectionAnimNums[] = { +static const u8 sAcroEndWheelieDirectionAnimNums[] = { [DIR_NONE] = 28, [DIR_SOUTH] = 28, [DIR_NORTH] = 29, @@ -776,7 +798,7 @@ const u8 gAcroEndWheelieDirectionAnimNums[] = { [DIR_NORTHWEST] = 29, [DIR_NORTHEAST] = 29, }; -const u8 gAcroUnusedActionDirectionAnimNums[] = { +static const u8 sAcroUnusedActionDirectionAnimNums[] = { [DIR_NONE] = 32, [DIR_SOUTH] = 32, [DIR_NORTH] = 33, @@ -787,7 +809,7 @@ const u8 gAcroUnusedActionDirectionAnimNums[] = { [DIR_NORTHWEST] = 33, [DIR_NORTHEAST] = 33, }; -const u8 gAcroWheeliePedalDirectionAnimNums[] = { +static const u8 sAcroWheeliePedalDirectionAnimNums[] = { [DIR_NONE] = 36, [DIR_SOUTH] = 36, [DIR_NORTH] = 37, @@ -798,7 +820,7 @@ const u8 gAcroWheeliePedalDirectionAnimNums[] = { [DIR_NORTHWEST] = 37, [DIR_NORTHEAST] = 37, }; -const u8 gFishingDirectionAnimNums[] = { +static const u8 sFishingDirectionAnimNums[] = { [DIR_NONE] = 0, [DIR_SOUTH] = 0, [DIR_NORTH] = 1, @@ -809,7 +831,7 @@ const u8 gFishingDirectionAnimNums[] = { [DIR_NORTHWEST] = 1, [DIR_NORTHEAST] = 1, }; -const u8 gFishingNoCatchDirectionAnimNums[] = { +static const u8 sFishingNoCatchDirectionAnimNums[] = { [DIR_NONE] = 4, [DIR_SOUTH] = 4, [DIR_NORTH] = 5, @@ -820,7 +842,7 @@ const u8 gFishingNoCatchDirectionAnimNums[] = { [DIR_NORTHWEST] = 5, [DIR_NORTHEAST] = 5, }; -const u8 gFishingBiteDirectionAnimNums[] = { +static const u8 sFishingBiteDirectionAnimNums[] = { [DIR_NONE] = 8, [DIR_SOUTH] = 8, [DIR_NORTH] = 9, @@ -831,7 +853,7 @@ const u8 gFishingBiteDirectionAnimNums[] = { [DIR_NORTHWEST] = 9, [DIR_NORTHEAST] = 9, }; -const u8 gRunningDirectionAnimNums[] = { +static const u8 sRunningDirectionAnimNums[] = { [DIR_NONE] = 20, [DIR_SOUTH] = 20, [DIR_NORTH] = 21, @@ -1071,7 +1093,7 @@ const u8 gAcroEndWheelieMoveDirectionMovementActions[] = { MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT, }; -const u8 gOppositeDirections[] = { +static const u8 sOppositeDirections[] = { DIR_NORTH, DIR_SOUTH, DIR_EAST, @@ -1375,7 +1397,7 @@ static u8 TrySetupObjectEventSprite(struct ObjectEventTemplate *objectEventTempl else if (paletteSlot >= 16) { paletteSlot -= 16; - sub_808EAB0(graphicsInfo->paletteTag, paletteSlot); + _PatchObjectPalette(graphicsInfo->paletteTag, paletteSlot); } if (objectEvent->movementType == MOVEMENT_TYPE_INVISIBLE) @@ -1390,14 +1412,14 @@ static u8 TrySetupObjectEventSprite(struct ObjectEventTemplate *objectEventTempl } sprite = &gSprites[spriteId]; - sub_8092FF0(objectEvent->currentCoords.x + cameraX, objectEvent->currentCoords.y + cameraY, &sprite->pos1.x, &sprite->pos1.y); + GetMapCoordsFromSpritePos(objectEvent->currentCoords.x + cameraX, objectEvent->currentCoords.y + cameraY, &sprite->pos1.x, &sprite->pos1.y); sprite->centerToCornerVecX = -(graphicsInfo->width >> 1); sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); sprite->pos1.x += 8; sprite->pos1.y += 16 + sprite->centerToCornerVecY; sprite->oam.paletteNum = paletteSlot; sprite->coordOffsetEnabled = TRUE; - sprite->data[0] = objectEventId; + sprite->sObjEventId = objectEventId; objectEvent->spriteId = spriteId; objectEvent->inanimate = graphicsInfo->inanimate; if (!objectEvent->inanimate) @@ -1524,7 +1546,7 @@ u8 AddPseudoObjectEvent(u16 graphicsId, void (*callback)(struct Sprite *), s16 x // Used to create sprite object events instead of a full object event // Used when resources are limiting, e.g. for the audience in contests or group members in Union Room -u8 CreateObjectSprite(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction) +u8 CreateObjectSprite(u8 graphicsId, u8 objectEventId, s16 x, s16 y, u8 z, u8 direction) { u8 spriteId; struct Sprite *sprite; @@ -1551,7 +1573,7 @@ u8 CreateObjectSprite(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction) sprite->oam.paletteNum -= 16; } sprite->coordOffsetEnabled = TRUE; - sprite->data[0] = a1; + sprite->sObjEventId = objectEventId; sprite->data[1] = z; if (graphicsInfo->paletteSlot == 10) { @@ -1559,7 +1581,7 @@ u8 CreateObjectSprite(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction) } else if (graphicsInfo->paletteSlot >= 16) { - sub_808EAB0(graphicsInfo->paletteTag, graphicsInfo->paletteSlot | 0xf0); + _PatchObjectPalette(graphicsInfo->paletteTag, graphicsInfo->paletteSlot | 0xf0); } if (subspriteTables != NULL) { @@ -1586,17 +1608,11 @@ void TrySpawnObjectEvents(s16 cameraX, s16 cameraY) s16 bottom = gSaveBlock1Ptr->pos.y + 16; if (InBattlePyramid()) - { objectCount = GetNumBattlePyramidObjectEvents(); - } else if (InTrainerHill()) - { objectCount = 2; - } else - { objectCount = gMapHeader.events->objectEventCount; - } for (i = 0; i < objectCount; i++) { @@ -1649,7 +1665,7 @@ static void RemoveObjectEventIfOutsideView(struct ObjectEvent *objectEvent) RemoveObjectEvent(objectEvent); } -void sub_808E16C(s16 x, s16 y) +void SpawnObjectEventsOnReturnToField(s16 x, s16 y) { u8 i; @@ -1657,16 +1673,14 @@ void sub_808E16C(s16 x, s16 y) for (i = 0; i < OBJECT_EVENTS_COUNT; i++) { if (gObjectEvents[i].active) - { - sub_808E1B8(i, x, y); - } + SpawnObjectEventOnReturnToField(i, x, y); } CreateReflectionEffectSprites(); } -static void sub_808E1B8(u8 objectEventId, s16 x, s16 y) +static void SpawnObjectEventOnReturnToField(u8 objectEventId, s16 x, s16 y) { - u8 spriteId; + u8 i; u8 paletteSlot; struct Sprite *sprite; struct ObjectEvent *objectEvent; @@ -1675,15 +1689,11 @@ static void sub_808E1B8(u8 objectEventId, s16 x, s16 y) const struct SubspriteTable *subspriteTables; const struct ObjectEventGraphicsInfo *graphicsInfo; -#define i spriteId for (i = 0; i < ARRAY_COUNT(gLinkPlayerObjectEvents); i++) { if (gLinkPlayerObjectEvents[i].active && objectEventId == gLinkPlayerObjectEvents[i].objEventId) - { return; - } } -#undef i objectEvent = &gObjectEvents[objectEventId]; subspriteTables = NULL; @@ -1691,6 +1701,7 @@ static void sub_808E1B8(u8 objectEventId, s16 x, s16 y) spriteFrameImage.size = graphicsInfo->size; MakeObjectTemplateFromObjectEventGraphicsInfoWithCallbackIndex(objectEvent->graphicsId, objectEvent->movementType, &spriteTemplate, &subspriteTables); spriteTemplate.images = &spriteFrameImage; + *(u16 *)&spriteTemplate.paletteTag = 0xFFFF; paletteSlot = graphicsInfo->paletteSlot; if (paletteSlot == 0) @@ -1704,14 +1715,15 @@ static void sub_808E1B8(u8 objectEventId, s16 x, s16 y) else if (paletteSlot >= 16) { paletteSlot -= 16; - sub_808EAB0(graphicsInfo->paletteTag, paletteSlot); + _PatchObjectPalette(graphicsInfo->paletteTag, paletteSlot); } *(u16 *)&spriteTemplate.paletteTag = 0xFFFF; - spriteId = CreateSprite(&spriteTemplate, 0, 0, 0); - if (spriteId != MAX_SPRITES) + + i = CreateSprite(&spriteTemplate, 0, 0, 0); + if (i != MAX_SPRITES) { - sprite = &gSprites[spriteId]; - sub_8092FF0(x + objectEvent->currentCoords.x, y + objectEvent->currentCoords.y, &sprite->pos1.x, &sprite->pos1.y); + sprite = &gSprites[i]; + GetMapCoordsFromSpritePos(x + objectEvent->currentCoords.x, y + objectEvent->currentCoords.y, &sprite->pos1.x, &sprite->pos1.y); sprite->centerToCornerVecX = -(graphicsInfo->width >> 1); sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); sprite->pos1.x += 8; @@ -1719,27 +1731,25 @@ static void sub_808E1B8(u8 objectEventId, s16 x, s16 y) sprite->images = graphicsInfo->images; if (objectEvent->movementType == MOVEMENT_TYPE_PLAYER) { - SetPlayerAvatarObjectEventIdAndObjectId(objectEventId, spriteId); + SetPlayerAvatarObjectEventIdAndObjectId(objectEventId, i); objectEvent->warpArrowSpriteId = CreateWarpArrowSprite(); } if (subspriteTables != NULL) - { SetSubspriteTables(sprite, subspriteTables); - } + sprite->oam.paletteNum = paletteSlot; sprite->coordOffsetEnabled = TRUE; - sprite->data[0] = objectEventId; - objectEvent->spriteId = spriteId; + sprite->sObjEventId = objectEventId; + objectEvent->spriteId = i; if (!objectEvent->inanimate && objectEvent->movementType != MOVEMENT_TYPE_PLAYER) - { StartSpriteAnim(sprite, GetFaceDirectionAnimNum(objectEvent->facingDirection)); - } - sub_808E38C(objectEvent); + + ResetObjectEventFldEffData(objectEvent); SetObjectSubpriorityByZCoord(objectEvent->previousElevation, sprite, 1); } } -static void sub_808E38C(struct ObjectEvent *objectEvent) +static void ResetObjectEventFldEffData(struct ObjectEvent *objectEvent) { objectEvent->singleMovementActive = FALSE; objectEvent->triggerGroundEffectsOnMove = TRUE; @@ -1780,7 +1790,7 @@ void ObjectEventSetGraphicsId(struct ObjectEvent *objectEvent, u8 graphicsId) else if (paletteSlot >= 16) { paletteSlot -= 16; - sub_808EAB0(graphicsInfo->paletteTag, paletteSlot); + _PatchObjectPalette(graphicsInfo->paletteTag, paletteSlot); } sprite->oam.shape = graphicsInfo->oam->shape; sprite->oam.size = graphicsInfo->oam->size; @@ -1907,7 +1917,7 @@ void ObjectEventGetLocalIdAndMap(struct ObjectEvent *objectEvent, void *localId, *(u8*)(mapGroup) = objectEvent->mapGroup; } -void sub_808E75C(s16 x, s16 y) +void AllowObjectAtPosTriggerGroundEffects(s16 x, s16 y) { u8 objectEventId; struct ObjectEvent *objectEvent; @@ -1972,27 +1982,23 @@ static void LoadObjectEventPalette(u16 paletteTag) u16 i = FindObjectEventPaletteIndexByTag(paletteTag); if (i != OBJ_EVENT_PAL_TAG_NONE) // always true - { - sub_808E8F4(&sObjectEventSpritePalettes[i]); - } + LoadSpritePaletteIfTagExists(&sObjectEventSpritePalettes[i]); } -void Unused_LoadObjectEventPaletteSet(u16 *paletteTags) +// Unused +static void LoadObjectEventPaletteSet(u16 *paletteTags) { u8 i; for (i = 0; paletteTags[i] != OBJ_EVENT_PAL_TAG_NONE; i++) - { LoadObjectEventPalette(paletteTags[i]); - } } -static u8 sub_808E8F4(const struct SpritePalette *spritePalette) +static u8 LoadSpritePaletteIfTagExists(const struct SpritePalette *spritePalette) { if (IndexOfSpritePaletteTag(spritePalette->tag) != 0xFF) - { return 0xFF; - } + return LoadSpritePalette(spritePalette); } @@ -2058,12 +2064,13 @@ void LoadSpecialObjectReflectionPalette(u16 tag, u8 slot) } } -static void sub_808EAB0(u16 tag, u8 slot) +static void _PatchObjectPalette(u16 tag, u8 slot) { PatchObjectPalette(tag, slot); } -void unref_sub_808EAC4(struct ObjectEvent *objectEvent, s16 x, s16 y) +// Unused +static void IncrementObjectEventCoords(struct ObjectEvent *objectEvent, s16 x, s16 y) { objectEvent->previousCoords.x = objectEvent->currentCoords.x; objectEvent->previousCoords.y = objectEvent->currentCoords.y; @@ -2100,7 +2107,7 @@ void MoveObjectEventToMapCoords(struct ObjectEvent *objectEvent, s16 x, s16 y) sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); sprite->pos1.x += 8; sprite->pos1.y += 16 + sprite->centerToCornerVecY; - sub_808E38C(objectEvent); + ResetObjectEventFldEffData(objectEvent); if (objectEvent->trackedByCamera) CameraObjectReset1(); } @@ -2179,36 +2186,39 @@ void UpdateObjectEventsForCameraUpdate(s16 x, s16 y) RemoveObjectEventsOutsideView(); } +#define sLinkedSpriteId data[0] +#define sState data[1] + u8 AddCameraObject(u8 linkedSpriteId) { - u8 spriteId = CreateSprite(&gCameraSpriteTemplate, 0, 0, 4); + u8 spriteId = CreateSprite(&sCameraSpriteTemplate, 0, 0, 4); gSprites[spriteId].invisible = TRUE; - gSprites[spriteId].data[0] = linkedSpriteId; + gSprites[spriteId].sLinkedSpriteId = linkedSpriteId; return spriteId; } -static void ObjectCB_CameraObject(struct Sprite *sprite) +static void SpriteCB_CameraObject(struct Sprite *sprite) { - void (*callbacks[ARRAY_COUNT(gCameraObjectFuncs)])(struct Sprite *); + void (*callbacks[ARRAY_COUNT(sCameraObjectFuncs)])(struct Sprite *); - memcpy(callbacks, gCameraObjectFuncs, sizeof gCameraObjectFuncs); - callbacks[sprite->data[1]](sprite); + memcpy(callbacks, sCameraObjectFuncs, sizeof sCameraObjectFuncs); + callbacks[sprite->sState](sprite); } static void CameraObject_0(struct Sprite *sprite) { - sprite->pos1.x = gSprites[sprite->data[0]].pos1.x; - sprite->pos1.y = gSprites[sprite->data[0]].pos1.y; + sprite->pos1.x = gSprites[sprite->sLinkedSpriteId].pos1.x; + sprite->pos1.y = gSprites[sprite->sLinkedSpriteId].pos1.y; sprite->invisible = TRUE; - sprite->data[1] = 1; + sprite->sState = 1; CameraObject_1(sprite); } static void CameraObject_1(struct Sprite *sprite) { - s16 x = gSprites[sprite->data[0]].pos1.x; - s16 y = gSprites[sprite->data[0]].pos1.y; + s16 x = gSprites[sprite->sLinkedSpriteId].pos1.x; + s16 y = gSprites[sprite->sLinkedSpriteId].pos1.y; sprite->data[2] = x - sprite->pos1.x; sprite->data[3] = y - sprite->pos1.y; @@ -2218,75 +2228,74 @@ static void CameraObject_1(struct Sprite *sprite) static void CameraObject_2(struct Sprite *sprite) { - sprite->pos1.x = gSprites[sprite->data[0]].pos1.x; - sprite->pos1.y = gSprites[sprite->data[0]].pos1.y; + sprite->pos1.x = gSprites[sprite->sLinkedSpriteId].pos1.x; + sprite->pos1.y = gSprites[sprite->sLinkedSpriteId].pos1.y; sprite->data[2] = 0; sprite->data[3] = 0; } -static struct Sprite *FindCameraObject(void) +static struct Sprite *FindCameraSprite(void) { u8 i; for (i = 0; i < MAX_SPRITES; i++) { - if (gSprites[i].inUse && gSprites[i].callback == ObjectCB_CameraObject) - { + if (gSprites[i].inUse && gSprites[i].callback == SpriteCB_CameraObject) return &gSprites[i]; - } } return NULL; } void CameraObjectReset1(void) { - struct Sprite *cameraObject; + struct Sprite *camera; - cameraObject = FindCameraObject(); - if (cameraObject != NULL) + camera = FindCameraSprite(); + if (camera != NULL) { - cameraObject->data[1] = 0; - cameraObject->callback(cameraObject); + camera->sState = 0; + camera->callback(camera); } } -void CameraObjectSetFollowedObjectId(u8 objectId) +void CameraObjectSetFollowedSpriteId(u8 spriteId) { - struct Sprite *cameraObject; + struct Sprite *camera; - cameraObject = FindCameraObject(); - if (cameraObject != NULL) + camera = FindCameraSprite(); + if (camera != NULL) { - cameraObject->data[0] = objectId; + camera->sLinkedSpriteId = spriteId; CameraObjectReset1(); } } -u8 CameraObjectGetFollowedObjectId(void) +// Unused +static u8 CameraObjectGetFollowedSpriteId(void) { - struct Sprite *cameraObject; + struct Sprite *camera; - cameraObject = FindCameraObject(); - if (cameraObject == NULL) + camera = FindCameraSprite(); + if (camera == NULL) { return MAX_SPRITES; } - return cameraObject->data[0]; + return camera->sLinkedSpriteId; } void CameraObjectReset2(void) { // UB: Possible null dereference #ifdef UBFIX - struct Sprite *cameraObject; + struct Sprite *camera; - cameraObject = FindCameraObject(); - if (cameraObject != NULL) + camera = FindCameraSprite(); + if (camera != NULL) { - cameraObject->data[1] = 2; + camera->sState = 2; } #else - FindCameraObject()->data[1] = 2; + FindCameraSprite()->sState = 2; #endif // UBFIX } @@ -2547,14 +2556,14 @@ movement_type_def(MovementType_WanderAround, gMovementTypeFuncs_WanderAround) bool8 MovementType_WanderAround_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); - sprite->data[1] = 1; + sprite->sTypeFuncId = 1; return TRUE; } bool8 MovementType_WanderAround_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); - sprite->data[1] = 2; + sprite->sTypeFuncId = 2; return TRUE; } @@ -2564,8 +2573,8 @@ bool8 MovementType_WanderAround_Step2(struct ObjectEvent *objectEvent, struct Sp { return FALSE; } - SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]); - sprite->data[1] = 3; + SetMovementDelay(sprite, sMovementDelaysMedium[Random() & 3]); + sprite->sTypeFuncId = 3; return TRUE; } @@ -2573,7 +2582,7 @@ bool8 MovementType_WanderAround_Step3(struct ObjectEvent *objectEvent, struct Sp { if (WaitForMovementDelay(sprite)) { - sprite->data[1] = 4; + sprite->sTypeFuncId = 4; return TRUE; } return FALSE; @@ -2587,9 +2596,9 @@ bool8 MovementType_WanderAround_Step4(struct ObjectEvent *objectEvent, struct Sp memcpy(directions, gStandardDirections, sizeof directions); chosenDirection = directions[Random() & 3]; SetObjectEventDirection(objectEvent, chosenDirection); - sprite->data[1] = 5; + sprite->sTypeFuncId = 5; if (GetCollisionInDirection(objectEvent, chosenDirection)) - sprite->data[1] = 1; + sprite->sTypeFuncId = 1; return TRUE; } @@ -2598,7 +2607,7 @@ bool8 MovementType_WanderAround_Step5(struct ObjectEvent *objectEvent, struct Sp { ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkNormalMovementAction(objectEvent->movementDirection)); objectEvent->singleMovementActive = TRUE; - sprite->data[1] = 6; + sprite->sTypeFuncId = 6; return TRUE; } @@ -2607,7 +2616,7 @@ bool8 MovementType_WanderAround_Step6(struct ObjectEvent *objectEvent, struct Sp if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { objectEvent->singleMovementActive = FALSE; - sprite->data[1] = 1; + sprite->sTypeFuncId = 1; } return FALSE; } @@ -2653,17 +2662,13 @@ u8 GetVectorDirection(s16 dx, s16 dy, s16 absdx, s16 absdy) { direction = DIR_EAST; if (dx < 0) - { direction = DIR_WEST; - } } else { direction = DIR_SOUTH; if (dy < 0) - { direction = DIR_NORTH; - } } return direction; } @@ -2674,9 +2679,7 @@ u8 GetLimitedVectorDirection_SouthNorth(s16 dx, s16 dy, s16 absdx, s16 absdy) direction = DIR_SOUTH; if (dy < 0) - { direction = DIR_NORTH; - } return direction; } @@ -2686,9 +2689,7 @@ u8 GetLimitedVectorDirection_WestEast(s16 dx, s16 dy, s16 absdx, s16 absdy) direction = DIR_EAST; if (dx < 0) - { direction = DIR_WEST; - } return direction; } @@ -2701,17 +2702,13 @@ u8 GetLimitedVectorDirection_WestNorth(s16 dx, s16 dy, s16 absdx, s16 absdy) { direction = GetLimitedVectorDirection_WestEast(dx, dy, absdx, absdy); if (direction == DIR_EAST) - { direction = DIR_NORTH; - } } else if (direction == DIR_EAST) { direction = GetLimitedVectorDirection_SouthNorth(dx, dy, absdx, absdy); if (direction == DIR_SOUTH) - { direction = DIR_NORTH; - } } return direction; } @@ -2725,17 +2722,13 @@ u8 GetLimitedVectorDirection_EastNorth(s16 dx, s16 dy, s16 absdx, s16 absdy) { direction = GetLimitedVectorDirection_WestEast(dx, dy, absdx, absdy); if (direction == DIR_WEST) - { direction = DIR_NORTH; - } } else if (direction == DIR_WEST) { direction = GetLimitedVectorDirection_SouthNorth(dx, dy, absdx, absdy); if (direction == DIR_SOUTH) - { direction = DIR_NORTH; - } } return direction; } @@ -2749,17 +2742,13 @@ u8 GetLimitedVectorDirection_WestSouth(s16 dx, s16 dy, s16 absdx, s16 absdy) { direction = GetLimitedVectorDirection_WestEast(dx, dy, absdx, absdy); if (direction == DIR_EAST) - { direction = DIR_SOUTH; - } } else if (direction == DIR_EAST) { direction = GetLimitedVectorDirection_SouthNorth(dx, dy, absdx, absdy); if (direction == DIR_NORTH) - { direction = DIR_SOUTH; - } } return direction; } @@ -2773,17 +2762,13 @@ u8 GetLimitedVectorDirection_EastSouth(s16 dx, s16 dy, s16 absdx, s16 absdy) { direction = GetLimitedVectorDirection_WestEast(dx, dy, absdx, absdy); if (direction == DIR_WEST) - { direction = DIR_SOUTH; - } } else if (direction == DIR_WEST) { direction = GetLimitedVectorDirection_SouthNorth(dx, dy, absdx, absdy); if (direction == DIR_NORTH) - { direction = DIR_SOUTH; - } } return direction; } @@ -2794,9 +2779,7 @@ u8 GetLimitedVectorDirection_SouthNorthWest(s16 dx, s16 dy, s16 absdx, s16 absdy direction = GetVectorDirection(dx, dy, absdx, absdy); if (direction == DIR_EAST) - { direction = GetLimitedVectorDirection_SouthNorth(dx, dy, absdx, absdy); - } return direction; } @@ -2806,9 +2789,7 @@ u8 GetLimitedVectorDirection_SouthNorthEast(s16 dx, s16 dy, s16 absdx, s16 absdy direction = GetVectorDirection(dx, dy, absdx, absdy); if (direction == DIR_WEST) - { direction = GetLimitedVectorDirection_SouthNorth(dx, dy, absdx, absdy); - } return direction; } @@ -2818,9 +2799,7 @@ u8 GetLimitedVectorDirection_NorthWestEast(s16 dx, s16 dy, s16 absdx, s16 absdy) direction = GetVectorDirection(dx, dy, absdx, absdy); if (direction == DIR_SOUTH) - { direction = GetLimitedVectorDirection_WestEast(dx, dy, absdx, absdy); - } return direction; } @@ -2830,9 +2809,7 @@ u8 GetLimitedVectorDirection_SouthWestEast(s16 dx, s16 dy, s16 absdx, s16 absdy) direction = GetVectorDirection(dx, dy, absdx, absdy); if (direction == DIR_NORTH) - { direction = GetLimitedVectorDirection_WestEast(dx, dy, absdx, absdy); - } return direction; } @@ -2842,22 +2819,19 @@ u8 TryGetTrainerEncounterDirection(struct ObjectEvent *objectEvent, u8 movementT s16 absdx, absdy; if (!ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) - { - return 0; - } + return DIR_NONE; + PlayerGetDestCoords(&dx, &dy); dx -= objectEvent->currentCoords.x; dy -= objectEvent->currentCoords.y; absdx = dx; absdy = dy; + if (absdx < 0) - { absdx = -absdx; - } if (absdy < 0) - { absdy = -absdy; - } + return gGetVectorDirectionFuncs[movementType](dx, dy, absdx, absdy); } @@ -2866,14 +2840,14 @@ movement_type_def(MovementType_LookAround, gMovementTypeFuncs_LookAround) bool8 MovementType_LookAround_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); - sprite->data[1] = 1; + sprite->sTypeFuncId = 1; return TRUE; } bool8 MovementType_LookAround_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); - sprite->data[1] = 2; + sprite->sTypeFuncId = 2; return TRUE; } @@ -2881,9 +2855,9 @@ bool8 MovementType_LookAround_Step2(struct ObjectEvent *objectEvent, struct Spri { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { - SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]); + SetMovementDelay(sprite, sMovementDelaysMedium[Random() & 3]); objectEvent->singleMovementActive = FALSE; - sprite->data[1] = 3; + sprite->sTypeFuncId = 3; } return FALSE; } @@ -2892,7 +2866,7 @@ bool8 MovementType_LookAround_Step3(struct ObjectEvent *objectEvent, struct Spri { if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) { - sprite->data[1] = 4; + sprite->sTypeFuncId = 4; return TRUE; } return FALSE; @@ -2908,7 +2882,7 @@ bool8 MovementType_LookAround_Step4(struct ObjectEvent *objectEvent, struct Spri direction = directions[Random() & 3]; SetObjectEventDirection(objectEvent, direction); - sprite->data[1] = 1; + sprite->sTypeFuncId = 1; return TRUE; } @@ -2917,25 +2891,24 @@ movement_type_def(MovementType_WanderUpAndDown, gMovementTypeFuncs_WanderUpAndDo bool8 MovementType_WanderUpAndDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); - sprite->data[1] = 1; + sprite->sTypeFuncId = 1; return TRUE; } bool8 MovementType_WanderUpAndDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); - sprite->data[1] = 2; + sprite->sTypeFuncId = 2; return TRUE; } bool8 MovementType_WanderUpAndDown_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (!ObjectEventExecSingleMovementAction(objectEvent, sprite)) - { return FALSE; - } - SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]); - sprite->data[1] = 3; + + SetMovementDelay(sprite, sMovementDelaysMedium[Random() & 3]); + sprite->sTypeFuncId = 3; return TRUE; } @@ -2943,7 +2916,7 @@ bool8 MovementType_WanderUpAndDown_Step3(struct ObjectEvent *objectEvent, struct { if (WaitForMovementDelay(sprite)) { - sprite->data[1] = 4; + sprite->sTypeFuncId = 4; return TRUE; } return FALSE; @@ -2956,9 +2929,9 @@ bool8 MovementType_WanderUpAndDown_Step4(struct ObjectEvent *objectEvent, struct memcpy(directions, gUpAndDownDirections, sizeof directions); direction = directions[Random() & 1]; SetObjectEventDirection(objectEvent, direction); - sprite->data[1] = 5; + sprite->sTypeFuncId = 5; if (GetCollisionInDirection(objectEvent, direction)) - sprite->data[1] = 1; + sprite->sTypeFuncId = 1; return TRUE; } @@ -2967,7 +2940,7 @@ bool8 MovementType_WanderUpAndDown_Step5(struct ObjectEvent *objectEvent, struct { ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkNormalMovementAction(objectEvent->movementDirection)); objectEvent->singleMovementActive = TRUE; - sprite->data[1] = 6; + sprite->sTypeFuncId = 6; return TRUE; } @@ -2976,7 +2949,7 @@ bool8 MovementType_WanderUpAndDown_Step6(struct ObjectEvent *objectEvent, struct if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { objectEvent->singleMovementActive = FALSE; - sprite->data[1] = 1; + sprite->sTypeFuncId = 1; } return FALSE; } @@ -2986,25 +2959,24 @@ movement_type_def(MovementType_WanderLeftAndRight, gMovementTypeFuncs_WanderLeft bool8 MovementType_WanderLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); - sprite->data[1] = 1; + sprite->sTypeFuncId = 1; return TRUE; } bool8 MovementType_WanderLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); - sprite->data[1] = 2; + sprite->sTypeFuncId = 2; return TRUE; } bool8 MovementType_WanderLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (!ObjectEventExecSingleMovementAction(objectEvent, sprite)) - { return FALSE; - } - SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]); - sprite->data[1] = 3; + + SetMovementDelay(sprite, sMovementDelaysMedium[Random() & 3]); + sprite->sTypeFuncId = 3; return TRUE; } @@ -3012,7 +2984,7 @@ bool8 MovementType_WanderLeftAndRight_Step3(struct ObjectEvent *objectEvent, str { if (WaitForMovementDelay(sprite)) { - sprite->data[1] = 4; + sprite->sTypeFuncId = 4; return TRUE; } return FALSE; @@ -3025,9 +2997,9 @@ bool8 MovementType_WanderLeftAndRight_Step4(struct ObjectEvent *objectEvent, str memcpy(directions, gLeftAndRightDirections, sizeof directions); direction = directions[Random() & 1]; SetObjectEventDirection(objectEvent, direction); - sprite->data[1] = 5; + sprite->sTypeFuncId = 5; if (GetCollisionInDirection(objectEvent, direction)) - sprite->data[1] = 1; + sprite->sTypeFuncId = 1; return TRUE; } @@ -3036,7 +3008,7 @@ bool8 MovementType_WanderLeftAndRight_Step5(struct ObjectEvent *objectEvent, str { ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkNormalMovementAction(objectEvent->movementDirection)); objectEvent->singleMovementActive = TRUE; - sprite->data[1] = 6; + sprite->sTypeFuncId = 6; return TRUE; } @@ -3045,7 +3017,7 @@ bool8 MovementType_WanderLeftAndRight_Step6(struct ObjectEvent *objectEvent, str if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { objectEvent->singleMovementActive = FALSE; - sprite->data[1] = 1; + sprite->sTypeFuncId = 1; } return FALSE; } @@ -3056,7 +3028,7 @@ bool8 MovementType_FaceDirection_Step0(struct ObjectEvent *objectEvent, struct S { ClearObjectEventMovement(objectEvent, sprite); ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); - sprite->data[1] = 1; + sprite->sTypeFuncId = 1; return TRUE; } @@ -3064,7 +3036,7 @@ bool8 MovementType_FaceDirection_Step1(struct ObjectEvent *objectEvent, struct S { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { - sprite->data[1] = 2; + sprite->sTypeFuncId = 2; return TRUE; } return FALSE; @@ -3087,8 +3059,6 @@ enum { BERRYTREEFUNC_SPARKLE_END, }; -#define sObjEventId data[0] -#define sFuncId data[1] #define sTimer data[2] #define sBerryTreeFlags data[7] @@ -3110,7 +3080,7 @@ void MovementType_BerryTreeGrowth(struct Sprite *sprite) } static bool8 ObjectEventCB2_BerryTree(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - return gMovementTypeFuncs_BerryTreeGrowth[sprite->sFuncId](objectEvent, sprite); + return gMovementTypeFuncs_BerryTreeGrowth[sprite->sTypeFuncId](objectEvent, sprite); } // BERRYTREEFUNC_NORMAL @@ -3139,12 +3109,12 @@ bool8 MovementType_BerryTreeGrowth_Normal(struct ObjectEvent *objectEvent, struc berryStage--; if (sprite->animNum != berryStage) { - sprite->sFuncId = BERRYTREEFUNC_SPARKLE_START; + sprite->sTypeFuncId = BERRYTREEFUNC_SPARKLE_START; return TRUE; } SetBerryTreeGraphics(objectEvent, sprite); ObjectEventSetSingleMovement(objectEvent, sprite, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION); - sprite->sFuncId = BERRYTREEFUNC_MOVE; + sprite->sTypeFuncId = BERRYTREEFUNC_MOVE; return TRUE; } @@ -3153,7 +3123,7 @@ bool8 MovementType_BerryTreeGrowth_Move(struct ObjectEvent *objectEvent, struct { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { - sprite->sFuncId = BERRYTREEFUNC_NORMAL; + sprite->sTypeFuncId = BERRYTREEFUNC_NORMAL; return TRUE; } return FALSE; @@ -3163,7 +3133,7 @@ bool8 MovementType_BerryTreeGrowth_Move(struct ObjectEvent *objectEvent, struct bool8 MovementType_BerryTreeGrowth_SparkleStart(struct ObjectEvent *objectEvent, struct Sprite *sprite) { objectEvent->singleMovementActive = TRUE; - sprite->sFuncId = BERRYTREEFUNC_SPARKLE; + sprite->sTypeFuncId = BERRYTREEFUNC_SPARKLE; sprite->sTimer = 0; sprite->sBerryTreeFlags |= BERRY_FLAG_SPARKLING; gFieldEffectArguments[0] = objectEvent->currentCoords.x; @@ -3183,7 +3153,7 @@ bool8 MovementType_BerryTreeGrowth_Sparkle(struct ObjectEvent *objectEvent, stru if (sprite->sTimer > 64) { SetBerryTreeGraphics(objectEvent, sprite); - sprite->sFuncId = BERRYTREEFUNC_SPARKLE_END; + sprite->sTypeFuncId = BERRYTREEFUNC_SPARKLE_END; sprite->sTimer = 0; return TRUE; } @@ -3198,7 +3168,7 @@ bool8 MovementType_BerryTreeGrowth_SparkleEnd(struct ObjectEvent *objectEvent, s sprite->animPaused = TRUE; if (sprite->sTimer > 64) { - sprite->sFuncId = BERRYTREEFUNC_NORMAL; + sprite->sTypeFuncId = BERRYTREEFUNC_NORMAL; sprite->sBerryTreeFlags &= ~BERRY_FLAG_SPARKLING; return TRUE; } @@ -3210,14 +3180,14 @@ movement_type_def(MovementType_FaceDownAndUp, gMovementTypeFuncs_FaceDownAndUp) bool8 MovementType_FaceDownAndUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); - sprite->data[1] = 1; + sprite->sTypeFuncId = 1; return TRUE; } bool8 MovementType_FaceDownAndUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); - sprite->data[1] = 2; + sprite->sTypeFuncId = 2; return TRUE; } @@ -3225,9 +3195,9 @@ bool8 MovementType_FaceDownAndUp_Step2(struct ObjectEvent *objectEvent, struct S { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { - SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]); + SetMovementDelay(sprite, sMovementDelaysMedium[Random() & 3]); objectEvent->singleMovementActive = FALSE; - sprite->data[1] = 3; + sprite->sTypeFuncId = 3; } return FALSE; } @@ -3236,7 +3206,7 @@ bool8 MovementType_FaceDownAndUp_Step3(struct ObjectEvent *objectEvent, struct S { if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) { - sprite->data[1] = 4; + sprite->sTypeFuncId = 4; return TRUE; } return FALSE; @@ -3253,7 +3223,7 @@ bool8 MovementType_FaceDownAndUp_Step4(struct ObjectEvent *objectEvent, struct S direction = directions[Random() & 1]; } SetObjectEventDirection(objectEvent, direction); - sprite->data[1] = 1; + sprite->sTypeFuncId = 1; return TRUE; } @@ -3262,14 +3232,14 @@ movement_type_def(MovementType_FaceLeftAndRight, gMovementTypeFuncs_FaceLeftAndR bool8 MovementType_FaceLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); - sprite->data[1] = 1; + sprite->sTypeFuncId = 1; return TRUE; } bool8 MovementType_FaceLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); - sprite->data[1] = 2; + sprite->sTypeFuncId = 2; return TRUE; } @@ -3277,9 +3247,9 @@ bool8 MovementType_FaceLeftAndRight_Step2(struct ObjectEvent *objectEvent, struc { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { - SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]); + SetMovementDelay(sprite, sMovementDelaysMedium[Random() & 3]); objectEvent->singleMovementActive = FALSE; - sprite->data[1] = 3; + sprite->sTypeFuncId = 3; } return FALSE; } @@ -3288,7 +3258,7 @@ bool8 MovementType_FaceLeftAndRight_Step3(struct ObjectEvent *objectEvent, struc { if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) { - sprite->data[1] = 4; + sprite->sTypeFuncId = 4; return TRUE; } return FALSE; @@ -3305,7 +3275,7 @@ bool8 MovementType_FaceLeftAndRight_Step4(struct ObjectEvent *objectEvent, struc direction = directions[Random() & 1]; } SetObjectEventDirection(objectEvent, direction); - sprite->data[1] = 1; + sprite->sTypeFuncId = 1; return TRUE; } @@ -3314,14 +3284,14 @@ movement_type_def(MovementType_FaceUpAndLeft, gMovementTypeFuncs_FaceUpAndLeft) bool8 MovementType_FaceUpAndLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); - sprite->data[1] = 1; + sprite->sTypeFuncId = 1; return TRUE; } bool8 MovementType_FaceUpAndLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); - sprite->data[1] = 2; + sprite->sTypeFuncId = 2; return TRUE; } @@ -3329,9 +3299,9 @@ bool8 MovementType_FaceUpAndLeft_Step2(struct ObjectEvent *objectEvent, struct S { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { - SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]); + SetMovementDelay(sprite, sMovementDelaysShort[Random() & 3]); objectEvent->singleMovementActive = FALSE; - sprite->data[1] = 3; + sprite->sTypeFuncId = 3; } return FALSE; } @@ -3340,7 +3310,7 @@ bool8 MovementType_FaceUpAndLeft_Step3(struct ObjectEvent *objectEvent, struct S { if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) { - sprite->data[1] = 4; + sprite->sTypeFuncId = 4; return TRUE; } return FALSE; @@ -3357,7 +3327,7 @@ bool8 MovementType_FaceUpAndLeft_Step4(struct ObjectEvent *objectEvent, struct S direction = directions[Random() & 1]; } SetObjectEventDirection(objectEvent, direction); - sprite->data[1] = 1; + sprite->sTypeFuncId = 1; return TRUE; } @@ -3366,14 +3336,14 @@ movement_type_def(MovementType_FaceUpAndRight, gMovementTypeFuncs_FaceUpAndRight bool8 MovementType_FaceUpAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); - sprite->data[1] = 1; + sprite->sTypeFuncId = 1; return TRUE; } bool8 MovementType_FaceUpAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); - sprite->data[1] = 2; + sprite->sTypeFuncId = 2; return TRUE; } @@ -3381,9 +3351,9 @@ bool8 MovementType_FaceUpAndRight_Step2(struct ObjectEvent *objectEvent, struct { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { - SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]); + SetMovementDelay(sprite, sMovementDelaysShort[Random() & 3]); objectEvent->singleMovementActive = FALSE; - sprite->data[1] = 3; + sprite->sTypeFuncId = 3; } return FALSE; } @@ -3392,7 +3362,7 @@ bool8 MovementType_FaceUpAndRight_Step3(struct ObjectEvent *objectEvent, struct { if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) { - sprite->data[1] = 4; + sprite->sTypeFuncId = 4; return TRUE; } return FALSE; @@ -3409,7 +3379,7 @@ bool8 MovementType_FaceUpAndRight_Step4(struct ObjectEvent *objectEvent, struct direction = directions[Random() & 1]; } SetObjectEventDirection(objectEvent, direction); - sprite->data[1] = 1; + sprite->sTypeFuncId = 1; return TRUE; } @@ -3418,14 +3388,14 @@ movement_type_def(MovementType_FaceDownAndLeft, gMovementTypeFuncs_FaceDownAndLe bool8 MovementType_FaceDownAndLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); - sprite->data[1] = 1; + sprite->sTypeFuncId = 1; return TRUE; } bool8 MovementType_FaceDownAndLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); - sprite->data[1] = 2; + sprite->sTypeFuncId = 2; return TRUE; } @@ -3433,9 +3403,9 @@ bool8 MovementType_FaceDownAndLeft_Step2(struct ObjectEvent *objectEvent, struct { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { - SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]); + SetMovementDelay(sprite, sMovementDelaysShort[Random() & 3]); objectEvent->singleMovementActive = FALSE; - sprite->data[1] = 3; + sprite->sTypeFuncId = 3; } return FALSE; } @@ -3444,7 +3414,7 @@ bool8 MovementType_FaceDownAndLeft_Step3(struct ObjectEvent *objectEvent, struct { if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) { - sprite->data[1] = 4; + sprite->sTypeFuncId = 4; return TRUE; } return FALSE; @@ -3461,7 +3431,7 @@ bool8 MovementType_FaceDownAndLeft_Step4(struct ObjectEvent *objectEvent, struct direction = directions[Random() & 1]; } SetObjectEventDirection(objectEvent, direction); - sprite->data[1] = 1; + sprite->sTypeFuncId = 1; return TRUE; } @@ -3470,14 +3440,14 @@ movement_type_def(MovementType_FaceDownAndRight, gMovementTypeFuncs_FaceDownAndR bool8 MovementType_FaceDownAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); - sprite->data[1] = 1; + sprite->sTypeFuncId = 1; return TRUE; } bool8 MovementType_FaceDownAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); - sprite->data[1] = 2; + sprite->sTypeFuncId = 2; return TRUE; } @@ -3485,9 +3455,9 @@ bool8 MovementType_FaceDownAndRight_Step2(struct ObjectEvent *objectEvent, struc { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { - SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]); + SetMovementDelay(sprite, sMovementDelaysShort[Random() & 3]); objectEvent->singleMovementActive = FALSE; - sprite->data[1] = 3; + sprite->sTypeFuncId = 3; } return FALSE; } @@ -3496,7 +3466,7 @@ bool8 MovementType_FaceDownAndRight_Step3(struct ObjectEvent *objectEvent, struc { if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) { - sprite->data[1] = 4; + sprite->sTypeFuncId = 4; return TRUE; } return FALSE; @@ -3513,7 +3483,7 @@ bool8 MovementType_FaceDownAndRight_Step4(struct ObjectEvent *objectEvent, struc direction = directions[Random() & 1]; } SetObjectEventDirection(objectEvent, direction); - sprite->data[1] = 1; + sprite->sTypeFuncId = 1; return TRUE; } @@ -3522,14 +3492,14 @@ movement_type_def(MovementType_FaceDownUpAndLeft, gMovementTypeFuncs_FaceDownUpA bool8 MovementType_FaceDownUpAndLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); - sprite->data[1] = 1; + sprite->sTypeFuncId = 1; return TRUE; } bool8 MovementType_FaceDownUpAndLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); - sprite->data[1] = 2; + sprite->sTypeFuncId = 2; return TRUE; } @@ -3537,9 +3507,9 @@ bool8 MovementType_FaceDownUpAndLeft_Step2(struct ObjectEvent *objectEvent, stru { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { - SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]); + SetMovementDelay(sprite, sMovementDelaysShort[Random() & 3]); objectEvent->singleMovementActive = FALSE; - sprite->data[1] = 3; + sprite->sTypeFuncId = 3; } return FALSE; } @@ -3548,7 +3518,7 @@ bool8 MovementType_FaceDownUpAndLeft_Step3(struct ObjectEvent *objectEvent, stru { if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) { - sprite->data[1] = 4; + sprite->sTypeFuncId = 4; return TRUE; } return FALSE; @@ -3565,7 +3535,7 @@ bool8 MovementType_FaceDownUpAndLeft_Step4(struct ObjectEvent *objectEvent, stru direction = directions[Random() & 3]; } SetObjectEventDirection(objectEvent, direction); - sprite->data[1] = 1; + sprite->sTypeFuncId = 1; return TRUE; } @@ -3574,14 +3544,14 @@ movement_type_def(MovementType_FaceDownUpAndRight, gMovementTypeFuncs_FaceDownUp bool8 MovementType_FaceDownUpAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); - sprite->data[1] = 1; + sprite->sTypeFuncId = 1; return TRUE; } bool8 MovementType_FaceDownUpAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); - sprite->data[1] = 2; + sprite->sTypeFuncId = 2; return TRUE; } @@ -3589,9 +3559,9 @@ bool8 MovementType_FaceDownUpAndRight_Step2(struct ObjectEvent *objectEvent, str { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { - SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]); + SetMovementDelay(sprite, sMovementDelaysShort[Random() & 3]); objectEvent->singleMovementActive = FALSE; - sprite->data[1] = 3; + sprite->sTypeFuncId = 3; } return FALSE; } @@ -3600,7 +3570,7 @@ bool8 MovementType_FaceDownUpAndRight_Step3(struct ObjectEvent *objectEvent, str { if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) { - sprite->data[1] = 4; + sprite->sTypeFuncId = 4; return TRUE; } return FALSE; @@ -3617,7 +3587,7 @@ bool8 MovementType_FaceDownUpAndRight_Step4(struct ObjectEvent *objectEvent, str direction = directions[Random() & 3]; } SetObjectEventDirection(objectEvent, direction); - sprite->data[1] = 1; + sprite->sTypeFuncId = 1; return TRUE; } @@ -3626,14 +3596,14 @@ movement_type_def(MovementType_FaceUpRightAndLeft, gMovementTypeFuncs_FaceUpLeft bool8 MovementType_FaceUpLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); - sprite->data[1] = 1; + sprite->sTypeFuncId = 1; return TRUE; } bool8 MovementType_FaceUpLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); - sprite->data[1] = 2; + sprite->sTypeFuncId = 2; return TRUE; } @@ -3641,9 +3611,9 @@ bool8 MovementType_FaceUpLeftAndRight_Step2(struct ObjectEvent *objectEvent, str { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { - SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]); + SetMovementDelay(sprite, sMovementDelaysShort[Random() & 3]); objectEvent->singleMovementActive = FALSE; - sprite->data[1] = 3; + sprite->sTypeFuncId = 3; } return FALSE; } @@ -3652,7 +3622,7 @@ bool8 MovementType_FaceUpLeftAndRight_Step3(struct ObjectEvent *objectEvent, str { if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) { - sprite->data[1] = 4; + sprite->sTypeFuncId = 4; return TRUE; } return FALSE; @@ -3669,7 +3639,7 @@ bool8 MovementType_FaceUpLeftAndRight_Step4(struct ObjectEvent *objectEvent, str direction = directions[Random() & 3]; } SetObjectEventDirection(objectEvent, direction); - sprite->data[1] = 1; + sprite->sTypeFuncId = 1; return TRUE; } @@ -3678,14 +3648,14 @@ movement_type_def(MovementType_FaceDownRightAndLeft, gMovementTypeFuncs_FaceDown bool8 MovementType_FaceDownLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); - sprite->data[1] = 1; + sprite->sTypeFuncId = 1; return TRUE; } bool8 MovementType_FaceDownLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); - sprite->data[1] = 2; + sprite->sTypeFuncId = 2; return TRUE; } @@ -3693,9 +3663,9 @@ bool8 MovementType_FaceDownLeftAndRight_Step2(struct ObjectEvent *objectEvent, s { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { - SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]); + SetMovementDelay(sprite, sMovementDelaysShort[Random() & 3]); objectEvent->singleMovementActive = FALSE; - sprite->data[1] = 3; + sprite->sTypeFuncId = 3; } return FALSE; } @@ -3704,7 +3674,7 @@ bool8 MovementType_FaceDownLeftAndRight_Step3(struct ObjectEvent *objectEvent, s { if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) { - sprite->data[1] = 4; + sprite->sTypeFuncId = 4; return TRUE; } return FALSE; @@ -3721,7 +3691,7 @@ bool8 MovementType_FaceDownLeftAndRight_Step4(struct ObjectEvent *objectEvent, s direction = directions[Random() & 3]; } SetObjectEventDirection(objectEvent, direction); - sprite->data[1] = 1; + sprite->sTypeFuncId = 1; return TRUE; } @@ -3731,7 +3701,7 @@ bool8 MovementType_RotateCounterclockwise_Step0(struct ObjectEvent *objectEvent, { ClearObjectEventMovement(objectEvent, sprite); ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); - sprite->data[1] = 1; + sprite->sTypeFuncId = 1; return TRUE; } @@ -3740,7 +3710,7 @@ bool8 MovementType_RotateCounterclockwise_Step1(struct ObjectEvent *objectEvent, if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { SetMovementDelay(sprite, 48); - sprite->data[1] = 2; + sprite->sTypeFuncId = 2; } return FALSE; } @@ -3749,7 +3719,7 @@ bool8 MovementType_RotateCounterclockwise_Step2(struct ObjectEvent *objectEvent, { if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) { - sprite->data[1] = 3; + sprite->sTypeFuncId = 3; } return FALSE; } @@ -3765,7 +3735,7 @@ bool8 MovementType_RotateCounterclockwise_Step3(struct ObjectEvent *objectEvent, direction = directions[objectEvent->facingDirection]; } SetObjectEventDirection(objectEvent, direction); - sprite->data[1] = 0; + sprite->sTypeFuncId = 0; return TRUE; } @@ -3775,7 +3745,7 @@ bool8 MovementType_RotateClockwise_Step0(struct ObjectEvent *objectEvent, struct { ClearObjectEventMovement(objectEvent, sprite); ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); - sprite->data[1] = 1; + sprite->sTypeFuncId = 1; return TRUE; } @@ -3784,7 +3754,7 @@ bool8 MovementType_RotateClockwise_Step1(struct ObjectEvent *objectEvent, struct if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { SetMovementDelay(sprite, 48); - sprite->data[1] = 2; + sprite->sTypeFuncId = 2; } return FALSE; } @@ -3793,7 +3763,7 @@ bool8 MovementType_RotateClockwise_Step2(struct ObjectEvent *objectEvent, struct { if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent)) { - sprite->data[1] = 3; + sprite->sTypeFuncId = 3; } return FALSE; } @@ -3809,7 +3779,7 @@ bool8 MovementType_RotateClockwise_Step3(struct ObjectEvent *objectEvent, struct direction = directions[objectEvent->facingDirection]; } SetObjectEventDirection(objectEvent, direction); - sprite->data[1] = 0; + sprite->sTypeFuncId = 0; return TRUE; } @@ -3818,7 +3788,7 @@ movement_type_def(MovementType_WalkBackAndForth, gMovementTypeFuncs_WalkBackAndF bool8 MovementType_WalkBackAndForth_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); - sprite->data[1] = 1; + sprite->sTypeFuncId = 1; return TRUE; } @@ -3832,7 +3802,7 @@ bool8 MovementType_WalkBackAndForth_Step1(struct ObjectEvent *objectEvent, struc direction = GetOppositeDirection(direction); } SetObjectEventDirection(objectEvent, direction); - sprite->data[1] = 2; + sprite->sTypeFuncId = 2; return TRUE; } @@ -3861,7 +3831,7 @@ bool8 MovementType_WalkBackAndForth_Step2(struct ObjectEvent *objectEvent, struc ObjectEventSetSingleMovement(objectEvent, sprite, movementActionId); objectEvent->singleMovementActive = TRUE; - sprite->data[1] = 3; + sprite->sTypeFuncId = 3; return TRUE; } @@ -3870,7 +3840,7 @@ bool8 MovementType_WalkBackAndForth_Step3(struct ObjectEvent *objectEvent, struc if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { objectEvent->singleMovementActive = FALSE; - sprite->data[1] = 1; + sprite->sTypeFuncId = 1; } return FALSE; } @@ -3878,7 +3848,7 @@ bool8 MovementType_WalkBackAndForth_Step3(struct ObjectEvent *objectEvent, struc bool8 MovementType_WalkSequence_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { ClearObjectEventMovement(objectEvent, sprite); - sprite->data[1] = 1; + sprite->sTypeFuncId = 1; return TRUE; } @@ -3906,7 +3876,7 @@ bool8 MoveNextDirectionInSequence(struct ObjectEvent *objectEvent, struct Sprite ObjectEventSetSingleMovement(objectEvent, sprite, movementActionId); objectEvent->singleMovementActive = TRUE; - sprite->data[1] = 2; + sprite->sTypeFuncId = 2; return TRUE; } @@ -3915,7 +3885,7 @@ bool8 MovementType_WalkSequence_Step2(struct ObjectEvent *objectEvent, struct Sp if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { objectEvent->singleMovementActive = FALSE; - sprite->data[1] = 1; + sprite->sTypeFuncId = 1; } return FALSE; } @@ -4241,7 +4211,7 @@ bool8 MovementType_CopyPlayer_Step0(struct ObjectEvent *objectEvent, struct Spri { objectEvent->directionSequenceIndex = GetPlayerFacingDirection(); } - sprite->data[1] = 1; + sprite->sTypeFuncId = 1; return TRUE; } @@ -4259,7 +4229,7 @@ bool8 MovementType_CopyPlayer_Step2(struct ObjectEvent *objectEvent, struct Spri if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { objectEvent->singleMovementActive = FALSE; - sprite->data[1] = 1; + sprite->sTypeFuncId = 1; } return FALSE; } @@ -4273,7 +4243,7 @@ bool8 CopyablePlayerMovement_FaceDirection(struct ObjectEvent *objectEvent, stru { ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(state_to_direction(gInitialMovementTypeFacingDirections[objectEvent->movementType], objectEvent->directionSequenceIndex, playerDirection))); objectEvent->singleMovementActive = TRUE; - sprite->data[1] = 2; + sprite->sTypeFuncId = 2; return TRUE; } @@ -4294,7 +4264,7 @@ bool8 CopyablePlayerMovement_GoSpeed0(struct ObjectEvent *objectEvent, struct Sp ObjectEventMoveDestCoords(objectEvent, direction, &x, &y); ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(direction)); objectEvent->singleMovementActive = TRUE; - sprite->data[1] = 2; + sprite->sTypeFuncId = 2; return TRUE; } } @@ -4309,7 +4279,7 @@ bool8 CopyablePlayerMovement_GoSpeed0(struct ObjectEvent *objectEvent, struct Sp ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(direction)); } objectEvent->singleMovementActive = TRUE; - sprite->data[1] = 2; + sprite->sTypeFuncId = 2; return TRUE; } @@ -4328,7 +4298,7 @@ bool8 CopyablePlayerMovement_GoSpeed1(struct ObjectEvent *objectEvent, struct Sp ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(direction)); } objectEvent->singleMovementActive = TRUE; - sprite->data[1] = 2; + sprite->sTypeFuncId = 2; return TRUE; } @@ -4347,7 +4317,7 @@ bool8 CopyablePlayerMovement_GoSpeed2(struct ObjectEvent *objectEvent, struct Sp ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(direction)); } objectEvent->singleMovementActive = TRUE; - sprite->data[1] = 2; + sprite->sTypeFuncId = 2; return TRUE; } @@ -4366,7 +4336,7 @@ bool8 CopyablePlayerMovement_Slide(struct ObjectEvent *objectEvent, struct Sprit ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(direction)); } objectEvent->singleMovementActive = TRUE; - sprite->data[1] = 2; + sprite->sTypeFuncId = 2; return TRUE; } @@ -4378,7 +4348,7 @@ bool8 cph_IM_DIFFERENT(struct ObjectEvent *objectEvent, struct Sprite *sprite, u direction = state_to_direction(gInitialMovementTypeFacingDirections[objectEvent->movementType], objectEvent->directionSequenceIndex, direction); ObjectEventSetSingleMovement(objectEvent, sprite, GetJumpInPlaceMovementAction(direction)); objectEvent->singleMovementActive = TRUE; - sprite->data[1] = 2; + sprite->sTypeFuncId = 2; return TRUE; } @@ -4397,7 +4367,7 @@ bool8 CopyablePlayerMovement_GoSpeed4(struct ObjectEvent *objectEvent, struct Sp ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(direction)); } objectEvent->singleMovementActive = TRUE; - sprite->data[1] = 2; + sprite->sTypeFuncId = 2; return TRUE; } @@ -4418,7 +4388,7 @@ bool8 CopyablePlayerMovement_Jump(struct ObjectEvent *objectEvent, struct Sprite ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(direction)); } objectEvent->singleMovementActive = TRUE; - sprite->data[1] = 2; + sprite->sTypeFuncId = 2; return TRUE; } @@ -4437,7 +4407,7 @@ void MovementType_TreeDisguise(struct Sprite *sprite) { struct ObjectEvent *objectEvent; - objectEvent = &gObjectEvents[sprite->data[0]]; + objectEvent = &gObjectEvents[sprite->sObjEventId]; if (objectEvent->directionSequenceIndex == 0 || (objectEvent->directionSequenceIndex == 1 && !sprite->data[7])) { ObjectEventGetLocalIdAndMap(objectEvent, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); @@ -4445,7 +4415,7 @@ void MovementType_TreeDisguise(struct Sprite *sprite) objectEvent->directionSequenceIndex = 1; sprite->data[7]++; } - UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_Disguise_Callback); + UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->sObjEventId], sprite, MovementType_Disguise_Callback); } static bool8 MovementType_Disguise_Callback(struct ObjectEvent *objectEvent, struct Sprite *sprite) @@ -4458,7 +4428,7 @@ void MovementType_MountainDisguise(struct Sprite *sprite) { struct ObjectEvent *objectEvent; - objectEvent = &gObjectEvents[sprite->data[0]]; + objectEvent = &gObjectEvents[sprite->sObjEventId]; if (objectEvent->directionSequenceIndex == 0 || (objectEvent->directionSequenceIndex == 1 && !sprite->data[7])) { ObjectEventGetLocalIdAndMap(objectEvent, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); @@ -4466,24 +4436,24 @@ void MovementType_MountainDisguise(struct Sprite *sprite) objectEvent->directionSequenceIndex = 1; sprite->data[7]++; } - UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_Disguise_Callback); + UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->sObjEventId], sprite, MovementType_Disguise_Callback); } void MovementType_Buried(struct Sprite *sprite) { if (!sprite->data[7]) { - gObjectEvents[sprite->data[0]].fixedPriority = TRUE; + gObjectEvents[sprite->sObjEventId].fixedPriority = TRUE; sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY; sprite->oam.priority = 3; sprite->data[7]++; } - UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_Buried_Callback); + UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->sObjEventId], sprite, MovementType_Buried_Callback); } static bool8 MovementType_Buried_Callback(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - return gMovementTypeFuncs_Buried[sprite->data[1]](objectEvent, sprite); + return gMovementTypeFuncs_Buried[sprite->sTypeFuncId](objectEvent, sprite); } bool8 MovementType_Buried_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) @@ -4496,7 +4466,7 @@ bool8 MovementType_MoveInPlace_Step1(struct ObjectEvent *objectEvent, struct Spr { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { - sprite->data[1] = 0; + sprite->sTypeFuncId = 0; } return FALSE; } @@ -4507,7 +4477,7 @@ bool8 MovementType_WalkInPlace_Step0(struct ObjectEvent *objectEvent, struct Spr { ClearObjectEventMovement(objectEvent, sprite); ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkInPlaceNormalMovementAction(objectEvent->facingDirection)); - sprite->data[1] = 1; + sprite->sTypeFuncId = 1; return TRUE; } @@ -4517,7 +4487,7 @@ bool8 MovementType_WalkSlowlyInPlace_Step0(struct ObjectEvent *objectEvent, stru { ClearObjectEventMovement(objectEvent, sprite); ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkInPlaceSlowMovementAction(objectEvent->facingDirection)); - sprite->data[1] = 1; + sprite->sTypeFuncId = 1; return TRUE; } @@ -4527,7 +4497,7 @@ bool8 MovementType_JogInPlace_Step0(struct ObjectEvent *objectEvent, struct Spri { ClearObjectEventMovement(objectEvent, sprite); ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkInPlaceFastMovementAction(objectEvent->facingDirection)); - sprite->data[1] = 1; + sprite->sTypeFuncId = 1; return TRUE; } @@ -4537,7 +4507,7 @@ bool8 MovementType_RunInPlace_Step0(struct ObjectEvent *objectEvent, struct Spri { ClearObjectEventMovement(objectEvent, sprite); ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkInPlaceFastestMovementAction(objectEvent->facingDirection)); - sprite->data[1] = 1; + sprite->sTypeFuncId = 1; return TRUE; } @@ -4548,14 +4518,14 @@ bool8 MovementType_Invisible_Step0(struct ObjectEvent *objectEvent, struct Sprit ClearObjectEventMovement(objectEvent, sprite); ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection)); objectEvent->invisible = TRUE; - sprite->data[1] = 1; + sprite->sTypeFuncId = 1; return TRUE; } bool8 MovementType_Invisible_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (ObjectEventExecSingleMovementAction(objectEvent, sprite)) { - sprite->data[1] = 2; + sprite->sTypeFuncId = 2; return TRUE; } return FALSE; @@ -4573,82 +4543,82 @@ static void ClearObjectEventMovement(struct ObjectEvent *objectEvent, struct Spr objectEvent->heldMovementActive = FALSE; objectEvent->heldMovementFinished = FALSE; objectEvent->movementActionId = 0xFF; - sprite->data[1] = 0; + sprite->sTypeFuncId = 0; } u8 GetFaceDirectionAnimNum(u8 direction) { - return gFaceDirectionAnimNums[direction]; + return sFaceDirectionAnimNums[direction]; } u8 GetMoveDirectionAnimNum(u8 direction) { - return gMoveDirectionAnimNums[direction]; + return sMoveDirectionAnimNums[direction]; } u8 GetMoveDirectionFastAnimNum(u8 direction) { - return gMoveDirectionFastAnimNums[direction]; + return sMoveDirectionFastAnimNums[direction]; } u8 GetMoveDirectionFasterAnimNum(u8 direction) { - return gMoveDirectionFasterAnimNums[direction]; + return sMoveDirectionFasterAnimNums[direction]; } u8 GetMoveDirectionFastestAnimNum(u8 direction) { - return gMoveDirectionFastestAnimNums[direction]; + return sMoveDirectionFastestAnimNums[direction]; } u8 GetJumpSpecialDirectionAnimNum(u8 direction) { - return gJumpSpecialDirectionAnimNums[direction]; + return sJumpSpecialDirectionAnimNums[direction]; } u8 GetAcroWheelieDirectionAnimNum(u8 direction) { - return gAcroWheelieDirectionAnimNums[direction]; + return sAcroWheelieDirectionAnimNums[direction]; } -u8 Unref_GetAnimNums_08375633(u8 direction) +u8 GetAcroUnusedDirectionAnimNum(u8 direction) { - return gUnrefAnimNums_08375633[direction]; + return sAcroUnusedDirectionAnimNums[direction]; } u8 GetAcroEndWheelieDirectionAnimNum(u8 direction) { - return gAcroEndWheelieDirectionAnimNums[direction]; + return sAcroEndWheelieDirectionAnimNums[direction]; } u8 GetAcroUnusedActionDirectionAnimNum(u8 direction) { - return gAcroUnusedActionDirectionAnimNums[direction]; + return sAcroUnusedActionDirectionAnimNums[direction]; } u8 GetAcroWheeliePedalDirectionAnimNum(u8 direction) { - return gAcroWheeliePedalDirectionAnimNums[direction]; + return sAcroWheeliePedalDirectionAnimNums[direction]; } u8 GetFishingDirectionAnimNum(u8 direction) { - return gFishingDirectionAnimNums[direction]; + return sFishingDirectionAnimNums[direction]; } u8 GetFishingNoCatchDirectionAnimNum(u8 direction) { - return gFishingNoCatchDirectionAnimNums[direction]; + return sFishingNoCatchDirectionAnimNums[direction]; } u8 GetFishingBiteDirectionAnimNum(u8 direction) { - return gFishingBiteDirectionAnimNums[direction]; + return sFishingBiteDirectionAnimNums[direction]; } u8 GetRunningDirectionAnimNum(u8 direction) { - return gRunningDirectionAnimNums[direction]; + return sRunningDirectionAnimNums[direction]; } static const struct UnkStruct_085094AC *sub_8092A4C(const union AnimCmd *const *anims) @@ -4658,9 +4628,7 @@ static const struct UnkStruct_085094AC *sub_8092A4C(const union AnimCmd *const * for (retval = gUnknown_085094AC; retval->anims != NULL; retval++) { if (retval->anims == anims) - { return retval; - } } return NULL; } @@ -4710,22 +4678,17 @@ void obj_npc_animation_step(struct ObjectEvent *objectEvent, struct Sprite *spri } } -// file boundary? - -u8 GetDirectionToFace(s16 x1, s16 y1, s16 x2, s16 y2) +u8 GetDirectionToFace(s16 x, s16 y, s16 targetX, s16 targetY) { - if (x1 > x2) - { + if (x > targetX) return DIR_WEST; - } - if (x1 < x2) - { + + if (x < targetX) return DIR_EAST; - } - if (y1 > y2) - { + + if (y > targetY) return DIR_NORTH; - } + return DIR_SOUTH; } @@ -4735,7 +4698,7 @@ void SetTrainerMovementType(struct ObjectEvent *objectEvent, u8 movementType) objectEvent->directionSequenceIndex = 0; objectEvent->playerCopyableMovement = 0; gSprites[objectEvent->spriteId].callback = sMovementTypeCallbacks[movementType]; - gSprites[objectEvent->spriteId].data[1] = 0; + gSprites[objectEvent->spriteId].sTypeFuncId = 0; } u8 GetTrainerFacingDirectionMovementType(u8 direction) @@ -4745,10 +4708,8 @@ u8 GetTrainerFacingDirectionMovementType(u8 direction) static u8 GetCollisionInDirection(struct ObjectEvent *objectEvent, u8 direction) { - s16 x; - s16 y; - x = objectEvent->currentCoords.x; - y = objectEvent->currentCoords.y; + s16 x = objectEvent->currentCoords.x; + s16 y = objectEvent->currentCoords.y; MoveCoords(direction, &x, &y); return GetCollisionAtCoords(objectEvent, x, y, direction); } @@ -4795,19 +4756,17 @@ static bool8 IsCoordOutsideObjectEventMovementRange(struct ObjectEvent *objectEv { left = objectEvent->initialCoords.x - objectEvent->rangeX; right = objectEvent->initialCoords.x + objectEvent->rangeX; + if (left > x || right < x) - { return TRUE; - } } if (objectEvent->rangeY != 0) { top = objectEvent->initialCoords.y - objectEvent->rangeY; bottom = objectEvent->initialCoords.y + objectEvent->rangeY; + if (top > y || bottom < y) - { return TRUE; - } } return FALSE; } @@ -4867,13 +4826,17 @@ void SetBerryTreeJustPicked(u8 localId, u8 mapNum, u8 mapGroup) } } +#undef sTimer +#undef sBerryTreeFlags + void MoveCoords(u8 direction, s16 *x, s16 *y) { *x += sDirectionToVectors[direction].x; *y += sDirectionToVectors[direction].y; } -void sub_8092F60(u8 direction, s16 *x, s16 *y) +// Unused +static void MoveCoordsInMapCoordIncrement(u8 direction, s16 *x, s16 *y) { *x += sDirectionToVectors[direction].x << 4; *y += sDirectionToVectors[direction].y << 4; @@ -4894,7 +4857,7 @@ static void MoveCoordsInDirection(u32 dir, s16 *x, s16 *y, s16 deltaX, s16 delta *y -= dy2; } -void sub_8092FF0(s16 x, s16 y, s16 *destX, s16 *destY) +void GetMapCoordsFromSpritePos(s16 x, s16 y, s16 *destX, s16 *destY) { *destX = (x - gSaveBlock1Ptr->pos.x) << 4; *destY = (y - gSaveBlock1Ptr->pos.y) << 4; @@ -4933,22 +4896,18 @@ static void GetObjectEventMovingCameraOffset(s16 *x, s16 *y) { *x = 0; *y = 0; + if (gFieldCamera.x > 0) - { (*x)++; - } + if (gFieldCamera.x < 0) - { - (*x) --; - } + (*x)--; + if (gFieldCamera.y > 0) - { (*y)++; - } + if (gFieldCamera.y < 0) - { - (*y) --; - } + (*y)--; } void ObjectEventMoveDestCoords(struct ObjectEvent *objectEvent, u32 direction, s16 *x, s16 *y) @@ -4984,7 +4943,7 @@ bool8 ObjectEventSetHeldMovement(struct ObjectEvent *objectEvent, u8 movementAct objectEvent->movementActionId = movementActionId; objectEvent->heldMovementActive = TRUE; objectEvent->heldMovementFinished = FALSE; - gSprites[objectEvent->spriteId].data[2] = 0; + gSprites[objectEvent->spriteId].sActionFuncId = 0; return FALSE; } @@ -5005,8 +4964,8 @@ void ObjectEventClearHeldMovement(struct ObjectEvent *objectEvent) objectEvent->movementActionId = 0xFF; objectEvent->heldMovementActive = FALSE; objectEvent->heldMovementFinished = FALSE; - gSprites[objectEvent->spriteId].data[1] = 0; - gSprites[objectEvent->spriteId].data[2] = 0; + gSprites[objectEvent->spriteId].sTypeFuncId = 0; + gSprites[objectEvent->spriteId].sActionFuncId = 0; } u8 ObjectEventCheckHeldMovementStatus(struct ObjectEvent *objectEvent) @@ -5031,7 +4990,7 @@ u8 ObjectEventGetHeldMovementActionId(struct ObjectEvent *objectEvent) if (objectEvent->heldMovementActive) return objectEvent->movementActionId; - return 0xFF; + return MOVEMENT_ACTION_NONE; } void UpdateObjectEventCurrentMovement(struct ObjectEvent *objectEvent, struct Sprite *sprite, bool8 (*callback)(struct ObjectEvent *, struct Sprite *)) @@ -5100,10 +5059,10 @@ dirn_to_anim(GetAcroEndWheelieMoveDirectionMovementAction, gAcroEndWheelieMoveDi u8 GetOppositeDirection(u8 direction) { - u8 directions[sizeof gOppositeDirections]; + u8 directions[sizeof sOppositeDirections]; - memcpy(directions, gOppositeDirections, sizeof gOppositeDirections); - if (direction < 1 || direction > (sizeof gOppositeDirections)) + memcpy(directions, sOppositeDirections, sizeof sOppositeDirections); + if (direction <= DIR_NONE || direction > (sizeof sOppositeDirections)) { return direction; } @@ -5133,7 +5092,7 @@ static u32 state_to_direction(u8 a0, u32 a1, u32 a2) static void ObjectEventExecHeldMovementAction(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (gMovementActionFuncs[objectEvent->movementActionId][sprite->data[2]](objectEvent, sprite)) + if (gMovementActionFuncs[objectEvent->movementActionId][sprite->sActionFuncId](objectEvent, sprite)) { objectEvent->heldMovementFinished = TRUE; } @@ -5141,10 +5100,10 @@ static void ObjectEventExecHeldMovementAction(struct ObjectEvent *objectEvent, s static bool8 ObjectEventExecSingleMovementAction(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (gMovementActionFuncs[objectEvent->movementActionId][sprite->data[2]](objectEvent, sprite)) + if (gMovementActionFuncs[objectEvent->movementActionId][sprite->sActionFuncId](objectEvent, sprite)) { objectEvent->movementActionId = 0xFF; - sprite->data[2] = 0; + sprite->sActionFuncId = 0; return TRUE; } return FALSE; @@ -5153,7 +5112,7 @@ static bool8 ObjectEventExecSingleMovementAction(struct ObjectEvent *objectEvent static void ObjectEventSetSingleMovement(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 animId) { objectEvent->movementActionId = animId; - sprite->data[2] = 0; + sprite->sActionFuncId = 0; } static void FaceDirection(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction) @@ -5162,7 +5121,7 @@ static void FaceDirection(struct ObjectEvent *objectEvent, struct Sprite *sprite ShiftStillObjectEventCoords(objectEvent); obj_npc_animation_step(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection)); sprite->animPaused = TRUE; - sprite->data[2] = 1; + sprite->sActionFuncId = 1; } bool8 MovementAction_FaceDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) @@ -5201,30 +5160,30 @@ void npc_apply_direction(struct ObjectEvent *objectEvent, struct Sprite *sprite, ShiftObjectEventCoords(objectEvent, x, y); oamt_npc_ministep_reset(sprite, direction, speed); sprite->animPaused = FALSE; - if (gLockedAnimObjectEvents != NULL && FindLockedObjectEventIndex(objectEvent) != OBJECT_EVENTS_COUNT) + if (sLockedAnimObjectEvents != NULL && FindLockedObjectEventIndex(objectEvent) != OBJECT_EVENTS_COUNT) { sprite->animPaused = TRUE; } objectEvent->triggerGroundEffectsOnMove = TRUE; - sprite->data[2] = 1; + sprite->sActionFuncId = 1; } -void do_go_anim(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed) +static void InitMovementNormal(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed) { - u8 (*functions[ARRAY_COUNT(gUnknown_0850DEE8)])(u8); + u8 (*functions[ARRAY_COUNT(sDirectionAnimFuncsBySpeed)])(u8); - memcpy(functions, gUnknown_0850DEE8, sizeof gUnknown_0850DEE8); + memcpy(functions, sDirectionAnimFuncsBySpeed, sizeof sDirectionAnimFuncsBySpeed); npc_apply_direction(objectEvent, sprite, direction, speed); npc_apply_anim_looping(objectEvent, sprite, functions[speed](objectEvent->facingDirection)); } -void StartRunningAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction) +static void StartRunningAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction) { npc_apply_direction(objectEvent, sprite, direction, 1); npc_apply_anim_looping(objectEvent, sprite, GetRunningDirectionAnimNum(objectEvent->facingDirection)); } -bool8 npc_obj_ministep_stop_on_arrival(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 UpdateMovementNormal(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (obj_npc_ministep(sprite)) { @@ -5236,7 +5195,7 @@ bool8 npc_obj_ministep_stop_on_arrival(struct ObjectEvent *objectEvent, struct S return FALSE; } -void sub_8093AF0(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction) +static void InitNpcForWalkSlow(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction) { s16 x; s16 y; @@ -5246,21 +5205,21 @@ void sub_8093AF0(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 dire SetObjectEventDirection(objectEvent, direction); MoveCoords(direction, &x, &y); ShiftObjectEventCoords(objectEvent, x, y); - sub_80976DC(sprite, direction); + SetWalkSlowSpriteData(sprite, direction); sprite->animPaused = FALSE; objectEvent->triggerGroundEffectsOnMove = TRUE; - sprite->data[2] = 1; + sprite->sActionFuncId = 1; } -void sub_8093B60(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction) +static void InitWalkSlow(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction) { - sub_8093AF0(objectEvent, sprite, direction); + InitNpcForWalkSlow(objectEvent, sprite, direction); npc_apply_anim_looping(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection)); } -bool8 an_walk_any_2(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 UpdateWalkSlow(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (sub_80976EC(sprite)) + if (UpdateWalkSlowAnim(sprite)) { ShiftStillObjectEventCoords(objectEvent); objectEvent->triggerGroundEffectsOnStop = TRUE; @@ -5272,15 +5231,15 @@ bool8 an_walk_any_2(struct ObjectEvent *objectEvent, struct Sprite *sprite) bool8 MovementAction_WalkSlowDiagonalUpLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8093B60(objectEvent, sprite, DIR_NORTHWEST); + InitWalkSlow(objectEvent, sprite, DIR_NORTHWEST); return MovementAction_WalkSlowDiagonalUpLeft_Step1(objectEvent, sprite); } bool8 MovementAction_WalkSlowDiagonalUpLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (an_walk_any_2(objectEvent, sprite)) + if (UpdateWalkSlow(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -5288,15 +5247,15 @@ bool8 MovementAction_WalkSlowDiagonalUpLeft_Step1(struct ObjectEvent *objectEven bool8 MovementAction_WalkSlowDiagonalUpRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8093B60(objectEvent, sprite, DIR_NORTHEAST); + InitWalkSlow(objectEvent, sprite, DIR_NORTHEAST); return MovementAction_WalkSlowDiagonalUpRight_Step1(objectEvent, sprite); } bool8 MovementAction_WalkSlowDiagonalUpRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (an_walk_any_2(objectEvent, sprite)) + if (UpdateWalkSlow(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -5304,15 +5263,15 @@ bool8 MovementAction_WalkSlowDiagonalUpRight_Step1(struct ObjectEvent *objectEve bool8 MovementAction_WalkSlowDiagonalDownLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8093B60(objectEvent, sprite, DIR_SOUTHWEST); + InitWalkSlow(objectEvent, sprite, DIR_SOUTHWEST); return MovementAction_WalkSlowDiagonalDownLeft_Step1(objectEvent, sprite); } bool8 MovementAction_WalkSlowDiagonalDownLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (an_walk_any_2(objectEvent, sprite)) + if (UpdateWalkSlow(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -5320,15 +5279,15 @@ bool8 MovementAction_WalkSlowDiagonalDownLeft_Step1(struct ObjectEvent *objectEv bool8 MovementAction_WalkSlowDiagonalDownRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8093B60(objectEvent, sprite, DIR_SOUTHEAST); + InitWalkSlow(objectEvent, sprite, DIR_SOUTHEAST); return MovementAction_WalkSlowDiagonalDownRight_Step1(objectEvent, sprite); } bool8 MovementAction_WalkSlowDiagonalDownRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (an_walk_any_2(objectEvent, sprite)) + if (UpdateWalkSlow(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -5336,15 +5295,15 @@ bool8 MovementAction_WalkSlowDiagonalDownRight_Step1(struct ObjectEvent *objectE bool8 MovementAction_WalkSlowDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8093B60(objectEvent, sprite, DIR_SOUTH); + InitWalkSlow(objectEvent, sprite, DIR_SOUTH); return MovementAction_WalkSlowDown_Step1(objectEvent, sprite); } bool8 MovementAction_WalkSlowDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (an_walk_any_2(objectEvent, sprite)) + if (UpdateWalkSlow(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -5352,15 +5311,15 @@ bool8 MovementAction_WalkSlowDown_Step1(struct ObjectEvent *objectEvent, struct bool8 MovementAction_WalkSlowUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8093B60(objectEvent, sprite, DIR_NORTH); + InitWalkSlow(objectEvent, sprite, DIR_NORTH); return MovementAction_WalkSlowUp_Step1(objectEvent, sprite); } bool8 MovementAction_WalkSlowUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (an_walk_any_2(objectEvent, sprite)) + if (UpdateWalkSlow(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -5368,15 +5327,15 @@ bool8 MovementAction_WalkSlowUp_Step1(struct ObjectEvent *objectEvent, struct Sp bool8 MovementAction_WalkSlowLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8093B60(objectEvent, sprite, DIR_WEST); + InitWalkSlow(objectEvent, sprite, DIR_WEST); return MovementAction_WalkSlowLeft_Step1(objectEvent, sprite); } bool8 MovementAction_WalkSlowLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (an_walk_any_2(objectEvent, sprite)) + if (UpdateWalkSlow(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -5384,15 +5343,15 @@ bool8 MovementAction_WalkSlowLeft_Step1(struct ObjectEvent *objectEvent, struct bool8 MovementAction_WalkSlowRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8093B60(objectEvent, sprite, DIR_EAST); + InitWalkSlow(objectEvent, sprite, DIR_EAST); return MovementAction_WalkSlowRight_Step1(objectEvent, sprite); } bool8 MovementAction_WalkSlowRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (an_walk_any_2(objectEvent, sprite)) + if (UpdateWalkSlow(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -5400,15 +5359,15 @@ bool8 MovementAction_WalkSlowRight_Step1(struct ObjectEvent *objectEvent, struct bool8 MovementAction_WalkNormalDiagonalUpLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - do_go_anim(objectEvent, sprite, DIR_NORTHWEST, 0); + InitMovementNormal(objectEvent, sprite, DIR_NORTHWEST, 0); return MovementAction_WalkNormalDiagonalUpLeft_Step1(objectEvent, sprite); } bool8 MovementAction_WalkNormalDiagonalUpLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + if (UpdateMovementNormal(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -5416,15 +5375,15 @@ bool8 MovementAction_WalkNormalDiagonalUpLeft_Step1(struct ObjectEvent *objectEv bool8 MovementAction_WalkNormalDiagonalUpRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - do_go_anim(objectEvent, sprite, DIR_NORTHEAST, 0); + InitMovementNormal(objectEvent, sprite, DIR_NORTHEAST, 0); return MovementAction_WalkNormalDiagonalUpRight_Step1(objectEvent, sprite); } bool8 MovementAction_WalkNormalDiagonalUpRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + if (UpdateMovementNormal(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -5432,15 +5391,15 @@ bool8 MovementAction_WalkNormalDiagonalUpRight_Step1(struct ObjectEvent *objectE bool8 MovementAction_WalkNormalDiagonalDownLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - do_go_anim(objectEvent, sprite, DIR_SOUTHWEST, 0); + InitMovementNormal(objectEvent, sprite, DIR_SOUTHWEST, 0); return MovementAction_WalkNormalDiagonalDownLeft_Step1(objectEvent, sprite); } bool8 MovementAction_WalkNormalDiagonalDownLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + if (UpdateMovementNormal(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -5448,15 +5407,15 @@ bool8 MovementAction_WalkNormalDiagonalDownLeft_Step1(struct ObjectEvent *object bool8 MovementAction_WalkNormalDiagonalDownRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - do_go_anim(objectEvent, sprite, DIR_SOUTHEAST, 0); + InitMovementNormal(objectEvent, sprite, DIR_SOUTHEAST, 0); return MovementAction_WalkNormalDiagonalDownRight_Step1(objectEvent, sprite); } bool8 MovementAction_WalkNormalDiagonalDownRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + if (UpdateMovementNormal(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -5464,15 +5423,15 @@ bool8 MovementAction_WalkNormalDiagonalDownRight_Step1(struct ObjectEvent *objec bool8 MovementAction_WalkNormalDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - do_go_anim(objectEvent, sprite, DIR_SOUTH, 0); + InitMovementNormal(objectEvent, sprite, DIR_SOUTH, 0); return MovementAction_WalkNormalDown_Step1(objectEvent, sprite); } bool8 MovementAction_WalkNormalDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + if (UpdateMovementNormal(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -5480,15 +5439,15 @@ bool8 MovementAction_WalkNormalDown_Step1(struct ObjectEvent *objectEvent, struc bool8 MovementAction_WalkNormalUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - do_go_anim(objectEvent, sprite, DIR_NORTH, 0); + InitMovementNormal(objectEvent, sprite, DIR_NORTH, 0); return MovementAction_WalkNormalUp_Step1(objectEvent, sprite); } bool8 MovementAction_WalkNormalUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + if (UpdateMovementNormal(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -5496,15 +5455,15 @@ bool8 MovementAction_WalkNormalUp_Step1(struct ObjectEvent *objectEvent, struct bool8 MovementAction_WalkNormalLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - do_go_anim(objectEvent, sprite, DIR_WEST, 0); + InitMovementNormal(objectEvent, sprite, DIR_WEST, 0); return MovementAction_WalkNormalLeft_Step1(objectEvent, sprite); } bool8 MovementAction_WalkNormalLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + if (UpdateMovementNormal(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -5512,21 +5471,30 @@ bool8 MovementAction_WalkNormalLeft_Step1(struct ObjectEvent *objectEvent, struc bool8 MovementAction_WalkNormalRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - do_go_anim(objectEvent, sprite, DIR_EAST, 0); + InitMovementNormal(objectEvent, sprite, DIR_EAST, 0); return MovementAction_WalkNormalRight_Step1(objectEvent, sprite); } bool8 MovementAction_WalkNormalRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + if (UpdateMovementNormal(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; } -void sub_8093FC4(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed, u8 a5) +#define JUMP_HALFWAY 1 +#define JUMP_FINISHED ((u8)-1) + +enum { + JUMP_TYPE_HIGH, + JUMP_TYPE_LOW, + JUMP_TYPE_NORMAL, +}; + +static void InitJump(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed, u8 type) { s16 displacements[ARRAY_COUNT(gUnknown_0850DFBC)]; s16 x; @@ -5538,21 +5506,21 @@ void sub_8093FC4(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 dire SetObjectEventDirection(objectEvent, direction); MoveCoordsInDirection(direction, &x, &y, displacements[speed], displacements[speed]); ShiftObjectEventCoords(objectEvent, objectEvent->currentCoords.x + x, objectEvent->currentCoords.y + y); - sub_809783C(sprite, direction, speed, a5); - sprite->data[2] = 1; - sprite->animPaused = 0; - objectEvent->triggerGroundEffectsOnMove = 1; - objectEvent->disableCoveringGroundEffects = 1; + SetJumpSpriteData(sprite, direction, speed, type); + sprite->sActionFuncId = 1; + sprite->animPaused = FALSE; + objectEvent->triggerGroundEffectsOnMove = TRUE; + objectEvent->disableCoveringGroundEffects = TRUE; } -void maybe_shadow_1(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed, u8 a4) +static void InitJumpRegular(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed, u8 type) { - sub_8093FC4(objectEvent, sprite, direction, speed, a4); + InitJump(objectEvent, sprite, direction, speed, type); npc_apply_anim_looping(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection)); DoShadowFieldEffect(objectEvent); } -u8 sub_80940C4(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 callback(struct Sprite *)) +static u8 UpdateJumpAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 callback(struct Sprite *)) { s16 displacements[ARRAY_COUNT(gUnknown_0850DFC2)]; s16 x; @@ -5561,7 +5529,7 @@ u8 sub_80940C4(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 callba memcpy(displacements, gUnknown_0850DFC2, sizeof gUnknown_0850DFC2); result = callback(sprite); - if (result == 1 && displacements[sprite->data[4]] != 0) + if (result == JUMP_HALFWAY && displacements[sprite->data[4]] != 0) { x = 0; y = 0; @@ -5570,7 +5538,7 @@ u8 sub_80940C4(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 callba objectEvent->triggerGroundEffectsOnMove = TRUE; objectEvent->disableCoveringGroundEffects = TRUE; } - else if (result == 0xFF) + else if (result == JUMP_FINISHED) { ShiftStillObjectEventCoords(objectEvent); objectEvent->triggerGroundEffectsOnStop = TRUE; @@ -5580,41 +5548,39 @@ u8 sub_80940C4(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 callba return result; } -u8 sub_8094188(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static u8 DoJumpAnimStep(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - return sub_80940C4(objectEvent, sprite, sub_809785C); + return UpdateJumpAnim(objectEvent, sprite, DoJumpSpriteMovement); } -u8 sub_809419C(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static u8 DoJumpSpecialAnimStep(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - return sub_80940C4(objectEvent, sprite, sub_80978E4); + return UpdateJumpAnim(objectEvent, sprite, DoJumpSpecialSpriteMovement); } -bool8 sub_80941B0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 DoJumpAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (sub_8094188(objectEvent, sprite) == 0xFF) - { + if (DoJumpAnimStep(objectEvent, sprite) == JUMP_FINISHED) return TRUE; - } + return FALSE; } -bool8 sub_80941C8(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 DoJumpSpecialAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (sub_809419C(objectEvent, sprite) == 0xFF) - { + if (DoJumpSpecialAnimStep(objectEvent, sprite) == JUMP_FINISHED) return TRUE; - } + return FALSE; } -bool8 sub_80941E0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static bool8 DoJumpInPlaceAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - switch (sub_8094188(objectEvent, sprite)) + switch (DoJumpAnimStep(objectEvent, sprite)) { - case 255: + case JUMP_FINISHED: return TRUE; - case 1: + case JUMP_HALFWAY: SetObjectEventDirection(objectEvent, GetOppositeDirection(objectEvent->movementDirection)); obj_npc_animation_step(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection)); default: @@ -5624,16 +5590,16 @@ bool8 sub_80941E0(struct ObjectEvent *objectEvent, struct Sprite *sprite) bool8 MovementAction_Jump2Down_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - maybe_shadow_1(objectEvent, sprite, DIR_SOUTH, 2, 0); + InitJumpRegular(objectEvent, sprite, DIR_SOUTH, 2, JUMP_TYPE_HIGH); return MovementAction_Jump2Down_Step1(objectEvent, sprite); } bool8 MovementAction_Jump2Down_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (sub_80941B0(objectEvent, sprite)) + if (DoJumpAnim(objectEvent, sprite)) { objectEvent->hasShadow = FALSE; - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -5641,16 +5607,16 @@ bool8 MovementAction_Jump2Down_Step1(struct ObjectEvent *objectEvent, struct Spr bool8 MovementAction_Jump2Up_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - maybe_shadow_1(objectEvent, sprite, DIR_NORTH, 2, 0); + InitJumpRegular(objectEvent, sprite, DIR_NORTH, 2, JUMP_TYPE_HIGH); return MovementAction_Jump2Up_Step1(objectEvent, sprite); } bool8 MovementAction_Jump2Up_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (sub_80941B0(objectEvent, sprite)) + if (DoJumpAnim(objectEvent, sprite)) { objectEvent->hasShadow = FALSE; - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -5658,16 +5624,16 @@ bool8 MovementAction_Jump2Up_Step1(struct ObjectEvent *objectEvent, struct Sprit bool8 MovementAction_Jump2Left_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - maybe_shadow_1(objectEvent, sprite, DIR_WEST, 2, 0); + InitJumpRegular(objectEvent, sprite, DIR_WEST, 2, JUMP_TYPE_HIGH); return MovementAction_Jump2Left_Step1(objectEvent, sprite); } bool8 MovementAction_Jump2Left_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (sub_80941B0(objectEvent, sprite)) + if (DoJumpAnim(objectEvent, sprite)) { objectEvent->hasShadow = FALSE; - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -5675,33 +5641,32 @@ bool8 MovementAction_Jump2Left_Step1(struct ObjectEvent *objectEvent, struct Spr bool8 MovementAction_Jump2Right_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - maybe_shadow_1(objectEvent, sprite, DIR_EAST, 2, 0); + InitJumpRegular(objectEvent, sprite, DIR_EAST, 2, JUMP_TYPE_HIGH); return MovementAction_Jump2Right_Step1(objectEvent, sprite); } bool8 MovementAction_Jump2Right_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (sub_80941B0(objectEvent, sprite)) + if (DoJumpAnim(objectEvent, sprite)) { objectEvent->hasShadow = FALSE; - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; } - -void sub_8094390(struct Sprite *sprite, u16 duration) +static void InitMovementDelay(struct Sprite *sprite, u16 duration) { - sprite->data[2] = 1; + sprite->sActionFuncId = 1; sprite->data[3] = duration; } bool8 MovementAction_Delay_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (-- sprite->data[3] == 0) + if (--sprite->data[3] == 0) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -5709,45 +5674,45 @@ bool8 MovementAction_Delay_Step1(struct ObjectEvent *objectEvent, struct Sprite bool8 MovementAction_Delay1_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8094390(sprite, 1); + InitMovementDelay(sprite, 1); return MovementAction_Delay_Step1(objectEvent, sprite); } bool8 MovementAction_Delay2_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8094390(sprite, 2); + InitMovementDelay(sprite, 2); return MovementAction_Delay_Step1(objectEvent, sprite); } bool8 MovementAction_Delay4_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8094390(sprite, 4); + InitMovementDelay(sprite, 4); return MovementAction_Delay_Step1(objectEvent, sprite); } bool8 MovementAction_Delay8_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8094390(sprite, 8); + InitMovementDelay(sprite, 8); return MovementAction_Delay_Step1(objectEvent, sprite); } bool8 MovementAction_Delay16_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8094390(sprite, 16); + InitMovementDelay(sprite, 16); return MovementAction_Delay_Step1(objectEvent, sprite); } bool8 MovementAction_WalkFastDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - do_go_anim(objectEvent, sprite, DIR_SOUTH, 1); + InitMovementNormal(objectEvent, sprite, DIR_SOUTH, 1); return MovementAction_WalkFastDown_Step1(objectEvent, sprite); } bool8 MovementAction_WalkFastDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + if (UpdateMovementNormal(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -5755,15 +5720,15 @@ bool8 MovementAction_WalkFastDown_Step1(struct ObjectEvent *objectEvent, struct bool8 MovementAction_WalkFastUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - do_go_anim(objectEvent, sprite, DIR_NORTH, 1); + InitMovementNormal(objectEvent, sprite, DIR_NORTH, 1); return MovementAction_WalkFastUp_Step1(objectEvent, sprite); } bool8 MovementAction_WalkFastUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + if (UpdateMovementNormal(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -5771,15 +5736,15 @@ bool8 MovementAction_WalkFastUp_Step1(struct ObjectEvent *objectEvent, struct Sp bool8 MovementAction_WalkFastLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - do_go_anim(objectEvent, sprite, DIR_WEST, 1); + InitMovementNormal(objectEvent, sprite, DIR_WEST, 1); return MovementAction_WalkFastLeft_Step1(objectEvent, sprite); } bool8 MovementAction_WalkFastLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + if (UpdateMovementNormal(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -5787,27 +5752,27 @@ bool8 MovementAction_WalkFastLeft_Step1(struct ObjectEvent *objectEvent, struct bool8 MovementAction_WalkFastRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - do_go_anim(objectEvent, sprite, DIR_EAST, 1); + InitMovementNormal(objectEvent, sprite, DIR_EAST, 1); return MovementAction_WalkFastRight_Step1(objectEvent, sprite); } bool8 MovementAction_WalkFastRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + if (UpdateMovementNormal(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; } -void sub_8094554(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 animNum, u16 duration) +static void InitMoveInPlace(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 animNum, u16 duration) { SetObjectEventDirection(objectEvent, direction); npc_apply_anim_looping(objectEvent, sprite, animNum); sprite->animPaused = FALSE; - sprite->data[2] = 1; + sprite->sActionFuncId = 1; sprite->data[3] = duration; } @@ -5815,7 +5780,7 @@ bool8 MovementAction_WalkInPlace_Step1(struct ObjectEvent *objectEvent, struct S { if (-- sprite->data[3] == 0) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; sprite->animPaused = TRUE; return TRUE; } @@ -5833,111 +5798,111 @@ bool8 MovementAction_WalkInPlaceSlow_Step1(struct ObjectEvent *objectEvent, stru bool8 MovementAction_WalkInPlaceSlowDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8094554(objectEvent, sprite, DIR_SOUTH, GetMoveDirectionAnimNum(DIR_SOUTH), 32); + InitMoveInPlace(objectEvent, sprite, DIR_SOUTH, GetMoveDirectionAnimNum(DIR_SOUTH), 32); return MovementAction_WalkInPlaceSlow_Step1(objectEvent, sprite); } bool8 MovementAction_WalkInPlaceSlowUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8094554(objectEvent, sprite, DIR_NORTH, GetMoveDirectionAnimNum(DIR_NORTH), 32); + InitMoveInPlace(objectEvent, sprite, DIR_NORTH, GetMoveDirectionAnimNum(DIR_NORTH), 32); return MovementAction_WalkInPlaceSlow_Step1(objectEvent, sprite); } bool8 MovementAction_WalkInPlaceSlowLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8094554(objectEvent, sprite, DIR_WEST, GetMoveDirectionAnimNum(DIR_WEST), 32); + InitMoveInPlace(objectEvent, sprite, DIR_WEST, GetMoveDirectionAnimNum(DIR_WEST), 32); return MovementAction_WalkInPlaceSlow_Step1(objectEvent, sprite); } bool8 MovementAction_WalkInPlaceSlowRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8094554(objectEvent, sprite, DIR_EAST, GetMoveDirectionAnimNum(DIR_EAST), 32); + InitMoveInPlace(objectEvent, sprite, DIR_EAST, GetMoveDirectionAnimNum(DIR_EAST), 32); return MovementAction_WalkInPlaceSlow_Step1(objectEvent, sprite); } bool8 MovementAction_WalkInPlaceNormalDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8094554(objectEvent, sprite, DIR_SOUTH, GetMoveDirectionAnimNum(DIR_SOUTH), 16); + InitMoveInPlace(objectEvent, sprite, DIR_SOUTH, GetMoveDirectionAnimNum(DIR_SOUTH), 16); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } bool8 MovementAction_WalkInPlaceNormalUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8094554(objectEvent, sprite, DIR_NORTH, GetMoveDirectionAnimNum(DIR_NORTH), 16); + InitMoveInPlace(objectEvent, sprite, DIR_NORTH, GetMoveDirectionAnimNum(DIR_NORTH), 16); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } bool8 MovementAction_WalkInPlaceNormalLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8094554(objectEvent, sprite, DIR_WEST, GetMoveDirectionAnimNum(DIR_WEST), 16); + InitMoveInPlace(objectEvent, sprite, DIR_WEST, GetMoveDirectionAnimNum(DIR_WEST), 16); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } bool8 MovementAction_WalkInPlaceNormalRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8094554(objectEvent, sprite, DIR_EAST, GetMoveDirectionAnimNum(DIR_EAST), 16); + InitMoveInPlace(objectEvent, sprite, DIR_EAST, GetMoveDirectionAnimNum(DIR_EAST), 16); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } bool8 MovementAction_WalkInPlaceFastDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8094554(objectEvent, sprite, DIR_SOUTH, GetMoveDirectionFastAnimNum(DIR_SOUTH), 8); + InitMoveInPlace(objectEvent, sprite, DIR_SOUTH, GetMoveDirectionFastAnimNum(DIR_SOUTH), 8); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } bool8 MovementAction_WalkInPlaceFastUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8094554(objectEvent, sprite, DIR_NORTH, GetMoveDirectionFastAnimNum(DIR_NORTH), 8); + InitMoveInPlace(objectEvent, sprite, DIR_NORTH, GetMoveDirectionFastAnimNum(DIR_NORTH), 8); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } bool8 MovementAction_WalkInPlaceFastLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8094554(objectEvent, sprite, DIR_WEST, GetMoveDirectionFastAnimNum(DIR_WEST), 8); + InitMoveInPlace(objectEvent, sprite, DIR_WEST, GetMoveDirectionFastAnimNum(DIR_WEST), 8); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } bool8 MovementAction_WalkInPlaceFastRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8094554(objectEvent, sprite, DIR_EAST, GetMoveDirectionFastAnimNum(DIR_EAST), 8); + InitMoveInPlace(objectEvent, sprite, DIR_EAST, GetMoveDirectionFastAnimNum(DIR_EAST), 8); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } bool8 MovementAction_WalkInPlaceFastestDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8094554(objectEvent, sprite, DIR_SOUTH, GetMoveDirectionFasterAnimNum(DIR_SOUTH), 4); + InitMoveInPlace(objectEvent, sprite, DIR_SOUTH, GetMoveDirectionFasterAnimNum(DIR_SOUTH), 4); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } bool8 MovementAction_WalkInPlaceFastestUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8094554(objectEvent, sprite, DIR_NORTH, GetMoveDirectionFasterAnimNum(DIR_NORTH), 4); + InitMoveInPlace(objectEvent, sprite, DIR_NORTH, GetMoveDirectionFasterAnimNum(DIR_NORTH), 4); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } bool8 MovementAction_WalkInPlaceFastestLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8094554(objectEvent, sprite, DIR_WEST, GetMoveDirectionFasterAnimNum(DIR_WEST), 4); + InitMoveInPlace(objectEvent, sprite, DIR_WEST, GetMoveDirectionFasterAnimNum(DIR_WEST), 4); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } bool8 MovementAction_WalkInPlaceFastestRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8094554(objectEvent, sprite, DIR_EAST, GetMoveDirectionFasterAnimNum(DIR_EAST), 4); + InitMoveInPlace(objectEvent, sprite, DIR_EAST, GetMoveDirectionFasterAnimNum(DIR_EAST), 4); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } bool8 MovementAction_RideWaterCurrentDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - do_go_anim(objectEvent, sprite, DIR_SOUTH, 2); + InitMovementNormal(objectEvent, sprite, DIR_SOUTH, 2); return MovementAction_RideWaterCurrentDown_Step1(objectEvent, sprite); } bool8 MovementAction_RideWaterCurrentDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + if (UpdateMovementNormal(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -5945,15 +5910,15 @@ bool8 MovementAction_RideWaterCurrentDown_Step1(struct ObjectEvent *objectEvent, bool8 MovementAction_RideWaterCurrentUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - do_go_anim(objectEvent, sprite, DIR_NORTH, 2); + InitMovementNormal(objectEvent, sprite, DIR_NORTH, 2); return MovementAction_RideWaterCurrentUp_Step1(objectEvent, sprite); } bool8 MovementAction_RideWaterCurrentUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + if (UpdateMovementNormal(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -5961,15 +5926,15 @@ bool8 MovementAction_RideWaterCurrentUp_Step1(struct ObjectEvent *objectEvent, s bool8 MovementAction_RideWaterCurrentLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - do_go_anim(objectEvent, sprite, DIR_WEST, 2); + InitMovementNormal(objectEvent, sprite, DIR_WEST, 2); return MovementAction_RideWaterCurrentLeft_Step1(objectEvent, sprite); } bool8 MovementAction_RideWaterCurrentLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + if (UpdateMovementNormal(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -5977,15 +5942,15 @@ bool8 MovementAction_RideWaterCurrentLeft_Step1(struct ObjectEvent *objectEvent, bool8 MovementAction_RideWaterCurrentRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - do_go_anim(objectEvent, sprite, DIR_EAST, 2); + InitMovementNormal(objectEvent, sprite, DIR_EAST, 2); return MovementAction_RideWaterCurrentRight_Step1(objectEvent, sprite); } bool8 MovementAction_RideWaterCurrentRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + if (UpdateMovementNormal(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -5993,15 +5958,15 @@ bool8 MovementAction_RideWaterCurrentRight_Step1(struct ObjectEvent *objectEvent bool8 MovementAction_WalkFastestDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - do_go_anim(objectEvent, sprite, DIR_SOUTH, 3); + InitMovementNormal(objectEvent, sprite, DIR_SOUTH, 3); return MovementAction_WalkFastestDown_Step1(objectEvent, sprite); } bool8 MovementAction_WalkFastestDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + if (UpdateMovementNormal(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -6009,15 +5974,15 @@ bool8 MovementAction_WalkFastestDown_Step1(struct ObjectEvent *objectEvent, stru bool8 MovementAction_WalkFastestUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - do_go_anim(objectEvent, sprite, DIR_NORTH, 3); + InitMovementNormal(objectEvent, sprite, DIR_NORTH, 3); return MovementAction_WalkFastestUp_Step1(objectEvent, sprite); } bool8 MovementAction_WalkFastestUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + if (UpdateMovementNormal(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -6025,15 +5990,15 @@ bool8 MovementAction_WalkFastestUp_Step1(struct ObjectEvent *objectEvent, struct bool8 MovementAction_WalkFastestLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - do_go_anim(objectEvent, sprite, DIR_WEST, 3); + InitMovementNormal(objectEvent, sprite, DIR_WEST, 3); return MovementAction_WalkFastestLeft_Step1(objectEvent, sprite); } bool8 MovementAction_WalkFastestLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + if (UpdateMovementNormal(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -6041,15 +6006,15 @@ bool8 MovementAction_WalkFastestLeft_Step1(struct ObjectEvent *objectEvent, stru bool8 MovementAction_WalkFastestRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - do_go_anim(objectEvent, sprite, DIR_EAST, 3); + InitMovementNormal(objectEvent, sprite, DIR_EAST, 3); return MovementAction_WalkFastestRight_Step1(objectEvent, sprite); } bool8 MovementAction_WalkFastestRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + if (UpdateMovementNormal(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -6057,15 +6022,15 @@ bool8 MovementAction_WalkFastestRight_Step1(struct ObjectEvent *objectEvent, str bool8 MovementAction_SlideDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - do_go_anim(objectEvent, sprite, DIR_SOUTH, 4); + InitMovementNormal(objectEvent, sprite, DIR_SOUTH, 4); return MovementAction_SlideDown_Step1(objectEvent, sprite); } bool8 MovementAction_SlideDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + if (UpdateMovementNormal(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -6073,15 +6038,15 @@ bool8 MovementAction_SlideDown_Step1(struct ObjectEvent *objectEvent, struct Spr bool8 MovementAction_SlideUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - do_go_anim(objectEvent, sprite, DIR_NORTH, 4); + InitMovementNormal(objectEvent, sprite, DIR_NORTH, 4); return MovementAction_SlideUp_Step1(objectEvent, sprite); } bool8 MovementAction_SlideUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + if (UpdateMovementNormal(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -6089,15 +6054,15 @@ bool8 MovementAction_SlideUp_Step1(struct ObjectEvent *objectEvent, struct Sprit bool8 MovementAction_SlideLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - do_go_anim(objectEvent, sprite, DIR_WEST, 4); + InitMovementNormal(objectEvent, sprite, DIR_WEST, 4); return MovementAction_SlideLeft_Step1(objectEvent, sprite); } bool8 MovementAction_SlideLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + if (UpdateMovementNormal(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -6105,15 +6070,15 @@ bool8 MovementAction_SlideLeft_Step1(struct ObjectEvent *objectEvent, struct Spr bool8 MovementAction_SlideRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - do_go_anim(objectEvent, sprite, DIR_EAST, 4); + InitMovementNormal(objectEvent, sprite, DIR_EAST, 4); return MovementAction_SlideRight_Step1(objectEvent, sprite); } bool8 MovementAction_SlideRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + if (UpdateMovementNormal(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -6127,9 +6092,9 @@ bool8 MovementAction_PlayerRunDown_Step0(struct ObjectEvent *objectEvent, struct bool8 MovementAction_PlayerRunDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + if (UpdateMovementNormal(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -6143,9 +6108,9 @@ bool8 MovementAction_PlayerRunUp_Step0(struct ObjectEvent *objectEvent, struct S bool8 MovementAction_PlayerRunUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + if (UpdateMovementNormal(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -6159,9 +6124,9 @@ bool8 MovementAction_PlayerRunLeft_Step0(struct ObjectEvent *objectEvent, struct bool8 MovementAction_PlayerRunLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + if (UpdateMovementNormal(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -6175,9 +6140,9 @@ bool8 MovementAction_PlayerRunRight_Step0(struct ObjectEvent *objectEvent, struc bool8 MovementAction_PlayerRunRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + if (UpdateMovementNormal(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -6187,7 +6152,7 @@ void StartSpriteAnimInDirection(struct ObjectEvent *objectEvent, struct Sprite * { SetAndStartSpriteAnim(sprite, animNum, 0); SetObjectEventDirection(objectEvent, direction); - sprite->data[2] = 1; + sprite->sActionFuncId = 1; } bool8 MovementAction_StartAnimInDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) @@ -6200,29 +6165,29 @@ bool8 MovementAction_WaitSpriteAnim(struct ObjectEvent *objectEvent, struct Spri { if (SpriteAnimEnded(sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; } -void sub_8094DE4(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction) +static void InitJumpSpecial(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction) { - sub_8093FC4(objectEvent, sprite, direction, 1, 0); + InitJump(objectEvent, sprite, direction, 1, JUMP_TYPE_HIGH); StartSpriteAnim(sprite, GetJumpSpecialDirectionAnimNum(direction)); } bool8 MovementAction_JumpSpecialDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8094DE4(objectEvent, sprite, DIR_SOUTH); + InitJumpSpecial(objectEvent, sprite, DIR_SOUTH); return MovementAction_JumpSpecialDown_Step1(objectEvent, sprite); } bool8 MovementAction_JumpSpecialDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (sub_80941C8(objectEvent, sprite)) + if (DoJumpSpecialAnim(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; objectEvent->landingJump = FALSE; return TRUE; } @@ -6231,15 +6196,15 @@ bool8 MovementAction_JumpSpecialDown_Step1(struct ObjectEvent *objectEvent, stru bool8 MovementAction_JumpSpecialUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8094DE4(objectEvent, sprite, DIR_NORTH); + InitJumpSpecial(objectEvent, sprite, DIR_NORTH); return MovementAction_JumpSpecialUp_Step1(objectEvent, sprite); } bool8 MovementAction_JumpSpecialUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (sub_80941C8(objectEvent, sprite)) + if (DoJumpSpecialAnim(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; objectEvent->landingJump = FALSE; return TRUE; } @@ -6248,15 +6213,15 @@ bool8 MovementAction_JumpSpecialUp_Step1(struct ObjectEvent *objectEvent, struct bool8 MovementAction_JumpSpecialLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8094DE4(objectEvent, sprite, DIR_WEST); + InitJumpSpecial(objectEvent, sprite, DIR_WEST); return MovementAction_JumpSpecialLeft_Step1(objectEvent, sprite); } bool8 MovementAction_JumpSpecialLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (sub_80941C8(objectEvent, sprite)) + if (DoJumpSpecialAnim(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; objectEvent->landingJump = FALSE; return TRUE; } @@ -6265,15 +6230,15 @@ bool8 MovementAction_JumpSpecialLeft_Step1(struct ObjectEvent *objectEvent, stru bool8 MovementAction_JumpSpecialRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8094DE4(objectEvent, sprite, DIR_EAST); + InitJumpSpecial(objectEvent, sprite, DIR_EAST); return MovementAction_JumpSpecialRight_Step1(objectEvent, sprite); } bool8 MovementAction_JumpSpecialRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (sub_80941C8(objectEvent, sprite)) + if (DoJumpSpecialAnim(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; objectEvent->landingJump = FALSE; return TRUE; } @@ -6288,7 +6253,7 @@ bool8 MovementAction_FacePlayer_Step0(struct ObjectEvent *objectEvent, struct Sp { FaceDirection(objectEvent, sprite, GetDirectionToFace(objectEvent->currentCoords.x, objectEvent->currentCoords.y, gObjectEvents[playerObjectId].currentCoords.x, gObjectEvents[playerObjectId].currentCoords.y)); } - sprite->data[2] = 1; + sprite->sActionFuncId = 1; return TRUE; } @@ -6300,36 +6265,36 @@ bool8 MovementAction_FaceAwayPlayer_Step0(struct ObjectEvent *objectEvent, struc { FaceDirection(objectEvent, sprite, GetOppositeDirection(GetDirectionToFace(objectEvent->currentCoords.x, objectEvent->currentCoords.y, gObjectEvents[playerObjectId].currentCoords.x, gObjectEvents[playerObjectId].currentCoords.y))); } - sprite->data[2] = 1; + sprite->sActionFuncId = 1; return TRUE; } bool8 MovementAction_LockFacingDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { objectEvent->facingDirectionLocked = TRUE; - sprite->data[2] = 1; + sprite->sActionFuncId = 1; return TRUE; } bool8 MovementAction_UnlockFacingDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { objectEvent->facingDirectionLocked = FALSE; - sprite->data[2] = 1; + sprite->sActionFuncId = 1; return TRUE; } bool8 MovementAction_JumpDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - maybe_shadow_1(objectEvent, sprite, DIR_SOUTH, 1, 2); + InitJumpRegular(objectEvent, sprite, DIR_SOUTH, 1, JUMP_TYPE_NORMAL); return MovementAction_JumpDown_Step1(objectEvent, sprite); } bool8 MovementAction_JumpDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (sub_80941B0(objectEvent, sprite)) + if (DoJumpAnim(objectEvent, sprite)) { objectEvent->hasShadow = 0; - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -6337,16 +6302,16 @@ bool8 MovementAction_JumpDown_Step1(struct ObjectEvent *objectEvent, struct Spri bool8 MovementAction_JumpUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - maybe_shadow_1(objectEvent, sprite, DIR_NORTH, 1, 2); + InitJumpRegular(objectEvent, sprite, DIR_NORTH, 1, JUMP_TYPE_NORMAL); return MovementAction_JumpUp_Step1(objectEvent, sprite); } bool8 MovementAction_JumpUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (sub_80941B0(objectEvent, sprite)) + if (DoJumpAnim(objectEvent, sprite)) { objectEvent->hasShadow = 0; - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -6354,16 +6319,16 @@ bool8 MovementAction_JumpUp_Step1(struct ObjectEvent *objectEvent, struct Sprite bool8 MovementAction_JumpLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - maybe_shadow_1(objectEvent, sprite, DIR_WEST, 1, 2); + InitJumpRegular(objectEvent, sprite, DIR_WEST, 1, JUMP_TYPE_NORMAL); return MovementAction_JumpLeft_Step1(objectEvent, sprite); } bool8 MovementAction_JumpLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (sub_80941B0(objectEvent, sprite)) + if (DoJumpAnim(objectEvent, sprite)) { objectEvent->hasShadow = 0; - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -6371,16 +6336,16 @@ bool8 MovementAction_JumpLeft_Step1(struct ObjectEvent *objectEvent, struct Spri bool8 MovementAction_JumpRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - maybe_shadow_1(objectEvent, sprite, DIR_EAST, 1, 2); + InitJumpRegular(objectEvent, sprite, DIR_EAST, 1, JUMP_TYPE_NORMAL); return MovementAction_JumpRight_Step1(objectEvent, sprite); } bool8 MovementAction_JumpRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (sub_80941B0(objectEvent, sprite)) + if (DoJumpAnim(objectEvent, sprite)) { objectEvent->hasShadow = 0; - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -6388,16 +6353,16 @@ bool8 MovementAction_JumpRight_Step1(struct ObjectEvent *objectEvent, struct Spr bool8 MovementAction_JumpInPlaceDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - maybe_shadow_1(objectEvent, sprite, DIR_SOUTH, 0, 0); + InitJumpRegular(objectEvent, sprite, DIR_SOUTH, 0, JUMP_TYPE_HIGH); return MovementAction_JumpInPlaceDown_Step1(objectEvent, sprite); } bool8 MovementAction_JumpInPlaceDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (sub_80941B0(objectEvent, sprite)) + if (DoJumpAnim(objectEvent, sprite)) { objectEvent->hasShadow = 0; - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -6405,16 +6370,16 @@ bool8 MovementAction_JumpInPlaceDown_Step1(struct ObjectEvent *objectEvent, stru bool8 MovementAction_JumpInPlaceUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - maybe_shadow_1(objectEvent, sprite, DIR_NORTH, 0, 0); + InitJumpRegular(objectEvent, sprite, DIR_NORTH, 0, JUMP_TYPE_HIGH); return MovementAction_JumpInPlaceUp_Step1(objectEvent, sprite); } bool8 MovementAction_JumpInPlaceUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (sub_80941B0(objectEvent, sprite)) + if (DoJumpAnim(objectEvent, sprite)) { objectEvent->hasShadow = 0; - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -6422,16 +6387,16 @@ bool8 MovementAction_JumpInPlaceUp_Step1(struct ObjectEvent *objectEvent, struct bool8 MovementAction_JumpInPlaceLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - maybe_shadow_1(objectEvent, sprite, DIR_WEST, 0, 0); + InitJumpRegular(objectEvent, sprite, DIR_WEST, 0, JUMP_TYPE_HIGH); return MovementAction_JumpInPlaceLeft_Step1(objectEvent, sprite); } bool8 MovementAction_JumpInPlaceLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (sub_80941B0(objectEvent, sprite)) + if (DoJumpAnim(objectEvent, sprite)) { objectEvent->hasShadow = 0; - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -6439,16 +6404,16 @@ bool8 MovementAction_JumpInPlaceLeft_Step1(struct ObjectEvent *objectEvent, stru bool8 MovementAction_JumpInPlaceRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - maybe_shadow_1(objectEvent, sprite, DIR_EAST, 0, 0); + InitJumpRegular(objectEvent, sprite, DIR_EAST, 0, JUMP_TYPE_HIGH); return MovementAction_JumpInPlaceRight_Step1(objectEvent, sprite); } bool8 MovementAction_JumpInPlaceRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (sub_80941B0(objectEvent, sprite)) + if (DoJumpAnim(objectEvent, sprite)) { objectEvent->hasShadow = 0; - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -6456,16 +6421,16 @@ bool8 MovementAction_JumpInPlaceRight_Step1(struct ObjectEvent *objectEvent, str bool8 MovementAction_JumpInPlaceDownUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - maybe_shadow_1(objectEvent, sprite, DIR_SOUTH, 0, 2); + InitJumpRegular(objectEvent, sprite, DIR_SOUTH, 0, JUMP_TYPE_NORMAL); return MovementAction_JumpInPlaceDownUp_Step1(objectEvent, sprite); } bool8 MovementAction_JumpInPlaceDownUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (sub_80941E0(objectEvent, sprite)) + if (DoJumpInPlaceAnim(objectEvent, sprite)) { objectEvent->hasShadow = 0; - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -6473,16 +6438,16 @@ bool8 MovementAction_JumpInPlaceDownUp_Step1(struct ObjectEvent *objectEvent, st bool8 MovementAction_JumpInPlaceUpDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - maybe_shadow_1(objectEvent, sprite, DIR_NORTH, 0, 2); + InitJumpRegular(objectEvent, sprite, DIR_NORTH, 0, JUMP_TYPE_NORMAL); return MovementAction_JumpInPlaceUpDown_Step1(objectEvent, sprite); } bool8 MovementAction_JumpInPlaceUpDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (sub_80941E0(objectEvent, sprite)) + if (DoJumpInPlaceAnim(objectEvent, sprite)) { objectEvent->hasShadow = 0; - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -6490,16 +6455,16 @@ bool8 MovementAction_JumpInPlaceUpDown_Step1(struct ObjectEvent *objectEvent, st bool8 MovementAction_JumpInPlaceLeftRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - maybe_shadow_1(objectEvent, sprite, DIR_WEST, 0, 2); + InitJumpRegular(objectEvent, sprite, DIR_WEST, 0, JUMP_TYPE_NORMAL); return MovementAction_JumpInPlaceLeftRight_Step1(objectEvent, sprite); } bool8 MovementAction_JumpInPlaceLeftRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (sub_80941E0(objectEvent, sprite)) + if (DoJumpInPlaceAnim(objectEvent, sprite)) { objectEvent->hasShadow = 0; - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -6507,16 +6472,16 @@ bool8 MovementAction_JumpInPlaceLeftRight_Step1(struct ObjectEvent *objectEvent, bool8 MovementAction_JumpInPlaceRightLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - maybe_shadow_1(objectEvent, sprite, DIR_EAST, 0, 2); + InitJumpRegular(objectEvent, sprite, DIR_EAST, 0, JUMP_TYPE_NORMAL); return MovementAction_JumpInPlaceRightLeft_Step1(objectEvent, sprite); } bool8 MovementAction_JumpInPlaceRightLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (sub_80941E0(objectEvent, sprite)) + if (DoJumpInPlaceAnim(objectEvent, sprite)) { objectEvent->hasShadow = 0; - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -6537,42 +6502,42 @@ bool8 MovementAction_NurseJoyBowDown_Step0(struct ObjectEvent *objectEvent, stru bool8 MovementAction_EnableJumpLandingGroundEffect_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { objectEvent->disableJumpLandingGroundEffect = FALSE; - sprite->data[2] = 1; + sprite->sActionFuncId = 1; return TRUE; } bool8 MovementAction_DisableJumpLandingGroundEffect_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { objectEvent->disableJumpLandingGroundEffect = TRUE; - sprite->data[2] = 1; + sprite->sActionFuncId = 1; return TRUE; } bool8 MovementAction_DisableAnimation_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { objectEvent->inanimate = TRUE; - sprite->data[2] = 1; + sprite->sActionFuncId = 1; return TRUE; } bool8 MovementAction_RestoreAnimation_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { objectEvent->inanimate = GetObjectEventGraphicsInfo(objectEvent->graphicsId)->inanimate; - sprite->data[2] = 1; + sprite->sActionFuncId = 1; return TRUE; } bool8 MovementAction_SetInvisible_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { objectEvent->invisible = TRUE; - sprite->data[2] = 1; + sprite->sActionFuncId = 1; return TRUE; } bool8 MovementAction_SetVisible_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { objectEvent->invisible = FALSE; - sprite->data[2] = 1; + sprite->sActionFuncId = 1; return TRUE; } @@ -6580,7 +6545,7 @@ bool8 MovementAction_EmoteExclamationMark_Step0(struct ObjectEvent *objectEvent, { ObjectEventGetLocalIdAndMap(objectEvent, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON); - sprite->data[2] = 1; + sprite->sActionFuncId = 1; return TRUE; } @@ -6588,7 +6553,7 @@ bool8 MovementAction_EmoteQuestionMark_Step0(struct ObjectEvent *objectEvent, st { ObjectEventGetLocalIdAndMap(objectEvent, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); FieldEffectStart(FLDEFF_QUESTION_MARK_ICON); - sprite->data[2] = 1; + sprite->sActionFuncId = 1; return TRUE; } @@ -6596,7 +6561,7 @@ bool8 MovementAction_EmoteHeart_Step0(struct ObjectEvent *objectEvent, struct Sp { ObjectEventGetLocalIdAndMap(objectEvent, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); FieldEffectStart(FLDEFF_HEART_ICON); - sprite->data[2] = 1; + sprite->sActionFuncId = 1; return TRUE; } @@ -6609,11 +6574,11 @@ bool8 MovementAction_RevealTrainer_Step0(struct ObjectEvent *objectEvent, struct } if (objectEvent->movementType != MOVEMENT_TYPE_TREE_DISGUISE && objectEvent->movementType != MOVEMENT_TYPE_MOUNTAIN_DISGUISE) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } sub_8155D78(objectEvent); - sprite->data[2] = 1; + sprite->sActionFuncId = 1; return MovementAction_RevealTrainer_Step1(objectEvent, sprite); } @@ -6621,7 +6586,7 @@ bool8 MovementAction_RevealTrainer_Step1(struct ObjectEvent *objectEvent, struct { if (sub_8155DA0(objectEvent)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -6630,7 +6595,7 @@ bool8 MovementAction_RevealTrainer_Step1(struct ObjectEvent *objectEvent, struct bool8 MovementAction_RockSmashBreak_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { SetAndStartSpriteAnim(sprite, 1, 0); - sprite->data[2] = 1; + sprite->sActionFuncId = 1; return FALSE; } @@ -6639,7 +6604,7 @@ bool8 MovementAction_RockSmashBreak_Step1(struct ObjectEvent *objectEvent, struc if (SpriteAnimEnded(sprite)) { SetMovementDelay(sprite, 32); - sprite->data[2] = 2; + sprite->sActionFuncId = 2; } return FALSE; } @@ -6650,7 +6615,7 @@ bool8 MovementAction_RockSmashBreak_Step2(struct ObjectEvent *objectEvent, struc if (WaitForMovementDelay(sprite)) { objectEvent->invisible = TRUE; - sprite->data[2] = 3; + sprite->sActionFuncId = 3; } return FALSE; } @@ -6658,7 +6623,7 @@ bool8 MovementAction_RockSmashBreak_Step2(struct ObjectEvent *objectEvent, struc bool8 MovementAction_CutTree_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { SetAndStartSpriteAnim(sprite, 1, 0); - sprite->data[2] = 1; + sprite->sActionFuncId = 1; return FALSE; } @@ -6667,7 +6632,7 @@ bool8 MovementAction_CutTree_Step1(struct ObjectEvent *objectEvent, struct Sprit if (SpriteAnimEnded(sprite)) { SetMovementDelay(sprite, 32); - sprite->data[2] = 2; + sprite->sActionFuncId = 2; } return FALSE; } @@ -6678,7 +6643,7 @@ bool8 MovementAction_CutTree_Step2(struct ObjectEvent *objectEvent, struct Sprit if (WaitForMovementDelay(sprite)) { objectEvent->invisible = TRUE; - sprite->data[2] = 3; + sprite->sActionFuncId = 3; } return FALSE; } @@ -6686,14 +6651,14 @@ bool8 MovementAction_CutTree_Step2(struct ObjectEvent *objectEvent, struct Sprit bool8 MovementAction_SetFixedPriority_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { objectEvent->fixedPriority = TRUE; - sprite->data[2] = 1; + sprite->sActionFuncId = 1; return TRUE; } bool8 MovementAction_ClearFixedPriority_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { objectEvent->fixedPriority = FALSE; - sprite->data[2] = 1; + sprite->sActionFuncId = 1; return TRUE; } @@ -6728,7 +6693,7 @@ bool8 MovementAction_ShowReflection_Step0(struct ObjectEvent *objectEvent, struc bool8 MovementAction_WalkDownStartAffine_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8093B60(objectEvent, sprite, DIR_SOUTH); + InitWalkSlow(objectEvent, sprite, DIR_SOUTH); sprite->affineAnimPaused = FALSE; StartSpriteAffineAnimIfDifferent(sprite, 0); return MovementAction_WalkDownStartAffine_Step1(objectEvent, sprite); @@ -6736,10 +6701,10 @@ bool8 MovementAction_WalkDownStartAffine_Step0(struct ObjectEvent *objectEvent, bool8 MovementAction_WalkDownStartAffine_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (an_walk_any_2(objectEvent, sprite)) + if (UpdateWalkSlow(objectEvent, sprite)) { sprite->affineAnimPaused = TRUE; - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -6747,7 +6712,7 @@ bool8 MovementAction_WalkDownStartAffine_Step1(struct ObjectEvent *objectEvent, bool8 MovementAction_WalkDownAffine_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8093B60(objectEvent, sprite, DIR_SOUTH); + InitWalkSlow(objectEvent, sprite, DIR_SOUTH); sprite->affineAnimPaused = FALSE; ChangeSpriteAffineAnimIfDifferent(sprite, 1); return MovementAction_WalkDownAffine_Step1(objectEvent, sprite); @@ -6755,10 +6720,10 @@ bool8 MovementAction_WalkDownAffine_Step0(struct ObjectEvent *objectEvent, struc bool8 MovementAction_WalkDownAffine_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (an_walk_any_2(objectEvent, sprite)) + if (UpdateWalkSlow(objectEvent, sprite)) { sprite->affineAnimPaused = TRUE; - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -6766,7 +6731,7 @@ bool8 MovementAction_WalkDownAffine_Step1(struct ObjectEvent *objectEvent, struc bool8 MovementAction_WalkLeftAffine_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - do_go_anim(objectEvent, sprite, DIR_WEST, 1); + InitMovementNormal(objectEvent, sprite, DIR_WEST, 1); sprite->affineAnimPaused = FALSE; ChangeSpriteAffineAnimIfDifferent(sprite, 2); return MovementAction_WalkLeftAffine_Step1(objectEvent, sprite); @@ -6774,10 +6739,10 @@ bool8 MovementAction_WalkLeftAffine_Step0(struct ObjectEvent *objectEvent, struc bool8 MovementAction_WalkLeftAffine_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + if (UpdateMovementNormal(objectEvent, sprite)) { sprite->affineAnimPaused = TRUE; - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -6785,7 +6750,7 @@ bool8 MovementAction_WalkLeftAffine_Step1(struct ObjectEvent *objectEvent, struc bool8 MovementAction_WalkRightAffine_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - do_go_anim(objectEvent, sprite, DIR_EAST, 1); + InitMovementNormal(objectEvent, sprite, DIR_EAST, 1); sprite->affineAnimPaused = FALSE; ChangeSpriteAffineAnimIfDifferent(sprite, 3); return MovementAction_WalkRightAffine_Step1(objectEvent, sprite); @@ -6793,45 +6758,45 @@ bool8 MovementAction_WalkRightAffine_Step0(struct ObjectEvent *objectEvent, stru bool8 MovementAction_WalkRightAffine_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + if (UpdateMovementNormal(objectEvent, sprite)) { sprite->affineAnimPaused = TRUE; - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; } -static void sub_80958C0(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction) +static void AcroWheelieFaceDirection(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction) { SetObjectEventDirection(objectEvent, direction); ShiftStillObjectEventCoords(objectEvent); obj_npc_animation_step(objectEvent, sprite, GetAcroWheeliePedalDirectionAnimNum(direction)); sprite->animPaused = TRUE; - sprite->data[2] = 1; + sprite->sActionFuncId = 1; } bool8 MovementAction_AcroWheelieFaceDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_80958C0(objectEvent, sprite, DIR_SOUTH); + AcroWheelieFaceDirection(objectEvent, sprite, DIR_SOUTH); return TRUE; } bool8 MovementAction_AcroWheelieFaceUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_80958C0(objectEvent, sprite, DIR_NORTH); + AcroWheelieFaceDirection(objectEvent, sprite, DIR_NORTH); return TRUE; } bool8 MovementAction_AcroWheelieFaceLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_80958C0(objectEvent, sprite, DIR_WEST); + AcroWheelieFaceDirection(objectEvent, sprite, DIR_WEST); return TRUE; } bool8 MovementAction_AcroWheelieFaceRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_80958C0(objectEvent, sprite, DIR_EAST); + AcroWheelieFaceDirection(objectEvent, sprite, DIR_EAST); return TRUE; } @@ -6928,7 +6893,7 @@ bool8 DoFigure8Anim(struct ObjectEvent *objectEvent, struct Sprite *sprite) bool8 MovementAction_Figure8_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { InitFigure8Anim(objectEvent, sprite); - sprite->data[2] = 1; + sprite->sActionFuncId = 1; return MovementAction_Figure8_Step1(objectEvent, sprite); } @@ -6936,31 +6901,31 @@ bool8 MovementAction_Figure8_Step1(struct ObjectEvent *objectEvent, struct Sprit { if (DoFigure8Anim(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; } -void sub_8095B84(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed, u8 a4) +static void InitAcroWheelieJump(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed, u8 type) { - sub_8093FC4(objectEvent, sprite, direction, speed, a4); + InitJump(objectEvent, sprite, direction, speed, type); StartSpriteAnimIfDifferent(sprite, GetAcroWheelieDirectionAnimNum(direction)); DoShadowFieldEffect(objectEvent); } bool8 MovementAction_AcroWheelieHopFaceDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8095B84(objectEvent, sprite, DIR_SOUTH, 0, 1); + InitAcroWheelieJump(objectEvent, sprite, DIR_SOUTH, 0, JUMP_TYPE_LOW); return MovementAction_AcroWheelieHopFaceDown_Step1(objectEvent, sprite); } bool8 MovementAction_AcroWheelieHopFaceDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (sub_80941B0(objectEvent, sprite)) + if (DoJumpAnim(objectEvent, sprite)) { objectEvent->hasShadow = FALSE; - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -6968,16 +6933,16 @@ bool8 MovementAction_AcroWheelieHopFaceDown_Step1(struct ObjectEvent *objectEven bool8 MovementAction_AcroWheelieHopFaceUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8095B84(objectEvent, sprite, DIR_NORTH, 0, 1); + InitAcroWheelieJump(objectEvent, sprite, DIR_NORTH, 0, JUMP_TYPE_LOW); return MovementAction_AcroWheelieHopFaceUp_Step1(objectEvent, sprite); } bool8 MovementAction_AcroWheelieHopFaceUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (sub_80941B0(objectEvent, sprite)) + if (DoJumpAnim(objectEvent, sprite)) { objectEvent->hasShadow = FALSE; - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -6985,16 +6950,16 @@ bool8 MovementAction_AcroWheelieHopFaceUp_Step1(struct ObjectEvent *objectEvent, bool8 MovementAction_AcroWheelieHopFaceLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8095B84(objectEvent, sprite, DIR_WEST, 0, 1); + InitAcroWheelieJump(objectEvent, sprite, DIR_WEST, 0, JUMP_TYPE_LOW); return MovementAction_AcroWheelieHopFaceLeft_Step1(objectEvent, sprite); } bool8 MovementAction_AcroWheelieHopFaceLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (sub_80941B0(objectEvent, sprite)) + if (DoJumpAnim(objectEvent, sprite)) { objectEvent->hasShadow = FALSE; - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -7002,16 +6967,16 @@ bool8 MovementAction_AcroWheelieHopFaceLeft_Step1(struct ObjectEvent *objectEven bool8 MovementAction_AcroWheelieHopFaceRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8095B84(objectEvent, sprite, DIR_EAST, 0, 1); + InitAcroWheelieJump(objectEvent, sprite, DIR_EAST, 0, JUMP_TYPE_LOW); return MovementAction_AcroWheelieHopFaceRight_Step1(objectEvent, sprite); } bool8 MovementAction_AcroWheelieHopFaceRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (sub_80941B0(objectEvent, sprite)) + if (DoJumpAnim(objectEvent, sprite)) { objectEvent->hasShadow = FALSE; - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -7019,16 +6984,16 @@ bool8 MovementAction_AcroWheelieHopFaceRight_Step1(struct ObjectEvent *objectEve bool8 MovementAction_AcroWheelieHopDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8095B84(objectEvent, sprite, DIR_SOUTH, 1, 1); + InitAcroWheelieJump(objectEvent, sprite, DIR_SOUTH, 1, JUMP_TYPE_LOW); return MovementAction_AcroWheelieHopDown_Step1(objectEvent, sprite); } bool8 MovementAction_AcroWheelieHopDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (sub_80941B0(objectEvent, sprite)) + if (DoJumpAnim(objectEvent, sprite)) { objectEvent->hasShadow = FALSE; - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -7036,16 +7001,16 @@ bool8 MovementAction_AcroWheelieHopDown_Step1(struct ObjectEvent *objectEvent, s bool8 MovementAction_AcroWheelieHopUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8095B84(objectEvent, sprite, DIR_NORTH, 1, 1); + InitAcroWheelieJump(objectEvent, sprite, DIR_NORTH, 1, JUMP_TYPE_LOW); return MovementAction_AcroWheelieHopUp_Step1(objectEvent, sprite); } bool8 MovementAction_AcroWheelieHopUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (sub_80941B0(objectEvent, sprite)) + if (DoJumpAnim(objectEvent, sprite)) { objectEvent->hasShadow = FALSE; - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -7053,16 +7018,16 @@ bool8 MovementAction_AcroWheelieHopUp_Step1(struct ObjectEvent *objectEvent, str bool8 MovementAction_AcroWheelieHopLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8095B84(objectEvent, sprite, DIR_WEST, 1, 1); + InitAcroWheelieJump(objectEvent, sprite, DIR_WEST, 1, JUMP_TYPE_LOW); return MovementAction_AcroWheelieHopLeft_Step1(objectEvent, sprite); } bool8 MovementAction_AcroWheelieHopLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (sub_80941B0(objectEvent, sprite)) + if (DoJumpAnim(objectEvent, sprite)) { objectEvent->hasShadow = FALSE; - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -7070,16 +7035,16 @@ bool8 MovementAction_AcroWheelieHopLeft_Step1(struct ObjectEvent *objectEvent, s bool8 MovementAction_AcroWheelieHopRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8095B84(objectEvent, sprite, DIR_EAST, 1, 1); + InitAcroWheelieJump(objectEvent, sprite, DIR_EAST, 1, JUMP_TYPE_LOW); return MovementAction_AcroWheelieHopRight_Step1(objectEvent, sprite); } bool8 MovementAction_AcroWheelieHopRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (sub_80941B0(objectEvent, sprite)) + if (DoJumpAnim(objectEvent, sprite)) { objectEvent->hasShadow = FALSE; - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -7087,16 +7052,16 @@ bool8 MovementAction_AcroWheelieHopRight_Step1(struct ObjectEvent *objectEvent, bool8 MovementAction_AcroWheelieJumpDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8095B84(objectEvent, sprite, DIR_SOUTH, 2, 0); + InitAcroWheelieJump(objectEvent, sprite, DIR_SOUTH, 2, JUMP_TYPE_HIGH); return MovementAction_AcroWheelieJumpDown_Step1(objectEvent, sprite); } bool8 MovementAction_AcroWheelieJumpDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (sub_80941B0(objectEvent, sprite)) + if (DoJumpAnim(objectEvent, sprite)) { objectEvent->hasShadow = FALSE; - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -7104,16 +7069,16 @@ bool8 MovementAction_AcroWheelieJumpDown_Step1(struct ObjectEvent *objectEvent, bool8 MovementAction_AcroWheelieJumpUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8095B84(objectEvent, sprite, DIR_NORTH, 2, 0); + InitAcroWheelieJump(objectEvent, sprite, DIR_NORTH, 2, JUMP_TYPE_HIGH); return MovementAction_AcroWheelieJumpUp_Step1(objectEvent, sprite); } bool8 MovementAction_AcroWheelieJumpUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (sub_80941B0(objectEvent, sprite)) + if (DoJumpAnim(objectEvent, sprite)) { objectEvent->hasShadow = FALSE; - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -7121,16 +7086,16 @@ bool8 MovementAction_AcroWheelieJumpUp_Step1(struct ObjectEvent *objectEvent, st bool8 MovementAction_AcroWheelieJumpLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8095B84(objectEvent, sprite, DIR_WEST, 2, 0); + InitAcroWheelieJump(objectEvent, sprite, DIR_WEST, 2, JUMP_TYPE_HIGH); return MovementAction_AcroWheelieJumpLeft_Step1(objectEvent, sprite); } bool8 MovementAction_AcroWheelieJumpLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (sub_80941B0(objectEvent, sprite)) + if (DoJumpAnim(objectEvent, sprite)) { objectEvent->hasShadow = FALSE; - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -7138,16 +7103,16 @@ bool8 MovementAction_AcroWheelieJumpLeft_Step1(struct ObjectEvent *objectEvent, bool8 MovementAction_AcroWheelieJumpRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8095B84(objectEvent, sprite, DIR_EAST, 2, 0); + InitAcroWheelieJump(objectEvent, sprite, DIR_EAST, 2, JUMP_TYPE_HIGH); return MovementAction_AcroWheelieJumpRight_Step1(objectEvent, sprite); } bool8 MovementAction_AcroWheelieJumpRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (sub_80941B0(objectEvent, sprite)) + if (DoJumpAnim(objectEvent, sprite)) { objectEvent->hasShadow = FALSE; - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -7155,29 +7120,29 @@ bool8 MovementAction_AcroWheelieJumpRight_Step1(struct ObjectEvent *objectEvent, bool8 MovementAction_AcroWheelieInPlaceDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8094554(objectEvent, sprite, DIR_SOUTH, GetAcroWheeliePedalDirectionAnimNum(DIR_SOUTH), 8); + InitMoveInPlace(objectEvent, sprite, DIR_SOUTH, GetAcroWheeliePedalDirectionAnimNum(DIR_SOUTH), 8); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } bool8 MovementAction_AcroWheelieInPlaceUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8094554(objectEvent, sprite, DIR_NORTH, GetAcroWheeliePedalDirectionAnimNum(DIR_NORTH), 8); + InitMoveInPlace(objectEvent, sprite, DIR_NORTH, GetAcroWheeliePedalDirectionAnimNum(DIR_NORTH), 8); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } bool8 MovementAction_AcroWheelieInPlaceLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8094554(objectEvent, sprite, DIR_WEST, GetAcroWheeliePedalDirectionAnimNum(DIR_WEST), 8); + InitMoveInPlace(objectEvent, sprite, DIR_WEST, GetAcroWheeliePedalDirectionAnimNum(DIR_WEST), 8); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } bool8 MovementAction_AcroWheelieInPlaceRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8094554(objectEvent, sprite, DIR_EAST, GetAcroWheeliePedalDirectionAnimNum(DIR_EAST), 8); + InitMoveInPlace(objectEvent, sprite, DIR_EAST, GetAcroWheeliePedalDirectionAnimNum(DIR_EAST), 8); return MovementAction_WalkInPlace_Step1(objectEvent, sprite); } -void sub_80960C8(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed) +static void InitAcroPopWheelie(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed) { npc_apply_direction(objectEvent, sprite, direction, speed); StartSpriteAnim(sprite, GetAcroWheelieDirectionAnimNum(objectEvent->facingDirection)); @@ -7186,15 +7151,15 @@ void sub_80960C8(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 dire bool8 MovementAction_AcroPopWheelieMoveDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_80960C8(objectEvent, sprite, DIR_SOUTH, 1); + InitAcroPopWheelie(objectEvent, sprite, DIR_SOUTH, 1); return MovementAction_AcroPopWheelieMoveDown_Step1(objectEvent, sprite); } bool8 MovementAction_AcroPopWheelieMoveDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + if (UpdateMovementNormal(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -7202,15 +7167,15 @@ bool8 MovementAction_AcroPopWheelieMoveDown_Step1(struct ObjectEvent *objectEven bool8 MovementAction_AcroPopWheelieMoveUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_80960C8(objectEvent, sprite, DIR_NORTH, 1); + InitAcroPopWheelie(objectEvent, sprite, DIR_NORTH, 1); return MovementAction_AcroPopWheelieMoveUp_Step1(objectEvent, sprite); } bool8 MovementAction_AcroPopWheelieMoveUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + if (UpdateMovementNormal(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -7218,15 +7183,15 @@ bool8 MovementAction_AcroPopWheelieMoveUp_Step1(struct ObjectEvent *objectEvent, bool8 MovementAction_AcroPopWheelieMoveLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_80960C8(objectEvent, sprite, DIR_WEST, 1); + InitAcroPopWheelie(objectEvent, sprite, DIR_WEST, 1); return MovementAction_AcroPopWheelieMoveLeft_Step1(objectEvent, sprite); } bool8 MovementAction_AcroPopWheelieMoveLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + if (UpdateMovementNormal(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -7234,21 +7199,21 @@ bool8 MovementAction_AcroPopWheelieMoveLeft_Step1(struct ObjectEvent *objectEven bool8 MovementAction_AcroPopWheelieMoveRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_80960C8(objectEvent, sprite, DIR_EAST, 1); + InitAcroPopWheelie(objectEvent, sprite, DIR_EAST, 1); return MovementAction_AcroPopWheelieMoveRight_Step1(objectEvent, sprite); } bool8 MovementAction_AcroPopWheelieMoveRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + if (UpdateMovementNormal(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; } -void sub_8096200(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed) +static void InitAcroWheelieMove(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed) { npc_apply_direction(objectEvent, sprite, direction, speed); npc_apply_anim_looping(objectEvent, sprite, GetAcroWheeliePedalDirectionAnimNum(objectEvent->facingDirection)); @@ -7256,15 +7221,15 @@ void sub_8096200(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 dire bool8 MovementAction_AcroWheelieMoveDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8096200(objectEvent, sprite, DIR_SOUTH, 1); + InitAcroWheelieMove(objectEvent, sprite, DIR_SOUTH, 1); return MovementAction_AcroWheelieMoveDown_Step1(objectEvent, sprite); } bool8 MovementAction_AcroWheelieMoveDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + if (UpdateMovementNormal(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -7272,15 +7237,15 @@ bool8 MovementAction_AcroWheelieMoveDown_Step1(struct ObjectEvent *objectEvent, bool8 MovementAction_AcroWheelieMoveUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8096200(objectEvent, sprite, DIR_NORTH, 1); + InitAcroWheelieMove(objectEvent, sprite, DIR_NORTH, 1); return MovementAction_AcroWheelieMoveUp_Step1(objectEvent, sprite); } bool8 MovementAction_AcroWheelieMoveUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + if (UpdateMovementNormal(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -7288,15 +7253,15 @@ bool8 MovementAction_AcroWheelieMoveUp_Step1(struct ObjectEvent *objectEvent, st bool8 MovementAction_AcroWheelieMoveLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8096200(objectEvent, sprite, DIR_WEST, 1); + InitAcroWheelieMove(objectEvent, sprite, DIR_WEST, 1); return MovementAction_AcroWheelieMoveLeft_Step1(objectEvent, sprite); } bool8 MovementAction_AcroWheelieMoveLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + if (UpdateMovementNormal(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -7304,21 +7269,21 @@ bool8 MovementAction_AcroWheelieMoveLeft_Step1(struct ObjectEvent *objectEvent, bool8 MovementAction_AcroWheelieMoveRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8096200(objectEvent, sprite, DIR_EAST, 1); + InitAcroWheelieMove(objectEvent, sprite, DIR_EAST, 1); return MovementAction_AcroWheelieMoveRight_Step1(objectEvent, sprite); } bool8 MovementAction_AcroWheelieMoveRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + if (UpdateMovementNormal(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; } -void sub_8096330(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed) +static void InitAcroEndWheelie(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed) { npc_apply_direction(objectEvent, sprite, direction, speed); StartSpriteAnim(sprite, GetAcroEndWheelieDirectionAnimNum(objectEvent->facingDirection)); @@ -7327,15 +7292,15 @@ void sub_8096330(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 dire bool8 MovementAction_AcroEndWheelieMoveDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8096330(objectEvent, sprite, DIR_SOUTH, 1); + InitAcroEndWheelie(objectEvent, sprite, DIR_SOUTH, 1); return MovementAction_AcroEndWheelieMoveDown_Step1(objectEvent, sprite); } bool8 MovementAction_AcroEndWheelieMoveDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + if (UpdateMovementNormal(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -7343,15 +7308,15 @@ bool8 MovementAction_AcroEndWheelieMoveDown_Step1(struct ObjectEvent *objectEven bool8 MovementAction_AcroEndWheelieMoveUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8096330(objectEvent, sprite, DIR_NORTH, 1); + InitAcroEndWheelie(objectEvent, sprite, DIR_NORTH, 1); return MovementAction_AcroEndWheelieMoveUp_Step1(objectEvent, sprite); } bool8 MovementAction_AcroEndWheelieMoveUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + if (UpdateMovementNormal(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -7359,15 +7324,15 @@ bool8 MovementAction_AcroEndWheelieMoveUp_Step1(struct ObjectEvent *objectEvent, bool8 MovementAction_AcroEndWheelieMoveLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8096330(objectEvent, sprite, DIR_WEST, 1); + InitAcroEndWheelie(objectEvent, sprite, DIR_WEST, 1); return MovementAction_AcroEndWheelieMoveLeft_Step1(objectEvent, sprite); } bool8 MovementAction_AcroEndWheelieMoveLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + if (UpdateMovementNormal(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -7375,15 +7340,15 @@ bool8 MovementAction_AcroEndWheelieMoveLeft_Step1(struct ObjectEvent *objectEven bool8 MovementAction_AcroEndWheelieMoveRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8096330(objectEvent, sprite, DIR_EAST, 1); + InitAcroEndWheelie(objectEvent, sprite, DIR_EAST, 1); return MovementAction_AcroEndWheelieMoveRight_Step1(objectEvent, sprite); } bool8 MovementAction_AcroEndWheelieMoveRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite)) + if (UpdateMovementNormal(objectEvent, sprite)) { - sprite->data[2] = 2; + sprite->sActionFuncId = 2; return TRUE; } return FALSE; @@ -7392,24 +7357,24 @@ bool8 MovementAction_AcroEndWheelieMoveRight_Step1(struct ObjectEvent *objectEve bool8 MovementAction_Levitate_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { CreateLevitateMovementTask(objectEvent); - sprite->data[2] = 1; + sprite->sActionFuncId = 1; return TRUE; } bool8 MovementAction_StopLevitate_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - DestroyExtraMovementTask(objectEvent->warpArrowSpriteId); + DestroyLevitateMovementTask(objectEvent->warpArrowSpriteId); sprite->pos2.y = 0; - sprite->data[2] = 1; + sprite->sActionFuncId = 1; return TRUE; } -bool8 MovementAction_DestroyExtraTaskIfAtTop_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) +bool8 MovementAction_StopLevitateAtTop_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { if (sprite->pos2.y == 0) { - DestroyExtraMovementTask(objectEvent->warpArrowSpriteId); - sprite->data[2] = 1; + DestroyLevitateMovementTask(objectEvent->warpArrowSpriteId); + sprite->sActionFuncId = 1; return TRUE; } return FALSE; @@ -7446,17 +7411,18 @@ static void TryEnableObjectEventAnim(struct ObjectEvent *objectEvent, struct Spr static void UpdateObjectEventVisibility(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sub_8096530(objectEvent, sprite); - UpdateObjEventSpriteVisibility(objectEvent, sprite); + UpdateObjectEventOffscreen(objectEvent, sprite); + UpdateObjectEventSpriteVisibility(objectEvent, sprite); } -static void sub_8096530(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static void UpdateObjectEventOffscreen(struct ObjectEvent *objectEvent, struct Sprite *sprite) { u16 x, y; u16 x2, y2; const struct ObjectEventGraphicsInfo *graphicsInfo; objectEvent->offScreen = FALSE; + graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId); if (sprite->coordOffsetEnabled) { @@ -7472,23 +7438,19 @@ static void sub_8096530(struct ObjectEvent *objectEvent, struct Sprite *sprite) x2 += x; y2 = y; y2 += graphicsInfo->height; - if ((s16)x >= 0x100 || (s16)x2 < -0x10) - { + + if ((s16)x >= DISPLAY_WIDTH + 16 || (s16)x2 < -16) objectEvent->offScreen = TRUE; - } - if ((s16)y >= 0xB0 || (s16)y2 < -0x10) - { + + if ((s16)y >= DISPLAY_HEIGHT + 16 || (s16)y2 < -16) objectEvent->offScreen = TRUE; - } } -static void UpdateObjEventSpriteVisibility(struct ObjectEvent *objectEvent, struct Sprite *sprite) +static void UpdateObjectEventSpriteVisibility(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sprite->invisible = FALSE; if (objectEvent->invisible || objectEvent->offScreen) - { sprite->invisible = TRUE; - } } static void GetAllGroundEffectFlags_OnSpawn(struct ObjectEvent *objEvent, u32 *flags) @@ -7772,30 +7734,30 @@ static u8 GetReflectionTypeByMetatileBehavior(u32 behavior) return REFL_TYPE_NONE; } -u8 GetLedgeJumpDirection(s16 x, s16 y, u8 z) +u8 GetLedgeJumpDirection(s16 x, s16 y, u8 direction) { - static bool8 (*const unknown_08376040[])(u8) = { - MetatileBehavior_IsJumpSouth, - MetatileBehavior_IsJumpNorth, - MetatileBehavior_IsJumpWest, - MetatileBehavior_IsJumpEast, + static bool8 (*const ledgeBehaviorFuncs[])(u8) = { + [DIR_SOUTH - 1] = MetatileBehavior_IsJumpSouth, + [DIR_NORTH - 1] = MetatileBehavior_IsJumpNorth, + [DIR_WEST - 1] = MetatileBehavior_IsJumpWest, + [DIR_EAST - 1] = MetatileBehavior_IsJumpEast, }; - u8 b; - u8 index = z; + u8 behavior; + u8 index = direction; - if (index == 0) - return 0; - else if (index > 4) - index -= 4; + if (index == DIR_NONE) + return DIR_NONE; + else if (index > DIR_EAST) + index -= DIR_EAST; index--; - b = MapGridGetMetatileBehaviorAt(x, y); + behavior = MapGridGetMetatileBehaviorAt(x, y); - if (unknown_08376040[index](b) == 1) + if (ledgeBehaviorFuncs[index](behavior) == TRUE) return index + 1; - return 0; + return DIR_NONE; } static void SetObjectEventSpriteOamTableForLongGrass(struct ObjectEvent *objEvent, struct Sprite *sprite) @@ -7824,7 +7786,7 @@ bool8 IsZCoordMismatchAt(u8 z, s16 x, s16 y) mapZ = MapGridGetZCoordAt(x, y); - if (mapZ == 0 || mapZ == 0xF) + if (mapZ == 0 || mapZ == 15) return FALSE; if (mapZ != z) @@ -7833,21 +7795,15 @@ bool8 IsZCoordMismatchAt(u8 z, s16 x, s16 y) return FALSE; } -static const u8 sUnknown_08376050[] = { - 0x73, 0x73, 0x53, 0x73, 0x53, 0x73, 0x53, 0x73, 0x53, 0x73, 0x53, 0x73, 0x53, 0x00, 0x00, 0x73 +static const u8 sElevationToSubpriority[] = { + 115, 115, 83, 115, 83, 115, 83, 115, 83, 115, 83, 115, 83, 0, 0, 115 }; -// Each byte corresponds to a sprite priority for an object event. -// This is directly the inverse of gObjectEventPriorities_08376070. -static const u8 sObjectEventPriorities_08376060[] = { +static const u8 sElevationToPriority[] = { 2, 2, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 0, 0, 2 }; -// Each byte corresponds to a sprite priority for an object event. -// This is the inverse of gObjectEventPriorities_08376060. -// 1 = Above player sprite -// 2 = Below player sprite -static const u8 sObjectEventPriorities_08376070[] = { +static const u8 sElevationToSubspriteTableNum[] = { 1, 1, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 0, 0, 1, }; @@ -7858,19 +7814,19 @@ void UpdateObjectEventZCoordAndPriority(struct ObjectEvent *objEvent, struct Spr ObjectEventUpdateZCoord(objEvent); - sprite->subspriteTableNum = sObjectEventPriorities_08376070[objEvent->previousElevation]; - sprite->oam.priority = sObjectEventPriorities_08376060[objEvent->previousElevation]; + sprite->subspriteTableNum = sElevationToSubspriteTableNum[objEvent->previousElevation]; + sprite->oam.priority = sElevationToPriority[objEvent->previousElevation]; } static void InitObjectPriorityByZCoord(struct Sprite *sprite, u8 z) { - sprite->subspriteTableNum = sObjectEventPriorities_08376070[z]; - sprite->oam.priority = sObjectEventPriorities_08376060[z]; + sprite->subspriteTableNum = sElevationToSubspriteTableNum[z]; + sprite->oam.priority = sElevationToPriority[z]; } u8 ZCoordToPriority(u8 z) { - return sObjectEventPriorities_08376060[z]; + return sElevationToPriority[z]; } void ObjectEventUpdateZCoord(struct ObjectEvent *objEvent) @@ -7887,14 +7843,14 @@ void ObjectEventUpdateZCoord(struct ObjectEvent *objEvent) objEvent->previousElevation = z; } -void SetObjectSubpriorityByZCoord(u8 a, struct Sprite *sprite, u8 b) +void SetObjectSubpriorityByZCoord(u8 elevation, struct Sprite *sprite, u8 subpriority) { s32 tmp = sprite->centerToCornerVecY; u32 tmpa = *(u16 *)&sprite->pos1.y; u32 tmpb = *(u16 *)&gSpriteCoordOffsetY; s32 tmp2 = (tmpa - tmp) + tmpb; - u16 tmp3 = (0x10 - ((((u32)tmp2 + 8) & 0xFF) >> 4)) * 2; - sprite->subpriority = tmp3 + sUnknown_08376050[a] + b; + u16 tmp3 = (16 - ((((u32)tmp2 + 8) & 0xFF) >> 4)) * 2; + sprite->subpriority = tmp3 + sElevationToSubpriority[elevation] + subpriority; } static void ObjectEventUpdateSubpriority(struct ObjectEvent *objEvent, struct Sprite *sprite) @@ -8412,29 +8368,37 @@ bool8 obj_npc_ministep(struct Sprite *sprite) return TRUE; } -void sub_80976DC(struct Sprite *sprite, u8 direction) +#define sDirection data[3] +#define sTimer data[4] +#define sNumSteps data[5] + +static void SetWalkSlowSpriteData(struct Sprite *sprite, u8 direction) { - sprite->data[3] = direction; - sprite->data[4] = 0; - sprite->data[5] = 0; + sprite->sDirection = direction; + sprite->sTimer = 0; + sprite->sNumSteps = 0; } -bool8 sub_80976EC(struct Sprite *sprite) +static bool8 UpdateWalkSlowAnim(struct Sprite *sprite) { - if (!(sprite->data[4] & 1)) + if (!(sprite->sTimer & 1)) { - Step1(sprite, sprite->data[3]); - sprite->data[5]++; + Step1(sprite, sprite->sDirection); + sprite->sNumSteps++; } - sprite->data[4]++; + sprite->sTimer++; - if (sprite->data[5] > 15) + if (sprite->sNumSteps > 15) return TRUE; else return FALSE; } +#undef sDirection +#undef sTimer +#undef sNumSteps + static const s8 sFigure8XOffsets[FIGURE_8_LENGTH] = { 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, @@ -8512,87 +8476,100 @@ static bool8 AnimateSpriteInFigure8(struct Sprite *sprite) return finished; } -static const s8 gUnknown_0850E802[] = { - -4, -6, -8, -10, -11, -12, -12, -12, -11, -10, -9, -8, -6, -4, 0, 0 +static const s8 sJumpY_High[] = { + -4, -6, -8, -10, -11, -12, -12, -12, + -11, -10, -9, -8, -6, -4, 0, 0 }; -static const s8 gUnknown_0850E812[] = { - 0, -2, -3, -4, -5, -6, -6, -6, -5, -5, -4, -3, -2, 0, 0, 0 +static const s8 sJumpY_Low[] = { + 0, -2, -3, -4, -5, -6, -6, -6, + -5, -5, -4, -3, -2, 0, 0, 0 }; -static const s8 gUnknown_0850E822[] = { - -2, -4, -6, -8, -9, -10, -10, -10, -9, -8, -6, -5, -3, -2, 0, 0 +static const s8 sJumpY_Normal[] = { + -2, -4, -6, -8, -9, -10, -10, -10, + -9, -8, -6, -5, -3, -2, 0, 0 }; -static const s8 *const gUnknown_0850E834[] = { - gUnknown_0850E802, - gUnknown_0850E812, - gUnknown_0850E822 +static const s8 *const sJumpYTable[] = { + [JUMP_TYPE_HIGH] = sJumpY_High, + [JUMP_TYPE_LOW] = sJumpY_Low, + [JUMP_TYPE_NORMAL] = sJumpY_Normal }; -s16 sub_8097820(s16 a1, u8 a2) +static s16 GetJumpY(s16 i, u8 type) { - return gUnknown_0850E834[a2][a1]; + return sJumpYTable[type][i]; } -void sub_809783C(struct Sprite *sprite, u8 a2, u8 a3, u8 a4) +#define sDirection data[3] +#define sSpeed data[4] +#define sJumpType data[5] +#define sTimer data[6] + +static void SetJumpSpriteData(struct Sprite *sprite, u8 direction, u8 speed, u8 type) { - sprite->data[3] = a2; - sprite->data[4] = a3; - sprite->data[5] = a4; - sprite->data[6] = 0; + sprite->sDirection = direction; + sprite->sSpeed = speed; + sprite->sJumpType = type; + sprite->sTimer = 0; } -u8 sub_809785C(struct Sprite *sprite) +static u8 DoJumpSpriteMovement(struct Sprite *sprite) { - s16 v5[] = {16, 16, 32}; - u8 v6[] = {0, 0, 1}; - u8 v2 = 0; + s16 speedToTime[] = {16, 16, 32}; + u8 speedToShift[] = {0, 0, 1}; + u8 result = 0; - if (sprite->data[4]) - Step1(sprite, sprite->data[3]); + if (sprite->sSpeed) + Step1(sprite, sprite->sDirection); - sprite->pos2.y = sub_8097820(sprite->data[6] >> v6[sprite->data[4]], sprite->data[5]); + sprite->pos2.y = GetJumpY(sprite->sTimer >> speedToShift[sprite->sSpeed], sprite->sJumpType); - sprite->data[6]++; + sprite->sTimer++; - if (sprite->data[6] == (v5[sprite->data[4]] >> 1)) - v2 = 1; + if (sprite->sTimer == speedToTime[sprite->sSpeed] >> 1) + result = JUMP_HALFWAY; - if (sprite->data[6] >= v5[sprite->data[4]]) + if (sprite->sTimer >= speedToTime[sprite->sSpeed]) { sprite->pos2.y = 0; - v2 = -1; + result = JUMP_FINISHED; } - return v2; + return result; } -u8 sub_80978E4(struct Sprite *sprite) +static u8 DoJumpSpecialSpriteMovement(struct Sprite *sprite) { - s16 v5[] = {32, 32, 64}; - u8 v6[] = {1, 1, 2}; - u8 v2 = 0; + s16 speedToTime[] = {32, 32, 64}; + u8 speedToShift[] = {1, 1, 2}; + u8 result = 0; - if (sprite->data[4] && !(sprite->data[6] & 1)) - Step1(sprite, sprite->data[3]); + if (sprite->sSpeed && !(sprite->sTimer & 1)) + Step1(sprite, sprite->sDirection); - sprite->pos2.y = sub_8097820(sprite->data[6] >> v6[sprite->data[4]], sprite->data[5]); + sprite->pos2.y = GetJumpY(sprite->sTimer >> speedToShift[sprite->sSpeed], sprite->sJumpType); - sprite->data[6]++; + sprite->sTimer++; - if (sprite->data[6] == (v5[sprite->data[4]] >> 1)) - v2 = 1; + if (sprite->sTimer == speedToTime[sprite->sSpeed] >> 1) + result = JUMP_HALFWAY; - if (sprite->data[6] >= v5[sprite->data[4]]) + if (sprite->sTimer >= speedToTime[sprite->sSpeed]) { sprite->pos2.y = 0; - v2 = -1; + result = JUMP_FINISHED; } - return v2; + return result; } +#undef sDirection +#undef sSpeed +#undef sJumpType +#undef sTimer + static void SetMovementDelay(struct Sprite *sprite, s16 timer) { sprite->data[3] = timer; @@ -8600,9 +8577,7 @@ static void SetMovementDelay(struct Sprite *sprite, s16 timer) static bool8 WaitForMovementDelay(struct Sprite *sprite) { - sprite->data[3]--; - - if (sprite->data[3] == 0) + if (--sprite->data[3] == 0) return TRUE; else return FALSE; @@ -8650,15 +8625,15 @@ void UpdateObjectEventSpriteInvisibility(struct Sprite *sprite, bool8 invisible) sprite->invisible = TRUE; } -#define tInvisible data[2] -#define tAnimNum data[3] -#define tAnimState data[4] +#define sInvisible data[2] +#define sAnimNum data[3] +#define sAnimState data[4] static void UpdateObjectEventSprite(struct Sprite *sprite) { UpdateObjectEventSpritePosition(sprite); SetObjectSubpriorityByZCoord(sprite->data[1], sprite, 1); - UpdateObjectEventSpriteInvisibility(sprite, sprite->tInvisible); + UpdateObjectEventSpriteInvisibility(sprite, sprite->sInvisible); } // Unused @@ -8681,7 +8656,7 @@ static int GetObjectEventSpriteId(u8 objectEventId) // this should return a u8, for (i = 0; i < MAX_SPRITES; i++) { struct Sprite *sprite = &gSprites[i]; - if (sprite->inUse && sprite->callback == UpdateObjectEventSprite && (u8)sprite->data[0] == objectEventId) + if (sprite->inUse && sprite->callback == UpdateObjectEventSprite && (u8)sprite->sObjEventId == objectEventId) return i; } return MAX_SPRITES; @@ -8733,9 +8708,9 @@ void SetObjectEventSpriteInvisibility(u8 objectEventId, bool32 invisible) return; if (invisible) - gSprites[spriteId].tInvisible = TRUE; + gSprites[spriteId].sInvisible = TRUE; else - gSprites[spriteId].tInvisible = FALSE; + gSprites[spriteId].sInvisible = FALSE; } bool32 IsObjectEventSpriteInvisible(u8 objectEventId) @@ -8745,7 +8720,7 @@ bool32 IsObjectEventSpriteInvisible(u8 objectEventId) if (spriteId == MAX_SPRITES) return FALSE; - return (gSprites[spriteId].tInvisible == TRUE); + return (gSprites[spriteId].sInvisible == TRUE); } void SetObjectEventSpriteAnim(u8 objectEventId, u8 animNum) @@ -8754,50 +8729,50 @@ void SetObjectEventSpriteAnim(u8 objectEventId, u8 animNum) if (spriteId != MAX_SPRITES) { - gSprites[spriteId].tAnimNum = animNum; - gSprites[spriteId].tAnimState = 0; + gSprites[spriteId].sAnimNum = animNum; + gSprites[spriteId].sAnimState = 0; } } static void MoveUnionRoomObjectUp(struct Sprite *sprite) { - switch(sprite->tAnimState) + switch(sprite->sAnimState) { case 0: sprite->pos2.y = 0; - sprite->tAnimState++; + sprite->sAnimState++; case 1: sprite->pos2.y -= 8; - if (sprite->pos2.y == -160) + if (sprite->pos2.y == -DISPLAY_HEIGHT) { sprite->pos2.y = 0; - sprite->tInvisible = TRUE; - sprite->tAnimNum = 0; - sprite->tAnimState = 0; + sprite->sInvisible = TRUE; + sprite->sAnimNum = 0; + sprite->sAnimState = 0; } } } static void MoveUnionRoomObjectDown(struct Sprite *sprite) { - switch(sprite->tAnimState) + switch(sprite->sAnimState) { case 0: - sprite->pos2.y = -160; - sprite->tAnimState++; + sprite->pos2.y = -DISPLAY_HEIGHT; + sprite->sAnimState++; case 1: sprite->pos2.y += 8; if(sprite->pos2.y == 0) { - sprite->tAnimNum = 0; - sprite->tAnimState = 0; + sprite->sAnimNum = 0; + sprite->sAnimState = 0; } } } static void UpdateObjectEventSpritePosition(struct Sprite *sprite) { - switch(sprite->tAnimNum) + switch(sprite->sAnimNum) { case UNION_ROOM_SPAWN_IN: MoveUnionRoomObjectDown(sprite); @@ -8808,7 +8783,7 @@ static void UpdateObjectEventSpritePosition(struct Sprite *sprite) case 0: break; default: - sprite->tAnimNum = 0; + sprite->sAnimNum = 0; break; } } @@ -8820,7 +8795,7 @@ bool32 IsObjectEventSpriteAnimating(u8 objectEventId) if (spriteId == MAX_SPRITES) return FALSE; - if (gSprites[spriteId].tAnimNum != 0) + if (gSprites[spriteId].sAnimNum != 0) return TRUE; return FALSE; @@ -8832,11 +8807,11 @@ u32 StartFieldEffectForObjectEvent(u8 fieldEffectId, struct ObjectEvent *objectE return FieldEffectStart(fieldEffectId); } -void DoShadowFieldEffect(struct ObjectEvent *objectEvent) +static void DoShadowFieldEffect(struct ObjectEvent *objectEvent) { if (!objectEvent->hasShadow) { - objectEvent->hasShadow = 1; + objectEvent->hasShadow = TRUE; StartFieldEffectForObjectEvent(FLDEFF_SHADOW, objectEvent); } } @@ -8876,11 +8851,11 @@ u8 (*const gMovementActionFuncs_FlyDown[])(struct ObjectEvent *, struct Sprite * u8 MovementAction_StoreAndLockAnim_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { bool32 ableToStore = FALSE; - if (gLockedAnimObjectEvents == NULL) + if (sLockedAnimObjectEvents == NULL) { - gLockedAnimObjectEvents = AllocZeroed(sizeof(struct LockedAnimObjectEvents)); - gLockedAnimObjectEvents->objectEventIds[0] = objectEvent->localId; - gLockedAnimObjectEvents->count = 1; + sLockedAnimObjectEvents = AllocZeroed(sizeof(struct LockedAnimObjectEvents)); + sLockedAnimObjectEvents->objectEventIds[0] = objectEvent->localId; + sLockedAnimObjectEvents->count = 1; ableToStore = TRUE; } else @@ -8890,10 +8865,10 @@ u8 MovementAction_StoreAndLockAnim_Step0(struct ObjectEvent *objectEvent, struct bool32 found; for (firstFreeSlot = 16, found = FALSE, i = 0; i < 16; i++) { - if (firstFreeSlot == 16 && gLockedAnimObjectEvents->objectEventIds[i] == 0) + if (firstFreeSlot == 16 && sLockedAnimObjectEvents->objectEventIds[i] == 0) firstFreeSlot = i; - if (gLockedAnimObjectEvents->objectEventIds[i] == objectEvent->localId) + if (sLockedAnimObjectEvents->objectEventIds[i] == objectEvent->localId) { found = TRUE; break; @@ -8902,8 +8877,8 @@ u8 MovementAction_StoreAndLockAnim_Step0(struct ObjectEvent *objectEvent, struct if (!found && firstFreeSlot != 16) { - gLockedAnimObjectEvents->objectEventIds[firstFreeSlot] = objectEvent->localId; - gLockedAnimObjectEvents->count++; + sLockedAnimObjectEvents->objectEventIds[firstFreeSlot] = objectEvent->localId; + sLockedAnimObjectEvents->count++; ableToStore = TRUE; } } @@ -8914,7 +8889,7 @@ u8 MovementAction_StoreAndLockAnim_Step0(struct ObjectEvent *objectEvent, struct objectEvent->facingDirectionLocked = TRUE; } - sprite->data[2] = 1; + sprite->sActionFuncId = 1; return TRUE; } @@ -8923,19 +8898,19 @@ u8 MovementAction_FreeAndUnlockAnim_Step0(struct ObjectEvent *objectEvent, struc bool32 ableToStore; u8 index; - sprite->data[2] = 1; - if (gLockedAnimObjectEvents != NULL) + sprite->sActionFuncId = 1; + if (sLockedAnimObjectEvents != NULL) { ableToStore = FALSE; index = FindLockedObjectEventIndex(objectEvent); if (index != 16) { - gLockedAnimObjectEvents->objectEventIds[index] = 0; - gLockedAnimObjectEvents->count--; + sLockedAnimObjectEvents->objectEventIds[index] = 0; + sLockedAnimObjectEvents->count--; ableToStore = TRUE; } - if (gLockedAnimObjectEvents->count == 0) - FREE_AND_SET_NULL(gLockedAnimObjectEvents); + if (sLockedAnimObjectEvents->count == 0) + FREE_AND_SET_NULL(sLockedAnimObjectEvents); if (ableToStore == TRUE) { objectEvent->inanimate = GetObjectEventGraphicsInfo(objectEvent->graphicsId)->inanimate; @@ -8953,13 +8928,13 @@ u8 FindLockedObjectEventIndex(struct ObjectEvent *objectEvent) for (i = 0; i < OBJECT_EVENTS_COUNT; i++) { - if (gLockedAnimObjectEvents->objectEventIds[i] == objectEvent->localId) + if (sLockedAnimObjectEvents->objectEventIds[i] == objectEvent->localId) return i; } return OBJECT_EVENTS_COUNT; } -void CreateLevitateMovementTask(struct ObjectEvent *objectEvent) +static void CreateLevitateMovementTask(struct ObjectEvent *objectEvent) { u8 taskId = CreateTask(ApplyLevitateMovement, 0xFF); struct Task *task = &gTasks[taskId]; @@ -8978,16 +8953,16 @@ static void ApplyLevitateMovement(u8 taskId) LoadWordFromTwoHalfwords(&task->data[0], (u32 *)&objectEvent); // load the map object pointer. sprite = &gSprites[objectEvent->spriteId]; - if(!(task->data[2] & 0x3)) + if(!(task->data[2] & 3)) sprite->pos2.y += task->data[3]; - if(!(task->data[2] & 0xF)) + if(!(task->data[2] & 15)) task->data[3] = -task->data[3]; task->data[2]++; } -void DestroyExtraMovementTask(u8 taskId) +static void DestroyLevitateMovementTask(u8 taskId) { struct ObjectEvent *objectEvent; struct Task *task = &gTasks[taskId]; @@ -9012,7 +8987,7 @@ void FreezeObjectEventsExceptTwo(u8 objectEventId1, u8 objectEventId2) u8 MovementAction_FlyUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { sprite->pos2.y = 0; - sprite->data[2]++; + sprite->sActionFuncId++; return FALSE; } @@ -9020,15 +8995,15 @@ u8 MovementAction_FlyUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sp { sprite->pos2.y -= 8; - if(sprite->pos2.y == -160) - sprite->data[2]++; + if(sprite->pos2.y == -DISPLAY_HEIGHT) + sprite->sActionFuncId++; return FALSE; } u8 MovementAction_FlyDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - sprite->pos2.y = -160; - sprite->data[2]++; + sprite->pos2.y = -DISPLAY_HEIGHT; + sprite->sActionFuncId++; return FALSE; } @@ -9037,7 +9012,7 @@ u8 MovementAction_FlyDown_Step1(struct ObjectEvent *objectEvent, struct Sprite * sprite->pos2.y += 8; if(!sprite->pos2.y) - sprite->data[2]++; + sprite->sActionFuncId++; return FALSE; } diff --git a/src/field_effect_helpers.c b/src/field_effect_helpers.c index 49116b5d3e..30eeaadfa3 100755 --- a/src/field_effect_helpers.c +++ b/src/field_effect_helpers.c @@ -1678,18 +1678,27 @@ static void UpdateGrassFieldEffectSubpriority(struct Sprite *sprite, u8 z, u8 of } } -// Unused data. Feel free to remove. -static const u8 sUnusedData[] = -{ - 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, - 1, 2, 2, 1, 2, 2, 1, 2, 1, 1, 2, 1, 1, 2, - 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 0, - 1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, - 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 1, - 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0, - 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - -1, 0, 0, -1, 0, 0, -1, 0, -1, -1, 0, -1, - -1, 0, -1, -1, -1, -1, -1, -1, -1, -2, 0, 0 +// Unused, duplicates of data in event_object_movement.c +static const s8 sFigure8XOffsets[FIGURE_8_LENGTH] = { + 1, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 1, 2, 2, 1, 2, + 2, 1, 2, 2, 1, 2, 1, 1, + 2, 1, 1, 2, 1, 1, 2, 1, + 1, 2, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, + 0, 1, 1, 1, 0, 1, 1, 0, + 1, 0, 1, 0, 1, 0, 0, 0, + 0, 1, 0, 0, 0, 0, 0, 0, +}; + +static const s8 sFigure8YOffsets[FIGURE_8_LENGTH] = { + 0, 0, 1, 0, 0, 1, 0, 0, + 1, 0, 1, 1, 0, 1, 1, 0, + 1, 1, 0, 1, 1, 0, 1, 1, + 0, 0, 1, 0, 0, 1, 0, 0, + 1, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, -1, 0, 0, -1, 0, 0, + -1, 0, -1, -1, 0, -1, -1, 0, + -1, -1, -1, -1, -1, -1, -1, -2, }; diff --git a/src/field_player_avatar.c b/src/field_player_avatar.c index 94325bf341..9b1f4ceb6c 100644 --- a/src/field_player_avatar.c +++ b/src/field_player_avatar.c @@ -722,9 +722,9 @@ static bool8 CanStopSurfing(s16 x, s16 y, u8 direction) } } -static bool8 ShouldJumpLedge(s16 x, s16 y, u8 z) +static bool8 ShouldJumpLedge(s16 x, s16 y, u8 direction) { - if (GetLedgeJumpDirection(x, y, z) != 0) + if (GetLedgeJumpDirection(x, y, direction) != DIR_NONE) return TRUE; else return FALSE; @@ -1192,7 +1192,7 @@ u8 GetPlayerAvatarFlags(void) return gPlayerAvatar.flags; } -u8 GetPlayerAvatarObjectId(void) +u8 GetPlayerAvatarSpriteId(void) { return gPlayerAvatar.spriteId; } diff --git a/src/field_specials.c b/src/field_specials.c index 30503ed8d4..df16583ed1 100644 --- a/src/field_specials.c +++ b/src/field_specials.c @@ -1301,12 +1301,12 @@ void SpawnCameraObject(void) { u8 obj = SpawnSpecialObjectEventParameterized(OBJ_EVENT_GFX_BOY_1, MOVEMENT_TYPE_FACE_DOWN, OBJ_EVENT_ID_CAMERA, gSaveBlock1Ptr->pos.x + 7, gSaveBlock1Ptr->pos.y + 7, 3); gObjectEvents[obj].invisible = TRUE; - CameraObjectSetFollowedObjectId(gObjectEvents[obj].spriteId); + CameraObjectSetFollowedSpriteId(gObjectEvents[obj].spriteId); } void RemoveCameraObject(void) { - CameraObjectSetFollowedObjectId(GetPlayerAvatarObjectId()); + CameraObjectSetFollowedSpriteId(GetPlayerAvatarSpriteId()); RemoveObjectEventByLocalIdAndMap(OBJ_EVENT_ID_CAMERA, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup); } diff --git a/src/fldeff_cut.c b/src/fldeff_cut.c index 446633a538..044e25a8fb 100644 --- a/src/fldeff_cut.c +++ b/src/fldeff_cut.c @@ -326,7 +326,7 @@ bool8 FldEff_CutGrass(void) y = yAdd + gPlayerFacingPosition.y; SetCutGrassMetatile(x, y); - sub_808E75C(x, y); + AllowObjectAtPosTriggerGroundEffects(x, y); } } diff --git a/src/fldeff_misc.c b/src/fldeff_misc.c index b320f3eb00..914ba28807 100644 --- a/src/fldeff_misc.c +++ b/src/fldeff_misc.c @@ -1298,7 +1298,7 @@ u8 CreateRecordMixingLights(void) else { struct Sprite *sprite = &gSprites[spriteId]; - sub_8092FF0(16, 13, &sprite->pos1.x, &sprite->pos1.y); + GetMapCoordsFromSpritePos(16, 13, &sprite->pos1.x, &sprite->pos1.y); sprite->coordOffsetEnabled = TRUE; sprite->pos1.x += 16; sprite->pos1.y += 2; diff --git a/src/fldeff_sweetscent.c b/src/fldeff_sweetscent.c index 55463440c8..e34d195045 100644 --- a/src/fldeff_sweetscent.c +++ b/src/fldeff_sweetscent.c @@ -54,7 +54,7 @@ static void StartSweetScentFieldEffect(void) PlaySE(SE_M_SWEET_SCENT); CpuFastSet(gPlttBufferUnfaded, gPaletteDecompressionBuffer, 0x100); CpuFastSet(gPlttBufferFaded, gPlttBufferUnfaded, 0x100); - BeginNormalPaletteFade(~(1 << (gSprites[GetPlayerAvatarObjectId()].oam.paletteNum + 16)), 4, 0, 8, RGB_RED); + BeginNormalPaletteFade(~(1 << (gSprites[GetPlayerAvatarSpriteId()].oam.paletteNum + 16)), 4, 0, 8, RGB_RED); taskId = CreateTask(TrySweetScentEncounter, 0); gTasks[taskId].data[0] = 0; FieldEffectActiveListRemove(FLDEFF_SWEET_SCENT); @@ -76,7 +76,7 @@ static void TrySweetScentEncounter(u8 taskId) else { gTasks[taskId].func = FailSweetScentEncounter; - BeginNormalPaletteFade(~(1 << (gSprites[GetPlayerAvatarObjectId()].oam.paletteNum + 16)), 4, 8, 0, RGB_RED); + BeginNormalPaletteFade(~(1 << (gSprites[GetPlayerAvatarSpriteId()].oam.paletteNum + 16)), 4, 8, 0, RGB_RED); TryStartMirageTowerPulseBlendEffect(); } } diff --git a/src/overworld.c b/src/overworld.c index 3dda9b6657..f2ed5952c2 100644 --- a/src/overworld.c +++ b/src/overworld.c @@ -111,7 +111,7 @@ static void SpawnLinkPlayers(void); static void SetCameraToTrackGuestPlayer(void); static void ResumeMap(bool32 arg0); static void SetCameraToTrackPlayer(void); -static void sub_8086A68(void); +static void InitObjectEventsReturnToField(void); static void InitViewGraphics(void); static void SetCameraToTrackGuestPlayer_2(void); static void CreateLinkPlayerSprites(void); @@ -1946,7 +1946,7 @@ static bool32 ReturnToFieldLocal(u8 *state) ResetMirageTowerAndSaveBlockPtrs(); sub_80867D8(); ResumeMap(FALSE); - sub_8086A68(); + InitObjectEventsReturnToField(); SetCameraToTrackPlayer(); (*state)++; break; @@ -1982,7 +1982,7 @@ static bool32 ReturnToFieldLink(u8 *state) break; case 2: CreateLinkPlayerSprites(); - sub_8086A68(); + InitObjectEventsReturnToField(); SetCameraToTrackGuestPlayer_2(); (*state)++; break; @@ -2157,9 +2157,9 @@ static void InitObjectEventsLocal(void) TryRunOnWarpIntoMapScript(); } -static void sub_8086A68(void) +static void InitObjectEventsReturnToField(void) { - sub_808E16C(0, 0); + SpawnObjectEventsOnReturnToField(0, 0); RotatingGate_InitPuzzleAndGraphics(); RunOnReturnToFieldMapScript(); } diff --git a/src/rotating_gate.c b/src/rotating_gate.c index 162eb3e6dc..22a0b0bdfa 100644 --- a/src/rotating_gate.c +++ b/src/rotating_gate.c @@ -754,7 +754,7 @@ static u8 RotatingGate_CreateGate(u8 gateId, s16 deltaX, s16 deltaY) sprite->data[0] = gateId; sprite->coordOffsetEnabled = 1; - sub_8092FF0(x + deltaX, y + deltaY, &sprite->pos1.x, &sprite->pos1.y); + GetMapCoordsFromSpritePos(x + deltaX, y + deltaY, &sprite->pos1.x, &sprite->pos1.y); RotatingGate_HideGatesOutsideViewport(sprite); StartSpriteAffineAnim(sprite, RotatingGate_GetGateOrientation(gateId)); From 8bad478b4999e762eb26cef0a9b6b07891236370 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Tue, 6 Apr 2021 14:51:39 -0400 Subject: [PATCH 080/173] Document disguise field effects --- include/field_effect_helpers.h | 4 +- src/event_object_movement.c | 9 ++-- src/field_effect_helpers.c | 77 ++++++++++++++++++---------------- 3 files changed, 48 insertions(+), 42 deletions(-) diff --git a/include/field_effect_helpers.h b/include/field_effect_helpers.h index 9795d96e86..528492d814 100644 --- a/include/field_effect_helpers.h +++ b/include/field_effect_helpers.h @@ -17,8 +17,8 @@ u8 StartUnderwaterSurfBlobBobbing(u8 oldSpriteId); void SetSurfBlob_BobState(u8 spriteId, u8 state); void SetSurfBlob_DontSyncAnim(u8 spriteId, bool8 dontSync); void SetSurfBlob_PlayerOffset(u8 spriteId, bool8 hasOffset, s16 offset); -bool8 sub_8155DA0(struct ObjectEvent *); -void sub_8155D78(struct ObjectEvent *); +bool8 UpdateRevealDisguise(struct ObjectEvent *); +void StartRevealDisguise(struct ObjectEvent *); void StartAshFieldEffect(s16, s16, u16, s16); void SetUpReflection(struct ObjectEvent*, struct Sprite*, u8); u32 StartFieldEffectForObjectEvent(u8, struct ObjectEvent*); diff --git a/src/event_object_movement.c b/src/event_object_movement.c index 75e4a5cd8d..4f334e827b 100644 --- a/src/event_object_movement.c +++ b/src/event_object_movement.c @@ -4396,10 +4396,9 @@ movement_type_def(MovementType_CopyPlayerInGrass, gMovementTypeFuncs_CopyPlayerI bool8 MovementType_CopyPlayerInGrass_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (gObjectEvents[gPlayerAvatar.objectEventId].movementActionId == 0xFF || gPlayerAvatar.tileTransitionState == T_TILE_CENTER) - { + if (gObjectEvents[gPlayerAvatar.objectEventId].movementActionId == MOVEMENT_ACTION_NONE || gPlayerAvatar.tileTransitionState == T_TILE_CENTER) return FALSE; - } + return gCopyPlayerMovementFuncs[PlayerGetCopyableMovement()](objectEvent, sprite, GetPlayerMovementDirection(), MetatileBehavior_IsPokeGrass); } @@ -6577,14 +6576,14 @@ bool8 MovementAction_RevealTrainer_Step0(struct ObjectEvent *objectEvent, struct sprite->sActionFuncId = 2; return TRUE; } - sub_8155D78(objectEvent); + StartRevealDisguise(objectEvent); sprite->sActionFuncId = 1; return MovementAction_RevealTrainer_Step1(objectEvent, sprite); } bool8 MovementAction_RevealTrainer_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (sub_8155DA0(objectEvent)) + if (UpdateRevealDisguise(objectEvent)) { sprite->sActionFuncId = 2; return TRUE; diff --git a/src/field_effect_helpers.c b/src/field_effect_helpers.c index 30eeaadfa3..67a151aaa7 100755 --- a/src/field_effect_helpers.c +++ b/src/field_effect_helpers.c @@ -32,6 +32,9 @@ static void UpdateBobbingEffect(struct ObjectEvent *, struct Sprite *, struct Sp static void SpriteCB_UnderwaterSurfBlob(struct Sprite *); static u32 ShowDisguiseFieldEffect(u8, u8, u8); +// Used by several field effects to determine which of a group it is +#define sFldEff data[1] + #define sReflectionObjEventId data[0] #define sReflectionObjEventLocalId data[1] #define sReflectionVerticalOffset data[2] @@ -360,9 +363,6 @@ void UpdateTallGrassFieldEffect(struct Sprite *sprite) } } -// Sprite data for FLDEFF_JUMP_TALL_GRASS and FLDEFF_JUMP_LONG_GRASS -#define sFldEff data[1] - u32 FldEff_JumpTallGrass(void) { u8 spriteId; @@ -1301,6 +1301,13 @@ u32 FldEff_BerryTreeGrowthSparkle(void) return 0; } +// Sprite data for FLDEFF_TREE_DISGUISE / FLDEFF_MOUNTAIN_DISGUISE / FLDEFF_SAND_DISGUISE +#define sState data[0] +#define sLocalId data[2] +#define sMapNum data[3] +#define sMapGroup data[4] +#define sReadyToEnd data[7] + u32 ShowTreeDisguiseFieldEffect(void) { return ShowDisguiseFieldEffect(FLDEFF_TREE_DISGUISE, FLDEFFOBJ_TREE_DISGUISE, 4); @@ -1332,10 +1339,10 @@ static u32 ShowDisguiseFieldEffect(u8 fldEff, u8 fldEffObj, u8 paletteNum) sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled ++; sprite->oam.paletteNum = paletteNum; - sprite->data[1] = fldEff; - sprite->data[2] = gFieldEffectArguments[0]; - sprite->data[3] = gFieldEffectArguments[1]; - sprite->data[4] = gFieldEffectArguments[2]; + sprite->sFldEff = fldEff; + sprite->sLocalId = gFieldEffectArguments[0]; + sprite->sMapNum = gFieldEffectArguments[1]; + sprite->sMapGroup = gFieldEffectArguments[2]; } return spriteId; } @@ -1346,10 +1353,8 @@ void UpdateDisguiseFieldEffect(struct Sprite *sprite) const struct ObjectEventGraphicsInfo *graphicsInfo; struct Sprite *linkedSprite; - if (TryGetObjectEventIdByLocalIdAndMap(sprite->data[2], sprite->data[3], sprite->data[4], &objectEventId)) - { - FieldEffectStop(sprite, sprite->data[1]); - } + if (TryGetObjectEventIdByLocalIdAndMap(sprite->sLocalId, sprite->sMapNum, sprite->sMapGroup, &objectEventId)) + FieldEffectStop(sprite, sprite->sFldEff); graphicsInfo = GetObjectEventGraphicsInfo(gObjectEvents[objectEventId].graphicsId); linkedSprite = &gSprites[gObjectEvents[objectEventId].spriteId]; @@ -1357,51 +1362,56 @@ void UpdateDisguiseFieldEffect(struct Sprite *sprite) sprite->pos1.x = linkedSprite->pos1.x; sprite->pos1.y = (graphicsInfo->height >> 1) + linkedSprite->pos1.y - 16; sprite->subpriority = linkedSprite->subpriority - 1; - if (sprite->data[0] == 1) + + if (sprite->sState == 1) { - sprite->data[0] ++; + sprite->sState++; StartSpriteAnim(sprite, 1); } - if (sprite->data[0] == 2 && sprite->animEnded) - { - sprite->data[7] = 1; - } - if (sprite->data[0] == 3) - { - FieldEffectStop(sprite, sprite->data[1]); - } + + if (sprite->sState == 2 && sprite->animEnded) + sprite->sReadyToEnd = TRUE; + + if (sprite->sState == 3) + FieldEffectStop(sprite, sprite->sFldEff); } -void sub_8155D78(struct ObjectEvent *objectEvent) +void StartRevealDisguise(struct ObjectEvent *objectEvent) { if (objectEvent->directionSequenceIndex == 1) - { - gSprites[objectEvent->fieldEffectSpriteId].data[0]++; - } + gSprites[objectEvent->fieldEffectSpriteId].sState++; } -bool8 sub_8155DA0(struct ObjectEvent *objectEvent) +bool8 UpdateRevealDisguise(struct ObjectEvent *objectEvent) { struct Sprite *sprite; if (objectEvent->directionSequenceIndex == 2) - { return TRUE; - } + if (objectEvent->directionSequenceIndex == 0) - { return TRUE; - } + sprite = &gSprites[objectEvent->fieldEffectSpriteId]; - if (sprite->data[7]) + if (sprite->sReadyToEnd) { objectEvent->directionSequenceIndex = 2; - sprite->data[0]++; + sprite->sState++; return TRUE; } return FALSE; } +#undef sState +#undef sLocalId +#undef sMapNum +#undef sMapGroup +#undef sReadyToEnd + +// Sprite data for FLDEFF_SPARKLE +#define sFinished data[0] +#define sEndTimer data[1] + u32 FldEff_Sparkle(void) { u8 spriteId; @@ -1418,9 +1428,6 @@ u32 FldEff_Sparkle(void) return 0; } -#define sFinished data[0] -#define sEndTimer data[1] - void UpdateSparkleFieldEffect(struct Sprite *sprite) { if (!sprite->sFinished) From 86a9d94ce1eb7930cb9a59ad8f968388a627c58a Mon Sep 17 00:00:00 2001 From: GriffinR Date: Tue, 6 Apr 2021 16:05:43 -0400 Subject: [PATCH 081/173] Document fieldmap --- include/constants/metatile_behaviors.h | 1 + include/fieldmap.h | 7 +- include/global.fieldmap.h | 5 +- src/battle_pike.c | 2 +- src/battle_pyramid.c | 2 +- src/fieldmap.c | 118 ++++++++++++------------- src/save.c | 2 +- src/start_menu.c | 2 +- 8 files changed, 66 insertions(+), 73 deletions(-) diff --git a/include/constants/metatile_behaviors.h b/include/constants/metatile_behaviors.h index 94cb0ffcaa..5120bd9dcc 100755 --- a/include/constants/metatile_behaviors.h +++ b/include/constants/metatile_behaviors.h @@ -241,5 +241,6 @@ #define MB_UNUSED_ED 0xED #define MB_UNUSED_EE 0xEE #define MB_UNUSED_EF 0xEF +#define MB_INVALID 0xFF #endif // GUARD_METATILE_BEHAVIORS diff --git a/include/fieldmap.h b/include/fieldmap.h index 438fb4787c..5bcbe20ea6 100644 --- a/include/fieldmap.h +++ b/include/fieldmap.h @@ -20,16 +20,13 @@ void MapGridSetMetatileEntryAt(int, int, u16); void GetCameraCoords(u16*, u16*); bool8 MapGridIsImpassableAt(int, int); int GetMapBorderIdAt(int x, int y); -int CanCameraMoveInDirection(int direction); +bool32 CanCameraMoveInDirection(int direction); u16 GetBehaviorByMetatileId(u16 metatileId); void GetCameraFocusCoords(u16 *x, u16 *y); u8 MapGridGetMetatileLayerTypeAt(int x, int y); u8 MapGridGetZCoordAt(int x, int y); bool8 CameraMove(int deltaX, int deltaY); -struct MapConnection *sub_8088950(u8 direction, int x, int y); -bool8 sub_80889A8(u8 direction, int x, int y, struct MapConnection *connection); -bool8 sub_8088A0C(int x, int src_width, int dest_width, int offset); -void save_serialize_map(void); +void SaveMapView(void); void SetCameraFocusCoords(u16 x, u16 y); void InitMap(void); void InitMapFromSavedGame(void); diff --git a/include/global.fieldmap.h b/include/global.fieldmap.h index c4d7be35da..a3d99ee212 100644 --- a/include/global.fieldmap.h +++ b/include/global.fieldmap.h @@ -1,6 +1,7 @@ #ifndef GUARD_GLOBAL_FIELDMAP_H #define GUARD_GLOBAL_FIELDMAP_H +#define METATILE_BEHAVIOR_MASK 0x00FF #define METATILE_COLLISION_MASK 0x0C00 #define METATILE_ID_MASK 0x03FF #define METATILE_ID_UNDEFINED 0x03FF @@ -12,7 +13,9 @@ enum { - CONNECTION_SOUTH = 1, + CONNECTION_INVALID = -1, + CONNECTION_NONE, + CONNECTION_SOUTH, CONNECTION_NORTH, CONNECTION_WEST, CONNECTION_EAST, diff --git a/src/battle_pike.c b/src/battle_pike.c index ed89f5ed96..d889d7cddf 100644 --- a/src/battle_pike.c +++ b/src/battle_pike.c @@ -711,7 +711,7 @@ static void SavePikeChallenge(void) gSaveBlock2Ptr->frontier.challengeStatus = gSpecialVar_0x8005; VarSet(VAR_TEMP_0, 0); gSaveBlock2Ptr->frontier.challengePaused = TRUE; - save_serialize_map(); + SaveMapView(); TrySavingData(SAVE_LINK); } diff --git a/src/battle_pyramid.c b/src/battle_pyramid.c index ac6d95338a..a41a80bbb3 100644 --- a/src/battle_pyramid.c +++ b/src/battle_pyramid.c @@ -933,7 +933,7 @@ static void SavePyramidChallenge(void) gSaveBlock2Ptr->frontier.challengeStatus = gSpecialVar_0x8005; VarSet(VAR_TEMP_0, 0); gSaveBlock2Ptr->frontier.challengePaused = TRUE; - save_serialize_map(); + SaveMapView(); TrySavingData(SAVE_LINK); } diff --git a/src/fieldmap.c b/src/fieldmap.c index 2961d2f497..82c085f9ff 100644 --- a/src/fieldmap.c +++ b/src/fieldmap.c @@ -15,6 +15,7 @@ #include "trainer_hill.h" #include "tv.h" #include "constants/rgb.h" +#include "constants/metatile_behaviors.h" struct ConnectionFlags { @@ -43,6 +44,9 @@ static void FillEastConnection(struct MapHeader const *mapHeader, struct MapHead static void InitBackupMapLayoutConnections(struct MapHeader *mapHeader); static void LoadSavedMapView(void); static bool8 SkipCopyingMetatileFromSavedMap(u16* mapMetatilePtr, u16 mapWidth, u8 yMode); +static struct MapConnection *GetIncomingConnection(u8 direction, int x, int y); +static bool8 IsPosInIncomingConnectingMap(u8 direction, int x, int y, struct MapConnection *connection); +static bool8 IsCoordInIncomingConnectingMap(int coord, int srcMax, int destMax, int offset); struct MapHeader const *const GetMapHeaderFromConnection(struct MapConnection *connection) { @@ -149,7 +153,7 @@ static void InitBackupMapLayoutConnections(struct MapHeader *mapHeader) } } -static void sub_8087F54(int x, int y, struct MapHeader const *connectedMapHeader, int x2, int y2, int width, int height) +static void FillConnection(int x, int y, struct MapHeader const *connectedMapHeader, int x2, int y2, int width, int height) { int i; u16 *src; @@ -207,7 +211,7 @@ static void FillSouthConnection(struct MapHeader const *mapHeader, struct MapHea } } - sub_8087F54( + FillConnection( x, y, connectedMapHeader, x2, /*y2*/ 0, @@ -255,7 +259,7 @@ static void FillNorthConnection(struct MapHeader const *mapHeader, struct MapHea } } - sub_8087F54( + FillConnection( x, /*y*/ 0, connectedMapHeader, x2, y2, @@ -302,7 +306,7 @@ static void FillWestConnection(struct MapHeader const *mapHeader, struct MapHead } } - sub_8087F54( + FillConnection( /*x*/ 0, y, connectedMapHeader, x2, y2, @@ -347,7 +351,7 @@ static void FillEastConnection(struct MapHeader const *mapHeader, struct MapHead } } - sub_8087F54( + FillConnection( x, y, connectedMapHeader, /*x2*/ 0, y2, @@ -458,7 +462,7 @@ u32 MapGridGetMetatileBehaviorAt(int x, int y) { u16 metatile; metatile = MapGridGetMetatileIdAt(x, y); - return GetBehaviorByMetatileId(metatile) & 0xff; + return GetBehaviorByMetatileId(metatile) & METATILE_BEHAVIOR_MASK; } u8 MapGridGetMetatileLayerTypeAt(int x, int y) @@ -505,11 +509,11 @@ u16 GetBehaviorByMetatileId(u16 metatile) } else { - return 0xFF; + return MB_INVALID; } } -void save_serialize_map(void) +void SaveMapView(void) { int i, j; int x, y; @@ -595,7 +599,7 @@ static void LoadSavedMapView(void) } } -void sub_80885C4(u8 a1) +static void MoveMapViewToBackup(u8 direction) { int width; u16 *mapView; @@ -614,7 +618,7 @@ void sub_80885C4(u8 a1) y0 = gSaveBlock1Ptr->pos.y; x2 = 15; y2 = 14; - switch (a1) + switch (direction) { case CONNECTION_NORTH: y0 += 1; @@ -680,14 +684,14 @@ int GetMapBorderIdAt(int x, int y) } goto success; fail: - return -1; + return CONNECTION_INVALID; success: if (x >= (gBackupMapLayout.width - 8)) { if (!gMapConnectionFlags.east) { - return -1; + return CONNECTION_INVALID; } return CONNECTION_EAST; } @@ -695,7 +699,7 @@ success: { if (!gMapConnectionFlags.west) { - return -1; + return CONNECTION_INVALID; } return CONNECTION_WEST; } @@ -703,7 +707,7 @@ success: { if (!gMapConnectionFlags.south) { - return -1; + return CONNECTION_INVALID; } return CONNECTION_SOUTH; } @@ -711,13 +715,13 @@ success: { if (!gMapConnectionFlags.north) { - return -1; + return CONNECTION_INVALID; } return CONNECTION_NORTH; } else { - return 0; + return CONNECTION_NONE; } } @@ -726,19 +730,19 @@ int GetPostCameraMoveMapBorderId(int x, int y) return GetMapBorderIdAt(gSaveBlock1Ptr->pos.x + 7 + x, gSaveBlock1Ptr->pos.y + 7 + y); } -int CanCameraMoveInDirection(int direction) +bool32 CanCameraMoveInDirection(int direction) { int x, y; x = gSaveBlock1Ptr->pos.x + 7 + gDirectionToVectors[direction].x; y = gSaveBlock1Ptr->pos.y + 7 + gDirectionToVectors[direction].y; if (GetMapBorderIdAt(x, y) == -1) { - return 0; + return FALSE; } - return 1; + return TRUE; } -void sub_80887F8(struct MapConnection *connection, int direction, int x, int y) +static void SetPositionFromConnection(struct MapConnection *connection, int direction, int x, int y) { struct MapHeader const *mapHeader; mapHeader = GetMapHeaderFromConnection(connection); @@ -765,69 +769,57 @@ void sub_80887F8(struct MapConnection *connection, int direction, int x, int y) bool8 CameraMove(int x, int y) { - unsigned int direction; + int direction; struct MapConnection *connection; int old_x, old_y; gCamera.active = FALSE; direction = GetPostCameraMoveMapBorderId(x, y); - if (direction + 1 <= 1) + if (direction == CONNECTION_NONE || direction == CONNECTION_INVALID) { gSaveBlock1Ptr->pos.x += x; gSaveBlock1Ptr->pos.y += y; } else { - save_serialize_map(); + SaveMapView(); ClearMirageTowerPulseBlendEffect(); old_x = gSaveBlock1Ptr->pos.x; old_y = gSaveBlock1Ptr->pos.y; - connection = sub_8088950(direction, gSaveBlock1Ptr->pos.x, gSaveBlock1Ptr->pos.y); - sub_80887F8(connection, direction, x, y); + connection = GetIncomingConnection(direction, gSaveBlock1Ptr->pos.x, gSaveBlock1Ptr->pos.y); + SetPositionFromConnection(connection, direction, x, y); LoadMapFromCameraTransition(connection->mapGroup, connection->mapNum); gCamera.active = TRUE; gCamera.x = old_x - gSaveBlock1Ptr->pos.x; gCamera.y = old_y - gSaveBlock1Ptr->pos.y; gSaveBlock1Ptr->pos.x += x; gSaveBlock1Ptr->pos.y += y; - sub_80885C4(direction); + MoveMapViewToBackup(direction); } return gCamera.active; } -struct MapConnection *sub_8088950(u8 direction, int x, int y) +static struct MapConnection *GetIncomingConnection(u8 direction, int x, int y) { int count; int i; struct MapConnection *connection; const struct MapConnections *connections = gMapHeader.connections; - // UB: Multiple possible null dereferences -#ifdef UBFIX - if (connections != NULL) - { - count = connections->count; - connection = connections->connections; - if (connection != NULL) - { - for (i = 0; i < count; i++, connection++) - { - if (connection->direction == direction && sub_80889A8(direction, x, y, connection) == TRUE) - return connection; - } - } - } -#else + +#ifdef UBFIX // UB: Multiple possible null dereferences + if (connections == NULL || connections->connections == NULL) + return NULL; +#endif count = connections->count; connection = connections->connections; for (i = 0; i < count; i++, connection++) { - if (connection->direction == direction && sub_80889A8(direction, x, y, connection) == TRUE) + if (connection->direction == direction && IsPosInIncomingConnectingMap(direction, x, y, connection) == TRUE) return connection; } -#endif return NULL; } -bool8 sub_80889A8(u8 direction, int x, int y, struct MapConnection *connection) +static bool8 IsPosInIncomingConnectingMap(u8 direction, int x, int y, struct MapConnection *connection) { struct MapHeader const *mapHeader; mapHeader = GetMapHeaderFromConnection(connection); @@ -835,15 +827,15 @@ bool8 sub_80889A8(u8 direction, int x, int y, struct MapConnection *connection) { case CONNECTION_SOUTH: case CONNECTION_NORTH: - return sub_8088A0C(x, gMapHeader.mapLayout->width, mapHeader->mapLayout->width, connection->offset); + return IsCoordInIncomingConnectingMap(x, gMapHeader.mapLayout->width, mapHeader->mapLayout->width, connection->offset); case CONNECTION_WEST: case CONNECTION_EAST: - return sub_8088A0C(y, gMapHeader.mapLayout->height, mapHeader->mapLayout->height, connection->offset); + return IsCoordInIncomingConnectingMap(y, gMapHeader.mapLayout->height, mapHeader->mapLayout->height, connection->offset); } return FALSE; } -bool8 sub_8088A0C(int x, int src_width, int dest_width, int offset) +static bool8 IsCoordInIncomingConnectingMap(int coord, int srcMax, int destMax, int offset) { int offset2; offset2 = offset; @@ -851,24 +843,24 @@ bool8 sub_8088A0C(int x, int src_width, int dest_width, int offset) if (offset2 < 0) offset2 = 0; - if (dest_width + offset < src_width) - src_width = dest_width + offset; + if (destMax + offset < srcMax) + srcMax = destMax + offset; - if (offset2 <= x && x <= src_width) + if (offset2 <= coord && coord <= srcMax) return TRUE; return FALSE; } -int sub_8088A38(int x, int width) +static int IsCoordInConnectingMap(int coord, int max) { - if (x >= 0 && x < width) + if (coord >= 0 && coord < max) return TRUE; return FALSE; } -int sub_8088A4C(struct MapConnection *connection, int x, int y) +static int IsPosInConnectingMap(struct MapConnection *connection, int x, int y) { struct MapHeader const *mapHeader; mapHeader = GetMapHeaderFromConnection(connection); @@ -876,10 +868,10 @@ int sub_8088A4C(struct MapConnection *connection, int x, int y) { case CONNECTION_SOUTH: case CONNECTION_NORTH: - return sub_8088A38(x - connection->offset, mapHeader->mapLayout->width); + return IsCoordInConnectingMap(x - connection->offset, mapHeader->mapLayout->width); case CONNECTION_WEST: case CONNECTION_EAST: - return sub_8088A38(y - connection->offset, mapHeader->mapLayout->height); + return IsCoordInConnectingMap(y - connection->offset, mapHeader->mapLayout->height); } return FALSE; } @@ -909,7 +901,7 @@ struct MapConnection *GetConnectionAtCoords(s16 x, s16 y) { continue; } - if (sub_8088A4C(connection, x - 7, y - 7) == TRUE) + if (IsPosInConnectingMap(connection, x - 7, y - 7) == TRUE) { return connection; } @@ -991,12 +983,12 @@ static void CopyTilesetToVramUsingHeap(struct Tileset const *tileset, u16 numTil } } -void nullsub_3(u16 a0, u16 a1) +static void FieldmapPaletteDummy(u16 offset, u16 size) { } -void nullsub_90(void) +static void FieldmapUnkDummy(void) { } @@ -1011,17 +1003,17 @@ void LoadTilesetPalette(struct Tileset const *tileset, u16 destOffset, u16 size) { LoadPalette(&black, destOffset, 2); LoadPalette(((u16*)tileset->palettes) + 1, destOffset + 1, size - 2); - nullsub_3(destOffset + 1, (size - 2) >> 1); + FieldmapPaletteDummy(destOffset + 1, (size - 2) >> 1); } else if (tileset->isSecondary == TRUE) { LoadPalette(((u16*)tileset->palettes) + (NUM_PALS_IN_PRIMARY * 16), destOffset, size); - nullsub_3(destOffset, size >> 1); + FieldmapPaletteDummy(destOffset, size >> 1); } else { LoadCompressedPalette((u32*)tileset->palettes, destOffset, size); - nullsub_3(destOffset, size >> 1); + FieldmapPaletteDummy(destOffset, size >> 1); } } } diff --git a/src/save.c b/src/save.c index bbf4e7dbef..52301df036 100644 --- a/src/save.c +++ b/src/save.c @@ -913,7 +913,7 @@ void Task_LinkSave(u8 taskId) if (IsLinkTaskFinished()) { if (!tPartialSave) - save_serialize_map(); + SaveMapView(); tState = 3; } break; diff --git a/src/start_menu.c b/src/start_menu.c index 2316b85b60..275c6c0327 100644 --- a/src/start_menu.c +++ b/src/start_menu.c @@ -850,7 +850,7 @@ static bool8 BattlePyramidRetireCallback(void) static void InitSave(void) { - save_serialize_map(); + SaveMapView(); sSaveDialogCallback = SaveConfirmSaveCallback; sSavingComplete = FALSE; } From 4a1cfbead245b3cac609b498dfca6b6d238f7f7a Mon Sep 17 00:00:00 2001 From: GriffinR Date: Tue, 6 Apr 2021 16:55:33 -0400 Subject: [PATCH 082/173] Document remaining overworld --- data/scripts/cable_club.inc | 2 +- include/cable_club.h | 1 + include/constants/cable_club.h | 4 + include/event_scripts.h | 2 +- include/global.h | 10 - include/overworld.h | 17 +- src/cable_club.c | 16 +- src/diploma.c | 2 +- src/overworld.c | 343 +++++++++++++++++---------------- src/record_mixing.c | 2 +- 10 files changed, 203 insertions(+), 196 deletions(-) diff --git a/data/scripts/cable_club.inc b/data/scripts/cable_club.inc index 189a97b256..c17f77c0a2 100644 --- a/data/scripts/cable_club.inc +++ b/data/scripts/cable_club.inc @@ -889,7 +889,7 @@ RecordCorner_EventScript_AlreadyMixed:: @ 82774E0 closemessage end -EventScript_ConfirmLeaveTradeRoom:: @ 82774EF +EventScript_ConfirmLeaveCableClubRoom:: @ 82774EF msgbox Text_TerminateLinkConfirmation, MSGBOX_YESNO compare VAR_RESULT, YES goto_if_eq EventScript_TerminateLink diff --git a/include/cable_club.h b/include/cable_club.h index a5a6acfa47..c493691c1c 100644 --- a/include/cable_club.h +++ b/include/cable_club.h @@ -2,6 +2,7 @@ #define GUARD_CABLE_CLUB_H #include "task.h" +#include "constants/cable_club.h" void CreateTask_EnterCableClubSeat(TaskFunc taskFunc); u8 CreateTask_ReestablishCableClubLink(void); diff --git a/include/constants/cable_club.h b/include/constants/cable_club.h index cbdd049db5..3515ffa2c4 100644 --- a/include/constants/cable_club.h +++ b/include/constants/cable_club.h @@ -28,4 +28,8 @@ #define LINKUP_FAILED_BATTLE_TOWER 11 #define LINKUP_FOREIGN_GAME 12 +#define CABLE_SEAT_WAITING 0 +#define CABLE_SEAT_SUCCESS 1 +#define CABLE_SEAT_FAILED 2 + #endif //GUARD_CONSTANTS_CABLE_CLUB_H diff --git a/include/event_scripts.h b/include/event_scripts.h index ecb40c2662..f5151ce201 100644 --- a/include/event_scripts.h +++ b/include/event_scripts.h @@ -607,7 +607,7 @@ extern const u8 EventScript_BattleColosseum_2P_PlayerSpot0[]; extern const u8 EventScript_BattleColosseum_2P_PlayerSpot1[]; extern const u8 EventScript_TradeCenter_Chair1[]; extern const u8 EventScript_TradeCenter_Chair0[]; -extern const u8 EventScript_ConfirmLeaveTradeRoom[]; +extern const u8 EventScript_ConfirmLeaveCableClubRoom[]; extern const u8 EventScript_TerminateLink[]; #endif // GUARD_EVENT_SCRIPTS_H diff --git a/include/global.h b/include/global.h index 497fb40b14..18e2bfea74 100644 --- a/include/global.h +++ b/include/global.h @@ -1055,14 +1055,4 @@ struct MapPosition s8 height; }; -struct TradeRoomPlayer -{ - u8 playerId; - u8 isLocalPlayer; - u8 c; - u8 facing; - struct MapPosition pos; - u16 field_C; -}; - #endif // GUARD_GLOBAL_H diff --git a/include/overworld.h b/include/overworld.h index 6efaa6ccb6..16c75861cf 100644 --- a/include/overworld.h +++ b/include/overworld.h @@ -7,17 +7,17 @@ #define LINK_KEY_CODE_DPAD_UP 0x13 #define LINK_KEY_CODE_DPAD_LEFT 0x14 #define LINK_KEY_CODE_DPAD_RIGHT 0x15 -#define LINK_KEY_CODE_UNK_2 0x16 +#define LINK_KEY_CODE_READY 0x16 #define LINK_KEY_CODE_EXIT_ROOM 0x17 #define LINK_KEY_CODE_START_BUTTON 0x18 #define LINK_KEY_CODE_A_BUTTON 0x19 -#define LINK_KEY_CODE_UNK_4 0x1A // I'd guess this is the B button? +#define LINK_KEY_CODE_IDLE 0x1A // These two are a hack to stop user input until link stuff can be // resolved. #define LINK_KEY_CODE_HANDLE_RECV_QUEUE 0x1B #define LINK_KEY_CODE_HANDLE_SEND_QUEUE 0x1C -#define LINK_KEY_CODE_UNK_7 0x1D +#define LINK_KEY_CODE_EXIT_SEAT 0x1D #define LINK_KEY_CODE_UNK_8 0x1E #define MOVEMENT_MODE_FREE 0 @@ -143,15 +143,14 @@ void CB2_ReturnToFieldFromMultiplayer(void); void CB2_ReturnToFieldWithOpenMenu(void); void CB2_ReturnToFieldContinueScript(void); void CB2_ReturnToFieldContinueScriptPlayMapMusic(void); -void sub_80861E8(void); +void CB2_ReturnToFieldFadeFromBlack(void); void CB2_ContinueSavedGame(void); void ResetAllMultiplayerState(void); -u32 sub_8087214(void); -bool32 sub_808727C(void); -u16 sub_8087288(void); -u16 sub_808729C(void); +u32 GetCableClubPartnersReady(void); +u16 SetInCableClubSeat(void); +u16 SetLinkWaitingForScript(void); u16 QueueExitLinkRoomKey(void); -u16 sub_80872C4(void); +u16 SetStartedCableClubActivity(void); bool32 Overworld_LinkRecvQueueLengthMoreThan2(void); bool32 Overworld_RecvKeysFromLinkIsRunning(void); bool32 Overworld_SendKeysToLinkIsRunning(void); diff --git a/src/cable_club.c b/src/cable_club.c index 1d8c6e53d7..abe1d5d4dd 100644 --- a/src/cable_club.c +++ b/src/cable_club.c @@ -1053,29 +1053,31 @@ static void Task_EnterCableClubSeat(u8 taskId) case 1: if (IsFieldMessageBoxHidden()) { - sub_8087288(); + SetInCableClubSeat(); SetLocalLinkPlayerId(gSpecialVar_0x8005); task->tState = 2; } break; case 2: - switch (sub_8087214()) + switch (GetCableClubPartnersReady()) { - case 0: + case CABLE_SEAT_WAITING: break; - case 1: + case CABLE_SEAT_SUCCESS: + // Partners linked and ready, switch to relevant link function HideFieldMessageBox(); task->tState = 0; - sub_80872C4(); + SetStartedCableClubActivity(); SwitchTaskToFollowupFunc(taskId); break; - case 2: + case CABLE_SEAT_FAILED: task->tState = 3; break; } break; case 3: - sub_808729C(); + // Exit, failure + SetLinkWaitingForScript(); sub_8197AE8(TRUE); DestroyTask(taskId); EnableBothScriptContexts(); diff --git a/src/diploma.c b/src/diploma.c index bf0d5b057d..8652430e76 100644 --- a/src/diploma.c +++ b/src/diploma.c @@ -121,7 +121,7 @@ static void Task_DiplomaFadeOut(u8 taskId) Free(sDiplomaTilemapPtr); FreeAllWindowBuffers(); DestroyTask(taskId); - SetMainCallback2(sub_80861E8); + SetMainCallback2(CB2_ReturnToFieldFadeFromBlack); } } diff --git a/src/overworld.c b/src/overworld.c index f2ed5952c2..600333a47a 100644 --- a/src/overworld.c +++ b/src/overworld.c @@ -68,10 +68,20 @@ #include "constants/trainer_hill.h" #include "constants/weather.h" -#define PLAYER_TRADING_STATE_IDLE 0x80 -#define PLAYER_TRADING_STATE_BUSY 0x81 -#define PLAYER_TRADING_STATE_UNK_2 0x82 -#define PLAYER_TRADING_STATE_EXITING_ROOM 0x83 +struct CableClubPlayer +{ + u8 playerId; + u8 isLocalPlayer; + u8 movementMode; + u8 facing; + struct MapPosition pos; + u16 metatileBehavior; +}; + +#define PLAYER_LINK_STATE_IDLE 0x80 +#define PLAYER_LINK_STATE_BUSY 0x81 +#define PLAYER_LINK_STATE_READY 0x82 +#define PLAYER_LINK_STATE_EXITING_ROOM 0x83 #define FACING_NONE 0 #define FACING_UP 1 @@ -92,82 +102,82 @@ static void CB2_ReturnToFieldLink(void); static void CB2_LoadMapOnReturnToFieldCableClub(void); static void CB2_LoadMap2(void); static void VBlankCB_Field(void); -static void SpriteCB_LinkPlayer(struct Sprite *sprite); +static void SpriteCB_LinkPlayer(struct Sprite *); static void ChooseAmbientCrySpecies(void); -static void DoMapLoadLoop(u8 *state); -static bool32 LoadMapInStepsLocal(u8 *state, bool32); -static bool32 LoadMapInStepsLink(u8 *state); -static bool32 ReturnToFieldLocal(u8 *state); -static bool32 ReturnToFieldLink(u8 *state); +static void DoMapLoadLoop(u8 *); +static bool32 LoadMapInStepsLocal(u8 *, bool32); +static bool32 LoadMapInStepsLink(u8 *); +static bool32 ReturnToFieldLocal(u8 *); +static bool32 ReturnToFieldLink(u8 *); static void InitObjectEventsLink(void); static void InitObjectEventsLocal(void); static void InitOverworldGraphicsRegisters(void); static u8 GetSpriteForLinkedPlayer(u8); -static u16 KeyInterCB_SendNothing(u32 a1); +static u16 KeyInterCB_SendNothing(u32); static void ResetMirageTowerAndSaveBlockPtrs(void); -static void sub_80867D8(void); +static void ResetScreenForMapLoad(void); static void OffsetCameraFocusByLinkPlayerId(void); static void SpawnLinkPlayers(void); static void SetCameraToTrackGuestPlayer(void); -static void ResumeMap(bool32 arg0); +static void ResumeMap(bool32); static void SetCameraToTrackPlayer(void); static void InitObjectEventsReturnToField(void); static void InitViewGraphics(void); static void SetCameraToTrackGuestPlayer_2(void); static void CreateLinkPlayerSprites(void); static void ClearAllPlayerKeys(void); -static void ResetAllTradingStates(void); +static void ResetAllPlayerLinkStates(void); static void UpdateHeldKeyCode(u16); static void UpdateAllLinkPlayers(u16*, s32); -static u8 FlipVerticalAndClearForced(u8 a1, u8 a2); -static u8 LinkPlayerDetectCollision(u8 selfObjEventId, u8 a2, s16 x, s16 y); -static void CreateLinkPlayerSprite(u8 linkPlayerId, u8 gameVersion); -static void GetLinkPlayerCoords(u8 linkPlayerId, u16 *x, u16 *y); -static u8 GetLinkPlayerFacingDirection(u8 linkPlayerId); -static u8 GetLinkPlayerElevation(u8 linkPlayerId); -static s32 GetLinkPlayerObjectStepTimer(u8 linkPlayerId); -static u8 GetLinkPlayerIdAt(s16 x, s16 y); -static void SetPlayerFacingDirection(u8 linkPlayerId, u8 a2); -static void ZeroObjectEvent(struct ObjectEvent *objEvent); -static void SpawnLinkPlayerObjectEvent(u8 linkPlayerId, s16 x, s16 y, u8 a4); -static void InitLinkPlayerObjectEventPos(struct ObjectEvent *objEvent, s16 x, s16 y); -static void SetLinkPlayerObjectRange(u8 linkPlayerId, u8 a2); -static void DestroyLinkPlayerObject(u8 linkPlayerId); -static u8 GetSpriteForLinkedPlayer(u8 linkPlayerId); +static u8 FlipVerticalAndClearForced(u8, u8); +static u8 LinkPlayerDetectCollision(u8, u8, s16, s16); +static void CreateLinkPlayerSprite(u8, u8); +static void GetLinkPlayerCoords(u8, u16 *, u16 *); +static u8 GetLinkPlayerFacingDirection(u8); +static u8 GetLinkPlayerElevation(u8); +static s32 GetLinkPlayerObjectStepTimer(u8); +static u8 GetLinkPlayerIdAt(s16, s16); +static void SetPlayerFacingDirection(u8, u8); +static void ZeroObjectEvent(struct ObjectEvent *); +static void SpawnLinkPlayerObjectEvent(u8, s16, s16, u8); +static void InitLinkPlayerObjectEventPos(struct ObjectEvent *, s16, s16); +static void SetLinkPlayerObjectRange(u8, u8); +static void DestroyLinkPlayerObject(u8); +static u8 GetSpriteForLinkedPlayer(u8); static void RunTerminateLinkScript(void); static u32 GetLinkSendQueueLength(void); -static void ZeroLinkPlayerObjectEvent(struct LinkPlayerObjectEvent *linkPlayerObjEvent); -static const u8 *TryInteractWithPlayer(struct TradeRoomPlayer *a1); -static u16 GetDirectionForEventScript(const u8 *script); -static void sub_8087510(void); +static void ZeroLinkPlayerObjectEvent(struct LinkPlayerObjectEvent *); +static const u8 *TryInteractWithPlayer(struct CableClubPlayer *); +static u16 GetDirectionForEventScript(const u8 *); +static void InitLinkPlayerQueueScript(void); static void InitLinkRoomStartMenuScript(void); -static void sub_8087530(const u8 *script); -static void CreateConfirmLeaveTradeRoomPrompt(void); -static void InitMenuBasedScript(const u8 *script); -static void LoadTradeRoomPlayer(s32 linkPlayerId, s32 a2, struct TradeRoomPlayer *a3); -static bool32 sub_8087340(struct TradeRoomPlayer *a1); -static bool32 sub_8087340_2(struct TradeRoomPlayer *a1); -static u8 *TryGetTileEventScript(struct TradeRoomPlayer *a1); -static bool32 PlayerIsAtSouthExit(struct TradeRoomPlayer *a1); -static const u8 *TryInteractWithPlayer(struct TradeRoomPlayer *a1); +static void RunInteractLocalPlayerScript(const u8 *); +static void RunConfirmLeaveCableClubScript(void); +static void InitMenuBasedScript(const u8 *); +static void LoadCableClubPlayer(s32, s32, struct CableClubPlayer *); +static bool32 IsCableClubPlayerUnfrozen(struct CableClubPlayer *); +static bool32 CanCableClubPlayerPressStart(struct CableClubPlayer *); +static u8 *TryGetTileEventScript(struct CableClubPlayer *); +static bool32 PlayerIsAtSouthExit(struct CableClubPlayer *); +static const u8 *TryInteractWithPlayer(struct CableClubPlayer *); static u16 KeyInterCB_DeferToRecvQueue(u32); static u16 KeyInterCB_DeferToSendQueue(u32); -static void ResetPlayerHeldKeys(u16 *a1); -static u16 KeyInterCB_SelfIdle(u32 a1); -static u16 KeyInterCB_DeferToEventScript(u32 a1); -static u16 GetDirectionForDpadKey(u16 a1); +static void ResetPlayerHeldKeys(u16 *); +static u16 KeyInterCB_SelfIdle(u32); +static u16 KeyInterCB_DeferToEventScript(u32); +static u16 GetDirectionForDpadKey(u16); static void CB1_UpdateLinkState(void); static void SetKeyInterceptCallback(u16 (*func)(u32)); static void SetFieldVBlankCallback(void); static void FieldClearVBlankHBlankCallbacks(void); static void TransitionMapMusic(void); -static u8 GetAdjustedInitialTransitionFlags(struct InitialPlayerAvatarState *playerStruct, u16 a2, u8 a3); -static u8 GetAdjustedInitialDirection(struct InitialPlayerAvatarState *playerStruct, u8 a2, u16 a3, u8 a4); +static u8 GetAdjustedInitialTransitionFlags(struct InitialPlayerAvatarState *, u16, u8); +static u8 GetAdjustedInitialDirection(struct InitialPlayerAvatarState *, u8, u16, u8); static u16 GetCenterScreenMetatileBehavior(void); // IWRAM bss vars static void *sUnusedOverworldCallback; -static u8 sPlayerTradingStates[MAX_LINK_PLAYERS]; +static u8 sPlayerLinkStates[MAX_LINK_PLAYERS]; // This callback is called with a player's key code. It then returns an // adjusted key code, effectively intercepting the input before anything // can process it. @@ -311,13 +321,13 @@ static const struct ScanlineEffectParams sFlashEffectParams = static u8 MovementEventModeCB_Normal(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8); static u8 MovementEventModeCB_Ignored(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8); -static u8 MovementEventModeCB_Normal_2(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8); +static u8 MovementEventModeCB_Scripted(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8); static u8 (*const gLinkPlayerMovementModes[])(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8) = { - MovementEventModeCB_Normal, // MOVEMENT_MODE_FREE - MovementEventModeCB_Ignored, // MOVEMENT_MODE_FROZEN - MovementEventModeCB_Normal_2, // MOVEMENT_MODE_SCRIPTED + [MOVEMENT_MODE_FREE] = MovementEventModeCB_Normal, + [MOVEMENT_MODE_FROZEN] = MovementEventModeCB_Ignored, + [MOVEMENT_MODE_SCRIPTED] = MovementEventModeCB_Scripted, }; static u8 FacingHandler_DoNothing(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8); @@ -411,7 +421,7 @@ static void Overworld_ResetStateAfterWhiteOut(void) } } -static void sub_8084788(void) +static void UpdateMiscOverworldStates(void) { FlagClear(FLAG_SYS_SAFARI_MODE); ChooseAmbientCrySpecies(); @@ -1668,14 +1678,14 @@ void CB2_ReturnToFieldContinueScriptPlayMapMusic(void) CB2_ReturnToField(); } -void sub_80861E8(void) +void CB2_ReturnToFieldFadeFromBlack(void) { FieldClearVBlankHBlankCallbacks(); gFieldCallback = FieldCB_WarpExitFadeFromBlack; CB2_ReturnToField(); } -static void sub_8086204(void) +static void FieldCB_FadeTryShowMapPopup(void) { if (SHOW_MAP_NAME_ENABLED && SecretBaseMapPopupEnabled() == TRUE) ShowMapNamePopup(); @@ -1704,7 +1714,7 @@ void CB2_ContinueSavedGame(void) UnfreezeObjectEvents(); DoTimeBasedEvents(); - sub_8084788(); + UpdateMiscOverworldStates(); if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR) InitBattlePyramidMap(TRUE); else if (trainerHillMapId != 0) @@ -1727,7 +1737,7 @@ void CB2_ContinueSavedGame(void) else { TryPutTodaysRivalTrainerOnAir(); - gFieldCallback = sub_8086204; + gFieldCallback = FieldCB_FadeTryShowMapPopup; SetMainCallback1(CB1_Overworld); CB2_ReturnToField(); } @@ -1796,7 +1806,7 @@ static bool32 LoadMapInStepsLink(u8 *state) ScriptContext1_Init(); ScriptContext2_Disable(); ResetMirageTowerAndSaveBlockPtrs(); - sub_80867D8(); + ResetScreenForMapLoad(); (*state)++; break; case 1: @@ -1877,7 +1887,7 @@ static bool32 LoadMapInStepsLocal(u8 *state, bool32 a2) break; case 1: ResetMirageTowerAndSaveBlockPtrs(); - sub_80867D8(); + ResetScreenForMapLoad(); (*state)++; break; case 2: @@ -1944,7 +1954,7 @@ static bool32 ReturnToFieldLocal(u8 *state) { case 0: ResetMirageTowerAndSaveBlockPtrs(); - sub_80867D8(); + ResetScreenForMapLoad(); ResumeMap(FALSE); InitObjectEventsReturnToField(); SetCameraToTrackPlayer(); @@ -1973,7 +1983,7 @@ static bool32 ReturnToFieldLink(u8 *state) case 0: FieldClearVBlankHBlankCallbacks(); ResetMirageTowerAndSaveBlockPtrs(); - sub_80867D8(); + ResetScreenForMapLoad(); (*state)++; break; case 1: @@ -2054,7 +2064,7 @@ static void ResetMirageTowerAndSaveBlockPtrs(void) MoveSaveBlocks_ResetHeap(); } -static void sub_80867D8(void) +static void ResetScreenForMapLoad(void) { SetGpuReg(REG_OFFSET_DISPCNT, 0); ScanlineEffect_Stop(); @@ -2241,7 +2251,7 @@ static void CB1_UpdateLinkState(void) void ResetAllMultiplayerState(void) { - ResetAllTradingStates(); + ResetAllPlayerLinkStates(); SetKeyInterceptCallback(KeyInterCB_SelfIdle); } @@ -2266,57 +2276,57 @@ static void CheckRfuKeepAliveTimer(void) LinkRfu_FatalError(); } -static void ResetAllTradingStates(void) +static void ResetAllPlayerLinkStates(void) { s32 i; for (i = 0; i < MAX_LINK_PLAYERS; i++) - sPlayerTradingStates[i] = PLAYER_TRADING_STATE_IDLE; + sPlayerLinkStates[i] = PLAYER_LINK_STATE_IDLE; } -// Returns true if all connected players are in tradingState. -static bool32 AreAllPlayersInTradingState(u16 tradingState) +// Returns true if all connected players are in state. +static bool32 AreAllPlayersInLinkState(u16 state) { s32 i; s32 count = gFieldLinkPlayerCount; for (i = 0; i < count; i++) - if (sPlayerTradingStates[i] != tradingState) + if (sPlayerLinkStates[i] != state) return FALSE; return TRUE; } -static bool32 IsAnyPlayerInTradingState(u16 tradingState) +static bool32 IsAnyPlayerInLinkState(u16 state) { s32 i; s32 count = gFieldLinkPlayerCount; for (i = 0; i < count; i++) - if (sPlayerTradingStates[i] == tradingState) + if (sPlayerLinkStates[i] == state) return TRUE; return FALSE; } -static void HandleLinkPlayerKeyInput(u32 playerId, u16 key, struct TradeRoomPlayer *trainer, u16 *forceFacing) +static void HandleLinkPlayerKeyInput(u32 playerId, u16 key, struct CableClubPlayer *trainer, u16 *forceFacing) { const u8 *script; - if (sPlayerTradingStates[playerId] == PLAYER_TRADING_STATE_IDLE) + if (sPlayerLinkStates[playerId] == PLAYER_LINK_STATE_IDLE) { script = TryGetTileEventScript(trainer); if (script) { *forceFacing = GetDirectionForEventScript(script); - sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY; + sPlayerLinkStates[playerId] = PLAYER_LINK_STATE_BUSY; if (trainer->isLocalPlayer) { SetKeyInterceptCallback(KeyInterCB_DeferToEventScript); - sub_8087530(script); + RunInteractLocalPlayerScript(script); } return; } - if (IsAnyPlayerInTradingState(PLAYER_TRADING_STATE_EXITING_ROOM) == TRUE) + if (IsAnyPlayerInLinkState(PLAYER_LINK_STATE_EXITING_ROOM) == TRUE) { - sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY; + sPlayerLinkStates[playerId] = PLAYER_LINK_STATE_BUSY; if (trainer->isLocalPlayer) { SetKeyInterceptCallback(KeyInterCB_DeferToEventScript); @@ -2328,9 +2338,9 @@ static void HandleLinkPlayerKeyInput(u32 playerId, u16 key, struct TradeRoomPlay switch (key) { case LINK_KEY_CODE_START_BUTTON: - if (sub_8087340_2(trainer)) + if (CanCableClubPlayerPressStart(trainer)) { - sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY; + sPlayerLinkStates[playerId] = PLAYER_LINK_STATE_BUSY; if (trainer->isLocalPlayer) { SetKeyInterceptCallback(KeyInterCB_DeferToEventScript); @@ -2341,11 +2351,11 @@ static void HandleLinkPlayerKeyInput(u32 playerId, u16 key, struct TradeRoomPlay case LINK_KEY_CODE_DPAD_DOWN: if (PlayerIsAtSouthExit(trainer) == TRUE) { - sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY; + sPlayerLinkStates[playerId] = PLAYER_LINK_STATE_BUSY; if (trainer->isLocalPlayer) { SetKeyInterceptCallback(KeyInterCB_DeferToEventScript); - CreateConfirmLeaveTradeRoomPrompt(); + RunConfirmLeaveCableClubScript(); } } break; @@ -2353,7 +2363,7 @@ static void HandleLinkPlayerKeyInput(u32 playerId, u16 key, struct TradeRoomPlay script = TryInteractWithPlayer(trainer); if (script) { - sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY; + sPlayerLinkStates[playerId] = PLAYER_LINK_STATE_BUSY; if (trainer->isLocalPlayer) { SetKeyInterceptCallback(KeyInterCB_DeferToEventScript); @@ -2362,24 +2372,24 @@ static void HandleLinkPlayerKeyInput(u32 playerId, u16 key, struct TradeRoomPlay } break; case LINK_KEY_CODE_HANDLE_RECV_QUEUE: - if (sub_8087340(trainer)) + if (IsCableClubPlayerUnfrozen(trainer)) { - sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY; + sPlayerLinkStates[playerId] = PLAYER_LINK_STATE_BUSY; if (trainer->isLocalPlayer) { SetKeyInterceptCallback(KeyInterCB_DeferToRecvQueue); - sub_8087510(); + InitLinkPlayerQueueScript(); } } break; case LINK_KEY_CODE_HANDLE_SEND_QUEUE: - if (sub_8087340(trainer)) + if (IsCableClubPlayerUnfrozen(trainer)) { - sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY; + sPlayerLinkStates[playerId] = PLAYER_LINK_STATE_BUSY; if (trainer->isLocalPlayer) { SetKeyInterceptCallback(KeyInterCB_DeferToSendQueue); - sub_8087510(); + InitLinkPlayerQueueScript(); } } break; @@ -2389,35 +2399,35 @@ static void HandleLinkPlayerKeyInput(u32 playerId, u16 key, struct TradeRoomPlay switch (key) { case LINK_KEY_CODE_EXIT_ROOM: - sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_EXITING_ROOM; + sPlayerLinkStates[playerId] = PLAYER_LINK_STATE_EXITING_ROOM; break; - case LINK_KEY_CODE_UNK_2: - sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_UNK_2; + case LINK_KEY_CODE_READY: + sPlayerLinkStates[playerId] = PLAYER_LINK_STATE_READY; break; - case LINK_KEY_CODE_UNK_4: - sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_IDLE; + case LINK_KEY_CODE_IDLE: + sPlayerLinkStates[playerId] = PLAYER_LINK_STATE_IDLE; if (trainer->isLocalPlayer) SetKeyInterceptCallback(KeyInterCB_SelfIdle); break; - case LINK_KEY_CODE_UNK_7: - if (sPlayerTradingStates[playerId] == PLAYER_TRADING_STATE_UNK_2) - sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY; + case LINK_KEY_CODE_EXIT_SEAT: + if (sPlayerLinkStates[playerId] == PLAYER_LINK_STATE_READY) + sPlayerLinkStates[playerId] = PLAYER_LINK_STATE_BUSY; break; } } static void UpdateAllLinkPlayers(u16 *keys, s32 selfId) { - struct TradeRoomPlayer trainer; + struct CableClubPlayer trainer; s32 i; for (i = 0; i < MAX_LINK_PLAYERS; i++) { u8 key = keys[i]; u16 setFacing = FACING_NONE; - LoadTradeRoomPlayer(i, selfId, &trainer); + LoadCableClubPlayer(i, selfId, &trainer); HandleLinkPlayerKeyInput(i, key, &trainer, &setFacing); - if (sPlayerTradingStates[i] == PLAYER_TRADING_STATE_IDLE) + if (sPlayerLinkStates[i] == PLAYER_LINK_STATE_IDLE) setFacing = GetDirectionForDpadKey(key); SetPlayerFacingDirection(i, setFacing); } @@ -2504,7 +2514,7 @@ static u16 KeyInterCB_SelfIdle(u32 key) return LINK_KEY_CODE_HANDLE_SEND_QUEUE; } -static u16 sub_80870EC(u32 key) +static u16 KeyInterCB_Idle(u32 key) { CheckRfuKeepAliveTimer(); return LINK_KEY_CODE_EMPTY; @@ -2521,8 +2531,8 @@ static u16 KeyInterCB_DeferToEventScript(u32 key) } else { - retVal = LINK_KEY_CODE_UNK_4; - SetKeyInterceptCallback(sub_80870EC); + retVal = LINK_KEY_CODE_IDLE; + SetKeyInterceptCallback(KeyInterCB_Idle); } return retVal; } @@ -2537,9 +2547,9 @@ static u16 KeyInterCB_DeferToRecvQueue(u32 key) } else { - retVal = LINK_KEY_CODE_UNK_4; + retVal = LINK_KEY_CODE_IDLE; ScriptContext2_Disable(); - SetKeyInterceptCallback(sub_80870EC); + SetKeyInterceptCallback(KeyInterCB_Idle); } return retVal; } @@ -2554,27 +2564,27 @@ static u16 KeyInterCB_DeferToSendQueue(u32 key) } else { - retVal = LINK_KEY_CODE_UNK_4; + retVal = LINK_KEY_CODE_IDLE; ScriptContext2_Disable(); - SetKeyInterceptCallback(sub_80870EC); + SetKeyInterceptCallback(KeyInterCB_Idle); } return retVal; } -static u16 KeyInterCB_DoNothingAndKeepAlive(u32 key) +static u16 KeyInterCB_ExitingSeat(u32 key) { CheckRfuKeepAliveTimer(); return LINK_KEY_CODE_EMPTY; } -static u16 sub_8087170(u32 keyOrPlayerId) +static u16 KeyInterCB_Ready(u32 keyOrPlayerId) { - if (sPlayerTradingStates[keyOrPlayerId] == PLAYER_TRADING_STATE_UNK_2) + if (sPlayerLinkStates[keyOrPlayerId] == PLAYER_LINK_STATE_READY) { if (JOY_NEW(B_BUTTON)) { - SetKeyInterceptCallback(KeyInterCB_DoNothingAndKeepAlive); - return LINK_KEY_CODE_UNK_7; + SetKeyInterceptCallback(KeyInterCB_ExitingSeat); + return LINK_KEY_CODE_EXIT_SEAT; } else { @@ -2588,10 +2598,10 @@ static u16 sub_8087170(u32 keyOrPlayerId) } } -static u16 sub_80871AC(u32 a1) +static u16 KeyInterCB_SetReady(u32 a1) { - SetKeyInterceptCallback(sub_8087170); - return LINK_KEY_CODE_UNK_2; + SetKeyInterceptCallback(KeyInterCB_Ready); + return LINK_KEY_CODE_READY; } static u16 KeyInterCB_SendNothing(u32 key) @@ -2604,9 +2614,9 @@ static u16 KeyInterCB_WaitForPlayersToExit(u32 keyOrPlayerId) // keyOrPlayerId could be any keycode. This callback does no sanity checking // on the size of the key. It's assuming that it is being called from // CB1_UpdateLinkState. - if (sPlayerTradingStates[keyOrPlayerId] != PLAYER_TRADING_STATE_EXITING_ROOM) + if (sPlayerLinkStates[keyOrPlayerId] != PLAYER_LINK_STATE_EXITING_ROOM) CheckRfuKeepAliveTimer(); - if (AreAllPlayersInTradingState(PLAYER_TRADING_STATE_EXITING_ROOM) == TRUE) + if (AreAllPlayersInLinkState(PLAYER_LINK_STATE_EXITING_ROOM) == TRUE) { ScriptContext1_SetupScript(EventScript_DoLinkRoomExit); SetKeyInterceptCallback(KeyInterCB_SendNothing); @@ -2620,37 +2630,38 @@ static u16 KeyInterCB_SendExitRoomKey(u32 key) return LINK_KEY_CODE_EXIT_ROOM; } -// Duplicate function. -static u16 KeyInterCB_SendNothing_2(u32 key) +// Identical to KeyInterCB_SendNothing +static u16 KeyInterCB_InLinkActivity(u32 key) { return LINK_KEY_CODE_EMPTY; } -u32 sub_8087214(void) +u32 GetCableClubPartnersReady(void) { - if (IsAnyPlayerInTradingState(PLAYER_TRADING_STATE_EXITING_ROOM) == TRUE) - return 2; - if (sPlayerKeyInterceptCallback == sub_8087170 && sPlayerTradingStates[gLocalLinkPlayerId] != PLAYER_TRADING_STATE_UNK_2) - return 0; - if (sPlayerKeyInterceptCallback == KeyInterCB_DoNothingAndKeepAlive && sPlayerTradingStates[gLocalLinkPlayerId] == PLAYER_TRADING_STATE_BUSY) - return 2; - if (AreAllPlayersInTradingState(PLAYER_TRADING_STATE_UNK_2) != FALSE) - return 1; + if (IsAnyPlayerInLinkState(PLAYER_LINK_STATE_EXITING_ROOM) == TRUE) + return CABLE_SEAT_FAILED; + if (sPlayerKeyInterceptCallback == KeyInterCB_Ready && sPlayerLinkStates[gLocalLinkPlayerId] != PLAYER_LINK_STATE_READY) + return CABLE_SEAT_WAITING; + if (sPlayerKeyInterceptCallback == KeyInterCB_ExitingSeat && sPlayerLinkStates[gLocalLinkPlayerId] == PLAYER_LINK_STATE_BUSY) + return CABLE_SEAT_FAILED; + if (AreAllPlayersInLinkState(PLAYER_LINK_STATE_READY)) + return CABLE_SEAT_SUCCESS; + return CABLE_SEAT_WAITING; +} + +// Unused +static bool32 IsAnyPlayerExitingCableClub(void) +{ + return IsAnyPlayerInLinkState(PLAYER_LINK_STATE_EXITING_ROOM); +} + +u16 SetInCableClubSeat(void) +{ + SetKeyInterceptCallback(KeyInterCB_SetReady); return 0; } -bool32 sub_808727C(void) -{ - return IsAnyPlayerInTradingState(PLAYER_TRADING_STATE_EXITING_ROOM); -} - -u16 sub_8087288(void) -{ - SetKeyInterceptCallback(sub_80871AC); - return 0; -} - -u16 sub_808729C(void) +u16 SetLinkWaitingForScript(void) { SetKeyInterceptCallback(KeyInterCB_DeferToEventScript); return 0; @@ -2664,58 +2675,58 @@ u16 QueueExitLinkRoomKey(void) return 0; } -u16 sub_80872C4(void) +u16 SetStartedCableClubActivity(void) { - SetKeyInterceptCallback(KeyInterCB_SendNothing_2); + SetKeyInterceptCallback(KeyInterCB_InLinkActivity); return 0; } -static void LoadTradeRoomPlayer(s32 linkPlayerId, s32 myPlayerId, struct TradeRoomPlayer *trainer) +static void LoadCableClubPlayer(s32 linkPlayerId, s32 myPlayerId, struct CableClubPlayer *trainer) { s16 x, y; trainer->playerId = linkPlayerId; trainer->isLocalPlayer = (linkPlayerId == myPlayerId) ? 1 : 0; - trainer->c = gLinkPlayerObjectEvents[linkPlayerId].movementMode; + trainer->movementMode = gLinkPlayerObjectEvents[linkPlayerId].movementMode; trainer->facing = GetLinkPlayerFacingDirection(linkPlayerId); GetLinkPlayerCoords(linkPlayerId, &x, &y); trainer->pos.x = x; trainer->pos.y = y; trainer->pos.height = GetLinkPlayerElevation(linkPlayerId); - trainer->field_C = MapGridGetMetatileBehaviorAt(x, y); + trainer->metatileBehavior = MapGridGetMetatileBehaviorAt(x, y); } -static bool32 sub_8087340(struct TradeRoomPlayer *player) +static bool32 IsCableClubPlayerUnfrozen(struct CableClubPlayer *player) { - u8 v1 = player->c; - if (v1 == MOVEMENT_MODE_SCRIPTED || v1 == MOVEMENT_MODE_FREE) + u8 mode = player->movementMode; + if (mode == MOVEMENT_MODE_SCRIPTED || mode == MOVEMENT_MODE_FREE) return TRUE; else return FALSE; } -// Duplicate function. -static bool32 sub_8087340_2(struct TradeRoomPlayer *player) +// Identical to IsCableClubPlayerUnfrozen +static bool32 CanCableClubPlayerPressStart(struct CableClubPlayer *player) { - u8 v1 = player->c; - if (v1 == MOVEMENT_MODE_SCRIPTED || v1 == MOVEMENT_MODE_FREE) + u8 mode = player->movementMode; + if (mode == MOVEMENT_MODE_SCRIPTED || mode == MOVEMENT_MODE_FREE) return TRUE; else return FALSE; } -static u8 *TryGetTileEventScript(struct TradeRoomPlayer *player) +static u8 *TryGetTileEventScript(struct CableClubPlayer *player) { - if (player->c != MOVEMENT_MODE_SCRIPTED) + if (player->movementMode != MOVEMENT_MODE_SCRIPTED) return FACING_NONE; return GetCoordEventScriptAtMapPosition(&player->pos); } -static bool32 PlayerIsAtSouthExit(struct TradeRoomPlayer *player) +static bool32 PlayerIsAtSouthExit(struct CableClubPlayer *player) { - if (player->c != MOVEMENT_MODE_SCRIPTED && player->c != MOVEMENT_MODE_FREE) + if (player->movementMode != MOVEMENT_MODE_SCRIPTED && player->movementMode != MOVEMENT_MODE_FREE) return FALSE; - else if (!MetatileBehavior_IsSouthArrowWarp(player->field_C)) + else if (!MetatileBehavior_IsSouthArrowWarp(player->metatileBehavior)) return FALSE; else if (player->facing != DIR_SOUTH) return FALSE; @@ -2723,12 +2734,12 @@ static bool32 PlayerIsAtSouthExit(struct TradeRoomPlayer *player) return TRUE; } -static const u8 *TryInteractWithPlayer(struct TradeRoomPlayer *player) +static const u8 *TryInteractWithPlayer(struct CableClubPlayer *player) { struct MapPosition otherPlayerPos; u8 linkPlayerId; - if (player->c != MOVEMENT_MODE_FREE && player->c != MOVEMENT_MODE_SCRIPTED) + if (player->movementMode != MOVEMENT_MODE_FREE && player->movementMode != MOVEMENT_MODE_SCRIPTED) return FACING_NONE; otherPlayerPos = player->pos; @@ -2741,7 +2752,7 @@ static const u8 *TryInteractWithPlayer(struct TradeRoomPlayer *player) { if (!player->isLocalPlayer) return CableClub_EventScript_TooBusyToNotice; - else if (sPlayerTradingStates[linkPlayerId] != PLAYER_TRADING_STATE_IDLE) + else if (sPlayerLinkStates[linkPlayerId] != PLAYER_LINK_STATE_IDLE) return CableClub_EventScript_TooBusyToNotice; else if (!GetLinkTrainerCardColor(linkPlayerId)) return CableClub_EventScript_ReadTrainerCard; @@ -2749,7 +2760,7 @@ static const u8 *TryInteractWithPlayer(struct TradeRoomPlayer *player) return CableClub_EventScript_ReadTrainerCardColored; } - return GetInteractedLinkPlayerScript(&otherPlayerPos, player->field_C, player->facing); + return GetInteractedLinkPlayerScript(&otherPlayerPos, player->metatileBehavior, player->facing); } // This returns which direction to force the player to look when one of @@ -2784,7 +2795,7 @@ static u16 GetDirectionForEventScript(const u8 *script) return FACING_NONE; } -static void sub_8087510(void) +static void InitLinkPlayerQueueScript(void) { ScriptContext2_Enable(); } @@ -2796,17 +2807,17 @@ static void InitLinkRoomStartMenuScript(void) ScriptContext2_Enable(); } -static void sub_8087530(const u8 *script) +static void RunInteractLocalPlayerScript(const u8 *script) { PlaySE(SE_SELECT); ScriptContext1_SetupScript(script); ScriptContext2_Enable(); } -static void CreateConfirmLeaveTradeRoomPrompt(void) +static void RunConfirmLeaveCableClubScript(void) { PlaySE(SE_WIN_OPEN); - ScriptContext1_SetupScript(EventScript_ConfirmLeaveTradeRoom); + ScriptContext1_SetupScript(EventScript_ConfirmLeaveCableClubRoom); ScriptContext2_Enable(); } @@ -3058,8 +3069,8 @@ static u8 MovementEventModeCB_Ignored(struct LinkPlayerObjectEvent *linkPlayerOb return FACING_UP; } -// Duplicate Function -static u8 MovementEventModeCB_Normal_2(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir) +// Identical to MovementEventModeCB_Normal +static u8 MovementEventModeCB_Scripted(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir) { return gLinkPlayerFacingHandlers[dir](linkPlayerObjEvent, objEvent, dir); } diff --git a/src/record_mixing.c b/src/record_mixing.c index bb19fad743..7cc88a54c1 100644 --- a/src/record_mixing.c +++ b/src/record_mixing.c @@ -363,7 +363,7 @@ static void Task_RecordMixing_Main(u8 taskId) { free(sReceivedRecords); free(sSentRecord); - sub_808729C(); + SetLinkWaitingForScript(); if (gWirelessCommType != 0) { CreateTask(Task_ReturnToFieldRecordMixing, 10); From 7d2a94282a809661693db9f3ba6a80a834337baa Mon Sep 17 00:00:00 2001 From: GriffinR Date: Tue, 6 Apr 2021 17:05:38 -0400 Subject: [PATCH 083/173] Label horizontal fog data --- src/field_weather_effect.c | 43 +++++++++++++++++++------------------- 1 file changed, 21 insertions(+), 22 deletions(-) diff --git a/src/field_weather_effect.c b/src/field_weather_effect.c index e0103c5a33..63043885d4 100644 --- a/src/field_weather_effect.c +++ b/src/field_weather_effect.c @@ -1266,10 +1266,9 @@ static void UpdateThunderSound(void) // WEATHER_FOG_HORIZONTAL and WEATHER_UNDERWATER //------------------------------------------------------------------------------ -// unused data -static const u16 unusedData_839AB1C[] = {0, 6, 6, 12, 18, 42, 300, 300}; +static const u16 sUnusedData[] = {0, 6, 6, 12, 18, 42, 300, 300}; -static const struct OamData gOamData_839AB2C = +static const struct OamData sOamData_FogH = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, @@ -1286,61 +1285,61 @@ static const struct OamData gOamData_839AB2C = .affineParam = 0, }; -static const union AnimCmd gSpriteAnim_839AB34[] = +static const union AnimCmd sAnim_FogH_0[] = { ANIMCMD_FRAME(0, 16), ANIMCMD_END, }; -static const union AnimCmd gSpriteAnim_839AB3C[] = +static const union AnimCmd sAnim_FogH_1[] = { ANIMCMD_FRAME(32, 16), ANIMCMD_END, }; -static const union AnimCmd gSpriteAnim_839AB44[] = +static const union AnimCmd sAnim_FogH_2[] = { ANIMCMD_FRAME(64, 16), ANIMCMD_END, }; -static const union AnimCmd gSpriteAnim_839AB4C[] = +static const union AnimCmd sAnim_FogH_3[] = { ANIMCMD_FRAME(96, 16), ANIMCMD_END, }; -static const union AnimCmd gSpriteAnim_839AB54[] = +static const union AnimCmd sAnim_FogH_4[] = { ANIMCMD_FRAME(128, 16), ANIMCMD_END, }; -static const union AnimCmd gSpriteAnim_839AB5C[] = +static const union AnimCmd sAnim_FogH_5[] = { ANIMCMD_FRAME(160, 16), ANIMCMD_END, }; -static const union AnimCmd *const gSpriteAnimTable_839AB64[] = +static const union AnimCmd *const sAnims_FogH[] = { - gSpriteAnim_839AB34, - gSpriteAnim_839AB3C, - gSpriteAnim_839AB44, - gSpriteAnim_839AB4C, - gSpriteAnim_839AB54, - gSpriteAnim_839AB5C, + sAnim_FogH_0, + sAnim_FogH_1, + sAnim_FogH_2, + sAnim_FogH_3, + sAnim_FogH_4, + sAnim_FogH_5, }; -static const union AffineAnimCmd gSpriteAffineAnim_839AB7C[] = +static const union AffineAnimCmd sAffineAnim_FogH[] = { AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0), AFFINEANIMCMD_END, }; -static const union AffineAnimCmd *const gSpriteAffineAnimTable_839AB8C[] = +static const union AffineAnimCmd *const sAffineAnims_FogH[] = { - gSpriteAffineAnim_839AB7C, + sAffineAnim_FogH, }; static void FogHorizontalSpriteCallback(struct Sprite *); @@ -1348,10 +1347,10 @@ static const struct SpriteTemplate sFogHorizontalSpriteTemplate = { .tileTag = GFXTAG_FOG_H, .paletteTag = PALTAG_WEATHER, - .oam = &gOamData_839AB2C, - .anims = gSpriteAnimTable_839AB64, + .oam = &sOamData_FogH, + .anims = sAnims_FogH, .images = NULL, - .affineAnims = gSpriteAffineAnimTable_839AB8C, + .affineAnims = sAffineAnims_FogH, .callback = FogHorizontalSpriteCallback, }; From 0dc7ff89945d471a62659b3d9f21cb7f50f331eb Mon Sep 17 00:00:00 2001 From: GriffinR Date: Tue, 6 Apr 2021 17:17:41 -0400 Subject: [PATCH 084/173] Minor misc field doc --- .../map_popup/{857F444.pal => underwater.pal} | 0 include/field_camera.h | 7 +-- src/battle_transition.c | 2 +- src/field_camera.c | 14 ++--- src/field_screen_effect.c | 12 ++--- src/map_name_popup.c | 52 +++++++++---------- 6 files changed, 39 insertions(+), 48 deletions(-) rename graphics/interface/map_popup/{857F444.pal => underwater.pal} (100%) diff --git a/graphics/interface/map_popup/857F444.pal b/graphics/interface/map_popup/underwater.pal similarity index 100% rename from graphics/interface/map_popup/857F444.pal rename to graphics/interface/map_popup/underwater.pal diff --git a/include/field_camera.h b/include/field_camera.h index 2bed02b20d..b245fca842 100644 --- a/include/field_camera.h +++ b/include/field_camera.h @@ -1,8 +1,6 @@ #ifndef GUARD_FIELD_CAMERA_H #define GUARD_FIELD_CAMERA_H -// Exported type declarations - struct CameraObject { void (*callback)(struct CameraObject *); @@ -13,18 +11,15 @@ struct CameraObject s32 y; }; -// Exported RAM declarations extern struct CameraObject gFieldCamera; extern u16 gTotalCameraPixelOffsetX; extern u16 gTotalCameraPixelOffsetY; -// Exported ROM declarations void DrawWholeMapView(void); void CurrentMapDrawMetatileAt(int x, int y); -void sub_8089C08(s16 *a0, s16 *a1); +void GetCameraOffsetWithPan(s16 *a0, s16 *a1); void DrawDoorMetatileAt(int x, int y, u16 *arr); void ResetFieldCamera(void); -void sub_8057A58(void); void ResetCameraUpdateInfo(void); u32 InitCameraUpdateCallback(u8 a); void CameraUpdate(void); diff --git a/src/battle_transition.c b/src/battle_transition.c index 66a4395b98..d47b99c862 100644 --- a/src/battle_transition.c +++ b/src/battle_transition.c @@ -3675,7 +3675,7 @@ static bool8 Phase1_TransitionAll_Func2(struct Task *task) static void InitTransitionStructVars(void) { memset(sTransitionStructPtr, 0, sizeof(*sTransitionStructPtr)); - sub_8089C08(&sTransitionStructPtr->field_14, &sTransitionStructPtr->field_16); + GetCameraOffsetWithPan(&sTransitionStructPtr->field_14, &sTransitionStructPtr->field_16); } static void VBlankCB_BattleTransition(void) diff --git a/src/field_camera.c b/src/field_camera.c index 699b984ac7..a36b6883c1 100644 --- a/src/field_camera.c +++ b/src/field_camera.c @@ -39,7 +39,7 @@ static void CameraPanningCB_PanAhead(void); static struct FieldCameraOffset sFieldCameraOffset; static s16 sHorizontalCameraPan; static s16 sVerticalCameraPan; -static bool8 gUnknown_03000E2C; +static bool8 sBikeCameraPanFlag; static void (*sFieldCameraPanningCallback)(void); struct CameraObject gFieldCamera; @@ -89,7 +89,7 @@ void FieldUpdateBgTilemapScroll(void) SetGpuReg(REG_OFFSET_BG3VOFS, r4); } -void sub_8089C08(s16 *x, s16 *y) +void GetCameraOffsetWithPan(s16 *x, s16 *y) { *x = sFieldCameraOffset.xPixelOffset + sHorizontalCameraPan; *y = sFieldCameraOffset.yPixelOffset + sVerticalCameraPan + 8; @@ -450,7 +450,7 @@ void SetCameraPanning(s16 a, s16 b) void InstallCameraPanAheadCallback(void) { sFieldCameraPanningCallback = CameraPanningCB_PanAhead; - gUnknown_03000E2C = FALSE; + sBikeCameraPanFlag = FALSE; sHorizontalCameraPan = 0; sVerticalCameraPan = 32; } @@ -474,16 +474,16 @@ static void CameraPanningCB_PanAhead(void) } else { - // this code is never reached. + // this code is never reached if (gPlayerAvatar.tileTransitionState == T_TILE_TRANSITION) { - gUnknown_03000E2C ^= 1; - if (gUnknown_03000E2C == FALSE) + sBikeCameraPanFlag ^= 1; + if (sBikeCameraPanFlag == FALSE) return; } else { - gUnknown_03000E2C = FALSE; + sBikeCameraPanFlag = FALSE; } var = GetPlayerMovementDirection(); diff --git a/src/field_screen_effect.c b/src/field_screen_effect.c index db82d667ce..fbe725c0b1 100644 --- a/src/field_screen_effect.c +++ b/src/field_screen_effect.c @@ -1087,7 +1087,7 @@ static void LoadOrbEffectPalette(bool8 blueOrb) } } -static bool8 sub_80B02C8(u16 shakeDir) +static bool8 UpdateOrbEffectBlend(u16 shakeDir) { u8 lo = REG_BLDALPHA & 0xFF; u8 hi = REG_BLDALPHA >> 8; @@ -1095,21 +1095,17 @@ static bool8 sub_80B02C8(u16 shakeDir) if (shakeDir != 0) { if (lo) - { lo--; - } } else { - if (hi < 0x10) - { + if (hi < 16) hi++; - } } SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(lo, hi)); - if (lo == 0 && hi == 0x10) + if (lo == 0 && hi == 16) return TRUE; else return FALSE; @@ -1193,7 +1189,7 @@ static void Task_OrbEffect(u8 taskId) { tShakeDelay = 8; tShakeDir ^= 1; - if (sub_80B02C8(tShakeDir) == TRUE) + if (UpdateOrbEffectBlend(tShakeDir) == TRUE) { tState = 5; sub_8199DF0(0, PIXEL_FILL(0), 0, 1); diff --git a/src/map_name_popup.c b/src/map_name_popup.c index 65192fa335..cd92bbac18 100644 --- a/src/map_name_popup.c +++ b/src/map_name_popup.c @@ -36,37 +36,37 @@ static void LoadMapNamePopUpWindowBg(void); static EWRAM_DATA u8 sPopupTaskId = 0; // .rodata -static const u8 gMapPopUp_Table[][960] = +static const u8 sMapPopUp_Table[][960] = { - INCBIN_U8("graphics/interface/map_popup/wood.4bpp"), - INCBIN_U8("graphics/interface/map_popup/marble.4bpp"), - INCBIN_U8("graphics/interface/map_popup/stone.4bpp"), - INCBIN_U8("graphics/interface/map_popup/brick.4bpp"), - INCBIN_U8("graphics/interface/map_popup/underwater.4bpp"), - INCBIN_U8("graphics/interface/map_popup/stone2.4bpp"), + [MAPPOPUP_THEME_WOOD] = INCBIN_U8("graphics/interface/map_popup/wood.4bpp"), + [MAPPOPUP_THEME_MARBLE] = INCBIN_U8("graphics/interface/map_popup/marble.4bpp"), + [MAPPOPUP_THEME_STONE] = INCBIN_U8("graphics/interface/map_popup/stone.4bpp"), + [MAPPOPUP_THEME_BRICK] = INCBIN_U8("graphics/interface/map_popup/brick.4bpp"), + [MAPPOPUP_THEME_UNDERWATER] = INCBIN_U8("graphics/interface/map_popup/underwater.4bpp"), + [MAPPOPUP_THEME_STONE2] = INCBIN_U8("graphics/interface/map_popup/stone2.4bpp"), }; -static const u8 gMapPopUp_Outline_Table[][960] = +static const u8 sMapPopUp_OutlineTable[][960] = { - INCBIN_U8("graphics/interface/map_popup/wood_outline.4bpp"), - INCBIN_U8("graphics/interface/map_popup/marble_outline.4bpp"), - INCBIN_U8("graphics/interface/map_popup/stone_outline.4bpp"), - INCBIN_U8("graphics/interface/map_popup/brick_outline.4bpp"), - INCBIN_U8("graphics/interface/map_popup/underwater_outline.4bpp"), - INCBIN_U8("graphics/interface/map_popup/stone2_outline.4bpp"), + [MAPPOPUP_THEME_WOOD] = INCBIN_U8("graphics/interface/map_popup/wood_outline.4bpp"), + [MAPPOPUP_THEME_MARBLE] = INCBIN_U8("graphics/interface/map_popup/marble_outline.4bpp"), + [MAPPOPUP_THEME_STONE] = INCBIN_U8("graphics/interface/map_popup/stone_outline.4bpp"), + [MAPPOPUP_THEME_BRICK] = INCBIN_U8("graphics/interface/map_popup/brick_outline.4bpp"), + [MAPPOPUP_THEME_UNDERWATER] = INCBIN_U8("graphics/interface/map_popup/underwater_outline.4bpp"), + [MAPPOPUP_THEME_STONE2] = INCBIN_U8("graphics/interface/map_popup/stone2_outline.4bpp"), }; -static const u16 gMapPopUp_Palette_Table[][16] = +static const u16 sMapPopUp_PaletteTable[][16] = { - INCBIN_U16("graphics/interface/map_popup/wood.gbapal"), - INCBIN_U16("graphics/interface/map_popup/marble_outline.gbapal"), - INCBIN_U16("graphics/interface/map_popup/stone_outline.gbapal"), - INCBIN_U16("graphics/interface/map_popup/brick_outline.gbapal"), - INCBIN_U16("graphics/interface/map_popup/underwater_outline.gbapal"), - INCBIN_U16("graphics/interface/map_popup/stone2_outline.gbapal"), + [MAPPOPUP_THEME_WOOD] = INCBIN_U16("graphics/interface/map_popup/wood.gbapal"), + [MAPPOPUP_THEME_MARBLE] = INCBIN_U16("graphics/interface/map_popup/marble_outline.gbapal"), + [MAPPOPUP_THEME_STONE] = INCBIN_U16("graphics/interface/map_popup/stone_outline.gbapal"), + [MAPPOPUP_THEME_BRICK] = INCBIN_U16("graphics/interface/map_popup/brick_outline.gbapal"), + [MAPPOPUP_THEME_UNDERWATER] = INCBIN_U16("graphics/interface/map_popup/underwater_outline.gbapal"), + [MAPPOPUP_THEME_STONE2] = INCBIN_U16("graphics/interface/map_popup/stone2_outline.gbapal"), }; -static const u16 gUnknown_0857F444[16] = INCBIN_U16("graphics/interface/map_popup/857F444.gbapal"); +static const u16 sMapPopUp_Palette_Underwater[16] = INCBIN_U16("graphics/interface/map_popup/underwater.gbapal"); static const u8 gRegionMapSectionId_To_PopUpThemeIdMapping[] = { @@ -380,12 +380,12 @@ static void LoadMapNamePopUpWindowBg(void) } popUpThemeId = gRegionMapSectionId_To_PopUpThemeIdMapping[regionMapSectionId]; - LoadBgTiles(GetWindowAttribute(popupWindowId, WINDOW_BG), gMapPopUp_Outline_Table[popUpThemeId], 0x400, 0x21D); + LoadBgTiles(GetWindowAttribute(popupWindowId, WINDOW_BG), sMapPopUp_OutlineTable[popUpThemeId], 0x400, 0x21D); CallWindowFunction(popupWindowId, DrawMapNamePopUpFrame); PutWindowTilemap(popupWindowId); if (gMapHeader.weather == WEATHER_UNDERWATER_BUBBLES) - LoadPalette(&gUnknown_0857F444, 0xE0, 0x20); + LoadPalette(&sMapPopUp_Palette_Underwater, 0xE0, sizeof(sMapPopUp_Palette_Underwater)); else - LoadPalette(gMapPopUp_Palette_Table[popUpThemeId], 0xE0, 0x20); - BlitBitmapToWindow(popupWindowId, gMapPopUp_Table[popUpThemeId], 0, 0, 80, 24); + LoadPalette(sMapPopUp_PaletteTable[popUpThemeId], 0xE0, sizeof(sMapPopUp_PaletteTable[0])); + BlitBitmapToWindow(popupWindowId, sMapPopUp_Table[popUpThemeId], 0, 0, 80, 24); } From d717a635c89e9fc44feb45153c267f3ff38ef497 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Tue, 6 Apr 2021 17:55:29 -0400 Subject: [PATCH 085/173] event_object_movement cleanup --- include/event_object_movement.h | 3 +- .../movement_action_func_tables.h | 4 +- src/data/object_events/object_event_anims.h | 3 +- src/event_object_movement.c | 153 +++++++++--------- 4 files changed, 80 insertions(+), 83 deletions(-) diff --git a/include/event_object_movement.h b/include/event_object_movement.h index 9deacfbb76..a935502e64 100644 --- a/include/event_object_movement.h +++ b/include/event_object_movement.h @@ -47,7 +47,7 @@ enum ReflectionTypes #define GROUND_EFFECT_FLAG_HOT_SPRINGS (1 << 18) #define GROUND_EFFECT_FLAG_SEAWEED (1 << 19) -struct UnkStruct_085094AC +struct StepAnimTable { const union AnimCmd *const *anims; u8 animPos[4]; @@ -174,7 +174,6 @@ void SetObjectSubpriorityByZCoord(u8, struct Sprite *, u8); bool8 IsZCoordMismatchAt(u8, s16, s16); void UnfreezeObjectEvent(struct ObjectEvent *); u8 FindLockedObjectEventIndex(struct ObjectEvent *); -bool8 obj_npc_ministep(struct Sprite *sprite); void SetAndStartSpriteAnim(struct Sprite *, u8, u8); bool8 SpriteAnimEnded(struct Sprite *); void UnfreezeObjectEvents(void); diff --git a/src/data/object_events/movement_action_func_tables.h b/src/data/object_events/movement_action_func_tables.h index 295bd51fa7..4df07be0dd 100755 --- a/src/data/object_events/movement_action_func_tables.h +++ b/src/data/object_events/movement_action_func_tables.h @@ -706,8 +706,8 @@ u8 (*const gMovementActionFuncs_WalkNormalRight[])(struct ObjectEvent *, struct MovementAction_PauseSpriteAnim, }; -const s16 gUnknown_0850DFBC[] = {0, 1, 1}; -const s16 gUnknown_0850DFC2[] = {0, 0, 1}; +static const s16 sJumpInitDisplacements[] = {0, 1, 1}; +static const s16 sJumpDisplacements[] = {0, 0, 1}; u8 (*const gMovementActionFuncs_Jump2Down[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_Jump2Down_Step0, diff --git a/src/data/object_events/object_event_anims.h b/src/data/object_events/object_event_anims.h index f3af96f019..93f4022583 100755 --- a/src/data/object_events/object_event_anims.h +++ b/src/data/object_events/object_event_anims.h @@ -1143,7 +1143,8 @@ static const union AffineAnimCmd *const sAffineAnimTable_KyogreGroudon[] = { sAffineAnim_KyogreGroudon_DipEast, // Unused }; -const struct UnkStruct_085094AC gUnknown_085094AC[] = { +// For animations with alternating steps +static const struct StepAnimTable sStepAnimTables[] = { { .anims = sAnimTable_QuintyPlump, .animPos = {1, 3, 0, 2}, diff --git a/src/event_object_movement.c b/src/event_object_movement.c index 4f334e827b..67f203dcdc 100644 --- a/src/event_object_movement.c +++ b/src/event_object_movement.c @@ -36,6 +36,8 @@ #define sObjEventId data[0] #define sTypeFuncId data[1] // Index into corresponding gMovementTypeFuncs_* table #define sActionFuncId data[2] // Index into corresponding gMovementActionFuncs_* table +#define sDirection data[3] +#define sSpeed data[4] #define movement_type_def(setup, table) \ @@ -135,7 +137,7 @@ static void CameraObject_2(struct Sprite *); static struct ObjectEventTemplate *FindObjectEventTemplateByLocalId(u8 localId, struct ObjectEventTemplate *templates, u8 count); static void ClearObjectEventMovement(struct ObjectEvent *, struct Sprite *); static void ObjectEventSetSingleMovement(struct ObjectEvent *, struct Sprite *, u8); -static void oamt_npc_ministep_reset(struct Sprite *, u8, u8); +static void SetSpriteDataForNormalStep(struct Sprite *, u8, u8); static void InitSpriteForFigure8Anim(struct Sprite *sprite); static bool8 AnimateSpriteInFigure8(struct Sprite *sprite); static void UpdateObjectEventSprite(struct Sprite *); @@ -147,6 +149,7 @@ static u8 DoJumpSpriteMovement(struct Sprite *sprite); static u8 DoJumpSpecialSpriteMovement(struct Sprite *sprite); static void CreateLevitateMovementTask(struct ObjectEvent *); static void DestroyLevitateMovementTask(u8); +static bool8 NpcTakeStep(struct Sprite *sprite); static const struct SpriteFrameImage sPicTable_PechaBerryTree[]; @@ -4620,58 +4623,53 @@ u8 GetRunningDirectionAnimNum(u8 direction) return sRunningDirectionAnimNums[direction]; } -static const struct UnkStruct_085094AC *sub_8092A4C(const union AnimCmd *const *anims) +static const struct StepAnimTable *GetStepAnimTable(const union AnimCmd *const *anims) { - const struct UnkStruct_085094AC *retval; + const struct StepAnimTable *stepTable; - for (retval = gUnknown_085094AC; retval->anims != NULL; retval++) + for (stepTable = sStepAnimTables; stepTable->anims != NULL; stepTable++) { - if (retval->anims == anims) - return retval; + if (stepTable->anims == anims) + return stepTable; } return NULL; } -void npc_apply_anim_looping(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 animNum) +void SetStepAnimHandleAlternation(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 animNum) { - const struct UnkStruct_085094AC *unk85094AC; + const struct StepAnimTable *stepTable; if (!objectEvent->inanimate) { sprite->animNum = animNum; - unk85094AC = sub_8092A4C(sprite->anims); - if (unk85094AC != NULL) + stepTable = GetStepAnimTable(sprite->anims); + if (stepTable != NULL) { - if (sprite->animCmdIndex == unk85094AC->animPos[0]) - { - sprite->animCmdIndex = unk85094AC->animPos[3]; - } - else if (sprite->animCmdIndex == unk85094AC->animPos[1]) - { - sprite->animCmdIndex = unk85094AC->animPos[2]; - } + if (sprite->animCmdIndex == stepTable->animPos[0]) + sprite->animCmdIndex = stepTable->animPos[3]; + else if (sprite->animCmdIndex == stepTable->animPos[1]) + sprite->animCmdIndex = stepTable->animPos[2]; } SeekSpriteAnim(sprite, sprite->animCmdIndex); } } -void obj_npc_animation_step(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 animNum) +void SetStepAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 animNum) { - const struct UnkStruct_085094AC *unk85094AC; + const struct StepAnimTable *stepTable; if (!objectEvent->inanimate) { u8 animPos; sprite->animNum = animNum; - unk85094AC = sub_8092A4C(sprite->anims); - if (unk85094AC != NULL) + stepTable = GetStepAnimTable(sprite->anims); + if (stepTable != NULL) { - animPos = unk85094AC->animPos[1]; - if (sprite->animCmdIndex <= unk85094AC->animPos[0]) - { - animPos = unk85094AC->animPos[0]; - } + animPos = stepTable->animPos[1]; + if (sprite->animCmdIndex <= stepTable->animPos[0]) + animPos = stepTable->animPos[0]; + SeekSpriteAnim(sprite, animPos); } } @@ -5118,7 +5116,7 @@ static void FaceDirection(struct ObjectEvent *objectEvent, struct Sprite *sprite { SetObjectEventDirection(objectEvent, direction); ShiftStillObjectEventCoords(objectEvent); - obj_npc_animation_step(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection)); + SetStepAnim(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection)); sprite->animPaused = TRUE; sprite->sActionFuncId = 1; } @@ -5147,7 +5145,7 @@ bool8 MovementAction_FaceRight_Step0(struct ObjectEvent *objectEvent, struct Spr return TRUE; } -void npc_apply_direction(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed) +void InitNpcForMovement(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed) { s16 x; s16 y; @@ -5157,12 +5155,12 @@ void npc_apply_direction(struct ObjectEvent *objectEvent, struct Sprite *sprite, SetObjectEventDirection(objectEvent, direction); MoveCoords(direction, &x, &y); ShiftObjectEventCoords(objectEvent, x, y); - oamt_npc_ministep_reset(sprite, direction, speed); + SetSpriteDataForNormalStep(sprite, direction, speed); sprite->animPaused = FALSE; + if (sLockedAnimObjectEvents != NULL && FindLockedObjectEventIndex(objectEvent) != OBJECT_EVENTS_COUNT) - { sprite->animPaused = TRUE; - } + objectEvent->triggerGroundEffectsOnMove = TRUE; sprite->sActionFuncId = 1; } @@ -5172,19 +5170,19 @@ static void InitMovementNormal(struct ObjectEvent *objectEvent, struct Sprite *s u8 (*functions[ARRAY_COUNT(sDirectionAnimFuncsBySpeed)])(u8); memcpy(functions, sDirectionAnimFuncsBySpeed, sizeof sDirectionAnimFuncsBySpeed); - npc_apply_direction(objectEvent, sprite, direction, speed); - npc_apply_anim_looping(objectEvent, sprite, functions[speed](objectEvent->facingDirection)); + InitNpcForMovement(objectEvent, sprite, direction, speed); + SetStepAnimHandleAlternation(objectEvent, sprite, functions[speed](objectEvent->facingDirection)); } static void StartRunningAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction) { - npc_apply_direction(objectEvent, sprite, direction, 1); - npc_apply_anim_looping(objectEvent, sprite, GetRunningDirectionAnimNum(objectEvent->facingDirection)); + InitNpcForMovement(objectEvent, sprite, direction, 1); + SetStepAnimHandleAlternation(objectEvent, sprite, GetRunningDirectionAnimNum(objectEvent->facingDirection)); } static bool8 UpdateMovementNormal(struct ObjectEvent *objectEvent, struct Sprite *sprite) { - if (obj_npc_ministep(sprite)) + if (NpcTakeStep(sprite)) { ShiftStillObjectEventCoords(objectEvent); objectEvent->triggerGroundEffectsOnStop = TRUE; @@ -5213,7 +5211,7 @@ static void InitNpcForWalkSlow(struct ObjectEvent *objectEvent, struct Sprite *s static void InitWalkSlow(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction) { InitNpcForWalkSlow(objectEvent, sprite, direction); - npc_apply_anim_looping(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection)); + SetStepAnimHandleAlternation(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection)); } static bool8 UpdateWalkSlow(struct ObjectEvent *objectEvent, struct Sprite *sprite) @@ -5495,11 +5493,11 @@ enum { static void InitJump(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed, u8 type) { - s16 displacements[ARRAY_COUNT(gUnknown_0850DFBC)]; + s16 displacements[ARRAY_COUNT(sJumpInitDisplacements)]; s16 x; s16 y; - memcpy(displacements, gUnknown_0850DFBC, sizeof gUnknown_0850DFBC); + memcpy(displacements, sJumpInitDisplacements, sizeof sJumpInitDisplacements); x = 0; y = 0; SetObjectEventDirection(objectEvent, direction); @@ -5515,24 +5513,24 @@ static void InitJump(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 static void InitJumpRegular(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed, u8 type) { InitJump(objectEvent, sprite, direction, speed, type); - npc_apply_anim_looping(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection)); + SetStepAnimHandleAlternation(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection)); DoShadowFieldEffect(objectEvent); } static u8 UpdateJumpAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 callback(struct Sprite *)) { - s16 displacements[ARRAY_COUNT(gUnknown_0850DFC2)]; + s16 displacements[ARRAY_COUNT(sJumpDisplacements)]; s16 x; s16 y; u8 result; - memcpy(displacements, gUnknown_0850DFC2, sizeof gUnknown_0850DFC2); + memcpy(displacements, sJumpDisplacements, sizeof sJumpDisplacements); result = callback(sprite); - if (result == JUMP_HALFWAY && displacements[sprite->data[4]] != 0) + if (result == JUMP_HALFWAY && displacements[sprite->sSpeed] != 0) { x = 0; y = 0; - MoveCoordsInDirection(objectEvent->movementDirection, &x, &y, displacements[sprite->data[4]], displacements[sprite->data[4]]); + MoveCoordsInDirection(objectEvent->movementDirection, &x, &y, displacements[sprite->sSpeed], displacements[sprite->sSpeed]); ShiftObjectEventCoords(objectEvent, objectEvent->currentCoords.x + x, objectEvent->currentCoords.y + y); objectEvent->triggerGroundEffectsOnMove = TRUE; objectEvent->disableCoveringGroundEffects = TRUE; @@ -5581,7 +5579,7 @@ static bool8 DoJumpInPlaceAnim(struct ObjectEvent *objectEvent, struct Sprite *s return TRUE; case JUMP_HALFWAY: SetObjectEventDirection(objectEvent, GetOppositeDirection(objectEvent->movementDirection)); - obj_npc_animation_step(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection)); + SetStepAnim(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection)); default: return FALSE; } @@ -5769,7 +5767,7 @@ bool8 MovementAction_WalkFastRight_Step1(struct ObjectEvent *objectEvent, struct static void InitMoveInPlace(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 animNum, u16 duration) { SetObjectEventDirection(objectEvent, direction); - npc_apply_anim_looping(objectEvent, sprite, animNum); + SetStepAnimHandleAlternation(objectEvent, sprite, animNum); sprite->animPaused = FALSE; sprite->sActionFuncId = 1; sprite->data[3] = duration; @@ -6770,7 +6768,7 @@ static void AcroWheelieFaceDirection(struct ObjectEvent *objectEvent, struct Spr { SetObjectEventDirection(objectEvent, direction); ShiftStillObjectEventCoords(objectEvent); - obj_npc_animation_step(objectEvent, sprite, GetAcroWheeliePedalDirectionAnimNum(direction)); + SetStepAnim(objectEvent, sprite, GetAcroWheeliePedalDirectionAnimNum(direction)); sprite->animPaused = TRUE; sprite->sActionFuncId = 1; } @@ -7143,7 +7141,7 @@ bool8 MovementAction_AcroWheelieInPlaceRight_Step0(struct ObjectEvent *objectEve static void InitAcroPopWheelie(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed) { - npc_apply_direction(objectEvent, sprite, direction, speed); + InitNpcForMovement(objectEvent, sprite, direction, speed); StartSpriteAnim(sprite, GetAcroWheelieDirectionAnimNum(objectEvent->facingDirection)); SeekSpriteAnim(sprite, 0); } @@ -7214,8 +7212,8 @@ bool8 MovementAction_AcroPopWheelieMoveRight_Step1(struct ObjectEvent *objectEve static void InitAcroWheelieMove(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed) { - npc_apply_direction(objectEvent, sprite, direction, speed); - npc_apply_anim_looping(objectEvent, sprite, GetAcroWheeliePedalDirectionAnimNum(objectEvent->facingDirection)); + InitNpcForMovement(objectEvent, sprite, direction, speed); + SetStepAnimHandleAlternation(objectEvent, sprite, GetAcroWheeliePedalDirectionAnimNum(objectEvent->facingDirection)); } bool8 MovementAction_AcroWheelieMoveDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) @@ -7284,7 +7282,7 @@ bool8 MovementAction_AcroWheelieMoveRight_Step1(struct ObjectEvent *objectEvent, static void InitAcroEndWheelie(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed) { - npc_apply_direction(objectEvent, sprite, direction, speed); + InitNpcForMovement(objectEvent, sprite, direction, speed); StartSpriteAnim(sprite, GetAcroEndWheelieDirectionAnimNum(objectEvent->facingDirection)); SeekSpriteAnim(sprite, 0); } @@ -8280,16 +8278,18 @@ static void Step8(struct Sprite *sprite, u8 dir) sprite->pos1.y += 8 * (u16) sDirectionToVectors[dir].y; } -static void oamt_npc_ministep_reset(struct Sprite *sprite, u8 direction, u8 a3) +#define sTimer data[5] + +static void SetSpriteDataForNormalStep(struct Sprite *sprite, u8 direction, u8 speed) { - sprite->data[3] = direction; - sprite->data[4] = a3; - sprite->data[5] = 0; + sprite->sDirection = direction; + sprite->sSpeed = speed; + sprite->sTimer = 0; } typedef void (*SpriteStepFunc)(struct Sprite *sprite, u8 direction); -static const SpriteStepFunc gUnknown_0850E6C4[] = { +static const SpriteStepFunc sStep1Funcs[] = { Step1, Step1, Step1, @@ -8308,7 +8308,7 @@ static const SpriteStepFunc gUnknown_0850E6C4[] = { Step1, }; -static const SpriteStepFunc gUnknown_0850E704[] = { +static const SpriteStepFunc sStep2Funcs[] = { Step2, Step2, Step2, @@ -8319,7 +8319,7 @@ static const SpriteStepFunc gUnknown_0850E704[] = { Step2, }; -static const SpriteStepFunc gUnknown_0850E724[] = { +static const SpriteStepFunc sStep3Funcs[] = { Step2, Step3, Step3, @@ -8328,46 +8328,47 @@ static const SpriteStepFunc gUnknown_0850E724[] = { Step3, }; -static const SpriteStepFunc gUnknown_0850E73C[] = { +static const SpriteStepFunc sStep4Funcs[] = { Step4, Step4, Step4, Step4, }; -static const SpriteStepFunc gUnknown_0850E74C[] = { +static const SpriteStepFunc sStep8Funcs[] = { Step8, Step8, }; -static const SpriteStepFunc *const gUnknown_0850E754[] = { - gUnknown_0850E6C4, - gUnknown_0850E704, - gUnknown_0850E724, - gUnknown_0850E73C, - gUnknown_0850E74C, +static const SpriteStepFunc *const sNpcStepFuncTables[] = { + sStep1Funcs, + sStep2Funcs, + sStep3Funcs, + sStep4Funcs, + sStep8Funcs, }; -static const s16 gUnknown_0850E768[] = { +static const s16 sStepTimes[] = { 16, 8, 6, 4, 2 }; -bool8 obj_npc_ministep(struct Sprite *sprite) +static bool8 NpcTakeStep(struct Sprite *sprite) { - if (sprite->data[5] >= gUnknown_0850E768[sprite->data[4]]) + if (sprite->sTimer >= sStepTimes[sprite->sSpeed]) return FALSE; - gUnknown_0850E754[sprite->data[4]][sprite->data[5]](sprite, sprite->data[3]); + sNpcStepFuncTables[sprite->sSpeed][sprite->sTimer](sprite, sprite->sDirection); - sprite->data[5]++; + sprite->sTimer++; - if (sprite->data[5] < gUnknown_0850E768[sprite->data[4]]) + if (sprite->sTimer < sStepTimes[sprite->sSpeed]) return FALSE; return TRUE; } -#define sDirection data[3] +#undef sTimer + #define sTimer data[4] #define sNumSteps data[5] @@ -8394,7 +8395,6 @@ static bool8 UpdateWalkSlowAnim(struct Sprite *sprite) return FALSE; } -#undef sDirection #undef sTimer #undef sNumSteps @@ -8501,8 +8501,6 @@ static s16 GetJumpY(s16 i, u8 type) return sJumpYTable[type][i]; } -#define sDirection data[3] -#define sSpeed data[4] #define sJumpType data[5] #define sTimer data[6] @@ -8564,7 +8562,6 @@ static u8 DoJumpSpecialSpriteMovement(struct Sprite *sprite) return result; } -#undef sDirection #undef sSpeed #undef sJumpType #undef sTimer From 356e63db033b050db40fb4ea2807b767f5b355da Mon Sep 17 00:00:00 2001 From: GriffinR Date: Wed, 7 Apr 2021 13:26:02 -0400 Subject: [PATCH 086/173] Clean up fieldmap, port frlg macros --- src/fieldmap.c | 209 +++++++++++-------------------------------------- 1 file changed, 45 insertions(+), 164 deletions(-) diff --git a/src/fieldmap.c b/src/fieldmap.c index 82c085f9ff..38e0781b73 100644 --- a/src/fieldmap.c +++ b/src/fieldmap.c @@ -48,6 +48,21 @@ static struct MapConnection *GetIncomingConnection(u8 direction, int x, int y); static bool8 IsPosInIncomingConnectingMap(u8 direction, int x, int y, struct MapConnection *connection); static bool8 IsCoordInIncomingConnectingMap(int coord, int srcMax, int destMax, int offset); +#define MapGridGetBorderTileAt(x, y) ({ \ + u16 block; \ + int i; \ + u16 *border = gMapHeader.mapLayout->border; \ + \ + i = (x + 1) & 1; \ + i += ((y + 1) & 1) * 2; \ + \ + block = gMapHeader.mapLayout->border[i] | METATILE_COLLISION_MASK; \ +}) + +#define AreCoordsWithinMapGridBounds(x, y) (x >= 0 && x < gBackupMapLayout.width && y >= 0 && y < gBackupMapLayout.height) + +#define MapGridGetTileAt(x, y) (AreCoordsWithinMapGridBounds(x, y) ? gBackupMapLayout.map[x + gBackupMapLayout.width * y] : MapGridGetBorderTileAt(x, y)) + struct MapHeader const *const GetMapHeaderFromConnection(struct MapConnection *connection) { return Overworld_GetMapHeaderByGroupAndId(connection->mapGroup, connection->mapNum); @@ -72,13 +87,13 @@ void InitMapFromSavedGame(void) void InitBattlePyramidMap(bool8 setPlayerPosition) { - CpuFastFill(0x03ff03ff, gBackupMapData, sizeof(gBackupMapData)); + CpuFastFill(METATILE_ID_UNDEFINED << 16 | METATILE_ID_UNDEFINED, gBackupMapData, sizeof(gBackupMapData)); GenerateBattlePyramidFloorLayout(gBackupMapData, setPlayerPosition); } void InitTrainerHillMap(void) { - CpuFastFill(0x03ff03ff, gBackupMapData, sizeof(gBackupMapData)); + CpuFastFill(METATILE_ID_UNDEFINED << 16 | METATILE_ID_UNDEFINED, gBackupMapData, sizeof(gBackupMapData)); GenerateTrainerHillFloorLayout(gBackupMapData); } @@ -88,7 +103,7 @@ static void InitMapLayoutData(struct MapHeader *mapHeader) int width; int height; mapLayout = mapHeader->mapLayout; - CpuFastFill16(0x03ff, gBackupMapData, sizeof(gBackupMapData)); + CpuFastFill16(METATILE_ID_UNDEFINED, gBackupMapData, sizeof(gBackupMapData)); gBackupMapLayout.map = gBackupMapData; width = mapLayout->width + 15; gBackupMapLayout.width = width; @@ -134,19 +149,19 @@ static void InitBackupMapLayoutConnections(struct MapHeader *mapHeader) { case CONNECTION_SOUTH: FillSouthConnection(mapHeader, cMap, offset); - gMapConnectionFlags.south = 1; + gMapConnectionFlags.south = TRUE; break; case CONNECTION_NORTH: FillNorthConnection(mapHeader, cMap, offset); - gMapConnectionFlags.north = 1; + gMapConnectionFlags.north = TRUE; break; case CONNECTION_WEST: FillWestConnection(mapHeader, cMap, offset); - gMapConnectionFlags.west = 1; + gMapConnectionFlags.west = TRUE; break; case CONNECTION_EAST: FillEastConnection(mapHeader, cMap, offset); - gMapConnectionFlags.east = 1; + gMapConnectionFlags.east = TRUE; break; } } @@ -189,26 +204,18 @@ static void FillSouthConnection(struct MapHeader const *mapHeader, struct MapHea x2 = -x; x += cWidth; if (x < gBackupMapLayout.width) - { width = x; - } else - { width = gBackupMapLayout.width; - } x = 0; } else { x2 = 0; if (x + cWidth < gBackupMapLayout.width) - { width = cWidth; - } else - { width = gBackupMapLayout.width - x; - } } FillConnection( @@ -237,26 +244,18 @@ static void FillNorthConnection(struct MapHeader const *mapHeader, struct MapHea x2 = -x; x += cWidth; if (x < gBackupMapLayout.width) - { width = x; - } else - { width = gBackupMapLayout.width; - } x = 0; } else { x2 = 0; if (x + cWidth < gBackupMapLayout.width) - { width = cWidth; - } else - { width = gBackupMapLayout.width - x; - } } FillConnection( @@ -284,26 +283,18 @@ static void FillWestConnection(struct MapHeader const *mapHeader, struct MapHead { y2 = -y; if (y + cHeight < gBackupMapLayout.height) - { height = y + cHeight; - } else - { height = gBackupMapLayout.height; - } y = 0; } else { y2 = 0; if (y + cHeight < gBackupMapLayout.height) - { height = cHeight; - } else - { height = gBackupMapLayout.height - y; - } } FillConnection( @@ -329,26 +320,18 @@ static void FillEastConnection(struct MapHeader const *mapHeader, struct MapHead { y2 = -y; if (y + cHeight < gBackupMapLayout.height) - { height = y + cHeight; - } else - { height = gBackupMapLayout.height; - } y = 0; } else { y2 = 0; if (y + cHeight < gBackupMapLayout.height) - { height = cHeight; - } else - { height = gBackupMapLayout.height - y; - } } FillConnection( @@ -359,124 +342,52 @@ static void FillEastConnection(struct MapHeader const *mapHeader, struct MapHead } } -union Block -{ - struct - { - u16 block:10; - u16 collision:2; - u16 elevation:4; - } block; - u16 value; -}; - u8 MapGridGetZCoordAt(int x, int y) { - u16 block; - int i; - u16 *border; - - if (x >= 0 && x < gBackupMapLayout.width - && y >= 0 && y < gBackupMapLayout.height) - { - block = gBackupMapLayout.map[x + gBackupMapLayout.width * y]; - } - else - { - border = gMapHeader.mapLayout->border; - i = (x + 1) & 1; - i += ((y + 1) & 1) * 2; - block = gMapHeader.mapLayout->border[i]; - block |= METATILE_COLLISION_MASK; - } + u16 block = MapGridGetTileAt(x, y); if (block == METATILE_ID_UNDEFINED) - { return 0; - } return block >> METATILE_ELEVATION_SHIFT; } -u8 MapGridIsImpassableAt(int x, int y) +bool8 MapGridIsImpassableAt(int x, int y) { - u16 block; - int i; - u16 *border; + u16 block = MapGridGetTileAt(x, y); - if (x >= 0 && x < gBackupMapLayout.width - && y >= 0 && y < gBackupMapLayout.height) - { - block = gBackupMapLayout.map[x + gBackupMapLayout.width * y]; - } - else - { - border = gMapHeader.mapLayout->border; - i = (x + 1) & 1; - i += ((y + 1) & 1) * 2; - block = gMapHeader.mapLayout->border[i]; - block |= METATILE_COLLISION_MASK; - } if (block == METATILE_ID_UNDEFINED) - { - return 1; - } + return TRUE; + return (block & METATILE_COLLISION_MASK) >> METATILE_COLLISION_SHIFT; } u32 MapGridGetMetatileIdAt(int x, int y) { - u16 block; - int i; - int j; - struct MapLayout const *mapLayout; - u16 *border; - u16 block2; + u16 block = MapGridGetTileAt(x, y); - if (x >= 0 && x < gBackupMapLayout.width - && y >= 0 && y < gBackupMapLayout.height) - { - block = gBackupMapLayout.map[x + gBackupMapLayout.width * y]; - } - else - { - mapLayout = gMapHeader.mapLayout; - i = (x + 1) & 1; - i += ((y + 1) & 1) * 2; - block = mapLayout->border[i] | METATILE_COLLISION_MASK; - } if (block == METATILE_ID_UNDEFINED) - { - border = gMapHeader.mapLayout->border; - j = (x + 1) & 1; - j += ((y + 1) & 1) * 2; - block2 = gMapHeader.mapLayout->border[j]; - // This OR is completely pointless. - block2 |= METATILE_COLLISION_MASK; - return block2 & METATILE_ID_MASK; - } + return MapGridGetBorderTileAt(x, y) & METATILE_ID_MASK; + return block & METATILE_ID_MASK; } u32 MapGridGetMetatileBehaviorAt(int x, int y) { - u16 metatile; - metatile = MapGridGetMetatileIdAt(x, y); + u16 metatile = MapGridGetMetatileIdAt(x, y); return GetBehaviorByMetatileId(metatile) & METATILE_BEHAVIOR_MASK; } u8 MapGridGetMetatileLayerTypeAt(int x, int y) { - u16 metatile; - metatile = MapGridGetMetatileIdAt(x, y); + u16 metatile = MapGridGetMetatileIdAt(x, y); return (GetBehaviorByMetatileId(metatile) & METATILE_ELEVATION_MASK) >> METATILE_ELEVATION_SHIFT; } void MapGridSetMetatileIdAt(int x, int y, u16 metatile) { int i; - if (x >= 0 && x < gBackupMapLayout.width - && y >= 0 && y < gBackupMapLayout.height) + if (AreCoordsWithinMapGridBounds(x, y)) { i = x + y * gBackupMapLayout.width; gBackupMapLayout.map[i] = (gBackupMapLayout.map[i] & METATILE_ELEVATION_MASK) | (metatile & ~METATILE_ELEVATION_MASK); @@ -486,8 +397,7 @@ void MapGridSetMetatileIdAt(int x, int y, u16 metatile) void MapGridSetMetatileEntryAt(int x, int y, u16 metatile) { int i; - if (x >= 0 && x < gBackupMapLayout.width - && y >= 0 && y < gBackupMapLayout.height) + if (AreCoordsWithinMapGridBounds(x, y)) { i = x + gBackupMapLayout.width * y; gBackupMapLayout.map[i] = metatile; @@ -526,9 +436,7 @@ void SaveMapView(void) for (i = y; i < y + 14; i++) { for (j = x; j < x + 15; j++) - { *mapView++ = gBackupMapData[width * i + j]; - } } } @@ -660,63 +568,36 @@ int GetMapBorderIdAt(int x, int y) struct MapLayout const *mapLayout; u16 block, block2; int i, j; - if (x >= 0 && x < gBackupMapLayout.width - && y >= 0 && y < gBackupMapLayout.height) - { - i = gBackupMapLayout.width; - i *= y; - block = gBackupMapLayout.map[x + i]; - if (block == METATILE_ID_UNDEFINED) - { - goto fail; - } - } - else - { - mapLayout = gMapHeader.mapLayout; - j = (x + 1) & 1; - j += ((y + 1) & 1) * 2; - block2 = METATILE_COLLISION_MASK | mapLayout->border[j]; - if (block2 == METATILE_ID_UNDEFINED) - { - goto fail; - } - } - goto success; -fail: - return CONNECTION_INVALID; -success: + + if (MapGridGetTileAt(x, y) == METATILE_ID_UNDEFINED) + return CONNECTION_INVALID; if (x >= (gBackupMapLayout.width - 8)) { if (!gMapConnectionFlags.east) - { return CONNECTION_INVALID; - } + return CONNECTION_EAST; } else if (x < 7) { if (!gMapConnectionFlags.west) - { return CONNECTION_INVALID; - } + return CONNECTION_WEST; } else if (y >= (gBackupMapLayout.height - 7)) { if (!gMapConnectionFlags.south) - { return CONNECTION_INVALID; - } + return CONNECTION_SOUTH; } else if (y < 7) { if (!gMapConnectionFlags.north) - { return CONNECTION_INVALID; - } + return CONNECTION_NORTH; } else @@ -735,10 +616,10 @@ bool32 CanCameraMoveInDirection(int direction) int x, y; x = gSaveBlock1Ptr->pos.x + 7 + gDirectionToVectors[direction].x; y = gSaveBlock1Ptr->pos.y + 7 + gDirectionToVectors[direction].y; - if (GetMapBorderIdAt(x, y) == -1) - { + + if (GetMapBorderIdAt(x, y) == CONNECTION_INVALID) return FALSE; - } + return TRUE; } @@ -937,7 +818,7 @@ void GetCameraCoords(u16 *x, u16 *y) void MapGridSetMetatileImpassabilityAt(int x, int y, bool32 impassable) { - if (x >= 0 && x < gBackupMapLayout.width && y >= 0 && y < gBackupMapLayout.height) + if (AreCoordsWithinMapGridBounds(x, y)) { if (impassable) gBackupMapLayout.map[x + gBackupMapLayout.width * y] |= METATILE_COLLISION_MASK; From c95e89e083f4911d41036ecd3b8a744ff59ec8a9 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Wed, 7 Apr 2021 13:32:08 -0400 Subject: [PATCH 087/173] Remove old variables --- src/fieldmap.c | 4 ---- 1 file changed, 4 deletions(-) diff --git a/src/fieldmap.c b/src/fieldmap.c index 38e0781b73..e437ea7fc2 100644 --- a/src/fieldmap.c +++ b/src/fieldmap.c @@ -565,10 +565,6 @@ static void MoveMapViewToBackup(u8 direction) int GetMapBorderIdAt(int x, int y) { - struct MapLayout const *mapLayout; - u16 block, block2; - int i, j; - if (MapGridGetTileAt(x, y) == METATILE_ID_UNDEFINED) return CONNECTION_INVALID; From ad19b262eb531a158237ab7524f5a94133cd2406 Mon Sep 17 00:00:00 2001 From: AmbientDinosaur <66961099+AmbientDinosaur@users.noreply.github.com> Date: Thu, 8 Apr 2021 03:21:51 +0200 Subject: [PATCH 088/173] Corrected the move data for Gen 4 Overheat The contact flag was removed in Gen 4, and the base power was lowered in Gen 6. Currently, the changes are flipped around. --- src/data/battle_moves.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/data/battle_moves.h b/src/data/battle_moves.h index 661af2eab5..c8203aa0e4 100644 --- a/src/data/battle_moves.h +++ b/src/data/battle_moves.h @@ -4939,8 +4939,8 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .power = 130, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, #elif B_UPDATED_MOVE_DATA >= GEN_4 - .power = 130, - .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, + .power = 140, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, #else .power = 140, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, From 3e725272fc8b8f2ea825783771d54104d1f25e82 Mon Sep 17 00:00:00 2001 From: Kurausukun Date: Fri, 9 Apr 2021 22:39:34 -0400 Subject: [PATCH 089/173] standardize "grey" to "gray" --- berry_fix/charmap.txt | 4 +-- berry_fix/payload/charmap.txt | 4 +-- charmap.txt | 4 +-- gflib/text.c | 4 +-- gflib/text.h | 4 +-- src/battle_dome.c | 4 +-- src/battle_factory_screen.c | 4 +-- src/battle_message.c | 4 +-- src/battle_script_commands.c | 2 +- src/berry_blender.c | 8 ++--- src/berry_crush.c | 42 +++++++++++----------- src/credits.c | 4 +-- src/data/party_menu.h | 6 ++-- src/data/trade.h | 10 +++--- src/dodrio_berry_picking.c | 10 +++--- src/easy_chat.c | 4 +-- src/frontier_pass.c | 2 +- src/hall_of_fame.c | 4 +-- src/link.c | 2 +- src/menu.c | 6 ++-- src/menu_specialized.c | 4 +-- src/mevent_801BAAC.c | 4 +-- src/naming_screen.c | 8 ++--- src/party_menu.c | 4 +-- src/pokedex.c | 8 ++--- src/pokemon_jump.c | 6 ++-- src/pokemon_storage_system.c | 8 ++--- src/pokemon_summary_screen.c | 2 +- src/pokenav_conditions_3.c | 4 +-- src/pokenav_main_menu.c | 2 +- src/pokenav_match_call_ui.c | 2 +- src/pokenav_ribbons_1.c | 4 +-- src/pokenav_ribbons_2.c | 8 ++--- src/save_failed_screen.c | 2 +- src/slot_machine.c | 2 +- src/start_menu.c | 4 +-- src/starter_choose.c | 2 +- src/strings.c | 24 ++++++------- src/trainer_card.c | 2 +- src/trainer_hill.c | 2 +- src/union_room.c | 10 +++--- src/union_room_battle.c | 2 +- src/wireless_communication_status_screen.c | 8 ++--- 43 files changed, 127 insertions(+), 127 deletions(-) diff --git a/berry_fix/charmap.txt b/berry_fix/charmap.txt index 09427dc8dc..1c143ada4f 100644 --- a/berry_fix/charmap.txt +++ b/berry_fix/charmap.txt @@ -434,8 +434,8 @@ RESUME_MUSIC = FC 18 TRANSPARENT = 00 WHITE = 01 -DARK_GREY = 02 -LIGHT_GREY = 03 +DARK_GRAY = 02 +LIGHT_GRAY = 03 RED = 04 LIGHT_RED = 05 GREEN = 06 diff --git a/berry_fix/payload/charmap.txt b/berry_fix/payload/charmap.txt index 09427dc8dc..1c143ada4f 100644 --- a/berry_fix/payload/charmap.txt +++ b/berry_fix/payload/charmap.txt @@ -434,8 +434,8 @@ RESUME_MUSIC = FC 18 TRANSPARENT = 00 WHITE = 01 -DARK_GREY = 02 -LIGHT_GREY = 03 +DARK_GRAY = 02 +LIGHT_GRAY = 03 RED = 04 LIGHT_RED = 05 GREEN = 06 diff --git a/charmap.txt b/charmap.txt index ca4db0fc73..84e1496f05 100644 --- a/charmap.txt +++ b/charmap.txt @@ -438,8 +438,8 @@ RESUME_MUSIC = FC 18 TRANSPARENT = 00 WHITE = 01 -DARK_GREY = 02 -LIGHT_GREY = 03 +DARK_GRAY = 02 +LIGHT_GRAY = 03 RED = 04 LIGHT_RED = 05 GREEN = 06 diff --git a/gflib/text.c b/gflib/text.c index e456a695d4..445a7b1be0 100644 --- a/gflib/text.c +++ b/gflib/text.c @@ -1416,9 +1416,9 @@ u8 RenderTextFont9(u8 *pixels, u8 fontId, u8 *str) fgColor = TEXT_COLOR_WHITE; bgColor = TEXT_COLOR_TRANSPARENT; - shadowColor = TEXT_COLOR_LIGHT_GREY; + shadowColor = TEXT_COLOR_LIGHT_GRAY; - GenerateFontHalfRowLookupTable(TEXT_COLOR_WHITE, TEXT_COLOR_TRANSPARENT, TEXT_COLOR_LIGHT_GREY); + GenerateFontHalfRowLookupTable(TEXT_COLOR_WHITE, TEXT_COLOR_TRANSPARENT, TEXT_COLOR_LIGHT_GRAY); strLocal = str; strPos = 0; diff --git a/gflib/text.h b/gflib/text.h index 3e9b4f2aed..5274ad8b51 100644 --- a/gflib/text.h +++ b/gflib/text.h @@ -233,8 +233,8 @@ #define TEXT_COLOR_TRANSPARENT 0x0 #define TEXT_COLOR_WHITE 0x1 -#define TEXT_COLOR_DARK_GREY 0x2 -#define TEXT_COLOR_LIGHT_GREY 0x3 +#define TEXT_COLOR_DARK_GRAY 0x2 +#define TEXT_COLOR_LIGHT_GRAY 0x3 #define TEXT_COLOR_RED 0x4 #define TEXT_COLOR_LIGHT_RED 0x5 #define TEXT_COLOR_GREEN 0x6 diff --git a/src/battle_dome.c b/src/battle_dome.c index 3b22e29261..4e6e6a6526 100644 --- a/src/battle_dome.c +++ b/src/battle_dome.c @@ -5397,7 +5397,7 @@ static void Task_ShowTourneyTree(u8 taskId) { if (DOME_TRAINERS[i].trainerId == TRAINER_PLAYER) { - textPrinter.fgColor = TEXT_COLOR_LIGHT_GREY; + textPrinter.fgColor = TEXT_COLOR_LIGHT_GRAY; textPrinter.shadowColor = TEXT_COLOR_RED; } else @@ -5410,7 +5410,7 @@ static void Task_ShowTourneyTree(u8 taskId) { if (DOME_TRAINERS[i].trainerId == TRAINER_PLAYER) { - textPrinter.fgColor = TEXT_COLOR_LIGHT_GREY; + textPrinter.fgColor = TEXT_COLOR_LIGHT_GRAY; textPrinter.shadowColor = TEXT_COLOR_RED; } else diff --git a/src/battle_factory_screen.c b/src/battle_factory_screen.c index 7b0af774a1..5be53a8b3c 100644 --- a/src/battle_factory_screen.c +++ b/src/battle_factory_screen.c @@ -402,7 +402,7 @@ static const struct WindowTemplate sSelect_WindowTemplates[] = }; static const u16 sSelectText_Pal[] = INCBIN_U16("graphics/battle_frontier/factory_screen/text.gbapal"); -static const u8 sMenuOptionTextColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, TEXT_COLOR_TRANSPARENT}; +static const u8 sMenuOptionTextColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_TRANSPARENT}; static const u8 sSpeciesNameTextColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_RED, TEXT_COLOR_TRANSPARENT}; static const struct OamData sOam_Select_Pokeball = @@ -1024,7 +1024,7 @@ static const struct WindowTemplate sSwap_WindowTemplates[] = }; static const u16 sSwapText_Pal[] = INCBIN_U16("graphics/battle_frontier/factory_screen/text.gbapal"); // Identical to sSelectText_Pal -static const u8 sSwapMenuOptionsTextColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, TEXT_COLOR_TRANSPARENT}; +static const u8 sSwapMenuOptionsTextColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_TRANSPARENT}; static const u8 sSwapSpeciesNameTextColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_RED, TEXT_COLOR_TRANSPARENT}; #define SWAPACTION_MON 1 diff --git a/src/battle_message.c b/src/battle_message.c index 46444a8fa9..219a33bb92 100644 --- a/src/battle_message.c +++ b/src/battle_message.c @@ -1222,8 +1222,8 @@ const u8 * const gStatNamesTable2[] = sText_SpDef, sText_Defense, sText_Speed }; -const u8 gText_SafariBalls[] = _("{HIGHLIGHT DARK_GREY}SAFARI BALLS"); -const u8 gText_SafariBallLeft[] = _("{HIGHLIGHT DARK_GREY}Left: $" "{HIGHLIGHT DARK_GREY}"); +const u8 gText_SafariBalls[] = _("{HIGHLIGHT DARK_GRAY}SAFARI BALLS"); +const u8 gText_SafariBallLeft[] = _("{HIGHLIGHT DARK_GRAY}Left: $" "{HIGHLIGHT DARK_GRAY}"); const u8 gText_Sleep[] = _("sleep"); const u8 gText_Poison[] = _("poison"); const u8 gText_Burn[] = _("burn"); diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 84f8efaa84..8f89a02b3c 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -6033,7 +6033,7 @@ static void PutLevelAndGenderOnLvlUpBox(void) printerTemplate.unk = 0; printerTemplate.fgColor = TEXT_COLOR_WHITE; printerTemplate.bgColor = TEXT_COLOR_TRANSPARENT; - printerTemplate.shadowColor = TEXT_COLOR_DARK_GREY; + printerTemplate.shadowColor = TEXT_COLOR_DARK_GRAY; AddTextPrinter(&printerTemplate, 0xFF, NULL); diff --git a/src/berry_blender.c b/src/berry_blender.c index ede1f6e998..39e1dca083 100644 --- a/src/berry_blender.c +++ b/src/berry_blender.c @@ -3859,13 +3859,13 @@ static void Blender_AddTextPrinter(u8 windowId, const u8 *string, u8 x, u8 y, s3 case 0: case 3: txtColor[0] = TEXT_COLOR_WHITE; - txtColor[1] = TEXT_COLOR_DARK_GREY; - txtColor[2] = TEXT_COLOR_LIGHT_GREY; + txtColor[1] = TEXT_COLOR_DARK_GRAY; + txtColor[2] = TEXT_COLOR_LIGHT_GRAY; break; case 1: txtColor[0] = TEXT_COLOR_TRANSPARENT; - txtColor[1] = TEXT_COLOR_DARK_GREY; - txtColor[2] = TEXT_COLOR_LIGHT_GREY; + txtColor[1] = TEXT_COLOR_DARK_GRAY; + txtColor[2] = TEXT_COLOR_LIGHT_GRAY; break; case 2: txtColor[0] = TEXT_COLOR_TRANSPARENT; diff --git a/src/berry_crush.c b/src/berry_crush.c index e63eb9f828..abaad232e8 100755 --- a/src/berry_crush.c +++ b/src/berry_crush.c @@ -152,9 +152,9 @@ enum { #define PLAY_AGAIN_NO_BERRIES 3 enum { - COLORID_GREY, + COLORID_GRAY, COLORID_BLACK, - COLORID_LIGHT_GREY, + COLORID_LIGHT_GRAY, COLORID_BLUE, COLORID_GREEN, COLORID_RED, @@ -457,9 +457,9 @@ static const struct BgTemplate sBgTemplates[4] = static const u8 sTextColorTable[][3] = { - [COLORID_GREY] = {TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY}, - [COLORID_BLACK] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY}, - [COLORID_LIGHT_GREY] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_LIGHT_GREY, TEXT_COLOR_RED}, + [COLORID_GRAY] = {TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY}, + [COLORID_BLACK] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY}, + [COLORID_LIGHT_GRAY] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_LIGHT_GRAY, TEXT_COLOR_RED}, [COLORID_BLUE] = {TEXT_COLOR_WHITE, TEXT_COLOR_BLUE, TEXT_COLOR_LIGHT_BLUE}, [COLORID_GREEN] = {TEXT_COLOR_WHITE, TEXT_COLOR_GREEN, TEXT_COLOR_LIGHT_GREEN}, [COLORID_RED] = {TEXT_COLOR_WHITE, TEXT_COLOR_RED, TEXT_COLOR_LIGHT_RED}, @@ -1653,7 +1653,7 @@ static void PrintResultsText(struct BerryCrushGame * game, u8 page, u8 sp14, u8 break; } x = GetStringRightAlignXOffset(2, gStringVar4, sp14 - 4); - AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GREY], 0, gStringVar4); + AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GRAY], 0, gStringVar4); if (playerId == game->localId) StringCopy(gStringVar3, gText_1DotBlueF700); else @@ -1661,7 +1661,7 @@ static void PrintResultsText(struct BerryCrushGame * game, u8 page, u8 sp14, u8 gStringVar3[0] = ranking + CHAR_1; DynamicPlaceholderTextUtil_SetPlaceholderPtr(0, game->players[playerId].name); DynamicPlaceholderTextUtil_ExpandPlaceholders(gStringVar4, gStringVar3); - AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, 4, y, sTextColorTable[COLORID_GREY], 0, gStringVar4); + AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, 4, y, sTextColorTable[COLORID_GRAY], 0, gStringVar4); } } @@ -1676,34 +1676,34 @@ static void PrintCrushingResults(struct BerryCrushGame *game) FramesToMinSec(&game->gfx, results->time); // Print time text - AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GREY], 0, gText_TimeColon); + AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GRAY], 0, gText_TimeColon); // Print seconds text x = 176 - (u8)GetStringWidth(2, gText_SpaceSec, -1); - AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GREY], 0, gText_SpaceSec); + AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GRAY], 0, gText_SpaceSec); // Print seconds value ConvertIntToDecimalStringN(gStringVar1, game->gfx.secondsInt, STR_CONV_MODE_LEADING_ZEROS, 2); ConvertIntToDecimalStringN(gStringVar2, game->gfx.secondsFrac, STR_CONV_MODE_LEADING_ZEROS, 2); StringExpandPlaceholders(gStringVar4, gText_XDotY2); x -= GetStringWidth(2, gStringVar4, -1); - AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GREY], 0, gStringVar4); + AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GRAY], 0, gStringVar4); // Print minutes text x -= GetStringWidth(2, gText_SpaceMin, -1); - AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GREY], 0, gText_SpaceMin); + AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GRAY], 0, gText_SpaceMin); // Print minutes value ConvertIntToDecimalStringN(gStringVar1, game->gfx.minutes, STR_CONV_MODE_LEADING_ZEROS, 1); StringExpandPlaceholders(gStringVar4, gText_StrVar1); x -= GetStringWidth(2, gStringVar4, -1); - AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GREY], 0, gStringVar4); + AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GRAY], 0, gStringVar4); // Print pressing speed text y += 14; - AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, 0, y, sTextColorTable[COLORID_GREY], 0, gText_PressingSpeed); + AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, 0, y, sTextColorTable[COLORID_GRAY], 0, gText_PressingSpeed); x = 176 - (u8)GetStringWidth(2, gText_TimesPerSec, -1); - AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GREY], 0, gText_TimesPerSec); + AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GRAY], 0, gText_TimesPerSec); // Print pressing speed value for (i = 0; i < 8; i++) @@ -1716,17 +1716,17 @@ static void PrintCrushingResults(struct BerryCrushGame *game) if (game->newRecord) AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_RED], 0, gStringVar4); else - AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GREY], 0, gStringVar4); + AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GRAY], 0, gStringVar4); // Print silkiness text y += 14; - AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, 0, y, sTextColorTable[COLORID_GREY], 0, gText_Silkiness); + AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, 0, y, sTextColorTable[COLORID_GRAY], 0, gText_Silkiness); // Print silkiness value ConvertIntToDecimalStringN(gStringVar1, results->silkiness, STR_CONV_MODE_RIGHT_ALIGN, 3); StringExpandPlaceholders(gStringVar4, gText_Var1Percent); x = 176 - (u8)GetStringWidth(2, gStringVar4, -1); - AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GREY], 0, gStringVar4); + AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GRAY], 0, gStringVar4); } static bool32 OpenResultsWindow(struct BerryCrushGame *game, struct BerryCrushGame_Gfx *gfx) @@ -1825,9 +1825,9 @@ static void Task_ShowRankings(u8 taskId) { ConvertIntToDecimalStringN(gStringVar1, i + 2, STR_CONV_MODE_LEFT_ALIGN, 1); StringExpandPlaceholders(gStringVar4, gText_Var1Players); - AddTextPrinterParameterized3(tWindowId, 1, 0, yPos, sTextColorTable[COLORID_GREY], 0, gStringVar4); + AddTextPrinterParameterized3(tWindowId, 1, 0, yPos, sTextColorTable[COLORID_GRAY], 0, gStringVar4); xPos = 192 - (u8)GetStringWidth(1, gText_TimesPerSec, -1); - AddTextPrinterParameterized3(tWindowId, 1, xPos, yPos, sTextColorTable[COLORID_GREY], 0, gText_TimesPerSec); + AddTextPrinterParameterized3(tWindowId, 1, xPos, yPos, sTextColorTable[COLORID_GRAY], 0, gText_TimesPerSec); for (j = 0; j < 8; j++) { if (((tPressingSpeeds(i) & 0xFF) >> (7 - j)) & 1) @@ -1837,7 +1837,7 @@ static void Task_ShowRankings(u8 taskId) ConvertIntToDecimalStringN(gStringVar2, score / 1000000, STR_CONV_MODE_LEADING_ZEROS, 2); StringExpandPlaceholders(gStringVar4, gText_XDotY3); xPos -= GetStringWidth(1, gStringVar4, -1); - AddTextPrinterParameterized3(tWindowId, 1, xPos, yPos, sTextColorTable[COLORID_GREY], 0, gStringVar4); + AddTextPrinterParameterized3(tWindowId, 1, xPos, yPos, sTextColorTable[COLORID_GRAY], 0, gStringVar4); yPos += 16; score = 0; } @@ -1933,7 +1933,7 @@ static void DrawPlayerNameWindows(struct BerryCrushGame *game) 1, 0, 0, - sTextColorTable[COLORID_LIGHT_GREY], + sTextColorTable[COLORID_LIGHT_GRAY], 0, game->players[i].name ); diff --git a/src/credits.c b/src/credits.c index f6871aeec3..b32949754b 100644 --- a/src/credits.c +++ b/src/credits.c @@ -391,13 +391,13 @@ static void PrintCreditsText(const u8 *string, u8 y, bool8 isTitle) if (isTitle == TRUE) { - color[1] = TEXT_COLOR_LIGHT_GREY; + color[1] = TEXT_COLOR_LIGHT_GRAY; color[2] = TEXT_COLOR_RED; } else { color[1] = TEXT_COLOR_WHITE; - color[2] = TEXT_COLOR_DARK_GREY; + color[2] = TEXT_COLOR_DARK_GRAY; } x = GetStringCenterAlignXOffsetWithLetterSpacing(1, string, DISPLAY_WIDTH, 1); diff --git a/src/data/party_menu.h b/src/data/party_menu.h index a4a030e3fd..570ef738eb 100644 --- a/src/data/party_menu.h +++ b/src/data/party_menu.h @@ -118,12 +118,12 @@ static const u32 sCancelButton_Tilemap[] = INCBIN_U32("graphics/interface/party_ // Text colors for BG, FG, and Shadow in that order static const u8 sFontColorTable[][3] = { - {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_LIGHT_GREY, TEXT_COLOR_DARK_GREY}, // Default + {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_LIGHT_GRAY, TEXT_COLOR_DARK_GRAY}, // Default {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_GREEN}, // Unused {TEXT_COLOR_TRANSPARENT, TEXT_DYNAMIC_COLOR_2, TEXT_DYNAMIC_COLOR_3}, // Gender symbol - {TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY}, // Selection actions + {TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY}, // Selection actions {TEXT_COLOR_WHITE, TEXT_COLOR_BLUE, TEXT_COLOR_LIGHT_BLUE}, // Field moves - {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY}, // Unused + {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY}, // Unused }; static const struct WindowTemplate sSinglePartyMenuWindowTemplate[] = diff --git a/src/data/trade.h b/src/data/trade.h index 7001b6ce51..b29e7c3d1d 100644 --- a/src/data/trade.h +++ b/src/data/trade.h @@ -15,7 +15,7 @@ static const u16 sTradePartyBoxTilemap[] = INCBIN_U16("graphics/trade/party_box_ static const u8 sTradeStripesBG2Tilemap[] = INCBIN_U8("graphics/trade/stripes_bg2_map.bin"); static const u8 sTradeStripesBG3Tilemap[] = INCBIN_U8("graphics/trade/stripes_bg3_map.bin"); static const u8 sText_EmptyString[] = _(""); -static const u8 sText_UnusedTextFormat[] = _("{COLOR WHITE}{HIGHLIGHT TRANSPARENT}{SHADOW DARK_GREY}"); +static const u8 sText_UnusedTextFormat[] = _("{COLOR WHITE}{HIGHLIGHT TRANSPARENT}{SHADOW DARK_GRAY}"); const u8 gText_MaleSymbol4[] = _("♂"); const u8 gText_FemaleSymbol4[] = _("♀"); const u8 gText_GenderlessSymbol[] = _(""); @@ -35,10 +35,10 @@ static const u8 sText_CancelTrade[] = _("Cancel trade?"); static const u8 sJPText_PressBButtonToQuit[] = _("Bボタン で もどります"); static const u8 sText_Summary2[] = _("SUMMARY"); static const u8 sText_Trade2[] = _("TRADE"); -static const u8 sText_CommunicationStandby[] = _("{COLOR DARK_GREY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GREY}Communication standby…\nPlease wait."); -static const u8 sText_TheTradeHasBeenCanceled[] = _("{COLOR DARK_GREY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GREY}The trade has\nbeen canceled."); +static const u8 sText_CommunicationStandby[] = _("{COLOR DARK_GRAY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GRAY}Communication standby…\nPlease wait."); +static const u8 sText_TheTradeHasBeenCanceled[] = _("{COLOR DARK_GRAY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GRAY}The trade has\nbeen canceled."); static const u8 sText_OnlyPkmnForBattle[] = _("That's your only\nPOKéMON for battle."); -static const u8 sText_WaitingForYourFriend[] = _("{COLOR DARK_GREY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GREY}Waiting for your friend\nto finish…"); +static const u8 sText_WaitingForYourFriend[] = _("{COLOR DARK_GRAY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GRAY}Waiting for your friend\nto finish…"); static const u8 sText_YourFriendWantsToTrade[] = _("Your friend wants\nto trade POKéMON."); static const struct OamData sTradeOamData_32x16 = @@ -392,7 +392,7 @@ static const u8 sTradeTextColors[] = { TEXT_COLOR_TRANSPARENT, //bg color TEXT_COLOR_WHITE, //fg color - TEXT_COLOR_DARK_GREY //shadow color + TEXT_COLOR_DARK_GRAY //shadow color }; static const struct BgTemplate sTradeMenuBgTemplates[] = diff --git a/src/dodrio_berry_picking.c b/src/dodrio_berry_picking.c index d3244f4b9b..d766da607d 100644 --- a/src/dodrio_berry_picking.c +++ b/src/dodrio_berry_picking.c @@ -4500,7 +4500,7 @@ struct WinCoords }; enum { - COLORID_GREY, + COLORID_GRAY, COLORID_RED, COLORID_BLUE, COLORID_GREEN, // Unused @@ -4508,7 +4508,7 @@ enum { static const u8 sTextColorTable[][3] = { - [COLORID_GREY] = {TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY}, + [COLORID_GRAY] = {TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY}, [COLORID_RED] = {TEXT_COLOR_WHITE, TEXT_COLOR_RED, TEXT_COLOR_LIGHT_RED}, [COLORID_BLUE] = {TEXT_COLOR_WHITE, TEXT_COLOR_BLUE, TEXT_COLOR_LIGHT_BLUE}, [COLORID_GREEN] = {TEXT_COLOR_WHITE, TEXT_COLOR_GREEN, TEXT_COLOR_LIGHT_GREEN}, @@ -4638,7 +4638,7 @@ static void ShowNames(void) window.baseBlock = 0x13; for (i = 0; i < numPlayers; coords++, i++) { - colorsId = COLORID_GREY; + colorsId = COLORID_GRAY; playerId = GetPlayerIdByPos(i); left = (56 - GetStringWidth(1, GetPlayerName(playerId), -1)) / 2u; window.tilemapLeft = coords->left; @@ -4729,7 +4729,7 @@ static void PrintRankedScores(u8 numPlayers_) x = 216 - GetStringWidth(1, gText_SpacePoints, 0); for (i = 0; i < numPlayers; i++) { - u8 colorsId = COLORID_GREY; + u8 colorsId = COLORID_GRAY; u8 playerId = playersByRanking[i]; u32 points = scoreResults[playerId].score; @@ -4776,7 +4776,7 @@ static void ShowResults(void) AddTextPrinterParameterized(sGfx->windowIds[1], 1, gText_10P30P50P50P, 68, 17, -1, NULL); for (i = 0; i < numPlayers; i++) { - u8 colorsId = COLORID_GREY; + u8 colorsId = COLORID_GRAY; if (i == GetMultiplayerId()) colorsId = COLORID_BLUE; diff --git a/src/easy_chat.c b/src/easy_chat.c index 13e89c31f9..96d6808400 100644 --- a/src/easy_chat.c +++ b/src/easy_chat.c @@ -3932,7 +3932,7 @@ static void PrintTitle(void) xOffset = GetStringCenterAlignXOffset(1, titleText, 144); FillWindowPixelBuffer(0, PIXEL_FILL(0)); - PrintEasyChatTextWithColors(0, 1, titleText, xOffset, 1, TEXT_SPEED_FF, TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY); + PrintEasyChatTextWithColors(0, 1, titleText, xOffset, 1, TEXT_SPEED_FF, TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY); PutWindowTilemap(0); CopyWindowToVram(0, 3); } @@ -4330,7 +4330,7 @@ static void PrintWordSelectText(u8 scrollOffset, u8 numRows) if (!DummyWordCheck(easyChatWord)) PrintEasyChatText(2, 1, sScreenControl->wordSelectPrintBuffer, (j * 13 + 3) * 8, y, TEXT_SPEED_FF, NULL); else // Never reached - PrintEasyChatTextWithColors(2, 1, sScreenControl->wordSelectPrintBuffer, (j * 13 + 3) * 8, y, TEXT_SPEED_FF, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_RED, TEXT_COLOR_LIGHT_GREY); + PrintEasyChatTextWithColors(2, 1, sScreenControl->wordSelectPrintBuffer, (j * 13 + 3) * 8, y, TEXT_SPEED_FF, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_RED, TEXT_COLOR_LIGHT_GRAY); } } diff --git a/src/frontier_pass.c b/src/frontier_pass.c index 2de27c36bd..4081aaabf1 100644 --- a/src/frontier_pass.c +++ b/src/frontier_pass.c @@ -288,7 +288,7 @@ static const struct WindowTemplate sMapWindowTemplates[] = static const u8 sTextColors[][3] = { - {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY}, + {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY}, {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_BLUE}, {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_RED, TEXT_COLOR_LIGHT_RED}, }; diff --git a/src/hall_of_fame.c b/src/hall_of_fame.c index 4461a5e5da..037acd09c6 100644 --- a/src/hall_of_fame.c +++ b/src/hall_of_fame.c @@ -138,8 +138,8 @@ static const struct BgTemplate sHof_BgTemplates[] = static const struct WindowTemplate sHof_WindowTemplate = {0, 2, 2, 0xE, 6, 0xE, 1}; -static const u8 sMonInfoTextColors[4] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY}; -static const u8 sPlayerInfoTextColors[4] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY}; +static const u8 sMonInfoTextColors[4] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY}; +static const u8 sPlayerInfoTextColors[4] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY}; static const u8 sUnused_085E538C[] = {4, 5, 0, 0}; diff --git a/src/link.c b/src/link.c index 0b2f46a349..8a04b53e58 100644 --- a/src/link.c +++ b/src/link.c @@ -221,7 +221,7 @@ static const struct WindowTemplate sLinkErrorWindowTemplates[] = { }, DUMMY_WIN_TEMPLATE }; -static const u8 sTextColors[] = { TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY }; +static const u8 sTextColors[] = { TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY }; static const u8 sUnusedData[] = {0x00, 0xFF, 0xFE, 0xFF, 0x00}; bool8 IsWirelessAdapterConnected(void) diff --git a/src/menu.c b/src/menu.c index 9957f72037..44b39d762d 100644 --- a/src/menu.c +++ b/src/menu.c @@ -95,7 +95,7 @@ static const struct WindowTemplate sYesNo_WindowTemplates = }; const u16 gUnknown_0860F0B0[] = INCBIN_U16("graphics/interface/860F0B0.gbapal"); -const u8 sTextColors[] = { TEXT_DYNAMIC_COLOR_6, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY }; +const u8 sTextColors[] = { TEXT_DYNAMIC_COLOR_6, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY }; // Table of move info icon offsets in graphics/interface_fr/menu.png static const struct MenuInfoIcon sMenuInfoIcons[] = @@ -843,13 +843,13 @@ void sub_8198204(const u8 *string, const u8 *string2, u8 a3, u8 a4, bool8 copyTo { color[0] = TEXT_COLOR_TRANSPARENT; color[1] = TEXT_COLOR_WHITE; - color[2] = TEXT_COLOR_DARK_GREY; + color[2] = TEXT_COLOR_DARK_GRAY; } else { color[0] = TEXT_DYNAMIC_COLOR_6; color[1] = TEXT_COLOR_WHITE; - color[2] = TEXT_COLOR_DARK_GREY; + color[2] = TEXT_COLOR_DARK_GRAY; } PutWindowTilemap(sWindowId); FillWindowPixelBuffer(sWindowId, PIXEL_FILL(15)); diff --git a/src/menu_specialized.c b/src/menu_specialized.c index 6873246121..4c4be57f04 100644 --- a/src/menu_specialized.c +++ b/src/menu_specialized.c @@ -73,7 +73,7 @@ static const struct WindowTemplate sUnknown_086253E8[] = static const u8 sPlayerNameTextColors[] = { - TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY + TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY }; static const u8 sEmptyItemName[] = _(""); @@ -840,7 +840,7 @@ void MoveRelearnerPrintText(u8 *str) FillWindowPixelBuffer(3, PIXEL_FILL(1)); gTextFlags.canABSpeedUpPrint = TRUE; speed = GetPlayerTextSpeedDelay(); - AddTextPrinterParameterized2(3, 1, str, speed, NULL, TEXT_COLOR_DARK_GREY, TEXT_COLOR_WHITE, 3); + AddTextPrinterParameterized2(3, 1, str, speed, NULL, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, 3); } bool16 MoveRelearnerRunTextPrinters(void) diff --git a/src/mevent_801BAAC.c b/src/mevent_801BAAC.c index fa0153e62c..2afb9ea70c 100644 --- a/src/mevent_801BAAC.c +++ b/src/mevent_801BAAC.c @@ -63,8 +63,8 @@ void sub_801C61C(void); extern const struct OamData gOamData_AffineOff_ObjNormal_32x16; const u8 sTextColorTable[][3] = { - {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY}, - {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY} + {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY}, + {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY} }; const u8 ALIGNED(4) gUnknown_082F0E18[3] = {7, 4, 7}; const struct WindowTemplate gUnknown_082F0E1C[] = { diff --git a/src/naming_screen.c b/src/naming_screen.c index a1dfac88e8..b594fe1060 100644 --- a/src/naming_screen.c +++ b/src/naming_screen.c @@ -1929,9 +1929,9 @@ struct TextColor // Needed because of alignment static const struct TextColor sTextColorStruct = { { - {TEXT_DYNAMIC_COLOR_4, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY}, - {TEXT_DYNAMIC_COLOR_5, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY}, - {TEXT_DYNAMIC_COLOR_6, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY} + {TEXT_DYNAMIC_COLOR_4, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY}, + {TEXT_DYNAMIC_COLOR_5, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY}, + {TEXT_DYNAMIC_COLOR_6, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY} } }; @@ -1999,7 +1999,7 @@ static void DrawKeyboardPageOnDeck(void) static void PrintControls(void) { - const u8 color[3] = { TEXT_DYNAMIC_COLOR_6, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY }; + const u8 color[3] = { TEXT_DYNAMIC_COLOR_6, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY }; FillWindowPixelBuffer(sNamingScreen->windows[WIN_BANNER], PIXEL_FILL(15)); AddTextPrinterParameterized3(sNamingScreen->windows[WIN_BANNER], 0, 2, 1, color, 0, gText_MoveOkBack); diff --git a/src/party_menu.c b/src/party_menu.c index 7b77a10670..8a0c01e257 100755 --- a/src/party_menu.c +++ b/src/party_menu.c @@ -4954,7 +4954,7 @@ static void DisplayLevelUpStatsPg1(u8 taskId) s16 *arrayPtr = sPartyMenuInternal->data; arrayPtr[12] = CreateLevelUpStatsWindow(); - DrawLevelUpWindowPg1(arrayPtr[12], arrayPtr, &arrayPtr[6], TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY); + DrawLevelUpWindowPg1(arrayPtr[12], arrayPtr, &arrayPtr[6], TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY); CopyWindowToVram(arrayPtr[12], 2); ScheduleBgCopyTilemapToVram(2); } @@ -4963,7 +4963,7 @@ static void DisplayLevelUpStatsPg2(u8 taskId) { s16 *arrayPtr = sPartyMenuInternal->data; - DrawLevelUpWindowPg2(arrayPtr[12], &arrayPtr[6], TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY); + DrawLevelUpWindowPg2(arrayPtr[12], &arrayPtr[6], TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY); CopyWindowToVram(arrayPtr[12], 2); ScheduleBgCopyTilemapToVram(2); } diff --git a/src/pokedex.c b/src/pokedex.c index 558c27083e..2d371f9372 100644 --- a/src/pokedex.c +++ b/src/pokedex.c @@ -2318,7 +2318,7 @@ static void PrintMonDexNumAndName(u8 windowId, u8 fontId, const u8* str, u8 left color[0] = TEXT_COLOR_TRANSPARENT; color[1] = TEXT_DYNAMIC_COLOR_6; - color[2] = TEXT_COLOR_LIGHT_GREY; + color[2] = TEXT_COLOR_LIGHT_GRAY; AddTextPrinterParameterized4(windowId, fontId, left * 8, (top * 8) + 1, 0, 0, color, -1, str); } @@ -3160,7 +3160,7 @@ static void PrintInfoScreenText(const u8* str, u8 left, u8 top) u8 color[3]; color[0] = TEXT_COLOR_TRANSPARENT; color[1] = TEXT_DYNAMIC_COLOR_6; - color[2] = TEXT_COLOR_LIGHT_GREY; + color[2] = TEXT_COLOR_LIGHT_GRAY; AddTextPrinterParameterized4(0, 1, left, top, 0, 0, color, -1, str); } @@ -4457,7 +4457,7 @@ static void PrintInfoSubMenuText(u8 windowId, const u8 *str, u8 left, u8 top) u8 color[3]; color[0] = TEXT_COLOR_TRANSPARENT; color[1] = TEXT_DYNAMIC_COLOR_6; - color[2] = TEXT_COLOR_LIGHT_GREY; + color[2] = TEXT_COLOR_LIGHT_GRAY; AddTextPrinterParameterized4(windowId, 1, left, top, 0, 0, color, -1, str); } @@ -4766,7 +4766,7 @@ static void PrintSearchText(const u8 *str, u32 x, u32 y) color[0] = TEXT_COLOR_TRANSPARENT; color[1] = TEXT_DYNAMIC_COLOR_6; - color[2] = TEXT_COLOR_DARK_GREY; + color[2] = TEXT_COLOR_DARK_GRAY; AddTextPrinterParameterized4(0, 1, x, y, 0, 0, color, -1, str); } diff --git a/src/pokemon_jump.c b/src/pokemon_jump.c index a1b7d36aad..5c678ed8c4 100755 --- a/src/pokemon_jump.c +++ b/src/pokemon_jump.c @@ -3628,7 +3628,7 @@ static void CreatePokeJumpYesNoMenu(u16 left, u16 top, u8 cursorPos) // "Points" for jump score and "times" for number of jumps in a row static void PrintScoreSuffixes(void) { - u8 color[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY}; + u8 color[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY}; PutWindowTilemap(WIN_POINTS); PutWindowTilemap(WIN_TIMES); @@ -3868,7 +3868,7 @@ static void PrintPokeJumpPlayerNames(bool32 highlightSelf) if (!highlightSelf) { for (i = 0; i < playersCount; i++) - PrintPokeJumpPlayerName(i, TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY); + PrintPokeJumpPlayerName(i, TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY); } else { @@ -3877,7 +3877,7 @@ static void PrintPokeJumpPlayerNames(bool32 highlightSelf) for (i = 0; i < playersCount; i++) { if (multiplayerId != i) - PrintPokeJumpPlayerName(i, TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY); + PrintPokeJumpPlayerName(i, TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY); else PrintPokeJumpPlayerName(i, TEXT_COLOR_TRANSPARENT, TEXT_COLOR_RED, TEXT_COLOR_LIGHT_RED); } diff --git a/src/pokemon_storage_system.c b/src/pokemon_storage_system.c index d249381d85..0a35aa323a 100644 --- a/src/pokemon_storage_system.c +++ b/src/pokemon_storage_system.c @@ -6884,18 +6884,18 @@ static void SetCursorMonData(void *pokemon, u8 mode) *(txtPtr)++ = CHAR_FEMALE; break; default: - *(txtPtr)++ = TEXT_COLOR_DARK_GREY; + *(txtPtr)++ = TEXT_COLOR_DARK_GRAY; *(txtPtr)++ = TEXT_COLOR_WHITE; - *(txtPtr)++ = TEXT_COLOR_LIGHT_GREY; + *(txtPtr)++ = TEXT_COLOR_LIGHT_GRAY; *(txtPtr)++ = CHAR_UNK_SPACER; break; } *(txtPtr++) = EXT_CTRL_CODE_BEGIN; *(txtPtr++) = EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW; - *(txtPtr++) = TEXT_COLOR_DARK_GREY; + *(txtPtr++) = TEXT_COLOR_DARK_GRAY; *(txtPtr++) = TEXT_COLOR_WHITE; - *(txtPtr++) = TEXT_COLOR_LIGHT_GREY; + *(txtPtr++) = TEXT_COLOR_LIGHT_GRAY; *(txtPtr++) = CHAR_SPACE; *(txtPtr++) = CHAR_EXTRA_SYMBOL; *(txtPtr++) = CHAR_LV_2; diff --git a/src/pokemon_summary_screen.c b/src/pokemon_summary_screen.c index 7dcfd7b994..3041fdb13c 100644 --- a/src/pokemon_summary_screen.c +++ b/src/pokemon_summary_screen.c @@ -707,7 +707,7 @@ static void (*const sTextPrinterTasks[])(u8 taskId) = }; static const u8 sMemoNatureTextColor[] = _("{COLOR LIGHT_RED}{SHADOW GREEN}"); -static const u8 sMemoMiscTextColor[] = _("{COLOR WHITE}{SHADOW DARK_GREY}"); // This is also affected by palettes, apparently +static const u8 sMemoMiscTextColor[] = _("{COLOR WHITE}{SHADOW DARK_GRAY}"); // This is also affected by palettes, apparently static const u8 sStatsLeftColumnLayout[] = _("{DYNAMIC 0}/{DYNAMIC 1}\n{DYNAMIC 2}\n{DYNAMIC 3}"); static const u8 sStatsRightColumnLayout[] = _("{DYNAMIC 0}\n{DYNAMIC 1}\n{DYNAMIC 2}"); static const u8 sMovesPPLayout[] = _("{PP}{DYNAMIC 0}/{DYNAMIC 1}"); diff --git a/src/pokenav_conditions_3.c b/src/pokenav_conditions_3.c index 2a1dda1fad..712be6f695 100644 --- a/src/pokenav_conditions_3.c +++ b/src/pokenav_conditions_3.c @@ -124,8 +124,8 @@ static const struct WindowTemplate sSearchResultListMenuWindowTemplate = .baseBlock = 20 }; -static const u8 sText_MaleSymbol[] = _("{COLOR_HIGHLIGHT_SHADOW}{LIGHT_RED}{WHITE}{GREEN}♂{COLOR_HIGHLIGHT_SHADOW}{DARK_GREY}{WHITE}{LIGHT_GREY}"); -static const u8 sText_FemaleSymbol[] = _("{COLOR_HIGHLIGHT_SHADOW}{LIGHT_GREEN}{WHITE}{BLUE}♀{COLOR_HIGHLIGHT_SHADOW}{DARK_GREY}{WHITE}{LIGHT_GREY}"); +static const u8 sText_MaleSymbol[] = _("{COLOR_HIGHLIGHT_SHADOW}{LIGHT_RED}{WHITE}{GREEN}♂{COLOR_HIGHLIGHT_SHADOW}{DARK_GRAY}{WHITE}{LIGHT_GRAY}"); +static const u8 sText_FemaleSymbol[] = _("{COLOR_HIGHLIGHT_SHADOW}{LIGHT_GREEN}{WHITE}{BLUE}♀{COLOR_HIGHLIGHT_SHADOW}{DARK_GRAY}{WHITE}{LIGHT_GRAY}"); static const u8 sText_NoGenderSymbol[] = _("{UNK_SPACER}"); bool32 PokenavCallback_Init_ConditionSearch(void) diff --git a/src/pokenav_main_menu.c b/src/pokenav_main_menu.c index 07e5242fe5..9c4d152865 100644 --- a/src/pokenav_main_menu.c +++ b/src/pokenav_main_menu.c @@ -102,7 +102,7 @@ static const u8 *const sHelpBarTexts[HELPBAR_COUNT] = static const u8 sHelpBarTextColors[3] = { - TEXT_COLOR_RED, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY + TEXT_COLOR_RED, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY }; static const struct CompressedSpriteSheet gSpinningPokenavSpriteSheet[] = diff --git a/src/pokenav_match_call_ui.c b/src/pokenav_match_call_ui.c index 11bb301622..b3f9331b73 100644 --- a/src/pokenav_match_call_ui.c +++ b/src/pokenav_match_call_ui.c @@ -708,7 +708,7 @@ void sub_81C8C64(struct PokenavListMenuWindow *listWindow, u32 a1) void sub_81C8CB4(struct MatchCallWindowState *state, struct PokenavSub17Substruct *list) { - u8 colors[3] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_RED}; + u8 colors[3] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_RED}; list->unk34(state->unk10 + state->unkC * state->windowTopIndex, list->unkTextBuffer); list->unk38(list->listWindow.windowId, state->windowTopIndex, list->listWindow.unkA); diff --git a/src/pokenav_ribbons_1.c b/src/pokenav_ribbons_1.c index f80f959988..69326ad23b 100644 --- a/src/pokenav_ribbons_1.c +++ b/src/pokenav_ribbons_1.c @@ -119,8 +119,8 @@ static const struct WindowTemplate sRibbonsMonListWindowTemplate = .baseBlock = 20 }; -static const u8 sText_MaleSymbol[] = _("{COLOR_HIGHLIGHT_SHADOW}{LIGHT_RED}{WHITE}{GREEN}♂{COLOR_HIGHLIGHT_SHADOW}{DARK_GREY}{WHITE}{LIGHT_GREY}"); -static const u8 sText_FemaleSymbol[] = _("{COLOR_HIGHLIGHT_SHADOW}{LIGHT_GREEN}{WHITE}{BLUE}♀{COLOR_HIGHLIGHT_SHADOW}{DARK_GREY}{WHITE}{LIGHT_GREY}"); +static const u8 sText_MaleSymbol[] = _("{COLOR_HIGHLIGHT_SHADOW}{LIGHT_RED}{WHITE}{GREEN}♂{COLOR_HIGHLIGHT_SHADOW}{DARK_GRAY}{WHITE}{LIGHT_GRAY}"); +static const u8 sText_FemaleSymbol[] = _("{COLOR_HIGHLIGHT_SHADOW}{LIGHT_GREEN}{WHITE}{BLUE}♀{COLOR_HIGHLIGHT_SHADOW}{DARK_GRAY}{WHITE}{LIGHT_GRAY}"); static const u8 sText_NoGenderSymbol[] = _("{UNK_SPACER}"); bool32 PokenavCallback_Init_MonRibbonList(void) diff --git a/src/pokenav_ribbons_2.c b/src/pokenav_ribbons_2.c index cbcd297762..8a9061ace9 100644 --- a/src/pokenav_ribbons_2.c +++ b/src/pokenav_ribbons_2.c @@ -802,7 +802,7 @@ static void AddRibbonCountWindow(struct PokenavSub14 *structPtr) static void PrintCurrentMonRibbonCount(struct PokenavSub14 *structPtr) { - u8 color[] = {TEXT_COLOR_RED, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY}; + u8 color[] = {TEXT_COLOR_RED, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY}; ConvertIntToDecimalStringN(gStringVar1, GetCurrMonRibbonCount(), STR_CONV_MODE_LEFT_ALIGN, 2); DynamicPlaceholderTextUtil_Reset(); @@ -817,7 +817,7 @@ static void PrintRibbonNameAndDescription(struct PokenavSub14 *structPtr) { s32 i; u32 ribbonId = GetRibbonId(); - u8 color[] = {TEXT_COLOR_RED, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY}; + u8 color[] = {TEXT_COLOR_RED, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY}; FillWindowPixelBuffer(structPtr->ribbonCountWindowId, PIXEL_FILL(4)); if (ribbonId < FIRST_GIFT_RIBBON) @@ -864,8 +864,8 @@ static void AddRibbonSummaryMonNameWindow(struct PokenavSub14 *structPtr) PrintRibbbonsSummaryMonInfo(structPtr); } -static const u8 sMaleIconString[] = _("{COLOR_HIGHLIGHT_SHADOW}{LIGHT_RED}{WHITE}{GREEN}♂{COLOR_HIGHLIGHT_SHADOW}{DARK_GREY}{WHITE}{LIGHT_GREY}"); -static const u8 sFemaleIconString[] = _("{COLOR_HIGHLIGHT_SHADOW}{LIGHT_GREEN}{WHITE}{BLUE}♀{COLOR_HIGHLIGHT_SHADOW}{DARK_GREY}{WHITE}{LIGHT_GREY}"); +static const u8 sMaleIconString[] = _("{COLOR_HIGHLIGHT_SHADOW}{LIGHT_RED}{WHITE}{GREEN}♂{COLOR_HIGHLIGHT_SHADOW}{DARK_GRAY}{WHITE}{LIGHT_GRAY}"); +static const u8 sFemaleIconString[] = _("{COLOR_HIGHLIGHT_SHADOW}{LIGHT_GREEN}{WHITE}{BLUE}♀{COLOR_HIGHLIGHT_SHADOW}{DARK_GRAY}{WHITE}{LIGHT_GRAY}"); static const u8 sGenderlessIconString[] = _("{UNK_SPACER}"); static void PrintRibbbonsSummaryMonInfo(struct PokenavSub14 *structPtr) diff --git a/src/save_failed_screen.c b/src/save_failed_screen.c index facdbdc174..529bb75e7f 100644 --- a/src/save_failed_screen.c +++ b/src/save_failed_screen.c @@ -152,7 +152,7 @@ static void SaveFailedScreenTextPrint(const u8 *text, u8 x, u8 y) color[0] = TEXT_COLOR_TRANSPARENT; color[1] = TEXT_DYNAMIC_COLOR_6; - color[2] = TEXT_COLOR_LIGHT_GREY; + color[2] = TEXT_COLOR_LIGHT_GRAY; AddTextPrinterParameterized4(sWindowIds[TEXT_WIN_ID], 1, x * 8, y * 8 + 1, 0, 0, color, 0, text); } diff --git a/src/slot_machine.c b/src/slot_machine.c index 199e01bdd5..aa32d5d954 100644 --- a/src/slot_machine.c +++ b/src/slot_machine.c @@ -682,7 +682,7 @@ static const struct WindowTemplate sWindowTemplate_InfoBox = .baseBlock = 1 }; -static const u8 sColors_ReeltimeHelp[] = {TEXT_COLOR_LIGHT_GREY, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY}; +static const u8 sColors_ReeltimeHelp[] = {TEXT_COLOR_LIGHT_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY}; static bool8 (*const sSlotActions[])(struct Task *task) = { diff --git a/src/start_menu.c b/src/start_menu.c index 2316b85b60..7c4b0d5228 100644 --- a/src/start_menu.c +++ b/src/start_menu.c @@ -1242,9 +1242,9 @@ static void Task_SaveAfterLinkBattle(u8 taskId) gText_SavingDontTurnOffPower, TEXT_SPEED_FF, NULL, - TEXT_COLOR_DARK_GREY, + TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, - TEXT_COLOR_LIGHT_GREY); + TEXT_COLOR_LIGHT_GRAY); DrawTextBorderOuter(0, 8, 14); PutWindowTilemap(0); CopyWindowToVram(0, 3); diff --git a/src/starter_choose.c b/src/starter_choose.c index f29023d96d..4b582f839f 100644 --- a/src/starter_choose.c +++ b/src/starter_choose.c @@ -153,7 +153,7 @@ static const struct BgTemplate sBgTemplates[3] = }, }; -static const u8 sTextColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GREY}; +static const u8 sTextColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY}; static const struct OamData sOam_Hand = { diff --git a/src/strings.c b/src/strings.c index 19d0e3ccad..5c9b09c839 100644 --- a/src/strings.c +++ b/src/strings.c @@ -981,8 +981,8 @@ const u8 gText_TrainerCloseBy[] = _("That TRAINER is close by.\nTalk to the TRAI const u8 gText_InParty[] = _("IN PARTY"); const u8 gText_Number2[] = _("No. "); const u8 gText_Ribbons[] = _("RIBBONS"); // Unused -const u8 gText_PokemonMaleLv[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{DYNAMIC 1}"); // Unused -const u8 gText_PokemonFemaleLv[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{DYNAMIC 1}"); // Unused +const u8 gText_PokemonMaleLv[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GRAY WHITE LIGHT_GRAY}/{LV}{DYNAMIC 1}"); // Unused +const u8 gText_PokemonFemaleLv[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GRAY WHITE LIGHT_GRAY}/{LV}{DYNAMIC 1}"); // Unused const u8 gText_PokemonNoGenderLv[] = _("{DYNAMIC 0}/{LV}{DYNAMIC 1}"); // Unused const u8 gText_Unknown[] = _("UNKNOWN"); const u8 gText_Call[] = _("CALL"); @@ -990,8 +990,8 @@ const u8 gText_Check[] = _("CHECK"); const u8 gText_Cancel6[] = _("CANCEL"); const u8 gText_NumberF700[] = _("No. {DYNAMIC 0}"); const u8 gText_RibbonsF700[] = _("RIBBONS {DYNAMIC 0}"); -const u8 gText_PokemonMaleLv2[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{DYNAMIC 1}{DYNAMIC 2}"); // Unused -const u8 gText_PokemonFemaleLv2[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{DYNAMIC 1}{DYNAMIC 2}"); // Unused +const u8 gText_PokemonMaleLv2[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GRAY WHITE LIGHT_GRAY}/{LV}{DYNAMIC 1}{DYNAMIC 2}"); // Unused +const u8 gText_PokemonFemaleLv2[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GRAY WHITE LIGHT_GRAY}/{LV}{DYNAMIC 1}{DYNAMIC 2}"); // Unused const u8 gText_PokemonNoGenderLv2[] = _("{DYNAMIC 0}/{LV}{DYNAMIC 1}{DYNAMIC 2}"); // Unused const u8 gText_CombineFourWordsOrPhrases[] = _("Combine four words or phrases"); const u8 gText_AndMakeYourProfile[] = _("and make your profile."); @@ -1200,18 +1200,18 @@ const u8 gText_Var1sTrainerCard[] = _("{STR_VAR_1}'s TRAINER CARD"); const u8 gText_HallOfFameDebut[] = _("HALL OF FAME DEBUT "); const u8 gText_LinkBattles[] = _("LINK BATTLES"); const u8 gText_LinkCableBattles[] = _("LINK CABLE BATTLES"); -const u8 gText_WinsLosses[] = _("W:{COLOR RED}{SHADOW LIGHT_RED}{STR_VAR_1}{COLOR DARK_GREY}{SHADOW LIGHT_GREY} L:{COLOR RED}{SHADOW LIGHT_RED}{STR_VAR_2}{COLOR DARK_GREY}{SHADOW LIGHT_GREY}"); +const u8 gText_WinsLosses[] = _("W:{COLOR RED}{SHADOW LIGHT_RED}{STR_VAR_1}{COLOR DARK_GRAY}{SHADOW LIGHT_GRAY} L:{COLOR RED}{SHADOW LIGHT_RED}{STR_VAR_2}{COLOR DARK_GRAY}{SHADOW LIGHT_GRAY}"); const u8 gText_PokemonTrades[] = _("POKéMON TRADES"); const u8 gText_UnionTradesAndBattles[] = _("UNION TRADES & BATTLES"); const u8 gText_BerryCrush[] = _("BERRY CRUSH"); const u8 gText_WaitingTrainerFinishReading[] = _("Waiting for the other TRAINER to\nfinish reading your TRAINER CARD."); const u8 gText_PokeblocksWithFriends[] = _("{POKEBLOCK}S W/FRIENDS"); -const u8 gText_NumPokeblocks[] = _("{STR_VAR_1}{COLOR DARK_GREY}{SHADOW LIGHT_GREY}"); +const u8 gText_NumPokeblocks[] = _("{STR_VAR_1}{COLOR DARK_GRAY}{SHADOW LIGHT_GRAY}"); const u8 gText_WonContestsWFriends[] = _("WON CONTESTS W/FRIENDS"); const u8 gText_BattlePtsWon[] = _("BATTLE POINTS WON"); -const u8 gText_NumBP[] = _("{STR_VAR_1}{COLOR DARK_GREY}{SHADOW LIGHT_GREY}BP"); +const u8 gText_NumBP[] = _("{STR_VAR_1}{COLOR DARK_GRAY}{SHADOW LIGHT_GRAY}BP"); const u8 gText_BattleTower[] = _("BATTLE TOWER"); -const u8 gText_WinsStraight[] = _("W/{COLOR RED}{SHADOW LIGHT_RED}{STR_VAR_1}{COLOR DARK_GREY}{SHADOW LIGHT_GREY} STRAIGHT/{COLOR RED}{SHADOW LIGHT_RED}{STR_VAR_2}"); +const u8 gText_WinsStraight[] = _("W/{COLOR RED}{SHADOW LIGHT_RED}{STR_VAR_1}{COLOR DARK_GRAY}{SHADOW LIGHT_GRAY} STRAIGHT/{COLOR RED}{SHADOW LIGHT_RED}{STR_VAR_2}"); const u8 gText_BattleTower2[] = _("BATTLE TOWER"); const u8 gText_BattleDome[] = _("BATTLE DOME"); const u8 gText_BattlePalace[] = _("BATTLE PALACE"); @@ -1228,7 +1228,7 @@ ALIGNED(4) const u8 gText_Facility[] = _("{STR_VAR_1}"); const u8 gText_Give[] = _("Give"); const u8 gText_NoNeed[] = _("No need"); -const u8 gText_ColorLightShadowDarkGrey[] = _("{COLOR LIGHT_GREY}{SHADOW DARK_GREY}"); +const u8 gText_ColorLightShadowDarkGrey[] = _("{COLOR LIGHT_GRAY}{SHADOW DARK_GRAY}"); const u8 gText_ColorBlue[] = _("{COLOR BLUE}"); const u8 gText_ColorTransparent[] = _("{HIGHLIGHT TRANSPARENT}{COLOR TRANSPARENT}"); const u8 gText_CDot[] = _("C."); @@ -1238,9 +1238,9 @@ const u8 gText_PreliminaryResults[] = _("The preliminary results!"); const u8 gText_Round2Results[] = _("Round 2 results!"); const u8 gText_ContestantsMonWon[] = _("{STR_VAR_1}'s {STR_VAR_2} won!"); const u8 gText_CommunicationStandby[] = _("Communication standby…"); -const u8 gText_ColorDarkGrey[] = _("{COLOR DARK_GREY}"); +const u8 gText_ColorDarkGrey[] = _("{COLOR DARK_GRAY}"); const u8 gText_ColorDynamic6WhiteDynamic5[] = _("{COLOR_HIGHLIGHT_SHADOW DYNAMIC_COLOR6 WHITE DYNAMIC_COLOR5}"); // Unused -const u8 gText_HighlightDarkGrey[] = _("{HIGHLIGHT DARK_GREY}"); +const u8 gText_HighlightDarkGrey[] = _("{HIGHLIGHT DARK_GRAY}"); const u8 gText_EmptySpace2[] = _(" "); // Unused const u8 gText_DynColor2Male[] = _("{COLOR DYNAMIC_COLOR2}♂"); const u8 gText_DynColor1Female[] = _("{COLOR DYNAMIC_COLOR1}♀"); @@ -1535,7 +1535,7 @@ const u8 gJPText_Player[] = _("プレイヤー"); // Unused const u8 gJPText_Sama[] = _("さま"); // Unused const u8 gText_DexHoenn[] = _("HOENN"); const u8 gText_DexNational[] = _("NATIONAL"); -const u8 gText_PokedexDiploma[] = _("PLAYER: {CLEAR 0x10}{COLOR RED}{SHADOW LIGHT_RED}{PLAYER}{COLOR DARK_GREY}{SHADOW LIGHT_GREY}\n\nThis document certifies\nthat you have successfully\ncompleted your\n{STR_VAR_1} POKéDEX.\n\n{CLEAR_TO 0x42}{COLOR RED}{SHADOW LIGHT_RED}GAME FREAK"); +const u8 gText_PokedexDiploma[] = _("PLAYER: {CLEAR 0x10}{COLOR RED}{SHADOW LIGHT_RED}{PLAYER}{COLOR DARK_GRAY}{SHADOW LIGHT_GRAY}\n\nThis document certifies\nthat you have successfully\ncompleted your\n{STR_VAR_1} POKéDEX.\n\n{CLEAR_TO 0x42}{COLOR RED}{SHADOW LIGHT_RED}GAME FREAK"); const u8 gJPText_GameFreak[] = _("{COLOR RED}{SHADOW LIGHT_RED}ゲ-ムフリ-ク"); // Unused const u8 gText_DiplomaEmpty[] = _("{COLOR RED}{SHADOW LIGHT_RED}"); // Unused const u8 gText_Hoenn[] = _("HOENN"); diff --git a/src/trainer_card.c b/src/trainer_card.c index d4bcf4299e..03a7b92198 100755 --- a/src/trainer_card.c +++ b/src/trainer_card.c @@ -273,7 +273,7 @@ static const u16 *const sKantoTrainerCardStarPals[] = sKantoTrainerCard4Star_Pal, }; -static const u8 sTrainerCardTextColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY}; +static const u8 sTrainerCardTextColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY}; static const u8 sTrainerCardStatColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_RED, TEXT_COLOR_LIGHT_RED}; static const u8 sTimeColonInvisibleTextColors[6] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_TRANSPARENT, TEXT_COLOR_TRANSPARENT}; diff --git a/src/trainer_hill.c b/src/trainer_hill.c index 3bc6c970b5..059773a0be 100644 --- a/src/trainer_hill.c +++ b/src/trainer_hill.c @@ -202,7 +202,7 @@ static const u16 *const *const sPrizeListSets[] = }; static const u16 sEReader_Pal[] = INCBIN_U16("graphics/misc/trainer_hill_ereader.gbapal"); -static const u8 sRecordWinColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY}; +static const u8 sRecordWinColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY}; static const struct TrHillTag *const sDataPerTag[] = { diff --git a/src/union_room.c b/src/union_room.c index a12b385f5e..f41cfd45f3 100644 --- a/src/union_room.c +++ b/src/union_room.c @@ -3769,9 +3769,9 @@ static void UR_AddTextPrinterParameterized(u8 windowId, u8 fontId, const u8 *str case UR_COLOR_DKE_WHT_LTE: printerTemplate.letterSpacing = 0; printerTemplate.lineSpacing = 0; - printerTemplate.fgColor = TEXT_COLOR_DARK_GREY; + printerTemplate.fgColor = TEXT_COLOR_DARK_GRAY; printerTemplate.bgColor = TEXT_COLOR_WHITE; - printerTemplate.shadowColor = TEXT_COLOR_LIGHT_GREY; + printerTemplate.shadowColor = TEXT_COLOR_LIGHT_GRAY; break; case UR_COLOR_RED_WHT_LTR: printerTemplate.letterSpacing = 0; @@ -3792,14 +3792,14 @@ static void UR_AddTextPrinterParameterized(u8 windowId, u8 fontId, const u8 *str printerTemplate.lineSpacing = 0; printerTemplate.fgColor = TEXT_COLOR_WHITE; printerTemplate.bgColor = TEXT_COLOR_WHITE; - printerTemplate.shadowColor = TEXT_COLOR_LIGHT_GREY; + printerTemplate.shadowColor = TEXT_COLOR_LIGHT_GRAY; break; case UR_COLOR_WHT_DKE_LTE: printerTemplate.letterSpacing = 0; printerTemplate.lineSpacing = 0; printerTemplate.fgColor = TEXT_COLOR_WHITE; - printerTemplate.bgColor = TEXT_COLOR_DARK_GREY; - printerTemplate.shadowColor = TEXT_COLOR_LIGHT_GREY; + printerTemplate.bgColor = TEXT_COLOR_DARK_GRAY; + printerTemplate.shadowColor = TEXT_COLOR_LIGHT_GRAY; break; case UR_COLOR_GRN_DN6_LTB: printerTemplate.letterSpacing = 0; diff --git a/src/union_room_battle.c b/src/union_room_battle.c index c212e47060..2d1274f6ee 100644 --- a/src/union_room_battle.c +++ b/src/union_room_battle.c @@ -49,7 +49,7 @@ static const struct WindowTemplate sWindowTemplates[] = { DUMMY_WIN_TEMPLATE }; -static const u8 sTextColors[] = { TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY }; +static const u8 sTextColors[] = { TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY }; static void CB2_SetUpPartiesAndStartBattle(void) { diff --git a/src/wireless_communication_status_screen.c b/src/wireless_communication_status_screen.c index 72557aefd5..dbc71d6345 100644 --- a/src/wireless_communication_status_screen.c +++ b/src/wireless_communication_status_screen.c @@ -319,13 +319,13 @@ static void WCSS_AddTextPrinterParameterized(u8 windowId, u8 fontId, const u8 * { case COLORMODE_NORMAL: color[0] = TEXT_COLOR_TRANSPARENT; - color[1] = TEXT_COLOR_DARK_GREY; - color[2] = TEXT_COLOR_LIGHT_GREY; + color[1] = TEXT_COLOR_DARK_GRAY; + color[2] = TEXT_COLOR_LIGHT_GRAY; break; case COLORMODE_WHITE_LGRAY: color[0] = TEXT_COLOR_TRANSPARENT; color[1] = TEXT_COLOR_WHITE; - color[2] = TEXT_COLOR_LIGHT_GREY; + color[2] = TEXT_COLOR_LIGHT_GRAY; break; case COLORMODE_RED: color[0] = TEXT_COLOR_TRANSPARENT; @@ -340,7 +340,7 @@ static void WCSS_AddTextPrinterParameterized(u8 windowId, u8 fontId, const u8 * case COLORMODE_WHITE_DGRAY: color[0] = TEXT_COLOR_TRANSPARENT; color[1] = TEXT_COLOR_WHITE; - color[2] = TEXT_COLOR_DARK_GREY; + color[2] = TEXT_COLOR_DARK_GRAY; break; } From 72ba8cf58de8297c56d2269e0519064dc2de5f76 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Fri, 9 Apr 2021 12:41:02 -0400 Subject: [PATCH 090/173] Document pokemon animation types --- include/constants/battle_anim.h | 29 - include/pokemon_animation.h | 182 ++ include/pokemon_summary_screen.h | 3 +- src/pokeball.c | 2 +- src/pokemon.c | 910 ++++---- src/pokemon_animation.c | 3492 +++++++++++++++--------------- src/pokemon_summary_screen.c | 23 +- 7 files changed, 2370 insertions(+), 2271 deletions(-) diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h index 5f8900bf66..4622876cc0 100644 --- a/include/constants/battle_anim.h +++ b/include/constants/battle_anim.h @@ -410,33 +410,4 @@ #define ANIM_WEATHER_SANDSTORM 3 #define ANIM_WEATHER_HAIL 4 -// Battle mon back animations. -#define BACK_ANIM_NONE 0x00 -#define BACK_ANIM_H_SLIDE_QUICK 0x01 -#define BACK_ANIM_H_SLIDE 0x02 -#define BACK_ANIM_H_SLIDE_WITH_V_COMPRESS_1 0x03 -#define BACK_ANIM_H_SLIDE_WITH_V_COMPRESS_2 0x04 -#define BACK_ANIM_SHRINK_GROW_1 0x05 -#define BACK_ANIM_GROW_1 0x06 -#define BACK_ANIM_CIRCLE_MOVE_COUNTERCLOCKWISE 0x07 -#define BACK_ANIM_HORIZONTAL_SHAKE 0x08 -#define BACK_ANIM_VERTICAL_SHAKE 0x09 -#define BACK_ANIM_V_SHAKE_WITH_H_SLIDE 0x0a -#define BACK_ANIM_VERTICAL_STRETCH 0x0b -#define BACK_ANIM_HORIZONTAL_STRETCH 0x0c -#define BACK_ANIM_GROW_2 0x0d -#define BACK_ANIM_V_SHAKE_WITH_PAUSE 0x0e -#define BACK_ANIM_CIRCLE_MOVE_CLOCKWISE 0x0f -#define BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL 0x10 -#define BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE 0x11 -#define BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE 0x12 -#define BACK_ANIM_DIP_RIGHT_SIDE 0x13 -#define BACK_ANIM_SHRINK_GROW_2 0x14 -#define BACK_ANIM_JOLT_RIGHT 0x15 -#define BACK_ANIM_FLASH_YELLOW_WITH_SHAKE 0x16 -#define BACK_ANIM_FADE_RED_WITH_SHAKE 0x17 -#define BACK_ANIM_FADE_GREEN_WITH_SHAKE 0x18 -#define BACK_ANIM_FADE_BLUE_WITH_SHAKE 0x19 - - #endif // GUARD_CONSTANTS_BATTLE_ANIM_H diff --git a/include/pokemon_animation.h b/include/pokemon_animation.h index c1ab8d817d..5174c8a776 100644 --- a/include/pokemon_animation.h +++ b/include/pokemon_animation.h @@ -7,4 +7,186 @@ void StartMonSummaryAnimation(struct Sprite *sprite, u8 frontAnimId); void LaunchAnimationTaskForBackSprite(struct Sprite *sprite, u8 backAnimSet); void SetSpriteCB_MonAnimDummy(struct Sprite *sprite); +// Pokémon back animation sets +#define BACK_ANIM_NONE 0 +#define BACK_ANIM_H_VIBRATE 1 +#define BACK_ANIM_H_SLIDE 2 +#define BACK_ANIM_H_SPRING 3 +#define BACK_ANIM_H_SPRING_REPEATED 4 +#define BACK_ANIM_SHRINK_GROW 5 +#define BACK_ANIM_GROW 6 +#define BACK_ANIM_CIRCLE_COUNTERCLOCKWISE 7 +#define BACK_ANIM_H_SHAKE 8 +#define BACK_ANIM_V_SHAKE 9 +#define BACK_ANIM_V_SHAKE_H_SLIDE 10 +#define BACK_ANIM_V_STRETCH 11 +#define BACK_ANIM_H_STRETCH 12 +#define BACK_ANIM_GROW_STUTTER 13 +#define BACK_ANIM_V_SHAKE_LOW 14 +#define BACK_ANIM_TRIANGLE_DOWN 15 +#define BACK_ANIM_CONCAVE_ARC_LARGE 16 +#define BACK_ANIM_CONVEX_DOUBLE_ARC 17 +#define BACK_ANIM_CONCAVE_ARC_SMALL 18 +#define BACK_ANIM_DIP_RIGHT_SIDE 19 +#define BACK_ANIM_SHRINK_GROW_VIBRATE 20 +#define BACK_ANIM_JOLT_RIGHT 21 +#define BACK_ANIM_SHAKE_FLASH_YELLOW 22 +#define BACK_ANIM_SHAKE_GLOW_RED 23 +#define BACK_ANIM_SHAKE_GLOW_GREEN 24 +#define BACK_ANIM_SHAKE_GLOW_BLUE 25 + +// Pokémon animation function ids (for front and back) +// Each front anim uses 1, and each back anim uses a set of 3 +#define ANIM_V_SQUISH_AND_BOUNCE 0 +#define ANIM_CIRCULAR_STRETCH_TWICE 1 +#define ANIM_H_VIBRATE 2 +#define ANIM_H_SLIDE 3 +#define ANIM_V_SLIDE 4 +#define ANIM_BOUNCE_ROTATE_TO_SIDES 5 +#define ANIM_V_JUMPS_H_JUMPS 6 +#define ANIM_ROTATE_TO_SIDES 7 +#define ANIM_ROTATE_TO_SIDES_TWICE 8 +#define ANIM_GROW_VIBRATE 9 +#define ANIM_ZIGZAG_FAST 10 +#define ANIM_SWING_CONCAVE 11 +#define ANIM_SWING_CONCAVE_FAST 12 +#define ANIM_SWING_CONVEX 13 +#define ANIM_SWING_CONVEX_FAST 14 +#define ANIM_H_SHAKE 15 +#define ANIM_V_SHAKE 16 +#define ANIM_CIRCULAR_VIBRATE 17 +#define ANIM_TWIST 18 +#define ANIM_SHRINK_GROW 19 +#define ANIM_CIRCLE_C_CLOCKWISE 20 +#define ANIM_GLOW_BLACK 21 +#define ANIM_H_STRETCH 22 +#define ANIM_V_STRETCH 23 +#define ANIM_RISING_WOBBLE 24 +#define ANIM_V_SHAKE_TWICE 25 +#define ANIM_TIP_MOVE_FORWARD 26 +#define ANIM_H_PIVOT 27 +#define ANIM_V_SLIDE_WOBBLE 28 +#define ANIM_H_SLIDE_WOBBLE 29 +#define ANIM_V_JUMPS_BIG 30 +#define ANIM_SPIN_LONG 31 +#define ANIM_GLOW_ORANGE 32 +#define ANIM_GLOW_RED 33 +#define ANIM_GLOW_BLUE 34 +#define ANIM_GLOW_YELLOW 35 +#define ANIM_GLOW_PURPLE 36 +#define ANIM_BACK_AND_LUNGE 37 +#define ANIM_BACK_FLIP 38 +#define ANIM_FLICKER 39 +#define ANIM_BACK_FLIP_BIG 40 +#define ANIM_FRONT_FLIP 41 +#define ANIM_TUMBLING_FRONT_FLIP 42 +#define ANIM_FIGURE_8 43 +#define ANIM_FLASH_YELLOW 44 +#define ANIM_SWING_CONCAVE_FAST_SHORT 45 +#define ANIM_SWING_CONVEX_FAST_SHORT 46 +#define ANIM_ROTATE_UP_SLAM_DOWN 47 +#define ANIM_DEEP_V_SQUISH_AND_BOUNCE 48 +#define ANIM_H_JUMPS 49 +#define ANIM_H_JUMPS_V_STRETCH 50 +#define ANIM_ROTATE_TO_SIDES_FAST 51 +#define ANIM_ROTATE_UP_TO_SIDES 52 +#define ANIM_FLICKER_INCREASING 53 +#define ANIM_TIP_HOP_FORWARD 54 +#define ANIM_PIVOT_SHAKE 55 +#define ANIM_TIP_AND_SHAKE 56 +#define ANIM_VIBRATE_TO_CORNERS 57 +#define ANIM_GROW_IN_STAGES 58 +#define ANIM_V_SPRING 59 +#define ANIM_V_REPEATED_SPRING 60 +#define ANIM_SPRING_RISING 61 +#define ANIM_H_SPRING 62 +#define ANIM_H_REPEATED_SPRING_SLOW 63 +#define ANIM_H_SLIDE_SHRINK 64 +#define ANIM_LUNGE_GROW 65 +#define ANIM_CIRCLE_INTO_BG 66 +#define ANIM_RAPID_H_HOPS 67 +#define ANIM_FOUR_PETAL 68 +#define ANIM_V_SQUISH_AND_BOUNCE_SLOW 69 +#define ANIM_H_SLIDE_SLOW 70 +#define ANIM_V_SLIDE_SLOW 71 +#define ANIM_BOUNCE_ROTATE_TO_SIDES_SMALL 72 +#define ANIM_BOUNCE_ROTATE_TO_SIDES_SLOW 73 +#define ANIM_BOUNCE_ROTATE_TO_SIDES_SMALL_SLOW 74 +#define ANIM_ZIGZAG_SLOW 75 +#define ANIM_H_SHAKE_SLOW 76 +#define ANIM_V_SHAKE_SLOW 77 +#define ANIM_TWIST_TWICE 78 +#define ANIM_CIRCLE_C_CLOCKWISE_SLOW 79 +#define ANIM_V_SHAKE_TWICE_SLOW 80 +#define ANIM_V_SLIDE_WOBBLE_SMALL 81 +#define ANIM_V_JUMPS_SMALL 82 +#define ANIM_SPIN 83 +#define ANIM_TUMBLING_FRONT_FLIP_TWICE 84 +#define ANIM_DEEP_V_SQUISH_AND_BOUNCE_TWICE 85 +#define ANIM_H_JUMPS_V_STRETCH_TWICE 86 +#define ANIM_V_SHAKE_BACK 87 +#define ANIM_V_SHAKE_BACK_SLOW 88 +#define ANIM_V_SHAKE_H_SLIDE_SLOW 89 +#define ANIM_V_STRETCH_BOTH_ENDS_SLOW 90 +#define ANIM_H_STRETCH_FAR_SLOW 91 +#define ANIM_V_SHAKE_LOW_TWICE 92 +#define ANIM_H_SHAKE_FAST 93 +#define ANIM_H_SLIDE_FAST 94 +#define ANIM_H_VIBRATE_FAST 95 +#define ANIM_H_VIBRATE_FASTEST 96 +#define ANIM_V_SHAKE_BACK_FAST 97 +#define ANIM_V_SHAKE_LOW_TWICE_SLOW 98 +#define ANIM_V_SHAKE_LOW_TWICE_FAST 99 +#define ANIM_CIRCLE_C_CLOCKWISE_LONG 100 +#define ANIM_GROW_STUTTER_SLOW 101 +#define ANIM_V_SHAKE_H_SLIDE 102 +#define ANIM_V_SHAKE_H_SLIDE_FAST 103 +#define ANIM_TRIANGLE_DOWN_SLOW 104 +#define ANIM_TRIANGLE_DOWN 105 +#define ANIM_TRIANGLE_DOWN_TWICE 106 +#define ANIM_GROW 107 +#define ANIM_GROW_TWICE 108 +#define ANIM_H_SPRING_FAST 109 +#define ANIM_H_SPRING_SLOW 110 +#define ANIM_H_REPEATED_SPRING_FAST 111 +#define ANIM_H_REPEATED_SPRING 112 +#define ANIM_SHRINK_GROW_FAST 113 +#define ANIM_SHRINK_GROW_SLOW 114 +#define ANIM_V_STRETCH_BOTH_ENDS 115 +#define ANIM_V_STRETCH_BOTH_ENDS_TWICE 116 +#define ANIM_H_STRETCH_FAR_TWICE 117 +#define ANIM_H_STRETCH_FAR 118 +#define ANIM_GROW_STUTTER_TWICE 119 +#define ANIM_GROW_STUTTER 120 +#define ANIM_CONCAVE_ARC_LARGE_SLOW 121 +#define ANIM_CONCAVE_ARC_LARGE 122 +#define ANIM_CONCAVE_ARC_LARGE_TWICE 123 +#define ANIM_CONVEX_DOUBLE_ARC_SLOW 124 +#define ANIM_CONVEX_DOUBLE_ARC 125 +#define ANIM_CONVEX_DOUBLE_ARC_TWICE 126 +#define ANIM_CONCAVE_ARC_SMALL_SLOW 127 +#define ANIM_CONCAVE_ARC_SMALL 128 +#define ANIM_CONCAVE_ARC_SMALL_TWICE 129 +#define ANIM_H_DIP 130 +#define ANIM_H_DIP_FAST 131 +#define ANIM_H_DIP_TWICE 132 +#define ANIM_SHRINK_GROW_VIBRATE_FAST 133 +#define ANIM_SHRINK_GROW_VIBRATE 134 +#define ANIM_SHRINK_GROW_VIBRATE_SLOW 135 +#define ANIM_JOLT_RIGHT_FAST 136 +#define ANIM_JOLT_RIGHT 137 +#define ANIM_JOLT_RIGHT_SLOW 138 +#define ANIM_SHAKE_FLASH_YELLOW_FAST 139 +#define ANIM_SHAKE_FLASH_YELLOW 140 +#define ANIM_SHAKE_FLASH_YELLOW_SLOW 141 +#define ANIM_SHAKE_GLOW_RED_FAST 142 +#define ANIM_SHAKE_GLOW_RED 143 +#define ANIM_SHAKE_GLOW_RED_SLOW 144 +#define ANIM_SHAKE_GLOW_GREEN_FAST 145 +#define ANIM_SHAKE_GLOW_GREEN 146 +#define ANIM_SHAKE_GLOW_GREEN_SLOW 147 +#define ANIM_SHAKE_GLOW_BLUE_FAST 148 +#define ANIM_SHAKE_GLOW_BLUE 149 +#define ANIM_SHAKE_GLOW_BLUE_SLOW 150 + #endif // GUARD_POKEMON_ANIMATION_H diff --git a/include/pokemon_summary_screen.h b/include/pokemon_summary_screen.h index 6413dcdeca..151ea3af8d 100755 --- a/include/pokemon_summary_screen.h +++ b/include/pokemon_summary_screen.h @@ -12,8 +12,7 @@ void ShowPokemonSummaryScreen(u8 mode, void *mons, u8 monIndex, u8 maxMonIndex, void ShowSelectMovePokemonSummaryScreen(struct Pokemon *mons, u8 monIndex, u8 maxMonIndex, void (*callback)(void), u16 newMove); void ShowPokemonSummaryScreenSet40EF(u8 mode, struct BoxPokemon *mons, u8 monIndex, u8 maxMonIndex, void (*callback)(void)); u8 GetMoveSlotToReplace(void); -void SummaryScreen_SetUnknownTaskId(u8 taskId); -void SummaryScreen_DestroyUnknownTask(void); +void SummaryScreen_SetAnimDelayTaskId(u8 taskId); // The Pokemon Summary Screen can operate in different modes. Certain features, // such as move re-ordering, are available in the different modes. diff --git a/src/pokeball.c b/src/pokeball.c index 678b9da33e..77d2b119c9 100644 --- a/src/pokeball.c +++ b/src/pokeball.c @@ -791,7 +791,7 @@ static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite) gTasks[taskId].tCryTaskWantedCry = wantedCryCase; gTasks[taskId].tCryTaskBattler = battlerId; gTasks[taskId].tCryTaskMonSpriteId = gBattlerSpriteIds[sprite->sBattler]; - gTasks[taskId].tCryTaskMonPtr1 = (u32)(mon) >> 0x10; + gTasks[taskId].tCryTaskMonPtr1 = (u32)(mon) >> 16; gTasks[taskId].tCryTaskMonPtr2 = (u32)(mon); gTasks[taskId].tCryTaskState = 0; } diff --git a/src/pokemon.c b/src/pokemon.c index e28fba1b48..5166070f9d 100644 --- a/src/pokemon.c +++ b/src/pokemon.c @@ -1391,476 +1391,450 @@ const s8 gNatureStatTable[NUM_NATURES][NUM_NATURE_STATS] = static const u8 sMonFrontAnimIdsTable[] = { - [SPECIES_BULBASAUR - 1] = 0x06, - [SPECIES_IVYSAUR - 1] = 0x17, - [SPECIES_VENUSAUR - 1] = 0x2f, - [SPECIES_CHARMANDER - 1] = 0x52, - [SPECIES_CHARMELEON - 1] = 0x25, - [SPECIES_CHARIZARD - 1] = 0x10, - [SPECIES_SQUIRTLE - 1] = 0x0b, - [SPECIES_WARTORTLE - 1] = 0x13, - [SPECIES_BLASTOISE - 1] = 0x19, - [SPECIES_CATERPIE - 1] = 0x0b, - [SPECIES_METAPOD - 1] = 0x0b, - [SPECIES_BUTTERFREE - 1] = 0x1d, - [SPECIES_WEEDLE - 1] = 0x46, - [SPECIES_KAKUNA - 1] = 0x20, - [SPECIES_BEEDRILL - 1] = 0x02, - [SPECIES_PIDGEY - 1] = 0x47, - [SPECIES_PIDGEOTTO - 1] = 0x17, - [SPECIES_PIDGEOT - 1] = 0x29, - [SPECIES_RATTATA - 1] = 0x43, - [SPECIES_RATICATE - 1] = 0x2b, - [SPECIES_SPEAROW - 1] = 0x18, - [SPECIES_FEAROW - 1] = 0x2b, - [SPECIES_EKANS - 1] = 0x16, - [SPECIES_ARBOK - 1] = 0x17, - [SPECIES_PIKACHU - 1] = 0x2c, - [SPECIES_RAICHU - 1] = 0x17, - [SPECIES_SANDSHREW - 1] = 0x2d, - [SPECIES_SANDSLASH - 1] = 0x17, - [SPECIES_NIDORAN_F - 1] = 0x00, - [SPECIES_NIDORINA - 1] = 0x17, - [SPECIES_NIDOQUEEN - 1] = 0x0f, - [SPECIES_NIDORAN_M - 1] = 0x09, - [SPECIES_NIDORINO - 1] = 0x13, - [SPECIES_NIDOKING - 1] = 0x0f, - [SPECIES_CLEFAIRY - 1] = 0x00, - [SPECIES_CLEFABLE - 1] = 0x4a, - [SPECIES_VULPIX - 1] = 0x17, - [SPECIES_NINETALES - 1] = 0x10, - [SPECIES_JIGGLYPUFF - 1] = 0x48, - [SPECIES_WIGGLYTUFF - 1] = 0x31, - [SPECIES_ZUBAT - 1] = 0x00, - [SPECIES_GOLBAT - 1] = 0x1d, - [SPECIES_ODDISH - 1] = 0x00, - [SPECIES_GLOOM - 1] = 0x45, - [SPECIES_VILEPLUME - 1] = 0x49, - [SPECIES_PARAS - 1] = 0x46, - [SPECIES_PARASECT - 1] = 0x0f, - [SPECIES_VENONAT - 1] = 0x06, - [SPECIES_VENOMOTH - 1] = 0x4b, - [SPECIES_DIGLETT - 1] = 0x10, - [SPECIES_DUGTRIO - 1] = 0x4c, - [SPECIES_MEOWTH - 1] = 0x52, - [SPECIES_PERSIAN - 1] = 0x17, - [SPECIES_PSYDUCK - 1] = 0x06, - [SPECIES_GOLDUCK - 1] = 0x4c, - [SPECIES_MANKEY - 1] = 0x32, - [SPECIES_PRIMEAPE - 1] = 0x48, - [SPECIES_GROWLITHE - 1] = 0x25, - [SPECIES_ARCANINE - 1] = 0x02, - [SPECIES_POLIWAG - 1] = 0x00, - [SPECIES_POLIWHIRL - 1] = 0x32, - [SPECIES_POLIWRATH - 1] = 0x19, - [SPECIES_ABRA - 1] = 0x31, - [SPECIES_KADABRA - 1] = 0x09, - [SPECIES_ALAKAZAM - 1] = 0x17, - [SPECIES_MACHOP - 1] = 0x00, - [SPECIES_MACHOKE - 1] = 0x10, - [SPECIES_MACHAMP - 1] = 0x31, - [SPECIES_BELLSPROUT - 1] = 0x17, - [SPECIES_WEEPINBELL - 1] = 0x0d, - [SPECIES_VICTREEBEL - 1] = 0x32, - [SPECIES_TENTACOOL - 1] = 0x00, - [SPECIES_TENTACRUEL - 1] = 0x00, - [SPECIES_GEODUDE - 1] = 0x48, - [SPECIES_GRAVELER - 1] = 0x48, - [SPECIES_GOLEM - 1] = 0x2f, - [SPECIES_PONYTA - 1] = 0x20, - [SPECIES_RAPIDASH - 1] = 0x11, - [SPECIES_SLOWPOKE - 1] = 0x45, - [SPECIES_SLOWBRO - 1] = 0x0b, - [SPECIES_MAGNEMITE - 1] = 0x54, - [SPECIES_MAGNETON - 1] = 0x2c, - [SPECIES_FARFETCHD - 1] = 0x48, - [SPECIES_DODUO - 1] = 0x4c, - [SPECIES_DODRIO - 1] = 0x41, - [SPECIES_SEEL - 1] = 0x0b, - [SPECIES_DEWGONG - 1] = 0x45, - [SPECIES_GRIMER - 1] = 0x46, - [SPECIES_MUK - 1] = 0x30, - [SPECIES_SHELLDER - 1] = 0x12, - [SPECIES_CLOYSTER - 1] = 0x1d, - [SPECIES_GASTLY - 1] = 0x15, - [SPECIES_HAUNTER - 1] = 0x35, - [SPECIES_GENGAR - 1] = 0x3a, - [SPECIES_ONIX - 1] = 0x43, - [SPECIES_DROWZEE - 1] = 0x4f, - [SPECIES_HYPNO - 1] = 0x09, - [SPECIES_KRABBY - 1] = 0x03, - [SPECIES_KINGLER - 1] = 0x4b, - [SPECIES_VOLTORB - 1] = 0x00, - [SPECIES_ELECTRODE - 1] = 0x00, - [SPECIES_EXEGGCUTE - 1] = 0x46, - [SPECIES_EXEGGUTOR - 1] = 0x32, - [SPECIES_CUBONE - 1] = 0x48, - [SPECIES_MAROWAK - 1] = 0x05, - [SPECIES_HITMONLEE - 1] = 0x16, - [SPECIES_HITMONCHAN - 1] = 0x09, - [SPECIES_LICKITUNG - 1] = 0x45, - [SPECIES_KOFFING - 1] = 0x13, - [SPECIES_WEEZING - 1] = 0x04, - [SPECIES_RHYHORN - 1] = 0x10, - [SPECIES_RHYDON - 1] = 0x13, - [SPECIES_CHANSEY - 1] = 0x45, - [SPECIES_TANGELA - 1] = 0x48, - [SPECIES_KANGASKHAN - 1] = 0x17, - [SPECIES_HORSEA - 1] = 0x12, - [SPECIES_SEADRA - 1] = 0x04, - [SPECIES_GOLDEEN - 1] = 0x0d, - [SPECIES_SEAKING - 1] = 0x1c, - [SPECIES_STARYU - 1] = 0x4e, - [SPECIES_STARMIE - 1] = 0x12, - [SPECIES_MR_MIME - 1] = 0x46, - [SPECIES_SCYTHER - 1] = 0x02, - [SPECIES_JYNX - 1] = 0x17, - [SPECIES_ELECTABUZZ - 1] = 0x2c, - [SPECIES_MAGMAR - 1] = 0x0f, - [SPECIES_PINSIR - 1] = 0x09, - [SPECIES_TAUROS - 1] = 0x19, - [SPECIES_MAGIKARP - 1] = 0x05, - [SPECIES_GYARADOS - 1] = 0x48, - [SPECIES_LAPRAS - 1] = 0x17, - [SPECIES_DITTO - 1] = 0x01, - [SPECIES_EEVEE - 1] = 0x17, - [SPECIES_VAPOREON - 1] = 0x17, - [SPECIES_JOLTEON - 1] = 0x00, - [SPECIES_FLAREON - 1] = 0x17, - [SPECIES_PORYGON - 1] = 0x52, - [SPECIES_OMANYTE - 1] = 0x51, - [SPECIES_OMASTAR - 1] = 0x09, - [SPECIES_KABUTO - 1] = 0x1d, - [SPECIES_KABUTOPS - 1] = 0x0f, - [SPECIES_AERODACTYL - 1] = 0x47, - [SPECIES_SNORLAX - 1] = 0x0b, - [SPECIES_ARTICUNO - 1] = 0x09, - [SPECIES_ZAPDOS - 1] = 0x2c, - [SPECIES_MOLTRES - 1] = 0x45, - [SPECIES_DRATINI - 1] = 0x00, - [SPECIES_DRAGONAIR - 1] = 0x10, - [SPECIES_DRAGONITE - 1] = 0x47, - [SPECIES_MEWTWO - 1] = 0x09, - [SPECIES_MEW - 1] = 0x0d, - [SPECIES_CHIKORITA - 1] = 0x00, - [SPECIES_BAYLEEF - 1] = 0x00, - [SPECIES_MEGANIUM - 1] = 0x17, - [SPECIES_CYNDAQUIL - 1] = 0x52, - [SPECIES_QUILAVA - 1] = 0x17, - [SPECIES_TYPHLOSION - 1] = 0x10, - [SPECIES_TOTODILE - 1] = 0x31, - [SPECIES_CROCONAW - 1] = 0x0f, - [SPECIES_FERALIGATR - 1] = 0x0f, - [SPECIES_SENTRET - 1] = 0x00, - [SPECIES_FURRET - 1] = 0x32, - [SPECIES_HOOTHOOT - 1] = 0x47, - [SPECIES_NOCTOWL - 1] = 0x17, - [SPECIES_LEDYBA - 1] = 0x52, - [SPECIES_LEDIAN - 1] = 0x47, - [SPECIES_SPINARAK - 1] = 0x4f, - [SPECIES_ARIADOS - 1] = 0x0f, - [SPECIES_CROBAT - 1] = 0x00, - [SPECIES_CHINCHOU - 1] = 0x45, - [SPECIES_LANTURN - 1] = 0x51, - [SPECIES_PICHU - 1] = 0x1e, - [SPECIES_CLEFFA - 1] = 0x52, - [SPECIES_IGGLYBUFF - 1] = 0x0c, - [SPECIES_TOGEPI - 1] = 0x0b, - [SPECIES_TOGETIC - 1] = 0x00, - [SPECIES_NATU - 1] = 0x31, - [SPECIES_XATU - 1] = 0x09, - [SPECIES_MAREEP - 1] = 0x00, - [SPECIES_FLAAFFY - 1] = 0x1e, - [SPECIES_AMPHAROS - 1] = 0x2c, - [SPECIES_BELLOSSOM - 1] = 0x0b, - [SPECIES_MARILL - 1] = 0x00, - [SPECIES_AZUMARILL - 1] = 0x4a, - [SPECIES_SUDOWOODO - 1] = 0x46, - [SPECIES_POLITOED - 1] = 0x32, - [SPECIES_HOPPIP - 1] = 0x1c, - [SPECIES_SKIPLOOM - 1] = 0x18, - [SPECIES_JUMPLUFF - 1] = 0x51, - [SPECIES_AIPOM - 1] = 0x32, - [SPECIES_SUNKERN - 1] = 0x52, - [SPECIES_SUNFLORA - 1] = 0x00, - [SPECIES_YANMA - 1] = 0x2b, - [SPECIES_WOOPER - 1] = 0x00, - [SPECIES_QUAGSIRE - 1] = 0x16, - [SPECIES_ESPEON - 1] = 0x09, - [SPECIES_UMBREON - 1] = 0x10, - [SPECIES_MURKROW - 1] = 0x00, - [SPECIES_SLOWKING - 1] = 0x13, - [SPECIES_MISDREAVUS - 1] = 0x1c, - [SPECIES_UNOWN - 1] = 0x0a, - [SPECIES_WOBBUFFET - 1] = 0x30, - [SPECIES_GIRAFARIG - 1] = 0x1e, - [SPECIES_PINECO - 1] = 0x0b, - [SPECIES_FORRETRESS - 1] = 0x10, - [SPECIES_DUNSPARCE - 1] = 0x00, - [SPECIES_GLIGAR - 1] = 0x13, - [SPECIES_STEELIX - 1] = 0x0f, - [SPECIES_SNUBBULL - 1] = 0x17, - [SPECIES_GRANBULL - 1] = 0x10, - [SPECIES_QWILFISH - 1] = 0x3a, - [SPECIES_SCIZOR - 1] = 0x02, - [SPECIES_SHUCKLE - 1] = 0x0b, - [SPECIES_HERACROSS - 1] = 0x41, - [SPECIES_SNEASEL - 1] = 0x16, - [SPECIES_TEDDIURSA - 1] = 0x17, - [SPECIES_URSARING - 1] = 0x10, - [SPECIES_SLUGMA - 1] = 0x17, - [SPECIES_MAGCARGO - 1] = 0x17, - [SPECIES_SWINUB - 1] = 0x00, - [SPECIES_PILOSWINE - 1] = 0x0f, - [SPECIES_CORSOLA - 1] = 0x03, - [SPECIES_REMORAID - 1] = 0x52, - [SPECIES_OCTILLERY - 1] = 0x17, - [SPECIES_DELIBIRD - 1] = 0x52, - [SPECIES_MANTINE - 1] = 0x0d, - [SPECIES_SKARMORY - 1] = 0x17, - [SPECIES_HOUNDOUR - 1] = 0x17, - [SPECIES_HOUNDOOM - 1] = 0x10, - [SPECIES_KINGDRA - 1] = 0x42, - [SPECIES_PHANPY - 1] = 0x32, - [SPECIES_DONPHAN - 1] = 0x19, - [SPECIES_PORYGON2 - 1] = 0x00, - [SPECIES_STANTLER - 1] = 0x00, - [SPECIES_SMEARGLE - 1] = 0x31, - [SPECIES_TYROGUE - 1] = 0x16, - [SPECIES_HITMONTOP - 1] = 0x02, - [SPECIES_SMOOCHUM - 1] = 0x09, - [SPECIES_ELEKID - 1] = 0x2c, - [SPECIES_MAGBY - 1] = 0x00, - [SPECIES_MILTANK - 1] = 0x45, - [SPECIES_BLISSEY - 1] = 0x00, - [SPECIES_RAIKOU - 1] = 0x2c, - [SPECIES_ENTEI - 1] = 0x09, - [SPECIES_SUICUNE - 1] = 0x10, - [SPECIES_LARVITAR - 1] = 0x52, - [SPECIES_PUPITAR - 1] = 0x10, - [SPECIES_TYRANITAR - 1] = 0x0f, - [SPECIES_LUGIA - 1] = 0x3a, - [SPECIES_HO_OH - 1] = 0x09, - [SPECIES_CELEBI - 1] = 0x18, - [SPECIES_OLD_UNOWN_B - 1] = 0x00, - [SPECIES_OLD_UNOWN_C - 1] = 0x00, - [SPECIES_OLD_UNOWN_D - 1] = 0x00, - [SPECIES_OLD_UNOWN_E - 1] = 0x00, - [SPECIES_OLD_UNOWN_F - 1] = 0x00, - [SPECIES_OLD_UNOWN_G - 1] = 0x00, - [SPECIES_OLD_UNOWN_H - 1] = 0x00, - [SPECIES_OLD_UNOWN_I - 1] = 0x00, - [SPECIES_OLD_UNOWN_J - 1] = 0x00, - [SPECIES_OLD_UNOWN_K - 1] = 0x00, - [SPECIES_OLD_UNOWN_L - 1] = 0x00, - [SPECIES_OLD_UNOWN_M - 1] = 0x00, - [SPECIES_OLD_UNOWN_N - 1] = 0x00, - [SPECIES_OLD_UNOWN_O - 1] = 0x00, - [SPECIES_OLD_UNOWN_P - 1] = 0x00, - [SPECIES_OLD_UNOWN_Q - 1] = 0x00, - [SPECIES_OLD_UNOWN_R - 1] = 0x00, - [SPECIES_OLD_UNOWN_S - 1] = 0x00, - [SPECIES_OLD_UNOWN_T - 1] = 0x00, - [SPECIES_OLD_UNOWN_U - 1] = 0x00, - [SPECIES_OLD_UNOWN_V - 1] = 0x00, - [SPECIES_OLD_UNOWN_W - 1] = 0x00, - [SPECIES_OLD_UNOWN_X - 1] = 0x00, - [SPECIES_OLD_UNOWN_Y - 1] = 0x00, - [SPECIES_OLD_UNOWN_Z - 1] = 0x00, - [SPECIES_TREECKO - 1] = 0x00, - [SPECIES_GROVYLE - 1] = 0x17, - [SPECIES_SCEPTILE - 1] = 0x10, - [SPECIES_TORCHIC - 1] = 0x16, - [SPECIES_COMBUSKEN - 1] = 0x06, - [SPECIES_BLAZIKEN - 1] = 0x0f, - [SPECIES_MUDKIP - 1] = 0x01, - [SPECIES_MARSHTOMP - 1] = 0x04, - [SPECIES_SWAMPERT - 1] = 0x1e, - [SPECIES_POOCHYENA - 1] = 0x10, - [SPECIES_MIGHTYENA - 1] = 0x10, - [SPECIES_ZIGZAGOON - 1] = 0x03, - [SPECIES_LINOONE - 1] = 0x09, - [SPECIES_WURMPLE - 1] = 0x00, - [SPECIES_SILCOON - 1] = 0x00, - [SPECIES_BEAUTIFLY - 1] = 0x04, - [SPECIES_CASCOON - 1] = 0x04, - [SPECIES_DUSTOX - 1] = 0x06, - [SPECIES_LOTAD - 1] = 0x00, - [SPECIES_LOMBRE - 1] = 0x00, - [SPECIES_LUDICOLO - 1] = 0x49, - [SPECIES_SEEDOT - 1] = 0x05, - [SPECIES_NUZLEAF - 1] = 0x00, - [SPECIES_SHIFTRY - 1] = 0x02, - [SPECIES_NINCADA - 1] = 0x00, - [SPECIES_NINJASK - 1] = 0x46, - [SPECIES_SHEDINJA - 1] = 0x1c, - [SPECIES_TAILLOW - 1] = 0x1e, - [SPECIES_SWELLOW - 1] = 0x01, - [SPECIES_SHROOMISH - 1] = 0x00, - [SPECIES_BRELOOM - 1] = 0x00, - [SPECIES_SPINDA - 1] = 0x31, - [SPECIES_WINGULL - 1] = 0x1b, - [SPECIES_PELIPPER - 1] = 0x1c, - [SPECIES_SURSKIT - 1] = 0x00, - [SPECIES_MASQUERAIN - 1] = 0x00, - [SPECIES_WAILMER - 1] = 0x01, - [SPECIES_WAILORD - 1] = 0x1c, - [SPECIES_SKITTY - 1] = 0x00, - [SPECIES_DELCATTY - 1] = 0x17, - [SPECIES_KECLEON - 1] = 0x35, - [SPECIES_BALTOY - 1] = 0x1d, - [SPECIES_CLAYDOL - 1] = 0x51, - [SPECIES_NOSEPASS - 1] = 0x49, - [SPECIES_TORKOAL - 1] = 0x17, - [SPECIES_SABLEYE - 1] = 0x15, - [SPECIES_BARBOACH - 1] = 0x49, - [SPECIES_WHISCASH - 1] = 0x49, - [SPECIES_LUVDISC - 1] = 0x1d, - [SPECIES_CORPHISH - 1] = 0x10, - [SPECIES_CRAWDAUNT - 1] = 0x09, - [SPECIES_FEEBAS - 1] = 0x49, - [SPECIES_MILOTIC - 1] = 0x22, - [SPECIES_CARVANHA - 1] = 0x49, - [SPECIES_SHARPEDO - 1] = 0x56, - [SPECIES_TRAPINCH - 1] = 0x10, - [SPECIES_VIBRAVA - 1] = 0x0f, - [SPECIES_FLYGON - 1] = 0x4b, - [SPECIES_MAKUHITA - 1] = 0x0b, - [SPECIES_HARIYAMA - 1] = 0x34, - [SPECIES_ELECTRIKE - 1] = 0x00, - [SPECIES_MANECTRIC - 1] = 0x00, - [SPECIES_NUMEL - 1] = 0x04, - [SPECIES_CAMERUPT - 1] = 0x10, - [SPECIES_SPHEAL - 1] = 0x53, - [SPECIES_SEALEO - 1] = 0x17, - [SPECIES_WALREIN - 1] = 0x0f, - [SPECIES_CACNEA - 1] = 0x49, - [SPECIES_CACTURNE - 1] = 0x04, - [SPECIES_SNORUNT - 1] = 0x45, - [SPECIES_GLALIE - 1] = 0x0a, - [SPECIES_LUNATONE - 1] = 0x0e, - [SPECIES_SOLROCK - 1] = 0x08, - [SPECIES_AZURILL - 1] = 0x00, - [SPECIES_SPOINK - 1] = 0x56, - [SPECIES_GRUMPIG - 1] = 0x32, - [SPECIES_PLUSLE - 1] = 0x00, - [SPECIES_MINUN - 1] = 0x01, - [SPECIES_MAWILE - 1] = 0x00, - [SPECIES_MEDITITE - 1] = 0x05, - [SPECIES_MEDICHAM - 1] = 0x45, - [SPECIES_SWABLU - 1] = 0x04, - [SPECIES_ALTARIA - 1] = 0x16, - [SPECIES_WYNAUT - 1] = 0x32, - [SPECIES_DUSKULL - 1] = 0x0a, - [SPECIES_DUSCLOPS - 1] = 0x02, - [SPECIES_ROSELIA - 1] = 0x45, - [SPECIES_SLAKOTH - 1] = 0x45, - [SPECIES_VIGOROTH - 1] = 0x31, - [SPECIES_SLAKING - 1] = 0x45, - [SPECIES_GULPIN - 1] = 0x00, - [SPECIES_SWALOT - 1] = 0x45, - [SPECIES_TROPIUS - 1] = 0x10, - [SPECIES_WHISMUR - 1] = 0x03, - [SPECIES_LOUDRED - 1] = 0x49, - [SPECIES_EXPLOUD - 1] = 0x19, - [SPECIES_CLAMPERL - 1] = 0x12, - [SPECIES_HUNTAIL - 1] = 0x09, - [SPECIES_GOREBYSS - 1] = 0x1c, - [SPECIES_ABSOL - 1] = 0x11, - [SPECIES_SHUPPET - 1] = 0x1c, - [SPECIES_BANETTE - 1] = 0x0d, - [SPECIES_SEVIPER - 1] = 0x17, - [SPECIES_ZANGOOSE - 1] = 0x09, - [SPECIES_RELICANTH - 1] = 0x1a, - [SPECIES_ARON - 1] = 0x45, - [SPECIES_LAIRON - 1] = 0x00, - [SPECIES_AGGRON - 1] = 0x19, - [SPECIES_CASTFORM - 1] = 0x1d, - [SPECIES_VOLBEAT - 1] = 0x00, - [SPECIES_ILLUMISE - 1] = 0x05, - [SPECIES_LILEEP - 1] = 0x17, - [SPECIES_CRADILY - 1] = 0x19, - [SPECIES_ANORITH - 1] = 0x12, - [SPECIES_ARMALDO - 1] = 0x10, - [SPECIES_RALTS - 1] = 0x45, - [SPECIES_KIRLIA - 1] = 0x00, - [SPECIES_GARDEVOIR - 1] = 0x00, - [SPECIES_BAGON - 1] = 0x19, - [SPECIES_SHELGON - 1] = 0x04, - [SPECIES_SALAMENCE - 1] = 0x0f, - [SPECIES_BELDUM - 1] = 0x0f, - [SPECIES_METANG - 1] = 0x04, - [SPECIES_METAGROSS - 1] = 0x10, - [SPECIES_REGIROCK - 1] = 0x01, - [SPECIES_REGICE - 1] = 0x44, - [SPECIES_REGISTEEL - 1] = 0x09, - [SPECIES_KYOGRE - 1] = 0x2d, - [SPECIES_GROUDON - 1] = 0x10, - [SPECIES_RAYQUAZA - 1] = 0x0f, - [SPECIES_LATIAS - 1] = 0x2d, - [SPECIES_LATIOS - 1] = 0x10, - [SPECIES_JIRACHI - 1] = 0x0d, - [SPECIES_DEOXYS - 1] = 0x1b, - [SPECIES_CHIMECHO - 1] = 0x1d, + [SPECIES_BULBASAUR - 1] = ANIM_V_JUMPS_H_JUMPS, + [SPECIES_IVYSAUR - 1] = ANIM_V_STRETCH, + [SPECIES_VENUSAUR - 1] = ANIM_ROTATE_UP_SLAM_DOWN, + [SPECIES_CHARMANDER - 1] = ANIM_V_JUMPS_SMALL, + [SPECIES_CHARMELEON - 1] = ANIM_BACK_AND_LUNGE, + [SPECIES_CHARIZARD - 1] = ANIM_V_SHAKE, + [SPECIES_SQUIRTLE - 1] = ANIM_SWING_CONCAVE, + [SPECIES_WARTORTLE - 1] = ANIM_SHRINK_GROW, + [SPECIES_BLASTOISE - 1] = ANIM_V_SHAKE_TWICE, + [SPECIES_CATERPIE - 1] = ANIM_SWING_CONCAVE, + [SPECIES_METAPOD - 1] = ANIM_SWING_CONCAVE, + [SPECIES_BUTTERFREE - 1] = ANIM_H_SLIDE_WOBBLE, + [SPECIES_WEEDLE - 1] = ANIM_H_SLIDE_SLOW, + [SPECIES_KAKUNA - 1] = ANIM_GLOW_ORANGE, + [SPECIES_BEEDRILL - 1] = ANIM_H_VIBRATE, + [SPECIES_PIDGEY - 1] = ANIM_V_SLIDE_SLOW, + [SPECIES_PIDGEOTTO - 1] = ANIM_V_STRETCH, + [SPECIES_PIDGEOT - 1] = ANIM_FRONT_FLIP, + [SPECIES_RATTATA - 1] = ANIM_RAPID_H_HOPS, + [SPECIES_RATICATE - 1] = ANIM_FIGURE_8, + [SPECIES_SPEAROW - 1] = ANIM_RISING_WOBBLE, + [SPECIES_FEAROW - 1] = ANIM_FIGURE_8, + [SPECIES_EKANS - 1] = ANIM_H_STRETCH, + [SPECIES_ARBOK - 1] = ANIM_V_STRETCH, + [SPECIES_PIKACHU - 1] = ANIM_FLASH_YELLOW, + [SPECIES_RAICHU - 1] = ANIM_V_STRETCH, + [SPECIES_SANDSHREW - 1] = ANIM_SWING_CONCAVE_FAST_SHORT, + [SPECIES_SANDSLASH - 1] = ANIM_V_STRETCH, + [SPECIES_NIDORAN_F - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_NIDORINA - 1] = ANIM_V_STRETCH, + [SPECIES_NIDOQUEEN - 1] = ANIM_H_SHAKE, + [SPECIES_NIDORAN_M - 1] = ANIM_GROW_VIBRATE, + [SPECIES_NIDORINO - 1] = ANIM_SHRINK_GROW, + [SPECIES_NIDOKING - 1] = ANIM_H_SHAKE, + [SPECIES_CLEFAIRY - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_CLEFABLE - 1] = ANIM_BOUNCE_ROTATE_TO_SIDES_SMALL_SLOW, + [SPECIES_VULPIX - 1] = ANIM_V_STRETCH, + [SPECIES_NINETALES - 1] = ANIM_V_SHAKE, + [SPECIES_JIGGLYPUFF - 1] = ANIM_BOUNCE_ROTATE_TO_SIDES_SMALL, + [SPECIES_WIGGLYTUFF - 1] = ANIM_H_JUMPS, + [SPECIES_ZUBAT - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_GOLBAT - 1] = ANIM_H_SLIDE_WOBBLE, + [SPECIES_ODDISH - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_GLOOM - 1] = ANIM_V_SQUISH_AND_BOUNCE_SLOW, + [SPECIES_VILEPLUME - 1] = ANIM_BOUNCE_ROTATE_TO_SIDES_SLOW, + [SPECIES_PARAS - 1] = ANIM_H_SLIDE_SLOW, + [SPECIES_PARASECT - 1] = ANIM_H_SHAKE, + [SPECIES_VENONAT - 1] = ANIM_V_JUMPS_H_JUMPS, + [SPECIES_VENOMOTH - 1] = ANIM_ZIGZAG_SLOW, + [SPECIES_DIGLETT - 1] = ANIM_V_SHAKE, + [SPECIES_DUGTRIO - 1] = ANIM_H_SHAKE_SLOW, + [SPECIES_MEOWTH - 1] = ANIM_V_JUMPS_SMALL, + [SPECIES_PERSIAN - 1] = ANIM_V_STRETCH, + [SPECIES_PSYDUCK - 1] = ANIM_V_JUMPS_H_JUMPS, + [SPECIES_GOLDUCK - 1] = ANIM_H_SHAKE_SLOW, + [SPECIES_MANKEY - 1] = ANIM_H_JUMPS_V_STRETCH, + [SPECIES_PRIMEAPE - 1] = ANIM_BOUNCE_ROTATE_TO_SIDES_SMALL, + [SPECIES_GROWLITHE - 1] = ANIM_BACK_AND_LUNGE, + [SPECIES_ARCANINE - 1] = ANIM_H_VIBRATE, + [SPECIES_POLIWAG - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_POLIWHIRL - 1] = ANIM_H_JUMPS_V_STRETCH, + [SPECIES_POLIWRATH - 1] = ANIM_V_SHAKE_TWICE, + [SPECIES_ABRA - 1] = ANIM_H_JUMPS, + [SPECIES_KADABRA - 1] = ANIM_GROW_VIBRATE, + [SPECIES_ALAKAZAM - 1] = ANIM_V_STRETCH, + [SPECIES_MACHOP - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_MACHOKE - 1] = ANIM_V_SHAKE, + [SPECIES_MACHAMP - 1] = ANIM_H_JUMPS, + [SPECIES_BELLSPROUT - 1] = ANIM_V_STRETCH, + [SPECIES_WEEPINBELL - 1] = ANIM_SWING_CONVEX, + [SPECIES_VICTREEBEL - 1] = ANIM_H_JUMPS_V_STRETCH, + [SPECIES_TENTACOOL - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_TENTACRUEL - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_GEODUDE - 1] = ANIM_BOUNCE_ROTATE_TO_SIDES_SMALL, + [SPECIES_GRAVELER - 1] = ANIM_BOUNCE_ROTATE_TO_SIDES_SMALL, + [SPECIES_GOLEM - 1] = ANIM_ROTATE_UP_SLAM_DOWN, + [SPECIES_PONYTA - 1] = ANIM_GLOW_ORANGE, + [SPECIES_RAPIDASH - 1] = ANIM_CIRCULAR_VIBRATE, + [SPECIES_SLOWPOKE - 1] = ANIM_V_SQUISH_AND_BOUNCE_SLOW, + [SPECIES_SLOWBRO - 1] = ANIM_SWING_CONCAVE, + [SPECIES_MAGNEMITE - 1] = ANIM_TUMBLING_FRONT_FLIP_TWICE, + [SPECIES_MAGNETON - 1] = ANIM_FLASH_YELLOW, + [SPECIES_FARFETCHD - 1] = ANIM_BOUNCE_ROTATE_TO_SIDES_SMALL, + [SPECIES_DODUO - 1] = ANIM_H_SHAKE_SLOW, + [SPECIES_DODRIO - 1] = ANIM_LUNGE_GROW, + [SPECIES_SEEL - 1] = ANIM_SWING_CONCAVE, + [SPECIES_DEWGONG - 1] = ANIM_V_SQUISH_AND_BOUNCE_SLOW, + [SPECIES_GRIMER - 1] = ANIM_H_SLIDE_SLOW, + [SPECIES_MUK - 1] = ANIM_DEEP_V_SQUISH_AND_BOUNCE, + [SPECIES_SHELLDER - 1] = ANIM_TWIST, + [SPECIES_CLOYSTER - 1] = ANIM_H_SLIDE_WOBBLE, + [SPECIES_GASTLY - 1] = ANIM_GLOW_BLACK, + [SPECIES_HAUNTER - 1] = ANIM_FLICKER_INCREASING, + [SPECIES_GENGAR - 1] = ANIM_GROW_IN_STAGES, + [SPECIES_ONIX - 1] = ANIM_RAPID_H_HOPS, + [SPECIES_DROWZEE - 1] = ANIM_CIRCLE_C_CLOCKWISE_SLOW, + [SPECIES_HYPNO - 1] = ANIM_GROW_VIBRATE, + [SPECIES_KRABBY - 1] = ANIM_H_SLIDE, + [SPECIES_KINGLER - 1] = ANIM_ZIGZAG_SLOW, + [SPECIES_VOLTORB - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_ELECTRODE - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_EXEGGCUTE - 1] = ANIM_H_SLIDE_SLOW, + [SPECIES_EXEGGUTOR - 1] = ANIM_H_JUMPS_V_STRETCH, + [SPECIES_CUBONE - 1] = ANIM_BOUNCE_ROTATE_TO_SIDES_SMALL, + [SPECIES_MAROWAK - 1] = ANIM_BOUNCE_ROTATE_TO_SIDES, + [SPECIES_HITMONLEE - 1] = ANIM_H_STRETCH, + [SPECIES_HITMONCHAN - 1] = ANIM_GROW_VIBRATE, + [SPECIES_LICKITUNG - 1] = ANIM_V_SQUISH_AND_BOUNCE_SLOW, + [SPECIES_KOFFING - 1] = ANIM_SHRINK_GROW, + [SPECIES_WEEZING - 1] = ANIM_V_SLIDE, + [SPECIES_RHYHORN - 1] = ANIM_V_SHAKE, + [SPECIES_RHYDON - 1] = ANIM_SHRINK_GROW, + [SPECIES_CHANSEY - 1] = ANIM_V_SQUISH_AND_BOUNCE_SLOW, + [SPECIES_TANGELA - 1] = ANIM_BOUNCE_ROTATE_TO_SIDES_SMALL, + [SPECIES_KANGASKHAN - 1] = ANIM_V_STRETCH, + [SPECIES_HORSEA - 1] = ANIM_TWIST, + [SPECIES_SEADRA - 1] = ANIM_V_SLIDE, + [SPECIES_GOLDEEN - 1] = ANIM_SWING_CONVEX, + [SPECIES_SEAKING - 1] = ANIM_V_SLIDE_WOBBLE, + [SPECIES_STARYU - 1] = ANIM_TWIST_TWICE, + [SPECIES_STARMIE - 1] = ANIM_TWIST, + [SPECIES_MR_MIME - 1] = ANIM_H_SLIDE_SLOW, + [SPECIES_SCYTHER - 1] = ANIM_H_VIBRATE, + [SPECIES_JYNX - 1] = ANIM_V_STRETCH, + [SPECIES_ELECTABUZZ - 1] = ANIM_FLASH_YELLOW, + [SPECIES_MAGMAR - 1] = ANIM_H_SHAKE, + [SPECIES_PINSIR - 1] = ANIM_GROW_VIBRATE, + [SPECIES_TAUROS - 1] = ANIM_V_SHAKE_TWICE, + [SPECIES_MAGIKARP - 1] = ANIM_BOUNCE_ROTATE_TO_SIDES, + [SPECIES_GYARADOS - 1] = ANIM_BOUNCE_ROTATE_TO_SIDES_SMALL, + [SPECIES_LAPRAS - 1] = ANIM_V_STRETCH, + [SPECIES_DITTO - 1] = ANIM_CIRCULAR_STRETCH_TWICE, + [SPECIES_EEVEE - 1] = ANIM_V_STRETCH, + [SPECIES_VAPOREON - 1] = ANIM_V_STRETCH, + [SPECIES_JOLTEON - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_FLAREON - 1] = ANIM_V_STRETCH, + [SPECIES_PORYGON - 1] = ANIM_V_JUMPS_SMALL, + [SPECIES_OMANYTE - 1] = ANIM_V_SLIDE_WOBBLE_SMALL, + [SPECIES_OMASTAR - 1] = ANIM_GROW_VIBRATE, + [SPECIES_KABUTO - 1] = ANIM_H_SLIDE_WOBBLE, + [SPECIES_KABUTOPS - 1] = ANIM_H_SHAKE, + [SPECIES_AERODACTYL - 1] = ANIM_V_SLIDE_SLOW, + [SPECIES_SNORLAX - 1] = ANIM_SWING_CONCAVE, + [SPECIES_ARTICUNO - 1] = ANIM_GROW_VIBRATE, + [SPECIES_ZAPDOS - 1] = ANIM_FLASH_YELLOW, + [SPECIES_MOLTRES - 1] = ANIM_V_SQUISH_AND_BOUNCE_SLOW, + [SPECIES_DRATINI - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_DRAGONAIR - 1] = ANIM_V_SHAKE, + [SPECIES_DRAGONITE - 1] = ANIM_V_SLIDE_SLOW, + [SPECIES_MEWTWO - 1] = ANIM_GROW_VIBRATE, + [SPECIES_MEW - 1] = ANIM_SWING_CONVEX, + [SPECIES_CHIKORITA - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_BAYLEEF - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_MEGANIUM - 1] = ANIM_V_STRETCH, + [SPECIES_CYNDAQUIL - 1] = ANIM_V_JUMPS_SMALL, + [SPECIES_QUILAVA - 1] = ANIM_V_STRETCH, + [SPECIES_TYPHLOSION - 1] = ANIM_V_SHAKE, + [SPECIES_TOTODILE - 1] = ANIM_H_JUMPS, + [SPECIES_CROCONAW - 1] = ANIM_H_SHAKE, + [SPECIES_FERALIGATR - 1] = ANIM_H_SHAKE, + [SPECIES_SENTRET - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_FURRET - 1] = ANIM_H_JUMPS_V_STRETCH, + [SPECIES_HOOTHOOT - 1] = ANIM_V_SLIDE_SLOW, + [SPECIES_NOCTOWL - 1] = ANIM_V_STRETCH, + [SPECIES_LEDYBA - 1] = ANIM_V_JUMPS_SMALL, + [SPECIES_LEDIAN - 1] = ANIM_V_SLIDE_SLOW, + [SPECIES_SPINARAK - 1] = ANIM_CIRCLE_C_CLOCKWISE_SLOW, + [SPECIES_ARIADOS - 1] = ANIM_H_SHAKE, + [SPECIES_CROBAT - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_CHINCHOU - 1] = ANIM_V_SQUISH_AND_BOUNCE_SLOW, + [SPECIES_LANTURN - 1] = ANIM_V_SLIDE_WOBBLE_SMALL, + [SPECIES_PICHU - 1] = ANIM_V_JUMPS_BIG, + [SPECIES_CLEFFA - 1] = ANIM_V_JUMPS_SMALL, + [SPECIES_IGGLYBUFF - 1] = ANIM_SWING_CONCAVE_FAST, + [SPECIES_TOGEPI - 1] = ANIM_SWING_CONCAVE, + [SPECIES_TOGETIC - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_NATU - 1] = ANIM_H_JUMPS, + [SPECIES_XATU - 1] = ANIM_GROW_VIBRATE, + [SPECIES_MAREEP - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_FLAAFFY - 1] = ANIM_V_JUMPS_BIG, + [SPECIES_AMPHAROS - 1] = ANIM_FLASH_YELLOW, + [SPECIES_BELLOSSOM - 1] = ANIM_SWING_CONCAVE, + [SPECIES_MARILL - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_AZUMARILL - 1] = ANIM_BOUNCE_ROTATE_TO_SIDES_SMALL_SLOW, + [SPECIES_SUDOWOODO - 1] = ANIM_H_SLIDE_SLOW, + [SPECIES_POLITOED - 1] = ANIM_H_JUMPS_V_STRETCH, + [SPECIES_HOPPIP - 1] = ANIM_V_SLIDE_WOBBLE, + [SPECIES_SKIPLOOM - 1] = ANIM_RISING_WOBBLE, + [SPECIES_JUMPLUFF - 1] = ANIM_V_SLIDE_WOBBLE_SMALL, + [SPECIES_AIPOM - 1] = ANIM_H_JUMPS_V_STRETCH, + [SPECIES_SUNKERN - 1] = ANIM_V_JUMPS_SMALL, + [SPECIES_SUNFLORA - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_YANMA - 1] = ANIM_FIGURE_8, + [SPECIES_WOOPER - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_QUAGSIRE - 1] = ANIM_H_STRETCH, + [SPECIES_ESPEON - 1] = ANIM_GROW_VIBRATE, + [SPECIES_UMBREON - 1] = ANIM_V_SHAKE, + [SPECIES_MURKROW - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_SLOWKING - 1] = ANIM_SHRINK_GROW, + [SPECIES_MISDREAVUS - 1] = ANIM_V_SLIDE_WOBBLE, + [SPECIES_UNOWN - 1] = ANIM_ZIGZAG_FAST, + [SPECIES_WOBBUFFET - 1] = ANIM_DEEP_V_SQUISH_AND_BOUNCE, + [SPECIES_GIRAFARIG - 1] = ANIM_V_JUMPS_BIG, + [SPECIES_PINECO - 1] = ANIM_SWING_CONCAVE, + [SPECIES_FORRETRESS - 1] = ANIM_V_SHAKE, + [SPECIES_DUNSPARCE - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_GLIGAR - 1] = ANIM_SHRINK_GROW, + [SPECIES_STEELIX - 1] = ANIM_H_SHAKE, + [SPECIES_SNUBBULL - 1] = ANIM_V_STRETCH, + [SPECIES_GRANBULL - 1] = ANIM_V_SHAKE, + [SPECIES_QWILFISH - 1] = ANIM_GROW_IN_STAGES, + [SPECIES_SCIZOR - 1] = ANIM_H_VIBRATE, + [SPECIES_SHUCKLE - 1] = ANIM_SWING_CONCAVE, + [SPECIES_HERACROSS - 1] = ANIM_LUNGE_GROW, + [SPECIES_SNEASEL - 1] = ANIM_H_STRETCH, + [SPECIES_TEDDIURSA - 1] = ANIM_V_STRETCH, + [SPECIES_URSARING - 1] = ANIM_V_SHAKE, + [SPECIES_SLUGMA - 1] = ANIM_V_STRETCH, + [SPECIES_MAGCARGO - 1] = ANIM_V_STRETCH, + [SPECIES_SWINUB - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_PILOSWINE - 1] = ANIM_H_SHAKE, + [SPECIES_CORSOLA - 1] = ANIM_H_SLIDE, + [SPECIES_REMORAID - 1] = ANIM_V_JUMPS_SMALL, + [SPECIES_OCTILLERY - 1] = ANIM_V_STRETCH, + [SPECIES_DELIBIRD - 1] = ANIM_V_JUMPS_SMALL, + [SPECIES_MANTINE - 1] = ANIM_SWING_CONVEX, + [SPECIES_SKARMORY - 1] = ANIM_V_STRETCH, + [SPECIES_HOUNDOUR - 1] = ANIM_V_STRETCH, + [SPECIES_HOUNDOOM - 1] = ANIM_V_SHAKE, + [SPECIES_KINGDRA - 1] = ANIM_CIRCLE_INTO_BG, + [SPECIES_PHANPY - 1] = ANIM_H_JUMPS_V_STRETCH, + [SPECIES_DONPHAN - 1] = ANIM_V_SHAKE_TWICE, + [SPECIES_PORYGON2 - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_STANTLER - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_SMEARGLE - 1] = ANIM_H_JUMPS, + [SPECIES_TYROGUE - 1] = ANIM_H_STRETCH, + [SPECIES_HITMONTOP - 1] = ANIM_H_VIBRATE, + [SPECIES_SMOOCHUM - 1] = ANIM_GROW_VIBRATE, + [SPECIES_ELEKID - 1] = ANIM_FLASH_YELLOW, + [SPECIES_MAGBY - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_MILTANK - 1] = ANIM_V_SQUISH_AND_BOUNCE_SLOW, + [SPECIES_BLISSEY - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_RAIKOU - 1] = ANIM_FLASH_YELLOW, + [SPECIES_ENTEI - 1] = ANIM_GROW_VIBRATE, + [SPECIES_SUICUNE - 1] = ANIM_V_SHAKE, + [SPECIES_LARVITAR - 1] = ANIM_V_JUMPS_SMALL, + [SPECIES_PUPITAR - 1] = ANIM_V_SHAKE, + [SPECIES_TYRANITAR - 1] = ANIM_H_SHAKE, + [SPECIES_LUGIA - 1] = ANIM_GROW_IN_STAGES, + [SPECIES_HO_OH - 1] = ANIM_GROW_VIBRATE, + [SPECIES_CELEBI - 1] = ANIM_RISING_WOBBLE, + [SPECIES_GROVYLE - 1] = ANIM_V_STRETCH, + [SPECIES_SCEPTILE - 1] = ANIM_V_SHAKE, + [SPECIES_TORCHIC - 1] = ANIM_H_STRETCH, + [SPECIES_COMBUSKEN - 1] = ANIM_V_JUMPS_H_JUMPS, + [SPECIES_BLAZIKEN - 1] = ANIM_H_SHAKE, + [SPECIES_MUDKIP - 1] = ANIM_CIRCULAR_STRETCH_TWICE, + [SPECIES_MARSHTOMP - 1] = ANIM_V_SLIDE, + [SPECIES_SWAMPERT - 1] = ANIM_V_JUMPS_BIG, + [SPECIES_POOCHYENA - 1] = ANIM_V_SHAKE, + [SPECIES_MIGHTYENA - 1] = ANIM_V_SHAKE, + [SPECIES_ZIGZAGOON - 1] = ANIM_H_SLIDE, + [SPECIES_LINOONE - 1] = ANIM_GROW_VIBRATE, + [SPECIES_WURMPLE - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_SILCOON - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_BEAUTIFLY - 1] = ANIM_V_SLIDE, + [SPECIES_CASCOON - 1] = ANIM_V_SLIDE, + [SPECIES_DUSTOX - 1] = ANIM_V_JUMPS_H_JUMPS, + [SPECIES_LOTAD - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_LOMBRE - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_LUDICOLO - 1] = ANIM_BOUNCE_ROTATE_TO_SIDES_SLOW, + [SPECIES_SEEDOT - 1] = ANIM_BOUNCE_ROTATE_TO_SIDES, + [SPECIES_NUZLEAF - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_SHIFTRY - 1] = ANIM_H_VIBRATE, + [SPECIES_NINCADA - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_NINJASK - 1] = ANIM_H_SLIDE_SLOW, + [SPECIES_SHEDINJA - 1] = ANIM_V_SLIDE_WOBBLE, + [SPECIES_TAILLOW - 1] = ANIM_V_JUMPS_BIG, + [SPECIES_SWELLOW - 1] = ANIM_CIRCULAR_STRETCH_TWICE, + [SPECIES_SHROOMISH - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_BRELOOM - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_SPINDA - 1] = ANIM_H_JUMPS, + [SPECIES_WINGULL - 1] = ANIM_H_PIVOT, + [SPECIES_PELIPPER - 1] = ANIM_V_SLIDE_WOBBLE, + [SPECIES_SURSKIT - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_MASQUERAIN - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_WAILMER - 1] = ANIM_CIRCULAR_STRETCH_TWICE, + [SPECIES_WAILORD - 1] = ANIM_V_SLIDE_WOBBLE, + [SPECIES_SKITTY - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_DELCATTY - 1] = ANIM_V_STRETCH, + [SPECIES_KECLEON - 1] = ANIM_FLICKER_INCREASING, + [SPECIES_BALTOY - 1] = ANIM_H_SLIDE_WOBBLE, + [SPECIES_CLAYDOL - 1] = ANIM_V_SLIDE_WOBBLE_SMALL, + [SPECIES_NOSEPASS - 1] = ANIM_BOUNCE_ROTATE_TO_SIDES_SLOW, + [SPECIES_TORKOAL - 1] = ANIM_V_STRETCH, + [SPECIES_SABLEYE - 1] = ANIM_GLOW_BLACK, + [SPECIES_BARBOACH - 1] = ANIM_BOUNCE_ROTATE_TO_SIDES_SLOW, + [SPECIES_WHISCASH - 1] = ANIM_BOUNCE_ROTATE_TO_SIDES_SLOW, + [SPECIES_LUVDISC - 1] = ANIM_H_SLIDE_WOBBLE, + [SPECIES_CORPHISH - 1] = ANIM_V_SHAKE, + [SPECIES_CRAWDAUNT - 1] = ANIM_GROW_VIBRATE, + [SPECIES_FEEBAS - 1] = ANIM_BOUNCE_ROTATE_TO_SIDES_SLOW, + [SPECIES_MILOTIC - 1] = ANIM_GLOW_BLUE, + [SPECIES_CARVANHA - 1] = ANIM_BOUNCE_ROTATE_TO_SIDES_SLOW, + [SPECIES_SHARPEDO - 1] = ANIM_H_JUMPS_V_STRETCH_TWICE, + [SPECIES_TRAPINCH - 1] = ANIM_V_SHAKE, + [SPECIES_VIBRAVA - 1] = ANIM_H_SHAKE, + [SPECIES_FLYGON - 1] = ANIM_ZIGZAG_SLOW, + [SPECIES_MAKUHITA - 1] = ANIM_SWING_CONCAVE, + [SPECIES_HARIYAMA - 1] = ANIM_ROTATE_UP_TO_SIDES, + [SPECIES_ELECTRIKE - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_MANECTRIC - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_NUMEL - 1] = ANIM_V_SLIDE, + [SPECIES_CAMERUPT - 1] = ANIM_V_SHAKE, + [SPECIES_SPHEAL - 1] = ANIM_SPIN, + [SPECIES_SEALEO - 1] = ANIM_V_STRETCH, + [SPECIES_WALREIN - 1] = ANIM_H_SHAKE, + [SPECIES_CACNEA - 1] = ANIM_BOUNCE_ROTATE_TO_SIDES_SLOW, + [SPECIES_CACTURNE - 1] = ANIM_V_SLIDE, + [SPECIES_SNORUNT - 1] = ANIM_V_SQUISH_AND_BOUNCE_SLOW, + [SPECIES_GLALIE - 1] = ANIM_ZIGZAG_FAST, + [SPECIES_LUNATONE - 1] = ANIM_SWING_CONVEX_FAST, + [SPECIES_SOLROCK - 1] = ANIM_ROTATE_TO_SIDES_TWICE, + [SPECIES_AZURILL - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_SPOINK - 1] = ANIM_H_JUMPS_V_STRETCH_TWICE, + [SPECIES_GRUMPIG - 1] = ANIM_H_JUMPS_V_STRETCH, + [SPECIES_PLUSLE - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_MINUN - 1] = ANIM_CIRCULAR_STRETCH_TWICE, + [SPECIES_MAWILE - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_MEDITITE - 1] = ANIM_BOUNCE_ROTATE_TO_SIDES, + [SPECIES_MEDICHAM - 1] = ANIM_V_SQUISH_AND_BOUNCE_SLOW, + [SPECIES_SWABLU - 1] = ANIM_V_SLIDE, + [SPECIES_ALTARIA - 1] = ANIM_H_STRETCH, + [SPECIES_WYNAUT - 1] = ANIM_H_JUMPS_V_STRETCH, + [SPECIES_DUSKULL - 1] = ANIM_ZIGZAG_FAST, + [SPECIES_DUSCLOPS - 1] = ANIM_H_VIBRATE, + [SPECIES_ROSELIA - 1] = ANIM_V_SQUISH_AND_BOUNCE_SLOW, + [SPECIES_SLAKOTH - 1] = ANIM_V_SQUISH_AND_BOUNCE_SLOW, + [SPECIES_VIGOROTH - 1] = ANIM_H_JUMPS, + [SPECIES_SLAKING - 1] = ANIM_V_SQUISH_AND_BOUNCE_SLOW, + [SPECIES_GULPIN - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_SWALOT - 1] = ANIM_V_SQUISH_AND_BOUNCE_SLOW, + [SPECIES_TROPIUS - 1] = ANIM_V_SHAKE, + [SPECIES_WHISMUR - 1] = ANIM_H_SLIDE, + [SPECIES_LOUDRED - 1] = ANIM_BOUNCE_ROTATE_TO_SIDES_SLOW, + [SPECIES_EXPLOUD - 1] = ANIM_V_SHAKE_TWICE, + [SPECIES_CLAMPERL - 1] = ANIM_TWIST, + [SPECIES_HUNTAIL - 1] = ANIM_GROW_VIBRATE, + [SPECIES_GOREBYSS - 1] = ANIM_V_SLIDE_WOBBLE, + [SPECIES_ABSOL - 1] = ANIM_CIRCULAR_VIBRATE, + [SPECIES_SHUPPET - 1] = ANIM_V_SLIDE_WOBBLE, + [SPECIES_BANETTE - 1] = ANIM_SWING_CONVEX, + [SPECIES_SEVIPER - 1] = ANIM_V_STRETCH, + [SPECIES_ZANGOOSE - 1] = ANIM_GROW_VIBRATE, + [SPECIES_RELICANTH - 1] = ANIM_TIP_MOVE_FORWARD, + [SPECIES_ARON - 1] = ANIM_V_SQUISH_AND_BOUNCE_SLOW, + [SPECIES_LAIRON - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_AGGRON - 1] = ANIM_V_SHAKE_TWICE, + [SPECIES_CASTFORM - 1] = ANIM_H_SLIDE_WOBBLE, + [SPECIES_VOLBEAT - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_ILLUMISE - 1] = ANIM_BOUNCE_ROTATE_TO_SIDES, + [SPECIES_LILEEP - 1] = ANIM_V_STRETCH, + [SPECIES_CRADILY - 1] = ANIM_V_SHAKE_TWICE, + [SPECIES_ANORITH - 1] = ANIM_TWIST, + [SPECIES_ARMALDO - 1] = ANIM_V_SHAKE, + [SPECIES_RALTS - 1] = ANIM_V_SQUISH_AND_BOUNCE_SLOW, + [SPECIES_KIRLIA - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_GARDEVOIR - 1] = ANIM_V_SQUISH_AND_BOUNCE, + [SPECIES_BAGON - 1] = ANIM_V_SHAKE_TWICE, + [SPECIES_SHELGON - 1] = ANIM_V_SLIDE, + [SPECIES_SALAMENCE - 1] = ANIM_H_SHAKE, + [SPECIES_BELDUM - 1] = ANIM_H_SHAKE, + [SPECIES_METANG - 1] = ANIM_V_SLIDE, + [SPECIES_METAGROSS - 1] = ANIM_V_SHAKE, + [SPECIES_REGIROCK - 1] = ANIM_CIRCULAR_STRETCH_TWICE, + [SPECIES_REGICE - 1] = ANIM_FOUR_PETAL, + [SPECIES_REGISTEEL - 1] = ANIM_GROW_VIBRATE, + [SPECIES_KYOGRE - 1] = ANIM_SWING_CONCAVE_FAST_SHORT, + [SPECIES_GROUDON - 1] = ANIM_V_SHAKE, + [SPECIES_RAYQUAZA - 1] = ANIM_H_SHAKE, + [SPECIES_LATIAS - 1] = ANIM_SWING_CONCAVE_FAST_SHORT, + [SPECIES_LATIOS - 1] = ANIM_V_SHAKE, + [SPECIES_JIRACHI - 1] = ANIM_SWING_CONVEX, + [SPECIES_DEOXYS - 1] = ANIM_H_PIVOT, + [SPECIES_CHIMECHO - 1] = ANIM_H_SLIDE_WOBBLE, }; static const u8 sMonAnimationDelayTable[NUM_SPECIES - 1] = { - [SPECIES_BLASTOISE - 1] = 0x32, - [SPECIES_WEEDLE - 1] = 0x0a, - [SPECIES_KAKUNA - 1] = 0x14, - [SPECIES_BEEDRILL - 1] = 0x23, - [SPECIES_PIDGEOTTO - 1] = 0x19, - [SPECIES_FEAROW - 1] = 0x02, - [SPECIES_EKANS - 1] = 0x1e, - [SPECIES_NIDORAN_F - 1] = 0x1c, - [SPECIES_NIDOKING - 1] = 0x19, - [SPECIES_PARAS - 1] = 0x0a, - [SPECIES_PARASECT - 1] = 0x2d, - [SPECIES_VENONAT - 1] = 0x14, - [SPECIES_DIGLETT - 1] = 0x19, - [SPECIES_DUGTRIO - 1] = 0x23, - [SPECIES_MEOWTH - 1] = 0x28, - [SPECIES_PERSIAN - 1] = 0x14, - [SPECIES_MANKEY - 1] = 0x14, - [SPECIES_GROWLITHE - 1] = 0x1e, - [SPECIES_ARCANINE - 1] = 0x28, - [SPECIES_POLIWHIRL - 1] = 0x05, - [SPECIES_WEEPINBELL - 1] = 0x03, - [SPECIES_MUK - 1] = 0x2d, - [SPECIES_SHELLDER - 1] = 0x14, - [SPECIES_HAUNTER - 1] = 0x17, - [SPECIES_DROWZEE - 1] = 0x30, - [SPECIES_HYPNO - 1] = 0x28, - [SPECIES_HITMONCHAN - 1] = 0x19, - [SPECIES_SCYTHER - 1] = 0x0a, - [SPECIES_TAUROS - 1] = 0x0a, - [SPECIES_TYPHLOSION - 1] = 0x14, - [SPECIES_FERALIGATR - 1] = 0x05, - [SPECIES_NATU - 1] = 0x1e, - [SPECIES_MAREEP - 1] = 0x32, - [SPECIES_AMPHAROS - 1] = 0x0a, - [SPECIES_POLITOED - 1] = 0x28, - [SPECIES_DUNSPARCE - 1] = 0x0a, - [SPECIES_STEELIX - 1] = 0x2d, - [SPECIES_QWILFISH - 1] = 0x27, - [SPECIES_SCIZOR - 1] = 0x13, - [SPECIES_OCTILLERY - 1] = 0x14, - [SPECIES_SMOOCHUM - 1] = 0x28, - [SPECIES_TYRANITAR - 1] = 0x0a, - [SPECIES_LUGIA - 1] = 0x14, - [SPECIES_WAILORD - 1] = 0x0a, - [SPECIES_KECLEON - 1] = 0x1e, - [SPECIES_MILOTIC - 1] = 0x2d, - [SPECIES_SPHEAL - 1] = 0x0f, - [SPECIES_SNORUNT - 1] = 0x14, - [SPECIES_GRUMPIG - 1] = 0x0f, - [SPECIES_WYNAUT - 1] = 0x0f, - [SPECIES_DUSCLOPS - 1] = 0x1e, - [SPECIES_ABSOL - 1] = 0x2d, - [SPECIES_SALAMENCE - 1] = 0x46, - [SPECIES_KYOGRE - 1] = 0x3c, - [SPECIES_RAYQUAZA - 1] = 0x3c, + [SPECIES_BLASTOISE - 1] = 50, + [SPECIES_WEEDLE - 1] = 10, + [SPECIES_KAKUNA - 1] = 20, + [SPECIES_BEEDRILL - 1] = 35, + [SPECIES_PIDGEOTTO - 1] = 25, + [SPECIES_FEAROW - 1] = 2, + [SPECIES_EKANS - 1] = 30, + [SPECIES_NIDORAN_F - 1] = 28, + [SPECIES_NIDOKING - 1] = 25, + [SPECIES_PARAS - 1] = 10, + [SPECIES_PARASECT - 1] = 45, + [SPECIES_VENONAT - 1] = 20, + [SPECIES_DIGLETT - 1] = 25, + [SPECIES_DUGTRIO - 1] = 35, + [SPECIES_MEOWTH - 1] = 40, + [SPECIES_PERSIAN - 1] = 20, + [SPECIES_MANKEY - 1] = 20, + [SPECIES_GROWLITHE - 1] = 30, + [SPECIES_ARCANINE - 1] = 40, + [SPECIES_POLIWHIRL - 1] = 5, + [SPECIES_WEEPINBELL - 1] = 3, + [SPECIES_MUK - 1] = 45, + [SPECIES_SHELLDER - 1] = 20, + [SPECIES_HAUNTER - 1] = 23, + [SPECIES_DROWZEE - 1] = 48, + [SPECIES_HYPNO - 1] = 40, + [SPECIES_HITMONCHAN - 1] = 25, + [SPECIES_SCYTHER - 1] = 10, + [SPECIES_TAUROS - 1] = 10, + [SPECIES_TYPHLOSION - 1] = 20, + [SPECIES_FERALIGATR - 1] = 5, + [SPECIES_NATU - 1] = 30, + [SPECIES_MAREEP - 1] = 50, + [SPECIES_AMPHAROS - 1] = 10, + [SPECIES_POLITOED - 1] = 40, + [SPECIES_DUNSPARCE - 1] = 10, + [SPECIES_STEELIX - 1] = 45, + [SPECIES_QWILFISH - 1] = 39, + [SPECIES_SCIZOR - 1] = 19, + [SPECIES_OCTILLERY - 1] = 20, + [SPECIES_SMOOCHUM - 1] = 40, + [SPECIES_TYRANITAR - 1] = 10, + [SPECIES_LUGIA - 1] = 20, + [SPECIES_WAILORD - 1] = 10, + [SPECIES_KECLEON - 1] = 30, + [SPECIES_MILOTIC - 1] = 45, + [SPECIES_SPHEAL - 1] = 15, + [SPECIES_SNORUNT - 1] = 20, + [SPECIES_GRUMPIG - 1] = 15, + [SPECIES_WYNAUT - 1] = 15, + [SPECIES_DUSCLOPS - 1] = 30, + [SPECIES_ABSOL - 1] = 45, + [SPECIES_SALAMENCE - 1] = 70, + [SPECIES_KYOGRE - 1] = 60, + [SPECIES_RAYQUAZA - 1] = 60, }; const u8 gPPUpGetMask[] = {0x03, 0x0c, 0x30, 0xc0}; // Masks for getting PP Up count, also PP Max values @@ -6627,7 +6601,7 @@ static void Task_PokemonSummaryAnimateAfterDelay(u8 taskId) if (--gTasks[taskId].data[3] == 0) { StartMonSummaryAnimation(READ_PTR_FROM_TASK(taskId, 0), gTasks[taskId].data[2]); - SummaryScreen_SetUnknownTaskId(0xFF); + SummaryScreen_SetAnimDelayTaskId(TASK_NONE); DestroyTask(taskId); } } @@ -6694,7 +6668,7 @@ void PokemonSummaryDoMonAnimation(struct Sprite* sprite, u16 species, bool8 oneF STORE_PTR_IN_TASK(sprite, taskId, 0); gTasks[taskId].data[2] = sMonFrontAnimIdsTable[species - 1]; gTasks[taskId].data[3] = sMonAnimationDelayTable[species - 1]; - SummaryScreen_SetUnknownTaskId(taskId); + SummaryScreen_SetAnimDelayTaskId(taskId); SetSpriteCB_MonAnimDummy(sprite); } else diff --git a/src/pokemon_animation.c b/src/pokemon_animation.c index da30963b55..5c5cdde7b5 100644 --- a/src/pokemon_animation.c +++ b/src/pokemon_animation.c @@ -10,7 +10,33 @@ #include "constants/battle_anim.h" #include "constants/rgb.h" -struct UnkAnimStruct +/* + This file handles the movements of the Pokémon intro animations. + + Each animation type is identified by an ANIM_* constant that + refers to a sprite callback to start the animation. These functions + are named Anim_ or Anim__. Many of these + functions share additional movement functions to do a variation of the + same movement (e.g. a faster or larger movement). + Vertical and Horizontal are frequently shortened to V and H. + + Every front animation uses 1 of these ANIMs, and every back animation + uses a BACK_ANIM_* that refers to a set of 3 ANIM functions. Which of + 3 that gets used depends on the Pokémon's nature (see sBackAnimationIds). + + The table linking species to a BACK_ANIM is in this file (sSpeciesToBackAnimSet) + while the table linking species to an ANIM for their front animation is in + pokemon.c (sMonFrontAnimIdsTable). + + These are the functions that will start an animation: + - LaunchAnimationTaskForFrontSprite + - LaunchAnimationTaskForBackSprite + - StartMonSummaryAnimation +*/ + +#define sDontFlip data[1] // TRUE if a normal animation, FALSE if Summary Screen animation + +struct PokemonAnimData { u16 field_0; s16 field_2; @@ -19,797 +45,794 @@ struct UnkAnimStruct s16 field_8; }; -// this file's functions -static void pokemonanimfunc_00(struct Sprite *sprite); -static void pokemonanimfunc_01(struct Sprite *sprite); -static void pokemonanimfunc_02(struct Sprite *sprite); -static void pokemonanimfunc_03(struct Sprite *sprite); -static void pokemonanimfunc_04(struct Sprite *sprite); -static void pokemonanimfunc_05(struct Sprite *sprite); -static void pokemonanimfunc_06(struct Sprite *sprite); -static void pokemonanimfunc_07(struct Sprite *sprite); -static void pokemonanimfunc_08(struct Sprite *sprite); -static void pokemonanimfunc_09(struct Sprite *sprite); -static void pokemonanimfunc_0A(struct Sprite *sprite); -static void pokemonanimfunc_0B(struct Sprite *sprite); -static void pokemonanimfunc_0C(struct Sprite *sprite); -static void pokemonanimfunc_0D(struct Sprite *sprite); -static void pokemonanimfunc_0E(struct Sprite *sprite); -static void pokemonanimfunc_0F(struct Sprite *sprite); -static void pokemonanimfunc_10(struct Sprite *sprite); -static void pokemonanimfunc_11(struct Sprite *sprite); -static void pokemonanimfunc_12(struct Sprite *sprite); -static void pokemonanimfunc_13(struct Sprite *sprite); -static void pokemonanimfunc_14(struct Sprite *sprite); -static void pokemonanimfunc_15(struct Sprite *sprite); -static void pokemonanimfunc_16(struct Sprite *sprite); -static void pokemonanimfunc_17(struct Sprite *sprite); -static void pokemonanimfunc_18(struct Sprite *sprite); -static void pokemonanimfunc_19(struct Sprite *sprite); -static void pokemonanimfunc_1A(struct Sprite *sprite); -static void pokemonanimfunc_1B(struct Sprite *sprite); -static void pokemonanimfunc_1C(struct Sprite *sprite); -static void pokemonanimfunc_1D(struct Sprite *sprite); -static void pokemonanimfunc_1E(struct Sprite *sprite); -static void pokemonanimfunc_1F(struct Sprite *sprite); -static void pokemonanimfunc_20(struct Sprite *sprite); -static void pokemonanimfunc_21(struct Sprite *sprite); -static void pokemonanimfunc_22(struct Sprite *sprite); -static void pokemonanimfunc_23(struct Sprite *sprite); -static void pokemonanimfunc_24(struct Sprite *sprite); -static void pokemonanimfunc_25(struct Sprite *sprite); -static void pokemonanimfunc_26(struct Sprite *sprite); -static void pokemonanimfunc_27(struct Sprite *sprite); -static void pokemonanimfunc_28(struct Sprite *sprite); -static void pokemonanimfunc_29(struct Sprite *sprite); -static void pokemonanimfunc_2A(struct Sprite *sprite); -static void pokemonanimfunc_2B(struct Sprite *sprite); -static void pokemonanimfunc_2C(struct Sprite *sprite); -static void pokemonanimfunc_2D(struct Sprite *sprite); -static void pokemonanimfunc_2E(struct Sprite *sprite); -static void pokemonanimfunc_2F(struct Sprite *sprite); -static void pokemonanimfunc_30(struct Sprite *sprite); -static void pokemonanimfunc_31(struct Sprite *sprite); -static void pokemonanimfunc_32(struct Sprite *sprite); -static void pokemonanimfunc_33(struct Sprite *sprite); -static void pokemonanimfunc_34(struct Sprite *sprite); -static void pokemonanimfunc_35(struct Sprite *sprite); -static void pokemonanimfunc_36(struct Sprite *sprite); -static void pokemonanimfunc_37(struct Sprite *sprite); -static void pokemonanimfunc_38(struct Sprite *sprite); -static void pokemonanimfunc_39(struct Sprite *sprite); -static void pokemonanimfunc_3A(struct Sprite *sprite); -static void pokemonanimfunc_3B(struct Sprite *sprite); -static void pokemonanimfunc_3C(struct Sprite *sprite); -static void pokemonanimfunc_3D(struct Sprite *sprite); -static void pokemonanimfunc_3E(struct Sprite *sprite); -static void pokemonanimfunc_3F(struct Sprite *sprite); -static void pokemonanimfunc_40(struct Sprite *sprite); -static void pokemonanimfunc_41(struct Sprite *sprite); -static void pokemonanimfunc_42(struct Sprite *sprite); -static void pokemonanimfunc_43(struct Sprite *sprite); -static void pokemonanimfunc_44(struct Sprite *sprite); -static void pokemonanimfunc_45(struct Sprite *sprite); -static void pokemonanimfunc_46(struct Sprite *sprite); -static void pokemonanimfunc_47(struct Sprite *sprite); -static void pokemonanimfunc_48(struct Sprite *sprite); -static void pokemonanimfunc_49(struct Sprite *sprite); -static void pokemonanimfunc_4A(struct Sprite *sprite); -static void pokemonanimfunc_4B(struct Sprite *sprite); -static void pokemonanimfunc_4C(struct Sprite *sprite); -static void pokemonanimfunc_4D(struct Sprite *sprite); -static void pokemonanimfunc_4E(struct Sprite *sprite); -static void pokemonanimfunc_4F(struct Sprite *sprite); -static void pokemonanimfunc_50(struct Sprite *sprite); -static void pokemonanimfunc_51(struct Sprite *sprite); -static void pokemonanimfunc_52(struct Sprite *sprite); -static void pokemonanimfunc_53(struct Sprite *sprite); -static void pokemonanimfunc_54(struct Sprite *sprite); -static void pokemonanimfunc_55(struct Sprite *sprite); -static void pokemonanimfunc_56(struct Sprite *sprite); -static void pokemonanimfunc_57(struct Sprite *sprite); -static void pokemonanimfunc_58(struct Sprite *sprite); -static void pokemonanimfunc_59(struct Sprite *sprite); -static void pokemonanimfunc_5A(struct Sprite *sprite); -static void pokemonanimfunc_5B(struct Sprite *sprite); -static void pokemonanimfunc_5C(struct Sprite *sprite); -static void pokemonanimfunc_5D(struct Sprite *sprite); -static void pokemonanimfunc_5E(struct Sprite *sprite); -static void pokemonanimfunc_5F(struct Sprite *sprite); -static void pokemonanimfunc_60(struct Sprite *sprite); -static void pokemonanimfunc_61(struct Sprite *sprite); -static void pokemonanimfunc_62(struct Sprite *sprite); -static void pokemonanimfunc_63(struct Sprite *sprite); -static void pokemonanimfunc_64(struct Sprite *sprite); -static void pokemonanimfunc_65(struct Sprite *sprite); -static void pokemonanimfunc_66(struct Sprite *sprite); -static void pokemonanimfunc_67(struct Sprite *sprite); -static void pokemonanimfunc_68(struct Sprite *sprite); -static void pokemonanimfunc_69(struct Sprite *sprite); -static void pokemonanimfunc_6A(struct Sprite *sprite); -static void pokemonanimfunc_6B(struct Sprite *sprite); -static void pokemonanimfunc_6C(struct Sprite *sprite); -static void pokemonanimfunc_6D(struct Sprite *sprite); -static void pokemonanimfunc_6E(struct Sprite *sprite); -static void pokemonanimfunc_6F(struct Sprite *sprite); -static void pokemonanimfunc_70(struct Sprite *sprite); -static void pokemonanimfunc_71(struct Sprite *sprite); -static void pokemonanimfunc_72(struct Sprite *sprite); -static void pokemonanimfunc_73(struct Sprite *sprite); -static void pokemonanimfunc_74(struct Sprite *sprite); -static void pokemonanimfunc_75(struct Sprite *sprite); -static void pokemonanimfunc_76(struct Sprite *sprite); -static void pokemonanimfunc_77(struct Sprite *sprite); -static void pokemonanimfunc_78(struct Sprite *sprite); -static void pokemonanimfunc_79(struct Sprite *sprite); -static void pokemonanimfunc_7A(struct Sprite *sprite); -static void pokemonanimfunc_7B(struct Sprite *sprite); -static void pokemonanimfunc_7C(struct Sprite *sprite); -static void pokemonanimfunc_7D(struct Sprite *sprite); -static void pokemonanimfunc_7E(struct Sprite *sprite); -static void pokemonanimfunc_7F(struct Sprite *sprite); -static void pokemonanimfunc_80(struct Sprite *sprite); -static void pokemonanimfunc_81(struct Sprite *sprite); -static void pokemonanimfunc_82(struct Sprite *sprite); -static void pokemonanimfunc_83(struct Sprite *sprite); -static void pokemonanimfunc_84(struct Sprite *sprite); -static void pokemonanimfunc_85(struct Sprite *sprite); -static void pokemonanimfunc_86(struct Sprite *sprite); -static void pokemonanimfunc_87(struct Sprite *sprite); -static void pokemonanimfunc_88(struct Sprite *sprite); -static void pokemonanimfunc_89(struct Sprite *sprite); -static void pokemonanimfunc_8A(struct Sprite *sprite); -static void pokemonanimfunc_8B(struct Sprite *sprite); -static void pokemonanimfunc_8C(struct Sprite *sprite); -static void pokemonanimfunc_8D(struct Sprite *sprite); -static void pokemonanimfunc_8E(struct Sprite *sprite); -static void pokemonanimfunc_8F(struct Sprite *sprite); -static void pokemonanimfunc_90(struct Sprite *sprite); -static void pokemonanimfunc_91(struct Sprite *sprite); -static void pokemonanimfunc_92(struct Sprite *sprite); -static void pokemonanimfunc_93(struct Sprite *sprite); -static void pokemonanimfunc_94(struct Sprite *sprite); -static void pokemonanimfunc_95(struct Sprite *sprite); -static void pokemonanimfunc_96(struct Sprite *sprite); +static void Anim_VerticalSquishBounce(struct Sprite *sprite); +static void Anim_CircularStretchTwice(struct Sprite *sprite); +static void Anim_HorizontalVibrate(struct Sprite *sprite); +static void Anim_HorizontalSlide(struct Sprite *sprite); +static void Anim_VerticalSlide(struct Sprite *sprite); +static void Anim_BounceRotateToSides(struct Sprite *sprite); +static void Anim_VerticalJumpsHorizontalJumps(struct Sprite *sprite); +static void Anim_RotateToSides(struct Sprite *sprite); +static void Anim_RotateToSides_Twice(struct Sprite *sprite); +static void Anim_GrowVibrate(struct Sprite *sprite); +static void Anim_ZigzagFast(struct Sprite *sprite); +static void Anim_SwingConcave(struct Sprite *sprite); +static void Anim_SwingConcave_Fast(struct Sprite *sprite); +static void Anim_SwingConvex(struct Sprite *sprite); +static void Anim_SwingConvex_Fast(struct Sprite *sprite); +static void Anim_HorizontalShake(struct Sprite *sprite); +static void Anim_VerticalShake(struct Sprite *sprite); +static void Anim_CircularVibrate(struct Sprite *sprite); +static void Anim_Twist(struct Sprite *sprite); +static void Anim_ShrinkGrow(struct Sprite *sprite); +static void Anim_CircleCounterclockwise(struct Sprite *sprite); +static void Anim_GlowBlack(struct Sprite *sprite); +static void Anim_HorizontalStretch(struct Sprite *sprite); +static void Anim_VerticalStretch(struct Sprite *sprite); +static void Anim_RisingWobble(struct Sprite *sprite); +static void Anim_VerticalShakeTwice(struct Sprite *sprite); +static void Anim_TipMoveForward(struct Sprite *sprite); +static void Anim_HorizontalPivot(struct Sprite *sprite); +static void Anim_VerticalSlideWobble(struct Sprite *sprite); +static void Anim_HorizontalSlideWobble(struct Sprite *sprite); +static void Anim_VerticalJumps_Big(struct Sprite *sprite); +static void Anim_Spin_Long(struct Sprite *sprite); +static void Anim_GlowOrange(struct Sprite *sprite); +static void Anim_GlowRed(struct Sprite *sprite); +static void Anim_GlowBlue(struct Sprite *sprite); +static void Anim_GlowYellow(struct Sprite *sprite); +static void Anim_GlowPurple(struct Sprite *sprite); +static void Anim_BackAndLunge(struct Sprite *sprite); +static void Anim_BackFlip(struct Sprite *sprite); +static void Anim_Flicker(struct Sprite *sprite); +static void Anim_BackFlipBig(struct Sprite *sprite); +static void Anim_FrontFlip(struct Sprite *sprite); +static void Anim_TumblingFrontFlip(struct Sprite *sprite); +static void Anim_Figure8(struct Sprite *sprite); +static void Anim_FlashYellow(struct Sprite *sprite); +static void Anim_SwingConcave_FastShort(struct Sprite *sprite); +static void Anim_SwingConvex_FastShort(struct Sprite *sprite); +static void Anim_RotateUpSlamDown(struct Sprite *sprite); +static void Anim_DeepVerticalSquishBounce(struct Sprite *sprite); +static void Anim_HorizontalJumps(struct Sprite *sprite); +static void Anim_HorizontalJumpsVerticalStretch(struct Sprite *sprite); +static void Anim_RotateToSides_Fast(struct Sprite *sprite); +static void Anim_RotateUpToSides(struct Sprite *sprite); +static void Anim_FlickerIncreasing(struct Sprite *sprite); +static void Anim_TipHopForward(struct Sprite *sprite); +static void Anim_PivotShake(struct Sprite *sprite); +static void Anim_TipAndShake(struct Sprite *sprite); +static void Anim_VibrateToCorners(struct Sprite *sprite); +static void Anim_GrowInStages(struct Sprite *sprite); +static void Anim_VerticalSpring(struct Sprite *sprite); +static void Anim_VerticalRepeatedSpring(struct Sprite *sprite); +static void Anim_SpringRising(struct Sprite *sprite); +static void Anim_HorizontalSpring(struct Sprite *sprite); +static void Anim_HorizontalRepeatedSpring_Slow(struct Sprite *sprite); +static void Anim_HorizontalSlideShrink(struct Sprite *sprite); +static void Anim_LungeGrow(struct Sprite *sprite); +static void Anim_CircleIntoBackground(struct Sprite *sprite); +static void Anim_RapidHorizontalHops(struct Sprite *sprite); +static void Anim_FourPetal(struct Sprite *sprite); +static void Anim_VerticalSquishBounce_Slow(struct Sprite *sprite); +static void Anim_HorizontalSlide_Slow(struct Sprite *sprite); +static void Anim_VerticalSlide_Slow(struct Sprite *sprite); +static void Anim_BounceRotateToSides_Small(struct Sprite *sprite); +static void Anim_BounceRotateToSides_Slow(struct Sprite *sprite); +static void Anim_BounceRotateToSides_SmallSlow(struct Sprite *sprite); +static void Anim_ZigzagSlow(struct Sprite *sprite); +static void Anim_HorizontalShake_Slow(struct Sprite *sprite); +static void Anim_VertialShake_Slow(struct Sprite *sprite); +static void Anim_Twist_Twice(struct Sprite *sprite); +static void Anim_CircleCounterclockwise_Slow(struct Sprite *sprite); +static void Anim_VerticalShakeTwice_Slow(struct Sprite *sprite); +static void Anim_VerticalSlideWobble_Small(struct Sprite *sprite); +static void Anim_VerticalJumps_Small(struct Sprite *sprite); +static void Anim_Spin(struct Sprite *sprite); +static void Anim_TumblingFrontFlip_Twice(struct Sprite *sprite); +static void Anim_DeepVerticalSquishBounce_Twice(struct Sprite *sprite); +static void Anim_HorizontalJumpsVerticalStretch_Twice(struct Sprite *sprite); +static void Anim_VerticalShakeBack(struct Sprite *sprite); +static void Anim_VerticalShakeBack_Slow(struct Sprite *sprite); +static void Anim_VerticalShakeHorizontalSlide_Slow(struct Sprite *sprite); +static void Anim_VerticalStretchBothEnds_Slow(struct Sprite *sprite); +static void Anim_HorizontalStretchFar_Slow(struct Sprite *sprite); +static void Anim_VerticalShakeLowTwice(struct Sprite *sprite); +static void Anim_HorizontalShake_Fast(struct Sprite *sprite); +static void Anim_HorizontalSlide_Fast(struct Sprite *sprite); +static void Anim_HorizontalVibrate_Fast(struct Sprite *sprite); +static void Anim_HorizontalVibrate_Fastest(struct Sprite *sprite); +static void Anim_VerticalShakeBack_Fast(struct Sprite *sprite); +static void Anim_VerticalShakeLowTwice_Slow(struct Sprite *sprite); +static void Anim_VerticalShakeLowTwice_Fast(struct Sprite *sprite); +static void Anim_CircleCounterclockwise_Long(struct Sprite *sprite); +static void Anim_GrowStutter_Slow(struct Sprite *sprite); +static void Anim_VerticalShakeHorizontalSlide(struct Sprite *sprite); +static void Anim_VerticalShakeHorizontalSlide_Fast(struct Sprite *sprite); +static void Anim_TriangleDown_Slow(struct Sprite *sprite); +static void Anim_TriangleDown(struct Sprite *sprite); +static void Anim_TriangleDown_Fast(struct Sprite *sprite); +static void Anim_Grow(struct Sprite *sprite); +static void Anim_Grow_Twice(struct Sprite *sprite); +static void Anim_HorizontalSpring_Fast(struct Sprite *sprite); +static void Anim_HorizontalSpring_Slow(struct Sprite *sprite); +static void Anim_HorizontalRepeatedSpring_Fast(struct Sprite *sprite); +static void Anim_HorizontalRepeatedSpring(struct Sprite *sprite); +static void Anim_ShrinkGrow_Fast(struct Sprite *sprite); +static void Anim_ShrinkGrow_Slow(struct Sprite *sprite); +static void Anim_VerticalStretchBothEnds(struct Sprite *sprite); +static void Anim_VerticalStretchBothEnds_Twice(struct Sprite *sprite); +static void Anim_HorizontalStretchFar_Twice(struct Sprite *sprite); +static void Anim_HorizontalStretchFar(struct Sprite *sprite); +static void Anim_GrowStutter_Twice(struct Sprite *sprite); +static void Anim_GrowStutter(struct Sprite *sprite); +static void Anim_ConcaveArcLarge_Slow(struct Sprite *sprite); +static void Anim_ConcaveArcLarge(struct Sprite *sprite); +static void Anim_ConcaveArcLarge_Twice(struct Sprite *sprite); +static void Anim_ConvexDoubleArc_Slow(struct Sprite *sprite); +static void Anim_ConvexDoubleArc(struct Sprite *sprite); +static void Anim_ConvexDoubleArc_Twice(struct Sprite *sprite); +static void Anim_ConcaveArcSmall_Slow(struct Sprite *sprite); +static void Anim_ConcaveArcSmall(struct Sprite *sprite); +static void Anim_ConcaveArcSmall_Twice(struct Sprite *sprite); +static void Anim_HorizontalDip(struct Sprite *sprite); +static void Anim_HorizontalDip_Fast(struct Sprite *sprite); +static void Anim_HorizontalDip_Twice(struct Sprite *sprite); +static void Anim_ShrinkGrowVibrate_Fast(struct Sprite *sprite); +static void Anim_ShrinkGrowVibrate(struct Sprite *sprite); +static void Anim_ShrinkGrowVibrate_Slow(struct Sprite *sprite); +static void Anim_JoltRight_Fast(struct Sprite *sprite); +static void Anim_JoltRight(struct Sprite *sprite); +static void Anim_JoltRight_Slow(struct Sprite *sprite); +static void Anim_ShakeFlashYellow_Fast(struct Sprite *sprite); +static void Anim_ShakeFlashYellow(struct Sprite *sprite); +static void Anim_ShakeFlashYellow_Slow(struct Sprite *sprite); +static void Anim_ShakeGlowRed_Fast(struct Sprite *sprite); +static void Anim_ShakeGlowRed(struct Sprite *sprite); +static void Anim_ShakeGlowRed_Slow(struct Sprite *sprite); +static void Anim_ShakeGlowGreen_Fast(struct Sprite *sprite); +static void Anim_ShakeGlowGreen(struct Sprite *sprite); +static void Anim_ShakeGlowGreen_Slow(struct Sprite *sprite); +static void Anim_ShakeGlowBlue_Fast(struct Sprite *sprite); +static void Anim_ShakeGlowBlue(struct Sprite *sprite); +static void Anim_ShakeGlowBlue_Slow(struct Sprite *sprite); -static void SpriteCB_SetDummyOnAnimEnd(struct Sprite *sprite); +static void WaitAnimEnd(struct Sprite *sprite); -#define STRUCT_COUNT 4 +static struct PokemonAnimData sAnims[MAX_BATTLERS_COUNT]; +static u8 sAnimIdx; +static bool32 sIsSummaryAnim; -// IWRAM bss -static struct UnkAnimStruct sUnknown_03001240[STRUCT_COUNT]; -static u8 sUnknown_03001270; -static bool32 sUnknown_03001274; - -// const rom data static const u8 sSpeciesToBackAnimSet[] = { - [SPECIES_BULBASAUR] = BACK_ANIM_DIP_RIGHT_SIDE, - [SPECIES_IVYSAUR] = BACK_ANIM_H_SLIDE, - [SPECIES_VENUSAUR] = BACK_ANIM_HORIZONTAL_SHAKE, - [SPECIES_CHARMANDER] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, + [SPECIES_BULBASAUR] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_IVYSAUR] = BACK_ANIM_H_SLIDE, + [SPECIES_VENUSAUR] = BACK_ANIM_H_SHAKE, + [SPECIES_CHARMANDER] = BACK_ANIM_CONCAVE_ARC_SMALL, [SPECIES_CHARMELEON] = BACK_ANIM_JOLT_RIGHT, - [SPECIES_CHARIZARD] = BACK_ANIM_FADE_RED_WITH_SHAKE, - [SPECIES_SQUIRTLE] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, - [SPECIES_WARTORTLE] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, - [SPECIES_BLASTOISE] = BACK_ANIM_FADE_BLUE_WITH_SHAKE, - [SPECIES_CATERPIE] = BACK_ANIM_H_SLIDE, - [SPECIES_METAPOD] = BACK_ANIM_DIP_RIGHT_SIDE, - [SPECIES_BUTTERFREE] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, - [SPECIES_WEEDLE] = BACK_ANIM_H_SLIDE, - [SPECIES_KAKUNA] = BACK_ANIM_DIP_RIGHT_SIDE, - [SPECIES_BEEDRILL] = BACK_ANIM_H_SLIDE_QUICK, - [SPECIES_PIDGEY] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, - [SPECIES_PIDGEOTTO] = BACK_ANIM_JOLT_RIGHT, - [SPECIES_PIDGEOT] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, - [SPECIES_RATTATA] = BACK_ANIM_V_SHAKE_WITH_H_SLIDE, - [SPECIES_RATICATE] = BACK_ANIM_V_SHAKE_WITH_H_SLIDE, - [SPECIES_SPEAROW] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, - [SPECIES_FEAROW] = BACK_ANIM_JOLT_RIGHT, - [SPECIES_EKANS] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, - [SPECIES_ARBOK] = BACK_ANIM_VERTICAL_SHAKE, - [SPECIES_PIKACHU] = BACK_ANIM_FLASH_YELLOW_WITH_SHAKE, - [SPECIES_RAICHU] = BACK_ANIM_FLASH_YELLOW_WITH_SHAKE, - [SPECIES_SANDSHREW] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, - [SPECIES_SANDSLASH] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL, - [SPECIES_NIDORAN_F] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, - [SPECIES_NIDORINA] = BACK_ANIM_JOLT_RIGHT, - [SPECIES_NIDOQUEEN] = BACK_ANIM_VERTICAL_SHAKE, - [SPECIES_NIDORAN_M] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, - [SPECIES_NIDORINO] = BACK_ANIM_JOLT_RIGHT, - [SPECIES_NIDOKING] = BACK_ANIM_VERTICAL_SHAKE, - [SPECIES_CLEFAIRY] = BACK_ANIM_DIP_RIGHT_SIDE, - [SPECIES_CLEFABLE] = BACK_ANIM_DIP_RIGHT_SIDE, - [SPECIES_VULPIX] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL, - [SPECIES_NINETALES] = BACK_ANIM_H_SLIDE_QUICK, + [SPECIES_CHARIZARD] = BACK_ANIM_SHAKE_GLOW_RED, + [SPECIES_SQUIRTLE] = BACK_ANIM_CONCAVE_ARC_SMALL, + [SPECIES_WARTORTLE] = BACK_ANIM_CONCAVE_ARC_SMALL, + [SPECIES_BLASTOISE] = BACK_ANIM_SHAKE_GLOW_BLUE, + [SPECIES_CATERPIE] = BACK_ANIM_H_SLIDE, + [SPECIES_METAPOD] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_BUTTERFREE] = BACK_ANIM_CONVEX_DOUBLE_ARC, + [SPECIES_WEEDLE] = BACK_ANIM_H_SLIDE, + [SPECIES_KAKUNA] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_BEEDRILL] = BACK_ANIM_H_VIBRATE, + [SPECIES_PIDGEY] = BACK_ANIM_TRIANGLE_DOWN, + [SPECIES_PIDGEOTTO] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_PIDGEOT] = BACK_ANIM_TRIANGLE_DOWN, + [SPECIES_RATTATA] = BACK_ANIM_V_SHAKE_H_SLIDE, + [SPECIES_RATICATE] = BACK_ANIM_V_SHAKE_H_SLIDE, + [SPECIES_SPEAROW] = BACK_ANIM_TRIANGLE_DOWN, + [SPECIES_FEAROW] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_EKANS] = BACK_ANIM_TRIANGLE_DOWN, + [SPECIES_ARBOK] = BACK_ANIM_V_SHAKE, + [SPECIES_PIKACHU] = BACK_ANIM_SHAKE_FLASH_YELLOW, + [SPECIES_RAICHU] = BACK_ANIM_SHAKE_FLASH_YELLOW, + [SPECIES_SANDSHREW] = BACK_ANIM_CONCAVE_ARC_SMALL, + [SPECIES_SANDSLASH] = BACK_ANIM_CONCAVE_ARC_LARGE, + [SPECIES_NIDORAN_F] = BACK_ANIM_CONCAVE_ARC_SMALL, + [SPECIES_NIDORINA] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_NIDOQUEEN] = BACK_ANIM_V_SHAKE, + [SPECIES_NIDORAN_M] = BACK_ANIM_CONCAVE_ARC_SMALL, + [SPECIES_NIDORINO] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_NIDOKING] = BACK_ANIM_V_SHAKE, + [SPECIES_CLEFAIRY] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_CLEFABLE] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_VULPIX] = BACK_ANIM_CONCAVE_ARC_LARGE, + [SPECIES_NINETALES] = BACK_ANIM_H_VIBRATE, [SPECIES_JIGGLYPUFF] = BACK_ANIM_DIP_RIGHT_SIDE, - [SPECIES_WIGGLYTUFF] = BACK_ANIM_GROW_1, - [SPECIES_ZUBAT] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, - [SPECIES_GOLBAT] = BACK_ANIM_VERTICAL_SHAKE, - [SPECIES_ODDISH] = BACK_ANIM_H_SLIDE, - [SPECIES_GLOOM] = BACK_ANIM_H_SLIDE, - [SPECIES_VILEPLUME] = BACK_ANIM_SHRINK_GROW_2, - [SPECIES_PARAS] = BACK_ANIM_H_SLIDE, - [SPECIES_PARASECT] = BACK_ANIM_HORIZONTAL_SHAKE, - [SPECIES_VENONAT] = BACK_ANIM_V_SHAKE_WITH_H_SLIDE, - [SPECIES_VENOMOTH] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, - [SPECIES_DIGLETT] = BACK_ANIM_VERTICAL_SHAKE, - [SPECIES_DUGTRIO] = BACK_ANIM_VERTICAL_SHAKE, - [SPECIES_MEOWTH] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL, - [SPECIES_PERSIAN] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, - [SPECIES_PSYDUCK] = BACK_ANIM_H_SLIDE, - [SPECIES_GOLDUCK] = BACK_ANIM_SHRINK_GROW_2, - [SPECIES_MANKEY] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL, - [SPECIES_PRIMEAPE] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL, - [SPECIES_GROWLITHE] = BACK_ANIM_JOLT_RIGHT, - [SPECIES_ARCANINE] = BACK_ANIM_JOLT_RIGHT, - [SPECIES_POLIWAG] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, - [SPECIES_POLIWHIRL] = BACK_ANIM_VERTICAL_SHAKE, - [SPECIES_POLIWRATH] = BACK_ANIM_V_SHAKE_WITH_PAUSE, - [SPECIES_ABRA] = BACK_ANIM_SHRINK_GROW_2, - [SPECIES_KADABRA] = BACK_ANIM_SHRINK_GROW_2, - [SPECIES_ALAKAZAM] = BACK_ANIM_GROW_2, - [SPECIES_MACHOP] = BACK_ANIM_JOLT_RIGHT, - [SPECIES_MACHOKE] = BACK_ANIM_VERTICAL_SHAKE, - [SPECIES_MACHAMP] = BACK_ANIM_VERTICAL_SHAKE, - [SPECIES_BELLSPROUT] = BACK_ANIM_VERTICAL_STRETCH, - [SPECIES_WEEPINBELL] = BACK_ANIM_VERTICAL_STRETCH, - [SPECIES_VICTREEBEL] = BACK_ANIM_VERTICAL_STRETCH, - [SPECIES_TENTACOOL] = BACK_ANIM_H_SLIDE, + [SPECIES_WIGGLYTUFF] = BACK_ANIM_GROW, + [SPECIES_ZUBAT] = BACK_ANIM_CONVEX_DOUBLE_ARC, + [SPECIES_GOLBAT] = BACK_ANIM_V_SHAKE, + [SPECIES_ODDISH] = BACK_ANIM_H_SLIDE, + [SPECIES_GLOOM] = BACK_ANIM_H_SLIDE, + [SPECIES_VILEPLUME] = BACK_ANIM_SHRINK_GROW_VIBRATE, + [SPECIES_PARAS] = BACK_ANIM_H_SLIDE, + [SPECIES_PARASECT] = BACK_ANIM_H_SHAKE, + [SPECIES_VENONAT] = BACK_ANIM_V_SHAKE_H_SLIDE, + [SPECIES_VENOMOTH] = BACK_ANIM_CONVEX_DOUBLE_ARC, + [SPECIES_DIGLETT] = BACK_ANIM_V_SHAKE, + [SPECIES_DUGTRIO] = BACK_ANIM_V_SHAKE, + [SPECIES_MEOWTH] = BACK_ANIM_CONCAVE_ARC_LARGE, + [SPECIES_PERSIAN] = BACK_ANIM_TRIANGLE_DOWN, + [SPECIES_PSYDUCK] = BACK_ANIM_H_SLIDE, + [SPECIES_GOLDUCK] = BACK_ANIM_SHRINK_GROW_VIBRATE, + [SPECIES_MANKEY] = BACK_ANIM_CONCAVE_ARC_LARGE, + [SPECIES_PRIMEAPE] = BACK_ANIM_CONCAVE_ARC_LARGE, + [SPECIES_GROWLITHE] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_ARCANINE] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_POLIWAG] = BACK_ANIM_CONCAVE_ARC_SMALL, + [SPECIES_POLIWHIRL] = BACK_ANIM_V_SHAKE, + [SPECIES_POLIWRATH] = BACK_ANIM_V_SHAKE_LOW, + [SPECIES_ABRA] = BACK_ANIM_SHRINK_GROW_VIBRATE, + [SPECIES_KADABRA] = BACK_ANIM_SHRINK_GROW_VIBRATE, + [SPECIES_ALAKAZAM] = BACK_ANIM_GROW_STUTTER, + [SPECIES_MACHOP] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_MACHOKE] = BACK_ANIM_V_SHAKE, + [SPECIES_MACHAMP] = BACK_ANIM_V_SHAKE, + [SPECIES_BELLSPROUT] = BACK_ANIM_V_STRETCH, + [SPECIES_WEEPINBELL] = BACK_ANIM_V_STRETCH, + [SPECIES_VICTREEBEL] = BACK_ANIM_V_STRETCH, + [SPECIES_TENTACOOL] = BACK_ANIM_H_SLIDE, [SPECIES_TENTACRUEL] = BACK_ANIM_H_SLIDE, - [SPECIES_GEODUDE] = BACK_ANIM_V_SHAKE_WITH_PAUSE, - [SPECIES_GRAVELER] = BACK_ANIM_HORIZONTAL_SHAKE, - [SPECIES_GOLEM] = BACK_ANIM_HORIZONTAL_SHAKE, - [SPECIES_PONYTA] = BACK_ANIM_FADE_RED_WITH_SHAKE, - [SPECIES_RAPIDASH] = BACK_ANIM_JOLT_RIGHT, - [SPECIES_SLOWPOKE] = BACK_ANIM_H_SLIDE, - [SPECIES_SLOWBRO] = BACK_ANIM_DIP_RIGHT_SIDE, - [SPECIES_MAGNEMITE] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, - [SPECIES_MAGNETON] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, - [SPECIES_FARFETCHD] = BACK_ANIM_H_SLIDE, - [SPECIES_DODUO] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, - [SPECIES_DODRIO] = BACK_ANIM_JOLT_RIGHT, - [SPECIES_SEEL] = BACK_ANIM_DIP_RIGHT_SIDE, - [SPECIES_DEWGONG] = BACK_ANIM_H_SLIDE, - [SPECIES_GRIMER] = BACK_ANIM_VERTICAL_STRETCH, - [SPECIES_MUK] = BACK_ANIM_HORIZONTAL_STRETCH, - [SPECIES_SHELLDER] = BACK_ANIM_DIP_RIGHT_SIDE, - [SPECIES_CLOYSTER] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, - [SPECIES_GASTLY] = BACK_ANIM_H_SLIDE_QUICK, - [SPECIES_HAUNTER] = BACK_ANIM_H_SLIDE_QUICK, - [SPECIES_GENGAR] = BACK_ANIM_SHRINK_GROW_2, - [SPECIES_ONIX] = BACK_ANIM_VERTICAL_SHAKE, - [SPECIES_DROWZEE] = BACK_ANIM_DIP_RIGHT_SIDE, - [SPECIES_HYPNO] = BACK_ANIM_SHRINK_GROW_2, - [SPECIES_KRABBY] = BACK_ANIM_V_SHAKE_WITH_H_SLIDE, - [SPECIES_KINGLER] = BACK_ANIM_VERTICAL_SHAKE, - [SPECIES_VOLTORB] = BACK_ANIM_JOLT_RIGHT, - [SPECIES_ELECTRODE] = BACK_ANIM_JOLT_RIGHT, - [SPECIES_EXEGGCUTE] = BACK_ANIM_H_SLIDE, - [SPECIES_EXEGGUTOR] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL, - [SPECIES_CUBONE] = BACK_ANIM_JOLT_RIGHT, - [SPECIES_MAROWAK] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL, - [SPECIES_HITMONLEE] = BACK_ANIM_H_SLIDE, - [SPECIES_HITMONCHAN] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, - [SPECIES_LICKITUNG] = BACK_ANIM_H_SLIDE, - [SPECIES_KOFFING] = BACK_ANIM_GROW_1, - [SPECIES_WEEZING] = BACK_ANIM_GROW_1, - [SPECIES_RHYHORN] = BACK_ANIM_V_SHAKE_WITH_PAUSE, - [SPECIES_RHYDON] = BACK_ANIM_V_SHAKE_WITH_PAUSE, - [SPECIES_CHANSEY] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, - [SPECIES_TANGELA] = BACK_ANIM_VERTICAL_STRETCH, - [SPECIES_KANGASKHAN] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, - [SPECIES_HORSEA] = BACK_ANIM_DIP_RIGHT_SIDE, - [SPECIES_SEADRA] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, - [SPECIES_GOLDEEN] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, - [SPECIES_SEAKING] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, - [SPECIES_STARYU] = BACK_ANIM_DIP_RIGHT_SIDE, - [SPECIES_STARMIE] = BACK_ANIM_FADE_BLUE_WITH_SHAKE, - [SPECIES_MR_MIME] = BACK_ANIM_SHRINK_GROW_2, - [SPECIES_SCYTHER] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, - [SPECIES_JYNX] = BACK_ANIM_DIP_RIGHT_SIDE, - [SPECIES_ELECTABUZZ] = BACK_ANIM_FLASH_YELLOW_WITH_SHAKE, - [SPECIES_MAGMAR] = BACK_ANIM_FADE_RED_WITH_SHAKE, - [SPECIES_PINSIR] = BACK_ANIM_V_SHAKE_WITH_PAUSE, - [SPECIES_TAUROS] = BACK_ANIM_V_SHAKE_WITH_PAUSE, - [SPECIES_MAGIKARP] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL, - [SPECIES_GYARADOS] = BACK_ANIM_VERTICAL_SHAKE, - [SPECIES_LAPRAS] = BACK_ANIM_FADE_BLUE_WITH_SHAKE, - [SPECIES_DITTO] = BACK_ANIM_SHRINK_GROW_1, - [SPECIES_EEVEE] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, - [SPECIES_VAPOREON] = BACK_ANIM_FADE_BLUE_WITH_SHAKE, - [SPECIES_JOLTEON] = BACK_ANIM_FLASH_YELLOW_WITH_SHAKE, - [SPECIES_FLAREON] = BACK_ANIM_FADE_RED_WITH_SHAKE, - [SPECIES_PORYGON] = BACK_ANIM_H_SLIDE_QUICK, - [SPECIES_OMANYTE] = BACK_ANIM_DIP_RIGHT_SIDE, - [SPECIES_OMASTAR] = BACK_ANIM_DIP_RIGHT_SIDE, - [SPECIES_KABUTO] = BACK_ANIM_DIP_RIGHT_SIDE, - [SPECIES_KABUTOPS] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_GEODUDE] = BACK_ANIM_V_SHAKE_LOW, + [SPECIES_GRAVELER] = BACK_ANIM_H_SHAKE, + [SPECIES_GOLEM] = BACK_ANIM_H_SHAKE, + [SPECIES_PONYTA] = BACK_ANIM_SHAKE_GLOW_RED, + [SPECIES_RAPIDASH] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_SLOWPOKE] = BACK_ANIM_H_SLIDE, + [SPECIES_SLOWBRO] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_MAGNEMITE] = BACK_ANIM_TRIANGLE_DOWN, + [SPECIES_MAGNETON] = BACK_ANIM_TRIANGLE_DOWN, + [SPECIES_FARFETCHD] = BACK_ANIM_H_SLIDE, + [SPECIES_DODUO] = BACK_ANIM_TRIANGLE_DOWN, + [SPECIES_DODRIO] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_SEEL] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_DEWGONG] = BACK_ANIM_H_SLIDE, + [SPECIES_GRIMER] = BACK_ANIM_V_STRETCH, + [SPECIES_MUK] = BACK_ANIM_H_STRETCH, + [SPECIES_SHELLDER] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_CLOYSTER] = BACK_ANIM_TRIANGLE_DOWN, + [SPECIES_GASTLY] = BACK_ANIM_H_VIBRATE, + [SPECIES_HAUNTER] = BACK_ANIM_H_VIBRATE, + [SPECIES_GENGAR] = BACK_ANIM_SHRINK_GROW_VIBRATE, + [SPECIES_ONIX] = BACK_ANIM_V_SHAKE, + [SPECIES_DROWZEE] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_HYPNO] = BACK_ANIM_SHRINK_GROW_VIBRATE, + [SPECIES_KRABBY] = BACK_ANIM_V_SHAKE_H_SLIDE, + [SPECIES_KINGLER] = BACK_ANIM_V_SHAKE, + [SPECIES_VOLTORB] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_ELECTRODE] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_EXEGGCUTE] = BACK_ANIM_H_SLIDE, + [SPECIES_EXEGGUTOR] = BACK_ANIM_CONCAVE_ARC_LARGE, + [SPECIES_CUBONE] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_MAROWAK] = BACK_ANIM_CONCAVE_ARC_LARGE, + [SPECIES_HITMONLEE] = BACK_ANIM_H_SLIDE, + [SPECIES_HITMONCHAN] = BACK_ANIM_TRIANGLE_DOWN, + [SPECIES_LICKITUNG] = BACK_ANIM_H_SLIDE, + [SPECIES_KOFFING] = BACK_ANIM_GROW, + [SPECIES_WEEZING] = BACK_ANIM_GROW, + [SPECIES_RHYHORN] = BACK_ANIM_V_SHAKE_LOW, + [SPECIES_RHYDON] = BACK_ANIM_V_SHAKE_LOW, + [SPECIES_CHANSEY] = BACK_ANIM_CONCAVE_ARC_SMALL, + [SPECIES_TANGELA] = BACK_ANIM_V_STRETCH, + [SPECIES_KANGASKHAN] = BACK_ANIM_CONCAVE_ARC_SMALL, + [SPECIES_HORSEA] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_SEADRA] = BACK_ANIM_CONVEX_DOUBLE_ARC, + [SPECIES_GOLDEEN] = BACK_ANIM_CONVEX_DOUBLE_ARC, + [SPECIES_SEAKING] = BACK_ANIM_CONVEX_DOUBLE_ARC, + [SPECIES_STARYU] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_STARMIE] = BACK_ANIM_SHAKE_GLOW_BLUE, + [SPECIES_MR_MIME] = BACK_ANIM_SHRINK_GROW_VIBRATE, + [SPECIES_SCYTHER] = BACK_ANIM_TRIANGLE_DOWN, + [SPECIES_JYNX] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_ELECTABUZZ] = BACK_ANIM_SHAKE_FLASH_YELLOW, + [SPECIES_MAGMAR] = BACK_ANIM_SHAKE_GLOW_RED, + [SPECIES_PINSIR] = BACK_ANIM_V_SHAKE_LOW, + [SPECIES_TAUROS] = BACK_ANIM_V_SHAKE_LOW, + [SPECIES_MAGIKARP] = BACK_ANIM_CONCAVE_ARC_LARGE, + [SPECIES_GYARADOS] = BACK_ANIM_V_SHAKE, + [SPECIES_LAPRAS] = BACK_ANIM_SHAKE_GLOW_BLUE, + [SPECIES_DITTO] = BACK_ANIM_SHRINK_GROW, + [SPECIES_EEVEE] = BACK_ANIM_CONCAVE_ARC_SMALL, + [SPECIES_VAPOREON] = BACK_ANIM_SHAKE_GLOW_BLUE, + [SPECIES_JOLTEON] = BACK_ANIM_SHAKE_FLASH_YELLOW, + [SPECIES_FLAREON] = BACK_ANIM_SHAKE_GLOW_RED, + [SPECIES_PORYGON] = BACK_ANIM_H_VIBRATE, + [SPECIES_OMANYTE] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_OMASTAR] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_KABUTO] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_KABUTOPS] = BACK_ANIM_JOLT_RIGHT, [SPECIES_AERODACTYL] = BACK_ANIM_JOLT_RIGHT, - [SPECIES_SNORLAX] = BACK_ANIM_DIP_RIGHT_SIDE, - [SPECIES_ARTICUNO] = BACK_ANIM_FADE_BLUE_WITH_SHAKE, - [SPECIES_ZAPDOS] = BACK_ANIM_FLASH_YELLOW_WITH_SHAKE, - [SPECIES_MOLTRES] = BACK_ANIM_FADE_RED_WITH_SHAKE, - [SPECIES_DRATINI] = BACK_ANIM_H_SLIDE, - [SPECIES_DRAGONAIR] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, - [SPECIES_DRAGONITE] = BACK_ANIM_VERTICAL_SHAKE, - [SPECIES_MEWTWO] = BACK_ANIM_GROW_2, - [SPECIES_MEW] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, - [SPECIES_CHIKORITA] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, - [SPECIES_BAYLEEF] = BACK_ANIM_H_SLIDE, - [SPECIES_MEGANIUM] = BACK_ANIM_VERTICAL_SHAKE, - [SPECIES_CYNDAQUIL] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, - [SPECIES_QUILAVA] = BACK_ANIM_JOLT_RIGHT, - [SPECIES_TYPHLOSION] = BACK_ANIM_FADE_RED_WITH_SHAKE, - [SPECIES_TOTODILE] = BACK_ANIM_JOLT_RIGHT, - [SPECIES_CROCONAW] = BACK_ANIM_JOLT_RIGHT, - [SPECIES_FERALIGATR] = BACK_ANIM_VERTICAL_SHAKE, - [SPECIES_SENTRET] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, - [SPECIES_FURRET] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL, - [SPECIES_HOOTHOOT] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, - [SPECIES_NOCTOWL] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, - [SPECIES_LEDYBA] = BACK_ANIM_V_SHAKE_WITH_H_SLIDE, - [SPECIES_LEDIAN] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, - [SPECIES_SPINARAK] = BACK_ANIM_V_SHAKE_WITH_H_SLIDE, - [SPECIES_ARIADOS] = BACK_ANIM_H_SLIDE, - [SPECIES_CROBAT] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, - [SPECIES_CHINCHOU] = BACK_ANIM_VERTICAL_STRETCH, - [SPECIES_LANTURN] = BACK_ANIM_FLASH_YELLOW_WITH_SHAKE, - [SPECIES_PICHU] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, - [SPECIES_CLEFFA] = BACK_ANIM_DIP_RIGHT_SIDE, - [SPECIES_IGGLYBUFF] = BACK_ANIM_DIP_RIGHT_SIDE, - [SPECIES_TOGEPI] = BACK_ANIM_DIP_RIGHT_SIDE, - [SPECIES_TOGETIC] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, - [SPECIES_NATU] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, - [SPECIES_XATU] = BACK_ANIM_SHRINK_GROW_2, - [SPECIES_MAREEP] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, - [SPECIES_FLAAFFY] = BACK_ANIM_DIP_RIGHT_SIDE, - [SPECIES_AMPHAROS] = BACK_ANIM_FLASH_YELLOW_WITH_SHAKE, - [SPECIES_BELLOSSOM] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, - [SPECIES_MARILL] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, - [SPECIES_AZUMARILL] = BACK_ANIM_DIP_RIGHT_SIDE, - [SPECIES_SUDOWOODO] = BACK_ANIM_H_SLIDE, - [SPECIES_POLITOED] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL, - [SPECIES_HOPPIP] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, - [SPECIES_SKIPLOOM] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, - [SPECIES_JUMPLUFF] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, - [SPECIES_AIPOM] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL, - [SPECIES_SUNKERN] = BACK_ANIM_DIP_RIGHT_SIDE, - [SPECIES_SUNFLORA] = BACK_ANIM_H_SLIDE, - [SPECIES_YANMA] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, - [SPECIES_WOOPER] = BACK_ANIM_VERTICAL_STRETCH, - [SPECIES_QUAGSIRE] = BACK_ANIM_H_SLIDE, - [SPECIES_ESPEON] = BACK_ANIM_SHRINK_GROW_2, - [SPECIES_UMBREON] = BACK_ANIM_SHRINK_GROW_2, - [SPECIES_MURKROW] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, - [SPECIES_SLOWKING] = BACK_ANIM_DIP_RIGHT_SIDE, - [SPECIES_MISDREAVUS] = BACK_ANIM_H_SLIDE_QUICK, - [SPECIES_UNOWN] = BACK_ANIM_SHRINK_GROW_2, - [SPECIES_WOBBUFFET] = BACK_ANIM_VERTICAL_STRETCH, - [SPECIES_GIRAFARIG] = BACK_ANIM_SHRINK_GROW_2, - [SPECIES_PINECO] = BACK_ANIM_HORIZONTAL_SHAKE, - [SPECIES_FORRETRESS] = BACK_ANIM_VERTICAL_SHAKE, - [SPECIES_DUNSPARCE] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, - [SPECIES_GLIGAR] = BACK_ANIM_SHRINK_GROW_1, - [SPECIES_STEELIX] = BACK_ANIM_VERTICAL_SHAKE, - [SPECIES_SNUBBULL] = BACK_ANIM_JOLT_RIGHT, - [SPECIES_GRANBULL] = BACK_ANIM_VERTICAL_SHAKE, - [SPECIES_QWILFISH] = BACK_ANIM_GROW_2, - [SPECIES_SCIZOR] = BACK_ANIM_JOLT_RIGHT, - [SPECIES_SHUCKLE] = BACK_ANIM_DIP_RIGHT_SIDE, - [SPECIES_HERACROSS] = BACK_ANIM_JOLT_RIGHT, - [SPECIES_SNEASEL] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, - [SPECIES_TEDDIURSA] = BACK_ANIM_DIP_RIGHT_SIDE, - [SPECIES_URSARING] = BACK_ANIM_VERTICAL_SHAKE, - [SPECIES_SLUGMA] = BACK_ANIM_FADE_RED_WITH_SHAKE, - [SPECIES_MAGCARGO] = BACK_ANIM_FADE_RED_WITH_SHAKE, - [SPECIES_SWINUB] = BACK_ANIM_V_SHAKE_WITH_H_SLIDE, - [SPECIES_PILOSWINE] = BACK_ANIM_HORIZONTAL_SHAKE, - [SPECIES_CORSOLA] = BACK_ANIM_H_SLIDE, - [SPECIES_REMORAID] = BACK_ANIM_H_SLIDE, - [SPECIES_OCTILLERY] = BACK_ANIM_SHRINK_GROW_1, - [SPECIES_DELIBIRD] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, - [SPECIES_MANTINE] = BACK_ANIM_H_SLIDE, - [SPECIES_SKARMORY] = BACK_ANIM_JOLT_RIGHT, - [SPECIES_HOUNDOUR] = BACK_ANIM_VERTICAL_SHAKE, - [SPECIES_HOUNDOOM] = BACK_ANIM_VERTICAL_SHAKE, - [SPECIES_KINGDRA] = BACK_ANIM_FADE_BLUE_WITH_SHAKE, - [SPECIES_PHANPY] = BACK_ANIM_JOLT_RIGHT, - [SPECIES_DONPHAN] = BACK_ANIM_V_SHAKE_WITH_PAUSE, - [SPECIES_PORYGON2] = BACK_ANIM_H_SLIDE_QUICK, - [SPECIES_STANTLER] = BACK_ANIM_DIP_RIGHT_SIDE, - [SPECIES_SMEARGLE] = BACK_ANIM_H_SLIDE, - [SPECIES_TYROGUE] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, - [SPECIES_HITMONTOP] = BACK_ANIM_CIRCLE_MOVE_COUNTERCLOCKWISE, - [SPECIES_SMOOCHUM] = BACK_ANIM_H_SLIDE, - [SPECIES_ELEKID] = BACK_ANIM_HORIZONTAL_SHAKE, - [SPECIES_MAGBY] = BACK_ANIM_FADE_RED_WITH_SHAKE, - [SPECIES_MILTANK] = BACK_ANIM_H_SLIDE, - [SPECIES_BLISSEY] = BACK_ANIM_DIP_RIGHT_SIDE, - [SPECIES_RAIKOU] = BACK_ANIM_FLASH_YELLOW_WITH_SHAKE, - [SPECIES_ENTEI] = BACK_ANIM_FADE_RED_WITH_SHAKE, - [SPECIES_SUICUNE] = BACK_ANIM_FADE_BLUE_WITH_SHAKE, - [SPECIES_LARVITAR] = BACK_ANIM_V_SHAKE_WITH_PAUSE, - [SPECIES_PUPITAR] = BACK_ANIM_VERTICAL_SHAKE, - [SPECIES_TYRANITAR] = BACK_ANIM_V_SHAKE_WITH_PAUSE, - [SPECIES_LUGIA] = BACK_ANIM_FADE_BLUE_WITH_SHAKE, - [SPECIES_HO_OH] = BACK_ANIM_FADE_RED_WITH_SHAKE, - [SPECIES_CELEBI] = BACK_ANIM_FADE_GREEN_WITH_SHAKE, - [SPECIES_TREECKO] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL, - [SPECIES_GROVYLE] = BACK_ANIM_JOLT_RIGHT, - [SPECIES_SCEPTILE] = BACK_ANIM_VERTICAL_SHAKE, - [SPECIES_TORCHIC] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, - [SPECIES_COMBUSKEN] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL, - [SPECIES_BLAZIKEN] = BACK_ANIM_FADE_RED_WITH_SHAKE, - [SPECIES_MUDKIP] = BACK_ANIM_H_SLIDE, - [SPECIES_MARSHTOMP] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, - [SPECIES_SWAMPERT] = BACK_ANIM_FADE_BLUE_WITH_SHAKE, - [SPECIES_POOCHYENA] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, - [SPECIES_MIGHTYENA] = BACK_ANIM_HORIZONTAL_SHAKE, - [SPECIES_ZIGZAGOON] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, - [SPECIES_LINOONE] = BACK_ANIM_JOLT_RIGHT, - [SPECIES_WURMPLE] = BACK_ANIM_VERTICAL_STRETCH, - [SPECIES_SILCOON] = BACK_ANIM_HORIZONTAL_SHAKE, - [SPECIES_BEAUTIFLY] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, - [SPECIES_CASCOON] = BACK_ANIM_HORIZONTAL_SHAKE, - [SPECIES_DUSTOX] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, - [SPECIES_LOTAD] = BACK_ANIM_H_SLIDE, - [SPECIES_LOMBRE] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL, - [SPECIES_LUDICOLO] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL, - [SPECIES_SEEDOT] = BACK_ANIM_DIP_RIGHT_SIDE, - [SPECIES_NUZLEAF] = BACK_ANIM_VERTICAL_SHAKE, - [SPECIES_SHIFTRY] = BACK_ANIM_SHRINK_GROW_2, - [SPECIES_NINCADA] = BACK_ANIM_V_SHAKE_WITH_H_SLIDE, - [SPECIES_NINJASK] = BACK_ANIM_H_SLIDE_QUICK, - [SPECIES_SHEDINJA] = BACK_ANIM_SHRINK_GROW_2, - [SPECIES_TAILLOW] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, - [SPECIES_SWELLOW] = BACK_ANIM_JOLT_RIGHT, - [SPECIES_SHROOMISH] = BACK_ANIM_DIP_RIGHT_SIDE, - [SPECIES_BRELOOM] = BACK_ANIM_JOLT_RIGHT, - [SPECIES_SPINDA] = BACK_ANIM_CIRCLE_MOVE_COUNTERCLOCKWISE, - [SPECIES_WINGULL] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, - [SPECIES_PELIPPER] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, - [SPECIES_SURSKIT] = BACK_ANIM_H_SLIDE_WITH_V_COMPRESS_1, - [SPECIES_MASQUERAIN] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, - [SPECIES_WAILMER] = BACK_ANIM_FADE_BLUE_WITH_SHAKE, - [SPECIES_WAILORD] = BACK_ANIM_FADE_BLUE_WITH_SHAKE, - [SPECIES_SKITTY] = BACK_ANIM_DIP_RIGHT_SIDE, - [SPECIES_DELCATTY] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, - [SPECIES_KECLEON] = BACK_ANIM_H_SLIDE_QUICK, - [SPECIES_BALTOY] = BACK_ANIM_DIP_RIGHT_SIDE, - [SPECIES_CLAYDOL] = BACK_ANIM_SHRINK_GROW_2, - [SPECIES_NOSEPASS] = BACK_ANIM_V_SHAKE_WITH_PAUSE, - [SPECIES_TORKOAL] = BACK_ANIM_FADE_RED_WITH_SHAKE, - [SPECIES_SABLEYE] = BACK_ANIM_H_SLIDE_QUICK, - [SPECIES_BARBOACH] = BACK_ANIM_VERTICAL_STRETCH, - [SPECIES_WHISCASH] = BACK_ANIM_VERTICAL_SHAKE, - [SPECIES_LUVDISC] = BACK_ANIM_H_SLIDE_WITH_V_COMPRESS_2, - [SPECIES_CORPHISH] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, - [SPECIES_CRAWDAUNT] = BACK_ANIM_JOLT_RIGHT, - [SPECIES_FEEBAS] = BACK_ANIM_H_SLIDE_WITH_V_COMPRESS_1, - [SPECIES_MILOTIC] = BACK_ANIM_FADE_BLUE_WITH_SHAKE, - [SPECIES_CARVANHA] = BACK_ANIM_H_SLIDE_WITH_V_COMPRESS_2, - [SPECIES_SHARPEDO] = BACK_ANIM_JOLT_RIGHT, - [SPECIES_TRAPINCH] = BACK_ANIM_DIP_RIGHT_SIDE, - [SPECIES_VIBRAVA] = BACK_ANIM_H_SLIDE_QUICK, - [SPECIES_FLYGON] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, - [SPECIES_MAKUHITA] = BACK_ANIM_V_SHAKE_WITH_PAUSE, - [SPECIES_HARIYAMA] = BACK_ANIM_V_SHAKE_WITH_PAUSE, - [SPECIES_ELECTRIKE] = BACK_ANIM_JOLT_RIGHT, - [SPECIES_MANECTRIC] = BACK_ANIM_VERTICAL_SHAKE, - [SPECIES_NUMEL] = BACK_ANIM_V_SHAKE_WITH_PAUSE, - [SPECIES_CAMERUPT] = BACK_ANIM_FADE_RED_WITH_SHAKE, - [SPECIES_SPHEAL] = BACK_ANIM_DIP_RIGHT_SIDE, - [SPECIES_SEALEO] = BACK_ANIM_VERTICAL_SHAKE, - [SPECIES_WALREIN] = BACK_ANIM_VERTICAL_SHAKE, - [SPECIES_CACNEA] = BACK_ANIM_V_SHAKE_WITH_H_SLIDE, - [SPECIES_CACTURNE] = BACK_ANIM_HORIZONTAL_SHAKE, - [SPECIES_SNORUNT] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, - [SPECIES_GLALIE] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, - [SPECIES_LUNATONE] = BACK_ANIM_DIP_RIGHT_SIDE, - [SPECIES_SOLROCK] = BACK_ANIM_DIP_RIGHT_SIDE, - [SPECIES_AZURILL] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL, - [SPECIES_SPOINK] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL, - [SPECIES_GRUMPIG] = BACK_ANIM_SHRINK_GROW_2, - [SPECIES_PLUSLE] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, - [SPECIES_MINUN] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, - [SPECIES_MAWILE] = BACK_ANIM_VERTICAL_SHAKE, - [SPECIES_MEDITITE] = BACK_ANIM_SHRINK_GROW_2, - [SPECIES_MEDICHAM] = BACK_ANIM_SHRINK_GROW_2, - [SPECIES_SWABLU] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, - [SPECIES_ALTARIA] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, - [SPECIES_WYNAUT] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, - [SPECIES_DUSKULL] = BACK_ANIM_H_SLIDE_QUICK, - [SPECIES_DUSCLOPS] = BACK_ANIM_H_SLIDE_QUICK, - [SPECIES_ROSELIA] = BACK_ANIM_FADE_GREEN_WITH_SHAKE, - [SPECIES_SLAKOTH] = BACK_ANIM_H_SLIDE, - [SPECIES_VIGOROTH] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL, - [SPECIES_SLAKING] = BACK_ANIM_HORIZONTAL_SHAKE, - [SPECIES_GULPIN] = BACK_ANIM_VERTICAL_STRETCH, - [SPECIES_SWALOT] = BACK_ANIM_VERTICAL_STRETCH, - [SPECIES_TROPIUS] = BACK_ANIM_V_SHAKE_WITH_PAUSE, - [SPECIES_WHISMUR] = BACK_ANIM_DIP_RIGHT_SIDE, - [SPECIES_LOUDRED] = BACK_ANIM_VERTICAL_SHAKE, - [SPECIES_EXPLOUD] = BACK_ANIM_GROW_2, - [SPECIES_CLAMPERL] = BACK_ANIM_DIP_RIGHT_SIDE, - [SPECIES_HUNTAIL] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, - [SPECIES_GOREBYSS] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, - [SPECIES_ABSOL] = BACK_ANIM_SHRINK_GROW_2, - [SPECIES_SHUPPET] = BACK_ANIM_H_SLIDE_QUICK, - [SPECIES_BANETTE] = BACK_ANIM_H_SLIDE_QUICK, - [SPECIES_SEVIPER] = BACK_ANIM_VERTICAL_STRETCH, - [SPECIES_ZANGOOSE] = BACK_ANIM_JOLT_RIGHT, - [SPECIES_RELICANTH] = BACK_ANIM_H_SLIDE, - [SPECIES_ARON] = BACK_ANIM_JOLT_RIGHT, - [SPECIES_LAIRON] = BACK_ANIM_VERTICAL_SHAKE, - [SPECIES_AGGRON] = BACK_ANIM_V_SHAKE_WITH_PAUSE, - [SPECIES_CASTFORM] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, - [SPECIES_VOLBEAT] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, - [SPECIES_ILLUMISE] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, - [SPECIES_LILEEP] = BACK_ANIM_HORIZONTAL_STRETCH, - [SPECIES_CRADILY] = BACK_ANIM_VERTICAL_STRETCH, - [SPECIES_ANORITH] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, - [SPECIES_ARMALDO] = BACK_ANIM_VERTICAL_SHAKE, - [SPECIES_RALTS] = BACK_ANIM_SHRINK_GROW_2, - [SPECIES_KIRLIA] = BACK_ANIM_SHRINK_GROW_2, - [SPECIES_GARDEVOIR] = BACK_ANIM_SHRINK_GROW_2, - [SPECIES_BAGON] = BACK_ANIM_VERTICAL_SHAKE, - [SPECIES_SHELGON] = BACK_ANIM_VERTICAL_SHAKE, - [SPECIES_SALAMENCE] = BACK_ANIM_HORIZONTAL_SHAKE, - [SPECIES_BELDUM] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, - [SPECIES_METANG] = BACK_ANIM_JOLT_RIGHT, - [SPECIES_METAGROSS] = BACK_ANIM_VERTICAL_SHAKE, - [SPECIES_REGIROCK] = BACK_ANIM_VERTICAL_SHAKE, - [SPECIES_REGICE] = BACK_ANIM_VERTICAL_SHAKE, - [SPECIES_REGISTEEL] = BACK_ANIM_VERTICAL_SHAKE, - [SPECIES_KYOGRE] = BACK_ANIM_FADE_BLUE_WITH_SHAKE, - [SPECIES_GROUDON] = BACK_ANIM_FADE_RED_WITH_SHAKE, - [SPECIES_RAYQUAZA] = BACK_ANIM_GROW_2, - [SPECIES_LATIAS] = BACK_ANIM_H_SLIDE_QUICK, - [SPECIES_LATIOS] = BACK_ANIM_H_SLIDE_QUICK, - [SPECIES_JIRACHI] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, - [SPECIES_DEOXYS] = BACK_ANIM_SHRINK_GROW_2, - [SPECIES_CHIMECHO] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, + [SPECIES_SNORLAX] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_ARTICUNO] = BACK_ANIM_SHAKE_GLOW_BLUE, + [SPECIES_ZAPDOS] = BACK_ANIM_SHAKE_FLASH_YELLOW, + [SPECIES_MOLTRES] = BACK_ANIM_SHAKE_GLOW_RED, + [SPECIES_DRATINI] = BACK_ANIM_H_SLIDE, + [SPECIES_DRAGONAIR] = BACK_ANIM_TRIANGLE_DOWN, + [SPECIES_DRAGONITE] = BACK_ANIM_V_SHAKE, + [SPECIES_MEWTWO] = BACK_ANIM_GROW_STUTTER, + [SPECIES_MEW] = BACK_ANIM_CONCAVE_ARC_SMALL, + [SPECIES_CHIKORITA] = BACK_ANIM_CONCAVE_ARC_SMALL, + [SPECIES_BAYLEEF] = BACK_ANIM_H_SLIDE, + [SPECIES_MEGANIUM] = BACK_ANIM_V_SHAKE, + [SPECIES_CYNDAQUIL] = BACK_ANIM_CONCAVE_ARC_SMALL, + [SPECIES_QUILAVA] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_TYPHLOSION] = BACK_ANIM_SHAKE_GLOW_RED, + [SPECIES_TOTODILE] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_CROCONAW] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_FERALIGATR] = BACK_ANIM_V_SHAKE, + [SPECIES_SENTRET] = BACK_ANIM_CONCAVE_ARC_SMALL, + [SPECIES_FURRET] = BACK_ANIM_CONCAVE_ARC_LARGE, + [SPECIES_HOOTHOOT] = BACK_ANIM_CONVEX_DOUBLE_ARC, + [SPECIES_NOCTOWL] = BACK_ANIM_TRIANGLE_DOWN, + [SPECIES_LEDYBA] = BACK_ANIM_V_SHAKE_H_SLIDE, + [SPECIES_LEDIAN] = BACK_ANIM_CONVEX_DOUBLE_ARC, + [SPECIES_SPINARAK] = BACK_ANIM_V_SHAKE_H_SLIDE, + [SPECIES_ARIADOS] = BACK_ANIM_H_SLIDE, + [SPECIES_CROBAT] = BACK_ANIM_TRIANGLE_DOWN, + [SPECIES_CHINCHOU] = BACK_ANIM_V_STRETCH, + [SPECIES_LANTURN] = BACK_ANIM_SHAKE_FLASH_YELLOW, + [SPECIES_PICHU] = BACK_ANIM_CONCAVE_ARC_SMALL, + [SPECIES_CLEFFA] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_IGGLYBUFF] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_TOGEPI] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_TOGETIC] = BACK_ANIM_CONVEX_DOUBLE_ARC, + [SPECIES_NATU] = BACK_ANIM_CONCAVE_ARC_SMALL, + [SPECIES_XATU] = BACK_ANIM_SHRINK_GROW_VIBRATE, + [SPECIES_MAREEP] = BACK_ANIM_CONCAVE_ARC_SMALL, + [SPECIES_FLAAFFY] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_AMPHAROS] = BACK_ANIM_SHAKE_FLASH_YELLOW, + [SPECIES_BELLOSSOM] = BACK_ANIM_CONVEX_DOUBLE_ARC, + [SPECIES_MARILL] = BACK_ANIM_CONCAVE_ARC_SMALL, + [SPECIES_AZUMARILL] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_SUDOWOODO] = BACK_ANIM_H_SLIDE, + [SPECIES_POLITOED] = BACK_ANIM_CONCAVE_ARC_LARGE, + [SPECIES_HOPPIP] = BACK_ANIM_CONVEX_DOUBLE_ARC, + [SPECIES_SKIPLOOM] = BACK_ANIM_CONVEX_DOUBLE_ARC, + [SPECIES_JUMPLUFF] = BACK_ANIM_CONVEX_DOUBLE_ARC, + [SPECIES_AIPOM] = BACK_ANIM_CONCAVE_ARC_LARGE, + [SPECIES_SUNKERN] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_SUNFLORA] = BACK_ANIM_H_SLIDE, + [SPECIES_YANMA] = BACK_ANIM_CONVEX_DOUBLE_ARC, + [SPECIES_WOOPER] = BACK_ANIM_V_STRETCH, + [SPECIES_QUAGSIRE] = BACK_ANIM_H_SLIDE, + [SPECIES_ESPEON] = BACK_ANIM_SHRINK_GROW_VIBRATE, + [SPECIES_UMBREON] = BACK_ANIM_SHRINK_GROW_VIBRATE, + [SPECIES_MURKROW] = BACK_ANIM_CONCAVE_ARC_SMALL, + [SPECIES_SLOWKING] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_MISDREAVUS] = BACK_ANIM_H_VIBRATE, + [SPECIES_UNOWN] = BACK_ANIM_SHRINK_GROW_VIBRATE, + [SPECIES_WOBBUFFET] = BACK_ANIM_V_STRETCH, + [SPECIES_GIRAFARIG] = BACK_ANIM_SHRINK_GROW_VIBRATE, + [SPECIES_PINECO] = BACK_ANIM_H_SHAKE, + [SPECIES_FORRETRESS] = BACK_ANIM_V_SHAKE, + [SPECIES_DUNSPARCE] = BACK_ANIM_TRIANGLE_DOWN, + [SPECIES_GLIGAR] = BACK_ANIM_SHRINK_GROW, + [SPECIES_STEELIX] = BACK_ANIM_V_SHAKE, + [SPECIES_SNUBBULL] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_GRANBULL] = BACK_ANIM_V_SHAKE, + [SPECIES_QWILFISH] = BACK_ANIM_GROW_STUTTER, + [SPECIES_SCIZOR] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_SHUCKLE] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_HERACROSS] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_SNEASEL] = BACK_ANIM_TRIANGLE_DOWN, + [SPECIES_TEDDIURSA] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_URSARING] = BACK_ANIM_V_SHAKE, + [SPECIES_SLUGMA] = BACK_ANIM_SHAKE_GLOW_RED, + [SPECIES_MAGCARGO] = BACK_ANIM_SHAKE_GLOW_RED, + [SPECIES_SWINUB] = BACK_ANIM_V_SHAKE_H_SLIDE, + [SPECIES_PILOSWINE] = BACK_ANIM_H_SHAKE, + [SPECIES_CORSOLA] = BACK_ANIM_H_SLIDE, + [SPECIES_REMORAID] = BACK_ANIM_H_SLIDE, + [SPECIES_OCTILLERY] = BACK_ANIM_SHRINK_GROW, + [SPECIES_DELIBIRD] = BACK_ANIM_TRIANGLE_DOWN, + [SPECIES_MANTINE] = BACK_ANIM_H_SLIDE, + [SPECIES_SKARMORY] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_HOUNDOUR] = BACK_ANIM_V_SHAKE, + [SPECIES_HOUNDOOM] = BACK_ANIM_V_SHAKE, + [SPECIES_KINGDRA] = BACK_ANIM_SHAKE_GLOW_BLUE, + [SPECIES_PHANPY] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_DONPHAN] = BACK_ANIM_V_SHAKE_LOW, + [SPECIES_PORYGON2] = BACK_ANIM_H_VIBRATE, + [SPECIES_STANTLER] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_SMEARGLE] = BACK_ANIM_H_SLIDE, + [SPECIES_TYROGUE] = BACK_ANIM_TRIANGLE_DOWN, + [SPECIES_HITMONTOP] = BACK_ANIM_CIRCLE_COUNTERCLOCKWISE, + [SPECIES_SMOOCHUM] = BACK_ANIM_H_SLIDE, + [SPECIES_ELEKID] = BACK_ANIM_H_SHAKE, + [SPECIES_MAGBY] = BACK_ANIM_SHAKE_GLOW_RED, + [SPECIES_MILTANK] = BACK_ANIM_H_SLIDE, + [SPECIES_BLISSEY] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_RAIKOU] = BACK_ANIM_SHAKE_FLASH_YELLOW, + [SPECIES_ENTEI] = BACK_ANIM_SHAKE_GLOW_RED, + [SPECIES_SUICUNE] = BACK_ANIM_SHAKE_GLOW_BLUE, + [SPECIES_LARVITAR] = BACK_ANIM_V_SHAKE_LOW, + [SPECIES_PUPITAR] = BACK_ANIM_V_SHAKE, + [SPECIES_TYRANITAR] = BACK_ANIM_V_SHAKE_LOW, + [SPECIES_LUGIA] = BACK_ANIM_SHAKE_GLOW_BLUE, + [SPECIES_HO_OH] = BACK_ANIM_SHAKE_GLOW_RED, + [SPECIES_CELEBI] = BACK_ANIM_SHAKE_GLOW_GREEN, + [SPECIES_TREECKO] = BACK_ANIM_CONCAVE_ARC_LARGE, + [SPECIES_GROVYLE] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_SCEPTILE] = BACK_ANIM_V_SHAKE, + [SPECIES_TORCHIC] = BACK_ANIM_CONCAVE_ARC_SMALL, + [SPECIES_COMBUSKEN] = BACK_ANIM_CONCAVE_ARC_LARGE, + [SPECIES_BLAZIKEN] = BACK_ANIM_SHAKE_GLOW_RED, + [SPECIES_MUDKIP] = BACK_ANIM_H_SLIDE, + [SPECIES_MARSHTOMP] = BACK_ANIM_CONCAVE_ARC_SMALL, + [SPECIES_SWAMPERT] = BACK_ANIM_SHAKE_GLOW_BLUE, + [SPECIES_POOCHYENA] = BACK_ANIM_CONCAVE_ARC_SMALL, + [SPECIES_MIGHTYENA] = BACK_ANIM_H_SHAKE, + [SPECIES_ZIGZAGOON] = BACK_ANIM_TRIANGLE_DOWN, + [SPECIES_LINOONE] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_WURMPLE] = BACK_ANIM_V_STRETCH, + [SPECIES_SILCOON] = BACK_ANIM_H_SHAKE, + [SPECIES_BEAUTIFLY] = BACK_ANIM_CONVEX_DOUBLE_ARC, + [SPECIES_CASCOON] = BACK_ANIM_H_SHAKE, + [SPECIES_DUSTOX] = BACK_ANIM_TRIANGLE_DOWN, + [SPECIES_LOTAD] = BACK_ANIM_H_SLIDE, + [SPECIES_LOMBRE] = BACK_ANIM_CONCAVE_ARC_LARGE, + [SPECIES_LUDICOLO] = BACK_ANIM_CONCAVE_ARC_LARGE, + [SPECIES_SEEDOT] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_NUZLEAF] = BACK_ANIM_V_SHAKE, + [SPECIES_SHIFTRY] = BACK_ANIM_SHRINK_GROW_VIBRATE, + [SPECIES_NINCADA] = BACK_ANIM_V_SHAKE_H_SLIDE, + [SPECIES_NINJASK] = BACK_ANIM_H_VIBRATE, + [SPECIES_SHEDINJA] = BACK_ANIM_SHRINK_GROW_VIBRATE, + [SPECIES_TAILLOW] = BACK_ANIM_CONCAVE_ARC_SMALL, + [SPECIES_SWELLOW] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_SHROOMISH] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_BRELOOM] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_SPINDA] = BACK_ANIM_CIRCLE_COUNTERCLOCKWISE, + [SPECIES_WINGULL] = BACK_ANIM_CONVEX_DOUBLE_ARC, + [SPECIES_PELIPPER] = BACK_ANIM_CONVEX_DOUBLE_ARC, + [SPECIES_SURSKIT] = BACK_ANIM_H_SPRING, + [SPECIES_MASQUERAIN] = BACK_ANIM_CONVEX_DOUBLE_ARC, + [SPECIES_WAILMER] = BACK_ANIM_SHAKE_GLOW_BLUE, + [SPECIES_WAILORD] = BACK_ANIM_SHAKE_GLOW_BLUE, + [SPECIES_SKITTY] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_DELCATTY] = BACK_ANIM_CONCAVE_ARC_SMALL, + [SPECIES_KECLEON] = BACK_ANIM_H_VIBRATE, + [SPECIES_BALTOY] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_CLAYDOL] = BACK_ANIM_SHRINK_GROW_VIBRATE, + [SPECIES_NOSEPASS] = BACK_ANIM_V_SHAKE_LOW, + [SPECIES_TORKOAL] = BACK_ANIM_SHAKE_GLOW_RED, + [SPECIES_SABLEYE] = BACK_ANIM_H_VIBRATE, + [SPECIES_BARBOACH] = BACK_ANIM_V_STRETCH, + [SPECIES_WHISCASH] = BACK_ANIM_V_SHAKE, + [SPECIES_LUVDISC] = BACK_ANIM_H_SPRING_REPEATED, + [SPECIES_CORPHISH] = BACK_ANIM_TRIANGLE_DOWN, + [SPECIES_CRAWDAUNT] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_FEEBAS] = BACK_ANIM_H_SPRING, + [SPECIES_MILOTIC] = BACK_ANIM_SHAKE_GLOW_BLUE, + [SPECIES_CARVANHA] = BACK_ANIM_H_SPRING_REPEATED, + [SPECIES_SHARPEDO] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_TRAPINCH] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_VIBRAVA] = BACK_ANIM_H_VIBRATE, + [SPECIES_FLYGON] = BACK_ANIM_TRIANGLE_DOWN, + [SPECIES_MAKUHITA] = BACK_ANIM_V_SHAKE_LOW, + [SPECIES_HARIYAMA] = BACK_ANIM_V_SHAKE_LOW, + [SPECIES_ELECTRIKE] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_MANECTRIC] = BACK_ANIM_V_SHAKE, + [SPECIES_NUMEL] = BACK_ANIM_V_SHAKE_LOW, + [SPECIES_CAMERUPT] = BACK_ANIM_SHAKE_GLOW_RED, + [SPECIES_SPHEAL] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_SEALEO] = BACK_ANIM_V_SHAKE, + [SPECIES_WALREIN] = BACK_ANIM_V_SHAKE, + [SPECIES_CACNEA] = BACK_ANIM_V_SHAKE_H_SLIDE, + [SPECIES_CACTURNE] = BACK_ANIM_H_SHAKE, + [SPECIES_SNORUNT] = BACK_ANIM_TRIANGLE_DOWN, + [SPECIES_GLALIE] = BACK_ANIM_TRIANGLE_DOWN, + [SPECIES_LUNATONE] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_SOLROCK] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_AZURILL] = BACK_ANIM_CONCAVE_ARC_LARGE, + [SPECIES_SPOINK] = BACK_ANIM_CONCAVE_ARC_LARGE, + [SPECIES_GRUMPIG] = BACK_ANIM_SHRINK_GROW_VIBRATE, + [SPECIES_PLUSLE] = BACK_ANIM_CONCAVE_ARC_SMALL, + [SPECIES_MINUN] = BACK_ANIM_CONCAVE_ARC_SMALL, + [SPECIES_MAWILE] = BACK_ANIM_V_SHAKE, + [SPECIES_MEDITITE] = BACK_ANIM_SHRINK_GROW_VIBRATE, + [SPECIES_MEDICHAM] = BACK_ANIM_SHRINK_GROW_VIBRATE, + [SPECIES_SWABLU] = BACK_ANIM_CONVEX_DOUBLE_ARC, + [SPECIES_ALTARIA] = BACK_ANIM_CONVEX_DOUBLE_ARC, + [SPECIES_WYNAUT] = BACK_ANIM_CONCAVE_ARC_SMALL, + [SPECIES_DUSKULL] = BACK_ANIM_H_VIBRATE, + [SPECIES_DUSCLOPS] = BACK_ANIM_H_VIBRATE, + [SPECIES_ROSELIA] = BACK_ANIM_SHAKE_GLOW_GREEN, + [SPECIES_SLAKOTH] = BACK_ANIM_H_SLIDE, + [SPECIES_VIGOROTH] = BACK_ANIM_CONCAVE_ARC_LARGE, + [SPECIES_SLAKING] = BACK_ANIM_H_SHAKE, + [SPECIES_GULPIN] = BACK_ANIM_V_STRETCH, + [SPECIES_SWALOT] = BACK_ANIM_V_STRETCH, + [SPECIES_TROPIUS] = BACK_ANIM_V_SHAKE_LOW, + [SPECIES_WHISMUR] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_LOUDRED] = BACK_ANIM_V_SHAKE, + [SPECIES_EXPLOUD] = BACK_ANIM_GROW_STUTTER, + [SPECIES_CLAMPERL] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_HUNTAIL] = BACK_ANIM_CONVEX_DOUBLE_ARC, + [SPECIES_GOREBYSS] = BACK_ANIM_CONVEX_DOUBLE_ARC, + [SPECIES_ABSOL] = BACK_ANIM_SHRINK_GROW_VIBRATE, + [SPECIES_SHUPPET] = BACK_ANIM_H_VIBRATE, + [SPECIES_BANETTE] = BACK_ANIM_H_VIBRATE, + [SPECIES_SEVIPER] = BACK_ANIM_V_STRETCH, + [SPECIES_ZANGOOSE] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_RELICANTH] = BACK_ANIM_H_SLIDE, + [SPECIES_ARON] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_LAIRON] = BACK_ANIM_V_SHAKE, + [SPECIES_AGGRON] = BACK_ANIM_V_SHAKE_LOW, + [SPECIES_CASTFORM] = BACK_ANIM_CONVEX_DOUBLE_ARC, + [SPECIES_VOLBEAT] = BACK_ANIM_CONVEX_DOUBLE_ARC, + [SPECIES_ILLUMISE] = BACK_ANIM_CONVEX_DOUBLE_ARC, + [SPECIES_LILEEP] = BACK_ANIM_H_STRETCH, + [SPECIES_CRADILY] = BACK_ANIM_V_STRETCH, + [SPECIES_ANORITH] = BACK_ANIM_TRIANGLE_DOWN, + [SPECIES_ARMALDO] = BACK_ANIM_V_SHAKE, + [SPECIES_RALTS] = BACK_ANIM_SHRINK_GROW_VIBRATE, + [SPECIES_KIRLIA] = BACK_ANIM_SHRINK_GROW_VIBRATE, + [SPECIES_GARDEVOIR] = BACK_ANIM_SHRINK_GROW_VIBRATE, + [SPECIES_BAGON] = BACK_ANIM_V_SHAKE, + [SPECIES_SHELGON] = BACK_ANIM_V_SHAKE, + [SPECIES_SALAMENCE] = BACK_ANIM_H_SHAKE, + [SPECIES_BELDUM] = BACK_ANIM_TRIANGLE_DOWN, + [SPECIES_METANG] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_METAGROSS] = BACK_ANIM_V_SHAKE, + [SPECIES_REGIROCK] = BACK_ANIM_V_SHAKE, + [SPECIES_REGICE] = BACK_ANIM_V_SHAKE, + [SPECIES_REGISTEEL] = BACK_ANIM_V_SHAKE, + [SPECIES_KYOGRE] = BACK_ANIM_SHAKE_GLOW_BLUE, + [SPECIES_GROUDON] = BACK_ANIM_SHAKE_GLOW_RED, + [SPECIES_RAYQUAZA] = BACK_ANIM_GROW_STUTTER, + [SPECIES_LATIAS] = BACK_ANIM_H_VIBRATE, + [SPECIES_LATIOS] = BACK_ANIM_H_VIBRATE, + [SPECIES_JIRACHI] = BACK_ANIM_CONVEX_DOUBLE_ARC, + [SPECIES_DEOXYS] = BACK_ANIM_SHRINK_GROW_VIBRATE, + [SPECIES_CHIMECHO] = BACK_ANIM_CONVEX_DOUBLE_ARC, }; -static const u8 sUnknown_0860AA64[][2] = +static const u8 sFlashYellowData[][2] = { - {0, 5}, - {1, 1}, - {0, 15}, - {1, 4}, - {0, 2}, - {1, 2}, - {0, 2}, - {1, 2}, - {0, 2}, - {1, 2}, - {0, 2}, - {1, 2}, - {0, 2}, - {0, 0xFF} + {FALSE, 5}, + { TRUE, 1}, + {FALSE, 15}, + { TRUE, 4}, + {FALSE, 2}, + { TRUE, 2}, + {FALSE, 2}, + { TRUE, 2}, + {FALSE, 2}, + { TRUE, 2}, + {FALSE, 2}, + { TRUE, 2}, + {FALSE, 2}, + {FALSE, -1} }; static const u8 sUnknown_0860AA80[][2] = { - {6, 30}, - {0xFE, 15}, - {6, 30}, - {0xFF, 0} + { 6, 30}, + {-2, 15}, + { 6, 30}, + {-1, 0} }; static void (* const sMonAnimFunctions[])(struct Sprite *sprite) = { - pokemonanimfunc_00, - pokemonanimfunc_01, - pokemonanimfunc_02, - pokemonanimfunc_03, - pokemonanimfunc_04, - pokemonanimfunc_05, - pokemonanimfunc_06, - pokemonanimfunc_07, - pokemonanimfunc_08, - pokemonanimfunc_09, - pokemonanimfunc_0A, - pokemonanimfunc_0B, - pokemonanimfunc_0C, - pokemonanimfunc_0D, - pokemonanimfunc_0E, - pokemonanimfunc_0F, - pokemonanimfunc_10, - pokemonanimfunc_11, - pokemonanimfunc_12, - pokemonanimfunc_13, - pokemonanimfunc_14, - pokemonanimfunc_15, - pokemonanimfunc_16, - pokemonanimfunc_17, - pokemonanimfunc_18, - pokemonanimfunc_19, - pokemonanimfunc_1A, - pokemonanimfunc_1B, - pokemonanimfunc_1C, - pokemonanimfunc_1D, - pokemonanimfunc_1E, - pokemonanimfunc_1F, - pokemonanimfunc_20, - pokemonanimfunc_21, - pokemonanimfunc_22, - pokemonanimfunc_23, - pokemonanimfunc_24, - pokemonanimfunc_25, - pokemonanimfunc_26, - pokemonanimfunc_27, - pokemonanimfunc_28, - pokemonanimfunc_29, - pokemonanimfunc_2A, - pokemonanimfunc_2B, - pokemonanimfunc_2C, - pokemonanimfunc_2D, - pokemonanimfunc_2E, - pokemonanimfunc_2F, - pokemonanimfunc_30, - pokemonanimfunc_31, - pokemonanimfunc_32, - pokemonanimfunc_33, - pokemonanimfunc_34, - pokemonanimfunc_35, - pokemonanimfunc_36, - pokemonanimfunc_37, - pokemonanimfunc_38, - pokemonanimfunc_39, - pokemonanimfunc_3A, - pokemonanimfunc_3B, - pokemonanimfunc_3C, - pokemonanimfunc_3D, - pokemonanimfunc_3E, - pokemonanimfunc_3F, - pokemonanimfunc_40, - pokemonanimfunc_41, - pokemonanimfunc_42, - pokemonanimfunc_43, - pokemonanimfunc_44, - pokemonanimfunc_45, - pokemonanimfunc_46, - pokemonanimfunc_47, - pokemonanimfunc_48, - pokemonanimfunc_49, - pokemonanimfunc_4A, - pokemonanimfunc_4B, - pokemonanimfunc_4C, - pokemonanimfunc_4D, - pokemonanimfunc_4E, - pokemonanimfunc_4F, - pokemonanimfunc_50, - pokemonanimfunc_51, - pokemonanimfunc_52, - pokemonanimfunc_53, - pokemonanimfunc_54, - pokemonanimfunc_55, - pokemonanimfunc_56, - pokemonanimfunc_57, - pokemonanimfunc_58, - pokemonanimfunc_59, - pokemonanimfunc_5A, - pokemonanimfunc_5B, - pokemonanimfunc_5C, - pokemonanimfunc_5D, - pokemonanimfunc_5E, - pokemonanimfunc_5F, - pokemonanimfunc_60, - pokemonanimfunc_61, - pokemonanimfunc_62, - pokemonanimfunc_63, - pokemonanimfunc_64, - pokemonanimfunc_65, - pokemonanimfunc_66, - pokemonanimfunc_67, - pokemonanimfunc_68, - pokemonanimfunc_69, - pokemonanimfunc_6A, - pokemonanimfunc_6B, - pokemonanimfunc_6C, - pokemonanimfunc_6D, - pokemonanimfunc_6E, - pokemonanimfunc_6F, - pokemonanimfunc_70, - pokemonanimfunc_71, - pokemonanimfunc_72, - pokemonanimfunc_73, - pokemonanimfunc_74, - pokemonanimfunc_75, - pokemonanimfunc_76, - pokemonanimfunc_77, - pokemonanimfunc_78, - pokemonanimfunc_79, - pokemonanimfunc_7A, - pokemonanimfunc_7B, - pokemonanimfunc_7C, - pokemonanimfunc_7D, - pokemonanimfunc_7E, - pokemonanimfunc_7F, - pokemonanimfunc_80, - pokemonanimfunc_81, - pokemonanimfunc_82, - pokemonanimfunc_83, - pokemonanimfunc_84, - pokemonanimfunc_85, - pokemonanimfunc_86, - pokemonanimfunc_87, - pokemonanimfunc_88, - pokemonanimfunc_89, - pokemonanimfunc_8A, - pokemonanimfunc_8B, - pokemonanimfunc_8C, - pokemonanimfunc_8D, - pokemonanimfunc_8E, - pokemonanimfunc_8F, - pokemonanimfunc_90, - pokemonanimfunc_91, - pokemonanimfunc_92, - pokemonanimfunc_93, - pokemonanimfunc_94, - pokemonanimfunc_95, - pokemonanimfunc_96 + [ANIM_V_SQUISH_AND_BOUNCE] = Anim_VerticalSquishBounce, + [ANIM_CIRCULAR_STRETCH_TWICE] = Anim_CircularStretchTwice, + [ANIM_H_VIBRATE] = Anim_HorizontalVibrate, + [ANIM_H_SLIDE] = Anim_HorizontalSlide, + [ANIM_V_SLIDE] = Anim_VerticalSlide, + [ANIM_BOUNCE_ROTATE_TO_SIDES] = Anim_BounceRotateToSides, + [ANIM_V_JUMPS_H_JUMPS] = Anim_VerticalJumpsHorizontalJumps, + [ANIM_ROTATE_TO_SIDES] = Anim_RotateToSides, // Unused + [ANIM_ROTATE_TO_SIDES_TWICE] = Anim_RotateToSides_Twice, + [ANIM_GROW_VIBRATE] = Anim_GrowVibrate, + [ANIM_ZIGZAG_FAST] = Anim_ZigzagFast, + [ANIM_SWING_CONCAVE] = Anim_SwingConcave, + [ANIM_SWING_CONCAVE_FAST] = Anim_SwingConcave_Fast, + [ANIM_SWING_CONVEX] = Anim_SwingConvex, + [ANIM_SWING_CONVEX_FAST] = Anim_SwingConvex_Fast, + [ANIM_H_SHAKE] = Anim_HorizontalShake, + [ANIM_V_SHAKE] = Anim_VerticalShake, + [ANIM_CIRCULAR_VIBRATE] = Anim_CircularVibrate, + [ANIM_TWIST] = Anim_Twist, + [ANIM_SHRINK_GROW] = Anim_ShrinkGrow, + [ANIM_CIRCLE_C_CLOCKWISE] = Anim_CircleCounterclockwise, + [ANIM_GLOW_BLACK] = Anim_GlowBlack, + [ANIM_H_STRETCH] = Anim_HorizontalStretch, + [ANIM_V_STRETCH] = Anim_VerticalStretch, + [ANIM_RISING_WOBBLE] = Anim_RisingWobble, + [ANIM_V_SHAKE_TWICE] = Anim_VerticalShakeTwice, + [ANIM_TIP_MOVE_FORWARD] = Anim_TipMoveForward, + [ANIM_H_PIVOT] = Anim_HorizontalPivot, + [ANIM_V_SLIDE_WOBBLE] = Anim_VerticalSlideWobble, + [ANIM_H_SLIDE_WOBBLE] = Anim_HorizontalSlideWobble, + [ANIM_V_JUMPS_BIG] = Anim_VerticalJumps_Big, + [ANIM_SPIN_LONG] = Anim_Spin_Long, // Unused + [ANIM_GLOW_ORANGE] = Anim_GlowOrange, + [ANIM_GLOW_RED] = Anim_GlowRed, // Unused + [ANIM_GLOW_BLUE] = Anim_GlowBlue, + [ANIM_GLOW_YELLOW] = Anim_GlowYellow, // Unused + [ANIM_GLOW_PURPLE] = Anim_GlowPurple, // Unused + [ANIM_BACK_AND_LUNGE] = Anim_BackAndLunge, + [ANIM_BACK_FLIP] = Anim_BackFlip, // Unused + [ANIM_FLICKER] = Anim_Flicker, // Unused + [ANIM_BACK_FLIP_BIG] = Anim_BackFlipBig, // Unused + [ANIM_FRONT_FLIP] = Anim_FrontFlip, + [ANIM_TUMBLING_FRONT_FLIP] = Anim_TumblingFrontFlip, // Unused + [ANIM_FIGURE_8] = Anim_Figure8, + [ANIM_FLASH_YELLOW] = Anim_FlashYellow, + [ANIM_SWING_CONCAVE_FAST_SHORT] = Anim_SwingConcave_FastShort, + [ANIM_SWING_CONVEX_FAST_SHORT] = Anim_SwingConvex_FastShort, // Unused + [ANIM_ROTATE_UP_SLAM_DOWN] = Anim_RotateUpSlamDown, + [ANIM_DEEP_V_SQUISH_AND_BOUNCE] = Anim_DeepVerticalSquishBounce, + [ANIM_H_JUMPS] = Anim_HorizontalJumps, + [ANIM_H_JUMPS_V_STRETCH] = Anim_HorizontalJumpsVerticalStretch, + [ANIM_ROTATE_TO_SIDES_FAST] = Anim_RotateToSides_Fast, // Unused + [ANIM_ROTATE_UP_TO_SIDES] = Anim_RotateUpToSides, + [ANIM_FLICKER_INCREASING] = Anim_FlickerIncreasing, + [ANIM_TIP_HOP_FORWARD] = Anim_TipHopForward, // Unused + [ANIM_PIVOT_SHAKE] = Anim_PivotShake, // Unused + [ANIM_TIP_AND_SHAKE] = Anim_TipAndShake, // Unused + [ANIM_VIBRATE_TO_CORNERS] = Anim_VibrateToCorners, // Unused + [ANIM_GROW_IN_STAGES] = Anim_GrowInStages, + [ANIM_V_SPRING] = Anim_VerticalSpring, // Unused + [ANIM_V_REPEATED_SPRING] = Anim_VerticalRepeatedSpring, // Unused + [ANIM_SPRING_RISING] = Anim_SpringRising, // Unused + [ANIM_H_SPRING] = Anim_HorizontalSpring, + [ANIM_H_REPEATED_SPRING_SLOW] = Anim_HorizontalRepeatedSpring_Slow, + [ANIM_H_SLIDE_SHRINK] = Anim_HorizontalSlideShrink, // Unused + [ANIM_LUNGE_GROW] = Anim_LungeGrow, + [ANIM_CIRCLE_INTO_BG] = Anim_CircleIntoBackground, + [ANIM_RAPID_H_HOPS] = Anim_RapidHorizontalHops, + [ANIM_FOUR_PETAL] = Anim_FourPetal, + [ANIM_V_SQUISH_AND_BOUNCE_SLOW] = Anim_VerticalSquishBounce_Slow, + [ANIM_H_SLIDE_SLOW] = Anim_HorizontalSlide_Slow, + [ANIM_V_SLIDE_SLOW] = Anim_VerticalSlide_Slow, + [ANIM_BOUNCE_ROTATE_TO_SIDES_SMALL] = Anim_BounceRotateToSides_Small, + [ANIM_BOUNCE_ROTATE_TO_SIDES_SLOW] = Anim_BounceRotateToSides_Slow, + [ANIM_BOUNCE_ROTATE_TO_SIDES_SMALL_SLOW] = Anim_BounceRotateToSides_SmallSlow, + [ANIM_ZIGZAG_SLOW] = Anim_ZigzagSlow, + [ANIM_H_SHAKE_SLOW] = Anim_HorizontalShake_Slow, + [ANIM_V_SHAKE_SLOW] = Anim_VertialShake_Slow, // Unused + [ANIM_TWIST_TWICE] = Anim_Twist_Twice, + [ANIM_CIRCLE_C_CLOCKWISE_SLOW] = Anim_CircleCounterclockwise_Slow, + [ANIM_V_SHAKE_TWICE_SLOW] = Anim_VerticalShakeTwice_Slow, // Unused + [ANIM_V_SLIDE_WOBBLE_SMALL] = Anim_VerticalSlideWobble_Small, + [ANIM_V_JUMPS_SMALL] = Anim_VerticalJumps_Small, + [ANIM_SPIN] = Anim_Spin, + [ANIM_TUMBLING_FRONT_FLIP_TWICE] = Anim_TumblingFrontFlip_Twice, + [ANIM_DEEP_V_SQUISH_AND_BOUNCE_TWICE] = Anim_DeepVerticalSquishBounce_Twice, // Unused + [ANIM_H_JUMPS_V_STRETCH_TWICE] = Anim_HorizontalJumpsVerticalStretch_Twice, + [ANIM_V_SHAKE_BACK] = Anim_VerticalShakeBack, + [ANIM_V_SHAKE_BACK_SLOW] = Anim_VerticalShakeBack_Slow, + [ANIM_V_SHAKE_H_SLIDE_SLOW] = Anim_VerticalShakeHorizontalSlide_Slow, + [ANIM_V_STRETCH_BOTH_ENDS_SLOW] = Anim_VerticalStretchBothEnds_Slow, + [ANIM_H_STRETCH_FAR_SLOW] = Anim_HorizontalStretchFar_Slow, + [ANIM_V_SHAKE_LOW_TWICE] = Anim_VerticalShakeLowTwice, + [ANIM_H_SHAKE_FAST] = Anim_HorizontalShake_Fast, + [ANIM_H_SLIDE_FAST] = Anim_HorizontalSlide_Fast, + [ANIM_H_VIBRATE_FAST] = Anim_HorizontalVibrate_Fast, + [ANIM_H_VIBRATE_FASTEST] = Anim_HorizontalVibrate_Fastest, + [ANIM_V_SHAKE_BACK_FAST] = Anim_VerticalShakeBack_Fast, + [ANIM_V_SHAKE_LOW_TWICE_SLOW] = Anim_VerticalShakeLowTwice_Slow, + [ANIM_V_SHAKE_LOW_TWICE_FAST] = Anim_VerticalShakeLowTwice_Fast, + [ANIM_CIRCLE_C_CLOCKWISE_LONG] = Anim_CircleCounterclockwise_Long, + [ANIM_GROW_STUTTER_SLOW] = Anim_GrowStutter_Slow, + [ANIM_V_SHAKE_H_SLIDE] = Anim_VerticalShakeHorizontalSlide, + [ANIM_V_SHAKE_H_SLIDE_FAST] = Anim_VerticalShakeHorizontalSlide_Fast, + [ANIM_TRIANGLE_DOWN_SLOW] = Anim_TriangleDown_Slow, + [ANIM_TRIANGLE_DOWN] = Anim_TriangleDown, + [ANIM_TRIANGLE_DOWN_TWICE] = Anim_TriangleDown_Fast, + [ANIM_GROW] = Anim_Grow, + [ANIM_GROW_TWICE] = Anim_Grow_Twice, + [ANIM_H_SPRING_FAST] = Anim_HorizontalSpring_Fast, + [ANIM_H_SPRING_SLOW] = Anim_HorizontalSpring_Slow, + [ANIM_H_REPEATED_SPRING_FAST] = Anim_HorizontalRepeatedSpring_Fast, + [ANIM_H_REPEATED_SPRING] = Anim_HorizontalRepeatedSpring, + [ANIM_SHRINK_GROW_FAST] = Anim_ShrinkGrow_Fast, + [ANIM_SHRINK_GROW_SLOW] = Anim_ShrinkGrow_Slow, + [ANIM_V_STRETCH_BOTH_ENDS] = Anim_VerticalStretchBothEnds, + [ANIM_V_STRETCH_BOTH_ENDS_TWICE] = Anim_VerticalStretchBothEnds_Twice, + [ANIM_H_STRETCH_FAR_TWICE] = Anim_HorizontalStretchFar_Twice, + [ANIM_H_STRETCH_FAR] = Anim_HorizontalStretchFar, + [ANIM_GROW_STUTTER_TWICE] = Anim_GrowStutter_Twice, + [ANIM_GROW_STUTTER] = Anim_GrowStutter, + [ANIM_CONCAVE_ARC_LARGE_SLOW] = Anim_ConcaveArcLarge_Slow, + [ANIM_CONCAVE_ARC_LARGE] = Anim_ConcaveArcLarge, + [ANIM_CONCAVE_ARC_LARGE_TWICE] = Anim_ConcaveArcLarge_Twice, + [ANIM_CONVEX_DOUBLE_ARC_SLOW] = Anim_ConvexDoubleArc_Slow, + [ANIM_CONVEX_DOUBLE_ARC] = Anim_ConvexDoubleArc, + [ANIM_CONVEX_DOUBLE_ARC_TWICE] = Anim_ConvexDoubleArc_Twice, + [ANIM_CONCAVE_ARC_SMALL_SLOW] = Anim_ConcaveArcSmall_Slow, + [ANIM_CONCAVE_ARC_SMALL] = Anim_ConcaveArcSmall, + [ANIM_CONCAVE_ARC_SMALL_TWICE] = Anim_ConcaveArcSmall_Twice, + [ANIM_H_DIP] = Anim_HorizontalDip, + [ANIM_H_DIP_FAST] = Anim_HorizontalDip_Fast, + [ANIM_H_DIP_TWICE] = Anim_HorizontalDip_Twice, + [ANIM_SHRINK_GROW_VIBRATE_FAST] = Anim_ShrinkGrowVibrate_Fast, + [ANIM_SHRINK_GROW_VIBRATE] = Anim_ShrinkGrowVibrate, + [ANIM_SHRINK_GROW_VIBRATE_SLOW] = Anim_ShrinkGrowVibrate_Slow, + [ANIM_JOLT_RIGHT_FAST] = Anim_JoltRight_Fast, + [ANIM_JOLT_RIGHT] = Anim_JoltRight, + [ANIM_JOLT_RIGHT_SLOW] = Anim_JoltRight_Slow, + [ANIM_SHAKE_FLASH_YELLOW_FAST] = Anim_ShakeFlashYellow_Fast, + [ANIM_SHAKE_FLASH_YELLOW] = Anim_ShakeFlashYellow, + [ANIM_SHAKE_FLASH_YELLOW_SLOW] = Anim_ShakeFlashYellow_Slow, + [ANIM_SHAKE_GLOW_RED_FAST] = Anim_ShakeGlowRed_Fast, + [ANIM_SHAKE_GLOW_RED] = Anim_ShakeGlowRed, + [ANIM_SHAKE_GLOW_RED_SLOW] = Anim_ShakeGlowRed_Slow, + [ANIM_SHAKE_GLOW_GREEN_FAST] = Anim_ShakeGlowGreen_Fast, + [ANIM_SHAKE_GLOW_GREEN] = Anim_ShakeGlowGreen, + [ANIM_SHAKE_GLOW_GREEN_SLOW] = Anim_ShakeGlowGreen_Slow, + [ANIM_SHAKE_GLOW_BLUE_FAST] = Anim_ShakeGlowBlue_Fast, + [ANIM_SHAKE_GLOW_BLUE] = Anim_ShakeGlowBlue, + [ANIM_SHAKE_GLOW_BLUE_SLOW] = Anim_ShakeGlowBlue_Slow }; -// counting from Id 1, because 0 in sSpeciesToBackAnimSet is used for mons with no back animation +// Each back anim set has 3 possible animations depending on nature +// Each of the 3 animations is a slight variation of the others +// BACK_ANIM_NONE is skipped below. GetSpeciesBackAnimSet subtracts 1 from the back anim id static const u8 sBackAnimationIds[] = { - 0x60, 0x5f, 0x02, // 1 - 0x5e, 0x03, 0x46, // 2 - 0x6d, 0x3e, 0x6e, // 3 - 0x6f, 0x70, 0x3f, // 4 - 0x71, 0x13, 0x72, // 5 - 0x6c, 0x6b, 0x3a, // 6 - 0x64, 0x14, 0x4f, // 7 - 0x5d, 0x0f, 0x4c, // 8 - 0x61, 0x57, 0x58, // 9 - 0x67, 0x66, 0x59, // 0xA - 0x74, 0x73, 0x5a, // 0xB - 0x75, 0x76, 0x5b, // 0xC - 0x77, 0x78, 0x65, // 0xD - 0x63, 0x5c, 0x62, // 0xE - 0x6a, 0x69, 0x68, // 0xF - 0x7b, 0x7a, 0x79, // 0x10 - 0x7e, 0x7d, 0x7c, // 0x11 - 0x81, 0x80, 0x7f, // 0x12 - 0x84, 0x82, 0x83, // 0x13 - 0x85, 0x86, 0x87, // 0x14 - 0x88, 0x89, 0x8a, // 0x15 - 0x8b, 0x8c, 0x8d, // 0x16 - 0x8e, 0x8f, 0x90, // 0x17 - 0x91, 0x92, 0x93, // 0x18 - 0x94, 0x95, 0x96, // 0x19 + [(BACK_ANIM_H_VIBRATE - 1) * 3] = ANIM_H_VIBRATE_FASTEST, ANIM_H_VIBRATE_FAST, ANIM_H_VIBRATE, + [(BACK_ANIM_H_SLIDE - 1) * 3] = ANIM_H_SLIDE_FAST, ANIM_H_SLIDE, ANIM_H_SLIDE_SLOW, + [(BACK_ANIM_H_SPRING - 1) * 3] = ANIM_H_SPRING_FAST, ANIM_H_SPRING, ANIM_H_SPRING_SLOW, + [(BACK_ANIM_H_SPRING_REPEATED - 1) * 3] = ANIM_H_REPEATED_SPRING_FAST, ANIM_H_REPEATED_SPRING, ANIM_H_REPEATED_SPRING_SLOW, + [(BACK_ANIM_SHRINK_GROW - 1) * 3] = ANIM_SHRINK_GROW_FAST, ANIM_SHRINK_GROW, ANIM_SHRINK_GROW_SLOW, + [(BACK_ANIM_GROW - 1) * 3] = ANIM_GROW_TWICE, ANIM_GROW, ANIM_GROW_IN_STAGES, + [(BACK_ANIM_CIRCLE_COUNTERCLOCKWISE - 1) * 3] = ANIM_CIRCLE_C_CLOCKWISE_LONG, ANIM_CIRCLE_C_CLOCKWISE, ANIM_CIRCLE_C_CLOCKWISE_SLOW, + [(BACK_ANIM_H_SHAKE - 1) * 3] = ANIM_H_SHAKE_FAST, ANIM_H_SHAKE, ANIM_H_SHAKE_SLOW, + [(BACK_ANIM_V_SHAKE - 1) * 3] = ANIM_V_SHAKE_BACK_FAST, ANIM_V_SHAKE_BACK, ANIM_V_SHAKE_BACK_SLOW, + [(BACK_ANIM_V_SHAKE_H_SLIDE - 1) * 3] = ANIM_V_SHAKE_H_SLIDE_FAST, ANIM_V_SHAKE_H_SLIDE, ANIM_V_SHAKE_H_SLIDE_SLOW, + [(BACK_ANIM_V_STRETCH - 1) * 3] = ANIM_V_STRETCH_BOTH_ENDS_TWICE, ANIM_V_STRETCH_BOTH_ENDS, ANIM_V_STRETCH_BOTH_ENDS_SLOW, + [(BACK_ANIM_H_STRETCH - 1) * 3] = ANIM_H_STRETCH_FAR_TWICE, ANIM_H_STRETCH_FAR, ANIM_H_STRETCH_FAR_SLOW, + [(BACK_ANIM_GROW_STUTTER - 1) * 3] = ANIM_GROW_STUTTER_TWICE, ANIM_GROW_STUTTER, ANIM_GROW_STUTTER_SLOW, + [(BACK_ANIM_V_SHAKE_LOW - 1) * 3] = ANIM_V_SHAKE_LOW_TWICE_FAST, ANIM_V_SHAKE_LOW_TWICE, ANIM_V_SHAKE_LOW_TWICE_SLOW, + [(BACK_ANIM_TRIANGLE_DOWN - 1) * 3] = ANIM_TRIANGLE_DOWN_TWICE, ANIM_TRIANGLE_DOWN, ANIM_TRIANGLE_DOWN_SLOW, + [(BACK_ANIM_CONCAVE_ARC_LARGE - 1) * 3] = ANIM_CONCAVE_ARC_LARGE_TWICE, ANIM_CONCAVE_ARC_LARGE, ANIM_CONCAVE_ARC_LARGE_SLOW, + [(BACK_ANIM_CONVEX_DOUBLE_ARC - 1) * 3] = ANIM_CONVEX_DOUBLE_ARC_TWICE, ANIM_CONVEX_DOUBLE_ARC, ANIM_CONVEX_DOUBLE_ARC_SLOW, + [(BACK_ANIM_CONCAVE_ARC_SMALL - 1) * 3] = ANIM_CONCAVE_ARC_SMALL_TWICE, ANIM_CONCAVE_ARC_SMALL, ANIM_CONCAVE_ARC_SMALL_SLOW, + [(BACK_ANIM_DIP_RIGHT_SIDE - 1) * 3] = ANIM_H_DIP_TWICE, ANIM_H_DIP, ANIM_H_DIP_FAST, + [(BACK_ANIM_SHRINK_GROW_VIBRATE - 1) * 3] = ANIM_SHRINK_GROW_VIBRATE_FAST, ANIM_SHRINK_GROW_VIBRATE, ANIM_SHRINK_GROW_VIBRATE_SLOW, + [(BACK_ANIM_JOLT_RIGHT - 1) * 3] = ANIM_JOLT_RIGHT_FAST, ANIM_JOLT_RIGHT, ANIM_JOLT_RIGHT_SLOW, + [(BACK_ANIM_SHAKE_FLASH_YELLOW - 1) * 3] = ANIM_SHAKE_FLASH_YELLOW_FAST, ANIM_SHAKE_FLASH_YELLOW, ANIM_SHAKE_FLASH_YELLOW_SLOW, + [(BACK_ANIM_SHAKE_GLOW_RED - 1) * 3] = ANIM_SHAKE_GLOW_RED_FAST, ANIM_SHAKE_GLOW_RED, ANIM_SHAKE_GLOW_RED_SLOW, + [(BACK_ANIM_SHAKE_GLOW_GREEN - 1) * 3] = ANIM_SHAKE_GLOW_GREEN_FAST, ANIM_SHAKE_GLOW_GREEN, ANIM_SHAKE_GLOW_GREEN_SLOW, + [(BACK_ANIM_SHAKE_GLOW_BLUE - 1) * 3] = ANIM_SHAKE_GLOW_BLUE_FAST, ANIM_SHAKE_GLOW_BLUE, ANIM_SHAKE_GLOW_BLUE_SLOW, }; static const u8 sBackAnimNatureModTable[NUM_NATURES] = { - [NATURE_HARDY] = 0x00, - [NATURE_LONELY] = 0x02, - [NATURE_BRAVE] = 0x00, - [NATURE_ADAMANT] = 0x00, - [NATURE_NAUGHTY] = 0x00, - [NATURE_BOLD] = 0x01, - [NATURE_DOCILE] = 0x01, - [NATURE_RELAXED] = 0x01, - [NATURE_IMPISH] = 0x00, - [NATURE_LAX] = 0x01, - [NATURE_TIMID] = 0x02, - [NATURE_HASTY] = 0x00, - [NATURE_SERIOUS] = 0x01, - [NATURE_JOLLY] = 0x00, - [NATURE_NAIVE] = 0x00, - [NATURE_MODEST] = 0x02, - [NATURE_MILD] = 0x02, - [NATURE_QUIET] = 0x02, - [NATURE_BASHFUL] = 0x02, - [NATURE_RASH] = 0x01, - [NATURE_CALM] = 0x01, - [NATURE_GENTLE] = 0x02, - [NATURE_SASSY] = 0x01, - [NATURE_CAREFUL] = 0x02, - [NATURE_QUIRKY] = 0x01, + [NATURE_HARDY] = 0, + [NATURE_LONELY] = 2, + [NATURE_BRAVE] = 0, + [NATURE_ADAMANT] = 0, + [NATURE_NAUGHTY] = 0, + [NATURE_BOLD] = 1, + [NATURE_DOCILE] = 1, + [NATURE_RELAXED] = 1, + [NATURE_IMPISH] = 0, + [NATURE_LAX] = 1, + [NATURE_TIMID] = 2, + [NATURE_HASTY] = 0, + [NATURE_SERIOUS] = 1, + [NATURE_JOLLY] = 0, + [NATURE_NAIVE] = 0, + [NATURE_MODEST] = 2, + [NATURE_MILD] = 2, + [NATURE_QUIET] = 2, + [NATURE_BASHFUL] = 2, + [NATURE_RASH] = 1, + [NATURE_CALM] = 1, + [NATURE_GENTLE] = 2, + [NATURE_SASSY] = 1, + [NATURE_CAREFUL] = 2, + [NATURE_QUIRKY] = 1, }; static const union AffineAnimCmd sSpriteAffineAnim_860AD48[] = @@ -854,7 +877,7 @@ static void sub_817F3F0(struct Sprite *sprite, u16 index, s16 amplitudeX, s16 am u8 GetSpeciesBackAnimSet(u16 species) { - if (sSpeciesToBackAnimSet[species] != 0) + if (sSpeciesToBackAnimSet[species] != BACK_ANIM_NONE) return sSpeciesToBackAnimSet[species] - 1; else return 0; @@ -864,8 +887,8 @@ u8 GetSpeciesBackAnimSet(u16 species) #define tPtrHi data[1] #define tPtrLo data[2] #define tAnimId data[3] -#define tSaved0 data[4] -#define tSaved2 data[5] +#define tBattlerId data[4] +#define tSpeciesId data[5] // BUG: In vanilla, tPtrLo is read as an s16, so if bit 15 of the // address were to be set it would cause the pointer to be read @@ -885,23 +908,23 @@ static void Task_HandleMonAnimation(u8 taskId) if (gTasks[taskId].tState == 0) { - gTasks[taskId].tSaved0 = sprite->data[0]; - gTasks[taskId].tSaved2 = sprite->data[2]; - sprite->data[1] = 1; + gTasks[taskId].tBattlerId = sprite->data[0]; + gTasks[taskId].tSpeciesId = sprite->data[2]; + sprite->sDontFlip = TRUE; sprite->data[0] = 0; for (i = 2; i < ARRAY_COUNT(sprite->data); i++) sprite->data[i] = 0; sprite->callback = sMonAnimFunctions[gTasks[taskId].tAnimId]; - sUnknown_03001274 = FALSE; + sIsSummaryAnim = FALSE; gTasks[taskId].tState++; } if (sprite->callback == SpriteCallbackDummy) { - sprite->data[0] = gTasks[taskId].tSaved0; - sprite->data[2] = gTasks[taskId].tSaved2; + sprite->data[0] = gTasks[taskId].tBattlerId; + sprite->data[2] = gTasks[taskId].tSpeciesId; sprite->data[1] = 0; DestroyTask(taskId); @@ -911,14 +934,15 @@ static void Task_HandleMonAnimation(u8 taskId) void LaunchAnimationTaskForFrontSprite(struct Sprite *sprite, u8 frontAnimId) { u8 taskId = CreateTask(Task_HandleMonAnimation, 128); - gTasks[taskId].tPtrHi = (u32)(sprite) >> 0x10; + gTasks[taskId].tPtrHi = (u32)(sprite) >> 16; gTasks[taskId].tPtrLo = (u32)(sprite); gTasks[taskId].tAnimId = frontAnimId; } void StartMonSummaryAnimation(struct Sprite *sprite, u8 frontAnimId) { - sUnknown_03001274 = TRUE; + // sDontFlip is expected to still be FALSE here, not explicitly cleared + sIsSummaryAnim = TRUE; sprite->callback = sMonAnimFunctions[frontAnimId]; } @@ -927,12 +951,13 @@ void LaunchAnimationTaskForBackSprite(struct Sprite *sprite, u8 backAnimSet) u8 nature, taskId, animId, battlerId; taskId = CreateTask(Task_HandleMonAnimation, 128); - gTasks[taskId].tPtrHi = (u32)(sprite) >> 0x10; + gTasks[taskId].tPtrHi = (u32)(sprite) >> 16; gTasks[taskId].tPtrLo = (u32)(sprite); battlerId = sprite->data[0]; nature = GetNature(&gPlayerParty[gBattlerPartyIndexes[battlerId]]); + // * 3 below because each back anim has 3 variants depending on nature animId = 3 * backAnimSet + sBackAnimNatureModTable[nature]; gTasks[taskId].tAnimId = sBackAnimationIds[animId]; } @@ -941,8 +966,8 @@ void LaunchAnimationTaskForBackSprite(struct Sprite *sprite, u8 backAnimSet) #undef tPtrHi #undef tPtrLo #undef tAnimId -#undef tSaved0 -#undef tSaved2 +#undef tBattlerId +#undef tSpeciesId void SetSpriteCB_MonAnimDummy(struct Sprite *sprite) { @@ -973,21 +998,21 @@ static void HandleStartAffineAnim(struct Sprite *sprite) sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE; sprite->affineAnims = sSpriteAffineAnimTable_860AD68; - if (sUnknown_03001274 == TRUE) + if (sIsSummaryAnim == TRUE) InitSpriteAffineAnim(sprite); - if (!sprite->data[1]) + if (!sprite->sDontFlip) StartSpriteAffineAnim(sprite, 1); else StartSpriteAffineAnim(sprite, 0); CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode); - sprite->affineAnimPaused = 1; + sprite->affineAnimPaused = TRUE; } static void HandleSetAffineData(struct Sprite *sprite, s16 xScale, s16 yScale, u16 rotation) { - if (!sprite->data[1]) + if (!sprite->sDontFlip) { xScale *= -1; rotation *= -1; @@ -996,47 +1021,47 @@ static void HandleSetAffineData(struct Sprite *sprite, s16 xScale, s16 yScale, u SetAffineData(sprite, xScale, yScale, rotation); } -static void sub_817F70C(struct Sprite *sprite) +static void TryFlipX(struct Sprite *sprite) { - if (!sprite->data[1]) + if (!sprite->sDontFlip) sprite->pos2.x *= -1; } -static bool32 sub_817F724(u8 id) +static bool32 InitAnimData(u8 id) { - if (id >= STRUCT_COUNT) + if (id >= MAX_BATTLERS_COUNT) { return FALSE; } else { - sUnknown_03001240[id].field_6 = 0; - sUnknown_03001240[id].field_0 = 0; - sUnknown_03001240[id].field_4 = 1; - sUnknown_03001240[id].field_2 = 0; - sUnknown_03001240[id].field_8 = 0; + sAnims[id].field_6 = 0; + sAnims[id].field_0 = 0; + sAnims[id].field_4 = 1; + sAnims[id].field_2 = 0; + sAnims[id].field_8 = 0; return TRUE; } } -static u8 sub_817F758(void) +static u8 AddNewAnim(void) { - sUnknown_03001270 = (sUnknown_03001270 + 1) % STRUCT_COUNT; - sub_817F724(sUnknown_03001270); - return sUnknown_03001270; + sAnimIdx = (sAnimIdx + 1) % MAX_BATTLERS_COUNT; + InitAnimData(sAnimIdx); + return sAnimIdx; } -static void sub_817F77C(struct Sprite *sprite) +static void ResetSpriteAfterAnim(struct Sprite *sprite) { sprite->oam.affineMode = ST_OAM_AFFINE_NORMAL; CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode); - if (sUnknown_03001274 == TRUE) + if (sIsSummaryAnim == TRUE) { - if (!sprite->data[1]) - sprite->hFlip = 1; + if (!sprite->sDontFlip) + sprite->hFlip = TRUE; else - sprite->hFlip = 0; + sprite->hFlip = FALSE; FreeOamMatrix(sprite->oam.matrixNum); sprite->oam.matrixNum |= (sprite->hFlip << 3); @@ -1052,7 +1077,7 @@ static void sub_817F77C(struct Sprite *sprite) #endif // BUGFIX } -static void pokemonanimfunc_01(struct Sprite *sprite) +static void Anim_CircularStretchTwice(struct Sprite *sprite) { if (sprite->data[2] == 0) HandleStartAffineAnim(sprite); @@ -1060,8 +1085,8 @@ static void pokemonanimfunc_01(struct Sprite *sprite) if (sprite->data[2] > 40) { HandleSetAffineData(sprite, 256, 256, 0); - sub_817F77C(sprite); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + ResetSpriteAfterAnim(sprite); + sprite->callback = WaitAnimEnd; } else { @@ -1075,11 +1100,11 @@ static void pokemonanimfunc_01(struct Sprite *sprite) sprite->data[2]++; } -static void pokemonanimfunc_02(struct Sprite *sprite) +static void Anim_HorizontalVibrate(struct Sprite *sprite) { if (sprite->data[2] > 40) { - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + sprite->callback = WaitAnimEnd; sprite->pos2.x = 0; } else @@ -1096,13 +1121,13 @@ static void pokemonanimfunc_02(struct Sprite *sprite) sprite->data[2]++; } -static void sub_817F8FC(struct Sprite *sprite) +static void HorizontalSlide(struct Sprite *sprite) { - sub_817F70C(sprite); + TryFlipX(sprite); if (sprite->data[2] > sprite->data[0]) { - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + sprite->callback = WaitAnimEnd; sprite->pos2.x = 0; } else @@ -1111,23 +1136,23 @@ static void sub_817F8FC(struct Sprite *sprite) } sprite->data[2]++; - sub_817F70C(sprite); + TryFlipX(sprite); } -static void pokemonanimfunc_03(struct Sprite *sprite) +static void Anim_HorizontalSlide(struct Sprite *sprite) { sprite->data[0] = 40; - sub_817F8FC(sprite); - sprite->callback = sub_817F8FC; + HorizontalSlide(sprite); + sprite->callback = HorizontalSlide; } -static void sub_817F978(struct Sprite *sprite) +static void VerticalSlide(struct Sprite *sprite) { - sub_817F70C(sprite); + TryFlipX(sprite); if (sprite->data[2] > sprite->data[0]) { - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + sprite->callback = WaitAnimEnd; sprite->pos2.y = 0; } else @@ -1136,22 +1161,22 @@ static void sub_817F978(struct Sprite *sprite) } sprite->data[2]++; - sub_817F70C(sprite); + TryFlipX(sprite); } -static void pokemonanimfunc_04(struct Sprite *sprite) +static void Anim_VerticalSlide(struct Sprite *sprite) { sprite->data[0] = 40; - sub_817F978(sprite); - sprite->callback = sub_817F978; + VerticalSlide(sprite); + sprite->callback = VerticalSlide; } -static void sub_817F9F4(struct Sprite *sprite) +static void VerticalJumps(struct Sprite *sprite) { s32 counter = sprite->data[2]; if (counter > 384) { - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + sprite->callback = WaitAnimEnd; sprite->pos2.x = 0; sprite->pos2.y = 0; } @@ -1175,20 +1200,20 @@ static void sub_817F9F4(struct Sprite *sprite) sprite->data[2] += 12; } -static void pokemonanimfunc_1E(struct Sprite *sprite) +static void Anim_VerticalJumps_Big(struct Sprite *sprite) { sprite->data[0] = 4; - sub_817F9F4(sprite); - sprite->callback = sub_817F9F4; + VerticalJumps(sprite); + sprite->callback = VerticalJumps; } -static void pokemonanimfunc_06(struct Sprite *sprite) +static void Anim_VerticalJumpsHorizontalJumps(struct Sprite *sprite) { s32 counter = sprite->data[2]; if (counter > 768) { - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + sprite->callback = WaitAnimEnd; sprite->pos2.x = 0; sprite->pos2.y = 0; } @@ -1222,7 +1247,7 @@ static void pokemonanimfunc_06(struct Sprite *sprite) sprite->data[2] += 12; } -static void pokemonanimfunc_09(struct Sprite *sprite) +static void Anim_GrowVibrate(struct Sprite *sprite) { if (sprite->data[2] == 0) HandleStartAffineAnim(sprite); @@ -1230,8 +1255,8 @@ static void pokemonanimfunc_09(struct Sprite *sprite) if (sprite->data[2] > 40) { HandleSetAffineData(sprite, 256, 256, 0); - sub_817F77C(sprite); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + ResetSpriteAfterAnim(sprite); + sprite->callback = WaitAnimEnd; } else { @@ -1254,32 +1279,33 @@ static void pokemonanimfunc_09(struct Sprite *sprite) sprite->data[2]++; } -static const s8 sUnknown_0860AD70[][3] = +// x delta, y delta, time +static const s8 sZigzagData[][3] = { {-1, -1, 6}, - {2, 0, 6}, + { 2, 0, 6}, {-2, 2, 6}, - {2, 0, 6}, + { 2, 0, 6}, {-2, -2, 6}, - {2, 0, 6}, + { 2, 0, 6}, {-2, 2, 6}, - {2, 0, 6}, + { 2, 0, 6}, {-1, -1, 6}, - {0, 0, 0}, + { 0, 0, 0}, }; -static void sub_817FC20(struct Sprite *sprite) +static void Zigzag(struct Sprite *sprite) { - sub_817F70C(sprite); + TryFlipX(sprite); if (sprite->data[2] == 0) sprite->data[3] = 0; - if (sUnknown_0860AD70[sprite->data[3]][2] == sprite->data[2]) + if (sZigzagData[sprite->data[3]][2] == sprite->data[2]) { - if (sUnknown_0860AD70[sprite->data[3]][2] == 0) + if (sZigzagData[sprite->data[3]][2] == 0) { - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + sprite->callback = WaitAnimEnd; } else { @@ -1288,32 +1314,32 @@ static void sub_817FC20(struct Sprite *sprite) } } - if (sUnknown_0860AD70[sprite->data[3]][2] == 0) + if (sZigzagData[sprite->data[3]][2] == 0) { - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + sprite->callback = WaitAnimEnd; } else { - sprite->pos2.x += sUnknown_0860AD70[sprite->data[3]][0]; - sprite->pos2.y += sUnknown_0860AD70[sprite->data[3]][1]; + sprite->pos2.x += sZigzagData[sprite->data[3]][0]; + sprite->pos2.y += sZigzagData[sprite->data[3]][1]; sprite->data[2]++; - sub_817F70C(sprite); + TryFlipX(sprite); } } -static void pokemonanimfunc_0A(struct Sprite *sprite) +static void Anim_ZigzagFast(struct Sprite *sprite) { - sub_817FC20(sprite); - sprite->callback = sub_817FC20; + Zigzag(sprite); + sprite->callback = Zigzag; } -static void sub_817FCDC(struct Sprite *sprite) +static void HorizontalShake(struct Sprite *sprite) { s32 counter = sprite->data[2]; if (counter > 2304) { - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + sprite->callback = WaitAnimEnd; sprite->pos2.x = 0; } else @@ -1324,21 +1350,21 @@ static void sub_817FCDC(struct Sprite *sprite) sprite->data[2] += sprite->data[0]; } -static void pokemonanimfunc_0F(struct Sprite *sprite) +static void Anim_HorizontalShake(struct Sprite *sprite) { sprite->data[0] = 60; sprite->data[7] = 3; - sub_817FCDC(sprite); - sprite->callback = sub_817FCDC; + HorizontalShake(sprite); + sprite->callback = HorizontalShake; } -static void sub_817FD44(struct Sprite *sprite) +static void VerticalShake(struct Sprite *sprite) { s32 counter = sprite->data[2]; if (counter > 2304) { - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + sprite->callback = WaitAnimEnd; sprite->pos2.y = 0; } else @@ -1349,18 +1375,18 @@ static void sub_817FD44(struct Sprite *sprite) sprite->data[2] += sprite->data[0]; } -static void pokemonanimfunc_10(struct Sprite *sprite) +static void Anim_VerticalShake(struct Sprite *sprite) { sprite->data[0] = 60; - sub_817FD44(sprite); - sprite->callback = sub_817FD44; + VerticalShake(sprite); + sprite->callback = VerticalShake; } -static void pokemonanimfunc_11(struct Sprite *sprite) +static void Anim_CircularVibrate(struct Sprite *sprite) { if (sprite->data[2] > 512) { - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + sprite->callback = WaitAnimEnd; sprite->pos2.x = 0; sprite->pos2.y = 0; } @@ -1384,36 +1410,36 @@ static void pokemonanimfunc_11(struct Sprite *sprite) sprite->data[2] += 9; } -static void sub_817FE30(struct Sprite *sprite) +static void Twist(struct Sprite *sprite) { s16 id = sprite->data[0]; - if (sUnknown_03001240[id].field_0 != 0) + if (sAnims[id].field_0 != 0) { - sUnknown_03001240[id].field_0--; + sAnims[id].field_0--; } else { - if (sprite->data[2] == 0 && sUnknown_03001240[id].field_8 == 0) + if (sprite->data[2] == 0 && sAnims[id].field_8 == 0) { HandleStartAffineAnim(sprite); - sUnknown_03001240[id].field_8++; + sAnims[id].field_8++; } - if (sprite->data[2] > sUnknown_03001240[id].field_6) + if (sprite->data[2] > sAnims[id].field_6) { HandleSetAffineData(sprite, 256, 256, 0); - if (sUnknown_03001240[id].field_4 > 1) + if (sAnims[id].field_4 > 1) { - sUnknown_03001240[id].field_4--; - sUnknown_03001240[id].field_0 = 10; + sAnims[id].field_4--; + sAnims[id].field_0 = 10; sprite->data[2] = 0; } else { - sub_817F77C(sprite); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + ResetSpriteAfterAnim(sprite); + sprite->callback = WaitAnimEnd; } } else @@ -1426,103 +1452,107 @@ static void sub_817FE30(struct Sprite *sprite) } } -static void pokemonanimfunc_12(struct Sprite *sprite) +static void Anim_Twist(struct Sprite *sprite) { - u8 id = sprite->data[0] = sub_817F758(); + u8 id = sprite->data[0] = AddNewAnim(); - sUnknown_03001240[id].field_6 = 512; - sUnknown_03001240[id].field_0 = 0; - sub_817FE30(sprite); - sprite->callback = sub_817FE30; + sAnims[id].field_6 = 512; + sAnims[id].field_0 = 0; + Twist(sprite); + sprite->callback = Twist; } -static void sub_817FF3C(struct Sprite *sprite) +static void Spin(struct Sprite *sprite) { u8 id = sprite->data[0]; if (sprite->data[2] == 0) HandleStartAffineAnim(sprite); - if (sprite->data[2] > sUnknown_03001240[id].field_0) + if (sprite->data[2] > sAnims[id].field_0) { HandleSetAffineData(sprite, 256, 256, 0); - sub_817F77C(sprite); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + ResetSpriteAfterAnim(sprite); + sprite->callback = WaitAnimEnd; } else { - sprite->data[6] = (65536 / sUnknown_03001240[id].field_8) * sprite->data[2]; + sprite->data[6] = (65536 / sAnims[id].field_8) * sprite->data[2]; HandleSetAffineData(sprite, 256, 256, sprite->data[6]); } sprite->data[2]++; } -static void pokemonanimfunc_1F(struct Sprite *sprite) +static void Anim_Spin_Long(struct Sprite *sprite) { - u8 id = sprite->data[0] = sub_817F758(); + u8 id = sprite->data[0] = AddNewAnim(); - sUnknown_03001240[id].field_0 = 60; - sUnknown_03001240[id].field_8 = 20; - sub_817FF3C(sprite); - sprite->callback = sub_817FF3C; + sAnims[id].field_0 = 60; + sAnims[id].field_8 = 20; + Spin(sprite); + sprite->callback = Spin; } -static void sub_817FFF0(struct Sprite *sprite) +static void CircleCounterclockwise(struct Sprite *sprite) { u8 id = sprite->data[0]; - sub_817F70C(sprite); + TryFlipX(sprite); - if (sprite->data[2] > sUnknown_03001240[id].field_6) + if (sprite->data[2] > sAnims[id].field_6) { sprite->pos2.x = 0; sprite->pos2.y = 0; - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + sprite->callback = WaitAnimEnd; } else { s16 index = (sprite->data[2] + 192) % 256; - sprite->pos2.x = -(Cos(index, sUnknown_03001240[id].field_8 * 2)); - sprite->pos2.y = Sin(index, sUnknown_03001240[id].field_8) + sUnknown_03001240[id].field_8; + sprite->pos2.x = -(Cos(index, sAnims[id].field_8 * 2)); + sprite->pos2.y = Sin(index, sAnims[id].field_8) + sAnims[id].field_8; } - sprite->data[2] += sUnknown_03001240[id].field_2; - sub_817F70C(sprite); + sprite->data[2] += sAnims[id].field_2; + TryFlipX(sprite); } -static void pokemonanimfunc_14(struct Sprite *sprite) +static void Anim_CircleCounterclockwise(struct Sprite *sprite) { - u8 id = sprite->data[0] = sub_817F758(); + u8 id = sprite->data[0] = AddNewAnim(); - sUnknown_03001240[id].field_6 = 512; - sUnknown_03001240[id].field_8 = 6; - sUnknown_03001240[id].field_2 = 24; - sub_817FFF0(sprite); - sprite->callback = sub_817FFF0; + sAnims[id].field_6 = 512; + sAnims[id].field_8 = 6; + sAnims[id].field_2 = 24; + CircleCounterclockwise(sprite); + sprite->callback = CircleCounterclockwise; } -static void pokemonanimfunc_15(struct Sprite *sprite) +#define GlowColor(color, colorIncrement, speed) \ +{ \ + if (sprite->data[2] == 0) \ + sprite->data[7] = (sprite->oam.paletteNum * 16) + 256; \ + \ + if (sprite->data[2] > 128) \ + { \ + BlendPalette(sprite->data[7], 16, 0, (color)); \ + sprite->callback = WaitAnimEnd; \ + } \ + else \ + { \ + sprite->data[6] = Sin(sprite->data[2], (colorIncrement)); \ + BlendPalette(sprite->data[7], 16, sprite->data[6], (color)); \ + } \ + sprite->data[2] += (speed); \ +} + +static void Anim_GlowBlack(struct Sprite *sprite) { - if (sprite->data[2] == 0) - sprite->data[7] = (sprite->oam.paletteNum * 16) + 256; - - if (sprite->data[2] > 128) - { - BlendPalette(sprite->data[7], 0x10, 0, RGB_BLACK); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; - } - else - { - sprite->data[6] = Sin(sprite->data[2], 16); - BlendPalette(sprite->data[7], 0x10, sprite->data[6], RGB_BLACK); - } - - sprite->data[2]++; + GlowColor(RGB_BLACK, 16, 1); } -static void pokemonanimfunc_16(struct Sprite *sprite) +static void Anim_HorizontalStretch(struct Sprite *sprite) { s16 index1 = 0, index2 = 0; @@ -1532,8 +1562,8 @@ static void pokemonanimfunc_16(struct Sprite *sprite) if (sprite->data[2] > 40) { HandleSetAffineData(sprite, 256, 256, 0); - sub_817F77C(sprite); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + ResetSpriteAfterAnim(sprite); + sprite->callback = WaitAnimEnd; } else { @@ -1545,7 +1575,7 @@ static void pokemonanimfunc_16(struct Sprite *sprite) index1 = 0xFF & sprite->data[7]; } - if (sprite->data[1] == 0) + if (!sprite->sDontFlip) sprite->data[4] = (Sin(index2, 40) - 256) + Sin(index1, 16); else sprite->data[4] = (256 - Sin(index2, 40)) - Sin(index1, 16); @@ -1557,7 +1587,7 @@ static void pokemonanimfunc_16(struct Sprite *sprite) sprite->data[2]++; } -static void pokemonanimfunc_17(struct Sprite *sprite) +static void Anim_VerticalStretch(struct Sprite *sprite) { s16 posY = 0, index1 = 0, index2 = 0; @@ -1567,8 +1597,8 @@ static void pokemonanimfunc_17(struct Sprite *sprite) if (sprite->data[2] > 40) { HandleSetAffineData(sprite, 256, 256, 0); - sub_817F77C(sprite); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + ResetSpriteAfterAnim(sprite); + sprite->callback = WaitAnimEnd; sprite->pos2.y = posY; } else @@ -1581,7 +1611,7 @@ static void pokemonanimfunc_17(struct Sprite *sprite) index1 = 0xFF & sprite->data[7]; } - if (sprite->data[1] == 0) + if (!sprite->sDontFlip) sprite->data[4] = -(Sin(index2, 16)) - 256; else sprite->data[4] = Sin(index2, 16) + 256; @@ -1598,7 +1628,7 @@ static void pokemonanimfunc_17(struct Sprite *sprite) sprite->data[2]++; } -static void sub_818031C(struct Sprite *sprite) +static void VerticalShakeTwice(struct Sprite *sprite) { u8 index = sprite->data[2]; u8 var7 = sprite->data[6]; @@ -1606,14 +1636,14 @@ static void sub_818031C(struct Sprite *sprite) u8 var6 = sUnknown_0860AA80[sprite->data[5]][1]; u8 amplitude = 0; - if (var5 != 0xFE) + if (var5 != (u8)-2) amplitude = (var6 - var7) * var5 / var6; else amplitude = 0; - if (var5 == 0xFF) + if (var5 == (u8)-1) { - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + sprite->callback = WaitAnimEnd; sprite->pos2.y = 0; } else @@ -1633,18 +1663,18 @@ static void sub_818031C(struct Sprite *sprite) } } -static void pokemonanimfunc_19(struct Sprite *sprite) +static void Anim_VerticalShakeTwice(struct Sprite *sprite) { sprite->data[0] = 48; - sub_818031C(sprite); - sprite->callback = sub_818031C; + VerticalShakeTwice(sprite); + sprite->callback = VerticalShakeTwice; } -static void pokemonanimfunc_1A(struct Sprite *sprite) +static void Anim_TipMoveForward(struct Sprite *sprite) { u8 counter = 0; - sub_817F70C(sprite); + TryFlipX(sprite); counter = sprite->data[2]; if (sprite->data[2] == 0) @@ -1653,8 +1683,8 @@ static void pokemonanimfunc_1A(struct Sprite *sprite) if (sprite->data[2] > 35) { HandleSetAffineData(sprite, 256, 256, 0); - sub_817F77C(sprite); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + ResetSpriteAfterAnim(sprite); + sprite->callback = WaitAnimEnd; sprite->pos2.x = 0; } else @@ -1670,10 +1700,10 @@ static void pokemonanimfunc_1A(struct Sprite *sprite) } sprite->data[2]++; - sub_817F70C(sprite); + TryFlipX(sprite); } -static void pokemonanimfunc_1B(struct Sprite *sprite) +static void Anim_HorizontalPivot(struct Sprite *sprite) { if (sprite->data[2] == 0) HandleStartAffineAnim(sprite); @@ -1682,8 +1712,8 @@ static void pokemonanimfunc_1B(struct Sprite *sprite) { HandleSetAffineData(sprite, 256, 256, 0); sprite->pos2.y = 0; - sub_817F77C(sprite); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + ResetSpriteAfterAnim(sprite); + sprite->callback = WaitAnimEnd; } else { @@ -1695,7 +1725,7 @@ static void pokemonanimfunc_1B(struct Sprite *sprite) sprite->data[2]++; } -static void sub_81804F8(struct Sprite *sprite) +static void VerticalSlideWobble(struct Sprite *sprite) { s32 var = 0; s16 index = 0; @@ -1707,8 +1737,8 @@ static void sub_81804F8(struct Sprite *sprite) { HandleSetAffineData(sprite, 256, 256, 0); sprite->pos2.y = 0; - sub_817F77C(sprite); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + ResetSpriteAfterAnim(sprite); + sprite->callback = WaitAnimEnd; } else { @@ -1722,14 +1752,14 @@ static void sub_81804F8(struct Sprite *sprite) sprite->data[2]++; } -static void pokemonanimfunc_1C(struct Sprite *sprite) +static void Anim_VerticalSlideWobble(struct Sprite *sprite) { sprite->data[0] = 10; - sub_81804F8(sprite); - sprite->callback = sub_81804F8; + VerticalSlideWobble(sprite); + sprite->callback = VerticalSlideWobble; } -static void sub_81805B0(struct Sprite *sprite) +static void RisingWobble(struct Sprite *sprite) { s32 var = 0; s16 index = 0; @@ -1741,8 +1771,8 @@ static void sub_81805B0(struct Sprite *sprite) { HandleSetAffineData(sprite, 256, 256, 0); sprite->pos2.y = 0; - sub_817F77C(sprite); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + ResetSpriteAfterAnim(sprite); + sprite->callback = WaitAnimEnd; } else { @@ -1756,19 +1786,19 @@ static void sub_81805B0(struct Sprite *sprite) sprite->data[2]++; } -static void pokemonanimfunc_18(struct Sprite *sprite) +static void Anim_RisingWobble(struct Sprite *sprite) { sprite->data[0] = 5; - sub_81805B0(sprite); - sprite->callback = sub_81805B0; + RisingWobble(sprite); + sprite->callback = RisingWobble; } -static void pokemonanimfunc_1D(struct Sprite *sprite) +static void Anim_HorizontalSlideWobble(struct Sprite *sprite) { s32 var; s16 index = 0; - sub_817F70C(sprite); + TryFlipX(sprite); var = 0; if (sprite->data[2] == 0) @@ -1778,25 +1808,23 @@ static void pokemonanimfunc_1D(struct Sprite *sprite) { HandleSetAffineData(sprite, 256, 256, 0); sprite->pos2.x = 0; - sub_817F77C(sprite); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + ResetSpriteAfterAnim(sprite); + sprite->callback = WaitAnimEnd; } else { - s16 toDiv = 100; - - index = (sprite->data[2] * 256) / toDiv; - var = (sprite->data[2] * 512) / toDiv; + index = (sprite->data[2] * 256) / 100; + var = (sprite->data[2] * 512) / 100; var &= 0xFF; sprite->pos2.x = Sin(index, 8); HandleSetAffineData(sprite, 256, 256, Sin(var, 3276)); } sprite->data[2]++; - sub_817F70C(sprite); + TryFlipX(sprite); } -static void sub_8180714(struct Sprite *sprite) +static void VerticalSquishBounce(struct Sprite *sprite) { s16 posY = 0; @@ -1806,14 +1834,14 @@ static void sub_8180714(struct Sprite *sprite) sprite->data[3] = 0; } - sub_817F70C(sprite); + TryFlipX(sprite); if (sprite->data[2] > sprite->data[0] * 3) { HandleSetAffineData(sprite, 256, 256, 0); sprite->pos2.y = 0; - sub_817F77C(sprite); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + ResetSpriteAfterAnim(sprite); + sprite->callback = WaitAnimEnd; } else { @@ -1830,17 +1858,17 @@ static void sub_8180714(struct Sprite *sprite) sprite->data[4] = (sprite->data[4] + 128 / sprite->data[0]) & 0xFF; } - sub_817F70C(sprite); + TryFlipX(sprite); } -static void pokemonanimfunc_00(struct Sprite *sprite) +static void Anim_VerticalSquishBounce(struct Sprite *sprite) { sprite->data[0] = 16; - sub_8180714(sprite); - sprite->callback = sub_8180714; + VerticalSquishBounce(sprite); + sprite->callback = VerticalSquishBounce; } -static void sub_8180828(struct Sprite *sprite) +static void ShrinkGrow(struct Sprite *sprite) { s16 posY = 0; @@ -1848,8 +1876,8 @@ static void sub_8180828(struct Sprite *sprite) { HandleSetAffineData(sprite, 256, 256, 0); sprite->pos2.y = 0; - sub_817F77C(sprite); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + ResetSpriteAfterAnim(sprite); + sprite->callback = WaitAnimEnd; } else { @@ -1865,7 +1893,7 @@ static void sub_8180828(struct Sprite *sprite) } } -static void pokemonanimfunc_13(struct Sprite *sprite) +static void Anim_ShrinkGrow(struct Sprite *sprite) { if (sprite->data[2] == 0) { @@ -1874,7 +1902,7 @@ static void pokemonanimfunc_13(struct Sprite *sprite) sprite->data[6] = 8; } - sub_8180828(sprite); + ShrinkGrow(sprite); } static const s8 sUnknown_0860AD8E[][8][3] = @@ -1901,7 +1929,7 @@ static const s8 sUnknown_0860AD8E[][8][3] = }, }; -static void sub_8180900(struct Sprite *sprite) +static void BounceRotateToSides(struct Sprite *sprite) { s16 var; u8 structId; @@ -1910,12 +1938,12 @@ static void sub_8180900(struct Sprite *sprite) s16 r7; u32 arrId; - sub_817F70C(sprite); + TryFlipX(sprite); structId = sprite->data[0]; - var = sUnknown_03001240[structId].field_6; - r9 = sUnknown_0860AD8E[sUnknown_03001240[structId].field_8][sprite->data[4]][0]; - r10 = sUnknown_0860AD8E[sUnknown_03001240[structId].field_8][sprite->data[4]][1] - r9; - arrId = sUnknown_03001240[structId].field_8; + var = sAnims[structId].field_6; + r9 = sUnknown_0860AD8E[sAnims[structId].field_8][sprite->data[4]][0]; + r10 = sUnknown_0860AD8E[sAnims[structId].field_8][sprite->data[4]][1] - r9; + arrId = sAnims[structId].field_8; r7 = sprite->data[3]; if (sprite->data[2] == 0) @@ -1929,8 +1957,8 @@ static void sub_8180900(struct Sprite *sprite) HandleSetAffineData(sprite, 256, 256, 0); sprite->pos2.x = 0; sprite->pos2.y = 0; - sub_817F77C(sprite); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + ResetSpriteAfterAnim(sprite); + sprite->callback = WaitAnimEnd; } else { @@ -1953,140 +1981,70 @@ static void sub_8180900(struct Sprite *sprite) } } - sub_817F70C(sprite); + TryFlipX(sprite); } -static void pokemonanimfunc_05(struct Sprite *sprite) +static void Anim_BounceRotateToSides(struct Sprite *sprite) { - u8 id = sprite->data[0] = sub_817F758(); - sUnknown_03001240[id].field_6 = 4096; - sUnknown_03001240[id].field_8 = sprite->data[6]; - sub_8180900(sprite); - sprite->callback = sub_8180900; + u8 id = sprite->data[0] = AddNewAnim(); + sAnims[id].field_6 = 4096; + sAnims[id].field_8 = sprite->data[6]; + BounceRotateToSides(sprite); + sprite->callback = BounceRotateToSides; } -static void pokemonanimfunc_20(struct Sprite *sprite) +static void Anim_GlowOrange(struct Sprite *sprite) { - if (sprite->data[2] == 0) - sprite->data[7] = (sprite->oam.paletteNum * 16) + 256; - - if (sprite->data[2] > 128) - { - BlendPalette(sprite->data[7], 0x10, 0, RGB(31, 22, 0)); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; - } - else - { - sprite->data[6] = Sin(sprite->data[2], 12); - BlendPalette(sprite->data[7], 0x10, sprite->data[6], RGB(31, 22, 0)); - } - - sprite->data[2] += 2; + GlowColor(RGB(31, 22, 0), 12, 2); } -static void pokemonanimfunc_21(struct Sprite *sprite) +static void Anim_GlowRed(struct Sprite *sprite) { - if (sprite->data[2] == 0) - sprite->data[7] = (sprite->oam.paletteNum * 16) + 256; - - if (sprite->data[2] > 128) - { - BlendPalette(sprite->data[7], 0x10, 0, RGB_RED); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; - } - else - { - sprite->data[6] = Sin(sprite->data[2], 12); - BlendPalette(sprite->data[7], 0x10, sprite->data[6], RGB_RED); - } - - sprite->data[2] += 2; + GlowColor(RGB_RED, 12, 2); } -static void pokemonanimfunc_22(struct Sprite *sprite) +static void Anim_GlowBlue(struct Sprite *sprite) { - if (sprite->data[2] == 0) - sprite->data[7] = (sprite->oam.paletteNum * 16) + 256; - - if (sprite->data[2] > 128) - { - BlendPalette(sprite->data[7], 0x10, 0, RGB_BLUE); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; - } - else - { - sprite->data[6] = Sin(sprite->data[2], 12); - BlendPalette(sprite->data[7], 0x10, sprite->data[6], RGB_BLUE); - } - - sprite->data[2] += 2; + GlowColor(RGB_BLUE, 12, 2); } -static void pokemonanimfunc_23(struct Sprite *sprite) +static void Anim_GlowYellow(struct Sprite *sprite) { - if (sprite->data[2] == 0) - sprite->data[7] = (sprite->oam.paletteNum * 16) + 256; - - if (sprite->data[2] > 128) - { - BlendPalette(sprite->data[7], 0x10, 0, RGB_YELLOW); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; - } - else - { - sprite->data[6] = Sin(sprite->data[2], 12); - BlendPalette(sprite->data[7], 0x10, sprite->data[6], RGB_YELLOW); - } - - sprite->data[2] += 2; + GlowColor(RGB_YELLOW, 12, 2); } -static void pokemonanimfunc_24(struct Sprite *sprite) +static void Anim_GlowPurple(struct Sprite *sprite) { - if (sprite->data[2] == 0) - sprite->data[7] = (sprite->oam.paletteNum * 16) + 256; - - if (sprite->data[2] > 128) - { - BlendPalette(sprite->data[7], 0x10, 0, RGB(24, 0, 24)); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; - } - else - { - sprite->data[6] = Sin(sprite->data[2], 12); - BlendPalette(sprite->data[7], 0x10, sprite->data[6], RGB(24, 0, 24)); - } - - sprite->data[2] += 2; + GlowColor(RGB(24, 0, 24), 12, 2); } -static void sub_8180CB4(struct Sprite *sprite); -static void sub_8180CE8(struct Sprite *sprite); -static void sub_8180D44(struct Sprite *sprite); -static void sub_8180DC0(struct Sprite *sprite); -static void sub_8180E28(struct Sprite *sprite); +static void BackAndLunge_0(struct Sprite *sprite); +static void BackAndLunge_1(struct Sprite *sprite); +static void BackAndLunge_2(struct Sprite *sprite); +static void BackAndLunge_3(struct Sprite *sprite); +static void BackAndLunge_4(struct Sprite *sprite); -static void pokemonanimfunc_25(struct Sprite *sprite) +static void Anim_BackAndLunge(struct Sprite *sprite) { HandleStartAffineAnim(sprite); - sprite->callback = sub_8180CB4; + sprite->callback = BackAndLunge_0; } -static void sub_8180CB4(struct Sprite *sprite) +static void BackAndLunge_0(struct Sprite *sprite) { - sub_817F70C(sprite); + TryFlipX(sprite); if (++sprite->pos2.x > 7) { sprite->pos2.x = 8; sprite->data[7] = 2; - sprite->callback = sub_8180CE8; + sprite->callback = BackAndLunge_1; } - sub_817F70C(sprite); + TryFlipX(sprite); } -static void sub_8180CE8(struct Sprite *sprite) +static void BackAndLunge_1(struct Sprite *sprite) { - sub_817F70C(sprite); + TryFlipX(sprite); sprite->pos2.x -= sprite->data[7]; sprite->data[7]++; @@ -2106,17 +2064,17 @@ static void sub_8180CE8(struct Sprite *sprite) while (subResult > -8); sprite->data[5] = 1; - sprite->callback = sub_8180D44; + sprite->callback = BackAndLunge_2; } - sub_817F70C(sprite); + TryFlipX(sprite); } -static void sub_8180D44(struct Sprite *sprite) +static void BackAndLunge_2(struct Sprite *sprite) { u8 rotation; - sub_817F70C(sprite); + TryFlipX(sprite); sprite->pos2.x -= sprite->data[7]; sprite->data[7]++; rotation = (sprite->data[5] * 6) / sprite->data[6]; @@ -2132,15 +2090,15 @@ static void sub_8180D44(struct Sprite *sprite) sprite->data[4] = 2; sprite->data[3] = 0; sprite->data[2] = rotation; - sprite->callback = sub_8180DC0; + sprite->callback = BackAndLunge_3; } - sub_817F70C(sprite); + TryFlipX(sprite); } -static void sub_8180DC0(struct Sprite *sprite) +static void BackAndLunge_3(struct Sprite *sprite) { - sub_817F70C(sprite); + TryFlipX(sprite); if (sprite->data[3] > 11) { @@ -2150,7 +2108,7 @@ static void sub_8180DC0(struct Sprite *sprite) HandleSetAffineData(sprite, 256, 256, sprite->data[2] << 8); if (sprite->data[2] == 0) - sprite->callback = sub_8180E28; + sprite->callback = BackAndLunge_4; } else { @@ -2159,38 +2117,38 @@ static void sub_8180DC0(struct Sprite *sprite) sprite->data[3]++; } - sub_817F70C(sprite); + TryFlipX(sprite); } -static void sub_8180E28(struct Sprite *sprite) +static void BackAndLunge_4(struct Sprite *sprite) { - sub_817F70C(sprite); + TryFlipX(sprite); sprite->pos2.x += 2; if (sprite->pos2.x > 0) { sprite->pos2.x = 0; - sub_817F77C(sprite); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + ResetSpriteAfterAnim(sprite); + sprite->callback = WaitAnimEnd; } - sub_817F70C(sprite); + TryFlipX(sprite); } -static void sub_8180E78(struct Sprite *sprite); -static void sub_8180ED0(struct Sprite *sprite); -static void sub_8180F2C(struct Sprite *sprite); +static void BackFlip_0(struct Sprite *sprite); +static void BackFlip_1(struct Sprite *sprite); +static void BackFlip_2(struct Sprite *sprite); -static void pokemonanimfunc_26(struct Sprite *sprite) +static void Anim_BackFlip(struct Sprite *sprite) { HandleStartAffineAnim(sprite); sprite->data[3] = 0; - sprite->callback = sub_8180E78; + sprite->callback = BackFlip_0; } -static void sub_8180E78(struct Sprite *sprite) +static void BackFlip_0(struct Sprite *sprite) { - sub_817F70C(sprite); + TryFlipX(sprite); sprite->pos2.x++; sprite->pos2.y--; @@ -2201,15 +2159,15 @@ static void sub_8180E78(struct Sprite *sprite) sprite->pos2.x = 8; sprite->pos2.y = -8; sprite->data[4] = 0; - sprite->callback = sub_8180ED0; + sprite->callback = BackFlip_1; } - sub_817F70C(sprite); + TryFlipX(sprite); } -static void sub_8180ED0(struct Sprite *sprite) +static void BackFlip_1(struct Sprite *sprite) { - sub_817F70C(sprite); + TryFlipX(sprite); sprite->pos2.x = Cos(sprite->data[4], 16) - 8; sprite->pos2.y = Sin(sprite->data[4], 16) - 8; @@ -2217,18 +2175,18 @@ static void sub_8180ED0(struct Sprite *sprite) { sprite->data[2] = 160; sprite->data[3] = 10; - sprite->callback = sub_8180F2C; + sprite->callback = BackFlip_2; } sprite->data[4] += 8; if (sprite->data[4] > 64) sprite->data[4] = 64; - sub_817F70C(sprite); + TryFlipX(sprite); } -static void sub_8180F2C(struct Sprite *sprite) +static void BackFlip_2(struct Sprite *sprite) { - sub_817F70C(sprite); + TryFlipX(sprite); if (sprite->data[3] > 0) { @@ -2248,15 +2206,15 @@ static void sub_8180F2C(struct Sprite *sprite) { sprite->pos2.x = 0; sprite->pos2.y = 0; - sub_817F77C(sprite); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + ResetSpriteAfterAnim(sprite); + sprite->callback = WaitAnimEnd; } } - sub_817F70C(sprite); + TryFlipX(sprite); } -static void pokemonanimfunc_27(struct Sprite *sprite) +static void Anim_Flicker(struct Sprite *sprite) { if (sprite->data[3] > 0) { @@ -2264,30 +2222,30 @@ static void pokemonanimfunc_27(struct Sprite *sprite) } else { - sprite->data[4] = (sprite->data[4] == 0) ? 1 : 0; + sprite->data[4] = (sprite->data[4] == 0) ? TRUE : FALSE; sprite->invisible = sprite->data[4]; if (++sprite->data[2] > 19) { sprite->invisible = FALSE; - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + sprite->callback = WaitAnimEnd; } sprite->data[3] = 2; } } -static void sub_8181024(struct Sprite *sprite); -static void sub_8181068(struct Sprite *sprite); -static void sub_81810C4(struct Sprite *sprite); +static void BackFlipBig_0(struct Sprite *sprite); +static void BackFlipBig_1(struct Sprite *sprite); +static void BackFlipBig_2(struct Sprite *sprite); -static void pokemonanimfunc_28(struct Sprite *sprite) +static void Anim_BackFlipBig(struct Sprite *sprite) { HandleStartAffineAnim(sprite); - sprite->callback = sub_8181024; + sprite->callback = BackFlipBig_0; } -static void sub_8181024(struct Sprite *sprite) +static void BackFlipBig_0(struct Sprite *sprite) { - sub_817F70C(sprite); + TryFlipX(sprite); sprite->pos2.x--; sprite->pos2.y++; @@ -2295,18 +2253,18 @@ static void sub_8181024(struct Sprite *sprite) { sprite->pos2.x = -16; sprite->pos2.y = 16; - sprite->callback = sub_8181068; + sprite->callback = BackFlipBig_1; sprite->data[2] = 160; } - sub_817F70C(sprite); + TryFlipX(sprite); } -static void sub_8181068(struct Sprite *sprite) +static void BackFlipBig_1(struct Sprite *sprite) { u32 rotation; - sub_817F70C(sprite); + TryFlipX(sprite); sprite->data[2] -= 4; sprite->pos2.x = Cos(sprite->data[2], 22); sprite->pos2.y = -(Sin(sprite->data[2], 22)); @@ -2314,54 +2272,54 @@ static void sub_8181068(struct Sprite *sprite) HandleSetAffineData(sprite, 256, 256, rotation * 512); if (sprite->data[2] <= 32) - sprite->callback = sub_81810C4; + sprite->callback = BackFlipBig_2; - sub_817F70C(sprite); + TryFlipX(sprite); } -static void sub_81810C4(struct Sprite *sprite) +static void BackFlipBig_2(struct Sprite *sprite) { - sub_817F70C(sprite); + TryFlipX(sprite); sprite->pos2.x--; sprite->pos2.y++; if (sprite->pos2.x <= 0) { - sub_817F77C(sprite); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + ResetSpriteAfterAnim(sprite); + sprite->callback = WaitAnimEnd; } - sub_817F70C(sprite); + TryFlipX(sprite); } -static void sub_8181110(struct Sprite *sprite); -static void sub_8181144(struct Sprite *sprite); -static void sub_81811A4(struct Sprite *sprite); +static void FrontFlip_0(struct Sprite *sprite); +static void FrontFlip_1(struct Sprite *sprite); +static void FrontFlip_2(struct Sprite *sprite); -static void pokemonanimfunc_29(struct Sprite *sprite) +static void Anim_FrontFlip(struct Sprite *sprite) { HandleStartAffineAnim(sprite); - sprite->callback = sub_8181110; + sprite->callback = FrontFlip_0; } -static void sub_8181110(struct Sprite *sprite) +static void FrontFlip_0(struct Sprite *sprite) { - sub_817F70C(sprite); + TryFlipX(sprite); sprite->pos2.x++; sprite->pos2.y--; if (sprite->pos2.x > 15) { sprite->data[2] = 0; - sprite->callback = sub_8181144; + sprite->callback = FrontFlip_1; } - sub_817F70C(sprite); + TryFlipX(sprite); } -static void sub_8181144(struct Sprite *sprite) +static void FrontFlip_1(struct Sprite *sprite) { - sub_817F70C(sprite); + TryFlipX(sprite); sprite->data[2] += 16; if (sprite->pos2.x <= -16) @@ -2369,7 +2327,7 @@ static void sub_8181144(struct Sprite *sprite) sprite->pos2.x = -16; sprite->pos2.y = 16; sprite->data[2] = 0; - sprite->callback = sub_81811A4; + sprite->callback = FrontFlip_2; } else { @@ -2378,12 +2336,12 @@ static void sub_8181144(struct Sprite *sprite) } HandleSetAffineData(sprite, 256, 256, sprite->data[2] << 8); - sub_817F70C(sprite); + TryFlipX(sprite); } -static void sub_81811A4(struct Sprite *sprite) +static void FrontFlip_2(struct Sprite *sprite) { - sub_817F70C(sprite); + TryFlipX(sprite); sprite->pos2.x++; sprite->pos2.y--;; @@ -2391,37 +2349,37 @@ static void sub_81811A4(struct Sprite *sprite) { sprite->pos2.x = 0; sprite->pos2.y = 0; - sub_817F77C(sprite); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + ResetSpriteAfterAnim(sprite); + sprite->callback = WaitAnimEnd; } - sub_817F70C(sprite); + TryFlipX(sprite); } -static void sub_8181214(struct Sprite *sprite); +static void TumblingFrontFlip(struct Sprite *sprite); -static void pokemonanimfunc_2A(struct Sprite *sprite) +static void Anim_TumblingFrontFlip(struct Sprite *sprite) { - u8 id = sprite->data[0] = sub_817F758(); - sUnknown_03001240[id].field_2 = 2; - sub_8181214(sprite); - sprite->callback = sub_8181214; + u8 id = sprite->data[0] = AddNewAnim(); + sAnims[id].field_2 = 2; + TumblingFrontFlip(sprite); + sprite->callback = TumblingFrontFlip; } -static void sub_8181214(struct Sprite *sprite) +static void TumblingFrontFlip(struct Sprite *sprite) { - if (sUnknown_03001240[sprite->data[0]].field_0 != 0) + if (sAnims[sprite->data[0]].field_0 != 0) { - sUnknown_03001240[sprite->data[0]].field_0--; + sAnims[sprite->data[0]].field_0--; } else { - sub_817F70C(sprite); + TryFlipX(sprite); if (sprite->data[2] == 0) { sprite->data[2]++; HandleStartAffineAnim(sprite); - sprite->data[7] = sUnknown_03001240[sprite->data[0]].field_2; + sprite->data[7] = sAnims[sprite->data[0]].field_2; sprite->data[3] = -1; sprite->data[4] = -1; sprite->data[5] = 0; @@ -2448,38 +2406,38 @@ static void sub_8181214(struct Sprite *sprite) { sprite->pos2.x = 0; sprite->pos2.y = 0; - if (sUnknown_03001240[sprite->data[0]].field_4 > 1) + if (sAnims[sprite->data[0]].field_4 > 1) { - sUnknown_03001240[sprite->data[0]].field_4--; + sAnims[sprite->data[0]].field_4--; sprite->data[5] = 0; sprite->data[6] = 0; - sUnknown_03001240[sprite->data[0]].field_0 = 10; + sAnims[sprite->data[0]].field_0 = 10; } else { - sub_817F77C(sprite); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + ResetSpriteAfterAnim(sprite); + sprite->callback = WaitAnimEnd; } } HandleSetAffineData(sprite, 256, 256, sprite->data[6] << 8); - sub_817F70C(sprite); + TryFlipX(sprite); } } -static void sub_8181370(struct Sprite *sprite); +static void Figure8(struct Sprite *sprite); -static void pokemonanimfunc_2B(struct Sprite *sprite) +static void Anim_Figure8(struct Sprite *sprite) { HandleStartAffineAnim(sprite); sprite->data[6] = 0; sprite->data[7] = 0; - sprite->callback = sub_8181370; + sprite->callback = Figure8; } -static void sub_8181370(struct Sprite *sprite) +static void Figure8(struct Sprite *sprite) { - sub_817F70C(sprite); + TryFlipX(sprite); sprite->data[6] += 4; sprite->pos2.x = -(Sin(sprite->data[6], 16)); sprite->pos2.y = -(Sin((sprite->data[6] * 2) & 0xFF, 8)); @@ -2499,13 +2457,13 @@ static void sub_8181370(struct Sprite *sprite) sprite->pos2.x = 0; sprite->pos2.y = 0; HandleSetAffineData(sprite, 256, 256, 0); - sub_817F77C(sprite); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + ResetSpriteAfterAnim(sprite); + sprite->callback = WaitAnimEnd; } - sub_817F70C(sprite); + TryFlipX(sprite); } -static void pokemonanimfunc_2C(struct Sprite *sprite) +static void Anim_FlashYellow(struct Sprite *sprite) { if (++sprite->data[2] == 1) { @@ -2515,23 +2473,23 @@ static void pokemonanimfunc_2C(struct Sprite *sprite) sprite->data[4] = 0; } - if (sUnknown_0860AA64[sprite->data[6]][1] == 0xFF) + if (sFlashYellowData[sprite->data[6]][1] == (u8)-1) { - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + sprite->callback = WaitAnimEnd; } else { if (sprite->data[4] == 1) { - if (sUnknown_0860AA64[sprite->data[6]][0] != 0) - BlendPalette(sprite->data[7], 0x10, 0x10, RGB_YELLOW); + if (sFlashYellowData[sprite->data[6]][0]) + BlendPalette(sprite->data[7], 16, 16, RGB_YELLOW); else - BlendPalette(sprite->data[7], 0x10, 0, RGB_YELLOW); + BlendPalette(sprite->data[7], 16, 0, RGB_YELLOW); sprite->data[4] = 0; } - if (sUnknown_0860AA64[sprite->data[6]][1] == sprite->data[5]) + if (sFlashYellowData[sprite->data[6]][1] == sprite->data[5]) { sprite->data[4] = 1; sprite->data[5] = 0; @@ -2544,101 +2502,101 @@ static void pokemonanimfunc_2C(struct Sprite *sprite) } } -static void sub_81814D4(struct Sprite *sprite) +static void SwingConcave(struct Sprite *sprite) { if (sprite->data[2] == 0) HandleStartAffineAnim(sprite); - sub_817F70C(sprite); - if (sprite->data[2] > sUnknown_03001240[sprite->data[0]].field_8) + TryFlipX(sprite); + if (sprite->data[2] > sAnims[sprite->data[0]].field_8) { HandleSetAffineData(sprite, 256, 256, 0); sprite->pos2.x = 0; - if (sUnknown_03001240[sprite->data[0]].field_4 > 1) + if (sAnims[sprite->data[0]].field_4 > 1) { - sUnknown_03001240[sprite->data[0]].field_4--; + sAnims[sprite->data[0]].field_4--; sprite->data[2] = 0; } else { - sub_817F77C(sprite); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + ResetSpriteAfterAnim(sprite); + sprite->callback = WaitAnimEnd; } } else { - s16 index = (sprite->data[2] * 256) / sUnknown_03001240[sprite->data[0]].field_8; + s16 index = (sprite->data[2] * 256) / sAnims[sprite->data[0]].field_8; sprite->pos2.x = -(Sin(index, 10)); HandleSetAffineData(sprite, 256, 256, Sin(index, 3276)); } sprite->data[2]++; - sub_817F70C(sprite); + TryFlipX(sprite); } -static void pokemonanimfunc_2D(struct Sprite *sprite) +static void Anim_SwingConcave_FastShort(struct Sprite *sprite) { - u8 id = sprite->data[0] = sub_817F758(); - sUnknown_03001240[id].field_8 = 50; - sub_81814D4(sprite); - sprite->callback = sub_81814D4; + u8 id = sprite->data[0] = AddNewAnim(); + sAnims[id].field_8 = 50; + SwingConcave(sprite); + sprite->callback = SwingConcave; } -static void sub_81815D4(struct Sprite *sprite) +static void SwingConvex(struct Sprite *sprite) { if (sprite->data[2] == 0) HandleStartAffineAnim(sprite); - sub_817F70C(sprite); - if (sprite->data[2] > sUnknown_03001240[sprite->data[0]].field_8) + TryFlipX(sprite); + if (sprite->data[2] > sAnims[sprite->data[0]].field_8) { HandleSetAffineData(sprite, 256, 256, 0); sprite->pos2.x = 0; - if (sUnknown_03001240[sprite->data[0]].field_4 > 1) + if (sAnims[sprite->data[0]].field_4 > 1) { - sUnknown_03001240[sprite->data[0]].field_4--; + sAnims[sprite->data[0]].field_4--; sprite->data[2] = 0; } else { - sub_817F77C(sprite); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + ResetSpriteAfterAnim(sprite); + sprite->callback = WaitAnimEnd; } } else { - s16 index = (sprite->data[2] * 256) / sUnknown_03001240[sprite->data[0]].field_8; + s16 index = (sprite->data[2] * 256) / sAnims[sprite->data[0]].field_8; sprite->pos2.x = -(Sin(index, 10)); HandleSetAffineData(sprite, 256, 256, -(Sin(index, 3276))); } sprite->data[2]++; - sub_817F70C(sprite); + TryFlipX(sprite); } -static void pokemonanimfunc_2E(struct Sprite *sprite) +static void Anim_SwingConvex_FastShort(struct Sprite *sprite) { - u8 id = sprite->data[0] = sub_817F758(); - sUnknown_03001240[id].field_8 = 50; - sub_81815D4(sprite); - sprite->callback = sub_81815D4; + u8 id = sprite->data[0] = AddNewAnim(); + sAnims[id].field_8 = 50; + SwingConvex(sprite); + sprite->callback = SwingConvex; } -static void sub_8181708(struct Sprite *sprite); -static void sub_8181770(struct Sprite *sprite); -static void sub_8181794(struct Sprite *sprite); +static void RotateUpSlamDown_0(struct Sprite *sprite); +static void RotateUpSlamDown_1(struct Sprite *sprite); +static void RotateUpSlamDown_2(struct Sprite *sprite); -static void pokemonanimfunc_2F(struct Sprite *sprite) +static void Anim_RotateUpSlamDown(struct Sprite *sprite) { HandleStartAffineAnim(sprite); sprite->data[6] = -(14 * sprite->centerToCornerVecX / 10); sprite->data[7] = 128; - sprite->callback = sub_8181708; + sprite->callback = RotateUpSlamDown_0; } -static void sub_8181708(struct Sprite *sprite) +static void RotateUpSlamDown_0(struct Sprite *sprite) { - sub_817F70C(sprite); + TryFlipX(sprite); sprite->data[7]--; sprite->pos2.x = Cos(sprite->data[7], sprite->data[6]) + sprite->data[6]; @@ -2649,26 +2607,26 @@ static void sub_8181708(struct Sprite *sprite) { sprite->data[7] = 120; sprite->data[3] = 0; - sprite->callback = sub_8181770; + sprite->callback = RotateUpSlamDown_1; } - sub_817F70C(sprite); + TryFlipX(sprite); } -static void sub_8181770(struct Sprite *sprite) +static void RotateUpSlamDown_1(struct Sprite *sprite) { if (sprite->data[3] == 20) { - sprite->callback = sub_8181794; + sprite->callback = RotateUpSlamDown_2; sprite->data[3] = 0; } sprite->data[3]++; } -static void sub_8181794(struct Sprite *sprite) +static void RotateUpSlamDown_2(struct Sprite *sprite) { - sub_817F70C(sprite); + TryFlipX(sprite); sprite->data[7] += 2; sprite->pos2.x = Cos(sprite->data[7], sprite->data[6]) + sprite->data[6]; @@ -2681,18 +2639,18 @@ static void sub_8181794(struct Sprite *sprite) sprite->pos2.y = 0; HandleSetAffineData(sprite, 256, 256, 0); sprite->data[2] = 0; - sub_817F77C(sprite); - sprite->callback = pokemonanimfunc_10; + ResetSpriteAfterAnim(sprite); + sprite->callback = Anim_VerticalShake; } - sub_817F70C(sprite); + TryFlipX(sprite); } -static void sub_8181810(struct Sprite *sprite) +static void DeepVerticalSquishBounce(struct Sprite *sprite) { - if (sUnknown_03001240[sprite->data[0]].field_0 != 0) + if (sAnims[sprite->data[0]].field_0 != 0) { - sUnknown_03001240[sprite->data[0]].field_0--; + sAnims[sprite->data[0]].field_0--; } else { @@ -2724,41 +2682,41 @@ static void sub_8181810(struct Sprite *sprite) HandleSetAffineData(sprite, 256 + sprite->data[6], 256 - sprite->data[7], 0); if (sprite->data[4] == 128) { - if (sUnknown_03001240[sprite->data[0]].field_4 > 1) + if (sAnims[sprite->data[0]].field_4 > 1) { - sUnknown_03001240[sprite->data[0]].field_4--; - sUnknown_03001240[sprite->data[0]].field_0 = 10; + sAnims[sprite->data[0]].field_4--; + sAnims[sprite->data[0]].field_0 = 10; sprite->data[4] = 0; sprite->data[5] = 0; } else { HandleSetAffineData(sprite, 256, 256, 0); - sub_817F77C(sprite); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + ResetSpriteAfterAnim(sprite); + sprite->callback = WaitAnimEnd; } } } - sprite->data[4] += sUnknown_03001240[sprite->data[0]].field_6; + sprite->data[4] += sAnims[sprite->data[0]].field_6; } } -static void pokemonanimfunc_30(struct Sprite *sprite) +static void Anim_DeepVerticalSquishBounce(struct Sprite *sprite) { - u8 id = sprite->data[0] = sub_817F758(); - sUnknown_03001240[id].field_6 = 4; - sub_8181810(sprite); - sprite->callback = sub_8181810; + u8 id = sprite->data[0] = AddNewAnim(); + sAnims[id].field_6 = 4; + DeepVerticalSquishBounce(sprite); + sprite->callback = DeepVerticalSquishBounce; } -static void pokemonanimfunc_31(struct Sprite *sprite) +static void Anim_HorizontalJumps(struct Sprite *sprite) { s32 counter = sprite->data[2]; - sub_817F70C(sprite); + TryFlipX(sprite); if (counter > 512) { - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + sprite->callback = WaitAnimEnd; sprite->pos2.x = 0; sprite->pos2.y = 0; } @@ -2784,61 +2742,61 @@ static void pokemonanimfunc_31(struct Sprite *sprite) } sprite->data[2] += 12; - sub_817F70C(sprite); + TryFlipX(sprite); } -static void sub_8181ABC(struct Sprite *sprite); -static void sub_8181B4C(struct Sprite *sprite); -static void sub_8181C2C(struct Sprite *sprite); +static void HorizontalJumpsVerticalStretch_0(struct Sprite *sprite); +static void HorizontalJumpsVerticalStretch_1(struct Sprite *sprite); +static void HorizontalJumpsVerticalStretch_2(struct Sprite *sprite); -static void pokemonanimfunc_32(struct Sprite *sprite) +static void Anim_HorizontalJumpsVerticalStretch(struct Sprite *sprite) { - u8 id = sprite->data[0] = sub_817F758(); - sUnknown_03001240[id].field_8 = -1; + u8 id = sprite->data[0] = AddNewAnim(); + sAnims[id].field_8 = -1; HandleStartAffineAnim(sprite); sprite->data[3] = 0; - sub_8181ABC(sprite); - sprite->callback = sub_8181ABC; + HorizontalJumpsVerticalStretch_0(sprite); + sprite->callback = HorizontalJumpsVerticalStretch_0; } -static void sub_8181ABC(struct Sprite *sprite) +static void HorizontalJumpsVerticalStretch_0(struct Sprite *sprite) { - if (sUnknown_03001240[sprite->data[0]].field_0 != 0) + if (sAnims[sprite->data[0]].field_0 != 0) { - sUnknown_03001240[sprite->data[0]].field_0--; + sAnims[sprite->data[0]].field_0--; } else { s32 counter; - sub_817F70C(sprite); + TryFlipX(sprite); counter = sprite->data[2]; if (sprite->data[2] > 128) { sprite->data[2] = 0; - sprite->callback = sub_8181B4C; + sprite->callback = HorizontalJumpsVerticalStretch_1; } else { - s32 var = 8 * sUnknown_03001240[sprite->data[0]].field_8; + s32 var = 8 * sAnims[sprite->data[0]].field_8; sprite->pos2.x = var * (counter % 128) / 128; sprite->pos2.y = -(Sin(counter % 128, 8)); sprite->data[2] += 12; } - sub_817F70C(sprite); + TryFlipX(sprite); } } -static void sub_8181B4C(struct Sprite *sprite) +static void HorizontalJumpsVerticalStretch_1(struct Sprite *sprite) { - sub_817F70C(sprite); + TryFlipX(sprite); if (sprite->data[2] > 48) { HandleSetAffineData(sprite, 256, 256, 0); sprite->pos2.y = 0; sprite->data[2] = 0; - sprite->callback = sub_8181C2C; + sprite->callback = HorizontalJumpsVerticalStretch_2; } else { @@ -2847,7 +2805,7 @@ static void sub_8181B4C(struct Sprite *sprite) if (sprite->data[2] >= 16 && sprite->data[2] <= 31) { sprite->data[3] += 8; - sprite->pos2.x -= sUnknown_03001240[sprite->data[0]].field_8; + sprite->pos2.x -= sAnims[sprite->data[0]].field_8; } yDelta = 0; @@ -2861,30 +2819,30 @@ static void sub_8181B4C(struct Sprite *sprite) sprite->data[4] &= 0xFF; } - sub_817F70C(sprite); + TryFlipX(sprite); } -static void sub_8181C2C(struct Sprite *sprite) +static void HorizontalJumpsVerticalStretch_2(struct Sprite *sprite) { s32 counter; - sub_817F70C(sprite); + TryFlipX(sprite); counter = sprite->data[2]; if (counter > 128) { - if (sUnknown_03001240[sprite->data[0]].field_4 > 1) + if (sAnims[sprite->data[0]].field_4 > 1) { - sUnknown_03001240[sprite->data[0]].field_4--; - sUnknown_03001240[sprite->data[0]].field_0 = 10; + sAnims[sprite->data[0]].field_4--; + sAnims[sprite->data[0]].field_0 = 10; sprite->data[3] = 0; sprite->data[2] = 0; sprite->data[4] = 0; - sprite->callback = sub_8181ABC; + sprite->callback = HorizontalJumpsVerticalStretch_0; } else { - sub_817F77C(sprite); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + ResetSpriteAfterAnim(sprite); + sprite->callback = WaitAnimEnd; } sprite->pos2.x = 0; @@ -2892,17 +2850,17 @@ static void sub_8181C2C(struct Sprite *sprite) } else { - s32 var = sUnknown_03001240[sprite->data[0]].field_8; + s32 var = sAnims[sprite->data[0]].field_8; sprite->pos2.x = var * ((counter % 128) * 8) / 128 + 8 * -var; sprite->pos2.y = -(Sin(counter % 128, 8)); } sprite->data[2] += 12; - sub_817F70C(sprite); + TryFlipX(sprite); } -static void sub_8181CE8(struct Sprite *sprite) +static void RotateToSides(struct Sprite *sprite) { if (sprite->data[2] == 0) { @@ -2910,25 +2868,25 @@ static void sub_8181CE8(struct Sprite *sprite) sprite->data[2]++; } - sub_817F70C(sprite); + TryFlipX(sprite); if (sprite->data[7] > 254) { sprite->pos2.x = 0; sprite->pos2.y = 0; HandleSetAffineData(sprite, 256, 256, 0); - if (sUnknown_03001240[sprite->data[0]].field_4 > 1) + if (sAnims[sprite->data[0]].field_4 > 1) { - sUnknown_03001240[sprite->data[0]].field_4--; + sAnims[sprite->data[0]].field_4--; sprite->data[2] = 0; sprite->data[7] = 0; } else { - sub_817F77C(sprite); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + ResetSpriteAfterAnim(sprite); + sprite->callback = WaitAnimEnd; } - sub_817F70C(sprite); + TryFlipX(sprite); } else { @@ -2937,20 +2895,20 @@ static void sub_8181CE8(struct Sprite *sprite) sprite->pos2.x = -(Sin(sprite->data[7], 16)); rotation = Sin(sprite->data[7], 32); HandleSetAffineData(sprite, 256, 256, rotation << 8); - sprite->data[7] += sUnknown_03001240[sprite->data[0]].field_6; - sub_817F70C(sprite); + sprite->data[7] += sAnims[sprite->data[0]].field_6; + TryFlipX(sprite); } } -static void pokemonanimfunc_33(struct Sprite *sprite) +static void Anim_RotateToSides_Fast(struct Sprite *sprite) { - u8 id = sprite->data[0] = sub_817F758(); - sUnknown_03001240[id].field_6 = 4; - sub_8181CE8(sprite); - sprite->callback = sub_8181CE8; + u8 id = sprite->data[0] = AddNewAnim(); + sAnims[id].field_6 = 4; + RotateToSides(sprite); + sprite->callback = RotateToSides; } -static void pokemonanimfunc_34(struct Sprite *sprite) +static void Anim_RotateUpToSides(struct Sprite *sprite) { if (sprite->data[2] == 0) { @@ -2958,15 +2916,15 @@ static void pokemonanimfunc_34(struct Sprite *sprite) sprite->data[2]++; } - sub_817F70C(sprite); + TryFlipX(sprite); if (sprite->data[7] > 254) { sprite->pos2.x = 0; sprite->pos2.y = 0; HandleSetAffineData(sprite, 256, 256, 0); - sub_817F77C(sprite); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; - sub_817F70C(sprite); + ResetSpriteAfterAnim(sprite); + sprite->callback = WaitAnimEnd; + TryFlipX(sprite); } else { @@ -2977,11 +2935,11 @@ static void pokemonanimfunc_34(struct Sprite *sprite) rotation = Sin(sprite->data[7], 32); HandleSetAffineData(sprite, 256, 256, rotation << 8); sprite->data[7] += 8; - sub_817F70C(sprite); + TryFlipX(sprite); } } -static void pokemonanimfunc_35(struct Sprite *sprite) +static void Anim_FlickerIncreasing(struct Sprite *sprite) { if (sprite->data[2] == 0) sprite->data[7] = 0; @@ -3001,28 +2959,28 @@ static void pokemonanimfunc_35(struct Sprite *sprite) if (sprite->data[2] > 10) { sprite->invisible = FALSE; - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + sprite->callback = WaitAnimEnd; } } -static void sub_8181F14(struct Sprite *sprite); -static void sub_8181F50(struct Sprite *sprite); -static void sub_8181FC0(struct Sprite *sprite); +static void TipHopForward_0(struct Sprite *sprite); +static void TipHopForward_1(struct Sprite *sprite); +static void TipHopForward_2(struct Sprite *sprite); -static void pokemonanimfunc_36(struct Sprite *sprite) +static void Anim_TipHopForward(struct Sprite *sprite) { HandleStartAffineAnim(sprite); sprite->data[7] = 0; - sprite->callback = sub_8181F14; + sprite->callback = TipHopForward_0; } -static void sub_8181F14(struct Sprite *sprite) +static void TipHopForward_0(struct Sprite *sprite) { if (sprite->data[7] > 31) { sprite->data[7] = 32; sprite->data[2] = 0; - sprite->callback = sub_8181F50; + sprite->callback = TipHopForward_1; } else { @@ -3032,12 +2990,12 @@ static void sub_8181F14(struct Sprite *sprite) HandleSetAffineData(sprite, 256, 256, sprite->data[7] << 8); } -static void sub_8181F50(struct Sprite *sprite) +static void TipHopForward_1(struct Sprite *sprite) { - sub_817F70C(sprite); + TryFlipX(sprite); if (sprite->data[2] > 512) { - sprite->callback = sub_8181FC0; + sprite->callback = TipHopForward_2; sprite->data[6] = 0; } else @@ -3047,19 +3005,19 @@ static void sub_8181F50(struct Sprite *sprite) sprite->data[2] += 12; } - sub_817F70C(sprite); + TryFlipX(sprite); } -static void sub_8181FC0(struct Sprite *sprite) +static void TipHopForward_2(struct Sprite *sprite) { - sub_817F70C(sprite); + TryFlipX(sprite); sprite->data[7] -= 2; if (sprite->data[7] < 0) { sprite->data[7] = 0; sprite->pos2.x = 0; - sub_817F77C(sprite); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + ResetSpriteAfterAnim(sprite); + sprite->callback = WaitAnimEnd; } else { @@ -3067,10 +3025,10 @@ static void sub_8181FC0(struct Sprite *sprite) } HandleSetAffineData(sprite, 256, 256, sprite->data[7] << 8); - sub_817F70C(sprite); + TryFlipX(sprite); } -static void pokemonanimfunc_37(struct Sprite *sprite) +static void Anim_PivotShake(struct Sprite *sprite) { u16 rotation; @@ -3081,14 +3039,14 @@ static void pokemonanimfunc_37(struct Sprite *sprite) sprite->data[7] = 0; } - sub_817F70C(sprite); + TryFlipX(sprite); if (sprite->data[7] > 255) { sprite->pos2.x = 0; sprite->pos2.y = 0; sprite->data[7] = 0; - sub_817F77C(sprite); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + ResetSpriteAfterAnim(sprite); + sprite->callback = WaitAnimEnd; } else { @@ -3099,31 +3057,31 @@ static void pokemonanimfunc_37(struct Sprite *sprite) rotation = Sin(sprite->data[7] % 128, 16); HandleSetAffineData(sprite, 256, 256, rotation << 8); - sub_817F70C(sprite); + TryFlipX(sprite); } -static void sub_81820FC(struct Sprite *sprite); -static void sub_818216C(struct Sprite *sprite); -static void sub_81821CC(struct Sprite *sprite); -static void sub_8182248(struct Sprite *sprite); +static void TipAndShake_0(struct Sprite *sprite); +static void TipAndShake_1(struct Sprite *sprite); +static void TipAndShake_2(struct Sprite *sprite); +static void TipAndShake_3(struct Sprite *sprite); -static void pokemonanimfunc_38(struct Sprite *sprite) +static void Anim_TipAndShake(struct Sprite *sprite) { HandleStartAffineAnim(sprite); sprite->data[7] = 0; sprite->data[4] = 0; - sprite->callback = sub_81820FC; + sprite->callback = TipAndShake_0; } -static void sub_81820FC(struct Sprite *sprite) +static void TipAndShake_0(struct Sprite *sprite) { - sub_817F70C(sprite); + TryFlipX(sprite); if (sprite->data[7] > 24) { if (++sprite->data[4] > 4) { sprite->data[4] = 0; - sprite->callback = sub_818216C; + sprite->callback = TipAndShake_1; } } else @@ -3134,16 +3092,16 @@ static void sub_81820FC(struct Sprite *sprite) } HandleSetAffineData(sprite, 256, 256, -(sprite->data[7]) << 8); - sub_817F70C(sprite); + TryFlipX(sprite); } -static void sub_818216C(struct Sprite *sprite) +static void TipAndShake_1(struct Sprite *sprite) { - sub_817F70C(sprite); + TryFlipX(sprite); if (sprite->data[7] > 32) { sprite->data[6] = 1; - sprite->callback = sub_81821CC; + sprite->callback = TipAndShake_2; } else { @@ -3153,17 +3111,17 @@ static void sub_818216C(struct Sprite *sprite) } HandleSetAffineData(sprite, 256, 256, -(sprite->data[7]) << 8); - sub_817F70C(sprite); + TryFlipX(sprite); } -static void sub_81821CC(struct Sprite *sprite) +static void TipAndShake_2(struct Sprite *sprite) { - sub_817F70C(sprite); + TryFlipX(sprite); sprite->data[7] += (sprite->data[6] * 4); if (sprite->data[5] > 9) { sprite->data[7] = 32; - sprite->callback = sub_8182248; + sprite->callback = TipAndShake_3; } sprite->pos2.x = Sin(sprite->data[7], 8); @@ -3175,17 +3133,17 @@ static void sub_81821CC(struct Sprite *sprite) } HandleSetAffineData(sprite, 256, 256, -(sprite->data[7]) << 8); - sub_817F70C(sprite); + TryFlipX(sprite); } -static void sub_8182248(struct Sprite *sprite) +static void TipAndShake_3(struct Sprite *sprite) { - sub_817F70C(sprite); + TryFlipX(sprite); if (sprite->data[7] <= 0) { sprite->data[7] = 0; - sub_817F77C(sprite); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + ResetSpriteAfterAnim(sprite); + sprite->callback = WaitAnimEnd; } else { @@ -3195,15 +3153,15 @@ static void sub_8182248(struct Sprite *sprite) } HandleSetAffineData(sprite, 256, 256, -(sprite->data[7]) << 8); - sub_817F70C(sprite); + TryFlipX(sprite); } -static void pokemonanimfunc_39(struct Sprite *sprite) +static void Anim_VibrateToCorners(struct Sprite *sprite) { - sub_817F70C(sprite); + TryFlipX(sprite); if (sprite->data[2] > 40) { - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + sprite->callback = WaitAnimEnd; sprite->pos2.x = 0; } else @@ -3227,12 +3185,12 @@ static void pokemonanimfunc_39(struct Sprite *sprite) } sprite->data[2]++; - sub_817F70C(sprite); + TryFlipX(sprite); } -static void pokemonanimfunc_3A(struct Sprite *sprite) +static void Anim_GrowInStages(struct Sprite *sprite) { - sub_817F70C(sprite); + TryFlipX(sprite); if (sprite->data[2] == 0) { HandleStartAffineAnim(sprite); @@ -3262,8 +3220,8 @@ static void pokemonanimfunc_3A(struct Sprite *sprite) { sprite->data[7] = 64; HandleSetAffineData(sprite, 256, 256, 0); - sub_817F77C(sprite); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + ResetSpriteAfterAnim(sprite); + sprite->callback = WaitAnimEnd; } var = Cos(sprite->data[7], 64); } @@ -3295,10 +3253,10 @@ static void pokemonanimfunc_3A(struct Sprite *sprite) HandleSetAffineData(sprite, 256 - var, 256 - var, 0); } - sub_817F70C(sprite); + TryFlipX(sprite); } -static void pokemonanimfunc_3B(struct Sprite *sprite) +static void Anim_VerticalSpring(struct Sprite *sprite) { if (sprite->data[2] == 0) { @@ -3311,8 +3269,8 @@ static void pokemonanimfunc_3B(struct Sprite *sprite) { sprite->pos2.y = 0; HandleSetAffineData(sprite, 256, 256, 0); - sub_817F77C(sprite); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + ResetSpriteAfterAnim(sprite); + sprite->callback = WaitAnimEnd; } else { @@ -3325,7 +3283,7 @@ static void pokemonanimfunc_3B(struct Sprite *sprite) } } -static void pokemonanimfunc_3C(struct Sprite *sprite) +static void Anim_VerticalRepeatedSpring(struct Sprite *sprite) { if (sprite->data[2] == 0) { @@ -3338,8 +3296,8 @@ static void pokemonanimfunc_3C(struct Sprite *sprite) { sprite->pos2.y = 0; HandleSetAffineData(sprite, 256, 256, 0); - sub_817F77C(sprite); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + ResetSpriteAfterAnim(sprite); + sprite->callback = WaitAnimEnd; } else { @@ -3352,18 +3310,18 @@ static void pokemonanimfunc_3C(struct Sprite *sprite) } } -static void sub_81825F8(struct Sprite *sprite); -static void sub_8182648(struct Sprite *sprite); -static void sub_81826F8(struct Sprite *sprite); +static void SpringRising_0(struct Sprite *sprite); +static void SpringRising_1(struct Sprite *sprite); +static void SpringRising_2(struct Sprite *sprite); -static void pokemonanimfunc_3D(struct Sprite *sprite) +static void Anim_SpringRising(struct Sprite *sprite) { HandleStartAffineAnim(sprite); - sprite->callback = sub_81825F8; + sprite->callback = SpringRising_0; sprite->data[7] = 0; } -static void sub_81825F8(struct Sprite *sprite) +static void SpringRising_0(struct Sprite *sprite) { s16 yScale; @@ -3372,7 +3330,7 @@ static void sub_81825F8(struct Sprite *sprite) { sprite->data[7] = 0; sprite->data[6] = 0; - sprite->callback = sub_8182648; + sprite->callback = SpringRising_1; yScale = Sin(64, 128); // 128 * 1 = 128 } else @@ -3383,7 +3341,7 @@ static void sub_81825F8(struct Sprite *sprite) HandleSetAffineData(sprite, 256, 256 + yScale, 0); } -static void sub_8182648(struct Sprite *sprite) +static void SpringRising_1(struct Sprite *sprite) { s16 yScale; @@ -3417,11 +3375,11 @@ static void sub_8182648(struct Sprite *sprite) if (sprite->data[6] == 3) { sprite->data[7] = 0; - sprite->callback = sub_81826F8; + sprite->callback = SpringRising_2; } } -static void sub_81826F8(struct Sprite *sprite) +static void SpringRising_2(struct Sprite *sprite) { s16 yScale; @@ -3430,8 +3388,8 @@ static void sub_81826F8(struct Sprite *sprite) sprite->pos2.y = -(Cos(sprite->data[7], 12)); if (sprite->data[7] > 63) { - sub_817F77C(sprite); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + ResetSpriteAfterAnim(sprite); + sprite->callback = WaitAnimEnd; sprite->pos2.y = 0; HandleSetAffineData(sprite, 256, 256, 0); } @@ -3439,13 +3397,13 @@ static void sub_81826F8(struct Sprite *sprite) HandleSetAffineData(sprite, 256, 256 + yScale, 0); } -static void sub_8182764(struct Sprite *sprite) +static void HorizontalSpring(struct Sprite *sprite) { if (sprite->data[7] > sprite->data[5]) { sprite->pos2.x = 0; - sub_817F77C(sprite); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + ResetSpriteAfterAnim(sprite); + sprite->callback = WaitAnimEnd; HandleSetAffineData(sprite, 256, 256, 0); } else @@ -3459,7 +3417,7 @@ static void sub_8182764(struct Sprite *sprite) } } -static void pokemonanimfunc_3E(struct Sprite *sprite) +static void Anim_HorizontalSpring(struct Sprite *sprite) { if (sprite->data[2] == 0) { @@ -3471,16 +3429,16 @@ static void pokemonanimfunc_3E(struct Sprite *sprite) sprite->data[4] = 8; } - sub_8182764(sprite); + HorizontalSpring(sprite); } -static void sub_8182830(struct Sprite *sprite) +static void HorizontalRepeatedSpring(struct Sprite *sprite) { if (sprite->data[7] > sprite->data[5]) { sprite->pos2.x = 0; - sub_817F77C(sprite); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + ResetSpriteAfterAnim(sprite); + sprite->callback = WaitAnimEnd; HandleSetAffineData(sprite, 256, 256, 0); } else @@ -3494,7 +3452,7 @@ static void sub_8182830(struct Sprite *sprite) } } -static void pokemonanimfunc_3F(struct Sprite *sprite) +static void Anim_HorizontalRepeatedSpring_Slow(struct Sprite *sprite) { if (sprite->data[2] == 0) { @@ -3506,12 +3464,12 @@ static void pokemonanimfunc_3F(struct Sprite *sprite) sprite->data[4] = 16; } - sub_8182830(sprite); + HorizontalRepeatedSpring(sprite); } -static void pokemonanimfunc_40(struct Sprite *sprite) +static void Anim_HorizontalSlideShrink(struct Sprite *sprite) { - sub_817F70C(sprite); + TryFlipX(sprite); if (sprite->data[2] == 0) { HandleStartAffineAnim(sprite); @@ -3522,9 +3480,9 @@ static void pokemonanimfunc_40(struct Sprite *sprite) if (sprite->data[7] > 512) { sprite->pos2.x = 0; - sub_817F77C(sprite); + ResetSpriteAfterAnim(sprite); HandleSetAffineData(sprite, 256, 256, 0); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + sprite->callback = WaitAnimEnd; } else { @@ -3536,12 +3494,12 @@ static void pokemonanimfunc_40(struct Sprite *sprite) HandleSetAffineData(sprite, 256 + scale, 256 + scale, 0); } - sub_817F70C(sprite); + TryFlipX(sprite); } -static void pokemonanimfunc_41(struct Sprite *sprite) +static void Anim_LungeGrow(struct Sprite *sprite) { - sub_817F70C(sprite); + TryFlipX(sprite); if (sprite->data[2] == 0) { HandleStartAffineAnim(sprite); @@ -3552,9 +3510,9 @@ static void pokemonanimfunc_41(struct Sprite *sprite) if (sprite->data[7] > 512) { sprite->pos2.x = 0; - sub_817F77C(sprite); + ResetSpriteAfterAnim(sprite); HandleSetAffineData(sprite, 256, 256, 0); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + sprite->callback = WaitAnimEnd; } else { @@ -3566,12 +3524,12 @@ static void pokemonanimfunc_41(struct Sprite *sprite) HandleSetAffineData(sprite, 256 + scale, 256 + scale, 0); } - sub_817F70C(sprite); + TryFlipX(sprite); } -static void pokemonanimfunc_42(struct Sprite *sprite) +static void Anim_CircleIntoBackground(struct Sprite *sprite) { - sub_817F70C(sprite); + TryFlipX(sprite); if (sprite->data[2] == 0) { HandleStartAffineAnim(sprite); @@ -3582,9 +3540,9 @@ static void pokemonanimfunc_42(struct Sprite *sprite) if (sprite->data[7] > 512) { sprite->pos2.x = 0; - sub_817F77C(sprite); + ResetSpriteAfterAnim(sprite); HandleSetAffineData(sprite, 256, 256, 0); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + sprite->callback = WaitAnimEnd; } else { @@ -3596,15 +3554,15 @@ static void pokemonanimfunc_42(struct Sprite *sprite) HandleSetAffineData(sprite, 256 + scale, 256 + scale, 0); } - sub_817F70C(sprite); + TryFlipX(sprite); } -static void pokemonanimfunc_43(struct Sprite *sprite) +static void Anim_RapidHorizontalHops(struct Sprite *sprite) { - sub_817F70C(sprite); + TryFlipX(sprite); if (sprite->data[2] > 2048) { - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + sprite->callback = WaitAnimEnd; sprite->data[6] = 0; } else @@ -3630,12 +3588,12 @@ static void pokemonanimfunc_43(struct Sprite *sprite) sprite->data[2] += 24; } - sub_817F70C(sprite); + TryFlipX(sprite); } -static void pokemonanimfunc_44(struct Sprite *sprite) +static void Anim_FourPetal(struct Sprite *sprite) { - sub_817F70C(sprite); + TryFlipX(sprite); if (sprite->data[2] == 0) { sprite->data[6] = 0; @@ -3683,64 +3641,64 @@ static void pokemonanimfunc_44(struct Sprite *sprite) default: sprite->pos2.x = 0; sprite->pos2.y = 0; - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + sprite->callback = WaitAnimEnd; break; } - sub_817F70C(sprite); + TryFlipX(sprite); } -static void pokemonanimfunc_45(struct Sprite *sprite) +static void Anim_VerticalSquishBounce_Slow(struct Sprite *sprite) { sprite->data[0] = 32; - sub_8180714(sprite); - sprite->callback = sub_8180714; + VerticalSquishBounce(sprite); + sprite->callback = VerticalSquishBounce; } -static void pokemonanimfunc_46(struct Sprite *sprite) +static void Anim_HorizontalSlide_Slow(struct Sprite *sprite) { sprite->data[0] = 80; - sub_817F8FC(sprite); - sprite->callback = sub_817F8FC; + HorizontalSlide(sprite); + sprite->callback = HorizontalSlide; } -static void pokemonanimfunc_47(struct Sprite *sprite) +static void Anim_VerticalSlide_Slow(struct Sprite *sprite) { sprite->data[0] = 80; - sub_817F978(sprite); - sprite->callback = sub_817F978; + VerticalSlide(sprite); + sprite->callback = VerticalSlide; } -static void pokemonanimfunc_48(struct Sprite *sprite) +static void Anim_BounceRotateToSides_Small(struct Sprite *sprite) { - u8 id = sprite->data[0] = sub_817F758(); + u8 id = sprite->data[0] = AddNewAnim(); - sUnknown_03001240[id].field_6 = 2048; - sUnknown_03001240[id].field_8 = sprite->data[6]; - sub_8180900(sprite); - sprite->callback = sub_8180900; + sAnims[id].field_6 = 2048; + sAnims[id].field_8 = sprite->data[6]; + BounceRotateToSides(sprite); + sprite->callback = BounceRotateToSides; } -static void pokemonanimfunc_49(struct Sprite *sprite) +static void Anim_BounceRotateToSides_Slow(struct Sprite *sprite) { sprite->data[6] = 1; - pokemonanimfunc_05(sprite); + Anim_BounceRotateToSides(sprite); } -static void pokemonanimfunc_4A(struct Sprite *sprite) +static void Anim_BounceRotateToSides_SmallSlow(struct Sprite *sprite) { sprite->data[6] = 1; - pokemonanimfunc_48(sprite); + Anim_BounceRotateToSides_Small(sprite); } -static void pokemonanimfunc_4B(struct Sprite *sprite) +static void Anim_ZigzagSlow(struct Sprite *sprite) { if (sprite->data[2] == 0) sprite->data[0] = 0; if (sprite->data[0] <= 0) { - sub_817FC20(sprite); + Zigzag(sprite); sprite->data[0] = 1; } else @@ -3749,169 +3707,170 @@ static void pokemonanimfunc_4B(struct Sprite *sprite) } } -static void pokemonanimfunc_4C(struct Sprite *sprite) +static void Anim_HorizontalShake_Slow(struct Sprite *sprite) { sprite->data[0] = 30; sprite->data[7] = 3; - sub_817FCDC(sprite); - sprite->callback = sub_817FCDC; + HorizontalShake(sprite); + sprite->callback = HorizontalShake; } -static void pokemonanimfunc_4D(struct Sprite *sprite) +static void Anim_VertialShake_Slow(struct Sprite *sprite) { sprite->data[0] = 30; - sub_817FD44(sprite); - sprite->callback = sub_817FD44; + VerticalShake(sprite); + sprite->callback = VerticalShake; } -static void pokemonanimfunc_4E(struct Sprite *sprite) +static void Anim_Twist_Twice(struct Sprite *sprite) { - u8 id = sprite->data[0] = sub_817F758(); + u8 id = sprite->data[0] = AddNewAnim(); - sUnknown_03001240[id].field_6 = 1024; - sUnknown_03001240[id].field_0 = 0; - sUnknown_03001240[id].field_4 = 2; - sub_817FE30(sprite); - sprite->callback = sub_817FE30; + sAnims[id].field_6 = 1024; + sAnims[id].field_0 = 0; + sAnims[id].field_4 = 2; + Twist(sprite); + sprite->callback = Twist; } -static void pokemonanimfunc_4F(struct Sprite *sprite) +static void Anim_CircleCounterclockwise_Slow(struct Sprite *sprite) { - u8 id = sprite->data[0] = sub_817F758(); + u8 id = sprite->data[0] = AddNewAnim(); - sUnknown_03001240[id].field_6 = 512; - sUnknown_03001240[id].field_8 = 3; - sUnknown_03001240[id].field_2 = 12; - sub_817FFF0(sprite); - sprite->callback = sub_817FFF0; + sAnims[id].field_6 = 512; + sAnims[id].field_8 = 3; + sAnims[id].field_2 = 12; + CircleCounterclockwise(sprite); + sprite->callback = CircleCounterclockwise; } -static void pokemonanimfunc_50(struct Sprite *sprite) +static void Anim_VerticalShakeTwice_Slow(struct Sprite *sprite) { sprite->data[0] = 24; - sub_818031C(sprite); - sprite->callback = sub_818031C; + VerticalShakeTwice(sprite); + sprite->callback = VerticalShakeTwice; } -static void pokemonanimfunc_51(struct Sprite *sprite) +static void Anim_VerticalSlideWobble_Small(struct Sprite *sprite) { sprite->data[0] = 5; - sub_81804F8(sprite); - sprite->callback = sub_81804F8; + VerticalSlideWobble(sprite); + sprite->callback = VerticalSlideWobble; } -static void pokemonanimfunc_52(struct Sprite *sprite) +static void Anim_VerticalJumps_Small(struct Sprite *sprite) { sprite->data[0] = 3; - sub_817F9F4(sprite); - sprite->callback = sub_817F9F4; + VerticalJumps(sprite); + sprite->callback = VerticalJumps; } -static void pokemonanimfunc_53(struct Sprite *sprite) +static void Anim_Spin(struct Sprite *sprite) { - u8 id = sprite->data[0] = sub_817F758(); + u8 id = sprite->data[0] = AddNewAnim(); - sUnknown_03001240[id].field_0 = 60; - sUnknown_03001240[id].field_8 = 30; - sub_817FF3C(sprite); - sprite->callback = sub_817FF3C; + sAnims[id].field_0 = 60; + sAnims[id].field_8 = 30; + Spin(sprite); + sprite->callback = Spin; } -static void pokemonanimfunc_54(struct Sprite *sprite) +static void Anim_TumblingFrontFlip_Twice(struct Sprite *sprite) { - u8 id = sprite->data[0] = sub_817F758(); + u8 id = sprite->data[0] = AddNewAnim(); - sUnknown_03001240[id].field_2 = 1; - sUnknown_03001240[id].field_4 = 2; - sub_8181214(sprite); - sprite->callback = sub_8181214; + sAnims[id].field_2 = 1; + sAnims[id].field_4 = 2; + TumblingFrontFlip(sprite); + sprite->callback = TumblingFrontFlip; } -static void pokemonanimfunc_55(struct Sprite *sprite) +static void Anim_DeepVerticalSquishBounce_Twice(struct Sprite *sprite) { - u8 id = sprite->data[0] = sub_817F758(); + u8 id = sprite->data[0] = AddNewAnim(); - sUnknown_03001240[id].field_6 = 4; - sUnknown_03001240[id].field_4 = 2; - sub_8181810(sprite); - sprite->callback = sub_8181810; + sAnims[id].field_6 = 4; + sAnims[id].field_4 = 2; + DeepVerticalSquishBounce(sprite); + sprite->callback = DeepVerticalSquishBounce; } -static void pokemonanimfunc_56(struct Sprite *sprite) +static void Anim_HorizontalJumpsVerticalStretch_Twice(struct Sprite *sprite) { - u8 id = sprite->data[0] = sub_817F758(); + u8 id = sprite->data[0] = AddNewAnim(); - sUnknown_03001240[id].field_8 = 1; - sUnknown_03001240[id].field_4 = 2; + sAnims[id].field_8 = 1; + sAnims[id].field_4 = 2; HandleStartAffineAnim(sprite); sprite->data[3] = 0; - sub_8181ABC(sprite); - sprite->callback = sub_8181ABC; + HorizontalJumpsVerticalStretch_0(sprite); + sprite->callback = HorizontalJumpsVerticalStretch_0; } -static void pokemonanimfunc_07(struct Sprite *sprite) +static void Anim_RotateToSides(struct Sprite *sprite) { - u8 id = sprite->data[0] = sub_817F758(); + u8 id = sprite->data[0] = AddNewAnim(); - sUnknown_03001240[id].field_6 = 2; - sub_8181CE8(sprite); - sprite->callback = sub_8181CE8; + sAnims[id].field_6 = 2; + RotateToSides(sprite); + sprite->callback = RotateToSides; } -static void pokemonanimfunc_08(struct Sprite *sprite) +static void Anim_RotateToSides_Twice(struct Sprite *sprite) { - u8 id = sprite->data[0] = sub_817F758(); + u8 id = sprite->data[0] = AddNewAnim(); - sUnknown_03001240[id].field_6 = 4; - sUnknown_03001240[id].field_4 = 2; - sub_8181CE8(sprite); - sprite->callback = sub_8181CE8; + sAnims[id].field_6 = 4; + sAnims[id].field_4 = 2; + RotateToSides(sprite); + sprite->callback = RotateToSides; } -static void pokemonanimfunc_0B(struct Sprite *sprite) +static void Anim_SwingConcave(struct Sprite *sprite) { - u8 id = sprite->data[0] = sub_817F758(); + u8 id = sprite->data[0] = AddNewAnim(); - sUnknown_03001240[id].field_8 = 100; - sub_81814D4(sprite); - sprite->callback = sub_81814D4; + sAnims[id].field_8 = 100; + SwingConcave(sprite); + sprite->callback = SwingConcave; } -static void pokemonanimfunc_0C(struct Sprite *sprite) +static void Anim_SwingConcave_Fast(struct Sprite *sprite) { - u8 id = sprite->data[0] = sub_817F758(); + u8 id = sprite->data[0] = AddNewAnim(); - sUnknown_03001240[id].field_8 = 50; - sUnknown_03001240[id].field_4 = 2; - sub_81814D4(sprite); - sprite->callback = sub_81814D4; + sAnims[id].field_8 = 50; + sAnims[id].field_4 = 2; + SwingConcave(sprite); + sprite->callback = SwingConcave; } -static void pokemonanimfunc_0D(struct Sprite *sprite) +static void Anim_SwingConvex(struct Sprite *sprite) { - u8 id = sprite->data[0] = sub_817F758(); + u8 id = sprite->data[0] = AddNewAnim(); - sUnknown_03001240[id].field_8 = 100; - sub_81815D4(sprite); - sprite->callback = sub_81815D4; + sAnims[id].field_8 = 100; + SwingConvex(sprite); + sprite->callback = SwingConvex; } -static void pokemonanimfunc_0E(struct Sprite *sprite) +static void Anim_SwingConvex_Fast(struct Sprite *sprite) { - u8 id = sprite->data[0] = sub_817F758(); + u8 id = sprite->data[0] = AddNewAnim(); - sUnknown_03001240[id].field_8 = 50; - sUnknown_03001240[id].field_4 = 2; - sub_81815D4(sprite); - sprite->callback = sub_81815D4; + sAnims[id].field_8 = 50; + sAnims[id].field_4 = 2; + SwingConvex(sprite); + sprite->callback = SwingConvex; } -static void sub_8183140(struct Sprite *sprite) +// Very similar to VerticalShake, used by back animations only +static void VerticalShakeBack(struct Sprite *sprite) { s32 counter = sprite->data[2]; if (counter > 2304) { - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + sprite->callback = WaitAnimEnd; sprite->pos2.y = 0; } else @@ -3922,28 +3881,28 @@ static void sub_8183140(struct Sprite *sprite) sprite->data[2] += sprite->data[0]; } -static void pokemonanimfunc_57(struct Sprite *sprite) +static void Anim_VerticalShakeBack(struct Sprite *sprite) { sprite->data[0] = 60; sprite->data[7] = 3; - sub_8183140(sprite); - sprite->callback = sub_8183140; + VerticalShakeBack(sprite); + sprite->callback = VerticalShakeBack; } -static void pokemonanimfunc_58(struct Sprite *sprite) +static void Anim_VerticalShakeBack_Slow(struct Sprite *sprite) { sprite->data[0] = 30; sprite->data[7] = 3; - sub_8183140(sprite); - sprite->callback = sub_8183140; + VerticalShakeBack(sprite); + sprite->callback = VerticalShakeBack; } -static void pokemonanimfunc_59(struct Sprite *sprite) +static void Anim_VerticalShakeHorizontalSlide_Slow(struct Sprite *sprite) { - sub_817F70C(sprite); + TryFlipX(sprite); if (sprite->data[2] > 2048) { - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + sprite->callback = WaitAnimEnd; sprite->data[6] = 0; } else @@ -3969,10 +3928,10 @@ static void pokemonanimfunc_59(struct Sprite *sprite) sprite->data[2] += 24; } - sub_817F70C(sprite); + TryFlipX(sprite); } -static void sub_81832C8(struct Sprite *sprite) +static void VerticalStretchBothEnds(struct Sprite *sprite) { s16 index1 = 0, index2 = 0; @@ -3983,8 +3942,8 @@ static void sub_81832C8(struct Sprite *sprite) HandleSetAffineData(sprite, 256, 256, 0); if (sprite->data[4] <= 1) { - sub_817F77C(sprite); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + ResetSpriteAfterAnim(sprite); + sprite->callback = WaitAnimEnd; } else { @@ -4006,7 +3965,7 @@ static void sub_81832C8(struct Sprite *sprite) index1 = sprite->data[7] & 0xFF; } - if (sprite->data[1] == 0) + if (!sprite->sDontFlip) xScale = -256 - Sin(index2, 16); else xScale = 256 + Sin(index2, 16); @@ -4018,7 +3977,7 @@ static void sub_81832C8(struct Sprite *sprite) } } -static void pokemonanimfunc_5A(struct Sprite *sprite) +static void Anim_VerticalStretchBothEnds_Slow(struct Sprite *sprite) { if (sprite->data[2] == 0) { @@ -4031,10 +3990,10 @@ static void pokemonanimfunc_5A(struct Sprite *sprite) sprite->data[7] = 0; } - sub_81832C8(sprite); + VerticalStretchBothEnds(sprite); } -static void sub_8183418(struct Sprite *sprite) +static void HorizontalStretchFar(struct Sprite *sprite) { s16 index1 = 0, index2; @@ -4044,8 +4003,8 @@ static void sub_8183418(struct Sprite *sprite) HandleSetAffineData(sprite, 256, 256, 0); if (sprite->data[4] <= 1) { - sub_817F77C(sprite); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + ResetSpriteAfterAnim(sprite); + sprite->callback = WaitAnimEnd; } else { @@ -4069,7 +4028,7 @@ static void sub_8183418(struct Sprite *sprite) amplitude = sprite->data[3]; - if (sprite->data[1] == 0) + if (!sprite->sDontFlip) xScale = -256 + Sin(index2, amplitude) + Sin(index1, amplitude / 5 * 2); else xScale = 256 - Sin(index2, amplitude) - Sin(index1, amplitude / 5 * 2); @@ -4079,7 +4038,7 @@ static void sub_8183418(struct Sprite *sprite) } } -static void pokemonanimfunc_5B(struct Sprite *sprite) +static void Anim_HorizontalStretchFar_Slow(struct Sprite *sprite) { if (sprite->data[2] == 0) { @@ -4092,29 +4051,29 @@ static void pokemonanimfunc_5B(struct Sprite *sprite) sprite->data[7] = 0; } - sub_8183418(sprite); + HorizontalStretchFar(sprite); } -static void sub_8183574(struct Sprite *sprite) +static void VerticalShakeLowTwice(struct Sprite *sprite) { u8 var6, var7; u8 var8 = sprite->data[2]; u8 var9 = sprite->data[6]; u8 var5 = sUnknown_0860AA80[sprite->data[5]][0]; u8 var2 = var5; - if (var5 != 0xFF) + if (var5 != (u8)-1) var5 = sprite->data[7]; else - var5 = 0xFF; // needed to match + var5 = (u8)-1; // needed to match var6 = sUnknown_0860AA80[sprite->data[5]][1]; var7 = 0; - if (var2 != 0xFE) + if (var2 != (u8)-2) var7 = (var6 - var9) * var5 / var6; - if (var5 == 0xFF) + if (var5 == (u8)-1) { - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + sprite->callback = WaitAnimEnd; sprite->pos2.y = 0; } else @@ -4133,34 +4092,35 @@ static void sub_8183574(struct Sprite *sprite) } } -static void pokemonanimfunc_5C(struct Sprite *sprite) +// Very similar in appearance to Anim_VerticalShakeTwice (especially the fast variant), but deeper +static void Anim_VerticalShakeLowTwice(struct Sprite *sprite) { sprite->data[0] = 40; sprite->data[7] = 6; - sub_8183574(sprite); - sprite->callback = sub_8183574; + VerticalShakeLowTwice(sprite); + sprite->callback = VerticalShakeLowTwice; } -static void pokemonanimfunc_5D(struct Sprite *sprite) +static void Anim_HorizontalShake_Fast(struct Sprite *sprite) { sprite->data[0] = 70; sprite->data[7] = 6; - sub_817FCDC(sprite); - sprite->callback = sub_817FCDC; + HorizontalShake(sprite); + sprite->callback = HorizontalShake; } -static void pokemonanimfunc_5E(struct Sprite *sprite) +static void Anim_HorizontalSlide_Fast(struct Sprite *sprite) { sprite->data[0] = 20; - sub_817F8FC(sprite); - sprite->callback = sub_817F8FC; + HorizontalSlide(sprite); + sprite->callback = HorizontalSlide; } -static void pokemonanimfunc_5F(struct Sprite *sprite) +static void Anim_HorizontalVibrate_Fast(struct Sprite *sprite) { if (sprite->data[2] > 40) { - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + sprite->callback = WaitAnimEnd; sprite->pos2.x = 0; } else @@ -4177,11 +4137,11 @@ static void pokemonanimfunc_5F(struct Sprite *sprite) sprite->data[2]++; } -static void pokemonanimfunc_60(struct Sprite *sprite) +static void Anim_HorizontalVibrate_Fastest(struct Sprite *sprite) { if (sprite->data[2] > 40) { - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + sprite->callback = WaitAnimEnd; sprite->pos2.x = 0; } else @@ -4198,42 +4158,42 @@ static void pokemonanimfunc_60(struct Sprite *sprite) sprite->data[2]++; } -static void pokemonanimfunc_61(struct Sprite *sprite) +static void Anim_VerticalShakeBack_Fast(struct Sprite *sprite) { sprite->data[0] = 70; sprite->data[7] = 6; - sub_8183140(sprite); - sprite->callback = sub_8183140; + VerticalShakeBack(sprite); + sprite->callback = VerticalShakeBack; } -static void pokemonanimfunc_62(struct Sprite *sprite) +static void Anim_VerticalShakeLowTwice_Slow(struct Sprite *sprite) { sprite->data[0] = 24; sprite->data[7] = 6; - sub_8183574(sprite); - sprite->callback = sub_8183574; + VerticalShakeLowTwice(sprite); + sprite->callback = VerticalShakeLowTwice; } -static void pokemonanimfunc_63(struct Sprite *sprite) +static void Anim_VerticalShakeLowTwice_Fast(struct Sprite *sprite) { sprite->data[0] = 56; sprite->data[7] = 9; - sub_8183574(sprite); - sprite->callback = sub_8183574; + VerticalShakeLowTwice(sprite); + sprite->callback = VerticalShakeLowTwice; } -static void pokemonanimfunc_64(struct Sprite *sprite) +static void Anim_CircleCounterclockwise_Long(struct Sprite *sprite) { - u8 id = sprite->data[0] = sub_817F758(); + u8 id = sprite->data[0] = AddNewAnim(); - sUnknown_03001240[id].field_6 = 1024; - sUnknown_03001240[id].field_8 = 6; - sUnknown_03001240[id].field_2 = 24; - sub_817FFF0(sprite); - sprite->callback = sub_817FFF0; + sAnims[id].field_6 = 1024; + sAnims[id].field_8 = 6; + sAnims[id].field_2 = 24; + CircleCounterclockwise(sprite); + sprite->callback = CircleCounterclockwise; } -static void sub_81837DC(struct Sprite *sprite) +static void GrowStutter(struct Sprite *sprite) { s16 index1 = 0, index2 = 0; if (sprite->data[5] > sprite->data[6]) @@ -4243,8 +4203,8 @@ static void sub_81837DC(struct Sprite *sprite) HandleSetAffineData(sprite, 256, 256, 0); if (sprite->data[4] <= 1) { - sub_817F77C(sprite); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + ResetSpriteAfterAnim(sprite); + sprite->callback = WaitAnimEnd; } else { @@ -4268,7 +4228,7 @@ static void sub_81837DC(struct Sprite *sprite) amplitude = sprite->data[3]; - if (sprite->data[1] == 0) + if (!sprite->sDontFlip) xScale = Sin(index2, amplitude) + (Sin(index1, amplitude / 5 * 2) - 256); else xScale = 256 - Sin(index1, amplitude / 5 * 2) - Sin(index2, amplitude); @@ -4279,7 +4239,7 @@ static void sub_81837DC(struct Sprite *sprite) } } -static void pokemonanimfunc_65(struct Sprite *sprite) +static void Anim_GrowStutter_Slow(struct Sprite *sprite) { if (sprite->data[2] == 0) { @@ -4292,15 +4252,15 @@ static void pokemonanimfunc_65(struct Sprite *sprite) sprite->data[7] = 0; } - sub_81837DC(sprite); + GrowStutter(sprite); } -static void pokemonanimfunc_66(struct Sprite *sprite) +static void Anim_VerticalShakeHorizontalSlide(struct Sprite *sprite) { - sub_817F70C(sprite); + TryFlipX(sprite); if (sprite->data[2] > 2048) { - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + sprite->callback = WaitAnimEnd; sprite->data[6] = 0; } else @@ -4326,15 +4286,15 @@ static void pokemonanimfunc_66(struct Sprite *sprite) sprite->data[2] += 48; } - sub_817F70C(sprite); + TryFlipX(sprite); } -static void pokemonanimfunc_67(struct Sprite *sprite) +static void Anim_VerticalShakeHorizontalSlide_Fast(struct Sprite *sprite) { - sub_817F70C(sprite); + TryFlipX(sprite); if (sprite->data[2] > 2048) { - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + sprite->callback = WaitAnimEnd; sprite->data[6] = 0; } else @@ -4360,7 +4320,7 @@ static void pokemonanimfunc_67(struct Sprite *sprite) sprite->data[2] += 64; } - sub_817F70C(sprite); + TryFlipX(sprite); } static const s8 sUnknown_0860ADBE[][3] = @@ -4372,9 +4332,9 @@ static const s8 sUnknown_0860ADBE[][3] = {0, 0, 0} }; -static void sub_8183B4C(struct Sprite *sprite) +static void TriangleDown(struct Sprite *sprite) { - sub_817F70C(sprite); + TryFlipX(sprite); if (sprite->data[2] == 0) sprite->data[3] = 0; @@ -4387,7 +4347,7 @@ static void sub_8183B4C(struct Sprite *sprite) if (sUnknown_0860ADBE[sprite->data[3]][2] / sprite->data[5] == 0) { if (--sprite->data[6] == 0) - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + sprite->callback = WaitAnimEnd; else sprite->data[2] = 0; } @@ -4395,44 +4355,44 @@ static void sub_8183B4C(struct Sprite *sprite) { s32 amplitude = sprite->data[5]; sprite->pos2.x += (sUnknown_0860ADBE[sprite->data[3]][0] * amplitude); - sprite->pos2.y += (sUnknown_0860ADBE[sprite->data[3]][1] * sprite->data[5]); // what's the point of the var if you're not reusing it? + sprite->pos2.y += (sUnknown_0860ADBE[sprite->data[3]][1] * sprite->data[5]); sprite->data[2]++; - sub_817F70C(sprite); + TryFlipX(sprite); } } -static void pokemonanimfunc_68(struct Sprite *sprite) +static void Anim_TriangleDown_Slow(struct Sprite *sprite) { sprite->data[5] = 1; sprite->data[6] = 1; - sub_8183B4C(sprite); - sprite->callback = sub_8183B4C; + TriangleDown(sprite); + sprite->callback = TriangleDown; } -static void pokemonanimfunc_69(struct Sprite *sprite) +static void Anim_TriangleDown(struct Sprite *sprite) { sprite->data[5] = 2; sprite->data[6] = 1; - sub_8183B4C(sprite); - sprite->callback = sub_8183B4C; + TriangleDown(sprite); + sprite->callback = TriangleDown; } -static void pokemonanimfunc_6A(struct Sprite *sprite) +static void Anim_TriangleDown_Fast(struct Sprite *sprite) { sprite->data[5] = 2; sprite->data[6] = 2; - sub_8183B4C(sprite); - sprite->callback = sub_8183B4C; + TriangleDown(sprite); + sprite->callback = TriangleDown; } -static void sub_8183C6C(struct Sprite *sprite) +static void Grow(struct Sprite *sprite) { if (sprite->data[7] > 255) { if (sprite->data[5] <= 1) { - sub_817F77C(sprite); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + ResetSpriteAfterAnim(sprite); + sprite->callback = WaitAnimEnd; HandleSetAffineData(sprite, 256, 256, 0); } else @@ -4454,9 +4414,9 @@ static void sub_8183C6C(struct Sprite *sprite) } } -static void pokemonanimfunc_6B(struct Sprite *sprite) +static void Anim_Grow(struct Sprite *sprite) { - sub_817F70C(sprite); + TryFlipX(sprite); if (sprite->data[2] == 0) { HandleStartAffineAnim(sprite); @@ -4466,13 +4426,13 @@ static void pokemonanimfunc_6B(struct Sprite *sprite) sprite->data[5] = 1; } - sub_8183C6C(sprite); - sub_817F70C(sprite); + Grow(sprite); + TryFlipX(sprite); } -static void pokemonanimfunc_6C(struct Sprite *sprite) +static void Anim_Grow_Twice(struct Sprite *sprite) { - sub_817F70C(sprite); + TryFlipX(sprite); if (sprite->data[2] == 0) { HandleStartAffineAnim(sprite); @@ -4482,11 +4442,11 @@ static void pokemonanimfunc_6C(struct Sprite *sprite) sprite->data[5] = 2; } - sub_8183C6C(sprite); - sub_817F70C(sprite); + Grow(sprite); + TryFlipX(sprite); } -static void pokemonanimfunc_6D(struct Sprite *sprite) +static void Anim_HorizontalSpring_Fast(struct Sprite *sprite) { if (sprite->data[2] == 0) { @@ -4498,10 +4458,10 @@ static void pokemonanimfunc_6D(struct Sprite *sprite) sprite->data[4] = 16; } - sub_8182764(sprite); + HorizontalSpring(sprite); } -static void pokemonanimfunc_6E(struct Sprite *sprite) +static void Anim_HorizontalSpring_Slow(struct Sprite *sprite) { if (sprite->data[2] == 0) { @@ -4513,10 +4473,10 @@ static void pokemonanimfunc_6E(struct Sprite *sprite) sprite->data[4] = 16; } - sub_8182764(sprite); + HorizontalSpring(sprite); } -static void pokemonanimfunc_6F(struct Sprite *sprite) +static void Anim_HorizontalRepeatedSpring_Fast(struct Sprite *sprite) { if (sprite->data[2] == 0) { @@ -4528,10 +4488,10 @@ static void pokemonanimfunc_6F(struct Sprite *sprite) sprite->data[4] = 16; } - sub_8182830(sprite); + HorizontalRepeatedSpring(sprite); } -static void pokemonanimfunc_70(struct Sprite *sprite) +static void Anim_HorizontalRepeatedSpring(struct Sprite *sprite) { if (sprite->data[2] == 0) { @@ -4543,10 +4503,10 @@ static void pokemonanimfunc_70(struct Sprite *sprite) sprite->data[4] = 8; } - sub_8182830(sprite); + HorizontalRepeatedSpring(sprite); } -static void pokemonanimfunc_71(struct Sprite *sprite) +static void Anim_ShrinkGrow_Fast(struct Sprite *sprite) { if (sprite->data[2] == 0) { @@ -4555,10 +4515,10 @@ static void pokemonanimfunc_71(struct Sprite *sprite) sprite->data[6] = 8; } - sub_8180828(sprite); + ShrinkGrow(sprite); } -static void pokemonanimfunc_72(struct Sprite *sprite) +static void Anim_ShrinkGrow_Slow(struct Sprite *sprite) { if (sprite->data[2] == 0) { @@ -4567,10 +4527,10 @@ static void pokemonanimfunc_72(struct Sprite *sprite) sprite->data[6] = 4; } - sub_8180828(sprite); + ShrinkGrow(sprite); } -static void pokemonanimfunc_73(struct Sprite *sprite) +static void Anim_VerticalStretchBothEnds(struct Sprite *sprite) { if (sprite->data[2] == 0) { @@ -4582,10 +4542,10 @@ static void pokemonanimfunc_73(struct Sprite *sprite) sprite->data[7] = 0; } - sub_81832C8(sprite); + VerticalStretchBothEnds(sprite); } -static void pokemonanimfunc_74(struct Sprite *sprite) +static void Anim_VerticalStretchBothEnds_Twice(struct Sprite *sprite) { if (sprite->data[2] == 0) { @@ -4597,10 +4557,10 @@ static void pokemonanimfunc_74(struct Sprite *sprite) sprite->data[7] = 0; } - sub_81832C8(sprite); + VerticalStretchBothEnds(sprite); } -static void pokemonanimfunc_75(struct Sprite *sprite) +static void Anim_HorizontalStretchFar_Twice(struct Sprite *sprite) { if (sprite->data[2] == 0) { @@ -4613,10 +4573,10 @@ static void pokemonanimfunc_75(struct Sprite *sprite) sprite->data[7] = 0; } - sub_8183418(sprite); + HorizontalStretchFar(sprite); } -static void pokemonanimfunc_76(struct Sprite *sprite) +static void Anim_HorizontalStretchFar(struct Sprite *sprite) { if (sprite->data[2] == 0) { @@ -4629,10 +4589,10 @@ static void pokemonanimfunc_76(struct Sprite *sprite) sprite->data[7] = 0; } - sub_8183418(sprite); + HorizontalStretchFar(sprite); } -static void pokemonanimfunc_77(struct Sprite *sprite) +static void Anim_GrowStutter_Twice(struct Sprite *sprite) { if (sprite->data[2] == 0) { @@ -4645,10 +4605,10 @@ static void pokemonanimfunc_77(struct Sprite *sprite) sprite->data[7] = 0; } - sub_81837DC(sprite); + GrowStutter(sprite); } -static void pokemonanimfunc_78(struct Sprite *sprite) +static void Anim_GrowStutter(struct Sprite *sprite) { if (sprite->data[2] == 0) { @@ -4661,16 +4621,16 @@ static void pokemonanimfunc_78(struct Sprite *sprite) sprite->data[7] = 0; } - sub_81837DC(sprite); + GrowStutter(sprite); } -static void sub_8183FA8(struct Sprite *sprite) +static void ConcaveArc(struct Sprite *sprite) { if (sprite->data[7] > 255) { if (sprite->data[6] <= 1) { - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + sprite->callback = WaitAnimEnd; sprite->pos2.x = 0; sprite->pos2.y = 0; } @@ -4692,7 +4652,7 @@ static void sub_8183FA8(struct Sprite *sprite) } } -static void pokemonanimfunc_79(struct Sprite *sprite) +static void Anim_ConcaveArcLarge_Slow(struct Sprite *sprite) { if (sprite->data[2] == 0) { @@ -4704,10 +4664,10 @@ static void pokemonanimfunc_79(struct Sprite *sprite) sprite->data[3] = 4; } - sub_8183FA8(sprite); + ConcaveArc(sprite); } -static void pokemonanimfunc_7A(struct Sprite *sprite) +static void Anim_ConcaveArcLarge(struct Sprite *sprite) { if (sprite->data[2] == 0) { @@ -4719,10 +4679,10 @@ static void pokemonanimfunc_7A(struct Sprite *sprite) sprite->data[3] = 6; } - sub_8183FA8(sprite); + ConcaveArc(sprite); } -static void pokemonanimfunc_7B(struct Sprite *sprite) +static void Anim_ConcaveArcLarge_Twice(struct Sprite *sprite) { if (sprite->data[2] == 0) { @@ -4734,16 +4694,16 @@ static void pokemonanimfunc_7B(struct Sprite *sprite) sprite->data[3] = 8; } - sub_8183FA8(sprite); + ConcaveArc(sprite); } -static void sub_81840C4(struct Sprite *sprite) +static void ConvexDoubleArc(struct Sprite *sprite) { if (sprite->data[7] > 256) { if (sprite->data[6] <= sprite->data[4]) { - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + sprite->callback = WaitAnimEnd; } else { @@ -4783,7 +4743,7 @@ static void sub_81840C4(struct Sprite *sprite) } } -static void pokemonanimfunc_7C(struct Sprite *sprite) +static void Anim_ConvexDoubleArc_Slow(struct Sprite *sprite) { if (sprite->data[2] == 0) { @@ -4795,10 +4755,10 @@ static void pokemonanimfunc_7C(struct Sprite *sprite) sprite->data[3] = 4; } - sub_81840C4(sprite); + ConvexDoubleArc(sprite); } -static void pokemonanimfunc_7D(struct Sprite *sprite) +static void Anim_ConvexDoubleArc(struct Sprite *sprite) { if (sprite->data[2] == 0) { @@ -4810,10 +4770,10 @@ static void pokemonanimfunc_7D(struct Sprite *sprite) sprite->data[3] = 6; } - sub_81840C4(sprite); + ConvexDoubleArc(sprite); } -static void pokemonanimfunc_7E(struct Sprite *sprite) +static void Anim_ConvexDoubleArc_Twice(struct Sprite *sprite) { if (sprite->data[2] == 0) { @@ -4825,10 +4785,10 @@ static void pokemonanimfunc_7E(struct Sprite *sprite) sprite->data[3] = 8; } - sub_81840C4(sprite); + ConvexDoubleArc(sprite); } -static void pokemonanimfunc_7F(struct Sprite *sprite) +static void Anim_ConcaveArcSmall_Slow(struct Sprite *sprite) { if (sprite->data[2] == 0) { @@ -4840,10 +4800,10 @@ static void pokemonanimfunc_7F(struct Sprite *sprite) sprite->data[3] = 4; } - sub_8183FA8(sprite); + ConcaveArc(sprite); } -static void pokemonanimfunc_80(struct Sprite *sprite) +static void Anim_ConcaveArcSmall(struct Sprite *sprite) { if (sprite->data[2] == 0) { @@ -4855,10 +4815,10 @@ static void pokemonanimfunc_80(struct Sprite *sprite) sprite->data[3] = 6; } - sub_8183FA8(sprite); + ConcaveArc(sprite); } -static void pokemonanimfunc_81(struct Sprite *sprite) +static void Anim_ConcaveArcSmall_Twice(struct Sprite *sprite) { if (sprite->data[2] == 0) { @@ -4870,7 +4830,7 @@ static void pokemonanimfunc_81(struct Sprite *sprite) sprite->data[3] = 8; } - sub_8183FA8(sprite); + ConcaveArc(sprite); } static void sub_8184290(struct Sprite *sprite) @@ -4881,7 +4841,7 @@ static void sub_8184290(struct Sprite *sprite) HandleSetAffineData(sprite, 256, 256, sprite->data[6]); } -static void pokemonanimfunc_82(struct Sprite *sprite) +static void Anim_HorizontalDip(struct Sprite *sprite) { if (sprite->data[2] == 0) { @@ -4901,8 +4861,8 @@ static void pokemonanimfunc_82(struct Sprite *sprite) sprite->data[0]++; if (sprite->data[3] <= sprite->data[0]) { - sub_817F77C(sprite); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + ResetSpriteAfterAnim(sprite); + sprite->callback = WaitAnimEnd; return; } else @@ -4918,7 +4878,7 @@ static void pokemonanimfunc_82(struct Sprite *sprite) sprite->data[2]++; } -static void pokemonanimfunc_83(struct Sprite *sprite) +static void Anim_HorizontalDip_Fast(struct Sprite *sprite) { if (sprite->data[2] == 0) { @@ -4938,8 +4898,8 @@ static void pokemonanimfunc_83(struct Sprite *sprite) sprite->data[0]++; if (sprite->data[3] <= sprite->data[0]) { - sub_817F77C(sprite); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + ResetSpriteAfterAnim(sprite); + sprite->callback = WaitAnimEnd; return; } else @@ -4955,7 +4915,7 @@ static void pokemonanimfunc_83(struct Sprite *sprite) sprite->data[2]++; } -static void pokemonanimfunc_84(struct Sprite *sprite) +static void Anim_HorizontalDip_Twice(struct Sprite *sprite) { if (sprite->data[2] == 0) { @@ -4975,8 +4935,8 @@ static void pokemonanimfunc_84(struct Sprite *sprite) sprite->data[0]++; if (sprite->data[3] <= sprite->data[0]) { - sub_817F77C(sprite); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + ResetSpriteAfterAnim(sprite); + sprite->callback = WaitAnimEnd; return; } else @@ -4992,14 +4952,14 @@ static void pokemonanimfunc_84(struct Sprite *sprite) sprite->data[2]++; } -static void sub_8184468(struct Sprite *sprite) +static void ShrinkGrowVibrate(struct Sprite *sprite) { if (sprite->data[2] > sprite->data[7]) { sprite->pos2.y = 0; HandleSetAffineData(sprite, 256, 256, 0); - sub_817F77C(sprite); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + ResetSpriteAfterAnim(sprite); + sprite->callback = WaitAnimEnd; } else { @@ -5032,7 +4992,7 @@ static void sub_8184468(struct Sprite *sprite) sprite->data[2]++; } -static void pokemonanimfunc_85(struct Sprite *sprite) +static void Anim_ShrinkGrowVibrate_Fast(struct Sprite *sprite) { if (sprite->data[2] == 0) { @@ -5042,10 +5002,10 @@ static void pokemonanimfunc_85(struct Sprite *sprite) sprite->data[7] = 80; } - sub_8184468(sprite); + ShrinkGrowVibrate(sprite); } -static void pokemonanimfunc_86(struct Sprite *sprite) +static void Anim_ShrinkGrowVibrate(struct Sprite *sprite) { if (sprite->data[2] == 0) { @@ -5055,10 +5015,10 @@ static void pokemonanimfunc_86(struct Sprite *sprite) sprite->data[7] = 40; } - sub_8184468(sprite); + ShrinkGrowVibrate(sprite); } -static void pokemonanimfunc_87(struct Sprite *sprite) +static void Anim_ShrinkGrowVibrate_Slow(struct Sprite *sprite) { if (sprite->data[2] == 0) { @@ -5068,59 +5028,59 @@ static void pokemonanimfunc_87(struct Sprite *sprite) sprite->data[7] = 80; } - sub_8184468(sprite); + ShrinkGrowVibrate(sprite); } -static void sub_8184610(struct Sprite *sprite); -static void sub_8184640(struct Sprite *sprite); -static void sub_8184678(struct Sprite *sprite); -static void sub_81846B8(struct Sprite *sprite); +static void JoltRight_0(struct Sprite *sprite); +static void JoltRight_1(struct Sprite *sprite); +static void JoltRight_2(struct Sprite *sprite); +static void JoltRight_3(struct Sprite *sprite); -static void sub_81845D4(struct Sprite *sprite) +static void JoltRight(struct Sprite *sprite) { - sub_817F70C(sprite); + TryFlipX(sprite); sprite->pos2.x -= sprite->data[2]; if (sprite->pos2.x <= -sprite->data[6]) { sprite->pos2.x = -sprite->data[6]; sprite->data[7] = 2; - sprite->callback = sub_8184610; + sprite->callback = JoltRight_0; } - sub_817F70C(sprite); + TryFlipX(sprite); } -static void sub_8184610(struct Sprite *sprite) +static void JoltRight_0(struct Sprite *sprite) { - sub_817F70C(sprite); + TryFlipX(sprite); sprite->pos2.x += sprite->data[7]; sprite->data[7]++; if (sprite->pos2.x >= 0) - sprite->callback = sub_8184640; + sprite->callback = JoltRight_1; - sub_817F70C(sprite); + TryFlipX(sprite); } -static void sub_8184640(struct Sprite *sprite) +static void JoltRight_1(struct Sprite *sprite) { - sub_817F70C(sprite); + TryFlipX(sprite); sprite->pos2.x += sprite->data[7]; sprite->data[7]++; if (sprite->pos2.x > sprite->data[6]) { sprite->pos2.x = sprite->data[6]; - sprite->callback = sub_8184678; + sprite->callback = JoltRight_2; } - sub_817F70C(sprite); + TryFlipX(sprite); } -static void sub_8184678(struct Sprite *sprite) +static void JoltRight_2(struct Sprite *sprite) { - sub_817F70C(sprite); + TryFlipX(sprite); if (sprite->data[3] >= sprite->data[5]) { - sprite->callback = sub_81846B8; + sprite->callback = JoltRight_3; } else { @@ -5129,24 +5089,24 @@ static void sub_8184678(struct Sprite *sprite) sprite->data[3]++; } - sub_817F70C(sprite); + TryFlipX(sprite); } -static void sub_81846B8(struct Sprite *sprite) +static void JoltRight_3(struct Sprite *sprite) { - sub_817F70C(sprite); + TryFlipX(sprite); sprite->pos2.x -= 2; if (sprite->pos2.x <= 0) { sprite->pos2.x = 0; - sub_817F77C(sprite); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + ResetSpriteAfterAnim(sprite); + sprite->callback = WaitAnimEnd; } - sub_817F70C(sprite); + TryFlipX(sprite); } -static void pokemonanimfunc_88(struct Sprite *sprite) +static void Anim_JoltRight_Fast(struct Sprite *sprite) { HandleStartAffineAnim(sprite); sprite->data[7] = 4; @@ -5155,10 +5115,10 @@ static void pokemonanimfunc_88(struct Sprite *sprite) sprite->data[4] = 4; sprite->data[3] = 0; sprite->data[2] = 2; - sprite->callback = sub_81845D4; + sprite->callback = JoltRight; } -static void pokemonanimfunc_89(struct Sprite *sprite) +static void Anim_JoltRight(struct Sprite *sprite) { HandleStartAffineAnim(sprite); sprite->data[7] = 2; @@ -5167,10 +5127,10 @@ static void pokemonanimfunc_89(struct Sprite *sprite) sprite->data[4] = 2; sprite->data[3] = 0; sprite->data[2] = 1; - sprite->callback = sub_81845D4; + sprite->callback = JoltRight; } -static void pokemonanimfunc_8A(struct Sprite *sprite) +static void Anim_JoltRight_Slow(struct Sprite *sprite) { HandleStartAffineAnim(sprite); sprite->data[7] = 0; @@ -5179,7 +5139,7 @@ static void pokemonanimfunc_8A(struct Sprite *sprite) sprite->data[4] = 2; sprite->data[3] = 0; sprite->data[2] = 1; - sprite->callback = sub_81845D4; + sprite->callback = JoltRight; } static void sub_8184770(struct Sprite *sprite) @@ -5265,23 +5225,23 @@ static const struct YellowBlendStruct *const sUnknown_0860AE7C[] = sUnknown_0860AE54 }; -static void BackAnimBlendYellow(struct Sprite *sprite) +static void ShakeFlashYellow(struct Sprite *sprite) { const struct YellowBlendStruct *array = sUnknown_0860AE7C[sprite->data[3]]; sub_8184770(sprite); if (array[sprite->data[6]].field_1 == 0xFF) { sprite->pos2.x = 0; - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + sprite->callback = WaitAnimEnd; } else { if (sprite->data[4] == 1) { if (array[sprite->data[6]].field_0 != 0) - BlendPalette(sprite->data[7], 0x10, 0x10, RGB_YELLOW); + BlendPalette(sprite->data[7], 16, 16, RGB_YELLOW); else - BlendPalette(sprite->data[7], 0x10, 0, RGB_YELLOW); + BlendPalette(sprite->data[7], 16, 0, RGB_YELLOW); sprite->data[4] = 0; } @@ -5299,7 +5259,7 @@ static void BackAnimBlendYellow(struct Sprite *sprite) } } -static void pokemonanimfunc_8B(struct Sprite *sprite) +static void Anim_ShakeFlashYellow_Fast(struct Sprite *sprite) { if (++sprite->data[2] == 1) { @@ -5310,10 +5270,10 @@ static void pokemonanimfunc_8B(struct Sprite *sprite) sprite->data[3] = 0; } - BackAnimBlendYellow(sprite); + ShakeFlashYellow(sprite); } -static void pokemonanimfunc_8C(struct Sprite *sprite) +static void Anim_ShakeFlashYellow(struct Sprite *sprite) { if (++sprite->data[2] == 1) { @@ -5324,10 +5284,10 @@ static void pokemonanimfunc_8C(struct Sprite *sprite) sprite->data[3] = 1; } - BackAnimBlendYellow(sprite); + ShakeFlashYellow(sprite); } -static void pokemonanimfunc_8D(struct Sprite *sprite) +static void Anim_ShakeFlashYellow_Slow(struct Sprite *sprite) { if (++sprite->data[2] == 1) { @@ -5338,33 +5298,43 @@ static void pokemonanimfunc_8D(struct Sprite *sprite) sprite->data[3] = 2; } - BackAnimBlendYellow(sprite); + ShakeFlashYellow(sprite); } -static void BackAnimBlend(struct Sprite *sprite) +enum { + SHAKEGLOW_RED, + SHAKEGLOW_GREEN, + SHAKEGLOW_BLUE, + SHAKEGLOW_BLACK +}; + +static void ShakeGlow_Blend(struct Sprite *sprite) { static const u16 sColors[] = { - RGB_RED, RGB_GREEN, RGB_BLUE, RGB_BLACK + [SHAKEGLOW_RED] = RGB_RED, + [SHAKEGLOW_GREEN] = RGB_GREEN, + [SHAKEGLOW_BLUE] = RGB_BLUE, + [SHAKEGLOW_BLACK] = RGB_BLACK }; if (sprite->data[2] > 127) { - BlendPalette(sprite->data[7], 0x10, 0, RGB_RED); - sprite->callback = SpriteCB_SetDummyOnAnimEnd; + BlendPalette(sprite->data[7], 16, 0, RGB_RED); + sprite->callback = WaitAnimEnd; } else { sprite->data[6] = Sin(sprite->data[2], 12); - BlendPalette(sprite->data[7], 0x10, sprite->data[6], sColors[sprite->data[1]]); + BlendPalette(sprite->data[7], 16, sprite->data[6], sColors[sprite->data[1]]); } } -static void sub_8184934(struct Sprite *sprite) +static void ShakeGlow_Move(struct Sprite *sprite) { if (sprite->data[3] < sprite->data[4]) { - sub_817F70C(sprite); + TryFlipX(sprite); if (sprite->data[5] > sprite->data[0]) { if (++sprite->data[3] < sprite->data[4]) @@ -5379,11 +5349,11 @@ static void sub_8184934(struct Sprite *sprite) sprite->data[5]++; } - sub_817F70C(sprite); + TryFlipX(sprite); } } -static void pokemonanimfunc_8E(struct Sprite *sprite) +static void Anim_ShakeGlowRed_Fast(struct Sprite *sprite) { if (sprite->data[2] == 0) { @@ -5392,19 +5362,19 @@ static void pokemonanimfunc_8E(struct Sprite *sprite) sprite->data[5] = 0; sprite->data[4] = 2; sprite->data[3] = 0; - sprite->data[1] = 0; + sprite->data[1] = SHAKEGLOW_RED; } if (sprite->data[2] % 2 == 0) - BackAnimBlend(sprite); + ShakeGlow_Blend(sprite); if (sprite->data[2] >= (128 - sprite->data[0] * sprite->data[4]) / 2) - sub_8184934(sprite); + ShakeGlow_Move(sprite); sprite->data[2]++; } -static void pokemonanimfunc_8F(struct Sprite *sprite) +static void Anim_ShakeGlowRed(struct Sprite *sprite) { if (sprite->data[2] == 0) { @@ -5413,19 +5383,19 @@ static void pokemonanimfunc_8F(struct Sprite *sprite) sprite->data[5] = 0; sprite->data[4] = 1; sprite->data[3] = 0; - sprite->data[1] = 0; + sprite->data[1] = SHAKEGLOW_RED; } if (sprite->data[2] % 2 == 0) - BackAnimBlend(sprite); + ShakeGlow_Blend(sprite); if (sprite->data[2] >= (128 - sprite->data[0] * sprite->data[4]) / 2) - sub_8184934(sprite); + ShakeGlow_Move(sprite); sprite->data[2]++; } -static void pokemonanimfunc_90(struct Sprite *sprite) +static void Anim_ShakeGlowRed_Slow(struct Sprite *sprite) { if (sprite->data[2] == 0) { @@ -5434,19 +5404,19 @@ static void pokemonanimfunc_90(struct Sprite *sprite) sprite->data[5] = 0; sprite->data[4] = 1; sprite->data[3] = 0; - sprite->data[1] = 0; + sprite->data[1] = SHAKEGLOW_RED; } if (sprite->data[2] % 2 == 0) - BackAnimBlend(sprite); + ShakeGlow_Blend(sprite); if (sprite->data[2] >= (128 - sprite->data[0] * sprite->data[4]) / 2) - sub_8184934(sprite); + ShakeGlow_Move(sprite); sprite->data[2]++; } -static void pokemonanimfunc_91(struct Sprite *sprite) +static void Anim_ShakeGlowGreen_Fast(struct Sprite *sprite) { if (sprite->data[2] == 0) { @@ -5455,19 +5425,19 @@ static void pokemonanimfunc_91(struct Sprite *sprite) sprite->data[5] = 0; sprite->data[4] = 2; sprite->data[3] = 0; - sprite->data[1] = 1; + sprite->data[1] = SHAKEGLOW_GREEN; } if (sprite->data[2] % 2 == 0) - BackAnimBlend(sprite); + ShakeGlow_Blend(sprite); if (sprite->data[2] >= (128 - sprite->data[0] * sprite->data[4]) / 2) - sub_8184934(sprite); + ShakeGlow_Move(sprite); sprite->data[2]++; } -static void pokemonanimfunc_92(struct Sprite *sprite) +static void Anim_ShakeGlowGreen(struct Sprite *sprite) { if (sprite->data[2] == 0) { @@ -5476,19 +5446,19 @@ static void pokemonanimfunc_92(struct Sprite *sprite) sprite->data[5] = 0; sprite->data[4] = 1; sprite->data[3] = 0; - sprite->data[1] = 1; + sprite->data[1] = SHAKEGLOW_GREEN; } if (sprite->data[2] % 2 == 0) - BackAnimBlend(sprite); + ShakeGlow_Blend(sprite); if (sprite->data[2] >= (128 - sprite->data[0] * sprite->data[4]) / 2) - sub_8184934(sprite); + ShakeGlow_Move(sprite); sprite->data[2]++; } -static void pokemonanimfunc_93(struct Sprite *sprite) +static void Anim_ShakeGlowGreen_Slow(struct Sprite *sprite) { if (sprite->data[2] == 0) { @@ -5497,19 +5467,19 @@ static void pokemonanimfunc_93(struct Sprite *sprite) sprite->data[5] = 0; sprite->data[4] = 1; sprite->data[3] = 0; - sprite->data[1] = 1; + sprite->data[1] = SHAKEGLOW_GREEN; } if (sprite->data[2] % 2 == 0) - BackAnimBlend(sprite); + ShakeGlow_Blend(sprite); if (sprite->data[2] >= (128 - sprite->data[0] * sprite->data[4]) / 2) - sub_8184934(sprite); + ShakeGlow_Move(sprite); sprite->data[2]++; } -static void pokemonanimfunc_94(struct Sprite *sprite) +static void Anim_ShakeGlowBlue_Fast(struct Sprite *sprite) { if (sprite->data[2] == 0) { @@ -5518,19 +5488,19 @@ static void pokemonanimfunc_94(struct Sprite *sprite) sprite->data[5] = 0; sprite->data[4] = 2; sprite->data[3] = 0; - sprite->data[1] = 2; + sprite->data[1] = SHAKEGLOW_BLUE; } if (sprite->data[2] % 2 == 0) - BackAnimBlend(sprite); + ShakeGlow_Blend(sprite); if (sprite->data[2] >= (128 - sprite->data[0] * sprite->data[4]) / 2) - sub_8184934(sprite); + ShakeGlow_Move(sprite); sprite->data[2]++; } -static void pokemonanimfunc_95(struct Sprite *sprite) +static void Anim_ShakeGlowBlue(struct Sprite *sprite) { if (sprite->data[2] == 0) { @@ -5539,19 +5509,19 @@ static void pokemonanimfunc_95(struct Sprite *sprite) sprite->data[5] = 0; sprite->data[4] = 1; sprite->data[3] = 0; - sprite->data[1] = 2; + sprite->data[1] = SHAKEGLOW_BLUE; } if (sprite->data[2] % 2 == 0) - BackAnimBlend(sprite); + ShakeGlow_Blend(sprite); if (sprite->data[2] >= (128 - sprite->data[0] * sprite->data[4]) / 2) - sub_8184934(sprite); + ShakeGlow_Move(sprite); sprite->data[2]++; } -static void pokemonanimfunc_96(struct Sprite *sprite) +static void Anim_ShakeGlowBlue_Slow(struct Sprite *sprite) { if (sprite->data[2] == 0) { @@ -5560,19 +5530,19 @@ static void pokemonanimfunc_96(struct Sprite *sprite) sprite->data[5] = 0; sprite->data[4] = 1; sprite->data[3] = 0; - sprite->data[1] = 2; + sprite->data[1] = SHAKEGLOW_BLUE; } if (sprite->data[2] % 2 == 0) - BackAnimBlend(sprite); + ShakeGlow_Blend(sprite); if (sprite->data[2] >= (128 - sprite->data[0] * sprite->data[4]) / 2) - sub_8184934(sprite); + ShakeGlow_Move(sprite); sprite->data[2]++; } -static void SpriteCB_SetDummyOnAnimEnd(struct Sprite *sprite) +static void WaitAnimEnd(struct Sprite *sprite) { if (sprite->animEnded) sprite->callback = SpriteCallbackDummy; diff --git a/src/pokemon_summary_screen.c b/src/pokemon_summary_screen.c index 7dcfd7b994..b8279c2537 100644 --- a/src/pokemon_summary_screen.c +++ b/src/pokemon_summary_screen.c @@ -175,7 +175,7 @@ static EWRAM_DATA struct PokemonSummaryScreenData } *sMonSummaryScreen = NULL; EWRAM_DATA u8 gLastViewedMonIndex = 0; static EWRAM_DATA u8 sMoveSlotToReplace = 0; -ALIGNED(4) static EWRAM_DATA u8 sUnknownTaskId = 0; +ALIGNED(4) static EWRAM_DATA u8 sAnimDelayTaskId = 0; // forward declarations static bool8 LoadGraphics(void); @@ -296,6 +296,7 @@ static void SpriteCb_MoveSelector(struct Sprite *sprite); static void DestroyMoveSelectorSprites(u8 firstArrayId); static void SetMainMoveSelectorColor(u8 whichColor); static void KeepMoveSelectorVisible(u8 firstSpriteId); +static void SummaryScreen_DestroyAnimDelayTask(void); // const rom data #include "data/text/move_descriptions.h" @@ -1094,7 +1095,7 @@ void ShowPokemonSummaryScreen(u8 mode, void *mons, u8 monIndex, u8 maxMonIndex, } sMonSummaryScreen->currPageIndex = sMonSummaryScreen->minPageIndex; - SummaryScreen_SetUnknownTaskId(0xFF); + SummaryScreen_SetAnimDelayTaskId(TASK_NONE); if (gMonSpritesGfxPtr == NULL) sub_806F2AC(0, 0); @@ -1480,7 +1481,7 @@ static void CloseSummaryScreen(u8 taskId) { SetMainCallback2(sMonSummaryScreen->callback); gLastViewedMonIndex = sMonSummaryScreen->curMonIndex; - SummaryScreen_DestroyUnknownTask(); + SummaryScreen_DestroyAnimDelayTask(); ResetSpriteData(); FreeAllSpritePalettes(); StopCryAndClearCrySongs(); @@ -1598,7 +1599,7 @@ static void Task_ChangeSummaryMon(u8 taskId) StopCryAndClearCrySongs(); break; case 1: - SummaryScreen_DestroyUnknownTask(); + SummaryScreen_DestroyAnimDelayTask(); DestroySpriteAndFreeResources(&gSprites[sMonSummaryScreen->spriteIds[SPRITE_ARR_ID_MON]]); break; case 2: @@ -3933,17 +3934,19 @@ static void SpriteCB_Pokemon(struct Sprite *sprite) } } -void SummaryScreen_SetUnknownTaskId(u8 taskId) +// Track and then destroy Task_PokemonSummaryAnimateAfterDelay +// Normally destroys itself but it can be interrupted before the animation starts +void SummaryScreen_SetAnimDelayTaskId(u8 taskId) { - sUnknownTaskId = taskId; + sAnimDelayTaskId = taskId; } -void SummaryScreen_DestroyUnknownTask(void) +static void SummaryScreen_DestroyAnimDelayTask(void) { - if (sUnknownTaskId != TASK_NONE) + if (sAnimDelayTaskId != TASK_NONE) { - DestroyTask(sUnknownTaskId); - sUnknownTaskId = TASK_NONE; + DestroyTask(sAnimDelayTaskId); + sAnimDelayTaskId = TASK_NONE; } } From fb24336e8f3c3dfbc9fc03ab09a4fd3b5295536d Mon Sep 17 00:00:00 2001 From: GriffinR Date: Sat, 10 Apr 2021 01:28:45 -0400 Subject: [PATCH 091/173] Pokemon animation misc cleanup --- src/pokemon_animation.c | 428 ++++++++++++++++++++-------------------- 1 file changed, 214 insertions(+), 214 deletions(-) diff --git a/src/pokemon_animation.c b/src/pokemon_animation.c index 5c5cdde7b5..14a17437cc 100644 --- a/src/pokemon_animation.c +++ b/src/pokemon_animation.c @@ -21,7 +21,7 @@ Vertical and Horizontal are frequently shortened to V and H. Every front animation uses 1 of these ANIMs, and every back animation - uses a BACK_ANIM_* that refers to a set of 3 ANIM functions. Which of + uses a BACK_ANIM_* that refers to a set of 3 ANIM functions. Which of the 3 that gets used depends on the Pokémon's nature (see sBackAnimationIds). The table linking species to a BACK_ANIM is in this file (sSpeciesToBackAnimSet) @@ -38,11 +38,17 @@ struct PokemonAnimData { - u16 field_0; - s16 field_2; - s16 field_4; - s16 field_6; - s16 field_8; + u16 delay; + s16 speed; // Only used by 2 sets of animations + s16 runs; // Number of times to do the animation + s16 rotation; + s16 data; // General use +}; + +struct YellowFlashData +{ + bool8 isYellow; + u8 time; }; static void Anim_VerticalSquishBounce(struct Sprite *sprite); @@ -593,7 +599,8 @@ static const u8 sSpeciesToBackAnimSet[] = [SPECIES_CHIMECHO] = BACK_ANIM_CONVEX_DOUBLE_ARC, }; -static const u8 sFlashYellowData[][2] = +// Equivalent to struct YellowFlashData, but doesn't match as a struct +static const u8 sYellowFlashData[][2] = { {FALSE, 5}, { TRUE, 1}, @@ -611,7 +618,7 @@ static const u8 sFlashYellowData[][2] = {FALSE, -1} }; -static const u8 sUnknown_0860AA80[][2] = +static const u8 sVerticalShakeData[][2] = { { 6, 30}, {-2, 15}, @@ -835,30 +842,29 @@ static const u8 sBackAnimNatureModTable[NUM_NATURES] = [NATURE_QUIRKY] = 1, }; -static const union AffineAnimCmd sSpriteAffineAnim_860AD48[] = +static const union AffineAnimCmd sMonAffineAnim_0[] = { AFFINEANIMCMD_FRAME(256, 256, 0, 0), AFFINEANIMCMDTYPE_END }; -static const union AffineAnimCmd sSpriteAffineAnim_860AD58[] = +static const union AffineAnimCmd sMonAffineAnim_1[] = { AFFINEANIMCMD_FRAME(-256, 256, 0, 0), AFFINEANIMCMDTYPE_END }; -static const union AffineAnimCmd *const sSpriteAffineAnimTable_860AD68[] = +static const union AffineAnimCmd *const sMonAffineAnims[] = { - sSpriteAffineAnim_860AD48, - sSpriteAffineAnim_860AD58 + sMonAffineAnim_0, + sMonAffineAnim_1 }; -// code static void MonAnimDummySpriteCallback(struct Sprite *sprite) { } -static void sub_817F3F0(struct Sprite *sprite, u16 index, s16 amplitudeX, s16 amplitudeY) +static void SetPosForRotation(struct Sprite *sprite, u16 index, s16 amplitudeX, s16 amplitudeY) { s16 xAdder, yAdder; @@ -996,7 +1002,7 @@ static void SetAffineData(struct Sprite *sprite, s16 xScale, s16 yScale, u16 rot static void HandleStartAffineAnim(struct Sprite *sprite) { sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE; - sprite->affineAnims = sSpriteAffineAnimTable_860AD68; + sprite->affineAnims = sMonAffineAnims; if (sIsSummaryAnim == TRUE) InitSpriteAffineAnim(sprite); @@ -1035,11 +1041,11 @@ static bool32 InitAnimData(u8 id) } else { - sAnims[id].field_6 = 0; - sAnims[id].field_0 = 0; - sAnims[id].field_4 = 1; - sAnims[id].field_2 = 0; - sAnims[id].field_8 = 0; + sAnims[id].rotation = 0; + sAnims[id].delay = 0; + sAnims[id].runs = 1; + sAnims[id].speed = 0; + sAnims[id].data = 0; return TRUE; } } @@ -1414,26 +1420,26 @@ static void Twist(struct Sprite *sprite) { s16 id = sprite->data[0]; - if (sAnims[id].field_0 != 0) + if (sAnims[id].delay != 0) { - sAnims[id].field_0--; + sAnims[id].delay--; } else { - if (sprite->data[2] == 0 && sAnims[id].field_8 == 0) + if (sprite->data[2] == 0 && sAnims[id].data == 0) { HandleStartAffineAnim(sprite); - sAnims[id].field_8++; + sAnims[id].data++; } - if (sprite->data[2] > sAnims[id].field_6) + if (sprite->data[2] > sAnims[id].rotation) { HandleSetAffineData(sprite, 256, 256, 0); - if (sAnims[id].field_4 > 1) + if (sAnims[id].runs > 1) { - sAnims[id].field_4--; - sAnims[id].field_0 = 10; + sAnims[id].runs--; + sAnims[id].delay = 10; sprite->data[2] = 0; } else @@ -1456,8 +1462,8 @@ static void Anim_Twist(struct Sprite *sprite) { u8 id = sprite->data[0] = AddNewAnim(); - sAnims[id].field_6 = 512; - sAnims[id].field_0 = 0; + sAnims[id].rotation = 512; + sAnims[id].delay = 0; Twist(sprite); sprite->callback = Twist; } @@ -1469,7 +1475,7 @@ static void Spin(struct Sprite *sprite) if (sprite->data[2] == 0) HandleStartAffineAnim(sprite); - if (sprite->data[2] > sAnims[id].field_0) + if (sprite->data[2] > sAnims[id].delay) { HandleSetAffineData(sprite, 256, 256, 0); ResetSpriteAfterAnim(sprite); @@ -1477,7 +1483,7 @@ static void Spin(struct Sprite *sprite) } else { - sprite->data[6] = (65536 / sAnims[id].field_8) * sprite->data[2]; + sprite->data[6] = (65536 / sAnims[id].data) * sprite->data[2]; HandleSetAffineData(sprite, 256, 256, sprite->data[6]); } @@ -1488,8 +1494,8 @@ static void Anim_Spin_Long(struct Sprite *sprite) { u8 id = sprite->data[0] = AddNewAnim(); - sAnims[id].field_0 = 60; - sAnims[id].field_8 = 20; + sAnims[id].delay = 60; + sAnims[id].data = 20; Spin(sprite); sprite->callback = Spin; } @@ -1500,7 +1506,7 @@ static void CircleCounterclockwise(struct Sprite *sprite) TryFlipX(sprite); - if (sprite->data[2] > sAnims[id].field_6) + if (sprite->data[2] > sAnims[id].rotation) { sprite->pos2.x = 0; sprite->pos2.y = 0; @@ -1510,11 +1516,11 @@ static void CircleCounterclockwise(struct Sprite *sprite) { s16 index = (sprite->data[2] + 192) % 256; - sprite->pos2.x = -(Cos(index, sAnims[id].field_8 * 2)); - sprite->pos2.y = Sin(index, sAnims[id].field_8) + sAnims[id].field_8; + sprite->pos2.x = -(Cos(index, sAnims[id].data * 2)); + sprite->pos2.y = Sin(index, sAnims[id].data) + sAnims[id].data; } - sprite->data[2] += sAnims[id].field_2; + sprite->data[2] += sAnims[id].speed; TryFlipX(sprite); } @@ -1522,9 +1528,9 @@ static void Anim_CircleCounterclockwise(struct Sprite *sprite) { u8 id = sprite->data[0] = AddNewAnim(); - sAnims[id].field_6 = 512; - sAnims[id].field_8 = 6; - sAnims[id].field_2 = 24; + sAnims[id].rotation = 512; + sAnims[id].data = 6; + sAnims[id].speed = 24; CircleCounterclockwise(sprite); sprite->callback = CircleCounterclockwise; } @@ -1632,8 +1638,8 @@ static void VerticalShakeTwice(struct Sprite *sprite) { u8 index = sprite->data[2]; u8 var7 = sprite->data[6]; - u8 var5 = sUnknown_0860AA80[sprite->data[5]][0]; - u8 var6 = sUnknown_0860AA80[sprite->data[5]][1]; + u8 var5 = sVerticalShakeData[sprite->data[5]][0]; + u8 var6 = sVerticalShakeData[sprite->data[5]][1]; u8 amplitude = 0; if (var5 != (u8)-2) @@ -1905,27 +1911,27 @@ static void Anim_ShrinkGrow(struct Sprite *sprite) ShrinkGrow(sprite); } -static const s8 sUnknown_0860AD8E[][8][3] = +static const s8 sBounceRotateToSidesData[][8][3] = { { - {0, 8, 8}, - {8, -8, 12}, - {-8, 8, 12}, - {8, -8, 12}, - {-8, 8, 12}, - {8, -8, 12}, - {-8, 0, 12}, - {0, 0, 0} + { 0, 8, 8}, + { 8, -8, 12}, + {-8, 8, 12}, + { 8, -8, 12}, + {-8, 8, 12}, + { 8, -8, 12}, + {-8, 0, 12}, + { 0, 0, 0} }, { - {0, 8, 16}, - {8, -8, 24}, - {-8, 8, 24}, - {8, -8, 24}, - {-8, 8, 24}, - {8, -8, 24}, - {-8, 0, 24}, - {0, 0, 0} + { 0, 8, 16}, + { 8, -8, 24}, + {-8, 8, 24}, + { 8, -8, 24}, + {-8, 8, 24}, + { 8, -8, 24}, + {-8, 0, 24}, + { 0, 0, 0} }, }; @@ -1940,10 +1946,10 @@ static void BounceRotateToSides(struct Sprite *sprite) TryFlipX(sprite); structId = sprite->data[0]; - var = sAnims[structId].field_6; - r9 = sUnknown_0860AD8E[sAnims[structId].field_8][sprite->data[4]][0]; - r10 = sUnknown_0860AD8E[sAnims[structId].field_8][sprite->data[4]][1] - r9; - arrId = sAnims[structId].field_8; + var = sAnims[structId].rotation; + r9 = sBounceRotateToSidesData[sAnims[structId].data][sprite->data[4]][0]; + r10 = sBounceRotateToSidesData[sAnims[structId].data][sprite->data[4]][1] - r9; + arrId = sAnims[structId].data; r7 = sprite->data[3]; if (sprite->data[2] == 0) @@ -1952,7 +1958,7 @@ static void BounceRotateToSides(struct Sprite *sprite) sprite->data[2]++; } - if (sUnknown_0860AD8E[arrId][sprite->data[4]][2] == 0) + if (sBounceRotateToSidesData[arrId][sprite->data[4]][2] == 0) { HandleSetAffineData(sprite, 256, 256, 0); sprite->pos2.x = 0; @@ -1964,13 +1970,13 @@ static void BounceRotateToSides(struct Sprite *sprite) { u16 rotation; - sprite->pos2.y = -(Sin(r7 * 128 / sUnknown_0860AD8E[arrId][sprite->data[4]][2], 10)); - sprite->pos2.x = (r10 * r7 / sUnknown_0860AD8E[arrId][sprite->data[4]][2]) + r9; + sprite->pos2.y = -(Sin(r7 * 128 / sBounceRotateToSidesData[arrId][sprite->data[4]][2], 10)); + sprite->pos2.x = (r10 * r7 / sBounceRotateToSidesData[arrId][sprite->data[4]][2]) + r9; rotation = -(var * sprite->pos2.x) / 8; HandleSetAffineData(sprite, 256, 256, rotation); - if (r7 == sUnknown_0860AD8E[arrId][sprite->data[4]][2]) + if (r7 == sBounceRotateToSidesData[arrId][sprite->data[4]][2]) { sprite->data[4]++; sprite->data[3] = 0; @@ -1987,8 +1993,8 @@ static void BounceRotateToSides(struct Sprite *sprite) static void Anim_BounceRotateToSides(struct Sprite *sprite) { u8 id = sprite->data[0] = AddNewAnim(); - sAnims[id].field_6 = 4096; - sAnims[id].field_8 = sprite->data[6]; + sAnims[id].rotation = 4096; + sAnims[id].data = sprite->data[6]; BounceRotateToSides(sprite); sprite->callback = BounceRotateToSides; } @@ -2361,16 +2367,16 @@ static void TumblingFrontFlip(struct Sprite *sprite); static void Anim_TumblingFrontFlip(struct Sprite *sprite) { u8 id = sprite->data[0] = AddNewAnim(); - sAnims[id].field_2 = 2; + sAnims[id].speed = 2; TumblingFrontFlip(sprite); sprite->callback = TumblingFrontFlip; } static void TumblingFrontFlip(struct Sprite *sprite) { - if (sAnims[sprite->data[0]].field_0 != 0) + if (sAnims[sprite->data[0]].delay != 0) { - sAnims[sprite->data[0]].field_0--; + sAnims[sprite->data[0]].delay--; } else { @@ -2379,7 +2385,7 @@ static void TumblingFrontFlip(struct Sprite *sprite) { sprite->data[2]++; HandleStartAffineAnim(sprite); - sprite->data[7] = sAnims[sprite->data[0]].field_2; + sprite->data[7] = sAnims[sprite->data[0]].speed; sprite->data[3] = -1; sprite->data[4] = -1; sprite->data[5] = 0; @@ -2406,12 +2412,12 @@ static void TumblingFrontFlip(struct Sprite *sprite) { sprite->pos2.x = 0; sprite->pos2.y = 0; - if (sAnims[sprite->data[0]].field_4 > 1) + if (sAnims[sprite->data[0]].runs > 1) { - sAnims[sprite->data[0]].field_4--; + sAnims[sprite->data[0]].runs--; sprite->data[5] = 0; sprite->data[6] = 0; - sAnims[sprite->data[0]].field_0 = 10; + sAnims[sprite->data[0]].delay = 10; } else { @@ -2473,7 +2479,7 @@ static void Anim_FlashYellow(struct Sprite *sprite) sprite->data[4] = 0; } - if (sFlashYellowData[sprite->data[6]][1] == (u8)-1) + if (sYellowFlashData[sprite->data[6]][1] == (u8)-1) { sprite->callback = WaitAnimEnd; } @@ -2481,7 +2487,7 @@ static void Anim_FlashYellow(struct Sprite *sprite) { if (sprite->data[4] == 1) { - if (sFlashYellowData[sprite->data[6]][0]) + if (sYellowFlashData[sprite->data[6]][0]) BlendPalette(sprite->data[7], 16, 16, RGB_YELLOW); else BlendPalette(sprite->data[7], 16, 0, RGB_YELLOW); @@ -2489,7 +2495,7 @@ static void Anim_FlashYellow(struct Sprite *sprite) sprite->data[4] = 0; } - if (sFlashYellowData[sprite->data[6]][1] == sprite->data[5]) + if (sYellowFlashData[sprite->data[6]][1] == sprite->data[5]) { sprite->data[4] = 1; sprite->data[5] = 0; @@ -2508,13 +2514,13 @@ static void SwingConcave(struct Sprite *sprite) HandleStartAffineAnim(sprite); TryFlipX(sprite); - if (sprite->data[2] > sAnims[sprite->data[0]].field_8) + if (sprite->data[2] > sAnims[sprite->data[0]].data) { HandleSetAffineData(sprite, 256, 256, 0); sprite->pos2.x = 0; - if (sAnims[sprite->data[0]].field_4 > 1) + if (sAnims[sprite->data[0]].runs > 1) { - sAnims[sprite->data[0]].field_4--; + sAnims[sprite->data[0]].runs--; sprite->data[2] = 0; } else @@ -2525,7 +2531,7 @@ static void SwingConcave(struct Sprite *sprite) } else { - s16 index = (sprite->data[2] * 256) / sAnims[sprite->data[0]].field_8; + s16 index = (sprite->data[2] * 256) / sAnims[sprite->data[0]].data; sprite->pos2.x = -(Sin(index, 10)); HandleSetAffineData(sprite, 256, 256, Sin(index, 3276)); } @@ -2537,7 +2543,7 @@ static void SwingConcave(struct Sprite *sprite) static void Anim_SwingConcave_FastShort(struct Sprite *sprite) { u8 id = sprite->data[0] = AddNewAnim(); - sAnims[id].field_8 = 50; + sAnims[id].data = 50; SwingConcave(sprite); sprite->callback = SwingConcave; } @@ -2548,13 +2554,13 @@ static void SwingConvex(struct Sprite *sprite) HandleStartAffineAnim(sprite); TryFlipX(sprite); - if (sprite->data[2] > sAnims[sprite->data[0]].field_8) + if (sprite->data[2] > sAnims[sprite->data[0]].data) { HandleSetAffineData(sprite, 256, 256, 0); sprite->pos2.x = 0; - if (sAnims[sprite->data[0]].field_4 > 1) + if (sAnims[sprite->data[0]].runs > 1) { - sAnims[sprite->data[0]].field_4--; + sAnims[sprite->data[0]].runs--; sprite->data[2] = 0; } else @@ -2565,7 +2571,7 @@ static void SwingConvex(struct Sprite *sprite) } else { - s16 index = (sprite->data[2] * 256) / sAnims[sprite->data[0]].field_8; + s16 index = (sprite->data[2] * 256) / sAnims[sprite->data[0]].data; sprite->pos2.x = -(Sin(index, 10)); HandleSetAffineData(sprite, 256, 256, -(Sin(index, 3276))); } @@ -2577,7 +2583,7 @@ static void SwingConvex(struct Sprite *sprite) static void Anim_SwingConvex_FastShort(struct Sprite *sprite) { u8 id = sprite->data[0] = AddNewAnim(); - sAnims[id].field_8 = 50; + sAnims[id].data = 50; SwingConvex(sprite); sprite->callback = SwingConvex; } @@ -2648,9 +2654,9 @@ static void RotateUpSlamDown_2(struct Sprite *sprite) static void DeepVerticalSquishBounce(struct Sprite *sprite) { - if (sAnims[sprite->data[0]].field_0 != 0) + if (sAnims[sprite->data[0]].delay != 0) { - sAnims[sprite->data[0]].field_0--; + sAnims[sprite->data[0]].delay--; } else { @@ -2682,10 +2688,10 @@ static void DeepVerticalSquishBounce(struct Sprite *sprite) HandleSetAffineData(sprite, 256 + sprite->data[6], 256 - sprite->data[7], 0); if (sprite->data[4] == 128) { - if (sAnims[sprite->data[0]].field_4 > 1) + if (sAnims[sprite->data[0]].runs > 1) { - sAnims[sprite->data[0]].field_4--; - sAnims[sprite->data[0]].field_0 = 10; + sAnims[sprite->data[0]].runs--; + sAnims[sprite->data[0]].delay = 10; sprite->data[4] = 0; sprite->data[5] = 0; } @@ -2698,14 +2704,14 @@ static void DeepVerticalSquishBounce(struct Sprite *sprite) } } - sprite->data[4] += sAnims[sprite->data[0]].field_6; + sprite->data[4] += sAnims[sprite->data[0]].rotation; } } static void Anim_DeepVerticalSquishBounce(struct Sprite *sprite) { u8 id = sprite->data[0] = AddNewAnim(); - sAnims[id].field_6 = 4; + sAnims[id].rotation = 4; DeepVerticalSquishBounce(sprite); sprite->callback = DeepVerticalSquishBounce; } @@ -2752,7 +2758,7 @@ static void HorizontalJumpsVerticalStretch_2(struct Sprite *sprite); static void Anim_HorizontalJumpsVerticalStretch(struct Sprite *sprite) { u8 id = sprite->data[0] = AddNewAnim(); - sAnims[id].field_8 = -1; + sAnims[id].data = -1; HandleStartAffineAnim(sprite); sprite->data[3] = 0; HorizontalJumpsVerticalStretch_0(sprite); @@ -2761,9 +2767,9 @@ static void Anim_HorizontalJumpsVerticalStretch(struct Sprite *sprite) static void HorizontalJumpsVerticalStretch_0(struct Sprite *sprite) { - if (sAnims[sprite->data[0]].field_0 != 0) + if (sAnims[sprite->data[0]].delay != 0) { - sAnims[sprite->data[0]].field_0--; + sAnims[sprite->data[0]].delay--; } else { @@ -2778,7 +2784,7 @@ static void HorizontalJumpsVerticalStretch_0(struct Sprite *sprite) } else { - s32 var = 8 * sAnims[sprite->data[0]].field_8; + s32 var = 8 * sAnims[sprite->data[0]].data; sprite->pos2.x = var * (counter % 128) / 128; sprite->pos2.y = -(Sin(counter % 128, 8)); sprite->data[2] += 12; @@ -2805,7 +2811,7 @@ static void HorizontalJumpsVerticalStretch_1(struct Sprite *sprite) if (sprite->data[2] >= 16 && sprite->data[2] <= 31) { sprite->data[3] += 8; - sprite->pos2.x -= sAnims[sprite->data[0]].field_8; + sprite->pos2.x -= sAnims[sprite->data[0]].data; } yDelta = 0; @@ -2830,10 +2836,10 @@ static void HorizontalJumpsVerticalStretch_2(struct Sprite *sprite) counter = sprite->data[2]; if (counter > 128) { - if (sAnims[sprite->data[0]].field_4 > 1) + if (sAnims[sprite->data[0]].runs > 1) { - sAnims[sprite->data[0]].field_4--; - sAnims[sprite->data[0]].field_0 = 10; + sAnims[sprite->data[0]].runs--; + sAnims[sprite->data[0]].delay = 10; sprite->data[3] = 0; sprite->data[2] = 0; sprite->data[4] = 0; @@ -2850,7 +2856,7 @@ static void HorizontalJumpsVerticalStretch_2(struct Sprite *sprite) } else { - s32 var = sAnims[sprite->data[0]].field_8; + s32 var = sAnims[sprite->data[0]].data; sprite->pos2.x = var * ((counter % 128) * 8) / 128 + 8 * -var; sprite->pos2.y = -(Sin(counter % 128, 8)); @@ -2874,9 +2880,9 @@ static void RotateToSides(struct Sprite *sprite) sprite->pos2.x = 0; sprite->pos2.y = 0; HandleSetAffineData(sprite, 256, 256, 0); - if (sAnims[sprite->data[0]].field_4 > 1) + if (sAnims[sprite->data[0]].runs > 1) { - sAnims[sprite->data[0]].field_4--; + sAnims[sprite->data[0]].runs--; sprite->data[2] = 0; sprite->data[7] = 0; } @@ -2895,7 +2901,7 @@ static void RotateToSides(struct Sprite *sprite) sprite->pos2.x = -(Sin(sprite->data[7], 16)); rotation = Sin(sprite->data[7], 32); HandleSetAffineData(sprite, 256, 256, rotation << 8); - sprite->data[7] += sAnims[sprite->data[0]].field_6; + sprite->data[7] += sAnims[sprite->data[0]].rotation; TryFlipX(sprite); } } @@ -2903,7 +2909,7 @@ static void RotateToSides(struct Sprite *sprite) static void Anim_RotateToSides_Fast(struct Sprite *sprite) { u8 id = sprite->data[0] = AddNewAnim(); - sAnims[id].field_6 = 4; + sAnims[id].rotation = 4; RotateToSides(sprite); sprite->callback = RotateToSides; } @@ -3673,8 +3679,8 @@ static void Anim_BounceRotateToSides_Small(struct Sprite *sprite) { u8 id = sprite->data[0] = AddNewAnim(); - sAnims[id].field_6 = 2048; - sAnims[id].field_8 = sprite->data[6]; + sAnims[id].rotation = 2048; + sAnims[id].data = sprite->data[6]; BounceRotateToSides(sprite); sprite->callback = BounceRotateToSides; } @@ -3726,9 +3732,9 @@ static void Anim_Twist_Twice(struct Sprite *sprite) { u8 id = sprite->data[0] = AddNewAnim(); - sAnims[id].field_6 = 1024; - sAnims[id].field_0 = 0; - sAnims[id].field_4 = 2; + sAnims[id].rotation = 1024; + sAnims[id].delay = 0; + sAnims[id].runs = 2; Twist(sprite); sprite->callback = Twist; } @@ -3737,9 +3743,9 @@ static void Anim_CircleCounterclockwise_Slow(struct Sprite *sprite) { u8 id = sprite->data[0] = AddNewAnim(); - sAnims[id].field_6 = 512; - sAnims[id].field_8 = 3; - sAnims[id].field_2 = 12; + sAnims[id].rotation = 512; + sAnims[id].data = 3; + sAnims[id].speed = 12; CircleCounterclockwise(sprite); sprite->callback = CircleCounterclockwise; } @@ -3769,8 +3775,8 @@ static void Anim_Spin(struct Sprite *sprite) { u8 id = sprite->data[0] = AddNewAnim(); - sAnims[id].field_0 = 60; - sAnims[id].field_8 = 30; + sAnims[id].delay = 60; + sAnims[id].data = 30; Spin(sprite); sprite->callback = Spin; } @@ -3779,8 +3785,8 @@ static void Anim_TumblingFrontFlip_Twice(struct Sprite *sprite) { u8 id = sprite->data[0] = AddNewAnim(); - sAnims[id].field_2 = 1; - sAnims[id].field_4 = 2; + sAnims[id].speed = 1; + sAnims[id].runs = 2; TumblingFrontFlip(sprite); sprite->callback = TumblingFrontFlip; } @@ -3789,8 +3795,8 @@ static void Anim_DeepVerticalSquishBounce_Twice(struct Sprite *sprite) { u8 id = sprite->data[0] = AddNewAnim(); - sAnims[id].field_6 = 4; - sAnims[id].field_4 = 2; + sAnims[id].rotation = 4; + sAnims[id].runs = 2; DeepVerticalSquishBounce(sprite); sprite->callback = DeepVerticalSquishBounce; } @@ -3799,8 +3805,8 @@ static void Anim_HorizontalJumpsVerticalStretch_Twice(struct Sprite *sprite) { u8 id = sprite->data[0] = AddNewAnim(); - sAnims[id].field_8 = 1; - sAnims[id].field_4 = 2; + sAnims[id].data = 1; + sAnims[id].runs = 2; HandleStartAffineAnim(sprite); sprite->data[3] = 0; HorizontalJumpsVerticalStretch_0(sprite); @@ -3811,7 +3817,7 @@ static void Anim_RotateToSides(struct Sprite *sprite) { u8 id = sprite->data[0] = AddNewAnim(); - sAnims[id].field_6 = 2; + sAnims[id].rotation = 2; RotateToSides(sprite); sprite->callback = RotateToSides; } @@ -3820,8 +3826,8 @@ static void Anim_RotateToSides_Twice(struct Sprite *sprite) { u8 id = sprite->data[0] = AddNewAnim(); - sAnims[id].field_6 = 4; - sAnims[id].field_4 = 2; + sAnims[id].rotation = 4; + sAnims[id].runs = 2; RotateToSides(sprite); sprite->callback = RotateToSides; } @@ -3830,7 +3836,7 @@ static void Anim_SwingConcave(struct Sprite *sprite) { u8 id = sprite->data[0] = AddNewAnim(); - sAnims[id].field_8 = 100; + sAnims[id].data = 100; SwingConcave(sprite); sprite->callback = SwingConcave; } @@ -3839,8 +3845,8 @@ static void Anim_SwingConcave_Fast(struct Sprite *sprite) { u8 id = sprite->data[0] = AddNewAnim(); - sAnims[id].field_8 = 50; - sAnims[id].field_4 = 2; + sAnims[id].data = 50; + sAnims[id].runs = 2; SwingConcave(sprite); sprite->callback = SwingConcave; } @@ -3849,7 +3855,7 @@ static void Anim_SwingConvex(struct Sprite *sprite) { u8 id = sprite->data[0] = AddNewAnim(); - sAnims[id].field_8 = 100; + sAnims[id].data = 100; SwingConvex(sprite); sprite->callback = SwingConvex; } @@ -3858,8 +3864,8 @@ static void Anim_SwingConvex_Fast(struct Sprite *sprite) { u8 id = sprite->data[0] = AddNewAnim(); - sAnims[id].field_8 = 50; - sAnims[id].field_4 = 2; + sAnims[id].data = 50; + sAnims[id].runs = 2; SwingConvex(sprite); sprite->callback = SwingConvex; } @@ -4059,14 +4065,14 @@ static void VerticalShakeLowTwice(struct Sprite *sprite) u8 var6, var7; u8 var8 = sprite->data[2]; u8 var9 = sprite->data[6]; - u8 var5 = sUnknown_0860AA80[sprite->data[5]][0]; + u8 var5 = sVerticalShakeData[sprite->data[5]][0]; u8 var2 = var5; if (var5 != (u8)-1) var5 = sprite->data[7]; else var5 = (u8)-1; // needed to match - var6 = sUnknown_0860AA80[sprite->data[5]][1]; + var6 = sVerticalShakeData[sprite->data[5]][1]; var7 = 0; if (var2 != (u8)-2) var7 = (var6 - var9) * var5 / var6; @@ -4186,9 +4192,9 @@ static void Anim_CircleCounterclockwise_Long(struct Sprite *sprite) { u8 id = sprite->data[0] = AddNewAnim(); - sAnims[id].field_6 = 1024; - sAnims[id].field_8 = 6; - sAnims[id].field_2 = 24; + sAnims[id].rotation = 1024; + sAnims[id].data = 6; + sAnims[id].speed = 24; CircleCounterclockwise(sprite); sprite->callback = CircleCounterclockwise; } @@ -4323,7 +4329,7 @@ static void Anim_VerticalShakeHorizontalSlide_Fast(struct Sprite *sprite) TryFlipX(sprite); } -static const s8 sUnknown_0860ADBE[][3] = +static const s8 sTriangleDownData[][3] = { // x y timer {1, 1, 12}, @@ -4338,13 +4344,13 @@ static void TriangleDown(struct Sprite *sprite) if (sprite->data[2] == 0) sprite->data[3] = 0; - if (sUnknown_0860ADBE[sprite->data[3]][2] / sprite->data[5] == sprite->data[2]) + if (sTriangleDownData[sprite->data[3]][2] / sprite->data[5] == sprite->data[2]) { sprite->data[3]++; sprite->data[2] = 0; } - if (sUnknown_0860ADBE[sprite->data[3]][2] / sprite->data[5] == 0) + if (sTriangleDownData[sprite->data[3]][2] / sprite->data[5] == 0) { if (--sprite->data[6] == 0) sprite->callback = WaitAnimEnd; @@ -4354,8 +4360,8 @@ static void TriangleDown(struct Sprite *sprite) else { s32 amplitude = sprite->data[5]; - sprite->pos2.x += (sUnknown_0860ADBE[sprite->data[3]][0] * amplitude); - sprite->pos2.y += (sUnknown_0860ADBE[sprite->data[3]][1] * sprite->data[5]); + sprite->pos2.x += (sTriangleDownData[sprite->data[3]][0] * amplitude); + sprite->pos2.y += (sTriangleDownData[sprite->data[3]][1] * sprite->data[5]); // Not using amplitude here. No reason for this. sprite->data[2]++; TryFlipX(sprite); } @@ -4833,11 +4839,11 @@ static void Anim_ConcaveArcSmall_Twice(struct Sprite *sprite) ConcaveArc(sprite); } -static void sub_8184290(struct Sprite *sprite) +static void SetHorizontalDip(struct Sprite *sprite) { u16 index = Sin((sprite->data[2] * 128) / sprite->data[7], sprite->data[5]); sprite->data[6] = -(index << 8); - sub_817F3F0(sprite, index, sprite->data[4], 0); + SetPosForRotation(sprite, index, sprite->data[4], 0); HandleSetAffineData(sprite, 256, 256, sprite->data[6]); } @@ -4872,7 +4878,7 @@ static void Anim_HorizontalDip(struct Sprite *sprite) } else { - sub_8184290(sprite); + SetHorizontalDip(sprite); } sprite->data[2]++; @@ -4909,7 +4915,7 @@ static void Anim_HorizontalDip_Fast(struct Sprite *sprite) } else { - sub_8184290(sprite); + SetHorizontalDip(sprite); } sprite->data[2]++; @@ -4946,7 +4952,7 @@ static void Anim_HorizontalDip_Twice(struct Sprite *sprite) } else { - sub_8184290(sprite); + SetHorizontalDip(sprite); } sprite->data[2]++; @@ -5142,7 +5148,7 @@ static void Anim_JoltRight_Slow(struct Sprite *sprite) sprite->callback = JoltRight; } -static void sub_8184770(struct Sprite *sprite) +static void SetShakeFlashYellowPos(struct Sprite *sprite) { sprite->pos2.x = sprite->data[1]; if (sprite->data[0] > 1) @@ -5156,80 +5162,74 @@ static void sub_8184770(struct Sprite *sprite) } } -struct YellowBlendStruct +static const struct YellowFlashData sShakeYellowFlashData_Fast[] = { - u8 field_0; - u8 field_1; + {FALSE, 1}, + { TRUE, 2}, + {FALSE, 15}, + { TRUE, 1}, + {FALSE, 15}, + { TRUE, 1}, + {FALSE, 15}, + { TRUE, 1}, + {FALSE, 1}, + { TRUE, 1}, + {FALSE, 1}, + { TRUE, 1}, + {FALSE, 1}, + { TRUE, 1}, + {FALSE, 1}, + { TRUE, 1}, + {FALSE, 1}, + { TRUE, 1}, + {FALSE, 1}, + {FALSE, -1} }; -static const struct YellowBlendStruct sUnknown_0860ADCC[] = +static const struct YellowFlashData sShakeYellowFlashData_Normal[] = { - {0, 1}, - {1, 2}, - {0, 15}, - {1, 1}, - {0, 15}, - {1, 1}, - {0, 15}, - {1, 1}, - {0, 1}, - {1, 1}, - {0, 1}, - {1, 1}, - {0, 1}, - {1, 1}, - {0, 1}, - {1, 1}, - {0, 1}, - {1, 1}, - {0, 1}, - {0, 0xFF} + {FALSE, 5}, + { TRUE, 1}, + {FALSE, 15}, + { TRUE, 4}, + {FALSE, 2}, + { TRUE, 2}, + {FALSE, 2}, + { TRUE, 2}, + {FALSE, 2}, + { TRUE, 2}, + {FALSE, 2}, + { TRUE, 2}, + {FALSE, 2}, + {FALSE, -1} }; -static const struct YellowBlendStruct sUnknown_0860AE1C[] = +static const struct YellowFlashData sShakeYellowFlashData_Slow[] = { - {0, 5}, - {1, 1}, - {0, 15}, - {1, 4}, - {0, 2}, - {1, 2}, - {0, 2}, - {1, 2}, - {0, 2}, - {1, 2}, - {0, 2}, - {1, 2}, - {0, 2}, - {0, 0xFF} + {FALSE, 1}, + { TRUE, 1}, + {FALSE, 20}, + { TRUE, 1}, + {FALSE, 20}, + { TRUE, 1}, + {FALSE, 20}, + { TRUE, 1}, + {FALSE, 1}, + {FALSE, -1} }; -static const struct YellowBlendStruct sUnknown_0860AE54[] = +static const struct YellowFlashData *const sShakeYellowFlashData[] = { - {0, 1}, - {1, 1}, - {0, 20}, - {1, 1}, - {0, 20}, - {1, 1}, - {0, 20}, - {1, 1}, - {0, 1}, - {0, 0xFF} -}; - -static const struct YellowBlendStruct *const sUnknown_0860AE7C[] = -{ - sUnknown_0860ADCC, - sUnknown_0860AE1C, - sUnknown_0860AE54 + sShakeYellowFlashData_Fast, + sShakeYellowFlashData_Normal, + sShakeYellowFlashData_Slow }; static void ShakeFlashYellow(struct Sprite *sprite) { - const struct YellowBlendStruct *array = sUnknown_0860AE7C[sprite->data[3]]; - sub_8184770(sprite); - if (array[sprite->data[6]].field_1 == 0xFF) + const struct YellowFlashData *array = sShakeYellowFlashData[sprite->data[3]]; + SetShakeFlashYellowPos(sprite); + if (array[sprite->data[6]].time == (u8)-1) { sprite->pos2.x = 0; sprite->callback = WaitAnimEnd; @@ -5238,7 +5238,7 @@ static void ShakeFlashYellow(struct Sprite *sprite) { if (sprite->data[4] == 1) { - if (array[sprite->data[6]].field_0 != 0) + if (array[sprite->data[6]].isYellow) BlendPalette(sprite->data[7], 16, 16, RGB_YELLOW); else BlendPalette(sprite->data[7], 16, 0, RGB_YELLOW); @@ -5246,7 +5246,7 @@ static void ShakeFlashYellow(struct Sprite *sprite) sprite->data[4] = 0; } - if (array[sprite->data[6]].field_1 == sprite->data[5]) + if (array[sprite->data[6]].time == sprite->data[5]) { sprite->data[4] = 1; sprite->data[5] = 0; From 232acab1a24cd421cc6c34d83d2007c3378cb43b Mon Sep 17 00:00:00 2001 From: AmbientDinosaur <66961099+AmbientDinosaur@users.noreply.github.com> Date: Sat, 10 Apr 2021 22:55:07 +0200 Subject: [PATCH 092/173] Remove superfluous define of LEVEL_UP_END LEVEL_UP_END is already defined in constants/pokemon.h --- src/data/pokemon/level_up_learnsets.h | 1 - 1 file changed, 1 deletion(-) diff --git a/src/data/pokemon/level_up_learnsets.h b/src/data/pokemon/level_up_learnsets.h index a5091c5e1c..77382a1512 100644 --- a/src/data/pokemon/level_up_learnsets.h +++ b/src/data/pokemon/level_up_learnsets.h @@ -1,5 +1,4 @@ #define LEVEL_UP_MOVE(lvl, moveLearned) {.move = moveLearned, .level = lvl} -#define LEVEL_UP_END (0xffff) static const struct LevelUpMove sBulbasaurLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), From 2166e337a1136355e207e99b2dd70df70764c665 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Sun, 11 Apr 2021 13:21:22 -0400 Subject: [PATCH 093/173] Label unused move anims --- src/battle_anim_dark.c | 46 +++++++++++++++++++------------------- src/battle_anim_electric.c | 38 +++++++++++++++---------------- src/battle_anim_fight.c | 8 +++---- src/battle_anim_fire.c | 34 ++++++++++++++-------------- src/battle_anim_flying.c | 25 +++++++++++---------- src/battle_anim_ice.c | 26 ++++++++++----------- 6 files changed, 89 insertions(+), 88 deletions(-) diff --git a/src/battle_anim_dark.c b/src/battle_anim_dark.c index 19e8c95235..c2bfe269bd 100644 --- a/src/battle_anim_dark.c +++ b/src/battle_anim_dark.c @@ -9,24 +9,24 @@ #include "util.h" #include "constants/rgb.h" -static void sub_81138D4(struct Sprite *); +static void AnimUnusedBagSteal(struct Sprite *); +static void AnimUnusedBagSteal_Step(struct Sprite *); static void AnimBite(struct Sprite *); static void AnimTearDrop(struct Sprite *); static void AnimClawSlash(struct Sprite *); static void AnimTask_AttackerFadeToInvisible_Step(u8); static void AnimTask_AttackerFadeFromInvisible_Step(u8); -static void sub_8113950(struct Sprite *); static void AnimBite_Step1(struct Sprite *); static void AnimBite_Step2(struct Sprite *); static void AnimTearDrop_Step(struct Sprite *); static void AnimTask_MoveAttackerMementoShadow_Step(u8); static void AnimTask_MoveTargetMementoShadow_Step(u8); -static void sub_8114244(struct Task *); -static void sub_8114374(u8); +static void DoMementoShadowEffect(struct Task *); +static void SetAllBattlersSpritePriority(u8); static void AnimTask_MetallicShine_Step(u8); // Unused -const struct SpriteTemplate gUnknown_08596FC8 = +static const struct SpriteTemplate sUnusedBagStealSpriteTemplate = { .tileTag = ANIM_TAG_TIED_BAG, .paletteTag = ANIM_TAG_TIED_BAG, @@ -34,7 +34,7 @@ const struct SpriteTemplate gUnknown_08596FC8 = .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_81138D4, + .callback = AnimUnusedBagSteal, }; static const union AffineAnimCmd sAffineAnim_Bite_0[] = @@ -268,7 +268,7 @@ void AnimTask_InitAttackerFadeFromInvisible(u8 taskId) DestroyAnimVisualTask(taskId); } -static void sub_81138D4(struct Sprite *sprite) +static void AnimUnusedBagSteal(struct Sprite *sprite) { sprite->data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); @@ -279,11 +279,11 @@ static void sub_81138D4(struct Sprite *sprite) sprite->data[3] = -sprite->data[1]; sprite->data[4] = -sprite->data[2]; sprite->data[6] = 0xFFD8; - sprite->callback = sub_8113950; + sprite->callback = AnimUnusedBagSteal_Step; sprite->callback(sprite); } -static void sub_8113950(struct Sprite *sprite) +static void AnimUnusedBagSteal_Step(struct Sprite *sprite) { sprite->data[3] += sprite->data[1]; sprite->data[4] += sprite->data[2]; @@ -430,7 +430,7 @@ void AnimTask_MoveAttackerMementoShadow(u8 taskId) scanlineParams.dmaDest = ®_BG1VOFS; var0 = WINOUT_WIN01_BG1; if (!IsContest()) - gBattle_BG2_X += 240; + gBattle_BG2_X += DISPLAY_WIDTH; } else { @@ -440,7 +440,7 @@ void AnimTask_MoveAttackerMementoShadow(u8 taskId) scanlineParams.dmaDest = ®_BG2VOFS; var0 = WINOUT_WIN01_BG2; if (!IsContest()) - gBattle_BG1_X += 240; + gBattle_BG1_X += DISPLAY_WIDTH; } scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT; @@ -451,7 +451,7 @@ void AnimTask_MoveAttackerMementoShadow(u8 taskId) task->data[0] = 0; task->data[1] = 0; task->data[2] = 0; - sub_8114374(3); + SetAllBattlersSpritePriority(3); for (i = 0; i < 112; i++) { gScanlineEffectRegBuffers[0][i] = task->data[10]; @@ -462,7 +462,7 @@ void AnimTask_MoveAttackerMementoShadow(u8 taskId) SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | (var0 ^ (WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR))); SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); gBattle_WIN0H = (task->data[14] << 8) | task->data[15]; - gBattle_WIN0V = 160; + gBattle_WIN0V = DISPLAY_HEIGHT; task->func = AnimTask_MoveAttackerMementoShadow_Step; } @@ -496,14 +496,14 @@ static void AnimTask_MoveAttackerMementoShadow_Step(u8 taskId) break; case 1: task->data[4] -= 8; - sub_8114244(task); + DoMementoShadowEffect(task); if (task->data[4] < task->data[8]) task->data[0]++; break; case 2: task->data[4] -= 8; - sub_8114244(task); + DoMementoShadowEffect(task); task->data[14] += 4; task->data[15] -= 4; @@ -550,12 +550,12 @@ void AnimTask_MoveTargetMementoShadow(u8 taskId) if (task->data[3] == 1) { SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1); - gBattle_BG2_X += 240; + gBattle_BG2_X += DISPLAY_WIDTH; } else { SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2); - gBattle_BG1_X += 240; + gBattle_BG1_X += DISPLAY_WIDTH; } task->data[0]++; @@ -574,7 +574,7 @@ void AnimTask_MoveTargetMementoShadow(u8 taskId) FillPalette(0, 9 * 16, 32); } - sub_8114374(3); + SetAllBattlersSpritePriority(3); task->data[0]++; break; case 2: @@ -622,7 +622,7 @@ void AnimTask_MoveTargetMementoShadow(u8 taskId) SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); gBattle_WIN0H = (task->data[14] << 8) | task->data[15]; - gBattle_WIN0V = 160; + gBattle_WIN0V = DISPLAY_HEIGHT; task->data[0] = 0; task->data[1] = 0; @@ -644,7 +644,7 @@ static void AnimTask_MoveTargetMementoShadow_Step(u8 taskId) if (task->data[5] >= task->data[7]) task->data[5] = task->data[7]; - sub_8114244(task); + DoMementoShadowEffect(task); if (task->data[5] == task->data[7]) task->data[0]++; break; @@ -664,7 +664,7 @@ static void AnimTask_MoveTargetMementoShadow_Step(u8 taskId) if (task->data[4] >= task->data[6]) task->data[4] = task->data[6]; - sub_8114244(task); + DoMementoShadowEffect(task); if (task->data[4] == task->data[6] && task->data[1]) { task->data[1] = 0; @@ -706,7 +706,7 @@ static void AnimTask_MoveTargetMementoShadow_Step(u8 taskId) } } -static void sub_8114244(struct Task *task) +static void DoMementoShadowEffect(struct Task *task) { int var0, var1; s16 var2; @@ -757,7 +757,7 @@ static void sub_8114244(struct Task *task) } } -static void sub_8114374(u8 priority) +static void SetAllBattlersSpritePriority(u8 priority) { u16 i; diff --git a/src/battle_anim_electric.c b/src/battle_anim_electric.c index 1e24f8a167..2c5c7e0f1d 100644 --- a/src/battle_anim_electric.c +++ b/src/battle_anim_electric.c @@ -7,9 +7,9 @@ static void AnimLightning(struct Sprite *); static void AnimLightning_Step(struct Sprite *); -static void AnimUnused_0810A214(struct Sprite *); -static void AnimUnused_0810A214_Step(struct Sprite *); -static void AnimUnused_0810A274(struct Sprite *); +static void AnimUnusedSpinningFist(struct Sprite *); +static void AnimUnusedSpinningFist_Step(struct Sprite *); +static void AnimUnusedCirclingShock(struct Sprite *); static void AnimSparkElectricity(struct Sprite *); static void AnimZapCannonSpark(struct Sprite *); static void AnimZapCannonSpark_Step(struct Sprite *); @@ -63,7 +63,7 @@ const struct SpriteTemplate gLightningSpriteTemplate = .callback = AnimLightning, }; -static const union AffineAnimCmd sAnim_Unused_085956D8[] = +static const union AffineAnimCmd sAffineAnim_UnusedSpinningFist[] = { AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 20), @@ -71,24 +71,24 @@ static const union AffineAnimCmd sAnim_Unused_085956D8[] = AFFINEANIMCMD_END, }; -static const union AffineAnimCmd *const sAnims_Unused_085956F8[] = +static const union AffineAnimCmd *const sAffineAnims_UnusedSpinningFist[] = { - sAnim_Unused_085956D8, + sAffineAnim_UnusedSpinningFist, }; // Unused -const struct SpriteTemplate gUnusedSpriteTemplate_085956FC = +static const struct SpriteTemplate sUnusedSpinningFistSpriteTemplate = { .tileTag = ANIM_TAG_HANDS_AND_FEET, .paletteTag = ANIM_TAG_HANDS_AND_FEET, .oam = &gOamData_AffineNormal_ObjNormal_32x32, .anims = gDummySpriteAnimTable, .images = NULL, - .affineAnims = sAnims_Unused_085956F8, - .callback = AnimUnused_0810A214, + .affineAnims = sAffineAnims_UnusedSpinningFist, + .callback = AnimUnusedSpinningFist, }; -static const union AnimCmd sAnim_Unused_08595714[] = +static const union AnimCmd sAnim_UnusedCirclingShock[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(16, 5), @@ -99,21 +99,21 @@ static const union AnimCmd sAnim_Unused_08595714[] = ANIMCMD_JUMP(0), }; -static const union AnimCmd *const sAnims_Unused_08595730[] = +static const union AnimCmd *const sAnims_UnusedCirclingShock[] = { - sAnim_Unused_08595714, + sAnim_UnusedCirclingShock, }; // Unused -const struct SpriteTemplate gUnusedSpriteTemplate_08595734 = +static const struct SpriteTemplate sUnusedCirclingShockSpriteTemplate = { .tileTag = ANIM_TAG_SHOCK, .paletteTag = ANIM_TAG_SHOCK, .oam = &gOamData_AffineOff_ObjNormal_32x32, - .anims = sAnims_Unused_08595730, + .anims = sAnims_UnusedCirclingShock, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = AnimUnused_0810A274, + .callback = AnimUnusedCirclingShock, }; const struct SpriteTemplate gSparkElectricitySpriteTemplate = @@ -473,23 +473,23 @@ static void AnimLightning_Step(struct Sprite *sprite) DestroyAnimSprite(sprite); } -static void AnimUnused_0810A214(struct Sprite *sprite) +static void AnimUnusedSpinningFist(struct Sprite *sprite) { if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) sprite->pos1.x -= gBattleAnimArgs[0]; else sprite->pos1.x += gBattleAnimArgs[0]; - sprite->callback = AnimUnused_0810A214_Step; + sprite->callback = AnimUnusedSpinningFist_Step; } -static void AnimUnused_0810A214_Step(struct Sprite *sprite) +static void AnimUnusedSpinningFist_Step(struct Sprite *sprite) { if (sprite->affineAnimEnded) DestroySpriteAndMatrix(sprite); } -static void AnimUnused_0810A274(struct Sprite *sprite) +static void AnimUnusedCirclingShock(struct Sprite *sprite) { sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); diff --git a/src/battle_anim_fight.c b/src/battle_anim_fight.c index 328f178ae1..b3399901e4 100644 --- a/src/battle_anim_fight.c +++ b/src/battle_anim_fight.c @@ -6,7 +6,7 @@ #include "trig.h" #include "constants/rgb.h" -static void AnimUnused_080B08A0(struct Sprite *); +static void AnimUnusedHumanoidFoot(struct Sprite *); static void AnimSlideHandOrFootToTarget(struct Sprite *); static void AnimJumpKick(struct Sprite *); static void AnimBasicFistOrFoot(struct Sprite *); @@ -40,7 +40,7 @@ static void AnimSpinningKickOrPunchFinish(struct Sprite *); extern struct SpriteTemplate gBasicHitSplatSpriteTemplate; // Unused -const struct SpriteTemplate gUnusedSpriteTemplate_08595E14 = +static const struct SpriteTemplate sUnusedHumanoidFootSpriteTemplate = { .tileTag = ANIM_TAG_HUMANOID_FOOT, .paletteTag = ANIM_TAG_HUMANOID_FOOT, @@ -48,7 +48,7 @@ const struct SpriteTemplate gUnusedSpriteTemplate_08595E14 = .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = AnimUnused_080B08A0, + .callback = AnimUnusedHumanoidFoot, }; static const union AnimCmd sAnim_Fist[] = @@ -409,7 +409,7 @@ const struct SpriteTemplate gFocusPunchFistSpriteTemplate = .callback = AnimFocusPunchFist, }; -static void AnimUnused_080B08A0(struct Sprite *sprite) +static void AnimUnusedHumanoidFoot(struct Sprite *sprite) { SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]); sprite->pos1.y += gBattleAnimArgs[1]; diff --git a/src/battle_anim_fire.c b/src/battle_anim_fire.c index 5b43f42762..e18d72c31c 100644 --- a/src/battle_anim_fire.c +++ b/src/battle_anim_fire.c @@ -12,8 +12,8 @@ static void AnimFireSpread(struct Sprite *); static void AnimFirePlume(struct Sprite *); static void AnimLargeFlame(struct Sprite *); static void AnimLargeFlame_Step(struct Sprite *); -static void AnimUnused_8109064(struct Sprite *); -static void AnimUnused_8109064_Step(struct Sprite *); +static void AnimUnusedSmallEmber(struct Sprite *); +static void AnimUnusedSmallEmber_Step(struct Sprite *); static void AnimSunlight(struct Sprite *); static void AnimEmberFlare(struct Sprite *); static void AnimBurnFlame(struct Sprite *); @@ -162,7 +162,7 @@ const struct SpriteTemplate gFirePlumeSpriteTemplate = }; // Unused -const struct SpriteTemplate gUnusedSpriteTemplate_08595440 = +static const struct SpriteTemplate sUnusedEmberFirePlumeSpriteTemplate = { .tileTag = ANIM_TAG_SMALL_EMBER, .paletteTag = ANIM_TAG_SMALL_EMBER, @@ -173,7 +173,7 @@ const struct SpriteTemplate gUnusedSpriteTemplate_08595440 = .callback = AnimFirePlume, }; -static const union AnimCmd sAnim_Unused_08595458[] = +static const union AnimCmd sAnim_UnusedSmallEmber[] = { ANIMCMD_FRAME(16, 6), ANIMCMD_FRAME(32, 6), @@ -181,21 +181,21 @@ static const union AnimCmd sAnim_Unused_08595458[] = ANIMCMD_JUMP(0), }; -static const union AnimCmd *const sAnims_Unused_08595468[] = +static const union AnimCmd *const sAnims_UnusedSmallEmber[] = { - sAnim_Unused_08595458, + sAnim_UnusedSmallEmber, }; // Unused -const struct SpriteTemplate gUnusedSpriteTemplate_0859546C = +static const struct SpriteTemplate sUnusedSmallEmberSpriteTemplate = { .tileTag = ANIM_TAG_SMALL_EMBER, .paletteTag = ANIM_TAG_SMALL_EMBER, .oam = &gOamData_AffineOff_ObjNormal_32x32, - .anims = sAnims_Unused_08595468, + .anims = sAnims_UnusedSmallEmber, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = AnimUnused_8109064, + .callback = AnimUnusedSmallEmber, }; static const union AffineAnimCmd sAffineAnim_SunlightRay[] = @@ -292,23 +292,23 @@ static const union AnimCmd *const sAnims_FireBlastCross[] = sAnim_FireBlastCross, }; -static const union AffineAnimCmd sAnim_Unused_08595544[] = +static const union AffineAnimCmd sAffineAnim_Unused_0[] = { AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 1), AFFINEANIMCMD_END, }; -static const union AffineAnimCmd sAnim_Unused_08595554[] = +static const union AffineAnimCmd sAffineAnim_Unused_1[] = { AFFINEANIMCMD_FRAME(0xA0, 0xA0, 0, 0), AFFINEANIMCMD_END, }; // Unused -static const union AffineAnimCmd *const sAnims_Unused_08595564[] = +static const union AffineAnimCmd *const sAffineAnims_Unused[] = { - sAnim_Unused_08595544, - sAnim_Unused_08595554, + sAffineAnim_Unused_0, + sAffineAnim_Unused_1, }; const struct SpriteTemplate gFireBlastCrossSpriteTemplate = @@ -548,7 +548,7 @@ static void AnimLargeFlame_Step(struct Sprite *sprite) DestroySpriteAndMatrix(sprite); } -static void AnimUnused_8109064(struct Sprite *sprite) +static void AnimUnusedSmallEmber(struct Sprite *sprite) { SetSpriteCoordsToAnimAttackerCoords(sprite); @@ -570,10 +570,10 @@ static void AnimUnused_8109064(struct Sprite *sprite) sprite->data[4] = gBattleAnimArgs[6]; sprite->data[5] = 0; - sprite->callback = AnimUnused_8109064_Step; + sprite->callback = AnimUnusedSmallEmber_Step; } -static void AnimUnused_8109064_Step(struct Sprite *sprite) +static void AnimUnusedSmallEmber_Step(struct Sprite *sprite) { if (sprite->data[3]) { diff --git a/src/battle_anim_flying.c b/src/battle_anim_flying.c index 060149a9e8..bd6a494c84 100644 --- a/src/battle_anim_flying.c +++ b/src/battle_anim_flying.c @@ -20,7 +20,7 @@ static void AnimFlyBallAttack_Step(struct Sprite *); static void AnimFallingFeather(struct Sprite *); static void AnimFallingFeather_Step(struct Sprite *); static void AnimWhirlwindLine_Step(struct Sprite *); -static void AnimUnused_810EA4C(struct Sprite *); +static void AnimUnusedBubbleThrow(struct Sprite *); static void AnimWhirlwindLine(struct Sprite *); static void AnimBounceBallShrink(struct Sprite *); static void AnimBounceBallLand(struct Sprite *); @@ -30,8 +30,8 @@ static void AnimDiveBall_Step2(struct Sprite *); static void AnimDiveWaterSplash(struct Sprite *); static void AnimSprayWaterDroplet(struct Sprite *); static void AnimSprayWaterDroplet_Step(struct Sprite *); -static void AnimUnused_810F004(struct Sprite *); -static void AnimUnused_810F004_Step(struct Sprite *); +static void AnimUnusedFlashingLight(struct Sprite *); +static void AnimUnusedFlashingLight_Step(struct Sprite *); static void AnimSkyAttackBird(struct Sprite *); static void AnimSkyAttackBird_Step(struct Sprite *); static void AnimTask_AnimateGustTornadoPalette_Step(u8); @@ -180,7 +180,7 @@ const struct SpriteTemplate gFallingFeatherSpriteTemplate = }; // Unused -const struct SpriteTemplate gUnusedSpriteTemplate_085963A0 = +static const struct SpriteTemplate sUnusedBubbleThrowSpriteTemplate = { .tileTag = ANIM_TAG_SMALL_BUBBLES, .paletteTag = ANIM_TAG_SMALL_BUBBLES, @@ -188,7 +188,7 @@ const struct SpriteTemplate gUnusedSpriteTemplate_085963A0 = .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = AnimUnused_810EA4C, + .callback = AnimUnusedBubbleThrow, }; static const union AnimCmd sAnim_WhirlwindLines[] = @@ -327,7 +327,7 @@ const struct SpriteTemplate gSprayWaterDropletSpriteTemplate = }; // Unused -const struct SpriteTemplate gUnusedSpriteTemplate_085964FC = +static const struct SpriteTemplate sUnusedFlashingLightSpriteTemplate = { .tileTag = ANIM_TAG_CIRCLE_OF_LIGHT, .paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT, @@ -335,7 +335,7 @@ const struct SpriteTemplate gUnusedSpriteTemplate_085964FC = .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = AnimUnused_810F004, + .callback = AnimUnusedFlashingLight, }; const struct SpriteTemplate gSkyAttackBirdSpriteTemplate = @@ -892,7 +892,7 @@ static void AnimFallingFeather_Step(struct Sprite *sprite) } } -static void AnimUnused_810EA4C(struct Sprite *sprite) +static void AnimUnusedBubbleThrow(struct Sprite *sprite) { sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget); sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); @@ -1158,14 +1158,14 @@ static void AnimSprayWaterDroplet_Step(struct Sprite *sprite) DestroyAnimSprite(sprite); } -static void AnimUnused_810F004(struct Sprite *sprite) +static void AnimUnusedFlashingLight(struct Sprite *sprite) { sprite->data[6] = 0; sprite->data[7] = 64; - sprite->callback = AnimUnused_810F004_Step; + sprite->callback = AnimUnusedFlashingLight_Step; } -static void AnimUnused_810F004_Step(struct Sprite *sprite) +static void AnimUnusedFlashingLight_Step(struct Sprite *sprite) { switch (sprite->data[0]) { @@ -1220,7 +1220,8 @@ void AnimSkyAttackBird_Step(struct Sprite *sprite) DestroySpriteAndMatrix(sprite); } -void AnimTask_Unused_810F184(u8 taskId) +// Unused +static void AnimTask_SetAttackerVisibility(u8 taskId) { if (gBattleAnimArgs[0] == 0) { diff --git a/src/battle_anim_ice.c b/src/battle_anim_ice.c index 53aa14cffb..659cd0cb80 100644 --- a/src/battle_anim_ice.c +++ b/src/battle_anim_ice.c @@ -20,8 +20,8 @@ struct HailStruct { s32 unk3:4; }; -static void AnimUnused_810B6C4(struct Sprite *); -static void AnimUnused_810B6C4_Step(struct Sprite *); +static void AnimUnusedIceCrystalThrow(struct Sprite *); +static void AnimUnusedIceCrystalThrow_Step(struct Sprite *); static void AnimIcePunchSwirlingParticle(struct Sprite *); static void AnimIceBeamParticle(struct Sprite *); static void AnimIceEffectParticle(struct Sprite *); @@ -62,7 +62,7 @@ static const union AnimCmd *const sAnims_Unused_08595A54[] = }; // Unused -const struct SpriteTemplate gUnusedSpriteTemplate_08595A58 = +static const struct SpriteTemplate sUnusedIceCrystalThrowSpriteTemplate = { .tileTag = ANIM_TAG_ICE_CRYSTALS, .paletteTag = ANIM_TAG_ICE_CRYSTALS, @@ -70,10 +70,10 @@ const struct SpriteTemplate gUnusedSpriteTemplate_08595A58 = .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = AnimUnused_810B6C4, + .callback = AnimUnusedIceCrystalThrow, }; -static const union AnimCmd sAnim_Unused_08595A70[] = +static const union AnimCmd sAnim_IceCrystalLargeChunk[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_END, @@ -110,10 +110,10 @@ static const union AnimCmd sAnim_SmallBubblePair[] = ANIMCMD_JUMP(0), }; -// Unused -static const union AnimCmd *const sAnims_Unused_08595AA4[] = +// Unused, contains just the top left corner of the large ice crystal +static const union AnimCmd *const sAnims_IceCrystalLargeChunk[] = { - sAnim_Unused_08595A70, + sAnim_IceCrystalLargeChunk, }; static const union AnimCmd *const sAnims_IceCrystalLarge[] = @@ -524,7 +524,7 @@ const struct SpriteTemplate gIceBallImpactShardSpriteTemplate = }; // Unused -static void AnimUnused_810B6C4(struct Sprite *sprite) +static void AnimUnusedIceCrystalThrow(struct Sprite *sprite) { s16 targetX, targetY, attackerX, attackerY; @@ -540,13 +540,13 @@ static void AnimUnused_810B6C4(struct Sprite *sprite) sprite->data[4] = gBattleAnimArgs[3] + targetY; sub_80A64EC(sprite); - for (;(targetX >= -32 && targetX <= 272) && (targetY >= -32 && targetY <= 192); + for (;(targetX >= -32 && targetX <= DISPLAY_WIDTH + 32) && (targetY >= -32 && targetY <= DISPLAY_HEIGHT + 32); targetX += sprite->data[1], targetY += sprite->data[2]) ; sprite->data[1] = -sprite->data[1]; sprite->data[2] = -sprite->data[2]; - for (;(attackerX >= -32 && attackerX <= 272) && (attackerY >= -32 && attackerY <= 192); + for (;(attackerX >= -32 && attackerX <= DISPLAY_WIDTH + 32) && (attackerY >= -32 && attackerY <= DISPLAY_HEIGHT + 32); attackerX += sprite->data[1], attackerY += sprite->data[2]) ; @@ -560,10 +560,10 @@ static void AnimUnused_810B6C4(struct Sprite *sprite) sub_80A64EC(sprite); sprite->data[3] = gBattleAnimArgs[5]; sprite->data[4] = gBattleAnimArgs[6]; - sprite->callback = AnimUnused_810B6C4_Step; + sprite->callback = AnimUnusedIceCrystalThrow_Step; } -static void AnimUnused_810B6C4_Step(struct Sprite *sprite) +static void AnimUnusedIceCrystalThrow_Step(struct Sprite *sprite) { if (sprite->data[0] != 0) { From c786a9b20c7d70546523a13406d7871f5fa5be2b Mon Sep 17 00:00:00 2001 From: GriffinR Date: Sun, 11 Apr 2021 16:23:10 -0400 Subject: [PATCH 094/173] Document pokeblock menu --- include/item_menu_icons.h | 6 +- include/menu_helpers.h | 10 +- include/pokeblock.h | 3 +- src/battle_pyramid_bag.c | 32 +-- src/item_menu.c | 14 +- src/item_menu_icons.c | 12 +- src/lilycove_lady.c | 2 +- src/menu_helpers.c | 60 +++-- src/player_pc.c | 20 +- src/pokeblock.c | 508 ++++++++++++++++++++------------------ src/pokeblock_feed.c | 8 +- 11 files changed, 351 insertions(+), 324 deletions(-) diff --git a/include/item_menu_icons.h b/include/item_menu_icons.h index 7ff6ace94b..50e11dfd9d 100644 --- a/include/item_menu_icons.h +++ b/include/item_menu_icons.h @@ -14,9 +14,9 @@ void ShakeBagSprite(void); void AddSwitchPocketRotatingBallSprite(s16 rotationDirection); void AddBagItemIconSprite(u16 itemId, u8 id); void RemoveBagItemIconSprite(u8 id); -void sub_80D4FAC(void); -void sub_80D4FC8(u8 arg0); -void sub_80D4FEC(u8 arg0); +void CreateItemMenuSwapLine(void); +void SetItemMenuSwapLineInvisibility(bool8 invisible); +void UpdateItemMenuSwapLinePos(u8 y); u8 CreateBerryTagSprite(u8 id, s16 x, s16 y); void FreeBerryTagSpritePalette(void); u8 CreateSpinningBerrySprite(u8 berryId, u8 x, u8 y, bool8 startAffine); diff --git a/include/menu_helpers.h b/include/menu_helpers.h index 4557ebbb1e..c4401354b7 100644 --- a/include/menu_helpers.h +++ b/include/menu_helpers.h @@ -35,10 +35,10 @@ bool8 MenuHelpers_CallLinkSomething(void); void sub_812220C(struct ItemSlot *slots, u8 count, u8 *arg2, u8 *usedSlotsCount, u8 maxUsedSlotsCount); void sub_812225C(u16 *scrollOffset, u16 *cursorPos, u8 maxShownItems, u8 numItems); void sub_8122298(u16 *arg0, u16 *arg1, u8 arg2, u8 arg3, u8 arg4); -void LoadListMenuArrowsGfx(void); -void sub_8122344(u8 *spriteIds, u8 count); -void sub_81223B0(u8 *spriteIds, u8 count); -void sub_81223FC(u8 *spriteIds, u8 count, bool8 invisible); -void sub_8122448(u8 *spriteIds, u8 count, s16 x, u16 y); +void LoadListMenuSwapLineGfx(void); +void CreateSwapLineSprites(u8 *spriteIds, u8 count); +void DestroySwapLineSprites(u8 *spriteIds, u8 count); +void SetSwapLineSpritesInvisibility(u8 *spriteIds, u8 count, bool8 invisible); +void UpdateSwapLineSpritesPos(u8 *spriteIds, u8 count, s16 x, u16 y); #endif //GUARD_MENU_HELPERS_H diff --git a/include/pokeblock.h b/include/pokeblock.h index c82e99d8fb..4c5a404882 100644 --- a/include/pokeblock.h +++ b/include/pokeblock.h @@ -4,8 +4,7 @@ #include "constants/berry.h" #include "constants/pokemon.h" -#define GFX_TAG_POKEBLOCK 14818 -#define GFX_TAG_POKEBLOCK_CASE 14800 +#define TAG_POKEBLOCK 14818 enum { diff --git a/src/battle_pyramid_bag.c b/src/battle_pyramid_bag.c index f39bbf5224..23f2f96530 100644 --- a/src/battle_pyramid_bag.c +++ b/src/battle_pyramid_bag.c @@ -63,7 +63,7 @@ static void sub_81C56F8(void); static void sub_81C5A20(void); static void sub_81C6BD8(void); static void sub_81C6EF4(void); -static void sub_81C700C(void); +static void CreateSwapLine(void); static void sub_81C6E98(void); static void sub_81C6F20(void); static void sub_81C6404(void); @@ -84,8 +84,8 @@ static void sub_81C5F08(u8 windowId, u8 horizontalCount, u8 verticalCount); static bool8 IsValidMenuAction(s8 arg0); static void sub_81C6DAC(u8 taskId, const struct YesNoFuncTable *yesNoTable); static void sub_81C6CEC(u8 windowId); -static void sub_81C704C(u8 y); -static void sub_81C7028(bool8 invisible); +static void UpdateSwapLinePos(u8 y); +static void SetSwapLineInvisibility(bool8 invisible); static void sub_81C6F68(struct Sprite *sprite); static void BagAction_UseOnField(u8 taskId); static void BagAction_Toss(u8 taskId); @@ -489,7 +489,7 @@ static bool8 sub_81C5078(void) gMain.state++; break; case 14: - sub_81C700C(); + CreateSwapLine(); gMain.state++; break; case 15: @@ -555,7 +555,7 @@ static bool8 sub_81C5238(void) gPyramidBagResources->state++; break; default: - LoadListMenuArrowsGfx(); + LoadListMenuSwapLineGfx(); gPyramidBagResources->state = 0; return TRUE; } @@ -1268,7 +1268,7 @@ static void Task_BeginItemSwap(u8 taskId) FillWindowPixelBuffer(1, PIXEL_FILL(0)); PrintOnWindow_Font1(1, gStringVar4, 3, 0, 0, 1, 0, 0); sub_81C5A98(data[0], 1); - sub_81C704C(data[1]); + UpdateSwapLinePos(data[1]); gTasks[taskId].func = Task_ItemSwapHandleInput; } @@ -1287,8 +1287,8 @@ static void Task_ItemSwapHandleInput(u8 taskId) { s32 id = ListMenu_ProcessInput(data[0]); ListMenuGetScrollAndRow(data[0], &gPyramidBagCursorData.scrollPosition, &gPyramidBagCursorData.cursorPosition); - sub_81C7028(FALSE); - sub_81C704C(gPyramidBagCursorData.cursorPosition); + SetSwapLineInvisibility(FALSE); + UpdateSwapLinePos(gPyramidBagCursorData.cursorPosition); switch (id) { case LIST_NOTHING_CHOSEN: @@ -1324,7 +1324,7 @@ static void PerformItemSwap(u8 taskId) { MovePyramidBagItemSlotInList(data[1], var); gPyramidBagResources->unk814 = 0xFF; - sub_81C7028(TRUE); + SetSwapLineInvisibility(TRUE); DestroyListMenuTask(data[0], scrollOffset, selectedRow); if (data[1] < var) gPyramidBagCursorData.cursorPosition--; @@ -1341,7 +1341,7 @@ static void sub_81C6A14(u8 taskId) u16 *selectedRow = &gPyramidBagCursorData.cursorPosition; gPyramidBagResources->unk814 = 0xFF; - sub_81C7028(TRUE); + SetSwapLineInvisibility(TRUE); DestroyListMenuTask(data[0], scrollOffset, selectedRow); if (data[1] < *scrollOffset + *selectedRow) gPyramidBagCursorData.cursorPosition--; @@ -1545,17 +1545,17 @@ static void sub_81C6FF8(u8 itemSpriteArrayId) sub_81C6E38(itemSpriteArrayId + 1); } -static void sub_81C700C(void) +static void CreateSwapLine(void) { - sub_8122344(&gPyramidBagResources->itemsSpriteIds[3], 8); + CreateSwapLineSprites(&gPyramidBagResources->itemsSpriteIds[3], 8); } -static void sub_81C7028(bool8 invisible) +static void SetSwapLineInvisibility(bool8 invisible) { - sub_81223FC(&gPyramidBagResources->itemsSpriteIds[3], 8, invisible); + SetSwapLineSpritesInvisibility(&gPyramidBagResources->itemsSpriteIds[3], 8, invisible); } -static void sub_81C704C(u8 y) +static void UpdateSwapLinePos(u8 y) { - sub_8122448(&gPyramidBagResources->itemsSpriteIds[3], 8 | 0x80, 120, (y + 1) * 16); + UpdateSwapLineSpritesPos(&gPyramidBagResources->itemsSpriteIds[3], 8 | 0x80, 120, (y + 1) * 16); } diff --git a/src/item_menu.c b/src/item_menu.c index 8836c0c632..865f8d8d16 100755 --- a/src/item_menu.c +++ b/src/item_menu.c @@ -707,7 +707,7 @@ bool8 SetupBagMenu(void) gMain.state++; break; case 16: - sub_80D4FAC(); + CreateItemMenuSwapLine(); gMain.state++; break; case 17: @@ -787,7 +787,7 @@ bool8 LoadBagMenu_Graphics(void) gBagMenu->graphicsLoadState++; break; default: - LoadListMenuArrowsGfx(); + LoadListMenuSwapLineGfx(); gBagMenu->graphicsLoadState = 0; return TRUE; } @@ -1373,7 +1373,7 @@ void BagMenu_SwapItems(u8 taskId) StringExpandPlaceholders(gStringVar4, gText_MoveVar1Where); FillWindowPixelBuffer(1, PIXEL_FILL(0)); BagMenu_Print(1, 1, gStringVar4, 3, 1, 0, 0, 0, 0); - sub_80D4FEC(data[1]); + UpdateItemMenuSwapLinePos(data[1]); BagDestroyPocketSwitchArrowPair(); BagMenu_PrintCursor_(data[0], 2); gTasks[taskId].func = Task_HandleSwappingItemsInput; @@ -1396,8 +1396,8 @@ static void Task_HandleSwappingItemsInput(u8 taskId) { input = ListMenu_ProcessInput(data[0]); ListMenuGetScrollAndRow(data[0], &gBagPositionStruct.scrollPosition[gBagPositionStruct.pocket], &gBagPositionStruct.cursorPosition[gBagPositionStruct.pocket]); - sub_80D4FC8(0); - sub_80D4FEC(gBagPositionStruct.cursorPosition[gBagPositionStruct.pocket]); + SetItemMenuSwapLineInvisibility(FALSE); + UpdateItemMenuSwapLinePos(gBagPositionStruct.cursorPosition[gBagPositionStruct.pocket]); switch (input) { case LIST_NOTHING_CHOSEN: @@ -1435,7 +1435,7 @@ void sub_81AC498(u8 taskId) gBagPositionStruct.cursorPosition[gBagPositionStruct.pocket]--; LoadBagItemListBuffers(gBagPositionStruct.pocket); data[0] = ListMenuInit(&gMultiuseListMenuTemplate, *scrollPos, *cursorPos); - sub_80D4FC8(1); + SetItemMenuSwapLineInvisibility(TRUE); CreatePocketSwitchArrowPair(); gTasks[taskId].func = Task_BagMenu_HandleInput; } @@ -1453,7 +1453,7 @@ void sub_81AC590(u8 taskId) gBagPositionStruct.cursorPosition[gBagPositionStruct.pocket]--; LoadBagItemListBuffers(gBagPositionStruct.pocket); data[0] = ListMenuInit(&gMultiuseListMenuTemplate, *scrollPos, *cursorPos); - sub_80D4FC8(1); + SetItemMenuSwapLineInvisibility(TRUE); CreatePocketSwitchArrowPair(); gTasks[taskId].func = Task_BagMenu_HandleInput; } diff --git a/src/item_menu_icons.c b/src/item_menu_icons.c index dd00811616..d154092269 100644 --- a/src/item_menu_icons.c +++ b/src/item_menu_icons.c @@ -537,19 +537,19 @@ void RemoveBagItemIconSprite(u8 id) RemoveBagSprite(id + 2); } -void sub_80D4FAC(void) +void CreateItemMenuSwapLine(void) { - sub_8122344(&gBagMenu->spriteId[4], 8); + CreateSwapLineSprites(&gBagMenu->spriteId[4], 8); } -void sub_80D4FC8(u8 arg0) +void SetItemMenuSwapLineInvisibility(bool8 invisible) { - sub_81223FC(&gBagMenu->spriteId[4], 8, arg0); + SetSwapLineSpritesInvisibility(&gBagMenu->spriteId[4], 8, invisible); } -void sub_80D4FEC(u8 arg0) +void UpdateItemMenuSwapLinePos(u8 y) { - sub_8122448(&gBagMenu->spriteId[4], 136, 120, (arg0 + 1) * 16); + UpdateSwapLineSpritesPos(&gBagMenu->spriteId[4], 136, 120, (y + 1) * 16); } static void sub_80D5018(void *mem0, void *mem1) diff --git a/src/lilycove_lady.c b/src/lilycove_lady.c index 22155ffd59..6fa8ba4eb4 100644 --- a/src/lilycove_lady.c +++ b/src/lilycove_lady.c @@ -805,7 +805,7 @@ void Script_BufferContestLadyCategoryAndMonName(void) void OpenPokeblockCaseForContestLady(void) { - OpenPokeblockCase(3, CB2_ReturnToField); + OpenPokeblockCase(PBLOCK_CASE_GIVE, CB2_ReturnToField); } void SetContestLadyGivenPokeblock(void) diff --git a/src/menu_helpers.c b/src/menu_helpers.c index e7385a5edf..5a6ac83947 100644 --- a/src/menu_helpers.c +++ b/src/menu_helpers.c @@ -18,19 +18,17 @@ #include "constants/items.h" #include "constants/maps.h" -// this file's functions +#define TAG_SWAP_LINE 109 + static void Task_ContinueTaskAfterMessagePrints(u8 taskId); static void Task_CallYesOrNoCallback(u8 taskId); -// EWRAM vars EWRAM_DATA static struct YesNoFuncTable gUnknown_0203A138 = {0}; EWRAM_DATA static u8 gUnknown_0203A140 = 0; -// IWRAM bss vars static TaskFunc gUnknown_0300117C; -// const rom data -static const struct OamData sOamData_859F4E8 = +static const struct OamData sOamData_SwapLine = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, @@ -47,47 +45,47 @@ static const struct OamData sOamData_859F4E8 = .affineParam = 0 }; -static const union AnimCmd sSpriteAnim_859F4F0[] = +static const union AnimCmd sAnim_SwapLine_RightArrow[] = { ANIMCMD_FRAME(0, 0), ANIMCMD_END }; -static const union AnimCmd sSpriteAnim_859F4F8[] = +static const union AnimCmd sAnim_SwapLine_Line[] = { ANIMCMD_FRAME(4, 0), ANIMCMD_END }; -static const union AnimCmd sSpriteAnim_859F500[] = +static const union AnimCmd sAnim_SwapLine_LeftArrow[] = { - ANIMCMD_FRAME(0, 0, 1, 0), + ANIMCMD_FRAME(0, 0, .hFlip = TRUE), ANIMCMD_END }; -static const union AnimCmd *const sSpriteAnimTable_859F508[] = +static const union AnimCmd *const sAnims_SwapLine[] = { - sSpriteAnim_859F4F0, - sSpriteAnim_859F4F8, - sSpriteAnim_859F500 + sAnim_SwapLine_RightArrow, + sAnim_SwapLine_Line, + sAnim_SwapLine_LeftArrow }; -static const struct CompressedSpriteSheet gUnknown_0859F514 = +static const struct CompressedSpriteSheet sSpriteSheet_SwapLine = { - gBagSwapLineGfx, 0x100, 109 + gBagSwapLineGfx, 0x100, TAG_SWAP_LINE }; -static const struct CompressedSpritePalette gUnknown_0859F51C = +static const struct CompressedSpritePalette sSpritePalette_SwapLine = { - gBagSwapLinePal, 109 + gBagSwapLinePal, TAG_SWAP_LINE }; -static const struct SpriteTemplate gUnknown_0859F524 = +static const struct SpriteTemplate sSpriteTemplate_SwapLine = { - .tileTag = 109, - .paletteTag = 109, - .oam = &sOamData_859F4E8, - .anims = sSpriteAnimTable_859F508, + .tileTag = TAG_SWAP_LINE, + .paletteTag = TAG_SWAP_LINE, + .oam = &sOamData_SwapLine, + .anims = sAnims_SwapLine, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy, @@ -390,19 +388,19 @@ void sub_8122298(u16 *arg0, u16 *arg1, u8 arg2, u8 arg3, u8 arg4) } } -void LoadListMenuArrowsGfx(void) +void LoadListMenuSwapLineGfx(void) { - LoadCompressedSpriteSheet(&gUnknown_0859F514); - LoadCompressedSpritePalette(&gUnknown_0859F51C); + LoadCompressedSpriteSheet(&sSpriteSheet_SwapLine); + LoadCompressedSpritePalette(&sSpritePalette_SwapLine); } -void sub_8122344(u8 *spriteIds, u8 count) +void CreateSwapLineSprites(u8 *spriteIds, u8 count) { u8 i; for (i = 0; i < count; i++) { - spriteIds[i] = CreateSprite(&gUnknown_0859F524, i * 16, 0, 0); + spriteIds[i] = CreateSprite(&sSpriteTemplate_SwapLine, i * 16, 0, 0); if (i != 0) StartSpriteAnim(&gSprites[spriteIds[i]], 1); @@ -410,7 +408,7 @@ void sub_8122344(u8 *spriteIds, u8 count) } } -void sub_81223B0(u8 *spriteIds, u8 count) +void DestroySwapLineSprites(u8 *spriteIds, u8 count) { u8 i; @@ -423,17 +421,15 @@ void sub_81223B0(u8 *spriteIds, u8 count) } } -void sub_81223FC(u8 *spriteIds, u8 count, bool8 invisible) +void SetSwapLineSpritesInvisibility(u8 *spriteIds, u8 count, bool8 invisible) { u8 i; for (i = 0; i < count; i++) - { gSprites[spriteIds[i]].invisible = invisible; - } } -void sub_8122448(u8 *spriteIds, u8 count, s16 x, u16 y) +void UpdateSwapLineSpritesPos(u8 *spriteIds, u8 count, s16 x, u16 y) { u8 i; bool8 unknownBit = count & 0x80; diff --git a/src/player_pc.c b/src/player_pc.c index a06aad60e7..e5c3c5a184 100644 --- a/src/player_pc.c +++ b/src/player_pc.c @@ -112,7 +112,7 @@ static void CopyItemName_PlayerPC(u8 *string, u16 itemId); static void sub_816BC14(void); static void sub_816BFE0(u8 y, u8, u8 speed); static void sub_816BCC4(u8); -static void sub_816C690(u8); +static void UpdateSwapLinePos(u8); static void sub_816C4FC(u8 taskId); static void sub_816C0C8(void); static void sub_816C060(u16 itemId); @@ -558,8 +558,8 @@ static void ItemStorage_WithdrawToss_Helper(u8 taskId, bool8 toss) ItemStorage_SetItemAndMailCount(taskId); sub_816BC14(); FreeAndReserveObjectSpritePalettes(); - LoadListMenuArrowsGfx(); - sub_8122344(gUnknown_0203BCC4->spriteIds, 7); + LoadListMenuSwapLineGfx(); + CreateSwapLineSprites(gUnknown_0203BCC4->spriteIds, 7); ClearDialogWindowAndFrame(0,0); gTasks[taskId].func = ItemStorage_ProcessWithdrawTossInput; } @@ -1186,7 +1186,7 @@ static void ItemStorage_GoBackToPlayerPCMenu(u8 taskId) sub_816C0C8(); ItemStorage_RemoveScrollIndicator(); DestroyListMenuTask(data[5], NULL, NULL); - sub_81223B0(gUnknown_0203BCC4->spriteIds, 7); + DestroySwapLineSprites(gUnknown_0203BCC4->spriteIds, 7); sub_816BC58(); gTasks[taskId].func = ItemStorage_GoBackToPlayerPCMenu_InitStorage; } @@ -1199,7 +1199,7 @@ static void ItemStorage_ItemSwapChoosePrompt(u8 taskId) ListMenuSetUnkIndicatorsStructField(data[5], 16, 1); gUnknown_0203BCC4->unk666 = (playerPCItemPageInfo.itemsAbove + playerPCItemPageInfo.cursorPos); sub_816BFB8(data[5], 0, 0); - sub_816C690(gUnknown_0203BCC4->unk666); + UpdateSwapLinePos(gUnknown_0203BCC4->unk666); CopyItemName(gSaveBlock1Ptr->pcItems[gUnknown_0203BCC4->unk666].itemId, gStringVar1); ItemStorage_PrintItemPcResponse(ItemStorage_GetItemPcResponse(ITEMPC_SWITCH_WHICH_ITEM)); gTasks[taskId].func = sub_816C4FC; @@ -1219,8 +1219,8 @@ static void sub_816C4FC(u8 taskId) } id = ListMenu_ProcessInput(data[5]); ListMenuGetScrollAndRow(data[5], &(playerPCItemPageInfo.itemsAbove), &(playerPCItemPageInfo.cursorPos)); - sub_81223FC(gUnknown_0203BCC4->spriteIds, 7, 0); - sub_816C690(playerPCItemPageInfo.cursorPos); + SetSwapLineSpritesInvisibility(gUnknown_0203BCC4->spriteIds, 7, FALSE); + UpdateSwapLinePos(playerPCItemPageInfo.cursorPos); switch(id) { case LIST_NOTHING_CHOSEN: @@ -1268,16 +1268,16 @@ static void ItemStorage_DoItemSwap(u8 taskId, bool8 a) if (gUnknown_0203BCC4->unk666 < b) playerPCItemPageInfo.cursorPos--; LABEL_SKIP_CURSOR_DECREMENT: - sub_81223FC(gUnknown_0203BCC4->spriteIds, 7, 1); + SetSwapLineSpritesInvisibility(gUnknown_0203BCC4->spriteIds, 7, TRUE); gUnknown_0203BCC4->unk666 = 0xFF; data[5] = ListMenuInit(&gMultiuseListMenuTemplate, playerPCItemPageInfo.itemsAbove, playerPCItemPageInfo.cursorPos); ScheduleBgCopyTilemapToVram(0); gTasks[taskId].func = ItemStorage_ProcessInput; } -static void sub_816C690(u8 a) +static void UpdateSwapLinePos(u8 y) { - sub_8122448(gUnknown_0203BCC4->spriteIds, 7, 128, ((a+1) * 16)); + UpdateSwapLineSpritesPos(gUnknown_0203BCC4->spriteIds, 7, 128, ((y+1) * 16)); } static void sub_816C6BC(u8 windowId, u16 value, u32 mode, u8 x, u8 y, u8 n) diff --git a/src/pokeblock.c b/src/pokeblock.c index 3513e7dd24..7856e70546 100644 --- a/src/pokeblock.c +++ b/src/pokeblock.c @@ -33,23 +33,46 @@ #include "constants/songs.h" #include "constants/rgb.h" +#define MAX_MENU_ITEMS 9 +#define MENU_MIDPOINT (MAX_MENU_ITEMS / 2) + +#define TILE_HIGHLIGHT_NONE 0x0005 // Tile number for the bg of an unselected menu item +#define TILE_HIGHLIGHT_BLUE 0x1005 // Tile number for the bg of a selected menu item +#define TILE_HIGHLIGHT_RED 0x2005 // Tile number for the bg of a menu item to swap + +#define TAG_POKEBLOCK_CASE 14800 +#define TAG_SCROLL_ARROW 1110 + #define POKEBLOCK_MAX_FEEL 99 -#define FIELD_E75_COUNT 7 + +enum { + WIN_TITLE, + WIN_LIST, + WIN_SPICY, + WIN_DRY, + WIN_SWEET, + WIN_BITTER, + WIN_SOUR, + WIN_FEEL, + WIN_ACTIONS_TALL, + WIN_ACTIONS, + WIN_TOSS_MSG, +}; struct PokeblockMenuStruct { - u8 tilemap[0x800]; + u8 tilemap[BG_SCREEN_SIZE]; void (*callbackOnUse)(void); - const u8 *pokeblockOptionsIds; - u8 optionsNo; + const u8 *pokeblockActionIds; + u8 numActions; u8 caseId; u8 itemsNo; u8 maxShowed; struct ListMenuItem items[POKEBLOCKS_COUNT + 1]; - u8 menuItemsStrings[POKEBLOCKS_COUNT + 1][0x20]; // + 1 because of STOW CASE item + u8 menuItemsStrings[POKEBLOCKS_COUNT + 1][32]; // + 1 because of STOW CASE item u8 pokeblockCaseSpriteId; - u8 field_E75[FIELD_E75_COUNT]; - u8 unkTaskId; + u8 swapLineSpriteIds[7]; + u8 arrowTaskId; bool8 isSwapping; s16 gfxState; u8 unused[8]; @@ -58,8 +81,8 @@ struct PokeblockMenuStruct struct PokeblockSavedData { void (*callback)(void); - u16 lastItemPos; - u16 lastItemPage; + u16 selectedRow; + u16 scrollOffset; }; enum @@ -82,43 +105,41 @@ static bool8 LoadPokeblockMenuGfx(void); static void HandleInitBackgrounds(void); static void HandleInitWindows(void); static void SetMenuItemsCountAndMaxShowed(void); -static void sub_81362E0(void); -static void sub_8136344(void); -static void HandlePokeblockListMenuItems(void); -static void sub_81363BC(void); -static void MovePokeblockMenuCursor(s32 pkblId, bool8 arg1, struct ListMenu *arg2); -static void PutPokeblockInfoText(void); -static void HandlePokeblockMenuCursor(u16 cursorPos, u16 arg1); -static void PutPokeblockListMenuString(u8 *dst, u16 pkblId); -static void Task_HandlePokeblockMenuInput(u8 taskId); -static void PokeblockAction_UseOnField(u8 taskId); -static void PokeblockAction_Toss(u8 taskId); -static void PokeblockAction_Cancel(u8 taskId); -static void PokeblockAction_UseInBattle(u8 taskId); -static void PokeblockAction_UseOnPokeblockFeeder(u8 taskId); -static void PokeblockAction_GiveToContestLady(u8 taskId); -static void TossPokeblockChoice_Yes(u8 taskId); -static void TossPokeblockChoice_No(u8 taskId); -static void Task_FreeDataAndExitPokeblockCase(u8 taskId); -static void Task_HandlePokeblockOptionsInput(u8 taskId); -static void PutPokeblockOptionsWindow(u8 taskId); -static void Task_HandlePokeblocksSwapInput(u8 taskId); -static void sub_8136470(struct Sprite *sprite); -static void sub_8135FCC(s32 pkblId); -static void HandlePokeblocksSwap(u8 taskId, bool8 noSwap); +static void LimitMenuScrollAndRow(void); +static void SetInitialScroll(void); +static void UpdatePokeblockList(void); +static void CreateScrollArrows(void); +static void MovePokeblockMenuCursor(s32, bool8, struct ListMenu *); +static void DrawPokeblockMenuTitleText(void); +static void DrawPokeblockMenuHighlight(u16, u16); +static void PutPokeblockListMenuString(u8 *, u16); +static void Task_HandlePokeblockMenuInput(u8); +static void PokeblockAction_UseOnField(u8); +static void PokeblockAction_Toss(u8); +static void PokeblockAction_Cancel(u8); +static void PokeblockAction_UseInBattle(u8); +static void PokeblockAction_UseOnPokeblockFeeder(u8); +static void PokeblockAction_GiveToContestLady(u8); +static void TossedPokeblockMessage(u8); +static void CloseTossPokeblockWindow(u8); +static void Task_FreeDataAndExitPokeblockCase(u8); +static void Task_HandlePokeblockActionsInput(u8); +static void ShowPokeblockActionsWindow(u8); +static void Task_HandlePokeblocksSwapInput(u8); +static void SpriteCB_ShakePokeblockCase(struct Sprite *); +static void DrawPokeblockInfo(s32); +static void UpdatePokeblockSwapMenu(u8, bool8); static void UsePokeblockOnField(void); static void ReturnToPokeblockCaseOnField(void); -static void CreateTossPokeblockYesNoMenu(u8 taskId); -static void HandleErasePokeblock(u8 taskId); +static void CreateTossPokeblockYesNoMenu(u8); +static void TossPokeblock(u8); -// ram variables EWRAM_DATA static struct PokeblockSavedData sSavedPokeblockData = {0}; EWRAM_DATA static struct PokeblockMenuStruct *sPokeblockMenu = NULL; -// const rom data const s8 gPokeblockFlavorCompatibilityTable[NUM_NATURES * FLAVOR_COUNT] = { - // Cool, Beauty, Cute, Smart, Tough + // Spicy, Dry, Sweet, Bitter, Sour 0, 0, 0, 0, 0, // Hardy 1, 0, 0, 0, -1, // Lonely 1, 0, -1, 0, 0, // Brave @@ -198,12 +219,12 @@ const u8 *const gPokeblockNames[] = static const struct MenuAction sPokeblockMenuActions[] = { - {gMenuText_Use, PokeblockAction_UseOnField}, - {gMenuText_Toss, PokeblockAction_Toss}, - {gText_Cancel2, PokeblockAction_Cancel}, - {gMenuText_Use, PokeblockAction_UseInBattle}, - {gMenuText_Use, PokeblockAction_UseOnPokeblockFeeder}, - {gMenuText_Give2, PokeblockAction_GiveToContestLady}, + [PKBL_USE_ON_FIELD] = {gMenuText_Use, PokeblockAction_UseOnField}, + [PKBL_TOSS] = {gMenuText_Toss, PokeblockAction_Toss}, + [PKBL_CANCEL] = {gText_Cancel2, PokeblockAction_Cancel}, + [PKBL_USE_IN_BATTLE] = {gMenuText_Use, PokeblockAction_UseInBattle}, + [PKBL_USE_ON_FEEDER] = {gMenuText_Use, PokeblockAction_UseOnPokeblockFeeder}, + [PKBL_GIVE_TO_LADY] = {gMenuText_Give2, PokeblockAction_GiveToContestLady}, }; static const u8 sActionsOnField[] = {PKBL_USE_ON_FIELD, PKBL_TOSS, PKBL_CANCEL}; @@ -211,7 +232,7 @@ static const u8 sActionsInBattle[] = {PKBL_USE_IN_BATTLE, PKBL_CANCEL}; static const u8 sActionsOnPokeblockFeeder[] = {PKBL_USE_ON_FEEDER, PKBL_CANCEL}; static const u8 sActionsWhenGivingToLady[] = {PKBL_GIVE_TO_LADY, PKBL_CANCEL}; -static const struct YesNoFuncTable sTossYesNoFuncTable = {TossPokeblockChoice_Yes, TossPokeblockChoice_No}; +static const struct YesNoFuncTable sTossYesNoFuncTable = {TossedPokeblockMessage, CloseTossPokeblockWindow}; static const u8 sContestStatsMonData[] = {MON_DATA_COOL, MON_DATA_BEAUTY, MON_DATA_CUTE, MON_DATA_SMART, MON_DATA_TOUGH}; @@ -259,39 +280,39 @@ static const union AffineAnimCmd *const sSpriteAffineAnimTable_85B26F0[] = const struct CompressedSpriteSheet gPokeblockCase_SpriteSheet = { - gMenuPokeblockDevice_Gfx, 0x800, GFX_TAG_POKEBLOCK_CASE + gMenuPokeblockDevice_Gfx, 0x800, TAG_POKEBLOCK_CASE }; const struct CompressedSpritePalette gPokeblockCase_SpritePal = { - gMenuPokeblockDevice_Pal, GFX_TAG_POKEBLOCK_CASE + gMenuPokeblockDevice_Pal, TAG_POKEBLOCK_CASE }; static const struct SpriteTemplate sSpriteTemplate_PokeblockCase = { - GFX_TAG_POKEBLOCK_CASE, - GFX_TAG_POKEBLOCK_CASE, - &sOamData_PokeblockCase, - sSpriteAnimTable_PokeblockCase, - NULL, - gDummySpriteAffineAnimTable, - SpriteCallbackDummy + .tileTag = TAG_POKEBLOCK_CASE, + .paletteTag = TAG_POKEBLOCK_CASE, + .oam = &sOamData_PokeblockCase, + .anims = sSpriteAnimTable_PokeblockCase, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy }; -static const u8 sTextColorInPokeblockMenu[3] = {0, 2, 3}; +static const u8 sTextColor[3] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY}; -static const struct Pokeblock sFavoritePokeblocksTable[] = +static const struct Pokeblock sFavoritePokeblocksTable[FLAVOR_COUNT] = { - { PBLOCK_CLR_RED, 20, 0, 0, 0, 0, 20}, - { PBLOCK_CLR_BLUE, 0, 20, 0, 0, 0, 20}, - { PBLOCK_CLR_PINK, 0, 0, 20, 0, 0, 20}, - { PBLOCK_CLR_GREEN, 0, 0, 0, 20, 0, 20}, - { PBLOCK_CLR_YELLOW, 0, 0, 0, 0, 20, 20} + [FLAVOR_SPICY] = { PBLOCK_CLR_RED, 20, 0, 0, 0, 0, 20}, + [FLAVOR_DRY] = { PBLOCK_CLR_BLUE, 0, 20, 0, 0, 0, 20}, + [FLAVOR_SWEET] = { PBLOCK_CLR_PINK, 0, 0, 20, 0, 0, 20}, + [FLAVOR_BITTER] = { PBLOCK_CLR_GREEN, 0, 0, 0, 20, 0, 20}, + [FLAVOR_SOUR] = { PBLOCK_CLR_YELLOW, 0, 0, 0, 0, 20, 20} }; -static const struct WindowTemplate sWindowTemplatesForPokeblockMenu[] = +static const struct WindowTemplate sWindowTemplates[] = { - { + [WIN_TITLE] = { .bg = 0, .tilemapLeft = 2, .tilemapTop = 1, @@ -300,7 +321,7 @@ static const struct WindowTemplate sWindowTemplatesForPokeblockMenu[] = .paletteNum = 15, .baseBlock = 0x1E }, - { + [WIN_LIST] = { .bg = 0, .tilemapLeft = 15, .tilemapTop = 1, @@ -309,7 +330,7 @@ static const struct WindowTemplate sWindowTemplatesForPokeblockMenu[] = .paletteNum = 15, .baseBlock = 0x30 }, - { + [WIN_SPICY] = { .bg = 0, .tilemapLeft = 2, .tilemapTop = 13, @@ -318,7 +339,7 @@ static const struct WindowTemplate sWindowTemplatesForPokeblockMenu[] = .paletteNum = 15, .baseBlock = 0x12C }, - { + [WIN_DRY] = { .bg = 0, .tilemapLeft = 2, .tilemapTop = 15, @@ -327,7 +348,7 @@ static const struct WindowTemplate sWindowTemplatesForPokeblockMenu[] = .paletteNum = 15, .baseBlock = 0x136 }, - { + [WIN_SWEET] = { .bg = 0, .tilemapLeft = 2, .tilemapTop = 17, @@ -336,7 +357,7 @@ static const struct WindowTemplate sWindowTemplatesForPokeblockMenu[] = .paletteNum = 15, .baseBlock = 0x140 }, - { + [WIN_BITTER] = { .bg = 0, .tilemapLeft = 8, .tilemapTop = 13, @@ -345,7 +366,7 @@ static const struct WindowTemplate sWindowTemplatesForPokeblockMenu[] = .paletteNum = 15, .baseBlock = 0x14A }, - { + [WIN_SOUR] = { .bg = 0, .tilemapLeft = 8, .tilemapTop = 15, @@ -354,7 +375,7 @@ static const struct WindowTemplate sWindowTemplatesForPokeblockMenu[] = .paletteNum = 15, .baseBlock = 0x154 }, - { + [WIN_FEEL] = { .bg = 0, .tilemapLeft = 11, .tilemapTop = 17, @@ -363,7 +384,7 @@ static const struct WindowTemplate sWindowTemplatesForPokeblockMenu[] = .paletteNum = 15, .baseBlock = 0x15E }, - { + [WIN_ACTIONS_TALL] = { .bg = 1, .tilemapLeft = 7, .tilemapTop = 5, @@ -372,7 +393,7 @@ static const struct WindowTemplate sWindowTemplatesForPokeblockMenu[] = .paletteNum = 15, .baseBlock = 0x162 }, - { + [WIN_ACTIONS] = { .bg = 1, .tilemapLeft = 7, .tilemapTop = 7, @@ -381,7 +402,7 @@ static const struct WindowTemplate sWindowTemplatesForPokeblockMenu[] = .paletteNum = 15, .baseBlock = 0x186 }, - { + [WIN_TOSS_MSG] = { .bg = 1, .tilemapLeft = 2, .tilemapTop = 15, @@ -411,7 +432,7 @@ static const struct ListMenuTemplate sPokeblockListMenuTemplate = .itemPrintFunc = NULL, .totalItems = 0, .maxShowed = 0, - .windowId = 1, + .windowId = WIN_LIST, .header_X = 0, .item_X = 1, .cursor_X = 0, @@ -426,33 +447,32 @@ static const struct ListMenuTemplate sPokeblockListMenuTemplate = .cursorKind = 1 }; -// code void OpenPokeblockCase(u8 caseId, void (*callback)(void)) { sPokeblockMenu = Alloc(sizeof(*sPokeblockMenu)); sPokeblockMenu->caseId = caseId; sPokeblockMenu->callbackOnUse = NULL; - sPokeblockMenu->unkTaskId = TASK_NONE; + sPokeblockMenu->arrowTaskId = TASK_NONE; sPokeblockMenu->isSwapping = FALSE; sSavedPokeblockData.callback = callback; switch (sPokeblockMenu->caseId) { case PBLOCK_CASE_BATTLE: - sPokeblockMenu->pokeblockOptionsIds = sActionsInBattle; - sPokeblockMenu->optionsNo = ARRAY_COUNT(sActionsInBattle); + sPokeblockMenu->pokeblockActionIds = sActionsInBattle; + sPokeblockMenu->numActions = ARRAY_COUNT(sActionsInBattle); break; case PBLOCK_CASE_FEEDER: - sPokeblockMenu->pokeblockOptionsIds = sActionsOnPokeblockFeeder; - sPokeblockMenu->optionsNo = ARRAY_COUNT(sActionsOnPokeblockFeeder); + sPokeblockMenu->pokeblockActionIds = sActionsOnPokeblockFeeder; + sPokeblockMenu->numActions = ARRAY_COUNT(sActionsOnPokeblockFeeder); break; case PBLOCK_CASE_GIVE: - sPokeblockMenu->pokeblockOptionsIds = sActionsWhenGivingToLady; - sPokeblockMenu->optionsNo = ARRAY_COUNT(sActionsWhenGivingToLady); + sPokeblockMenu->pokeblockActionIds = sActionsWhenGivingToLady; + sPokeblockMenu->numActions = ARRAY_COUNT(sActionsWhenGivingToLady); break; default: // PBLOCK_CASE_FIELD - sPokeblockMenu->pokeblockOptionsIds = sActionsOnField; - sPokeblockMenu->optionsNo = ARRAY_COUNT(sActionsOnField); + sPokeblockMenu->pokeblockActionIds = sActionsOnField; + sPokeblockMenu->numActions = ARRAY_COUNT(sActionsOnField); break; } @@ -498,6 +518,10 @@ static void CB2_InitPokeblockMenu(void) } } +#define tListTaskId data[0] +#define tWindowId data[1] +#define tToSwapId data[2] + static bool8 InitPokeblockMenu(void) { u8 taskId; @@ -519,7 +543,7 @@ static bool8 InitPokeblockMenu(void) break; case 3: ResetPaletteFade(); - gPaletteFade.bufferTransferDisabled = 1; + gPaletteFade.bufferTransferDisabled = TRUE; gMain.state++; break; case 4: @@ -543,8 +567,8 @@ static bool8 InitPokeblockMenu(void) break; case 8: SetMenuItemsCountAndMaxShowed(); - sub_81362E0(); - sub_8136344(); + LimitMenuScrollAndRow(); + SetInitialScroll(); gMain.state++; break; case 9: @@ -552,11 +576,11 @@ static bool8 InitPokeblockMenu(void) gMain.state++; break; case 10: - sub_8122344(sPokeblockMenu->field_E75, FIELD_E75_COUNT); + CreateSwapLineSprites(sPokeblockMenu->swapLineSpriteIds, ARRAY_COUNT(sPokeblockMenu->swapLineSpriteIds)); gMain.state++; break; case 11: - HandlePokeblockMenuCursor(sSavedPokeblockData.lastItemPos, 0x1005); + DrawPokeblockMenuHighlight(sSavedPokeblockData.selectedRow, TILE_HIGHLIGHT_BLUE); gMain.state++; break; case 12: @@ -564,29 +588,29 @@ static bool8 InitPokeblockMenu(void) gMain.state++; break; case 13: - HandlePokeblockListMenuItems(); + UpdatePokeblockList(); gMain.state++; break; case 14: - sub_81363BC(); + CreateScrollArrows(); gMain.state++; break; case 15: taskId = CreateTask(Task_HandlePokeblockMenuInput, 0); - gTasks[taskId].data[0] = ListMenuInit(&gMultiuseListMenuTemplate, sSavedPokeblockData.lastItemPage, sSavedPokeblockData.lastItemPos); + gTasks[taskId].tListTaskId = ListMenuInit(&gMultiuseListMenuTemplate, sSavedPokeblockData.scrollOffset, sSavedPokeblockData.selectedRow); gMain.state++; break; case 16: - PutPokeblockInfoText(); + DrawPokeblockMenuTitleText(); gMain.state++; break; case 17: - BlendPalettes(PALETTES_ALL, 0x10, 0); + BlendPalettes(PALETTES_ALL, 16, 0); gMain.state++; break; case 18: - BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK); - gPaletteFade.bufferTransferDisabled = 0; + BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK); + gPaletteFade.bufferTransferDisabled = FALSE; gMain.state++; break; default: @@ -645,7 +669,7 @@ static bool8 LoadPokeblockMenuGfx(void) sPokeblockMenu->gfxState++; break; case 5: - LoadListMenuArrowsGfx(); + LoadListMenuSwapLineGfx(); sPokeblockMenu->gfxState = 0; return TRUE; } @@ -657,16 +681,14 @@ static void HandleInitWindows(void) { u8 i; - InitWindows(sWindowTemplatesForPokeblockMenu); + InitWindows(sWindowTemplates); DeactivateAllTextPrinters(); LoadUserWindowBorderGfx(0, 1, 0xE0); LoadMessageBoxGfx(0, 0xA, 0xD0); LoadPalette(gUnknown_0860F074, 0xF0, 0x20); - for (i = 0; i < ARRAY_COUNT(sWindowTemplatesForPokeblockMenu) - 1; i++) - { + for (i = 0; i < ARRAY_COUNT(sWindowTemplates) - 1; i++) FillWindowPixelBuffer(i, PIXEL_FILL(0)); - } ScheduleBgCopyTilemapToVram(0); ScheduleBgCopyTilemapToVram(1); @@ -674,29 +696,27 @@ static void HandleInitWindows(void) static void PrintOnPokeblockWindow(u8 windowId, const u8 *string, s32 x) { - AddTextPrinterParameterized4(windowId, 1, x, 1, 0, 0, sTextColorInPokeblockMenu, 0, string); + AddTextPrinterParameterized4(windowId, 1, x, 1, 0, 0, sTextColor, 0, string); } -static void PutPokeblockInfoText(void) +static void DrawPokeblockMenuTitleText(void) { u8 i; const u8 *itemName = ItemId_GetName(ITEM_POKEBLOCK_CASE); - PrintOnPokeblockWindow(0, itemName, GetStringCenterAlignXOffset(1, itemName, 0x48)); + PrintOnPokeblockWindow(WIN_TITLE, itemName, GetStringCenterAlignXOffset(1, itemName, 0x48)); - PrintOnPokeblockWindow(2, gText_Spicy, 0); - PrintOnPokeblockWindow(3, gText_Dry, 0); - PrintOnPokeblockWindow(4, gText_Sweet, 0); - PrintOnPokeblockWindow(5, gText_Bitter, 0); - PrintOnPokeblockWindow(6, gText_Sour, 0); + PrintOnPokeblockWindow(WIN_SPICY, gText_Spicy, 0); + PrintOnPokeblockWindow(WIN_DRY, gText_Dry, 0); + PrintOnPokeblockWindow(WIN_SWEET, gText_Sweet, 0); + PrintOnPokeblockWindow(WIN_BITTER, gText_Bitter, 0); + PrintOnPokeblockWindow(WIN_SOUR, gText_Sour, 0); - for (i = 0; i < 8; i++) - { + for (i = 0; i < WIN_ACTIONS_TALL; i++) PutWindowTilemap(i); - } } -static void HandlePokeblockListMenuItems(void) +static void UpdatePokeblockList(void) { u16 i; @@ -731,19 +751,19 @@ static void PutPokeblockListMenuString(u8 *dst, u16 pkblId) StringExpandPlaceholders(txtPtr, gText_LvVar1); } -static void MovePokeblockMenuCursor(s32 pkblId, bool8 arg1, struct ListMenu *arg2) +static void MovePokeblockMenuCursor(s32 pkblId, bool8 onInit, struct ListMenu *list) { - if (arg1 != TRUE) + if (onInit != TRUE) { PlaySE(SE_SELECT); - gSprites[sPokeblockMenu->pokeblockCaseSpriteId].callback = sub_8136470; + gSprites[sPokeblockMenu->pokeblockCaseSpriteId].callback = SpriteCB_ShakePokeblockCase; } if (!sPokeblockMenu->isSwapping) - sub_8135FCC(pkblId); + DrawPokeblockInfo(pkblId); } -static void sub_8135FCC(s32 pkblId) +static void DrawPokeblockInfo(s32 pkblId) { u8 i; struct Pokeblock *pokeblock; @@ -760,28 +780,32 @@ static void sub_8135FCC(s32 pkblId) { if (GetPokeblockData(pokeblock, PBLOCK_SPICY + i) > 0) { + // Pokéblock has this flavor, draw Pokéblock icon next to it rectTilemapSrc[0] = (i << 12) + 0x17; rectTilemapSrc[1] = (i << 12) + 0x18; } else { + // Pokéblock doesn't have this flavor, draw regular tiles rectTilemapSrc[0] = 0xF; rectTilemapSrc[1] = 0xF; } CopyToBgTilemapBufferRect(2, rectTilemapSrc, (i / 3 * 6) + 1, (i % 3 * 2) + 13, 1, 2); } + + // Print the Pokéblock's feel ConvertIntToDecimalStringN(gStringVar1, GetPokeblocksFeel(pokeblock), STR_CONV_MODE_RIGHT_ALIGN, 2); - PrintOnPokeblockWindow(7, gStringVar1, 4); + PrintOnPokeblockWindow(WIN_FEEL, gStringVar1, 4); } else { + // Selected cancel, erase info rectTilemapSrc[0] = 0xF; rectTilemapSrc[1] = 0xF; for (i = 0; i < FLAVOR_COUNT; i++) - { CopyToBgTilemapBufferRect(2, rectTilemapSrc, (i / 3 * 6) + 1, (i % 3 * 2) + 13, 1, 2); - } + CopyWindowToVram(7, 2); } @@ -789,9 +813,9 @@ static void sub_8135FCC(s32 pkblId) ScheduleBgCopyTilemapToVram(2); } -static void HandlePokeblockMenuCursor(u16 cursorPos, u16 arg1) +static void DrawPokeblockMenuHighlight(u16 cursorPos, u16 tileNum) { - FillBgTilemapBufferRect_Palette0(2, arg1, 0xF, (cursorPos * 2) + 1, 0xE, 2); + FillBgTilemapBufferRect_Palette0(2, tileNum, 0xF, (cursorPos * 2) + 1, 0xE, 2); ScheduleBgCopyTilemapToVram(2); } @@ -813,7 +837,7 @@ static void CompactPokeblockSlots(void) } } -static void SwapSortPokeblocksInternalData(u32 id1, u32 id2) +static void SwapPokeblockMenuItems(u32 id1, u32 id2) { s16 i, count; struct Pokeblock *pokeblocks = gSaveBlock1Ptr->pokeblocks; @@ -843,8 +867,8 @@ static void SwapSortPokeblocksInternalData(u32 id1, u32 id2) void ResetPokeblockScrollPositions(void) { - sSavedPokeblockData.lastItemPos = 0; - sSavedPokeblockData.lastItemPage = 0; + sSavedPokeblockData.selectedRow = 0; + sSavedPokeblockData.scrollOffset = 0; } static void SetMenuItemsCountAndMaxShowed(void) @@ -861,56 +885,56 @@ static void SetMenuItemsCountAndMaxShowed(void) sPokeblockMenu->itemsNo++; // STOW CASE menu item - if (sPokeblockMenu->itemsNo > 9) - sPokeblockMenu->maxShowed = 9; + if (sPokeblockMenu->itemsNo > MAX_MENU_ITEMS) + sPokeblockMenu->maxShowed = MAX_MENU_ITEMS; else sPokeblockMenu->maxShowed = sPokeblockMenu->itemsNo; } -static void sub_81362E0(void) +static void LimitMenuScrollAndRow(void) { - if (sSavedPokeblockData.lastItemPage != 0) + if (sSavedPokeblockData.scrollOffset != 0) { - if (sSavedPokeblockData.lastItemPage + sPokeblockMenu->maxShowed > sPokeblockMenu->itemsNo) - sSavedPokeblockData.lastItemPage = sPokeblockMenu->itemsNo - sPokeblockMenu->maxShowed; + if (sSavedPokeblockData.scrollOffset + sPokeblockMenu->maxShowed > sPokeblockMenu->itemsNo) + sSavedPokeblockData.scrollOffset = sPokeblockMenu->itemsNo - sPokeblockMenu->maxShowed; } - if (sSavedPokeblockData.lastItemPage + sSavedPokeblockData.lastItemPos >= sPokeblockMenu->itemsNo) + if (sSavedPokeblockData.scrollOffset + sSavedPokeblockData.selectedRow >= sPokeblockMenu->itemsNo) { if (sPokeblockMenu->itemsNo == 0) - sSavedPokeblockData.lastItemPos = 0; + sSavedPokeblockData.selectedRow = 0; else - sSavedPokeblockData.lastItemPos = sPokeblockMenu->itemsNo - 1; + sSavedPokeblockData.selectedRow = sPokeblockMenu->itemsNo - 1; } } -static void sub_8136344(void) +static void SetInitialScroll(void) { - if (sSavedPokeblockData.lastItemPos > 4) + if (sSavedPokeblockData.selectedRow > MENU_MIDPOINT) { u8 i; for (i = 0; - (i < sSavedPokeblockData.lastItemPos - 4) && (sSavedPokeblockData.lastItemPage + sPokeblockMenu->maxShowed != sPokeblockMenu->itemsNo); - sSavedPokeblockData.lastItemPos--, sSavedPokeblockData.lastItemPage++, i++); + (i < sSavedPokeblockData.selectedRow - MENU_MIDPOINT) && (sSavedPokeblockData.scrollOffset + sPokeblockMenu->maxShowed != sPokeblockMenu->itemsNo); + sSavedPokeblockData.selectedRow--, sSavedPokeblockData.scrollOffset++, i++); } } -static void sub_81363BC(void) +static void CreateScrollArrows(void) { - if (sPokeblockMenu->unkTaskId == TASK_NONE) + if (sPokeblockMenu->arrowTaskId == TASK_NONE) { - sPokeblockMenu->unkTaskId = AddScrollIndicatorArrowPairParameterized(SCROLL_ARROW_UP, 0xB0, 8, 0x98, sPokeblockMenu->itemsNo - sPokeblockMenu->maxShowed, - 0x456, 0x456, &sSavedPokeblockData.lastItemPage); + sPokeblockMenu->arrowTaskId = AddScrollIndicatorArrowPairParameterized(SCROLL_ARROW_UP, 0xB0, 8, 0x98, sPokeblockMenu->itemsNo - sPokeblockMenu->maxShowed, + TAG_SCROLL_ARROW, TAG_SCROLL_ARROW, &sSavedPokeblockData.scrollOffset); } } -static void sub_8136418(void) +static void DestroyScrollArrows(void) { - if (sPokeblockMenu->unkTaskId != TASK_NONE) + if (sPokeblockMenu->arrowTaskId != TASK_NONE) { - RemoveScrollIndicatorArrowPair(sPokeblockMenu->unkTaskId); - sPokeblockMenu->unkTaskId = TASK_NONE; + RemoveScrollIndicatorArrowPair(sPokeblockMenu->arrowTaskId); + sPokeblockMenu->arrowTaskId = TASK_NONE; } } @@ -919,26 +943,29 @@ u8 CreatePokeblockCaseSprite(s16 x, s16 y, u8 subpriority) return CreateSprite(&sSpriteTemplate_PokeblockCase, x, y, subpriority); } -static void sub_8136470(struct Sprite *sprite) -{ - if (sprite->data[0] > 1) - sprite->data[0] = 0; +#define sState data[0] +#define sTimer data[1] - switch (sprite->data[0]) +static void SpriteCB_ShakePokeblockCase(struct Sprite *sprite) +{ + if (sprite->sState > 1) + sprite->sState = 0; + + switch (sprite->sState) { case 0: sprite->oam.affineMode = ST_OAM_AFFINE_NORMAL; sprite->affineAnims = sSpriteAffineAnimTable_85B26F0; InitSpriteAffineAnim(sprite); - sprite->data[0] = 1; - sprite->data[1] = 0; + sprite->sState = 1; + sprite->sTimer = 0; break; case 1: - if (++sprite->data[1] > 11) + if (++sprite->sTimer > 11) { sprite->oam.affineMode = ST_OAM_AFFINE_OFF; - sprite->data[0] = 0; - sprite->data[1] = 0; + sprite->sState = 0; + sprite->sTimer = 0; FreeOamMatrix(sprite->oam.matrixNum); sprite->callback = SpriteCallbackDummy; } @@ -948,7 +975,7 @@ static void sub_8136470(struct Sprite *sprite) static void FadePaletteAndSetTaskToClosePokeblockCase(u8 taskId) { - BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); gTasks[taskId].func = Task_FreeDataAndExitPokeblockCase; } @@ -961,8 +988,8 @@ static void Task_FreeDataAndExitPokeblockCase(u8 taskId) if (sPokeblockMenu->caseId == PBLOCK_CASE_FEEDER || sPokeblockMenu->caseId == PBLOCK_CASE_GIVE) gFieldCallback = FieldCB_ContinueScriptHandleMusic; - DestroyListMenuTask(data[0], &sSavedPokeblockData.lastItemPage, &sSavedPokeblockData.lastItemPos); - sub_8136418(); + DestroyListMenuTask(tListTaskId, &sSavedPokeblockData.scrollOffset, &sSavedPokeblockData.selectedRow); + DestroyScrollArrows(); ResetSpriteData(); FreeAllSpritePalettes(); @@ -985,29 +1012,31 @@ static void Task_HandlePokeblockMenuInput(u8 taskId) { if (JOY_NEW(SELECT_BUTTON)) { - ListMenuGetScrollAndRow(data[0], &sSavedPokeblockData.lastItemPage, &sSavedPokeblockData.lastItemPos); - if (sSavedPokeblockData.lastItemPage + sSavedPokeblockData.lastItemPos != sPokeblockMenu->itemsNo - 1) + ListMenuGetScrollAndRow(tListTaskId, &sSavedPokeblockData.scrollOffset, &sSavedPokeblockData.selectedRow); + if (sSavedPokeblockData.scrollOffset + sSavedPokeblockData.selectedRow != sPokeblockMenu->itemsNo - 1) { + // Chose menu item to swap PlaySE(SE_SELECT); - HandlePokeblockMenuCursor(sSavedPokeblockData.lastItemPos, 0x2005); - data[2] = sSavedPokeblockData.lastItemPage + sSavedPokeblockData.lastItemPos; + DrawPokeblockMenuHighlight(sSavedPokeblockData.selectedRow, TILE_HIGHLIGHT_RED); + tToSwapId = sSavedPokeblockData.scrollOffset + sSavedPokeblockData.selectedRow; sPokeblockMenu->isSwapping = TRUE; gTasks[taskId].func = Task_HandlePokeblocksSwapInput; } } else { - u16 oldPosition = sSavedPokeblockData.lastItemPos; - s32 itemId = ListMenu_ProcessInput(data[0]); + u16 oldPosition = sSavedPokeblockData.selectedRow; + s32 input = ListMenu_ProcessInput(tListTaskId); + ListMenuGetScrollAndRow(tListTaskId, &sSavedPokeblockData.scrollOffset, &sSavedPokeblockData.selectedRow); - ListMenuGetScrollAndRow(data[0], &sSavedPokeblockData.lastItemPage, &sSavedPokeblockData.lastItemPos); - if (oldPosition != sSavedPokeblockData.lastItemPos) + if (oldPosition != sSavedPokeblockData.selectedRow) { - HandlePokeblockMenuCursor(oldPosition, 5); - HandlePokeblockMenuCursor(sSavedPokeblockData.lastItemPos, 0x1005); + // Moved cursor + DrawPokeblockMenuHighlight(oldPosition, TILE_HIGHLIGHT_NONE); + DrawPokeblockMenuHighlight(sSavedPokeblockData.selectedRow, TILE_HIGHLIGHT_BLUE); } - switch (itemId) + switch (input) { case LIST_NOTHING_CHOSEN: break; @@ -1018,9 +1047,10 @@ static void Task_HandlePokeblockMenuInput(u8 taskId) FadePaletteAndSetTaskToClosePokeblockCase(taskId); break; default: + // Selected Pokéblock PlaySE(SE_SELECT); - gSpecialVar_ItemId = itemId; - PutPokeblockOptionsWindow(taskId); + gSpecialVar_ItemId = input; + ShowPokeblockActionsWindow(taskId); break; } } @@ -1036,100 +1066,102 @@ static void Task_HandlePokeblocksSwapInput(u8 taskId) if (JOY_NEW(SELECT_BUTTON)) { + // Swap items PlaySE(SE_SELECT); - ListMenuGetScrollAndRow(data[0], &sSavedPokeblockData.lastItemPage, &sSavedPokeblockData.lastItemPos); - HandlePokeblocksSwap(taskId, FALSE); + ListMenuGetScrollAndRow(tListTaskId, &sSavedPokeblockData.scrollOffset, &sSavedPokeblockData.selectedRow); + UpdatePokeblockSwapMenu(taskId, FALSE); } else { - u16 i = sSavedPokeblockData.lastItemPage; - u16 var = sSavedPokeblockData.lastItemPos; - s32 itemId = ListMenu_ProcessInput(data[0]); + u16 i = sSavedPokeblockData.scrollOffset; + u16 row = sSavedPokeblockData.selectedRow; + s32 input = ListMenu_ProcessInput(tListTaskId); + ListMenuGetScrollAndRow(tListTaskId, &sSavedPokeblockData.scrollOffset, &sSavedPokeblockData.selectedRow); - ListMenuGetScrollAndRow(data[0], &sSavedPokeblockData.lastItemPage, &sSavedPokeblockData.lastItemPos); - if (i != sSavedPokeblockData.lastItemPage || var != sSavedPokeblockData.lastItemPos) + if (i != sSavedPokeblockData.scrollOffset || row != sSavedPokeblockData.selectedRow) { - for (i = 0; i < 9; i++) + for (i = 0; i < MAX_MENU_ITEMS; i++) { - var = i + sSavedPokeblockData.lastItemPage; - if (var == data[2]) - HandlePokeblockMenuCursor(i, 0x2005); + row = i + sSavedPokeblockData.scrollOffset; + if (row == tToSwapId) + DrawPokeblockMenuHighlight(i, TILE_HIGHLIGHT_RED); else - HandlePokeblockMenuCursor(i, 5); + DrawPokeblockMenuHighlight(i, TILE_HIGHLIGHT_NONE); } } - sub_81223FC(sPokeblockMenu->field_E75, FIELD_E75_COUNT, 0); - sub_8122448(sPokeblockMenu->field_E75, FIELD_E75_COUNT, 0x80, (sSavedPokeblockData.lastItemPos * 16) + 8); + SetSwapLineSpritesInvisibility(sPokeblockMenu->swapLineSpriteIds, ARRAY_COUNT(sPokeblockMenu->swapLineSpriteIds), FALSE); + UpdateSwapLineSpritesPos(sPokeblockMenu->swapLineSpriteIds, ARRAY_COUNT(sPokeblockMenu->swapLineSpriteIds), 128, (sSavedPokeblockData.selectedRow * 16) + 8); - switch (itemId) + switch (input) { case LIST_NOTHING_CHOSEN: break; - case LIST_CANCEL: // same id as STOW CASE field + case LIST_CANCEL: PlaySE(SE_SELECT); - if (JOY_NEW(A_BUTTON)) - HandlePokeblocksSwap(taskId, FALSE); + if (JOY_NEW(A_BUTTON)) // Pointless check, B Button has been pressed here + UpdatePokeblockSwapMenu(taskId, FALSE); else - HandlePokeblocksSwap(taskId, TRUE); + UpdatePokeblockSwapMenu(taskId, TRUE); // Canceled swapping break; default: + // Swap items PlaySE(SE_SELECT); - HandlePokeblocksSwap(taskId, FALSE); + UpdatePokeblockSwapMenu(taskId, FALSE); break; } } } -static void HandlePokeblocksSwap(u8 taskId, bool8 noSwap) +static void UpdatePokeblockSwapMenu(u8 taskId, bool8 noSwap) { u8 i; s16 *data = gTasks[taskId].data; - u16 swappedFromId = sSavedPokeblockData.lastItemPage + sSavedPokeblockData.lastItemPos; + u16 swappedFromId = sSavedPokeblockData.scrollOffset + sSavedPokeblockData.selectedRow; sPokeblockMenu->isSwapping = FALSE; - DestroyListMenuTask(data[0], &sSavedPokeblockData.lastItemPage, &sSavedPokeblockData.lastItemPos); + DestroyListMenuTask(tListTaskId, &sSavedPokeblockData.scrollOffset, &sSavedPokeblockData.selectedRow); - if (!noSwap && data[2] != swappedFromId && data[2] != swappedFromId - 1) + if (!noSwap && tToSwapId != swappedFromId && tToSwapId != swappedFromId - 1) { - SwapSortPokeblocksInternalData(data[2], swappedFromId); - HandlePokeblockListMenuItems(); + SwapPokeblockMenuItems(tToSwapId, swappedFromId); + UpdatePokeblockList(); } - if (data[2] < swappedFromId) - sSavedPokeblockData.lastItemPos--; + if (tToSwapId < swappedFromId) + sSavedPokeblockData.selectedRow--; - data[0] = ListMenuInit(&gMultiuseListMenuTemplate, sSavedPokeblockData.lastItemPage, sSavedPokeblockData.lastItemPos); + tListTaskId = ListMenuInit(&gMultiuseListMenuTemplate, sSavedPokeblockData.scrollOffset, sSavedPokeblockData.selectedRow); ScheduleBgCopyTilemapToVram(0); - sub_81223FC(sPokeblockMenu->field_E75, FIELD_E75_COUNT, 1); + SetSwapLineSpritesInvisibility(sPokeblockMenu->swapLineSpriteIds, ARRAY_COUNT(sPokeblockMenu->swapLineSpriteIds), TRUE); - for (i = 0; i < 9; i++) - HandlePokeblockMenuCursor(i, 5); + for (i = 0; i < MAX_MENU_ITEMS; i++) + DrawPokeblockMenuHighlight(i, TILE_HIGHLIGHT_NONE); - HandlePokeblockMenuCursor(sSavedPokeblockData.lastItemPos, 0x1005); + DrawPokeblockMenuHighlight(sSavedPokeblockData.selectedRow, TILE_HIGHLIGHT_BLUE); gTasks[taskId].func = Task_HandlePokeblockMenuInput; } -static void PutPokeblockOptionsWindow(u8 taskId) +static void ShowPokeblockActionsWindow(u8 taskId) { s16 *data = gTasks[taskId].data; - if (sPokeblockMenu->optionsNo == 3) - data[1] = 8; + if (sPokeblockMenu->numActions == 3) + tWindowId = WIN_ACTIONS_TALL; else - data[1] = 9; + tWindowId = WIN_ACTIONS; - sub_8136418(); - DrawStdFrameWithCustomTileAndPalette(data[1], 0, 1, 0xE); - sub_81995E4(data[1], sPokeblockMenu->optionsNo, sPokeblockMenuActions, sPokeblockMenu->pokeblockOptionsIds); - InitMenuInUpperLeftCornerPlaySoundWhenAPressed(data[1], sPokeblockMenu->optionsNo, 0); - PutWindowTilemap(data[1]); + DestroyScrollArrows(); + DrawStdFrameWithCustomTileAndPalette(tWindowId, 0, 1, 0xE); + sub_81995E4(tWindowId, sPokeblockMenu->numActions, sPokeblockMenuActions, sPokeblockMenu->pokeblockActionIds); + InitMenuInUpperLeftCornerPlaySoundWhenAPressed(tWindowId, sPokeblockMenu->numActions, 0); + PutWindowTilemap(tWindowId); ScheduleBgCopyTilemapToVram(1); - gTasks[taskId].func = Task_HandlePokeblockOptionsInput; + gTasks[taskId].func = Task_HandlePokeblockActionsInput; } -static void Task_HandlePokeblockOptionsInput(u8 taskId) +static void Task_HandlePokeblockActionsInput(u8 taskId) { s8 itemId; @@ -1149,7 +1181,7 @@ static void Task_HandlePokeblockOptionsInput(u8 taskId) else { PlaySE(SE_SELECT); - sPokeblockMenuActions[sPokeblockMenu->pokeblockOptionsIds[itemId]].func.void_u8(taskId); + sPokeblockMenuActions[sPokeblockMenu->pokeblockActionIds[itemId]].func.void_u8(taskId); } } @@ -1173,10 +1205,10 @@ static void PokeblockAction_Toss(u8 taskId) { s16 *data = gTasks[taskId].data; - ClearStdWindowAndFrameToTransparent(data[1], FALSE); + ClearStdWindowAndFrameToTransparent(tWindowId, FALSE); StringCopy(gStringVar1, gPokeblockNames[gSaveBlock1Ptr->pokeblocks[gSpecialVar_ItemId].color]); StringExpandPlaceholders(gStringVar4, gText_ThrowAwayVar1); - DisplayMessageAndContinueTask(taskId, 10, 10, 13, 1, GetPlayerTextSpeedDelay(), gStringVar4, CreateTossPokeblockYesNoMenu); + DisplayMessageAndContinueTask(taskId, WIN_TOSS_MSG, 10, 13, 1, GetPlayerTextSpeedDelay(), gStringVar4, CreateTossPokeblockYesNoMenu); } static void CreateTossPokeblockYesNoMenu(u8 taskId) @@ -1184,44 +1216,44 @@ static void CreateTossPokeblockYesNoMenu(u8 taskId) CreateYesNoMenuWithCallbacks(taskId, &sTossPkblockWindowTemplate, 1, 0, 2, 1, 0xE, &sTossYesNoFuncTable); } -static void TossPokeblockChoice_Yes(u8 taskId) +static void TossedPokeblockMessage(u8 taskId) { StringExpandPlaceholders(gStringVar4, gText_Var1ThrownAway); - DisplayMessageAndContinueTask(taskId, 10, 10, 13, 1, GetPlayerTextSpeedDelay(), gStringVar4, HandleErasePokeblock); + DisplayMessageAndContinueTask(taskId, WIN_TOSS_MSG, 10, 13, 1, GetPlayerTextSpeedDelay(), gStringVar4, TossPokeblock); } -static void HandleErasePokeblock(u8 taskId) +static void TossPokeblock(u8 taskId) { if (JOY_NEW(A_BUTTON | B_BUTTON)) { s16 *data; - u16 *lastPage, *lastPos; + u16 *scrollOffset, *selectedRow; TryClearPokeblock(gSpecialVar_ItemId); PlaySE(SE_SELECT); - lastPage = &sSavedPokeblockData.lastItemPage; - lastPos = &sSavedPokeblockData.lastItemPos; + scrollOffset = &sSavedPokeblockData.scrollOffset; + selectedRow = &sSavedPokeblockData.selectedRow; data = gTasks[taskId].data; - DestroyListMenuTask(data[0], lastPage, lastPos); - HandlePokeblockMenuCursor(*lastPos, 5); + DestroyListMenuTask(tListTaskId, scrollOffset, selectedRow); + DrawPokeblockMenuHighlight(*selectedRow, TILE_HIGHLIGHT_NONE); SetMenuItemsCountAndMaxShowed(); - sub_81362E0(); - HandlePokeblockListMenuItems(); - data[0] = ListMenuInit(&gMultiuseListMenuTemplate, *lastPage, *lastPos); - HandlePokeblockMenuCursor(*lastPos, 0x1005); + LimitMenuScrollAndRow(); + UpdatePokeblockList(); + tListTaskId = ListMenuInit(&gMultiuseListMenuTemplate, *scrollOffset, *selectedRow); + DrawPokeblockMenuHighlight(*selectedRow, TILE_HIGHLIGHT_BLUE); ScheduleBgCopyTilemapToVram(0); ScheduleBgCopyTilemapToVram(1); - TossPokeblockChoice_No(taskId); + CloseTossPokeblockWindow(taskId); } } -static void TossPokeblockChoice_No(u8 taskId) +static void CloseTossPokeblockWindow(u8 taskId) { - ClearDialogWindowAndFrameToTransparent(10, FALSE); + ClearDialogWindowAndFrameToTransparent(WIN_TOSS_MSG, FALSE); ScheduleBgCopyTilemapToVram(1); - sub_81363BC(); + CreateScrollArrows(); gTasks[taskId].func = Task_HandlePokeblockMenuInput; } @@ -1266,9 +1298,9 @@ static void PokeblockAction_Cancel(u8 taskId) { s16 *data = gTasks[taskId].data; - ClearStdWindowAndFrameToTransparent(data[1], FALSE); + ClearStdWindowAndFrameToTransparent(tWindowId, FALSE); ScheduleBgCopyTilemapToVram(1); - sub_81363BC(); + CreateScrollArrows(); gTasks[taskId].func = Task_HandlePokeblockMenuInput; } diff --git a/src/pokeblock_feed.c b/src/pokeblock_feed.c index e5b13e2f63..1da999fb8e 100644 --- a/src/pokeblock_feed.c +++ b/src/pokeblock_feed.c @@ -498,13 +498,13 @@ static const union AffineAnimCmd *const sThrownPokeblockAffineAnimTable[] = static const struct CompressedSpriteSheet sPokeblock_SpriteSheet = { - gPokeblock_Gfx, 0x20, GFX_TAG_POKEBLOCK + gPokeblock_Gfx, 0x20, TAG_POKEBLOCK }; static const struct SpriteTemplate sThrownPokeblockSpriteTemplate = { - .tileTag = GFX_TAG_POKEBLOCK, - .paletteTag = GFX_TAG_POKEBLOCK, + .tileTag = TAG_POKEBLOCK, + .paletteTag = TAG_POKEBLOCK, .oam = &sThrownPokeblockOamData, .anims = sThrownPokeblockAnimTable, .images = NULL, @@ -711,7 +711,7 @@ static void SetPokeblockSpritePal(u8 pokeblockCaseId) { u8 colorId = GetPokeblockData(&gSaveBlock1Ptr->pokeblocks[pokeblockCaseId], PBLOCK_COLOR); sPokeblockSpritePal.data = sPokeblocksPals[colorId - 1]; - sPokeblockSpritePal.tag = GFX_TAG_POKEBLOCK; + sPokeblockSpritePal.tag = TAG_POKEBLOCK; } // defines for task data fields From e92d2005c40073b264cd4d6de08f19c9600d07c5 Mon Sep 17 00:00:00 2001 From: Marcus Huderle Date: Mon, 12 Apr 2021 17:33:20 -0500 Subject: [PATCH 095/173] Use designated initializers for gTypeNames --- src/battle_main.c | 36 ++++++++++++++++++------------------ 1 file changed, 18 insertions(+), 18 deletions(-) diff --git a/src/battle_main.c b/src/battle_main.c index 8a85c27f5d..c30c929299 100644 --- a/src/battle_main.c +++ b/src/battle_main.c @@ -434,24 +434,24 @@ const u8 gTypeEffectiveness[336] = const u8 gTypeNames[NUMBER_OF_MON_TYPES][TYPE_NAME_LENGTH + 1] = { - _("NORMAL"), - _("FIGHT"), - _("FLYING"), - _("POISON"), - _("GROUND"), - _("ROCK"), - _("BUG"), - _("GHOST"), - _("STEEL"), - _("???"), - _("FIRE"), - _("WATER"), - _("GRASS"), - _("ELECTR"), - _("PSYCHC"), - _("ICE"), - _("DRAGON"), - _("DARK"), + [TYPE_NORMAL] = _("NORMAL"), + [TYPE_FIGHTING] = _("FIGHT"), + [TYPE_FLYING] = _("FLYING"), + [TYPE_POISON] = _("POISON"), + [TYPE_GROUND] = _("GROUND"), + [TYPE_ROCK] = _("ROCK"), + [TYPE_BUG] = _("BUG"), + [TYPE_GHOST] = _("GHOST"), + [TYPE_STEEL] = _("STEEL"), + [TYPE_MYSTERY] = _("???"), + [TYPE_FIRE] = _("FIRE"), + [TYPE_WATER] = _("WATER"), + [TYPE_GRASS] = _("GRASS"), + [TYPE_ELECTRIC] = _("ELECTR"), + [TYPE_PSYCHIC] = _("PSYCHC"), + [TYPE_ICE] = _("ICE"), + [TYPE_DRAGON] = _("DRAGON"), + [TYPE_DARK] = _("DARK"), }; // This is a factor in how much money you get for beating a trainer. From 042a2ecc417001be93bd363cbaff5415be65308c Mon Sep 17 00:00:00 2001 From: GriffinR Date: Mon, 12 Apr 2021 12:33:06 -0400 Subject: [PATCH 096/173] Document pokeblock feed scene --- include/graphics.h | 2 +- include/pokeblock.h | 2 +- src/graphics.c | 2 +- src/pokeblock.c | 2 +- src/pokeblock_feed.c | 803 ++++++++++++++++++++++++------------------- src/use_pokeblock.c | 2 +- 6 files changed, 455 insertions(+), 358 deletions(-) diff --git a/include/graphics.h b/include/graphics.h index 7c36b9cf59..cea8bbab18 100644 --- a/include/graphics.h +++ b/include/graphics.h @@ -4076,7 +4076,7 @@ extern const u8 gNamingScreenCursor_Gfx[]; extern const u8 gNamingScreenInputArrow_Gfx[]; extern const u8 gNamingScreenUnderscore_Gfx[]; -extern const u32 gUnknown_08D9BA44[]; +extern const u32 gPokeblockFeedBg_Tilemap[]; extern const u32 gConfetti_Gfx[]; extern const u32 gConfetti_Pal[]; diff --git a/include/pokeblock.h b/include/pokeblock.h index 4c5a404882..9e01614951 100644 --- a/include/pokeblock.h +++ b/include/pokeblock.h @@ -51,7 +51,7 @@ extern s16 gPokeblockGain; void ChooseMonToGivePokeblock(struct Pokeblock *pokeblock, void (*callback)(void)); // pokeblock feed -void CB2_PreparePokeblockFeedScene(void); +void PreparePokeblockFeedScene(void); // pokeblock extern const s8 gPokeblockFlavorCompatibilityTable[NUM_NATURES * FLAVOR_COUNT]; diff --git a/src/graphics.c b/src/graphics.c index 7a7a11b2b9..09779eab7a 100644 --- a/src/graphics.c +++ b/src/graphics.c @@ -1201,7 +1201,7 @@ const u32 gPokeblockBlack_Pal[] = INCBIN_U32("graphics/pokeblock/black.gbapal.lz const u32 gPokeblockWhite_Pal[] = INCBIN_U32("graphics/pokeblock/white.gbapal.lz"); const u32 gPokeblockGold_Pal[] = INCBIN_U32("graphics/pokeblock/gold.gbapal.lz"); -const u32 gUnknown_08D9BA44[] = INCBIN_U32("graphics/interface/pokeblock_feeding_bg_map.bin.lz"); +const u32 gPokeblockFeedBg_Tilemap[] = INCBIN_U32("graphics/interface/pokeblock_feeding_bg_map.bin.lz"); #include "data/graphics/berries.h" #include "data/graphics/rayquaza_scene.h" diff --git a/src/pokeblock.c b/src/pokeblock.c index 7856e70546..daf50a612e 100644 --- a/src/pokeblock.c +++ b/src/pokeblock.c @@ -37,7 +37,7 @@ #define MENU_MIDPOINT (MAX_MENU_ITEMS / 2) #define TILE_HIGHLIGHT_NONE 0x0005 // Tile number for the bg of an unselected menu item -#define TILE_HIGHLIGHT_BLUE 0x1005 // Tile number for the bg of a selected menu item +#define TILE_HIGHLIGHT_BLUE 0x1005 // Tile number for the bg of a selected menu item #define TILE_HIGHLIGHT_RED 0x2005 // Tile number for the bg of a menu item to swap #define TAG_POKEBLOCK_CASE 14800 diff --git a/src/pokeblock_feed.c b/src/pokeblock_feed.c index 1da999fb8e..793ef64dc4 100644 --- a/src/pokeblock_feed.c +++ b/src/pokeblock_feed.c @@ -26,207 +26,283 @@ #include "util.h" #include "constants/rgb.h" -struct PokeblockFeedStruct +enum { + ANIMDATA_ROT_IDX, + ANIMDATA_ROT_SPEED, + ANIMDATA_SIN_AMPLITUDE, + ANIMDATA_COS_AMPLITUDE, + ANIMDATA_TIME, + ANIMDATA_ROT_ACCEL, + ANIMDATA_TARGET_X, + ANIMDATA_TARGET_Y, + ANIMDATA_APPR_TIME, + ANIMDATA_IS_LAST, + NUM_ANIMDATA +}; + +enum { + AFFINE_NONE, + AFFINE_TURN_UP, + AFFINE_TURN_UP_AND_DOWN, + AFFINE_TURN_DOWN, + AFFINE_TURN_DOWN_SLOW, + AFFINE_TURN_DOWN_SLIGHT, + AFFINE_TURN_UP_HIGH, + AFFINE_UNUSED_1, + AFFINE_UNUSED_2, + AFFINE_UNUSED_3, + NUM_MON_AFFINES, +}; + +#define MON_X 48 +#define MON_Y 80 + +// The animation the Pokémon does during the feeding scene depends on their nature. +// The below values are offsets into sMonPokeblockAnims of the animation data for that nature. +#define ANIM_HARDY 0 +#define ANIM_LONELY (ANIM_HARDY + 3) +#define ANIM_BRAVE (ANIM_LONELY + 1) +#define ANIM_ADAMANT (ANIM_BRAVE + 1) +#define ANIM_NAUGHTY (ANIM_ADAMANT + 5) +#define ANIM_BOLD (ANIM_NAUGHTY + 3) +#define ANIM_DOCILE (ANIM_BOLD + 2) +#define ANIM_RELAXED (ANIM_DOCILE + 1) +#define ANIM_IMPISH (ANIM_RELAXED + 2) +#define ANIM_LAX (ANIM_IMPISH + 1) +#define ANIM_TIMID (ANIM_LAX + 1) +#define ANIM_HASTY (ANIM_TIMID + 5) +#define ANIM_SERIOUS (ANIM_HASTY + 2) +#define ANIM_JOLLY (ANIM_SERIOUS + 1) +#define ANIM_NAIVE (ANIM_JOLLY + 1) +#define ANIM_MODEST (ANIM_NAIVE + 4) +#define ANIM_MILD (ANIM_MODEST + 3) +#define ANIM_QUIET (ANIM_MILD + 1) +#define ANIM_BASHFUL (ANIM_QUIET + 2) +#define ANIM_RASH (ANIM_BASHFUL + 3) +#define ANIM_CALM (ANIM_RASH + 3) +#define ANIM_GENTLE (ANIM_CALM + 1) +#define ANIM_SASSY (ANIM_GENTLE + 1) +#define ANIM_CAREFUL (ANIM_SASSY + 1) +#define ANIM_QUIRKY (ANIM_CAREFUL + 5) + +struct PokeblockFeed { struct Sprite *monSpritePtr; struct Sprite savedMonSprite; - u8 tilemapBuffer[0x808]; - s16 field_850[0x200]; - s16 field_C50[0x200]; - u8 field_1050; + u8 tilemapBuffer[BG_SCREEN_SIZE]; + u8 unused1[8]; + s16 monAnimX[0x200]; + s16 monAnimY[0x200]; + u8 animRunState; u8 animId; - u8 field_1052; + u8 unused2; bool8 noMonFlip; u16 species; - u16 field_1056; - u16 field_1058; + u16 monAnimLength; + u16 timer; u8 nature; - u8 monSpriteId_; - u8 field_105C; + u8 monSpriteId_; // Duplicated unnecessarily + u8 unused3; u8 monSpriteId; u8 pokeblockCaseSpriteId; u8 pokeblockSpriteId; - s16 field_1060[15]; + s16 animData[NUM_ANIMDATA]; + s16 monInitX; + s16 monInitY; + s16 maxAnimStageTime; + s16 monX; + s16 monY; s16 loadGfxState; - u8 unused; + u8 unused4; }; extern struct MusicPlayerInfo gMPlayInfo_BGM; extern const u16 gUnknown_0860F074[]; -// this file's functions static void HandleInitBackgrounds(void); static void HandleInitWindows(void); static void LaunchPokeblockFeedTask(void); static void SetPokeblockSpritePal(u8 pokeblockCaseId); -static void sub_817A5CC(void); +static void CalculateMonAnimLength(void); static void DoPokeblockCaseThrowEffect(u8 spriteId, bool8 arg1); -static void PrepareMonToMoveToPokeblock(u8 spriteId); -static void Task_HandleMonAtePokeblock(u8 taskId); -static void Task_PaletteFadeToReturn(u8 taskId); -static void sub_817A634(void); -static void sub_817A468(struct Sprite *sprite); -static void sub_817AB68(void); -static void sub_817AA54(void); -static bool8 sub_817A91C(void); +static void StartMonJumpForPokeblock(u8 spriteId); +static void Task_PrintAtePokeblockMessage(u8 taskId); +static void Task_FadeOutPokeblockFeed(u8 taskId); +static void UpdateMonAnim(void); +static void SpriteCB_MonJumpForPokeblock(struct Sprite *sprite); +static void CalculateMonAnimMovement(void); +static void CalculateMonAnimMovementEnd(void); +static bool8 InitMonAnimStage(void); static bool8 FreeMonSpriteOamMatrix(void); -static bool8 sub_817A9E4(void); +static bool8 DoMonAnimStep(void); static bool8 LoadMonAndSceneGfx(struct Pokemon *mon); static u8 CreatePokeblockSprite(void); static u8 CreatePokeblockCaseSpriteForFeeding(void); static u8 CreateMonSprite(struct Pokemon *mon); static void SpriteCB_ThrownPokeblock(struct Sprite* sprite); -// ram variables -EWRAM_DATA static struct PokeblockFeedStruct *sPokeblockFeed = NULL; +EWRAM_DATA static struct PokeblockFeed *sPokeblockFeed = NULL; EWRAM_DATA static struct CompressedSpritePalette sPokeblockSpritePal = {0}; -// const rom data static const u8 sNatureToMonPokeblockAnim[NUM_NATURES][2] = { - [NATURE_HARDY] = { 0, 0 }, - [NATURE_LONELY] = { 3, 0 }, - [NATURE_BRAVE] = { 4, 1 }, - [NATURE_ADAMANT] = { 5, 0 }, - [NATURE_NAUGHTY] = { 10, 0 }, - [NATURE_BOLD] = { 13, 0 }, - [NATURE_DOCILE] = { 15, 0 }, - [NATURE_RELAXED] = { 16, 2 }, - [NATURE_IMPISH] = { 18, 0 }, - [NATURE_LAX] = { 19, 0 }, - [NATURE_TIMID] = { 20, 0 }, - [NATURE_HASTY] = { 25, 0 }, - [NATURE_SERIOUS] = { 27, 3 }, - [NATURE_JOLLY] = { 28, 0 }, - [NATURE_NAIVE] = { 29, 0 }, - [NATURE_MODEST] = { 33, 4 }, - [NATURE_MILD] = { 36, 0 }, - [NATURE_QUIET] = { 37, 0 }, - [NATURE_BASHFUL] = { 39, 0 }, - [NATURE_RASH] = { 42, 0 }, - [NATURE_CALM] = { 45, 0 }, - [NATURE_GENTLE] = { 46, 5 }, - [NATURE_SASSY] = { 47, 6 }, - [NATURE_CAREFUL] = { 48, 0 }, - [NATURE_QUIRKY] = { 53, 0 }, + [NATURE_HARDY] = { ANIM_HARDY, AFFINE_NONE }, + [NATURE_LONELY] = { ANIM_LONELY, AFFINE_NONE }, + [NATURE_BRAVE] = { ANIM_BRAVE, AFFINE_TURN_UP }, + [NATURE_ADAMANT] = { ANIM_ADAMANT, AFFINE_NONE }, + [NATURE_NAUGHTY] = { ANIM_NAUGHTY, AFFINE_NONE }, + [NATURE_BOLD] = { ANIM_BOLD, AFFINE_NONE }, + [NATURE_DOCILE] = { ANIM_DOCILE, AFFINE_NONE }, + [NATURE_RELAXED] = { ANIM_RELAXED, AFFINE_TURN_UP_AND_DOWN }, + [NATURE_IMPISH] = { ANIM_IMPISH, AFFINE_NONE }, + [NATURE_LAX] = { ANIM_LAX, AFFINE_NONE }, + [NATURE_TIMID] = { ANIM_TIMID, AFFINE_NONE }, + [NATURE_HASTY] = { ANIM_HASTY, AFFINE_NONE }, + [NATURE_SERIOUS] = { ANIM_SERIOUS, AFFINE_TURN_DOWN }, + [NATURE_JOLLY] = { ANIM_JOLLY, AFFINE_NONE }, + [NATURE_NAIVE] = { ANIM_NAIVE, AFFINE_NONE }, + [NATURE_MODEST] = { ANIM_MODEST, AFFINE_TURN_DOWN_SLOW }, + [NATURE_MILD] = { ANIM_MILD, AFFINE_NONE }, + [NATURE_QUIET] = { ANIM_QUIET, AFFINE_NONE }, + [NATURE_BASHFUL] = { ANIM_BASHFUL, AFFINE_NONE }, + [NATURE_RASH] = { ANIM_RASH, AFFINE_NONE }, + [NATURE_CALM] = { ANIM_CALM, AFFINE_NONE }, + [NATURE_GENTLE] = { ANIM_GENTLE, AFFINE_TURN_DOWN_SLIGHT }, + [NATURE_SASSY] = { ANIM_SASSY, AFFINE_TURN_UP_HIGH }, + [NATURE_CAREFUL] = { ANIM_CAREFUL, AFFINE_NONE }, + [NATURE_QUIRKY] = { ANIM_QUIRKY, AFFINE_NONE }, }; -static const s16 sMonPokeblockAnims[][10] = +// Data for the animation the Pokémon does while readying to jump for the Pokéblock +// Each nature can have up to 8 anim 'stages' it progresses through, and each stage has its own array of data. +// The elements in each array correspond in order to the following: +// - ANIMDATA_ROT_IDX : Index into sin/cos table for circular movement +// - ANIMDATA_ROT_SPEED : Circular movement speed +// - ANIMDATA_SIN_AMPLITUDE: How far on the x to move +// - ANIMDATA_COS_AMPLITUDE: How far on the y to move +// - ANIMDATA_TIME : How long in frames this part of the animation takes +// - ANIMDATA_ROT_ACCEL : How much to increase circular movement speed +// - ANIMDATA_TARGET_X : Target x coord offset from start position +// - ANIMDATA_TARGET_Y : Target y coord offset from start position +// - ANIMDATA_APPR_TIME : The time over which the target position should be approached +// - ANIMDATA_IS_LAST : TRUE if it's the last anim stage for this nature, FALSE otherwise +// +static const s16 sMonPokeblockAnims[][NUM_ANIMDATA] = { - // HARDY - { 0, 4, 0, 8, 24, 0, 0, 0, 12, 0}, - { 0, 4, 0, 16, 24, 0, 0, 0, 12, 0}, - { 0, 4, 0, 32, 32, 0, 0, 0, 16, 1}, + [ANIM_HARDY] = + { 0, 4, 0, 8, 24, 0, 0, 0, 12, FALSE}, + { 0, 4, 0, 16, 24, 0, 0, 0, 12, FALSE}, + { 0, 4, 0, 32, 32, 0, 0, 0, 16, TRUE}, - // LONELY - { 0, 3, 6, 0, 48, 0, 0, 0, 24, 1}, + [ANIM_LONELY] = + { 0, 3, 6, 0, 48, 0, 0, 0, 24, TRUE}, - // BRAVE - { 64, 16, -24, 0, 32, 0, 0, 0, 0, 1}, + [ANIM_BRAVE] = + { 64, 16, -24, 0, 32, 0, 0, 0, 0, TRUE}, - // ADAMANT - { 0, 4, 8, 0, 16, 0, -8, 0, 0, 0}, - { 0, 0, 0, 0, 16, 0, 0, 0, 0, 0}, - { 0, 4, 8, 0, 16, 0, -8, 0, 0, 0}, - { 0, 0, 0, 0, 16, 0, 0, 0, 0, 0}, - { 0, 4, -16, 0, 4, 0, 16, 0, 0, 1}, + [ANIM_ADAMANT] = + { 0, 4, 8, 0, 16, 0, -8, 0, 0, FALSE}, + { 0, 0, 0, 0, 16, 0, 0, 0, 0, FALSE}, + { 0, 4, 8, 0, 16, 0, -8, 0, 0, FALSE}, + { 0, 0, 0, 0, 16, 0, 0, 0, 0, FALSE}, + { 0, 4, -16, 0, 4, 0, 16, 0, 0, TRUE}, - // NAUGHTY - { 0, 3, 6, 0, 12, 0, 0, 0, 6, 0}, - { 0, 3, -6, 0, 12, 0, 0, 0, 6, 0}, - { 0, 16, 16, 0, 45, 1, 0, 0, 0, 1}, + [ANIM_NAUGHTY] = + { 0, 3, 6, 0, 12, 0, 0, 0, 6, FALSE}, + { 0, 3, -6, 0, 12, 0, 0, 0, 6, FALSE}, + { 0, 16, 16, 0, 45, 1, 0, 0, 0, TRUE}, - // BOLD - { 0, 16, 0, 24, 32, 0, 0, 0, 16, 0}, - { 0, 16, 0, 23, 32, 0, 0, 0, 16, 1}, + [ANIM_BOLD] = + { 0, 16, 0, 24, 32, 0, 0, 0, 16, FALSE}, + { 0, 16, 0, 23, 32, 0, 0, 0, 16, TRUE}, - // DOCILE - { 0, 0, 0, 0, 80, 0, 0, 0, 0, 1}, + [ANIM_DOCILE] = + { 0, 0, 0, 0, 80, 0, 0, 0, 0, TRUE}, - // RELAXED - { 0, 2, 8, 0, 32, 0, 0, 0, 0, 0}, - { 0, 2, -8, 0, 32, 0, 0, 0, 0, 1}, + [ANIM_RELAXED] = + { 0, 2, 8, 0, 32, 0, 0, 0, 0, FALSE}, + { 0, 2, -8, 0, 32, 0, 0, 0, 0, TRUE}, - // IMPISH - { 0, 32, 2, 1, 48, 1, 0, 0, 24, 1}, + [ANIM_IMPISH] = + { 0, 32, 2, 1, 48, 1, 0, 0, 24, TRUE}, - // LAX - { 0, 2, 16, 16, 128, 0, 0, 0, 0, 1}, + [ANIM_LAX] = + { 0, 2, 16, 16, 128, 0, 0, 0, 0, TRUE}, - // TIMID - { 0, 2, -8, 0, 48, 0, -24, 0, 0, 0}, - { 0, 0, 0, 0, 8, 0, 0, 0, 0, 0}, - { 64, 32, 2, 0, 36, 0, 0, 0, 0, 0}, - { 0, 0, 0, 0, 8, 0, 0, 0, 0, 0}, - { 0, 2, 8, 0, 48, 0, 24, 0, 0, 1}, + [ANIM_TIMID] = + { 0, 2, -8, 0, 48, 0, -24, 0, 0, FALSE}, + { 0, 0, 0, 0, 8, 0, 0, 0, 0, FALSE}, + { 64, 32, 2, 0, 36, 0, 0, 0, 0, FALSE}, + { 0, 0, 0, 0, 8, 0, 0, 0, 0, FALSE}, + { 0, 2, 8, 0, 48, 0, 24, 0, 0, TRUE}, - // HASTY - { 64, 24, 16, 0, 32, 0, 0, 0, 0, 0}, - { 0, 28, 2, 1, 32, 1, 0, 0, 16, 1}, + [ANIM_HASTY] = + { 64, 24, 16, 0, 32, 0, 0, 0, 0, FALSE}, + { 0, 28, 2, 1, 32, 1, 0, 0, 16, TRUE}, - // SERIOUS - { 0, 0, 0, 0, 32, 0, 0, 0, 0, 1}, + [ANIM_SERIOUS] = + { 0, 0, 0, 0, 32, 0, 0, 0, 0, TRUE}, - // JOLLY - { 64, 16, -16, 2, 48, 0, 0, 0, 32, 1}, + [ANIM_JOLLY] = + { 64, 16, -16, 2, 48, 0, 0, 0, 32, TRUE}, - // NAIVE - { 0, 12, -8, 4, 24, 0, 8, 0, 12, 0}, - { 0, 12, 8, 8, 24, 0, -16, 0, 12, 0}, - { 0, 12, -8, 16, 24, 0, 16, 0, 12, 0}, - { 0, 12, 8, 28, 24, 0, -8, 0, 12, 1}, + [ANIM_NAIVE] = + { 0, 12, -8, 4, 24, 0, 8, 0, 12, FALSE}, + { 0, 12, 8, 8, 24, 0, -16, 0, 12, FALSE}, + { 0, 12, -8, 16, 24, 0, 16, 0, 12, FALSE}, + { 0, 12, 8, 28, 24, 0, -8, 0, 12, TRUE}, - // MODEST - { 0, 0, 0, 0, 8, 0, 0, 0, 0, 0}, - { 64, 16, -4, 0, 32, 0, 0, 0, 0, 0}, - { 0, 0, 0, 0, 8, 0, 0, 0, 0, 1}, + [ANIM_MODEST] = + { 0, 0, 0, 0, 8, 0, 0, 0, 0, FALSE}, + { 64, 16, -4, 0, 32, 0, 0, 0, 0, FALSE}, + { 0, 0, 0, 0, 8, 0, 0, 0, 0, TRUE}, - // MILD - { 128, 4, 0, 8, 64, 0, 0, 0, 0, 1}, + [ANIM_MILD] = + { 128, 4, 0, 8, 64, 0, 0, 0, 0, TRUE}, - // QUIET - { 0, 2, 16, 0, 48, 0, 0, 0, 0, 0}, - { 128, 2, 16, 0, 48, 0, 0, 0, 0, 1}, + [ANIM_QUIET] = + { 0, 2, 16, 0, 48, 0, 0, 0, 0, FALSE}, + { 128, 2, 16, 0, 48, 0, 0, 0, 0, TRUE}, - // BASHFUL - { 0, 2, -4, 0, 48, 0, -48, 0, 0, 0}, - { 0, 0, 0, 0, 80, 0, 0, 0, 0, 0}, - { 0, 2, 8, 0, 24, 0, 48, 0, 0, 1}, + [ANIM_BASHFUL] = + { 0, 2, -4, 0, 48, 0, -48, 0, 0, FALSE}, + { 0, 0, 0, 0, 80, 0, 0, 0, 0, FALSE}, + { 0, 2, 8, 0, 24, 0, 48, 0, 0, TRUE}, - // RASH - { 64, 4, 64, 58, 52, 0, -88, 0, 0, 0}, - { 0, 0, 0, 0, 80, 0, 0, 0, 0, 0}, - { 0, 24, 80, 0, 32, 0, 88, 0, 0, 1}, + [ANIM_RASH] = + { 64, 4, 64, 58, 52, 0, -88, 0, 0, FALSE}, + { 0, 0, 0, 0, 80, 0, 0, 0, 0, FALSE}, + { 0, 24, 80, 0, 32, 0, 88, 0, 0, TRUE}, - // CALM - { 0, 2, 16, 4, 64, 0, 0, 0, 0, 1}, + [ANIM_CALM] = + { 0, 2, 16, 4, 64, 0, 0, 0, 0, TRUE}, - // GENTLE - { 0, 0, 0, 0, 32, 0, 0, 0, 0, 1}, + [ANIM_GENTLE] = + { 0, 0, 0, 0, 32, 0, 0, 0, 0, TRUE}, - // SASSY - { 0, 0, 0, 0, 42, 0, 0, 0, 0, 1}, + [ANIM_SASSY] = + { 0, 0, 0, 0, 42, 0, 0, 0, 0, TRUE}, - // CAREFUL - { 0, 4, 0, 8, 24, 0, 0, 0, 12, 0}, - { 0, 0, 0, 0, 12, 0, 0, 0, 0, 0}, - { 0, 4, 0, 12, 24, 0, 0, 0, 12, 0}, - { 0, 0, 0, 0, 12, 0, 0, 0, 0, 0}, - { 0, 4, 0, 4, 24, 0, 0, 0, 12, 1}, + [ANIM_CAREFUL] = + { 0, 4, 0, 8, 24, 0, 0, 0, 12, FALSE}, + { 0, 0, 0, 0, 12, 0, 0, 0, 0, FALSE}, + { 0, 4, 0, 12, 24, 0, 0, 0, 12, FALSE}, + { 0, 0, 0, 0, 12, 0, 0, 0, 0, FALSE}, + { 0, 4, 0, 4, 24, 0, 0, 0, 12, TRUE}, - // QUIRKY - { 0, 4, 16, 12, 64, 0, 0, 0, 0, 0}, - { 0, -4, 16, 12, 64, 0, 0, 0, 0, 1}, + [ANIM_QUIRKY] = + { 0, 4, 16, 12, 64, 0, 0, 0, 0, FALSE}, + { 0, -4, 16, 12, 64, 0, 0, 0, 0, TRUE}, }; -static const union AffineAnimCmd sSpriteAffineAnim_8411E90[] = +static const union AffineAnimCmd sAffineAnim_Mon_None[] = { AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0), AFFINEANIMCMD_END }; -static const union AffineAnimCmd sSpriteAffineAnim_8411EA0[] = +static const union AffineAnimCmd sAffineAnim_Mon_TurnUp[] = { AFFINEANIMCMD_FRAME(0, 0, 12, 1), AFFINEANIMCMD_FRAME(0, 0, 0, 30), @@ -234,7 +310,7 @@ static const union AffineAnimCmd sSpriteAffineAnim_8411EA0[] = AFFINEANIMCMD_END }; -static const union AffineAnimCmd sSpriteAffineAnim_8411EC0[] = +static const union AffineAnimCmd sAffineAnim_Mon_TurnUp_Flipped[] = { AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0), AFFINEANIMCMD_FRAME(0, 0, 12, 1), @@ -243,7 +319,7 @@ static const union AffineAnimCmd sSpriteAffineAnim_8411EC0[] = AFFINEANIMCMD_END }; -static const union AffineAnimCmd sSpriteAffineAnim_8411EE8[] = +static const union AffineAnimCmd sAffineAnim_Mon_TurnUpAndDown[] = { AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 16), AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 32), @@ -251,7 +327,7 @@ static const union AffineAnimCmd sSpriteAffineAnim_8411EE8[] = AFFINEANIMCMD_END }; -static const union AffineAnimCmd sSpriteAffineAnim_8411F08[] = +static const union AffineAnimCmd sAffineAnim_Mon_TurnUpAndDown_Flipped[] = { AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0), AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 16), @@ -260,7 +336,7 @@ static const union AffineAnimCmd sSpriteAffineAnim_8411F08[] = AFFINEANIMCMD_END }; -static const union AffineAnimCmd sSpriteAffineAnim_8411F30[] = +static const union AffineAnimCmd sAffineAnim_Mon_TurnDown[] = { AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 8), AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 16), @@ -268,7 +344,7 @@ static const union AffineAnimCmd sSpriteAffineAnim_8411F30[] = AFFINEANIMCMD_END }; -static const union AffineAnimCmd sSpriteAffineAnim_8411F50[] = +static const union AffineAnimCmd sAffineAnim_Mon_TurnDown_Flipped[] = { AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0), AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 8), @@ -277,7 +353,7 @@ static const union AffineAnimCmd sSpriteAffineAnim_8411F50[] = AFFINEANIMCMD_END }; -static const union AffineAnimCmd sSpriteAffineAnim_8411F78[] = +static const union AffineAnimCmd sAffineAnim_Mon_TurnDownSlow[] = { AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 8), AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 32), @@ -285,7 +361,7 @@ static const union AffineAnimCmd sSpriteAffineAnim_8411F78[] = AFFINEANIMCMD_END }; -static const union AffineAnimCmd sSpriteAffineAnim_8411F98[] = +static const union AffineAnimCmd sAffineAnim_Mon_TurnDownSlow_Flipped[] = { AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0), AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 8), @@ -294,7 +370,7 @@ static const union AffineAnimCmd sSpriteAffineAnim_8411F98[] = AFFINEANIMCMD_END }; -static const union AffineAnimCmd sSpriteAffineAnim_8411FC0[] = +static const union AffineAnimCmd sAffineAnim_Mon_TurnDownSlight[] = { AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 4), AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 24), @@ -302,7 +378,7 @@ static const union AffineAnimCmd sSpriteAffineAnim_8411FC0[] = AFFINEANIMCMD_END }; -static const union AffineAnimCmd sSpriteAffineAnim_8411FE0[] = +static const union AffineAnimCmd sAffineAnim_Mon_TurnDownSlight_Flipped[] = { AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0), AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 4), @@ -311,7 +387,7 @@ static const union AffineAnimCmd sSpriteAffineAnim_8411FE0[] = AFFINEANIMCMD_END }; -static const union AffineAnimCmd sSpriteAffineAnim_8412008[] = +static const union AffineAnimCmd sAffineAnim_Mon_TurnUpHigh[] = { AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 24), AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 16), @@ -319,7 +395,7 @@ static const union AffineAnimCmd sSpriteAffineAnim_8412008[] = AFFINEANIMCMD_END }; -static const union AffineAnimCmd sSpriteAffineAnim_8412028[] = +static const union AffineAnimCmd sAffineAnim_Mon_TurnUpHigh_Flipped[] = { AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0), AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 24), @@ -328,29 +404,33 @@ static const union AffineAnimCmd sSpriteAffineAnim_8412028[] = AFFINEANIMCMD_END }; -static const union AffineAnimCmd *const sSpriteAffineAnimTable_85F04FC[] = +static const union AffineAnimCmd *const sAffineAnims_Mon[] = { - sSpriteAffineAnim_8411E90, - sSpriteAffineAnim_8411EA0, - sSpriteAffineAnim_8411EE8, - sSpriteAffineAnim_8411F30, - sSpriteAffineAnim_8411F78, - sSpriteAffineAnim_8411FC0, - sSpriteAffineAnim_8412008, - sSpriteAffineAnim_8411E90, - sSpriteAffineAnim_8411E90, - sSpriteAffineAnim_8411E90, - sSpriteAffineAnim_8411E90, - sSpriteAffineAnim_8411EC0, - sSpriteAffineAnim_8411F08, - sSpriteAffineAnim_8411F50, - sSpriteAffineAnim_8411F98, - sSpriteAffineAnim_8411FE0, - sSpriteAffineAnim_8412028, - sSpriteAffineAnim_8411E90, - sSpriteAffineAnim_8411E90, - sSpriteAffineAnim_8411E90, - sSpriteAffineAnim_8411E90, + // Animations for non-flipped mon sprites + [AFFINE_NONE] = sAffineAnim_Mon_None, + [AFFINE_TURN_UP] = sAffineAnim_Mon_TurnUp, + [AFFINE_TURN_UP_AND_DOWN] = sAffineAnim_Mon_TurnUpAndDown, + [AFFINE_TURN_DOWN] = sAffineAnim_Mon_TurnDown, + [AFFINE_TURN_DOWN_SLOW] = sAffineAnim_Mon_TurnDownSlow, + [AFFINE_TURN_DOWN_SLIGHT] = sAffineAnim_Mon_TurnDownSlight, + [AFFINE_TURN_UP_HIGH] = sAffineAnim_Mon_TurnUpHigh, + [AFFINE_UNUSED_1] = sAffineAnim_Mon_None, + [AFFINE_UNUSED_2] = sAffineAnim_Mon_None, + [AFFINE_UNUSED_3] = sAffineAnim_Mon_None, + + // Animations for flipped mon sprites + [AFFINE_NONE + NUM_MON_AFFINES] = sAffineAnim_Mon_None, + [AFFINE_TURN_UP + NUM_MON_AFFINES] = sAffineAnim_Mon_TurnUp_Flipped, + [AFFINE_TURN_UP_AND_DOWN + NUM_MON_AFFINES] = sAffineAnim_Mon_TurnUpAndDown_Flipped, + [AFFINE_TURN_DOWN + NUM_MON_AFFINES] = sAffineAnim_Mon_TurnDown_Flipped, + [AFFINE_TURN_DOWN_SLOW + NUM_MON_AFFINES] = sAffineAnim_Mon_TurnDownSlow_Flipped, + [AFFINE_TURN_DOWN_SLIGHT + NUM_MON_AFFINES] = sAffineAnim_Mon_TurnDownSlight_Flipped, + [AFFINE_TURN_UP_HIGH + NUM_MON_AFFINES] = sAffineAnim_Mon_TurnUpHigh_Flipped, + [AFFINE_UNUSED_1 + NUM_MON_AFFINES] = sAffineAnim_Mon_None, + [AFFINE_UNUSED_2 + NUM_MON_AFFINES] = sAffineAnim_Mon_None, + [AFFINE_UNUSED_3 + NUM_MON_AFFINES] = sAffineAnim_Mon_None, + + sAffineAnim_Mon_None, // ? Extra for some reason }; static const struct BgTemplate sBackgroundTemplates[] = @@ -377,7 +457,15 @@ static const struct BgTemplate sBackgroundTemplates[] = static const struct WindowTemplate sWindowTemplates[] = { - {0, 1, 0xF, 0x1C, 4, 0xF, 0xA}, + { + .bg = 0, + .tilemapLeft = 1, + .tilemapTop = 15, + .width = 28, + .height = 4, + .paletteNum = 15, + .baseBlock = 0xA + }, DUMMY_WIN_TEMPLATE }; @@ -400,7 +488,7 @@ static const u32* const sPokeblocksPals[] = [PBLOCK_CLR_GOLD - 1] = gPokeblockGold_Pal }; -static const union AffineAnimCmd sSpriteAffineAnim_84120DC[] = +static const union AffineAnimCmd sAffineAnim_Still[] = { AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0), AFFINEANIMCMD_END @@ -408,10 +496,10 @@ static const union AffineAnimCmd sSpriteAffineAnim_84120DC[] = static const union AffineAnimCmd *const sSpriteAffineAnimTable_MonNoFlip[] = { - sSpriteAffineAnim_84120DC + sAffineAnim_Still }; -static const union AffineAnimCmd sSpriteAffineAnim_84120F0[] = +static const union AffineAnimCmd sAffineAnim_PokeblockCase_ThrowFromVertical[] = { AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0), AFFINEANIMCMD_FRAME(0x0, 0x0, -8, 1), @@ -426,7 +514,7 @@ static const union AffineAnimCmd sSpriteAffineAnim_84120F0[] = AFFINEANIMCMD_END }; -static const union AffineAnimCmd sSpriteAffineAnim_8412148[] = +static const union AffineAnimCmd sAffineAnim_PokeblockCase_ThrowFromHorizontal[] = { AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0), AFFINEANIMCMD_FRAME(0x0, 0x0, 8, 1), @@ -441,22 +529,22 @@ static const union AffineAnimCmd sSpriteAffineAnim_8412148[] = AFFINEANIMCMD_END }; -static const union AffineAnimCmd *const sSpriteAffineAnimTable_85F0664[] = +static const union AffineAnimCmd *const sAffineAnims_PokeblockCase_Still[] = { - sSpriteAffineAnim_84120DC + sAffineAnim_Still }; -static const union AffineAnimCmd *const sSpriteAffineAnimTable_85F0668[] = +static const union AffineAnimCmd *const sAffineAnims_PokeblockCase_ThrowFromVertical[] = { - sSpriteAffineAnim_84120F0 + sAffineAnim_PokeblockCase_ThrowFromVertical }; -static const union AffineAnimCmd *const sSpriteAffineAnimTable_85F066C[] = +static const union AffineAnimCmd *const sAffineAnims_PokeblockCase_ThrowFromHorizontal[] = { - sSpriteAffineAnim_8412148 + sAffineAnim_PokeblockCase_ThrowFromHorizontal }; -static const struct OamData sThrownPokeblockOamData = +static const struct OamData sOamData_Pokeblock = { .y = 0, .affineMode = ST_OAM_AFFINE_DOUBLE, @@ -473,46 +561,45 @@ static const struct OamData sThrownPokeblockOamData = .affineParam = 0, }; -static const union AnimCmd sThrownPokeblockSpriteAnim[] = +static const union AnimCmd sAnim_Pokeblock[] = { ANIMCMD_FRAME(0, 0), ANIMCMD_END }; -static const union AnimCmd *const sThrownPokeblockAnimTable[] = +static const union AnimCmd *const sAnims_Pokeblock[] = { - sThrownPokeblockSpriteAnim, + sAnim_Pokeblock, }; -static const union AffineAnimCmd sSpriteAffineAnim_84121C0[] = +static const union AffineAnimCmd sAffineAnim_Pokeblock[] = { AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), AFFINEANIMCMD_FRAME(-8, -8, 0, 1), AFFINEANIMCMD_JUMP(1) }; -static const union AffineAnimCmd *const sThrownPokeblockAffineAnimTable[] = +static const union AffineAnimCmd *const sAffineAnims_Pokeblock[] = { - sSpriteAffineAnim_84121C0 + sAffineAnim_Pokeblock }; -static const struct CompressedSpriteSheet sPokeblock_SpriteSheet = +static const struct CompressedSpriteSheet sSpriteSheet_Pokeblock = { gPokeblock_Gfx, 0x20, TAG_POKEBLOCK }; -static const struct SpriteTemplate sThrownPokeblockSpriteTemplate = +static const struct SpriteTemplate sSpriteTemplate_Pokeblock = { .tileTag = TAG_POKEBLOCK, .paletteTag = TAG_POKEBLOCK, - .oam = &sThrownPokeblockOamData, - .anims = sThrownPokeblockAnimTable, + .oam = &sOamData_Pokeblock, + .anims = sAnims_Pokeblock, .images = NULL, - .affineAnims = sThrownPokeblockAffineAnimTable, + .affineAnims = sAffineAnims_Pokeblock, .callback = SpriteCB_ThrownPokeblock }; -// code static void CB2_PokeblockFeed(void) { RunTasks(); @@ -529,7 +616,7 @@ static void VBlankCB_PokeblockFeed(void) TransferPlttBuffer(); } -static bool8 TransitionToPokeblockFeedScene(void) +static bool8 LoadPokeblockFeedScene(void) { switch (gMain.state) { @@ -541,7 +628,7 @@ static bool8 TransitionToPokeblockFeedScene(void) break; case 1: ResetPaletteFade(); - gPaletteFade.bufferTransferDisabled = 1; + gPaletteFade.bufferTransferDisabled = TRUE; gMain.state++; break; case 2: @@ -566,9 +653,7 @@ static bool8 TransitionToPokeblockFeedScene(void) break; case 7: if (LoadMonAndSceneGfx(&gPlayerParty[gPokeblockMonId])) - { gMain.state++; - } break; case 8: sPokeblockFeed->pokeblockCaseSpriteId = CreatePokeblockCaseSpriteForFeeding(); @@ -587,12 +672,12 @@ static bool8 TransitionToPokeblockFeedScene(void) gMain.state++; break; case 12: - BlendPalettes(PALETTES_ALL, 0x10, 0); + BlendPalettes(PALETTES_ALL, 16, 0); gMain.state++; break; case 13: - BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK); - gPaletteFade.bufferTransferDisabled = 0; + BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK); + gPaletteFade.bufferTransferDisabled = FALSE; gMain.state++; break; default: @@ -603,13 +688,13 @@ static bool8 TransitionToPokeblockFeedScene(void) return FALSE; } -void CB2_PreparePokeblockFeedScene(void) +void PreparePokeblockFeedScene(void) { while (1) { if (MenuHelpers_CallLinkSomething() == TRUE) break; - if (TransitionToPokeblockFeedScene() == TRUE) + if (LoadPokeblockFeedScene() == TRUE) break; if (MenuHelpers_LinkSomething() == TRUE) break; @@ -643,12 +728,14 @@ static bool8 LoadMonAndSceneGfx(struct Pokemon *mon) switch (sPokeblockFeed->loadGfxState) { case 0: + // Load mon gfx species = GetMonData(mon, MON_DATA_SPECIES2); personality = GetMonData(mon, MON_DATA_PERSONALITY); HandleLoadSpecialPokePic_2(&gMonFrontPicTable[species], gMonSpritesGfxPtr->sprites.ptr[1], species, personality); sPokeblockFeed->loadGfxState++; break; case 1: + // Load mon palette species = GetMonData(mon, MON_DATA_SPECIES2); personality = GetMonData(mon, MON_DATA_PERSONALITY); trainerId = GetMonData(mon, MON_DATA_OT_ID); @@ -667,7 +754,7 @@ static bool8 LoadMonAndSceneGfx(struct Pokemon *mon) sPokeblockFeed->loadGfxState++; break; case 4: - LoadCompressedSpriteSheet(&sPokeblock_SpriteSheet); + LoadCompressedSpriteSheet(&sSpriteSheet_Pokeblock); sPokeblockFeed->loadGfxState++; break; case 5: @@ -683,7 +770,7 @@ static bool8 LoadMonAndSceneGfx(struct Pokemon *mon) case 7: if (FreeTempTileDataBuffersIfPossible() != TRUE) { - LZDecompressWram(gUnknown_08D9BA44, sPokeblockFeed->tilemapBuffer); + LZDecompressWram(gPokeblockFeedBg_Tilemap, sPokeblockFeed->tilemapBuffer); sPokeblockFeed->loadGfxState++; } break; @@ -716,58 +803,63 @@ static void SetPokeblockSpritePal(u8 pokeblockCaseId) // defines for task data fields -#define tFrames data[0] -#define tData1 data[1] +#define tState data[0] +#define tHorizontalThrow data[1] + +#define STATE_START_THROW 255 // If the length of the Pokémon's animation exceeds 255 the throw may happen twice +#define STATE_SPAWN_PBLOCK (STATE_START_THROW + 14) +#define STATE_START_JUMP (STATE_SPAWN_PBLOCK + 12) +#define STATE_PRINT_MSG (STATE_START_JUMP + 16) static void Task_HandlePokeblockFeed(u8 taskId) { if (!gPaletteFade.active) { - switch (gTasks[taskId].tFrames) + switch (gTasks[taskId].tState) { case 0: - sPokeblockFeed->field_1050 = 0; - sPokeblockFeed->field_1058 = 0; - sub_817A5CC(); + sPokeblockFeed->animRunState = 0; + sPokeblockFeed->timer = 0; + CalculateMonAnimLength(); break; - case 255: - DoPokeblockCaseThrowEffect(sPokeblockFeed->pokeblockCaseSpriteId, gTasks[taskId].tData1); + case STATE_START_THROW: + DoPokeblockCaseThrowEffect(sPokeblockFeed->pokeblockCaseSpriteId, gTasks[taskId].tHorizontalThrow); break; - case 269: + case STATE_SPAWN_PBLOCK: sPokeblockFeed->pokeblockSpriteId = CreatePokeblockSprite(); break; - case 281: - PrepareMonToMoveToPokeblock(sPokeblockFeed->monSpriteId); + case STATE_START_JUMP: + StartMonJumpForPokeblock(sPokeblockFeed->monSpriteId); break; - case 297: - gTasks[taskId].func = Task_HandleMonAtePokeblock; + case STATE_PRINT_MSG: + gTasks[taskId].func = Task_PrintAtePokeblockMessage; return; } - if (sPokeblockFeed->field_1058 < sPokeblockFeed->field_1056) - sub_817A634(); - else if (sPokeblockFeed->field_1058 == sPokeblockFeed->field_1056) - gTasks[taskId].tFrames = 254; + if (sPokeblockFeed->timer < sPokeblockFeed->monAnimLength) + UpdateMonAnim(); + else if (sPokeblockFeed->timer == sPokeblockFeed->monAnimLength) + gTasks[taskId].tState = STATE_START_THROW - 1; - sPokeblockFeed->field_1058++; - gTasks[taskId].tFrames++; + sPokeblockFeed->timer++; + gTasks[taskId].tState++; } } static void LaunchPokeblockFeedTask(void) { u8 taskId = CreateTask(Task_HandlePokeblockFeed, 0); - gTasks[taskId].tFrames = 0; - gTasks[taskId].tData1 = 1; + gTasks[taskId].tState = 0; + gTasks[taskId].tHorizontalThrow = TRUE; } -static void Task_WaitForAtePokeblockText(u8 taskId) +static void Task_WaitForAtePokeblockMessage(u8 taskId) { if (RunTextPrintersRetIsActive(0) != TRUE) - gTasks[taskId].func = Task_PaletteFadeToReturn; + gTasks[taskId].func = Task_FadeOutPokeblockFeed; } -static void Task_HandleMonAtePokeblock(u8 taskId) +static void Task_PrintAtePokeblockMessage(u8 taskId) { struct Pokemon *mon = &gPlayerParty[gPokeblockMonId]; struct Pokeblock *pokeblock = &gSaveBlock1Ptr->pokeblocks[gSpecialVar_ItemId]; @@ -783,12 +875,12 @@ static void Task_HandleMonAtePokeblock(u8 taskId) else StringExpandPlaceholders(gStringVar4, gText_Var1DisdainfullyAteVar2); - gTextFlags.canABSpeedUpPrint = 1; + gTextFlags.canABSpeedUpPrint = TRUE; AddTextPrinterParameterized2(0, 1, gStringVar4, GetPlayerTextSpeedDelay(), NULL, 2, 1, 3); - gTasks[taskId].func = Task_WaitForAtePokeblockText; + gTasks[taskId].func = Task_WaitForAtePokeblockMessage; } -static void Task_ReturnAfterPaletteFade(u8 taskId) +static void Task_ExitPokeblockFeed(u8 taskId) { if (!gPaletteFade.active) { @@ -803,30 +895,29 @@ static void Task_ReturnAfterPaletteFade(u8 taskId) } } -static void Task_PaletteFadeToReturn(u8 taskId) +static void Task_FadeOutPokeblockFeed(u8 taskId) { - BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK); - gTasks[taskId].func = Task_ReturnAfterPaletteFade; + BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); + gTasks[taskId].func = Task_ExitPokeblockFeed; } -#undef tFrames -#undef tData1 +#undef tState +#undef tHorizontalThrow -// defines for mon sprite data fields - -#define tDelta data[0] -#define tDeltaMod data[1] -#define tSpecies data[2] +// Sprite data for Pokéblock and Pokémon +#define sSpeed data[0] +#define sAccel data[1] +#define sSpecies data[2] static u8 CreateMonSprite(struct Pokemon* mon) { u16 species = GetMonData(mon, MON_DATA_SPECIES2); - u8 spriteId = CreateSprite(&gMultiuseSpriteTemplate, 48, 80, 2); + u8 spriteId = CreateSprite(&gMultiuseSpriteTemplate, MON_X, MON_Y, 2); sPokeblockFeed->species = species; sPokeblockFeed->monSpriteId_ = spriteId; sPokeblockFeed->nature = GetNature(mon); - gSprites[spriteId].tSpecies = species; + gSprites[spriteId].sSpecies = species; gSprites[spriteId].callback = SpriteCallbackDummy; sPokeblockFeed->noMonFlip = TRUE; @@ -841,189 +932,191 @@ static u8 CreateMonSprite(struct Pokemon* mon) return spriteId; } -static void PrepareMonToMoveToPokeblock(u8 spriteId) +static void StartMonJumpForPokeblock(u8 spriteId) { - gSprites[spriteId].pos1.x = 48; - gSprites[spriteId].pos1.y = 80; - gSprites[spriteId].tDelta = -8; - gSprites[spriteId].tDeltaMod = 1; - gSprites[spriteId].callback = sub_817A468; + gSprites[spriteId].pos1.x = MON_X; + gSprites[spriteId].pos1.y = MON_Y; + gSprites[spriteId].sSpeed = -8; + gSprites[spriteId].sAccel = 1; + gSprites[spriteId].callback = SpriteCB_MonJumpForPokeblock; } -static void sub_817A468(struct Sprite* sprite) +static void SpriteCB_MonJumpForPokeblock(struct Sprite* sprite) { sprite->pos1.x += 4; - sprite->pos1.y += sprite->tDelta; - sprite->tDelta += sprite->tDeltaMod; + sprite->pos1.y += sprite->sSpeed; + sprite->sSpeed += sprite->sAccel; - if (sprite->tDelta == 0) - PlayCry1(sprite->tSpecies, 0); - if (sprite->tDelta == 9) + // Play cry at jump peak + if (sprite->sSpeed == 0) + PlayCry1(sprite->sSpecies, 0); + + if (sprite->sSpeed == 9) sprite->callback = SpriteCallbackDummy; } -#undef tDelta -#undef tDeltaMod -#undef tSpecies - static u8 CreatePokeblockCaseSpriteForFeeding(void) { u8 spriteId = CreatePokeblockCaseSprite(188, 100, 2); gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL; - gSprites[spriteId].affineAnims = sSpriteAffineAnimTable_85F0664; + gSprites[spriteId].affineAnims = sAffineAnims_PokeblockCase_Still; gSprites[spriteId].callback = SpriteCallbackDummy; InitSpriteAffineAnim(&gSprites[spriteId]); return spriteId; } -static void DoPokeblockCaseThrowEffect(u8 spriteId, bool8 a1) +static void DoPokeblockCaseThrowEffect(u8 spriteId, bool8 horizontalThrow) { FreeOamMatrix(gSprites[spriteId].oam.matrixNum); gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_DOUBLE; - if (!a1) - gSprites[spriteId].affineAnims = sSpriteAffineAnimTable_85F0668; + if (!horizontalThrow) + gSprites[spriteId].affineAnims = sAffineAnims_PokeblockCase_ThrowFromVertical; // Never used, horizontalThrow always TRUE else - gSprites[spriteId].affineAnims = sSpriteAffineAnimTable_85F066C; + gSprites[spriteId].affineAnims = sAffineAnims_PokeblockCase_ThrowFromHorizontal; InitSpriteAffineAnim(&gSprites[spriteId]); } -// defines for the pokeblock sprite data fields -#define tDelta data[0] -#define tDeltaMod data[1] - static u8 CreatePokeblockSprite(void) { - u8 spriteId = CreateSprite(&sThrownPokeblockSpriteTemplate, 174, 84, 1); - gSprites[spriteId].tDelta = -12; - gSprites[spriteId].tDeltaMod = 1; + u8 spriteId = CreateSprite(&sSpriteTemplate_Pokeblock, 174, 84, 1); + gSprites[spriteId].sSpeed = -12; + gSprites[spriteId].sAccel = 1; return spriteId; } static void SpriteCB_ThrownPokeblock(struct Sprite* sprite) { sprite->pos1.x -= 4; - sprite->pos1.y += sprite->tDelta; - sprite->tDelta += sprite->tDeltaMod; - if (sprite->tDelta == 10) + sprite->pos1.y += sprite->sSpeed; + sprite->sSpeed += sprite->sAccel; + if (sprite->sSpeed == 10) DestroySprite(sprite); } -#undef tDelta -#undef tDeltaMod - -static void sub_817A5CC(void) +static void CalculateMonAnimLength(void) { u8 animId, i; - struct PokeblockFeedStruct *pokeblockFeed; + struct PokeblockFeed *pokeblockFeed; pokeblockFeed = sPokeblockFeed; - pokeblockFeed->field_1056 = 1; + pokeblockFeed->monAnimLength = 1; animId = sNatureToMonPokeblockAnim[pokeblockFeed->nature][0]; + + // Add up the time each stage of the animation will take for (i = 0; i < 8; i++, animId++) { - pokeblockFeed->field_1056 += sMonPokeblockAnims[animId][4]; - if (sMonPokeblockAnims[animId][9] == 1) + pokeblockFeed->monAnimLength += sMonPokeblockAnims[animId][ANIMDATA_TIME]; + if (sMonPokeblockAnims[animId][ANIMDATA_IS_LAST] == TRUE) break; } } -static void sub_817A634(void) +static void UpdateMonAnim(void) { - struct PokeblockFeedStruct *pokeblockFeed = sPokeblockFeed; + struct PokeblockFeed *pokeblockFeed = sPokeblockFeed; - switch (pokeblockFeed->field_1050) + switch (pokeblockFeed->animRunState) { case 0: pokeblockFeed->animId = sNatureToMonPokeblockAnim[pokeblockFeed->nature][0]; pokeblockFeed->monSpritePtr = &gSprites[pokeblockFeed->monSpriteId_]; pokeblockFeed->savedMonSprite = *pokeblockFeed->monSpritePtr; - pokeblockFeed->field_1050 = 10; + pokeblockFeed->animRunState = 10; break; case 1 ... 9: break; case 10: - sub_817A91C(); - if (sNatureToMonPokeblockAnim[pokeblockFeed->nature][1] != 0) + InitMonAnimStage(); + if (sNatureToMonPokeblockAnim[pokeblockFeed->nature][1] != AFFINE_NONE) { + // Initialize affine anim pokeblockFeed->monSpritePtr->oam.affineMode = ST_OAM_AFFINE_DOUBLE; pokeblockFeed->monSpritePtr->oam.matrixNum = 0; - pokeblockFeed->monSpritePtr->affineAnims = sSpriteAffineAnimTable_85F04FC; + pokeblockFeed->monSpritePtr->affineAnims = sAffineAnims_Mon; InitSpriteAffineAnim(pokeblockFeed->monSpritePtr); } - pokeblockFeed->field_1050 = 50; + pokeblockFeed->animRunState = 50; case 50: - if (sNatureToMonPokeblockAnim[pokeblockFeed->nature][1] != 0) + if (sNatureToMonPokeblockAnim[pokeblockFeed->nature][1] != AFFINE_NONE) { + // Start affine anim if (!pokeblockFeed->noMonFlip) // double negation, so mon's sprite is flipped - StartSpriteAffineAnim(pokeblockFeed->monSpritePtr, sNatureToMonPokeblockAnim[pokeblockFeed->nature][1] + 10); + StartSpriteAffineAnim(pokeblockFeed->monSpritePtr, sNatureToMonPokeblockAnim[pokeblockFeed->nature][1] + NUM_MON_AFFINES); else StartSpriteAffineAnim(pokeblockFeed->monSpritePtr, sNatureToMonPokeblockAnim[pokeblockFeed->nature][1]); } - pokeblockFeed->field_1050 = 60; + pokeblockFeed->animRunState = 60; break; case 60: - if (sub_817A9E4() == TRUE) + if (DoMonAnimStep() == TRUE) { - if (pokeblockFeed->field_1060[9] == 0) + if (!pokeblockFeed->animData[ANIMDATA_IS_LAST]) { + // Continue to next stage of animation pokeblockFeed->animId++; - sub_817A91C(); - pokeblockFeed->field_1050 = 60; + InitMonAnimStage(); + pokeblockFeed->animRunState = 60; } else { + // End animation FreeOamMatrix(pokeblockFeed->monSpritePtr->oam.matrixNum); - pokeblockFeed->field_1050 = 70; + pokeblockFeed->animRunState = 70; } } break; case 70: FreeMonSpriteOamMatrix(); pokeblockFeed->animId = 0; - pokeblockFeed->field_1050 = 0; + pokeblockFeed->animRunState = 0; break; case 71 ... 90: break; } } -static bool8 sub_817A91C(void) +static bool8 InitMonAnimStage(void) { - struct PokeblockFeedStruct *pokeblockFeed = sPokeblockFeed; + struct PokeblockFeed *pokeblockFeed = sPokeblockFeed; u8 i; - for (i = 0; i < 10; i++) - pokeblockFeed->field_1060[i] = sMonPokeblockAnims[pokeblockFeed->animId][i]; + for (i = 0; i < NUM_ANIMDATA; i++) + pokeblockFeed->animData[i] = sMonPokeblockAnims[pokeblockFeed->animId][i]; - if (pokeblockFeed->field_1060[4] == 0) + if (pokeblockFeed->animData[ANIMDATA_TIME] == 0) { return TRUE; } else { - pokeblockFeed->field_1060[10] = Sin(pokeblockFeed->field_1060[0], pokeblockFeed->field_1060[2]); - pokeblockFeed->field_1060[11] = Cos(pokeblockFeed->field_1060[0], pokeblockFeed->field_1060[3]); - pokeblockFeed->field_1060[12] = pokeblockFeed->field_1060[4]; - pokeblockFeed->field_1060[13] = pokeblockFeed->monSpritePtr->pos2.x; - pokeblockFeed->field_1060[14] = pokeblockFeed->monSpritePtr->pos2.y; - sub_817AB68(); - pokeblockFeed->field_1060[4] = pokeblockFeed->field_1060[12]; - sub_817AA54(); - pokeblockFeed->field_1060[4] = pokeblockFeed->field_1060[12]; + pokeblockFeed->monInitX = Sin(pokeblockFeed->animData[ANIMDATA_ROT_IDX], pokeblockFeed->animData[ANIMDATA_SIN_AMPLITUDE]); + pokeblockFeed->monInitY = Cos(pokeblockFeed->animData[ANIMDATA_ROT_IDX], pokeblockFeed->animData[ANIMDATA_COS_AMPLITUDE]); + pokeblockFeed->maxAnimStageTime = pokeblockFeed->animData[ANIMDATA_TIME]; + pokeblockFeed->monX = pokeblockFeed->monSpritePtr->pos2.x; + pokeblockFeed->monY = pokeblockFeed->monSpritePtr->pos2.y; + + // Calculate the positions to move to during the animation + // The time is counted down during this, so reset it afterwards + CalculateMonAnimMovement(); + pokeblockFeed->animData[ANIMDATA_TIME] = pokeblockFeed->maxAnimStageTime; + CalculateMonAnimMovementEnd(); + pokeblockFeed->animData[ANIMDATA_TIME] = pokeblockFeed->maxAnimStageTime; // Redundant return FALSE; } } -static bool8 sub_817A9E4(void) +static bool8 DoMonAnimStep(void) { - u16 var = sPokeblockFeed->field_1060[12] - sPokeblockFeed->field_1060[4]; + // Update mon's position + u16 time = sPokeblockFeed->maxAnimStageTime - sPokeblockFeed->animData[ANIMDATA_TIME]; + sPokeblockFeed->monSpritePtr->pos2.x = sPokeblockFeed->monAnimX[time]; + sPokeblockFeed->monSpritePtr->pos2.y = sPokeblockFeed->monAnimY[time]; - sPokeblockFeed->monSpritePtr->pos2.x = sPokeblockFeed->field_850[var]; - sPokeblockFeed->monSpritePtr->pos2.y = sPokeblockFeed->field_C50[var]; - - if (--sPokeblockFeed->field_1060[4] == 0) + // Count down time remaining in this stage + // Return TRUE if this stage is complete + if (--sPokeblockFeed->animData[ANIMDATA_TIME] == 0) return TRUE; else return FALSE; @@ -1035,66 +1128,70 @@ static bool8 FreeMonSpriteOamMatrix(void) return FALSE; } -static void sub_817AA54(void) +static void CalculateMonAnimMovementEnd(void) { - struct PokeblockFeedStruct *pokeblockFeed = sPokeblockFeed; + struct PokeblockFeed *pokeblockFeed = sPokeblockFeed; u16 i; - u16 r8 = pokeblockFeed->field_1060[8]; - u16 r7 = pokeblockFeed->field_1060[12] - r8; - s16 var3 = pokeblockFeed->field_1060[13] + pokeblockFeed->field_1060[6]; - s16 r9 = pokeblockFeed->field_1060[14] + pokeblockFeed->field_1060[7]; + u16 approachTime = pokeblockFeed->animData[ANIMDATA_APPR_TIME]; + u16 time = pokeblockFeed->maxAnimStageTime - approachTime; + s16 x = pokeblockFeed->monX + pokeblockFeed->animData[ANIMDATA_TARGET_X]; + s16 y = pokeblockFeed->monY + pokeblockFeed->animData[ANIMDATA_TARGET_Y]; - for (i = 0; i < r7 - 1; i++) + for (i = 0; i < time - 1; i++) { - s16 r1 = pokeblockFeed->field_850[r8 + i] - (var3); - s16 r4 = pokeblockFeed->field_C50[r8 + i] - r9; + s16 xOffset = pokeblockFeed->monAnimX[approachTime + i] - x; + s16 yOffset = pokeblockFeed->monAnimY[approachTime + i] - y; - pokeblockFeed->field_850[r8 + i] -= r1 * (i + 1) / r7; - pokeblockFeed->field_C50[r8 + i] -= r4 * (i + 1) / r7; + pokeblockFeed->monAnimX[approachTime + i] -= xOffset * (i + 1) / time; + pokeblockFeed->monAnimY[approachTime + i] -= yOffset * (i + 1) / time; } - pokeblockFeed->field_850[(r8 + r7) - 1] = var3; - pokeblockFeed->field_C50[(r8 + r7) - 1] = r9; + pokeblockFeed->monAnimX[approachTime + time - 1] = x; + pokeblockFeed->monAnimY[approachTime + time - 1] = y; } -static void sub_817AB68(void) +static void CalculateMonAnimMovement(void) { - struct PokeblockFeedStruct *pokeblockFeed = sPokeblockFeed; - bool8 var_24 = FALSE; - s16 r8 = pokeblockFeed->field_1060[13] - pokeblockFeed->field_1060[10]; - s16 r7 = pokeblockFeed->field_1060[14] - pokeblockFeed->field_1060[11]; + struct PokeblockFeed *pokeblockFeed = sPokeblockFeed; + bool8 negative = FALSE; + s16 x = pokeblockFeed->monX - pokeblockFeed->monInitX; + s16 y = pokeblockFeed->monY - pokeblockFeed->monInitY; while (1) { - u16 r5; - u16 r4; - u16 var; + u16 amplitude; + u16 time; + u16 acceleration; - var = abs(pokeblockFeed->field_1060[5]); - r5 = var + pokeblockFeed->field_1060[3]; - pokeblockFeed->field_1060[3] = r5; + acceleration = abs(pokeblockFeed->animData[ANIMDATA_ROT_ACCEL]); + amplitude = acceleration + pokeblockFeed->animData[ANIMDATA_COS_AMPLITUDE]; + pokeblockFeed->animData[ANIMDATA_COS_AMPLITUDE] = amplitude; - if (pokeblockFeed->field_1060[2] < 0) - var_24 = TRUE; + if (pokeblockFeed->animData[ANIMDATA_SIN_AMPLITUDE] < 0) + negative = TRUE; - r4 = pokeblockFeed->field_1060[12] - pokeblockFeed->field_1060[4]; + time = pokeblockFeed->maxAnimStageTime - pokeblockFeed->animData[ANIMDATA_TIME]; - if (pokeblockFeed->field_1060[4] == 0) + if (pokeblockFeed->animData[ANIMDATA_TIME] == 0) break; - if (!var_24) + if (!negative) { - pokeblockFeed->field_850[r4] = Sin(pokeblockFeed->field_1060[0], pokeblockFeed->field_1060[2] + r5 / 0x100) + r8; - pokeblockFeed->field_C50[r4] = Cos(pokeblockFeed->field_1060[0], pokeblockFeed->field_1060[3] + r5 / 0x100) + r7; + pokeblockFeed->monAnimX[time] = Sin(pokeblockFeed->animData[ANIMDATA_ROT_IDX], + pokeblockFeed->animData[ANIMDATA_SIN_AMPLITUDE] + amplitude / 0x100) + x; + pokeblockFeed->monAnimY[time] = Cos(pokeblockFeed->animData[ANIMDATA_ROT_IDX], + pokeblockFeed->animData[ANIMDATA_COS_AMPLITUDE] + amplitude / 0x100) + y; } else { - pokeblockFeed->field_850[r4] = Sin(pokeblockFeed->field_1060[0], pokeblockFeed->field_1060[2] - r5 / 0x100) + r8; - pokeblockFeed->field_C50[r4] = Cos(pokeblockFeed->field_1060[0], pokeblockFeed->field_1060[3] - r5 / 0x100) + r7; + pokeblockFeed->monAnimX[time] = Sin(pokeblockFeed->animData[ANIMDATA_ROT_IDX], + pokeblockFeed->animData[ANIMDATA_SIN_AMPLITUDE] - amplitude / 0x100) + x; + pokeblockFeed->monAnimY[time] = Cos(pokeblockFeed->animData[ANIMDATA_ROT_IDX], + pokeblockFeed->animData[ANIMDATA_COS_AMPLITUDE] - amplitude / 0x100) + y; } - pokeblockFeed->field_1060[0] += pokeblockFeed->field_1060[1]; - pokeblockFeed->field_1060[0] &= 0xFF; - pokeblockFeed->field_1060[4]--; + pokeblockFeed->animData[ANIMDATA_ROT_IDX] += pokeblockFeed->animData[ANIMDATA_ROT_SPEED]; + pokeblockFeed->animData[ANIMDATA_ROT_IDX] &= 0xFF; + pokeblockFeed->animData[ANIMDATA_TIME]--; } } diff --git a/src/use_pokeblock.c b/src/use_pokeblock.c index cfaec6f187..669b6ab251 100644 --- a/src/use_pokeblock.c +++ b/src/use_pokeblock.c @@ -708,7 +708,7 @@ static void FeedPokeblockToMon(void) FREE_AND_SET_NULL(sMenu); FreeAllWindowBuffers(); gMain.savedCallback = CB2_ReturnAndChooseMonToGivePokeblock; - CB2_PreparePokeblockFeedScene(); + PreparePokeblockFeedScene(); } break; } From 56057d3c32420b8c348b4054b6ef2ab65fb572a2 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Tue, 13 Apr 2021 02:45:16 -0400 Subject: [PATCH 097/173] Label more unused battle anims --- src/battle_anim_effects_1.c | 252 +++++++++++++++++++----------------- 1 file changed, 130 insertions(+), 122 deletions(-) diff --git a/src/battle_anim_effects_1.c b/src/battle_anim_effects_1.c index 03dc75dafa..9901aa5ddd 100644 --- a/src/battle_anim_effects_1.c +++ b/src/battle_anim_effects_1.c @@ -16,7 +16,12 @@ #include "constants/rgb.h" #include "constants/songs.h" -EWRAM_DATA s16 gUnknown_0203A0F8[4] = {0}; +struct { + s16 startX; + s16 startY; + s16 targetX; + s16 targetY; +} static EWRAM_DATA sFrenzyPlantRootData = {0}; // Debug? Written to but never read. static void AnimMovePowderParticle(struct Sprite *); static void AnimMovePowderParticle_Step(struct Sprite *); @@ -65,14 +70,14 @@ static void AnimFlyingParticle(struct Sprite *); static void AnimFlyingParticle_Step(struct Sprite *); static void AnimNeedleArmSpike(struct Sprite *); static void AnimNeedleArmSpike_Step(struct Sprite *); -static void sub_81009F8(struct Sprite *); +static void AnimSlidingHit(struct Sprite *); static void AnimWhipHit(struct Sprite *); -static void sub_8100A94(struct Sprite *); +static void AnimFlickeringPunch(struct Sprite *); static void AnimCuttingSlice(struct Sprite *); static void AnimAirCutterSlice(struct Sprite *); static void AnimSlice_Step(struct Sprite *); -static void sub_8100E1C(struct Sprite *); -static void sub_8100E80(struct Sprite *); +static void AnimCirclingMusicNote(struct Sprite *); +static void AnimCirclingMusicNote_Step(struct Sprite *); static void AnimProtect(struct Sprite *); static void AnimProtect_Step(struct Sprite *); static void AnimMilkBottle(struct Sprite *); @@ -80,8 +85,8 @@ static void AnimMilkBottle_Step1(struct Sprite *); static void AnimMilkBottle_Step2(struct Sprite *, int, int); static void AnimGrantingStars(struct Sprite *); static void AnimSparkingStars(struct Sprite *); -static void sub_8101440(struct Sprite *); -static void sub_81014A0(struct Sprite *); +static void AnimBubbleBurst(struct Sprite *); +static void AnimBubbleBurst_Step(struct Sprite *); static void AnimSleepLetterZ(struct Sprite *); static void AnimSleepLetterZ_Step(struct Sprite *); static void AnimLockOnTarget(struct Sprite *); @@ -99,8 +104,8 @@ static void AnimBowMon_Step2(struct Sprite *); static void AnimBowMon_Step3(struct Sprite *); static void AnimBowMon_Step4(struct Sprite *); static void AnimBowMon_Step3_Callback(struct Sprite *); -static void sub_8101B90(struct Sprite *); -static void sub_8101BA0(struct Sprite *); +static void AnimTipMon(struct Sprite *); +static void AnimTipMon_Step(struct Sprite *); static void AnimSlashSlice(struct Sprite *); static void AnimFalseSwipeSlice(struct Sprite *); static void AnimFalseSwipeSlice_Step1(struct Sprite *); @@ -571,7 +576,7 @@ const struct SpriteTemplate gSwiftStarSpriteTemplate = .callback = AnimTranslateLinearSingleSineWave, }; -const union AnimCmd gConstrictBindingAnimCmds1[] = +static const union AnimCmd sAnim_ConstrictBinding[] = { ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(32, 4), @@ -580,7 +585,7 @@ const union AnimCmd gConstrictBindingAnimCmds1[] = ANIMCMD_END, }; -const union AnimCmd gConstrictBindingAnimCmds2[] = +static const union AnimCmd sAnim_ConstrictBinding_Flipped[] = { ANIMCMD_FRAME(0, 4, .hFlip = TRUE), ANIMCMD_FRAME(32, 4, .hFlip = TRUE), @@ -589,29 +594,29 @@ const union AnimCmd gConstrictBindingAnimCmds2[] = ANIMCMD_END, }; -const union AnimCmd *const gConstrictBindingAnimTable[] = +static const union AnimCmd *const sAnims_ConstrictBinding[] = { - gConstrictBindingAnimCmds1, - gConstrictBindingAnimCmds2, + sAnim_ConstrictBinding, + sAnim_ConstrictBinding_Flipped, }; -const union AffineAnimCmd gConstrictBindingAffineAnimCmds1[] = { +static const union AffineAnimCmd sAffineAnim_ConstrictBinding[] = { AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), AFFINEANIMCMD_FRAME(-11, 0, 0, 6), AFFINEANIMCMD_FRAME(11, 0, 0, 6), AFFINEANIMCMD_END, }; -const union AffineAnimCmd gConstrictBindingAffineAnimCmds2[] = { +static const union AffineAnimCmd sAffineAnim_ConstrictBinding_Flipped[] = { AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0), AFFINEANIMCMD_FRAME(11, 0, 0, 6), AFFINEANIMCMD_FRAME(-11, 0, 0, 6), AFFINEANIMCMD_END, }; -const union AffineAnimCmd *const gConstrictBindingAffineAnimTable[] = { - gConstrictBindingAffineAnimCmds1, - gConstrictBindingAffineAnimCmds2, +static const union AffineAnimCmd *const sAffineAnims_ConstrictBinding[] = { + sAffineAnim_ConstrictBinding, + sAffineAnim_ConstrictBinding_Flipped, }; const struct SpriteTemplate gConstrictBindingSpriteTemplate = @@ -619,9 +624,9 @@ const struct SpriteTemplate gConstrictBindingSpriteTemplate = .tileTag = ANIM_TAG_TENDRILS, .paletteTag = ANIM_TAG_TENDRILS, .oam = &gOamData_AffineNormal_ObjNormal_64x32, - .anims = gConstrictBindingAnimTable, + .anims = sAnims_ConstrictBinding, .images = NULL, - .affineAnims = gConstrictBindingAffineAnimTable, + .affineAnims = sAffineAnims_ConstrictBinding, .callback = AnimConstrictBinding, }; @@ -1060,7 +1065,7 @@ const struct SpriteTemplate gNeedleArmSpikeSpriteTemplate = .callback = AnimNeedleArmSpike, }; -const union AnimCmd gWhipAnimCmds1[] = +static const union AnimCmd sAnim_Whip[] = { ANIMCMD_FRAME(64, 3), ANIMCMD_FRAME(80, 3), @@ -1069,7 +1074,7 @@ const union AnimCmd gWhipAnimCmds1[] = ANIMCMD_END, }; -const union AnimCmd gWhipAnimCmds2[] = +static const union AnimCmd sAnim_Whip_Flipped[] = { ANIMCMD_FRAME(64, 3, .hFlip = TRUE), ANIMCMD_FRAME(80, 3, .hFlip = TRUE), @@ -1078,10 +1083,10 @@ const union AnimCmd gWhipAnimCmds2[] = ANIMCMD_END, }; -const union AnimCmd *const gWhipAnimTable[] = +static const union AnimCmd *const sAnims_Whip[] = { - gWhipAnimCmds1, - gWhipAnimCmds2, + sAnim_Whip, + sAnim_Whip_Flipped, }; const struct SpriteTemplate gSlamHitSpriteTemplate = @@ -1089,7 +1094,7 @@ const struct SpriteTemplate gSlamHitSpriteTemplate = .tileTag = ANIM_TAG_SLAM_HIT, .paletteTag = ANIM_TAG_SLAM_HIT, .oam = &gOamData_AffineOff_ObjNormal_32x32, - .anims = gWhipAnimTable, + .anims = sAnims_Whip, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = AnimWhipHit, @@ -1100,13 +1105,13 @@ const struct SpriteTemplate gVineWhipSpriteTemplate = .tileTag = ANIM_TAG_WHIP_HIT, .paletteTag = ANIM_TAG_WHIP_HIT, .oam = &gOamData_AffineOff_ObjNormal_32x32, - .anims = gWhipAnimTable, + .anims = sAnims_Whip, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = AnimWhipHit, }; -const union AnimCmd gUnknown_08592900[] = +static const union AnimCmd sAnim_SlidingHit[] = { ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(16, 4), @@ -1116,96 +1121,96 @@ const union AnimCmd gUnknown_08592900[] = ANIMCMD_END, }; -const union AnimCmd *const gUnknown_08592918[] = +static const union AnimCmd *const sAnims_SlidingHit[] = { - gUnknown_08592900, + sAnim_SlidingHit, }; // Unused -const struct SpriteTemplate gUnknown_0859291C = +static const struct SpriteTemplate sSlidingHit1SpriteTemplate = { .tileTag = ANIM_TAG_HIT, .paletteTag = ANIM_TAG_HIT, .oam = &gOamData_AffineOff_ObjNormal_32x32, - .anims = gUnknown_08592918, + .anims = sAnims_SlidingHit, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_81009F8, + .callback = AnimSlidingHit, }; // Unused -const struct SpriteTemplate gUnknown_08592934 = +static const struct SpriteTemplate sSlidingHit2SpriteTemplate = { .tileTag = ANIM_TAG_HIT_2, .paletteTag = ANIM_TAG_HIT_2, .oam = &gOamData_AffineOff_ObjNormal_32x32, - .anims = gUnknown_08592918, + .anims = sAnims_SlidingHit, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_81009F8, + .callback = AnimSlidingHit, }; -const union AffineAnimCmd gUnknown_0859294C[] = { +static const union AffineAnimCmd sAffineAnim_FlickeringPunch_Normal[] = { AFFINEANIMCMD_FRAME(256, 256, 0, 0), AFFINEANIMCMD_END, }; -const union AffineAnimCmd gUnknown_0859295C[] = { +static const union AffineAnimCmd sAffineAnim_FlickeringPunch_TurnedTopLeft[] = { AFFINEANIMCMD_FRAME(256, 256, 32, 0), AFFINEANIMCMD_END, }; -const union AffineAnimCmd gUnknown_0859296C[] = { +static const union AffineAnimCmd sAffineAnim_FlickeringPunch_TurnedLeft[] = { AFFINEANIMCMD_FRAME(256, 256, 64, 0), AFFINEANIMCMD_END, }; -const union AffineAnimCmd gUnknown_0859297C[] = { +static const union AffineAnimCmd sAffineAnim_FlickeringPunch_TurnedBottomLeft[] = { AFFINEANIMCMD_FRAME(256, 256, 96, 0), AFFINEANIMCMD_END, }; -const union AffineAnimCmd gUnknown_0859298C[] = { +static const union AffineAnimCmd sAffineAnim_FlickeringPunch_UpsideDown[] = { AFFINEANIMCMD_FRAME(256, 256, -128, 0), AFFINEANIMCMD_END, }; -const union AffineAnimCmd gUnknown_0859299C[] = { +static const union AffineAnimCmd sAffineAnim_FlickeringPunch_TurnedBottomRight[] = { AFFINEANIMCMD_FRAME(256, 256, -96, 0), AFFINEANIMCMD_END, }; -const union AffineAnimCmd gUnknown_085929AC[] = { +static const union AffineAnimCmd sAffineAnim_FlickeringPunch_TurnedRight[] = { AFFINEANIMCMD_FRAME(256, 256, -64, 0), AFFINEANIMCMD_END, }; -const union AffineAnimCmd gUnknown_085929BC[] = { +static const union AffineAnimCmd sAffineAnim_FlickeringPunch_TurnedTopRight[] = { AFFINEANIMCMD_FRAME(256, 256, -32, 0), AFFINEANIMCMD_END, }; -const union AffineAnimCmd *const gUnknown_085929CC[] = { - gUnknown_0859294C, - gUnknown_0859295C, - gUnknown_0859296C, - gUnknown_0859297C, - gUnknown_0859298C, - gUnknown_0859299C, - gUnknown_085929AC, - gUnknown_085929BC, +static const union AffineAnimCmd *const sAffineAnims_FlickeringPunch[] = { + sAffineAnim_FlickeringPunch_Normal, + sAffineAnim_FlickeringPunch_TurnedTopLeft, + sAffineAnim_FlickeringPunch_TurnedLeft, + sAffineAnim_FlickeringPunch_TurnedBottomLeft, + sAffineAnim_FlickeringPunch_UpsideDown, + sAffineAnim_FlickeringPunch_TurnedBottomRight, + sAffineAnim_FlickeringPunch_TurnedRight, + sAffineAnim_FlickeringPunch_TurnedTopRight, }; // Unused -const struct SpriteTemplate gUnknown_085929EC = +static const struct SpriteTemplate sFlickeringPunchSpriteTemplate = { .tileTag = ANIM_TAG_HANDS_AND_FEET, .paletteTag = ANIM_TAG_HANDS_AND_FEET, .oam = &gOamData_AffineNormal_ObjNormal_32x32, .anims = gDummySpriteAnimTable, .images = NULL, - .affineAnims = gUnknown_085929CC, - .callback = sub_8100A94, + .affineAnims = sAffineAnims_FlickeringPunch, + .callback = AnimFlickeringPunch, }; const union AnimCmd gCuttingSliceAnimCmds[] = @@ -1244,90 +1249,90 @@ const struct SpriteTemplate gAirCutterSliceSpriteTemplate = .callback = AnimAirCutterSlice, }; -const union AnimCmd gUnknown_08592A4C[] = +static const union AnimCmd sAnim_CirclingMusicNote_Eighth[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; -const union AnimCmd gUnknown_08592A54[] = +static const union AnimCmd sAnim_CirclingMusicNote_BeamedEighth[] = { ANIMCMD_FRAME(4, 1), ANIMCMD_END, }; -const union AnimCmd gUnknown_08592A5C[] = +static const union AnimCmd sAnim_CirclingMusicNote_SlantedBeamedEighth[] = { ANIMCMD_FRAME(8, 1), ANIMCMD_END, }; -const union AnimCmd gUnknown_08592A64[] = +static const union AnimCmd sAnim_CirclingMusicNote_Quarter[] = { ANIMCMD_FRAME(12, 1), ANIMCMD_END, }; -const union AnimCmd gUnknown_08592A6C[] = +static const union AnimCmd sAnim_CirclingMusicNote_QuarterRest[] = { ANIMCMD_FRAME(16, 1), ANIMCMD_END, }; -const union AnimCmd gUnknown_08592A74[] = +static const union AnimCmd sAnim_CirclingMusicNote_EighthRest[] = { ANIMCMD_FRAME(20, 1), ANIMCMD_END, }; -const union AnimCmd gUnknown_08592A7C[] = +static const union AnimCmd sAnim_CirclingMusicNote_Eighth_Flipped[] = { ANIMCMD_FRAME(0, 1, .vFlip = TRUE), ANIMCMD_END, }; -const union AnimCmd gUnknown_08592A84[] = +static const union AnimCmd sAnim_CirclingMusicNote_BeamedEighth_Flipped[] = { ANIMCMD_FRAME(4, 1, .vFlip = TRUE), ANIMCMD_END, }; -const union AnimCmd gUnknown_08592A8C[] = +static const union AnimCmd sAnim_CirclingMusicNote_SlantedBeamedEighth_Flipped[] = { ANIMCMD_FRAME(8, 1, .vFlip = TRUE), ANIMCMD_END, }; -const union AnimCmd gUnknown_08592A94[] = +static const union AnimCmd sAnim_CirclingMusicNote_Quarter_Flipped[] = { ANIMCMD_FRAME(12, 1, .vFlip = TRUE), ANIMCMD_END, }; -const union AnimCmd *const gUnknown_08592A9C[] = +static const union AnimCmd *const sAnims_CirclingMusicNote[] = { - gUnknown_08592A4C, - gUnknown_08592A54, - gUnknown_08592A5C, - gUnknown_08592A64, - gUnknown_08592A6C, - gUnknown_08592A74, - gUnknown_08592A7C, - gUnknown_08592A84, - gUnknown_08592A8C, - gUnknown_08592A94, + sAnim_CirclingMusicNote_Eighth, + sAnim_CirclingMusicNote_BeamedEighth, + sAnim_CirclingMusicNote_SlantedBeamedEighth, + sAnim_CirclingMusicNote_Quarter, + sAnim_CirclingMusicNote_QuarterRest, + sAnim_CirclingMusicNote_EighthRest, + sAnim_CirclingMusicNote_Eighth_Flipped, + sAnim_CirclingMusicNote_BeamedEighth_Flipped, + sAnim_CirclingMusicNote_SlantedBeamedEighth_Flipped, + sAnim_CirclingMusicNote_Quarter_Flipped, }; // Unused -const struct SpriteTemplate gUnknown_08592AC4 = +static const struct SpriteTemplate sCirclingMusicNoteSpriteTemplate = { .tileTag = ANIM_TAG_MUSIC_NOTES, .paletteTag = ANIM_TAG_MUSIC_NOTES, .oam = &gOamData_AffineOff_ObjNormal_16x16, - .anims = gUnknown_08592A9C, + .anims = sAnims_CirclingMusicNote, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8100E1C, + .callback = AnimCirclingMusicNote, }; const struct SpriteTemplate gProtectSpriteTemplate = @@ -1414,7 +1419,7 @@ const struct SpriteTemplate gSparklingStarsSpriteTemplate = .callback = AnimSparkingStars, }; -const union AnimCmd gUnknown_08592BAC[] = +static const union AnimCmd sAnim_BubbleBurst[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(4, 10), @@ -1427,7 +1432,7 @@ const union AnimCmd gUnknown_08592BAC[] = ANIMCMD_END, }; -const union AnimCmd gUnknown_08592BD0[] = +static const union AnimCmd sAnim_BubbleBurst_Flipped[] = { ANIMCMD_FRAME(0, 10, .hFlip = TRUE), ANIMCMD_FRAME(4, 10, .hFlip = TRUE), @@ -1440,22 +1445,22 @@ const union AnimCmd gUnknown_08592BD0[] = ANIMCMD_END, }; -const union AnimCmd *const gUnknown_08592BF4[] = +static const union AnimCmd *const sAnims_BubbleBurst[] = { - gUnknown_08592BAC, - gUnknown_08592BD0, + sAnim_BubbleBurst, + sAnim_BubbleBurst_Flipped, }; // Unused -const struct SpriteTemplate gUnknown_08592BFC = +static const struct SpriteTemplate sBubbleBurstSpriteTemplate = { .tileTag = ANIM_TAG_BUBBLE_BURST, .paletteTag = ANIM_TAG_BUBBLE_BURST, .oam = &gOamData_AffineOff_ObjNormal_16x16, - .anims = gUnknown_08592BF4, + .anims = sAnims_BubbleBurst, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8101440, + .callback = AnimBubbleBurst, }; const union AnimCmd gSleepLetterZAnimCmds[] = @@ -1556,7 +1561,8 @@ const struct SpriteTemplate gBowMonSpriteTemplate = }; // Unused -const struct SpriteTemplate gUnknown_08592CF0 = +// Same as BowMon above but without backing up +static const struct SpriteTemplate sTipMonSpriteTemplate = { .tileTag = 0, .paletteTag = 0, @@ -1564,7 +1570,7 @@ const struct SpriteTemplate gUnknown_08592CF0 = .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8101B90, + .callback = AnimTipMon, }; const union AnimCmd gSlashSliceAnimCmds1[] = @@ -2684,9 +2690,9 @@ static void AnimTranslateLinearSingleSineWave_Step(struct Sprite* sprite) destroy = TRUE; } - if (sprite->pos1.x + sprite->pos2.x > 256 + if (sprite->pos1.x + sprite->pos2.x > DISPLAY_WIDTH + 16 || sprite->pos1.x + sprite->pos2.x < -16 - || sprite->pos1.y + sprite->pos2.y > 160 + || sprite->pos1.y + sprite->pos2.y > DISPLAY_HEIGHT || sprite->pos1.y + sprite->pos2.y < -16) destroy = TRUE; @@ -2940,10 +2946,10 @@ static void AnimFrenzyPlantRoot(struct Sprite *sprite) StartSpriteAnim(sprite, gBattleAnimArgs[4]); sprite->data[2] = gBattleAnimArgs[5]; sprite->callback = AnimRootFlickerOut; - gUnknown_0203A0F8[0] = sprite->pos1.x; - gUnknown_0203A0F8[1] = sprite->pos1.y; - gUnknown_0203A0F8[2] = targetX; - gUnknown_0203A0F8[3] = targetY; + sFrenzyPlantRootData.startX = sprite->pos1.x; + sFrenzyPlantRootData.startY = sprite->pos1.y; + sFrenzyPlantRootData.targetX = targetX; + sFrenzyPlantRootData.targetY = targetY; } static void AnimRootFlickerOut(struct Sprite* sprite) @@ -2979,7 +2985,7 @@ static void AnimIngrainOrb(struct Sprite* sprite) DestroyAnimSprite(sprite); } -static void sub_80FF9B8(struct Sprite* sprite, s16 c) +static void InitItemBagData(struct Sprite* sprite, s16 c) { int a = (sprite->pos1.x << 8) | sprite->pos1.y; int b = (sprite->data[6] << 8) | sprite->data[7]; @@ -3005,7 +3011,7 @@ bool8 moveAlongLinearPath(struct Sprite* sprite) if (xEndPos == 0) xEndPos = -32; else if (xEndPos == 255) - xEndPos = 272; + xEndPos = DISPLAY_WIDTH + 32; yEndPos_2 = yEndPos - yStartPos; r0 = xEndPos - xStartPos; @@ -3059,14 +3065,14 @@ static void AnimPresent(struct Sprite* sprite) { sprite->data[6] = targetX; sprite->data[7] = targetY + 10; - sub_80FF9B8(sprite, 60); + InitItemBagData(sprite, 60); sprite->data[3] = 1; } else { sprite->data[6] = targetX; sprite->data[7] = targetY + 10; - sub_80FF9B8(sprite, 60); + InitItemBagData(sprite, 60); sprite->data[3] = 3; } @@ -3101,7 +3107,7 @@ static void AnimKnockOffItem(struct Sprite* sprite) { sprite->data[6] = 0; sprite->data[7] = targetY + 10; - sub_80FF9B8(sprite, 40); + InitItemBagData(sprite, 40); sprite->data[3] = 3; sprite->data[4] = 60; sprite->callback = AnimItemSteal_Step1; @@ -3113,7 +3119,7 @@ static void AnimKnockOffItem(struct Sprite* sprite) if (IsContest()) sprite->data[6] = 0; - sub_80FF9B8(sprite, 40); + InitItemBagData(sprite, 40); sprite->data[3] = 3; sprite->data[4] = 60; sprite->callback = AnimKnockOffOpponentsItem; @@ -3150,14 +3156,14 @@ static void AnimItemSteal(struct Sprite* sprite) { sprite->data[6] = attackerX; sprite->data[7] = attackerY + 10; - sub_80FF9B8(sprite, 60); + InitItemBagData(sprite, 60); sprite->data[3] = 1; } else { sprite->data[6] = attackerX; sprite->data[7] = attackerY + 10; - sub_80FF9B8(sprite, 60); + InitItemBagData(sprite, 60); sprite->data[3] = 3; } @@ -3737,7 +3743,7 @@ static void AnimWhipHit_WaitEnd(struct Sprite* sprite) DestroyAnimSprite(sprite); } -static void sub_81009F8(struct Sprite* sprite) +static void AnimSlidingHit(struct Sprite* sprite) { if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { @@ -3764,7 +3770,7 @@ static void AnimWhipHit(struct Sprite* sprite) sprite->pos1.y += gBattleAnimArgs[1]; } -static void sub_8100A94(struct Sprite* sprite) +static void AnimFlickeringPunch(struct Sprite* sprite) { sprite->pos1.x += gBattleAnimArgs[0]; sprite->pos1.y += gBattleAnimArgs[1]; @@ -3879,7 +3885,7 @@ static void AnimSlice_Step(struct Sprite* sprite) } } -void unref_sub_8100D38(struct Sprite* sprite) +static void UnusedFlickerAnim(struct Sprite* sprite) { if (sprite->data[2] > 1) { @@ -3912,7 +3918,7 @@ void unref_sub_8100D38(struct Sprite* sprite) } } -static void sub_8100E1C(struct Sprite* sprite) +static void AnimCirclingMusicNote(struct Sprite* sprite) { sprite->data[0] = gBattleAnimArgs[2]; if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) @@ -3924,11 +3930,11 @@ static void sub_8100E1C(struct Sprite* sprite) sprite->data[1] = -gBattleAnimArgs[3]; sprite->pos1.y += gBattleAnimArgs[1]; sprite->data[3] = gBattleAnimArgs[4]; - sprite->callback = sub_8100E80; + sprite->callback = AnimCirclingMusicNote_Step; sprite->callback(sprite); } -static void sub_8100E80(struct Sprite* sprite) +static void AnimCirclingMusicNote_Step(struct Sprite* sprite) { sprite->pos2.x = Cos(sprite->data[0], 100); sprite->pos2.y = Sin(sprite->data[0], 20); @@ -3938,7 +3944,7 @@ static void sub_8100E80(struct Sprite* sprite) sprite->subpriority = 14; sprite->data[0] = (sprite->data[0] + sprite->data[1]) & 0xFF; - sprite->data[5] += 0x82; + sprite->data[5] += 130; sprite->pos2.y += sprite->data[5] >> 8; sprite->data[2]++; if (sprite->data[2] == sprite->data[3]) @@ -4169,7 +4175,7 @@ static void AnimSparkingStars(struct Sprite* sprite) sprite->callback = TranslateSpriteLinearFixedPoint; } -static void sub_8101440(struct Sprite* sprite) +static void AnimBubbleBurst(struct Sprite* sprite) { SetSpriteCoordsToAnimAttackerCoords(sprite); if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) @@ -4184,10 +4190,10 @@ static void sub_8101440(struct Sprite* sprite) StartSpriteAnim(sprite, 1); } - sprite->callback = sub_81014A0; + sprite->callback = AnimBubbleBurst_Step; } -static void sub_81014A0(struct Sprite* sprite) +static void AnimBubbleBurst_Step(struct Sprite* sprite) { if (++sprite->data[0] > 30) { @@ -4511,13 +4517,13 @@ static void AnimBowMon_Step4(struct Sprite* sprite) DestroyAnimSprite(sprite); } -static void sub_8101B90(struct Sprite *sprite) +static void AnimTipMon(struct Sprite *sprite) { sprite->data[0] = 0; - sprite->callback = sub_8101BA0; + sprite->callback = AnimTipMon_Step; } -static void sub_8101BA0(struct Sprite *sprite) +static void AnimTipMon_Step(struct Sprite *sprite) { switch (sprite->data[0]) { @@ -4912,22 +4918,24 @@ void AnimTask_Conversion2AlphaBlend(u8 taskId) } } -void unref_sub_8102434(u8 taskId) +// Unused +static void AnimTask_HideBattlersHealthbox(u8 taskId) { u8 i; for (i = 0; i < gBattlersCount; i++) { - if (gBattleAnimArgs[0] == 1 && GetBattlerSide(i) == B_SIDE_PLAYER) + if (gBattleAnimArgs[0] == TRUE && GetBattlerSide(i) == B_SIDE_PLAYER) SetHealthboxSpriteInvisible(gHealthboxSpriteIds[i]); - if (gBattleAnimArgs[1] == 1 && GetBattlerSide(i) == B_SIDE_OPPONENT) + if (gBattleAnimArgs[1] == TRUE && GetBattlerSide(i) == B_SIDE_OPPONENT) SetHealthboxSpriteInvisible(gHealthboxSpriteIds[i]); } DestroyAnimVisualTask(taskId); } -void unref_sub_81024A8(u8 taskId) +// Unused +static void AnimTask_ShowBattlersHealthbox(u8 taskId) { u8 i; for (i = 0; i < gBattlersCount; i++) From 33ea2a10613df0d6ef25b146b175f8b3712896c3 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Tue, 13 Apr 2021 02:50:50 -0400 Subject: [PATCH 098/173] Remove unnecessary scope for TEST_BUTTON --- include/global.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/include/global.h b/include/global.h index 18e2bfea74..19605ca57c 100644 --- a/include/global.h +++ b/include/global.h @@ -107,7 +107,7 @@ #define T2_READ_PTR(ptr) (void*) T2_READ_32(ptr) // Macros for checking the joypad -#define TEST_BUTTON(field, button) ({(field) & (button);}) +#define TEST_BUTTON(field, button) ((field) & (button)) #define JOY_NEW(button) TEST_BUTTON(gMain.newKeys, button) #define JOY_HELD(button) TEST_BUTTON(gMain.heldKeys, button) #define JOY_HELD_RAW(button) TEST_BUTTON(gMain.heldKeysRaw, button) From f9f33b643e0e15ba6bc150e508a7ba25ebc533f4 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Tue, 13 Apr 2021 03:17:39 -0400 Subject: [PATCH 099/173] Label unused move anims in anim_effects_2 --- src/battle_anim_effects_2.c | 108 ++++++++++++++++++------------------ 1 file changed, 54 insertions(+), 54 deletions(-) diff --git a/src/battle_anim_effects_2.c b/src/battle_anim_effects_2.c index 8142624a27..3a04c8c462 100755 --- a/src/battle_anim_effects_2.c +++ b/src/battle_anim_effects_2.c @@ -16,13 +16,13 @@ #include "constants/rgb.h" #include "constants/songs.h" -static void sub_8103448(struct Sprite *); -static void sub_8103498(struct Sprite *); -static void sub_81034D8(struct Sprite *); -static void sub_810358C(struct Sprite *); -static void sub_8103620(struct Sprite *); -static void sub_8103658(struct Sprite *); -static void sub_8103680(struct Sprite *); +static void AnimCirclingFinger(struct Sprite *); +static void AnimBouncingMusicNote(struct Sprite *); +static void AnimBouncingMusicNote_Step(struct Sprite *); +static void AnimVibrateBattlerBack(struct Sprite *); +static void AnimMovingClamp(struct Sprite *); +static void AnimMovingClamp_Step(struct Sprite *); +static void AnimMovingClamp_End(struct Sprite *); static void AnimKinesisZapEnergy(struct Sprite *); static void AnimSwordsDanceBlade(struct Sprite *); static void AnimSwordsDanceBlade_Step(struct Sprite *); @@ -30,8 +30,8 @@ static void AnimSonicBoomProjectile(struct Sprite *); static void AnimAirWaveProjectile(struct Sprite *); static void AnimAirWaveProjectile_Step1(struct Sprite *sprite); static void AnimAirWaveProjectile_Step2(struct Sprite *sprite); -static void sub_8103FE8(struct Sprite *); -static void sub_8104018(struct Sprite *); +static void AnimVoidLines(struct Sprite *); +static void AnimVoidLines_Step(struct Sprite *); static void AnimCoinThrow(struct Sprite *); static void AnimFallingCoin(struct Sprite *); static void AnimFallingCoin_Step(struct Sprite *); @@ -109,7 +109,7 @@ static void AnimTask_ScaryFace_Step(u8); static void AnimTask_UproarDistortion_Step(u8); // Unused -const struct SpriteTemplate gUnknown_08593264 = +static const struct SpriteTemplate sCirclingFingerSpriteTemplate = { .tileTag = ANIM_TAG_FINGER, .paletteTag = ANIM_TAG_FINGER, @@ -117,23 +117,23 @@ const struct SpriteTemplate gUnknown_08593264 = .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8103448, + .callback = AnimCirclingFinger, }; -const union AnimCmd gUnknown_0859327C[] = +static const union AnimCmd sAnim_BouncingMusicNote[] = { ANIMCMD_FRAME(4, 1), ANIMCMD_END, }; -// Unused -const union AnimCmd *const gUnknown_08593284[] = +// Unused (association assumed) +static const union AnimCmd *const sAnims_BouncingMusicNote[] = { - gUnknown_0859327C, + sAnim_BouncingMusicNote, }; // Unused -const struct SpriteTemplate gUnknown_08593288 = +static const struct SpriteTemplate sBouncingMusicNoteSpriteTemplate = { .tileTag = ANIM_TAG_MUSIC_NOTES, .paletteTag = ANIM_TAG_MUSIC_NOTES, @@ -141,11 +141,11 @@ const struct SpriteTemplate gUnknown_08593288 = .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8103498, + .callback = AnimBouncingMusicNote, }; // Unused -const struct SpriteTemplate gUnknown_085932A0 = +static const struct SpriteTemplate sVibrateBattlerBackSpriteTemplate = { .tileTag = 0, .paletteTag = 0, @@ -153,11 +153,11 @@ const struct SpriteTemplate gUnknown_085932A0 = .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_810358C, + .callback = AnimVibrateBattlerBack, }; // Unused -const struct SpriteTemplate gUnknown_085932B8 = +static const struct SpriteTemplate sMovingClampSpriteTemplate = { .tileTag = ANIM_TAG_CLAMP, .paletteTag = ANIM_TAG_CLAMP, @@ -165,10 +165,10 @@ const struct SpriteTemplate gUnknown_085932B8 = .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gAffineAnims_Bite, - .callback = sub_8103620, + .callback = AnimMovingClamp, }; -const union AnimCmd gUnknown_085932D0[] = +static const union AnimCmd sAnim_SmallExplosion[] = { ANIMCMD_FRAME(0, 9), ANIMCMD_FRAME(16, 3), @@ -177,32 +177,32 @@ const union AnimCmd gUnknown_085932D0[] = ANIMCMD_END, }; -const union AnimCmd *const gUnknown_085932E4[] = +static const union AnimCmd *const sAnims_SmallExplosion[] = { - gUnknown_085932D0, + sAnim_SmallExplosion, }; -const union AffineAnimCmd gUnknown_085932E8[] = +static const union AffineAnimCmd sAffineAnim_SmallExplosion[] = { AFFINEANIMCMD_FRAME(0x50, 0x50, 0, 0), AFFINEANIMCMD_FRAME(0x9, 0x9, 0, 18), AFFINEANIMCMD_END, }; -const union AffineAnimCmd *const gUnknown_08593300[] = +static const union AffineAnimCmd *const sAffineAnims_SmallExplosion[] = { - gUnknown_085932E8, + sAffineAnim_SmallExplosion, }; // Unused -const struct SpriteTemplate gUnknown_08593304 = +static const struct SpriteTemplate sSmallExplosionSpriteTemplate = { .tileTag = ANIM_TAG_EXPLOSION_6, .paletteTag = ANIM_TAG_EXPLOSION_6, .oam = &gOamData_AffineNormal_ObjNormal_32x32, - .anims = gUnknown_085932E4, + .anims = sAnims_SmallExplosion, .images = NULL, - .affineAnims = gUnknown_08593300, + .affineAnims = sAffineAnims_SmallExplosion, .callback = AnimSpriteOnMonPos, }; @@ -366,7 +366,7 @@ const struct SpriteTemplate gEggThrowSpriteTemplate = }; // Unused -const struct SpriteTemplate gUnknown_085934A0 = +static const struct SpriteTemplate sVoidLinesSpriteTemplate = { .tileTag = ANIM_TAG_VOID_LINES, .paletteTag = ANIM_TAG_VOID_LINES, @@ -374,7 +374,7 @@ const struct SpriteTemplate gUnknown_085934A0 = .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_8103FE8, + .callback = AnimVoidLines, }; const union AnimCmd gCoinAnimCmds[] = @@ -1096,7 +1096,7 @@ const struct SpriteTemplate gDevilSpriteTemplate = .callback = AnimDevil, }; -const union AnimCmd gUnknown_08593B08[] = +static const union AnimCmd sAnim_FurySwipes[] = { ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(16, 4), @@ -1105,7 +1105,7 @@ const union AnimCmd gUnknown_08593B08[] = ANIMCMD_END, }; -const union AnimCmd gUnknown_08593B1C[] = +static const union AnimCmd sAnim_FurySwipes_Flipped[] = { ANIMCMD_FRAME(0, 4, .hFlip = TRUE), ANIMCMD_FRAME(16, 4, .hFlip = TRUE), @@ -1114,10 +1114,10 @@ const union AnimCmd gUnknown_08593B1C[] = ANIMCMD_END, }; -const union AnimCmd *const gFurySwipesAnimTable[] = +static const union AnimCmd *const sAnims_FurySwipes[] = { - gUnknown_08593B08, - gUnknown_08593B1C, + sAnim_FurySwipes, + sAnim_FurySwipes_Flipped, }; const struct SpriteTemplate gFurySwipesSpriteTemplate = @@ -1125,7 +1125,7 @@ const struct SpriteTemplate gFurySwipesSpriteTemplate = .tileTag = ANIM_TAG_SWIPE, .paletteTag = ANIM_TAG_SWIPE, .oam = &gOamData_AffineOff_ObjNormal_32x32, - .anims = gFurySwipesAnimTable, + .anims = sAnims_FurySwipes, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = AnimFurySwipes, @@ -1262,7 +1262,7 @@ const struct SpriteTemplate gGuardRingSpriteTemplate = .callback = AnimGuardRing, }; -static void sub_8103448(struct Sprite *sprite) +static void AnimCirclingFinger(struct Sprite *sprite) { SetSpriteCoordsToAnimAttackerCoords(sprite); SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]); @@ -1276,7 +1276,7 @@ static void sub_8103448(struct Sprite *sprite) sprite->callback(sprite); } -static void sub_8103498(struct Sprite *sprite) +static void AnimBouncingMusicNote(struct Sprite *sprite) { u8 battler; if (gBattleAnimArgs[0] == 0) @@ -1287,10 +1287,10 @@ static void sub_8103498(struct Sprite *sprite) SetSpriteNextToMonHead(battler, sprite); sprite->data[0] = 0; sprite->data[1] = 0; - sprite->callback = sub_81034D8; + sprite->callback = AnimBouncingMusicNote_Step; } -static void sub_81034D8(struct Sprite *sprite) +static void AnimBouncingMusicNote_Step(struct Sprite *sprite) { switch (sprite->data[0]) { @@ -1311,7 +1311,7 @@ static void sub_81034D8(struct Sprite *sprite) } } -static void sub_810353C(struct Sprite *sprite) +static void AnimVibrateBattlerBack_Step(struct Sprite *sprite) { s16 temp; gSprites[sprite->data[2]].pos2.x += sprite->data[1]; @@ -1326,7 +1326,7 @@ static void sub_810353C(struct Sprite *sprite) sprite->data[0]--; } -static void sub_810358C(struct Sprite *sprite) +static void AnimVibrateBattlerBack(struct Sprite *sprite) { u8 spriteId; sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); @@ -1341,30 +1341,30 @@ static void sub_810358C(struct Sprite *sprite) sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = gBattleAnimArgs[3]; sprite->data[2] = spriteId; - sprite->callback = sub_810353C; + sprite->callback = AnimVibrateBattlerBack_Step; sprite->invisible = TRUE; } -static void sub_8103620(struct Sprite *sprite) +static void AnimMovingClamp(struct Sprite *sprite) { InitSpritePosToAnimAttacker(sprite, TRUE); sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = gBattleAnimArgs[3]; sprite->data[5] = gBattleAnimArgs[4]; sprite->callback = WaitAnimForDuration; - StoreSpriteCallbackInData6(sprite, sub_8103658); + StoreSpriteCallbackInData6(sprite, AnimMovingClamp_Step); } -static void sub_8103658(struct Sprite *sprite) +static void AnimMovingClamp_Step(struct Sprite *sprite) { sprite->data[0] = sprite->data[1]; sprite->data[2] = sprite->pos1.x; sprite->data[4] = sprite->pos1.y + 15; sprite->callback = StartAnimLinearTranslation; - StoreSpriteCallbackInData6(sprite, sub_8103680); + StoreSpriteCallbackInData6(sprite, AnimMovingClamp_End); } -static void sub_8103680(struct Sprite *sprite) +static void AnimMovingClamp_End(struct Sprite *sprite) { if (sprite->data[5] == 0) DestroyAnimSprite(sprite); @@ -1738,14 +1738,14 @@ void AnimTask_AirCutterProjectile(u8 taskId) gTasks[taskId].func = AirCutterProjectileStep1; } -static void sub_8103FE8(struct Sprite *sprite) +static void AnimVoidLines(struct Sprite *sprite) { InitSpritePosToAnimAttacker(sprite, FALSE); - sprite->data[0] = 0x100 + (IndexOfSpritePaletteTag(gUnknown_085934A0.paletteTag) << 4); - sprite->callback = sub_8104018; + sprite->data[0] = 0x100 + (IndexOfSpritePaletteTag(sVoidLinesSpriteTemplate.paletteTag) << 4); + sprite->callback = AnimVoidLines_Step; } -static void sub_8104018(struct Sprite *sprite) +static void AnimVoidLines_Step(struct Sprite *sprite) { u16 id, val; int i; From 7645be27ebfb06d39b2b8d68dd8fc4ca24c6433c Mon Sep 17 00:00:00 2001 From: GriffinR Date: Tue, 13 Apr 2021 03:28:03 -0400 Subject: [PATCH 100/173] Label unused move anims in anim_effects_3 --- .../unused.pal} | 0 src/battle_anim_effects_3.c | 26 +++++++++---------- 2 files changed, 13 insertions(+), 13 deletions(-) rename graphics/{unknown/unknown_85CE55C.pal => battle_anims/unused.pal} (100%) diff --git a/graphics/unknown/unknown_85CE55C.pal b/graphics/battle_anims/unused.pal similarity index 100% rename from graphics/unknown/unknown_85CE55C.pal rename to graphics/battle_anims/unused.pal diff --git a/src/battle_anim_effects_3.c b/src/battle_anim_effects_3.c index 0c56c6bcab..67452fe908 100755 --- a/src/battle_anim_effects_3.c +++ b/src/battle_anim_effects_3.c @@ -91,7 +91,7 @@ static void AnimMeteorMashStar(struct Sprite *); static void AnimMeteorMashStar_Step(struct Sprite *sprite); static void AnimBlockX(struct Sprite *); static void AnimBlockX_Step(struct Sprite *); -static void sub_815FE80(struct Sprite *); +static void AnimUnusedItemBagSteal(struct Sprite *); static void AnimKnockOffStrike(struct Sprite *); static void AnimKnockOffStrike_Step(struct Sprite *sprite); static void AnimRecycle(struct Sprite *); @@ -432,7 +432,7 @@ const struct SpriteTemplate gRapidSpinSpriteTemplate = .callback = AnimRapidSpin, }; -const union AffineAnimCmd gUnknown_085CE2A0[] = +static const union AffineAnimCmd sAffineAnims_Torment[] = { AFFINEANIMCMD_FRAME(-12, 8, 0, 4), AFFINEANIMCMD_FRAME(20, -20, 0, 4), @@ -718,7 +718,7 @@ const struct SpriteTemplate gSweetScentPetalSpriteTemplate = .callback = AnimSweetScentPetal, }; -const u16 gUnknown_085CE55C[] = INCBIN_U16("graphics/unknown/unknown_85CE55C.gbapal"); +static const u16 sUnusedPalette[] = INCBIN_U16("graphics/battle_anims/unused.gbapal"); const union AnimCmd gPainSplitAnimCmds[] = { @@ -1071,7 +1071,7 @@ const struct SpriteTemplate gMeteorMashStarSpriteTemplate = .callback = AnimMeteorMashStar, }; -const struct SpriteTemplate gUnknown_085CE8F4 = +static const struct SpriteTemplate sUnusedStarBurstSpriteTemplate = { .tileTag = ANIM_TAG_GOLD_STARS, .paletteTag = ANIM_TAG_GOLD_STARS, @@ -1093,7 +1093,7 @@ const struct SpriteTemplate gBlockXSpriteTemplate = .callback = AnimBlockX, }; -const struct SpriteTemplate gUnknown_085CE924 = +static const struct SpriteTemplate sUnusedItemBagStealSpriteTemplate = { .tileTag = ANIM_TAG_ITEM_BAG, .paletteTag = ANIM_TAG_ITEM_BAG, @@ -1101,7 +1101,7 @@ const struct SpriteTemplate gUnknown_085CE924 = .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_815FE80, + .callback = AnimUnusedItemBagSteal, }; const union AnimCmd gKnockOffStrikeAnimCmds[] = @@ -1944,7 +1944,7 @@ static void TormentAttacker_Step(u8 taskId) task->data[5] -= 6; } - PrepareAffineAnimInTaskData(task, task->data[15], gUnknown_085CE2A0); + PrepareAffineAnimInTaskData(task, task->data[15], sAffineAnims_Torment); task->data[1]++; task->data[0] = 1; break; @@ -3580,7 +3580,7 @@ static void AnimSmokeBallEscapeCloud(struct Sprite *sprite) sprite->callback = DestroyAnimSpriteAfterTimer; } -static void sub_815D8D8(u8 taskId) +static void AnimTask_SlideMonForFocusBand_Step2(u8 taskId) { u16 var0 = 0; u16 var1 = 0; @@ -3630,7 +3630,7 @@ static void sub_815D8D8(u8 taskId) } } -static void sub_815DA20(u8 taskId) +static void AnimTask_SlideMonForFocusBand_Step1(u8 taskId) { u16 var0 = 0; u16 var1 = 0; @@ -3679,7 +3679,7 @@ static void sub_815DA20(u8 taskId) { gTasks[taskId].data[0] = 30; gTasks[taskId].data[13] = 0; - gTasks[taskId].func = sub_815D8D8; + gTasks[taskId].func = AnimTask_SlideMonForFocusBand_Step2; } } @@ -3714,7 +3714,7 @@ void AnimTask_SlideMonForFocusBand(u8 taskId) gTasks[taskId].data[7] = 0; gTasks[taskId].data[4] = gBattleAnimArgs[4]; gTasks[taskId].data[5] = gBattleAnimArgs[5]; - gTasks[taskId].func = sub_815DA20; + gTasks[taskId].func = AnimTask_SlideMonForFocusBand_Step1; } // Squishes the mon vertically and emits sweat droplets a few times. @@ -4737,7 +4737,7 @@ void AnimTask_MonToSubstitute(u8 taskId) StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimAttacker]], 0); } - for (i = 0; i < 16; i++) + for (i = 0; i < NUM_TASK_DATA; i++) gTasks[taskId].data[i] = 0; gTasks[taskId].func = AnimTask_MonToSubstituteDoll; @@ -5143,7 +5143,7 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId) } } -static void sub_815FE80(struct Sprite *sprite) +static void AnimUnusedItemBagSteal(struct Sprite *sprite) { switch (sprite->data[7]) { From 98ab546d3a014b8563df859cf37fe619442d9951 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Tue, 13 Apr 2021 04:04:09 -0400 Subject: [PATCH 101/173] Label misc unused move anims --- src/battle_anim_flying.c | 6 ++-- src/battle_anim_ghost.c | 20 ++++++------- src/battle_anim_ice.c | 6 ++-- src/battle_anim_normal.c | 16 +++++----- src/battle_anim_status_effects.c | 50 ++++++++++++++++---------------- 5 files changed, 49 insertions(+), 49 deletions(-) diff --git a/src/battle_anim_flying.c b/src/battle_anim_flying.c index bd6a494c84..5955d203e3 100644 --- a/src/battle_anim_flying.c +++ b/src/battle_anim_flying.c @@ -290,7 +290,7 @@ const struct SpriteTemplate gDiveBallSpriteTemplate = .callback = AnimDiveBall, }; -static const union AffineAnimCmd sAnim_Unused_085964A8[] = +static const union AffineAnimCmd sAnim_Unused[] = { AFFINEANIMCMD_FRAME(0x100, 0x0, 0, 0), AFFINEANIMCMD_FRAME(0x0, 0x20, 0, 12), @@ -299,9 +299,9 @@ static const union AffineAnimCmd sAnim_Unused_085964A8[] = }; // Unused -static const union AffineAnimCmd *const sAnims_Unused_085964C8[] = +static const union AffineAnimCmd *const sAnims_Unused[] = { - sAnim_Unused_085964A8, + sAnim_Unused, }; const struct SpriteTemplate gDiveWaterSplashSpriteTemplate = diff --git a/src/battle_anim_ghost.c b/src/battle_anim_ghost.c index 2e4a2318dd..4b253a7ec6 100644 --- a/src/battle_anim_ghost.c +++ b/src/battle_anim_ghost.c @@ -39,8 +39,8 @@ static void AnimGhostStatusSprite(struct Sprite *); static void AnimGhostStatusSprite_Step(struct Sprite *); static void AnimTask_GrudgeFlames_Step(u8 taskId); static void AnimGrudgeFlame(struct Sprite *); -static void AnimUnused_8112F60(struct Sprite *); -static void AnimUnused_8112F60_Step(struct Sprite *); +static void AnimMonMoveCircular(struct Sprite *); +static void AnimMonMoveCircular_Step(struct Sprite *); static const union AffineAnimCmd sAffineAnim_ConfuseRayBallBounce[] = { @@ -124,16 +124,16 @@ const struct SpriteTemplate gLickSpriteTemplate = .callback = AnimLick, }; -static const union AffineAnimCmd sAnim_Unused_08596DA4[] = +static const union AffineAnimCmd sAffineAnim_Unused[] = { AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0), AFFINEANIMCMD_END, }; // Unused -static const union AffineAnimCmd *const gAnims_Unused_08596DB4[] = +static const union AffineAnimCmd *const sAffineAnims_Unused[] = { - sAnim_Unused_08596DA4, + sAffineAnim_Unused, }; const struct SpriteTemplate gDestinyBondWhiteShadowSpriteTemplate = @@ -206,7 +206,7 @@ const struct SpriteTemplate gGrudgeFlameSpriteTemplate = }; // Unused -const struct SpriteTemplate gUnusedSpriteTemplate_08596E48 = +static const struct SpriteTemplate sMonMoveCircularSpriteTemplate = { .tileTag = 0, .paletteTag = 0, @@ -214,7 +214,7 @@ const struct SpriteTemplate gUnusedSpriteTemplate_08596E48 = .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = AnimUnused_8112F60, + .callback = AnimMonMoveCircular, }; static void AnimConfuseRayBallBounce(struct Sprite *sprite) @@ -1302,7 +1302,7 @@ static void AnimGrudgeFlame(struct Sprite *sprite) } } -static void AnimUnused_8112F60(struct Sprite *sprite) +static void AnimMonMoveCircular(struct Sprite *sprite) { sprite->invisible = TRUE; sprite->data[5] = gBattlerSpriteIds[gBattleAnimAttacker]; @@ -1310,12 +1310,12 @@ static void AnimUnused_8112F60(struct Sprite *sprite) sprite->data[1] = 10; sprite->data[2] = gBattleAnimArgs[0]; sprite->data[3] = gBattleAnimArgs[1]; - sprite->callback = AnimUnused_8112F60_Step; + sprite->callback = AnimMonMoveCircular_Step; gSprites[sprite->data[5]].pos1.y += 8; } -static void AnimUnused_8112F60_Step(struct Sprite *sprite) +static void AnimMonMoveCircular_Step(struct Sprite *sprite) { if (sprite->data[3]) { diff --git a/src/battle_anim_ice.c b/src/battle_anim_ice.c index 659cd0cb80..b97ccf9cd2 100644 --- a/src/battle_anim_ice.c +++ b/src/battle_anim_ice.c @@ -49,16 +49,16 @@ static void AnimTask_LoadMistTiles_Step(u8); static void AnimTask_Hail2(u8); static bool8 GenerateHailParticle(u8 hailStructId, u8 affineAnimNum, u8 taskId, u8 c); -static const union AnimCmd sAnim_Unused_08595A48[] = +static const union AnimCmd sAnim_Unused[] = { ANIMCMD_FRAME(0, 5, .hFlip = TRUE), ANIMCMD_FRAME(1, 5, .hFlip = TRUE), ANIMCMD_JUMP(0), }; -static const union AnimCmd *const sAnims_Unused_08595A54[] = +static const union AnimCmd *const sAnims_Unused[] = { - sAnim_Unused_08595A48, + sAnim_Unused, }; // Unused diff --git a/src/battle_anim_normal.c b/src/battle_anim_normal.c index 60ec5b0835..9be56880ab 100644 --- a/src/battle_anim_normal.c +++ b/src/battle_anim_normal.c @@ -12,7 +12,7 @@ static void AnimSimplePaletteBlend_Step(struct Sprite *); static void AnimComplexPaletteBlend(struct Sprite *); static void AnimComplexPaletteBlend_Step1(struct Sprite *); static void AnimComplexPaletteBlend_Step2(struct Sprite *); -static void AnimUnused_81159B4(struct Sprite *); +static void AnimCirclingSparkle(struct Sprite *); static void AnimShakeMonOrBattleTerrain(struct Sprite *); static void AnimShakeMonOrBattleTerrain_Step(struct Sprite *); static void AnimShakeMonOrBattleTerrain_UpdateCoordOffsetEnabled(void); @@ -92,7 +92,7 @@ const struct SpriteTemplate gComplexPaletteBlendSpriteTemplate = .callback = AnimComplexPaletteBlend, }; -static const union AnimCmd sAnim_Unused_085972A4[] = +static const union AnimCmd sAnim_CirclingSparkle[] = { ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(16, 3), @@ -102,21 +102,21 @@ static const union AnimCmd sAnim_Unused_085972A4[] = ANIMCMD_JUMP(0), }; -static const union AnimCmd *const sAnims_Unused_085972BC[] = +static const union AnimCmd *const sAnims_CirclingSparkle[] = { - sAnim_Unused_085972A4, + sAnim_CirclingSparkle, }; // Unused -const struct SpriteTemplate gUnusedSpriteTemplate_085972C0 = +static const struct SpriteTemplate sCirclingSparkleSpriteTemplate = { .tileTag = ANIM_TAG_SPARKLE_4, .paletteTag = ANIM_TAG_SPARKLE_4, .oam = &gOamData_AffineOff_ObjNormal_32x32, - .anims = sAnims_Unused_085972BC, + .anims = sAnims_CirclingSparkle, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = AnimUnused_81159B4, + .callback = AnimCirclingSparkle, }; const struct SpriteTemplate gShakeMonOrTerrainSpriteTemplate = @@ -398,7 +398,7 @@ static void AnimComplexPaletteBlend_Step2(struct Sprite *sprite) } } -static void AnimUnused_81159B4(struct Sprite *sprite) +static void AnimCirclingSparkle(struct Sprite *sprite) { sprite->pos1.x += gBattleAnimArgs[0]; sprite->pos1.y += gBattleAnimArgs[1]; diff --git a/src/battle_anim_status_effects.c b/src/battle_anim_status_effects.c index 9221116ba3..e7ef056738 100644 --- a/src/battle_anim_status_effects.c +++ b/src/battle_anim_status_effects.c @@ -17,14 +17,14 @@ extern const u8 *const gBattleAnims_StatusConditions[]; extern const struct OamData gOamData_AffineOff_ObjNormal_8x8; extern const struct OamData gOamData_AffineOff_ObjBlend_64x64; -static void UnusedTask_80A9DB4(u8 taskId); +static void Task_UpdateFlashingCircleImpacts(u8 taskId); static void AnimTask_FrozenIceCube_Step1(u8 taskId); static void AnimTask_FrozenIceCube_Step2(u8 taskId); static void AnimTask_FrozenIceCube_Step3(u8 taskId); static void AnimTask_FrozenIceCube_Step4(u8 taskId); static void Task_DoStatusAnimation(u8 taskId); -static void AnimUnused_80A9E44(struct Sprite *sprite); -static void AnimUnused_80A9E44_Step(struct Sprite *sprite); +static void AnimFlashingCircleImpact(struct Sprite *sprite); +static void AnimFlashingCircleImpact_Step(struct Sprite *sprite); static const union AnimCmd sAnim_Unused_853EDE4[] = { @@ -259,7 +259,7 @@ static const struct SpriteTemplate gFrozenIceCubeSpriteTemplate = .callback = SpriteCallbackDummy, }; -static const struct SpriteTemplate gUnusedSpriteTemplate_0853EF60 = +static const struct SpriteTemplate sFlashingCircleImpactSpriteTemplate = { .tileTag = ANIM_TAG_CIRCLE_IMPACT, .paletteTag = ANIM_TAG_CIRCLE_IMPACT, @@ -267,31 +267,31 @@ static const struct SpriteTemplate gUnusedSpriteTemplate_0853EF60 = .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = AnimUnused_80A9E44, + .callback = AnimFlashingCircleImpact, }; // Unused -u8 Unused_80A9C70(u8 battlerId, bool8 b) +static u8 Task_FlashingCircleImpacts(u8 battlerId, bool8 red) { u8 battlerSpriteId = gBattlerSpriteIds[battlerId]; - u8 taskId = CreateTask(UnusedTask_80A9DB4, 10); - u8 spriteId2; + u8 taskId = CreateTask(Task_UpdateFlashingCircleImpacts, 10); + u8 spriteId; u8 i; LoadCompressedSpriteSheetUsingHeap(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_CIRCLE_IMPACT)]); LoadCompressedSpritePaletteUsingHeap(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_CIRCLE_IMPACT)]); gTasks[taskId].data[0] = battlerId; - if (b) + if (red) { gTasks[taskId].data[1] = RGB_RED; for (i = 0; i < 10; i++) { - spriteId2 = CreateSprite(&gUnusedSpriteTemplate_0853EF60, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y + 32, 0); - gSprites[spriteId2].data[0] = i * 51; - gSprites[spriteId2].data[1] = -256; - gSprites[spriteId2].invisible = TRUE; + spriteId = CreateSprite(&sFlashingCircleImpactSpriteTemplate, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y + 32, 0); + gSprites[spriteId].data[0] = i * 51; + gSprites[spriteId].data[1] = -256; + gSprites[spriteId].invisible = TRUE; if (i > 4) - gSprites[spriteId2].data[6] = 21; + gSprites[spriteId].data[6] = 21; } } else @@ -299,19 +299,19 @@ u8 Unused_80A9C70(u8 battlerId, bool8 b) gTasks[taskId].data[1] = RGB_BLUE; for (i = 0; i < 10; i++) { - spriteId2 = CreateSprite(&gUnusedSpriteTemplate_0853EF60, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y - 32, 0); - gSprites[spriteId2].data[0] = i * 51; - gSprites[spriteId2].data[1] = 256; - gSprites[spriteId2].invisible = TRUE; + spriteId = CreateSprite(&sFlashingCircleImpactSpriteTemplate, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y - 32, 0); + gSprites[spriteId].data[0] = i * 51; + gSprites[spriteId].data[1] = 256; + gSprites[spriteId].invisible = TRUE; if (i > 4) - gSprites[spriteId2].data[6] = 21; + gSprites[spriteId].data[6] = 21; } } - gSprites[spriteId2].data[7] = 1; + gSprites[spriteId].data[7] = 1; return taskId; } -static void UnusedTask_80A9DB4(u8 taskId) +static void Task_UpdateFlashingCircleImpacts(u8 taskId) { if (gTasks[taskId].data[2] == 2) { @@ -344,13 +344,13 @@ static void UnusedTask_80A9DB4(u8 taskId) } } -static void AnimUnused_80A9E44(struct Sprite *sprite) +static void AnimFlashingCircleImpact(struct Sprite *sprite) { if (sprite->data[6] == 0) { sprite->invisible = FALSE; - sprite->callback = AnimUnused_80A9E44_Step; - AnimUnused_80A9E44_Step(sprite); + sprite->callback = AnimFlashingCircleImpact_Step; + AnimFlashingCircleImpact_Step(sprite); } else { @@ -358,7 +358,7 @@ static void AnimUnused_80A9E44(struct Sprite *sprite) } } -static void AnimUnused_80A9E44_Step(struct Sprite *sprite) +static void AnimFlashingCircleImpact_Step(struct Sprite *sprite) { sprite->pos2.x = Cos(sprite->data[0], 32); sprite->pos2.y = Sin(sprite->data[0], 8); From be84499b56c26d11d75fc385b5b3596f4a2bd338 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Wed, 14 Apr 2021 12:24:09 -0400 Subject: [PATCH 102/173] Drop static function argument names --- src/pokeblock_feed.c | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/src/pokeblock_feed.c b/src/pokeblock_feed.c index 793ef64dc4..47e510562c 100644 --- a/src/pokeblock_feed.c +++ b/src/pokeblock_feed.c @@ -123,24 +123,24 @@ extern const u16 gUnknown_0860F074[]; static void HandleInitBackgrounds(void); static void HandleInitWindows(void); static void LaunchPokeblockFeedTask(void); -static void SetPokeblockSpritePal(u8 pokeblockCaseId); +static void SetPokeblockSpritePal(u8); static void CalculateMonAnimLength(void); -static void DoPokeblockCaseThrowEffect(u8 spriteId, bool8 arg1); -static void StartMonJumpForPokeblock(u8 spriteId); -static void Task_PrintAtePokeblockMessage(u8 taskId); -static void Task_FadeOutPokeblockFeed(u8 taskId); +static void DoPokeblockCaseThrowEffect(u8, bool8); +static void StartMonJumpForPokeblock(u8); +static void Task_PrintAtePokeblockMessage(u8); +static void Task_FadeOutPokeblockFeed(u8); static void UpdateMonAnim(void); -static void SpriteCB_MonJumpForPokeblock(struct Sprite *sprite); +static void SpriteCB_MonJumpForPokeblock(struct Sprite *); static void CalculateMonAnimMovement(void); static void CalculateMonAnimMovementEnd(void); static bool8 InitMonAnimStage(void); static bool8 FreeMonSpriteOamMatrix(void); static bool8 DoMonAnimStep(void); -static bool8 LoadMonAndSceneGfx(struct Pokemon *mon); +static bool8 LoadMonAndSceneGfx(struct Pokemon *); static u8 CreatePokeblockSprite(void); static u8 CreatePokeblockCaseSpriteForFeeding(void); -static u8 CreateMonSprite(struct Pokemon *mon); -static void SpriteCB_ThrownPokeblock(struct Sprite* sprite); +static u8 CreateMonSprite(struct Pokemon *); +static void SpriteCB_ThrownPokeblock(struct Sprite *); EWRAM_DATA static struct PokeblockFeed *sPokeblockFeed = NULL; EWRAM_DATA static struct CompressedSpritePalette sPokeblockSpritePal = {0}; From 62abcecc54ac810dc082e5e822be4796a5064ece Mon Sep 17 00:00:00 2001 From: GriffinR Date: Thu, 15 Apr 2021 02:04:01 -0400 Subject: [PATCH 103/173] More usage of DISPLAY constants --- src/battle_anim_effects_2.c | 11 +-- src/battle_anim_effects_3.c | 26 +++--- src/battle_anim_flying.c | 6 +- src/battle_anim_ghost.c | 12 +-- src/battle_anim_ground.c | 4 +- src/battle_anim_ice.c | 14 ++-- src/battle_anim_psychic.c | 2 +- src/battle_anim_rock.c | 4 +- src/battle_anim_throw.c | 2 +- src/battle_anim_water.c | 4 +- src/battle_controller_link_opponent.c | 4 +- src/battle_controller_link_partner.c | 2 +- src/battle_controller_opponent.c | 4 +- src/battle_controller_player.c | 6 +- src/battle_controller_player_partner.c | 2 +- src/battle_controller_recorded_opponent.c | 4 +- src/battle_controller_recorded_player.c | 2 +- src/battle_controller_safari.c | 2 +- src/battle_controller_wally.c | 4 +- src/battle_dome.c | 98 +++++++++++------------ src/battle_interface.c | 38 ++++----- src/battle_intro.c | 4 +- src/battle_main.c | 12 +-- src/battle_transition.c | 34 ++++---- src/cable_car.c | 2 +- src/confetti_util.c | 4 +- src/contest.c | 8 +- src/contest_util.c | 44 +++++----- src/evolution_graphics.c | 2 +- src/field_weather_effect.c | 4 +- src/hall_of_fame.c | 4 +- src/list_menu.c | 2 +- src/main_menu.c | 10 +-- src/mevent_801BAAC.c | 4 +- src/naming_screen.c | 2 +- src/option_menu.c | 2 +- src/pokedex.c | 22 ++--- src/pokedex_cry_screen.c | 2 +- src/pokemon_storage_system.c | 2 +- src/pokenav_menu_handler_2.c | 2 +- src/rayquaza_scene.c | 4 +- src/save_failed_screen.c | 2 +- src/starter_choose.c | 6 +- src/title_screen.c | 12 +-- src/trade.c | 12 +-- src/union_room_chat.c | 4 +- src/wallclock.c | 4 +- 47 files changed, 232 insertions(+), 229 deletions(-) diff --git a/src/battle_anim_effects_2.c b/src/battle_anim_effects_2.c index 3a04c8c462..58e2bae9f3 100755 --- a/src/battle_anim_effects_2.c +++ b/src/battle_anim_effects_2.c @@ -3069,11 +3069,11 @@ static void AnimMagentaHeart(struct Sprite *sprite) void AnimTask_FakeOut(u8 taskId) { - u16 win0h = IsContest() ? 0x98 : 0xF0; + u16 win0h = IsContest() ? 152 : DISPLAY_WIDTH; u16 win0v = 0; gBattle_WIN0H = win0h; - gBattle_WIN0V = 0xA0; + gBattle_WIN0V = DISPLAY_HEIGHT; SetGpuReg(REG_OFFSET_WIN0H, gBattle_WIN0H); SetGpuReg(REG_OFFSET_WIN0V, gBattle_WIN0V); SetGpuReg(REG_OFFSET_WININ, 0x3F1F); @@ -3096,7 +3096,7 @@ static void AnimTask_FakeOut_Step1(u8 taskId) } else { - gBattle_WIN0H = gTasks[taskId].data[1] | (gTasks[taskId].data[0] << 8); + gBattle_WIN0H = WIN_RANGE(gTasks[taskId].data[0], gTasks[taskId].data[1]); } } @@ -3210,7 +3210,7 @@ void AnimParticleBurst(struct Sprite *sprite) static void AnimRedHeartRising(struct Sprite *sprite) { sprite->pos1.x = gBattleAnimArgs[0]; - sprite->pos1.y = 160; + sprite->pos1.y = DISPLAY_HEIGHT; sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = gBattleAnimArgs[1]; sprite->callback = WaitAnimForDuration; @@ -3464,7 +3464,8 @@ static void AnimOrbitScatter_Step(struct Sprite *sprite) { sprite->pos2.x += sprite->data[0]; sprite->pos2.y += sprite->data[1]; - if (sprite->pos1.x + sprite->pos2.x + 16 > 272u || sprite->pos1.y + sprite->pos2.y > 160 || sprite->pos1.y + sprite->pos2.y < -16) + if (sprite->pos1.x + sprite->pos2.x + 16 > ((u32)DISPLAY_WIDTH + 32) + || sprite->pos1.y + sprite->pos2.y > DISPLAY_HEIGHT || sprite->pos1.y + sprite->pos2.y < -16) DestroyAnimSprite(sprite); } diff --git a/src/battle_anim_effects_3.c b/src/battle_anim_effects_3.c index 67452fe908..800431c6a0 100755 --- a/src/battle_anim_effects_3.c +++ b/src/battle_anim_effects_3.c @@ -1509,7 +1509,7 @@ static void AnimLetterZ(struct Sprite *sprite) sprite->pos2.x = sprite->data[3] / 2; sprite->pos2.y = Sin(var0 & 0xFF, 5) + (sprite->data[4] / 2); - if ((u16)(sprite->pos1.x + sprite->pos2.x) > 240) + if ((u16)(sprite->pos1.x + sprite->pos2.x) > DISPLAY_WIDTH) DestroyAnimSprite(sprite); } @@ -1676,18 +1676,18 @@ void AnimTask_CreateSpotlight(u8 taskId) { if (IsContest()) { - SetGpuReg(REG_OFFSET_WININ, 0x1F3F); - gBattle_WIN1H = 0x98F0; - gBattle_WIN1V = 0x00A0; + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ); + gBattle_WIN1H = WIN_RANGE(152, DISPLAY_WIDTH); + gBattle_WIN1V = WIN_RANGE(0, DISPLAY_HEIGHT); SetGpuReg(REG_OFFSET_WIN1H, gBattle_WIN0H); SetGpuReg(REG_OFFSET_WIN1V, gBattle_WIN0V); } else { SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ); - gBattle_WIN1H = 0x00F0; - gBattle_WIN1V = 0x78A0; - SetGpuReg(REG_OFFSET_WIN1H, 0x00F0); + gBattle_WIN1H = WIN_RANGE(0, DISPLAY_WIDTH); + gBattle_WIN1V = WIN_RANGE(120, DISPLAY_HEIGHT); + SetGpuReg(REG_OFFSET_WIN1H, gBattle_WIN1H); SetGpuReg(REG_OFFSET_WIN1V, gBattle_WIN1V); SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN1_ON); } @@ -1785,13 +1785,13 @@ void AnimTask_RapinSpinMonElevation(u8 taskId) { var3 = gBattle_BG1_X; task->data[8] = var3; - var4 = var3 + 240; + var4 = var3 + DISPLAY_WIDTH; } else { var3 = gBattle_BG2_X; task->data[8] = var3; - var4 = var3 + 240; + var4 = var3 + DISPLAY_WIDTH; } task->data[9] = var4; @@ -2807,7 +2807,7 @@ static void AnimSweetScentPetal(struct Sprite *sprite) } else { - sprite->pos1.x = 240; + sprite->pos1.x = DISPLAY_WIDTH; sprite->pos1.y = gBattleAnimArgs[0] - 30; } @@ -2824,7 +2824,7 @@ static void AnimSweetScentPetal_Step(struct Sprite *sprite) sprite->pos1.x += 5; sprite->pos1.y -= 1; - if (sprite->pos1.x > 240) + if (sprite->pos1.x > DISPLAY_WIDTH) DestroyAnimSprite(sprite); sprite->pos2.y = Sin(sprite->data[0] & 0xFF, 16); @@ -5049,7 +5049,7 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId) subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_TARGET)].subpriority + 1; isBackPic = FALSE; - x = 272; + x = DISPLAY_WIDTH + 32; } else { @@ -5116,7 +5116,7 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId) if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) gSprites[spriteId].pos2.x = -gSprites[spriteId].pos1.x - 32; else - gSprites[spriteId].pos2.x = 272 - gSprites[spriteId].pos1.x; + gSprites[spriteId].pos2.x = DISPLAY_WIDTH + 32 - gSprites[spriteId].pos1.x; gTasks[taskId].data[0]++; break; diff --git a/src/battle_anim_flying.c b/src/battle_anim_flying.c index 5955d203e3..9e3e6c33ee 100644 --- a/src/battle_anim_flying.c +++ b/src/battle_anim_flying.c @@ -496,7 +496,7 @@ static void AnimFlyBallAttack(struct Sprite *sprite) { if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { - sprite->pos1.x = 272; + sprite->pos1.x = DISPLAY_WIDTH + 32; sprite->pos1.y = -32; StartSpriteAffineAnim(sprite, 1); } @@ -528,8 +528,8 @@ static void AnimFlyBallAttack_Step(struct Sprite *sprite) } if (sprite->pos1.x + sprite->pos2.x < -32 - || sprite->pos1.x + sprite->pos2.x > 272 - || sprite->pos1.y + sprite->pos2.y > 160) + || sprite->pos1.x + sprite->pos2.x > DISPLAY_WIDTH + 32 + || sprite->pos1.y + sprite->pos2.y > DISPLAY_HEIGHT) { gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = FALSE; DestroyAnimSprite(sprite); diff --git a/src/battle_anim_ghost.c b/src/battle_anim_ghost.c index 4b253a7ec6..b52932b469 100644 --- a/src/battle_anim_ghost.c +++ b/src/battle_anim_ghost.c @@ -957,12 +957,12 @@ void AnimTask_CurseStretchingBlackBg(u8 taskId) else startX = 200; - gBattle_WIN0H = (startX << 8) | startX; + gBattle_WIN0H = WIN_RANGE(startX, startX); startY = 40; - gBattle_WIN0V = (startY << 8) | startY; + gBattle_WIN0V = WIN_RANGE(startY, startY); leftDistance = startX; - rightDistance = 240 - startX; + rightDistance = DISPLAY_WIDTH - startX; topDistance = startY; bottomDistance = 72; gTasks[taskId].data[1] = leftDistance; @@ -1001,7 +1001,7 @@ static void AnimTask_CurseStretchingBlackBg_Step1(u8 taskId) else { left = 0; - right = 240; + right = DISPLAY_WIDTH; top = 0; bottom = 112; selectedPalettes = GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0); @@ -1009,8 +1009,8 @@ static void AnimTask_CurseStretchingBlackBg_Step1(u8 taskId) gTasks[taskId].func = AnimTask_CurseStretchingBlackBg_Step2; } - gBattle_WIN0H = (left << 8) | right; - gBattle_WIN0V = (top << 8) | bottom; + gBattle_WIN0H = WIN_RANGE(left, right); + gBattle_WIN0V = WIN_RANGE(top, bottom); } static void AnimTask_CurseStretchingBlackBg_Step2(u8 taskId) diff --git a/src/battle_anim_ground.c b/src/battle_anim_ground.c index 6dc9c58155..aa089394e7 100644 --- a/src/battle_anim_ground.c +++ b/src/battle_anim_ground.c @@ -353,7 +353,7 @@ static void AnimTask_DigBounceMovement(u8 taskId) else gBattle_BG2_Y = task->data[13] - task->data[5]; - gSprites[task->data[10]].pos2.x = 272 - gSprites[task->data[10]].pos1.x; + gSprites[task->data[10]].pos2.x = DISPLAY_WIDTH + 32 - gSprites[task->data[10]].pos1.x; task->data[0]++; } break; @@ -405,7 +405,7 @@ static void AnimTask_DigSetVisibleUnderground(u8 taskId) task->data[10] = GetAnimBattlerSpriteId(ANIM_ATTACKER); gSprites[task->data[10]].invisible = FALSE; gSprites[task->data[10]].pos2.x = 0; - gSprites[task->data[10]].pos2.y = 160 - gSprites[task->data[10]].pos1.y; + gSprites[task->data[10]].pos2.y = DISPLAY_HEIGHT - gSprites[task->data[10]].pos1.y; task->data[0]++; break; case 1: diff --git a/src/battle_anim_ice.c b/src/battle_anim_ice.c index b97ccf9cd2..23b0f6c3be 100644 --- a/src/battle_anim_ice.c +++ b/src/battle_anim_ice.c @@ -696,8 +696,8 @@ static void AnimSwirlingSnowball(struct Sprite *sprite) sprite->data[0] = 1; AnimFastTranslateLinear(sprite); - if ((u32)(sprite->pos1.x + sprite->pos2.x + 16) > 272 - || sprite->pos1.y + sprite->pos2.y > 160 + if ((u32)(sprite->pos1.x + sprite->pos2.x + 16) > DISPLAY_WIDTH + 32 + || sprite->pos1.y + sprite->pos2.y > DISPLAY_HEIGHT || sprite->pos1.y + sprite->pos2.y < -16) break; } @@ -762,7 +762,7 @@ static void AnimSwirlingSnowball_End(struct Sprite *sprite) sprite->data[0] = 1; AnimFastTranslateLinear(sprite); - if ((u32)(sprite->pos1.x + sprite->pos2.x + 16) > 272 + if ((u32)(sprite->pos1.x + sprite->pos2.x + 16) > DISPLAY_WIDTH + 32 || sprite->pos1.y + sprite->pos2.y > 256 || sprite->pos1.y + sprite->pos2.y < -16) DestroyAnimSprite(sprite); @@ -816,8 +816,8 @@ static void AnimMoveParticleBeyondTarget(struct Sprite *sprite) { sprite->data[0] = 1; AnimFastTranslateLinear(sprite); - if ((u32)(sprite->pos1.x + sprite->pos2.x + 16) > 272 - || sprite->pos1.y + sprite->pos2.y > 160 + if ((u32)(sprite->pos1.x + sprite->pos2.x + 16) > DISPLAY_WIDTH + 32 + || sprite->pos1.y + sprite->pos2.y > DISPLAY_HEIGHT || sprite->pos1.y + sprite->pos2.y < -16) break; } @@ -846,8 +846,8 @@ static void AnimWiggleParticleTowardsTarget(struct Sprite *sprite) sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF; if (sprite->data[0] == 1) { - if ((u32)(sprite->pos1.x + sprite->pos2.x + 16) > 272 - || sprite->pos1.y + sprite->pos2.y > 160 + if ((u32)(sprite->pos1.x + sprite->pos2.x + 16) > DISPLAY_WIDTH + 32 + || sprite->pos1.y + sprite->pos2.y > DISPLAY_HEIGHT || sprite->pos1.y + sprite->pos2.y < -16) DestroyAnimSprite(sprite); } diff --git a/src/battle_anim_psychic.c b/src/battle_anim_psychic.c index 2e7844f764..718fce396d 100644 --- a/src/battle_anim_psychic.c +++ b/src/battle_anim_psychic.c @@ -737,7 +737,7 @@ static void AnimTask_Teleport_Step(u8 taskId) else { gSprites[task->data[0]].invisible = TRUE; - gSprites[task->data[0]].pos1.x = 272; + gSprites[task->data[0]].pos1.x = DISPLAY_WIDTH + 32; ResetSpriteRotScale(task->data[0]); DestroyAnimVisualTask(taskId); } diff --git a/src/battle_anim_rock.c b/src/battle_anim_rock.c index c2db620634..3e9eafb90c 100644 --- a/src/battle_anim_rock.c +++ b/src/battle_anim_rock.c @@ -496,7 +496,7 @@ static void AnimFlyingSandCrescent(struct Sprite *sprite) { if (gBattleAnimArgs[3] != 0 && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { - sprite->pos1.x = 304; + sprite->pos1.x = DISPLAY_WIDTH + 64; gBattleAnimArgs[1] = -gBattleAnimArgs[1]; sprite->data[5] = 1; sprite->oam.matrixNum = ST_OAM_HFLIP; @@ -523,7 +523,7 @@ static void AnimFlyingSandCrescent(struct Sprite *sprite) if (sprite->data[5] == 0) { - if (sprite->pos1.x + sprite->pos2.x > 272) + if (sprite->pos1.x + sprite->pos2.x > DISPLAY_WIDTH + 32) { sprite->callback = DestroyAnimSprite; } diff --git a/src/battle_anim_throw.c b/src/battle_anim_throw.c index d36f6c3f91..f6a48cf69b 100755 --- a/src/battle_anim_throw.c +++ b/src/battle_anim_throw.c @@ -1537,7 +1537,7 @@ static void SpriteCB_Ball_Block_Step(struct Sprite *sprite) sprite->sDy = (sprite->sDy + 0x800) & 0xFF; sprite->sDx = (sprite->sDx + 0x680) & 0xFF; - if (sprite->pos1.y + sprite->pos2.y > 160 + if (sprite->pos1.y + sprite->pos2.y > DISPLAY_HEIGHT || sprite->pos1.x + sprite->pos2.x < -8) { sprite->sFrame = 0; diff --git a/src/battle_anim_water.c b/src/battle_anim_water.c index 43849645e4..d9cfeab9ae 100644 --- a/src/battle_anim_water.c +++ b/src/battle_anim_water.c @@ -487,8 +487,8 @@ void AnimTask_CreateRaindrops(u8 taskId) gTasks[taskId].data[0]++; if (gTasks[taskId].data[0] % gTasks[taskId].data[2] == 1) { - x = Random2() % 240; - y = Random2() % 80; + x = Random2() % DISPLAY_WIDTH; + y = Random2() % (DISPLAY_HEIGHT / 2); CreateSprite(&gRainDropSpriteTemplate, x, y, 4); } if (gTasks[taskId].data[0] == gTasks[taskId].data[3]) diff --git a/src/battle_controller_link_opponent.c b/src/battle_controller_link_opponent.c index 179ae18e84..0f612f9647 100644 --- a/src/battle_controller_link_opponent.c +++ b/src/battle_controller_link_opponent.c @@ -1134,7 +1134,7 @@ static void LinkOpponentHandleLoadMonSprite(void) GetBattlerSpriteDefault_Y(gActiveBattler), GetBattlerSpriteSubpriority(gActiveBattler)); - gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -DISPLAY_WIDTH; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]); @@ -1302,7 +1302,7 @@ static void LinkOpponentHandleDrawTrainerPic(void) (8 - gTrainerFrontPicCoords[trainerPicId].size) * 4 + 40, GetBattlerSpriteSubpriority(gActiveBattler)); - gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -DISPLAY_WIDTH; gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = 2; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId; diff --git a/src/battle_controller_link_partner.c b/src/battle_controller_link_partner.c index 2bb1cd914d..9184f5ac99 100644 --- a/src/battle_controller_link_partner.c +++ b/src/battle_controller_link_partner.c @@ -1021,7 +1021,7 @@ static void LinkPartnerHandleLoadMonSprite(void) GetBattlerSpriteCoord(gActiveBattler, 2), GetBattlerSpriteDefault_Y(gActiveBattler), GetBattlerSpriteSubpriority(gActiveBattler)); - gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -DISPLAY_WIDTH; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]); diff --git a/src/battle_controller_opponent.c b/src/battle_controller_opponent.c index 2c181c14f2..9fce5050e8 100644 --- a/src/battle_controller_opponent.c +++ b/src/battle_controller_opponent.c @@ -1143,7 +1143,7 @@ static void OpponentHandleLoadMonSprite(void) GetBattlerSpriteDefault_Y(gActiveBattler), GetBattlerSpriteSubpriority(gActiveBattler)); - gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -DISPLAY_WIDTH; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = species; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; @@ -1310,7 +1310,7 @@ static void OpponentHandleDrawTrainerPic(void) (8 - gTrainerFrontPicCoords[trainerPicId].size) * 4 + 40, GetBattlerSpriteSubpriority(gActiveBattler)); - gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -DISPLAY_WIDTH; gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = 2; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId; diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c index e7801d0e49..34fcb82f6a 100644 --- a/src/battle_controller_player.c +++ b/src/battle_controller_player.c @@ -630,7 +630,7 @@ static u32 HandleMoveInputUnused(void) { PlaySE(SE_SELECT); gBattle_BG0_X = 0; - gBattle_BG0_Y = 0x140; + gBattle_BG0_Y = DISPLAY_HEIGHT * 2; var = 0xFF; } if (JOY_NEW(DPAD_LEFT) && gMoveSelectionCursor[gActiveBattler] & 1) @@ -2568,7 +2568,7 @@ static void HandleChooseActionAfterDma3(void) if (!IsDma3ManagerBusyWithBgCopy()) { gBattle_BG0_X = 0; - gBattle_BG0_Y = 160; + gBattle_BG0_Y = DISPLAY_HEIGHT; gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseAction; } } @@ -2610,7 +2610,7 @@ static void HandleChooseMoveAfterDma3(void) if (!IsDma3ManagerBusyWithBgCopy()) { gBattle_BG0_X = 0; - gBattle_BG0_Y = 320; + gBattle_BG0_Y = DISPLAY_HEIGHT * 2; gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove; } } diff --git a/src/battle_controller_player_partner.c b/src/battle_controller_player_partner.c index cc433a9b20..401ad311bb 100644 --- a/src/battle_controller_player_partner.c +++ b/src/battle_controller_player_partner.c @@ -1205,7 +1205,7 @@ static void PlayerPartnerHandleLoadMonSprite(void) GetBattlerSpriteCoord(gActiveBattler, 2), GetBattlerSpriteDefault_Y(gActiveBattler), GetBattlerSpriteSubpriority(gActiveBattler)); - gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -DISPLAY_WIDTH; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]); diff --git a/src/battle_controller_recorded_opponent.c b/src/battle_controller_recorded_opponent.c index 663d71ec75..245e4bd307 100644 --- a/src/battle_controller_recorded_opponent.c +++ b/src/battle_controller_recorded_opponent.c @@ -1117,7 +1117,7 @@ static void RecordedOpponentHandleLoadMonSprite(void) GetBattlerSpriteDefault_Y(gActiveBattler), GetBattlerSpriteSubpriority(gActiveBattler)); - gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -DISPLAY_WIDTH; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]); @@ -1249,7 +1249,7 @@ static void RecordedOpponentHandleDrawTrainerPic(void) (8 - gTrainerFrontPicCoords[trainerPicId].size) * 4 + 40, GetBattlerSpriteSubpriority(gActiveBattler)); - gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -DISPLAY_WIDTH; gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = 2; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId; diff --git a/src/battle_controller_recorded_player.c b/src/battle_controller_recorded_player.c index aa4154a3f9..73c23afc5f 100644 --- a/src/battle_controller_recorded_player.c +++ b/src/battle_controller_recorded_player.c @@ -1098,7 +1098,7 @@ static void RecordedPlayerHandleLoadMonSprite(void) GetBattlerSpriteCoord(gActiveBattler, 2), GetBattlerSpriteDefault_Y(gActiveBattler), GetBattlerSpriteSubpriority(gActiveBattler)); - gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -240; + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -DISPLAY_WIDTH; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]); diff --git a/src/battle_controller_safari.c b/src/battle_controller_safari.c index 0fdf32fb64..5d8b46ebd8 100644 --- a/src/battle_controller_safari.c +++ b/src/battle_controller_safari.c @@ -442,7 +442,7 @@ static void HandleChooseActionAfterDma3(void) if (!IsDma3ManagerBusyWithBgCopy()) { gBattle_BG0_X = 0; - gBattle_BG0_Y = 160; + gBattle_BG0_Y = DISPLAY_HEIGHT; gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseAction; } } diff --git a/src/battle_controller_wally.c b/src/battle_controller_wally.c index 0d15152139..b35ffa6924 100644 --- a/src/battle_controller_wally.c +++ b/src/battle_controller_wally.c @@ -1195,7 +1195,7 @@ static void HandleChooseActionAfterDma3(void) if (!IsDma3ManagerBusyWithBgCopy()) { gBattle_BG0_X = 0; - gBattle_BG0_Y = 160; + gBattle_BG0_Y = DISPLAY_HEIGHT; gBattlerControllerFuncs[gActiveBattler] = WallyHandleActions; } } @@ -1233,7 +1233,7 @@ static void WallyHandleChooseMove(void) if (!IsDma3ManagerBusyWithBgCopy()) { gBattle_BG0_X = 0; - gBattle_BG0_Y = 0x140; + gBattle_BG0_Y = DISPLAY_HEIGHT * 2; gBattleStruct->wallyMovesState++; } break; diff --git a/src/battle_dome.c b/src/battle_dome.c index 4e6e6a6526..a5cf168ef8 100644 --- a/src/battle_dome.c +++ b/src/battle_dome.c @@ -2998,7 +2998,7 @@ static void Task_ShowTourneyInfoCard(u8 taskId) if (mode == INFOCARD_MATCH) gBattle_BG2_X = 0, gBattle_BG2_Y = 0; else - gBattle_BG2_X = 0, gBattle_BG2_Y = 160; + gBattle_BG2_X = 0, gBattle_BG2_Y = DISPLAY_HEIGHT; gTasks[taskId].tState++; break; @@ -3143,7 +3143,7 @@ static void SpriteCb_TrainerIconCardScrollLeft(struct Sprite *sprite) } else { - if (sprite->pos1.x >= 272) + if (sprite->pos1.x >= DISPLAY_WIDTH + 32) { sInfoCard->spriteIds[sprite->data[2]] = SPRITE_NONE; FreeAndDestroyTrainerPicSprite(sprite->data[3]); @@ -3156,7 +3156,7 @@ static void SpriteCb_TrainerIconCardScrollRight(struct Sprite *sprite) sprite->pos1.x -= 4; if (sprite->data[0] != 0) { - if (sprite->pos1.x <= 272) + if (sprite->pos1.x <= DISPLAY_WIDTH + 32) sprite->invisible = FALSE; if (++sprite->data[1] == 64) sprite->callback = SpriteCallbackDummy; @@ -3237,7 +3237,7 @@ static void SpriteCb_MonIconCardScrollLeft(struct Sprite *sprite) } else { - if (sprite->pos1.x >= 256) + if (sprite->pos1.x >= DISPLAY_WIDTH + 16) { sInfoCard->spriteIds[sprite->data[2]] = SPRITE_NONE; FreeAndDestroyMonIconSprite(sprite); @@ -3252,7 +3252,7 @@ static void SpriteCb_MonIconCardScrollRight(struct Sprite *sprite) sprite->pos1.x -= 4; if (sprite->data[0] != 0) { - if (sprite->pos1.x <= 256) + if (sprite->pos1.x <= DISPLAY_WIDTH + 16) sprite->invisible = FALSE; if (++sprite->data[1] == 64) sprite->callback = SpriteCb_MonIcon; @@ -3439,12 +3439,12 @@ static void Task_HandleInfoCardInput(u8 taskId) gBattle_BG0_X = 0; gBattle_BG0_Y = 0; gBattle_BG1_X = 0; - gBattle_BG1_Y = 160; + gBattle_BG1_Y = DISPLAY_HEIGHT; } else { gBattle_BG0_X = 0; - gBattle_BG0_Y = 160; + gBattle_BG0_Y = DISPLAY_HEIGHT; gBattle_BG1_X = 0; gBattle_BG1_Y = 0; } @@ -3454,13 +3454,13 @@ static void Task_HandleInfoCardInput(u8 taskId) if (sInfoCard->pos == 0) { gBattle_BG2_X = 0; - gBattle_BG2_Y = 320; + gBattle_BG2_Y = DISPLAY_HEIGHT * 2; trainerTourneyId = sTourneyTreeTrainerIds[gTasks[taskId2].data[1]]; DisplayTrainerInfoOnCard(gTasks[taskId].tUsingAlternateSlot | MOVE_CARD_UP, trainerTourneyId); } else { - gBattle_BG2_X = 256; + gBattle_BG2_X = DISPLAY_WIDTH + 16; gBattle_BG2_Y = 0; trainerTourneyId = sTourneyTreeTrainerIds[gTasks[taskId2].data[1]]; DisplayTrainerInfoOnCard(gTasks[taskId].tUsingAlternateSlot | MOVE_CARD_UP, trainerTourneyId); @@ -3474,7 +3474,7 @@ static void Task_HandleInfoCardInput(u8 taskId) matchNo = gTasks[taskId2].data[1] - 16; BufferDomeWinString(matchNo, sInfoCard->tournamentIds); gBattle_BG2_X = 0; - gBattle_BG2_Y = 320; + gBattle_BG2_Y = DISPLAY_HEIGHT * 2; trainerTourneyId = sInfoCard->tournamentIds[0]; DisplayTrainerInfoOnCard(gTasks[taskId].tUsingAlternateSlot | MOVE_CARD_UP, trainerTourneyId); } @@ -3483,14 +3483,14 @@ static void Task_HandleInfoCardInput(u8 taskId) matchNo = gTasks[taskId2].data[1] - 16; BufferDomeWinString(matchNo, sInfoCard->tournamentIds); gBattle_BG2_X = 0; - gBattle_BG2_Y = 320; + gBattle_BG2_Y = DISPLAY_HEIGHT * 2; trainerTourneyId = sInfoCard->tournamentIds[1]; DisplayTrainerInfoOnCard(gTasks[taskId].tUsingAlternateSlot | MOVE_CARD_UP, trainerTourneyId); } else { - gBattle_BG2_X = 256; - gBattle_BG2_Y = 160; + gBattle_BG2_X = DISPLAY_WIDTH + 16; + gBattle_BG2_Y = DISPLAY_HEIGHT; matchNo = gTasks[taskId2].data[1] - 16; DisplayMatchInfoOnCard(gTasks[taskId].tUsingAlternateSlot | MOVE_CARD_UP, matchNo); } @@ -3555,12 +3555,12 @@ static void Task_HandleInfoCardInput(u8 taskId) gBattle_BG0_X = 0; gBattle_BG0_Y = 0; gBattle_BG1_X = 0; - gBattle_BG1_Y = -160; + gBattle_BG1_Y = -DISPLAY_HEIGHT; } else { gBattle_BG0_X = 0; - gBattle_BG0_Y = -160; + gBattle_BG0_Y = -DISPLAY_HEIGHT; gBattle_BG1_X = 0; gBattle_BG1_Y = 0; } @@ -3570,7 +3570,7 @@ static void Task_HandleInfoCardInput(u8 taskId) if (sInfoCard->pos == 0) { gBattle_BG2_X = 0; - gBattle_BG2_Y = 160; + gBattle_BG2_Y = DISPLAY_HEIGHT; trainerTourneyId = sTourneyTreeTrainerIds[gTasks[taskId2].data[1]]; DisplayTrainerInfoOnCard(gTasks[taskId].tUsingAlternateSlot | MOVE_CARD_DOWN, trainerTourneyId); } @@ -3590,7 +3590,7 @@ static void Task_HandleInfoCardInput(u8 taskId) matchNo = gTasks[taskId2].data[1] - 16; BufferDomeWinString(matchNo, sInfoCard->tournamentIds); gBattle_BG2_X = 0; - gBattle_BG2_Y = 160; + gBattle_BG2_Y = DISPLAY_HEIGHT; trainerTourneyId = sInfoCard->tournamentIds[0]; DisplayTrainerInfoOnCard(gTasks[taskId].tUsingAlternateSlot | MOVE_CARD_DOWN, trainerTourneyId); } @@ -3599,13 +3599,13 @@ static void Task_HandleInfoCardInput(u8 taskId) matchNo = gTasks[taskId2].data[1] - 16; BufferDomeWinString(matchNo, sInfoCard->tournamentIds); gBattle_BG2_X = 0; - gBattle_BG2_Y = 160; + gBattle_BG2_Y = DISPLAY_HEIGHT; trainerTourneyId = sInfoCard->tournamentIds[1]; DisplayTrainerInfoOnCard(gTasks[taskId].tUsingAlternateSlot | MOVE_CARD_DOWN, trainerTourneyId); } else { - gBattle_BG2_X = 256; + gBattle_BG2_X = DISPLAY_WIDTH + 16; gBattle_BG2_Y = 0; matchNo = gTasks[taskId2].data[1] - 16; DisplayMatchInfoOnCard(gTasks[taskId].tUsingAlternateSlot | MOVE_CARD_DOWN, matchNo); @@ -3669,12 +3669,12 @@ static void Task_HandleInfoCardInput(u8 taskId) { gBattle_BG0_X = 0; gBattle_BG0_Y = 0; - gBattle_BG1_X = 256; + gBattle_BG1_X = DISPLAY_WIDTH + 16; gBattle_BG1_Y = 0; } else { - gBattle_BG0_X = 256; + gBattle_BG0_X = DISPLAY_WIDTH + 16; gBattle_BG0_Y = 0; gBattle_BG1_X = 0; gBattle_BG1_Y = 0; @@ -3682,14 +3682,14 @@ static void Task_HandleInfoCardInput(u8 taskId) if (sInfoCard->pos == 0) { - gBattle_BG2_X = 256; - gBattle_BG2_Y = 160; + gBattle_BG2_X = DISPLAY_WIDTH + 16; + gBattle_BG2_Y = DISPLAY_HEIGHT; trainerTourneyId = sTourneyTreeTrainerIds[gTasks[taskId2].data[1]]; DisplayTrainerInfoOnCard(gTasks[taskId].tUsingAlternateSlot | MOVE_CARD_LEFT, trainerTourneyId); } else { - gBattle_BG2_X = 256; + gBattle_BG2_X = DISPLAY_WIDTH + 16; gBattle_BG2_Y = 0; matchNo = sIdToMatchNumber[gTasks[taskId2].data[1]][sInfoCard->pos - 1]; DisplayMatchInfoOnCard(gTasks[taskId].tUsingAlternateSlot | MOVE_CARD_LEFT, matchNo); @@ -3752,12 +3752,12 @@ static void Task_HandleInfoCardInput(u8 taskId) { gBattle_BG0_X = 0; gBattle_BG0_Y = 0; - gBattle_BG1_X = 256; + gBattle_BG1_X = DISPLAY_WIDTH + 16; gBattle_BG1_Y = 0; } else { - gBattle_BG0_X = 256; + gBattle_BG0_X = DISPLAY_WIDTH + 16; gBattle_BG0_Y = 0; gBattle_BG1_X = 0; gBattle_BG1_Y = 0; @@ -3765,15 +3765,15 @@ static void Task_HandleInfoCardInput(u8 taskId) if (sInfoCard->pos == 0) { - gBattle_BG2_X = 256; - gBattle_BG2_Y = 160; + gBattle_BG2_X = DISPLAY_WIDTH + 16; + gBattle_BG2_Y = DISPLAY_HEIGHT; trainerTourneyId = sInfoCard->tournamentIds[0]; DisplayTrainerInfoOnCard(gTasks[taskId].tUsingAlternateSlot | MOVE_CARD_LEFT, trainerTourneyId); } else { gBattle_BG2_X = 0; - gBattle_BG2_Y = 160; + gBattle_BG2_Y = DISPLAY_HEIGHT; matchNo = gTasks[taskId2].data[1] - 16; DisplayMatchInfoOnCard(gTasks[taskId].tUsingAlternateSlot | MOVE_CARD_LEFT, matchNo); } @@ -3835,12 +3835,12 @@ static void Task_HandleInfoCardInput(u8 taskId) { gBattle_BG0_X = 0; gBattle_BG0_Y = 0; - gBattle_BG1_X = -256; + gBattle_BG1_X = -(DISPLAY_WIDTH + 16); gBattle_BG1_Y = 0; } else { - gBattle_BG0_X = -256; + gBattle_BG0_X = -(DISPLAY_WIDTH + 16); gBattle_BG0_Y = 0; gBattle_BG1_X = 0; gBattle_BG1_Y = 0; @@ -3849,7 +3849,7 @@ static void Task_HandleInfoCardInput(u8 taskId) if (sInfoCard->pos == 1) { gBattle_BG2_X = 0; - gBattle_BG2_Y = 160; + gBattle_BG2_Y = DISPLAY_HEIGHT; } else { @@ -3916,12 +3916,12 @@ static void Task_HandleInfoCardInput(u8 taskId) { gBattle_BG0_X = 0; gBattle_BG0_Y = 0; - gBattle_BG1_X = -256; + gBattle_BG1_X = -(DISPLAY_WIDTH + 16); gBattle_BG1_Y = 0; } else { - gBattle_BG0_X = -256; + gBattle_BG0_X = -(DISPLAY_WIDTH + 16); gBattle_BG0_Y = 0; gBattle_BG1_X = 0; gBattle_BG1_Y = 0; @@ -3929,15 +3929,15 @@ static void Task_HandleInfoCardInput(u8 taskId) if (sInfoCard->pos == 2) { - gBattle_BG2_X = 256; - gBattle_BG2_Y = 160; + gBattle_BG2_X = DISPLAY_WIDTH + 16; + gBattle_BG2_Y = DISPLAY_HEIGHT; trainerTourneyId = sInfoCard->tournamentIds[1]; DisplayTrainerInfoOnCard(gTasks[taskId].tUsingAlternateSlot | MOVE_CARD_RIGHT, trainerTourneyId); } else { gBattle_BG2_X = 0; - gBattle_BG2_Y = 160; + gBattle_BG2_Y = DISPLAY_HEIGHT; matchNo = gTasks[taskId2].data[1] - 16; DisplayMatchInfoOnCard(gTasks[taskId].tUsingAlternateSlot | MOVE_CARD_RIGHT, matchNo); } @@ -4248,13 +4248,13 @@ static void DisplayTrainerInfoOnCard(u8 flags, u8 trainerTourneyId) if (flags & CARD_ALTERNATE_SLOT) arrId = 2 * (FRONTIER_PARTY_SIZE + 1), windowId = 9, palSlot = 2; if (flags & MOVE_CARD_RIGHT) - x = 256; + x = DISPLAY_WIDTH + 16; if (flags & MOVE_CARD_DOWN) - y = 160; + y = DISPLAY_HEIGHT; if (flags & MOVE_CARD_LEFT) - x = -256; + x = -(DISPLAY_WIDTH + 16); if (flags & MOVE_CARD_UP) - y = -160; + y = -DISPLAY_HEIGHT; // Create trainer pic sprite if (trainerId == TRAINER_PLAYER) @@ -4709,13 +4709,13 @@ static void DisplayMatchInfoOnCard(u8 flags, u8 matchNo) if (flags & CARD_ALTERNATE_SLOT) arrId = 2 * (FRONTIER_PARTY_SIZE + 1), windowId = 9, palSlot = 2; if (flags & MOVE_CARD_RIGHT) - x = 256; + x = DISPLAY_WIDTH + 16; if (flags & MOVE_CARD_DOWN) - y = 160; + y = DISPLAY_HEIGHT; if (flags & MOVE_CARD_LEFT) - x = -256; + x = -(DISPLAY_WIDTH + 16); if (flags & MOVE_CARD_UP) - y = -160; + y = -DISPLAY_HEIGHT; // Copy trainers information to handy arrays. winStringId = BufferDomeWinString(matchNo, sInfoCard->tournamentIds); @@ -5285,10 +5285,10 @@ static void Task_ShowTourneyTree(u8 taskId) SetGpuReg(REG_OFFSET_BLDALPHA, 0); SetGpuReg(REG_OFFSET_BLDY, 0); SetGpuReg(REG_OFFSET_MOSAIC, 0); - SetGpuReg(REG_OFFSET_WIN0H, 0x5860); - SetGpuReg(REG_OFFSET_WIN0V, 0x9F); - SetGpuReg(REG_OFFSET_WIN1H, 0x9098); - SetGpuReg(REG_OFFSET_WIN1V, 0x9F); + SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(88, 96)); + SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(0, DISPLAY_HEIGHT - 1)); + SetGpuReg(REG_OFFSET_WIN1H, WIN_RANGE(144, 152)); + SetGpuReg(REG_OFFSET_WIN1V, WIN_RANGE(0, DISPLAY_HEIGHT - 1)); SetGpuReg(REG_OFFSET_WININ, 0); SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR); ResetPaletteFade(); diff --git a/src/battle_interface.c b/src/battle_interface.c index cccc0b9711..5518fd21bf 100644 --- a/src/battle_interface.c +++ b/src/battle_interface.c @@ -330,7 +330,7 @@ static const struct SpriteTemplate sHealthbarSpriteTemplates[MAX_BATTLERS_COUNT] static const struct Subsprite sUnknown_0832C220[] = { { - .x = 240, + .x = DISPLAY_WIDTH, .y = 0, .shape = SPRITE_SHAPE(64x32), .size = SPRITE_SIZE(64x32), @@ -346,7 +346,7 @@ static const struct Subsprite sUnknown_0832C220[] = .priority = 1 }, { - .x = 240, + .x = DISPLAY_WIDTH, .y = 32, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), @@ -374,7 +374,7 @@ static const struct Subsprite sUnknown_0832C220[] = static const struct Subsprite sUnknown_0832C234[] = { { - .x = 240, + .x = DISPLAY_WIDTH, .y = 0, .shape = SPRITE_SHAPE(64x32), .size = SPRITE_SIZE(64x32), @@ -390,7 +390,7 @@ static const struct Subsprite sUnknown_0832C234[] = .priority = 1 }, { - .x = 240, + .x = DISPLAY_WIDTH, .y = 32, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), @@ -418,7 +418,7 @@ static const struct Subsprite sUnknown_0832C234[] = static const struct Subsprite sUnknown_0832C248[] = { { - .x = 240, + .x = DISPLAY_WIDTH, .y = 0, .shape = SPRITE_SHAPE(64x32), .size = SPRITE_SIZE(64x32), @@ -438,7 +438,7 @@ static const struct Subsprite sUnknown_0832C248[] = static const struct Subsprite sUnknown_0832C250[] = { { - .x = 240, + .x = DISPLAY_WIDTH, .y = 0, .shape = SPRITE_SHAPE(64x32), .size = SPRITE_SIZE(64x32), @@ -458,7 +458,7 @@ static const struct Subsprite sUnknown_0832C250[] = static const struct Subsprite sUnknown_0832C258[] = { { - .x = 240, + .x = DISPLAY_WIDTH, .y = 0, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), @@ -478,7 +478,7 @@ static const struct Subsprite sUnknown_0832C258[] = static const struct Subsprite sUnknown_0832C260[] = { { - .x = 240, + .x = DISPLAY_WIDTH, .y = 0, .shape = SPRITE_SHAPE(32x8), .size = SPRITE_SIZE(32x8), @@ -494,7 +494,7 @@ static const struct Subsprite sUnknown_0832C260[] = .priority = 1 }, { - .x = 224, + .x = DISPLAY_WIDTH - 16, .y = 0, .shape = SPRITE_SHAPE(8x8), .size = SPRITE_SIZE(8x8), @@ -869,8 +869,8 @@ u8 CreateBattlerHealthboxSprites(u8 battlerId) { if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) { - healthboxLeftSpriteId = CreateSprite(&sHealthboxPlayerSpriteTemplates[0], 240, 160, 1); - healthboxRightSpriteId = CreateSpriteAtEnd(&sHealthboxPlayerSpriteTemplates[0], 240, 160, 1); + healthboxLeftSpriteId = CreateSprite(&sHealthboxPlayerSpriteTemplates[0], DISPLAY_WIDTH, DISPLAY_HEIGHT, 1); + healthboxRightSpriteId = CreateSpriteAtEnd(&sHealthboxPlayerSpriteTemplates[0], DISPLAY_WIDTH, DISPLAY_HEIGHT, 1); gSprites[healthboxLeftSpriteId].oam.shape = ST_OAM_SQUARE; @@ -879,8 +879,8 @@ u8 CreateBattlerHealthboxSprites(u8 battlerId) } else { - healthboxLeftSpriteId = CreateSprite(&sHealthboxOpponentSpriteTemplates[0], 240, 160, 1); - healthboxRightSpriteId = CreateSpriteAtEnd(&sHealthboxOpponentSpriteTemplates[0], 240, 160, 1); + healthboxLeftSpriteId = CreateSprite(&sHealthboxOpponentSpriteTemplates[0], DISPLAY_WIDTH, DISPLAY_HEIGHT, 1); + healthboxRightSpriteId = CreateSpriteAtEnd(&sHealthboxOpponentSpriteTemplates[0], DISPLAY_WIDTH, DISPLAY_HEIGHT, 1); gSprites[healthboxRightSpriteId].oam.tileNum += 32; @@ -895,8 +895,8 @@ u8 CreateBattlerHealthboxSprites(u8 battlerId) { if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) { - healthboxLeftSpriteId = CreateSprite(&sHealthboxPlayerSpriteTemplates[GetBattlerPosition(battlerId) / 2], 240, 160, 1); - healthboxRightSpriteId = CreateSpriteAtEnd(&sHealthboxPlayerSpriteTemplates[GetBattlerPosition(battlerId) / 2], 240, 160, 1); + healthboxLeftSpriteId = CreateSprite(&sHealthboxPlayerSpriteTemplates[GetBattlerPosition(battlerId) / 2], DISPLAY_WIDTH, DISPLAY_HEIGHT, 1); + healthboxRightSpriteId = CreateSpriteAtEnd(&sHealthboxPlayerSpriteTemplates[GetBattlerPosition(battlerId) / 2], DISPLAY_WIDTH, DISPLAY_HEIGHT, 1); gSprites[healthboxLeftSpriteId].oam.affineParam = healthboxRightSpriteId; @@ -908,8 +908,8 @@ u8 CreateBattlerHealthboxSprites(u8 battlerId) } else { - healthboxLeftSpriteId = CreateSprite(&sHealthboxOpponentSpriteTemplates[GetBattlerPosition(battlerId) / 2], 240, 160, 1); - healthboxRightSpriteId = CreateSpriteAtEnd(&sHealthboxOpponentSpriteTemplates[GetBattlerPosition(battlerId) / 2], 240, 160, 1); + healthboxLeftSpriteId = CreateSprite(&sHealthboxOpponentSpriteTemplates[GetBattlerPosition(battlerId) / 2], DISPLAY_WIDTH, DISPLAY_HEIGHT, 1); + healthboxRightSpriteId = CreateSpriteAtEnd(&sHealthboxOpponentSpriteTemplates[GetBattlerPosition(battlerId) / 2], DISPLAY_WIDTH, DISPLAY_HEIGHT, 1); gSprites[healthboxLeftSpriteId].oam.affineParam = healthboxRightSpriteId; @@ -946,8 +946,8 @@ u8 CreateSafariPlayerHealthboxSprites(void) { u8 healthboxLeftSpriteId, healthboxRightSpriteId; - healthboxLeftSpriteId = CreateSprite(&sHealthboxSafariSpriteTemplate, 240, 160, 1); - healthboxRightSpriteId = CreateSpriteAtEnd(&sHealthboxSafariSpriteTemplate, 240, 160, 1); + healthboxLeftSpriteId = CreateSprite(&sHealthboxSafariSpriteTemplate, DISPLAY_WIDTH, DISPLAY_HEIGHT, 1); + healthboxRightSpriteId = CreateSpriteAtEnd(&sHealthboxSafariSpriteTemplate, DISPLAY_WIDTH, DISPLAY_HEIGHT, 1); gSprites[healthboxLeftSpriteId].oam.shape = ST_OAM_SQUARE; gSprites[healthboxRightSpriteId].oam.shape = ST_OAM_SQUARE; diff --git a/src/battle_intro.c b/src/battle_intro.c index c76e5bc31d..0ea65dab17 100644 --- a/src/battle_intro.c +++ b/src/battle_intro.c @@ -532,8 +532,8 @@ static void BattleIntroSlidePartner(u8 taskId) SetGpuReg(REG_OFFSET_WININ, WININ_WIN1_BG1 | WININ_WIN1_BG2 | WININ_WIN1_BG3 | WININ_WIN1_OBJ | WININ_WIN1_CLR); SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR); gBattle_BG0_Y = -48; - gBattle_BG1_X = 240; - gBattle_BG2_X = -240; + gBattle_BG1_X = DISPLAY_WIDTH; + gBattle_BG2_X = -DISPLAY_WIDTH; } break; case 2: diff --git a/src/battle_main.c b/src/battle_main.c index c30c929299..323053bdf4 100644 --- a/src/battle_main.c +++ b/src/battle_main.c @@ -611,22 +611,22 @@ static void CB2_InitBattleInternal(void) CpuFill32(0, (void*)(VRAM), VRAM_SIZE); SetGpuReg(REG_OFFSET_MOSAIC, 0); - SetGpuReg(REG_OFFSET_WIN0H, 240); - SetGpuReg(REG_OFFSET_WIN0V, 0x5051); + SetGpuReg(REG_OFFSET_WIN0H, DISPLAY_WIDTH); + SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(DISPLAY_HEIGHT / 2, DISPLAY_HEIGHT / 2 + 1)); SetGpuReg(REG_OFFSET_WININ, 0); SetGpuReg(REG_OFFSET_WINOUT, 0); - gBattle_WIN0H = 240; + gBattle_WIN0H = DISPLAY_WIDTH; if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId != TRAINER_STEVEN_PARTNER) { - gBattle_WIN0V = 159; - gBattle_WIN1H = 240; + gBattle_WIN0V = DISPLAY_HEIGHT - 1; + gBattle_WIN1H = DISPLAY_WIDTH; gBattle_WIN1V = 32; } else { - gBattle_WIN0V = 0x5051; + gBattle_WIN0V = WIN_RANGE(DISPLAY_HEIGHT / 2, DISPLAY_HEIGHT / 2 + 1); ScanlineEffect_Clear(); i = 0; diff --git a/src/battle_transition.c b/src/battle_transition.c index d47b99c862..ed518eaf8f 100644 --- a/src/battle_transition.c +++ b/src/battle_transition.c @@ -1252,8 +1252,8 @@ static void sub_814669C(struct Task *task) task->tData5 = 0x4000; sTransitionStructPtr->WININ = 63; sTransitionStructPtr->WINOUT = 0; - sTransitionStructPtr->WIN0H = 240; - sTransitionStructPtr->WIN0V = 160; + sTransitionStructPtr->WIN0H = DISPLAY_WIDTH; + sTransitionStructPtr->WIN0V = DISPLAY_HEIGHT; sTransitionStructPtr->BLDCNT = 0x3F41; sTransitionStructPtr->BLDALPHA = (task->tData1 << 8) | (task->tData2); @@ -1692,7 +1692,7 @@ static void sub_814713C(struct Sprite *sprite) } else { - if (sprite->pos1.x >= 0 && sprite->pos1.x <= 240) + if (sprite->pos1.x >= 0 && sprite->pos1.x <= DISPLAY_WIDTH) { s16 posX = sprite->pos1.x >> 3; s16 posY = sprite->pos1.y >> 3; @@ -1733,7 +1733,7 @@ static bool8 Phase2_Clockwise_BlackFade_Func1(struct Task *task) sTransitionStructPtr->WININ = 0; sTransitionStructPtr->WINOUT = 63; sTransitionStructPtr->WIN0H = -3855; - sTransitionStructPtr->WIN0V = 160; + sTransitionStructPtr->WIN0V = DISPLAY_HEIGHT; for (i = 0; i < 160; i++) { @@ -2001,8 +2001,8 @@ static bool8 Phase2_Wave_Func1(struct Task *task) sTransitionStructPtr->WININ = 63; sTransitionStructPtr->WINOUT = 0; - sTransitionStructPtr->WIN0H = 240; - sTransitionStructPtr->WIN0V = 160; + sTransitionStructPtr->WIN0H = DISPLAY_WIDTH; + sTransitionStructPtr->WIN0V = DISPLAY_HEIGHT; for (i = 0; i < 160; i++) { @@ -2113,7 +2113,7 @@ static bool8 Phase2_Mugshot_Func1(struct Task *task) task->tData3 = 239; sTransitionStructPtr->WININ = 63; sTransitionStructPtr->WINOUT = 62; - sTransitionStructPtr->WIN0V = 160; + sTransitionStructPtr->WIN0V = DISPLAY_HEIGHT; for (i = 0; i < 160; i++) { @@ -2253,7 +2253,7 @@ static bool8 Phase2_Mugshot_Func6(struct Task *task) DmaStop(0); memset(gScanlineEffectRegBuffers[0], 0, 0x140); memset(gScanlineEffectRegBuffers[1], 0, 0x140); - SetGpuReg(REG_OFFSET_WIN0H, 0xF0); + SetGpuReg(REG_OFFSET_WIN0H, DISPLAY_WIDTH); SetGpuReg(REG_OFFSET_BLDY, 0); task->tState++; task->tData3 = 0; @@ -2384,7 +2384,7 @@ static void Mugshots_CreateOpponentPlayerSprites(struct Task *task) sMugshotsOpponentCoords[mugshotId][0] - 32, sMugshotsOpponentCoords[mugshotId][1] + 42, 0, gDecompressionBuffer); - task->tPlayerSpriteId = CreateTrainerSprite(PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender), 272, 106, 0, gDecompressionBuffer); + task->tPlayerSpriteId = CreateTrainerSprite(PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender), DISPLAY_WIDTH + 32, 106, 0, gDecompressionBuffer); opponentSprite = &gSprites[task->tOpponentSpriteId]; playerSprite = &gSprites[task->tPlayerSpriteId]; @@ -2507,7 +2507,7 @@ static bool8 Phase2_Slice_Func1(struct Task *task) task->tData3 = 1; sTransitionStructPtr->WININ = 63; sTransitionStructPtr->WINOUT = 0; - sTransitionStructPtr->WIN0V = 160; + sTransitionStructPtr->WIN0V = DISPLAY_HEIGHT; sTransitionStructPtr->VBlank_DMA = FALSE; for (i = 0; i < 160; i++) @@ -2608,7 +2608,7 @@ static bool8 Phase2_ShredSplit_Func1(struct Task *task) sTransitionStructPtr->WININ = 63; sTransitionStructPtr->WINOUT = 0; - sTransitionStructPtr->WIN0V = 160; + sTransitionStructPtr->WIN0V = DISPLAY_HEIGHT; for (i = 0; i < 0xA0; i++) { @@ -2780,8 +2780,8 @@ static bool8 Phase2_Blackhole_Func1(struct Task *task) sTransitionStructPtr->WININ = 0; sTransitionStructPtr->WINOUT = 63; - sTransitionStructPtr->WIN0H = 240; - sTransitionStructPtr->WIN0V = 160; + sTransitionStructPtr->WIN0H = DISPLAY_WIDTH; + sTransitionStructPtr->WIN0V = DISPLAY_HEIGHT; for (i = 0; i < 0xA0; i++) { @@ -3208,8 +3208,8 @@ static bool8 Phase2_Rayquaza_Func9(struct Task *task) sTransitionStructPtr->WININ = 0; sTransitionStructPtr->WINOUT = 63; - sTransitionStructPtr->WIN0H = 240; - sTransitionStructPtr->WIN0V = 160; + sTransitionStructPtr->WIN0H = DISPLAY_WIDTH; + sTransitionStructPtr->WIN0V = DISPLAY_HEIGHT; for (i = 0; i < 160; i++) { @@ -3259,7 +3259,7 @@ static bool8 Phase2_WhiteFade_Func1(struct Task *task) sTransitionStructPtr->BLDY = 0; sTransitionStructPtr->WININ = 0x1E; sTransitionStructPtr->WINOUT = 0x3F; - sTransitionStructPtr->WIN0V = 0xA0; + sTransitionStructPtr->WIN0V = DISPLAY_HEIGHT; for (i = 0; i < 160; i++) { @@ -3470,7 +3470,7 @@ static bool8 Phase2_Shards_Func1(struct Task *task) sTransitionStructPtr->WININ = 0x3F; sTransitionStructPtr->WINOUT = 0; - sTransitionStructPtr->WIN0V = 0xA0; + sTransitionStructPtr->WIN0V = DISPLAY_HEIGHT; for (i = 0; i < 160; i++) { diff --git a/src/cable_car.c b/src/cable_car.c index 56118161ba..733d10436a 100644 --- a/src/cable_car.c +++ b/src/cable_car.c @@ -684,7 +684,7 @@ static void SpriteCB_HikerGoingUp(struct Sprite *sprite) break; } - if (sprite->pos1.y > 160) + if (sprite->pos1.y > DISPLAY_HEIGHT) DestroySprite(sprite); } } diff --git a/src/confetti_util.c b/src/confetti_util.c index 3bda3ab539..bcf19f705c 100644 --- a/src/confetti_util.c +++ b/src/confetti_util.c @@ -210,8 +210,8 @@ u8 ConfettiUtil_Remove(u8 id) return 0xFF; memset(&sWork->array[id], 0, sizeof(struct ConfettiUtil)); - sWork->array[id].oam.y = 160; - sWork->array[id].oam.x = 240; + sWork->array[id].oam.y = DISPLAY_HEIGHT; + sWork->array[id].oam.x = DISPLAY_WIDTH; sWork->array[id].dummied = TRUE; memcpy(&gMain.oamBuffer[id + 64], &gDummyOamData, sizeof(struct OamData)); return id; diff --git a/src/contest.c b/src/contest.c index f5326663f2..246fc1e501 100644 --- a/src/contest.c +++ b/src/contest.c @@ -1393,7 +1393,7 @@ static void Task_RaiseCurtainAtStart(u8 taskId) break; case 1: *(s16*)&gBattle_BG1_Y += 7; - if ((s16)gBattle_BG1_Y <= 160) + if ((s16)gBattle_BG1_Y <= DISPLAY_HEIGHT) break; gTasks[taskId].data[0]++; break; @@ -1513,8 +1513,8 @@ static void Task_ShowMoveSelectScreen(u8 taskId) u8 i; u8 moveName[32]; - gBattle_BG0_Y = 160; - gBattle_BG2_Y = 160; + gBattle_BG0_Y = DISPLAY_HEIGHT; + gBattle_BG2_Y = DISPLAY_HEIGHT; for (i = 0; i < MAX_MON_MOVES; i++) { @@ -2681,7 +2681,7 @@ static void Task_WaitForOutOfTimeMsg(u8 taskId) { SetBgForCurtainDrop(); gBattle_BG1_X = 0; - gBattle_BG1_Y = 160; + gBattle_BG1_Y = DISPLAY_HEIGHT; PlaySE12WithPanning(SE_CONTEST_CURTAIN_FALL, 0); gTasks[taskId].data[0] = 0; gTasks[taskId].func = Task_DropCurtainAtAppealsEnd; diff --git a/src/contest_util.c b/src/contest_util.c index e5fd51db10..98854c4c68 100644 --- a/src/contest_util.c +++ b/src/contest_util.c @@ -521,8 +521,8 @@ static void CB2_StartShowContestResults(void) gPaletteFade.bufferTransferDisabled = FALSE; sContestResults->data->showResultsTaskId = CreateTask(Task_ShowContestResults, 5); SetMainCallback2(CB2_ShowContestResults); - gBattle_WIN1H = 0x00F0; - gBattle_WIN1V = 0x80A0; + gBattle_WIN1H = WIN_RANGE(0, DISPLAY_WIDTH); + gBattle_WIN1V = WIN_RANGE(128, DISPLAY_HEIGHT); CreateTask(Task_SlideContestResultsBg, 20); CalculateContestantsResultData(); if (gLinkContestFlags & LINK_CONTEST_FLAG_IS_WIRELESS) @@ -679,7 +679,7 @@ static void Task_AnnouncePreliminaryResults(u8 taskId) { CreateTask(Task_FlashStarsAndHearts, 20); x = DrawResultsTextWindow(gText_AnnouncingResults, sContestResults->data->slidingTextBoxSpriteId); - StartTextBoxSlideIn(x, 144, 120, 1088); + StartTextBoxSlideIn(x, DISPLAY_HEIGHT - 16, 120, 1088); gTasks[taskId].tState++; } else if (gTasks[taskId].tState == 1) @@ -702,7 +702,7 @@ static void Task_AnnouncePreliminaryResults(u8 taskId) else if (gTasks[taskId].tState == 3) { x = DrawResultsTextWindow(gText_PreliminaryResults, sContestResults->data->slidingTextBoxSpriteId); - StartTextBoxSlideIn(x, 144, -1, 1088); + StartTextBoxSlideIn(x, DISPLAY_HEIGHT - 16, -1, 1088); gTasks[taskId].tState++; } else if (gTasks[taskId].tState == 4) @@ -752,7 +752,7 @@ static void Task_AnnounceRound2Results(u8 taskId) { gTasks[taskId].tTimer = 0; x = DrawResultsTextWindow(gText_Round2Results, sContestResults->data->slidingTextBoxSpriteId); - StartTextBoxSlideIn(x, 144, -1, 1088); + StartTextBoxSlideIn(x, DISPLAY_HEIGHT - 16, -1, 1088); } } else if (sContestResults->data->slidingTextBoxState == SLIDING_TEXT_ARRIVED) @@ -841,7 +841,7 @@ static void Task_AnnounceWinner(u8 taskId) StringCopy(gStringVar2, gContestMons[i].nickname); StringExpandPlaceholders(winnerTextBuffer, gText_ContestantsMonWon); x = DrawResultsTextWindow(winnerTextBuffer, sContestResults->data->slidingTextBoxSpriteId); - StartTextBoxSlideIn(x, 144, -1, 1088); + StartTextBoxSlideIn(x, DISPLAY_HEIGHT - 16, -1, 1088); gTasks[taskId].tState++; } break; @@ -864,8 +864,8 @@ static void Task_ShowWinnerMonBanner(u8 taskId) switch (gTasks[taskId].tState) { case 0: - gBattle_WIN0H = 0x00F0; - gBattle_WIN0V = 0x5050; + gBattle_WIN0H = WIN_RANGE(0, DISPLAY_WIDTH); + gBattle_WIN0V = WIN_RANGE(DISPLAY_HEIGHT / 2, DISPLAY_HEIGHT / 2); GET_CONTEST_WINNER_ID(i); species = gContestMons[i].species; @@ -892,7 +892,7 @@ static void Task_ShowWinnerMonBanner(u8 taskId) LoadCompressedSpritePalette(pokePal); SetMultiuseSpriteTemplateToPokemon(species, B_POSITION_OPPONENT_LEFT); gMultiuseSpriteTemplate.paletteTag = pokePal->tag; - spriteId = CreateSprite(&gMultiuseSpriteTemplate, 272, 80, 10); + spriteId = CreateSprite(&gMultiuseSpriteTemplate, DISPLAY_WIDTH + 32, 80, 10); gSprites[spriteId].data[1] = species; gSprites[spriteId].oam.priority = 0; gSprites[spriteId].callback = SpriteCB_WinnerMonSlideIn; @@ -912,7 +912,7 @@ static void Task_ShowWinnerMonBanner(u8 taskId) gTasks[taskId].tCounter = 32; counter = gTasks[taskId].tCounter; - gBattle_WIN0V = ((80 - counter) << 8) | (80 + counter); + gBattle_WIN0V = WIN_RANGE(DISPLAY_HEIGHT / 2 - counter, DISPLAY_HEIGHT / 2 + counter); if (counter == 32) gTasks[taskId].tState++; } @@ -934,11 +934,11 @@ static void Task_ShowWinnerMonBanner(u8 taskId) { u8 top = (gBattle_WIN0V >> 8); top += 2; - if (top > 80) - top = 80; + if (top > DISPLAY_HEIGHT / 2) + top = DISPLAY_HEIGHT / 2; - gBattle_WIN0V = (top << 8) | (160 - top); - if (top == 80) + gBattle_WIN0V = WIN_RANGE(top, DISPLAY_HEIGHT - top); + if (top == DISPLAY_HEIGHT / 2) gTasks[taskId].tState++; } break; @@ -1205,7 +1205,7 @@ static s32 DrawResultsTextWindow(const u8 *text, u8 spriteId) } RemoveWindow(windowId); - return (240 - (strWidth + 2) * 8) / 2; + return (DISPLAY_WIDTH - (strWidth + 2) * 8) / 2; } static void LoadContestResultSprites(void) @@ -1221,7 +1221,7 @@ static void LoadContestResultSprites(void) LoadSpritePalette(&sUnknown_0858D850); for (i = 0; i < (int)ARRAY_COUNT(sUnknown_0858D810); i++) { - spriteIds[i] = CreateSprite(&template, 272, 144, 10); + spriteIds[i] = CreateSprite(&template, DISPLAY_WIDTH + 32, DISPLAY_HEIGHT - 16, 10); template.tileTag++; } @@ -1248,7 +1248,7 @@ static void LoadContestResultSprites(void) static void StartTextBoxSlideIn(s16 x, u16 y, u16 slideOutTimer, u16 slideIncrement) { struct Sprite *sprite = &gSprites[sContestResults->data->slidingTextBoxSpriteId]; - sprite->pos1.x = 272; + sprite->pos1.x = DISPLAY_WIDTH + 32; sprite->pos1.y = y; sprite->pos2.x = 0; sprite->pos2.y = 0; @@ -1275,8 +1275,8 @@ static void StartTextBoxSlideOut(u16 slideIncrement) static void EndTextBoxSlideOut(struct Sprite *sprite) { - sprite->pos1.x = 272; - sprite->pos1.y = 144; + sprite->pos1.x = DISPLAY_WIDTH + 32; + sprite->pos1.y = DISPLAY_HEIGHT - 16; sprite->pos2.y = 0; sprite->pos2.x = 0; sprite->callback = SpriteCallbackDummy; @@ -1353,8 +1353,8 @@ static void ShowLinkResultsTextBox(const u8 *text) gSprites[sprite->data[i]].invisible = FALSE; } - gBattle_WIN0H = 0x00F0; - gBattle_WIN0V = ((sprite->pos1.y - 16) << 8) | (sprite->pos1.y + 16); + gBattle_WIN0H = WIN_RANGE(0, DISPLAY_WIDTH); + gBattle_WIN0V = WIN_RANGE(sprite->pos1.y - 16, sprite->pos1.y + 16); SetGpuReg(REG_OFFSET_WININ, WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR | WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_BG3 | WININ_WIN0_OBJ | WININ_WIN0_CLR); } @@ -1600,7 +1600,7 @@ static void Task_CreateConfetti(u8 taskId) gTasks[taskId].data[0] = 0; if (sContestResults->data->confettiCount < 40) { - u8 spriteId = CreateSprite(&sSpriteTemplate_Confetti, (Random() % 240) - 20, 44, 5); + u8 spriteId = CreateSprite(&sSpriteTemplate_Confetti, (Random() % DISPLAY_WIDTH) - 20, 44, 5); gSprites[spriteId].data[0] = Random() % 512; gSprites[spriteId].data[1] = (Random() % 24) + 16; gSprites[spriteId].data[2] = (Random() % 256) + 48; diff --git a/src/evolution_graphics.c b/src/evolution_graphics.c index a66a7a28d1..2a3aaa9e8c 100644 --- a/src/evolution_graphics.c +++ b/src/evolution_graphics.c @@ -55,7 +55,7 @@ static const struct SpritePalette sEvoSparkleSpritePals[] = static const struct OamData sOamData_EvoSparkle = { - .y = 160, + .y = DISPLAY_HEIGHT, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = 0, diff --git a/src/field_weather_effect.c b/src/field_weather_effect.c index 63043885d4..90f867410a 100644 --- a/src/field_weather_effect.c +++ b/src/field_weather_effect.c @@ -1537,8 +1537,8 @@ void Ash_InitAll(void) void Ash_Main(void) { gWeatherPtr->ashBaseSpritesX = gSpriteCoordOffsetX & 0x1FF; - while (gWeatherPtr->ashBaseSpritesX >= 240) - gWeatherPtr->ashBaseSpritesX -= 240; + while (gWeatherPtr->ashBaseSpritesX >= DISPLAY_WIDTH) + gWeatherPtr->ashBaseSpritesX -= DISPLAY_WIDTH; switch (gWeatherPtr->initStep) { diff --git a/src/hall_of_fame.c b/src/hall_of_fame.c index 037acd09c6..3eb8d3f0ad 100644 --- a/src/hall_of_fame.c +++ b/src/hall_of_fame.c @@ -1398,7 +1398,7 @@ static bool8 CreateHofConfettiSprite(void) u8 spriteID; struct Sprite* sprite; - s16 posX = Random() % 240; + s16 posX = Random() % DISPLAY_WIDTH; s16 posY = -(Random() % 8); spriteID = CreateSprite(&sSpriteTemplate_HofConfetti, posX, posY, 0); @@ -1505,7 +1505,7 @@ static void Task_DoDomeConfetti(u8 taskId) id = ConfettiUtil_AddNew(&sOamData_Confetti, TAG_CONFETTI, TAG_CONFETTI, - Random() % 240, + Random() % DISPLAY_WIDTH, -(Random() % 8), Random() % ARRAY_COUNT(sAnims_Confetti), id); diff --git a/src/list_menu.c b/src/list_menu.c index 79ea1fde0a..9ac9b87abb 100644 --- a/src/list_menu.c +++ b/src/list_menu.c @@ -679,7 +679,7 @@ static u8 ListMenuAddCursorObject(struct ListMenu *list, u32 cursorKind) struct CursorStruct cursor; cursor.left = 0; - cursor.top = 160; + cursor.top = DISPLAY_HEIGHT; cursor.rowWidth = GetWindowAttribute(list->template.windowId, WINDOW_WIDTH) * 8 + 2; cursor.rowHeight = GetFontAttribute(list->template.fontId, FONTATTR_MAX_LETTER_HEIGHT) + 2; cursor.tileTag = 0x4000; diff --git a/src/main_menu.c b/src/main_menu.c index d2ec55d3e0..38859b8602 100644 --- a/src/main_menu.c +++ b/src/main_menu.c @@ -896,8 +896,8 @@ static bool8 HandleMainMenuInput(u8 taskId) { PlaySE(SE_SELECT); BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_WHITEALPHA); - SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(0, 240)); - SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(0, 160)); + SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(0, DISPLAY_WIDTH)); + SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(0, DISPLAY_HEIGHT)); gTasks[taskId].func = Task_HandleMainMenuBPressed; } else if ((JOY_NEW(DPAD_UP)) && tCurrItem > 0) @@ -1547,7 +1547,7 @@ static void Task_NewGameBirchSpeech_SlideOutOldGenderSprite(u8 taskId) spriteId = gTasks[taskId].tMaySpriteId; else spriteId = gTasks[taskId].tBrendanSpriteId; - gSprites[spriteId].pos1.x = 240; + gSprites[spriteId].pos1.x = DISPLAY_WIDTH; gSprites[spriteId].pos1.y = 60; gSprites[spriteId].invisible = FALSE; gTasks[taskId].tPlayerSpriteId = spriteId; @@ -2129,8 +2129,8 @@ static void CreateMainMenuErrorWindow(const u8* str) PutWindowTilemap(7); CopyWindowToVram(7, 2); DrawMainMenuWindowBorder(&sWindowTemplates_MainMenu[7], MAIN_MENU_BORDER_TILE); - SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(9, 231)); - SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(113, 159)); + SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(9, DISPLAY_WIDTH - 9)); + SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(113, DISPLAY_HEIGHT - 1)); } static void MainMenu_FormatSavegameText(void) diff --git a/src/mevent_801BAAC.c b/src/mevent_801BAAC.c index 2afb9ea70c..a64f65e03f 100644 --- a/src/mevent_801BAAC.c +++ b/src/mevent_801BAAC.c @@ -584,8 +584,8 @@ s32 FadeToWonderNewsMenu(void) ChangeBgY(1, 0, 0); ChangeBgY(2, 0, 0); ChangeBgY(3, 0, 0); - SetGpuReg(REG_OFFSET_WIN0H, 0xF0); - SetGpuReg(REG_OFFSET_WIN0V, 0x1A98); + SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(0, DISPLAY_WIDTH)); + SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(26, 152)); SetGpuReg(REG_OFFSET_WININ, 0x1F); SetGpuReg(REG_OFFSET_WINOUT, 0x1B); SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON); diff --git a/src/naming_screen.c b/src/naming_screen.c index b594fe1060..3c8478e04a 100644 --- a/src/naming_screen.c +++ b/src/naming_screen.c @@ -475,7 +475,7 @@ static void NamingScreen_Init(void) sNamingScreen->bgToHide = 1; sNamingScreen->template = sNamingScreenTemplates[sNamingScreen->templateNum]; sNamingScreen->currentPage = sNamingScreen->template->initialPage; - sNamingScreen->inputCharBaseXPos = (240 - sNamingScreen->template->maxChars * 8) / 2 + 6; + sNamingScreen->inputCharBaseXPos = (DISPLAY_WIDTH - sNamingScreen->template->maxChars * 8) / 2 + 6; if (sNamingScreen->templateNum == NAMING_SCREEN_WALDA) sNamingScreen->inputCharBaseXPos += 11; sNamingScreen->keyRepeatStartDelayCopy = gKeyRepeatStartDelay; diff --git a/src/option_menu.c b/src/option_menu.c index 936aff9233..ec66e827a8 100644 --- a/src/option_menu.c +++ b/src/option_menu.c @@ -381,7 +381,7 @@ static void Task_OptionMenuFadeOut(u8 taskId) static void HighlightOptionMenuItem(u8 index) { - SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(16, 224)); + SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(16, DISPLAY_WIDTH - 16)); SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(index * 16 + 40, index * 16 + 56)); } diff --git a/src/pokedex.c b/src/pokedex.c index 2d371f9372..9386a8b338 100644 --- a/src/pokedex.c +++ b/src/pokedex.c @@ -305,7 +305,7 @@ static void ClearSearchParameterBoxText(void); static const struct OamData sOamData_ScrollBar = { - .y = 160, + .y = DISPLAY_HEIGHT, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = 0, @@ -322,7 +322,7 @@ static const struct OamData sOamData_ScrollBar = static const struct OamData sOamData_ScrollArrow = { - .y = 160, + .y = DISPLAY_HEIGHT, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = 0, @@ -339,7 +339,7 @@ static const struct OamData sOamData_ScrollArrow = static const struct OamData sOamData_InterfaceText = { - .y = 160, + .y = DISPLAY_HEIGHT, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = 0, @@ -356,7 +356,7 @@ static const struct OamData sOamData_InterfaceText = static const struct OamData sOamData_RotatingPokeBall = { - .y = 160, + .y = DISPLAY_HEIGHT, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_WINDOW, .mosaic = 0, @@ -373,7 +373,7 @@ static const struct OamData sOamData_RotatingPokeBall = static const struct OamData sOamData_SeenOwnText = { - .y = 160, + .y = DISPLAY_HEIGHT, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = 0, @@ -390,7 +390,7 @@ static const struct OamData sOamData_SeenOwnText = static const struct OamData sOamData_Dex8x16 = { - .y = 160, + .y = DISPLAY_HEIGHT, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = 0, @@ -2768,7 +2768,7 @@ static void CreateInterfaceSprites(u8 page) // Scroll arrows spriteId = CreateSprite(&sScrollArrowSpriteTemplate, 184, 4, 0); gSprites[spriteId].sIsDownArrow = FALSE; - spriteId = CreateSprite(&sScrollArrowSpriteTemplate, 184, 156, 0); + spriteId = CreateSprite(&sScrollArrowSpriteTemplate, 184, DISPLAY_HEIGHT - 4, 0); gSprites[spriteId].sIsDownArrow = TRUE; gSprites[spriteId].vFlip = TRUE; @@ -2779,20 +2779,20 @@ static void CreateInterfaceSprites(u8 page) spriteId = CreateSprite(&sInterfaceTextSpriteTemplate, 48, 120, 0); StartSpriteAnim(&gSprites[spriteId], 3); // Select button - spriteId = CreateSprite(&sInterfaceTextSpriteTemplate, 16, 144, 0); + spriteId = CreateSprite(&sInterfaceTextSpriteTemplate, 16, DISPLAY_HEIGHT - 16, 0); StartSpriteAnim(&gSprites[spriteId], 2); gSprites[spriteId].data[2] = 0x80; // Search text - spriteId = CreateSprite(&sInterfaceTextSpriteTemplate, 48, 144, 0); + spriteId = CreateSprite(&sInterfaceTextSpriteTemplate, 48, DISPLAY_HEIGHT - 16, 0); StartSpriteAnim(&gSprites[spriteId], 1); - spriteId = CreateSprite(&sRotatingPokeBallSpriteTemplate, 0, 80, 2); + spriteId = CreateSprite(&sRotatingPokeBallSpriteTemplate, 0, DISPLAY_HEIGHT / 2, 2); gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL; gSprites[spriteId].oam.matrixNum = 30; gSprites[spriteId].data[0] = 30; gSprites[spriteId].data[1] = 0; - spriteId = CreateSprite(&sRotatingPokeBallSpriteTemplate, 0, 80, 2); + spriteId = CreateSprite(&sRotatingPokeBallSpriteTemplate, 0, DISPLAY_HEIGHT / 2, 2); gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL; gSprites[spriteId].oam.matrixNum = 31; gSprites[spriteId].data[0] = 31; diff --git a/src/pokedex_cry_screen.c b/src/pokedex_cry_screen.c index 0a6f639ae8..447ce7515b 100644 --- a/src/pokedex_cry_screen.c +++ b/src/pokedex_cry_screen.c @@ -188,7 +188,7 @@ static const union AnimCmd *const sSpriteAnimTable_CryMeterNeedle[] = static const struct OamData sOamData_CryMeterNeedle = { - .y = 160, + .y = DISPLAY_HEIGHT, .affineMode = ST_OAM_AFFINE_NORMAL, .objMode = ST_OAM_OBJ_NORMAL, .bpp = ST_OAM_4BPP, diff --git a/src/pokemon_storage_system.c b/src/pokemon_storage_system.c index 0a35aa323a..d3ec36c9ea 100644 --- a/src/pokemon_storage_system.c +++ b/src/pokemon_storage_system.c @@ -4836,7 +4836,7 @@ static void CreatePartyMonsSprites(bool8 arg0) { for (i = 0; i < count; i++) { - sPSSData->partySprites[i]->pos1.y -= 160; + sPSSData->partySprites[i]->pos1.y -= DISPLAY_HEIGHT; sPSSData->partySprites[i]->invisible = TRUE; } } diff --git a/src/pokenav_menu_handler_2.c b/src/pokenav_menu_handler_2.c index eea8131a96..2ba83b23cc 100644 --- a/src/pokenav_menu_handler_2.c +++ b/src/pokenav_menu_handler_2.c @@ -1223,7 +1223,7 @@ static void SetupPokenavMenuScanlineEffects(void) SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON); SetGpuRegBits(REG_OFFSET_WININ, 0x3F); SetGpuRegBits(REG_OFFSET_WINOUT, 0x1F); - SetGpuRegBits(REG_OFFSET_WIN0V, 0xA0); + SetGpuRegBits(REG_OFFSET_WIN0V, DISPLAY_HEIGHT); ScanlineEffect_Stop(); SetMenuOptionGlow(); ScanlineEffect_SetParams(sPokenavMainMenuScanlineEffectParams); diff --git a/src/rayquaza_scene.c b/src/rayquaza_scene.c index 101916f132..24e76e1c9e 100644 --- a/src/rayquaza_scene.c +++ b/src/rayquaza_scene.c @@ -1860,7 +1860,7 @@ static void SpriteCB_DuoFight_Groudon(struct Sprite *sprite) static void DuoFight_SlideGroudonDown(struct Sprite *sprite) { s16 *data = sprite->data; - if (sprite->pos1.y <= 160) + if (sprite->pos1.y <= DISPLAY_HEIGHT) { sprite->pos1.y += 8; gSprites[sprite->sGroudonBodySpriteId].pos1.y += 8; @@ -1965,7 +1965,7 @@ static void SpriteCB_DuoFight_Kyogre(struct Sprite *sprite) static void DuoFight_SlideKyogreDown(struct Sprite *sprite) { s16 *data = sprite->data; - if (sprite->pos1.y <= 160) + if (sprite->pos1.y <= DISPLAY_HEIGHT) { sprite->pos1.y += 8; gSprites[sprite->data[0] >> 8].pos1.y += 8; diff --git a/src/save_failed_screen.c b/src/save_failed_screen.c index 529bb75e7f..8f727310cd 100644 --- a/src/save_failed_screen.c +++ b/src/save_failed_screen.c @@ -47,7 +47,7 @@ static EWRAM_DATA u8 sUnused2[4] = {0}; static const struct OamData sClockOamData = { - .y = 160, + .y = DISPLAY_HEIGHT, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = 0, diff --git a/src/starter_choose.c b/src/starter_choose.c index 4b582f839f..92cb2d48cf 100644 --- a/src/starter_choose.c +++ b/src/starter_choose.c @@ -157,7 +157,7 @@ static const u8 sTextColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_ static const struct OamData sOam_Hand = { - .y = 160, + .y = DISPLAY_HEIGHT, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = 0, @@ -174,7 +174,7 @@ static const struct OamData sOam_Hand = static const struct OamData sOam_Pokeball = { - .y = 160, + .y = DISPLAY_HEIGHT, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = 0, @@ -191,7 +191,7 @@ static const struct OamData sOam_Pokeball = static const struct OamData sOam_StarterCircle = { - .y = 160, + .y = DISPLAY_HEIGHT, .affineMode = ST_OAM_AFFINE_DOUBLE, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = 0, diff --git a/src/title_screen.c b/src/title_screen.c index f2c609fecc..9752cc6112 100644 --- a/src/title_screen.c +++ b/src/title_screen.c @@ -105,7 +105,7 @@ const u16 gTitleScreenAlphaBlend[64] = static const struct OamData sVersionBannerLeftOamData = { - .y = 160, + .y = DISPLAY_HEIGHT, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = 0, @@ -122,7 +122,7 @@ static const struct OamData sVersionBannerLeftOamData = static const struct OamData sVersionBannerRightOamData = { - .y = 160, + .y = DISPLAY_HEIGHT, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = 0, @@ -193,7 +193,7 @@ static const struct CompressedSpriteSheet sSpriteSheet_EmeraldVersion[] = static const struct OamData sOamData_CopyrightBanner = { - .y = 160, + .y = DISPLAY_HEIGHT, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = 0, @@ -305,7 +305,7 @@ static const struct SpritePalette sSpritePalette_PressStart[] = static const struct OamData sPokemonLogoShineOamData = { - .y = 160, + .y = DISPLAY_HEIGHT, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = 0, @@ -430,7 +430,7 @@ static void CreateCopyrightBanner(s16 x, s16 y) static void SpriteCB_PokemonLogoShine(struct Sprite *sprite) { - if (sprite->pos1.x < 272) + if (sprite->pos1.x < DISPLAY_WIDTH + 32) { if (sprite->data[0]) // Flash background { @@ -473,7 +473,7 @@ static void SpriteCB_PokemonLogoShine(struct Sprite *sprite) static void SpriteCB_PokemonLogoShine2(struct Sprite *sprite) { - if (sprite->pos1.x < 272) + if (sprite->pos1.x < DISPLAY_WIDTH + 32) sprite->pos1.x += 8; else DestroySprite(sprite); diff --git a/src/trade.c b/src/trade.c index f423b20af9..cb3db3c18f 100644 --- a/src/trade.c +++ b/src/trade.c @@ -1318,8 +1318,8 @@ static void TradeMenuMoveCursor(u8 *cursorPosition, u8 direction) if (newPosition == (PARTY_SIZE * 2)) // CANCEL { StartSpriteAnim(&gSprites[sTradeMenuData->cursorSpriteIdx], 1); - gSprites[sTradeMenuData->cursorSpriteIdx].pos1.x = 224; - gSprites[sTradeMenuData->cursorSpriteIdx].pos1.y = 160; + gSprites[sTradeMenuData->cursorSpriteIdx].pos1.x = DISPLAY_WIDTH - 16; + gSprites[sTradeMenuData->cursorSpriteIdx].pos1.y = DISPLAY_HEIGHT; } else { @@ -3496,7 +3496,8 @@ static bool8 AnimateTradeSequenceCable(void) case 38: gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y -= 3; gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]].pos2.y += 3; - if (gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y < -160 && gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y >= -163) + if (gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y < -DISPLAY_HEIGHT + && gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y >= -DISPLAY_HEIGHT - 3) { PlaySE(SE_WARP_IN); } @@ -3994,7 +3995,8 @@ static bool8 AnimateTradeSequenceWireless(void) case 38: gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y -= 3; gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]].pos2.y += 3; - if (gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y < -160 && gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y >= -163) + if (gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y < -DISPLAY_HEIGHT + && gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y >= -DISPLAY_HEIGHT - 3) { PlaySE(SE_WARP_IN); } @@ -4833,7 +4835,7 @@ static void c3_0805465C(u8 taskId) { sTradeData->wirelessWinLeft = sTradeData->wirelessWinRight = 120; sTradeData->wirelessWinTop = 0; - sTradeData->wirelessWinBottom = 160; + sTradeData->wirelessWinBottom = DISPLAY_HEIGHT; SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON); SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_OBJ); SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG0 | diff --git a/src/union_room_chat.c b/src/union_room_chat.c index 3733abe1e9..fb875bbb4c 100755 --- a/src/union_room_chat.c +++ b/src/union_room_chat.c @@ -3011,8 +3011,8 @@ static void ResetGpuBgState(void) SetGpuReg(REG_OFFSET_BLDCNT, 0); ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON | DISPCNT_WIN1_ON | DISPCNT_OBJWIN_ON); SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON); - SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(64, 240)); - SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(0, 144)); + SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(64, DISPLAY_WIDTH)); + SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(0, DISPLAY_HEIGHT - 16)); SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG0 | WININ_WIN0_BG2 | WININ_WIN0_BG3 | WININ_WIN0_OBJ | WININ_WIN0_CLR); SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR); diff --git a/src/wallclock.c b/src/wallclock.c index 4d1c1fd8fb..70888ac5fb 100644 --- a/src/wallclock.c +++ b/src/wallclock.c @@ -147,7 +147,7 @@ static const struct SpritePalette sSpritePalettes_Clock[] = static const struct OamData sOam_ClockHand = { - .y = 160, + .y = DISPLAY_HEIGHT, .shape = SPRITE_SHAPE(64x64), .size = SPRITE_SIZE(64x64), .priority = 1, @@ -199,7 +199,7 @@ static const struct SpriteTemplate sSpriteTemplate_HourHand = static const struct OamData sOam_PeriodIndicator = { - .y = 160, + .y = DISPLAY_HEIGHT, .shape = SPRITE_SHAPE(16x16), .size = SPRITE_SIZE(16x16), .priority = 3, From 8368b753dfb2ca77d90ec0cc32e62410961d6ed6 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Thu, 15 Apr 2021 02:43:09 -0400 Subject: [PATCH 104/173] More usage of WININ/OUT constants --- src/battle_anim_effects_2.c | 4 ++-- src/battle_bg.c | 4 ++-- src/field_weather_effect.c | 2 +- src/mevent_801BAAC.c | 4 ++-- src/option_menu.c | 4 ++-- src/pokedex.c | 4 ++-- src/pokenav_menu_handler_2.c | 4 ++-- src/title_screen.c | 4 ++-- 8 files changed, 15 insertions(+), 15 deletions(-) diff --git a/src/battle_anim_effects_2.c b/src/battle_anim_effects_2.c index 58e2bae9f3..92bca01f27 100755 --- a/src/battle_anim_effects_2.c +++ b/src/battle_anim_effects_2.c @@ -3076,8 +3076,8 @@ void AnimTask_FakeOut(u8 taskId) gBattle_WIN0V = DISPLAY_HEIGHT; SetGpuReg(REG_OFFSET_WIN0H, gBattle_WIN0H); SetGpuReg(REG_OFFSET_WIN0V, gBattle_WIN0V); - SetGpuReg(REG_OFFSET_WININ, 0x3F1F); - SetGpuReg(REG_OFFSET_WINOUT, 0x3F3F); + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN1_ALL); + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_ALL | WINOUT_WINOBJ_ALL); SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG3 | BLDCNT_EFFECT_DARKEN); SetGpuReg(REG_OFFSET_BLDY, 0x10); gTasks[taskId].data[0] = win0v; diff --git a/src/battle_bg.c b/src/battle_bg.c index 571080aea1..ae5d277792 100644 --- a/src/battle_bg.c +++ b/src/battle_bg.c @@ -1134,8 +1134,8 @@ void DrawBattleEntryBackground(void) CopyToBgTilemapBuffer(2, gUnknown_08D779D8, 0, 0); CopyBgTilemapBufferToVram(1); CopyBgTilemapBufferToVram(2); - SetGpuReg(REG_OFFSET_WININ, 0x36); - SetGpuReg(REG_OFFSET_WINOUT, 0x36); + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_OBJ | WININ_WIN0_CLR); + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR); gBattle_BG1_Y = 0xFF5C; gBattle_BG2_Y = 0xFF5C; LoadCompressedSpriteSheetUsingHeap(&sVsLettersSpriteSheet); diff --git a/src/field_weather_effect.c b/src/field_weather_effect.c index 90f867410a..0d1e6958cb 100644 --- a/src/field_weather_effect.c +++ b/src/field_weather_effect.c @@ -306,7 +306,7 @@ static void UpdateDroughtBlend(u8 taskId) task->tBlendY = 0; task->tBlendDelay = 0; task->tWinRange = REG_WININ; - SetGpuReg(REG_OFFSET_WININ, WIN_RANGE(63, 63)); + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_ALL | WININ_WIN1_ALL); SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_TGT1_BG2 | BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_EFFECT_LIGHTEN); SetGpuReg(REG_OFFSET_BLDY, 0); task->tState++; diff --git a/src/mevent_801BAAC.c b/src/mevent_801BAAC.c index a64f65e03f..a3e6ee0b64 100644 --- a/src/mevent_801BAAC.c +++ b/src/mevent_801BAAC.c @@ -586,8 +586,8 @@ s32 FadeToWonderNewsMenu(void) ChangeBgY(3, 0, 0); SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(0, DISPLAY_WIDTH)); SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(26, 152)); - SetGpuReg(REG_OFFSET_WININ, 0x1F); - SetGpuReg(REG_OFFSET_WINOUT, 0x1B); + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ); + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ); SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON); break; case 2: diff --git a/src/option_menu.c b/src/option_menu.c index ec66e827a8..a210c9502d 100644 --- a/src/option_menu.c +++ b/src/option_menu.c @@ -185,8 +185,8 @@ void CB2_InitOptionMenu(void) DeactivateAllTextPrinters(); SetGpuReg(REG_OFFSET_WIN0H, 0); SetGpuReg(REG_OFFSET_WIN0V, 0); - SetGpuReg(REG_OFFSET_WININ, 1); - SetGpuReg(REG_OFFSET_WINOUT, 35); + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG0); + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG1 | WINOUT_WIN01_CLR); SetGpuReg(REG_OFFSET_BLDCNT, 193); SetGpuReg(REG_OFFSET_BLDALPHA, 0); SetGpuReg(REG_OFFSET_BLDY, 4); diff --git a/src/pokedex.c b/src/pokedex.c index 9386a8b338..c7c892d535 100644 --- a/src/pokedex.c +++ b/src/pokedex.c @@ -2109,8 +2109,8 @@ static bool8 LoadPokedexListPage(u8 page) gMain.state++; break; case 5: - SetGpuReg(REG_OFFSET_WININ, 0x3F3F); - SetGpuReg(REG_OFFSET_WINOUT, 0x1D3F); + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_ALL | WININ_WIN1_ALL); + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_ALL | WINOUT_WINOBJ_BG0 | WINOUT_WINOBJ_BG2 | WINOUT_WINOBJ_BG3 | WINOUT_WINOBJ_OBJ); SetGpuReg(REG_OFFSET_WIN0H, 0); SetGpuReg(REG_OFFSET_WIN0V, 0); SetGpuReg(REG_OFFSET_WIN1H, 0); diff --git a/src/pokenav_menu_handler_2.c b/src/pokenav_menu_handler_2.c index 2ba83b23cc..8cd2a6b2fb 100644 --- a/src/pokenav_menu_handler_2.c +++ b/src/pokenav_menu_handler_2.c @@ -1221,8 +1221,8 @@ static void SetupPokenavMenuScanlineEffects(void) SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_OBJ | BLDCNT_EFFECT_LIGHTEN); SetGpuReg(REG_OFFSET_BLDY, 0); SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON); - SetGpuRegBits(REG_OFFSET_WININ, 0x3F); - SetGpuRegBits(REG_OFFSET_WINOUT, 0x1F); + SetGpuRegBits(REG_OFFSET_WININ, WININ_WIN0_ALL); + SetGpuRegBits(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ); SetGpuRegBits(REG_OFFSET_WIN0V, DISPLAY_HEIGHT); ScanlineEffect_Stop(); SetMenuOptionGlow(); diff --git a/src/title_screen.c b/src/title_screen.c index 9752cc6112..21d10495c8 100644 --- a/src/title_screen.c +++ b/src/title_screen.c @@ -596,8 +596,8 @@ void CB2_InitTitleScreen(void) SetGpuReg(REG_OFFSET_WIN0V, 0); SetGpuReg(REG_OFFSET_WIN1H, 0); SetGpuReg(REG_OFFSET_WIN1V, 0); - SetGpuReg(REG_OFFSET_WININ, 0x1F1F); - SetGpuReg(REG_OFFSET_WINOUT, 0x3F1F); + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ); + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WINOBJ_ALL); SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG2 | BLDCNT_EFFECT_LIGHTEN); SetGpuReg(REG_OFFSET_BLDALPHA, 0); SetGpuReg(REG_OFFSET_BLDY, 0xC); From f94540c2b875cff0085149b95728d2f0a0c610eb Mon Sep 17 00:00:00 2001 From: GriffinR Date: Thu, 15 Apr 2021 03:00:01 -0400 Subject: [PATCH 105/173] Misc reg constant cleanup --- src/battle_anim_effects_2.c | 2 +- src/battle_anim_ghost.c | 2 +- src/battle_main.c | 2 +- src/battle_transition.c | 48 ++++++++++++++++++------------------- src/berry_blender.c | 4 ++-- src/diploma.c | 34 +++++++++++++------------- src/evolution_scene.c | 2 +- src/option_menu.c | 2 +- src/title_screen.c | 2 +- 9 files changed, 49 insertions(+), 49 deletions(-) diff --git a/src/battle_anim_effects_2.c b/src/battle_anim_effects_2.c index 92bca01f27..5dd584386e 100755 --- a/src/battle_anim_effects_2.c +++ b/src/battle_anim_effects_2.c @@ -3079,7 +3079,7 @@ void AnimTask_FakeOut(u8 taskId) SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN1_ALL); SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_ALL | WINOUT_WINOBJ_ALL); SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG3 | BLDCNT_EFFECT_DARKEN); - SetGpuReg(REG_OFFSET_BLDY, 0x10); + SetGpuReg(REG_OFFSET_BLDY, 16); gTasks[taskId].data[0] = win0v; gTasks[taskId].data[1] = win0h; gTasks[taskId].func = AnimTask_FakeOut_Step1; diff --git a/src/battle_anim_ghost.c b/src/battle_anim_ghost.c index b52932b469..e7cd4b2539 100644 --- a/src/battle_anim_ghost.c +++ b/src/battle_anim_ghost.c @@ -950,7 +950,7 @@ void AnimTask_CurseStretchingBlackBg(u8 taskId) SetGpuReg(REG_OFFSET_WINOUT, ((WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ) | (WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR))); SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_TGT1_BG3 | BLDCNT_EFFECT_DARKEN)); - SetGpuReg(REG_OFFSET_BLDY, 0x10); + SetGpuReg(REG_OFFSET_BLDY, 16); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER || IsContest()) startX = 40; diff --git a/src/battle_main.c b/src/battle_main.c index 323053bdf4..741461b0b2 100644 --- a/src/battle_main.c +++ b/src/battle_main.c @@ -2047,7 +2047,7 @@ static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 fir void sub_8038A04(void) // unused { if (REG_VCOUNT < 0xA0 && REG_VCOUNT >= 0x6F) - SetGpuReg(REG_OFFSET_BG0CNT, 0x9800); + SetGpuReg(REG_OFFSET_BG0CNT, BGCNT_SCREENBASE(24) | BGCNT_TXT256x512); } void VBlankCB_Battle(void) diff --git a/src/battle_transition.c b/src/battle_transition.c index ed518eaf8f..1b484f7c50 100644 --- a/src/battle_transition.c +++ b/src/battle_transition.c @@ -1250,12 +1250,12 @@ static void sub_814669C(struct Task *task) task->tData2 = 0; task->tData4 = 0; task->tData5 = 0x4000; - sTransitionStructPtr->WININ = 63; + sTransitionStructPtr->WININ = WININ_WIN0_ALL; sTransitionStructPtr->WINOUT = 0; sTransitionStructPtr->WIN0H = DISPLAY_WIDTH; sTransitionStructPtr->WIN0V = DISPLAY_HEIGHT; - sTransitionStructPtr->BLDCNT = 0x3F41; - sTransitionStructPtr->BLDALPHA = (task->tData1 << 8) | (task->tData2); + sTransitionStructPtr->BLDCNT = BLDCNT_TGT1_BG0 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL; + sTransitionStructPtr->BLDALPHA = BLDALPHA_BLEND(task->tData2, task->tData1); for (i = 0; i < 160; i++) { @@ -1480,7 +1480,7 @@ static bool8 Phase2_BigPokeball_Func3(struct Task *task) task->tData2++; task->tData3 = 2; } - sTransitionStructPtr->BLDALPHA = (task->tData1 << 8) | task->tData2; + sTransitionStructPtr->BLDALPHA = BLDALPHA_BLEND(task->tData2, task->tData1); if (task->tData2 > 15) task->tState++; task->tData4 += 8; @@ -1500,7 +1500,7 @@ static bool8 Phase2_BigPokeball_Func4(struct Task *task) task->tData1--; task->tData3 = 2; } - sTransitionStructPtr->BLDALPHA = (task->tData1 << 8) | task->tData2; + sTransitionStructPtr->BLDALPHA = BLDALPHA_BLEND(task->tData2, task->tData1); if (task->tData1 == 0) task->tState++; task->tData4 += 8; @@ -1731,7 +1731,7 @@ static bool8 Phase2_Clockwise_BlackFade_Func1(struct Task *task) ScanlineEffect_Clear(); sTransitionStructPtr->WININ = 0; - sTransitionStructPtr->WINOUT = 63; + sTransitionStructPtr->WINOUT = WINOUT_WIN01_ALL; sTransitionStructPtr->WIN0H = -3855; sTransitionStructPtr->WIN0V = DISPLAY_HEIGHT; @@ -1999,7 +1999,7 @@ static bool8 Phase2_Wave_Func1(struct Task *task) InitTransitionStructVars(); ScanlineEffect_Clear(); - sTransitionStructPtr->WININ = 63; + sTransitionStructPtr->WININ = WININ_WIN0_ALL; sTransitionStructPtr->WINOUT = 0; sTransitionStructPtr->WIN0H = DISPLAY_WIDTH; sTransitionStructPtr->WIN0V = DISPLAY_HEIGHT; @@ -2111,8 +2111,8 @@ static bool8 Phase2_Mugshot_Func1(struct Task *task) task->tData1 = 0; task->tData2 = 1; task->tData3 = 239; - sTransitionStructPtr->WININ = 63; - sTransitionStructPtr->WINOUT = 62; + sTransitionStructPtr->WININ = WININ_WIN0_ALL; + sTransitionStructPtr->WINOUT = WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR; sTransitionStructPtr->WIN0V = DISPLAY_HEIGHT; for (i = 0; i < 160; i++) @@ -2258,7 +2258,7 @@ static bool8 Phase2_Mugshot_Func6(struct Task *task) task->tState++; task->tData3 = 0; task->tData4 = 0; - sTransitionStructPtr->BLDCNT = 0xBF; + sTransitionStructPtr->BLDCNT = BLDCNT_TGT1_ALL | BLDCNT_EFFECT_LIGHTEN; SetVBlankCallback(VBlankCB1_Phase2_Mugshots); } return FALSE; @@ -2505,7 +2505,7 @@ static bool8 Phase2_Slice_Func1(struct Task *task) task->tData2 = 256; task->tData3 = 1; - sTransitionStructPtr->WININ = 63; + sTransitionStructPtr->WININ = WININ_WIN0_ALL; sTransitionStructPtr->WINOUT = 0; sTransitionStructPtr->WIN0V = DISPLAY_HEIGHT; sTransitionStructPtr->VBlank_DMA = FALSE; @@ -2606,7 +2606,7 @@ static bool8 Phase2_ShredSplit_Func1(struct Task *task) InitTransitionStructVars(); ScanlineEffect_Clear(); - sTransitionStructPtr->WININ = 63; + sTransitionStructPtr->WININ = WININ_WIN0_ALL; sTransitionStructPtr->WINOUT = 0; sTransitionStructPtr->WIN0V = DISPLAY_HEIGHT; @@ -2779,7 +2779,7 @@ static bool8 Phase2_Blackhole_Func1(struct Task *task) ScanlineEffect_Clear(); sTransitionStructPtr->WININ = 0; - sTransitionStructPtr->WINOUT = 63; + sTransitionStructPtr->WINOUT = WINOUT_WIN01_ALL; sTransitionStructPtr->WIN0H = DISPLAY_WIDTH; sTransitionStructPtr->WIN0V = DISPLAY_HEIGHT; @@ -3116,7 +3116,7 @@ static bool8 Phase2_Rayquaza_Func3(struct Task *task) InitTransitionStructVars(); ScanlineEffect_Clear(); - SetGpuReg(REG_OFFSET_BG0CNT, 0x9A08); + SetGpuReg(REG_OFFSET_BG0CNT, BGCNT_CHARBASE(2) | BGCNT_SCREENBASE(26) | BGCNT_TXT256x512); GetBg0TilesDst(&tilemap, &tileset); CpuFill16(0, tilemap, 0x800); CpuCopy16(sRayquaza_Tileset, tileset, 0x2000); @@ -3207,7 +3207,7 @@ static bool8 Phase2_Rayquaza_Func9(struct Task *task) u16 i; sTransitionStructPtr->WININ = 0; - sTransitionStructPtr->WINOUT = 63; + sTransitionStructPtr->WINOUT = WINOUT_WIN01_ALL; sTransitionStructPtr->WIN0H = DISPLAY_WIDTH; sTransitionStructPtr->WIN0V = DISPLAY_HEIGHT; @@ -3255,10 +3255,10 @@ static bool8 Phase2_WhiteFade_Func1(struct Task *task) InitTransitionStructVars(); ScanlineEffect_Clear(); - sTransitionStructPtr->BLDCNT = 0xBF; + sTransitionStructPtr->BLDCNT = BLDCNT_TGT1_ALL | BLDCNT_EFFECT_LIGHTEN; sTransitionStructPtr->BLDY = 0; - sTransitionStructPtr->WININ = 0x1E; - sTransitionStructPtr->WINOUT = 0x3F; + sTransitionStructPtr->WININ = WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_BG3 | WININ_WIN0_OBJ; + sTransitionStructPtr->WINOUT = WINOUT_WIN01_ALL; sTransitionStructPtr->WIN0V = DISPLAY_HEIGHT; for (i = 0; i < 160; i++) @@ -3314,10 +3314,10 @@ static bool8 Phase2_WhiteFade_Func4(struct Task *task) SetVBlankCallback(0); SetHBlankCallback(0); - sTransitionStructPtr->WIN0H = 0xF0; + sTransitionStructPtr->WIN0H = DISPLAY_WIDTH; sTransitionStructPtr->BLDY = 0; sTransitionStructPtr->BLDCNT = 0xFF; - sTransitionStructPtr->WININ = 0x3F; + sTransitionStructPtr->WININ = WININ_WIN0_ALL; SetVBlankCallback(VBlankCB1_Phase2_WhiteFade); @@ -3468,7 +3468,7 @@ static bool8 Phase2_Shards_Func1(struct Task *task) InitTransitionStructVars(); ScanlineEffect_Clear(); - sTransitionStructPtr->WININ = 0x3F; + sTransitionStructPtr->WININ = WININ_WIN0_ALL; sTransitionStructPtr->WINOUT = 0; sTransitionStructPtr->WIN0V = DISPLAY_HEIGHT; @@ -3895,8 +3895,8 @@ static bool8 Phase2_FrontierLogoWave_Func1(struct Task *task) task->tData5 = 0; task->tData6 = 16; task->tData7 = 2560; - sTransitionStructPtr->BLDCNT = 0x3F41; - sTransitionStructPtr->BLDALPHA = (task->tData6 << 8) | (task->tData5); + sTransitionStructPtr->BLDCNT = BLDCNT_TGT1_BG0 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL; + sTransitionStructPtr->BLDALPHA = BLDALPHA_BLEND(task->tData5, task->tData6); REG_BLDCNT = sTransitionStructPtr->BLDCNT; REG_BLDALPHA = sTransitionStructPtr->BLDALPHA; GetBg0TilesDst(&tilemap, &tileset); @@ -3965,7 +3965,7 @@ static bool8 Phase2_FrontierLogoWave_Func4(struct Task *task) else if (task->tData6 > 0) task->tData6--; - sTransitionStructPtr->BLDALPHA = (task->tData6 << 8) | (task->tData5); + sTransitionStructPtr->BLDALPHA = BLDALPHA_BLEND(task->tData5, task->tData6); } for (i = 0; i < 160; i++, var6 += var8) diff --git a/src/berry_blender.c b/src/berry_blender.c index 39e1dca083..d47aa707dd 100644 --- a/src/berry_blender.c +++ b/src/berry_blender.c @@ -1426,7 +1426,7 @@ static void CB2_StartBlenderLink(void) sBerryBlender->centerScale += 4; if (sBerryBlender->centerScale > 255) { - SetGpuRegBits(REG_OFFSET_BG2CNT, 2); + SetGpuRegBits(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2)); sBerryBlender->mainState++; sBerryBlender->centerScale = 256; sBerryBlender->arrowPos = sArrowStartPos[sArrowStartPosIds[sBerryBlender->numPlayers - 2]]; @@ -1726,7 +1726,7 @@ static void CB2_StartBlenderLocal(void) sBerryBlender->mainState++; sBerryBlender->centerScale = 256; sBerryBlender->arrowPos = sArrowStartPos[sArrowStartPosIds[sBerryBlender->numPlayers - 2]]; - SetGpuRegBits(REG_OFFSET_BG2CNT, 2); + SetGpuRegBits(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2)); sBerryBlender->framesToWait = 0; PlaySE(SE_TRUCK_DOOR); PrintPlayerNames(); diff --git a/src/diploma.c b/src/diploma.c index 8652430e76..dca0912e36 100644 --- a/src/diploma.c +++ b/src/diploma.c @@ -51,18 +51,18 @@ void CB2_ShowDiploma(void) { SetVBlankCallback(NULL); SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0); - SetGpuReg(REG_OFFSET_BG3CNT, DISPCNT_MODE_0); - SetGpuReg(REG_OFFSET_BG2CNT, DISPCNT_MODE_0); - SetGpuReg(REG_OFFSET_BG1CNT, DISPCNT_MODE_0); - SetGpuReg(REG_OFFSET_BG0CNT, DISPCNT_MODE_0); - SetGpuReg(REG_OFFSET_BG3HOFS, DISPCNT_MODE_0); - SetGpuReg(REG_OFFSET_BG3VOFS, DISPCNT_MODE_0); - SetGpuReg(REG_OFFSET_BG2HOFS, DISPCNT_MODE_0); - SetGpuReg(REG_OFFSET_BG2VOFS, DISPCNT_MODE_0); - SetGpuReg(REG_OFFSET_BG1HOFS, DISPCNT_MODE_0); - SetGpuReg(REG_OFFSET_BG1VOFS, DISPCNT_MODE_0); - SetGpuReg(REG_OFFSET_BG0HOFS, DISPCNT_MODE_0); - SetGpuReg(REG_OFFSET_BG0VOFS, DISPCNT_MODE_0); + SetGpuReg(REG_OFFSET_BG3CNT, 0); + SetGpuReg(REG_OFFSET_BG2CNT, 0); + SetGpuReg(REG_OFFSET_BG1CNT, 0); + SetGpuReg(REG_OFFSET_BG0CNT, 0); + SetGpuReg(REG_OFFSET_BG3HOFS, 0); + SetGpuReg(REG_OFFSET_BG3VOFS, 0); + SetGpuReg(REG_OFFSET_BG2HOFS, 0); + SetGpuReg(REG_OFFSET_BG2VOFS, 0); + SetGpuReg(REG_OFFSET_BG1HOFS, 0); + SetGpuReg(REG_OFFSET_BG1VOFS, 0); + SetGpuReg(REG_OFFSET_BG0HOFS, 0); + SetGpuReg(REG_OFFSET_BG0VOFS, 0); // why doesn't this one use the dma manager either? DmaFill16(3, 0, VRAM, VRAM_SIZE); DmaFill32(3, 0, OAM, OAM_SIZE); @@ -129,12 +129,12 @@ static void DisplayDiplomaText(void) { if (HasAllMons()) { - SetGpuReg(REG_OFFSET_BG1HOFS, DISPCNT_BG0_ON); + SetGpuReg(REG_OFFSET_BG1HOFS, DISPLAY_WIDTH + 16); StringCopy(gStringVar1, gText_DexNational); } else { - SetGpuReg(REG_OFFSET_BG1HOFS, DISPCNT_MODE_0); + SetGpuReg(REG_OFFSET_BG1HOFS, 0); StringCopy(gStringVar1, gText_DexHoenn); } StringExpandPlaceholders(gStringVar4, gText_PokedexDiploma); @@ -173,9 +173,9 @@ static void InitDiplomaBg(void) SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP); ShowBg(0); ShowBg(1); - SetGpuReg(REG_OFFSET_BLDCNT, DISPCNT_MODE_0); - SetGpuReg(REG_OFFSET_BLDALPHA, DISPCNT_MODE_0); - SetGpuReg(REG_OFFSET_BLDY, DISPCNT_MODE_0); + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + SetGpuReg(REG_OFFSET_BLDY, 0); } static const struct WindowTemplate sDiplomaWinTemplates[2] = diff --git a/src/evolution_scene.c b/src/evolution_scene.c index 59316835f0..39e917161c 100644 --- a/src/evolution_scene.c +++ b/src/evolution_scene.c @@ -1125,7 +1125,7 @@ static void Task_TradeEvolutionScene(u8 taskId) var = gSprites[sEvoStructPtr->preEvoSpriteId].oam.paletteNum + 16; sEvoGraphicsTaskId = EvolutionSparkles_SpiralUpward(var); gTasks[taskId].tState++; - SetGpuReg(REG_OFFSET_BG3CNT, 0x603); + SetGpuReg(REG_OFFSET_BG3CNT, BGCNT_PRIORITY(3) | BGCNT_SCREENBASE(6)); } break; case T_EVOSTATE_SPARKLE_ARC: diff --git a/src/option_menu.c b/src/option_menu.c index a210c9502d..0174b69db7 100644 --- a/src/option_menu.c +++ b/src/option_menu.c @@ -187,7 +187,7 @@ void CB2_InitOptionMenu(void) SetGpuReg(REG_OFFSET_WIN0V, 0); SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG0); SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG1 | WINOUT_WIN01_CLR); - SetGpuReg(REG_OFFSET_BLDCNT, 193); + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0 | BLDCNT_EFFECT_DARKEN); SetGpuReg(REG_OFFSET_BLDALPHA, 0); SetGpuReg(REG_OFFSET_BLDY, 4); SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON | DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP); diff --git a/src/title_screen.c b/src/title_screen.c index 21d10495c8..cf356cefa2 100644 --- a/src/title_screen.c +++ b/src/title_screen.c @@ -600,7 +600,7 @@ void CB2_InitTitleScreen(void) SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WINOBJ_ALL); SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG2 | BLDCNT_EFFECT_LIGHTEN); SetGpuReg(REG_OFFSET_BLDALPHA, 0); - SetGpuReg(REG_OFFSET_BLDY, 0xC); + SetGpuReg(REG_OFFSET_BLDY, 12); SetGpuReg(REG_OFFSET_BG0CNT, BGCNT_PRIORITY(3) | BGCNT_CHARBASE(2) | BGCNT_SCREENBASE(26) | BGCNT_16COLOR | BGCNT_TXT256x256); SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(3) | BGCNT_SCREENBASE(27) | BGCNT_16COLOR | BGCNT_TXT256x256); SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(1) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(9) | BGCNT_256COLOR | BGCNT_AFF256x256); From 30fecca109e77cd3f7b85600ee6ba984878b2d03 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Thu, 15 Apr 2021 13:31:18 -0400 Subject: [PATCH 106/173] Doc storage - menu texts --- src/pokemon_storage_system.c | 812 ++++++++++++++++++----------------- 1 file changed, 426 insertions(+), 386 deletions(-) diff --git a/src/pokemon_storage_system.c b/src/pokemon_storage_system.c index 0a35aa323a..99f16e43b7 100644 --- a/src/pokemon_storage_system.c +++ b/src/pokemon_storage_system.c @@ -42,6 +42,186 @@ #include "constants/rgb.h" #include "constants/songs.h" +enum { + BOX_OPTION_WITHDRAW, + BOX_OPTION_DEPOSIT, + BOX_OPTION_MOVE_MONS, + BOX_OPTION_MOVE_ITEMS, + BOX_OPTION_EXIT, +}; + +// IDs for messages to print with PrintMessage +enum { + MSG_EXIT_BOX, + MSG_WHAT_YOU_DO, + MSG_PICK_A_THEME, + MSG_PICK_A_WALLPAPER, + MSG_IS_SELECTED, + MSG_JUMP_TO_WHICH_BOX, + MSG_DEPOSIT_IN_WHICH_BOX, + MSG_WAS_DEPOSITED, + MSG_BOX_IS_FULL, + MSG_RELEASE_POKE, + MSG_WAS_RELEASED, + MSG_BYE_BYE, + MSG_MARK_POKE, + MSG_LAST_POKE, + MSG_PARTY_FULL, + MSG_HOLDING_POKE, + MSG_WHICH_ONE_WILL_TAKE, + MSG_CANT_RELEASE_EGG, + MSG_CONTINUE_BOX, + MSG_CAME_BACK, + MSG_WORRIED, + MSG_SURPRISE, + MSG_PLEASE_REMOVE_MAIL, + MSG_IS_SELECTED2, + MSG_GIVE_TO_MON, + MSG_PLACED_IN_BAG, + MSG_BAG_FULL, + MSG_PUT_IN_BAG, + MSG_ITEM_IS_HELD, + MSG_CHANGED_TO_ITEM, + MSG_CANT_STORE_MAIL, +}; + +enum { + MSG_FORMAT_NORMAL, + MSG_FORMAT_MON_NAME_1, + MSG_FORMAT_MON_NAME_2, // Unused + MSG_FORMAT_MON_NAME_3, // Unused + MSG_FORMAT_MON_NAME_4, + MSG_FORMAT_MON_NAME_5, // Unused + MSG_FORMAT_MON_NAME_6, + MSG_FORMAT_ITEM_NAME, +}; + +// IDs for menu selection items. See SetMenuText, HandleMenuInput, etc +enum { + MENU_CANCEL, + MENU_STORE, + MENU_WITHDRAW, + MENU_MOVE, + MENU_SHIFT, + MENU_PLACE, + MENU_SUMMARY, + MENU_RELEASE, + MENU_MARK, + MENU_JUMP, + MENU_WALLPAPER, + MENU_NAME, + MENU_TAKE, + MENU_GIVE, + MENU_GIVE_2, + MENU_SWITCH, + MENU_BAG, + MENU_INFO, + MENU_SCENERY_1, + MENU_SCENERY_2, + MENU_SCENERY_3, + MENU_ETCETERA, + MENU_FRIENDS, + MENU_FOREST, + MENU_CITY, + MENU_DESERT, + MENU_SAVANNA, + MENU_CRAG, + MENU_VOLCANO, + MENU_SNOW, + MENU_CAVE, + MENU_BEACH, + MENU_SEAFLOOR, + MENU_RIVER, + MENU_SKY, + MENU_POLKADOT, + MENU_POKECENTER, + MENU_MACHINE, + MENU_SIMPLE, +}; +#define MENU_WALLPAPERS_START MENU_FOREST + +enum { + SCREEN_CHANGE_EXIT_BOX, + SCREEN_CHANGE_SUMMARY_SCREEN, + SCREEN_CHANGE_NAME_BOX, + SCREEN_CHANGE_ITEM_FROM_BAG, +}; + +enum { + MODE_PARTY, + MODE_BOX, + MODE_MOVE, +}; + +enum { + WALLPAPER_FOREST, + WALLPAPER_CITY, + WALLPAPER_DESERT, + WALLPAPER_SAVANNA, + WALLPAPER_CRAG, + WALLPAPER_VOLCANO, + WALLPAPER_SNOW, + WALLPAPER_CAVE, + WALLPAPER_BEACH, + WALLPAPER_SEAFLOOR, + WALLPAPER_RIVER, + WALLPAPER_SKY, + WALLPAPER_POLKADOT, + WALLPAPER_POKECENTER, + WALLPAPER_MACHINE, + WALLPAPER_PLAIN, + WALLPAPER_FRIENDS, // The one received as a gift from Walda's parents. + WALLPAPER_COUNT +}; + +enum { + FRIENDS_ZIGZAGOON, + FRIENDS_SCREEN, + FRIENDS_HORIZONTAL, + FRIENDS_DIAGONAL, + FRIENDS_BLOCK, + FRIENDS_RIBBON, + FRIENDS_POKECENTER2, + FRIENDS_FRAME, + FRIENDS_BLANK, + FRIENDS_CIRCLES, + FRIENDS_AZUMARILL, + FRIENDS_PIKACHU, + FRIENDS_LEGENDARY, + FRIENDS_DUSCLOPS, + FRIENDS_LUDICOLO, + FRIENDS_WHISCASH, + FRIENDS_WALLPAPERS_COUNT +}; + +enum { + CURSOR_AREA_IN_BOX, + CURSOR_AREA_IN_PARTY, + CURSOR_AREA_BOX, + CURSOR_AREA_BUTTONS, // Party Pokemon and Close Box +}; + +#define TAG_PAL_WAVEFORM 0xDACA +#define TAG_PAL_DAC8 0xDAC8 +#define TAG_PAL_DAC6 0xDAC6 +#define TAG_PAL_DACE 0xDACE +#define TAG_PAL_DAC7 0xDAC7 +#define TAG_PAL_DAC9 0xDAC9 +#define TAG_PAL_DAC0 0xDAC0 +#define TAG_PAL_DACB 0xDACB + +#define TAG_TILE_WAVEFORM 0x5 +#define TAG_TILE_10 0x10 +#define TAG_TILE_2 0x2 +#define TAG_TILE_D 0xD +#define TAG_TILE_A 0xA +#define TAG_TILE_3 0x3 +#define TAG_TILE_4 0x4 +#define TAG_TILE_12 0x12 +#define TAG_TILE_7 0x7 +#define TAG_TILE_0 0x0 +#define TAG_TILE_1 0x1 + struct WallpaperTable { const u32 *tiles; @@ -55,7 +235,7 @@ struct PokemonStorageSystemFunc s8 unk4; }; -struct StorageAction +struct StorageMessage { const u8 *text; u8 format; @@ -194,7 +374,7 @@ struct PokemonStorageSystemData u8 menuItemsCount; u8 menuWidth; u8 field_CAE; // Written to, but never read. - u16 field_CB0; + u16 menuWindowId; struct Sprite *field_CB4; struct Sprite *field_CB8; s32 field_CBC; @@ -299,149 +479,6 @@ struct UnkStruct_2039D84 u8 field_2D; }; -enum -{ - BOX_OPTION_WITHDRAW, - BOX_OPTION_DEPOSIT, - BOX_OPTION_MOVE_MONS, - BOX_OPTION_MOVE_ITEMS, - BOX_OPTION_EXIT, -}; - -enum -{ - PC_TEXT_EXIT_BOX, - PC_TEXT_WHAT_YOU_DO, - PC_TEXT_PICK_A_THEME, - PC_TEXT_PICK_A_WALLPAPER, - PC_TEXT_IS_SELECTED, - PC_TEXT_JUMP_TO_WHICH_BOX, - PC_TEXT_DEPOSIT_IN_WHICH_BOX, - PC_TEXT_WAS_DEPOSITED, - PC_TEXT_BOX_IS_FULL, - PC_TEXT_RELEASE_POKE, - PC_TEXT_WAS_RELEASED, - PC_TEXT_BYE_BYE, - PC_TEXT_MARK_POKE, - PC_TEXT_LAST_POKE, - PC_TEXT_PARTY_FULL, - PC_TEXT_HOLDING_POKE, - PC_TEXT_WHICH_ONE_WILL_TAKE, - PC_TEXT_CANT_RELEASE_EGG, - PC_TEXT_CONTINUE_BOX, - PC_TEXT_CAME_BACK, - PC_TEXT_WORRIED, - PC_TEXT_SURPRISE, - PC_TEXT_PLEASE_REMOVE_MAIL, - PC_TEXT_IS_SELECTED2, - PC_TEXT_GIVE_TO_MON, - PC_TEXT_PLACED_IN_BAG, - PC_TEXT_BAG_FULL, - PC_TEXT_PUT_IN_BAG, - PC_TEXT_ITEM_IS_HELD, - PC_TEXT_CHANGED_TO_ITEM, - PC_TEXT_CANT_STORE_MAIL, -}; - -enum -{ - PC_TEXT_FMT_NORMAL, - PC_TEXT_FMT_MON_NAME_1, - PC_TEXT_FMT_MON_NAME_2, - PC_TEXT_FMT_MON_NAME_3, - PC_TEXT_FMT_MON_NAME_4, - PC_TEXT_FMT_MON_NAME_5, - PC_TEXT_FMT_MON_NAME_6, - PC_TEXT_FMT_ITEM_NAME, -}; - -enum -{ - SCREEN_CHANGE_EXIT_BOX, - SCREEN_CHANGE_SUMMARY_SCREEN, - SCREEN_CHANGE_NAME_BOX, - SCREEN_CHANGE_ITEM_FROM_BAG, -}; - -enum -{ - MODE_PARTY, - MODE_BOX, - MODE_MOVE, -}; - -enum -{ - WALLPAPER_FOREST, - WALLPAPER_CITY, - WALLPAPER_DESERT, - WALLPAPER_SAVANNA, - WALLPAPER_CRAG, - WALLPAPER_VOLCANO, - WALLPAPER_SNOW, - WALLPAPER_CAVE, - WALLPAPER_BEACH, - WALLPAPER_SEAFLOOR, - WALLPAPER_RIVER, - WALLPAPER_SKY, - WALLPAPER_POLKADOT, - WALLPAPER_POKECENTER, - WALLPAPER_MACHINE, - WALLPAPER_PLAIN, - WALLPAPER_FRIENDS, // The one received as a gift from Walda's parents. - WALLPAPER_COUNT -}; - -enum -{ - FRIENDS_ZIGZAGOON, - FRIENDS_SCREEN, - FRIENDS_HORIZONTAL, - FRIENDS_DIAGONAL, - FRIENDS_BLOCK, - FRIENDS_RIBBON, - FRIENDS_POKECENTER2, - FRIENDS_FRAME, - FRIENDS_BLANK, - FRIENDS_CIRCLES, - FRIENDS_AZUMARILL, - FRIENDS_PIKACHU, - FRIENDS_LEGENDARY, - FRIENDS_DUSCLOPS, - FRIENDS_LUDICOLO, - FRIENDS_WHISCASH, - FRIENDS_WALLPAPERS_COUNT -}; - -enum -{ - CURSOR_AREA_IN_BOX, - CURSOR_AREA_IN_PARTY, - CURSOR_AREA_BOX, - CURSOR_AREA_BUTTONS, // Party Pokemon and Close Box -}; - -#define TAG_PAL_WAVEFORM 0xDACA -#define TAG_PAL_DAC8 0xDAC8 -#define TAG_PAL_DAC6 0xDAC6 -#define TAG_PAL_DACE 0xDACE -#define TAG_PAL_DAC7 0xDAC7 -#define TAG_PAL_DAC9 0xDAC9 -#define TAG_PAL_DAC0 0xDAC0 -#define TAG_PAL_DACB 0xDACB - -#define TAG_TILE_WAVEFORM 0x5 -#define TAG_TILE_10 0x10 -#define TAG_TILE_2 0x2 -#define TAG_TILE_D 0xD -#define TAG_TILE_A 0xA -#define TAG_TILE_3 0x3 -#define TAG_TILE_4 0x4 -#define TAG_TILE_12 0x12 -#define TAG_TILE_7 0x7 -#define TAG_TILE_0 0x0 -#define TAG_TILE_1 0x1 - // IWRAM bss static u32 gUnknown_03000F78[98]; @@ -518,7 +555,7 @@ static void sub_80CC064(void); static void sub_80CE324(void); static void ClearBottomWindow(void); static void sub_80CA704(void); -static void sub_80D013C(void); +static void RemoveMenu(void); static void sub_80CE00C(void); static void sub_80D1194(void); static void PrintCursorMonInfo(void); @@ -627,8 +664,8 @@ static void sub_80D01D0(u8 arg0); static void sub_80CD1A8(bool8 arg0); static void sub_80CA984(bool8 arg0); static void CreatePartyMonsSprites(bool8 arg0); -static void PrintStorageActionText(u8 id); -static s16 sub_80D00AC(void); +static void PrintMessage(u8 id); +static s16 HandleMenuInput(void); static s8 RunCanReleaseMon(void); static u8 GetBoxCursorPosition(void); static void Item_FromMonToMoving(u8 cursorArea, u8 cursorPos); @@ -675,7 +712,7 @@ static bool32 AtLeastThreeUsableMons(void); static u8 InBoxInput_Normal(void); static u8 InBoxInput_MovingMultiple(void); static u8 InBoxInput_GrabbingMultiple(void); -static s8 sub_80CFF98(u8 arg0); +static s8 GetMenuItemTextId(u8); static u8 sub_80CFA5C(void); static u8 sub_80D0BA4(void); static bool8 sub_80CFA84(void); @@ -914,39 +951,39 @@ static const struct SpriteTemplate sSpriteTemplate_CursorMon = .callback = SpriteCallbackDummy, }; -static const struct StorageAction gPCStorageActionTexts[] = +static const struct StorageMessage sMessages[] = { - [PC_TEXT_EXIT_BOX] = {gText_ExitFromBox, PC_TEXT_FMT_NORMAL}, - [PC_TEXT_WHAT_YOU_DO] = {gText_WhatDoYouWantToDo, PC_TEXT_FMT_NORMAL}, - [PC_TEXT_PICK_A_THEME] = {gText_PleasePickATheme, PC_TEXT_FMT_NORMAL}, - [PC_TEXT_PICK_A_WALLPAPER] = {gText_PickTheWallpaper, PC_TEXT_FMT_NORMAL}, - [PC_TEXT_IS_SELECTED] = {gText_PkmnIsSelected, PC_TEXT_FMT_MON_NAME_1}, - [PC_TEXT_JUMP_TO_WHICH_BOX] = {gText_JumpToWhichBox, PC_TEXT_FMT_NORMAL}, - [PC_TEXT_DEPOSIT_IN_WHICH_BOX] = {gText_DepositInWhichBox, PC_TEXT_FMT_NORMAL}, - [PC_TEXT_WAS_DEPOSITED] = {gText_PkmnWasDeposited, PC_TEXT_FMT_MON_NAME_1}, - [PC_TEXT_BOX_IS_FULL] = {gText_BoxIsFull2, PC_TEXT_FMT_NORMAL}, - [PC_TEXT_RELEASE_POKE] = {gText_ReleaseThisPokemon, PC_TEXT_FMT_NORMAL}, - [PC_TEXT_WAS_RELEASED] = {gText_PkmnWasReleased, PC_TEXT_FMT_MON_NAME_4}, - [PC_TEXT_BYE_BYE] = {gText_ByeByePkmn, PC_TEXT_FMT_MON_NAME_6}, - [PC_TEXT_MARK_POKE] = {gText_MarkYourPkmn, PC_TEXT_FMT_NORMAL}, - [PC_TEXT_LAST_POKE] = {gText_ThatsYourLastPkmn, PC_TEXT_FMT_NORMAL}, - [PC_TEXT_PARTY_FULL] = {gText_YourPartysFull, PC_TEXT_FMT_NORMAL}, - [PC_TEXT_HOLDING_POKE] = {gText_YoureHoldingAPkmn, PC_TEXT_FMT_NORMAL}, - [PC_TEXT_WHICH_ONE_WILL_TAKE] = {gText_WhichOneWillYouTake, PC_TEXT_FMT_NORMAL}, - [PC_TEXT_CANT_RELEASE_EGG] = {gText_YouCantReleaseAnEgg, PC_TEXT_FMT_NORMAL}, - [PC_TEXT_CONTINUE_BOX] = {gText_ContinueBoxOperations, PC_TEXT_FMT_NORMAL}, - [PC_TEXT_CAME_BACK] = {gText_PkmnCameBack, PC_TEXT_FMT_MON_NAME_1}, - [PC_TEXT_WORRIED] = {gText_WasItWorriedAboutYou, PC_TEXT_FMT_NORMAL}, - [PC_TEXT_SURPRISE] = {gText_FourEllipsesExclamation, PC_TEXT_FMT_NORMAL}, - [PC_TEXT_PLEASE_REMOVE_MAIL] = {gText_PleaseRemoveTheMail, PC_TEXT_FMT_NORMAL}, - [PC_TEXT_IS_SELECTED2] = {gText_PkmnIsSelected, PC_TEXT_FMT_ITEM_NAME}, - [PC_TEXT_GIVE_TO_MON] = {gText_GiveToAPkmn, PC_TEXT_FMT_NORMAL}, - [PC_TEXT_PLACED_IN_BAG] = {gText_PlacedItemInBag, PC_TEXT_FMT_ITEM_NAME}, - [PC_TEXT_BAG_FULL] = {gText_BagIsFull2, PC_TEXT_FMT_NORMAL}, - [PC_TEXT_PUT_IN_BAG] = {gText_PutItemInBag, PC_TEXT_FMT_NORMAL}, - [PC_TEXT_ITEM_IS_HELD] = {gText_ItemIsNowHeld, PC_TEXT_FMT_ITEM_NAME}, - [PC_TEXT_CHANGED_TO_ITEM] = {gText_ChangedToNewItem, PC_TEXT_FMT_ITEM_NAME}, - [PC_TEXT_CANT_STORE_MAIL] = {gText_MailCantBeStored, PC_TEXT_FMT_NORMAL}, + [MSG_EXIT_BOX] = {gText_ExitFromBox, MSG_FORMAT_NORMAL}, + [MSG_WHAT_YOU_DO] = {gText_WhatDoYouWantToDo, MSG_FORMAT_NORMAL}, + [MSG_PICK_A_THEME] = {gText_PleasePickATheme, MSG_FORMAT_NORMAL}, + [MSG_PICK_A_WALLPAPER] = {gText_PickTheWallpaper, MSG_FORMAT_NORMAL}, + [MSG_IS_SELECTED] = {gText_PkmnIsSelected, MSG_FORMAT_MON_NAME_1}, + [MSG_JUMP_TO_WHICH_BOX] = {gText_JumpToWhichBox, MSG_FORMAT_NORMAL}, + [MSG_DEPOSIT_IN_WHICH_BOX] = {gText_DepositInWhichBox, MSG_FORMAT_NORMAL}, + [MSG_WAS_DEPOSITED] = {gText_PkmnWasDeposited, MSG_FORMAT_MON_NAME_1}, + [MSG_BOX_IS_FULL] = {gText_BoxIsFull2, MSG_FORMAT_NORMAL}, + [MSG_RELEASE_POKE] = {gText_ReleaseThisPokemon, MSG_FORMAT_NORMAL}, + [MSG_WAS_RELEASED] = {gText_PkmnWasReleased, MSG_FORMAT_MON_NAME_4}, + [MSG_BYE_BYE] = {gText_ByeByePkmn, MSG_FORMAT_MON_NAME_6}, + [MSG_MARK_POKE] = {gText_MarkYourPkmn, MSG_FORMAT_NORMAL}, + [MSG_LAST_POKE] = {gText_ThatsYourLastPkmn, MSG_FORMAT_NORMAL}, + [MSG_PARTY_FULL] = {gText_YourPartysFull, MSG_FORMAT_NORMAL}, + [MSG_HOLDING_POKE] = {gText_YoureHoldingAPkmn, MSG_FORMAT_NORMAL}, + [MSG_WHICH_ONE_WILL_TAKE] = {gText_WhichOneWillYouTake, MSG_FORMAT_NORMAL}, + [MSG_CANT_RELEASE_EGG] = {gText_YouCantReleaseAnEgg, MSG_FORMAT_NORMAL}, + [MSG_CONTINUE_BOX] = {gText_ContinueBoxOperations, MSG_FORMAT_NORMAL}, + [MSG_CAME_BACK] = {gText_PkmnCameBack, MSG_FORMAT_MON_NAME_1}, + [MSG_WORRIED] = {gText_WasItWorriedAboutYou, MSG_FORMAT_NORMAL}, + [MSG_SURPRISE] = {gText_FourEllipsesExclamation, MSG_FORMAT_NORMAL}, + [MSG_PLEASE_REMOVE_MAIL] = {gText_PleaseRemoveTheMail, MSG_FORMAT_NORMAL}, + [MSG_IS_SELECTED2] = {gText_PkmnIsSelected, MSG_FORMAT_ITEM_NAME}, + [MSG_GIVE_TO_MON] = {gText_GiveToAPkmn, MSG_FORMAT_NORMAL}, + [MSG_PLACED_IN_BAG] = {gText_PlacedItemInBag, MSG_FORMAT_ITEM_NAME}, + [MSG_BAG_FULL] = {gText_BagIsFull2, MSG_FORMAT_NORMAL}, + [MSG_PUT_IN_BAG] = {gText_PutItemInBag, MSG_FORMAT_NORMAL}, + [MSG_ITEM_IS_HELD] = {gText_ItemIsNowHeld, MSG_FORMAT_ITEM_NAME}, + [MSG_CHANGED_TO_ITEM] = {gText_ChangedToNewItem, MSG_FORMAT_ITEM_NAME}, + [MSG_CANT_STORE_MAIL] = {gText_MailCantBeStored, MSG_FORMAT_NORMAL}, }; static const struct WindowTemplate sYesNoWindowTemplate = @@ -2382,7 +2419,7 @@ static void Cb_ReshowPSS(u8 taskId) { if (sWhichToReshow == 2 && gSpecialVar_ItemId != 0) { - PrintStorageActionText(PC_TEXT_ITEM_IS_HELD); + PrintMessage(MSG_ITEM_IS_HELD); sPSSData->state++; } else @@ -2419,7 +2456,7 @@ static void Cb_MainPSS(u8 taskId) case 5: if (sPSSData->boxOption != BOX_OPTION_MOVE_MONS && sPSSData->boxOption != BOX_OPTION_MOVE_ITEMS) { - PrintStorageActionText(PC_TEXT_WHICH_ONE_WILL_TAKE); + PrintMessage(MSG_WHICH_ONE_WILL_TAKE); sPSSData->state = 3; } else @@ -2622,12 +2659,12 @@ static void Cb_MainPSS(u8 taskId) break; case 4: PlaySE(SE_FAILURE); - PrintStorageActionText(PC_TEXT_LAST_POKE); + PrintMessage(MSG_LAST_POKE); sPSSData->state = 6; break; case 5: PlaySE(SE_FAILURE); - PrintStorageActionText(PC_TEXT_PLEASE_REMOVE_MAIL); + PrintMessage(MSG_PLEASE_REMOVE_MAIL); sPSSData->state = 6; break; case 6: @@ -2718,11 +2755,11 @@ static void Cb_OnSelectedMon(u8 taskId) { PlaySE(SE_SELECT); if (sPSSData->boxOption != BOX_OPTION_MOVE_ITEMS) - PrintStorageActionText(PC_TEXT_IS_SELECTED); + PrintMessage(MSG_IS_SELECTED); else if (IsActiveItemMoving() || sPSSData->cursorMonItem != 0) - PrintStorageActionText(PC_TEXT_IS_SELECTED2); + PrintMessage(MSG_IS_SELECTED2); else - PrintStorageActionText(PC_TEXT_GIVE_TO_MON); + PrintMessage(MSG_GIVE_TO_MON); AddMenu(); sPSSData->state = 1; @@ -2733,14 +2770,14 @@ static void Cb_OnSelectedMon(u8 taskId) sPSSData->state = 2; break; case 2: - switch (sub_80D00AC()) + switch (HandleMenuInput()) { - case -1: - case 0: + case MENU_B_PRESSED: + case MENU_CANCEL: ClearBottomWindow(); SetPSSCallback(Cb_MainPSS); break; - case 3: + case MENU_MOVE: if (CanMovePartyMon()) { sPSSData->state = 3; @@ -2752,12 +2789,12 @@ static void Cb_OnSelectedMon(u8 taskId) SetPSSCallback(Cb_MoveMon); } break; - case 5: + case MENU_PLACE: PlaySE(SE_SELECT); ClearBottomWindow(); SetPSSCallback(Cb_PlaceMon); break; - case 4: + case MENU_SHIFT: if (!CanShiftMon()) { sPSSData->state = 3; @@ -2769,12 +2806,12 @@ static void Cb_OnSelectedMon(u8 taskId) SetPSSCallback(Cb_ShiftMon); } break; - case 2: + case MENU_WITHDRAW: PlaySE(SE_SELECT); ClearBottomWindow(); SetPSSCallback(Cb_WithdrawMon); break; - case 1: + case MENU_STORE: if (CanMovePartyMon()) { sPSSData->state = 3; @@ -2790,7 +2827,7 @@ static void Cb_OnSelectedMon(u8 taskId) SetPSSCallback(Cb_DepositMenu); } break; - case 7: + case MENU_RELEASE: if (CanMovePartyMon()) { sPSSData->state = 3; @@ -2809,51 +2846,51 @@ static void Cb_OnSelectedMon(u8 taskId) SetPSSCallback(Cb_ReleaseMon); } break; - case 6: + case MENU_SUMMARY: PlaySE(SE_SELECT); SetPSSCallback(Cb_ShowMonSummary); break; - case 8: + case MENU_MARK: PlaySE(SE_SELECT); SetPSSCallback(Cb_ShowMarkMenu); break; - case 12: + case MENU_TAKE: PlaySE(SE_SELECT); SetPSSCallback(Cb_TakeItemForMoving); break; - case 13: + case MENU_GIVE: PlaySE(SE_SELECT); SetPSSCallback(Cb_GiveMovingItemToMon); break; - case 16: + case MENU_BAG: SetPSSCallback(Cb_ItemToBag); break; - case 15: + case MENU_SWITCH: PlaySE(SE_SELECT); SetPSSCallback(Cb_SwitchSelectedItem); break; - case 14: + case MENU_GIVE_2: PlaySE(SE_SELECT); SetPSSCallback(Cb_GiveItemFromBag); break; - case 17: + case MENU_INFO: SetPSSCallback(Cb_ShowItemInfo); break; } break; case 3: PlaySE(SE_FAILURE); - PrintStorageActionText(PC_TEXT_LAST_POKE); + PrintMessage(MSG_LAST_POKE); sPSSData->state = 6; break; case 5: PlaySE(SE_FAILURE); - PrintStorageActionText(PC_TEXT_CANT_RELEASE_EGG); + PrintMessage(MSG_CANT_RELEASE_EGG); sPSSData->state = 6; break; case 4: PlaySE(SE_FAILURE); - PrintStorageActionText(PC_TEXT_PLEASE_REMOVE_MAIL); + PrintMessage(MSG_PLEASE_REMOVE_MAIL); sPSSData->state = 6; break; case 6: @@ -2931,7 +2968,7 @@ static void Cb_WithdrawMon(u8 taskId) case 0: if (CalculatePlayerPartyCount() == PARTY_SIZE) { - PrintStorageActionText(PC_TEXT_PARTY_FULL); + PrintMessage(MSG_PARTY_FULL); sPSSData->state = 1; } else @@ -2983,7 +3020,7 @@ static void Cb_DepositMenu(u8 taskId) switch (sPSSData->state) { case 0: - PrintStorageActionText(PC_TEXT_DEPOSIT_IN_WHICH_BOX); + PrintMessage(MSG_DEPOSIT_IN_WHICH_BOX); sub_80C77E8(&sPSSData->field_1E5C, TAG_TILE_A, TAG_PAL_DAC7, 3, FALSE); sub_80C78D4(gUnknown_02039D0E); sPSSData->state++; @@ -3013,7 +3050,7 @@ static void Cb_DepositMenu(u8 taskId) } else { - PrintStorageActionText(PC_TEXT_BOX_IS_FULL); + PrintMessage(MSG_BOX_IS_FULL); sPSSData->state = 4; } } @@ -3035,7 +3072,7 @@ static void Cb_DepositMenu(u8 taskId) case 4: if (JOY_NEW(A_BUTTON | B_BUTTON | DPAD_ANY)) { - PrintStorageActionText(PC_TEXT_DEPOSIT_IN_WHICH_BOX); + PrintMessage(MSG_DEPOSIT_IN_WHICH_BOX); sPSSData->state = 1; } break; @@ -3047,7 +3084,7 @@ static void Cb_ReleaseMon(u8 taskId) switch (sPSSData->state) { case 0: - PrintStorageActionText(PC_TEXT_RELEASE_POKE); + PrintMessage(MSG_RELEASE_POKE); ShowYesNoWindow(1); sPSSData->state++; // fallthrough @@ -3090,13 +3127,13 @@ static void Cb_ReleaseMon(u8 taskId) case 3: ReleaseMon(); RefreshCursorMonData(); - PrintStorageActionText(PC_TEXT_WAS_RELEASED); + PrintMessage(MSG_WAS_RELEASED); sPSSData->state++; break; case 4: if (JOY_NEW(A_BUTTON | B_BUTTON | DPAD_ANY)) { - PrintStorageActionText(PC_TEXT_BYE_BYE); + PrintMessage(MSG_BYE_BYE); sPSSData->state++; } break; @@ -3129,13 +3166,13 @@ static void Cb_ReleaseMon(u8 taskId) SetPSSCallback(Cb_MainPSS); break; case 8: - PrintStorageActionText(PC_TEXT_WAS_RELEASED); + PrintMessage(MSG_WAS_RELEASED); sPSSData->state++; break; case 9: if (JOY_NEW(A_BUTTON | B_BUTTON | DPAD_ANY)) { - PrintStorageActionText(PC_TEXT_SURPRISE); + PrintMessage(MSG_SURPRISE); sPSSData->state++; } break; @@ -3151,14 +3188,14 @@ static void Cb_ReleaseMon(u8 taskId) if (!sub_80CC0A0()) { sub_80CE324(); - PrintStorageActionText(PC_TEXT_CAME_BACK); + PrintMessage(MSG_CAME_BACK); sPSSData->state++; } break; case 12: if (JOY_NEW(A_BUTTON | B_BUTTON | DPAD_ANY)) { - PrintStorageActionText(PC_TEXT_WORRIED); + PrintMessage(MSG_WORRIED); sPSSData->state++; } break; @@ -3177,7 +3214,7 @@ static void Cb_ShowMarkMenu(u8 taskId) switch (sPSSData->state) { case 0: - PrintStorageActionText(PC_TEXT_MARK_POKE); + PrintMessage(MSG_MARK_POKE); sPSSData->markMenu.markings = sPSSData->cursorMonMarkings; OpenMonMarkingsMenu(sPSSData->cursorMonMarkings, 0xb0, 0x10); sPSSData->state++; @@ -3251,7 +3288,7 @@ static void Cb_GiveMovingItemToMon(u8 taskId) sub_80CFE54(0); sub_80CE00C(); PrintCursorMonInfo(); - PrintStorageActionText(PC_TEXT_ITEM_IS_HELD); + PrintMessage(MSG_ITEM_IS_HELD); sPSSData->state++; } break; @@ -3277,7 +3314,7 @@ static void Cb_ItemToBag(u8 taskId) if (!AddBagItem(sPSSData->cursorMonItem, 1)) { PlaySE(SE_FAILURE); - PrintStorageActionText(PC_TEXT_BAG_FULL); + PrintMessage(MSG_BAG_FULL); sPSSData->state = 3; } else @@ -3290,7 +3327,7 @@ static void Cb_ItemToBag(u8 taskId) case 1: if (!sub_80D1218()) { - PrintStorageActionText(PC_TEXT_PLACED_IN_BAG); + PrintMessage(MSG_PLACED_IN_BAG); sPSSData->state = 2; } break; @@ -3343,7 +3380,7 @@ static void Cb_SwitchSelectedItem(u8 taskId) sub_80CFE54(3); sub_80CE00C(); PrintCursorMonInfo(); - PrintStorageActionText(PC_TEXT_CHANGED_TO_ITEM); + PrintMessage(MSG_CHANGED_TO_ITEM); sPSSData->state++; } break; @@ -3410,7 +3447,7 @@ static void Cb_CloseBoxWhileHoldingItem(u8 taskId) { case 0: PlaySE(SE_SELECT); - PrintStorageActionText(PC_TEXT_PUT_IN_BAG); + PrintMessage(MSG_PUT_IN_BAG); ShowYesNoWindow(0); sPSSData->state = 1; break; @@ -3430,7 +3467,7 @@ static void Cb_CloseBoxWhileHoldingItem(u8 taskId) } else { - PrintStorageActionText(PC_TEXT_BAG_FULL); + PrintMessage(MSG_BAG_FULL); sPSSData->state = 2; } break; @@ -3485,7 +3522,7 @@ static void Cb_PrintCantStoreMail(u8 taskId) switch (sPSSData->state) { case 0: - PrintStorageActionText(PC_TEXT_CANT_STORE_MAIL); + PrintMessage(MSG_CANT_STORE_MAIL); sPSSData->state++; break; case 1: @@ -3511,7 +3548,7 @@ static void Cb_HandleBoxOptions(u8 taskId) switch (sPSSData->state) { case 0: - PrintStorageActionText(PC_TEXT_WHAT_YOU_DO); + PrintMessage(MSG_WHAT_YOU_DO); AddMenu(); sPSSData->state++; break; @@ -3520,24 +3557,24 @@ static void Cb_HandleBoxOptions(u8 taskId) return; sPSSData->state++; case 2: - switch (sub_80D00AC()) + switch (HandleMenuInput()) { - case -1: - case 0: + case MENU_B_PRESSED: + case MENU_CANCEL: sub_80CD1A8(TRUE); ClearBottomWindow(); SetPSSCallback(Cb_MainPSS); break; - case 11: + case MENU_NAME: PlaySE(SE_SELECT); SetPSSCallback(Cb_NameBox); break; - case 10: + case MENU_WALLPAPER: PlaySE(SE_SELECT); ClearBottomWindow(); SetPSSCallback(Cb_HandleWallpapers); break; - case 9: + case MENU_JUMP: PlaySE(SE_SELECT); ClearBottomWindow(); SetPSSCallback(Cb_JumpBox); @@ -3553,7 +3590,7 @@ static void Cb_HandleWallpapers(u8 taskId) { case 0: AddWallpaperSetsMenu(); - PrintStorageActionText(PC_TEXT_PICK_A_THEME); + PrintMessage(MSG_PICK_A_THEME); sPSSData->state++; break; case 1: @@ -3561,25 +3598,28 @@ static void Cb_HandleWallpapers(u8 taskId) sPSSData->state++; break; case 2: - sPSSData->wallpaperSetId = sub_80D00AC(); + sPSSData->wallpaperSetId = HandleMenuInput(); switch (sPSSData->wallpaperSetId) { - case -1: + case MENU_B_PRESSED: sub_80CD1A8(TRUE); ClearBottomWindow(); SetPSSCallback(Cb_MainPSS); break; - case 18 ... 21: + case MENU_SCENERY_1: + case MENU_SCENERY_2: + case MENU_SCENERY_3: + case MENU_ETCETERA: PlaySE(SE_SELECT); - sub_80D013C(); + RemoveMenu(); sPSSData->wallpaperSetId -= 18; sPSSData->state++; break; - // New wallpaper from Walda. - case 22: + case MENU_FRIENDS: + // New wallpaper from Walda. PlaySE(SE_SELECT); sPSSData->wallpaperId = 16; - sub_80D013C(); + RemoveMenu(); ClearBottomWindow(); sPSSData->state = 6; break; @@ -3589,24 +3629,24 @@ static void Cb_HandleWallpapers(u8 taskId) if (!IsDma3ManagerBusyWithBgCopy()) { AddWallpapersMenu(sPSSData->wallpaperSetId); - PrintStorageActionText(PC_TEXT_PICK_A_WALLPAPER); + PrintMessage(MSG_PICK_A_WALLPAPER); sPSSData->state++; } break; case 4: - sPSSData->wallpaperId = sub_80D00AC(); + sPSSData->wallpaperId = HandleMenuInput(); switch (sPSSData->wallpaperId) { - case -2: + case MENU_NOTHING_CHOSEN: break; - case -1: + case MENU_B_PRESSED: ClearBottomWindow(); sPSSData->state = 0; break; default: PlaySE(SE_SELECT); ClearBottomWindow(); - sPSSData->wallpaperId -= 23; + sPSSData->wallpaperId -= MENU_WALLPAPERS_START; SetWallpaperForCurrentBox(sPSSData->wallpaperId); sPSSData->state++; break; @@ -3634,7 +3674,7 @@ static void Cb_JumpBox(u8 taskId) switch (sPSSData->state) { case 0: - PrintStorageActionText(PC_TEXT_JUMP_TO_WHICH_BOX); + PrintMessage(MSG_JUMP_TO_WHICH_BOX); sub_80C77E8(&sPSSData->field_1E5C, TAG_TILE_A, TAG_PAL_DAC7, 3, FALSE); sub_80C78D4(StorageGetCurrentBox()); sPSSData->state++; @@ -3742,7 +3782,7 @@ static void Cb_OnCloseBoxPressed(u8 taskId) if (IsMonBeingMoved()) { PlaySE(SE_FAILURE); - PrintStorageActionText(PC_TEXT_HOLDING_POKE); + PrintMessage(MSG_HOLDING_POKE); sPSSData->state = 1; } else if (IsActiveItemMoving()) @@ -3752,7 +3792,7 @@ static void Cb_OnCloseBoxPressed(u8 taskId) else { PlaySE(SE_SELECT); - PrintStorageActionText(PC_TEXT_EXIT_BOX); + PrintMessage(MSG_EXIT_BOX); ShowYesNoWindow(0); sPSSData->state = 2; } @@ -3803,7 +3843,7 @@ static void Cb_OnBPressed(u8 taskId) if (IsMonBeingMoved()) { PlaySE(SE_FAILURE); - PrintStorageActionText(PC_TEXT_HOLDING_POKE); + PrintMessage(MSG_HOLDING_POKE); sPSSData->state = 1; } else if (IsActiveItemMoving()) @@ -3813,7 +3853,7 @@ static void Cb_OnBPressed(u8 taskId) else { PlaySE(SE_SELECT); - PrintStorageActionText(PC_TEXT_CONTINUE_BOX); + PrintMessage(MSG_CONTINUE_BOX); ShowYesNoWindow(0); sPSSData->state = 2; } @@ -4382,26 +4422,26 @@ static void sub_80CAC1C(void) CopyBgTilemapBufferToVram(0); } -static void PrintStorageActionText(u8 id) +static void PrintMessage(u8 id) { u8 *txtPtr; DynamicPlaceholderTextUtil_Reset(); - switch (gPCStorageActionTexts[id].format) + switch (sMessages[id].format) { - case PC_TEXT_FMT_NORMAL: + case MSG_FORMAT_NORMAL: break; - case PC_TEXT_FMT_MON_NAME_1: - case PC_TEXT_FMT_MON_NAME_2: - case PC_TEXT_FMT_MON_NAME_3: + case MSG_FORMAT_MON_NAME_1: + case MSG_FORMAT_MON_NAME_2: + case MSG_FORMAT_MON_NAME_3: DynamicPlaceholderTextUtil_SetPlaceholderPtr(0, sPSSData->cursorMonNick); break; - case PC_TEXT_FMT_MON_NAME_4: - case PC_TEXT_FMT_MON_NAME_5: - case PC_TEXT_FMT_MON_NAME_6: + case MSG_FORMAT_MON_NAME_4: + case MSG_FORMAT_MON_NAME_5: + case MSG_FORMAT_MON_NAME_6: DynamicPlaceholderTextUtil_SetPlaceholderPtr(0, sPSSData->field_21E0); break; - case PC_TEXT_FMT_ITEM_NAME: + case MSG_FORMAT_ITEM_NAME: if (IsActiveItemMoving()) txtPtr = StringCopy(sPSSData->itemName, GetMovingItemName()); else @@ -4415,7 +4455,7 @@ static void PrintStorageActionText(u8 id) break; } - DynamicPlaceholderTextUtil_ExpandPlaceholders(sPSSData->field_2190, gPCStorageActionTexts[id].text); + DynamicPlaceholderTextUtil_ExpandPlaceholders(sPSSData->field_2190, sMessages[id].text); FillWindowPixelBuffer(1, PIXEL_FILL(1)); AddTextPrinterParameterized(1, 1, sPSSData->field_2190, 0, 1, TEXT_SPEED_FF, NULL); DrawTextBorderOuter(1, 2, 14); @@ -4439,12 +4479,12 @@ static void ClearBottomWindow(void) static void AddWallpaperSetsMenu(void) { InitMenu(); - SetMenuText(18); - SetMenuText(19); - SetMenuText(20); - SetMenuText(21); + SetMenuText(MENU_SCENERY_1); + SetMenuText(MENU_SCENERY_2); + SetMenuText(MENU_SCENERY_3); + SetMenuText(MENU_ETCETERA); if (IsWaldaWallpaperUnlocked()) - SetMenuText(22); + SetMenuText(MENU_FRIENDS); AddMenu(); } @@ -4454,28 +4494,28 @@ static void AddWallpapersMenu(u8 wallpaperSet) switch (wallpaperSet) { case 0: - SetMenuText(23); - SetMenuText(24); - SetMenuText(25); - SetMenuText(26); + SetMenuText(MENU_FOREST); + SetMenuText(MENU_CITY); + SetMenuText(MENU_DESERT); + SetMenuText(MENU_SAVANNA); break; case 1: - SetMenuText(27); - SetMenuText(28); - SetMenuText(29); - SetMenuText(30); + SetMenuText(MENU_CRAG); + SetMenuText(MENU_VOLCANO); + SetMenuText(MENU_SNOW); + SetMenuText(MENU_CAVE); break; case 2: - SetMenuText(31); - SetMenuText(32); - SetMenuText(33); - SetMenuText(34); + SetMenuText(MENU_BEACH); + SetMenuText(MENU_SEAFLOOR); + SetMenuText(MENU_RIVER); + SetMenuText(MENU_SKY); break; case 3: - SetMenuText(35); - SetMenuText(36); - SetMenuText(37); - SetMenuText(38); + SetMenuText(MENU_POLKADOT); + SetMenuText(MENU_POKECENTER); + SetMenuText(MENU_MACHINE); + SetMenuText(MENU_SIMPLE); break; } AddMenu(); @@ -7010,23 +7050,23 @@ static u8 InBoxInput_Normal(void) if (sPSSData->boxOption != BOX_OPTION_MOVE_MONS || sIsMonBeingMoved == TRUE) { - switch (sub_80CFF98(0)) + switch (GetMenuItemTextId(0)) { - case 1: + case MENU_STORE: return 11; - case 2: + case MENU_WITHDRAW: return 12; - case 3: + case MENU_MOVE: return 13; - case 4: + case MENU_SHIFT: return 14; - case 5: + case MENU_PLACE: return 15; - case 12: + case MENU_TAKE: return 16; - case 13: + case MENU_GIVE: return 17; - case 15: + case MENU_SWITCH: return 18; } } @@ -7290,23 +7330,23 @@ static u8 HandleInput_InParty(void) if (!sCanOnlyMove) return 8; - switch (sub_80CFF98(0)) + switch (GetMenuItemTextId(0)) { - case 1: + case MENU_STORE: return 11; - case 2: + case MENU_WITHDRAW: return 12; - case 3: + case MENU_MOVE: return 13; - case 4: + case MENU_SHIFT: return 14; - case 5: + case MENU_PLACE: return 15; - case 12: + case MENU_TAKE: return 16; - case 13: + case MENU_GIVE: return 17; - case 15: + case MENU_SWITCH: return 18; } } @@ -7515,10 +7555,10 @@ static u8 HandleInput(void) static void AddBoxMenu(void) { InitMenu(); - SetMenuText(9); - SetMenuText(10); - SetMenuText(11); - SetMenuText(0); + SetMenuText(MENU_JUMP); + SetMenuText(MENU_WALLPAPER); + SetMenuText(MENU_NAME); + SetMenuText(MENU_CANCEL); } static u8 sub_80CFA5C(void) @@ -7538,13 +7578,13 @@ static bool8 sub_80CFA84(void) { case BOX_OPTION_DEPOSIT: if (var0) - SetMenuText(1); + SetMenuText(MENU_STORE); else return FALSE; break; case BOX_OPTION_WITHDRAW: if (var0) - SetMenuText(2); + SetMenuText(MENU_WITHDRAW); else return FALSE; break; @@ -7552,14 +7592,14 @@ static bool8 sub_80CFA84(void) if (sIsMonBeingMoved) { if (var0) - SetMenuText(4); + SetMenuText(MENU_SHIFT); else - SetMenuText(5); + SetMenuText(MENU_PLACE); } else { if (var0) - SetMenuText(3); + SetMenuText(MENU_MOVE); else return FALSE; } @@ -7569,18 +7609,18 @@ static bool8 sub_80CFA84(void) return FALSE; } - SetMenuText(6); + SetMenuText(MENU_SUMMARY); if (sPSSData->boxOption == BOX_OPTION_MOVE_MONS) { if (!sBoxCursorArea) - SetMenuText(2); + SetMenuText(MENU_WITHDRAW); else - SetMenuText(1); + SetMenuText(MENU_STORE); } - SetMenuText(8); - SetMenuText(7); - SetMenuText(0); + SetMenuText(MENU_MARK); + SetMenuText(MENU_RELEASE); + SetMenuText(MENU_CANCEL); return TRUE; } @@ -7596,16 +7636,16 @@ static bool8 sub_80CFB44(void) if (sPSSData->cursorMonSpecies == SPECIES_NONE) return FALSE; - SetMenuText(14); + SetMenuText(MENU_GIVE_2); } else { if (!ItemIsMail(sPSSData->cursorMonItem)) { - SetMenuText(12); - SetMenuText(16); + SetMenuText(MENU_TAKE); + SetMenuText(MENU_BAG); } - SetMenuText(17); + SetMenuText(MENU_INFO); } } else @@ -7615,18 +7655,18 @@ static bool8 sub_80CFB44(void) if (sPSSData->cursorMonSpecies == SPECIES_NONE) return FALSE; - SetMenuText(13); + SetMenuText(MENU_GIVE); } else { if (ItemIsMail(sPSSData->cursorMonItem) == TRUE) return FALSE; - SetMenuText(15); + SetMenuText(MENU_SWITCH); } } - SetMenuText(0); + SetMenuText(MENU_CANCEL); return TRUE; } @@ -7825,57 +7865,57 @@ static void InitMenu(void) sPSSData->menuWindow.baseBlock = 92; } -static const u8 *const gUnknown_0857BA80[] = +static const u8 *const sMenuTexts[] = { - gPCText_Cancel, - gPCText_Store, - gPCText_Withdraw, - gPCText_Move, - gPCText_Shift, - gPCText_Place, - gPCText_Summary, - gPCText_Release, - gPCText_Mark, - gPCText_Jump, - gPCText_Wallpaper, - gPCText_Name, - gPCText_Take, - gPCText_Give, - gPCText_Give, - gPCText_Switch, - gPCText_Bag, - gPCText_Info, - gPCText_Scenery1, - gPCText_Scenery2, - gPCText_Scenery3, - gPCText_Etcetera, - gPCText_Friends, - gPCText_Forest, - gPCText_City, - gPCText_Desert, - gPCText_Savanna, - gPCText_Crag, - gPCText_Volcano, - gPCText_Snow, - gPCText_Cave, - gPCText_Beach, - gPCText_Seafloor, - gPCText_River, - gPCText_Sky, - gPCText_PolkaDot, - gPCText_Pokecenter, - gPCText_Machine, - gPCText_Simple, + [MENU_CANCEL] = gPCText_Cancel, + [MENU_STORE] = gPCText_Store, + [MENU_WITHDRAW] = gPCText_Withdraw, + [MENU_MOVE] = gPCText_Move, + [MENU_SHIFT] = gPCText_Shift, + [MENU_PLACE] = gPCText_Place, + [MENU_SUMMARY] = gPCText_Summary, + [MENU_RELEASE] = gPCText_Release, + [MENU_MARK] = gPCText_Mark, + [MENU_JUMP] = gPCText_Jump, + [MENU_WALLPAPER] = gPCText_Wallpaper, + [MENU_NAME] = gPCText_Name, + [MENU_TAKE] = gPCText_Take, + [MENU_GIVE] = gPCText_Give, + [MENU_GIVE_2] = gPCText_Give, + [MENU_SWITCH] = gPCText_Switch, + [MENU_BAG] = gPCText_Bag, + [MENU_INFO] = gPCText_Info, + [MENU_SCENERY_1] = gPCText_Scenery1, + [MENU_SCENERY_2] = gPCText_Scenery2, + [MENU_SCENERY_3] = gPCText_Scenery3, + [MENU_ETCETERA] = gPCText_Etcetera, + [MENU_FRIENDS] = gPCText_Friends, + [MENU_FOREST] = gPCText_Forest, + [MENU_CITY] = gPCText_City, + [MENU_DESERT] = gPCText_Desert, + [MENU_SAVANNA] = gPCText_Savanna, + [MENU_CRAG] = gPCText_Crag, + [MENU_VOLCANO] = gPCText_Volcano, + [MENU_SNOW] = gPCText_Snow, + [MENU_CAVE] = gPCText_Cave, + [MENU_BEACH] = gPCText_Beach, + [MENU_SEAFLOOR] = gPCText_Seafloor, + [MENU_RIVER] = gPCText_River, + [MENU_SKY] = gPCText_Sky, + [MENU_POLKADOT] = gPCText_PolkaDot, + [MENU_POKECENTER] = gPCText_Pokecenter, + [MENU_MACHINE] = gPCText_Machine, + [MENU_SIMPLE] = gPCText_Simple, }; static void SetMenuText(u8 textId) { - if (sPSSData->menuItemsCount < 7) + if (sPSSData->menuItemsCount < ARRAY_COUNT(sPSSData->menuItems)) { u8 len; struct StorageMenu *menu = &sPSSData->menuItems[sPSSData->menuItemsCount]; - menu->text = gUnknown_0857BA80[textId]; + menu->text = sMenuTexts[textId]; menu->textId = textId; len = StringLength(menu->text); if (len > sPSSData->menuWidth) @@ -7885,12 +7925,12 @@ static void SetMenuText(u8 textId) } } -static s8 sub_80CFF98(u8 arg0) +static s8 GetMenuItemTextId(u8 menuIdx) { - if (arg0 >= sPSSData->menuItemsCount) + if (menuIdx >= sPSSData->menuItemsCount) return -1; else - return sPSSData->menuItems[arg0].textId; + return sPSSData->menuItems[menuIdx].textId; } static void AddMenu(void) @@ -7899,11 +7939,11 @@ static void AddMenu(void) sPSSData->menuWindow.height = 2 * sPSSData->menuItemsCount; sPSSData->menuWindow.tilemapLeft = 29 - sPSSData->menuWindow.width; sPSSData->menuWindow.tilemapTop = 15 - sPSSData->menuWindow.height; - sPSSData->field_CB0 = AddWindow(&sPSSData->menuWindow); - ClearWindowTilemap(sPSSData->field_CB0); - DrawStdFrameWithCustomTileAndPalette(sPSSData->field_CB0, FALSE, 11, 14); - PrintMenuTable(sPSSData->field_CB0, sPSSData->menuItemsCount, (void*)sPSSData->menuItems); - InitMenuInUpperLeftCornerPlaySoundWhenAPressed(sPSSData->field_CB0, sPSSData->menuItemsCount, 0); + sPSSData->menuWindowId = AddWindow(&sPSSData->menuWindow); + ClearWindowTilemap(sPSSData->menuWindowId); + DrawStdFrameWithCustomTileAndPalette(sPSSData->menuWindowId, FALSE, 11, 14); + PrintMenuTable(sPSSData->menuWindowId, sPSSData->menuItemsCount, (void*)sPSSData->menuItems); + InitMenuInUpperLeftCornerPlaySoundWhenAPressed(sPSSData->menuWindowId, sPSSData->menuItemsCount, 0); ScheduleBgCopyTilemapToVram(0); sPSSData->field_CAE = 0; } @@ -7913,21 +7953,21 @@ static bool8 sub_80D00A8(void) return FALSE; } -static s16 sub_80D00AC(void) +static s16 HandleMenuInput(void) { - s32 textId = -2; + s32 input = MENU_NOTHING_CHOSEN; do { if (JOY_NEW(A_BUTTON)) { - textId = Menu_GetCursorPos(); + input = Menu_GetCursorPos(); break; } else if (JOY_NEW(B_BUTTON)) { PlaySE(SE_SELECT); - textId = -1; + input = MENU_B_PRESSED; } if (JOY_NEW(DPAD_UP)) @@ -7942,19 +7982,19 @@ static s16 sub_80D00AC(void) } } while (0); - if (textId != -2) - sub_80D013C(); + if (input != MENU_NOTHING_CHOSEN) + RemoveMenu(); - if (textId >= 0) - textId = sPSSData->menuItems[textId].textId; + if (input >= 0) + input = sPSSData->menuItems[input].textId; - return textId; + return input; } -static void sub_80D013C(void) +static void RemoveMenu(void) { - ClearStdWindowAndFrameToTransparent(sPSSData->field_CB0, TRUE); - RemoveWindow(sPSSData->field_CB0); + ClearStdWindowAndFrameToTransparent(sPSSData->menuWindowId, TRUE); + RemoveWindow(sPSSData->menuWindowId); } // The functions below handle moving and grabbing multiple mons at once. From a1ed59450e133a9dd84c59869418d449e48fc1ce Mon Sep 17 00:00:00 2001 From: GriffinR Date: Thu, 15 Apr 2021 14:06:25 -0400 Subject: [PATCH 107/173] Doc storage - wallpaper and titles --- include/pokemon_storage_system.h | 2 - src/data/wallpapers.h | 393 +++++++++++ src/pokemon_storage_system.c | 1129 +++++++++++------------------- 3 files changed, 789 insertions(+), 735 deletions(-) create mode 100644 src/data/wallpapers.h diff --git a/include/pokemon_storage_system.h b/include/pokemon_storage_system.h index 7b6a386780..4e5ccfcdad 100644 --- a/include/pokemon_storage_system.h +++ b/include/pokemon_storage_system.h @@ -51,8 +51,6 @@ void ZeroBoxMonAt(u8 boxId, u8 boxPosition); void BoxMonAtToMon(u8 boxId, u8 boxPosition, struct Pokemon *dst); struct BoxPokemon *GetBoxedMonPtr(u8 boxId, u8 boxPosition); u8 *GetBoxNamePtr(u8 boxId); -u8 GetBoxWallpaper(u8 boxId); -void SetBoxWallpaper(u8 boxId, u8 wallpaperId); s16 sub_80D214C(struct BoxPokemon *boxMons, u8 currIndex, u8 maxIndex, u8 arg3); bool8 CheckFreePokemonStorageSpace(void); bool32 CheckBoxMonSanityAt(u32 boxId, u32 boxPosition); diff --git a/src/data/wallpapers.h b/src/data/wallpapers.h new file mode 100644 index 0000000000..d075753b79 --- /dev/null +++ b/src/data/wallpapers.h @@ -0,0 +1,393 @@ +enum { + WALLPAPER_FOREST, + WALLPAPER_CITY, + WALLPAPER_DESERT, + WALLPAPER_SAVANNA, + WALLPAPER_CRAG, + WALLPAPER_VOLCANO, + WALLPAPER_SNOW, + WALLPAPER_CAVE, + WALLPAPER_BEACH, + WALLPAPER_SEAFLOOR, + WALLPAPER_RIVER, + WALLPAPER_SKY, + WALLPAPER_POLKADOT, + WALLPAPER_POKECENTER, + WALLPAPER_MACHINE, + WALLPAPER_PLAIN, + WALLPAPER_FRIENDS, // The one received as a gift from Walda's parents. + WALLPAPER_COUNT +}; +#define MAX_DEFAULT_WALLPAPER WALLPAPER_SAVANNA + +static const u16 sWallpaperPalettes_Forest[][16] = +{ + INCBIN_U16("graphics/pokemon_storage/forest_frame.gbapal"), + INCBIN_U16("graphics/pokemon_storage/forest_bg.gbapal"), +}; +static const u32 sWallpaperTiles_Forest[] = INCBIN_U32("graphics/pokemon_storage/forest.4bpp.lz"); +static const u32 sWallpaperTilemap_Forest[] = INCBIN_U32("graphics/pokemon_storage/forest.bin.lz"); + +static const u16 sWallpaperPalettes_City[][16] = +{ + INCBIN_U16("graphics/pokemon_storage/city_frame.gbapal"), + INCBIN_U16("graphics/pokemon_storage/city_bg.gbapal"), +}; +static const u32 sWallpaperTiles_City[] = INCBIN_U32("graphics/pokemon_storage/city.4bpp.lz"); +static const u32 sWallpaperTilemap_City[] = INCBIN_U32("graphics/pokemon_storage/city.bin.lz"); + +static const u16 sWallpaperPalettes_Desert[][16] = +{ + INCBIN_U16("graphics/pokemon_storage/desert_frame.gbapal"), + INCBIN_U16("graphics/pokemon_storage/desert_bg.gbapal"), +}; +static const u32 sWallpaperTiles_Desert[] = INCBIN_U32("graphics/pokemon_storage/desert.4bpp.lz"); +static const u32 sWallpaperTilemap_Desert[] = INCBIN_U32("graphics/pokemon_storage/desert.bin.lz"); + +static const u16 sWallpaperPalettes_Savanna[][16] = +{ + INCBIN_U16("graphics/pokemon_storage/savanna_frame.gbapal"), + INCBIN_U16("graphics/pokemon_storage/savanna_bg.gbapal"), +}; +static const u32 sWallpaperTiles_Savanna[] = INCBIN_U32("graphics/pokemon_storage/savanna.4bpp.lz"); +static const u32 sWallpaperTilemap_Savanna[] = INCBIN_U32("graphics/pokemon_storage/savanna.bin.lz"); + +static const u16 sWallpaperPalettes_Crag[][16] = +{ + INCBIN_U16("graphics/pokemon_storage/crag_frame.gbapal"), + INCBIN_U16("graphics/pokemon_storage/crag_bg.gbapal"), +}; +static const u32 sWallpaperTiles_Crag[] = INCBIN_U32("graphics/pokemon_storage/crag.4bpp.lz"); +static const u32 sWallpaperTilemap_Crag[] = INCBIN_U32("graphics/pokemon_storage/crag.bin.lz"); + +static const u16 sWallpaperPalettes_Volcano[][16] = +{ + INCBIN_U16("graphics/pokemon_storage/volcano_frame.gbapal"), + INCBIN_U16("graphics/pokemon_storage/volcano_bg.gbapal"), +}; +static const u32 sWallpaperTiles_Volcano[] = INCBIN_U32("graphics/pokemon_storage/volcano.4bpp.lz"); +static const u32 sWallpaperTilemap_Volcano[] = INCBIN_U32("graphics/pokemon_storage/volcano.bin.lz"); + +static const u16 sWallpaperPalettes_Snow[][16] = +{ + INCBIN_U16("graphics/pokemon_storage/snow_frame.gbapal"), + INCBIN_U16("graphics/pokemon_storage/snow_bg.gbapal"), +}; +static const u32 sWallpaperTiles_Snow[] = INCBIN_U32("graphics/pokemon_storage/snow.4bpp.lz"); +static const u32 sWallpaperTilemap_Snow[] = INCBIN_U32("graphics/pokemon_storage/snow.bin.lz"); + +static const u16 sWallpaperPalettes_Cave[][16] = +{ + INCBIN_U16("graphics/pokemon_storage/cave_frame.gbapal"), + INCBIN_U16("graphics/pokemon_storage/cave_bg.gbapal"), +}; +static const u32 sWallpaperTiles_Cave[] = INCBIN_U32("graphics/pokemon_storage/cave.4bpp.lz"); +static const u32 sWallpaperTilemap_Cave[] = INCBIN_U32("graphics/pokemon_storage/cave.bin.lz"); + +static const u16 sWallpaperPalettes_Beach[][16] = +{ + INCBIN_U16("graphics/pokemon_storage/beach_frame.gbapal"), + INCBIN_U16("graphics/pokemon_storage/beach_bg.gbapal"), +}; +static const u32 sWallpaperTiles_Beach[] = INCBIN_U32("graphics/pokemon_storage/beach.4bpp.lz"); +static const u32 sWallpaperTilemap_Beach[] = INCBIN_U32("graphics/pokemon_storage/beach.bin.lz"); + +static const u16 sWallpaperPalettes_Seafloor[][16] = +{ + INCBIN_U16("graphics/pokemon_storage/seafloor_frame.gbapal"), + INCBIN_U16("graphics/pokemon_storage/seafloor_bg.gbapal"), +}; +static const u32 sWallpaperTiles_Seafloor[] = INCBIN_U32("graphics/pokemon_storage/seafloor.4bpp.lz"); +static const u32 sWallpaperTilemap_Seafloor[] = INCBIN_U32("graphics/pokemon_storage/seafloor.bin.lz"); + +static const u16 sWallpaperPalettes_River[][16] = +{ + INCBIN_U16("graphics/pokemon_storage/river_frame.gbapal"), + INCBIN_U16("graphics/pokemon_storage/river_bg.gbapal"), +}; +static const u32 sWallpaperTiles_River[] = INCBIN_U32("graphics/pokemon_storage/river.4bpp.lz"); +static const u32 sWallpaperTilemap_River[] = INCBIN_U32("graphics/pokemon_storage/river.bin.lz"); +static const u16 sWallpaperPalettes_Sky[][16] = +{ + INCBIN_U16("graphics/pokemon_storage/sky_frame.gbapal"), + INCBIN_U16("graphics/pokemon_storage/sky_bg.gbapal"), +}; +static const u32 sWallpaperTiles_Sky[] = INCBIN_U32("graphics/pokemon_storage/sky.4bpp.lz"); +static const u32 sWallpaperTilemap_Sky[] = INCBIN_U32("graphics/pokemon_storage/sky.bin.lz"); + +static const u16 sWallpaperPalettes_PolkaDot[][16] = +{ + INCBIN_U16("graphics/pokemon_storage/polkadot_frame.gbapal"), + INCBIN_U16("graphics/pokemon_storage/polkadot_bg.gbapal"), +}; +static const u32 sWallpaperTiles_PolkaDot[] = INCBIN_U32("graphics/pokemon_storage/polkadot.4bpp.lz"); +static const u32 sWallpaperTilemap_PolkaDot[] = INCBIN_U32("graphics/pokemon_storage/polkadot.bin.lz"); + +static const u16 sWallpaperPalettes_Pokecenter[][16] = +{ + INCBIN_U16("graphics/pokemon_storage/pokecenter_frame.gbapal"), + INCBIN_U16("graphics/pokemon_storage/pokecenter_bg.gbapal"), +}; +static const u32 sWallpaperTiles_Pokecenter[] = INCBIN_U32("graphics/pokemon_storage/pokecenter.4bpp.lz"); +static const u32 sWallpaperTilemap_Pokecenter[] = INCBIN_U32("graphics/pokemon_storage/pokecenter.bin.lz"); + +static const u16 sWallpaperPalettes_Machine[][16] = +{ + INCBIN_U16("graphics/pokemon_storage/machine_frame.gbapal"), + INCBIN_U16("graphics/pokemon_storage/machine_bg.gbapal"), +}; +static const u32 sWallpaperTiles_Machine[] = INCBIN_U32("graphics/pokemon_storage/machine.4bpp.lz"); +static const u32 sWallpaperTilemap_Machine[] = INCBIN_U32("graphics/pokemon_storage/machine.bin.lz"); + +static const u16 sWallpaperPalettes_Plain[][16] = +{ + INCBIN_U16("graphics/pokemon_storage/plain_frame.gbapal"), + INCBIN_U16("graphics/pokemon_storage/plain_bg.gbapal"), +}; +static const u32 sWallpaperTiles_Plain[] = INCBIN_U32("graphics/pokemon_storage/plain.4bpp.lz"); +static const u32 sWallpaperTilemap_Plain[] = INCBIN_U32("graphics/pokemon_storage/plain.bin.lz"); + +// 12x18 tilemap +static const u32 gUnknown_085773C4[] = INCBIN_U32("graphics/unused/tilemap_5773C4.bin"); + +// Shadow color, text color +static const u16 sBoxTitleColors[WALLPAPER_COUNT][2] = +{ + [WALLPAPER_FOREST] = {RGB(7, 7, 7), RGB_WHITE}, + [WALLPAPER_CITY] = {RGB(7, 7, 7), RGB_WHITE}, + [WALLPAPER_DESERT] = {RGB(7, 7, 7), RGB_WHITE}, + [WALLPAPER_SAVANNA] = {RGB(7, 7, 7), RGB_WHITE}, + [WALLPAPER_CRAG] = {RGB(7, 7, 7), RGB_WHITE}, + [WALLPAPER_VOLCANO] = {RGB(7, 7, 7), RGB_WHITE}, + [WALLPAPER_SNOW] = {RGB(7, 7, 7), RGB_WHITE}, + [WALLPAPER_CAVE] = {RGB(7, 7, 7), RGB_WHITE}, + [WALLPAPER_BEACH] = {RGB(7, 7, 7), RGB_WHITE}, + [WALLPAPER_SEAFLOOR] = {RGB(7, 7, 7), RGB_WHITE}, + [WALLPAPER_RIVER] = {RGB(7, 7, 7), RGB_WHITE}, + [WALLPAPER_SKY] = {RGB(7, 7, 7), RGB_WHITE}, + [WALLPAPER_POLKADOT] = {RGB(7, 7, 7), RGB_WHITE}, + [WALLPAPER_POKECENTER] = {RGB(7, 7, 7), RGB_WHITE}, + [WALLPAPER_MACHINE] = {RGB(7, 7, 7), RGB_WHITE}, + [WALLPAPER_PLAIN] = {RGB(7, 7, 7), RGB_WHITE}, + [WALLPAPER_FRIENDS] = {RGB(7, 7, 7), RGB_WHITE} +}; + +#define WALLPAPER_ENTRY(name) {sWallpaperTiles_##name, sWallpaperTilemap_##name, sWallpaperPalettes_##name[0]} +// A few wallpapers are not defined in this file +#define WALLPAPER_ENTRY_G(name) {gWallpaperTiles_##name, gWallpaperTilemap_##name, gWallpaperPalettes_##name[0]} + +static const struct Wallpaper sWallpapers[WALLPAPER_COUNT - 1] = +{ + [WALLPAPER_FOREST] = WALLPAPER_ENTRY(Forest), + [WALLPAPER_CITY] = WALLPAPER_ENTRY(City), + [WALLPAPER_DESERT] = WALLPAPER_ENTRY(Desert), + [WALLPAPER_SAVANNA] = WALLPAPER_ENTRY(Savanna), + [WALLPAPER_CRAG] = WALLPAPER_ENTRY(Crag), + [WALLPAPER_VOLCANO] = WALLPAPER_ENTRY(Volcano), + [WALLPAPER_SNOW] = WALLPAPER_ENTRY(Snow), + [WALLPAPER_CAVE] = WALLPAPER_ENTRY(Cave), + [WALLPAPER_BEACH] = WALLPAPER_ENTRY(Beach), + [WALLPAPER_SEAFLOOR] = WALLPAPER_ENTRY(Seafloor), + [WALLPAPER_RIVER] = WALLPAPER_ENTRY(River), + [WALLPAPER_SKY] = WALLPAPER_ENTRY(Sky), + [WALLPAPER_POLKADOT] = WALLPAPER_ENTRY(PolkaDot), + [WALLPAPER_POKECENTER] = WALLPAPER_ENTRY(Pokecenter), + [WALLPAPER_MACHINE] = WALLPAPER_ENTRY(Machine), + [WALLPAPER_PLAIN] = WALLPAPER_ENTRY(Plain), +}; + +static const u8 sArrow_Gfx[] = INCBIN_U8("graphics/pokemon_storage/arrow.4bpp"); + +static const u16 sWallpaperPalettes_Zigzagoon[][16] = +{ + INCBIN_U16("graphics/pokemon_storage/friends_frame1.gbapal"), + INCBIN_U16("graphics/pokemon_storage/zigzagoon_bg.gbapal"), +}; +static const u32 sWallpaperTiles_Zigzagoon[] = INCBIN_U32("graphics/pokemon_storage/zigzagoon.4bpp.lz"); +static const u32 sWallpaperTilemap_Zigzagoon[] = INCBIN_U32("graphics/pokemon_storage/zigzagoon.bin.lz"); + +static const u16 sWallpaperPalettes_Screen[][16] = +{ + INCBIN_U16("graphics/pokemon_storage/friends_frame1.gbapal"), + INCBIN_U16("graphics/pokemon_storage/screen_bg.gbapal"), +}; +static const u32 sWallpaperTiles_Screen[] = INCBIN_U32("graphics/pokemon_storage/screen.4bpp.lz"); +static const u32 sWallpaperTilemap_Screen[] = INCBIN_U32("graphics/pokemon_storage/screen.bin.lz"); + +static const u16 sWallpaperPalettes_Diagonal[][16] = +{ + INCBIN_U16("graphics/pokemon_storage/friends_frame1.gbapal"), + INCBIN_U16("graphics/pokemon_storage/diagonal_bg.gbapal"), +}; +static const u32 sWallpaperTiles_Diagonal[] = INCBIN_U32("graphics/pokemon_storage/diagonal.4bpp.lz"); +static const u32 sWallpaperTilemap_Diagonal[] = INCBIN_U32("graphics/pokemon_storage/diagonal.bin.lz"); + +static const u16 sWallpaperPalettes_Block[][16] = +{ + INCBIN_U16("graphics/pokemon_storage/block_bg.gbapal"), + INCBIN_U16("graphics/pokemon_storage/block_bg.gbapal"), +}; +static const u32 sWallpaperTiles_Block[] = INCBIN_U32("graphics/pokemon_storage/block.4bpp.lz"); +static const u32 sWallpaperTilemap_Block[] = INCBIN_U32("graphics/pokemon_storage/block.bin.lz"); + +static const u16 sWallpaperPalettes_Pokecenter2[][16] = +{ + INCBIN_U16("graphics/pokemon_storage/pokecenter2_bg.gbapal"), + INCBIN_U16("graphics/pokemon_storage/pokecenter2_bg.gbapal"), +}; +static const u32 sWallpaperTiles_Pokecenter2[] = INCBIN_U32("graphics/pokemon_storage/pokecenter2.4bpp.lz"); +static const u32 sWallpaperTilemap_Pokecenter2[] = INCBIN_U32("graphics/pokemon_storage/pokecenter2.bin.lz"); + +static const u16 sWallpaperPalettes_Frame[][16] = +{ + INCBIN_U16("graphics/pokemon_storage/frame_bg.gbapal"), + INCBIN_U16("graphics/pokemon_storage/frame_bg.gbapal"), +}; +static const u32 sWallpaperTiles_Frame[] = INCBIN_U32("graphics/pokemon_storage/frame.4bpp.lz"); +static const u32 sWallpaperTilemap_Frame[] = INCBIN_U32("graphics/pokemon_storage/frame.bin.lz"); + +static const u16 sWallpaperPalettes_Blank[][16] = +{ + INCBIN_U16("graphics/pokemon_storage/friends_frame1.gbapal"), + INCBIN_U16("graphics/pokemon_storage/zigzagoon_bg.gbapal"), +}; +static const u32 sWallpaperTiles_Blank[] = INCBIN_U32("graphics/pokemon_storage/blank.4bpp.lz"); +static const u32 sWallpaperTilemap_Blank[] = INCBIN_U32("graphics/pokemon_storage/blank.bin.lz"); + +static const u16 sWallpaperPalettes_Circles[][16] = +{ + INCBIN_U16("graphics/pokemon_storage/friends_frame2.gbapal"), + INCBIN_U16("graphics/pokemon_storage/circles_bg.gbapal"), +}; +static const u32 sWallpaperTiles_Circles[] = INCBIN_U32("graphics/pokemon_storage/circles.4bpp.lz"); +static const u32 sWallpaperTilemap_Circles[] = INCBIN_U32("graphics/pokemon_storage/circles.bin.lz"); + +static const u16 sWallpaperPalettes_Azumarill[][16] = +{ + INCBIN_U16("graphics/pokemon_storage/friends_frame2.gbapal"), + INCBIN_U16("graphics/pokemon_storage/azumarill_bg.gbapal"), +}; +static const u32 sWallpaperTiles_Azumarill[] = INCBIN_U32("graphics/pokemon_storage/azumarill.4bpp.lz"); +static const u32 sWallpaperTilemap_Azumarill[] = INCBIN_U32("graphics/pokemon_storage/azumarill.bin.lz"); + +static const u16 sWallpaperPalettes_Pikachu[][16] = +{ + INCBIN_U16("graphics/pokemon_storage/friends_frame2.gbapal"), + INCBIN_U16("graphics/pokemon_storage/pikachu_bg.gbapal"), +}; +static const u32 sWallpaperTiles_Pikachu[] = INCBIN_U32("graphics/pokemon_storage/pikachu.4bpp.lz"); +static const u32 sWallpaperTilemap_Pikachu[] = INCBIN_U32("graphics/pokemon_storage/pikachu.bin.lz"); + +static const u16 sWallpaperPalettes_Legendary[][16] = +{ + INCBIN_U16("graphics/pokemon_storage/friends_frame2.gbapal"), + INCBIN_U16("graphics/pokemon_storage/legendary_bg.gbapal"), +}; +static const u32 sWallpaperTiles_Legendary[] = INCBIN_U32("graphics/pokemon_storage/legendary.4bpp.lz"); +static const u32 sWallpaperTilemap_Legendary[] = INCBIN_U32("graphics/pokemon_storage/legendary.bin.lz"); + +static const u16 sWallpaperPalettes_Dusclops[][16] = +{ + INCBIN_U16("graphics/pokemon_storage/friends_frame2.gbapal"), + INCBIN_U16("graphics/pokemon_storage/dusclops_bg.gbapal"), +}; +static const u32 sWallpaperTiles_Dusclops[] = INCBIN_U32("graphics/pokemon_storage/dusclops.4bpp.lz"); +static const u32 sWallpaperTilemap_Dusclops[] = INCBIN_U32("graphics/pokemon_storage/dusclops.bin.lz"); + +static const u16 sWallpaperPalettes_Ludicolo[][16] = +{ + INCBIN_U16("graphics/pokemon_storage/friends_frame2.gbapal"), + INCBIN_U16("graphics/pokemon_storage/ludicolo_bg.gbapal"), +}; +static const u32 sWallpaperTiles_Ludicolo[] = INCBIN_U32("graphics/pokemon_storage/ludicolo.4bpp.lz"); +static const u32 sWallpaperTilemap_Ludicolo[] = INCBIN_U32("graphics/pokemon_storage/ludicolo.bin.lz"); + +static const u16 sWallpaperPalettes_Whiscash[][16] = +{ + INCBIN_U16("graphics/pokemon_storage/friends_frame2.gbapal"), + INCBIN_U16("graphics/pokemon_storage/whiscash_bg.gbapal"), +}; +static const u32 sWallpaperTiles_Whiscash[] = INCBIN_U32("graphics/pokemon_storage/whiscash.4bpp.lz"); +static const u32 sWallpaperTilemap_Whiscash[] = INCBIN_U32("graphics/pokemon_storage/whiscash.bin.lz"); + +static const u32 sWallpaperIcon_Aqua[] = INCBIN_U32("graphics/pokemon_storage/aqua_icon.4bpp.lz"); +static const u32 sWallpaperIcon_Heart[] = INCBIN_U32("graphics/pokemon_storage/heart_icon.4bpp.lz"); +static const u32 sWallpaperIcon_FiveStar[] = INCBIN_U32("graphics/pokemon_storage/five_star_icon.4bpp.lz"); +static const u32 sWallpaperIcon_Brick[] = INCBIN_U32("graphics/pokemon_storage/brick_icon.4bpp.lz"); +static const u32 sWallpaperIcon_FourStar[] = INCBIN_U32("graphics/pokemon_storage/four_star_icon.4bpp.lz"); +static const u32 sWallpaperIcon_Asterisk[] = INCBIN_U32("graphics/pokemon_storage/asterisk_icon.4bpp.lz"); +static const u32 sWallpaperIcon_Dot[] = INCBIN_U32("graphics/pokemon_storage/dot_icon.4bpp.lz"); +static const u32 sWallpaperIcon_LineCircle[] = INCBIN_U32("graphics/pokemon_storage/line_circle_icon.4bpp.lz"); +static const u32 sWallpaperIcon_PokeBall[] = INCBIN_U32("graphics/pokemon_storage/pokeball_icon.4bpp.lz"); +static const u32 sWallpaperIcon_Maze[] = INCBIN_U32("graphics/pokemon_storage/maze_icon.4bpp.lz"); +static const u32 sWallpaperIcon_Footprint[] = INCBIN_U32("graphics/pokemon_storage/footprint_icon.4bpp.lz"); +static const u32 sWallpaperIcon_BigAsterisk[] = INCBIN_U32("graphics/pokemon_storage/big_asterisk_icon.4bpp.lz"); +static const u32 sWallpaperIcon_Circle[] = INCBIN_U32("graphics/pokemon_storage/circle_icon.4bpp.lz"); +static const u32 sWallpaperIcon_Koffing[] = INCBIN_U32("graphics/pokemon_storage/koffing_icon.4bpp.lz"); +static const u32 sWallpaperIcon_Ribbon[] = INCBIN_U32("graphics/pokemon_storage/ribbon_icon.4bpp.lz"); +static const u32 sWallpaperIcon_FourCircles[] = INCBIN_U32("graphics/pokemon_storage/four_circles_icon.4bpp.lz"); +static const u32 sWallpaperIcon_Lotad[] = INCBIN_U32("graphics/pokemon_storage/lotad_icon.4bpp.lz"); +static const u32 sWallpaperIcon_Crystal[] = INCBIN_U32("graphics/pokemon_storage/crystal_icon.4bpp.lz"); +static const u32 sWallpaperIcon_Pichu[] = INCBIN_U32("graphics/pokemon_storage/pichu_icon.4bpp.lz"); +static const u32 sWallpaperIcon_Diglett[] = INCBIN_U32("graphics/pokemon_storage/diglett_icon.4bpp.lz"); +static const u32 sWallpaperIcon_Luvdisc[] = INCBIN_U32("graphics/pokemon_storage/luvdisc_icon.4bpp.lz"); +static const u32 sWallpaperIcon_StarInCircle[] = INCBIN_U32("graphics/pokemon_storage/star_in_circle_icon.4bpp.lz"); +static const u32 sWallpaperIcon_Spinda[] = INCBIN_U32("graphics/pokemon_storage/spinda_icon.4bpp.lz"); +static const u32 sWallpaperIcon_Latis[] = INCBIN_U32("graphics/pokemon_storage/latis_icon.4bpp.lz"); +static const u32 sWallpaperIcon_Minun[] = INCBIN_U32("graphics/pokemon_storage/minun_icon.4bpp.lz"); +static const u32 sWallpaperIcon_Togepi[] = INCBIN_U32("graphics/pokemon_storage/togepi_icon.4bpp.lz"); +static const u32 sWallpaperIcon_Magma[] = INCBIN_U32("graphics/pokemon_storage/magma_icon.4bpp.lz"); + +static const struct Wallpaper sWaldaWallpapers[] = +{ + WALLPAPER_ENTRY(Zigzagoon), + WALLPAPER_ENTRY(Screen), + WALLPAPER_ENTRY_G(Horizontal), + WALLPAPER_ENTRY(Diagonal), + WALLPAPER_ENTRY(Block), + WALLPAPER_ENTRY_G(Ribbon), + WALLPAPER_ENTRY(Pokecenter2), + WALLPAPER_ENTRY(Frame), + WALLPAPER_ENTRY(Blank), + WALLPAPER_ENTRY(Circles), + WALLPAPER_ENTRY(Azumarill), + WALLPAPER_ENTRY(Pikachu), + WALLPAPER_ENTRY(Legendary), + WALLPAPER_ENTRY(Dusclops), + WALLPAPER_ENTRY(Ludicolo), + WALLPAPER_ENTRY(Whiscash), +}; + +static const u32 *const sWaldaWallpaperIcons[] = +{ + sWallpaperIcon_Aqua, + sWallpaperIcon_Heart, + sWallpaperIcon_FiveStar, + sWallpaperIcon_Brick, + sWallpaperIcon_FourStar, + sWallpaperIcon_Asterisk, + sWallpaperIcon_Dot, + gWallpaperIcon_Cross, + sWallpaperIcon_LineCircle, + sWallpaperIcon_PokeBall, + sWallpaperIcon_Maze, + sWallpaperIcon_Footprint, + sWallpaperIcon_BigAsterisk, + sWallpaperIcon_Circle, + sWallpaperIcon_Koffing, + sWallpaperIcon_Ribbon, + gWallpaperIcon_Bolt, + sWallpaperIcon_FourCircles, + sWallpaperIcon_Lotad, + sWallpaperIcon_Crystal, + sWallpaperIcon_Pichu, + sWallpaperIcon_Diglett, + sWallpaperIcon_Luvdisc, + sWallpaperIcon_StarInCircle, + sWallpaperIcon_Spinda, + sWallpaperIcon_Latis, + gWallpaperIcon_Plusle, + sWallpaperIcon_Minun, + sWallpaperIcon_Togepi, + sWallpaperIcon_Magma, +}; diff --git a/src/pokemon_storage_system.c b/src/pokemon_storage_system.c index 99f16e43b7..6bcc10afcd 100644 --- a/src/pokemon_storage_system.c +++ b/src/pokemon_storage_system.c @@ -138,6 +138,7 @@ enum { MENU_MACHINE, MENU_SIMPLE, }; +#define MENU_WALLPAPER_SETS_START MENU_SCENERY_1 #define MENU_WALLPAPERS_START MENU_FOREST enum { @@ -153,27 +154,6 @@ enum { MODE_MOVE, }; -enum { - WALLPAPER_FOREST, - WALLPAPER_CITY, - WALLPAPER_DESERT, - WALLPAPER_SAVANNA, - WALLPAPER_CRAG, - WALLPAPER_VOLCANO, - WALLPAPER_SNOW, - WALLPAPER_CAVE, - WALLPAPER_BEACH, - WALLPAPER_SEAFLOOR, - WALLPAPER_RIVER, - WALLPAPER_SKY, - WALLPAPER_POLKADOT, - WALLPAPER_POKECENTER, - WALLPAPER_MACHINE, - WALLPAPER_PLAIN, - WALLPAPER_FRIENDS, // The one received as a gift from Walda's parents. - WALLPAPER_COUNT -}; - enum { FRIENDS_ZIGZAGOON, FRIENDS_SCREEN, @@ -206,26 +186,28 @@ enum { #define TAG_PAL_DAC6 0xDAC6 #define TAG_PAL_DACE 0xDACE #define TAG_PAL_DAC7 0xDAC7 -#define TAG_PAL_DAC9 0xDAC9 +#define PALTAG_BOX_TITLE 0xDAC9 #define TAG_PAL_DAC0 0xDAC0 #define TAG_PAL_DACB 0xDACB -#define TAG_TILE_WAVEFORM 0x5 -#define TAG_TILE_10 0x10 -#define TAG_TILE_2 0x2 -#define TAG_TILE_D 0xD -#define TAG_TILE_A 0xA -#define TAG_TILE_3 0x3 -#define TAG_TILE_4 0x4 -#define TAG_TILE_12 0x12 -#define TAG_TILE_7 0x7 -#define TAG_TILE_0 0x0 -#define TAG_TILE_1 0x1 +#define TAG_TILE_0 0 +#define TAG_TILE_1 1 +#define TAG_TILE_2 2 +#define GFXTAG_BOX_TITLE 3 +#define GFXTAG_BOX_TITLE_ALT 4 +#define TAG_TILE_WAVEFORM 5 +#define GFXTAG_ARROW 6 +#define TAG_TILE_7 7 +#define TAG_TILE_A 10 +#define TAG_TILE_D 13 +#define TAG_TILE_10 16 +#define TAG_TILE_12 18 -struct WallpaperTable + +struct Wallpaper { const u32 *tiles; - const u32 *tileMap; + const u32 *tilemap; const u16 *palettes; }; @@ -275,7 +257,7 @@ struct UnkPSSStruct_2002370 struct Sprite *unk_0000; struct Sprite *unk_0004[4]; u32 unk_0014[3]; - struct Sprite *unk_0020[2]; + struct Sprite *arrowSprites[2]; u8 filler_0028[0x214]; u32 unk_023c; u16 unk_0240; @@ -317,37 +299,37 @@ struct PokemonStorageSystemData u16 bg2_X; s16 wallpaperScrollSpeed; u16 field_2D0; - u8 field_2D2; + u8 wallpaperOffset; u8 field_2D3; // Written to, but never read. - u8 field_2D4; // Written to, but never read. + u8 scrollToBoxIdUnused; // Written to, but never read. u16 field_2D6; // Written to, but never read. - s16 field_2D8; // Written to, but never read. + s16 scrollDirectionUnused; // Written to, but never read. u16 field_2DA; // Written to, but never read. u16 field_2DC; // Written to, but never read. u16 field_2DE; // Written to, but never read. u16 field_2E0; // Written to, but never read. u8 filler[22]; - u8 field_2F8[1024]; - u8 field_6F8; - u8 field_6F9; // Written to, but never read. - u8 field_6FA; - s8 field_6FB; - u16 field_6FC[16]; - u16 field_71C; - u16 field_71E; - struct Sprite *field_720[2]; - struct Sprite *field_728[2]; - struct Sprite *field_730[2]; - u32 field_738; + u8 boxTitleTiles[1024]; + u8 boxTitleCycleId; + u8 wallpaperLoadState; // Written to, but never read. + u8 wallpaperLoadBoxId; + s8 wallpaperLoadDir; + u16 boxTitlePal[16]; + u16 boxTitlePalOffset; + u16 boxTitleAltPalOffset; + struct Sprite *curBoxTitleSprites[2]; + struct Sprite *nextBoxTitleSprites[2]; + struct Sprite *arrowSprites[2]; + u32 boxTitlePalBits; u8 field_73C[80]; // Unused u16 field_78C; // Written to, but never read. s16 wallpaperSetId; s16 wallpaperId; - u16 field_792[360]; + u16 wallpaperTilemap[360]; u8 wallpaperChangeState; - u8 field_A63; - u8 boxScrollDestination; - s8 field_A65; + u8 scrollState; + u8 scrollToBoxId; + s8 scrollDirection; u8 *wallpaperTiles; struct Sprite *movingMonSprite; struct Sprite *partySprites[PARTY_SIZE]; @@ -433,7 +415,7 @@ struct PokemonStorageSystemData struct BoxPokemon *box; } field_218C; u8 field_2190[40]; - u8 field_21B8[40]; + u8 boxTitleText[40]; u8 field_21E0[POKEMON_NAME_LENGTH + 1]; u8 itemName[20]; u8 inBoxMovingMode; @@ -449,7 +431,7 @@ struct PokemonStorageSystemData u8 field_22C4[0x800]; u8 field_2AC4[0x1800]; // Unused u8 field_42C4[0x800]; - u8 field_4AC4[0x1000]; + u8 wallpaperBgTilemapBuffer[0x1000]; u8 field_5AC4[0x800]; }; @@ -501,19 +483,19 @@ EWRAM_DATA static u8 sMovingMonOrigBoxPos = 0; EWRAM_DATA static bool8 sCanOnlyMove = 0; // This file's functions. -static void CreatePCMenu(u8 whichMenu, s16 *windowIdPtr); -static void Cb2_EnterPSS(u8 boxOption); +static void CreatePCMenu(u8, s16 *); +static void Cb2_EnterPSS(u8); static u8 GetCurrentBoxOption(void); static u8 HandleInput(void); static u8 sub_80CDC2C(void); static u8 sub_80CB9BC(void); -static void LoadWallpaperGfx(u8 boxId, s8 direction); -static void sub_80CCCFC(u8 boxId, s8 direction); -static void sub_80CD0B8(s8 direction); -static void SetCurrentBox(u8 boxId); -static void sub_80CC32C(u8 boxId); -static void sub_80C7958(u8 curBox); -static void sub_80CCAE0(void *arg0); +static void LoadWallpaperGfx(u8, s8); +static void CreateIncomingBoxTitle(u8, s8); +static void StartBoxScrollArrowsSlide(s8); +static void SetCurrentBox(u8); +static void CreateInitBoxTask(u8); +static void sub_80C7958(u8); +static void TrimOldWallpaper(void *); static void sub_80C7B14(void); static void sub_80C7BB4(void); static void ScrollBackground(void); @@ -561,14 +543,14 @@ static void sub_80D1194(void); static void PrintCursorMonInfo(void); static void sub_80CA65C(void); static void AddWallpaperSetsMenu(void); -static void sub_80CD02C(void); +static void CreateBoxScrollArrows(void); static void InitMenu(void); -static void sub_80CD158(void); +static void StopBoxScrollArrowsSlide(void); static void sub_80CFC14(void); static void sub_80CEB40(void); -static void sub_80CCEE0(void); +static void CycleBoxTitleSprites(void); static void sub_80D1818(void); -static void sub_80D19B4(u32 arg0); +static void sub_80D19B4(u32); static void sub_80CAA74(void); static void PrintItemDescription(void); static void sub_80CE760(void); @@ -578,7 +560,7 @@ static void sub_80CFECC(void); static void sub_80CA9EC(void); static void FreePSSData(void); static void AddBoxMenu(void); -static void sub_80CCF9C(void); +static void CycleBoxTitleColor(void); static void MoveMon(void); static void PlaceMon(void); static void sub_80CAB20(void); @@ -588,16 +570,16 @@ static void sub_80CB950(void); static void sub_80CA9C0(void); static void SetUpDoShowPartyMenu(void); static void BoxSetMosaic(void); -static void sub_80C7CF4(struct Sprite *sprite); -static void sub_80CC100(struct Sprite *sprite); -static void sub_80CB278(struct Sprite *sprite); -static void sub_80CD210(struct Sprite *sprite); +static void SpriteCB_JumpBoxArrow(struct Sprite *); +static void sub_80CC100(struct Sprite *); +static void sub_80CB278(struct Sprite *); +static void SpriteCB_Arrow(struct Sprite *); static bool32 WaitForWallpaperGfxLoad(void); static bool8 InitPSSWindows(void); static bool8 sub_80CC0A0(void); static bool8 sub_80CE2A8(void); static bool8 sub_80D0164(void); -static bool8 sub_80CC35C(void); +static bool8 IsInitBoxActive(void); static bool8 sub_80D01E4(void); static bool8 sub_80CDED4(void); static bool8 sub_80CDF08(void); @@ -614,14 +596,14 @@ static bool8 sub_80D0BC0(void); static bool8 sub_80CA2B8(void); static bool8 DoWallpaperGfxChange(void); static bool8 DoMonPlaceChange(void); -static bool8 sub_80D00A8(void); +static bool8 IsMenuLoading(void); static bool8 CanMovePartyMon(void); static bool8 CanShiftMon(void); static bool8 IsCursorOnCloseBox(void); static bool8 IsCursorOnBox(void); static bool8 IsCursorInBox(void); static bool8 IsMonBeingMoved(void); -static bool8 TryStorePartyMonInBox(u8 boxId); +static bool8 TryStorePartyMonInBox(u8); static void Cb_InitPSS(u8 taskId); static void Cb_PlaceMon(u8 taskId); static void Cb_ChangeScreen(u8 taskId); @@ -653,34 +635,34 @@ static void Cb_HandleWallpapers(u8 taskId); static void Cb_NameBox(u8 taskId); static void Cb_PrintCantStoreMail(u8 taskId); static void Cb_HandleMovingMonFromParty(u8 taskId); -static void SetUpScrollToBox(u8 boxId); -static void sub_80CFE54(u8 animNum); -static void SetMovingMonPriority(u8 priority); -static void InitMonPlaceChange(u8 arg0); -static void SetMonMarkings(u8 markings); -static void ShowYesNoWindow(s8 cursorPos); -static void sub_80CDBF8(u8 cursorBoxPosition); -static void sub_80D01D0(u8 arg0); -static void sub_80CD1A8(bool8 arg0); -static void sub_80CA984(bool8 arg0); -static void CreatePartyMonsSprites(bool8 arg0); +static void SetUpScrollToBox(u8); +static void sub_80CFE54(u8); +static void SetMovingMonPriority(u8); +static void InitMonPlaceChange(u8); +static void SetMonMarkings(u8); +static void ShowYesNoWindow(s8); +static void sub_80CDBF8(u8); +static void sub_80D01D0(u8); +static void AnimateBoxScrollArrows(bool8); +static void sub_80CA984(bool8); +static void CreatePartyMonsSprites(bool8); static void PrintMessage(u8 id); static s16 HandleMenuInput(void); static s8 RunCanReleaseMon(void); static u8 GetBoxCursorPosition(void); -static void Item_FromMonToMoving(u8 cursorArea, u8 cursorPos); -static void Item_GiveMovingToMon(u8 cursorArea, u8 cursorPos); -static void Item_TakeMons(u8 cursorArea, u8 cursorPos); -static void Item_SwitchMonsWithMoving(u8 cursorArea, u8 cursorPos); -static struct Sprite *sub_80CD2E8(u16 x, u16 y, u8 animId, u8 priority, u8 subpriority); -static void SetWallpaperForCurrentBox(u8 wallpaperId); -static void AddWallpapersMenu(u8 wallpaperSet); +static void Item_FromMonToMoving(u8, u8); +static void Item_GiveMovingToMon(u8, u8); +static void Item_TakeMons(u8, u8); +static void Item_SwitchMonsWithMoving(u8, u8); +static struct Sprite *CreateJumpBoxArrows(u16, u16, u8, u8, u8); +static void SetWallpaperForCurrentBox(u8); +static void AddWallpapersMenu(u8); static u16 GetMovingItem(void); static void LoadCursorMonGfx(u16 species, u32 pid); static void sub_80CA2D0(struct Sprite *sprite); -static void sub_80CCF64(struct Sprite *sprite); +static void SpriteCB_OutgoingBoxTitle(struct Sprite *); static void sub_80CBA3C(struct Sprite *sprite); -static void sub_80CCF30(struct Sprite *sprite); +static void SpriteCB_IncomingBoxTitle(struct Sprite *); static void sub_80CBAF0(s16 yDelta); static void sub_80CAAA8(u8 arg0, bool8 isPartyMon); static const u8 *GetMovingItemName(void); @@ -690,13 +672,13 @@ static void sub_80D0E50(u8 cursorArea, u8 cursorPos); static void sub_80D0F38(u16 item); static struct Sprite *CreateMonIconSprite(u16 species, u32 personality, s16 x, s16 y, u8 oamPriority, u8 subpriority); static void DestroyBoxMonIcon(struct Sprite *sprite); -static void SetBoxSpeciesAndPersonalities(u8 boxId); -static void sub_80CB9D0(struct Sprite *sprite, u16 partyId); -static void sub_80CC370(u8 taskId); -static void sub_80CCB50(u8 boxId); +static void SetBoxSpeciesAndPersonalities(u8); +static void sub_80CB9D0(struct Sprite *, u16); +static void Task_InitBox(u8 taskId); +static void InitBoxTitle(u8 boxId); static s8 DetermineBoxScrollDirection(u8 boxId); -static void sub_80CCA3C(const void *tilemap, s8 direction, u8 arg2); -static s16 sub_80CD00C(const u8 *string); +static void DrawWallpaper(const void *, s8, u8); +static s16 GetBoxTitleBaseX(const u8 *); static bool8 MonPlaceChange_Shift(void); static bool8 MonPlaceChange_Move(void); static bool8 MonPlaceChange_Place(void); @@ -750,6 +732,8 @@ static void sub_80D2A90(struct UnkStruct_2000020 *arg0, struct UnkStruct_2000028 static void sub_80D2AA4(void); static void sub_80D2B88(struct UnkStruct_2000028 *unkStruct); static void sub_80D2C1C(struct UnkStruct_2000028 *unkStruct); +static u8 GetBoxWallpaper(u8); +static void SetBoxWallpaper(u8, u8); // static const rom data static const struct PSS_MenuStringPtrs gUnknown_085716C0[] = @@ -1126,450 +1110,83 @@ static const union AffineAnimCmd *const gSpriteAffineAnimTable_857291C[] = gSpriteAffineAnim_8572904 }; -static const u16 gWallpaperPalettes_Forest[][16] = -{ - INCBIN_U16("graphics/pokemon_storage/forest_frame.gbapal"), - INCBIN_U16("graphics/pokemon_storage/forest_bg.gbapal"), -}; -static const u32 gWallpaperTiles_Forest[] = INCBIN_U32("graphics/pokemon_storage/forest.4bpp.lz"); -static const u32 gWallpaperTilemap_Forest[] = INCBIN_U32("graphics/pokemon_storage/forest.bin.lz"); - -static const u16 gWallpaperPalettes_City[][16] = -{ - INCBIN_U16("graphics/pokemon_storage/city_frame.gbapal"), - INCBIN_U16("graphics/pokemon_storage/city_bg.gbapal"), -}; -static const u32 gWallpaperTiles_City[] = INCBIN_U32("graphics/pokemon_storage/city.4bpp.lz"); -static const u32 gWallpaperTilemap_City[] = INCBIN_U32("graphics/pokemon_storage/city.bin.lz"); - -static const u16 gWallpaperPalettes_Desert[][16] = -{ - INCBIN_U16("graphics/pokemon_storage/desert_frame.gbapal"), - INCBIN_U16("graphics/pokemon_storage/desert_bg.gbapal"), -}; -static const u32 gWallpaperTiles_Desert[] = INCBIN_U32("graphics/pokemon_storage/desert.4bpp.lz"); -static const u32 gWallpaperTilemap_Desert[] = INCBIN_U32("graphics/pokemon_storage/desert.bin.lz"); - -static const u16 gWallpaperPalettes_Savanna[][16] = -{ - INCBIN_U16("graphics/pokemon_storage/savanna_frame.gbapal"), - INCBIN_U16("graphics/pokemon_storage/savanna_bg.gbapal"), -}; -static const u32 gWallpaperTiles_Savanna[] = INCBIN_U32("graphics/pokemon_storage/savanna.4bpp.lz"); -static const u32 gWallpaperTilemap_Savanna[] = INCBIN_U32("graphics/pokemon_storage/savanna.bin.lz"); - -static const u16 gWallpaperPalettes_Crag[][16] = -{ - INCBIN_U16("graphics/pokemon_storage/crag_frame.gbapal"), - INCBIN_U16("graphics/pokemon_storage/crag_bg.gbapal"), -}; -static const u32 gWallpaperTiles_Crag[] = INCBIN_U32("graphics/pokemon_storage/crag.4bpp.lz"); -static const u32 gWallpaperTilemap_Crag[] = INCBIN_U32("graphics/pokemon_storage/crag.bin.lz"); - -static const u16 gWallpaperPalettes_Volcano[][16] = -{ - INCBIN_U16("graphics/pokemon_storage/volcano_frame.gbapal"), - INCBIN_U16("graphics/pokemon_storage/volcano_bg.gbapal"), -}; -static const u32 gWallpaperTiles_Volcano[] = INCBIN_U32("graphics/pokemon_storage/volcano.4bpp.lz"); -static const u32 gWallpaperTilemap_Volcano[] = INCBIN_U32("graphics/pokemon_storage/volcano.bin.lz"); - -static const u16 gWallpaperPalettes_Snow[][16] = -{ - INCBIN_U16("graphics/pokemon_storage/snow_frame.gbapal"), - INCBIN_U16("graphics/pokemon_storage/snow_bg.gbapal"), -}; -static const u32 gWallpaperTiles_Snow[] = INCBIN_U32("graphics/pokemon_storage/snow.4bpp.lz"); -static const u32 gWallpaperTilemap_Snow[] = INCBIN_U32("graphics/pokemon_storage/snow.bin.lz"); - -static const u16 gWallpaperPalettes_Cave[][16] = -{ - INCBIN_U16("graphics/pokemon_storage/cave_frame.gbapal"), - INCBIN_U16("graphics/pokemon_storage/cave_bg.gbapal"), -}; -static const u32 gWallpaperTiles_Cave[] = INCBIN_U32("graphics/pokemon_storage/cave.4bpp.lz"); -static const u32 gWallpaperTilemap_Cave[] = INCBIN_U32("graphics/pokemon_storage/cave.bin.lz"); - -static const u16 gWallpaperPalettes_Beach[][16] = -{ - INCBIN_U16("graphics/pokemon_storage/beach_frame.gbapal"), - INCBIN_U16("graphics/pokemon_storage/beach_bg.gbapal"), -}; -static const u32 gWallpaperTiles_Beach[] = INCBIN_U32("graphics/pokemon_storage/beach.4bpp.lz"); -static const u32 gWallpaperTilemap_Beach[] = INCBIN_U32("graphics/pokemon_storage/beach.bin.lz"); - -static const u16 gWallpaperPalettes_Seafloor[][16] = -{ - INCBIN_U16("graphics/pokemon_storage/seafloor_frame.gbapal"), - INCBIN_U16("graphics/pokemon_storage/seafloor_bg.gbapal"), -}; -static const u32 gWallpaperTiles_Seafloor[] = INCBIN_U32("graphics/pokemon_storage/seafloor.4bpp.lz"); -static const u32 gWallpaperTilemap_Seafloor[] = INCBIN_U32("graphics/pokemon_storage/seafloor.bin.lz"); - -static const u16 gWallpaperPalettes_River[][16] = -{ - INCBIN_U16("graphics/pokemon_storage/river_frame.gbapal"), - INCBIN_U16("graphics/pokemon_storage/river_bg.gbapal"), -}; -static const u32 gWallpaperTiles_River[] = INCBIN_U32("graphics/pokemon_storage/river.4bpp.lz"); -static const u32 gWallpaperTilemap_River[] = INCBIN_U32("graphics/pokemon_storage/river.bin.lz"); -static const u16 gWallpaperPalettes_Sky[][16] = -{ - INCBIN_U16("graphics/pokemon_storage/sky_frame.gbapal"), - INCBIN_U16("graphics/pokemon_storage/sky_bg.gbapal"), -}; -static const u32 gWallpaperTiles_Sky[] = INCBIN_U32("graphics/pokemon_storage/sky.4bpp.lz"); -static const u32 gWallpaperTilemap_Sky[] = INCBIN_U32("graphics/pokemon_storage/sky.bin.lz"); - -static const u16 gWallpaperPalettes_PolkaDot[][16] = -{ - INCBIN_U16("graphics/pokemon_storage/polkadot_frame.gbapal"), - INCBIN_U16("graphics/pokemon_storage/polkadot_bg.gbapal"), -}; -static const u32 gWallpaperTiles_PolkaDot[] = INCBIN_U32("graphics/pokemon_storage/polkadot.4bpp.lz"); -static const u32 gWallpaperTilemap_PolkaDot[] = INCBIN_U32("graphics/pokemon_storage/polkadot.bin.lz"); - -static const u16 gWallpaperPalettes_Pokecenter[][16] = -{ - INCBIN_U16("graphics/pokemon_storage/pokecenter_frame.gbapal"), - INCBIN_U16("graphics/pokemon_storage/pokecenter_bg.gbapal"), -}; -static const u32 gWallpaperTiles_Pokecenter[] = INCBIN_U32("graphics/pokemon_storage/pokecenter.4bpp.lz"); -static const u32 gWallpaperTilemap_Pokecenter[] = INCBIN_U32("graphics/pokemon_storage/pokecenter.bin.lz"); - -static const u16 gWallpaperPalettes_Machine[][16] = -{ - INCBIN_U16("graphics/pokemon_storage/machine_frame.gbapal"), - INCBIN_U16("graphics/pokemon_storage/machine_bg.gbapal"), -}; -static const u32 gWallpaperTiles_Machine[] = INCBIN_U32("graphics/pokemon_storage/machine.4bpp.lz"); -static const u32 gWallpaperTilemap_Machine[] = INCBIN_U32("graphics/pokemon_storage/machine.bin.lz"); - -static const u16 gWallpaperPalettes_Plain[][16] = -{ - INCBIN_U16("graphics/pokemon_storage/plain_frame.gbapal"), - INCBIN_U16("graphics/pokemon_storage/plain_bg.gbapal"), -}; -static const u32 gWallpaperTiles_Plain[] = INCBIN_U32("graphics/pokemon_storage/plain.4bpp.lz"); -static const u32 gWallpaperTilemap_Plain[] = INCBIN_U32("graphics/pokemon_storage/plain.bin.lz"); - -// 12x18 tilemap -static const u32 gUnknown_085773C4[] = INCBIN_U32("graphics/unused/tilemap_5773C4.bin"); - -static const u16 gUnknown_08577574[][2] = -{ - {0x1CE7, 0x7FFF}, - {0x1CE7, 0x7FFF}, - {0x1CE7, 0x7FFF}, - {0x1CE7, 0x7FFF}, - {0x1CE7, 0x7FFF}, - {0x1CE7, 0x7FFF}, - {0x1CE7, 0x7FFF}, - {0x1CE7, 0x7FFF}, - {0x1CE7, 0x7FFF}, - {0x1CE7, 0x7FFF}, - {0x1CE7, 0x7FFF}, - {0x1CE7, 0x7FFF}, - {0x1CE7, 0x7FFF}, - {0x1CE7, 0x7FFF}, - {0x1CE7, 0x7FFF}, - {0x1CE7, 0x7FFF}, - {0x1CE7, 0x7FFF} -}; - -#define WALLPAPER_ENTRY(name) {gWallpaperTiles_##name, gWallpaperTilemap_##name, gWallpaperPalettes_##name[0]} - -static const struct WallpaperTable gWallpaperTable[] = -{ - [WALLPAPER_FOREST] = WALLPAPER_ENTRY(Forest), - [WALLPAPER_CITY] = WALLPAPER_ENTRY(City), - [WALLPAPER_DESERT] = WALLPAPER_ENTRY(Desert), - [WALLPAPER_SAVANNA] = WALLPAPER_ENTRY(Savanna), - [WALLPAPER_CRAG] = WALLPAPER_ENTRY(Crag), - [WALLPAPER_VOLCANO] = WALLPAPER_ENTRY(Volcano), - [WALLPAPER_SNOW] = WALLPAPER_ENTRY(Snow), - [WALLPAPER_CAVE] = WALLPAPER_ENTRY(Cave), - [WALLPAPER_BEACH] = WALLPAPER_ENTRY(Beach), - [WALLPAPER_SEAFLOOR] = WALLPAPER_ENTRY(Seafloor), - [WALLPAPER_RIVER] = WALLPAPER_ENTRY(River), - [WALLPAPER_SKY] = WALLPAPER_ENTRY(Sky), - [WALLPAPER_POLKADOT] = WALLPAPER_ENTRY(PolkaDot), - [WALLPAPER_POKECENTER] = WALLPAPER_ENTRY(Pokecenter), - [WALLPAPER_MACHINE] = WALLPAPER_ENTRY(Machine), - [WALLPAPER_PLAIN] = WALLPAPER_ENTRY(Plain), -}; - -static const u8 gPCGfx_Arrow[] = INCBIN_U8("graphics/pokemon_storage/arrow.4bpp"); - -static const u16 gWallpaperPalettes_Zigzagoon[][16] = -{ - INCBIN_U16("graphics/pokemon_storage/friends_frame1.gbapal"), - INCBIN_U16("graphics/pokemon_storage/zigzagoon_bg.gbapal"), -}; -static const u32 gWallpaperTiles_Zigzagoon[] = INCBIN_U32("graphics/pokemon_storage/zigzagoon.4bpp.lz"); -static const u32 gWallpaperTilemap_Zigzagoon[] = INCBIN_U32("graphics/pokemon_storage/zigzagoon.bin.lz"); - -static const u16 gWallpaperPalettes_Screen[][16] = -{ - INCBIN_U16("graphics/pokemon_storage/friends_frame1.gbapal"), - INCBIN_U16("graphics/pokemon_storage/screen_bg.gbapal"), -}; -static const u32 gWallpaperTiles_Screen[] = INCBIN_U32("graphics/pokemon_storage/screen.4bpp.lz"); -static const u32 gWallpaperTilemap_Screen[] = INCBIN_U32("graphics/pokemon_storage/screen.bin.lz"); - -static const u16 gWallpaperPalettes_Diagonal[][16] = -{ - INCBIN_U16("graphics/pokemon_storage/friends_frame1.gbapal"), - INCBIN_U16("graphics/pokemon_storage/diagonal_bg.gbapal"), -}; -static const u32 gWallpaperTiles_Diagonal[] = INCBIN_U32("graphics/pokemon_storage/diagonal.4bpp.lz"); -static const u32 gWallpaperTilemap_Diagonal[] = INCBIN_U32("graphics/pokemon_storage/diagonal.bin.lz"); - -static const u16 gWallpaperPalettes_Block[][16] = -{ - INCBIN_U16("graphics/pokemon_storage/block_bg.gbapal"), - INCBIN_U16("graphics/pokemon_storage/block_bg.gbapal"), -}; -static const u32 gWallpaperTiles_Block[] = INCBIN_U32("graphics/pokemon_storage/block.4bpp.lz"); -static const u32 gWallpaperTilemap_Block[] = INCBIN_U32("graphics/pokemon_storage/block.bin.lz"); - -static const u16 gWallpaperPalettes_Pokecenter2[][16] = -{ - INCBIN_U16("graphics/pokemon_storage/pokecenter2_bg.gbapal"), - INCBIN_U16("graphics/pokemon_storage/pokecenter2_bg.gbapal"), -}; -static const u32 gWallpaperTiles_Pokecenter2[] = INCBIN_U32("graphics/pokemon_storage/pokecenter2.4bpp.lz"); -static const u32 gWallpaperTilemap_Pokecenter2[] = INCBIN_U32("graphics/pokemon_storage/pokecenter2.bin.lz"); - -static const u16 gWallpaperPalettes_Frame[][16] = -{ - INCBIN_U16("graphics/pokemon_storage/frame_bg.gbapal"), - INCBIN_U16("graphics/pokemon_storage/frame_bg.gbapal"), -}; -static const u32 gWallpaperTiles_Frame[] = INCBIN_U32("graphics/pokemon_storage/frame.4bpp.lz"); -static const u32 gWallpaperTilemap_Frame[] = INCBIN_U32("graphics/pokemon_storage/frame.bin.lz"); - -static const u16 gWallpaperPalettes_Blank[][16] = -{ - INCBIN_U16("graphics/pokemon_storage/friends_frame1.gbapal"), - INCBIN_U16("graphics/pokemon_storage/zigzagoon_bg.gbapal"), -}; -static const u32 gWallpaperTiles_Blank[] = INCBIN_U32("graphics/pokemon_storage/blank.4bpp.lz"); -static const u32 gWallpaperTilemap_Blank[] = INCBIN_U32("graphics/pokemon_storage/blank.bin.lz"); - -static const u16 gWallpaperPalettes_Circles[][16] = -{ - INCBIN_U16("graphics/pokemon_storage/friends_frame2.gbapal"), - INCBIN_U16("graphics/pokemon_storage/circles_bg.gbapal"), -}; -static const u32 gWallpaperTiles_Circles[] = INCBIN_U32("graphics/pokemon_storage/circles.4bpp.lz"); -static const u32 gWallpaperTilemap_Circles[] = INCBIN_U32("graphics/pokemon_storage/circles.bin.lz"); - -static const u16 gWallpaperPalettes_Azumarill[][16] = -{ - INCBIN_U16("graphics/pokemon_storage/friends_frame2.gbapal"), - INCBIN_U16("graphics/pokemon_storage/azumarill_bg.gbapal"), -}; -static const u32 gWallpaperTiles_Azumarill[] = INCBIN_U32("graphics/pokemon_storage/azumarill.4bpp.lz"); -static const u32 gWallpaperTilemap_Azumarill[] = INCBIN_U32("graphics/pokemon_storage/azumarill.bin.lz"); - -static const u16 gWallpaperPalettes_Pikachu[][16] = -{ - INCBIN_U16("graphics/pokemon_storage/friends_frame2.gbapal"), - INCBIN_U16("graphics/pokemon_storage/pikachu_bg.gbapal"), -}; -static const u32 gWallpaperTiles_Pikachu[] = INCBIN_U32("graphics/pokemon_storage/pikachu.4bpp.lz"); -static const u32 gWallpaperTilemap_Pikachu[] = INCBIN_U32("graphics/pokemon_storage/pikachu.bin.lz"); - -static const u16 gWallpaperPalettes_Legendary[][16] = -{ - INCBIN_U16("graphics/pokemon_storage/friends_frame2.gbapal"), - INCBIN_U16("graphics/pokemon_storage/legendary_bg.gbapal"), -}; -static const u32 gWallpaperTiles_Legendary[] = INCBIN_U32("graphics/pokemon_storage/legendary.4bpp.lz"); -static const u32 gWallpaperTilemap_Legendary[] = INCBIN_U32("graphics/pokemon_storage/legendary.bin.lz"); - -static const u16 gWallpaperPalettes_Dusclops[][16] = -{ - INCBIN_U16("graphics/pokemon_storage/friends_frame2.gbapal"), - INCBIN_U16("graphics/pokemon_storage/dusclops_bg.gbapal"), -}; -static const u32 gWallpaperTiles_Dusclops[] = INCBIN_U32("graphics/pokemon_storage/dusclops.4bpp.lz"); -static const u32 gWallpaperTilemap_Dusclops[] = INCBIN_U32("graphics/pokemon_storage/dusclops.bin.lz"); - -static const u16 gWallpaperPalettes_Ludicolo[][16] = -{ - INCBIN_U16("graphics/pokemon_storage/friends_frame2.gbapal"), - INCBIN_U16("graphics/pokemon_storage/ludicolo_bg.gbapal"), -}; -static const u32 gWallpaperTiles_Ludicolo[] = INCBIN_U32("graphics/pokemon_storage/ludicolo.4bpp.lz"); -static const u32 gWallpaperTilemap_Ludicolo[] = INCBIN_U32("graphics/pokemon_storage/ludicolo.bin.lz"); - -static const u16 gWallpaperPalettes_Whiscash[][16] = -{ - INCBIN_U16("graphics/pokemon_storage/friends_frame2.gbapal"), - INCBIN_U16("graphics/pokemon_storage/whiscash_bg.gbapal"), -}; -static const u32 gWallpaperTiles_Whiscash[] = INCBIN_U32("graphics/pokemon_storage/whiscash.4bpp.lz"); -static const u32 gWallpaperTilemap_Whiscash[] = INCBIN_U32("graphics/pokemon_storage/whiscash.bin.lz"); - -static const u32 gWallpaperIcon_Aqua[] = INCBIN_U32("graphics/pokemon_storage/aqua_icon.4bpp.lz"); -static const u32 gWallpaperIcon_Heart[] = INCBIN_U32("graphics/pokemon_storage/heart_icon.4bpp.lz"); -static const u32 gWallpaperIcon_FiveStar[] = INCBIN_U32("graphics/pokemon_storage/five_star_icon.4bpp.lz"); -static const u32 gWallpaperIcon_Brick[] = INCBIN_U32("graphics/pokemon_storage/brick_icon.4bpp.lz"); -static const u32 gWallpaperIcon_FourStar[] = INCBIN_U32("graphics/pokemon_storage/four_star_icon.4bpp.lz"); -static const u32 gWallpaperIcon_Asterisk[] = INCBIN_U32("graphics/pokemon_storage/asterisk_icon.4bpp.lz"); -static const u32 gWallpaperIcon_Dot[] = INCBIN_U32("graphics/pokemon_storage/dot_icon.4bpp.lz"); -static const u32 gWallpaperIcon_LineCircle[] = INCBIN_U32("graphics/pokemon_storage/line_circle_icon.4bpp.lz"); -static const u32 gWallpaperIcon_PokeBall[] = INCBIN_U32("graphics/pokemon_storage/pokeball_icon.4bpp.lz"); -static const u32 gWallpaperIcon_Maze[] = INCBIN_U32("graphics/pokemon_storage/maze_icon.4bpp.lz"); -static const u32 gWallpaperIcon_Footprint[] = INCBIN_U32("graphics/pokemon_storage/footprint_icon.4bpp.lz"); -static const u32 gWallpaperIcon_BigAsterisk[] = INCBIN_U32("graphics/pokemon_storage/big_asterisk_icon.4bpp.lz"); -static const u32 gWallpaperIcon_Circle[] = INCBIN_U32("graphics/pokemon_storage/circle_icon.4bpp.lz"); -static const u32 gWallpaperIcon_Koffing[] = INCBIN_U32("graphics/pokemon_storage/koffing_icon.4bpp.lz"); -static const u32 gWallpaperIcon_Ribbon[] = INCBIN_U32("graphics/pokemon_storage/ribbon_icon.4bpp.lz"); -static const u32 gWallpaperIcon_FourCircles[] = INCBIN_U32("graphics/pokemon_storage/four_circles_icon.4bpp.lz"); -static const u32 gWallpaperIcon_Lotad[] = INCBIN_U32("graphics/pokemon_storage/lotad_icon.4bpp.lz"); -static const u32 gWallpaperIcon_Crystal[] = INCBIN_U32("graphics/pokemon_storage/crystal_icon.4bpp.lz"); -static const u32 gWallpaperIcon_Pichu[] = INCBIN_U32("graphics/pokemon_storage/pichu_icon.4bpp.lz"); -static const u32 gWallpaperIcon_Diglett[] = INCBIN_U32("graphics/pokemon_storage/diglett_icon.4bpp.lz"); -static const u32 gWallpaperIcon_Luvdisc[] = INCBIN_U32("graphics/pokemon_storage/luvdisc_icon.4bpp.lz"); -static const u32 gWallpaperIcon_StarInCircle[] = INCBIN_U32("graphics/pokemon_storage/star_in_circle_icon.4bpp.lz"); -static const u32 gWallpaperIcon_Spinda[] = INCBIN_U32("graphics/pokemon_storage/spinda_icon.4bpp.lz"); -static const u32 gWallpaperIcon_Latis[] = INCBIN_U32("graphics/pokemon_storage/latis_icon.4bpp.lz"); -static const u32 gWallpaperIcon_Minun[] = INCBIN_U32("graphics/pokemon_storage/minun_icon.4bpp.lz"); -static const u32 gWallpaperIcon_Togepi[] = INCBIN_U32("graphics/pokemon_storage/togepi_icon.4bpp.lz"); -static const u32 gWallpaperIcon_Magma[] = INCBIN_U32("graphics/pokemon_storage/magma_icon.4bpp.lz"); - -static const struct WallpaperTable gFriendsWallpaperTable[] = -{ - WALLPAPER_ENTRY(Zigzagoon), - WALLPAPER_ENTRY(Screen), - WALLPAPER_ENTRY(Horizontal), - WALLPAPER_ENTRY(Diagonal), - WALLPAPER_ENTRY(Block), - WALLPAPER_ENTRY(Ribbon), - WALLPAPER_ENTRY(Pokecenter2), - WALLPAPER_ENTRY(Frame), - WALLPAPER_ENTRY(Blank), - WALLPAPER_ENTRY(Circles), - WALLPAPER_ENTRY(Azumarill), - WALLPAPER_ENTRY(Pikachu), - WALLPAPER_ENTRY(Legendary), - WALLPAPER_ENTRY(Dusclops), - WALLPAPER_ENTRY(Ludicolo), - WALLPAPER_ENTRY(Whiscash), -}; - -static const u32 *const gFriendsIcons[] = -{ - gWallpaperIcon_Aqua, - gWallpaperIcon_Heart, - gWallpaperIcon_FiveStar, - gWallpaperIcon_Brick, - gWallpaperIcon_FourStar, - gWallpaperIcon_Asterisk, - gWallpaperIcon_Dot, - gWallpaperIcon_Cross, - gWallpaperIcon_LineCircle, - gWallpaperIcon_PokeBall, - gWallpaperIcon_Maze, - gWallpaperIcon_Footprint, - gWallpaperIcon_BigAsterisk, - gWallpaperIcon_Circle, - gWallpaperIcon_Koffing, - gWallpaperIcon_Ribbon, - gWallpaperIcon_Bolt, - gWallpaperIcon_FourCircles, - gWallpaperIcon_Lotad, - gWallpaperIcon_Crystal, - gWallpaperIcon_Pichu, - gWallpaperIcon_Diglett, - gWallpaperIcon_Luvdisc, - gWallpaperIcon_StarInCircle, - gWallpaperIcon_Spinda, - gWallpaperIcon_Latis, - gWallpaperIcon_Plusle, - gWallpaperIcon_Minun, - gWallpaperIcon_Togepi, - gWallpaperIcon_Magma, -}; +#include "data/wallpapers.h" // Unknown Unused data. static const u16 gUnknown_0857B07C = 0x23BA; -static const struct SpriteSheet gUnknown_0857B080 = {gPCGfx_Arrow, 0x80, 6}; +static const struct SpriteSheet sSpriteSheet_Arrow = {sArrow_Gfx, 0x80, GFXTAG_ARROW}; -static const struct OamData gOamData_83BB298 = +static const struct OamData sOamData_BoxTitle = { .shape = SPRITE_SHAPE(32x16), .size = SPRITE_SIZE(32x16), .priority = 2 }; -static const union AnimCmd gSpriteAnim_83BB2A0[] = +static const union AnimCmd sAnim_BoxTitle_Left[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_END }; -static const union AnimCmd gSpriteAnim_83BB2A8[] = +static const union AnimCmd sAnim_BoxTitle_Right[] = { ANIMCMD_FRAME(8, 5), ANIMCMD_END }; -static const union AnimCmd *const gSpriteAnimTable_83BB2B0[] = +static const union AnimCmd *const sAnims_BoxTitle[] = { - gSpriteAnim_83BB2A0, - gSpriteAnim_83BB2A8 + sAnim_BoxTitle_Left, + sAnim_BoxTitle_Right }; -static const struct SpriteTemplate gSpriteTemplate_857B0A8 = +static const struct SpriteTemplate sSpriteTemplate_BoxTitle = { - TAG_TILE_3, - TAG_PAL_DAC9, - &gOamData_83BB298, - gSpriteAnimTable_83BB2B0, - NULL, - gDummySpriteAffineAnimTable, - SpriteCallbackDummy + .tileTag = GFXTAG_BOX_TITLE, + .paletteTag = PALTAG_BOX_TITLE, + .oam = &sOamData_BoxTitle, + .anims = sAnims_BoxTitle, + .images NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy }; -static const struct OamData gOamData_83BB2D0 = +static const struct OamData sOamData_Arrow = { .shape = SPRITE_SHAPE(8x16), .size = SPRITE_SIZE(8x16), .priority = 2 }; -static const union AnimCmd gSpriteAnim_83BB2D8[] = +static const union AnimCmd sAnim_Arrow_Left[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_END }; -static const union AnimCmd gSpriteAnim_83BB2E0[] = +static const union AnimCmd sAnim_Arrow_Right[] = { ANIMCMD_FRAME(2, 5), ANIMCMD_END }; -static const union AnimCmd *const gSpriteAnimTable_83BB2E8[] = +static const union AnimCmd *const sAnims_Arrow[] = { - gSpriteAnim_83BB2D8, - gSpriteAnim_83BB2E0 + sAnim_Arrow_Left, + sAnim_Arrow_Right }; -static const struct SpriteTemplate gUnknown_0857B0E0 = +static const struct SpriteTemplate sSpriteTemplate_Arrow = { - 6, - TAG_PAL_WAVEFORM, - &gOamData_83BB2D0, - gSpriteAnimTable_83BB2E8, - NULL, - gDummySpriteAffineAnimTable, - sub_80CD210 + .tileTag = GFXTAG_ARROW, + .paletteTag = TAG_PAL_WAVEFORM, + .oam = &sOamData_Arrow, + .anims = sAnims_Arrow, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCB_Arrow }; static const u16 gHandCursorPalette[] = INCBIN_U16("graphics/pokemon_storage/hand_cursor.gbapal"); @@ -1961,10 +1578,10 @@ void ResetPokemonStorageSystem(void) u8 *dest = StringCopy(GetBoxNamePtr(boxId), gText_Box); ConvertIntToDecimalStringN(dest, boxId + 1, STR_CONV_MODE_LEFT_ALIGN, 2); } + for (boxId = 0; boxId < TOTAL_BOXES_COUNT; boxId++) - { - SetBoxWallpaper(boxId, boxId % 4); - } + SetBoxWallpaper(boxId, boxId % (MAX_DEFAULT_WALLPAPER + 1)); + ResetWaldaWallpaper(); } @@ -2079,11 +1696,11 @@ static void sub_80C7958(u8 curBox) } for (i = 0; i < 2; i++) { - gUnknown_02039D04->unk_0020[i] = sub_80CD2E8(72 * i + 0x7c, 0x58, i, 0, gUnknown_02039D04->unk_0246); - if (gUnknown_02039D04->unk_0020[i]) + gUnknown_02039D04->arrowSprites[i] = CreateJumpBoxArrows(72 * i + 124, 88, i, 0, gUnknown_02039D04->unk_0246); + if (gUnknown_02039D04->arrowSprites[i]) { - gUnknown_02039D04->unk_0020[i]->data[0] = (i == 0 ? -1 : 1); - gUnknown_02039D04->unk_0020[i]->callback = sub_80C7CF4; + gUnknown_02039D04->arrowSprites[i]->data[0] = (i == 0 ? -1 : 1); + gUnknown_02039D04->arrowSprites[i]->callback = SpriteCB_JumpBoxArrow; } } sub_80C7BE4(); @@ -2107,8 +1724,8 @@ static void sub_80C7B14(void) } for (i = 0; i < 2; i++) { - if (gUnknown_02039D04->unk_0020[i]) - DestroySprite(gUnknown_02039D04->unk_0020[i]); + if (gUnknown_02039D04->arrowSprites[i]) + DestroySprite(gUnknown_02039D04->arrowSprites[i]); } } @@ -2156,7 +1773,7 @@ static void sub_80C7BE4(void) RemoveWindow(windowId); } -static void sub_80C7CF4(struct Sprite *sprite) +static void SpriteCB_JumpBoxArrow(struct Sprite *sprite) { if (++sprite->data[1] > 3) { @@ -2350,10 +1967,10 @@ static void Cb_InitPSS(u8 taskId) sub_80CA704(); break; case 8: - sub_80CC32C(StorageGetCurrentBox()); + CreateInitBoxTask(StorageGetCurrentBox()); break; case 9: - if (sub_80CC35C()) + if (IsInitBoxActive()) return; if (sPSSData->boxOption != BOX_OPTION_MOVE_ITEMS) @@ -2765,8 +2382,8 @@ static void Cb_OnSelectedMon(u8 taskId) sPSSData->state = 1; } break; - case 1: // debug? - if (!sub_80D00A8()) + case 1: + if (!IsMenuLoading()) sPSSData->state = 2; break; case 2: @@ -3553,7 +3170,7 @@ static void Cb_HandleBoxOptions(u8 taskId) sPSSData->state++; break; case 1: - if (sub_80D00A8()) + if (IsMenuLoading()) return; sPSSData->state++; case 2: @@ -3561,7 +3178,7 @@ static void Cb_HandleBoxOptions(u8 taskId) { case MENU_B_PRESSED: case MENU_CANCEL: - sub_80CD1A8(TRUE); + AnimateBoxScrollArrows(TRUE); ClearBottomWindow(); SetPSSCallback(Cb_MainPSS); break; @@ -3594,7 +3211,7 @@ static void Cb_HandleWallpapers(u8 taskId) sPSSData->state++; break; case 1: - if (!sub_80D00A8()) + if (!IsMenuLoading()) sPSSData->state++; break; case 2: @@ -3602,7 +3219,7 @@ static void Cb_HandleWallpapers(u8 taskId) switch (sPSSData->wallpaperSetId) { case MENU_B_PRESSED: - sub_80CD1A8(TRUE); + AnimateBoxScrollArrows(TRUE); ClearBottomWindow(); SetPSSCallback(Cb_MainPSS); break; @@ -3612,13 +3229,13 @@ static void Cb_HandleWallpapers(u8 taskId) case MENU_ETCETERA: PlaySE(SE_SELECT); RemoveMenu(); - sPSSData->wallpaperSetId -= 18; + sPSSData->wallpaperSetId -= MENU_WALLPAPER_SETS_START; sPSSData->state++; break; case MENU_FRIENDS: // New wallpaper from Walda. PlaySE(SE_SELECT); - sPSSData->wallpaperId = 16; + sPSSData->wallpaperId = WALLPAPER_FRIENDS; RemoveMenu(); ClearBottomWindow(); sPSSData->state = 6; @@ -3655,7 +3272,7 @@ static void Cb_HandleWallpapers(u8 taskId) case 5: if (!DoWallpaperGfxChange()) { - sub_80CD1A8(TRUE); + AnimateBoxScrollArrows(TRUE); SetPSSCallback(Cb_MainPSS); } break; @@ -3691,7 +3308,7 @@ static void Cb_JumpBox(u8 taskId) sub_80C7890(); if (sPSSData->newCurrBoxId == 201 || sPSSData->newCurrBoxId == StorageGetCurrentBox()) { - sub_80CD1A8(TRUE); + AnimateBoxScrollArrows(TRUE); SetPSSCallback(Cb_MainPSS); } else @@ -4493,25 +4110,25 @@ static void AddWallpapersMenu(u8 wallpaperSet) InitMenu(); switch (wallpaperSet) { - case 0: + case MENU_SCENERY_1 - MENU_WALLPAPER_SETS_START: SetMenuText(MENU_FOREST); SetMenuText(MENU_CITY); SetMenuText(MENU_DESERT); SetMenuText(MENU_SAVANNA); break; - case 1: + case MENU_SCENERY_2 - MENU_WALLPAPER_SETS_START: SetMenuText(MENU_CRAG); SetMenuText(MENU_VOLCANO); SetMenuText(MENU_SNOW); SetMenuText(MENU_CAVE); break; - case 2: + case MENU_SCENERY_3 - MENU_WALLPAPER_SETS_START: SetMenuText(MENU_BEACH); SetMenuText(MENU_SEAFLOOR); SetMenuText(MENU_RIVER); SetMenuText(MENU_SKY); break; - case 3: + case MENU_ETCETERA - MENU_WALLPAPER_SETS_START: SetMenuText(MENU_POLKADOT); SetMenuText(MENU_POKECENTER); SetMenuText(MENU_MACHINE); @@ -4576,7 +4193,7 @@ static void CreateMovingMonIcon(void) sPSSData->movingMonSprite->callback = sub_80CC100; } -static void sub_80CB028(u8 boxId) +static void InitBoxMonSprites(u8 boxId) { u8 boxPosition; u16 i, j, count; @@ -4585,6 +4202,8 @@ static void sub_80CB028(u8 boxId) count = 0; boxPosition = 0; + + // For each box slot, create a Pokémon icon if a species is present for (i = 0; i < IN_BOX_COLUMNS; i++) { for (j = 0; j < IN_BOX_ROWS; j++) @@ -4604,11 +4223,12 @@ static void sub_80CB028(u8 boxId) } } + // If in item mode, set all Pokémon icons with no item to be transparent if (sPSSData->boxOption == BOX_OPTION_MOVE_ITEMS) { for (boxPosition = 0; boxPosition < IN_BOX_COUNT; boxPosition++) { - if (GetBoxMonDataAt(boxId, boxPosition, MON_DATA_HELD_ITEM) == 0) + if (GetBoxMonDataAt(boxId, boxPosition, MON_DATA_HELD_ITEM) == ITEM_NONE) sPSSData->boxMonsSprites[boxPosition]->oam.objMode = ST_OAM_OBJ_BLEND; } } @@ -5260,59 +4880,67 @@ static void DestroyBoxMonIcon(struct Sprite *sprite) DestroySprite(sprite); } -static void sub_80CC32C(u8 boxId) -{ - u8 taskId = CreateTask(sub_80CC370, 2); +#define tState data[0] +#define tDmaIdx data[1] +#define tBoxId data[2] - gTasks[taskId].data[2] = boxId; +static void CreateInitBoxTask(u8 boxId) +{ + u8 taskId = CreateTask(Task_InitBox, 2); + + gTasks[taskId].tBoxId = boxId; } -static bool8 sub_80CC35C(void) +static bool8 IsInitBoxActive(void) { - return FuncIsActiveTask(sub_80CC370); + return FuncIsActiveTask(Task_InitBox); } -static void sub_80CC370(u8 taskId) +static void Task_InitBox(u8 taskId) { struct Task *task = &gTasks[taskId]; - switch (task->data[0]) + switch (task->tState) { case 0: - sPSSData->field_2D2 = 0; + sPSSData->wallpaperOffset = 0; sPSSData->bg2_X = 0; - task->data[1] = RequestDma3Fill(0, sPSSData->field_4AC4, 0x1000, 1); + task->tDmaIdx = RequestDma3Fill(0, sPSSData->wallpaperBgTilemapBuffer, sizeof(sPSSData->wallpaperBgTilemapBuffer), 1); break; case 1: - if (CheckForSpaceForDma3Request(task->data[1]) == -1) + if (CheckForSpaceForDma3Request(task->tDmaIdx) == -1) return; - SetBgTilemapBuffer(2, sPSSData->field_4AC4); + SetBgTilemapBuffer(2, sPSSData->wallpaperBgTilemapBuffer); ShowBg(2); break; case 2: - LoadWallpaperGfx(task->data[2], 0); + LoadWallpaperGfx(task->tBoxId, 0); break; case 3: if (!WaitForWallpaperGfxLoad()) return; - sub_80CCB50(task->data[2]); - sub_80CD02C(); - sub_80CB028(task->data[2]); + InitBoxTitle(task->tBoxId); + CreateBoxScrollArrows(); + InitBoxMonSprites(task->tBoxId); SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(2) | BGCNT_SCREENBASE(27) | BGCNT_TXT512x256); break; case 4: DestroyTask(taskId); break; default: - task->data[0] = 0; + task->tState = 0; return; } - task->data[0]++; + task->tState++; } +#undef tState +#undef tDmaIdx +#undef tBoxId + static void SetUpScrollToBox(u8 boxId) { s8 direction = DetermineBoxScrollDirection(boxId); @@ -5320,34 +4948,35 @@ static void SetUpScrollToBox(u8 boxId) sPSSData->wallpaperScrollSpeed = (direction > 0) ? 6 : -6; sPSSData->field_2D3 = (direction > 0) ? 1 : 2; sPSSData->field_2D0 = 32; - sPSSData->field_2D4 = boxId; + sPSSData->scrollToBoxIdUnused = boxId; sPSSData->field_2D6 = (direction <= 0) ? 5 : 0; - sPSSData->field_2D8 = direction; + sPSSData->scrollDirectionUnused = direction; + sPSSData->field_2DA = (direction > 0) ? 264 : 56; sPSSData->field_2DC = (direction <= 0) ? 5 : 0; sPSSData->field_2DE = 0; sPSSData->field_2E0 = 2; - sPSSData->boxScrollDestination = boxId; - sPSSData->field_A65 = direction; - sPSSData->field_A63 = 0; + sPSSData->scrollToBoxId = boxId; + sPSSData->scrollDirection = direction; + sPSSData->scrollState = 0; } static bool8 ScrollToBox(void) { bool8 var; - switch (sPSSData->field_A63) + switch (sPSSData->scrollState) { case 0: - LoadWallpaperGfx(sPSSData->boxScrollDestination, sPSSData->field_A65); - sPSSData->field_A63++; + LoadWallpaperGfx(sPSSData->scrollToBoxId, sPSSData->scrollDirection); + sPSSData->scrollState++; case 1: if (!WaitForWallpaperGfxLoad()) return TRUE; - sub_80CB4CC(sPSSData->boxScrollDestination, sPSSData->field_A65); - sub_80CCCFC(sPSSData->boxScrollDestination, sPSSData->field_A65); - sub_80CD0B8(sPSSData->field_A65); + sub_80CB4CC(sPSSData->scrollToBoxId, sPSSData->scrollDirection); + CreateIncomingBoxTitle(sPSSData->scrollToBoxId, sPSSData->scrollDirection); + StartBoxScrollArrowsSlide(sPSSData->scrollDirection); break; case 2: var = sub_80CB584(); @@ -5356,13 +4985,13 @@ static bool8 ScrollToBox(void) sPSSData->bg2_X += sPSSData->wallpaperScrollSpeed; if (--sPSSData->field_2D0 != 0) return TRUE; - sub_80CCEE0(); - sub_80CD158(); + CycleBoxTitleSprites(); + StopBoxScrollArrowsSlide(); } return var; } - sPSSData->field_A63++; + sPSSData->scrollState++; return TRUE; } @@ -5393,7 +5022,7 @@ static bool8 DoWallpaperGfxChange(void) switch (sPSSData->wallpaperChangeState) { case 0: - BeginNormalPaletteFade(sPSSData->field_738, 1, 0, 16, RGB_WHITEALPHA); + BeginNormalPaletteFade(sPSSData->boxTitlePalBits, 1, 0, 16, RGB_WHITEALPHA); sPSSData->wallpaperChangeState++; break; case 1: @@ -5407,8 +5036,8 @@ static bool8 DoWallpaperGfxChange(void) case 2: if (WaitForWallpaperGfxLoad() == TRUE) { - sub_80CCF9C(); - BeginNormalPaletteFade(sPSSData->field_738, 1, 16, 0, RGB_WHITEALPHA); + CycleBoxTitleColor(); + BeginNormalPaletteFade(sPSSData->boxTitlePalBits, 1, 16, 0, RGB_WHITEALPHA); sPSSData->wallpaperChangeState++; } break; @@ -5426,54 +5055,54 @@ static bool8 DoWallpaperGfxChange(void) static void LoadWallpaperGfx(u8 boxId, s8 direction) { u8 wallpaperId; - const struct WallpaperTable *wallpaperGfx; + const struct Wallpaper *wallpaper; void *iconGfx; - u32 size1, size2; + u32 tilesSize, iconSize; - sPSSData->field_6F9 = 0; - sPSSData->field_6FA = boxId; - sPSSData->field_6FB = direction; - if (sPSSData->field_6FB != 0) + sPSSData->wallpaperLoadState = 0; + sPSSData->wallpaperLoadBoxId = boxId; + sPSSData->wallpaperLoadDir = direction; + if (sPSSData->wallpaperLoadDir != 0) { - sPSSData->field_2D2 = (sPSSData->field_2D2 == 0); - sub_80CCAE0(sPSSData->field_4AC4); + sPSSData->wallpaperOffset = (sPSSData->wallpaperOffset == 0); + TrimOldWallpaper(sPSSData->wallpaperBgTilemapBuffer); } - wallpaperId = GetBoxWallpaper(sPSSData->field_6FA); + wallpaperId = GetBoxWallpaper(sPSSData->wallpaperLoadBoxId); if (wallpaperId != WALLPAPER_FRIENDS) { - wallpaperGfx = &gWallpaperTable[wallpaperId]; - LZ77UnCompWram(wallpaperGfx->tileMap, sPSSData->field_792); - sub_80CCA3C(sPSSData->field_792, sPSSData->field_6FB, sPSSData->field_2D2); + wallpaper = &sWallpapers[wallpaperId]; + LZ77UnCompWram(wallpaper->tilemap, sPSSData->wallpaperTilemap); + DrawWallpaper(sPSSData->wallpaperTilemap, sPSSData->wallpaperLoadDir, sPSSData->wallpaperOffset); - if (sPSSData->field_6FB != 0) - LoadPalette(wallpaperGfx->palettes, (sPSSData->field_2D2 * 32) + 0x40, 0x40); + if (sPSSData->wallpaperLoadDir != 0) + LoadPalette(wallpaper->palettes, (sPSSData->wallpaperOffset * 32) + 0x40, 0x40); else - CpuCopy16(wallpaperGfx->palettes, &gPlttBufferUnfaded[(sPSSData->field_2D2 * 32) + 0x40], 0x40); + CpuCopy16(wallpaper->palettes, &gPlttBufferUnfaded[(sPSSData->wallpaperOffset * 32) + 0x40], 0x40); - sPSSData->wallpaperTiles = malloc_and_decompress(wallpaperGfx->tiles, &size1); - LoadBgTiles(2, sPSSData->wallpaperTiles, size1, sPSSData->field_2D2 << 8); + sPSSData->wallpaperTiles = malloc_and_decompress(wallpaper->tiles, &tilesSize); + LoadBgTiles(2, sPSSData->wallpaperTiles, tilesSize, sPSSData->wallpaperOffset << 8); } else { - wallpaperGfx = &gFriendsWallpaperTable[GetWaldaWallpaperPatternId()]; - LZ77UnCompWram(wallpaperGfx->tileMap, sPSSData->field_792); - sub_80CCA3C(sPSSData->field_792, sPSSData->field_6FB, sPSSData->field_2D2); + wallpaper = &sWaldaWallpapers[GetWaldaWallpaperPatternId()]; + LZ77UnCompWram(wallpaper->tilemap, sPSSData->wallpaperTilemap); + DrawWallpaper(sPSSData->wallpaperTilemap, sPSSData->wallpaperLoadDir, sPSSData->wallpaperOffset); - CpuCopy16(wallpaperGfx->palettes, sPSSData->field_792, 0x40); - CpuCopy16(GetWaldaWallpaperColorsPtr(), &sPSSData->field_792[1], 4); - CpuCopy16(GetWaldaWallpaperColorsPtr(), &sPSSData->field_792[17], 4); + CpuCopy16(wallpaper->palettes, sPSSData->wallpaperTilemap, 0x40); + CpuCopy16(GetWaldaWallpaperColorsPtr(), &sPSSData->wallpaperTilemap[1], 4); + CpuCopy16(GetWaldaWallpaperColorsPtr(), &sPSSData->wallpaperTilemap[17], 4); - if (sPSSData->field_6FB != 0) - LoadPalette(sPSSData->field_792, (sPSSData->field_2D2 * 32) + 0x40, 0x40); + if (sPSSData->wallpaperLoadDir != 0) + LoadPalette(sPSSData->wallpaperTilemap, (sPSSData->wallpaperOffset * 32) + 0x40, 0x40); else - CpuCopy16(sPSSData->field_792, &gPlttBufferUnfaded[(sPSSData->field_2D2 * 32) + 0x40], 0x40); + CpuCopy16(sPSSData->wallpaperTilemap, &gPlttBufferUnfaded[(sPSSData->wallpaperOffset * 32) + 0x40], 0x40); - sPSSData->wallpaperTiles = malloc_and_decompress(wallpaperGfx->tiles, &size1); - iconGfx = malloc_and_decompress(gFriendsIcons[GetWaldaWallpaperIconId()], &size2); - CpuCopy32(iconGfx, sPSSData->wallpaperTiles + 0x800, size2); + sPSSData->wallpaperTiles = malloc_and_decompress(wallpaper->tiles, &tilesSize); + iconGfx = malloc_and_decompress(sWaldaWallpaperIcons[GetWaldaWallpaperIconId()], &iconSize); + CpuCopy32(iconGfx, sPSSData->wallpaperTiles + 0x800, iconSize); Free(iconGfx); - LoadBgTiles(2, sPSSData->wallpaperTiles, size1, sPSSData->field_2D2 << 8); + LoadBgTiles(2, sPSSData->wallpaperTiles, tilesSize, sPSSData->wallpaperOffset << 8); } CopyBgTilemapBufferToVram(2); @@ -5492,12 +5121,12 @@ static bool32 WaitForWallpaperGfxLoad(void) return TRUE; } -static void sub_80CCA3C(const void *tilemap, s8 direction, u8 arg2) +static void DrawWallpaper(const void *tilemap, s8 direction, u8 offset) { - s16 var = (arg2 * 2) + 3; + s16 var = (offset * 2) + 3; s16 x = ((sPSSData->bg2_X / 8 + 10) + (direction * 24)) & 0x3F; - CopyRectToBgTilemapBufferRect(2, tilemap, 0, 0, 0x14, 0x12, x, 2, 0x14, 0x12, 0x11, arg2 << 8, var); + CopyRectToBgTilemapBufferRect(2, tilemap, 0, 0, 0x14, 0x12, x, 2, 0x14, 0x12, 0x11, offset << 8, var); if (direction == 0) return; @@ -5509,10 +5138,10 @@ static void sub_80CCA3C(const void *tilemap, s8 direction, u8 arg2) FillBgTilemapBufferRect(2, 0, x, 2, 4, 0x12, 0x11); } -static void sub_80CCAE0(void *arg0) +static void TrimOldWallpaper(void *tilemap) { u16 i; - u16 *dest = arg0; + u16 *dest = tilemap; s16 r3 = ((sPSSData->bg2_X / 8) + 30) & 0x3F; if (r3 <= 31) @@ -5531,238 +5160,266 @@ static void sub_80CCAE0(void *arg0) } } -static void sub_80CCB50(u8 boxId) +static void InitBoxTitle(u8 boxId) { u8 tagIndex; - s16 r6; + s16 x; u16 i; - struct SpriteSheet spriteSheet = {sPSSData->field_2F8, 0x200, TAG_TILE_3}; + struct SpriteSheet spriteSheet = {sPSSData->boxTitleTiles, 0x200, GFXTAG_BOX_TITLE}; struct SpritePalette palettes[] = { - {sPSSData->field_6FC, TAG_PAL_DAC9}, + {sPSSData->boxTitlePal, PALTAG_BOX_TITLE}, {} }; u16 wallpaperId = GetBoxWallpaper(boxId); - sPSSData->field_6FC[14] = gUnknown_08577574[wallpaperId][0]; - sPSSData->field_6FC[15] = gUnknown_08577574[wallpaperId][1]; + sPSSData->boxTitlePal[14] = sBoxTitleColors[wallpaperId][0]; // Shadow color + sPSSData->boxTitlePal[15] = sBoxTitleColors[wallpaperId][1]; // Text Color LoadSpritePalettes(palettes); - sPSSData->field_738 = 0x3f0; + sPSSData->boxTitlePalBits = 0x3f0; - tagIndex = IndexOfSpritePaletteTag(TAG_PAL_DAC9); - sPSSData->field_71C = 0x10e + 16 * tagIndex; - sPSSData->field_738 |= 0x10000 << tagIndex; + tagIndex = IndexOfSpritePaletteTag(PALTAG_BOX_TITLE); + sPSSData->boxTitlePalOffset = 0x10e + 16 * tagIndex; + sPSSData->boxTitlePalBits |= 0x10000 << tagIndex; - tagIndex = IndexOfSpritePaletteTag(TAG_PAL_DAC9); - sPSSData->field_71E = 0x10e + 16 * tagIndex; - sPSSData->field_738 |= 0x10000 << tagIndex; + // The below seems intended to have separately tracked + // the incoming wallpaper title's palette, but as they now + // share a palette tag, all colors (and fields in some cases) + // this is redundant along with the use of boxTitleAltPalOffset + tagIndex = IndexOfSpritePaletteTag(PALTAG_BOX_TITLE); + sPSSData->boxTitleAltPalOffset = 0x10e + 16 * tagIndex; + sPSSData->boxTitlePalBits |= 0x10000 << tagIndex; - StringCopyPadded(sPSSData->field_21B8, GetBoxNamePtr(boxId), 0, 8); - DrawTextWindowAndBufferTiles(sPSSData->field_21B8, sPSSData->field_2F8, 0, 0, 2); + StringCopyPadded(sPSSData->boxTitleText, GetBoxNamePtr(boxId), 0, 8); + DrawTextWindowAndBufferTiles(sPSSData->boxTitleText, sPSSData->boxTitleTiles, 0, 0, 2); LoadSpriteSheet(&spriteSheet); - r6 = sub_80CD00C(GetBoxNamePtr(boxId)); + x = GetBoxTitleBaseX(GetBoxNamePtr(boxId)); + // Title is split across two sprites for (i = 0; i < 2; i++) { - u8 spriteId = CreateSprite(&gSpriteTemplate_857B0A8, r6 + i * 32, 28, 24); - sPSSData->field_720[i] = &gSprites[spriteId]; - StartSpriteAnim(sPSSData->field_720[i], i); + u8 spriteId = CreateSprite(&sSpriteTemplate_BoxTitle, x + i * 32, 28, 24); + sPSSData->curBoxTitleSprites[i] = &gSprites[spriteId]; + StartSpriteAnim(sPSSData->curBoxTitleSprites[i], i); } - sPSSData->field_6F8 = 0; + sPSSData->boxTitleCycleId = 0; } -static void sub_80CCCFC(u8 boxId, s8 direction) +// Sprite data for moving title text +#define sSpeed data[0] +// Flipped between incoming/outgoing for some reason +#define sIncomingX data[1] +#define sIncomingDelay data[2] +#define sOutgoingDelay data[1] +#define sOutgoingX data[2] + +static void CreateIncomingBoxTitle(u8 boxId, s8 direction) { - u16 r8; - s16 x, x2; + u16 palOffset; + s16 x, adjustedX; u16 i; - struct SpriteSheet spriteSheet = {sPSSData->field_2F8, 0x200, TAG_TILE_3}; - struct SpriteTemplate template = gSpriteTemplate_857B0A8; + struct SpriteSheet spriteSheet = {sPSSData->boxTitleTiles, 0x200, GFXTAG_BOX_TITLE}; + struct SpriteTemplate template = sSpriteTemplate_BoxTitle; - sPSSData->field_6F8 = (sPSSData->field_6F8 == 0); - if (sPSSData->field_6F8 == 0) + sPSSData->boxTitleCycleId = (sPSSData->boxTitleCycleId == 0); + if (sPSSData->boxTitleCycleId == 0) { - spriteSheet.tag = TAG_TILE_3; - r8 = sPSSData->field_71C; + spriteSheet.tag = GFXTAG_BOX_TITLE; + palOffset = sPSSData->boxTitlePalOffset; } else { - spriteSheet.tag = TAG_TILE_4; - r8 = sPSSData->field_71C; - template.tileTag = TAG_TILE_4; - template.paletteTag = TAG_PAL_DAC9; + spriteSheet.tag = GFXTAG_BOX_TITLE_ALT; + palOffset = sPSSData->boxTitlePalOffset; + template.tileTag = GFXTAG_BOX_TITLE_ALT; + template.paletteTag = PALTAG_BOX_TITLE; } - StringCopyPadded(sPSSData->field_21B8, GetBoxNamePtr(boxId), 0, 8); - DrawTextWindowAndBufferTiles(sPSSData->field_21B8, sPSSData->field_2F8, 0, 0, 2); + StringCopyPadded(sPSSData->boxTitleText, GetBoxNamePtr(boxId), 0, 8); + DrawTextWindowAndBufferTiles(sPSSData->boxTitleText, sPSSData->boxTitleTiles, 0, 0, 2); LoadSpriteSheet(&spriteSheet); - LoadPalette(gUnknown_08577574[GetBoxWallpaper(boxId)], r8, 4); - x = sub_80CD00C(GetBoxNamePtr(boxId)); - x2 = x; - x2 += direction * 192; + LoadPalette(sBoxTitleColors[GetBoxWallpaper(boxId)], palOffset, 4); + x = GetBoxTitleBaseX(GetBoxNamePtr(boxId)); + adjustedX = x; + adjustedX += direction * 192; + // Title is split across two sprites for (i = 0; i < 2; i++) { - u8 spriteId = CreateSprite(&template, i * 32 + x2, 28, 24); + u8 spriteId = CreateSprite(&template, i * 32 + adjustedX, 28, 24); - sPSSData->field_728[i] = &gSprites[spriteId]; - sPSSData->field_728[i]->data[0] = (-direction) * 6; - sPSSData->field_728[i]->data[1] = i * 32 + x; - sPSSData->field_728[i]->data[2] = 0; - sPSSData->field_728[i]->callback = sub_80CCF30; - StartSpriteAnim(sPSSData->field_728[i], i); + sPSSData->nextBoxTitleSprites[i] = &gSprites[spriteId]; + sPSSData->nextBoxTitleSprites[i]->sSpeed = (-direction) * 6; + sPSSData->nextBoxTitleSprites[i]->sIncomingX = i * 32 + x; + sPSSData->nextBoxTitleSprites[i]->sIncomingDelay = 0; + sPSSData->nextBoxTitleSprites[i]->callback = SpriteCB_IncomingBoxTitle; + StartSpriteAnim(sPSSData->nextBoxTitleSprites[i], i); - sPSSData->field_720[i]->data[0] = (-direction) * 6; - sPSSData->field_720[i]->data[1] = 1; - sPSSData->field_720[i]->callback = sub_80CCF64; + sPSSData->curBoxTitleSprites[i]->sSpeed = (-direction) * 6; + sPSSData->curBoxTitleSprites[i]->sOutgoingDelay = 1; + sPSSData->curBoxTitleSprites[i]->callback = SpriteCB_OutgoingBoxTitle; } } -static void sub_80CCEE0(void) +static void CycleBoxTitleSprites(void) { - if (sPSSData->field_6F8 == 0) - FreeSpriteTilesByTag(TAG_TILE_4); + if (sPSSData->boxTitleCycleId == 0) + FreeSpriteTilesByTag(GFXTAG_BOX_TITLE_ALT); else - FreeSpriteTilesByTag(TAG_TILE_3); + FreeSpriteTilesByTag(GFXTAG_BOX_TITLE); - sPSSData->field_720[0] = sPSSData->field_728[0]; - sPSSData->field_720[1] = sPSSData->field_728[1]; + sPSSData->curBoxTitleSprites[0] = sPSSData->nextBoxTitleSprites[0]; + sPSSData->curBoxTitleSprites[1] = sPSSData->nextBoxTitleSprites[1]; } -static void sub_80CCF30(struct Sprite *sprite) +static void SpriteCB_IncomingBoxTitle(struct Sprite *sprite) { - if (sprite->data[2] != 0) - sprite->data[2]--; - else if ((sprite->pos1.x += sprite->data[0]) == sprite->data[1]) + if (sprite->sIncomingDelay != 0) + sprite->sIncomingDelay--; + else if ((sprite->pos1.x += sprite->sSpeed) == sprite->sIncomingX) sprite->callback = SpriteCallbackDummy; } -static void sub_80CCF64(struct Sprite *sprite) +static void SpriteCB_OutgoingBoxTitle(struct Sprite *sprite) { - if (sprite->data[1] != 0) + if (sprite->sOutgoingDelay != 0) { - sprite->data[1]--; + sprite->sOutgoingDelay--; } else { - sprite->pos1.x += sprite->data[0]; - sprite->data[2] = sprite->pos1.x + sprite->pos2.x; - if (sprite->data[2] < 0x40 || sprite->data[2] > 0x100) + sprite->pos1.x += sprite->sSpeed; + sprite->sOutgoingX = sprite->pos1.x + sprite->pos2.x; + if (sprite->sOutgoingX < 64 || sprite->sOutgoingX > DISPLAY_WIDTH + 16) DestroySprite(sprite); } } -static void sub_80CCF9C(void) +#undef sSpeed +#undef sIncomingX +#undef sIncomingDelay +#undef sOutgoingDelay +#undef sOutgoingX + +static void CycleBoxTitleColor(void) { u8 boxId = StorageGetCurrentBox(); u8 wallpaperId = GetBoxWallpaper(boxId); - if (sPSSData->field_6F8 == 0) - CpuCopy16(gUnknown_08577574[wallpaperId], gPlttBufferUnfaded + sPSSData->field_71C, 4); + if (sPSSData->boxTitleCycleId == 0) + CpuCopy16(sBoxTitleColors[wallpaperId], gPlttBufferUnfaded + sPSSData->boxTitlePalOffset, 4); else - CpuCopy16(gUnknown_08577574[wallpaperId], gPlttBufferUnfaded + sPSSData->field_71E, 4); + CpuCopy16(sBoxTitleColors[wallpaperId], gPlttBufferUnfaded + sPSSData->boxTitleAltPalOffset, 4); } -static s16 sub_80CD00C(const u8 *string) +static s16 GetBoxTitleBaseX(const u8 *string) { - return 0xB0 - GetStringWidth(1, string, 0) / 2; + return DISPLAY_WIDTH - 64 - GetStringWidth(1, string, 0) / 2; } -static void sub_80CD02C(void) +// Sprite data for box scroll arrows +#define sState data[0] +#define sTimer data[1] +#define sSpeed data[3] + +static void CreateBoxScrollArrows(void) { u16 i; - LoadSpriteSheet(&gUnknown_0857B080); + LoadSpriteSheet(&sSpriteSheet_Arrow); for (i = 0; i < 2; i++) { - u8 spriteId = CreateSprite(&gUnknown_0857B0E0, 0x5c + i * 0x88, 28, 22); + u8 spriteId = CreateSprite(&sSpriteTemplate_Arrow, 92 + i * 136, 28, 22); if (spriteId != MAX_SPRITES) { struct Sprite *sprite = &gSprites[spriteId]; StartSpriteAnim(sprite, i); - sprite->data[3] = (i == 0) ? -1 : 1; - sPSSData->field_730[i] = sprite; + sprite->sSpeed = (i == 0) ? -1 : 1; + sPSSData->arrowSprites[i] = sprite; } } if (IsCursorOnBox()) - sub_80CD1A8(TRUE); + AnimateBoxScrollArrows(TRUE); } -static void sub_80CD0B8(s8 direction) +// Slide box scroll arrows horizontally for box change +static void StartBoxScrollArrowsSlide(s8 direction) { u16 i; for (i = 0; i < 2; i++) { - sPSSData->field_730[i]->pos2.x = 0; - sPSSData->field_730[i]->data[0] = 2; + sPSSData->arrowSprites[i]->pos2.x = 0; + sPSSData->arrowSprites[i]->sState = 2; } if (direction < 0) { - sPSSData->field_730[0]->data[1] = 29; - sPSSData->field_730[1]->data[1] = 5; - sPSSData->field_730[0]->data[2] = 0x48; - sPSSData->field_730[1]->data[2] = 0x48; + sPSSData->arrowSprites[0]->sTimer = 29; + sPSSData->arrowSprites[1]->sTimer = 5; + sPSSData->arrowSprites[0]->data[2] = 72; + sPSSData->arrowSprites[1]->data[2] = 72; } else { - sPSSData->field_730[0]->data[1] = 5; - sPSSData->field_730[1]->data[1] = 29; - sPSSData->field_730[0]->data[2] = 0xF8; - sPSSData->field_730[1]->data[2] = 0xF8; + sPSSData->arrowSprites[0]->sTimer = 5; + sPSSData->arrowSprites[1]->sTimer = 29; + sPSSData->arrowSprites[0]->data[2] = DISPLAY_WIDTH + 8; + sPSSData->arrowSprites[1]->data[2] = DISPLAY_WIDTH + 8; } - sPSSData->field_730[0]->data[7] = 0; - sPSSData->field_730[1]->data[7] = 1; + sPSSData->arrowSprites[0]->data[7] = 0; + sPSSData->arrowSprites[1]->data[7] = 1; } -static void sub_80CD158(void) +// New box's scroll arrows have entered, stop sliding and set their position +static void StopBoxScrollArrowsSlide(void) { u16 i; for (i = 0; i < 2; i++) { - sPSSData->field_730[i]->pos1.x = 0x88 * i + 0x5c; - sPSSData->field_730[i]->pos2.x = 0; - sPSSData->field_730[i]->invisible = FALSE; + sPSSData->arrowSprites[i]->pos1.x = 136 * i + 92; + sPSSData->arrowSprites[i]->pos2.x = 0; + sPSSData->arrowSprites[i]->invisible = FALSE; } - sub_80CD1A8(TRUE); + AnimateBoxScrollArrows(TRUE); } -static void sub_80CD1A8(bool8 a0) +// Bounce scroll arrows while title is selected +static void AnimateBoxScrollArrows(bool8 animate) { u16 i; - if (a0) + if (animate) { + // Start arrows moving for (i = 0; i < 2; i++) { - sPSSData->field_730[i]->data[0] = 1; - sPSSData->field_730[i]->data[1] = 0; - sPSSData->field_730[i]->data[2] = 0; - sPSSData->field_730[i]->data[4] = 0; + sPSSData->arrowSprites[i]->sState = 1; + sPSSData->arrowSprites[i]->sTimer = 0; + sPSSData->arrowSprites[i]->data[2] = 0; + sPSSData->arrowSprites[i]->data[4] = 0; } } else { + // Stop arrows moving for (i = 0; i < 2; i++) - { - sPSSData->field_730[i]->data[0] = 0; - } + sPSSData->arrowSprites[i]->sState = 0; } } -static void sub_80CD210(struct Sprite *sprite) +static void SpriteCB_Arrow(struct Sprite *sprite) { - switch (sprite->data[0]) + switch (sprite->sState) { case 0: sprite->pos2.x = 0; break; case 1: - if (++sprite->data[1] > 3) + if (++sprite->sTimer > 3) { - sprite->data[1] = 0; - sprite->pos2.x += sprite->data[3]; + sprite->sTimer = 0; + sprite->pos2.x += sprite->sSpeed; if (++sprite->data[2] > 5) { sprite->data[2] = 0; @@ -5771,17 +5428,17 @@ static void sub_80CD210(struct Sprite *sprite) } break; case 2: - sprite->data[0] = 3; + sprite->sState = 3; break; case 3: sprite->pos1.x -= sPSSData->wallpaperScrollSpeed; - if (sprite->pos1.x < 73 || sprite->pos1.x > 247) + if (sprite->pos1.x <= 72 || sprite->pos1.x >= DISPLAY_WIDTH + 8) sprite->invisible = TRUE; - if (--sprite->data[1] == 0) + if (--sprite->sTimer == 0) { sprite->pos1.x = sprite->data[2]; sprite->invisible = FALSE; - sprite->data[0] = 4; + sprite->sState = 4; } break; case 4: @@ -5790,9 +5447,12 @@ static void sub_80CD210(struct Sprite *sprite) } } -static struct Sprite *sub_80CD2E8(u16 x, u16 y, u8 animId, u8 priority, u8 subpriority) +#undef sState +#undef sSpeed + +static struct Sprite *CreateJumpBoxArrows(u16 x, u16 y, u8 animId, u8 priority, u8 subpriority) { - u8 spriteId = CreateSprite(&gUnknown_0857B0E0, x, y, subpriority); + u8 spriteId = CreateSprite(&sSpriteTemplate_Arrow, x, y, subpriority); if (spriteId == MAX_SPRITES) return NULL; @@ -5905,25 +5565,25 @@ static bool8 sub_80CD554(void) sPSSData->field_CC0 += sPSSData->field_CC8; sPSSData->field_CB4->pos1.x = sPSSData->field_CBC >> 8; sPSSData->field_CB4->pos1.y = sPSSData->field_CC0 >> 8; - if (sPSSData->field_CB4->pos1.x > 0x100) + if (sPSSData->field_CB4->pos1.x > DISPLAY_WIDTH + 16) { - tmp = sPSSData->field_CB4->pos1.x - 0x100; - sPSSData->field_CB4->pos1.x = tmp + 0x40; + tmp = sPSSData->field_CB4->pos1.x - (DISPLAY_WIDTH + 16); + sPSSData->field_CB4->pos1.x = tmp + 64; } - if (sPSSData->field_CB4->pos1.x < 0x40) + if (sPSSData->field_CB4->pos1.x < 64) { - tmp = 0x40 - sPSSData->field_CB4->pos1.x; - sPSSData->field_CB4->pos1.x = 0x100 - tmp; + tmp = 64 - sPSSData->field_CB4->pos1.x; + sPSSData->field_CB4->pos1.x = DISPLAY_WIDTH + 16 - tmp; } - if (sPSSData->field_CB4->pos1.y > 0xb0) + if (sPSSData->field_CB4->pos1.y > DISPLAY_HEIGHT + 16) { - tmp = sPSSData->field_CB4->pos1.y - 0xb0; - sPSSData->field_CB4->pos1.y = tmp - 0x10; + tmp = sPSSData->field_CB4->pos1.y - (DISPLAY_HEIGHT + 16); + sPSSData->field_CB4->pos1.y = tmp - 16; } - if (sPSSData->field_CB4->pos1.y < -0x10) + if (sPSSData->field_CB4->pos1.y < -16) { - tmp = -0x10 - sPSSData->field_CB4->pos1.y; - sPSSData->field_CB4->pos1.y = 0xb0 - tmp; + tmp = -16 - sPSSData->field_CB4->pos1.y; + sPSSData->field_CB4->pos1.y = DISPLAY_HEIGHT + 16 - tmp; } if (sPSSData->field_CD7 && --sPSSData->field_CD7 == 0) sPSSData->field_CB4->vFlip = (sPSSData->field_CB4->vFlip == FALSE); @@ -6076,7 +5736,7 @@ static void sub_80CDA68(void) SetMovingMonPriority(1); break; case CURSOR_AREA_BOX: - sub_80CD1A8(TRUE); + AnimateBoxScrollArrows(TRUE); break; case CURSOR_AREA_IN_PARTY: sPSSData->field_CB8->subpriority = 13; @@ -7426,7 +7086,7 @@ static u8 HandleInput_OnBox(void) if (JOY_NEW(A_BUTTON)) { - sub_80CD1A8(FALSE); + AnimateBoxScrollArrows(FALSE); AddBoxMenu(); return 7; } @@ -7447,7 +7107,7 @@ static u8 HandleInput_OnBox(void) if (retVal) { if (cursorArea != CURSOR_AREA_BOX) - sub_80CD1A8(FALSE); + AnimateBoxScrollArrows(FALSE); sub_80CD894(cursorArea, cursorPosition); } @@ -7948,7 +7608,10 @@ static void AddMenu(void) sPSSData->field_CAE = 0; } -static bool8 sub_80D00A8(void) +// Called after AddMenu to determine whether or not the handler callback should +// wait to move on to the next state. Evidently there was no need to wait, and +// now it always returns FALSE +static bool8 IsMenuLoading(void) { return FALSE; } @@ -9451,7 +9114,7 @@ u8 *GetBoxNamePtr(u8 boxId) return NULL; } -u8 GetBoxWallpaper(u8 boxId) +static u8 GetBoxWallpaper(u8 boxId) { if (boxId < TOTAL_BOXES_COUNT) return gPokemonStoragePtr->boxWallpapers[boxId]; @@ -9459,7 +9122,7 @@ u8 GetBoxWallpaper(u8 boxId) return 0; } -void SetBoxWallpaper(u8 boxId, u8 wallpaperId) +static void SetBoxWallpaper(u8 boxId, u8 wallpaperId) { if (boxId < TOTAL_BOXES_COUNT && wallpaperId < WALLPAPER_COUNT) gPokemonStoragePtr->boxWallpapers[boxId] = wallpaperId; @@ -9615,7 +9278,7 @@ u32 GetWaldaWallpaperIconId(void) void SetWaldaWallpaperIconId(u8 id) { - if (id < 30) + if (id < ARRAY_COUNT(sWaldaWallpaperIcons)) gSaveBlock1Ptr->waldaPhrase.iconId = id; } From 838a452363c1296e3c9a0d92ce41f59a75e9c844 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Thu, 15 Apr 2021 17:31:50 -0400 Subject: [PATCH 108/173] Doc storage - choose box menu, move wallpaper gfx --- .../box_selection_popup.pal} | 0 .../azumarill/bg.png} | Bin .../azumarill/tilemap.bin} | Bin .../{beach_bg.png => wallpapers/beach/bg.png} | Bin .../beach/frame.png} | Bin .../beach/tilemap.bin} | Bin .../{blank_bg.png => wallpapers/blank/bg.png} | Bin .../blank/tilemap.bin} | Bin .../{block_bg.png => wallpapers/block/bg.png} | Bin .../block/tilemap.bin} | Bin .../{cave_bg.png => wallpapers/cave/bg.png} | Bin .../cave/frame.png} | Bin .../{cave.bin => wallpapers/cave/tilemap.bin} | Bin .../circles/bg.png} | Bin .../circles/tilemap.bin} | Bin .../{city_bg.png => wallpapers/city/bg.png} | Bin .../city/frame.png} | Bin .../{city.bin => wallpapers/city/tilemap.bin} | Bin .../{crag_bg.png => wallpapers/crag/bg.png} | Bin .../crag/frame.png} | Bin .../{crag.bin => wallpapers/crag/tilemap.bin} | Bin .../desert/bg.png} | Bin .../desert/frame.png} | Bin .../desert/tilemap.bin} | Bin .../diagonal/bg.png} | Bin .../diagonal/tilemap.bin} | Bin .../dusclops/bg.png} | Bin .../dusclops/tilemap.bin} | Bin .../forest/bg.png} | Bin .../forest/frame.png} | Bin .../forest/tilemap.bin} | Bin .../{frame_bg.png => wallpapers/frame/bg.png} | Bin .../frame/tilemap.bin} | Bin .../{ => wallpapers}/friends_frame1.png | Bin .../{ => wallpapers}/friends_frame2.png | Bin .../horizontal/bg.png} | Bin .../horizontal/tilemap.bin} | Bin .../icons/aqua.png} | Bin .../icons/asterisk.png} | Bin .../icons/big_asterisk.png} | Bin .../icons/bolt.png} | Bin .../icons/brick.png} | Bin .../icons/circle.png} | Bin .../icons/cross.png} | Bin .../icons/crystal.png} | Bin .../icons/diglett.png} | Bin .../icons/dot.png} | Bin .../icons/five_star.png} | Bin .../icons/footprint.png} | Bin .../icons/four_circles.png} | Bin .../icons/four_star.png} | Bin .../icons/heart.png} | Bin .../icons/koffing.png} | Bin .../icons/latis.png} | Bin .../icons/line_circle.png} | Bin .../icons/lotad.png} | Bin .../icons/luvdisc.png} | Bin .../icons/magma.png} | Bin .../icons/maze.png} | Bin .../icons/minun.png} | Bin .../icons/pichu.png} | Bin .../icons/plusle.png} | Bin .../icons/pokeball.png} | Bin .../icons/ribbon.png} | Bin .../icons/spinda.png} | Bin .../icons/star_in_circle.png} | Bin .../icons/togepi.png} | Bin .../legendary/bg.png} | Bin .../legendary/tilemap.bin} | Bin .../ludicolo/bg.png} | Bin .../ludicolo/tilemap.bin} | Bin .../machine/bg.png} | Bin .../machine/frame.png} | Bin .../machine/tilemap.bin} | Bin .../pikachu/bg.png} | Bin .../pikachu/tilemap.bin} | Bin .../{plain_bg.png => wallpapers/plain/bg.png} | Bin .../plain/frame.png} | Bin .../plain/tilemap.bin} | Bin .../pokecenter/bg.png} | Bin .../pokecenter/frame.png} | Bin .../pokecenter/tilemap.bin} | Bin .../pokecenter2/bg.png} | Bin .../pokecenter2/tilemap.bin} | Bin .../polkadot/bg.png} | Bin .../polkadot/frame.png} | Bin .../polkadot/tilemap.bin} | Bin .../ribbon/bg.png} | Bin .../ribbon/frame.pal} | 0 .../ribbon/tilemap.bin} | Bin .../{river_bg.png => wallpapers/river/bg.png} | Bin .../river/frame.png} | Bin .../river/tilemap.bin} | Bin .../savanna/bg.png} | Bin .../savanna/frame.png} | Bin .../savanna/tilemap.bin} | Bin .../screen/bg.png} | Bin .../screen/tilemap.bin} | Bin .../seafloor/bg.png} | Bin .../seafloor/frame.png} | Bin .../seafloor/tilemap.bin} | Bin .../{sky_bg.png => wallpapers/sky/bg.png} | Bin .../sky/frame.png} | Bin .../{sky.bin => wallpapers/sky/tilemap.bin} | Bin .../{snow_bg.png => wallpapers/snow/bg.png} | Bin .../snow/frame.png} | Bin .../{snow.bin => wallpapers/snow/tilemap.bin} | Bin .../volcano/bg.png} | Bin .../volcano/frame.png} | Bin .../volcano/tilemap.bin} | Bin .../whiscash/bg.png} | Bin .../whiscash/tilemap.bin} | Bin .../zigzagoon/bg.png} | Bin .../zigzagoon/tilemap.bin} | Bin graphics_file_rules.mk | 110 +- include/pokemon_storage_system.h | 1 + include/pokemon_summary_screen.h | 17 +- src/battle_factory_screen.c | 4 +- src/data/wallpapers.h | 294 ++--- src/graphics.c | 22 +- src/party_menu.c | 6 +- src/pokemon_storage_system.c | 1037 +++++++++-------- src/pokemon_summary_screen.c | 52 +- src/trade.c | 4 +- 124 files changed, 792 insertions(+), 755 deletions(-) rename graphics/{unknown/unknown_57173C.pal => pokemon_storage/box_selection_popup.pal} (100%) rename graphics/pokemon_storage/{azumarill_bg.png => wallpapers/azumarill/bg.png} (100%) rename graphics/pokemon_storage/{azumarill.bin => wallpapers/azumarill/tilemap.bin} (100%) rename graphics/pokemon_storage/{beach_bg.png => wallpapers/beach/bg.png} (100%) rename graphics/pokemon_storage/{beach_frame.png => wallpapers/beach/frame.png} (100%) rename graphics/pokemon_storage/{beach.bin => wallpapers/beach/tilemap.bin} (100%) rename graphics/pokemon_storage/{blank_bg.png => wallpapers/blank/bg.png} (100%) rename graphics/pokemon_storage/{blank.bin => wallpapers/blank/tilemap.bin} (100%) rename graphics/pokemon_storage/{block_bg.png => wallpapers/block/bg.png} (100%) rename graphics/pokemon_storage/{block.bin => wallpapers/block/tilemap.bin} (100%) rename graphics/pokemon_storage/{cave_bg.png => wallpapers/cave/bg.png} (100%) rename graphics/pokemon_storage/{cave_frame.png => wallpapers/cave/frame.png} (100%) rename graphics/pokemon_storage/{cave.bin => wallpapers/cave/tilemap.bin} (100%) rename graphics/pokemon_storage/{circles_bg.png => wallpapers/circles/bg.png} (100%) rename graphics/pokemon_storage/{circles.bin => wallpapers/circles/tilemap.bin} (100%) rename graphics/pokemon_storage/{city_bg.png => wallpapers/city/bg.png} (100%) rename graphics/pokemon_storage/{city_frame.png => wallpapers/city/frame.png} (100%) rename graphics/pokemon_storage/{city.bin => wallpapers/city/tilemap.bin} (100%) rename graphics/pokemon_storage/{crag_bg.png => wallpapers/crag/bg.png} (100%) rename graphics/pokemon_storage/{crag_frame.png => wallpapers/crag/frame.png} (100%) rename graphics/pokemon_storage/{crag.bin => wallpapers/crag/tilemap.bin} (100%) rename graphics/pokemon_storage/{desert_bg.png => wallpapers/desert/bg.png} (100%) rename graphics/pokemon_storage/{desert_frame.png => wallpapers/desert/frame.png} (100%) rename graphics/pokemon_storage/{desert.bin => wallpapers/desert/tilemap.bin} (100%) rename graphics/pokemon_storage/{diagonal_bg.png => wallpapers/diagonal/bg.png} (100%) rename graphics/pokemon_storage/{diagonal.bin => wallpapers/diagonal/tilemap.bin} (100%) rename graphics/pokemon_storage/{dusclops_bg.png => wallpapers/dusclops/bg.png} (100%) rename graphics/pokemon_storage/{dusclops.bin => wallpapers/dusclops/tilemap.bin} (100%) rename graphics/pokemon_storage/{forest_bg.png => wallpapers/forest/bg.png} (100%) rename graphics/pokemon_storage/{forest_frame.png => wallpapers/forest/frame.png} (100%) rename graphics/pokemon_storage/{forest.bin => wallpapers/forest/tilemap.bin} (100%) rename graphics/pokemon_storage/{frame_bg.png => wallpapers/frame/bg.png} (100%) rename graphics/pokemon_storage/{frame.bin => wallpapers/frame/tilemap.bin} (100%) rename graphics/pokemon_storage/{ => wallpapers}/friends_frame1.png (100%) rename graphics/pokemon_storage/{ => wallpapers}/friends_frame2.png (100%) rename graphics/pokemon_storage/{horizontal_bg.png => wallpapers/horizontal/bg.png} (100%) rename graphics/pokemon_storage/{horizontal.bin => wallpapers/horizontal/tilemap.bin} (100%) rename graphics/pokemon_storage/{aqua_icon.png => wallpapers/icons/aqua.png} (100%) rename graphics/pokemon_storage/{asterisk_icon.png => wallpapers/icons/asterisk.png} (100%) rename graphics/pokemon_storage/{big_asterisk_icon.png => wallpapers/icons/big_asterisk.png} (100%) rename graphics/pokemon_storage/{bolt_icon.png => wallpapers/icons/bolt.png} (100%) rename graphics/pokemon_storage/{brick_icon.png => wallpapers/icons/brick.png} (100%) rename graphics/pokemon_storage/{circle_icon.png => wallpapers/icons/circle.png} (100%) rename graphics/pokemon_storage/{cross_icon.png => wallpapers/icons/cross.png} (100%) rename graphics/pokemon_storage/{crystal_icon.png => wallpapers/icons/crystal.png} (100%) rename graphics/pokemon_storage/{diglett_icon.png => wallpapers/icons/diglett.png} (100%) rename graphics/pokemon_storage/{dot_icon.png => wallpapers/icons/dot.png} (100%) rename graphics/pokemon_storage/{five_star_icon.png => wallpapers/icons/five_star.png} (100%) rename graphics/pokemon_storage/{footprint_icon.png => wallpapers/icons/footprint.png} (100%) rename graphics/pokemon_storage/{four_circles_icon.png => wallpapers/icons/four_circles.png} (100%) rename graphics/pokemon_storage/{four_star_icon.png => wallpapers/icons/four_star.png} (100%) rename graphics/pokemon_storage/{heart_icon.png => wallpapers/icons/heart.png} (100%) rename graphics/pokemon_storage/{koffing_icon.png => wallpapers/icons/koffing.png} (100%) rename graphics/pokemon_storage/{latis_icon.png => wallpapers/icons/latis.png} (100%) rename graphics/pokemon_storage/{line_circle_icon.png => wallpapers/icons/line_circle.png} (100%) rename graphics/pokemon_storage/{lotad_icon.png => wallpapers/icons/lotad.png} (100%) rename graphics/pokemon_storage/{luvdisc_icon.png => wallpapers/icons/luvdisc.png} (100%) rename graphics/pokemon_storage/{magma_icon.png => wallpapers/icons/magma.png} (100%) rename graphics/pokemon_storage/{maze_icon.png => wallpapers/icons/maze.png} (100%) rename graphics/pokemon_storage/{minun_icon.png => wallpapers/icons/minun.png} (100%) rename graphics/pokemon_storage/{pichu_icon.png => wallpapers/icons/pichu.png} (100%) rename graphics/pokemon_storage/{plusle_icon.png => wallpapers/icons/plusle.png} (100%) rename graphics/pokemon_storage/{pokeball_icon.png => wallpapers/icons/pokeball.png} (100%) rename graphics/pokemon_storage/{ribbon_icon.png => wallpapers/icons/ribbon.png} (100%) rename graphics/pokemon_storage/{spinda_icon.png => wallpapers/icons/spinda.png} (100%) rename graphics/pokemon_storage/{star_in_circle_icon.png => wallpapers/icons/star_in_circle.png} (100%) rename graphics/pokemon_storage/{togepi_icon.png => wallpapers/icons/togepi.png} (100%) rename graphics/pokemon_storage/{legendary_bg.png => wallpapers/legendary/bg.png} (100%) rename graphics/pokemon_storage/{legendary.bin => wallpapers/legendary/tilemap.bin} (100%) rename graphics/pokemon_storage/{ludicolo_bg.png => wallpapers/ludicolo/bg.png} (100%) rename graphics/pokemon_storage/{ludicolo.bin => wallpapers/ludicolo/tilemap.bin} (100%) rename graphics/pokemon_storage/{machine_bg.png => wallpapers/machine/bg.png} (100%) rename graphics/pokemon_storage/{machine_frame.png => wallpapers/machine/frame.png} (100%) rename graphics/pokemon_storage/{machine.bin => wallpapers/machine/tilemap.bin} (100%) rename graphics/pokemon_storage/{pikachu_bg.png => wallpapers/pikachu/bg.png} (100%) rename graphics/pokemon_storage/{pikachu.bin => wallpapers/pikachu/tilemap.bin} (100%) rename graphics/pokemon_storage/{plain_bg.png => wallpapers/plain/bg.png} (100%) rename graphics/pokemon_storage/{plain_frame.png => wallpapers/plain/frame.png} (100%) rename graphics/pokemon_storage/{plain.bin => wallpapers/plain/tilemap.bin} (100%) rename graphics/pokemon_storage/{pokecenter_bg.png => wallpapers/pokecenter/bg.png} (100%) rename graphics/pokemon_storage/{pokecenter_frame.png => wallpapers/pokecenter/frame.png} (100%) rename graphics/pokemon_storage/{pokecenter.bin => wallpapers/pokecenter/tilemap.bin} (100%) rename graphics/pokemon_storage/{pokecenter2_bg.png => wallpapers/pokecenter2/bg.png} (100%) rename graphics/pokemon_storage/{pokecenter2.bin => wallpapers/pokecenter2/tilemap.bin} (100%) rename graphics/pokemon_storage/{polkadot_bg.png => wallpapers/polkadot/bg.png} (100%) rename graphics/pokemon_storage/{polkadot_frame.png => wallpapers/polkadot/frame.png} (100%) rename graphics/pokemon_storage/{polkadot.bin => wallpapers/polkadot/tilemap.bin} (100%) rename graphics/pokemon_storage/{ribbon_bg.png => wallpapers/ribbon/bg.png} (100%) rename graphics/pokemon_storage/{ribbon_frame.pal => wallpapers/ribbon/frame.pal} (100%) rename graphics/pokemon_storage/{ribbon.bin => wallpapers/ribbon/tilemap.bin} (100%) rename graphics/pokemon_storage/{river_bg.png => wallpapers/river/bg.png} (100%) rename graphics/pokemon_storage/{river_frame.png => wallpapers/river/frame.png} (100%) rename graphics/pokemon_storage/{river.bin => wallpapers/river/tilemap.bin} (100%) rename graphics/pokemon_storage/{savanna_bg.png => wallpapers/savanna/bg.png} (100%) rename graphics/pokemon_storage/{savanna_frame.png => wallpapers/savanna/frame.png} (100%) rename graphics/pokemon_storage/{savanna.bin => wallpapers/savanna/tilemap.bin} (100%) rename graphics/pokemon_storage/{screen_bg.png => wallpapers/screen/bg.png} (100%) rename graphics/pokemon_storage/{screen.bin => wallpapers/screen/tilemap.bin} (100%) rename graphics/pokemon_storage/{seafloor_bg.png => wallpapers/seafloor/bg.png} (100%) rename graphics/pokemon_storage/{seafloor_frame.png => wallpapers/seafloor/frame.png} (100%) rename graphics/pokemon_storage/{seafloor.bin => wallpapers/seafloor/tilemap.bin} (100%) rename graphics/pokemon_storage/{sky_bg.png => wallpapers/sky/bg.png} (100%) rename graphics/pokemon_storage/{sky_frame.png => wallpapers/sky/frame.png} (100%) rename graphics/pokemon_storage/{sky.bin => wallpapers/sky/tilemap.bin} (100%) rename graphics/pokemon_storage/{snow_bg.png => wallpapers/snow/bg.png} (100%) rename graphics/pokemon_storage/{snow_frame.png => wallpapers/snow/frame.png} (100%) rename graphics/pokemon_storage/{snow.bin => wallpapers/snow/tilemap.bin} (100%) rename graphics/pokemon_storage/{volcano_bg.png => wallpapers/volcano/bg.png} (100%) rename graphics/pokemon_storage/{volcano_frame.png => wallpapers/volcano/frame.png} (100%) rename graphics/pokemon_storage/{volcano.bin => wallpapers/volcano/tilemap.bin} (100%) rename graphics/pokemon_storage/{whiscash_bg.png => wallpapers/whiscash/bg.png} (100%) rename graphics/pokemon_storage/{whiscash.bin => wallpapers/whiscash/tilemap.bin} (100%) rename graphics/pokemon_storage/{zigzagoon_bg.png => wallpapers/zigzagoon/bg.png} (100%) rename graphics/pokemon_storage/{zigzagoon.bin => wallpapers/zigzagoon/tilemap.bin} (100%) diff --git a/graphics/unknown/unknown_57173C.pal b/graphics/pokemon_storage/box_selection_popup.pal similarity index 100% rename from graphics/unknown/unknown_57173C.pal rename to graphics/pokemon_storage/box_selection_popup.pal diff --git a/graphics/pokemon_storage/azumarill_bg.png b/graphics/pokemon_storage/wallpapers/azumarill/bg.png similarity index 100% rename from graphics/pokemon_storage/azumarill_bg.png rename to graphics/pokemon_storage/wallpapers/azumarill/bg.png diff --git a/graphics/pokemon_storage/azumarill.bin b/graphics/pokemon_storage/wallpapers/azumarill/tilemap.bin similarity index 100% rename from graphics/pokemon_storage/azumarill.bin rename to graphics/pokemon_storage/wallpapers/azumarill/tilemap.bin diff --git a/graphics/pokemon_storage/beach_bg.png b/graphics/pokemon_storage/wallpapers/beach/bg.png similarity index 100% rename from graphics/pokemon_storage/beach_bg.png rename to graphics/pokemon_storage/wallpapers/beach/bg.png diff --git a/graphics/pokemon_storage/beach_frame.png b/graphics/pokemon_storage/wallpapers/beach/frame.png similarity index 100% rename from graphics/pokemon_storage/beach_frame.png rename to graphics/pokemon_storage/wallpapers/beach/frame.png diff --git a/graphics/pokemon_storage/beach.bin b/graphics/pokemon_storage/wallpapers/beach/tilemap.bin similarity index 100% rename from graphics/pokemon_storage/beach.bin rename to graphics/pokemon_storage/wallpapers/beach/tilemap.bin diff --git a/graphics/pokemon_storage/blank_bg.png b/graphics/pokemon_storage/wallpapers/blank/bg.png similarity index 100% rename from graphics/pokemon_storage/blank_bg.png rename to graphics/pokemon_storage/wallpapers/blank/bg.png diff --git a/graphics/pokemon_storage/blank.bin b/graphics/pokemon_storage/wallpapers/blank/tilemap.bin similarity index 100% rename from graphics/pokemon_storage/blank.bin rename to graphics/pokemon_storage/wallpapers/blank/tilemap.bin diff --git a/graphics/pokemon_storage/block_bg.png b/graphics/pokemon_storage/wallpapers/block/bg.png similarity index 100% rename from graphics/pokemon_storage/block_bg.png rename to graphics/pokemon_storage/wallpapers/block/bg.png diff --git a/graphics/pokemon_storage/block.bin b/graphics/pokemon_storage/wallpapers/block/tilemap.bin similarity index 100% rename from graphics/pokemon_storage/block.bin rename to graphics/pokemon_storage/wallpapers/block/tilemap.bin diff --git a/graphics/pokemon_storage/cave_bg.png b/graphics/pokemon_storage/wallpapers/cave/bg.png similarity index 100% rename from graphics/pokemon_storage/cave_bg.png rename to graphics/pokemon_storage/wallpapers/cave/bg.png diff --git a/graphics/pokemon_storage/cave_frame.png b/graphics/pokemon_storage/wallpapers/cave/frame.png similarity index 100% rename from graphics/pokemon_storage/cave_frame.png rename to graphics/pokemon_storage/wallpapers/cave/frame.png diff --git a/graphics/pokemon_storage/cave.bin b/graphics/pokemon_storage/wallpapers/cave/tilemap.bin similarity index 100% rename from graphics/pokemon_storage/cave.bin rename to graphics/pokemon_storage/wallpapers/cave/tilemap.bin diff --git a/graphics/pokemon_storage/circles_bg.png b/graphics/pokemon_storage/wallpapers/circles/bg.png similarity index 100% rename from graphics/pokemon_storage/circles_bg.png rename to graphics/pokemon_storage/wallpapers/circles/bg.png diff --git a/graphics/pokemon_storage/circles.bin b/graphics/pokemon_storage/wallpapers/circles/tilemap.bin similarity index 100% rename from graphics/pokemon_storage/circles.bin rename to graphics/pokemon_storage/wallpapers/circles/tilemap.bin diff --git a/graphics/pokemon_storage/city_bg.png b/graphics/pokemon_storage/wallpapers/city/bg.png similarity index 100% rename from graphics/pokemon_storage/city_bg.png rename to graphics/pokemon_storage/wallpapers/city/bg.png diff --git a/graphics/pokemon_storage/city_frame.png b/graphics/pokemon_storage/wallpapers/city/frame.png similarity index 100% rename from graphics/pokemon_storage/city_frame.png rename to graphics/pokemon_storage/wallpapers/city/frame.png diff --git a/graphics/pokemon_storage/city.bin b/graphics/pokemon_storage/wallpapers/city/tilemap.bin similarity index 100% rename from graphics/pokemon_storage/city.bin rename to graphics/pokemon_storage/wallpapers/city/tilemap.bin diff --git a/graphics/pokemon_storage/crag_bg.png b/graphics/pokemon_storage/wallpapers/crag/bg.png similarity index 100% rename from graphics/pokemon_storage/crag_bg.png rename to graphics/pokemon_storage/wallpapers/crag/bg.png diff --git a/graphics/pokemon_storage/crag_frame.png b/graphics/pokemon_storage/wallpapers/crag/frame.png similarity index 100% rename from graphics/pokemon_storage/crag_frame.png rename to graphics/pokemon_storage/wallpapers/crag/frame.png diff --git a/graphics/pokemon_storage/crag.bin b/graphics/pokemon_storage/wallpapers/crag/tilemap.bin similarity index 100% rename from graphics/pokemon_storage/crag.bin rename to graphics/pokemon_storage/wallpapers/crag/tilemap.bin diff --git a/graphics/pokemon_storage/desert_bg.png b/graphics/pokemon_storage/wallpapers/desert/bg.png similarity index 100% rename from graphics/pokemon_storage/desert_bg.png rename to graphics/pokemon_storage/wallpapers/desert/bg.png diff --git a/graphics/pokemon_storage/desert_frame.png b/graphics/pokemon_storage/wallpapers/desert/frame.png similarity index 100% rename from graphics/pokemon_storage/desert_frame.png rename to graphics/pokemon_storage/wallpapers/desert/frame.png diff --git a/graphics/pokemon_storage/desert.bin b/graphics/pokemon_storage/wallpapers/desert/tilemap.bin similarity index 100% rename from graphics/pokemon_storage/desert.bin rename to graphics/pokemon_storage/wallpapers/desert/tilemap.bin diff --git a/graphics/pokemon_storage/diagonal_bg.png b/graphics/pokemon_storage/wallpapers/diagonal/bg.png similarity index 100% rename from graphics/pokemon_storage/diagonal_bg.png rename to graphics/pokemon_storage/wallpapers/diagonal/bg.png diff --git a/graphics/pokemon_storage/diagonal.bin b/graphics/pokemon_storage/wallpapers/diagonal/tilemap.bin similarity index 100% rename from graphics/pokemon_storage/diagonal.bin rename to graphics/pokemon_storage/wallpapers/diagonal/tilemap.bin diff --git a/graphics/pokemon_storage/dusclops_bg.png b/graphics/pokemon_storage/wallpapers/dusclops/bg.png similarity index 100% rename from graphics/pokemon_storage/dusclops_bg.png rename to graphics/pokemon_storage/wallpapers/dusclops/bg.png diff --git a/graphics/pokemon_storage/dusclops.bin b/graphics/pokemon_storage/wallpapers/dusclops/tilemap.bin similarity index 100% rename from graphics/pokemon_storage/dusclops.bin rename to graphics/pokemon_storage/wallpapers/dusclops/tilemap.bin diff --git a/graphics/pokemon_storage/forest_bg.png b/graphics/pokemon_storage/wallpapers/forest/bg.png similarity index 100% rename from graphics/pokemon_storage/forest_bg.png rename to graphics/pokemon_storage/wallpapers/forest/bg.png diff --git a/graphics/pokemon_storage/forest_frame.png b/graphics/pokemon_storage/wallpapers/forest/frame.png similarity index 100% rename from graphics/pokemon_storage/forest_frame.png rename to graphics/pokemon_storage/wallpapers/forest/frame.png diff --git a/graphics/pokemon_storage/forest.bin b/graphics/pokemon_storage/wallpapers/forest/tilemap.bin similarity index 100% rename from graphics/pokemon_storage/forest.bin rename to graphics/pokemon_storage/wallpapers/forest/tilemap.bin diff --git a/graphics/pokemon_storage/frame_bg.png b/graphics/pokemon_storage/wallpapers/frame/bg.png similarity index 100% rename from graphics/pokemon_storage/frame_bg.png rename to graphics/pokemon_storage/wallpapers/frame/bg.png diff --git a/graphics/pokemon_storage/frame.bin b/graphics/pokemon_storage/wallpapers/frame/tilemap.bin similarity index 100% rename from graphics/pokemon_storage/frame.bin rename to graphics/pokemon_storage/wallpapers/frame/tilemap.bin diff --git a/graphics/pokemon_storage/friends_frame1.png b/graphics/pokemon_storage/wallpapers/friends_frame1.png similarity index 100% rename from graphics/pokemon_storage/friends_frame1.png rename to graphics/pokemon_storage/wallpapers/friends_frame1.png diff --git a/graphics/pokemon_storage/friends_frame2.png b/graphics/pokemon_storage/wallpapers/friends_frame2.png similarity index 100% rename from graphics/pokemon_storage/friends_frame2.png rename to graphics/pokemon_storage/wallpapers/friends_frame2.png diff --git a/graphics/pokemon_storage/horizontal_bg.png b/graphics/pokemon_storage/wallpapers/horizontal/bg.png similarity index 100% rename from graphics/pokemon_storage/horizontal_bg.png rename to graphics/pokemon_storage/wallpapers/horizontal/bg.png diff --git a/graphics/pokemon_storage/horizontal.bin b/graphics/pokemon_storage/wallpapers/horizontal/tilemap.bin similarity index 100% rename from graphics/pokemon_storage/horizontal.bin rename to graphics/pokemon_storage/wallpapers/horizontal/tilemap.bin diff --git a/graphics/pokemon_storage/aqua_icon.png b/graphics/pokemon_storage/wallpapers/icons/aqua.png similarity index 100% rename from graphics/pokemon_storage/aqua_icon.png rename to graphics/pokemon_storage/wallpapers/icons/aqua.png diff --git a/graphics/pokemon_storage/asterisk_icon.png b/graphics/pokemon_storage/wallpapers/icons/asterisk.png similarity index 100% rename from graphics/pokemon_storage/asterisk_icon.png rename to graphics/pokemon_storage/wallpapers/icons/asterisk.png diff --git a/graphics/pokemon_storage/big_asterisk_icon.png b/graphics/pokemon_storage/wallpapers/icons/big_asterisk.png similarity index 100% rename from graphics/pokemon_storage/big_asterisk_icon.png rename to graphics/pokemon_storage/wallpapers/icons/big_asterisk.png diff --git a/graphics/pokemon_storage/bolt_icon.png b/graphics/pokemon_storage/wallpapers/icons/bolt.png similarity index 100% rename from graphics/pokemon_storage/bolt_icon.png rename to graphics/pokemon_storage/wallpapers/icons/bolt.png diff --git a/graphics/pokemon_storage/brick_icon.png b/graphics/pokemon_storage/wallpapers/icons/brick.png similarity index 100% rename from graphics/pokemon_storage/brick_icon.png rename to graphics/pokemon_storage/wallpapers/icons/brick.png diff --git a/graphics/pokemon_storage/circle_icon.png b/graphics/pokemon_storage/wallpapers/icons/circle.png similarity index 100% rename from graphics/pokemon_storage/circle_icon.png rename to graphics/pokemon_storage/wallpapers/icons/circle.png diff --git a/graphics/pokemon_storage/cross_icon.png b/graphics/pokemon_storage/wallpapers/icons/cross.png similarity index 100% rename from graphics/pokemon_storage/cross_icon.png rename to graphics/pokemon_storage/wallpapers/icons/cross.png diff --git a/graphics/pokemon_storage/crystal_icon.png b/graphics/pokemon_storage/wallpapers/icons/crystal.png similarity index 100% rename from graphics/pokemon_storage/crystal_icon.png rename to graphics/pokemon_storage/wallpapers/icons/crystal.png diff --git a/graphics/pokemon_storage/diglett_icon.png b/graphics/pokemon_storage/wallpapers/icons/diglett.png similarity index 100% rename from graphics/pokemon_storage/diglett_icon.png rename to graphics/pokemon_storage/wallpapers/icons/diglett.png diff --git a/graphics/pokemon_storage/dot_icon.png b/graphics/pokemon_storage/wallpapers/icons/dot.png similarity index 100% rename from graphics/pokemon_storage/dot_icon.png rename to graphics/pokemon_storage/wallpapers/icons/dot.png diff --git a/graphics/pokemon_storage/five_star_icon.png b/graphics/pokemon_storage/wallpapers/icons/five_star.png similarity index 100% rename from graphics/pokemon_storage/five_star_icon.png rename to graphics/pokemon_storage/wallpapers/icons/five_star.png diff --git a/graphics/pokemon_storage/footprint_icon.png b/graphics/pokemon_storage/wallpapers/icons/footprint.png similarity index 100% rename from graphics/pokemon_storage/footprint_icon.png rename to graphics/pokemon_storage/wallpapers/icons/footprint.png diff --git a/graphics/pokemon_storage/four_circles_icon.png b/graphics/pokemon_storage/wallpapers/icons/four_circles.png similarity index 100% rename from graphics/pokemon_storage/four_circles_icon.png rename to graphics/pokemon_storage/wallpapers/icons/four_circles.png diff --git a/graphics/pokemon_storage/four_star_icon.png b/graphics/pokemon_storage/wallpapers/icons/four_star.png similarity index 100% rename from graphics/pokemon_storage/four_star_icon.png rename to graphics/pokemon_storage/wallpapers/icons/four_star.png diff --git a/graphics/pokemon_storage/heart_icon.png b/graphics/pokemon_storage/wallpapers/icons/heart.png similarity index 100% rename from graphics/pokemon_storage/heart_icon.png rename to graphics/pokemon_storage/wallpapers/icons/heart.png diff --git a/graphics/pokemon_storage/koffing_icon.png b/graphics/pokemon_storage/wallpapers/icons/koffing.png similarity index 100% rename from graphics/pokemon_storage/koffing_icon.png rename to graphics/pokemon_storage/wallpapers/icons/koffing.png diff --git a/graphics/pokemon_storage/latis_icon.png b/graphics/pokemon_storage/wallpapers/icons/latis.png similarity index 100% rename from graphics/pokemon_storage/latis_icon.png rename to graphics/pokemon_storage/wallpapers/icons/latis.png diff --git a/graphics/pokemon_storage/line_circle_icon.png b/graphics/pokemon_storage/wallpapers/icons/line_circle.png similarity index 100% rename from graphics/pokemon_storage/line_circle_icon.png rename to graphics/pokemon_storage/wallpapers/icons/line_circle.png diff --git a/graphics/pokemon_storage/lotad_icon.png b/graphics/pokemon_storage/wallpapers/icons/lotad.png similarity index 100% rename from graphics/pokemon_storage/lotad_icon.png rename to graphics/pokemon_storage/wallpapers/icons/lotad.png diff --git a/graphics/pokemon_storage/luvdisc_icon.png b/graphics/pokemon_storage/wallpapers/icons/luvdisc.png similarity index 100% rename from graphics/pokemon_storage/luvdisc_icon.png rename to graphics/pokemon_storage/wallpapers/icons/luvdisc.png diff --git a/graphics/pokemon_storage/magma_icon.png b/graphics/pokemon_storage/wallpapers/icons/magma.png similarity index 100% rename from graphics/pokemon_storage/magma_icon.png rename to graphics/pokemon_storage/wallpapers/icons/magma.png diff --git a/graphics/pokemon_storage/maze_icon.png b/graphics/pokemon_storage/wallpapers/icons/maze.png similarity index 100% rename from graphics/pokemon_storage/maze_icon.png rename to graphics/pokemon_storage/wallpapers/icons/maze.png diff --git a/graphics/pokemon_storage/minun_icon.png b/graphics/pokemon_storage/wallpapers/icons/minun.png similarity index 100% rename from graphics/pokemon_storage/minun_icon.png rename to graphics/pokemon_storage/wallpapers/icons/minun.png diff --git a/graphics/pokemon_storage/pichu_icon.png b/graphics/pokemon_storage/wallpapers/icons/pichu.png similarity index 100% rename from graphics/pokemon_storage/pichu_icon.png rename to graphics/pokemon_storage/wallpapers/icons/pichu.png diff --git a/graphics/pokemon_storage/plusle_icon.png b/graphics/pokemon_storage/wallpapers/icons/plusle.png similarity index 100% rename from graphics/pokemon_storage/plusle_icon.png rename to graphics/pokemon_storage/wallpapers/icons/plusle.png diff --git a/graphics/pokemon_storage/pokeball_icon.png b/graphics/pokemon_storage/wallpapers/icons/pokeball.png similarity index 100% rename from graphics/pokemon_storage/pokeball_icon.png rename to graphics/pokemon_storage/wallpapers/icons/pokeball.png diff --git a/graphics/pokemon_storage/ribbon_icon.png b/graphics/pokemon_storage/wallpapers/icons/ribbon.png similarity index 100% rename from graphics/pokemon_storage/ribbon_icon.png rename to graphics/pokemon_storage/wallpapers/icons/ribbon.png diff --git a/graphics/pokemon_storage/spinda_icon.png b/graphics/pokemon_storage/wallpapers/icons/spinda.png similarity index 100% rename from graphics/pokemon_storage/spinda_icon.png rename to graphics/pokemon_storage/wallpapers/icons/spinda.png diff --git a/graphics/pokemon_storage/star_in_circle_icon.png b/graphics/pokemon_storage/wallpapers/icons/star_in_circle.png similarity index 100% rename from graphics/pokemon_storage/star_in_circle_icon.png rename to graphics/pokemon_storage/wallpapers/icons/star_in_circle.png diff --git a/graphics/pokemon_storage/togepi_icon.png b/graphics/pokemon_storage/wallpapers/icons/togepi.png similarity index 100% rename from graphics/pokemon_storage/togepi_icon.png rename to graphics/pokemon_storage/wallpapers/icons/togepi.png diff --git a/graphics/pokemon_storage/legendary_bg.png b/graphics/pokemon_storage/wallpapers/legendary/bg.png similarity index 100% rename from graphics/pokemon_storage/legendary_bg.png rename to graphics/pokemon_storage/wallpapers/legendary/bg.png diff --git a/graphics/pokemon_storage/legendary.bin b/graphics/pokemon_storage/wallpapers/legendary/tilemap.bin similarity index 100% rename from graphics/pokemon_storage/legendary.bin rename to graphics/pokemon_storage/wallpapers/legendary/tilemap.bin diff --git a/graphics/pokemon_storage/ludicolo_bg.png b/graphics/pokemon_storage/wallpapers/ludicolo/bg.png similarity index 100% rename from graphics/pokemon_storage/ludicolo_bg.png rename to graphics/pokemon_storage/wallpapers/ludicolo/bg.png diff --git a/graphics/pokemon_storage/ludicolo.bin b/graphics/pokemon_storage/wallpapers/ludicolo/tilemap.bin similarity index 100% rename from graphics/pokemon_storage/ludicolo.bin rename to graphics/pokemon_storage/wallpapers/ludicolo/tilemap.bin diff --git a/graphics/pokemon_storage/machine_bg.png b/graphics/pokemon_storage/wallpapers/machine/bg.png similarity index 100% rename from graphics/pokemon_storage/machine_bg.png rename to graphics/pokemon_storage/wallpapers/machine/bg.png diff --git a/graphics/pokemon_storage/machine_frame.png b/graphics/pokemon_storage/wallpapers/machine/frame.png similarity index 100% rename from graphics/pokemon_storage/machine_frame.png rename to graphics/pokemon_storage/wallpapers/machine/frame.png diff --git a/graphics/pokemon_storage/machine.bin b/graphics/pokemon_storage/wallpapers/machine/tilemap.bin similarity index 100% rename from graphics/pokemon_storage/machine.bin rename to graphics/pokemon_storage/wallpapers/machine/tilemap.bin diff --git a/graphics/pokemon_storage/pikachu_bg.png b/graphics/pokemon_storage/wallpapers/pikachu/bg.png similarity index 100% rename from graphics/pokemon_storage/pikachu_bg.png rename to graphics/pokemon_storage/wallpapers/pikachu/bg.png diff --git a/graphics/pokemon_storage/pikachu.bin b/graphics/pokemon_storage/wallpapers/pikachu/tilemap.bin similarity index 100% rename from graphics/pokemon_storage/pikachu.bin rename to graphics/pokemon_storage/wallpapers/pikachu/tilemap.bin diff --git a/graphics/pokemon_storage/plain_bg.png b/graphics/pokemon_storage/wallpapers/plain/bg.png similarity index 100% rename from graphics/pokemon_storage/plain_bg.png rename to graphics/pokemon_storage/wallpapers/plain/bg.png diff --git a/graphics/pokemon_storage/plain_frame.png b/graphics/pokemon_storage/wallpapers/plain/frame.png similarity index 100% rename from graphics/pokemon_storage/plain_frame.png rename to graphics/pokemon_storage/wallpapers/plain/frame.png diff --git a/graphics/pokemon_storage/plain.bin b/graphics/pokemon_storage/wallpapers/plain/tilemap.bin similarity index 100% rename from graphics/pokemon_storage/plain.bin rename to graphics/pokemon_storage/wallpapers/plain/tilemap.bin diff --git a/graphics/pokemon_storage/pokecenter_bg.png b/graphics/pokemon_storage/wallpapers/pokecenter/bg.png similarity index 100% rename from graphics/pokemon_storage/pokecenter_bg.png rename to graphics/pokemon_storage/wallpapers/pokecenter/bg.png diff --git a/graphics/pokemon_storage/pokecenter_frame.png b/graphics/pokemon_storage/wallpapers/pokecenter/frame.png similarity index 100% rename from graphics/pokemon_storage/pokecenter_frame.png rename to graphics/pokemon_storage/wallpapers/pokecenter/frame.png diff --git a/graphics/pokemon_storage/pokecenter.bin b/graphics/pokemon_storage/wallpapers/pokecenter/tilemap.bin similarity index 100% rename from graphics/pokemon_storage/pokecenter.bin rename to graphics/pokemon_storage/wallpapers/pokecenter/tilemap.bin diff --git a/graphics/pokemon_storage/pokecenter2_bg.png b/graphics/pokemon_storage/wallpapers/pokecenter2/bg.png similarity index 100% rename from graphics/pokemon_storage/pokecenter2_bg.png rename to graphics/pokemon_storage/wallpapers/pokecenter2/bg.png diff --git a/graphics/pokemon_storage/pokecenter2.bin b/graphics/pokemon_storage/wallpapers/pokecenter2/tilemap.bin similarity index 100% rename from graphics/pokemon_storage/pokecenter2.bin rename to graphics/pokemon_storage/wallpapers/pokecenter2/tilemap.bin diff --git a/graphics/pokemon_storage/polkadot_bg.png b/graphics/pokemon_storage/wallpapers/polkadot/bg.png similarity index 100% rename from graphics/pokemon_storage/polkadot_bg.png rename to graphics/pokemon_storage/wallpapers/polkadot/bg.png diff --git a/graphics/pokemon_storage/polkadot_frame.png b/graphics/pokemon_storage/wallpapers/polkadot/frame.png similarity index 100% rename from graphics/pokemon_storage/polkadot_frame.png rename to graphics/pokemon_storage/wallpapers/polkadot/frame.png diff --git a/graphics/pokemon_storage/polkadot.bin b/graphics/pokemon_storage/wallpapers/polkadot/tilemap.bin similarity index 100% rename from graphics/pokemon_storage/polkadot.bin rename to graphics/pokemon_storage/wallpapers/polkadot/tilemap.bin diff --git a/graphics/pokemon_storage/ribbon_bg.png b/graphics/pokemon_storage/wallpapers/ribbon/bg.png similarity index 100% rename from graphics/pokemon_storage/ribbon_bg.png rename to graphics/pokemon_storage/wallpapers/ribbon/bg.png diff --git a/graphics/pokemon_storage/ribbon_frame.pal b/graphics/pokemon_storage/wallpapers/ribbon/frame.pal similarity index 100% rename from graphics/pokemon_storage/ribbon_frame.pal rename to graphics/pokemon_storage/wallpapers/ribbon/frame.pal diff --git a/graphics/pokemon_storage/ribbon.bin b/graphics/pokemon_storage/wallpapers/ribbon/tilemap.bin similarity index 100% rename from graphics/pokemon_storage/ribbon.bin rename to graphics/pokemon_storage/wallpapers/ribbon/tilemap.bin diff --git a/graphics/pokemon_storage/river_bg.png b/graphics/pokemon_storage/wallpapers/river/bg.png similarity index 100% rename from graphics/pokemon_storage/river_bg.png rename to graphics/pokemon_storage/wallpapers/river/bg.png diff --git a/graphics/pokemon_storage/river_frame.png b/graphics/pokemon_storage/wallpapers/river/frame.png similarity index 100% rename from graphics/pokemon_storage/river_frame.png rename to graphics/pokemon_storage/wallpapers/river/frame.png diff --git a/graphics/pokemon_storage/river.bin b/graphics/pokemon_storage/wallpapers/river/tilemap.bin similarity index 100% rename from graphics/pokemon_storage/river.bin rename to graphics/pokemon_storage/wallpapers/river/tilemap.bin diff --git a/graphics/pokemon_storage/savanna_bg.png b/graphics/pokemon_storage/wallpapers/savanna/bg.png similarity index 100% rename from graphics/pokemon_storage/savanna_bg.png rename to graphics/pokemon_storage/wallpapers/savanna/bg.png diff --git a/graphics/pokemon_storage/savanna_frame.png b/graphics/pokemon_storage/wallpapers/savanna/frame.png similarity index 100% rename from graphics/pokemon_storage/savanna_frame.png rename to graphics/pokemon_storage/wallpapers/savanna/frame.png diff --git a/graphics/pokemon_storage/savanna.bin b/graphics/pokemon_storage/wallpapers/savanna/tilemap.bin similarity index 100% rename from graphics/pokemon_storage/savanna.bin rename to graphics/pokemon_storage/wallpapers/savanna/tilemap.bin diff --git a/graphics/pokemon_storage/screen_bg.png b/graphics/pokemon_storage/wallpapers/screen/bg.png similarity index 100% rename from graphics/pokemon_storage/screen_bg.png rename to graphics/pokemon_storage/wallpapers/screen/bg.png diff --git a/graphics/pokemon_storage/screen.bin b/graphics/pokemon_storage/wallpapers/screen/tilemap.bin similarity index 100% rename from graphics/pokemon_storage/screen.bin rename to graphics/pokemon_storage/wallpapers/screen/tilemap.bin diff --git a/graphics/pokemon_storage/seafloor_bg.png b/graphics/pokemon_storage/wallpapers/seafloor/bg.png similarity index 100% rename from graphics/pokemon_storage/seafloor_bg.png rename to graphics/pokemon_storage/wallpapers/seafloor/bg.png diff --git a/graphics/pokemon_storage/seafloor_frame.png b/graphics/pokemon_storage/wallpapers/seafloor/frame.png similarity index 100% rename from graphics/pokemon_storage/seafloor_frame.png rename to graphics/pokemon_storage/wallpapers/seafloor/frame.png diff --git a/graphics/pokemon_storage/seafloor.bin b/graphics/pokemon_storage/wallpapers/seafloor/tilemap.bin similarity index 100% rename from graphics/pokemon_storage/seafloor.bin rename to graphics/pokemon_storage/wallpapers/seafloor/tilemap.bin diff --git a/graphics/pokemon_storage/sky_bg.png b/graphics/pokemon_storage/wallpapers/sky/bg.png similarity index 100% rename from graphics/pokemon_storage/sky_bg.png rename to graphics/pokemon_storage/wallpapers/sky/bg.png diff --git a/graphics/pokemon_storage/sky_frame.png b/graphics/pokemon_storage/wallpapers/sky/frame.png similarity index 100% rename from graphics/pokemon_storage/sky_frame.png rename to graphics/pokemon_storage/wallpapers/sky/frame.png diff --git a/graphics/pokemon_storage/sky.bin b/graphics/pokemon_storage/wallpapers/sky/tilemap.bin similarity index 100% rename from graphics/pokemon_storage/sky.bin rename to graphics/pokemon_storage/wallpapers/sky/tilemap.bin diff --git a/graphics/pokemon_storage/snow_bg.png b/graphics/pokemon_storage/wallpapers/snow/bg.png similarity index 100% rename from graphics/pokemon_storage/snow_bg.png rename to graphics/pokemon_storage/wallpapers/snow/bg.png diff --git a/graphics/pokemon_storage/snow_frame.png b/graphics/pokemon_storage/wallpapers/snow/frame.png similarity index 100% rename from graphics/pokemon_storage/snow_frame.png rename to graphics/pokemon_storage/wallpapers/snow/frame.png diff --git a/graphics/pokemon_storage/snow.bin b/graphics/pokemon_storage/wallpapers/snow/tilemap.bin similarity index 100% rename from graphics/pokemon_storage/snow.bin rename to graphics/pokemon_storage/wallpapers/snow/tilemap.bin diff --git a/graphics/pokemon_storage/volcano_bg.png b/graphics/pokemon_storage/wallpapers/volcano/bg.png similarity index 100% rename from graphics/pokemon_storage/volcano_bg.png rename to graphics/pokemon_storage/wallpapers/volcano/bg.png diff --git a/graphics/pokemon_storage/volcano_frame.png b/graphics/pokemon_storage/wallpapers/volcano/frame.png similarity index 100% rename from graphics/pokemon_storage/volcano_frame.png rename to graphics/pokemon_storage/wallpapers/volcano/frame.png diff --git a/graphics/pokemon_storage/volcano.bin b/graphics/pokemon_storage/wallpapers/volcano/tilemap.bin similarity index 100% rename from graphics/pokemon_storage/volcano.bin rename to graphics/pokemon_storage/wallpapers/volcano/tilemap.bin diff --git a/graphics/pokemon_storage/whiscash_bg.png b/graphics/pokemon_storage/wallpapers/whiscash/bg.png similarity index 100% rename from graphics/pokemon_storage/whiscash_bg.png rename to graphics/pokemon_storage/wallpapers/whiscash/bg.png diff --git a/graphics/pokemon_storage/whiscash.bin b/graphics/pokemon_storage/wallpapers/whiscash/tilemap.bin similarity index 100% rename from graphics/pokemon_storage/whiscash.bin rename to graphics/pokemon_storage/wallpapers/whiscash/tilemap.bin diff --git a/graphics/pokemon_storage/zigzagoon_bg.png b/graphics/pokemon_storage/wallpapers/zigzagoon/bg.png similarity index 100% rename from graphics/pokemon_storage/zigzagoon_bg.png rename to graphics/pokemon_storage/wallpapers/zigzagoon/bg.png diff --git a/graphics/pokemon_storage/zigzagoon.bin b/graphics/pokemon_storage/wallpapers/zigzagoon/tilemap.bin similarity index 100% rename from graphics/pokemon_storage/zigzagoon.bin rename to graphics/pokemon_storage/wallpapers/zigzagoon/tilemap.bin diff --git a/graphics_file_rules.mk b/graphics_file_rules.mk index 6a3bf40069..be465a57f1 100644 --- a/graphics_file_rules.mk +++ b/graphics_file_rules.mk @@ -14,7 +14,7 @@ ROULETTEGFXDIR := graphics/roulette SLOTMACHINEGFXDIR := graphics/slot_machine PKNAVGFXDIR := graphics/pokenav PKNAVOPTIONSGFXDIR := graphics/pokenav/options -PSSGFXDIR := graphics/pokemon_storage +WALLPAPERGFXDIR := graphics/pokemon_storage/wallpapers OBJEVENTGFXDIR := graphics/object_events MISCGFXDIR := graphics/misc @@ -502,7 +502,7 @@ $(BATTRANSGFXDIR)/frontier_square_1.4bpp: $(BATTRANSGFXDIR)/frontier_squares_bla $(BATTRANSGFXDIR)/frontier_square_2.4bpp: $(BATTRANSGFXDIR)/frontier_squares_blanktiles.4bpp \ $(BATTRANSGFXDIR)/frontier_squares_2.4bpp @cat $^ >$@ - + $(BATTRANSGFXDIR)/frontier_square_3.4bpp: $(BATTRANSGFXDIR)/frontier_squares_blanktiles.4bpp \ $(BATTRANSGFXDIR)/frontier_squares_3.4bpp @cat $^ >$@ @@ -520,162 +520,162 @@ $(UNUSEDGFXDIR)/intro_birch_beauty.4bpp: %.4bpp: %.png -### PSS ### +### Pokémon Storage System ### -$(PSSGFXDIR)/forest_frame.4bpp: %.4bpp: %.png +$(WALLPAPERGFXDIR)/forest/frame.4bpp: %.4bpp: %.png $(GFX) $< $@ -num_tiles 55 -$(PSSGFXDIR)/forest.4bpp: $(PSSGFXDIR)/forest_frame.4bpp $(PSSGFXDIR)/forest_bg.4bpp +$(WALLPAPERGFXDIR)/forest/tiles.4bpp: $(WALLPAPERGFXDIR)/forest/frame.4bpp $(WALLPAPERGFXDIR)/forest/bg.4bpp @cat $^ >$@ -$(PSSGFXDIR)/city_frame.4bpp: %.4bpp: %.png +$(WALLPAPERGFXDIR)/city/frame.4bpp: %.4bpp: %.png $(GFX) $< $@ -num_tiles 52 -$(PSSGFXDIR)/city.4bpp: $(PSSGFXDIR)/city_frame.4bpp $(PSSGFXDIR)/city_bg.4bpp +$(WALLPAPERGFXDIR)/city/tiles.4bpp: $(WALLPAPERGFXDIR)/city/frame.4bpp $(WALLPAPERGFXDIR)/city/bg.4bpp @cat $^ >$@ -$(PSSGFXDIR)/desert.4bpp: $(PSSGFXDIR)/desert_frame.4bpp $(PSSGFXDIR)/desert_bg.4bpp +$(WALLPAPERGFXDIR)/desert/tiles.4bpp: $(WALLPAPERGFXDIR)/desert/frame.4bpp $(WALLPAPERGFXDIR)/desert/bg.4bpp @cat $^ >$@ -$(PSSGFXDIR)/savanna_frame.4bpp: %.4bpp: %.png +$(WALLPAPERGFXDIR)/savanna/frame.4bpp: %.4bpp: %.png $(GFX) $< $@ -num_tiles 45 -$(PSSGFXDIR)/savanna_bg.4bpp: %.4bpp: %.png +$(WALLPAPERGFXDIR)/savanna/bg.4bpp: %.4bpp: %.png $(GFX) $< $@ -num_tiles 23 -$(PSSGFXDIR)/savanna.4bpp: $(PSSGFXDIR)/savanna_frame.4bpp $(PSSGFXDIR)/savanna_bg.4bpp +$(WALLPAPERGFXDIR)/savanna/tiles.4bpp: $(WALLPAPERGFXDIR)/savanna/frame.4bpp $(WALLPAPERGFXDIR)/savanna/bg.4bpp @cat $^ >$@ -$(PSSGFXDIR)/crag_frame.4bpp: %.4bpp: %.png +$(WALLPAPERGFXDIR)/crag/frame.4bpp: %.4bpp: %.png $(GFX) $< $@ -num_tiles 49 -$(PSSGFXDIR)/crag.4bpp: $(PSSGFXDIR)/crag_frame.4bpp $(PSSGFXDIR)/crag_bg.4bpp +$(WALLPAPERGFXDIR)/crag/tiles.4bpp: $(WALLPAPERGFXDIR)/crag/frame.4bpp $(WALLPAPERGFXDIR)/crag/bg.4bpp @cat $^ >$@ -$(PSSGFXDIR)/volcano_frame.4bpp: %.4bpp: %.png +$(WALLPAPERGFXDIR)/volcano/frame.4bpp: %.4bpp: %.png $(GFX) $< $@ -num_tiles 56 -$(PSSGFXDIR)/volcano.4bpp: $(PSSGFXDIR)/volcano_frame.4bpp $(PSSGFXDIR)/volcano_bg.4bpp +$(WALLPAPERGFXDIR)/volcano/tiles.4bpp: $(WALLPAPERGFXDIR)/volcano/frame.4bpp $(WALLPAPERGFXDIR)/volcano/bg.4bpp @cat $^ >$@ -$(PSSGFXDIR)/snow_frame.4bpp: %.4bpp: %.png +$(WALLPAPERGFXDIR)/snow/frame.4bpp: %.4bpp: %.png $(GFX) $< $@ -num_tiles 57 -$(PSSGFXDIR)/snow.4bpp: $(PSSGFXDIR)/snow_frame.4bpp $(PSSGFXDIR)/snow_bg.4bpp +$(WALLPAPERGFXDIR)/snow/tiles.4bpp: $(WALLPAPERGFXDIR)/snow/frame.4bpp $(WALLPAPERGFXDIR)/snow/bg.4bpp @cat $^ >$@ -$(PSSGFXDIR)/cave_frame.4bpp: %.4bpp: %.png +$(WALLPAPERGFXDIR)/cave/frame.4bpp: %.4bpp: %.png $(GFX) $< $@ -num_tiles 55 -$(PSSGFXDIR)/cave.4bpp: $(PSSGFXDIR)/cave_frame.4bpp $(PSSGFXDIR)/cave_bg.4bpp +$(WALLPAPERGFXDIR)/cave/tiles.4bpp: $(WALLPAPERGFXDIR)/cave/frame.4bpp $(WALLPAPERGFXDIR)/cave/bg.4bpp @cat $^ >$@ -$(PSSGFXDIR)/beach_frame.4bpp: %.4bpp: %.png +$(WALLPAPERGFXDIR)/beach/frame.4bpp: %.4bpp: %.png $(GFX) $< $@ -num_tiles 46 -$(PSSGFXDIR)/beach_bg.4bpp: %.4bpp: %.png +$(WALLPAPERGFXDIR)/beach/bg.4bpp: %.4bpp: %.png $(GFX) $< $@ -num_tiles 23 -$(PSSGFXDIR)/beach.4bpp: $(PSSGFXDIR)/beach_frame.4bpp $(PSSGFXDIR)/beach_bg.4bpp +$(WALLPAPERGFXDIR)/beach/tiles.4bpp: $(WALLPAPERGFXDIR)/beach/frame.4bpp $(WALLPAPERGFXDIR)/beach/bg.4bpp @cat $^ >$@ -$(PSSGFXDIR)/seafloor_frame.4bpp: %.4bpp: %.png +$(WALLPAPERGFXDIR)/seafloor/frame.4bpp: %.4bpp: %.png $(GFX) $< $@ -num_tiles 54 -$(PSSGFXDIR)/seafloor.4bpp: $(PSSGFXDIR)/seafloor_frame.4bpp $(PSSGFXDIR)/seafloor_bg.4bpp +$(WALLPAPERGFXDIR)/seafloor/tiles.4bpp: $(WALLPAPERGFXDIR)/seafloor/frame.4bpp $(WALLPAPERGFXDIR)/seafloor/bg.4bpp @cat $^ >$@ -$(PSSGFXDIR)/river_frame.4bpp: %.4bpp: %.png +$(WALLPAPERGFXDIR)/river/frame.4bpp: %.4bpp: %.png $(GFX) $< $@ -num_tiles 51 -$(PSSGFXDIR)/river_bg.4bpp: %.4bpp: %.png +$(WALLPAPERGFXDIR)/river/bg.4bpp: %.4bpp: %.png $(GFX) $< $@ -num_tiles 11 -$(PSSGFXDIR)/river.4bpp: $(PSSGFXDIR)/river_frame.4bpp $(PSSGFXDIR)/river_bg.4bpp +$(WALLPAPERGFXDIR)/river/tiles.4bpp: $(WALLPAPERGFXDIR)/river/frame.4bpp $(WALLPAPERGFXDIR)/river/bg.4bpp @cat $^ >$@ -$(PSSGFXDIR)/sky_frame.4bpp: %.4bpp: %.png +$(WALLPAPERGFXDIR)/sky/frame.4bpp: %.4bpp: %.png $(GFX) $< $@ -num_tiles 45 -$(PSSGFXDIR)/sky.4bpp: $(PSSGFXDIR)/sky_frame.4bpp $(PSSGFXDIR)/sky_bg.4bpp +$(WALLPAPERGFXDIR)/sky/tiles.4bpp: $(WALLPAPERGFXDIR)/sky/frame.4bpp $(WALLPAPERGFXDIR)/sky/bg.4bpp @cat $^ >$@ -$(PSSGFXDIR)/polkadot_frame.4bpp: %.4bpp: %.png +$(WALLPAPERGFXDIR)/polkadot/frame.4bpp: %.4bpp: %.png $(GFX) $< $@ -num_tiles 54 -$(PSSGFXDIR)/polkadot.4bpp: $(PSSGFXDIR)/polkadot_frame.4bpp $(PSSGFXDIR)/polkadot_bg.4bpp +$(WALLPAPERGFXDIR)/polkadot/tiles.4bpp: $(WALLPAPERGFXDIR)/polkadot/frame.4bpp $(WALLPAPERGFXDIR)/polkadot/bg.4bpp @cat $^ >$@ -$(PSSGFXDIR)/pokecenter_frame.4bpp: %.4bpp: %.png +$(WALLPAPERGFXDIR)/pokecenter/frame.4bpp: %.4bpp: %.png $(GFX) $< $@ -num_tiles 35 -$(PSSGFXDIR)/pokecenter.4bpp: $(PSSGFXDIR)/pokecenter_frame.4bpp $(PSSGFXDIR)/pokecenter_bg.4bpp +$(WALLPAPERGFXDIR)/pokecenter/tiles.4bpp: $(WALLPAPERGFXDIR)/pokecenter/frame.4bpp $(WALLPAPERGFXDIR)/pokecenter/bg.4bpp @cat $^ >$@ -$(PSSGFXDIR)/machine_frame.4bpp: %.4bpp: %.png +$(WALLPAPERGFXDIR)/machine/frame.4bpp: %.4bpp: %.png $(GFX) $< $@ -num_tiles 33 -$(PSSGFXDIR)/machine.4bpp: $(PSSGFXDIR)/machine_frame.4bpp $(PSSGFXDIR)/machine_bg.4bpp +$(WALLPAPERGFXDIR)/machine/tiles.4bpp: $(WALLPAPERGFXDIR)/machine/frame.4bpp $(WALLPAPERGFXDIR)/machine/bg.4bpp @cat $^ >$@ -$(PSSGFXDIR)/plain_frame.4bpp: %.4bpp: %.png +$(WALLPAPERGFXDIR)/plain/frame.4bpp: %.4bpp: %.png $(GFX) $< $@ -num_tiles 18 -$(PSSGFXDIR)/plain.4bpp: $(PSSGFXDIR)/plain_frame.4bpp $(PSSGFXDIR)/plain_bg.4bpp +$(WALLPAPERGFXDIR)/plain/tiles.4bpp: $(WALLPAPERGFXDIR)/plain/frame.4bpp $(WALLPAPERGFXDIR)/plain/bg.4bpp @cat $^ >$@ -$(PSSGFXDIR)/friends_frame1.4bpp: %.4bpp: %.png +$(WALLPAPERGFXDIR)/friends_frame1.4bpp: %.4bpp: %.png $(GFX) $< $@ -num_tiles 57 -$(PSSGFXDIR)/friends_frame2.4bpp: %.4bpp: %.png +$(WALLPAPERGFXDIR)/friends_frame2.4bpp: %.4bpp: %.png $(GFX) $< $@ -num_tiles 57 -$(PSSGFXDIR)/zigzagoon.4bpp: $(PSSGFXDIR)/friends_frame1.4bpp $(PSSGFXDIR)/zigzagoon_bg.4bpp +$(WALLPAPERGFXDIR)/zigzagoon/tiles.4bpp: $(WALLPAPERGFXDIR)/friends_frame1.4bpp $(WALLPAPERGFXDIR)/zigzagoon/bg.4bpp @cat $^ >$@ -$(PSSGFXDIR)/screen.4bpp: $(PSSGFXDIR)/friends_frame1.4bpp $(PSSGFXDIR)/screen_bg.4bpp +$(WALLPAPERGFXDIR)/screen/tiles.4bpp: $(WALLPAPERGFXDIR)/friends_frame1.4bpp $(WALLPAPERGFXDIR)/screen/bg.4bpp @cat $^ >$@ -$(PSSGFXDIR)/horizontal.4bpp: $(PSSGFXDIR)/friends_frame1.4bpp $(PSSGFXDIR)/horizontal_bg.4bpp +$(WALLPAPERGFXDIR)/horizontal/tiles.4bpp: $(WALLPAPERGFXDIR)/friends_frame1.4bpp $(WALLPAPERGFXDIR)/horizontal/bg.4bpp @cat $^ >$@ -$(PSSGFXDIR)/diagonal.4bpp: $(PSSGFXDIR)/friends_frame1.4bpp $(PSSGFXDIR)/diagonal_bg.4bpp +$(WALLPAPERGFXDIR)/diagonal/tiles.4bpp: $(WALLPAPERGFXDIR)/friends_frame1.4bpp $(WALLPAPERGFXDIR)/diagonal/bg.4bpp @cat $^ >$@ -$(PSSGFXDIR)/block.4bpp: $(PSSGFXDIR)/friends_frame1.4bpp $(PSSGFXDIR)/block_bg.4bpp +$(WALLPAPERGFXDIR)/block/tiles.4bpp: $(WALLPAPERGFXDIR)/friends_frame1.4bpp $(WALLPAPERGFXDIR)/block/bg.4bpp @cat $^ >$@ -$(PSSGFXDIR)/ribbon.4bpp: $(PSSGFXDIR)/friends_frame1.4bpp $(PSSGFXDIR)/ribbon_bg.4bpp +$(WALLPAPERGFXDIR)/ribbon/tiles.4bpp: $(WALLPAPERGFXDIR)/friends_frame1.4bpp $(WALLPAPERGFXDIR)/ribbon/bg.4bpp @cat $^ >$@ -$(PSSGFXDIR)/pokecenter2.4bpp: $(PSSGFXDIR)/friends_frame1.4bpp $(PSSGFXDIR)/pokecenter2_bg.4bpp +$(WALLPAPERGFXDIR)/pokecenter2/tiles.4bpp: $(WALLPAPERGFXDIR)/friends_frame1.4bpp $(WALLPAPERGFXDIR)/pokecenter2/bg.4bpp @cat $^ >$@ -$(PSSGFXDIR)/frame.4bpp: $(PSSGFXDIR)/friends_frame1.4bpp $(PSSGFXDIR)/frame_bg.4bpp +$(WALLPAPERGFXDIR)/frame/tiles.4bpp: $(WALLPAPERGFXDIR)/friends_frame1.4bpp $(WALLPAPERGFXDIR)/frame/bg.4bpp @cat $^ >$@ -$(PSSGFXDIR)/blank.4bpp: $(PSSGFXDIR)/friends_frame1.4bpp $(PSSGFXDIR)/blank_bg.4bpp +$(WALLPAPERGFXDIR)/blank/tiles.4bpp: $(WALLPAPERGFXDIR)/friends_frame1.4bpp $(WALLPAPERGFXDIR)/blank/bg.4bpp @cat $^ >$@ -$(PSSGFXDIR)/circles.4bpp: $(PSSGFXDIR)/friends_frame1.4bpp $(PSSGFXDIR)/circles_bg.4bpp +$(WALLPAPERGFXDIR)/circles/tiles.4bpp: $(WALLPAPERGFXDIR)/friends_frame1.4bpp $(WALLPAPERGFXDIR)/circles/bg.4bpp @cat $^ >$@ -$(PSSGFXDIR)/azumarill.4bpp: $(PSSGFXDIR)/friends_frame2.4bpp $(PSSGFXDIR)/azumarill_bg.4bpp +$(WALLPAPERGFXDIR)/azumarill/tiles.4bpp: $(WALLPAPERGFXDIR)/friends_frame2.4bpp $(WALLPAPERGFXDIR)/azumarill/bg.4bpp @cat $^ >$@ -$(PSSGFXDIR)/pikachu.4bpp: $(PSSGFXDIR)/friends_frame2.4bpp $(PSSGFXDIR)/pikachu_bg.4bpp +$(WALLPAPERGFXDIR)/pikachu/tiles.4bpp: $(WALLPAPERGFXDIR)/friends_frame2.4bpp $(WALLPAPERGFXDIR)/pikachu/bg.4bpp @cat $^ >$@ -$(PSSGFXDIR)/legendary.4bpp: $(PSSGFXDIR)/friends_frame2.4bpp $(PSSGFXDIR)/legendary_bg.4bpp +$(WALLPAPERGFXDIR)/legendary/tiles.4bpp: $(WALLPAPERGFXDIR)/friends_frame2.4bpp $(WALLPAPERGFXDIR)/legendary/bg.4bpp @cat $^ >$@ -$(PSSGFXDIR)/dusclops.4bpp: $(PSSGFXDIR)/friends_frame2.4bpp $(PSSGFXDIR)/dusclops_bg.4bpp +$(WALLPAPERGFXDIR)/dusclops/tiles.4bpp: $(WALLPAPERGFXDIR)/friends_frame2.4bpp $(WALLPAPERGFXDIR)/dusclops/bg.4bpp @cat $^ >$@ -$(PSSGFXDIR)/ludicolo.4bpp: $(PSSGFXDIR)/friends_frame2.4bpp $(PSSGFXDIR)/ludicolo_bg.4bpp +$(WALLPAPERGFXDIR)/ludicolo/tiles.4bpp: $(WALLPAPERGFXDIR)/friends_frame2.4bpp $(WALLPAPERGFXDIR)/ludicolo/bg.4bpp @cat $^ >$@ -$(PSSGFXDIR)/whiscash.4bpp: $(PSSGFXDIR)/friends_frame2.4bpp $(PSSGFXDIR)/whiscash_bg.4bpp +$(WALLPAPERGFXDIR)/whiscash/tiles.4bpp: $(WALLPAPERGFXDIR)/friends_frame2.4bpp $(WALLPAPERGFXDIR)/whiscash/bg.4bpp @cat $^ >$@ $(OBJEVENTGFXDIR)/pics/effects/unknown_4F6D38/0.4bpp: %.4bpp: %.png diff --git a/include/pokemon_storage_system.h b/include/pokemon_storage_system.h index 4e5ccfcdad..6e5eab3f93 100644 --- a/include/pokemon_storage_system.h +++ b/include/pokemon_storage_system.h @@ -57,6 +57,7 @@ bool32 CheckBoxMonSanityAt(u32 boxId, u32 boxPosition); u32 CountStorageNonEggMons(void); u32 CountAllStorageMons(void); bool32 AnyStorageMonWithMove(u16 moveId); + void ResetWaldaWallpaper(void); void SetWaldaWallpaperLockedOrUnlocked(bool32 unlocked); bool32 IsWaldaWallpaperUnlocked(void); diff --git a/include/pokemon_summary_screen.h b/include/pokemon_summary_screen.h index 151ea3af8d..3996c8e15f 100755 --- a/include/pokemon_summary_screen.h +++ b/include/pokemon_summary_screen.h @@ -18,19 +18,10 @@ void SummaryScreen_SetAnimDelayTaskId(u8 taskId); // such as move re-ordering, are available in the different modes. enum PokemonSummaryScreenMode { - PSS_MODE_NORMAL, - PSS_MODE_LOCK_MOVES, - PSS_MODE_BOX, - PSS_MODE_SELECT_MOVE, -}; - -enum PokemonSummaryScreenPage -{ - PSS_PAGE_INFO, - PSS_PAGE_SKILLS, - PSS_PAGE_BATTLE_MOVES, - PSS_PAGE_CONTEST_MOVES, - PSS_PAGE_COUNT, + SUMMARY_MODE_NORMAL, + SUMMARY_MODE_LOCK_MOVES, + SUMMARY_MODE_BOX, + SUMMARY_MODE_SELECT_MOVE, }; #endif // GUARD_POKEMON_SUMMARY_SCREEN_H diff --git a/src/battle_factory_screen.c b/src/battle_factory_screen.c index 5be53a8b3c..680c6e81c0 100644 --- a/src/battle_factory_screen.c +++ b/src/battle_factory_screen.c @@ -1476,7 +1476,7 @@ static void Select_Task_OpenSummaryScreen(u8 taskId) sFactorySelectMons = AllocZeroed(sizeof(struct Pokemon) * SELECTABLE_MONS_COUNT); for (i = 0; i < SELECTABLE_MONS_COUNT; i++) sFactorySelectMons[i] = sFactorySelectScreen->mons[i].monData; - ShowPokemonSummaryScreen(PSS_MODE_LOCK_MOVES, sFactorySelectMons, currMonId, SELECTABLE_MONS_COUNT - 1, CB2_InitSelectScreen); + ShowPokemonSummaryScreen(SUMMARY_MODE_LOCK_MOVES, sFactorySelectMons, currMonId, SELECTABLE_MONS_COUNT - 1, CB2_InitSelectScreen); break; } } @@ -2390,7 +2390,7 @@ static void Swap_Task_OpenSummaryScreen(u8 taskId) DestroyTask(taskId); sFactorySwapScreen->fromSummaryScreen = TRUE; sFactorySwapScreen->speciesNameColorBackup = gPlttBufferUnfaded[244]; - ShowPokemonSummaryScreen(PSS_MODE_NORMAL, gPlayerParty, sFactorySwapScreen->cursorPos, FRONTIER_PARTY_SIZE - 1, CB2_InitSwapScreen); + ShowPokemonSummaryScreen(SUMMARY_MODE_NORMAL, gPlayerParty, sFactorySwapScreen->cursorPos, FRONTIER_PARTY_SIZE - 1, CB2_InitSwapScreen); break; } } diff --git a/src/data/wallpapers.h b/src/data/wallpapers.h index d075753b79..e198423c73 100644 --- a/src/data/wallpapers.h +++ b/src/data/wallpapers.h @@ -22,130 +22,130 @@ enum { static const u16 sWallpaperPalettes_Forest[][16] = { - INCBIN_U16("graphics/pokemon_storage/forest_frame.gbapal"), - INCBIN_U16("graphics/pokemon_storage/forest_bg.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/forest/frame.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/forest/bg.gbapal"), }; -static const u32 sWallpaperTiles_Forest[] = INCBIN_U32("graphics/pokemon_storage/forest.4bpp.lz"); -static const u32 sWallpaperTilemap_Forest[] = INCBIN_U32("graphics/pokemon_storage/forest.bin.lz"); +static const u32 sWallpaperTiles_Forest[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/forest/tiles.4bpp.lz"); +static const u32 sWallpaperTilemap_Forest[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/forest/tilemap.bin.lz"); static const u16 sWallpaperPalettes_City[][16] = { - INCBIN_U16("graphics/pokemon_storage/city_frame.gbapal"), - INCBIN_U16("graphics/pokemon_storage/city_bg.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/city/frame.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/city/bg.gbapal"), }; -static const u32 sWallpaperTiles_City[] = INCBIN_U32("graphics/pokemon_storage/city.4bpp.lz"); -static const u32 sWallpaperTilemap_City[] = INCBIN_U32("graphics/pokemon_storage/city.bin.lz"); +static const u32 sWallpaperTiles_City[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/city/tiles.4bpp.lz"); +static const u32 sWallpaperTilemap_City[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/city/tilemap.bin.lz"); static const u16 sWallpaperPalettes_Desert[][16] = { - INCBIN_U16("graphics/pokemon_storage/desert_frame.gbapal"), - INCBIN_U16("graphics/pokemon_storage/desert_bg.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/desert/frame.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/desert/bg.gbapal"), }; -static const u32 sWallpaperTiles_Desert[] = INCBIN_U32("graphics/pokemon_storage/desert.4bpp.lz"); -static const u32 sWallpaperTilemap_Desert[] = INCBIN_U32("graphics/pokemon_storage/desert.bin.lz"); +static const u32 sWallpaperTiles_Desert[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/desert/tiles.4bpp.lz"); +static const u32 sWallpaperTilemap_Desert[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/desert/tilemap.bin.lz"); static const u16 sWallpaperPalettes_Savanna[][16] = { - INCBIN_U16("graphics/pokemon_storage/savanna_frame.gbapal"), - INCBIN_U16("graphics/pokemon_storage/savanna_bg.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/savanna/frame.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/savanna/bg.gbapal"), }; -static const u32 sWallpaperTiles_Savanna[] = INCBIN_U32("graphics/pokemon_storage/savanna.4bpp.lz"); -static const u32 sWallpaperTilemap_Savanna[] = INCBIN_U32("graphics/pokemon_storage/savanna.bin.lz"); +static const u32 sWallpaperTiles_Savanna[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/savanna/tiles.4bpp.lz"); +static const u32 sWallpaperTilemap_Savanna[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/savanna/tilemap.bin.lz"); static const u16 sWallpaperPalettes_Crag[][16] = { - INCBIN_U16("graphics/pokemon_storage/crag_frame.gbapal"), - INCBIN_U16("graphics/pokemon_storage/crag_bg.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/crag/frame.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/crag/bg.gbapal"), }; -static const u32 sWallpaperTiles_Crag[] = INCBIN_U32("graphics/pokemon_storage/crag.4bpp.lz"); -static const u32 sWallpaperTilemap_Crag[] = INCBIN_U32("graphics/pokemon_storage/crag.bin.lz"); +static const u32 sWallpaperTiles_Crag[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/crag/tiles.4bpp.lz"); +static const u32 sWallpaperTilemap_Crag[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/crag/tilemap.bin.lz"); static const u16 sWallpaperPalettes_Volcano[][16] = { - INCBIN_U16("graphics/pokemon_storage/volcano_frame.gbapal"), - INCBIN_U16("graphics/pokemon_storage/volcano_bg.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/volcano/frame.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/volcano/bg.gbapal"), }; -static const u32 sWallpaperTiles_Volcano[] = INCBIN_U32("graphics/pokemon_storage/volcano.4bpp.lz"); -static const u32 sWallpaperTilemap_Volcano[] = INCBIN_U32("graphics/pokemon_storage/volcano.bin.lz"); +static const u32 sWallpaperTiles_Volcano[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/volcano/tiles.4bpp.lz"); +static const u32 sWallpaperTilemap_Volcano[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/volcano/tilemap.bin.lz"); static const u16 sWallpaperPalettes_Snow[][16] = { - INCBIN_U16("graphics/pokemon_storage/snow_frame.gbapal"), - INCBIN_U16("graphics/pokemon_storage/snow_bg.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/snow/frame.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/snow/bg.gbapal"), }; -static const u32 sWallpaperTiles_Snow[] = INCBIN_U32("graphics/pokemon_storage/snow.4bpp.lz"); -static const u32 sWallpaperTilemap_Snow[] = INCBIN_U32("graphics/pokemon_storage/snow.bin.lz"); +static const u32 sWallpaperTiles_Snow[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/snow/tiles.4bpp.lz"); +static const u32 sWallpaperTilemap_Snow[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/snow/tilemap.bin.lz"); static const u16 sWallpaperPalettes_Cave[][16] = { - INCBIN_U16("graphics/pokemon_storage/cave_frame.gbapal"), - INCBIN_U16("graphics/pokemon_storage/cave_bg.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/cave/frame.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/cave/bg.gbapal"), }; -static const u32 sWallpaperTiles_Cave[] = INCBIN_U32("graphics/pokemon_storage/cave.4bpp.lz"); -static const u32 sWallpaperTilemap_Cave[] = INCBIN_U32("graphics/pokemon_storage/cave.bin.lz"); +static const u32 sWallpaperTiles_Cave[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/cave/tiles.4bpp.lz"); +static const u32 sWallpaperTilemap_Cave[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/cave/tilemap.bin.lz"); static const u16 sWallpaperPalettes_Beach[][16] = { - INCBIN_U16("graphics/pokemon_storage/beach_frame.gbapal"), - INCBIN_U16("graphics/pokemon_storage/beach_bg.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/beach/frame.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/beach/bg.gbapal"), }; -static const u32 sWallpaperTiles_Beach[] = INCBIN_U32("graphics/pokemon_storage/beach.4bpp.lz"); -static const u32 sWallpaperTilemap_Beach[] = INCBIN_U32("graphics/pokemon_storage/beach.bin.lz"); +static const u32 sWallpaperTiles_Beach[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/beach/tiles.4bpp.lz"); +static const u32 sWallpaperTilemap_Beach[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/beach/tilemap.bin.lz"); static const u16 sWallpaperPalettes_Seafloor[][16] = { - INCBIN_U16("graphics/pokemon_storage/seafloor_frame.gbapal"), - INCBIN_U16("graphics/pokemon_storage/seafloor_bg.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/seafloor/frame.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/seafloor/bg.gbapal"), }; -static const u32 sWallpaperTiles_Seafloor[] = INCBIN_U32("graphics/pokemon_storage/seafloor.4bpp.lz"); -static const u32 sWallpaperTilemap_Seafloor[] = INCBIN_U32("graphics/pokemon_storage/seafloor.bin.lz"); +static const u32 sWallpaperTiles_Seafloor[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/seafloor/tiles.4bpp.lz"); +static const u32 sWallpaperTilemap_Seafloor[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/seafloor/tilemap.bin.lz"); static const u16 sWallpaperPalettes_River[][16] = { - INCBIN_U16("graphics/pokemon_storage/river_frame.gbapal"), - INCBIN_U16("graphics/pokemon_storage/river_bg.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/river/frame.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/river/bg.gbapal"), }; -static const u32 sWallpaperTiles_River[] = INCBIN_U32("graphics/pokemon_storage/river.4bpp.lz"); -static const u32 sWallpaperTilemap_River[] = INCBIN_U32("graphics/pokemon_storage/river.bin.lz"); +static const u32 sWallpaperTiles_River[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/river/tiles.4bpp.lz"); +static const u32 sWallpaperTilemap_River[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/river/tilemap.bin.lz"); static const u16 sWallpaperPalettes_Sky[][16] = { - INCBIN_U16("graphics/pokemon_storage/sky_frame.gbapal"), - INCBIN_U16("graphics/pokemon_storage/sky_bg.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/sky/frame.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/sky/bg.gbapal"), }; -static const u32 sWallpaperTiles_Sky[] = INCBIN_U32("graphics/pokemon_storage/sky.4bpp.lz"); -static const u32 sWallpaperTilemap_Sky[] = INCBIN_U32("graphics/pokemon_storage/sky.bin.lz"); +static const u32 sWallpaperTiles_Sky[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/sky/tiles.4bpp.lz"); +static const u32 sWallpaperTilemap_Sky[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/sky/tilemap.bin.lz"); static const u16 sWallpaperPalettes_PolkaDot[][16] = { - INCBIN_U16("graphics/pokemon_storage/polkadot_frame.gbapal"), - INCBIN_U16("graphics/pokemon_storage/polkadot_bg.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/polkadot/frame.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/polkadot/bg.gbapal"), }; -static const u32 sWallpaperTiles_PolkaDot[] = INCBIN_U32("graphics/pokemon_storage/polkadot.4bpp.lz"); -static const u32 sWallpaperTilemap_PolkaDot[] = INCBIN_U32("graphics/pokemon_storage/polkadot.bin.lz"); +static const u32 sWallpaperTiles_PolkaDot[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/polkadot/tiles.4bpp.lz"); +static const u32 sWallpaperTilemap_PolkaDot[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/polkadot/tilemap.bin.lz"); static const u16 sWallpaperPalettes_Pokecenter[][16] = { - INCBIN_U16("graphics/pokemon_storage/pokecenter_frame.gbapal"), - INCBIN_U16("graphics/pokemon_storage/pokecenter_bg.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/pokecenter/frame.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/pokecenter/bg.gbapal"), }; -static const u32 sWallpaperTiles_Pokecenter[] = INCBIN_U32("graphics/pokemon_storage/pokecenter.4bpp.lz"); -static const u32 sWallpaperTilemap_Pokecenter[] = INCBIN_U32("graphics/pokemon_storage/pokecenter.bin.lz"); +static const u32 sWallpaperTiles_Pokecenter[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/pokecenter/tiles.4bpp.lz"); +static const u32 sWallpaperTilemap_Pokecenter[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/pokecenter/tilemap.bin.lz"); static const u16 sWallpaperPalettes_Machine[][16] = { - INCBIN_U16("graphics/pokemon_storage/machine_frame.gbapal"), - INCBIN_U16("graphics/pokemon_storage/machine_bg.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/machine/frame.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/machine/bg.gbapal"), }; -static const u32 sWallpaperTiles_Machine[] = INCBIN_U32("graphics/pokemon_storage/machine.4bpp.lz"); -static const u32 sWallpaperTilemap_Machine[] = INCBIN_U32("graphics/pokemon_storage/machine.bin.lz"); +static const u32 sWallpaperTiles_Machine[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/machine/tiles.4bpp.lz"); +static const u32 sWallpaperTilemap_Machine[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/machine/tilemap.bin.lz"); static const u16 sWallpaperPalettes_Plain[][16] = { - INCBIN_U16("graphics/pokemon_storage/plain_frame.gbapal"), - INCBIN_U16("graphics/pokemon_storage/plain_bg.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/plain/frame.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/plain/bg.gbapal"), }; -static const u32 sWallpaperTiles_Plain[] = INCBIN_U32("graphics/pokemon_storage/plain.4bpp.lz"); -static const u32 sWallpaperTilemap_Plain[] = INCBIN_U32("graphics/pokemon_storage/plain.bin.lz"); +static const u32 sWallpaperTiles_Plain[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/plain/tiles.4bpp.lz"); +static const u32 sWallpaperTilemap_Plain[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/plain/tilemap.bin.lz"); // 12x18 tilemap static const u32 gUnknown_085773C4[] = INCBIN_U32("graphics/unused/tilemap_5773C4.bin"); @@ -200,143 +200,143 @@ static const u8 sArrow_Gfx[] = INCBIN_U8("graphics/pokemon_storage/arrow.4bpp"); static const u16 sWallpaperPalettes_Zigzagoon[][16] = { - INCBIN_U16("graphics/pokemon_storage/friends_frame1.gbapal"), - INCBIN_U16("graphics/pokemon_storage/zigzagoon_bg.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/friends_frame1.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/zigzagoon/bg.gbapal"), }; -static const u32 sWallpaperTiles_Zigzagoon[] = INCBIN_U32("graphics/pokemon_storage/zigzagoon.4bpp.lz"); -static const u32 sWallpaperTilemap_Zigzagoon[] = INCBIN_U32("graphics/pokemon_storage/zigzagoon.bin.lz"); +static const u32 sWallpaperTiles_Zigzagoon[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/zigzagoon/tiles.4bpp.lz"); +static const u32 sWallpaperTilemap_Zigzagoon[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/zigzagoon/tilemap.bin.lz"); static const u16 sWallpaperPalettes_Screen[][16] = { - INCBIN_U16("graphics/pokemon_storage/friends_frame1.gbapal"), - INCBIN_U16("graphics/pokemon_storage/screen_bg.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/friends_frame1.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/screen/bg.gbapal"), }; -static const u32 sWallpaperTiles_Screen[] = INCBIN_U32("graphics/pokemon_storage/screen.4bpp.lz"); -static const u32 sWallpaperTilemap_Screen[] = INCBIN_U32("graphics/pokemon_storage/screen.bin.lz"); +static const u32 sWallpaperTiles_Screen[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/screen/tiles.4bpp.lz"); +static const u32 sWallpaperTilemap_Screen[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/screen/tilemap.bin.lz"); static const u16 sWallpaperPalettes_Diagonal[][16] = { - INCBIN_U16("graphics/pokemon_storage/friends_frame1.gbapal"), - INCBIN_U16("graphics/pokemon_storage/diagonal_bg.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/friends_frame1.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/diagonal/bg.gbapal"), }; -static const u32 sWallpaperTiles_Diagonal[] = INCBIN_U32("graphics/pokemon_storage/diagonal.4bpp.lz"); -static const u32 sWallpaperTilemap_Diagonal[] = INCBIN_U32("graphics/pokemon_storage/diagonal.bin.lz"); +static const u32 sWallpaperTiles_Diagonal[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/diagonal/tiles.4bpp.lz"); +static const u32 sWallpaperTilemap_Diagonal[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/diagonal/tilemap.bin.lz"); static const u16 sWallpaperPalettes_Block[][16] = { - INCBIN_U16("graphics/pokemon_storage/block_bg.gbapal"), - INCBIN_U16("graphics/pokemon_storage/block_bg.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/block/bg.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/block/bg.gbapal"), }; -static const u32 sWallpaperTiles_Block[] = INCBIN_U32("graphics/pokemon_storage/block.4bpp.lz"); -static const u32 sWallpaperTilemap_Block[] = INCBIN_U32("graphics/pokemon_storage/block.bin.lz"); +static const u32 sWallpaperTiles_Block[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/block/tiles.4bpp.lz"); +static const u32 sWallpaperTilemap_Block[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/block/tilemap.bin.lz"); static const u16 sWallpaperPalettes_Pokecenter2[][16] = { - INCBIN_U16("graphics/pokemon_storage/pokecenter2_bg.gbapal"), - INCBIN_U16("graphics/pokemon_storage/pokecenter2_bg.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/pokecenter2/bg.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/pokecenter2/bg.gbapal"), }; -static const u32 sWallpaperTiles_Pokecenter2[] = INCBIN_U32("graphics/pokemon_storage/pokecenter2.4bpp.lz"); -static const u32 sWallpaperTilemap_Pokecenter2[] = INCBIN_U32("graphics/pokemon_storage/pokecenter2.bin.lz"); +static const u32 sWallpaperTiles_Pokecenter2[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/pokecenter2/tiles.4bpp.lz"); +static const u32 sWallpaperTilemap_Pokecenter2[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/pokecenter2/tilemap.bin.lz"); static const u16 sWallpaperPalettes_Frame[][16] = { - INCBIN_U16("graphics/pokemon_storage/frame_bg.gbapal"), - INCBIN_U16("graphics/pokemon_storage/frame_bg.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/frame/bg.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/frame/bg.gbapal"), }; -static const u32 sWallpaperTiles_Frame[] = INCBIN_U32("graphics/pokemon_storage/frame.4bpp.lz"); -static const u32 sWallpaperTilemap_Frame[] = INCBIN_U32("graphics/pokemon_storage/frame.bin.lz"); +static const u32 sWallpaperTiles_Frame[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/frame/tiles.4bpp.lz"); +static const u32 sWallpaperTilemap_Frame[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/frame/tilemap.bin.lz"); static const u16 sWallpaperPalettes_Blank[][16] = { - INCBIN_U16("graphics/pokemon_storage/friends_frame1.gbapal"), - INCBIN_U16("graphics/pokemon_storage/zigzagoon_bg.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/friends_frame1.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/zigzagoon/bg.gbapal"), }; -static const u32 sWallpaperTiles_Blank[] = INCBIN_U32("graphics/pokemon_storage/blank.4bpp.lz"); -static const u32 sWallpaperTilemap_Blank[] = INCBIN_U32("graphics/pokemon_storage/blank.bin.lz"); +static const u32 sWallpaperTiles_Blank[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/blank/tiles.4bpp.lz"); +static const u32 sWallpaperTilemap_Blank[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/blank/tilemap.bin.lz"); static const u16 sWallpaperPalettes_Circles[][16] = { - INCBIN_U16("graphics/pokemon_storage/friends_frame2.gbapal"), - INCBIN_U16("graphics/pokemon_storage/circles_bg.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/friends_frame2.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/circles/bg.gbapal"), }; -static const u32 sWallpaperTiles_Circles[] = INCBIN_U32("graphics/pokemon_storage/circles.4bpp.lz"); -static const u32 sWallpaperTilemap_Circles[] = INCBIN_U32("graphics/pokemon_storage/circles.bin.lz"); +static const u32 sWallpaperTiles_Circles[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/circles/tiles.4bpp.lz"); +static const u32 sWallpaperTilemap_Circles[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/circles/tilemap.bin.lz"); static const u16 sWallpaperPalettes_Azumarill[][16] = { - INCBIN_U16("graphics/pokemon_storage/friends_frame2.gbapal"), - INCBIN_U16("graphics/pokemon_storage/azumarill_bg.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/friends_frame2.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/azumarill/bg.gbapal"), }; -static const u32 sWallpaperTiles_Azumarill[] = INCBIN_U32("graphics/pokemon_storage/azumarill.4bpp.lz"); -static const u32 sWallpaperTilemap_Azumarill[] = INCBIN_U32("graphics/pokemon_storage/azumarill.bin.lz"); +static const u32 sWallpaperTiles_Azumarill[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/azumarill/tiles.4bpp.lz"); +static const u32 sWallpaperTilemap_Azumarill[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/azumarill/tilemap.bin.lz"); static const u16 sWallpaperPalettes_Pikachu[][16] = { - INCBIN_U16("graphics/pokemon_storage/friends_frame2.gbapal"), - INCBIN_U16("graphics/pokemon_storage/pikachu_bg.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/friends_frame2.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/pikachu/bg.gbapal"), }; -static const u32 sWallpaperTiles_Pikachu[] = INCBIN_U32("graphics/pokemon_storage/pikachu.4bpp.lz"); -static const u32 sWallpaperTilemap_Pikachu[] = INCBIN_U32("graphics/pokemon_storage/pikachu.bin.lz"); +static const u32 sWallpaperTiles_Pikachu[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/pikachu/tiles.4bpp.lz"); +static const u32 sWallpaperTilemap_Pikachu[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/pikachu/tilemap.bin.lz"); static const u16 sWallpaperPalettes_Legendary[][16] = { - INCBIN_U16("graphics/pokemon_storage/friends_frame2.gbapal"), - INCBIN_U16("graphics/pokemon_storage/legendary_bg.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/friends_frame2.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/legendary/bg.gbapal"), }; -static const u32 sWallpaperTiles_Legendary[] = INCBIN_U32("graphics/pokemon_storage/legendary.4bpp.lz"); -static const u32 sWallpaperTilemap_Legendary[] = INCBIN_U32("graphics/pokemon_storage/legendary.bin.lz"); +static const u32 sWallpaperTiles_Legendary[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/legendary/tiles.4bpp.lz"); +static const u32 sWallpaperTilemap_Legendary[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/legendary/tilemap.bin.lz"); static const u16 sWallpaperPalettes_Dusclops[][16] = { - INCBIN_U16("graphics/pokemon_storage/friends_frame2.gbapal"), - INCBIN_U16("graphics/pokemon_storage/dusclops_bg.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/friends_frame2.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/dusclops/bg.gbapal"), }; -static const u32 sWallpaperTiles_Dusclops[] = INCBIN_U32("graphics/pokemon_storage/dusclops.4bpp.lz"); -static const u32 sWallpaperTilemap_Dusclops[] = INCBIN_U32("graphics/pokemon_storage/dusclops.bin.lz"); +static const u32 sWallpaperTiles_Dusclops[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/dusclops/tiles.4bpp.lz"); +static const u32 sWallpaperTilemap_Dusclops[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/dusclops/tilemap.bin.lz"); static const u16 sWallpaperPalettes_Ludicolo[][16] = { - INCBIN_U16("graphics/pokemon_storage/friends_frame2.gbapal"), - INCBIN_U16("graphics/pokemon_storage/ludicolo_bg.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/friends_frame2.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/ludicolo/bg.gbapal"), }; -static const u32 sWallpaperTiles_Ludicolo[] = INCBIN_U32("graphics/pokemon_storage/ludicolo.4bpp.lz"); -static const u32 sWallpaperTilemap_Ludicolo[] = INCBIN_U32("graphics/pokemon_storage/ludicolo.bin.lz"); +static const u32 sWallpaperTiles_Ludicolo[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/ludicolo/tiles.4bpp.lz"); +static const u32 sWallpaperTilemap_Ludicolo[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/ludicolo/tilemap.bin.lz"); static const u16 sWallpaperPalettes_Whiscash[][16] = { - INCBIN_U16("graphics/pokemon_storage/friends_frame2.gbapal"), - INCBIN_U16("graphics/pokemon_storage/whiscash_bg.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/friends_frame2.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/whiscash/bg.gbapal"), }; -static const u32 sWallpaperTiles_Whiscash[] = INCBIN_U32("graphics/pokemon_storage/whiscash.4bpp.lz"); -static const u32 sWallpaperTilemap_Whiscash[] = INCBIN_U32("graphics/pokemon_storage/whiscash.bin.lz"); +static const u32 sWallpaperTiles_Whiscash[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/whiscash/tiles.4bpp.lz"); +static const u32 sWallpaperTilemap_Whiscash[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/whiscash/tilemap.bin.lz"); -static const u32 sWallpaperIcon_Aqua[] = INCBIN_U32("graphics/pokemon_storage/aqua_icon.4bpp.lz"); -static const u32 sWallpaperIcon_Heart[] = INCBIN_U32("graphics/pokemon_storage/heart_icon.4bpp.lz"); -static const u32 sWallpaperIcon_FiveStar[] = INCBIN_U32("graphics/pokemon_storage/five_star_icon.4bpp.lz"); -static const u32 sWallpaperIcon_Brick[] = INCBIN_U32("graphics/pokemon_storage/brick_icon.4bpp.lz"); -static const u32 sWallpaperIcon_FourStar[] = INCBIN_U32("graphics/pokemon_storage/four_star_icon.4bpp.lz"); -static const u32 sWallpaperIcon_Asterisk[] = INCBIN_U32("graphics/pokemon_storage/asterisk_icon.4bpp.lz"); -static const u32 sWallpaperIcon_Dot[] = INCBIN_U32("graphics/pokemon_storage/dot_icon.4bpp.lz"); -static const u32 sWallpaperIcon_LineCircle[] = INCBIN_U32("graphics/pokemon_storage/line_circle_icon.4bpp.lz"); -static const u32 sWallpaperIcon_PokeBall[] = INCBIN_U32("graphics/pokemon_storage/pokeball_icon.4bpp.lz"); -static const u32 sWallpaperIcon_Maze[] = INCBIN_U32("graphics/pokemon_storage/maze_icon.4bpp.lz"); -static const u32 sWallpaperIcon_Footprint[] = INCBIN_U32("graphics/pokemon_storage/footprint_icon.4bpp.lz"); -static const u32 sWallpaperIcon_BigAsterisk[] = INCBIN_U32("graphics/pokemon_storage/big_asterisk_icon.4bpp.lz"); -static const u32 sWallpaperIcon_Circle[] = INCBIN_U32("graphics/pokemon_storage/circle_icon.4bpp.lz"); -static const u32 sWallpaperIcon_Koffing[] = INCBIN_U32("graphics/pokemon_storage/koffing_icon.4bpp.lz"); -static const u32 sWallpaperIcon_Ribbon[] = INCBIN_U32("graphics/pokemon_storage/ribbon_icon.4bpp.lz"); -static const u32 sWallpaperIcon_FourCircles[] = INCBIN_U32("graphics/pokemon_storage/four_circles_icon.4bpp.lz"); -static const u32 sWallpaperIcon_Lotad[] = INCBIN_U32("graphics/pokemon_storage/lotad_icon.4bpp.lz"); -static const u32 sWallpaperIcon_Crystal[] = INCBIN_U32("graphics/pokemon_storage/crystal_icon.4bpp.lz"); -static const u32 sWallpaperIcon_Pichu[] = INCBIN_U32("graphics/pokemon_storage/pichu_icon.4bpp.lz"); -static const u32 sWallpaperIcon_Diglett[] = INCBIN_U32("graphics/pokemon_storage/diglett_icon.4bpp.lz"); -static const u32 sWallpaperIcon_Luvdisc[] = INCBIN_U32("graphics/pokemon_storage/luvdisc_icon.4bpp.lz"); -static const u32 sWallpaperIcon_StarInCircle[] = INCBIN_U32("graphics/pokemon_storage/star_in_circle_icon.4bpp.lz"); -static const u32 sWallpaperIcon_Spinda[] = INCBIN_U32("graphics/pokemon_storage/spinda_icon.4bpp.lz"); -static const u32 sWallpaperIcon_Latis[] = INCBIN_U32("graphics/pokemon_storage/latis_icon.4bpp.lz"); -static const u32 sWallpaperIcon_Minun[] = INCBIN_U32("graphics/pokemon_storage/minun_icon.4bpp.lz"); -static const u32 sWallpaperIcon_Togepi[] = INCBIN_U32("graphics/pokemon_storage/togepi_icon.4bpp.lz"); -static const u32 sWallpaperIcon_Magma[] = INCBIN_U32("graphics/pokemon_storage/magma_icon.4bpp.lz"); +static const u32 sWallpaperIcon_Aqua[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/aqua.4bpp.lz"); +static const u32 sWallpaperIcon_Heart[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/heart.4bpp.lz"); +static const u32 sWallpaperIcon_FiveStar[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/five_star.4bpp.lz"); +static const u32 sWallpaperIcon_Brick[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/brick.4bpp.lz"); +static const u32 sWallpaperIcon_FourStar[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/four_star.4bpp.lz"); +static const u32 sWallpaperIcon_Asterisk[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/asterisk.4bpp.lz"); +static const u32 sWallpaperIcon_Dot[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/dot.4bpp.lz"); +static const u32 sWallpaperIcon_LineCircle[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/line_circle.4bpp.lz"); +static const u32 sWallpaperIcon_PokeBall[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/pokeball.4bpp.lz"); +static const u32 sWallpaperIcon_Maze[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/maze.4bpp.lz"); +static const u32 sWallpaperIcon_Footprint[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/footprint.4bpp.lz"); +static const u32 sWallpaperIcon_BigAsterisk[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/big_asterisk.4bpp.lz"); +static const u32 sWallpaperIcon_Circle[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/circle.4bpp.lz"); +static const u32 sWallpaperIcon_Koffing[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/koffing.4bpp.lz"); +static const u32 sWallpaperIcon_Ribbon[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/ribbon.4bpp.lz"); +static const u32 sWallpaperIcon_FourCircles[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/four_circles.4bpp.lz"); +static const u32 sWallpaperIcon_Lotad[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/lotad.4bpp.lz"); +static const u32 sWallpaperIcon_Crystal[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/crystal.4bpp.lz"); +static const u32 sWallpaperIcon_Pichu[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/pichu.4bpp.lz"); +static const u32 sWallpaperIcon_Diglett[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/diglett.4bpp.lz"); +static const u32 sWallpaperIcon_Luvdisc[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/luvdisc.4bpp.lz"); +static const u32 sWallpaperIcon_StarInCircle[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/star_in_circle.4bpp.lz"); +static const u32 sWallpaperIcon_Spinda[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/spinda.4bpp.lz"); +static const u32 sWallpaperIcon_Latis[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/latis.4bpp.lz"); +static const u32 sWallpaperIcon_Minun[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/minun.4bpp.lz"); +static const u32 sWallpaperIcon_Togepi[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/togepi.4bpp.lz"); +static const u32 sWallpaperIcon_Magma[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/magma.4bpp.lz"); static const struct Wallpaper sWaldaWallpapers[] = { diff --git a/src/graphics.c b/src/graphics.c index 09779eab7a..4eb58cc5a2 100644 --- a/src/graphics.c +++ b/src/graphics.c @@ -1484,27 +1484,27 @@ const u16 gTradeMenuMonBox_Tilemap[] = INCBIN_U16("graphics/trade/menu_mon_box.b const u16 gMessageBox_Pal[] = INCBIN_U16("graphics/text_window/message_box.gbapal"); const u8 gMessageBox_Gfx[] = INCBIN_U8("graphics/text_window/message_box.4bpp"); -const u32 gWallpaperIcon_Cross[] = INCBIN_U32("graphics/pokemon_storage/cross_icon.4bpp.lz"); -const u32 gWallpaperIcon_Bolt[] = INCBIN_U32("graphics/pokemon_storage/bolt_icon.4bpp.lz"); -const u32 gWallpaperIcon_Plusle[] = INCBIN_U32("graphics/pokemon_storage/plusle_icon.4bpp.lz"); +const u32 gWallpaperIcon_Cross[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/cross.4bpp.lz"); +const u32 gWallpaperIcon_Bolt[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/bolt.4bpp.lz"); +const u32 gWallpaperIcon_Plusle[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/icons/plusle.4bpp.lz"); const u16 gWallpaperPalettes_Horizontal[][16] = { - INCBIN_U16("graphics/pokemon_storage/friends_frame2.gbapal"), - INCBIN_U16("graphics/pokemon_storage/horizontal_bg.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/friends_frame2.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/horizontal/bg.gbapal"), }; -const u32 gWallpaperTiles_Horizontal[] = INCBIN_U32("graphics/pokemon_storage/horizontal.4bpp.lz"); -const u32 gWallpaperTilemap_Horizontal[] = INCBIN_U32("graphics/pokemon_storage/horizontal.bin.lz"); +const u32 gWallpaperTiles_Horizontal[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/horizontal/tiles.4bpp.lz"); +const u32 gWallpaperTilemap_Horizontal[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/horizontal/tilemap.bin.lz"); const u16 gWallpaperPalettes_Ribbon[][16] = { - INCBIN_U16("graphics/pokemon_storage/ribbon_frame.gbapal"), - INCBIN_U16("graphics/pokemon_storage/ribbon_bg.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/ribbon/frame.gbapal"), + INCBIN_U16("graphics/pokemon_storage/wallpapers/ribbon/bg.gbapal"), }; -const u32 gWallpaperTiles_Ribbon[] = INCBIN_U32("graphics/pokemon_storage/ribbon.4bpp.lz"); -const u32 gWallpaperTilemap_Ribbon[] = INCBIN_U32("graphics/pokemon_storage/ribbon.bin.lz"); +const u32 gWallpaperTiles_Ribbon[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/ribbon/tiles.4bpp.lz"); +const u32 gWallpaperTilemap_Ribbon[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/ribbon/tilemap.bin.lz"); const u16 gPokenavRibbonsSummaryBg_Pal[] = INCBIN_U16("graphics/pokenav/ribbons/summary_bg.gbapal"); const u32 gPokenavRibbonsSummaryBg_Gfx[] = INCBIN_U32("graphics/pokenav/ribbons/summary_bg.4bpp.lz"); diff --git a/src/party_menu.c b/src/party_menu.c index 8a0c01e257..81c39949bf 100755 --- a/src/party_menu.c +++ b/src/party_menu.c @@ -2703,11 +2703,11 @@ static void CB2_ShowPokemonSummaryScreen(void) if (gPartyMenu.menuType == PARTY_MENU_TYPE_IN_BATTLE) { UpdatePartyToBattleOrder(); - ShowPokemonSummaryScreen(PSS_MODE_LOCK_MOVES, gPlayerParty, gPartyMenu.slotId, gPlayerPartyCount - 1, CB2_ReturnToPartyMenuFromSummaryScreen); + ShowPokemonSummaryScreen(SUMMARY_MODE_LOCK_MOVES, gPlayerParty, gPartyMenu.slotId, gPlayerPartyCount - 1, CB2_ReturnToPartyMenuFromSummaryScreen); } else { - ShowPokemonSummaryScreen(PSS_MODE_NORMAL, gPlayerParty, gPartyMenu.slotId, gPlayerPartyCount - 1, CB2_ReturnToPartyMenuFromSummaryScreen); + ShowPokemonSummaryScreen(SUMMARY_MODE_NORMAL, gPlayerParty, gPartyMenu.slotId, gPlayerPartyCount - 1, CB2_ReturnToPartyMenuFromSummaryScreen); } } @@ -6265,7 +6265,7 @@ static void Task_BattlePyramidChooseMonHeldItems(u8 taskId) void MoveDeleterChooseMoveToForget(void) { - ShowPokemonSummaryScreen(PSS_MODE_SELECT_MOVE, gPlayerParty, gSpecialVar_0x8004, gPlayerPartyCount - 1, CB2_ReturnToField); + ShowPokemonSummaryScreen(SUMMARY_MODE_SELECT_MOVE, gPlayerParty, gSpecialVar_0x8004, gPlayerPartyCount - 1, CB2_ReturnToField); gFieldCallback = FieldCB_ContinueScriptHandleMusic; } diff --git a/src/pokemon_storage_system.c b/src/pokemon_storage_system.c index 6bcc10afcd..07e0931ed7 100644 --- a/src/pokemon_storage_system.c +++ b/src/pokemon_storage_system.c @@ -42,12 +42,14 @@ #include "constants/rgb.h" #include "constants/songs.h" +// PC main menu options enum { - BOX_OPTION_WITHDRAW, - BOX_OPTION_DEPOSIT, - BOX_OPTION_MOVE_MONS, - BOX_OPTION_MOVE_ITEMS, - BOX_OPTION_EXIT, + OPTION_WITHDRAW, + OPTION_DEPOSIT, + OPTION_MOVE_MONS, + OPTION_MOVE_ITEMS, + OPTION_EXIT, + OPTIONS_COUNT }; // IDs for messages to print with PrintMessage @@ -85,6 +87,7 @@ enum { MSG_CANT_STORE_MAIL, }; +// Formatting for the above messages enum { MSG_FORMAT_NORMAL, MSG_FORMAT_MON_NAME_1, @@ -141,6 +144,37 @@ enum { #define MENU_WALLPAPER_SETS_START MENU_SCENERY_1 #define MENU_WALLPAPERS_START MENU_FOREST +// Return IDs for input handlers +enum { + INPUT_NONE, + INPUT_1, + INPUT_2, // Unused + INPUT_3, // Unused + INPUT_4, + INPUT_5, + INPUT_6, + INPUT_7, + INPUT_8, + INPUT_9, + INPUT_10, + INPUT_11, + INPUT_12, + INPUT_13, + INPUT_14, + INPUT_15, + INPUT_16, + INPUT_17, + INPUT_18, + INPUT_19, + INPUT_20, + INPUT_21, + INPUT_22, + INPUT_23, + INPUT_24, + INPUT_25, + INPUT_26, +}; + enum { SCREEN_CHANGE_EXIT_BOX, SCREEN_CHANGE_SUMMARY_SCREEN, @@ -154,26 +188,6 @@ enum { MODE_MOVE, }; -enum { - FRIENDS_ZIGZAGOON, - FRIENDS_SCREEN, - FRIENDS_HORIZONTAL, - FRIENDS_DIAGONAL, - FRIENDS_BLOCK, - FRIENDS_RIBBON, - FRIENDS_POKECENTER2, - FRIENDS_FRAME, - FRIENDS_BLANK, - FRIENDS_CIRCLES, - FRIENDS_AZUMARILL, - FRIENDS_PIKACHU, - FRIENDS_LEGENDARY, - FRIENDS_DUSCLOPS, - FRIENDS_LUDICOLO, - FRIENDS_WHISCASH, - FRIENDS_WALLPAPERS_COUNT -}; - enum { CURSOR_AREA_IN_BOX, CURSOR_AREA_IN_PARTY, @@ -181,27 +195,32 @@ enum { CURSOR_AREA_BUTTONS, // Party Pokemon and Close Box }; +// Special box ids for the choose box menu +#define BOXID_NONE_CHOSEN 200 +#define BOXID_CANCELED 201 + #define TAG_PAL_WAVEFORM 0xDACA #define TAG_PAL_DAC8 0xDAC8 #define TAG_PAL_DAC6 0xDAC6 #define TAG_PAL_DACE 0xDACE #define TAG_PAL_DAC7 0xDAC7 -#define PALTAG_BOX_TITLE 0xDAC9 +#define PALTAG_BOX_TITLE 0xDAC9 #define TAG_PAL_DAC0 0xDAC0 #define TAG_PAL_DACB 0xDACB -#define TAG_TILE_0 0 -#define TAG_TILE_1 1 -#define TAG_TILE_2 2 -#define GFXTAG_BOX_TITLE 3 -#define GFXTAG_BOX_TITLE_ALT 4 -#define TAG_TILE_WAVEFORM 5 -#define GFXTAG_ARROW 6 -#define TAG_TILE_7 7 -#define TAG_TILE_A 10 -#define TAG_TILE_D 13 -#define TAG_TILE_10 16 -#define TAG_TILE_12 18 +#define TAG_TILE_0 0 +#define TAG_TILE_1 1 +#define TAG_TILE_2 2 +#define GFXTAG_BOX_TITLE 3 +#define GFXTAG_BOX_TITLE_ALT 4 +#define TAG_TILE_WAVEFORM 5 +#define GFXTAG_ARROW 6 +#define TAG_TILE_7 7 +#define GFXTAG_CHOOSE_BOX_MENU 10 +#define GFXTAG_CHOOSE_BOX_MENU_SIDES 11 // Used implicitly in LoadChooseBoxMenuGfx +#define TAG_TILE_D 13 +#define TAG_TILE_10 16 +#define TAG_TILE_12 18 struct Wallpaper @@ -229,12 +248,6 @@ struct StorageMenu int textId; }; -struct PSS_MenuStringPtrs -{ - const u8 *text; - const u8 *desc; -}; - struct UnkStruct_2000028 { const u8 *unk_00; @@ -252,19 +265,19 @@ struct UnkStruct_2000020 u8 unk_05; }; -struct UnkPSSStruct_2002370 +struct ChooseBoxMenu { - struct Sprite *unk_0000; - struct Sprite *unk_0004[4]; + struct Sprite *menuSprite; + struct Sprite *menuSideSprites[4]; u32 unk_0014[3]; struct Sprite *arrowSprites[2]; u8 filler_0028[0x214]; - u32 unk_023c; - u16 unk_0240; - u16 unk_0242; + bool32 loadedPalette; + u16 tileTag; + u16 paletteTag; u8 curBox; u8 unk_0245; - u8 unk_0246; + u8 subpriority; }; struct UnkStorageStruct @@ -297,7 +310,7 @@ struct PokemonStorageSystemData bool8 unk_02C9; s16 newCurrBoxId; u16 bg2_X; - s16 wallpaperScrollSpeed; + s16 scrollSpeed; u16 field_2D0; u8 wallpaperOffset; u8 field_2D3; // Written to, but never read. @@ -394,7 +407,7 @@ struct PokemonStorageSystemData struct Sprite *field_D98[2]; u16 *field_DA0; struct MonMarkingsMenu markMenu; - struct UnkPSSStruct_2002370 field_1E5C; + struct ChooseBoxMenu chooseBoxMenu; struct Pokemon movingMon; struct Pokemon field_2108; s8 field_216C; @@ -408,7 +421,7 @@ struct PokemonStorageSystemData u16 field_2176[8]; u8 field_2186; u8 field_2187; - u8 pokemonSummaryScreenMode; + u8 summaryScreenMode; union { struct Pokemon *mon; @@ -461,16 +474,14 @@ struct UnkStruct_2039D84 u8 field_2D; }; -// IWRAM bss static u32 gUnknown_03000F78[98]; -// EWRAM DATA EWRAM_DATA static u8 sPreviousBoxOption = 0; -EWRAM_DATA static struct UnkPSSStruct_2002370 *gUnknown_02039D04 = NULL; +EWRAM_DATA static struct ChooseBoxMenu *sChooseBoxMenu = NULL; EWRAM_DATA static struct PokemonStorageSystemData *sPSSData = NULL; EWRAM_DATA static bool8 sInPartyMenu = 0; EWRAM_DATA static u8 sCurrentBoxOption = 0; -EWRAM_DATA static u8 gUnknown_02039D0E = 0; +EWRAM_DATA static u8 sDepositBoxId = 0; EWRAM_DATA static u8 sWhichToReshow = 0; EWRAM_DATA static u8 sLastUsedBox = 0; EWRAM_DATA static u16 sMovingItemId = 0; @@ -482,8 +493,7 @@ EWRAM_DATA static u8 sMovingMonOrigBoxId = 0; EWRAM_DATA static u8 sMovingMonOrigBoxPos = 0; EWRAM_DATA static bool8 sCanOnlyMove = 0; -// This file's functions. -static void CreatePCMenu(u8, s16 *); +static void CreateMainMenu(u8, s16 *); static void Cb2_EnterPSS(u8); static u8 GetCurrentBoxOption(void); static u8 HandleInput(void); @@ -494,13 +504,13 @@ static void CreateIncomingBoxTitle(u8, s8); static void StartBoxScrollArrowsSlide(s8); static void SetCurrentBox(u8); static void CreateInitBoxTask(u8); -static void sub_80C7958(u8); +static void ChooseBoxMenu_CreateSprites(u8); static void TrimOldWallpaper(void *); -static void sub_80C7B14(void); -static void sub_80C7BB4(void); +static void ChooseBoxMenu_DestroySprites(void); +static void ChooseBoxMenu_MoveLeft(void); static void ScrollBackground(void); -static void sub_80C7B80(void); -static void sub_80C7BE4(void); +static void ChooseBoxMenu_MoveRight(void); +static void ChooseBoxMenu_PrintInfo(void); static void sub_80CAA14(void); static void sub_80CFDC4(void); static void sub_80CE790(void); @@ -570,7 +580,7 @@ static void sub_80CB950(void); static void sub_80CA9C0(void); static void SetUpDoShowPartyMenu(void); static void BoxSetMosaic(void); -static void SpriteCB_JumpBoxArrow(struct Sprite *); +static void SpriteCB_ChooseBoxArrow(struct Sprite *); static void sub_80CC100(struct Sprite *); static void sub_80CB278(struct Sprite *); static void SpriteCB_Arrow(struct Sprite *); @@ -591,7 +601,7 @@ static bool8 ScrollToBox(void); static bool8 sub_80CD554(void); static bool8 HidePartyMenu(void); static bool8 IsActiveItemMoving(void); -static bool8 sub_80D0580(u8 arg0); +static bool8 sub_80D0580(u8); static bool8 sub_80D0BC0(void); static bool8 sub_80CA2B8(void); static bool8 DoWallpaperGfxChange(void); @@ -604,37 +614,37 @@ static bool8 IsCursorOnBox(void); static bool8 IsCursorInBox(void); static bool8 IsMonBeingMoved(void); static bool8 TryStorePartyMonInBox(u8); -static void Cb_InitPSS(u8 taskId); -static void Cb_PlaceMon(u8 taskId); -static void Cb_ChangeScreen(u8 taskId); -static void Cb_ShowPSS(u8 taskId); -static void Cb_OnBPressed(u8 taskId); -static void Cb_HandleBoxOptions(u8 taskId); -static void Cb_OnSelectedMon(u8 taskId); -static void Cb_OnCloseBoxPressed(u8 taskId); -static void Cb_HidePartyPokemon(u8 taskId); -static void Cb_DepositMenu(u8 taskId); -static void Cb_MoveMon(u8 taskId); -static void Cb_GiveMovingItemToMon(u8 taskId); -static void Cb_SwitchSelectedItem(u8 taskId); -static void Cb_TakeItemForMoving(u8 taskId); -static void Cb_WithdrawMon(u8 taskId); -static void Cb_ShiftMon(u8 taskId); -static void Cb_ShowPartyPokemon(u8 taskId); -static void Cb_ShowItemInfo(u8 taskId); -static void Cb_GiveItemFromBag(u8 taskId); -static void Cb_ItemToBag(u8 taskId); -static void Cb_TakeItemForMoving(u8 taskId); -static void Cb_ShowMarkMenu(u8 taskId); -static void Cb_ShowMonSummary(u8 taskId); -static void Cb_ReleaseMon(u8 taskId); -static void Cb_ReshowPSS(u8 taskId); -static void Cb_MainPSS(u8 taskId); -static void Cb_JumpBox(u8 taskId); -static void Cb_HandleWallpapers(u8 taskId); -static void Cb_NameBox(u8 taskId); -static void Cb_PrintCantStoreMail(u8 taskId); -static void Cb_HandleMovingMonFromParty(u8 taskId); +static void Cb_InitPSS(u8); +static void Cb_PlaceMon(u8); +static void Cb_ChangeScreen(u8); +static void Cb_ShowPSS(u8); +static void Cb_OnBPressed(u8); +static void Cb_HandleBoxOptions(u8); +static void Cb_OnSelectedMon(u8); +static void Cb_OnCloseBoxPressed(u8); +static void Cb_HidePartyPokemon(u8); +static void Cb_DepositMenu(u8); +static void Cb_MoveMon(u8); +static void Cb_GiveMovingItemToMon(u8); +static void Cb_SwitchSelectedItem(u8); +static void Cb_TakeItemForMoving(u8); +static void Cb_WithdrawMon(u8); +static void Cb_ShiftMon(u8); +static void Cb_ShowPartyPokemon(u8); +static void Cb_ShowItemInfo(u8); +static void Cb_GiveItemFromBag(u8); +static void Cb_ItemToBag(u8); +static void Cb_TakeItemForMoving(u8); +static void Cb_ShowMarkMenu(u8); +static void Cb_ShowMonSummary(u8); +static void Cb_ReleaseMon(u8); +static void Cb_ReshowPSS(u8); +static void Cb_MainPSS(u8); +static void Cb_JumpBox(u8); +static void Cb_HandleWallpapers(u8); +static void Cb_NameBox(u8); +static void Cb_PrintCantStoreMail(u8); +static void Cb_HandleMovingMonFromParty(u8); static void SetUpScrollToBox(u8); static void sub_80CFE54(u8); static void SetMovingMonPriority(u8); @@ -654,29 +664,29 @@ static void Item_FromMonToMoving(u8, u8); static void Item_GiveMovingToMon(u8, u8); static void Item_TakeMons(u8, u8); static void Item_SwitchMonsWithMoving(u8, u8); -static struct Sprite *CreateJumpBoxArrows(u16, u16, u8, u8, u8); +static struct Sprite *CreateChooseBoxArrows(u16, u16, u8, u8, u8); static void SetWallpaperForCurrentBox(u8); static void AddWallpapersMenu(u8); static u16 GetMovingItem(void); -static void LoadCursorMonGfx(u16 species, u32 pid); -static void sub_80CA2D0(struct Sprite *sprite); +static void LoadCursorMonGfx(u16, u32); +static void sub_80CA2D0(struct Sprite *); static void SpriteCB_OutgoingBoxTitle(struct Sprite *); -static void sub_80CBA3C(struct Sprite *sprite); +static void sub_80CBA3C(struct Sprite *); static void SpriteCB_IncomingBoxTitle(struct Sprite *); -static void sub_80CBAF0(s16 yDelta); -static void sub_80CAAA8(u8 arg0, bool8 isPartyMon); +static void sub_80CBAF0(s16); +static void sub_80CAAA8(u8, bool8); static const u8 *GetMovingItemName(void); -static void SetMenuText(u8 textId); -static void sub_80D0D8C(u8 cursorArea, u8 cursorPos); -static void sub_80D0E50(u8 cursorArea, u8 cursorPos); -static void sub_80D0F38(u16 item); -static struct Sprite *CreateMonIconSprite(u16 species, u32 personality, s16 x, s16 y, u8 oamPriority, u8 subpriority); -static void DestroyBoxMonIcon(struct Sprite *sprite); +static void SetMenuText(u8); +static void sub_80D0D8C(u8, u8); +static void sub_80D0E50(u8, u8); +static void sub_80D0F38(u16); +static struct Sprite *CreateMonIconSprite(u16, u32, s16, s16, u8, u8); +static void DestroyBoxMonIcon(struct Sprite *); static void SetBoxSpeciesAndPersonalities(u8); static void sub_80CB9D0(struct Sprite *, u16); -static void Task_InitBox(u8 taskId); -static void InitBoxTitle(u8 boxId); -static s8 DetermineBoxScrollDirection(u8 boxId); +static void Task_InitBox(u8); +static void InitBoxTitle(u8); +static s8 DetermineBoxScrollDirection(u8); static void DrawWallpaper(const void *, s8, u8); static s16 GetBoxTitleBaseX(const u8 *); static bool8 MonPlaceChange_Shift(void); @@ -684,12 +694,12 @@ static bool8 MonPlaceChange_Move(void); static bool8 MonPlaceChange_Place(void); static bool8 sub_80CDEC4(void); static bool8 sub_80CDEB4(void); -static void sub_80CD444(u8 cursorArea, u8 cursorPosition, u16 *x, u16 *y); -static void SetShiftedMonData(u8 boxId, u8 position); -static void SetMovedMonData(u8 boxId, u8 position); -static void SetPlacedMonData(u8 boxId, u8 position); -static void PurgeMonOrBoxMon(u8 boxId, u8 position); -static void SetCursorMonData(void *pokemon, u8 mode); +static void sub_80CD444(u8, u8, u16 *, u16 *); +static void SetShiftedMonData(u8, u8); +static void SetMovedMonData(u8, u8); +static void SetPlacedMonData(u8, u8); +static void PurgeMonOrBoxMon(u8, u8); +static void SetCursorMonData(void *, u8); static bool32 AtLeastThreeUsableMons(void); static u8 InBoxInput_Normal(void); static u8 InBoxInput_MovingMultiple(void); @@ -705,47 +715,49 @@ static bool8 sub_80D03B0(void); static bool8 sub_80D0420(void); static bool8 sub_80D04A0(void); static bool8 sub_80D04C8(void); -static void sub_80D07B0(u8 arg0, u8 arg1); -static void sub_80D0834(u8 arg0, u8 arg1); +static void sub_80D07B0(u8, u8); +static void sub_80D0834(u8, u8); static void sub_80D0B5C(void); static void sub_80D062C(void); -static void sub_80D0884(u16 arg0, u16 arg1, u16 arg2); +static void sub_80D0884(u16, u16, u16); static void sub_80D08CC(void); static void sub_80D09A4(void); static void sub_80D0A1C(void); static void sub_80D0AAC(void); static u8 sub_80D0894(void); -static void sub_80D0778(u8 arg0, u8 arg1, u8 arg2); -static void sub_80D0708(u8 arg0, u8 arg1, u8 arg2); -static void sub_80D06D0(u8 arg0, u8 arg1, u8 arg2); -static void sub_80D0740(u8 arg0, u8 arg1, u8 arg2); -static void sub_80D27AC(u8 id, u16 arg1, u16 arg2, u16 arg3, u16 arg4); -static void sub_80D27F4(u8 id, u8 arg1, s8 arg2); -static void sub_80D2644(u8 id, u8 bg, const void *arg2, u16 arg3, u16 arg4); -static void sub_80D2770(u8 id, u16 arg1, u16 arg2); -static void sub_80D259C(u8 count); +static void sub_80D0778(u8, u8, u8); +static void sub_80D0708(u8, u8, u8); +static void sub_80D06D0(u8, u8, u8); +static void sub_80D0740(u8, u8, u8); +static void sub_80D27AC(u8, u16, u16, u16, u16); +static void sub_80D27F4(u8, u8, s8); +static void sub_80D2644(u8, u8, const void *, u16, u16); +static void sub_80D2770(u8, u16, u16); +static void sub_80D259C(u8); static void sub_80D25F0(void); -static void sub_80D2918(u8 id); -static void sub_80D2960(u8 id); -static void sub_80D29F8(u8 id); -static void sub_80D2A90(struct UnkStruct_2000020 *arg0, struct UnkStruct_2000028 *arg1, u32 arg2); +static void sub_80D2918(u8); +static void sub_80D2960(u8); +static void sub_80D29F8(u8); +static void sub_80D2A90(struct UnkStruct_2000020 *, struct UnkStruct_2000028 *, u32); static void sub_80D2AA4(void); -static void sub_80D2B88(struct UnkStruct_2000028 *unkStruct); -static void sub_80D2C1C(struct UnkStruct_2000028 *unkStruct); +static void sub_80D2B88(struct UnkStruct_2000028 *); +static void sub_80D2C1C(struct UnkStruct_2000028 *); static u8 GetBoxWallpaper(u8); static void SetBoxWallpaper(u8, u8); -// static const rom data -static const struct PSS_MenuStringPtrs gUnknown_085716C0[] = +struct { + const u8 *text; + const u8 *desc; +} static const sMainMenuTexts[OPTIONS_COUNT] = { - {gText_WithdrawPokemon, gText_WithdrawMonDescription}, - {gText_DepositPokemon, gText_DepositMonDescription}, - {gText_MovePokemon, gText_MoveMonDescription}, - {gText_MoveItems, gText_MoveItemsDescription}, - {gText_SeeYa, gText_SeeYaDescription} + [OPTION_WITHDRAW] = {gText_WithdrawPokemon, gText_WithdrawMonDescription}, + [OPTION_DEPOSIT] = {gText_DepositPokemon, gText_DepositMonDescription}, + [OPTION_MOVE_MONS] = {gText_MovePokemon, gText_MoveMonDescription}, + [OPTION_MOVE_ITEMS] = {gText_MoveItems, gText_MoveItemsDescription}, + [OPTION_EXIT] = {gText_SeeYa, gText_SeeYaDescription} }; -static const struct WindowTemplate gUnknown_085716E8 = +static const struct WindowTemplate sWindowTemplate_MainMenu = { .bg = 0, .tilemapLeft = 1, @@ -756,55 +768,56 @@ static const struct WindowTemplate gUnknown_085716E8 = .baseBlock = 0x1, }; -static const union AnimCmd sSpriteAnim_85716F0[] = +static const union AnimCmd sAnim_ChooseBoxMenu_TopLeft[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_END }; -static const union AnimCmd sSpriteAnim_85716F8[] = +static const union AnimCmd sAnim_ChooseBoxMenu_BottomLeft[] = { ANIMCMD_FRAME(4, 5), ANIMCMD_END }; -static const union AnimCmd sSpriteAnim_8571700[] = +static const union AnimCmd sAnim_ChooseBoxMenu_TopRight[] = { ANIMCMD_FRAME(6, 5), ANIMCMD_END }; -static const union AnimCmd sSpriteAnim_8571708[] = +static const union AnimCmd sAnim_ChooseBoxMenu_BottomRight[] = { ANIMCMD_FRAME(10, 5), ANIMCMD_END }; -static const union AnimCmd *const sSpriteAnimTable_8571710[] = +static const union AnimCmd *const sAnims_ChooseBoxMenu[] = { - sSpriteAnim_85716F0, - sSpriteAnim_85716F8, - sSpriteAnim_8571700, - sSpriteAnim_8571708 + sAnim_ChooseBoxMenu_TopLeft, + sAnim_ChooseBoxMenu_BottomLeft, + sAnim_ChooseBoxMenu_TopRight, + sAnim_ChooseBoxMenu_BottomRight }; -static const union AffineAnimCmd sSpriteAffineAnim_8571720[] = +static const union AffineAnimCmd sAffineAnim_ChooseBoxMenu[] = { AFFINEANIMCMD_FRAME(0xE0, 0xE0, 0, 0), AFFINEANIMCMD_END }; -static const union AffineAnimCmd *const sSpriteAffineAnimTable_8571730[] = +// Unused +static const union AffineAnimCmd *const sAffineAnims_ChooseBoxMenu[] = { - sSpriteAffineAnim_8571720 + sAffineAnim_ChooseBoxMenu }; -static const u8 sBoxInfoTextColors[] = {TEXT_COLOR_RED, TEXT_DYNAMIC_COLOR_6, TEXT_DYNAMIC_COLOR_5}; +static const u8 sChooseBoxMenu_TextColors[] = {TEXT_COLOR_RED, TEXT_DYNAMIC_COLOR_6, TEXT_DYNAMIC_COLOR_5}; static const u8 sText_OutOf30[] = _("/30"); -static const u16 gBoxSelectionPopupPalette[] = INCBIN_U16("graphics/unknown/unknown_57173C.gbapal"); -static const u8 gBoxSelectionPopupCenterTiles[] = INCBIN_U8("graphics/pokemon_storage/box_selection_popup_center.4bpp"); -static const u8 gBoxSelectionPopupSidesTiles[] = INCBIN_U8("graphics/pokemon_storage/box_selection_popup_sides.4bpp"); +static const u16 sChooseBoxMenu_Pal[] = INCBIN_U16("graphics/pokemon_storage/box_selection_popup.gbapal"); +static const u8 sChooseBoxMenuCenter_Gfx[] = INCBIN_U8("graphics/pokemon_storage/box_selection_popup_center.4bpp"); +static const u8 sChooseBoxMenuSides_Gfx[] = INCBIN_U8("graphics/pokemon_storage/box_selection_popup_sides.4bpp"); static const u32 gPokemonStorageScrollingBGTileset[] = INCBIN_U32("graphics/pokemon_storage/scrolling_bg.4bpp.lz"); static const u32 gPokemonStorageScrollingBGTilemap[] = INCBIN_U32("graphics/pokemon_storage/scrolling_bg.bin.lz"); static const u32 gUnknown_08572280[] = INCBIN_U32("graphics/unknown/unknown_572280.gbapal"); @@ -1381,109 +1394,126 @@ static void sub_80C71A4(u16 *dest, u16 dest_left, u16 dest_top, u16 width, u16 h Dma3FillLarge16_(0, dest, width); } -static void Task_PokemonStorageSystemPC(u8 taskId) +enum { + STATE_LOAD, + STATE_FADE_IN, + STATE_HANDLE_INPUT, + STATE_ERROR_MSG, + STATE_ENTER_PC, +}; + +#define tState data[0] +#define tSelectedOption data[1] +#define tInput data[2] +#define tNextOption data[3] +#define tWindowId data[15] + +static void Task_PCMainMenu(u8 taskId) { struct Task *task = &gTasks[taskId]; - switch (task->data[0]) + switch (task->tState) { - case 0: - CreatePCMenu(task->data[1], &task->data[15]); + case STATE_LOAD: + CreateMainMenu(task->tSelectedOption, &task->tWindowId); LoadMessageBoxAndBorderGfx(); DrawDialogueFrame(0, 0); FillWindowPixelBuffer(0, PIXEL_FILL(1)); - AddTextPrinterParameterized2(0, 1, gUnknown_085716C0[task->data[1]].desc, TEXT_SPEED_FF, NULL, 2, 1, 3); + AddTextPrinterParameterized2(0, 1, sMainMenuTexts[task->tSelectedOption].desc, TEXT_SPEED_FF, NULL, 2, 1, 3); CopyWindowToVram(0, 3); - CopyWindowToVram(task->data[15], 3); - task->data[0]++; + CopyWindowToVram(task->tWindowId, 3); + task->tState++; break; - case 1: + case STATE_FADE_IN: if (IsWeatherNotFadingIn()) - { - task->data[0]++; - } + task->tState++; break; - case 2: - task->data[2] = Menu_ProcessInput(); - switch(task->data[2]) + case STATE_HANDLE_INPUT: + task->tInput = Menu_ProcessInput(); + switch(task->tInput) { case MENU_NOTHING_CHOSEN: - task->data[3] = task->data[1]; - if (JOY_NEW(DPAD_UP) && --task->data[3] < 0) - task->data[3] = 4; + task->tNextOption = task->tSelectedOption; + if (JOY_NEW(DPAD_UP) && --task->tNextOption < 0) + task->tNextOption = OPTIONS_COUNT - 1; + if (JOY_NEW(DPAD_DOWN) && ++task->tNextOption > OPTIONS_COUNT - 1) + task->tNextOption = 0; - if (JOY_NEW(DPAD_DOWN) && ++task->data[3] > 4) - task->data[3] = 0; - if (task->data[1] != task->data[3]) + if (task->tSelectedOption != task->tNextOption) { - task->data[1] = task->data[3]; + task->tSelectedOption = task->tNextOption; FillWindowPixelBuffer(0, PIXEL_FILL(1)); - AddTextPrinterParameterized2(0, 1, gUnknown_085716C0[task->data[1]].desc, 0, NULL, 2, 1, 3); + AddTextPrinterParameterized2(0, 1, sMainMenuTexts[task->tSelectedOption].desc, 0, NULL, 2, 1, 3); } break; case MENU_B_PRESSED: - case 4: - ClearStdWindowAndFrame(task->data[15], TRUE); + case OPTION_EXIT: + ClearStdWindowAndFrame(task->tWindowId, TRUE); ScriptContext2_Disable(); EnableBothScriptContexts(); - RemoveWindow(task->data[15]); + RemoveWindow(task->tWindowId); DestroyTask(taskId); break; default: - if (task->data[2] == 0 && CountPartyMons() == PARTY_SIZE) + if (task->tInput == OPTION_WITHDRAW && CountPartyMons() == PARTY_SIZE) { + // Can't withdraw FillWindowPixelBuffer(0, PIXEL_FILL(1)); AddTextPrinterParameterized2(0, 1, gText_PartyFull, 0, NULL, 2, 1, 3); - task->data[0] = 3; + task->tState = STATE_ERROR_MSG; } - else if (task->data[2] == 1 && CountPartyMons() == 1) + else if (task->tInput == OPTION_DEPOSIT && CountPartyMons() == 1) { + // Can't deposit FillWindowPixelBuffer(0, PIXEL_FILL(1)); AddTextPrinterParameterized2(0, 1, gText_JustOnePkmn, 0, NULL, 2, 1, 3); - task->data[0] = 3; + task->tState = STATE_ERROR_MSG; } else { + // Enter PC FadeScreen(FADE_TO_BLACK, 0); - task->data[0] = 4; + task->tState = STATE_ENTER_PC; } break; } break; - case 3: + case STATE_ERROR_MSG: + // Printed "can't do PC option message" + // Wait for new input after message if (JOY_NEW(A_BUTTON | B_BUTTON)) { FillWindowPixelBuffer(0, PIXEL_FILL(1)); - AddTextPrinterParameterized2(0, 1, gUnknown_085716C0[task->data[1]].desc, 0, NULL, 2, 1, 3); - task->data[0] = 2; + AddTextPrinterParameterized2(0, 1, sMainMenuTexts[task->tSelectedOption].desc, 0, NULL, 2, 1, 3); + task->tState = STATE_HANDLE_INPUT; } else if (JOY_NEW(DPAD_UP)) { - if (--task->data[1] < 0) - task->data[1] = 4; + if (--task->tSelectedOption < 0) + task->tSelectedOption = OPTIONS_COUNT - 1; Menu_MoveCursor(-1); - task->data[1] = Menu_GetCursorPos(); + task->tSelectedOption = Menu_GetCursorPos(); FillWindowPixelBuffer(0, PIXEL_FILL(1)); - AddTextPrinterParameterized2(0, 1, gUnknown_085716C0[task->data[1]].desc, 0, NULL, 2, 1, 3); - task->data[0] = 2; + AddTextPrinterParameterized2(0, 1, sMainMenuTexts[task->tSelectedOption].desc, 0, NULL, 2, 1, 3); + task->tState = STATE_HANDLE_INPUT; } else if (JOY_NEW(DPAD_DOWN)) { - if (++task->data[1] > 3) - task->data[1] = 0; + if (++task->tSelectedOption >= OPTIONS_COUNT - 1) + task->tSelectedOption = 0; Menu_MoveCursor(1); - task->data[1] = Menu_GetCursorPos(); + task->tSelectedOption = Menu_GetCursorPos(); FillWindowPixelBuffer(0, PIXEL_FILL(1)); - AddTextPrinterParameterized2(0, 1, gUnknown_085716C0[task->data[1]].desc, 0, NULL, 2, 1, 3); - task->data[0] = 2; + AddTextPrinterParameterized2(0, 1, sMainMenuTexts[task->tSelectedOption].desc, 0, NULL, 2, 1, 3); + task->tState = STATE_HANDLE_INPUT; } break; - case 4: + case STATE_ENTER_PC: if (!gPaletteFade.active) { CleanupOverworldWindowsAndTilemaps(); - Cb2_EnterPSS(task->data[2]); - RemoveWindow(task->data[15]); + Cb2_EnterPSS(task->tInput); + RemoveWindow(task->tWindowId); DestroyTask(taskId); } break; @@ -1492,9 +1522,9 @@ static void Task_PokemonStorageSystemPC(u8 taskId) void ShowPokemonStorageSystemPC(void) { - u8 taskId = CreateTask(Task_PokemonStorageSystemPC, 80); - gTasks[taskId].data[0] = 0; - gTasks[taskId].data[1] = 0; + u8 taskId = CreateTask(Task_PCMainMenu, 80); + gTasks[taskId].tState = 0; + gTasks[taskId].tSelectedOption = 0; ScriptContext2_Enable(); } @@ -1504,24 +1534,30 @@ static void FieldCb_ReturnToPcMenu(void) MainCallback vblankCb = gMain.vblankCallback; SetVBlankCallback(NULL); - taskId = CreateTask(Task_PokemonStorageSystemPC, 80); - gTasks[taskId].data[0] = 0; - gTasks[taskId].data[1] = sPreviousBoxOption; - Task_PokemonStorageSystemPC(taskId); + taskId = CreateTask(Task_PCMainMenu, 80); + gTasks[taskId].tState = 0; + gTasks[taskId].tSelectedOption = sPreviousBoxOption; + Task_PCMainMenu(taskId); SetVBlankCallback(vblankCb); FadeInFromBlack(); } -static void CreatePCMenu(u8 whichMenu, s16 *windowIdPtr) +#undef tState +#undef tSelectedOption +#undef tInput +#undef tNextOption +#undef tWindowId + +static void CreateMainMenu(u8 whichMenu, s16 *windowIdPtr) { s16 windowId; - struct WindowTemplate winTemplate = gUnknown_085716E8; - winTemplate.width = GetMaxWidthInMenuTable((void *)gUnknown_085716C0, ARRAY_COUNT(gUnknown_085716C0)); - windowId = AddWindow(&winTemplate); + struct WindowTemplate template = sWindowTemplate_MainMenu; + template.width = GetMaxWidthInMenuTable((void *)sMainMenuTexts, OPTIONS_COUNT); + windowId = AddWindow(&template); DrawStdWindowFrame(windowId, FALSE); - PrintMenuTable(windowId, ARRAY_COUNT(gUnknown_085716C0), (void *)gUnknown_085716C0); - InitMenuInUpperLeftCornerPlaySoundWhenAPressed(windowId, ARRAY_COUNT(gUnknown_085716C0), whichMenu); + PrintMenuTable(windowId, OPTIONS_COUNT, (void *)sMainMenuTexts); + InitMenuInUpperLeftCornerPlaySoundWhenAPressed(windowId, OPTIONS_COUNT, whichMenu); *windowIdPtr = windowId; } @@ -1532,6 +1568,7 @@ static void Cb2_ExitPSS(void) SetMainCallback2(CB2_ReturnToField); } +// Unused static s16 StorageSystemGetNextMonIndex(struct BoxPokemon *box, s8 startIdx, u8 stopIdx, u8 mode) { s16 i; @@ -1585,74 +1622,75 @@ void ResetPokemonStorageSystem(void) ResetWaldaWallpaper(); } -static void sub_80C77E8(struct UnkPSSStruct_2002370 *a0, u16 tileTag, u16 palTag, u8 a3, bool32 loadPal) +static void LoadChooseBoxMenuGfx(struct ChooseBoxMenu *menu, u16 tileTag, u16 palTag, u8 subpriority, bool32 loadPal) { struct SpritePalette palette = { - gBoxSelectionPopupPalette, palTag + sChooseBoxMenu_Pal, palTag }; struct SpriteSheet sheets[] = { - {gBoxSelectionPopupCenterTiles, 0x800, tileTag}, - {gBoxSelectionPopupSidesTiles, 0x180, tileTag + 1}, + {sChooseBoxMenuCenter_Gfx, 0x800, tileTag}, + {sChooseBoxMenuSides_Gfx, 0x180, tileTag + 1}, {} }; - if (loadPal) + if (loadPal) // Always false LoadSpritePalette(&palette); LoadSpriteSheets(sheets); - gUnknown_02039D04 = a0; - a0->unk_0240 = tileTag; - a0->unk_0242 = palTag; - a0->unk_0246 = a3; - a0->unk_023c = loadPal; + sChooseBoxMenu = menu; + menu->tileTag = tileTag; + menu->paletteTag = palTag; + menu->subpriority = subpriority; + menu->loadedPalette = loadPal; } -static void sub_80C7890(void) +static void FreeChooseBoxMenu(void) { - if (gUnknown_02039D04->unk_023c) - FreeSpritePaletteByTag(gUnknown_02039D04->unk_0242); - FreeSpriteTilesByTag(gUnknown_02039D04->unk_0240); - FreeSpriteTilesByTag(gUnknown_02039D04->unk_0240 + 1); + if (sChooseBoxMenu->loadedPalette) + FreeSpritePaletteByTag(sChooseBoxMenu->paletteTag); + FreeSpriteTilesByTag(sChooseBoxMenu->tileTag); + FreeSpriteTilesByTag(sChooseBoxMenu->tileTag + 1); } -static void sub_80C78D4(u8 curBox) +static void CreateChooseBoxMenuSprites(u8 curBox) { - sub_80C7958(curBox); + ChooseBoxMenu_CreateSprites(curBox); } -static void sub_80C78E4(void) +static void DestroyChooseBoxMenuSprites(void) { - sub_80C7B14(); + ChooseBoxMenu_DestroySprites(); } -static u8 HandleBoxChooseSelectionInput(void) +// For the popout window when choosing a box to deposit in or jump to +static u8 HandleChooseBoxMenuInput(void) { if (JOY_NEW(B_BUTTON)) { PlaySE(SE_SELECT); - return 201; + return BOXID_CANCELED; } if (JOY_NEW(A_BUTTON)) { PlaySE(SE_SELECT); - return gUnknown_02039D04->curBox; + return sChooseBoxMenu->curBox; } if (JOY_NEW(DPAD_LEFT)) { PlaySE(SE_SELECT); - sub_80C7BB4(); + ChooseBoxMenu_MoveLeft(); } else if (JOY_NEW(DPAD_RIGHT)) { PlaySE(SE_SELECT); - sub_80C7B80(); + ChooseBoxMenu_MoveRight(); } - return 200; + return BOXID_NONE_CHOSEN; } -static void sub_80C7958(u8 curBox) +static void ChooseBoxMenu_CreateSprites(u8 curBox) { u16 i; u8 spriteId; @@ -1664,116 +1702,118 @@ static void sub_80C7958(u8 curBox) 0, 0, &oamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy }; - gUnknown_02039D04->curBox = curBox; - template.tileTag = gUnknown_02039D04->unk_0240; - template.paletteTag = gUnknown_02039D04->unk_0242; + sChooseBoxMenu->curBox = curBox; + template.tileTag = sChooseBoxMenu->tileTag; + template.paletteTag = sChooseBoxMenu->paletteTag; spriteId = CreateSprite(&template, 160, 96, 0); - gUnknown_02039D04->unk_0000 = gSprites + spriteId; + sChooseBoxMenu->menuSprite = &gSprites[spriteId]; oamData.shape = SPRITE_SHAPE(8x32); oamData.size = SPRITE_SIZE(8x32); - template.tileTag = gUnknown_02039D04->unk_0240 + 1; - template.anims = sSpriteAnimTable_8571710; - for (i = 0; i < 4; i++) + template.tileTag = sChooseBoxMenu->tileTag + 1; + template.anims = sAnims_ChooseBoxMenu; + for (i = 0; i < ARRAY_COUNT(sChooseBoxMenu->menuSideSprites); i++) { - u16 r5; - spriteId = CreateSprite(&template, 124, 80, gUnknown_02039D04->unk_0246); - gUnknown_02039D04->unk_0004[i] = gSprites + spriteId; - r5 = 0; + u16 anim; + spriteId = CreateSprite(&template, 124, 80, sChooseBoxMenu->subpriority); + sChooseBoxMenu->menuSideSprites[i] = &gSprites[spriteId]; + anim = 0; if (i & 2) { - gUnknown_02039D04->unk_0004[i]->pos1.x = 196; - r5 = 2; + sChooseBoxMenu->menuSideSprites[i]->pos1.x = 196; + anim = 2; } if (i & 1) { - gUnknown_02039D04->unk_0004[i]->pos1.y = 112; - gUnknown_02039D04->unk_0004[i]->oam.size = 0; - r5++; + sChooseBoxMenu->menuSideSprites[i]->pos1.y = 112; + sChooseBoxMenu->menuSideSprites[i]->oam.size = 0; + anim++; } - StartSpriteAnim(gUnknown_02039D04->unk_0004[i], r5); + StartSpriteAnim(sChooseBoxMenu->menuSideSprites[i], anim); } - for (i = 0; i < 2; i++) + for (i = 0; i < ARRAY_COUNT(sChooseBoxMenu->arrowSprites); i++) { - gUnknown_02039D04->arrowSprites[i] = CreateJumpBoxArrows(72 * i + 124, 88, i, 0, gUnknown_02039D04->unk_0246); - if (gUnknown_02039D04->arrowSprites[i]) + sChooseBoxMenu->arrowSprites[i] = CreateChooseBoxArrows(72 * i + 124, 88, i, 0, sChooseBoxMenu->subpriority); + if (sChooseBoxMenu->arrowSprites[i]) { - gUnknown_02039D04->arrowSprites[i]->data[0] = (i == 0 ? -1 : 1); - gUnknown_02039D04->arrowSprites[i]->callback = SpriteCB_JumpBoxArrow; + sChooseBoxMenu->arrowSprites[i]->data[0] = (i == 0 ? -1 : 1); + sChooseBoxMenu->arrowSprites[i]->callback = SpriteCB_ChooseBoxArrow; } } - sub_80C7BE4(); + ChooseBoxMenu_PrintInfo(); } -static void sub_80C7B14(void) +static void ChooseBoxMenu_DestroySprites(void) { u16 i; - if (gUnknown_02039D04->unk_0000) + if (sChooseBoxMenu->menuSprite) { - DestroySprite(gUnknown_02039D04->unk_0000); - gUnknown_02039D04->unk_0000 = NULL; + DestroySprite(sChooseBoxMenu->menuSprite); + sChooseBoxMenu->menuSprite = NULL; } - for (i = 0; i < 4; i++) + for (i = 0; i < ARRAY_COUNT(sChooseBoxMenu->menuSideSprites); i++) { - if (gUnknown_02039D04->unk_0004[i]) + if (sChooseBoxMenu->menuSideSprites[i]) { - DestroySprite(gUnknown_02039D04->unk_0004[i]); - gUnknown_02039D04->unk_0004[i] = NULL; + DestroySprite(sChooseBoxMenu->menuSideSprites[i]); + sChooseBoxMenu->menuSideSprites[i] = NULL; } } - for (i = 0; i < 2; i++) + for (i = 0; i < ARRAY_COUNT(sChooseBoxMenu->arrowSprites); i++) { - if (gUnknown_02039D04->arrowSprites[i]) - DestroySprite(gUnknown_02039D04->arrowSprites[i]); + if (sChooseBoxMenu->arrowSprites[i]) + DestroySprite(sChooseBoxMenu->arrowSprites[i]); } } -static void sub_80C7B80(void) +static void ChooseBoxMenu_MoveRight(void) { - if (++gUnknown_02039D04->curBox >= TOTAL_BOXES_COUNT) - gUnknown_02039D04->curBox = 0; - sub_80C7BE4(); + if (++sChooseBoxMenu->curBox >= TOTAL_BOXES_COUNT) + sChooseBoxMenu->curBox = 0; + ChooseBoxMenu_PrintInfo(); } -static void sub_80C7BB4(void) +static void ChooseBoxMenu_MoveLeft(void) { - gUnknown_02039D04->curBox = (gUnknown_02039D04->curBox == 0 ? TOTAL_BOXES_COUNT - 1 : gUnknown_02039D04->curBox - 1); - sub_80C7BE4(); + sChooseBoxMenu->curBox = (sChooseBoxMenu->curBox == 0 ? TOTAL_BOXES_COUNT - 1 : sChooseBoxMenu->curBox - 1); + ChooseBoxMenu_PrintInfo(); } -static void sub_80C7BE4(void) +static void ChooseBoxMenu_PrintInfo(void) { u8 numBoxMonsText[16]; - struct WindowTemplate winTemplate; + struct WindowTemplate template; u8 windowId; - u8 *boxName = GetBoxNamePtr(gUnknown_02039D04->curBox); - u8 nPokemonInBox = CountMonsInBox(gUnknown_02039D04->curBox); + u8 *boxName = GetBoxNamePtr(sChooseBoxMenu->curBox); + u8 numInBox = CountMonsInBox(sChooseBoxMenu->curBox); u32 winTileData; s32 center; - memset(&winTemplate, 0, sizeof(winTemplate)); - winTemplate.width = 8; - winTemplate.height = 4; + memset(&template, 0, sizeof(template)); + template.width = 8; + template.height = 4; - windowId = AddWindow(&winTemplate); + windowId = AddWindow(&template); FillWindowPixelBuffer(windowId, PIXEL_FILL(4)); + // Print box name center = GetStringCenterAlignXOffset(1, boxName, 64); - AddTextPrinterParameterized3(windowId, 1, center, 1, sBoxInfoTextColors, TEXT_SPEED_FF, boxName); + AddTextPrinterParameterized3(windowId, 1, center, 1, sChooseBoxMenu_TextColors, TEXT_SPEED_FF, boxName); - ConvertIntToDecimalStringN(numBoxMonsText, nPokemonInBox, STR_CONV_MODE_RIGHT_ALIGN, 2); + // Print #/30 for number of Pokémon in the box + ConvertIntToDecimalStringN(numBoxMonsText, numInBox, STR_CONV_MODE_RIGHT_ALIGN, 2); StringAppend(numBoxMonsText, sText_OutOf30); center = GetStringCenterAlignXOffset(1, numBoxMonsText, 64); - AddTextPrinterParameterized3(windowId, 1, center, 17, sBoxInfoTextColors, TEXT_SPEED_FF, numBoxMonsText); + AddTextPrinterParameterized3(windowId, 1, center, 17, sChooseBoxMenu_TextColors, TEXT_SPEED_FF, numBoxMonsText); winTileData = GetWindowAttribute(windowId, WINDOW_TILE_DATA); - CpuCopy32((void *)winTileData, (void *)OBJ_VRAM0 + 0x100 + (GetSpriteTileStartByTag(gUnknown_02039D04->unk_0240) * 32), 0x400); + CpuCopy32((void *)winTileData, (void *)OBJ_VRAM0 + 0x100 + (GetSpriteTileStartByTag(sChooseBoxMenu->tileTag) * 32), 0x400); RemoveWindow(windowId); } -static void SpriteCB_JumpBoxArrow(struct Sprite *sprite) +static void SpriteCB_ChooseBoxArrow(struct Sprite *sprite) { if (++sprite->data[1] > 3) { @@ -1877,13 +1917,13 @@ static void sub_80C7E98(void) static void sub_80C7F1C(void) { sub_80CDC0C(); - sInPartyMenu = (sPSSData->boxOption == BOX_OPTION_DEPOSIT); - gUnknown_02039D0E = 0; + sInPartyMenu = (sPSSData->boxOption == OPTION_DEPOSIT); + sDepositBoxId = 0; } static void SetMonIconTransparency(void) { - if (sPSSData->boxOption == BOX_OPTION_MOVE_ITEMS) + if (sPSSData->boxOption == OPTION_MOVE_ITEMS) { SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(7, 11)); @@ -1973,7 +2013,7 @@ static void Cb_InitPSS(u8 taskId) if (IsInitBoxActive()) return; - if (sPSSData->boxOption != BOX_OPTION_MOVE_ITEMS) + if (sPSSData->boxOption != OPTION_MOVE_ITEMS) { sPSSData->markMenu.baseTileTag = TAG_TILE_D; sPSSData->markMenu.basePaletteTag = TAG_PAL_DACE; @@ -1990,12 +2030,12 @@ static void Cb_InitPSS(u8 taskId) SetMonIconTransparency(); if (!sPSSData->isReshowingPSS) { - BlendPalettes(PALETTES_ALL, 0x10, RGB_BLACK); + BlendPalettes(PALETTES_ALL, 16, RGB_BLACK); SetPSSCallback(Cb_ShowPSS); } else { - BlendPalettes(PALETTES_ALL, 0x10, RGB_BLACK); + BlendPalettes(PALETTES_ALL, 16, RGB_BLACK); SetPSSCallback(Cb_ReshowPSS); } SetVBlankCallback(VblankCb_PSS); @@ -2066,12 +2106,12 @@ static void Cb_MainPSS(u8 taskId) case 0: switch (HandleInput()) { - case 1: + case INPUT_1: PlaySE(SE_SELECT); sPSSData->state = 1; break; - case 5: - if (sPSSData->boxOption != BOX_OPTION_MOVE_MONS && sPSSData->boxOption != BOX_OPTION_MOVE_ITEMS) + case INPUT_5: + if (sPSSData->boxOption != OPTION_MOVE_MONS && sPSSData->boxOption != OPTION_MOVE_ITEMS) { PrintMessage(MSG_WHICH_ONE_WILL_TAKE); sPSSData->state = 3; @@ -2082,38 +2122,38 @@ static void Cb_MainPSS(u8 taskId) SetPSSCallback(Cb_ShowPartyPokemon); } break; - case 6: - if (sPSSData->boxOption == BOX_OPTION_MOVE_MONS) + case INPUT_6: + if (sPSSData->boxOption == OPTION_MOVE_MONS) { if (IsMonBeingMoved() && ItemIsMail(sPSSData->cursorMonItem)) sPSSData->state = 5; else SetPSSCallback(Cb_HidePartyPokemon); } - else if (sPSSData->boxOption == BOX_OPTION_MOVE_ITEMS) + else if (sPSSData->boxOption == OPTION_MOVE_ITEMS) { SetPSSCallback(Cb_HidePartyPokemon); } break; - case 4: + case INPUT_4: SetPSSCallback(Cb_OnCloseBoxPressed); break; - case 19: + case INPUT_19: SetPSSCallback(Cb_OnBPressed); break; - case 7: + case INPUT_7: PlaySE(SE_SELECT); SetPSSCallback(Cb_HandleBoxOptions); break; - case 8: + case INPUT_8: SetPSSCallback(Cb_OnSelectedMon); break; - case 9: + case INPUT_9: PlaySE(SE_SELECT); sPSSData->newCurrBoxId = StorageGetCurrentBox() + 1; if (sPSSData->newCurrBoxId >= TOTAL_BOXES_COUNT) sPSSData->newCurrBoxId = 0; - if (sPSSData->boxOption != BOX_OPTION_MOVE_ITEMS) + if (sPSSData->boxOption != OPTION_MOVE_ITEMS) { SetUpScrollToBox(sPSSData->newCurrBoxId); sPSSData->state = 2; @@ -2124,12 +2164,12 @@ static void Cb_MainPSS(u8 taskId) sPSSData->state = 10; } break; - case 10: + case INPUT_10: PlaySE(SE_SELECT); sPSSData->newCurrBoxId = StorageGetCurrentBox() - 1; if (sPSSData->newCurrBoxId < 0) sPSSData->newCurrBoxId = TOTAL_BOXES_COUNT - 1; - if (sPSSData->boxOption != BOX_OPTION_MOVE_ITEMS) + if (sPSSData->boxOption != OPTION_MOVE_ITEMS) { SetUpScrollToBox(sPSSData->newCurrBoxId); sPSSData->state = 2; @@ -2140,7 +2180,7 @@ static void Cb_MainPSS(u8 taskId) sPSSData->state = 10; } break; - case 11: + case INPUT_11: if (!CanMovePartyMon()) { if (ItemIsMail(sPSSData->cursorMonItem)) @@ -2158,7 +2198,7 @@ static void Cb_MainPSS(u8 taskId) sPSSData->state = 4; } break; - case 13: + case INPUT_13: if (CanMovePartyMon()) { sPSSData->state = 4; @@ -2169,7 +2209,7 @@ static void Cb_MainPSS(u8 taskId) SetPSSCallback(Cb_MoveMon); } break; - case 14: + case INPUT_14: if (!CanShiftMon()) { sPSSData->state = 4; @@ -2180,55 +2220,55 @@ static void Cb_MainPSS(u8 taskId) SetPSSCallback(Cb_ShiftMon); } break; - case 12: + case INPUT_12: PlaySE(SE_SELECT); SetPSSCallback(Cb_WithdrawMon); break; - case 15: + case INPUT_15: PlaySE(SE_SELECT); SetPSSCallback(Cb_PlaceMon); break; - case 16: + case INPUT_16: PlaySE(SE_SELECT); SetPSSCallback(Cb_TakeItemForMoving); break; - case 17: + case INPUT_17: PlaySE(SE_SELECT); SetPSSCallback(Cb_GiveMovingItemToMon); break; - case 18: + case INPUT_18: PlaySE(SE_SELECT); SetPSSCallback(Cb_SwitchSelectedItem); break; - case 20: + case INPUT_20: PlaySE(SE_SELECT); sub_80D01D0(0); sPSSData->state = 7; break; - case 22: + case INPUT_22: sub_80D01D0(1); sPSSData->state = 8; break; - case 21: + case INPUT_21: PlaySE(SE_SELECT); sub_80D01D0(2); sPSSData->state = 9; break; - case 23: + case INPUT_23: sub_80D01D0(3); sPSSData->state = 7; break; - case 25: + case INPUT_25: PlaySE(SE_SELECT); sub_80D01D0(4); sPSSData->state = 9; break; - case 26: + case INPUT_26: PlaySE(SE_SELECT); sub_80D01D0(5); sPSSData->state = 7; break; - case 24: + case INPUT_24: PlaySE(SE_FAILURE); break; } @@ -2256,7 +2296,7 @@ static void Cb_MainPSS(u8 taskId) BoxSetMosaic(); } - if (sPSSData->boxOption == BOX_OPTION_MOVE_ITEMS) + if (sPSSData->boxOption == OPTION_MOVE_ITEMS) { sub_80CFECC(); sPSSData->state = 11; @@ -2371,7 +2411,7 @@ static void Cb_OnSelectedMon(u8 taskId) if (!sub_80CA2B8()) { PlaySE(SE_SELECT); - if (sPSSData->boxOption != BOX_OPTION_MOVE_ITEMS) + if (sPSSData->boxOption != OPTION_MOVE_ITEMS) PrintMessage(MSG_IS_SELECTED); else if (IsActiveItemMoving() || sPSSData->cursorMonItem != 0) PrintMessage(MSG_IS_SELECTED2); @@ -2638,31 +2678,29 @@ static void Cb_DepositMenu(u8 taskId) { case 0: PrintMessage(MSG_DEPOSIT_IN_WHICH_BOX); - sub_80C77E8(&sPSSData->field_1E5C, TAG_TILE_A, TAG_PAL_DAC7, 3, FALSE); - sub_80C78D4(gUnknown_02039D0E); + LoadChooseBoxMenuGfx(&sPSSData->chooseBoxMenu, GFXTAG_CHOOSE_BOX_MENU, TAG_PAL_DAC7, 3, FALSE); + CreateChooseBoxMenuSprites(sDepositBoxId); sPSSData->state++; break; case 1: - boxId = HandleBoxChooseSelectionInput(); - if (boxId == 200) - { - // no box chosen yet - } - else if (boxId == 201) + boxId = HandleChooseBoxMenuInput(); + switch (boxId) { + case BOXID_NONE_CHOSEN: + break; + case BOXID_CANCELED: ClearBottomWindow(); - sub_80C78E4(); - sub_80C7890(); + DestroyChooseBoxMenuSprites(); + FreeChooseBoxMenu(); SetPSSCallback(Cb_MainPSS); - } - else - { + break; + default: if (TryStorePartyMonInBox(boxId)) { - gUnknown_02039D0E = boxId; + sDepositBoxId = boxId; ClearBottomWindow(); - sub_80C78E4(); - sub_80C7890(); + DestroyChooseBoxMenuSprites(); + FreeChooseBoxMenu(); sPSSData->state = 2; } else @@ -2670,6 +2708,7 @@ static void Cb_DepositMenu(u8 taskId) PrintMessage(MSG_BOX_IS_FULL); sPSSData->state = 4; } + break; } break; case 2: @@ -3292,21 +3331,21 @@ static void Cb_JumpBox(u8 taskId) { case 0: PrintMessage(MSG_JUMP_TO_WHICH_BOX); - sub_80C77E8(&sPSSData->field_1E5C, TAG_TILE_A, TAG_PAL_DAC7, 3, FALSE); - sub_80C78D4(StorageGetCurrentBox()); + LoadChooseBoxMenuGfx(&sPSSData->chooseBoxMenu, GFXTAG_CHOOSE_BOX_MENU, TAG_PAL_DAC7, 3, FALSE); + CreateChooseBoxMenuSprites(StorageGetCurrentBox()); sPSSData->state++; break; case 1: - sPSSData->newCurrBoxId = HandleBoxChooseSelectionInput(); + sPSSData->newCurrBoxId = HandleChooseBoxMenuInput(); switch (sPSSData->newCurrBoxId) { - case 200: + case BOXID_NONE_CHOSEN: break; default: ClearBottomWindow(); - sub_80C78E4(); - sub_80C7890(); - if (sPSSData->newCurrBoxId == 201 || sPSSData->newCurrBoxId == StorageGetCurrentBox()) + DestroyChooseBoxMenuSprites(); + FreeChooseBoxMenu(); + if (sPSSData->newCurrBoxId == BOXID_CANCELED || sPSSData->newCurrBoxId == StorageGetCurrentBox()) { AnimateBoxScrollArrows(TRUE); SetPSSCallback(Cb_MainPSS); @@ -3519,7 +3558,7 @@ static void Cb_ChangeScreen(u8 taskId) u8 mode, monIndex, maxMonIndex; u8 screenChangeType = sPSSData->screenChangeType; - if (sPSSData->boxOption == BOX_OPTION_MOVE_ITEMS && IsActiveItemMoving() == TRUE) + if (sPSSData->boxOption == OPTION_MOVE_ITEMS && IsActiveItemMoving() == TRUE) sMovingItemId = GetMovingItem(); else sMovingItemId = ITEM_NONE; @@ -3535,9 +3574,9 @@ static void Cb_ChangeScreen(u8 taskId) boxMons = sPSSData->field_218C.box; monIndex = sPSSData->field_2187; maxMonIndex = sPSSData->field_2186; - mode = sPSSData->pokemonSummaryScreenMode; + mode = sPSSData->summaryScreenMode; FreePSSData(); - if (mode == PSS_MODE_NORMAL && boxMons == &gUnknown_02039D14.box) + if (mode == SUMMARY_MODE_NORMAL && boxMons == &gUnknown_02039D14.box) ShowPokemonSummaryScreenSet40EF(mode, boxMons, monIndex, maxMonIndex, Cb2_ReturnToPSS); else ShowPokemonSummaryScreen(mode, boxMons, monIndex, maxMonIndex, Cb2_ReturnToPSS); @@ -3626,7 +3665,7 @@ static void sub_80CA0D8(void) LoadPalette(gUnknown_085723DC, 0, 0x20); LoadPalette(gUnknown_085723FC, 0x20, 0x20); LoadPalette(gUnknown_085726F4, 0xF0, 0x20); - if (sPSSData->boxOption != BOX_OPTION_MOVE_ITEMS) + if (sPSSData->boxOption != OPTION_MOVE_ITEMS) LoadPalette(gUnknown_0857241C, 0x30, 0x20); else LoadPalette(gUnknown_0857243C, 0x30, 0x20); @@ -3765,7 +3804,7 @@ static void LoadCursorMonGfx(u16 species, u32 pid) static void PrintCursorMonInfo(void) { FillWindowPixelBuffer(0, PIXEL_FILL(1)); - if (sPSSData->boxOption != BOX_OPTION_MOVE_ITEMS) + if (sPSSData->boxOption != OPTION_MOVE_ITEMS) { AddTextPrinterParameterized(0, 1, sPSSData->cursorMonNickText, 6, 0, TEXT_SPEED_FF, NULL); AddTextPrinterParameterized(0, 2, sPSSData->cursorMonSpeciesName, 6, 15, TEXT_SPEED_FF, NULL); @@ -3876,7 +3915,7 @@ static void SetUpHidePartyMenu(void) sPSSData->field_2C0 = 0; sPSSData->field_2C2 = 22; sPSSData->field_2C5 = 0; - if (sPSSData->boxOption == BOX_OPTION_MOVE_ITEMS) + if (sPSSData->boxOption == OPTION_MOVE_ITEMS) sub_80D11CC(); } @@ -4224,7 +4263,7 @@ static void InitBoxMonSprites(u8 boxId) } // If in item mode, set all Pokémon icons with no item to be transparent - if (sPSSData->boxOption == BOX_OPTION_MOVE_ITEMS) + if (sPSSData->boxOption == OPTION_MOVE_ITEMS) { for (boxPosition = 0; boxPosition < IN_BOX_COUNT; boxPosition++) { @@ -4245,7 +4284,7 @@ static void sub_80CB140(u8 boxPosition) u32 personality = GetCurrentBoxMonData(boxPosition, MON_DATA_PERSONALITY); sPSSData->boxMonsSprites[boxPosition] = CreateMonIconSprite(species, personality, x, y, 2, 19 - (boxPosition % IN_BOX_ROWS)); - if (sPSSData->boxOption == BOX_OPTION_MOVE_ITEMS) + if (sPSSData->boxOption == OPTION_MOVE_ITEMS) sPSSData->boxMonsSprites[boxPosition]->oam.objMode = ST_OAM_OBJ_BLEND; } } @@ -4321,7 +4360,7 @@ static u8 sub_80CB2F8(u8 row, u16 times, s16 xDelta) u8 count = 0; u8 boxPosition = row; - if (sPSSData->boxOption != BOX_OPTION_MOVE_ITEMS) + if (sPSSData->boxOption != OPTION_MOVE_ITEMS) { for (i = 0; i < IN_BOX_COLUMNS; i++) { @@ -4501,7 +4540,7 @@ static void CreatePartyMonsSprites(bool8 arg0) } } - if (sPSSData->boxOption == BOX_OPTION_MOVE_ITEMS) + if (sPSSData->boxOption == OPTION_MOVE_ITEMS) { for (i = 0; i < PARTY_SIZE; i++) { @@ -4945,7 +4984,7 @@ static void SetUpScrollToBox(u8 boxId) { s8 direction = DetermineBoxScrollDirection(boxId); - sPSSData->wallpaperScrollSpeed = (direction > 0) ? 6 : -6; + sPSSData->scrollSpeed = (direction > 0) ? 6 : -6; sPSSData->field_2D3 = (direction > 0) ? 1 : 2; sPSSData->field_2D0 = 32; sPSSData->scrollToBoxIdUnused = boxId; @@ -4982,7 +5021,7 @@ static bool8 ScrollToBox(void) var = sub_80CB584(); if (sPSSData->field_2D0 != 0) { - sPSSData->bg2_X += sPSSData->wallpaperScrollSpeed; + sPSSData->bg2_X += sPSSData->scrollSpeed; if (--sPSSData->field_2D0 != 0) return TRUE; CycleBoxTitleSprites(); @@ -5114,10 +5153,8 @@ static bool32 WaitForWallpaperGfxLoad(void) return FALSE; if (sPSSData->wallpaperTiles != NULL) - { - Free(sPSSData->wallpaperTiles); - sPSSData->wallpaperTiles = NULL; - } + FREE_AND_SET_NULL(sPSSData->wallpaperTiles); + return TRUE; } @@ -5431,7 +5468,7 @@ static void SpriteCB_Arrow(struct Sprite *sprite) sprite->sState = 3; break; case 3: - sprite->pos1.x -= sPSSData->wallpaperScrollSpeed; + sprite->pos1.x -= sPSSData->scrollSpeed; if (sprite->pos1.x <= 72 || sprite->pos1.x >= DISPLAY_WIDTH + 8) sprite->invisible = TRUE; if (--sprite->sTimer == 0) @@ -5442,7 +5479,7 @@ static void SpriteCB_Arrow(struct Sprite *sprite) } break; case 4: - sprite->pos1.x -= sPSSData->wallpaperScrollSpeed; + sprite->pos1.x -= sPSSData->scrollSpeed; break; } } @@ -5450,7 +5487,8 @@ static void SpriteCB_Arrow(struct Sprite *sprite) #undef sState #undef sSpeed -static struct Sprite *CreateJumpBoxArrows(u16 x, u16 y, u8 animId, u8 priority, u8 subpriority) +// Arrows for Deposit/Jump Box selection +static struct Sprite *CreateChooseBoxArrows(u16 x, u16 y, u8 animId, u8 priority, u8 subpriority) { u8 spriteId = CreateSprite(&sSpriteTemplate_Arrow, x, y, subpriority); if (spriteId == MAX_SPRITES) @@ -5465,7 +5503,7 @@ static struct Sprite *CreateJumpBoxArrows(u16 x, u16 y, u8 animId, u8 priority, static void sub_80CD36C(void) { - if (sPSSData->boxOption != BOX_OPTION_DEPOSIT) + if (sPSSData->boxOption != OPTION_DEPOSIT) sBoxCursorArea = CURSOR_AREA_IN_BOX; else sBoxCursorArea = CURSOR_AREA_IN_PARTY; @@ -5554,7 +5592,7 @@ static bool8 sub_80CD554(void) if (sPSSData->field_CD0 == 0) { - if (sPSSData->boxOption != BOX_OPTION_MOVE_ITEMS) + if (sPSSData->boxOption != OPTION_MOVE_ITEMS) return FALSE; else return sub_80D1218(); @@ -5659,7 +5697,7 @@ static void sub_80CD894(u8 newCursorArea, u8 newCursorPosition) { sub_80CD6AC(newCursorArea, newCursorPosition); sub_80CD70C(); - if (sPSSData->boxOption != BOX_OPTION_MOVE_ITEMS) + if (sPSSData->boxOption != OPTION_MOVE_ITEMS) { if (sPSSData->inBoxMovingMode == 0 && !sIsMonBeingMoved) StartSpriteAnim(sPSSData->field_CB4, 1); @@ -5670,7 +5708,7 @@ static void sub_80CD894(u8 newCursorArea, u8 newCursorPosition) StartSpriteAnim(sPSSData->field_CB4, 1); } - if (sPSSData->boxOption == BOX_OPTION_MOVE_ITEMS) + if (sPSSData->boxOption == OPTION_MOVE_ITEMS) { if (sBoxCursorArea == CURSOR_AREA_IN_BOX) sub_80D0E50(CURSOR_AREA_IN_BOX, sBoxCursorPosition); @@ -5718,7 +5756,7 @@ static void sub_80CDA68(void) { sBoxCursorArea = sPSSData->field_CD4; sBoxCursorPosition = sPSSData->field_CD5; - if (sPSSData->boxOption != BOX_OPTION_MOVE_ITEMS) + if (sPSSData->boxOption != OPTION_MOVE_ITEMS) { if (sPSSData->inBoxMovingMode == 0 && !sIsMonBeingMoved) StartSpriteAnim(sPSSData->field_CB4, 0); @@ -6331,21 +6369,21 @@ static void sub_80CE7E8(void) sPSSData->field_218C.mon = &gUnknown_02039D14; sPSSData->field_2187 = 0; sPSSData->field_2186 = 0; - sPSSData->pokemonSummaryScreenMode = PSS_MODE_NORMAL; + sPSSData->summaryScreenMode = SUMMARY_MODE_NORMAL; } else if (sBoxCursorArea == CURSOR_AREA_IN_PARTY) { sPSSData->field_218C.mon = gPlayerParty; sPSSData->field_2187 = sBoxCursorPosition; sPSSData->field_2186 = CountPartyMons() - 1; - sPSSData->pokemonSummaryScreenMode = PSS_MODE_NORMAL; + sPSSData->summaryScreenMode = SUMMARY_MODE_NORMAL; } else { sPSSData->field_218C.box = GetBoxedMonPtr(StorageGetCurrentBox(), 0); sPSSData->field_2187 = sBoxCursorPosition; sPSSData->field_2186 = IN_BOX_COUNT - 1; - sPSSData->pokemonSummaryScreenMode = PSS_MODE_BOX; + sPSSData->summaryScreenMode = SUMMARY_MODE_BOX; } } @@ -6641,7 +6679,7 @@ static u8 InBoxInput_Normal(void) if (JOY_REPEAT(DPAD_UP)) { - retVal = TRUE; + retVal = INPUT_1; if (sBoxCursorPosition >= IN_BOX_ROWS) { cursorPosition -= IN_BOX_ROWS; @@ -6655,7 +6693,7 @@ static u8 InBoxInput_Normal(void) } else if (JOY_REPEAT(DPAD_DOWN)) { - retVal = TRUE; + retVal = INPUT_1; cursorPosition += IN_BOX_ROWS; if (cursorPosition >= IN_BOX_COUNT) { @@ -6669,7 +6707,7 @@ static u8 InBoxInput_Normal(void) } else if (JOY_REPEAT(DPAD_LEFT)) { - retVal = TRUE; + retVal = INPUT_1; if (sBoxCursorPosition % IN_BOX_ROWS != 0) { cursorPosition--; @@ -6683,7 +6721,7 @@ static u8 InBoxInput_Normal(void) } else if (JOY_REPEAT(DPAD_RIGHT)) { - retVal = TRUE; + retVal = INPUT_1; if ((sBoxCursorPosition + 1) % IN_BOX_ROWS != 0) { cursorPosition++; @@ -6697,7 +6735,7 @@ static u8 InBoxInput_Normal(void) } else if (JOY_NEW(START_BUTTON)) { - retVal = TRUE; + retVal = INPUT_1; cursorArea = CURSOR_AREA_BOX; cursorPosition = 0; break; @@ -6706,55 +6744,55 @@ static u8 InBoxInput_Normal(void) if ((JOY_NEW(A_BUTTON)) && sub_80CFA5C()) { if (!sCanOnlyMove) - return 8; + return INPUT_8; - if (sPSSData->boxOption != BOX_OPTION_MOVE_MONS || sIsMonBeingMoved == TRUE) + if (sPSSData->boxOption != OPTION_MOVE_MONS || sIsMonBeingMoved == TRUE) { switch (GetMenuItemTextId(0)) { case MENU_STORE: - return 11; + return INPUT_11; case MENU_WITHDRAW: - return 12; + return INPUT_12; case MENU_MOVE: - return 13; + return INPUT_13; case MENU_SHIFT: - return 14; + return INPUT_14; case MENU_PLACE: - return 15; + return INPUT_15; case MENU_TAKE: - return 16; + return INPUT_16; case MENU_GIVE: - return 17; + return INPUT_17; case MENU_SWITCH: - return 18; + return INPUT_18; } } else { sPSSData->inBoxMovingMode = 1; - return 20; + return INPUT_20; } } if (JOY_NEW(B_BUTTON)) - return 19; + return INPUT_19; if (gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_LR) { if (JOY_HELD(L_BUTTON)) - return 10; + return INPUT_10; if (JOY_HELD(R_BUTTON)) - return 9; + return INPUT_9; } if (JOY_NEW(SELECT_BUTTON)) { sub_80CFDC4(); - return 0; + return INPUT_NONE; } - retVal = 0; + retVal = INPUT_NONE; } while (0); @@ -6773,11 +6811,11 @@ static u8 InBoxInput_GrabbingMultiple(void) if (sBoxCursorPosition / IN_BOX_ROWS != 0) { sub_80CD894(CURSOR_AREA_IN_BOX, sBoxCursorPosition - IN_BOX_ROWS); - return 21; + return INPUT_21; } else { - return 24; + return INPUT_24; } } else if (JOY_REPEAT(DPAD_DOWN)) @@ -6785,11 +6823,11 @@ static u8 InBoxInput_GrabbingMultiple(void) if (sBoxCursorPosition + IN_BOX_ROWS < IN_BOX_COUNT) { sub_80CD894(CURSOR_AREA_IN_BOX, sBoxCursorPosition + IN_BOX_ROWS); - return 21; + return INPUT_21; } else { - return 24; + return INPUT_24; } } else if (JOY_REPEAT(DPAD_LEFT)) @@ -6797,11 +6835,11 @@ static u8 InBoxInput_GrabbingMultiple(void) if (sBoxCursorPosition % IN_BOX_ROWS != 0) { sub_80CD894(CURSOR_AREA_IN_BOX, sBoxCursorPosition - 1); - return 21; + return INPUT_21; } else { - return 24; + return INPUT_24; } } else if (JOY_REPEAT(DPAD_RIGHT)) @@ -6809,16 +6847,16 @@ static u8 InBoxInput_GrabbingMultiple(void) if ((sBoxCursorPosition + 1) % IN_BOX_ROWS != 0) { sub_80CD894(CURSOR_AREA_IN_BOX, sBoxCursorPosition + 1); - return 21; + return INPUT_21; } else { - return 24; + return INPUT_24; } } else { - return 0; + return INPUT_NONE; } } else @@ -6827,14 +6865,14 @@ static u8 InBoxInput_GrabbingMultiple(void) { sPSSData->inBoxMovingMode = 0; sPSSData->field_CB8->invisible = FALSE; - return 22; + return INPUT_22; } else { sIsMonBeingMoved = (sPSSData->cursorMonSpecies != SPECIES_NONE); sPSSData->inBoxMovingMode = 2; sMovingMonOrigBoxId = StorageGetCurrentBox(); - return 23; + return INPUT_23; } } } @@ -6846,11 +6884,11 @@ static u8 InBoxInput_MovingMultiple(void) if (sub_80D0580(0)) { sub_80CD894(CURSOR_AREA_IN_BOX, sBoxCursorPosition - IN_BOX_ROWS); - return 25; + return INPUT_25; } else { - return 24; + return INPUT_24; } } else if (JOY_REPEAT(DPAD_DOWN)) @@ -6858,11 +6896,11 @@ static u8 InBoxInput_MovingMultiple(void) if (sub_80D0580(1)) { sub_80CD894(CURSOR_AREA_IN_BOX, sBoxCursorPosition + IN_BOX_ROWS); - return 25; + return INPUT_25; } else { - return 24; + return INPUT_24; } } else if (JOY_REPEAT(DPAD_LEFT)) @@ -6870,11 +6908,11 @@ static u8 InBoxInput_MovingMultiple(void) if (sub_80D0580(2)) { sub_80CD894(CURSOR_AREA_IN_BOX, sBoxCursorPosition - 1); - return 25; + return INPUT_25; } else { - return 10; + return INPUT_10; } } else if (JOY_REPEAT(DPAD_RIGHT)) @@ -6882,11 +6920,11 @@ static u8 InBoxInput_MovingMultiple(void) if (sub_80D0580(3)) { sub_80CD894(CURSOR_AREA_IN_BOX, sBoxCursorPosition + 1); - return 25; + return INPUT_25; } else { - return 9; + return INPUT_9; } } else if (JOY_NEW(A_BUTTON)) @@ -6895,28 +6933,28 @@ static u8 InBoxInput_MovingMultiple(void) { sIsMonBeingMoved = FALSE; sPSSData->inBoxMovingMode = 0; - return 26; + return INPUT_26; } else { - return 24; + return INPUT_24; } } else if (JOY_NEW(B_BUTTON)) { - return 24; + return INPUT_24; } else { if (gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_LR) { if (JOY_HELD(L_BUTTON)) - return 10; + return INPUT_10; if (JOY_HELD(R_BUTTON)) - return 9; + return INPUT_9; } - return 0; + return INPUT_NONE; } } @@ -6935,14 +6973,14 @@ static u8 HandleInput_InParty(void) sPSSData->field_CD2 = 0; sPSSData->field_CD7 = 0; gotoBox = FALSE; - retVal = 0; + retVal = INPUT_NONE; if (JOY_REPEAT(DPAD_UP)) { if (--cursorPosition < 0) cursorPosition = PARTY_SIZE; if (cursorPosition != sBoxCursorPosition) - retVal = 1; + retVal = INPUT_1; break; } else if (JOY_REPEAT(DPAD_DOWN)) @@ -6950,12 +6988,12 @@ static u8 HandleInput_InParty(void) if (++cursorPosition > PARTY_SIZE) cursorPosition = 0; if (cursorPosition != sBoxCursorPosition) - retVal = 1; + retVal = INPUT_1; break; } else if (JOY_REPEAT(DPAD_LEFT) && sBoxCursorPosition != 0) { - retVal = 1; + retVal = INPUT_1; sPSSData->field_CD6 = sBoxCursorPosition; cursorPosition = 0; break; @@ -6964,12 +7002,12 @@ static u8 HandleInput_InParty(void) { if (sBoxCursorPosition == 0) { - retVal = 1; + retVal = INPUT_1; cursorPosition = sPSSData->field_CD6; } else { - retVal = 6; + retVal = INPUT_6; cursorArea = CURSOR_AREA_IN_BOX; cursorPosition = 0; } @@ -6980,63 +7018,63 @@ static u8 HandleInput_InParty(void) { if (sBoxCursorPosition == PARTY_SIZE) { - if (sPSSData->boxOption == BOX_OPTION_DEPOSIT) - return 4; + if (sPSSData->boxOption == OPTION_DEPOSIT) + return INPUT_4; gotoBox = TRUE; } else if (sub_80CFA5C()) { if (!sCanOnlyMove) - return 8; + return INPUT_8; switch (GetMenuItemTextId(0)) { case MENU_STORE: - return 11; + return INPUT_11; case MENU_WITHDRAW: - return 12; + return INPUT_12; case MENU_MOVE: - return 13; + return INPUT_13; case MENU_SHIFT: - return 14; + return INPUT_14; case MENU_PLACE: - return 15; + return INPUT_15; case MENU_TAKE: - return 16; + return INPUT_16; case MENU_GIVE: - return 17; + return INPUT_17; case MENU_SWITCH: - return 18; + return INPUT_18; } } } if (JOY_NEW(B_BUTTON)) { - if (sPSSData->boxOption == BOX_OPTION_DEPOSIT) - return 19; + if (sPSSData->boxOption == OPTION_DEPOSIT) + return INPUT_19; gotoBox = TRUE; } if (gotoBox) { - retVal = 6; + retVal = INPUT_6; cursorArea = CURSOR_AREA_IN_BOX; cursorPosition = 0; } else if (JOY_NEW(SELECT_BUTTON)) { sub_80CFDC4(); - return 0; + return INPUT_NONE; } } while (0); - if (retVal != 0) + if (retVal != INPUT_NONE) { - if (retVal != 6) + if (retVal != INPUT_6) sub_80CD894(cursorArea, cursorPosition); } @@ -7057,7 +7095,7 @@ static u8 HandleInput_OnBox(void) if (JOY_REPEAT(DPAD_UP)) { - retVal = 1; + retVal = INPUT_1; cursorArea = CURSOR_AREA_BUTTONS; cursorPosition = 0; sPSSData->field_CD7 = 1; @@ -7065,46 +7103,46 @@ static u8 HandleInput_OnBox(void) } else if (JOY_REPEAT(DPAD_DOWN)) { - retVal = 1; + retVal = INPUT_1; cursorArea = CURSOR_AREA_IN_BOX; cursorPosition = 2; break; } if (JOY_HELD(DPAD_LEFT)) - return 10; + return INPUT_10; if (JOY_HELD(DPAD_RIGHT)) - return 9; + return INPUT_9; if (gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_LR) { if (JOY_HELD(L_BUTTON)) - return 10; + return INPUT_10; if (JOY_HELD(R_BUTTON)) - return 9; + return INPUT_9; } if (JOY_NEW(A_BUTTON)) { AnimateBoxScrollArrows(FALSE); AddBoxMenu(); - return 7; + return INPUT_7; } if (JOY_NEW(B_BUTTON)) - return 19; + return INPUT_19; if (JOY_NEW(SELECT_BUTTON)) { sub_80CFDC4(); - return 0; + return INPUT_NONE; } - retVal = 0; + retVal = INPUT_NONE; } while (0); - if (retVal) + if (retVal != INPUT_NONE) { if (cursorArea != CURSOR_AREA_BOX) AnimateBoxScrollArrows(FALSE); @@ -7130,7 +7168,7 @@ static u8 HandleInput_OnButtons(void) if (JOY_REPEAT(DPAD_UP)) { - retVal = 1; + retVal = INPUT_1; cursorArea = CURSOR_AREA_IN_BOX; sPSSData->field_CD2 = -1; if (sBoxCursorPosition == 0) @@ -7143,7 +7181,7 @@ static u8 HandleInput_OnButtons(void) if (JOY_REPEAT(DPAD_DOWN | START_BUTTON)) { - retVal = 1; + retVal = INPUT_1; cursorArea = CURSOR_AREA_BOX; cursorPosition = 0; sPSSData->field_CD7 = 1; @@ -7152,34 +7190,34 @@ static u8 HandleInput_OnButtons(void) if (JOY_REPEAT(DPAD_LEFT)) { - retVal = 1; + retVal = INPUT_1; if (--cursorPosition < 0) cursorPosition = 1; break; } else if (JOY_REPEAT(DPAD_RIGHT)) { - retVal = 1; + retVal = INPUT_1; if (++cursorPosition > 1) cursorPosition = 0; break; } if (JOY_NEW(A_BUTTON)) - return (cursorPosition == 0) ? 5 : 4; + return (cursorPosition == 0) ? INPUT_5 : INPUT_4; if (JOY_NEW(B_BUTTON)) - return 19; + return INPUT_19; if (JOY_NEW(SELECT_BUTTON)) { sub_80CFDC4(); - return 0; + return INPUT_NONE; } - retVal = 0; + retVal = INPUT_NONE; } while (0); - if (retVal != 0) + if (retVal != INPUT_NONE) sub_80CD894(cursorArea, cursorPosition); return retVal; @@ -7191,14 +7229,13 @@ static u8 HandleInput(void) { u8 (*func)(void); s8 area; - } - static const inputFuncs[] = + } static const inputFuncs[] = { - {HandleInput_InBox, CURSOR_AREA_IN_BOX}, - {HandleInput_InParty, CURSOR_AREA_IN_PARTY}, - {HandleInput_OnBox, CURSOR_AREA_BOX}, + {HandleInput_InBox, CURSOR_AREA_IN_BOX}, + {HandleInput_InParty, CURSOR_AREA_IN_PARTY}, + {HandleInput_OnBox, CURSOR_AREA_BOX}, {HandleInput_OnButtons, CURSOR_AREA_BUTTONS}, - {NULL, 0}, + {}, }; u16 i = 0; @@ -7209,7 +7246,7 @@ static u8 HandleInput(void) i++; } - return 0; + return INPUT_NONE; } static void AddBoxMenu(void) @@ -7224,7 +7261,7 @@ static void AddBoxMenu(void) static u8 sub_80CFA5C(void) { InitMenu(); - if (sPSSData->boxOption != BOX_OPTION_MOVE_ITEMS) + if (sPSSData->boxOption != OPTION_MOVE_ITEMS) return sub_80CFA84(); else return sub_80CFB44(); @@ -7236,19 +7273,19 @@ static bool8 sub_80CFA84(void) switch (sPSSData->boxOption) { - case BOX_OPTION_DEPOSIT: + case OPTION_DEPOSIT: if (var0) SetMenuText(MENU_STORE); else return FALSE; break; - case BOX_OPTION_WITHDRAW: + case OPTION_WITHDRAW: if (var0) SetMenuText(MENU_WITHDRAW); else return FALSE; break; - case BOX_OPTION_MOVE_MONS: + case OPTION_MOVE_MONS: if (sIsMonBeingMoved) { if (var0) @@ -7264,13 +7301,13 @@ static bool8 sub_80CFA84(void) return FALSE; } break; - case BOX_OPTION_MOVE_ITEMS: + case OPTION_MOVE_ITEMS: default: return FALSE; } SetMenuText(MENU_SUMMARY); - if (sPSSData->boxOption == BOX_OPTION_MOVE_MONS) + if (sPSSData->boxOption == OPTION_MOVE_MONS) { if (!sBoxCursorArea) SetMenuText(MENU_WITHDRAW); @@ -8320,7 +8357,7 @@ static void sub_80D0C60(void) struct CompressedSpriteSheet spriteSheet; struct SpriteTemplate spriteTemplate; - if (sPSSData->boxOption == BOX_OPTION_MOVE_ITEMS) + if (sPSSData->boxOption == OPTION_MOVE_ITEMS) { spriteSheet.data = gUnknown_03000F78; spriteSheet.size = 0x200; @@ -8368,7 +8405,7 @@ static void sub_80D0D8C(u8 cursorArea, u8 cursorPos) { u16 heldItem; - if (sPSSData->boxOption != BOX_OPTION_MOVE_ITEMS) + if (sPSSData->boxOption != OPTION_MOVE_ITEMS) return; if (sub_80D1324(cursorArea, cursorPos)) return; @@ -8406,7 +8443,7 @@ static void sub_80D0E50(u8 cursorArea, u8 cursorPos) { u8 id; - if (sPSSData->boxOption != BOX_OPTION_MOVE_ITEMS) + if (sPSSData->boxOption != OPTION_MOVE_ITEMS) return; id = sub_80D1370(cursorArea, cursorPos); @@ -8419,7 +8456,7 @@ static void Item_FromMonToMoving(u8 cursorArea, u8 cursorPos) u8 id; u16 item; - if (sPSSData->boxOption != BOX_OPTION_MOVE_ITEMS) + if (sPSSData->boxOption != OPTION_MOVE_ITEMS) return; id = sub_80D1370(cursorArea, cursorPos); @@ -8460,7 +8497,7 @@ static void Item_SwitchMonsWithMoving(u8 cursorArea, u8 cursorPos) u8 id; u16 item; - if (sPSSData->boxOption != BOX_OPTION_MOVE_ITEMS) + if (sPSSData->boxOption != OPTION_MOVE_ITEMS) return; id = sub_80D1370(cursorArea, cursorPos); @@ -8488,7 +8525,7 @@ static void Item_GiveMovingToMon(u8 cursorArea, u8 cursorPos) { u8 id; - if (sPSSData->boxOption != BOX_OPTION_MOVE_ITEMS) + if (sPSSData->boxOption != OPTION_MOVE_ITEMS) return; id = sub_80D1370(2, 0); @@ -8511,7 +8548,7 @@ static void Item_TakeMons(u8 cursorArea, u8 cursorPos) u8 id; u16 item; - if (sPSSData->boxOption != BOX_OPTION_MOVE_ITEMS) + if (sPSSData->boxOption != OPTION_MOVE_ITEMS) return; item = 0; @@ -8532,7 +8569,7 @@ static void Item_TakeMons(u8 cursorArea, u8 cursorPos) static void sub_80D1194(void) { - if (sPSSData->boxOption == BOX_OPTION_MOVE_ITEMS) + if (sPSSData->boxOption == OPTION_MOVE_ITEMS) { u8 id = sub_80D1370(2, 0); sub_80D15D4(id, 5); @@ -8544,7 +8581,7 @@ static void sub_80D11CC(void) { s32 i; - if (sPSSData->boxOption != BOX_OPTION_MOVE_ITEMS) + if (sPSSData->boxOption != OPTION_MOVE_ITEMS) return; for (i = 0; i < 3; i++) @@ -8576,7 +8613,7 @@ static bool8 IsActiveItemMoving(void) { s32 i; - if (sPSSData->boxOption == BOX_OPTION_MOVE_ITEMS) + if (sPSSData->boxOption == OPTION_MOVE_ITEMS) { for (i = 0; i < 3; i++) { @@ -9267,7 +9304,7 @@ u32 GetWaldaWallpaperPatternId(void) void SetWaldaWallpaperPatternId(u8 id) { - if (id < FRIENDS_WALLPAPERS_COUNT) + if (id < ARRAY_COUNT(sWaldaWallpapers)) gSaveBlock1Ptr->waldaPhrase.patternId = id; } diff --git a/src/pokemon_summary_screen.c b/src/pokemon_summary_screen.c index 6adf95ca1b..92d2f5073a 100644 --- a/src/pokemon_summary_screen.c +++ b/src/pokemon_summary_screen.c @@ -47,6 +47,14 @@ #include "constants/rgb.h" #include "constants/songs.h" +enum { + PSS_PAGE_INFO, + PSS_PAGE_SKILLS, + PSS_PAGE_BATTLE_MOVES, + PSS_PAGE_CONTEST_MOVES, + PSS_PAGE_COUNT, +}; + // Screen titles (upper left) #define PSS_LABEL_WINDOW_POKEMON_INFO_TITLE 0 #define PSS_LABEL_WINDOW_POKEMON_SKILLS_TITLE 1 @@ -1070,24 +1078,24 @@ void ShowPokemonSummaryScreen(u8 mode, void *mons, u8 monIndex, u8 maxMonIndex, sMonSummaryScreen->maxMonIndex = maxMonIndex; sMonSummaryScreen->callback = callback; - if (mode == PSS_MODE_BOX) + if (mode == SUMMARY_MODE_BOX) sMonSummaryScreen->isBoxMon = TRUE; else sMonSummaryScreen->isBoxMon = FALSE; switch (mode) { - case PSS_MODE_NORMAL: - case PSS_MODE_BOX: + case SUMMARY_MODE_NORMAL: + case SUMMARY_MODE_BOX: sMonSummaryScreen->minPageIndex = 0; sMonSummaryScreen->maxPageIndex = PSS_PAGE_COUNT - 1; break; - case PSS_MODE_LOCK_MOVES: + case SUMMARY_MODE_LOCK_MOVES: sMonSummaryScreen->minPageIndex = 0; sMonSummaryScreen->maxPageIndex = PSS_PAGE_COUNT - 1; sMonSummaryScreen->lockMovesFlag = TRUE; break; - case PSS_MODE_SELECT_MOVE: + case SUMMARY_MODE_SELECT_MOVE: sMonSummaryScreen->minPageIndex = PSS_PAGE_BATTLE_MOVES; sMonSummaryScreen->maxPageIndex = PSS_PAGE_COUNT - 1; sMonSummaryScreen->lockMonFlag = TRUE; @@ -1105,7 +1113,7 @@ void ShowPokemonSummaryScreen(u8 mode, void *mons, u8 monIndex, u8 maxMonIndex, void ShowSelectMovePokemonSummaryScreen(struct Pokemon *mons, u8 monIndex, u8 maxMonIndex, void (*callback)(void), u16 newMove) { - ShowPokemonSummaryScreen(PSS_MODE_SELECT_MOVE, mons, monIndex, maxMonIndex, callback); + ShowPokemonSummaryScreen(SUMMARY_MODE_SELECT_MOVE, mons, monIndex, maxMonIndex, callback); sMonSummaryScreen->newMove = newMove; } @@ -1240,7 +1248,7 @@ static bool8 LoadGraphics(void) gMain.state++; break; case 22: - if (sMonSummaryScreen->mode != PSS_MODE_SELECT_MOVE) + if (sMonSummaryScreen->mode != SUMMARY_MODE_SELECT_MOVE) CreateTask(Task_HandleInput, 0); else CreateTask(Task_SetHandleReplaceMoveInput, 0); @@ -1393,7 +1401,7 @@ static bool8 ExtractMonDataToSummaryStruct(struct Pokemon *mon) sum->ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES); break; case 2: - if (sMonSummaryScreen->monList.mons == gPlayerParty || sMonSummaryScreen->mode == PSS_MODE_BOX || sMonSummaryScreen->unk40EF == TRUE) + if (sMonSummaryScreen->monList.mons == gPlayerParty || sMonSummaryScreen->mode == SUMMARY_MODE_BOX || sMonSummaryScreen->unk40EF == TRUE) { sum->nature = GetNature(mon); sum->currentHP = GetMonData(mon, MON_DATA_HP); @@ -2859,7 +2867,7 @@ static void PutPageWindowTilemaps(u8 page) break; case PSS_PAGE_BATTLE_MOVES: PutWindowTilemap(PSS_LABEL_WINDOW_BATTLE_MOVES_TITLE); - if (sMonSummaryScreen->mode == PSS_MODE_SELECT_MOVE) + if (sMonSummaryScreen->mode == SUMMARY_MODE_SELECT_MOVE) { if (sMonSummaryScreen->newMove != MOVE_NONE || sMonSummaryScreen->firstMoveIndex != MAX_MON_MOVES) PutWindowTilemap(PSS_LABEL_WINDOW_MOVES_POWER_ACC); @@ -2871,7 +2879,7 @@ static void PutPageWindowTilemaps(u8 page) break; case PSS_PAGE_CONTEST_MOVES: PutWindowTilemap(PSS_LABEL_WINDOW_CONTEST_MOVES_TITLE); - if (sMonSummaryScreen->mode == PSS_MODE_SELECT_MOVE) + if (sMonSummaryScreen->mode == SUMMARY_MODE_SELECT_MOVE) { if (sMonSummaryScreen->newMove != MOVE_NONE || sMonSummaryScreen->firstMoveIndex != MAX_MON_MOVES) PutWindowTilemap(PSS_LABEL_WINDOW_MOVES_APPEAL_JAM); @@ -2907,7 +2915,7 @@ static void ClearPageWindowTilemaps(u8 page) ClearWindowTilemap(PSS_LABEL_WINDOW_POKEMON_SKILLS_EXP); break; case PSS_PAGE_BATTLE_MOVES: - if (sMonSummaryScreen->mode == PSS_MODE_SELECT_MOVE) + if (sMonSummaryScreen->mode == SUMMARY_MODE_SELECT_MOVE) { if (sMonSummaryScreen->newMove != MOVE_NONE || sMonSummaryScreen->firstMoveIndex != MAX_MON_MOVES) ClearWindowTilemap(PSS_LABEL_WINDOW_MOVES_POWER_ACC); @@ -2918,7 +2926,7 @@ static void ClearPageWindowTilemaps(u8 page) } break; case PSS_PAGE_CONTEST_MOVES: - if (sMonSummaryScreen->mode == PSS_MODE_SELECT_MOVE) + if (sMonSummaryScreen->mode == SUMMARY_MODE_SELECT_MOVE) { if (sMonSummaryScreen->newMove != MOVE_NONE || sMonSummaryScreen->firstMoveIndex != MAX_MON_MOVES) ClearWindowTilemap(PSS_LABEL_WINDOW_MOVES_APPEAL_JAM); @@ -3413,7 +3421,7 @@ static void PrintBattleMoves(void) PrintMoveNameAndPP(2); PrintMoveNameAndPP(3); - if (sMonSummaryScreen->mode == PSS_MODE_SELECT_MOVE) + if (sMonSummaryScreen->mode == SUMMARY_MODE_SELECT_MOVE) { PrintNewMoveDetailsOrCancelText(); if (sMonSummaryScreen->firstMoveIndex == MAX_MON_MOVES) @@ -3447,11 +3455,11 @@ static void Task_PrintBattleMoves(u8 taskId) PrintMoveNameAndPP(3); break; case 5: - if (sMonSummaryScreen->mode == PSS_MODE_SELECT_MOVE) + if (sMonSummaryScreen->mode == SUMMARY_MODE_SELECT_MOVE) PrintNewMoveDetailsOrCancelText(); break; case 6: - if (sMonSummaryScreen->mode == PSS_MODE_SELECT_MOVE) + if (sMonSummaryScreen->mode == SUMMARY_MODE_SELECT_MOVE) { if (sMonSummaryScreen->firstMoveIndex == MAX_MON_MOVES) data[1] = sMonSummaryScreen->newMove; @@ -3460,7 +3468,7 @@ static void Task_PrintBattleMoves(u8 taskId) } break; case 7: - if (sMonSummaryScreen->mode == PSS_MODE_SELECT_MOVE) + if (sMonSummaryScreen->mode == SUMMARY_MODE_SELECT_MOVE) { if (sMonSummaryScreen->newMove != MOVE_NONE || sMonSummaryScreen->firstMoveIndex != MAX_MON_MOVES) PrintMoveDetails(data[1]); @@ -3548,7 +3556,7 @@ static void PrintContestMoves(void) PrintMoveNameAndPP(2); PrintMoveNameAndPP(3); - if (sMonSummaryScreen->mode == PSS_MODE_SELECT_MOVE) + if (sMonSummaryScreen->mode == SUMMARY_MODE_SELECT_MOVE) { PrintNewMoveDetailsOrCancelText(); PrintContestMoveDescription(sMonSummaryScreen->firstMoveIndex); @@ -3574,11 +3582,11 @@ static void Task_PrintContestMoves(u8 taskId) PrintMoveNameAndPP(3); break; case 5: - if (sMonSummaryScreen->mode == PSS_MODE_SELECT_MOVE) + if (sMonSummaryScreen->mode == SUMMARY_MODE_SELECT_MOVE) PrintNewMoveDetailsOrCancelText(); break; case 6: - if (sMonSummaryScreen->mode == PSS_MODE_SELECT_MOVE) + if (sMonSummaryScreen->mode == SUMMARY_MODE_SELECT_MOVE) { if (sMonSummaryScreen->newMove != MOVE_NONE || sMonSummaryScreen->firstMoveIndex != MAX_MON_MOVES) PrintContestMoveDescription(sMonSummaryScreen->firstMoveIndex); @@ -3613,7 +3621,7 @@ static void PrintMoveDetails(u16 move) FillWindowPixelBuffer(windowId, PIXEL_FILL(0)); if (move != MOVE_NONE) { - if (sMonSummaryScreen->currPageIndex == PSS_MODE_BOX) + if (sMonSummaryScreen->currPageIndex == SUMMARY_MODE_BOX) { PrintMovePowerAndAccuracy(move); PrintTextOnWindow(windowId, gMoveDescriptionPointers[move - 1], 6, 1, 0, 0); @@ -3867,14 +3875,14 @@ static u8 LoadMonGfxAndSprite(struct Pokemon *mon, s16 *state) { if (gMonSpritesGfxPtr != NULL) { - if (sMonSummaryScreen->monList.mons == gPlayerParty || sMonSummaryScreen->mode == PSS_MODE_BOX || sMonSummaryScreen->unk40EF == TRUE) + if (sMonSummaryScreen->monList.mons == gPlayerParty || sMonSummaryScreen->mode == SUMMARY_MODE_BOX || sMonSummaryScreen->unk40EF == TRUE) HandleLoadSpecialPokePic_2(&gMonFrontPicTable[summary->species2], gMonSpritesGfxPtr->sprites.ptr[1], summary->species2, summary->pid); else HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[summary->species2], gMonSpritesGfxPtr->sprites.ptr[1], summary->species2, summary->pid); } else { - if (sMonSummaryScreen->monList.mons == gPlayerParty || sMonSummaryScreen->mode == PSS_MODE_BOX || sMonSummaryScreen->unk40EF == TRUE) + if (sMonSummaryScreen->monList.mons == gPlayerParty || sMonSummaryScreen->mode == SUMMARY_MODE_BOX || sMonSummaryScreen->unk40EF == TRUE) HandleLoadSpecialPokePic_2(&gMonFrontPicTable[summary->species2], sub_806F4F8(0, 1), summary->species2, summary->pid); else HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[summary->species2], sub_806F4F8(0, 1), summary->species2, summary->pid); diff --git a/src/trade.c b/src/trade.c index f423b20af9..12a2f4b332 100644 --- a/src/trade.c +++ b/src/trade.c @@ -1460,10 +1460,10 @@ static void TradeMenuShowMonSummaryScreen(void) { // Player's party if (sTradeMenuData->cursorPosition < PARTY_SIZE) - ShowPokemonSummaryScreen(PSS_MODE_LOCK_MOVES, gPlayerParty, sTradeMenuData->cursorPosition, sTradeMenuData->partyCounts[TRADE_PLAYER] - 1, CB2_ReturnToTradeMenu); + ShowPokemonSummaryScreen(SUMMARY_MODE_LOCK_MOVES, gPlayerParty, sTradeMenuData->cursorPosition, sTradeMenuData->partyCounts[TRADE_PLAYER] - 1, CB2_ReturnToTradeMenu); // Partner's party else - ShowPokemonSummaryScreen(PSS_MODE_LOCK_MOVES, gEnemyParty, sTradeMenuData->cursorPosition - PARTY_SIZE, sTradeMenuData->partyCounts[TRADE_PARTNER] - 1, CB2_ReturnToTradeMenu); + ShowPokemonSummaryScreen(SUMMARY_MODE_LOCK_MOVES, gEnemyParty, sTradeMenuData->cursorPosition - PARTY_SIZE, sTradeMenuData->partyCounts[TRADE_PARTNER] - 1, CB2_ReturnToTradeMenu); FreeAllWindowBuffers(); } } From 84e1cbaaa651a937712ac95ae97cc1fb7675b735 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Thu, 15 Apr 2021 19:17:53 -0400 Subject: [PATCH 109/173] Doc storage - misc gfx, item icons --- ...{unknown_frame.png => item_info_frame.png} | Bin src/pokemon_storage_system.c | 925 ++++++++++-------- 2 files changed, 491 insertions(+), 434 deletions(-) rename graphics/pokemon_storage/{unknown_frame.png => item_info_frame.png} (100%) diff --git a/graphics/pokemon_storage/unknown_frame.png b/graphics/pokemon_storage/item_info_frame.png similarity index 100% rename from graphics/pokemon_storage/unknown_frame.png rename to graphics/pokemon_storage/item_info_frame.png diff --git a/src/pokemon_storage_system.c b/src/pokemon_storage_system.c index 07e0931ed7..bcf2d40754 100644 --- a/src/pokemon_storage_system.c +++ b/src/pokemon_storage_system.c @@ -195,33 +195,79 @@ enum { CURSOR_AREA_BUTTONS, // Party Pokemon and Close Box }; +#define CURSOR_AREA_IN_HAND CURSOR_AREA_BOX // Alt name for cursor area used by Move Items + // Special box ids for the choose box menu #define BOXID_NONE_CHOSEN 200 #define BOXID_CANCELED 201 -#define TAG_PAL_WAVEFORM 0xDACA -#define TAG_PAL_DAC8 0xDAC8 -#define TAG_PAL_DAC6 0xDAC6 -#define TAG_PAL_DACE 0xDACE -#define TAG_PAL_DAC7 0xDAC7 -#define PALTAG_BOX_TITLE 0xDAC9 -#define TAG_PAL_DAC0 0xDAC0 -#define TAG_PAL_DACB 0xDACB +enum { + PALTAG_MON_ICON_0 = 56000, + PALTAG_MON_ICON_1, // Used implicitly in CreateMonIconSprite + PALTAG_MON_ICON_2, // Used implicitly in CreateMonIconSprite + PALTAG_3, + PALTAG_4, + PALTAG_5, + PALTAG_CURSOR_MON, + PALTAG_7, + PALTAG_MON_MARKING, + PALTAG_BOX_TITLE, + PALTAG_10, + PALTAG_ITEM_ICON_0, + PALTAG_ITEM_ICON_1, // Used implicitly in CreateItemIconSprites + PALTAG_ITEM_ICON_2, // Used implicitly in CreateItemIconSprites + PALTAG_14, +}; -#define TAG_TILE_0 0 -#define TAG_TILE_1 1 -#define TAG_TILE_2 2 -#define GFXTAG_BOX_TITLE 3 -#define GFXTAG_BOX_TITLE_ALT 4 -#define TAG_TILE_WAVEFORM 5 -#define GFXTAG_ARROW 6 -#define TAG_TILE_7 7 -#define GFXTAG_CHOOSE_BOX_MENU 10 -#define GFXTAG_CHOOSE_BOX_MENU_SIDES 11 // Used implicitly in LoadChooseBoxMenuGfx -#define TAG_TILE_D 13 -#define TAG_TILE_10 16 -#define TAG_TILE_12 18 +enum { + TAG_TILE_0, + TAG_TILE_1, + GFXTAG_CURSOR_MON, + GFXTAG_BOX_TITLE, + GFXTAG_BOX_TITLE_ALT, + GFXTAG_WAVEFORM, + GFXTAG_ARROW, + GFXTAG_ITEM_ICON_0, + GFXTAG_ITEM_ICON_1, // Used implicitly in CreateItemIconSprites + GFXTAG_ITEM_ICON_2, // Used implicitly in CreateItemIconSprites + GFXTAG_CHOOSE_BOX_MENU, + GFXTAG_CHOOSE_BOX_MENU_SIDES, // Used implicitly in LoadChooseBoxMenuGfx + GFXTAG_12, + GFXTAG_13, + GFXTAG_14, + GFXTAG_15, + GFXTAG_MON_MARKING, + GFXTAG_17, + GFXTAG_18, +}; +// The maximum number of item icons that can appear on-screen while +// moving held items. 1 in the cursor, and 2 more while switching +// between 2 Pokémon with held items +#define MAX_ITEM_ICONS 3 + +// IDs for the item icons affine anims +enum { + ITEM_ANIM_NONE, + ITEM_ANIM_APPEAR, + ITEM_ANIM_DISAPPEAR, + ITEM_ANIM_PICK_UP, + ITEM_ANIM_PUT_DOWN, + ITEM_ANIM_PUT_AWAY, + ITEM_ANIM_LARGE, +}; + +// IDs for the item icon sprite callbacks +enum { + ITEM_CB_WAIT_ANIM, + ITEM_CB_TO_HAND, + ITEM_CB_TO_MON, + ITEM_CB_SWAP_TO_HAND, + ITEM_CB_SWAP_TO_MON, + ITEM_CB_UNUSED_1, + ITEM_CB_UNUSED_2, + ITEM_CB_HIDE_PARTY, +}; struct Wallpaper { @@ -280,14 +326,14 @@ struct ChooseBoxMenu u8 subpriority; }; -struct UnkStorageStruct +struct ItemIcon { struct Sprite *sprite; u8 *tiles; u16 palIndex; - u8 unk8; - u8 unk9; - u8 unk10; + u8 cursorArea; + u8 cursorPos; + bool8 active; }; struct PokemonStorageSystemData @@ -389,7 +435,7 @@ struct PokemonStorageSystemData const u32 *cursorMonPalette; u32 cursorMonPersonality; u16 cursorMonSpecies; - u16 cursorMonItem; + u16 cursorMonItemId; u16 field_CE8; bool8 setMosaic; u8 cursorMonMarkings; @@ -403,9 +449,9 @@ struct PokemonStorageSystemData bool8 (*monPlaceChangeFunc)(void); u8 monPlaceChangeState; u8 field_D91; - struct Sprite *field_D94; - struct Sprite *field_D98[2]; - u16 *field_DA0; + struct Sprite *markingComboSprite; + struct Sprite *waveformSprites[2]; + u16 *markingComboTilesPtr; struct MonMarkingsMenu markMenu; struct ChooseBoxMenu chooseBoxMenu; struct Pokemon movingMon; @@ -433,15 +479,15 @@ struct PokemonStorageSystemData u8 itemName[20]; u8 inBoxMovingMode; u16 field_2200; - struct UnkStorageStruct field_2204[3]; - u16 movingItem; - u16 field_2236; + struct ItemIcon itemIcons[MAX_ITEM_ICONS]; + u16 movingItemId; + u16 itemInfoWindowOffset; u8 field_2238; // Unused - u16 field_223A; - u16 *field_223C; + u16 cursorMonPalOffset; + u16 *cursorMonTilePtr; struct Sprite *cursorMonSprite; - u16 field_2244[0x40]; - u8 field_22C4[0x800]; + u16 cursorMonPalBuffer[0x40]; + u8 tileBuffer[0x800]; u8 field_2AC4[0x1800]; // Unused u8 field_42C4[0x800]; u8 wallpaperBgTilemapBuffer[0x1000]; @@ -474,7 +520,7 @@ struct UnkStruct_2039D84 u8 field_2D; }; -static u32 gUnknown_03000F78[98]; +static u32 sItemIconGfxBuffer[98]; EWRAM_DATA static u8 sPreviousBoxOption = 0; EWRAM_DATA static struct ChooseBoxMenu *sChooseBoxMenu = NULL; @@ -529,7 +575,7 @@ static void sub_80CEBDC(void); static void SetScrollingBackground(void); static void sub_80CABE0(void); static void sub_80CAEAC(void); -static void sub_80D0C60(void); +static void CreateItemIconSprites(void); static void sub_80CFEA8(void); static void sub_80CDC0C(void); static void sub_80CAF04(void); @@ -540,9 +586,9 @@ static void InitCanRelaseMonVars(void); static void sub_80D01B8(void); static void ReleaseMon(void); static void RefreshCursorMonData(void); -static void LoadCursorMonSprite(void); -static void sub_80CA154(void); -static void sub_80CA1C4(void); +static void CreateCursorMonSprite(void); +static void CreateMarkingComboSprite(void); +static void CreateWaveformSprites(void); static void sub_80CC064(void); static void sub_80CE324(void); static void ClearBottomWindow(void); @@ -551,7 +597,7 @@ static void RemoveMenu(void); static void sub_80CE00C(void); static void sub_80D1194(void); static void PrintCursorMonInfo(void); -static void sub_80CA65C(void); +static void UpdateWaveformAnimation(void); static void AddWallpaperSetsMenu(void); static void CreateBoxScrollArrows(void); static void InitMenu(void); @@ -559,8 +605,8 @@ static void StopBoxScrollArrowsSlide(void); static void sub_80CFC14(void); static void sub_80CEB40(void); static void CycleBoxTitleSprites(void); -static void sub_80D1818(void); -static void sub_80D19B4(u32); +static void InitItemInfoWindow(void); +static void DrawItemInfoWindow(u32); static void sub_80CAA74(void); static void PrintItemDescription(void); static void sub_80CE760(void); @@ -593,17 +639,17 @@ static bool8 IsInitBoxActive(void); static bool8 sub_80D01E4(void); static bool8 sub_80CDED4(void); static bool8 sub_80CDF08(void); -static bool8 sub_80D184C(void); -static bool8 sub_80D18E4(void); +static bool8 UpdateItemInfoWindowSlideIn(void); +static bool8 UpdateItemInfoWindowSlideOut(void); static bool8 DoShowPartyMenu(void); -static bool8 sub_80D1218(void); +static bool8 IsItemIconAnimActive(void); static bool8 ScrollToBox(void); static bool8 sub_80CD554(void); static bool8 HidePartyMenu(void); -static bool8 IsActiveItemMoving(void); +static bool8 IsMovingItem(void); static bool8 sub_80D0580(u8); static bool8 sub_80D0BC0(void); -static bool8 sub_80CA2B8(void); +static bool8 GetCursorMonMosaic(void); static bool8 DoWallpaperGfxChange(void); static bool8 DoMonPlaceChange(void); static bool8 IsMenuLoading(void); @@ -667,7 +713,7 @@ static void Item_SwitchMonsWithMoving(u8, u8); static struct Sprite *CreateChooseBoxArrows(u16, u16, u8, u8, u8); static void SetWallpaperForCurrentBox(u8); static void AddWallpapersMenu(u8); -static u16 GetMovingItem(void); +static u16 GetMovingItemId(void); static void LoadCursorMonGfx(u16, u32); static void sub_80CA2D0(struct Sprite *); static void SpriteCB_OutgoingBoxTitle(struct Sprite *); @@ -928,20 +974,20 @@ static const struct BgTemplate gUnknown_08572734[] = static const struct SpritePalette gWaveformSpritePalette = { - gWaveformPalette, TAG_PAL_WAVEFORM + gWaveformPalette, PALTAG_10 }; -static const struct SpriteSheet gWaveformSpriteSheet = +static const struct SpriteSheet sSpriteSheet_Waveform = { - gWaveformTiles, sizeof(gWaveformTiles), TAG_TILE_WAVEFORM + gWaveformTiles, sizeof(gWaveformTiles), GFXTAG_WAVEFORM }; -static const struct OamData sOamData_857286C; +static const struct OamData sOamData_CursorMon; static const struct SpriteTemplate sSpriteTemplate_CursorMon = { - .tileTag = TAG_TILE_2, - .paletteTag = TAG_PAL_DAC6, - .oam = &sOamData_857286C, + .tileTag = GFXTAG_CURSOR_MON, + .paletteTag = PALTAG_CURSOR_MON, + .oam = &sOamData_CursorMon, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, @@ -994,7 +1040,7 @@ static const struct WindowTemplate sYesNoWindowTemplate = .baseBlock = 0x5C, }; -static const struct OamData sOamData_857286C = +static const struct OamData sOamData_CursorMon = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, @@ -1011,7 +1057,7 @@ static const struct OamData sOamData_857286C = .affineParam = 0 }; -static const struct OamData sOamData_8572874 = +static const struct OamData sOamData_Waveform = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, @@ -1028,13 +1074,13 @@ static const struct OamData sOamData_8572874 = .affineParam = 0 }; -static const union AnimCmd sSpriteAnim_857287C[] = +static const union AnimCmd sAnim_Waveform_LeftOff[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_END }; -static const union AnimCmd sSpriteAnim_8572884[] = +static const union AnimCmd sAnim_Waveform_LeftOn[] = { ANIMCMD_FRAME(2, 8), ANIMCMD_FRAME(4, 8), @@ -1042,13 +1088,13 @@ static const union AnimCmd sSpriteAnim_8572884[] = ANIMCMD_JUMP(0) }; -static const union AnimCmd sSpriteAnim_8572894[] = +static const union AnimCmd sAnim_Waveform_RightOff[] = { ANIMCMD_FRAME(8, 5), ANIMCMD_END }; -static const union AnimCmd sSpriteAnim_857289C[] = +static const union AnimCmd sAnim_Waveform_RightOn[] = { ANIMCMD_FRAME(10, 8), ANIMCMD_FRAME(4, 8), @@ -1056,20 +1102,20 @@ static const union AnimCmd sSpriteAnim_857289C[] = ANIMCMD_JUMP(0) }; -static const union AnimCmd *const sSpriteAnimTable_85728AC[] = +static const union AnimCmd *const sAnims_Waveform[] = { - sSpriteAnim_857287C, - sSpriteAnim_8572884, - sSpriteAnim_8572894, - sSpriteAnim_857289C + sAnim_Waveform_LeftOff, + sAnim_Waveform_LeftOn, + sAnim_Waveform_RightOff, + sAnim_Waveform_RightOn }; static const struct SpriteTemplate sSpriteTemplate_Waveform = { - .tileTag = TAG_TILE_WAVEFORM, - .paletteTag = TAG_PAL_WAVEFORM, - .oam = &sOamData_8572874, - .anims = sSpriteAnimTable_85728AC, + .tileTag = GFXTAG_WAVEFORM, + .paletteTag = PALTAG_10, + .oam = &sOamData_Waveform, + .anims = sAnims_Waveform, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy, @@ -1078,8 +1124,8 @@ static const struct SpriteTemplate sSpriteTemplate_Waveform = static const struct OamData sOamData_85728EC; static const struct SpriteTemplate gUnknown_085728D4 = { - .tileTag = TAG_TILE_12, - .paletteTag = TAG_PAL_DAC0, + .tileTag = GFXTAG_18, + .paletteTag = PALTAG_MON_ICON_0, .oam = &sOamData_85728EC, .anims = gDummySpriteAnimTable, .images = NULL, @@ -1125,8 +1171,7 @@ static const union AffineAnimCmd *const gSpriteAffineAnimTable_857291C[] = #include "data/wallpapers.h" -// Unknown Unused data. -static const u16 gUnknown_0857B07C = 0x23BA; +static const u16 sUnusedColor = RGB(26, 29, 8); static const struct SpriteSheet sSpriteSheet_Arrow = {sArrow_Gfx, 0x80, GFXTAG_ARROW}; @@ -1194,7 +1239,7 @@ static const union AnimCmd *const sAnims_Arrow[] = static const struct SpriteTemplate sSpriteTemplate_Arrow = { .tileTag = GFXTAG_ARROW, - .paletteTag = TAG_PAL_WAVEFORM, + .paletteTag = PALTAG_10, .oam = &sOamData_Arrow, .anims = sAnims_Arrow, .images = NULL, @@ -1206,7 +1251,6 @@ static const u16 gHandCursorPalette[] = INCBIN_U16("graphics/pokemon_storage/han static const u8 gHandCursorTiles[] = INCBIN_U8("graphics/pokemon_storage/hand_cursor.4bpp"); static const u8 gHandCursorShadowTiles[] = INCBIN_U8("graphics/pokemon_storage/hand_cursor_shadow.4bpp"); -// code void DrawTextWindowAndBufferTiles(const u8 *string, void *dst, u8 zero1, u8 zero2, s32 bytesToBuffer) { s32 i, tileBytesToBuffer, remainingBytes; @@ -2015,14 +2059,14 @@ static void Cb_InitPSS(u8 taskId) if (sPSSData->boxOption != OPTION_MOVE_ITEMS) { - sPSSData->markMenu.baseTileTag = TAG_TILE_D; - sPSSData->markMenu.basePaletteTag = TAG_PAL_DACE; + sPSSData->markMenu.baseTileTag = GFXTAG_13; + sPSSData->markMenu.basePaletteTag = PALTAG_14; InitMonMarkingsMenu(&sPSSData->markMenu); BufferMonMarkingsMenuTiles(); } else { - sub_80D0C60(); + CreateItemIconSprites(); sub_80CAEAC(); } break; @@ -2125,7 +2169,7 @@ static void Cb_MainPSS(u8 taskId) case INPUT_6: if (sPSSData->boxOption == OPTION_MOVE_MONS) { - if (IsMonBeingMoved() && ItemIsMail(sPSSData->cursorMonItem)) + if (IsMonBeingMoved() && ItemIsMail(sPSSData->cursorMonItemId)) sPSSData->state = 5; else SetPSSCallback(Cb_HidePartyPokemon); @@ -2183,7 +2227,7 @@ static void Cb_MainPSS(u8 taskId) case INPUT_11: if (!CanMovePartyMon()) { - if (ItemIsMail(sPSSData->cursorMonItem)) + if (ItemIsMail(sPSSData->cursorMonItemId)) { sPSSData->state = 5; } @@ -2348,14 +2392,14 @@ static void Cb_MainPSS(u8 taskId) } break; case 10: - if (!sub_80D1218()) + if (!IsItemIconAnimActive()) { SetUpScrollToBox(sPSSData->newCurrBoxId); sPSSData->state = 2; } break; case 11: - if (!sub_80D1218()) + if (!IsItemIconAnimActive()) sPSSData->state = 0; break; } @@ -2408,12 +2452,12 @@ static void Cb_OnSelectedMon(u8 taskId) switch (sPSSData->state) { case 0: - if (!sub_80CA2B8()) + if (!GetCursorMonMosaic()) { PlaySE(SE_SELECT); if (sPSSData->boxOption != OPTION_MOVE_ITEMS) PrintMessage(MSG_IS_SELECTED); - else if (IsActiveItemMoving() || sPSSData->cursorMonItem != 0) + else if (IsMovingItem() || sPSSData->cursorMonItemId != ITEM_NONE) PrintMessage(MSG_IS_SELECTED2); else PrintMessage(MSG_GIVE_TO_MON); @@ -2473,7 +2517,7 @@ static void Cb_OnSelectedMon(u8 taskId) { sPSSData->state = 3; } - else if (ItemIsMail(sPSSData->cursorMonItem)) + else if (ItemIsMail(sPSSData->cursorMonItemId)) { sPSSData->state = 4; } @@ -2493,7 +2537,7 @@ static void Cb_OnSelectedMon(u8 taskId) { sPSSData->state = 5; // Cannot release an Egg. } - else if (ItemIsMail(sPSSData->cursorMonItem)) + else if (ItemIsMail(sPSSData->cursorMonItemId)) { sPSSData->state = 4; } @@ -2678,7 +2722,7 @@ static void Cb_DepositMenu(u8 taskId) { case 0: PrintMessage(MSG_DEPOSIT_IN_WHICH_BOX); - LoadChooseBoxMenuGfx(&sPSSData->chooseBoxMenu, GFXTAG_CHOOSE_BOX_MENU, TAG_PAL_DAC7, 3, FALSE); + LoadChooseBoxMenuGfx(&sPSSData->chooseBoxMenu, GFXTAG_CHOOSE_BOX_MENU, PALTAG_7, 3, FALSE); CreateChooseBoxMenuSprites(sDepositBoxId); sPSSData->state++; break; @@ -2893,7 +2937,7 @@ static void Cb_TakeItemForMoving(u8 taskId) switch (sPSSData->state) { case 0: - if (!ItemIsMail(sPSSData->cursorMonItem)) + if (!ItemIsMail(sPSSData->cursorMonItemId)) { ClearBottomWindow(); sPSSData->state++; @@ -2909,7 +2953,7 @@ static void Cb_TakeItemForMoving(u8 taskId) sPSSData->state++; break; case 2: - if (!sub_80D1218()) + if (!IsItemIconAnimActive()) { sub_80CFE54(3); ClearBottomWindow(); @@ -2939,7 +2983,7 @@ static void Cb_GiveMovingItemToMon(u8 taskId) sPSSData->state++; break; case 2: - if (!sub_80D1218()) + if (!IsItemIconAnimActive()) { sub_80CFE54(0); sub_80CE00C(); @@ -2967,7 +3011,7 @@ static void Cb_ItemToBag(u8 taskId) switch (sPSSData->state) { case 0: - if (!AddBagItem(sPSSData->cursorMonItem, 1)) + if (!AddBagItem(sPSSData->cursorMonItemId, 1)) { PlaySE(SE_FAILURE); PrintMessage(MSG_BAG_FULL); @@ -2981,7 +3025,7 @@ static void Cb_ItemToBag(u8 taskId) } break; case 1: - if (!sub_80D1218()) + if (!IsItemIconAnimActive()) { PrintMessage(MSG_PLACED_IN_BAG); sPSSData->state = 2; @@ -3015,7 +3059,7 @@ static void Cb_SwitchSelectedItem(u8 taskId) switch (sPSSData->state) { case 0: - if (!ItemIsMail(sPSSData->cursorMonItem)) + if (!ItemIsMail(sPSSData->cursorMonItemId)) { ClearBottomWindow(); sPSSData->state++; @@ -3031,7 +3075,7 @@ static void Cb_SwitchSelectedItem(u8 taskId) sPSSData->state++; break; case 2: - if (!sub_80D1218()) + if (!IsItemIconAnimActive()) { sub_80CFE54(3); sub_80CE00C(); @@ -3067,12 +3111,12 @@ static void Cb_ShowItemInfo(u8 taskId) { PlaySE(SE_WIN_OPEN); PrintItemDescription(); - sub_80D1818(); + InitItemInfoWindow(); sPSSData->state++; } break; case 2: - if (!sub_80D184C()) + if (!UpdateItemInfoWindowSlideIn()) sPSSData->state++; break; case 3: @@ -3087,7 +3131,7 @@ static void Cb_ShowItemInfo(u8 taskId) } break; case 5: - if (!sub_80D18E4()) + if (!UpdateItemInfoWindowSlideOut()) sPSSData->state++; break; case 6: @@ -3111,12 +3155,12 @@ static void Cb_CloseBoxWhileHoldingItem(u8 taskId) switch (Menu_ProcessInputNoWrapClearOnChoose()) { case MENU_B_PRESSED: - case 1: + case 1: // No ClearBottomWindow(); SetPSSCallback(Cb_MainPSS); break; - case 0: - if (AddBagItem(sPSSData->movingItem, 1) == TRUE) + case 0:// Yes + if (AddBagItem(sPSSData->movingItemId, 1) == TRUE) { ClearBottomWindow(); sPSSData->state = 3; @@ -3141,7 +3185,7 @@ static void Cb_CloseBoxWhileHoldingItem(u8 taskId) sPSSData->state = 4; break; case 4: - if (!sub_80D1218()) + if (!IsItemIconAnimActive()) { sub_80CFE54(0); SetPSSCallback(Cb_MainPSS); @@ -3331,7 +3375,7 @@ static void Cb_JumpBox(u8 taskId) { case 0: PrintMessage(MSG_JUMP_TO_WHICH_BOX); - LoadChooseBoxMenuGfx(&sPSSData->chooseBoxMenu, GFXTAG_CHOOSE_BOX_MENU, TAG_PAL_DAC7, 3, FALSE); + LoadChooseBoxMenuGfx(&sPSSData->chooseBoxMenu, GFXTAG_CHOOSE_BOX_MENU, PALTAG_7, 3, FALSE); CreateChooseBoxMenuSprites(StorageGetCurrentBox()); sPSSData->state++; break; @@ -3441,7 +3485,7 @@ static void Cb_OnCloseBoxPressed(u8 taskId) PrintMessage(MSG_HOLDING_POKE); sPSSData->state = 1; } - else if (IsActiveItemMoving()) + else if (IsMovingItem()) { SetPSSCallback(Cb_CloseBoxWhileHoldingItem); } @@ -3502,7 +3546,7 @@ static void Cb_OnBPressed(u8 taskId) PrintMessage(MSG_HOLDING_POKE); sPSSData->state = 1; } - else if (IsActiveItemMoving()) + else if (IsMovingItem()) { SetPSSCallback(Cb_CloseBoxWhileHoldingItem); } @@ -3558,8 +3602,8 @@ static void Cb_ChangeScreen(u8 taskId) u8 mode, monIndex, maxMonIndex; u8 screenChangeType = sPSSData->screenChangeType; - if (sPSSData->boxOption == OPTION_MOVE_ITEMS && IsActiveItemMoving() == TRUE) - sMovingItemId = GetMovingItem(); + if (sPSSData->boxOption == OPTION_MOVE_ITEMS && IsMovingItem() == TRUE) + sMovingItemId = GetMovingItemId(); else sMovingItemId = ITEM_NONE; @@ -3671,32 +3715,32 @@ static void sub_80CA0D8(void) LoadPalette(gUnknown_0857243C, 0x30, 0x20); SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(1) | BGCNT_CHARBASE(1) | BGCNT_16COLOR | BGCNT_SCREENBASE(30)); - LoadCursorMonSprite(); - sub_80CA154(); - sub_80CA1C4(); + CreateCursorMonSprite(); + CreateMarkingComboSprite(); + CreateWaveformSprites(); RefreshCursorMonData(); } -static void sub_80CA154(void) +static void CreateMarkingComboSprite(void) { - sPSSData->field_D94 = CreateMonMarkingComboSprite(TAG_TILE_10, TAG_PAL_DAC8, NULL); - sPSSData->field_D94->oam.priority = 1; - sPSSData->field_D94->subpriority = 1; - sPSSData->field_D94->pos1.x = 40; - sPSSData->field_D94->pos1.y = 150; - sPSSData->field_DA0 = (void*) OBJ_VRAM0 + 32 * GetSpriteTileStartByTag(TAG_TILE_10); + sPSSData->markingComboSprite = CreateMonMarkingComboSprite(GFXTAG_MON_MARKING, PALTAG_MON_MARKING, NULL); + sPSSData->markingComboSprite->oam.priority = 1; + sPSSData->markingComboSprite->subpriority = 1; + sPSSData->markingComboSprite->pos1.x = 40; + sPSSData->markingComboSprite->pos1.y = 150; + sPSSData->markingComboTilesPtr = (void*) OBJ_VRAM0 + 32 * GetSpriteTileStartByTag(GFXTAG_MON_MARKING); } -static void sub_80CA1C4(void) +static void CreateWaveformSprites(void) { u16 i; - struct SpriteSheet sheet = gWaveformSpriteSheet; + struct SpriteSheet sheet = sSpriteSheet_Waveform; LoadSpriteSheet(&sheet); - for (i = 0; i < 2; i++) + for (i = 0; i < ARRAY_COUNT(sPSSData->waveformSprites); i++) { u8 spriteId = CreateSprite(&sSpriteTemplate_Waveform, i * 63 + 8, 9, 2); - sPSSData->field_D98[i] = &gSprites[spriteId]; + sPSSData->waveformSprites[i] = &gSprites[spriteId]; } } @@ -3704,7 +3748,7 @@ static void RefreshCursorMonData(void) { LoadCursorMonGfx(sPSSData->cursorMonSpecies, sPSSData->cursorMonPersonality); PrintCursorMonInfo(); - sub_80CA65C(); + UpdateWaveformAnimation(); ScheduleBgCopyTilemapToVram(0); } @@ -3721,7 +3765,7 @@ static void BoxSetMosaic(void) } } -static u8 sub_80CA2B8(void) +static u8 GetCursorMonMosaic(void) { return sPSSData->cursorMonSprite->oam.mosaic; } @@ -3739,20 +3783,20 @@ static void sub_80CA2D0(struct Sprite *sprite) } } -static void LoadCursorMonSprite(void) +static void CreateCursorMonSprite(void) { u16 i; u16 tileStart; u8 palSlot; u8 spriteId; - struct SpriteSheet sheet = {sPSSData->field_22C4, MON_PIC_SIZE, TAG_TILE_2}; - struct SpritePalette palette = {sPSSData->field_2244, TAG_PAL_DAC6}; + struct SpriteSheet sheet = {sPSSData->tileBuffer, MON_PIC_SIZE, GFXTAG_CURSOR_MON}; + struct SpritePalette palette = {sPSSData->cursorMonPalBuffer, PALTAG_CURSOR_MON}; struct SpriteTemplate template = sSpriteTemplate_CursorMon; for (i = 0; i < MON_PIC_SIZE; i++) - sPSSData->field_22C4[i] = 0; - for (i = 0; i < 0x10; i++) - sPSSData->field_2244[i] = 0; + sPSSData->tileBuffer[i] = 0; + for (i = 0; i < 16; i++) + sPSSData->cursorMonPalBuffer[i] = 0; sPSSData->cursorMonSprite = NULL; @@ -3771,14 +3815,14 @@ static void LoadCursorMonSprite(void) break; sPSSData->cursorMonSprite = &gSprites[spriteId]; - sPSSData->field_223A = palSlot * 16 + 0x100; - sPSSData->field_223C = (void*) OBJ_VRAM0 + tileStart * 32; + sPSSData->cursorMonPalOffset = palSlot * 16 + 0x100; + sPSSData->cursorMonTilePtr = (void*) OBJ_VRAM0 + tileStart * 32; } while (0); if (sPSSData->cursorMonSprite == NULL) { - FreeSpriteTilesByTag(TAG_TILE_2); - FreeSpritePaletteByTag(TAG_PAL_DAC6); + FreeSpriteTilesByTag(GFXTAG_CURSOR_MON); + FreeSpritePaletteByTag(PALTAG_CURSOR_MON); } } @@ -3789,10 +3833,10 @@ static void LoadCursorMonGfx(u16 species, u32 pid) if (species != SPECIES_NONE) { - LoadSpecialPokePic(&gMonFrontPicTable[species], sPSSData->field_22C4, species, pid, TRUE); - LZ77UnCompWram(sPSSData->cursorMonPalette, sPSSData->field_2244); - CpuCopy32(sPSSData->field_22C4, sPSSData->field_223C, MON_PIC_SIZE); - LoadPalette(sPSSData->field_2244, sPSSData->field_223A, 0x20); + LoadSpecialPokePic(&gMonFrontPicTable[species], sPSSData->tileBuffer, species, pid, TRUE); + LZ77UnCompWram(sPSSData->cursorMonPalette, sPSSData->cursorMonPalBuffer); + CpuCopy32(sPSSData->tileBuffer, sPSSData->cursorMonTilePtr, MON_PIC_SIZE); + LoadPalette(sPSSData->cursorMonPalBuffer, sPSSData->cursorMonPalOffset, 0x20); sPSSData->cursorMonSprite->invisible = FALSE; } else @@ -3822,30 +3866,33 @@ static void PrintCursorMonInfo(void) CopyWindowToVram(0, 2); if (sPSSData->cursorMonSpecies != SPECIES_NONE) { - UpdateMonMarkingTiles(sPSSData->cursorMonMarkings, sPSSData->field_DA0); - sPSSData->field_D94->invisible = FALSE; + UpdateMonMarkingTiles(sPSSData->cursorMonMarkings, sPSSData->markingComboTilesPtr); + sPSSData->markingComboSprite->invisible = FALSE; } else { - sPSSData->field_D94->invisible = TRUE; + sPSSData->markingComboSprite->invisible = TRUE; } } -static void sub_80CA65C(void) +// Turn the wave animation on the sides of "Pkmn Data" on/off +static void UpdateWaveformAnimation(void) { u16 i; if (sPSSData->cursorMonSpecies != SPECIES_NONE) { + // Start animation sub_80D27AC(0, 0, 0, 8, 2); - for (i = 0; i < 2; i++) - StartSpriteAnimIfDifferent(sPSSData->field_D98[i], i * 2 + 1); + for (i = 0; i < ARRAY_COUNT(sPSSData->waveformSprites); i++) + StartSpriteAnimIfDifferent(sPSSData->waveformSprites[i], i * 2 + 1); } else { + // Stop animation sub_80D27AC(0, 0, 2, 8, 2); - for (i = 0; i < 2; i++) - StartSpriteAnim(sPSSData->field_D98[i], i * 2); + for (i = 0; i < ARRAY_COUNT(sPSSData->waveformSprites); i++) + StartSpriteAnim(sPSSData->waveformSprites[i], i * 2); } sub_80D2918(0); @@ -4098,7 +4145,7 @@ static void PrintMessage(u8 id) DynamicPlaceholderTextUtil_SetPlaceholderPtr(0, sPSSData->field_21E0); break; case MSG_FORMAT_ITEM_NAME: - if (IsActiveItemMoving()) + if (IsMovingItem()) txtPtr = StringCopy(sPSSData->itemName, GetMovingItemName()); else txtPtr = StringCopy(sPSSData->itemName, sPSSData->cursorMonItemName); @@ -4892,15 +4939,15 @@ static struct Sprite *CreateMonIconSprite(u16 species, u32 personality, s16 x, s { u16 tileNum; u8 spriteId; - struct SpriteTemplate tempalte = gUnknown_085728D4; + struct SpriteTemplate template = gUnknown_085728D4; species = GetIconSpecies(species, personality); - tempalte.paletteTag = 0xDAC0 + gMonIconPaletteIndices[species]; + template.paletteTag = PALTAG_MON_ICON_0 + gMonIconPaletteIndices[species]; tileNum = sub_80CC124(species); if (tileNum == 0xFFFF) return NULL; - spriteId = CreateSprite(&tempalte, x, y, subpriority); + spriteId = CreateSprite(&template, x, y, subpriority); if (spriteId == MAX_SPRITES) { sub_80CC1E0(species); @@ -5595,7 +5642,7 @@ static bool8 sub_80CD554(void) if (sPSSData->boxOption != OPTION_MOVE_ITEMS) return FALSE; else - return sub_80D1218(); + return IsItemIconAnimActive(); } else if (--sPSSData->field_CD0 != 0) { @@ -5704,7 +5751,7 @@ static void sub_80CD894(u8 newCursorArea, u8 newCursorPosition) } else { - if (!IsActiveItemMoving()) + if (!IsMovingItem()) StartSpriteAnim(sPSSData->field_CB4, 1); } @@ -5763,7 +5810,7 @@ static void sub_80CDA68(void) } else { - if (!IsActiveItemMoving()) + if (!IsMovingItem()) StartSpriteAnim(sPSSData->field_CB4, 0); } @@ -6517,7 +6564,7 @@ static void SetCursorMonData(void *pokemon, u8 mode) u16 gender; bool8 sanityIsBadEgg; - sPSSData->cursorMonItem = 0; + sPSSData->cursorMonItemId = ITEM_NONE; gender = MON_MALE; sanityIsBadEgg = FALSE; if (mode == MODE_PARTY) @@ -6540,7 +6587,7 @@ static void SetCursorMonData(void *pokemon, u8 mode) sPSSData->cursorMonPersonality = GetMonData(mon, MON_DATA_PERSONALITY); sPSSData->cursorMonPalette = GetMonFrontSpritePal(mon); gender = GetMonGender(mon); - sPSSData->cursorMonItem = GetMonData(mon, MON_DATA_HELD_ITEM); + sPSSData->cursorMonItemId = GetMonData(mon, MON_DATA_HELD_ITEM); } } else if (mode == MODE_BOX) @@ -6565,13 +6612,13 @@ static void SetCursorMonData(void *pokemon, u8 mode) sPSSData->cursorMonPersonality = GetBoxMonData(boxMon, MON_DATA_PERSONALITY); sPSSData->cursorMonPalette = GetMonSpritePalFromSpeciesAndPersonality(sPSSData->cursorMonSpecies, otId, sPSSData->cursorMonPersonality); gender = GetGenderFromSpeciesAndPersonality(sPSSData->cursorMonSpecies, sPSSData->cursorMonPersonality); - sPSSData->cursorMonItem = GetBoxMonData(boxMon, MON_DATA_HELD_ITEM); + sPSSData->cursorMonItemId = GetBoxMonData(boxMon, MON_DATA_HELD_ITEM); } } else { sPSSData->cursorMonSpecies = SPECIES_NONE; - sPSSData->cursorMonItem = 0; + sPSSData->cursorMonItemId = ITEM_NONE; } if (sPSSData->cursorMonSpecies == SPECIES_NONE) @@ -6642,8 +6689,8 @@ static void SetCursorMonData(void *pokemon, u8 mode) txtPtr[0] = CHAR_SPACE; txtPtr[1] = EOS; - if (sPSSData->cursorMonItem != 0) - StringCopyPadded(sPSSData->cursorMonItemName, ItemId_GetName(sPSSData->cursorMonItem), CHAR_SPACE, 8); + if (sPSSData->cursorMonItemId != ITEM_NONE) + StringCopyPadded(sPSSData->cursorMonItemName, ItemId_GetName(sPSSData->cursorMonItemId), CHAR_SPACE, 8); else StringFill(sPSSData->cursorMonItemName, CHAR_SPACE, 8); } @@ -7326,9 +7373,9 @@ static bool8 sub_80CFB44(void) if (sPSSData->cursorMonSpecies == SPECIES_EGG) return FALSE; - if (!IsActiveItemMoving()) + if (!IsMovingItem()) { - if (sPSSData->cursorMonItem == 0) + if (sPSSData->cursorMonItemId == ITEM_NONE) { if (sPSSData->cursorMonSpecies == SPECIES_NONE) return FALSE; @@ -7337,7 +7384,7 @@ static bool8 sub_80CFB44(void) } else { - if (!ItemIsMail(sPSSData->cursorMonItem)) + if (!ItemIsMail(sPSSData->cursorMonItemId)) { SetMenuText(MENU_TAKE); SetMenuText(MENU_BAG); @@ -7347,7 +7394,7 @@ static bool8 sub_80CFB44(void) } else { - if (sPSSData->cursorMonItem == 0) + if (sPSSData->cursorMonItemId == ITEM_NONE) { if (sPSSData->cursorMonSpecies == SPECIES_NONE) return FALSE; @@ -7356,7 +7403,7 @@ static bool8 sub_80CFB44(void) } else { - if (ItemIsMail(sPSSData->cursorMonItem) == TRUE) + if (ItemIsMail(sPSSData->cursorMonItemId) == TRUE) return FALSE; SetMenuText(MENU_SWITCH); @@ -7387,7 +7434,7 @@ static void sub_80CFC14(void) struct SpritePalette spritePalettes[] = { - {gHandCursorPalette, TAG_PAL_DAC7}, + {gHandCursorPalette, PALTAG_7}, {} }; @@ -7437,7 +7484,7 @@ static void sub_80CFC14(void) static const struct SpriteTemplate gSpriteTemplate_857BA50 = { .tileTag = TAG_TILE_0, - .paletteTag = TAG_PAL_WAVEFORM, + .paletteTag = PALTAG_10, .oam = &sOamData_857BA0C, .anims = sSpriteAnimTable_857BA40, .images = NULL, @@ -7448,7 +7495,7 @@ static void sub_80CFC14(void) static const struct SpriteTemplate gSpriteTemplate_857BA68 = { .tileTag = TAG_TILE_1, - .paletteTag = TAG_PAL_WAVEFORM, + .paletteTag = PALTAG_10, .oam = &sOamData_857BA14, .anims = gDummySpriteAnimTable, .images = NULL, @@ -7458,8 +7505,8 @@ static void sub_80CFC14(void) LoadSpriteSheets(spriteSheets); LoadSpritePalettes(spritePalettes); - sPSSData->field_CD8[0] = IndexOfSpritePaletteTag(TAG_PAL_WAVEFORM); - sPSSData->field_CD8[1] = IndexOfSpritePaletteTag(TAG_PAL_DAC7); + sPSSData->field_CD8[0] = IndexOfSpritePaletteTag(PALTAG_10); + sPSSData->field_CD8[1] = IndexOfSpritePaletteTag(PALTAG_7); sub_80CD444(sBoxCursorArea, sBoxCursorPosition, &x, &y); spriteId = CreateSprite(&gSpriteTemplate_857BA50, x, y, 6); @@ -8260,9 +8307,28 @@ static bool8 sub_80D0BC0(void) return TRUE; } -static const u32 gUnknown_0857BB24[] = INCBIN_U32("graphics/pokemon_storage/unknown_frame.4bpp"); +// The functions below handle new features of MOVE_ITEMS box option. +static bool32 IsItemIconAtPosition(u8, u8); +static const u32 *GetItemIconPic(u16); +static const u32 *GetItemIconPalette(u16); +static u8 GetNewItemIconIdx(void); +static void SetItemIconPosition(u8, u8, u8); +static void LoadItemIconGfx(u8, const u32 *, const u32 *); +static void SetItemIconAffineAnim(u8, u8); +static void SetItemIconActive(u8, bool8); +static u8 GetItemIconIdxByPosition(u8, u8); +static void SetItemIconCallback(u8, u8, u8, u8); +static void SpriteCB_ItemIcon_SetPosToCursor(struct Sprite *); +static void SpriteCB_ItemIcon_WaitAnim(struct Sprite *); +static void SpriteCB_ItemIcon_ToHand(struct Sprite *); +static void SpriteCB_ItemIcon_ToMon(struct Sprite *); +static void SpriteCB_ItemIcon_SwapToHand(struct Sprite *); +static void SpriteCB_ItemIcon_HideParty(struct Sprite *); +static void SpriteCB_ItemIcon_SwapToMon(struct Sprite *); -static const struct OamData sOamData_857BBA4 = +static const u32 sItemInfoFrame_Gfx[] = INCBIN_U32("graphics/pokemon_storage/item_info_frame.4bpp"); + +static const struct OamData sOamData_ItemIcon = { .y = 0, .affineMode = ST_OAM_AFFINE_NORMAL, @@ -8279,27 +8345,27 @@ static const struct OamData sOamData_857BBA4 = .affineParam = 0 }; -static const union AffineAnimCmd sSpriteAffineAnim_857BBAC[] = +static const union AffineAnimCmd sAffineAnim_ItemIcon_Small[] = { AFFINEANIMCMD_FRAME(128, 128, 0, 0), AFFINEANIMCMD_END }; -static const union AffineAnimCmd sSpriteAffineAnim_857BBBC[] = +static const union AffineAnimCmd sAffineAnim_ItemIcon_Appear[] = { AFFINEANIMCMD_FRAME(88, 88, 0, 0), AFFINEANIMCMD_FRAME(5, 5, 0, 8), AFFINEANIMCMD_END }; -static const union AffineAnimCmd sSpriteAffineAnim_857BBD4[] = +static const union AffineAnimCmd sAffineAnim_ItemIcon_Disappear[] = { AFFINEANIMCMD_FRAME(128, 128, 0, 0), AFFINEANIMCMD_FRAME(-5, -5, 0, 8), AFFINEANIMCMD_END }; -static const union AffineAnimCmd sSpriteAffineAnim_857BBEC[] = +static const union AffineAnimCmd sAffineAnim_ItemIcon_PickUp[] = { AFFINEANIMCMD_FRAME(128, 128, 0, 0), AFFINEANIMCMD_FRAME(10, 10, 0, 12), @@ -8307,7 +8373,7 @@ static const union AffineAnimCmd sSpriteAffineAnim_857BBEC[] = AFFINEANIMCMD_END }; -static const union AffineAnimCmd sSpriteAffineAnim_857BC0C[] = +static const union AffineAnimCmd sAffineAnim_ItemIcon_PutDown[] = { AFFINEANIMCMD_FRAME(256, 256, 0, 0), AFFINEANIMCMD_FRAME(-10, -10, 0, 12), @@ -8315,42 +8381,42 @@ static const union AffineAnimCmd sSpriteAffineAnim_857BC0C[] = AFFINEANIMCMD_END }; -static const union AffineAnimCmd sSpriteAffineAnim_857BC2C[] = +static const union AffineAnimCmd sAffineAnim_ItemIcon_PutAway[] = { AFFINEANIMCMD_FRAME(256, 256, 0, 0), AFFINEANIMCMD_FRAME(-5, -5, 0, 16), AFFINEANIMCMD_END }; -static const union AffineAnimCmd sSpriteAffineAnim_857BC44[] = +static const union AffineAnimCmd sAffineAnim_ItemIcon_Large[] = { AFFINEANIMCMD_FRAME(256, 256, 0, 0), AFFINEANIMCMD_END }; -static const union AffineAnimCmd *const sSpriteAffineAnimTable_857BC44[] = +static const union AffineAnimCmd *const sAffineAnims_ItemIcon[] = { - sSpriteAffineAnim_857BBAC, - sSpriteAffineAnim_857BBBC, - sSpriteAffineAnim_857BBD4, - sSpriteAffineAnim_857BBEC, - sSpriteAffineAnim_857BC0C, - sSpriteAffineAnim_857BC2C, - sSpriteAffineAnim_857BC44 + [ITEM_ANIM_NONE] = sAffineAnim_ItemIcon_Small, + [ITEM_ANIM_APPEAR] = sAffineAnim_ItemIcon_Appear, + [ITEM_ANIM_DISAPPEAR] = sAffineAnim_ItemIcon_Disappear, + [ITEM_ANIM_PICK_UP] = sAffineAnim_ItemIcon_PickUp, + [ITEM_ANIM_PUT_DOWN] = sAffineAnim_ItemIcon_PutDown, + [ITEM_ANIM_PUT_AWAY] = sAffineAnim_ItemIcon_PutAway, + [ITEM_ANIM_LARGE] = sAffineAnim_ItemIcon_Large }; -static const struct SpriteTemplate gSpriteTemplate_857BC70 = +static const struct SpriteTemplate sSpriteTemplate_ItemIcon = { - .tileTag = TAG_TILE_7, - .paletteTag = TAG_PAL_DACB, - .oam = &sOamData_857BBA4, + .tileTag = GFXTAG_ITEM_ICON_0, + .paletteTag = PALTAG_ITEM_ICON_0, + .oam = &sOamData_ItemIcon, .anims = gDummySpriteAnimTable, .images = NULL, - .affineAnims = sSpriteAffineAnimTable_857BC44, + .affineAnims = sAffineAnims_ItemIcon, .callback = SpriteCallbackDummy, }; -static void sub_80D0C60(void) +static void CreateItemIconSprites(void) { s32 i; u8 spriteId; @@ -8359,55 +8425,38 @@ static void sub_80D0C60(void) if (sPSSData->boxOption == OPTION_MOVE_ITEMS) { - spriteSheet.data = gUnknown_03000F78; + spriteSheet.data = sItemIconGfxBuffer; spriteSheet.size = 0x200; - spriteTemplate = gSpriteTemplate_857BC70; + spriteTemplate = sSpriteTemplate_ItemIcon; - for (i = 0; i < 3; i++) + for (i = 0; i < MAX_ITEM_ICONS; i++) { - spriteSheet.tag = TAG_TILE_7 + i; + spriteSheet.tag = GFXTAG_ITEM_ICON_0 + i; LoadCompressedSpriteSheet(&spriteSheet); - sPSSData->field_2204[i].tiles = GetSpriteTileStartByTag(spriteSheet.tag) * 32 + (void*)(OBJ_VRAM0); - sPSSData->field_2204[i].palIndex = AllocSpritePalette(TAG_PAL_DACB + i); - sPSSData->field_2204[i].palIndex *= 16; - sPSSData->field_2204[i].palIndex += 0x100; - spriteTemplate.tileTag = TAG_TILE_7 + i; - spriteTemplate.paletteTag = TAG_PAL_DACB + i; + sPSSData->itemIcons[i].tiles = GetSpriteTileStartByTag(spriteSheet.tag) * 32 + (void*)(OBJ_VRAM0); + sPSSData->itemIcons[i].palIndex = AllocSpritePalette(PALTAG_ITEM_ICON_0 + i); + sPSSData->itemIcons[i].palIndex *= 16; + sPSSData->itemIcons[i].palIndex += 0x100; + spriteTemplate.tileTag = GFXTAG_ITEM_ICON_0 + i; + spriteTemplate.paletteTag = PALTAG_ITEM_ICON_0 + i; spriteId = CreateSprite(&spriteTemplate, 0, 0, 11); - sPSSData->field_2204[i].sprite = &gSprites[spriteId]; - sPSSData->field_2204[i].sprite->invisible = TRUE; - sPSSData->field_2204[i].unk10 = 0; + sPSSData->itemIcons[i].sprite = &gSprites[spriteId]; + sPSSData->itemIcons[i].sprite->invisible = TRUE; + sPSSData->itemIcons[i].active = FALSE; } } - sPSSData->movingItem = 0; + sPSSData->movingItemId = ITEM_NONE; } -// The functions below handle new features of MOVE_ITEMS box option. -static bool32 sub_80D1324(u8 cursorArea, u8 cursorPos); -static const u32 *GetItemIconPic(u16 itemId); -static const u32 *GetItemIconPalette(u16 itemId); -static u8 sub_80D12E8(void); -static void sub_80D140C(u8 id, u8 cursorArea, u8 cursorPos); -static void sub_80D1524(u8 id, const u32 *itemTiles, const u32 *itemPal); -static void sub_80D15D4(u8 id, u8 animNum); -static void sub_80D1740(u8 id, bool8 arg1); -static u8 sub_80D1370(u8 cursorArea, u8 cursorPos); -static void sub_80D1604(u8 id, u8 arg1, u8 arg2, u8 arg3); -static void sub_80D1AD8(struct Sprite *sprite); -static void sub_80D1A48(struct Sprite *sprite); -static void sub_80D1A74(struct Sprite *sprite); -static void sub_80D1B14(struct Sprite *sprite); -static void sub_80D1B94(struct Sprite *sprite); -static void sub_80D1CCC(struct Sprite *sprite); -static void sub_80D1C30(struct Sprite *sprite); - static void sub_80D0D8C(u8 cursorArea, u8 cursorPos) { u16 heldItem; if (sPSSData->boxOption != OPTION_MOVE_ITEMS) return; - if (sub_80D1324(cursorArea, cursorPos)) + + // If we've already loaded the item here, stop + if (IsItemIconAtPosition(cursorArea, cursorPos)) return; switch (cursorArea) @@ -8426,16 +8475,16 @@ static void sub_80D0D8C(u8 cursorArea, u8 cursorPos) return; } - if (heldItem != 0) + if (heldItem != ITEM_NONE) { const u32 *tiles = GetItemIconPic(heldItem); const u32 *pal = GetItemIconPalette(heldItem); - u8 id = sub_80D12E8(); + u8 id = GetNewItemIconIdx(); - sub_80D140C(id, cursorArea, cursorPos); - sub_80D1524(id, tiles, pal); - sub_80D15D4(id, 1); - sub_80D1740(id, TRUE); + SetItemIconPosition(id, cursorArea, cursorPos); + LoadItemIconGfx(id, tiles, pal); + SetItemIconAffineAnim(id, ITEM_ANIM_APPEAR); + SetItemIconActive(id, TRUE); } } @@ -8446,79 +8495,78 @@ static void sub_80D0E50(u8 cursorArea, u8 cursorPos) if (sPSSData->boxOption != OPTION_MOVE_ITEMS) return; - id = sub_80D1370(cursorArea, cursorPos); - sub_80D15D4(id, 2); - sub_80D1604(id, 0, cursorArea, cursorPos); + id = GetItemIconIdxByPosition(cursorArea, cursorPos); + SetItemIconAffineAnim(id, ITEM_ANIM_DISAPPEAR); + SetItemIconCallback(id, ITEM_CB_WAIT_ANIM, cursorArea, cursorPos); } static void Item_FromMonToMoving(u8 cursorArea, u8 cursorPos) { u8 id; - u16 item; + u16 itemId; if (sPSSData->boxOption != OPTION_MOVE_ITEMS) return; - id = sub_80D1370(cursorArea, cursorPos); - item = 0; - sub_80D15D4(id, 3); - sub_80D1604(id, 1, cursorArea, cursorPos); - sub_80D140C(id, 2, 0); - if (cursorArea == CURSOR_AREA_IN_BOX) + id = GetItemIconIdxByPosition(cursorArea, cursorPos); + itemId = ITEM_NONE; + SetItemIconAffineAnim(id, ITEM_ANIM_PICK_UP); + SetItemIconCallback(id, ITEM_CB_TO_HAND, cursorArea, cursorPos); + SetItemIconPosition(id, CURSOR_AREA_IN_HAND, 0); + if (cursorArea == CURSOR_AREA_IN_BOX) { - SetCurrentBoxMonData(cursorPos, MON_DATA_HELD_ITEM, &item); + SetCurrentBoxMonData(cursorPos, MON_DATA_HELD_ITEM, &itemId); SetBoxMonIconObjMode(cursorPos, 1); } else { - SetMonData(&gPlayerParty[cursorPos], MON_DATA_HELD_ITEM, &item); + SetMonData(&gPlayerParty[cursorPos], MON_DATA_HELD_ITEM, &itemId); SetPartyMonIconObjMode(cursorPos, 1); } - sPSSData->movingItem = sPSSData->cursorMonItem; + sPSSData->movingItemId = sPSSData->cursorMonItemId; } -static void sub_80D0F38(u16 item) +static void sub_80D0F38(u16 itemId) { - const u32 *tiles = GetItemIconPic(item); - const u32 *pal = GetItemIconPalette(item); - u8 id = sub_80D12E8(); - - sub_80D1524(id, tiles, pal); - sub_80D15D4(id, 6); - sub_80D1604(id, 1, 0, 0); - sub_80D140C(id, 2, 0); - sub_80D1740(id, TRUE); - sPSSData->movingItem = item; + const u32 *tiles = GetItemIconPic(itemId); + const u32 *pal = GetItemIconPalette(itemId); + u8 id = GetNewItemIconIdx(); + LoadItemIconGfx(id, tiles, pal); + SetItemIconAffineAnim(id, ITEM_ANIM_LARGE); + SetItemIconCallback(id, ITEM_CB_TO_HAND, CURSOR_AREA_IN_BOX, 0); + SetItemIconPosition(id, CURSOR_AREA_IN_HAND, 0); + SetItemIconActive(id, TRUE); + sPSSData->movingItemId = itemId; } static void Item_SwitchMonsWithMoving(u8 cursorArea, u8 cursorPos) { u8 id; - u16 item; + u16 itemId; if (sPSSData->boxOption != OPTION_MOVE_ITEMS) return; - id = sub_80D1370(cursorArea, cursorPos); - sub_80D15D4(id, 3); - sub_80D1604(id, 3, 2, 0); + id = GetItemIconIdxByPosition(cursorArea, cursorPos); + SetItemIconAffineAnim(id, ITEM_ANIM_PICK_UP); + SetItemIconCallback(id, ITEM_CB_SWAP_TO_HAND, CURSOR_AREA_IN_HAND, 0); if (cursorArea == CURSOR_AREA_IN_BOX) { - item = GetCurrentBoxMonData(cursorPos, MON_DATA_HELD_ITEM); - SetCurrentBoxMonData(cursorPos, MON_DATA_HELD_ITEM, &sPSSData->movingItem); - sPSSData->movingItem = item; + itemId = GetCurrentBoxMonData(cursorPos, MON_DATA_HELD_ITEM); + SetCurrentBoxMonData(cursorPos, MON_DATA_HELD_ITEM, &sPSSData->movingItemId); + sPSSData->movingItemId = itemId; } else { - item = GetMonData(&gPlayerParty[cursorPos], MON_DATA_HELD_ITEM); - SetMonData(&gPlayerParty[cursorPos], MON_DATA_HELD_ITEM, &sPSSData->movingItem); - sPSSData->movingItem = item; + itemId = GetMonData(&gPlayerParty[cursorPos], MON_DATA_HELD_ITEM); + SetMonData(&gPlayerParty[cursorPos], MON_DATA_HELD_ITEM, &sPSSData->movingItemId); + sPSSData->movingItemId = itemId; } - id = sub_80D1370(2, 0); - sub_80D15D4(id, 4); - sub_80D1604(id, 4, cursorArea, cursorPos); + id = GetItemIconIdxByPosition(CURSOR_AREA_IN_HAND, 0); + SetItemIconAffineAnim(id, ITEM_ANIM_PUT_DOWN); + SetItemIconCallback(id, ITEM_CB_SWAP_TO_MON, cursorArea, cursorPos); } static void Item_GiveMovingToMon(u8 cursorArea, u8 cursorPos) @@ -8528,17 +8576,17 @@ static void Item_GiveMovingToMon(u8 cursorArea, u8 cursorPos) if (sPSSData->boxOption != OPTION_MOVE_ITEMS) return; - id = sub_80D1370(2, 0); - sub_80D15D4(id, 4); - sub_80D1604(id, 2, cursorArea, cursorPos); + id = GetItemIconIdxByPosition(CURSOR_AREA_IN_HAND, 0); + SetItemIconAffineAnim(id, ITEM_ANIM_PUT_DOWN); + SetItemIconCallback(id, ITEM_CB_TO_MON, cursorArea, cursorPos); if (cursorArea == CURSOR_AREA_IN_BOX) { - SetCurrentBoxMonData(cursorPos, MON_DATA_HELD_ITEM, &sPSSData->movingItem); + SetCurrentBoxMonData(cursorPos, MON_DATA_HELD_ITEM, &sPSSData->movingItemId); SetBoxMonIconObjMode(cursorPos, 0); } else { - SetMonData(&gPlayerParty[cursorPos], MON_DATA_HELD_ITEM, &sPSSData->movingItem); + SetMonData(&gPlayerParty[cursorPos], MON_DATA_HELD_ITEM, &sPSSData->movingItemId); SetPartyMonIconObjMode(cursorPos, 0); } } @@ -8552,10 +8600,10 @@ static void Item_TakeMons(u8 cursorArea, u8 cursorPos) return; item = 0; - id = sub_80D1370(cursorArea, cursorPos); - sub_80D15D4(id, 2); - sub_80D1604(id, 0, cursorArea, cursorPos); - if (cursorArea == CURSOR_AREA_IN_BOX) + id = GetItemIconIdxByPosition(cursorArea, cursorPos); + SetItemIconAffineAnim(id, ITEM_ANIM_DISAPPEAR); + SetItemIconCallback(id, ITEM_CB_WAIT_ANIM, cursorArea, cursorPos); + if (cursorArea == CURSOR_AREA_IN_BOX) { SetCurrentBoxMonData(cursorPos, MON_DATA_HELD_ITEM, &item); SetBoxMonIconObjMode(cursorPos, 1); @@ -8571,9 +8619,9 @@ static void sub_80D1194(void) { if (sPSSData->boxOption == OPTION_MOVE_ITEMS) { - u8 id = sub_80D1370(2, 0); - sub_80D15D4(id, 5); - sub_80D1604(id, 0, 2, 0); + u8 id = GetItemIconIdxByPosition(CURSOR_AREA_IN_HAND, 0); + SetItemIconAffineAnim(id, ITEM_ANIM_PUT_AWAY); + SetItemIconCallback(id, ITEM_CB_WAIT_ANIM, CURSOR_AREA_IN_HAND, 0); } } @@ -8584,122 +8632,120 @@ static void sub_80D11CC(void) if (sPSSData->boxOption != OPTION_MOVE_ITEMS) return; - for (i = 0; i < 3; i++) + for (i = 0; i < MAX_ITEM_ICONS; i++) { - if (sPSSData->field_2204[i].unk10 && sPSSData->field_2204[i].unk8 == 1) - sub_80D1604(i, 7, 2, 0); + if (sPSSData->itemIcons[i].active + && sPSSData->itemIcons[i].cursorArea == CURSOR_AREA_IN_PARTY) + SetItemIconCallback(i, ITEM_CB_HIDE_PARTY, CURSOR_AREA_IN_HAND, 0); } } -static bool8 sub_80D1218(void) +static bool8 IsItemIconAnimActive(void) { s32 i; - for (i = 0; i < 3; i++) + for (i = 0; i < MAX_ITEM_ICONS; i++) { - if (sPSSData->field_2204[i].unk10) + if (sPSSData->itemIcons[i].active) { - if (!sPSSData->field_2204[i].sprite->affineAnimEnded && sPSSData->field_2204[i].sprite->affineAnimBeginning) + if (!sPSSData->itemIcons[i].sprite->affineAnimEnded + && sPSSData->itemIcons[i].sprite->affineAnimBeginning) return TRUE; - if (sPSSData->field_2204[i].sprite->callback != SpriteCallbackDummy && sPSSData->field_2204[i].sprite->callback != sub_80D1AD8) + if (sPSSData->itemIcons[i].sprite->callback != SpriteCallbackDummy + && sPSSData->itemIcons[i].sprite->callback != SpriteCB_ItemIcon_SetPosToCursor) return TRUE; } } - return FALSE; } -static bool8 IsActiveItemMoving(void) +static bool8 IsMovingItem(void) { s32 i; if (sPSSData->boxOption == OPTION_MOVE_ITEMS) { - for (i = 0; i < 3; i++) + for (i = 0; i < MAX_ITEM_ICONS; i++) { - if (sPSSData->field_2204[i].unk10 && sPSSData->field_2204[i].unk8 == 2) + if (sPSSData->itemIcons[i].active + && sPSSData->itemIcons[i].cursorArea == CURSOR_AREA_IN_HAND) return TRUE; } } - return FALSE; } static const u8 *GetMovingItemName(void) { - return ItemId_GetName(sPSSData->movingItem); + return ItemId_GetName(sPSSData->movingItemId); } -static u16 GetMovingItem(void) +static u16 GetMovingItemId(void) { - return sPSSData->movingItem; + return sPSSData->movingItemId; } -static u8 sub_80D12E8(void) +static u8 GetNewItemIconIdx(void) { u8 i; - for (i = 0; i < 3; i++) + for (i = 0; i < MAX_ITEM_ICONS; i++) { - if (sPSSData->field_2204[i].unk10 == 0) + if (!sPSSData->itemIcons[i].active) { - sPSSData->field_2204[i].unk10 = 1; + sPSSData->itemIcons[i].active = TRUE; return i; } } - - return 3; + return MAX_ITEM_ICONS; } -static bool32 sub_80D1324(u8 cursorArea, u8 cursorPos) +static bool32 IsItemIconAtPosition(u8 cursorArea, u8 cursorPos) { s32 i; - for (i = 0; i < 3; i++) + for (i = 0; i < MAX_ITEM_ICONS; i++) { - if (sPSSData->field_2204[i].unk10 - && sPSSData->field_2204[i].unk8 == cursorArea - && sPSSData->field_2204[i].unk9 == cursorPos) + if (sPSSData->itemIcons[i].active + && sPSSData->itemIcons[i].cursorArea == cursorArea + && sPSSData->itemIcons[i].cursorPos == cursorPos) return TRUE; } - return FALSE; } -static u8 sub_80D1370(u8 cursorArea, u8 cursorPos) +static u8 GetItemIconIdxByPosition(u8 cursorArea, u8 cursorPos) { u8 i; - for (i = 0; i < 3; i++) + for (i = 0; i < MAX_ITEM_ICONS; i++) { - if (sPSSData->field_2204[i].unk10 - && sPSSData->field_2204[i].unk8 == cursorArea - && sPSSData->field_2204[i].unk9 == cursorPos) + if (sPSSData->itemIcons[i].active + && sPSSData->itemIcons[i].cursorArea == cursorArea + && sPSSData->itemIcons[i].cursorPos == cursorPos) return i; } - - return 3; + return MAX_ITEM_ICONS; } -static u8 sub_80D13C4(struct Sprite *sprite) +static u8 GetItemIconIdxBySprite(struct Sprite *sprite) { u8 i; - for (i = 0; i < 3; i++) + for (i = 0; i < MAX_ITEM_ICONS; i++) { - if (sPSSData->field_2204[i].unk10 - && sPSSData->field_2204[i].sprite == sprite) + if (sPSSData->itemIcons[i].active + && sPSSData->itemIcons[i].sprite == sprite) return i; } - - return 3; + return MAX_ITEM_ICONS; } -static void sub_80D140C(u8 id, u8 cursorArea, u8 cursorPos) +static void SetItemIconPosition(u8 id, u8 cursorArea, u8 cursorPos) { u8 row, column; - if (id >= 3) + if (id >= MAX_ITEM_ICONS) return; switch (cursorArea) @@ -8707,100 +8753,108 @@ static void sub_80D140C(u8 id, u8 cursorArea, u8 cursorPos) case CURSOR_AREA_IN_BOX: row = cursorPos % IN_BOX_ROWS; column = cursorPos / IN_BOX_ROWS; - sPSSData->field_2204[id].sprite->pos1.x = (24 * row) + 112; - sPSSData->field_2204[id].sprite->pos1.y = (24 * column) + 56; - sPSSData->field_2204[id].sprite->oam.priority = 2; + sPSSData->itemIcons[id].sprite->pos1.x = (24 * row) + 112; + sPSSData->itemIcons[id].sprite->pos1.y = (24 * column) + 56; + sPSSData->itemIcons[id].sprite->oam.priority = 2; break; case CURSOR_AREA_IN_PARTY: if (cursorPos == 0) { - sPSSData->field_2204[id].sprite->pos1.x = 116; - sPSSData->field_2204[id].sprite->pos1.y = 76; + sPSSData->itemIcons[id].sprite->pos1.x = 116; + sPSSData->itemIcons[id].sprite->pos1.y = 76; } else { - sPSSData->field_2204[id].sprite->pos1.x = 164; - sPSSData->field_2204[id].sprite->pos1.y = 24 * (cursorPos - 1) + 28; + sPSSData->itemIcons[id].sprite->pos1.x = 164; + sPSSData->itemIcons[id].sprite->pos1.y = 24 * (cursorPos - 1) + 28; } - sPSSData->field_2204[id].sprite->oam.priority = 1; + sPSSData->itemIcons[id].sprite->oam.priority = 1; break; } - sPSSData->field_2204[id].unk8 = cursorArea; - sPSSData->field_2204[id].unk9 = cursorPos; + sPSSData->itemIcons[id].cursorArea = cursorArea; + sPSSData->itemIcons[id].cursorPos = cursorPos; } -static void sub_80D1524(u8 id, const u32 *itemTiles, const u32 *itemPal) +static void LoadItemIconGfx(u8 id, const u32 *itemTiles, const u32 *itemPal) { s32 i; - if (id >= 3) + if (id >= MAX_ITEM_ICONS) return; CpuFastFill(0, sPSSData->field_42C4, 0x200); - LZ77UnCompWram(itemTiles, sPSSData->field_22C4); + LZ77UnCompWram(itemTiles, sPSSData->tileBuffer); for (i = 0; i < 3; i++) - CpuFastCopy(sPSSData->field_22C4 + (i * 0x60), sPSSData->field_42C4 + (i * 0x80), 0x60); + CpuFastCopy(&sPSSData->tileBuffer[i * 0x60], &sPSSData->field_42C4[i * 0x80], 0x60); - CpuFastCopy(sPSSData->field_42C4, sPSSData->field_2204[id].tiles, 0x200); + CpuFastCopy(sPSSData->field_42C4, sPSSData->itemIcons[id].tiles, 0x200); LZ77UnCompWram(itemPal, sPSSData->field_42C4); - LoadPalette(sPSSData->field_42C4, sPSSData->field_2204[id].palIndex, 0x20); + LoadPalette(sPSSData->field_42C4, sPSSData->itemIcons[id].palIndex, 0x20); } -static void sub_80D15D4(u8 id, u8 animNum) +static void SetItemIconAffineAnim(u8 id, u8 animNum) { - if (id >= 3) + if (id >= MAX_ITEM_ICONS) return; - StartSpriteAffineAnim(sPSSData->field_2204[id].sprite, animNum); + StartSpriteAffineAnim(sPSSData->itemIcons[id].sprite, animNum); } -static void sub_80D1604(u8 id, u8 arg1, u8 arg2, u8 arg3) +#define sItemIconId data[0] +#define sState data[0] +#define sCursorArea data[6] +#define sCursorPos data[7] + +static void SetItemIconCallback(u8 id, u8 callbackId, u8 cursorArea, u8 cursorPos) { - if (id >= 3) + if (id >= MAX_ITEM_ICONS) return; - switch (arg1) + switch (callbackId) { - case 0: - sPSSData->field_2204[id].sprite->data[0] = id; - sPSSData->field_2204[id].sprite->callback = sub_80D1A48; + case ITEM_CB_WAIT_ANIM: + sPSSData->itemIcons[id].sprite->sItemIconId = id; + sPSSData->itemIcons[id].sprite->callback = SpriteCB_ItemIcon_WaitAnim; break; - case 1: - sPSSData->field_2204[id].sprite->data[0] = 0; - sPSSData->field_2204[id].sprite->callback = sub_80D1A74; + case ITEM_CB_TO_HAND: + sPSSData->itemIcons[id].sprite->sState = 0; + sPSSData->itemIcons[id].sprite->callback = SpriteCB_ItemIcon_ToHand; break; - case 2: - sPSSData->field_2204[id].sprite->data[0] = 0; - sPSSData->field_2204[id].sprite->data[6] = arg2; - sPSSData->field_2204[id].sprite->data[7] = arg3; - sPSSData->field_2204[id].sprite->callback = sub_80D1B14; + case ITEM_CB_TO_MON: + sPSSData->itemIcons[id].sprite->sState = 0; + sPSSData->itemIcons[id].sprite->sCursorArea = cursorArea; + sPSSData->itemIcons[id].sprite->sCursorPos = cursorPos; + sPSSData->itemIcons[id].sprite->callback = SpriteCB_ItemIcon_ToMon; break; - case 3: - sPSSData->field_2204[id].sprite->data[0] = 0; - sPSSData->field_2204[id].sprite->callback = sub_80D1B94; - sPSSData->field_2204[id].sprite->data[6] = arg2; - sPSSData->field_2204[id].sprite->data[7] = arg3; + case ITEM_CB_SWAP_TO_HAND: + sPSSData->itemIcons[id].sprite->sState = 0; + sPSSData->itemIcons[id].sprite->callback = SpriteCB_ItemIcon_SwapToHand; + sPSSData->itemIcons[id].sprite->sCursorArea = cursorArea; + sPSSData->itemIcons[id].sprite->sCursorPos = cursorPos; break; - case 4: - sPSSData->field_2204[id].sprite->data[0] = 0; - sPSSData->field_2204[id].sprite->data[6] = arg2; - sPSSData->field_2204[id].sprite->data[7] = arg3; - sPSSData->field_2204[id].sprite->callback = sub_80D1C30; + case ITEM_CB_SWAP_TO_MON: + sPSSData->itemIcons[id].sprite->sState = 0; + sPSSData->itemIcons[id].sprite->sCursorArea = cursorArea; + sPSSData->itemIcons[id].sprite->sCursorPos = cursorPos; + sPSSData->itemIcons[id].sprite->callback = SpriteCB_ItemIcon_SwapToMon; break; - case 7: - sPSSData->field_2204[id].sprite->callback = sub_80D1CCC; + case ITEM_CB_HIDE_PARTY: + // If cursor is on a Pokémon with a held item and + // the player closes the party menu, have the held + // item follow the Pokémon as the menu slides out + sPSSData->itemIcons[id].sprite->callback = SpriteCB_ItemIcon_HideParty; break; } } -static void sub_80D1740(u8 id, bool8 arg1) +static void SetItemIconActive(u8 id, bool8 active) { - if (id >= 3) + if (id >= MAX_ITEM_ICONS) return; - sPSSData->field_2204[id].unk10 = arg1; - sPSSData->field_2204[id].sprite->invisible = (arg1 == FALSE); + sPSSData->itemIcons[id].active = active; + sPSSData->itemIcons[id].sprite->invisible = (active == FALSE); } static const u32 *GetItemIconPic(u16 itemId) @@ -8817,90 +8871,88 @@ static void PrintItemDescription(void) { const u8 *description; - if (IsActiveItemMoving()) - description = ItemId_GetDescription(sPSSData->movingItem); + if (IsMovingItem()) + description = ItemId_GetDescription(sPSSData->movingItemId); else - description = ItemId_GetDescription(sPSSData->cursorMonItem); + description = ItemId_GetDescription(sPSSData->cursorMonItemId); FillWindowPixelBuffer(2, PIXEL_FILL(1)); AddTextPrinterParameterized5(2, 1, description, 4, 0, 0, NULL, 0, 1); } -static void sub_80D1818(void) +static void InitItemInfoWindow(void) { - sPSSData->field_2236 = 0x15; - LoadBgTiles(0, gUnknown_0857BB24, 0x80, 0x13A); - sub_80D19B4(0); + sPSSData->itemInfoWindowOffset = 21; + LoadBgTiles(0, sItemInfoFrame_Gfx, 0x80, 0x13A); + DrawItemInfoWindow(0); } -static bool8 sub_80D184C(void) +static bool8 UpdateItemInfoWindowSlideIn(void) { - s32 i, var; + s32 i, pos; - if (sPSSData->field_2236 == 0) + if (sPSSData->itemInfoWindowOffset == 0) return FALSE; - sPSSData->field_2236--; - var = 0x15 - sPSSData->field_2236; - for (i = 0; i < var; i++) - { - WriteSequenceToBgTilemapBuffer(0, GetBgAttribute(0, BG_ATTR_BASETILE) + 0x14 + sPSSData->field_2236 + i, i, 13, 1, 7, 15, 21); - } + sPSSData->itemInfoWindowOffset--; + pos = 21 - sPSSData->itemInfoWindowOffset; + for (i = 0; i < pos; i++) + WriteSequenceToBgTilemapBuffer(0, GetBgAttribute(0, BG_ATTR_BASETILE) + 0x14 + sPSSData->itemInfoWindowOffset + i, i, 13, 1, 7, 15, 21); - sub_80D19B4(var); - return (sPSSData->field_2236 != 0); + DrawItemInfoWindow(pos); + return (sPSSData->itemInfoWindowOffset != 0); } -static bool8 sub_80D18E4(void) +static bool8 UpdateItemInfoWindowSlideOut(void) { - s32 i, var; + s32 i, pos; - if (sPSSData->field_2236 == 0x16) + if (sPSSData->itemInfoWindowOffset == 22) return FALSE; - if (sPSSData->field_2236 == 0) + if (sPSSData->itemInfoWindowOffset == 0) FillBgTilemapBufferRect(0, 0, 21, 12, 1, 9, 17); - sPSSData->field_2236++; - var = 0x15 - sPSSData->field_2236; - for (i = 0; i < var; i++) + sPSSData->itemInfoWindowOffset++; + pos = 21 - sPSSData->itemInfoWindowOffset; + for (i = 0; i < pos; i++) { - WriteSequenceToBgTilemapBuffer(0, GetBgAttribute(0, BG_ATTR_BASETILE) + 0x14 + sPSSData->field_2236 + i, i, 13, 1, 7, 15, 21); + WriteSequenceToBgTilemapBuffer(0, GetBgAttribute(0, BG_ATTR_BASETILE) + 0x14 + sPSSData->itemInfoWindowOffset + i, i, 13, 1, 7, 15, 21); } - if (var >= 0) - sub_80D19B4(var); + if (pos >= 0) + DrawItemInfoWindow(pos); - FillBgTilemapBufferRect(0, 0, var + 1, 12, 1, 9, 0x11); + FillBgTilemapBufferRect(0, 0, pos + 1, 12, 1, 9, 0x11); ScheduleBgCopyTilemapToVram(0); return TRUE; } -static void sub_80D19B4(u32 arg0) +static void DrawItemInfoWindow(u32 pos) { - if (arg0 != 0) + if (pos != 0) { - FillBgTilemapBufferRect(0, 0x13A, 0, 0xC, arg0, 1, 0xFu); - FillBgTilemapBufferRect(0, 0x93A, 0, 0x14, arg0, 1, 0xFu); + FillBgTilemapBufferRect(0, 0x13A, 0, 0xC, pos, 1, 0xFu); + FillBgTilemapBufferRect(0, 0x93A, 0, 0x14, pos, 1, 0xFu); } - FillBgTilemapBufferRect(0, 0x13B, arg0, 0xD, 1, 7, 0xFu); - FillBgTilemapBufferRect(0, 0x13C, arg0, 0xC, 1, 1, 0xFu); - FillBgTilemapBufferRect(0, 0x13D, arg0, 0x14, 1, 1, 0xFu); + FillBgTilemapBufferRect(0, 0x13B, pos, 0xD, 1, 7, 0xFu); + FillBgTilemapBufferRect(0, 0x13C, pos, 0xC, 1, 1, 0xFu); + FillBgTilemapBufferRect(0, 0x13D, pos, 0x14, 1, 1, 0xFu); ScheduleBgCopyTilemapToVram(0); } -static void sub_80D1A48(struct Sprite *sprite) +static void SpriteCB_ItemIcon_WaitAnim(struct Sprite *sprite) { if (sprite->affineAnimEnded) { - sub_80D1740(sprite->data[0], FALSE); + SetItemIconActive(sprite->sItemIconId, FALSE); sprite->callback = SpriteCallbackDummy; } } -static void sub_80D1A74(struct Sprite *sprite) +static void SpriteCB_ItemIcon_ToHand(struct Sprite *sprite) { - switch (sprite->data[0]) + switch (sprite->sState) { case 0: sprite->data[1] = sprite->pos1.x << 4; @@ -8908,28 +8960,28 @@ static void sub_80D1A74(struct Sprite *sprite) sprite->data[3] = 10; sprite->data[4] = 21; sprite->data[5] = 0; - sprite->data[0]++; + sprite->sState++; case 1: sprite->data[1] -= sprite->data[3]; sprite->data[2] -= sprite->data[4]; sprite->pos1.x = sprite->data[1] >> 4; sprite->pos1.y = sprite->data[2] >> 4; if (++sprite->data[5] > 11) - sprite->callback = sub_80D1AD8; + sprite->callback = SpriteCB_ItemIcon_SetPosToCursor; break; } } -static void sub_80D1AD8(struct Sprite *sprite) +static void SpriteCB_ItemIcon_SetPosToCursor(struct Sprite *sprite) { sprite->pos1.x = sPSSData->field_CB4->pos1.x + 4; sprite->pos1.y = sPSSData->field_CB4->pos1.y + sPSSData->field_CB4->pos2.y + 8; sprite->oam.priority = sPSSData->field_CB4->oam.priority; } -static void sub_80D1B14(struct Sprite *sprite) +static void SpriteCB_ItemIcon_ToMon(struct Sprite *sprite) { - switch (sprite->data[0]) + switch (sprite->sState) { case 0: sprite->data[1] = sprite->pos1.x << 4; @@ -8937,7 +8989,7 @@ static void sub_80D1B14(struct Sprite *sprite) sprite->data[3] = 10; sprite->data[4] = 21; sprite->data[5] = 0; - sprite->data[0]++; + sprite->sState++; case 1: sprite->data[1] += sprite->data[3]; sprite->data[2] += sprite->data[4]; @@ -8945,16 +8997,16 @@ static void sub_80D1B14(struct Sprite *sprite) sprite->pos1.y = sprite->data[2] >> 4; if (++sprite->data[5] > 11) { - sub_80D140C(sub_80D13C4(sprite), sprite->data[6], sprite->data[7]); + SetItemIconPosition(GetItemIconIdxBySprite(sprite), sprite->sCursorArea, sprite->sCursorPos); sprite->callback = SpriteCallbackDummy; } break; } } -static void sub_80D1B94(struct Sprite *sprite) +static void SpriteCB_ItemIcon_SwapToHand(struct Sprite *sprite) { - switch (sprite->data[0]) + switch (sprite->sState) { case 0: sprite->data[1] = sprite->pos1.x << 4; @@ -8962,7 +9014,7 @@ static void sub_80D1B94(struct Sprite *sprite) sprite->data[3] = 10; sprite->data[4] = 21; sprite->data[5] = 0; - sprite->data[0]++; + sprite->sState++; case 1: sprite->data[1] -= sprite->data[3]; sprite->data[2] -= sprite->data[4]; @@ -8971,17 +9023,17 @@ static void sub_80D1B94(struct Sprite *sprite) sprite->pos2.x = gSineTable[sprite->data[5] * 8] >> 4; if (++sprite->data[5] > 11) { - sub_80D140C(sub_80D13C4(sprite), sprite->data[6], sprite->data[7]); + SetItemIconPosition(GetItemIconIdxBySprite(sprite), sprite->sCursorArea, sprite->sCursorPos); sprite->pos2.x = 0; - sprite->callback = sub_80D1AD8; + sprite->callback = SpriteCB_ItemIcon_SetPosToCursor; } break; } } -static void sub_80D1C30(struct Sprite *sprite) +static void SpriteCB_ItemIcon_SwapToMon(struct Sprite *sprite) { - switch (sprite->data[0]) + switch (sprite->sState) { case 0: sprite->data[1] = sprite->pos1.x << 4; @@ -8989,7 +9041,7 @@ static void sub_80D1C30(struct Sprite *sprite) sprite->data[3] = 10; sprite->data[4] = 21; sprite->data[5] = 0; - sprite->data[0]++; + sprite->sState++; case 1: sprite->data[1] += sprite->data[3]; sprite->data[2] += sprite->data[4]; @@ -8998,7 +9050,7 @@ static void sub_80D1C30(struct Sprite *sprite) sprite->pos2.x = -(gSineTable[sprite->data[5] * 8] >> 4); if (++sprite->data[5] > 11) { - sub_80D140C(sub_80D13C4(sprite), sprite->data[6], sprite->data[7]); + SetItemIconPosition(GetItemIconIdxBySprite(sprite), sprite->sCursorArea, sprite->sCursorPos); sprite->callback = SpriteCallbackDummy; sprite->pos2.x = 0; } @@ -9006,22 +9058,27 @@ static void sub_80D1C30(struct Sprite *sprite) } } -static void sub_80D1CCC(struct Sprite *sprite) +static void SpriteCB_ItemIcon_HideParty(struct Sprite *sprite) { sprite->pos1.y -= 8; if (sprite->pos1.y + sprite->pos2.y < -16) { sprite->callback = SpriteCallbackDummy; - sub_80D1740(sub_80D13C4(sprite), FALSE); + SetItemIconActive(GetItemIconIdxBySprite(sprite), FALSE); } } -void nullsub_pss(void) +#undef sState +#undef sItemIconId +#undef sCursorArea +#undef sCursorPos + +static void ItemIconDummy_1(void) { } -void nullsub_98(void) +static void ItemIconDummy_2(void) { } From 3e804cb7d118bb2716c5ab7ffaa3f2b1ef699272 Mon Sep 17 00:00:00 2001 From: Kurausukun Date: Fri, 16 Apr 2021 00:58:54 -0400 Subject: [PATCH 110/173] document decoding buffer --- src/m4a_1.s | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/m4a_1.s b/src/m4a_1.s index d72336c182..62b913c863 100644 --- a/src/m4a_1.s +++ b/src/m4a_1.s @@ -678,7 +678,7 @@ sub_82DF758: ldr r1, [r4, o_SoundChannel_wav] add r2, r2, r1 add r2, r2, 0x10 - ldr r5, =gUnknown_03001300 + ldr r5, =gDecodingBuffer ldr r6, =gDeltaEncodingTable mov r7, 0x40 ldrb lr, [r2], 1 @@ -699,7 +699,7 @@ _081DD57C: subs r7, r7, 2 bgt _081DD568 _081DD594: - ldr r5, =gUnknown_03001300 + ldr r5, =gDecodingBuffer and r0, r3, 0x3F ldrsb r1, [r5, r0] pop {r0,r2,r5-r7,pc} @@ -1909,9 +1909,9 @@ _081DDD90: .align 2, 0 @ Don't pad with nop. .bss -gUnknown_03001300: +gDecodingBuffer: @ Used as a buffer for audio decoded from compressed DPCM .space 0x40 - .size gUnknown_03001300, .-gUnknown_03001300 + .size gDecodingBuffer, .-gDecodingBuffer .global gMPlayTrack_BGM gMPlayTrack_BGM: From e5f0d2f736ef4f1331430734e3c894cdbe4750b2 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Thu, 15 Apr 2021 23:27:05 -0400 Subject: [PATCH 111/173] Doc storage - releasing, some cursor --- src/pokemon.c | 6 +- src/pokemon_storage_system.c | 1196 ++++++++++++++++++---------------- 2 files changed, 625 insertions(+), 577 deletions(-) diff --git a/src/pokemon.c b/src/pokemon.c index 0b50a72f3a..1d736be748 100644 --- a/src/pokemon.c +++ b/src/pokemon.c @@ -3926,9 +3926,9 @@ u32 GetBoxMonData(struct BoxPokemon *boxMon, s32 field, u8 *data) { u16 move = moves[i]; if (substruct1->moves[0] == move - || substruct1->moves[1] == move - || substruct1->moves[2] == move - || substruct1->moves[3] == move) + || substruct1->moves[1] == move + || substruct1->moves[2] == move + || substruct1->moves[3] == move) retVal |= gBitTable[i]; i++; } diff --git a/src/pokemon_storage_system.c b/src/pokemon_storage_system.c index bcf2d40754..f86a4bbbf0 100644 --- a/src/pokemon_storage_system.c +++ b/src/pokemon_storage_system.c @@ -87,16 +87,16 @@ enum { MSG_CANT_STORE_MAIL, }; -// Formatting for the above messages +// IDs for how to resolve variables in the above messages enum { - MSG_FORMAT_NORMAL, - MSG_FORMAT_MON_NAME_1, - MSG_FORMAT_MON_NAME_2, // Unused - MSG_FORMAT_MON_NAME_3, // Unused - MSG_FORMAT_MON_NAME_4, - MSG_FORMAT_MON_NAME_5, // Unused - MSG_FORMAT_MON_NAME_6, - MSG_FORMAT_ITEM_NAME, + MSG_VAR_NONE, + MSG_VAR_MON_NAME_1, + MSG_VAR_MON_NAME_2, // Unused + MSG_VAR_MON_NAME_3, // Unused + MSG_VAR_RELEASE_MON_1, + MSG_VAR_RELEASE_MON_2, // Unused + MSG_VAR_RELEASE_MON_3, + MSG_VAR_ITEM_NAME, }; // IDs for menu selection items. See SetMenuText, HandleMenuInput, etc @@ -194,9 +194,15 @@ enum { CURSOR_AREA_BOX, CURSOR_AREA_BUTTONS, // Party Pokemon and Close Box }; - #define CURSOR_AREA_IN_HAND CURSOR_AREA_BOX // Alt name for cursor area used by Move Items +enum { + CURSOR_ANIM_BOUNCE, + CURSOR_ANIM_STILL, + CURSOR_ANIM_OPEN, + CURSOR_ANIM_FIST, +}; + // Special box ids for the choose box menu #define BOXID_NONE_CHOSEN 200 #define BOXID_CANCELED 201 @@ -205,24 +211,24 @@ enum { PALTAG_MON_ICON_0 = 56000, PALTAG_MON_ICON_1, // Used implicitly in CreateMonIconSprite PALTAG_MON_ICON_2, // Used implicitly in CreateMonIconSprite - PALTAG_3, - PALTAG_4, - PALTAG_5, - PALTAG_CURSOR_MON, + PALTAG_3, // Unused + PALTAG_4, // Unused + PALTAG_5, // Unused + PALTAG_DISPLAY_MON, PALTAG_7, - PALTAG_MON_MARKING, + PALTAG_MARKING_COMBO, PALTAG_BOX_TITLE, PALTAG_10, PALTAG_ITEM_ICON_0, PALTAG_ITEM_ICON_1, // Used implicitly in CreateItemIconSprites PALTAG_ITEM_ICON_2, // Used implicitly in CreateItemIconSprites - PALTAG_14, + PALTAG_MARKING_MENU, }; enum { - TAG_TILE_0, - TAG_TILE_1, - GFXTAG_CURSOR_MON, + GFXTAG_CURSOR, + GFXTAG_CURSOR_SHADOW, + GFXTAG_DISPLAY_MON, GFXTAG_BOX_TITLE, GFXTAG_BOX_TITLE_ALT, GFXTAG_WAVEFORM, @@ -232,15 +238,19 @@ enum { GFXTAG_ITEM_ICON_2, // Used implicitly in CreateItemIconSprites GFXTAG_CHOOSE_BOX_MENU, GFXTAG_CHOOSE_BOX_MENU_SIDES, // Used implicitly in LoadChooseBoxMenuGfx - GFXTAG_12, - GFXTAG_13, - GFXTAG_14, - GFXTAG_15, - GFXTAG_MON_MARKING, - GFXTAG_17, + GFXTAG_12, // Unused + GFXTAG_MARKING_MENU, + GFXTAG_14, // Unused + GFXTAG_15, // Unused + GFXTAG_MARKING_COMBO, + GFXTAG_17, // Unused GFXTAG_18, }; +// The maximum number of Pokémon icons that can appear on-screen. +// By default the limit is 40 (though in practice only 37 can be). +#define MAX_MON_ICONS (IN_BOX_COUNT + PARTY_SIZE + 1 >= 40 ? IN_BOX_COUNT + PARTY_SIZE + 1 : 40) + // The maximum number of item icons that can appear on-screen while // moving held items. 1 in the cursor, and 2 more while switching // between 2 Pokémon with held items @@ -269,6 +279,11 @@ enum { ITEM_CB_HIDE_PARTY, }; +enum { + RELEASE_ANIM_RELEASE, + RELEASE_ANIM_CAME_BACK, +}; + struct Wallpaper { const u32 *tiles; @@ -315,14 +330,14 @@ struct ChooseBoxMenu { struct Sprite *menuSprite; struct Sprite *menuSideSprites[4]; - u32 unk_0014[3]; + u32 unused1[3]; struct Sprite *arrowSprites[2]; - u8 filler_0028[0x214]; + u8 unused2[0x214]; bool32 loadedPalette; u16 tileTag; u16 paletteTag; u8 curBox; - u8 unk_0245; + u8 unused3; u8 subpriority; }; @@ -331,8 +346,8 @@ struct ItemIcon struct Sprite *sprite; u8 *tiles; u16 palIndex; - u8 cursorArea; - u8 cursorPos; + u8 area; + u8 pos; bool8 active; }; @@ -394,9 +409,9 @@ struct PokemonStorageSystemData struct Sprite *partySprites[PARTY_SIZE]; struct Sprite *boxMonsSprites[IN_BOX_COUNT]; struct Sprite **field_B00; - struct Sprite **field_B04; - u16 field_B08[40]; - u16 field_B58[40]; + struct Sprite **releaseMonSpritePtr; + u16 numIconsPerSpecies[MAX_MON_ICONS]; + u16 iconSpeciesList[MAX_MON_ICONS]; u16 boxSpecies[IN_BOX_COUNT]; u32 boxPersonalities[IN_BOX_COUNT]; u8 field_C5C; @@ -416,7 +431,7 @@ struct PokemonStorageSystemData u8 menuWidth; u8 field_CAE; // Written to, but never read. u16 menuWindowId; - struct Sprite *field_CB4; + struct Sprite *cursorSprite; struct Sprite *field_CB8; s32 field_CBC; s32 field_CC0; @@ -431,21 +446,21 @@ struct PokemonStorageSystemData u8 field_CD5; u8 field_CD6; u8 field_CD7; - u8 field_CD8[2]; - const u32 *cursorMonPalette; - u32 cursorMonPersonality; - u16 cursorMonSpecies; - u16 cursorMonItemId; + u8 cursorPalNums[2]; + const u32 *displayMonPalette; + u32 displayMonPersonality; + u16 displayMonSpecies; + u16 displayMonItemId; u16 field_CE8; bool8 setMosaic; - u8 cursorMonMarkings; - u8 cursorMonLevel; - bool8 cursorMonIsEgg; - u8 cursorMonNick[POKEMON_NAME_LENGTH + 1]; - u8 cursorMonNickText[36]; - u8 cursorMonSpeciesName[36]; - u8 cursorMonGenderLvlText[36]; - u8 cursorMonItemName[36]; + u8 displayMonMarkings; + u8 displayMonLevel; + bool8 displayMonIsEgg; + u8 displayMonName[POKEMON_NAME_LENGTH + 1]; + u8 displayMonNameText[36]; + u8 displayMonSpeciesName[36]; + u8 displayMonGenderLvlText[36]; + u8 displayMonItemName[36]; bool8 (*monPlaceChangeFunc)(void); u8 monPlaceChangeState; u8 field_D91; @@ -455,16 +470,16 @@ struct PokemonStorageSystemData struct MonMarkingsMenu markMenu; struct ChooseBoxMenu chooseBoxMenu; struct Pokemon movingMon; - struct Pokemon field_2108; - s8 field_216C; - u8 field_216D; - s8 field_216E; - s8 field_216F; - s8 field_2170; - s8 field_2171; - u16 field_2172; - u16 field_2174; - u16 field_2176[8]; + struct Pokemon tempMon; + s8 canReleaseMon; + bool8 releaseStatusResolved; + s8 releaseCheckBoxId; + s8 releaseCheckBoxPos; + s8 releaseBoxId; + s8 releaseBoxPos; + u16 releaseCheckState; + u16 restrictedReleaseMonMoves; + u16 restrictedMoveList[8]; u8 field_2186; u8 field_2187; u8 summaryScreenMode; @@ -475,7 +490,7 @@ struct PokemonStorageSystemData } field_218C; u8 field_2190[40]; u8 boxTitleText[40]; - u8 field_21E0[POKEMON_NAME_LENGTH + 1]; + u8 releaseMonName[POKEMON_NAME_LENGTH + 1]; u8 itemName[20]; u8 inBoxMovingMode; u16 field_2200; @@ -483,10 +498,10 @@ struct PokemonStorageSystemData u16 movingItemId; u16 itemInfoWindowOffset; u8 field_2238; // Unused - u16 cursorMonPalOffset; - u16 *cursorMonTilePtr; - struct Sprite *cursorMonSprite; - u16 cursorMonPalBuffer[0x40]; + u16 displayMonPalOffset; + u16 *displayMonTilePtr; + struct Sprite *displayMonSprite; + u16 displayMonPalBuffer[0x40]; u8 tileBuffer[0x800]; u8 field_2AC4[0x1800]; // Unused u8 field_42C4[0x800]; @@ -578,25 +593,25 @@ static void sub_80CAEAC(void); static void CreateItemIconSprites(void); static void sub_80CFEA8(void); static void sub_80CDC0C(void); -static void sub_80CAF04(void); +static void InitMonIconFields(void); static void sub_80CA0D8(void); static void AddMenu(void); -static void sub_80CE250(void); -static void InitCanRelaseMonVars(void); +static void InitReleaseMon(void); +static void InitCanReleaseMonVars(void); static void sub_80D01B8(void); static void ReleaseMon(void); -static void RefreshCursorMonData(void); -static void CreateCursorMonSprite(void); +static void RefreshDisplayMonData(void); +static void CreateDisplayMonSprite(void); static void CreateMarkingComboSprite(void); static void CreateWaveformSprites(void); -static void sub_80CC064(void); -static void sub_80CE324(void); +static void ReshowReleaseMon(void); +static void TrySetCursorFistAnim(void); static void ClearBottomWindow(void); static void sub_80CA704(void); static void RemoveMenu(void); static void sub_80CE00C(void); static void sub_80D1194(void); -static void PrintCursorMonInfo(void); +static void PrintDisplayMonInfo(void); static void UpdateWaveformAnimation(void); static void AddWallpaperSetsMenu(void); static void CreateBoxScrollArrows(void); @@ -625,15 +640,15 @@ static void sub_80CDA68(void); static void sub_80CB950(void); static void sub_80CA9C0(void); static void SetUpDoShowPartyMenu(void); -static void BoxSetMosaic(void); +static void StartDisplayMonMosaicEffect(void); static void SpriteCB_ChooseBoxArrow(struct Sprite *); -static void sub_80CC100(struct Sprite *); +static void SpriteCB_HeldMon(struct Sprite *); static void sub_80CB278(struct Sprite *); static void SpriteCB_Arrow(struct Sprite *); static bool32 WaitForWallpaperGfxLoad(void); static bool8 InitPSSWindows(void); -static bool8 sub_80CC0A0(void); -static bool8 sub_80CE2A8(void); +static bool8 ResetReleaseMonSpritePtr(void); +static bool8 TryHideReleaseMon(void); static bool8 sub_80D0164(void); static bool8 IsInitBoxActive(void); static bool8 sub_80D01E4(void); @@ -649,7 +664,7 @@ static bool8 HidePartyMenu(void); static bool8 IsMovingItem(void); static bool8 sub_80D0580(u8); static bool8 sub_80D0BC0(void); -static bool8 GetCursorMonMosaic(void); +static bool8 IsDisplayMosaicActive(void); static bool8 DoWallpaperGfxChange(void); static bool8 DoMonPlaceChange(void); static bool8 IsMenuLoading(void); @@ -692,7 +707,7 @@ static void Cb_NameBox(u8); static void Cb_PrintCantStoreMail(u8); static void Cb_HandleMovingMonFromParty(u8); static void SetUpScrollToBox(u8); -static void sub_80CFE54(u8); +static void StartCursorAnim(u8); static void SetMovingMonPriority(u8); static void InitMonPlaceChange(u8); static void SetMonMarkings(u8); @@ -714,8 +729,8 @@ static struct Sprite *CreateChooseBoxArrows(u16, u16, u8, u8, u8); static void SetWallpaperForCurrentBox(u8); static void AddWallpapersMenu(u8); static u16 GetMovingItemId(void); -static void LoadCursorMonGfx(u16, u32); -static void sub_80CA2D0(struct Sprite *); +static void LoadDisplayMonGfx(u16, u32); +static void SpriteCB_DisplayMonMosaic(struct Sprite *); static void SpriteCB_OutgoingBoxTitle(struct Sprite *); static void sub_80CBA3C(struct Sprite *); static void SpriteCB_IncomingBoxTitle(struct Sprite *); @@ -740,12 +755,12 @@ static bool8 MonPlaceChange_Move(void); static bool8 MonPlaceChange_Place(void); static bool8 sub_80CDEC4(void); static bool8 sub_80CDEB4(void); -static void sub_80CD444(u8, u8, u16 *, u16 *); +static void GetCursorCoordsByPos(u8, u8, u16 *, u16 *); static void SetShiftedMonData(u8, u8); static void SetMovedMonData(u8, u8); static void SetPlacedMonData(u8, u8); static void PurgeMonOrBoxMon(u8, u8); -static void SetCursorMonData(void *, u8); +static void SetDisplayMonData(void *, u8); static bool32 AtLeastThreeUsableMons(void); static u8 InBoxInput_Normal(void); static u8 InBoxInput_MovingMultiple(void); @@ -864,8 +879,8 @@ static const u8 sText_OutOf30[] = _("/30"); static const u16 sChooseBoxMenu_Pal[] = INCBIN_U16("graphics/pokemon_storage/box_selection_popup.gbapal"); static const u8 sChooseBoxMenuCenter_Gfx[] = INCBIN_U8("graphics/pokemon_storage/box_selection_popup_center.4bpp"); static const u8 sChooseBoxMenuSides_Gfx[] = INCBIN_U8("graphics/pokemon_storage/box_selection_popup_sides.4bpp"); -static const u32 gPokemonStorageScrollingBGTileset[] = INCBIN_U32("graphics/pokemon_storage/scrolling_bg.4bpp.lz"); -static const u32 gPokemonStorageScrollingBGTilemap[] = INCBIN_U32("graphics/pokemon_storage/scrolling_bg.bin.lz"); +static const u32 sScrollingBg_Gfx[] = INCBIN_U32("graphics/pokemon_storage/scrolling_bg.4bpp.lz"); +static const u32 sScrollingBg_Tilemap[] = INCBIN_U32("graphics/pokemon_storage/scrolling_bg.bin.lz"); static const u32 gUnknown_08572280[] = INCBIN_U32("graphics/unknown/unknown_572280.gbapal"); static const u32 gUnknown_085722A0[] = INCBIN_U32("graphics/unknown/unknown_5722A0.bin.lz"); @@ -895,14 +910,14 @@ static const u16 gUnknown_085724BC[] = 0x1143, 0x1144, 0x1144, 0x1145, 0x1153, 0x1154, 0x1154, 0x1155, 0x1163, 0x1164, 0x1164, 0x1165, }; -static const u16 gWaveformPalette[] = INCBIN_U16("graphics/pokemon_storage/waveform.gbapal"); -static const u32 gWaveformTiles[] = INCBIN_U32("graphics/pokemon_storage/waveform.4bpp"); +static const u16 sWaveform_Pal[] = INCBIN_U16("graphics/pokemon_storage/waveform.gbapal"); +static const u32 sWaveform_Gfx[] = INCBIN_U32("graphics/pokemon_storage/waveform.4bpp"); static const u32 gUnknown_085726B4[] = INCBIN_U32("graphics/unused/unknown_5726B4.gbapal"); static const u32 gUnknown_085726F4[] = INCBIN_U32("graphics/unknown/unknown_5726F4.gbapal"); -static const struct WindowTemplate gUnknown_08572714[] = +static const struct WindowTemplate sWindowTemplates[] = { - { // 0 + { .bg = 1, .tilemapLeft = 0, .tilemapTop = 11, @@ -911,7 +926,7 @@ static const struct WindowTemplate gUnknown_08572714[] = .paletteNum = 3, .baseBlock = 0xC0, }, - { // 1 + { .bg = 0, .tilemapLeft = 11, .tilemapTop = 17, @@ -920,7 +935,7 @@ static const struct WindowTemplate gUnknown_08572714[] = .paletteNum = 15, .baseBlock = 0x14, }, - { // 2 + { .bg = 0, .tilemapLeft = 0, .tilemapTop = 13, @@ -974,20 +989,20 @@ static const struct BgTemplate gUnknown_08572734[] = static const struct SpritePalette gWaveformSpritePalette = { - gWaveformPalette, PALTAG_10 + sWaveform_Pal, PALTAG_10 }; static const struct SpriteSheet sSpriteSheet_Waveform = { - gWaveformTiles, sizeof(gWaveformTiles), GFXTAG_WAVEFORM + sWaveform_Gfx, sizeof(sWaveform_Gfx), GFXTAG_WAVEFORM }; -static const struct OamData sOamData_CursorMon; -static const struct SpriteTemplate sSpriteTemplate_CursorMon = +static const struct OamData sOamData_DisplayMon; +static const struct SpriteTemplate sSpriteTemplate_DisplayMon = { - .tileTag = GFXTAG_CURSOR_MON, - .paletteTag = PALTAG_CURSOR_MON, - .oam = &sOamData_CursorMon, + .tileTag = GFXTAG_DISPLAY_MON, + .paletteTag = PALTAG_DISPLAY_MON, + .oam = &sOamData_DisplayMon, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, @@ -996,37 +1011,37 @@ static const struct SpriteTemplate sSpriteTemplate_CursorMon = static const struct StorageMessage sMessages[] = { - [MSG_EXIT_BOX] = {gText_ExitFromBox, MSG_FORMAT_NORMAL}, - [MSG_WHAT_YOU_DO] = {gText_WhatDoYouWantToDo, MSG_FORMAT_NORMAL}, - [MSG_PICK_A_THEME] = {gText_PleasePickATheme, MSG_FORMAT_NORMAL}, - [MSG_PICK_A_WALLPAPER] = {gText_PickTheWallpaper, MSG_FORMAT_NORMAL}, - [MSG_IS_SELECTED] = {gText_PkmnIsSelected, MSG_FORMAT_MON_NAME_1}, - [MSG_JUMP_TO_WHICH_BOX] = {gText_JumpToWhichBox, MSG_FORMAT_NORMAL}, - [MSG_DEPOSIT_IN_WHICH_BOX] = {gText_DepositInWhichBox, MSG_FORMAT_NORMAL}, - [MSG_WAS_DEPOSITED] = {gText_PkmnWasDeposited, MSG_FORMAT_MON_NAME_1}, - [MSG_BOX_IS_FULL] = {gText_BoxIsFull2, MSG_FORMAT_NORMAL}, - [MSG_RELEASE_POKE] = {gText_ReleaseThisPokemon, MSG_FORMAT_NORMAL}, - [MSG_WAS_RELEASED] = {gText_PkmnWasReleased, MSG_FORMAT_MON_NAME_4}, - [MSG_BYE_BYE] = {gText_ByeByePkmn, MSG_FORMAT_MON_NAME_6}, - [MSG_MARK_POKE] = {gText_MarkYourPkmn, MSG_FORMAT_NORMAL}, - [MSG_LAST_POKE] = {gText_ThatsYourLastPkmn, MSG_FORMAT_NORMAL}, - [MSG_PARTY_FULL] = {gText_YourPartysFull, MSG_FORMAT_NORMAL}, - [MSG_HOLDING_POKE] = {gText_YoureHoldingAPkmn, MSG_FORMAT_NORMAL}, - [MSG_WHICH_ONE_WILL_TAKE] = {gText_WhichOneWillYouTake, MSG_FORMAT_NORMAL}, - [MSG_CANT_RELEASE_EGG] = {gText_YouCantReleaseAnEgg, MSG_FORMAT_NORMAL}, - [MSG_CONTINUE_BOX] = {gText_ContinueBoxOperations, MSG_FORMAT_NORMAL}, - [MSG_CAME_BACK] = {gText_PkmnCameBack, MSG_FORMAT_MON_NAME_1}, - [MSG_WORRIED] = {gText_WasItWorriedAboutYou, MSG_FORMAT_NORMAL}, - [MSG_SURPRISE] = {gText_FourEllipsesExclamation, MSG_FORMAT_NORMAL}, - [MSG_PLEASE_REMOVE_MAIL] = {gText_PleaseRemoveTheMail, MSG_FORMAT_NORMAL}, - [MSG_IS_SELECTED2] = {gText_PkmnIsSelected, MSG_FORMAT_ITEM_NAME}, - [MSG_GIVE_TO_MON] = {gText_GiveToAPkmn, MSG_FORMAT_NORMAL}, - [MSG_PLACED_IN_BAG] = {gText_PlacedItemInBag, MSG_FORMAT_ITEM_NAME}, - [MSG_BAG_FULL] = {gText_BagIsFull2, MSG_FORMAT_NORMAL}, - [MSG_PUT_IN_BAG] = {gText_PutItemInBag, MSG_FORMAT_NORMAL}, - [MSG_ITEM_IS_HELD] = {gText_ItemIsNowHeld, MSG_FORMAT_ITEM_NAME}, - [MSG_CHANGED_TO_ITEM] = {gText_ChangedToNewItem, MSG_FORMAT_ITEM_NAME}, - [MSG_CANT_STORE_MAIL] = {gText_MailCantBeStored, MSG_FORMAT_NORMAL}, + [MSG_EXIT_BOX] = {gText_ExitFromBox, MSG_VAR_NONE}, + [MSG_WHAT_YOU_DO] = {gText_WhatDoYouWantToDo, MSG_VAR_NONE}, + [MSG_PICK_A_THEME] = {gText_PleasePickATheme, MSG_VAR_NONE}, + [MSG_PICK_A_WALLPAPER] = {gText_PickTheWallpaper, MSG_VAR_NONE}, + [MSG_IS_SELECTED] = {gText_PkmnIsSelected, MSG_VAR_MON_NAME_1}, + [MSG_JUMP_TO_WHICH_BOX] = {gText_JumpToWhichBox, MSG_VAR_NONE}, + [MSG_DEPOSIT_IN_WHICH_BOX] = {gText_DepositInWhichBox, MSG_VAR_NONE}, + [MSG_WAS_DEPOSITED] = {gText_PkmnWasDeposited, MSG_VAR_MON_NAME_1}, + [MSG_BOX_IS_FULL] = {gText_BoxIsFull2, MSG_VAR_NONE}, + [MSG_RELEASE_POKE] = {gText_ReleaseThisPokemon, MSG_VAR_NONE}, + [MSG_WAS_RELEASED] = {gText_PkmnWasReleased, MSG_VAR_RELEASE_MON_1}, + [MSG_BYE_BYE] = {gText_ByeByePkmn, MSG_VAR_RELEASE_MON_3}, + [MSG_MARK_POKE] = {gText_MarkYourPkmn, MSG_VAR_NONE}, + [MSG_LAST_POKE] = {gText_ThatsYourLastPkmn, MSG_VAR_NONE}, + [MSG_PARTY_FULL] = {gText_YourPartysFull, MSG_VAR_NONE}, + [MSG_HOLDING_POKE] = {gText_YoureHoldingAPkmn, MSG_VAR_NONE}, + [MSG_WHICH_ONE_WILL_TAKE] = {gText_WhichOneWillYouTake, MSG_VAR_NONE}, + [MSG_CANT_RELEASE_EGG] = {gText_YouCantReleaseAnEgg, MSG_VAR_NONE}, + [MSG_CONTINUE_BOX] = {gText_ContinueBoxOperations, MSG_VAR_NONE}, + [MSG_CAME_BACK] = {gText_PkmnCameBack, MSG_VAR_MON_NAME_1}, + [MSG_WORRIED] = {gText_WasItWorriedAboutYou, MSG_VAR_NONE}, + [MSG_SURPRISE] = {gText_FourEllipsesExclamation, MSG_VAR_NONE}, + [MSG_PLEASE_REMOVE_MAIL] = {gText_PleaseRemoveTheMail, MSG_VAR_NONE}, + [MSG_IS_SELECTED2] = {gText_PkmnIsSelected, MSG_VAR_ITEM_NAME}, + [MSG_GIVE_TO_MON] = {gText_GiveToAPkmn, MSG_VAR_NONE}, + [MSG_PLACED_IN_BAG] = {gText_PlacedItemInBag, MSG_VAR_ITEM_NAME}, + [MSG_BAG_FULL] = {gText_BagIsFull2, MSG_VAR_NONE}, + [MSG_PUT_IN_BAG] = {gText_PutItemInBag, MSG_VAR_NONE}, + [MSG_ITEM_IS_HELD] = {gText_ItemIsNowHeld, MSG_VAR_ITEM_NAME}, + [MSG_CHANGED_TO_ITEM] = {gText_ChangedToNewItem, MSG_VAR_ITEM_NAME}, + [MSG_CANT_STORE_MAIL] = {gText_MailCantBeStored, MSG_VAR_NONE}, }; static const struct WindowTemplate sYesNoWindowTemplate = @@ -1040,7 +1055,7 @@ static const struct WindowTemplate sYesNoWindowTemplate = .baseBlock = 0x5C, }; -static const struct OamData sOamData_CursorMon = +static const struct OamData sOamData_DisplayMon = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, @@ -1121,19 +1136,19 @@ static const struct SpriteTemplate sSpriteTemplate_Waveform = .callback = SpriteCallbackDummy, }; -static const struct OamData sOamData_85728EC; -static const struct SpriteTemplate gUnknown_085728D4 = +static const struct OamData sOamData_MonIcon; +static const struct SpriteTemplate sSpriteTemplate_MonIcon = { .tileTag = GFXTAG_18, .paletteTag = PALTAG_MON_ICON_0, - .oam = &sOamData_85728EC, + .oam = &sOamData_MonIcon, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy, }; -static const struct OamData sOamData_85728EC = +static const struct OamData sOamData_MonIcon = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, @@ -1150,23 +1165,23 @@ static const struct OamData sOamData_85728EC = .affineParam = 0 }; -static const union AffineAnimCmd gSpriteAffineAnim_85728F4[] = +static const union AffineAnimCmd sAffineAnim_ReleaseMon_Release[] = { AFFINEANIMCMD_FRAME(-2, -2, 0, 120), AFFINEANIMCMD_END }; -static const union AffineAnimCmd gSpriteAffineAnim_8572904[] = +static const union AffineAnimCmd sAffineAnim_ReleaseMon_CameBack[] = { AFFINEANIMCMD_FRAME(16, 16, 0, 0), AFFINEANIMCMD_FRAME(16, 16, 0, 15), AFFINEANIMCMD_END }; -static const union AffineAnimCmd *const gSpriteAffineAnimTable_857291C[] = +static const union AffineAnimCmd *const sAffineAnims_ReleaseMon[] = { - gSpriteAffineAnim_85728F4, - gSpriteAffineAnim_8572904 + [RELEASE_ANIM_RELEASE] = sAffineAnim_ReleaseMon_Release, + [RELEASE_ANIM_CAME_BACK] = sAffineAnim_ReleaseMon_CameBack }; #include "data/wallpapers.h" @@ -1247,9 +1262,9 @@ static const struct SpriteTemplate sSpriteTemplate_Arrow = .callback = SpriteCB_Arrow }; -static const u16 gHandCursorPalette[] = INCBIN_U16("graphics/pokemon_storage/hand_cursor.gbapal"); -static const u8 gHandCursorTiles[] = INCBIN_U8("graphics/pokemon_storage/hand_cursor.4bpp"); -static const u8 gHandCursorShadowTiles[] = INCBIN_U8("graphics/pokemon_storage/hand_cursor_shadow.4bpp"); +static const u16 sHandCursor_Pal[] = INCBIN_U16("graphics/pokemon_storage/hand_cursor.gbapal"); +static const u8 sHandCursor_Gfx[] = INCBIN_U8("graphics/pokemon_storage/hand_cursor.4bpp"); +static const u8 sHandCursorShadow_Gfx[] = INCBIN_U8("graphics/pokemon_storage/hand_cursor_shadow.4bpp"); void DrawTextWindowAndBufferTiles(const u8 *string, void *dst, u8 zero1, u8 zero2, s32 bytesToBuffer) { @@ -2026,7 +2041,7 @@ static void Cb_InitPSS(u8 taskId) sub_80C7F1C(); break; case 4: - sub_80CAF04(); + InitMonIconFields(); if (!sPSSData->isReshowingPSS) sub_80CD36C(); else @@ -2059,8 +2074,8 @@ static void Cb_InitPSS(u8 taskId) if (sPSSData->boxOption != OPTION_MOVE_ITEMS) { - sPSSData->markMenu.baseTileTag = GFXTAG_13; - sPSSData->markMenu.basePaletteTag = PALTAG_14; + sPSSData->markMenu.baseTileTag = GFXTAG_MARKING_MENU; + sPSSData->markMenu.basePaletteTag = PALTAG_MARKING_MENU; InitMonMarkingsMenu(&sPSSData->markMenu); BufferMonMarkingsMenuTiles(); } @@ -2169,7 +2184,7 @@ static void Cb_MainPSS(u8 taskId) case INPUT_6: if (sPSSData->boxOption == OPTION_MOVE_MONS) { - if (IsMonBeingMoved() && ItemIsMail(sPSSData->cursorMonItemId)) + if (IsMonBeingMoved() && ItemIsMail(sPSSData->displayMonItemId)) sPSSData->state = 5; else SetPSSCallback(Cb_HidePartyPokemon); @@ -2227,7 +2242,7 @@ static void Cb_MainPSS(u8 taskId) case INPUT_11: if (!CanMovePartyMon()) { - if (ItemIsMail(sPSSData->cursorMonItemId)) + if (ItemIsMail(sPSSData->displayMonItemId)) { sPSSData->state = 5; } @@ -2326,7 +2341,7 @@ static void Cb_MainPSS(u8 taskId) sub_80CA9EC(); if (sPSSData->setMosaic) - BoxSetMosaic(); + StartDisplayMonMosaicEffect(); sPSSData->state = 0; } break; @@ -2337,7 +2352,7 @@ static void Cb_MainPSS(u8 taskId) if (!sInPartyMenu && !IsMonBeingMoved()) { sub_80CE00C(); - BoxSetMosaic(); + StartDisplayMonMosaicEffect(); } if (sPSSData->boxOption == OPTION_MOVE_ITEMS) @@ -2387,7 +2402,7 @@ static void Cb_MainPSS(u8 taskId) if (!sub_80D01E4()) { if (sPSSData->setMosaic) - BoxSetMosaic(); + StartDisplayMonMosaicEffect(); sPSSData->state = 0; } break; @@ -2440,7 +2455,7 @@ static void Cb_HidePartyPokemon(u8 taskId) if (!sub_80CD554()) { if (sPSSData->setMosaic) - BoxSetMosaic(); + StartDisplayMonMosaicEffect(); SetPSSCallback(Cb_MainPSS); } break; @@ -2452,12 +2467,12 @@ static void Cb_OnSelectedMon(u8 taskId) switch (sPSSData->state) { case 0: - if (!GetCursorMonMosaic()) + if (!IsDisplayMosaicActive()) { PlaySE(SE_SELECT); if (sPSSData->boxOption != OPTION_MOVE_ITEMS) PrintMessage(MSG_IS_SELECTED); - else if (IsMovingItem() || sPSSData->cursorMonItemId != ITEM_NONE) + else if (IsMovingItem() || sPSSData->displayMonItemId != ITEM_NONE) PrintMessage(MSG_IS_SELECTED2); else PrintMessage(MSG_GIVE_TO_MON); @@ -2517,7 +2532,7 @@ static void Cb_OnSelectedMon(u8 taskId) { sPSSData->state = 3; } - else if (ItemIsMail(sPSSData->cursorMonItemId)) + else if (ItemIsMail(sPSSData->displayMonItemId)) { sPSSData->state = 4; } @@ -2533,11 +2548,11 @@ static void Cb_OnSelectedMon(u8 taskId) { sPSSData->state = 3; } - else if (sPSSData->cursorMonIsEgg) + else if (sPSSData->displayMonIsEgg) { sPSSData->state = 5; // Cannot release an Egg. } - else if (ItemIsMail(sPSSData->cursorMonItemId)) + else if (ItemIsMail(sPSSData->displayMonItemId)) { sPSSData->state = 4; } @@ -2655,7 +2670,7 @@ static void Cb_ShiftMon(u8 taskId) case 1: if (!DoMonPlaceChange()) { - BoxSetMosaic(); + StartDisplayMonMosaicEffect(); SetPSSCallback(Cb_MainPSS); } break; @@ -2764,7 +2779,7 @@ static void Cb_DepositMenu(u8 taskId) if (!sub_80CB9BC()) { sub_80CE22C(); - BoxSetMosaic(); + StartDisplayMonMosaicEffect(); sub_80CAB20(); SetPSSCallback(Cb_MainPSS); } @@ -2792,33 +2807,33 @@ static void Cb_ReleaseMon(u8 taskId) switch (Menu_ProcessInputNoWrapClearOnChoose()) { case MENU_B_PRESSED: - case 1: + case 1: // No ClearBottomWindow(); SetPSSCallback(Cb_MainPSS); break; - case 0: + case 0: // Yes ClearBottomWindow(); - InitCanRelaseMonVars(); - sub_80CE250(); + InitCanReleaseMonVars(); + InitReleaseMon(); sPSSData->state++; break; } break; case 2: RunCanReleaseMon(); - if (!sub_80CE2A8()) + if (!TryHideReleaseMon()) { while (1) { - s8 r0 = RunCanReleaseMon(); - if (r0 == 1) + s8 canRelease = RunCanReleaseMon(); + if (canRelease == TRUE) { sPSSData->state++; break; } - else if (r0 == 0) + else if (!canRelease) { - sPSSData->state = 8; // Can't release the mon. + sPSSData->state = 8; break; } } @@ -2826,7 +2841,7 @@ static void Cb_ReleaseMon(u8 taskId) break; case 3: ReleaseMon(); - RefreshCursorMonData(); + RefreshDisplayMonData(); PrintMessage(MSG_WAS_RELEASED); sPSSData->state++; break; @@ -2857,7 +2872,7 @@ static void Cb_ReleaseMon(u8 taskId) if (!sub_80CB9BC()) { sub_80CE00C(); - BoxSetMosaic(); + StartDisplayMonMosaicEffect(); sub_80CAB20(); sPSSData->state++; } @@ -2866,6 +2881,7 @@ static void Cb_ReleaseMon(u8 taskId) SetPSSCallback(Cb_MainPSS); break; case 8: + // Start "can't release" sequence PrintMessage(MSG_WAS_RELEASED); sPSSData->state++; break; @@ -2880,14 +2896,14 @@ static void Cb_ReleaseMon(u8 taskId) if (JOY_NEW(A_BUTTON | B_BUTTON | DPAD_ANY)) { ClearBottomWindow(); - sub_80CC064(); + ReshowReleaseMon(); sPSSData->state++; } break; case 11: - if (!sub_80CC0A0()) + if (!ResetReleaseMonSpritePtr()) { - sub_80CE324(); + TrySetCursorFistAnim(); PrintMessage(MSG_CAME_BACK); sPSSData->state++; } @@ -2915,8 +2931,8 @@ static void Cb_ShowMarkMenu(u8 taskId) { case 0: PrintMessage(MSG_MARK_POKE); - sPSSData->markMenu.markings = sPSSData->cursorMonMarkings; - OpenMonMarkingsMenu(sPSSData->cursorMonMarkings, 0xb0, 0x10); + sPSSData->markMenu.markings = sPSSData->displayMonMarkings; + OpenMonMarkingsMenu(sPSSData->displayMonMarkings, 0xb0, 0x10); sPSSData->state++; break; case 1: @@ -2925,7 +2941,7 @@ static void Cb_ShowMarkMenu(u8 taskId) FreeMonMarkingsMenu(); ClearBottomWindow(); SetMonMarkings(sPSSData->markMenu.markings); - RefreshCursorMonData(); + RefreshDisplayMonData(); SetPSSCallback(Cb_MainPSS); } break; @@ -2937,7 +2953,7 @@ static void Cb_TakeItemForMoving(u8 taskId) switch (sPSSData->state) { case 0: - if (!ItemIsMail(sPSSData->cursorMonItemId)) + if (!ItemIsMail(sPSSData->displayMonItemId)) { ClearBottomWindow(); sPSSData->state++; @@ -2948,17 +2964,17 @@ static void Cb_TakeItemForMoving(u8 taskId) } break; case 1: - sub_80CFE54(2); + StartCursorAnim(CURSOR_ANIM_OPEN); Item_FromMonToMoving((sInPartyMenu != FALSE) ? CURSOR_AREA_IN_PARTY : CURSOR_AREA_IN_BOX, GetBoxCursorPosition()); sPSSData->state++; break; case 2: if (!IsItemIconAnimActive()) { - sub_80CFE54(3); + StartCursorAnim(CURSOR_ANIM_FIST); ClearBottomWindow(); sub_80CE00C(); - PrintCursorMonInfo(); + PrintDisplayMonInfo(); sPSSData->state++; } break; @@ -2978,16 +2994,16 @@ static void Cb_GiveMovingItemToMon(u8 taskId) sPSSData->state++; break; case 1: - sub_80CFE54(2); + StartCursorAnim(CURSOR_ANIM_OPEN); Item_GiveMovingToMon((sInPartyMenu != FALSE) ? CURSOR_AREA_IN_PARTY : CURSOR_AREA_IN_BOX, GetBoxCursorPosition()); sPSSData->state++; break; case 2: if (!IsItemIconAnimActive()) { - sub_80CFE54(0); + StartCursorAnim(CURSOR_ANIM_BOUNCE); sub_80CE00C(); - PrintCursorMonInfo(); + PrintDisplayMonInfo(); PrintMessage(MSG_ITEM_IS_HELD); sPSSData->state++; } @@ -3011,7 +3027,7 @@ static void Cb_ItemToBag(u8 taskId) switch (sPSSData->state) { case 0: - if (!AddBagItem(sPSSData->cursorMonItemId, 1)) + if (!AddBagItem(sPSSData->displayMonItemId, 1)) { PlaySE(SE_FAILURE); PrintMessage(MSG_BAG_FULL); @@ -3036,7 +3052,7 @@ static void Cb_ItemToBag(u8 taskId) { ClearBottomWindow(); sub_80CE00C(); - PrintCursorMonInfo(); + PrintDisplayMonInfo(); sPSSData->state = 4; } break; @@ -3059,7 +3075,7 @@ static void Cb_SwitchSelectedItem(u8 taskId) switch (sPSSData->state) { case 0: - if (!ItemIsMail(sPSSData->cursorMonItemId)) + if (!ItemIsMail(sPSSData->displayMonItemId)) { ClearBottomWindow(); sPSSData->state++; @@ -3070,16 +3086,16 @@ static void Cb_SwitchSelectedItem(u8 taskId) } break; case 1: - sub_80CFE54(2); + StartCursorAnim(CURSOR_ANIM_OPEN); Item_SwitchMonsWithMoving((sInPartyMenu != FALSE) ? CURSOR_AREA_IN_PARTY : CURSOR_AREA_IN_BOX, GetBoxCursorPosition()); sPSSData->state++; break; case 2: if (!IsItemIconAnimActive()) { - sub_80CFE54(3); + StartCursorAnim(CURSOR_ANIM_FIST); sub_80CE00C(); - PrintCursorMonInfo(); + PrintDisplayMonInfo(); PrintMessage(MSG_CHANGED_TO_ITEM); sPSSData->state++; } @@ -3187,7 +3203,7 @@ static void Cb_CloseBoxWhileHoldingItem(u8 taskId) case 4: if (!IsItemIconAnimActive()) { - sub_80CFE54(0); + StartCursorAnim(CURSOR_ANIM_BOUNCE); SetPSSCallback(Cb_MainPSS); } break; @@ -3666,8 +3682,8 @@ static void FreePSSData(void) static void SetScrollingBackground(void) { SetGpuReg(REG_OFFSET_BG3CNT, BGCNT_PRIORITY(3) | BGCNT_CHARBASE(3) | BGCNT_16COLOR | BGCNT_SCREENBASE(31)); - DecompressAndLoadBgGfxUsingHeap(3, gPokemonStorageScrollingBGTileset, 0, 0, 0); - LZ77UnCompVram(gPokemonStorageScrollingBGTilemap, (void *)BG_SCREEN_ADDR(31)); + DecompressAndLoadBgGfxUsingHeap(3, sScrollingBg_Gfx, 0, 0, 0); + LZ77UnCompVram(sScrollingBg_Tilemap, (void *)BG_SCREEN_ADDR(31)); } static void ScrollBackground(void) @@ -3688,7 +3704,7 @@ static void LoadPSSMenuGfx(void) static bool8 InitPSSWindows(void) { - if (!InitWindows(gUnknown_08572714)) + if (!InitWindows(sWindowTemplates)) { return FALSE; } @@ -3715,20 +3731,20 @@ static void sub_80CA0D8(void) LoadPalette(gUnknown_0857243C, 0x30, 0x20); SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(1) | BGCNT_CHARBASE(1) | BGCNT_16COLOR | BGCNT_SCREENBASE(30)); - CreateCursorMonSprite(); + CreateDisplayMonSprite(); CreateMarkingComboSprite(); CreateWaveformSprites(); - RefreshCursorMonData(); + RefreshDisplayMonData(); } static void CreateMarkingComboSprite(void) { - sPSSData->markingComboSprite = CreateMonMarkingComboSprite(GFXTAG_MON_MARKING, PALTAG_MON_MARKING, NULL); + sPSSData->markingComboSprite = CreateMonMarkingComboSprite(GFXTAG_MARKING_COMBO, PALTAG_MARKING_COMBO, NULL); sPSSData->markingComboSprite->oam.priority = 1; sPSSData->markingComboSprite->subpriority = 1; sPSSData->markingComboSprite->pos1.x = 40; sPSSData->markingComboSprite->pos1.y = 150; - sPSSData->markingComboTilesPtr = (void*) OBJ_VRAM0 + 32 * GetSpriteTileStartByTag(GFXTAG_MON_MARKING); + sPSSData->markingComboTilesPtr = (void*) OBJ_VRAM0 + 32 * GetSpriteTileStartByTag(GFXTAG_MARKING_COMBO); } static void CreateWaveformSprites(void) @@ -3744,33 +3760,33 @@ static void CreateWaveformSprites(void) } } -static void RefreshCursorMonData(void) +static void RefreshDisplayMonData(void) { - LoadCursorMonGfx(sPSSData->cursorMonSpecies, sPSSData->cursorMonPersonality); - PrintCursorMonInfo(); + LoadDisplayMonGfx(sPSSData->displayMonSpecies, sPSSData->displayMonPersonality); + PrintDisplayMonInfo(); UpdateWaveformAnimation(); ScheduleBgCopyTilemapToVram(0); } -static void BoxSetMosaic(void) +static void StartDisplayMonMosaicEffect(void) { - RefreshCursorMonData(); - if (sPSSData->cursorMonSprite) + RefreshDisplayMonData(); + if (sPSSData->displayMonSprite) { - sPSSData->cursorMonSprite->oam.mosaic = TRUE; - sPSSData->cursorMonSprite->data[0] = 10; - sPSSData->cursorMonSprite->data[1] = 1; - sPSSData->cursorMonSprite->callback = sub_80CA2D0; - SetGpuReg(REG_OFFSET_MOSAIC, (sPSSData->cursorMonSprite->data[0] << 12) | (sPSSData->cursorMonSprite->data[0] << 8)); + sPSSData->displayMonSprite->oam.mosaic = TRUE; + sPSSData->displayMonSprite->data[0] = 10; + sPSSData->displayMonSprite->data[1] = 1; + sPSSData->displayMonSprite->callback = SpriteCB_DisplayMonMosaic; + SetGpuReg(REG_OFFSET_MOSAIC, (sPSSData->displayMonSprite->data[0] << 12) | (sPSSData->displayMonSprite->data[0] << 8)); } } -static u8 GetCursorMonMosaic(void) +static u8 IsDisplayMosaicActive(void) { - return sPSSData->cursorMonSprite->oam.mosaic; + return sPSSData->displayMonSprite->oam.mosaic; } -static void sub_80CA2D0(struct Sprite *sprite) +static void SpriteCB_DisplayMonMosaic(struct Sprite *sprite) { sprite->data[0] -= sprite->data[1]; if (sprite->data[0] < 0) @@ -3783,22 +3799,22 @@ static void sub_80CA2D0(struct Sprite *sprite) } } -static void CreateCursorMonSprite(void) +static void CreateDisplayMonSprite(void) { u16 i; u16 tileStart; u8 palSlot; u8 spriteId; - struct SpriteSheet sheet = {sPSSData->tileBuffer, MON_PIC_SIZE, GFXTAG_CURSOR_MON}; - struct SpritePalette palette = {sPSSData->cursorMonPalBuffer, PALTAG_CURSOR_MON}; - struct SpriteTemplate template = sSpriteTemplate_CursorMon; + struct SpriteSheet sheet = {sPSSData->tileBuffer, MON_PIC_SIZE, GFXTAG_DISPLAY_MON}; + struct SpritePalette palette = {sPSSData->displayMonPalBuffer, PALTAG_DISPLAY_MON}; + struct SpriteTemplate template = sSpriteTemplate_DisplayMon; for (i = 0; i < MON_PIC_SIZE; i++) sPSSData->tileBuffer[i] = 0; for (i = 0; i < 16; i++) - sPSSData->cursorMonPalBuffer[i] = 0; + sPSSData->displayMonPalBuffer[i] = 0; - sPSSData->cursorMonSprite = NULL; + sPSSData->displayMonSprite = NULL; do { @@ -3814,59 +3830,59 @@ static void CreateCursorMonSprite(void) if (spriteId == MAX_SPRITES) break; - sPSSData->cursorMonSprite = &gSprites[spriteId]; - sPSSData->cursorMonPalOffset = palSlot * 16 + 0x100; - sPSSData->cursorMonTilePtr = (void*) OBJ_VRAM0 + tileStart * 32; + sPSSData->displayMonSprite = &gSprites[spriteId]; + sPSSData->displayMonPalOffset = palSlot * 16 + 0x100; + sPSSData->displayMonTilePtr = (void*) OBJ_VRAM0 + tileStart * 32; } while (0); - if (sPSSData->cursorMonSprite == NULL) + if (sPSSData->displayMonSprite == NULL) { - FreeSpriteTilesByTag(GFXTAG_CURSOR_MON); - FreeSpritePaletteByTag(PALTAG_CURSOR_MON); + FreeSpriteTilesByTag(GFXTAG_DISPLAY_MON); + FreeSpritePaletteByTag(PALTAG_DISPLAY_MON); } } -static void LoadCursorMonGfx(u16 species, u32 pid) +static void LoadDisplayMonGfx(u16 species, u32 pid) { - if (sPSSData->cursorMonSprite == NULL) + if (sPSSData->displayMonSprite == NULL) return; if (species != SPECIES_NONE) { LoadSpecialPokePic(&gMonFrontPicTable[species], sPSSData->tileBuffer, species, pid, TRUE); - LZ77UnCompWram(sPSSData->cursorMonPalette, sPSSData->cursorMonPalBuffer); - CpuCopy32(sPSSData->tileBuffer, sPSSData->cursorMonTilePtr, MON_PIC_SIZE); - LoadPalette(sPSSData->cursorMonPalBuffer, sPSSData->cursorMonPalOffset, 0x20); - sPSSData->cursorMonSprite->invisible = FALSE; + LZ77UnCompWram(sPSSData->displayMonPalette, sPSSData->displayMonPalBuffer); + CpuCopy32(sPSSData->tileBuffer, sPSSData->displayMonTilePtr, MON_PIC_SIZE); + LoadPalette(sPSSData->displayMonPalBuffer, sPSSData->displayMonPalOffset, 0x20); + sPSSData->displayMonSprite->invisible = FALSE; } else { - sPSSData->cursorMonSprite->invisible = TRUE; + sPSSData->displayMonSprite->invisible = TRUE; } } -static void PrintCursorMonInfo(void) +static void PrintDisplayMonInfo(void) { FillWindowPixelBuffer(0, PIXEL_FILL(1)); if (sPSSData->boxOption != OPTION_MOVE_ITEMS) { - AddTextPrinterParameterized(0, 1, sPSSData->cursorMonNickText, 6, 0, TEXT_SPEED_FF, NULL); - AddTextPrinterParameterized(0, 2, sPSSData->cursorMonSpeciesName, 6, 15, TEXT_SPEED_FF, NULL); - AddTextPrinterParameterized(0, 2, sPSSData->cursorMonGenderLvlText, 10, 29, TEXT_SPEED_FF, NULL); - AddTextPrinterParameterized(0, 0, sPSSData->cursorMonItemName, 6, 43, TEXT_SPEED_FF, NULL); + AddTextPrinterParameterized(0, 1, sPSSData->displayMonNameText, 6, 0, TEXT_SPEED_FF, NULL); + AddTextPrinterParameterized(0, 2, sPSSData->displayMonSpeciesName, 6, 15, TEXT_SPEED_FF, NULL); + AddTextPrinterParameterized(0, 2, sPSSData->displayMonGenderLvlText, 10, 29, TEXT_SPEED_FF, NULL); + AddTextPrinterParameterized(0, 0, sPSSData->displayMonItemName, 6, 43, TEXT_SPEED_FF, NULL); } else { - AddTextPrinterParameterized(0, 0, sPSSData->cursorMonItemName, 6, 0, TEXT_SPEED_FF, NULL); - AddTextPrinterParameterized(0, 1, sPSSData->cursorMonNickText, 6, 13, TEXT_SPEED_FF, NULL); - AddTextPrinterParameterized(0, 2, sPSSData->cursorMonSpeciesName, 6, 28, TEXT_SPEED_FF, NULL); - AddTextPrinterParameterized(0, 2, sPSSData->cursorMonGenderLvlText, 10, 42, TEXT_SPEED_FF, NULL); + AddTextPrinterParameterized(0, 0, sPSSData->displayMonItemName, 6, 0, TEXT_SPEED_FF, NULL); + AddTextPrinterParameterized(0, 1, sPSSData->displayMonNameText, 6, 13, TEXT_SPEED_FF, NULL); + AddTextPrinterParameterized(0, 2, sPSSData->displayMonSpeciesName, 6, 28, TEXT_SPEED_FF, NULL); + AddTextPrinterParameterized(0, 2, sPSSData->displayMonGenderLvlText, 10, 42, TEXT_SPEED_FF, NULL); } CopyWindowToVram(0, 2); - if (sPSSData->cursorMonSpecies != SPECIES_NONE) + if (sPSSData->displayMonSpecies != SPECIES_NONE) { - UpdateMonMarkingTiles(sPSSData->cursorMonMarkings, sPSSData->markingComboTilesPtr); + UpdateMonMarkingTiles(sPSSData->displayMonMarkings, sPSSData->markingComboTilesPtr); sPSSData->markingComboSprite->invisible = FALSE; } else @@ -3880,7 +3896,7 @@ static void UpdateWaveformAnimation(void) { u16 i; - if (sPSSData->cursorMonSpecies != SPECIES_NONE) + if (sPSSData->displayMonSpecies != SPECIES_NONE) { // Start animation sub_80D27AC(0, 0, 0, 8, 2); @@ -4039,7 +4055,7 @@ static void sub_80CAA74(void) for (i = 1; i < PARTY_SIZE; i++) { - s32 species = GetMonData(gPlayerParty + i, MON_DATA_SPECIES); + s32 species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES); sub_80CAAA8(i, (species != SPECIES_NONE)); } } @@ -4098,7 +4114,7 @@ static bool8 DoShowPartyMenu(void) if (!sub_80CD554()) { if (sPSSData->setMosaic) - BoxSetMosaic(); + StartDisplayMonMosaicEffect(); sPSSData->showPartyMenuState++; } break; @@ -4132,23 +4148,23 @@ static void PrintMessage(u8 id) DynamicPlaceholderTextUtil_Reset(); switch (sMessages[id].format) { - case MSG_FORMAT_NORMAL: + case MSG_VAR_NONE: break; - case MSG_FORMAT_MON_NAME_1: - case MSG_FORMAT_MON_NAME_2: - case MSG_FORMAT_MON_NAME_3: - DynamicPlaceholderTextUtil_SetPlaceholderPtr(0, sPSSData->cursorMonNick); + case MSG_VAR_MON_NAME_1: + case MSG_VAR_MON_NAME_2: + case MSG_VAR_MON_NAME_3: + DynamicPlaceholderTextUtil_SetPlaceholderPtr(0, sPSSData->displayMonName); break; - case MSG_FORMAT_MON_NAME_4: - case MSG_FORMAT_MON_NAME_5: - case MSG_FORMAT_MON_NAME_6: - DynamicPlaceholderTextUtil_SetPlaceholderPtr(0, sPSSData->field_21E0); + case MSG_VAR_RELEASE_MON_1: + case MSG_VAR_RELEASE_MON_2: + case MSG_VAR_RELEASE_MON_3: + DynamicPlaceholderTextUtil_SetPlaceholderPtr(0, sPSSData->releaseMonName); break; - case MSG_FORMAT_ITEM_NAME: + case MSG_VAR_ITEM_NAME: if (IsMovingItem()) txtPtr = StringCopy(sPSSData->itemName, GetMovingItemName()); else - txtPtr = StringCopy(sPSSData->itemName, sPSSData->cursorMonItemName); + txtPtr = StringCopy(sPSSData->itemName, sPSSData->displayMonItemName); while (*(txtPtr - 1) == CHAR_SPACE) txtPtr--; @@ -4242,19 +4258,19 @@ static void sub_80CAEAC(void) if (sMovingItemId != ITEM_NONE) { sub_80D0F38(sMovingItemId); - sub_80CFE54(3); + StartCursorAnim(CURSOR_ANIM_FIST); } } -static void sub_80CAF04(void) +static void InitMonIconFields(void) { u16 i; LoadMonIconPalettes(); - for (i = 0; i < 40; i++) - sPSSData->field_B08[i] = 0; - for (i = 0; i < 40; i++) - sPSSData->field_B58[i] = 0; + for (i = 0; i < MAX_MON_ICONS; i++) + sPSSData->numIconsPerSpecies[i] = 0; + for (i = 0; i < MAX_MON_ICONS; i++) + sPSSData->iconSpeciesList[i] = SPECIES_NONE; for (i = 0; i < PARTY_SIZE; i++) sPSSData->partySprites[i] = NULL; for (i = 0; i < IN_BOX_COUNT; i++) @@ -4264,7 +4280,7 @@ static void sub_80CAF04(void) sPSSData->field_78C = 0; } -static u8 sub_80CAFAC(void) +static u8 GetMonIconPriorityByCursorPos(void) { return (IsCursorInBox() ? 2 : 1); } @@ -4273,10 +4289,10 @@ static void CreateMovingMonIcon(void) { u32 personality = GetMonData(&sPSSData->movingMon, MON_DATA_PERSONALITY); u16 species = GetMonData(&sPSSData->movingMon, MON_DATA_SPECIES2); - u8 priority = sub_80CAFAC(); + u8 priority = GetMonIconPriorityByCursorPos(); sPSSData->movingMonSprite = CreateMonIconSprite(species, personality, 0, 0, priority, 7); - sPSSData->movingMonSprite->callback = sub_80CC100; + sPSSData->movingMonSprite->callback = SpriteCB_HeldMon; } static void InitBoxMonSprites(u8 boxId) @@ -4744,8 +4760,8 @@ static void sub_80CBC14(u8 mode, u8 id) return; } - sPSSData->movingMonSprite->callback = sub_80CC100; - sPSSData->movingMonSprite->oam.priority = sub_80CAFAC(); + sPSSData->movingMonSprite->callback = SpriteCB_HeldMon; + sPSSData->movingMonSprite->oam.priority = GetMonIconPriorityByCursorPos(); sPSSData->movingMonSprite->subpriority = 7; } @@ -4796,7 +4812,7 @@ static bool8 sub_80CBDC4(void) { sPSSData->movingMonSprite->oam.priority = (*sPSSData->field_B00)->oam.priority; sPSSData->movingMonSprite->subpriority = (*sPSSData->field_B00)->subpriority; - (*sPSSData->field_B00)->oam.priority = sub_80CAFAC(); + (*sPSSData->field_B00)->oam.priority = GetMonIconPriorityByCursorPos(); (*sPSSData->field_B00)->subpriority = 7; } @@ -4806,76 +4822,77 @@ static bool8 sub_80CBDC4(void) sPSSData->movingMonSprite = (*sPSSData->field_B00); *sPSSData->field_B00 = sprite; - sPSSData->movingMonSprite->callback = sub_80CC100; + sPSSData->movingMonSprite->callback = SpriteCB_HeldMon; (*sPSSData->field_B00)->callback = SpriteCallbackDummy; } return TRUE; } -static void sub_80CBF14(u8 mode, u8 position) +static void SetReleaseMon(u8 mode, u8 position) { switch (mode) { case MODE_PARTY: - sPSSData->field_B04 = &sPSSData->partySprites[position]; + sPSSData->releaseMonSpritePtr = &sPSSData->partySprites[position]; break; case MODE_BOX: - sPSSData->field_B04 = &sPSSData->boxMonsSprites[position]; + sPSSData->releaseMonSpritePtr = &sPSSData->boxMonsSprites[position]; break; case MODE_MOVE: - sPSSData->field_B04 = &sPSSData->movingMonSprite; + sPSSData->releaseMonSpritePtr = &sPSSData->movingMonSprite; break; default: return; } - if (*sPSSData->field_B04 != NULL) + if (*sPSSData->releaseMonSpritePtr != NULL) { - InitSpriteAffineAnim(*sPSSData->field_B04); - (*sPSSData->field_B04)->oam.affineMode = ST_OAM_AFFINE_NORMAL; - (*sPSSData->field_B04)->affineAnims = gSpriteAffineAnimTable_857291C; - StartSpriteAffineAnim(*sPSSData->field_B04, 0); + InitSpriteAffineAnim(*sPSSData->releaseMonSpritePtr); + (*sPSSData->releaseMonSpritePtr)->oam.affineMode = ST_OAM_AFFINE_NORMAL; + (*sPSSData->releaseMonSpritePtr)->affineAnims = sAffineAnims_ReleaseMon; + StartSpriteAffineAnim(*sPSSData->releaseMonSpritePtr, RELEASE_ANIM_RELEASE); } } -static bool8 sub_80CBFD8(void) +static bool8 TryHideReleaseMonSprite(void) { - if (*sPSSData->field_B04 == NULL || (*sPSSData->field_B04)->invisible) + if (*sPSSData->releaseMonSpritePtr == NULL + || (*sPSSData->releaseMonSpritePtr)->invisible) return FALSE; - if ((*sPSSData->field_B04)->affineAnimEnded) - (*sPSSData->field_B04)->invisible = TRUE; + if ((*sPSSData->releaseMonSpritePtr)->affineAnimEnded) + (*sPSSData->releaseMonSpritePtr)->invisible = TRUE; return TRUE; } -static void sub_80CC020(void) +static void DestroyReleaseMonIcon(void) { - if (*sPSSData->field_B04 != NULL) + if (*sPSSData->releaseMonSpritePtr != NULL) { - FreeOamMatrix((*sPSSData->field_B04)->oam.matrixNum); - DestroyBoxMonIcon(*sPSSData->field_B04); - *sPSSData->field_B04 = NULL; + FreeOamMatrix((*sPSSData->releaseMonSpritePtr)->oam.matrixNum); + DestroyBoxMonIcon(*sPSSData->releaseMonSpritePtr); + *sPSSData->releaseMonSpritePtr = NULL; } } -static void sub_80CC064(void) +static void ReshowReleaseMon(void) { - if (*sPSSData->field_B04 != NULL) + if (*sPSSData->releaseMonSpritePtr != NULL) { - (*sPSSData->field_B04)->invisible = FALSE; - StartSpriteAffineAnim(*sPSSData->field_B04, 1); + (*sPSSData->releaseMonSpritePtr)->invisible = FALSE; + StartSpriteAffineAnim(*sPSSData->releaseMonSpritePtr, RELEASE_ANIM_CAME_BACK); } } -static bool8 sub_80CC0A0(void) +static bool8 ResetReleaseMonSpritePtr(void) { - if (sPSSData->field_B04 == NULL) + if (sPSSData->releaseMonSpritePtr == NULL) return FALSE; - if ((*sPSSData->field_B04)->affineAnimEnded) - sPSSData->field_B04 = NULL; + if ((*sPSSData->releaseMonSpritePtr)->affineAnimEnded) + sPSSData->releaseMonSpritePtr = NULL; return TRUE; } @@ -4885,51 +4902,57 @@ static void SetMovingMonPriority(u8 priority) sPSSData->movingMonSprite->oam.priority = priority; } -static void sub_80CC100(struct Sprite *sprite) +static void SpriteCB_HeldMon(struct Sprite *sprite) { - sprite->pos1.x = sPSSData->field_CB4->pos1.x; - sprite->pos1.y = sPSSData->field_CB4->pos1.y + sPSSData->field_CB4->pos2.y + 4; + sprite->pos1.x = sPSSData->cursorSprite->pos1.x; + sprite->pos1.y = sPSSData->cursorSprite->pos1.y + sPSSData->cursorSprite->pos2.y + 4; } -static u16 sub_80CC124(u16 species) +static u16 TryLoadMonIconTiles(u16 species) { - u16 i, var; + u16 i, offset; - for (i = 0; i < 40; i++) + // Search icon list for this species + for (i = 0; i < MAX_MON_ICONS; i++) { - if (sPSSData->field_B58[i] == species) + if (sPSSData->iconSpeciesList[i] == species) break; } - if (i == 40) + if (i == MAX_MON_ICONS) { - for (i = 0; i < 40; i++) + // Species not present in the list + // Find first empty spot in the list to put it + for (i = 0; i < MAX_MON_ICONS; i++) { - if (sPSSData->field_B58[i] == 0) + if (sPSSData->iconSpeciesList[i] == 0) break; } - if (i == 40) + + // Failed to find an empty spot + if (i == MAX_MON_ICONS) return 0xFFFF; } - sPSSData->field_B58[i] = species; - sPSSData->field_B08[i]++; - var = 16 * i; - CpuCopy32(GetMonIconTiles(species, TRUE), (void*)(OBJ_VRAM0) + var * 32, 0x200); + // Add species to icon list and load tiles + sPSSData->iconSpeciesList[i] = species; + sPSSData->numIconsPerSpecies[i]++; + offset = 16 * i; + CpuCopy32(GetMonIconTiles(species, TRUE), (void*)(OBJ_VRAM0) + offset * 32, 0x200); - return var; + return offset; } -static void sub_80CC1E0(u16 species) +static void RemoveSpeciesFromIconList(u16 species) { u16 i; - for (i = 0; i < 40; i++) + for (i = 0; i < MAX_MON_ICONS; i++) { - if (sPSSData->field_B58[i] == species) + if (sPSSData->iconSpeciesList[i] == species) { - if (--sPSSData->field_B08[i] == 0) - sPSSData->field_B58[i] = 0; + if (--sPSSData->numIconsPerSpecies[i] == 0) + sPSSData->iconSpeciesList[i] = SPECIES_NONE; break; } } @@ -4939,18 +4962,18 @@ static struct Sprite *CreateMonIconSprite(u16 species, u32 personality, s16 x, s { u16 tileNum; u8 spriteId; - struct SpriteTemplate template = gUnknown_085728D4; + struct SpriteTemplate template = sSpriteTemplate_MonIcon; species = GetIconSpecies(species, personality); template.paletteTag = PALTAG_MON_ICON_0 + gMonIconPaletteIndices[species]; - tileNum = sub_80CC124(species); + tileNum = TryLoadMonIconTiles(species); if (tileNum == 0xFFFF) return NULL; spriteId = CreateSprite(&template, x, y, subpriority); if (spriteId == MAX_SPRITES) { - sub_80CC1E0(species); + RemoveSpeciesFromIconList(species); return NULL; } @@ -4962,7 +4985,7 @@ static struct Sprite *CreateMonIconSprite(u16 species, u32 personality, s16 x, s static void DestroyBoxMonIcon(struct Sprite *sprite) { - sub_80CC1E0(sprite->data[0]); + RemoveSpeciesFromIconList(sprite->data[0]); DestroySprite(sprite); } @@ -5580,7 +5603,7 @@ static void sub_80CD3EC(void) } } -static void sub_80CD444(u8 cursorArea, u8 cursorPosition, u16 *x, u16 *y) +static void GetCursorCoordsByPos(u8 cursorArea, u8 cursorPosition, u16 *x, u16 *y) { switch (cursorArea) { @@ -5591,36 +5614,36 @@ static void sub_80CD444(u8 cursorArea, u8 cursorPosition, u16 *x, u16 *y) case CURSOR_AREA_IN_PARTY: if (cursorPosition == 0) { - *x = 0x68; - *y = 0x34; + *x = 104; + *y = 52; } else if (cursorPosition == PARTY_SIZE) { - *x = 0x98; - *y = 0x84; + *x = 152; + *y = 132; } else { - *x = 0x98; + *x = 152; *y = (cursorPosition - 1) * 24 + 4; } break; case CURSOR_AREA_BOX: - *x = 0xa2; - *y = 0x0c; + *x = 162; + *y = 12; break; case CURSOR_AREA_BUTTONS: *y = sIsMonBeingMoved ? 8 : 14; - *x = cursorPosition * 0x58 + 0x78; + *x = cursorPosition * 88 + 120; break; case 4: - *x = 0xa0; - *y = 0x60; + *x = 160; + *y = 96; break; } } -static u16 sub_80CD504(void) +static u16 GetSpeciesAtCursorPosition(void) { switch (sBoxCursorArea) { @@ -5648,35 +5671,35 @@ static bool8 sub_80CD554(void) { sPSSData->field_CBC += sPSSData->field_CC4; sPSSData->field_CC0 += sPSSData->field_CC8; - sPSSData->field_CB4->pos1.x = sPSSData->field_CBC >> 8; - sPSSData->field_CB4->pos1.y = sPSSData->field_CC0 >> 8; - if (sPSSData->field_CB4->pos1.x > DISPLAY_WIDTH + 16) + sPSSData->cursorSprite->pos1.x = sPSSData->field_CBC >> 8; + sPSSData->cursorSprite->pos1.y = sPSSData->field_CC0 >> 8; + if (sPSSData->cursorSprite->pos1.x > DISPLAY_WIDTH + 16) { - tmp = sPSSData->field_CB4->pos1.x - (DISPLAY_WIDTH + 16); - sPSSData->field_CB4->pos1.x = tmp + 64; + tmp = sPSSData->cursorSprite->pos1.x - (DISPLAY_WIDTH + 16); + sPSSData->cursorSprite->pos1.x = tmp + 64; } - if (sPSSData->field_CB4->pos1.x < 64) + if (sPSSData->cursorSprite->pos1.x < 64) { - tmp = 64 - sPSSData->field_CB4->pos1.x; - sPSSData->field_CB4->pos1.x = DISPLAY_WIDTH + 16 - tmp; + tmp = 64 - sPSSData->cursorSprite->pos1.x; + sPSSData->cursorSprite->pos1.x = DISPLAY_WIDTH + 16 - tmp; } - if (sPSSData->field_CB4->pos1.y > DISPLAY_HEIGHT + 16) + if (sPSSData->cursorSprite->pos1.y > DISPLAY_HEIGHT + 16) { - tmp = sPSSData->field_CB4->pos1.y - (DISPLAY_HEIGHT + 16); - sPSSData->field_CB4->pos1.y = tmp - 16; + tmp = sPSSData->cursorSprite->pos1.y - (DISPLAY_HEIGHT + 16); + sPSSData->cursorSprite->pos1.y = tmp - 16; } - if (sPSSData->field_CB4->pos1.y < -16) + if (sPSSData->cursorSprite->pos1.y < -16) { - tmp = -16 - sPSSData->field_CB4->pos1.y; - sPSSData->field_CB4->pos1.y = DISPLAY_HEIGHT + 16 - tmp; + tmp = -16 - sPSSData->cursorSprite->pos1.y; + sPSSData->cursorSprite->pos1.y = DISPLAY_HEIGHT + 16 - tmp; } if (sPSSData->field_CD7 && --sPSSData->field_CD7 == 0) - sPSSData->field_CB4->vFlip = (sPSSData->field_CB4->vFlip == FALSE); + sPSSData->cursorSprite->vFlip = (sPSSData->cursorSprite->vFlip == FALSE); } else { - sPSSData->field_CB4->pos1.x = sPSSData->field_CCC; - sPSSData->field_CB4->pos1.y = sPSSData->field_CCE; + sPSSData->cursorSprite->pos1.x = sPSSData->field_CCC; + sPSSData->cursorSprite->pos1.y = sPSSData->field_CCE; sub_80CDA68(); } @@ -5687,7 +5710,7 @@ static void sub_80CD6AC(u8 newCursorArea, u8 newCursorPosition) { u16 x, y; - sub_80CD444(newCursorArea, newCursorPosition, &x, &y); + GetCursorCoordsByPos(newCursorArea, newCursorPosition, &x, &y); sPSSData->field_CD4 = newCursorArea; sPSSData->field_CD5 = newCursorPosition; sPSSData->field_CCC = x; @@ -5709,26 +5732,26 @@ static void sub_80CD70C(void) switch (sPSSData->field_CD2) { default: - r7 = sPSSData->field_CCE - sPSSData->field_CB4->pos1.y; + r7 = sPSSData->field_CCE - sPSSData->cursorSprite->pos1.y; break; case -1: - r7 = sPSSData->field_CCE - 0xc0 - sPSSData->field_CB4->pos1.y; + r7 = sPSSData->field_CCE - 0xc0 - sPSSData->cursorSprite->pos1.y; break; case 1: - r7 = sPSSData->field_CCE + 0xc0 - sPSSData->field_CB4->pos1.y; + r7 = sPSSData->field_CCE + 0xc0 - sPSSData->cursorSprite->pos1.y; break; } switch (sPSSData->field_CD3) { default: - r0 = sPSSData->field_CCC - sPSSData->field_CB4->pos1.x; + r0 = sPSSData->field_CCC - sPSSData->cursorSprite->pos1.x; break; case -1: - r0 = sPSSData->field_CCC - 0xc0 - sPSSData->field_CB4->pos1.x; + r0 = sPSSData->field_CCC - 0xc0 - sPSSData->cursorSprite->pos1.x; break; case 1: - r0 = sPSSData->field_CCC + 0xc0 - sPSSData->field_CB4->pos1.x; + r0 = sPSSData->field_CCC + 0xc0 - sPSSData->cursorSprite->pos1.x; break; } @@ -5736,8 +5759,8 @@ static void sub_80CD70C(void) r0 <<= 8; sPSSData->field_CC4 = r0 / sPSSData->field_CD0; sPSSData->field_CC8 = r7 / sPSSData->field_CD0; - sPSSData->field_CBC = sPSSData->field_CB4->pos1.x << 8; - sPSSData->field_CC0 = sPSSData->field_CB4->pos1.y << 8; + sPSSData->field_CBC = sPSSData->cursorSprite->pos1.x << 8; + sPSSData->field_CC0 = sPSSData->cursorSprite->pos1.y << 8; } static void sub_80CD894(u8 newCursorArea, u8 newCursorPosition) @@ -5747,12 +5770,12 @@ static void sub_80CD894(u8 newCursorArea, u8 newCursorPosition) if (sPSSData->boxOption != OPTION_MOVE_ITEMS) { if (sPSSData->inBoxMovingMode == 0 && !sIsMonBeingMoved) - StartSpriteAnim(sPSSData->field_CB4, 1); + StartSpriteAnim(sPSSData->cursorSprite, CURSOR_ANIM_STILL); } else { if (!IsMovingItem()) - StartSpriteAnim(sPSSData->field_CB4, 1); + StartSpriteAnim(sPSSData->cursorSprite, CURSOR_ANIM_STILL); } if (sPSSData->boxOption == OPTION_MOVE_ITEMS) @@ -5779,19 +5802,19 @@ static void sub_80CD894(u8 newCursorArea, u8 newCursorPosition) case CURSOR_AREA_IN_PARTY: case CURSOR_AREA_BOX: case CURSOR_AREA_BUTTONS: - sPSSData->field_CB4->oam.priority = 1; + sPSSData->cursorSprite->oam.priority = 1; sPSSData->field_CB8->invisible = TRUE; sPSSData->field_CB8->oam.priority = 1; break; case CURSOR_AREA_IN_BOX: if (sPSSData->inBoxMovingMode != 0) { - sPSSData->field_CB4->oam.priority = 0; + sPSSData->cursorSprite->oam.priority = 0; sPSSData->field_CB8->invisible = TRUE; } else { - sPSSData->field_CB4->oam.priority = 2; + sPSSData->cursorSprite->oam.priority = 2; if (sBoxCursorArea == CURSOR_AREA_IN_BOX && sIsMonBeingMoved) SetMovingMonPriority(2); } @@ -5806,12 +5829,12 @@ static void sub_80CDA68(void) if (sPSSData->boxOption != OPTION_MOVE_ITEMS) { if (sPSSData->inBoxMovingMode == 0 && !sIsMonBeingMoved) - StartSpriteAnim(sPSSData->field_CB4, 0); + StartSpriteAnim(sPSSData->cursorSprite, CURSOR_ANIM_BOUNCE); } else { if (!IsMovingItem()) - StartSpriteAnim(sPSSData->field_CB4, 0); + StartSpriteAnim(sPSSData->cursorSprite, CURSOR_ANIM_BOUNCE); } sub_80CEB40(); @@ -5830,7 +5853,7 @@ static void sub_80CDA68(void) case CURSOR_AREA_IN_BOX: if (sPSSData->inBoxMovingMode == 0) { - sPSSData->field_CB4->oam.priority = 1; + sPSSData->cursorSprite->oam.priority = 1; sPSSData->field_CB8->oam.priority = 2; sPSSData->field_CB8->subpriority = 21; sPSSData->field_CB8->invisible = FALSE; @@ -5854,7 +5877,7 @@ static void sub_80CDBA0(void) if (partyCount >= PARTY_SIZE) partyCount = PARTY_SIZE - 1; } - if (sPSSData->field_CB4->vFlip) + if (sPSSData->cursorSprite->vFlip) sPSSData->field_CD7 = 1; sub_80CD894(CURSOR_AREA_IN_PARTY, partyCount); } @@ -5916,13 +5939,13 @@ static bool8 MonPlaceChange_Move(void) case 0: if (sIsMonBeingMoved) return FALSE; - StartSpriteAnim(sPSSData->field_CB4, 2); + StartSpriteAnim(sPSSData->cursorSprite, CURSOR_ANIM_OPEN); sPSSData->monPlaceChangeState++; break; case 1: if (!sub_80CDED4()) { - StartSpriteAnim(sPSSData->field_CB4, 3); + StartSpriteAnim(sPSSData->cursorSprite, CURSOR_ANIM_FIST); MoveMon(); sPSSData->monPlaceChangeState++; } @@ -5945,7 +5968,7 @@ static bool8 MonPlaceChange_Place(void) case 0: if (!sub_80CDED4()) { - StartSpriteAnim(sPSSData->field_CB4, 2); + StartSpriteAnim(sPSSData->cursorSprite, CURSOR_ANIM_OPEN); PlaceMon(); sPSSData->monPlaceChangeState++; } @@ -5953,7 +5976,7 @@ static bool8 MonPlaceChange_Place(void) case 1: if (!sub_80CDF08()) { - StartSpriteAnim(sPSSData->field_CB4, 0); + StartSpriteAnim(sPSSData->cursorSprite, CURSOR_ANIM_BOUNCE); sPSSData->monPlaceChangeState++; } break; @@ -5980,14 +6003,14 @@ static bool8 MonPlaceChange_Shift(void) default: return FALSE; } - StartSpriteAnim(sPSSData->field_CB4, 2); + StartSpriteAnim(sPSSData->cursorSprite, CURSOR_ANIM_OPEN); sub_80CBD5C(sPSSData->field_D91, sBoxCursorPosition); sPSSData->monPlaceChangeState++; break; case 1: if (!sub_80CBDC4()) { - StartSpriteAnim(sPSSData->field_CB4, 3); + StartSpriteAnim(sPSSData->cursorSprite, CURSOR_ANIM_FIST); SetShiftedMonData(sPSSData->field_D91, sBoxCursorPosition); sPSSData->monPlaceChangeState++; } @@ -6011,13 +6034,13 @@ static bool8 sub_80CDEC4(void) static bool8 sub_80CDED4(void) { - switch (sPSSData->field_CB4->pos2.y) + switch (sPSSData->cursorSprite->pos2.y) { default: - sPSSData->field_CB4->pos2.y++; + sPSSData->cursorSprite->pos2.y++; break; case 0: - sPSSData->field_CB4->pos2.y++; + sPSSData->cursorSprite->pos2.y++; break; case 8: return FALSE; @@ -6028,12 +6051,12 @@ static bool8 sub_80CDED4(void) static bool8 sub_80CDF08(void) { - switch (sPSSData->field_CB4->pos2.y) + switch (sPSSData->cursorSprite->pos2.y) { case 0: return FALSE; default: - sPSSData->field_CB4->pos2.y--; + sPSSData->cursorSprite->pos2.y--; break; } @@ -6125,13 +6148,13 @@ static void PurgeMonOrBoxMon(u8 boxId, u8 position) static void SetShiftedMonData(u8 boxId, u8 position) { if (boxId == TOTAL_BOXES_COUNT) - sPSSData->field_2108 = gPlayerParty[position]; + sPSSData->tempMon = gPlayerParty[position]; else - BoxMonAtToMon(boxId, position, &sPSSData->field_2108); + BoxMonAtToMon(boxId, position, &sPSSData->tempMon); SetPlacedMonData(boxId, position); - sPSSData->movingMon = sPSSData->field_2108; - SetCursorMonData(&sPSSData->movingMon, MODE_PARTY); + sPSSData->movingMon = sPSSData->tempMon; + SetDisplayMonData(&sPSSData->movingMon, MODE_PARTY); sMovingMonOrigBoxId = boxId; sMovingMonOrigBoxPos = position; } @@ -6158,17 +6181,17 @@ static bool8 TryStorePartyMonInBox(u8 boxId) if (boxId == StorageGetCurrentBox()) sub_80CB140(boxPosition); - StartSpriteAnim(sPSSData->field_CB4, 1); + StartSpriteAnim(sPSSData->cursorSprite, CURSOR_ANIM_STILL); return TRUE; } static void sub_80CE22C(void) { - StartSpriteAnim(sPSSData->field_CB4, 0); + StartSpriteAnim(sPSSData->cursorSprite, CURSOR_ANIM_BOUNCE); sub_80CEB40(); } -static void sub_80CE250(void) +static void InitReleaseMon(void) { u8 mode; @@ -6179,15 +6202,15 @@ static void sub_80CE250(void) else mode = MODE_BOX; - sub_80CBF14(mode, sBoxCursorPosition); - StringCopy(sPSSData->field_21E0, sPSSData->cursorMonNick); + SetReleaseMon(mode, sBoxCursorPosition); + StringCopy(sPSSData->releaseMonName, sPSSData->displayMonName); } -static bool8 sub_80CE2A8(void) +static bool8 TryHideReleaseMon(void) { - if (!sub_80CBFD8()) + if (!TryHideReleaseMonSprite()) { - StartSpriteAnim(sPSSData->field_CB4, 0); + StartSpriteAnim(sPSSData->cursorSprite, CURSOR_ANIM_BOUNCE); return FALSE; } else @@ -6200,7 +6223,7 @@ static void ReleaseMon(void) { u8 boxId; - sub_80CC020(); + DestroyReleaseMonIcon(); if (sIsMonBeingMoved) { sIsMonBeingMoved = FALSE; @@ -6217,18 +6240,22 @@ static void ReleaseMon(void) sub_80CEB40(); } -static void sub_80CE324(void) +static void TrySetCursorFistAnim(void) { if (sIsMonBeingMoved) - StartSpriteAnim(sPSSData->field_CB4, 3); + StartSpriteAnim(sPSSData->cursorSprite, CURSOR_ANIM_FIST); } +// If the player is on the listed map (or any map, if none is specified), +// they may not release their last Pokémon that knows the specified move. +// This is to stop the player from softlocking themselves by not having +// a Pokémon that knows a required field move. struct { s8 mapGroup; s8 mapNum; u16 move; -} static const gUnknown_0857B9A4[] = +} static const sRestrictedReleaseMoves[] = { {MAP_GROUPS_COUNT, 0, MOVE_SURF}, {MAP_GROUPS_COUNT, 0, MOVE_DIVE}, @@ -6238,73 +6265,79 @@ struct {MAP_GROUP(EVER_GRANDE_CITY_POKEMON_LEAGUE_2F), MAP_NUM(EVER_GRANDE_CITY_POKEMON_LEAGUE_2F), MOVE_ROCK_SMASH}, }; -static void sub_80CE350(u16 *moves) +static void GetRestrictedReleaseMoves(u16 *moves) { s32 i; - for (i = 0; i < ARRAY_COUNT(gUnknown_0857B9A4); i++) + for (i = 0; i < ARRAY_COUNT(sRestrictedReleaseMoves); i++) { - if (gUnknown_0857B9A4[i].mapGroup == MAP_GROUPS_COUNT - || (gUnknown_0857B9A4[i].mapGroup == gSaveBlock1Ptr->location.mapGroup && gUnknown_0857B9A4[i].mapNum == gSaveBlock1Ptr->location.mapNum)) + if (sRestrictedReleaseMoves[i].mapGroup == MAP_GROUPS_COUNT + || (sRestrictedReleaseMoves[i].mapGroup == gSaveBlock1Ptr->location.mapGroup + && sRestrictedReleaseMoves[i].mapNum == gSaveBlock1Ptr->location.mapNum)) { - *moves = gUnknown_0857B9A4[i].move; + *moves = sRestrictedReleaseMoves[i].move; moves++; } } - *moves = MOVES_COUNT; } -static void InitCanRelaseMonVars(void) +static void InitCanReleaseMonVars(void) { if (!AtLeastThreeUsableMons()) { - sPSSData->field_216D = 1; - sPSSData->field_216C = 0; + // The player only has 1 or 2 usable + // Pokémon, this one can't be released + sPSSData->releaseStatusResolved = TRUE; + sPSSData->canReleaseMon = FALSE; return; } if (sIsMonBeingMoved) { - sPSSData->field_2108 = sPSSData->movingMon; - sPSSData->field_2170 = -1; - sPSSData->field_2171 = -1; + sPSSData->tempMon = sPSSData->movingMon; + sPSSData->releaseBoxId = -1; + sPSSData->releaseBoxPos = -1; } else { if (sBoxCursorArea == CURSOR_AREA_IN_PARTY) { - sPSSData->field_2108 = gPlayerParty[sBoxCursorPosition]; - sPSSData->field_2170 = TOTAL_BOXES_COUNT; + sPSSData->tempMon = gPlayerParty[sBoxCursorPosition]; + sPSSData->releaseBoxId = TOTAL_BOXES_COUNT; } else { - BoxMonAtToMon(StorageGetCurrentBox(), sBoxCursorPosition, &sPSSData->field_2108); - sPSSData->field_2170 = StorageGetCurrentBox(); + BoxMonAtToMon(StorageGetCurrentBox(), sBoxCursorPosition, &sPSSData->tempMon); + sPSSData->releaseBoxId = StorageGetCurrentBox(); } - sPSSData->field_2171 = sBoxCursorPosition; + sPSSData->releaseBoxPos = sBoxCursorPosition; } - sub_80CE350(sPSSData->field_2176); - sPSSData->field_2174 = GetMonData(&sPSSData->field_2108, MON_DATA_KNOWN_MOVES, (u8*)sPSSData->field_2176); - if (sPSSData->field_2174 != 0) + GetRestrictedReleaseMoves(sPSSData->restrictedMoveList); + sPSSData->restrictedReleaseMonMoves = GetMonData(&sPSSData->tempMon, MON_DATA_KNOWN_MOVES, (u8*)sPSSData->restrictedMoveList); + if (sPSSData->restrictedReleaseMonMoves != 0) { - sPSSData->field_216D = 0; + // Pokémon knows at least one restricted release move + // Need to check if another Pokémon has this move first + sPSSData->releaseStatusResolved = FALSE; } else { - sPSSData->field_216D = 1; - sPSSData->field_216C = 1; + // Pokémon knows no restricted moves, can be released + sPSSData->releaseStatusResolved = TRUE; + sPSSData->canReleaseMon = TRUE; } - sPSSData->field_2172 = 0; + sPSSData->releaseCheckState = 0; } static bool32 AtLeastThreeUsableMons(void) { - s32 i, j, count; - - count = (sIsMonBeingMoved != FALSE); + s32 i, j; + s32 count = (sIsMonBeingMoved != FALSE); + + // Check party for usable Pokémon for (j = 0; j < PARTY_SIZE; j++) { if (GetMonData(&gPlayerParty[j], MON_DATA_SANITY_HAS_SPECIES)) @@ -6314,6 +6347,7 @@ static bool32 AtLeastThreeUsableMons(void) if (count >= 3) return TRUE; + // Check PC for usable Pokémon for (i = 0; i < TOTAL_BOXES_COUNT; i++) { for (j = 0; j < IN_BOX_COUNT; j++) @@ -6334,54 +6368,69 @@ static s8 RunCanReleaseMon(void) u16 i; u16 knownMoves; - if (sPSSData->field_216D) - return sPSSData->field_216C; + if (sPSSData->releaseStatusResolved) + return sPSSData->canReleaseMon; - switch (sPSSData->field_2172) + switch (sPSSData->releaseCheckState) { case 0: + // Check party for other Pokémon that know any restricted + // moves the release Pokémon knows for (i = 0; i < PARTY_SIZE; i++) { - if (sPSSData->field_2170 != TOTAL_BOXES_COUNT || sPSSData->field_2171 != i) + // Make sure party Pokémon isn't the one we're releasing first + if (sPSSData->releaseBoxId != TOTAL_BOXES_COUNT || sPSSData->releaseBoxPos != i) { - knownMoves = GetMonData(gPlayerParty + i, MON_DATA_KNOWN_MOVES, (u8*)sPSSData->field_2176); - sPSSData->field_2174 &= ~(knownMoves); + knownMoves = GetMonData(&gPlayerParty[i], MON_DATA_KNOWN_MOVES, (u8*)sPSSData->restrictedMoveList); + sPSSData->restrictedReleaseMonMoves &= ~(knownMoves); } } - if (sPSSData->field_2174 == 0) + if (sPSSData->restrictedReleaseMonMoves == 0) { - sPSSData->field_216D = 1; - sPSSData->field_216C = 1; + // No restricted moves on release Pokémon that + // aren't resolved by the party, it can be released. + sPSSData->releaseStatusResolved = TRUE; + sPSSData->canReleaseMon = TRUE; } else { - sPSSData->field_216E = 0; - sPSSData->field_216F = 0; - sPSSData->field_2172++; + // Release Pokémon has restricted moves not resolved by the party. + // Continue and check the PC next + sPSSData->releaseCheckBoxId = 0; + sPSSData->releaseCheckBoxPos = 0; + sPSSData->releaseCheckState++; } break; case 1: + // Check PC for other Pokémon that know any restricted + // moves the release Pokémon knows for (i = 0; i < IN_BOX_COUNT; i++) { - knownMoves = GetAndCopyBoxMonDataAt(sPSSData->field_216E, sPSSData->field_216F, MON_DATA_KNOWN_MOVES, (u8*)sPSSData->field_2176); - if (knownMoves != 0 - && !(sPSSData->field_2170 == sPSSData->field_216E && sPSSData->field_2171 == sPSSData->field_216F)) + knownMoves = GetAndCopyBoxMonDataAt(sPSSData->releaseCheckBoxId, sPSSData->releaseCheckBoxPos, MON_DATA_KNOWN_MOVES, (u8*)sPSSData->restrictedMoveList); + if (knownMoves != 0 && !(sPSSData->releaseBoxId == sPSSData->releaseCheckBoxId + && sPSSData->releaseBoxPos == sPSSData->releaseCheckBoxPos)) { - sPSSData->field_2174 &= ~(knownMoves); - if (sPSSData->field_2174 == 0) + // Found PC Pokémon with restricted move, clear move from list + sPSSData->restrictedReleaseMonMoves &= ~(knownMoves); + if (sPSSData->restrictedReleaseMonMoves == 0) { - sPSSData->field_216D = 1; - sPSSData->field_216C = 1; + // No restricted moves on release Pokémon that + // aren't resolved, it can be released. + sPSSData->releaseStatusResolved = TRUE; + sPSSData->canReleaseMon = TRUE; break; } } - if (++sPSSData->field_216F >= IN_BOX_COUNT) + if (++sPSSData->releaseCheckBoxPos >= IN_BOX_COUNT) { - sPSSData->field_216F = 0; - if (++sPSSData->field_216E >= TOTAL_BOXES_COUNT) + sPSSData->releaseCheckBoxPos = 0; + if (++sPSSData->releaseCheckBoxId >= TOTAL_BOXES_COUNT) { - sPSSData->field_216D = 1; - sPSSData->field_216C = 0; + // Checked every Pokémon in the PC, release Pokémon is + // the sole owner of at least one restricted move. + // It cannot be released. + sPSSData->releaseStatusResolved = TRUE; + sPSSData->canReleaseMon = FALSE; } } } @@ -6449,7 +6498,7 @@ s16 CompactPartySlots(void) for (i = 0, last = 0; i < PARTY_SIZE; i++) { - u16 species = GetMonData(gPlayerParty + i, MON_DATA_SPECIES); + u16 species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES); if (species != SPECIES_NONE) { if (i != last) @@ -6462,14 +6511,14 @@ s16 CompactPartySlots(void) } } for (; last < PARTY_SIZE; last++) - ZeroMonData(gPlayerParty + last); + ZeroMonData(&gPlayerParty[last]); return retVal; } static void SetMonMarkings(u8 markings) { - sPSSData->cursorMonMarkings = markings; + sPSSData->displayMonMarkings = markings; if (sIsMonBeingMoved) { SetMonData(&sPSSData->movingMon, MON_DATA_MARKINGS, &markings); @@ -6477,7 +6526,7 @@ static void SetMonMarkings(u8 markings) else { if (sBoxCursorArea == CURSOR_AREA_IN_PARTY) - SetMonData(gPlayerParty + sBoxCursorPosition, MON_DATA_MARKINGS, &markings); + SetMonData(&gPlayerParty[sBoxCursorPosition], MON_DATA_MARKINGS, &markings); if (sBoxCursorArea == CURSOR_AREA_IN_BOX) SetCurrentBoxMonData(sBoxCursorPosition, MON_DATA_MARKINGS, &markings); } @@ -6497,7 +6546,7 @@ static bool8 CanShiftMon(void) { if (sBoxCursorArea == CURSOR_AREA_IN_PARTY && CountPartyAliveNonEggMonsExcept(sBoxCursorPosition) == 0) { - if (sPSSData->cursorMonIsEgg || GetMonData(&sPSSData->movingMon, MON_DATA_HP) == 0) + if (sPSSData->displayMonIsEgg || GetMonData(&sPSSData->movingMon, MON_DATA_HP) == 0) return FALSE; } return TRUE; @@ -6535,16 +6584,16 @@ static void sub_80CEB40(void) case CURSOR_AREA_IN_PARTY: if (sBoxCursorPosition < PARTY_SIZE) { - SetCursorMonData(&gPlayerParty[sBoxCursorPosition], MODE_PARTY); + SetDisplayMonData(&gPlayerParty[sBoxCursorPosition], MODE_PARTY); break; } // fallthrough case CURSOR_AREA_BUTTONS: case CURSOR_AREA_BOX: - SetCursorMonData(NULL, MODE_MOVE); + SetDisplayMonData(NULL, MODE_MOVE); break; case CURSOR_AREA_IN_BOX: - SetCursorMonData(GetBoxedMonPtr(StorageGetCurrentBox(), sBoxCursorPosition), MODE_BOX); + SetDisplayMonData(GetBoxedMonPtr(StorageGetCurrentBox(), sBoxCursorPosition), MODE_BOX); break; } } @@ -6553,105 +6602,105 @@ static void sub_80CEB40(void) static void sub_80CEBDC(void) { if (sIsMonBeingMoved) - SetCursorMonData(&gUnknown_02039D14, MODE_PARTY); + SetDisplayMonData(&gUnknown_02039D14, MODE_PARTY); else sub_80CEB40(); } -static void SetCursorMonData(void *pokemon, u8 mode) +static void SetDisplayMonData(void *pokemon, u8 mode) { u8 *txtPtr; u16 gender; bool8 sanityIsBadEgg; - sPSSData->cursorMonItemId = ITEM_NONE; + sPSSData->displayMonItemId = ITEM_NONE; gender = MON_MALE; sanityIsBadEgg = FALSE; if (mode == MODE_PARTY) { struct Pokemon *mon = (struct Pokemon *)pokemon; - sPSSData->cursorMonSpecies = GetMonData(mon, MON_DATA_SPECIES2); - if (sPSSData->cursorMonSpecies != SPECIES_NONE) + sPSSData->displayMonSpecies = GetMonData(mon, MON_DATA_SPECIES2); + if (sPSSData->displayMonSpecies != SPECIES_NONE) { sanityIsBadEgg = GetMonData(mon, MON_DATA_SANITY_IS_BAD_EGG); if (sanityIsBadEgg) - sPSSData->cursorMonIsEgg = TRUE; + sPSSData->displayMonIsEgg = TRUE; else - sPSSData->cursorMonIsEgg = GetMonData(mon, MON_DATA_IS_EGG); + sPSSData->displayMonIsEgg = GetMonData(mon, MON_DATA_IS_EGG); - GetMonData(mon, MON_DATA_NICKNAME, sPSSData->cursorMonNick); - StringGetEnd10(sPSSData->cursorMonNick); - sPSSData->cursorMonLevel = GetMonData(mon, MON_DATA_LEVEL); - sPSSData->cursorMonMarkings = GetMonData(mon, MON_DATA_MARKINGS); - sPSSData->cursorMonPersonality = GetMonData(mon, MON_DATA_PERSONALITY); - sPSSData->cursorMonPalette = GetMonFrontSpritePal(mon); + GetMonData(mon, MON_DATA_NICKNAME, sPSSData->displayMonName); + StringGetEnd10(sPSSData->displayMonName); + sPSSData->displayMonLevel = GetMonData(mon, MON_DATA_LEVEL); + sPSSData->displayMonMarkings = GetMonData(mon, MON_DATA_MARKINGS); + sPSSData->displayMonPersonality = GetMonData(mon, MON_DATA_PERSONALITY); + sPSSData->displayMonPalette = GetMonFrontSpritePal(mon); gender = GetMonGender(mon); - sPSSData->cursorMonItemId = GetMonData(mon, MON_DATA_HELD_ITEM); + sPSSData->displayMonItemId = GetMonData(mon, MON_DATA_HELD_ITEM); } } else if (mode == MODE_BOX) { struct BoxPokemon *boxMon = (struct BoxPokemon *)pokemon; - sPSSData->cursorMonSpecies = GetBoxMonData(pokemon, MON_DATA_SPECIES2); - if (sPSSData->cursorMonSpecies != SPECIES_NONE) + sPSSData->displayMonSpecies = GetBoxMonData(pokemon, MON_DATA_SPECIES2); + if (sPSSData->displayMonSpecies != SPECIES_NONE) { u32 otId = GetBoxMonData(boxMon, MON_DATA_OT_ID); sanityIsBadEgg = GetBoxMonData(boxMon, MON_DATA_SANITY_IS_BAD_EGG); if (sanityIsBadEgg) - sPSSData->cursorMonIsEgg = TRUE; + sPSSData->displayMonIsEgg = TRUE; else - sPSSData->cursorMonIsEgg = GetBoxMonData(boxMon, MON_DATA_IS_EGG); + sPSSData->displayMonIsEgg = GetBoxMonData(boxMon, MON_DATA_IS_EGG); - GetBoxMonData(boxMon, MON_DATA_NICKNAME, sPSSData->cursorMonNick); - StringGetEnd10(sPSSData->cursorMonNick); - sPSSData->cursorMonLevel = GetLevelFromBoxMonExp(boxMon); - sPSSData->cursorMonMarkings = GetBoxMonData(boxMon, MON_DATA_MARKINGS); - sPSSData->cursorMonPersonality = GetBoxMonData(boxMon, MON_DATA_PERSONALITY); - sPSSData->cursorMonPalette = GetMonSpritePalFromSpeciesAndPersonality(sPSSData->cursorMonSpecies, otId, sPSSData->cursorMonPersonality); - gender = GetGenderFromSpeciesAndPersonality(sPSSData->cursorMonSpecies, sPSSData->cursorMonPersonality); - sPSSData->cursorMonItemId = GetBoxMonData(boxMon, MON_DATA_HELD_ITEM); + GetBoxMonData(boxMon, MON_DATA_NICKNAME, sPSSData->displayMonName); + StringGetEnd10(sPSSData->displayMonName); + sPSSData->displayMonLevel = GetLevelFromBoxMonExp(boxMon); + sPSSData->displayMonMarkings = GetBoxMonData(boxMon, MON_DATA_MARKINGS); + sPSSData->displayMonPersonality = GetBoxMonData(boxMon, MON_DATA_PERSONALITY); + sPSSData->displayMonPalette = GetMonSpritePalFromSpeciesAndPersonality(sPSSData->displayMonSpecies, otId, sPSSData->displayMonPersonality); + gender = GetGenderFromSpeciesAndPersonality(sPSSData->displayMonSpecies, sPSSData->displayMonPersonality); + sPSSData->displayMonItemId = GetBoxMonData(boxMon, MON_DATA_HELD_ITEM); } } else { - sPSSData->cursorMonSpecies = SPECIES_NONE; - sPSSData->cursorMonItemId = ITEM_NONE; + sPSSData->displayMonSpecies = SPECIES_NONE; + sPSSData->displayMonItemId = ITEM_NONE; } - if (sPSSData->cursorMonSpecies == SPECIES_NONE) + if (sPSSData->displayMonSpecies == SPECIES_NONE) { - StringFill(sPSSData->cursorMonNick, CHAR_SPACE, 5); - StringFill(sPSSData->cursorMonNickText, CHAR_SPACE, 8); - StringFill(sPSSData->cursorMonSpeciesName, CHAR_SPACE, 8); - StringFill(sPSSData->cursorMonGenderLvlText, CHAR_SPACE, 8); - StringFill(sPSSData->cursorMonItemName, CHAR_SPACE, 8); + StringFill(sPSSData->displayMonName, CHAR_SPACE, 5); + StringFill(sPSSData->displayMonNameText, CHAR_SPACE, 8); + StringFill(sPSSData->displayMonSpeciesName, CHAR_SPACE, 8); + StringFill(sPSSData->displayMonGenderLvlText, CHAR_SPACE, 8); + StringFill(sPSSData->displayMonItemName, CHAR_SPACE, 8); } - else if (sPSSData->cursorMonIsEgg) + else if (sPSSData->displayMonIsEgg) { if (sanityIsBadEgg) - StringCopyPadded(sPSSData->cursorMonNickText, sPSSData->cursorMonNick, CHAR_SPACE, 5); + StringCopyPadded(sPSSData->displayMonNameText, sPSSData->displayMonName, CHAR_SPACE, 5); else - StringCopyPadded(sPSSData->cursorMonNickText, gText_EggNickname, CHAR_SPACE, 8); + StringCopyPadded(sPSSData->displayMonNameText, gText_EggNickname, CHAR_SPACE, 8); - StringFill(sPSSData->cursorMonSpeciesName, CHAR_SPACE, 8); - StringFill(sPSSData->cursorMonGenderLvlText, CHAR_SPACE, 8); - StringFill(sPSSData->cursorMonItemName, CHAR_SPACE, 8); + StringFill(sPSSData->displayMonSpeciesName, CHAR_SPACE, 8); + StringFill(sPSSData->displayMonGenderLvlText, CHAR_SPACE, 8); + StringFill(sPSSData->displayMonItemName, CHAR_SPACE, 8); } else { - if (sPSSData->cursorMonSpecies == SPECIES_NIDORAN_F || sPSSData->cursorMonSpecies == SPECIES_NIDORAN_M) + if (sPSSData->displayMonSpecies == SPECIES_NIDORAN_F || sPSSData->displayMonSpecies == SPECIES_NIDORAN_M) gender = MON_GENDERLESS; - StringCopyPadded(sPSSData->cursorMonNickText, sPSSData->cursorMonNick, CHAR_SPACE, 5); + StringCopyPadded(sPSSData->displayMonNameText, sPSSData->displayMonName, CHAR_SPACE, 5); - txtPtr = sPSSData->cursorMonSpeciesName; + txtPtr = sPSSData->displayMonSpeciesName; *(txtPtr)++ = CHAR_SLASH; - StringCopyPadded(txtPtr, gSpeciesNames[sPSSData->cursorMonSpecies], CHAR_SPACE, 5); + StringCopyPadded(txtPtr, gSpeciesNames[sPSSData->displayMonSpecies], CHAR_SPACE, 5); - txtPtr = sPSSData->cursorMonGenderLvlText; + txtPtr = sPSSData->displayMonGenderLvlText; *(txtPtr)++ = EXT_CTRL_CODE_BEGIN; *(txtPtr)++ = EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW; switch (gender) @@ -6685,14 +6734,14 @@ static void SetCursorMonData(void *pokemon, u8 mode) *(txtPtr++) = CHAR_EXTRA_SYMBOL; *(txtPtr++) = CHAR_LV_2; - txtPtr = ConvertIntToDecimalStringN(txtPtr, sPSSData->cursorMonLevel, STR_CONV_MODE_LEFT_ALIGN, 3); + txtPtr = ConvertIntToDecimalStringN(txtPtr, sPSSData->displayMonLevel, STR_CONV_MODE_LEFT_ALIGN, 3); txtPtr[0] = CHAR_SPACE; txtPtr[1] = EOS; - if (sPSSData->cursorMonItemId != ITEM_NONE) - StringCopyPadded(sPSSData->cursorMonItemName, ItemId_GetName(sPSSData->cursorMonItemId), CHAR_SPACE, 8); + if (sPSSData->displayMonItemId != ITEM_NONE) + StringCopyPadded(sPSSData->displayMonItemName, ItemId_GetName(sPSSData->displayMonItemId), CHAR_SPACE, 8); else - StringFill(sPSSData->cursorMonItemName, CHAR_SPACE, 8); + StringFill(sPSSData->displayMonItemName, CHAR_SPACE, 8); } } @@ -6916,7 +6965,7 @@ static u8 InBoxInput_GrabbingMultiple(void) } else { - sIsMonBeingMoved = (sPSSData->cursorMonSpecies != SPECIES_NONE); + sIsMonBeingMoved = (sPSSData->displayMonSpecies != SPECIES_NONE); sPSSData->inBoxMovingMode = 2; sMovingMonOrigBoxId = StorageGetCurrentBox(); return INPUT_23; @@ -7316,18 +7365,18 @@ static u8 sub_80CFA5C(void) static bool8 sub_80CFA84(void) { - u16 var0 = sub_80CD504(); + u16 species = GetSpeciesAtCursorPosition(); switch (sPSSData->boxOption) { case OPTION_DEPOSIT: - if (var0) + if (species != SPECIES_NONE) SetMenuText(MENU_STORE); else return FALSE; break; case OPTION_WITHDRAW: - if (var0) + if (species != SPECIES_NONE) SetMenuText(MENU_WITHDRAW); else return FALSE; @@ -7335,14 +7384,14 @@ static bool8 sub_80CFA84(void) case OPTION_MOVE_MONS: if (sIsMonBeingMoved) { - if (var0) + if (species != SPECIES_NONE) SetMenuText(MENU_SHIFT); else SetMenuText(MENU_PLACE); } else { - if (var0) + if (species != SPECIES_NONE) SetMenuText(MENU_MOVE); else return FALSE; @@ -7370,21 +7419,21 @@ static bool8 sub_80CFA84(void) static bool8 sub_80CFB44(void) { - if (sPSSData->cursorMonSpecies == SPECIES_EGG) + if (sPSSData->displayMonSpecies == SPECIES_EGG) return FALSE; if (!IsMovingItem()) { - if (sPSSData->cursorMonItemId == ITEM_NONE) + if (sPSSData->displayMonItemId == ITEM_NONE) { - if (sPSSData->cursorMonSpecies == SPECIES_NONE) + if (sPSSData->displayMonSpecies == SPECIES_NONE) return FALSE; SetMenuText(MENU_GIVE_2); } else { - if (!ItemIsMail(sPSSData->cursorMonItemId)) + if (!ItemIsMail(sPSSData->displayMonItemId)) { SetMenuText(MENU_TAKE); SetMenuText(MENU_BAG); @@ -7394,16 +7443,16 @@ static bool8 sub_80CFB44(void) } else { - if (sPSSData->cursorMonItemId == ITEM_NONE) + if (sPSSData->displayMonItemId == ITEM_NONE) { - if (sPSSData->cursorMonSpecies == SPECIES_NONE) + if (sPSSData->displayMonSpecies == SPECIES_NONE) return FALSE; SetMenuText(MENU_GIVE); } else { - if (ItemIsMail(sPSSData->cursorMonItemId) == TRUE) + if (ItemIsMail(sPSSData->displayMonItemId) == TRUE) return FALSE; SetMenuText(MENU_SWITCH); @@ -7414,10 +7463,10 @@ static bool8 sub_80CFB44(void) return TRUE; } -static void sub_80CFBF4(struct Sprite *sprite) +static void SpriteCB_CursorShadow(struct Sprite *sprite) { - sprite->pos1.x = sPSSData->field_CB4->pos1.x; - sprite->pos1.y = sPSSData->field_CB4->pos1.y + 20; + sprite->pos1.x = sPSSData->cursorSprite->pos1.x; + sprite->pos1.y = sPSSData->cursorSprite->pos1.y + 20; } static void sub_80CFC14(void) @@ -7427,100 +7476,100 @@ static void sub_80CFC14(void) u8 priority, subpriority; struct SpriteSheet spriteSheets[] = { - {gHandCursorTiles, 0x800, 0}, - {gHandCursorShadowTiles, 0x80, 1}, + {sHandCursor_Gfx, 0x800, GFXTAG_CURSOR}, + {sHandCursorShadow_Gfx, 0x80, GFXTAG_CURSOR_SHADOW}, {} }; struct SpritePalette spritePalettes[] = { - {gHandCursorPalette, PALTAG_7}, + {sHandCursor_Pal, PALTAG_7}, {} }; - static const struct OamData sOamData_857BA0C = + static const struct OamData sOamData_Cursor = { .shape = SPRITE_SHAPE(32x32), .size = SPRITE_SIZE(32x32), .priority = 1, }; - static const struct OamData sOamData_857BA14 = + static const struct OamData sOamData_CursorShadow = { .shape = SPRITE_SHAPE(16x16), .size = SPRITE_SIZE(16x16), .priority = 1, }; - static const union AnimCmd sSpriteAnim_857BA1C[] = + static const union AnimCmd sAnim_Cursor_Bouncing[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(16, 30), ANIMCMD_JUMP(0) }; - static const union AnimCmd sSpriteAnim_857BA28[] = + static const union AnimCmd sAnim_Cursor_Still[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_END }; - static const union AnimCmd sSpriteAnim_857BA30[] = + static const union AnimCmd sAnim_Cursor_Open[] = { ANIMCMD_FRAME(32, 5), ANIMCMD_END }; - static const union AnimCmd sSpriteAnim_857BA38[] = + static const union AnimCmd sAnim_Cursor_Fist[] = { ANIMCMD_FRAME(48, 5), ANIMCMD_END }; - static const union AnimCmd *const sSpriteAnimTable_857BA40[] = + static const union AnimCmd *const sAnims_Cursor[] = { - sSpriteAnim_857BA1C, - sSpriteAnim_857BA28, - sSpriteAnim_857BA30, - sSpriteAnim_857BA38 + [CURSOR_ANIM_BOUNCE] = sAnim_Cursor_Bouncing, + [CURSOR_ANIM_STILL] = sAnim_Cursor_Still, + [CURSOR_ANIM_OPEN] = sAnim_Cursor_Open, + [CURSOR_ANIM_FIST] = sAnim_Cursor_Fist }; - static const struct SpriteTemplate gSpriteTemplate_857BA50 = + static const struct SpriteTemplate sSpriteTemplate_Cursor = { - .tileTag = TAG_TILE_0, + .tileTag = GFXTAG_CURSOR, .paletteTag = PALTAG_10, - .oam = &sOamData_857BA0C, - .anims = sSpriteAnimTable_857BA40, + .oam = &sOamData_Cursor, + .anims = sAnims_Cursor, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy, }; - static const struct SpriteTemplate gSpriteTemplate_857BA68 = + static const struct SpriteTemplate sSpriteTemplate_CursorShadow = { - .tileTag = TAG_TILE_1, + .tileTag = GFXTAG_CURSOR_SHADOW, .paletteTag = PALTAG_10, - .oam = &sOamData_857BA14, + .oam = &sOamData_CursorShadow, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80CFBF4, + .callback = SpriteCB_CursorShadow, }; LoadSpriteSheets(spriteSheets); LoadSpritePalettes(spritePalettes); - sPSSData->field_CD8[0] = IndexOfSpritePaletteTag(PALTAG_10); - sPSSData->field_CD8[1] = IndexOfSpritePaletteTag(PALTAG_7); + sPSSData->cursorPalNums[0] = IndexOfSpritePaletteTag(PALTAG_10); + sPSSData->cursorPalNums[1] = IndexOfSpritePaletteTag(PALTAG_7); - sub_80CD444(sBoxCursorArea, sBoxCursorPosition, &x, &y); - spriteId = CreateSprite(&gSpriteTemplate_857BA50, x, y, 6); + GetCursorCoordsByPos(sBoxCursorArea, sBoxCursorPosition, &x, &y); + spriteId = CreateSprite(&sSpriteTemplate_Cursor, x, y, 6); if (spriteId != MAX_SPRITES) { - sPSSData->field_CB4 = &gSprites[spriteId]; - sPSSData->field_CB4->oam.paletteNum = sPSSData->field_CD8[sCanOnlyMove]; - sPSSData->field_CB4->oam.priority = 1; + sPSSData->cursorSprite = &gSprites[spriteId]; + sPSSData->cursorSprite->oam.paletteNum = sPSSData->cursorPalNums[sCanOnlyMove]; + sPSSData->cursorSprite->oam.priority = 1; if (sIsMonBeingMoved) - StartSpriteAnim(sPSSData->field_CB4, 3); + StartSpriteAnim(sPSSData->cursorSprite, CURSOR_ANIM_FIST); } else { - sPSSData->field_CB4 = NULL; + sPSSData->cursorSprite = NULL; } if (sBoxCursorArea == CURSOR_AREA_IN_PARTY) @@ -7534,7 +7583,7 @@ static void sub_80CFC14(void) priority = 2; } - spriteId = CreateSprite(&gSpriteTemplate_857BA68, 0, 0, subpriority); + spriteId = CreateSprite(&sSpriteTemplate_CursorShadow, 0, 0, subpriority); if (spriteId != MAX_SPRITES) { sPSSData->field_CB8 = &gSprites[spriteId]; @@ -7551,7 +7600,7 @@ static void sub_80CFC14(void) static void sub_80CFDC4(void) { sCanOnlyMove = !sCanOnlyMove; - sPSSData->field_CB4->oam.paletteNum = sPSSData->field_CD8[sCanOnlyMove]; + sPSSData->cursorSprite->oam.paletteNum = sPSSData->cursorPalNums[sCanOnlyMove]; } static u8 GetBoxCursorPosition(void) @@ -7573,9 +7622,9 @@ static void sub_80CFE14(u8 *arg0, u8 *arg1) } } -static void sub_80CFE54(u8 animNum) +static void StartCursorAnim(u8 animNum) { - StartSpriteAnim(sPSSData->field_CB4, animNum); + StartSpriteAnim(sPSSData->cursorSprite, animNum); } static u8 sub_80CFE78(void) @@ -7583,9 +7632,9 @@ static u8 sub_80CFE78(void) return sMovingMonOrigBoxId; } -static void sub_80CFE84(void) +static void SetCursorPriorityTo1(void) { - sPSSData->field_CB4->oam.priority = 1; + sPSSData->cursorSprite->oam.priority = 1; } static void sub_80CFEA8(void) @@ -7777,8 +7826,7 @@ EWRAM_DATA static struct u16 bgY; u16 field_10; struct BoxPokemon boxMons[IN_BOX_COUNT]; -} -*sMoveMonsPtr = NULL; +} *sMoveMonsPtr = NULL; static bool8 sub_80D0164(void) { @@ -7851,7 +7899,7 @@ static bool8 sub_80D024C(void) PutWindowTilemap(sPSSData->field_2200); CopyWindowToVram8Bit(sPSSData->field_2200, 3); BlendPalettes(0x3F00, 8, RGB_WHITE); - sub_80CFE54(2); + StartCursorAnim(CURSOR_ANIM_OPEN); SetGpuRegBits(REG_OFFSET_BG0CNT, BGCNT_256COLOR); sMoveMonsPtr->state++; break; @@ -7877,13 +7925,13 @@ static bool8 sub_80D0344(void) break; case 1: sub_80D0B5C(); - sub_80CFE54(0); + StartCursorAnim(CURSOR_ANIM_BOUNCE); sMoveMonsPtr->state++; break; case 2: if (!IsDma3ManagerBusyWithBgCopy()) { - sub_80CFE84(); + SetCursorPriorityTo1(); LoadPalette(GetTextWindowPalette(3), 0xD0, 0x20); ShowBg(0); return FALSE; @@ -7931,7 +7979,7 @@ static bool8 sub_80D0420(void) case 1: if (!DoMonPlaceChange()) { - sub_80CFE54(3); + StartCursorAnim(CURSOR_ANIM_FIST); sub_80D0884(0, 256, 8); sub_80CDC64(TRUE); sMoveMonsPtr->state++; @@ -7973,7 +8021,7 @@ static bool8 sub_80D04C8(void) if (!DoMonPlaceChange() && !sub_80D0894()) { sub_80D0A1C(); - sub_80CFE54(2); + StartCursorAnim(CURSOR_ANIM_OPEN); sub_80CDC64(TRUE); HideBg(0); sMoveMonsPtr->state++; @@ -7982,7 +8030,7 @@ static bool8 sub_80D04C8(void) case 2: if (!DoMonPlaceChange()) { - sub_80CFE54(0); + StartCursorAnim(CURSOR_ANIM_BOUNCE); sub_80D0B5C(); sMoveMonsPtr->state++; } @@ -7991,7 +8039,7 @@ static bool8 sub_80D04C8(void) if (!IsDma3ManagerBusyWithBgCopy()) { LoadPalette(GetTextWindowPalette(3), 0xD0, 0x20); - sub_80CFE84(); + SetCursorPriorityTo1(); ShowBg(0); return FALSE; } @@ -8524,7 +8572,7 @@ static void Item_FromMonToMoving(u8 cursorArea, u8 cursorPos) SetPartyMonIconObjMode(cursorPos, 1); } - sPSSData->movingItemId = sPSSData->cursorMonItemId; + sPSSData->movingItemId = sPSSData->displayMonItemId; } static void sub_80D0F38(u16 itemId) @@ -8635,7 +8683,7 @@ static void sub_80D11CC(void) for (i = 0; i < MAX_ITEM_ICONS; i++) { if (sPSSData->itemIcons[i].active - && sPSSData->itemIcons[i].cursorArea == CURSOR_AREA_IN_PARTY) + && sPSSData->itemIcons[i].area == CURSOR_AREA_IN_PARTY) SetItemIconCallback(i, ITEM_CB_HIDE_PARTY, CURSOR_AREA_IN_HAND, 0); } } @@ -8668,7 +8716,7 @@ static bool8 IsMovingItem(void) for (i = 0; i < MAX_ITEM_ICONS; i++) { if (sPSSData->itemIcons[i].active - && sPSSData->itemIcons[i].cursorArea == CURSOR_AREA_IN_HAND) + && sPSSData->itemIcons[i].area == CURSOR_AREA_IN_HAND) return TRUE; } } @@ -8707,8 +8755,8 @@ static bool32 IsItemIconAtPosition(u8 cursorArea, u8 cursorPos) for (i = 0; i < MAX_ITEM_ICONS; i++) { if (sPSSData->itemIcons[i].active - && sPSSData->itemIcons[i].cursorArea == cursorArea - && sPSSData->itemIcons[i].cursorPos == cursorPos) + && sPSSData->itemIcons[i].area == cursorArea + && sPSSData->itemIcons[i].pos == cursorPos) return TRUE; } return FALSE; @@ -8721,8 +8769,8 @@ static u8 GetItemIconIdxByPosition(u8 cursorArea, u8 cursorPos) for (i = 0; i < MAX_ITEM_ICONS; i++) { if (sPSSData->itemIcons[i].active - && sPSSData->itemIcons[i].cursorArea == cursorArea - && sPSSData->itemIcons[i].cursorPos == cursorPos) + && sPSSData->itemIcons[i].area == cursorArea + && sPSSData->itemIcons[i].pos == cursorPos) return i; } return MAX_ITEM_ICONS; @@ -8772,8 +8820,8 @@ static void SetItemIconPosition(u8 id, u8 cursorArea, u8 cursorPos) break; } - sPSSData->itemIcons[id].cursorArea = cursorArea; - sPSSData->itemIcons[id].cursorPos = cursorPos; + sPSSData->itemIcons[id].area = cursorArea; + sPSSData->itemIcons[id].pos = cursorPos; } static void LoadItemIconGfx(u8 id, const u32 *itemTiles, const u32 *itemPal) @@ -8874,7 +8922,7 @@ static void PrintItemDescription(void) if (IsMovingItem()) description = ItemId_GetDescription(sPSSData->movingItemId); else - description = ItemId_GetDescription(sPSSData->cursorMonItemId); + description = ItemId_GetDescription(sPSSData->displayMonItemId); FillWindowPixelBuffer(2, PIXEL_FILL(1)); AddTextPrinterParameterized5(2, 1, description, 4, 0, 0, NULL, 0, 1); @@ -8974,9 +9022,9 @@ static void SpriteCB_ItemIcon_ToHand(struct Sprite *sprite) static void SpriteCB_ItemIcon_SetPosToCursor(struct Sprite *sprite) { - sprite->pos1.x = sPSSData->field_CB4->pos1.x + 4; - sprite->pos1.y = sPSSData->field_CB4->pos1.y + sPSSData->field_CB4->pos2.y + 8; - sprite->oam.priority = sPSSData->field_CB4->oam.priority; + sprite->pos1.x = sPSSData->cursorSprite->pos1.x + 4; + sprite->pos1.y = sPSSData->cursorSprite->pos1.y + sPSSData->cursorSprite->pos2.y + 8; + sprite->oam.priority = sPSSData->cursorSprite->oam.priority; } static void SpriteCB_ItemIcon_ToMon(struct Sprite *sprite) @@ -9133,9 +9181,9 @@ u32 GetBoxMonLevelAt(u8 boxId, u8 boxPosition) if (boxId < TOTAL_BOXES_COUNT && boxPosition < IN_BOX_COUNT && GetBoxMonData(&gPokemonStoragePtr->boxes[boxId][boxPosition], MON_DATA_SANITY_HAS_SPECIES)) lvl = GetLevelFromBoxMonExp(&gPokemonStoragePtr->boxes[boxId][boxPosition]); - #ifdef BUGFIX +#ifdef BUGFIX else - #endif +#endif lvl = 0; return lvl; From 80cc7d46aeab92cf00e508d6c595cb7b590b3615 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Fri, 16 Apr 2021 05:14:35 -0400 Subject: [PATCH 112/173] Doc storage - fix row/column flip --- include/pokemon_storage_system.h | 10 +- src/pokemon_storage_system.c | 226 +++++++++++++++---------------- 2 files changed, 118 insertions(+), 118 deletions(-) diff --git a/include/pokemon_storage_system.h b/include/pokemon_storage_system.h index 6e5eab3f93..24e92a4492 100644 --- a/include/pokemon_storage_system.h +++ b/include/pokemon_storage_system.h @@ -2,13 +2,13 @@ #define GUARD_POKEMON_STORAGE_SYSTEM_H #define TOTAL_BOXES_COUNT 14 -#define IN_BOX_ROWS 6 -#define IN_BOX_COLUMNS 5 +#define IN_BOX_ROWS 5 // Number of rows, 6 Pokémon per row +#define IN_BOX_COLUMNS 6 // Number of columns, 5 Pokémon per column #define IN_BOX_COUNT (IN_BOX_ROWS * IN_BOX_COLUMNS) -/* - ROWS -COLUMNS 0 1 2 3 4 5 +/* + COLUMNS +ROWS 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 diff --git a/src/pokemon_storage_system.c b/src/pokemon_storage_system.c index f86a4bbbf0..3b97b9153f 100644 --- a/src/pokemon_storage_system.c +++ b/src/pokemon_storage_system.c @@ -4306,9 +4306,9 @@ static void InitBoxMonSprites(u8 boxId) boxPosition = 0; // For each box slot, create a Pokémon icon if a species is present - for (i = 0; i < IN_BOX_COLUMNS; i++) + for (i = 0; i < IN_BOX_ROWS; i++) { - for (j = 0; j < IN_BOX_ROWS; j++) + for (j = 0; j < IN_BOX_COLUMNS; j++) { species = GetBoxMonDataAt(boxId, boxPosition, MON_DATA_SPECIES2); if (species != SPECIES_NONE) @@ -4342,11 +4342,11 @@ static void sub_80CB140(u8 boxPosition) if (species != SPECIES_NONE) { - s16 x = 8 * (3 * (boxPosition % IN_BOX_ROWS)) + 100; - s16 y = 8 * (3 * (boxPosition / IN_BOX_ROWS)) + 44; + s16 x = 8 * (3 * (boxPosition % IN_BOX_COLUMNS)) + 100; + s16 y = 8 * (3 * (boxPosition / IN_BOX_COLUMNS)) + 44; u32 personality = GetCurrentBoxMonData(boxPosition, MON_DATA_PERSONALITY); - sPSSData->boxMonsSprites[boxPosition] = CreateMonIconSprite(species, personality, x, y, 2, 19 - (boxPosition % IN_BOX_ROWS)); + sPSSData->boxMonsSprites[boxPosition] = CreateMonIconSprite(species, personality, x, y, 2, 19 - (boxPosition % IN_BOX_COLUMNS)); if (sPSSData->boxOption == OPTION_MOVE_ITEMS) sPSSData->boxMonsSprites[boxPosition]->oam.objMode = ST_OAM_OBJ_BLEND; } @@ -4397,19 +4397,19 @@ static void sub_80CB278(struct Sprite *sprite) } } -static void DestroyAllIconsInRow(u8 row) +static void DestroyAllIconsInColumn(u8 column) { - u16 column; - u8 boxPosition = row; + u16 row; + u8 boxPosition = column; - for (column = 0; column < IN_BOX_COLUMNS; column++) + for (row = 0; row < IN_BOX_ROWS; row++) { if (sPSSData->boxMonsSprites[boxPosition] != NULL) { DestroyBoxMonIcon(sPSSData->boxMonsSprites[boxPosition]); sPSSData->boxMonsSprites[boxPosition] = NULL; } - boxPosition += IN_BOX_ROWS; + boxPosition += IN_BOX_COLUMNS; } } @@ -4425,7 +4425,7 @@ static u8 sub_80CB2F8(u8 row, u16 times, s16 xDelta) if (sPSSData->boxOption != OPTION_MOVE_ITEMS) { - for (i = 0; i < IN_BOX_COLUMNS; i++) + for (i = 0; i < IN_BOX_ROWS; i++) { if (sPSSData->boxSpecies[boxPosition] != SPECIES_NONE) { @@ -4441,13 +4441,13 @@ static u8 sub_80CB2F8(u8 row, u16 times, s16 xDelta) count++; } } - boxPosition += IN_BOX_ROWS; + boxPosition += IN_BOX_COLUMNS; y += 24; } } else { - for (i = 0; i < IN_BOX_COLUMNS; i++) + for (i = 0; i < IN_BOX_ROWS; i++) { if (sPSSData->boxSpecies[boxPosition] != SPECIES_NONE) { @@ -4465,7 +4465,7 @@ static u8 sub_80CB2F8(u8 row, u16 times, s16 xDelta) count++; } } - boxPosition += IN_BOX_ROWS; + boxPosition += IN_BOX_COLUMNS; y += 24; } } @@ -4485,7 +4485,7 @@ static void sub_80CB4CC(u8 boxId, s8 direction) if (direction > 0) sPSSData->field_C68 = 0; else - sPSSData->field_C68 = IN_BOX_ROWS - 1; + sPSSData->field_C68 = IN_BOX_COLUMNS - 1; sPSSData->field_C62 = (24 * sPSSData->field_C68) + 100; sub_80CB1F0(sPSSData->field_C64); @@ -4502,7 +4502,7 @@ static bool8 sub_80CB584(void) sPSSData->field_C62 += sPSSData->field_C64; if (sPSSData->field_C62 <= 64 || sPSSData->field_C62 >= 252) { - DestroyAllIconsInRow(sPSSData->field_C68); + DestroyAllIconsInColumn(sPSSData->field_C68); sPSSData->field_C62 += sPSSData->field_C69 * 24; sPSSData->field_C6A++; } @@ -4510,7 +4510,7 @@ static bool8 sub_80CB584(void) case 1: sPSSData->field_C62 += sPSSData->field_C64; sPSSData->field_C66 += sub_80CB2F8(sPSSData->field_C68, sPSSData->field_C60, sPSSData->field_C64); - if ((sPSSData->field_C69 > 0 && sPSSData->field_C68 == IN_BOX_ROWS - 1) + if ((sPSSData->field_C69 > 0 && sPSSData->field_C68 == IN_BOX_COLUMNS - 1) || (sPSSData->field_C69 < 0 && sPSSData->field_C68 == 0)) { sPSSData->field_C6A++; @@ -4540,9 +4540,9 @@ static void SetBoxSpeciesAndPersonalities(u8 boxId) s32 i, j, boxPosition; boxPosition = 0; - for (i = 0; i < IN_BOX_COLUMNS; i++) + for (i = 0; i < IN_BOX_ROWS; i++) { - for (j = 0; j < IN_BOX_ROWS; j++) + for (j = 0; j < IN_BOX_COLUMNS; j++) { sPSSData->boxSpecies[boxPosition] = GetBoxMonDataAt(boxId, boxPosition, MON_DATA_SPECIES2); if (sPSSData->boxSpecies[boxPosition] != SPECIES_NONE) @@ -4777,7 +4777,7 @@ static void sub_80CBCAC(u8 boxId, u8 position) { sPSSData->boxMonsSprites[position] = sPSSData->movingMonSprite; sPSSData->boxMonsSprites[position]->oam.priority = 2; - sPSSData->boxMonsSprites[position]->subpriority = 19 - (position % IN_BOX_ROWS); + sPSSData->boxMonsSprites[position]->subpriority = 19 - (position % IN_BOX_COLUMNS); } sPSSData->movingMonSprite->callback = SpriteCallbackDummy; sPSSData->movingMonSprite = NULL; @@ -5608,8 +5608,8 @@ static void GetCursorCoordsByPos(u8 cursorArea, u8 cursorPosition, u16 *x, u16 * switch (cursorArea) { case CURSOR_AREA_IN_BOX: - *x = (cursorPosition % IN_BOX_ROWS) * 24 + 100; - *y = (cursorPosition / IN_BOX_ROWS) * 24 + 32; + *x = (cursorPosition % IN_BOX_COLUMNS) * 24 + 100; + *y = (cursorPosition / IN_BOX_COLUMNS) * 24 + 32; break; case CURSOR_AREA_IN_PARTY: if (cursorPosition == 0) @@ -6776,9 +6776,9 @@ static u8 InBoxInput_Normal(void) if (JOY_REPEAT(DPAD_UP)) { retVal = INPUT_1; - if (sBoxCursorPosition >= IN_BOX_ROWS) + if (sBoxCursorPosition >= IN_BOX_COLUMNS) { - cursorPosition -= IN_BOX_ROWS; + cursorPosition -= IN_BOX_COLUMNS; } else { @@ -6790,7 +6790,7 @@ static u8 InBoxInput_Normal(void) else if (JOY_REPEAT(DPAD_DOWN)) { retVal = INPUT_1; - cursorPosition += IN_BOX_ROWS; + cursorPosition += IN_BOX_COLUMNS; if (cursorPosition >= IN_BOX_COUNT) { cursorArea = CURSOR_AREA_BUTTONS; @@ -6804,28 +6804,28 @@ static u8 InBoxInput_Normal(void) else if (JOY_REPEAT(DPAD_LEFT)) { retVal = INPUT_1; - if (sBoxCursorPosition % IN_BOX_ROWS != 0) + if (sBoxCursorPosition % IN_BOX_COLUMNS != 0) { cursorPosition--; } else { sPSSData->field_CD3 = -1; - cursorPosition += (IN_BOX_ROWS - 1); + cursorPosition += (IN_BOX_COLUMNS - 1); } break; } else if (JOY_REPEAT(DPAD_RIGHT)) { retVal = INPUT_1; - if ((sBoxCursorPosition + 1) % IN_BOX_ROWS != 0) + if ((sBoxCursorPosition + 1) % IN_BOX_COLUMNS != 0) { cursorPosition++; } else { sPSSData->field_CD3 = 1; - cursorPosition -= (IN_BOX_ROWS - 1); + cursorPosition -= (IN_BOX_COLUMNS - 1); } break; } @@ -6904,9 +6904,9 @@ static u8 InBoxInput_GrabbingMultiple(void) { if (JOY_REPEAT(DPAD_UP)) { - if (sBoxCursorPosition / IN_BOX_ROWS != 0) + if (sBoxCursorPosition / IN_BOX_COLUMNS != 0) { - sub_80CD894(CURSOR_AREA_IN_BOX, sBoxCursorPosition - IN_BOX_ROWS); + sub_80CD894(CURSOR_AREA_IN_BOX, sBoxCursorPosition - IN_BOX_COLUMNS); return INPUT_21; } else @@ -6916,9 +6916,9 @@ static u8 InBoxInput_GrabbingMultiple(void) } else if (JOY_REPEAT(DPAD_DOWN)) { - if (sBoxCursorPosition + IN_BOX_ROWS < IN_BOX_COUNT) + if (sBoxCursorPosition + IN_BOX_COLUMNS < IN_BOX_COUNT) { - sub_80CD894(CURSOR_AREA_IN_BOX, sBoxCursorPosition + IN_BOX_ROWS); + sub_80CD894(CURSOR_AREA_IN_BOX, sBoxCursorPosition + IN_BOX_COLUMNS); return INPUT_21; } else @@ -6928,7 +6928,7 @@ static u8 InBoxInput_GrabbingMultiple(void) } else if (JOY_REPEAT(DPAD_LEFT)) { - if (sBoxCursorPosition % IN_BOX_ROWS != 0) + if (sBoxCursorPosition % IN_BOX_COLUMNS != 0) { sub_80CD894(CURSOR_AREA_IN_BOX, sBoxCursorPosition - 1); return INPUT_21; @@ -6940,7 +6940,7 @@ static u8 InBoxInput_GrabbingMultiple(void) } else if (JOY_REPEAT(DPAD_RIGHT)) { - if ((sBoxCursorPosition + 1) % IN_BOX_ROWS != 0) + if ((sBoxCursorPosition + 1) % IN_BOX_COLUMNS != 0) { sub_80CD894(CURSOR_AREA_IN_BOX, sBoxCursorPosition + 1); return INPUT_21; @@ -6979,7 +6979,7 @@ static u8 InBoxInput_MovingMultiple(void) { if (sub_80D0580(0)) { - sub_80CD894(CURSOR_AREA_IN_BOX, sBoxCursorPosition - IN_BOX_ROWS); + sub_80CD894(CURSOR_AREA_IN_BOX, sBoxCursorPosition - IN_BOX_COLUMNS); return INPUT_25; } else @@ -6991,7 +6991,7 @@ static u8 InBoxInput_MovingMultiple(void) { if (sub_80D0580(1)) { - sub_80CD894(CURSOR_AREA_IN_BOX, sBoxCursorPosition + IN_BOX_ROWS); + sub_80CD894(CURSOR_AREA_IN_BOX, sBoxCursorPosition + IN_BOX_COLUMNS); return INPUT_25; } else @@ -7608,17 +7608,17 @@ static u8 GetBoxCursorPosition(void) return sBoxCursorPosition; } -static void sub_80CFE14(u8 *arg0, u8 *arg1) +static void sub_80CFE14(u8 *x, u8 *y) { if (sBoxCursorArea == CURSOR_AREA_IN_BOX) { - *arg0 = sBoxCursorPosition % IN_BOX_ROWS; - *arg1 = sBoxCursorPosition / IN_BOX_ROWS; + *x = sBoxCursorPosition % IN_BOX_COLUMNS; + *y = sBoxCursorPosition / IN_BOX_COLUMNS; } else { - *arg0 = 0; - *arg1 = 0; + *x = 0; + *y = 0; } } @@ -7812,16 +7812,16 @@ EWRAM_DATA static struct { u8 field_0; u8 state; - u8 fromRow; u8 fromColumn; - u8 toRow; + u8 fromRow; u8 toColumn; + u8 toRow; u8 field_6; u8 field_7; - u8 minRow; u8 minColumn; + u8 minRow; + u8 columnsTotal; u8 rowsTotal; - u8 columsTotal; u16 bgX; u16 bgY; u16 field_10; @@ -7887,14 +7887,14 @@ static bool8 sub_80D024C(void) sMoveMonsPtr->state++; break; case 1: - sub_80CFE14(&sMoveMonsPtr->fromRow, &sMoveMonsPtr->fromColumn); - sMoveMonsPtr->toRow = sMoveMonsPtr->fromRow; + sub_80CFE14(&sMoveMonsPtr->fromColumn, &sMoveMonsPtr->fromRow); sMoveMonsPtr->toColumn = sMoveMonsPtr->fromColumn; + sMoveMonsPtr->toRow = sMoveMonsPtr->fromRow; ChangeBgX(0, -1024, 0); ChangeBgY(0, -1024, 0); FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 0x20, 0x20); FillWindowPixelBuffer8Bit(sPSSData->field_2200, PIXEL_FILL(0)); - sub_80D07B0(sMoveMonsPtr->fromRow, sMoveMonsPtr->fromColumn); + sub_80D07B0(sMoveMonsPtr->fromColumn, sMoveMonsPtr->fromRow); SetBgAttribute(0, BG_ATTR_PALETTEMODE, 1); PutWindowTilemap(sPSSData->field_2200); CopyWindowToVram8Bit(sPSSData->field_2200, 3); @@ -7951,8 +7951,8 @@ static bool8 sub_80D03B0(void) { sub_80CFE14(&sMoveMonsPtr->field_6, &sMoveMonsPtr->field_7); sub_80D062C(); - sMoveMonsPtr->toRow = sMoveMonsPtr->field_6; - sMoveMonsPtr->toColumn = sMoveMonsPtr->field_7; + sMoveMonsPtr->toColumn = sMoveMonsPtr->field_6; + sMoveMonsPtr->toRow = sMoveMonsPtr->field_7; CopyWindowToVram8Bit(sPSSData->field_2200, 2); sMoveMonsPtr->state++; } @@ -8054,27 +8054,27 @@ static bool8 sub_80D0580(u8 arg0) switch (arg0) { case 0: - if (sMoveMonsPtr->minColumn == 0) - return FALSE; - sMoveMonsPtr->minColumn--; - sub_80D0884(0, 1024, 6); - break; - case 1: - if (sMoveMonsPtr->minColumn + sMoveMonsPtr->columsTotal >= 5) - return FALSE; - sMoveMonsPtr->minColumn++; - sub_80D0884(0, -1024, 6); - break; - case 2: if (sMoveMonsPtr->minRow == 0) return FALSE; sMoveMonsPtr->minRow--; + sub_80D0884(0, 1024, 6); + break; + case 1: + if (sMoveMonsPtr->minRow + sMoveMonsPtr->rowsTotal >= IN_BOX_ROWS) + return FALSE; + sMoveMonsPtr->minRow++; + sub_80D0884(0, -1024, 6); + break; + case 2: + if (sMoveMonsPtr->minColumn == 0) + return FALSE; + sMoveMonsPtr->minColumn--; sub_80D0884(1024, 0, 6); break; case 3: - if (sMoveMonsPtr->minRow + sMoveMonsPtr->rowsTotal > 5) + if (sMoveMonsPtr->minColumn + sMoveMonsPtr->columnsTotal >= IN_BOX_COLUMNS) return FALSE; - sMoveMonsPtr->minRow++; + sMoveMonsPtr->minColumn++; sub_80D0884(-1024, 0, 6); break; } @@ -8084,25 +8084,25 @@ static bool8 sub_80D0580(u8 arg0) static void sub_80D062C(void) { - s16 var = (abs(sMoveMonsPtr->fromRow - sMoveMonsPtr->field_6)) - (abs(sMoveMonsPtr->fromRow - sMoveMonsPtr->toRow)); - s16 var2 = (abs(sMoveMonsPtr->fromColumn - sMoveMonsPtr->field_7)) - (abs(sMoveMonsPtr->fromColumn - sMoveMonsPtr->toColumn)); + s16 var = (abs(sMoveMonsPtr->fromColumn - sMoveMonsPtr->field_6)) - (abs(sMoveMonsPtr->fromColumn - sMoveMonsPtr->toColumn)); + s16 var2 = (abs(sMoveMonsPtr->fromRow - sMoveMonsPtr->field_7)) - (abs(sMoveMonsPtr->fromRow - sMoveMonsPtr->toRow)); if (var > 0) - sub_80D06D0(sMoveMonsPtr->field_6, sMoveMonsPtr->fromColumn, sMoveMonsPtr->toColumn); + sub_80D06D0(sMoveMonsPtr->field_6, sMoveMonsPtr->fromRow, sMoveMonsPtr->toRow); if (var < 0) { - sub_80D0740(sMoveMonsPtr->toRow, sMoveMonsPtr->fromColumn, sMoveMonsPtr->toColumn); - sub_80D06D0(sMoveMonsPtr->field_6, sMoveMonsPtr->fromColumn, sMoveMonsPtr->toColumn); + sub_80D0740(sMoveMonsPtr->toColumn, sMoveMonsPtr->fromRow, sMoveMonsPtr->toRow); + sub_80D06D0(sMoveMonsPtr->field_6, sMoveMonsPtr->fromRow, sMoveMonsPtr->toRow); } if (var2 > 0) - sub_80D0708(sMoveMonsPtr->field_7, sMoveMonsPtr->fromRow, sMoveMonsPtr->toRow); + sub_80D0708(sMoveMonsPtr->field_7, sMoveMonsPtr->fromColumn, sMoveMonsPtr->toColumn); if (var2 < 0) { - sub_80D0778(sMoveMonsPtr->toColumn, sMoveMonsPtr->fromRow, sMoveMonsPtr->toRow); - sub_80D0708(sMoveMonsPtr->field_7, sMoveMonsPtr->fromRow, sMoveMonsPtr->toRow); + sub_80D0778(sMoveMonsPtr->toRow, sMoveMonsPtr->fromColumn, sMoveMonsPtr->toColumn); + sub_80D0708(sMoveMonsPtr->field_7, sMoveMonsPtr->fromColumn, sMoveMonsPtr->toColumn); } } @@ -8162,9 +8162,9 @@ static void sub_80D0778(u8 arg0, u8 arg1, u8 arg2) sub_80D0834(arg1++, arg0); } -static void sub_80D07B0(u8 arg0, u8 arg1) +static void sub_80D07B0(u8 x, u8 y) { - u8 position = arg0 + (6 * arg1); + u8 position = x + (IN_BOX_COLUMNS * y); u16 species = GetCurrentBoxMonData(position, MON_DATA_SPECIES2); u32 personality = GetCurrentBoxMonData(position, MON_DATA_PERSONALITY); @@ -8179,34 +8179,34 @@ static void sub_80D07B0(u8 arg0, u8 arg1) 0, 32, 32, - 24 * arg0, - 24 * arg1, + 24 * x, + 24 * y, 32, 32, index); } } -static void sub_80D0834(u8 arg0, u8 arg1) +static void sub_80D0834(u8 x, u8 y) { - u8 position = arg0 + (6 * arg1); + u8 position = x + (IN_BOX_COLUMNS * y); u16 species = GetCurrentBoxMonData(position, MON_DATA_SPECIES2); if (species != SPECIES_NONE) { FillWindowPixelRect8Bit(sPSSData->field_2200, PIXEL_FILL(0), - 24 * arg0, - 24 * arg1, + 24 * x, + 24 * y, 32, 32); } } -static void sub_80D0884(u16 arg0, u16 arg1, u16 arg2) +static void sub_80D0884(u16 x, u16 y, u16 arg2) { - sMoveMonsPtr->bgX = arg0; - sMoveMonsPtr->bgY = arg1; + sMoveMonsPtr->bgX = x; + sMoveMonsPtr->bgY = y; sMoveMonsPtr->field_10 = arg2; } @@ -8225,22 +8225,22 @@ static u8 sub_80D0894(void) static void sub_80D08CC(void) { s32 i, j; - s32 rowCount, columnCount; + s32 columnCount, rowCount; u8 boxId; u8 monArrayId; - sMoveMonsPtr->minRow = min(sMoveMonsPtr->fromRow, sMoveMonsPtr->toRow); sMoveMonsPtr->minColumn = min(sMoveMonsPtr->fromColumn, sMoveMonsPtr->toColumn); + sMoveMonsPtr->minRow = min(sMoveMonsPtr->fromRow, sMoveMonsPtr->toRow); + sMoveMonsPtr->columnsTotal = abs(sMoveMonsPtr->fromColumn - sMoveMonsPtr->toColumn) + 1; sMoveMonsPtr->rowsTotal = abs(sMoveMonsPtr->fromRow - sMoveMonsPtr->toRow) + 1; - sMoveMonsPtr->columsTotal = abs(sMoveMonsPtr->fromColumn - sMoveMonsPtr->toColumn) + 1; boxId = StorageGetCurrentBox(); monArrayId = 0; + columnCount = sMoveMonsPtr->minColumn + sMoveMonsPtr->columnsTotal; rowCount = sMoveMonsPtr->minRow + sMoveMonsPtr->rowsTotal; - columnCount = sMoveMonsPtr->minColumn + sMoveMonsPtr->columsTotal; - for (i = sMoveMonsPtr->minColumn; i < columnCount; i++) + for (i = sMoveMonsPtr->minRow; i < rowCount; i++) { - u8 boxPosition = (IN_BOX_ROWS * i) + sMoveMonsPtr->minRow; - for (j = sMoveMonsPtr->minRow; j < rowCount; j++) + u8 boxPosition = (IN_BOX_COLUMNS * i) + sMoveMonsPtr->minColumn; + for (j = sMoveMonsPtr->minColumn; j < columnCount; j++) { struct BoxPokemon *boxMon = GetBoxedMonPtr(boxId, boxPosition); // UB: possible null dereference @@ -8259,14 +8259,14 @@ static void sub_80D08CC(void) static void sub_80D09A4(void) { s32 i, j; + s32 columnCount = sMoveMonsPtr->minColumn + sMoveMonsPtr->columnsTotal; s32 rowCount = sMoveMonsPtr->minRow + sMoveMonsPtr->rowsTotal; - s32 columnCount = sMoveMonsPtr->minColumn + sMoveMonsPtr->columsTotal; u8 boxId = StorageGetCurrentBox(); - for (i = sMoveMonsPtr->minColumn; i < columnCount; i++) + for (i = sMoveMonsPtr->minRow; i < rowCount; i++) { - u8 boxPosition = (IN_BOX_ROWS * i) + sMoveMonsPtr->minRow; - for (j = sMoveMonsPtr->minRow; j < rowCount; j++) + u8 boxPosition = (IN_BOX_COLUMNS * i) + sMoveMonsPtr->minColumn; + for (j = sMoveMonsPtr->minColumn; j < columnCount; j++) { DestroyBoxMonIconAtPosition(boxPosition); ZeroBoxMonAt(boxId, boxPosition); @@ -8278,14 +8278,14 @@ static void sub_80D09A4(void) static void sub_80D0A1C(void) { s32 i, j; + s32 columnCount = sMoveMonsPtr->minColumn + sMoveMonsPtr->columnsTotal; s32 rowCount = sMoveMonsPtr->minRow + sMoveMonsPtr->rowsTotal; - s32 columnCount = sMoveMonsPtr->minColumn + sMoveMonsPtr->columsTotal; u8 monArrayId = 0; - for (i = sMoveMonsPtr->minColumn; i < columnCount; i++) + for (i = sMoveMonsPtr->minRow; i < rowCount; i++) { - u8 boxPosition = (IN_BOX_ROWS * i) + sMoveMonsPtr->minRow; - for (j = sMoveMonsPtr->minRow; j < rowCount; j++) + u8 boxPosition = (IN_BOX_COLUMNS * i) + sMoveMonsPtr->minColumn; + for (j = sMoveMonsPtr->minColumn; j < columnCount; j++) { if (GetBoxMonData(&sMoveMonsPtr->boxMons[monArrayId], MON_DATA_SANITY_HAS_SPECIES)) sub_80CB140(boxPosition); @@ -8298,15 +8298,15 @@ static void sub_80D0A1C(void) static void sub_80D0AAC(void) { s32 i, j; + s32 columnCount = sMoveMonsPtr->minColumn + sMoveMonsPtr->columnsTotal; s32 rowCount = sMoveMonsPtr->minRow + sMoveMonsPtr->rowsTotal; - s32 columnCount = sMoveMonsPtr->minColumn + sMoveMonsPtr->columsTotal; u8 boxId = StorageGetCurrentBox(); u8 monArrayId = 0; - for (i = sMoveMonsPtr->minColumn; i < columnCount; i++) + for (i = sMoveMonsPtr->minRow; i < rowCount; i++) { - u8 boxPosition = (IN_BOX_ROWS * i) + sMoveMonsPtr->minRow; - for (j = sMoveMonsPtr->minRow; j < rowCount; j++) + u8 boxPosition = (IN_BOX_COLUMNS * i) + sMoveMonsPtr->minColumn; + for (j = sMoveMonsPtr->minColumn; j < columnCount; j++) { if (GetBoxMonData(&sMoveMonsPtr->boxMons[monArrayId], MON_DATA_SANITY_HAS_SPECIES)) SetBoxMonAt(boxId, boxPosition, &sMoveMonsPtr->boxMons[monArrayId]); @@ -8328,20 +8328,20 @@ static void sub_80D0B5C(void) static u8 sub_80D0BA4(void) { - return (IN_BOX_ROWS * sMoveMonsPtr->fromColumn) + sMoveMonsPtr->fromRow; + return (IN_BOX_COLUMNS * sMoveMonsPtr->fromRow) + sMoveMonsPtr->fromColumn; } static bool8 sub_80D0BC0(void) { s32 i, j; + s32 columnCount = sMoveMonsPtr->minColumn + sMoveMonsPtr->columnsTotal; s32 rowCount = sMoveMonsPtr->minRow + sMoveMonsPtr->rowsTotal; - s32 columnCount = sMoveMonsPtr->minColumn + sMoveMonsPtr->columsTotal; u8 monArrayId = 0; - for (i = sMoveMonsPtr->minColumn; i < columnCount; i++) + for (i = sMoveMonsPtr->minRow; i < rowCount; i++) { - u8 boxPosition = (IN_BOX_ROWS * i) + sMoveMonsPtr->minRow; - for (j = sMoveMonsPtr->minRow; j < rowCount; j++) + u8 boxPosition = (IN_BOX_COLUMNS * i) + sMoveMonsPtr->minColumn; + for (j = sMoveMonsPtr->minColumn; j < columnCount; j++) { if (GetBoxMonData(&sMoveMonsPtr->boxMons[monArrayId], MON_DATA_SANITY_HAS_SPECIES) && GetCurrentBoxMonData(boxPosition, MON_DATA_SANITY_HAS_SPECIES)) @@ -8791,7 +8791,7 @@ static u8 GetItemIconIdxBySprite(struct Sprite *sprite) static void SetItemIconPosition(u8 id, u8 cursorArea, u8 cursorPos) { - u8 row, column; + u8 x, y; if (id >= MAX_ITEM_ICONS) return; @@ -8799,10 +8799,10 @@ static void SetItemIconPosition(u8 id, u8 cursorArea, u8 cursorPos) switch (cursorArea) { case CURSOR_AREA_IN_BOX: - row = cursorPos % IN_BOX_ROWS; - column = cursorPos / IN_BOX_ROWS; - sPSSData->itemIcons[id].sprite->pos1.x = (24 * row) + 112; - sPSSData->itemIcons[id].sprite->pos1.y = (24 * column) + 56; + x = cursorPos % IN_BOX_COLUMNS; + y = cursorPos / IN_BOX_COLUMNS; + sPSSData->itemIcons[id].sprite->pos1.x = (24 * x) + 112; + sPSSData->itemIcons[id].sprite->pos1.y = (24 * y) + 56; sPSSData->itemIcons[id].sprite->oam.priority = 2; break; case CURSOR_AREA_IN_PARTY: From 49bb3453387b43cc6ce62f82c4f26f4582a030a7 Mon Sep 17 00:00:00 2001 From: ExpoSeed <> Date: Fri, 16 Apr 2021 20:36:45 -0500 Subject: [PATCH 113/173] Introduce NUM_ABILITY_SLOTS --- include/constants/pokemon.h | 2 ++ include/pokemon.h | 2 +- 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/include/constants/pokemon.h b/include/constants/pokemon.h index 51ef0c015b..1f66b83aa2 100644 --- a/include/constants/pokemon.h +++ b/include/constants/pokemon.h @@ -348,4 +348,6 @@ #define MON_PIC_SIZE (64 * 64 / 2) +#define NUM_ABILITY_SLOTS 2 + #endif // GUARD_CONSTANTS_POKEMON_H diff --git a/include/pokemon.h b/include/pokemon.h index 82cdefeac8..6e1d83576d 100644 --- a/include/pokemon.h +++ b/include/pokemon.h @@ -200,7 +200,7 @@ struct BaseStats /* 0x13 */ u8 growthRate; /* 0x14 */ u8 eggGroup1; /* 0x15 */ u8 eggGroup2; - /* 0x16 */ u8 abilities[2]; + /* 0x16 */ u8 abilities[NUM_ABILITY_SLOTS]; /* 0x18 */ u8 safariZoneFleeRate; /* 0x19 */ u8 bodyColor : 7; u8 noFlip : 1; From 96dabc1a7f991a57d955723f67989e2d4101f2bd Mon Sep 17 00:00:00 2001 From: GriffinR Date: Fri, 16 Apr 2021 17:05:44 -0400 Subject: [PATCH 114/173] Doc storage - multi move --- src/pokemon_storage_system.c | 1208 ++++++++++++++++++---------------- 1 file changed, 629 insertions(+), 579 deletions(-) diff --git a/src/pokemon_storage_system.c b/src/pokemon_storage_system.c index 3b97b9153f..5b16011fb0 100644 --- a/src/pokemon_storage_system.c +++ b/src/pokemon_storage_system.c @@ -150,29 +150,29 @@ enum { INPUT_1, INPUT_2, // Unused INPUT_3, // Unused - INPUT_4, - INPUT_5, - INPUT_6, - INPUT_7, - INPUT_8, - INPUT_9, - INPUT_10, - INPUT_11, - INPUT_12, - INPUT_13, - INPUT_14, - INPUT_15, - INPUT_16, - INPUT_17, - INPUT_18, - INPUT_19, - INPUT_20, - INPUT_21, - INPUT_22, - INPUT_23, - INPUT_24, - INPUT_25, - INPUT_26, + INPUT_CLOSE_BOX, + INPUT_SHOW_PARTY, + INPUT_HIDE_PARTY, + INPUT_BOX_OPTIONS, + INPUT_IN_MENU, + INPUT_SCROLL_RIGHT, + INPUT_SCROLL_LEFT, + INPUT_DEPOSIT, + INPUT_WITHDRAW, + INPUT_MOVE_MON, + INPUT_SHIFT_MON, + INPUT_PLACE_MON, + INPUT_TAKE_ITEM, + INPUT_GIVE_ITEM, + INPUT_SWITCH_ITEMS, + INPUT_PRESSED_B, + INPUT_MULTIMOVE_START, + INPUT_MULTIMOVE_CHANGE_SELECTION, + INPUT_MULTIMOVE_SINGLE, + INPUT_MULTIMOVE_GRAB_SELECTION, + INPUT_MULTIMOVE_UNABLE, + INPUT_MULTIMOVE_MOVE_MONS, + INPUT_MULTIMOVE_PLACE_MONS, }; enum { @@ -284,6 +284,31 @@ enum { RELEASE_ANIM_CAME_BACK, }; +// Modes for selecting and moving Pokémon in the box. +// "MULTIPLE" mode allows up to an entire box to be +// picked up at once by pressing Select then holding +// down the A button. While holding A down, the player +// may move the cursor around to select multiple Pokémon. +// This is MOVE_MODE_MULTIPLE_SELECTING. After releasing A +// those Pokémon will be picked up and can be moved around +// as a single unit. This is MOVE_MODE_MULTIPLE_MOVING +enum { + MOVE_MODE_NORMAL, + MOVE_MODE_MULTIPLE_SELECTING, + MOVE_MODE_MULTIPLE_MOVING, +}; + +// IDs for the main functions for moving multiple Pokémon. +// Given as arguments to MultiMove_SetFunction +enum { + MULTIMOVE_START, + MULTIMOVE_CANCEL, + MULTIMOVE_CHANGE_SELECTION, + MULTIMOVE_GRAB_SELECTION, + MULTIMOVE_MOVE_MONS, + MULTIMOVE_PLACE_MONS, +}; + struct Wallpaper { const u32 *tiles; @@ -439,7 +464,7 @@ struct PokemonStorageSystemData u32 field_CC8; s16 field_CCC; s16 field_CCE; - u16 field_CD0; + u16 cursorMoveSteps; s8 field_CD2; s8 field_CD3; u8 field_CD4; @@ -493,7 +518,7 @@ struct PokemonStorageSystemData u8 releaseMonName[POKEMON_NAME_LENGTH + 1]; u8 itemName[20]; u8 inBoxMovingMode; - u16 field_2200; + u16 multiMoveWindowId; struct ItemIcon itemIcons[MAX_ITEM_ICONS]; u16 movingItemId; u16 itemInfoWindowOffset; @@ -547,12 +572,12 @@ EWRAM_DATA static u8 sWhichToReshow = 0; EWRAM_DATA static u8 sLastUsedBox = 0; EWRAM_DATA static u16 sMovingItemId = 0; EWRAM_DATA static struct Pokemon gUnknown_02039D14 = {0}; -EWRAM_DATA static s8 sBoxCursorArea = 0; -EWRAM_DATA static s8 sBoxCursorPosition = 0; +EWRAM_DATA static s8 sCursorArea = 0; +EWRAM_DATA static s8 sCursorPosition = 0; EWRAM_DATA static bool8 sIsMonBeingMoved = 0; EWRAM_DATA static u8 sMovingMonOrigBoxId = 0; EWRAM_DATA static u8 sMovingMonOrigBoxPos = 0; -EWRAM_DATA static bool8 sCanOnlyMove = 0; +EWRAM_DATA static bool8 sAutoActionOn = 0; static void CreateMainMenu(u8, s16 *); static void Cb2_EnterPSS(u8); @@ -573,7 +598,7 @@ static void ScrollBackground(void); static void ChooseBoxMenu_MoveRight(void); static void ChooseBoxMenu_PrintInfo(void); static void sub_80CAA14(void); -static void sub_80CFDC4(void); +static void ToggleCursorAutoAction(void); static void sub_80CE790(void); static void sub_80CE8E4(void); static void GiveChosenBagItem(void); @@ -598,7 +623,6 @@ static void sub_80CA0D8(void); static void AddMenu(void); static void InitReleaseMon(void); static void InitCanReleaseMonVars(void); -static void sub_80D01B8(void); static void ReleaseMon(void); static void RefreshDisplayMonData(void); static void CreateDisplayMonSprite(void); @@ -649,9 +673,7 @@ static bool32 WaitForWallpaperGfxLoad(void); static bool8 InitPSSWindows(void); static bool8 ResetReleaseMonSpritePtr(void); static bool8 TryHideReleaseMon(void); -static bool8 sub_80D0164(void); static bool8 IsInitBoxActive(void); -static bool8 sub_80D01E4(void); static bool8 sub_80CDED4(void); static bool8 sub_80CDF08(void); static bool8 UpdateItemInfoWindowSlideIn(void); @@ -659,16 +681,14 @@ static bool8 UpdateItemInfoWindowSlideOut(void); static bool8 DoShowPartyMenu(void); static bool8 IsItemIconAnimActive(void); static bool8 ScrollToBox(void); -static bool8 sub_80CD554(void); +static bool8 UpdateCursorPos(void); static bool8 HidePartyMenu(void); static bool8 IsMovingItem(void); -static bool8 sub_80D0580(u8); -static bool8 sub_80D0BC0(void); static bool8 IsDisplayMosaicActive(void); static bool8 DoWallpaperGfxChange(void); static bool8 DoMonPlaceChange(void); static bool8 IsMenuLoading(void); -static bool8 CanMovePartyMon(void); +static bool8 IsRemovingLastPartyMon(void); static bool8 CanShiftMon(void); static bool8 IsCursorOnCloseBox(void); static bool8 IsCursorOnBox(void); @@ -713,14 +733,13 @@ static void InitMonPlaceChange(u8); static void SetMonMarkings(u8); static void ShowYesNoWindow(s8); static void sub_80CDBF8(u8); -static void sub_80D01D0(u8); static void AnimateBoxScrollArrows(bool8); static void sub_80CA984(bool8); static void CreatePartyMonsSprites(bool8); static void PrintMessage(u8 id); static s16 HandleMenuInput(void); static s8 RunCanReleaseMon(void); -static u8 GetBoxCursorPosition(void); +static u8 GetCursorPosition(void); static void Item_FromMonToMoving(u8, u8); static void Item_GiveMovingToMon(u8, u8); static void Item_TakeMons(u8, u8); @@ -764,32 +783,11 @@ static void SetDisplayMonData(void *, u8); static bool32 AtLeastThreeUsableMons(void); static u8 InBoxInput_Normal(void); static u8 InBoxInput_MovingMultiple(void); -static u8 InBoxInput_GrabbingMultiple(void); +static u8 InBoxInput_SelectingMultiple(void); static s8 GetMenuItemTextId(u8); -static u8 sub_80CFA5C(void); -static u8 sub_80D0BA4(void); -static bool8 sub_80CFA84(void); -static bool8 sub_80CFB44(void); -static bool8 sub_80D024C(void); -static bool8 sub_80D0344(void); -static bool8 sub_80D03B0(void); -static bool8 sub_80D0420(void); -static bool8 sub_80D04A0(void); -static bool8 sub_80D04C8(void); -static void sub_80D07B0(u8, u8); -static void sub_80D0834(u8, u8); -static void sub_80D0B5C(void); -static void sub_80D062C(void); -static void sub_80D0884(u16, u16, u16); -static void sub_80D08CC(void); -static void sub_80D09A4(void); -static void sub_80D0A1C(void); -static void sub_80D0AAC(void); -static u8 sub_80D0894(void); -static void sub_80D0778(u8, u8, u8); -static void sub_80D0708(u8, u8, u8); -static void sub_80D06D0(u8, u8, u8); -static void sub_80D0740(u8, u8, u8); +static u8 SetSelectionMenuTexts(void); +static bool8 SetMenuTexts_Mon(void); +static bool8 SetMenuTexts_Item(void); static void sub_80D27AC(u8, u16, u16, u16, u16); static void sub_80D27F4(u8, u8, s8); static void sub_80D2644(u8, u8, const void *, u16, u16); @@ -806,6 +804,35 @@ static void sub_80D2C1C(struct UnkStruct_2000028 *); static u8 GetBoxWallpaper(u8); static void SetBoxWallpaper(u8, u8); +// Functions for moving multiple Pokémon at once +static void MultiMove_Free(void); +static bool8 MultiMove_Init(void); +static bool8 MultiMove_RunFunction(void); +static bool8 MultiMove_TryMoveGroup(u8); +static bool8 MultiMove_CanPlaceSelection(void); +static void MultiMove_SetFunction(u8); +static u8 MultiMove_GetOrigin(void); +static bool8 MultiMove_Start(void); +static bool8 MultiMove_Cancel(void); +static bool8 MultiMove_ChangeSelection(void); +static bool8 MultiMove_GrabSelection(void); +static bool8 MultiMove_MoveMons(void); +static bool8 MultiMove_PlaceMons(void); +static void MultiMove_SetIconToBg(u8, u8); +static void MultiMove_ClearIconFromBg(u8, u8); +static void MultiMove_ResetBg(void); +static void MultiMove_UpdateSelectedIcons(void); +static void MultiMove_InitMove(u16, u16, u16); +static void MultiMove_GetMonsFromSelection(void); +static void MultiMove_RemoveMonsFromBox(void); +static void MultiMove_CreatePlacedMonIcons(void); +static void MultiMove_SetPlacedMonData(void); +static u8 MultiMove_UpdateMove(void); +static void MultiMove_DeselectRow(u8, u8, u8); +static void MultiMove_SelectRow(u8, u8, u8); +static void MultiMove_SelectColumn(u8, u8, u8); +static void MultiMove_DeselectColumn(u8, u8, u8); + struct { const u8 *text; const u8 *desc; @@ -2048,7 +2075,7 @@ static void Cb_InitPSS(u8 taskId) sub_80CD3EC(); break; case 5: - if (!sub_80D0164()) + if (!MultiMove_Init()) { SetPSSCallback(Cb_ChangeScreen); return; @@ -2158,22 +2185,38 @@ static void Cb_ReshowPSS(u8 taskId) } } +// States for the outer switch in Cb_MainPSS +enum { + MSTATE_HANDLE_INPUT, + MSTATE_1, + MSTATE_SCROLL_BOX, + MSTATE_WAIT_MSG, + MSTATE_ERROR_LAST_PARTY_MON, + MSTATE_ERROR_HAS_MAIL, + MSTATE_WAIT_ERROR_MSG, + MSTATE_MULTIMOVE_RUN, + MSTATE_MULTIMOVE_RUN_CANCEL, + MSTATE_MULTIMOVE_RUN_MOVED, + MSTATE_SCROLL_BOX_ITEM, + MSTATE_WAIT_ITEM_ANIM, +}; + static void Cb_MainPSS(u8 taskId) { switch (sPSSData->state) { - case 0: + case MSTATE_HANDLE_INPUT: switch (HandleInput()) { case INPUT_1: PlaySE(SE_SELECT); - sPSSData->state = 1; + sPSSData->state = MSTATE_1; break; - case INPUT_5: + case INPUT_SHOW_PARTY: if (sPSSData->boxOption != OPTION_MOVE_MONS && sPSSData->boxOption != OPTION_MOVE_ITEMS) { PrintMessage(MSG_WHICH_ONE_WILL_TAKE); - sPSSData->state = 3; + sPSSData->state = MSTATE_WAIT_MSG; } else { @@ -2181,11 +2224,11 @@ static void Cb_MainPSS(u8 taskId) SetPSSCallback(Cb_ShowPartyPokemon); } break; - case INPUT_6: + case INPUT_HIDE_PARTY: if (sPSSData->boxOption == OPTION_MOVE_MONS) { if (IsMonBeingMoved() && ItemIsMail(sPSSData->displayMonItemId)) - sPSSData->state = 5; + sPSSData->state = MSTATE_ERROR_HAS_MAIL; else SetPSSCallback(Cb_HidePartyPokemon); } @@ -2194,20 +2237,20 @@ static void Cb_MainPSS(u8 taskId) SetPSSCallback(Cb_HidePartyPokemon); } break; - case INPUT_4: + case INPUT_CLOSE_BOX: SetPSSCallback(Cb_OnCloseBoxPressed); break; - case INPUT_19: + case INPUT_PRESSED_B: SetPSSCallback(Cb_OnBPressed); break; - case INPUT_7: + case INPUT_BOX_OPTIONS: PlaySE(SE_SELECT); SetPSSCallback(Cb_HandleBoxOptions); break; - case INPUT_8: + case INPUT_IN_MENU: SetPSSCallback(Cb_OnSelectedMon); break; - case INPUT_9: + case INPUT_SCROLL_RIGHT: PlaySE(SE_SELECT); sPSSData->newCurrBoxId = StorageGetCurrentBox() + 1; if (sPSSData->newCurrBoxId >= TOTAL_BOXES_COUNT) @@ -2215,15 +2258,15 @@ static void Cb_MainPSS(u8 taskId) if (sPSSData->boxOption != OPTION_MOVE_ITEMS) { SetUpScrollToBox(sPSSData->newCurrBoxId); - sPSSData->state = 2; + sPSSData->state = MSTATE_SCROLL_BOX; } else { sub_80CFEA8(); - sPSSData->state = 10; + sPSSData->state = MSTATE_SCROLL_BOX_ITEM; } break; - case INPUT_10: + case INPUT_SCROLL_LEFT: PlaySE(SE_SELECT); sPSSData->newCurrBoxId = StorageGetCurrentBox() - 1; if (sPSSData->newCurrBoxId < 0) @@ -2231,20 +2274,20 @@ static void Cb_MainPSS(u8 taskId) if (sPSSData->boxOption != OPTION_MOVE_ITEMS) { SetUpScrollToBox(sPSSData->newCurrBoxId); - sPSSData->state = 2; + sPSSData->state = MSTATE_SCROLL_BOX; } else { sub_80CFEA8(); - sPSSData->state = 10; + sPSSData->state = MSTATE_SCROLL_BOX_ITEM; } break; - case INPUT_11: - if (!CanMovePartyMon()) + case INPUT_DEPOSIT: + if (!IsRemovingLastPartyMon()) { if (ItemIsMail(sPSSData->displayMonItemId)) { - sPSSData->state = 5; + sPSSData->state = MSTATE_ERROR_HAS_MAIL; } else { @@ -2254,13 +2297,13 @@ static void Cb_MainPSS(u8 taskId) } else { - sPSSData->state = 4; + sPSSData->state = MSTATE_ERROR_LAST_PARTY_MON; } break; - case INPUT_13: - if (CanMovePartyMon()) + case INPUT_MOVE_MON: + if (IsRemovingLastPartyMon()) { - sPSSData->state = 4; + sPSSData->state = MSTATE_ERROR_LAST_PARTY_MON; } else { @@ -2268,10 +2311,10 @@ static void Cb_MainPSS(u8 taskId) SetPSSCallback(Cb_MoveMon); } break; - case INPUT_14: + case INPUT_SHIFT_MON: if (!CanShiftMon()) { - sPSSData->state = 4; + sPSSData->state = MSTATE_ERROR_LAST_PARTY_MON; } else { @@ -2279,61 +2322,63 @@ static void Cb_MainPSS(u8 taskId) SetPSSCallback(Cb_ShiftMon); } break; - case INPUT_12: + case INPUT_WITHDRAW: PlaySE(SE_SELECT); SetPSSCallback(Cb_WithdrawMon); break; - case INPUT_15: + case INPUT_PLACE_MON: PlaySE(SE_SELECT); SetPSSCallback(Cb_PlaceMon); break; - case INPUT_16: + case INPUT_TAKE_ITEM: PlaySE(SE_SELECT); SetPSSCallback(Cb_TakeItemForMoving); break; - case INPUT_17: + case INPUT_GIVE_ITEM: PlaySE(SE_SELECT); SetPSSCallback(Cb_GiveMovingItemToMon); break; - case INPUT_18: + case INPUT_SWITCH_ITEMS: PlaySE(SE_SELECT); SetPSSCallback(Cb_SwitchSelectedItem); break; - case INPUT_20: + case INPUT_MULTIMOVE_START: PlaySE(SE_SELECT); - sub_80D01D0(0); - sPSSData->state = 7; + MultiMove_SetFunction(MULTIMOVE_START); + sPSSData->state = MSTATE_MULTIMOVE_RUN; break; - case INPUT_22: - sub_80D01D0(1); - sPSSData->state = 8; + case INPUT_MULTIMOVE_SINGLE: + MultiMove_SetFunction(MULTIMOVE_CANCEL); + sPSSData->state = MSTATE_MULTIMOVE_RUN_CANCEL; break; - case INPUT_21: + case INPUT_MULTIMOVE_CHANGE_SELECTION: PlaySE(SE_SELECT); - sub_80D01D0(2); - sPSSData->state = 9; + MultiMove_SetFunction(MULTIMOVE_CHANGE_SELECTION); + sPSSData->state = MSTATE_MULTIMOVE_RUN_MOVED; break; - case INPUT_23: - sub_80D01D0(3); - sPSSData->state = 7; + case INPUT_MULTIMOVE_GRAB_SELECTION: + MultiMove_SetFunction(MULTIMOVE_GRAB_SELECTION); + sPSSData->state = MSTATE_MULTIMOVE_RUN; break; - case INPUT_25: + case INPUT_MULTIMOVE_MOVE_MONS: PlaySE(SE_SELECT); - sub_80D01D0(4); - sPSSData->state = 9; + MultiMove_SetFunction(MULTIMOVE_MOVE_MONS); + sPSSData->state = MSTATE_MULTIMOVE_RUN_MOVED; break; - case INPUT_26: + case INPUT_MULTIMOVE_PLACE_MONS: PlaySE(SE_SELECT); - sub_80D01D0(5); - sPSSData->state = 7; + MultiMove_SetFunction(MULTIMOVE_PLACE_MONS); + sPSSData->state = MSTATE_MULTIMOVE_RUN; break; - case INPUT_24: + case INPUT_MULTIMOVE_UNABLE: + // When selecting/moving multiple Pokémon the + // cursor may not wrap around the edges. PlaySE(SE_FAILURE); break; } break; - case 1: - if (!sub_80CD554()) + case MSTATE_1: + if (!UpdateCursorPos()) { if (IsCursorOnCloseBox()) sub_80CA9C0(); @@ -2342,10 +2387,10 @@ static void Cb_MainPSS(u8 taskId) if (sPSSData->setMosaic) StartDisplayMonMosaicEffect(); - sPSSData->state = 0; + sPSSData->state = MSTATE_HANDLE_INPUT; } break; - case 2: + case MSTATE_SCROLL_BOX: if (!ScrollToBox()) { SetCurrentBox(sPSSData->newCurrBoxId); @@ -2358,64 +2403,68 @@ static void Cb_MainPSS(u8 taskId) if (sPSSData->boxOption == OPTION_MOVE_ITEMS) { sub_80CFECC(); - sPSSData->state = 11; + sPSSData->state = MSTATE_WAIT_ITEM_ANIM; } else { - sPSSData->state = 0; + sPSSData->state = MSTATE_HANDLE_INPUT; } } break; - case 3: + case MSTATE_WAIT_MSG: if (JOY_NEW(A_BUTTON | B_BUTTON | DPAD_ANY)) { ClearBottomWindow(); - sPSSData->state = 0; + sPSSData->state = MSTATE_HANDLE_INPUT; } break; - case 4: + case MSTATE_ERROR_LAST_PARTY_MON: PlaySE(SE_FAILURE); PrintMessage(MSG_LAST_POKE); - sPSSData->state = 6; + sPSSData->state = MSTATE_WAIT_ERROR_MSG; break; - case 5: + case MSTATE_ERROR_HAS_MAIL: PlaySE(SE_FAILURE); PrintMessage(MSG_PLEASE_REMOVE_MAIL); - sPSSData->state = 6; + sPSSData->state = MSTATE_WAIT_ERROR_MSG; break; - case 6: + case MSTATE_WAIT_ERROR_MSG: if (JOY_NEW(A_BUTTON | B_BUTTON | DPAD_ANY)) { ClearBottomWindow(); SetPSSCallback(Cb_MainPSS); } break; - case 7: - if (!sub_80D01E4()) - sPSSData->state = 0; + case MSTATE_MULTIMOVE_RUN: + if (!MultiMove_RunFunction()) + sPSSData->state = MSTATE_HANDLE_INPUT; break; - case 8: - if (!sub_80D01E4()) + case MSTATE_MULTIMOVE_RUN_CANCEL: + // Began a multiple Pokémon selection but + // ended up selecting a single Pokémon. + // Wait for multi move to cancel, then + // do a normal move. + if (!MultiMove_RunFunction()) SetPSSCallback(Cb_MoveMon); break; - case 9: - if (!sub_80D01E4()) + case MSTATE_MULTIMOVE_RUN_MOVED: + if (!MultiMove_RunFunction()) { if (sPSSData->setMosaic) StartDisplayMonMosaicEffect(); - sPSSData->state = 0; + sPSSData->state = MSTATE_HANDLE_INPUT; } break; - case 10: + case MSTATE_SCROLL_BOX_ITEM: if (!IsItemIconAnimActive()) { SetUpScrollToBox(sPSSData->newCurrBoxId); - sPSSData->state = 2; + sPSSData->state = MSTATE_SCROLL_BOX; } break; - case 11: + case MSTATE_WAIT_ITEM_ANIM: if (!IsItemIconAnimActive()) - sPSSData->state = 0; + sPSSData->state = MSTATE_HANDLE_INPUT; break; } } @@ -2452,7 +2501,7 @@ static void Cb_HidePartyPokemon(u8 taskId) } break; case 2: - if (!sub_80CD554()) + if (!UpdateCursorPos()) { if (sPSSData->setMosaic) StartDisplayMonMosaicEffect(); @@ -2494,7 +2543,7 @@ static void Cb_OnSelectedMon(u8 taskId) SetPSSCallback(Cb_MainPSS); break; case MENU_MOVE: - if (CanMovePartyMon()) + if (IsRemovingLastPartyMon()) { sPSSData->state = 3; } @@ -2528,7 +2577,7 @@ static void Cb_OnSelectedMon(u8 taskId) SetPSSCallback(Cb_WithdrawMon); break; case MENU_STORE: - if (CanMovePartyMon()) + if (IsRemovingLastPartyMon()) { sPSSData->state = 3; } @@ -2544,7 +2593,7 @@ static void Cb_OnSelectedMon(u8 taskId) } break; case MENU_RELEASE: - if (CanMovePartyMon()) + if (IsRemovingLastPartyMon()) { sPSSData->state = 3; } @@ -2965,7 +3014,7 @@ static void Cb_TakeItemForMoving(u8 taskId) break; case 1: StartCursorAnim(CURSOR_ANIM_OPEN); - Item_FromMonToMoving((sInPartyMenu != FALSE) ? CURSOR_AREA_IN_PARTY : CURSOR_AREA_IN_BOX, GetBoxCursorPosition()); + Item_FromMonToMoving((sInPartyMenu != FALSE) ? CURSOR_AREA_IN_PARTY : CURSOR_AREA_IN_BOX, GetCursorPosition()); sPSSData->state++; break; case 2: @@ -2995,7 +3044,7 @@ static void Cb_GiveMovingItemToMon(u8 taskId) break; case 1: StartCursorAnim(CURSOR_ANIM_OPEN); - Item_GiveMovingToMon((sInPartyMenu != FALSE) ? CURSOR_AREA_IN_PARTY : CURSOR_AREA_IN_BOX, GetBoxCursorPosition()); + Item_GiveMovingToMon((sInPartyMenu != FALSE) ? CURSOR_AREA_IN_PARTY : CURSOR_AREA_IN_BOX, GetCursorPosition()); sPSSData->state++; break; case 2: @@ -3036,7 +3085,7 @@ static void Cb_ItemToBag(u8 taskId) else { PlaySE(SE_SELECT); - Item_TakeMons((sInPartyMenu != FALSE) ? CURSOR_AREA_IN_PARTY : CURSOR_AREA_IN_BOX, GetBoxCursorPosition()); + Item_TakeMons((sInPartyMenu != FALSE) ? CURSOR_AREA_IN_PARTY : CURSOR_AREA_IN_BOX, GetCursorPosition()); sPSSData->state = 1; } break; @@ -3087,7 +3136,7 @@ static void Cb_SwitchSelectedItem(u8 taskId) break; case 1: StartCursorAnim(CURSOR_ANIM_OPEN); - Item_SwitchMonsWithMoving((sInPartyMenu != FALSE) ? CURSOR_AREA_IN_PARTY : CURSOR_AREA_IN_BOX, GetBoxCursorPosition()); + Item_SwitchMonsWithMoving((sInPartyMenu != FALSE) ? CURSOR_AREA_IN_PARTY : CURSOR_AREA_IN_BOX, GetCursorPosition()); sPSSData->state++; break; case 2: @@ -3259,6 +3308,7 @@ static void Cb_PrintCantStoreMail(u8 taskId) } } +// Handle options menu that shows when the box title bar is selected static void Cb_HandleBoxOptions(u8 taskId) { switch (sPSSData->state) @@ -3656,25 +3706,24 @@ static void Cb_ChangeScreen(u8 taskId) static void GiveChosenBagItem(void) { - u16 item = gSpecialVar_ItemId; + u16 itemId = gSpecialVar_ItemId; - if (item != 0) + if (itemId != ITEM_NONE) { - u8 id = GetBoxCursorPosition(); - + u8 pos = GetCursorPosition(); if (sInPartyMenu) - SetMonData(&gPlayerParty[id], MON_DATA_HELD_ITEM, &item); + SetMonData(&gPlayerParty[pos], MON_DATA_HELD_ITEM, &itemId); else - SetCurrentBoxMonData(id, MON_DATA_HELD_ITEM, &item); + SetCurrentBoxMonData(pos, MON_DATA_HELD_ITEM, &itemId); - RemoveBagItem(item, 1); + RemoveBagItem(itemId, 1); } } static void FreePSSData(void) { sub_80D25F0(); - sub_80D01B8(); + MultiMove_Free(); FREE_AND_SET_NULL(sPSSData); FreeAllWindowBuffers(); } @@ -4111,7 +4160,7 @@ static bool8 DoShowPartyMenu(void) } break; case 1: - if (!sub_80CD554()) + if (!UpdateCursorPos()) { if (sPSSData->setMosaic) StartDisplayMonMosaicEffect(); @@ -4250,9 +4299,9 @@ static void sub_80CAEAC(void) if (!IsCursorOnBox()) { if (sInPartyMenu) - sub_80D0D8C(CURSOR_AREA_IN_PARTY, GetBoxCursorPosition()); + sub_80D0D8C(CURSOR_AREA_IN_PARTY, GetCursorPosition()); else - sub_80D0D8C(CURSOR_AREA_IN_BOX, GetBoxCursorPosition()); + sub_80D0D8C(CURSOR_AREA_IN_BOX, GetCursorPosition()); } if (sMovingItemId != ITEM_NONE) @@ -5574,19 +5623,19 @@ static struct Sprite *CreateChooseBoxArrows(u16 x, u16 y, u8 animId, u8 priority static void sub_80CD36C(void) { if (sPSSData->boxOption != OPTION_DEPOSIT) - sBoxCursorArea = CURSOR_AREA_IN_BOX; + sCursorArea = CURSOR_AREA_IN_BOX; else - sBoxCursorArea = CURSOR_AREA_IN_PARTY; + sCursorArea = CURSOR_AREA_IN_PARTY; - sBoxCursorPosition = 0; + sCursorPosition = 0; sIsMonBeingMoved = FALSE; sMovingMonOrigBoxId = 0; sMovingMonOrigBoxPos = 0; - sCanOnlyMove = FALSE; + sAutoActionOn = FALSE; sub_80CDC0C(); sub_80CFC14(); sPSSData->field_CD6 = 1; - sPSSData->inBoxMovingMode = 0; + sPSSData->inBoxMovingMode = MOVE_MODE_NORMAL; sub_80CEB40(); } @@ -5595,7 +5644,7 @@ static void sub_80CD3EC(void) sub_80CFC14(); sub_80CEBDC(); sPSSData->field_CD6 = 1; - sPSSData->inBoxMovingMode = 0; + sPSSData->inBoxMovingMode = MOVE_MODE_NORMAL; if (sIsMonBeingMoved) { sPSSData->movingMon = gUnknown_02039D14; @@ -5645,29 +5694,29 @@ static void GetCursorCoordsByPos(u8 cursorArea, u8 cursorPosition, u16 *x, u16 * static u16 GetSpeciesAtCursorPosition(void) { - switch (sBoxCursorArea) + switch (sCursorArea) { case CURSOR_AREA_IN_PARTY: - return GetMonData(&gPlayerParty[sBoxCursorPosition], MON_DATA_SPECIES); + return GetMonData(&gPlayerParty[sCursorPosition], MON_DATA_SPECIES); case CURSOR_AREA_IN_BOX: - return GetCurrentBoxMonData(sBoxCursorPosition, MON_DATA_SPECIES); + return GetCurrentBoxMonData(sCursorPosition, MON_DATA_SPECIES); default: return SPECIES_NONE; } } -static bool8 sub_80CD554(void) +static bool8 UpdateCursorPos(void) { s16 tmp; - if (sPSSData->field_CD0 == 0) + if (sPSSData->cursorMoveSteps == 0) { if (sPSSData->boxOption != OPTION_MOVE_ITEMS) return FALSE; else return IsItemIconAnimActive(); } - else if (--sPSSData->field_CD0 != 0) + else if (--sPSSData->cursorMoveSteps != 0) { sPSSData->field_CBC += sPSSData->field_CC4; sPSSData->field_CC0 += sPSSData->field_CC8; @@ -5722,12 +5771,12 @@ static void sub_80CD70C(void) int r7, r0; if (sPSSData->field_CD2 != 0 || sPSSData->field_CD3 != 0) - sPSSData->field_CD0 = 12; + sPSSData->cursorMoveSteps = 12; else - sPSSData->field_CD0 = 6; + sPSSData->cursorMoveSteps = 6; if (sPSSData->field_CD7) - sPSSData->field_CD7 = sPSSData->field_CD0 >> 1; + sPSSData->field_CD7 = sPSSData->cursorMoveSteps >> 1; switch (sPSSData->field_CD2) { @@ -5757,8 +5806,8 @@ static void sub_80CD70C(void) r7 <<= 8; r0 <<= 8; - sPSSData->field_CC4 = r0 / sPSSData->field_CD0; - sPSSData->field_CC8 = r7 / sPSSData->field_CD0; + sPSSData->field_CC4 = r0 / sPSSData->cursorMoveSteps; + sPSSData->field_CC8 = r7 / sPSSData->cursorMoveSteps; sPSSData->field_CBC = sPSSData->cursorSprite->pos1.x << 8; sPSSData->field_CC0 = sPSSData->cursorSprite->pos1.y << 8; } @@ -5769,7 +5818,7 @@ static void sub_80CD894(u8 newCursorArea, u8 newCursorPosition) sub_80CD70C(); if (sPSSData->boxOption != OPTION_MOVE_ITEMS) { - if (sPSSData->inBoxMovingMode == 0 && !sIsMonBeingMoved) + if (sPSSData->inBoxMovingMode == MOVE_MODE_NORMAL && !sIsMonBeingMoved) StartSpriteAnim(sPSSData->cursorSprite, CURSOR_ANIM_STILL); } else @@ -5780,10 +5829,10 @@ static void sub_80CD894(u8 newCursorArea, u8 newCursorPosition) if (sPSSData->boxOption == OPTION_MOVE_ITEMS) { - if (sBoxCursorArea == CURSOR_AREA_IN_BOX) - sub_80D0E50(CURSOR_AREA_IN_BOX, sBoxCursorPosition); - else if (sBoxCursorArea == CURSOR_AREA_IN_PARTY) - sub_80D0E50(CURSOR_AREA_IN_PARTY, sBoxCursorPosition); + if (sCursorArea == CURSOR_AREA_IN_BOX) + sub_80D0E50(CURSOR_AREA_IN_BOX, sCursorPosition); + else if (sCursorArea == CURSOR_AREA_IN_PARTY) + sub_80D0E50(CURSOR_AREA_IN_PARTY, sCursorPosition); if (newCursorArea == CURSOR_AREA_IN_BOX) sub_80D0D8C(newCursorArea, newCursorPosition); @@ -5791,7 +5840,7 @@ static void sub_80CD894(u8 newCursorArea, u8 newCursorPosition) sub_80D0D8C(newCursorArea, newCursorPosition); } - if (newCursorArea == CURSOR_AREA_IN_PARTY && sBoxCursorArea != CURSOR_AREA_IN_PARTY) + if (newCursorArea == CURSOR_AREA_IN_PARTY && sCursorArea != CURSOR_AREA_IN_PARTY) { sPSSData->field_CD6 = newCursorArea; sPSSData->field_CB8->invisible = TRUE; @@ -5807,7 +5856,7 @@ static void sub_80CD894(u8 newCursorArea, u8 newCursorPosition) sPSSData->field_CB8->oam.priority = 1; break; case CURSOR_AREA_IN_BOX: - if (sPSSData->inBoxMovingMode != 0) + if (sPSSData->inBoxMovingMode != MOVE_MODE_NORMAL) { sPSSData->cursorSprite->oam.priority = 0; sPSSData->field_CB8->invisible = TRUE; @@ -5815,7 +5864,7 @@ static void sub_80CD894(u8 newCursorArea, u8 newCursorPosition) else { sPSSData->cursorSprite->oam.priority = 2; - if (sBoxCursorArea == CURSOR_AREA_IN_BOX && sIsMonBeingMoved) + if (sCursorArea == CURSOR_AREA_IN_BOX && sIsMonBeingMoved) SetMovingMonPriority(2); } break; @@ -5824,11 +5873,11 @@ static void sub_80CD894(u8 newCursorArea, u8 newCursorPosition) static void sub_80CDA68(void) { - sBoxCursorArea = sPSSData->field_CD4; - sBoxCursorPosition = sPSSData->field_CD5; + sCursorArea = sPSSData->field_CD4; + sCursorPosition = sPSSData->field_CD5; if (sPSSData->boxOption != OPTION_MOVE_ITEMS) { - if (sPSSData->inBoxMovingMode == 0 && !sIsMonBeingMoved) + if (sPSSData->inBoxMovingMode == MOVE_MODE_NORMAL && !sIsMonBeingMoved) StartSpriteAnim(sPSSData->cursorSprite, CURSOR_ANIM_BOUNCE); } else @@ -5838,7 +5887,7 @@ static void sub_80CDA68(void) } sub_80CEB40(); - switch (sBoxCursorArea) + switch (sCursorArea) { case CURSOR_AREA_BUTTONS: SetMovingMonPriority(1); @@ -5851,7 +5900,7 @@ static void sub_80CDA68(void) SetMovingMonPriority(1); break; case CURSOR_AREA_IN_BOX: - if (sPSSData->inBoxMovingMode == 0) + if (sPSSData->inBoxMovingMode == MOVE_MODE_NORMAL) { sPSSData->cursorSprite->oam.priority = 1; sPSSData->field_CB8->oam.priority = 2; @@ -5896,7 +5945,7 @@ static void sub_80CDC0C(void) static void sub_80CDC18(void) { - gUnknown_02039D7E = sBoxCursorPosition; + gUnknown_02039D7E = sCursorPosition; } static u8 sub_80CDC2C(void) @@ -5992,7 +6041,7 @@ static bool8 MonPlaceChange_Shift(void) switch (sPSSData->monPlaceChangeState) { case 0: - switch (sBoxCursorArea) + switch (sCursorArea) { case CURSOR_AREA_IN_PARTY: sPSSData->field_D91 = TOTAL_BOXES_COUNT; @@ -6004,14 +6053,14 @@ static bool8 MonPlaceChange_Shift(void) return FALSE; } StartSpriteAnim(sPSSData->cursorSprite, CURSOR_ANIM_OPEN); - sub_80CBD5C(sPSSData->field_D91, sBoxCursorPosition); + sub_80CBD5C(sPSSData->field_D91, sCursorPosition); sPSSData->monPlaceChangeState++; break; case 1: if (!sub_80CBDC4()) { StartSpriteAnim(sPSSData->cursorSprite, CURSOR_ANIM_FIST); - SetShiftedMonData(sPSSData->field_D91, sBoxCursorPosition); + SetShiftedMonData(sPSSData->field_D91, sCursorPosition); sPSSData->monPlaceChangeState++; } break; @@ -6065,17 +6114,17 @@ static bool8 sub_80CDF08(void) static void MoveMon(void) { - switch (sBoxCursorArea) + switch (sCursorArea) { case CURSOR_AREA_IN_PARTY: - SetMovedMonData(TOTAL_BOXES_COUNT, sBoxCursorPosition); - sub_80CBC14(MODE_PARTY, sBoxCursorPosition); + SetMovedMonData(TOTAL_BOXES_COUNT, sCursorPosition); + sub_80CBC14(MODE_PARTY, sCursorPosition); break; case CURSOR_AREA_IN_BOX: - if (sPSSData->inBoxMovingMode == 0) + if (sPSSData->inBoxMovingMode == MOVE_MODE_NORMAL) { - SetMovedMonData(StorageGetCurrentBox(), sBoxCursorPosition); - sub_80CBC14(MODE_BOX, sBoxCursorPosition); + SetMovedMonData(StorageGetCurrentBox(), sCursorPosition); + sub_80CBC14(MODE_BOX, sCursorPosition); } break; default: @@ -6089,16 +6138,16 @@ static void PlaceMon(void) { u8 boxId; - switch (sBoxCursorArea) + switch (sCursorArea) { case CURSOR_AREA_IN_PARTY: - SetPlacedMonData(TOTAL_BOXES_COUNT, sBoxCursorPosition); - sub_80CBCAC(TOTAL_BOXES_COUNT, sBoxCursorPosition); + SetPlacedMonData(TOTAL_BOXES_COUNT, sCursorPosition); + sub_80CBCAC(TOTAL_BOXES_COUNT, sCursorPosition); break; case CURSOR_AREA_IN_BOX: boxId = StorageGetCurrentBox(); - SetPlacedMonData(boxId, sBoxCursorPosition); - sub_80CBCAC(boxId, sBoxCursorPosition); + SetPlacedMonData(boxId, sCursorPosition); + sub_80CBCAC(boxId, sCursorPosition); break; default: return; @@ -6115,7 +6164,7 @@ static void sub_80CE00C(void) static void SetMovedMonData(u8 boxId, u8 position) { if (boxId == TOTAL_BOXES_COUNT) - sPSSData->movingMon = gPlayerParty[sBoxCursorPosition]; + sPSSData->movingMon = gPlayerParty[sCursorPosition]; else BoxMonAtToMon(boxId, position, &sPSSData->movingMon); @@ -6173,9 +6222,9 @@ static bool8 TryStorePartyMonInBox(u8 boxId) } else { - SetMovedMonData(TOTAL_BOXES_COUNT, sBoxCursorPosition); + SetMovedMonData(TOTAL_BOXES_COUNT, sCursorPosition); SetPlacedMonData(boxId, boxPosition); - DestroyPartyMonIcon(sBoxCursorPosition); + DestroyPartyMonIcon(sCursorPosition); } if (boxId == StorageGetCurrentBox()) @@ -6197,12 +6246,12 @@ static void InitReleaseMon(void) if (sIsMonBeingMoved) mode = MODE_MOVE; - else if (sBoxCursorArea == CURSOR_AREA_IN_PARTY) + else if (sCursorArea == CURSOR_AREA_IN_PARTY) mode = MODE_PARTY; else mode = MODE_BOX; - SetReleaseMon(mode, sBoxCursorPosition); + SetReleaseMon(mode, sCursorPosition); StringCopy(sPSSData->releaseMonName, sPSSData->displayMonName); } @@ -6230,12 +6279,12 @@ static void ReleaseMon(void) } else { - if (sBoxCursorArea == CURSOR_AREA_IN_PARTY) + if (sCursorArea == CURSOR_AREA_IN_PARTY) boxId = TOTAL_BOXES_COUNT; else boxId = StorageGetCurrentBox(); - PurgeMonOrBoxMon(boxId, sBoxCursorPosition); + PurgeMonOrBoxMon(boxId, sCursorPosition); } sub_80CEB40(); } @@ -6301,17 +6350,17 @@ static void InitCanReleaseMonVars(void) } else { - if (sBoxCursorArea == CURSOR_AREA_IN_PARTY) + if (sCursorArea == CURSOR_AREA_IN_PARTY) { - sPSSData->tempMon = gPlayerParty[sBoxCursorPosition]; + sPSSData->tempMon = gPlayerParty[sCursorPosition]; sPSSData->releaseBoxId = TOTAL_BOXES_COUNT; } else { - BoxMonAtToMon(StorageGetCurrentBox(), sBoxCursorPosition, &sPSSData->tempMon); + BoxMonAtToMon(StorageGetCurrentBox(), sCursorPosition, &sPSSData->tempMon); sPSSData->releaseBoxId = StorageGetCurrentBox(); } - sPSSData->releaseBoxPos = sBoxCursorPosition; + sPSSData->releaseBoxPos = sCursorPosition; } GetRestrictedReleaseMoves(sPSSData->restrictedMoveList); @@ -6467,17 +6516,17 @@ static void sub_80CE7E8(void) sPSSData->field_2186 = 0; sPSSData->summaryScreenMode = SUMMARY_MODE_NORMAL; } - else if (sBoxCursorArea == CURSOR_AREA_IN_PARTY) + else if (sCursorArea == CURSOR_AREA_IN_PARTY) { sPSSData->field_218C.mon = gPlayerParty; - sPSSData->field_2187 = sBoxCursorPosition; + sPSSData->field_2187 = sCursorPosition; sPSSData->field_2186 = CountPartyMons() - 1; sPSSData->summaryScreenMode = SUMMARY_MODE_NORMAL; } else { sPSSData->field_218C.box = GetBoxedMonPtr(StorageGetCurrentBox(), 0); - sPSSData->field_2187 = sBoxCursorPosition; + sPSSData->field_2187 = sCursorPosition; sPSSData->field_2186 = IN_BOX_COUNT - 1; sPSSData->summaryScreenMode = SUMMARY_MODE_BOX; } @@ -6488,7 +6537,7 @@ static void sub_80CE8E4(void) if (sIsMonBeingMoved) sub_80CE790(); else - sBoxCursorPosition = gLastViewedMonIndex; + sCursorPosition = gLastViewedMonIndex; } s16 CompactPartySlots(void) @@ -6525,16 +6574,16 @@ static void SetMonMarkings(u8 markings) } else { - if (sBoxCursorArea == CURSOR_AREA_IN_PARTY) - SetMonData(&gPlayerParty[sBoxCursorPosition], MON_DATA_MARKINGS, &markings); - if (sBoxCursorArea == CURSOR_AREA_IN_BOX) - SetCurrentBoxMonData(sBoxCursorPosition, MON_DATA_MARKINGS, &markings); + if (sCursorArea == CURSOR_AREA_IN_PARTY) + SetMonData(&gPlayerParty[sCursorPosition], MON_DATA_MARKINGS, &markings); + if (sCursorArea == CURSOR_AREA_IN_BOX) + SetCurrentBoxMonData(sCursorPosition, MON_DATA_MARKINGS, &markings); } } -static bool8 CanMovePartyMon(void) +static bool8 IsRemovingLastPartyMon(void) { - if (sBoxCursorArea == CURSOR_AREA_IN_PARTY && !sIsMonBeingMoved && CountPartyAliveNonEggMonsExcept(sBoxCursorPosition) == 0) + if (sCursorArea == CURSOR_AREA_IN_PARTY && !sIsMonBeingMoved && CountPartyAliveNonEggMonsExcept(sCursorPosition) == 0) return TRUE; else return FALSE; @@ -6544,7 +6593,7 @@ static bool8 CanShiftMon(void) { if (sIsMonBeingMoved) { - if (sBoxCursorArea == CURSOR_AREA_IN_PARTY && CountPartyAliveNonEggMonsExcept(sBoxCursorPosition) == 0) + if (sCursorArea == CURSOR_AREA_IN_PARTY && CountPartyAliveNonEggMonsExcept(sCursorPosition) == 0) { if (sPSSData->displayMonIsEgg || GetMonData(&sPSSData->movingMon, MON_DATA_HP) == 0) return FALSE; @@ -6561,17 +6610,17 @@ static bool8 IsMonBeingMoved(void) static bool8 IsCursorOnBox(void) { - return (sBoxCursorArea == CURSOR_AREA_BOX); + return (sCursorArea == CURSOR_AREA_BOX); } static bool8 IsCursorOnCloseBox(void) { - return (sBoxCursorArea == CURSOR_AREA_BUTTONS && sBoxCursorPosition == 1); + return (sCursorArea == CURSOR_AREA_BUTTONS && sCursorPosition == 1); } static bool8 IsCursorInBox(void) { - return (sBoxCursorArea == CURSOR_AREA_IN_BOX); + return (sCursorArea == CURSOR_AREA_IN_BOX); } static void sub_80CEB40(void) @@ -6579,12 +6628,12 @@ static void sub_80CEB40(void) sPSSData->setMosaic = (sIsMonBeingMoved == FALSE); if (!sIsMonBeingMoved) { - switch (sBoxCursorArea) + switch (sCursorArea) { case CURSOR_AREA_IN_PARTY: - if (sBoxCursorPosition < PARTY_SIZE) + if (sCursorPosition < PARTY_SIZE) { - SetDisplayMonData(&gPlayerParty[sBoxCursorPosition], MODE_PARTY); + SetDisplayMonData(&gPlayerParty[sCursorPosition], MODE_PARTY); break; } // fallthrough @@ -6593,7 +6642,7 @@ static void sub_80CEB40(void) SetDisplayMonData(NULL, MODE_MOVE); break; case CURSOR_AREA_IN_BOX: - SetDisplayMonData(GetBoxedMonPtr(StorageGetCurrentBox(), sBoxCursorPosition), MODE_BOX); + SetDisplayMonData(GetBoxedMonPtr(StorageGetCurrentBox(), sCursorPosition), MODE_BOX); break; } } @@ -6749,12 +6798,12 @@ static u8 HandleInput_InBox(void) { switch (sPSSData->inBoxMovingMode) { - case 0: + case MOVE_MODE_NORMAL: default: return InBoxInput_Normal(); - case 1: - return InBoxInput_GrabbingMultiple(); - case 2: + case MOVE_MODE_MULTIPLE_SELECTING: + return InBoxInput_SelectingMultiple(); + case MOVE_MODE_MULTIPLE_MOVING: return InBoxInput_MovingMultiple(); } } @@ -6767,8 +6816,8 @@ static u8 InBoxInput_Normal(void) do { - cursorArea = sBoxCursorArea; - cursorPosition = sBoxCursorPosition; + cursorArea = sCursorArea; + cursorPosition = sCursorPosition; sPSSData->field_CD2 = 0; sPSSData->field_CD3 = 0; sPSSData->field_CD7 = 0; @@ -6776,7 +6825,7 @@ static u8 InBoxInput_Normal(void) if (JOY_REPEAT(DPAD_UP)) { retVal = INPUT_1; - if (sBoxCursorPosition >= IN_BOX_COLUMNS) + if (sCursorPosition >= IN_BOX_COLUMNS) { cursorPosition -= IN_BOX_COLUMNS; } @@ -6804,7 +6853,7 @@ static u8 InBoxInput_Normal(void) else if (JOY_REPEAT(DPAD_LEFT)) { retVal = INPUT_1; - if (sBoxCursorPosition % IN_BOX_COLUMNS != 0) + if (sCursorPosition % IN_BOX_COLUMNS != 0) { cursorPosition--; } @@ -6818,7 +6867,7 @@ static u8 InBoxInput_Normal(void) else if (JOY_REPEAT(DPAD_RIGHT)) { retVal = INPUT_1; - if ((sBoxCursorPosition + 1) % IN_BOX_COLUMNS != 0) + if ((sCursorPosition + 1) % IN_BOX_COLUMNS != 0) { cursorPosition++; } @@ -6837,54 +6886,54 @@ static u8 InBoxInput_Normal(void) break; } - if ((JOY_NEW(A_BUTTON)) && sub_80CFA5C()) + if ((JOY_NEW(A_BUTTON)) && SetSelectionMenuTexts()) { - if (!sCanOnlyMove) - return INPUT_8; + if (!sAutoActionOn) + return INPUT_IN_MENU; if (sPSSData->boxOption != OPTION_MOVE_MONS || sIsMonBeingMoved == TRUE) { switch (GetMenuItemTextId(0)) { case MENU_STORE: - return INPUT_11; + return INPUT_DEPOSIT; case MENU_WITHDRAW: - return INPUT_12; + return INPUT_WITHDRAW; case MENU_MOVE: - return INPUT_13; + return INPUT_MOVE_MON; case MENU_SHIFT: - return INPUT_14; + return INPUT_SHIFT_MON; case MENU_PLACE: - return INPUT_15; + return INPUT_PLACE_MON; case MENU_TAKE: - return INPUT_16; + return INPUT_TAKE_ITEM; case MENU_GIVE: - return INPUT_17; + return INPUT_GIVE_ITEM; case MENU_SWITCH: - return INPUT_18; + return INPUT_SWITCH_ITEMS; } } else { - sPSSData->inBoxMovingMode = 1; - return INPUT_20; + sPSSData->inBoxMovingMode = MOVE_MODE_MULTIPLE_SELECTING; + return INPUT_MULTIMOVE_START; } } if (JOY_NEW(B_BUTTON)) - return INPUT_19; + return INPUT_PRESSED_B; if (gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_LR) { if (JOY_HELD(L_BUTTON)) - return INPUT_10; + return INPUT_SCROLL_LEFT; if (JOY_HELD(R_BUTTON)) - return INPUT_9; + return INPUT_SCROLL_RIGHT; } if (JOY_NEW(SELECT_BUTTON)) { - sub_80CFDC4(); + ToggleCursorAutoAction(); return INPUT_NONE; } @@ -6898,56 +6947,56 @@ static u8 InBoxInput_Normal(void) return retVal; } -static u8 InBoxInput_GrabbingMultiple(void) +static u8 InBoxInput_SelectingMultiple(void) { if (JOY_HELD(A_BUTTON)) { if (JOY_REPEAT(DPAD_UP)) { - if (sBoxCursorPosition / IN_BOX_COLUMNS != 0) + if (sCursorPosition / IN_BOX_COLUMNS != 0) { - sub_80CD894(CURSOR_AREA_IN_BOX, sBoxCursorPosition - IN_BOX_COLUMNS); - return INPUT_21; + sub_80CD894(CURSOR_AREA_IN_BOX, sCursorPosition - IN_BOX_COLUMNS); + return INPUT_MULTIMOVE_CHANGE_SELECTION; } else { - return INPUT_24; + return INPUT_MULTIMOVE_UNABLE; } } else if (JOY_REPEAT(DPAD_DOWN)) { - if (sBoxCursorPosition + IN_BOX_COLUMNS < IN_BOX_COUNT) + if (sCursorPosition + IN_BOX_COLUMNS < IN_BOX_COUNT) { - sub_80CD894(CURSOR_AREA_IN_BOX, sBoxCursorPosition + IN_BOX_COLUMNS); - return INPUT_21; + sub_80CD894(CURSOR_AREA_IN_BOX, sCursorPosition + IN_BOX_COLUMNS); + return INPUT_MULTIMOVE_CHANGE_SELECTION; } else { - return INPUT_24; + return INPUT_MULTIMOVE_UNABLE; } } else if (JOY_REPEAT(DPAD_LEFT)) { - if (sBoxCursorPosition % IN_BOX_COLUMNS != 0) + if (sCursorPosition % IN_BOX_COLUMNS != 0) { - sub_80CD894(CURSOR_AREA_IN_BOX, sBoxCursorPosition - 1); - return INPUT_21; + sub_80CD894(CURSOR_AREA_IN_BOX, sCursorPosition - 1); + return INPUT_MULTIMOVE_CHANGE_SELECTION; } else { - return INPUT_24; + return INPUT_MULTIMOVE_UNABLE; } } else if (JOY_REPEAT(DPAD_RIGHT)) { - if ((sBoxCursorPosition + 1) % IN_BOX_COLUMNS != 0) + if ((sCursorPosition + 1) % IN_BOX_COLUMNS != 0) { - sub_80CD894(CURSOR_AREA_IN_BOX, sBoxCursorPosition + 1); - return INPUT_21; + sub_80CD894(CURSOR_AREA_IN_BOX, sCursorPosition + 1); + return INPUT_MULTIMOVE_CHANGE_SELECTION; } else { - return INPUT_24; + return INPUT_MULTIMOVE_UNABLE; } } else @@ -6957,18 +7006,19 @@ static u8 InBoxInput_GrabbingMultiple(void) } else { - if (sub_80D0BA4() == sBoxCursorPosition) + if (MultiMove_GetOrigin() == sCursorPosition) { - sPSSData->inBoxMovingMode = 0; + // Doing a multiple mon selection but only chose 1 mon + sPSSData->inBoxMovingMode = MOVE_MODE_NORMAL; sPSSData->field_CB8->invisible = FALSE; - return INPUT_22; + return INPUT_MULTIMOVE_SINGLE; } else { sIsMonBeingMoved = (sPSSData->displayMonSpecies != SPECIES_NONE); - sPSSData->inBoxMovingMode = 2; + sPSSData->inBoxMovingMode = MOVE_MODE_MULTIPLE_MOVING; sMovingMonOrigBoxId = StorageGetCurrentBox(); - return INPUT_23; + return INPUT_MULTIMOVE_GRAB_SELECTION; } } } @@ -6977,77 +7027,77 @@ static u8 InBoxInput_MovingMultiple(void) { if (JOY_REPEAT(DPAD_UP)) { - if (sub_80D0580(0)) + if (MultiMove_TryMoveGroup(0)) { - sub_80CD894(CURSOR_AREA_IN_BOX, sBoxCursorPosition - IN_BOX_COLUMNS); - return INPUT_25; + sub_80CD894(CURSOR_AREA_IN_BOX, sCursorPosition - IN_BOX_COLUMNS); + return INPUT_MULTIMOVE_MOVE_MONS; } else { - return INPUT_24; + return INPUT_MULTIMOVE_UNABLE; } } else if (JOY_REPEAT(DPAD_DOWN)) { - if (sub_80D0580(1)) + if (MultiMove_TryMoveGroup(1)) { - sub_80CD894(CURSOR_AREA_IN_BOX, sBoxCursorPosition + IN_BOX_COLUMNS); - return INPUT_25; + sub_80CD894(CURSOR_AREA_IN_BOX, sCursorPosition + IN_BOX_COLUMNS); + return INPUT_MULTIMOVE_MOVE_MONS; } else { - return INPUT_24; + return INPUT_MULTIMOVE_UNABLE; } } else if (JOY_REPEAT(DPAD_LEFT)) { - if (sub_80D0580(2)) + if (MultiMove_TryMoveGroup(2)) { - sub_80CD894(CURSOR_AREA_IN_BOX, sBoxCursorPosition - 1); - return INPUT_25; + sub_80CD894(CURSOR_AREA_IN_BOX, sCursorPosition - 1); + return INPUT_MULTIMOVE_MOVE_MONS; } else { - return INPUT_10; + return INPUT_SCROLL_LEFT; } } else if (JOY_REPEAT(DPAD_RIGHT)) { - if (sub_80D0580(3)) + if (MultiMove_TryMoveGroup(3)) { - sub_80CD894(CURSOR_AREA_IN_BOX, sBoxCursorPosition + 1); - return INPUT_25; + sub_80CD894(CURSOR_AREA_IN_BOX, sCursorPosition + 1); + return INPUT_MULTIMOVE_MOVE_MONS; } else { - return INPUT_9; + return INPUT_SCROLL_RIGHT; } } else if (JOY_NEW(A_BUTTON)) { - if (sub_80D0BC0()) + if (MultiMove_CanPlaceSelection()) { sIsMonBeingMoved = FALSE; - sPSSData->inBoxMovingMode = 0; - return INPUT_26; + sPSSData->inBoxMovingMode = MOVE_MODE_NORMAL; + return INPUT_MULTIMOVE_PLACE_MONS; } else { - return INPUT_24; + return INPUT_MULTIMOVE_UNABLE; } } else if (JOY_NEW(B_BUTTON)) { - return INPUT_24; + return INPUT_MULTIMOVE_UNABLE; } else { if (gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_LR) { if (JOY_HELD(L_BUTTON)) - return INPUT_10; + return INPUT_SCROLL_LEFT; if (JOY_HELD(R_BUTTON)) - return INPUT_9; + return INPUT_SCROLL_RIGHT; } return INPUT_NONE; @@ -7063,8 +7113,8 @@ static u8 HandleInput_InParty(void) do { - cursorArea = sBoxCursorArea; - cursorPosition = sBoxCursorPosition; + cursorArea = sCursorArea; + cursorPosition = sCursorPosition; sPSSData->field_CD3 = 0; sPSSData->field_CD2 = 0; sPSSData->field_CD7 = 0; @@ -7075,7 +7125,7 @@ static u8 HandleInput_InParty(void) { if (--cursorPosition < 0) cursorPosition = PARTY_SIZE; - if (cursorPosition != sBoxCursorPosition) + if (cursorPosition != sCursorPosition) retVal = INPUT_1; break; } @@ -7083,27 +7133,27 @@ static u8 HandleInput_InParty(void) { if (++cursorPosition > PARTY_SIZE) cursorPosition = 0; - if (cursorPosition != sBoxCursorPosition) + if (cursorPosition != sCursorPosition) retVal = INPUT_1; break; } - else if (JOY_REPEAT(DPAD_LEFT) && sBoxCursorPosition != 0) + else if (JOY_REPEAT(DPAD_LEFT) && sCursorPosition != 0) { retVal = INPUT_1; - sPSSData->field_CD6 = sBoxCursorPosition; + sPSSData->field_CD6 = sCursorPosition; cursorPosition = 0; break; } else if (JOY_REPEAT(DPAD_RIGHT)) { - if (sBoxCursorPosition == 0) + if (sCursorPosition == 0) { retVal = INPUT_1; cursorPosition = sPSSData->field_CD6; } else { - retVal = INPUT_6; + retVal = INPUT_HIDE_PARTY; cursorArea = CURSOR_AREA_IN_BOX; cursorPosition = 0; } @@ -7112,36 +7162,36 @@ static u8 HandleInput_InParty(void) if (JOY_NEW(A_BUTTON)) { - if (sBoxCursorPosition == PARTY_SIZE) + if (sCursorPosition == PARTY_SIZE) { if (sPSSData->boxOption == OPTION_DEPOSIT) - return INPUT_4; + return INPUT_CLOSE_BOX; gotoBox = TRUE; } - else if (sub_80CFA5C()) + else if (SetSelectionMenuTexts()) { - if (!sCanOnlyMove) - return INPUT_8; + if (!sAutoActionOn) + return INPUT_IN_MENU; switch (GetMenuItemTextId(0)) { case MENU_STORE: - return INPUT_11; + return INPUT_DEPOSIT; case MENU_WITHDRAW: - return INPUT_12; + return INPUT_WITHDRAW; case MENU_MOVE: - return INPUT_13; + return INPUT_MOVE_MON; case MENU_SHIFT: - return INPUT_14; + return INPUT_SHIFT_MON; case MENU_PLACE: - return INPUT_15; + return INPUT_PLACE_MON; case MENU_TAKE: - return INPUT_16; + return INPUT_TAKE_ITEM; case MENU_GIVE: - return INPUT_17; + return INPUT_GIVE_ITEM; case MENU_SWITCH: - return INPUT_18; + return INPUT_SWITCH_ITEMS; } } } @@ -7149,20 +7199,20 @@ static u8 HandleInput_InParty(void) if (JOY_NEW(B_BUTTON)) { if (sPSSData->boxOption == OPTION_DEPOSIT) - return INPUT_19; + return INPUT_PRESSED_B; gotoBox = TRUE; } if (gotoBox) { - retVal = INPUT_6; + retVal = INPUT_HIDE_PARTY; cursorArea = CURSOR_AREA_IN_BOX; cursorPosition = 0; } else if (JOY_NEW(SELECT_BUTTON)) { - sub_80CFDC4(); + ToggleCursorAutoAction(); return INPUT_NONE; } @@ -7170,7 +7220,7 @@ static u8 HandleInput_InParty(void) if (retVal != INPUT_NONE) { - if (retVal != INPUT_6) + if (retVal != INPUT_HIDE_PARTY) sub_80CD894(cursorArea, cursorPosition); } @@ -7206,31 +7256,31 @@ static u8 HandleInput_OnBox(void) } if (JOY_HELD(DPAD_LEFT)) - return INPUT_10; + return INPUT_SCROLL_LEFT; if (JOY_HELD(DPAD_RIGHT)) - return INPUT_9; + return INPUT_SCROLL_RIGHT; if (gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_LR) { if (JOY_HELD(L_BUTTON)) - return INPUT_10; + return INPUT_SCROLL_LEFT; if (JOY_HELD(R_BUTTON)) - return INPUT_9; + return INPUT_SCROLL_RIGHT; } if (JOY_NEW(A_BUTTON)) { AnimateBoxScrollArrows(FALSE); AddBoxMenu(); - return INPUT_7; + return INPUT_BOX_OPTIONS; } if (JOY_NEW(B_BUTTON)) - return INPUT_19; + return INPUT_PRESSED_B; if (JOY_NEW(SELECT_BUTTON)) { - sub_80CFDC4(); + ToggleCursorAutoAction(); return INPUT_NONE; } @@ -7256,8 +7306,8 @@ static u8 HandleInput_OnButtons(void) do { - cursorArea = sBoxCursorArea; - cursorPosition = sBoxCursorPosition; + cursorArea = sCursorArea; + cursorPosition = sCursorPosition; sPSSData->field_CD3 = 0; sPSSData->field_CD2 = 0; sPSSData->field_CD7 = 0; @@ -7267,7 +7317,7 @@ static u8 HandleInput_OnButtons(void) retVal = INPUT_1; cursorArea = CURSOR_AREA_IN_BOX; sPSSData->field_CD2 = -1; - if (sBoxCursorPosition == 0) + if (sCursorPosition == 0) cursorPosition = IN_BOX_COUNT - 1 - 5; else cursorPosition = IN_BOX_COUNT - 1; @@ -7299,14 +7349,16 @@ static u8 HandleInput_OnButtons(void) break; } + // Button was pressed, determine which if (JOY_NEW(A_BUTTON)) - return (cursorPosition == 0) ? INPUT_5 : INPUT_4; + return (cursorPosition == 0) ? INPUT_SHOW_PARTY : INPUT_CLOSE_BOX; + if (JOY_NEW(B_BUTTON)) - return INPUT_19; + return INPUT_PRESSED_B; if (JOY_NEW(SELECT_BUTTON)) { - sub_80CFDC4(); + ToggleCursorAutoAction(); return INPUT_NONE; } @@ -7337,7 +7389,7 @@ static u8 HandleInput(void) u16 i = 0; while (inputFuncs[i].func != NULL) { - if (inputFuncs[i].area == sBoxCursorArea) + if (inputFuncs[i].area == sCursorArea) return inputFuncs[i].func(); i++; } @@ -7354,16 +7406,16 @@ static void AddBoxMenu(void) SetMenuText(MENU_CANCEL); } -static u8 sub_80CFA5C(void) +static u8 SetSelectionMenuTexts(void) { InitMenu(); if (sPSSData->boxOption != OPTION_MOVE_ITEMS) - return sub_80CFA84(); + return SetMenuTexts_Mon(); else - return sub_80CFB44(); + return SetMenuTexts_Item(); } -static bool8 sub_80CFA84(void) +static bool8 SetMenuTexts_Mon(void) { u16 species = GetSpeciesAtCursorPosition(); @@ -7405,7 +7457,7 @@ static bool8 sub_80CFA84(void) SetMenuText(MENU_SUMMARY); if (sPSSData->boxOption == OPTION_MOVE_MONS) { - if (!sBoxCursorArea) + if (sCursorArea == CURSOR_AREA_IN_BOX) SetMenuText(MENU_WITHDRAW); else SetMenuText(MENU_STORE); @@ -7417,7 +7469,7 @@ static bool8 sub_80CFA84(void) return TRUE; } -static bool8 sub_80CFB44(void) +static bool8 SetMenuTexts_Item(void) { if (sPSSData->displayMonSpecies == SPECIES_EGG) return FALSE; @@ -7554,15 +7606,15 @@ static void sub_80CFC14(void) LoadSpriteSheets(spriteSheets); LoadSpritePalettes(spritePalettes); - sPSSData->cursorPalNums[0] = IndexOfSpritePaletteTag(PALTAG_10); - sPSSData->cursorPalNums[1] = IndexOfSpritePaletteTag(PALTAG_7); + sPSSData->cursorPalNums[0] = IndexOfSpritePaletteTag(PALTAG_10); // White hand, normal + sPSSData->cursorPalNums[1] = IndexOfSpritePaletteTag(PALTAG_7); // Yellow hand, when auto-action is on - GetCursorCoordsByPos(sBoxCursorArea, sBoxCursorPosition, &x, &y); + GetCursorCoordsByPos(sCursorArea, sCursorPosition, &x, &y); spriteId = CreateSprite(&sSpriteTemplate_Cursor, x, y, 6); if (spriteId != MAX_SPRITES) { sPSSData->cursorSprite = &gSprites[spriteId]; - sPSSData->cursorSprite->oam.paletteNum = sPSSData->cursorPalNums[sCanOnlyMove]; + sPSSData->cursorSprite->oam.paletteNum = sPSSData->cursorPalNums[sAutoActionOn]; sPSSData->cursorSprite->oam.priority = 1; if (sIsMonBeingMoved) StartSpriteAnim(sPSSData->cursorSprite, CURSOR_ANIM_FIST); @@ -7572,7 +7624,7 @@ static void sub_80CFC14(void) sPSSData->cursorSprite = NULL; } - if (sBoxCursorArea == CURSOR_AREA_IN_PARTY) + if (sCursorArea == CURSOR_AREA_IN_PARTY) { subpriority = 13; priority = 1; @@ -7588,7 +7640,7 @@ static void sub_80CFC14(void) { sPSSData->field_CB8 = &gSprites[spriteId]; sPSSData->field_CB8->oam.priority = priority; - if (sBoxCursorArea) + if (sCursorArea) sPSSData->field_CB8->invisible = 1; } else @@ -7597,28 +7649,28 @@ static void sub_80CFC14(void) } } -static void sub_80CFDC4(void) +static void ToggleCursorAutoAction(void) { - sCanOnlyMove = !sCanOnlyMove; - sPSSData->cursorSprite->oam.paletteNum = sPSSData->cursorPalNums[sCanOnlyMove]; + sAutoActionOn = !sAutoActionOn; + sPSSData->cursorSprite->oam.paletteNum = sPSSData->cursorPalNums[sAutoActionOn]; } -static u8 GetBoxCursorPosition(void) +static u8 GetCursorPosition(void) { - return sBoxCursorPosition; + return sCursorPosition; } -static void sub_80CFE14(u8 *x, u8 *y) +static void GetCursorBoxColumnAndRow(u8 *column, u8 *row) { - if (sBoxCursorArea == CURSOR_AREA_IN_BOX) + if (sCursorArea == CURSOR_AREA_IN_BOX) { - *x = sBoxCursorPosition % IN_BOX_COLUMNS; - *y = sBoxCursorPosition / IN_BOX_COLUMNS; + *column = sCursorPosition % IN_BOX_COLUMNS; + *row = sCursorPosition / IN_BOX_COLUMNS; } else { - *x = 0; - *y = 0; + *column = 0; + *row = 0; } } @@ -7639,14 +7691,14 @@ static void SetCursorPriorityTo1(void) static void sub_80CFEA8(void) { - if (sBoxCursorArea == CURSOR_AREA_IN_BOX) - sub_80D0E50(CURSOR_AREA_IN_BOX, sBoxCursorPosition); + if (sCursorArea == CURSOR_AREA_IN_BOX) + sub_80D0E50(CURSOR_AREA_IN_BOX, sCursorPosition); } static void sub_80CFECC(void) { - if (sBoxCursorArea == CURSOR_AREA_IN_BOX) - sub_80D0D8C(CURSOR_AREA_IN_BOX, sBoxCursorPosition); + if (sCursorArea == CURSOR_AREA_IN_BOX) + sub_80D0D8C(CURSOR_AREA_IN_BOX, sCursorPosition); } static void InitMenu(void) @@ -7793,11 +7845,17 @@ static void RemoveMenu(void) RemoveWindow(sPSSData->menuWindowId); } -// The functions below handle moving and grabbing multiple mons at once. -// The icons are converted to background 0 which coordinates are changed while moving mons. -// There is also a bit of math involved in determining how many column/rows of mons to grab/move. -static const struct WindowTemplate gUnknown_0857BB1C = +//------------------------------------------------------------------------------ +// MultiMove +// +// The functions below handle moving and selecting multiple Pokémon at once. +// The icon sprites are moved to bg 0, and this bg is manipulated to move +// them as a group. +//------------------------------------------------------------------------------ + + +static const struct WindowTemplate sWindowTemplate_MultiMove = { .bg = 0, .tilemapLeft = 10, @@ -7810,33 +7868,33 @@ static const struct WindowTemplate gUnknown_0857BB1C = EWRAM_DATA static struct { - u8 field_0; + u8 funcId; u8 state; u8 fromColumn; u8 fromRow; u8 toColumn; u8 toRow; - u8 field_6; - u8 field_7; + u8 cursorColumn; + u8 cursorRow; u8 minColumn; u8 minRow; u8 columnsTotal; u8 rowsTotal; u16 bgX; u16 bgY; - u16 field_10; + u16 bgMoveSteps; struct BoxPokemon boxMons[IN_BOX_COUNT]; -} *sMoveMonsPtr = NULL; +} *sMultiMove = NULL; -static bool8 sub_80D0164(void) +static bool8 MultiMove_Init(void) { - sMoveMonsPtr = Alloc(sizeof(*sMoveMonsPtr)); - if (sMoveMonsPtr != NULL) + sMultiMove = Alloc(sizeof(*sMultiMove)); + if (sMultiMove != NULL) { - sPSSData->field_2200 = AddWindow8Bit(&gUnknown_0857BB1C); - if (sPSSData->field_2200 != 0xFF) + sPSSData->multiMoveWindowId = AddWindow8Bit(&sWindowTemplate_MultiMove); + if (sPSSData->multiMoveWindowId != WINDOW_NONE) { - FillWindowPixelBuffer(sPSSData->field_2200, PIXEL_FILL(0)); + FillWindowPixelBuffer(sPSSData->multiMoveWindowId, PIXEL_FILL(0)); return TRUE; } } @@ -7844,64 +7902,64 @@ static bool8 sub_80D0164(void) return FALSE; } -static void sub_80D01B8(void) +static void MultiMove_Free(void) { - if (sMoveMonsPtr != NULL) - Free(sMoveMonsPtr); + if (sMultiMove != NULL) + Free(sMultiMove); } -static void sub_80D01D0(u8 arg0) +static void MultiMove_SetFunction(u8 id) { - sMoveMonsPtr->field_0 = arg0; - sMoveMonsPtr->state = 0; + sMultiMove->funcId = id; + sMultiMove->state = 0; } -static bool8 sub_80D01E4(void) +// Returns TRUE if the called function has more to do, FALSE otherwise +static bool8 MultiMove_RunFunction(void) { - switch (sMoveMonsPtr->field_0) + switch (sMultiMove->funcId) { - case 0: - return sub_80D024C(); - case 1: - return sub_80D0344(); - case 2: - return sub_80D03B0(); - case 3: - return sub_80D0420(); - case 4: - return sub_80D04A0(); - case 5: - return sub_80D04C8(); + case MULTIMOVE_START: + return MultiMove_Start(); + case MULTIMOVE_CANCEL: + return MultiMove_Cancel(); + case MULTIMOVE_CHANGE_SELECTION: + return MultiMove_ChangeSelection(); + case MULTIMOVE_GRAB_SELECTION: + return MultiMove_GrabSelection(); + case MULTIMOVE_MOVE_MONS: + return MultiMove_MoveMons(); + case MULTIMOVE_PLACE_MONS: + return MultiMove_PlaceMons(); } - return FALSE; } -static bool8 sub_80D024C(void) +static bool8 MultiMove_Start(void) { - switch (sMoveMonsPtr->state) + switch (sMultiMove->state) { case 0: HideBg(0); sub_80D304C(0x80); - sMoveMonsPtr->state++; + sMultiMove->state++; break; case 1: - sub_80CFE14(&sMoveMonsPtr->fromColumn, &sMoveMonsPtr->fromRow); - sMoveMonsPtr->toColumn = sMoveMonsPtr->fromColumn; - sMoveMonsPtr->toRow = sMoveMonsPtr->fromRow; + GetCursorBoxColumnAndRow(&sMultiMove->fromColumn, &sMultiMove->fromRow); + sMultiMove->toColumn = sMultiMove->fromColumn; + sMultiMove->toRow = sMultiMove->fromRow; ChangeBgX(0, -1024, 0); ChangeBgY(0, -1024, 0); FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 0x20, 0x20); - FillWindowPixelBuffer8Bit(sPSSData->field_2200, PIXEL_FILL(0)); - sub_80D07B0(sMoveMonsPtr->fromColumn, sMoveMonsPtr->fromRow); + FillWindowPixelBuffer8Bit(sPSSData->multiMoveWindowId, PIXEL_FILL(0)); + MultiMove_SetIconToBg(sMultiMove->fromColumn, sMultiMove->fromRow); SetBgAttribute(0, BG_ATTR_PALETTEMODE, 1); - PutWindowTilemap(sPSSData->field_2200); - CopyWindowToVram8Bit(sPSSData->field_2200, 3); + PutWindowTilemap(sPSSData->multiMoveWindowId); + CopyWindowToVram8Bit(sPSSData->multiMoveWindowId, 3); BlendPalettes(0x3F00, 8, RGB_WHITE); StartCursorAnim(CURSOR_ANIM_OPEN); SetGpuRegBits(REG_OFFSET_BG0CNT, BGCNT_256COLOR); - sMoveMonsPtr->state++; + sMultiMove->state++; break; case 2: if (!IsDma3ManagerBusyWithBgCopy()) @@ -7915,18 +7973,18 @@ static bool8 sub_80D024C(void) return TRUE; } -static bool8 sub_80D0344(void) +static bool8 MultiMove_Cancel(void) { - switch (sMoveMonsPtr->state) + switch (sMultiMove->state) { case 0: HideBg(0); - sMoveMonsPtr->state++; + sMultiMove->state++; break; case 1: - sub_80D0B5C(); + MultiMove_ResetBg(); StartCursorAnim(CURSOR_ANIM_BOUNCE); - sMoveMonsPtr->state++; + sMultiMove->state++; break; case 2: if (!IsDma3ManagerBusyWithBgCopy()) @@ -7942,19 +8000,19 @@ static bool8 sub_80D0344(void) return TRUE; } -static bool8 sub_80D03B0(void) +static bool8 MultiMove_ChangeSelection(void) { - switch (sMoveMonsPtr->state) + switch (sMultiMove->state) { case 0: - if (!sub_80CD554()) + if (!UpdateCursorPos()) { - sub_80CFE14(&sMoveMonsPtr->field_6, &sMoveMonsPtr->field_7); - sub_80D062C(); - sMoveMonsPtr->toColumn = sMoveMonsPtr->field_6; - sMoveMonsPtr->toRow = sMoveMonsPtr->field_7; - CopyWindowToVram8Bit(sPSSData->field_2200, 2); - sMoveMonsPtr->state++; + GetCursorBoxColumnAndRow(&sMultiMove->cursorColumn, &sMultiMove->cursorRow); + MultiMove_UpdateSelectedIcons(); + sMultiMove->toColumn = sMultiMove->cursorColumn; + sMultiMove->toRow = sMultiMove->cursorRow; + CopyWindowToVram8Bit(sPSSData->multiMoveWindowId, 2); + sMultiMove->state++; } break; case 1: @@ -7964,75 +8022,75 @@ static bool8 sub_80D03B0(void) return TRUE; } -static bool8 sub_80D0420(void) +static bool8 MultiMove_GrabSelection(void) { - u8 var1, var2; + bool8 movingBg, movingMon; - switch (sMoveMonsPtr->state) + switch (sMultiMove->state) { case 0: - sub_80D08CC(); - sub_80D09A4(); + MultiMove_GetMonsFromSelection(); + MultiMove_RemoveMonsFromBox(); sub_80CDC64(FALSE); - sMoveMonsPtr->state++; + sMultiMove->state++; break; case 1: if (!DoMonPlaceChange()) { StartCursorAnim(CURSOR_ANIM_FIST); - sub_80D0884(0, 256, 8); + MultiMove_InitMove(0, 256, 8); sub_80CDC64(TRUE); - sMoveMonsPtr->state++; + sMultiMove->state++; } break; case 2: - var1 = sub_80D0894(); - var2 = DoMonPlaceChange(); - if (!var1 && !var2) - return FALSE; + movingBg = MultiMove_UpdateMove(); + movingMon = DoMonPlaceChange(); + if (!movingBg && !movingMon) + return FALSE; // Finished break; } return TRUE; } -static bool8 sub_80D04A0(void) +static bool8 MultiMove_MoveMons(void) { - u8 var1 = sub_80CD554(); - u8 var2 = sub_80D0894(); + bool8 movingCursor = UpdateCursorPos(); + bool8 movingBg = MultiMove_UpdateMove(); - if (!var1 && !var2) + if (!movingCursor && !movingBg) return FALSE; else return TRUE; } -static bool8 sub_80D04C8(void) +static bool8 MultiMove_PlaceMons(void) { - switch (sMoveMonsPtr->state) + switch (sMultiMove->state) { case 0: - sub_80D0AAC(); - sub_80D0884(0, -256, 8); + MultiMove_SetPlacedMonData(); + MultiMove_InitMove(0, -256, 8); sub_80CDC64(FALSE); - sMoveMonsPtr->state++; + sMultiMove->state++; break; case 1: - if (!DoMonPlaceChange() && !sub_80D0894()) + if (!DoMonPlaceChange() && !MultiMove_UpdateMove()) { - sub_80D0A1C(); + MultiMove_CreatePlacedMonIcons(); StartCursorAnim(CURSOR_ANIM_OPEN); sub_80CDC64(TRUE); HideBg(0); - sMoveMonsPtr->state++; + sMultiMove->state++; } break; case 2: if (!DoMonPlaceChange()) { StartCursorAnim(CURSOR_ANIM_BOUNCE); - sub_80D0B5C(); - sMoveMonsPtr->state++; + MultiMove_ResetBg(); + sMultiMove->state++; } break; case 3: @@ -8045,124 +8103,115 @@ static bool8 sub_80D04C8(void) } break; } - return TRUE; } -static bool8 sub_80D0580(u8 arg0) +// Returns TRUE if the movement was successful, FALSE otherwise +static bool8 MultiMove_TryMoveGroup(u8 dir) { - switch (arg0) + switch (dir) { - case 0: - if (sMoveMonsPtr->minRow == 0) + case 0: // Up + if (sMultiMove->minRow == 0) return FALSE; - sMoveMonsPtr->minRow--; - sub_80D0884(0, 1024, 6); + sMultiMove->minRow--; + MultiMove_InitMove(0, 1024, 6); break; - case 1: - if (sMoveMonsPtr->minRow + sMoveMonsPtr->rowsTotal >= IN_BOX_ROWS) + case 1: // Down + if (sMultiMove->minRow + sMultiMove->rowsTotal >= IN_BOX_ROWS) return FALSE; - sMoveMonsPtr->minRow++; - sub_80D0884(0, -1024, 6); + sMultiMove->minRow++; + MultiMove_InitMove(0, -1024, 6); break; - case 2: - if (sMoveMonsPtr->minColumn == 0) + case 2: // Left + if (sMultiMove->minColumn == 0) return FALSE; - sMoveMonsPtr->minColumn--; - sub_80D0884(1024, 0, 6); + sMultiMove->minColumn--; + MultiMove_InitMove(1024, 0, 6); break; - case 3: - if (sMoveMonsPtr->minColumn + sMoveMonsPtr->columnsTotal >= IN_BOX_COLUMNS) + case 3: // Right + if (sMultiMove->minColumn + sMultiMove->columnsTotal >= IN_BOX_COLUMNS) return FALSE; - sMoveMonsPtr->minColumn++; - sub_80D0884(-1024, 0, 6); + sMultiMove->minColumn++; + MultiMove_InitMove(-1024, 0, 6); break; } - return TRUE; } -static void sub_80D062C(void) +static void MultiMove_UpdateSelectedIcons(void) { - s16 var = (abs(sMoveMonsPtr->fromColumn - sMoveMonsPtr->field_6)) - (abs(sMoveMonsPtr->fromColumn - sMoveMonsPtr->toColumn)); - s16 var2 = (abs(sMoveMonsPtr->fromRow - sMoveMonsPtr->field_7)) - (abs(sMoveMonsPtr->fromRow - sMoveMonsPtr->toRow)); + s16 columnChange = (abs(sMultiMove->fromColumn - sMultiMove->cursorColumn)) - (abs(sMultiMove->fromColumn - sMultiMove->toColumn)); + s16 rowChange = (abs(sMultiMove->fromRow - sMultiMove->cursorRow)) - (abs(sMultiMove->fromRow - sMultiMove->toRow)); - if (var > 0) - sub_80D06D0(sMoveMonsPtr->field_6, sMoveMonsPtr->fromRow, sMoveMonsPtr->toRow); + if (columnChange > 0) + MultiMove_SelectColumn(sMultiMove->cursorColumn, sMultiMove->fromRow, sMultiMove->toRow); - if (var < 0) + if (columnChange < 0) { - sub_80D0740(sMoveMonsPtr->toColumn, sMoveMonsPtr->fromRow, sMoveMonsPtr->toRow); - sub_80D06D0(sMoveMonsPtr->field_6, sMoveMonsPtr->fromRow, sMoveMonsPtr->toRow); + MultiMove_DeselectColumn(sMultiMove->toColumn, sMultiMove->fromRow, sMultiMove->toRow); + MultiMove_SelectColumn(sMultiMove->cursorColumn, sMultiMove->fromRow, sMultiMove->toRow); } - if (var2 > 0) - sub_80D0708(sMoveMonsPtr->field_7, sMoveMonsPtr->fromColumn, sMoveMonsPtr->toColumn); + if (rowChange > 0) + MultiMove_SelectRow(sMultiMove->cursorRow, sMultiMove->fromColumn, sMultiMove->toColumn); - if (var2 < 0) + if (rowChange < 0) { - sub_80D0778(sMoveMonsPtr->toRow, sMoveMonsPtr->fromColumn, sMoveMonsPtr->toColumn); - sub_80D0708(sMoveMonsPtr->field_7, sMoveMonsPtr->fromColumn, sMoveMonsPtr->toColumn); + MultiMove_DeselectRow(sMultiMove->toRow, sMultiMove->fromColumn, sMultiMove->toColumn); + MultiMove_SelectRow(sMultiMove->cursorRow, sMultiMove->fromColumn, sMultiMove->toColumn); } } -static void sub_80D06D0(u8 arg0, u8 arg1, u8 arg2) +static void MultiMove_SelectColumn(u8 column, u8 minRow, u8 maxRow) { - u8 var1 = arg1; - - if (arg1 > arg2) + if (minRow > maxRow) { - arg1 = arg2; - arg2 = var1; + u8 temp; + SWAP(minRow, maxRow, temp); } - while (arg1 <= arg2) - sub_80D07B0(arg0, arg1++); + while (minRow <= maxRow) + MultiMove_SetIconToBg(column, minRow++); } -static void sub_80D0708(u8 arg0, u8 arg1, u8 arg2) +static void MultiMove_SelectRow(u8 row, u8 minColumn, u8 maxColumn) { - u8 var1 = arg1; - - if (arg1 > arg2) + if (minColumn > maxColumn) { - arg1 = arg2; - arg2 = var1; + u8 temp; + SWAP(minColumn, maxColumn, temp); } - while (arg1 <= arg2) - sub_80D07B0(arg1++, arg0); + while (minColumn <= maxColumn) + MultiMove_SetIconToBg(minColumn++, row); } -static void sub_80D0740(u8 arg0, u8 arg1, u8 arg2) +static void MultiMove_DeselectColumn(u8 column, u8 minRow, u8 maxRow) { - u8 var1 = arg1; - - if (arg1 > arg2) + if (minRow > maxRow) { - arg1 = arg2; - arg2 = var1; + u8 temp; + SWAP(minRow, maxRow, temp); } - while (arg1 <= arg2) - sub_80D0834(arg0, arg1++); + while (minRow <= maxRow) + MultiMove_ClearIconFromBg(column, minRow++); } -static void sub_80D0778(u8 arg0, u8 arg1, u8 arg2) +static void MultiMove_DeselectRow(u8 row, u8 minColumn, u8 maxColumn) { - u8 var1 = arg1; - - if (arg1 > arg2) + if (minColumn > maxColumn) { - arg1 = arg2; - arg2 = var1; + u8 temp; + SWAP(minColumn, maxColumn, temp); } - while (arg1 <= arg2) - sub_80D0834(arg1++, arg0); + while (minColumn <= maxColumn) + MultiMove_ClearIconFromBg(minColumn++, row); } -static void sub_80D07B0(u8 x, u8 y) +static void MultiMove_SetIconToBg(u8 x, u8 y) { u8 position = x + (IN_BOX_COLUMNS * y); u16 species = GetCurrentBoxMonData(position, MON_DATA_SPECIES2); @@ -8173,7 +8222,7 @@ static void sub_80D07B0(u8 x, u8 y) const u8 *iconGfx = GetMonIconPtr(species, personality, 1); u8 index = GetValidMonIconPalIndex(species) + 8; - BlitBitmapRectToWindow4BitTo8Bit(sPSSData->field_2200, + BlitBitmapRectToWindow4BitTo8Bit(sPSSData->multiMoveWindowId, iconGfx, 0, 0, @@ -8187,14 +8236,14 @@ static void sub_80D07B0(u8 x, u8 y) } } -static void sub_80D0834(u8 x, u8 y) +static void MultiMove_ClearIconFromBg(u8 x, u8 y) { u8 position = x + (IN_BOX_COLUMNS * y); u16 species = GetCurrentBoxMonData(position, MON_DATA_SPECIES2); if (species != SPECIES_NONE) { - FillWindowPixelRect8Bit(sPSSData->field_2200, + FillWindowPixelRect8Bit(sPSSData->multiMoveWindowId, PIXEL_FILL(0), 24 * x, 24 * y, @@ -8203,70 +8252,72 @@ static void sub_80D0834(u8 x, u8 y) } } -static void sub_80D0884(u16 x, u16 y, u16 arg2) +static void MultiMove_InitMove(u16 x, u16 y, u16 arg2) { - sMoveMonsPtr->bgX = x; - sMoveMonsPtr->bgY = y; - sMoveMonsPtr->field_10 = arg2; + sMultiMove->bgX = x; + sMultiMove->bgY = y; + sMultiMove->bgMoveSteps = arg2; } -static u8 sub_80D0894(void) +static u8 MultiMove_UpdateMove(void) { - if (sMoveMonsPtr->field_10 != 0) + if (sMultiMove->bgMoveSteps != 0) { - ChangeBgX(0, sMoveMonsPtr->bgX, 1); - ChangeBgY(0, sMoveMonsPtr->bgY, 1); - sMoveMonsPtr->field_10--; + ChangeBgX(0, sMultiMove->bgX, 1); + ChangeBgY(0, sMultiMove->bgY, 1); + sMultiMove->bgMoveSteps--; } - return sMoveMonsPtr->field_10; + return sMultiMove->bgMoveSteps; } -static void sub_80D08CC(void) +// Store the Pokémon that the player is picking up +static void MultiMove_GetMonsFromSelection(void) { s32 i, j; s32 columnCount, rowCount; u8 boxId; u8 monArrayId; - sMoveMonsPtr->minColumn = min(sMoveMonsPtr->fromColumn, sMoveMonsPtr->toColumn); - sMoveMonsPtr->minRow = min(sMoveMonsPtr->fromRow, sMoveMonsPtr->toRow); - sMoveMonsPtr->columnsTotal = abs(sMoveMonsPtr->fromColumn - sMoveMonsPtr->toColumn) + 1; - sMoveMonsPtr->rowsTotal = abs(sMoveMonsPtr->fromRow - sMoveMonsPtr->toRow) + 1; + sMultiMove->minColumn = min(sMultiMove->fromColumn, sMultiMove->toColumn); + sMultiMove->minRow = min(sMultiMove->fromRow, sMultiMove->toRow); + sMultiMove->columnsTotal = abs(sMultiMove->fromColumn - sMultiMove->toColumn) + 1; + sMultiMove->rowsTotal = abs(sMultiMove->fromRow - sMultiMove->toRow) + 1; boxId = StorageGetCurrentBox(); monArrayId = 0; - columnCount = sMoveMonsPtr->minColumn + sMoveMonsPtr->columnsTotal; - rowCount = sMoveMonsPtr->minRow + sMoveMonsPtr->rowsTotal; - for (i = sMoveMonsPtr->minRow; i < rowCount; i++) + columnCount = sMultiMove->minColumn + sMultiMove->columnsTotal; + rowCount = sMultiMove->minRow + sMultiMove->rowsTotal; + for (i = sMultiMove->minRow; i < rowCount; i++) { - u8 boxPosition = (IN_BOX_COLUMNS * i) + sMoveMonsPtr->minColumn; - for (j = sMoveMonsPtr->minColumn; j < columnCount; j++) + u8 boxPosition = (IN_BOX_COLUMNS * i) + sMultiMove->minColumn; + for (j = sMultiMove->minColumn; j < columnCount; j++) { struct BoxPokemon *boxMon = GetBoxedMonPtr(boxId, boxPosition); // UB: possible null dereference #ifdef UBFIX if (boxMon != NULL) - sMoveMonsPtr->boxMons[monArrayId] = *boxMon; -#else - sMoveMonsPtr->boxMons[monArrayId] = *boxMon; #endif + sMultiMove->boxMons[monArrayId] = *boxMon; + monArrayId++; boxPosition++; } } } -static void sub_80D09A4(void) +// The Pokémon the player has picked up have been stored, now delete +// them from their original positions +static void MultiMove_RemoveMonsFromBox(void) { s32 i, j; - s32 columnCount = sMoveMonsPtr->minColumn + sMoveMonsPtr->columnsTotal; - s32 rowCount = sMoveMonsPtr->minRow + sMoveMonsPtr->rowsTotal; + s32 columnCount = sMultiMove->minColumn + sMultiMove->columnsTotal; + s32 rowCount = sMultiMove->minRow + sMultiMove->rowsTotal; u8 boxId = StorageGetCurrentBox(); - for (i = sMoveMonsPtr->minRow; i < rowCount; i++) + for (i = sMultiMove->minRow; i < rowCount; i++) { - u8 boxPosition = (IN_BOX_COLUMNS * i) + sMoveMonsPtr->minColumn; - for (j = sMoveMonsPtr->minColumn; j < columnCount; j++) + u8 boxPosition = (IN_BOX_COLUMNS * i) + sMultiMove->minColumn; + for (j = sMultiMove->minColumn; j < columnCount; j++) { DestroyBoxMonIconAtPosition(boxPosition); ZeroBoxMonAt(boxId, boxPosition); @@ -8275,19 +8326,19 @@ static void sub_80D09A4(void) } } -static void sub_80D0A1C(void) +static void MultiMove_CreatePlacedMonIcons(void) { s32 i, j; - s32 columnCount = sMoveMonsPtr->minColumn + sMoveMonsPtr->columnsTotal; - s32 rowCount = sMoveMonsPtr->minRow + sMoveMonsPtr->rowsTotal; + s32 columnCount = sMultiMove->minColumn + sMultiMove->columnsTotal; + s32 rowCount = sMultiMove->minRow + sMultiMove->rowsTotal; u8 monArrayId = 0; - for (i = sMoveMonsPtr->minRow; i < rowCount; i++) + for (i = sMultiMove->minRow; i < rowCount; i++) { - u8 boxPosition = (IN_BOX_COLUMNS * i) + sMoveMonsPtr->minColumn; - for (j = sMoveMonsPtr->minColumn; j < columnCount; j++) + u8 boxPosition = (IN_BOX_COLUMNS * i) + sMultiMove->minColumn; + for (j = sMultiMove->minColumn; j < columnCount; j++) { - if (GetBoxMonData(&sMoveMonsPtr->boxMons[monArrayId], MON_DATA_SANITY_HAS_SPECIES)) + if (GetBoxMonData(&sMultiMove->boxMons[monArrayId], MON_DATA_SANITY_HAS_SPECIES)) sub_80CB140(boxPosition); monArrayId++; boxPosition++; @@ -8295,28 +8346,28 @@ static void sub_80D0A1C(void) } } -static void sub_80D0AAC(void) +static void MultiMove_SetPlacedMonData(void) { s32 i, j; - s32 columnCount = sMoveMonsPtr->minColumn + sMoveMonsPtr->columnsTotal; - s32 rowCount = sMoveMonsPtr->minRow + sMoveMonsPtr->rowsTotal; + s32 columnCount = sMultiMove->minColumn + sMultiMove->columnsTotal; + s32 rowCount = sMultiMove->minRow + sMultiMove->rowsTotal; u8 boxId = StorageGetCurrentBox(); u8 monArrayId = 0; - for (i = sMoveMonsPtr->minRow; i < rowCount; i++) + for (i = sMultiMove->minRow; i < rowCount; i++) { - u8 boxPosition = (IN_BOX_COLUMNS * i) + sMoveMonsPtr->minColumn; - for (j = sMoveMonsPtr->minColumn; j < columnCount; j++) + u8 boxPosition = (IN_BOX_COLUMNS * i) + sMultiMove->minColumn; + for (j = sMultiMove->minColumn; j < columnCount; j++) { - if (GetBoxMonData(&sMoveMonsPtr->boxMons[monArrayId], MON_DATA_SANITY_HAS_SPECIES)) - SetBoxMonAt(boxId, boxPosition, &sMoveMonsPtr->boxMons[monArrayId]); + if (GetBoxMonData(&sMultiMove->boxMons[monArrayId], MON_DATA_SANITY_HAS_SPECIES)) + SetBoxMonAt(boxId, boxPosition, &sMultiMove->boxMons[monArrayId]); boxPosition++; monArrayId++; } } } -static void sub_80D0B5C(void) +static void MultiMove_ResetBg(void) { ChangeBgX(0, 0, 0); ChangeBgY(0, 0, 0); @@ -8326,24 +8377,24 @@ static void sub_80D0B5C(void) CopyBgTilemapBufferToVram(0); } -static u8 sub_80D0BA4(void) +static u8 MultiMove_GetOrigin(void) { - return (IN_BOX_COLUMNS * sMoveMonsPtr->fromRow) + sMoveMonsPtr->fromColumn; + return (IN_BOX_COLUMNS * sMultiMove->fromRow) + sMultiMove->fromColumn; } -static bool8 sub_80D0BC0(void) +static bool8 MultiMove_CanPlaceSelection(void) { s32 i, j; - s32 columnCount = sMoveMonsPtr->minColumn + sMoveMonsPtr->columnsTotal; - s32 rowCount = sMoveMonsPtr->minRow + sMoveMonsPtr->rowsTotal; + s32 columnCount = sMultiMove->minColumn + sMultiMove->columnsTotal; + s32 rowCount = sMultiMove->minRow + sMultiMove->rowsTotal; u8 monArrayId = 0; - for (i = sMoveMonsPtr->minRow; i < rowCount; i++) + for (i = sMultiMove->minRow; i < rowCount; i++) { - u8 boxPosition = (IN_BOX_COLUMNS * i) + sMoveMonsPtr->minColumn; - for (j = sMoveMonsPtr->minColumn; j < columnCount; j++) + u8 boxPosition = (IN_BOX_COLUMNS * i) + sMultiMove->minColumn; + for (j = sMultiMove->minColumn; j < columnCount; j++) { - if (GetBoxMonData(&sMoveMonsPtr->boxMons[monArrayId], MON_DATA_SANITY_HAS_SPECIES) + if (GetBoxMonData(&sMultiMove->boxMons[monArrayId], MON_DATA_SANITY_HAS_SPECIES) && GetCurrentBoxMonData(boxPosition, MON_DATA_SANITY_HAS_SPECIES)) return FALSE; @@ -8351,7 +8402,6 @@ static bool8 sub_80D0BC0(void) boxPosition++; } } - return TRUE; } From cd2a99b7c44bb875135c2c97589ecc160dad71f0 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Sat, 17 Apr 2021 00:49:51 -0400 Subject: [PATCH 115/173] Doc storage - misc cleanup, some item/cursor --- gflib/text.h | 2 +- .../display_menu.bin} | Bin .../display_menu.pal} | 0 .../party_menu.bin} | Bin include/graphics.h | 6 +- include/pokemon_storage_system.h | 2 +- src/battle_script_commands.c | 2 +- src/graphics.c | 6 +- src/pokemon_storage_system.c | 842 +++++++++--------- src/pokemon_summary_screen.c | 2 +- src/pokenav_conditions_1.c | 2 +- 11 files changed, 445 insertions(+), 419 deletions(-) rename graphics/{unknown/unknown_5722A0.bin => pokemon_storage/display_menu.bin} (100%) rename graphics/{unknown/unknown_572280.pal => pokemon_storage/display_menu.pal} (100%) rename graphics/{unknown/unknown_DD36C8.bin => pokemon_storage/party_menu.bin} (100%) diff --git a/gflib/text.h b/gflib/text.h index 5274ad8b51..3edd0fc624 100644 --- a/gflib/text.h +++ b/gflib/text.h @@ -71,7 +71,7 @@ // #define CHAR_i_ACUTE 0x6F // -#define CHAR_UNK_SPACER 0x77 +#define CHAR_GENDERLESS 0x77 // Empty space for lack of gender icon // #define CHAR_UP_ARROW 0x79 #define CHAR_DOWN_ARROW 0x7A diff --git a/graphics/unknown/unknown_5722A0.bin b/graphics/pokemon_storage/display_menu.bin similarity index 100% rename from graphics/unknown/unknown_5722A0.bin rename to graphics/pokemon_storage/display_menu.bin diff --git a/graphics/unknown/unknown_572280.pal b/graphics/pokemon_storage/display_menu.pal similarity index 100% rename from graphics/unknown/unknown_572280.pal rename to graphics/pokemon_storage/display_menu.pal diff --git a/graphics/unknown/unknown_DD36C8.bin b/graphics/pokemon_storage/party_menu.bin similarity index 100% rename from graphics/unknown/unknown_DD36C8.bin rename to graphics/pokemon_storage/party_menu.bin diff --git a/include/graphics.h b/include/graphics.h index cea8bbab18..ee5677f3c5 100644 --- a/include/graphics.h +++ b/include/graphics.h @@ -4875,12 +4875,12 @@ extern const u32 gPokedexAreaScreenAreaUnknown_Gfx[]; extern const u16 gPokedexAreaScreenAreaUnknown_Pal[]; // Pokemon Storage System -extern const u32 gPSSMenu_Gfx[]; -extern const u16 gPSSMenu_Pal[]; +extern const u32 gStorageSystemMenu_Gfx[]; +extern const u16 gStorageSystemPartyMenu_Pal[]; +extern const u32 gStorageSystemPartyMenu_Tilemap[]; extern const u32 gWallpaperIcon_Plusle[]; extern const u32 gWallpaperIcon_Cross[]; extern const u32 gWallpaperIcon_Bolt[]; -extern const u32 gUnknown_08DD36C8[]; extern const u32 gWallpaperTiles_Ribbon[]; extern const u32 gWallpaperTilemap_Ribbon[]; extern const u16 gWallpaperPalettes_Ribbon[][16]; diff --git a/include/pokemon_storage_system.h b/include/pokemon_storage_system.h index 24e92a4492..73a7833ee4 100644 --- a/include/pokemon_storage_system.h +++ b/include/pokemon_storage_system.h @@ -51,7 +51,7 @@ void ZeroBoxMonAt(u8 boxId, u8 boxPosition); void BoxMonAtToMon(u8 boxId, u8 boxPosition, struct Pokemon *dst); struct BoxPokemon *GetBoxedMonPtr(u8 boxId, u8 boxPosition); u8 *GetBoxNamePtr(u8 boxId); -s16 sub_80D214C(struct BoxPokemon *boxMons, u8 currIndex, u8 maxIndex, u8 arg3); +s16 AdvanceStorageMonIndex(struct BoxPokemon *boxMons, u8 currIndex, u8 maxIndex, u8 arg3); bool8 CheckFreePokemonStorageSpace(void); bool32 CheckBoxMonSanityAt(u32 boxId, u32 boxPosition); u32 CountStorageNonEggMons(void); diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 33c6ce0e5e..0492caeb5c 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -6045,7 +6045,7 @@ static void PutLevelAndGenderOnLvlUpBox(void) var = (u32)(txtPtr); txtPtr = ConvertIntToDecimalStringN(txtPtr, monLevel, STR_CONV_MODE_LEFT_ALIGN, 3); var = (u32)(txtPtr) - var; - txtPtr = StringFill(txtPtr, CHAR_UNK_SPACER, 4 - var); + txtPtr = StringFill(txtPtr, CHAR_GENDERLESS, 4 - var); if (monGender != MON_GENDERLESS) { diff --git a/src/graphics.c b/src/graphics.c index 4eb58cc5a2..4a96a0da10 100644 --- a/src/graphics.c +++ b/src/graphics.c @@ -1411,9 +1411,9 @@ const u32 gKantoTrainerCardFrontLink_Tilemap[] = INCBIN_U32("graphics/trainer_ca // pokemon storage system -const u32 gPSSMenu_Gfx[] = INCBIN_U32("graphics/pokemon_storage/menu.4bpp.lz"); -const u16 gPSSMenu_Pal[] = INCBIN_U16("graphics/pokemon_storage/menu.gbapal"); -const u32 gUnknown_08DD36C8[] = INCBIN_U32("graphics/unknown/unknown_DD36C8.bin.lz"); +const u32 gStorageSystemMenu_Gfx[] = INCBIN_U32("graphics/pokemon_storage/menu.4bpp.lz"); +const u16 gStorageSystemPartyMenu_Pal[] = INCBIN_U16("graphics/pokemon_storage/menu.gbapal"); // Only used by party menu, but generated from all menu gfx +const u32 gStorageSystemPartyMenu_Tilemap[] = INCBIN_U32("graphics/pokemon_storage/party_menu.bin.lz"); // naming screen diff --git a/src/pokemon_storage_system.c b/src/pokemon_storage_system.c index 5b16011fb0..2db3e67cde 100644 --- a/src/pokemon_storage_system.c +++ b/src/pokemon_storage_system.c @@ -147,7 +147,7 @@ enum { // Return IDs for input handlers enum { INPUT_NONE, - INPUT_1, + INPUT_MOVE_CURSOR, INPUT_2, // Unused INPUT_3, // Unused INPUT_CLOSE_BOX, @@ -191,10 +191,10 @@ enum { enum { CURSOR_AREA_IN_BOX, CURSOR_AREA_IN_PARTY, - CURSOR_AREA_BOX, + CURSOR_AREA_BOX_TITLE, CURSOR_AREA_BUTTONS, // Party Pokemon and Close Box }; -#define CURSOR_AREA_IN_HAND CURSOR_AREA_BOX // Alt name for cursor area used by Move Items +#define CURSOR_AREA_IN_HAND CURSOR_AREA_BOX_TITLE // Alt name for cursor area used by Move Items enum { CURSOR_ANIM_BOUNCE, @@ -244,7 +244,7 @@ enum { GFXTAG_15, // Unused GFXTAG_MARKING_COMBO, GFXTAG_17, // Unused - GFXTAG_18, + GFXTAG_MON_ICON, }; // The maximum number of Pokémon icons that can appear on-screen. @@ -302,7 +302,7 @@ enum { // Given as arguments to MultiMove_SetFunction enum { MULTIMOVE_START, - MULTIMOVE_CANCEL, + MULTIMOVE_CANCEL, // If only 1 Pokémon is grabbed MULTIMOVE_CHANGE_SELECTION, MULTIMOVE_GRAB_SELECTION, MULTIMOVE_MOVE_MONS, @@ -316,12 +316,6 @@ struct Wallpaper const u16 *palettes; }; -struct PokemonStorageSystemFunc -{ - u8 (*func)(void); - s8 unk4; -}; - struct StorageMessage { const u8 *text; @@ -385,28 +379,28 @@ struct PokemonStorageSystemData u8 taskId; struct UnkStruct_2000020 unk_0020; struct UnkStruct_2000028 unk_0028[8]; - u16 field_B0[528 / 2]; - u16 field_2C0; - u16 field_2C2; + u16 partyMenuTilemapBuffer[0x108]; + u16 partyMenuUnused; // Never read + u16 partyMenuY; u8 field_2C4; // Unused - u8 field_2C5; + u8 partyMenuMoveTimer; u8 showPartyMenuState; - u8 unk_02C7; - u8 unk_02C8; - bool8 unk_02C9; + bool8 closeBoxFlashing; + u8 closeBoxFlashTimer; + bool8 closeBoxFlashState; s16 newCurrBoxId; u16 bg2_X; s16 scrollSpeed; - u16 field_2D0; + u16 scrollTimer; u8 wallpaperOffset; - u8 field_2D3; // Written to, but never read. - u8 scrollToBoxIdUnused; // Written to, but never read. - u16 field_2D6; // Written to, but never read. - s16 scrollDirectionUnused; // Written to, but never read. - u16 field_2DA; // Written to, but never read. - u16 field_2DC; // Written to, but never read. - u16 field_2DE; // Written to, but never read. - u16 field_2E0; // Written to, but never read. + u8 scrollUnused1; // Never read + u8 scrollToBoxIdUnused; // Never read + u16 scrollUnused2; // Never read + s16 scrollDirectionUnused; // Never read. + u16 scrollUnused3; // Never read + u16 scrollUnused4; // Never read + u16 scrollUnused5; // Never read + u16 scrollUnused6; // Never read u8 filler[22]; u8 boxTitleTiles[1024]; u8 boxTitleCycleId; @@ -421,7 +415,7 @@ struct PokemonStorageSystemData struct Sprite *arrowSprites[2]; u32 boxTitlePalBits; u8 field_73C[80]; // Unused - u16 field_78C; // Written to, but never read. + u16 field_78C; // Never read. s16 wallpaperSetId; s16 wallpaperId; u16 wallpaperTilemap[360]; @@ -449,34 +443,34 @@ struct PokemonStorageSystemData u8 field_C68; s8 field_C69; u8 field_C6A; - u8 field_C6B; // Written to, but never read. + u8 field_C6B; // Never read. struct WindowTemplate menuWindow; struct StorageMenu menuItems[7]; u8 menuItemsCount; u8 menuWidth; - u8 field_CAE; // Written to, but never read. + u8 menuUnusedField; // Never read. u16 menuWindowId; struct Sprite *cursorSprite; - struct Sprite *field_CB8; - s32 field_CBC; - s32 field_CC0; - u32 field_CC4; - u32 field_CC8; - s16 field_CCC; - s16 field_CCE; + struct Sprite *cursorShadowSprite; + s32 cursorNewX; + s32 cursorNewY; + u32 cursorSpeedX; + u32 cursorSpeedY; + s16 cursorTargetX; + s16 cursorTargetY; u16 cursorMoveSteps; - s8 field_CD2; - s8 field_CD3; - u8 field_CD4; - u8 field_CD5; - u8 field_CD6; - u8 field_CD7; + s8 cursorVerticalWrap; + s8 cursorHorizontalWrap; + u8 newCursorArea; + u8 newCursorPosition; + u8 cursorPrevHorizPos; + u8 cursorFlipTimer; u8 cursorPalNums[2]; const u32 *displayMonPalette; u32 displayMonPersonality; u16 displayMonSpecies; u16 displayMonItemId; - u16 field_CE8; + u16 displayUnusedVar; bool8 setMosaic; u8 displayMonMarkings; u8 displayMonLevel; @@ -505,15 +499,15 @@ struct PokemonStorageSystemData u16 releaseCheckState; u16 restrictedReleaseMonMoves; u16 restrictedMoveList[8]; - u8 field_2186; - u8 field_2187; + u8 summaryMaxPos; + u8 summaryStartPos; u8 summaryScreenMode; union { struct Pokemon *mon; struct BoxPokemon *box; - } field_218C; - u8 field_2190[40]; + } summaryMon; + u8 messageText[40]; u8 boxTitleText[40]; u8 releaseMonName[POKEMON_NAME_LENGTH + 1]; u8 itemName[20]; @@ -531,7 +525,7 @@ struct PokemonStorageSystemData u8 field_2AC4[0x1800]; // Unused u8 field_42C4[0x800]; u8 wallpaperBgTilemapBuffer[0x1000]; - u8 field_5AC4[0x800]; + u8 displayMenuTilemapBuffer[0x800]; }; struct UnkSubStruct_2039D84 @@ -571,7 +565,7 @@ EWRAM_DATA static u8 sDepositBoxId = 0; EWRAM_DATA static u8 sWhichToReshow = 0; EWRAM_DATA static u8 sLastUsedBox = 0; EWRAM_DATA static u16 sMovingItemId = 0; -EWRAM_DATA static struct Pokemon gUnknown_02039D14 = {0}; +EWRAM_DATA static struct Pokemon sSavedMovingMon = {0}; EWRAM_DATA static s8 sCursorArea = 0; EWRAM_DATA static s8 sCursorPosition = 0; EWRAM_DATA static bool8 sIsMonBeingMoved = 0; @@ -583,7 +577,7 @@ static void CreateMainMenu(u8, s16 *); static void Cb2_EnterPSS(u8); static u8 GetCurrentBoxOption(void); static u8 HandleInput(void); -static u8 sub_80CDC2C(void); +static u8 GetSavedCursorPos(void); static u8 sub_80CB9BC(void); static void LoadWallpaperGfx(u8, s8); static void CreateIncomingBoxTitle(u8, s8); @@ -597,17 +591,17 @@ static void ChooseBoxMenu_MoveLeft(void); static void ScrollBackground(void); static void ChooseBoxMenu_MoveRight(void); static void ChooseBoxMenu_PrintInfo(void); -static void sub_80CAA14(void); +static void UpdateCloseBoxButtonFlash(void); static void ToggleCursorAutoAction(void); -static void sub_80CE790(void); +static void LoadSavedMovingMon(void); static void sub_80CE8E4(void); static void GiveChosenBagItem(void); static void SetUpHidePartyMenu(void); static void DestroyAllPartyMonIcons(void); -static void sub_80D11CC(void); +static void MoveHeldItemWithPartyMenu(void); static void LoadPSSMenuGfx(void); static void LoadWaveformSpritePalette(void); -static void sub_80CDC18(void); +static void SaveCursorPos(void); static void sub_80CD36C(void); static void sub_80CD3EC(void); static void sub_80CAC1C(void); @@ -616,8 +610,8 @@ static void SetScrollingBackground(void); static void sub_80CABE0(void); static void sub_80CAEAC(void); static void CreateItemIconSprites(void); -static void sub_80CFEA8(void); -static void sub_80CDC0C(void); +static void TryHideItemAtCursor(void); +static void ClearSavedCursorPos(void); static void InitMonIconFields(void); static void sub_80CA0D8(void); static void AddMenu(void); @@ -633,26 +627,26 @@ static void TrySetCursorFistAnim(void); static void ClearBottomWindow(void); static void sub_80CA704(void); static void RemoveMenu(void); -static void sub_80CE00C(void); -static void sub_80D1194(void); +static void RefreshDisplayMon(void); +static void MoveItemFromCursorToBag(void); static void PrintDisplayMonInfo(void); static void UpdateWaveformAnimation(void); static void AddWallpaperSetsMenu(void); static void CreateBoxScrollArrows(void); static void InitMenu(void); static void StopBoxScrollArrowsSlide(void); -static void sub_80CFC14(void); -static void sub_80CEB40(void); +static void CreateCursorSprites(void); +static void TryRefreshDisplayMon(void); static void CycleBoxTitleSprites(void); static void InitItemInfoWindow(void); static void DrawItemInfoWindow(u32); static void sub_80CAA74(void); static void PrintItemDescription(void); -static void sub_80CE760(void); -static void sub_80CDBA0(void); -static void sub_80CE7E8(void); -static void sub_80CFECC(void); -static void sub_80CA9EC(void); +static void SaveMovingMon(void); +static void SetCursorInParty(void); +static void InitSummaryScreenData(void); +static void TryShowItemAtCursor(void); +static void StopFlashingCloseBoxButton(void); static void FreePSSData(void); static void AddBoxMenu(void); static void CycleBoxTitleColor(void); @@ -660,9 +654,9 @@ static void MoveMon(void); static void PlaceMon(void); static void sub_80CAB20(void); static void sub_80CE22C(void); -static void sub_80CDA68(void); +static void DoCursorNewPosUpdate(void); static void sub_80CB950(void); -static void sub_80CA9C0(void); +static void StartFlashingCloseBoxButton(void); static void SetUpDoShowPartyMenu(void); static void StartDisplayMonMosaicEffect(void); static void SpriteCB_ChooseBoxArrow(struct Sprite *); @@ -691,7 +685,7 @@ static bool8 IsMenuLoading(void); static bool8 IsRemovingLastPartyMon(void); static bool8 CanShiftMon(void); static bool8 IsCursorOnCloseBox(void); -static bool8 IsCursorOnBox(void); +static bool8 IsCursorOnBoxTitle(void); static bool8 IsCursorInBox(void); static bool8 IsMonBeingMoved(void); static bool8 TryStorePartyMonInBox(u8); @@ -732,7 +726,7 @@ static void SetMovingMonPriority(u8); static void InitMonPlaceChange(u8); static void SetMonMarkings(u8); static void ShowYesNoWindow(s8); -static void sub_80CDBF8(u8); +static void SetCursorBoxPosition(u8); static void AnimateBoxScrollArrows(bool8); static void sub_80CA984(bool8); static void CreatePartyMonsSprites(bool8); @@ -740,10 +734,10 @@ static void PrintMessage(u8 id); static s16 HandleMenuInput(void); static s8 RunCanReleaseMon(void); static u8 GetCursorPosition(void); -static void Item_FromMonToMoving(u8, u8); -static void Item_GiveMovingToMon(u8, u8); -static void Item_TakeMons(u8, u8); -static void Item_SwitchMonsWithMoving(u8, u8); +static void TakeItemFromMon(u8, u8); +static void GiveItemToMon(u8, u8); +static void MoveItemFromMonToBag(u8, u8); +static void SwapItemsWithMon(u8, u8); static struct Sprite *CreateChooseBoxArrows(u16, u16, u8, u8, u8); static void SetWallpaperForCurrentBox(u8); static void AddWallpapersMenu(u8); @@ -753,13 +747,13 @@ static void SpriteCB_DisplayMonMosaic(struct Sprite *); static void SpriteCB_OutgoingBoxTitle(struct Sprite *); static void sub_80CBA3C(struct Sprite *); static void SpriteCB_IncomingBoxTitle(struct Sprite *); -static void sub_80CBAF0(s16); +static void MovePartySprites(s16); static void sub_80CAAA8(u8, bool8); static const u8 *GetMovingItemName(void); static void SetMenuText(u8); -static void sub_80D0D8C(u8, u8); -static void sub_80D0E50(u8, u8); -static void sub_80D0F38(u16); +static void TryLoadItemIconAtPos(u8, u8); +static void TryHideItemIconAtPos(u8, u8); +static void InitItemIconInCursor(u16); static struct Sprite *CreateMonIconSprite(u16, u32, s16, s16, u8, u8); static void DestroyBoxMonIcon(struct Sprite *); static void SetBoxSpeciesAndPersonalities(u8); @@ -776,7 +770,7 @@ static bool8 sub_80CDEC4(void); static bool8 sub_80CDEB4(void); static void GetCursorCoordsByPos(u8, u8, u16 *, u16 *); static void SetShiftedMonData(u8, u8); -static void SetMovedMonData(u8, u8); +static void SetMovingMonData(u8, u8); static void SetPlacedMonData(u8, u8); static void PurgeMonOrBoxMon(u8, u8); static void SetDisplayMonData(void *, u8); @@ -833,6 +827,25 @@ static void MultiMove_SelectRow(u8, u8, u8); static void MultiMove_SelectColumn(u8, u8, u8); static void MultiMove_DeselectColumn(u8, u8, u8); +// Functions for Move Items mode +static bool32 IsItemIconAtPosition(u8, u8); +static const u32 *GetItemIconPic(u16); +static const u32 *GetItemIconPalette(u16); +static u8 GetNewItemIconIdx(void); +static void SetItemIconPosition(u8, u8, u8); +static void LoadItemIconGfx(u8, const u32 *, const u32 *); +static void SetItemIconAffineAnim(u8, u8); +static void SetItemIconActive(u8, bool8); +static u8 GetItemIconIdxByPosition(u8, u8); +static void SetItemIconCallback(u8, u8, u8, u8); +static void SpriteCB_ItemIcon_SetPosToCursor(struct Sprite *); +static void SpriteCB_ItemIcon_WaitAnim(struct Sprite *); +static void SpriteCB_ItemIcon_ToHand(struct Sprite *); +static void SpriteCB_ItemIcon_ToMon(struct Sprite *); +static void SpriteCB_ItemIcon_SwapToHand(struct Sprite *); +static void SpriteCB_ItemIcon_HideParty(struct Sprite *); +static void SpriteCB_ItemIcon_SwapToMon(struct Sprite *); + struct { const u8 *text; const u8 *desc; @@ -908,8 +921,8 @@ static const u8 sChooseBoxMenuCenter_Gfx[] = INCBIN_U8("graphics/pokemon_storage static const u8 sChooseBoxMenuSides_Gfx[] = INCBIN_U8("graphics/pokemon_storage/box_selection_popup_sides.4bpp"); static const u32 sScrollingBg_Gfx[] = INCBIN_U32("graphics/pokemon_storage/scrolling_bg.4bpp.lz"); static const u32 sScrollingBg_Tilemap[] = INCBIN_U32("graphics/pokemon_storage/scrolling_bg.bin.lz"); -static const u32 gUnknown_08572280[] = INCBIN_U32("graphics/unknown/unknown_572280.gbapal"); -static const u32 gUnknown_085722A0[] = INCBIN_U32("graphics/unknown/unknown_5722A0.bin.lz"); +static const u16 sDisplayMenu_Pal[] = INCBIN_U16("graphics/pokemon_storage/display_menu.gbapal"); // Unused +static const u32 sDisplayMenu_Tilemap[] = INCBIN_U32("graphics/pokemon_storage/display_menu.bin.lz"); static const u16 gUnknown_0857239C[] = { @@ -974,7 +987,7 @@ static const struct WindowTemplate sWindowTemplates[] = DUMMY_WIN_TEMPLATE }; -static const struct BgTemplate gUnknown_08572734[] = +static const struct BgTemplate sBgTemplates[] = { { .bg = 0, @@ -1166,7 +1179,7 @@ static const struct SpriteTemplate sSpriteTemplate_Waveform = static const struct OamData sOamData_MonIcon; static const struct SpriteTemplate sSpriteTemplate_MonIcon = { - .tileTag = GFXTAG_18, + .tileTag = GFXTAG_MON_ICON, .paletteTag = PALTAG_MON_ICON_0, .oam = &sOamData_MonIcon, .anims = gDummySpriteAnimTable, @@ -1927,7 +1940,7 @@ static void Cb2_PSS(void) RunTasks(); DoScheduledBgTilemapCopiesToVram(); ScrollBackground(); - sub_80CAA14(); + UpdateCloseBoxButtonFlash(); AnimateSprites(); BuildOamBuffer(); } @@ -1997,12 +2010,12 @@ static void sub_80C7E98(void) sub_80D259C(3); sub_80D2644(0, 1, gUnknown_0857239C, 8, 4); sub_80D2770(0, 1, 0); - sPSSData->unk_02C7 = 0; + sPSSData->closeBoxFlashing = FALSE; } static void sub_80C7F1C(void) { - sub_80CDC0C(); + ClearSavedCursorPos(); sInPartyMenu = (sPSSData->boxOption == OPTION_DEPOSIT); sDepositBoxId = 0; } @@ -2035,13 +2048,16 @@ static void Cb_InitPSS(u8 taskId) { switch (sWhichToReshow) { - case 1: - sub_80CE790(); + case SCREEN_CHANGE_NAME_BOX - 1: + // Return from naming box + LoadSavedMovingMon(); break; - case 0: + case SCREEN_CHANGE_SUMMARY_SCREEN - 1: + // Return from summary screen sub_80CE8E4(); break; - case 2: + case SCREEN_CHANGE_ITEM_FROM_BAG - 1: + // Return from bag menu GiveChosenBagItem(); break; } @@ -2160,7 +2176,7 @@ static void Cb_ReshowPSS(u8 taskId) case 1: if (!UpdatePaletteFade()) { - if (sWhichToReshow == 2 && gSpecialVar_ItemId != 0) + if (sWhichToReshow == SCREEN_CHANGE_ITEM_FROM_BAG - 1 && gSpecialVar_ItemId != ITEM_NONE) { PrintMessage(MSG_ITEM_IS_HELD); sPSSData->state++; @@ -2188,7 +2204,7 @@ static void Cb_ReshowPSS(u8 taskId) // States for the outer switch in Cb_MainPSS enum { MSTATE_HANDLE_INPUT, - MSTATE_1, + MSTATE_MOVE_CURSOR, MSTATE_SCROLL_BOX, MSTATE_WAIT_MSG, MSTATE_ERROR_LAST_PARTY_MON, @@ -2208,9 +2224,9 @@ static void Cb_MainPSS(u8 taskId) case MSTATE_HANDLE_INPUT: switch (HandleInput()) { - case INPUT_1: + case INPUT_MOVE_CURSOR: PlaySE(SE_SELECT); - sPSSData->state = MSTATE_1; + sPSSData->state = MSTATE_MOVE_CURSOR; break; case INPUT_SHOW_PARTY: if (sPSSData->boxOption != OPTION_MOVE_MONS && sPSSData->boxOption != OPTION_MOVE_ITEMS) @@ -2220,7 +2236,7 @@ static void Cb_MainPSS(u8 taskId) } else { - sub_80CDC0C(); + ClearSavedCursorPos(); SetPSSCallback(Cb_ShowPartyPokemon); } break; @@ -2262,7 +2278,7 @@ static void Cb_MainPSS(u8 taskId) } else { - sub_80CFEA8(); + TryHideItemAtCursor(); sPSSData->state = MSTATE_SCROLL_BOX_ITEM; } break; @@ -2278,7 +2294,7 @@ static void Cb_MainPSS(u8 taskId) } else { - sub_80CFEA8(); + TryHideItemAtCursor(); sPSSData->state = MSTATE_SCROLL_BOX_ITEM; } break; @@ -2377,13 +2393,13 @@ static void Cb_MainPSS(u8 taskId) break; } break; - case MSTATE_1: + case MSTATE_MOVE_CURSOR: if (!UpdateCursorPos()) { if (IsCursorOnCloseBox()) - sub_80CA9C0(); + StartFlashingCloseBoxButton(); else - sub_80CA9EC(); + StopFlashingCloseBoxButton(); if (sPSSData->setMosaic) StartDisplayMonMosaicEffect(); @@ -2396,13 +2412,13 @@ static void Cb_MainPSS(u8 taskId) SetCurrentBox(sPSSData->newCurrBoxId); if (!sInPartyMenu && !IsMonBeingMoved()) { - sub_80CE00C(); + RefreshDisplayMon(); StartDisplayMonMosaicEffect(); } if (sPSSData->boxOption == OPTION_MOVE_ITEMS) { - sub_80CFECC(); + TryShowItemAtCursor(); sPSSData->state = MSTATE_WAIT_ITEM_ANIM; } else @@ -2496,7 +2512,7 @@ static void Cb_HidePartyPokemon(u8 taskId) case 1: if (!HidePartyMenu()) { - sub_80CDBF8(sub_80CDC2C()); + SetCursorBoxPosition(GetSavedCursorPos()); sPSSData->state++; } break; @@ -2738,7 +2754,7 @@ static void Cb_WithdrawMon(u8 taskId) } else { - sub_80CDC18(); + SaveCursorPos(); InitMonPlaceChange(0); sPSSData->state = 2; } @@ -2920,7 +2936,7 @@ static void Cb_ReleaseMon(u8 taskId) case 6: if (!sub_80CB9BC()) { - sub_80CE00C(); + RefreshDisplayMon(); StartDisplayMonMosaicEffect(); sub_80CAB20(); sPSSData->state++; @@ -3014,7 +3030,7 @@ static void Cb_TakeItemForMoving(u8 taskId) break; case 1: StartCursorAnim(CURSOR_ANIM_OPEN); - Item_FromMonToMoving((sInPartyMenu != FALSE) ? CURSOR_AREA_IN_PARTY : CURSOR_AREA_IN_BOX, GetCursorPosition()); + TakeItemFromMon(sInPartyMenu ? CURSOR_AREA_IN_PARTY : CURSOR_AREA_IN_BOX, GetCursorPosition()); sPSSData->state++; break; case 2: @@ -3022,7 +3038,7 @@ static void Cb_TakeItemForMoving(u8 taskId) { StartCursorAnim(CURSOR_ANIM_FIST); ClearBottomWindow(); - sub_80CE00C(); + RefreshDisplayMon(); PrintDisplayMonInfo(); sPSSData->state++; } @@ -3044,14 +3060,14 @@ static void Cb_GiveMovingItemToMon(u8 taskId) break; case 1: StartCursorAnim(CURSOR_ANIM_OPEN); - Item_GiveMovingToMon((sInPartyMenu != FALSE) ? CURSOR_AREA_IN_PARTY : CURSOR_AREA_IN_BOX, GetCursorPosition()); + GiveItemToMon(sInPartyMenu ? CURSOR_AREA_IN_PARTY : CURSOR_AREA_IN_BOX, GetCursorPosition()); sPSSData->state++; break; case 2: if (!IsItemIconAnimActive()) { StartCursorAnim(CURSOR_ANIM_BOUNCE); - sub_80CE00C(); + RefreshDisplayMon(); PrintDisplayMonInfo(); PrintMessage(MSG_ITEM_IS_HELD); sPSSData->state++; @@ -3085,7 +3101,7 @@ static void Cb_ItemToBag(u8 taskId) else { PlaySE(SE_SELECT); - Item_TakeMons((sInPartyMenu != FALSE) ? CURSOR_AREA_IN_PARTY : CURSOR_AREA_IN_BOX, GetCursorPosition()); + MoveItemFromMonToBag(sInPartyMenu ? CURSOR_AREA_IN_PARTY : CURSOR_AREA_IN_BOX, GetCursorPosition()); sPSSData->state = 1; } break; @@ -3100,7 +3116,7 @@ static void Cb_ItemToBag(u8 taskId) if (JOY_NEW(A_BUTTON | B_BUTTON | DPAD_ANY)) { ClearBottomWindow(); - sub_80CE00C(); + RefreshDisplayMon(); PrintDisplayMonInfo(); sPSSData->state = 4; } @@ -3136,14 +3152,14 @@ static void Cb_SwitchSelectedItem(u8 taskId) break; case 1: StartCursorAnim(CURSOR_ANIM_OPEN); - Item_SwitchMonsWithMoving((sInPartyMenu != FALSE) ? CURSOR_AREA_IN_PARTY : CURSOR_AREA_IN_BOX, GetCursorPosition()); + SwapItemsWithMon(sInPartyMenu ? CURSOR_AREA_IN_PARTY : CURSOR_AREA_IN_BOX, GetCursorPosition()); sPSSData->state++; break; case 2: if (!IsItemIconAnimActive()) { StartCursorAnim(CURSOR_ANIM_FIST); - sub_80CE00C(); + RefreshDisplayMon(); PrintDisplayMonInfo(); PrintMessage(MSG_CHANGED_TO_ITEM); sPSSData->state++; @@ -3246,7 +3262,7 @@ static void Cb_CloseBoxWhileHoldingItem(u8 taskId) } break; case 3: - sub_80D1194(); + MoveItemFromCursorToBag(); sPSSData->state = 4; break; case 4: @@ -3486,14 +3502,14 @@ static void Cb_NameBox(u8 taskId) switch (sPSSData->state) { case 0: - sub_80CE760(); + SaveMovingMon(); BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); sPSSData->state++; break; case 1: if (!UpdatePaletteFade()) { - sWhichToReshow = 1; + sWhichToReshow = SCREEN_CHANGE_NAME_BOX - 1; sPSSData->screenChangeType = SCREEN_CHANGE_NAME_BOX; SetPSSCallback(Cb_ChangeScreen); } @@ -3506,14 +3522,14 @@ static void Cb_ShowMonSummary(u8 taskId) switch (sPSSData->state) { case 0: - sub_80CE7E8(); + InitSummaryScreenData(); BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); sPSSData->state++; break; case 1: if (!UpdatePaletteFade()) { - sWhichToReshow = 0; + sWhichToReshow = SCREEN_CHANGE_SUMMARY_SCREEN - 1; sPSSData->screenChangeType = SCREEN_CHANGE_SUMMARY_SCREEN; SetPSSCallback(Cb_ChangeScreen); } @@ -3532,7 +3548,7 @@ static void Cb_GiveItemFromBag(u8 taskId) case 1: if (!UpdatePaletteFade()) { - sWhichToReshow = 2; + sWhichToReshow = SCREEN_CHANGE_ITEM_FROM_BAG - 1; sPSSData->screenChangeType = SCREEN_CHANGE_ITEM_FROM_BAG; SetPSSCallback(Cb_ChangeScreen); } @@ -3681,12 +3697,12 @@ static void Cb_ChangeScreen(u8 taskId) SetMainCallback2(Cb2_ExitPSS); break; case SCREEN_CHANGE_SUMMARY_SCREEN: - boxMons = sPSSData->field_218C.box; - monIndex = sPSSData->field_2187; - maxMonIndex = sPSSData->field_2186; + boxMons = sPSSData->summaryMon.box; + monIndex = sPSSData->summaryStartPos; + maxMonIndex = sPSSData->summaryMaxPos; mode = sPSSData->summaryScreenMode; FreePSSData(); - if (mode == SUMMARY_MODE_NORMAL && boxMons == &gUnknown_02039D14.box) + if (mode == SUMMARY_MODE_NORMAL && boxMons == &sSavedMovingMon.box) ShowPokemonSummaryScreenSet40EF(mode, boxMons, monIndex, maxMonIndex, Cb2_ReturnToPSS); else ShowPokemonSummaryScreen(mode, boxMons, monIndex, maxMonIndex, Cb2_ReturnToPSS); @@ -3743,10 +3759,10 @@ static void ScrollBackground(void) static void LoadPSSMenuGfx(void) { - InitBgsFromTemplates(0, gUnknown_08572734, ARRAY_COUNT(gUnknown_08572734)); - DecompressAndLoadBgGfxUsingHeap(1, gPSSMenu_Gfx, 0, 0, 0); - LZ77UnCompWram(gUnknown_085722A0, sPSSData->field_5AC4); - SetBgTilemapBuffer(1, sPSSData->field_5AC4); + InitBgsFromTemplates(0, sBgTemplates, ARRAY_COUNT(sBgTemplates)); + DecompressAndLoadBgGfxUsingHeap(1, gStorageSystemMenu_Gfx, 0, 0, 0); + LZ77UnCompWram(sDisplayMenu_Tilemap, sPSSData->displayMenuTilemapBuffer); + SetBgTilemapBuffer(1, sPSSData->displayMenuTilemapBuffer); ShowBg(1); ScheduleBgCopyTilemapToVram(1); } @@ -3966,9 +3982,9 @@ static void UpdateWaveformAnimation(void) static void sub_80CA704(void) { - LZ77UnCompWram(gUnknown_08DD36C8, sPSSData->field_B0); - LoadPalette(gPSSMenu_Pal, 0x10, 0x20); - sub_80D2644(1, 1, sPSSData->field_B0, 12, 22); + LZ77UnCompWram(gStorageSystemPartyMenu_Tilemap, sPSSData->partyMenuTilemapBuffer); + LoadPalette(gStorageSystemPartyMenu_Pal, 0x10, 0x20); + sub_80D2644(1, 1, sPSSData->partyMenuTilemapBuffer, 12, 22); sub_80D2644(2, 1, gUnknown_0857245C, 9, 4); sub_80D2770(1, 10, 0); sub_80D2770(2, 21, 0); @@ -3989,29 +4005,29 @@ static void sub_80CA704(void) } ScheduleBgCopyTilemapToVram(1); - sPSSData->unk_02C7 = 0; + sPSSData->closeBoxFlashing = FALSE; } static void SetUpShowPartyMenu(void) { - sPSSData->field_2C0 = 20; - sPSSData->field_2C2 = 2; - sPSSData->field_2C5 = 0; + sPSSData->partyMenuUnused = 20; + sPSSData->partyMenuY = 2; + sPSSData->partyMenuMoveTimer = 0; CreatePartyMonsSprites(FALSE); } static bool8 ShowPartyMenu(void) { - if (sPSSData->field_2C5 == 20) + if (sPSSData->partyMenuMoveTimer == 20) return FALSE; - sPSSData->field_2C0--; - sPSSData->field_2C2++; + sPSSData->partyMenuUnused--; + sPSSData->partyMenuY++; sub_80D27F4(1, 3, 1); sub_80D2918(1); ScheduleBgCopyTilemapToVram(1); - sub_80CBAF0(8); - if (++sPSSData->field_2C5 == 20) + MovePartySprites(8); + if (++sPSSData->partyMenuMoveTimer == 20) { sInPartyMenu = TRUE; return FALSE; @@ -4024,24 +4040,24 @@ static bool8 ShowPartyMenu(void) static void SetUpHidePartyMenu(void) { - sPSSData->field_2C0 = 0; - sPSSData->field_2C2 = 22; - sPSSData->field_2C5 = 0; + sPSSData->partyMenuUnused = 0; + sPSSData->partyMenuY = 22; + sPSSData->partyMenuMoveTimer = 0; if (sPSSData->boxOption == OPTION_MOVE_ITEMS) - sub_80D11CC(); + MoveHeldItemWithPartyMenu(); } static bool8 HidePartyMenu(void) { - if (sPSSData->field_2C5 != 20) + if (sPSSData->partyMenuMoveTimer != 20) { - sPSSData->field_2C0++; - sPSSData->field_2C2--; + sPSSData->partyMenuUnused++; + sPSSData->partyMenuY--; sub_80D27F4(1, 3, -1); sub_80D2918(1); - FillBgTilemapBufferRect_Palette0(1, 0x100, 10, sPSSData->field_2C2, 12, 1); - sub_80CBAF0(-8); - if (++sPSSData->field_2C5 != 20) + FillBgTilemapBufferRect_Palette0(1, 0x100, 10, sPSSData->partyMenuY, 12, 1); + MovePartySprites(-8); + if (++sPSSData->partyMenuMoveTimer != 20) { ScheduleBgCopyTilemapToVram(1); return TRUE; @@ -4061,40 +4077,40 @@ static bool8 HidePartyMenu(void) return FALSE; } -static void sub_80CA984(bool8 arg0) +static void sub_80CA984(bool8 normal) { - if (arg0) + if (normal) sub_80D27AC(2, 0, 0, 9, 2); - else + else // flashing sub_80D27AC(2, 0, 2, 9, 2); sub_80D2918(2); ScheduleBgCopyTilemapToVram(1); } -static void sub_80CA9C0(void) +static void StartFlashingCloseBoxButton(void) { - sPSSData->unk_02C7 = 1; - sPSSData->unk_02C8 = 30; - sPSSData->unk_02C9 = TRUE; + sPSSData->closeBoxFlashing = TRUE; + sPSSData->closeBoxFlashTimer = 30; + sPSSData->closeBoxFlashState = TRUE; } -static void sub_80CA9EC(void) +static void StopFlashingCloseBoxButton(void) { - if (sPSSData->unk_02C7) + if (sPSSData->closeBoxFlashing) { - sPSSData->unk_02C7 = 0; + sPSSData->closeBoxFlashing = FALSE; sub_80CA984(TRUE); } } -static void sub_80CAA14(void) +static void UpdateCloseBoxButtonFlash(void) { - if (sPSSData->unk_02C7 && ++sPSSData->unk_02C8 > 30) + if (sPSSData->closeBoxFlashing && ++sPSSData->closeBoxFlashTimer > 30) { - sPSSData->unk_02C8 = 0; - sPSSData->unk_02C9 = (sPSSData->unk_02C9 == FALSE); - sub_80CA984(sPSSData->unk_02C9); + sPSSData->closeBoxFlashTimer = 0; + sPSSData->closeBoxFlashState = (sPSSData->closeBoxFlashState == FALSE); + sub_80CA984(sPSSData->closeBoxFlashState); } } @@ -4125,9 +4141,8 @@ static void sub_80CAAA8(u8 arg0, bool8 isPartyMon) for (i = 0; i < 3; i++) { for (j = 0; j < 4; j++) - { - sPSSData->field_B0[index + j] = data[j]; - } + sPSSData->partyMenuTilemapBuffer[index + j] = data[j]; + data += 4; index += 12; } @@ -4155,7 +4170,7 @@ static bool8 DoShowPartyMenu(void) case 0: if (!ShowPartyMenu()) { - sub_80CDBA0(); + SetCursorInParty(); sPSSData->showPartyMenuState++; } break; @@ -4223,9 +4238,9 @@ static void PrintMessage(u8 id) break; } - DynamicPlaceholderTextUtil_ExpandPlaceholders(sPSSData->field_2190, sMessages[id].text); + DynamicPlaceholderTextUtil_ExpandPlaceholders(sPSSData->messageText, sMessages[id].text); FillWindowPixelBuffer(1, PIXEL_FILL(1)); - AddTextPrinterParameterized(1, 1, sPSSData->field_2190, 0, 1, TEXT_SPEED_FF, NULL); + AddTextPrinterParameterized(1, 1, sPSSData->messageText, 0, 1, TEXT_SPEED_FF, NULL); DrawTextBorderOuter(1, 2, 14); PutWindowTilemap(1); CopyWindowToVram(1, 2); @@ -4296,17 +4311,17 @@ static u8 GetCurrentBoxOption(void) static void sub_80CAEAC(void) { - if (!IsCursorOnBox()) + if (!IsCursorOnBoxTitle()) { if (sInPartyMenu) - sub_80D0D8C(CURSOR_AREA_IN_PARTY, GetCursorPosition()); + TryLoadItemIconAtPos(CURSOR_AREA_IN_PARTY, GetCursorPosition()); else - sub_80D0D8C(CURSOR_AREA_IN_BOX, GetCursorPosition()); + TryLoadItemIconAtPos(CURSOR_AREA_IN_BOX, GetCursorPosition()); } if (sMovingItemId != ITEM_NONE) { - sub_80D0F38(sMovingItemId); + InitItemIconInCursor(sMovingItemId); StartCursorAnim(CURSOR_ANIM_FIST); } } @@ -4742,7 +4757,7 @@ static void DestroyMovingMonIcon(void) } } -static void sub_80CBAF0(s16 yDelta) +static void MovePartySprites(s16 yDelta) { u16 i, posY; @@ -4792,7 +4807,7 @@ static void SetPartyMonIconObjMode(u8 partyId, u8 objMode) } } -static void sub_80CBC14(u8 mode, u8 id) +static void SetMovingMonSprite(u8 mode, u8 id) { if (mode == MODE_PARTY) { @@ -5104,16 +5119,16 @@ static void SetUpScrollToBox(u8 boxId) s8 direction = DetermineBoxScrollDirection(boxId); sPSSData->scrollSpeed = (direction > 0) ? 6 : -6; - sPSSData->field_2D3 = (direction > 0) ? 1 : 2; - sPSSData->field_2D0 = 32; + sPSSData->scrollUnused1 = (direction > 0) ? 1 : 2; + sPSSData->scrollTimer = 32; sPSSData->scrollToBoxIdUnused = boxId; - sPSSData->field_2D6 = (direction <= 0) ? 5 : 0; + sPSSData->scrollUnused2 = (direction <= 0) ? 5 : 0; sPSSData->scrollDirectionUnused = direction; - sPSSData->field_2DA = (direction > 0) ? 264 : 56; - sPSSData->field_2DC = (direction <= 0) ? 5 : 0; - sPSSData->field_2DE = 0; - sPSSData->field_2E0 = 2; + sPSSData->scrollUnused3 = (direction > 0) ? 264 : 56; + sPSSData->scrollUnused4 = (direction <= 0) ? 5 : 0; + sPSSData->scrollUnused5 = 0; + sPSSData->scrollUnused6 = 2; sPSSData->scrollToBoxId = boxId; sPSSData->scrollDirection = direction; sPSSData->scrollState = 0; @@ -5138,10 +5153,10 @@ static bool8 ScrollToBox(void) break; case 2: var = sub_80CB584(); - if (sPSSData->field_2D0 != 0) + if (sPSSData->scrollTimer != 0) { sPSSData->bg2_X += sPSSData->scrollSpeed; - if (--sPSSData->field_2D0 != 0) + if (--sPSSData->scrollTimer != 0) return TRUE; CycleBoxTitleSprites(); StopBoxScrollArrowsSlide(); @@ -5494,7 +5509,7 @@ static void CreateBoxScrollArrows(void) sPSSData->arrowSprites[i] = sprite; } } - if (IsCursorOnBox()) + if (IsCursorOnBoxTitle()) AnimateBoxScrollArrows(TRUE); } @@ -5632,22 +5647,22 @@ static void sub_80CD36C(void) sMovingMonOrigBoxId = 0; sMovingMonOrigBoxPos = 0; sAutoActionOn = FALSE; - sub_80CDC0C(); - sub_80CFC14(); - sPSSData->field_CD6 = 1; + ClearSavedCursorPos(); + CreateCursorSprites(); + sPSSData->cursorPrevHorizPos = 1; sPSSData->inBoxMovingMode = MOVE_MODE_NORMAL; - sub_80CEB40(); + TryRefreshDisplayMon(); } static void sub_80CD3EC(void) { - sub_80CFC14(); + CreateCursorSprites(); sub_80CEBDC(); - sPSSData->field_CD6 = 1; + sPSSData->cursorPrevHorizPos = 1; sPSSData->inBoxMovingMode = MOVE_MODE_NORMAL; if (sIsMonBeingMoved) { - sPSSData->movingMon = gUnknown_02039D14; + sPSSData->movingMon = sSavedMovingMon; CreateMovingMonIcon(); } } @@ -5677,7 +5692,7 @@ static void GetCursorCoordsByPos(u8 cursorArea, u8 cursorPosition, u16 *x, u16 * *y = (cursorPosition - 1) * 24 + 4; } break; - case CURSOR_AREA_BOX: + case CURSOR_AREA_BOX_TITLE: *x = 162; *y = 12; break; @@ -5718,104 +5733,116 @@ static bool8 UpdateCursorPos(void) } else if (--sPSSData->cursorMoveSteps != 0) { - sPSSData->field_CBC += sPSSData->field_CC4; - sPSSData->field_CC0 += sPSSData->field_CC8; - sPSSData->cursorSprite->pos1.x = sPSSData->field_CBC >> 8; - sPSSData->cursorSprite->pos1.y = sPSSData->field_CC0 >> 8; + // Update position toward target + sPSSData->cursorNewX += sPSSData->cursorSpeedX; + sPSSData->cursorNewY += sPSSData->cursorSpeedY; + sPSSData->cursorSprite->pos1.x = sPSSData->cursorNewX >> 8; + sPSSData->cursorSprite->pos1.y = sPSSData->cursorNewY >> 8; + + // Limit cursor on right if (sPSSData->cursorSprite->pos1.x > DISPLAY_WIDTH + 16) { tmp = sPSSData->cursorSprite->pos1.x - (DISPLAY_WIDTH + 16); sPSSData->cursorSprite->pos1.x = tmp + 64; } + + // Limit cursor on left if (sPSSData->cursorSprite->pos1.x < 64) { tmp = 64 - sPSSData->cursorSprite->pos1.x; sPSSData->cursorSprite->pos1.x = DISPLAY_WIDTH + 16 - tmp; } + + // Limit cursor on bottom if (sPSSData->cursorSprite->pos1.y > DISPLAY_HEIGHT + 16) { tmp = sPSSData->cursorSprite->pos1.y - (DISPLAY_HEIGHT + 16); sPSSData->cursorSprite->pos1.y = tmp - 16; } + + // Limit cursor on top if (sPSSData->cursorSprite->pos1.y < -16) { tmp = -16 - sPSSData->cursorSprite->pos1.y; sPSSData->cursorSprite->pos1.y = DISPLAY_HEIGHT + 16 - tmp; } - if (sPSSData->field_CD7 && --sPSSData->field_CD7 == 0) + + // Cursor flips vertically when moving on/off the top buttons + if (sPSSData->cursorFlipTimer && --sPSSData->cursorFlipTimer == 0) sPSSData->cursorSprite->vFlip = (sPSSData->cursorSprite->vFlip == FALSE); } else { - sPSSData->cursorSprite->pos1.x = sPSSData->field_CCC; - sPSSData->cursorSprite->pos1.y = sPSSData->field_CCE; - sub_80CDA68(); + // Time is up for cursor movement, make sure it's exactly at target + sPSSData->cursorSprite->pos1.x = sPSSData->cursorTargetX; + sPSSData->cursorSprite->pos1.y = sPSSData->cursorTargetY; + DoCursorNewPosUpdate(); } return TRUE; } -static void sub_80CD6AC(u8 newCursorArea, u8 newCursorPosition) +static void InitNewCursorPos(u8 newCursorArea, u8 newCursorPosition) { u16 x, y; GetCursorCoordsByPos(newCursorArea, newCursorPosition, &x, &y); - sPSSData->field_CD4 = newCursorArea; - sPSSData->field_CD5 = newCursorPosition; - sPSSData->field_CCC = x; - sPSSData->field_CCE = y; + sPSSData->newCursorArea = newCursorArea; + sPSSData->newCursorPosition = newCursorPosition; + sPSSData->cursorTargetX = x; + sPSSData->cursorTargetY = y; } -static void sub_80CD70C(void) +static void InitCursorMove(void) { - int r7, r0; + int yDistance, xDistance; - if (sPSSData->field_CD2 != 0 || sPSSData->field_CD3 != 0) + if (sPSSData->cursorVerticalWrap != 0 || sPSSData->cursorHorizontalWrap != 0) sPSSData->cursorMoveSteps = 12; else sPSSData->cursorMoveSteps = 6; - if (sPSSData->field_CD7) - sPSSData->field_CD7 = sPSSData->cursorMoveSteps >> 1; + if (sPSSData->cursorFlipTimer) + sPSSData->cursorFlipTimer = sPSSData->cursorMoveSteps >> 1; - switch (sPSSData->field_CD2) + switch (sPSSData->cursorVerticalWrap) { - default: - r7 = sPSSData->field_CCE - sPSSData->cursorSprite->pos1.y; + default: // No wrap + yDistance = sPSSData->cursorTargetY - sPSSData->cursorSprite->pos1.y; break; - case -1: - r7 = sPSSData->field_CCE - 0xc0 - sPSSData->cursorSprite->pos1.y; + case -1: // Wrap from top to bottom + yDistance = sPSSData->cursorTargetY - 192 - sPSSData->cursorSprite->pos1.y; break; - case 1: - r7 = sPSSData->field_CCE + 0xc0 - sPSSData->cursorSprite->pos1.y; + case 1: // Wrap from bottom to top + yDistance = sPSSData->cursorTargetY + 192 - sPSSData->cursorSprite->pos1.y; break; } - switch (sPSSData->field_CD3) + switch (sPSSData->cursorHorizontalWrap) { - default: - r0 = sPSSData->field_CCC - sPSSData->cursorSprite->pos1.x; + default: // No Wrap + xDistance = sPSSData->cursorTargetX - sPSSData->cursorSprite->pos1.x; break; - case -1: - r0 = sPSSData->field_CCC - 0xc0 - sPSSData->cursorSprite->pos1.x; + case -1: // Wrap from left to right + xDistance = sPSSData->cursorTargetX - 192 - sPSSData->cursorSprite->pos1.x; break; - case 1: - r0 = sPSSData->field_CCC + 0xc0 - sPSSData->cursorSprite->pos1.x; + case 1: // Wrap from right to left + xDistance = sPSSData->cursorTargetX + 192 - sPSSData->cursorSprite->pos1.x; break; } - r7 <<= 8; - r0 <<= 8; - sPSSData->field_CC4 = r0 / sPSSData->cursorMoveSteps; - sPSSData->field_CC8 = r7 / sPSSData->cursorMoveSteps; - sPSSData->field_CBC = sPSSData->cursorSprite->pos1.x << 8; - sPSSData->field_CC0 = sPSSData->cursorSprite->pos1.y << 8; + yDistance <<= 8; + xDistance <<= 8; + sPSSData->cursorSpeedX = xDistance / sPSSData->cursorMoveSteps; + sPSSData->cursorSpeedY = yDistance / sPSSData->cursorMoveSteps; + sPSSData->cursorNewX = sPSSData->cursorSprite->pos1.x << 8; + sPSSData->cursorNewY = sPSSData->cursorSprite->pos1.y << 8; } -static void sub_80CD894(u8 newCursorArea, u8 newCursorPosition) +static void SetCursorPosition(u8 newCursorArea, u8 newCursorPosition) { - sub_80CD6AC(newCursorArea, newCursorPosition); - sub_80CD70C(); + InitNewCursorPos(newCursorArea, newCursorPosition); + InitCursorMove(); if (sPSSData->boxOption != OPTION_MOVE_ITEMS) { if (sPSSData->inBoxMovingMode == MOVE_MODE_NORMAL && !sIsMonBeingMoved) @@ -5830,36 +5857,36 @@ static void sub_80CD894(u8 newCursorArea, u8 newCursorPosition) if (sPSSData->boxOption == OPTION_MOVE_ITEMS) { if (sCursorArea == CURSOR_AREA_IN_BOX) - sub_80D0E50(CURSOR_AREA_IN_BOX, sCursorPosition); + TryHideItemIconAtPos(CURSOR_AREA_IN_BOX, sCursorPosition); else if (sCursorArea == CURSOR_AREA_IN_PARTY) - sub_80D0E50(CURSOR_AREA_IN_PARTY, sCursorPosition); + TryHideItemIconAtPos(CURSOR_AREA_IN_PARTY, sCursorPosition); if (newCursorArea == CURSOR_AREA_IN_BOX) - sub_80D0D8C(newCursorArea, newCursorPosition); + TryLoadItemIconAtPos(newCursorArea, newCursorPosition); else if (newCursorArea == CURSOR_AREA_IN_PARTY) - sub_80D0D8C(newCursorArea, newCursorPosition); + TryLoadItemIconAtPos(newCursorArea, newCursorPosition); } if (newCursorArea == CURSOR_AREA_IN_PARTY && sCursorArea != CURSOR_AREA_IN_PARTY) { - sPSSData->field_CD6 = newCursorArea; - sPSSData->field_CB8->invisible = TRUE; + sPSSData->cursorPrevHorizPos = 1; + sPSSData->cursorShadowSprite->invisible = TRUE; } switch (newCursorArea) { case CURSOR_AREA_IN_PARTY: - case CURSOR_AREA_BOX: + case CURSOR_AREA_BOX_TITLE: case CURSOR_AREA_BUTTONS: sPSSData->cursorSprite->oam.priority = 1; - sPSSData->field_CB8->invisible = TRUE; - sPSSData->field_CB8->oam.priority = 1; + sPSSData->cursorShadowSprite->invisible = TRUE; + sPSSData->cursorShadowSprite->oam.priority = 1; break; case CURSOR_AREA_IN_BOX: if (sPSSData->inBoxMovingMode != MOVE_MODE_NORMAL) { sPSSData->cursorSprite->oam.priority = 0; - sPSSData->field_CB8->invisible = TRUE; + sPSSData->cursorShadowSprite->invisible = TRUE; } else { @@ -5871,10 +5898,10 @@ static void sub_80CD894(u8 newCursorArea, u8 newCursorPosition) } } -static void sub_80CDA68(void) +static void DoCursorNewPosUpdate(void) { - sCursorArea = sPSSData->field_CD4; - sCursorPosition = sPSSData->field_CD5; + sCursorArea = sPSSData->newCursorArea; + sCursorPosition = sPSSData->newCursorPosition; if (sPSSData->boxOption != OPTION_MOVE_ITEMS) { if (sPSSData->inBoxMovingMode == MOVE_MODE_NORMAL && !sIsMonBeingMoved) @@ -5886,33 +5913,33 @@ static void sub_80CDA68(void) StartSpriteAnim(sPSSData->cursorSprite, CURSOR_ANIM_BOUNCE); } - sub_80CEB40(); + TryRefreshDisplayMon(); switch (sCursorArea) { case CURSOR_AREA_BUTTONS: SetMovingMonPriority(1); break; - case CURSOR_AREA_BOX: + case CURSOR_AREA_BOX_TITLE: AnimateBoxScrollArrows(TRUE); break; case CURSOR_AREA_IN_PARTY: - sPSSData->field_CB8->subpriority = 13; + sPSSData->cursorShadowSprite->subpriority = 13; SetMovingMonPriority(1); break; case CURSOR_AREA_IN_BOX: if (sPSSData->inBoxMovingMode == MOVE_MODE_NORMAL) { sPSSData->cursorSprite->oam.priority = 1; - sPSSData->field_CB8->oam.priority = 2; - sPSSData->field_CB8->subpriority = 21; - sPSSData->field_CB8->invisible = FALSE; + sPSSData->cursorShadowSprite->oam.priority = 2; + sPSSData->cursorShadowSprite->subpriority = 21; + sPSSData->cursorShadowSprite->invisible = FALSE; SetMovingMonPriority(2); } break; } } -static void sub_80CDBA0(void) +static void SetCursorInParty(void) { u8 partyCount; @@ -5927,30 +5954,30 @@ static void sub_80CDBA0(void) partyCount = PARTY_SIZE - 1; } if (sPSSData->cursorSprite->vFlip) - sPSSData->field_CD7 = 1; - sub_80CD894(CURSOR_AREA_IN_PARTY, partyCount); + sPSSData->cursorFlipTimer = 1; + SetCursorPosition(CURSOR_AREA_IN_PARTY, partyCount); } -static void sub_80CDBF8(u8 cursorBoxPosition) +static void SetCursorBoxPosition(u8 cursorBoxPosition) { - sub_80CD894(CURSOR_AREA_IN_BOX, cursorBoxPosition); + SetCursorPosition(CURSOR_AREA_IN_BOX, cursorBoxPosition); } -EWRAM_DATA static u8 gUnknown_02039D7E = 0; +EWRAM_DATA static u8 sSavedCursorPosition = 0; -static void sub_80CDC0C(void) +static void ClearSavedCursorPos(void) { - gUnknown_02039D7E = 0; + sSavedCursorPosition = 0; } -static void sub_80CDC18(void) +static void SaveCursorPos(void) { - gUnknown_02039D7E = sCursorPosition; + sSavedCursorPosition = sCursorPosition; } -static u8 sub_80CDC2C(void) +static u8 GetSavedCursorPos(void) { - return gUnknown_02039D7E; + return sSavedCursorPosition; } static void InitMonPlaceChange(u8 a0) @@ -6117,14 +6144,14 @@ static void MoveMon(void) switch (sCursorArea) { case CURSOR_AREA_IN_PARTY: - SetMovedMonData(TOTAL_BOXES_COUNT, sCursorPosition); - sub_80CBC14(MODE_PARTY, sCursorPosition); + SetMovingMonData(TOTAL_BOXES_COUNT, sCursorPosition); + SetMovingMonSprite(MODE_PARTY, sCursorPosition); break; case CURSOR_AREA_IN_BOX: if (sPSSData->inBoxMovingMode == MOVE_MODE_NORMAL) { - SetMovedMonData(StorageGetCurrentBox(), sCursorPosition); - sub_80CBC14(MODE_BOX, sCursorPosition); + SetMovingMonData(StorageGetCurrentBox(), sCursorPosition); + SetMovingMonSprite(MODE_BOX, sCursorPosition); } break; default: @@ -6156,12 +6183,12 @@ static void PlaceMon(void) sIsMonBeingMoved = FALSE; } -static void sub_80CE00C(void) +static void RefreshDisplayMon(void) { - sub_80CEB40(); + TryRefreshDisplayMon(); } -static void SetMovedMonData(u8 boxId, u8 position) +static void SetMovingMonData(u8 boxId, u8 position) { if (boxId == TOTAL_BOXES_COUNT) sPSSData->movingMon = gPlayerParty[sCursorPosition]; @@ -6222,7 +6249,7 @@ static bool8 TryStorePartyMonInBox(u8 boxId) } else { - SetMovedMonData(TOTAL_BOXES_COUNT, sCursorPosition); + SetMovingMonData(TOTAL_BOXES_COUNT, sCursorPosition); SetPlacedMonData(boxId, boxPosition); DestroyPartyMonIcon(sCursorPosition); } @@ -6237,7 +6264,7 @@ static bool8 TryStorePartyMonInBox(u8 boxId) static void sub_80CE22C(void) { StartSpriteAnim(sPSSData->cursorSprite, CURSOR_ANIM_BOUNCE); - sub_80CEB40(); + TryRefreshDisplayMon(); } static void InitReleaseMon(void) @@ -6286,7 +6313,7 @@ static void ReleaseMon(void) PurgeMonOrBoxMon(boxId, sCursorPosition); } - sub_80CEB40(); + TryRefreshDisplayMon(); } static void TrySetCursorFistAnim(void) @@ -6489,45 +6516,45 @@ static s8 RunCanReleaseMon(void) return -1; } -static void sub_80CE760(void) +static void SaveMovingMon(void) { if (sIsMonBeingMoved) - gUnknown_02039D14 = sPSSData->movingMon; + sSavedMovingMon = sPSSData->movingMon; } -static void sub_80CE790(void) +static void LoadSavedMovingMon(void) { if (sIsMonBeingMoved) { if (sMovingMonOrigBoxId == TOTAL_BOXES_COUNT) - sPSSData->movingMon = gUnknown_02039D14; + sPSSData->movingMon = sSavedMovingMon; else - sPSSData->movingMon.box = gUnknown_02039D14.box; + sPSSData->movingMon.box = sSavedMovingMon.box; } } -static void sub_80CE7E8(void) +static void InitSummaryScreenData(void) { if (sIsMonBeingMoved) { - sub_80CE760(); - sPSSData->field_218C.mon = &gUnknown_02039D14; - sPSSData->field_2187 = 0; - sPSSData->field_2186 = 0; + SaveMovingMon(); + sPSSData->summaryMon.mon = &sSavedMovingMon; + sPSSData->summaryStartPos = 0; + sPSSData->summaryMaxPos = 0; sPSSData->summaryScreenMode = SUMMARY_MODE_NORMAL; } else if (sCursorArea == CURSOR_AREA_IN_PARTY) { - sPSSData->field_218C.mon = gPlayerParty; - sPSSData->field_2187 = sCursorPosition; - sPSSData->field_2186 = CountPartyMons() - 1; + sPSSData->summaryMon.mon = gPlayerParty; + sPSSData->summaryStartPos = sCursorPosition; + sPSSData->summaryMaxPos = CountPartyMons() - 1; sPSSData->summaryScreenMode = SUMMARY_MODE_NORMAL; } else { - sPSSData->field_218C.box = GetBoxedMonPtr(StorageGetCurrentBox(), 0); - sPSSData->field_2187 = sCursorPosition; - sPSSData->field_2186 = IN_BOX_COUNT - 1; + sPSSData->summaryMon.box = GetBoxedMonPtr(StorageGetCurrentBox(), 0); + sPSSData->summaryStartPos = sCursorPosition; + sPSSData->summaryMaxPos = IN_BOX_COUNT - 1; sPSSData->summaryScreenMode = SUMMARY_MODE_BOX; } } @@ -6535,7 +6562,7 @@ static void sub_80CE7E8(void) static void sub_80CE8E4(void) { if (sIsMonBeingMoved) - sub_80CE790(); + LoadSavedMovingMon(); else sCursorPosition = gLastViewedMonIndex; } @@ -6608,9 +6635,9 @@ static bool8 IsMonBeingMoved(void) return sIsMonBeingMoved; } -static bool8 IsCursorOnBox(void) +static bool8 IsCursorOnBoxTitle(void) { - return (sCursorArea == CURSOR_AREA_BOX); + return (sCursorArea == CURSOR_AREA_BOX_TITLE); } static bool8 IsCursorOnCloseBox(void) @@ -6623,11 +6650,15 @@ static bool8 IsCursorInBox(void) return (sCursorArea == CURSOR_AREA_IN_BOX); } -static void sub_80CEB40(void) +static void TryRefreshDisplayMon(void) { + // If a Pokémon is currently being moved, don't start + // mosaic or update display. Keep displaying the + // currently held Pokémon. sPSSData->setMosaic = (sIsMonBeingMoved == FALSE); if (!sIsMonBeingMoved) { + // Update display Pokémon switch (sCursorArea) { case CURSOR_AREA_IN_PARTY: @@ -6638,7 +6669,7 @@ static void sub_80CEB40(void) } // fallthrough case CURSOR_AREA_BUTTONS: - case CURSOR_AREA_BOX: + case CURSOR_AREA_BOX_TITLE: SetDisplayMonData(NULL, MODE_MOVE); break; case CURSOR_AREA_IN_BOX: @@ -6651,9 +6682,9 @@ static void sub_80CEB40(void) static void sub_80CEBDC(void) { if (sIsMonBeingMoved) - SetDisplayMonData(&gUnknown_02039D14, MODE_PARTY); + SetDisplayMonData(&sSavedMovingMon, MODE_PARTY); else - sub_80CEB40(); + TryRefreshDisplayMon(); } static void SetDisplayMonData(void *pokemon, u8 mode) @@ -6770,7 +6801,7 @@ static void SetDisplayMonData(void *pokemon, u8 mode) *(txtPtr)++ = TEXT_COLOR_DARK_GRAY; *(txtPtr)++ = TEXT_COLOR_WHITE; *(txtPtr)++ = TEXT_COLOR_LIGHT_GRAY; - *(txtPtr)++ = CHAR_UNK_SPACER; + *(txtPtr)++ = CHAR_GENDERLESS; break; } @@ -6818,70 +6849,70 @@ static u8 InBoxInput_Normal(void) { cursorArea = sCursorArea; cursorPosition = sCursorPosition; - sPSSData->field_CD2 = 0; - sPSSData->field_CD3 = 0; - sPSSData->field_CD7 = 0; + sPSSData->cursorVerticalWrap = 0; + sPSSData->cursorHorizontalWrap = 0; + sPSSData->cursorFlipTimer = 0; if (JOY_REPEAT(DPAD_UP)) { - retVal = INPUT_1; + retVal = INPUT_MOVE_CURSOR; if (sCursorPosition >= IN_BOX_COLUMNS) { cursorPosition -= IN_BOX_COLUMNS; } else { - cursorArea = CURSOR_AREA_BOX; + cursorArea = CURSOR_AREA_BOX_TITLE; cursorPosition = 0; } break; } else if (JOY_REPEAT(DPAD_DOWN)) { - retVal = INPUT_1; + retVal = INPUT_MOVE_CURSOR; cursorPosition += IN_BOX_COLUMNS; if (cursorPosition >= IN_BOX_COUNT) { cursorArea = CURSOR_AREA_BUTTONS; cursorPosition -= IN_BOX_COUNT; cursorPosition /= 3; - sPSSData->field_CD2 = 1; - sPSSData->field_CD7 = 1; + sPSSData->cursorVerticalWrap = 1; + sPSSData->cursorFlipTimer = 1; } break; } else if (JOY_REPEAT(DPAD_LEFT)) { - retVal = INPUT_1; + retVal = INPUT_MOVE_CURSOR; if (sCursorPosition % IN_BOX_COLUMNS != 0) { cursorPosition--; } else { - sPSSData->field_CD3 = -1; + sPSSData->cursorHorizontalWrap = -1; cursorPosition += (IN_BOX_COLUMNS - 1); } break; } else if (JOY_REPEAT(DPAD_RIGHT)) { - retVal = INPUT_1; + retVal = INPUT_MOVE_CURSOR; if ((sCursorPosition + 1) % IN_BOX_COLUMNS != 0) { cursorPosition++; } else { - sPSSData->field_CD3 = 1; + sPSSData->cursorHorizontalWrap = 1; cursorPosition -= (IN_BOX_COLUMNS - 1); } break; } else if (JOY_NEW(START_BUTTON)) { - retVal = INPUT_1; - cursorArea = CURSOR_AREA_BOX; + retVal = INPUT_MOVE_CURSOR; + cursorArea = CURSOR_AREA_BOX_TITLE; cursorPosition = 0; break; } @@ -6942,7 +6973,7 @@ static u8 InBoxInput_Normal(void) } while (0); if (retVal) - sub_80CD894(cursorArea, cursorPosition); + SetCursorPosition(cursorArea, cursorPosition); return retVal; } @@ -6955,7 +6986,7 @@ static u8 InBoxInput_SelectingMultiple(void) { if (sCursorPosition / IN_BOX_COLUMNS != 0) { - sub_80CD894(CURSOR_AREA_IN_BOX, sCursorPosition - IN_BOX_COLUMNS); + SetCursorPosition(CURSOR_AREA_IN_BOX, sCursorPosition - IN_BOX_COLUMNS); return INPUT_MULTIMOVE_CHANGE_SELECTION; } else @@ -6967,7 +6998,7 @@ static u8 InBoxInput_SelectingMultiple(void) { if (sCursorPosition + IN_BOX_COLUMNS < IN_BOX_COUNT) { - sub_80CD894(CURSOR_AREA_IN_BOX, sCursorPosition + IN_BOX_COLUMNS); + SetCursorPosition(CURSOR_AREA_IN_BOX, sCursorPosition + IN_BOX_COLUMNS); return INPUT_MULTIMOVE_CHANGE_SELECTION; } else @@ -6979,7 +7010,7 @@ static u8 InBoxInput_SelectingMultiple(void) { if (sCursorPosition % IN_BOX_COLUMNS != 0) { - sub_80CD894(CURSOR_AREA_IN_BOX, sCursorPosition - 1); + SetCursorPosition(CURSOR_AREA_IN_BOX, sCursorPosition - 1); return INPUT_MULTIMOVE_CHANGE_SELECTION; } else @@ -6991,7 +7022,7 @@ static u8 InBoxInput_SelectingMultiple(void) { if ((sCursorPosition + 1) % IN_BOX_COLUMNS != 0) { - sub_80CD894(CURSOR_AREA_IN_BOX, sCursorPosition + 1); + SetCursorPosition(CURSOR_AREA_IN_BOX, sCursorPosition + 1); return INPUT_MULTIMOVE_CHANGE_SELECTION; } else @@ -7010,7 +7041,7 @@ static u8 InBoxInput_SelectingMultiple(void) { // Doing a multiple mon selection but only chose 1 mon sPSSData->inBoxMovingMode = MOVE_MODE_NORMAL; - sPSSData->field_CB8->invisible = FALSE; + sPSSData->cursorShadowSprite->invisible = FALSE; return INPUT_MULTIMOVE_SINGLE; } else @@ -7029,7 +7060,7 @@ static u8 InBoxInput_MovingMultiple(void) { if (MultiMove_TryMoveGroup(0)) { - sub_80CD894(CURSOR_AREA_IN_BOX, sCursorPosition - IN_BOX_COLUMNS); + SetCursorPosition(CURSOR_AREA_IN_BOX, sCursorPosition - IN_BOX_COLUMNS); return INPUT_MULTIMOVE_MOVE_MONS; } else @@ -7041,7 +7072,7 @@ static u8 InBoxInput_MovingMultiple(void) { if (MultiMove_TryMoveGroup(1)) { - sub_80CD894(CURSOR_AREA_IN_BOX, sCursorPosition + IN_BOX_COLUMNS); + SetCursorPosition(CURSOR_AREA_IN_BOX, sCursorPosition + IN_BOX_COLUMNS); return INPUT_MULTIMOVE_MOVE_MONS; } else @@ -7053,7 +7084,7 @@ static u8 InBoxInput_MovingMultiple(void) { if (MultiMove_TryMoveGroup(2)) { - sub_80CD894(CURSOR_AREA_IN_BOX, sCursorPosition - 1); + SetCursorPosition(CURSOR_AREA_IN_BOX, sCursorPosition - 1); return INPUT_MULTIMOVE_MOVE_MONS; } else @@ -7065,7 +7096,7 @@ static u8 InBoxInput_MovingMultiple(void) { if (MultiMove_TryMoveGroup(3)) { - sub_80CD894(CURSOR_AREA_IN_BOX, sCursorPosition + 1); + SetCursorPosition(CURSOR_AREA_IN_BOX, sCursorPosition + 1); return INPUT_MULTIMOVE_MOVE_MONS; } else @@ -7115,9 +7146,9 @@ static u8 HandleInput_InParty(void) { cursorArea = sCursorArea; cursorPosition = sCursorPosition; - sPSSData->field_CD3 = 0; - sPSSData->field_CD2 = 0; - sPSSData->field_CD7 = 0; + sPSSData->cursorHorizontalWrap = 0; + sPSSData->cursorVerticalWrap = 0; + sPSSData->cursorFlipTimer = 0; gotoBox = FALSE; retVal = INPUT_NONE; @@ -7126,7 +7157,7 @@ static u8 HandleInput_InParty(void) if (--cursorPosition < 0) cursorPosition = PARTY_SIZE; if (cursorPosition != sCursorPosition) - retVal = INPUT_1; + retVal = INPUT_MOVE_CURSOR; break; } else if (JOY_REPEAT(DPAD_DOWN)) @@ -7134,13 +7165,13 @@ static u8 HandleInput_InParty(void) if (++cursorPosition > PARTY_SIZE) cursorPosition = 0; if (cursorPosition != sCursorPosition) - retVal = INPUT_1; + retVal = INPUT_MOVE_CURSOR; break; } else if (JOY_REPEAT(DPAD_LEFT) && sCursorPosition != 0) { - retVal = INPUT_1; - sPSSData->field_CD6 = sCursorPosition; + retVal = INPUT_MOVE_CURSOR; + sPSSData->cursorPrevHorizPos = sCursorPosition; cursorPosition = 0; break; } @@ -7148,8 +7179,8 @@ static u8 HandleInput_InParty(void) { if (sCursorPosition == 0) { - retVal = INPUT_1; - cursorPosition = sPSSData->field_CD6; + retVal = INPUT_MOVE_CURSOR; + cursorPosition = sPSSData->cursorPrevHorizPos; } else { @@ -7221,7 +7252,7 @@ static u8 HandleInput_InParty(void) if (retVal != INPUT_NONE) { if (retVal != INPUT_HIDE_PARTY) - sub_80CD894(cursorArea, cursorPosition); + SetCursorPosition(cursorArea, cursorPosition); } return retVal; @@ -7235,21 +7266,21 @@ static u8 HandleInput_OnBox(void) do { - sPSSData->field_CD3 = 0; - sPSSData->field_CD2 = 0; - sPSSData->field_CD7 = 0; + sPSSData->cursorHorizontalWrap = 0; + sPSSData->cursorVerticalWrap = 0; + sPSSData->cursorFlipTimer = 0; if (JOY_REPEAT(DPAD_UP)) { - retVal = INPUT_1; + retVal = INPUT_MOVE_CURSOR; cursorArea = CURSOR_AREA_BUTTONS; cursorPosition = 0; - sPSSData->field_CD7 = 1; + sPSSData->cursorFlipTimer = 1; break; } else if (JOY_REPEAT(DPAD_DOWN)) { - retVal = INPUT_1; + retVal = INPUT_MOVE_CURSOR; cursorArea = CURSOR_AREA_IN_BOX; cursorPosition = 2; break; @@ -7290,9 +7321,9 @@ static u8 HandleInput_OnBox(void) if (retVal != INPUT_NONE) { - if (cursorArea != CURSOR_AREA_BOX) + if (cursorArea != CURSOR_AREA_BOX_TITLE) AnimateBoxScrollArrows(FALSE); - sub_80CD894(cursorArea, cursorPosition); + SetCursorPosition(cursorArea, cursorPosition); } return retVal; @@ -7308,42 +7339,42 @@ static u8 HandleInput_OnButtons(void) { cursorArea = sCursorArea; cursorPosition = sCursorPosition; - sPSSData->field_CD3 = 0; - sPSSData->field_CD2 = 0; - sPSSData->field_CD7 = 0; + sPSSData->cursorHorizontalWrap = 0; + sPSSData->cursorVerticalWrap = 0; + sPSSData->cursorFlipTimer = 0; if (JOY_REPEAT(DPAD_UP)) { - retVal = INPUT_1; + retVal = INPUT_MOVE_CURSOR; cursorArea = CURSOR_AREA_IN_BOX; - sPSSData->field_CD2 = -1; + sPSSData->cursorVerticalWrap = -1; if (sCursorPosition == 0) cursorPosition = IN_BOX_COUNT - 1 - 5; else cursorPosition = IN_BOX_COUNT - 1; - sPSSData->field_CD7 = 1; + sPSSData->cursorFlipTimer = 1; break; } if (JOY_REPEAT(DPAD_DOWN | START_BUTTON)) { - retVal = INPUT_1; - cursorArea = CURSOR_AREA_BOX; + retVal = INPUT_MOVE_CURSOR; + cursorArea = CURSOR_AREA_BOX_TITLE; cursorPosition = 0; - sPSSData->field_CD7 = 1; + sPSSData->cursorFlipTimer = 1; break; } if (JOY_REPEAT(DPAD_LEFT)) { - retVal = INPUT_1; + retVal = INPUT_MOVE_CURSOR; if (--cursorPosition < 0) cursorPosition = 1; break; } else if (JOY_REPEAT(DPAD_RIGHT)) { - retVal = INPUT_1; + retVal = INPUT_MOVE_CURSOR; if (++cursorPosition > 1) cursorPosition = 0; break; @@ -7366,7 +7397,7 @@ static u8 HandleInput_OnButtons(void) } while (0); if (retVal != INPUT_NONE) - sub_80CD894(cursorArea, cursorPosition); + SetCursorPosition(cursorArea, cursorPosition); return retVal; } @@ -7381,7 +7412,7 @@ static u8 HandleInput(void) { {HandleInput_InBox, CURSOR_AREA_IN_BOX}, {HandleInput_InParty, CURSOR_AREA_IN_PARTY}, - {HandleInput_OnBox, CURSOR_AREA_BOX}, + {HandleInput_OnBox, CURSOR_AREA_BOX_TITLE}, {HandleInput_OnButtons, CURSOR_AREA_BUTTONS}, {}, }; @@ -7521,7 +7552,7 @@ static void SpriteCB_CursorShadow(struct Sprite *sprite) sprite->pos1.y = sPSSData->cursorSprite->pos1.y + 20; } -static void sub_80CFC14(void) +static void CreateCursorSprites(void) { u16 x, y; u8 spriteId; @@ -7638,14 +7669,14 @@ static void sub_80CFC14(void) spriteId = CreateSprite(&sSpriteTemplate_CursorShadow, 0, 0, subpriority); if (spriteId != MAX_SPRITES) { - sPSSData->field_CB8 = &gSprites[spriteId]; - sPSSData->field_CB8->oam.priority = priority; + sPSSData->cursorShadowSprite = &gSprites[spriteId]; + sPSSData->cursorShadowSprite->oam.priority = priority; if (sCursorArea) - sPSSData->field_CB8->invisible = 1; + sPSSData->cursorShadowSprite->invisible = TRUE; } else { - sPSSData->field_CB8 = NULL; + sPSSData->cursorShadowSprite = NULL; } } @@ -7689,16 +7720,16 @@ static void SetCursorPriorityTo1(void) sPSSData->cursorSprite->oam.priority = 1; } -static void sub_80CFEA8(void) +static void TryHideItemAtCursor(void) { if (sCursorArea == CURSOR_AREA_IN_BOX) - sub_80D0E50(CURSOR_AREA_IN_BOX, sCursorPosition); + TryHideItemIconAtPos(CURSOR_AREA_IN_BOX, sCursorPosition); } -static void sub_80CFECC(void) +static void TryShowItemAtCursor(void) { if (sCursorArea == CURSOR_AREA_IN_BOX) - sub_80D0D8C(CURSOR_AREA_IN_BOX, sCursorPosition); + TryLoadItemIconAtPos(CURSOR_AREA_IN_BOX, sCursorPosition); } static void InitMenu(void) @@ -7790,7 +7821,7 @@ static void AddMenu(void) PrintMenuTable(sPSSData->menuWindowId, sPSSData->menuItemsCount, (void*)sPSSData->menuItems); InitMenuInUpperLeftCornerPlaySoundWhenAPressed(sPSSData->menuWindowId, sPSSData->menuItemsCount, 0); ScheduleBgCopyTilemapToVram(0); - sPSSData->field_CAE = 0; + sPSSData->menuUnusedField = 0; } // Called after AddMenu to determine whether or not the handler callback should @@ -7847,7 +7878,7 @@ static void RemoveMenu(void) //------------------------------------------------------------------------------ -// MultiMove +// SECTION: MultiMove // // The functions below handle moving and selecting multiple Pokémon at once. // The icon sprites are moved to bg 0, and this bg is manipulated to move @@ -8405,24 +8436,13 @@ static bool8 MultiMove_CanPlaceSelection(void) return TRUE; } -// The functions below handle new features of MOVE_ITEMS box option. -static bool32 IsItemIconAtPosition(u8, u8); -static const u32 *GetItemIconPic(u16); -static const u32 *GetItemIconPalette(u16); -static u8 GetNewItemIconIdx(void); -static void SetItemIconPosition(u8, u8, u8); -static void LoadItemIconGfx(u8, const u32 *, const u32 *); -static void SetItemIconAffineAnim(u8, u8); -static void SetItemIconActive(u8, bool8); -static u8 GetItemIconIdxByPosition(u8, u8); -static void SetItemIconCallback(u8, u8, u8, u8); -static void SpriteCB_ItemIcon_SetPosToCursor(struct Sprite *); -static void SpriteCB_ItemIcon_WaitAnim(struct Sprite *); -static void SpriteCB_ItemIcon_ToHand(struct Sprite *); -static void SpriteCB_ItemIcon_ToMon(struct Sprite *); -static void SpriteCB_ItemIcon_SwapToHand(struct Sprite *); -static void SpriteCB_ItemIcon_HideParty(struct Sprite *); -static void SpriteCB_ItemIcon_SwapToMon(struct Sprite *); + +//------------------------------------------------------------------------------ +// SECTION: Item mode +// +// The functions below handle the Move Items mode +//------------------------------------------------------------------------------ + static const u32 sItemInfoFrame_Gfx[] = INCBIN_U32("graphics/pokemon_storage/item_info_frame.4bpp"); @@ -8546,7 +8566,7 @@ static void CreateItemIconSprites(void) sPSSData->movingItemId = ITEM_NONE; } -static void sub_80D0D8C(u8 cursorArea, u8 cursorPos) +static void TryLoadItemIconAtPos(u8 cursorArea, u8 cursorPos) { u16 heldItem; @@ -8586,7 +8606,7 @@ static void sub_80D0D8C(u8 cursorArea, u8 cursorPos) } } -static void sub_80D0E50(u8 cursorArea, u8 cursorPos) +static void TryHideItemIconAtPos(u8 cursorArea, u8 cursorPos) { u8 id; @@ -8598,7 +8618,7 @@ static void sub_80D0E50(u8 cursorArea, u8 cursorPos) SetItemIconCallback(id, ITEM_CB_WAIT_ANIM, cursorArea, cursorPos); } -static void Item_FromMonToMoving(u8 cursorArea, u8 cursorPos) +static void TakeItemFromMon(u8 cursorArea, u8 cursorPos) { u8 id; u16 itemId; @@ -8625,7 +8645,7 @@ static void Item_FromMonToMoving(u8 cursorArea, u8 cursorPos) sPSSData->movingItemId = sPSSData->displayMonItemId; } -static void sub_80D0F38(u16 itemId) +static void InitItemIconInCursor(u16 itemId) { const u32 *tiles = GetItemIconPic(itemId); const u32 *pal = GetItemIconPalette(itemId); @@ -8638,7 +8658,7 @@ static void sub_80D0F38(u16 itemId) sPSSData->movingItemId = itemId; } -static void Item_SwitchMonsWithMoving(u8 cursorArea, u8 cursorPos) +static void SwapItemsWithMon(u8 cursorArea, u8 cursorPos) { u8 id; u16 itemId; @@ -8667,7 +8687,7 @@ static void Item_SwitchMonsWithMoving(u8 cursorArea, u8 cursorPos) SetItemIconCallback(id, ITEM_CB_SWAP_TO_MON, cursorArea, cursorPos); } -static void Item_GiveMovingToMon(u8 cursorArea, u8 cursorPos) +static void GiveItemToMon(u8 cursorArea, u8 cursorPos) { u8 id; @@ -8689,31 +8709,31 @@ static void Item_GiveMovingToMon(u8 cursorArea, u8 cursorPos) } } -static void Item_TakeMons(u8 cursorArea, u8 cursorPos) +static void MoveItemFromMonToBag(u8 cursorArea, u8 cursorPos) { u8 id; - u16 item; + u16 itemId; if (sPSSData->boxOption != OPTION_MOVE_ITEMS) return; - item = 0; + itemId = ITEM_NONE; id = GetItemIconIdxByPosition(cursorArea, cursorPos); SetItemIconAffineAnim(id, ITEM_ANIM_DISAPPEAR); SetItemIconCallback(id, ITEM_CB_WAIT_ANIM, cursorArea, cursorPos); if (cursorArea == CURSOR_AREA_IN_BOX) { - SetCurrentBoxMonData(cursorPos, MON_DATA_HELD_ITEM, &item); + SetCurrentBoxMonData(cursorPos, MON_DATA_HELD_ITEM, &itemId); SetBoxMonIconObjMode(cursorPos, 1); } else { - SetMonData(&gPlayerParty[cursorPos], MON_DATA_HELD_ITEM, &item); + SetMonData(&gPlayerParty[cursorPos], MON_DATA_HELD_ITEM, &itemId); SetPartyMonIconObjMode(cursorPos, 1); } } -static void sub_80D1194(void) +static void MoveItemFromCursorToBag(void) { if (sPSSData->boxOption == OPTION_MOVE_ITEMS) { @@ -8723,7 +8743,10 @@ static void sub_80D1194(void) } } -static void sub_80D11CC(void) +// The party menu is being closed, if the cursor is on +// a Pokémon that has a held item make sure it slides +// up along with the closing menu. +static void MoveHeldItemWithPartyMenu(void) { s32 i; @@ -9171,14 +9194,16 @@ static void SpriteCB_ItemIcon_HideParty(struct Sprite *sprite) #undef sCursorArea #undef sCursorPos -static void ItemIconDummy_1(void) +// Unused, leftover from FRLG +static void BackupPokemonStorage(void/*struct PokemonStorage * dest*/) { - + //*dest = *gPokemonStoragePtr; } -static void ItemIconDummy_2(void) +// Unused, leftover from FRLG +static void RestorePokemonStorage(void/*struct PokemonStorage * src*/) { - + //*gPokemonStoragePtr = *src; } // Functions here are general utility functions. @@ -9320,17 +9345,18 @@ static void SetBoxWallpaper(u8 boxId, u8 wallpaperId) gPokemonStoragePtr->boxWallpapers[boxId] = wallpaperId; } -s16 sub_80D214C(struct BoxPokemon *boxMons, u8 currIndex, u8 maxIndex, u8 arg3) +// For moving to the next Pokémon while viewing the summary screen +s16 AdvanceStorageMonIndex(struct BoxPokemon *boxMons, u8 currIndex, u8 maxIndex, u8 mode) { s16 i; - s16 adder = -1; + s16 direction = -1; - if (arg3 < 2) - adder = 1; + if (mode == 0 || mode == 1) + direction = 1; - if (arg3 == 1 || arg3 == 3) + if (mode == 1 || mode == 3) { - for (i = (s8)currIndex + adder; i >= 0 && i <= maxIndex; i += adder) + for (i = (s8)currIndex + direction; i >= 0 && i <= maxIndex; i += direction) { if (GetBoxMonData(&boxMons[i], MON_DATA_SPECIES) != SPECIES_NONE) return i; @@ -9338,7 +9364,7 @@ s16 sub_80D214C(struct BoxPokemon *boxMons, u8 currIndex, u8 maxIndex, u8 arg3) } else { - for (i = (s8)currIndex + adder; i >= 0 && i <= maxIndex; i += adder) + for (i = (s8)currIndex + direction; i >= 0 && i <= maxIndex; i += direction) { if (GetBoxMonData(&boxMons[i], MON_DATA_SPECIES) != SPECIES_NONE && !GetBoxMonData(&boxMons[i], MON_DATA_IS_EGG)) diff --git a/src/pokemon_summary_screen.c b/src/pokemon_summary_screen.c index 92d2f5073a..8f16321b2f 100644 --- a/src/pokemon_summary_screen.c +++ b/src/pokemon_summary_screen.c @@ -1569,7 +1569,7 @@ static void ChangeSummaryPokemon(u8 taskId, s8 delta) else delta = 3; } - monId = sub_80D214C(sMonSummaryScreen->monList.boxMons, sMonSummaryScreen->curMonIndex, sMonSummaryScreen->maxMonIndex, delta); + monId = AdvanceStorageMonIndex(sMonSummaryScreen->monList.boxMons, sMonSummaryScreen->curMonIndex, sMonSummaryScreen->maxMonIndex, delta); } else if (IsMultiBattle() == TRUE) { diff --git a/src/pokenav_conditions_1.c b/src/pokenav_conditions_1.c index ebe870f80f..61b289ae1f 100644 --- a/src/pokenav_conditions_1.c +++ b/src/pokenav_conditions_1.c @@ -372,7 +372,7 @@ u8 *CopyMonConditionNameGender(u8 *str, u16 id, bool8 arg3) switch (gender) { default: - *(str_++) = CHAR_UNK_SPACER; + *(str_++) = CHAR_GENDERLESS; break; case MON_MALE: *(str_++) = EXT_CTRL_CODE_BEGIN; From 1c3e387d43e0e9afad23b2bc5d187524b5a45461 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Sat, 17 Apr 2021 14:33:00 -0400 Subject: [PATCH 116/173] Doc storage - party menu --- src/pokemon_storage_system.c | 120 ++++++++++++++++++++--------------- 1 file changed, 68 insertions(+), 52 deletions(-) diff --git a/src/pokemon_storage_system.c b/src/pokemon_storage_system.c index 2db3e67cde..8b07c17b53 100644 --- a/src/pokemon_storage_system.c +++ b/src/pokemon_storage_system.c @@ -435,7 +435,7 @@ struct PokemonStorageSystemData u32 boxPersonalities[IN_BOX_COUNT]; u8 field_C5C; u8 field_C5D; - u8 field_C5E; + u8 numPartyToCompact; u16 field_C60; s16 field_C62; s16 field_C64; @@ -578,7 +578,7 @@ static void Cb2_EnterPSS(u8); static u8 GetCurrentBoxOption(void); static u8 HandleInput(void); static u8 GetSavedCursorPos(void); -static u8 sub_80CB9BC(void); +static u8 GetNumPartySpritesCompacting(void); static void LoadWallpaperGfx(u8, s8); static void CreateIncomingBoxTitle(u8, s8); static void StartBoxScrollArrowsSlide(s8); @@ -640,7 +640,7 @@ static void TryRefreshDisplayMon(void); static void CycleBoxTitleSprites(void); static void InitItemInfoWindow(void); static void DrawItemInfoWindow(u32); -static void sub_80CAA74(void); +static void SetPartySlotTilemaps(void); static void PrintItemDescription(void); static void SaveMovingMon(void); static void SetCursorInParty(void); @@ -655,7 +655,7 @@ static void PlaceMon(void); static void sub_80CAB20(void); static void sub_80CE22C(void); static void DoCursorNewPosUpdate(void); -static void sub_80CB950(void); +static void CompactPartySprites(void); static void StartFlashingCloseBoxButton(void); static void SetUpDoShowPartyMenu(void); static void StartDisplayMonMosaicEffect(void); @@ -745,10 +745,10 @@ static u16 GetMovingItemId(void); static void LoadDisplayMonGfx(u16, u32); static void SpriteCB_DisplayMonMosaic(struct Sprite *); static void SpriteCB_OutgoingBoxTitle(struct Sprite *); -static void sub_80CBA3C(struct Sprite *); +static void SpriteCB_MovePartyMonToNextSlot(struct Sprite *); static void SpriteCB_IncomingBoxTitle(struct Sprite *); static void MovePartySprites(s16); -static void sub_80CAAA8(u8, bool8); +static void SetPartySlotTilemap(u8, bool8); static const u8 *GetMovingItemName(void); static void SetMenuText(u8); static void TryLoadItemIconAtPos(u8, u8); @@ -757,7 +757,7 @@ static void InitItemIconInCursor(u16); static struct Sprite *CreateMonIconSprite(u16, u32, s16, s16, u8, u8); static void DestroyBoxMonIcon(struct Sprite *); static void SetBoxSpeciesAndPersonalities(u8); -static void sub_80CB9D0(struct Sprite *, u16); +static void MovePartySpriteToNextSlot(struct Sprite *, u16); static void Task_InitBox(u8); static void InitBoxTitle(u8); static s8 DetermineBoxScrollDirection(u8); @@ -935,17 +935,17 @@ static const u16 gUnknown_085723FC[] = INCBIN_U16("graphics/unknown/unknown_5723 static const u16 gUnknown_0857241C[] = INCBIN_U16("graphics/unknown/unknown_57241C.gbapal"); static const u16 gUnknown_0857243C[] = INCBIN_U16("graphics/unknown/unknown_57243C.gbapal"); -static const u16 gUnknown_0857245C[] = +static const u16 sCloseBoxButton_Tilemap[] = { 0x014c, 0x014d, 0x014e, 0x014f, 0x0170, 0x0171, 0x0172, 0x0173, 0x0174, 0x015c, 0x015d, 0x015e, 0x015f, 0x0180, 0x0181, 0x0182, 0x0183, 0x0184, 0x0175, 0x0176, 0x0177, 0x0178, 0x0179, 0x017a, 0x017b, 0x017c, 0x017d, 0x0185, 0x0186, 0x0187, 0x0188, 0x0189, 0x018a, 0x018b, 0x018c, 0x018d }; -static const u16 gUnknown_085724A4[] = +static const u16 sPartySlotFilled_Tilemap[] = { 0x1140, 0x1141, 0x1141, 0x1142, 0x1150, 0x1151, 0x1151, 0x1152, 0x1160, 0x1161, 0x1161, 0x1162, }; -static const u16 gUnknown_085724BC[] = +static const u16 sPartySlotEmpty_Tilemap[] = { 0x1143, 0x1144, 0x1144, 0x1145, 0x1153, 0x1154, 0x1154, 0x1155, 0x1163, 0x1164, 0x1164, 0x1165, }; @@ -2837,11 +2837,11 @@ static void Cb_DepositMenu(u8 taskId) break; case 2: CompactPartySlots(); - sub_80CB950(); + CompactPartySprites(); sPSSData->state++; break; case 3: - if (!sub_80CB9BC()) + if (GetNumPartySpritesCompacting() == 0) { sub_80CE22C(); StartDisplayMonMosaicEffect(); @@ -2924,7 +2924,7 @@ static void Cb_ReleaseMon(u8 taskId) if (sInPartyMenu) { CompactPartySlots(); - sub_80CB950(); + CompactPartySprites(); sPSSData->state++; } else @@ -2934,7 +2934,7 @@ static void Cb_ReleaseMon(u8 taskId) } break; case 6: - if (!sub_80CB9BC()) + if (GetNumPartySpritesCompacting() == 0) { RefreshDisplayMon(); StartDisplayMonMosaicEffect(); @@ -3285,11 +3285,11 @@ static void Cb_HandleMovingMonFromParty(u8 taskId) { case 0: CompactPartySlots(); - sub_80CB950(); + CompactPartySprites(); sPSSData->state++; break; case 1: - if (!sub_80CB9BC()) + if (GetNumPartySpritesCompacting() == 0) { sub_80CAB20(); SetPSSCallback(Cb_MainPSS); @@ -3985,10 +3985,10 @@ static void sub_80CA704(void) LZ77UnCompWram(gStorageSystemPartyMenu_Tilemap, sPSSData->partyMenuTilemapBuffer); LoadPalette(gStorageSystemPartyMenu_Pal, 0x10, 0x20); sub_80D2644(1, 1, sPSSData->partyMenuTilemapBuffer, 12, 22); - sub_80D2644(2, 1, gUnknown_0857245C, 9, 4); + sub_80D2644(2, 1, sCloseBoxButton_Tilemap, 9, 4); sub_80D2770(1, 10, 0); sub_80D2770(2, 21, 0); - sub_80CAA74(); + SetPartySlotTilemaps(); if (sInPartyMenu) { sub_80CA984(TRUE); @@ -4114,28 +4114,30 @@ static void UpdateCloseBoxButtonFlash(void) } } -static void sub_80CAA74(void) +static void SetPartySlotTilemaps(void) { u8 i; + // Skips first party slot, it should always be drawn + // as if it has a Pokémon in it for (i = 1; i < PARTY_SIZE; i++) { s32 species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES); - sub_80CAAA8(i, (species != SPECIES_NONE)); + SetPartySlotTilemap(i, species != SPECIES_NONE); } } -static void sub_80CAAA8(u8 arg0, bool8 isPartyMon) +static void SetPartySlotTilemap(u8 partyId, bool8 hasMon) { u16 i, j, index; const u16 *data; - if (isPartyMon) - data = gUnknown_085724A4; + if (hasMon) + data = sPartySlotFilled_Tilemap; else - data = gUnknown_085724BC; + data = sPartySlotEmpty_Tilemap; - index = 3 * (3 * (arg0 - 1) + 1); + index = 3 * (3 * (partyId - 1) + 1); index *= 4; index += 7; for (i = 0; i < 3; i++) @@ -4150,7 +4152,7 @@ static void sub_80CAAA8(u8 arg0, bool8 isPartyMon) static void sub_80CAB20(void) { - sub_80CAA74(); + SetPartySlotTilemaps(); sub_80D27AC(1, 0, 0, 12, 22); sub_80D2918(1); ScheduleBgCopyTilemapToVram(1); @@ -4677,62 +4679,69 @@ static void CreatePartyMonsSprites(bool8 arg0) } } -static void sub_80CB950(void) +static void CompactPartySprites(void) { - u16 i, count; + u16 i, targetSlot; - sPSSData->field_C5E = 0; - for (i = 0, count = 0; i < PARTY_SIZE; i++) + sPSSData->numPartyToCompact = 0; + for (i = 0, targetSlot = 0; i < PARTY_SIZE; i++) { if (sPSSData->partySprites[i] != NULL) { - if (i != count) + if (i != targetSlot) { - sub_80CB9D0(sPSSData->partySprites[i], count); + MovePartySpriteToNextSlot(sPSSData->partySprites[i], targetSlot); sPSSData->partySprites[i] = NULL; - sPSSData->field_C5E++; + sPSSData->numPartyToCompact++; } - count++; + targetSlot++; } } } -static u8 sub_80CB9BC(void) +static u8 GetNumPartySpritesCompacting(void) { - return sPSSData->field_C5E; + return sPSSData->numPartyToCompact; } -static void sub_80CB9D0(struct Sprite *sprite, u16 partyId) +#define sPartyId data[1] +#define sMonX data[2] +#define sMonY data[3] +#define sSpeedX data[4] +#define sSpeedY data[5] +#define sMoveSteps data[6] + +static void MovePartySpriteToNextSlot(struct Sprite *sprite, u16 partyId) { s16 x, y; - sprite->data[1] = partyId; + sprite->sPartyId = partyId; if (partyId == 0) x = 104, y = 64; else x = 152, y = 8 * (3 * (partyId - 1)) + 16; - sprite->data[2] = (u16)(sprite->pos1.x) * 8; - sprite->data[3] = (u16)(sprite->pos1.y) * 8; - sprite->data[4] = ((x * 8) - sprite->data[2]) / 8; - sprite->data[5] = ((y * 8) - sprite->data[3]) / 8; + sprite->sMonX = (u16)(sprite->pos1.x) * 8; + sprite->sMonY = (u16)(sprite->pos1.y) * 8; + sprite->sSpeedX = ((x * 8) - sprite->sMonX) / 8; + sprite->sSpeedY = ((y * 8) - sprite->sMonY) / 8; sprite->data[6] = 8; - sprite->callback = sub_80CBA3C; + sprite->callback = SpriteCB_MovePartyMonToNextSlot; } -static void sub_80CBA3C(struct Sprite *sprite) +static void SpriteCB_MovePartyMonToNextSlot(struct Sprite *sprite) { - if (sprite->data[6] != 0) + if (sprite->sMoveSteps != 0) { - s16 x = sprite->data[2] += sprite->data[4]; - s16 y = sprite->data[3] += sprite->data[5]; + s16 x = sprite->sMonX += sprite->sSpeedX; + s16 y = sprite->sMonY += sprite->sSpeedY; sprite->pos1.x = x / 8u; sprite->pos1.y = y / 8u; - sprite->data[6]--; + sprite->sMoveSteps--; } else { - if (sprite->data[1] == 0) + if (sprite->sPartyId == 0) { sprite->pos1.x = 104; sprite->pos1.y = 64; @@ -4740,14 +4749,21 @@ static void sub_80CBA3C(struct Sprite *sprite) else { sprite->pos1.x = 152; - sprite->pos1.y = 8 * (3 * (sprite->data[1] - 1)) + 16; + sprite->pos1.y = 8 * (3 * (sprite->sPartyId - 1)) + 16; } sprite->callback = SpriteCallbackDummy; - sPSSData->partySprites[sprite->data[1]] = sprite; - sPSSData->field_C5E--; + sPSSData->partySprites[sprite->sPartyId] = sprite; + sPSSData->numPartyToCompact--; } } +#undef sPartyId +#undef sMonX +#undef sMonY +#undef sSpeedX +#undef sSpeedY +#undef sMoveSteps + static void DestroyMovingMonIcon(void) { if (sPSSData->movingMonSprite != NULL) From c921994ce11952581dd423a1fa0cfa70f0fb240c Mon Sep 17 00:00:00 2001 From: GriffinR Date: Sat, 17 Apr 2021 17:28:18 -0400 Subject: [PATCH 117/173] Doc storage - tilemap util, place change --- .../bg.pal} | 0 .../bg_move_items.pal} | 0 .../interface.pal} | 0 .../pkmn_data_gray.pal} | 0 src/pokemon_storage_system.c | 551 ++++++++++-------- 5 files changed, 300 insertions(+), 251 deletions(-) rename graphics/{unknown/unknown_57241C.pal => pokemon_storage/bg.pal} (100%) rename graphics/{unknown/unknown_57243C.pal => pokemon_storage/bg_move_items.pal} (100%) rename graphics/{unknown/unknown_5723DC.pal => pokemon_storage/interface.pal} (100%) rename graphics/{unknown/unknown_5723FC.pal => pokemon_storage/pkmn_data_gray.pal} (100%) diff --git a/graphics/unknown/unknown_57241C.pal b/graphics/pokemon_storage/bg.pal similarity index 100% rename from graphics/unknown/unknown_57241C.pal rename to graphics/pokemon_storage/bg.pal diff --git a/graphics/unknown/unknown_57243C.pal b/graphics/pokemon_storage/bg_move_items.pal similarity index 100% rename from graphics/unknown/unknown_57243C.pal rename to graphics/pokemon_storage/bg_move_items.pal diff --git a/graphics/unknown/unknown_5723DC.pal b/graphics/pokemon_storage/interface.pal similarity index 100% rename from graphics/unknown/unknown_5723DC.pal rename to graphics/pokemon_storage/interface.pal diff --git a/graphics/unknown/unknown_5723FC.pal b/graphics/pokemon_storage/pkmn_data_gray.pal similarity index 100% rename from graphics/unknown/unknown_5723FC.pal rename to graphics/pokemon_storage/pkmn_data_gray.pal diff --git a/src/pokemon_storage_system.c b/src/pokemon_storage_system.c index 8b07c17b53..9a6ac1469b 100644 --- a/src/pokemon_storage_system.c +++ b/src/pokemon_storage_system.c @@ -284,6 +284,13 @@ enum { RELEASE_ANIM_CAME_BACK, }; +// IDs for InitMonPlaceChange +enum { + CHANGE_GRAB, + CHANGE_PLACE, + CHANGE_SHIFT, +}; + // Modes for selecting and moving Pokémon in the box. // "MULTIPLE" mode allows up to an entire box to be // picked up at once by pressing Select then holding @@ -309,6 +316,13 @@ enum { MULTIMOVE_PLACE_MONS, }; +enum { + TILEMAPID_PKMN_DATA, // The "Pkmn Data" text at the top of the display + TILEMAPID_PARTY_MENU, + TILEMAPID_CLOSE_BUTTON, + TILEMAPID_COUNT +}; + struct Wallpaper { const u32 *tiles; @@ -528,32 +542,6 @@ struct PokemonStorageSystemData u8 displayMenuTilemapBuffer[0x800]; }; -struct UnkSubStruct_2039D84 -{ - s16 field_0; - s16 field_2; - u16 field_4; - u16 field_6; - s16 field_8; - s16 field_A; -}; - -struct UnkStruct_2039D84 -{ - struct UnkSubStruct_2039D84 field_0[2]; - const void *field_18; - const void *field_1C; - u16 field_20; - u16 field_22; - u16 field_24; - u16 field_26; - u16 field_28; - u8 field_2A; - u8 field_2B; - u8 field_2C; - u8 field_2D; -}; - static u32 sItemIconGfxBuffer[98]; EWRAM_DATA static u8 sPreviousBoxOption = 0; @@ -605,7 +593,7 @@ static void SaveCursorPos(void); static void sub_80CD36C(void); static void sub_80CD3EC(void); static void sub_80CAC1C(void); -static void sub_80CEBDC(void); +static void ReshowDisplayMon(void); static void SetScrollingBackground(void); static void sub_80CABE0(void); static void sub_80CAEAC(void); @@ -625,7 +613,7 @@ static void CreateWaveformSprites(void); static void ReshowReleaseMon(void); static void TrySetCursorFistAnim(void); static void ClearBottomWindow(void); -static void sub_80CA704(void); +static void InitSupplementalTilemaps(void); static void RemoveMenu(void); static void RefreshDisplayMon(void); static void MoveItemFromCursorToBag(void); @@ -652,7 +640,7 @@ static void AddBoxMenu(void); static void CycleBoxTitleColor(void); static void MoveMon(void); static void PlaceMon(void); -static void sub_80CAB20(void); +static void UpdatePartySlotColors(void); static void sub_80CE22C(void); static void DoCursorNewPosUpdate(void); static void CompactPartySprites(void); @@ -668,8 +656,8 @@ static bool8 InitPSSWindows(void); static bool8 ResetReleaseMonSpritePtr(void); static bool8 TryHideReleaseMon(void); static bool8 IsInitBoxActive(void); -static bool8 sub_80CDED4(void); -static bool8 sub_80CDF08(void); +static bool8 MonPlaceChange_CursorDown(void); +static bool8 MonPlaceChange_CursorUp(void); static bool8 UpdateItemInfoWindowSlideIn(void); static bool8 UpdateItemInfoWindowSlideOut(void); static bool8 DoShowPartyMenu(void); @@ -728,7 +716,7 @@ static void SetMonMarkings(u8); static void ShowYesNoWindow(s8); static void SetCursorBoxPosition(u8); static void AnimateBoxScrollArrows(bool8); -static void sub_80CA984(bool8); +static void UpdateCloseBoxButtonTilemap(bool8); static void CreatePartyMonsSprites(bool8); static void PrintMessage(u8 id); static s16 HandleMenuInput(void); @@ -764,10 +752,10 @@ static s8 DetermineBoxScrollDirection(u8); static void DrawWallpaper(const void *, s8, u8); static s16 GetBoxTitleBaseX(const u8 *); static bool8 MonPlaceChange_Shift(void); -static bool8 MonPlaceChange_Move(void); +static bool8 MonPlaceChange_Grab(void); static bool8 MonPlaceChange_Place(void); -static bool8 sub_80CDEC4(void); -static bool8 sub_80CDEB4(void); +static bool8 MultiMonPlaceChange_Up(void); +static bool8 MultiMonPlaceChange_Down(void); static void GetCursorCoordsByPos(u8, u8, u16 *, u16 *); static void SetShiftedMonData(u8, u8); static void SetMovingMonData(u8, u8); @@ -782,15 +770,6 @@ static s8 GetMenuItemTextId(u8); static u8 SetSelectionMenuTexts(void); static bool8 SetMenuTexts_Mon(void); static bool8 SetMenuTexts_Item(void); -static void sub_80D27AC(u8, u16, u16, u16, u16); -static void sub_80D27F4(u8, u8, s8); -static void sub_80D2644(u8, u8, const void *, u16, u16); -static void sub_80D2770(u8, u16, u16); -static void sub_80D259C(u8); -static void sub_80D25F0(void); -static void sub_80D2918(u8); -static void sub_80D2960(u8); -static void sub_80D29F8(u8); static void sub_80D2A90(struct UnkStruct_2000020 *, struct UnkStruct_2000028 *, u32); static void sub_80D2AA4(void); static void sub_80D2B88(struct UnkStruct_2000028 *); @@ -846,6 +825,17 @@ static void SpriteCB_ItemIcon_SwapToHand(struct Sprite *); static void SpriteCB_ItemIcon_HideParty(struct Sprite *); static void SpriteCB_ItemIcon_SwapToMon(struct Sprite *); +// Functions for the tilemap updating utility +static void TilemapUtil_SetRect(u8, u16, u16, u16, u16); +static void TilemapUtil_Move(u8, u8, s8); +static void TilemapUtil_SetMap(u8, u8, const void *, u16, u16); +static void TilemapUtil_SetPos(u8, u16, u16); +static void TilemapUtil_Init(u8); +static void TilemapUtil_Free(void); +static void TilemapUtil_Update(u8); +static void TilemapUtil_DrawPrev(u8); +static void TilemapUtil_Draw(u8); + struct { const u8 *text; const u8 *desc; @@ -916,24 +906,25 @@ static const union AffineAnimCmd *const sAffineAnims_ChooseBoxMenu[] = static const u8 sChooseBoxMenu_TextColors[] = {TEXT_COLOR_RED, TEXT_DYNAMIC_COLOR_6, TEXT_DYNAMIC_COLOR_5}; static const u8 sText_OutOf30[] = _("/30"); -static const u16 sChooseBoxMenu_Pal[] = INCBIN_U16("graphics/pokemon_storage/box_selection_popup.gbapal"); +static const u16 sChooseBoxMenu_Pal[] = INCBIN_U16("graphics/pokemon_storage/box_selection_popup.gbapal"); static const u8 sChooseBoxMenuCenter_Gfx[] = INCBIN_U8("graphics/pokemon_storage/box_selection_popup_center.4bpp"); -static const u8 sChooseBoxMenuSides_Gfx[] = INCBIN_U8("graphics/pokemon_storage/box_selection_popup_sides.4bpp"); -static const u32 sScrollingBg_Gfx[] = INCBIN_U32("graphics/pokemon_storage/scrolling_bg.4bpp.lz"); -static const u32 sScrollingBg_Tilemap[] = INCBIN_U32("graphics/pokemon_storage/scrolling_bg.bin.lz"); -static const u16 sDisplayMenu_Pal[] = INCBIN_U16("graphics/pokemon_storage/display_menu.gbapal"); // Unused -static const u32 sDisplayMenu_Tilemap[] = INCBIN_U32("graphics/pokemon_storage/display_menu.bin.lz"); +static const u8 sChooseBoxMenuSides_Gfx[] = INCBIN_U8("graphics/pokemon_storage/box_selection_popup_sides.4bpp"); +static const u32 sScrollingBg_Gfx[] = INCBIN_U32("graphics/pokemon_storage/scrolling_bg.4bpp.lz"); +static const u32 sScrollingBg_Tilemap[] = INCBIN_U32("graphics/pokemon_storage/scrolling_bg.bin.lz"); +static const u16 sDisplayMenu_Pal[] = INCBIN_U16("graphics/pokemon_storage/display_menu.gbapal"); // Unused +static const u32 sDisplayMenu_Tilemap[] = INCBIN_U32("graphics/pokemon_storage/display_menu.bin.lz"); -static const u16 gUnknown_0857239C[] = +static const u16 sPkmnData_Tilemap[] = { 0x0101, 0x0102, 0x0103, 0x0104, 0x0105, 0x0106, 0x0107, 0x0108, 0x0111, 0x0112, 0x0113, 0x0114, 0x0115, 0x0116, 0x0117, 0x0118, 0x2101, 0x2102, 0x2103, 0x2104, 0x2105, 0x2106, 0x2107, 0x2108, 0x2111, 0x2112, 0x2113, 0x2114, 0x2115, 0x2116, 0x2117, 0x2118, }; -static const u16 gUnknown_085723DC[] = INCBIN_U16("graphics/unknown/unknown_5723DC.gbapal"); // Left-most part and Close Box. -static const u16 gUnknown_085723FC[] = INCBIN_U16("graphics/unknown/unknown_5723FC.gbapal"); -static const u16 gUnknown_0857241C[] = INCBIN_U16("graphics/unknown/unknown_57241C.gbapal"); -static const u16 gUnknown_0857243C[] = INCBIN_U16("graphics/unknown/unknown_57243C.gbapal"); +// sInterface_Pal - parts of the display frame, "PkmnData"'s normal color, Close Box +static const u16 sInterface_Pal[] = INCBIN_U16("graphics/pokemon_storage/interface.gbapal"); +static const u16 sPkmnDataGray_Pal[] = INCBIN_U16("graphics/pokemon_storage/pkmn_data_gray.gbapal"); +static const u16 sBg_Pal[] = INCBIN_U16("graphics/pokemon_storage/bg.gbapal"); +static const u16 sBgMoveItems_Pal[] = INCBIN_U16("graphics/pokemon_storage/bg_move_items.gbapal"); static const u16 sCloseBoxButton_Tilemap[] = { @@ -952,8 +943,8 @@ static const u16 sPartySlotEmpty_Tilemap[] = static const u16 sWaveform_Pal[] = INCBIN_U16("graphics/pokemon_storage/waveform.gbapal"); static const u32 sWaveform_Gfx[] = INCBIN_U32("graphics/pokemon_storage/waveform.4bpp"); -static const u32 gUnknown_085726B4[] = INCBIN_U32("graphics/unused/unknown_5726B4.gbapal"); -static const u32 gUnknown_085726F4[] = INCBIN_U32("graphics/unknown/unknown_5726F4.gbapal"); +static const u16 gUnknown_085726B4[] = INCBIN_U16("graphics/unused/unknown_5726B4.gbapal"); +static const u16 gUnknown_085726F4[] = INCBIN_U16("graphics/unknown/unknown_5726F4.gbapal"); static const struct WindowTemplate sWindowTemplates[] = { @@ -1353,9 +1344,9 @@ void DrawTextWindowAndBufferTiles(const u8 *string, void *dst, u8 zero1, u8 zero } // Unused -void sub_80C6EAC(const u8 *string, void *dst, u16 arg2, u8 arg3, u8 clr2, u8 clr3) +static void UnusedDrawTextWindow(const u8 *string, void *dst, u16 offset, u8 bgColor, u8 fgColor, u8 shadowColor) { - u32 var; + u32 tileSize; u8 windowId; u8 txtColor[3]; u8 *tileData1, *tileData2; @@ -1363,17 +1354,17 @@ void sub_80C6EAC(const u8 *string, void *dst, u16 arg2, u8 arg3, u8 clr2, u8 clr winTemplate.width = StringLength_Multibyte(string); winTemplate.height = 2; - var = winTemplate.width * 32; + tileSize = winTemplate.width * 32; windowId = AddWindow(&winTemplate); - FillWindowPixelBuffer(windowId, PIXEL_FILL(arg3)); + FillWindowPixelBuffer(windowId, PIXEL_FILL(bgColor)); tileData1 = (u8*) GetWindowAttribute(windowId, WINDOW_TILE_DATA); tileData2 = (winTemplate.width * 32) + tileData1; - txtColor[0] = arg3; - txtColor[1] = clr2; - txtColor[2] = clr3; + txtColor[0] = bgColor; + txtColor[1] = fgColor; + txtColor[2] = shadowColor; AddTextPrinterParameterized4(windowId, 1, 0, 2, 0, 0, txtColor, -1, string); - CpuCopy16(tileData1, dst, var); - CpuCopy16(tileData2, dst + arg2, var); + CpuCopy16(tileData1, dst, tileSize); + CpuCopy16(tileData2, dst + offset, tileSize); RemoveWindow(windowId); } @@ -2007,9 +1998,9 @@ static void sub_80C7E98(void) sub_80D2A90(&sPSSData->unk_0020, sPSSData->unk_0028, 8); gKeyRepeatStartDelay = 20; ClearScheduledBgCopiesToVram(); - sub_80D259C(3); - sub_80D2644(0, 1, gUnknown_0857239C, 8, 4); - sub_80D2770(0, 1, 0); + TilemapUtil_Init(TILEMAPID_COUNT); + TilemapUtil_SetMap(TILEMAPID_PKMN_DATA, 1, sPkmnData_Tilemap, 8, 4); + TilemapUtil_SetPos(TILEMAPID_PKMN_DATA, 1, 0); sPSSData->closeBoxFlashing = FALSE; } @@ -2106,7 +2097,7 @@ static void Cb_InitPSS(u8 taskId) sub_80CA0D8(); break; case 7: - sub_80CA704(); + InitSupplementalTilemaps(); break; case 8: CreateInitBoxTask(StorageGetCurrentBox()); @@ -2689,7 +2680,7 @@ static void Cb_MoveMon(u8 taskId) switch (sPSSData->state) { case 0: - InitMonPlaceChange(0); + InitMonPlaceChange(CHANGE_GRAB); sPSSData->state++; break; case 1: @@ -2709,7 +2700,7 @@ static void Cb_PlaceMon(u8 taskId) switch (sPSSData->state) { case 0: - InitMonPlaceChange(1); + InitMonPlaceChange(CHANGE_PLACE); sPSSData->state++; break; case 1: @@ -2729,7 +2720,7 @@ static void Cb_ShiftMon(u8 taskId) switch (sPSSData->state) { case 0: - InitMonPlaceChange(2); + InitMonPlaceChange(CHANGE_SHIFT); sPSSData->state++; break; case 1: @@ -2755,7 +2746,7 @@ static void Cb_WithdrawMon(u8 taskId) else { SaveCursorPos(); - InitMonPlaceChange(0); + InitMonPlaceChange(CHANGE_GRAB); sPSSData->state = 2; } break; @@ -2777,14 +2768,14 @@ static void Cb_WithdrawMon(u8 taskId) case 3: if (!DoShowPartyMenu()) { - InitMonPlaceChange(1); + InitMonPlaceChange(CHANGE_PLACE); sPSSData->state++; } break; case 4: if (!DoMonPlaceChange()) { - sub_80CAB20(); + UpdatePartySlotColors(); sPSSData->state++; } break; @@ -2845,7 +2836,7 @@ static void Cb_DepositMenu(u8 taskId) { sub_80CE22C(); StartDisplayMonMosaicEffect(); - sub_80CAB20(); + UpdatePartySlotColors(); SetPSSCallback(Cb_MainPSS); } break; @@ -2938,7 +2929,7 @@ static void Cb_ReleaseMon(u8 taskId) { RefreshDisplayMon(); StartDisplayMonMosaicEffect(); - sub_80CAB20(); + UpdatePartySlotColors(); sPSSData->state++; } break; @@ -3291,7 +3282,7 @@ static void Cb_HandleMovingMonFromParty(u8 taskId) case 1: if (GetNumPartySpritesCompacting() == 0) { - sub_80CAB20(); + UpdatePartySlotColors(); SetPSSCallback(Cb_MainPSS); } break; @@ -3738,7 +3729,7 @@ static void GiveChosenBagItem(void) static void FreePSSData(void) { - sub_80D25F0(); + TilemapUtil_Free(); MultiMove_Free(); FREE_AND_SET_NULL(sPSSData); FreeAllWindowBuffers(); @@ -3787,13 +3778,13 @@ static void LoadWaveformSpritePalette(void) static void sub_80CA0D8(void) { - LoadPalette(gUnknown_085723DC, 0, 0x20); - LoadPalette(gUnknown_085723FC, 0x20, 0x20); - LoadPalette(gUnknown_085726F4, 0xF0, 0x20); + LoadPalette(sInterface_Pal, 0, sizeof(sInterface_Pal)); + LoadPalette(sPkmnDataGray_Pal, 0x20, sizeof(sPkmnDataGray_Pal)); + LoadPalette(gUnknown_085726F4, 0xF0, sizeof(gUnknown_085726F4)); if (sPSSData->boxOption != OPTION_MOVE_ITEMS) - LoadPalette(gUnknown_0857241C, 0x30, 0x20); + LoadPalette(sBg_Pal, 0x30, sizeof(sBg_Pal)); else - LoadPalette(gUnknown_0857243C, 0x30, 0x20); + LoadPalette(sBgMoveItems_Pal, 0x30, sizeof(sBgMoveItems_Pal)); SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(1) | BGCNT_CHARBASE(1) | BGCNT_16COLOR | BGCNT_SCREENBASE(30)); CreateDisplayMonSprite(); @@ -3963,45 +3954,45 @@ static void UpdateWaveformAnimation(void) if (sPSSData->displayMonSpecies != SPECIES_NONE) { - // Start animation - sub_80D27AC(0, 0, 0, 8, 2); + // Start waveform animation and color "Pkmn Data" + TilemapUtil_SetRect(TILEMAPID_PKMN_DATA, 0, 0, 8, 2); for (i = 0; i < ARRAY_COUNT(sPSSData->waveformSprites); i++) StartSpriteAnimIfDifferent(sPSSData->waveformSprites[i], i * 2 + 1); } else { - // Stop animation - sub_80D27AC(0, 0, 2, 8, 2); + // Stop waveform animation and gray out "Pkmn Data" + TilemapUtil_SetRect(TILEMAPID_PKMN_DATA, 0, 2, 8, 2); for (i = 0; i < ARRAY_COUNT(sPSSData->waveformSprites); i++) StartSpriteAnim(sPSSData->waveformSprites[i], i * 2); } - sub_80D2918(0); + TilemapUtil_Update(TILEMAPID_PKMN_DATA); ScheduleBgCopyTilemapToVram(1); } -static void sub_80CA704(void) +static void InitSupplementalTilemaps(void) { LZ77UnCompWram(gStorageSystemPartyMenu_Tilemap, sPSSData->partyMenuTilemapBuffer); LoadPalette(gStorageSystemPartyMenu_Pal, 0x10, 0x20); - sub_80D2644(1, 1, sPSSData->partyMenuTilemapBuffer, 12, 22); - sub_80D2644(2, 1, sCloseBoxButton_Tilemap, 9, 4); - sub_80D2770(1, 10, 0); - sub_80D2770(2, 21, 0); + TilemapUtil_SetMap(TILEMAPID_PARTY_MENU, 1, sPSSData->partyMenuTilemapBuffer, 12, 22); + TilemapUtil_SetMap(TILEMAPID_CLOSE_BUTTON, 1, sCloseBoxButton_Tilemap, 9, 4); + TilemapUtil_SetPos(TILEMAPID_PARTY_MENU, 10, 0); + TilemapUtil_SetPos(TILEMAPID_CLOSE_BUTTON, 21, 0); SetPartySlotTilemaps(); if (sInPartyMenu) { - sub_80CA984(TRUE); + UpdateCloseBoxButtonTilemap(TRUE); CreatePartyMonsSprites(TRUE); - sub_80D2918(2); - sub_80D2918(1); + TilemapUtil_Update(TILEMAPID_CLOSE_BUTTON); + TilemapUtil_Update(TILEMAPID_PARTY_MENU); } else { - sub_80D27AC(1, 0, 20, 12, 2); - sub_80CA984(TRUE); - sub_80D2918(1); - sub_80D2918(2); + TilemapUtil_SetRect(TILEMAPID_PARTY_MENU, 0, 20, 12, 2); + UpdateCloseBoxButtonTilemap(TRUE); + TilemapUtil_Update(TILEMAPID_PARTY_MENU); + TilemapUtil_Update(TILEMAPID_CLOSE_BUTTON); } ScheduleBgCopyTilemapToVram(1); @@ -4023,8 +4014,8 @@ static bool8 ShowPartyMenu(void) sPSSData->partyMenuUnused--; sPSSData->partyMenuY++; - sub_80D27F4(1, 3, 1); - sub_80D2918(1); + TilemapUtil_Move(TILEMAPID_PARTY_MENU, 3, 1); + TilemapUtil_Update(TILEMAPID_PARTY_MENU); ScheduleBgCopyTilemapToVram(1); MovePartySprites(8); if (++sPSSData->partyMenuMoveTimer == 20) @@ -4053,8 +4044,8 @@ static bool8 HidePartyMenu(void) { sPSSData->partyMenuUnused++; sPSSData->partyMenuY--; - sub_80D27F4(1, 3, -1); - sub_80D2918(1); + TilemapUtil_Move(TILEMAPID_PARTY_MENU, 3, -1); + TilemapUtil_Update(TILEMAPID_PARTY_MENU); FillBgTilemapBufferRect_Palette0(1, 0x100, 10, sPSSData->partyMenuY, 12, 1); MovePartySprites(-8); if (++sPSSData->partyMenuMoveTimer != 20) @@ -4067,8 +4058,11 @@ static bool8 HidePartyMenu(void) sInPartyMenu = FALSE; DestroyAllPartyMonIcons(); CompactPartySlots(); - sub_80D27AC(2, 0, 0, 9, 2); - sub_80D2918(2); + + // The close box button gets partially covered by + // the party menu, restore it + TilemapUtil_SetRect(TILEMAPID_CLOSE_BUTTON, 0, 0, 9, 2); + TilemapUtil_Update(TILEMAPID_CLOSE_BUTTON); ScheduleBgCopyTilemapToVram(1); return FALSE; } @@ -4077,14 +4071,14 @@ static bool8 HidePartyMenu(void) return FALSE; } -static void sub_80CA984(bool8 normal) +static void UpdateCloseBoxButtonTilemap(bool8 normal) { if (normal) - sub_80D27AC(2, 0, 0, 9, 2); + TilemapUtil_SetRect(TILEMAPID_CLOSE_BUTTON, 0, 0, 9, 2); else // flashing - sub_80D27AC(2, 0, 2, 9, 2); + TilemapUtil_SetRect(TILEMAPID_CLOSE_BUTTON, 0, 2, 9, 2); - sub_80D2918(2); + TilemapUtil_Update(TILEMAPID_CLOSE_BUTTON); ScheduleBgCopyTilemapToVram(1); } @@ -4100,7 +4094,7 @@ static void StopFlashingCloseBoxButton(void) if (sPSSData->closeBoxFlashing) { sPSSData->closeBoxFlashing = FALSE; - sub_80CA984(TRUE); + UpdateCloseBoxButtonTilemap(TRUE); } } @@ -4110,7 +4104,7 @@ static void UpdateCloseBoxButtonFlash(void) { sPSSData->closeBoxFlashTimer = 0; sPSSData->closeBoxFlashState = (sPSSData->closeBoxFlashState == FALSE); - sub_80CA984(sPSSData->closeBoxFlashState); + UpdateCloseBoxButtonTilemap(sPSSData->closeBoxFlashState); } } @@ -4150,11 +4144,11 @@ static void SetPartySlotTilemap(u8 partyId, bool8 hasMon) } } -static void sub_80CAB20(void) +static void UpdatePartySlotColors(void) { SetPartySlotTilemaps(); - sub_80D27AC(1, 0, 0, 12, 22); - sub_80D2918(1); + TilemapUtil_SetRect(TILEMAPID_PARTY_MENU, 0, 0, 12, 22); + TilemapUtil_Update(TILEMAPID_PARTY_MENU); ScheduleBgCopyTilemapToVram(1); } @@ -4637,7 +4631,7 @@ static void SetBoxMonIconObjMode(u8 boxPosition, u8 objMode) } } -static void CreatePartyMonsSprites(bool8 arg0) +static void CreatePartyMonsSprites(bool8 visible) { u16 i, count; u16 species = GetMonData(&gPlayerParty[0], MON_DATA_SPECIES2); @@ -4660,7 +4654,7 @@ static void CreatePartyMonsSprites(bool8 arg0) } } - if (!arg0) + if (!visible) { for (i = 0; i < count; i++) { @@ -5426,7 +5420,7 @@ static void CreateIncomingBoxTitle(u8 boxId, s8 direction) StringCopyPadded(sPSSData->boxTitleText, GetBoxNamePtr(boxId), 0, 8); DrawTextWindowAndBufferTiles(sPSSData->boxTitleText, sPSSData->boxTitleTiles, 0, 0, 2); LoadSpriteSheet(&spriteSheet); - LoadPalette(sBoxTitleColors[GetBoxWallpaper(boxId)], palOffset, 4); + LoadPalette(sBoxTitleColors[GetBoxWallpaper(boxId)], palOffset, sizeof(sBoxTitleColors[0])); x = GetBoxTitleBaseX(GetBoxNamePtr(boxId)); adjustedX = x; adjustedX += direction * 192; @@ -5673,7 +5667,7 @@ static void sub_80CD36C(void) static void sub_80CD3EC(void) { CreateCursorSprites(); - sub_80CEBDC(); + ReshowDisplayMon(); sPSSData->cursorPrevHorizPos = 1; sPSSData->inBoxMovingMode = MOVE_MODE_NORMAL; if (sIsMonBeingMoved) @@ -5996,25 +5990,27 @@ static u8 GetSavedCursorPos(void) return sSavedCursorPosition; } -static void InitMonPlaceChange(u8 a0) +static void InitMonPlaceChange(u8 type) { static bool8 (*const placeChangeFuncs[])(void) = { - MonPlaceChange_Move, - MonPlaceChange_Place, - MonPlaceChange_Shift, + [CHANGE_GRAB] = MonPlaceChange_Grab, + [CHANGE_PLACE] = MonPlaceChange_Place, + [CHANGE_SHIFT] = MonPlaceChange_Shift, }; - sPSSData->monPlaceChangeFunc = placeChangeFuncs[a0]; + sPSSData->monPlaceChangeFunc = placeChangeFuncs[type]; sPSSData->monPlaceChangeState = 0; } -static void sub_80CDC64(bool8 arg0) +// No Shift while moving multiple Pokémon, only grab and place +// For both grab/place, the cursor moves down, then up +static void InitMultiMonPlaceChange(bool8 up) { - if (!arg0) - sPSSData->monPlaceChangeFunc = sub_80CDEB4; + if (!up) + sPSSData->monPlaceChangeFunc = MultiMonPlaceChange_Down; else - sPSSData->monPlaceChangeFunc = sub_80CDEC4; + sPSSData->monPlaceChangeFunc = MultiMonPlaceChange_Up; sPSSData->monPlaceChangeState = 0; } @@ -6024,7 +6020,7 @@ static bool8 DoMonPlaceChange(void) return sPSSData->monPlaceChangeFunc(); } -static bool8 MonPlaceChange_Move(void) +static bool8 MonPlaceChange_Grab(void) { switch (sPSSData->monPlaceChangeState) { @@ -6035,7 +6031,7 @@ static bool8 MonPlaceChange_Move(void) sPSSData->monPlaceChangeState++; break; case 1: - if (!sub_80CDED4()) + if (!MonPlaceChange_CursorDown()) { StartSpriteAnim(sPSSData->cursorSprite, CURSOR_ANIM_FIST); MoveMon(); @@ -6043,7 +6039,7 @@ static bool8 MonPlaceChange_Move(void) } break; case 2: - if (!sub_80CDF08()) + if (!MonPlaceChange_CursorUp()) sPSSData->monPlaceChangeState++; break; case 3: @@ -6058,7 +6054,7 @@ static bool8 MonPlaceChange_Place(void) switch (sPSSData->monPlaceChangeState) { case 0: - if (!sub_80CDED4()) + if (!MonPlaceChange_CursorDown()) { StartSpriteAnim(sPSSData->cursorSprite, CURSOR_ANIM_OPEN); PlaceMon(); @@ -6066,7 +6062,7 @@ static bool8 MonPlaceChange_Place(void) } break; case 1: - if (!sub_80CDF08()) + if (!MonPlaceChange_CursorUp()) { StartSpriteAnim(sPSSData->cursorSprite, CURSOR_ANIM_BOUNCE); sPSSData->monPlaceChangeState++; @@ -6114,17 +6110,17 @@ static bool8 MonPlaceChange_Shift(void) return TRUE; } -static bool8 sub_80CDEB4(void) +static bool8 MultiMonPlaceChange_Down(void) { - return sub_80CDED4(); + return MonPlaceChange_CursorDown(); } -static bool8 sub_80CDEC4(void) +static bool8 MultiMonPlaceChange_Up(void) { - return sub_80CDF08(); + return MonPlaceChange_CursorUp(); } -static bool8 sub_80CDED4(void) +static bool8 MonPlaceChange_CursorDown(void) { switch (sPSSData->cursorSprite->pos2.y) { @@ -6134,18 +6130,18 @@ static bool8 sub_80CDED4(void) case 0: sPSSData->cursorSprite->pos2.y++; break; - case 8: + case 8: // Cursor has reached bottom return FALSE; } return TRUE; } -static bool8 sub_80CDF08(void) +static bool8 MonPlaceChange_CursorUp(void) { switch (sPSSData->cursorSprite->pos2.y) { - case 0: + case 0: // Cursor has reached top return FALSE; default: sPSSData->cursorSprite->pos2.y--; @@ -6542,6 +6538,8 @@ static void LoadSavedMovingMon(void) { if (sIsMonBeingMoved) { + // If it came from the party load a struct Pokemon, + // otherwise load a BoxPokemon if (sMovingMonOrigBoxId == TOTAL_BOXES_COUNT) sPSSData->movingMon = sSavedMovingMon; else @@ -6695,7 +6693,7 @@ static void TryRefreshDisplayMon(void) } } -static void sub_80CEBDC(void) +static void ReshowDisplayMon(void) { if (sIsMonBeingMoved) SetDisplayMonData(&sSavedMovingMon, MODE_PARTY); @@ -7726,7 +7724,8 @@ static void StartCursorAnim(u8 animNum) StartSpriteAnim(sPSSData->cursorSprite, animNum); } -static u8 sub_80CFE78(void) +// Unused +static u8 GetMovingMonOriginalBoxId(void) { return sMovingMonOrigBoxId; } @@ -8078,7 +8077,7 @@ static bool8 MultiMove_GrabSelection(void) case 0: MultiMove_GetMonsFromSelection(); MultiMove_RemoveMonsFromBox(); - sub_80CDC64(FALSE); + InitMultiMonPlaceChange(FALSE); sMultiMove->state++; break; case 1: @@ -8086,7 +8085,7 @@ static bool8 MultiMove_GrabSelection(void) { StartCursorAnim(CURSOR_ANIM_FIST); MultiMove_InitMove(0, 256, 8); - sub_80CDC64(TRUE); + InitMultiMonPlaceChange(TRUE); sMultiMove->state++; } break; @@ -8119,7 +8118,7 @@ static bool8 MultiMove_PlaceMons(void) case 0: MultiMove_SetPlacedMonData(); MultiMove_InitMove(0, -256, 8); - sub_80CDC64(FALSE); + InitMultiMonPlaceChange(FALSE); sMultiMove->state++; break; case 1: @@ -8127,7 +8126,7 @@ static bool8 MultiMove_PlaceMons(void) { MultiMove_CreatePlacedMonIcons(); StartCursorAnim(CURSOR_ANIM_OPEN); - sub_80CDC64(TRUE); + InitMultiMonPlaceChange(TRUE); HideBg(0); sMultiMove->state++; } @@ -9210,6 +9209,12 @@ static void SpriteCB_ItemIcon_HideParty(struct Sprite *sprite) #undef sCursorArea #undef sCursorPos + +//------------------------------------------------------------------------------ +// SECTION: General utility +//------------------------------------------------------------------------------ + + // Unused, leftover from FRLG static void BackupPokemonStorage(void/*struct PokemonStorage * dest*/) { @@ -9474,6 +9479,12 @@ bool32 AnyStorageMonWithMove(u16 moveId) return FALSE; } + +//------------------------------------------------------------------------------ +// SECTION: Walda +//------------------------------------------------------------------------------ + + void ResetWaldaWallpaper(void) { gSaveBlock1Ptr->waldaPhrase.iconId = 0; @@ -9542,205 +9553,243 @@ bool32 IsWaldaPhraseEmpty(void) return (gSaveBlock1Ptr->waldaPhrase.text[0] == EOS); } -// Not sure what the purpose of these functions is. -// They seem to only be called while PSS is initialized. -EWRAM_DATA static struct UnkStruct_2039D84 *gUnknown_02039D84 = NULL; -EWRAM_DATA static u16 gUnknown_02039D88 = 0; +//------------------------------------------------------------------------------ +// SECTION: TilemapUtil +// +// Handles 3 particular tilemaps in a somewhat unusual way. +// For example, while the cursor is on the Close Box button it flashes between +// two states alternately. Both these states are their own part of the same +// tilemap that's always present. The utility shifts the tilemap up and down +// to show/hide the states, and limits the view with a rectangle that only +// reveals one at a time. +// Each tilemap is tracked with a TILEMAPID that can be used to reference it. +//------------------------------------------------------------------------------ -static void sub_80D259C(u8 count) + +struct TilemapUtil_RectData +{ + s16 x; + s16 y; + u16 width; + u16 height; + s16 destX; + s16 destY; +}; + +struct TilemapUtil +{ + struct TilemapUtil_RectData prev; // Only read in unused function + struct TilemapUtil_RectData cur; + const void *savedTilemap; // Only written in unused function + const void *tilemap; + u16 altWidth; + u16 altHeight; // Never read + u16 width; + u16 height; // Never read + u16 rowSize; // Never read + u8 tileSize; + u8 bg; + bool8 active; +}; + +EWRAM_DATA static struct TilemapUtil *sTilemapUtil = NULL; +EWRAM_DATA static u16 sNumTilemapUtilIds = 0; + +static void TilemapUtil_Init(u8 count) { u16 i; - gUnknown_02039D84 = Alloc(sizeof(*gUnknown_02039D84) * count); - gUnknown_02039D88 = (gUnknown_02039D84 == NULL) ? 0 : count; - for (i = 0; i < gUnknown_02039D88; i++) + sTilemapUtil = Alloc(sizeof(*sTilemapUtil) * count); + sNumTilemapUtilIds = (sTilemapUtil == NULL) ? 0 : count; + for (i = 0; i < sNumTilemapUtilIds; i++) { - gUnknown_02039D84[i].field_18 = NULL; - gUnknown_02039D84[i].field_2C = 0; + sTilemapUtil[i].savedTilemap = NULL; + sTilemapUtil[i].active = FALSE; } } -static void sub_80D25F0(void) +static void TilemapUtil_Free(void) { - Free(gUnknown_02039D84); + Free(sTilemapUtil); } -static void sub_80D2604(void) +// Unused +static void TilemapUtil_UpdateAll(void) { s32 i; - for (i = 0; i < gUnknown_02039D88; i++) + for (i = 0; i < sNumTilemapUtilIds; i++) { - if (gUnknown_02039D84[i].field_2C == 1) - sub_80D2918(i); + if (sTilemapUtil[i].active == TRUE) + TilemapUtil_Update(i); } } struct { - u16 a; - u16 b; -} -static const sUnkVars[][4] = + u16 width; + u16 height; +} static const sTilemapDimensions[][4] = { { - {0x0100, 0x0100}, - {0x0200, 0x0100}, - {0x0100, 0x0200}, - {0x0200, 0x0200}, + { 256, 256}, + { 512, 256}, + { 256, 512}, + { 512, 512}, }, { - {0x0080, 0x0080}, - {0x0100, 0x0100}, - {0x0200, 0x0200}, - {0x0400, 0x0400}, + { 128, 128}, + { 256, 256}, + { 512, 512}, + {1024, 1024}, }, }; -static void sub_80D2644(u8 id, u8 bg, const void *arg2, u16 arg3, u16 arg4) +static void TilemapUtil_SetMap(u8 id, u8 bg, const void *tilemap, u16 width, u16 height) { u16 bgScreenSize, bgType; - if (id >= gUnknown_02039D88) + if (id >= sNumTilemapUtilIds) return; - gUnknown_02039D84[id].field_18 = NULL; - gUnknown_02039D84[id].field_1C = arg2; - gUnknown_02039D84[id].field_2B = bg; - gUnknown_02039D84[id].field_24 = arg3; - gUnknown_02039D84[id].field_26 = arg4; + sTilemapUtil[id].savedTilemap = NULL; + sTilemapUtil[id].tilemap = tilemap; + sTilemapUtil[id].bg = bg; + sTilemapUtil[id].width = width; + sTilemapUtil[id].height = height; bgScreenSize = GetBgAttribute(bg, BG_ATTR_SCREENSIZE); bgType = GetBgAttribute(bg, BG_ATTR_TYPE); - gUnknown_02039D84[id].field_20 = sUnkVars[bgType][bgScreenSize].a; - gUnknown_02039D84[id].field_22 = sUnkVars[bgType][bgScreenSize].b; + sTilemapUtil[id].altWidth = sTilemapDimensions[bgType][bgScreenSize].width; + sTilemapUtil[id].altHeight = sTilemapDimensions[bgType][bgScreenSize].height; if (bgType != 0) - gUnknown_02039D84[id].field_2A = 1; + sTilemapUtil[id].tileSize = 1; else - gUnknown_02039D84[id].field_2A = 2; + sTilemapUtil[id].tileSize = 2; - gUnknown_02039D84[id].field_28 = gUnknown_02039D84[id].field_2A * arg3; - gUnknown_02039D84[id].field_0[1].field_4 = arg3; - gUnknown_02039D84[id].field_0[1].field_6 = arg4; - gUnknown_02039D84[id].field_0[1].field_0 = 0; - gUnknown_02039D84[id].field_0[1].field_2 = 0; - gUnknown_02039D84[id].field_0[1].field_8 = 0; - gUnknown_02039D84[id].field_0[1].field_A = 0; - gUnknown_02039D84[id].field_0[0] = gUnknown_02039D84[id].field_0[1]; - gUnknown_02039D84[id].field_2C = 1; + sTilemapUtil[id].rowSize = sTilemapUtil[id].tileSize * width; + sTilemapUtil[id].cur.width = width; + sTilemapUtil[id].cur.height = height; + sTilemapUtil[id].cur.x = 0; + sTilemapUtil[id].cur.y = 0; + sTilemapUtil[id].cur.destX = 0; + sTilemapUtil[id].cur.destY = 0; + sTilemapUtil[id].prev = sTilemapUtil[id].cur; + sTilemapUtil[id].active = TRUE; } -static void sub_80D2740(u8 id, const void *arg1) +// Unused +static void TilemapUtil_SetSavedMap(u8 id, const void *tilemap) { - if (id >= gUnknown_02039D88) + if (id >= sNumTilemapUtilIds) return; - gUnknown_02039D84[id].field_18 = arg1; - gUnknown_02039D84[id].field_2C = 1; + sTilemapUtil[id].savedTilemap = tilemap; + sTilemapUtil[id].active = TRUE; } -static void sub_80D2770(u8 id, u16 arg1, u16 arg2) +static void TilemapUtil_SetPos(u8 id, u16 x, u16 y) { - if (id >= gUnknown_02039D88) + if (id >= sNumTilemapUtilIds) return; - gUnknown_02039D84[id].field_0[1].field_8 = arg1; - gUnknown_02039D84[id].field_0[1].field_A = arg2; - gUnknown_02039D84[id].field_2C = 1; + sTilemapUtil[id].cur.destX = x; + sTilemapUtil[id].cur.destY = y; + sTilemapUtil[id].active = TRUE; } -static void sub_80D27AC(u8 id, u16 arg1, u16 arg2, u16 arg3, u16 arg4) +static void TilemapUtil_SetRect(u8 id, u16 x, u16 y, u16 width, u16 height) { - if (id >= gUnknown_02039D88) + if (id >= sNumTilemapUtilIds) return; - gUnknown_02039D84[id].field_0[1].field_0 = arg1; - gUnknown_02039D84[id].field_0[1].field_2 = arg2; - gUnknown_02039D84[id].field_0[1].field_4 = arg3; - gUnknown_02039D84[id].field_0[1].field_6 = arg4; - gUnknown_02039D84[id].field_2C = 1; + sTilemapUtil[id].cur.x = x; + sTilemapUtil[id].cur.y = y; + sTilemapUtil[id].cur.width = width; + sTilemapUtil[id].cur.height = height; + sTilemapUtil[id].active = TRUE; } -static void sub_80D27F4(u8 id, u8 arg1, s8 arg2) +static void TilemapUtil_Move(u8 id, u8 mode, s8 val) { - if (id >= gUnknown_02039D88) + if (id >= sNumTilemapUtilIds) return; - switch (arg1) + switch (mode) { case 0: - gUnknown_02039D84[id].field_0[1].field_8 += arg2; - gUnknown_02039D84[id].field_0[1].field_4 -= arg2; + sTilemapUtil[id].cur.destX += val; + sTilemapUtil[id].cur.width -= val; break; case 1: - gUnknown_02039D84[id].field_0[1].field_0 += arg2; - gUnknown_02039D84[id].field_0[1].field_4 += arg2; + sTilemapUtil[id].cur.x += val; + sTilemapUtil[id].cur.width += val; break; case 2: - gUnknown_02039D84[id].field_0[1].field_A += arg2; - gUnknown_02039D84[id].field_0[1].field_6 -= arg2; + sTilemapUtil[id].cur.destY += val; + sTilemapUtil[id].cur.height -= val; break; case 3: - gUnknown_02039D84[id].field_0[1].field_2 -= arg2; - gUnknown_02039D84[id].field_0[1].field_6 += arg2; + sTilemapUtil[id].cur.y -= val; + sTilemapUtil[id].cur.height += val; break; case 4: - gUnknown_02039D84[id].field_0[1].field_8 += arg2; + sTilemapUtil[id].cur.destX += val; break; case 5: - gUnknown_02039D84[id].field_0[1].field_A += arg2; + sTilemapUtil[id].cur.destY += val; break; } - gUnknown_02039D84[id].field_2C = 1; + sTilemapUtil[id].active = TRUE; } -static void sub_80D2918(u8 id) +static void TilemapUtil_Update(u8 id) { - if (id >= gUnknown_02039D88) + if (id >= sNumTilemapUtilIds) return; - if (gUnknown_02039D84[id].field_18 != NULL) - sub_80D2960(id); + if (sTilemapUtil[id].savedTilemap != NULL) + TilemapUtil_DrawPrev(id); // Never called, above always FALSE - sub_80D29F8(id); - gUnknown_02039D84[id].field_0[0] = gUnknown_02039D84[id].field_0[1]; + TilemapUtil_Draw(id); + sTilemapUtil[id].prev = sTilemapUtil[id].cur; } -static void sub_80D2960(u8 id) +static void TilemapUtil_DrawPrev(u8 id) { s32 i; - u32 adder = gUnknown_02039D84[id].field_2A * gUnknown_02039D84[id].field_20; - const void *tiles = (gUnknown_02039D84[id].field_18 + (adder * gUnknown_02039D84[id].field_0[0].field_A)) - + (gUnknown_02039D84[id].field_2A * gUnknown_02039D84[id].field_0[0].field_8); + u32 adder = sTilemapUtil[id].tileSize * sTilemapUtil[id].altWidth; + const void *tiles = (sTilemapUtil[id].savedTilemap + (adder * sTilemapUtil[id].prev.destY)) + + (sTilemapUtil[id].tileSize * sTilemapUtil[id].prev.destX); - for (i = 0; i < gUnknown_02039D84[id].field_0[0].field_6; i++) + for (i = 0; i < sTilemapUtil[id].prev.height; i++) { - CopyToBgTilemapBufferRect(gUnknown_02039D84[id].field_2B, + CopyToBgTilemapBufferRect(sTilemapUtil[id].bg, tiles, - gUnknown_02039D84[id].field_0[0].field_8, - gUnknown_02039D84[id].field_0[0].field_A + i, - gUnknown_02039D84[id].field_0[0].field_4, + sTilemapUtil[id].prev.destX, + sTilemapUtil[id].prev.destY + i, + sTilemapUtil[id].prev.width, 1); tiles += adder; } } -static void sub_80D29F8(u8 id) +static void TilemapUtil_Draw(u8 id) { s32 i; - u32 adder = gUnknown_02039D84[id].field_2A * gUnknown_02039D84[id].field_24; - const void *tiles = (gUnknown_02039D84[id].field_1C + (adder * gUnknown_02039D84[id].field_0[1].field_2)) - + (gUnknown_02039D84[id].field_2A * gUnknown_02039D84[id].field_0[1].field_0); + u32 adder = sTilemapUtil[id].tileSize * sTilemapUtil[id].width; + const void *tiles = (sTilemapUtil[id].tilemap + (adder * sTilemapUtil[id].cur.y)) + + (sTilemapUtil[id].tileSize * sTilemapUtil[id].cur.x); - for (i = 0; i < gUnknown_02039D84[id].field_0[1].field_6; i++) + for (i = 0; i < sTilemapUtil[id].cur.height; i++) { - CopyToBgTilemapBufferRect(gUnknown_02039D84[id].field_2B, + CopyToBgTilemapBufferRect(sTilemapUtil[id].bg, tiles, - gUnknown_02039D84[id].field_0[1].field_8, - gUnknown_02039D84[id].field_0[1].field_A + i, - gUnknown_02039D84[id].field_0[1].field_4, + sTilemapUtil[id].cur.destX, + sTilemapUtil[id].cur.destY + i, + sTilemapUtil[id].cur.width, 1); tiles += adder; } From 7bf89d64466040f958903d0d4fc8a77c7c6c2737 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Sat, 17 Apr 2021 19:28:31 -0400 Subject: [PATCH 118/173] Doc storage - icon scroll --- src/pokemon_storage_system.c | 198 ++++++++++++++++++++--------------- 1 file changed, 112 insertions(+), 86 deletions(-) diff --git a/src/pokemon_storage_system.c b/src/pokemon_storage_system.c index 9a6ac1469b..82d33227d3 100644 --- a/src/pokemon_storage_system.c +++ b/src/pokemon_storage_system.c @@ -450,14 +450,14 @@ struct PokemonStorageSystemData u8 field_C5C; u8 field_C5D; u8 numPartyToCompact; - u16 field_C60; - s16 field_C62; - s16 field_C64; - u16 field_C66; - u8 field_C68; - s8 field_C69; - u8 field_C6A; - u8 field_C6B; // Never read. + u16 iconScrollDistance; + s16 iconScrollPos; + s16 iconScrollSpeed; + u16 iconScrollNumIncoming; + u8 iconScrollCurColumn; + s8 iconScrollDirection; // Unnecessary duplicate of scrollDirection + u8 iconScrollState; + u8 iconScrollToBoxId; // Unnecessary duplicate of scrollToBoxId struct WindowTemplate menuWindow; struct StorageMenu menuItems[7]; u8 menuItemsCount; @@ -582,7 +582,7 @@ static void ChooseBoxMenu_PrintInfo(void); static void UpdateCloseBoxButtonFlash(void); static void ToggleCursorAutoAction(void); static void LoadSavedMovingMon(void); -static void sub_80CE8E4(void); +static void SetSelectionAfterSummaryScreen(void); static void GiveChosenBagItem(void); static void SetUpHidePartyMenu(void); static void DestroyAllPartyMonIcons(void); @@ -649,7 +649,7 @@ static void SetUpDoShowPartyMenu(void); static void StartDisplayMonMosaicEffect(void); static void SpriteCB_ChooseBoxArrow(struct Sprite *); static void SpriteCB_HeldMon(struct Sprite *); -static void sub_80CB278(struct Sprite *); +static void SpriteCB_BoxMonIconScrollOut(struct Sprite *); static void SpriteCB_Arrow(struct Sprite *); static bool32 WaitForWallpaperGfxLoad(void); static bool8 InitPSSWindows(void); @@ -2045,7 +2045,7 @@ static void Cb_InitPSS(u8 taskId) break; case SCREEN_CHANGE_SUMMARY_SCREEN - 1: // Return from summary screen - sub_80CE8E4(); + SetSelectionAfterSummaryScreen(); break; case SCREEN_CHANGE_ITEM_FROM_BAG - 1: // Return from bag menu @@ -4396,7 +4396,7 @@ static void InitBoxMonSprites(u8 boxId) } } -static void sub_80CB140(u8 boxPosition) +static void CreateBoxMonIconAtPos(u8 boxPosition) { u16 species = GetCurrentBoxMonData(boxPosition, MON_DATA_SPECIES2); @@ -4412,7 +4412,13 @@ static void sub_80CB140(u8 boxPosition) } } -static void sub_80CB1F0(s16 arg0) +#define sDistance data[1] +#define sSpeed data[2] +#define sScrollInDestX data[3] +#define sDelay data[4] +#define sScrollOutX data[5] + +static void StartBoxMonIconsScrollOut(s16 speed) { u16 i; @@ -4420,44 +4426,51 @@ static void sub_80CB1F0(s16 arg0) { if (sPSSData->boxMonsSprites[i] != NULL) { - sPSSData->boxMonsSprites[i]->data[2] = arg0; - sPSSData->boxMonsSprites[i]->data[4] = 1; - sPSSData->boxMonsSprites[i]->callback = sub_80CB278; + sPSSData->boxMonsSprites[i]->sSpeed = speed; + sPSSData->boxMonsSprites[i]->sDelay = 1; + sPSSData->boxMonsSprites[i]->callback = SpriteCB_BoxMonIconScrollOut; } } } -static void sub_80CB234(struct Sprite *sprite) +static void SpriteCB_BoxMonIconScrollIn(struct Sprite *sprite) { - if (sprite->data[1] != 0) + if (sprite->sDistance != 0) { - sprite->data[1]--; - sprite->pos1.x += sprite->data[2]; + // Icon moving + sprite->sDistance--; + sprite->pos1.x += sprite->sSpeed; } else { - sPSSData->field_C66--; - sprite->pos1.x = sprite->data[3]; + // Icon arrived + sPSSData->iconScrollNumIncoming--; + sprite->pos1.x = sprite->sScrollInDestX; sprite->callback = SpriteCallbackDummy; } } -static void sub_80CB278(struct Sprite *sprite) +static void SpriteCB_BoxMonIconScrollOut(struct Sprite *sprite) { - if (sprite->data[4] != 0) + if (sprite->sDelay != 0) { - sprite->data[4]--; + sprite->sDelay--; } else { - sprite->pos1.x += sprite->data[2]; - sprite->data[5] = sprite->pos1.x + sprite->pos2.x; - if (sprite->data[5] <= 68 || sprite->data[5] >= 252) + // Icon moving + sprite->pos1.x += sprite->sSpeed; + sprite->sScrollOutX = sprite->pos1.x + sprite->pos2.x; + + // Check if icon offscreen + if (sprite->sScrollOutX <= 68 || sprite->sScrollOutX >= 252) sprite->callback = SpriteCallbackDummy; } } -static void DestroyAllIconsInColumn(u8 column) +// Sprites for Pokémon icons are destroyed during +// the box scroll once they've gone offscreen +static void DestroyBoxMonIconsInColumn(u8 column) { u16 row; u8 boxPosition = column; @@ -4473,15 +4486,16 @@ static void DestroyAllIconsInColumn(u8 column) } } -static u8 sub_80CB2F8(u8 row, u16 times, s16 xDelta) +// Create the appearing icons for the incoming scrolling box +static u8 CreateBoxMonIconsInColumn(u8 column, u16 distance, s16 speed) { s32 i; u16 y = 44; - s16 xDest = 8 * (3 * row) + 100; - u16 x = xDest - ((times + 1) * xDelta); - u8 subpriority = 19 - row; - u8 count = 0; - u8 boxPosition = row; + s16 xDest = 8 * (3 * column) + 100; + u16 x = xDest - ((distance + 1) * speed); + u8 subpriority = 19 - column; + u8 iconsCreated = 0; + u8 boxPosition = column; if (sPSSData->boxOption != OPTION_MOVE_ITEMS) { @@ -4494,11 +4508,11 @@ static u8 sub_80CB2F8(u8 row, u16 times, s16 xDelta) x, y, 2, subpriority); if (sPSSData->boxMonsSprites[boxPosition] != NULL) { - sPSSData->boxMonsSprites[boxPosition]->data[1] = times; - sPSSData->boxMonsSprites[boxPosition]->data[2] = xDelta; - sPSSData->boxMonsSprites[boxPosition]->data[3] = xDest; - sPSSData->boxMonsSprites[boxPosition]->callback = sub_80CB234; - count++; + sPSSData->boxMonsSprites[boxPosition]->sDistance = distance; + sPSSData->boxMonsSprites[boxPosition]->sSpeed = speed; + sPSSData->boxMonsSprites[boxPosition]->sScrollInDestX = xDest; + sPSSData->boxMonsSprites[boxPosition]->callback = SpriteCB_BoxMonIconScrollIn; + iconsCreated++; } } boxPosition += IN_BOX_COLUMNS; @@ -4507,6 +4521,8 @@ static u8 sub_80CB2F8(u8 row, u16 times, s16 xDelta) } else { + // Separate case for Move Items mode is used + // to create the icons with the proper blend for (i = 0; i < IN_BOX_ROWS; i++) { if (sPSSData->boxSpecies[boxPosition] != SPECIES_NONE) @@ -4516,13 +4532,13 @@ static u8 sub_80CB2F8(u8 row, u16 times, s16 xDelta) x, y, 2, subpriority); if (sPSSData->boxMonsSprites[boxPosition] != NULL) { - sPSSData->boxMonsSprites[boxPosition]->data[1] = times; - sPSSData->boxMonsSprites[boxPosition]->data[2] = xDelta; - sPSSData->boxMonsSprites[boxPosition]->data[3] = xDest; - sPSSData->boxMonsSprites[boxPosition]->callback = sub_80CB234; - if (GetBoxMonDataAt(sPSSData->field_C5C, boxPosition, MON_DATA_HELD_ITEM) == 0) + sPSSData->boxMonsSprites[boxPosition]->sDistance = distance; + sPSSData->boxMonsSprites[boxPosition]->sSpeed = speed; + sPSSData->boxMonsSprites[boxPosition]->sScrollInDestX = xDest; + sPSSData->boxMonsSprites[boxPosition]->callback = SpriteCB_BoxMonIconScrollIn; + if (GetBoxMonDataAt(sPSSData->field_C5C, boxPosition, MON_DATA_HELD_ITEM) == ITEM_NONE) sPSSData->boxMonsSprites[boxPosition]->oam.objMode = ST_OAM_OBJ_BLEND; - count++; + iconsCreated++; } } boxPosition += IN_BOX_COLUMNS; @@ -4530,61 +4546,73 @@ static u8 sub_80CB2F8(u8 row, u16 times, s16 xDelta) } } - return count; + return iconsCreated; } -static void sub_80CB4CC(u8 boxId, s8 direction) +#undef sDistance +#undef sSpeed +#undef sScrollInDestX +#undef sDelay +#undef sScrollOutX + +static void InitBoxMonIconScroll(u8 boxId, s8 direction) { - sPSSData->field_C6A = 0; - sPSSData->field_C6B = boxId; - sPSSData->field_C69 = direction; - sPSSData->field_C60 = 32; - sPSSData->field_C64 = -(6 * direction); - sPSSData->field_C66 = 0; + sPSSData->iconScrollState = 0; + sPSSData->iconScrollToBoxId = boxId; + sPSSData->iconScrollDirection = direction; + sPSSData->iconScrollDistance = 32; + sPSSData->iconScrollSpeed = -(6 * direction); + sPSSData->iconScrollNumIncoming = 0; SetBoxSpeciesAndPersonalities(boxId); if (direction > 0) - sPSSData->field_C68 = 0; + sPSSData->iconScrollCurColumn = 0; else - sPSSData->field_C68 = IN_BOX_COLUMNS - 1; + sPSSData->iconScrollCurColumn = IN_BOX_COLUMNS - 1; - sPSSData->field_C62 = (24 * sPSSData->field_C68) + 100; - sub_80CB1F0(sPSSData->field_C64); + sPSSData->iconScrollPos = (24 * sPSSData->iconScrollCurColumn) + 100; + StartBoxMonIconsScrollOut(sPSSData->iconScrollSpeed); } -static bool8 sub_80CB584(void) +static bool8 UpdateBoxMonIconScroll(void) { - if (sPSSData->field_C60 != 0) - sPSSData->field_C60--; + if (sPSSData->iconScrollDistance != 0) + sPSSData->iconScrollDistance--; - switch (sPSSData->field_C6A) + switch (sPSSData->iconScrollState) { case 0: - sPSSData->field_C62 += sPSSData->field_C64; - if (sPSSData->field_C62 <= 64 || sPSSData->field_C62 >= 252) + sPSSData->iconScrollPos += sPSSData->iconScrollSpeed; + if (sPSSData->iconScrollPos <= 64 || sPSSData->iconScrollPos >= 252) { - DestroyAllIconsInColumn(sPSSData->field_C68); - sPSSData->field_C62 += sPSSData->field_C69 * 24; - sPSSData->field_C6A++; + // A column of icons has gone offscreen, destroy them + DestroyBoxMonIconsInColumn(sPSSData->iconScrollCurColumn); + sPSSData->iconScrollPos += sPSSData->iconScrollDirection * 24; + sPSSData->iconScrollState++; } break; case 1: - sPSSData->field_C62 += sPSSData->field_C64; - sPSSData->field_C66 += sub_80CB2F8(sPSSData->field_C68, sPSSData->field_C60, sPSSData->field_C64); - if ((sPSSData->field_C69 > 0 && sPSSData->field_C68 == IN_BOX_COLUMNS - 1) - || (sPSSData->field_C69 < 0 && sPSSData->field_C68 == 0)) + // Create the new incoming column of icons + sPSSData->iconScrollPos += sPSSData->iconScrollSpeed; + sPSSData->iconScrollNumIncoming += CreateBoxMonIconsInColumn(sPSSData->iconScrollCurColumn, sPSSData->iconScrollDistance, sPSSData->iconScrollSpeed); + + if ((sPSSData->iconScrollDirection > 0 && sPSSData->iconScrollCurColumn == IN_BOX_COLUMNS - 1) + || (sPSSData->iconScrollDirection < 0 && sPSSData->iconScrollCurColumn == 0)) { - sPSSData->field_C6A++; + // Scroll has reached final column + sPSSData->iconScrollState++; } else { - sPSSData->field_C68 += sPSSData->field_C69; - sPSSData->field_C6A = 0; + // Continue scrolling + sPSSData->iconScrollCurColumn += sPSSData->iconScrollDirection; + sPSSData->iconScrollState = 0; } break; case 2: - if (sPSSData->field_C66 == 0) + // Wait to make sure all icons have arrived + if (sPSSData->iconScrollNumIncoming == 0) { - sPSSData->field_C60++; + sPSSData->iconScrollDistance++; return FALSE; } break; @@ -4626,9 +4654,7 @@ static void DestroyBoxMonIconAtPosition(u8 boxPosition) static void SetBoxMonIconObjMode(u8 boxPosition, u8 objMode) { if (sPSSData->boxMonsSprites[boxPosition] != NULL) - { sPSSData->boxMonsSprites[boxPosition]->oam.objMode = objMode; - } } static void CreatePartyMonsSprites(bool8 visible) @@ -4667,7 +4693,7 @@ static void CreatePartyMonsSprites(bool8 visible) { for (i = 0; i < PARTY_SIZE; i++) { - if (sPSSData->partySprites[i] != NULL && GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM) == 0) + if (sPSSData->partySprites[i] != NULL && GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM) == ITEM_NONE) sPSSData->partySprites[i]->oam.objMode = ST_OAM_OBJ_BLEND; } } @@ -5146,7 +5172,7 @@ static void SetUpScrollToBox(u8 boxId) static bool8 ScrollToBox(void) { - bool8 var; + bool8 iconsScrolling; switch (sPSSData->scrollState) { @@ -5157,12 +5183,12 @@ static bool8 ScrollToBox(void) if (!WaitForWallpaperGfxLoad()) return TRUE; - sub_80CB4CC(sPSSData->scrollToBoxId, sPSSData->scrollDirection); + InitBoxMonIconScroll(sPSSData->scrollToBoxId, sPSSData->scrollDirection); CreateIncomingBoxTitle(sPSSData->scrollToBoxId, sPSSData->scrollDirection); StartBoxScrollArrowsSlide(sPSSData->scrollDirection); break; case 2: - var = sub_80CB584(); + iconsScrolling = UpdateBoxMonIconScroll(); if (sPSSData->scrollTimer != 0) { sPSSData->bg2_X += sPSSData->scrollSpeed; @@ -5171,7 +5197,7 @@ static bool8 ScrollToBox(void) CycleBoxTitleSprites(); StopBoxScrollArrowsSlide(); } - return var; + return iconsScrolling; } sPSSData->scrollState++; @@ -6267,7 +6293,7 @@ static bool8 TryStorePartyMonInBox(u8 boxId) } if (boxId == StorageGetCurrentBox()) - sub_80CB140(boxPosition); + CreateBoxMonIconAtPos(boxPosition); StartSpriteAnim(sPSSData->cursorSprite, CURSOR_ANIM_STILL); return TRUE; @@ -6573,7 +6599,7 @@ static void InitSummaryScreenData(void) } } -static void sub_80CE8E4(void) +static void SetSelectionAfterSummaryScreen(void) { if (sIsMonBeingMoved) LoadSavedMovingMon(); @@ -8385,7 +8411,7 @@ static void MultiMove_CreatePlacedMonIcons(void) for (j = sMultiMove->minColumn; j < columnCount; j++) { if (GetBoxMonData(&sMultiMove->boxMons[monArrayId], MON_DATA_SANITY_HAS_SPECIES)) - sub_80CB140(boxPosition); + CreateBoxMonIconAtPos(boxPosition); monArrayId++; boxPosition++; } From 33c68255de5db6a936929faade6a635ba97d33d0 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Sat, 17 Apr 2021 23:31:29 -0400 Subject: [PATCH 119/173] Doc storage - unk utility --- src/pokemon_storage_system.c | 135 +++++++++++++++++++---------------- 1 file changed, 75 insertions(+), 60 deletions(-) diff --git a/src/pokemon_storage_system.c b/src/pokemon_storage_system.c index 82d33227d3..6c25dcfcee 100644 --- a/src/pokemon_storage_system.c +++ b/src/pokemon_storage_system.c @@ -342,21 +342,21 @@ struct StorageMenu int textId; }; -struct UnkStruct_2000028 +struct UnkUtilData { - const u8 *unk_00; - u8 *unk_04; - u16 unk_08; - u16 unk_0a; - u16 newField; - void (*unk_0c)(struct UnkStruct_2000028 *data); + const u8 *src; + u8 *dest; + u16 size; + u16 unk; + u16 height; + void (*func)(struct UnkUtilData *data); }; -struct UnkStruct_2000020 +struct UnkUtil { - struct UnkStruct_2000028 *unk_00; - u8 unk_04; - u8 unk_05; + struct UnkUtilData *data; + u8 numActive; + u8 max; }; struct ChooseBoxMenu @@ -391,8 +391,8 @@ struct PokemonStorageSystemData u8 screenChangeType; bool8 isReshowingPSS; u8 taskId; - struct UnkStruct_2000020 unk_0020; - struct UnkStruct_2000028 unk_0028[8]; + struct UnkUtil unkUtil; + struct UnkUtilData unkUtilData[8]; u16 partyMenuTilemapBuffer[0x108]; u16 partyMenuUnused; // Never read u16 partyMenuY; @@ -770,10 +770,6 @@ static s8 GetMenuItemTextId(u8); static u8 SetSelectionMenuTexts(void); static bool8 SetMenuTexts_Mon(void); static bool8 SetMenuTexts_Item(void); -static void sub_80D2A90(struct UnkStruct_2000020 *, struct UnkStruct_2000028 *, u32); -static void sub_80D2AA4(void); -static void sub_80D2B88(struct UnkStruct_2000028 *); -static void sub_80D2C1C(struct UnkStruct_2000028 *); static u8 GetBoxWallpaper(u8); static void SetBoxWallpaper(u8, u8); @@ -836,6 +832,12 @@ static void TilemapUtil_Update(u8); static void TilemapUtil_DrawPrev(u8); static void TilemapUtil_Draw(u8); +// Functions for unknown utility +static void UnkUtil_Init(struct UnkUtil *, struct UnkUtilData *, u32); +static void UnkUtil_Run(void); +static void UnkUtil_CpuRun(struct UnkUtilData *); +static void UnkUtil_DmaRun(struct UnkUtilData *); + struct { const u8 *text; const u8 *desc; @@ -1921,7 +1923,7 @@ static void VblankCb_PSS(void) { LoadOam(); ProcessSpriteCopyRequests(); - sub_80D2AA4(); + UnkUtil_Run(); TransferPlttBuffer(); SetGpuReg(REG_OFFSET_BG2HOFS, sPSSData->bg2_X); } @@ -1995,7 +1997,7 @@ static void sub_80C7E98(void) FreeAllSpritePalettes(); ClearDma3Requests(); gReservedSpriteTileCount = 0x280; - sub_80D2A90(&sPSSData->unk_0020, sPSSData->unk_0028, 8); + UnkUtil_Init(&sPSSData->unkUtil, sPSSData->unkUtilData, ARRAY_COUNT(sPSSData->unkUtilData)); gKeyRepeatStartDelay = 20; ClearScheduledBgCopiesToVram(); TilemapUtil_Init(TILEMAPID_COUNT); @@ -9821,83 +9823,96 @@ static void TilemapUtil_Draw(u8 id) } } -EWRAM_DATA static struct UnkStruct_2000020 *gUnknown_02039D8C = NULL; -static void sub_80D2A90(struct UnkStruct_2000020 *arg0, struct UnkStruct_2000028 *arg1, u32 arg2) +//------------------------------------------------------------------------------ +// SECTION: UnkUtil +// +// Some data transfer utility that goes functionally unused. +// It gets initialized with UnkUtil_Init, and run every vblank in Pokémon +// Storage with UnkUtil_Run, but neither of the Add functions are ever used, +// so UnkUtil_Run performs no actions. +//------------------------------------------------------------------------------ + + +EWRAM_DATA static struct UnkUtil *sUnkUtil = NULL; + +static void UnkUtil_Init(struct UnkUtil *util, struct UnkUtilData *data, u32 max) { - gUnknown_02039D8C = arg0; - arg0->unk_00 = arg1; - arg0->unk_05 = arg2; - arg0->unk_04 = 0; + sUnkUtil = util; + util->data = data; + util->max = max; + util->numActive = 0; } -static void sub_80D2AA4(void) +static void UnkUtil_Run(void) { u16 i; - - if (gUnknown_02039D8C->unk_04) + if (sUnkUtil->numActive) { - for (i = 0; i < gUnknown_02039D8C->unk_04; i++) + for (i = 0; i < sUnkUtil->numActive; i++) { - struct UnkStruct_2000028 *unkStruct = &gUnknown_02039D8C->unk_00[i]; - unkStruct->unk_0c(unkStruct); + struct UnkUtilData *data = &sUnkUtil->data[i]; + data->func(data); } - - gUnknown_02039D8C->unk_04 = 0; + sUnkUtil->numActive = 0; } } -static bool8 sub_80D2AEC(u8 *dest, u16 dLeft, u16 dTop, const u8 *src, u16 sLeft, u16 sTop, u16 width, u16 height, u16 unkArg) +// Unused +static bool8 UnkUtil_CpuAdd(u8 *dest, u16 dLeft, u16 dTop, const u8 *src, u16 sLeft, u16 sTop, u16 width, u16 height, u16 unkArg) { - struct UnkStruct_2000028 *unkStruct; + struct UnkUtilData *data; - if (gUnknown_02039D8C->unk_04 >= gUnknown_02039D8C->unk_05) + if (sUnkUtil->numActive >= sUnkUtil->max) return FALSE; - unkStruct = &gUnknown_02039D8C->unk_00[gUnknown_02039D8C->unk_04++]; - unkStruct->unk_08 = width * 2; - unkStruct->unk_04 = dest + 2 * (dTop * 32 + dLeft); - unkStruct->unk_00 = src + 2 * (sTop * unkArg + sLeft); - unkStruct->newField = height; - unkStruct->unk_0a = unkArg; - unkStruct->unk_0c = sub_80D2B88; + data = &sUnkUtil->data[sUnkUtil->numActive++]; + data->size = width * 2; + data->dest = dest + 2 * (dTop * 32 + dLeft); + data->src = src + 2 * (sTop * unkArg + sLeft); + data->height = height; + data->unk = unkArg; + data->func = UnkUtil_CpuRun; return TRUE; } -static void sub_80D2B88(struct UnkStruct_2000028 *unkStruct) +// Functionally unused +static void UnkUtil_CpuRun(struct UnkUtilData *data) { u16 i; - for (i = 0; i < unkStruct->newField; i++) + for (i = 0; i < data->height; i++) { - CpuSet(unkStruct->unk_00, unkStruct->unk_04, (unkStruct->unk_08 / 2)); - unkStruct->unk_04 += 64; - unkStruct->unk_00 += (unkStruct->unk_0a * 2); + CpuSet(data->src, data->dest, data->size / 2); + data->dest += 64; + data->src += data->unk * 2; } } -static bool8 sub_80D2BC0(void *dest, u16 dLeft, u16 dTop, u16 width, u16 height) +// Unused +static bool8 UnkUtil_DmaAdd(void *dest, u16 dLeft, u16 dTop, u16 width, u16 height) { - struct UnkStruct_2000028 *unkStruct; + struct UnkUtilData *data; - if (gUnknown_02039D8C->unk_04 >= gUnknown_02039D8C->unk_05) + if (sUnkUtil->numActive >= sUnkUtil->max) return FALSE; - unkStruct = &gUnknown_02039D8C->unk_00[gUnknown_02039D8C->unk_04++]; - unkStruct->unk_08 = width * 2; - unkStruct->unk_04 = dest + ((dTop * 32) + dLeft) * 2; - unkStruct->newField = height; - unkStruct->unk_0c = sub_80D2C1C; + data = &sUnkUtil->data[sUnkUtil->numActive++]; + data->size = width * 2; + data->dest = dest + (dTop * 32 + dLeft) * 2; + data->height = height; + data->func = UnkUtil_DmaRun; return TRUE; } -static void sub_80D2C1C(struct UnkStruct_2000028 *unkStruct) +// Functionally unused +static void UnkUtil_DmaRun(struct UnkUtilData *data) { u16 i; - for (i = 0; i < unkStruct->newField; i++) + for (i = 0; i < data->height; i++) { - Dma3FillLarge_(0, unkStruct->unk_04, unkStruct->unk_08, 16); - unkStruct->unk_04 += 64; + Dma3FillLarge16_(0, data->dest, data->size); + data->dest += 64; } } From 6f967ff6ad90e4a8438fe802c18dbc29cedda1ee Mon Sep 17 00:00:00 2001 From: GriffinR Date: Sat, 17 Apr 2021 23:40:27 -0400 Subject: [PATCH 120/173] Doc storage - standardize names, drop PSS --- src/pokemon_storage_system.c | 2504 +++++++++++++++++----------------- 1 file changed, 1252 insertions(+), 1252 deletions(-) diff --git a/src/pokemon_storage_system.c b/src/pokemon_storage_system.c index 6c25dcfcee..c4b3c6f607 100644 --- a/src/pokemon_storage_system.c +++ b/src/pokemon_storage_system.c @@ -389,7 +389,7 @@ struct PokemonStorageSystemData u8 state; u8 boxOption; u8 screenChangeType; - bool8 isReshowingPSS; + bool8 isReopening; u8 taskId; struct UnkUtil unkUtil; struct UnkUtilData unkUtilData[8]; @@ -546,7 +546,7 @@ static u32 sItemIconGfxBuffer[98]; EWRAM_DATA static u8 sPreviousBoxOption = 0; EWRAM_DATA static struct ChooseBoxMenu *sChooseBoxMenu = NULL; -EWRAM_DATA static struct PokemonStorageSystemData *sPSSData = NULL; +EWRAM_DATA static struct PokemonStorageSystemData *sStorage = NULL; EWRAM_DATA static bool8 sInPartyMenu = 0; EWRAM_DATA static u8 sCurrentBoxOption = 0; EWRAM_DATA static u8 sDepositBoxId = 0; @@ -562,7 +562,7 @@ EWRAM_DATA static u8 sMovingMonOrigBoxPos = 0; EWRAM_DATA static bool8 sAutoActionOn = 0; static void CreateMainMenu(u8, s16 *); -static void Cb2_EnterPSS(u8); +static void EnterPokeStorage(u8); static u8 GetCurrentBoxOption(void); static u8 HandleInput(void); static u8 GetSavedCursorPos(void); @@ -587,7 +587,7 @@ static void GiveChosenBagItem(void); static void SetUpHidePartyMenu(void); static void DestroyAllPartyMonIcons(void); static void MoveHeldItemWithPartyMenu(void); -static void LoadPSSMenuGfx(void); +static void LoadPokeStorageMenuGfx(void); static void LoadWaveformSpritePalette(void); static void SaveCursorPos(void); static void sub_80CD36C(void); @@ -635,7 +635,7 @@ static void SetCursorInParty(void); static void InitSummaryScreenData(void); static void TryShowItemAtCursor(void); static void StopFlashingCloseBoxButton(void); -static void FreePSSData(void); +static void FreePokeStorageData(void); static void AddBoxMenu(void); static void CycleBoxTitleColor(void); static void MoveMon(void); @@ -652,7 +652,7 @@ static void SpriteCB_HeldMon(struct Sprite *); static void SpriteCB_BoxMonIconScrollOut(struct Sprite *); static void SpriteCB_Arrow(struct Sprite *); static bool32 WaitForWallpaperGfxLoad(void); -static bool8 InitPSSWindows(void); +static bool8 InitPokeStorageWindows(void); static bool8 ResetReleaseMonSpritePtr(void); static bool8 TryHideReleaseMon(void); static bool8 IsInitBoxActive(void); @@ -677,37 +677,37 @@ static bool8 IsCursorOnBoxTitle(void); static bool8 IsCursorInBox(void); static bool8 IsMonBeingMoved(void); static bool8 TryStorePartyMonInBox(u8); -static void Cb_InitPSS(u8); -static void Cb_PlaceMon(u8); -static void Cb_ChangeScreen(u8); -static void Cb_ShowPSS(u8); -static void Cb_OnBPressed(u8); -static void Cb_HandleBoxOptions(u8); -static void Cb_OnSelectedMon(u8); -static void Cb_OnCloseBoxPressed(u8); -static void Cb_HidePartyPokemon(u8); -static void Cb_DepositMenu(u8); -static void Cb_MoveMon(u8); -static void Cb_GiveMovingItemToMon(u8); -static void Cb_SwitchSelectedItem(u8); -static void Cb_TakeItemForMoving(u8); -static void Cb_WithdrawMon(u8); -static void Cb_ShiftMon(u8); -static void Cb_ShowPartyPokemon(u8); -static void Cb_ShowItemInfo(u8); -static void Cb_GiveItemFromBag(u8); -static void Cb_ItemToBag(u8); -static void Cb_TakeItemForMoving(u8); -static void Cb_ShowMarkMenu(u8); -static void Cb_ShowMonSummary(u8); -static void Cb_ReleaseMon(u8); -static void Cb_ReshowPSS(u8); -static void Cb_MainPSS(u8); -static void Cb_JumpBox(u8); -static void Cb_HandleWallpapers(u8); -static void Cb_NameBox(u8); -static void Cb_PrintCantStoreMail(u8); -static void Cb_HandleMovingMonFromParty(u8); +static void Task_InitPokeStorage(u8); +static void Task_PlaceMon(u8); +static void Task_ChangeScreen(u8); +static void Task_ShowPokeStorage(u8); +static void Task_OnBPressed(u8); +static void Task_HandleBoxOptions(u8); +static void Task_OnSelectedMon(u8); +static void Task_OnCloseBoxPressed(u8); +static void Task_HidePartyPokemon(u8); +static void Task_DepositMenu(u8); +static void Task_MoveMon(u8); +static void Task_GiveMovingItemToMon(u8); +static void Task_SwitchSelectedItem(u8); +static void Task_TakeItemForMoving(u8); +static void Task_WithdrawMon(u8); +static void Task_ShiftMon(u8); +static void Task_ShowPartyPokemon(u8); +static void Task_ShowItemInfo(u8); +static void Task_GiveItemFromBag(u8); +static void Task_ItemToBag(u8); +static void Task_TakeItemForMoving(u8); +static void Task_ShowMarkMenu(u8); +static void Task_ShowMonSummary(u8); +static void Task_ReleaseMon(u8); +static void Task_ReshowPokeStorage(u8); +static void Task_PokeStorageMain(u8); +static void Task_JumpBox(u8); +static void Task_HandleWallpapers(u8); +static void Task_NameBox(u8); +static void Task_PrintCantStoreMail(u8); +static void Task_HandleMovingMonFromParty(u8); static void SetUpScrollToBox(u8); static void StartCursorAnim(u8); static void SetMovingMonPriority(u8); @@ -1604,7 +1604,7 @@ static void Task_PCMainMenu(u8 taskId) if (!gPaletteFade.active) { CleanupOverworldWindowsAndTilemaps(); - Cb2_EnterPSS(task->tInput); + EnterPokeStorage(task->tInput); RemoveWindow(task->tWindowId); DestroyTask(taskId); } @@ -1620,7 +1620,7 @@ void ShowPokemonStorageSystemPC(void) ScriptContext2_Enable(); } -static void FieldCb_ReturnToPcMenu(void) +static void FieldTask_ReturnToPcMenu(void) { u8 taskId; MainCallback vblankCb = gMain.vblankCallback; @@ -1653,10 +1653,10 @@ static void CreateMainMenu(u8 whichMenu, s16 *windowIdPtr) *windowIdPtr = windowId; } -static void Cb2_ExitPSS(void) +static void CB2_ExitPokeStorage(void) { sPreviousBoxOption = GetCurrentBoxOption(); - gFieldCallback = FieldCb_ReturnToPcMenu; + gFieldCallback = FieldTask_ReturnToPcMenu; SetMainCallback2(CB2_ReturnToField); } @@ -1919,16 +1919,16 @@ static void SpriteCB_ChooseBoxArrow(struct Sprite *sprite) } } -static void VblankCb_PSS(void) +static void VBlankCB_PokeStorage(void) { LoadOam(); ProcessSpriteCopyRequests(); UnkUtil_Run(); TransferPlttBuffer(); - SetGpuReg(REG_OFFSET_BG2HOFS, sPSSData->bg2_X); + SetGpuReg(REG_OFFSET_BG2HOFS, sStorage->bg2_X); } -static void Cb2_PSS(void) +static void CB2_PokeStorage(void) { RunTasks(); DoScheduledBgTilemapCopiesToVram(); @@ -1938,42 +1938,42 @@ static void Cb2_PSS(void) BuildOamBuffer(); } -static void Cb2_EnterPSS(u8 boxOption) +static void EnterPokeStorage(u8 boxOption) { ResetTasks(); sCurrentBoxOption = boxOption; - sPSSData = Alloc(sizeof(*sPSSData)); - if (sPSSData == NULL) + sStorage = Alloc(sizeof(*sStorage)); + if (sStorage == NULL) { - SetMainCallback2(Cb2_ExitPSS); + SetMainCallback2(CB2_ExitPokeStorage); } else { - sPSSData->boxOption = boxOption; - sPSSData->isReshowingPSS = FALSE; + sStorage->boxOption = boxOption; + sStorage->isReopening = FALSE; sMovingItemId = ITEM_NONE; - sPSSData->state = 0; - sPSSData->taskId = CreateTask(Cb_InitPSS, 3); + sStorage->state = 0; + sStorage->taskId = CreateTask(Task_InitPokeStorage, 3); sLastUsedBox = StorageGetCurrentBox(); - SetMainCallback2(Cb2_PSS); + SetMainCallback2(CB2_PokeStorage); } } -static void Cb2_ReturnToPSS(void) +static void CB2_ReturnToPokeStorage(void) { ResetTasks(); - sPSSData = Alloc(sizeof(*sPSSData)); - if (sPSSData == NULL) + sStorage = Alloc(sizeof(*sStorage)); + if (sStorage == NULL) { - SetMainCallback2(Cb2_ExitPSS); + SetMainCallback2(CB2_ExitPokeStorage); } else { - sPSSData->boxOption = sCurrentBoxOption; - sPSSData->isReshowingPSS = TRUE; - sPSSData->state = 0; - sPSSData->taskId = CreateTask(Cb_InitPSS, 3); - SetMainCallback2(Cb2_PSS); + sStorage->boxOption = sCurrentBoxOption; + sStorage->isReopening = TRUE; + sStorage->state = 0; + sStorage->taskId = CreateTask(Task_InitPokeStorage, 3); + SetMainCallback2(CB2_PokeStorage); } } @@ -1997,25 +1997,25 @@ static void sub_80C7E98(void) FreeAllSpritePalettes(); ClearDma3Requests(); gReservedSpriteTileCount = 0x280; - UnkUtil_Init(&sPSSData->unkUtil, sPSSData->unkUtilData, ARRAY_COUNT(sPSSData->unkUtilData)); + UnkUtil_Init(&sStorage->unkUtil, sStorage->unkUtilData, ARRAY_COUNT(sStorage->unkUtilData)); gKeyRepeatStartDelay = 20; ClearScheduledBgCopiesToVram(); TilemapUtil_Init(TILEMAPID_COUNT); TilemapUtil_SetMap(TILEMAPID_PKMN_DATA, 1, sPkmnData_Tilemap, 8, 4); TilemapUtil_SetPos(TILEMAPID_PKMN_DATA, 1, 0); - sPSSData->closeBoxFlashing = FALSE; + sStorage->closeBoxFlashing = FALSE; } static void sub_80C7F1C(void) { ClearSavedCursorPos(); - sInPartyMenu = (sPSSData->boxOption == OPTION_DEPOSIT); + sInPartyMenu = (sStorage->boxOption == OPTION_DEPOSIT); sDepositBoxId = 0; } static void SetMonIconTransparency(void) { - if (sPSSData->boxOption == OPTION_MOVE_ITEMS) + if (sStorage->boxOption == OPTION_MOVE_ITEMS) { SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(7, 11)); @@ -2023,21 +2023,21 @@ static void SetMonIconTransparency(void) SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_BG_ALL_ON | DISPCNT_OBJ_1D_MAP); } -static void SetPSSCallback(TaskFunc newFunc) +static void SetPokeStorageTask(TaskFunc newFunc) { - gTasks[sPSSData->taskId].func = newFunc; - sPSSData->state = 0; + gTasks[sStorage->taskId].func = newFunc; + sStorage->state = 0; } -static void Cb_InitPSS(u8 taskId) +static void Task_InitPokeStorage(u8 taskId) { - switch (sPSSData->state) + switch (sStorage->state) { case 0: SetVBlankCallback(NULL); SetGpuReg(REG_OFFSET_DISPCNT, 0); sub_80C7E98(); - if (sPSSData->isReshowingPSS) + if (sStorage->isReopening) { switch (sWhichToReshow) { @@ -2055,13 +2055,13 @@ static void Cb_InitPSS(u8 taskId) break; } } - LoadPSSMenuGfx(); + LoadPokeStorageMenuGfx(); LoadWaveformSpritePalette(); break; case 1: - if (!InitPSSWindows()) + if (!InitPokeStorageWindows()) { - SetPSSCallback(Cb_ChangeScreen); + SetPokeStorageTask(Task_ChangeScreen); return; } break; @@ -2073,12 +2073,12 @@ static void Cb_InitPSS(u8 taskId) break; case 3: ResetAllBgCoords(); - if (!sPSSData->isReshowingPSS) + if (!sStorage->isReopening) sub_80C7F1C(); break; case 4: InitMonIconFields(); - if (!sPSSData->isReshowingPSS) + if (!sStorage->isReopening) sub_80CD36C(); else sub_80CD3EC(); @@ -2086,7 +2086,7 @@ static void Cb_InitPSS(u8 taskId) case 5: if (!MultiMove_Init()) { - SetPSSCallback(Cb_ChangeScreen); + SetPokeStorageTask(Task_ChangeScreen); return; } else @@ -2108,11 +2108,11 @@ static void Cb_InitPSS(u8 taskId) if (IsInitBoxActive()) return; - if (sPSSData->boxOption != OPTION_MOVE_ITEMS) + if (sStorage->boxOption != OPTION_MOVE_ITEMS) { - sPSSData->markMenu.baseTileTag = GFXTAG_MARKING_MENU; - sPSSData->markMenu.basePaletteTag = PALTAG_MARKING_MENU; - InitMonMarkingsMenu(&sPSSData->markMenu); + sStorage->markMenu.baseTileTag = GFXTAG_MARKING_MENU; + sStorage->markMenu.basePaletteTag = PALTAG_MARKING_MENU; + InitMonMarkingsMenu(&sStorage->markMenu); BufferMonMarkingsMenuTiles(); } else @@ -2123,48 +2123,48 @@ static void Cb_InitPSS(u8 taskId) break; case 10: SetMonIconTransparency(); - if (!sPSSData->isReshowingPSS) + if (!sStorage->isReopening) { BlendPalettes(PALETTES_ALL, 16, RGB_BLACK); - SetPSSCallback(Cb_ShowPSS); + SetPokeStorageTask(Task_ShowPokeStorage); } else { BlendPalettes(PALETTES_ALL, 16, RGB_BLACK); - SetPSSCallback(Cb_ReshowPSS); + SetPokeStorageTask(Task_ReshowPokeStorage); } - SetVBlankCallback(VblankCb_PSS); + SetVBlankCallback(VBlankCB_PokeStorage); return; default: return; } - sPSSData->state++; + sStorage->state++; } -static void Cb_ShowPSS(u8 taskId) +static void Task_ShowPokeStorage(u8 taskId) { - switch (sPSSData->state) + switch (sStorage->state) { case 0: PlaySE(SE_PC_LOGIN); ComputerScreenOpenEffect(20, 0, 1); - sPSSData->state++; + sStorage->state++; break; case 1: if (!IsComputerScreenOpenEffectActive()) - SetPSSCallback(Cb_MainPSS); + SetPokeStorageTask(Task_PokeStorageMain); break; } } -static void Cb_ReshowPSS(u8 taskId) +static void Task_ReshowPokeStorage(u8 taskId) { - switch (sPSSData->state) + switch (sStorage->state) { case 0: BeginNormalPaletteFade(PALETTES_ALL, -1, 0x10, 0, RGB_BLACK); - sPSSData->state++; + sStorage->state++; break; case 1: if (!UpdatePaletteFade()) @@ -2172,11 +2172,11 @@ static void Cb_ReshowPSS(u8 taskId) if (sWhichToReshow == SCREEN_CHANGE_ITEM_FROM_BAG - 1 && gSpecialVar_ItemId != ITEM_NONE) { PrintMessage(MSG_ITEM_IS_HELD); - sPSSData->state++; + sStorage->state++; } else { - SetPSSCallback(Cb_MainPSS); + SetPokeStorageTask(Task_PokeStorageMain); } } break; @@ -2184,17 +2184,17 @@ static void Cb_ReshowPSS(u8 taskId) if (!IsDma3ManagerBusyWithBgCopy() && JOY_NEW(A_BUTTON | B_BUTTON)) { ClearBottomWindow(); - sPSSData->state++; + sStorage->state++; } break; case 3: if (!IsDma3ManagerBusyWithBgCopy()) - SetPSSCallback(Cb_MainPSS); + SetPokeStorageTask(Task_PokeStorageMain); break; } } -// States for the outer switch in Cb_MainPSS +// States for the outer switch in Task_PokeStorageMain enum { MSTATE_HANDLE_INPUT, MSTATE_MOVE_CURSOR, @@ -2210,174 +2210,174 @@ enum { MSTATE_WAIT_ITEM_ANIM, }; -static void Cb_MainPSS(u8 taskId) +static void Task_PokeStorageMain(u8 taskId) { - switch (sPSSData->state) + switch (sStorage->state) { case MSTATE_HANDLE_INPUT: switch (HandleInput()) { case INPUT_MOVE_CURSOR: PlaySE(SE_SELECT); - sPSSData->state = MSTATE_MOVE_CURSOR; + sStorage->state = MSTATE_MOVE_CURSOR; break; case INPUT_SHOW_PARTY: - if (sPSSData->boxOption != OPTION_MOVE_MONS && sPSSData->boxOption != OPTION_MOVE_ITEMS) + if (sStorage->boxOption != OPTION_MOVE_MONS && sStorage->boxOption != OPTION_MOVE_ITEMS) { PrintMessage(MSG_WHICH_ONE_WILL_TAKE); - sPSSData->state = MSTATE_WAIT_MSG; + sStorage->state = MSTATE_WAIT_MSG; } else { ClearSavedCursorPos(); - SetPSSCallback(Cb_ShowPartyPokemon); + SetPokeStorageTask(Task_ShowPartyPokemon); } break; case INPUT_HIDE_PARTY: - if (sPSSData->boxOption == OPTION_MOVE_MONS) + if (sStorage->boxOption == OPTION_MOVE_MONS) { - if (IsMonBeingMoved() && ItemIsMail(sPSSData->displayMonItemId)) - sPSSData->state = MSTATE_ERROR_HAS_MAIL; + if (IsMonBeingMoved() && ItemIsMail(sStorage->displayMonItemId)) + sStorage->state = MSTATE_ERROR_HAS_MAIL; else - SetPSSCallback(Cb_HidePartyPokemon); + SetPokeStorageTask(Task_HidePartyPokemon); } - else if (sPSSData->boxOption == OPTION_MOVE_ITEMS) + else if (sStorage->boxOption == OPTION_MOVE_ITEMS) { - SetPSSCallback(Cb_HidePartyPokemon); + SetPokeStorageTask(Task_HidePartyPokemon); } break; case INPUT_CLOSE_BOX: - SetPSSCallback(Cb_OnCloseBoxPressed); + SetPokeStorageTask(Task_OnCloseBoxPressed); break; case INPUT_PRESSED_B: - SetPSSCallback(Cb_OnBPressed); + SetPokeStorageTask(Task_OnBPressed); break; case INPUT_BOX_OPTIONS: PlaySE(SE_SELECT); - SetPSSCallback(Cb_HandleBoxOptions); + SetPokeStorageTask(Task_HandleBoxOptions); break; case INPUT_IN_MENU: - SetPSSCallback(Cb_OnSelectedMon); + SetPokeStorageTask(Task_OnSelectedMon); break; case INPUT_SCROLL_RIGHT: PlaySE(SE_SELECT); - sPSSData->newCurrBoxId = StorageGetCurrentBox() + 1; - if (sPSSData->newCurrBoxId >= TOTAL_BOXES_COUNT) - sPSSData->newCurrBoxId = 0; - if (sPSSData->boxOption != OPTION_MOVE_ITEMS) + sStorage->newCurrBoxId = StorageGetCurrentBox() + 1; + if (sStorage->newCurrBoxId >= TOTAL_BOXES_COUNT) + sStorage->newCurrBoxId = 0; + if (sStorage->boxOption != OPTION_MOVE_ITEMS) { - SetUpScrollToBox(sPSSData->newCurrBoxId); - sPSSData->state = MSTATE_SCROLL_BOX; + SetUpScrollToBox(sStorage->newCurrBoxId); + sStorage->state = MSTATE_SCROLL_BOX; } else { TryHideItemAtCursor(); - sPSSData->state = MSTATE_SCROLL_BOX_ITEM; + sStorage->state = MSTATE_SCROLL_BOX_ITEM; } break; case INPUT_SCROLL_LEFT: PlaySE(SE_SELECT); - sPSSData->newCurrBoxId = StorageGetCurrentBox() - 1; - if (sPSSData->newCurrBoxId < 0) - sPSSData->newCurrBoxId = TOTAL_BOXES_COUNT - 1; - if (sPSSData->boxOption != OPTION_MOVE_ITEMS) + sStorage->newCurrBoxId = StorageGetCurrentBox() - 1; + if (sStorage->newCurrBoxId < 0) + sStorage->newCurrBoxId = TOTAL_BOXES_COUNT - 1; + if (sStorage->boxOption != OPTION_MOVE_ITEMS) { - SetUpScrollToBox(sPSSData->newCurrBoxId); - sPSSData->state = MSTATE_SCROLL_BOX; + SetUpScrollToBox(sStorage->newCurrBoxId); + sStorage->state = MSTATE_SCROLL_BOX; } else { TryHideItemAtCursor(); - sPSSData->state = MSTATE_SCROLL_BOX_ITEM; + sStorage->state = MSTATE_SCROLL_BOX_ITEM; } break; case INPUT_DEPOSIT: if (!IsRemovingLastPartyMon()) { - if (ItemIsMail(sPSSData->displayMonItemId)) + if (ItemIsMail(sStorage->displayMonItemId)) { - sPSSData->state = MSTATE_ERROR_HAS_MAIL; + sStorage->state = MSTATE_ERROR_HAS_MAIL; } else { PlaySE(SE_SELECT); - SetPSSCallback(Cb_DepositMenu); + SetPokeStorageTask(Task_DepositMenu); } } else { - sPSSData->state = MSTATE_ERROR_LAST_PARTY_MON; + sStorage->state = MSTATE_ERROR_LAST_PARTY_MON; } break; case INPUT_MOVE_MON: if (IsRemovingLastPartyMon()) { - sPSSData->state = MSTATE_ERROR_LAST_PARTY_MON; + sStorage->state = MSTATE_ERROR_LAST_PARTY_MON; } else { PlaySE(SE_SELECT); - SetPSSCallback(Cb_MoveMon); + SetPokeStorageTask(Task_MoveMon); } break; case INPUT_SHIFT_MON: if (!CanShiftMon()) { - sPSSData->state = MSTATE_ERROR_LAST_PARTY_MON; + sStorage->state = MSTATE_ERROR_LAST_PARTY_MON; } else { PlaySE(SE_SELECT); - SetPSSCallback(Cb_ShiftMon); + SetPokeStorageTask(Task_ShiftMon); } break; case INPUT_WITHDRAW: PlaySE(SE_SELECT); - SetPSSCallback(Cb_WithdrawMon); + SetPokeStorageTask(Task_WithdrawMon); break; case INPUT_PLACE_MON: PlaySE(SE_SELECT); - SetPSSCallback(Cb_PlaceMon); + SetPokeStorageTask(Task_PlaceMon); break; case INPUT_TAKE_ITEM: PlaySE(SE_SELECT); - SetPSSCallback(Cb_TakeItemForMoving); + SetPokeStorageTask(Task_TakeItemForMoving); break; case INPUT_GIVE_ITEM: PlaySE(SE_SELECT); - SetPSSCallback(Cb_GiveMovingItemToMon); + SetPokeStorageTask(Task_GiveMovingItemToMon); break; case INPUT_SWITCH_ITEMS: PlaySE(SE_SELECT); - SetPSSCallback(Cb_SwitchSelectedItem); + SetPokeStorageTask(Task_SwitchSelectedItem); break; case INPUT_MULTIMOVE_START: PlaySE(SE_SELECT); MultiMove_SetFunction(MULTIMOVE_START); - sPSSData->state = MSTATE_MULTIMOVE_RUN; + sStorage->state = MSTATE_MULTIMOVE_RUN; break; case INPUT_MULTIMOVE_SINGLE: MultiMove_SetFunction(MULTIMOVE_CANCEL); - sPSSData->state = MSTATE_MULTIMOVE_RUN_CANCEL; + sStorage->state = MSTATE_MULTIMOVE_RUN_CANCEL; break; case INPUT_MULTIMOVE_CHANGE_SELECTION: PlaySE(SE_SELECT); MultiMove_SetFunction(MULTIMOVE_CHANGE_SELECTION); - sPSSData->state = MSTATE_MULTIMOVE_RUN_MOVED; + sStorage->state = MSTATE_MULTIMOVE_RUN_MOVED; break; case INPUT_MULTIMOVE_GRAB_SELECTION: MultiMove_SetFunction(MULTIMOVE_GRAB_SELECTION); - sPSSData->state = MSTATE_MULTIMOVE_RUN; + sStorage->state = MSTATE_MULTIMOVE_RUN; break; case INPUT_MULTIMOVE_MOVE_MONS: PlaySE(SE_SELECT); MultiMove_SetFunction(MULTIMOVE_MOVE_MONS); - sPSSData->state = MSTATE_MULTIMOVE_RUN_MOVED; + sStorage->state = MSTATE_MULTIMOVE_RUN_MOVED; break; case INPUT_MULTIMOVE_PLACE_MONS: PlaySE(SE_SELECT); MultiMove_SetFunction(MULTIMOVE_PLACE_MONS); - sPSSData->state = MSTATE_MULTIMOVE_RUN; + sStorage->state = MSTATE_MULTIMOVE_RUN; break; case INPUT_MULTIMOVE_UNABLE: // When selecting/moving multiple Pokémon the @@ -2394,29 +2394,29 @@ static void Cb_MainPSS(u8 taskId) else StopFlashingCloseBoxButton(); - if (sPSSData->setMosaic) + if (sStorage->setMosaic) StartDisplayMonMosaicEffect(); - sPSSData->state = MSTATE_HANDLE_INPUT; + sStorage->state = MSTATE_HANDLE_INPUT; } break; case MSTATE_SCROLL_BOX: if (!ScrollToBox()) { - SetCurrentBox(sPSSData->newCurrBoxId); + SetCurrentBox(sStorage->newCurrBoxId); if (!sInPartyMenu && !IsMonBeingMoved()) { RefreshDisplayMon(); StartDisplayMonMosaicEffect(); } - if (sPSSData->boxOption == OPTION_MOVE_ITEMS) + if (sStorage->boxOption == OPTION_MOVE_ITEMS) { TryShowItemAtCursor(); - sPSSData->state = MSTATE_WAIT_ITEM_ANIM; + sStorage->state = MSTATE_WAIT_ITEM_ANIM; } else { - sPSSData->state = MSTATE_HANDLE_INPUT; + sStorage->state = MSTATE_HANDLE_INPUT; } } break; @@ -2424,29 +2424,29 @@ static void Cb_MainPSS(u8 taskId) if (JOY_NEW(A_BUTTON | B_BUTTON | DPAD_ANY)) { ClearBottomWindow(); - sPSSData->state = MSTATE_HANDLE_INPUT; + sStorage->state = MSTATE_HANDLE_INPUT; } break; case MSTATE_ERROR_LAST_PARTY_MON: PlaySE(SE_FAILURE); PrintMessage(MSG_LAST_POKE); - sPSSData->state = MSTATE_WAIT_ERROR_MSG; + sStorage->state = MSTATE_WAIT_ERROR_MSG; break; case MSTATE_ERROR_HAS_MAIL: PlaySE(SE_FAILURE); PrintMessage(MSG_PLEASE_REMOVE_MAIL); - sPSSData->state = MSTATE_WAIT_ERROR_MSG; + sStorage->state = MSTATE_WAIT_ERROR_MSG; break; case MSTATE_WAIT_ERROR_MSG: if (JOY_NEW(A_BUTTON | B_BUTTON | DPAD_ANY)) { ClearBottomWindow(); - SetPSSCallback(Cb_MainPSS); + SetPokeStorageTask(Task_PokeStorageMain); } break; case MSTATE_MULTIMOVE_RUN: if (!MultiMove_RunFunction()) - sPSSData->state = MSTATE_HANDLE_INPUT; + sStorage->state = MSTATE_HANDLE_INPUT; break; case MSTATE_MULTIMOVE_RUN_CANCEL: // Began a multiple Pokémon selection but @@ -2454,94 +2454,94 @@ static void Cb_MainPSS(u8 taskId) // Wait for multi move to cancel, then // do a normal move. if (!MultiMove_RunFunction()) - SetPSSCallback(Cb_MoveMon); + SetPokeStorageTask(Task_MoveMon); break; case MSTATE_MULTIMOVE_RUN_MOVED: if (!MultiMove_RunFunction()) { - if (sPSSData->setMosaic) + if (sStorage->setMosaic) StartDisplayMonMosaicEffect(); - sPSSData->state = MSTATE_HANDLE_INPUT; + sStorage->state = MSTATE_HANDLE_INPUT; } break; case MSTATE_SCROLL_BOX_ITEM: if (!IsItemIconAnimActive()) { - SetUpScrollToBox(sPSSData->newCurrBoxId); - sPSSData->state = MSTATE_SCROLL_BOX; + SetUpScrollToBox(sStorage->newCurrBoxId); + sStorage->state = MSTATE_SCROLL_BOX; } break; case MSTATE_WAIT_ITEM_ANIM: if (!IsItemIconAnimActive()) - sPSSData->state = MSTATE_HANDLE_INPUT; + sStorage->state = MSTATE_HANDLE_INPUT; break; } } -static void Cb_ShowPartyPokemon(u8 taskId) +static void Task_ShowPartyPokemon(u8 taskId) { - switch (sPSSData->state) + switch (sStorage->state) { case 0: SetUpDoShowPartyMenu(); - sPSSData->state++; + sStorage->state++; break; case 1: if (!DoShowPartyMenu()) - SetPSSCallback(Cb_MainPSS); + SetPokeStorageTask(Task_PokeStorageMain); break; } } -static void Cb_HidePartyPokemon(u8 taskId) +static void Task_HidePartyPokemon(u8 taskId) { - switch (sPSSData->state) + switch (sStorage->state) { case 0: PlaySE(SE_SELECT); SetUpHidePartyMenu(); - sPSSData->state++; + sStorage->state++; break; case 1: if (!HidePartyMenu()) { SetCursorBoxPosition(GetSavedCursorPos()); - sPSSData->state++; + sStorage->state++; } break; case 2: if (!UpdateCursorPos()) { - if (sPSSData->setMosaic) + if (sStorage->setMosaic) StartDisplayMonMosaicEffect(); - SetPSSCallback(Cb_MainPSS); + SetPokeStorageTask(Task_PokeStorageMain); } break; } } -static void Cb_OnSelectedMon(u8 taskId) +static void Task_OnSelectedMon(u8 taskId) { - switch (sPSSData->state) + switch (sStorage->state) { case 0: if (!IsDisplayMosaicActive()) { PlaySE(SE_SELECT); - if (sPSSData->boxOption != OPTION_MOVE_ITEMS) + if (sStorage->boxOption != OPTION_MOVE_ITEMS) PrintMessage(MSG_IS_SELECTED); - else if (IsMovingItem() || sPSSData->displayMonItemId != ITEM_NONE) + else if (IsMovingItem() || sStorage->displayMonItemId != ITEM_NONE) PrintMessage(MSG_IS_SELECTED2); else PrintMessage(MSG_GIVE_TO_MON); AddMenu(); - sPSSData->state = 1; + sStorage->state = 1; } break; case 1: if (!IsMenuLoading()) - sPSSData->state = 2; + sStorage->state = 2; break; case 2: switch (HandleMenuInput()) @@ -2549,214 +2549,214 @@ static void Cb_OnSelectedMon(u8 taskId) case MENU_B_PRESSED: case MENU_CANCEL: ClearBottomWindow(); - SetPSSCallback(Cb_MainPSS); + SetPokeStorageTask(Task_PokeStorageMain); break; case MENU_MOVE: if (IsRemovingLastPartyMon()) { - sPSSData->state = 3; + sStorage->state = 3; } else { PlaySE(SE_SELECT); ClearBottomWindow(); - SetPSSCallback(Cb_MoveMon); + SetPokeStorageTask(Task_MoveMon); } break; case MENU_PLACE: PlaySE(SE_SELECT); ClearBottomWindow(); - SetPSSCallback(Cb_PlaceMon); + SetPokeStorageTask(Task_PlaceMon); break; case MENU_SHIFT: if (!CanShiftMon()) { - sPSSData->state = 3; + sStorage->state = 3; } else { PlaySE(SE_SELECT); ClearBottomWindow(); - SetPSSCallback(Cb_ShiftMon); + SetPokeStorageTask(Task_ShiftMon); } break; case MENU_WITHDRAW: PlaySE(SE_SELECT); ClearBottomWindow(); - SetPSSCallback(Cb_WithdrawMon); + SetPokeStorageTask(Task_WithdrawMon); break; case MENU_STORE: if (IsRemovingLastPartyMon()) { - sPSSData->state = 3; + sStorage->state = 3; } - else if (ItemIsMail(sPSSData->displayMonItemId)) + else if (ItemIsMail(sStorage->displayMonItemId)) { - sPSSData->state = 4; + sStorage->state = 4; } else { PlaySE(SE_SELECT); ClearBottomWindow(); - SetPSSCallback(Cb_DepositMenu); + SetPokeStorageTask(Task_DepositMenu); } break; case MENU_RELEASE: if (IsRemovingLastPartyMon()) { - sPSSData->state = 3; + sStorage->state = 3; } - else if (sPSSData->displayMonIsEgg) + else if (sStorage->displayMonIsEgg) { - sPSSData->state = 5; // Cannot release an Egg. + sStorage->state = 5; // Cannot release an Egg. } - else if (ItemIsMail(sPSSData->displayMonItemId)) + else if (ItemIsMail(sStorage->displayMonItemId)) { - sPSSData->state = 4; + sStorage->state = 4; } else { PlaySE(SE_SELECT); - SetPSSCallback(Cb_ReleaseMon); + SetPokeStorageTask(Task_ReleaseMon); } break; case MENU_SUMMARY: PlaySE(SE_SELECT); - SetPSSCallback(Cb_ShowMonSummary); + SetPokeStorageTask(Task_ShowMonSummary); break; case MENU_MARK: PlaySE(SE_SELECT); - SetPSSCallback(Cb_ShowMarkMenu); + SetPokeStorageTask(Task_ShowMarkMenu); break; case MENU_TAKE: PlaySE(SE_SELECT); - SetPSSCallback(Cb_TakeItemForMoving); + SetPokeStorageTask(Task_TakeItemForMoving); break; case MENU_GIVE: PlaySE(SE_SELECT); - SetPSSCallback(Cb_GiveMovingItemToMon); + SetPokeStorageTask(Task_GiveMovingItemToMon); break; case MENU_BAG: - SetPSSCallback(Cb_ItemToBag); + SetPokeStorageTask(Task_ItemToBag); break; case MENU_SWITCH: PlaySE(SE_SELECT); - SetPSSCallback(Cb_SwitchSelectedItem); + SetPokeStorageTask(Task_SwitchSelectedItem); break; case MENU_GIVE_2: PlaySE(SE_SELECT); - SetPSSCallback(Cb_GiveItemFromBag); + SetPokeStorageTask(Task_GiveItemFromBag); break; case MENU_INFO: - SetPSSCallback(Cb_ShowItemInfo); + SetPokeStorageTask(Task_ShowItemInfo); break; } break; case 3: PlaySE(SE_FAILURE); PrintMessage(MSG_LAST_POKE); - sPSSData->state = 6; + sStorage->state = 6; break; case 5: PlaySE(SE_FAILURE); PrintMessage(MSG_CANT_RELEASE_EGG); - sPSSData->state = 6; + sStorage->state = 6; break; case 4: PlaySE(SE_FAILURE); PrintMessage(MSG_PLEASE_REMOVE_MAIL); - sPSSData->state = 6; + sStorage->state = 6; break; case 6: if (JOY_NEW(A_BUTTON | B_BUTTON | DPAD_ANY)) { ClearBottomWindow(); - SetPSSCallback(Cb_MainPSS); + SetPokeStorageTask(Task_PokeStorageMain); } break; } } -static void Cb_MoveMon(u8 taskId) +static void Task_MoveMon(u8 taskId) { - switch (sPSSData->state) + switch (sStorage->state) { case 0: InitMonPlaceChange(CHANGE_GRAB); - sPSSData->state++; + sStorage->state++; break; case 1: if (!DoMonPlaceChange()) { if (sInPartyMenu) - SetPSSCallback(Cb_HandleMovingMonFromParty); + SetPokeStorageTask(Task_HandleMovingMonFromParty); else - SetPSSCallback(Cb_MainPSS); + SetPokeStorageTask(Task_PokeStorageMain); } break; } } -static void Cb_PlaceMon(u8 taskId) +static void Task_PlaceMon(u8 taskId) { - switch (sPSSData->state) + switch (sStorage->state) { case 0: InitMonPlaceChange(CHANGE_PLACE); - sPSSData->state++; + sStorage->state++; break; case 1: if (!DoMonPlaceChange()) { if (sInPartyMenu) - SetPSSCallback(Cb_HandleMovingMonFromParty); + SetPokeStorageTask(Task_HandleMovingMonFromParty); else - SetPSSCallback(Cb_MainPSS); + SetPokeStorageTask(Task_PokeStorageMain); } break; } } -static void Cb_ShiftMon(u8 taskId) +static void Task_ShiftMon(u8 taskId) { - switch (sPSSData->state) + switch (sStorage->state) { case 0: InitMonPlaceChange(CHANGE_SHIFT); - sPSSData->state++; + sStorage->state++; break; case 1: if (!DoMonPlaceChange()) { StartDisplayMonMosaicEffect(); - SetPSSCallback(Cb_MainPSS); + SetPokeStorageTask(Task_PokeStorageMain); } break; } } -static void Cb_WithdrawMon(u8 taskId) +static void Task_WithdrawMon(u8 taskId) { - switch (sPSSData->state) + switch (sStorage->state) { case 0: if (CalculatePlayerPartyCount() == PARTY_SIZE) { PrintMessage(MSG_PARTY_FULL); - sPSSData->state = 1; + sStorage->state = 1; } else { SaveCursorPos(); InitMonPlaceChange(CHANGE_GRAB); - sPSSData->state = 2; + sStorage->state = 2; } break; case 1: if (JOY_NEW(A_BUTTON | B_BUTTON | DPAD_ANY)) { ClearBottomWindow(); - SetPSSCallback(Cb_MainPSS); + SetPokeStorageTask(Task_PokeStorageMain); } break; case 2: @@ -2764,40 +2764,40 @@ static void Cb_WithdrawMon(u8 taskId) { SetMovingMonPriority(1); SetUpDoShowPartyMenu(); - sPSSData->state++; + sStorage->state++; } break; case 3: if (!DoShowPartyMenu()) { InitMonPlaceChange(CHANGE_PLACE); - sPSSData->state++; + sStorage->state++; } break; case 4: if (!DoMonPlaceChange()) { UpdatePartySlotColors(); - sPSSData->state++; + sStorage->state++; } break; case 5: - SetPSSCallback(Cb_HidePartyPokemon); + SetPokeStorageTask(Task_HidePartyPokemon); break; } } -static void Cb_DepositMenu(u8 taskId) +static void Task_DepositMenu(u8 taskId) { u8 boxId; - switch (sPSSData->state) + switch (sStorage->state) { case 0: PrintMessage(MSG_DEPOSIT_IN_WHICH_BOX); - LoadChooseBoxMenuGfx(&sPSSData->chooseBoxMenu, GFXTAG_CHOOSE_BOX_MENU, PALTAG_7, 3, FALSE); + LoadChooseBoxMenuGfx(&sStorage->chooseBoxMenu, GFXTAG_CHOOSE_BOX_MENU, PALTAG_7, 3, FALSE); CreateChooseBoxMenuSprites(sDepositBoxId); - sPSSData->state++; + sStorage->state++; break; case 1: boxId = HandleChooseBoxMenuInput(); @@ -2809,7 +2809,7 @@ static void Cb_DepositMenu(u8 taskId) ClearBottomWindow(); DestroyChooseBoxMenuSprites(); FreeChooseBoxMenu(); - SetPSSCallback(Cb_MainPSS); + SetPokeStorageTask(Task_PokeStorageMain); break; default: if (TryStorePartyMonInBox(boxId)) @@ -2818,12 +2818,12 @@ static void Cb_DepositMenu(u8 taskId) ClearBottomWindow(); DestroyChooseBoxMenuSprites(); FreeChooseBoxMenu(); - sPSSData->state = 2; + sStorage->state = 2; } else { PrintMessage(MSG_BOX_IS_FULL); - sPSSData->state = 4; + sStorage->state = 4; } break; } @@ -2831,7 +2831,7 @@ static void Cb_DepositMenu(u8 taskId) case 2: CompactPartySlots(); CompactPartySprites(); - sPSSData->state++; + sStorage->state++; break; case 3: if (GetNumPartySpritesCompacting() == 0) @@ -2839,27 +2839,27 @@ static void Cb_DepositMenu(u8 taskId) sub_80CE22C(); StartDisplayMonMosaicEffect(); UpdatePartySlotColors(); - SetPSSCallback(Cb_MainPSS); + SetPokeStorageTask(Task_PokeStorageMain); } break; case 4: if (JOY_NEW(A_BUTTON | B_BUTTON | DPAD_ANY)) { PrintMessage(MSG_DEPOSIT_IN_WHICH_BOX); - sPSSData->state = 1; + sStorage->state = 1; } break; } } -static void Cb_ReleaseMon(u8 taskId) +static void Task_ReleaseMon(u8 taskId) { - switch (sPSSData->state) + switch (sStorage->state) { case 0: PrintMessage(MSG_RELEASE_POKE); ShowYesNoWindow(1); - sPSSData->state++; + sStorage->state++; // fallthrough case 1: switch (Menu_ProcessInputNoWrapClearOnChoose()) @@ -2867,13 +2867,13 @@ static void Cb_ReleaseMon(u8 taskId) case MENU_B_PRESSED: case 1: // No ClearBottomWindow(); - SetPSSCallback(Cb_MainPSS); + SetPokeStorageTask(Task_PokeStorageMain); break; case 0: // Yes ClearBottomWindow(); InitCanReleaseMonVars(); InitReleaseMon(); - sPSSData->state++; + sStorage->state++; break; } break; @@ -2886,12 +2886,12 @@ static void Cb_ReleaseMon(u8 taskId) s8 canRelease = RunCanReleaseMon(); if (canRelease == TRUE) { - sPSSData->state++; + sStorage->state++; break; } else if (!canRelease) { - sPSSData->state = 8; + sStorage->state = 8; break; } } @@ -2901,13 +2901,13 @@ static void Cb_ReleaseMon(u8 taskId) ReleaseMon(); RefreshDisplayMonData(); PrintMessage(MSG_WAS_RELEASED); - sPSSData->state++; + sStorage->state++; break; case 4: if (JOY_NEW(A_BUTTON | B_BUTTON | DPAD_ANY)) { PrintMessage(MSG_BYE_BYE); - sPSSData->state++; + sStorage->state++; } break; case 5: @@ -2918,11 +2918,11 @@ static void Cb_ReleaseMon(u8 taskId) { CompactPartySlots(); CompactPartySprites(); - sPSSData->state++; + sStorage->state++; } else { - sPSSData->state = 7; + sStorage->state = 7; } } break; @@ -2932,22 +2932,22 @@ static void Cb_ReleaseMon(u8 taskId) RefreshDisplayMon(); StartDisplayMonMosaicEffect(); UpdatePartySlotColors(); - sPSSData->state++; + sStorage->state++; } break; case 7: - SetPSSCallback(Cb_MainPSS); + SetPokeStorageTask(Task_PokeStorageMain); break; case 8: // Start "can't release" sequence PrintMessage(MSG_WAS_RELEASED); - sPSSData->state++; + sStorage->state++; break; case 9: if (JOY_NEW(A_BUTTON | B_BUTTON | DPAD_ANY)) { PrintMessage(MSG_SURPRISE); - sPSSData->state++; + sStorage->state++; } break; case 10: @@ -2955,7 +2955,7 @@ static void Cb_ReleaseMon(u8 taskId) { ClearBottomWindow(); ReshowReleaseMon(); - sPSSData->state++; + sStorage->state++; } break; case 11: @@ -2963,68 +2963,68 @@ static void Cb_ReleaseMon(u8 taskId) { TrySetCursorFistAnim(); PrintMessage(MSG_CAME_BACK); - sPSSData->state++; + sStorage->state++; } break; case 12: if (JOY_NEW(A_BUTTON | B_BUTTON | DPAD_ANY)) { PrintMessage(MSG_WORRIED); - sPSSData->state++; + sStorage->state++; } break; case 13: if (JOY_NEW(A_BUTTON | B_BUTTON | DPAD_ANY)) { ClearBottomWindow(); - SetPSSCallback(Cb_MainPSS); + SetPokeStorageTask(Task_PokeStorageMain); } break; } } -static void Cb_ShowMarkMenu(u8 taskId) +static void Task_ShowMarkMenu(u8 taskId) { - switch (sPSSData->state) + switch (sStorage->state) { case 0: PrintMessage(MSG_MARK_POKE); - sPSSData->markMenu.markings = sPSSData->displayMonMarkings; - OpenMonMarkingsMenu(sPSSData->displayMonMarkings, 0xb0, 0x10); - sPSSData->state++; + sStorage->markMenu.markings = sStorage->displayMonMarkings; + OpenMonMarkingsMenu(sStorage->displayMonMarkings, 0xb0, 0x10); + sStorage->state++; break; case 1: if (!HandleMonMarkingsMenuInput()) { FreeMonMarkingsMenu(); ClearBottomWindow(); - SetMonMarkings(sPSSData->markMenu.markings); + SetMonMarkings(sStorage->markMenu.markings); RefreshDisplayMonData(); - SetPSSCallback(Cb_MainPSS); + SetPokeStorageTask(Task_PokeStorageMain); } break; } } -static void Cb_TakeItemForMoving(u8 taskId) +static void Task_TakeItemForMoving(u8 taskId) { - switch (sPSSData->state) + switch (sStorage->state) { case 0: - if (!ItemIsMail(sPSSData->displayMonItemId)) + if (!ItemIsMail(sStorage->displayMonItemId)) { ClearBottomWindow(); - sPSSData->state++; + sStorage->state++; } else { - SetPSSCallback(Cb_PrintCantStoreMail); + SetPokeStorageTask(Task_PrintCantStoreMail); } break; case 1: StartCursorAnim(CURSOR_ANIM_OPEN); TakeItemFromMon(sInPartyMenu ? CURSOR_AREA_IN_PARTY : CURSOR_AREA_IN_BOX, GetCursorPosition()); - sPSSData->state++; + sStorage->state++; break; case 2: if (!IsItemIconAnimActive()) @@ -3033,28 +3033,28 @@ static void Cb_TakeItemForMoving(u8 taskId) ClearBottomWindow(); RefreshDisplayMon(); PrintDisplayMonInfo(); - sPSSData->state++; + sStorage->state++; } break; case 3: if (!IsDma3ManagerBusyWithBgCopy()) - SetPSSCallback(Cb_MainPSS); + SetPokeStorageTask(Task_PokeStorageMain); break; } } -static void Cb_GiveMovingItemToMon(u8 taskId) +static void Task_GiveMovingItemToMon(u8 taskId) { - switch (sPSSData->state) + switch (sStorage->state) { case 0: ClearBottomWindow(); - sPSSData->state++; + sStorage->state++; break; case 1: StartCursorAnim(CURSOR_ANIM_OPEN); GiveItemToMon(sInPartyMenu ? CURSOR_AREA_IN_PARTY : CURSOR_AREA_IN_BOX, GetCursorPosition()); - sPSSData->state++; + sStorage->state++; break; case 2: if (!IsItemIconAnimActive()) @@ -3063,46 +3063,46 @@ static void Cb_GiveMovingItemToMon(u8 taskId) RefreshDisplayMon(); PrintDisplayMonInfo(); PrintMessage(MSG_ITEM_IS_HELD); - sPSSData->state++; + sStorage->state++; } break; case 3: if (JOY_NEW(A_BUTTON | B_BUTTON | DPAD_ANY)) { ClearBottomWindow(); - sPSSData->state++; + sStorage->state++; } break; case 4: if (!IsDma3ManagerBusyWithBgCopy()) - SetPSSCallback(Cb_MainPSS); + SetPokeStorageTask(Task_PokeStorageMain); break; } } -static void Cb_ItemToBag(u8 taskId) +static void Task_ItemToBag(u8 taskId) { - switch (sPSSData->state) + switch (sStorage->state) { case 0: - if (!AddBagItem(sPSSData->displayMonItemId, 1)) + if (!AddBagItem(sStorage->displayMonItemId, 1)) { PlaySE(SE_FAILURE); PrintMessage(MSG_BAG_FULL); - sPSSData->state = 3; + sStorage->state = 3; } else { PlaySE(SE_SELECT); MoveItemFromMonToBag(sInPartyMenu ? CURSOR_AREA_IN_PARTY : CURSOR_AREA_IN_BOX, GetCursorPosition()); - sPSSData->state = 1; + sStorage->state = 1; } break; case 1: if (!IsItemIconAnimActive()) { PrintMessage(MSG_PLACED_IN_BAG); - sPSSData->state = 2; + sStorage->state = 2; } break; case 2: @@ -3111,42 +3111,42 @@ static void Cb_ItemToBag(u8 taskId) ClearBottomWindow(); RefreshDisplayMon(); PrintDisplayMonInfo(); - sPSSData->state = 4; + sStorage->state = 4; } break; case 4: if (!IsDma3ManagerBusyWithBgCopy()) - SetPSSCallback(Cb_MainPSS); + SetPokeStorageTask(Task_PokeStorageMain); break; case 3: if (JOY_NEW(A_BUTTON | B_BUTTON | DPAD_ANY)) { ClearBottomWindow(); - SetPSSCallback(Cb_MainPSS); + SetPokeStorageTask(Task_PokeStorageMain); } break; } } -static void Cb_SwitchSelectedItem(u8 taskId) +static void Task_SwitchSelectedItem(u8 taskId) { - switch (sPSSData->state) + switch (sStorage->state) { case 0: - if (!ItemIsMail(sPSSData->displayMonItemId)) + if (!ItemIsMail(sStorage->displayMonItemId)) { ClearBottomWindow(); - sPSSData->state++; + sStorage->state++; } else { - SetPSSCallback(Cb_PrintCantStoreMail); + SetPokeStorageTask(Task_PrintCantStoreMail); } break; case 1: StartCursorAnim(CURSOR_ANIM_OPEN); SwapItemsWithMon(sInPartyMenu ? CURSOR_AREA_IN_PARTY : CURSOR_AREA_IN_BOX, GetCursorPosition()); - sPSSData->state++; + sStorage->state++; break; case 2: if (!IsItemIconAnimActive()) @@ -3155,30 +3155,30 @@ static void Cb_SwitchSelectedItem(u8 taskId) RefreshDisplayMon(); PrintDisplayMonInfo(); PrintMessage(MSG_CHANGED_TO_ITEM); - sPSSData->state++; + sStorage->state++; } break; case 3: if (JOY_NEW(A_BUTTON | B_BUTTON | DPAD_ANY)) { ClearBottomWindow(); - sPSSData->state++; + sStorage->state++; } break; case 4: if (!IsDma3ManagerBusyWithBgCopy()) - SetPSSCallback(Cb_MainPSS); + SetPokeStorageTask(Task_PokeStorageMain); break; } } -static void Cb_ShowItemInfo(u8 taskId) +static void Task_ShowItemInfo(u8 taskId) { - switch (sPSSData->state) + switch (sStorage->state) { case 0: ClearBottomWindow(); - sPSSData->state++; + sStorage->state++; break; case 1: if (!IsDma3ManagerBusyWithBgCopy()) @@ -3186,44 +3186,44 @@ static void Cb_ShowItemInfo(u8 taskId) PlaySE(SE_WIN_OPEN); PrintItemDescription(); InitItemInfoWindow(); - sPSSData->state++; + sStorage->state++; } break; case 2: if (!UpdateItemInfoWindowSlideIn()) - sPSSData->state++; + sStorage->state++; break; case 3: if (!IsDma3ManagerBusyWithBgCopy()) - sPSSData->state++; + sStorage->state++; break; case 4: if (JOY_NEW(A_BUTTON | B_BUTTON | DPAD_ANY)) { PlaySE(SE_WIN_OPEN); - sPSSData->state++; + sStorage->state++; } break; case 5: if (!UpdateItemInfoWindowSlideOut()) - sPSSData->state++; + sStorage->state++; break; case 6: if (!IsDma3ManagerBusyWithBgCopy()) - SetPSSCallback(Cb_MainPSS); + SetPokeStorageTask(Task_PokeStorageMain); break; } } -static void Cb_CloseBoxWhileHoldingItem(u8 taskId) +static void Task_CloseBoxWhileHoldingItem(u8 taskId) { - switch (sPSSData->state) + switch (sStorage->state) { case 0: PlaySE(SE_SELECT); PrintMessage(MSG_PUT_IN_BAG); ShowYesNoWindow(0); - sPSSData->state = 1; + sStorage->state = 1; break; case 1: switch (Menu_ProcessInputNoWrapClearOnChoose()) @@ -3231,18 +3231,18 @@ static void Cb_CloseBoxWhileHoldingItem(u8 taskId) case MENU_B_PRESSED: case 1: // No ClearBottomWindow(); - SetPSSCallback(Cb_MainPSS); + SetPokeStorageTask(Task_PokeStorageMain); break; case 0:// Yes - if (AddBagItem(sPSSData->movingItemId, 1) == TRUE) + if (AddBagItem(sStorage->movingItemId, 1) == TRUE) { ClearBottomWindow(); - sPSSData->state = 3; + sStorage->state = 3; } else { PrintMessage(MSG_BAG_FULL); - sPSSData->state = 2; + sStorage->state = 2; } break; } @@ -3251,86 +3251,86 @@ static void Cb_CloseBoxWhileHoldingItem(u8 taskId) if (JOY_NEW(A_BUTTON | B_BUTTON | DPAD_ANY)) { ClearBottomWindow(); - sPSSData->state = 5; + sStorage->state = 5; } break; case 3: MoveItemFromCursorToBag(); - sPSSData->state = 4; + sStorage->state = 4; break; case 4: if (!IsItemIconAnimActive()) { StartCursorAnim(CURSOR_ANIM_BOUNCE); - SetPSSCallback(Cb_MainPSS); + SetPokeStorageTask(Task_PokeStorageMain); } break; case 5: if (!IsDma3ManagerBusyWithBgCopy()) - SetPSSCallback(Cb_MainPSS); + SetPokeStorageTask(Task_PokeStorageMain); break; } } -static void Cb_HandleMovingMonFromParty(u8 taskId) +static void Task_HandleMovingMonFromParty(u8 taskId) { - switch (sPSSData->state) + switch (sStorage->state) { case 0: CompactPartySlots(); CompactPartySprites(); - sPSSData->state++; + sStorage->state++; break; case 1: if (GetNumPartySpritesCompacting() == 0) { UpdatePartySlotColors(); - SetPSSCallback(Cb_MainPSS); + SetPokeStorageTask(Task_PokeStorageMain); } break; } } -static void Cb_PrintCantStoreMail(u8 taskId) +static void Task_PrintCantStoreMail(u8 taskId) { - switch (sPSSData->state) + switch (sStorage->state) { case 0: PrintMessage(MSG_CANT_STORE_MAIL); - sPSSData->state++; + sStorage->state++; break; case 1: if (!IsDma3ManagerBusyWithBgCopy()) - sPSSData->state++; + sStorage->state++; break; case 2: if (JOY_NEW(A_BUTTON | B_BUTTON | DPAD_ANY)) { ClearBottomWindow(); - sPSSData->state++; + sStorage->state++; } break; case 3: if (!IsDma3ManagerBusyWithBgCopy()) - SetPSSCallback(Cb_MainPSS); + SetPokeStorageTask(Task_PokeStorageMain); break; } } // Handle options menu that shows when the box title bar is selected -static void Cb_HandleBoxOptions(u8 taskId) +static void Task_HandleBoxOptions(u8 taskId) { - switch (sPSSData->state) + switch (sStorage->state) { case 0: PrintMessage(MSG_WHAT_YOU_DO); AddMenu(); - sPSSData->state++; + sStorage->state++; break; case 1: if (IsMenuLoading()) return; - sPSSData->state++; + sStorage->state++; case 2: switch (HandleMenuInput()) { @@ -3338,48 +3338,48 @@ static void Cb_HandleBoxOptions(u8 taskId) case MENU_CANCEL: AnimateBoxScrollArrows(TRUE); ClearBottomWindow(); - SetPSSCallback(Cb_MainPSS); + SetPokeStorageTask(Task_PokeStorageMain); break; case MENU_NAME: PlaySE(SE_SELECT); - SetPSSCallback(Cb_NameBox); + SetPokeStorageTask(Task_NameBox); break; case MENU_WALLPAPER: PlaySE(SE_SELECT); ClearBottomWindow(); - SetPSSCallback(Cb_HandleWallpapers); + SetPokeStorageTask(Task_HandleWallpapers); break; case MENU_JUMP: PlaySE(SE_SELECT); ClearBottomWindow(); - SetPSSCallback(Cb_JumpBox); + SetPokeStorageTask(Task_JumpBox); break; } break; } } -static void Cb_HandleWallpapers(u8 taskId) +static void Task_HandleWallpapers(u8 taskId) { - switch (sPSSData->state) + switch (sStorage->state) { case 0: AddWallpaperSetsMenu(); PrintMessage(MSG_PICK_A_THEME); - sPSSData->state++; + sStorage->state++; break; case 1: if (!IsMenuLoading()) - sPSSData->state++; + sStorage->state++; break; case 2: - sPSSData->wallpaperSetId = HandleMenuInput(); - switch (sPSSData->wallpaperSetId) + sStorage->wallpaperSetId = HandleMenuInput(); + switch (sStorage->wallpaperSetId) { case MENU_B_PRESSED: AnimateBoxScrollArrows(TRUE); ClearBottomWindow(); - SetPSSCallback(Cb_MainPSS); + SetPokeStorageTask(Task_PokeStorageMain); break; case MENU_SCENERY_1: case MENU_SCENERY_2: @@ -3387,43 +3387,43 @@ static void Cb_HandleWallpapers(u8 taskId) case MENU_ETCETERA: PlaySE(SE_SELECT); RemoveMenu(); - sPSSData->wallpaperSetId -= MENU_WALLPAPER_SETS_START; - sPSSData->state++; + sStorage->wallpaperSetId -= MENU_WALLPAPER_SETS_START; + sStorage->state++; break; case MENU_FRIENDS: // New wallpaper from Walda. PlaySE(SE_SELECT); - sPSSData->wallpaperId = WALLPAPER_FRIENDS; + sStorage->wallpaperId = WALLPAPER_FRIENDS; RemoveMenu(); ClearBottomWindow(); - sPSSData->state = 6; + sStorage->state = 6; break; } break; case 3: if (!IsDma3ManagerBusyWithBgCopy()) { - AddWallpapersMenu(sPSSData->wallpaperSetId); + AddWallpapersMenu(sStorage->wallpaperSetId); PrintMessage(MSG_PICK_A_WALLPAPER); - sPSSData->state++; + sStorage->state++; } break; case 4: - sPSSData->wallpaperId = HandleMenuInput(); - switch (sPSSData->wallpaperId) + sStorage->wallpaperId = HandleMenuInput(); + switch (sStorage->wallpaperId) { case MENU_NOTHING_CHOSEN: break; case MENU_B_PRESSED: ClearBottomWindow(); - sPSSData->state = 0; + sStorage->state = 0; break; default: PlaySE(SE_SELECT); ClearBottomWindow(); - sPSSData->wallpaperId -= MENU_WALLPAPERS_START; - SetWallpaperForCurrentBox(sPSSData->wallpaperId); - sPSSData->state++; + sStorage->wallpaperId -= MENU_WALLPAPERS_START; + SetWallpaperForCurrentBox(sStorage->wallpaperId); + sStorage->state++; break; } break; @@ -3431,32 +3431,32 @@ static void Cb_HandleWallpapers(u8 taskId) if (!DoWallpaperGfxChange()) { AnimateBoxScrollArrows(TRUE); - SetPSSCallback(Cb_MainPSS); + SetPokeStorageTask(Task_PokeStorageMain); } break; case 6: if (!IsDma3ManagerBusyWithBgCopy()) { - SetWallpaperForCurrentBox(sPSSData->wallpaperId); - sPSSData->state = 5; + SetWallpaperForCurrentBox(sStorage->wallpaperId); + sStorage->state = 5; } break; } } -static void Cb_JumpBox(u8 taskId) +static void Task_JumpBox(u8 taskId) { - switch (sPSSData->state) + switch (sStorage->state) { case 0: PrintMessage(MSG_JUMP_TO_WHICH_BOX); - LoadChooseBoxMenuGfx(&sPSSData->chooseBoxMenu, GFXTAG_CHOOSE_BOX_MENU, PALTAG_7, 3, FALSE); + LoadChooseBoxMenuGfx(&sStorage->chooseBoxMenu, GFXTAG_CHOOSE_BOX_MENU, PALTAG_7, 3, FALSE); CreateChooseBoxMenuSprites(StorageGetCurrentBox()); - sPSSData->state++; + sStorage->state++; break; case 1: - sPSSData->newCurrBoxId = HandleChooseBoxMenuInput(); - switch (sPSSData->newCurrBoxId) + sStorage->newCurrBoxId = HandleChooseBoxMenuInput(); + switch (sStorage->newCurrBoxId) { case BOXID_NONE_CHOSEN: break; @@ -3464,119 +3464,119 @@ static void Cb_JumpBox(u8 taskId) ClearBottomWindow(); DestroyChooseBoxMenuSprites(); FreeChooseBoxMenu(); - if (sPSSData->newCurrBoxId == BOXID_CANCELED || sPSSData->newCurrBoxId == StorageGetCurrentBox()) + if (sStorage->newCurrBoxId == BOXID_CANCELED || sStorage->newCurrBoxId == StorageGetCurrentBox()) { AnimateBoxScrollArrows(TRUE); - SetPSSCallback(Cb_MainPSS); + SetPokeStorageTask(Task_PokeStorageMain); } else { - sPSSData->state++; + sStorage->state++; } break; } break; case 2: - SetUpScrollToBox(sPSSData->newCurrBoxId); - sPSSData->state++; + SetUpScrollToBox(sStorage->newCurrBoxId); + sStorage->state++; break; case 3: if (!ScrollToBox()) { - SetCurrentBox(sPSSData->newCurrBoxId); - SetPSSCallback(Cb_MainPSS); + SetCurrentBox(sStorage->newCurrBoxId); + SetPokeStorageTask(Task_PokeStorageMain); } break; } } -static void Cb_NameBox(u8 taskId) +static void Task_NameBox(u8 taskId) { - switch (sPSSData->state) + switch (sStorage->state) { case 0: SaveMovingMon(); BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); - sPSSData->state++; + sStorage->state++; break; case 1: if (!UpdatePaletteFade()) { sWhichToReshow = SCREEN_CHANGE_NAME_BOX - 1; - sPSSData->screenChangeType = SCREEN_CHANGE_NAME_BOX; - SetPSSCallback(Cb_ChangeScreen); + sStorage->screenChangeType = SCREEN_CHANGE_NAME_BOX; + SetPokeStorageTask(Task_ChangeScreen); } break; } } -static void Cb_ShowMonSummary(u8 taskId) +static void Task_ShowMonSummary(u8 taskId) { - switch (sPSSData->state) + switch (sStorage->state) { case 0: InitSummaryScreenData(); BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); - sPSSData->state++; + sStorage->state++; break; case 1: if (!UpdatePaletteFade()) { sWhichToReshow = SCREEN_CHANGE_SUMMARY_SCREEN - 1; - sPSSData->screenChangeType = SCREEN_CHANGE_SUMMARY_SCREEN; - SetPSSCallback(Cb_ChangeScreen); + sStorage->screenChangeType = SCREEN_CHANGE_SUMMARY_SCREEN; + SetPokeStorageTask(Task_ChangeScreen); } break; } } -static void Cb_GiveItemFromBag(u8 taskId) +static void Task_GiveItemFromBag(u8 taskId) { - switch (sPSSData->state) + switch (sStorage->state) { case 0: BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); - sPSSData->state++; + sStorage->state++; break; case 1: if (!UpdatePaletteFade()) { sWhichToReshow = SCREEN_CHANGE_ITEM_FROM_BAG - 1; - sPSSData->screenChangeType = SCREEN_CHANGE_ITEM_FROM_BAG; - SetPSSCallback(Cb_ChangeScreen); + sStorage->screenChangeType = SCREEN_CHANGE_ITEM_FROM_BAG; + SetPokeStorageTask(Task_ChangeScreen); } break; } } -static void Cb_OnCloseBoxPressed(u8 taskId) +static void Task_OnCloseBoxPressed(u8 taskId) { - switch (sPSSData->state) + switch (sStorage->state) { case 0: if (IsMonBeingMoved()) { PlaySE(SE_FAILURE); PrintMessage(MSG_HOLDING_POKE); - sPSSData->state = 1; + sStorage->state = 1; } else if (IsMovingItem()) { - SetPSSCallback(Cb_CloseBoxWhileHoldingItem); + SetPokeStorageTask(Task_CloseBoxWhileHoldingItem); } else { PlaySE(SE_SELECT); PrintMessage(MSG_EXIT_BOX); ShowYesNoWindow(0); - sPSSData->state = 2; + sStorage->state = 2; } break; case 1: if (JOY_NEW(A_BUTTON | B_BUTTON | DPAD_ANY)) { ClearBottomWindow(); - SetPSSCallback(Cb_MainPSS); + SetPokeStorageTask(Task_PokeStorageMain); } break; case 2: @@ -3585,59 +3585,59 @@ static void Cb_OnCloseBoxPressed(u8 taskId) case MENU_B_PRESSED: case 1: ClearBottomWindow(); - SetPSSCallback(Cb_MainPSS); + SetPokeStorageTask(Task_PokeStorageMain); break; case 0: PlaySE(SE_PC_OFF); ClearBottomWindow(); - sPSSData->state++; + sStorage->state++; break; } break; case 3: ComputerScreenCloseEffect(20, 0, 1); - sPSSData->state++; + sStorage->state++; break; case 4: if (!IsComputerScreenCloseEffectActive()) { sub_80CABE0(); gPlayerPartyCount = CalculatePlayerPartyCount(); - sPSSData->screenChangeType = SCREEN_CHANGE_EXIT_BOX; - SetPSSCallback(Cb_ChangeScreen); + sStorage->screenChangeType = SCREEN_CHANGE_EXIT_BOX; + SetPokeStorageTask(Task_ChangeScreen); } break; } } -static void Cb_OnBPressed(u8 taskId) +static void Task_OnBPressed(u8 taskId) { - switch (sPSSData->state) + switch (sStorage->state) { case 0: if (IsMonBeingMoved()) { PlaySE(SE_FAILURE); PrintMessage(MSG_HOLDING_POKE); - sPSSData->state = 1; + sStorage->state = 1; } else if (IsMovingItem()) { - SetPSSCallback(Cb_CloseBoxWhileHoldingItem); + SetPokeStorageTask(Task_CloseBoxWhileHoldingItem); } else { PlaySE(SE_SELECT); PrintMessage(MSG_CONTINUE_BOX); ShowYesNoWindow(0); - sPSSData->state = 2; + sStorage->state = 2; } break; case 1: if (JOY_NEW(A_BUTTON | B_BUTTON | DPAD_ANY)) { ClearBottomWindow(); - SetPSSCallback(Cb_MainPSS); + SetPokeStorageTask(Task_PokeStorageMain); } break; case 2: @@ -3645,39 +3645,39 @@ static void Cb_OnBPressed(u8 taskId) { case 0: ClearBottomWindow(); - SetPSSCallback(Cb_MainPSS); + SetPokeStorageTask(Task_PokeStorageMain); break; case 1: case MENU_B_PRESSED: PlaySE(SE_PC_OFF); ClearBottomWindow(); - sPSSData->state++; + sStorage->state++; break; } break; case 3: ComputerScreenCloseEffect(20, 0, 0); - sPSSData->state++; + sStorage->state++; break; case 4: if (!IsComputerScreenCloseEffectActive()) { sub_80CABE0(); gPlayerPartyCount = CalculatePlayerPartyCount(); - sPSSData->screenChangeType = SCREEN_CHANGE_EXIT_BOX; - SetPSSCallback(Cb_ChangeScreen); + sStorage->screenChangeType = SCREEN_CHANGE_EXIT_BOX; + SetPokeStorageTask(Task_ChangeScreen); } break; } } -static void Cb_ChangeScreen(u8 taskId) +static void Task_ChangeScreen(u8 taskId) { struct BoxPokemon *boxMons; u8 mode, monIndex, maxMonIndex; - u8 screenChangeType = sPSSData->screenChangeType; + u8 screenChangeType = sStorage->screenChangeType; - if (sPSSData->boxOption == OPTION_MOVE_ITEMS && IsMovingItem() == TRUE) + if (sStorage->boxOption == OPTION_MOVE_ITEMS && IsMovingItem() == TRUE) sMovingItemId = GetMovingItemId(); else sMovingItemId = ITEM_NONE; @@ -3686,27 +3686,27 @@ static void Cb_ChangeScreen(u8 taskId) { case SCREEN_CHANGE_EXIT_BOX: default: - FreePSSData(); - SetMainCallback2(Cb2_ExitPSS); + FreePokeStorageData(); + SetMainCallback2(CB2_ExitPokeStorage); break; case SCREEN_CHANGE_SUMMARY_SCREEN: - boxMons = sPSSData->summaryMon.box; - monIndex = sPSSData->summaryStartPos; - maxMonIndex = sPSSData->summaryMaxPos; - mode = sPSSData->summaryScreenMode; - FreePSSData(); + boxMons = sStorage->summaryMon.box; + monIndex = sStorage->summaryStartPos; + maxMonIndex = sStorage->summaryMaxPos; + mode = sStorage->summaryScreenMode; + FreePokeStorageData(); if (mode == SUMMARY_MODE_NORMAL && boxMons == &sSavedMovingMon.box) - ShowPokemonSummaryScreenSet40EF(mode, boxMons, monIndex, maxMonIndex, Cb2_ReturnToPSS); + ShowPokemonSummaryScreenSet40EF(mode, boxMons, monIndex, maxMonIndex, CB2_ReturnToPokeStorage); else - ShowPokemonSummaryScreen(mode, boxMons, monIndex, maxMonIndex, Cb2_ReturnToPSS); + ShowPokemonSummaryScreen(mode, boxMons, monIndex, maxMonIndex, CB2_ReturnToPokeStorage); break; case SCREEN_CHANGE_NAME_BOX: - FreePSSData(); - DoNamingScreen(NAMING_SCREEN_BOX, GetBoxNamePtr(StorageGetCurrentBox()), 0, 0, 0, Cb2_ReturnToPSS); + FreePokeStorageData(); + DoNamingScreen(NAMING_SCREEN_BOX, GetBoxNamePtr(StorageGetCurrentBox()), 0, 0, 0, CB2_ReturnToPokeStorage); break; case SCREEN_CHANGE_ITEM_FROM_BAG: - FreePSSData(); - GoToBagMenu(ITEMMENULOCATION_PCBOX, 0, Cb2_ReturnToPSS); + FreePokeStorageData(); + GoToBagMenu(ITEMMENULOCATION_PCBOX, 0, CB2_ReturnToPokeStorage); break; } @@ -3729,11 +3729,11 @@ static void GiveChosenBagItem(void) } } -static void FreePSSData(void) +static void FreePokeStorageData(void) { TilemapUtil_Free(); MultiMove_Free(); - FREE_AND_SET_NULL(sPSSData); + FREE_AND_SET_NULL(sStorage); FreeAllWindowBuffers(); } @@ -3750,17 +3750,17 @@ static void ScrollBackground(void) ChangeBgY(3, 128, 2); } -static void LoadPSSMenuGfx(void) +static void LoadPokeStorageMenuGfx(void) { InitBgsFromTemplates(0, sBgTemplates, ARRAY_COUNT(sBgTemplates)); DecompressAndLoadBgGfxUsingHeap(1, gStorageSystemMenu_Gfx, 0, 0, 0); - LZ77UnCompWram(sDisplayMenu_Tilemap, sPSSData->displayMenuTilemapBuffer); - SetBgTilemapBuffer(1, sPSSData->displayMenuTilemapBuffer); + LZ77UnCompWram(sDisplayMenu_Tilemap, sStorage->displayMenuTilemapBuffer); + SetBgTilemapBuffer(1, sStorage->displayMenuTilemapBuffer); ShowBg(1); ScheduleBgCopyTilemapToVram(1); } -static bool8 InitPSSWindows(void) +static bool8 InitPokeStorageWindows(void) { if (!InitWindows(sWindowTemplates)) { @@ -3783,7 +3783,7 @@ static void sub_80CA0D8(void) LoadPalette(sInterface_Pal, 0, sizeof(sInterface_Pal)); LoadPalette(sPkmnDataGray_Pal, 0x20, sizeof(sPkmnDataGray_Pal)); LoadPalette(gUnknown_085726F4, 0xF0, sizeof(gUnknown_085726F4)); - if (sPSSData->boxOption != OPTION_MOVE_ITEMS) + if (sStorage->boxOption != OPTION_MOVE_ITEMS) LoadPalette(sBg_Pal, 0x30, sizeof(sBg_Pal)); else LoadPalette(sBgMoveItems_Pal, 0x30, sizeof(sBgMoveItems_Pal)); @@ -3797,12 +3797,12 @@ static void sub_80CA0D8(void) static void CreateMarkingComboSprite(void) { - sPSSData->markingComboSprite = CreateMonMarkingComboSprite(GFXTAG_MARKING_COMBO, PALTAG_MARKING_COMBO, NULL); - sPSSData->markingComboSprite->oam.priority = 1; - sPSSData->markingComboSprite->subpriority = 1; - sPSSData->markingComboSprite->pos1.x = 40; - sPSSData->markingComboSprite->pos1.y = 150; - sPSSData->markingComboTilesPtr = (void*) OBJ_VRAM0 + 32 * GetSpriteTileStartByTag(GFXTAG_MARKING_COMBO); + sStorage->markingComboSprite = CreateMonMarkingComboSprite(GFXTAG_MARKING_COMBO, PALTAG_MARKING_COMBO, NULL); + sStorage->markingComboSprite->oam.priority = 1; + sStorage->markingComboSprite->subpriority = 1; + sStorage->markingComboSprite->pos1.x = 40; + sStorage->markingComboSprite->pos1.y = 150; + sStorage->markingComboTilesPtr = (void*) OBJ_VRAM0 + 32 * GetSpriteTileStartByTag(GFXTAG_MARKING_COMBO); } static void CreateWaveformSprites(void) @@ -3811,16 +3811,16 @@ static void CreateWaveformSprites(void) struct SpriteSheet sheet = sSpriteSheet_Waveform; LoadSpriteSheet(&sheet); - for (i = 0; i < ARRAY_COUNT(sPSSData->waveformSprites); i++) + for (i = 0; i < ARRAY_COUNT(sStorage->waveformSprites); i++) { u8 spriteId = CreateSprite(&sSpriteTemplate_Waveform, i * 63 + 8, 9, 2); - sPSSData->waveformSprites[i] = &gSprites[spriteId]; + sStorage->waveformSprites[i] = &gSprites[spriteId]; } } static void RefreshDisplayMonData(void) { - LoadDisplayMonGfx(sPSSData->displayMonSpecies, sPSSData->displayMonPersonality); + LoadDisplayMonGfx(sStorage->displayMonSpecies, sStorage->displayMonPersonality); PrintDisplayMonInfo(); UpdateWaveformAnimation(); ScheduleBgCopyTilemapToVram(0); @@ -3829,19 +3829,19 @@ static void RefreshDisplayMonData(void) static void StartDisplayMonMosaicEffect(void) { RefreshDisplayMonData(); - if (sPSSData->displayMonSprite) + if (sStorage->displayMonSprite) { - sPSSData->displayMonSprite->oam.mosaic = TRUE; - sPSSData->displayMonSprite->data[0] = 10; - sPSSData->displayMonSprite->data[1] = 1; - sPSSData->displayMonSprite->callback = SpriteCB_DisplayMonMosaic; - SetGpuReg(REG_OFFSET_MOSAIC, (sPSSData->displayMonSprite->data[0] << 12) | (sPSSData->displayMonSprite->data[0] << 8)); + sStorage->displayMonSprite->oam.mosaic = TRUE; + sStorage->displayMonSprite->data[0] = 10; + sStorage->displayMonSprite->data[1] = 1; + sStorage->displayMonSprite->callback = SpriteCB_DisplayMonMosaic; + SetGpuReg(REG_OFFSET_MOSAIC, (sStorage->displayMonSprite->data[0] << 12) | (sStorage->displayMonSprite->data[0] << 8)); } } static u8 IsDisplayMosaicActive(void) { - return sPSSData->displayMonSprite->oam.mosaic; + return sStorage->displayMonSprite->oam.mosaic; } static void SpriteCB_DisplayMonMosaic(struct Sprite *sprite) @@ -3863,16 +3863,16 @@ static void CreateDisplayMonSprite(void) u16 tileStart; u8 palSlot; u8 spriteId; - struct SpriteSheet sheet = {sPSSData->tileBuffer, MON_PIC_SIZE, GFXTAG_DISPLAY_MON}; - struct SpritePalette palette = {sPSSData->displayMonPalBuffer, PALTAG_DISPLAY_MON}; + struct SpriteSheet sheet = {sStorage->tileBuffer, MON_PIC_SIZE, GFXTAG_DISPLAY_MON}; + struct SpritePalette palette = {sStorage->displayMonPalBuffer, PALTAG_DISPLAY_MON}; struct SpriteTemplate template = sSpriteTemplate_DisplayMon; for (i = 0; i < MON_PIC_SIZE; i++) - sPSSData->tileBuffer[i] = 0; + sStorage->tileBuffer[i] = 0; for (i = 0; i < 16; i++) - sPSSData->displayMonPalBuffer[i] = 0; + sStorage->displayMonPalBuffer[i] = 0; - sPSSData->displayMonSprite = NULL; + sStorage->displayMonSprite = NULL; do { @@ -3888,12 +3888,12 @@ static void CreateDisplayMonSprite(void) if (spriteId == MAX_SPRITES) break; - sPSSData->displayMonSprite = &gSprites[spriteId]; - sPSSData->displayMonPalOffset = palSlot * 16 + 0x100; - sPSSData->displayMonTilePtr = (void*) OBJ_VRAM0 + tileStart * 32; + sStorage->displayMonSprite = &gSprites[spriteId]; + sStorage->displayMonPalOffset = palSlot * 16 + 0x100; + sStorage->displayMonTilePtr = (void*) OBJ_VRAM0 + tileStart * 32; } while (0); - if (sPSSData->displayMonSprite == NULL) + if (sStorage->displayMonSprite == NULL) { FreeSpriteTilesByTag(GFXTAG_DISPLAY_MON); FreeSpritePaletteByTag(PALTAG_DISPLAY_MON); @@ -3902,50 +3902,50 @@ static void CreateDisplayMonSprite(void) static void LoadDisplayMonGfx(u16 species, u32 pid) { - if (sPSSData->displayMonSprite == NULL) + if (sStorage->displayMonSprite == NULL) return; if (species != SPECIES_NONE) { - LoadSpecialPokePic(&gMonFrontPicTable[species], sPSSData->tileBuffer, species, pid, TRUE); - LZ77UnCompWram(sPSSData->displayMonPalette, sPSSData->displayMonPalBuffer); - CpuCopy32(sPSSData->tileBuffer, sPSSData->displayMonTilePtr, MON_PIC_SIZE); - LoadPalette(sPSSData->displayMonPalBuffer, sPSSData->displayMonPalOffset, 0x20); - sPSSData->displayMonSprite->invisible = FALSE; + LoadSpecialPokePic(&gMonFrontPicTable[species], sStorage->tileBuffer, species, pid, TRUE); + LZ77UnCompWram(sStorage->displayMonPalette, sStorage->displayMonPalBuffer); + CpuCopy32(sStorage->tileBuffer, sStorage->displayMonTilePtr, MON_PIC_SIZE); + LoadPalette(sStorage->displayMonPalBuffer, sStorage->displayMonPalOffset, 0x20); + sStorage->displayMonSprite->invisible = FALSE; } else { - sPSSData->displayMonSprite->invisible = TRUE; + sStorage->displayMonSprite->invisible = TRUE; } } static void PrintDisplayMonInfo(void) { FillWindowPixelBuffer(0, PIXEL_FILL(1)); - if (sPSSData->boxOption != OPTION_MOVE_ITEMS) + if (sStorage->boxOption != OPTION_MOVE_ITEMS) { - AddTextPrinterParameterized(0, 1, sPSSData->displayMonNameText, 6, 0, TEXT_SPEED_FF, NULL); - AddTextPrinterParameterized(0, 2, sPSSData->displayMonSpeciesName, 6, 15, TEXT_SPEED_FF, NULL); - AddTextPrinterParameterized(0, 2, sPSSData->displayMonGenderLvlText, 10, 29, TEXT_SPEED_FF, NULL); - AddTextPrinterParameterized(0, 0, sPSSData->displayMonItemName, 6, 43, TEXT_SPEED_FF, NULL); + AddTextPrinterParameterized(0, 1, sStorage->displayMonNameText, 6, 0, TEXT_SPEED_FF, NULL); + AddTextPrinterParameterized(0, 2, sStorage->displayMonSpeciesName, 6, 15, TEXT_SPEED_FF, NULL); + AddTextPrinterParameterized(0, 2, sStorage->displayMonGenderLvlText, 10, 29, TEXT_SPEED_FF, NULL); + AddTextPrinterParameterized(0, 0, sStorage->displayMonItemName, 6, 43, TEXT_SPEED_FF, NULL); } else { - AddTextPrinterParameterized(0, 0, sPSSData->displayMonItemName, 6, 0, TEXT_SPEED_FF, NULL); - AddTextPrinterParameterized(0, 1, sPSSData->displayMonNameText, 6, 13, TEXT_SPEED_FF, NULL); - AddTextPrinterParameterized(0, 2, sPSSData->displayMonSpeciesName, 6, 28, TEXT_SPEED_FF, NULL); - AddTextPrinterParameterized(0, 2, sPSSData->displayMonGenderLvlText, 10, 42, TEXT_SPEED_FF, NULL); + AddTextPrinterParameterized(0, 0, sStorage->displayMonItemName, 6, 0, TEXT_SPEED_FF, NULL); + AddTextPrinterParameterized(0, 1, sStorage->displayMonNameText, 6, 13, TEXT_SPEED_FF, NULL); + AddTextPrinterParameterized(0, 2, sStorage->displayMonSpeciesName, 6, 28, TEXT_SPEED_FF, NULL); + AddTextPrinterParameterized(0, 2, sStorage->displayMonGenderLvlText, 10, 42, TEXT_SPEED_FF, NULL); } CopyWindowToVram(0, 2); - if (sPSSData->displayMonSpecies != SPECIES_NONE) + if (sStorage->displayMonSpecies != SPECIES_NONE) { - UpdateMonMarkingTiles(sPSSData->displayMonMarkings, sPSSData->markingComboTilesPtr); - sPSSData->markingComboSprite->invisible = FALSE; + UpdateMonMarkingTiles(sStorage->displayMonMarkings, sStorage->markingComboTilesPtr); + sStorage->markingComboSprite->invisible = FALSE; } else { - sPSSData->markingComboSprite->invisible = TRUE; + sStorage->markingComboSprite->invisible = TRUE; } } @@ -3954,19 +3954,19 @@ static void UpdateWaveformAnimation(void) { u16 i; - if (sPSSData->displayMonSpecies != SPECIES_NONE) + if (sStorage->displayMonSpecies != SPECIES_NONE) { // Start waveform animation and color "Pkmn Data" TilemapUtil_SetRect(TILEMAPID_PKMN_DATA, 0, 0, 8, 2); - for (i = 0; i < ARRAY_COUNT(sPSSData->waveformSprites); i++) - StartSpriteAnimIfDifferent(sPSSData->waveformSprites[i], i * 2 + 1); + for (i = 0; i < ARRAY_COUNT(sStorage->waveformSprites); i++) + StartSpriteAnimIfDifferent(sStorage->waveformSprites[i], i * 2 + 1); } else { // Stop waveform animation and gray out "Pkmn Data" TilemapUtil_SetRect(TILEMAPID_PKMN_DATA, 0, 2, 8, 2); - for (i = 0; i < ARRAY_COUNT(sPSSData->waveformSprites); i++) - StartSpriteAnim(sPSSData->waveformSprites[i], i * 2); + for (i = 0; i < ARRAY_COUNT(sStorage->waveformSprites); i++) + StartSpriteAnim(sStorage->waveformSprites[i], i * 2); } TilemapUtil_Update(TILEMAPID_PKMN_DATA); @@ -3975,9 +3975,9 @@ static void UpdateWaveformAnimation(void) static void InitSupplementalTilemaps(void) { - LZ77UnCompWram(gStorageSystemPartyMenu_Tilemap, sPSSData->partyMenuTilemapBuffer); + LZ77UnCompWram(gStorageSystemPartyMenu_Tilemap, sStorage->partyMenuTilemapBuffer); LoadPalette(gStorageSystemPartyMenu_Pal, 0x10, 0x20); - TilemapUtil_SetMap(TILEMAPID_PARTY_MENU, 1, sPSSData->partyMenuTilemapBuffer, 12, 22); + TilemapUtil_SetMap(TILEMAPID_PARTY_MENU, 1, sStorage->partyMenuTilemapBuffer, 12, 22); TilemapUtil_SetMap(TILEMAPID_CLOSE_BUTTON, 1, sCloseBoxButton_Tilemap, 9, 4); TilemapUtil_SetPos(TILEMAPID_PARTY_MENU, 10, 0); TilemapUtil_SetPos(TILEMAPID_CLOSE_BUTTON, 21, 0); @@ -3998,29 +3998,29 @@ static void InitSupplementalTilemaps(void) } ScheduleBgCopyTilemapToVram(1); - sPSSData->closeBoxFlashing = FALSE; + sStorage->closeBoxFlashing = FALSE; } static void SetUpShowPartyMenu(void) { - sPSSData->partyMenuUnused = 20; - sPSSData->partyMenuY = 2; - sPSSData->partyMenuMoveTimer = 0; + sStorage->partyMenuUnused = 20; + sStorage->partyMenuY = 2; + sStorage->partyMenuMoveTimer = 0; CreatePartyMonsSprites(FALSE); } static bool8 ShowPartyMenu(void) { - if (sPSSData->partyMenuMoveTimer == 20) + if (sStorage->partyMenuMoveTimer == 20) return FALSE; - sPSSData->partyMenuUnused--; - sPSSData->partyMenuY++; + sStorage->partyMenuUnused--; + sStorage->partyMenuY++; TilemapUtil_Move(TILEMAPID_PARTY_MENU, 3, 1); TilemapUtil_Update(TILEMAPID_PARTY_MENU); ScheduleBgCopyTilemapToVram(1); MovePartySprites(8); - if (++sPSSData->partyMenuMoveTimer == 20) + if (++sStorage->partyMenuMoveTimer == 20) { sInPartyMenu = TRUE; return FALSE; @@ -4033,24 +4033,24 @@ static bool8 ShowPartyMenu(void) static void SetUpHidePartyMenu(void) { - sPSSData->partyMenuUnused = 0; - sPSSData->partyMenuY = 22; - sPSSData->partyMenuMoveTimer = 0; - if (sPSSData->boxOption == OPTION_MOVE_ITEMS) + sStorage->partyMenuUnused = 0; + sStorage->partyMenuY = 22; + sStorage->partyMenuMoveTimer = 0; + if (sStorage->boxOption == OPTION_MOVE_ITEMS) MoveHeldItemWithPartyMenu(); } static bool8 HidePartyMenu(void) { - if (sPSSData->partyMenuMoveTimer != 20) + if (sStorage->partyMenuMoveTimer != 20) { - sPSSData->partyMenuUnused++; - sPSSData->partyMenuY--; + sStorage->partyMenuUnused++; + sStorage->partyMenuY--; TilemapUtil_Move(TILEMAPID_PARTY_MENU, 3, -1); TilemapUtil_Update(TILEMAPID_PARTY_MENU); - FillBgTilemapBufferRect_Palette0(1, 0x100, 10, sPSSData->partyMenuY, 12, 1); + FillBgTilemapBufferRect_Palette0(1, 0x100, 10, sStorage->partyMenuY, 12, 1); MovePartySprites(-8); - if (++sPSSData->partyMenuMoveTimer != 20) + if (++sStorage->partyMenuMoveTimer != 20) { ScheduleBgCopyTilemapToVram(1); return TRUE; @@ -4086,27 +4086,27 @@ static void UpdateCloseBoxButtonTilemap(bool8 normal) static void StartFlashingCloseBoxButton(void) { - sPSSData->closeBoxFlashing = TRUE; - sPSSData->closeBoxFlashTimer = 30; - sPSSData->closeBoxFlashState = TRUE; + sStorage->closeBoxFlashing = TRUE; + sStorage->closeBoxFlashTimer = 30; + sStorage->closeBoxFlashState = TRUE; } static void StopFlashingCloseBoxButton(void) { - if (sPSSData->closeBoxFlashing) + if (sStorage->closeBoxFlashing) { - sPSSData->closeBoxFlashing = FALSE; + sStorage->closeBoxFlashing = FALSE; UpdateCloseBoxButtonTilemap(TRUE); } } static void UpdateCloseBoxButtonFlash(void) { - if (sPSSData->closeBoxFlashing && ++sPSSData->closeBoxFlashTimer > 30) + if (sStorage->closeBoxFlashing && ++sStorage->closeBoxFlashTimer > 30) { - sPSSData->closeBoxFlashTimer = 0; - sPSSData->closeBoxFlashState = (sPSSData->closeBoxFlashState == FALSE); - UpdateCloseBoxButtonTilemap(sPSSData->closeBoxFlashState); + sStorage->closeBoxFlashTimer = 0; + sStorage->closeBoxFlashState = (sStorage->closeBoxFlashState == FALSE); + UpdateCloseBoxButtonTilemap(sStorage->closeBoxFlashState); } } @@ -4139,7 +4139,7 @@ static void SetPartySlotTilemap(u8 partyId, bool8 hasMon) for (i = 0; i < 3; i++) { for (j = 0; j < 4; j++) - sPSSData->partyMenuTilemapBuffer[index + j] = data[j]; + sStorage->partyMenuTilemapBuffer[index + j] = data[j]; data += 4; index += 12; @@ -4156,28 +4156,28 @@ static void UpdatePartySlotColors(void) static void SetUpDoShowPartyMenu(void) { - sPSSData->showPartyMenuState = 0; + sStorage->showPartyMenuState = 0; PlaySE(SE_WIN_OPEN); SetUpShowPartyMenu(); } static bool8 DoShowPartyMenu(void) { - switch (sPSSData->showPartyMenuState) + switch (sStorage->showPartyMenuState) { case 0: if (!ShowPartyMenu()) { SetCursorInParty(); - sPSSData->showPartyMenuState++; + sStorage->showPartyMenuState++; } break; case 1: if (!UpdateCursorPos()) { - if (sPSSData->setMosaic) + if (sStorage->setMosaic) StartDisplayMonMosaicEffect(); - sPSSData->showPartyMenuState++; + sStorage->showPartyMenuState++; } break; case 2: @@ -4215,30 +4215,30 @@ static void PrintMessage(u8 id) case MSG_VAR_MON_NAME_1: case MSG_VAR_MON_NAME_2: case MSG_VAR_MON_NAME_3: - DynamicPlaceholderTextUtil_SetPlaceholderPtr(0, sPSSData->displayMonName); + DynamicPlaceholderTextUtil_SetPlaceholderPtr(0, sStorage->displayMonName); break; case MSG_VAR_RELEASE_MON_1: case MSG_VAR_RELEASE_MON_2: case MSG_VAR_RELEASE_MON_3: - DynamicPlaceholderTextUtil_SetPlaceholderPtr(0, sPSSData->releaseMonName); + DynamicPlaceholderTextUtil_SetPlaceholderPtr(0, sStorage->releaseMonName); break; case MSG_VAR_ITEM_NAME: if (IsMovingItem()) - txtPtr = StringCopy(sPSSData->itemName, GetMovingItemName()); + txtPtr = StringCopy(sStorage->itemName, GetMovingItemName()); else - txtPtr = StringCopy(sPSSData->itemName, sPSSData->displayMonItemName); + txtPtr = StringCopy(sStorage->itemName, sStorage->displayMonItemName); while (*(txtPtr - 1) == CHAR_SPACE) txtPtr--; *txtPtr = EOS; - DynamicPlaceholderTextUtil_SetPlaceholderPtr(0, sPSSData->itemName); + DynamicPlaceholderTextUtil_SetPlaceholderPtr(0, sStorage->itemName); break; } - DynamicPlaceholderTextUtil_ExpandPlaceholders(sPSSData->messageText, sMessages[id].text); + DynamicPlaceholderTextUtil_ExpandPlaceholders(sStorage->messageText, sMessages[id].text); FillWindowPixelBuffer(1, PIXEL_FILL(1)); - AddTextPrinterParameterized(1, 1, sPSSData->messageText, 0, 1, TEXT_SPEED_FF, NULL); + AddTextPrinterParameterized(1, 1, sStorage->messageText, 0, 1, TEXT_SPEED_FF, NULL); DrawTextBorderOuter(1, 2, 14); PutWindowTilemap(1); CopyWindowToVram(1, 2); @@ -4330,16 +4330,16 @@ static void InitMonIconFields(void) LoadMonIconPalettes(); for (i = 0; i < MAX_MON_ICONS; i++) - sPSSData->numIconsPerSpecies[i] = 0; + sStorage->numIconsPerSpecies[i] = 0; for (i = 0; i < MAX_MON_ICONS; i++) - sPSSData->iconSpeciesList[i] = SPECIES_NONE; + sStorage->iconSpeciesList[i] = SPECIES_NONE; for (i = 0; i < PARTY_SIZE; i++) - sPSSData->partySprites[i] = NULL; + sStorage->partySprites[i] = NULL; for (i = 0; i < IN_BOX_COUNT; i++) - sPSSData->boxMonsSprites[i] = NULL; + sStorage->boxMonsSprites[i] = NULL; - sPSSData->movingMonSprite = NULL; - sPSSData->field_78C = 0; + sStorage->movingMonSprite = NULL; + sStorage->field_78C = 0; } static u8 GetMonIconPriorityByCursorPos(void) @@ -4349,12 +4349,12 @@ static u8 GetMonIconPriorityByCursorPos(void) static void CreateMovingMonIcon(void) { - u32 personality = GetMonData(&sPSSData->movingMon, MON_DATA_PERSONALITY); - u16 species = GetMonData(&sPSSData->movingMon, MON_DATA_SPECIES2); + u32 personality = GetMonData(&sStorage->movingMon, MON_DATA_PERSONALITY); + u16 species = GetMonData(&sStorage->movingMon, MON_DATA_SPECIES2); u8 priority = GetMonIconPriorityByCursorPos(); - sPSSData->movingMonSprite = CreateMonIconSprite(species, personality, 0, 0, priority, 7); - sPSSData->movingMonSprite->callback = SpriteCB_HeldMon; + sStorage->movingMonSprite = CreateMonIconSprite(species, personality, 0, 0, priority, 7); + sStorage->movingMonSprite->callback = SpriteCB_HeldMon; } static void InitBoxMonSprites(u8 boxId) @@ -4376,11 +4376,11 @@ static void InitBoxMonSprites(u8 boxId) if (species != SPECIES_NONE) { personality = GetBoxMonDataAt(boxId, boxPosition, MON_DATA_PERSONALITY); - sPSSData->boxMonsSprites[count] = CreateMonIconSprite(species, personality, 8 * (3 * j) + 100, 8 * (3 * i) + 44, 2, 19 - j); + sStorage->boxMonsSprites[count] = CreateMonIconSprite(species, personality, 8 * (3 * j) + 100, 8 * (3 * i) + 44, 2, 19 - j); } else { - sPSSData->boxMonsSprites[count] = NULL; + sStorage->boxMonsSprites[count] = NULL; } boxPosition++; count++; @@ -4388,12 +4388,12 @@ static void InitBoxMonSprites(u8 boxId) } // If in item mode, set all Pokémon icons with no item to be transparent - if (sPSSData->boxOption == OPTION_MOVE_ITEMS) + if (sStorage->boxOption == OPTION_MOVE_ITEMS) { for (boxPosition = 0; boxPosition < IN_BOX_COUNT; boxPosition++) { if (GetBoxMonDataAt(boxId, boxPosition, MON_DATA_HELD_ITEM) == ITEM_NONE) - sPSSData->boxMonsSprites[boxPosition]->oam.objMode = ST_OAM_OBJ_BLEND; + sStorage->boxMonsSprites[boxPosition]->oam.objMode = ST_OAM_OBJ_BLEND; } } } @@ -4408,9 +4408,9 @@ static void CreateBoxMonIconAtPos(u8 boxPosition) s16 y = 8 * (3 * (boxPosition / IN_BOX_COLUMNS)) + 44; u32 personality = GetCurrentBoxMonData(boxPosition, MON_DATA_PERSONALITY); - sPSSData->boxMonsSprites[boxPosition] = CreateMonIconSprite(species, personality, x, y, 2, 19 - (boxPosition % IN_BOX_COLUMNS)); - if (sPSSData->boxOption == OPTION_MOVE_ITEMS) - sPSSData->boxMonsSprites[boxPosition]->oam.objMode = ST_OAM_OBJ_BLEND; + sStorage->boxMonsSprites[boxPosition] = CreateMonIconSprite(species, personality, x, y, 2, 19 - (boxPosition % IN_BOX_COLUMNS)); + if (sStorage->boxOption == OPTION_MOVE_ITEMS) + sStorage->boxMonsSprites[boxPosition]->oam.objMode = ST_OAM_OBJ_BLEND; } } @@ -4426,11 +4426,11 @@ static void StartBoxMonIconsScrollOut(s16 speed) for (i = 0; i < IN_BOX_COUNT; i++) { - if (sPSSData->boxMonsSprites[i] != NULL) + if (sStorage->boxMonsSprites[i] != NULL) { - sPSSData->boxMonsSprites[i]->sSpeed = speed; - sPSSData->boxMonsSprites[i]->sDelay = 1; - sPSSData->boxMonsSprites[i]->callback = SpriteCB_BoxMonIconScrollOut; + sStorage->boxMonsSprites[i]->sSpeed = speed; + sStorage->boxMonsSprites[i]->sDelay = 1; + sStorage->boxMonsSprites[i]->callback = SpriteCB_BoxMonIconScrollOut; } } } @@ -4446,7 +4446,7 @@ static void SpriteCB_BoxMonIconScrollIn(struct Sprite *sprite) else { // Icon arrived - sPSSData->iconScrollNumIncoming--; + sStorage->iconScrollNumIncoming--; sprite->pos1.x = sprite->sScrollInDestX; sprite->callback = SpriteCallbackDummy; } @@ -4479,10 +4479,10 @@ static void DestroyBoxMonIconsInColumn(u8 column) for (row = 0; row < IN_BOX_ROWS; row++) { - if (sPSSData->boxMonsSprites[boxPosition] != NULL) + if (sStorage->boxMonsSprites[boxPosition] != NULL) { - DestroyBoxMonIcon(sPSSData->boxMonsSprites[boxPosition]); - sPSSData->boxMonsSprites[boxPosition] = NULL; + DestroyBoxMonIcon(sStorage->boxMonsSprites[boxPosition]); + sStorage->boxMonsSprites[boxPosition] = NULL; } boxPosition += IN_BOX_COLUMNS; } @@ -4499,21 +4499,21 @@ static u8 CreateBoxMonIconsInColumn(u8 column, u16 distance, s16 speed) u8 iconsCreated = 0; u8 boxPosition = column; - if (sPSSData->boxOption != OPTION_MOVE_ITEMS) + if (sStorage->boxOption != OPTION_MOVE_ITEMS) { for (i = 0; i < IN_BOX_ROWS; i++) { - if (sPSSData->boxSpecies[boxPosition] != SPECIES_NONE) + if (sStorage->boxSpecies[boxPosition] != SPECIES_NONE) { - sPSSData->boxMonsSprites[boxPosition] = CreateMonIconSprite(sPSSData->boxSpecies[boxPosition], - sPSSData->boxPersonalities[boxPosition], + sStorage->boxMonsSprites[boxPosition] = CreateMonIconSprite(sStorage->boxSpecies[boxPosition], + sStorage->boxPersonalities[boxPosition], x, y, 2, subpriority); - if (sPSSData->boxMonsSprites[boxPosition] != NULL) + if (sStorage->boxMonsSprites[boxPosition] != NULL) { - sPSSData->boxMonsSprites[boxPosition]->sDistance = distance; - sPSSData->boxMonsSprites[boxPosition]->sSpeed = speed; - sPSSData->boxMonsSprites[boxPosition]->sScrollInDestX = xDest; - sPSSData->boxMonsSprites[boxPosition]->callback = SpriteCB_BoxMonIconScrollIn; + sStorage->boxMonsSprites[boxPosition]->sDistance = distance; + sStorage->boxMonsSprites[boxPosition]->sSpeed = speed; + sStorage->boxMonsSprites[boxPosition]->sScrollInDestX = xDest; + sStorage->boxMonsSprites[boxPosition]->callback = SpriteCB_BoxMonIconScrollIn; iconsCreated++; } } @@ -4527,19 +4527,19 @@ static u8 CreateBoxMonIconsInColumn(u8 column, u16 distance, s16 speed) // to create the icons with the proper blend for (i = 0; i < IN_BOX_ROWS; i++) { - if (sPSSData->boxSpecies[boxPosition] != SPECIES_NONE) + if (sStorage->boxSpecies[boxPosition] != SPECIES_NONE) { - sPSSData->boxMonsSprites[boxPosition] = CreateMonIconSprite(sPSSData->boxSpecies[boxPosition], - sPSSData->boxPersonalities[boxPosition], + sStorage->boxMonsSprites[boxPosition] = CreateMonIconSprite(sStorage->boxSpecies[boxPosition], + sStorage->boxPersonalities[boxPosition], x, y, 2, subpriority); - if (sPSSData->boxMonsSprites[boxPosition] != NULL) + if (sStorage->boxMonsSprites[boxPosition] != NULL) { - sPSSData->boxMonsSprites[boxPosition]->sDistance = distance; - sPSSData->boxMonsSprites[boxPosition]->sSpeed = speed; - sPSSData->boxMonsSprites[boxPosition]->sScrollInDestX = xDest; - sPSSData->boxMonsSprites[boxPosition]->callback = SpriteCB_BoxMonIconScrollIn; - if (GetBoxMonDataAt(sPSSData->field_C5C, boxPosition, MON_DATA_HELD_ITEM) == ITEM_NONE) - sPSSData->boxMonsSprites[boxPosition]->oam.objMode = ST_OAM_OBJ_BLEND; + sStorage->boxMonsSprites[boxPosition]->sDistance = distance; + sStorage->boxMonsSprites[boxPosition]->sSpeed = speed; + sStorage->boxMonsSprites[boxPosition]->sScrollInDestX = xDest; + sStorage->boxMonsSprites[boxPosition]->callback = SpriteCB_BoxMonIconScrollIn; + if (GetBoxMonDataAt(sStorage->field_C5C, boxPosition, MON_DATA_HELD_ITEM) == ITEM_NONE) + sStorage->boxMonsSprites[boxPosition]->oam.objMode = ST_OAM_OBJ_BLEND; iconsCreated++; } } @@ -4559,62 +4559,62 @@ static u8 CreateBoxMonIconsInColumn(u8 column, u16 distance, s16 speed) static void InitBoxMonIconScroll(u8 boxId, s8 direction) { - sPSSData->iconScrollState = 0; - sPSSData->iconScrollToBoxId = boxId; - sPSSData->iconScrollDirection = direction; - sPSSData->iconScrollDistance = 32; - sPSSData->iconScrollSpeed = -(6 * direction); - sPSSData->iconScrollNumIncoming = 0; + sStorage->iconScrollState = 0; + sStorage->iconScrollToBoxId = boxId; + sStorage->iconScrollDirection = direction; + sStorage->iconScrollDistance = 32; + sStorage->iconScrollSpeed = -(6 * direction); + sStorage->iconScrollNumIncoming = 0; SetBoxSpeciesAndPersonalities(boxId); if (direction > 0) - sPSSData->iconScrollCurColumn = 0; + sStorage->iconScrollCurColumn = 0; else - sPSSData->iconScrollCurColumn = IN_BOX_COLUMNS - 1; + sStorage->iconScrollCurColumn = IN_BOX_COLUMNS - 1; - sPSSData->iconScrollPos = (24 * sPSSData->iconScrollCurColumn) + 100; - StartBoxMonIconsScrollOut(sPSSData->iconScrollSpeed); + sStorage->iconScrollPos = (24 * sStorage->iconScrollCurColumn) + 100; + StartBoxMonIconsScrollOut(sStorage->iconScrollSpeed); } static bool8 UpdateBoxMonIconScroll(void) { - if (sPSSData->iconScrollDistance != 0) - sPSSData->iconScrollDistance--; + if (sStorage->iconScrollDistance != 0) + sStorage->iconScrollDistance--; - switch (sPSSData->iconScrollState) + switch (sStorage->iconScrollState) { case 0: - sPSSData->iconScrollPos += sPSSData->iconScrollSpeed; - if (sPSSData->iconScrollPos <= 64 || sPSSData->iconScrollPos >= 252) + sStorage->iconScrollPos += sStorage->iconScrollSpeed; + if (sStorage->iconScrollPos <= 64 || sStorage->iconScrollPos >= 252) { // A column of icons has gone offscreen, destroy them - DestroyBoxMonIconsInColumn(sPSSData->iconScrollCurColumn); - sPSSData->iconScrollPos += sPSSData->iconScrollDirection * 24; - sPSSData->iconScrollState++; + DestroyBoxMonIconsInColumn(sStorage->iconScrollCurColumn); + sStorage->iconScrollPos += sStorage->iconScrollDirection * 24; + sStorage->iconScrollState++; } break; case 1: // Create the new incoming column of icons - sPSSData->iconScrollPos += sPSSData->iconScrollSpeed; - sPSSData->iconScrollNumIncoming += CreateBoxMonIconsInColumn(sPSSData->iconScrollCurColumn, sPSSData->iconScrollDistance, sPSSData->iconScrollSpeed); + sStorage->iconScrollPos += sStorage->iconScrollSpeed; + sStorage->iconScrollNumIncoming += CreateBoxMonIconsInColumn(sStorage->iconScrollCurColumn, sStorage->iconScrollDistance, sStorage->iconScrollSpeed); - if ((sPSSData->iconScrollDirection > 0 && sPSSData->iconScrollCurColumn == IN_BOX_COLUMNS - 1) - || (sPSSData->iconScrollDirection < 0 && sPSSData->iconScrollCurColumn == 0)) + if ((sStorage->iconScrollDirection > 0 && sStorage->iconScrollCurColumn == IN_BOX_COLUMNS - 1) + || (sStorage->iconScrollDirection < 0 && sStorage->iconScrollCurColumn == 0)) { // Scroll has reached final column - sPSSData->iconScrollState++; + sStorage->iconScrollState++; } else { // Continue scrolling - sPSSData->iconScrollCurColumn += sPSSData->iconScrollDirection; - sPSSData->iconScrollState = 0; + sStorage->iconScrollCurColumn += sStorage->iconScrollDirection; + sStorage->iconScrollState = 0; } break; case 2: // Wait to make sure all icons have arrived - if (sPSSData->iconScrollNumIncoming == 0) + if (sStorage->iconScrollNumIncoming == 0) { - sPSSData->iconScrollDistance++; + sStorage->iconScrollDistance++; return FALSE; } break; @@ -4634,29 +4634,29 @@ static void SetBoxSpeciesAndPersonalities(u8 boxId) { for (j = 0; j < IN_BOX_COLUMNS; j++) { - sPSSData->boxSpecies[boxPosition] = GetBoxMonDataAt(boxId, boxPosition, MON_DATA_SPECIES2); - if (sPSSData->boxSpecies[boxPosition] != SPECIES_NONE) - sPSSData->boxPersonalities[boxPosition] = GetBoxMonDataAt(boxId, boxPosition, MON_DATA_PERSONALITY); + sStorage->boxSpecies[boxPosition] = GetBoxMonDataAt(boxId, boxPosition, MON_DATA_SPECIES2); + if (sStorage->boxSpecies[boxPosition] != SPECIES_NONE) + sStorage->boxPersonalities[boxPosition] = GetBoxMonDataAt(boxId, boxPosition, MON_DATA_PERSONALITY); boxPosition++; } } - sPSSData->field_C5C = boxId; + sStorage->field_C5C = boxId; } static void DestroyBoxMonIconAtPosition(u8 boxPosition) { - if (sPSSData->boxMonsSprites[boxPosition] != NULL) + if (sStorage->boxMonsSprites[boxPosition] != NULL) { - DestroyBoxMonIcon(sPSSData->boxMonsSprites[boxPosition]); - sPSSData->boxMonsSprites[boxPosition] = NULL; + DestroyBoxMonIcon(sStorage->boxMonsSprites[boxPosition]); + sStorage->boxMonsSprites[boxPosition] = NULL; } } static void SetBoxMonIconObjMode(u8 boxPosition, u8 objMode) { - if (sPSSData->boxMonsSprites[boxPosition] != NULL) - sPSSData->boxMonsSprites[boxPosition]->oam.objMode = objMode; + if (sStorage->boxMonsSprites[boxPosition] != NULL) + sStorage->boxMonsSprites[boxPosition]->oam.objMode = objMode; } static void CreatePartyMonsSprites(bool8 visible) @@ -4665,7 +4665,7 @@ static void CreatePartyMonsSprites(bool8 visible) u16 species = GetMonData(&gPlayerParty[0], MON_DATA_SPECIES2); u32 personality = GetMonData(&gPlayerParty[0], MON_DATA_PERSONALITY); - sPSSData->partySprites[0] = CreateMonIconSprite(species, personality, 104, 64, 1, 12); + sStorage->partySprites[0] = CreateMonIconSprite(species, personality, 104, 64, 1, 12); count = 1; for (i = 1; i < PARTY_SIZE; i++) { @@ -4673,12 +4673,12 @@ static void CreatePartyMonsSprites(bool8 visible) if (species != SPECIES_NONE) { personality = GetMonData(&gPlayerParty[i], MON_DATA_PERSONALITY); - sPSSData->partySprites[i] = CreateMonIconSprite(species, personality, 152, 8 * (3 * (i - 1)) + 16, 1, 12); + sStorage->partySprites[i] = CreateMonIconSprite(species, personality, 152, 8 * (3 * (i - 1)) + 16, 1, 12); count++; } else { - sPSSData->partySprites[i] = NULL; + sStorage->partySprites[i] = NULL; } } @@ -4686,17 +4686,17 @@ static void CreatePartyMonsSprites(bool8 visible) { for (i = 0; i < count; i++) { - sPSSData->partySprites[i]->pos1.y -= 160; - sPSSData->partySprites[i]->invisible = TRUE; + sStorage->partySprites[i]->pos1.y -= 160; + sStorage->partySprites[i]->invisible = TRUE; } } - if (sPSSData->boxOption == OPTION_MOVE_ITEMS) + if (sStorage->boxOption == OPTION_MOVE_ITEMS) { for (i = 0; i < PARTY_SIZE; i++) { - if (sPSSData->partySprites[i] != NULL && GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM) == ITEM_NONE) - sPSSData->partySprites[i]->oam.objMode = ST_OAM_OBJ_BLEND; + if (sStorage->partySprites[i] != NULL && GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM) == ITEM_NONE) + sStorage->partySprites[i]->oam.objMode = ST_OAM_OBJ_BLEND; } } } @@ -4705,16 +4705,16 @@ static void CompactPartySprites(void) { u16 i, targetSlot; - sPSSData->numPartyToCompact = 0; + sStorage->numPartyToCompact = 0; for (i = 0, targetSlot = 0; i < PARTY_SIZE; i++) { - if (sPSSData->partySprites[i] != NULL) + if (sStorage->partySprites[i] != NULL) { if (i != targetSlot) { - MovePartySpriteToNextSlot(sPSSData->partySprites[i], targetSlot); - sPSSData->partySprites[i] = NULL; - sPSSData->numPartyToCompact++; + MovePartySpriteToNextSlot(sStorage->partySprites[i], targetSlot); + sStorage->partySprites[i] = NULL; + sStorage->numPartyToCompact++; } targetSlot++; } @@ -4723,7 +4723,7 @@ static void CompactPartySprites(void) static u8 GetNumPartySpritesCompacting(void) { - return sPSSData->numPartyToCompact; + return sStorage->numPartyToCompact; } #define sPartyId data[1] @@ -4774,8 +4774,8 @@ static void SpriteCB_MovePartyMonToNextSlot(struct Sprite *sprite) sprite->pos1.y = 8 * (3 * (sprite->sPartyId - 1)) + 16; } sprite->callback = SpriteCallbackDummy; - sPSSData->partySprites[sprite->sPartyId] = sprite; - sPSSData->numPartyToCompact--; + sStorage->partySprites[sprite->sPartyId] = sprite; + sStorage->numPartyToCompact--; } } @@ -4788,10 +4788,10 @@ static void SpriteCB_MovePartyMonToNextSlot(struct Sprite *sprite) static void DestroyMovingMonIcon(void) { - if (sPSSData->movingMonSprite != NULL) + if (sStorage->movingMonSprite != NULL) { - DestroyBoxMonIcon(sPSSData->movingMonSprite); - sPSSData->movingMonSprite = NULL; + DestroyBoxMonIcon(sStorage->movingMonSprite); + sStorage->movingMonSprite = NULL; } } @@ -4801,25 +4801,25 @@ static void MovePartySprites(s16 yDelta) for (i = 0; i < PARTY_SIZE; i++) { - if (sPSSData->partySprites[i] != NULL) + if (sStorage->partySprites[i] != NULL) { - sPSSData->partySprites[i]->pos1.y += yDelta; - posY = sPSSData->partySprites[i]->pos1.y + sPSSData->partySprites[i]->pos2.y + sPSSData->partySprites[i]->centerToCornerVecY; + sStorage->partySprites[i]->pos1.y += yDelta; + posY = sStorage->partySprites[i]->pos1.y + sStorage->partySprites[i]->pos2.y + sStorage->partySprites[i]->centerToCornerVecY; posY += 16; if (posY > 192) - sPSSData->partySprites[i]->invisible = TRUE; + sStorage->partySprites[i]->invisible = TRUE; else - sPSSData->partySprites[i]->invisible = FALSE; + sStorage->partySprites[i]->invisible = FALSE; } } } static void DestroyPartyMonIcon(u8 partyId) { - if (sPSSData->partySprites[partyId] != NULL) + if (sStorage->partySprites[partyId] != NULL) { - DestroyBoxMonIcon(sPSSData->partySprites[partyId]); - sPSSData->partySprites[partyId] = NULL; + DestroyBoxMonIcon(sStorage->partySprites[partyId]); + sStorage->partySprites[partyId] = NULL; } } @@ -4829,19 +4829,19 @@ static void DestroyAllPartyMonIcons(void) for (i = 0; i < PARTY_SIZE; i++) { - if (sPSSData->partySprites[i] != NULL) + if (sStorage->partySprites[i] != NULL) { - DestroyBoxMonIcon(sPSSData->partySprites[i]); - sPSSData->partySprites[i] = NULL; + DestroyBoxMonIcon(sStorage->partySprites[i]); + sStorage->partySprites[i] = NULL; } } } static void SetPartyMonIconObjMode(u8 partyId, u8 objMode) { - if (sPSSData->partySprites[partyId] != NULL) + if (sStorage->partySprites[partyId] != NULL) { - sPSSData->partySprites[partyId]->oam.objMode = objMode; + sStorage->partySprites[partyId]->oam.objMode = objMode; } } @@ -4849,83 +4849,83 @@ static void SetMovingMonSprite(u8 mode, u8 id) { if (mode == MODE_PARTY) { - sPSSData->movingMonSprite = sPSSData->partySprites[id]; - sPSSData->partySprites[id] = NULL; + sStorage->movingMonSprite = sStorage->partySprites[id]; + sStorage->partySprites[id] = NULL; } else if (mode == MODE_BOX) { - sPSSData->movingMonSprite = sPSSData->boxMonsSprites[id]; - sPSSData->boxMonsSprites[id] = NULL; + sStorage->movingMonSprite = sStorage->boxMonsSprites[id]; + sStorage->boxMonsSprites[id] = NULL; } else { return; } - sPSSData->movingMonSprite->callback = SpriteCB_HeldMon; - sPSSData->movingMonSprite->oam.priority = GetMonIconPriorityByCursorPos(); - sPSSData->movingMonSprite->subpriority = 7; + sStorage->movingMonSprite->callback = SpriteCB_HeldMon; + sStorage->movingMonSprite->oam.priority = GetMonIconPriorityByCursorPos(); + sStorage->movingMonSprite->subpriority = 7; } static void sub_80CBCAC(u8 boxId, u8 position) { if (boxId == TOTAL_BOXES_COUNT) // party mon { - sPSSData->partySprites[position] = sPSSData->movingMonSprite; - sPSSData->partySprites[position]->oam.priority = 1; - sPSSData->partySprites[position]->subpriority = 12; + sStorage->partySprites[position] = sStorage->movingMonSprite; + sStorage->partySprites[position]->oam.priority = 1; + sStorage->partySprites[position]->subpriority = 12; } else { - sPSSData->boxMonsSprites[position] = sPSSData->movingMonSprite; - sPSSData->boxMonsSprites[position]->oam.priority = 2; - sPSSData->boxMonsSprites[position]->subpriority = 19 - (position % IN_BOX_COLUMNS); + sStorage->boxMonsSprites[position] = sStorage->movingMonSprite; + sStorage->boxMonsSprites[position]->oam.priority = 2; + sStorage->boxMonsSprites[position]->subpriority = 19 - (position % IN_BOX_COLUMNS); } - sPSSData->movingMonSprite->callback = SpriteCallbackDummy; - sPSSData->movingMonSprite = NULL; + sStorage->movingMonSprite->callback = SpriteCallbackDummy; + sStorage->movingMonSprite = NULL; } static void sub_80CBD5C(u8 boxId, u8 position) { if (boxId == TOTAL_BOXES_COUNT) // party mon - sPSSData->field_B00 = &sPSSData->partySprites[position]; + sStorage->field_B00 = &sStorage->partySprites[position]; else - sPSSData->field_B00 = &sPSSData->boxMonsSprites[position]; + sStorage->field_B00 = &sStorage->boxMonsSprites[position]; - sPSSData->movingMonSprite->callback = SpriteCallbackDummy; - sPSSData->field_C5D = 0; + sStorage->movingMonSprite->callback = SpriteCallbackDummy; + sStorage->field_C5D = 0; } static bool8 sub_80CBDC4(void) { - if (sPSSData->field_C5D == 16) + if (sStorage->field_C5D == 16) return FALSE; - sPSSData->field_C5D++; - if (sPSSData->field_C5D & 1) + sStorage->field_C5D++; + if (sStorage->field_C5D & 1) { - (*sPSSData->field_B00)->pos1.y--; - sPSSData->movingMonSprite->pos1.y++; + (*sStorage->field_B00)->pos1.y--; + sStorage->movingMonSprite->pos1.y++; } - (*sPSSData->field_B00)->pos2.x = gSineTable[sPSSData->field_C5D * 8] / 16; - sPSSData->movingMonSprite->pos2.x = -(gSineTable[sPSSData->field_C5D * 8] / 16); - if (sPSSData->field_C5D == 8) + (*sStorage->field_B00)->pos2.x = gSineTable[sStorage->field_C5D * 8] / 16; + sStorage->movingMonSprite->pos2.x = -(gSineTable[sStorage->field_C5D * 8] / 16); + if (sStorage->field_C5D == 8) { - sPSSData->movingMonSprite->oam.priority = (*sPSSData->field_B00)->oam.priority; - sPSSData->movingMonSprite->subpriority = (*sPSSData->field_B00)->subpriority; - (*sPSSData->field_B00)->oam.priority = GetMonIconPriorityByCursorPos(); - (*sPSSData->field_B00)->subpriority = 7; + sStorage->movingMonSprite->oam.priority = (*sStorage->field_B00)->oam.priority; + sStorage->movingMonSprite->subpriority = (*sStorage->field_B00)->subpriority; + (*sStorage->field_B00)->oam.priority = GetMonIconPriorityByCursorPos(); + (*sStorage->field_B00)->subpriority = 7; } - if (sPSSData->field_C5D == 16) + if (sStorage->field_C5D == 16) { - struct Sprite *sprite = sPSSData->movingMonSprite; - sPSSData->movingMonSprite = (*sPSSData->field_B00); - *sPSSData->field_B00 = sprite; + struct Sprite *sprite = sStorage->movingMonSprite; + sStorage->movingMonSprite = (*sStorage->field_B00); + *sStorage->field_B00 = sprite; - sPSSData->movingMonSprite->callback = SpriteCB_HeldMon; - (*sPSSData->field_B00)->callback = SpriteCallbackDummy; + sStorage->movingMonSprite->callback = SpriteCB_HeldMon; + (*sStorage->field_B00)->callback = SpriteCallbackDummy; } return TRUE; @@ -4936,78 +4936,78 @@ static void SetReleaseMon(u8 mode, u8 position) switch (mode) { case MODE_PARTY: - sPSSData->releaseMonSpritePtr = &sPSSData->partySprites[position]; + sStorage->releaseMonSpritePtr = &sStorage->partySprites[position]; break; case MODE_BOX: - sPSSData->releaseMonSpritePtr = &sPSSData->boxMonsSprites[position]; + sStorage->releaseMonSpritePtr = &sStorage->boxMonsSprites[position]; break; case MODE_MOVE: - sPSSData->releaseMonSpritePtr = &sPSSData->movingMonSprite; + sStorage->releaseMonSpritePtr = &sStorage->movingMonSprite; break; default: return; } - if (*sPSSData->releaseMonSpritePtr != NULL) + if (*sStorage->releaseMonSpritePtr != NULL) { - InitSpriteAffineAnim(*sPSSData->releaseMonSpritePtr); - (*sPSSData->releaseMonSpritePtr)->oam.affineMode = ST_OAM_AFFINE_NORMAL; - (*sPSSData->releaseMonSpritePtr)->affineAnims = sAffineAnims_ReleaseMon; - StartSpriteAffineAnim(*sPSSData->releaseMonSpritePtr, RELEASE_ANIM_RELEASE); + InitSpriteAffineAnim(*sStorage->releaseMonSpritePtr); + (*sStorage->releaseMonSpritePtr)->oam.affineMode = ST_OAM_AFFINE_NORMAL; + (*sStorage->releaseMonSpritePtr)->affineAnims = sAffineAnims_ReleaseMon; + StartSpriteAffineAnim(*sStorage->releaseMonSpritePtr, RELEASE_ANIM_RELEASE); } } static bool8 TryHideReleaseMonSprite(void) { - if (*sPSSData->releaseMonSpritePtr == NULL - || (*sPSSData->releaseMonSpritePtr)->invisible) + if (*sStorage->releaseMonSpritePtr == NULL + || (*sStorage->releaseMonSpritePtr)->invisible) return FALSE; - if ((*sPSSData->releaseMonSpritePtr)->affineAnimEnded) - (*sPSSData->releaseMonSpritePtr)->invisible = TRUE; + if ((*sStorage->releaseMonSpritePtr)->affineAnimEnded) + (*sStorage->releaseMonSpritePtr)->invisible = TRUE; return TRUE; } static void DestroyReleaseMonIcon(void) { - if (*sPSSData->releaseMonSpritePtr != NULL) + if (*sStorage->releaseMonSpritePtr != NULL) { - FreeOamMatrix((*sPSSData->releaseMonSpritePtr)->oam.matrixNum); - DestroyBoxMonIcon(*sPSSData->releaseMonSpritePtr); - *sPSSData->releaseMonSpritePtr = NULL; + FreeOamMatrix((*sStorage->releaseMonSpritePtr)->oam.matrixNum); + DestroyBoxMonIcon(*sStorage->releaseMonSpritePtr); + *sStorage->releaseMonSpritePtr = NULL; } } static void ReshowReleaseMon(void) { - if (*sPSSData->releaseMonSpritePtr != NULL) + if (*sStorage->releaseMonSpritePtr != NULL) { - (*sPSSData->releaseMonSpritePtr)->invisible = FALSE; - StartSpriteAffineAnim(*sPSSData->releaseMonSpritePtr, RELEASE_ANIM_CAME_BACK); + (*sStorage->releaseMonSpritePtr)->invisible = FALSE; + StartSpriteAffineAnim(*sStorage->releaseMonSpritePtr, RELEASE_ANIM_CAME_BACK); } } static bool8 ResetReleaseMonSpritePtr(void) { - if (sPSSData->releaseMonSpritePtr == NULL) + if (sStorage->releaseMonSpritePtr == NULL) return FALSE; - if ((*sPSSData->releaseMonSpritePtr)->affineAnimEnded) - sPSSData->releaseMonSpritePtr = NULL; + if ((*sStorage->releaseMonSpritePtr)->affineAnimEnded) + sStorage->releaseMonSpritePtr = NULL; return TRUE; } static void SetMovingMonPriority(u8 priority) { - sPSSData->movingMonSprite->oam.priority = priority; + sStorage->movingMonSprite->oam.priority = priority; } static void SpriteCB_HeldMon(struct Sprite *sprite) { - sprite->pos1.x = sPSSData->cursorSprite->pos1.x; - sprite->pos1.y = sPSSData->cursorSprite->pos1.y + sPSSData->cursorSprite->pos2.y + 4; + sprite->pos1.x = sStorage->cursorSprite->pos1.x; + sprite->pos1.y = sStorage->cursorSprite->pos1.y + sStorage->cursorSprite->pos2.y + 4; } static u16 TryLoadMonIconTiles(u16 species) @@ -5017,7 +5017,7 @@ static u16 TryLoadMonIconTiles(u16 species) // Search icon list for this species for (i = 0; i < MAX_MON_ICONS; i++) { - if (sPSSData->iconSpeciesList[i] == species) + if (sStorage->iconSpeciesList[i] == species) break; } @@ -5027,7 +5027,7 @@ static u16 TryLoadMonIconTiles(u16 species) // Find first empty spot in the list to put it for (i = 0; i < MAX_MON_ICONS; i++) { - if (sPSSData->iconSpeciesList[i] == 0) + if (sStorage->iconSpeciesList[i] == 0) break; } @@ -5037,8 +5037,8 @@ static u16 TryLoadMonIconTiles(u16 species) } // Add species to icon list and load tiles - sPSSData->iconSpeciesList[i] = species; - sPSSData->numIconsPerSpecies[i]++; + sStorage->iconSpeciesList[i] = species; + sStorage->numIconsPerSpecies[i]++; offset = 16 * i; CpuCopy32(GetMonIconTiles(species, TRUE), (void*)(OBJ_VRAM0) + offset * 32, 0x200); @@ -5051,10 +5051,10 @@ static void RemoveSpeciesFromIconList(u16 species) for (i = 0; i < MAX_MON_ICONS; i++) { - if (sPSSData->iconSpeciesList[i] == species) + if (sStorage->iconSpeciesList[i] == species) { - if (--sPSSData->numIconsPerSpecies[i] == 0) - sPSSData->iconSpeciesList[i] = SPECIES_NONE; + if (--sStorage->numIconsPerSpecies[i] == 0) + sStorage->iconSpeciesList[i] = SPECIES_NONE; break; } } @@ -5114,15 +5114,15 @@ static void Task_InitBox(u8 taskId) switch (task->tState) { case 0: - sPSSData->wallpaperOffset = 0; - sPSSData->bg2_X = 0; - task->tDmaIdx = RequestDma3Fill(0, sPSSData->wallpaperBgTilemapBuffer, sizeof(sPSSData->wallpaperBgTilemapBuffer), 1); + sStorage->wallpaperOffset = 0; + sStorage->bg2_X = 0; + task->tDmaIdx = RequestDma3Fill(0, sStorage->wallpaperBgTilemapBuffer, sizeof(sStorage->wallpaperBgTilemapBuffer), 1); break; case 1: if (CheckForSpaceForDma3Request(task->tDmaIdx) == -1) return; - SetBgTilemapBuffer(2, sPSSData->wallpaperBgTilemapBuffer); + SetBgTilemapBuffer(2, sStorage->wallpaperBgTilemapBuffer); ShowBg(2); break; case 2: @@ -5156,45 +5156,45 @@ static void SetUpScrollToBox(u8 boxId) { s8 direction = DetermineBoxScrollDirection(boxId); - sPSSData->scrollSpeed = (direction > 0) ? 6 : -6; - sPSSData->scrollUnused1 = (direction > 0) ? 1 : 2; - sPSSData->scrollTimer = 32; - sPSSData->scrollToBoxIdUnused = boxId; - sPSSData->scrollUnused2 = (direction <= 0) ? 5 : 0; - sPSSData->scrollDirectionUnused = direction; + sStorage->scrollSpeed = (direction > 0) ? 6 : -6; + sStorage->scrollUnused1 = (direction > 0) ? 1 : 2; + sStorage->scrollTimer = 32; + sStorage->scrollToBoxIdUnused = boxId; + sStorage->scrollUnused2 = (direction <= 0) ? 5 : 0; + sStorage->scrollDirectionUnused = direction; - sPSSData->scrollUnused3 = (direction > 0) ? 264 : 56; - sPSSData->scrollUnused4 = (direction <= 0) ? 5 : 0; - sPSSData->scrollUnused5 = 0; - sPSSData->scrollUnused6 = 2; - sPSSData->scrollToBoxId = boxId; - sPSSData->scrollDirection = direction; - sPSSData->scrollState = 0; + sStorage->scrollUnused3 = (direction > 0) ? 264 : 56; + sStorage->scrollUnused4 = (direction <= 0) ? 5 : 0; + sStorage->scrollUnused5 = 0; + sStorage->scrollUnused6 = 2; + sStorage->scrollToBoxId = boxId; + sStorage->scrollDirection = direction; + sStorage->scrollState = 0; } static bool8 ScrollToBox(void) { bool8 iconsScrolling; - switch (sPSSData->scrollState) + switch (sStorage->scrollState) { case 0: - LoadWallpaperGfx(sPSSData->scrollToBoxId, sPSSData->scrollDirection); - sPSSData->scrollState++; + LoadWallpaperGfx(sStorage->scrollToBoxId, sStorage->scrollDirection); + sStorage->scrollState++; case 1: if (!WaitForWallpaperGfxLoad()) return TRUE; - InitBoxMonIconScroll(sPSSData->scrollToBoxId, sPSSData->scrollDirection); - CreateIncomingBoxTitle(sPSSData->scrollToBoxId, sPSSData->scrollDirection); - StartBoxScrollArrowsSlide(sPSSData->scrollDirection); + InitBoxMonIconScroll(sStorage->scrollToBoxId, sStorage->scrollDirection); + CreateIncomingBoxTitle(sStorage->scrollToBoxId, sStorage->scrollDirection); + StartBoxScrollArrowsSlide(sStorage->scrollDirection); break; case 2: iconsScrolling = UpdateBoxMonIconScroll(); - if (sPSSData->scrollTimer != 0) + if (sStorage->scrollTimer != 0) { - sPSSData->bg2_X += sPSSData->scrollSpeed; - if (--sPSSData->scrollTimer != 0) + sStorage->bg2_X += sStorage->scrollSpeed; + if (--sStorage->scrollTimer != 0) return TRUE; CycleBoxTitleSprites(); StopBoxScrollArrowsSlide(); @@ -5202,7 +5202,7 @@ static bool8 ScrollToBox(void) return iconsScrolling; } - sPSSData->scrollState++; + sStorage->scrollState++; return TRUE; } @@ -5225,36 +5225,36 @@ static void SetWallpaperForCurrentBox(u8 wallpaperId) { u8 boxId = StorageGetCurrentBox(); SetBoxWallpaper(boxId, wallpaperId); - sPSSData->wallpaperChangeState = 0; + sStorage->wallpaperChangeState = 0; } static bool8 DoWallpaperGfxChange(void) { - switch (sPSSData->wallpaperChangeState) + switch (sStorage->wallpaperChangeState) { case 0: - BeginNormalPaletteFade(sPSSData->boxTitlePalBits, 1, 0, 16, RGB_WHITEALPHA); - sPSSData->wallpaperChangeState++; + BeginNormalPaletteFade(sStorage->boxTitlePalBits, 1, 0, 16, RGB_WHITEALPHA); + sStorage->wallpaperChangeState++; break; case 1: if (!UpdatePaletteFade()) { u8 curBox = StorageGetCurrentBox(); LoadWallpaperGfx(curBox, 0); - sPSSData->wallpaperChangeState++; + sStorage->wallpaperChangeState++; } break; case 2: if (WaitForWallpaperGfxLoad() == TRUE) { CycleBoxTitleColor(); - BeginNormalPaletteFade(sPSSData->boxTitlePalBits, 1, 16, 0, RGB_WHITEALPHA); - sPSSData->wallpaperChangeState++; + BeginNormalPaletteFade(sStorage->boxTitlePalBits, 1, 16, 0, RGB_WHITEALPHA); + sStorage->wallpaperChangeState++; } break; case 3: if (!UpdatePaletteFade()) - sPSSData->wallpaperChangeState++; + sStorage->wallpaperChangeState++; break; case 4: return FALSE; @@ -5270,50 +5270,50 @@ static void LoadWallpaperGfx(u8 boxId, s8 direction) void *iconGfx; u32 tilesSize, iconSize; - sPSSData->wallpaperLoadState = 0; - sPSSData->wallpaperLoadBoxId = boxId; - sPSSData->wallpaperLoadDir = direction; - if (sPSSData->wallpaperLoadDir != 0) + sStorage->wallpaperLoadState = 0; + sStorage->wallpaperLoadBoxId = boxId; + sStorage->wallpaperLoadDir = direction; + if (sStorage->wallpaperLoadDir != 0) { - sPSSData->wallpaperOffset = (sPSSData->wallpaperOffset == 0); - TrimOldWallpaper(sPSSData->wallpaperBgTilemapBuffer); + sStorage->wallpaperOffset = (sStorage->wallpaperOffset == 0); + TrimOldWallpaper(sStorage->wallpaperBgTilemapBuffer); } - wallpaperId = GetBoxWallpaper(sPSSData->wallpaperLoadBoxId); + wallpaperId = GetBoxWallpaper(sStorage->wallpaperLoadBoxId); if (wallpaperId != WALLPAPER_FRIENDS) { wallpaper = &sWallpapers[wallpaperId]; - LZ77UnCompWram(wallpaper->tilemap, sPSSData->wallpaperTilemap); - DrawWallpaper(sPSSData->wallpaperTilemap, sPSSData->wallpaperLoadDir, sPSSData->wallpaperOffset); + LZ77UnCompWram(wallpaper->tilemap, sStorage->wallpaperTilemap); + DrawWallpaper(sStorage->wallpaperTilemap, sStorage->wallpaperLoadDir, sStorage->wallpaperOffset); - if (sPSSData->wallpaperLoadDir != 0) - LoadPalette(wallpaper->palettes, (sPSSData->wallpaperOffset * 32) + 0x40, 0x40); + if (sStorage->wallpaperLoadDir != 0) + LoadPalette(wallpaper->palettes, (sStorage->wallpaperOffset * 32) + 0x40, 0x40); else - CpuCopy16(wallpaper->palettes, &gPlttBufferUnfaded[(sPSSData->wallpaperOffset * 32) + 0x40], 0x40); + CpuCopy16(wallpaper->palettes, &gPlttBufferUnfaded[(sStorage->wallpaperOffset * 32) + 0x40], 0x40); - sPSSData->wallpaperTiles = malloc_and_decompress(wallpaper->tiles, &tilesSize); - LoadBgTiles(2, sPSSData->wallpaperTiles, tilesSize, sPSSData->wallpaperOffset << 8); + sStorage->wallpaperTiles = malloc_and_decompress(wallpaper->tiles, &tilesSize); + LoadBgTiles(2, sStorage->wallpaperTiles, tilesSize, sStorage->wallpaperOffset << 8); } else { wallpaper = &sWaldaWallpapers[GetWaldaWallpaperPatternId()]; - LZ77UnCompWram(wallpaper->tilemap, sPSSData->wallpaperTilemap); - DrawWallpaper(sPSSData->wallpaperTilemap, sPSSData->wallpaperLoadDir, sPSSData->wallpaperOffset); + LZ77UnCompWram(wallpaper->tilemap, sStorage->wallpaperTilemap); + DrawWallpaper(sStorage->wallpaperTilemap, sStorage->wallpaperLoadDir, sStorage->wallpaperOffset); - CpuCopy16(wallpaper->palettes, sPSSData->wallpaperTilemap, 0x40); - CpuCopy16(GetWaldaWallpaperColorsPtr(), &sPSSData->wallpaperTilemap[1], 4); - CpuCopy16(GetWaldaWallpaperColorsPtr(), &sPSSData->wallpaperTilemap[17], 4); + CpuCopy16(wallpaper->palettes, sStorage->wallpaperTilemap, 0x40); + CpuCopy16(GetWaldaWallpaperColorsPtr(), &sStorage->wallpaperTilemap[1], 4); + CpuCopy16(GetWaldaWallpaperColorsPtr(), &sStorage->wallpaperTilemap[17], 4); - if (sPSSData->wallpaperLoadDir != 0) - LoadPalette(sPSSData->wallpaperTilemap, (sPSSData->wallpaperOffset * 32) + 0x40, 0x40); + if (sStorage->wallpaperLoadDir != 0) + LoadPalette(sStorage->wallpaperTilemap, (sStorage->wallpaperOffset * 32) + 0x40, 0x40); else - CpuCopy16(sPSSData->wallpaperTilemap, &gPlttBufferUnfaded[(sPSSData->wallpaperOffset * 32) + 0x40], 0x40); + CpuCopy16(sStorage->wallpaperTilemap, &gPlttBufferUnfaded[(sStorage->wallpaperOffset * 32) + 0x40], 0x40); - sPSSData->wallpaperTiles = malloc_and_decompress(wallpaper->tiles, &tilesSize); + sStorage->wallpaperTiles = malloc_and_decompress(wallpaper->tiles, &tilesSize); iconGfx = malloc_and_decompress(sWaldaWallpaperIcons[GetWaldaWallpaperIconId()], &iconSize); - CpuCopy32(iconGfx, sPSSData->wallpaperTiles + 0x800, iconSize); + CpuCopy32(iconGfx, sStorage->wallpaperTiles + 0x800, iconSize); Free(iconGfx); - LoadBgTiles(2, sPSSData->wallpaperTiles, tilesSize, sPSSData->wallpaperOffset << 8); + LoadBgTiles(2, sStorage->wallpaperTiles, tilesSize, sStorage->wallpaperOffset << 8); } CopyBgTilemapBufferToVram(2); @@ -5324,8 +5324,8 @@ static bool32 WaitForWallpaperGfxLoad(void) if (IsDma3ManagerBusyWithBgCopy()) return FALSE; - if (sPSSData->wallpaperTiles != NULL) - FREE_AND_SET_NULL(sPSSData->wallpaperTiles); + if (sStorage->wallpaperTiles != NULL) + FREE_AND_SET_NULL(sStorage->wallpaperTiles); return TRUE; } @@ -5333,7 +5333,7 @@ static bool32 WaitForWallpaperGfxLoad(void) static void DrawWallpaper(const void *tilemap, s8 direction, u8 offset) { s16 var = (offset * 2) + 3; - s16 x = ((sPSSData->bg2_X / 8 + 10) + (direction * 24)) & 0x3F; + s16 x = ((sStorage->bg2_X / 8 + 10) + (direction * 24)) & 0x3F; CopyRectToBgTilemapBufferRect(2, tilemap, 0, 0, 0x14, 0x12, x, 2, 0x14, 0x12, 0x11, offset << 8, var); @@ -5351,7 +5351,7 @@ static void TrimOldWallpaper(void *tilemap) { u16 i; u16 *dest = tilemap; - s16 r3 = ((sPSSData->bg2_X / 8) + 30) & 0x3F; + s16 r3 = ((sStorage->bg2_X / 8) + 30) & 0x3F; if (r3 <= 31) dest += r3 + 0x260; @@ -5375,33 +5375,33 @@ static void InitBoxTitle(u8 boxId) s16 x; u16 i; - struct SpriteSheet spriteSheet = {sPSSData->boxTitleTiles, 0x200, GFXTAG_BOX_TITLE}; + struct SpriteSheet spriteSheet = {sStorage->boxTitleTiles, 0x200, GFXTAG_BOX_TITLE}; struct SpritePalette palettes[] = { - {sPSSData->boxTitlePal, PALTAG_BOX_TITLE}, + {sStorage->boxTitlePal, PALTAG_BOX_TITLE}, {} }; u16 wallpaperId = GetBoxWallpaper(boxId); - sPSSData->boxTitlePal[14] = sBoxTitleColors[wallpaperId][0]; // Shadow color - sPSSData->boxTitlePal[15] = sBoxTitleColors[wallpaperId][1]; // Text Color + sStorage->boxTitlePal[14] = sBoxTitleColors[wallpaperId][0]; // Shadow color + sStorage->boxTitlePal[15] = sBoxTitleColors[wallpaperId][1]; // Text Color LoadSpritePalettes(palettes); - sPSSData->boxTitlePalBits = 0x3f0; + sStorage->boxTitlePalBits = 0x3f0; tagIndex = IndexOfSpritePaletteTag(PALTAG_BOX_TITLE); - sPSSData->boxTitlePalOffset = 0x10e + 16 * tagIndex; - sPSSData->boxTitlePalBits |= 0x10000 << tagIndex; + sStorage->boxTitlePalOffset = 0x10e + 16 * tagIndex; + sStorage->boxTitlePalBits |= 0x10000 << tagIndex; // The below seems intended to have separately tracked // the incoming wallpaper title's palette, but as they now // share a palette tag, all colors (and fields in some cases) // this is redundant along with the use of boxTitleAltPalOffset tagIndex = IndexOfSpritePaletteTag(PALTAG_BOX_TITLE); - sPSSData->boxTitleAltPalOffset = 0x10e + 16 * tagIndex; - sPSSData->boxTitlePalBits |= 0x10000 << tagIndex; + sStorage->boxTitleAltPalOffset = 0x10e + 16 * tagIndex; + sStorage->boxTitlePalBits |= 0x10000 << tagIndex; - StringCopyPadded(sPSSData->boxTitleText, GetBoxNamePtr(boxId), 0, 8); - DrawTextWindowAndBufferTiles(sPSSData->boxTitleText, sPSSData->boxTitleTiles, 0, 0, 2); + StringCopyPadded(sStorage->boxTitleText, GetBoxNamePtr(boxId), 0, 8); + DrawTextWindowAndBufferTiles(sStorage->boxTitleText, sStorage->boxTitleTiles, 0, 0, 2); LoadSpriteSheet(&spriteSheet); x = GetBoxTitleBaseX(GetBoxNamePtr(boxId)); @@ -5409,10 +5409,10 @@ static void InitBoxTitle(u8 boxId) for (i = 0; i < 2; i++) { u8 spriteId = CreateSprite(&sSpriteTemplate_BoxTitle, x + i * 32, 28, 24); - sPSSData->curBoxTitleSprites[i] = &gSprites[spriteId]; - StartSpriteAnim(sPSSData->curBoxTitleSprites[i], i); + sStorage->curBoxTitleSprites[i] = &gSprites[spriteId]; + StartSpriteAnim(sStorage->curBoxTitleSprites[i], i); } - sPSSData->boxTitleCycleId = 0; + sStorage->boxTitleCycleId = 0; } // Sprite data for moving title text @@ -5428,25 +5428,25 @@ static void CreateIncomingBoxTitle(u8 boxId, s8 direction) u16 palOffset; s16 x, adjustedX; u16 i; - struct SpriteSheet spriteSheet = {sPSSData->boxTitleTiles, 0x200, GFXTAG_BOX_TITLE}; + struct SpriteSheet spriteSheet = {sStorage->boxTitleTiles, 0x200, GFXTAG_BOX_TITLE}; struct SpriteTemplate template = sSpriteTemplate_BoxTitle; - sPSSData->boxTitleCycleId = (sPSSData->boxTitleCycleId == 0); - if (sPSSData->boxTitleCycleId == 0) + sStorage->boxTitleCycleId = (sStorage->boxTitleCycleId == 0); + if (sStorage->boxTitleCycleId == 0) { spriteSheet.tag = GFXTAG_BOX_TITLE; - palOffset = sPSSData->boxTitlePalOffset; + palOffset = sStorage->boxTitlePalOffset; } else { spriteSheet.tag = GFXTAG_BOX_TITLE_ALT; - palOffset = sPSSData->boxTitlePalOffset; + palOffset = sStorage->boxTitlePalOffset; template.tileTag = GFXTAG_BOX_TITLE_ALT; template.paletteTag = PALTAG_BOX_TITLE; } - StringCopyPadded(sPSSData->boxTitleText, GetBoxNamePtr(boxId), 0, 8); - DrawTextWindowAndBufferTiles(sPSSData->boxTitleText, sPSSData->boxTitleTiles, 0, 0, 2); + StringCopyPadded(sStorage->boxTitleText, GetBoxNamePtr(boxId), 0, 8); + DrawTextWindowAndBufferTiles(sStorage->boxTitleText, sStorage->boxTitleTiles, 0, 0, 2); LoadSpriteSheet(&spriteSheet); LoadPalette(sBoxTitleColors[GetBoxWallpaper(boxId)], palOffset, sizeof(sBoxTitleColors[0])); x = GetBoxTitleBaseX(GetBoxNamePtr(boxId)); @@ -5458,28 +5458,28 @@ static void CreateIncomingBoxTitle(u8 boxId, s8 direction) { u8 spriteId = CreateSprite(&template, i * 32 + adjustedX, 28, 24); - sPSSData->nextBoxTitleSprites[i] = &gSprites[spriteId]; - sPSSData->nextBoxTitleSprites[i]->sSpeed = (-direction) * 6; - sPSSData->nextBoxTitleSprites[i]->sIncomingX = i * 32 + x; - sPSSData->nextBoxTitleSprites[i]->sIncomingDelay = 0; - sPSSData->nextBoxTitleSprites[i]->callback = SpriteCB_IncomingBoxTitle; - StartSpriteAnim(sPSSData->nextBoxTitleSprites[i], i); + sStorage->nextBoxTitleSprites[i] = &gSprites[spriteId]; + sStorage->nextBoxTitleSprites[i]->sSpeed = (-direction) * 6; + sStorage->nextBoxTitleSprites[i]->sIncomingX = i * 32 + x; + sStorage->nextBoxTitleSprites[i]->sIncomingDelay = 0; + sStorage->nextBoxTitleSprites[i]->callback = SpriteCB_IncomingBoxTitle; + StartSpriteAnim(sStorage->nextBoxTitleSprites[i], i); - sPSSData->curBoxTitleSprites[i]->sSpeed = (-direction) * 6; - sPSSData->curBoxTitleSprites[i]->sOutgoingDelay = 1; - sPSSData->curBoxTitleSprites[i]->callback = SpriteCB_OutgoingBoxTitle; + sStorage->curBoxTitleSprites[i]->sSpeed = (-direction) * 6; + sStorage->curBoxTitleSprites[i]->sOutgoingDelay = 1; + sStorage->curBoxTitleSprites[i]->callback = SpriteCB_OutgoingBoxTitle; } } static void CycleBoxTitleSprites(void) { - if (sPSSData->boxTitleCycleId == 0) + if (sStorage->boxTitleCycleId == 0) FreeSpriteTilesByTag(GFXTAG_BOX_TITLE_ALT); else FreeSpriteTilesByTag(GFXTAG_BOX_TITLE); - sPSSData->curBoxTitleSprites[0] = sPSSData->nextBoxTitleSprites[0]; - sPSSData->curBoxTitleSprites[1] = sPSSData->nextBoxTitleSprites[1]; + sStorage->curBoxTitleSprites[0] = sStorage->nextBoxTitleSprites[0]; + sStorage->curBoxTitleSprites[1] = sStorage->nextBoxTitleSprites[1]; } static void SpriteCB_IncomingBoxTitle(struct Sprite *sprite) @@ -5515,10 +5515,10 @@ static void CycleBoxTitleColor(void) { u8 boxId = StorageGetCurrentBox(); u8 wallpaperId = GetBoxWallpaper(boxId); - if (sPSSData->boxTitleCycleId == 0) - CpuCopy16(sBoxTitleColors[wallpaperId], gPlttBufferUnfaded + sPSSData->boxTitlePalOffset, 4); + if (sStorage->boxTitleCycleId == 0) + CpuCopy16(sBoxTitleColors[wallpaperId], gPlttBufferUnfaded + sStorage->boxTitlePalOffset, 4); else - CpuCopy16(sBoxTitleColors[wallpaperId], gPlttBufferUnfaded + sPSSData->boxTitleAltPalOffset, 4); + CpuCopy16(sBoxTitleColors[wallpaperId], gPlttBufferUnfaded + sStorage->boxTitleAltPalOffset, 4); } static s16 GetBoxTitleBaseX(const u8 *string) @@ -5544,7 +5544,7 @@ static void CreateBoxScrollArrows(void) struct Sprite *sprite = &gSprites[spriteId]; StartSpriteAnim(sprite, i); sprite->sSpeed = (i == 0) ? -1 : 1; - sPSSData->arrowSprites[i] = sprite; + sStorage->arrowSprites[i] = sprite; } } if (IsCursorOnBoxTitle()) @@ -5558,25 +5558,25 @@ static void StartBoxScrollArrowsSlide(s8 direction) for (i = 0; i < 2; i++) { - sPSSData->arrowSprites[i]->pos2.x = 0; - sPSSData->arrowSprites[i]->sState = 2; + sStorage->arrowSprites[i]->pos2.x = 0; + sStorage->arrowSprites[i]->sState = 2; } if (direction < 0) { - sPSSData->arrowSprites[0]->sTimer = 29; - sPSSData->arrowSprites[1]->sTimer = 5; - sPSSData->arrowSprites[0]->data[2] = 72; - sPSSData->arrowSprites[1]->data[2] = 72; + sStorage->arrowSprites[0]->sTimer = 29; + sStorage->arrowSprites[1]->sTimer = 5; + sStorage->arrowSprites[0]->data[2] = 72; + sStorage->arrowSprites[1]->data[2] = 72; } else { - sPSSData->arrowSprites[0]->sTimer = 5; - sPSSData->arrowSprites[1]->sTimer = 29; - sPSSData->arrowSprites[0]->data[2] = DISPLAY_WIDTH + 8; - sPSSData->arrowSprites[1]->data[2] = DISPLAY_WIDTH + 8; + sStorage->arrowSprites[0]->sTimer = 5; + sStorage->arrowSprites[1]->sTimer = 29; + sStorage->arrowSprites[0]->data[2] = DISPLAY_WIDTH + 8; + sStorage->arrowSprites[1]->data[2] = DISPLAY_WIDTH + 8; } - sPSSData->arrowSprites[0]->data[7] = 0; - sPSSData->arrowSprites[1]->data[7] = 1; + sStorage->arrowSprites[0]->data[7] = 0; + sStorage->arrowSprites[1]->data[7] = 1; } // New box's scroll arrows have entered, stop sliding and set their position @@ -5586,9 +5586,9 @@ static void StopBoxScrollArrowsSlide(void) for (i = 0; i < 2; i++) { - sPSSData->arrowSprites[i]->pos1.x = 136 * i + 92; - sPSSData->arrowSprites[i]->pos2.x = 0; - sPSSData->arrowSprites[i]->invisible = FALSE; + sStorage->arrowSprites[i]->pos1.x = 136 * i + 92; + sStorage->arrowSprites[i]->pos2.x = 0; + sStorage->arrowSprites[i]->invisible = FALSE; } AnimateBoxScrollArrows(TRUE); } @@ -5603,17 +5603,17 @@ static void AnimateBoxScrollArrows(bool8 animate) // Start arrows moving for (i = 0; i < 2; i++) { - sPSSData->arrowSprites[i]->sState = 1; - sPSSData->arrowSprites[i]->sTimer = 0; - sPSSData->arrowSprites[i]->data[2] = 0; - sPSSData->arrowSprites[i]->data[4] = 0; + sStorage->arrowSprites[i]->sState = 1; + sStorage->arrowSprites[i]->sTimer = 0; + sStorage->arrowSprites[i]->data[2] = 0; + sStorage->arrowSprites[i]->data[4] = 0; } } else { // Stop arrows moving for (i = 0; i < 2; i++) - sPSSData->arrowSprites[i]->sState = 0; + sStorage->arrowSprites[i]->sState = 0; } } @@ -5640,7 +5640,7 @@ static void SpriteCB_Arrow(struct Sprite *sprite) sprite->sState = 3; break; case 3: - sprite->pos1.x -= sPSSData->scrollSpeed; + sprite->pos1.x -= sStorage->scrollSpeed; if (sprite->pos1.x <= 72 || sprite->pos1.x >= DISPLAY_WIDTH + 8) sprite->invisible = TRUE; if (--sprite->sTimer == 0) @@ -5651,7 +5651,7 @@ static void SpriteCB_Arrow(struct Sprite *sprite) } break; case 4: - sprite->pos1.x -= sPSSData->scrollSpeed; + sprite->pos1.x -= sStorage->scrollSpeed; break; } } @@ -5675,7 +5675,7 @@ static struct Sprite *CreateChooseBoxArrows(u16 x, u16 y, u8 animId, u8 priority static void sub_80CD36C(void) { - if (sPSSData->boxOption != OPTION_DEPOSIT) + if (sStorage->boxOption != OPTION_DEPOSIT) sCursorArea = CURSOR_AREA_IN_BOX; else sCursorArea = CURSOR_AREA_IN_PARTY; @@ -5687,8 +5687,8 @@ static void sub_80CD36C(void) sAutoActionOn = FALSE; ClearSavedCursorPos(); CreateCursorSprites(); - sPSSData->cursorPrevHorizPos = 1; - sPSSData->inBoxMovingMode = MOVE_MODE_NORMAL; + sStorage->cursorPrevHorizPos = 1; + sStorage->inBoxMovingMode = MOVE_MODE_NORMAL; TryRefreshDisplayMon(); } @@ -5696,11 +5696,11 @@ static void sub_80CD3EC(void) { CreateCursorSprites(); ReshowDisplayMon(); - sPSSData->cursorPrevHorizPos = 1; - sPSSData->inBoxMovingMode = MOVE_MODE_NORMAL; + sStorage->cursorPrevHorizPos = 1; + sStorage->inBoxMovingMode = MOVE_MODE_NORMAL; if (sIsMonBeingMoved) { - sPSSData->movingMon = sSavedMovingMon; + sStorage->movingMon = sSavedMovingMon; CreateMovingMonIcon(); } } @@ -5762,58 +5762,58 @@ static bool8 UpdateCursorPos(void) { s16 tmp; - if (sPSSData->cursorMoveSteps == 0) + if (sStorage->cursorMoveSteps == 0) { - if (sPSSData->boxOption != OPTION_MOVE_ITEMS) + if (sStorage->boxOption != OPTION_MOVE_ITEMS) return FALSE; else return IsItemIconAnimActive(); } - else if (--sPSSData->cursorMoveSteps != 0) + else if (--sStorage->cursorMoveSteps != 0) { // Update position toward target - sPSSData->cursorNewX += sPSSData->cursorSpeedX; - sPSSData->cursorNewY += sPSSData->cursorSpeedY; - sPSSData->cursorSprite->pos1.x = sPSSData->cursorNewX >> 8; - sPSSData->cursorSprite->pos1.y = sPSSData->cursorNewY >> 8; + sStorage->cursorNewX += sStorage->cursorSpeedX; + sStorage->cursorNewY += sStorage->cursorSpeedY; + sStorage->cursorSprite->pos1.x = sStorage->cursorNewX >> 8; + sStorage->cursorSprite->pos1.y = sStorage->cursorNewY >> 8; // Limit cursor on right - if (sPSSData->cursorSprite->pos1.x > DISPLAY_WIDTH + 16) + if (sStorage->cursorSprite->pos1.x > DISPLAY_WIDTH + 16) { - tmp = sPSSData->cursorSprite->pos1.x - (DISPLAY_WIDTH + 16); - sPSSData->cursorSprite->pos1.x = tmp + 64; + tmp = sStorage->cursorSprite->pos1.x - (DISPLAY_WIDTH + 16); + sStorage->cursorSprite->pos1.x = tmp + 64; } // Limit cursor on left - if (sPSSData->cursorSprite->pos1.x < 64) + if (sStorage->cursorSprite->pos1.x < 64) { - tmp = 64 - sPSSData->cursorSprite->pos1.x; - sPSSData->cursorSprite->pos1.x = DISPLAY_WIDTH + 16 - tmp; + tmp = 64 - sStorage->cursorSprite->pos1.x; + sStorage->cursorSprite->pos1.x = DISPLAY_WIDTH + 16 - tmp; } // Limit cursor on bottom - if (sPSSData->cursorSprite->pos1.y > DISPLAY_HEIGHT + 16) + if (sStorage->cursorSprite->pos1.y > DISPLAY_HEIGHT + 16) { - tmp = sPSSData->cursorSprite->pos1.y - (DISPLAY_HEIGHT + 16); - sPSSData->cursorSprite->pos1.y = tmp - 16; + tmp = sStorage->cursorSprite->pos1.y - (DISPLAY_HEIGHT + 16); + sStorage->cursorSprite->pos1.y = tmp - 16; } // Limit cursor on top - if (sPSSData->cursorSprite->pos1.y < -16) + if (sStorage->cursorSprite->pos1.y < -16) { - tmp = -16 - sPSSData->cursorSprite->pos1.y; - sPSSData->cursorSprite->pos1.y = DISPLAY_HEIGHT + 16 - tmp; + tmp = -16 - sStorage->cursorSprite->pos1.y; + sStorage->cursorSprite->pos1.y = DISPLAY_HEIGHT + 16 - tmp; } // Cursor flips vertically when moving on/off the top buttons - if (sPSSData->cursorFlipTimer && --sPSSData->cursorFlipTimer == 0) - sPSSData->cursorSprite->vFlip = (sPSSData->cursorSprite->vFlip == FALSE); + if (sStorage->cursorFlipTimer && --sStorage->cursorFlipTimer == 0) + sStorage->cursorSprite->vFlip = (sStorage->cursorSprite->vFlip == FALSE); } else { // Time is up for cursor movement, make sure it's exactly at target - sPSSData->cursorSprite->pos1.x = sPSSData->cursorTargetX; - sPSSData->cursorSprite->pos1.y = sPSSData->cursorTargetY; + sStorage->cursorSprite->pos1.x = sStorage->cursorTargetX; + sStorage->cursorSprite->pos1.y = sStorage->cursorTargetY; DoCursorNewPosUpdate(); } @@ -5825,74 +5825,74 @@ static void InitNewCursorPos(u8 newCursorArea, u8 newCursorPosition) u16 x, y; GetCursorCoordsByPos(newCursorArea, newCursorPosition, &x, &y); - sPSSData->newCursorArea = newCursorArea; - sPSSData->newCursorPosition = newCursorPosition; - sPSSData->cursorTargetX = x; - sPSSData->cursorTargetY = y; + sStorage->newCursorArea = newCursorArea; + sStorage->newCursorPosition = newCursorPosition; + sStorage->cursorTargetX = x; + sStorage->cursorTargetY = y; } static void InitCursorMove(void) { int yDistance, xDistance; - if (sPSSData->cursorVerticalWrap != 0 || sPSSData->cursorHorizontalWrap != 0) - sPSSData->cursorMoveSteps = 12; + if (sStorage->cursorVerticalWrap != 0 || sStorage->cursorHorizontalWrap != 0) + sStorage->cursorMoveSteps = 12; else - sPSSData->cursorMoveSteps = 6; + sStorage->cursorMoveSteps = 6; - if (sPSSData->cursorFlipTimer) - sPSSData->cursorFlipTimer = sPSSData->cursorMoveSteps >> 1; + if (sStorage->cursorFlipTimer) + sStorage->cursorFlipTimer = sStorage->cursorMoveSteps >> 1; - switch (sPSSData->cursorVerticalWrap) + switch (sStorage->cursorVerticalWrap) { default: // No wrap - yDistance = sPSSData->cursorTargetY - sPSSData->cursorSprite->pos1.y; + yDistance = sStorage->cursorTargetY - sStorage->cursorSprite->pos1.y; break; case -1: // Wrap from top to bottom - yDistance = sPSSData->cursorTargetY - 192 - sPSSData->cursorSprite->pos1.y; + yDistance = sStorage->cursorTargetY - 192 - sStorage->cursorSprite->pos1.y; break; case 1: // Wrap from bottom to top - yDistance = sPSSData->cursorTargetY + 192 - sPSSData->cursorSprite->pos1.y; + yDistance = sStorage->cursorTargetY + 192 - sStorage->cursorSprite->pos1.y; break; } - switch (sPSSData->cursorHorizontalWrap) + switch (sStorage->cursorHorizontalWrap) { default: // No Wrap - xDistance = sPSSData->cursorTargetX - sPSSData->cursorSprite->pos1.x; + xDistance = sStorage->cursorTargetX - sStorage->cursorSprite->pos1.x; break; case -1: // Wrap from left to right - xDistance = sPSSData->cursorTargetX - 192 - sPSSData->cursorSprite->pos1.x; + xDistance = sStorage->cursorTargetX - 192 - sStorage->cursorSprite->pos1.x; break; case 1: // Wrap from right to left - xDistance = sPSSData->cursorTargetX + 192 - sPSSData->cursorSprite->pos1.x; + xDistance = sStorage->cursorTargetX + 192 - sStorage->cursorSprite->pos1.x; break; } yDistance <<= 8; xDistance <<= 8; - sPSSData->cursorSpeedX = xDistance / sPSSData->cursorMoveSteps; - sPSSData->cursorSpeedY = yDistance / sPSSData->cursorMoveSteps; - sPSSData->cursorNewX = sPSSData->cursorSprite->pos1.x << 8; - sPSSData->cursorNewY = sPSSData->cursorSprite->pos1.y << 8; + sStorage->cursorSpeedX = xDistance / sStorage->cursorMoveSteps; + sStorage->cursorSpeedY = yDistance / sStorage->cursorMoveSteps; + sStorage->cursorNewX = sStorage->cursorSprite->pos1.x << 8; + sStorage->cursorNewY = sStorage->cursorSprite->pos1.y << 8; } static void SetCursorPosition(u8 newCursorArea, u8 newCursorPosition) { InitNewCursorPos(newCursorArea, newCursorPosition); InitCursorMove(); - if (sPSSData->boxOption != OPTION_MOVE_ITEMS) + if (sStorage->boxOption != OPTION_MOVE_ITEMS) { - if (sPSSData->inBoxMovingMode == MOVE_MODE_NORMAL && !sIsMonBeingMoved) - StartSpriteAnim(sPSSData->cursorSprite, CURSOR_ANIM_STILL); + if (sStorage->inBoxMovingMode == MOVE_MODE_NORMAL && !sIsMonBeingMoved) + StartSpriteAnim(sStorage->cursorSprite, CURSOR_ANIM_STILL); } else { if (!IsMovingItem()) - StartSpriteAnim(sPSSData->cursorSprite, CURSOR_ANIM_STILL); + StartSpriteAnim(sStorage->cursorSprite, CURSOR_ANIM_STILL); } - if (sPSSData->boxOption == OPTION_MOVE_ITEMS) + if (sStorage->boxOption == OPTION_MOVE_ITEMS) { if (sCursorArea == CURSOR_AREA_IN_BOX) TryHideItemIconAtPos(CURSOR_AREA_IN_BOX, sCursorPosition); @@ -5907,8 +5907,8 @@ static void SetCursorPosition(u8 newCursorArea, u8 newCursorPosition) if (newCursorArea == CURSOR_AREA_IN_PARTY && sCursorArea != CURSOR_AREA_IN_PARTY) { - sPSSData->cursorPrevHorizPos = 1; - sPSSData->cursorShadowSprite->invisible = TRUE; + sStorage->cursorPrevHorizPos = 1; + sStorage->cursorShadowSprite->invisible = TRUE; } switch (newCursorArea) @@ -5916,19 +5916,19 @@ static void SetCursorPosition(u8 newCursorArea, u8 newCursorPosition) case CURSOR_AREA_IN_PARTY: case CURSOR_AREA_BOX_TITLE: case CURSOR_AREA_BUTTONS: - sPSSData->cursorSprite->oam.priority = 1; - sPSSData->cursorShadowSprite->invisible = TRUE; - sPSSData->cursorShadowSprite->oam.priority = 1; + sStorage->cursorSprite->oam.priority = 1; + sStorage->cursorShadowSprite->invisible = TRUE; + sStorage->cursorShadowSprite->oam.priority = 1; break; case CURSOR_AREA_IN_BOX: - if (sPSSData->inBoxMovingMode != MOVE_MODE_NORMAL) + if (sStorage->inBoxMovingMode != MOVE_MODE_NORMAL) { - sPSSData->cursorSprite->oam.priority = 0; - sPSSData->cursorShadowSprite->invisible = TRUE; + sStorage->cursorSprite->oam.priority = 0; + sStorage->cursorShadowSprite->invisible = TRUE; } else { - sPSSData->cursorSprite->oam.priority = 2; + sStorage->cursorSprite->oam.priority = 2; if (sCursorArea == CURSOR_AREA_IN_BOX && sIsMonBeingMoved) SetMovingMonPriority(2); } @@ -5938,17 +5938,17 @@ static void SetCursorPosition(u8 newCursorArea, u8 newCursorPosition) static void DoCursorNewPosUpdate(void) { - sCursorArea = sPSSData->newCursorArea; - sCursorPosition = sPSSData->newCursorPosition; - if (sPSSData->boxOption != OPTION_MOVE_ITEMS) + sCursorArea = sStorage->newCursorArea; + sCursorPosition = sStorage->newCursorPosition; + if (sStorage->boxOption != OPTION_MOVE_ITEMS) { - if (sPSSData->inBoxMovingMode == MOVE_MODE_NORMAL && !sIsMonBeingMoved) - StartSpriteAnim(sPSSData->cursorSprite, CURSOR_ANIM_BOUNCE); + if (sStorage->inBoxMovingMode == MOVE_MODE_NORMAL && !sIsMonBeingMoved) + StartSpriteAnim(sStorage->cursorSprite, CURSOR_ANIM_BOUNCE); } else { if (!IsMovingItem()) - StartSpriteAnim(sPSSData->cursorSprite, CURSOR_ANIM_BOUNCE); + StartSpriteAnim(sStorage->cursorSprite, CURSOR_ANIM_BOUNCE); } TryRefreshDisplayMon(); @@ -5961,16 +5961,16 @@ static void DoCursorNewPosUpdate(void) AnimateBoxScrollArrows(TRUE); break; case CURSOR_AREA_IN_PARTY: - sPSSData->cursorShadowSprite->subpriority = 13; + sStorage->cursorShadowSprite->subpriority = 13; SetMovingMonPriority(1); break; case CURSOR_AREA_IN_BOX: - if (sPSSData->inBoxMovingMode == MOVE_MODE_NORMAL) + if (sStorage->inBoxMovingMode == MOVE_MODE_NORMAL) { - sPSSData->cursorSprite->oam.priority = 1; - sPSSData->cursorShadowSprite->oam.priority = 2; - sPSSData->cursorShadowSprite->subpriority = 21; - sPSSData->cursorShadowSprite->invisible = FALSE; + sStorage->cursorSprite->oam.priority = 1; + sStorage->cursorShadowSprite->oam.priority = 2; + sStorage->cursorShadowSprite->subpriority = 21; + sStorage->cursorShadowSprite->invisible = FALSE; SetMovingMonPriority(2); } break; @@ -5991,8 +5991,8 @@ static void SetCursorInParty(void) if (partyCount >= PARTY_SIZE) partyCount = PARTY_SIZE - 1; } - if (sPSSData->cursorSprite->vFlip) - sPSSData->cursorFlipTimer = 1; + if (sStorage->cursorSprite->vFlip) + sStorage->cursorFlipTimer = 1; SetCursorPosition(CURSOR_AREA_IN_PARTY, partyCount); } @@ -6027,8 +6027,8 @@ static void InitMonPlaceChange(u8 type) [CHANGE_SHIFT] = MonPlaceChange_Shift, }; - sPSSData->monPlaceChangeFunc = placeChangeFuncs[type]; - sPSSData->monPlaceChangeState = 0; + sStorage->monPlaceChangeFunc = placeChangeFuncs[type]; + sStorage->monPlaceChangeState = 0; } // No Shift while moving multiple Pokémon, only grab and place @@ -6036,39 +6036,39 @@ static void InitMonPlaceChange(u8 type) static void InitMultiMonPlaceChange(bool8 up) { if (!up) - sPSSData->monPlaceChangeFunc = MultiMonPlaceChange_Down; + sStorage->monPlaceChangeFunc = MultiMonPlaceChange_Down; else - sPSSData->monPlaceChangeFunc = MultiMonPlaceChange_Up; + sStorage->monPlaceChangeFunc = MultiMonPlaceChange_Up; - sPSSData->monPlaceChangeState = 0; + sStorage->monPlaceChangeState = 0; } static bool8 DoMonPlaceChange(void) { - return sPSSData->monPlaceChangeFunc(); + return sStorage->monPlaceChangeFunc(); } static bool8 MonPlaceChange_Grab(void) { - switch (sPSSData->monPlaceChangeState) + switch (sStorage->monPlaceChangeState) { case 0: if (sIsMonBeingMoved) return FALSE; - StartSpriteAnim(sPSSData->cursorSprite, CURSOR_ANIM_OPEN); - sPSSData->monPlaceChangeState++; + StartSpriteAnim(sStorage->cursorSprite, CURSOR_ANIM_OPEN); + sStorage->monPlaceChangeState++; break; case 1: if (!MonPlaceChange_CursorDown()) { - StartSpriteAnim(sPSSData->cursorSprite, CURSOR_ANIM_FIST); + StartSpriteAnim(sStorage->cursorSprite, CURSOR_ANIM_FIST); MoveMon(); - sPSSData->monPlaceChangeState++; + sStorage->monPlaceChangeState++; } break; case 2: if (!MonPlaceChange_CursorUp()) - sPSSData->monPlaceChangeState++; + sStorage->monPlaceChangeState++; break; case 3: return FALSE; @@ -6079,21 +6079,21 @@ static bool8 MonPlaceChange_Grab(void) static bool8 MonPlaceChange_Place(void) { - switch (sPSSData->monPlaceChangeState) + switch (sStorage->monPlaceChangeState) { case 0: if (!MonPlaceChange_CursorDown()) { - StartSpriteAnim(sPSSData->cursorSprite, CURSOR_ANIM_OPEN); + StartSpriteAnim(sStorage->cursorSprite, CURSOR_ANIM_OPEN); PlaceMon(); - sPSSData->monPlaceChangeState++; + sStorage->monPlaceChangeState++; } break; case 1: if (!MonPlaceChange_CursorUp()) { - StartSpriteAnim(sPSSData->cursorSprite, CURSOR_ANIM_BOUNCE); - sPSSData->monPlaceChangeState++; + StartSpriteAnim(sStorage->cursorSprite, CURSOR_ANIM_BOUNCE); + sStorage->monPlaceChangeState++; } break; case 2: @@ -6105,30 +6105,30 @@ static bool8 MonPlaceChange_Place(void) static bool8 MonPlaceChange_Shift(void) { - switch (sPSSData->monPlaceChangeState) + switch (sStorage->monPlaceChangeState) { case 0: switch (sCursorArea) { case CURSOR_AREA_IN_PARTY: - sPSSData->field_D91 = TOTAL_BOXES_COUNT; + sStorage->field_D91 = TOTAL_BOXES_COUNT; break; case CURSOR_AREA_IN_BOX: - sPSSData->field_D91 = StorageGetCurrentBox(); + sStorage->field_D91 = StorageGetCurrentBox(); break; default: return FALSE; } - StartSpriteAnim(sPSSData->cursorSprite, CURSOR_ANIM_OPEN); - sub_80CBD5C(sPSSData->field_D91, sCursorPosition); - sPSSData->monPlaceChangeState++; + StartSpriteAnim(sStorage->cursorSprite, CURSOR_ANIM_OPEN); + sub_80CBD5C(sStorage->field_D91, sCursorPosition); + sStorage->monPlaceChangeState++; break; case 1: if (!sub_80CBDC4()) { - StartSpriteAnim(sPSSData->cursorSprite, CURSOR_ANIM_FIST); - SetShiftedMonData(sPSSData->field_D91, sCursorPosition); - sPSSData->monPlaceChangeState++; + StartSpriteAnim(sStorage->cursorSprite, CURSOR_ANIM_FIST); + SetShiftedMonData(sStorage->field_D91, sCursorPosition); + sStorage->monPlaceChangeState++; } break; case 2: @@ -6150,13 +6150,13 @@ static bool8 MultiMonPlaceChange_Up(void) static bool8 MonPlaceChange_CursorDown(void) { - switch (sPSSData->cursorSprite->pos2.y) + switch (sStorage->cursorSprite->pos2.y) { default: - sPSSData->cursorSprite->pos2.y++; + sStorage->cursorSprite->pos2.y++; break; case 0: - sPSSData->cursorSprite->pos2.y++; + sStorage->cursorSprite->pos2.y++; break; case 8: // Cursor has reached bottom return FALSE; @@ -6167,12 +6167,12 @@ static bool8 MonPlaceChange_CursorDown(void) static bool8 MonPlaceChange_CursorUp(void) { - switch (sPSSData->cursorSprite->pos2.y) + switch (sStorage->cursorSprite->pos2.y) { case 0: // Cursor has reached top return FALSE; default: - sPSSData->cursorSprite->pos2.y--; + sStorage->cursorSprite->pos2.y--; break; } @@ -6188,7 +6188,7 @@ static void MoveMon(void) SetMovingMonSprite(MODE_PARTY, sCursorPosition); break; case CURSOR_AREA_IN_BOX: - if (sPSSData->inBoxMovingMode == MOVE_MODE_NORMAL) + if (sStorage->inBoxMovingMode == MOVE_MODE_NORMAL) { SetMovingMonData(StorageGetCurrentBox(), sCursorPosition); SetMovingMonSprite(MODE_BOX, sCursorPosition); @@ -6231,9 +6231,9 @@ static void RefreshDisplayMon(void) static void SetMovingMonData(u8 boxId, u8 position) { if (boxId == TOTAL_BOXES_COUNT) - sPSSData->movingMon = gPlayerParty[sCursorPosition]; + sStorage->movingMon = gPlayerParty[sCursorPosition]; else - BoxMonAtToMon(boxId, position, &sPSSData->movingMon); + BoxMonAtToMon(boxId, position, &sStorage->movingMon); PurgeMonOrBoxMon(boxId, position); sMovingMonOrigBoxId = boxId; @@ -6244,12 +6244,12 @@ static void SetPlacedMonData(u8 boxId, u8 position) { if (boxId == TOTAL_BOXES_COUNT) { - gPlayerParty[position] = sPSSData->movingMon; + gPlayerParty[position] = sStorage->movingMon; } else { - BoxMonRestorePP(&sPSSData->movingMon.box); - SetBoxMonAt(boxId, position, &sPSSData->movingMon.box); + BoxMonRestorePP(&sStorage->movingMon.box); + SetBoxMonAt(boxId, position, &sStorage->movingMon.box); } } @@ -6264,13 +6264,13 @@ static void PurgeMonOrBoxMon(u8 boxId, u8 position) static void SetShiftedMonData(u8 boxId, u8 position) { if (boxId == TOTAL_BOXES_COUNT) - sPSSData->tempMon = gPlayerParty[position]; + sStorage->tempMon = gPlayerParty[position]; else - BoxMonAtToMon(boxId, position, &sPSSData->tempMon); + BoxMonAtToMon(boxId, position, &sStorage->tempMon); SetPlacedMonData(boxId, position); - sPSSData->movingMon = sPSSData->tempMon; - SetDisplayMonData(&sPSSData->movingMon, MODE_PARTY); + sStorage->movingMon = sStorage->tempMon; + SetDisplayMonData(&sStorage->movingMon, MODE_PARTY); sMovingMonOrigBoxId = boxId; sMovingMonOrigBoxPos = position; } @@ -6297,13 +6297,13 @@ static bool8 TryStorePartyMonInBox(u8 boxId) if (boxId == StorageGetCurrentBox()) CreateBoxMonIconAtPos(boxPosition); - StartSpriteAnim(sPSSData->cursorSprite, CURSOR_ANIM_STILL); + StartSpriteAnim(sStorage->cursorSprite, CURSOR_ANIM_STILL); return TRUE; } static void sub_80CE22C(void) { - StartSpriteAnim(sPSSData->cursorSprite, CURSOR_ANIM_BOUNCE); + StartSpriteAnim(sStorage->cursorSprite, CURSOR_ANIM_BOUNCE); TryRefreshDisplayMon(); } @@ -6319,14 +6319,14 @@ static void InitReleaseMon(void) mode = MODE_BOX; SetReleaseMon(mode, sCursorPosition); - StringCopy(sPSSData->releaseMonName, sPSSData->displayMonName); + StringCopy(sStorage->releaseMonName, sStorage->displayMonName); } static bool8 TryHideReleaseMon(void) { if (!TryHideReleaseMonSprite()) { - StartSpriteAnim(sPSSData->cursorSprite, CURSOR_ANIM_BOUNCE); + StartSpriteAnim(sStorage->cursorSprite, CURSOR_ANIM_BOUNCE); return FALSE; } else @@ -6359,7 +6359,7 @@ static void ReleaseMon(void) static void TrySetCursorFistAnim(void) { if (sIsMonBeingMoved) - StartSpriteAnim(sPSSData->cursorSprite, CURSOR_ANIM_FIST); + StartSpriteAnim(sStorage->cursorSprite, CURSOR_ANIM_FIST); } // If the player is on the listed map (or any map, if none is specified), @@ -6404,48 +6404,48 @@ static void InitCanReleaseMonVars(void) { // The player only has 1 or 2 usable // Pokémon, this one can't be released - sPSSData->releaseStatusResolved = TRUE; - sPSSData->canReleaseMon = FALSE; + sStorage->releaseStatusResolved = TRUE; + sStorage->canReleaseMon = FALSE; return; } if (sIsMonBeingMoved) { - sPSSData->tempMon = sPSSData->movingMon; - sPSSData->releaseBoxId = -1; - sPSSData->releaseBoxPos = -1; + sStorage->tempMon = sStorage->movingMon; + sStorage->releaseBoxId = -1; + sStorage->releaseBoxPos = -1; } else { if (sCursorArea == CURSOR_AREA_IN_PARTY) { - sPSSData->tempMon = gPlayerParty[sCursorPosition]; - sPSSData->releaseBoxId = TOTAL_BOXES_COUNT; + sStorage->tempMon = gPlayerParty[sCursorPosition]; + sStorage->releaseBoxId = TOTAL_BOXES_COUNT; } else { - BoxMonAtToMon(StorageGetCurrentBox(), sCursorPosition, &sPSSData->tempMon); - sPSSData->releaseBoxId = StorageGetCurrentBox(); + BoxMonAtToMon(StorageGetCurrentBox(), sCursorPosition, &sStorage->tempMon); + sStorage->releaseBoxId = StorageGetCurrentBox(); } - sPSSData->releaseBoxPos = sCursorPosition; + sStorage->releaseBoxPos = sCursorPosition; } - GetRestrictedReleaseMoves(sPSSData->restrictedMoveList); - sPSSData->restrictedReleaseMonMoves = GetMonData(&sPSSData->tempMon, MON_DATA_KNOWN_MOVES, (u8*)sPSSData->restrictedMoveList); - if (sPSSData->restrictedReleaseMonMoves != 0) + GetRestrictedReleaseMoves(sStorage->restrictedMoveList); + sStorage->restrictedReleaseMonMoves = GetMonData(&sStorage->tempMon, MON_DATA_KNOWN_MOVES, (u8*)sStorage->restrictedMoveList); + if (sStorage->restrictedReleaseMonMoves != 0) { // Pokémon knows at least one restricted release move // Need to check if another Pokémon has this move first - sPSSData->releaseStatusResolved = FALSE; + sStorage->releaseStatusResolved = FALSE; } else { // Pokémon knows no restricted moves, can be released - sPSSData->releaseStatusResolved = TRUE; - sPSSData->canReleaseMon = TRUE; + sStorage->releaseStatusResolved = TRUE; + sStorage->canReleaseMon = TRUE; } - sPSSData->releaseCheckState = 0; + sStorage->releaseCheckState = 0; } static bool32 AtLeastThreeUsableMons(void) @@ -6484,10 +6484,10 @@ static s8 RunCanReleaseMon(void) u16 i; u16 knownMoves; - if (sPSSData->releaseStatusResolved) - return sPSSData->canReleaseMon; + if (sStorage->releaseStatusResolved) + return sStorage->canReleaseMon; - switch (sPSSData->releaseCheckState) + switch (sStorage->releaseCheckState) { case 0: // Check party for other Pokémon that know any restricted @@ -6495,26 +6495,26 @@ static s8 RunCanReleaseMon(void) for (i = 0; i < PARTY_SIZE; i++) { // Make sure party Pokémon isn't the one we're releasing first - if (sPSSData->releaseBoxId != TOTAL_BOXES_COUNT || sPSSData->releaseBoxPos != i) + if (sStorage->releaseBoxId != TOTAL_BOXES_COUNT || sStorage->releaseBoxPos != i) { - knownMoves = GetMonData(&gPlayerParty[i], MON_DATA_KNOWN_MOVES, (u8*)sPSSData->restrictedMoveList); - sPSSData->restrictedReleaseMonMoves &= ~(knownMoves); + knownMoves = GetMonData(&gPlayerParty[i], MON_DATA_KNOWN_MOVES, (u8*)sStorage->restrictedMoveList); + sStorage->restrictedReleaseMonMoves &= ~(knownMoves); } } - if (sPSSData->restrictedReleaseMonMoves == 0) + if (sStorage->restrictedReleaseMonMoves == 0) { // No restricted moves on release Pokémon that // aren't resolved by the party, it can be released. - sPSSData->releaseStatusResolved = TRUE; - sPSSData->canReleaseMon = TRUE; + sStorage->releaseStatusResolved = TRUE; + sStorage->canReleaseMon = TRUE; } else { // Release Pokémon has restricted moves not resolved by the party. // Continue and check the PC next - sPSSData->releaseCheckBoxId = 0; - sPSSData->releaseCheckBoxPos = 0; - sPSSData->releaseCheckState++; + sStorage->releaseCheckBoxId = 0; + sStorage->releaseCheckBoxPos = 0; + sStorage->releaseCheckState++; } break; case 1: @@ -6522,31 +6522,31 @@ static s8 RunCanReleaseMon(void) // moves the release Pokémon knows for (i = 0; i < IN_BOX_COUNT; i++) { - knownMoves = GetAndCopyBoxMonDataAt(sPSSData->releaseCheckBoxId, sPSSData->releaseCheckBoxPos, MON_DATA_KNOWN_MOVES, (u8*)sPSSData->restrictedMoveList); - if (knownMoves != 0 && !(sPSSData->releaseBoxId == sPSSData->releaseCheckBoxId - && sPSSData->releaseBoxPos == sPSSData->releaseCheckBoxPos)) + knownMoves = GetAndCopyBoxMonDataAt(sStorage->releaseCheckBoxId, sStorage->releaseCheckBoxPos, MON_DATA_KNOWN_MOVES, (u8*)sStorage->restrictedMoveList); + if (knownMoves != 0 && !(sStorage->releaseBoxId == sStorage->releaseCheckBoxId + && sStorage->releaseBoxPos == sStorage->releaseCheckBoxPos)) { // Found PC Pokémon with restricted move, clear move from list - sPSSData->restrictedReleaseMonMoves &= ~(knownMoves); - if (sPSSData->restrictedReleaseMonMoves == 0) + sStorage->restrictedReleaseMonMoves &= ~(knownMoves); + if (sStorage->restrictedReleaseMonMoves == 0) { // No restricted moves on release Pokémon that // aren't resolved, it can be released. - sPSSData->releaseStatusResolved = TRUE; - sPSSData->canReleaseMon = TRUE; + sStorage->releaseStatusResolved = TRUE; + sStorage->canReleaseMon = TRUE; break; } } - if (++sPSSData->releaseCheckBoxPos >= IN_BOX_COUNT) + if (++sStorage->releaseCheckBoxPos >= IN_BOX_COUNT) { - sPSSData->releaseCheckBoxPos = 0; - if (++sPSSData->releaseCheckBoxId >= TOTAL_BOXES_COUNT) + sStorage->releaseCheckBoxPos = 0; + if (++sStorage->releaseCheckBoxId >= TOTAL_BOXES_COUNT) { // Checked every Pokémon in the PC, release Pokémon is // the sole owner of at least one restricted move. // It cannot be released. - sPSSData->releaseStatusResolved = TRUE; - sPSSData->canReleaseMon = FALSE; + sStorage->releaseStatusResolved = TRUE; + sStorage->canReleaseMon = FALSE; } } } @@ -6559,7 +6559,7 @@ static s8 RunCanReleaseMon(void) static void SaveMovingMon(void) { if (sIsMonBeingMoved) - sSavedMovingMon = sPSSData->movingMon; + sSavedMovingMon = sStorage->movingMon; } static void LoadSavedMovingMon(void) @@ -6569,9 +6569,9 @@ static void LoadSavedMovingMon(void) // If it came from the party load a struct Pokemon, // otherwise load a BoxPokemon if (sMovingMonOrigBoxId == TOTAL_BOXES_COUNT) - sPSSData->movingMon = sSavedMovingMon; + sStorage->movingMon = sSavedMovingMon; else - sPSSData->movingMon.box = sSavedMovingMon.box; + sStorage->movingMon.box = sSavedMovingMon.box; } } @@ -6580,24 +6580,24 @@ static void InitSummaryScreenData(void) if (sIsMonBeingMoved) { SaveMovingMon(); - sPSSData->summaryMon.mon = &sSavedMovingMon; - sPSSData->summaryStartPos = 0; - sPSSData->summaryMaxPos = 0; - sPSSData->summaryScreenMode = SUMMARY_MODE_NORMAL; + sStorage->summaryMon.mon = &sSavedMovingMon; + sStorage->summaryStartPos = 0; + sStorage->summaryMaxPos = 0; + sStorage->summaryScreenMode = SUMMARY_MODE_NORMAL; } else if (sCursorArea == CURSOR_AREA_IN_PARTY) { - sPSSData->summaryMon.mon = gPlayerParty; - sPSSData->summaryStartPos = sCursorPosition; - sPSSData->summaryMaxPos = CountPartyMons() - 1; - sPSSData->summaryScreenMode = SUMMARY_MODE_NORMAL; + sStorage->summaryMon.mon = gPlayerParty; + sStorage->summaryStartPos = sCursorPosition; + sStorage->summaryMaxPos = CountPartyMons() - 1; + sStorage->summaryScreenMode = SUMMARY_MODE_NORMAL; } else { - sPSSData->summaryMon.box = GetBoxedMonPtr(StorageGetCurrentBox(), 0); - sPSSData->summaryStartPos = sCursorPosition; - sPSSData->summaryMaxPos = IN_BOX_COUNT - 1; - sPSSData->summaryScreenMode = SUMMARY_MODE_BOX; + sStorage->summaryMon.box = GetBoxedMonPtr(StorageGetCurrentBox(), 0); + sStorage->summaryStartPos = sCursorPosition; + sStorage->summaryMaxPos = IN_BOX_COUNT - 1; + sStorage->summaryScreenMode = SUMMARY_MODE_BOX; } } @@ -6636,10 +6636,10 @@ s16 CompactPartySlots(void) static void SetMonMarkings(u8 markings) { - sPSSData->displayMonMarkings = markings; + sStorage->displayMonMarkings = markings; if (sIsMonBeingMoved) { - SetMonData(&sPSSData->movingMon, MON_DATA_MARKINGS, &markings); + SetMonData(&sStorage->movingMon, MON_DATA_MARKINGS, &markings); } else { @@ -6664,7 +6664,7 @@ static bool8 CanShiftMon(void) { if (sCursorArea == CURSOR_AREA_IN_PARTY && CountPartyAliveNonEggMonsExcept(sCursorPosition) == 0) { - if (sPSSData->displayMonIsEgg || GetMonData(&sPSSData->movingMon, MON_DATA_HP) == 0) + if (sStorage->displayMonIsEgg || GetMonData(&sStorage->movingMon, MON_DATA_HP) == 0) return FALSE; } return TRUE; @@ -6697,7 +6697,7 @@ static void TryRefreshDisplayMon(void) // If a Pokémon is currently being moved, don't start // mosaic or update display. Keep displaying the // currently held Pokémon. - sPSSData->setMosaic = (sIsMonBeingMoved == FALSE); + sStorage->setMosaic = (sIsMonBeingMoved == FALSE); if (!sIsMonBeingMoved) { // Update display Pokémon @@ -6735,94 +6735,94 @@ static void SetDisplayMonData(void *pokemon, u8 mode) u16 gender; bool8 sanityIsBadEgg; - sPSSData->displayMonItemId = ITEM_NONE; + sStorage->displayMonItemId = ITEM_NONE; gender = MON_MALE; sanityIsBadEgg = FALSE; if (mode == MODE_PARTY) { struct Pokemon *mon = (struct Pokemon *)pokemon; - sPSSData->displayMonSpecies = GetMonData(mon, MON_DATA_SPECIES2); - if (sPSSData->displayMonSpecies != SPECIES_NONE) + sStorage->displayMonSpecies = GetMonData(mon, MON_DATA_SPECIES2); + if (sStorage->displayMonSpecies != SPECIES_NONE) { sanityIsBadEgg = GetMonData(mon, MON_DATA_SANITY_IS_BAD_EGG); if (sanityIsBadEgg) - sPSSData->displayMonIsEgg = TRUE; + sStorage->displayMonIsEgg = TRUE; else - sPSSData->displayMonIsEgg = GetMonData(mon, MON_DATA_IS_EGG); + sStorage->displayMonIsEgg = GetMonData(mon, MON_DATA_IS_EGG); - GetMonData(mon, MON_DATA_NICKNAME, sPSSData->displayMonName); - StringGetEnd10(sPSSData->displayMonName); - sPSSData->displayMonLevel = GetMonData(mon, MON_DATA_LEVEL); - sPSSData->displayMonMarkings = GetMonData(mon, MON_DATA_MARKINGS); - sPSSData->displayMonPersonality = GetMonData(mon, MON_DATA_PERSONALITY); - sPSSData->displayMonPalette = GetMonFrontSpritePal(mon); + GetMonData(mon, MON_DATA_NICKNAME, sStorage->displayMonName); + StringGetEnd10(sStorage->displayMonName); + sStorage->displayMonLevel = GetMonData(mon, MON_DATA_LEVEL); + sStorage->displayMonMarkings = GetMonData(mon, MON_DATA_MARKINGS); + sStorage->displayMonPersonality = GetMonData(mon, MON_DATA_PERSONALITY); + sStorage->displayMonPalette = GetMonFrontSpritePal(mon); gender = GetMonGender(mon); - sPSSData->displayMonItemId = GetMonData(mon, MON_DATA_HELD_ITEM); + sStorage->displayMonItemId = GetMonData(mon, MON_DATA_HELD_ITEM); } } else if (mode == MODE_BOX) { struct BoxPokemon *boxMon = (struct BoxPokemon *)pokemon; - sPSSData->displayMonSpecies = GetBoxMonData(pokemon, MON_DATA_SPECIES2); - if (sPSSData->displayMonSpecies != SPECIES_NONE) + sStorage->displayMonSpecies = GetBoxMonData(pokemon, MON_DATA_SPECIES2); + if (sStorage->displayMonSpecies != SPECIES_NONE) { u32 otId = GetBoxMonData(boxMon, MON_DATA_OT_ID); sanityIsBadEgg = GetBoxMonData(boxMon, MON_DATA_SANITY_IS_BAD_EGG); if (sanityIsBadEgg) - sPSSData->displayMonIsEgg = TRUE; + sStorage->displayMonIsEgg = TRUE; else - sPSSData->displayMonIsEgg = GetBoxMonData(boxMon, MON_DATA_IS_EGG); + sStorage->displayMonIsEgg = GetBoxMonData(boxMon, MON_DATA_IS_EGG); - GetBoxMonData(boxMon, MON_DATA_NICKNAME, sPSSData->displayMonName); - StringGetEnd10(sPSSData->displayMonName); - sPSSData->displayMonLevel = GetLevelFromBoxMonExp(boxMon); - sPSSData->displayMonMarkings = GetBoxMonData(boxMon, MON_DATA_MARKINGS); - sPSSData->displayMonPersonality = GetBoxMonData(boxMon, MON_DATA_PERSONALITY); - sPSSData->displayMonPalette = GetMonSpritePalFromSpeciesAndPersonality(sPSSData->displayMonSpecies, otId, sPSSData->displayMonPersonality); - gender = GetGenderFromSpeciesAndPersonality(sPSSData->displayMonSpecies, sPSSData->displayMonPersonality); - sPSSData->displayMonItemId = GetBoxMonData(boxMon, MON_DATA_HELD_ITEM); + GetBoxMonData(boxMon, MON_DATA_NICKNAME, sStorage->displayMonName); + StringGetEnd10(sStorage->displayMonName); + sStorage->displayMonLevel = GetLevelFromBoxMonExp(boxMon); + sStorage->displayMonMarkings = GetBoxMonData(boxMon, MON_DATA_MARKINGS); + sStorage->displayMonPersonality = GetBoxMonData(boxMon, MON_DATA_PERSONALITY); + sStorage->displayMonPalette = GetMonSpritePalFromSpeciesAndPersonality(sStorage->displayMonSpecies, otId, sStorage->displayMonPersonality); + gender = GetGenderFromSpeciesAndPersonality(sStorage->displayMonSpecies, sStorage->displayMonPersonality); + sStorage->displayMonItemId = GetBoxMonData(boxMon, MON_DATA_HELD_ITEM); } } else { - sPSSData->displayMonSpecies = SPECIES_NONE; - sPSSData->displayMonItemId = ITEM_NONE; + sStorage->displayMonSpecies = SPECIES_NONE; + sStorage->displayMonItemId = ITEM_NONE; } - if (sPSSData->displayMonSpecies == SPECIES_NONE) + if (sStorage->displayMonSpecies == SPECIES_NONE) { - StringFill(sPSSData->displayMonName, CHAR_SPACE, 5); - StringFill(sPSSData->displayMonNameText, CHAR_SPACE, 8); - StringFill(sPSSData->displayMonSpeciesName, CHAR_SPACE, 8); - StringFill(sPSSData->displayMonGenderLvlText, CHAR_SPACE, 8); - StringFill(sPSSData->displayMonItemName, CHAR_SPACE, 8); + StringFill(sStorage->displayMonName, CHAR_SPACE, 5); + StringFill(sStorage->displayMonNameText, CHAR_SPACE, 8); + StringFill(sStorage->displayMonSpeciesName, CHAR_SPACE, 8); + StringFill(sStorage->displayMonGenderLvlText, CHAR_SPACE, 8); + StringFill(sStorage->displayMonItemName, CHAR_SPACE, 8); } - else if (sPSSData->displayMonIsEgg) + else if (sStorage->displayMonIsEgg) { if (sanityIsBadEgg) - StringCopyPadded(sPSSData->displayMonNameText, sPSSData->displayMonName, CHAR_SPACE, 5); + StringCopyPadded(sStorage->displayMonNameText, sStorage->displayMonName, CHAR_SPACE, 5); else - StringCopyPadded(sPSSData->displayMonNameText, gText_EggNickname, CHAR_SPACE, 8); + StringCopyPadded(sStorage->displayMonNameText, gText_EggNickname, CHAR_SPACE, 8); - StringFill(sPSSData->displayMonSpeciesName, CHAR_SPACE, 8); - StringFill(sPSSData->displayMonGenderLvlText, CHAR_SPACE, 8); - StringFill(sPSSData->displayMonItemName, CHAR_SPACE, 8); + StringFill(sStorage->displayMonSpeciesName, CHAR_SPACE, 8); + StringFill(sStorage->displayMonGenderLvlText, CHAR_SPACE, 8); + StringFill(sStorage->displayMonItemName, CHAR_SPACE, 8); } else { - if (sPSSData->displayMonSpecies == SPECIES_NIDORAN_F || sPSSData->displayMonSpecies == SPECIES_NIDORAN_M) + if (sStorage->displayMonSpecies == SPECIES_NIDORAN_F || sStorage->displayMonSpecies == SPECIES_NIDORAN_M) gender = MON_GENDERLESS; - StringCopyPadded(sPSSData->displayMonNameText, sPSSData->displayMonName, CHAR_SPACE, 5); + StringCopyPadded(sStorage->displayMonNameText, sStorage->displayMonName, CHAR_SPACE, 5); - txtPtr = sPSSData->displayMonSpeciesName; + txtPtr = sStorage->displayMonSpeciesName; *(txtPtr)++ = CHAR_SLASH; - StringCopyPadded(txtPtr, gSpeciesNames[sPSSData->displayMonSpecies], CHAR_SPACE, 5); + StringCopyPadded(txtPtr, gSpeciesNames[sStorage->displayMonSpecies], CHAR_SPACE, 5); - txtPtr = sPSSData->displayMonGenderLvlText; + txtPtr = sStorage->displayMonGenderLvlText; *(txtPtr)++ = EXT_CTRL_CODE_BEGIN; *(txtPtr)++ = EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW; switch (gender) @@ -6856,20 +6856,20 @@ static void SetDisplayMonData(void *pokemon, u8 mode) *(txtPtr++) = CHAR_EXTRA_SYMBOL; *(txtPtr++) = CHAR_LV_2; - txtPtr = ConvertIntToDecimalStringN(txtPtr, sPSSData->displayMonLevel, STR_CONV_MODE_LEFT_ALIGN, 3); + txtPtr = ConvertIntToDecimalStringN(txtPtr, sStorage->displayMonLevel, STR_CONV_MODE_LEFT_ALIGN, 3); txtPtr[0] = CHAR_SPACE; txtPtr[1] = EOS; - if (sPSSData->displayMonItemId != ITEM_NONE) - StringCopyPadded(sPSSData->displayMonItemName, ItemId_GetName(sPSSData->displayMonItemId), CHAR_SPACE, 8); + if (sStorage->displayMonItemId != ITEM_NONE) + StringCopyPadded(sStorage->displayMonItemName, ItemId_GetName(sStorage->displayMonItemId), CHAR_SPACE, 8); else - StringFill(sPSSData->displayMonItemName, CHAR_SPACE, 8); + StringFill(sStorage->displayMonItemName, CHAR_SPACE, 8); } } static u8 HandleInput_InBox(void) { - switch (sPSSData->inBoxMovingMode) + switch (sStorage->inBoxMovingMode) { case MOVE_MODE_NORMAL: default: @@ -6891,9 +6891,9 @@ static u8 InBoxInput_Normal(void) { cursorArea = sCursorArea; cursorPosition = sCursorPosition; - sPSSData->cursorVerticalWrap = 0; - sPSSData->cursorHorizontalWrap = 0; - sPSSData->cursorFlipTimer = 0; + sStorage->cursorVerticalWrap = 0; + sStorage->cursorHorizontalWrap = 0; + sStorage->cursorFlipTimer = 0; if (JOY_REPEAT(DPAD_UP)) { @@ -6918,8 +6918,8 @@ static u8 InBoxInput_Normal(void) cursorArea = CURSOR_AREA_BUTTONS; cursorPosition -= IN_BOX_COUNT; cursorPosition /= 3; - sPSSData->cursorVerticalWrap = 1; - sPSSData->cursorFlipTimer = 1; + sStorage->cursorVerticalWrap = 1; + sStorage->cursorFlipTimer = 1; } break; } @@ -6932,7 +6932,7 @@ static u8 InBoxInput_Normal(void) } else { - sPSSData->cursorHorizontalWrap = -1; + sStorage->cursorHorizontalWrap = -1; cursorPosition += (IN_BOX_COLUMNS - 1); } break; @@ -6946,7 +6946,7 @@ static u8 InBoxInput_Normal(void) } else { - sPSSData->cursorHorizontalWrap = 1; + sStorage->cursorHorizontalWrap = 1; cursorPosition -= (IN_BOX_COLUMNS - 1); } break; @@ -6964,7 +6964,7 @@ static u8 InBoxInput_Normal(void) if (!sAutoActionOn) return INPUT_IN_MENU; - if (sPSSData->boxOption != OPTION_MOVE_MONS || sIsMonBeingMoved == TRUE) + if (sStorage->boxOption != OPTION_MOVE_MONS || sIsMonBeingMoved == TRUE) { switch (GetMenuItemTextId(0)) { @@ -6988,7 +6988,7 @@ static u8 InBoxInput_Normal(void) } else { - sPSSData->inBoxMovingMode = MOVE_MODE_MULTIPLE_SELECTING; + sStorage->inBoxMovingMode = MOVE_MODE_MULTIPLE_SELECTING; return INPUT_MULTIMOVE_START; } } @@ -7082,14 +7082,14 @@ static u8 InBoxInput_SelectingMultiple(void) if (MultiMove_GetOrigin() == sCursorPosition) { // Doing a multiple mon selection but only chose 1 mon - sPSSData->inBoxMovingMode = MOVE_MODE_NORMAL; - sPSSData->cursorShadowSprite->invisible = FALSE; + sStorage->inBoxMovingMode = MOVE_MODE_NORMAL; + sStorage->cursorShadowSprite->invisible = FALSE; return INPUT_MULTIMOVE_SINGLE; } else { - sIsMonBeingMoved = (sPSSData->displayMonSpecies != SPECIES_NONE); - sPSSData->inBoxMovingMode = MOVE_MODE_MULTIPLE_MOVING; + sIsMonBeingMoved = (sStorage->displayMonSpecies != SPECIES_NONE); + sStorage->inBoxMovingMode = MOVE_MODE_MULTIPLE_MOVING; sMovingMonOrigBoxId = StorageGetCurrentBox(); return INPUT_MULTIMOVE_GRAB_SELECTION; } @@ -7151,7 +7151,7 @@ static u8 InBoxInput_MovingMultiple(void) if (MultiMove_CanPlaceSelection()) { sIsMonBeingMoved = FALSE; - sPSSData->inBoxMovingMode = MOVE_MODE_NORMAL; + sStorage->inBoxMovingMode = MOVE_MODE_NORMAL; return INPUT_MULTIMOVE_PLACE_MONS; } else @@ -7188,9 +7188,9 @@ static u8 HandleInput_InParty(void) { cursorArea = sCursorArea; cursorPosition = sCursorPosition; - sPSSData->cursorHorizontalWrap = 0; - sPSSData->cursorVerticalWrap = 0; - sPSSData->cursorFlipTimer = 0; + sStorage->cursorHorizontalWrap = 0; + sStorage->cursorVerticalWrap = 0; + sStorage->cursorFlipTimer = 0; gotoBox = FALSE; retVal = INPUT_NONE; @@ -7213,7 +7213,7 @@ static u8 HandleInput_InParty(void) else if (JOY_REPEAT(DPAD_LEFT) && sCursorPosition != 0) { retVal = INPUT_MOVE_CURSOR; - sPSSData->cursorPrevHorizPos = sCursorPosition; + sStorage->cursorPrevHorizPos = sCursorPosition; cursorPosition = 0; break; } @@ -7222,7 +7222,7 @@ static u8 HandleInput_InParty(void) if (sCursorPosition == 0) { retVal = INPUT_MOVE_CURSOR; - cursorPosition = sPSSData->cursorPrevHorizPos; + cursorPosition = sStorage->cursorPrevHorizPos; } else { @@ -7237,7 +7237,7 @@ static u8 HandleInput_InParty(void) { if (sCursorPosition == PARTY_SIZE) { - if (sPSSData->boxOption == OPTION_DEPOSIT) + if (sStorage->boxOption == OPTION_DEPOSIT) return INPUT_CLOSE_BOX; gotoBox = TRUE; @@ -7271,7 +7271,7 @@ static u8 HandleInput_InParty(void) if (JOY_NEW(B_BUTTON)) { - if (sPSSData->boxOption == OPTION_DEPOSIT) + if (sStorage->boxOption == OPTION_DEPOSIT) return INPUT_PRESSED_B; gotoBox = TRUE; @@ -7308,16 +7308,16 @@ static u8 HandleInput_OnBox(void) do { - sPSSData->cursorHorizontalWrap = 0; - sPSSData->cursorVerticalWrap = 0; - sPSSData->cursorFlipTimer = 0; + sStorage->cursorHorizontalWrap = 0; + sStorage->cursorVerticalWrap = 0; + sStorage->cursorFlipTimer = 0; if (JOY_REPEAT(DPAD_UP)) { retVal = INPUT_MOVE_CURSOR; cursorArea = CURSOR_AREA_BUTTONS; cursorPosition = 0; - sPSSData->cursorFlipTimer = 1; + sStorage->cursorFlipTimer = 1; break; } else if (JOY_REPEAT(DPAD_DOWN)) @@ -7381,20 +7381,20 @@ static u8 HandleInput_OnButtons(void) { cursorArea = sCursorArea; cursorPosition = sCursorPosition; - sPSSData->cursorHorizontalWrap = 0; - sPSSData->cursorVerticalWrap = 0; - sPSSData->cursorFlipTimer = 0; + sStorage->cursorHorizontalWrap = 0; + sStorage->cursorVerticalWrap = 0; + sStorage->cursorFlipTimer = 0; if (JOY_REPEAT(DPAD_UP)) { retVal = INPUT_MOVE_CURSOR; cursorArea = CURSOR_AREA_IN_BOX; - sPSSData->cursorVerticalWrap = -1; + sStorage->cursorVerticalWrap = -1; if (sCursorPosition == 0) cursorPosition = IN_BOX_COUNT - 1 - 5; else cursorPosition = IN_BOX_COUNT - 1; - sPSSData->cursorFlipTimer = 1; + sStorage->cursorFlipTimer = 1; break; } @@ -7403,7 +7403,7 @@ static u8 HandleInput_OnButtons(void) retVal = INPUT_MOVE_CURSOR; cursorArea = CURSOR_AREA_BOX_TITLE; cursorPosition = 0; - sPSSData->cursorFlipTimer = 1; + sStorage->cursorFlipTimer = 1; break; } @@ -7482,7 +7482,7 @@ static void AddBoxMenu(void) static u8 SetSelectionMenuTexts(void) { InitMenu(); - if (sPSSData->boxOption != OPTION_MOVE_ITEMS) + if (sStorage->boxOption != OPTION_MOVE_ITEMS) return SetMenuTexts_Mon(); else return SetMenuTexts_Item(); @@ -7492,7 +7492,7 @@ static bool8 SetMenuTexts_Mon(void) { u16 species = GetSpeciesAtCursorPosition(); - switch (sPSSData->boxOption) + switch (sStorage->boxOption) { case OPTION_DEPOSIT: if (species != SPECIES_NONE) @@ -7528,7 +7528,7 @@ static bool8 SetMenuTexts_Mon(void) } SetMenuText(MENU_SUMMARY); - if (sPSSData->boxOption == OPTION_MOVE_MONS) + if (sStorage->boxOption == OPTION_MOVE_MONS) { if (sCursorArea == CURSOR_AREA_IN_BOX) SetMenuText(MENU_WITHDRAW); @@ -7544,21 +7544,21 @@ static bool8 SetMenuTexts_Mon(void) static bool8 SetMenuTexts_Item(void) { - if (sPSSData->displayMonSpecies == SPECIES_EGG) + if (sStorage->displayMonSpecies == SPECIES_EGG) return FALSE; if (!IsMovingItem()) { - if (sPSSData->displayMonItemId == ITEM_NONE) + if (sStorage->displayMonItemId == ITEM_NONE) { - if (sPSSData->displayMonSpecies == SPECIES_NONE) + if (sStorage->displayMonSpecies == SPECIES_NONE) return FALSE; SetMenuText(MENU_GIVE_2); } else { - if (!ItemIsMail(sPSSData->displayMonItemId)) + if (!ItemIsMail(sStorage->displayMonItemId)) { SetMenuText(MENU_TAKE); SetMenuText(MENU_BAG); @@ -7568,16 +7568,16 @@ static bool8 SetMenuTexts_Item(void) } else { - if (sPSSData->displayMonItemId == ITEM_NONE) + if (sStorage->displayMonItemId == ITEM_NONE) { - if (sPSSData->displayMonSpecies == SPECIES_NONE) + if (sStorage->displayMonSpecies == SPECIES_NONE) return FALSE; SetMenuText(MENU_GIVE); } else { - if (ItemIsMail(sPSSData->displayMonItemId) == TRUE) + if (ItemIsMail(sStorage->displayMonItemId) == TRUE) return FALSE; SetMenuText(MENU_SWITCH); @@ -7590,8 +7590,8 @@ static bool8 SetMenuTexts_Item(void) static void SpriteCB_CursorShadow(struct Sprite *sprite) { - sprite->pos1.x = sPSSData->cursorSprite->pos1.x; - sprite->pos1.y = sPSSData->cursorSprite->pos1.y + 20; + sprite->pos1.x = sStorage->cursorSprite->pos1.x; + sprite->pos1.y = sStorage->cursorSprite->pos1.y + 20; } static void CreateCursorSprites(void) @@ -7679,22 +7679,22 @@ static void CreateCursorSprites(void) LoadSpriteSheets(spriteSheets); LoadSpritePalettes(spritePalettes); - sPSSData->cursorPalNums[0] = IndexOfSpritePaletteTag(PALTAG_10); // White hand, normal - sPSSData->cursorPalNums[1] = IndexOfSpritePaletteTag(PALTAG_7); // Yellow hand, when auto-action is on + sStorage->cursorPalNums[0] = IndexOfSpritePaletteTag(PALTAG_10); // White hand, normal + sStorage->cursorPalNums[1] = IndexOfSpritePaletteTag(PALTAG_7); // Yellow hand, when auto-action is on GetCursorCoordsByPos(sCursorArea, sCursorPosition, &x, &y); spriteId = CreateSprite(&sSpriteTemplate_Cursor, x, y, 6); if (spriteId != MAX_SPRITES) { - sPSSData->cursorSprite = &gSprites[spriteId]; - sPSSData->cursorSprite->oam.paletteNum = sPSSData->cursorPalNums[sAutoActionOn]; - sPSSData->cursorSprite->oam.priority = 1; + sStorage->cursorSprite = &gSprites[spriteId]; + sStorage->cursorSprite->oam.paletteNum = sStorage->cursorPalNums[sAutoActionOn]; + sStorage->cursorSprite->oam.priority = 1; if (sIsMonBeingMoved) - StartSpriteAnim(sPSSData->cursorSprite, CURSOR_ANIM_FIST); + StartSpriteAnim(sStorage->cursorSprite, CURSOR_ANIM_FIST); } else { - sPSSData->cursorSprite = NULL; + sStorage->cursorSprite = NULL; } if (sCursorArea == CURSOR_AREA_IN_PARTY) @@ -7711,21 +7711,21 @@ static void CreateCursorSprites(void) spriteId = CreateSprite(&sSpriteTemplate_CursorShadow, 0, 0, subpriority); if (spriteId != MAX_SPRITES) { - sPSSData->cursorShadowSprite = &gSprites[spriteId]; - sPSSData->cursorShadowSprite->oam.priority = priority; + sStorage->cursorShadowSprite = &gSprites[spriteId]; + sStorage->cursorShadowSprite->oam.priority = priority; if (sCursorArea) - sPSSData->cursorShadowSprite->invisible = TRUE; + sStorage->cursorShadowSprite->invisible = TRUE; } else { - sPSSData->cursorShadowSprite = NULL; + sStorage->cursorShadowSprite = NULL; } } static void ToggleCursorAutoAction(void) { sAutoActionOn = !sAutoActionOn; - sPSSData->cursorSprite->oam.paletteNum = sPSSData->cursorPalNums[sAutoActionOn]; + sStorage->cursorSprite->oam.paletteNum = sStorage->cursorPalNums[sAutoActionOn]; } static u8 GetCursorPosition(void) @@ -7749,7 +7749,7 @@ static void GetCursorBoxColumnAndRow(u8 *column, u8 *row) static void StartCursorAnim(u8 animNum) { - StartSpriteAnim(sPSSData->cursorSprite, animNum); + StartSpriteAnim(sStorage->cursorSprite, animNum); } // Unused @@ -7760,7 +7760,7 @@ static u8 GetMovingMonOriginalBoxId(void) static void SetCursorPriorityTo1(void) { - sPSSData->cursorSprite->oam.priority = 1; + sStorage->cursorSprite->oam.priority = 1; } static void TryHideItemAtCursor(void) @@ -7777,11 +7777,11 @@ static void TryShowItemAtCursor(void) static void InitMenu(void) { - sPSSData->menuItemsCount = 0; - sPSSData->menuWidth = 0; - sPSSData->menuWindow.bg = 0; - sPSSData->menuWindow.paletteNum = 15; - sPSSData->menuWindow.baseBlock = 92; + sStorage->menuItemsCount = 0; + sStorage->menuWidth = 0; + sStorage->menuWindow.bg = 0; + sStorage->menuWindow.paletteNum = 15; + sStorage->menuWindow.baseBlock = 92; } static const u8 *const sMenuTexts[] = @@ -7829,42 +7829,42 @@ static const u8 *const sMenuTexts[] = static void SetMenuText(u8 textId) { - if (sPSSData->menuItemsCount < ARRAY_COUNT(sPSSData->menuItems)) + if (sStorage->menuItemsCount < ARRAY_COUNT(sStorage->menuItems)) { u8 len; - struct StorageMenu *menu = &sPSSData->menuItems[sPSSData->menuItemsCount]; + struct StorageMenu *menu = &sStorage->menuItems[sStorage->menuItemsCount]; menu->text = sMenuTexts[textId]; menu->textId = textId; len = StringLength(menu->text); - if (len > sPSSData->menuWidth) - sPSSData->menuWidth = len; + if (len > sStorage->menuWidth) + sStorage->menuWidth = len; - sPSSData->menuItemsCount++; + sStorage->menuItemsCount++; } } static s8 GetMenuItemTextId(u8 menuIdx) { - if (menuIdx >= sPSSData->menuItemsCount) + if (menuIdx >= sStorage->menuItemsCount) return -1; else - return sPSSData->menuItems[menuIdx].textId; + return sStorage->menuItems[menuIdx].textId; } static void AddMenu(void) { - sPSSData->menuWindow.width = sPSSData->menuWidth + 2; - sPSSData->menuWindow.height = 2 * sPSSData->menuItemsCount; - sPSSData->menuWindow.tilemapLeft = 29 - sPSSData->menuWindow.width; - sPSSData->menuWindow.tilemapTop = 15 - sPSSData->menuWindow.height; - sPSSData->menuWindowId = AddWindow(&sPSSData->menuWindow); - ClearWindowTilemap(sPSSData->menuWindowId); - DrawStdFrameWithCustomTileAndPalette(sPSSData->menuWindowId, FALSE, 11, 14); - PrintMenuTable(sPSSData->menuWindowId, sPSSData->menuItemsCount, (void*)sPSSData->menuItems); - InitMenuInUpperLeftCornerPlaySoundWhenAPressed(sPSSData->menuWindowId, sPSSData->menuItemsCount, 0); + sStorage->menuWindow.width = sStorage->menuWidth + 2; + sStorage->menuWindow.height = 2 * sStorage->menuItemsCount; + sStorage->menuWindow.tilemapLeft = 29 - sStorage->menuWindow.width; + sStorage->menuWindow.tilemapTop = 15 - sStorage->menuWindow.height; + sStorage->menuWindowId = AddWindow(&sStorage->menuWindow); + ClearWindowTilemap(sStorage->menuWindowId); + DrawStdFrameWithCustomTileAndPalette(sStorage->menuWindowId, FALSE, 11, 14); + PrintMenuTable(sStorage->menuWindowId, sStorage->menuItemsCount, (void*)sStorage->menuItems); + InitMenuInUpperLeftCornerPlaySoundWhenAPressed(sStorage->menuWindowId, sStorage->menuItemsCount, 0); ScheduleBgCopyTilemapToVram(0); - sPSSData->menuUnusedField = 0; + sStorage->menuUnusedField = 0; } // Called after AddMenu to determine whether or not the handler callback should @@ -7908,15 +7908,15 @@ static s16 HandleMenuInput(void) RemoveMenu(); if (input >= 0) - input = sPSSData->menuItems[input].textId; + input = sStorage->menuItems[input].textId; return input; } static void RemoveMenu(void) { - ClearStdWindowAndFrameToTransparent(sPSSData->menuWindowId, TRUE); - RemoveWindow(sPSSData->menuWindowId); + ClearStdWindowAndFrameToTransparent(sStorage->menuWindowId, TRUE); + RemoveWindow(sStorage->menuWindowId); } @@ -7965,10 +7965,10 @@ static bool8 MultiMove_Init(void) sMultiMove = Alloc(sizeof(*sMultiMove)); if (sMultiMove != NULL) { - sPSSData->multiMoveWindowId = AddWindow8Bit(&sWindowTemplate_MultiMove); - if (sPSSData->multiMoveWindowId != WINDOW_NONE) + sStorage->multiMoveWindowId = AddWindow8Bit(&sWindowTemplate_MultiMove); + if (sStorage->multiMoveWindowId != WINDOW_NONE) { - FillWindowPixelBuffer(sPSSData->multiMoveWindowId, PIXEL_FILL(0)); + FillWindowPixelBuffer(sStorage->multiMoveWindowId, PIXEL_FILL(0)); return TRUE; } } @@ -8025,11 +8025,11 @@ static bool8 MultiMove_Start(void) ChangeBgX(0, -1024, 0); ChangeBgY(0, -1024, 0); FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 0x20, 0x20); - FillWindowPixelBuffer8Bit(sPSSData->multiMoveWindowId, PIXEL_FILL(0)); + FillWindowPixelBuffer8Bit(sStorage->multiMoveWindowId, PIXEL_FILL(0)); MultiMove_SetIconToBg(sMultiMove->fromColumn, sMultiMove->fromRow); SetBgAttribute(0, BG_ATTR_PALETTEMODE, 1); - PutWindowTilemap(sPSSData->multiMoveWindowId); - CopyWindowToVram8Bit(sPSSData->multiMoveWindowId, 3); + PutWindowTilemap(sStorage->multiMoveWindowId); + CopyWindowToVram8Bit(sStorage->multiMoveWindowId, 3); BlendPalettes(0x3F00, 8, RGB_WHITE); StartCursorAnim(CURSOR_ANIM_OPEN); SetGpuRegBits(REG_OFFSET_BG0CNT, BGCNT_256COLOR); @@ -8085,7 +8085,7 @@ static bool8 MultiMove_ChangeSelection(void) MultiMove_UpdateSelectedIcons(); sMultiMove->toColumn = sMultiMove->cursorColumn; sMultiMove->toRow = sMultiMove->cursorRow; - CopyWindowToVram8Bit(sPSSData->multiMoveWindowId, 2); + CopyWindowToVram8Bit(sStorage->multiMoveWindowId, 2); sMultiMove->state++; } break; @@ -8296,7 +8296,7 @@ static void MultiMove_SetIconToBg(u8 x, u8 y) const u8 *iconGfx = GetMonIconPtr(species, personality, 1); u8 index = GetValidMonIconPalIndex(species) + 8; - BlitBitmapRectToWindow4BitTo8Bit(sPSSData->multiMoveWindowId, + BlitBitmapRectToWindow4BitTo8Bit(sStorage->multiMoveWindowId, iconGfx, 0, 0, @@ -8317,7 +8317,7 @@ static void MultiMove_ClearIconFromBg(u8 x, u8 y) if (species != SPECIES_NONE) { - FillWindowPixelRect8Bit(sPSSData->multiMoveWindowId, + FillWindowPixelRect8Bit(sStorage->multiMoveWindowId, PIXEL_FILL(0), 24 * x, 24 * y, @@ -8584,7 +8584,7 @@ static void CreateItemIconSprites(void) struct CompressedSpriteSheet spriteSheet; struct SpriteTemplate spriteTemplate; - if (sPSSData->boxOption == OPTION_MOVE_ITEMS) + if (sStorage->boxOption == OPTION_MOVE_ITEMS) { spriteSheet.data = sItemIconGfxBuffer; spriteSheet.size = 0x200; @@ -8594,26 +8594,26 @@ static void CreateItemIconSprites(void) { spriteSheet.tag = GFXTAG_ITEM_ICON_0 + i; LoadCompressedSpriteSheet(&spriteSheet); - sPSSData->itemIcons[i].tiles = GetSpriteTileStartByTag(spriteSheet.tag) * 32 + (void*)(OBJ_VRAM0); - sPSSData->itemIcons[i].palIndex = AllocSpritePalette(PALTAG_ITEM_ICON_0 + i); - sPSSData->itemIcons[i].palIndex *= 16; - sPSSData->itemIcons[i].palIndex += 0x100; + sStorage->itemIcons[i].tiles = GetSpriteTileStartByTag(spriteSheet.tag) * 32 + (void*)(OBJ_VRAM0); + sStorage->itemIcons[i].palIndex = AllocSpritePalette(PALTAG_ITEM_ICON_0 + i); + sStorage->itemIcons[i].palIndex *= 16; + sStorage->itemIcons[i].palIndex += 0x100; spriteTemplate.tileTag = GFXTAG_ITEM_ICON_0 + i; spriteTemplate.paletteTag = PALTAG_ITEM_ICON_0 + i; spriteId = CreateSprite(&spriteTemplate, 0, 0, 11); - sPSSData->itemIcons[i].sprite = &gSprites[spriteId]; - sPSSData->itemIcons[i].sprite->invisible = TRUE; - sPSSData->itemIcons[i].active = FALSE; + sStorage->itemIcons[i].sprite = &gSprites[spriteId]; + sStorage->itemIcons[i].sprite->invisible = TRUE; + sStorage->itemIcons[i].active = FALSE; } } - sPSSData->movingItemId = ITEM_NONE; + sStorage->movingItemId = ITEM_NONE; } static void TryLoadItemIconAtPos(u8 cursorArea, u8 cursorPos) { u16 heldItem; - if (sPSSData->boxOption != OPTION_MOVE_ITEMS) + if (sStorage->boxOption != OPTION_MOVE_ITEMS) return; // If we've already loaded the item here, stop @@ -8653,7 +8653,7 @@ static void TryHideItemIconAtPos(u8 cursorArea, u8 cursorPos) { u8 id; - if (sPSSData->boxOption != OPTION_MOVE_ITEMS) + if (sStorage->boxOption != OPTION_MOVE_ITEMS) return; id = GetItemIconIdxByPosition(cursorArea, cursorPos); @@ -8666,7 +8666,7 @@ static void TakeItemFromMon(u8 cursorArea, u8 cursorPos) u8 id; u16 itemId; - if (sPSSData->boxOption != OPTION_MOVE_ITEMS) + if (sStorage->boxOption != OPTION_MOVE_ITEMS) return; id = GetItemIconIdxByPosition(cursorArea, cursorPos); @@ -8685,7 +8685,7 @@ static void TakeItemFromMon(u8 cursorArea, u8 cursorPos) SetPartyMonIconObjMode(cursorPos, 1); } - sPSSData->movingItemId = sPSSData->displayMonItemId; + sStorage->movingItemId = sStorage->displayMonItemId; } static void InitItemIconInCursor(u16 itemId) @@ -8698,7 +8698,7 @@ static void InitItemIconInCursor(u16 itemId) SetItemIconCallback(id, ITEM_CB_TO_HAND, CURSOR_AREA_IN_BOX, 0); SetItemIconPosition(id, CURSOR_AREA_IN_HAND, 0); SetItemIconActive(id, TRUE); - sPSSData->movingItemId = itemId; + sStorage->movingItemId = itemId; } static void SwapItemsWithMon(u8 cursorArea, u8 cursorPos) @@ -8706,7 +8706,7 @@ static void SwapItemsWithMon(u8 cursorArea, u8 cursorPos) u8 id; u16 itemId; - if (sPSSData->boxOption != OPTION_MOVE_ITEMS) + if (sStorage->boxOption != OPTION_MOVE_ITEMS) return; id = GetItemIconIdxByPosition(cursorArea, cursorPos); @@ -8715,14 +8715,14 @@ static void SwapItemsWithMon(u8 cursorArea, u8 cursorPos) if (cursorArea == CURSOR_AREA_IN_BOX) { itemId = GetCurrentBoxMonData(cursorPos, MON_DATA_HELD_ITEM); - SetCurrentBoxMonData(cursorPos, MON_DATA_HELD_ITEM, &sPSSData->movingItemId); - sPSSData->movingItemId = itemId; + SetCurrentBoxMonData(cursorPos, MON_DATA_HELD_ITEM, &sStorage->movingItemId); + sStorage->movingItemId = itemId; } else { itemId = GetMonData(&gPlayerParty[cursorPos], MON_DATA_HELD_ITEM); - SetMonData(&gPlayerParty[cursorPos], MON_DATA_HELD_ITEM, &sPSSData->movingItemId); - sPSSData->movingItemId = itemId; + SetMonData(&gPlayerParty[cursorPos], MON_DATA_HELD_ITEM, &sStorage->movingItemId); + sStorage->movingItemId = itemId; } id = GetItemIconIdxByPosition(CURSOR_AREA_IN_HAND, 0); @@ -8734,7 +8734,7 @@ static void GiveItemToMon(u8 cursorArea, u8 cursorPos) { u8 id; - if (sPSSData->boxOption != OPTION_MOVE_ITEMS) + if (sStorage->boxOption != OPTION_MOVE_ITEMS) return; id = GetItemIconIdxByPosition(CURSOR_AREA_IN_HAND, 0); @@ -8742,12 +8742,12 @@ static void GiveItemToMon(u8 cursorArea, u8 cursorPos) SetItemIconCallback(id, ITEM_CB_TO_MON, cursorArea, cursorPos); if (cursorArea == CURSOR_AREA_IN_BOX) { - SetCurrentBoxMonData(cursorPos, MON_DATA_HELD_ITEM, &sPSSData->movingItemId); + SetCurrentBoxMonData(cursorPos, MON_DATA_HELD_ITEM, &sStorage->movingItemId); SetBoxMonIconObjMode(cursorPos, 0); } else { - SetMonData(&gPlayerParty[cursorPos], MON_DATA_HELD_ITEM, &sPSSData->movingItemId); + SetMonData(&gPlayerParty[cursorPos], MON_DATA_HELD_ITEM, &sStorage->movingItemId); SetPartyMonIconObjMode(cursorPos, 0); } } @@ -8757,7 +8757,7 @@ static void MoveItemFromMonToBag(u8 cursorArea, u8 cursorPos) u8 id; u16 itemId; - if (sPSSData->boxOption != OPTION_MOVE_ITEMS) + if (sStorage->boxOption != OPTION_MOVE_ITEMS) return; itemId = ITEM_NONE; @@ -8778,7 +8778,7 @@ static void MoveItemFromMonToBag(u8 cursorArea, u8 cursorPos) static void MoveItemFromCursorToBag(void) { - if (sPSSData->boxOption == OPTION_MOVE_ITEMS) + if (sStorage->boxOption == OPTION_MOVE_ITEMS) { u8 id = GetItemIconIdxByPosition(CURSOR_AREA_IN_HAND, 0); SetItemIconAffineAnim(id, ITEM_ANIM_PUT_AWAY); @@ -8793,13 +8793,13 @@ static void MoveHeldItemWithPartyMenu(void) { s32 i; - if (sPSSData->boxOption != OPTION_MOVE_ITEMS) + if (sStorage->boxOption != OPTION_MOVE_ITEMS) return; for (i = 0; i < MAX_ITEM_ICONS; i++) { - if (sPSSData->itemIcons[i].active - && sPSSData->itemIcons[i].area == CURSOR_AREA_IN_PARTY) + if (sStorage->itemIcons[i].active + && sStorage->itemIcons[i].area == CURSOR_AREA_IN_PARTY) SetItemIconCallback(i, ITEM_CB_HIDE_PARTY, CURSOR_AREA_IN_HAND, 0); } } @@ -8810,13 +8810,13 @@ static bool8 IsItemIconAnimActive(void) for (i = 0; i < MAX_ITEM_ICONS; i++) { - if (sPSSData->itemIcons[i].active) + if (sStorage->itemIcons[i].active) { - if (!sPSSData->itemIcons[i].sprite->affineAnimEnded - && sPSSData->itemIcons[i].sprite->affineAnimBeginning) + if (!sStorage->itemIcons[i].sprite->affineAnimEnded + && sStorage->itemIcons[i].sprite->affineAnimBeginning) return TRUE; - if (sPSSData->itemIcons[i].sprite->callback != SpriteCallbackDummy - && sPSSData->itemIcons[i].sprite->callback != SpriteCB_ItemIcon_SetPosToCursor) + if (sStorage->itemIcons[i].sprite->callback != SpriteCallbackDummy + && sStorage->itemIcons[i].sprite->callback != SpriteCB_ItemIcon_SetPosToCursor) return TRUE; } } @@ -8827,12 +8827,12 @@ static bool8 IsMovingItem(void) { s32 i; - if (sPSSData->boxOption == OPTION_MOVE_ITEMS) + if (sStorage->boxOption == OPTION_MOVE_ITEMS) { for (i = 0; i < MAX_ITEM_ICONS; i++) { - if (sPSSData->itemIcons[i].active - && sPSSData->itemIcons[i].area == CURSOR_AREA_IN_HAND) + if (sStorage->itemIcons[i].active + && sStorage->itemIcons[i].area == CURSOR_AREA_IN_HAND) return TRUE; } } @@ -8841,12 +8841,12 @@ static bool8 IsMovingItem(void) static const u8 *GetMovingItemName(void) { - return ItemId_GetName(sPSSData->movingItemId); + return ItemId_GetName(sStorage->movingItemId); } static u16 GetMovingItemId(void) { - return sPSSData->movingItemId; + return sStorage->movingItemId; } static u8 GetNewItemIconIdx(void) @@ -8855,9 +8855,9 @@ static u8 GetNewItemIconIdx(void) for (i = 0; i < MAX_ITEM_ICONS; i++) { - if (!sPSSData->itemIcons[i].active) + if (!sStorage->itemIcons[i].active) { - sPSSData->itemIcons[i].active = TRUE; + sStorage->itemIcons[i].active = TRUE; return i; } } @@ -8870,9 +8870,9 @@ static bool32 IsItemIconAtPosition(u8 cursorArea, u8 cursorPos) for (i = 0; i < MAX_ITEM_ICONS; i++) { - if (sPSSData->itemIcons[i].active - && sPSSData->itemIcons[i].area == cursorArea - && sPSSData->itemIcons[i].pos == cursorPos) + if (sStorage->itemIcons[i].active + && sStorage->itemIcons[i].area == cursorArea + && sStorage->itemIcons[i].pos == cursorPos) return TRUE; } return FALSE; @@ -8884,9 +8884,9 @@ static u8 GetItemIconIdxByPosition(u8 cursorArea, u8 cursorPos) for (i = 0; i < MAX_ITEM_ICONS; i++) { - if (sPSSData->itemIcons[i].active - && sPSSData->itemIcons[i].area == cursorArea - && sPSSData->itemIcons[i].pos == cursorPos) + if (sStorage->itemIcons[i].active + && sStorage->itemIcons[i].area == cursorArea + && sStorage->itemIcons[i].pos == cursorPos) return i; } return MAX_ITEM_ICONS; @@ -8898,8 +8898,8 @@ static u8 GetItemIconIdxBySprite(struct Sprite *sprite) for (i = 0; i < MAX_ITEM_ICONS; i++) { - if (sPSSData->itemIcons[i].active - && sPSSData->itemIcons[i].sprite == sprite) + if (sStorage->itemIcons[i].active + && sStorage->itemIcons[i].sprite == sprite) return i; } return MAX_ITEM_ICONS; @@ -8917,27 +8917,27 @@ static void SetItemIconPosition(u8 id, u8 cursorArea, u8 cursorPos) case CURSOR_AREA_IN_BOX: x = cursorPos % IN_BOX_COLUMNS; y = cursorPos / IN_BOX_COLUMNS; - sPSSData->itemIcons[id].sprite->pos1.x = (24 * x) + 112; - sPSSData->itemIcons[id].sprite->pos1.y = (24 * y) + 56; - sPSSData->itemIcons[id].sprite->oam.priority = 2; + sStorage->itemIcons[id].sprite->pos1.x = (24 * x) + 112; + sStorage->itemIcons[id].sprite->pos1.y = (24 * y) + 56; + sStorage->itemIcons[id].sprite->oam.priority = 2; break; case CURSOR_AREA_IN_PARTY: if (cursorPos == 0) { - sPSSData->itemIcons[id].sprite->pos1.x = 116; - sPSSData->itemIcons[id].sprite->pos1.y = 76; + sStorage->itemIcons[id].sprite->pos1.x = 116; + sStorage->itemIcons[id].sprite->pos1.y = 76; } else { - sPSSData->itemIcons[id].sprite->pos1.x = 164; - sPSSData->itemIcons[id].sprite->pos1.y = 24 * (cursorPos - 1) + 28; + sStorage->itemIcons[id].sprite->pos1.x = 164; + sStorage->itemIcons[id].sprite->pos1.y = 24 * (cursorPos - 1) + 28; } - sPSSData->itemIcons[id].sprite->oam.priority = 1; + sStorage->itemIcons[id].sprite->oam.priority = 1; break; } - sPSSData->itemIcons[id].area = cursorArea; - sPSSData->itemIcons[id].pos = cursorPos; + sStorage->itemIcons[id].area = cursorArea; + sStorage->itemIcons[id].pos = cursorPos; } static void LoadItemIconGfx(u8 id, const u32 *itemTiles, const u32 *itemPal) @@ -8947,14 +8947,14 @@ static void LoadItemIconGfx(u8 id, const u32 *itemTiles, const u32 *itemPal) if (id >= MAX_ITEM_ICONS) return; - CpuFastFill(0, sPSSData->field_42C4, 0x200); - LZ77UnCompWram(itemTiles, sPSSData->tileBuffer); + CpuFastFill(0, sStorage->field_42C4, 0x200); + LZ77UnCompWram(itemTiles, sStorage->tileBuffer); for (i = 0; i < 3; i++) - CpuFastCopy(&sPSSData->tileBuffer[i * 0x60], &sPSSData->field_42C4[i * 0x80], 0x60); + CpuFastCopy(&sStorage->tileBuffer[i * 0x60], &sStorage->field_42C4[i * 0x80], 0x60); - CpuFastCopy(sPSSData->field_42C4, sPSSData->itemIcons[id].tiles, 0x200); - LZ77UnCompWram(itemPal, sPSSData->field_42C4); - LoadPalette(sPSSData->field_42C4, sPSSData->itemIcons[id].palIndex, 0x20); + CpuFastCopy(sStorage->field_42C4, sStorage->itemIcons[id].tiles, 0x200); + LZ77UnCompWram(itemPal, sStorage->field_42C4); + LoadPalette(sStorage->field_42C4, sStorage->itemIcons[id].palIndex, 0x20); } static void SetItemIconAffineAnim(u8 id, u8 animNum) @@ -8962,7 +8962,7 @@ static void SetItemIconAffineAnim(u8 id, u8 animNum) if (id >= MAX_ITEM_ICONS) return; - StartSpriteAffineAnim(sPSSData->itemIcons[id].sprite, animNum); + StartSpriteAffineAnim(sStorage->itemIcons[id].sprite, animNum); } #define sItemIconId data[0] @@ -8978,36 +8978,36 @@ static void SetItemIconCallback(u8 id, u8 callbackId, u8 cursorArea, u8 cursorPo switch (callbackId) { case ITEM_CB_WAIT_ANIM: - sPSSData->itemIcons[id].sprite->sItemIconId = id; - sPSSData->itemIcons[id].sprite->callback = SpriteCB_ItemIcon_WaitAnim; + sStorage->itemIcons[id].sprite->sItemIconId = id; + sStorage->itemIcons[id].sprite->callback = SpriteCB_ItemIcon_WaitAnim; break; case ITEM_CB_TO_HAND: - sPSSData->itemIcons[id].sprite->sState = 0; - sPSSData->itemIcons[id].sprite->callback = SpriteCB_ItemIcon_ToHand; + sStorage->itemIcons[id].sprite->sState = 0; + sStorage->itemIcons[id].sprite->callback = SpriteCB_ItemIcon_ToHand; break; case ITEM_CB_TO_MON: - sPSSData->itemIcons[id].sprite->sState = 0; - sPSSData->itemIcons[id].sprite->sCursorArea = cursorArea; - sPSSData->itemIcons[id].sprite->sCursorPos = cursorPos; - sPSSData->itemIcons[id].sprite->callback = SpriteCB_ItemIcon_ToMon; + sStorage->itemIcons[id].sprite->sState = 0; + sStorage->itemIcons[id].sprite->sCursorArea = cursorArea; + sStorage->itemIcons[id].sprite->sCursorPos = cursorPos; + sStorage->itemIcons[id].sprite->callback = SpriteCB_ItemIcon_ToMon; break; case ITEM_CB_SWAP_TO_HAND: - sPSSData->itemIcons[id].sprite->sState = 0; - sPSSData->itemIcons[id].sprite->callback = SpriteCB_ItemIcon_SwapToHand; - sPSSData->itemIcons[id].sprite->sCursorArea = cursorArea; - sPSSData->itemIcons[id].sprite->sCursorPos = cursorPos; + sStorage->itemIcons[id].sprite->sState = 0; + sStorage->itemIcons[id].sprite->callback = SpriteCB_ItemIcon_SwapToHand; + sStorage->itemIcons[id].sprite->sCursorArea = cursorArea; + sStorage->itemIcons[id].sprite->sCursorPos = cursorPos; break; case ITEM_CB_SWAP_TO_MON: - sPSSData->itemIcons[id].sprite->sState = 0; - sPSSData->itemIcons[id].sprite->sCursorArea = cursorArea; - sPSSData->itemIcons[id].sprite->sCursorPos = cursorPos; - sPSSData->itemIcons[id].sprite->callback = SpriteCB_ItemIcon_SwapToMon; + sStorage->itemIcons[id].sprite->sState = 0; + sStorage->itemIcons[id].sprite->sCursorArea = cursorArea; + sStorage->itemIcons[id].sprite->sCursorPos = cursorPos; + sStorage->itemIcons[id].sprite->callback = SpriteCB_ItemIcon_SwapToMon; break; case ITEM_CB_HIDE_PARTY: // If cursor is on a Pokémon with a held item and // the player closes the party menu, have the held // item follow the Pokémon as the menu slides out - sPSSData->itemIcons[id].sprite->callback = SpriteCB_ItemIcon_HideParty; + sStorage->itemIcons[id].sprite->callback = SpriteCB_ItemIcon_HideParty; break; } } @@ -9017,8 +9017,8 @@ static void SetItemIconActive(u8 id, bool8 active) if (id >= MAX_ITEM_ICONS) return; - sPSSData->itemIcons[id].active = active; - sPSSData->itemIcons[id].sprite->invisible = (active == FALSE); + sStorage->itemIcons[id].active = active; + sStorage->itemIcons[id].sprite->invisible = (active == FALSE); } static const u32 *GetItemIconPic(u16 itemId) @@ -9036,9 +9036,9 @@ static void PrintItemDescription(void) const u8 *description; if (IsMovingItem()) - description = ItemId_GetDescription(sPSSData->movingItemId); + description = ItemId_GetDescription(sStorage->movingItemId); else - description = ItemId_GetDescription(sPSSData->displayMonItemId); + description = ItemId_GetDescription(sStorage->displayMonItemId); FillWindowPixelBuffer(2, PIXEL_FILL(1)); AddTextPrinterParameterized5(2, 1, description, 4, 0, 0, NULL, 0, 1); @@ -9046,7 +9046,7 @@ static void PrintItemDescription(void) static void InitItemInfoWindow(void) { - sPSSData->itemInfoWindowOffset = 21; + sStorage->itemInfoWindowOffset = 21; LoadBgTiles(0, sItemInfoFrame_Gfx, 0x80, 0x13A); DrawItemInfoWindow(0); } @@ -9055,33 +9055,33 @@ static bool8 UpdateItemInfoWindowSlideIn(void) { s32 i, pos; - if (sPSSData->itemInfoWindowOffset == 0) + if (sStorage->itemInfoWindowOffset == 0) return FALSE; - sPSSData->itemInfoWindowOffset--; - pos = 21 - sPSSData->itemInfoWindowOffset; + sStorage->itemInfoWindowOffset--; + pos = 21 - sStorage->itemInfoWindowOffset; for (i = 0; i < pos; i++) - WriteSequenceToBgTilemapBuffer(0, GetBgAttribute(0, BG_ATTR_BASETILE) + 0x14 + sPSSData->itemInfoWindowOffset + i, i, 13, 1, 7, 15, 21); + WriteSequenceToBgTilemapBuffer(0, GetBgAttribute(0, BG_ATTR_BASETILE) + 0x14 + sStorage->itemInfoWindowOffset + i, i, 13, 1, 7, 15, 21); DrawItemInfoWindow(pos); - return (sPSSData->itemInfoWindowOffset != 0); + return (sStorage->itemInfoWindowOffset != 0); } static bool8 UpdateItemInfoWindowSlideOut(void) { s32 i, pos; - if (sPSSData->itemInfoWindowOffset == 22) + if (sStorage->itemInfoWindowOffset == 22) return FALSE; - if (sPSSData->itemInfoWindowOffset == 0) + if (sStorage->itemInfoWindowOffset == 0) FillBgTilemapBufferRect(0, 0, 21, 12, 1, 9, 17); - sPSSData->itemInfoWindowOffset++; - pos = 21 - sPSSData->itemInfoWindowOffset; + sStorage->itemInfoWindowOffset++; + pos = 21 - sStorage->itemInfoWindowOffset; for (i = 0; i < pos; i++) { - WriteSequenceToBgTilemapBuffer(0, GetBgAttribute(0, BG_ATTR_BASETILE) + 0x14 + sPSSData->itemInfoWindowOffset + i, i, 13, 1, 7, 15, 21); + WriteSequenceToBgTilemapBuffer(0, GetBgAttribute(0, BG_ATTR_BASETILE) + 0x14 + sStorage->itemInfoWindowOffset + i, i, 13, 1, 7, 15, 21); } if (pos >= 0) @@ -9138,9 +9138,9 @@ static void SpriteCB_ItemIcon_ToHand(struct Sprite *sprite) static void SpriteCB_ItemIcon_SetPosToCursor(struct Sprite *sprite) { - sprite->pos1.x = sPSSData->cursorSprite->pos1.x + 4; - sprite->pos1.y = sPSSData->cursorSprite->pos1.y + sPSSData->cursorSprite->pos2.y + 8; - sprite->oam.priority = sPSSData->cursorSprite->oam.priority; + sprite->pos1.x = sStorage->cursorSprite->pos1.x + 4; + sprite->pos1.y = sStorage->cursorSprite->pos1.y + sStorage->cursorSprite->pos2.y + 8; + sprite->oam.priority = sStorage->cursorSprite->oam.priority; } static void SpriteCB_ItemIcon_ToMon(struct Sprite *sprite) From 52495e889fcc5a0045a77234ab28e06fd957f542 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Sat, 17 Apr 2021 23:55:24 -0400 Subject: [PATCH 121/173] Doc storage - cleanup --- .../unknown.pal} | 0 .../unused.pal} | 0 .../wallpapers/unused.bin} | 0 src/data/wallpapers.h | 2 +- src/pokemon_storage_system.c | 713 +++++++++++------- 5 files changed, 438 insertions(+), 277 deletions(-) rename graphics/{unknown/unknown_5726F4.pal => pokemon_storage/unknown.pal} (100%) rename graphics/{unused/unknown_5726B4.pal => pokemon_storage/unused.pal} (100%) rename graphics/{unused/tilemap_5773C4.bin => pokemon_storage/wallpapers/unused.bin} (100%) diff --git a/graphics/unknown/unknown_5726F4.pal b/graphics/pokemon_storage/unknown.pal similarity index 100% rename from graphics/unknown/unknown_5726F4.pal rename to graphics/pokemon_storage/unknown.pal diff --git a/graphics/unused/unknown_5726B4.pal b/graphics/pokemon_storage/unused.pal similarity index 100% rename from graphics/unused/unknown_5726B4.pal rename to graphics/pokemon_storage/unused.pal diff --git a/graphics/unused/tilemap_5773C4.bin b/graphics/pokemon_storage/wallpapers/unused.bin similarity index 100% rename from graphics/unused/tilemap_5773C4.bin rename to graphics/pokemon_storage/wallpapers/unused.bin diff --git a/src/data/wallpapers.h b/src/data/wallpapers.h index e198423c73..64c61fe2d5 100644 --- a/src/data/wallpapers.h +++ b/src/data/wallpapers.h @@ -148,7 +148,7 @@ static const u32 sWallpaperTiles_Plain[] = INCBIN_U32("graphics/pokemon_storage/ static const u32 sWallpaperTilemap_Plain[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/plain/tilemap.bin.lz"); // 12x18 tilemap -static const u32 gUnknown_085773C4[] = INCBIN_U32("graphics/unused/tilemap_5773C4.bin"); +static const u32 sWallpaperTilemap_Unused[] = INCBIN_U32("graphics/pokemon_storage/wallpapers/unused.bin"); // Shadow color, text color static const u16 sBoxTitleColors[WALLPAPER_COUNT][2] = diff --git a/src/pokemon_storage_system.c b/src/pokemon_storage_system.c index c4b3c6f607..c17b20437a 100644 --- a/src/pokemon_storage_system.c +++ b/src/pokemon_storage_system.c @@ -42,6 +42,14 @@ #include "constants/rgb.h" #include "constants/songs.h" +/* + NOTE: This file is large. Some general groups of functions have + been labeled with commented headers to make navigation easier. + Search for "SECTION:" to locate them. These sections are not + hard and fast rules, but give a basic idea of where certain + types of functions are likely located. +*/ + // PC main menu options enum { OPTION_WITHDRAW, @@ -215,10 +223,10 @@ enum { PALTAG_4, // Unused PALTAG_5, // Unused PALTAG_DISPLAY_MON, - PALTAG_7, + PALTAG_MISC_1, PALTAG_MARKING_COMBO, PALTAG_BOX_TITLE, - PALTAG_10, + PALTAG_MISC_2, PALTAG_ITEM_ICON_0, PALTAG_ITEM_ICON_1, // Used implicitly in CreateItemIconSprites PALTAG_ITEM_ICON_2, // Used implicitly in CreateItemIconSprites @@ -316,6 +324,7 @@ enum { MULTIMOVE_PLACE_MONS, }; +// IDs for TilemapUtil enum { TILEMAPID_PKMN_DATA, // The "Pkmn Data" text at the top of the display TILEMAPID_PARTY_MENU, @@ -394,9 +403,9 @@ struct PokemonStorageSystemData struct UnkUtil unkUtil; struct UnkUtilData unkUtilData[8]; u16 partyMenuTilemapBuffer[0x108]; - u16 partyMenuUnused; // Never read + u16 partyMenuUnused1; // Never read u16 partyMenuY; - u8 field_2C4; // Unused + u8 partyMenuUnused2; // Unused u8 partyMenuMoveTimer; u8 showPartyMenuState; bool8 closeBoxFlashing; @@ -415,7 +424,7 @@ struct PokemonStorageSystemData u16 scrollUnused4; // Never read u16 scrollUnused5; // Never read u16 scrollUnused6; // Never read - u8 filler[22]; + u8 filler1[22]; u8 boxTitleTiles[1024]; u8 boxTitleCycleId; u8 wallpaperLoadState; // Written to, but never read. @@ -427,9 +436,9 @@ struct PokemonStorageSystemData struct Sprite *curBoxTitleSprites[2]; struct Sprite *nextBoxTitleSprites[2]; struct Sprite *arrowSprites[2]; - u32 boxTitlePalBits; - u8 field_73C[80]; // Unused - u16 field_78C; // Never read. + u32 wallpaperPalBits; + u8 filler2[80]; // Unused + u16 unkUnused1; // Never read. s16 wallpaperSetId; s16 wallpaperId; u16 wallpaperTilemap[360]; @@ -441,14 +450,14 @@ struct PokemonStorageSystemData struct Sprite *movingMonSprite; struct Sprite *partySprites[PARTY_SIZE]; struct Sprite *boxMonsSprites[IN_BOX_COUNT]; - struct Sprite **field_B00; + struct Sprite **shiftMonSpritePtr; struct Sprite **releaseMonSpritePtr; u16 numIconsPerSpecies[MAX_MON_ICONS]; u16 iconSpeciesList[MAX_MON_ICONS]; u16 boxSpecies[IN_BOX_COUNT]; u32 boxPersonalities[IN_BOX_COUNT]; - u8 field_C5C; - u8 field_C5D; + u8 incomingBoxId; + u8 shiftTimer; u8 numPartyToCompact; u16 iconScrollDistance; s16 iconScrollPos; @@ -496,7 +505,7 @@ struct PokemonStorageSystemData u8 displayMonItemName[36]; bool8 (*monPlaceChangeFunc)(void); u8 monPlaceChangeState; - u8 field_D91; + u8 shiftBoxId; struct Sprite *markingComboSprite; struct Sprite *waveformSprites[2]; u16 *markingComboTilesPtr; @@ -530,14 +539,14 @@ struct PokemonStorageSystemData struct ItemIcon itemIcons[MAX_ITEM_ICONS]; u16 movingItemId; u16 itemInfoWindowOffset; - u8 field_2238; // Unused + u8 unkUnused2; // Unused u16 displayMonPalOffset; u16 *displayMonTilePtr; struct Sprite *displayMonSprite; u16 displayMonPalBuffer[0x40]; u8 tileBuffer[0x800]; - u8 field_2AC4[0x1800]; // Unused - u8 field_42C4[0x800]; + u8 unusedBuffer[0x1800]; // Unused + u8 itemIconBuffer[0x800]; u8 wallpaperBgTilemapBuffer[0x1000]; u8 displayMenuTilemapBuffer[0x800]; }; @@ -561,122 +570,8 @@ EWRAM_DATA static u8 sMovingMonOrigBoxId = 0; EWRAM_DATA static u8 sMovingMonOrigBoxPos = 0; EWRAM_DATA static bool8 sAutoActionOn = 0; -static void CreateMainMenu(u8, s16 *); +// Main tasks static void EnterPokeStorage(u8); -static u8 GetCurrentBoxOption(void); -static u8 HandleInput(void); -static u8 GetSavedCursorPos(void); -static u8 GetNumPartySpritesCompacting(void); -static void LoadWallpaperGfx(u8, s8); -static void CreateIncomingBoxTitle(u8, s8); -static void StartBoxScrollArrowsSlide(s8); -static void SetCurrentBox(u8); -static void CreateInitBoxTask(u8); -static void ChooseBoxMenu_CreateSprites(u8); -static void TrimOldWallpaper(void *); -static void ChooseBoxMenu_DestroySprites(void); -static void ChooseBoxMenu_MoveLeft(void); -static void ScrollBackground(void); -static void ChooseBoxMenu_MoveRight(void); -static void ChooseBoxMenu_PrintInfo(void); -static void UpdateCloseBoxButtonFlash(void); -static void ToggleCursorAutoAction(void); -static void LoadSavedMovingMon(void); -static void SetSelectionAfterSummaryScreen(void); -static void GiveChosenBagItem(void); -static void SetUpHidePartyMenu(void); -static void DestroyAllPartyMonIcons(void); -static void MoveHeldItemWithPartyMenu(void); -static void LoadPokeStorageMenuGfx(void); -static void LoadWaveformSpritePalette(void); -static void SaveCursorPos(void); -static void sub_80CD36C(void); -static void sub_80CD3EC(void); -static void sub_80CAC1C(void); -static void ReshowDisplayMon(void); -static void SetScrollingBackground(void); -static void sub_80CABE0(void); -static void sub_80CAEAC(void); -static void CreateItemIconSprites(void); -static void TryHideItemAtCursor(void); -static void ClearSavedCursorPos(void); -static void InitMonIconFields(void); -static void sub_80CA0D8(void); -static void AddMenu(void); -static void InitReleaseMon(void); -static void InitCanReleaseMonVars(void); -static void ReleaseMon(void); -static void RefreshDisplayMonData(void); -static void CreateDisplayMonSprite(void); -static void CreateMarkingComboSprite(void); -static void CreateWaveformSprites(void); -static void ReshowReleaseMon(void); -static void TrySetCursorFistAnim(void); -static void ClearBottomWindow(void); -static void InitSupplementalTilemaps(void); -static void RemoveMenu(void); -static void RefreshDisplayMon(void); -static void MoveItemFromCursorToBag(void); -static void PrintDisplayMonInfo(void); -static void UpdateWaveformAnimation(void); -static void AddWallpaperSetsMenu(void); -static void CreateBoxScrollArrows(void); -static void InitMenu(void); -static void StopBoxScrollArrowsSlide(void); -static void CreateCursorSprites(void); -static void TryRefreshDisplayMon(void); -static void CycleBoxTitleSprites(void); -static void InitItemInfoWindow(void); -static void DrawItemInfoWindow(u32); -static void SetPartySlotTilemaps(void); -static void PrintItemDescription(void); -static void SaveMovingMon(void); -static void SetCursorInParty(void); -static void InitSummaryScreenData(void); -static void TryShowItemAtCursor(void); -static void StopFlashingCloseBoxButton(void); -static void FreePokeStorageData(void); -static void AddBoxMenu(void); -static void CycleBoxTitleColor(void); -static void MoveMon(void); -static void PlaceMon(void); -static void UpdatePartySlotColors(void); -static void sub_80CE22C(void); -static void DoCursorNewPosUpdate(void); -static void CompactPartySprites(void); -static void StartFlashingCloseBoxButton(void); -static void SetUpDoShowPartyMenu(void); -static void StartDisplayMonMosaicEffect(void); -static void SpriteCB_ChooseBoxArrow(struct Sprite *); -static void SpriteCB_HeldMon(struct Sprite *); -static void SpriteCB_BoxMonIconScrollOut(struct Sprite *); -static void SpriteCB_Arrow(struct Sprite *); -static bool32 WaitForWallpaperGfxLoad(void); -static bool8 InitPokeStorageWindows(void); -static bool8 ResetReleaseMonSpritePtr(void); -static bool8 TryHideReleaseMon(void); -static bool8 IsInitBoxActive(void); -static bool8 MonPlaceChange_CursorDown(void); -static bool8 MonPlaceChange_CursorUp(void); -static bool8 UpdateItemInfoWindowSlideIn(void); -static bool8 UpdateItemInfoWindowSlideOut(void); -static bool8 DoShowPartyMenu(void); -static bool8 IsItemIconAnimActive(void); -static bool8 ScrollToBox(void); -static bool8 UpdateCursorPos(void); -static bool8 HidePartyMenu(void); -static bool8 IsMovingItem(void); -static bool8 IsDisplayMosaicActive(void); -static bool8 DoWallpaperGfxChange(void); -static bool8 DoMonPlaceChange(void); -static bool8 IsMenuLoading(void); -static bool8 IsRemovingLastPartyMon(void); -static bool8 CanShiftMon(void); -static bool8 IsCursorOnCloseBox(void); -static bool8 IsCursorOnBoxTitle(void); -static bool8 IsCursorInBox(void); -static bool8 IsMonBeingMoved(void); -static bool8 TryStorePartyMonInBox(u8); static void Task_InitPokeStorage(u8); static void Task_PlaceMon(u8); static void Task_ChangeScreen(u8); @@ -708,72 +603,81 @@ static void Task_HandleWallpapers(u8); static void Task_NameBox(u8); static void Task_PrintCantStoreMail(u8); static void Task_HandleMovingMonFromParty(u8); -static void SetUpScrollToBox(u8); -static void StartCursorAnim(u8); -static void SetMovingMonPriority(u8); -static void InitMonPlaceChange(u8); -static void SetMonMarkings(u8); -static void ShowYesNoWindow(s8); -static void SetCursorBoxPosition(u8); -static void AnimateBoxScrollArrows(bool8); -static void UpdateCloseBoxButtonTilemap(bool8); -static void CreatePartyMonsSprites(bool8); -static void PrintMessage(u8 id); -static s16 HandleMenuInput(void); -static s8 RunCanReleaseMon(void); -static u8 GetCursorPosition(void); -static void TakeItemFromMon(u8, u8); -static void GiveItemToMon(u8, u8); -static void MoveItemFromMonToBag(u8, u8); -static void SwapItemsWithMon(u8, u8); -static struct Sprite *CreateChooseBoxArrows(u16, u16, u8, u8, u8); -static void SetWallpaperForCurrentBox(u8); -static void AddWallpapersMenu(u8); -static u16 GetMovingItemId(void); -static void LoadDisplayMonGfx(u16, u32); -static void SpriteCB_DisplayMonMosaic(struct Sprite *); -static void SpriteCB_OutgoingBoxTitle(struct Sprite *); -static void SpriteCB_MovePartyMonToNextSlot(struct Sprite *); -static void SpriteCB_IncomingBoxTitle(struct Sprite *); -static void MovePartySprites(s16); -static void SetPartySlotTilemap(u8, bool8); -static const u8 *GetMovingItemName(void); -static void SetMenuText(u8); -static void TryLoadItemIconAtPos(u8, u8); -static void TryHideItemIconAtPos(u8, u8); -static void InitItemIconInCursor(u16); -static struct Sprite *CreateMonIconSprite(u16, u32, s16, s16, u8, u8); -static void DestroyBoxMonIcon(struct Sprite *); -static void SetBoxSpeciesAndPersonalities(u8); -static void MovePartySpriteToNextSlot(struct Sprite *, u16); -static void Task_InitBox(u8); -static void InitBoxTitle(u8); -static s8 DetermineBoxScrollDirection(u8); -static void DrawWallpaper(const void *, s8, u8); -static s16 GetBoxTitleBaseX(const u8 *); -static bool8 MonPlaceChange_Shift(void); -static bool8 MonPlaceChange_Grab(void); -static bool8 MonPlaceChange_Place(void); -static bool8 MultiMonPlaceChange_Up(void); -static bool8 MultiMonPlaceChange_Down(void); -static void GetCursorCoordsByPos(u8, u8, u16 *, u16 *); -static void SetShiftedMonData(u8, u8); -static void SetMovingMonData(u8, u8); -static void SetPlacedMonData(u8, u8); -static void PurgeMonOrBoxMon(u8, u8); -static void SetDisplayMonData(void *, u8); -static bool32 AtLeastThreeUsableMons(void); + +// Input handlers static u8 InBoxInput_Normal(void); static u8 InBoxInput_MovingMultiple(void); static u8 InBoxInput_SelectingMultiple(void); -static s8 GetMenuItemTextId(u8); +static u8 HandleInput(void); +static void AddBoxOptionsMenu(void); static u8 SetSelectionMenuTexts(void); static bool8 SetMenuTexts_Mon(void); static bool8 SetMenuTexts_Item(void); -static u8 GetBoxWallpaper(u8); -static void SetBoxWallpaper(u8, u8); -// Functions for moving multiple Pokémon at once +// Choose box menu +static void ChooseBoxMenu_CreateSprites(u8); +static void ChooseBoxMenu_DestroySprites(void); +static void ChooseBoxMenu_MoveLeft(void); +static void ChooseBoxMenu_MoveRight(void); +static void ChooseBoxMenu_PrintInfo(void); +static void SpriteCB_ChooseBoxArrow(struct Sprite *); + +// Options menus +static void InitMenu(void); +static void SetMenuText(u8); +static s8 GetMenuItemTextId(u8); +static void AddMenu(void); +static bool8 IsMenuLoading(void); +static s16 HandleMenuInput(void); +static void RemoveMenu(void); + +// Pokémon sprites +static void InitMonIconFields(void); +static void SpriteCB_BoxMonIconScrollOut(struct Sprite *); +static void GetIncomingBoxMonData(u8); +static void CreatePartyMonsSprites(bool8); +static void CompactPartySprites(void); +static u8 GetNumPartySpritesCompacting(void); +static void MovePartySpriteToNextSlot(struct Sprite *, u16); +static void SpriteCB_MovePartyMonToNextSlot(struct Sprite *); +static void MovePartySprites(s16); +static void DestroyAllPartyMonIcons(void); +static void ReshowReleaseMon(void); +static bool8 ResetReleaseMonSpritePtr(void); +static void SetMovingMonPriority(u8); +static void SpriteCB_HeldMon(struct Sprite *); +static struct Sprite *CreateMonIconSprite(u16, u32, s16, s16, u8, u8); +static void DestroyBoxMonIcon(struct Sprite *); + +// Pokémon data +static void MoveMon(void); +static void PlaceMon(void); +static void RefreshDisplayMon(void); +static void SetMovingMonData(u8, u8); +static void SetPlacedMonData(u8, u8); +static void PurgeMonOrBoxMon(u8, u8); +static void SetShiftedMonData(u8, u8); +static bool8 TryStorePartyMonInBox(u8); +static void ResetSelectionAfterDeposit(void); +static void InitReleaseMon(void); +static bool8 TryHideReleaseMon(void); +static void InitCanReleaseMonVars(void); +static void ReleaseMon(void); +static bool32 AtLeastThreeUsableMons(void); +static s8 RunCanReleaseMon(void); +static void SaveMovingMon(void); +static void LoadSavedMovingMon(void); +static void InitSummaryScreenData(void); +static void SetSelectionAfterSummaryScreen(void); +static void SetMonMarkings(u8); +static bool8 IsRemovingLastPartyMon(void); +static bool8 CanShiftMon(void); +static bool8 IsMonBeingMoved(void); +static void TryRefreshDisplayMon(void); +static void ReshowDisplayMon(void); +static void SetDisplayMonData(void *, u8); + +// Moving multiple Pokémon at once static void MultiMove_Free(void); static bool8 MultiMove_Init(void); static bool8 MultiMove_RunFunction(void); @@ -802,7 +706,7 @@ static void MultiMove_SelectRow(u8, u8, u8); static void MultiMove_SelectColumn(u8, u8, u8); static void MultiMove_DeselectColumn(u8, u8, u8); -// Functions for Move Items mode +// Move Items mode static bool32 IsItemIconAtPosition(u8, u8); static const u32 *GetItemIconPic(u16); static const u32 *GetItemIconPalette(u16); @@ -812,6 +716,25 @@ static void LoadItemIconGfx(u8, const u32 *, const u32 *); static void SetItemIconAffineAnim(u8, u8); static void SetItemIconActive(u8, bool8); static u8 GetItemIconIdxByPosition(u8, u8); +static void CreateItemIconSprites(void); +static void TryLoadItemIconAtPos(u8, u8); +static void TryHideItemIconAtPos(u8, u8); +static void TakeItemFromMon(u8, u8); +static void InitItemIconInCursor(u16); +static void SwapItemsWithMon(u8, u8); +static void GiveItemToMon(u8, u8); +static void MoveItemFromMonToBag(u8, u8); +static void MoveItemFromCursorToBag(void); +static void MoveHeldItemWithPartyMenu(void); +static bool8 IsItemIconAnimActive(void); +static bool8 IsMovingItem(void); +static const u8 *GetMovingItemName(void); +static u16 GetMovingItemId(void); +static void PrintItemDescription(void); +static void InitItemInfoWindow(void); +static bool8 UpdateItemInfoWindowSlideIn(void); +static bool8 UpdateItemInfoWindowSlideOut(void); +static void DrawItemInfoWindow(u32); static void SetItemIconCallback(u8, u8, u8, u8); static void SpriteCB_ItemIcon_SetPosToCursor(struct Sprite *); static void SpriteCB_ItemIcon_WaitAnim(struct Sprite *); @@ -821,7 +744,116 @@ static void SpriteCB_ItemIcon_SwapToHand(struct Sprite *); static void SpriteCB_ItemIcon_HideParty(struct Sprite *); static void SpriteCB_ItemIcon_SwapToMon(struct Sprite *); -// Functions for the tilemap updating utility +// Cursor +static void CreateCursorSprites(void); +static void ToggleCursorAutoAction(void); +static u8 GetCursorPosition(void); +static void StartCursorAnim(u8); +static void TryHideItemAtCursor(void); +static void TryShowItemAtCursor(void); +static void InitCursor(void); +static void InitCursorOnReopen(void); +static void GetCursorCoordsByPos(u8, u8, u16 *, u16 *); +static bool8 UpdateCursorPos(void); +static void DoCursorNewPosUpdate(void); +static void SetCursorInParty(void); +static void SetCursorBoxPosition(u8); +static void ClearSavedCursorPos(void); +static void SaveCursorPos(void); +static u8 GetSavedCursorPos(void); +static void InitMonPlaceChange(u8); +static bool8 DoMonPlaceChange(void); +static bool8 MonPlaceChange_Shift(void); +static bool8 MonPlaceChange_Grab(void); +static bool8 MonPlaceChange_Place(void); +static bool8 MultiMonPlaceChange_Up(void); +static bool8 MultiMonPlaceChange_Down(void); +static bool8 MonPlaceChange_CursorDown(void); +static bool8 MonPlaceChange_CursorUp(void); +static void TrySetCursorFistAnim(void); +static bool8 IsCursorOnCloseBox(void); +static bool8 IsCursorOnBoxTitle(void); +static bool8 IsCursorInBox(void); + +// Scroll arrows +static void CreateBoxScrollArrows(void); +static void StartBoxScrollArrowsSlide(s8); +static void StopBoxScrollArrowsSlide(void); +static void AnimateBoxScrollArrows(bool8); +static void SpriteCB_Arrow(struct Sprite *); +static struct Sprite *CreateChooseBoxArrows(u16, u16, u8, u8, u8); + +// Box title +static void InitBoxTitle(u8); +static void CreateIncomingBoxTitle(u8, s8); +static void CycleBoxTitleSprites(void); +static void SpriteCB_IncomingBoxTitle(struct Sprite *); +static void SpriteCB_OutgoingBoxTitle(struct Sprite *); +static void CycleBoxTitleColor(void); +static s16 GetBoxTitleBaseX(const u8 *); + +// Wallpaper +static void SetWallpaperForCurrentBox(u8); +static bool8 DoWallpaperGfxChange(void); +static void LoadWallpaperGfx(u8, s8); +static bool32 WaitForWallpaperGfxLoad(void); +static void DrawWallpaper(const void *, s8, u8); +static void TrimOldWallpaper(void *); +static void AddWallpaperSetsMenu(void); +static void AddWallpapersMenu(u8); +static u8 GetBoxWallpaper(u8); +static void SetBoxWallpaper(u8, u8); + +// General box +static void CreateInitBoxTask(u8); +static bool8 IsInitBoxActive(void); +static void Task_InitBox(u8); +static void SetUpScrollToBox(u8); +static bool8 ScrollToBox(void); +static s8 DetermineBoxScrollDirection(u8); +static void SetCurrentBox(u8); + +// Misc +static void CreateMainMenu(u8, s16 *); +static u8 GetCurrentBoxOption(void); +static void ScrollBackground(void); +static void UpdateCloseBoxButtonFlash(void); +static void GiveChosenBagItem(void); +static void SetUpHidePartyMenu(void); +static void LoadPokeStorageMenuGfx(void); +static void LoadWaveformSpritePalette(void); +static void InitPokeStorageBg0(void); +static void SetScrollingBackground(void); +static void UpdateBoxToSendMons(void); +static void InitCursorItemIcon(void); +static void InitPalettesAndSprites(void); +static void RefreshDisplayMonData(void); +static void CreateDisplayMonSprite(void); +static void CreateMarkingComboSprite(void); +static void CreateWaveformSprites(void); +static void ClearBottomWindow(void); +static void InitSupplementalTilemaps(void); +static void PrintDisplayMonInfo(void); +static void UpdateWaveformAnimation(void); +static void SetPartySlotTilemaps(void); +static void StopFlashingCloseBoxButton(void); +static void FreePokeStorageData(void); +static void UpdatePartySlotColors(void); +static void StartFlashingCloseBoxButton(void); +static void SetUpDoShowPartyMenu(void); +static void StartDisplayMonMosaicEffect(void); +static bool8 InitPokeStorageWindows(void); +static bool8 DoShowPartyMenu(void); +static bool8 HidePartyMenu(void); +static bool8 IsDisplayMosaicActive(void); +static void ShowYesNoWindow(s8); +static void UpdateCloseBoxButtonTilemap(bool8); +static void PrintMessage(u8 id); +static void LoadDisplayMonGfx(u16, u32); +static void SpriteCB_DisplayMonMosaic(struct Sprite *); +static void SetPartySlotTilemap(u8, bool8); + +// Tilemap utility static void TilemapUtil_SetRect(u8, u16, u16, u16, u16); static void TilemapUtil_Move(u8, u8, s8); static void TilemapUtil_SetMap(u8, u8, const void *, u16, u16); @@ -832,7 +864,7 @@ static void TilemapUtil_Update(u8); static void TilemapUtil_DrawPrev(u8); static void TilemapUtil_Draw(u8); -// Functions for unknown utility +// Unknown utility static void UnkUtil_Init(struct UnkUtil *, struct UnkUtilData *, u32); static void UnkUtil_Run(void); static void UnkUtil_CpuRun(struct UnkUtilData *); @@ -945,8 +977,8 @@ static const u16 sPartySlotEmpty_Tilemap[] = static const u16 sWaveform_Pal[] = INCBIN_U16("graphics/pokemon_storage/waveform.gbapal"); static const u32 sWaveform_Gfx[] = INCBIN_U32("graphics/pokemon_storage/waveform.4bpp"); -static const u16 gUnknown_085726B4[] = INCBIN_U16("graphics/unused/unknown_5726B4.gbapal"); -static const u16 gUnknown_085726F4[] = INCBIN_U16("graphics/unknown/unknown_5726F4.gbapal"); +static const u16 sUnused_Pal[] = INCBIN_U16("graphics/pokemon_storage/unused.gbapal"); +static const u16 sUnknown_Pal[] = INCBIN_U16("graphics/pokemon_storage/unknown.gbapal"); static const struct WindowTemplate sWindowTemplates[] = { @@ -1022,7 +1054,7 @@ static const struct BgTemplate sBgTemplates[] = static const struct SpritePalette gWaveformSpritePalette = { - sWaveform_Pal, PALTAG_10 + sWaveform_Pal, PALTAG_MISC_2 }; static const struct SpriteSheet sSpriteSheet_Waveform = @@ -1161,7 +1193,7 @@ static const union AnimCmd *const sAnims_Waveform[] = static const struct SpriteTemplate sSpriteTemplate_Waveform = { .tileTag = GFXTAG_WAVEFORM, - .paletteTag = PALTAG_10, + .paletteTag = PALTAG_MISC_2, .oam = &sOamData_Waveform, .anims = sAnims_Waveform, .images = NULL, @@ -1254,7 +1286,7 @@ static const struct SpriteTemplate sSpriteTemplate_BoxTitle = .paletteTag = PALTAG_BOX_TITLE, .oam = &sOamData_BoxTitle, .anims = sAnims_BoxTitle, - .images NULL, + .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; @@ -1287,7 +1319,7 @@ static const union AnimCmd *const sAnims_Arrow[] = static const struct SpriteTemplate sSpriteTemplate_Arrow = { .tileTag = GFXTAG_ARROW, - .paletteTag = PALTAG_10, + .paletteTag = PALTAG_MISC_2, .oam = &sOamData_Arrow, .anims = sAnims_Arrow, .images = NULL, @@ -1299,6 +1331,12 @@ static const u16 sHandCursor_Pal[] = INCBIN_U16("graphics/pokemon_storage/hand_c static const u8 sHandCursor_Gfx[] = INCBIN_U8("graphics/pokemon_storage/hand_cursor.4bpp"); static const u8 sHandCursorShadow_Gfx[] = INCBIN_U8("graphics/pokemon_storage/hand_cursor_shadow.4bpp"); + +//------------------------------------------------------------------------------ +// SECTION: Misc utility +//------------------------------------------------------------------------------ + + void DrawTextWindowAndBufferTiles(const u8 *string, void *dst, u8 zero1, u8 zero2, s32 bytesToBuffer) { s32 i, tileBytesToBuffer, remainingBytes; @@ -1461,7 +1499,8 @@ u8 *StringCopyAndFillWithSpaces(u8 *dst, const u8 *src, u16 n) return str; } -static void sub_80C7128(u16 *dest, u16 dest_left, u16 dest_top, const u16 *src, u16 src_left, u16 src_top, u16 dest_width, u16 dest_height, u16 src_width) +// Unused +static void UnusedWriteRectCpu(u16 *dest, u16 dest_left, u16 dest_top, const u16 *src, u16 src_left, u16 src_top, u16 dest_width, u16 dest_height, u16 src_width) { u16 i; @@ -1476,7 +1515,8 @@ static void sub_80C7128(u16 *dest, u16 dest_left, u16 dest_top, const u16 *src, } } -static void sub_80C71A4(u16 *dest, u16 dest_left, u16 dest_top, u16 width, u16 height) +// Unused +static void UnusedWriteRectDma(u16 *dest, u16 dest_left, u16 dest_top, u16 width, u16 height) { u16 i; @@ -1486,6 +1526,16 @@ static void sub_80C71A4(u16 *dest, u16 dest_left, u16 dest_top, u16 width, u16 h Dma3FillLarge16_(0, dest, width); } + +//------------------------------------------------------------------------------ +// SECTION: Main menu +// +// The below functions generally handle the PC main menu where the main +// options can be selected (Withdraw, Deposit, etc.), as well as exiting +// Pokémon Storage back to this menu. +//------------------------------------------------------------------------------ + + enum { STATE_LOAD, STATE_FADE_IN, @@ -1714,6 +1764,16 @@ void ResetPokemonStorageSystem(void) ResetWaldaWallpaper(); } + +//------------------------------------------------------------------------------ +// SECTION: Choose Box menu +// +// The below functions handle the popup menu that allows the player to cycle +// through the boxes and select one. Used when storing Pokémon in Deposit mode +// and for the Jump feature. +//------------------------------------------------------------------------------ + + static void LoadChooseBoxMenuGfx(struct ChooseBoxMenu *menu, u16 tileTag, u16 palTag, u8 subpriority, bool32 loadPal) { struct SpritePalette palette = @@ -1919,6 +1979,17 @@ static void SpriteCB_ChooseBoxArrow(struct Sprite *sprite) } } + +//------------------------------------------------------------------------------ +// SECTION: Main tasks +// +// Below are the main task callbacks that handle the primary actions the +// player can take in the PC. The most 'important' of these tasks is the +// primary one, Task_PokeStorageMain. Also included are some basic +// initialization functions. +//------------------------------------------------------------------------------ + + static void VBlankCB_PokeStorage(void) { LoadOam(); @@ -1989,7 +2060,7 @@ static void ResetAllBgCoords(void) SetGpuReg(REG_OFFSET_BG3VOFS, 0); } -static void sub_80C7E98(void) +static void ResetForPokeStorage(void) { ResetPaletteFade(); ResetSpriteData(); @@ -2006,7 +2077,7 @@ static void sub_80C7E98(void) sStorage->closeBoxFlashing = FALSE; } -static void sub_80C7F1C(void) +static void InitStartingPosData(void) { ClearSavedCursorPos(); sInPartyMenu = (sStorage->boxOption == OPTION_DEPOSIT); @@ -2036,7 +2107,7 @@ static void Task_InitPokeStorage(u8 taskId) case 0: SetVBlankCallback(NULL); SetGpuReg(REG_OFFSET_DISPCNT, 0); - sub_80C7E98(); + ResetForPokeStorage(); if (sStorage->isReopening) { switch (sWhichToReshow) @@ -2074,14 +2145,14 @@ static void Task_InitPokeStorage(u8 taskId) case 3: ResetAllBgCoords(); if (!sStorage->isReopening) - sub_80C7F1C(); + InitStartingPosData(); break; case 4: InitMonIconFields(); if (!sStorage->isReopening) - sub_80CD36C(); + InitCursor(); else - sub_80CD3EC(); + InitCursorOnReopen(); break; case 5: if (!MultiMove_Init()) @@ -2092,11 +2163,11 @@ static void Task_InitPokeStorage(u8 taskId) else { SetScrollingBackground(); - sub_80CAC1C(); + InitPokeStorageBg0(); } break; case 6: - sub_80CA0D8(); + InitPalettesAndSprites(); break; case 7: InitSupplementalTilemaps(); @@ -2118,7 +2189,7 @@ static void Task_InitPokeStorage(u8 taskId) else { CreateItemIconSprites(); - sub_80CAEAC(); + InitCursorItemIcon(); } break; case 10: @@ -2795,7 +2866,7 @@ static void Task_DepositMenu(u8 taskId) { case 0: PrintMessage(MSG_DEPOSIT_IN_WHICH_BOX); - LoadChooseBoxMenuGfx(&sStorage->chooseBoxMenu, GFXTAG_CHOOSE_BOX_MENU, PALTAG_7, 3, FALSE); + LoadChooseBoxMenuGfx(&sStorage->chooseBoxMenu, GFXTAG_CHOOSE_BOX_MENU, PALTAG_MISC_1, 3, FALSE); CreateChooseBoxMenuSprites(sDepositBoxId); sStorage->state++; break; @@ -2836,7 +2907,7 @@ static void Task_DepositMenu(u8 taskId) case 3: if (GetNumPartySpritesCompacting() == 0) { - sub_80CE22C(); + ResetSelectionAfterDeposit(); StartDisplayMonMosaicEffect(); UpdatePartySlotColors(); SetPokeStorageTask(Task_PokeStorageMain); @@ -3450,7 +3521,7 @@ static void Task_JumpBox(u8 taskId) { case 0: PrintMessage(MSG_JUMP_TO_WHICH_BOX); - LoadChooseBoxMenuGfx(&sStorage->chooseBoxMenu, GFXTAG_CHOOSE_BOX_MENU, PALTAG_7, 3, FALSE); + LoadChooseBoxMenuGfx(&sStorage->chooseBoxMenu, GFXTAG_CHOOSE_BOX_MENU, PALTAG_MISC_1, 3, FALSE); CreateChooseBoxMenuSprites(StorageGetCurrentBox()); sStorage->state++; break; @@ -3601,7 +3672,7 @@ static void Task_OnCloseBoxPressed(u8 taskId) case 4: if (!IsComputerScreenCloseEffectActive()) { - sub_80CABE0(); + UpdateBoxToSendMons(); gPlayerPartyCount = CalculatePlayerPartyCount(); sStorage->screenChangeType = SCREEN_CHANGE_EXIT_BOX; SetPokeStorageTask(Task_ChangeScreen); @@ -3662,7 +3733,7 @@ static void Task_OnBPressed(u8 taskId) case 4: if (!IsComputerScreenCloseEffectActive()) { - sub_80CABE0(); + UpdateBoxToSendMons(); gPlayerPartyCount = CalculatePlayerPartyCount(); sStorage->screenChangeType = SCREEN_CHANGE_EXIT_BOX; SetPokeStorageTask(Task_ChangeScreen); @@ -3737,6 +3808,16 @@ static void FreePokeStorageData(void) FreeAllWindowBuffers(); } + +//------------------------------------------------------------------------------ +// SECTION: Misc +// +// No real uniform section below. Misc functions including more initialization, +// showing/hiding the party menu, updating the Close Box button, printing +// messages, doing the mosaic effect when transitioning between Pokémon, etc. +//------------------------------------------------------------------------------ + + static void SetScrollingBackground(void) { SetGpuReg(REG_OFFSET_BG3CNT, BGCNT_PRIORITY(3) | BGCNT_CHARBASE(3) | BGCNT_16COLOR | BGCNT_SCREENBASE(31)); @@ -3778,11 +3859,11 @@ static void LoadWaveformSpritePalette(void) LoadSpritePalette(&gWaveformSpritePalette); } -static void sub_80CA0D8(void) +static void InitPalettesAndSprites(void) { LoadPalette(sInterface_Pal, 0, sizeof(sInterface_Pal)); LoadPalette(sPkmnDataGray_Pal, 0x20, sizeof(sPkmnDataGray_Pal)); - LoadPalette(gUnknown_085726F4, 0xF0, sizeof(gUnknown_085726F4)); + LoadPalette(sUnknown_Pal, 0xF0, sizeof(sUnknown_Pal)); if (sStorage->boxOption != OPTION_MOVE_ITEMS) LoadPalette(sBg_Pal, 0x30, sizeof(sBg_Pal)); else @@ -4003,7 +4084,7 @@ static void InitSupplementalTilemaps(void) static void SetUpShowPartyMenu(void) { - sStorage->partyMenuUnused = 20; + sStorage->partyMenuUnused1 = 20; sStorage->partyMenuY = 2; sStorage->partyMenuMoveTimer = 0; CreatePartyMonsSprites(FALSE); @@ -4014,7 +4095,7 @@ static bool8 ShowPartyMenu(void) if (sStorage->partyMenuMoveTimer == 20) return FALSE; - sStorage->partyMenuUnused--; + sStorage->partyMenuUnused1--; sStorage->partyMenuY++; TilemapUtil_Move(TILEMAPID_PARTY_MENU, 3, 1); TilemapUtil_Update(TILEMAPID_PARTY_MENU); @@ -4033,7 +4114,7 @@ static bool8 ShowPartyMenu(void) static void SetUpHidePartyMenu(void) { - sStorage->partyMenuUnused = 0; + sStorage->partyMenuUnused1 = 0; sStorage->partyMenuY = 22; sStorage->partyMenuMoveTimer = 0; if (sStorage->boxOption == OPTION_MOVE_ITEMS) @@ -4044,7 +4125,7 @@ static bool8 HidePartyMenu(void) { if (sStorage->partyMenuMoveTimer != 20) { - sStorage->partyMenuUnused++; + sStorage->partyMenuUnused1++; sStorage->partyMenuY--; TilemapUtil_Move(TILEMAPID_PARTY_MENU, 3, -1); TilemapUtil_Update(TILEMAPID_PARTY_MENU); @@ -4186,7 +4267,7 @@ static bool8 DoShowPartyMenu(void) return TRUE; } -static void sub_80CABE0(void) +static void UpdateBoxToSendMons(void) { if (sLastUsedBox != StorageGetCurrentBox()) { @@ -4195,7 +4276,7 @@ static void sub_80CABE0(void) } } -static void sub_80CAC1C(void) +static void InitPokeStorageBg0(void) { SetGpuReg(REG_OFFSET_BG0CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(29)); LoadUserWindowBorderGfx(1, 2, 208); @@ -4307,7 +4388,7 @@ static u8 GetCurrentBoxOption(void) return sCurrentBoxOption; } -static void sub_80CAEAC(void) +static void InitCursorItemIcon(void) { if (!IsCursorOnBoxTitle()) { @@ -4324,6 +4405,16 @@ static void sub_80CAEAC(void) } } + +//------------------------------------------------------------------------------ +// SECTION: Pokémon sprites +// +// The below functions generally handle the Pokémon icon sprites, including +// moving them with a scrolling box, shifting the party sprites, and +// animating released Pokémon. +//------------------------------------------------------------------------------ + + static void InitMonIconFields(void) { u16 i; @@ -4339,7 +4430,7 @@ static void InitMonIconFields(void) sStorage->boxMonsSprites[i] = NULL; sStorage->movingMonSprite = NULL; - sStorage->field_78C = 0; + sStorage->unkUnused1 = 0; } static u8 GetMonIconPriorityByCursorPos(void) @@ -4538,7 +4629,7 @@ static u8 CreateBoxMonIconsInColumn(u8 column, u16 distance, s16 speed) sStorage->boxMonsSprites[boxPosition]->sSpeed = speed; sStorage->boxMonsSprites[boxPosition]->sScrollInDestX = xDest; sStorage->boxMonsSprites[boxPosition]->callback = SpriteCB_BoxMonIconScrollIn; - if (GetBoxMonDataAt(sStorage->field_C5C, boxPosition, MON_DATA_HELD_ITEM) == ITEM_NONE) + if (GetBoxMonDataAt(sStorage->incomingBoxId, boxPosition, MON_DATA_HELD_ITEM) == ITEM_NONE) sStorage->boxMonsSprites[boxPosition]->oam.objMode = ST_OAM_OBJ_BLEND; iconsCreated++; } @@ -4565,7 +4656,7 @@ static void InitBoxMonIconScroll(u8 boxId, s8 direction) sStorage->iconScrollDistance = 32; sStorage->iconScrollSpeed = -(6 * direction); sStorage->iconScrollNumIncoming = 0; - SetBoxSpeciesAndPersonalities(boxId); + GetIncomingBoxMonData(boxId); if (direction > 0) sStorage->iconScrollCurColumn = 0; else @@ -4625,7 +4716,7 @@ static bool8 UpdateBoxMonIconScroll(void) return TRUE; } -static void SetBoxSpeciesAndPersonalities(u8 boxId) +static void GetIncomingBoxMonData(u8 boxId) { s32 i, j, boxPosition; @@ -4641,7 +4732,7 @@ static void SetBoxSpeciesAndPersonalities(u8 boxId) } } - sStorage->field_C5C = boxId; + sStorage->incomingBoxId = boxId; } static void DestroyBoxMonIconAtPosition(u8 boxPosition) @@ -4867,7 +4958,7 @@ static void SetMovingMonSprite(u8 mode, u8 id) sStorage->movingMonSprite->subpriority = 7; } -static void sub_80CBCAC(u8 boxId, u8 position) +static void SetPlacedMonSprite(u8 boxId, u8 position) { if (boxId == TOTAL_BOXES_COUNT) // party mon { @@ -4885,47 +4976,47 @@ static void sub_80CBCAC(u8 boxId, u8 position) sStorage->movingMonSprite = NULL; } -static void sub_80CBD5C(u8 boxId, u8 position) +static void SaveMonSpriteAtPos(u8 boxId, u8 position) { if (boxId == TOTAL_BOXES_COUNT) // party mon - sStorage->field_B00 = &sStorage->partySprites[position]; + sStorage->shiftMonSpritePtr = &sStorage->partySprites[position]; else - sStorage->field_B00 = &sStorage->boxMonsSprites[position]; + sStorage->shiftMonSpritePtr = &sStorage->boxMonsSprites[position]; sStorage->movingMonSprite->callback = SpriteCallbackDummy; - sStorage->field_C5D = 0; + sStorage->shiftTimer = 0; } -static bool8 sub_80CBDC4(void) +static bool8 MoveShiftingMons(void) { - if (sStorage->field_C5D == 16) + if (sStorage->shiftTimer == 16) return FALSE; - sStorage->field_C5D++; - if (sStorage->field_C5D & 1) + sStorage->shiftTimer++; + if (sStorage->shiftTimer & 1) { - (*sStorage->field_B00)->pos1.y--; + (*sStorage->shiftMonSpritePtr)->pos1.y--; sStorage->movingMonSprite->pos1.y++; } - (*sStorage->field_B00)->pos2.x = gSineTable[sStorage->field_C5D * 8] / 16; - sStorage->movingMonSprite->pos2.x = -(gSineTable[sStorage->field_C5D * 8] / 16); - if (sStorage->field_C5D == 8) + (*sStorage->shiftMonSpritePtr)->pos2.x = gSineTable[sStorage->shiftTimer * 8] / 16; + sStorage->movingMonSprite->pos2.x = -(gSineTable[sStorage->shiftTimer * 8] / 16); + if (sStorage->shiftTimer == 8) { - sStorage->movingMonSprite->oam.priority = (*sStorage->field_B00)->oam.priority; - sStorage->movingMonSprite->subpriority = (*sStorage->field_B00)->subpriority; - (*sStorage->field_B00)->oam.priority = GetMonIconPriorityByCursorPos(); - (*sStorage->field_B00)->subpriority = 7; + sStorage->movingMonSprite->oam.priority = (*sStorage->shiftMonSpritePtr)->oam.priority; + sStorage->movingMonSprite->subpriority = (*sStorage->shiftMonSpritePtr)->subpriority; + (*sStorage->shiftMonSpritePtr)->oam.priority = GetMonIconPriorityByCursorPos(); + (*sStorage->shiftMonSpritePtr)->subpriority = 7; } - if (sStorage->field_C5D == 16) + if (sStorage->shiftTimer == 16) { struct Sprite *sprite = sStorage->movingMonSprite; - sStorage->movingMonSprite = (*sStorage->field_B00); - *sStorage->field_B00 = sprite; + sStorage->movingMonSprite = (*sStorage->shiftMonSpritePtr); + *sStorage->shiftMonSpritePtr = sprite; sStorage->movingMonSprite->callback = SpriteCB_HeldMon; - (*sStorage->field_B00)->callback = SpriteCallbackDummy; + (*sStorage->shiftMonSpritePtr)->callback = SpriteCallbackDummy; } return TRUE; @@ -5091,6 +5182,14 @@ static void DestroyBoxMonIcon(struct Sprite *sprite) DestroySprite(sprite); } + +//------------------------------------------------------------------------------ +// SECTION: General box +// +// Some basic box functions, including initializing the box and scrolling. +//------------------------------------------------------------------------------ + + #define tState data[0] #define tDmaIdx data[1] #define tBoxId data[2] @@ -5221,6 +5320,12 @@ static s8 DetermineBoxScrollDirection(u8 boxId) return (i < TOTAL_BOXES_COUNT / 2) ? 1 : -1; } + +//------------------------------------------------------------------------------ +// SECTION: Wallpaper gfx +//------------------------------------------------------------------------------ + + static void SetWallpaperForCurrentBox(u8 wallpaperId) { u8 boxId = StorageGetCurrentBox(); @@ -5233,7 +5338,7 @@ static bool8 DoWallpaperGfxChange(void) switch (sStorage->wallpaperChangeState) { case 0: - BeginNormalPaletteFade(sStorage->boxTitlePalBits, 1, 0, 16, RGB_WHITEALPHA); + BeginNormalPaletteFade(sStorage->wallpaperPalBits, 1, 0, 16, RGB_WHITEALPHA); sStorage->wallpaperChangeState++; break; case 1: @@ -5248,7 +5353,7 @@ static bool8 DoWallpaperGfxChange(void) if (WaitForWallpaperGfxLoad() == TRUE) { CycleBoxTitleColor(); - BeginNormalPaletteFade(sStorage->boxTitlePalBits, 1, 16, 0, RGB_WHITEALPHA); + BeginNormalPaletteFade(sStorage->wallpaperPalBits, 1, 16, 0, RGB_WHITEALPHA); sStorage->wallpaperChangeState++; } break; @@ -5369,6 +5474,12 @@ static void TrimOldWallpaper(void *tilemap) } } + +//------------------------------------------------------------------------------ +// SECTION: Box Title +//------------------------------------------------------------------------------ + + static void InitBoxTitle(u8 boxId) { u8 tagIndex; @@ -5386,11 +5497,11 @@ static void InitBoxTitle(u8 boxId) sStorage->boxTitlePal[14] = sBoxTitleColors[wallpaperId][0]; // Shadow color sStorage->boxTitlePal[15] = sBoxTitleColors[wallpaperId][1]; // Text Color LoadSpritePalettes(palettes); - sStorage->boxTitlePalBits = 0x3f0; + sStorage->wallpaperPalBits = 0x3f0; tagIndex = IndexOfSpritePaletteTag(PALTAG_BOX_TITLE); sStorage->boxTitlePalOffset = 0x10e + 16 * tagIndex; - sStorage->boxTitlePalBits |= 0x10000 << tagIndex; + sStorage->wallpaperPalBits |= 0x10000 << tagIndex; // The below seems intended to have separately tracked // the incoming wallpaper title's palette, but as they now @@ -5398,7 +5509,7 @@ static void InitBoxTitle(u8 boxId) // this is redundant along with the use of boxTitleAltPalOffset tagIndex = IndexOfSpritePaletteTag(PALTAG_BOX_TITLE); sStorage->boxTitleAltPalOffset = 0x10e + 16 * tagIndex; - sStorage->boxTitlePalBits |= 0x10000 << tagIndex; + sStorage->wallpaperPalBits |= 0x10000 << tagIndex; StringCopyPadded(sStorage->boxTitleText, GetBoxNamePtr(boxId), 0, 8); DrawTextWindowAndBufferTiles(sStorage->boxTitleText, sStorage->boxTitleTiles, 0, 0, 2); @@ -5526,6 +5637,12 @@ static s16 GetBoxTitleBaseX(const u8 *string) return DISPLAY_WIDTH - 64 - GetStringWidth(1, string, 0) / 2; } + +//------------------------------------------------------------------------------ +// SECTION: Scroll arrows +//------------------------------------------------------------------------------ + + // Sprite data for box scroll arrows #define sState data[0] #define sTimer data[1] @@ -5673,7 +5790,16 @@ static struct Sprite *CreateChooseBoxArrows(u16 x, u16 y, u8 animId, u8 priority return &gSprites[spriteId]; } -static void sub_80CD36C(void) + +//------------------------------------------------------------------------------ +// SECTION: Cursor movement +// +// The functions below generally handle the cursor's movement, including +// moving around the box and picking up/putting down Pokémon. +//------------------------------------------------------------------------------ + + +static void InitCursor(void) { if (sStorage->boxOption != OPTION_DEPOSIT) sCursorArea = CURSOR_AREA_IN_BOX; @@ -5692,7 +5818,7 @@ static void sub_80CD36C(void) TryRefreshDisplayMon(); } -static void sub_80CD3EC(void) +static void InitCursorOnReopen(void) { CreateCursorSprites(); ReshowDisplayMon(); @@ -6111,23 +6237,23 @@ static bool8 MonPlaceChange_Shift(void) switch (sCursorArea) { case CURSOR_AREA_IN_PARTY: - sStorage->field_D91 = TOTAL_BOXES_COUNT; + sStorage->shiftBoxId = TOTAL_BOXES_COUNT; break; case CURSOR_AREA_IN_BOX: - sStorage->field_D91 = StorageGetCurrentBox(); + sStorage->shiftBoxId = StorageGetCurrentBox(); break; default: return FALSE; } StartSpriteAnim(sStorage->cursorSprite, CURSOR_ANIM_OPEN); - sub_80CBD5C(sStorage->field_D91, sCursorPosition); + SaveMonSpriteAtPos(sStorage->shiftBoxId, sCursorPosition); sStorage->monPlaceChangeState++; break; case 1: - if (!sub_80CBDC4()) + if (!MoveShiftingMons()) { StartSpriteAnim(sStorage->cursorSprite, CURSOR_ANIM_FIST); - SetShiftedMonData(sStorage->field_D91, sCursorPosition); + SetShiftedMonData(sStorage->shiftBoxId, sCursorPosition); sStorage->monPlaceChangeState++; } break; @@ -6179,6 +6305,16 @@ static bool8 MonPlaceChange_CursorUp(void) return TRUE; } + +//------------------------------------------------------------------------------ +// SECTION: Pokémon data +// +// The functions below handle moving Pokémon data around while using the PC, +// including changing the positions of Pokémon, releasing Pokémon, viewing the +// summary screen, and updating the display of the currently selected Pokémon. +//------------------------------------------------------------------------------ + + static void MoveMon(void) { switch (sCursorArea) @@ -6209,12 +6345,12 @@ static void PlaceMon(void) { case CURSOR_AREA_IN_PARTY: SetPlacedMonData(TOTAL_BOXES_COUNT, sCursorPosition); - sub_80CBCAC(TOTAL_BOXES_COUNT, sCursorPosition); + SetPlacedMonSprite(TOTAL_BOXES_COUNT, sCursorPosition); break; case CURSOR_AREA_IN_BOX: boxId = StorageGetCurrentBox(); SetPlacedMonData(boxId, sCursorPosition); - sub_80CBCAC(boxId, sCursorPosition); + SetPlacedMonSprite(boxId, sCursorPosition); break; default: return; @@ -6301,7 +6437,7 @@ static bool8 TryStorePartyMonInBox(u8 boxId) return TRUE; } -static void sub_80CE22C(void) +static void ResetSelectionAfterDeposit(void) { StartSpriteAnim(sStorage->cursorSprite, CURSOR_ANIM_BOUNCE); TryRefreshDisplayMon(); @@ -6867,6 +7003,14 @@ static void SetDisplayMonData(void *pokemon, u8 mode) } } + +//------------------------------------------------------------------------------ +// SECTION: Input handlers +// +// The functions below process context-dependent input +//------------------------------------------------------------------------------ + + static u8 HandleInput_InBox(void) { switch (sStorage->inBoxMovingMode) @@ -7344,7 +7488,7 @@ static u8 HandleInput_OnBox(void) if (JOY_NEW(A_BUTTON)) { AnimateBoxScrollArrows(FALSE); - AddBoxMenu(); + AddBoxOptionsMenu(); return INPUT_BOX_OPTIONS; } @@ -7470,7 +7614,7 @@ static u8 HandleInput(void) return INPUT_NONE; } -static void AddBoxMenu(void) +static void AddBoxOptionsMenu(void) { InitMenu(); SetMenuText(MENU_JUMP); @@ -7588,6 +7732,14 @@ static bool8 SetMenuTexts_Item(void) return TRUE; } + +//------------------------------------------------------------------------------ +// SECTION: Cursor +// +// The functions below handle a few of the generic cursor features. +//------------------------------------------------------------------------------ + + static void SpriteCB_CursorShadow(struct Sprite *sprite) { sprite->pos1.x = sStorage->cursorSprite->pos1.x; @@ -7608,7 +7760,7 @@ static void CreateCursorSprites(void) struct SpritePalette spritePalettes[] = { - {sHandCursor_Pal, PALTAG_7}, + {sHandCursor_Pal, PALTAG_MISC_1}, {} }; @@ -7658,7 +7810,7 @@ static void CreateCursorSprites(void) static const struct SpriteTemplate sSpriteTemplate_Cursor = { .tileTag = GFXTAG_CURSOR, - .paletteTag = PALTAG_10, + .paletteTag = PALTAG_MISC_2, .oam = &sOamData_Cursor, .anims = sAnims_Cursor, .images = NULL, @@ -7669,7 +7821,7 @@ static void CreateCursorSprites(void) static const struct SpriteTemplate sSpriteTemplate_CursorShadow = { .tileTag = GFXTAG_CURSOR_SHADOW, - .paletteTag = PALTAG_10, + .paletteTag = PALTAG_MISC_2, .oam = &sOamData_CursorShadow, .anims = gDummySpriteAnimTable, .images = NULL, @@ -7679,8 +7831,8 @@ static void CreateCursorSprites(void) LoadSpriteSheets(spriteSheets); LoadSpritePalettes(spritePalettes); - sStorage->cursorPalNums[0] = IndexOfSpritePaletteTag(PALTAG_10); // White hand, normal - sStorage->cursorPalNums[1] = IndexOfSpritePaletteTag(PALTAG_7); // Yellow hand, when auto-action is on + sStorage->cursorPalNums[0] = IndexOfSpritePaletteTag(PALTAG_MISC_2); // White hand, normal + sStorage->cursorPalNums[1] = IndexOfSpritePaletteTag(PALTAG_MISC_1); // Yellow hand, when auto-action is on GetCursorCoordsByPos(sCursorArea, sCursorPosition, &x, &y); spriteId = CreateSprite(&sSpriteTemplate_Cursor, x, y, 6); @@ -7775,6 +7927,15 @@ static void TryShowItemAtCursor(void) TryLoadItemIconAtPos(CURSOR_AREA_IN_BOX, sCursorPosition); } + +//------------------------------------------------------------------------------ +// SECTION: Menu +// +// The functions below handle the generic options menu that comes up whenever +// something in the PC is selected. +//------------------------------------------------------------------------------ + + static void InitMenu(void) { sStorage->menuItemsCount = 0; @@ -8947,14 +9108,14 @@ static void LoadItemIconGfx(u8 id, const u32 *itemTiles, const u32 *itemPal) if (id >= MAX_ITEM_ICONS) return; - CpuFastFill(0, sStorage->field_42C4, 0x200); + CpuFastFill(0, sStorage->itemIconBuffer, 0x200); LZ77UnCompWram(itemTiles, sStorage->tileBuffer); for (i = 0; i < 3; i++) - CpuFastCopy(&sStorage->tileBuffer[i * 0x60], &sStorage->field_42C4[i * 0x80], 0x60); + CpuFastCopy(&sStorage->tileBuffer[i * 0x60], &sStorage->itemIconBuffer[i * 0x80], 0x60); - CpuFastCopy(sStorage->field_42C4, sStorage->itemIcons[id].tiles, 0x200); - LZ77UnCompWram(itemPal, sStorage->field_42C4); - LoadPalette(sStorage->field_42C4, sStorage->itemIcons[id].palIndex, 0x20); + CpuFastCopy(sStorage->itemIconBuffer, sStorage->itemIcons[id].tiles, 0x200); + LZ77UnCompWram(itemPal, sStorage->itemIconBuffer); + LoadPalette(sStorage->itemIconBuffer, sStorage->itemIcons[id].palIndex, 0x20); } static void SetItemIconAffineAnim(u8 id, u8 animNum) From d542baf14bd38110389046e90dde40043d4e2b6a Mon Sep 17 00:00:00 2001 From: Kurausukun Date: Mon, 19 Apr 2021 23:44:24 -0400 Subject: [PATCH 122/173] THE BEAST IS SLAIN --- src/m4a.c | 13 ++++--------- 1 file changed, 4 insertions(+), 9 deletions(-) diff --git a/src/m4a.c b/src/m4a.c index 7d7193334f..3bb440f656 100644 --- a/src/m4a.c +++ b/src/m4a.c @@ -887,18 +887,13 @@ void CgbModVol(struct CgbChannel *chan) if ((soundInfo->mode & 1) || !CgbPan(chan)) { chan->pan = 0xFF; - chan->envelopeGoal = (u32)(chan->rightVolume + chan->leftVolume) >> 4; + chan->envelopeGoal = (u32)(chan->leftVolume + chan->rightVolume); + chan->envelopeGoal /= 16; } else { - // Force chan->rightVolume and chan->leftVolume to be read from memory again, - // even though there is no reason to do so. - // The command line option "-fno-gcse" achieves the same result as this. - #ifndef NONMATCHING - asm("" : : : "memory"); - #endif - - chan->envelopeGoal = (u32)(chan->rightVolume + chan->leftVolume) >> 4; + chan->envelopeGoal = (u32)(chan->leftVolume + chan->rightVolume); + chan->envelopeGoal /= 16; if (chan->envelopeGoal > 15) chan->envelopeGoal = 15; } From 04af378904dc5e7ded00bb8e50c8e6b554c3571b Mon Sep 17 00:00:00 2001 From: GriffinR Date: Sun, 18 Apr 2021 20:12:12 -0400 Subject: [PATCH 123/173] Document trade sequence animation, some trade cleanup --- ...p_map.bin => crossing_highlight_cable.bin} | Bin ...A0.bin => crossing_highlight_wireless.bin} | Bin .../trade/{unknown_DDB444.pal => cursor.pal} | 0 graphics/trade/{buttons.png => cursor.png} | Bin graphics/trade/{misc.pal => link_mon.pal} | 0 .../trade/{glow1.png => link_mon_glow.png} | Bin ...unknown_338EA4.pal => link_mon_shadow.pal} | 0 .../trade/{glow2.png => link_mon_shadow.png} | Bin .../trade/{shadow_map.bin => platform.bin} | Bin .../trade/{unknown_3308C0.pal => unused1.pal} | 0 graphics/trade/{shadow.pal => unused2.pal} | 0 .../{black.pal => wireless_signal_none.pal} | 0 include/graphics.h | 4 +- src/data/trade.h | 502 +++---- src/egg_hatch.c | 4 +- src/graphics.c | 4 +- src/trade.c | 1248 +++++++++-------- 17 files changed, 930 insertions(+), 832 deletions(-) rename graphics/trade/{cable_closeup_map.bin => crossing_highlight_cable.bin} (100%) rename graphics/trade/{unknown_3379A0.bin => crossing_highlight_wireless.bin} (100%) rename graphics/trade/{unknown_DDB444.pal => cursor.pal} (100%) rename graphics/trade/{buttons.png => cursor.png} (100%) rename graphics/trade/{misc.pal => link_mon.pal} (100%) rename graphics/trade/{glow1.png => link_mon_glow.png} (100%) rename graphics/trade/{unknown_338EA4.pal => link_mon_shadow.pal} (100%) rename graphics/trade/{glow2.png => link_mon_shadow.png} (100%) rename graphics/trade/{shadow_map.bin => platform.bin} (100%) rename graphics/trade/{unknown_3308C0.pal => unused1.pal} (100%) rename graphics/trade/{shadow.pal => unused2.pal} (100%) rename graphics/trade/{black.pal => wireless_signal_none.pal} (100%) diff --git a/graphics/trade/cable_closeup_map.bin b/graphics/trade/crossing_highlight_cable.bin similarity index 100% rename from graphics/trade/cable_closeup_map.bin rename to graphics/trade/crossing_highlight_cable.bin diff --git a/graphics/trade/unknown_3379A0.bin b/graphics/trade/crossing_highlight_wireless.bin similarity index 100% rename from graphics/trade/unknown_3379A0.bin rename to graphics/trade/crossing_highlight_wireless.bin diff --git a/graphics/trade/unknown_DDB444.pal b/graphics/trade/cursor.pal similarity index 100% rename from graphics/trade/unknown_DDB444.pal rename to graphics/trade/cursor.pal diff --git a/graphics/trade/buttons.png b/graphics/trade/cursor.png similarity index 100% rename from graphics/trade/buttons.png rename to graphics/trade/cursor.png diff --git a/graphics/trade/misc.pal b/graphics/trade/link_mon.pal similarity index 100% rename from graphics/trade/misc.pal rename to graphics/trade/link_mon.pal diff --git a/graphics/trade/glow1.png b/graphics/trade/link_mon_glow.png similarity index 100% rename from graphics/trade/glow1.png rename to graphics/trade/link_mon_glow.png diff --git a/graphics/trade/unknown_338EA4.pal b/graphics/trade/link_mon_shadow.pal similarity index 100% rename from graphics/trade/unknown_338EA4.pal rename to graphics/trade/link_mon_shadow.pal diff --git a/graphics/trade/glow2.png b/graphics/trade/link_mon_shadow.png similarity index 100% rename from graphics/trade/glow2.png rename to graphics/trade/link_mon_shadow.png diff --git a/graphics/trade/shadow_map.bin b/graphics/trade/platform.bin similarity index 100% rename from graphics/trade/shadow_map.bin rename to graphics/trade/platform.bin diff --git a/graphics/trade/unknown_3308C0.pal b/graphics/trade/unused1.pal similarity index 100% rename from graphics/trade/unknown_3308C0.pal rename to graphics/trade/unused1.pal diff --git a/graphics/trade/shadow.pal b/graphics/trade/unused2.pal similarity index 100% rename from graphics/trade/shadow.pal rename to graphics/trade/unused2.pal diff --git a/graphics/trade/black.pal b/graphics/trade/wireless_signal_none.pal similarity index 100% rename from graphics/trade/black.pal rename to graphics/trade/wireless_signal_none.pal diff --git a/include/graphics.h b/include/graphics.h index cea8bbab18..786420472b 100644 --- a/include/graphics.h +++ b/include/graphics.h @@ -4903,8 +4903,8 @@ extern const u16 gUnknown_08DDCF04[]; extern const u16 gTradeGba2_Pal[]; extern const u8 gTradeGba_Gfx[]; extern const u16 gTradeMenuMonBox_Tilemap[]; -extern const u8 gTradeButtons_Gfx[]; -extern const u16 gUnknown_08DDB444[]; +extern const u8 gTradeCursor_Gfx[]; +extern const u16 gTradeCursor_Pal[]; // Party menu extern const u32 gPartyMenuPokeball_Gfx[]; diff --git a/src/data/trade.h b/src/data/trade.h index b29e7c3d1d..752971c112 100644 --- a/src/data/trade.h +++ b/src/data/trade.h @@ -1,3 +1,17 @@ +#define GFXTAG_MENU_TEXT 200 // Used as a base tag in CB2_CreateTradeMenu and CB2_ReturnToTradeMenu +#define GFXTAG_CURSOR 300 +#define GFXTAG_LINK_MON_GLOW 5550 +#define GFXTAG_LINK_MON_SHADOW 5552 +#define GFXTAG_CABLE_END 5554 +#define GFXTAG_GBA_SCREEN 5556 +#define GFXTAG_POKEBALL 5557 + +#define PALTAG_CURSOR 2345 +#define PALTAG_MENU_TEXT 4925 +#define PALTAG_LINK_MON 5551 +#define PALTAG_GBA 5555 +#define PALTAG_POKEBALL 5558 + // Exists unused in RS as well static const u32 sUnusedStructSizes[] = { @@ -25,7 +39,7 @@ static const u8 sText_Slash[] = _("/"); static const u8 sText_Lv[] = _("Lv. "); static const u8 sText_ThreeDashes[] = _("---"); static const u8 sText_FourQuestionMarks[] = _("????"); -static const u8 sText_832DAE4[] = _(""); +static const u8 sText_UnusedEmpty[] = _(""); static const u8 sText_IsThisTradeOkay[] = _("Is this trade okay?"); static const u8 sText_Cancel[] = _("CANCEL"); static const u8 sText_ChooseAPkmn[] = _("Choose a POKéMON."); @@ -48,107 +62,113 @@ static const struct OamData sTradeOamData_32x16 = .priority = 1 }; -static const struct OamData sTradeOamData_64x32 = +static const struct OamData sOamData_Cursor = { .shape = SPRITE_SHAPE(64x32), .size = SPRITE_SIZE(64x32), .priority = 1 }; -static const union AnimCmd gSpriteAnim_832DC24[] = +static const union AnimCmd sAnim_Cursor_Normal[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_END }; -static const union AnimCmd gSpriteAnim_832DC2C[] = +static const union AnimCmd sAnim_Cursor_OnCancel[] = { ANIMCMD_FRAME(32, 5), ANIMCMD_END }; -static const union AnimCmd *const gSpriteAnimTable_832DC34[] = -{ - gSpriteAnim_832DC24, - gSpriteAnim_832DC2C +enum { + CURSOR_ANIM_NORMAL, + CURSOR_ANIM_ON_CANCEL, }; -static const struct SpriteSheet sTradeButtonsSpriteSheet = +static const union AnimCmd *const sAnims_Cursor[] = { - .data = gTradeButtons_Gfx, + [CURSOR_ANIM_NORMAL] = sAnim_Cursor_Normal, + [CURSOR_ANIM_ON_CANCEL] = sAnim_Cursor_OnCancel +}; + +static const struct SpriteSheet sCursor_SpriteSheet = +{ + .data = gTradeCursor_Gfx, .size = 0x800, - .tag = 300 + .tag = GFXTAG_CURSOR }; -static const struct SpritePalette gUnknown_0832DC44 = +static const struct SpritePalette sCursor_SpritePalette = { - .data = gUnknown_08DDB444, - .tag = 2345 + .data = gTradeCursor_Pal, + .tag = PALTAG_CURSOR }; -static const union AnimCmd gSpriteAnim_832DC4C[] = +static const union AnimCmd sAnim_MenuText_0[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_END }; -static const union AnimCmd gSpriteAnim_832DC54[] = +static const union AnimCmd sAnim_MenuText_1[] = { ANIMCMD_FRAME(8, 5), ANIMCMD_END }; -static const union AnimCmd gSpriteAnim_832DC5C[] = +static const union AnimCmd sAnim_MenuText_2[] = { ANIMCMD_FRAME(16, 5), ANIMCMD_END }; -static const union AnimCmd gSpriteAnim_832DC64[] = +static const union AnimCmd sAnim_MenuText_3[] = { ANIMCMD_FRAME(24, 5), ANIMCMD_END }; -static const union AnimCmd gSpriteAnim_832DC6C[] = +static const union AnimCmd sAnim_MenuText_4[] = { ANIMCMD_FRAME(32, 5), ANIMCMD_END }; -static const union AnimCmd gSpriteAnim_832DC74[] = +static const union AnimCmd sAnim_MenuText_5[] = { ANIMCMD_FRAME(40, 5), ANIMCMD_END }; -static const union AnimCmd *const gSpriteAnimTable_832DC7C[] = +// These anims are not used +static const union AnimCmd *const sAnims_MenuText[] = { - gSpriteAnim_832DC4C, - gSpriteAnim_832DC54, - gSpriteAnim_832DC5C, - gSpriteAnim_832DC64, - gSpriteAnim_832DC6C, - gSpriteAnim_832DC74 + sAnim_MenuText_0, + sAnim_MenuText_1, + sAnim_MenuText_2, + sAnim_MenuText_3, + sAnim_MenuText_4, + sAnim_MenuText_5 }; -static const struct SpriteTemplate gSpriteTemplate_832DC94 = +static const struct SpriteTemplate sSpriteTemplate_Cursor = { - .tileTag = 300, - .paletteTag = 2345, - .oam = &sTradeOamData_64x32, - .anims = gSpriteAnimTable_832DC34, + .tileTag = GFXTAG_CURSOR, + .paletteTag = PALTAG_CURSOR, + .oam = &sOamData_Cursor, + .anims = sAnims_Cursor, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy, }; -static const struct SpriteTemplate gSpriteTemplate_832DCAC = +static const struct SpriteTemplate sSpriteTemplate_MenuText = { - .tileTag = 200, - .paletteTag = 4925, + .tileTag = GFXTAG_MENU_TEXT, + .paletteTag = PALTAG_MENU_TEXT, .oam = &sTradeOamData_32x16, - .anims = gSpriteAnimTable_832DC7C, + .anims = sAnims_MenuText, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy, @@ -158,7 +178,7 @@ static const u16 TradeScreenTextPalette[] = INCBIN_U16("graphics/trade/text.gbap static const struct SpritePalette gSpritePalette_TradeScreenText = { .data = TradeScreenTextPalette, - .tag = 4925 + .tag = PALTAG_MENU_TEXT }; // This is used to determine the next mon to select when the D-Pad is @@ -337,26 +357,26 @@ static const u8 sTradeMonBoxCoords[][2][2] = }, }; -static const u8 sUnref_0832DE6E[] = +static const u8 sUnusedCoords[][2] = { - 0x00, 0x0e, - 0x0f, 0x1d, - 0x03, 0x05, - 0x03, 0x07, - 0x12, 0x05, - 0x12, 0x07, - 0x08, 0x07, - 0x16, 0x0c, - 0x08, 0x07, - 0x16, 0x0c, - 0x06, 0x07, - 0x18, 0x0c, - 0x06, 0x07, - 0x18, 0x0c, - 0x08, 0x07, - 0x16, 0x0c, - 0x07, 0x07, - 0x17, 0x0c + { 0, 14}, + {15, 29}, + { 3, 5}, + { 3, 7}, + {18, 5}, + {18, 7}, + { 8, 7}, + {22, 12}, + { 8, 7}, + {22, 12}, + { 6, 7}, + {24, 12}, + { 6, 7}, + {24, 12}, + { 8, 7}, + {22, 12}, + { 7, 7}, + {23, 12} }; static const u8 *const sTradeActionTexts[] = @@ -620,42 +640,42 @@ static const u8 sTradeMenuPartyMonBoxDimensions[3][2] = [TRADE_PARTNER] = {19, 3} }; -static const u16 sTradePal_PokeBall[] = INCBIN_U16("graphics/trade/pokeball.gbapal"); -static const u8 sTradeGfx_PokeBall[] = INCBIN_U8("graphics/trade/pokeball.4bpp"); -static const u8 sTradeGfx_PokeBallSymbol[] = INCBIN_U8("graphics/trade/pokeball_symbol.8bpp"); // unused? -static const u16 sTradeTilemap_Cable[] = INCBIN_U16("graphics/trade/cable_closeup_map.bin"); +static const u16 sPokeball_Pal[] = INCBIN_U16("graphics/trade/pokeball.gbapal"); +static const u8 sPokeball_Gfx[] = INCBIN_U8("graphics/trade/pokeball.4bpp"); +static const u8 sPokeballSymbol_Gfx[] = INCBIN_U8("graphics/trade/pokeball_symbol.8bpp"); // unused +static const u16 sCrossingHighlightCable_Tilemap[] = INCBIN_U16("graphics/trade/crossing_highlight_cable.bin"); static const u16 sTradeTilemap_PokeBallSymbol[] = INCBIN_U16("graphics/trade/pokeball_symbol_map.bin"); // unused? -static const u16 sUnref_083308C0[] = INCBIN_U16("graphics/trade/unknown_3308C0.gbapal"); -static const u16 sTradePal_Gba[] = INCBIN_U16("graphics/trade/gba.gbapal"); -static const u16 sTradePal_ShadowUnused[] = INCBIN_U16("graphics/trade/shadow.gbapal"); -static const u16 sTradePal_BlackUnused[] = INCBIN_U16("graphics/trade/black.gbapal"); -static const u16 sTradePal_Misc[] = INCBIN_U16("graphics/trade/misc.gbapal"); -static const u8 sTradeGfx_Glow1[] = INCBIN_U8("graphics/trade/glow1.4bpp"); -static const u8 sTradeGfx_Glow2[] = INCBIN_U8("graphics/trade/glow2.4bpp"); -static const u8 sTradeGfx_CableEnd[] = INCBIN_U8("graphics/trade/cable_end.4bpp"); -static const u8 sTradeGfx_GbaScreen[] = INCBIN_U8("graphics/trade/gba_screen.4bpp"); -const u16 gUnknown_08331F60[] = INCBIN_U16("graphics/trade/shadow_map.bin"); -static const u8 sTradeAffine_Gba[] = INCBIN_U8("graphics/trade/gba_affine.8bpp"); -static const u8 sFiller_08335760[64] = {}; -static const u8 sTradeAffineMap_GbaCable[] = INCBIN_U8("graphics/trade/gba_affine_map_cable.bin"); -static const u8 sTradeAffineMap_GbaWireless[] = INCBIN_U8("graphics/trade/gba_affine_map_wireless.bin"); -static const u16 sTradeTilemap_GbaWireless[] = INCBIN_U16("graphics/trade/gba_map_wireless.bin"); -static const u16 sTradeTilemap_GbaCable[] = INCBIN_U16("graphics/trade/gba_map_cable.bin"); -static const u32 gUnknown_083379A0[] = INCBIN_U32("graphics/trade/unknown_3379A0.bin.lz"); //some wireless tilemap -static const u16 sTradePal_WirelessSignalSend[] = INCBIN_U16("graphics/trade/wireless_signal_send.gbapal"); -static const u16 sTradePal_WirelessSignalReceive[] = INCBIN_U16("graphics/trade/wireless_signal_receive.gbapal"); -static const u16 sTradePal_Black[] = INCBIN_U16("graphics/trade/black.gbapal"); -static const u32 sTradeGfx_WirelessSignal[] = INCBIN_U32("graphics/trade/wireless_signal.4bpp.lz"); -static const u32 sTradeTilemap_WirelessSignal[] = INCBIN_U32("graphics/trade/wireless_signal.bin.lz"); +static const u16 sUnusedPal1[] = INCBIN_U16("graphics/trade/unused1.gbapal"); +static const u16 sGba_Pal[] = INCBIN_U16("graphics/trade/gba.gbapal"); +static const u16 sUnusedPal2[] = INCBIN_U16("graphics/trade/unused2.gbapal"); +static const u16 sWirelessSignalNone_Pal_Unused[] = INCBIN_U16("graphics/trade/wireless_signal_none.gbapal"); +static const u16 sLinkMon_Pal[] = INCBIN_U16("graphics/trade/link_mon.gbapal"); +static const u8 sLinkMonGlow_Gfx[] = INCBIN_U8("graphics/trade/link_mon_glow.4bpp"); +static const u8 sLinkMonShadow_Gfx[] = INCBIN_U8("graphics/trade/link_mon_shadow.4bpp"); +static const u8 sCableEnd_Gfx[] = INCBIN_U8("graphics/trade/cable_end.4bpp"); +static const u8 sGbaScreen_Gfx[] = INCBIN_U8("graphics/trade/gba_screen.4bpp"); +const u16 gTradePlatform_Tilemap[] = INCBIN_U16("graphics/trade/platform.bin"); +static const u8 sGbaAffine_Gfx[] = INCBIN_U8("graphics/trade/gba_affine.8bpp"); // Only the gfx for when the GBA is zooming in/out +static const u8 sEmptyGfx[64] = {}; +static const u8 sGbaCable_AffineTilemap[] = INCBIN_U8("graphics/trade/gba_affine_map_cable.bin"); +static const u8 sGbaWireless_AffineTilemap[] = INCBIN_U8("graphics/trade/gba_affine_map_wireless.bin"); +static const u16 sGbaWireless_Tilemap[] = INCBIN_U16("graphics/trade/gba_map_wireless.bin"); +static const u16 sGbaCable_Tilemap[] = INCBIN_U16("graphics/trade/gba_map_cable.bin"); +static const u32 sCrossingHighlightWireless_Tilemap[] = INCBIN_U32("graphics/trade/crossing_highlight_wireless.bin.lz"); +static const u16 sWirelessSignalSend_Pal[] = INCBIN_U16("graphics/trade/wireless_signal_send.gbapal"); +static const u16 sWirelessSignalRecv_Pal[] = INCBIN_U16("graphics/trade/wireless_signal_receive.gbapal"); +static const u16 sWirelessSignalNone_Pal[] = INCBIN_U16("graphics/trade/wireless_signal_none.gbapal"); +static const u32 sWirelessSignal_Gfx[] = INCBIN_U32("graphics/trade/wireless_signal.4bpp.lz"); +static const u32 sWirelessSignal_Tilemap[] = INCBIN_U32("graphics/trade/wireless_signal.bin.lz"); -static const struct OamData sTradeOamData_16x16 = +static const struct OamData sOamData_Pokeball = { .affineMode = ST_OAM_AFFINE_NORMAL, .shape = SPRITE_SHAPE(16x16), .size = SPRITE_SIZE(16x16) }; -static const union AnimCmd gSpriteAnim_8338C4C[] = +static const union AnimCmd sAnim_Pokeball_SpinOnce[] = { ANIMCMD_FRAME( 0, 3), ANIMCMD_FRAME( 4, 3), @@ -674,7 +694,7 @@ static const union AnimCmd gSpriteAnim_8338C4C[] = ANIMCMD_END }; -static const union AnimCmd gSpriteAnim_8338C88[] = +static const union AnimCmd sAnim_Pokeball_SpinTwice[] = { ANIMCMD_FRAME( 0, 3), ANIMCMD_FRAME( 4, 3), @@ -693,25 +713,25 @@ static const union AnimCmd gSpriteAnim_8338C88[] = ANIMCMD_END }; -static const union AnimCmd *const gSpriteAnimTable_8338C88[] = +static const union AnimCmd *const sAnims_Pokeball[] = { - gSpriteAnim_8338C4C, - gSpriteAnim_8338C88 + sAnim_Pokeball_SpinOnce, + sAnim_Pokeball_SpinTwice }; -static const union AffineAnimCmd gSpriteAffineAnim_8338CCC[] = +static const union AffineAnimCmd sAffineAnim_Pokeball_Normal[] = { AFFINEANIMCMD_FRAME(0, 0, 0, 1), AFFINEANIMCMD_END }; -static const union AffineAnimCmd gSpriteAffineAnim_8338CDC[] = +static const union AffineAnimCmd sAffineAnim_Pokeball_Squish[] = { AFFINEANIMCMD_FRAME(-8, 0, 0, 20), AFFINEANIMCMD_END }; -static const union AffineAnimCmd gSpriteAffineAnim_8338CEC[] = +static const union AffineAnimCmd sAffineAnim_Pokeball_Unsquish[] = { AFFINEANIMCMD_FRAME(0x60, 0x100, 0, 0), AFFINEANIMCMD_FRAME( 0, 0, 0, 5), @@ -719,38 +739,38 @@ static const union AffineAnimCmd gSpriteAffineAnim_8338CEC[] = AFFINEANIMCMD_END }; -static const union AffineAnimCmd *const gSpriteAffineAnimTable_8338D0C[] = +static const union AffineAnimCmd *const sAffineAnims_Pokeball[] = { - gSpriteAffineAnim_8338CCC, - gSpriteAffineAnim_8338CDC, - gSpriteAffineAnim_8338CEC + sAffineAnim_Pokeball_Normal, + sAffineAnim_Pokeball_Squish, + sAffineAnim_Pokeball_Unsquish }; static const struct SpriteSheet sPokeBallSpriteSheet = { - .data = sTradeGfx_PokeBall, + .data = sPokeball_Gfx, .size = 0x600, - .tag = 5557 + .tag = GFXTAG_POKEBALL }; static const struct SpritePalette sPokeBallSpritePalette = { - .data = sTradePal_PokeBall, - .tag = 5558 + .data = sPokeball_Pal, + .tag = PALTAG_POKEBALL }; -static const struct SpriteTemplate gSpriteTemplate_8338D28 = +static const struct SpriteTemplate sSpriteTemplate_Pokeball = { - .tileTag = 5557, - .paletteTag = 5558, - .oam = &sTradeOamData_16x16, - .anims = gSpriteAnimTable_8338C88, + .tileTag = GFXTAG_POKEBALL, + .paletteTag = PALTAG_POKEBALL, + .oam = &sOamData_Pokeball, + .anims = sAnims_Pokeball, .images = NULL, - .affineAnims = gSpriteAffineAnimTable_8338D0C, - .callback = sub_807E55C + .affineAnims = sAffineAnims_Pokeball, + .callback = SpriteCB_BouncingPokeball }; -static const struct OamData sTradeOamData_32x32 = +static const struct OamData sOamData_LinkMonGlow = { .affineMode = ST_OAM_AFFINE_NORMAL, .objMode = ST_OAM_OBJ_BLEND, @@ -759,146 +779,151 @@ static const struct OamData sTradeOamData_32x32 = .priority = 1 }; -static const union AnimCmd gSpriteAnim_8338D48[] = +static const union AnimCmd sAnim_LinkMonGlow[] = { - ANIMCMD_FRAME(0, 5, .hFlip = TRUE, .vFlip = TRUE), + ANIMCMD_FRAME(0, 5, .hFlip = TRUE, .vFlip = TRUE), // ? The graphic is a perfect circle, no need to flip ANIMCMD_END }; -static const union AnimCmd *const gSpriteAnimTable_8338D50[] = +static const union AnimCmd *const sAnims_LinkMonGlow[] = { - gSpriteAnim_8338D48 + sAnim_LinkMonGlow }; -static const union AffineAnimCmd gSpriteAffineAnim_8338D54[] = +static const union AffineAnimCmd sAffineAnim_LinkMonGlow[] = { AFFINEANIMCMD_FRAME(-10, -10, 0, 5), AFFINEANIMCMD_FRAME(10, 10, 0, 5), AFFINEANIMCMD_JUMP(0) }; -static const union AffineAnimCmd *const gSpriteAffineAnimTable_8338D6C[] = +static const union AffineAnimCmd *const sAffineAnims_LinkMonGlow[] = { - gSpriteAffineAnim_8338D54 + sAffineAnim_LinkMonGlow }; -static const struct SpriteSheet sGlow1SpriteSheet = +static const struct SpriteSheet sSpriteSheet_LinkMonGlow = { - .data = sTradeGfx_Glow1, + .data = sLinkMonGlow_Gfx, .size = 0x200, - .tag = 5550 + .tag = GFXTAG_LINK_MON_GLOW }; -static const struct SpritePalette sMiscTradeSpritePalette = +static const struct SpritePalette sSpritePalette_LinkMon = { - .data = sTradePal_Misc, - .tag = 5551 + .data = sLinkMon_Pal, + .tag = PALTAG_LINK_MON }; -static const struct SpritePalette sGbaSpritePalette = +static const struct SpritePalette sSpritePalette_Gba = { - .data = sTradePal_Gba, - .tag = 5555 + .data = sGba_Pal, + .tag = PALTAG_GBA }; -static const struct SpriteTemplate gUnknown_08338D88 = +static const struct SpriteTemplate sSpriteTemplate_LinkMonGlow = { - .tileTag = 5550, - .paletteTag = 5551, - .oam = &sTradeOamData_32x32, - .anims = gSpriteAnimTable_8338D50, + .tileTag = GFXTAG_LINK_MON_GLOW, + .paletteTag = PALTAG_LINK_MON, + .oam = &sOamData_LinkMonGlow, + .anims = sAnims_LinkMonGlow, .images = NULL, - .affineAnims = gSpriteAffineAnimTable_8338D6C, - .callback = sub_807AA28 + .affineAnims = sAffineAnims_LinkMonGlow, + .callback = SpriteCB_LinkMonGlow }; -static const struct OamData sTradeOamData_16x32 = +static const struct OamData sOamData_LinkMonShadow = { .shape = SPRITE_SHAPE(16x32), .size = SPRITE_SIZE(16x32), .priority = 1 }; -static const union AnimCmd gSpriteAnim_8338DA8[] = +static const union AnimCmd sAnim_LinkMonShadow_Big[] = { ANIMCMD_FRAME(0, 5, .vFlip = TRUE, .hFlip = TRUE), ANIMCMD_END }; -static const union AnimCmd gSpriteAnim_8338DB0[] = +static const union AnimCmd sAnim_LinkMonShadow_Small[] = { ANIMCMD_FRAME(8, 5, .vFlip = TRUE, .hFlip = TRUE), ANIMCMD_END }; -static const union AnimCmd *const gSpriteAnimTable_8338DB8[] = -{ - gSpriteAnim_8338DA8, - gSpriteAnim_8338DB0 +enum { + ANIM_LINKMON_BIG, + ANIM_LINKMON_SMALL, }; -static const struct SpriteSheet sGlow2SpriteSheet = +static const union AnimCmd *const sAnims_LinkMonShadow[] = { - .data = sTradeGfx_Glow2, + [ANIM_LINKMON_BIG] = sAnim_LinkMonShadow_Big, + [ANIM_LINKMON_SMALL] = sAnim_LinkMonShadow_Small +}; + +static const struct SpriteSheet sSpriteSheet_LinkMonShadow = +{ + .data = sLinkMonShadow_Gfx, .size = 0x300, - .tag = 5552 + .tag = GFXTAG_LINK_MON_SHADOW }; -static const struct SpriteTemplate sGlowBallSpriteTemplate = +static const struct SpriteTemplate sSpriteTemplate_LinkMonShadow = { - .tileTag = 5552, - .paletteTag = 5551, - .oam = &sTradeOamData_16x32, - .anims = gSpriteAnimTable_8338DB8, + .tileTag = GFXTAG_LINK_MON_SHADOW, + .paletteTag = PALTAG_LINK_MON, + .oam = &sOamData_LinkMonShadow, + .anims = sAnims_LinkMonShadow, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_807AA7C + .callback = SpriteCB_LinkMonShadow }; -static const struct OamData sTradeOamData_16x32_2 = +static const struct OamData sOamData_CableEnd = { .shape = SPRITE_SHAPE(16x32), .size = SPRITE_SIZE(16x32), .priority = 1 }; -static const union AnimCmd gSpriteAnim_8338DE8[] = +static const union AnimCmd sAnim_CableEnd[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_END }; -static const union AnimCmd *const gSpriteAnimTable_8338DF0[] = +static const union AnimCmd *const sAnims_CableEnd[] = { - gSpriteAnim_8338DE8 + sAnim_CableEnd }; -static const struct SpriteSheet sCableEndSpriteSheet = +static const struct SpriteSheet sSpriteSheet_CableEnd = { - .data = sTradeGfx_CableEnd, + .data = sCableEnd_Gfx, .size = 0x100, - .tag = 5554 + .tag = GFXTAG_CABLE_END }; -static const struct SpriteTemplate gSpriteTemplate_8338DFC = +static const struct SpriteTemplate sSpriteTemplate_CableEnd = { - .tileTag = 5554, - .paletteTag = 5555, - .oam = &sTradeOamData_16x32_2, - .anims = gSpriteAnimTable_8338DF0, + .tileTag = GFXTAG_CABLE_END, + .paletteTag = PALTAG_GBA, + .oam = &sOamData_CableEnd, + .anims = sAnims_CableEnd, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_807AABC + .callback = SpriteCB_CableEndSending }; -static const struct OamData sTradeOamData_64x32_2 = +static const struct OamData sOamData_GbaScreen = { .shape = SPRITE_SHAPE(64x32), .size = SPRITE_SIZE(64x32), .priority = 1 }; -static const union AnimCmd gSpriteAnim_8338E1C[] = +static const union AnimCmd sAnim_GbaScreen_Long[] = { ANIMCMD_FRAME( 0, 2, .vFlip = TRUE, .hFlip = TRUE), ANIMCMD_FRAME(32, 2, .vFlip = TRUE, .hFlip = TRUE), @@ -911,7 +936,7 @@ static const union AnimCmd gSpriteAnim_8338E1C[] = ANIMCMD_END }; -static const union AnimCmd gSpriteAnim_8338E40[] = +static const union AnimCmd sAnim_GbaScreen_Short[] = { ANIMCMD_FRAME( 0, 2, .vFlip = TRUE, .hFlip = TRUE), ANIMCMD_FRAME(32, 2, .vFlip = TRUE, .hFlip = TRUE), @@ -924,56 +949,56 @@ static const union AnimCmd gSpriteAnim_8338E40[] = ANIMCMD_END }; -static const union AnimCmd *const gSpriteAnimTable_8338E64[] = +static const union AnimCmd *const sAnims_GbaScreen_Long[] = { - gSpriteAnim_8338E1C + sAnim_GbaScreen_Long }; -static const union AnimCmd *const gSpriteAnimTable_8338E68[] = +static const union AnimCmd *const sAnims_GbaScreen_Short[] = { - gSpriteAnim_8338E40 + sAnim_GbaScreen_Short }; -static const struct SpriteSheet sGbaScreenSpriteSheet = +static const struct SpriteSheet sSpriteSheet_GbaScreen = { - .data = sTradeGfx_GbaScreen, + .data = sGbaScreen_Gfx, .size = 0x1000, - .tag = 5556 + .tag = GFXTAG_GBA_SCREEN }; -static const struct SpriteTemplate gSpriteTemplate_8338E74 = +static const struct SpriteTemplate sSpriteTemplate_GbaScreenFlash_Long = { - .tileTag = 5556, - .paletteTag = 5555, - .oam = &sTradeOamData_64x32_2, - .anims = gSpriteAnimTable_8338E64, + .tileTag = GFXTAG_GBA_SCREEN, + .paletteTag = PALTAG_GBA, + .oam = &sOamData_GbaScreen, + .anims = sAnims_GbaScreen_Long, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_807AB04 + .callback = SpriteCB_GbaScreen }; -static const struct SpriteTemplate gSpriteTemplate_8338E8C = +static const struct SpriteTemplate sSpriteTemplate_GbaScreenFlash_Short = { - .tileTag = 5556, - .paletteTag = 5555, - .oam = &sTradeOamData_64x32_2, - .anims = gSpriteAnimTable_8338E68, + .tileTag = GFXTAG_GBA_SCREEN, + .paletteTag = PALTAG_GBA, + .oam = &sOamData_GbaScreen, + .anims = sAnims_GbaScreen_Short, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_807AB04 + .callback = SpriteCB_GbaScreen }; -static const u16 gUnknown_08338EA4[] = INCBIN_U16("graphics/trade/unknown_338EA4.gbapal"); +static const u16 sLinkMonShadow_Pal[] = INCBIN_U16("graphics/trade/link_mon_shadow.gbapal"); -static const union AffineAnimCmd gSpriteAffineAnim_8338EBC[] = +static const union AffineAnimCmd sAffineAnim_CrossingMonPic[] = { AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0), AFFINEANIMCMD_JUMP(0) }; -static const union AffineAnimCmd *const gSpriteAffineAnimTable_8338ECC[] = +static const union AffineAnimCmd *const sAffineAnims_CrossingMonPics[] = { - gSpriteAffineAnim_8338EBC + sAffineAnim_CrossingMonPic }; static const struct InGameTrade sIngameTrades[] = @@ -1146,69 +1171,54 @@ static const struct BgTemplate sTradeSequenceBgTemplates[] = static const s8 sTradeBallVerticalVelocityTable[] = { - 0, 0, 1, 0, - 1, 0, 1, 1, - 1, 1, 2, 2, - 2, 2, 3, 3, - 3, 3, 4, 4, - 4, 4, -4, -4, - -4, -3, -3, -3, - -3, -2, -2, -2, - -2, -1, -1, -1, - -1, 0, -1, 0, - -1, 0, 0, 0, - 0, 0, 1, 0, - 1, 0, 1, 1, - 1, 1, 2, 2, - 2, 2, 3, 3, - 3, 3, 4, 4, - 4, 4, -4, -3, - -3, -2, -2, -1, - -1, -1, 0, -1, - 0, 0, 0, 0, - 0, 0, 1, 0, - 1, 1, 1, 2, - 2, 3, 3, 4, - -4, -3, -2, -1, - -1, -1, 0, 0, - 0, 0, 1, 0, - 1, 1, 2, 3 + 0, 0, 1, 0, 1, 0, 1, 1, 1, + 1, 2, 2, 2, 2, 3, 3, 3, 3, + 4, 4, 4, 4, -4, -4, -4, -3, -3, + -3, -3, -2, -2, -2, -2, -1, -1, -1, + -1, 0, -1, 0, -1, 0, 0, 0, 0, + 0, 1, 0, 1, 0, 1, 1, 1, 1, + 2, 2, 2, 2, 3, 3, 3, 3, 4, + 4, 4, 4, -4, -3, -3, -2, -2, -1, + -1, -1, 0, -1, 0, 0, 0, 0, 0, + 0, 1, 0, 1, 1, 1, 2, 2, 3, + 3, 4, -4, -3, -2, -1, -1, -1, 0, + 0, 0, 0, 1, 0, 1, 1, 2, 3 }; static const u8 sWirelessSignalTiming[][2] = { - {0, 1}, - {1, 1}, - {2, 1}, - {3, 1}, - {4, 1}, - {5, 2}, - {6, 2}, - {7, 2}, - {8, 2}, - {9, 2}, - {10, 3}, - {11, 3}, - {12, 3}, - {13, 4}, - {14, 5}, - {15, 2}, - {0, 1}, - {1, 1}, - {2, 1}, - {3, 1}, - {4, 1}, - {5, 2}, - {6, 2}, - {7, 2}, - {8, 2}, - {9, 2}, - {10, 3}, - {11, 3}, - {12, 3}, - {13, 4}, - {14, 5}, - {16, 1}, - {16, 255}, - {0, 0} + { 0, 1}, + { 1, 1}, + { 2, 1}, + { 3, 1}, + { 4, 1}, + { 5, 2}, + { 6, 2}, + { 7, 2}, + { 8, 2}, + { 9, 2}, + {10, 3}, + {11, 3}, + {12, 3}, + {13, 4}, + {14, 5}, + {15, 2}, + { 0, 1}, + { 1, 1}, + { 2, 1}, + { 3, 1}, + { 4, 1}, + { 5, 2}, + { 6, 2}, + { 7, 2}, + { 8, 2}, + { 9, 2}, + {10, 3}, + {11, 3}, + {12, 3}, + {13, 4}, + {14, 5}, + {16, 1}, + {16, -1}, + {} }; diff --git a/src/egg_hatch.c b/src/egg_hatch.c index 0ae0e1323b..042173a4eb 100644 --- a/src/egg_hatch.c +++ b/src/egg_hatch.c @@ -54,7 +54,7 @@ struct EggHatchData u8 textColor[3]; }; -extern const u32 gUnknown_08331F60[]; // tilemap gameboy circle +extern const u32 gTradePlatform_Tilemap[]; extern const u8 gText_HatchedFromEgg[]; extern const u8 gText_NicknameHatchPrompt[]; @@ -546,7 +546,7 @@ static void CB2_EggHatch_0(void) SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP); LoadPalette(gTradeGba2_Pal, 0x10, 0xA0); LoadBgTiles(1, gTradeGba_Gfx, 0x1420, 0); - CopyToBgTilemapBuffer(1, gUnknown_08331F60, 0x1000, 0); + CopyToBgTilemapBuffer(1, gTradePlatform_Tilemap, 0x1000, 0); CopyBgTilemapBufferToVram(1); gMain.state++; break; diff --git a/src/graphics.c b/src/graphics.c index 09779eab7a..6e54a8192f 100644 --- a/src/graphics.c +++ b/src/graphics.c @@ -1474,9 +1474,9 @@ static const u16 sEmptyPal[16] = {0}; // Trade const u16 gTradeMenu_Pal[] = INCBIN_U16("graphics/trade/menu.gbapal"); -const u16 gUnknown_08DDB444[] = INCBIN_U16("graphics/trade/unknown_DDB444.gbapal"); +const u16 gTradeCursor_Pal[] = INCBIN_U16("graphics/trade/cursor.gbapal"); const u8 gTradeMenu_Gfx[] = INCBIN_U8("graphics/trade/menu.4bpp"); -const u8 gTradeButtons_Gfx[] = INCBIN_U8("graphics/trade/buttons.4bpp"); +const u8 gTradeCursor_Gfx[] = INCBIN_U8("graphics/trade/cursor.4bpp"); const u16 gUnused_DDCEE4[] = INCBIN_U16("graphics/unused/unused_DDCEE4.bin"); const u16 gUnknown_08DDCF04[] = INCBIN_U16("graphics/trade/unknown_DDCF04.bin"); const u16 gTradeMenuMonBox_Tilemap[] = INCBIN_U16("graphics/trade/menu_mon_box.bin"); diff --git a/src/trade.c b/src/trade.c index cb3db3c18f..3c39152944 100644 --- a/src/trade.c +++ b/src/trade.c @@ -52,7 +52,29 @@ #include "constants/songs.h" #include "constants/union_room.h" -#define Trade_SendData(ptr) (SendBlock(bitmask_all_link_players_but_self(), ptr->linkData, 20)) +// The following tags are offsets from GFXTAG_MENU_TEXT +// They're looped over in CB2_CreateTradeMenu and CB2_ReturnToTradeMenu +// and used as indexes into sMenuTextTileBuffers +enum { + GFXTAG_PLAYER_NAME_L, + GFXTAG_PLAYER_NAME_M, + GFXTAG_PLAYER_NAME_R, + GFXTAG_PARTNER_NAME_L, + GFXTAG_PARTNER_NAME_M, + GFXTAG_PARTNER_NAME_R, + GFXTAG_CANCEL_L, + GFXTAG_CANCEL_R, + GFXTAG_CHOOSE_PKMN_L, + GFXTAG_CHOOSE_PKMN_M, + GFXTAG_CHOOSE_PKMN_R, + GFXTAG_CHOOSE_PKMN_EMPTY_1, // 6 sprites to cover the full bottom bar, but only first 3 are needed + GFXTAG_CHOOSE_PKMN_EMPTY_2, + GFXTAG_CHOOSE_PKMN_EMPTY_3, + GFXTAG_MENU_TEXT_COUNT +}; +#define GFXTAG_PLAYER_NAME (1 + GFXTAG_PLAYER_NAME_R - GFXTAG_PLAYER_NAME_L) +#define GFXTAG_PARTNER_NAME (1 + GFXTAG_PARTNER_NAME_R - GFXTAG_PARTNER_NAME_L) +#define GFXTAG_CHOOSE_PKMN (1 + GFXTAG_CHOOSE_PKMN_EMPTY_3 - GFXTAG_CHOOSE_PKMN_L) struct InGameTrade { /*0x00*/ u8 nickname[POKEMON_NAME_LENGTH + 1]; @@ -70,22 +92,23 @@ struct InGameTrade { /*0x38*/ u16 requestedSpecies; }; -static EWRAM_DATA u8 *sMessageBoxAllocBuffer = NULL; +static EWRAM_DATA u8 *sMenuTextAllocBuffer = NULL; -// Bytes 0-2 are used for the player's name box -// Bytes 3-5 are used for the partner's name box -// Bytes 6-7 are used for the Cancel box -// Bytes 8-13 are used for the Choose a Pokemon box -static EWRAM_DATA u8 *sMessageBoxTileBuffers[14] = {NULL}; +// Bytes 0-2 are used for the player's name text +// Bytes 3-5 are used for the partner's name text +// Bytes 6-7 are used for the Cancel text +// Bytes 8-13 are used for the Choose a Pokemon text +// See the corresponding GFXTAGs in src/data/trade.h +static EWRAM_DATA u8 *sMenuTextTileBuffers[GFXTAG_MENU_TEXT_COUNT] = {NULL}; EWRAM_DATA struct MailStruct gTradeMail[PARTY_SIZE] = {0}; EWRAM_DATA u8 gSelectedTradeMonPositions[2] = {0}; static EWRAM_DATA struct { /*0x0000*/ u8 bg2hofs; /*0x0001*/ u8 bg3hofs; - /*0x0002*/ u8 filler_2[0x28 - 2]; + /*0x0002*/ u8 filler_2[38]; /*0x0028*/ u8 partySpriteIds[2][PARTY_SIZE]; - /*0x0034*/ u8 cursorSpriteIdx; + /*0x0034*/ u8 cursorSpriteId; /*0x0035*/ u8 cursorPosition; /*0x0036*/ u8 partyCounts[2]; /*0x0038*/ bool8 monPresent[PARTY_SIZE * 2]; @@ -94,7 +117,7 @@ static EWRAM_DATA struct { /*0x0051*/ bool8 isEgg[2][PARTY_SIZE]; /*0x005D*/ u8 hpBarLevels[2][PARTY_SIZE]; /*0x0069*/ u8 bufferPartyState; - /*0x006A*/ u8 filler_6A[0x6F - 0x6A]; + /*0x006A*/ u8 filler_6A[5]; /*0x006F*/ u8 tradeMenuFunc; /*0x0070*/ u8 neverRead_70; /*0x0071*/ u8 filler_71; @@ -105,13 +128,13 @@ static EWRAM_DATA struct { /*0x0079*/ u8 partnerLinkFlagChoseAction; /*0x007A*/ u8 playerLinkFlagStatus; /*0x007B*/ u8 partnerLinkFlagStatus; - /*0x007C*/ u8 filler_7C[0x7E - 0x7C]; + /*0x007C*/ u8 filler_7C[2]; /*0x007E*/ u8 partnerCursorPosition; /*0x007F*/ u8 unused_7F; /*0x0080*/ u16 linkData[20]; /*0x00A8*/ u8 timer; /*0x00A9*/ u8 giftRibbons[GIFT_RIBBONS_COUNT]; - /*0x00B4*/ u8 filler_B4[0x8D0-0xB4]; + /*0x00B4*/ u8 filler_B4[0x81C]; /*0x08D0*/ struct { bool8 queued; u16 queueDelay; @@ -119,6 +142,7 @@ static EWRAM_DATA struct { } queuedActions[4]; /*0x08F0*/ u16 tilemapBuffer[0x400]; } *sTradeMenuData = {NULL}; + static EWRAM_DATA struct { /*0x00*/ struct Pokemon mon; /*0x64*/ u32 timer; @@ -127,19 +151,19 @@ static EWRAM_DATA struct { /*0x72*/ u8 playerLinkFlagFinishTrade; /*0x73*/ u8 partnerLinkFlagFinishTrade; /*0x74*/ u16 linkData[10]; - /*0x88*/ u8 alwaysZero_88; - /*0x89*/ u8 alwaysZero_89; + /*0x88*/ u8 linkTimeoutZero1; + /*0x89*/ u8 linkTimeoutZero2; /*0x8A*/ u16 linkTimeoutCounter; /*0x8C*/ u16 neverRead_8C; - /*0x8E*/ u8 pokePicSpriteIdxs[2]; - /*0x90*/ u8 unk_90; //sprite id - /*0x91*/ u8 unk_91; //sprite id - /*0x92*/ u8 unk_92; //sprite id + /*0x8E*/ u8 monSpriteIds[2]; + /*0x90*/ u8 connectionSpriteId1; // Multi-purpose sprite ids used during the transfer sequence + /*0x91*/ u8 connectionSpriteId2; + /*0x92*/ u8 cableEndSpriteId; /*0x93*/ u8 sendTradeFinishState; /*0x94*/ u16 state; /*0x96*/ u8 filler_96[0xD2 - 0x96]; - /*0xD2*/ u8 pokeballSpriteId; - /*0xD3*/ u8 unk_D3; //sprite id + /*0xD2*/ u8 releasePokeballSpriteId; + /*0xD3*/ u8 bouncingPokeballSpriteId; /*0xD4*/ u16 texX; /*0xD6*/ u16 texY; /*0xD8*/ u16 neverRead_D8; @@ -151,7 +175,7 @@ static EWRAM_DATA struct { /*0xE4*/ s16 bg2vofs; /*0xE6*/ s16 bg2hofs; /*0xE8*/ u16 sXY; - /*0xEA*/ u16 unk_EA; //sXY divisor + /*0xEA*/ u16 gbaScale; /*0xEC*/ u16 alpha; /*0xEE*/ bool8 isLinkTrade; /*0xF0*/ u16 monSpecies[2]; @@ -183,24 +207,24 @@ static void DrawTradeMenuPartyMonInfo(u8, u8, u8, u8, u8, u8); static void DrawTradeMenuPartyInfo(u8); static void PrintNicknamesForTradeMenu(void); static void RedrawTradeMenuParty(u8); -static void Task_DrawSelectionSummary(u8 taskId); -static void Task_DrawSelectionTrade(u8 taskId); +static void Task_DrawSelectionSummary(u8); +static void Task_DrawSelectionTrade(u8); static void QueueAction(u16, u8); static u32 GetNumQueuedActions(void); static void DoQueuedActions(void); static void PrintTradeMessage(u8); static bool8 LoadTradeMenuSpriteSheetsAndPalettes(void); -static void DrawTextWindowAndBuffer6Bytes(const u8 *, u8 *, u8); +static void DrawBottomRowText(const u8 *, u8 *, u8); static void SetTradePartyLiveStatuses(u8); static void GetTradePartyHPBarLevels(u8); static void SetTradePartyHPBarSprites(void); static void SaveTradeGiftRibbons(void); static u32 CanTradeSelectedMon(struct Pokemon *, int, int); -static void sub_807AA28(struct Sprite *sprite); -static void sub_807AA7C(struct Sprite *sprite); -static void sub_807AABC(struct Sprite *sprite); -static void sub_807AAE0(struct Sprite *sprite); -static void sub_807AB04(struct Sprite *sprite); +static void SpriteCB_LinkMonGlow(struct Sprite *); +static void SpriteCB_LinkMonShadow(struct Sprite *); +static void SpriteCB_CableEndSending(struct Sprite *); +static void SpriteCB_CableEndReceiving(struct Sprite *); +static void SpriteCB_GbaScreen(struct Sprite *); static void InitTradeBgInternal(void); static void CB2_UpdateInGameTrade(void); static void SetTradeSequenceBgGpuRegs(u8); @@ -209,12 +233,12 @@ static void BufferTradeSceneStrings(void); static bool8 AnimateTradeSequence(void); static bool8 AnimateTradeSequenceCable(void); static bool8 AnimateTradeSequenceWireless(void); -static void sub_807E55C(struct Sprite *sprite); -static void sub_807E5D8(struct Sprite *sprite); -static void sub_807E64C(struct Sprite *sprite); -static void sub_807E6AC(struct Sprite *sprite); +static void SpriteCB_BouncingPokeball(struct Sprite *); +static void SpriteCB_BouncingPokeballDepart(struct Sprite *); +static void SpriteCB_BouncingPokeballDepartEnd(struct Sprite *); +static void SpriteCB_BouncingPokeballArrive(struct Sprite *); static void BufferInGameTradeMonName(void); -static void SetInGameTradeMail(struct MailStruct *mail, const struct InGameTrade *trade); +static void SetInGameTradeMail(struct MailStruct *, const struct InGameTrade *); static void CB2_UpdateLinkTrade(void); static void CB2_TryFinishTrade(void); static void CB2_SaveAndEndTrade(void); @@ -222,8 +246,8 @@ static void CB2_FreeTradeData(void); static void Task_InGameTrade(u8); static void CheckPartnersMonForRibbons(void); static void Task_AnimateWirelessSignal(u8); -static void c3_0805465C(u8); -static void sub_807F39C(u8); +static void Task_NarrowWindowForCrossing_Wireless(u8); +static void Task_NarrowWindowForCrossing_Cable(u8); static void CB2_SaveAndEndWirelessTrade(void); #include "data/trade.h" @@ -246,7 +270,7 @@ static void RequestLinkData(u8 type) SendBlockRequest(type); } -static bool32 sub_80771BC(void) +static bool32 IsLinkTradeTaskFinished(void) { if (gPlayerCurrActivity == ACTIVITY_29) { @@ -362,12 +386,10 @@ static void CB2_CreateTradeMenu(void) case 0: sTradeMenuData = AllocZeroed(sizeof(*sTradeMenuData)); InitTradeMenu(); - sMessageBoxAllocBuffer = AllocZeroed(ARRAY_COUNT(sMessageBoxTileBuffers) * 256); + sMenuTextAllocBuffer = AllocZeroed(GFXTAG_MENU_TEXT_COUNT * 256); - for (i = 0; i < (int)ARRAY_COUNT(sMessageBoxTileBuffers); i++) - { - sMessageBoxTileBuffers[i] = &sMessageBoxAllocBuffer[i * 256]; - } + for (i = 0; i < GFXTAG_MENU_TEXT_COUNT; i++) + sMenuTextTileBuffers[i] = &sMenuTextAllocBuffer[i * 256]; gMain.state++; break; @@ -375,9 +397,7 @@ static void CB2_CreateTradeMenu(void) gPaletteFade.bufferTransferDisabled = FALSE; for (i = 0; i < PARTY_SIZE; i++) - { CreateMon(&gEnemyParty[i], SPECIES_NONE, 0, USE_RANDOM_IVS, FALSE, 0, OT_ID_PLAYER_ID, 0); - } PrintTradeMessage(TRADE_MSG_STANDBY); ShowBg(0); @@ -508,11 +528,11 @@ static void CB2_CreateTradeMenu(void) gMain.state++; break; case 10: - DrawTextWindowAndBufferTiles(gSaveBlock2Ptr->playerName, sMessageBoxTileBuffers[0], 0, 0, 3); + DrawTextWindowAndBufferTiles(gSaveBlock2Ptr->playerName, sMenuTextTileBuffers[GFXTAG_PLAYER_NAME_L], 0, 0, 3); id = GetMultiplayerId(); - DrawTextWindowAndBufferTiles(gLinkPlayers[id ^ 1].name, sMessageBoxTileBuffers[3], 0, 0, 3); - DrawTextWindowAndBufferTiles(sTradeActionTexts[TRADE_TEXT_CANCEL], sMessageBoxTileBuffers[6], 0, 0, 2); - DrawTextWindowAndBuffer6Bytes(sTradeActionTexts[TRADE_TEXT_CHOOSE_MON], sMessageBoxTileBuffers[8], 24); + DrawTextWindowAndBufferTiles(gLinkPlayers[id ^ 1].name, sMenuTextTileBuffers[GFXTAG_PARTNER_NAME_L], 0, 0, 3); + DrawTextWindowAndBufferTiles(sTradeActionTexts[TRADE_TEXT_CANCEL], sMenuTextTileBuffers[GFXTAG_CANCEL_L], 0, 0, 2); + DrawBottomRowText(sTradeActionTexts[TRADE_TEXT_CHOOSE_MON], sMenuTextTileBuffers[GFXTAG_CHOOSE_PKMN_L], 24); gMain.state++; sTradeMenuData->timer = 0; break; @@ -521,39 +541,43 @@ static void CB2_CreateTradeMenu(void) gMain.state++; break; case 12: + // Create player's name text sprites xPos = GetStringCenterAlignXOffset(1, gSaveBlock2Ptr->playerName, 120); - for (i = 0; i < 3; i++) + for (i = 0; i < GFXTAG_PLAYER_NAME; i++) { - temp = gSpriteTemplate_832DCAC; - temp.tileTag += i; + temp = sSpriteTemplate_MenuText; + temp.tileTag += i + GFXTAG_PLAYER_NAME_L; CreateSprite(&temp, xPos + (i * 32) + 16, 10, 1); } + // Create partner's name text sprites xPos = GetStringCenterAlignXOffset(1, gLinkPlayers[GetMultiplayerId() ^ 1].name, 120); - for (i = 0; i < 3; i++) + for (i = 0; i < GFXTAG_PARTNER_NAME; i++) { - temp = gSpriteTemplate_832DCAC; - temp.tileTag += i + 3; + temp = sSpriteTemplate_MenuText; + temp.tileTag += i + GFXTAG_PARTNER_NAME_L; CreateSprite(&temp, xPos + (i * 32) + 136, 10, 1); } gMain.state++; break; case 13: - temp = gSpriteTemplate_832DCAC; - temp.tileTag += 6; + // Create Cancel text sprites + temp = sSpriteTemplate_MenuText; + temp.tileTag += GFXTAG_CANCEL_L; CreateSprite(&temp, 215, 152, 1); - temp = gSpriteTemplate_832DCAC; - temp.tileTag += 7; + temp = sSpriteTemplate_MenuText; + temp.tileTag += GFXTAG_CANCEL_R; CreateSprite(&temp, 247, 152, 1); - for (i = 0; i < PARTY_SIZE; i++) + // Create Choose a Pokémon text sprites (only 3 are needed, other 3 are empty) + for (i = 0; i < GFXTAG_CHOOSE_PKMN; i++) { - temp = gSpriteTemplate_832DCAC; - temp.tileTag += i + 8; + temp = sSpriteTemplate_MenuText; + temp.tileTag += i + GFXTAG_CHOOSE_PKMN_L; CreateSprite(&temp, (i * 32) + 24, 150, 1); } - sTradeMenuData->cursorSpriteIdx = CreateSprite(&gSpriteTemplate_832DC94, sTradeMonSpriteCoords[0][0] * 8 + 32, sTradeMonSpriteCoords[0][1] * 8, 2); + sTradeMenuData->cursorSpriteId = CreateSprite(&sSpriteTemplate_Cursor, sTradeMonSpriteCoords[0][0] * 8 + 32, sTradeMonSpriteCoords[0][1] * 8, 2); sTradeMenuData->cursorPosition = 0; gMain.state++; rbox_fill_rectangle(0); @@ -695,11 +719,11 @@ static void CB2_ReturnToTradeMenu(void) gMain.state++; break; case 10: - DrawTextWindowAndBufferTiles(gSaveBlock2Ptr->playerName, sMessageBoxTileBuffers[0], 0, 0, 3); + DrawTextWindowAndBufferTiles(gSaveBlock2Ptr->playerName, sMenuTextTileBuffers[GFXTAG_PLAYER_NAME_L], 0, 0, 3); id = GetMultiplayerId(); - DrawTextWindowAndBufferTiles(gLinkPlayers[id ^ 1].name, sMessageBoxTileBuffers[3], 0, 0, 3); - DrawTextWindowAndBufferTiles(sTradeActionTexts[TRADE_TEXT_CANCEL], sMessageBoxTileBuffers[6], 0, 0, 2); - DrawTextWindowAndBuffer6Bytes(sTradeActionTexts[TRADE_TEXT_CHOOSE_MON], sMessageBoxTileBuffers[8], 24); + DrawTextWindowAndBufferTiles(gLinkPlayers[id ^ 1].name, sMenuTextTileBuffers[GFXTAG_PARTNER_NAME_L], 0, 0, 3); + DrawTextWindowAndBufferTiles(sTradeActionTexts[TRADE_TEXT_CANCEL], sMenuTextTileBuffers[GFXTAG_CANCEL_L], 0, 0, 2); + DrawBottomRowText(sTradeActionTexts[TRADE_TEXT_CHOOSE_MON], sMenuTextTileBuffers[GFXTAG_CHOOSE_PKMN_L], 24); gMain.state++; sTradeMenuData->timer = 0; break; @@ -708,35 +732,39 @@ static void CB2_ReturnToTradeMenu(void) gMain.state++; break; case 12: + // Create player's name text sprites xPos = GetStringCenterAlignXOffset(1, gSaveBlock2Ptr->playerName, 120); - for (i = 0; i < 3; i++) + for (i = 0; i < GFXTAG_PLAYER_NAME; i++) { - temp = gSpriteTemplate_832DCAC; - temp.tileTag += i; + temp = sSpriteTemplate_MenuText; + temp.tileTag += i + GFXTAG_PLAYER_NAME_L; CreateSprite(&temp, xPos + (i * 32) + 16, 10, 1); } + // Create partner's name text sprites xPos = GetStringCenterAlignXOffset(1, gLinkPlayers[GetMultiplayerId() ^ 1].name, 120); - for (i = 0; i < 3; i++) + for (i = 0; i < GFXTAG_PARTNER_NAME; i++) { - temp = gSpriteTemplate_832DCAC; - temp.tileTag += i + 3; + temp = sSpriteTemplate_MenuText; + temp.tileTag += i + GFXTAG_PARTNER_NAME_L; CreateSprite(&temp, xPos + (i * 32) + 136, 10, 1); } gMain.state++; break; case 13: - temp = gSpriteTemplate_832DCAC; - temp.tileTag += 6; + // Create Cancel text sprites + temp = sSpriteTemplate_MenuText; + temp.tileTag += GFXTAG_CANCEL_L; CreateSprite(&temp, 215, 152, 1); - temp = gSpriteTemplate_832DCAC; - temp.tileTag += 7; + temp = sSpriteTemplate_MenuText; + temp.tileTag += GFXTAG_CANCEL_R; CreateSprite(&temp, 247, 152, 1); - for (i = 0; i < PARTY_SIZE; i++) + // Create Choose a Pokémon text sprites + for (i = 0; i < GFXTAG_CHOOSE_PKMN; i++) { - temp = gSpriteTemplate_832DCAC; - temp.tileTag += i + 8; + temp = sSpriteTemplate_MenuText; + temp.tileTag += i + GFXTAG_CHOOSE_PKMN_L; CreateSprite(&temp, (i * 32) + 24, 150, 1); } @@ -745,7 +773,9 @@ static void CB2_ReturnToTradeMenu(void) else sTradeMenuData->cursorPosition = gLastViewedMonIndex + PARTY_SIZE; - sTradeMenuData->cursorSpriteIdx = CreateSprite(&gSpriteTemplate_832DC94, sTradeMonSpriteCoords[sTradeMenuData->cursorPosition][0] * 8 + 32, sTradeMonSpriteCoords[sTradeMenuData->cursorPosition][1] * 8, 2); + sTradeMenuData->cursorSpriteId = CreateSprite(&sSpriteTemplate_Cursor, + sTradeMonSpriteCoords[sTradeMenuData->cursorPosition][0] * 8 + 32, + sTradeMonSpriteCoords[sTradeMenuData->cursorPosition][1] * 8, 2); gMain.state = 16; break; case 16: @@ -835,7 +865,7 @@ static void SetLinkTradeCallbacks(void) { if (IsLinkRfuTaskFinished()) { - Free(sMessageBoxAllocBuffer); + Free(sMenuTextAllocBuffer); FreeAllWindowBuffers(); Free(sTradeMenuData); gMain.callback1 = NULL; @@ -848,7 +878,7 @@ static void SetLinkTradeCallbacks(void) { if (!gReceivedRemoteLinkPlayers) { - Free(sMessageBoxAllocBuffer); + Free(sMenuTextAllocBuffer); FreeAllWindowBuffers(); Free(sTradeMenuData); gMain.callback1 = NULL; @@ -957,12 +987,13 @@ static bool8 BufferTradeParties(void) switch (sTradeMenuData->bufferPartyState) { case 0: + // The parties are sent in pairs rather than all at once Trade_Memcpy(gBlockSendBuffer, &gPlayerParty[0], 2 * sizeof(struct Pokemon)); sTradeMenuData->bufferPartyState++; sTradeMenuData->timer = 0; break; case 1: - if (sub_80771BC()) + if (IsLinkTradeTaskFinished()) { if (_GetBlockReceivedStatus() == 0) { @@ -1004,13 +1035,13 @@ static bool8 BufferTradeParties(void) case 8: if (_GetBlockReceivedStatus() == 3) { - Trade_Memcpy(&gEnemyParty[2], gBlockRecvBuffer[id ^ 1], 200); + Trade_Memcpy(&gEnemyParty[2], gBlockRecvBuffer[id ^ 1], 2 * sizeof(struct Pokemon)); TradeResetReceivedFlags(); sTradeMenuData->bufferPartyState++; } break; case 9: - Trade_Memcpy(gBlockSendBuffer, &gPlayerParty[4], 200); + Trade_Memcpy(gBlockSendBuffer, &gPlayerParty[4], 2 * sizeof(struct Pokemon)); sTradeMenuData->bufferPartyState++; break; case 11: @@ -1023,13 +1054,13 @@ static bool8 BufferTradeParties(void) case 12: if (_GetBlockReceivedStatus() == 3) { - Trade_Memcpy(&gEnemyParty[4], gBlockRecvBuffer[id ^ 1], 200); + Trade_Memcpy(&gEnemyParty[4], gBlockRecvBuffer[id ^ 1], 2 * sizeof(struct Pokemon)); TradeResetReceivedFlags(); sTradeMenuData->bufferPartyState++; } break; case 13: - Trade_Memcpy(gBlockSendBuffer, gSaveBlock1Ptr->mail, 220); + Trade_Memcpy(gBlockSendBuffer, gSaveBlock1Ptr->mail, PARTY_SIZE * sizeof(struct MailStruct) + 4); sTradeMenuData->bufferPartyState++; break; case 15: @@ -1042,13 +1073,13 @@ static bool8 BufferTradeParties(void) case 16: if (_GetBlockReceivedStatus() == 3) { - Trade_Memcpy(gTradeMail, gBlockRecvBuffer[id ^ 1], 216); + Trade_Memcpy(gTradeMail, gBlockRecvBuffer[id ^ 1], PARTY_SIZE * sizeof(struct MailStruct)); TradeResetReceivedFlags(); sTradeMenuData->bufferPartyState++; } break; case 17: - Trade_Memcpy(gBlockSendBuffer, gSaveBlock1Ptr->giftRibbons, ARRAY_COUNT(sTradeMenuData->giftRibbons)); + Trade_Memcpy(gBlockSendBuffer, gSaveBlock1Ptr->giftRibbons, sizeof(sTradeMenuData->giftRibbons)); sTradeMenuData->bufferPartyState++; break; case 19: @@ -1061,7 +1092,7 @@ static bool8 BufferTradeParties(void) case 20: if (_GetBlockReceivedStatus() == 3) { - Trade_Memcpy(sTradeMenuData->giftRibbons, gBlockRecvBuffer[id ^ 1], ARRAY_COUNT(sTradeMenuData->giftRibbons)); + Trade_Memcpy(sTradeMenuData->giftRibbons, gBlockRecvBuffer[id ^ 1], sizeof(sTradeMenuData->giftRibbons)); TradeResetReceivedFlags(); sTradeMenuData->bufferPartyState++; } @@ -1103,9 +1134,9 @@ static bool8 BufferTradeParties(void) return FALSE; } -static void PrintAndBufferIsThisTradeOkay(void) +static void DrawIsThisTradeOkay(void) { - DrawTextWindowAndBuffer6Bytes(sText_IsThisTradeOkay, (void *)(OBJ_VRAM0 + (sTradeMenuData->bottomTextTileStart * 32)), 24); + DrawBottomRowText(sText_IsThisTradeOkay, (void *)(OBJ_VRAM0 + (sTradeMenuData->bottomTextTileStart * 32)), 24); } // mpId is unused @@ -1317,15 +1348,15 @@ static void TradeMenuMoveCursor(u8 *cursorPosition, u8 direction) if (newPosition == (PARTY_SIZE * 2)) // CANCEL { - StartSpriteAnim(&gSprites[sTradeMenuData->cursorSpriteIdx], 1); - gSprites[sTradeMenuData->cursorSpriteIdx].pos1.x = DISPLAY_WIDTH - 16; - gSprites[sTradeMenuData->cursorSpriteIdx].pos1.y = DISPLAY_HEIGHT; + StartSpriteAnim(&gSprites[sTradeMenuData->cursorSpriteId], CURSOR_ANIM_ON_CANCEL); + gSprites[sTradeMenuData->cursorSpriteId].pos1.x = DISPLAY_WIDTH - 16; + gSprites[sTradeMenuData->cursorSpriteId].pos1.y = DISPLAY_HEIGHT; } else { - StartSpriteAnim(&gSprites[sTradeMenuData->cursorSpriteIdx], 0); - gSprites[sTradeMenuData->cursorSpriteIdx].pos1.x = sTradeMonSpriteCoords[newPosition][0] * 8 + 32; - gSprites[sTradeMenuData->cursorSpriteIdx].pos1.y = sTradeMonSpriteCoords[newPosition][1] * 8; + StartSpriteAnim(&gSprites[sTradeMenuData->cursorSpriteId], CURSOR_ANIM_NORMAL); + gSprites[sTradeMenuData->cursorSpriteId].pos1.x = sTradeMonSpriteCoords[newPosition][0] * 8 + 32; + gSprites[sTradeMenuData->cursorSpriteId].pos1.y = sTradeMonSpriteCoords[newPosition][1] * 8; } if (*cursorPosition != newPosition) @@ -1392,7 +1423,7 @@ static void TradeMenuProcessInput(void) { CreateYesNoMenu(&sTradeYesNoWindowTemplate, 1, 14, 0); sTradeMenuData->tradeMenuFunc = TRADEMENUFUNC_CANCEL_TRADE_PROMPT; - DrawTextWindowAndBuffer6Bytes(sTradeActionTexts[TRADE_TEXT_CANCEL_TRADE], (void *)(OBJ_VRAM0 + sTradeMenuData->bottomTextTileStart * 32), 24); + DrawBottomRowText(sTradeActionTexts[TRADE_TEXT_CANCEL_TRADE], (void *)(OBJ_VRAM0 + sTradeMenuData->bottomTextTileStart * 32), 24); } } } @@ -1401,8 +1432,8 @@ static void TradeMenuChooseMon(void) { PrintNicknamesForTradeMenu(); sTradeMenuData->tradeMenuFunc = TRADEMENUFUNC_MAIN_MENU; - gSprites[sTradeMenuData->cursorSpriteIdx].invisible = FALSE; - DrawTextWindowAndBuffer6Bytes(sTradeActionTexts[TRADE_TEXT_CHOOSE_MON], (void *)(OBJ_VRAM0 + sTradeMenuData->bottomTextTileStart * 32), 24); + gSprites[sTradeMenuData->cursorSpriteId].invisible = FALSE; + DrawBottomRowText(sTradeActionTexts[TRADE_TEXT_CHOOSE_MON], (void *)(OBJ_VRAM0 + sTradeMenuData->bottomTextTileStart * 32), 24); } static void TradeMenuProcessInput_SelectedMon(void) @@ -1424,7 +1455,7 @@ static void TradeMenuProcessInput_SelectedMon(void) { case CAN_TRADE_MON: SetReadyToTrade(); - gSprites[sTradeMenuData->cursorSpriteIdx].invisible = TRUE; + gSprites[sTradeMenuData->cursorSpriteId].invisible = TRUE; break; case CANT_TRADE_LAST_MON: QueueAction(QUEUE_DELAY_MSG, QUEUE_ONLY_MON2); @@ -1514,7 +1545,9 @@ static bool32 CheckMonsBeforeTrade(void) aliveMons[i] = sTradeMenuData->isLiveMon[TRADE_PLAYER][i]; } - switch (CheckValidityOfTradeMons(aliveMons, sTradeMenuData->partyCounts[TRADE_PLAYER], sTradeMenuData->cursorPosition, sTradeMenuData->partnerCursorPosition)) + switch (CheckValidityOfTradeMons(aliveMons, sTradeMenuData->partyCounts[TRADE_PLAYER], + sTradeMenuData->cursorPosition, + sTradeMenuData->partnerCursorPosition)) { case PLAYER_MON_INVALID: QueueAction(QUEUE_DELAY_MSG, QUEUE_ONLY_MON2); @@ -1547,7 +1580,7 @@ static void ConfirmOrCancelTrade(void) case 1: // Cancel Trade case MENU_B_PRESSED: QueueAction(QUEUE_DELAY_MSG, QUEUE_STANDBY); - if (sub_80771BC()) + if (IsLinkTradeTaskFinished()) SetLinkData(LINKCMD_READY_CANCEL_TRADE, 0); sTradeMenuData->tradeMenuFunc = TRADEMENUFUNC_STANDBY; PutWindowTilemap(17); @@ -1555,7 +1588,8 @@ static void ConfirmOrCancelTrade(void) } } -static void sub_807929C(void) +// Only when choosing Yes to cancel, when No is chosen all are redrawn anyway +static void RestoreNicknamesCoveredByYesNo(void) { int i; @@ -1573,9 +1607,9 @@ static void CancelTradeYesNo(void) case 0: // YES, Cancel PrintTradeMessage(TRADE_MSG_WAITING_FOR_FRIEND); SetLinkData(LINKCMD_REQUEST_CANCEL, 0); - gSprites[sTradeMenuData->cursorSpriteIdx].invisible = TRUE; + gSprites[sTradeMenuData->cursorSpriteId].invisible = TRUE; sTradeMenuData->tradeMenuFunc = TRADEMENUFUNC_STANDBY; - sub_807929C(); + RestoreNicknamesCoveredByYesNo(); break; case 1: // NO, Continue case MENU_B_PRESSED: @@ -1601,7 +1635,7 @@ static void ConfirmTradePrompt(void) if (sTradeMenuData->drawPartyState[TRADE_PLAYER] == DRAW_PARTY_FINISH && sTradeMenuData->drawPartyState[TRADE_PARTNER] == DRAW_PARTY_FINISH) { - PrintAndBufferIsThisTradeOkay(); + DrawIsThisTradeOkay(); sTradeMenuData->tradeMenuFunc = TRADEMENUFUNC_DELAY_TRADE_CONFIRM; } } @@ -1637,7 +1671,7 @@ static void RedrawTradeMenuAfterPressA(void) RedrawTradeMenuParty(TRADE_PLAYER); RedrawTradeMenuParty(TRADE_PARTNER); sTradeMenuData->tradeMenuFunc = TRADEMENUFUNC_MAIN_MENU; - gSprites[sTradeMenuData->cursorSpriteIdx].invisible = FALSE; + gSprites[sTradeMenuData->cursorSpriteId].invisible = FALSE; } } @@ -1662,9 +1696,9 @@ static void CancelTrade_2(void) { if (gWirelessCommType) { - if (sub_80771BC() && GetNumQueuedActions() == 0) + if (IsLinkTradeTaskFinished() && GetNumQueuedActions() == 0) { - Free(sMessageBoxAllocBuffer); + Free(sMenuTextAllocBuffer); Free(sTradeMenuData); FreeAllWindowBuffers(); DestroyWirelessStatusIndicatorSprite(); @@ -1675,7 +1709,7 @@ static void CancelTrade_2(void) { if (!gReceivedRemoteLinkPlayers) { - Free(sMessageBoxAllocBuffer); + Free(sMenuTextAllocBuffer); Free(sTradeMenuData); FreeAllWindowBuffers(); SetMainCallback2(CB2_ReturnToFieldFromMultiplayer); @@ -1803,7 +1837,8 @@ static void DrawTradeMenuParty(u8 whichParty) gSprites[sTradeMenuData->partySpriteIds[0][partyIdx + (selectedMonParty * PARTY_SIZE)]].invisible = FALSE; gSprites[sTradeMenuData->partySpriteIds[0][partyIdx + (selectedMonParty * PARTY_SIZE)]].data[0] = 20; - gSprites[sTradeMenuData->partySpriteIds[0][partyIdx + (selectedMonParty * PARTY_SIZE)]].data[2] = (sTradeMonSpriteCoords[selectedMonParty * PARTY_SIZE][0] + sTradeMonSpriteCoords[selectedMonParty * PARTY_SIZE + 1][0]) / 2 * 8 + 14; + gSprites[sTradeMenuData->partySpriteIds[0][partyIdx + (selectedMonParty * PARTY_SIZE)]].data[2] = (sTradeMonSpriteCoords[selectedMonParty * PARTY_SIZE][0] + + sTradeMonSpriteCoords[selectedMonParty * PARTY_SIZE + 1][0]) / 2 * 8 + 14; gSprites[sTradeMenuData->partySpriteIds[0][partyIdx + (selectedMonParty * PARTY_SIZE)]].data[4] = (sTradeMonSpriteCoords[selectedMonParty * PARTY_SIZE][1] * 8) - 12; StoreSpriteCallbackInData6(&gSprites[sTradeMenuData->partySpriteIds[0][partyIdx + (selectedMonParty * PARTY_SIZE)]], SpriteCB_MonIcon); sTradeMenuData->drawPartyState[whichParty]++; @@ -1822,7 +1857,8 @@ static void DrawTradeMenuParty(u8 whichParty) case 3: CopyToBgTilemapBufferRect_ChangePalette(1, sTradeMovesBoxTilemap, selectedMonParty * 15, 0, 15, 17, 0); CopyBgTilemapBufferToVram(1); - gSprites[sTradeMenuData->partySpriteIds[0][partyIdx + (selectedMonParty * PARTY_SIZE)]].pos1.x = (sTradeMonSpriteCoords[selectedMonParty * PARTY_SIZE][0] + sTradeMonSpriteCoords[selectedMonParty * PARTY_SIZE + 1][0]) / 2 * 8 + 14; + gSprites[sTradeMenuData->partySpriteIds[0][partyIdx + (selectedMonParty * PARTY_SIZE)]].pos1.x = (sTradeMonSpriteCoords[selectedMonParty * PARTY_SIZE][0] + + sTradeMonSpriteCoords[selectedMonParty * PARTY_SIZE + 1][0]) / 2 * 8 + 14; gSprites[sTradeMenuData->partySpriteIds[0][partyIdx + (selectedMonParty * PARTY_SIZE)]].pos1.y = (sTradeMonSpriteCoords[selectedMonParty * PARTY_SIZE][1] * 8) - 12; gSprites[sTradeMenuData->partySpriteIds[0][partyIdx + (selectedMonParty * PARTY_SIZE)]].pos2.x = 0; gSprites[sTradeMenuData->partySpriteIds[0][partyIdx + (selectedMonParty * PARTY_SIZE)]].pos2.y = 0; @@ -2035,7 +2071,7 @@ static void RedrawTradeMenuParty(u8 whichParty) DrawTradeMenuPartyInfo(whichParty); PrintPartyNicknamesForTradeMenu(whichParty); ResetTradeMenuPartyPositions(whichParty); - DrawTextWindowAndBuffer6Bytes(sTradeActionTexts[TRADE_TEXT_CHOOSE_MON], (void *)(OBJ_VRAM0 + (sTradeMenuData->bottomTextTileStart * 32)), 24); + DrawBottomRowText(sTradeActionTexts[TRADE_TEXT_CHOOSE_MON], (void *)(OBJ_VRAM0 + (sTradeMenuData->bottomTextTileStart * 32)), 24); sTradeMenuData->drawPartyState[whichParty] = 0; } @@ -2139,40 +2175,51 @@ static bool8 LoadTradeMenuSpriteSheetsAndPalettes(void) { struct SpriteSheet sheet; - if (sTradeMenuData->timer < (int)ARRAY_COUNT(sMessageBoxTileBuffers)) + if (sTradeMenuData->timer < GFXTAG_MENU_TEXT_COUNT) { - sheet.data = sMessageBoxTileBuffers[sTradeMenuData->timer]; + sheet.data = sMenuTextTileBuffers[sTradeMenuData->timer]; sheet.size = 0x100; - sheet.tag = 200 + sTradeMenuData->timer; + sheet.tag = GFXTAG_MENU_TEXT + sTradeMenuData->timer; } switch (sTradeMenuData->timer) { - case 0 ... 7: + case GFXTAG_PLAYER_NAME_L: + case GFXTAG_PLAYER_NAME_M: + case GFXTAG_PLAYER_NAME_R: + case GFXTAG_PARTNER_NAME_L: + case GFXTAG_PARTNER_NAME_M: + case GFXTAG_PARTNER_NAME_R: + case GFXTAG_CANCEL_L: + case GFXTAG_CANCEL_R: LoadSpriteSheet(&sheet); sTradeMenuData->timer++; break; - case 8: + case GFXTAG_CHOOSE_PKMN_L: sTradeMenuData->bottomTextTileStart = LoadSpriteSheet(&sheet); sTradeMenuData->timer++; break; - case 9 ... 13: + case GFXTAG_CHOOSE_PKMN_M: + case GFXTAG_CHOOSE_PKMN_R: + case GFXTAG_CHOOSE_PKMN_EMPTY_1: + case GFXTAG_CHOOSE_PKMN_EMPTY_2: + case GFXTAG_CHOOSE_PKMN_EMPTY_3: LoadSpriteSheet(&sheet); sTradeMenuData->timer++; break; - case 14: + case GFXTAG_MENU_TEXT_COUNT: LoadSpritePalette(&gSpritePalette_TradeScreenText); sTradeMenuData->timer++; break; - case 15: - LoadSpritePalette(&gUnknown_0832DC44); + case GFXTAG_MENU_TEXT_COUNT + 1: + LoadSpritePalette(&sCursor_SpritePalette); sTradeMenuData->timer++; break; - case 16: - LoadSpriteSheet(&sTradeButtonsSpriteSheet); + case GFXTAG_MENU_TEXT_COUNT + 2: + LoadSpriteSheet(&sCursor_SpriteSheet); sTradeMenuData->timer++; break; - case 17: + case GFXTAG_MENU_TEXT_COUNT + 3: sTradeMenuData->timer = 0; return TRUE; } @@ -2180,7 +2227,7 @@ static bool8 LoadTradeMenuSpriteSheetsAndPalettes(void) return FALSE; } -static void DrawTextWindowAndBuffer6Bytes(const u8 *str, u8 *dest, u8 unused) +static void DrawBottomRowText(const u8 *str, u8 *dest, u8 unused) { DrawTextWindowAndBufferTiles(str, dest, 0, 0, 6); } @@ -2564,7 +2611,7 @@ int CanSpinTradeMon(struct Pokemon *mon, u16 monIdx) return CAN_TRADE_MON; } -static void sub_807AA28(struct Sprite *sprite) +static void SpriteCB_LinkMonGlow(struct Sprite *sprite) { if (++sprite->data[0] == 10) { @@ -2573,7 +2620,7 @@ static void sub_807AA28(struct Sprite *sprite) } } -static void sub_807AA4C(struct Sprite *sprite) +static void SpriteCB_LinkMonGlowWireless(struct Sprite *sprite) { if (!sprite->invisible && ++sprite->data[0] == 10) { @@ -2582,18 +2629,19 @@ static void sub_807AA4C(struct Sprite *sprite) } } -static void sub_807AA7C(struct Sprite *sprite) +static void SpriteCB_LinkMonShadow(struct Sprite *sprite) { if (!sprite->data[1]) { if (++sprite->data[0] == 12) sprite->data[0] = 0; - LoadPalette(&gUnknown_08338EA4[sprite->data[0]], (sprite->oam.paletteNum + 16) * 16 + 4, 2); + LoadPalette(&sLinkMonShadow_Pal[sprite->data[0]], (sprite->oam.paletteNum + 16) * 16 + 4, 2); } } -static void sub_807AABC(struct Sprite *sprite) +// Move cable down offscreen +static void SpriteCB_CableEndSending(struct Sprite *sprite) { sprite->data[0]++; sprite->pos2.y++; @@ -2602,7 +2650,8 @@ static void sub_807AABC(struct Sprite *sprite) DestroySprite(sprite); } -static void sub_807AAE0(struct Sprite *sprite) +// Move cable up onscreen +static void SpriteCB_CableEndReceiving(struct Sprite *sprite) { sprite->data[0]++; sprite->pos2.y--; @@ -2611,7 +2660,7 @@ static void sub_807AAE0(struct Sprite *sprite) DestroySprite(sprite); } -static void sub_807AB04(struct Sprite *sprite) +static void SpriteCB_GbaScreen(struct Sprite *sprite) { if (++sprite->data[0] == 15) { @@ -2665,13 +2714,13 @@ static void VBlankCB_Trade(void) static void ClearLinkTimeoutCounter(void) { sTradeData->linkTimeoutCounter = 0; - sTradeData->alwaysZero_88 = 0; - sTradeData->alwaysZero_89 = 0; + sTradeData->linkTimeoutZero1 = 0; + sTradeData->linkTimeoutZero2 = 0; } static void CheckForLinkTimeout(void) { - if (sTradeData->alwaysZero_88 == sTradeData->alwaysZero_89) + if (sTradeData->linkTimeoutZero1 == sTradeData->linkTimeoutZero2) sTradeData->linkTimeoutCounter++; else sTradeData->linkTimeoutCounter = 0; @@ -2681,11 +2730,11 @@ static void CheckForLinkTimeout(void) CloseLink(); SetMainCallback2(CB2_LinkError); sTradeData->linkTimeoutCounter = 0; - sTradeData->alwaysZero_89 = 0; - sTradeData->alwaysZero_88 = 0; + sTradeData->linkTimeoutZero2 = 0; + sTradeData->linkTimeoutZero1 = 0; } - sTradeData->alwaysZero_89 = sTradeData->alwaysZero_88; + sTradeData->linkTimeoutZero2 = sTradeData->linkTimeoutZero1; } static u32 TradeGetMultiplayerId(void) @@ -2731,9 +2780,9 @@ static void LoadTradeMonPic(u8 whichParty, u8 state) break; case 1: SetMultiuseSpriteTemplateToPokemon(GetMonSpritePalStruct(mon)->tag, pos); - sTradeData->pokePicSpriteIdxs[whichParty] = CreateSprite(&gMultiuseSpriteTemplate, 120, 60, 6); - gSprites[sTradeData->pokePicSpriteIdxs[whichParty]].invisible = TRUE; - gSprites[sTradeData->pokePicSpriteIdxs[whichParty]].callback = SpriteCallbackDummy; + sTradeData->monSpriteIds[whichParty] = CreateSprite(&gMultiuseSpriteTemplate, 120, 60, 6); + gSprites[sTradeData->monSpriteIds[whichParty]].invisible = TRUE; + gSprites[sTradeData->monSpriteIds[whichParty]].callback = SpriteCallbackDummy; break; } } @@ -3047,7 +3096,7 @@ static void TrySendTradeFinishData(void) case 1: if (IsLinkTaskFinished()) { - Trade_SendData(sTradeData); + SendBlock(bitmask_all_link_players_but_self(), sTradeData->linkData, sizeof(sTradeData->linkData)); sTradeData->sendTradeFinishState++; } // fallthrough @@ -3086,7 +3135,7 @@ static void SetTradeSequenceBgGpuRegs(u8 state) BGCNT_TXT512x256); LoadPalette(gTradeGba2_Pal, 16, 0x60); DmaCopyLarge16(3, gTradeGba_Gfx, (void *) BG_CHAR_ADDR(1), 0x1420, 0x1000); - DmaCopy16Defvars(3, gUnknown_08331F60, (void *) BG_SCREEN_ADDR(18), 0x1000); + DmaCopy16Defvars(3, gTradePlatform_Tilemap, (void *) BG_SCREEN_ADDR(18), 0x1000); break; case 1: sTradeData->bg1hofs = 0; @@ -3105,11 +3154,11 @@ static void SetTradeSequenceBgGpuRegs(u8 state) if (sTradeData->isCableTrade) { - DmaCopy16Defvars(3, sTradeTilemap_GbaCable, (void *) BG_SCREEN_ADDR(5), 0x1000); + DmaCopy16Defvars(3, sGbaCable_Tilemap, (void *) BG_SCREEN_ADDR(5), 0x1000); } else { - DmaCopy16Defvars(3, sTradeTilemap_GbaWireless, (void *) BG_SCREEN_ADDR(5), 0x1000); + DmaCopy16Defvars(3, sGbaWireless_Tilemap, (void *) BG_SCREEN_ADDR(5), 0x1000); } DmaCopyLarge16(3, gTradeGba_Gfx, (void *) BG_CHAR_ADDR(0), 0x1420, 0x1000); @@ -3127,7 +3176,7 @@ static void SetTradeSequenceBgGpuRegs(u8 state) DISPCNT_OBJ_1D_MAP | DISPCNT_BG1_ON | DISPCNT_OBJ_ON); - LZ77UnCompVram(gUnknown_083379A0, (void *) BG_SCREEN_ADDR(5)); + LZ77UnCompVram(sCrossingHighlightWireless_Tilemap, (void *) BG_SCREEN_ADDR(5)); BlendPalettes(0x8, 16, RGB_BLACK); } else @@ -3136,14 +3185,14 @@ static void SetTradeSequenceBgGpuRegs(u8 state) DISPCNT_OBJ_1D_MAP | DISPCNT_BG1_ON | DISPCNT_OBJ_ON); - DmaCopy16Defvars(3, sTradeTilemap_Cable, (void *) BG_SCREEN_ADDR(5), 0x800); + DmaCopy16Defvars(3, sCrossingHighlightCable_Tilemap, (void *) BG_SCREEN_ADDR(5), 0x800); BlendPalettes(0x1, 16, RGB_BLACK); } break; case 3: - LoadPalette(sTradePal_Black, 48, 0x20); - LZ77UnCompVram(sTradeGfx_WirelessSignal, (void *) BG_CHAR_ADDR(1)); - LZ77UnCompVram(sTradeTilemap_WirelessSignal, (void *) BG_SCREEN_ADDR(18)); + LoadPalette(sWirelessSignalNone_Pal, 48, 0x20); + LZ77UnCompVram(sWirelessSignal_Gfx, (void *) BG_CHAR_ADDR(1)); + LZ77UnCompVram(sWirelessSignal_Tilemap, (void *) BG_SCREEN_ADDR(18)); sTradeData->bg2vofs = 80; SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | @@ -3164,18 +3213,18 @@ static void SetTradeSequenceBgGpuRegs(u8 state) sTradeData->texX = 64; sTradeData->texY = 92; sTradeData->sXY = 32; - sTradeData->unk_EA = 1024; + sTradeData->gbaScale = 1024; sTradeData->alpha = 0; - DmaCopyLarge16(3, sTradeAffine_Gba, (void *) BG_CHAR_ADDR(1), 0x2840, 0x1000); + DmaCopyLarge16(3, sGbaAffine_Gfx, (void *) BG_CHAR_ADDR(1), 0x2840, 0x1000); if (sTradeData->isCableTrade) { - DmaCopy16Defvars(3, sTradeAffineMap_GbaCable, (void *) BG_SCREEN_ADDR(18), 0x100); + DmaCopy16Defvars(3, sGbaCable_AffineTilemap, (void *) BG_SCREEN_ADDR(18), 0x100); } else { - DmaCopy16Defvars(3, sTradeAffineMap_GbaWireless, (void *) BG_SCREEN_ADDR(18), 0x100); + DmaCopy16Defvars(3, sGbaWireless_AffineTilemap, (void *) BG_SCREEN_ADDR(18), 0x100); } break; case 5: @@ -3195,20 +3244,20 @@ static void SetTradeSequenceBgGpuRegs(u8 state) sTradeData->texX = 64; sTradeData->texY = 92; sTradeData->sXY = 256; - sTradeData->unk_EA = 128; + sTradeData->gbaScale = 128; sTradeData->scrX = 120; sTradeData->scrY = 80; sTradeData->alpha = 0; - DmaCopyLarge16(3, sTradeAffine_Gba, (void *) BG_CHAR_ADDR(1), 0x2840, 0x1000); + DmaCopyLarge16(3, sGbaAffine_Gfx, (void *) BG_CHAR_ADDR(1), 0x2840, 0x1000); if (sTradeData->isCableTrade) { - DmaCopy16Defvars(3, sTradeAffineMap_GbaCable, (void *) BG_SCREEN_ADDR(18), 0x100); + DmaCopy16Defvars(3, sGbaCable_AffineTilemap, (void *) BG_SCREEN_ADDR(18), 0x100); } else { - DmaCopy16Defvars(3, sTradeAffineMap_GbaWireless, (void *) BG_SCREEN_ADDR(18), 0x100); + DmaCopy16Defvars(3, sGbaWireless_AffineTilemap, (void *) BG_SCREEN_ADDR(18), 0x100); } break; case 7: @@ -3222,19 +3271,19 @@ static void SetTradeSequenceBgGpuRegs(u8 state) BGCNT_TXT512x256); LoadPalette(gTradeGba2_Pal, 16, 0x60); DmaCopyLarge16(3, gTradeGba_Gfx, (void *) BG_CHAR_ADDR(1), 0x1420, 0x1000); - DmaCopy16Defvars(3, gUnknown_08331F60, (void *) BG_SCREEN_ADDR(18), 0x1000); + DmaCopy16Defvars(3, gTradePlatform_Tilemap, (void *) BG_SCREEN_ADDR(18), 0x1000); break; } } static void LoadTradeSequenceSpriteSheetsAndPalettes(void) { - LoadSpriteSheet(&sGlow1SpriteSheet); - LoadSpriteSheet(&sGlow2SpriteSheet); - LoadSpriteSheet(&sCableEndSpriteSheet); - LoadSpriteSheet(&sGbaScreenSpriteSheet); - LoadSpritePalette(&sMiscTradeSpritePalette); - LoadSpritePalette(&sGbaSpritePalette); + LoadSpriteSheet(&sSpriteSheet_LinkMonGlow); + LoadSpriteSheet(&sSpriteSheet_LinkMonShadow); + LoadSpriteSheet(&sSpriteSheet_CableEnd); + LoadSpriteSheet(&sSpriteSheet_GbaScreen); + LoadSpritePalette(&sSpritePalette_LinkMon); + LoadSpritePalette(&sSpritePalette_Gba); } // Buffers "[Pokemon] will be sent to [Trainer]" strings @@ -3263,7 +3312,7 @@ static void BufferTradeSceneStrings(void) } } -// returns TRUE if it was a link trade, FALSE if it was an in-game trade +// returns TRUE if it finished a link trade, FALSE if it finished an in-game trade or if sequence is still going static bool8 AnimateTradeSequence(void) { if (sTradeData->isCableTrade) @@ -3272,71 +3321,146 @@ static bool8 AnimateTradeSequence(void) return AnimateTradeSequenceWireless(); } +// Below are the states for the main switch in AnimateTradeSequenceCable and AnimateTradeSequenceWireless +// When AnimateTradeSequenceWireless has a unique version of a +// state used by AnimateTradeSequenceCable, it adds the below modifier +#define TS_WIRELESS_STATE 100 +enum { + TS_STATE_START, + TS_STATE_MON_SLIDE_IN, + // 2-9 unused + TS_STATE_SEND_MSG = 10, + TS_STATE_BYE_BYE, + TS_STATE_POKEBALL_DEPART, + TS_STATE_POKEBALL_DEPART_WAIT, + TS_STATE_FADE_OUT_TO_GBA_SEND, + // 15-19 unused + TS_STATE_WAIT_FADE_OUT_TO_GBA_SEND = 20, + TS_STATE_FADE_IN_TO_GBA_SEND, + TS_STATE_WAIT_FADE_IN_TO_GBA_SEND, + TS_STATE_GBA_ZOOM_OUT, + TS_STATE_GBA_FLASH_SEND, + TS_STATE_GBA_STOP_FLASH_SEND, + TS_STATE_PAN_AWAY_GBA, + TS_STATE_CREATE_LINK_MON_LEAVING, + TS_STATE_LINK_MON_TRAVEL_OUT, + TS_STATE_FADE_OUT_TO_CROSSING, + TS_STATE_WAIT_FADE_OUT_TO_CROSSING, + TS_STATE_FADE_IN_TO_CROSSING, + TS_STATE_WAIT_FADE_IN_TO_CROSSING, + TS_STATE_CROSSING_LINK_MONS_ENTER, + TS_STATE_CROSSING_BLEND_WHITE_1, + TS_STATE_CROSSING_BLEND_WHITE_2, + TS_STATE_CROSSING_BLEND_WHITE_3, + TS_STATE_CROSSING_CREATE_MON_PICS, + TS_STATE_CROSSING_MON_PICS_MOVE, + TS_STATE_CROSSING_LINK_MONS_EXIT, + TS_STATE_CREATE_LINK_MON_ARRIVING, + TS_STATE_FADE_OUT_TO_GBA_RECV, + TS_STATE_WAIT_FADE_OUT_TO_GBA_RECV, + TS_STATE_LINK_MON_TRAVEL_IN, + TS_STATE_PAN_TO_GBA, + TS_STATE_DESTROY_LINK_MON, + TS_STATE_LINK_MON_ARRIVED_DELAY, + TS_STATE_MOVE_GBA_TO_CENTER, + TS_STATE_GBA_FLASH_RECV, + TS_STATE_UNUSED, + TS_STATE_GBA_STOP_FLASH_RECV, + TS_STATE_GBA_ZOOM_IN, + TS_STATE_FADE_OUT_TO_NEW_MON, + // 53-59 unused + TS_STATE_WAIT_FADE_OUT_TO_NEW_MON = 60, + TS_STATE_FADE_IN_TO_NEW_MON, + TS_STATE_WAIT_FADE_IN_TO_NEW_MON, + TS_STATE_POKEBALL_ARRIVE, + TS_STATE_FADE_POKEBALL_TO_NORMAL, + TS_STATE_POKEBALL_ARRIVE_WAIT, + TS_STATE_SHOW_NEW_MON, + TS_STATE_NEW_MON_MSG, + TS_STATE_TAKE_CARE_OF_MON, + TS_STATE_AFTER_NEW_MON_DELAY, + TS_STATE_CHECK_RIBBONS, + TS_STATE_END_LINK_TRADE, + TS_STATE_TRY_EVOLUTION, + TS_STATE_FADE_OUT_END, + TS_STATE_WAIT_FADE_OUT_END, + // Special states + TS_STATE_GBA_FLASH_SEND_WIRELESS = TS_STATE_GBA_FLASH_SEND + TS_WIRELESS_STATE, + TS_STATE_GBA_STOP_FLASH_SEND_WIRELESS, + TS_STATE_WAIT_WIRELESS_SIGNAL_SEND, + TS_STATE_PAN_TO_GBA_WIRELESS = TS_STATE_PAN_TO_GBA + TS_WIRELESS_STATE, + TS_STATE_DESTROY_LINK_MON_WIRELESS, + TS_STATE_WAIT_WIRELESS_SIGNAL_RECV, + TS_STATE_DELAY_FOR_MON_ANIM = 167, + TS_STATE_LINK_MON_TRAVEL_OFFSCREEN = 200, + TS_STATE_WAIT_FOR_MON_CRY = 267, +}; + static bool8 AnimateTradeSequenceCable(void) { u16 evoTarget; switch (sTradeData->state) { - case 0: - gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].invisible = FALSE; - gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.x = -180; - gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y = gMonFrontPicCoords[sTradeData->monSpecies[TRADE_PLAYER]].y_offset; + case TS_STATE_START: + gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].invisible = FALSE; + gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].pos2.x = -180; + gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].pos2.y = gMonFrontPicCoords[sTradeData->monSpecies[TRADE_PLAYER]].y_offset; sTradeData->state++; sTradeData->cachedMapMusic = GetCurrentMapMusic(); PlayNewMapMusic(MUS_EVOLUTION); break; - case 1: + case TS_STATE_MON_SLIDE_IN: if (sTradeData->bg2hofs > 0) { - gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.x += 3; + // Sliding + gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].pos2.x += 3; sTradeData->bg2hofs -= 3; } else { - gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.x = 0; + // Pokémon has arrived onscreen + gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].pos2.x = 0; sTradeData->bg2hofs = 0; - sTradeData->state = 10; + sTradeData->state = TS_STATE_SEND_MSG; } break; - case 10: + case TS_STATE_SEND_MSG: StringExpandPlaceholders(gStringVar4, gText_XWillBeSentToY); DrawTextOnTradeWindow(0, gStringVar4, 0); if (sTradeData->monSpecies[TRADE_PLAYER] != SPECIES_EGG) - { PlayCry1(sTradeData->monSpecies[TRADE_PLAYER], 0); - } - sTradeData->state = 11; + sTradeData->state = TS_STATE_BYE_BYE; sTradeData->timer = 0; break; - case 11: + case TS_STATE_BYE_BYE: if (++sTradeData->timer == 80) { - sTradeData->pokeballSpriteId = CreateTradePokeballSprite(sTradeData->pokePicSpriteIdxs[0], gSprites[sTradeData->pokePicSpriteIdxs[0]].oam.paletteNum, 120, 32, 2, 1, 0x14, 0xfffff); + sTradeData->releasePokeballSpriteId = CreateTradePokeballSprite(sTradeData->monSpriteIds[0], gSprites[sTradeData->monSpriteIds[0]].oam.paletteNum, 120, 32, 2, 1, 0x14, 0xfffff); sTradeData->state++; StringExpandPlaceholders(gStringVar4, gText_ByeByeVar1); DrawTextOnTradeWindow(0, gStringVar4, 0); } break; - case 12: - if (gSprites[sTradeData->pokeballSpriteId].callback == SpriteCallbackDummy) + case TS_STATE_POKEBALL_DEPART: + if (gSprites[sTradeData->releasePokeballSpriteId].callback == SpriteCallbackDummy) { - sTradeData->unk_D3 = CreateSprite(&gSpriteTemplate_8338D28, 120, 32, 0); - gSprites[sTradeData->unk_D3].callback = sub_807E5D8; - DestroySprite(&gSprites[sTradeData->pokeballSpriteId]); + sTradeData->bouncingPokeballSpriteId = CreateSprite(&sSpriteTemplate_Pokeball, 120, 32, 0); + gSprites[sTradeData->bouncingPokeballSpriteId].callback = SpriteCB_BouncingPokeballDepart; + DestroySprite(&gSprites[sTradeData->releasePokeballSpriteId]); sTradeData->state++; } break; - case 13: + case TS_STATE_POKEBALL_DEPART_WAIT: // The game waits here for the sprite to finish its animation sequence. break; - case 14: + case TS_STATE_FADE_OUT_TO_GBA_SEND: BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); - sTradeData->state = 20; + sTradeData->state = TS_STATE_WAIT_FADE_OUT_TO_GBA_SEND; break; - case 20: + case TS_STATE_WAIT_FADE_OUT_TO_GBA_SEND: if (!gPaletteFade.active) { SetTradeSequenceBgGpuRegs(4); @@ -3345,42 +3469,40 @@ static bool8 AnimateTradeSequenceCable(void) sTradeData->state++; } break; - case 21: + case TS_STATE_FADE_IN_TO_GBA_SEND: BeginNormalPaletteFade(PALETTES_ALL, -1, 16, 0, RGB_BLACK); sTradeData->state++; break; - case 22: + case TS_STATE_WAIT_FADE_IN_TO_GBA_SEND: if (!gPaletteFade.active) - { - sTradeData->state = 23; - } + sTradeData->state = TS_STATE_GBA_ZOOM_OUT; break; - case 23: - if (sTradeData->unk_EA > 0x100) + case TS_STATE_GBA_ZOOM_OUT: + if (sTradeData->gbaScale > 0x100) { - sTradeData->unk_EA -= 0x34; + sTradeData->gbaScale -= 0x34; } else { SetTradeSequenceBgGpuRegs(1); - sTradeData->unk_EA = 0x80; + sTradeData->gbaScale = 0x80; sTradeData->state++; sTradeData->timer = 0; } - sTradeData->sXY = 0x8000 / sTradeData->unk_EA; + sTradeData->sXY = 0x8000 / sTradeData->gbaScale; break; - case 24: + case TS_STATE_GBA_FLASH_SEND: if (++sTradeData->timer > 20) { SetTradeBGAffine(); - sTradeData->unk_91 = CreateSprite(&gSpriteTemplate_8338E74, 120, 80, 0); + sTradeData->connectionSpriteId2 = CreateSprite(&sSpriteTemplate_GbaScreenFlash_Long, 120, 80, 0); sTradeData->state++; } break; - case 25: - if (gSprites[sTradeData->unk_91].animEnded) + case TS_STATE_GBA_STOP_FLASH_SEND: + if (gSprites[sTradeData->connectionSpriteId2].animEnded) { - DestroySprite(&gSprites[sTradeData->unk_91]); + DestroySprite(&gSprites[sTradeData->connectionSpriteId2]); SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2); @@ -3388,193 +3510,183 @@ static bool8 AnimateTradeSequenceCable(void) sTradeData->state++; } break; - case 26: + case TS_STATE_PAN_AWAY_GBA: if (--sTradeData->bg1vofs == 316) - { sTradeData->state++; - } + if (sTradeData->bg1vofs == 328) - { - sTradeData->unk_92 = CreateSprite(&gSpriteTemplate_8338DFC, 128, 65, 0); - } + sTradeData->cableEndSpriteId = CreateSprite(&sSpriteTemplate_CableEnd, 128, 65, 0); break; - case 27: - sTradeData->unk_90 = CreateSprite(&gUnknown_08338D88, 128, 80, 3); - sTradeData->unk_91 = CreateSprite(&sGlowBallSpriteTemplate, 128, 80, 0); - StartSpriteAnim(&gSprites[sTradeData->unk_91], 1); + case TS_STATE_CREATE_LINK_MON_LEAVING: + sTradeData->connectionSpriteId1 = CreateSprite(&sSpriteTemplate_LinkMonGlow, 128, 80, 3); + sTradeData->connectionSpriteId2 = CreateSprite(&sSpriteTemplate_LinkMonShadow, 128, 80, 0); + StartSpriteAnim(&gSprites[sTradeData->connectionSpriteId2], ANIM_LINKMON_SMALL); sTradeData->state++; break; - case 28: + case TS_STATE_LINK_MON_TRAVEL_OUT: if ((sTradeData->bg1vofs -= 2) == 166) - { - sTradeData->state = 200; - } + sTradeData->state = TS_STATE_LINK_MON_TRAVEL_OFFSCREEN; + SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_1 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG1_ON | DISPCNT_OBJ_ON); break; - case 200: - gSprites[sTradeData->unk_90].pos1.y -= 2; - gSprites[sTradeData->unk_91].pos1.y -= 2; - if (gSprites[sTradeData->unk_90].pos1.y < -8) - { - sTradeData->state = 29; - } + case TS_STATE_LINK_MON_TRAVEL_OFFSCREEN: + gSprites[sTradeData->connectionSpriteId1].pos1.y -= 2; + gSprites[sTradeData->connectionSpriteId2].pos1.y -= 2; + if (gSprites[sTradeData->connectionSpriteId1].pos1.y < -8) + sTradeData->state = TS_STATE_FADE_OUT_TO_CROSSING; break; - case 29: + case TS_STATE_FADE_OUT_TO_CROSSING: BeginNormalPaletteFade(PALETTES_ALL, -1, 0, 16, RGB_BLACK); - sTradeData->state = 30; + sTradeData->state = TS_STATE_WAIT_FADE_OUT_TO_CROSSING; break; - case 30: + case TS_STATE_WAIT_FADE_OUT_TO_CROSSING: if (!gPaletteFade.active) { - DestroySprite(&gSprites[sTradeData->unk_90]); - DestroySprite(&gSprites[sTradeData->unk_91]); + DestroySprite(&gSprites[sTradeData->connectionSpriteId1]); + DestroySprite(&gSprites[sTradeData->connectionSpriteId2]); SetTradeSequenceBgGpuRegs(2); sTradeData->state++; } break; - case 31: + case TS_STATE_FADE_IN_TO_CROSSING: BeginNormalPaletteFade(PALETTES_ALL, -1, 16, 0, RGB_BLACK); - sTradeData->unk_90 = CreateSprite(&sGlowBallSpriteTemplate, 111, 170, 0); - sTradeData->unk_91 = CreateSprite(&sGlowBallSpriteTemplate, 129, -10, 0); + sTradeData->connectionSpriteId1 = CreateSprite(&sSpriteTemplate_LinkMonShadow, 111, 170, 0); + sTradeData->connectionSpriteId2 = CreateSprite(&sSpriteTemplate_LinkMonShadow, 129, -10, 0); sTradeData->state++; break; - case 32: + case TS_STATE_WAIT_FADE_IN_TO_CROSSING: if (!gPaletteFade.active) { PlaySE(SE_WARP_OUT); sTradeData->state++; } - gSprites[sTradeData->unk_90].pos2.y -= 3; - gSprites[sTradeData->unk_91].pos2.y += 3; + gSprites[sTradeData->connectionSpriteId1].pos2.y -= 3; + gSprites[sTradeData->connectionSpriteId2].pos2.y += 3; break; - case 33: - gSprites[sTradeData->unk_90].pos2.y -= 3; - gSprites[sTradeData->unk_91].pos2.y += 3; - if (gSprites[sTradeData->unk_90].pos2.y <= -90) + case TS_STATE_CROSSING_LINK_MONS_ENTER: + gSprites[sTradeData->connectionSpriteId1].pos2.y -= 3; + gSprites[sTradeData->connectionSpriteId2].pos2.y += 3; + if (gSprites[sTradeData->connectionSpriteId1].pos2.y <= -90) { - gSprites[sTradeData->unk_90].data[1] = 1; - gSprites[sTradeData->unk_91].data[1] = 1; + gSprites[sTradeData->connectionSpriteId1].data[1] = 1; + gSprites[sTradeData->connectionSpriteId2].data[1] = 1; sTradeData->state++; } break; - case 34: + case TS_STATE_CROSSING_BLEND_WHITE_1: BlendPalettes(0x1, 16, RGB_WHITEALPHA); sTradeData->state++; break; - case 35: + case TS_STATE_CROSSING_BLEND_WHITE_2: BlendPalettes(0x1, 0, RGB_WHITEALPHA); sTradeData->state++; break; - case 36: + case TS_STATE_CROSSING_BLEND_WHITE_3: BlendPalettes(0x1, 16, RGB_WHITEALPHA); sTradeData->state++; break; - case 37: + case TS_STATE_CROSSING_CREATE_MON_PICS: if (!IsMonSpriteNotFlipped(sTradeData->monSpecies[TRADE_PLAYER])) { - gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].affineAnims = gSpriteAffineAnimTable_8338ECC; - gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].oam.affineMode = ST_OAM_AFFINE_DOUBLE; - CalcCenterToCornerVec(&gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]], SPRITE_SHAPE(64x64), SPRITE_SIZE(64x64), ST_OAM_AFFINE_DOUBLE); - StartSpriteAffineAnim(&gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]], 0); + gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].affineAnims = sAffineAnims_CrossingMonPics; + gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].oam.affineMode = ST_OAM_AFFINE_DOUBLE; + CalcCenterToCornerVec(&gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]], SPRITE_SHAPE(64x64), SPRITE_SIZE(64x64), ST_OAM_AFFINE_DOUBLE); + StartSpriteAffineAnim(&gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]], 0); } else { - StartSpriteAffineAnim(&gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]], 0); + StartSpriteAffineAnim(&gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]], 0); } - StartSpriteAffineAnim(&gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]], 0); - gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos1.x = 60; - gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]].pos1.x = 180; - gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos1.y = 192; - gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]].pos1.y = -32; - gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].invisible = FALSE; - gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]].invisible = FALSE; + StartSpriteAffineAnim(&gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]], 0); + gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].pos1.x = 60; + gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].pos1.x = 180; + gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].pos1.y = 192; + gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].pos1.y = -32; + gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].invisible = FALSE; + gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].invisible = FALSE; sTradeData->state++; break; - case 38: - gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y -= 3; - gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]].pos2.y += 3; - if (gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y < -DISPLAY_HEIGHT - && gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y >= -DISPLAY_HEIGHT - 3) + case TS_STATE_CROSSING_MON_PICS_MOVE: + gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].pos2.y -= 3; + gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].pos2.y += 3; + if (gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].pos2.y < -DISPLAY_HEIGHT + && gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].pos2.y >= -DISPLAY_HEIGHT - 3) { PlaySE(SE_WARP_IN); } - if (gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y < -222) + if (gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].pos2.y < -222) { - gSprites[sTradeData->unk_90].data[1] = 0; - gSprites[sTradeData->unk_91].data[1] = 0; + gSprites[sTradeData->connectionSpriteId1].data[1] = 0; + gSprites[sTradeData->connectionSpriteId2].data[1] = 0; sTradeData->state++; - gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].invisible = TRUE; - gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]].invisible = TRUE; + gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].invisible = TRUE; + gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].invisible = TRUE; BlendPalettes(0x1, 0, RGB_WHITEALPHA); } break; - case 39: - gSprites[sTradeData->unk_90].pos2.y -= 3; - gSprites[sTradeData->unk_91].pos2.y += 3; - if (gSprites[sTradeData->unk_90].pos2.y <= -222) + case TS_STATE_CROSSING_LINK_MONS_EXIT: + gSprites[sTradeData->connectionSpriteId1].pos2.y -= 3; + gSprites[sTradeData->connectionSpriteId2].pos2.y += 3; + if (gSprites[sTradeData->connectionSpriteId1].pos2.y <= -222) { BeginNormalPaletteFade(PALETTES_ALL, -1, 0, 16, RGB_BLACK); sTradeData->state++; - DestroySprite(&gSprites[sTradeData->unk_90]); - DestroySprite(&gSprites[sTradeData->unk_91]); + DestroySprite(&gSprites[sTradeData->connectionSpriteId1]); + DestroySprite(&gSprites[sTradeData->connectionSpriteId2]); } break; - case 40: + case TS_STATE_CREATE_LINK_MON_ARRIVING: if (!gPaletteFade.active) { sTradeData->state++; SetTradeSequenceBgGpuRegs(1); sTradeData->bg1vofs = 166; - sTradeData->unk_90 = CreateSprite(&gUnknown_08338D88, 128, -20, 3); - sTradeData->unk_91 = CreateSprite(&sGlowBallSpriteTemplate, 128, -20, 0); - StartSpriteAnim(&gSprites[sTradeData->unk_91], 1); + sTradeData->connectionSpriteId1 = CreateSprite(&sSpriteTemplate_LinkMonGlow, 128, -20, 3); + sTradeData->connectionSpriteId2 = CreateSprite(&sSpriteTemplate_LinkMonShadow, 128, -20, 0); + StartSpriteAnim(&gSprites[sTradeData->connectionSpriteId2], ANIM_LINKMON_SMALL); } break; - case 41: + case TS_STATE_FADE_OUT_TO_GBA_RECV: BeginNormalPaletteFade(PALETTES_ALL, -1, 16, 0, RGB_BLACK); sTradeData->state++; break; - case 42: + case TS_STATE_WAIT_FADE_OUT_TO_GBA_RECV: SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG1_ON | DISPCNT_OBJ_ON); if (!gPaletteFade.active) + sTradeData->state++; + break; + case TS_STATE_LINK_MON_TRAVEL_IN: + gSprites[sTradeData->connectionSpriteId1].pos2.y += 3; + gSprites[sTradeData->connectionSpriteId2].pos2.y += 3; + if (gSprites[sTradeData->connectionSpriteId1].pos2.y + gSprites[sTradeData->connectionSpriteId1].pos1.y == 64) { sTradeData->state++; } break; - case 43: - gSprites[sTradeData->unk_90].pos2.y += 3; - gSprites[sTradeData->unk_91].pos2.y += 3; - if (gSprites[sTradeData->unk_90].pos2.y + gSprites[sTradeData->unk_90].pos1.y == 64) - { - sTradeData->state++; - } - break; - case 44: + case TS_STATE_PAN_TO_GBA: if ((sTradeData->bg1vofs += 2) > 316) { sTradeData->bg1vofs = 316; sTradeData->state++; } break; - case 45: - DestroySprite(&gSprites[sTradeData->unk_90]); - DestroySprite(&gSprites[sTradeData->unk_91]); + case TS_STATE_DESTROY_LINK_MON: + DestroySprite(&gSprites[sTradeData->connectionSpriteId1]); + DestroySprite(&gSprites[sTradeData->connectionSpriteId2]); sTradeData->state++; sTradeData->timer = 0; break; - case 46: + case TS_STATE_LINK_MON_ARRIVED_DELAY: if (++sTradeData->timer == 10) - { sTradeData->state++; - } break; - case 47: + case TS_STATE_MOVE_GBA_TO_CENTER: if (++sTradeData->bg1vofs > 348) { sTradeData->bg1vofs = 348; @@ -3582,41 +3694,41 @@ static bool8 AnimateTradeSequenceCable(void) } if (sTradeData->bg1vofs == 328 && sTradeData->isCableTrade) { - sTradeData->unk_92 = CreateSprite(&gSpriteTemplate_8338DFC, 128, 65, 0); - gSprites[sTradeData->unk_92].callback = sub_807AAE0; + sTradeData->cableEndSpriteId = CreateSprite(&sSpriteTemplate_CableEnd, 128, 65, 0); + gSprites[sTradeData->cableEndSpriteId].callback = SpriteCB_CableEndReceiving; } break; - case 48: - sTradeData->unk_91 = CreateSprite(&gSpriteTemplate_8338E74, 120, 80, 0); - sTradeData->state = 50; + case TS_STATE_GBA_FLASH_RECV: + sTradeData->connectionSpriteId2 = CreateSprite(&sSpriteTemplate_GbaScreenFlash_Long, 120, 80, 0); + sTradeData->state = TS_STATE_GBA_STOP_FLASH_RECV; break; - case 50: - if (gSprites[sTradeData->unk_91].animEnded) + case TS_STATE_GBA_STOP_FLASH_RECV: + if (gSprites[sTradeData->connectionSpriteId2].animEnded) { - DestroySprite(&gSprites[sTradeData->unk_91]); + DestroySprite(&gSprites[sTradeData->connectionSpriteId2]); SetTradeSequenceBgGpuRegs(6); sTradeData->state++; PlaySE(SE_M_SAND_ATTACK); } break; - case 51: - if (sTradeData->unk_EA < 0x400) + case TS_STATE_GBA_ZOOM_IN: + if (sTradeData->gbaScale < 0x400) { - sTradeData->unk_EA += 0x34; + sTradeData->gbaScale += 0x34; } else { - sTradeData->unk_EA = 0x400; + sTradeData->gbaScale = 0x400; sTradeData->state++; } - sTradeData->sXY = 0x8000 / sTradeData->unk_EA; + sTradeData->sXY = 0x8000 / sTradeData->gbaScale; break; - case 52: + case TS_STATE_FADE_OUT_TO_NEW_MON: BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); - sTradeData->state = 60; + sTradeData->state = TS_STATE_WAIT_FADE_OUT_TO_NEW_MON; break; - case 60: + case TS_STATE_WAIT_FADE_OUT_TO_NEW_MON: if (!gPaletteFade.active) { SetTradeSequenceBgGpuRegs(5); @@ -3625,54 +3737,52 @@ static bool8 AnimateTradeSequenceCable(void) sTradeData->state++; } break; - case 61: + case TS_STATE_FADE_IN_TO_NEW_MON: gPaletteFade.bufferTransferDisabled = FALSE; BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK); sTradeData->state++; break; - case 62: + case TS_STATE_WAIT_FADE_IN_TO_NEW_MON: SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG2_ON | DISPCNT_OBJ_ON); if (!gPaletteFade.active) - { sTradeData->state++; - } break; - case 63: - sTradeData->unk_D3 = CreateSprite(&gSpriteTemplate_8338D28, 120, -8, 0); - gSprites[sTradeData->unk_D3].data[3] = 74; - gSprites[sTradeData->unk_D3].callback = sub_807E6AC; - StartSpriteAnim(&gSprites[sTradeData->unk_D3], 1); - StartSpriteAffineAnim(&gSprites[sTradeData->unk_D3], 2); - BlendPalettes(1 << (16 + gSprites[sTradeData->unk_D3].oam.paletteNum), 16, RGB_WHITEALPHA); + case TS_STATE_POKEBALL_ARRIVE: + sTradeData->bouncingPokeballSpriteId = CreateSprite(&sSpriteTemplate_Pokeball, 120, -8, 0); + gSprites[sTradeData->bouncingPokeballSpriteId].data[3] = 74; + gSprites[sTradeData->bouncingPokeballSpriteId].callback = SpriteCB_BouncingPokeballArrive; + StartSpriteAnim(&gSprites[sTradeData->bouncingPokeballSpriteId], 1); + StartSpriteAffineAnim(&gSprites[sTradeData->bouncingPokeballSpriteId], 2); + BlendPalettes(1 << (16 + gSprites[sTradeData->bouncingPokeballSpriteId].oam.paletteNum), 16, RGB_WHITEALPHA); sTradeData->state++; sTradeData->timer = 0; break; - case 64: - BeginNormalPaletteFade(1 << (16 + gSprites[sTradeData->unk_D3].oam.paletteNum), 1, 16, 0, RGB_WHITEALPHA); + case TS_STATE_FADE_POKEBALL_TO_NORMAL: + BeginNormalPaletteFade(1 << (16 + gSprites[sTradeData->bouncingPokeballSpriteId].oam.paletteNum), 1, 16, 0, RGB_WHITEALPHA); sTradeData->state++; break; - case 65: - if (gSprites[sTradeData->unk_D3].callback == SpriteCallbackDummy) + case TS_STATE_POKEBALL_ARRIVE_WAIT: + if (gSprites[sTradeData->bouncingPokeballSpriteId].callback == SpriteCallbackDummy) { HandleLoadSpecialPokePic_2(&gMonFrontPicTable[sTradeData->monSpecies[TRADE_PARTNER]], gMonSpritesGfxPtr->sprites.ptr[3], sTradeData->monSpecies[TRADE_PARTNER], sTradeData->monPersonalities[TRADE_PARTNER]); sTradeData->state++; } break; - case 66: - gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]].pos1.x = 120; - gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]].pos1.y = gMonFrontPicCoords[sTradeData->monSpecies[TRADE_PARTNER]].y_offset + 60; - gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]].pos2.x = 0; - gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]].pos2.y = 0; - StartSpriteAnim(&gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]], 0); - CreatePokeballSpriteToReleaseMon(sTradeData->pokePicSpriteIdxs[TRADE_PARTNER], gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]].oam.paletteNum, 120, 84, 2, 1, 20, 0xFFFFF, sTradeData->monSpecies[TRADE_PARTNER]); - FreeSpriteOamMatrix(&gSprites[sTradeData->unk_D3]); - DestroySprite(&gSprites[sTradeData->unk_D3]); + case TS_STATE_SHOW_NEW_MON: + gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].pos1.x = 120; + gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].pos1.y = gMonFrontPicCoords[sTradeData->monSpecies[TRADE_PARTNER]].y_offset + 60; + gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].pos2.x = 0; + gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].pos2.y = 0; + StartSpriteAnim(&gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]], 0); + CreatePokeballSpriteToReleaseMon(sTradeData->monSpriteIds[TRADE_PARTNER], gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].oam.paletteNum, 120, 84, 2, 1, 20, 0xFFFFF, sTradeData->monSpecies[TRADE_PARTNER]); + FreeSpriteOamMatrix(&gSprites[sTradeData->bouncingPokeballSpriteId]); + DestroySprite(&gSprites[sTradeData->bouncingPokeballSpriteId]); sTradeData->state++; break; - case 67: + case TS_STATE_NEW_MON_MSG: SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON | @@ -3680,28 +3790,24 @@ static bool8 AnimateTradeSequenceCable(void) DISPCNT_OBJ_ON); StringExpandPlaceholders(gStringVar4, gText_XSentOverY); DrawTextOnTradeWindow(0, gStringVar4, 0); - sTradeData->state = 167; + sTradeData->state = TS_STATE_DELAY_FOR_MON_ANIM; sTradeData->timer = 0; break; - // 167 and 267 are extra cases added in for animations - case 167: + case TS_STATE_DELAY_FOR_MON_ANIM: if (++sTradeData->timer > 60) { - sTradeData->state = 267; + sTradeData->state = TS_STATE_WAIT_FOR_MON_CRY; sTradeData->timer = 0; } break; - case 267: + case TS_STATE_WAIT_FOR_MON_CRY: if (IsCryFinished()) - { - sTradeData->state = 68; - } + sTradeData->state = TS_STATE_TAKE_CARE_OF_MON; break; - case 68: + case TS_STATE_TAKE_CARE_OF_MON: if (++sTradeData->timer == 10) - { PlayFanfare(MUS_EVOLVED); - } + if (sTradeData->timer == 250) { sTradeData->state++; @@ -3710,17 +3816,15 @@ static bool8 AnimateTradeSequenceCable(void) sTradeData->timer = 0; } break; - case 69: + case TS_STATE_AFTER_NEW_MON_DELAY: if (++sTradeData->timer == 60) - { sTradeData->state++; - } break; - case 70: + case TS_STATE_CHECK_RIBBONS: CheckPartnersMonForRibbons(); sTradeData->state++; break; - case 71: + case TS_STATE_END_LINK_TRADE: if (sTradeData->isLinkTrade) { return TRUE; @@ -3730,21 +3834,21 @@ static bool8 AnimateTradeSequenceCable(void) sTradeData->state++; } break; - case 72: // Only if in-game trade + case TS_STATE_TRY_EVOLUTION: // Only if in-game trade, link trades use CB2_TryLinkTradeEvolution TradeMons(gSpecialVar_0x8005, 0); gCB2_AfterEvolution = CB2_UpdateInGameTrade; evoTarget = GetEvolutionTargetSpecies(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], EVO_MODE_TRADE, ITEM_NONE); if (evoTarget != SPECIES_NONE) { - TradeEvolutionScene(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], evoTarget, sTradeData->pokePicSpriteIdxs[TRADE_PARTNER], gSelectedTradeMonPositions[TRADE_PLAYER]); + TradeEvolutionScene(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], evoTarget, sTradeData->monSpriteIds[TRADE_PARTNER], gSelectedTradeMonPositions[TRADE_PLAYER]); } sTradeData->state++; break; - case 73: + case TS_STATE_FADE_OUT_END: BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); sTradeData->state++; break; - case 74: + case TS_STATE_WAIT_FADE_OUT_END: if (!gPaletteFade.active) { PlayNewMapMusic(sTradeData->cachedMapMusic); @@ -3771,65 +3875,63 @@ static bool8 AnimateTradeSequenceWireless(void) switch (sTradeData->state) { - case 0: - gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].invisible = FALSE; - gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.x = -180; - gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y = gMonFrontPicCoords[sTradeData->monSpecies[TRADE_PLAYER]].y_offset; + case TS_STATE_START: + gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].invisible = FALSE; + gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].pos2.x = -180; + gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].pos2.y = gMonFrontPicCoords[sTradeData->monSpecies[TRADE_PLAYER]].y_offset; sTradeData->state++; sTradeData->cachedMapMusic = GetCurrentMapMusic(); PlayNewMapMusic(MUS_EVOLUTION); break; - case 1: + case TS_STATE_MON_SLIDE_IN: if (sTradeData->bg2hofs > 0) { - gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.x += 3; + gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].pos2.x += 3; sTradeData->bg2hofs -= 3; } else { - gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.x = 0; + gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].pos2.x = 0; sTradeData->bg2hofs = 0; - sTradeData->state = 10; + sTradeData->state = TS_STATE_SEND_MSG; } break; - case 10: + case TS_STATE_SEND_MSG: StringExpandPlaceholders(gStringVar4, gText_XWillBeSentToY); DrawTextOnTradeWindow(0, gStringVar4, 0); if (sTradeData->monSpecies[TRADE_PLAYER] != SPECIES_EGG) - { PlayCry1(sTradeData->monSpecies[TRADE_PLAYER], 0); - } - sTradeData->state = 11; + sTradeData->state = TS_STATE_BYE_BYE; sTradeData->timer = 0; break; - case 11: + case TS_STATE_BYE_BYE: if (++sTradeData->timer == 80) { - sTradeData->pokeballSpriteId = CreateTradePokeballSprite(sTradeData->pokePicSpriteIdxs[0], gSprites[sTradeData->pokePicSpriteIdxs[0]].oam.paletteNum, 120, 32, 2, 1, 0x14, 0xfffff); + sTradeData->releasePokeballSpriteId = CreateTradePokeballSprite(sTradeData->monSpriteIds[0], gSprites[sTradeData->monSpriteIds[0]].oam.paletteNum, 120, 32, 2, 1, 0x14, 0xfffff); sTradeData->state++; StringExpandPlaceholders(gStringVar4, gText_ByeByeVar1); DrawTextOnTradeWindow(0, gStringVar4, 0); } break; - case 12: - if (gSprites[sTradeData->pokeballSpriteId].callback == SpriteCallbackDummy) + case TS_STATE_POKEBALL_DEPART: + if (gSprites[sTradeData->releasePokeballSpriteId].callback == SpriteCallbackDummy) { - sTradeData->unk_D3 = CreateSprite(&gSpriteTemplate_8338D28, 120, 32, 0); - gSprites[sTradeData->unk_D3].callback = sub_807E5D8; - DestroySprite(&gSprites[sTradeData->pokeballSpriteId]); + sTradeData->bouncingPokeballSpriteId = CreateSprite(&sSpriteTemplate_Pokeball, 120, 32, 0); + gSprites[sTradeData->bouncingPokeballSpriteId].callback = SpriteCB_BouncingPokeballDepart; + DestroySprite(&gSprites[sTradeData->releasePokeballSpriteId]); sTradeData->state++; } break; - case 13: + case TS_STATE_POKEBALL_DEPART_WAIT: // The game waits here for the sprite to finish its animation sequence. break; - case 14: + case TS_STATE_FADE_OUT_TO_GBA_SEND: BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); - sTradeData->state = 20; + sTradeData->state = TS_STATE_WAIT_FADE_OUT_TO_GBA_SEND; break; - case 20: + case TS_STATE_WAIT_FADE_OUT_TO_GBA_SEND: if (!gPaletteFade.active) { SetTradeSequenceBgGpuRegs(4); @@ -3838,190 +3940,185 @@ static bool8 AnimateTradeSequenceWireless(void) sTradeData->state++; } break; - case 21: + case TS_STATE_FADE_IN_TO_GBA_SEND: BeginNormalPaletteFade(PALETTES_ALL, -1, 16, 0, RGB_BLACK); sTradeData->state++; break; - case 22: + case TS_STATE_WAIT_FADE_IN_TO_GBA_SEND: if (!gPaletteFade.active) - { - sTradeData->state = 23; - } + sTradeData->state = TS_STATE_GBA_ZOOM_OUT; break; - case 23: - if (sTradeData->unk_EA > 0x100) + case TS_STATE_GBA_ZOOM_OUT: + if (sTradeData->gbaScale > 0x100) { - sTradeData->unk_EA -= 0x34; + sTradeData->gbaScale -= 0x34; } else { SetTradeSequenceBgGpuRegs(1); - sTradeData->unk_EA = 0x80; - sTradeData->state = 124; + sTradeData->gbaScale = 0x80; + sTradeData->state = TS_STATE_GBA_FLASH_SEND_WIRELESS; sTradeData->timer = 0; } - sTradeData->sXY = 0x8000 / sTradeData->unk_EA; + sTradeData->sXY = 0x8000 / sTradeData->gbaScale; break; - case 124: + case TS_STATE_GBA_FLASH_SEND_WIRELESS: if (++sTradeData->timer > 20) { SetTradeSequenceBgGpuRegs(3); - sTradeData->unk_91 = CreateSprite(&gSpriteTemplate_8338E8C, 120, 80, 0); + sTradeData->connectionSpriteId2 = CreateSprite(&sSpriteTemplate_GbaScreenFlash_Short, 120, 80, 0); sTradeData->state++; } break; - case 125: - if (gSprites[sTradeData->unk_91].animEnded) + case TS_STATE_GBA_STOP_FLASH_SEND_WIRELESS: + if (gSprites[sTradeData->connectionSpriteId2].animEnded) { - DestroySprite(&gSprites[sTradeData->unk_91]); + DestroySprite(&gSprites[sTradeData->connectionSpriteId2]); SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_TGT1_OBJ | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG2); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 4)); + + // Start wireless signal effect CreateTask(Task_AnimateWirelessSignal, 5); sTradeData->state++; } break; - case 126: + case TS_STATE_WAIT_WIRELESS_SIGNAL_SEND: if (!FuncIsActiveTask(Task_AnimateWirelessSignal)) - { - sTradeData->state = 26; - } + sTradeData->state = TS_STATE_PAN_AWAY_GBA; break; - case 26: + case TS_STATE_PAN_AWAY_GBA: if (--sTradeData->bg1vofs == 316) - { sTradeData->state++; - } break; - case 27: - sTradeData->unk_90 = CreateSprite(&gUnknown_08338D88, 120, 80, 3); - gSprites[sTradeData->unk_90].callback = sub_807AA4C; - sTradeData->unk_91 = CreateSprite(&sGlowBallSpriteTemplate, 120, 80, 0); - StartSpriteAnim(&gSprites[sTradeData->unk_91], 1); + case TS_STATE_CREATE_LINK_MON_LEAVING: + sTradeData->connectionSpriteId1 = CreateSprite(&sSpriteTemplate_LinkMonGlow, 120, 80, 3); + gSprites[sTradeData->connectionSpriteId1].callback = SpriteCB_LinkMonGlowWireless; + sTradeData->connectionSpriteId2 = CreateSprite(&sSpriteTemplate_LinkMonShadow, 120, 80, 0); + StartSpriteAnim(&gSprites[sTradeData->connectionSpriteId2], ANIM_LINKMON_SMALL); sTradeData->state++; break; - case 28: + case TS_STATE_LINK_MON_TRAVEL_OUT: if ((sTradeData->bg1vofs -= 3) == 166) - { - sTradeData->state = 200; - } + sTradeData->state = TS_STATE_LINK_MON_TRAVEL_OFFSCREEN; + SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_1 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG1_ON | DISPCNT_OBJ_ON); break; - case 200: - gSprites[sTradeData->unk_90].pos1.y -= 2; - gSprites[sTradeData->unk_91].pos1.y -= 2; - if (gSprites[sTradeData->unk_90].pos1.y < -8) + case TS_STATE_LINK_MON_TRAVEL_OFFSCREEN: + gSprites[sTradeData->connectionSpriteId1].pos1.y -= 2; + gSprites[sTradeData->connectionSpriteId2].pos1.y -= 2; + if (gSprites[sTradeData->connectionSpriteId1].pos1.y < -8) { - sTradeData->state = 29; + sTradeData->state = TS_STATE_FADE_OUT_TO_CROSSING; } break; - case 29: + case TS_STATE_FADE_OUT_TO_CROSSING: BeginNormalPaletteFade(PALETTES_ALL, -1, 0, 16, RGB_BLACK); - sTradeData->state = 30; + sTradeData->state = TS_STATE_WAIT_FADE_OUT_TO_CROSSING; break; - case 30: + case TS_STATE_WAIT_FADE_OUT_TO_CROSSING: if (!gPaletteFade.active) { - DestroySprite(&gSprites[sTradeData->unk_90]); - DestroySprite(&gSprites[sTradeData->unk_91]); + DestroySprite(&gSprites[sTradeData->connectionSpriteId1]); + DestroySprite(&gSprites[sTradeData->connectionSpriteId2]); SetTradeSequenceBgGpuRegs(2); sTradeData->state++; } break; - case 31: + case TS_STATE_FADE_IN_TO_CROSSING: BeginNormalPaletteFade(PALETTES_ALL, -1, 16, 0, RGB_BLACK); - sTradeData->unk_90 = CreateSprite(&sGlowBallSpriteTemplate, 111, 170, 0); - sTradeData->unk_91 = CreateSprite(&sGlowBallSpriteTemplate, 129, -10, 0); + sTradeData->connectionSpriteId1 = CreateSprite(&sSpriteTemplate_LinkMonShadow, 111, 170, 0); + sTradeData->connectionSpriteId2 = CreateSprite(&sSpriteTemplate_LinkMonShadow, 129, -10, 0); sTradeData->state++; break; - case 32: + case TS_STATE_WAIT_FADE_IN_TO_CROSSING: if (!gPaletteFade.active) { PlaySE(SE_WARP_OUT); sTradeData->state++; } - gSprites[sTradeData->unk_90].pos2.y -= 3; - gSprites[sTradeData->unk_91].pos2.y += 3; + gSprites[sTradeData->connectionSpriteId1].pos2.y -= 3; + gSprites[sTradeData->connectionSpriteId2].pos2.y += 3; break; - case 33: - gSprites[sTradeData->unk_90].pos2.y -= 3; - gSprites[sTradeData->unk_91].pos2.y += 3; - if (gSprites[sTradeData->unk_90].pos2.y <= -90) + case TS_STATE_CROSSING_LINK_MONS_ENTER: + gSprites[sTradeData->connectionSpriteId1].pos2.y -= 3; + gSprites[sTradeData->connectionSpriteId2].pos2.y += 3; + if (gSprites[sTradeData->connectionSpriteId1].pos2.y <= -90) { - gSprites[sTradeData->unk_90].data[1] = 1; - gSprites[sTradeData->unk_91].data[1] = 1; + gSprites[sTradeData->connectionSpriteId1].data[1] = 1; + gSprites[sTradeData->connectionSpriteId2].data[1] = 1; sTradeData->state++; - CreateTask(c3_0805465C, 5); + CreateTask(Task_NarrowWindowForCrossing_Wireless, 5); } break; - case 34: + case TS_STATE_CROSSING_BLEND_WHITE_1: BlendPalettes(0x8, 16, RGB_WHITEALPHA); sTradeData->state++; break; - case 35: + case TS_STATE_CROSSING_BLEND_WHITE_2: BlendPalettes(0x8, 16, RGB_WHITEALPHA); sTradeData->state++; break; - case 36: + case TS_STATE_CROSSING_BLEND_WHITE_3: BlendPalettes(0x8, 16, RGB_WHITEALPHA); sTradeData->state++; break; - case 37: + case TS_STATE_CROSSING_CREATE_MON_PICS: if (!IsMonSpriteNotFlipped(sTradeData->monSpecies[TRADE_PLAYER])) { - gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].affineAnims = gSpriteAffineAnimTable_8338ECC; - gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].oam.affineMode = ST_OAM_AFFINE_DOUBLE; - CalcCenterToCornerVec(&gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]], SPRITE_SHAPE(64x64), SPRITE_SIZE(64x64), ST_OAM_AFFINE_DOUBLE); - StartSpriteAffineAnim(&gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]], 0); + gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].affineAnims = sAffineAnims_CrossingMonPics; + gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].oam.affineMode = ST_OAM_AFFINE_DOUBLE; + CalcCenterToCornerVec(&gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]], SPRITE_SHAPE(64x64), SPRITE_SIZE(64x64), ST_OAM_AFFINE_DOUBLE); + StartSpriteAffineAnim(&gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]], 0); } else { - StartSpriteAffineAnim(&gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]], 0); + StartSpriteAffineAnim(&gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]], 0); } - StartSpriteAffineAnim(&gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]], 0); - gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos1.x = 40; - gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]].pos1.x = 200; - gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos1.y = 192; - gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]].pos1.y = -32; - gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].invisible = FALSE; - gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]].invisible = FALSE; + StartSpriteAffineAnim(&gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]], 0); + gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].pos1.x = 40; + gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].pos1.x = 200; + gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].pos1.y = 192; + gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].pos1.y = -32; + gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].invisible = FALSE; + gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].invisible = FALSE; sTradeData->state++; break; - case 38: - gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y -= 3; - gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]].pos2.y += 3; - if (gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y < -DISPLAY_HEIGHT - && gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y >= -DISPLAY_HEIGHT - 3) + case TS_STATE_CROSSING_MON_PICS_MOVE: + gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].pos2.y -= 3; + gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].pos2.y += 3; + if (gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].pos2.y < -DISPLAY_HEIGHT + && gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].pos2.y >= -DISPLAY_HEIGHT - 3) { PlaySE(SE_WARP_IN); } - if (gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].pos2.y < -222) + if (gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].pos2.y < -222) { - gSprites[sTradeData->unk_90].data[1] = 0; - gSprites[sTradeData->unk_91].data[1] = 0; + gSprites[sTradeData->connectionSpriteId1].data[1] = 0; + gSprites[sTradeData->connectionSpriteId2].data[1] = 0; sTradeData->state++; - gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]].invisible = TRUE; - gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]].invisible = TRUE; - CreateTask(sub_807F39C, 5); + gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]].invisible = TRUE; + gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].invisible = TRUE; + CreateTask(Task_NarrowWindowForCrossing_Cable, 5); } break; - case 39: - gSprites[sTradeData->unk_90].pos2.y -= 3; - gSprites[sTradeData->unk_91].pos2.y += 3; - if (gSprites[sTradeData->unk_90].pos2.y <= -222) + case TS_STATE_CROSSING_LINK_MONS_EXIT: + gSprites[sTradeData->connectionSpriteId1].pos2.y -= 3; + gSprites[sTradeData->connectionSpriteId2].pos2.y += 3; + if (gSprites[sTradeData->connectionSpriteId1].pos2.y <= -222) { BeginNormalPaletteFade(PALETTES_ALL, -1, 0, 16, RGB_BLACK); sTradeData->state++; - DestroySprite(&gSprites[sTradeData->unk_90]); - DestroySprite(&gSprites[sTradeData->unk_91]); + DestroySprite(&gSprites[sTradeData->connectionSpriteId1]); + DestroySprite(&gSprites[sTradeData->connectionSpriteId2]); } break; - case 40: + case TS_STATE_CREATE_LINK_MON_ARRIVING: if (!gPaletteFade.active) { sTradeData->state++; @@ -4029,36 +4126,34 @@ static bool8 AnimateTradeSequenceWireless(void) sTradeData->bg1vofs = 166; SetTradeSequenceBgGpuRegs(3); sTradeData->bg2vofs = 412; - sTradeData->unk_90 = CreateSprite(&gUnknown_08338D88, 120, -20, 3); - gSprites[sTradeData->unk_90].callback = sub_807AA4C; - sTradeData->unk_91 = CreateSprite(&sGlowBallSpriteTemplate, 120, -20, 0); - StartSpriteAnim(&gSprites[sTradeData->unk_91], 1); + sTradeData->connectionSpriteId1 = CreateSprite(&sSpriteTemplate_LinkMonGlow, 120, -20, 3); + gSprites[sTradeData->connectionSpriteId1].callback = SpriteCB_LinkMonGlowWireless; + sTradeData->connectionSpriteId2 = CreateSprite(&sSpriteTemplate_LinkMonShadow, 120, -20, 0); + StartSpriteAnim(&gSprites[sTradeData->connectionSpriteId2], ANIM_LINKMON_SMALL); } break; - case 41: + case TS_STATE_FADE_OUT_TO_GBA_RECV: BeginNormalPaletteFade(PALETTES_ALL, -1, 16, 0, RGB_BLACK); sTradeData->state++; break; - case 42: + case TS_STATE_WAIT_FADE_OUT_TO_GBA_RECV: SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG1_ON | DISPCNT_OBJ_ON); if (!gPaletteFade.active) - { sTradeData->state++; - } break; - case 43: - gSprites[sTradeData->unk_90].pos2.y += 4; - gSprites[sTradeData->unk_91].pos2.y += 4; - if (gSprites[sTradeData->unk_90].pos2.y + gSprites[sTradeData->unk_90].pos1.y == 64) + case TS_STATE_LINK_MON_TRAVEL_IN: + gSprites[sTradeData->connectionSpriteId1].pos2.y += 4; + gSprites[sTradeData->connectionSpriteId2].pos2.y += 4; + if (gSprites[sTradeData->connectionSpriteId1].pos2.y + gSprites[sTradeData->connectionSpriteId1].pos1.y == 64) { - sTradeData->state = 144; + sTradeData->state = TS_STATE_PAN_TO_GBA_WIRELESS; sTradeData->timer = 0; } break; - case 144: + case TS_STATE_PAN_TO_GBA_WIRELESS: SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG1_ON | @@ -4077,62 +4172,60 @@ static bool8 AnimateTradeSequenceWireless(void) sTradeData->state++; } break; - case 145: - DestroySprite(&gSprites[sTradeData->unk_90]); - DestroySprite(&gSprites[sTradeData->unk_91]); + case TS_STATE_DESTROY_LINK_MON_WIRELESS: + DestroySprite(&gSprites[sTradeData->connectionSpriteId1]); + DestroySprite(&gSprites[sTradeData->connectionSpriteId2]); sTradeData->state++; sTradeData->timer = 0; break; - case 146: + case TS_STATE_WAIT_WIRELESS_SIGNAL_RECV: if (!FuncIsActiveTask(Task_AnimateWirelessSignal)) { - sTradeData->state = 46; + sTradeData->state = TS_STATE_LINK_MON_ARRIVED_DELAY; sTradeData->timer = 0; } break; - case 46: + case TS_STATE_LINK_MON_ARRIVED_DELAY: if (++sTradeData->timer == 10) - { sTradeData->state++; - } break; - case 47: + case TS_STATE_MOVE_GBA_TO_CENTER: if (++sTradeData->bg1vofs > 348) { sTradeData->bg1vofs = 348; sTradeData->state++; } break; - case 48: - sTradeData->unk_91 = CreateSprite(&gSpriteTemplate_8338E74, 120, 80, 0); - sTradeData->state = 50; + case TS_STATE_GBA_FLASH_RECV: + sTradeData->connectionSpriteId2 = CreateSprite(&sSpriteTemplate_GbaScreenFlash_Long, 120, 80, 0); + sTradeData->state = TS_STATE_GBA_STOP_FLASH_RECV; break; - case 50: - if (gSprites[sTradeData->unk_91].animEnded) + case TS_STATE_GBA_STOP_FLASH_RECV: + if (gSprites[sTradeData->connectionSpriteId2].animEnded) { - DestroySprite(&gSprites[sTradeData->unk_91]); + DestroySprite(&gSprites[sTradeData->connectionSpriteId2]); SetTradeSequenceBgGpuRegs(6); sTradeData->state++; PlaySE(SE_M_SAND_ATTACK); } break; - case 51: - if (sTradeData->unk_EA < 0x400) + case TS_STATE_GBA_ZOOM_IN: + if (sTradeData->gbaScale < 0x400) { - sTradeData->unk_EA += 0x34; + sTradeData->gbaScale += 0x34; } else { - sTradeData->unk_EA = 0x400; + sTradeData->gbaScale = 0x400; sTradeData->state++; } - sTradeData->sXY = 0x8000 / sTradeData->unk_EA; + sTradeData->sXY = 0x8000 / sTradeData->gbaScale; break; - case 52: + case TS_STATE_FADE_OUT_TO_NEW_MON: BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); - sTradeData->state = 60; + sTradeData->state = TS_STATE_WAIT_FADE_OUT_TO_NEW_MON; break; - case 60: + case TS_STATE_WAIT_FADE_OUT_TO_NEW_MON: if (!gPaletteFade.active) { SetTradeSequenceBgGpuRegs(5); @@ -4141,54 +4234,55 @@ static bool8 AnimateTradeSequenceWireless(void) sTradeData->state++; } break; - case 61: + case TS_STATE_FADE_IN_TO_NEW_MON: gPaletteFade.bufferTransferDisabled = FALSE; BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK); sTradeData->state++; break; - case 62: + case TS_STATE_WAIT_FADE_IN_TO_NEW_MON: SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG2_ON | DISPCNT_OBJ_ON); if (!gPaletteFade.active) - { sTradeData->state++; - } break; - case 63: - sTradeData->unk_D3 = CreateSprite(&gSpriteTemplate_8338D28, 120, -8, 0); - gSprites[sTradeData->unk_D3].data[3] = 74; - gSprites[sTradeData->unk_D3].callback = sub_807E6AC; - StartSpriteAnim(&gSprites[sTradeData->unk_D3], 1); - StartSpriteAffineAnim(&gSprites[sTradeData->unk_D3], 2); - BlendPalettes(1 << (16 + gSprites[sTradeData->unk_D3].oam.paletteNum), 16, RGB_WHITEALPHA); + case TS_STATE_POKEBALL_ARRIVE: + sTradeData->bouncingPokeballSpriteId = CreateSprite(&sSpriteTemplate_Pokeball, 120, -8, 0); + gSprites[sTradeData->bouncingPokeballSpriteId].data[3] = 74; + gSprites[sTradeData->bouncingPokeballSpriteId].callback = SpriteCB_BouncingPokeballArrive; + StartSpriteAnim(&gSprites[sTradeData->bouncingPokeballSpriteId], 1); + StartSpriteAffineAnim(&gSprites[sTradeData->bouncingPokeballSpriteId], 2); + BlendPalettes(1 << (16 + gSprites[sTradeData->bouncingPokeballSpriteId].oam.paletteNum), 16, RGB_WHITEALPHA); sTradeData->state++; sTradeData->timer = 0; break; - case 64: - BeginNormalPaletteFade(1 << (16 + gSprites[sTradeData->unk_D3].oam.paletteNum), 1, 16, 0, RGB_WHITEALPHA); + case TS_STATE_FADE_POKEBALL_TO_NORMAL: + BeginNormalPaletteFade(1 << (16 + gSprites[sTradeData->bouncingPokeballSpriteId].oam.paletteNum), 1, 16, 0, RGB_WHITEALPHA); sTradeData->state++; break; - case 65: - if (gSprites[sTradeData->unk_D3].callback == SpriteCallbackDummy) + case TS_STATE_POKEBALL_ARRIVE_WAIT: + if (gSprites[sTradeData->bouncingPokeballSpriteId].callback == SpriteCallbackDummy) { - HandleLoadSpecialPokePic_2(&gMonFrontPicTable[sTradeData->monSpecies[TRADE_PARTNER]], gMonSpritesGfxPtr->sprites.ptr[3], sTradeData->monSpecies[TRADE_PARTNER], sTradeData->monPersonalities[TRADE_PARTNER]); + HandleLoadSpecialPokePic_2(&gMonFrontPicTable[sTradeData->monSpecies[TRADE_PARTNER]], + gMonSpritesGfxPtr->sprites.ptr[3], + sTradeData->monSpecies[TRADE_PARTNER], + sTradeData->monPersonalities[TRADE_PARTNER]); sTradeData->state++; } break; - case 66: - gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]].pos1.x = 120; - gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]].pos1.y = gMonFrontPicCoords[sTradeData->monSpecies[TRADE_PARTNER]].y_offset + 60; - gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]].pos2.x = 0; - gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]].pos2.y = 0; - StartSpriteAnim(&gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]], 0); - CreatePokeballSpriteToReleaseMon(sTradeData->pokePicSpriteIdxs[TRADE_PARTNER], gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]].oam.paletteNum, 120, 84, 2, 1, 20, 0xFFFFF, sTradeData->monSpecies[TRADE_PARTNER]); - FreeSpriteOamMatrix(&gSprites[sTradeData->unk_D3]); - DestroySprite(&gSprites[sTradeData->unk_D3]); + case TS_STATE_SHOW_NEW_MON: + gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].pos1.x = 120; + gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].pos1.y = gMonFrontPicCoords[sTradeData->monSpecies[TRADE_PARTNER]].y_offset + 60; + gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].pos2.x = 0; + gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].pos2.y = 0; + StartSpriteAnim(&gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]], 0); + CreatePokeballSpriteToReleaseMon(sTradeData->monSpriteIds[TRADE_PARTNER], gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].oam.paletteNum, 120, 84, 2, 1, 20, 0xFFFFF, sTradeData->monSpecies[TRADE_PARTNER]); + FreeSpriteOamMatrix(&gSprites[sTradeData->bouncingPokeballSpriteId]); + DestroySprite(&gSprites[sTradeData->bouncingPokeballSpriteId]); sTradeData->state++; break; - case 67: + case TS_STATE_NEW_MON_MSG: SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON | @@ -4196,28 +4290,24 @@ static bool8 AnimateTradeSequenceWireless(void) DISPCNT_OBJ_ON); StringExpandPlaceholders(gStringVar4, gText_XSentOverY); DrawTextOnTradeWindow(0, gStringVar4, 0); - sTradeData->state = 167; + sTradeData->state = TS_STATE_DELAY_FOR_MON_ANIM; sTradeData->timer = 0; break; - // 167 and 267 are extra cases added in for animations - case 167: + case TS_STATE_DELAY_FOR_MON_ANIM: if (++sTradeData->timer > 60) { - sTradeData->state = 267; + sTradeData->state = TS_STATE_WAIT_FOR_MON_CRY; sTradeData->timer = 0; } break; - case 267: + case TS_STATE_WAIT_FOR_MON_CRY: if (IsCryFinished()) - { - sTradeData->state = 68; - } + sTradeData->state = TS_STATE_TAKE_CARE_OF_MON; break; - case 68: + case TS_STATE_TAKE_CARE_OF_MON: if (++sTradeData->timer == 10) - { PlayFanfare(MUS_EVOLVED); - } + if (sTradeData->timer == 250) { sTradeData->state++; @@ -4226,17 +4316,15 @@ static bool8 AnimateTradeSequenceWireless(void) sTradeData->timer = 0; } break; - case 69: + case TS_STATE_AFTER_NEW_MON_DELAY: if (++sTradeData->timer == 60) - { sTradeData->state++; - } break; - case 70: + case TS_STATE_CHECK_RIBBONS: CheckPartnersMonForRibbons(); sTradeData->state++; break; - case 71: + case TS_STATE_END_LINK_TRADE: if (sTradeData->isLinkTrade) { return TRUE; @@ -4246,21 +4334,21 @@ static bool8 AnimateTradeSequenceWireless(void) sTradeData->state++; } break; - case 72: // Only if in-game trade + case TS_STATE_TRY_EVOLUTION: // Only if in-game trade, link trades use CB2_TryLinkTradeEvolution TradeMons(gSpecialVar_0x8005, 0); gCB2_AfterEvolution = CB2_UpdateInGameTrade; evoTarget = GetEvolutionTargetSpecies(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], EVO_MODE_TRADE, ITEM_NONE); if (evoTarget != SPECIES_NONE) { - TradeEvolutionScene(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], evoTarget, sTradeData->pokePicSpriteIdxs[TRADE_PARTNER], gSelectedTradeMonPositions[TRADE_PLAYER]); + TradeEvolutionScene(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], evoTarget, sTradeData->monSpriteIds[TRADE_PARTNER], gSelectedTradeMonPositions[TRADE_PLAYER]); } sTradeData->state++; break; - case 73: + case TS_STATE_FADE_OUT_END: BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); sTradeData->state++; break; - case 74: + case TS_STATE_WAIT_FADE_OUT_END: if (!gPaletteFade.active) { PlayNewMapMusic(sTradeData->cachedMapMusic); @@ -4281,7 +4369,9 @@ static bool8 AnimateTradeSequenceWireless(void) return FALSE; } -static void CB2_TryTradeEvolution(void) +// Try to evolve a Pokémon received in a link trade +// In-game trades resolve evolution during the trade sequence, in TS_STATE_TRY_EVOLUTION +static void CB2_TryLinkTradeEvolution(void) { u16 evoTarget; switch (gMain.state) @@ -4294,7 +4384,7 @@ static void CB2_TryTradeEvolution(void) gCB2_AfterEvolution = CB2_SaveAndEndTrade; evoTarget = GetEvolutionTargetSpecies(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], EVO_MODE_TRADE, ITEM_NONE); if (evoTarget != SPECIES_NONE) - TradeEvolutionScene(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], evoTarget, sTradeData->pokePicSpriteIdxs[TRADE_PARTNER], gSelectedTradeMonPositions[TRADE_PLAYER]); + TradeEvolutionScene(&gPlayerParty[gSelectedTradeMonPositions[TRADE_PLAYER]], evoTarget, sTradeData->monSpriteIds[TRADE_PARTNER], gSelectedTradeMonPositions[TRADE_PLAYER]); else if (IsWirelessTrade()) SetMainCallback2(CB2_SaveAndEndWirelessTrade); else @@ -4317,7 +4407,7 @@ static void UpdateTradeFinishFlags(void) if (blockReceivedStatus & 0x01) { if (gBlockRecvBuffer[0][0] == LINKCMD_CONFIRM_FINISH_TRADE) - SetMainCallback2(CB2_TryTradeEvolution); + SetMainCallback2(CB2_TryLinkTradeEvolution); if (gBlockRecvBuffer[0][0] == LINKCMD_READY_FINISH_TRADE) sTradeData->playerLinkFlagFinishTrade = READY_FINISH_TRADE; @@ -4333,7 +4423,7 @@ static void UpdateTradeFinishFlags(void) } } -static void sub_807E55C(struct Sprite *sprite) +static void SpriteCB_BouncingPokeball(struct Sprite *sprite) { sprite->pos1.y += sprite->data[0] / 10; sprite->data[5] += sprite->data[1]; @@ -4354,7 +4444,7 @@ static void sub_807E55C(struct Sprite *sprite) } } -static void sub_807E5D8(struct Sprite *sprite) +static void SpriteCB_BouncingPokeballDepart(struct Sprite *sprite) { sprite->pos2.y += sTradeBallVerticalVelocityTable[sprite->data[0]]; if (sprite->data[0] == 22) @@ -4362,13 +4452,13 @@ static void sub_807E5D8(struct Sprite *sprite) if (++ sprite->data[0] == 44) { PlaySE(SE_M_MEGA_KICK); - sprite->callback = sub_807E64C; + sprite->callback = SpriteCB_BouncingPokeballDepartEnd; sprite->data[0] = 0; BeginNormalPaletteFade(1 << (16 + sprite->oam.paletteNum), -1, 0, 16, RGB_WHITEALPHA); } } -static void sub_807E64C(struct Sprite *sprite) +static void SpriteCB_BouncingPokeballDepartEnd(struct Sprite *sprite) { if (sprite->data[1] == 20) StartSpriteAffineAnim(sprite, 1); @@ -4378,12 +4468,12 @@ static void sub_807E64C(struct Sprite *sprite) if (++ sprite->data[0] == 23) { DestroySprite(sprite); - sTradeData->state = 14; // Resume the master trade animation + sTradeData->state = TS_STATE_FADE_OUT_TO_GBA_SEND; // Resume the master trade animation } } } -static void sub_807E6AC(struct Sprite *sprite) +static void SpriteCB_BouncingPokeballArrive(struct Sprite *sprite) { if (sprite->data[2] == 0) { @@ -4508,8 +4598,8 @@ static void CB2_UpdateLinkTrade(void) { if (AnimateTradeSequence() == TRUE) { - DestroySprite(&gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PLAYER]]); - FreeSpriteOamMatrix(&gSprites[sTradeData->pokePicSpriteIdxs[TRADE_PARTNER]]); + DestroySprite(&gSprites[sTradeData->monSpriteIds[TRADE_PLAYER]]); + FreeSpriteOamMatrix(&gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]]); TradeMons(gSelectedTradeMonPositions[TRADE_PLAYER], gSelectedTradeMonPositions[TRADE_PARTNER] % PARTY_SIZE); if (!IsWirelessTrade()) { @@ -4532,7 +4622,7 @@ static void CB2_TryFinishTrade(void) u8 mpId = TradeGetMultiplayerId(); if (IsWirelessTrade()) { - SetMainCallback2(CB2_TryTradeEvolution); + SetMainCallback2(CB2_TryLinkTradeEvolution); } else { @@ -4542,7 +4632,7 @@ static void CB2_TryFinishTrade(void) && sTradeData->partnerLinkFlagFinishTrade == READY_FINISH_TRADE) { sTradeData->linkData[0] = LINKCMD_CONFIRM_FINISH_TRADE; - Trade_SendData(sTradeData); + SendBlock(bitmask_all_link_players_but_self(), sTradeData->linkData, sizeof(sTradeData->linkData)); sTradeData->playerLinkFlagFinishTrade = FINISH_TRADE; sTradeData->partnerLinkFlagFinishTrade = FINISH_TRADE; } @@ -4793,16 +4883,16 @@ static void Task_AnimateWirelessSignal(u8 taskId) if (!signalComingBack) { if (paletteIdx == 256) - LoadPalette(sTradePal_Black, 0x30, 32); + LoadPalette(sWirelessSignalNone_Pal, 0x30, 32); else - LoadPalette(&sTradePal_WirelessSignalSend[paletteIdx], 0x30, 32); + LoadPalette(&sWirelessSignalSend_Pal[paletteIdx], 0x30, 32); } else { if (paletteIdx == 256) - LoadPalette(sTradePal_Black, 0x30, 32); + LoadPalette(sWirelessSignalNone_Pal, 0x30, 32); else - LoadPalette(&sTradePal_WirelessSignalReceive[paletteIdx], 0x30, 32); + LoadPalette(&sWirelessSignalRecv_Pal[paletteIdx], 0x30, 32); } if (sWirelessSignalTiming[idx][0] == 0 && counter == 0) @@ -4827,13 +4917,13 @@ static void Task_AnimateWirelessSignal(u8 taskId) #undef counter #undef signalComingBack -static void c3_0805465C(u8 taskId) +static void Task_NarrowWindowForCrossing_Wireless(u8 taskId) { s16 *data = gTasks[taskId].data; if (data[0] == 0) { - sTradeData->wirelessWinLeft = sTradeData->wirelessWinRight = 120; + sTradeData->wirelessWinLeft = sTradeData->wirelessWinRight = DISPLAY_WIDTH / 2; sTradeData->wirelessWinTop = 0; sTradeData->wirelessWinBottom = DISPLAY_HEIGHT; SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON); @@ -4851,19 +4941,17 @@ static void c3_0805465C(u8 taskId) sTradeData->wirelessWinRight += 5; if (sTradeData->wirelessWinLeft < 80) - { DestroyTask(taskId); - } } -static void sub_807F39C(u8 taskId) +static void Task_NarrowWindowForCrossing_Cable(u8 taskId) { s16 *data = gTasks[taskId].data; if (data[0] == 0) { sTradeData->wirelessWinLeft = 80; - sTradeData->wirelessWinRight = 160; + sTradeData->wirelessWinRight = DISPLAY_WIDTH - 80; SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_OBJ); SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG0 | WININ_WIN0_BG1 | @@ -4873,13 +4961,13 @@ static void sub_807F39C(u8 taskId) SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE2(sTradeData->wirelessWinLeft, sTradeData->wirelessWinRight)); SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE2(sTradeData->wirelessWinTop, sTradeData->wirelessWinBottom)); - if (sTradeData->wirelessWinLeft != 120) + if (sTradeData->wirelessWinLeft != DISPLAY_WIDTH / 2) { data[0]++; sTradeData->wirelessWinLeft += 5; sTradeData->wirelessWinRight -= 5; - if (sTradeData->wirelessWinLeft >= 116) + if (sTradeData->wirelessWinLeft > DISPLAY_WIDTH / 2 - 5) BlendPalettes(0x8, 0, RGB_WHITEALPHA); } else From 21f05a3c0115e3effd9b6c40c14f6b19482f03fe Mon Sep 17 00:00:00 2001 From: ProjectRevoTPP Date: Tue, 20 Apr 2021 12:58:50 -0400 Subject: [PATCH 124/173] Resolve sio32intr_clock_slave fakematching. One left! --- src/librfu_intr.c | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/src/librfu_intr.c b/src/librfu_intr.c index 1361be40ec..19ea60b067 100644 --- a/src/librfu_intr.c +++ b/src/librfu_intr.c @@ -148,11 +148,7 @@ static void sio32intr_clock_slave(void) { u32 regSIODATA32; u32 r0; - #ifndef NONMATCHING - register u32 reqLen asm("r2"); - #else - u32 reqLen; - #endif + u32 reqLen; gSTWIStatus->timerActive = 0; STWI_set_timer_in_RAM(100); @@ -165,10 +161,14 @@ static void sio32intr_clock_slave(void) ((u32*)gSTWIStatus->rxPacket)[0] = regSIODATA32; gSTWIStatus->reqNext = 1; r0 = 0x99660000; - if ((regSIODATA32 >> 16) == (r0 >> 16)) + // variable reuse required + reqLen = (regSIODATA32 >> 16); + if (reqLen == (r0 >> 16)) { - gSTWIStatus->reqLength = reqLen = regSIODATA32 >> 8; - gSTWIStatus->reqActiveCommand = regSIODATA32; + // only reqLen = regSIODATA32 >> 8 is needed to match, but it looks a bit + // more consistent when both lines update the variables. Might have been a macro? + gSTWIStatus->reqLength = reqLen = (regSIODATA32 >> 8); + gSTWIStatus->reqActiveCommand = reqLen = (regSIODATA32 >> 0); if (gSTWIStatus->reqLength == 0) { if ( From a2a9f226129317c2557b908883903df47701324c Mon Sep 17 00:00:00 2001 From: GriffinR Date: Tue, 20 Apr 2021 21:16:47 -0400 Subject: [PATCH 125/173] Clean up contest_util --- .../bg.bin} | 0 .../interface.bin} | Bin .../results_screen/text_window.pal} | 0 .../results_screen/text_window.png} | Bin .../tiles.pal} | 0 .../tiles.png} | Bin .../title.bin} | Bin .../title_beauty.bin} | 0 .../title_cool.bin} | Bin .../title_cute.bin} | 0 .../title_hyper.bin} | Bin .../title_link.bin} | Bin .../title_master.bin} | Bin .../title_normal.bin} | Bin .../title_smart.bin} | 0 .../title_super.bin} | Bin .../title_tough.bin} | 0 .../winner_banner.bin} | Bin include/graphics.h | 28 +-- src/contest_util.c | 180 ++++++++++-------- src/graphics.c | 32 ++-- 21 files changed, 131 insertions(+), 109 deletions(-) rename graphics/contest/{misc_2_tilemap_3.bin => results_screen/bg.bin} (100%) rename graphics/contest/{misc_2_tilemap_2.bin => results_screen/interface.bin} (100%) rename graphics/{unknown/unknown_58D6B0.pal => contest/results_screen/text_window.pal} (100%) rename graphics/{unknown/unknown_58D6D0.png => contest/results_screen/text_window.png} (100%) rename graphics/contest/{results_screen.pal => results_screen/tiles.pal} (100%) rename graphics/contest/{results_screen.png => results_screen/tiles.png} (100%) rename graphics/contest/{results_screen.bin => results_screen/title.bin} (100%) rename graphics/contest/{results_screen_beauty.bin => results_screen/title_beauty.bin} (100%) rename graphics/contest/{results_screen_cool.bin => results_screen/title_cool.bin} (100%) rename graphics/contest/{results_screen_cute.bin => results_screen/title_cute.bin} (100%) rename graphics/contest/{results_screen_hyper.bin => results_screen/title_hyper.bin} (100%) rename graphics/contest/{results_screen_link.bin => results_screen/title_link.bin} (100%) rename graphics/contest/{results_screen_master.bin => results_screen/title_master.bin} (100%) rename graphics/contest/{results_screen_normal.bin => results_screen/title_normal.bin} (100%) rename graphics/contest/{results_screen_smart.bin => results_screen/title_smart.bin} (100%) rename graphics/contest/{results_screen_super.bin => results_screen/title_super.bin} (100%) rename graphics/contest/{results_screen_tough.bin => results_screen/title_tough.bin} (100%) rename graphics/contest/{misc_2_tilemap_1.bin => results_screen/winner_banner.bin} (100%) diff --git a/graphics/contest/misc_2_tilemap_3.bin b/graphics/contest/results_screen/bg.bin similarity index 100% rename from graphics/contest/misc_2_tilemap_3.bin rename to graphics/contest/results_screen/bg.bin diff --git a/graphics/contest/misc_2_tilemap_2.bin b/graphics/contest/results_screen/interface.bin similarity index 100% rename from graphics/contest/misc_2_tilemap_2.bin rename to graphics/contest/results_screen/interface.bin diff --git a/graphics/unknown/unknown_58D6B0.pal b/graphics/contest/results_screen/text_window.pal similarity index 100% rename from graphics/unknown/unknown_58D6B0.pal rename to graphics/contest/results_screen/text_window.pal diff --git a/graphics/unknown/unknown_58D6D0.png b/graphics/contest/results_screen/text_window.png similarity index 100% rename from graphics/unknown/unknown_58D6D0.png rename to graphics/contest/results_screen/text_window.png diff --git a/graphics/contest/results_screen.pal b/graphics/contest/results_screen/tiles.pal similarity index 100% rename from graphics/contest/results_screen.pal rename to graphics/contest/results_screen/tiles.pal diff --git a/graphics/contest/results_screen.png b/graphics/contest/results_screen/tiles.png similarity index 100% rename from graphics/contest/results_screen.png rename to graphics/contest/results_screen/tiles.png diff --git a/graphics/contest/results_screen.bin b/graphics/contest/results_screen/title.bin similarity index 100% rename from graphics/contest/results_screen.bin rename to graphics/contest/results_screen/title.bin diff --git a/graphics/contest/results_screen_beauty.bin b/graphics/contest/results_screen/title_beauty.bin similarity index 100% rename from graphics/contest/results_screen_beauty.bin rename to graphics/contest/results_screen/title_beauty.bin diff --git a/graphics/contest/results_screen_cool.bin b/graphics/contest/results_screen/title_cool.bin similarity index 100% rename from graphics/contest/results_screen_cool.bin rename to graphics/contest/results_screen/title_cool.bin diff --git a/graphics/contest/results_screen_cute.bin b/graphics/contest/results_screen/title_cute.bin similarity index 100% rename from graphics/contest/results_screen_cute.bin rename to graphics/contest/results_screen/title_cute.bin diff --git a/graphics/contest/results_screen_hyper.bin b/graphics/contest/results_screen/title_hyper.bin similarity index 100% rename from graphics/contest/results_screen_hyper.bin rename to graphics/contest/results_screen/title_hyper.bin diff --git a/graphics/contest/results_screen_link.bin b/graphics/contest/results_screen/title_link.bin similarity index 100% rename from graphics/contest/results_screen_link.bin rename to graphics/contest/results_screen/title_link.bin diff --git a/graphics/contest/results_screen_master.bin b/graphics/contest/results_screen/title_master.bin similarity index 100% rename from graphics/contest/results_screen_master.bin rename to graphics/contest/results_screen/title_master.bin diff --git a/graphics/contest/results_screen_normal.bin b/graphics/contest/results_screen/title_normal.bin similarity index 100% rename from graphics/contest/results_screen_normal.bin rename to graphics/contest/results_screen/title_normal.bin diff --git a/graphics/contest/results_screen_smart.bin b/graphics/contest/results_screen/title_smart.bin similarity index 100% rename from graphics/contest/results_screen_smart.bin rename to graphics/contest/results_screen/title_smart.bin diff --git a/graphics/contest/results_screen_super.bin b/graphics/contest/results_screen/title_super.bin similarity index 100% rename from graphics/contest/results_screen_super.bin rename to graphics/contest/results_screen/title_super.bin diff --git a/graphics/contest/results_screen_tough.bin b/graphics/contest/results_screen/title_tough.bin similarity index 100% rename from graphics/contest/results_screen_tough.bin rename to graphics/contest/results_screen/title_tough.bin diff --git a/graphics/contest/misc_2_tilemap_1.bin b/graphics/contest/results_screen/winner_banner.bin similarity index 100% rename from graphics/contest/misc_2_tilemap_1.bin rename to graphics/contest/results_screen/winner_banner.bin diff --git a/include/graphics.h b/include/graphics.h index cea8bbab18..6262d88627 100644 --- a/include/graphics.h +++ b/include/graphics.h @@ -4924,21 +4924,21 @@ extern const u32 gRouletteMultiplier_Gfx[]; // Contest util extern const u32 gContestResults_Gfx[]; -extern const u32 gUnknown_08C19EEC[]; -extern const u32 gUnknown_08C1A000[]; -extern const u32 gUnknown_08C1A12C[]; +extern const u32 gContestResults_WinnerBanner_Tilemap[]; +extern const u32 gContestResults_Interface_Tilemap[]; +extern const u32 gContestResults_Bg_Tilemap[]; extern const u32 gContestResults_Pal[]; -extern const u16 gLinkContestResults_Tilemap[]; -extern const u16 gNormalContestResults_Tilemap[]; -extern const u16 gSuperContestResults_Tilemap[]; -extern const u16 gHyperContestResults_Tilemap[]; -extern const u16 gMasterContestResults_Tilemap[]; -extern const u16 gCoolContestResults_Tilemap[]; -extern const u16 gBeautyContestResults_Tilemap[]; -extern const u16 gCuteContestResults_Tilemap[]; -extern const u16 gSmartContestResults_Tilemap[]; -extern const u16 gToughContestResults_Tilemap[]; -extern const u16 gContestResults_Tilemap[]; +extern const u16 gContestResultsTitle_Link_Tilemap[]; +extern const u16 gContestResultsTitle_Normal_Tilemap[]; +extern const u16 gContestResultsTitle_Super_Tilemap[]; +extern const u16 gContestResultsTitle_Hyper_Tilemap[]; +extern const u16 gContestResultsTitle_Master_Tilemap[]; +extern const u16 gContestResultsTitle_Cool_Tilemap[]; +extern const u16 gContestResultsTitle_Beauty_Tilemap[]; +extern const u16 gContestResultsTitle_Cute_Tilemap[]; +extern const u16 gContestResultsTitle_Smart_Tilemap[]; +extern const u16 gContestResultsTitle_Tough_Tilemap[]; +extern const u16 gContestResultsTitle_Tilemap[]; // Trainer Card. extern const u16 gHoennTrainerCard0Star_Pal[]; diff --git a/src/contest_util.c b/src/contest_util.c index 98854c4c68..700e446067 100644 --- a/src/contest_util.c +++ b/src/contest_util.c @@ -61,10 +61,29 @@ enum { #define GET_CONTEST_WINNER_ID(i) { for ((i) = 0; (i) < CONTESTANT_COUNT && gContestFinalStandings[(i)] != 0; (i)++); } +// Gfx/pal tags for the text window sprites on the contest results screen. +// Both types of text windows are made up of 4 individual sprites +// These tags are used by the spritesheets, and implicitly in the loop in CreateResultsTextWindowSprites +#define TAG_TEXT_WINDOW_BASE 3009 +enum { + TAG_RESULTS_TEXT_WINDOW_LEFT = TAG_TEXT_WINDOW_BASE, + TAG_RESULTS_TEXT_WINDOW_MIDLEFT, + TAG_RESULTS_TEXT_WINDOW_MIDRIGHT, + TAG_RESULTS_TEXT_WINDOW_RIGHT, + TAG_LINK_TEXT_WINDOW_LEFT, + TAG_LINK_TEXT_WINDOW_MIDLEFT, + TAG_LINK_TEXT_WINDOW_MIDRIGHT, + TAG_LINK_TEXT_WINDOW_RIGHT, // 3016 +}; #define TAG_CONFETTI 3017 +#define TAG_WIRELESS_INDICATOR_WINDOW 22222 #define MAX_BAR_LENGTH 87 +// Starting x/y for the sliding results screen text box +#define TEXT_BOX_X (DISPLAY_WIDTH + 32) +#define TEXT_BOX_Y (DISPLAY_HEIGHT - 16) + struct ContestResultsInternal { u8 slidingTextBoxSpriteId; @@ -105,14 +124,14 @@ struct ContestResults static EWRAM_DATA struct ContestResults *sContestResults = NULL; static void LoadAllContestMonIconPalettes(void); -static void LoadContestResultsTilemaps(void); +static void LoadContestResultsTitleBarTilemaps(void); static u8 GetNumPreliminaryPoints(u8, bool8); static s8 GetNumRound2Points(u8, bool8); static void AddContestTextPrinter(int, u8 *, int); static void AllocContestResults(void); static void FreeContestResults(void); static void LoadAllContestMonIcons(u8, u8); -static void LoadContestResultSprites(void); +static void CreateResultsTextWindowSprites(void); static void TryCreateWirelessSprites(void); static void Task_StartShowContestResults(u8 taskId); static void CB2_StartShowContestResults(void); @@ -166,11 +185,11 @@ static void SpriteCB_Confetti(struct Sprite *sprite); static void Task_ShowContestEntryMonPic(u8 taskId); static void Task_LinkContestWaitForConnection(u8 taskId); -static const u16 sUnknown_0858D6B0[] = INCBIN_U16("graphics/unknown/unknown_58D6B0.gbapal"); -static const u8 sUnknown_0858D6D0[] = INCBIN_U8("graphics/unknown/unknown_58D6D0.4bpp"); +static const u16 sResultsTextWindow_Pal[] = INCBIN_U16("graphics/contest/results_screen/text_window.gbapal"); +static const u8 sResultsTextWindow_Gfx[] = INCBIN_U8("graphics/contest/results_screen/text_window.4bpp"); static const u16 sMiscBlank_Pal[] = INCBIN_U16("graphics/interface/blank.gbapal"); -static const struct OamData sOamData_858D7F0 = +static const struct OamData sOamData_ResultsTextWindow = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, @@ -187,33 +206,33 @@ static const struct OamData sOamData_858D7F0 = .affineParam = 0, }; -static const struct SpriteTemplate sSpriteTemplate_858D7F8 = +static const struct SpriteTemplate sSpriteTemplate_ResultsTextWindow = { - .tileTag = 3009, - .paletteTag = 3009, - .oam = &sOamData_858D7F0, + .tileTag = TAG_TEXT_WINDOW_BASE, + .paletteTag = TAG_TEXT_WINDOW_BASE, + .oam = &sOamData_ResultsTextWindow, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct SpriteSheet sUnknown_0858D810[] = +static const struct SpriteSheet sSpriteSheets_ResultsTextWindow[] = { - { .data = gMiscBlank_Gfx, .size = 0x400, .tag = 3009 }, - { .data = gMiscBlank_Gfx, .size = 0x400, .tag = 3010 }, - { .data = gMiscBlank_Gfx, .size = 0x400, .tag = 3011 }, - { .data = gMiscBlank_Gfx, .size = 0x400, .tag = 3012 }, - { .data = gMiscBlank_Gfx, .size = 0x400, .tag = 3013 }, - { .data = gMiscBlank_Gfx, .size = 0x400, .tag = 3014 }, - { .data = gMiscBlank_Gfx, .size = 0x400, .tag = 3015 }, - { .data = gMiscBlank_Gfx, .size = 0x400, .tag = 3016 }, + { .data = gMiscBlank_Gfx, .size = 0x400, .tag = TAG_RESULTS_TEXT_WINDOW_LEFT }, + { .data = gMiscBlank_Gfx, .size = 0x400, .tag = TAG_RESULTS_TEXT_WINDOW_MIDLEFT }, + { .data = gMiscBlank_Gfx, .size = 0x400, .tag = TAG_RESULTS_TEXT_WINDOW_MIDRIGHT }, + { .data = gMiscBlank_Gfx, .size = 0x400, .tag = TAG_RESULTS_TEXT_WINDOW_RIGHT }, + { .data = gMiscBlank_Gfx, .size = 0x400, .tag = TAG_LINK_TEXT_WINDOW_LEFT }, + { .data = gMiscBlank_Gfx, .size = 0x400, .tag = TAG_LINK_TEXT_WINDOW_MIDLEFT }, + { .data = gMiscBlank_Gfx, .size = 0x400, .tag = TAG_LINK_TEXT_WINDOW_MIDRIGHT }, + { .data = gMiscBlank_Gfx, .size = 0x400, .tag = TAG_LINK_TEXT_WINDOW_RIGHT }, }; -static const struct SpritePalette sUnknown_0858D850 = +static const struct SpritePalette sSpritePalette_ResultsTextWindow = { .data = sMiscBlank_Pal, - .tag = 3009, + .tag = TAG_TEXT_WINDOW_BASE, }; static const struct OamData sOamData_Confetti = @@ -339,7 +358,7 @@ static const struct WindowTemplate sWindowTemplates[] = DUMMY_WIN_TEMPLATE, }; -static const struct OamData sUnknown_0858D8C0 = +static const struct OamData sOamData_WirelessIndicatorWindow = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, @@ -357,22 +376,22 @@ static const struct OamData sUnknown_0858D8C0 = }; -static const struct SpriteTemplate sSpriteTemplate_858D8C8 = +static const struct SpriteTemplate sSpriteTemplate_WirelessIndicatorWindow = { - .tileTag = 22222, + .tileTag = TAG_WIRELESS_INDICATOR_WINDOW, .paletteTag = 0, - .oam = &sUnknown_0858D8C0, + .oam = &sOamData_WirelessIndicatorWindow, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; -static const struct SpriteSheet sUnknown_0858D8E0 = +static const struct SpriteSheet sSpriteSheet_WirelessIndicatorWindow = { .data = gMiscBlank_Gfx, .size = 0x200, - .tag = 22222 + .tag = TAG_WIRELESS_INDICATOR_WINDOW }; static const u8 sContestLinkTextColors[4] = {TEXT_COLOR_WHITE, TEXT_DYNAMIC_COLOR_6, TEXT_DYNAMIC_COLOR_5}; @@ -430,12 +449,12 @@ static void LoadContestResultsBgGfx(void) u16 tile1, tile2; LZDecompressVram(gContestResults_Gfx, (void *)BG_CHAR_ADDR(0)); - CopyToBgTilemapBuffer(3, gUnknown_08C1A12C, 0, 0); - CopyToBgTilemapBuffer(2, gUnknown_08C1A000, 0, 0); - CopyToBgTilemapBuffer(0, gUnknown_08C19EEC, 0, 0); - LoadContestResultsTilemaps(); + CopyToBgTilemapBuffer(3, gContestResults_Bg_Tilemap, 0, 0); + CopyToBgTilemapBuffer(2, gContestResults_Interface_Tilemap, 0, 0); + CopyToBgTilemapBuffer(0, gContestResults_WinnerBanner_Tilemap, 0, 0); + LoadContestResultsTitleBarTilemaps(); LoadCompressedPalette(gContestResults_Pal, 0, 0x200); - LoadPalette(sUnknown_0858D6B0, 0xF0, 0x20); + LoadPalette(sResultsTextWindow_Pal, 0xF0, sizeof(sResultsTextWindow_Pal)); for (i = 0; i < CONTESTANT_COUNT; i++) { @@ -515,14 +534,14 @@ static void CB2_StartShowContestResults(void) LoadAllContestMonNames(); memset(sContestResults->data, 0, sizeof(*sContestResults->data)); memset(sContestResults->monResults, 0, sizeof(*sContestResults->monResults)); - LoadContestResultSprites(); + CreateResultsTextWindowSprites(); TryCreateWirelessSprites(); BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK); gPaletteFade.bufferTransferDisabled = FALSE; sContestResults->data->showResultsTaskId = CreateTask(Task_ShowContestResults, 5); SetMainCallback2(CB2_ShowContestResults); gBattle_WIN1H = WIN_RANGE(0, DISPLAY_WIDTH); - gBattle_WIN1V = WIN_RANGE(128, DISPLAY_HEIGHT); + gBattle_WIN1V = WIN_RANGE(DISPLAY_HEIGHT - 32, DISPLAY_HEIGHT); CreateTask(Task_SlideContestResultsBg, 20); CalculateContestantsResultData(); if (gLinkContestFlags & LINK_CONTEST_FLAG_IS_WIRELESS) @@ -679,7 +698,7 @@ static void Task_AnnouncePreliminaryResults(u8 taskId) { CreateTask(Task_FlashStarsAndHearts, 20); x = DrawResultsTextWindow(gText_AnnouncingResults, sContestResults->data->slidingTextBoxSpriteId); - StartTextBoxSlideIn(x, DISPLAY_HEIGHT - 16, 120, 1088); + StartTextBoxSlideIn(x, TEXT_BOX_Y, 120, 1088); gTasks[taskId].tState++; } else if (gTasks[taskId].tState == 1) @@ -702,7 +721,7 @@ static void Task_AnnouncePreliminaryResults(u8 taskId) else if (gTasks[taskId].tState == 3) { x = DrawResultsTextWindow(gText_PreliminaryResults, sContestResults->data->slidingTextBoxSpriteId); - StartTextBoxSlideIn(x, DISPLAY_HEIGHT - 16, -1, 1088); + StartTextBoxSlideIn(x, TEXT_BOX_Y, -1, 1088); gTasks[taskId].tState++; } else if (gTasks[taskId].tState == 4) @@ -752,7 +771,7 @@ static void Task_AnnounceRound2Results(u8 taskId) { gTasks[taskId].tTimer = 0; x = DrawResultsTextWindow(gText_Round2Results, sContestResults->data->slidingTextBoxSpriteId); - StartTextBoxSlideIn(x, DISPLAY_HEIGHT - 16, -1, 1088); + StartTextBoxSlideIn(x, TEXT_BOX_Y, -1, 1088); } } else if (sContestResults->data->slidingTextBoxState == SLIDING_TEXT_ARRIVED) @@ -841,7 +860,7 @@ static void Task_AnnounceWinner(u8 taskId) StringCopy(gStringVar2, gContestMons[i].nickname); StringExpandPlaceholders(winnerTextBuffer, gText_ContestantsMonWon); x = DrawResultsTextWindow(winnerTextBuffer, sContestResults->data->slidingTextBoxSpriteId); - StartTextBoxSlideIn(x, DISPLAY_HEIGHT - 16, -1, 1088); + StartTextBoxSlideIn(x, TEXT_BOX_Y, -1, 1088); gTasks[taskId].tState++; } break; @@ -892,7 +911,7 @@ static void Task_ShowWinnerMonBanner(u8 taskId) LoadCompressedSpritePalette(pokePal); SetMultiuseSpriteTemplateToPokemon(species, B_POSITION_OPPONENT_LEFT); gMultiuseSpriteTemplate.paletteTag = pokePal->tag; - spriteId = CreateSprite(&gMultiuseSpriteTemplate, DISPLAY_WIDTH + 32, 80, 10); + spriteId = CreateSprite(&gMultiuseSpriteTemplate, DISPLAY_WIDTH + 32, DISPLAY_HEIGHT / 2, 10); gSprites[spriteId].data[1] = species; gSprites[spriteId].oam.priority = 0; gSprites[spriteId].callback = SpriteCB_WinnerMonSlideIn; @@ -1136,9 +1155,9 @@ static void TryCreateWirelessSprites(void) LoadWirelessStatusIndicatorSpriteGfx(); CreateWirelessStatusIndicatorSprite(8, 8); gSprites[gWirelessStatusIndicatorSpriteId].subpriority = 1; - sheet = LoadSpriteSheet(&sUnknown_0858D8E0); + sheet = LoadSpriteSheet(&sSpriteSheet_WirelessIndicatorWindow); RequestDma3Fill(0xFFFFFFFF, (void *)BG_CHAR_ADDR(4) + sheet * 0x20, 0x80, 1); - spriteId = CreateSprite(&sSpriteTemplate_858D8C8, 8, 8, 0); + spriteId = CreateSprite(&sSpriteTemplate_WirelessIndicatorWindow, 8, 8, 0); gSprites[spriteId].oam.objMode = ST_OAM_OBJ_WINDOW; } } @@ -1150,14 +1169,13 @@ static s32 DrawResultsTextWindow(const u8 *text, u8 spriteId) int strWidth; u8 *spriteTilePtrs[4]; u8 *dst; - { - struct WindowTemplate windowTemplate; - memset(&windowTemplate, 0, sizeof(windowTemplate)); - windowTemplate.width = 30; - windowTemplate.height = 2; - windowId = AddWindow(&windowTemplate); - FillWindowPixelBuffer(windowId, PIXEL_FILL(1)); - } + + struct WindowTemplate windowTemplate; + memset(&windowTemplate, 0, sizeof(windowTemplate)); + windowTemplate.width = 30; + windowTemplate.height = 2; + windowId = AddWindow(&windowTemplate); + FillWindowPixelBuffer(windowId, PIXEL_FILL(1)); origWidth = GetStringWidth(1, text, 0); strWidth = (origWidth + 9) / 8; @@ -1169,16 +1187,16 @@ static s32 DrawResultsTextWindow(const u8 *text, u8 spriteId) s32 i; struct Sprite *sprite; const u8 *src, *windowTilesPtr; - windowTilesPtr = (u8 *)(GetWindowAttribute(windowId, WINDOW_TILE_DATA)); - src = (u8 *)(sUnknown_0858D6D0); + windowTilesPtr = (u8 *)GetWindowAttribute(windowId, WINDOW_TILE_DATA); + src = (u8 *)sResultsTextWindow_Gfx; sprite = &gSprites[spriteId]; spriteTilePtrs[0] = (u8 *)(sprite->oam.tileNum * 32 + OBJ_VRAM0); - for (i = 1; i < 4; i++) + for (i = 1; i < (int)ARRAY_COUNT(spriteTilePtrs); i++) spriteTilePtrs[i] = (void*)(gSprites[sprite->data[i - 1]].oam.tileNum * 32 + OBJ_VRAM0); - for (i = 0; i < 4; i++) + for (i = 0; i < (int)ARRAY_COUNT(spriteTilePtrs); i++) CpuFill32(0, spriteTilePtrs[i], 0x400); dst = spriteTilePtrs[0]; @@ -1208,27 +1226,31 @@ static s32 DrawResultsTextWindow(const u8 *text, u8 spriteId) return (DISPLAY_WIDTH - (strWidth + 2) * 8) / 2; } -static void LoadContestResultSprites(void) +static void CreateResultsTextWindowSprites(void) { int i; struct SpriteTemplate template; - u8 spriteIds[ARRAY_COUNT(sUnknown_0858D810)]; + u8 spriteIds[ARRAY_COUNT(sSpriteSheets_ResultsTextWindow)]; - template = sSpriteTemplate_858D7F8; - for (i = 0; i < (int)ARRAY_COUNT(sUnknown_0858D810); i++) - LoadSpriteSheet(&sUnknown_0858D810[i]); + template = sSpriteTemplate_ResultsTextWindow; + for (i = 0; i < (int)ARRAY_COUNT(sSpriteSheets_ResultsTextWindow); i++) + LoadSpriteSheet(&sSpriteSheets_ResultsTextWindow[i]); - LoadSpritePalette(&sUnknown_0858D850); - for (i = 0; i < (int)ARRAY_COUNT(sUnknown_0858D810); i++) + LoadSpritePalette(&sSpritePalette_ResultsTextWindow); + + // Create sprites for the two window types, each made up of 4 sprites + for (i = 0; i < (int)ARRAY_COUNT(sSpriteSheets_ResultsTextWindow); i++) { - spriteIds[i] = CreateSprite(&template, DISPLAY_WIDTH + 32, DISPLAY_HEIGHT - 16, 10); + spriteIds[i] = CreateSprite(&template, TEXT_BOX_X, TEXT_BOX_Y, 10); template.tileTag++; } + // Save sprite ids of the sliding text box onto its leftmost sprite gSprites[spriteIds[0]].data[0] = spriteIds[1]; gSprites[spriteIds[0]].data[1] = spriteIds[2]; gSprites[spriteIds[0]].data[2] = spriteIds[3]; + // Save sprite ids of the link text box onto its leftmost sprite gSprites[spriteIds[4]].data[0] = spriteIds[5]; gSprites[spriteIds[4]].data[1] = spriteIds[6]; gSprites[spriteIds[4]].data[2] = spriteIds[7]; @@ -1248,7 +1270,7 @@ static void LoadContestResultSprites(void) static void StartTextBoxSlideIn(s16 x, u16 y, u16 slideOutTimer, u16 slideIncrement) { struct Sprite *sprite = &gSprites[sContestResults->data->slidingTextBoxSpriteId]; - sprite->pos1.x = DISPLAY_WIDTH + 32; + sprite->pos1.x = TEXT_BOX_X; sprite->pos1.y = y; sprite->pos2.x = 0; sprite->pos2.y = 0; @@ -1275,8 +1297,8 @@ static void StartTextBoxSlideOut(u16 slideIncrement) static void EndTextBoxSlideOut(struct Sprite *sprite) { - sprite->pos1.x = DISPLAY_WIDTH + 32; - sprite->pos1.y = DISPLAY_HEIGHT - 16; + sprite->pos1.x = TEXT_BOX_X; + sprite->pos1.y = TEXT_BOX_Y; sprite->pos2.y = 0; sprite->pos2.x = 0; sprite->callback = SpriteCallbackDummy; @@ -1377,7 +1399,7 @@ static void HideLinkResultsTextBox(void) | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); } -static void LoadContestResultsTilemaps(void) +static void LoadContestResultsTitleBarTilemaps(void) { u8 palette; int x, y; @@ -1386,58 +1408,58 @@ static void LoadContestResultsTilemaps(void) y = 1; if (gLinkContestFlags & LINK_CONTEST_FLAG_IS_LINK) { - CopyToBgTilemapBufferRect(2, gLinkContestResults_Tilemap, 5, 1, 5, 2); + CopyToBgTilemapBufferRect(2, gContestResultsTitle_Link_Tilemap, 5, 1, 5, 2); x = 10; } else if (gSpecialVar_ContestRank == CONTEST_RANK_NORMAL) { - CopyToBgTilemapBufferRect(2, gNormalContestResults_Tilemap, 5, 1, 10, 2); + CopyToBgTilemapBufferRect(2, gContestResultsTitle_Normal_Tilemap, 5, 1, 10, 2); x = 15; } else if (gSpecialVar_ContestRank == CONTEST_RANK_SUPER) { - CopyToBgTilemapBufferRect(2, gSuperContestResults_Tilemap, 5, 1, 10, 2); + CopyToBgTilemapBufferRect(2, gContestResultsTitle_Super_Tilemap, 5, 1, 10, 2); x = 15; } else if (gSpecialVar_ContestRank == CONTEST_RANK_HYPER) { - CopyToBgTilemapBufferRect(2, gHyperContestResults_Tilemap, 5, 1, 10, 2); + CopyToBgTilemapBufferRect(2, gContestResultsTitle_Hyper_Tilemap, 5, 1, 10, 2); x = 15; } else // CONTEST_RANK_MASTER { - CopyToBgTilemapBufferRect(2, gMasterContestResults_Tilemap, 5, 1, 10, 2); + CopyToBgTilemapBufferRect(2, gContestResultsTitle_Master_Tilemap, 5, 1, 10, 2); x = 15; } if (gSpecialVar_ContestCategory == CONTEST_CATEGORY_COOL) { palette = 0; - CopyToBgTilemapBufferRect(2, gCoolContestResults_Tilemap, x, y, 5, 2); + CopyToBgTilemapBufferRect(2, gContestResultsTitle_Cool_Tilemap, x, y, 5, 2); } else if (gSpecialVar_ContestCategory == CONTEST_CATEGORY_BEAUTY) { palette = 1; - CopyToBgTilemapBufferRect(2, gBeautyContestResults_Tilemap, x, y, 5, 2); + CopyToBgTilemapBufferRect(2, gContestResultsTitle_Beauty_Tilemap, x, y, 5, 2); } else if (gSpecialVar_ContestCategory == CONTEST_CATEGORY_CUTE) { palette = 2; - CopyToBgTilemapBufferRect(2, gCuteContestResults_Tilemap, x, y, 5, 2); + CopyToBgTilemapBufferRect(2, gContestResultsTitle_Cute_Tilemap, x, y, 5, 2); } else if (gSpecialVar_ContestCategory == CONTEST_CATEGORY_SMART) { palette = 3; - CopyToBgTilemapBufferRect(2, gSmartContestResults_Tilemap, x, y, 5, 2); + CopyToBgTilemapBufferRect(2, gContestResultsTitle_Smart_Tilemap, x, y, 5, 2); } else // CONTEST_CATEGORY_TOUGH { palette = 4; - CopyToBgTilemapBufferRect(2, gToughContestResults_Tilemap, x, y, 5, 2); + CopyToBgTilemapBufferRect(2, gContestResultsTitle_Tough_Tilemap, x, y, 5, 2); } x += 5; - CopyToBgTilemapBufferRect(2, gContestResults_Tilemap, x, y, 6, 2); + CopyToBgTilemapBufferRect(2, gContestResultsTitle_Tilemap, x, y, 6, 2); CopyToBgTilemapBufferRect_ChangePalette(2, sContestResults->tilemapBuffers[2], 0, 0, 32, 4, palette); } @@ -1567,10 +1589,10 @@ static void SpriteCB_WinnerMonSlideIn(struct Sprite *sprite) sprite->pos1.x -= delta >> 8; sprite->data[1] += 0x600; sprite->data[1] &= 0xFF; - if (sprite->pos1.x < 120) - sprite->pos1.x = 120; + if (sprite->pos1.x < DISPLAY_WIDTH / 2) + sprite->pos1.x = DISPLAY_WIDTH / 2; - if (sprite->pos1.x == 120) + if (sprite->pos1.x == DISPLAY_WIDTH / 2) { sprite->callback = SpriteCallbackDummy; sprite->data[1] = 0; @@ -1628,7 +1650,7 @@ static void SpriteCB_Confetti(struct Sprite *sprite) if (sContestResults->data->destroyConfetti) sprite->invisible = TRUE; - if (sprite->pos1.x > 248 || sprite->pos1.y > 116) + if (sprite->pos1.x > DISPLAY_WIDTH + 8 || sprite->pos1.y > 116) { DestroySprite(sprite); sContestResults->data->confettiCount--; diff --git a/src/graphics.c b/src/graphics.c index 09779eab7a..d8991c5358 100644 --- a/src/graphics.c +++ b/src/graphics.c @@ -471,11 +471,11 @@ const u8 gContestSliderHeart_Gfx[] = INCBIN_U8("graphics/contest/slider_heart.4b const u32 gUnknownGfx_C19470[] = INCBIN_U32("graphics/unknown/unknown_C19470.4bpp.lz"); const u32 gUnknownPal_C19470[] = INCBIN_U32("graphics/unknown/unknown_C19470.gbapal.lz"); -const u32 gContestResults_Gfx[] = INCBIN_U32("graphics/contest/results_screen.4bpp.lz"); -const u32 gUnknown_08C19EEC[] = INCBIN_U32("graphics/contest/misc_2_tilemap_1.bin.lz"); -const u32 gUnknown_08C1A000[] = INCBIN_U32("graphics/contest/misc_2_tilemap_2.bin.lz"); -const u32 gUnknown_08C1A12C[] = INCBIN_U32("graphics/contest/misc_2_tilemap_3.bin.lz"); -const u32 gContestResults_Pal[] = INCBIN_U32("graphics/contest/results_screen.gbapal.lz"); +const u32 gContestResults_Gfx[] = INCBIN_U32("graphics/contest/results_screen/tiles.4bpp.lz"); +const u32 gContestResults_WinnerBanner_Tilemap[] = INCBIN_U32("graphics/contest/results_screen/winner_banner.bin.lz"); +const u32 gContestResults_Interface_Tilemap[] = INCBIN_U32("graphics/contest/results_screen/interface.bin.lz"); +const u32 gContestResults_Bg_Tilemap[] = INCBIN_U32("graphics/contest/results_screen/bg.bin.lz"); +const u32 gContestResults_Pal[] = INCBIN_U32("graphics/contest/results_screen/tiles.gbapal.lz"); const u32 gBattleAnimSpriteGfx_Impact[] = INCBIN_U32("graphics/battle_anims/sprites/impact.4bpp.lz"); const u32 gBattleAnimSpritePal_Impact[] = INCBIN_U32("graphics/battle_anims/sprites/impact.gbapal.lz"); @@ -1296,17 +1296,17 @@ const u8 gBagMenuHMIcon_Gfx[] = INCBIN_U8("graphics/interface/hm.4bpp"); // contest results screen -const u16 gNormalContestResults_Tilemap[] = INCBIN_U16("graphics/contest/results_screen_normal.bin"); -const u16 gSuperContestResults_Tilemap[] = INCBIN_U16("graphics/contest/results_screen_super.bin"); -const u16 gHyperContestResults_Tilemap[] = INCBIN_U16("graphics/contest/results_screen_hyper.bin"); -const u16 gMasterContestResults_Tilemap[] = INCBIN_U16("graphics/contest/results_screen_master.bin"); -const u16 gLinkContestResults_Tilemap[] = INCBIN_U16("graphics/contest/results_screen_link.bin"); -const u16 gCoolContestResults_Tilemap[] = INCBIN_U16("graphics/contest/results_screen_cool.bin"); -const u16 gBeautyContestResults_Tilemap[] = INCBIN_U16("graphics/contest/results_screen_beauty.bin"); -const u16 gCuteContestResults_Tilemap[] = INCBIN_U16("graphics/contest/results_screen_cute.bin"); -const u16 gSmartContestResults_Tilemap[] = INCBIN_U16("graphics/contest/results_screen_smart.bin"); -const u16 gToughContestResults_Tilemap[] = INCBIN_U16("graphics/contest/results_screen_tough.bin"); -const u16 gContestResults_Tilemap[] = INCBIN_U16("graphics/contest/results_screen.bin"); +const u16 gContestResultsTitle_Normal_Tilemap[] = INCBIN_U16("graphics/contest/results_screen/title_normal.bin"); +const u16 gContestResultsTitle_Super_Tilemap[] = INCBIN_U16("graphics/contest/results_screen/title_super.bin"); +const u16 gContestResultsTitle_Hyper_Tilemap[] = INCBIN_U16("graphics/contest/results_screen/title_hyper.bin"); +const u16 gContestResultsTitle_Master_Tilemap[] = INCBIN_U16("graphics/contest/results_screen/title_master.bin"); +const u16 gContestResultsTitle_Link_Tilemap[] = INCBIN_U16("graphics/contest/results_screen/title_link.bin"); +const u16 gContestResultsTitle_Cool_Tilemap[] = INCBIN_U16("graphics/contest/results_screen/title_cool.bin"); +const u16 gContestResultsTitle_Beauty_Tilemap[] = INCBIN_U16("graphics/contest/results_screen/title_beauty.bin"); +const u16 gContestResultsTitle_Cute_Tilemap[] = INCBIN_U16("graphics/contest/results_screen/title_cute.bin"); +const u16 gContestResultsTitle_Smart_Tilemap[] = INCBIN_U16("graphics/contest/results_screen/title_smart.bin"); +const u16 gContestResultsTitle_Tough_Tilemap[] = INCBIN_U16("graphics/contest/results_screen/title_tough.bin"); +const u16 gContestResultsTitle_Tilemap[] = INCBIN_U16("graphics/contest/results_screen/title.bin"); // pokenav From 57948b86a8cb464849d915a838ccb83b0b941531 Mon Sep 17 00:00:00 2001 From: ProjectRevoTPP Date: Tue, 20 Apr 2021 21:31:39 -0400 Subject: [PATCH 126/173] Eliminate the last fakematching. We are free of nonmatchings/fakematchings! --- src/librfu_rfu.c | 3 --- src/librfu_sio32id.c | 29 ++++++++++++----------------- 2 files changed, 12 insertions(+), 20 deletions(-) diff --git a/src/librfu_rfu.c b/src/librfu_rfu.c index f39ccb74c5..be2fa61e4c 100644 --- a/src/librfu_rfu.c +++ b/src/librfu_rfu.c @@ -1758,9 +1758,6 @@ static void rfu_constructSendLLFrame(void) { u8 *maxSize = llf_p - offsetof(struct RfuFixed, LLFBuffer[1]); - // Does the volatile qualifier make sense? - // It's the same as: - // asm("":::"memory"); pakcketSize = maxSize - *(u8 *volatile *)&gRfuFixed; } } diff --git a/src/librfu_sio32id.c b/src/librfu_sio32id.c index b6623540f2..1c02840e85 100644 --- a/src/librfu_sio32id.c +++ b/src/librfu_sio32id.c @@ -123,34 +123,29 @@ static void Sio32IDIntr(void) { u32 regSIODATA32; u16 delay; -#ifndef NONMATCHING - register u32 rfuSIO32IdUnk0_times_16 asm("r1"); - register u16 negRfuSIO32IdUnk6 asm("r0"); -#else u32 rfuSIO32IdUnk0_times_16; - u16 negRfuSIO32IdUnk6; -#endif regSIODATA32 = REG_SIODATA32; if (gRfuSIO32Id.MS_mode != AGB_CLK_MASTER) REG_SIOCNT |= SIO_ENABLE; - rfuSIO32IdUnk0_times_16 = 16 * gRfuSIO32Id.MS_mode; // to handle side effect of inline asm - rfuSIO32IdUnk0_times_16 = (regSIODATA32 << rfuSIO32IdUnk0_times_16) >> 16; + rfuSIO32IdUnk0_times_16 = (regSIODATA32 << (16 * gRfuSIO32Id.MS_mode)) >> 16; regSIODATA32 = (regSIODATA32 << 16 * (1 - gRfuSIO32Id.MS_mode)) >> 16; if (gRfuSIO32Id.lastId == 0) { - if (rfuSIO32IdUnk0_times_16 == gRfuSIO32Id.recv_id) + u16 backup = rfuSIO32IdUnk0_times_16; + if (backup == gRfuSIO32Id.recv_id) { - if (gRfuSIO32Id.count > 3) + if (gRfuSIO32Id.count < 4) { + backup = (u16)~gRfuSIO32Id.send_id; + if (gRfuSIO32Id.recv_id == backup) + { + if (regSIODATA32 == (u16)~gRfuSIO32Id.recv_id) + ++gRfuSIO32Id.count; + } + } + else gRfuSIO32Id.lastId = regSIODATA32; - } - else if (rfuSIO32IdUnk0_times_16 == (u16)~gRfuSIO32Id.send_id) - { - negRfuSIO32IdUnk6 = ~gRfuSIO32Id.recv_id; - if (regSIODATA32 == negRfuSIO32IdUnk6) - ++gRfuSIO32Id.count; - } } else { From dbe24f0baa560aaa30f3084f1dfb21fb3cfb04db Mon Sep 17 00:00:00 2001 From: GriffinR Date: Wed, 21 Apr 2021 20:04:12 -0400 Subject: [PATCH 127/173] Clean up contest_painting --- asm/macros/event.inc | 6 +- .../LilycoveCity_ContestLobby/scripts.inc | 16 +- .../scripts.inc | 10 +- data/script_cmd_table.inc | 2 +- data/specials.inc | 2 +- data/text/contest_painting.inc | 2 +- .../picture_frame/{frame1.png => beauty.png} | Bin .../{frame1_map.bin => beauty_map.bin} | Bin .../picture_frame/{frame0.png => cool.png} | Bin .../{frame0_map.bin => cool_map.bin} | Bin .../picture_frame/{frame2.png => cute.png} | Bin .../{frame2_map.bin => cute_map.bin} | Bin .../picture_frame/{frame5.png => lobby.png} | Bin .../{frame5_map.bin => lobby_map.bin} | Bin .../picture_frame/{frame3.png => smart.png} | Bin .../{frame3_map.bin => smart_map.bin} | Bin .../picture_frame/{frame4.png => tough.png} | Bin .../{frame4_map.bin => tough_map.bin} | Bin graphics_file_rules.mk | 2 +- include/constants/contest.h | 16 +- include/contest.h | 8 +- include/contest_util.h | 2 +- src/contest.c | 60 +++-- src/contest_painting.c | 252 +++++++++--------- src/contest_util.c | 24 +- src/data/contest_opponents.h | 16 +- src/scrcmd.c | 6 +- 27 files changed, 226 insertions(+), 198 deletions(-) rename graphics/picture_frame/{frame1.png => beauty.png} (100%) rename graphics/picture_frame/{frame1_map.bin => beauty_map.bin} (100%) rename graphics/picture_frame/{frame0.png => cool.png} (100%) rename graphics/picture_frame/{frame0_map.bin => cool_map.bin} (100%) rename graphics/picture_frame/{frame2.png => cute.png} (100%) rename graphics/picture_frame/{frame2_map.bin => cute_map.bin} (100%) rename graphics/picture_frame/{frame5.png => lobby.png} (100%) rename graphics/picture_frame/{frame5_map.bin => lobby_map.bin} (100%) rename graphics/picture_frame/{frame3.png => smart.png} (100%) rename graphics/picture_frame/{frame3_map.bin => smart_map.bin} (100%) rename graphics/picture_frame/{frame4.png => tough.png} (100%) rename graphics/picture_frame/{frame4_map.bin => tough_map.bin} (100%) diff --git a/asm/macros/event.inc b/asm/macros/event.inc index 84fdd592a7..f3f17c5d8b 100644 --- a/asm/macros/event.inc +++ b/asm/macros/event.inc @@ -918,10 +918,10 @@ .byte 0x76 .endm - @ Draws an image of the winner of the contest. In FireRed, this command is a nop. (The argument is discarded.) - .macro showcontestwinner a:req + @ Draws an image of the winner of the contest. winnerId is any CONTEST_WINNER_* constant. + .macro showcontestpainting winnerId:req .byte 0x77 - .byte \a + .byte \winnerId .endm @ Displays the string at pointer as braille text in a standard message box. The string must be formatted to use braille diff --git a/data/maps/LilycoveCity_ContestLobby/scripts.inc b/data/maps/LilycoveCity_ContestLobby/scripts.inc index 300d4dfab2..3642bc1d1d 100644 --- a/data/maps/LilycoveCity_ContestLobby/scripts.inc +++ b/data/maps/LilycoveCity_ContestLobby/scripts.inc @@ -49,7 +49,7 @@ LilycoveCity_ContestLobby_EventScript_ContestArtist:: @ 821A264 msgbox LilycoveCity_ContestLobby_Text_YourPokemonSpurredMeToPaint, MSGBOX_DEFAULT lockall fadescreen FADE_TO_BLACK - showcontestwinner CONTEST_WINNER_ARTIST + showcontestpainting CONTEST_WINNER_ARTIST lockall msgbox LilycoveCity_ContestLobby_Text_ShouldITakePaintingToMuseum, MSGBOX_YESNO compare VAR_RESULT, YES @@ -223,7 +223,7 @@ LilycoveCity_ContestLobby_EventScript_LinkContestArtist:: @ 821A436 msgbox LilycoveCity_ContestLobby_Text_YourPokemonSpurredMeToPaint, MSGBOX_DEFAULT lockall fadescreen FADE_TO_BLACK - showcontestwinner CONTEST_WINNER_ARTIST + showcontestpainting CONTEST_WINNER_ARTIST msgbox LilycoveCity_ContestLobby_Text_ShouldITakePaintingToMuseum, MSGBOX_YESNO compare VAR_RESULT, YES goto_if_eq LilycoveCity_ContestLobby_EventScript_TakePaintingToMuseumLink @@ -511,42 +511,42 @@ LilycoveCity_ContestLobby_EventScript_NinjaBoy:: @ 821A735 LilycoveCity_ContestLobby_EventScript_ContestWinner1:: @ 821A73E lockall fadescreen FADE_TO_BLACK - showcontestwinner CONTEST_WINNER_HALL_1 + showcontestpainting CONTEST_WINNER_HALL_1 releaseall end LilycoveCity_ContestLobby_EventScript_ContestWinner2:: @ 821A745 lockall fadescreen FADE_TO_BLACK - showcontestwinner CONTEST_WINNER_HALL_2 + showcontestpainting CONTEST_WINNER_HALL_2 releaseall end LilycoveCity_ContestLobby_EventScript_ContestWinner3:: @ 821A74C lockall fadescreen FADE_TO_BLACK - showcontestwinner CONTEST_WINNER_HALL_3 + showcontestpainting CONTEST_WINNER_HALL_3 releaseall end LilycoveCity_ContestLobby_EventScript_ContestWinner4:: @ 821A753 lockall fadescreen FADE_TO_BLACK - showcontestwinner CONTEST_WINNER_HALL_4 + showcontestpainting CONTEST_WINNER_HALL_4 releaseall end LilycoveCity_ContestLobby_EventScript_ContestWinner5:: @ 821A75A lockall fadescreen FADE_TO_BLACK - showcontestwinner CONTEST_WINNER_HALL_5 + showcontestpainting CONTEST_WINNER_HALL_5 releaseall end LilycoveCity_ContestLobby_EventScript_ContestWinner6:: @ 821A761 lockall fadescreen FADE_TO_BLACK - showcontestwinner CONTEST_WINNER_HALL_6 + showcontestpainting CONTEST_WINNER_HALL_6 releaseall end diff --git a/data/maps/LilycoveCity_LilycoveMuseum_2F/scripts.inc b/data/maps/LilycoveCity_LilycoveMuseum_2F/scripts.inc index 4cebebd823..c769f4b557 100644 --- a/data/maps/LilycoveCity_LilycoveMuseum_2F/scripts.inc +++ b/data/maps/LilycoveCity_LilycoveMuseum_2F/scripts.inc @@ -185,35 +185,35 @@ LilycoveCity_LilycoveMuseum_2F_EventScript_RichBoy:: @ 821999C LilycoveCity_LilycoveMuseum_2F_EventScript_ShowCoolPainting:: @ 82199A5 msgbox LilycoveCity_LilycoveMuseum_2F_Text_ItsPaintingOfPokemon, MSGBOX_SIGN fadescreen FADE_TO_BLACK - showcontestwinner CONTEST_WINNER_MUSEUM_COOL + showcontestpainting CONTEST_WINNER_MUSEUM_COOL releaseall end LilycoveCity_LilycoveMuseum_2F_EventScript_ShowBeautyPainting:: @ 82199B3 msgbox LilycoveCity_LilycoveMuseum_2F_Text_ItsPaintingOfPokemon, MSGBOX_SIGN fadescreen FADE_TO_BLACK - showcontestwinner CONTEST_WINNER_MUSEUM_BEAUTY + showcontestpainting CONTEST_WINNER_MUSEUM_BEAUTY releaseall end LilycoveCity_LilycoveMuseum_2F_EventScript_ShowCutePainting:: @ 82199C1 msgbox LilycoveCity_LilycoveMuseum_2F_Text_ItsPaintingOfPokemon, MSGBOX_SIGN fadescreen FADE_TO_BLACK - showcontestwinner CONTEST_WINNER_MUSEUM_CUTE + showcontestpainting CONTEST_WINNER_MUSEUM_CUTE releaseall end LilycoveCity_LilycoveMuseum_2F_EventScript_ShowSmartPainting:: @ 82199CF msgbox LilycoveCity_LilycoveMuseum_2F_Text_ItsPaintingOfPokemon, MSGBOX_SIGN fadescreen FADE_TO_BLACK - showcontestwinner CONTEST_WINNER_MUSEUM_SMART + showcontestpainting CONTEST_WINNER_MUSEUM_SMART releaseall end LilycoveCity_LilycoveMuseum_2F_EventScript_ShowToughPainting:: @ 82199DD msgbox LilycoveCity_LilycoveMuseum_2F_Text_ItsPaintingOfPokemon, MSGBOX_SIGN fadescreen FADE_TO_BLACK - showcontestwinner CONTEST_WINNER_MUSEUM_TOUGH + showcontestpainting CONTEST_WINNER_MUSEUM_TOUGH releaseall end diff --git a/data/script_cmd_table.inc b/data/script_cmd_table.inc index a26ce6bf25..9e54ad52b0 100644 --- a/data/script_cmd_table.inc +++ b/data/script_cmd_table.inc @@ -119,7 +119,7 @@ gScriptCmdTable:: @ 81DB67C .4byte ScrCmd_drawboxtext @ 0x74 .4byte ScrCmd_showmonpic @ 0x75 .4byte ScrCmd_hidemonpic @ 0x76 - .4byte ScrCmd_showcontestwinner @ 0x77 + .4byte ScrCmd_showcontestpainting @ 0x77 .4byte ScrCmd_braillemessage @ 0x78 .4byte ScrCmd_givemon @ 0x79 .4byte ScrCmd_giveegg @ 0x7a diff --git a/data/specials.inc b/data/specials.inc index f672a7b870..4c2a6dc738 100644 --- a/data/specials.inc +++ b/data/specials.inc @@ -149,7 +149,7 @@ gSpecials:: @ 81DBA64 def_special SaveMuseumContestPainting def_special DoesContestCategoryHaveWinner def_special CountPlayerContestPaintings - def_special ShowContestWinnerPainting + def_special ShowContestPainting @ Unused, redundant with showcontestpainting command def_special MauvilleGymSetDefaultBarriers def_special MauvilleGymPressSwitch def_special ShowFieldMessageStringVar4 diff --git a/data/text/contest_painting.inc b/data/text/contest_painting.inc index 78ae80153d..b423fbb277 100644 --- a/data/text/contest_painting.inc +++ b/data/text/contest_painting.inc @@ -1,4 +1,4 @@ -gContestPaintingCaption:: @ 827EA0C +gContestHallPaintingCaption:: @ 827EA0C .string "{STR_VAR_1}\n" .string "{STR_VAR_2}'s {STR_VAR_3}$" diff --git a/graphics/picture_frame/frame1.png b/graphics/picture_frame/beauty.png similarity index 100% rename from graphics/picture_frame/frame1.png rename to graphics/picture_frame/beauty.png diff --git a/graphics/picture_frame/frame1_map.bin b/graphics/picture_frame/beauty_map.bin similarity index 100% rename from graphics/picture_frame/frame1_map.bin rename to graphics/picture_frame/beauty_map.bin diff --git a/graphics/picture_frame/frame0.png b/graphics/picture_frame/cool.png similarity index 100% rename from graphics/picture_frame/frame0.png rename to graphics/picture_frame/cool.png diff --git a/graphics/picture_frame/frame0_map.bin b/graphics/picture_frame/cool_map.bin similarity index 100% rename from graphics/picture_frame/frame0_map.bin rename to graphics/picture_frame/cool_map.bin diff --git a/graphics/picture_frame/frame2.png b/graphics/picture_frame/cute.png similarity index 100% rename from graphics/picture_frame/frame2.png rename to graphics/picture_frame/cute.png diff --git a/graphics/picture_frame/frame2_map.bin b/graphics/picture_frame/cute_map.bin similarity index 100% rename from graphics/picture_frame/frame2_map.bin rename to graphics/picture_frame/cute_map.bin diff --git a/graphics/picture_frame/frame5.png b/graphics/picture_frame/lobby.png similarity index 100% rename from graphics/picture_frame/frame5.png rename to graphics/picture_frame/lobby.png diff --git a/graphics/picture_frame/frame5_map.bin b/graphics/picture_frame/lobby_map.bin similarity index 100% rename from graphics/picture_frame/frame5_map.bin rename to graphics/picture_frame/lobby_map.bin diff --git a/graphics/picture_frame/frame3.png b/graphics/picture_frame/smart.png similarity index 100% rename from graphics/picture_frame/frame3.png rename to graphics/picture_frame/smart.png diff --git a/graphics/picture_frame/frame3_map.bin b/graphics/picture_frame/smart_map.bin similarity index 100% rename from graphics/picture_frame/frame3_map.bin rename to graphics/picture_frame/smart_map.bin diff --git a/graphics/picture_frame/frame4.png b/graphics/picture_frame/tough.png similarity index 100% rename from graphics/picture_frame/frame4.png rename to graphics/picture_frame/tough.png diff --git a/graphics/picture_frame/frame4_map.bin b/graphics/picture_frame/tough_map.bin similarity index 100% rename from graphics/picture_frame/frame4_map.bin rename to graphics/picture_frame/tough_map.bin diff --git a/graphics_file_rules.mk b/graphics_file_rules.mk index 6a3bf40069..a369d973ef 100644 --- a/graphics_file_rules.mk +++ b/graphics_file_rules.mk @@ -476,7 +476,7 @@ $(RAYQUAZAGFXDIR)/scene_4/streaks.4bpp: %.4bpp: %.png $(RAYQUAZAGFXDIR)/scene_4/rayquaza.4bpp: %.4bpp: %.png $(GFX) $< $@ -num_tiles 155 -graphics/picture_frame/frame5.4bpp: %.4bpp: %.png +graphics/picture_frame/lobby.4bpp: %.4bpp: %.png $(GFX) $< $@ -num_tiles 86 $(ROULETTEGFXDIR)/roulette_tilt.4bpp: $(ROULETTEGFXDIR)/shroomish.4bpp \ diff --git a/include/constants/contest.h b/include/constants/contest.h index 9eb6b26e41..c18af08170 100644 --- a/include/constants/contest.h +++ b/include/constants/contest.h @@ -22,7 +22,9 @@ #define CONTEST_TYPE_NPC_MASTER (CONTEST_RANK_MASTER + 1) #define CONTEST_TYPE_LINK (CONTEST_RANK_LINK + 1) -#define CONTEST_WINNER_ARTIST 0 // Winner shown by the artist, painting not necessarily saved +// IDs below - 1 are indexes into gSaveBlock1Ptr->contestWinners[] +// CONTEST_WINNER_ARTIST is for the winner of the most recent contest, and is not saved. +#define CONTEST_WINNER_ARTIST 0 #define CONTEST_WINNER_HALL_1 1 #define CONTEST_WINNER_HALL_2 2 #define CONTEST_WINNER_HALL_3 3 @@ -30,8 +32,8 @@ #define CONTEST_WINNER_HALL_5 5 #define CONTEST_WINNER_HALL_6 6 #define NUM_CONTEST_HALL_WINNERS 6 -#define CONTEST_WINNER_7 7 -#define CONTEST_WINNER_8 8 +#define CONTEST_WINNER_HALL_UNUSED 7 +#define CONTEST_WINNER_MUSEUM_UNUSED 8 #define CONTEST_WINNER_MUSEUM_COOL 9 #define CONTEST_WINNER_MUSEUM_BEAUTY 10 #define CONTEST_WINNER_MUSEUM_CUTE 11 @@ -39,6 +41,14 @@ #define CONTEST_WINNER_MUSEUM_TOUGH 13 // NUM_CONTEST_WINNERS in constants/global.h +#define MUSEUM_CONTEST_WINNERS_START CONTEST_WINNER_MUSEUM_UNUSED + +// The number of possible captions for a Contest painting, per category +#define NUM_PAINTING_CAPTIONS 3 + +#define CONTEST_SAVE_FOR_MUSEUM ((u8)-1) +#define CONTEST_SAVE_FOR_ARTIST ((u8)-2) + #define CANT_ENTER_CONTEST 0 #define CAN_ENTER_CONTEST_EQUAL_RANK 1 #define CAN_ENTER_CONTEST_HIGH_RANK 2 diff --git a/include/contest.h b/include/contest.h index 1dd4340bd8..6469bf628b 100644 --- a/include/contest.h +++ b/include/contest.h @@ -326,8 +326,8 @@ extern u8 gHighestRibbonRank; extern struct ContestResources *gContestResources; extern u8 sContestBgCopyFlags; extern struct ContestWinner gCurContestWinner; -extern u8 gUnknown_02039F5C; -extern u8 gUnknown_02039F5D; +extern u8 gCurContestWinnerIsForArtist; +extern u8 gCurContestWinnerSaveIdx; extern u32 gContestRngValue; // contest.c @@ -351,8 +351,8 @@ s8 Contest_GetMoveExcitement(u16 move); bool8 IsContestantAllowedToCombo(u8 contestant); void Contest_PrintTextToBg0WindowAt(u32 windowId, u8 *currChar, s32 x, s32 y, s32 fontId); void ResetContestLinkResults(void); -bool8 sub_80DEDA8(u8 a); -u8 sub_80DEFA8(u8 a, u8 b); +bool8 SaveContestWinner(u8 rank); +u8 GetContestWinnerSaveIdx(u8 rank, bool8 shift); void ClearContestWinnerPicsInContestHall(void); void StripPlayerAndMonNamesForLinkContest(struct ContestPokemon *mon, s32 language); diff --git a/include/contest_util.h b/include/contest_util.h index 76f9ae522a..5b0c5559af 100644 --- a/include/contest_util.h +++ b/include/contest_util.h @@ -7,7 +7,7 @@ void StartContest(void); void BufferContestantMonSpecies(void); void ShowContestResults(void); void ContestLinkTransfer(u8); -void ShowContestWinnerPainting(void); +void ShowContestPainting(void); u16 GetContestRand(void); u8 CountPlayerContestPaintings(void); diff --git a/src/contest.c b/src/contest.c index 246fc1e501..59f50fcfc7 100644 --- a/src/contest.c +++ b/src/contest.c @@ -350,8 +350,8 @@ EWRAM_DATA u8 gHighestRibbonRank = 0; EWRAM_DATA struct ContestResources *gContestResources = NULL; EWRAM_DATA u8 sContestBgCopyFlags = 0; EWRAM_DATA struct ContestWinner gCurContestWinner = {0}; -EWRAM_DATA bool8 gUnknown_02039F5C = 0; -EWRAM_DATA u8 gUnknown_02039F5D = 0; +EWRAM_DATA bool8 gCurContestWinnerIsForArtist = 0; +EWRAM_DATA u8 gCurContestWinnerSaveIdx = 0; // IWRAM common vars. u32 gContestRngValue; @@ -5516,40 +5516,47 @@ void ResetContestLinkResults(void) gSaveBlock2Ptr->contestLinkResults[i][j] = 0; } -bool8 sub_80DEDA8(u8 rank) +bool8 SaveContestWinner(u8 rank) { s32 i; - u8 r7 = Random() % 3; + u8 captionId = Random() % NUM_PAINTING_CAPTIONS; + // Get the index of the winner among the contestants for (i = 0; i < CONTESTANT_COUNT - 1; i++) - { if (gContestFinalStandings[i] == 0) break; - } - if (rank == 0xFF && i != gContestPlayerMonIndex) + + // Exit if attempting to save a Pokémon other than the player's to the museum + if (rank == CONTEST_SAVE_FOR_MUSEUM && i != gContestPlayerMonIndex) return FALSE; + + + // Adjust the random painting caption depending on the category switch (gSpecialVar_ContestCategory) { case CONTEST_CATEGORY_COOL: - r7 += 0; + captionId += NUM_PAINTING_CAPTIONS * CONTEST_CATEGORY_COOL; break; case CONTEST_CATEGORY_BEAUTY: - r7 += 3; + captionId += NUM_PAINTING_CAPTIONS * CONTEST_CATEGORY_BEAUTY; break; case CONTEST_CATEGORY_CUTE: - r7 += 6; + captionId += NUM_PAINTING_CAPTIONS * CONTEST_CATEGORY_CUTE; break; case CONTEST_CATEGORY_SMART: - r7 += 9; + captionId += NUM_PAINTING_CAPTIONS * CONTEST_CATEGORY_SMART; break; case CONTEST_CATEGORY_TOUGH: - r7 += 12; + captionId += NUM_PAINTING_CAPTIONS * CONTEST_CATEGORY_TOUGH; break; } - if (rank != 0xFE) - { - u8 id = sub_80DEFA8(rank, 1); + if (rank != CONTEST_SAVE_FOR_ARTIST) + { + // Save winner in the saveblock + // Used to save any winner for the Contest Hall or the Museum + // but excludes the temporary save used by the artist + u8 id = GetContestWinnerSaveIdx(rank, TRUE); gSaveBlock1Ptr->contestWinners[id].personality = gContestMons[i].personality; gSaveBlock1Ptr->contestWinners[id].species = gContestMons[i].species; gSaveBlock1Ptr->contestWinners[id].trainerId = gContestMons[i].otId; @@ -5560,24 +5567,29 @@ bool8 sub_80DEDA8(u8 rank) else gSaveBlock1Ptr->contestWinners[id].contestRank = gSpecialVar_ContestRank; - if (rank != 0xFF) + if (rank != CONTEST_SAVE_FOR_MUSEUM) gSaveBlock1Ptr->contestWinners[id].contestCategory = gSpecialVar_ContestCategory; else - gSaveBlock1Ptr->contestWinners[id].contestCategory = r7; + gSaveBlock1Ptr->contestWinners[id].contestCategory = captionId; } else { + // Set the most recent winner so the artist can show the player their painting gCurContestWinner.personality = gContestMons[i].personality; gCurContestWinner.trainerId = gContestMons[i].otId; gCurContestWinner.species = gContestMons[i].species; StringCopy(gCurContestWinner.monName, gContestMons[i].nickname); StringCopy(gCurContestWinner.trainerName, gContestMons[i].trainerName); - gCurContestWinner.contestCategory = r7; + gCurContestWinner.contestCategory = captionId; } return TRUE; } -u8 sub_80DEFA8(u8 rank, u8 b) +// Rank is either a regular contest rank (for saving winners to show in the Contest Hall) +// Or one of two special IDs listed below (for saving winners to show in Museum, or from the artist) +// If just retrieving the index where the winner *would* go, shift is FALSE +// If actually preparing to insert the winner into the saveblock, shift is TRUE +u8 GetContestWinnerSaveIdx(u8 rank, bool8 shift) { s32 i; @@ -5587,13 +5599,15 @@ u8 sub_80DEFA8(u8 rank, u8 b) case CONTEST_RANK_SUPER: case CONTEST_RANK_HYPER: case CONTEST_RANK_MASTER: - if (b != 0) + if (shift) { - for (i = NUM_CONTEST_HALL_WINNERS - 1; i >= 1; i--) + for (i = NUM_CONTEST_HALL_WINNERS - 1; i > 0; i--) memcpy(&gSaveBlock1Ptr->contestWinners[i], &gSaveBlock1Ptr->contestWinners[i - 1], sizeof(struct ContestWinner)); } - return 0; + return CONTEST_WINNER_HALL_1 - 1; default: +// case CONTEST_SAVE_FOR_MUSEUM: +// case CONTEST_SAVE_FOR_ARTIST: switch (gSpecialVar_ContestCategory) { case CONTEST_CATEGORY_COOL: @@ -5615,7 +5629,7 @@ void ClearContestWinnerPicsInContestHall(void) { s32 i; - for (i = 0; i < 8; i++) + for (i = 0; i < MUSEUM_CONTEST_WINNERS_START; i++) gSaveBlock1Ptr->contestWinners[i] = gDefaultContestWinners[i]; } diff --git a/src/contest_painting.c b/src/contest_painting.c index 4f0bf9245f..ca5d8c0a93 100644 --- a/src/contest_painting.c +++ b/src/contest_painting.c @@ -21,18 +21,16 @@ #include "window.h" #include "constants/rgb.h" -// IWRAM common u16 (*gContestMonPixels)[][32]; struct ImageProcessingContext gImageProcessingContext; struct ContestWinner *gContestPaintingWinner; u16 *gContestPaintingMonPalette; -// IWRAM bss -static u8 gContestPaintingState; -static u16 gContestPaintingMosaicVal; -static u16 gContestPaintingFadeCounter; -static bool8 gUnknown_030011F6; -static u8 gContestPaintingWindowId; +static u8 sHoldState; +static u16 sMosaicVal; +static u16 sFadeCounter; +static bool8 sVarsInitialized; +static u8 sWindowId; static void ShowContestPainting(void); static void HoldContestPainting(void); @@ -44,7 +42,7 @@ static void PrintContestPaintingCaption(u8, u8); static void VBlankCB_ContestPainting(void); static void _InitContestMonPixels(u8 *spriteGfx, u16 *palette, u16 (*destPixels)[64][64]); -extern const u8 gContestPaintingCaption[]; +extern const u8 gContestHallPaintingCaption[]; extern const u8 gContestCoolness[]; extern const u8 gContestBeauty[]; extern const u8 gContestCuteness[]; @@ -71,39 +69,39 @@ extern const u8 gContestPaintingTough1[]; extern const u8 gContestPaintingTough2[]; extern const u8 gContestPaintingTough3[]; -const u16 gPictureFramePalettes[] = INCBIN_U16("graphics/picture_frame/bg.gbapal"); -const u8 gPictureFrameTiles_0[] = INCBIN_U8("graphics/picture_frame/frame0.4bpp.rl"); -const u8 gPictureFrameTiles_1[] = INCBIN_U8("graphics/picture_frame/frame1.4bpp.rl"); -const u8 gPictureFrameTiles_2[] = INCBIN_U8("graphics/picture_frame/frame2.4bpp.rl"); -const u8 gPictureFrameTiles_3[] = INCBIN_U8("graphics/picture_frame/frame3.4bpp.rl"); -const u8 gPictureFrameTiles_4[] = INCBIN_U8("graphics/picture_frame/frame4.4bpp.rl"); -const u8 gPictureFrameTiles_5[] = INCBIN_U8("graphics/picture_frame/frame5.4bpp.rl"); -const u8 gPictureFrameTilemap_0[] = INCBIN_U8("graphics/picture_frame/frame0_map.bin.rl"); -const u8 gPictureFrameTilemap_1[] = INCBIN_U8("graphics/picture_frame/frame1_map.bin.rl"); -const u8 gPictureFrameTilemap_2[] = INCBIN_U8("graphics/picture_frame/frame2_map.bin.rl"); -const u8 gPictureFrameTilemap_3[] = INCBIN_U8("graphics/picture_frame/frame3_map.bin.rl"); -const u8 gPictureFrameTilemap_4[] = INCBIN_U8("graphics/picture_frame/frame4_map.bin.rl"); -const u8 gPictureFrameTilemap_5[] = INCBIN_U8("graphics/picture_frame/frame5_map.bin.rl"); +static const u16 sPictureFramePalettes[] = INCBIN_U16("graphics/picture_frame/bg.gbapal"); +static const u8 sPictureFrameTiles_Cool[] = INCBIN_U8("graphics/picture_frame/cool.4bpp.rl"); +static const u8 sPictureFrameTiles_Beauty[] = INCBIN_U8("graphics/picture_frame/beauty.4bpp.rl"); +static const u8 sPictureFrameTiles_Cute[] = INCBIN_U8("graphics/picture_frame/cute.4bpp.rl"); +static const u8 sPictureFrameTiles_Smart[] = INCBIN_U8("graphics/picture_frame/smart.4bpp.rl"); +static const u8 sPictureFrameTiles_Tough[] = INCBIN_U8("graphics/picture_frame/tough.4bpp.rl"); +static const u8 sPictureFrameTiles_HallLobby[] = INCBIN_U8("graphics/picture_frame/lobby.4bpp.rl"); +static const u8 sPictureFrameTilemap_Cool[] = INCBIN_U8("graphics/picture_frame/cool_map.bin.rl"); +static const u8 sPictureFrameTilemap_Beauty[] = INCBIN_U8("graphics/picture_frame/beauty_map.bin.rl"); +static const u8 sPictureFrameTilemap_Cute[] = INCBIN_U8("graphics/picture_frame/cute_map.bin.rl"); +static const u8 sPictureFrameTilemap_Smart[] = INCBIN_U8("graphics/picture_frame/smart_map.bin.rl"); +static const u8 sPictureFrameTilemap_Tough[] = INCBIN_U8("graphics/picture_frame/tough_map.bin.rl"); +static const u8 sPictureFrameTilemap_HallLobby[] = INCBIN_U8("graphics/picture_frame/lobby_map.bin.rl"); static const u8 *const sContestCategoryNames_Unused[] = { - gContestCoolness, - gContestBeauty, - gContestCuteness, - gContestSmartness, - gContestToughness, + [CONTEST_CATEGORY_COOL] = gContestCoolness, + [CONTEST_CATEGORY_BEAUTY] = gContestBeauty, + [CONTEST_CATEGORY_CUTE] = gContestCuteness, + [CONTEST_CATEGORY_SMART] = gContestSmartness, + [CONTEST_CATEGORY_TOUGH] = gContestToughness, }; static const u8 *const sContestRankNames[] = { - gContestRankNormal, - gContestRankSuper, - gContestRankHyper, - gContestRankMaster, - gContestLink, + [CONTEST_RANK_NORMAL] = gContestRankNormal, + [CONTEST_RANK_SUPER] = gContestRankSuper, + [CONTEST_RANK_HYPER] = gContestRankHyper, + [CONTEST_RANK_MASTER] = gContestRankMaster, + [CONTEST_RANK_LINK] = gContestLink, }; -static const struct BgTemplate sContestPaintingBgTemplates[] = +static const struct BgTemplate sBgTemplates[] = { { .bg = 1, @@ -116,7 +114,7 @@ static const struct BgTemplate sContestPaintingBgTemplates[] = }, }; -static const struct WindowTemplate sContestPaintingWindowTemplate = +static const struct WindowTemplate sWindowTemplate = { .bg = 1, .tilemapLeft = 2, @@ -127,23 +125,23 @@ static const struct WindowTemplate sContestPaintingWindowTemplate = .baseBlock = 1, }; -static const u8 *const sContestPaintingDescriptionPointers[] = +static const u8 *const sMuseumCaptions[NUM_PAINTING_CAPTIONS * CONTEST_CATEGORIES_COUNT] = { - gContestPaintingCool1, - gContestPaintingCool2, - gContestPaintingCool3, - gContestPaintingBeauty1, - gContestPaintingBeauty2, - gContestPaintingBeauty3, - gContestPaintingCute1, - gContestPaintingCute2, - gContestPaintingCute3, - gContestPaintingSmart1, - gContestPaintingSmart2, - gContestPaintingSmart3, - gContestPaintingTough1, - gContestPaintingTough2, - gContestPaintingTough3, + [0 + NUM_PAINTING_CAPTIONS * CONTEST_CATEGORY_COOL] = gContestPaintingCool1, + [1 + NUM_PAINTING_CAPTIONS * CONTEST_CATEGORY_COOL] = gContestPaintingCool2, + [2 + NUM_PAINTING_CAPTIONS * CONTEST_CATEGORY_COOL] = gContestPaintingCool3, + [0 + NUM_PAINTING_CAPTIONS * CONTEST_CATEGORY_BEAUTY] = gContestPaintingBeauty1, + [1 + NUM_PAINTING_CAPTIONS * CONTEST_CATEGORY_BEAUTY] = gContestPaintingBeauty2, + [2 + NUM_PAINTING_CAPTIONS * CONTEST_CATEGORY_BEAUTY] = gContestPaintingBeauty3, + [0 + NUM_PAINTING_CAPTIONS * CONTEST_CATEGORY_CUTE] = gContestPaintingCute1, + [1 + NUM_PAINTING_CAPTIONS * CONTEST_CATEGORY_CUTE] = gContestPaintingCute2, + [2 + NUM_PAINTING_CAPTIONS * CONTEST_CATEGORY_CUTE] = gContestPaintingCute3, + [0 + NUM_PAINTING_CAPTIONS * CONTEST_CATEGORY_SMART] = gContestPaintingSmart1, + [1 + NUM_PAINTING_CAPTIONS * CONTEST_CATEGORY_SMART] = gContestPaintingSmart2, + [2 + NUM_PAINTING_CAPTIONS * CONTEST_CATEGORY_SMART] = gContestPaintingSmart3, + [0 + NUM_PAINTING_CAPTIONS * CONTEST_CATEGORY_TOUGH] = gContestPaintingTough1, + [1 + NUM_PAINTING_CAPTIONS * CONTEST_CATEGORY_TOUGH] = gContestPaintingTough2, + [2 + NUM_PAINTING_CAPTIONS * CONTEST_CATEGORY_TOUGH] = gContestPaintingTough3, }; static const struct OamData sContestPaintingMonOamData = @@ -161,15 +159,15 @@ static const struct OamData sContestPaintingMonOamData = .paletteNum = 0, }; -const u16 gUnknown_085B0838[] = {RGB(0, 0, 0), RGB(0, 0, 0)}; +static const u16 sBg_Palette[] = {RGB_BLACK, RGB_BLACK}; void SetContestWinnerForPainting(int contestWinnerId) { - u8 *ptr1 = &gUnknown_02039F5D; - u8 *ptr2 = &gUnknown_02039F5C; + u8 *saveIdx = &gCurContestWinnerSaveIdx; + u8 *isForArtist = &gCurContestWinnerIsForArtist; gCurContestWinner = gSaveBlock1Ptr->contestWinners[contestWinnerId - 1]; - *ptr1 = contestWinnerId - 1; - *ptr2 = FALSE; + *saveIdx = contestWinnerId - 1; + *isForArtist = FALSE; } void CB2_ContestPainting(void) @@ -189,7 +187,7 @@ static void CB2_QuitContestPainting(void) SetMainCallback2(gMain.savedCallback); FREE_AND_SET_NULL(gContestPaintingMonPalette); FREE_AND_SET_NULL(gContestMonPixels); - RemoveWindow(gContestPaintingWindowId); + RemoveWindow(sWindowId); Free(GetBgTilemapBuffer(1)); FreeMonSpritesGfx(); } @@ -203,13 +201,13 @@ static void ShowContestPainting(void) SetVBlankCallback(NULL); AllocateMonSpritesGfx(); gContestPaintingWinner = &gCurContestWinner; - InitContestPaintingVars(1); + InitContestPaintingVars(TRUE); InitContestPaintingBg(); gMain.state++; break; case 1: ResetPaletteFade(); - DmaFillLarge32(3, 0, (void *)BG_VRAM, 0x18000, 0x1000); + DmaFillLarge32(3, 0, (void *)VRAM, VRAM_SIZE, 0x1000); ResetSpriteData(); gMain.state++; break; @@ -220,16 +218,16 @@ static void ShowContestPainting(void) gMain.state++; break; case 3: - CreateContestPaintingPicture(gUnknown_02039F5D, gUnknown_02039F5C); + CreateContestPaintingPicture(gCurContestWinnerSaveIdx, gCurContestWinnerIsForArtist); gMain.state++; break; case 4: - PrintContestPaintingCaption(gUnknown_02039F5D, gUnknown_02039F5C); - LoadPalette(gUnknown_085B0838, 0, 1 * 2); + PrintContestPaintingCaption(gCurContestWinnerSaveIdx, gCurContestWinnerIsForArtist); + LoadPalette(sBg_Palette, 0, 1 * 2); DmaClear32(3, PLTT, PLTT_SIZE); BeginFastPaletteFade(2); SetVBlankCallback(VBlankCB_ContestPainting); - gContestPaintingState = 0; + sHoldState = 0; SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON | DISPCNT_BG1_ON | DISPCNT_OBJ_ON); SetMainCallback2(CB2_HoldContestPainting); break; @@ -238,29 +236,29 @@ static void ShowContestPainting(void) static void HoldContestPainting(void) { - switch (gContestPaintingState) + switch (sHoldState) { case 0: if (!gPaletteFade.active) - gContestPaintingState = 1; - if (gUnknown_030011F6 && gContestPaintingFadeCounter) - gContestPaintingFadeCounter--; + sHoldState = 1; + if (sVarsInitialized && sFadeCounter) + sFadeCounter--; break; case 1: if ((JOY_NEW(A_BUTTON)) || (JOY_NEW(B_BUTTON))) { - gContestPaintingState++; + sHoldState++; BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB(0, 0, 0)); } - if (gUnknown_030011F6) - gContestPaintingFadeCounter = 0; + if (sVarsInitialized) + sFadeCounter = 0; break; case 2: if (!gPaletteFade.active) SetMainCallback2(CB2_QuitContestPainting); - if (gUnknown_030011F6 && gContestPaintingFadeCounter < 30) - gContestPaintingFadeCounter++; + if (sVarsInitialized && sFadeCounter < 30) + sFadeCounter++; break; } } @@ -268,45 +266,47 @@ static void HoldContestPainting(void) static void InitContestPaintingWindow(void) { ResetBgsAndClearDma3BusyFlags(0); - InitBgsFromTemplates(0, sContestPaintingBgTemplates, ARRAY_COUNT(sContestPaintingBgTemplates)); + InitBgsFromTemplates(0, sBgTemplates, ARRAY_COUNT(sBgTemplates)); ChangeBgX(1, 0, 0); ChangeBgY(1, 0, 0); SetBgTilemapBuffer(1, AllocZeroed(BG_SCREEN_SIZE)); - gContestPaintingWindowId = AddWindow(&sContestPaintingWindowTemplate); + sWindowId = AddWindow(&sWindowTemplate); DeactivateAllTextPrinters(); - FillWindowPixelBuffer(gContestPaintingWindowId, PIXEL_FILL(0)); - PutWindowTilemap(gContestPaintingWindowId); - CopyWindowToVram(gContestPaintingWindowId, 3); + FillWindowPixelBuffer(sWindowId, PIXEL_FILL(0)); + PutWindowTilemap(sWindowId); + CopyWindowToVram(sWindowId, 3); ShowBg(1); } -static void PrintContestPaintingCaption(u8 contestType, bool8 arg1) +static void PrintContestPaintingCaption(u8 contestType, bool8 noCaption) { int x; u8 category; - if (arg1 == TRUE) + if (noCaption == TRUE) return; category = gContestPaintingWinner->contestCategory; - if (contestType < 8) + if (contestType < MUSEUM_CONTEST_WINNERS_START) { + // Contest Hall caption BufferContestName(gStringVar1, category); StringAppend(gStringVar1, gText_Space); StringAppend(gStringVar1, sContestRankNames[gContestPaintingWinner->contestRank]); StringCopy(gStringVar2, gContestPaintingWinner->trainerName); sub_81DB5AC(gStringVar2); StringCopy(gStringVar3, gContestPaintingWinner->monName); - StringExpandPlaceholders(gStringVar4, gContestPaintingCaption); + StringExpandPlaceholders(gStringVar4, gContestHallPaintingCaption); } else { + // Museum caption StringCopy(gStringVar1, gContestPaintingWinner->monName); - StringExpandPlaceholders(gStringVar4, sContestPaintingDescriptionPointers[category]); + StringExpandPlaceholders(gStringVar4, sMuseumCaptions[category]); } x = GetStringCenterAlignXOffset(1, gStringVar4, 208); - AddTextPrinterParameterized(gContestPaintingWindowId, 1, gStringVar4, x, 1, 0, 0); + AddTextPrinterParameterized(sWindowId, 1, gStringVar4, x, 1, 0, 0); CopyBgTilemapBufferToVram(1); } @@ -321,33 +321,34 @@ static void InitContestPaintingBg(void) SetGpuReg(REG_OFFSET_BLDY, 0); } -static void InitContestPaintingVars(bool8 arg0) +static void InitContestPaintingVars(bool8 reset) { - if (arg0 == FALSE) + if (reset == FALSE) { - gUnknown_030011F6 = FALSE; - gContestPaintingMosaicVal = 0; - gContestPaintingFadeCounter = 0; + // Never reached + sVarsInitialized = FALSE; + sMosaicVal = 0; + sFadeCounter = 0; } else { - gUnknown_030011F6 = TRUE; - gContestPaintingMosaicVal = 15; - gContestPaintingFadeCounter = 30; + sVarsInitialized = TRUE; + sMosaicVal = 15; + sFadeCounter = 30; } } static void UpdateContestPaintingMosaicEffect(void) { - if (!gUnknown_030011F6) + if (!sVarsInitialized) { SetGpuReg(REG_OFFSET_MOSAIC, 0); } else { SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(1) | BGCNT_CHARBASE(1) | BGCNT_SCREENBASE(10) | BGCNT_MOSAIC | BGCNT_16COLOR | BGCNT_TXT256x256); - gContestPaintingMosaicVal = gContestPaintingFadeCounter / 2; - SetGpuReg(REG_OFFSET_MOSAIC, (gContestPaintingMosaicVal << 12) | (gContestPaintingMosaicVal << 8) | (gContestPaintingMosaicVal << 4) | (gContestPaintingMosaicVal << 0)); + sMosaicVal = sFadeCounter / 2; + SetGpuReg(REG_OFFSET_MOSAIC, (sMosaicVal << 12) | (sMosaicVal << 8) | (sMosaicVal << 4) | (sMosaicVal << 0)); } } @@ -414,34 +415,35 @@ static void _InitContestMonPixels(u8 *spriteGfx, u16 *palette, u16 (*destPixels) #define VRAM_PICTURE_DATA(x, y) (((u16 *)(BG_SCREEN_ADDR(12)))[(y) * 32 + (x)]) -static void LoadContestPaintingFrame(u8 contestWinnerId, bool8 arg1) +static void LoadContestPaintingFrame(u8 contestWinnerId, bool8 isForArtist) { u8 x, y; - LoadPalette(gPictureFramePalettes, 0, 0x100); - if (arg1 == TRUE) + LoadPalette(sPictureFramePalettes, 0, 0x100); + if (isForArtist == TRUE) { - switch (gContestPaintingWinner->contestCategory / 3) + // Load Artist's frame + switch (gContestPaintingWinner->contestCategory / NUM_PAINTING_CAPTIONS) { case CONTEST_CATEGORY_COOL: - RLUnCompVram(gPictureFrameTiles_0, (void *)VRAM); - RLUnCompWram(gPictureFrameTilemap_0, gContestMonPixels); + RLUnCompVram(sPictureFrameTiles_Cool, (void *)VRAM); + RLUnCompWram(sPictureFrameTilemap_Cool, gContestMonPixels); break; case CONTEST_CATEGORY_BEAUTY: - RLUnCompVram(gPictureFrameTiles_1, (void *)VRAM); - RLUnCompWram(gPictureFrameTilemap_1, gContestMonPixels); + RLUnCompVram(sPictureFrameTiles_Beauty, (void *)VRAM); + RLUnCompWram(sPictureFrameTilemap_Beauty, gContestMonPixels); break; case CONTEST_CATEGORY_CUTE: - RLUnCompVram(gPictureFrameTiles_2, (void *)VRAM); - RLUnCompWram(gPictureFrameTilemap_2, gContestMonPixels); + RLUnCompVram(sPictureFrameTiles_Cute, (void *)VRAM); + RLUnCompWram(sPictureFrameTilemap_Cute, gContestMonPixels); break; case CONTEST_CATEGORY_SMART: - RLUnCompVram(gPictureFrameTiles_3, (void *)VRAM); - RLUnCompWram(gPictureFrameTilemap_3, gContestMonPixels); + RLUnCompVram(sPictureFrameTiles_Smart, (void *)VRAM); + RLUnCompWram(sPictureFrameTilemap_Smart, gContestMonPixels); break; case CONTEST_CATEGORY_TOUGH: - RLUnCompVram(gPictureFrameTiles_4, (void *)VRAM); - RLUnCompWram(gPictureFrameTilemap_4, gContestMonPixels); + RLUnCompVram(sPictureFrameTiles_Tough, (void *)VRAM); + RLUnCompWram(sPictureFrameTilemap_Tough, gContestMonPixels); break; } @@ -463,34 +465,36 @@ static void LoadContestPaintingFrame(u8 contestWinnerId, bool8 arg1) for (x = 0; x < 16; x++) VRAM_PICTURE_DATA(x + 7, 2) = (*gContestMonPixels)[2][7]; } - else if (contestWinnerId < 8) + else if (contestWinnerId < MUSEUM_CONTEST_WINNERS_START) { - RLUnCompVram(gPictureFrameTiles_5, (void *)VRAM); - RLUnCompVram(gPictureFrameTilemap_5, (void *)(BG_SCREEN_ADDR(12))); + // Load Contest Hall lobby frame + RLUnCompVram(sPictureFrameTiles_HallLobby, (void *)VRAM); + RLUnCompVram(sPictureFrameTilemap_HallLobby, (void *)(BG_SCREEN_ADDR(12))); } else { - switch (gContestPaintingWinner->contestCategory / 3) + // Load Museum frame + switch (gContestPaintingWinner->contestCategory / NUM_PAINTING_CAPTIONS) { case CONTEST_CATEGORY_COOL: - RLUnCompVram(gPictureFrameTiles_0, (void *)VRAM); - RLUnCompVram(gPictureFrameTilemap_0, (void *)(BG_SCREEN_ADDR(12))); + RLUnCompVram(sPictureFrameTiles_Cool, (void *)VRAM); + RLUnCompVram(sPictureFrameTilemap_Cool, (void *)(BG_SCREEN_ADDR(12))); break; case CONTEST_CATEGORY_BEAUTY: - RLUnCompVram(gPictureFrameTiles_1, (void *)VRAM); - RLUnCompVram(gPictureFrameTilemap_1, (void *)(BG_SCREEN_ADDR(12))); + RLUnCompVram(sPictureFrameTiles_Beauty, (void *)VRAM); + RLUnCompVram(sPictureFrameTilemap_Beauty, (void *)(BG_SCREEN_ADDR(12))); break; case CONTEST_CATEGORY_CUTE: - RLUnCompVram(gPictureFrameTiles_2, (void *)VRAM); - RLUnCompVram(gPictureFrameTilemap_2, (void *)(BG_SCREEN_ADDR(12))); + RLUnCompVram(sPictureFrameTiles_Cute, (void *)VRAM); + RLUnCompVram(sPictureFrameTilemap_Cute, (void *)(BG_SCREEN_ADDR(12))); break; case CONTEST_CATEGORY_SMART: - RLUnCompVram(gPictureFrameTiles_3, (void *)VRAM); - RLUnCompVram(gPictureFrameTilemap_3, (void *)(BG_SCREEN_ADDR(12))); + RLUnCompVram(sPictureFrameTiles_Smart, (void *)VRAM); + RLUnCompVram(sPictureFrameTilemap_Smart, (void *)(BG_SCREEN_ADDR(12))); break; case CONTEST_CATEGORY_TOUGH: - RLUnCompVram(gPictureFrameTiles_4, (void *)VRAM); - RLUnCompVram(gPictureFrameTilemap_4, (void *)(BG_SCREEN_ADDR(12))); + RLUnCompVram(sPictureFrameTiles_Tough, (void *)VRAM); + RLUnCompVram(sPictureFrameTilemap_Tough, (void *)(BG_SCREEN_ADDR(12))); break; } } @@ -519,10 +523,10 @@ static u8 GetImageEffectForContestWinner(u8 contestWinnerId) { u8 contestCategory; - if (contestWinnerId < 8) + if (contestWinnerId < MUSEUM_CONTEST_WINNERS_START) contestCategory = gContestPaintingWinner->contestCategory; else - contestCategory = gContestPaintingWinner->contestCategory / 3; + contestCategory = gContestPaintingWinner->contestCategory / NUM_PAINTING_CAPTIONS; switch (contestCategory) { @@ -584,12 +588,12 @@ static void DoContestPaintingImageProcessing(u8 imageEffect) LoadPalette(gContestPaintingMonPalette, 0x100, 0x200); } -static void CreateContestPaintingPicture(u8 contestWinnerId, bool8 arg1) +static void CreateContestPaintingPicture(u8 contestWinnerId, bool8 isForArtist) { AllocPaintingResources(); InitContestMonPixels(gContestPaintingWinner->species, 0); DoContestPaintingImageProcessing(GetImageEffectForContestWinner(contestWinnerId)); InitPaintingMonOamData(contestWinnerId); - LoadContestPaintingFrame(contestWinnerId, arg1); + LoadContestPaintingFrame(contestWinnerId, isForArtist); } diff --git a/src/contest_util.c b/src/contest_util.c index 700e446067..c490a2f0e7 100644 --- a/src/contest_util.c +++ b/src/contest_util.c @@ -606,10 +606,10 @@ static void Task_ShowContestResults(u8 taskId) } TryGainNewFanFromCounter(FANCOUNTER_FINISHED_CONTEST); - sub_80DEDA8(gSpecialVar_ContestRank); - sub_80DEDA8(0xFE); - gUnknown_02039F5C = TRUE; - gUnknown_02039F5D = sub_80DEFA8(0xFE, 0); + SaveContestWinner(gSpecialVar_ContestRank); // Save for lobby painting + SaveContestWinner(CONTEST_SAVE_FOR_ARTIST); + gCurContestWinnerIsForArtist = TRUE; + gCurContestWinnerSaveIdx = GetContestWinnerSaveIdx(CONTEST_SAVE_FOR_ARTIST, FALSE); var = VarGet(VAR_CONTEST_HALL_STATE); VarSet(VAR_CONTEST_HALL_STATE, 0); SetContinueGameWarpStatusToDynamicWarp(); @@ -656,10 +656,10 @@ static void Task_ShowContestResults(u8 taskId) if (gContestFinalStandings[gContestPlayerMonIndex] == 0) IncrementGameStat(GAME_STAT_WON_CONTEST); - sub_80DEDA8(gSpecialVar_ContestRank); - sub_80DEDA8(0xFE); - gUnknown_02039F5C = TRUE; - gUnknown_02039F5D = sub_80DEFA8(0xFE, 0); + SaveContestWinner(gSpecialVar_ContestRank); // Save for lobby painting + SaveContestWinner(CONTEST_SAVE_FOR_ARTIST); + gCurContestWinnerIsForArtist = TRUE; + gCurContestWinnerSaveIdx = GetContestWinnerSaveIdx(CONTEST_SAVE_FOR_ARTIST, FALSE); TryGainNewFanFromCounter(FANCOUNTER_FINISHED_CONTEST); gTasks[taskId].func = Task_AnnouncePreliminaryResults; } @@ -2349,7 +2349,7 @@ void DoesContestCategoryHaveWinner(void) void SaveMuseumContestPainting(void) { - sub_80DEDA8(0xFF); + SaveContestWinner(CONTEST_SAVE_FOR_MUSEUM); } void ShouldReadyContestArtist(void) @@ -2449,15 +2449,15 @@ void sub_80F8970(void) gSpecialVar_0x8006 = r7 + 4; } -static void ExitContestWinnerPainting(void) +static void ExitContestPainting(void) { SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic); } -void ShowContestWinnerPainting(void) +void ShowContestPainting(void) { SetMainCallback2(CB2_ContestPainting); - gMain.savedCallback = ExitContestWinnerPainting; + gMain.savedCallback = ExitContestPainting; } void SetLinkContestPlayerGfx(void) diff --git a/src/data/contest_opponents.h b/src/data/contest_opponents.h index 127457bbec..a3d19c36c9 100644 --- a/src/data/contest_opponents.h +++ b/src/data/contest_opponents.h @@ -138,7 +138,7 @@ const struct ContestWinner gDefaultContestWinners[] = { - { + [CONTEST_WINNER_HALL_1 - 1] = { .personality = 0, .trainerId = 0xFFFF, .species = SPECIES_ELECTRIKE, @@ -147,7 +147,7 @@ const struct ContestWinner gDefaultContestWinners[] = .trainerName = _("EZRA"), .contestRank = CONTEST_RANK_NORMAL }, - { + [CONTEST_WINNER_HALL_2 - 1] = { .personality = 0, .trainerId = 0xFFFF, .species = SPECIES_TROPIUS, @@ -156,7 +156,7 @@ const struct ContestWinner gDefaultContestWinners[] = .trainerName = _("ALLAN"), .contestRank = CONTEST_RANK_HYPER }, - { + [CONTEST_WINNER_HALL_3 - 1] = { .personality = 0, .trainerId = 0xFFFF, .species = SPECIES_XATU, @@ -165,7 +165,7 @@ const struct ContestWinner gDefaultContestWinners[] = .trainerName = _("JULIET"), .contestRank = CONTEST_RANK_NORMAL }, - { + [CONTEST_WINNER_HALL_4 - 1] = { .personality = 0, .trainerId = 0xFFFF, .species = SPECIES_PLUSLE, @@ -174,7 +174,7 @@ const struct ContestWinner gDefaultContestWinners[] = .trainerName = _("BAILY"), .contestRank = CONTEST_RANK_MASTER }, - { + [CONTEST_WINNER_HALL_5 - 1] = { .personality = 0, .trainerId = 0xFFFF, .species = SPECIES_SHUPPET, @@ -183,7 +183,7 @@ const struct ContestWinner gDefaultContestWinners[] = .trainerName = _("MELANY"), .contestRank = CONTEST_RANK_SUPER }, - { + [CONTEST_WINNER_HALL_6 - 1] = { .personality = 0, .trainerId = 0xFFFF, .species = SPECIES_ZANGOOSE, @@ -192,7 +192,7 @@ const struct ContestWinner gDefaultContestWinners[] = .trainerName = _("HANA"), .contestRank = CONTEST_RANK_HYPER }, - { + [CONTEST_WINNER_HALL_UNUSED - 1] = { .personality = 0, .trainerId = 0xFFFF, .species = SPECIES_LOUDRED, @@ -201,7 +201,7 @@ const struct ContestWinner gDefaultContestWinners[] = .trainerName = _("BRYANT"), .contestRank = CONTEST_RANK_HYPER }, - { + [CONTEST_WINNER_MUSEUM_UNUSED - 1] = { .personality = 0, .trainerId = 0xFFFF, .species = SPECIES_DELCATTY, diff --git a/src/scrcmd.c b/src/scrcmd.c index 7dc02b6a8f..0ee20d1c61 100644 --- a/src/scrcmd.c +++ b/src/scrcmd.c @@ -1466,15 +1466,15 @@ bool8 ScrCmd_hidemonpic(struct ScriptContext *ctx) return TRUE; } -bool8 ScrCmd_showcontestwinner(struct ScriptContext *ctx) +bool8 ScrCmd_showcontestpainting(struct ScriptContext *ctx) { u8 contestWinnerId = ScriptReadByte(ctx); - // Don't save artist's painting yet + // Artist's painting is temporary and already has its data loaded if (contestWinnerId != CONTEST_WINNER_ARTIST) SetContestWinnerForPainting(contestWinnerId); - ShowContestWinnerPainting(); + ShowContestPainting(); ScriptContext1_Stop(); return TRUE; } From 00eeb727db5b339fd8a62660d66d9368651cb6f8 Mon Sep 17 00:00:00 2001 From: ProjectRevoTPP Date: Wed, 21 Apr 2021 21:37:12 -0400 Subject: [PATCH 128/173] fix rfu_NI_stopReceivingData fakematching; i guess it aint over yet cowboy --- src/librfu_rfu.c | 120 ++++++++++++++++++++++++++++++++++++++++++++--- 1 file changed, 114 insertions(+), 6 deletions(-) diff --git a/src/librfu_rfu.c b/src/librfu_rfu.c index be2fa61e4c..df63628907 100644 --- a/src/librfu_rfu.c +++ b/src/librfu_rfu.c @@ -1550,21 +1550,20 @@ u16 rfu_changeSendTarget(u8 connType, u8 slotStatusIndex, u8 bmNewTgtSlot) u16 rfu_NI_stopReceivingData(u8 slotStatusIndex) { - struct NIComm *NI_comm; u16 imeBak; + struct NIComm *NI_comm; if (slotStatusIndex >= RFU_CHILD_MAX) return ERR_SLOT_NO; NI_comm = &gRfuSlotStatusNI[slotStatusIndex]->recv; imeBak = REG_IME; - ++imeBak; --imeBak; // fix imeBak, NI_comm register swap REG_IME = 0; - if (gRfuSlotStatusNI[slotStatusIndex]->recv.state & SLOT_BUSY_FLAG) + if (NI_comm->state & SLOT_BUSY_FLAG) { - if (gRfuSlotStatusNI[slotStatusIndex]->recv.state == SLOT_STATE_RECV_LAST) - gRfuSlotStatusNI[slotStatusIndex]->recv.state = SLOT_STATE_RECV_SUCCESS_AND_SENDSIDE_UNKNOWN; + if (NI_comm->state == SLOT_STATE_RECV_LAST) + NI_comm->state = SLOT_STATE_RECV_SUCCESS_AND_SENDSIDE_UNKNOWN; else - gRfuSlotStatusNI[slotStatusIndex]->recv.state = SLOT_STATE_RECV_FAILED; + NI_comm->state = SLOT_STATE_RECV_FAILED; gRfuLinkStatus->recvSlotNIFlag &= ~(1 << slotStatusIndex); rfu_STC_releaseFrame(slotStatusIndex, 1, NI_comm); } @@ -1572,6 +1571,115 @@ u16 rfu_NI_stopReceivingData(u8 slotStatusIndex) return 0; } +/* + .globl rfu_NI_stopReceivingData + .type rfu_NI_stopReceivingData,function + .thumb_func +rfu_NI_stopReceivingData: +.LFB64: +.LM902: + + push {r4, r5, lr} + lsl r0, r0, #0x18 + lsr r3, r0, #0x18 +.LM903: + +.LBB50: +.LM904: + + cmp r3, #0x3 + bls .L683 @cond_branch +.LM905: + + mov r0, #0x80 + lsl r0, r0, #0x3 + b .L687 +.L683: +.LM906: + + ldr r1, .L689 + lsl r0, r3, #0x2 + add r0, r0, r1 + ldr r2, [r0] + add r5, r2, #0 + add r5, r5, #0x34 +.LM907: + + ldr r1, .L689+0x4 + ldrh r0, [r1] +.LM908: + + add r4, r0, #0 +.LM909: + + mov r0, #0x0 + strh r0, [r1] +.LM910: + + ldrh r1, [r2, #0x34] + mov r0, #0x80 + lsl r0, r0, #0x8 + and r0, r0, r1 + cmp r0, #0 + beq .L684 @cond_branch +.LM911: + + ldr r0, .L689+0x8 + cmp r1, r0 + bne .L685 @cond_branch +.LM912: + + mov r0, #0x48 + b .L688 +.L690: + .align 2, 0 +.L689: + .word gRfuSlotStatusNI + .word 0x4000208 + .word 0x8043 +.L685: +.LM913: + + mov r0, #0x47 +.L688: + strh r0, [r2, #0x34] +.LM914: + + ldr r0, .L691 + ldr r2, [r0] + mov r1, #0x1 + lsl r1, r1, r3 + ldrb r0, [r2, #0x5] + bic r0, r0, r1 + strb r0, [r2, #0x5] +.LM915: + + add r0, r3, #0 + mov r1, #0x1 + add r2, r5, #0 + bl rfu_STC_releaseFrame +.L684: +.LM916: + + ldr r0, .L691+0x4 + strh r4, [r0] +.LM917: + + mov r0, #0x0 +.L687: +.LM918: + +.LBE50: + pop {r4, r5} + pop {r1} + bx r1 +.L692: + .align 2, 0 +.L691: + .word gRfuLinkStatus + .word 0x4000208 +*/ + u16 rfu_UNI_changeAndReadySendData(u8 slotStatusIndex, const void *src, u8 size) { struct UNISend *UNI_send; From ddc15340980898a949e2ece62ce9c846a992a4b6 Mon Sep 17 00:00:00 2001 From: ProjectRevoTPP Date: Wed, 21 Apr 2021 21:38:42 -0400 Subject: [PATCH 129/173] idiot, get rid of code in block --- src/librfu_rfu.c | 109 ----------------------------------------------- 1 file changed, 109 deletions(-) diff --git a/src/librfu_rfu.c b/src/librfu_rfu.c index df63628907..309fc4eadb 100644 --- a/src/librfu_rfu.c +++ b/src/librfu_rfu.c @@ -1571,115 +1571,6 @@ u16 rfu_NI_stopReceivingData(u8 slotStatusIndex) return 0; } -/* - .globl rfu_NI_stopReceivingData - .type rfu_NI_stopReceivingData,function - .thumb_func -rfu_NI_stopReceivingData: -.LFB64: -.LM902: - - push {r4, r5, lr} - lsl r0, r0, #0x18 - lsr r3, r0, #0x18 -.LM903: - -.LBB50: -.LM904: - - cmp r3, #0x3 - bls .L683 @cond_branch -.LM905: - - mov r0, #0x80 - lsl r0, r0, #0x3 - b .L687 -.L683: -.LM906: - - ldr r1, .L689 - lsl r0, r3, #0x2 - add r0, r0, r1 - ldr r2, [r0] - add r5, r2, #0 - add r5, r5, #0x34 -.LM907: - - ldr r1, .L689+0x4 - ldrh r0, [r1] -.LM908: - - add r4, r0, #0 -.LM909: - - mov r0, #0x0 - strh r0, [r1] -.LM910: - - ldrh r1, [r2, #0x34] - mov r0, #0x80 - lsl r0, r0, #0x8 - and r0, r0, r1 - cmp r0, #0 - beq .L684 @cond_branch -.LM911: - - ldr r0, .L689+0x8 - cmp r1, r0 - bne .L685 @cond_branch -.LM912: - - mov r0, #0x48 - b .L688 -.L690: - .align 2, 0 -.L689: - .word gRfuSlotStatusNI - .word 0x4000208 - .word 0x8043 -.L685: -.LM913: - - mov r0, #0x47 -.L688: - strh r0, [r2, #0x34] -.LM914: - - ldr r0, .L691 - ldr r2, [r0] - mov r1, #0x1 - lsl r1, r1, r3 - ldrb r0, [r2, #0x5] - bic r0, r0, r1 - strb r0, [r2, #0x5] -.LM915: - - add r0, r3, #0 - mov r1, #0x1 - add r2, r5, #0 - bl rfu_STC_releaseFrame -.L684: -.LM916: - - ldr r0, .L691+0x4 - strh r4, [r0] -.LM917: - - mov r0, #0x0 -.L687: -.LM918: - -.LBE50: - pop {r4, r5} - pop {r1} - bx r1 -.L692: - .align 2, 0 -.L691: - .word gRfuLinkStatus - .word 0x4000208 -*/ - u16 rfu_UNI_changeAndReadySendData(u8 slotStatusIndex, const void *src, u8 size) { struct UNISend *UNI_send; From bc9fc382547aadfb321c7c55571786d20c5e9663 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Thu, 22 Apr 2021 14:30:45 -0400 Subject: [PATCH 130/173] Misc contest cleanup --- data/maps/LilycoveCity/scripts.inc | 2 +- .../LilycoveCity_ContestLobby/scripts.inc | 2 +- .../scripts.inc | 2 +- data/specials.inc | 8 +- include/constants/contest.h | 12 +-- include/contest.h | 8 +- include/contest_util.h | 2 +- include/international_string_util.h | 2 +- src/contest.c | 17 ++-- src/contest_painting.c | 11 ++- src/contest_util.c | 95 +++++++++++-------- src/data/contest_opponents.h | 4 +- src/international_string_util.c | 2 +- src/new_game.c | 8 +- src/trainer_card.c | 4 +- 15 files changed, 95 insertions(+), 84 deletions(-) diff --git a/data/maps/LilycoveCity/scripts.inc b/data/maps/LilycoveCity/scripts.inc index 0c94bce626..d549423863 100644 --- a/data/maps/LilycoveCity/scripts.inc +++ b/data/maps/LilycoveCity/scripts.inc @@ -160,7 +160,7 @@ LilycoveCity_EventScript_MotelSign:: @ 81E2D11 LilycoveCity_EventScript_MuseumSign:: @ 81E2D1A lockall - specialvar VAR_0x8004, CountPlayerContestPaintings + specialvar VAR_0x8004, CountPlayerMuseumPaintings switch VAR_0x8004 case 0, LilycoveCity_EventScript_MuseumSignNoPaintings msgbox LilycoveCity_Text_MuseumSignPlayersExhibit, MSGBOX_DEFAULT diff --git a/data/maps/LilycoveCity_ContestLobby/scripts.inc b/data/maps/LilycoveCity_ContestLobby/scripts.inc index 3642bc1d1d..458585ea45 100644 --- a/data/maps/LilycoveCity_ContestLobby/scripts.inc +++ b/data/maps/LilycoveCity_ContestLobby/scripts.inc @@ -108,7 +108,7 @@ LilycoveCity_ContestLobby_EventScript_ReceivedArtistRibbon:: @ 821A314 return LilycoveCity_ContestLobby_EventScript_UpdateMuseumPatrons:: @ 821A360 - specialvar VAR_0x8004, CountPlayerContestPaintings + specialvar VAR_0x8004, CountPlayerMuseumPaintings switch VAR_0x8004 case 1, LilycoveCity_ContestLobby_EventScript_ShowPatron1 case 2, LilycoveCity_ContestLobby_EventScript_ShowPatron2 diff --git a/data/maps/LilycoveCity_LilycoveMuseum_2F/scripts.inc b/data/maps/LilycoveCity_LilycoveMuseum_2F/scripts.inc index c769f4b557..6f51d1cac7 100644 --- a/data/maps/LilycoveCity_LilycoveMuseum_2F/scripts.inc +++ b/data/maps/LilycoveCity_LilycoveMuseum_2F/scripts.inc @@ -94,7 +94,7 @@ LilycoveCity_LilycoveMuseum_2F_Movement_FaceExhibitHall: @ 8219863 LilycoveCity_LilycoveMuseum_2F_EventScript_Curator:: @ 8219866 lockall goto_if_set FLAG_RECEIVED_GLASS_ORNAMENT, LilycoveCity_LilycoveMuseum_2F_EventScript_ReceivedGlassOrnament - specialvar VAR_0x8004, CountPlayerContestPaintings + specialvar VAR_0x8004, CountPlayerMuseumPaintings switch VAR_0x8004 case 1, LilycoveCity_LilycoveMuseum_2F_EventScript_AddedPainting case 2, LilycoveCity_LilycoveMuseum_2F_EventScript_AddedPainting diff --git a/data/specials.inc b/data/specials.inc index 4c2a6dc738..34db6f8b99 100644 --- a/data/specials.inc +++ b/data/specials.inc @@ -89,14 +89,14 @@ gSpecials:: @ 81DBA64 def_special ResetTVShowState def_special GetContestWinnerId def_special GetContestPlayerId - def_special sub_80F8814 + def_special GetNpcContestantLocalId def_special BufferContestWinnerTrainerName def_special BufferContestWinnerMonName def_special BufferContestTrainerAndMonNames def_special GetContestMonConditionRanking def_special SetContestTrainerGfxIds def_special TryEnterContestMon - def_special sub_80F8970 + def_special GetContestantNamesAtRank def_special SetLinkContestPlayerGfx def_special GetContestMonCondition def_special HasMonWonThisContestBefore @@ -147,8 +147,8 @@ gSpecials:: @ 81DBA64 def_special CountPartyAliveNonEggMons_IgnoreVar0x8004Slot def_special ShouldReadyContestArtist def_special SaveMuseumContestPainting - def_special DoesContestCategoryHaveWinner - def_special CountPlayerContestPaintings + def_special DoesContestCategoryHaveMuseumPainting + def_special CountPlayerMuseumPaintings def_special ShowContestPainting @ Unused, redundant with showcontestpainting command def_special MauvilleGymSetDefaultBarriers def_special MauvilleGymPressSwitch diff --git a/include/constants/contest.h b/include/constants/contest.h index c18af08170..28b02e9c0c 100644 --- a/include/constants/contest.h +++ b/include/constants/contest.h @@ -32,8 +32,8 @@ #define CONTEST_WINNER_HALL_5 5 #define CONTEST_WINNER_HALL_6 6 #define NUM_CONTEST_HALL_WINNERS 6 -#define CONTEST_WINNER_HALL_UNUSED 7 -#define CONTEST_WINNER_MUSEUM_UNUSED 8 +#define CONTEST_WINNER_HALL_UNUSED_1 7 // These two have data for gDefaultContestWinners +#define CONTEST_WINNER_HALL_UNUSED_2 8 // but there are only 6 paintings in the Contest Hall #define CONTEST_WINNER_MUSEUM_COOL 9 #define CONTEST_WINNER_MUSEUM_BEAUTY 10 #define CONTEST_WINNER_MUSEUM_CUTE 11 @@ -41,14 +41,14 @@ #define CONTEST_WINNER_MUSEUM_TOUGH 13 // NUM_CONTEST_WINNERS in constants/global.h -#define MUSEUM_CONTEST_WINNERS_START CONTEST_WINNER_MUSEUM_UNUSED - -// The number of possible captions for a Contest painting, per category -#define NUM_PAINTING_CAPTIONS 3 +#define MUSEUM_CONTEST_WINNERS_START (CONTEST_WINNER_MUSEUM_COOL - 1) #define CONTEST_SAVE_FOR_MUSEUM ((u8)-1) #define CONTEST_SAVE_FOR_ARTIST ((u8)-2) +// The number of possible captions for a Contest painting, per category +#define NUM_PAINTING_CAPTIONS 3 + #define CANT_ENTER_CONTEST 0 #define CAN_ENTER_CONTEST_EQUAL_RANK 1 #define CAN_ENTER_CONTEST_HIGH_RANK 2 diff --git a/include/contest.h b/include/contest.h index 6469bf628b..9bac63eda5 100644 --- a/include/contest.h +++ b/include/contest.h @@ -111,11 +111,11 @@ struct ContestPokemon u32 otId; }; -struct Shared1A004 +struct ContestTempSave { u16 cachedWindowPalettes[16][16]; // Saved palette data before a move happens? - u16 unk18204[PLTT_BUFFER_SIZE]; // Saved copy of gPlttBufferUnfaded - u16 unk18604[PLTT_BUFFER_SIZE]; // Saved copy of gPlttBufferFaded + u16 cachedPlttBufferUnfaded[PLTT_BUFFER_SIZE]; + u16 cachedPlttBufferFaded[PLTT_BUFFER_SIZE]; u8 savedJunk[0x800]; }; @@ -306,7 +306,7 @@ struct ContestResources #define eUnzippedContestAudience_Gfx (gHeap + 0x18000) #define eContestAudienceFrame2_Gfx (gHeap + 0x19000) #define eContestDebugMode (gHeap[0x1a000]) -#define eUnknownHeap1A004 (*(struct Shared1A004 *)(gHeap + 0x1a004)) +#define eContestTempSave (*(struct ContestTempSave *)(gHeap + 0x1a004)) extern struct ContestPokemon gContestMons[CONTESTANT_COUNT]; extern s16 gContestMonRound1Points[CONTESTANT_COUNT]; diff --git a/include/contest_util.h b/include/contest_util.h index 5b0c5559af..1e97d91d35 100644 --- a/include/contest_util.h +++ b/include/contest_util.h @@ -9,6 +9,6 @@ void ShowContestResults(void); void ContestLinkTransfer(u8); void ShowContestPainting(void); u16 GetContestRand(void); -u8 CountPlayerContestPaintings(void); +u8 CountPlayerMuseumPaintings(void); #endif // GUARD_CONTEST_UTIL_H diff --git a/include/international_string_util.h b/include/international_string_util.h index f76fc5be1e..fe7e85b41f 100644 --- a/include/international_string_util.h +++ b/include/international_string_util.h @@ -17,7 +17,7 @@ void CopyMonCategoryText(int dexNum, u8 *dest); u8 *sub_81DB494(u8 *str, int fontId, const u8 *str2, int totalStringWidth); void PadNameString(u8 *dest, u8 padChar); void ConvertInternationalPlayerNameStripChar(u8 *, u8); -void sub_81DB5AC(u8 *); +void ConvertInternationalContestantName(u8 *); int sub_81DB604(u8 *); void sub_81DB620(int windowId, int columnStart, int rowStart, int numFillTiles, int numRows); diff --git a/src/contest.c b/src/contest.c index 59f50fcfc7..7dd420c200 100644 --- a/src/contest.c +++ b/src/contest.c @@ -1034,7 +1034,7 @@ void LoadContestBgAfterMoveAnim(void) { u32 contestantWindowId = 5 + i; - LoadPalette(eUnknownHeap1A004.cachedWindowPalettes[contestantWindowId], 16 * (5 + gContestantTurnOrder[i]), sizeof((eUnknownHeap1A004.cachedWindowPalettes[contestantWindowId]))); + LoadPalette(eContestTempSave.cachedWindowPalettes[contestantWindowId], 16 * (5 + gContestantTurnOrder[i]), sizeof((eContestTempSave.cachedWindowPalettes[contestantWindowId]))); } } @@ -1320,7 +1320,7 @@ static bool8 SetupContestGraphics(u8 *stateVar) CopyToBgTilemapBuffer(2, gUnknown_08C17170, 0, 0); CopyBgTilemapBufferToVram(2); // This is a bug, and copies random junk. savedJunk is never read. - DmaCopy32Defvars(3, gContestResources->contestBgTilemaps[2], eUnknownHeap1A004.savedJunk, sizeof(eUnknownHeap1A004.savedJunk)); + DmaCopy32Defvars(3, gContestResources->contestBgTilemaps[2], eContestTempSave.savedJunk, sizeof(eContestTempSave.savedJunk)); break; case 5: LoadCompressedPalette(gOldContestPalette, 0, 0x200); @@ -1328,7 +1328,7 @@ static bool8 SetupContestGraphics(u8 *stateVar) CpuCopy32(gPlttBufferUnfaded + (5 + gContestPlayerMonIndex) * 16, tempPalette2, 16 * sizeof(u16)); CpuCopy32(tempPalette2, gPlttBufferUnfaded + 128, 16 * sizeof(u16)); CpuCopy32(tempPalette1, gPlttBufferUnfaded + (5 + gContestPlayerMonIndex) * 16, 16 * sizeof(u16)); - DmaCopy32Defvars(3, gPlttBufferUnfaded, eUnknownHeap1A004.cachedWindowPalettes, sizeof(eUnknownHeap1A004.cachedWindowPalettes)); + DmaCopy32Defvars(3, gPlttBufferUnfaded, eContestTempSave.cachedWindowPalettes, sizeof(eContestTempSave.cachedWindowPalettes)); LoadContestPalettes(); break; case 6: @@ -1468,7 +1468,7 @@ static void Task_DisplayAppealNumberText(u8 taskId) gBattle_BG0_Y = 0; gBattle_BG2_Y = 0; ContestDebugDoPrint(); - DmaCopy32Defvars(3, gPlttBufferUnfaded, eUnknownHeap1A004.unk18204, PLTT_BUFFER_SIZE * 2); + DmaCopy32Defvars(3, gPlttBufferUnfaded, eContestTempSave.cachedPlttBufferUnfaded, PLTT_BUFFER_SIZE * 2); ConvertIntToDecimalStringN(gStringVar1, eContest.appealNumber + 1, STR_CONV_MODE_LEFT_ALIGN, 1); if (!Contest_IsMonsTurnDisabled(gContestPlayerMonIndex)) StringCopy(gDisplayedStringBattle, gText_AppealNumWhichMoveWillBePlayed); @@ -1667,8 +1667,8 @@ static void Task_HideMoveSelectScreen(u8 taskId) } Contest_SetBgCopyFlags(0); // This seems to be a bug; it should have just copied PLTT_BUFFER_SIZE. - DmaCopy32Defvars(3, gPlttBufferFaded, eUnknownHeap1A004.unk18604, PLTT_BUFFER_SIZE * 2); - LoadPalette(eUnknownHeap1A004.unk18204, 0, PLTT_BUFFER_SIZE * 2); + DmaCopy32Defvars(3, gPlttBufferFaded, eContestTempSave.cachedPlttBufferFaded, PLTT_BUFFER_SIZE * 2); + LoadPalette(eContestTempSave.cachedPlttBufferUnfaded, 0, PLTT_BUFFER_SIZE * 2); gTasks[taskId].data[0] = 0; gTasks[taskId].data[1] = 0; gTasks[taskId].func = Task_HideApplauseMeterForAppealStart; @@ -2554,7 +2554,7 @@ static void Task_WaitForHeartSliders(u8 taskId) static void sub_80DA348(u8 taskId) { - DmaCopy32Defvars(3, eUnknownHeap1A004.unk18204, gPlttBufferUnfaded, PLTT_BUFFER_SIZE * 2); + DmaCopy32Defvars(3, eContestTempSave.cachedPlttBufferUnfaded, gPlttBufferUnfaded, PLTT_BUFFER_SIZE * 2); gTasks[taskId].data[0] = 0; gTasks[taskId].data[1] = 2; gTasks[taskId].func = Task_WaitPrintRoundResult; @@ -4412,7 +4412,7 @@ static void DrawContestantWindows(void) for (i = 0; i < CONTESTANT_COUNT; i++) { s32 windowId = i + 5; - LoadPalette(eUnknownHeap1A004.cachedWindowPalettes[windowId], (gContestantTurnOrder[i] + 5) * 16, sizeof(eUnknownHeap1A004.cachedWindowPalettes[0])); + LoadPalette(eContestTempSave.cachedWindowPalettes[windowId], (gContestantTurnOrder[i] + 5) * 16, sizeof(eContestTempSave.cachedWindowPalettes[0])); } DrawContestantWindowText(); } @@ -5530,7 +5530,6 @@ bool8 SaveContestWinner(u8 rank) if (rank == CONTEST_SAVE_FOR_MUSEUM && i != gContestPlayerMonIndex) return FALSE; - // Adjust the random painting caption depending on the category switch (gSpecialVar_ContestCategory) { diff --git a/src/contest_painting.c b/src/contest_painting.c index ca5d8c0a93..d4bc8ca04e 100644 --- a/src/contest_painting.c +++ b/src/contest_painting.c @@ -159,7 +159,7 @@ static const struct OamData sContestPaintingMonOamData = .paletteNum = 0, }; -static const u16 sBg_Palette[] = {RGB_BLACK, RGB_BLACK}; +static const u16 sBgPalette[] = {RGB_BLACK, RGB_BLACK}; void SetContestWinnerForPainting(int contestWinnerId) { @@ -223,7 +223,7 @@ static void ShowContestPainting(void) break; case 4: PrintContestPaintingCaption(gCurContestWinnerSaveIdx, gCurContestWinnerIsForArtist); - LoadPalette(sBg_Palette, 0, 1 * 2); + LoadPalette(sBgPalette, 0, 1 * 2); DmaClear32(3, PLTT, PLTT_SIZE); BeginFastPaletteFade(2); SetVBlankCallback(VBlankCB_ContestPainting); @@ -278,12 +278,13 @@ static void InitContestPaintingWindow(void) ShowBg(1); } -static void PrintContestPaintingCaption(u8 contestType, bool8 noCaption) +static void PrintContestPaintingCaption(u8 contestType, bool8 isForArtist) { int x; u8 category; - if (noCaption == TRUE) + // Artist's painting has no caption + if (isForArtist == TRUE) return; category = gContestPaintingWinner->contestCategory; @@ -294,7 +295,7 @@ static void PrintContestPaintingCaption(u8 contestType, bool8 noCaption) StringAppend(gStringVar1, gText_Space); StringAppend(gStringVar1, sContestRankNames[gContestPaintingWinner->contestRank]); StringCopy(gStringVar2, gContestPaintingWinner->trainerName); - sub_81DB5AC(gStringVar2); + ConvertInternationalContestantName(gStringVar2); StringCopy(gStringVar3, gContestPaintingWinner->monName); StringExpandPlaceholders(gStringVar4, gContestHallPaintingCaption); } diff --git a/src/contest_util.c b/src/contest_util.c index c490a2f0e7..167f49876b 100644 --- a/src/contest_util.c +++ b/src/contest_util.c @@ -856,7 +856,7 @@ static void Task_AnnounceWinner(u8 taskId) gTasks[taskId].tTimer = 0; GET_CONTEST_WINNER_ID(i); StringCopy(gStringVar1, gContestMons[i].trainerName); - sub_81DB5AC(gStringVar1); + ConvertInternationalContestantName(gStringVar1); StringCopy(gStringVar2, gContestMons[i].nickname); StringExpandPlaceholders(winnerTextBuffer, gText_ContestantsMonWon); x = DrawResultsTextWindow(winnerTextBuffer, sContestResults->data->slidingTextBoxSpriteId); @@ -2057,7 +2057,7 @@ void GiveMonContestRibbon(void) void BufferContestantTrainerName(void) { StringCopy(gStringVar1, gContestMons[gSpecialVar_0x8006].trainerName); - sub_81DB5AC(gStringVar1); + ConvertInternationalContestantName(gStringVar1); } void BufferContestantMonNickname(void) @@ -2096,7 +2096,7 @@ void BufferContestWinnerTrainerName(void) u8 i; GET_CONTEST_WINNER_ID(i); StringCopy(gStringVar3, gContestMons[i].trainerName); - sub_81DB5AC(gStringVar3); + ConvertInternationalContestantName(gStringVar3); } void BufferContestWinnerMonName(void) @@ -2279,6 +2279,10 @@ static void Task_LinkContest_WaitDisconnect(u8 taskId) } } +/* + A section of contest script functions starts here +*/ + void SetContestTrainerGfxIds(void) { gSaveBlock1Ptr->vars[VAR_OBJ_GFX_ID_0 - VARS_START] = gContestMons[0].trainerGfxId; @@ -2287,27 +2291,27 @@ void SetContestTrainerGfxIds(void) } // Unused -void sub_80F8814(void) +void GetNpcContestantLocalId(void) { - u16 var1; - u8 var0 = gSpecialVar_0x8005; - switch (var0) + u16 localId; + u8 contestant = gSpecialVar_0x8005; + switch (contestant) { case 0: - var1 = 3; + localId = 3; break; case 1: - var1 = 4; + localId = 4; break; case 2: - var1 = 5; + localId = 5; break; - default: - var1 = 100; + default: // Invalid + localId = 100; break; } - gSpecialVar_0x8004 = var1; + gSpecialVar_0x8004 = localId; } void BufferContestTrainerAndMonNames(void) @@ -2318,26 +2322,26 @@ void BufferContestTrainerAndMonNames(void) } // Unused -void DoesContestCategoryHaveWinner(void) +void DoesContestCategoryHaveMuseumPainting(void) { int contestWinner; switch (gSpecialVar_ContestCategory) { case CONTEST_CATEGORY_COOL: - contestWinner = 8; + contestWinner = CONTEST_WINNER_MUSEUM_COOL - 1; break; case CONTEST_CATEGORY_BEAUTY: - contestWinner = 9; + contestWinner = CONTEST_WINNER_MUSEUM_BEAUTY - 1; break; case CONTEST_CATEGORY_CUTE: - contestWinner = 10; + contestWinner = CONTEST_WINNER_MUSEUM_CUTE - 1; break; case CONTEST_CATEGORY_SMART: - contestWinner = 11; + contestWinner = CONTEST_WINNER_MUSEUM_SMART - 1; break; case CONTEST_CATEGORY_TOUGH: default: - contestWinner = 12; + contestWinner = CONTEST_WINNER_MUSEUM_TOUGH - 1; break; } @@ -2366,14 +2370,14 @@ void ShouldReadyContestArtist(void) } } -u8 CountPlayerContestPaintings(void) +u8 CountPlayerMuseumPaintings(void) { int i; u8 count = 0; - for (i = 0; i < 5; i++) + for (i = 0; i < NUM_CONTEST_WINNERS - MUSEUM_CONTEST_WINNERS_START; i++) { - if (gSaveBlock1Ptr->contestWinners[8 + i].species) + if (gSaveBlock1Ptr->contestWinners[MUSEUM_CONTEST_WINNERS_START + i].species) count++; } @@ -2381,19 +2385,21 @@ u8 CountPlayerContestPaintings(void) } // Unused -void sub_80F8970(void) +void GetContestantNamesAtRank(void) { s16 conditions[CONTESTANT_COUNT]; int i, j; s16 condition; - s8 var0; - u8 var2; - u8 r8; - u8 r7; + s8 numAtCondition; + u8 contestantOffset; + u8 tieRank; + u8 rank; + // Get round 1 points for (i = 0; i < CONTESTANT_COUNT; i++) conditions[i] = gContestMonRound1Points[i]; + // Sort round 1 points for (i = 0; i < CONTESTANT_COUNT - 1; i++) { for (j = CONTESTANT_COUNT - 1; j > i; j--) @@ -2406,47 +2412,54 @@ void sub_80F8970(void) } } + // Get round 1 points at specified rank condition = conditions[gSpecialVar_0x8006]; - var0 = 0; - r8 = 0; + + // Count number of contestants with the same number of points + numAtCondition = 0; + tieRank = 0; for (i = 0; i < CONTESTANT_COUNT; i++) { if (conditions[i] == condition) { - var0++; + numAtCondition++; if (i == gSpecialVar_0x8006) - r8 = var0; + tieRank = numAtCondition; } } + // Get rank of first contestant with the same number of points for (i = 0; i < CONTESTANT_COUNT; i++) { if (conditions[i] == condition) break; } + rank = i; - r7 = i; - var2 = r8; + // Get contestant id of player at rank (taking ties into account) + contestantOffset = tieRank; for (i = 0; i < CONTESTANT_COUNT; i++) { if (condition == gContestMonRound1Points[i]) { - if (var2 == 1) + if (contestantOffset == 1) break; - var2--; + contestantOffset--; } } + // Use contestant id to get names StringCopy(gStringVar1, gContestMons[i].nickname); StringCopy(gStringVar2, gContestMons[i].trainerName); - sub_81DB5AC(gStringVar2); + ConvertInternationalContestantName(gStringVar2); - if (var0 == 1) - gSpecialVar_0x8006 = r7; - else if (r8 == var0) - gSpecialVar_0x8006 = r7; + // Return adjusted rank + if (numAtCondition == 1) + gSpecialVar_0x8006 = rank; + else if (tieRank == numAtCondition) + gSpecialVar_0x8006 = rank; else - gSpecialVar_0x8006 = r7 + 4; + gSpecialVar_0x8006 = rank + CONTESTANT_COUNT; } static void ExitContestPainting(void) diff --git a/src/data/contest_opponents.h b/src/data/contest_opponents.h index a3d19c36c9..b5466904b1 100644 --- a/src/data/contest_opponents.h +++ b/src/data/contest_opponents.h @@ -192,7 +192,7 @@ const struct ContestWinner gDefaultContestWinners[] = .trainerName = _("HANA"), .contestRank = CONTEST_RANK_HYPER }, - [CONTEST_WINNER_HALL_UNUSED - 1] = { + [CONTEST_WINNER_HALL_UNUSED_1 - 1] = { .personality = 0, .trainerId = 0xFFFF, .species = SPECIES_LOUDRED, @@ -201,7 +201,7 @@ const struct ContestWinner gDefaultContestWinners[] = .trainerName = _("BRYANT"), .contestRank = CONTEST_RANK_HYPER }, - [CONTEST_WINNER_MUSEUM_UNUSED - 1] = { + [CONTEST_WINNER_HALL_UNUSED_2 - 1] = { .personality = 0, .trainerId = 0xFFFF, .species = SPECIES_DELCATTY, diff --git a/src/international_string_util.c b/src/international_string_util.c index ed1e178161..ab812de891 100644 --- a/src/international_string_util.c +++ b/src/international_string_util.c @@ -185,7 +185,7 @@ void ConvertInternationalPlayerNameStripChar(u8 *str, u8 removeChar) } } -void sub_81DB5AC(u8 *str) +void ConvertInternationalContestantName(u8 *str) { if (*str++ == EXT_CTRL_CODE_BEGIN && *str++ == EXT_CTRL_CODE_JPN) { diff --git a/src/new_game.c b/src/new_game.c index 05d86aa8cf..2a950efbc9 100644 --- a/src/new_game.c +++ b/src/new_game.c @@ -48,23 +48,19 @@ extern const u8 EventScript_ResetAllMapFlags[]; -// this file's functions static void ClearFrontierRecord(void); static void WarpToTruck(void); static void ResetMiniGamesRecords(void); -// EWRAM vars EWRAM_DATA bool8 gDifferentSaveFile = FALSE; EWRAM_DATA bool8 gEnableContestDebugging = FALSE; -// const rom data static const struct ContestWinner sContestWinnerPicDummy = { .monName = _(""), .trainerName = _("") }; -// code void SetTrainerId(u32 trainerId, u8 *dst) { dst[0] = trainerId; @@ -114,7 +110,9 @@ void ClearAllContestWinnerPics(void) s32 i; ClearContestWinnerPicsInContestHall(); - for (i = 8; i < 13; i++) + + // Clear Museum paintings + for (i = MUSEUM_CONTEST_WINNERS_START; i < NUM_CONTEST_WINNERS; i++) gSaveBlock1Ptr->contestWinners[i] = sContestWinnerPicDummy; } diff --git a/src/trainer_card.c b/src/trainer_card.c index 03a7b92198..1ec519c90e 100755 --- a/src/trainer_card.c +++ b/src/trainer_card.c @@ -661,7 +661,7 @@ u32 CountPlayerTrainerStars(void) stars++; if (HasAllHoennMons()) stars++; - if (CountPlayerContestPaintings() > 4) + if (CountPlayerMuseumPaintings() >= CONTEST_CATEGORIES_COUNT) stars++; if (HasAllFrontierSymbols()) stars++; @@ -735,7 +735,7 @@ static void SetPlayerCardData(struct TrainerCard *trainerCard, u8 cardType) case CARD_TYPE_FRLG: trainerCard->contestsWithFriends = GetCappedGameStat(GAME_STAT_WON_LINK_CONTEST, 999); trainerCard->pokeblocksWithFriends = GetCappedGameStat(GAME_STAT_POKEBLOCKS_WITH_FRIENDS, 0xFFFF); - if (CountPlayerContestPaintings() > 4) + if (CountPlayerMuseumPaintings() >= CONTEST_CATEGORIES_COUNT) trainerCard->hasAllPaintings = TRUE; trainerCard->stars = GetRubyTrainerStars(trainerCard); break; From 5c51a3ecc6558caca77e59761150def944cbb76c Mon Sep 17 00:00:00 2001 From: ProjectRevoTPP Date: Thu, 22 Apr 2021 16:40:46 -0400 Subject: [PATCH 131/173] get rid of apprentice fakematching(s) --- src/apprentice.c | 46 ++++++++++++++-------------------------------- 1 file changed, 14 insertions(+), 32 deletions(-) diff --git a/src/apprentice.c b/src/apprentice.c index 7053a8b637..0afee8d9b0 100644 --- a/src/apprentice.c +++ b/src/apprentice.c @@ -322,17 +322,8 @@ static void SetRandomQuestionData(void) FREE_AND_SET_NULL(gApprenticePartyMovesData); } -// No idea why a do-while loop is needed, but it will not match without it. - -#define APPRENTICE_SPECIES_ID(speciesArrId, monId) speciesArrId = (PLAYER_APPRENTICE.speciesIds[monId] >> \ - (((PLAYER_APPRENTICE.party >> monId) & 1) << 2)) & 0xF; \ - do {} while (0) - -// Why the need to have two macros do the exact thing differently? -#define APPRENTICE_SPECIES_ID_2(speciesArrId, monId) { u8 a0 = ((PLAYER_APPRENTICE.party >> monId) & 1);\ - speciesArrId = PLAYER_APPRENTICE.speciesIds[monId]; \ - speciesArrId = ((speciesArrId) >> (a0 << 2)) & 0xF; \ - } +#define APPRENTICE_SPECIES_ID(monId) \ + ((monId < MULTI_PARTY_SIZE) ? (PLAYER_APPRENTICE.speciesIds[monId] >> (((PLAYER_APPRENTICE.party >> monId) & 1) << 2) & 0xF) : 0) // Get the second move choice for the "Which move" question // Unlike the first move choice, this can be either a level up move or a TM/HM move @@ -348,15 +339,7 @@ static u16 GetRandomAlternateMove(u8 monId) bool32 shouldUseMove; u8 level; - if (monId < MULTI_PARTY_SIZE) - { - APPRENTICE_SPECIES_ID(id, monId); - } - else - { - id = 0; - } - + id = APPRENTICE_SPECIES_ID(monId); species = gApprentices[PLAYER_APPRENTICE.id].species[id]; learnset = gLevelUpLearnsets[species]; j = 0; @@ -551,7 +534,7 @@ static void SaveApprenticeParty(u8 numQuestions) // Save party species for (i = 0; i < MULTI_PARTY_SIZE; i++) { - APPRENTICE_SPECIES_ID(speciesTableId, i); + speciesTableId = APPRENTICE_SPECIES_ID(i); apprenticeMons[i]->species = gApprentices[PLAYER_APPRENTICE.id].species[speciesTableId]; GetLatestLearnedMoves(apprenticeMons[i]->species, apprenticeMons[i]->moves); } @@ -605,7 +588,7 @@ static void CreateApprenticeMenu(u8 menu) u16 species; u32 speciesTableId; - APPRENTICE_SPECIES_ID(speciesTableId, i); + speciesTableId = APPRENTICE_SPECIES_ID(i); species = gApprentices[PLAYER_APPRENTICE.id].species[speciesTableId]; strings[i] = gSpeciesNames[species]; } @@ -1014,9 +997,12 @@ static void InitQuestionData(void) && PLAYER_APPRENTICE.questionsAnswered < count + NUM_WHICH_MON_QUESTIONS && PLAYER_APPRENTICE.questions[CURRENT_QUESTION_NUM].questionId == QUESTION_ID_WHICH_MOVE) { + u8 a0; // count re-used as monId count = PLAYER_APPRENTICE.questions[CURRENT_QUESTION_NUM].monId; - APPRENTICE_SPECIES_ID_2(id1, count); + a0 = ((PLAYER_APPRENTICE.party >> count) & 1); + id1 = PLAYER_APPRENTICE.speciesIds[count]; + id1 = ((id1) >> (a0 << 2)) & 0xF; gApprenticeQuestionData->speciesId = gApprentices[PLAYER_APPRENTICE.id].species[id1]; gApprenticeQuestionData->moveId1 = GetDefaultMove(count, id1, PLAYER_APPRENTICE.questions[CURRENT_QUESTION_NUM].moveSlot); gApprenticeQuestionData->moveId2 = PLAYER_APPRENTICE.questions[CURRENT_QUESTION_NUM].data; @@ -1028,9 +1014,12 @@ static void InitQuestionData(void) && PLAYER_APPRENTICE.questionsAnswered < count + NUM_WHICH_MON_QUESTIONS && PLAYER_APPRENTICE.questions[CURRENT_QUESTION_NUM].questionId == QUESTION_ID_WHAT_ITEM) { + u8 a0; // count re-used as monId count = PLAYER_APPRENTICE.questions[CURRENT_QUESTION_NUM].monId; - APPRENTICE_SPECIES_ID_2(id2, count); + a0 = ((PLAYER_APPRENTICE.party >> count) & 1); + id2 = PLAYER_APPRENTICE.speciesIds[count]; + id2 = ((id2) >> (a0 << 2)) & 0xF; gApprenticeQuestionData->speciesId = gApprentices[PLAYER_APPRENTICE.id].species[id2]; } } @@ -1097,14 +1086,7 @@ static void ApprenticeBufferString(void) StringCopy(stringDst, gStringVar4); break; case APPRENTICE_BUFF_LEAD_MON_SPECIES: - if (PLAYER_APPRENTICE.leadMonId < MULTI_PARTY_SIZE) - { - APPRENTICE_SPECIES_ID(speciesArrayId, PLAYER_APPRENTICE.leadMonId); - } - else - { - speciesArrayId = 0; - } + speciesArrayId = APPRENTICE_SPECIES_ID(PLAYER_APPRENTICE.leadMonId); StringCopy(stringDst, gSpeciesNames[gApprentices[PLAYER_APPRENTICE.id].species[speciesArrayId]]); break; } From 6ebd0ccb577fb5ec9136173fb31202f25b548c47 Mon Sep 17 00:00:00 2001 From: ProjectRevoTPP Date: Thu, 22 Apr 2021 17:20:28 -0400 Subject: [PATCH 132/173] add NO_COND macro --- src/apprentice.c | 14 ++++++-------- 1 file changed, 6 insertions(+), 8 deletions(-) diff --git a/src/apprentice.c b/src/apprentice.c index 0afee8d9b0..f93a3e30bc 100644 --- a/src/apprentice.c +++ b/src/apprentice.c @@ -325,6 +325,10 @@ static void SetRandomQuestionData(void) #define APPRENTICE_SPECIES_ID(monId) \ ((monId < MULTI_PARTY_SIZE) ? (PLAYER_APPRENTICE.speciesIds[monId] >> (((PLAYER_APPRENTICE.party >> monId) & 1) << 2) & 0xF) : 0) +#define APPRENTICE_SPECIES_ID_NO_COND(monId, count) \ + monId = ((PLAYER_APPRENTICE.party >> count) & 1); \ + monId = ((PLAYER_APPRENTICE.speciesIds[count]) >> (monId << 2)) & 0xF; \ + // Get the second move choice for the "Which move" question // Unlike the first move choice, this can be either a level up move or a TM/HM move static u16 GetRandomAlternateMove(u8 monId) @@ -997,12 +1001,9 @@ static void InitQuestionData(void) && PLAYER_APPRENTICE.questionsAnswered < count + NUM_WHICH_MON_QUESTIONS && PLAYER_APPRENTICE.questions[CURRENT_QUESTION_NUM].questionId == QUESTION_ID_WHICH_MOVE) { - u8 a0; // count re-used as monId count = PLAYER_APPRENTICE.questions[CURRENT_QUESTION_NUM].monId; - a0 = ((PLAYER_APPRENTICE.party >> count) & 1); - id1 = PLAYER_APPRENTICE.speciesIds[count]; - id1 = ((id1) >> (a0 << 2)) & 0xF; + APPRENTICE_SPECIES_ID_NO_COND(id1, count); gApprenticeQuestionData->speciesId = gApprentices[PLAYER_APPRENTICE.id].species[id1]; gApprenticeQuestionData->moveId1 = GetDefaultMove(count, id1, PLAYER_APPRENTICE.questions[CURRENT_QUESTION_NUM].moveSlot); gApprenticeQuestionData->moveId2 = PLAYER_APPRENTICE.questions[CURRENT_QUESTION_NUM].data; @@ -1014,12 +1015,9 @@ static void InitQuestionData(void) && PLAYER_APPRENTICE.questionsAnswered < count + NUM_WHICH_MON_QUESTIONS && PLAYER_APPRENTICE.questions[CURRENT_QUESTION_NUM].questionId == QUESTION_ID_WHAT_ITEM) { - u8 a0; // count re-used as monId count = PLAYER_APPRENTICE.questions[CURRENT_QUESTION_NUM].monId; - a0 = ((PLAYER_APPRENTICE.party >> count) & 1); - id2 = PLAYER_APPRENTICE.speciesIds[count]; - id2 = ((id2) >> (a0 << 2)) & 0xF; + APPRENTICE_SPECIES_ID_NO_COND(id2, count); gApprenticeQuestionData->speciesId = gApprentices[PLAYER_APPRENTICE.id].species[id2]; } } From 8c820878bfa91e7a00953e02a5e93847c5428468 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Thu, 22 Apr 2021 18:49:54 -0400 Subject: [PATCH 133/173] Document Battle Pyramid Bag --- include/battle_pyramid_bag.h | 54 +- include/menu.h | 4 +- include/menu_helpers.h | 2 +- include/strings.h | 3 +- src/battle_pyramid_bag.c | 978 ++++++++++++++++++----------------- src/item.c | 2 +- src/item_menu.c | 15 +- src/item_use.c | 18 +- src/menu.c | 19 +- src/menu_helpers.c | 2 +- src/party_menu.c | 4 +- src/script_menu.c | 2 +- src/strings.c | 13 +- 13 files changed, 595 insertions(+), 521 deletions(-) diff --git a/include/battle_pyramid_bag.h b/include/battle_pyramid_bag.h index df111b939f..de571714c5 100644 --- a/include/battle_pyramid_bag.h +++ b/include/battle_pyramid_bag.h @@ -3,48 +3,72 @@ #include "list_menu.h" -struct PyramidBagResources +enum { + PYRAMIDBAG_LOC_FIELD, + PYRAMIDBAG_LOC_BATTLE, + PYRAMIDBAG_LOC_PARTY, + PYRAMIDBAG_LOC_CHOOSE_TOSS, + PYRAMIDBAG_LOC_PREV, +}; + +enum { + PBAG_SPRITE_BAG, + PBAG_SPRITE_ITEM_ICON, + PBAG_SPRITE_ITEM_ICON_ALT, + PBAG_SPRITE_SWAP_LINE_START, // Swap line consists of 8 sprites + PBAG_SPRITE_SWAP_LINE_2, + PBAG_SPRITE_SWAP_LINE_3, + PBAG_SPRITE_SWAP_LINE_4, + PBAG_SPRITE_SWAP_LINE_5, + PBAG_SPRITE_SWAP_LINE_6, + PBAG_SPRITE_SWAP_LINE_7, + PBAG_SPRITE_SWAP_LINE_END, + PBAG_SPRITE_COUNT +}; +#define NUM_SWAP_LINE_SPRITES (1 + PBAG_SPRITE_SWAP_LINE_END - PBAG_SPRITE_SWAP_LINE_START) + +struct PyramidBagMenu { - void (*callback2)(void); - u8 tilemapBuffer[0x800]; - u8 itemsSpriteIds[PYRAMID_BAG_ITEMS_COUNT + 1]; + void (*exitCallback)(void); + u8 tilemapBuffer[BG_SCREEN_SIZE]; + u8 spriteIds[PBAG_SPRITE_COUNT]; u8 windowIds[5]; - u8 unk814; - u8 unk815; + u8 toSwapPos; + bool8 isAltIcon; // Two item icons loaded at a time. Tracks which to show next u8 scrollIndicatorsTaskId; const u8 *menuActionIds; - u8 filler81C[0x820 - 0x81C]; + u8 unused1[4]; u8 menuActionsCount; u8 listMenuCount; u8 listMenuMaxShown; struct ListMenuItem bagListItems[PYRAMID_BAG_ITEMS_COUNT + 1]; u8 itemStrings[PYRAMID_BAG_ITEMS_COUNT + 1][ITEM_NAME_LENGTH + 10]; s16 state; - u8 filler986[0x98C - 0x986]; + u8 unused2[4]; }; -struct PyramidBagCursorData +struct PyramidBagMenuState { void (*callback)(void); - u8 unk4; + u8 location; u16 cursorPosition; u16 scrollPosition; }; -extern struct PyramidBagResources *gPyramidBagResources; -extern struct PyramidBagCursorData gPyramidBagCursorData; +extern struct PyramidBagMenu *gPyramidBagMenu; +extern struct PyramidBagMenuState gPyramidBagMenuState; void InitBattlePyramidBagCursorPosition(void); void CB2_PyramidBagMenuFromStartMenu(void); void CB2_ReturnToPyramidBagMenu(void); -void sub_81C5924(void); -void sub_81C59BC(void); +void UpdatePyramidBagList(void); +void UpdatePyramidBagCursorPos(void); void sub_81C4EFC(void); void GoToBattlePyramidBagMenu(u8 a0, void (*callback)(void)); void Task_CloseBattlePyramidBagMessage(u8 taskId); void TryStoreHeldItemsInPyramidBag(void); void ChooseItemsToTossFromPyramidBag(void); -void CloseBattlePyramidBagAndSetCallback(u8 taskId); +void CloseBattlePyramidBag(u8 taskId); void DisplayItemMessageInBattlePyramid(u8 taskId, const u8 *str, void (*callback)(u8 taskId)); #endif // GUARD_BATTLE_PYRAMID_BAG_H diff --git a/include/menu.h b/include/menu.h index c9d8e374df..07e00eb730 100644 --- a/include/menu.h +++ b/include/menu.h @@ -90,8 +90,8 @@ void *malloc_and_decompress(const void *src, u32 *sizeOut); u16 copy_decompressed_tile_data_to_vram(u8 bgId, const void *src, u16 size, u16 offset, u8 mode); void AddTextPrinterForMessage(bool8 allowSkippingDelayWithButtonPress); void AddItemMenuActionTextPrinters(u8 windowId, u8 fontId, u8 left, u8 top, u8 letterSpacing, u8 lineHeight, u8 itemCount, const struct MenuAction *strs, const u8 *a8); -void sub_8198DBC(u8 windowId, u8 fontId, u8 left, u8 top, u8 a4, u8 itemCount, u8 itemCount2, const struct MenuAction *strs, const u8 *a8); -u8 sub_8199944(u8 windowId, u8 optionWidth, u8 columns, u8 rows, u8 initialCursorPos); +void PrintMenuActionGrid(u8 windowId, u8 fontId, u8 left, u8 top, u8 a4, u8 itemCount, u8 itemCount2, const struct MenuAction *strs, const u8 *a8); +u8 InitMenuActionGrid(u8 windowId, u8 optionWidth, u8 columns, u8 rows, u8 initialCursorPos); u8 ChangeListMenuCursorPosition(s8 deltaX, s8 deltaY); u8 GetStartMenuWindowId(void); void ListMenuLoadStdPalAt(u8, u8); diff --git a/include/menu_helpers.h b/include/menu_helpers.h index c4401354b7..9909437a24 100644 --- a/include/menu_helpers.h +++ b/include/menu_helpers.h @@ -29,7 +29,7 @@ bool8 AdjustQuantityAccordingToDPadInput(s16 *arg0, u16 arg1); u8 GetLRKeysPressed(void); u8 GetLRKeysPressedAndHeld(void); bool8 sub_8122148(u16 itemId); -bool8 itemid_80BF6D8_mail_related(u16 itemId); +bool8 IsWritingMailAllowed(u16 itemId); bool8 MenuHelpers_LinkSomething(void); bool8 MenuHelpers_CallLinkSomething(void); void sub_812220C(struct ItemSlot *slots, u8 count, u8 *arg2, u8 *usedSlotsCount, u8 maxUsedSlotsCount); diff --git a/include/strings.h b/include/strings.h index 8880f3a5c8..04283db0ee 100644 --- a/include/strings.h +++ b/include/strings.h @@ -982,7 +982,8 @@ extern const u8 gText_RibbonsVar1[]; extern const u8 gText_OneDash[]; extern const u8 gText_TwoDashes[]; -extern const u8 *const gReturnToXStringsTable2[]; +extern const u8 *const gBagMenu_ReturnToStrings[]; +extern const u8 *const gPyramidBagMenu_ReturnToStrings[]; extern const u8 gText_NumPlayerLink[]; extern const u8 gText_ConfirmLinkWhenPlayersReady[]; diff --git a/src/battle_pyramid_bag.c b/src/battle_pyramid_bag.c index 23f2f96530..0b13512ec7 100644 --- a/src/battle_pyramid_bag.c +++ b/src/battle_pyramid_bag.c @@ -34,71 +34,83 @@ #include "constants/rgb.h" #include "constants/songs.h" -EWRAM_DATA struct PyramidBagResources *gPyramidBagResources = NULL; -EWRAM_DATA struct PyramidBagCursorData gPyramidBagCursorData = {0}; +#define TAG_SCROLL_ARROW 2910 +#define TAG_PYRAMID_BAG 4132 +#define TAG_ITEM_ICON 4133 +#define TAG_ITEM_ICON_ALT 4134 -// This file's functions. -static void Task_HandlePyramidBagInput(u8 taskId); -static void Task_ChooseItemsToTossFromPyramidBag(u8 taskId); -static void sub_81C5B4C(u8 taskId); -static void Task_BeginItemSwap(u8 taskId); -static void sub_81C5D20(u8 taskId); -static void sub_81C674C(u8 taskId); -static void HandleMenuActionInput(u8 taskId); -static void HandleFewMenuActionsInput(u8 taskId); -static void sub_81C66EC(u8 taskId); -static void SetTaskToMainPyramidBagInputHandler(u8 taskId); -static void sub_81C6350(u8 taskId); -static void sub_81C64B4(u8 taskId); -static void sub_81C65CC(u8 taskId); -static void sub_81C66AC(u8 taskId); -static void PerformItemSwap(u8 taskId); -static void Task_ItemSwapHandleInput(u8 taskId); -static void sub_81C6A14(u8 taskId); +#define POS_NONE ((u8)-1) + +enum { + WIN_LIST, + WIN_INFO, + WIN_MSG, + WIN_TOSS_NUM, +}; + +EWRAM_DATA struct PyramidBagMenu *gPyramidBagMenu = NULL; +EWRAM_DATA struct PyramidBagMenuState gPyramidBagMenuState = {0}; + +static void Task_HandlePyramidBagInput(u8); +static void Task_ChooseItemsToTossFromPyramidBag(u8); +static void Task_ClosePyramidBag(u8); +static void Task_BeginItemSwap(u8); +static void OpenContextMenu(u8); +static void TryCloseBagToGiveItem(u8); +static void HandleMenuActionInput_2x2(u8); +static void HandleMenuActionInput_SingleRow(u8); +static void Task_WaitCloseErrorMessage(u8); +static void SetTaskToMainPyramidBagInputHandler(u8); +static void AskConfirmToss(u8); +static void Task_ChooseHowManyToToss(u8); +static void Task_TossItem(u8); +static void ShowCantHoldMessage(u8); +static void PerformItemSwap(u8); +static void Task_ItemSwapHandleInput(u8); +static void CancelItemSwap(u8); static void SetBagItemsListTemplate(void); -static void sub_81C504C(void); -static void sub_81C51DC(void); -static void AddScrollArrow(void); -static void sub_81C56F8(void); -static void sub_81C5A20(void); -static void sub_81C6BD8(void); -static void sub_81C6EF4(void); +static void CB2_LoadPyramidBagMenu(void); +static void InitPyramidBagBgs(void); +static void AddScrollArrows(void); +static void CreatePyramidBagInputTask(void); +static void InitPyramidBagScroll(void); +static void InitPyramidBagWindows(void); +static void CreatePyramidBagSprite(void); static void CreateSwapLine(void); -static void sub_81C6E98(void); -static void sub_81C6F20(void); -static void sub_81C6404(void); +static void LoadPyramidBagPalette(void); +static void ShakePyramidBag(void); +static void ShowNumToToss(void); static void CloseBattlePyramidBagTextWindow(void); -static bool8 sub_81C5238(void); -static bool8 sub_81C5078(void); -static void ShowItemImage(u16 itemId, u8 itemSpriteArrayId); -static void PyramidBag_CopyItemName(u8 *dst, u16 itemId); -static void sub_81C6FF8(u8 arg0); -static void PrintItemDescription(s32 listMenuId); -static void sub_81C5AB8(u8 y, u8 arg1); -static void PrintOnWindow_Font1(u8 windowId, const u8 *src, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, u8 speed, u8 colorTableId); -static void PrintOnWindow_Font7(u8 windowId, const u8 *src, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, u8 speed, u8 colorTableId); -static u8 sub_81C6D24(u8 windowArrayId); -static void sub_81C6D6C(u8 windowArrayId); -static void sub_81C5EAC(u8 windowId); -static void sub_81C5F08(u8 windowId, u8 horizontalCount, u8 verticalCount); -static bool8 IsValidMenuAction(s8 arg0); -static void sub_81C6DAC(u8 taskId, const struct YesNoFuncTable *yesNoTable); -static void sub_81C6CEC(u8 windowId); -static void UpdateSwapLinePos(u8 y); -static void SetSwapLineInvisibility(bool8 invisible); -static void sub_81C6F68(struct Sprite *sprite); -static void BagAction_UseOnField(u8 taskId); -static void BagAction_Toss(u8 taskId); -static void BagAction_Give(u8 taskId); -static void BagAction_Cancel(u8 taskId); -static void BagAction_UseInBattle(u8 taskId); -static void PyramidBagMoveCursorFunc(s32 itemIndex, bool8 onInit, struct ListMenu *list); -static void PrintItemQuantity(u8 windowId, s32 itemIndex, u8 y); -static void TossItem(u8 taskId); -static void DontTossItem(u8 taskId); +static bool8 LoadPyramidBagGfx(void); +static bool8 LoadPyramidBagMenu(void); +static void ShowItemIcon(u16, u8); +static void CopyBagItemName(u8 *, u16); +static void FreeItemIconSpriteByAltId(u8); +static void PrintItemDescription(s32); +static void PrintSelectorArrowAtPos(u8, u8); +static void PrintOnWindow_Font1(u8, const u8 *, u8, u8, u8, u8, u8, u8); +static void PrintOnWindow_Font7(u8, const u8 *, u8, u8, u8, u8, u8, u8); +static u8 OpenMenuActionWindowById(u8); +static void CloseMenuActionWindowById(u8); +static void PrintMenuActionText_SingleRow(u8); +static void PrintMenuActionText_MultiRow(u8, u8, u8); +static bool8 IsValidMenuAction(s8); +static void CreatePyramidBagYesNo(u8, const struct YesNoFuncTable *); +static void DrawTossNumberWindow(u8); +static void UpdateSwapLinePos(u8); +static void SetSwapLineInvisibility(bool8); +static void SpriteCB_BagWaitForShake(struct Sprite *); +static void BagAction_UseOnField(u8); +static void BagAction_Toss(u8); +static void BagAction_Give(u8); +static void BagAction_Cancel(u8); +static void BagAction_UseInBattle(u8); +static void BagCursorMoved(s32, bool8, struct ListMenu *); +static void PrintItemQuantity(u8, s32, u8); +static void TossItem(u8); +static void DontTossItem(u8); -// Const rom data. -static const struct BgTemplate gUnknown_0861F2B4[] = +static const struct BgTemplate sBgTemplates[] = { { .bg = 0, @@ -129,14 +141,14 @@ static const struct BgTemplate gUnknown_0861F2B4[] = }, }; -static const struct ListMenuTemplate gUnknown_0861F2C0 = +static const struct ListMenuTemplate sListMenuTemplate = { .items = NULL, - .moveCursorFunc = PyramidBagMoveCursorFunc, + .moveCursorFunc = BagCursorMoved, .itemPrintFunc = PrintItemQuantity, .totalItems = 0, .maxShowed = 0, - .windowId = 0, + .windowId = WIN_LIST, .header_X = 0, .item_X = 8, .cursor_X = 0, @@ -151,12 +163,14 @@ static const struct ListMenuTemplate gUnknown_0861F2C0 = .cursorKind = 0 }; -#define ACTION_USE_FIELD 0 -#define ACTION_TOSS 1 -#define ACTION_GIVE 2 -#define ACTION_CANCEL 3 -#define ACTION_USE_BATTLE 4 -#define ACTION_DUMMY 5 +enum { + ACTION_USE_FIELD, + ACTION_TOSS, + ACTION_GIVE, + ACTION_CANCEL, + ACTION_USE_BATTLE, + ACTION_DUMMY, +}; static const struct MenuAction sMenuActions[] = { @@ -168,26 +182,33 @@ static const struct MenuAction sMenuActions[] = [ACTION_DUMMY] = { gText_EmptyString2, NULL }, }; -static const u8 sFieldMenuActionIds[] = {ACTION_USE_FIELD, ACTION_GIVE, ACTION_TOSS, ACTION_CANCEL}; -static const u8 gUnknown_0861F30C[] = {ACTION_TOSS, ACTION_CANCEL}; -static const u8 sBattleMenuActionIds[] = {ACTION_USE_BATTLE, ACTION_CANCEL}; -static const u8 gUnknown_0861F310[] = {ACTION_CANCEL}; +static const u8 sMenuActionIds_Field[] = {ACTION_USE_FIELD, ACTION_GIVE, ACTION_TOSS, ACTION_CANCEL}; +static const u8 sMenuActionIds_ChooseToss[] = {ACTION_TOSS, ACTION_CANCEL}; +static const u8 sMenuActionIds_Battle[] = {ACTION_USE_BATTLE, ACTION_CANCEL}; +static const u8 sMenuActionIds_BattleCannotUse[] = {ACTION_CANCEL}; static const struct YesNoFuncTable sYesNoTossFuncions = { TossItem, DontTossItem }; -static const u8 sColorTable[][3] = -{ - {0, 2, 3}, - {0, 3, 1}, - {1, 2, 3}, +enum { + COLORID_DARK_GRAY, + COLORID_LIGHT_GRAY, + COLORID_WHITE_BG, + COLORID_NONE = 0xFF }; -static const struct WindowTemplate gUnknown_0861F328[] = +static const u8 sTextColors[][3] = { - { + [COLORID_DARK_GRAY] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY}, + [COLORID_LIGHT_GRAY] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_LIGHT_GRAY, TEXT_COLOR_WHITE}, + [COLORID_WHITE_BG] = {TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY}, // Unused +}; + +static const struct WindowTemplate sWindowTemplates[] = +{ + [WIN_LIST] = { .bg = 0, .tilemapLeft = 14, .tilemapTop = 2, @@ -196,7 +217,7 @@ static const struct WindowTemplate gUnknown_0861F328[] = .paletteNum = 15, .baseBlock = 30 }, - { + [WIN_INFO] = { .bg = 0, .tilemapLeft = 0, .tilemapTop = 13, @@ -205,7 +226,7 @@ static const struct WindowTemplate gUnknown_0861F328[] = .paletteNum = 15, .baseBlock = 270 }, - { + [WIN_MSG] = { .bg = 1, .tilemapLeft = 2, .tilemapTop = 15, @@ -214,7 +235,7 @@ static const struct WindowTemplate gUnknown_0861F328[] = .paletteNum = 15, .baseBlock = 354 }, - { + [WIN_TOSS_NUM] = { .bg = 1, .tilemapLeft = 24, .tilemapTop = 17, @@ -226,9 +247,17 @@ static const struct WindowTemplate gUnknown_0861F328[] = DUMMY_WIN_TEMPLATE, }; -static const struct WindowTemplate gUnknown_0861F350[] = +enum { + MENU_WIN_1x1, + MENU_WIN_1x2, + MENU_WIN_2x2, + MENU_WIN_2x3, + MENU_WIN_YESNO, +}; + +static const struct WindowTemplate sWindowTemplates_MenuActions[] = { - { + [MENU_WIN_1x1] = { .bg = 1, .tilemapLeft = 22, .tilemapTop = 17, @@ -237,7 +266,7 @@ static const struct WindowTemplate gUnknown_0861F350[] = .paletteNum = 15, .baseBlock = 472 }, - { + [MENU_WIN_1x2] = { .bg = 1, .tilemapLeft = 22, .tilemapTop = 15, @@ -246,7 +275,7 @@ static const struct WindowTemplate gUnknown_0861F350[] = .paletteNum = 15, .baseBlock = 472 }, - { + [MENU_WIN_2x2] = { .bg = 1, .tilemapLeft = 15, .tilemapTop = 15, @@ -255,7 +284,7 @@ static const struct WindowTemplate gUnknown_0861F350[] = .paletteNum = 15, .baseBlock = 472 }, - { + [MENU_WIN_2x3] = { // Unused .bg = 1, .tilemapLeft = 15, .tilemapTop = 13, @@ -264,7 +293,7 @@ static const struct WindowTemplate gUnknown_0861F350[] = .paletteNum = 15, .baseBlock = 472 }, - { + [MENU_WIN_YESNO] = { .bg = 1, .tilemapLeft = 24, .tilemapTop = 15, @@ -275,7 +304,7 @@ static const struct WindowTemplate gUnknown_0861F350[] = }, }; -static const struct OamData gOamData_861F378 = +static const struct OamData sOamData_PyramidBag = { .y = 0, .affineMode = ST_OAM_AFFINE_NORMAL, @@ -292,24 +321,24 @@ static const struct OamData gOamData_861F378 = .affineParam = 0, }; -static const union AnimCmd gSpriteAnim_861F380[] = +static const union AnimCmd sAnim_PyramidBag[] = { ANIMCMD_FRAME(0, 4), ANIMCMD_END, }; -static const union AnimCmd * const gSpriteAnimTable_861F388[] = +static const union AnimCmd * const sAnims_PyramidBag[] = { - gSpriteAnim_861F380, + sAnim_PyramidBag, }; -static const union AffineAnimCmd gSpriteAffineAnim_861F38C[] = +static const union AffineAnimCmd sAffineAnim_PyramidBag_Still[] = { AFFINEANIMCMD_FRAME(256, 256, 0, 0), AFFINEANIMCMD_END, }; -static const union AffineAnimCmd gSpriteAffineAnim_861F39C[] = +static const union AffineAnimCmd sAffineAnim_PyramidBag_Shake[] = { AFFINEANIMCMD_FRAME(0, 0, 254, 2), AFFINEANIMCMD_FRAME(0, 0, 2, 4), @@ -318,42 +347,50 @@ static const union AffineAnimCmd gSpriteAffineAnim_861F39C[] = AFFINEANIMCMD_END, }; -static const union AffineAnimCmd * const gSpriteAffineAnimTable_861F3C4[] = -{ - gSpriteAffineAnim_861F38C, - gSpriteAffineAnim_861F39C, +enum { + ANIM_BAG_STILL, + ANIM_BAG_SHAKE, }; -static const struct CompressedSpriteSheet gPyramidBagSpriteSheet = {gBattleFrontierGfx_PyramidBag, 0x0800, 0x1024}; - -static const struct SpriteTemplate gUnknown_0861F3D4 = +static const union AffineAnimCmd * const sAffineAnims_PyramidBag[] = { - .tileTag = 0x1024, - .paletteTag = 0x1024, - .oam = &gOamData_861F378, - .anims = gSpriteAnimTable_861F388, + [ANIM_BAG_STILL] = sAffineAnim_PyramidBag_Still, + [ANIM_BAG_SHAKE] = sAffineAnim_PyramidBag_Shake, +}; + +static const struct CompressedSpriteSheet sSpriteSheet_PyramidBag = {gBattleFrontierGfx_PyramidBag, 0x0800, TAG_PYRAMID_BAG}; + +static const struct SpriteTemplate sSpriteTemplate_PyramidBag = +{ + .tileTag = TAG_PYRAMID_BAG, + .paletteTag = TAG_PYRAMID_BAG, + .oam = &sOamData_PyramidBag, + .anims = sAnims_PyramidBag, .images = NULL, - .affineAnims = gSpriteAffineAnimTable_861F3C4, + .affineAnims = sAffineAnims_PyramidBag, .callback = SpriteCallbackDummy }; -// code void InitBattlePyramidBagCursorPosition(void) { - gPyramidBagCursorData.cursorPosition = 0; - gPyramidBagCursorData.scrollPosition = 0; + gPyramidBagMenuState.cursorPosition = 0; + gPyramidBagMenuState.scrollPosition = 0; } void CB2_PyramidBagMenuFromStartMenu(void) { - GoToBattlePyramidBagMenu(0, CB2_ReturnToFieldWithOpenMenu); + GoToBattlePyramidBagMenu(PYRAMIDBAG_LOC_FIELD, CB2_ReturnToFieldWithOpenMenu); } -static void sub_81C4F10(void) +// Unused, CB2_BagMenuFromBattle is used instead +static void OpenBattlePyramidBagInBattle(void) { - GoToBattlePyramidBagMenu(1, CB2_SetUpReshowBattleScreenAfterMenu2); + GoToBattlePyramidBagMenu(PYRAMIDBAG_LOC_BATTLE, CB2_SetUpReshowBattleScreenAfterMenu2); } +// If the player finishes a round at the Battle Pyramid with insufficient space in their +// Pyramid Bag to store the party's held items, they may choose items to toss in order to +// make room. void ChooseItemsToTossFromPyramidBag(void) { ScriptContext2_Enable(); @@ -367,37 +404,37 @@ static void Task_ChooseItemsToTossFromPyramidBag(u8 taskId) { CleanupOverworldWindowsAndTilemaps(); gFieldCallback2 = CB2_FadeFromPartyMenu; - GoToBattlePyramidBagMenu(3, CB2_ReturnToField); + GoToBattlePyramidBagMenu(PYRAMIDBAG_LOC_CHOOSE_TOSS, CB2_ReturnToField); DestroyTask(taskId); } } void CB2_ReturnToPyramidBagMenu(void) { - GoToBattlePyramidBagMenu(4, gPyramidBagCursorData.callback); + GoToBattlePyramidBagMenu(PYRAMIDBAG_LOC_PREV, gPyramidBagMenuState.callback); } -void GoToBattlePyramidBagMenu(u8 a0, void (*callback)(void)) +void GoToBattlePyramidBagMenu(u8 location, void (*callback)(void)) { - gPyramidBagResources = AllocZeroed(sizeof(*gPyramidBagResources)); + gPyramidBagMenu = AllocZeroed(sizeof(*gPyramidBagMenu)); - if (a0 != 4) - gPyramidBagCursorData.unk4 = a0; + if (location != PYRAMIDBAG_LOC_PREV) + gPyramidBagMenuState.location = location; if (callback != NULL) - gPyramidBagCursorData.callback = callback; + gPyramidBagMenuState.callback = callback; - gPyramidBagResources->callback2 = NULL; - gPyramidBagResources->unk814 = 0xFF; - gPyramidBagResources->scrollIndicatorsTaskId = TASK_NONE; + gPyramidBagMenu->exitCallback = NULL; + gPyramidBagMenu->toSwapPos = POS_NONE; + gPyramidBagMenu->scrollIndicatorsTaskId = TASK_NONE; - memset(gPyramidBagResources->itemsSpriteIds, 0xFF, sizeof(gPyramidBagResources->itemsSpriteIds)); - memset(gPyramidBagResources->windowIds, WINDOW_NONE, sizeof(gPyramidBagResources->windowIds)); + memset(gPyramidBagMenu->spriteIds, SPRITE_NONE, sizeof(gPyramidBagMenu->spriteIds)); + memset(gPyramidBagMenu->windowIds, WINDOW_NONE, sizeof(gPyramidBagMenu->windowIds)); - SetMainCallback2(sub_81C504C); + SetMainCallback2(CB2_LoadPyramidBagMenu); } -static void sub_81C501C(void) +static void CB2_PyramidBag(void) { RunTasks(); AnimateSprites(); @@ -406,19 +443,21 @@ static void sub_81C501C(void) UpdatePaletteFade(); } -static void sub_81C5038(void) +static void VBlankCB_PyramidBag(void) { LoadOam(); ProcessSpriteCopyRequests(); TransferPlttBuffer(); } -static void sub_81C504C(void) +static void CB2_LoadPyramidBagMenu(void) { - while (MenuHelpers_CallLinkSomething() != TRUE && sub_81C5078() != TRUE && MenuHelpers_LinkSomething() != TRUE); + while (MenuHelpers_CallLinkSomething() != TRUE + && LoadPyramidBagMenu() != TRUE + && MenuHelpers_LinkSomething() != TRUE); } -static bool8 sub_81C5078(void) +static bool8 LoadPyramidBagMenu(void) { switch (gMain.state) { @@ -446,30 +485,26 @@ static bool8 sub_81C5078(void) break; case 5: if (!MenuHelpers_LinkSomething()) - { ResetTasks(); - } gMain.state++; break; case 6: - sub_81C51DC(); - gPyramidBagResources->state = 0; + InitPyramidBagBgs(); + gPyramidBagMenu->state = 0; gMain.state++; break; case 7: - if (sub_81C5238()) - { + if (LoadPyramidBagGfx()) gMain.state++; - } break; case 8: - sub_81C6BD8(); + InitPyramidBagWindows(); gMain.state++; break; case 9: - sub_81C5924(); - sub_81C59BC(); - sub_81C5A20(); + UpdatePyramidBagList(); + UpdatePyramidBagCursorPos(); + InitPyramidBagScroll(); gMain.state++; break; case 10: @@ -477,15 +512,15 @@ static bool8 sub_81C5078(void) gMain.state++; break; case 11: - sub_81C56F8(); + CreatePyramidBagInputTask(); gMain.state++; break; case 12: - sub_81C6EF4(); + CreatePyramidBagSprite(); gMain.state++; break; case 13: - AddScrollArrow(); + AddScrollArrows(); gMain.state++; break; case 14: @@ -493,28 +528,28 @@ static bool8 sub_81C5078(void) gMain.state++; break; case 15: - BlendPalettes(PALETTES_ALL, 0x10, 0); + BlendPalettes(PALETTES_ALL, 16, 0); gMain.state++; break; case 16: - BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK); + BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK); gPaletteFade.bufferTransferDisabled = FALSE; gMain.state++; break; default: - SetVBlankCallback(sub_81C5038); - SetMainCallback2(sub_81C501C); + SetVBlankCallback(VBlankCB_PyramidBag); + SetMainCallback2(CB2_PyramidBag); return TRUE; } return FALSE; } -static void sub_81C51DC(void) +static void InitPyramidBagBgs(void) { ResetVramOamAndBgCntRegs(); ResetBgsAndClearDma3BusyFlags(0); - InitBgsFromTemplates(0, gUnknown_0861F2B4, ARRAY_COUNT(gUnknown_0861F2B4)); - SetBgTilemapBuffer(2, gPyramidBagResources->tilemapBuffer); + InitBgsFromTemplates(0, sBgTemplates, ARRAY_COUNT(sBgTemplates)); + SetBgTilemapBuffer(2, gPyramidBagMenu->tilemapBuffer); ResetAllBgsCoordinates(); ScheduleBgCopyTilemapToVram(2); SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | @@ -526,37 +561,37 @@ static void sub_81C51DC(void) SetGpuReg(REG_OFFSET_BLDCNT, 0); } -static bool8 sub_81C5238(void) +static bool8 LoadPyramidBagGfx(void) { - switch (gPyramidBagResources->state) + switch (gPyramidBagMenu->state) { case 0: ResetTempTileDataBuffers(); DecompressAndCopyTileDataToVram(2, gBagScreen_Gfx, 0, 0, 0); - gPyramidBagResources->state++; + gPyramidBagMenu->state++; break; case 1: if (FreeTempTileDataBuffersIfPossible() != TRUE) { - LZDecompressWram(gBattleFrontierGfx_PyramidBagTileMap, gPyramidBagResources->tilemapBuffer); - gPyramidBagResources->state++; + LZDecompressWram(gBattleFrontierGfx_PyramidBagTileMap, gPyramidBagMenu->tilemapBuffer); + gPyramidBagMenu->state++; } break; case 2: - LoadCompressedPalette(gUnknown_08D9AF44, 0, 0x20); - gPyramidBagResources->state++; + LoadCompressedPalette(gUnknown_08D9AF44, 0, 32); + gPyramidBagMenu->state++; break; case 3: - LoadCompressedSpriteSheet(&gPyramidBagSpriteSheet); - gPyramidBagResources->state++; + LoadCompressedSpriteSheet(&sSpriteSheet_PyramidBag); + gPyramidBagMenu->state++; break; case 4: - sub_81C6E98(); - gPyramidBagResources->state++; + LoadPyramidBagPalette(); + gPyramidBagMenu->state++; break; default: LoadListMenuSwapLineGfx(); - gPyramidBagResources->state = 0; + gPyramidBagMenu->state = 0; return TRUE; } @@ -566,24 +601,24 @@ static bool8 sub_81C5238(void) static void SetBagItemsListTemplate(void) { u16 i; - u16 *pyramidItems = gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.lvlMode]; + u16 *itemIds = gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.lvlMode]; - for (i = 0; i < gPyramidBagResources->listMenuCount - 1; i++) + for (i = 0; i < gPyramidBagMenu->listMenuCount - 1; i++) { - PyramidBag_CopyItemName(gPyramidBagResources->itemStrings[i], pyramidItems[i]); - gPyramidBagResources->bagListItems[i].name = gPyramidBagResources->itemStrings[i]; - gPyramidBagResources->bagListItems[i].id = i; + CopyBagItemName(gPyramidBagMenu->itemStrings[i], itemIds[i]); + gPyramidBagMenu->bagListItems[i].name = gPyramidBagMenu->itemStrings[i]; + gPyramidBagMenu->bagListItems[i].id = i; } - StringCopy(gPyramidBagResources->itemStrings[i], gText_CloseBag); - gPyramidBagResources->bagListItems[i].name = gPyramidBagResources->itemStrings[i]; - gPyramidBagResources->bagListItems[i].id = LIST_CANCEL; - gMultiuseListMenuTemplate = gUnknown_0861F2C0; - gMultiuseListMenuTemplate.totalItems = gPyramidBagResources->listMenuCount; - gMultiuseListMenuTemplate.items = gPyramidBagResources->bagListItems; - gMultiuseListMenuTemplate.maxShowed = gPyramidBagResources->listMenuMaxShown; + StringCopy(gPyramidBagMenu->itemStrings[i], gText_CloseBag); + gPyramidBagMenu->bagListItems[i].name = gPyramidBagMenu->itemStrings[i]; + gPyramidBagMenu->bagListItems[i].id = LIST_CANCEL; + gMultiuseListMenuTemplate = sListMenuTemplate; + gMultiuseListMenuTemplate.totalItems = gPyramidBagMenu->listMenuCount; + gMultiuseListMenuTemplate.items = gPyramidBagMenu->bagListItems; + gMultiuseListMenuTemplate.maxShowed = gPyramidBagMenu->listMenuMaxShown; } -static void PyramidBag_CopyItemName(u8 *dst, u16 itemId) +static void CopyBagItemName(u8 *dst, u16 itemId) { if (ItemId_GetPocket(itemId) == POCKET_BERRIES) { @@ -597,21 +632,21 @@ static void PyramidBag_CopyItemName(u8 *dst, u16 itemId) } } -static void PyramidBagMoveCursorFunc(s32 itemIndex, bool8 onInit, struct ListMenu *list) +static void BagCursorMoved(s32 itemIndex, bool8 onInit, struct ListMenu *list) { if (onInit != TRUE) { PlaySE(SE_SELECT); - sub_81C6F20(); + ShakePyramidBag(); } - if (gPyramidBagResources->unk814 == 0xFF) + if (gPyramidBagMenu->toSwapPos == POS_NONE) { - sub_81C6FF8(gPyramidBagResources->unk815 ^ 1); + FreeItemIconSpriteByAltId(gPyramidBagMenu->isAltIcon ^ 1); if (itemIndex != LIST_CANCEL) - ShowItemImage(gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.lvlMode][itemIndex], gPyramidBagResources->unk815); + ShowItemIcon(gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.lvlMode][itemIndex], gPyramidBagMenu->isAltIcon); else - ShowItemImage(0xFFFF, gPyramidBagResources->unk815); - gPyramidBagResources->unk815 ^= 1; + ShowItemIcon(0xFFFF, gPyramidBagMenu->isAltIcon); // Show exit arrow if on Cancel + gPyramidBagMenu->isAltIcon ^= 1; PrintItemDescription(itemIndex); } } @@ -622,20 +657,23 @@ static void PrintItemQuantity(u8 windowId, s32 itemIndex, u8 y) if (itemIndex == LIST_CANCEL) return; - if (gPyramidBagResources->unk814 != 0xFF) + if (gPyramidBagMenu->toSwapPos != POS_NONE) { - if (gPyramidBagResources->unk814 == (u8)(itemIndex)) - sub_81C5AB8(y, 1); + // Performing a swap. Keep a gray selector arrow on the position to swap to + // and erase the selector arrow anywhere else + if (gPyramidBagMenu->toSwapPos == (u8)(itemIndex)) + PrintSelectorArrowAtPos(y, COLORID_LIGHT_GRAY); else - sub_81C5AB8(y, 0xFF); + PrintSelectorArrowAtPos(y, COLORID_NONE); } + ConvertIntToDecimalStringN(gStringVar1, gSaveBlock2Ptr->frontier.pyramidBag.quantity[gSaveBlock2Ptr->frontier.lvlMode][itemIndex], STR_CONV_MODE_RIGHT_ALIGN, 2); StringExpandPlaceholders(gStringVar4, gText_xVar1); - xAlign = GetStringRightAlignXOffset(7, gStringVar4, 0x77); - PrintOnWindow_Font7(windowId, gStringVar4, xAlign, y, 0, 0, TEXT_SPEED_FF, 0); + xAlign = GetStringRightAlignXOffset(7, gStringVar4, 119); + PrintOnWindow_Font7(windowId, gStringVar4, xAlign, y, 0, 0, TEXT_SPEED_FF, COLORID_DARK_GRAY); } static void PrintItemDescription(s32 listMenuId) @@ -647,34 +685,42 @@ static void PrintItemDescription(s32 listMenuId) } else { - StringCopy(gStringVar1, gReturnToXStringsTable2[gPyramidBagCursorData.unk4]); + StringCopy(gStringVar1, gPyramidBagMenu_ReturnToStrings[gPyramidBagMenuState.location]); StringExpandPlaceholders(gStringVar4, gText_ReturnToVar1); desc = gStringVar4; } - FillWindowPixelBuffer(1, PIXEL_FILL(0)); - PrintOnWindow_Font1(1, desc, 3, 0, 0, 1, 0, 0); + FillWindowPixelBuffer(WIN_INFO, PIXEL_FILL(0)); + PrintOnWindow_Font1(WIN_INFO, desc, 3, 0, 0, 1, 0, COLORID_DARK_GRAY); } -static void AddScrollArrow(void) +static void AddScrollArrows(void) { - if (gPyramidBagResources->scrollIndicatorsTaskId == TASK_NONE) - gPyramidBagResources->scrollIndicatorsTaskId = AddScrollIndicatorArrowPairParameterized(2, 172, 12, 148, gPyramidBagResources->listMenuCount - gPyramidBagResources->listMenuMaxShown, 0xB5E, 0xB5E, &gPyramidBagCursorData.scrollPosition); + if (gPyramidBagMenu->scrollIndicatorsTaskId == TASK_NONE) + gPyramidBagMenu->scrollIndicatorsTaskId = AddScrollIndicatorArrowPairParameterized(SCROLL_ARROW_UP, 172, 12, 148, + gPyramidBagMenu->listMenuCount - gPyramidBagMenu->listMenuMaxShown, + TAG_SCROLL_ARROW, TAG_SCROLL_ARROW, + &gPyramidBagMenuState.scrollPosition); } static void RemoveScrollArrow(void) { - if (gPyramidBagResources->scrollIndicatorsTaskId != TASK_NONE) + if (gPyramidBagMenu->scrollIndicatorsTaskId != TASK_NONE) { - RemoveScrollIndicatorArrowPair(gPyramidBagResources->scrollIndicatorsTaskId); - gPyramidBagResources->scrollIndicatorsTaskId = TASK_NONE; + RemoveScrollIndicatorArrowPair(gPyramidBagMenu->scrollIndicatorsTaskId); + gPyramidBagMenu->scrollIndicatorsTaskId = TASK_NONE; } } -static void sub_81C56F8(void) +#define tListTaskId data[0] +#define tListPos data[1] +#define tQuantity data[2] +#define tNumToToss data[8] + +static void CreatePyramidBagInputTask(void) { u8 taskId = CreateTask(Task_HandlePyramidBagInput, 0); s16 *data = gTasks[taskId].data; - data[0] = ListMenuInit(&gMultiuseListMenuTemplate, gPyramidBagCursorData.scrollPosition, gPyramidBagCursorData.cursorPosition); + tListTaskId = ListMenuInit(&gMultiuseListMenuTemplate, gPyramidBagMenuState.scrollPosition, gPyramidBagMenuState.cursorPosition); } static void SwapItems(u8 id1, u8 id2) @@ -728,9 +774,9 @@ static void CompactItems(void) for (i = 0; i < PYRAMID_BAG_ITEMS_COUNT; i++) { - if (itemIds[i] == 0 || quantities[i] == 0) + if (itemIds[i] == ITEM_NONE || quantities[i] == 0) { - itemIds[i] = 0; + itemIds[i] = ITEM_NONE; quantities[i] = 0; } } @@ -738,98 +784,97 @@ static void CompactItems(void) { for (j = i + 1; j < PYRAMID_BAG_ITEMS_COUNT; j++) { - if (itemIds[i] == 0 || quantities[i] == 0) + if (itemIds[i] == ITEM_NONE || quantities[i] == 0) SwapItems(i, j); } } } -void sub_81C5924(void) +void UpdatePyramidBagList(void) { u16 i; u16 *itemIds = gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.lvlMode]; CompactItems(); - gPyramidBagResources->listMenuCount = 0; + gPyramidBagMenu->listMenuCount = 0; for (i = 0; i < PYRAMID_BAG_ITEMS_COUNT; i++) { - if (itemIds[i] != 0) - gPyramidBagResources->listMenuCount++; + if (itemIds[i] != ITEM_NONE) + gPyramidBagMenu->listMenuCount++; } - gPyramidBagResources->listMenuCount++; - if (gPyramidBagResources->listMenuCount > 8) - gPyramidBagResources->listMenuMaxShown = 8; + gPyramidBagMenu->listMenuCount++; + if (gPyramidBagMenu->listMenuCount > 8) + gPyramidBagMenu->listMenuMaxShown = 8; else - gPyramidBagResources->listMenuMaxShown = gPyramidBagResources->listMenuCount; + gPyramidBagMenu->listMenuMaxShown = gPyramidBagMenu->listMenuCount; } -void sub_81C59BC(void) +void UpdatePyramidBagCursorPos(void) { - if (gPyramidBagCursorData.scrollPosition != 0 && gPyramidBagCursorData.scrollPosition + gPyramidBagResources->listMenuMaxShown > gPyramidBagResources->listMenuCount) - gPyramidBagCursorData.scrollPosition = gPyramidBagResources->listMenuCount - gPyramidBagResources->listMenuMaxShown; - if (gPyramidBagCursorData.scrollPosition + gPyramidBagCursorData.cursorPosition >= gPyramidBagResources->listMenuCount) + if (gPyramidBagMenuState.scrollPosition != 0 && gPyramidBagMenuState.scrollPosition + gPyramidBagMenu->listMenuMaxShown > gPyramidBagMenu->listMenuCount) + gPyramidBagMenuState.scrollPosition = gPyramidBagMenu->listMenuCount - gPyramidBagMenu->listMenuMaxShown; + + if (gPyramidBagMenuState.scrollPosition + gPyramidBagMenuState.cursorPosition >= gPyramidBagMenu->listMenuCount) { - if (gPyramidBagResources->listMenuCount == 0) - gPyramidBagCursorData.cursorPosition = 0; + if (gPyramidBagMenu->listMenuCount == 0) + gPyramidBagMenuState.cursorPosition = 0; else - gPyramidBagCursorData.cursorPosition = gPyramidBagResources->listMenuCount - 1; + gPyramidBagMenuState.cursorPosition = gPyramidBagMenu->listMenuCount - 1; } } -static void sub_81C5A20(void) +static void InitPyramidBagScroll(void) { u8 i; - if (gPyramidBagCursorData.cursorPosition > 4) + if (gPyramidBagMenuState.cursorPosition > 4) { - for (i = 0; i <= gPyramidBagCursorData.cursorPosition - 4; i++) + for (i = 0; i <= gPyramidBagMenuState.cursorPosition - 4; i++) { - if (gPyramidBagCursorData.scrollPosition + gPyramidBagResources->listMenuMaxShown == gPyramidBagResources->listMenuCount) - { - // daycare.c sends its regards. + if (gPyramidBagMenuState.scrollPosition + gPyramidBagMenu->listMenuMaxShown == gPyramidBagMenu->listMenuCount) break; - } - gPyramidBagCursorData.cursorPosition--; - gPyramidBagCursorData.scrollPosition++; + + gPyramidBagMenuState.cursorPosition--; + gPyramidBagMenuState.scrollPosition++; } } } -static void sub_81C5A98(u8 listMenuTaskId, u8 arg1) +static void PrintSelectorArrow(u8 listMenuTaskId, u8 colorId) { u8 y = ListMenuGetYCoordForPrintingArrowCursor(listMenuTaskId); - sub_81C5AB8(y, arg1); + PrintSelectorArrowAtPos(y, colorId); } -static void sub_81C5AB8(u8 y, u8 arg1) +static void PrintSelectorArrowAtPos(u8 y, u8 colorId) { - if (arg1 == 0xFF) - FillWindowPixelRect(0, PIXEL_FILL(0), 0, y, GetMenuCursorDimensionByFont(1, 0), GetMenuCursorDimensionByFont(1, 1)); + if (colorId == COLORID_NONE) // If 'no color', erase arrow + FillWindowPixelRect(WIN_LIST, PIXEL_FILL(0), 0, y, GetMenuCursorDimensionByFont(1, 0), GetMenuCursorDimensionByFont(1, 1)); else - PrintOnWindow_Font1(0, gText_SelectorArrow2, 0, y, 0, 0, 0, arg1); + PrintOnWindow_Font1(WIN_LIST, gText_SelectorArrow2, 0, y, 0, 0, 0, colorId); } -void CloseBattlePyramidBagAndSetCallback(u8 taskId) +void CloseBattlePyramidBag(u8 taskId) { - BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK); - gTasks[taskId].func = sub_81C5B4C; + BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); + gTasks[taskId].func = Task_ClosePyramidBag; } -static void sub_81C5B4C(u8 taskId) +static void Task_ClosePyramidBag(u8 taskId) { s16 *data = gTasks[taskId].data; if (!gPaletteFade.active) { - DestroyListMenuTask(data[0], &gPyramidBagCursorData.scrollPosition, &gPyramidBagCursorData.cursorPosition); - if (gPyramidBagResources->callback2 != NULL) - SetMainCallback2(gPyramidBagResources->callback2); + DestroyListMenuTask(tListTaskId, &gPyramidBagMenuState.scrollPosition, &gPyramidBagMenuState.cursorPosition); + if (gPyramidBagMenu->exitCallback != NULL) + SetMainCallback2(gPyramidBagMenu->exitCallback); else - SetMainCallback2(gPyramidBagCursorData.callback); + SetMainCallback2(gPyramidBagMenuState.callback); RemoveScrollArrow(); ResetSpriteData(); FreeAllSpritePalettes(); FreeAllWindowBuffers(); - Free(gPyramidBagResources); + Free(gPyramidBagMenu); DestroyTask(taskId); } } @@ -837,108 +882,110 @@ static void sub_81C5B4C(u8 taskId) static void Task_HandlePyramidBagInput(u8 taskId) { s16 *data = gTasks[taskId].data; - if (MenuHelpers_CallLinkSomething() != TRUE && !gPaletteFade.active) + if (MenuHelpers_CallLinkSomething() == TRUE || gPaletteFade.active) + return; + + if (JOY_NEW(SELECT_BUTTON)) { - if (JOY_NEW(SELECT_BUTTON)) + if (gPyramidBagMenuState.location != PYRAMIDBAG_LOC_PARTY) { - if (gPyramidBagCursorData.unk4 != 2) + ListMenuGetScrollAndRow(tListTaskId, &gPyramidBagMenuState.scrollPosition, &gPyramidBagMenuState.cursorPosition); + if (gPyramidBagMenuState.scrollPosition + gPyramidBagMenuState.cursorPosition != gPyramidBagMenu->listMenuCount - 1) { - ListMenuGetScrollAndRow(data[0], &gPyramidBagCursorData.scrollPosition, &gPyramidBagCursorData.cursorPosition); - if (gPyramidBagCursorData.scrollPosition + gPyramidBagCursorData.cursorPosition != gPyramidBagResources->listMenuCount - 1) - { - PlaySE(SE_SELECT); - Task_BeginItemSwap(taskId); - } + PlaySE(SE_SELECT); + Task_BeginItemSwap(taskId); } } - else + } + else + { + s32 listId = ListMenu_ProcessInput(tListTaskId); + ListMenuGetScrollAndRow(tListTaskId, &gPyramidBagMenuState.scrollPosition, &gPyramidBagMenuState.cursorPosition); + switch (listId) { - s32 listId = ListMenu_ProcessInput(data[0]); - ListMenuGetScrollAndRow(data[0], &gPyramidBagCursorData.scrollPosition, &gPyramidBagCursorData.cursorPosition); - switch (listId) - { - case LIST_NOTHING_CHOSEN: - break; - case LIST_CANCEL: - PlaySE(SE_SELECT); - gSpecialVar_ItemId = 0; - CloseBattlePyramidBagAndSetCallback(taskId); - break; - default: - PlaySE(SE_SELECT); - gSpecialVar_ItemId = gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.lvlMode][listId]; - data[1] = listId; - data[2] = gSaveBlock2Ptr->frontier.pyramidBag.quantity[gSaveBlock2Ptr->frontier.lvlMode][listId]; - if (gPyramidBagCursorData.unk4 == 2) - sub_81C674C(taskId); - else - sub_81C5D20(taskId); - break; - } + case LIST_NOTHING_CHOSEN: + break; + case LIST_CANCEL: + PlaySE(SE_SELECT); + gSpecialVar_ItemId = ITEM_NONE; + CloseBattlePyramidBag(taskId); + break; + default: + PlaySE(SE_SELECT); + gSpecialVar_ItemId = gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.lvlMode][listId]; + tListPos = listId; + tQuantity = gSaveBlock2Ptr->frontier.pyramidBag.quantity[gSaveBlock2Ptr->frontier.lvlMode][listId]; + if (gPyramidBagMenuState.location == PYRAMIDBAG_LOC_PARTY) + TryCloseBagToGiveItem(taskId); + else + OpenContextMenu(taskId); + break; } } } -static void sub_81C5D20(u8 taskId) +static void OpenContextMenu(u8 taskId) { s16 *data = gTasks[taskId].data; RemoveScrollArrow(); - sub_81C5A98(data[0], 1); - switch (gPyramidBagCursorData.unk4) + PrintSelectorArrow(tListTaskId, COLORID_LIGHT_GRAY); + switch (gPyramidBagMenuState.location) { default: - gPyramidBagResources->menuActionIds = sFieldMenuActionIds; - gPyramidBagResources->menuActionsCount = ARRAY_COUNT(sFieldMenuActionIds); +// case PYRAMIDBAG_LOC_FIELD: +// case PYRAMIDBAG_LOC_PARTY: + gPyramidBagMenu->menuActionIds = sMenuActionIds_Field; + gPyramidBagMenu->menuActionsCount = ARRAY_COUNT(sMenuActionIds_Field); break; - case 1: + case PYRAMIDBAG_LOC_BATTLE: if (ItemId_GetBattleUsage(gSpecialVar_ItemId)) { - gPyramidBagResources->menuActionIds = sBattleMenuActionIds; - gPyramidBagResources->menuActionsCount = ARRAY_COUNT(sBattleMenuActionIds); + gPyramidBagMenu->menuActionIds = sMenuActionIds_Battle; + gPyramidBagMenu->menuActionsCount = ARRAY_COUNT(sMenuActionIds_Battle); } else { - gPyramidBagResources->menuActionIds = gUnknown_0861F310; - gPyramidBagResources->menuActionsCount = ARRAY_COUNT(gUnknown_0861F310); + gPyramidBagMenu->menuActionIds = sMenuActionIds_BattleCannotUse; + gPyramidBagMenu->menuActionsCount = ARRAY_COUNT(sMenuActionIds_BattleCannotUse); } break; - case 3: - gPyramidBagResources->menuActionIds = gUnknown_0861F30C; - gPyramidBagResources->menuActionsCount = ARRAY_COUNT(gUnknown_0861F30C); + case PYRAMIDBAG_LOC_CHOOSE_TOSS: + gPyramidBagMenu->menuActionIds = sMenuActionIds_ChooseToss; + gPyramidBagMenu->menuActionsCount = ARRAY_COUNT(sMenuActionIds_ChooseToss); break; } CopyItemName(gSpecialVar_ItemId, gStringVar1); StringExpandPlaceholders(gStringVar4, gText_Var1IsSelected); - FillWindowPixelBuffer(1, PIXEL_FILL(0)); - PrintOnWindow_Font1(1, gStringVar4, 3, 0, 0, 1, 0, 0); - if (gPyramidBagResources->menuActionsCount == 1) - sub_81C5EAC(sub_81C6D24(0)); - else if (gPyramidBagResources->menuActionsCount == 2) - sub_81C5EAC(sub_81C6D24(1)); + FillWindowPixelBuffer(WIN_INFO, PIXEL_FILL(0)); + PrintOnWindow_Font1(WIN_INFO, gStringVar4, 3, 0, 0, 1, 0, COLORID_DARK_GRAY); + if (gPyramidBagMenu->menuActionsCount == 1) + PrintMenuActionText_SingleRow(OpenMenuActionWindowById(MENU_WIN_1x1)); + else if (gPyramidBagMenu->menuActionsCount == 2) + PrintMenuActionText_SingleRow(OpenMenuActionWindowById(MENU_WIN_1x2)); else - sub_81C5F08(sub_81C6D24(2), 2, 2); + PrintMenuActionText_MultiRow(OpenMenuActionWindowById(MENU_WIN_2x2), 2, 2); - if (gPyramidBagResources->menuActionsCount == 4) - gTasks[taskId].func = HandleMenuActionInput; + if (gPyramidBagMenu->menuActionsCount == 2 * 2) // Assumes any non 2x2 menu is single-row + gTasks[taskId].func = HandleMenuActionInput_2x2; else - gTasks[taskId].func = HandleFewMenuActionsInput; + gTasks[taskId].func = HandleMenuActionInput_SingleRow; } -static void sub_81C5EAC(u8 windowId) +static void PrintMenuActionText_SingleRow(u8 windowId) { - AddItemMenuActionTextPrinters(windowId, 7, 8, 1, 0, 0x10, gPyramidBagResources->menuActionsCount, sMenuActions, gPyramidBagResources->menuActionIds); - InitMenuInUpperLeftCornerPlaySoundWhenAPressed(windowId, gPyramidBagResources->menuActionsCount, 0); + AddItemMenuActionTextPrinters(windowId, 7, 8, 1, 0, 0x10, gPyramidBagMenu->menuActionsCount, sMenuActions, gPyramidBagMenu->menuActionIds); + InitMenuInUpperLeftCornerPlaySoundWhenAPressed(windowId, gPyramidBagMenu->menuActionsCount, 0); } -static void sub_81C5F08(u8 windowId, u8 horizontalCount, u8 verticalCount) +static void PrintMenuActionText_MultiRow(u8 windowId, u8 horizontalCount, u8 verticalCount) { - sub_8198DBC(windowId, 7, 8, 1, 0x38, horizontalCount, verticalCount, sMenuActions, gPyramidBagResources->menuActionIds); - sub_8199944(windowId, 0x38, horizontalCount, verticalCount, 0); + PrintMenuActionGrid(windowId, 7, 8, 1, 56, horizontalCount, verticalCount, sMenuActions, gPyramidBagMenu->menuActionIds); + InitMenuActionGrid(windowId, 56, horizontalCount, verticalCount, 0); } -static void HandleFewMenuActionsInput(u8 taskId) +static void HandleMenuActionInput_SingleRow(u8 taskId) { if (MenuHelpers_CallLinkSomething() != TRUE) { @@ -953,14 +1000,14 @@ static void HandleFewMenuActionsInput(u8 taskId) break; default: PlaySE(SE_SELECT); - if (sMenuActions[gPyramidBagResources->menuActionIds[id]].func.void_u8 != NULL) - sMenuActions[gPyramidBagResources->menuActionIds[id]].func.void_u8(taskId); + if (sMenuActions[gPyramidBagMenu->menuActionIds[id]].func.void_u8 != NULL) + sMenuActions[gPyramidBagMenu->menuActionIds[id]].func.void_u8(taskId); break; } } } -static void HandleMenuActionInput(u8 taskId) +static void HandleMenuActionInput_2x2(u8 taskId) { if (MenuHelpers_CallLinkSomething() != TRUE) { @@ -975,7 +1022,7 @@ static void HandleMenuActionInput(u8 taskId) } else if (JOY_NEW(DPAD_DOWN)) { - if (id < gPyramidBagResources->menuActionsCount - 2 && IsValidMenuAction(id + 2)) + if (id < gPyramidBagMenu->menuActionsCount - 2 && IsValidMenuAction(id + 2)) { PlaySE(SE_SELECT); ChangeListMenuCursorPosition(MENU_CURSOR_DELTA_NONE, MENU_CURSOR_DELTA_DOWN); @@ -1000,8 +1047,8 @@ static void HandleMenuActionInput(u8 taskId) else if (JOY_NEW(A_BUTTON)) { PlaySE(SE_SELECT); - if (sMenuActions[gPyramidBagResources->menuActionIds[id]].func.void_u8 != NULL) - sMenuActions[gPyramidBagResources->menuActionIds[id]].func.void_u8(taskId); + if (sMenuActions[gPyramidBagMenu->menuActionIds[id]].func.void_u8 != NULL) + sMenuActions[gPyramidBagMenu->menuActionIds[id]].func.void_u8(taskId); } else if (JOY_NEW(B_BUTTON)) { @@ -1015,22 +1062,22 @@ static bool8 IsValidMenuAction(s8 actionTableId) { if (actionTableId < 0) return FALSE; - else if (actionTableId > gPyramidBagResources->menuActionsCount) + else if (actionTableId > gPyramidBagMenu->menuActionsCount) return FALSE; - else if (gPyramidBagResources->menuActionIds[actionTableId] == ACTION_DUMMY) + else if (gPyramidBagMenu->menuActionIds[actionTableId] == ACTION_DUMMY) return FALSE; else return TRUE; } -static void sub_81C61A8(void) +static void CloseMenuActionWindow(void) { - if (gPyramidBagResources->menuActionsCount == 1) - sub_81C6D6C(0); - else if (gPyramidBagResources->menuActionsCount == 2) - sub_81C6D6C(1); + if (gPyramidBagMenu->menuActionsCount == 1) + CloseMenuActionWindowById(MENU_WIN_1x1); + else if (gPyramidBagMenu->menuActionsCount == 2) + CloseMenuActionWindowById(MENU_WIN_1x2); else - sub_81C6D6C(2); + CloseMenuActionWindowById(MENU_WIN_2x2); } static void BagAction_UseOnField(u8 taskId) @@ -1042,13 +1089,13 @@ static void BagAction_UseOnField(u8 taskId) || pocketId == POCKET_TM_HM || ItemIsMail(gSpecialVar_ItemId) == TRUE) { - sub_81C61A8(); + CloseMenuActionWindow(); DisplayItemMessageInBattlePyramid(taskId, gText_DadsAdvice, Task_CloseBattlePyramidBagMessage); } else if (ItemId_GetFieldFunc(gSpecialVar_ItemId) != NULL) { - sub_81C61A8(); - FillWindowPixelBuffer(1, PIXEL_FILL(0)); + CloseMenuActionWindow(); + FillWindowPixelBuffer(WIN_INFO, PIXEL_FILL(0)); ScheduleBgCopyTilemapToVram(0); ItemId_GetFieldFunc(gSpecialVar_ItemId)(taskId); } @@ -1058,17 +1105,17 @@ static void BagAction_Cancel(u8 taskId) { s16 *data = gTasks[taskId].data; - sub_81C61A8(); - PrintItemDescription(data[1]); + CloseMenuActionWindow(); + PrintItemDescription(tListPos); ScheduleBgCopyTilemapToVram(0); ScheduleBgCopyTilemapToVram(1); - sub_81C5A98(data[0], 0); + PrintSelectorArrow(tListTaskId, COLORID_DARK_GRAY); SetTaskToMainPyramidBagInputHandler(taskId); } static void SetTaskToMainPyramidBagInputHandler(u8 taskId) { - AddScrollArrow(); + AddScrollArrows(); gTasks[taskId].func = Task_HandlePyramidBagInput; } @@ -1076,86 +1123,86 @@ static void BagAction_Toss(u8 taskId) { s16 *data = gTasks[taskId].data; - sub_81C61A8(); - data[8] = 1; - if (data[2] == 1) + CloseMenuActionWindow(); + tNumToToss = 1; + if (tQuantity == 1) { - sub_81C6350(taskId); + AskConfirmToss(taskId); } else { CopyItemName(gSpecialVar_ItemId, gStringVar1); StringExpandPlaceholders(gStringVar4, gText_TossHowManyVar1s); - FillWindowPixelBuffer(1, PIXEL_FILL(0)); - PrintOnWindow_Font1(1, gStringVar4, 3, 0, 0, 1, 0, 0); - sub_81C6404(); - gTasks[taskId].func = sub_81C64B4; + FillWindowPixelBuffer(WIN_INFO, PIXEL_FILL(0)); + PrintOnWindow_Font1(WIN_INFO, gStringVar4, 3, 0, 0, 1, 0, COLORID_DARK_GRAY); + ShowNumToToss(); + gTasks[taskId].func = Task_ChooseHowManyToToss; } } -static void sub_81C6350(u8 taskId) +static void AskConfirmToss(u8 taskId) { s16 *data = gTasks[taskId].data; CopyItemName(gSpecialVar_ItemId, gStringVar1); - ConvertIntToDecimalStringN(gStringVar2, data[8], STR_CONV_MODE_LEFT_ALIGN, 2); + ConvertIntToDecimalStringN(gStringVar2, tNumToToss, STR_CONV_MODE_LEFT_ALIGN, 2); StringExpandPlaceholders(gStringVar4, gText_ConfirmTossItems); - FillWindowPixelBuffer(1, PIXEL_FILL(0)); - PrintOnWindow_Font1(1, gStringVar4, 3, 0, 0, 1, 0, 0); - sub_81C6DAC(taskId, &sYesNoTossFuncions); + FillWindowPixelBuffer(WIN_INFO, PIXEL_FILL(0)); + PrintOnWindow_Font1(WIN_INFO, gStringVar4, 3, 0, 0, 1, 0, COLORID_DARK_GRAY); + CreatePyramidBagYesNo(taskId, &sYesNoTossFuncions); } static void DontTossItem(u8 taskId) { s16 *data = gTasks[taskId].data; - PrintItemDescription(data[1]); - sub_81C5A98(data[0], 0); + PrintItemDescription(tListPos); + PrintSelectorArrow(tListTaskId, COLORID_DARK_GRAY); SetTaskToMainPyramidBagInputHandler(taskId); } -static void sub_81C6404(void) +static void ShowNumToToss(void) { s32 x; - ConvertIntToDecimalStringN(gStringVar1, 1, STR_CONV_MODE_LEADING_ZEROS, 2); StringExpandPlaceholders(gStringVar4, gText_xVar1); - sub_81C6CEC(3); + DrawTossNumberWindow(WIN_TOSS_NUM); x = GetStringCenterAlignXOffset(1, gStringVar4, 0x28); - AddTextPrinterParameterized(3, 1, gStringVar4, x, 2, 0, NULL); + AddTextPrinterParameterized(WIN_TOSS_NUM, 1, gStringVar4, x, 2, 0, NULL); } -static void sub_81C645C(s16 value) +static void UpdateNumToToss(s16 num) { s32 x; - - ConvertIntToDecimalStringN(gStringVar1, value, STR_CONV_MODE_LEADING_ZEROS, 2); + ConvertIntToDecimalStringN(gStringVar1, num, STR_CONV_MODE_LEADING_ZEROS, 2); StringExpandPlaceholders(gStringVar4, gText_xVar1); x = GetStringCenterAlignXOffset(1, gStringVar4, 0x28); - AddTextPrinterParameterized(3, 1, gStringVar4, x, 2, 0, NULL); + AddTextPrinterParameterized(WIN_TOSS_NUM, 1, gStringVar4, x, 2, 0, NULL); } -static void sub_81C64B4(u8 taskId) +static void Task_ChooseHowManyToToss(u8 taskId) { s16 *data = gTasks[taskId].data; - if (AdjustQuantityAccordingToDPadInput(&data[8], data[2]) == TRUE) + if (AdjustQuantityAccordingToDPadInput(&tNumToToss, tQuantity) == TRUE) { - sub_81C645C(data[8]); + UpdateNumToToss(tNumToToss); } else if (JOY_NEW(A_BUTTON)) { + // Toss PlaySE(SE_SELECT); - ClearStdWindowAndFrameToTransparent(3, 0); - ClearWindowTilemap(3); + ClearStdWindowAndFrameToTransparent(WIN_TOSS_NUM, 0); + ClearWindowTilemap(WIN_TOSS_NUM); ScheduleBgCopyTilemapToVram(1); - sub_81C6350(taskId); + AskConfirmToss(taskId); } else if (JOY_NEW(B_BUTTON)) { + // Cancel tossing PlaySE(SE_SELECT); - ClearStdWindowAndFrameToTransparent(3, 0); - ClearWindowTilemap(3); + ClearStdWindowAndFrameToTransparent(WIN_TOSS_NUM, 0); + ClearWindowTilemap(WIN_TOSS_NUM); ScheduleBgCopyTilemapToVram(1); DontTossItem(taskId); } @@ -1166,28 +1213,28 @@ static void TossItem(u8 taskId) s16 *data = gTasks[taskId].data; CopyItemName(gSpecialVar_ItemId, gStringVar1); - ConvertIntToDecimalStringN(gStringVar2, data[8], STR_CONV_MODE_LEFT_ALIGN, 2); + ConvertIntToDecimalStringN(gStringVar2, tNumToToss, STR_CONV_MODE_LEFT_ALIGN, 2); StringExpandPlaceholders(gStringVar4, gText_ThrewAwayVar2Var1s); - FillWindowPixelBuffer(1, PIXEL_FILL(0)); - PrintOnWindow_Font1(1, gStringVar4, 3, 0, 0, 1, 0, 0); - gTasks[taskId].func = sub_81C65CC; + FillWindowPixelBuffer(WIN_INFO, PIXEL_FILL(0)); + PrintOnWindow_Font1(WIN_INFO, gStringVar4, 3, 0, 0, 1, 0, COLORID_DARK_GRAY); + gTasks[taskId].func = Task_TossItem; } -static void sub_81C65CC(u8 taskId) +static void Task_TossItem(u8 taskId) { s16 *data = gTasks[taskId].data; - u16 *scrollOffset = &gPyramidBagCursorData.scrollPosition; - u16 *selectedRow = &gPyramidBagCursorData.cursorPosition; + u16 *scrollOffset = &gPyramidBagMenuState.scrollPosition; + u16 *selectedRow = &gPyramidBagMenuState.cursorPosition; if (JOY_NEW(A_BUTTON | B_BUTTON)) { PlaySE(SE_SELECT); - RemovePyramidBagItem(gSpecialVar_ItemId, data[8]); - DestroyListMenuTask(data[0], scrollOffset, selectedRow); - sub_81C5924(); - sub_81C59BC(); + RemovePyramidBagItem(gSpecialVar_ItemId, tNumToToss); + DestroyListMenuTask(tListTaskId, scrollOffset, selectedRow); + UpdatePyramidBagList(); + UpdatePyramidBagCursorPos(); SetBagItemsListTemplate(); - data[0] = ListMenuInit(&gMultiuseListMenuTemplate, *scrollOffset, *selectedRow); + tListTaskId = ListMenuInit(&gMultiuseListMenuTemplate, *scrollOffset, *selectedRow); ScheduleBgCopyTilemapToVram(0); SetTaskToMainPyramidBagInputHandler(taskId); } @@ -1195,30 +1242,30 @@ static void sub_81C65CC(u8 taskId) static void BagAction_Give(u8 taskId) { - sub_81C61A8(); + CloseMenuActionWindow(); if (ItemIsMail(gSpecialVar_ItemId) == TRUE) { - DisplayItemMessageInBattlePyramid(taskId, gText_CantWriteMail, sub_81C66EC); + DisplayItemMessageInBattlePyramid(taskId, gText_CantWriteMail, Task_WaitCloseErrorMessage); } else if (!ItemId_GetImportance(gSpecialVar_ItemId)) { - gPyramidBagResources->callback2 = CB2_ChooseMonToGiveItem; - CloseBattlePyramidBagAndSetCallback(taskId); + gPyramidBagMenu->exitCallback = CB2_ChooseMonToGiveItem; + CloseBattlePyramidBag(taskId); } else { - sub_81C66AC(taskId); + ShowCantHoldMessage(taskId); } } -static void sub_81C66AC(u8 taskId) +static void ShowCantHoldMessage(u8 taskId) { CopyItemName(gSpecialVar_ItemId, gStringVar1); StringExpandPlaceholders(gStringVar4, gText_Var1CantBeHeld); - DisplayItemMessageInBattlePyramid(taskId, gStringVar4, sub_81C66EC); + DisplayItemMessageInBattlePyramid(taskId, gStringVar4, Task_WaitCloseErrorMessage); } -static void sub_81C66EC(u8 taskId) +static void Task_WaitCloseErrorMessage(u8 taskId) { if (JOY_NEW(A_BUTTON)) { @@ -1232,26 +1279,26 @@ void Task_CloseBattlePyramidBagMessage(u8 taskId) s16 *data = gTasks[taskId].data; CloseBattlePyramidBagTextWindow(); - PrintItemDescription(data[1]); - sub_81C5A98(data[0], 0); + PrintItemDescription(tListPos); + PrintSelectorArrow(tListTaskId, COLORID_DARK_GRAY); SetTaskToMainPyramidBagInputHandler(taskId); } -static void sub_81C674C(u8 taskId) +static void TryCloseBagToGiveItem(u8 taskId) { - if (!itemid_80BF6D8_mail_related(gSpecialVar_ItemId)) - DisplayItemMessageInBattlePyramid(taskId, gText_CantWriteMail, sub_81C66EC); + if (!IsWritingMailAllowed(gSpecialVar_ItemId)) + DisplayItemMessageInBattlePyramid(taskId, gText_CantWriteMail, Task_WaitCloseErrorMessage); else if (!ItemId_GetImportance(gSpecialVar_ItemId)) - CloseBattlePyramidBagAndSetCallback(taskId); + CloseBattlePyramidBag(taskId); else - sub_81C66AC(taskId); + ShowCantHoldMessage(taskId); } static void BagAction_UseInBattle(u8 taskId) { if (ItemId_GetBattleFunc(gSpecialVar_ItemId) != NULL) { - sub_81C61A8(); + CloseMenuActionWindow(); ItemId_GetBattleFunc(gSpecialVar_ItemId)(taskId); } } @@ -1260,15 +1307,15 @@ static void Task_BeginItemSwap(u8 taskId) { s16 *data = gTasks[taskId].data; - data[1] = gPyramidBagCursorData.scrollPosition + gPyramidBagCursorData.cursorPosition; - gPyramidBagResources->unk814 = data[1]; - ListMenuSetUnkIndicatorsStructField(data[0], 0x10, 1); - CopyItemName(gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.lvlMode][data[1]], gStringVar1); + tListPos = gPyramidBagMenuState.scrollPosition + gPyramidBagMenuState.cursorPosition; + gPyramidBagMenu->toSwapPos = tListPos; + ListMenuSetUnkIndicatorsStructField(tListTaskId, 0x10, 1); + CopyItemName(gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.lvlMode][tListPos], gStringVar1); StringExpandPlaceholders(gStringVar4, gText_MoveVar1Where); - FillWindowPixelBuffer(1, PIXEL_FILL(0)); - PrintOnWindow_Font1(1, gStringVar4, 3, 0, 0, 1, 0, 0); - sub_81C5A98(data[0], 1); - UpdateSwapLinePos(data[1]); + FillWindowPixelBuffer(WIN_INFO, PIXEL_FILL(0)); + PrintOnWindow_Font1(WIN_INFO, gStringVar4, 3, 0, 0, 1, 0, COLORID_DARK_GRAY); + PrintSelectorArrow(tListTaskId, COLORID_LIGHT_GRAY); + UpdateSwapLinePos(tListPos); gTasks[taskId].func = Task_ItemSwapHandleInput; } @@ -1280,15 +1327,15 @@ static void Task_ItemSwapHandleInput(u8 taskId) if (JOY_NEW(SELECT_BUTTON)) { PlaySE(SE_SELECT); - ListMenuGetScrollAndRow(data[0], &gPyramidBagCursorData.scrollPosition, &gPyramidBagCursorData.cursorPosition); + ListMenuGetScrollAndRow(tListTaskId, &gPyramidBagMenuState.scrollPosition, &gPyramidBagMenuState.cursorPosition); PerformItemSwap(taskId); } else { - s32 id = ListMenu_ProcessInput(data[0]); - ListMenuGetScrollAndRow(data[0], &gPyramidBagCursorData.scrollPosition, &gPyramidBagCursorData.cursorPosition); + s32 id = ListMenu_ProcessInput(tListTaskId); + ListMenuGetScrollAndRow(tListTaskId, &gPyramidBagMenuState.scrollPosition, &gPyramidBagMenuState.cursorPosition); SetSwapLineInvisibility(FALSE); - UpdateSwapLinePos(gPyramidBagCursorData.cursorPosition); + UpdateSwapLinePos(gPyramidBagMenuState.cursorPosition); switch (id) { case LIST_NOTHING_CHOSEN: @@ -1298,7 +1345,7 @@ static void Task_ItemSwapHandleInput(u8 taskId) if (JOY_NEW(A_BUTTON)) PerformItemSwap(taskId); else - sub_81C6A14(taskId); + CancelItemSwap(taskId); break; default: PlaySE(SE_SELECT); @@ -1312,41 +1359,41 @@ static void Task_ItemSwapHandleInput(u8 taskId) static void PerformItemSwap(u8 taskId) { s16 *data = gTasks[taskId].data; - u16 *scrollOffset = &gPyramidBagCursorData.scrollPosition; - u16 *selectedRow = &gPyramidBagCursorData.cursorPosition; - u16 var = *scrollOffset + *selectedRow; + u16 *scrollOffset = &gPyramidBagMenuState.scrollPosition; + u16 *selectedRow = &gPyramidBagMenuState.cursorPosition; + u16 swapPos = *scrollOffset + *selectedRow; - if (data[1] == var || data[1] == var - 1) + if (tListPos == swapPos || tListPos == swapPos - 1) { - sub_81C6A14(taskId); + CancelItemSwap(taskId); } else { - MovePyramidBagItemSlotInList(data[1], var); - gPyramidBagResources->unk814 = 0xFF; + MovePyramidBagItemSlotInList(tListPos, swapPos); + gPyramidBagMenu->toSwapPos = POS_NONE; SetSwapLineInvisibility(TRUE); - DestroyListMenuTask(data[0], scrollOffset, selectedRow); - if (data[1] < var) - gPyramidBagCursorData.cursorPosition--; + DestroyListMenuTask(tListTaskId, scrollOffset, selectedRow); + if (tListPos < swapPos) + gPyramidBagMenuState.cursorPosition--; SetBagItemsListTemplate(); - data[0] = ListMenuInit(&gMultiuseListMenuTemplate, *scrollOffset, *selectedRow); + tListTaskId = ListMenuInit(&gMultiuseListMenuTemplate, *scrollOffset, *selectedRow); SetTaskToMainPyramidBagInputHandler(taskId); } } -static void sub_81C6A14(u8 taskId) +static void CancelItemSwap(u8 taskId) { s16 *data = gTasks[taskId].data; - u16 *scrollOffset = &gPyramidBagCursorData.scrollPosition; - u16 *selectedRow = &gPyramidBagCursorData.cursorPosition; + u16 *scrollOffset = &gPyramidBagMenuState.scrollPosition; + u16 *selectedRow = &gPyramidBagMenuState.cursorPosition; - gPyramidBagResources->unk814 = 0xFF; + gPyramidBagMenu->toSwapPos = POS_NONE; SetSwapLineInvisibility(TRUE); - DestroyListMenuTask(data[0], scrollOffset, selectedRow); - if (data[1] < *scrollOffset + *selectedRow) - gPyramidBagCursorData.cursorPosition--; + DestroyListMenuTask(tListTaskId, scrollOffset, selectedRow); + if (tListPos < *scrollOffset + *selectedRow) + gPyramidBagMenuState.cursorPosition--; SetBagItemsListTemplate(); - data[0] = ListMenuInit(&gMultiuseListMenuTemplate, *scrollOffset, *selectedRow); + tListTaskId = ListMenuInit(&gMultiuseListMenuTemplate, *scrollOffset, *selectedRow); SetTaskToMainPyramidBagInputHandler(taskId); } @@ -1385,61 +1432,62 @@ void TryStoreHeldItemsInPyramidBag(void) Free(newQuantities); } -static void sub_81C6BD8(void) +static void InitPyramidBagWindows(void) { u8 i; - InitWindows(gUnknown_0861F328); + InitWindows(sWindowTemplates); DeactivateAllTextPrinters(); LoadUserWindowBorderGfx(0, 0x1, 0xE0); LoadMessageBoxGfx(0, 0xA, 0xD0); LoadPalette(gUnknown_0860F074, 0xF0, 0x20); - for (i = 0; i < 5; i++) + for (i = 0; i < ARRAY_COUNT(sWindowTemplates); i++) FillWindowPixelBuffer(i, PIXEL_FILL(0)); - PutWindowTilemap(0); - PutWindowTilemap(1); + PutWindowTilemap(WIN_LIST); + PutWindowTilemap(WIN_INFO); ScheduleBgCopyTilemapToVram(0); ScheduleBgCopyTilemapToVram(1); } static void PrintOnWindow_Font1(u8 windowId, const u8 *src, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, u8 speed, u8 colorTableId) { - AddTextPrinterParameterized4(windowId, 1, x, y, letterSpacing, lineSpacing, sColorTable[colorTableId], speed, src); + AddTextPrinterParameterized4(windowId, 1, x, y, letterSpacing, lineSpacing, sTextColors[colorTableId], speed, src); } static void PrintOnWindow_Font7(u8 windowId, const u8 *src, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, u8 speed, u8 colorTableId) { - AddTextPrinterParameterized4(windowId, 7, x, y, letterSpacing, lineSpacing, sColorTable[colorTableId], speed, src); + AddTextPrinterParameterized4(windowId, 7, x, y, letterSpacing, lineSpacing, sTextColors[colorTableId], speed, src); } -static void sub_81C6CEC(u8 windowId) +static void DrawTossNumberWindow(u8 windowId) { DrawStdFrameWithCustomTileAndPalette(windowId, 0, 1, 0xE); ScheduleBgCopyTilemapToVram(1); } -static u8 sub_81C6D08(u8 windowArrayId) +// Unused +static u8 GetMenuActionWindowId(u8 windowArrayId) { - return gPyramidBagResources->windowIds[windowArrayId]; + return gPyramidBagMenu->windowIds[windowArrayId]; } -static u8 sub_81C6D24(u8 windowArrayId) +static u8 OpenMenuActionWindowById(u8 windowArrayId) { - u8 *windowId = &gPyramidBagResources->windowIds[windowArrayId]; + u8 *windowId = &gPyramidBagMenu->windowIds[windowArrayId]; if (*windowId == WINDOW_NONE) { - *windowId = AddWindow(&gUnknown_0861F350[windowArrayId]); + *windowId = AddWindow(&sWindowTemplates_MenuActions[windowArrayId]); DrawStdFrameWithCustomTileAndPalette(*windowId, FALSE, 1, 0xE); ScheduleBgCopyTilemapToVram(1); } return *windowId; } -static void sub_81C6D6C(u8 windowArrayId) +static void CloseMenuActionWindowById(u8 windowArrayId) { - u8 *windowId = &gPyramidBagResources->windowIds[windowArrayId]; + u8 *windowId = &gPyramidBagMenu->windowIds[windowArrayId]; if (*windowId != WINDOW_NONE) { ClearStdWindowAndFrameToTransparent(*windowId, FALSE); @@ -1450,87 +1498,87 @@ static void sub_81C6D6C(u8 windowArrayId) } } -static void sub_81C6DAC(u8 taskId, const struct YesNoFuncTable *yesNoTable) +static void CreatePyramidBagYesNo(u8 taskId, const struct YesNoFuncTable *yesNoTable) { - CreateYesNoMenuWithCallbacks(taskId, &gUnknown_0861F350[4], 1, 0, 2, 1, 0xE, yesNoTable); + CreateYesNoMenuWithCallbacks(taskId, &sWindowTemplates_MenuActions[MENU_WIN_YESNO], 1, 0, 2, 1, 0xE, yesNoTable); } void DisplayItemMessageInBattlePyramid(u8 taskId, const u8 *str, void (*callback)(u8 taskId)) { - FillWindowPixelBuffer(2, PIXEL_FILL(1)); - DisplayMessageAndContinueTask(taskId, 2, 0xA, 0xD, 1, GetPlayerTextSpeedDelay(), str, callback); + FillWindowPixelBuffer(WIN_MSG, PIXEL_FILL(1)); + DisplayMessageAndContinueTask(taskId, WIN_MSG, 0xA, 0xD, 1, GetPlayerTextSpeedDelay(), str, callback); ScheduleBgCopyTilemapToVram(1); } static void CloseBattlePyramidBagTextWindow(void) { - ClearDialogWindowAndFrameToTransparent(2, FALSE); + ClearDialogWindowAndFrameToTransparent(WIN_MSG, FALSE); // This ClearWindowTilemap call is redundant, since ClearDialogWindowAndFrameToTransparent already calls it. - ClearWindowTilemap(2); + ClearWindowTilemap(WIN_MSG); ScheduleBgCopyTilemapToVram(1); } -#define ITEM_IMAGE_TAG 0x1024 - -static void sub_81C6E38(u8 itemSpriteArrayId) +static void FreeItemIconSprite(u8 spriteArrId) { - u8 *spriteId = &gPyramidBagResources->itemsSpriteIds[itemSpriteArrayId]; + u8 *spriteId = &gPyramidBagMenu->spriteIds[spriteArrId]; if (*spriteId != SPRITE_NONE) { - FreeSpriteTilesByTag(ITEM_IMAGE_TAG + itemSpriteArrayId); - FreeSpritePaletteByTag(ITEM_IMAGE_TAG + itemSpriteArrayId); + // spriteArrId is PBAG_SPRITE_ITEM_ICON / PBAG_SPRITE_ITEM_ICON_ALT here (1-2) + // so tag will be TAG_ITEM_ICON / TAG_ITEM_ICON_ALT + FreeSpriteTilesByTag(TAG_ITEM_ICON - 1 + spriteArrId); + FreeSpritePaletteByTag(TAG_ITEM_ICON - 1 + spriteArrId); FreeSpriteOamMatrix(&gSprites[*spriteId]); DestroySprite(&gSprites[*spriteId]); *spriteId = SPRITE_NONE; } } -static void sub_81C6E98(void) +static void LoadPyramidBagPalette(void) { struct SpritePalette spritePalette; u16 *palPtr = Alloc(0x40); LZDecompressWram(gBattleFrontierGfx_PyramidBag_Pal, palPtr); spritePalette.data = palPtr + (gSaveBlock2Ptr->frontier.lvlMode * 16); - spritePalette.tag = ITEM_IMAGE_TAG; + spritePalette.tag = TAG_PYRAMID_BAG; LoadSpritePalette(&spritePalette); Free(palPtr); } -static void sub_81C6EF4(void) +static void CreatePyramidBagSprite(void) { - u8 *spriteId = &gPyramidBagResources->itemsSpriteIds[0]; - *spriteId = CreateSprite(&gUnknown_0861F3D4, 0x44, 0x38, 0); + u8 *spriteId = &gPyramidBagMenu->spriteIds[PBAG_SPRITE_BAG]; + *spriteId = CreateSprite(&sSpriteTemplate_PyramidBag, 68, 56, 0); } -static void sub_81C6F20(void) +static void ShakePyramidBag(void) { - struct Sprite *sprite = &gSprites[gPyramidBagResources->itemsSpriteIds[0]]; + struct Sprite *sprite = &gSprites[gPyramidBagMenu->spriteIds[PBAG_SPRITE_BAG]]; if (sprite->affineAnimEnded) { - StartSpriteAffineAnim(sprite, 1); - sprite->callback = sub_81C6F68; + StartSpriteAffineAnim(sprite, ANIM_BAG_SHAKE); + sprite->callback = SpriteCB_BagWaitForShake; } } -static void sub_81C6F68(struct Sprite *sprite) +static void SpriteCB_BagWaitForShake(struct Sprite *sprite) { if (sprite->affineAnimEnded) { - StartSpriteAffineAnim(sprite, 0); + StartSpriteAffineAnim(sprite, ANIM_BAG_STILL); sprite->callback = SpriteCallbackDummy; } } -static void ShowItemImage(u16 itemId, u8 itemSpriteArrayId) +static void ShowItemIcon(u16 itemId, bool8 isAlt) { u8 itemSpriteId; - u8 *spriteId = &gPyramidBagResources->itemsSpriteIds[itemSpriteArrayId + 1]; + u8 *spriteId = &gPyramidBagMenu->spriteIds[isAlt + PBAG_SPRITE_ITEM_ICON]; if (*spriteId == SPRITE_NONE) { - FreeSpriteTilesByTag(ITEM_IMAGE_TAG + 1 + itemSpriteArrayId); - FreeSpritePaletteByTag(ITEM_IMAGE_TAG + 1 + itemSpriteArrayId); - itemSpriteId = AddItemIconSprite(ITEM_IMAGE_TAG + 1 + itemSpriteArrayId, ITEM_IMAGE_TAG + 1 + itemSpriteArrayId, itemId); + FreeSpriteTilesByTag(TAG_ITEM_ICON + isAlt); + FreeSpritePaletteByTag(TAG_ITEM_ICON + isAlt); + itemSpriteId = AddItemIconSprite(TAG_ITEM_ICON + isAlt, TAG_ITEM_ICON + isAlt, itemId); if (itemSpriteId != MAX_SPRITES) { *spriteId = itemSpriteId; @@ -1540,22 +1588,22 @@ static void ShowItemImage(u16 itemId, u8 itemSpriteArrayId) } } -static void sub_81C6FF8(u8 itemSpriteArrayId) +static void FreeItemIconSpriteByAltId(bool8 isAlt) { - sub_81C6E38(itemSpriteArrayId + 1); + FreeItemIconSprite(isAlt + PBAG_SPRITE_ITEM_ICON); } static void CreateSwapLine(void) { - CreateSwapLineSprites(&gPyramidBagResources->itemsSpriteIds[3], 8); + CreateSwapLineSprites(&gPyramidBagMenu->spriteIds[PBAG_SPRITE_SWAP_LINE_START], NUM_SWAP_LINE_SPRITES); } static void SetSwapLineInvisibility(bool8 invisible) { - SetSwapLineSpritesInvisibility(&gPyramidBagResources->itemsSpriteIds[3], 8, invisible); + SetSwapLineSpritesInvisibility(&gPyramidBagMenu->spriteIds[PBAG_SPRITE_SWAP_LINE_START], NUM_SWAP_LINE_SPRITES, invisible); } static void UpdateSwapLinePos(u8 y) { - UpdateSwapLineSpritesPos(&gPyramidBagResources->itemsSpriteIds[3], 8 | 0x80, 120, (y + 1) * 16); + UpdateSwapLineSpritesPos(&gPyramidBagMenu->spriteIds[PBAG_SPRITE_SWAP_LINE_START], NUM_SWAP_LINE_SPRITES | 0x80, 120, (y + 1) * 16); } diff --git a/src/item.c b/src/item.c index 8920921849..b5f9e0dd65 100644 --- a/src/item.c +++ b/src/item.c @@ -820,7 +820,7 @@ bool8 RemovePyramidBagItem(u16 itemId, u16 count) u16 *items = gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.lvlMode]; u8 *quantities = gSaveBlock2Ptr->frontier.pyramidBag.quantity[gSaveBlock2Ptr->frontier.lvlMode]; - i = gPyramidBagCursorData.cursorPosition + gPyramidBagCursorData.scrollPosition; + i = gPyramidBagMenuState.cursorPosition + gPyramidBagMenuState.scrollPosition; if (items[i] == itemId && quantities[i] >= count) { quantities[i] -= count; diff --git a/src/item_menu.c b/src/item_menu.c index 865f8d8d16..de4d82e9b0 100755 --- a/src/item_menu.c +++ b/src/item_menu.c @@ -509,7 +509,6 @@ EWRAM_DATA u16 gSpecialVar_ItemId = 0; static EWRAM_DATA struct TempWallyStruct *sTempWallyBag = 0; extern u8 *const gPocketNamesStringsTable[]; -extern u8* gReturnToXStringsTable[]; extern const u8 EventScript_SelectWithoutRegisteredItem[]; extern const u16 gUnknown_0860F074[]; @@ -530,7 +529,7 @@ void CB2_BagMenuFromBattle(void) if (!InBattlePyramid()) GoToBagMenu(ITEMMENULOCATION_BATTLE, POCKETS_COUNT, CB2_SetUpReshowBattleScreenAfterMenu2); else - GoToBattlePyramidBagMenu(1, CB2_SetUpReshowBattleScreenAfterMenu2); + GoToBattlePyramidBagMenu(PYRAMIDBAG_LOC_BATTLE, CB2_SetUpReshowBattleScreenAfterMenu2); } // Choosing berry to plant @@ -947,7 +946,7 @@ void BagMenu_PrintDescription(int itemIndex) } else { - StringCopy(gStringVar1, gReturnToXStringsTable[gBagPositionStruct.location]); + StringCopy(gStringVar1, gBagMenu_ReturnToStrings[gBagPositionStruct.location]); StringExpandPlaceholders(gStringVar4, gText_ReturnToVar1); str = gStringVar4; } @@ -1458,7 +1457,7 @@ void sub_81AC590(u8 taskId) gTasks[taskId].func = Task_BagMenu_HandleInput; } -void OpenContextMenu(u8 unused) +static void OpenContextMenu(u8 unused) { switch (gBagPositionStruct.location) { @@ -1604,8 +1603,8 @@ void sub_81ACAF8(u8 a) void sub_81ACB54(u8 a, u8 b, u8 c) { - sub_8198DBC(a, 7, 8, 1, 0x38, b, c, sItemMenuActions, gBagMenu->contextMenuItemsPtr); - sub_8199944(a, 0x38, b, c, 0); + PrintMenuActionGrid(a, 7, 8, 1, 0x38, b, c, sItemMenuActions, gBagMenu->contextMenuItemsPtr); + InitMenuActionGrid(a, 0x38, b, c, 0); } void Task_ItemContext_FieldOrBattle(u8 taskId) @@ -1850,7 +1849,7 @@ void ItemMenu_Register(u8 taskId) void ItemMenu_Give(u8 taskId) { BagMenu_RemoveSomeWindow(); - if (!itemid_80BF6D8_mail_related(gSpecialVar_ItemId)) + if (!IsWritingMailAllowed(gSpecialVar_ItemId)) { DisplayItemMessage(taskId, 1, gText_CantWriteMail, sub_81AD350); } @@ -1925,7 +1924,7 @@ void CB2_ReturnToBagMenuPocket(void) void Task_ItemContext_FieldGive(u8 taskId) { - if (!itemid_80BF6D8_mail_related(gSpecialVar_ItemId)) + if (!IsWritingMailAllowed(gSpecialVar_ItemId)) { DisplayItemMessage(taskId, 1, gText_CantWriteMail, sub_81AD350); } diff --git a/src/item_use.c b/src/item_use.c index af0ca9ee5b..19f50549e7 100755 --- a/src/item_use.c +++ b/src/item_use.c @@ -109,8 +109,8 @@ static void SetUpItemUseCallback(u8 taskId) } else { - gPyramidBagResources->callback2 = sItemUseCallbacks[type]; - CloseBattlePyramidBagAndSetCallback(taskId); + gPyramidBagMenu->exitCallback = sItemUseCallbacks[type]; + CloseBattlePyramidBag(taskId); } } @@ -822,8 +822,8 @@ static void RemoveUsedItem(void) } else { - sub_81C5924(); - sub_81C59BC(); + UpdatePyramidBagList(); + UpdatePyramidBagCursorPos(); } } @@ -943,7 +943,7 @@ void ItemUseInBattle_PokeBall(u8 taskId) if (!InBattlePyramid()) Task_FadeAndCloseBagMenu(taskId); else - CloseBattlePyramidBagAndSetCallback(taskId); + CloseBattlePyramidBag(taskId); } else if (!InBattlePyramid()) { @@ -960,7 +960,7 @@ static void Task_CloseStatIncreaseMessage(u8 taskId) if (!InBattlePyramid()) Task_FadeAndCloseBagMenu(taskId); else - CloseBattlePyramidBagAndSetCallback(taskId); + CloseBattlePyramidBag(taskId); } } @@ -1005,8 +1005,8 @@ static void ItemUseInBattle_ShowPartyMenu(u8 taskId) } else { - gPyramidBagResources->callback2 = ChooseMonForInBattleItem; - CloseBattlePyramidBagAndSetCallback(taskId); + gPyramidBagMenu->exitCallback = ChooseMonForInBattleItem; + CloseBattlePyramidBag(taskId); } } @@ -1039,7 +1039,7 @@ void ItemUseInBattle_Escape(u8 taskId) if (!InBattlePyramid()) DisplayItemMessage(taskId, 1, gStringVar4, Task_FadeAndCloseBagMenu); else - DisplayItemMessageInBattlePyramid(taskId, gStringVar4, CloseBattlePyramidBagAndSetCallback); + DisplayItemMessageInBattlePyramid(taskId, gStringVar4, CloseBattlePyramidBag); } else { diff --git a/src/menu.c b/src/menu.c index 44b39d762d..154f881878 100644 --- a/src/menu.c +++ b/src/menu.c @@ -1241,7 +1241,7 @@ void sub_8198D54(u8 windowId, u8 fontId, u8 a2, u8 a3, u8 a4, u8 a5, const struc sub_8198C94(windowId, fontId, GetFontAttribute(fontId, 0), 0, a2, a3, a4, a5, strs); } -void sub_8198DBC(u8 windowId, u8 fontId, u8 left, u8 top, u8 a4, u8 itemCount, u8 itemCount2, const struct MenuAction *strs, const u8 *a8) +void PrintMenuActionGrid(u8 windowId, u8 fontId, u8 left, u8 top, u8 optionWidth, u8 horizontalCount, u8 verticalCount, const struct MenuAction *strs, const u8 *strIds) { u8 i; u8 j; @@ -1256,13 +1256,13 @@ void sub_8198DBC(u8 windowId, u8 fontId, u8 left, u8 top, u8 a4, u8 itemCount, u printer.letterSpacing = GetFontAttribute(fontId, FONTATTR_LETTER_SPACING); printer.lineSpacing = GetFontAttribute(fontId, FONTATTR_LINE_SPACING); - for (i = 0; i < itemCount2; i++) + for (i = 0; i < verticalCount; i++) { - for (j = 0; j < itemCount; j++) + for (j = 0; j < horizontalCount; j++) { - printer.currentChar = strs[a8[(itemCount * i) + j]].text; - printer.x = (a4 * j) + left; - printer.y = (GetFontAttribute(fontId, 1) * i) + top; + printer.currentChar = strs[strIds[(horizontalCount * i) + j]].text; + printer.x = (optionWidth * j) + left; + printer.y = (GetFontAttribute(fontId, FONTATTR_MAX_LETTER_HEIGHT) * i) + top; printer.currentX = printer.x; printer.currentY = printer.y; AddTextPrinter(&printer, 0xFF, NULL); @@ -1272,9 +1272,10 @@ void sub_8198DBC(u8 windowId, u8 fontId, u8 left, u8 top, u8 a4, u8 itemCount, u CopyWindowToVram(windowId, 2); } -void sub_8198EF8(u8 windowId, u8 fontId, u8 a2, u8 a3, u8 a4, u8 a5, const struct MenuAction *strs, const u8 *a8) +// Unused +static void PrintMenuActionGrid_TopLeft(u8 windowId, u8 fontId, u8 optionWidth, u8 unused, u8 horizontalCount, u8 verticalCount, const struct MenuAction *strs, const u8 *strIds) { - sub_8198DBC(windowId, fontId, GetFontAttribute(fontId, 0), 0, a2, a4, a5, strs, a8); + PrintMenuActionGrid(windowId, fontId, GetFontAttribute(fontId, FONTATTR_MAX_LETTER_WIDTH), 0, optionWidth, horizontalCount, verticalCount, strs, strIds); } u8 sub_8198F58(u8 windowId, u8 fontId, u8 left, u8 top, u8 a4, u8 cursorHeight, u8 a6, u8 a7, u8 numChoices, u8 a9) @@ -1701,7 +1702,7 @@ void sub_819983C(u8 windowId, u8 a4, u8 itemCount, u8 itemCount2, const struct M CopyWindowToVram(windowId, 2); } -u8 sub_8199944(u8 windowId, u8 optionWidth, u8 columns, u8 rows, u8 initialCursorPos) +u8 InitMenuActionGrid(u8 windowId, u8 optionWidth, u8 columns, u8 rows, u8 initialCursorPos) { s32 pos; diff --git a/src/menu_helpers.c b/src/menu_helpers.c index 5a6ac83947..151de0bd4f 100644 --- a/src/menu_helpers.c +++ b/src/menu_helpers.c @@ -287,7 +287,7 @@ bool8 sub_8122148(u16 itemId) return FALSE; } -bool8 itemid_80BF6D8_mail_related(u16 itemId) +bool8 IsWritingMailAllowed(u16 itemId) { if (IsUpdateLinkStateCBActive() != TRUE && InUnionRoom() != TRUE) return TRUE; diff --git a/src/party_menu.c b/src/party_menu.c index 81c39949bf..681dc5f935 100755 --- a/src/party_menu.c +++ b/src/party_menu.c @@ -3020,7 +3020,7 @@ static void CB2_SelectBagItemToGive(void) if (InBattlePyramid() == FALSE) GoToBagMenu(ITEMMENULOCATION_PARTY, POCKETS_COUNT, CB2_GiveHoldItem); else - GoToBattlePyramidBagMenu(2, CB2_GiveHoldItem); + GoToBattlePyramidBagMenu(PYRAMIDBAG_LOC_PARTY, CB2_GiveHoldItem); } static void CB2_GiveHoldItem(void) @@ -4203,7 +4203,7 @@ static void CB2_ReturnToBagMenu(void) if (InBattlePyramid() == FALSE) GoToBagMenu(ITEMMENULOCATION_LAST, POCKETS_COUNT, NULL); else - GoToBattlePyramidBagMenu(4, gPyramidBagCursorData.callback); + GoToBattlePyramidBagMenu(PYRAMIDBAG_LOC_PREV, gPyramidBagMenuState.callback); } static void Task_SetSacredAshCB(u8 taskId) diff --git a/src/script_menu.c b/src/script_menu.c index 51c37b5b6e..f3317773af 100644 --- a/src/script_menu.c +++ b/src/script_menu.c @@ -279,7 +279,7 @@ bool8 ScriptMenu_MultichoiceGrid(u8 left, u8 top, u8 multichoiceId, bool8 ignore gTasks[taskId].tWindowId = CreateWindowFromRect(left, top, columnCount * newWidth, rowCount * 2); SetStandardWindowBorderStyle(gTasks[taskId].tWindowId, 0); PrintMenuGridTable(gTasks[taskId].tWindowId, newWidth * 8, columnCount, rowCount, sMultichoiceLists[multichoiceId].list); - sub_8199944(gTasks[taskId].tWindowId, newWidth * 8, columnCount, rowCount, 0); + InitMenuActionGrid(gTasks[taskId].tWindowId, newWidth * 8, columnCount, rowCount, 0); CopyWindowToVram(gTasks[taskId].tWindowId, 3); return TRUE; } diff --git a/src/strings.c b/src/strings.c index 5c9b09c839..18cf31fb73 100644 --- a/src/strings.c +++ b/src/strings.c @@ -1,5 +1,6 @@ #include "global.h" #include "strings.h" +#include "battle_pyramid_bag.h" ALIGNED(4) const u8 gText_ExpandedPlaceholder_Empty[] = _(""); @@ -252,7 +253,7 @@ const u8 gText_ThePokemonList[] = _("the POKéMON LIST"); const u8 gText_TheShop[] = _("the shop"); const u8 gText_ThePC[] = _("the PC"); -const u8 *const gReturnToXStringsTable[] = +const u8 *const gBagMenu_ReturnToStrings[] = { gText_TheField, gText_TheBattle, @@ -268,12 +269,12 @@ const u8 *const gReturnToXStringsTable[] = gText_ThePC }; -const u8 *const gReturnToXStringsTable2[] = +const u8 *const gPyramidBagMenu_ReturnToStrings[] = { - gText_TheField, - gText_TheBattle, - gText_ThePokemonList, - gText_TheField + [PYRAMIDBAG_LOC_FIELD] = gText_TheField, + [PYRAMIDBAG_LOC_BATTLE] = gText_TheBattle, + [PYRAMIDBAG_LOC_PARTY] = gText_ThePokemonList, + [PYRAMIDBAG_LOC_CHOOSE_TOSS] = gText_TheField }; const u8 gText_ReturnToVar1[] = _("Return to\n{STR_VAR_1}."); From 004c37bf022f9ab8a4307306f84cb20ac1dc9518 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Fri, 23 Apr 2021 17:04:44 -0400 Subject: [PATCH 134/173] Sync ereader_helpers with pokefirered --- include/ereader_helpers.h | 8 +- include/link.h | 2 +- src/ereader_helpers.c | 413 ++++++++++++++++++++------------------ src/ereader_screen.c | 8 +- 4 files changed, 227 insertions(+), 204 deletions(-) diff --git a/include/ereader_helpers.h b/include/ereader_helpers.h index 8dc3b907a7..7cced65cb8 100755 --- a/include/ereader_helpers.h +++ b/include/ereader_helpers.h @@ -24,11 +24,11 @@ struct EReaderTrainerHillSet bool8 EReader_IsReceivedDataValid(struct EReaderTrainerHillSet *buffer); bool32 TryWriteTrainerHill(struct EReaderTrainerHillSet *arg0); bool32 ReadTrainerHillAndValidate(void); -int EReaderHandleTransfer(u8, u32, u32*, u32*); -void sub_81D3F9C(void); -void sub_81D3FAC(void); +int EReaderHandleTransfer(u8, size_t, const void *, void *); +void EReaderHelper_Timer3Callback(void); +void EReaderHelper_SerialCallback(void); void EReaderHelper_SaveRegsState(void); void EReaderHelper_RestoreRegsState(void); -void sub_81D4238(void); +void EReaderHelper_ClearSendRecvMgr(void); #endif // GUARD_EREADER_HELPERS_H diff --git a/include/link.h b/include/link.h index 3b621e6c13..407dbabb9c 100644 --- a/include/link.h +++ b/include/link.h @@ -323,7 +323,7 @@ extern bool8 gSavedLinkPlayerCount; extern u8 gSavedMultiplayerId; extern struct LinkTestBGInfo gLinkTestBGInfo; extern void (*gLinkCallback)(void); -extern bool8 gShouldAdvanceLinkState; +extern u8 gShouldAdvanceLinkState; extern u16 gLinkTestBlockChecksums[MAX_LINK_PLAYERS]; extern u8 gBlockRequestType; extern u8 gLastSendQueueCount; diff --git a/src/ereader_helpers.c b/src/ereader_helpers.c index 5edfc120c4..4db62c8479 100755 --- a/src/ereader_helpers.c +++ b/src/ereader_helpers.c @@ -15,33 +15,62 @@ #include "constants/moves.h" #include "constants/items.h" -struct Unknown030012C8 -{ - u8 unk0[8]; - u32 *unk8; - int unkC; - int unk10; - int unk14; +enum { + EREADER_XFR_STATE_INIT = 0, + EREADER_XFR_STATE_HANDSHAKE, + EREADER_XFR_STATE_START, + EREADER_XFR_STATE_TRANSFER, + EREADER_XFR_STATE_TRANSFER_DONE, + EREADER_XFR_STATE_CHECKSUM, + EREADER_XFR_STATE_DONE }; -static void sub_81D4170(void); -static u16 sub_81D3EE8(u8); -static void sub_81D413C(void); -static void sub_81D414C(void); -static void sub_81D3F1C(u32, u32*, u32*); -static void sub_81D3F68(void); +#define EREADER_XFER_EXE 1 +#define EREADER_XFER_CHK 2 +#define EREADER_XFER_SHIFT 0 +#define EREADER_XFER_MASK 3 -static struct Unknown030012C8 gUnknown_030012C8; -static u16 gUnknown_030012E0; -static u16 gUnknown_030012E2; -static u16 gUnknown_030012E4; -static u16 gUnknown_030012E6; -static u32 gUnknown_030012E8; -static u16 gUnknown_030012EC; -static u16 gUnknown_030012EE; -static u16 gUnknown_030012F0; -static u16 gUnknown_030012F2; -static u16 gUnknown_030012F4; +#define EREADER_CANCEL_TIMEOUT 1 +#define EREADER_CANCEL_KEY 2 +#define EREADER_CANCEL_MASK 0xC +#define EREADER_CANCEL_SHIFT 2 + +#define EREADER_CHECKSUM_OK 1 +#define EREADER_CHECKSUM_ERR 2 +#define EREADER_CHECKSUM_MASK 0x30 +#define EREADER_CHECKSUM_SHIFT 4 + +struct SendRecvMgr +{ + bool8 isParent; + u8 state; // EREADER_XFR_STATE_* + u8 xferState; // EREADER_XFER_* + u8 checksumResult; // EREADER_CHECKSUM_* + u8 cancellationReason; // EREADER_CANCEL_* + u32 *data; // Payload source or destination + int cursor; // Index of the next word + int size; // Last word index + int checksum; +}; + +static void GetKeyInput(void); +static u16 DetermineSendRecvState(u8); +static void EnableSio(void); +static void DisableTm3(void); +static void SetUpTransferManager(size_t, const void *, void *); +static void StartTm3(void); + +static struct SendRecvMgr sSendRecvMgr; +static u16 sJoyNewOrRepeated; +static u16 sJoyNew; +static u16 sSendRecvStatus; +static u16 sCounter1; +static u32 sCounter2; +static u16 sSavedIme; +static u16 sSavedIe; +static u16 sSavedTm3Cnt; +static u16 sSavedSioCnt; +static u16 sSavedRCnt; static const struct TrainerHillTrainer sTrainerHillTrainerTemplates_JP[] = { [0] = { @@ -514,93 +543,89 @@ bool32 ReadTrainerHillAndValidate(void) return result; } -int EReader_Send(int arg0, u32 *arg1) +int EReader_Send(int size, const void * src) { int result; - u16 var0; - int var1; + int sendStatus; EReaderHelper_SaveRegsState(); while (1) { - sub_81D4170(); - if (gUnknown_030012E2 & 2) + GetKeyInput(); + if (sJoyNew & B_BUTTON) gShouldAdvanceLinkState = 2; - var1 = EReaderHandleTransfer(1, arg0, arg1, NULL); - gUnknown_030012E4 = var1; - if ((gUnknown_030012E4 & 0x13) == 0x10) + sendStatus = EReaderHandleTransfer(1, size, src, NULL); + sSendRecvStatus = sendStatus; + if ((sSendRecvStatus & 0x13) == 0x10) { result = 0; break; } - - if (gUnknown_030012E4 & 0x8) + else if (sSendRecvStatus & 0x8) { result = 1; break; } - - var0 = gUnknown_030012E4 & 0x4; - if (var0) + else if (sSendRecvStatus & 0x4) { result = 2; break; } - - gShouldAdvanceLinkState = var0; - VBlankIntrWait(); + else + { + gShouldAdvanceLinkState = 0; + VBlankIntrWait(); + } } - CpuFill32(0, &gUnknown_030012C8, sizeof(struct Unknown030012C8)); + CpuFill32(0, &sSendRecvMgr, sizeof(sSendRecvMgr)); EReaderHelper_RestoreRegsState(); return result; } -int EReader_Recv(u32 *arg0) +int EReader_Recv(void * dest) { int result; - u16 var0; - int var1; + int recvStatus; EReaderHelper_SaveRegsState(); while (1) { - sub_81D4170(); - if (gUnknown_030012E2 & 2) + GetKeyInput(); + if (sJoyNew & B_BUTTON) gShouldAdvanceLinkState = 2; - var1 = EReaderHandleTransfer(0, 0, NULL, arg0); - gUnknown_030012E4 = var1; - if ((gUnknown_030012E4 & 0x13) == 0x10) + recvStatus = EReaderHandleTransfer(0, 0, NULL, dest); + sSendRecvStatus = recvStatus; + if ((sSendRecvStatus & 0x13) == 0x10) { result = 0; break; } - - if (gUnknown_030012E4 & 0x8) + else if (sSendRecvStatus & 0x8) { result = 1; break; } - - var0 = gUnknown_030012E4 & 0x4; - if (var0) + else if (sSendRecvStatus & 0x4) { result = 2; break; } - - gShouldAdvanceLinkState = var0; - VBlankIntrWait(); + else + { + gShouldAdvanceLinkState = 0; + VBlankIntrWait(); + } } - CpuFill32(0, &gUnknown_030012C8, sizeof(struct Unknown030012C8)); + CpuFill32(0, &sSendRecvMgr, sizeof(sSendRecvMgr)); EReaderHelper_RestoreRegsState(); return result; } -static void sub_81D3C7C(void) +static void CloseSerial(void) { REG_IME = 0; REG_IE &= ~(INTR_FLAG_TIMER3 | INTR_FLAG_SERIAL); @@ -610,7 +635,7 @@ static void sub_81D3C7C(void) REG_IF = INTR_FLAG_TIMER3 | INTR_FLAG_SERIAL; } -static void sub_81D3CBC(void) +static void OpenSerialMulti(void) { REG_IME = 0; REG_IE &= ~(INTR_FLAG_TIMER3 | INTR_FLAG_SERIAL); @@ -622,273 +647,271 @@ static void sub_81D3CBC(void) REG_IE |= INTR_FLAG_SERIAL; REG_IME = 1; - if (!gUnknown_030012C8.unk0[1]) - CpuFill32(0, &gUnknown_030012C8, sizeof(struct Unknown030012C8)); + if (sSendRecvMgr.state == 0) + CpuFill32(0, &sSendRecvMgr, sizeof(sSendRecvMgr)); } -static void sub_81D3D34(void) +static void OpenSerial32(void) { REG_RCNT = 0; REG_SIOCNT = SIO_32BIT_MODE | SIO_INTR_ENABLE; REG_SIOCNT |= SIO_MULTI_SD; gShouldAdvanceLinkState = 0; - gUnknown_030012E6 = 0; - gUnknown_030012E8 = 0; + sCounter1 = 0; + sCounter2 = 0; } -int EReaderHandleTransfer(u8 arg0, u32 arg1, u32 *arg2, u32 *arg3) +int EReaderHandleTransfer(u8 mode, size_t size, const void * data, void * recvBuffer) { - switch (gUnknown_030012C8.unk0[1]) + switch (sSendRecvMgr.state) { - case 0: - sub_81D3CBC(); - gUnknown_030012C8.unk0[2] = 1; - gUnknown_030012C8.unk0[1] = 1; + case EREADER_XFR_STATE_INIT: + OpenSerialMulti(); + sSendRecvMgr.xferState = EREADER_XFER_EXE; + sSendRecvMgr.state = EREADER_XFR_STATE_HANDSHAKE; break; - case 1: - if (sub_81D3EE8(arg0)) - sub_81D413C(); + case EREADER_XFR_STATE_HANDSHAKE: + if (DetermineSendRecvState(mode)) + EnableSio(); if (gShouldAdvanceLinkState == 2) { - gUnknown_030012C8.unk0[4] = 2; - gUnknown_030012C8.unk0[1] = 6; + sSendRecvMgr.cancellationReason = EREADER_CANCEL_KEY; + sSendRecvMgr.state = EREADER_XFR_STATE_DONE; } break; - case 2: - sub_81D3D34(); - sub_81D3F1C(arg1, arg2, arg3); - gUnknown_030012C8.unk0[1] = 3; + case EREADER_XFR_STATE_START: + OpenSerial32(); + SetUpTransferManager(size, data, recvBuffer); + sSendRecvMgr.state = EREADER_XFR_STATE_TRANSFER; // fall through - case 3: + case EREADER_XFR_STATE_TRANSFER: if (gShouldAdvanceLinkState == 2) { - gUnknown_030012C8.unk0[4] = 2; - gUnknown_030012C8.unk0[1] = 6; + sSendRecvMgr.cancellationReason = EREADER_CANCEL_KEY; + sSendRecvMgr.state = EREADER_XFR_STATE_DONE; } else { - gUnknown_030012E6++; - gUnknown_030012E8++; - if (!gUnknown_030012C8.unk0[0] && gUnknown_030012E8 > 60) + sCounter1++; + sCounter2++; + if (!sSendRecvMgr.isParent && sCounter2 > 60) { - gUnknown_030012C8.unk0[4] = 1; - gUnknown_030012C8.unk0[1] = 6; + sSendRecvMgr.cancellationReason = EREADER_CANCEL_TIMEOUT; + sSendRecvMgr.state = EREADER_XFR_STATE_DONE; } - if (gUnknown_030012C8.unk0[2] != 2) + if (sSendRecvMgr.xferState != EREADER_XFER_CHK) { - if (gUnknown_030012C8.unk0[0] && gUnknown_030012E6 > 2) + if (sSendRecvMgr.isParent && sCounter1 > 2) { - sub_81D413C(); - gUnknown_030012C8.unk0[2] = 2; + EnableSio(); + sSendRecvMgr.xferState = EREADER_XFER_CHK; } else { - sub_81D413C(); - gUnknown_030012C8.unk0[2] = 2; + EnableSio(); + sSendRecvMgr.xferState = EREADER_XFER_CHK; } } } break; - case 4: - sub_81D3CBC(); - gUnknown_030012C8.unk0[1] = 5; + case EREADER_XFR_STATE_TRANSFER_DONE: + OpenSerialMulti(); + sSendRecvMgr.state = EREADER_XFR_STATE_CHECKSUM; break; - case 5: - if (gUnknown_030012C8.unk0[0] == 1 && gUnknown_030012E6 > 2) - sub_81D413C(); + case EREADER_XFR_STATE_CHECKSUM: + if (sSendRecvMgr.isParent == TRUE && sCounter1 > 2) + EnableSio(); - if (++gUnknown_030012E6 > 60) + if (++sCounter1 > 60) { - gUnknown_030012C8.unk0[4] = 1; - gUnknown_030012C8.unk0[1] = 6; + sSendRecvMgr.cancellationReason = EREADER_CANCEL_TIMEOUT; + sSendRecvMgr.state = EREADER_XFR_STATE_DONE; } break; - case 6: - if (gUnknown_030012C8.unk0[2]) + case EREADER_XFR_STATE_DONE: + if (sSendRecvMgr.xferState) { - sub_81D3C7C(); - gUnknown_030012C8.unk0[2] = 0; + CloseSerial(); + sSendRecvMgr.xferState = 0; } break; } - return gUnknown_030012C8.unk0[2] | (gUnknown_030012C8.unk0[4] << 2) | (gUnknown_030012C8.unk0[3] << 4); + return (sSendRecvMgr.xferState << EREADER_XFER_SHIFT) + | (sSendRecvMgr.cancellationReason << EREADER_CANCEL_SHIFT) + | (sSendRecvMgr.checksumResult << EREADER_CHECKSUM_SHIFT); } -static u16 sub_81D3EE8(u8 arg0) +static u16 DetermineSendRecvState(u8 mode) { - u16 terminal = (*(vu32 *)REG_ADDR_SIOCNT) & (SIO_MULTI_SI | SIO_MULTI_SD); - if (terminal == SIO_MULTI_SD && arg0) - { - gUnknown_030012C8.unk0[0] = 1; - return 1; - } + bool16 resp; + if ((*(vu32 *)REG_ADDR_SIOCNT & (SIO_MULTI_SI | SIO_MULTI_SD)) == SIO_MULTI_SD && mode) + resp = sSendRecvMgr.isParent = TRUE; else - { - gUnknown_030012C8.unk0[0] = 0; - return 0; - } + resp = sSendRecvMgr.isParent = FALSE; + return resp; } -static void sub_81D3F1C(u32 arg0, u32 *arg1, u32 *arg2) +static void SetUpTransferManager(size_t size, const void * data, void * recvBuffer) { - if (gUnknown_030012C8.unk0[0]) + if (sSendRecvMgr.isParent) { REG_SIOCNT |= SIO_38400_BPS; - gUnknown_030012C8.unk8 = arg1; - REG_SIODATA32 = arg0; - gUnknown_030012C8.unk10 = arg0 / 4 + 1; - sub_81D3F68(); + sSendRecvMgr.data = (void *)data; + REG_SIODATA32 = size; + sSendRecvMgr.size = size / 4 + 1; + StartTm3(); } else { REG_SIOCNT = REG_SIOCNT; - gUnknown_030012C8.unk8 = arg2; + sSendRecvMgr.data = recvBuffer; } } -static void sub_81D3F68(void) +static void StartTm3(void) { - REG_TM3CNT_L = 0xFDA7; + REG_TM3CNT_L = -601; REG_TM3CNT_H = TIMER_INTR_ENABLE; REG_IME = 0; REG_IE |= INTR_FLAG_TIMER3; REG_IME = 1; } -void sub_81D3F9C(void) +void EReaderHelper_Timer3Callback(void) { - sub_81D414C(); - sub_81D413C(); + DisableTm3(); + EnableSio(); } -void sub_81D3FAC(void) +void EReaderHelper_SerialCallback(void) { - u16 i, playerCount, k; - u32 value; - u16 var0; - u16 recvBuffer[4]; + u16 i, cnt1, cnt2; + u32 recv32; + u16 recv[4]; - switch (gUnknown_030012C8.unk0[1]) + switch (sSendRecvMgr.state) { - case 1: + case EREADER_XFR_STATE_HANDSHAKE: REG_SIOMLT_SEND = 0xCCD0; // Handshake id - *(u64 *)recvBuffer = REG_SIOMLT_RECV; - for (i = 0, playerCount = 0, k = 0; i < 4; i++) + *(u64 *)recv = REG_SIOMLT_RECV; + for (i = 0, cnt1 = 0, cnt2 = 0; i < 4; i++) { - if (recvBuffer[i] == 0xCCD0) - playerCount++; - else if (recvBuffer[i] != 0xFFFF) - k++; + if (recv[i] == 0xCCD0) + cnt1++; + else if (recv[i] != 0xFFFF) + cnt2++; } - if (playerCount == 2 && k == 0) - gUnknown_030012C8.unk0[1] = 2; + if (cnt1 == 2 && cnt2 == 0) + sSendRecvMgr.state = 2; break; - case 3: - value = REG_SIODATA32; - if (!gUnknown_030012C8.unkC && !gUnknown_030012C8.unk0[0]) - gUnknown_030012C8.unk10 = value / 4 + 1; + case EREADER_XFR_STATE_TRANSFER: + recv32 = REG_SIODATA32; + // The first value sent by the EReader is the payload size + if (!sSendRecvMgr.cursor && !sSendRecvMgr.isParent) + sSendRecvMgr.size = recv32 / 4 + 1; - if (gUnknown_030012C8.unk0[0] == 1) + if (sSendRecvMgr.isParent == TRUE) { - if (gUnknown_030012C8.unkC < gUnknown_030012C8.unk10) + // Send mode + if (sSendRecvMgr.cursor < sSendRecvMgr.size) { - REG_SIODATA32 = gUnknown_030012C8.unk8[gUnknown_030012C8.unkC]; - gUnknown_030012C8.unk14 += gUnknown_030012C8.unk8[gUnknown_030012C8.unkC]; + REG_SIODATA32 = sSendRecvMgr.data[sSendRecvMgr.cursor]; + sSendRecvMgr.checksum += sSendRecvMgr.data[sSendRecvMgr.cursor]; } else { - REG_SIODATA32 = gUnknown_030012C8.unk14; + REG_SIODATA32 = sSendRecvMgr.checksum; } } else { - if (gUnknown_030012C8.unkC > 0 && gUnknown_030012C8.unkC < gUnknown_030012C8.unk10 + 1) + // Receive mode + if (sSendRecvMgr.cursor > 0 && sSendRecvMgr.cursor < sSendRecvMgr.size + 1) { - gUnknown_030012C8.unk8[gUnknown_030012C8.unkC - 1] = value; - gUnknown_030012C8.unk14 += value; + sSendRecvMgr.data[sSendRecvMgr.cursor - 1] = recv32; + sSendRecvMgr.checksum += recv32; } - else if (gUnknown_030012C8.unkC) + else if (sSendRecvMgr.cursor) { - if (gUnknown_030012C8.unk14 == value) - gUnknown_030012C8.unk0[3] = 1; + if (sSendRecvMgr.checksum == recv32) + sSendRecvMgr.checksumResult = EREADER_CHECKSUM_OK; else - gUnknown_030012C8.unk0[3] = 2; + sSendRecvMgr.checksumResult = EREADER_CHECKSUM_ERR; } - gUnknown_030012E8 = 0; + sCounter2 = 0; } - if (++gUnknown_030012C8.unkC < gUnknown_030012C8.unk10 + 2) + if (++sSendRecvMgr.cursor < sSendRecvMgr.size + 2) { - if (gUnknown_030012C8.unk0[0]) + if (sSendRecvMgr.isParent) REG_TM3CNT_H |= TIMER_ENABLE; else - sub_81D413C(); + EnableSio(); } else { - gUnknown_030012C8.unk0[1] = 4; - gUnknown_030012E6 = 0; + sSendRecvMgr.state = EREADER_XFR_STATE_TRANSFER_DONE; + sCounter1 = 0; } break; - case 5: - if (!gUnknown_030012C8.unk0[0]) - REG_SIOMLT_SEND = gUnknown_030012C8.unk0[3]; + case EREADER_XFR_STATE_CHECKSUM: + if (!sSendRecvMgr.isParent) + REG_SIOMLT_SEND = sSendRecvMgr.checksumResult; - *(u64 *)recvBuffer = REG_SIOMLT_RECV; - var0 = recvBuffer[1] - 1; - if (var0 < 2) + *(vu64 *)recv = REG_SIOMLT_RECV; + if (recv[1] == EREADER_CHECKSUM_OK || recv[1] == EREADER_CHECKSUM_ERR) { - if (gUnknown_030012C8.unk0[0] == 1) - gUnknown_030012C8.unk0[3] = recvBuffer[1]; + if (sSendRecvMgr.isParent == TRUE) + sSendRecvMgr.checksumResult = recv[1]; // EReader has (in)validated the payload - gUnknown_030012C8.unk0[1] = 6; + sSendRecvMgr.state = EREADER_XFR_STATE_DONE; } break; } } -static void sub_81D413C(void) +static void EnableSio(void) { REG_SIOCNT |= SIO_ENABLE; } -static void sub_81D414C(void) +static void DisableTm3(void) { REG_TM3CNT_H &= ~TIMER_ENABLE; REG_TM3CNT_L = 0xFDA7; } -static void sub_81D4170(void) +static void GetKeyInput(void) { - int keysMask = REG_KEYINPUT ^ KEYS_MASK; - gUnknown_030012E2 = keysMask & ~gUnknown_030012E0; - gUnknown_030012E0 = keysMask; + int rawKeys = REG_KEYINPUT ^ KEYS_MASK; + sJoyNew = rawKeys & ~sJoyNewOrRepeated; + sJoyNewOrRepeated = rawKeys; } void EReaderHelper_SaveRegsState(void) { - gUnknown_030012EC = REG_IME; - gUnknown_030012EE = REG_IE; - gUnknown_030012F0 = REG_TM3CNT_H; - gUnknown_030012F2 = REG_SIOCNT; - gUnknown_030012F4 = REG_RCNT; + sSavedIme = REG_IME; + sSavedIe = REG_IE; + sSavedTm3Cnt = REG_TM3CNT_H; + sSavedSioCnt = REG_SIOCNT; + sSavedRCnt = REG_RCNT; } void EReaderHelper_RestoreRegsState(void) { - REG_IME = gUnknown_030012EC; - REG_IE = gUnknown_030012EE; - REG_TM3CNT_H = gUnknown_030012F0; - REG_SIOCNT = gUnknown_030012F2; - REG_RCNT = gUnknown_030012F4; + REG_IME = sSavedIme; + REG_IE = sSavedIe; + REG_TM3CNT_H = sSavedTm3Cnt; + REG_SIOCNT = sSavedSioCnt; + REG_RCNT = sSavedRCnt; } -void sub_81D4238(void) +void EReaderHelper_ClearSendRecvMgr(void) { - CpuFill32(0, &gUnknown_030012C8, sizeof(struct Unknown030012C8)); + CpuFill32(0, &sSendRecvMgr, sizeof(sSendRecvMgr)); } diff --git a/src/ereader_screen.c b/src/ereader_screen.c index d27605c1d4..d79b23b936 100755 --- a/src/ereader_screen.c +++ b/src/ereader_screen.c @@ -47,10 +47,10 @@ static void sub_81D4D50(struct Unk03006370 *arg0, int arg1, u32 *arg2) { volatile u16 backupIME = REG_IME; REG_IME = 0; - gIntrTable[1] = sub_81D3FAC; - gIntrTable[2] = sub_81D3F9C; + gIntrTable[1] = EReaderHelper_SerialCallback; + gIntrTable[2] = EReaderHelper_Timer3Callback; EReaderHelper_SaveRegsState(); - sub_81D4238(); + EReaderHelper_ClearSendRecvMgr(); REG_IE |= INTR_FLAG_VCOUNT; REG_IME = backupIME; arg0->unk0 = 0; @@ -62,7 +62,7 @@ static void sub_81D4DB8(struct Unk03006370 *arg0) { volatile u16 backupIME = REG_IME; REG_IME = 0; - sub_81D4238(); + EReaderHelper_ClearSendRecvMgr(); EReaderHelper_RestoreRegsState(); RestoreSerialTimer3IntrHandlers(); REG_IME = backupIME; From 86475c5ded028032a5b02c2700af77de2ab140c6 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Sat, 24 Apr 2021 18:04:27 -0400 Subject: [PATCH 135/173] Document trainer hill ereader --- include/constants/trainer_hill.h | 5 +- include/ereader_helpers.h | 15 +++-- src/ereader_helpers.c | 97 +++++++++++++++++--------------- src/ereader_screen.c | 2 +- 4 files changed, 62 insertions(+), 57 deletions(-) diff --git a/include/constants/trainer_hill.h b/include/constants/trainer_hill.h index 27357e99c5..0e802bba80 100644 --- a/include/constants/trainer_hill.h +++ b/include/constants/trainer_hill.h @@ -37,8 +37,9 @@ #define TRAINER_HILL_TEXT_PLAYER_WON 4 #define TRAINER_HILL_TEXT_AFTER 5 -#define NUM_TRAINER_HILL_TRAINERS (NUM_TRAINER_HILL_FLOORS * 2) -#define NUM_TRAINER_HILL_TRAINERS_JP (NUM_TRAINER_HILL_FLOORS_JP * 2) +#define TRAINER_HILL_TRAINERS_PER_FLOOR 2 +#define NUM_TRAINER_HILL_TRAINERS (NUM_TRAINER_HILL_FLOORS * TRAINER_HILL_TRAINERS_PER_FLOOR) +#define NUM_TRAINER_HILL_TRAINERS_JP (NUM_TRAINER_HILL_FLOORS_JP * TRAINER_HILL_TRAINERS_PER_FLOOR) // Values returned by TrainerHillGetChallengeStatus #define TRAINER_HILL_PLAYER_STATUS_LOST 0 diff --git a/include/ereader_helpers.h b/include/ereader_helpers.h index 7cced65cb8..937cfaca13 100755 --- a/include/ereader_helpers.h +++ b/include/ereader_helpers.h @@ -5,24 +5,23 @@ struct EReaderTrainerHillTrainer { - u8 unk0; - struct TrainerHillTrainer unk4; - struct TrHillDisplay unk14C; + u8 trainerNum; + struct TrainerHillTrainer trainer; + struct TrHillDisplay display; u32 checksum; }; // size=0x274 struct EReaderTrainerHillSet { - u8 count; + u8 numTrainers; u8 id; - u16 dummy; u32 checksum; - struct EReaderTrainerHillTrainer unk_8[6]; + struct EReaderTrainerHillTrainer trainers[6]; u8 unk_ec0[40]; }; // size = 0xf00 -bool8 EReader_IsReceivedDataValid(struct EReaderTrainerHillSet *buffer); -bool32 TryWriteTrainerHill(struct EReaderTrainerHillSet *arg0); +bool8 ValidateTrainerHillData(struct EReaderTrainerHillSet *); +bool32 TryWriteTrainerHill(struct EReaderTrainerHillSet *); bool32 ReadTrainerHillAndValidate(void); int EReaderHandleTransfer(u8, size_t, const void *, void *); void EReaderHelper_Timer3Callback(void); diff --git a/src/ereader_helpers.c b/src/ereader_helpers.c index 4db62c8479..eef2a15d8e 100755 --- a/src/ereader_helpers.c +++ b/src/ereader_helpers.c @@ -14,6 +14,7 @@ #include "constants/trainers.h" #include "constants/moves.h" #include "constants/items.h" +#include "constants/trainer_hill.h" enum { EREADER_XFR_STATE_INIT = 0, @@ -419,127 +420,131 @@ static const struct TrainerHillTrainer sTrainerHillTrainerTemplates_JP[] = { }, }; -static u8 sub_81D38D4(void) +static u8 GetTrainerHillUnkVal(void) { return (gSaveBlock1Ptr->trainerHill.unused + 1) % 256; } -static bool32 Struct_EReaderTrainerHillTrainer_ValidateChecksum(struct EReaderTrainerHillTrainer *arg0) +static bool32 ValidateTrainerChecksum(struct EReaderTrainerHillTrainer * hillTrainer) { - int checksum = CalcByteArraySum((u8 *)arg0, 0x270); - if (checksum != arg0->checksum) + int checksum = CalcByteArraySum((u8 *)hillTrainer, offsetof(typeof(*hillTrainer), checksum)); + if (checksum != hillTrainer->checksum) return FALSE; return TRUE; } -bool8 EReader_IsReceivedDataValid(struct EReaderTrainerHillSet *buffer) +bool8 ValidateTrainerHillData(struct EReaderTrainerHillSet * hillSet) { u32 i; u32 checksum; - int var0 = buffer->count; - if (var0 < 1 || var0 > 8) + int numTrainers = hillSet->numTrainers; + + // Validate number of trainers + if (numTrainers < 1 || numTrainers > NUM_TRAINER_HILL_TRAINERS) return FALSE; - for (i = 0; i < var0; i++) + // Validate trainers + for (i = 0; i < numTrainers; i++) { - if (!Struct_EReaderTrainerHillTrainer_ValidateChecksum(&buffer->unk_8[i])) + if (!ValidateTrainerChecksum(&hillSet->trainers[i])) return FALSE; } - checksum = CalcByteArraySum((u8 *)buffer->unk_8, var0 * sizeof(struct EReaderTrainerHillTrainer)); - if (checksum != buffer->checksum) + // Validate checksum + checksum = CalcByteArraySum((u8 *)hillSet->trainers, numTrainers * sizeof(struct EReaderTrainerHillTrainer)); + if (checksum != hillSet->checksum) return FALSE; return TRUE; } -static bool32 TrainerHill_VerifyChecksum(struct EReaderTrainerHillSet *buffer) +static bool32 ValidateTrainerHillChecksum(struct EReaderTrainerHillSet *hillSet) { u32 checksum; - int var0 = buffer->count; - if (var0 < 1 || var0 > 8) + int numTrainers = hillSet->numTrainers; + if (numTrainers < 1 || numTrainers > NUM_TRAINER_HILL_TRAINERS) return FALSE; - checksum = CalcByteArraySum((u8 *)buffer->unk_8, sizeof(struct EReaderTrainerHillSet) - offsetof(struct EReaderTrainerHillSet, unk_8)); - if (checksum != buffer->checksum) + checksum = CalcByteArraySum((u8 *)hillSet->trainers, sizeof(struct EReaderTrainerHillSet) - offsetof(struct EReaderTrainerHillSet, trainers)); + if (checksum != hillSet->checksum) return FALSE; return TRUE; } -static bool32 TryWriteTrainerHill_r(struct EReaderTrainerHillSet *ttdata, struct TrHillTag *buffer2) +static bool32 TryWriteTrainerHill_Internal(struct EReaderTrainerHillSet * hillSet, struct TrHillTag * hillTag) { int i; - AGB_ASSERT_EX(ttdata->dummy == 0, "cereader_tool.c", 450); - AGB_ASSERT_EX(ttdata->id == 0, "cereader_tool.c", 452); + AGB_ASSERT_EX(hillSet->dummy == 0, "cereader_tool.c", 450); + AGB_ASSERT_EX(hillSet->id == 0, "cereader_tool.c", 452); - memset(buffer2, 0, 0x1000); - buffer2->numTrainers = ttdata->count; - buffer2->unused1 = sub_81D38D4(); - buffer2->numFloors = (ttdata->count + 1) / 2; + memset(hillTag, 0, SECTOR_SIZE); + hillTag->numTrainers = hillSet->numTrainers; + hillTag->unused1 = GetTrainerHillUnkVal(); + hillTag->numFloors = (hillSet->numTrainers + 1) / TRAINER_HILL_TRAINERS_PER_FLOOR; - for (i = 0; i < ttdata->count; i++) + for (i = 0; i < hillSet->numTrainers; i++) { if (!(i & 1)) { - buffer2->floors[i / 2].trainerNum1 = ttdata->unk_8[i].unk0; - buffer2->floors[i / 2].display = ttdata->unk_8[i].unk14C; - buffer2->floors[i / 2].trainers[0] = ttdata->unk_8[i].unk4; + hillTag->floors[i / TRAINER_HILL_TRAINERS_PER_FLOOR].trainerNum1 = hillSet->trainers[i].trainerNum; + hillTag->floors[i / TRAINER_HILL_TRAINERS_PER_FLOOR].display = hillSet->trainers[i].display; + hillTag->floors[i / TRAINER_HILL_TRAINERS_PER_FLOOR].trainers[0] = hillSet->trainers[i].trainer; } else { - buffer2->floors[i / 2].trainerNum2 = ttdata->unk_8[i].unk0; - buffer2->floors[i / 2].trainers[1] = ttdata->unk_8[i].unk4; + hillTag->floors[i / TRAINER_HILL_TRAINERS_PER_FLOOR].trainerNum2 = hillSet->trainers[i].trainerNum; + hillTag->floors[i / TRAINER_HILL_TRAINERS_PER_FLOOR].trainers[1] = hillSet->trainers[i].trainer; } } if (i & 1) { - buffer2->floors[i / 2].trainers[1] = sTrainerHillTrainerTemplates_JP[i / 2]; + hillTag->floors[i / TRAINER_HILL_TRAINERS_PER_FLOOR].trainers[1] = sTrainerHillTrainerTemplates_JP[i / TRAINER_HILL_TRAINERS_PER_FLOOR]; } - buffer2->checksum = CalcByteArraySum((u8 *)buffer2->floors, 4 * sizeof(struct TrHillFloor)); - if (TryWriteSpecialSaveSection(SECTOR_ID_TRAINER_HILL, (u8 *)buffer2) != SAVE_STATUS_OK) + hillTag->checksum = CalcByteArraySum((u8 *)hillTag->floors, NUM_TRAINER_HILL_FLOORS * sizeof(struct TrHillFloor)); + if (TryWriteSpecialSaveSection(SECTOR_ID_TRAINER_HILL, (u8 *)hillTag) != SAVE_STATUS_OK) return FALSE; return TRUE; } -bool32 TryWriteTrainerHill(struct EReaderTrainerHillSet *arg0) +bool32 TryWriteTrainerHill(struct EReaderTrainerHillSet * hillSet) { - void *var0 = AllocZeroed(0x1000); - bool32 result = TryWriteTrainerHill_r(arg0, var0); - Free(var0); + void *buffer = AllocZeroed(SECTOR_SIZE); + bool32 result = TryWriteTrainerHill_Internal(hillSet, buffer); + Free(buffer); return result; } -static bool32 TryReadTrainerHill_r(struct EReaderTrainerHillSet *dst, u8 *buffer) +static bool32 TryReadTrainerHill_Internal(struct EReaderTrainerHillSet * dest, u8 * buffer) { if (TryReadSpecialSaveSection(SECTOR_ID_TRAINER_HILL, buffer) != SAVE_STATUS_OK) return FALSE; - memcpy(dst, buffer, sizeof(struct EReaderTrainerHillSet)); - if (!TrainerHill_VerifyChecksum(dst)) + memcpy(dest, buffer, sizeof(struct EReaderTrainerHillSet)); + if (!ValidateTrainerHillChecksum(dest)) return FALSE; return TRUE; } -static bool32 TryReadTrainerHill(struct EReaderTrainerHillSet *arg0) +static bool32 TryReadTrainerHill(struct EReaderTrainerHillSet * hillSet) { - u8 *var0 = AllocZeroed(0x1000); - bool32 result = TryReadTrainerHill_r(arg0, var0); - Free(var0); + u8 *buffer = AllocZeroed(SECTOR_SIZE); + bool32 result = TryReadTrainerHill_Internal(hillSet, buffer); + Free(buffer); return result; } bool32 ReadTrainerHillAndValidate(void) { - struct EReaderTrainerHillSet *var0 = AllocZeroed(0x1000); - bool32 result = TryReadTrainerHill(var0); - Free(var0); + struct EReaderTrainerHillSet *hillSet = AllocZeroed(SECTOR_SIZE); + bool32 result = TryReadTrainerHill(hillSet); + Free(hillSet); return result; } diff --git a/src/ereader_screen.c b/src/ereader_screen.c index d79b23b936..438c4bec9d 100755 --- a/src/ereader_screen.c +++ b/src/ereader_screen.c @@ -401,7 +401,7 @@ static void sub_81D5084(u8 taskId) } break; case 15: - data->unkE = EReader_IsReceivedDataValid((struct EReaderTrainerHillSet *)gDecompressionBuffer); + data->unkE = ValidateTrainerHillData((struct EReaderTrainerHillSet *)gDecompressionBuffer); SetCloseLinkCallbackAndType(data->unkE); data->unk8 = 16; break; From e065c0c28576509f1873d76168618e4e57692f86 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Sat, 24 Apr 2021 18:26:25 -0400 Subject: [PATCH 136/173] Label more unused battle anims --- include/battle_anim.h | 4 +-- src/battle_anim_mons.c | 4 +-- src/battle_anim_status_effects.c | 62 ++++++++++++++++---------------- 3 files changed, 35 insertions(+), 35 deletions(-) diff --git a/include/battle_anim.h b/include/battle_anim.h index 34bd774fe8..4764804897 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -75,8 +75,8 @@ int GetAnimBgAttribute(u8 bgId, u8 attributeId); // battle_anim_mons.c void TranslateSpriteInEllipseOverDuration(struct Sprite *sprite); -void AnimUnused_80A8AEC(struct Sprite *sprite); -void AnimUnused_80A8A6C(struct Sprite *sprite); +void AnimTranslateLinearAndFlicker(struct Sprite *sprite); +void AnimTranslateLinearAndFlicker_Flipped(struct Sprite *sprite); void AnimWeatherBallUp(struct Sprite *sprite); void AnimWeatherBallDown(struct Sprite *sprite); void AnimSpinningSparkle(struct Sprite *sprite); diff --git a/src/battle_anim_mons.c b/src/battle_anim_mons.c index 6fd8cd6213..3be8ed23d9 100644 --- a/src/battle_anim_mons.c +++ b/src/battle_anim_mons.c @@ -2273,7 +2273,7 @@ u8 CreateInvisibleSpriteCopy(int battlerId, u8 spriteId, int species) return newSpriteId; } -void AnimUnused_80A8A6C(struct Sprite *sprite) +void AnimTranslateLinearAndFlicker_Flipped(struct Sprite *sprite) { SetSpriteCoordsToAnimAttackerCoords(sprite); if (GetBattlerSide(gBattleAnimAttacker)) @@ -2296,7 +2296,7 @@ void AnimUnused_80A8A6C(struct Sprite *sprite) } // Used by three different unused battle anim sprite templates. -void AnimUnused_80A8AEC(struct Sprite *sprite) +void AnimTranslateLinearAndFlicker(struct Sprite *sprite) { if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { diff --git a/src/battle_anim_status_effects.c b/src/battle_anim_status_effects.c index e7ef056738..e859bed620 100644 --- a/src/battle_anim_status_effects.c +++ b/src/battle_anim_status_effects.c @@ -26,7 +26,7 @@ static void Task_DoStatusAnimation(u8 taskId); static void AnimFlashingCircleImpact(struct Sprite *sprite); static void AnimFlashingCircleImpact_Step(struct Sprite *sprite); -static const union AnimCmd sAnim_Unused_853EDE4[] = +static const union AnimCmd sAnim_FlickeringOrb[] = { ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(4, 3), @@ -35,33 +35,33 @@ static const union AnimCmd sAnim_Unused_853EDE4[] = ANIMCMD_JUMP(0) }; -static const union AnimCmd *const sAnims_Unused_853EDF8[] = +static const union AnimCmd *const sAnims_FlickeringOrb[] = { - sAnim_Unused_853EDE4 + sAnim_FlickeringOrb }; // Unused -const struct SpriteTemplate gUnusedSpriteTemplate_0853EDFC = +static const struct SpriteTemplate sFlickeringOrbSpriteTemplate = { .tileTag = ANIM_TAG_ORB, .paletteTag = ANIM_TAG_ORB, .oam = &gOamData_AffineOff_ObjNormal_16x16, - .anims = sAnims_Unused_853EDF8, + .anims = sAnims_FlickeringOrb, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = AnimUnused_80A8AEC, + .callback = AnimTranslateLinearAndFlicker, }; // Unused -const struct SpriteTemplate gUnusedSpriteTemplate_0853EE14 = +static const struct SpriteTemplate sFlickeringOrbFlippedSpriteTemplate = { .tileTag = ANIM_TAG_ORB, .paletteTag = ANIM_TAG_ORB, .oam = &gOamData_AffineOff_ObjNormal_16x16, - .anims = sAnims_Unused_853EDF8, + .anims = sAnims_FlickeringOrb, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = AnimUnused_80A8A6C, + .callback = AnimTranslateLinearAndFlicker_Flipped, }; static const union AnimCmd sAnim_WeatherBallNormal[] = @@ -124,7 +124,7 @@ const struct SpriteTemplate gSpinningSparkleSpriteTemplate = }; // Unused -const struct SpriteTemplate gUnusedSpriteTemplate_0853EE9C = +static const struct SpriteTemplate sFlickeringFootSpriteTemplate = { .tileTag = ANIM_TAG_MONSTER_FOOT, .paletteTag = ANIM_TAG_MONSTER_FOOT, @@ -132,79 +132,79 @@ const struct SpriteTemplate gUnusedSpriteTemplate_0853EE9C = .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = AnimUnused_80A8AEC, + .callback = AnimTranslateLinearAndFlicker, }; -static const union AnimCmd sAnim_Unused_853EEB4[] = +static const union AnimCmd sAnim_FlickeringImpact_0[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_JUMP(0) }; -static const union AnimCmd sAnim_Unused_853EEBC[] = +static const union AnimCmd sAnim_FlickeringImpact_1[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_JUMP(0) }; -static const union AnimCmd sAnim_Unused_853EEC4[] = +static const union AnimCmd sAnim_FlickeringImpact_2[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_JUMP(0) }; -static const union AnimCmd *const sAnims_Unused_853EECC[] = +static const union AnimCmd *const sAnims_FlickeringImpact[] = { - sAnim_Unused_853EEB4, - sAnim_Unused_853EEBC, - sAnim_Unused_853EEC4, + sAnim_FlickeringImpact_0, + sAnim_FlickeringImpact_1, + sAnim_FlickeringImpact_2, }; // Unused -const struct SpriteTemplate gUnusedSpriteTemplate_0853EED8 = +static const struct SpriteTemplate sFlickeringImpactSpriteTemplate = { .tileTag = ANIM_TAG_IMPACT, .paletteTag = ANIM_TAG_IMPACT, .oam = &gOamData_AffineOff_ObjNormal_32x32, - .anims = sAnims_Unused_853EECC, + .anims = sAnims_FlickeringImpact, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = AnimUnused_80A8AEC, + .callback = AnimTranslateLinearAndFlicker, }; -static const union AnimCmd sAnim_Unused_853EEF0[] = +static const union AnimCmd sAnim_FlickeringShrinkOrb[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_JUMP(0) }; -static const union AnimCmd *const sAnims_Unused_853EEF8[] = +static const union AnimCmd *const sAnims_FlickeringShrinkOrb[] = { - sAnim_Unused_853EEF0 + sAnim_FlickeringShrinkOrb }; -static const union AffineAnimCmd sAffineAnim_Unused_853EEFC[] = +static const union AffineAnimCmd sAffineAnim_FlickeringShrinkOrb[] = { AFFINEANIMCMD_FRAME(96, 96, 0, 0), AFFINEANIMCMD_FRAME(2, 2, 0, 1), AFFINEANIMCMD_JUMP(1) }; -static const union AffineAnimCmd *const sAffineAnims_Unused_853EEF8[] = +static const union AffineAnimCmd *const sAffineAnims_FlickeringShrinkOrb[] = { - sAffineAnim_Unused_853EEFC + sAffineAnim_FlickeringShrinkOrb }; // Unused -const struct SpriteTemplate gUnusedSpriteTemplate_0853EF18 = +static const struct SpriteTemplate sFlickeringShrinkOrbSpriteTemplate = { .tileTag = ANIM_TAG_ORB, .paletteTag = ANIM_TAG_ORB, .oam = &gOamData_AffineDouble_ObjNormal_16x16, - .anims = sAnims_Unused_853EEF8, + .anims = sAnims_FlickeringShrinkOrb, .images = NULL, - .affineAnims = sAffineAnims_Unused_853EEF8, - .callback = AnimUnused_80A8A6C, + .affineAnims = sAffineAnims_FlickeringShrinkOrb, + .callback = AnimTranslateLinearAndFlicker_Flipped, }; static const struct Subsprite sFrozenIceCubeSubsprites[] = From bee60f4c64e6cdf2bfa3777b59067ff63450e4e3 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Sat, 24 Apr 2021 23:29:49 -0400 Subject: [PATCH 137/173] Document battler sprite affine anims, default pokeball throw --- include/data.h | 10 ++- src/battle_anim_effects_3.c | 8 +- src/battle_anim_mons.c | 4 +- src/battle_anim_throw.c | 5 +- src/contest.c | 4 +- src/data.c | 162 ++++++++++++++++++---------------- src/egg_hatch.c | 2 +- src/pokeball.c | 100 +++++++++++---------- src/pokemon.c | 4 +- src/trainer_pokemon_sprites.c | 2 +- 10 files changed, 158 insertions(+), 143 deletions(-) diff --git a/include/data.h b/include/data.h index 2f8c447463..f94f55a8f3 100644 --- a/include/data.h +++ b/include/data.h @@ -5,6 +5,12 @@ #define SPECIES_SHINY_TAG 500 +enum { + BATTLER_AFFINE_NORMAL, + BATTLER_AFFINE_EMERGE, + BATTLER_AFFINE_RETURN, +}; + struct MonCoords { // This would use a bitfield, but some function @@ -87,9 +93,9 @@ extern const struct SpriteFrameImage gTrainerBackPicTable_Steven[]; extern const union AffineAnimCmd *const gAffineAnims_BattleSpritePlayerSide[]; extern const union AffineAnimCmd *const gAffineAnims_BattleSpriteOpponentSide[]; -extern const union AffineAnimCmd *const gUnknown_082FF6C0[]; +extern const union AffineAnimCmd *const gAffineAnims_BattleSpriteContest[]; -extern const union AnimCmd *const gUnknown_082FF70C[]; +extern const union AnimCmd *const gAnims_MonPic[]; extern const struct MonCoords gMonFrontPicCoords[]; extern const struct CompressedSpriteSheet gMonStillFrontPicTable[]; extern const struct MonCoords gMonBackPicCoords[]; diff --git a/src/battle_anim_effects_3.c b/src/battle_anim_effects_3.c index 800431c6a0..5aaf45f191 100755 --- a/src/battle_anim_effects_3.c +++ b/src/battle_anim_effects_3.c @@ -2319,11 +2319,11 @@ void AnimTask_TransformMon(u8 taskId) } if (IsSpeciesNotUnown(gContestResources->moveAnim->targetSpecies)) - gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].affineAnims = gUnknown_082FF6C0; + gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].affineAnims = gAffineAnims_BattleSpriteContest; else gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].affineAnims = gAffineAnims_BattleSpriteOpponentSide; - StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimAttacker]], 0); + StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimAttacker]], BATTLER_AFFINE_NORMAL); } gTasks[taskId].data[0]++; @@ -4733,8 +4733,8 @@ void AnimTask_MonToSubstitute(u8 taskId) LoadBattleMonGfxAndAnimate(gBattleAnimAttacker, 0, spriteId); if (IsContest()) { - gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].affineAnims = gUnknown_082FF6C0; - StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimAttacker]], 0); + gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].affineAnims = gAffineAnims_BattleSpriteContest; + StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimAttacker]], BATTLER_AFFINE_NORMAL); } for (i = 0; i < NUM_TASK_DATA; i++) diff --git a/src/battle_anim_mons.c b/src/battle_anim_mons.c index 6fd8cd6213..6dc0a02713 100644 --- a/src/battle_anim_mons.c +++ b/src/battle_anim_mons.c @@ -2078,8 +2078,8 @@ u8 CreateAdditionalMonSpriteForMoveAnim(u16 species, bool8 isBackpic, u8 id, s16 if (IsContest()) { - gSprites[spriteId].affineAnims = gUnknown_082FF6C0; - StartSpriteAffineAnim(&gSprites[spriteId], 0); + gSprites[spriteId].affineAnims = gAffineAnims_BattleSpriteContest; + StartSpriteAffineAnim(&gSprites[spriteId], BATTLER_AFFINE_NORMAL); } return spriteId; } diff --git a/src/battle_anim_throw.c b/src/battle_anim_throw.c index f6a48cf69b..83768b4761 100755 --- a/src/battle_anim_throw.c +++ b/src/battle_anim_throw.c @@ -16,6 +16,7 @@ #include "task.h" #include "trig.h" #include "util.h" +#include "data.h" #include "constants/items.h" #include "constants/moves.h" #include "constants/songs.h" @@ -1471,7 +1472,7 @@ static void SpriteCB_Ball_Release_Step(struct Sprite *sprite) // Animate Pokémon emerging from Poké Ball gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible = FALSE; - StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], 1); + StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], BATTLER_AFFINE_EMERGE); AnimateSprite(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]]); gSprites[gBattlerSpriteIds[gBattleAnimTarget]].sOffsetY = 4096; } @@ -1485,7 +1486,7 @@ static void SpriteCB_Ball_Release_Wait(struct Sprite *sprite) if (gSprites[gBattlerSpriteIds[gBattleAnimTarget]].affineAnimEnded) { - StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], 0); + StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], BATTLER_AFFINE_NORMAL); released = TRUE; } else diff --git a/src/contest.c b/src/contest.c index 246fc1e501..0d2d66a662 100644 --- a/src/contest.c +++ b/src/contest.c @@ -3133,10 +3133,10 @@ static u8 CreateContestantSprite(u16 species, u32 otId, u32 personality, u32 ind gSprites[spriteId].data[0] = gSprites[spriteId].oam.paletteNum; gSprites[spriteId].data[2] = species; if (IsSpeciesNotUnown(species)) - gSprites[spriteId].affineAnims = gUnknown_082FF6C0; + gSprites[spriteId].affineAnims = gAffineAnims_BattleSpriteContest; else gSprites[spriteId].affineAnims = gAffineAnims_BattleSpriteOpponentSide; - StartSpriteAffineAnim(gSprites + spriteId, 0); + StartSpriteAffineAnim(&gSprites[spriteId], BATTLER_AFFINE_NORMAL); return spriteId; } diff --git a/src/data.c b/src/data.c index 30672f7c4f..d300d4f633 100644 --- a/src/data.c +++ b/src/data.c @@ -124,172 +124,178 @@ static const union AnimCmd sAnim_GeneralFrame3[] = ANIMCMD_END, }; -static const union AffineAnimCmd gUnknown_082FF548[] = +// Many of these affine anims seem to go unused, and +// instead SetSpriteRotScale is used to manipulate +// the battler sprites directly (for instance, in AnimTask_SwitchOutShrinkMon). +// Those with explicit indexes are referenced elsewhere. + +static const union AffineAnimCmd sAffineAnim_Battler_Normal[] = { - AFFINEANIMCMD_FRAME(0x0100, 0x0100, 0x00, 0x00), + AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), AFFINEANIMCMD_END, }; -static const union AffineAnimCmd gUnknown_082FF558[] = +static const union AffineAnimCmd sAffineAnim_Battler_Flipped[] = { - AFFINEANIMCMD_FRAME(0xff00, 0x0100, 0x00, 0x00), + AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0), AFFINEANIMCMD_END, }; -static const union AffineAnimCmd gUnknown_082FF568[] = +static const union AffineAnimCmd sAffineAnim_Battler_Emerge[] = { - AFFINEANIMCMD_FRAME(0x0028, 0x0028, 0x00, 0x00), - AFFINEANIMCMD_FRAME(0x0012, 0x0012, 0x00, 0x0c), + AFFINEANIMCMD_FRAME(0x28, 0x28, 0, 0), + AFFINEANIMCMD_FRAME(0x12, 0x12, 0, 12), AFFINEANIMCMD_END, }; -static const union AffineAnimCmd gUnknown_082FF580[] = +static const union AffineAnimCmd sAffineAnim_Battler_Return[] = { - AFFINEANIMCMD_FRAME(0xfffe, 0xfffe, 0x00, 0x12), - AFFINEANIMCMD_FRAME(0xfff0, 0xfff0, 0x00, 0x0f), + AFFINEANIMCMD_FRAME( -0x2, -0x2, 0, 18), + AFFINEANIMCMD_FRAME(-0x10, -0x10, 0, 15), AFFINEANIMCMD_END, }; -static const union AffineAnimCmd gUnknown_082FF598[] = +static const union AffineAnimCmd sAffineAnim_Battler_HorizontalSquishLoop[] = { - AFFINEANIMCMD_FRAME(0x00a0, 0x0100, 0x00, 0x00), - AFFINEANIMCMD_FRAME(0x0004, 0x0000, 0x00, 0x08), - AFFINEANIMCMD_FRAME(0xfffc, 0x0000, 0x00, 0x08), + AFFINEANIMCMD_FRAME(0xA0, 0x100, 0, 0), + AFFINEANIMCMD_FRAME( 0x4, 0x0, 0, 8), + AFFINEANIMCMD_FRAME(-0x4, 0x0, 0, 8), AFFINEANIMCMD_JUMP(1), }; -static const union AffineAnimCmd gUnknown_082FF5B8[] = +static const union AffineAnimCmd sAffineAnim_Battler_Grow[] = { - AFFINEANIMCMD_FRAME(0x0002, 0x0002, 0x00, 0x14), + AFFINEANIMCMD_FRAME(0x2, 0x2, 0, 20), AFFINEANIMCMD_END, }; -static const union AffineAnimCmd gUnknown_082FF5C8[] = +static const union AffineAnimCmd sAffineAnim_Battler_Shrink[] = { - AFFINEANIMCMD_FRAME(0xfffe, 0xfffe, 0x00, 0x14), + AFFINEANIMCMD_FRAME(-0x2, -0x2, 0, 20), AFFINEANIMCMD_END, }; -static const union AffineAnimCmd gUnknown_082FF5D8[] = +static const union AffineAnimCmd sAffineAnim_Battler_BigToSmall[] = { - AFFINEANIMCMD_FRAME(0x0100, 0x0100, 0x00, 0000), - AFFINEANIMCMD_FRAME(0xfff0, 0xfff0, 0x00, 0x09), + AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), + AFFINEANIMCMD_FRAME(-0x10, -0x10, 0, 9), AFFINEANIMCMD_END, }; -static const union AffineAnimCmd gUnknown_082FF5F0[] = +static const union AffineAnimCmd sAffineAnim_Battler_GrowLarge[] = { - AFFINEANIMCMD_FRAME(0x0004, 0x0004, 0x00, 0x3f), + AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 63), AFFINEANIMCMD_END, }; -static const union AffineAnimCmd gUnknown_082FF600[] = +static const union AffineAnimCmd sAffineAnim_Battler_TipRight[] = { - AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0xfd, 0x05), - AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0x03, 0x05), + AFFINEANIMCMD_FRAME(0x0, 0x0, -3, 5), + AFFINEANIMCMD_FRAME(0x0, 0x0, 3, 5), AFFINEANIMCMD_END, }; const union AffineAnimCmd *const gAffineAnims_BattleSpritePlayerSide[] = { - gUnknown_082FF548, - gUnknown_082FF568, - gUnknown_082FF580, - gUnknown_082FF598, - gUnknown_082FF5B8, - gUnknown_082FF5C8, - gUnknown_082FF5F0, - gUnknown_082FF600, - gUnknown_082FF5D8, + [BATTLER_AFFINE_NORMAL] = sAffineAnim_Battler_Normal, + [BATTLER_AFFINE_EMERGE] = sAffineAnim_Battler_Emerge, + [BATTLER_AFFINE_RETURN] = sAffineAnim_Battler_Return, + sAffineAnim_Battler_HorizontalSquishLoop, + sAffineAnim_Battler_Grow, + sAffineAnim_Battler_Shrink, + sAffineAnim_Battler_GrowLarge, + sAffineAnim_Battler_TipRight, + sAffineAnim_Battler_BigToSmall, }; -static const union AffineAnimCmd gUnknown_082FF63C[] = +static const union AffineAnimCmd sAffineAnim_Battler_SpinShrink[] = { - AFFINEANIMCMD_FRAME(0xfffc, 0xfffc, 0x04, 0x3f), + AFFINEANIMCMD_FRAME(-0x4, -0x4, 4, 63), AFFINEANIMCMD_END, }; -static const union AffineAnimCmd gUnknown_082FF64C[] = +static const union AffineAnimCmd sAffineAnim_Battler_TipLeft[] = { - AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0x03, 0x05), - AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0xfd, 0x05), + AFFINEANIMCMD_FRAME(0x0, 0x0, 3, 5), + AFFINEANIMCMD_FRAME(0x0, 0x0, -3, 5), AFFINEANIMCMD_END, }; -static const union AffineAnimCmd gUnknown_082FF664[] = +static const union AffineAnimCmd sAffineAnim_Battler_RotateUpAndBack[] = { - AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0xfb, 0x14), - AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0x00, 0x14), - AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0x05, 0x14), + AFFINEANIMCMD_FRAME(0x0, 0x0, -5, 20), + AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 20), + AFFINEANIMCMD_FRAME(0x0, 0x0, 5, 20), AFFINEANIMCMD_END, }; -static const union AffineAnimCmd gUnknown_082FF684[] = +static const union AffineAnimCmd sAffineAnim_Battler_Spin[] = { - AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0x09, 0x6e), + AFFINEANIMCMD_FRAME(0x0, 0x0, 9, 110), AFFINEANIMCMD_END, }; const union AffineAnimCmd *const gAffineAnims_BattleSpriteOpponentSide[] = { - gUnknown_082FF548, - gUnknown_082FF568, - gUnknown_082FF580, - gUnknown_082FF598, - gUnknown_082FF5B8, - gUnknown_082FF5C8, - gUnknown_082FF63C, - gUnknown_082FF64C, - gUnknown_082FF664, - gUnknown_082FF5D8, - gUnknown_082FF684, + [BATTLER_AFFINE_NORMAL] = sAffineAnim_Battler_Normal, + [BATTLER_AFFINE_EMERGE] = sAffineAnim_Battler_Emerge, + [BATTLER_AFFINE_RETURN] = sAffineAnim_Battler_Return, + sAffineAnim_Battler_HorizontalSquishLoop, + sAffineAnim_Battler_Grow, + sAffineAnim_Battler_Shrink, + sAffineAnim_Battler_SpinShrink, + sAffineAnim_Battler_TipLeft, + sAffineAnim_Battler_RotateUpAndBack, + sAffineAnim_Battler_BigToSmall, + sAffineAnim_Battler_Spin, }; -const union AffineAnimCmd *const gUnknown_082FF6C0[] = +const union AffineAnimCmd *const gAffineAnims_BattleSpriteContest[] = { - gUnknown_082FF558, - gUnknown_082FF568, - gUnknown_082FF580, - gUnknown_082FF598, - gUnknown_082FF5B8, - gUnknown_082FF5C8, - gUnknown_082FF63C, - gUnknown_082FF64C, - gUnknown_082FF664, - gUnknown_082FF5D8, - gUnknown_082FF684, + [BATTLER_AFFINE_NORMAL] = sAffineAnim_Battler_Flipped, + [BATTLER_AFFINE_EMERGE] = sAffineAnim_Battler_Emerge, + [BATTLER_AFFINE_RETURN] = sAffineAnim_Battler_Return, + sAffineAnim_Battler_HorizontalSquishLoop, + sAffineAnim_Battler_Grow, + sAffineAnim_Battler_Shrink, + sAffineAnim_Battler_SpinShrink, + sAffineAnim_Battler_TipLeft, + sAffineAnim_Battler_RotateUpAndBack, + sAffineAnim_Battler_BigToSmall, + sAffineAnim_Battler_Spin, }; -static const union AnimCmd gUnknown_082FF6EC[] = + +static const union AnimCmd sAnim_MonPic_0[] = { ANIMCMD_FRAME(0, 0), ANIMCMD_END, }; -static const union AnimCmd gUnknown_082FF6F4[] = +static const union AnimCmd sAnim_MonPic_1[] = { ANIMCMD_FRAME(1, 0), ANIMCMD_END, }; -static const union AnimCmd gUnknown_082FF6FC[] = +static const union AnimCmd sAnim_MonPic_2[] = { ANIMCMD_FRAME(2, 0), ANIMCMD_END, }; -static const union AnimCmd gUnknown_082FF704[] = +static const union AnimCmd sAnim_MonPic_3[] = { ANIMCMD_FRAME(3, 0), ANIMCMD_END, }; -const union AnimCmd *const gUnknown_082FF70C[] = +const union AnimCmd *const gAnims_MonPic[] = { - gUnknown_082FF6EC, - gUnknown_082FF6F4, - gUnknown_082FF6FC, - gUnknown_082FF704, + sAnim_MonPic_0, + sAnim_MonPic_1, + sAnim_MonPic_2, + sAnim_MonPic_3, }; #define SPECIES_SPRITE(species, sprite) [SPECIES_##species] = {sprite, MON_PIC_SIZE, SPECIES_##species} diff --git a/src/egg_hatch.c b/src/egg_hatch.c index 0ae0e1323b..f2d28e9161 100644 --- a/src/egg_hatch.c +++ b/src/egg_hatch.c @@ -811,7 +811,7 @@ static void SpriteCB_Egg_5(struct Sprite* sprite) if (sprite->data[0] == 0) { gSprites[sEggHatchData->pokeSpriteID].invisible = FALSE; - StartSpriteAffineAnim(&gSprites[sEggHatchData->pokeSpriteID], 1); + StartSpriteAffineAnim(&gSprites[sEggHatchData->pokeSpriteID], BATTLER_AFFINE_EMERGE); } if (sprite->data[0] == 8) BeginNormalPaletteFade(PALETTES_ALL, -1, 0x10, 0, RGB_WHITEALPHA); diff --git a/src/pokeball.c b/src/pokeball.c index 77d2b119c9..3671e6a357 100644 --- a/src/pokeball.c +++ b/src/pokeball.c @@ -12,28 +12,29 @@ #include "task.h" #include "trig.h" #include "util.h" +#include "data.h" #include "constants/songs.h" extern struct MusicPlayerInfo gMPlayInfo_BGM; // this file's functions static void Task_DoPokeballSendOutAnim(u8 taskId); -static void SpriteCB_TestBallThrow(struct Sprite *sprite); static void SpriteCB_PlayerMonSendOut_1(struct Sprite *sprite); static void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite); static void SpriteCB_OpponentMonSendOut(struct Sprite *sprite); -static void sub_80756D4(struct Sprite *sprite); -static void sub_80756E0(struct Sprite *sprite); -static void sub_807574C(struct Sprite *sprite); -static void sub_80757E4(struct Sprite *sprite); -static void sub_8075838(struct Sprite *sprite); -static void sub_8075930(struct Sprite *sprite); +static void SpriteCB_BallThrow(struct Sprite *sprite); +static void SpriteCB_BallThrow_ReachMon(struct Sprite *sprite); +static void SpriteCB_BallThrow_StartShrinkMon(struct Sprite *sprite); +static void SpriteCB_BallThrow_ShrinkMon(struct Sprite *sprite); +static void SpriteCB_BallThrow_Close(struct Sprite *sprite); +static void SpriteCB_BallThrow_FallToGround(struct Sprite *sprite); +static void SpriteCB_BallThrow_StartShakes(struct Sprite *sprite); +static void SpriteCB_BallThrow_Shake(struct Sprite *sprite); +static void SpriteCB_BallThrow_StartCaptureMon(struct Sprite *sprite); +static void SpriteCB_BallThrow_CaptureMon(struct Sprite *sprite); static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite); static void SpriteCB_ReleaseMon2FromBall(struct Sprite *sprite); -static void sub_8075970(struct Sprite *sprite); static void HandleBallAnimEnd(struct Sprite *sprite); -static void sub_8075FB4(struct Sprite *sprite); -static void sub_80760F8(struct Sprite *sprite); static void SpriteCB_PokeballReleaseMon(struct Sprite *sprite); static void SpriteCB_ReleasedMonFlyOut(struct Sprite *sprite); static void SpriteCB_TradePokeball(struct Sprite *sprite); @@ -213,7 +214,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] = .anims = sBallAnimSequences, .images = NULL, .affineAnims = sAffineAnim_BallRotate, - .callback = SpriteCB_TestBallThrow, + .callback = SpriteCB_BallThrow, }, { .tileTag = GFX_TAG_GREATBALL, @@ -222,7 +223,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] = .anims = sBallAnimSequences, .images = NULL, .affineAnims = sAffineAnim_BallRotate, - .callback = SpriteCB_TestBallThrow, + .callback = SpriteCB_BallThrow, }, { .tileTag = GFX_TAG_SAFARIBALL, @@ -231,7 +232,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] = .anims = sBallAnimSequences, .images = NULL, .affineAnims = sAffineAnim_BallRotate, - .callback = SpriteCB_TestBallThrow, + .callback = SpriteCB_BallThrow, }, { .tileTag = GFX_TAG_ULTRABALL, @@ -240,7 +241,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] = .anims = sBallAnimSequences, .images = NULL, .affineAnims = sAffineAnim_BallRotate, - .callback = SpriteCB_TestBallThrow, + .callback = SpriteCB_BallThrow, }, { .tileTag = GFX_TAG_MASTERBALL, @@ -249,7 +250,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] = .anims = sBallAnimSequences, .images = NULL, .affineAnims = sAffineAnim_BallRotate, - .callback = SpriteCB_TestBallThrow, + .callback = SpriteCB_BallThrow, }, { .tileTag = GFX_TAG_NETBALL, @@ -258,7 +259,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] = .anims = sBallAnimSequences, .images = NULL, .affineAnims = sAffineAnim_BallRotate, - .callback = SpriteCB_TestBallThrow, + .callback = SpriteCB_BallThrow, }, { .tileTag = GFX_TAG_DIVEBALL, @@ -267,7 +268,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] = .anims = sBallAnimSequences, .images = NULL, .affineAnims = sAffineAnim_BallRotate, - .callback = SpriteCB_TestBallThrow, + .callback = SpriteCB_BallThrow, }, { .tileTag = GFX_TAG_NESTBALL, @@ -276,7 +277,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] = .anims = sBallAnimSequences, .images = NULL, .affineAnims = sAffineAnim_BallRotate, - .callback = SpriteCB_TestBallThrow, + .callback = SpriteCB_BallThrow, }, { .tileTag = GFX_TAG_REPEATBALL, @@ -285,7 +286,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] = .anims = sBallAnimSequences, .images = NULL, .affineAnims = sAffineAnim_BallRotate, - .callback = SpriteCB_TestBallThrow, + .callback = SpriteCB_BallThrow, }, { .tileTag = GFX_TAG_TIMERBALL, @@ -294,7 +295,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] = .anims = sBallAnimSequences, .images = NULL, .affineAnims = sAffineAnim_BallRotate, - .callback = SpriteCB_TestBallThrow, + .callback = SpriteCB_BallThrow, }, { .tileTag = GFX_TAG_LUXURYBALL, @@ -303,7 +304,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] = .anims = sBallAnimSequences, .images = NULL, .affineAnims = sAffineAnim_BallRotate, - .callback = SpriteCB_TestBallThrow, + .callback = SpriteCB_BallThrow, }, { .tileTag = GFX_TAG_PREMIERBALL, @@ -312,7 +313,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] = .anims = sBallAnimSequences, .images = NULL, .affineAnims = sAffineAnim_BallRotate, - .callback = SpriteCB_TestBallThrow, + .callback = SpriteCB_BallThrow, }, }; @@ -408,7 +409,10 @@ static void Task_DoPokeballSendOutAnim(u8 taskId) PlaySE(SE_BALL_THROW); } -static void SpriteCB_TestBallThrow(struct Sprite *sprite) +// This sequence of functions is very similar to those that get run when +// a Pokéball gets thrown at a wild Pokémon, starting at SpriteCB_Ball_Arc. +// These do not seem to get run. +static void SpriteCB_BallThrow(struct Sprite *sprite) { if (TranslateAnimHorizontalArc(sprite)) { @@ -430,7 +434,7 @@ static void SpriteCB_TestBallThrow(struct Sprite *sprite) sprite->sBattler = opponentBattler; sprite->data[7] = noOfShakes; DestroyTask(taskId); - sprite->callback = sub_80756D4; + sprite->callback = SpriteCB_BallThrow_ReachMon; } } @@ -440,26 +444,24 @@ static void SpriteCB_TestBallThrow(struct Sprite *sprite) #undef tBattler #undef tOpponentBattler -static void sub_80756D4(struct Sprite *sprite) +static void SpriteCB_BallThrow_ReachMon(struct Sprite *sprite) { - sprite->callback = sub_80756E0; + sprite->callback = SpriteCB_BallThrow_StartShrinkMon; } -// Start something for battler -static void sub_80756E0(struct Sprite *sprite) +static void SpriteCB_BallThrow_StartShrinkMon(struct Sprite *sprite) { if (++sprite->data[5] == 10) { sprite->data[5] = 0; - sprite->callback = sub_807574C; - StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[sprite->sBattler]], 2); + sprite->callback = SpriteCB_BallThrow_ShrinkMon; + StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[sprite->sBattler]], BATTLER_AFFINE_RETURN); AnimateSprite(&gSprites[gBattlerSpriteIds[sprite->sBattler]]); gSprites[gBattlerSpriteIds[sprite->sBattler]].data[1] = 0; } } -// Shrink player -static void sub_807574C(struct Sprite *sprite) +static void SpriteCB_BallThrow_ShrinkMon(struct Sprite *sprite) { sprite->data[5]++; if (sprite->data[5] == 11) @@ -469,7 +471,7 @@ static void sub_807574C(struct Sprite *sprite) StartSpriteAnim(sprite, 2); gSprites[gBattlerSpriteIds[sprite->sBattler]].invisible = TRUE; sprite->data[5] = 0; - sprite->callback = sub_80757E4; + sprite->callback = SpriteCB_BallThrow_Close; } else { @@ -478,7 +480,7 @@ static void sub_807574C(struct Sprite *sprite) } } -static void sub_80757E4(struct Sprite *sprite) +static void SpriteCB_BallThrow_Close(struct Sprite *sprite) { if (sprite->animEnded) { @@ -490,12 +492,12 @@ static void sub_80757E4(struct Sprite *sprite) sprite->data[5] = 0; sprite->pos1.y += Cos(0, 32); sprite->pos2.y = -Cos(0, sprite->data[4]); - sprite->callback = sub_8075838; + sprite->callback = SpriteCB_BallThrow_FallToGround; } } } -static void sub_8075838(struct Sprite *sprite) +static void SpriteCB_BallThrow_FallToGround(struct Sprite *sprite) { bool8 r5 = FALSE; @@ -548,14 +550,14 @@ static void sub_8075838(struct Sprite *sprite) } else { - sprite->callback = sub_8075930; + sprite->callback = SpriteCB_BallThrow_StartShakes; sprite->data[4] = 1; sprite->data[5] = 0; } } } -static void sub_8075930(struct Sprite *sprite) +static void SpriteCB_BallThrow_StartShakes(struct Sprite *sprite) { sprite->data[3]++; if (sprite->data[3] == 31) @@ -563,12 +565,12 @@ static void sub_8075930(struct Sprite *sprite) sprite->data[3] = 0; sprite->affineAnimPaused = TRUE; StartSpriteAffineAnim(sprite, 1); - sprite->callback = sub_8075970; + sprite->callback = SpriteCB_BallThrow_Shake; PlaySE(SE_BALL); } } -static void sub_8075970(struct Sprite *sprite) +static void SpriteCB_BallThrow_Shake(struct Sprite *sprite) { switch (sprite->data[3] & 0xFF) { @@ -611,7 +613,7 @@ static void sub_8075970(struct Sprite *sprite) { if (sprite->data[7] == 4 && sprite->data[3] >> 8 == 3) { - sprite->callback = sub_8075FB4; + sprite->callback = SpriteCB_BallThrow_StartCaptureMon; sprite->affineAnimPaused = TRUE; } else @@ -796,7 +798,7 @@ static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite) gTasks[taskId].tCryTaskState = 0; } - StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[sprite->sBattler]], 1); + StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[sprite->sBattler]], BATTLER_AFFINE_EMERGE); if (GetBattlerSide(sprite->sBattler) == B_SIDE_OPPONENT) gSprites[gBattlerSpriteIds[sprite->sBattler]].callback = SpriteCb_OpponentMonFromBall; @@ -817,10 +819,10 @@ static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite) #undef tCryTaskFrames #undef tCryTaskState -static void sub_8075FB4(struct Sprite *sprite) +static void SpriteCB_BallThrow_StartCaptureMon(struct Sprite *sprite) { sprite->animPaused = TRUE; - sprite->callback = sub_80760F8; + sprite->callback = SpriteCB_BallThrow_CaptureMon; sprite->data[3] = 0; sprite->data[4] = 0; sprite->data[5] = 0; @@ -836,7 +838,7 @@ static void HandleBallAnimEnd(struct Sprite *sprite) sprite->invisible = TRUE; if (gSprites[gBattlerSpriteIds[battlerId]].affineAnimEnded) { - StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[battlerId]], 0); + StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[battlerId]], BATTLER_AFFINE_NORMAL); affineAnimEnded = TRUE; } else @@ -867,7 +869,7 @@ static void HandleBallAnimEnd(struct Sprite *sprite) } } -static void sub_80760F8(struct Sprite *sprite) +static void SpriteCB_BallThrow_CaptureMon(struct Sprite *sprite) { u8 battlerId = sprite->sBattler; @@ -1042,7 +1044,7 @@ static void SpriteCB_PokeballReleaseMon(struct Sprite *sprite) sprite->data[1] = LaunchBallFadeMonTaskForPokeball(1, battlerId, r4); sprite->callback = SpriteCB_ReleasedMonFlyOut; gSprites[r7].invisible = FALSE; - StartSpriteAffineAnim(&gSprites[r7], 1); + StartSpriteAffineAnim(&gSprites[r7], BATTLER_AFFINE_EMERGE); AnimateSprite(&gSprites[r7]); gSprites[r7].data[1] = 0x1000; sprite->data[7] = 0; @@ -1065,7 +1067,7 @@ static void SpriteCB_ReleasedMonFlyOut(struct Sprite *sprite) sprite->invisible = TRUE; if (gSprites[monSpriteId].affineAnimEnded) { - StartSpriteAffineAnim(&gSprites[monSpriteId], 0); + StartSpriteAffineAnim(&gSprites[monSpriteId], BATTLER_AFFINE_NORMAL); r12 = TRUE; } var1 = (sprite->data[5] - sprite->pos1.x) * sprite->data[7] / 128 + sprite->pos1.x; @@ -1139,7 +1141,7 @@ static void SpriteCB_TradePokeball(struct Sprite *sprite) // play the shrink anim properly due to being paused. Works together with the fix to `sub_817F77C`. gSprites[monSpriteId].affineAnimPaused = FALSE; #endif // BUGFIX - StartSpriteAffineAnim(&gSprites[monSpriteId], 2); + StartSpriteAffineAnim(&gSprites[monSpriteId], BATTLER_AFFINE_RETURN); AnimateSprite(&gSprites[monSpriteId]); gSprites[monSpriteId].data[1] = 0; } diff --git a/src/pokemon.c b/src/pokemon.c index 1d736be748..b4eb6f01af 100644 --- a/src/pokemon.c +++ b/src/pokemon.c @@ -3433,7 +3433,7 @@ void SetMultiuseSpriteTemplateToPokemon(u16 speciesTag, u8 battlerPosition) gMultiuseSpriteTemplate.paletteTag = speciesTag; if (battlerPosition == B_POSITION_PLAYER_LEFT || battlerPosition == B_POSITION_PLAYER_RIGHT) - gMultiuseSpriteTemplate.anims = gUnknown_082FF70C; + gMultiuseSpriteTemplate.anims = gAnims_MonPic; else if (speciesTag > SPECIES_SHINY_TAG) gMultiuseSpriteTemplate.anims = gMonFrontAnimsPtrTable[speciesTag - SPECIES_SHINY_TAG]; else @@ -6826,7 +6826,7 @@ static void sub_806F1FC(struct Unknown_806F160_Struct* structPtr) structPtr->frameImages[i * structPtr->field_0_0 + j].data = &structPtr->byteArrays[i][j * 0x800]; } structPtr->templates[i].images = &structPtr->frameImages[i * structPtr->field_0_0]; - structPtr->templates[i].anims = gUnknown_082FF70C; + structPtr->templates[i].anims = gAnims_MonPic; structPtr->templates[i].paletteTag = i; } } diff --git a/src/trainer_pokemon_sprites.c b/src/trainer_pokemon_sprites.c index aab4142dbb..477c11faf8 100644 --- a/src/trainer_pokemon_sprites.c +++ b/src/trainer_pokemon_sprites.c @@ -137,7 +137,7 @@ static void LoadPicPaletteBySlot(u16 species, u32 otId, u32 personality, u8 pale static void AssignSpriteAnimsTable(bool8 isTrainer) { if (!isTrainer) - sCreatingSpriteTemplate.anims = gUnknown_082FF70C; + sCreatingSpriteTemplate.anims = gAnims_MonPic; else sCreatingSpriteTemplate.anims = gTrainerFrontAnimsPtrTable[0]; } From e40f89b175189bcfca33285ee5a98de1b7ff74a6 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Sun, 25 Apr 2021 02:19:01 -0400 Subject: [PATCH 138/173] Move unknown data table, reference with species --- src/data.c | 115 +----- src/data/pokemon_graphics/unknown_table.h | 444 ++++++++++++++++++++++ 2 files changed, 445 insertions(+), 114 deletions(-) create mode 100644 src/data/pokemon_graphics/unknown_table.h diff --git a/src/data.c b/src/data.c index d300d4f633..5856d17b85 100644 --- a/src/data.c +++ b/src/data.c @@ -319,120 +319,7 @@ const union AnimCmd *const gAnims_MonPic[] = #include "data/pokemon_graphics/enemy_mon_elevation.h" #include "data/pokemon_graphics/front_pic_anims.h" #include "data/pokemon_graphics/front_pic_table.h" - -static const u32 sUnused[] = -{ - 0x00000888, 0x00000888, 0x00000888, 0x00000888, - 0x00000088, 0x00000888, 0x00000888, 0x00000886, - 0x00000888, 0x00000886, 0x00000888, 0x00000888, - 0x00000888, 0x00000888, 0x00000888, 0x00000888, - 0x00000886, 0x00000888, 0x00000888, 0x00000888, - 0x00000888, 0x00000888, 0x00000886, 0x00000886, - 0x00000888, 0x00000088, 0x00000088, 0x00000088, - 0x00000088, 0x00000888, 0x00000886, 0x00000888, - 0x00000888, 0x00000888, 0x00000886, 0x00000886, - 0x00000888, 0x00000088, 0x00000088, 0x00000088, - 0x00000088, 0x00000886, 0x00000886, 0x00000088, - 0x00000886, 0x00000886, 0x00000888, 0x00000888, - 0x00000888, 0x00000888, 0x00000888, 0x00000888, - 0x00000886, 0x00000888, 0x00000088, 0x00000088, - 0x00000888, 0x00000888, 0x00000888, 0x00000886, - 0x00000888, 0x00000888, 0x00000888, 0x00000886, - 0x00000886, 0x00000886, 0x00000886, 0x00000886, - 0x00000886, 0x00000886, 0x00000888, 0x00000888, - 0x00000886, 0x00000886, 0x00000886, 0x00000886, - 0x00000886, 0x00000888, 0x00000888, 0x00000888, - 0x00000888, 0x00000886, 0x00000886, 0x00000888, - 0x00000886, 0x00000886, 0x00000888, 0x00000888, - 0x00000088, 0x00000088, 0x00000888, 0x00000888, - 0x00000888, 0x00000888, 0x00000888, 0x00000888, - 0x00000888, 0x00000888, 0x00000888, 0x00000888, - 0x00000886, 0x00000886, 0x00000888, 0x00000888, - 0x00000888, 0x00000888, 0x00000088, 0x00000886, - 0x00000888, 0x00000088, 0x00000088, 0x00000088, - 0x00000088, 0x00000888, 0x00000886, 0x00000888, - 0x00000088, 0x00000088, 0x00000886, 0x00000886, - 0x00000088, 0x00000088, 0x00000888, 0x00000886, - 0x00000886, 0x00000888, 0x00000888, 0x00000088, - 0x00000888, 0x00000886, 0x00000886, 0x00000888, - 0x00000886, 0x00000888, 0x00000888, 0x00000886, - 0x00000888, 0x00000888, 0x00000888, 0x00000888, - 0x00000888, 0x00000888, 0x00000888, 0x00000888, - 0x00000888, 0x00000888, 0x00000888, 0x00000888, - 0x00000888, 0x00000888, 0x00000088, 0x00000888, - 0x00000888, 0x00000888, 0x00000888, 0x00000888, - 0x00000088, 0x00000888, 0x00000888, 0x00000886, - 0x00000886, 0x00000888, 0x00000888, 0x00000888, - 0x00000888, 0x00000888, 0x00000888, 0x00000886, - 0x00000888, 0x00000886, 0x00000088, 0x00000088, - 0x00000088, 0x00000888, 0x00000088, 0x00000888, - 0x00000888, 0x00000088, 0x00000088, 0x00000888, - 0x00000886, 0x00000888, 0x00000886, 0x00000886, - 0x00000886, 0x00000888, 0x00000888, 0x00000888, - 0x00000088, 0x00000888, 0x00000888, 0x00000888, - 0x00000088, 0x00000888, 0x00000888, 0x00000888, - 0x00000888, 0x00000888, 0x00000888, 0x00000888, - 0x00000888, 0x00000888, 0x00000088, 0x00000088, - 0x00000886, 0x00000888, 0x00000888, 0x00000888, - 0x00000888, 0x00000888, 0x00000888, 0x00000888, - 0x00000888, 0x00000888, 0x00000088, 0x00000888, - 0x00000886, 0x00000888, 0x00000088, 0x00000088, - 0x00000888, 0x00000888, 0x00000088, 0x00000888, - 0x00000888, 0x00000888, 0x00000888, 0x00000088, - 0x00000888, 0x00000888, 0x00000088, 0x00000088, - 0x00000088, 0x00000888, 0x00000088, 0x00000888, - 0x00000888, 0x00000888, 0x00000888, 0x00000888, - 0x00000888, 0x00000888, 0x00000888, 0x00000888, - 0x00000888, 0x00000888, 0x00000888, 0x00000888, - 0x00000888, 0x00000886, 0x00000888, 0x00000888, - 0x00000888, 0x00000888, 0x00000888, 0x00000888, - 0x00000888, 0x00000888, 0x00000888, 0x00000888, - 0x00000888, 0x00000888, 0x00000888, 0x00000888, - 0x00000888, 0x00000888, 0x00000888, 0x00000888, - 0x00000888, 0x00000888, 0x00000888, 0x00000888, - 0x00000888, 0x00000888, 0x00000888, 0x00000888, - 0x00000888, 0x00000886, 0x00000886, 0x00000886, - 0x00000088, 0x00000088, 0x00000088, 0x00000886, - 0x00000088, 0x00000886, 0x00000886, 0x00000886, - 0x00000088, 0x00000886, 0x00000088, 0x00000088, - 0x00000088, 0x00000088, 0x00000088, 0x00000886, - 0x00000886, 0x00000886, 0x00000888, 0x00000888, - 0x00000886, 0x00000886, 0x00000886, 0x00000886, - 0x00000088, 0x00000088, 0x00000886, 0x00000886, - 0x00001882, 0x00000088, 0x00000088, 0x00000088, - 0x00000088, 0x00000886, 0x00000886, 0x00000886, - 0x00000088, 0x00000088, 0x00000088, 0x00000088, - 0x00000886, 0x00000088, 0x00000886, 0x00000088, - 0x00000088, 0x00000088, 0x00000088, 0x00000088, - 0x00000088, 0x00000088, 0x00000886, 0x00000886, - 0x00000088, 0x00000088, 0x00000088, 0x00000886, - 0x00000886, 0x00000088, 0x00000088, 0x00000088, - 0x00000088, 0x00000088, 0x00000088, 0x00000088, - 0x00000088, 0x00000088, 0x00000088, 0x00000088, - 0x00000088, 0x00000088, 0x00000886, 0x00000088, - 0x00000088, 0x00000886, 0x00000886, 0x00000886, - 0x00000886, 0x00000886, 0x00000088, 0x00000088, - 0x00000088, 0x00000088, 0x00000088, 0x00000886, - 0x00000886, 0x00000886, 0x00000886, 0x00000088, - 0x00000886, 0x00000088, 0x00000886, 0x00000886, - 0x00000886, 0x00000088, 0x00000088, 0x00000088, - 0x00000088, 0x00000088, 0x00000088, 0x00000088, - 0x00000088, 0x00000088, 0x00000886, 0x00000886, - 0x00000886, 0x00000888, 0x00000886, 0x00000886, - 0x00000088, 0x00000088, 0x00000088, 0x00000088, - 0x00000886, 0x00000886, 0x00000088, 0x00000088, - 0x00000088, 0x00000088, 0x00000088, 0x00000088, - 0x00000088, 0x00000088, 0x00000088, 0x00000088, - 0x00000088, 0x00000088, 0x00000088, 0x00000088, - 0x00000088, 0x00000088, 0x00000088, 0x00000088, - 0x00000088, 0x00000888, 0x00000888, 0x00000888, - 0x00000888, 0x00000888, 0x00000888, 0x00000888, - 0x00000888, 0x00000888, 0x00000888, 0x00000888, - 0x00000888, 0x00000888, 0x00000888, 0x00000888, - 0x00000888, 0x00000888, 0x00000888, 0x00000888, - 0x00000888, 0x00000888, 0x00000888, 0x00000888, - 0x00000888, 0x00000888, 0x00000888, 0x00000888, -}; +#include "data/pokemon_graphics/unknown_table.h" #include "data/trainer_parties.h" #include "data/text/trainer_class_names.h" diff --git a/src/data/pokemon_graphics/unknown_table.h b/src/data/pokemon_graphics/unknown_table.h new file mode 100644 index 0000000000..737b79c1ba --- /dev/null +++ b/src/data/pokemon_graphics/unknown_table.h @@ -0,0 +1,444 @@ +// Unknown and unused +static const u32 sUnused[] = +{ + [SPECIES_NONE] = 0x888, + [SPECIES_BULBASAUR] = 0x888, + [SPECIES_IVYSAUR] = 0x888, + [SPECIES_VENUSAUR] = 0x888, + [SPECIES_CHARMANDER] = 0x88, + [SPECIES_CHARMELEON] = 0x888, + [SPECIES_CHARIZARD] = 0x888, + [SPECIES_SQUIRTLE] = 0x886, + [SPECIES_WARTORTLE] = 0x888, + [SPECIES_BLASTOISE] = 0x886, + [SPECIES_CATERPIE] = 0x888, + [SPECIES_METAPOD] = 0x888, + [SPECIES_BUTTERFREE] = 0x888, + [SPECIES_WEEDLE] = 0x888, + [SPECIES_KAKUNA] = 0x888, + [SPECIES_BEEDRILL] = 0x888, + [SPECIES_PIDGEY] = 0x886, + [SPECIES_PIDGEOTTO] = 0x888, + [SPECIES_PIDGEOT] = 0x888, + [SPECIES_RATTATA] = 0x888, + [SPECIES_RATICATE] = 0x888, + [SPECIES_SPEAROW] = 0x888, + [SPECIES_FEAROW] = 0x886, + [SPECIES_EKANS] = 0x886, + [SPECIES_ARBOK] = 0x888, + [SPECIES_PIKACHU] = 0x88, + [SPECIES_RAICHU] = 0x88, + [SPECIES_SANDSHREW] = 0x88, + [SPECIES_SANDSLASH] = 0x88, + [SPECIES_NIDORAN_F] = 0x888, + [SPECIES_NIDORINA] = 0x886, + [SPECIES_NIDOQUEEN] = 0x888, + [SPECIES_NIDORAN_M] = 0x888, + [SPECIES_NIDORINO] = 0x888, + [SPECIES_NIDOKING] = 0x886, + [SPECIES_CLEFAIRY] = 0x886, + [SPECIES_CLEFABLE] = 0x888, + [SPECIES_VULPIX] = 0x88, + [SPECIES_NINETALES] = 0x88, + [SPECIES_JIGGLYPUFF] = 0x88, + [SPECIES_WIGGLYTUFF] = 0x88, + [SPECIES_ZUBAT] = 0x886, + [SPECIES_GOLBAT] = 0x886, + [SPECIES_ODDISH] = 0x88, + [SPECIES_GLOOM] = 0x886, + [SPECIES_VILEPLUME] = 0x886, + [SPECIES_PARAS] = 0x888, + [SPECIES_PARASECT] = 0x888, + [SPECIES_VENONAT] = 0x888, + [SPECIES_VENOMOTH] = 0x888, + [SPECIES_DIGLETT] = 0x888, + [SPECIES_DUGTRIO] = 0x888, + [SPECIES_MEOWTH] = 0x886, + [SPECIES_PERSIAN] = 0x888, + [SPECIES_PSYDUCK] = 0x88, + [SPECIES_GOLDUCK] = 0x88, + [SPECIES_MANKEY] = 0x888, + [SPECIES_PRIMEAPE] = 0x888, + [SPECIES_GROWLITHE] = 0x888, + [SPECIES_ARCANINE] = 0x886, + [SPECIES_POLIWAG] = 0x888, + [SPECIES_POLIWHIRL] = 0x888, + [SPECIES_POLIWRATH] = 0x888, + [SPECIES_ABRA] = 0x886, + [SPECIES_KADABRA] = 0x886, + [SPECIES_ALAKAZAM] = 0x886, + [SPECIES_MACHOP] = 0x886, + [SPECIES_MACHOKE] = 0x886, + [SPECIES_MACHAMP] = 0x886, + [SPECIES_BELLSPROUT] = 0x886, + [SPECIES_WEEPINBELL] = 0x888, + [SPECIES_VICTREEBEL] = 0x888, + [SPECIES_TENTACOOL] = 0x886, + [SPECIES_TENTACRUEL] = 0x886, + [SPECIES_GEODUDE] = 0x886, + [SPECIES_GRAVELER] = 0x886, + [SPECIES_GOLEM] = 0x886, + [SPECIES_PONYTA] = 0x888, + [SPECIES_RAPIDASH] = 0x888, + [SPECIES_SLOWPOKE] = 0x888, + [SPECIES_SLOWBRO] = 0x888, + [SPECIES_MAGNEMITE] = 0x886, + [SPECIES_MAGNETON] = 0x886, + [SPECIES_FARFETCHD] = 0x888, + [SPECIES_DODUO] = 0x886, + [SPECIES_DODRIO] = 0x886, + [SPECIES_SEEL] = 0x888, + [SPECIES_DEWGONG] = 0x888, + [SPECIES_GRIMER] = 0x88, + [SPECIES_MUK] = 0x88, + [SPECIES_SHELLDER] = 0x888, + [SPECIES_CLOYSTER] = 0x888, + [SPECIES_GASTLY] = 0x888, + [SPECIES_HAUNTER] = 0x888, + [SPECIES_GENGAR] = 0x888, + [SPECIES_ONIX] = 0x888, + [SPECIES_DROWZEE] = 0x888, + [SPECIES_HYPNO] = 0x888, + [SPECIES_KRABBY] = 0x888, + [SPECIES_KINGLER] = 0x888, + [SPECIES_VOLTORB] = 0x886, + [SPECIES_ELECTRODE] = 0x886, + [SPECIES_EXEGGCUTE] = 0x888, + [SPECIES_EXEGGUTOR] = 0x888, + [SPECIES_CUBONE] = 0x888, + [SPECIES_MAROWAK] = 0x888, + [SPECIES_HITMONLEE] = 0x88, + [SPECIES_HITMONCHAN] = 0x886, + [SPECIES_LICKITUNG] = 0x888, + [SPECIES_KOFFING] = 0x88, + [SPECIES_WEEZING] = 0x88, + [SPECIES_RHYHORN] = 0x88, + [SPECIES_RHYDON] = 0x88, + [SPECIES_CHANSEY] = 0x888, + [SPECIES_TANGELA] = 0x886, + [SPECIES_KANGASKHAN] = 0x888, + [SPECIES_HORSEA] = 0x88, + [SPECIES_SEADRA] = 0x88, + [SPECIES_GOLDEEN] = 0x886, + [SPECIES_SEAKING] = 0x886, + [SPECIES_STARYU] = 0x88, + [SPECIES_STARMIE] = 0x88, + [SPECIES_MR_MIME] = 0x888, + [SPECIES_SCYTHER] = 0x886, + [SPECIES_JYNX] = 0x886, + [SPECIES_ELECTABUZZ] = 0x888, + [SPECIES_MAGMAR] = 0x888, + [SPECIES_PINSIR] = 0x88, + [SPECIES_TAUROS] = 0x888, + [SPECIES_MAGIKARP] = 0x886, + [SPECIES_GYARADOS] = 0x886, + [SPECIES_LAPRAS] = 0x888, + [SPECIES_DITTO] = 0x886, + [SPECIES_EEVEE] = 0x888, + [SPECIES_VAPOREON] = 0x888, + [SPECIES_JOLTEON] = 0x886, + [SPECIES_FLAREON] = 0x888, + [SPECIES_PORYGON] = 0x888, + [SPECIES_OMANYTE] = 0x888, + [SPECIES_OMASTAR] = 0x888, + [SPECIES_KABUTO] = 0x888, + [SPECIES_KABUTOPS] = 0x888, + [SPECIES_AERODACTYL] = 0x888, + [SPECIES_SNORLAX] = 0x888, + [SPECIES_ARTICUNO] = 0x888, + [SPECIES_ZAPDOS] = 0x888, + [SPECIES_MOLTRES] = 0x888, + [SPECIES_DRATINI] = 0x888, + [SPECIES_DRAGONAIR] = 0x888, + [SPECIES_DRAGONITE] = 0x888, + [SPECIES_MEWTWO] = 0x88, + [SPECIES_MEW] = 0x888, + [SPECIES_CHIKORITA] = 0x888, + [SPECIES_BAYLEEF] = 0x888, + [SPECIES_MEGANIUM] = 0x888, + [SPECIES_CYNDAQUIL] = 0x888, + [SPECIES_QUILAVA] = 0x88, + [SPECIES_TYPHLOSION] = 0x888, + [SPECIES_TOTODILE] = 0x888, + [SPECIES_CROCONAW] = 0x886, + [SPECIES_FERALIGATR] = 0x886, + [SPECIES_SENTRET] = 0x888, + [SPECIES_FURRET] = 0x888, + [SPECIES_HOOTHOOT] = 0x888, + [SPECIES_NOCTOWL] = 0x888, + [SPECIES_LEDYBA] = 0x888, + [SPECIES_LEDIAN] = 0x888, + [SPECIES_SPINARAK] = 0x886, + [SPECIES_ARIADOS] = 0x888, + [SPECIES_CROBAT] = 0x886, + [SPECIES_CHINCHOU] = 0x88, + [SPECIES_LANTURN] = 0x88, + [SPECIES_PICHU] = 0x88, + [SPECIES_CLEFFA] = 0x888, + [SPECIES_IGGLYBUFF] = 0x88, + [SPECIES_TOGEPI] = 0x888, + [SPECIES_TOGETIC] = 0x888, + [SPECIES_NATU] = 0x88, + [SPECIES_XATU] = 0x88, + [SPECIES_MAREEP] = 0x888, + [SPECIES_FLAAFFY] = 0x886, + [SPECIES_AMPHAROS] = 0x888, + [SPECIES_BELLOSSOM] = 0x886, + [SPECIES_MARILL] = 0x886, + [SPECIES_AZUMARILL] = 0x886, + [SPECIES_SUDOWOODO] = 0x888, + [SPECIES_POLITOED] = 0x888, + [SPECIES_HOPPIP] = 0x888, + [SPECIES_SKIPLOOM] = 0x88, + [SPECIES_JUMPLUFF] = 0x888, + [SPECIES_AIPOM] = 0x888, + [SPECIES_SUNKERN] = 0x888, + [SPECIES_SUNFLORA] = 0x88, + [SPECIES_YANMA] = 0x888, + [SPECIES_WOOPER] = 0x888, + [SPECIES_QUAGSIRE] = 0x888, + [SPECIES_ESPEON] = 0x888, + [SPECIES_UMBREON] = 0x888, + [SPECIES_MURKROW] = 0x888, + [SPECIES_SLOWKING] = 0x888, + [SPECIES_MISDREAVUS] = 0x888, + [SPECIES_UNOWN] = 0x888, + [SPECIES_WOBBUFFET] = 0x88, + [SPECIES_GIRAFARIG] = 0x88, + [SPECIES_PINECO] = 0x886, + [SPECIES_FORRETRESS] = 0x888, + [SPECIES_DUNSPARCE] = 0x888, + [SPECIES_GLIGAR] = 0x888, + [SPECIES_STEELIX] = 0x888, + [SPECIES_SNUBBULL] = 0x888, + [SPECIES_GRANBULL] = 0x888, + [SPECIES_QWILFISH] = 0x888, + [SPECIES_SCIZOR] = 0x888, + [SPECIES_SHUCKLE] = 0x888, + [SPECIES_HERACROSS] = 0x88, + [SPECIES_SNEASEL] = 0x888, + [SPECIES_TEDDIURSA] = 0x886, + [SPECIES_URSARING] = 0x888, + [SPECIES_SLUGMA] = 0x88, + [SPECIES_MAGCARGO] = 0x88, + [SPECIES_SWINUB] = 0x888, + [SPECIES_PILOSWINE] = 0x888, + [SPECIES_CORSOLA] = 0x88, + [SPECIES_REMORAID] = 0x888, + [SPECIES_OCTILLERY] = 0x888, + [SPECIES_DELIBIRD] = 0x888, + [SPECIES_MANTINE] = 0x888, + [SPECIES_SKARMORY] = 0x88, + [SPECIES_HOUNDOUR] = 0x888, + [SPECIES_HOUNDOOM] = 0x888, + [SPECIES_KINGDRA] = 0x88, + [SPECIES_PHANPY] = 0x88, + [SPECIES_DONPHAN] = 0x88, + [SPECIES_PORYGON2] = 0x888, + [SPECIES_STANTLER] = 0x88, + [SPECIES_SMEARGLE] = 0x888, + [SPECIES_TYROGUE] = 0x888, + [SPECIES_HITMONTOP] = 0x888, + [SPECIES_SMOOCHUM] = 0x888, + [SPECIES_ELEKID] = 0x888, + [SPECIES_MAGBY] = 0x888, + [SPECIES_MILTANK] = 0x888, + [SPECIES_BLISSEY] = 0x888, + [SPECIES_RAIKOU] = 0x888, + [SPECIES_ENTEI] = 0x888, + [SPECIES_SUICUNE] = 0x888, + [SPECIES_LARVITAR] = 0x888, + [SPECIES_PUPITAR] = 0x888, + [SPECIES_TYRANITAR] = 0x888, + [SPECIES_LUGIA] = 0x886, + [SPECIES_HO_OH] = 0x888, + [SPECIES_CELEBI] = 0x888, + [SPECIES_OLD_UNOWN_B] = 0x888, + [SPECIES_OLD_UNOWN_C] = 0x888, + [SPECIES_OLD_UNOWN_D] = 0x888, + [SPECIES_OLD_UNOWN_E] = 0x888, + [SPECIES_OLD_UNOWN_F] = 0x888, + [SPECIES_OLD_UNOWN_G] = 0x888, + [SPECIES_OLD_UNOWN_H] = 0x888, + [SPECIES_OLD_UNOWN_I] = 0x888, + [SPECIES_OLD_UNOWN_J] = 0x888, + [SPECIES_OLD_UNOWN_K] = 0x888, + [SPECIES_OLD_UNOWN_L] = 0x888, + [SPECIES_OLD_UNOWN_M] = 0x888, + [SPECIES_OLD_UNOWN_N] = 0x888, + [SPECIES_OLD_UNOWN_O] = 0x888, + [SPECIES_OLD_UNOWN_P] = 0x888, + [SPECIES_OLD_UNOWN_Q] = 0x888, + [SPECIES_OLD_UNOWN_R] = 0x888, + [SPECIES_OLD_UNOWN_S] = 0x888, + [SPECIES_OLD_UNOWN_T] = 0x888, + [SPECIES_OLD_UNOWN_U] = 0x888, + [SPECIES_OLD_UNOWN_V] = 0x888, + [SPECIES_OLD_UNOWN_W] = 0x888, + [SPECIES_OLD_UNOWN_X] = 0x888, + [SPECIES_OLD_UNOWN_Y] = 0x888, + [SPECIES_OLD_UNOWN_Z] = 0x888, + [SPECIES_TREECKO] = 0x886, + [SPECIES_GROVYLE] = 0x886, + [SPECIES_SCEPTILE] = 0x886, + [SPECIES_TORCHIC] = 0x88, + [SPECIES_COMBUSKEN] = 0x88, + [SPECIES_BLAZIKEN] = 0x88, + [SPECIES_MUDKIP] = 0x886, + [SPECIES_MARSHTOMP] = 0x88, + [SPECIES_SWAMPERT] = 0x886, + [SPECIES_POOCHYENA] = 0x886, + [SPECIES_MIGHTYENA] = 0x886, + [SPECIES_ZIGZAGOON] = 0x88, + [SPECIES_LINOONE] = 0x886, + [SPECIES_WURMPLE] = 0x88, + [SPECIES_SILCOON] = 0x88, + [SPECIES_BEAUTIFLY] = 0x88, + [SPECIES_CASCOON] = 0x88, + [SPECIES_DUSTOX] = 0x88, + [SPECIES_LOTAD] = 0x886, + [SPECIES_LOMBRE] = 0x886, + [SPECIES_LUDICOLO] = 0x886, + [SPECIES_SEEDOT] = 0x888, + [SPECIES_NUZLEAF] = 0x888, + [SPECIES_SHIFTRY] = 0x886, + [SPECIES_NINCADA] = 0x886, + [SPECIES_NINJASK] = 0x886, + [SPECIES_SHEDINJA] = 0x886, + [SPECIES_TAILLOW] = 0x88, + [SPECIES_SWELLOW] = 0x88, + [SPECIES_SHROOMISH] = 0x886, + [SPECIES_BRELOOM] = 0x886, + [SPECIES_SPINDA] = 0x1882, + [SPECIES_WINGULL] = 0x88, + [SPECIES_PELIPPER] = 0x88, + [SPECIES_SURSKIT] = 0x88, + [SPECIES_MASQUERAIN] = 0x88, + [SPECIES_WAILMER] = 0x886, + [SPECIES_WAILORD] = 0x886, + [SPECIES_SKITTY] = 0x886, + [SPECIES_DELCATTY] = 0x88, + [SPECIES_KECLEON] = 0x88, + [SPECIES_BALTOY] = 0x88, + [SPECIES_CLAYDOL] = 0x88, + [SPECIES_NOSEPASS] = 0x886, + [SPECIES_TORKOAL] = 0x88, + [SPECIES_SABLEYE] = 0x886, + [SPECIES_BARBOACH] = 0x88, + [SPECIES_WHISCASH] = 0x88, + [SPECIES_LUVDISC] = 0x88, + [SPECIES_CORPHISH] = 0x88, + [SPECIES_CRAWDAUNT] = 0x88, + [SPECIES_FEEBAS] = 0x88, + [SPECIES_MILOTIC] = 0x88, + [SPECIES_CARVANHA] = 0x886, + [SPECIES_SHARPEDO] = 0x886, + [SPECIES_TRAPINCH] = 0x88, + [SPECIES_VIBRAVA] = 0x88, + [SPECIES_FLYGON] = 0x88, + [SPECIES_MAKUHITA] = 0x886, + [SPECIES_HARIYAMA] = 0x886, + [SPECIES_ELECTRIKE] = 0x88, + [SPECIES_MANECTRIC] = 0x88, + [SPECIES_NUMEL] = 0x88, + [SPECIES_CAMERUPT] = 0x88, + [SPECIES_SPHEAL] = 0x88, + [SPECIES_SEALEO] = 0x88, + [SPECIES_WALREIN] = 0x88, + [SPECIES_CACNEA] = 0x88, + [SPECIES_CACTURNE] = 0x88, + [SPECIES_SNORUNT] = 0x88, + [SPECIES_GLALIE] = 0x88, + [SPECIES_LUNATONE] = 0x88, + [SPECIES_SOLROCK] = 0x88, + [SPECIES_AZURILL] = 0x886, + [SPECIES_SPOINK] = 0x88, + [SPECIES_GRUMPIG] = 0x88, + [SPECIES_PLUSLE] = 0x886, + [SPECIES_MINUN] = 0x886, + [SPECIES_MAWILE] = 0x886, + [SPECIES_MEDITITE] = 0x886, + [SPECIES_MEDICHAM] = 0x886, + [SPECIES_SWABLU] = 0x88, + [SPECIES_ALTARIA] = 0x88, + [SPECIES_WYNAUT] = 0x88, + [SPECIES_DUSKULL] = 0x88, + [SPECIES_DUSCLOPS] = 0x88, + [SPECIES_ROSELIA] = 0x886, + [SPECIES_SLAKOTH] = 0x886, + [SPECIES_VIGOROTH] = 0x886, + [SPECIES_SLAKING] = 0x886, + [SPECIES_GULPIN] = 0x88, + [SPECIES_SWALOT] = 0x886, + [SPECIES_TROPIUS] = 0x88, + [SPECIES_WHISMUR] = 0x886, + [SPECIES_LOUDRED] = 0x886, + [SPECIES_EXPLOUD] = 0x886, + [SPECIES_CLAMPERL] = 0x88, + [SPECIES_HUNTAIL] = 0x88, + [SPECIES_GOREBYSS] = 0x88, + [SPECIES_ABSOL] = 0x88, + [SPECIES_SHUPPET] = 0x88, + [SPECIES_BANETTE] = 0x88, + [SPECIES_SEVIPER] = 0x88, + [SPECIES_ZANGOOSE] = 0x88, + [SPECIES_RELICANTH] = 0x88, + [SPECIES_ARON] = 0x886, + [SPECIES_LAIRON] = 0x886, + [SPECIES_AGGRON] = 0x886, + [SPECIES_CASTFORM] = 0x888, + [SPECIES_VOLBEAT] = 0x886, + [SPECIES_ILLUMISE] = 0x886, + [SPECIES_LILEEP] = 0x88, + [SPECIES_CRADILY] = 0x88, + [SPECIES_ANORITH] = 0x88, + [SPECIES_ARMALDO] = 0x88, + [SPECIES_RALTS] = 0x886, + [SPECIES_KIRLIA] = 0x886, + [SPECIES_GARDEVOIR] = 0x88, + [SPECIES_BAGON] = 0x88, + [SPECIES_SHELGON] = 0x88, + [SPECIES_SALAMENCE] = 0x88, + [SPECIES_BELDUM] = 0x88, + [SPECIES_METANG] = 0x88, + [SPECIES_METAGROSS] = 0x88, + [SPECIES_REGIROCK] = 0x88, + [SPECIES_REGICE] = 0x88, + [SPECIES_REGISTEEL] = 0x88, + [SPECIES_KYOGRE] = 0x88, + [SPECIES_GROUDON] = 0x88, + [SPECIES_RAYQUAZA] = 0x88, + [SPECIES_LATIAS] = 0x88, + [SPECIES_LATIOS] = 0x88, + [SPECIES_JIRACHI] = 0x88, + [SPECIES_DEOXYS] = 0x88, + [SPECIES_CHIMECHO] = 0x88, + [SPECIES_EGG] = 0x88, + [SPECIES_UNOWN_B] = 0x888, + [SPECIES_UNOWN_C] = 0x888, + [SPECIES_UNOWN_D] = 0x888, + [SPECIES_UNOWN_E] = 0x888, + [SPECIES_UNOWN_F] = 0x888, + [SPECIES_UNOWN_G] = 0x888, + [SPECIES_UNOWN_H] = 0x888, + [SPECIES_UNOWN_I] = 0x888, + [SPECIES_UNOWN_J] = 0x888, + [SPECIES_UNOWN_K] = 0x888, + [SPECIES_UNOWN_L] = 0x888, + [SPECIES_UNOWN_M] = 0x888, + [SPECIES_UNOWN_N] = 0x888, + [SPECIES_UNOWN_O] = 0x888, + [SPECIES_UNOWN_P] = 0x888, + [SPECIES_UNOWN_Q] = 0x888, + [SPECIES_UNOWN_R] = 0x888, + [SPECIES_UNOWN_S] = 0x888, + [SPECIES_UNOWN_T] = 0x888, + [SPECIES_UNOWN_U] = 0x888, + [SPECIES_UNOWN_V] = 0x888, + [SPECIES_UNOWN_W] = 0x888, + [SPECIES_UNOWN_X] = 0x888, + [SPECIES_UNOWN_Y] = 0x888, + [SPECIES_UNOWN_Z] = 0x888, + [SPECIES_UNOWN_EMARK] = 0x888, + [SPECIES_UNOWN_QMARK] = 0x888, +}; From aad090e154d4cb1397468f3b19071ddad688a7bc Mon Sep 17 00:00:00 2001 From: GriffinR Date: Sun, 25 Apr 2021 17:22:45 -0400 Subject: [PATCH 139/173] Document TV --- .../scripts.inc | 2 +- data/scripts/gabby_and_ty.inc | 6 +- data/scripts/tv.inc | 8 +- data/specials.inc | 10 +- include/constants/battle_frontier.h | 15 + include/constants/easy_chat.h | 2 +- include/constants/metatile_labels.h | 2 + include/constants/tv.h | 38 +- include/daycare.h | 2 +- include/global.h | 8 +- include/global.tv.h | 22 +- include/mauville_old_man.h | 2 +- include/tv.h | 30 +- src/battle_main.c | 4 +- src/battle_tower.c | 1 - src/contest.c | 1 - src/contest_util.c | 1 - src/daycare.c | 12 +- src/decoration.c | 4 +- src/easy_chat.c | 4 +- src/field_specials.c | 3 +- src/fldeff_misc.c | 1 - src/frontier_util.c | 26 +- src/item.c | 1 - src/mauville_old_man.c | 52 +- src/menu.c | 6 +- src/post_battle_event_funcs.c | 1 - src/record_mixing.c | 106 +- src/roulette.c | 2 +- src/safari_zone.c | 2 +- src/script_pokemon_util.c | 1 - src/secret_base.c | 1 - src/shop.c | 5 +- src/slot_machine.c | 2 +- src/tv.c | 6062 ++++++++--------- 35 files changed, 3028 insertions(+), 3417 deletions(-) diff --git a/data/maps/LilycoveCity_PokemonTrainerFanClub/scripts.inc b/data/maps/LilycoveCity_PokemonTrainerFanClub/scripts.inc index 6ff869db3a..86544d3e92 100644 --- a/data/maps/LilycoveCity_PokemonTrainerFanClub/scripts.inc +++ b/data/maps/LilycoveCity_PokemonTrainerFanClub/scripts.inc @@ -173,7 +173,7 @@ LilycoveCity_PokemonTrainerFanClub_EventScript_CountNotPlayersFan:: @ 821C9AE return LilycoveCity_PokemonTrainerFanClub_EventScript_TrySetUpTVShow:: @ 821C9B4 - special TrySetUpTrainerFanClubSpecial + special TryPutTrainerFanClubOnAir return LilycoveCity_PokemonTrainerFanClub_EventScript_MoveMember1ToFarTable:: @ 821C9B8 diff --git a/data/scripts/gabby_and_ty.inc b/data/scripts/gabby_and_ty.inc index c7f576aba7..60854a8010 100644 --- a/data/scripts/gabby_and_ty.inc +++ b/data/scripts/gabby_and_ty.inc @@ -1,6 +1,6 @@ @ Gabby and Ty always move to the same spots for the first 5 battles @ From the 6th battle onwards, they move randomly between locations 6-8 -@ Note: The local IDs of Gabby and Ty are hard-coded in GabbyAndTySetScriptVarsToObjectEventLocalIds +@ Note: The local IDs of Gabby and Ty are hard-coded in GetGabbyAndTyLocalIds GabbyAndTy_EventScript_UpdateLocation:: @ 828CCC7 cleartrainerflag TRAINER_GABBY_AND_TY_6 specialvar VAR_RESULT, GabbyAndTyGetBattleNum @@ -198,7 +198,7 @@ GabbyAndTy_EventScript_TyBattle6:: @ 828CF36 GabbyAndTy_EventScript_FirstInterview:: @ 828CF56 special GabbyAndTyBeforeInterview - special GabbyAndTySetScriptVarsToObjectEventLocalIds + special GetGabbyAndTyLocalIds compare VAR_FACING, DIR_NORTH call_if_eq GabbyAndTy_EventScript_FacePlayerNorth compare VAR_FACING, DIR_SOUTH @@ -229,7 +229,7 @@ GabbyAndTy_EventScript_FacePlayerEast:: @ 828CFB1 GabbyAndTy_EventScript_RequestInterview:: @ 828CFC3 special GabbyAndTyBeforeInterview - special GabbyAndTySetScriptVarsToObjectEventLocalIds + special GetGabbyAndTyLocalIds compare VAR_FACING, DIR_NORTH call_if_eq GabbyAndTy_EventScript_FacePlayerNorth compare VAR_FACING, DIR_SOUTH diff --git a/data/scripts/tv.inc b/data/scripts/tv.inc index a2d5473b19..1dfc1884bf 100644 --- a/data/scripts/tv.inc +++ b/data/scripts/tv.inc @@ -2,14 +2,14 @@ EventScript_TV:: @ 827EE0B lockall incrementgamestat GAME_STAT_WATCHED_TV special ResetTVShowState - specialvar VAR_RESULT, CheckForBigMovieOrEmergencyNewsOnTV - compare VAR_RESULT, 2 + specialvar VAR_RESULT, CheckForPlayersHouseNews + compare VAR_RESULT, PLAYERS_HOUSE_TV_MOVIE goto_if_eq EventScript_PlayersHouseMovie - compare VAR_RESULT, 1 + compare VAR_RESULT, PLAYERS_HOUSE_TV_LATI goto_if_eq EventScript_PlayersHouseLatiNewsFlash goto_if_unset FLAG_SYS_TV_START, EventScript_MomDadMightLikeThis1 goto_if_set FLAG_SYS_TV_WATCH, EventScript_MomDadMightLikeThis1 - specialvar VAR_RESULT, IsTVShowInSearchOfTrainersAiring + specialvar VAR_RESULT, IsGabbyAndTyShowOnTheAir compare VAR_RESULT, TRUE goto_if_eq EventScript_DoInSearchOfTrainers goto EventScript_TryDoPokeNews diff --git a/data/specials.inc b/data/specials.inc index f672a7b870..e8315c013d 100644 --- a/data/specials.inc +++ b/data/specials.inc @@ -83,8 +83,8 @@ gSpecials:: @ 81DBA64 def_special IsLeadMonNicknamedOrNotEnglish def_special SetContestCategoryStringVarForInterview def_special GetNextActiveShowIfMassOutbreak - def_special TV_IsScriptShowKindAlreadyInQueue - def_special CheckForBigMovieOrEmergencyNewsOnTV + def_special IsTVShowAlreadyInQueue + def_special CheckForPlayersHouseNews def_special GetMomOrDadStringForTVMessage def_special ResetTVShowState def_special GetContestWinnerId @@ -187,10 +187,10 @@ gSpecials:: @ 81DBA64 def_special GabbyAndTyAfterInterview def_special GabbyAndTyBeforeInterview def_special DoTVShowInSearchOfTrainers - def_special IsTVShowInSearchOfTrainersAiring + def_special IsGabbyAndTyShowOnTheAir def_special GabbyAndTyGetLastQuote def_special GabbyAndTyGetLastBattleTrivia - def_special GabbyAndTySetScriptVarsToObjectEventLocalIds + def_special GetGabbyAndTyLocalIds def_special GetBattleOutcome def_special GetDaycareMonNicknames def_special GetDaycareState @@ -354,7 +354,7 @@ gSpecials:: @ 81DBA64 def_special SetChampionSaveWarp def_special TryPutTreasureInvestigatorsOnAir def_special TryPutLotteryWinnerReportOnAir - def_special TrySetUpTrainerFanClubSpecial + def_special TryPutTrainerFanClubOnAir def_special ShouldHideFanClubInterviewer def_special ShowGlassWorkshopMenu def_special PutFanClubSpecialOnTheAir diff --git a/include/constants/battle_frontier.h b/include/constants/battle_frontier.h index bbe6db81c9..68c5a42ef3 100644 --- a/include/constants/battle_frontier.h +++ b/include/constants/battle_frontier.h @@ -78,6 +78,21 @@ #define FRONTIER_MANIAC_MESSAGE_COUNT 3 +// Frontier TV Show +#define FRONTIER_SHOW_TOWER_SINGLES 1 +#define FRONTIER_SHOW_TOWER_DOUBLES 2 +#define FRONTIER_SHOW_TOWER_MULTIS 3 +#define FRONTIER_SHOW_TOWER_LINK_MULTIS 4 +#define FRONTIER_SHOW_DOME_SINGLES 5 +#define FRONTIER_SHOW_DOME_DOUBLES 6 +#define FRONTIER_SHOW_FACTORY_SINGLES 7 +#define FRONTIER_SHOW_FACTORY_DOUBLES 8 +#define FRONTIER_SHOW_PIKE 9 +#define FRONTIER_SHOW_ARENA 10 +#define FRONTIER_SHOW_PALACE_SINGLES 11 +#define FRONTIER_SHOW_PALACE_DOUBLES 12 +#define FRONTIER_SHOW_PYRAMID 13 + // Frontier Gambler #define FRONTIER_GAMBLER_WAITING 0 #define FRONTIER_GAMBLER_PLACED_BET 1 diff --git a/include/constants/easy_chat.h b/include/constants/easy_chat.h index 069f17fcb2..f98cedbb71 100644 --- a/include/constants/easy_chat.h +++ b/include/constants/easy_chat.h @@ -9,7 +9,7 @@ #define EASY_CHAT_TYPE_INTERVIEW 5 #define EASY_CHAT_TYPE_BARD_SONG 6 #define EASY_CHAT_TYPE_FAN_CLUB 7 -#define EASY_CHAT_TYPE_UNK_8 8 +#define EASY_CHAT_TYPE_DUMMY_SHOW 8 #define EASY_CHAT_TYPE_TRENDY_PHRASE 9 #define EASY_CHAT_TYPE_GABBY_AND_TY 10 #define EASY_CHAT_TYPE_CONTEST_INTERVIEW 11 diff --git a/include/constants/metatile_labels.h b/include/constants/metatile_labels.h index 836ab6ef2d..b5ef690469 100644 --- a/include/constants/metatile_labels.h +++ b/include/constants/metatile_labels.h @@ -42,6 +42,8 @@ #define METATILE_General_BlueCaveOpen 0x1B1 // gTileset_Building +#define METATILE_Building_TV_Off 0x002 +#define METATILE_Building_TV_On 0x003 #define METATILE_Building_PC_Off 0x004 #define METATILE_Building_PC_On 0x005 diff --git a/include/constants/tv.h b/include/constants/tv.h index f7b091f494..1b28f6e6ed 100644 --- a/include/constants/tv.h +++ b/include/constants/tv.h @@ -6,12 +6,22 @@ #define POKENEWS_GAME_CORNER 2 #define POKENEWS_LILYCOVE 3 #define POKENEWS_BLENDMASTER 4 +#define NUM_POKENEWS_TYPES 4 // Excludes NONE + +// TV shows are categorized as being in one of 3 groups +// - TVGROUP_NORMAL, TV shows that can appear without Record Mixing +// - TVGROUP_RECORD_MIX, TV shows that can only appear via Record Mixing +// - TVGROUP_OUTBREAK, just contains TVSHOW_MASS_OUTBREAK +// Each group was allotted 20 spaces arbitrarily, though none use all 20 #define TVSHOW_OFF_AIR 0 + +// TVGROUP_NORMAL +#define TVGROUP_NORMAL_START 1 #define TVSHOW_FAN_CLUB_LETTER 1 #define TVSHOW_RECENT_HAPPENINGS 2 #define TVSHOW_PKMN_FAN_CLUB_OPINIONS 3 -#define TVSHOW_UNKN_SHOWTYPE_04 4 +#define TVSHOW_DUMMY 4 #define TVSHOW_NAME_RATER_SHOW 5 #define TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE 6 #define TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE 7 @@ -20,7 +30,11 @@ #define TVSHOW_BATTLE_UPDATE 10 #define TVSHOW_FAN_CLUB_SPECIAL 11 #define TVSHOW_LILYCOVE_CONTEST_LADY 12 -// // +// +#define TVGROUP_NORMAL_END 20 + +// TVGROUP_RECORD_MIX +#define TVGROUP_RECORD_MIX_START 21 #define TVSHOW_POKEMON_TODAY_CAUGHT 21 #define TVSHOW_SMART_SHOPPER 22 #define TVSHOW_POKEMON_TODAY_FAILED 23 @@ -40,8 +54,22 @@ #define TVSHOW_NUMBER_ONE 37 #define TVSHOW_SECRET_BASE_SECRETS 38 #define TVSHOW_SAFARI_FAN_CLUB 39 -// // -#define TVSHOW_MASS_OUTBREAK 41 +#define TVGROUP_RECORD_MIX_END 40 + +// TVGROUP_OUTBREAK +#define TVGROUP_OUTBREAK_START 41 +#define TVSHOW_MASS_OUTBREAK 41 +// +#define TVGROUP_OUTBREAK_END 60 + +// The first 5 elements of gSaveBlock1Ptr->tvShows are reserved +// for TV shows from TVGROUP_NORMAL. The remainder are for TV +// shows from TVGROUP_RECORD_MIX. +#define NUM_NORMAL_TVSHOW_SLOTS 5 + +#define PLAYERS_HOUSE_TV_NONE 0 +#define PLAYERS_HOUSE_TV_LATI 1 +#define PLAYERS_HOUSE_TV_MOVIE 2 // Number of ribbons to put Spot the Cuties on air #define NUM_CUTIES_RIBBONS 4 @@ -221,4 +249,6 @@ #define CONTESTLADYLIVE_STATE_LOST 2 #define CONTESTLADYLIVE_STATE_LOST_BADLY 3 +#define SMARTSHOPPER_NUM_ITEMS 3 + #endif //GUARD_CONSTANTS_TV_H diff --git a/include/daycare.h b/include/daycare.h index 7d6f2fb193..d6c0d42017 100644 --- a/include/daycare.h +++ b/include/daycare.h @@ -6,7 +6,7 @@ u8 *GetMonNickname2(struct Pokemon *mon, u8 *dest); u8 *GetBoxMonNickname(struct BoxPokemon *mon, u8 *dest); u8 CountPokemonInDaycare(struct DayCare *daycare); -void InitDaycareMailRecordMixing(struct DayCare *daycare, struct RecordMixingDayCareMail *daycareMail); +void InitDaycareMailRecordMixing(struct DayCare *daycare, struct RecordMixingDaycareMail *daycareMail); void StoreSelectedPokemonInDaycare(void); u16 TakePokemonFromDaycare(void); void GetDaycareCost(void); diff --git a/include/global.h b/include/global.h index 19605ca57c..e4c11f9ef2 100644 --- a/include/global.h +++ b/include/global.h @@ -727,7 +727,7 @@ struct ContestWinner u8 contestRank; }; -struct DayCareMail +struct DaycareMail { struct MailStruct message; u8 OT_name[PLAYER_NAME_LENGTH + 1]; @@ -739,7 +739,7 @@ struct DayCareMail struct DaycareMon { struct BoxPokemon mon; - struct DayCareMail mail; + struct DaycareMail mail; u32 steps; }; @@ -750,9 +750,9 @@ struct DayCare u8 stepCounter; }; -struct RecordMixingDayCareMail +struct RecordMixingDaycareMail { - struct DayCareMail mail[DAYCARE_MON_COUNT]; + struct DaycareMail mail[DAYCARE_MON_COUNT]; u32 numDaycareMons; bool16 holdsItem[DAYCARE_MON_COUNT]; }; diff --git a/include/global.tv.h b/include/global.tv.h index 64e6a984ed..2bc7dda998 100644 --- a/include/global.tv.h +++ b/include/global.tv.h @@ -1,13 +1,15 @@ #ifndef GUARD_GLOBAL_TV_H #define GUARD_GLOBAL_TV_H +#include "constants/tv.h" + typedef union // size = 0x24 { // Common struct { /*0x00*/ u8 kind; /*0x01*/ bool8 active; - /*0x02*/ u8 pad02[26]; + /*0x02*/ u8 data[26]; /*0x1C*/ u8 srcTrainerId3Lo; /*0x1D*/ u8 srcTrainerId3Hi; /*0x1E*/ u8 srcTrainerId2Lo; @@ -22,7 +24,7 @@ typedef union // size = 0x24 struct { /*0x00*/ u8 kind; /*0x01*/ bool8 active; - /*0x02*/ u8 pad02[34]; + /*0x02*/ u8 data[34]; } commonInit; // Local shows @@ -40,7 +42,7 @@ typedef union // size = 0x24 struct { /*0x00*/ u8 kind; /*0x01*/ bool8 active; - /*0x02*/ u16 var02; + /*0x02*/ u16 species; /*0x04*/ u16 words[6]; /*0x10*/ u8 playerName[PLAYER_NAME_LENGTH + 1]; /*0x18*/ u8 language; @@ -62,16 +64,16 @@ typedef union // size = 0x24 /*0x1C*/ u16 words[4]; } fanclubOpinions; - // TVSHOW_UNKN_SHOWTYPE_04 (dummied out) + // TVSHOW_DUMMY struct { /*0x00*/ u8 kind; /*0x01*/ bool8 active; /*0x02*/ u16 words[2]; - /*0x06*/ u16 var06; + /*0x06*/ u16 species; /*0x08*/ u8 pad_08[3]; - /*0x0b*/ u8 string_0b[12]; + /*0x0b*/ u8 name[12]; /*0x17*/ u8 language; - } unkShow04; + } dummy; // TVSHOW_NAME_RATER_SHOW struct { @@ -212,8 +214,8 @@ typedef union // size = 0x24 /*0x02*/ u8 priceReduced; /*0x03*/ u8 language; /*0x04*/ u8 pad04[2]; - /*0x06*/ u16 itemIds[3]; - /*0x0C*/ u16 itemAmounts[3]; + /*0x06*/ u16 itemIds[SMARTSHOPPER_NUM_ITEMS]; + /*0x0C*/ u16 itemAmounts[SMARTSHOPPER_NUM_ITEMS]; /*0x12*/ u8 shopLocation; /*0x13*/ u8 playerName[PLAYER_NAME_LENGTH + 1]; } smartshopperShow; @@ -401,7 +403,7 @@ typedef union // size = 0x24 /*0x08*/ u16 species3; /*0x0a*/ u16 species4; /*0x0c*/ u8 language; - /*0x0d*/ u8 facility; + /*0x0d*/ u8 facilityAndMode; /*0x0e*/ u8 filler_0e[5]; /*0x13*/ u8 playerName[PLAYER_NAME_LENGTH + 1]; } frontier; diff --git a/include/mauville_old_man.h b/include/mauville_old_man.h index 29c66a992a..603d585dad 100644 --- a/include/mauville_old_man.h +++ b/include/mauville_old_man.h @@ -7,7 +7,7 @@ void SetMauvilleOldMan(void); u8 GetCurrentMauvilleOldMan(void); void ScrSpecial_SetMauvilleOldManObjEventGfx(void); u8 sub_81201C8(void); -void sub_8120B70(OldMan *dest); +void SanitizeMauvilleOldManForRuby(OldMan *dest); void sub_8120670(void); void SanitizeReceivedRubyOldMan(union OldMan * oldMan, u32 r1, u32 r6); void SanitizeReceivedEmeraldOldMan(union OldMan * oldMan, u32 unused, u32 a2); diff --git a/include/tv.h b/include/tv.h index f94c5b7e50..30cd133265 100644 --- a/include/tv.h +++ b/include/tv.h @@ -1,13 +1,10 @@ #ifndef GUARD_TV_H #define GUARD_TV_H -#define SLOT_MACHINE 0 -#define ROULETTE 1 - extern u8 *const gTVStringVarPtrs[3]; void ClearTVShowData(void); -void sub_80EE184(void); +void TryPutBreakingNewsOnAir(void); void TryPutBattleSeminarOnAir(u16 foeSpecies, u16 species, u8 moveIdx, const u16 *movePtr, u16 betterMove); void TryPutFrontierTVShowOnAir(u16 winStreak, u8 facility); void DoTVShow(void); @@ -23,41 +20,37 @@ void ReceiveTvShowsData(void *src, u32 size, u8 masterIdx); void TryPutSpotTheCutiesOnAir(struct Pokemon *pokemon, u8 ribbonMonDataIdx); u32 GetPlayerIDAsU32(void); bool8 GetPriceReduction(u8 newsKind); -void sub_80F14F8(TVShow *shows); +void SanitizeTVShowLocationsForRuby(TVShow *shows); size_t CountDigits(int value); u8 GetRibbonCount(struct Pokemon *pokemon); void AlertTVThatPlayerPlayedSlotMachine(u16 nCoinsSpent); void AlertTVThatPlayerPlayedRoulette(u16 nCoinsSpent); -void AlertTVOfNewCoinTotal(u16 nCoinsPaidOut); +void TryPutFindThatGamerOnAir(u16 nCoinsPaidOut); void TryPutSecretBaseSecretsOnAir(void); void TryPutTodaysRivalTrainerOnAir(void); void TryPutTrendWatcherOnAir(const u16 *words); -void sub_80EDA80(void); void ReceivePokeNewsData(void *src, u32 size, u8 masterIdx); -void sub_80F0BB8(void); +void DeactivateAllNormalTVShows(void); void RecordFishingAttemptForTV(bool8 caughtFish); void IncrementDailySlotsUses(void); void IncrementDailyRouletteUses(void); void IncrementDailyWildBattles(void); void IncrementDailyBerryBlender(void); -void sub_80F1208(TVShow *shows); -void sub_80EE44C(u8 nMonsCaught, u8 nPkblkUsed); -void sub_80F14F8(TVShow *shows); -size_t sub_80EF370(int value); +void SanitizeTVShowsForRuby(TVShow *shows); +void TryPutSafariFanClubOnAir(u8 nMonsCaught, u8 nPkblkUsed); bool8 Put3CheersForPokeblocksOnTheAir(const u8 *partnersName, u8 flavor, u8 unused, u8 sheen, u8 language); void SetPokemonAnglerSpecies(u16 species); void UpdateTVShowsPerDay(u16 days); -void PutPokemonTodayCaughtOnAir(void); -void TV_PutSecretBaseVisitOnTheAir(void); +void TryPutPokemonTodayOnAir(void); +void TryPutSecretBaseVisitOnAir(void); void PutBattleUpdateOnTheAir(u8 opponentLinkPlayerId, u16 move, u16 speciesPlayer, u16 speciesOpponent); void BravoTrainerPokemonProfile_BeforeInterview1(u16 move); void InterviewBefore(void); void InterviewAfter(void); void UpdateTVScreensOnMap(int, int); -void TV_PrintIntToStringVar(u8 varIdx, int value); -void SaveRecordedItemPurchasesForTVShow(void); +void ConvertIntToDecimalString(u8 varIdx, int value); +void TryPutSmartShopperOnAir(void); bool8 ShouldAirFrontierTVShow(void); -void sub_80EE8C8(u16 winStreak, u8 facilityAndMode); void BravoTrainerPokemonProfile_BeforeInterview2(u8 contestStandingPlace); void ContestLiveUpdates_Init(u8 round1Placing); void ContestLiveUpdates_SetRound2Placing(u8 round2Placing); @@ -65,5 +58,8 @@ void ContestLiveUpdates_SetWinnerAppealFlag(u8 flag); void ContestLiveUpdates_SetWinnerMoveUsed(u16 move); void ContestLiveUpdates_SetLoserData(u8 flag, u8 loser); void ResetGabbyAndTy(void); +u8 CheckForPlayersHouseNews(void); +bool8 IsGabbyAndTyShowOnTheAir(void); +void TryPutTrainerFanClubOnAir(void); #endif //GUARD_TV_H diff --git a/src/battle_main.c b/src/battle_main.c index 741461b0b2..c74de896e6 100644 --- a/src/battle_main.c +++ b/src/battle_main.c @@ -5039,7 +5039,7 @@ static void HandleEndTurn_FinishBattle(void) } } } - PutPokemonTodayCaughtOnAir(); + TryPutPokemonTodayOnAir(); } if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK @@ -5052,7 +5052,7 @@ static void HandleEndTurn_FinishBattle(void) | BATTLE_TYPE_WALLY_TUTORIAL)) && gBattleResults.shinyWildMon) { - sub_80EE184(); + TryPutBreakingNewsOnAir(); } sub_8186444(); diff --git a/src/battle_tower.c b/src/battle_tower.c index b1e5d78172..082ea6822f 100644 --- a/src/battle_tower.c +++ b/src/battle_tower.c @@ -36,7 +36,6 @@ #include "constants/event_objects.h" #include "constants/moves.h" #include "constants/easy_chat.h" -#include "constants/tv.h" extern const u8 MossdeepCity_SpaceCenter_2F_EventScript_MaxieTrainer[]; extern const u8 MossdeepCity_SpaceCenter_2F_EventScript_TabithaTrainer[]; diff --git a/src/contest.c b/src/contest.c index 246fc1e501..1549544dfa 100644 --- a/src/contest.c +++ b/src/contest.c @@ -42,7 +42,6 @@ #include "constants/moves.h" #include "constants/rgb.h" #include "constants/songs.h" -#include "constants/tv.h" // This file's functions. static void LoadContestPalettes(void); diff --git a/src/contest_util.c b/src/contest_util.c index 98854c4c68..40c964bac8 100644 --- a/src/contest_util.c +++ b/src/contest_util.c @@ -44,7 +44,6 @@ #include "constants/game_stat.h" #include "constants/rgb.h" #include "constants/songs.h" -#include "constants/tv.h" #include "contest.h" enum { diff --git a/src/daycare.c b/src/daycare.c index 14cf578064..34b8649816 100644 --- a/src/daycare.c +++ b/src/daycare.c @@ -24,7 +24,7 @@ #include "constants/region_map_sections.h" // this file's functions -static void ClearDaycareMonMail(struct DayCareMail *mail); +static void ClearDaycareMonMail(struct DaycareMail *mail); static void SetInitialEggData(struct Pokemon *mon, u16 species, struct DayCare *daycare); static u8 GetDaycareCompatibilityScore(struct DayCare *daycare); static void DaycarePrintMonInfo(u8 windowId, s32 daycareSlotId, u8 y); @@ -120,7 +120,7 @@ u8 CountPokemonInDaycare(struct DayCare *daycare) return count; } -void InitDaycareMailRecordMixing(struct DayCare *daycare, struct RecordMixingDayCareMail *daycareMail) +void InitDaycareMailRecordMixing(struct DayCare *daycare, struct RecordMixingDaycareMail *daycareMail) { u8 i; u8 numDaycareMons = 0; @@ -131,13 +131,9 @@ void InitDaycareMailRecordMixing(struct DayCare *daycare, struct RecordMixingDay { numDaycareMons++; if (GetBoxMonData(&daycare->mons[i].mon, MON_DATA_HELD_ITEM) == ITEM_NONE) - { daycareMail->holdsItem[i] = FALSE; - } else - { daycareMail->holdsItem[i] = TRUE; - } } else { @@ -154,7 +150,7 @@ static s8 Daycare_FindEmptySpot(struct DayCare *daycare) for (i = 0; i < DAYCARE_MON_COUNT; i++) { - if (GetBoxMonData(&daycare->mons[i].mon, MON_DATA_SPECIES) == 0) + if (GetBoxMonData(&daycare->mons[i].mon, MON_DATA_SPECIES) == SPECIES_NONE) return i; } @@ -349,7 +345,7 @@ u8 GetNumLevelsGainedFromDaycare(void) return 0; } -static void ClearDaycareMonMail(struct DayCareMail *mail) +static void ClearDaycareMonMail(struct DaycareMail *mail) { s32 i; diff --git a/src/decoration.c b/src/decoration.c index b9a2437088..6b6cf21e88 100644 --- a/src/decoration.c +++ b/src/decoration.c @@ -1652,7 +1652,7 @@ static void PlaceDecoration(u8 taskId) gSprites[sDecor_CameraSpriteObjectIdx1].pos1.y += 2; if (gMapHeader.regionMapSectionId == MAPSEC_SECRET_BASE) - TV_PutSecretBaseVisitOnTheAir(); + TryPutSecretBaseVisitOnAir(); CancelDecorating_(taskId); } @@ -2260,7 +2260,7 @@ static void Task_PutAwayDecoration(u8 taskId) StringExpandPlaceholders(gStringVar4, gText_DecorationReturnedToPC); DisplayItemMessageOnField(taskId, gStringVar4, ContinuePuttingAwayDecorationsPrompt); if (gMapHeader.regionMapSectionId == MAPSEC_SECRET_BASE) - TV_PutSecretBaseVisitOnTheAir(); + TryPutSecretBaseVisitOnAir(); } break; } diff --git a/src/easy_chat.c b/src/easy_chat.c index 96d6808400..753c2df767 100644 --- a/src/easy_chat.c +++ b/src/easy_chat.c @@ -1474,8 +1474,8 @@ void ShowEasyChatScreen(void) words = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8005].fanclubOpinions.words[gSpecialVar_0x8006]; displayedPersonType = EASY_CHAT_PERSON_REPORTER_FEMALE; break; - case EASY_CHAT_TYPE_UNK_8: - words = gSaveBlock1Ptr->tvShows[gSpecialVar_0x8005].unkShow04.words; + case EASY_CHAT_TYPE_DUMMY_SHOW: + words = gSaveBlock1Ptr->tvShows[gSpecialVar_0x8005].dummy.words; displayedPersonType = EASY_CHAT_PERSON_REPORTER_MALE; break; case EASY_CHAT_TYPE_TRENDY_PHRASE: diff --git a/src/field_specials.c b/src/field_specials.c index df16583ed1..13fad83b1f 100644 --- a/src/field_specials.c +++ b/src/field_specials.c @@ -57,7 +57,6 @@ #include "constants/map_types.h" #include "constants/maps.h" #include "constants/mevent.h" -#include "constants/tv.h" #include "constants/script_menu.h" #include "constants/slot_machine.h" #include "constants/songs.h" @@ -1622,7 +1621,7 @@ void BufferLottoTicketNumber(void) { if (gSpecialVar_Result >= 10000) { - TV_PrintIntToStringVar(0, gSpecialVar_Result); + ConvertIntToDecimalString(0, gSpecialVar_Result); } else if (gSpecialVar_Result >= 1000) { diff --git a/src/fldeff_misc.c b/src/fldeff_misc.c index 914ba28807..3d3b83fefc 100644 --- a/src/fldeff_misc.c +++ b/src/fldeff_misc.c @@ -22,7 +22,6 @@ #include "constants/metatile_behaviors.h" #include "constants/metatile_labels.h" #include "constants/songs.h" -#include "constants/tv.h" EWRAM_DATA struct MapPosition gPlayerFacingPosition = {0}; diff --git a/src/frontier_util.c b/src/frontier_util.c index 491aef9367..4aec27944d 100644 --- a/src/frontier_util.c +++ b/src/frontier_util.c @@ -1552,16 +1552,16 @@ static void CheckPutFrontierTVShowOnAir(void) switch (battleMode) { case FRONTIER_MODE_SINGLES: - TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.towerWinStreaks[battleMode][lvlMode], 1); + TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.towerWinStreaks[battleMode][lvlMode], FRONTIER_SHOW_TOWER_SINGLES); break; case FRONTIER_MODE_DOUBLES: - TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.towerWinStreaks[battleMode][lvlMode], 2); + TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.towerWinStreaks[battleMode][lvlMode], FRONTIER_SHOW_TOWER_DOUBLES); break; case FRONTIER_MODE_MULTIS: - TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.towerWinStreaks[battleMode][lvlMode], 3); + TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.towerWinStreaks[battleMode][lvlMode], FRONTIER_SHOW_TOWER_MULTIS); break; case FRONTIER_MODE_LINK_MULTIS: - TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.towerWinStreaks[battleMode][lvlMode], 4); + TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.towerWinStreaks[battleMode][lvlMode], FRONTIER_SHOW_TOWER_LINK_MULTIS); break; } } @@ -1575,9 +1575,9 @@ static void CheckPutFrontierTVShowOnAir(void) && ShouldAirFrontierTVShow()) { if (battleMode == FRONTIER_MODE_SINGLES) - TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.domeWinStreaks[battleMode][lvlMode], 5); + TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.domeWinStreaks[battleMode][lvlMode], FRONTIER_SHOW_DOME_SINGLES); else - TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.domeWinStreaks[battleMode][lvlMode], 6); + TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.domeWinStreaks[battleMode][lvlMode], FRONTIER_SHOW_DOME_DOUBLES); } } break; @@ -1589,9 +1589,9 @@ static void CheckPutFrontierTVShowOnAir(void) && ShouldAirFrontierTVShow()) { if (battleMode == FRONTIER_MODE_SINGLES) - TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode], 11); + TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode], FRONTIER_SHOW_PALACE_SINGLES); else - TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode], 12); + TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode], FRONTIER_SHOW_PALACE_DOUBLES); } } break; @@ -1602,7 +1602,7 @@ static void CheckPutFrontierTVShowOnAir(void) if (gSaveBlock2Ptr->frontier.arenaWinStreaks[lvlMode] > 1 && ShouldAirFrontierTVShow()) { - TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.arenaWinStreaks[lvlMode], 10); + TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.arenaWinStreaks[lvlMode], FRONTIER_SHOW_ARENA); } } break; @@ -1615,9 +1615,9 @@ static void CheckPutFrontierTVShowOnAir(void) && ShouldAirFrontierTVShow()) { if (battleMode == FRONTIER_MODE_SINGLES) - TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.factoryWinStreaks[battleMode][lvlMode], 7); + TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.factoryWinStreaks[battleMode][lvlMode], FRONTIER_SHOW_FACTORY_SINGLES); else - TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.factoryWinStreaks[battleMode][lvlMode], 8); + TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.factoryWinStreaks[battleMode][lvlMode], FRONTIER_SHOW_FACTORY_DOUBLES); } } break; @@ -1628,7 +1628,7 @@ static void CheckPutFrontierTVShowOnAir(void) if (gSaveBlock2Ptr->frontier.pikeWinStreaks[lvlMode] > 1 && ShouldAirFrontierTVShow()) { - TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.pikeWinStreaks[lvlMode], 9); + TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.pikeWinStreaks[lvlMode], FRONTIER_SHOW_PIKE); } } break; @@ -1639,7 +1639,7 @@ static void CheckPutFrontierTVShowOnAir(void) if (gSaveBlock2Ptr->frontier.pyramidWinStreaks[lvlMode] > 1 && ShouldAirFrontierTVShow()) { - TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.pyramidWinStreaks[lvlMode], 13); + TryPutFrontierTVShowOnAir(gSaveBlock2Ptr->frontier.pyramidWinStreaks[lvlMode], FRONTIER_SHOW_PYRAMID); } } break; diff --git a/src/item.c b/src/item.c index 8920921849..8259d1cd58 100644 --- a/src/item.c +++ b/src/item.c @@ -14,7 +14,6 @@ #include "battle_pyramid_bag.h" #include "constants/items.h" #include "constants/hold_effects.h" -#include "constants/tv.h" extern u16 gUnknown_0203CF30[]; diff --git a/src/mauville_old_man.c b/src/mauville_old_man.c index 2284156283..239639e0b6 100644 --- a/src/mauville_old_man.c +++ b/src/mauville_old_man.c @@ -680,45 +680,43 @@ void ScrSpecial_SetMauvilleOldManObjEventGfx(void) // Language fixers? -void sub_8120B70(union OldMan * oldMan) +void SanitizeMauvilleOldManForRuby(union OldMan * oldMan) { s32 i; u8 playerName[PLAYER_NAME_LENGTH + 1]; switch (oldMan->common.id) { - case MAUVILLE_MAN_TRADER: + case MAUVILLE_MAN_TRADER: + { + struct MauvilleOldManTrader * trader = &oldMan->trader; + for (i = 0; i < NUM_TRADER_ITEMS; i++) { - struct MauvilleOldManTrader * trader = &oldMan->trader; - for (i = 0; i < NUM_TRADER_ITEMS; i++) + if (trader->language[i] == LANGUAGE_JAPANESE) + ConvertInternationalString(trader->playerNames[i], LANGUAGE_JAPANESE); + } + break; + } + case MAUVILLE_MAN_STORYTELLER: + { + struct MauvilleManStoryteller * storyteller = &oldMan->storyteller; + for (i = 0; i < NUM_STORYTELLER_TALES; i++) + { + if (storyteller->gameStatIDs[i] != 0) { - if (trader->language[i] == LANGUAGE_JAPANESE) + memcpy(playerName, storyteller->trainerNames[i], PLAYER_NAME_LENGTH); + playerName[PLAYER_NAME_LENGTH] = EOS; + if (IsStringJapanese(playerName)) { - ConvertInternationalString(trader->playerNames[i], LANGUAGE_JAPANESE); + memset(playerName, CHAR_SPACE, PLAYER_NAME_LENGTH + 1); + StringCopy(playerName, gText_Friend); + memcpy(storyteller->trainerNames[i], playerName, PLAYER_NAME_LENGTH); + storyteller->language[i] = GAME_LANGUAGE; } } } - break; - case MAUVILLE_MAN_STORYTELLER: - { - struct MauvilleManStoryteller * storyteller = &oldMan->storyteller; - for (i = 0; i < NUM_STORYTELLER_TALES; i++) - { - if (storyteller->gameStatIDs[i] != 0) - { - memcpy(playerName, storyteller->trainerNames[i], PLAYER_NAME_LENGTH); - playerName[PLAYER_NAME_LENGTH] = EOS; - if (IsStringJapanese(playerName)) - { - memset(playerName, CHAR_SPACE, PLAYER_NAME_LENGTH + 1); - StringCopy(playerName, gText_Friend); - memcpy(storyteller->trainerNames[i], playerName, PLAYER_NAME_LENGTH); - storyteller->language[i] = GAME_LANGUAGE; - } - } - } - } - break; + break; + } } } diff --git a/src/menu.c b/src/menu.c index 44b39d762d..c01a69b12f 100644 --- a/src/menu.c +++ b/src/menu.c @@ -509,12 +509,14 @@ void RemoveStartMenuWindow(void) } } -u16 sub_8197A30(void) +// Unused +static u16 GetDialogFrameBaseTileNum(void) { return DLG_WINDOW_BASE_TILE_NUM; } -u16 sub_8197A38(void) +// Unused +static u16 GetStandardFrameBaseTileNum(void) { return STD_WINDOW_BASE_TILE_NUM; } diff --git a/src/post_battle_event_funcs.c b/src/post_battle_event_funcs.c index 78ebe02e4d..081a402188 100644 --- a/src/post_battle_event_funcs.c +++ b/src/post_battle_event_funcs.c @@ -8,7 +8,6 @@ #include "script_pokemon_util.h" #include "tv.h" #include "constants/heal_locations.h" -#include "constants/tv.h" int GameClear(void) { diff --git a/src/record_mixing.c b/src/record_mixing.c index 7cc88a54c1..aa6e4eef2a 100644 --- a/src/record_mixing.c +++ b/src/record_mixing.c @@ -51,7 +51,7 @@ struct PlayerRecordsRS PokeNews pokeNews[POKE_NEWS_COUNT]; OldMan oldMan; struct DewfordTrend dewfordTrends[SAVED_TRENDS_COUNT]; - struct RecordMixingDayCareMail dayCareMail; + struct RecordMixingDaycareMail daycareMail; struct RSBattleTowerRecord battleTowerRecord; u16 giftItem; u16 filler11C8[0x32]; @@ -64,7 +64,7 @@ struct PlayerRecordsEmerald /* 0x1004 */ PokeNews pokeNews[POKE_NEWS_COUNT]; /* 0x1044 */ OldMan oldMan; /* 0x1084 */ struct DewfordTrend dewfordTrends[SAVED_TRENDS_COUNT]; - /* 0x10ac */ struct RecordMixingDayCareMail dayCareMail; + /* 0x10ac */ struct RecordMixingDaycareMail daycareMail; /* 0x1124 */ struct EmeraldBattleTowerRecord battleTowerRecord; /* 0x1210 */ u16 giftItem; /* 0x1214 */ LilycoveLady lilycoveLady; @@ -87,7 +87,7 @@ static TVShow *sTvShowsSave; static PokeNews *sPokeNewsSave; static OldMan *sOldManSave; static struct DewfordTrend *sDewfordTrendsSave; -static struct RecordMixingDayCareMail *gUnknown_03001148; +static struct RecordMixingDaycareMail *sDaycareMailSave; static void *sBattleTowerSave; static LilycoveLady *sLilycoveLadySave; static void *sApprenticesSave; @@ -96,7 +96,7 @@ static u32 sRecordStructSize; static u8 gUnknown_03001160; static struct PlayerHallRecords *gUnknown_03001168[3]; -static EWRAM_DATA struct RecordMixingDayCareMail gUnknown_02039F9C = {0}; +static EWRAM_DATA struct RecordMixingDaycareMail sDaycareMail = {0}; static EWRAM_DATA union PlayerRecords *sReceivedRecords = NULL; static EWRAM_DATA union PlayerRecords *sSentRecord = NULL; @@ -115,14 +115,14 @@ static void ReceiveOldManData(OldMan *, size_t, u8); static void ReceiveBattleTowerData(void *battleTowerRecord, size_t, u8); static void ReceiveLilycoveLadyData(LilycoveLady *, size_t, u8); static void sub_80E7B2C(const u8 *); -static void ReceiveDaycareMailData(struct RecordMixingDayCareMail *, size_t, u8, TVShow *); +static void ReceiveDaycareMailData(struct RecordMixingDaycareMail *, size_t, u8, TVShow *); static void ReceiveGiftItem(u16 *item, u8 which); static void Task_DoRecordMixing(u8 taskId); static void GetSavedApprentices(struct Apprentice *dst, struct Apprentice *src); static void ReceiveApprenticeData(struct Apprentice *mixApprentice, size_t recordSize, u32 multiplayerId); static void ReceiveRankingHallRecords(struct PlayerHallRecords *hallRecords, size_t arg1, u32 arg2); -static void sub_80E89F8(struct RecordMixingDayCareMail *dst); -static void SanitizeDayCareMailForRuby(struct RecordMixingDayCareMail *src); +static void GetRecordMixingDaycareMail(struct RecordMixingDaycareMail *dst); +static void SanitizeDaycareMailForRuby(struct RecordMixingDaycareMail *src); static void SanitizeEmeraldBattleTowerRecord(struct EmeraldBattleTowerRecord *arg0); static void SanitizeRubyBattleTowerRecord(struct RSBattleTowerRecord *src); @@ -180,7 +180,7 @@ static void SetSrcLookupPointers(void) sPokeNewsSave = gSaveBlock1Ptr->pokeNews; sOldManSave = &gSaveBlock1Ptr->oldMan; sDewfordTrendsSave = gSaveBlock1Ptr->dewfordTrends; - gUnknown_03001148 = &gUnknown_02039F9C; + sDaycareMailSave = &sDaycareMail; sBattleTowerSave = &gSaveBlock2Ptr->frontier.towerPlayer; sLilycoveLadySave = &gSaveBlock1Ptr->lilycoveLady; sApprenticesSave = gSaveBlock2Ptr->apprentices; @@ -191,11 +191,11 @@ static void PrepareUnknownExchangePacket(struct PlayerRecordsRS *dest) { memcpy(dest->secretBases, sSecretBasesSave, sizeof(dest->secretBases)); memcpy(dest->tvShows, sTvShowsSave, sizeof(dest->tvShows)); - sub_80F14F8(dest->tvShows); + SanitizeTVShowLocationsForRuby(dest->tvShows); memcpy(dest->pokeNews, sPokeNewsSave, sizeof(dest->pokeNews)); memcpy(&dest->oldMan, sOldManSave, sizeof(dest->oldMan)); memcpy(dest->dewfordTrends, sDewfordTrendsSave, sizeof(dest->dewfordTrends)); - sub_80E89F8(&dest->dayCareMail); + GetRecordMixingDaycareMail(&dest->daycareMail); EmeraldBattleTowerRecordToRuby(sBattleTowerSave, &dest->battleTowerRecord); if (GetMultiplayerId() == 0) @@ -207,13 +207,13 @@ static void PrepareExchangePacketForRubySapphire(struct PlayerRecordsRS *dest) memcpy(dest->secretBases, sSecretBasesSave, sizeof(dest->secretBases)); ClearJapaneseSecretBases(dest->secretBases); memcpy(dest->tvShows, sTvShowsSave, sizeof(dest->tvShows)); - sub_80F1208(dest->tvShows); + SanitizeTVShowsForRuby(dest->tvShows); memcpy(dest->pokeNews, sPokeNewsSave, sizeof(dest->pokeNews)); memcpy(&dest->oldMan, sOldManSave, sizeof(dest->oldMan)); - sub_8120B70(&dest->oldMan); + SanitizeMauvilleOldManForRuby(&dest->oldMan); memcpy(dest->dewfordTrends, sDewfordTrendsSave, sizeof(dest->dewfordTrends)); - sub_80E89F8(&dest->dayCareMail); - SanitizeDayCareMailForRuby(&dest->dayCareMail); + GetRecordMixingDaycareMail(&dest->daycareMail); + SanitizeDaycareMailForRuby(&dest->daycareMail); EmeraldBattleTowerRecordToRuby(sBattleTowerSave, &dest->battleTowerRecord); SanitizeRubyBattleTowerRecord(&dest->battleTowerRecord); @@ -224,7 +224,7 @@ static void PrepareExchangePacketForRubySapphire(struct PlayerRecordsRS *dest) static void PrepareExchangePacket(void) { SetPlayerSecretBaseParty(); - sub_80F0BB8(); + DeactivateAllNormalTVShows(); SetSrcLookupPointers(); if (Link_AnyPartnersPlayingRubyOrSapphire()) @@ -242,7 +242,7 @@ static void PrepareExchangePacket(void) memcpy(&sSentRecord->emerald.oldMan, sOldManSave, sizeof(sSentRecord->emerald.oldMan)); memcpy(&sSentRecord->emerald.lilycoveLady, sLilycoveLadySave, sizeof(sSentRecord->emerald.lilycoveLady)); memcpy(sSentRecord->emerald.dewfordTrends, sDewfordTrendsSave, sizeof(sSentRecord->emerald.dewfordTrends)); - sub_80E89F8(&sSentRecord->emerald.dayCareMail); + GetRecordMixingDaycareMail(&sSentRecord->emerald.daycareMail); memcpy(&sSentRecord->emerald.battleTowerRecord, sBattleTowerSave, sizeof(sSentRecord->emerald.battleTowerRecord)); SanitizeEmeraldBattleTowerRecord(&sSentRecord->emerald.battleTowerRecord); @@ -261,7 +261,7 @@ static void ReceiveExchangePacket(u32 which) // Ruby/Sapphire sub_80E7B2C((void *)sReceivedRecords->ruby.tvShows); ReceiveSecretBasesData(sReceivedRecords->ruby.secretBases, sizeof(struct PlayerRecordsRS), which); - ReceiveDaycareMailData(&sReceivedRecords->ruby.dayCareMail, sizeof(struct PlayerRecordsRS), which, sReceivedRecords->ruby.tvShows); + ReceiveDaycareMailData(&sReceivedRecords->ruby.daycareMail, sizeof(struct PlayerRecordsRS), which, sReceivedRecords->ruby.tvShows); ReceiveBattleTowerData(&sReceivedRecords->ruby.battleTowerRecord, sizeof(struct PlayerRecordsRS), which); ReceiveTvShowsData(sReceivedRecords->ruby.tvShows, sizeof(struct PlayerRecordsRS), which); ReceivePokeNewsData(sReceivedRecords->ruby.pokeNews, sizeof(struct PlayerRecordsRS), which); @@ -278,7 +278,7 @@ static void ReceiveExchangePacket(u32 which) ReceivePokeNewsData(sReceivedRecords->emerald.pokeNews, sizeof(struct PlayerRecordsEmerald), which); ReceiveOldManData(&sReceivedRecords->emerald.oldMan, sizeof(struct PlayerRecordsEmerald), which); ReceiveDewfordTrendData(sReceivedRecords->emerald.dewfordTrends, sizeof(struct PlayerRecordsEmerald), which); - ReceiveDaycareMailData(&sReceivedRecords->emerald.dayCareMail, sizeof(struct PlayerRecordsEmerald), which, sReceivedRecords->emerald.tvShows); + ReceiveDaycareMailData(&sReceivedRecords->emerald.daycareMail, sizeof(struct PlayerRecordsEmerald), which, sReceivedRecords->emerald.tvShows); ReceiveBattleTowerData(&sReceivedRecords->emerald.battleTowerRecord, sizeof(struct PlayerRecordsEmerald), which); ReceiveGiftItem(&sReceivedRecords->emerald.giftItem, which); ReceiveLilycoveLadyData(&sReceivedRecords->emerald.lilycoveLady, sizeof(struct PlayerRecordsEmerald), which); @@ -319,7 +319,7 @@ static void Task_RecordMixing_Main(u8 taskId) { case 0: // init sSentRecord = malloc(sizeof(union PlayerRecords)); - sReceivedRecords = malloc(sizeof(union PlayerRecords) * 4); + sReceivedRecords = malloc(sizeof(union PlayerRecords) * MAX_LINK_PLAYERS); SetLocalLinkPlayerId(gSpecialVar_0x8005); VarSet(VAR_TEMP_0, 1); gUnknown_03001130 = FALSE; @@ -665,7 +665,7 @@ static void ReceiveBattleTowerData(void *battleTowerRecord, size_t recordSize, u { memcpy((void *)battleTowerRecord + recordSize * which, (void *)battleTowerRecord + recordSize * mixIndices[which], sizeof(struct EmeraldBattleTowerRecord)); dest = (void *)battleTowerRecord + recordSize * which; - for (i = 0; i < 4; i ++) + for (i = 0; i < MAX_FRONTIER_PARTY_SIZE; i++) { btPokemon = &dest->party[i]; if (btPokemon->species != SPECIES_NONE && IsStringJapanese(btPokemon->nickname)) @@ -706,22 +706,22 @@ static void ReceiveLilycoveLadyData(LilycoveLady *lilycoveLady, size_t recordSiz } } -static u8 sub_80E7A9C(struct DayCareMail *rmMail) +static u8 sub_80E7A9C(struct DaycareMail *rmMail) { return rmMail->message.itemId; } -static void sub_80E7AA4(struct RecordMixingDayCareMail *src, size_t recordSize, u8 (*idxs)[2], u8 which0, u8 which1) +static void sub_80E7AA4(struct RecordMixingDaycareMail *src, size_t recordSize, u8 (*idxs)[2], u8 which0, u8 which1) { - struct DayCareMail buffer; - struct RecordMixingDayCareMail *mail1; - struct RecordMixingDayCareMail *mail2; + struct DaycareMail buffer; + struct RecordMixingDaycareMail *mail1; + struct RecordMixingDaycareMail *mail2; mail1 = (void *)src + recordSize * idxs[which0][0]; - memcpy(&buffer, &mail1->mail[idxs[which0][1]], sizeof(struct DayCareMail)); + memcpy(&buffer, &mail1->mail[idxs[which0][1]], sizeof(struct DaycareMail)); mail2 = (void *)src + recordSize * idxs[which1][0]; - memcpy(&mail1->mail[idxs[which0][1]], &mail2->mail[idxs[which1][1]], sizeof(struct DayCareMail)); - memcpy(&mail2->mail[idxs[which1][1]], &buffer, sizeof(struct DayCareMail)); + memcpy(&mail1->mail[idxs[which0][1]], &mail2->mail[idxs[which1][1]], sizeof(struct DaycareMail)); + memcpy(&mail2->mail[idxs[which1][1]], &buffer, sizeof(struct DaycareMail)); } static void sub_80E7B2C(const u8 *src) @@ -730,7 +730,7 @@ static void sub_80E7B2C(const u8 *src) s32 i; sum = 0; - for (i = 0; i < 256; i ++) + for (i = 0; i < 256; i++) sum += src[i]; gUnknown_03001160 = sum; @@ -741,17 +741,17 @@ static u8 sub_80E7B54(void) return gUnknown_03001160; } -static void ReceiveDaycareMailData(struct RecordMixingDayCareMail *src, size_t recordSize, u8 which, TVShow *shows) +static void ReceiveDaycareMailData(struct RecordMixingDaycareMail *src, size_t recordSize, u8 which, TVShow *shows) { u16 i, j; u8 linkPlayerCount; u8 tableId; - struct RecordMixingDayCareMail *_src; + struct RecordMixingDaycareMail *_src; u8 which0, which1; void *ptr; u8 sp04[4]; u8 sp08[4]; - struct RecordMixingDayCareMail *sp0c[4]; + struct RecordMixingDaycareMail *sp0c[4]; u8 sp1c[4][2]; u8 sp24[4][2]; u8 sp34; @@ -777,10 +777,10 @@ static void ReceiveDaycareMailData(struct RecordMixingDayCareMail *src, size_t r _src = (void *)src + i * recordSize; language = gLinkPlayers[i].language; version = gLinkPlayers[i].version & 0xFF; - for (j = 0; j < _src->numDaycareMons; j ++) + for (j = 0; j < _src->numDaycareMons; j++) { u16 otNameLanguage, nicknameLanguage; - struct DayCareMail *recordMixingMail = &_src->mail[j]; + struct DaycareMail *recordMixingMail = &_src->mail[j]; if (!recordMixingMail->message.itemId) continue; @@ -835,7 +835,7 @@ static void ReceiveDaycareMailData(struct RecordMixingDayCareMail *src, size_t r if (_src->numDaycareMons == 0) continue; - for (j = 0; j < _src->numDaycareMons; j ++) + for (j = 0; j < _src->numDaycareMons; j++) { if (!_src->holdsItem[j]) sp1c[i][j] = 1; @@ -913,8 +913,8 @@ static void ReceiveDaycareMailData(struct RecordMixingDayCareMail *src, size_t r } _src = (void *)src + which * recordSize; - memcpy(&gSaveBlock1Ptr->daycare.mons[0].mail, &_src->mail[0], sizeof(struct DayCareMail)); - memcpy(&gSaveBlock1Ptr->daycare.mons[1].mail, &_src->mail[1], sizeof(struct DayCareMail)); + memcpy(&gSaveBlock1Ptr->daycare.mons[0].mail, &_src->mail[0], sizeof(struct DaycareMail)); + memcpy(&gSaveBlock1Ptr->daycare.mons[1].mail, &_src->mail[1], sizeof(struct DaycareMail)); SeedRng(oldSeed); } @@ -957,7 +957,7 @@ static void Task_DoRecordMixing(u8 taskId) case 2: SetContinueGameWarpStatusToDynamicWarp(); FullSaveGame(); - task->data[0] ++; + task->data[0]++; break; case 3: if (CheckSaveFile()) @@ -971,7 +971,7 @@ static void Task_DoRecordMixing(u8 taskId) if (++task->data[1] > 10) { SetCloseLinkCallback(); - task->data[0] ++; + task->data[0]++; } break; case 5: @@ -984,7 +984,7 @@ static void Task_DoRecordMixing(u8 taskId) if (!sub_801048C(FALSE)) { CreateTask(Task_LinkSave, 5); - task->data[0] ++; + task->data[0]++; } break; case 7: // wait for Task_LinkSave to finish. @@ -1003,7 +1003,7 @@ static void Task_DoRecordMixing(u8 taskId) break; case 8: SetLinkStandbyCallback(); - task->data[0] ++; + task->data[0]++; break; case 9: if (IsLinkTaskFinished()) @@ -1061,13 +1061,9 @@ static void GetSavedApprentices(struct Apprentice *dst, struct Apprentice *src) break; case 2: if (Random2() > 0x3333) - { dst[1] = src[gSaveBlock2Ptr->playerApprentice.saveId + 1]; - } else - { dst[1] = src[((gSaveBlock2Ptr->playerApprentice.saveId + 1) % (APPRENTICE_COUNT - 1) + 1)]; - } break; } } @@ -1221,7 +1217,7 @@ static void sub_80E8578(struct RecordMixingHallRecords *dst, void *hallRecords, for (l = 0; l < 3; l++) { if (GetTrainerId(dst->hallRecords2P[j][l].id1) == GetTrainerId(gUnknown_03001168[k]->twoPlayers[j].id1) - && GetTrainerId(dst->hallRecords2P[j][l].id2) == GetTrainerId(gUnknown_03001168[k]->twoPlayers[j].id2)) + && GetTrainerId(dst->hallRecords2P[j][l].id2) == GetTrainerId(gUnknown_03001168[k]->twoPlayers[j].id2)) { var_68++; if (dst->hallRecords2P[j][l].winStreak < gUnknown_03001168[k]->twoPlayers[j].winStreak) @@ -1308,21 +1304,21 @@ static void ReceiveRankingHallRecords(struct PlayerHallRecords *hallRecords, siz Free(largeStructPtr); } -static void sub_80E89F8(struct RecordMixingDayCareMail *dst) +static void GetRecordMixingDaycareMail(struct RecordMixingDaycareMail *dst) { - gUnknown_02039F9C.mail[0] = gSaveBlock1Ptr->daycare.mons[0].mail; - gUnknown_02039F9C.mail[1] = gSaveBlock1Ptr->daycare.mons[1].mail; - InitDaycareMailRecordMixing(&gSaveBlock1Ptr->daycare, &gUnknown_02039F9C); - *dst = *gUnknown_03001148; + sDaycareMail.mail[0] = gSaveBlock1Ptr->daycare.mons[0].mail; + sDaycareMail.mail[1] = gSaveBlock1Ptr->daycare.mons[1].mail; + InitDaycareMailRecordMixing(&gSaveBlock1Ptr->daycare, &sDaycareMail); + *dst = *sDaycareMailSave; } -static void SanitizeDayCareMailForRuby(struct RecordMixingDayCareMail *src) +static void SanitizeDaycareMailForRuby(struct RecordMixingDaycareMail *src) { s32 i; for (i = 0; i < src->numDaycareMons; i++) { - struct DayCareMail *mail = &src->mail[i]; + struct DaycareMail *mail = &src->mail[i]; if (mail->message.itemId != 0) { if (mail->gameLanguage != LANGUAGE_JAPANESE) @@ -1342,10 +1338,10 @@ static void SanitizeEmeraldBattleTowerRecord(struct EmeraldBattleTowerRecord *ds { s32 i; - for (i = 0; i < 4; i++) + for (i = 0; i < MAX_FRONTIER_PARTY_SIZE; i++) { struct BattleTowerPokemon *towerMon = &dst->party[i]; - if (towerMon->species != 0) + if (towerMon->species != SPECIES_NONE) StripExtCtrlCodes(towerMon->nickname); } diff --git a/src/roulette.c b/src/roulette.c index f0b484fe8d..cf27fdf9b8 100644 --- a/src/roulette.c +++ b/src/roulette.c @@ -1968,7 +1968,7 @@ static void ExitRoulette(u8 taskId) gSpecialVar_0x8004 = TRUE; else gSpecialVar_0x8004 = FALSE; - AlertTVOfNewCoinTotal(GetCoins()); + TryPutFindThatGamerOnAir(GetCoins()); BeginHardwarePaletteFade(0xFF, 0, 0, 16, 0); gTasks[taskId].func = Task_ExitRoulette; } diff --git a/src/safari_zone.c b/src/safari_zone.c index 3b86bc4640..1f13976569 100644 --- a/src/safari_zone.c +++ b/src/safari_zone.c @@ -65,7 +65,7 @@ void EnterSafariMode(void) void ExitSafariMode(void) { - sub_80EE44C(sSafariZoneCaughtMons, sSafariZonePkblkUses); + TryPutSafariFanClubOnAir(sSafariZoneCaughtMons, sSafariZonePkblkUses); ResetSafariZoneFlag(); ClearAllPokeblockFeeders(); gNumSafariBalls = 0; diff --git a/src/script_pokemon_util.c b/src/script_pokemon_util.c index ad1a55230e..93a7477720 100755 --- a/src/script_pokemon_util.c +++ b/src/script_pokemon_util.c @@ -22,7 +22,6 @@ #include "string_util.h" #include "tv.h" #include "constants/items.h" -#include "constants/tv.h" #include "constants/battle_frontier.h" static void CB2_ReturnFromChooseHalfParty(void); diff --git a/src/secret_base.c b/src/secret_base.c index ddc051dca7..e1c62e2f2b 100644 --- a/src/secret_base.c +++ b/src/secret_base.c @@ -47,7 +47,6 @@ #include "constants/secret_bases.h" #include "constants/songs.h" #include "constants/trainers.h" -#include "constants/tv.h" // Values for registryStatus enum { diff --git a/src/shop.c b/src/shop.c index dac43c96d1..55b421928c 100755 --- a/src/shop.c +++ b/src/shop.c @@ -38,7 +38,6 @@ #include "constants/metatile_behaviors.h" #include "constants/rgb.h" #include "constants/songs.h" -#include "constants/tv.h" #define TAG_SCROLL_ARROW 2100 #define TAG_ITEM_ICON_BASE 2110 @@ -48,7 +47,7 @@ static EWRAM_DATA struct ShopData *sShopData = NULL; static EWRAM_DATA struct ListMenuItem *sListMenuItems = NULL; static EWRAM_DATA u8 (*sItemNames)[16] = {0}; static EWRAM_DATA u8 sPurchaseHistoryId = 0; -EWRAM_DATA struct ItemSlot gMartPurchaseHistory[3] = {0}; +EWRAM_DATA struct ItemSlot gMartPurchaseHistory[SMARTSHOPPER_NUM_ITEMS] = {0}; static void Task_ShopMenu(u8 taskId); static void Task_HandleShopMenuQuit(u8 taskId); @@ -373,7 +372,7 @@ static void Task_HandleShopMenuQuit(u8 taskId) { ClearStdWindowAndFrameToTransparent(sMartInfo.windowId, 2); RemoveWindow(sMartInfo.windowId); - SaveRecordedItemPurchasesForTVShow(); + TryPutSmartShopperOnAir(); ScriptContext2_Disable(); DestroyTask(taskId); diff --git a/src/slot_machine.c b/src/slot_machine.c index aa32d5d954..9a3a9ee06b 100644 --- a/src/slot_machine.c +++ b/src/slot_machine.c @@ -1592,7 +1592,7 @@ static bool8 SlotAction_WaitMsg_NoMoreCoins(struct Task *task) static bool8 SlotAction_EndGame(struct Task *task) { SetCoins(sSlotMachine->coins); - AlertTVOfNewCoinTotal(GetCoins()); + TryPutFindThatGamerOnAir(GetCoins()); BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB(0, 0, 0)); sSlotMachine->state++; // SLOT_ACTION_FREE return FALSE; diff --git a/src/tv.c b/src/tv.c index 0466ee713a..50adde3f43 100644 --- a/src/tv.c +++ b/src/tv.c @@ -41,18 +41,27 @@ #include "constants/lilycove_lady.h" #include "constants/maps.h" #include "constants/metatile_behaviors.h" +#include "constants/metatile_labels.h" #include "constants/moves.h" #include "constants/region_map_sections.h" #include "constants/script_menu.h" -#include "constants/tv.h" - -// Static type declarations #define LAST_TVSHOW_IDX (TV_SHOWS_COUNT - 1) -#define rbernoulli(num, den) TV_BernoulliTrial(0xFFFF * (num) / (den)) +#define rbernoulli(num, den) BernoulliTrial(0xFFFF * (num) / (den)) -// Static RAM declarations +enum { + TVGROUP_NONE, + TVGROUP_UNUSED, + TVGROUP_NORMAL, + TVGROUP_RECORD_MIX, + TVGROUP_OUTBREAK, +}; + +enum { + SLOT_MACHINE, + ROULETTE, +}; s8 sCurTVShowSlot; u16 sTV_SecretBaseVisitMovesTemp[8]; @@ -67,79 +76,77 @@ static u8 sTVShowMixingNumPlayers; static u8 sTVShowNewsMixingNumPlayers; static s8 sTVShowMixingCurSlot; -EWRAM_DATA u16 sPokemonAnglerSpecies = 0; -EWRAM_DATA u16 sPokemonAnglerAttemptCounters = 0; -EWRAM_DATA u16 sFindThatGamerCoinsSpent = 0; -EWRAM_DATA u8 sFindThatGamerWhichGame = SLOT_MACHINE; -EWRAM_DATA ALIGNED(4) u8 sRecordMixingPartnersWithoutShowsToShare = 0; -EWRAM_DATA ALIGNED(4) u8 sTVShowState = 0; -EWRAM_DATA u8 sTVSecretBaseSecretsRandomValues[3] = {}; +static EWRAM_DATA u16 sPokemonAnglerSpecies = 0; +static EWRAM_DATA u16 sPokemonAnglerAttemptCounters = 0; +static EWRAM_DATA u16 sFindThatGamerCoinsSpent = 0; +static EWRAM_DATA u8 sFindThatGamerWhichGame = SLOT_MACHINE; +static EWRAM_DATA ALIGNED(4) u8 sRecordMixingPartnersWithoutShowsToShare = 0; +static EWRAM_DATA ALIGNED(4) u8 sTVShowState = 0; +static EWRAM_DATA u8 sTVSecretBaseSecretsRandomValues[3] = {}; -// Static ROM declarations -void ClearPokemonNews(void); -u8 GetTVChannelByShowType(u8 kind); -u8 FindFirstActiveTVShowThatIsNotAMassOutbreak(void); -u8 CheckForBigMovieOrEmergencyNewsOnTV(void); -void SetTVMetatilesOnMap(int width, int height, u16 tileId); -u8 FindAnyTVNewsOnTheAir(void); -bool8 IsTVShowInSearchOfTrainersAiring(void); -void TakeTVShowInSearchOfTrainersOffTheAir(void); -bool8 TV_BernoulliTrial(u16 ratio); -s8 FindEmptyTVSlotBeyondFirstFiveShowsOfArray(TVShow *shows); -bool8 HasMixableShowAlreadyBeenSpawnedWithPlayerID(u8 kind, bool8 flag); -void tv_store_id_3x(TVShow *show); -void DeleteTVShowInArrayByIdx(TVShow *shows, u8 idx); -s8 FindEmptyTVSlotWithinFirstFiveShowsOfArray(TVShow *shows); -void FindActiveBroadcastByShowType_SetScriptResult(u8 kind); +static void ClearPokeNews(void); +static u8 GetTVGroupByShowId(u8); +static u8 FindFirstActiveTVShowThatIsNotAMassOutbreak(void); +static void SetTVMetatilesOnMap(int, int, u16); +static u8 FindAnyPokeNewsOnTheAir(void); +static void TakeGabbyAndTyOffTheAir(void); +static bool8 BernoulliTrial(u16 ratio); +static s8 FindFirstEmptyRecordMixTVShowSlot(TVShow *); +static bool8 IsRecordMixShowAlreadySpawned(u8, bool8); +static void StorePlayerIdInRecordMixShow(TVShow *); +static void DeleteTVShowInArrayByIdx(TVShow *, u8); +static s8 FindFirstEmptyNormalTVShowSlot(TVShow *); +static void TryReplaceOldTVShowOfKind(u8); static void InterviewBefore_BravoTrainerPkmnProfile(void); static void InterviewBefore_NameRater(void); -u16 TV_GetSomeOtherSpeciesAlreadySeenByPlayer(u16 passedSpecies); -static void sub_80EFA88(void); -static void sub_80EF93C(TVShow *shows); -s8 sub_80EEE30(PokeNews *pokeNews); -bool8 sub_80EF0E4(u8 newsKind); -void ClearPokemonNewsI(u8 i); -static void sub_80F1254(TVShow *shows); -static void sub_80F12A4(TVShow *shows); -static void sub_80F0358(TVShow *player1, TVShow *player2, TVShow *player3, TVShow *player4); -static void sub_80F0C04(void); -static void sub_80F0708(void); -static void sub_80F0B64(void); -static s8 sub_80F06D0(TVShow *tvShows); -static bool8 sub_80F049C(TVShow *dest[], TVShow *src[], u8 idx); -static bool8 sub_80F0580(TVShow *tv1, TVShow *tv2, u8 idx); -static bool8 sub_80F05E8(TVShow *tv1, TVShow *tv2, u8 idx); -static bool8 sub_80F0668(TVShow *tv1, TVShow *tv2, u8 idx); -void SetTvShowInactive(u8 showIdx); -static void sub_80F0B24(u16 species, u8 showIdx); -static void sub_80F0D60(PokeNews *player1, PokeNews *player2, PokeNews *player3, PokeNews *player4); -static void sub_80F0EEC(void); -static void sub_80F0F24(void); -static s8 sub_80F0ECC(PokeNews *pokeNews, u8 idx); -static void sub_80F0E58(PokeNews *dest[], PokeNews *src[]); -static bool8 sub_80F0E84(PokeNews *dest, PokeNews *src, s8 slot); -void TVShowDone(void); +static u16 GetRandomDifferentSpeciesSeenByPlayer(u16); +static void Script_FindFirstEmptyNormalTVShowSlot(void); +static void CompactTVShowArray(TVShow *); +static s8 GetFirstEmptyPokeNewsSlot(PokeNews *); +static bool8 IsAddingPokeNewsDisallowed(u8); +static void ClearPokeNewsBySlot(u8); +static void TranslateRubyShows(TVShow *); +static void TranslateJapaneseEmeraldShows(TVShow *); +static void SetMixedTVShows(TVShow *, TVShow *, TVShow *, TVShow *); +static void DeleteExcessMixedShows(void); +static void DeactivateShowsWithUnseenSpecies(void); +static void DeactivateGameCompleteShowsIfNotUnlocked(void); +static s8 FindInactiveShowInArray(TVShow *); +static bool8 TryMixTVShow(TVShow *[], TVShow *[], u8); +static bool8 TryMixNormalTVShow(TVShow *, TVShow *, u8); +static bool8 TryMixRecordMixTVShow(TVShow *, TVShow *, u8); +static bool8 TryMixOutbreakTVShow(TVShow *, TVShow *, u8); +static void DeactivateShow(u8 showIdx); +static void DeactivateShowIfNotSeenSpecies(u16, u8); +static void SetMixedPokeNews(PokeNews *, PokeNews *, PokeNews *, PokeNews *); +static void ClearInvalidPokeNews(void); +static void ClearPokeNewsIfGameNotComplete(void); +static s8 GetPokeNewsSlotIfActive(PokeNews *, u8); +static void InitTryMixPokeNewsShow(PokeNews *[], PokeNews *[]); +static bool8 TryMixPokeNewsShow(PokeNews *, PokeNews *, s8); +static void TVShowDone(void); static void InterviewAfter_FanClubLetter(void); static void InterviewAfter_RecentHappenings(void); static void InterviewAfter_PkmnFanClubOpinions(void); -static void InterviewAfter_DummyShow4(void); +static void InterviewAfter_Dummy(void); static void InterviewAfter_BravoTrainerPokemonProfile(void); static void InterviewAfter_BravoTrainerBattleTowerProfile(void); static void InterviewAfter_ContestLiveUpdates(void); -void UpdateWorldOfMastersAndPutItOnTheAir(void); -void PutPokemonTodayFailedOnTheAir(void); -static void sub_80ED718(void); -static void sub_80EED88(void); -void TV_SortPurchasesByQuantity(void); -static void UpdateMassOutbreakTimeLeft(u16 days); -static void TryEndMassOutbreak(u16 days); -static void sub_80EF120(u16 days); -static void sub_80EDA48(u16 days); -static void sub_80EEB98(u16 days); -void PutFishingAdviceShowOnTheAir(void); -static u8 MonDataIdxToRibbon(u8 monDataIdx); -static void sub_80EEBF4(u8 actionIdx); -bool8 IsPriceDiscounted(u8 newsKind); +static void InitWorldOfMastersShowAttempt(void); +static void TryPutPokemonTodayFailedOnTheAir(void); +static void TryStartRandomMassOutbreak(void); +static void TryPutRandomPokeNewsOnAir(void); +static void SortPurchasesByQuantity(void); +static void UpdateMassOutbreakTimeLeft(u16); +static void TryEndMassOutbreak(u16); +static void UpdatePokeNewsTimeLeft(u16); +static void ResolveWorldOfMastersShow(u16); +static void ResolveNumberOneShow(u16); +static void TryPutFishingAdviceOnAir(void); +static u8 MonDataIdxToRibbon(u8); +static void TryPutNumberOneOnAir(u8); +static bool8 IsPriceDiscounted(u8); +static void TryPutWorldOfMastersOnAir(void); static void InterviewBefore_FanClubLetter(void); static void InterviewBefore_RecentHappenings(void); static void InterviewBefore_PkmnFanClubOpinions(void); @@ -148,7 +155,7 @@ static void InterviewBefore_BravoTrainerBTProfile(void); static void InterviewBefore_ContestLiveUpdates(void); static void InterviewBefore_3CheersForPokeblocks(void); static void InterviewBefore_FanClubSpecial(void); -void ChangeBoxPokemonNickname_CB(void); +static void ChangeBoxPokemonNickname_CB(void); static void DoTVShowPokemonFanClubLetter(void); static void DoTVShowRecentHappenings(void); static void DoTVShowPokemonFanClubOpinions(void); @@ -182,8 +189,6 @@ static void DoTVShowSecretBaseSecrets(void); static void DoTVShowSafariFanClub(void); static void DoTVShowLilycoveContestLady(void); -// .rodata - static const struct { u16 species; u16 moves[MAX_MON_MOVES]; @@ -753,23 +758,18 @@ const u8 sTVSecretBaseSecretsActions[NUM_SECRET_BASE_FLAGS] = SBSECRETS_NUM_STATES // SECRET_BASE_UNUSED_FLAG. Odd that this is included, if it were used it would overflow sTVSecretBaseSecretsTextGroup }; -// .text - void ClearTVShowData(void) { - u8 i; - u8 j; + u8 i, j; - for (i = 0; i < ARRAY_COUNT(gSaveBlock1Ptr->tvShows); i ++) + for (i = 0; i < ARRAY_COUNT(gSaveBlock1Ptr->tvShows); i++) { gSaveBlock1Ptr->tvShows[i].commonInit.kind = 0; gSaveBlock1Ptr->tvShows[i].commonInit.active = 0; - for (j = 0; j < ARRAY_COUNT(gSaveBlock1Ptr->tvShows[i].commonInit.pad02); j ++) - { - gSaveBlock1Ptr->tvShows[i].commonInit.pad02[j] = 0; - } + for (j = 0; j < ARRAY_COUNT(gSaveBlock1Ptr->tvShows[i].commonInit.data); j++) + gSaveBlock1Ptr->tvShows[i].commonInit.data[j] = 0; } - ClearPokemonNews(); + ClearPokeNews(); } u8 GetRandomActiveShowIdx(void) @@ -779,7 +779,8 @@ u8 GetRandomActiveShowIdx(void) u8 selIdx; TVShow *show; - for (i = 5; i < ARRAY_COUNT(gSaveBlock1Ptr->tvShows) - 1; i ++) + // Include all normal TV shows, and up through any present Record Mix shows + for (i = NUM_NORMAL_TVSHOW_SLOTS; i < LAST_TVSHOW_IDX; i++) { if (gSaveBlock1Ptr->tvShows[i].common.kind == TVSHOW_OFF_AIR) break; @@ -788,7 +789,7 @@ u8 GetRandomActiveShowIdx(void) selIdx = j; do { - if (GetTVChannelByShowType(gSaveBlock1Ptr->tvShows[j].common.kind) != 4) + if (GetTVGroupByShowId(gSaveBlock1Ptr->tvShows[j].common.kind) != TVGROUP_OUTBREAK) { if (gSaveBlock1Ptr->tvShows[j].common.active == TRUE) return j; @@ -803,7 +804,7 @@ u8 GetRandomActiveShowIdx(void) if (j == 0) j = ARRAY_COUNT(gSaveBlock1Ptr->tvShows) - 2; else - j --; + j--; } while (j != selIdx); return 0xFF; @@ -811,88 +812,88 @@ u8 GetRandomActiveShowIdx(void) u8 FindAnyTVShowOnTheAir(void) { - u8 show; - - show = GetRandomActiveShowIdx(); - if (show == 0xFF) - { + u8 slot = GetRandomActiveShowIdx(); + if (slot == 0xFF) return 0xFF; - } - if (gSaveBlock1Ptr->outbreakPokemonSpecies != SPECIES_NONE && gSaveBlock1Ptr->tvShows[show].common.kind == TVSHOW_MASS_OUTBREAK) - { + + if (gSaveBlock1Ptr->outbreakPokemonSpecies != SPECIES_NONE + && gSaveBlock1Ptr->tvShows[slot].common.kind == TVSHOW_MASS_OUTBREAK) return FindFirstActiveTVShowThatIsNotAMassOutbreak(); - } - return show; + + return slot; } void UpdateTVScreensOnMap(int width, int height) { FlagSet(FLAG_SYS_TV_WATCH); - switch (CheckForBigMovieOrEmergencyNewsOnTV()) + switch (CheckForPlayersHouseNews()) { - case 1: - SetTVMetatilesOnMap(width, height, 0x3); - break; - case 2: - break; - default: - if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(LILYCOVE_CITY_COVE_LILY_MOTEL_1F) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(LILYCOVE_CITY_COVE_LILY_MOTEL_1F)) - { - SetTVMetatilesOnMap(width, height, 0x3); - } - else if (FlagGet(FLAG_SYS_TV_START) && (FindAnyTVShowOnTheAir() != 0xFF || FindAnyTVNewsOnTheAir() != 0xFF || IsTVShowInSearchOfTrainersAiring())) - { - FlagClear(FLAG_SYS_TV_WATCH); - SetTVMetatilesOnMap(width, height, 0x3); - } - break; + case PLAYERS_HOUSE_TV_LATI: + SetTVMetatilesOnMap(width, height, METATILE_Building_TV_On); + break; + case PLAYERS_HOUSE_TV_MOVIE: + // Don't flash TV for movie text in player's house + break; +// case PLAYERS_HOUSE_TV_NONE: + default: + if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(LILYCOVE_CITY_COVE_LILY_MOTEL_1F) + && gSaveBlock1Ptr->location.mapNum == MAP_NUM(LILYCOVE_CITY_COVE_LILY_MOTEL_1F)) + { + // NPC in Lilycove Hotel is always watching TV + SetTVMetatilesOnMap(width, height, METATILE_Building_TV_On); + } + else if (FlagGet(FLAG_SYS_TV_START) && (FindAnyTVShowOnTheAir() != 0xFF || FindAnyPokeNewsOnTheAir() != 0xFF || IsGabbyAndTyShowOnTheAir())) + { + FlagClear(FLAG_SYS_TV_WATCH); + SetTVMetatilesOnMap(width, height, METATILE_Building_TV_On); + } + break; } } -void SetTVMetatilesOnMap(int width, int height, u16 tileId) +static void SetTVMetatilesOnMap(int width, int height, u16 tileId) { int x; int y; - for (y = 0; y < height; y ++) + for (y = 0; y < height; y++) { - for (x = 0; x < width; x ++) + for (x = 0; x < width; x++) { if (MapGridGetMetatileBehaviorAt(x, y) == MB_TELEVISION) - { MapGridSetMetatileIdAt(x, y, tileId | METATILE_COLLISION_MASK); - } } } } void TurnOffTVScreen(void) { - SetTVMetatilesOnMap(gBackupMapLayout.width, gBackupMapLayout.height, 0x0002); + SetTVMetatilesOnMap(gBackupMapLayout.width, gBackupMapLayout.height, METATILE_Building_TV_Off); DrawWholeMapView(); } void TurnOnTVScreen(void) { - SetTVMetatilesOnMap(gBackupMapLayout.width, gBackupMapLayout.height, 0x0003); + SetTVMetatilesOnMap(gBackupMapLayout.width, gBackupMapLayout.height, METATILE_Building_TV_On); DrawWholeMapView(); } +// gSpecialVar_0x8004 here is set from GetRandomActiveShowIdx in EventScript_TryDoTVShow u8 GetSelectedTVShow(void) { return gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004].common.kind; } -u8 FindFirstActiveTVShowThatIsNotAMassOutbreak(void) +static u8 FindFirstActiveTVShowThatIsNotAMassOutbreak(void) { u8 i; - for (i = 0; i < ARRAY_COUNT(gSaveBlock1Ptr->tvShows) - 1; i ++) + for (i = 0; i < ARRAY_COUNT(gSaveBlock1Ptr->tvShows) - 1; i++) { - if (gSaveBlock1Ptr->tvShows[i].common.kind != TVSHOW_OFF_AIR && gSaveBlock1Ptr->tvShows[i].common.kind != TVSHOW_MASS_OUTBREAK && gSaveBlock1Ptr->tvShows[i].common.active == TRUE) - { + if (gSaveBlock1Ptr->tvShows[i].common.kind != TVSHOW_OFF_AIR + && gSaveBlock1Ptr->tvShows[i].common.kind != TVSHOW_MASS_OUTBREAK + && gSaveBlock1Ptr->tvShows[i].common.active == TRUE) return i; - } } return 0xFF; } @@ -903,9 +904,8 @@ u8 GetNextActiveShowIfMassOutbreak(void) tvShow = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004]; if (tvShow->common.kind == TVSHOW_MASS_OUTBREAK && gSaveBlock1Ptr->outbreakPokemonSpecies != SPECIES_NONE) - { return FindFirstActiveTVShowThatIsNotAMassOutbreak(); - } + return gSpecialVar_0x8004; } @@ -941,28 +941,23 @@ void GabbyAndTyBeforeInterview(void) gSaveBlock1Ptr->gabbyAndTyData.lastMove = gBattleResults.lastUsedMovePlayer; if (gSaveBlock1Ptr->gabbyAndTyData.battleNum != 0xFF) { - gSaveBlock1Ptr->gabbyAndTyData.battleNum ++; + gSaveBlock1Ptr->gabbyAndTyData.battleNum++; } gSaveBlock1Ptr->gabbyAndTyData.battleTookMoreThanOneTurn = gBattleResults.playerMonWasDamaged; + if (gBattleResults.playerFaintCounter != 0) - { gSaveBlock1Ptr->gabbyAndTyData.playerLostAMon = TRUE; - } else - { gSaveBlock1Ptr->gabbyAndTyData.playerLostAMon = FALSE; - } + if (gBattleResults.numHealingItemsUsed != 0) - { gSaveBlock1Ptr->gabbyAndTyData.playerUsedHealingItem = TRUE; - } else - { gSaveBlock1Ptr->gabbyAndTyData.playerUsedHealingItem = FALSE; - } + if (!gBattleResults.usedMasterBall) { - for (i = 0; i < POKEBALL_COUNT - 1; i ++) + for (i = 0; i < POKEBALL_COUNT - 1; i++) { if (gBattleResults.catchAttempts[i]) { @@ -973,9 +968,11 @@ void GabbyAndTyBeforeInterview(void) } else { + // Player threw a Master Ball at Gabby and Ty gSaveBlock1Ptr->gabbyAndTyData.playerThrewABall = TRUE; } - TakeTVShowInSearchOfTrainersOffTheAir(); + + TakeGabbyAndTyOffTheAir(); if (gSaveBlock1Ptr->gabbyAndTyData.lastMove == MOVE_NONE) { FlagSet(FLAG_TEMP_1); @@ -993,7 +990,7 @@ void GabbyAndTyAfterInterview(void) IncrementGameStat(GAME_STAT_GOT_INTERVIEWED); } -void TakeTVShowInSearchOfTrainersOffTheAir(void) +static void TakeGabbyAndTyOffTheAir(void) { gSaveBlock1Ptr->gabbyAndTyData.onAir = FALSE; } @@ -1001,13 +998,12 @@ void TakeTVShowInSearchOfTrainersOffTheAir(void) u8 GabbyAndTyGetBattleNum(void) { if (gSaveBlock1Ptr->gabbyAndTyData.battleNum > 5) - { return (gSaveBlock1Ptr->gabbyAndTyData.battleNum % 3) + 6; - } + return gSaveBlock1Ptr->gabbyAndTyData.battleNum; } -bool8 IsTVShowInSearchOfTrainersAiring(void) +bool8 IsGabbyAndTyShowOnTheAir(void) { return gSaveBlock1Ptr->gabbyAndTyData.onAir; } @@ -1026,60 +1022,56 @@ bool8 GabbyAndTyGetLastQuote(void) u8 GabbyAndTyGetLastBattleTrivia(void) { if (!gSaveBlock1Ptr->gabbyAndTyData.battleTookMoreThanOneTurn2) - { return 1; - } + if (gSaveBlock1Ptr->gabbyAndTyData.playerThrewABall2) - { return 2; - } + if (gSaveBlock1Ptr->gabbyAndTyData.playerUsedHealingItem2) - { return 3; - } + if (gSaveBlock1Ptr->gabbyAndTyData.playerLostAMon2) - { return 4; - } + return 0; } -void GabbyAndTySetScriptVarsToObjectEventLocalIds(void) +void GetGabbyAndTyLocalIds(void) { switch (GabbyAndTyGetBattleNum()) { - case 1: - gSpecialVar_0x8004 = 14; - gSpecialVar_0x8005 = 13; - break; - case 2: - gSpecialVar_0x8004 = 5; - gSpecialVar_0x8005 = 6; - break; - case 3: - gSpecialVar_0x8004 = 18; - gSpecialVar_0x8005 = 17; - break; - case 4: - gSpecialVar_0x8004 = 21; - gSpecialVar_0x8005 = 22; - break; - case 5: - gSpecialVar_0x8004 = 8; - gSpecialVar_0x8005 = 9; - break; - case 6: - gSpecialVar_0x8004 = 19; - gSpecialVar_0x8005 = 20; - break; - case 7: - gSpecialVar_0x8004 = 23; - gSpecialVar_0x8005 = 24; - break; - case 8: - gSpecialVar_0x8004 = 10; - gSpecialVar_0x8005 = 11; - break; + case 1: + gSpecialVar_0x8004 = 14; + gSpecialVar_0x8005 = 13; + break; + case 2: + gSpecialVar_0x8004 = 5; + gSpecialVar_0x8005 = 6; + break; + case 3: + gSpecialVar_0x8004 = 18; + gSpecialVar_0x8005 = 17; + break; + case 4: + gSpecialVar_0x8004 = 21; + gSpecialVar_0x8005 = 22; + break; + case 5: + gSpecialVar_0x8004 = 8; + gSpecialVar_0x8005 = 9; + break; + case 6: + gSpecialVar_0x8004 = 19; + gSpecialVar_0x8005 = 20; + break; + case 7: + gSpecialVar_0x8004 = 23; + gSpecialVar_0x8005 = 24; + break; + case 8: + gSpecialVar_0x8004 = 10; + gSpecialVar_0x8005 = 11; + break; } } @@ -1087,88 +1079,85 @@ void InterviewAfter(void) { switch (gSpecialVar_0x8005) { - case TVSHOW_FAN_CLUB_LETTER: - InterviewAfter_FanClubLetter(); - break; - case TVSHOW_RECENT_HAPPENINGS: - InterviewAfter_RecentHappenings(); - break; - case TVSHOW_PKMN_FAN_CLUB_OPINIONS: - InterviewAfter_PkmnFanClubOpinions(); - break; - case TVSHOW_UNKN_SHOWTYPE_04: - InterviewAfter_DummyShow4(); - break; - case TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE: - InterviewAfter_BravoTrainerPokemonProfile(); - break; - case TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE: - InterviewAfter_BravoTrainerBattleTowerProfile(); - break; - case TVSHOW_CONTEST_LIVE_UPDATES: - InterviewAfter_ContestLiveUpdates(); - break; + case TVSHOW_FAN_CLUB_LETTER: + InterviewAfter_FanClubLetter(); + break; + case TVSHOW_RECENT_HAPPENINGS: + InterviewAfter_RecentHappenings(); + break; + case TVSHOW_PKMN_FAN_CLUB_OPINIONS: + InterviewAfter_PkmnFanClubOpinions(); + break; + case TVSHOW_DUMMY: + InterviewAfter_Dummy(); + break; + case TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE: + InterviewAfter_BravoTrainerPokemonProfile(); + break; + case TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE: + InterviewAfter_BravoTrainerBattleTowerProfile(); + break; + case TVSHOW_CONTEST_LIVE_UPDATES: + InterviewAfter_ContestLiveUpdates(); + break; } } -void PutPokemonTodayCaughtOnAir(void) +void TryPutPokemonTodayOnAir(void) { u8 i; - u16 ct; + u16 ballsUsed; TVShow *show; u32 language2; u16 itemLastUsed; - ct = 0; - sub_80EED88(); - sub_80ED718(); + ballsUsed = 0; + TryPutRandomPokeNewsOnAir(); + TryStartRandomMassOutbreak(); + + // Try either the Failed or Caught version of the show if (gBattleResults.caughtMonSpecies == SPECIES_NONE) { - PutPokemonTodayFailedOnTheAir(); + TryPutPokemonTodayFailedOnTheAir(); } else { - UpdateWorldOfMastersAndPutItOnTheAir(); + InitWorldOfMastersShowAttempt(); if (!rbernoulli(1, 1) && StringCompare(gSpeciesNames[gBattleResults.caughtMonSpecies], gBattleResults.caughtMonNick)) { - sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows); - if (sCurTVShowSlot != -1 && HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_POKEMON_TODAY_CAUGHT, FALSE) != TRUE) + sCurTVShowSlot = FindFirstEmptyRecordMixTVShowSlot(gSaveBlock1Ptr->tvShows); + if (sCurTVShowSlot != -1 && IsRecordMixShowAlreadySpawned(TVSHOW_POKEMON_TODAY_CAUGHT, FALSE) != TRUE) { - for (i = 0; i < POKEBALL_COUNT - 1; i ++) + for (i = 0; i < POKEBALL_COUNT - 1; i++) + ballsUsed += gBattleResults.catchAttempts[i]; + + if (ballsUsed != 0 || gBattleResults.usedMasterBall) { - ct += gBattleResults.catchAttempts[i]; - } - if (ct != 0 || gBattleResults.usedMasterBall) - { - ct = 0; + ballsUsed = 0; show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot]; show->pokemonToday.kind = TVSHOW_POKEMON_TODAY_CAUGHT; - show->pokemonToday.active = FALSE; + show->pokemonToday.active = FALSE; // NOTE: Show is not active until passed via Record Mix. if (gBattleResults.usedMasterBall) { - ct = 1; + ballsUsed = 1; itemLastUsed = ITEM_MASTER_BALL; } else { - for (i = 0; i < POKEBALL_COUNT - 1; i ++) - { - ct += gBattleResults.catchAttempts[i]; - } - if (ct > 0xFF) - { - ct = 0xFF; - } + for (i = 0; i < POKEBALL_COUNT - 1; i++) + ballsUsed += gBattleResults.catchAttempts[i]; + if (ballsUsed > 255) + ballsUsed = 255; itemLastUsed = gLastUsedItem; } - show->pokemonToday.nBallsUsed = ct; + show->pokemonToday.nBallsUsed = ballsUsed; show->pokemonToday.ball = itemLastUsed; StringCopy(show->pokemonToday.playerName, gSaveBlock2Ptr->playerName); StringCopy(show->pokemonToday.nickname, gBattleResults.caughtMonNick); language2 = sub_81DB604(show->pokemonToday.nickname); StripExtCtrlCodes(show->pokemonToday.nickname); show->pokemonToday.species = gBattleResults.caughtMonSpecies; - tv_store_id_3x(show); + StorePlayerIdInRecordMixShow(show); show->pokemonToday.language = gGameLanguage; show->pokemonToday.language2 = language2; } @@ -1177,65 +1166,60 @@ void PutPokemonTodayCaughtOnAir(void) } } -void UpdateWorldOfMastersAndPutItOnTheAir(void) +// Show is initialized in last slot and updated there until it's +// either triggered or deleted at the end of the day by ResolveWorldOfMastersShow +static void InitWorldOfMastersShowAttempt(void) { - TVShow *show; - - show = &gSaveBlock1Ptr->tvShows[LAST_TVSHOW_IDX]; - if (show->worldOfMasters.kind != TVSHOW_WORLD_OF_MASTERS) + TVShow *show = &gSaveBlock1Ptr->tvShows[LAST_TVSHOW_IDX]; + if (show->common.kind != TVSHOW_WORLD_OF_MASTERS) { DeleteTVShowInArrayByIdx(gSaveBlock1Ptr->tvShows, LAST_TVSHOW_IDX); show->worldOfMasters.steps = GetGameStat(GAME_STAT_STEPS); show->worldOfMasters.kind = TVSHOW_WORLD_OF_MASTERS; } - show->worldOfMasters.numPokeCaught ++; + show->worldOfMasters.numPokeCaught++; show->worldOfMasters.caughtPoke = gBattleResults.caughtMonSpecies; show->worldOfMasters.species = gBattleResults.playerMon1Species; show->worldOfMasters.location = gMapHeader.regionMapSectionId; } -void PutPokemonTodayFailedOnTheAir(void) +static void TryPutPokemonTodayFailedOnTheAir(void) { - u16 ct; + u16 ballsUsed; u8 i; TVShow *show; if (!rbernoulli(1, 1)) { - for (i = 0, ct = 0; i < POKEBALL_COUNT - 1; i ++) + for (i = 0, ballsUsed = 0; i < POKEBALL_COUNT - 1; i++) + ballsUsed += gBattleResults.catchAttempts[i]; + if (ballsUsed > 255) + ballsUsed = 255; + + if (ballsUsed > 2 && (gBattleOutcome == B_OUTCOME_MON_FLED || gBattleOutcome == B_OUTCOME_WON)) { - ct += gBattleResults.catchAttempts[i]; - } - if (ct > 0xFF) - { - ct = 0xFF; - } - if (ct > 2 && (gBattleOutcome == B_OUTCOME_MON_FLED || gBattleOutcome == B_OUTCOME_WON)) - { - sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows); - if (sCurTVShowSlot != -1 && HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_POKEMON_TODAY_FAILED, FALSE) != TRUE) + sCurTVShowSlot = FindFirstEmptyRecordMixTVShowSlot(gSaveBlock1Ptr->tvShows); + if (sCurTVShowSlot != -1 && IsRecordMixShowAlreadySpawned(TVSHOW_POKEMON_TODAY_FAILED, FALSE) != TRUE) { show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot]; show->pokemonTodayFailed.kind = TVSHOW_POKEMON_TODAY_FAILED; - show->pokemonTodayFailed.active = FALSE; + show->pokemonTodayFailed.active = FALSE; // NOTE: Show is not active until passed via Record Mix. show->pokemonTodayFailed.species = gBattleResults.playerMon1Species; show->pokemonTodayFailed.species2 = gBattleResults.lastOpponentSpecies; - show->pokemonTodayFailed.nBallsUsed = ct; + show->pokemonTodayFailed.nBallsUsed = ballsUsed; show->pokemonTodayFailed.outcome = gBattleOutcome; show->pokemonTodayFailed.location = gMapHeader.regionMapSectionId; StringCopy(show->pokemonTodayFailed.playerName, gSaveBlock2Ptr->playerName); - tv_store_id_3x(show); + StorePlayerIdInRecordMixShow(show); show->pokemonTodayFailed.language = gGameLanguage; } } } } -void tv_store_id_3x(TVShow *show) +static void StorePlayerIdInRecordMixShow(TVShow *show) { - u32 id; - - id = GetPlayerIDAsU32(); + u32 id = GetPlayerIDAsU32(); show->common.srcTrainerId2Lo = id; show->common.srcTrainerId2Hi = id >> 8; show->common.srcTrainerIdLo = id; @@ -1244,11 +1228,9 @@ void tv_store_id_3x(TVShow *show) show->common.trainerIdHi = id >> 8; } -void tv_store_id_2x(TVShow *show) +static void StorePlayerIdInNormalShow(TVShow *show) { - u32 id; - - id = GetPlayerIDAsU32(); + u32 id = GetPlayerIDAsU32(); show->common.srcTrainerIdLo = id; show->common.srcTrainerIdHi = id >> 8; show->common.trainerIdLo = id; @@ -1276,7 +1258,7 @@ static void InterviewAfter_ContestLiveUpdates(void) show2->contestLiveUpdates.move = show->contestLiveUpdates.move; show2->contestLiveUpdates.winnerAppealFlag = show->contestLiveUpdates.winnerAppealFlag; StringCopy(show2->contestLiveUpdates.losingTrainerName, show->contestLiveUpdates.losingTrainerName); - tv_store_id_2x(show2); + StorePlayerIdInNormalShow(show2); show2->contestLiveUpdates.winningTrainerLanguage = gGameLanguage; show2->contestLiveUpdates.losingTrainerLanguage = show->contestLiveUpdates.losingTrainerLanguage; DeleteTVShowInArrayByIdx(gSaveBlock1Ptr->tvShows, LAST_TVSHOW_IDX); @@ -1288,44 +1270,36 @@ void PutBattleUpdateOnTheAir(u8 opponentLinkPlayerId, u16 move, u16 speciesPlaye TVShow *show; u8 name[32]; - sCurTVShowSlot = FindEmptyTVSlotWithinFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows); + sCurTVShowSlot = FindFirstEmptyNormalTVShowSlot(gSaveBlock1Ptr->tvShows); if (sCurTVShowSlot != -1) { - FindActiveBroadcastByShowType_SetScriptResult(TVSHOW_BATTLE_UPDATE); - if (gSpecialVar_Result != 1) + TryReplaceOldTVShowOfKind(TVSHOW_BATTLE_UPDATE); + if (gSpecialVar_Result != TRUE) { show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot]; show->battleUpdate.kind = TVSHOW_BATTLE_UPDATE; show->battleUpdate.active = TRUE; StringCopy(show->battleUpdate.playerName, gSaveBlock2Ptr->playerName); + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) - { show->battleUpdate.battleType = 2; - } else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) - { show->battleUpdate.battleType = 1; - } else - { show->battleUpdate.battleType = 0; - } + show->battleUpdate.move = move; show->battleUpdate.speciesPlayer = speciesPlayer; show->battleUpdate.speciesOpponent = speciesOpponent; StringCopy(name, gLinkPlayers[opponentLinkPlayerId].name); StripExtCtrlCodes(name); StringCopy(show->battleUpdate.linkOpponentName, name); - tv_store_id_2x(show); + StorePlayerIdInNormalShow(show); show->battleUpdate.language = gGameLanguage; if (show->battleUpdate.language == LANGUAGE_JAPANESE || gLinkPlayers[opponentLinkPlayerId].language == LANGUAGE_JAPANESE) - { show->battleUpdate.linkOpponentLanguage = LANGUAGE_JAPANESE; - } else - { show->battleUpdate.linkOpponentLanguage = gLinkPlayers[opponentLinkPlayerId].language; - } } } } @@ -1335,16 +1309,14 @@ bool8 Put3CheersForPokeblocksOnTheAir(const u8 *partnersName, u8 flavor, u8 colo TVShow *show; u8 name[32]; - sCurTVShowSlot = FindEmptyTVSlotWithinFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows); + sCurTVShowSlot = FindFirstEmptyNormalTVShowSlot(gSaveBlock1Ptr->tvShows); if (sCurTVShowSlot == -1) - { return FALSE; - } - FindActiveBroadcastByShowType_SetScriptResult(TVSHOW_3_CHEERS_FOR_POKEBLOCKS); - if (gSpecialVar_Result == 1) - { - return FALSE; - } + + TryReplaceOldTVShowOfKind(TVSHOW_3_CHEERS_FOR_POKEBLOCKS); + if (gSpecialVar_Result == TRUE) + return FALSE; // Old show is still active + show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot]; show->threeCheers.kind = TVSHOW_3_CHEERS_FOR_POKEBLOCKS; show->threeCheers.active = TRUE; @@ -1355,16 +1327,12 @@ bool8 Put3CheersForPokeblocksOnTheAir(const u8 *partnersName, u8 flavor, u8 colo show->threeCheers.flavor = flavor; show->threeCheers.color = color; show->threeCheers.sheen = sheen; - tv_store_id_2x(show); + StorePlayerIdInNormalShow(show); show->threeCheers.language = gGameLanguage; if (show->threeCheers.language == LANGUAGE_JAPANESE || language == LANGUAGE_JAPANESE) - { show->threeCheers.worstBlenderLanguage = LANGUAGE_JAPANESE; - } else - { show->threeCheers.worstBlenderLanguage = language; - } return TRUE; } @@ -1385,16 +1353,12 @@ void PutFanClubSpecialOnTheAir(void) StringCopy(name, gStringVar1); StripExtCtrlCodes(name); StringCopy(show->fanClubSpecial.idolName, name); - tv_store_id_2x(show); + StorePlayerIdInNormalShow(show); show->fanClubSpecial.language = gGameLanguage; if (show->fanClubSpecial.language == LANGUAGE_JAPANESE || gSaveBlock1Ptr->linkBattleRecords.languages[0] == LANGUAGE_JAPANESE) - { show->fanClubSpecial.idolNameLanguage = LANGUAGE_JAPANESE; - } else - { show->fanClubSpecial.idolNameLanguage = gSaveBlock1Ptr->linkBattleRecords.languages[0]; - } } void ContestLiveUpdates_Init(u8 round1Placing) @@ -1402,7 +1366,7 @@ void ContestLiveUpdates_Init(u8 round1Placing) TVShow *show; DeleteTVShowInArrayByIdx(gSaveBlock1Ptr->tvShows, LAST_TVSHOW_IDX); - sCurTVShowSlot = FindEmptyTVSlotWithinFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows); + sCurTVShowSlot = FindFirstEmptyNormalTVShowSlot(gSaveBlock1Ptr->tvShows); if (sCurTVShowSlot != -1) { show = &gSaveBlock1Ptr->tvShows[LAST_TVSHOW_IDX]; @@ -1413,64 +1377,45 @@ void ContestLiveUpdates_Init(u8 round1Placing) void ContestLiveUpdates_SetRound2Placing(u8 round2Placing) { - TVShow *show; - - show = &gSaveBlock1Ptr->tvShows[LAST_TVSHOW_IDX]; - sCurTVShowSlot = FindEmptyTVSlotWithinFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows); + TVShow *show = &gSaveBlock1Ptr->tvShows[LAST_TVSHOW_IDX]; + sCurTVShowSlot = FindFirstEmptyNormalTVShowSlot(gSaveBlock1Ptr->tvShows); if (sCurTVShowSlot != -1) - { show->contestLiveUpdates.round2Placing = round2Placing; - } } void ContestLiveUpdates_SetWinnerAppealFlag(u8 flag) { - TVShow *show; - - show = &gSaveBlock1Ptr->tvShows[LAST_TVSHOW_IDX]; - sCurTVShowSlot = FindEmptyTVSlotWithinFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows); + TVShow *show = &gSaveBlock1Ptr->tvShows[LAST_TVSHOW_IDX]; + sCurTVShowSlot = FindFirstEmptyNormalTVShowSlot(gSaveBlock1Ptr->tvShows); if (sCurTVShowSlot != -1) - { show->contestLiveUpdates.winnerAppealFlag = flag; - } } void ContestLiveUpdates_SetWinnerMoveUsed(u16 move) { - TVShow *show; - - show = &gSaveBlock1Ptr->tvShows[LAST_TVSHOW_IDX]; - sCurTVShowSlot = FindEmptyTVSlotWithinFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows); + TVShow *show = &gSaveBlock1Ptr->tvShows[LAST_TVSHOW_IDX]; + sCurTVShowSlot = FindFirstEmptyNormalTVShowSlot(gSaveBlock1Ptr->tvShows); if (sCurTVShowSlot != -1) - { show->contestLiveUpdates.move = move; - } } void ContestLiveUpdates_SetLoserData(u8 flag, u8 loser) { - TVShow *show; - - show = &gSaveBlock1Ptr->tvShows[LAST_TVSHOW_IDX]; - sCurTVShowSlot = FindEmptyTVSlotWithinFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows); + TVShow *show = &gSaveBlock1Ptr->tvShows[LAST_TVSHOW_IDX]; + sCurTVShowSlot = FindFirstEmptyNormalTVShowSlot(gSaveBlock1Ptr->tvShows); if (sCurTVShowSlot != -1) { show->contestLiveUpdates.losingSpecies = gContestMons[loser].species; StringCopy(show->contestLiveUpdates.losingTrainerName, gContestMons[loser].trainerName); StripExtCtrlCodes(show->contestLiveUpdates.losingTrainerName); show->contestLiveUpdates.loserAppealFlag = flag; + if (loser + 1 > gNumLinkContestPlayers) - { show->contestLiveUpdates.losingTrainerLanguage = gLinkPlayers[0].language; - } else if (gGameLanguage == LANGUAGE_JAPANESE || gLinkPlayers[loser].language == LANGUAGE_JAPANESE) - { show->contestLiveUpdates.losingTrainerLanguage = LANGUAGE_JAPANESE; - } else - { show->contestLiveUpdates.losingTrainerLanguage = gLinkPlayers[loser].language; - } } } @@ -1493,27 +1438,21 @@ static void InterviewAfter_BravoTrainerPokemonProfile(void) show2->bravoTrainer.move = show->bravoTrainer.move; show2->bravoTrainer.contestResult = show->bravoTrainer.contestResult; show2->bravoTrainer.contestCategory = show->bravoTrainer.contestCategory; - tv_store_id_2x(show2); + StorePlayerIdInNormalShow(show2); show2->bravoTrainer.language = gGameLanguage; if (show2->bravoTrainer.language == LANGUAGE_JAPANESE || show->bravoTrainer.pokemonNameLanguage == LANGUAGE_JAPANESE) - { show2->bravoTrainer.pokemonNameLanguage = LANGUAGE_JAPANESE; - } else - { show2->bravoTrainer.pokemonNameLanguage = show->bravoTrainer.pokemonNameLanguage; - } DeleteTVShowInArrayByIdx(gSaveBlock1Ptr->tvShows, LAST_TVSHOW_IDX); } } void BravoTrainerPokemonProfile_BeforeInterview1(u16 a0) { - TVShow *show; - - show = &gSaveBlock1Ptr->tvShows[LAST_TVSHOW_IDX]; + TVShow *show = &gSaveBlock1Ptr->tvShows[LAST_TVSHOW_IDX]; InterviewBefore_BravoTrainerPkmnProfile(); - sCurTVShowSlot = FindEmptyTVSlotWithinFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows); + sCurTVShowSlot = FindFirstEmptyNormalTVShowSlot(gSaveBlock1Ptr->tvShows); if (sCurTVShowSlot != -1) { DeleteTVShowInArrayByIdx(gSaveBlock1Ptr->tvShows, LAST_TVSHOW_IDX); @@ -1524,10 +1463,8 @@ void BravoTrainerPokemonProfile_BeforeInterview1(u16 a0) void BravoTrainerPokemonProfile_BeforeInterview2(u8 contestStandingPlace) { - TVShow *show; - - show = &gSaveBlock1Ptr->tvShows[LAST_TVSHOW_IDX]; - sCurTVShowSlot = FindEmptyTVSlotWithinFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows); + TVShow *show = &gSaveBlock1Ptr->tvShows[LAST_TVSHOW_IDX]; + sCurTVShowSlot = FindFirstEmptyNormalTVShowSlot(gSaveBlock1Ptr->tvShows); if (sCurTVShowSlot != -1) { show->bravoTrainer.contestResult = contestStandingPlace; @@ -1542,9 +1479,7 @@ void BravoTrainerPokemonProfile_BeforeInterview2(u8 contestStandingPlace) static void InterviewAfter_BravoTrainerBattleTowerProfile(void) { - TVShow *show; - - show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot]; + TVShow *show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot]; show->bravoTrainerTower.kind = TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE; show->bravoTrainerTower.active = TRUE; StringCopy(show->bravoTrainerTower.trainerName, gSaveBlock2Ptr->playerName); @@ -1554,27 +1489,19 @@ static void InterviewAfter_BravoTrainerBattleTowerProfile(void) show->bravoTrainerTower.numFights = GetCurrentBattleTowerWinStreak(gSaveBlock2Ptr->frontier.towerLvlMode, 0); show->bravoTrainerTower.wonTheChallenge = gSaveBlock2Ptr->frontier.towerBattleOutcome; if (gSaveBlock2Ptr->frontier.towerLvlMode == FRONTIER_LVL_50) - { show->bravoTrainerTower.btLevel = 50; - } else - { show->bravoTrainerTower.btLevel = 100; - } show->bravoTrainerTower.interviewResponse = gSpecialVar_0x8004; - tv_store_id_2x(show); + StorePlayerIdInNormalShow(show); show->bravoTrainerTower.language = gGameLanguage; if (show->bravoTrainerTower.language == LANGUAGE_JAPANESE || gSaveBlock2Ptr->frontier.towerInterview.opponentLanguage == LANGUAGE_JAPANESE) - { show->bravoTrainerTower.pokemonNameLanguage = LANGUAGE_JAPANESE; - } else - { show->bravoTrainerTower.pokemonNameLanguage = gSaveBlock2Ptr->frontier.towerInterview.opponentLanguage; - } } -void SaveRecordedItemPurchasesForTVShow(void) +void TryPutSmartShopperOnAir(void) { TVShow *show; u8 i; @@ -1583,24 +1510,24 @@ void SaveRecordedItemPurchasesForTVShow(void) && !(gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(BATTLE_FRONTIER_MART) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(BATTLE_FRONTIER_MART)) && !rbernoulli(1, 3)) { - sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows); - if (sCurTVShowSlot != -1 && HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_SMART_SHOPPER, FALSE) != TRUE) + sCurTVShowSlot = FindFirstEmptyRecordMixTVShowSlot(gSaveBlock1Ptr->tvShows); + if (sCurTVShowSlot != -1 && IsRecordMixShowAlreadySpawned(TVSHOW_SMART_SHOPPER, FALSE) != TRUE) { - TV_SortPurchasesByQuantity(); + SortPurchasesByQuantity(); if (gMartPurchaseHistory[0].quantity >= 20) { show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot]; show->smartshopperShow.kind = TVSHOW_SMART_SHOPPER; - show->smartshopperShow.active = FALSE; + show->smartshopperShow.active = FALSE; // NOTE: Show is not active until passed via Record Mix. show->smartshopperShow.shopLocation = gMapHeader.regionMapSectionId; - for (i = 0; i < 3; i ++) + for (i = 0; i < SMARTSHOPPER_NUM_ITEMS; i++) { show->smartshopperShow.itemIds[i] = gMartPurchaseHistory[i].itemId; show->smartshopperShow.itemAmounts[i] = gMartPurchaseHistory[i].quantity; } show->smartshopperShow.priceReduced = GetPriceReduction(POKENEWS_SLATEPORT); StringCopy(show->smartshopperShow.playerName, gSaveBlock2Ptr->playerName); - tv_store_id_3x(show); + StorePlayerIdInRecordMixShow(show); show->smartshopperShow.language = gGameLanguage; } } @@ -1623,11 +1550,11 @@ void PutNameRaterShowOnTheAir(void) show->nameRaterShow.species = GetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_SPECIES, NULL); show->nameRaterShow.random = Random() % 3; show->nameRaterShow.random2 = Random() % 2; - show->nameRaterShow.randomSpecies = TV_GetSomeOtherSpeciesAlreadySeenByPlayer(show->nameRaterShow.species); + show->nameRaterShow.randomSpecies = GetRandomDifferentSpeciesSeenByPlayer(show->nameRaterShow.species); StringCopy(show->nameRaterShow.trainerName, gSaveBlock2Ptr->playerName); GetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_NICKNAME, show->nameRaterShow.pokemonName); StripExtCtrlCodes(show->nameRaterShow.pokemonName); - tv_store_id_2x(show); + StorePlayerIdInNormalShow(show); show->nameRaterShow.language = gGameLanguage; show->nameRaterShow.pokemonNameLanguage = GetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_LANGUAGE); } @@ -1636,9 +1563,7 @@ void PutNameRaterShowOnTheAir(void) void StartMassOutbreak(void) { - TVShow *show; - - show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004]; + TVShow *show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004]; gSaveBlock1Ptr->outbreakPokemonSpecies = show->massOutbreak.species; gSaveBlock1Ptr->outbreakLocationMapNum = show->massOutbreak.locationMapNum; gSaveBlock1Ptr->outbreakLocationMapGroup = show->massOutbreak.locationMapGroup; @@ -1658,7 +1583,7 @@ void PutLilycoveContestLadyShowOnTheAir(void) { TVShow *show; - sub_80EFA88(); + Script_FindFirstEmptyNormalTVShowSlot(); if (gSpecialVar_Result != TRUE) { show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot]; @@ -1669,41 +1594,35 @@ void PutLilycoveContestLadyShowOnTheAir(void) BufferContestLadyPlayerName(show->contestLady.playerName); BufferContestLadyMonName(&show->contestLady.contestCategory, show->contestLady.nickname); show->contestLady.pokeblockState = GetContestLadyPokeblockState(); - tv_store_id_2x(show); + StorePlayerIdInNormalShow(show); } } static void InterviewAfter_FanClubLetter(void) { - TVShow *show; - - show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot]; + TVShow *show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot]; show->fanclubLetter.kind = TVSHOW_FAN_CLUB_LETTER; show->fanclubLetter.active = TRUE; StringCopy(show->fanclubLetter.playerName, gSaveBlock2Ptr->playerName); show->fanclubLetter.species = GetMonData(&gPlayerParty[GetLeadMonIndex()], MON_DATA_SPECIES, NULL); - tv_store_id_2x(show); + StorePlayerIdInNormalShow(show); show->fanclubLetter.language = gGameLanguage; } static void InterviewAfter_RecentHappenings(void) { - TVShow *show; - - show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot]; + TVShow *show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot]; show->recentHappenings.kind = TVSHOW_RECENT_HAPPENINGS; show->recentHappenings.active = TRUE; StringCopy(show->recentHappenings.playerName, gSaveBlock2Ptr->playerName); - show->recentHappenings.var02 = 0; - tv_store_id_2x(show); + show->recentHappenings.species = SPECIES_NONE; + StorePlayerIdInNormalShow(show); show->recentHappenings.language = gGameLanguage; } static void InterviewAfter_PkmnFanClubOpinions(void) { - TVShow *show; - - show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot]; + TVShow *show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot]; show->fanclubOpinions.kind = TVSHOW_PKMN_FAN_CLUB_OPINIONS; show->fanclubOpinions.active = TRUE; show->fanclubOpinions.friendshipHighNybble = GetMonData(&gPlayerParty[GetLeadMonIndex()], MON_DATA_FRIENDSHIP, NULL) >> 4; @@ -1712,26 +1631,20 @@ static void InterviewAfter_PkmnFanClubOpinions(void) GetMonData(&gPlayerParty[GetLeadMonIndex()], MON_DATA_NICKNAME, show->fanclubOpinions.nickname); StripExtCtrlCodes(show->fanclubOpinions.nickname); show->fanclubOpinions.species = GetMonData(&gPlayerParty[GetLeadMonIndex()], MON_DATA_SPECIES, NULL); - tv_store_id_2x(show); + StorePlayerIdInNormalShow(show); show->fanclubOpinions.language = gGameLanguage; if (gGameLanguage == LANGUAGE_JAPANESE || GetMonData(&gPlayerParty[GetLeadMonIndex()], MON_DATA_LANGUAGE) == LANGUAGE_JAPANESE) - { show->fanclubOpinions.pokemonNameLanguage = LANGUAGE_JAPANESE; - } else - { show->fanclubOpinions.pokemonNameLanguage = GetMonData(&gPlayerParty[GetLeadMonIndex()], MON_DATA_LANGUAGE); - } } -static void InterviewAfter_DummyShow4(void) +static void InterviewAfter_Dummy(void) { - TVShow *show; - - show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot]; + TVShow *show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot]; } -static void sub_80ED718(void) +static void TryStartRandomMassOutbreak(void) { u8 i; u16 outbreakIdx; @@ -1739,16 +1652,14 @@ static void sub_80ED718(void) if (FlagGet(FLAG_SYS_GAME_CLEAR)) { - for (i = 0; i < LAST_TVSHOW_IDX; i ++) + for (i = 0; i < LAST_TVSHOW_IDX; i++) { if (gSaveBlock1Ptr->tvShows[i].common.kind == TVSHOW_MASS_OUTBREAK) - { return; - } } if (!rbernoulli(1, 200)) { - sCurTVShowSlot = FindEmptyTVSlotWithinFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows); + sCurTVShowSlot = FindFirstEmptyNormalTVShowSlot(gSaveBlock1Ptr->tvShows); if (sCurTVShowSlot != -1) { outbreakIdx = Random() % ARRAY_COUNT(sPokeOutbreakSpeciesList); @@ -1770,7 +1681,7 @@ static void sub_80ED718(void) show->massOutbreak.probability = 50; show->massOutbreak.var15 = 0; show->massOutbreak.daysLeft = 1; - tv_store_id_2x(show); + StorePlayerIdInNormalShow(show); show->massOutbreak.language = gGameLanguage; } } @@ -1798,9 +1709,9 @@ void UpdateTVShowsPerDay(u16 days) { UpdateMassOutbreakTimeLeft(days); TryEndMassOutbreak(days); - sub_80EF120(days); - sub_80EDA48(days); - sub_80EEB98(days); + UpdatePokeNewsTimeLeft(days); + ResolveWorldOfMastersShow(days); + ResolveNumberOneShow(days); } static void UpdateMassOutbreakTimeLeft(u16 days) @@ -1810,7 +1721,7 @@ static void UpdateMassOutbreakTimeLeft(u16 days) if (gSaveBlock1Ptr->outbreakPokemonSpecies == SPECIES_NONE) { - for (i = 0; i < LAST_TVSHOW_IDX; i ++) + for (i = 0; i < LAST_TVSHOW_IDX; i++) { if (gSaveBlock1Ptr->tvShows[i].massOutbreak.kind == TVSHOW_MASS_OUTBREAK && gSaveBlock1Ptr->tvShows[i].massOutbreak.active == TRUE) { @@ -1839,7 +1750,7 @@ void RecordFishingAttemptForTV(bool8 caughtFish) if (caughtFish) { if (sPokemonAnglerAttemptCounters >> 8 > 4) - PutFishingAdviceShowOnTheAir(); + TryPutFishingAdviceOnAir(); sPokemonAnglerAttemptCounters &= 0xFF; if (sPokemonAnglerAttemptCounters != 0xFF) @@ -1848,7 +1759,7 @@ void RecordFishingAttemptForTV(bool8 caughtFish) else { if ((u8)sPokemonAnglerAttemptCounters > 4) - PutFishingAdviceShowOnTheAir(); + TryPutFishingAdviceOnAir(); sPokemonAnglerAttemptCounters &= 0xFF00; if (sPokemonAnglerAttemptCounters >> 8 != 0xFF) @@ -1856,21 +1767,21 @@ void RecordFishingAttemptForTV(bool8 caughtFish) } } -void PutFishingAdviceShowOnTheAir(void) +static void TryPutFishingAdviceOnAir(void) { TVShow *show; - sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows); - if (sCurTVShowSlot != -1 && HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_FISHING_ADVICE, FALSE) != TRUE) + sCurTVShowSlot = FindFirstEmptyRecordMixTVShowSlot(gSaveBlock1Ptr->tvShows); + if (sCurTVShowSlot != -1 && IsRecordMixShowAlreadySpawned(TVSHOW_FISHING_ADVICE, FALSE) != TRUE) { show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot]; show->pokemonAngler.kind = TVSHOW_FISHING_ADVICE; - show->pokemonAngler.active = FALSE; + show->pokemonAngler.active = FALSE; // NOTE: Show is not active until passed via Record Mix. show->pokemonAngler.nBites = sPokemonAnglerAttemptCounters; show->pokemonAngler.nFails = sPokemonAnglerAttemptCounters >> 8; show->pokemonAngler.species = sPokemonAnglerSpecies; StringCopy(show->pokemonAngler.playerName, gSaveBlock2Ptr->playerName); - tv_store_id_3x(show); + StorePlayerIdInRecordMixShow(show); show->pokemonAngler.language = gGameLanguage; } } @@ -1880,7 +1791,11 @@ void SetPokemonAnglerSpecies(u16 species) sPokemonAnglerSpecies = species; } -static void sub_80EDA48(u16 days) +// World of Masters is initialized in the last slot by InitWorldOfMastersShowAttempt +// If enough Pokémon were caught during the day the show can be put on air (and will +// be moved out of the last slot). +// Either way the temporary version of the show in the last slot is deleted. +static void ResolveWorldOfMastersShow(u16 days) { TVShow *show; @@ -1888,14 +1803,13 @@ static void sub_80EDA48(u16 days) if (show->worldOfMasters.kind == TVSHOW_WORLD_OF_MASTERS) { if (show->worldOfMasters.numPokeCaught >= 20) - { - sub_80EDA80(); - } + TryPutWorldOfMastersOnAir(); + DeleteTVShowInArrayByIdx(gSaveBlock1Ptr->tvShows, LAST_TVSHOW_IDX); } } -void sub_80EDA80(void) +static void TryPutWorldOfMastersOnAir(void) { TVShow *show; TVShow *show2; @@ -1903,19 +1817,19 @@ void sub_80EDA80(void) show = &gSaveBlock1Ptr->tvShows[LAST_TVSHOW_IDX]; if (!rbernoulli(1, 1)) { - sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows); - if (sCurTVShowSlot != -1 && HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_WORLD_OF_MASTERS, FALSE) != TRUE) + sCurTVShowSlot = FindFirstEmptyRecordMixTVShowSlot(gSaveBlock1Ptr->tvShows); + if (sCurTVShowSlot != -1 && IsRecordMixShowAlreadySpawned(TVSHOW_WORLD_OF_MASTERS, FALSE) != TRUE) { show2 = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot]; show2->worldOfMasters.kind = TVSHOW_WORLD_OF_MASTERS; - show2->worldOfMasters.active = FALSE; + show2->worldOfMasters.active = FALSE; // NOTE: Show is not active until passed via Record Mix. show2->worldOfMasters.numPokeCaught = show->worldOfMasters.numPokeCaught; show2->worldOfMasters.steps = GetGameStat(GAME_STAT_STEPS) - show->worldOfMasters.steps; show2->worldOfMasters.caughtPoke = show->worldOfMasters.caughtPoke; show2->worldOfMasters.species = show->worldOfMasters.species; show2->worldOfMasters.location = show->worldOfMasters.location; StringCopy(show2->worldOfMasters.playerName, gSaveBlock2Ptr->playerName); - tv_store_id_3x(show2); + StorePlayerIdInRecordMixShow(show2); show2->worldOfMasters.language = gGameLanguage; DeleteTVShowInArrayByIdx(gSaveBlock1Ptr->tvShows, LAST_TVSHOW_IDX); } @@ -1928,47 +1842,38 @@ void TryPutTodaysRivalTrainerOnAir(void) u32 i; u8 nBadges; - HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_TODAYS_RIVAL_TRAINER, TRUE); - sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows); + IsRecordMixShowAlreadySpawned(TVSHOW_TODAYS_RIVAL_TRAINER, TRUE); // Delete old version of show + sCurTVShowSlot = FindFirstEmptyRecordMixTVShowSlot(gSaveBlock1Ptr->tvShows); if (sCurTVShowSlot != -1) { show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot]; show->rivalTrainer.kind = TVSHOW_TODAYS_RIVAL_TRAINER; - show->rivalTrainer.active = FALSE; - for (i = FLAG_BADGE01_GET, nBadges = 0; i < FLAG_BADGE01_GET + NUM_BADGES; i ++) + show->rivalTrainer.active = FALSE; // NOTE: Show is not active until passed via Record Mix. + for (i = FLAG_BADGE01_GET, nBadges = 0; i < FLAG_BADGE01_GET + NUM_BADGES; i++) { if (FlagGet(i)) - { - nBadges ++; - } + nBadges++; } show->rivalTrainer.badgeCount = nBadges; if (IsNationalPokedexEnabled()) - { show->rivalTrainer.dexCount = GetNationalPokedexCount(FLAG_GET_CAUGHT); - } else - { show->rivalTrainer.dexCount = GetHoennPokedexCount(FLAG_GET_CAUGHT); - } show->rivalTrainer.location = gMapHeader.regionMapSectionId; show->rivalTrainer.mapLayoutId = gMapHeader.mapLayoutId; show->rivalTrainer.nSilverSymbols = 0; show->rivalTrainer.nGoldSymbols = 0; - for (i = 0; i < 7; i ++) + for (i = 0; i < 7; i++) { if (FlagGet(sSilverSymbolFlags[i]) == TRUE) - { - show->rivalTrainer.nSilverSymbols ++; - } + show->rivalTrainer.nSilverSymbols++; + if (FlagGet(sGoldSymbolFlags[i]) == TRUE) - { - show->rivalTrainer.nGoldSymbols ++; - } + show->rivalTrainer.nGoldSymbols++; } show->rivalTrainer.battlePoints = gSaveBlock2Ptr->frontier.battlePoints; StringCopy(show->rivalTrainer.playerName, gSaveBlock2Ptr->playerName); - tv_store_id_3x(show); + StorePlayerIdInRecordMixShow(show); show->rivalTrainer.language = gGameLanguage; } } @@ -1977,17 +1882,17 @@ void TryPutTrendWatcherOnAir(const u16 *words) { TVShow *show; - sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows); - if (sCurTVShowSlot != -1 && HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_TREND_WATCHER, FALSE) != TRUE) + sCurTVShowSlot = FindFirstEmptyRecordMixTVShowSlot(gSaveBlock1Ptr->tvShows); + if (sCurTVShowSlot != -1 && IsRecordMixShowAlreadySpawned(TVSHOW_TREND_WATCHER, FALSE) != TRUE) { show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot]; show->trendWatcher.kind = TVSHOW_TREND_WATCHER; - show->trendWatcher.active = FALSE; + show->trendWatcher.active = FALSE; // NOTE: Show is not active until passed via Record Mix. show->trendWatcher.gender = gSaveBlock2Ptr->playerGender; show->trendWatcher.words[0] = words[0]; show->trendWatcher.words[1] = words[1]; StringCopy(show->trendWatcher.playerName, gSaveBlock2Ptr->playerName); - tv_store_id_3x(show); + StorePlayerIdInRecordMixShow(show); show->trendWatcher.language = gGameLanguage; } } @@ -1996,70 +1901,70 @@ void TryPutTreasureInvestigatorsOnAir(void) { TVShow *show; - sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows); - if (sCurTVShowSlot != -1 && HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_TREASURE_INVESTIGATORS, FALSE) != TRUE) + sCurTVShowSlot = FindFirstEmptyRecordMixTVShowSlot(gSaveBlock1Ptr->tvShows); + if (sCurTVShowSlot != -1 && IsRecordMixShowAlreadySpawned(TVSHOW_TREASURE_INVESTIGATORS, FALSE) != TRUE) { show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot]; show->treasureInvestigators.kind = TVSHOW_TREASURE_INVESTIGATORS; - show->treasureInvestigators.active = FALSE; + show->treasureInvestigators.active = FALSE; // NOTE: Show is not active until passed via Record Mix. show->treasureInvestigators.item = gSpecialVar_0x8005; show->treasureInvestigators.location = gMapHeader.regionMapSectionId; show->treasureInvestigators.mapLayoutId = gMapHeader.mapLayoutId; StringCopy(show->treasureInvestigators.playerName, gSaveBlock2Ptr->playerName); - tv_store_id_3x(show); + StorePlayerIdInRecordMixShow(show); show->treasureInvestigators.language = gGameLanguage; } } -void AlertTVOfNewCoinTotal(u16 nCoinsPaidOut) +void TryPutFindThatGamerOnAir(u16 nCoinsPaidOut) { TVShow *show; bool8 flag; u16 nCoinsWon; - sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows); - if (sCurTVShowSlot != -1 && HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_FIND_THAT_GAMER, FALSE) != TRUE) + sCurTVShowSlot = FindFirstEmptyRecordMixTVShowSlot(gSaveBlock1Ptr->tvShows); + if (sCurTVShowSlot != -1 && IsRecordMixShowAlreadySpawned(TVSHOW_FIND_THAT_GAMER, FALSE) != TRUE) { flag = FALSE; switch (sFindThatGamerWhichGame) { - case SLOT_MACHINE: - if (nCoinsPaidOut >= sFindThatGamerCoinsSpent + 200) - { - flag = TRUE; - nCoinsWon = nCoinsPaidOut - sFindThatGamerCoinsSpent; - break; - } - if (sFindThatGamerCoinsSpent >= 100 && nCoinsPaidOut <= sFindThatGamerCoinsSpent - 100) - { - nCoinsWon = sFindThatGamerCoinsSpent - nCoinsPaidOut; - break; - } - return; - case ROULETTE: - if (nCoinsPaidOut >= sFindThatGamerCoinsSpent + 50) - { - flag = TRUE; - nCoinsWon = nCoinsPaidOut - sFindThatGamerCoinsSpent; - break; - } - if (sFindThatGamerCoinsSpent >= 50 && nCoinsPaidOut <= sFindThatGamerCoinsSpent - 50) - { - nCoinsWon = sFindThatGamerCoinsSpent - nCoinsPaidOut; - break; - } - return; - default: - return; + case SLOT_MACHINE: + if (nCoinsPaidOut >= sFindThatGamerCoinsSpent + 200) + { + flag = TRUE; + nCoinsWon = nCoinsPaidOut - sFindThatGamerCoinsSpent; + break; + } + if (sFindThatGamerCoinsSpent >= 100 && nCoinsPaidOut <= sFindThatGamerCoinsSpent - 100) + { + nCoinsWon = sFindThatGamerCoinsSpent - nCoinsPaidOut; + break; + } + return; + case ROULETTE: + if (nCoinsPaidOut >= sFindThatGamerCoinsSpent + 50) + { + flag = TRUE; + nCoinsWon = nCoinsPaidOut - sFindThatGamerCoinsSpent; + break; + } + if (sFindThatGamerCoinsSpent >= 50 && nCoinsPaidOut <= sFindThatGamerCoinsSpent - 50) + { + nCoinsWon = sFindThatGamerCoinsSpent - nCoinsPaidOut; + break; + } + return; + default: + return; } show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot]; show->findThatGamer.kind = TVSHOW_FIND_THAT_GAMER; - show->findThatGamer.active = FALSE; + show->findThatGamer.active = FALSE; // NOTE: Show is not active until passed via Record Mix. show->findThatGamer.nCoins = nCoinsWon; show->findThatGamer.whichGame = sFindThatGamerWhichGame; show->findThatGamer.won = flag; StringCopy(show->findThatGamer.playerName, gSaveBlock2Ptr->playerName); - tv_store_id_3x(show); + StorePlayerIdInRecordMixShow(show); show->findThatGamer.language = gGameLanguage; } } @@ -2076,71 +1981,64 @@ void AlertTVThatPlayerPlayedRoulette(u16 nCoinsSpent) sFindThatGamerCoinsSpent = nCoinsSpent; } -static void sub_80EDE98(TVShow *show) +static void SecretBaseVisit_CalculateDecorationData(TVShow *show) { - u8 i; - u8 j; + u8 i, j; u16 k; u8 n; - u8 deco; + u8 decoration; - for (i = 0; i < DECOR_MAX_SECRET_BASE; i ++) - { + for (i = 0; i < DECOR_MAX_SECRET_BASE; i++) sTV_DecorationsBuffer[i] = 0; - } - for (i = 0, n = 0; i < DECOR_MAX_SECRET_BASE; i ++) + + for (i = 0, n = 0; i < DECOR_MAX_SECRET_BASE; i++) { - deco = gSaveBlock1Ptr->secretBases[0].decorations[i]; - if (deco) + decoration = gSaveBlock1Ptr->secretBases[0].decorations[i]; + if (decoration) { - for (j = 0; j < DECOR_MAX_SECRET_BASE; j ++) + for (j = 0; j < DECOR_MAX_SECRET_BASE; j++) { if (sTV_DecorationsBuffer[j] == 0) { - sTV_DecorationsBuffer[j] = deco; - n ++; + sTV_DecorationsBuffer[j] = decoration; + n++; break; } - if (sTV_DecorationsBuffer[j] == deco) - { + if (sTV_DecorationsBuffer[j] == decoration) break; - } } } } + if (n > 4) - { show->secretBaseVisit.nDecorations = 4; - } else - { show->secretBaseVisit.nDecorations = n; - } + switch (show->secretBaseVisit.nDecorations) { - case 0: - break; - case 1: - show->secretBaseVisit.decorations[0] = sTV_DecorationsBuffer[0]; - break; - default: - for (k = 0; k < n * n; k ++) - { - deco = Random() % n; - j = Random() % n; - i = sTV_DecorationsBuffer[deco]; - sTV_DecorationsBuffer[deco] = sTV_DecorationsBuffer[j]; - sTV_DecorationsBuffer[j] = i; - } - for (i = 0; i < show->secretBaseVisit.nDecorations; i ++) - { - show->secretBaseVisit.decorations[i] = sTV_DecorationsBuffer[i]; - } - break; + case 0: + break; + case 1: + show->secretBaseVisit.decorations[0] = sTV_DecorationsBuffer[0]; + break; + default: + for (k = 0; k < n * n; k++) + { + decoration = Random() % n; + j = Random() % n; + i = sTV_DecorationsBuffer[decoration]; + sTV_DecorationsBuffer[decoration] = sTV_DecorationsBuffer[j]; + sTV_DecorationsBuffer[j] = i; + } + + for (i = 0; i < show->secretBaseVisit.nDecorations; i++) + show->secretBaseVisit.decorations[i] = sTV_DecorationsBuffer[i]; + break; } } -static void sub_80EDFB4(TVShow *show) +static void SecretBaseVisit_CalculatePartyData(TVShow *show) { u8 i; u16 move; @@ -2149,7 +2047,7 @@ static void sub_80EDFB4(TVShow *show) u8 nPokemon; u16 sum; - for (i = 0, nPokemon = 0; i < PARTY_SIZE; i ++) + for (i = 0, nPokemon = 0; i < PARTY_SIZE; i++) { if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) != SPECIES_NONE && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG)) { @@ -2160,128 +2058,119 @@ static void sub_80EDFB4(TVShow *show) if (move != MOVE_NONE) { sTV_SecretBaseVisitMovesTemp[nMoves] = move; - nMoves ++; + nMoves++; } move = GetMonData(&gPlayerParty[i], MON_DATA_MOVE2); if (move != MOVE_NONE) { sTV_SecretBaseVisitMovesTemp[nMoves] = move; - nMoves ++; + nMoves++; } move = GetMonData(&gPlayerParty[i], MON_DATA_MOVE3); if (move != MOVE_NONE) { sTV_SecretBaseVisitMovesTemp[nMoves] = move; - nMoves ++; + nMoves++; } move = GetMonData(&gPlayerParty[i], MON_DATA_MOVE4); if (move != MOVE_NONE) { sTV_SecretBaseVisitMovesTemp[nMoves] = move; - nMoves ++; + nMoves++; } sTV_SecretBaseVisitMonsTemp[nPokemon].move = sTV_SecretBaseVisitMovesTemp[Random() % nMoves]; - nPokemon ++; + nPokemon++; } } - for (i = 0, sum = 0; i < nPokemon; i ++) - { + for (i = 0, sum = 0; i < nPokemon; i++) sum += sTV_SecretBaseVisitMonsTemp[i].level; - } + show->secretBaseVisit.avgLevel = sum / nPokemon; j = Random() % nPokemon; show->secretBaseVisit.species = sTV_SecretBaseVisitMonsTemp[j].species; show->secretBaseVisit.move = sTV_SecretBaseVisitMonsTemp[j].move; } -void TV_PutSecretBaseVisitOnTheAir(void) +void TryPutSecretBaseVisitOnAir(void) { TVShow *show; - HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_SECRET_BASE_VISIT, TRUE); - sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows); + IsRecordMixShowAlreadySpawned(TVSHOW_SECRET_BASE_VISIT, TRUE); // Delete old version of show + sCurTVShowSlot = FindFirstEmptyRecordMixTVShowSlot(gSaveBlock1Ptr->tvShows); if (sCurTVShowSlot != -1) { show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot]; show->secretBaseVisit.kind = TVSHOW_SECRET_BASE_VISIT; - show->secretBaseVisit.active = FALSE; + show->secretBaseVisit.active = FALSE; // NOTE: Show is not active until passed via Record Mix. StringCopy(show->secretBaseVisit.playerName, gSaveBlock2Ptr->playerName); - sub_80EDE98(show); - sub_80EDFB4(show); - tv_store_id_3x(show); + SecretBaseVisit_CalculateDecorationData(show); + SecretBaseVisit_CalculatePartyData(show); + StorePlayerIdInRecordMixShow(show); show->secretBaseVisit.language = gGameLanguage; } } -void sub_80EE184(void) +void TryPutBreakingNewsOnAir(void) { TVShow *show; u8 i; u16 balls; - sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows); - if (sCurTVShowSlot != -1 && HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_BREAKING_NEWS, FALSE) != TRUE) + sCurTVShowSlot = FindFirstEmptyRecordMixTVShowSlot(gSaveBlock1Ptr->tvShows); + if (sCurTVShowSlot != -1 && IsRecordMixShowAlreadySpawned(TVSHOW_BREAKING_NEWS, FALSE) != TRUE) { show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot]; show->breakingNews.kind = TVSHOW_BREAKING_NEWS; - show->breakingNews.active = FALSE; + show->breakingNews.active = FALSE; // NOTE: Show is not active until passed via Record Mix. balls = 0; - for (i = 0; i < POKEBALL_COUNT - 1; i ++) - { + for (i = 0; i < POKEBALL_COUNT - 1; i++) balls += gBattleResults.catchAttempts[i]; - } + if (gBattleResults.usedMasterBall) - { - balls ++; - } + balls++; show->breakingNews.location = gMapHeader.regionMapSectionId; StringCopy(show->breakingNews.playerName, gSaveBlock2Ptr->playerName); show->breakingNews.poke1Species = gBattleResults.playerMon1Species; switch (gBattleOutcome) { - case B_OUTCOME_LOST: - case B_OUTCOME_DREW: - show->breakingNews.kind = TVSHOW_OFF_AIR; - return; - case B_OUTCOME_CAUGHT: - show->breakingNews.outcome = 0; - break; - case B_OUTCOME_WON: - show->breakingNews.outcome = 1; - break; - case B_OUTCOME_RAN: - case B_OUTCOME_PLAYER_TELEPORTED: - case B_OUTCOME_NO_SAFARI_BALLS: - show->breakingNews.outcome = 2; - break; - case B_OUTCOME_MON_FLED: - case B_OUTCOME_MON_TELEPORTED: - show->breakingNews.outcome = 3; - break; + case B_OUTCOME_LOST: + case B_OUTCOME_DREW: + show->breakingNews.kind = TVSHOW_OFF_AIR; + return; + case B_OUTCOME_CAUGHT: + show->breakingNews.outcome = 0; + break; + case B_OUTCOME_WON: + show->breakingNews.outcome = 1; + break; + case B_OUTCOME_RAN: + case B_OUTCOME_PLAYER_TELEPORTED: + case B_OUTCOME_NO_SAFARI_BALLS: + show->breakingNews.outcome = 2; + break; + case B_OUTCOME_MON_FLED: + case B_OUTCOME_MON_TELEPORTED: + show->breakingNews.outcome = 3; + break; } show->breakingNews.lastOpponentSpecies = gBattleResults.lastOpponentSpecies; switch (show->breakingNews.outcome) { - case 0: - if (gBattleResults.usedMasterBall) - { - show->breakingNews.caughtMonBall = ITEM_MASTER_BALL; - } - else - { - show->breakingNews.caughtMonBall = gBattleResults.caughtMonBall; - } - show->breakingNews.balls = balls; - break; - case 1: - show->breakingNews.lastUsedMove = gBattleResults.lastUsedMovePlayer; - break; - case 2: - break; - case 3: - break; + case 0: + if (gBattleResults.usedMasterBall) + show->breakingNews.caughtMonBall = ITEM_MASTER_BALL; + else + show->breakingNews.caughtMonBall = gBattleResults.caughtMonBall; + show->breakingNews.balls = balls; + break; + case 1: + show->breakingNews.lastUsedMove = gBattleResults.lastUsedMovePlayer; + break; + case 2: + case 3: + break; } - tv_store_id_3x(show); + StorePlayerIdInRecordMixShow(show); show->breakingNews.language = gGameLanguage; } } @@ -2290,16 +2179,16 @@ void TryPutLotteryWinnerReportOnAir(void) { TVShow *show; - sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows); - if (sCurTVShowSlot != -1 && HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_LOTTO_WINNER, FALSE) != TRUE) + sCurTVShowSlot = FindFirstEmptyRecordMixTVShowSlot(gSaveBlock1Ptr->tvShows); + if (sCurTVShowSlot != -1 && IsRecordMixShowAlreadySpawned(TVSHOW_LOTTO_WINNER, FALSE) != TRUE) { show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot]; show->lottoWinner.kind = TVSHOW_LOTTO_WINNER; - show->lottoWinner.active = FALSE; + show->lottoWinner.active = FALSE; // NOTE: Show is not active until passed via Record Mix. StringCopy(show->lottoWinner.playerName, gSaveBlock2Ptr->playerName); show->lottoWinner.whichPrize = 4 - gSpecialVar_0x8004; show->lottoWinner.item = gSpecialVar_0x8005; - tv_store_id_3x(show); + StorePlayerIdInRecordMixShow(show); show->lottoWinner.language = gGameLanguage; } } @@ -2310,45 +2199,45 @@ void TryPutBattleSeminarOnAir(u16 foeSpecies, u16 species, u8 moveIdx, const u16 u8 i; u8 j; - sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows); - if (sCurTVShowSlot != -1 && HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_BATTLE_SEMINAR, FALSE) != TRUE) + sCurTVShowSlot = FindFirstEmptyRecordMixTVShowSlot(gSaveBlock1Ptr->tvShows); + if (sCurTVShowSlot != -1 && IsRecordMixShowAlreadySpawned(TVSHOW_BATTLE_SEMINAR, FALSE) != TRUE) { show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot]; show->battleSeminar.kind = TVSHOW_BATTLE_SEMINAR; - show->battleSeminar.active = FALSE; + show->battleSeminar.active = FALSE; // NOTE: Show is not active until passed via Record Mix. StringCopy(show->battleSeminar.playerName, gSaveBlock2Ptr->playerName); show->battleSeminar.foeSpecies = foeSpecies; show->battleSeminar.species = species; show->battleSeminar.move = movePtr[moveIdx]; - for (i = 0, j = 0; i < MAX_MON_MOVES; i ++) + for (i = 0, j = 0; i < MAX_MON_MOVES; i++) { if (i != moveIdx && movePtr[i]) { show->battleSeminar.otherMoves[j] = movePtr[i]; - j ++; + j++; } } show->battleSeminar.nOtherMoves = j; show->battleSeminar.betterMove = betterMove; - tv_store_id_3x(show); + StorePlayerIdInRecordMixShow(show); show->battleSeminar.language = gGameLanguage; } } -void sub_80EE44C(u8 nMonsCaught, u8 nPkblkUsed) +void TryPutSafariFanClubOnAir(u8 nMonsCaught, u8 nPkblkUsed) { TVShow *show; - sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows); - if (sCurTVShowSlot != -1 && HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_SAFARI_FAN_CLUB, FALSE) != TRUE) + sCurTVShowSlot = FindFirstEmptyRecordMixTVShowSlot(gSaveBlock1Ptr->tvShows); + if (sCurTVShowSlot != -1 && IsRecordMixShowAlreadySpawned(TVSHOW_SAFARI_FAN_CLUB, FALSE) != TRUE) { show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot]; show->safariFanClub.kind = TVSHOW_SAFARI_FAN_CLUB; - show->safariFanClub.active = FALSE; + show->safariFanClub.active = FALSE; // NOTE: Show is not active until passed via Record Mix. StringCopy(show->safariFanClub.playerName, gSaveBlock2Ptr->playerName); show->safariFanClub.nMonsCaught = nMonsCaught; show->safariFanClub.nPkblkUsed = nPkblkUsed; - tv_store_id_3x(show); + StorePlayerIdInRecordMixShow(show); show->safariFanClub.language = gGameLanguage; } } @@ -2357,27 +2246,23 @@ void TryPutSpotTheCutiesOnAir(struct Pokemon *pokemon, u8 ribbonMonDataIdx) { TVShow *show; - sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows); - if (sCurTVShowSlot != -1 && HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_CUTIES, FALSE) != TRUE) + sCurTVShowSlot = FindFirstEmptyRecordMixTVShowSlot(gSaveBlock1Ptr->tvShows); + if (sCurTVShowSlot != -1 && IsRecordMixShowAlreadySpawned(TVSHOW_CUTIES, FALSE) != TRUE) { show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot]; show->cuties.kind = TVSHOW_CUTIES; - show->cuties.active = FALSE; + show->cuties.active = FALSE; // NOTE: Show is not active until passed via Record Mix. StringCopy(show->cuties.playerName, gSaveBlock2Ptr->playerName); GetMonData(pokemon, MON_DATA_NICKNAME, show->cuties.nickname); StripExtCtrlCodes(show->cuties.nickname); show->cuties.nRibbons = GetRibbonCount(pokemon); show->cuties.selectedRibbon = MonDataIdxToRibbon(ribbonMonDataIdx); - tv_store_id_3x(show); + StorePlayerIdInRecordMixShow(show); show->cuties.language = gGameLanguage; if (show->cuties.language == LANGUAGE_JAPANESE || GetMonData(pokemon, MON_DATA_LANGUAGE) == LANGUAGE_JAPANESE) - { show->cuties.pokemonNameLanguage = LANGUAGE_JAPANESE; - } else - { show->cuties.pokemonNameLanguage = GetMonData(pokemon, MON_DATA_LANGUAGE); - } } } @@ -2428,31 +2313,31 @@ static u8 MonDataIdxToRibbon(u8 monDataIdx) return CHAMPION_RIBBON; } -void TrySetUpTrainerFanClubSpecial(void) +void TryPutTrainerFanClubOnAir(void) { TVShow *show; - sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows); - if (sCurTVShowSlot != -1 && HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_TRAINER_FAN_CLUB, FALSE) != TRUE) + sCurTVShowSlot = FindFirstEmptyRecordMixTVShowSlot(gSaveBlock1Ptr->tvShows); + if (sCurTVShowSlot != -1 && IsRecordMixShowAlreadySpawned(TVSHOW_TRAINER_FAN_CLUB, FALSE) != TRUE) { show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot]; show->trainerFanClub.kind = TVSHOW_TRAINER_FAN_CLUB; - show->trainerFanClub.active = FALSE; + show->trainerFanClub.active = FALSE; // NOTE: Show is not active until passed via Record Mix. StringCopy(show->trainerFanClub.playerName, gSaveBlock2Ptr->playerName); show->trainerFanClub.words[0] = gSaveBlock1Ptr->easyChatProfile[0]; show->trainerFanClub.words[1] = gSaveBlock1Ptr->easyChatProfile[1]; - tv_store_id_3x(show); + StorePlayerIdInRecordMixShow(show); show->trainerFanClub.language = gGameLanguage; } } bool8 ShouldHideFanClubInterviewer(void) { - sCurTVShowSlot = FindEmptyTVSlotWithinFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows); + sCurTVShowSlot = FindFirstEmptyNormalTVShowSlot(gSaveBlock1Ptr->tvShows); if (sCurTVShowSlot == -1) return TRUE; - FindActiveBroadcastByShowType_SetScriptResult(TVSHOW_FAN_CLUB_SPECIAL); + TryReplaceOldTVShowOfKind(TVSHOW_FAN_CLUB_SPECIAL); if (gSpecialVar_Result == TRUE) return TRUE; @@ -2468,25 +2353,24 @@ bool8 ShouldAirFrontierTVShow(void) u8 showIdx; TVShow *shows; - if (HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_FRONTIER, FALSE) == TRUE) + if (IsRecordMixShowAlreadySpawned(TVSHOW_FRONTIER, FALSE) == TRUE) { shows = gSaveBlock1Ptr->tvShows; playerId = GetPlayerIDAsU32(); - for (showIdx = 5; showIdx < LAST_TVSHOW_IDX; showIdx ++) + for (showIdx = NUM_NORMAL_TVSHOW_SLOTS; showIdx < LAST_TVSHOW_IDX; showIdx++) { if (shows[showIdx].common.kind == TVSHOW_FRONTIER && (playerId & 0xFF) == shows[showIdx].common.trainerIdLo && ((playerId >> 8) & 0xFF) == shows[showIdx].common.trainerIdHi) { DeleteTVShowInArrayByIdx(gSaveBlock1Ptr->tvShows, showIdx); - sub_80EF93C(gSaveBlock1Ptr->tvShows); + CompactTVShowArray(gSaveBlock1Ptr->tvShows); return TRUE; } } } - sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows); + sCurTVShowSlot = FindFirstEmptyRecordMixTVShowSlot(gSaveBlock1Ptr->tvShows); if (sCurTVShowSlot == -1) - { return FALSE; - } + return TRUE; } @@ -2494,47 +2378,47 @@ void TryPutFrontierTVShowOnAir(u16 winStreak, u8 facilityAndMode) { TVShow *show; - sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows); + sCurTVShowSlot = FindFirstEmptyRecordMixTVShowSlot(gSaveBlock1Ptr->tvShows); if (sCurTVShowSlot != -1) { show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot]; show->frontier.kind = TVSHOW_FRONTIER; - show->frontier.active = FALSE; + show->frontier.active = FALSE; // NOTE: Show is not active until passed via Record Mix. StringCopy(show->frontier.playerName, gSaveBlock2Ptr->playerName); show->frontier.winStreak = winStreak; - show->frontier.facility = facilityAndMode; + show->frontier.facilityAndMode = facilityAndMode; switch (facilityAndMode) { - case 1: - case 5: - case 6: - case 7: - case 8: - case 9: - case 10: - case 11: - case 12: - case 13: - show->frontier.species1 = GetMonData(&gPlayerParty[0], MON_DATA_SPECIES, NULL); - show->frontier.species2 = GetMonData(&gPlayerParty[1], MON_DATA_SPECIES, NULL); - show->frontier.species3 = GetMonData(&gPlayerParty[2], MON_DATA_SPECIES, NULL); - break; - case 2: - show->frontier.species1 = GetMonData(&gPlayerParty[0], MON_DATA_SPECIES, NULL); - show->frontier.species2 = GetMonData(&gPlayerParty[1], MON_DATA_SPECIES, NULL); - show->frontier.species3 = GetMonData(&gPlayerParty[2], MON_DATA_SPECIES, NULL); - show->frontier.species4 = GetMonData(&gPlayerParty[3], MON_DATA_SPECIES, NULL); - break; - case 3: - show->frontier.species1 = GetMonData(&gPlayerParty[0], MON_DATA_SPECIES, NULL); - show->frontier.species2 = GetMonData(&gPlayerParty[1], MON_DATA_SPECIES, NULL); - break; - case 4: - show->frontier.species1 = GetMonData(&gSaveBlock1Ptr->playerParty[gSaveBlock2Ptr->frontier.selectedPartyMons[0] - 1], MON_DATA_SPECIES, NULL); - show->frontier.species2 = GetMonData(&gSaveBlock1Ptr->playerParty[gSaveBlock2Ptr->frontier.selectedPartyMons[1] - 1], MON_DATA_SPECIES, NULL); - break; + case FRONTIER_SHOW_TOWER_SINGLES: + case FRONTIER_SHOW_DOME_SINGLES: + case FRONTIER_SHOW_DOME_DOUBLES: + case FRONTIER_SHOW_FACTORY_SINGLES: + case FRONTIER_SHOW_FACTORY_DOUBLES: + case FRONTIER_SHOW_PIKE: + case FRONTIER_SHOW_ARENA: + case FRONTIER_SHOW_PALACE_SINGLES: + case FRONTIER_SHOW_PALACE_DOUBLES: + case FRONTIER_SHOW_PYRAMID: + show->frontier.species1 = GetMonData(&gPlayerParty[0], MON_DATA_SPECIES, NULL); + show->frontier.species2 = GetMonData(&gPlayerParty[1], MON_DATA_SPECIES, NULL); + show->frontier.species3 = GetMonData(&gPlayerParty[2], MON_DATA_SPECIES, NULL); + break; + case FRONTIER_SHOW_TOWER_DOUBLES: + show->frontier.species1 = GetMonData(&gPlayerParty[0], MON_DATA_SPECIES, NULL); + show->frontier.species2 = GetMonData(&gPlayerParty[1], MON_DATA_SPECIES, NULL); + show->frontier.species3 = GetMonData(&gPlayerParty[2], MON_DATA_SPECIES, NULL); + show->frontier.species4 = GetMonData(&gPlayerParty[3], MON_DATA_SPECIES, NULL); + break; + case FRONTIER_SHOW_TOWER_MULTIS: + show->frontier.species1 = GetMonData(&gPlayerParty[0], MON_DATA_SPECIES, NULL); + show->frontier.species2 = GetMonData(&gPlayerParty[1], MON_DATA_SPECIES, NULL); + break; + case FRONTIER_SHOW_TOWER_LINK_MULTIS: + show->frontier.species1 = GetMonData(&gSaveBlock1Ptr->playerParty[gSaveBlock2Ptr->frontier.selectedPartyMons[0] - 1], MON_DATA_SPECIES, NULL); + show->frontier.species2 = GetMonData(&gSaveBlock1Ptr->playerParty[gSaveBlock2Ptr->frontier.selectedPartyMons[1] - 1], MON_DATA_SPECIES, NULL); + break; } - tv_store_id_3x(show); + StorePlayerIdInRecordMixShow(show); show->frontier.language = gGameLanguage; } } @@ -2544,14 +2428,14 @@ void TryPutSecretBaseSecretsOnAir(void) TVShow *show; u8 strbuf[32]; - if (HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_SECRET_BASE_SECRETS, FALSE) != TRUE) + if (IsRecordMixShowAlreadySpawned(TVSHOW_SECRET_BASE_SECRETS, FALSE) != TRUE) { - sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows); + sCurTVShowSlot = FindFirstEmptyRecordMixTVShowSlot(gSaveBlock1Ptr->tvShows); if (sCurTVShowSlot != -1) { show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot]; show->secretBaseSecrets.kind = TVSHOW_SECRET_BASE_SECRETS; - show->secretBaseSecrets.active = FALSE; + show->secretBaseSecrets.active = FALSE; // NOTE: Show is not active until passed via Record Mix. StringCopy(show->secretBaseSecrets.playerName, gSaveBlock2Ptr->playerName); show->secretBaseSecrets.stepsInBase = VarGet(VAR_SECRET_BASE_STEP_COUNTER); CopyCurSecretBaseOwnerName_StrVar1(); @@ -2560,53 +2444,50 @@ void TryPutSecretBaseSecretsOnAir(void) StringCopy(show->secretBaseSecrets.baseOwnersName, strbuf); show->secretBaseSecrets.item = VarGet(VAR_SECRET_BASE_LAST_ITEM_USED); show->secretBaseSecrets.flags = VarGet(VAR_SECRET_BASE_LOW_TV_FLAGS) + (VarGet(VAR_SECRET_BASE_HIGH_TV_FLAGS) << 16); - tv_store_id_3x(show); + StorePlayerIdInRecordMixShow(show); show->secretBaseSecrets.language = gGameLanguage; if (show->secretBaseSecrets.language == LANGUAGE_JAPANESE || gSaveBlock1Ptr->secretBases[VarGet(VAR_CURRENT_SECRET_BASE)].language == LANGUAGE_JAPANESE) - { show->secretBaseSecrets.baseOwnersNameLanguage = LANGUAGE_JAPANESE; - } else - { show->secretBaseSecrets.baseOwnersNameLanguage = gSaveBlock1Ptr->secretBases[VarGet(VAR_CURRENT_SECRET_BASE)].language; - } } } } -static void sub_80EEB98(u16 days) +// Check var thresholds required to trigger the Number One show +// The vars are reset afterwards regardless +static void ResolveNumberOneShow(u16 days) { u8 i; - for (i = 0; i < ARRAY_COUNT(sNumberOneVarsAndThresholds); i ++) + for (i = 0; i < ARRAY_COUNT(sNumberOneVarsAndThresholds); i++) { if (VarGet(sNumberOneVarsAndThresholds[i][0]) >= sNumberOneVarsAndThresholds[i][1]) { - sub_80EEBF4(i); + TryPutNumberOneOnAir(i); break; } } - for (i = 0; i < ARRAY_COUNT(sNumberOneVarsAndThresholds); i ++) - { + + for (i = 0; i < ARRAY_COUNT(sNumberOneVarsAndThresholds); i++) VarSet(sNumberOneVarsAndThresholds[i][0], 0); - } } -static void sub_80EEBF4(u8 actionIdx) +static void TryPutNumberOneOnAir(u8 actionIdx) { TVShow *show; - HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_NUMBER_ONE, TRUE); - sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows); + IsRecordMixShowAlreadySpawned(TVSHOW_NUMBER_ONE, TRUE); // Delete old version of show + sCurTVShowSlot = FindFirstEmptyRecordMixTVShowSlot(gSaveBlock1Ptr->tvShows); if (sCurTVShowSlot != -1) { show = &gSaveBlock1Ptr->tvShows[sCurTVShowSlot]; show->numberOne.kind = TVSHOW_NUMBER_ONE; - show->numberOne.active = FALSE; + show->numberOne.active = FALSE; // NOTE: Show is not active until passed via Record Mix. StringCopy(show->numberOne.playerName, gSaveBlock2Ptr->playerName); show->numberOne.actionIdx = actionIdx; show->numberOne.count = VarGet(sNumberOneVarsAndThresholds[actionIdx][0]); - tv_store_id_3x(show); + StorePlayerIdInRecordMixShow(show); show->numberOne.language = gGameLanguage; } } @@ -2648,72 +2529,66 @@ void IncrementDailyBattlePoints(u16 delta) // PokeNews -static void sub_80EED88(void) +static void TryPutRandomPokeNewsOnAir(void) { - u8 newsKind; - if (FlagGet(FLAG_SYS_GAME_CLEAR)) { - sCurTVShowSlot = sub_80EEE30(gSaveBlock1Ptr->pokeNews); + sCurTVShowSlot = GetFirstEmptyPokeNewsSlot(gSaveBlock1Ptr->pokeNews); if (sCurTVShowSlot != -1 && rbernoulli(1, 100) != TRUE) { - newsKind = (Random() % 4) + POKENEWS_SLATEPORT; - if (sub_80EF0E4(newsKind) != TRUE) + u8 newsKind = (Random() % NUM_POKENEWS_TYPES) + POKENEWS_SLATEPORT; + if (IsAddingPokeNewsDisallowed(newsKind) != TRUE) { gSaveBlock1Ptr->pokeNews[sCurTVShowSlot].kind = newsKind; gSaveBlock1Ptr->pokeNews[sCurTVShowSlot].days = 4; - gSaveBlock1Ptr->pokeNews[sCurTVShowSlot].state = TRUE; + gSaveBlock1Ptr->pokeNews[sCurTVShowSlot].state = 1; } } } } -s8 sub_80EEE30(PokeNews *pokeNews) +static s8 GetFirstEmptyPokeNewsSlot(PokeNews *pokeNews) { s8 i; - for (i = 0; i < POKE_NEWS_COUNT; i ++) + for (i = 0; i < POKE_NEWS_COUNT; i++) { - if (pokeNews[i].kind == 0) - { + if (pokeNews[i].kind == POKENEWS_NONE) return i; - } } return -1; } -void ClearPokemonNews(void) +static void ClearPokeNews(void) { u8 i; - for (i = 0; i < POKE_NEWS_COUNT; i ++) - { - ClearPokemonNewsI(i); - } + for (i = 0; i < POKE_NEWS_COUNT; i++) + ClearPokeNewsBySlot(i); } -void ClearPokemonNewsI(u8 i) +static void ClearPokeNewsBySlot(u8 i) { gSaveBlock1Ptr->pokeNews[i].kind = POKENEWS_NONE; gSaveBlock1Ptr->pokeNews[i].state = FALSE; gSaveBlock1Ptr->pokeNews[i].days = 0; } -static void sub_80EEEB8(void) +static void CompactPokeNews(void) { u8 i; u8 j; - for (i = 0; i < POKE_NEWS_COUNT - 1; i ++) + for (i = 0; i < POKE_NEWS_COUNT - 1; i++) { if (gSaveBlock1Ptr->pokeNews[i].kind == POKENEWS_NONE) { - for (j = i + 1; j < POKE_NEWS_COUNT; j ++) + for (j = i + 1; j < POKE_NEWS_COUNT; j++) { if (gSaveBlock1Ptr->pokeNews[j].kind != POKENEWS_NONE) { gSaveBlock1Ptr->pokeNews[i] = gSaveBlock1Ptr->pokeNews[j]; - ClearPokemonNewsI(j); + ClearPokeNewsBySlot(j); break; } } @@ -2721,16 +2596,16 @@ static void sub_80EEEB8(void) } } -u8 FindAnyTVNewsOnTheAir(void) +static u8 FindAnyPokeNewsOnTheAir(void) { u8 i; - for (i = 0; i < POKE_NEWS_COUNT; i ++) + for (i = 0; i < POKE_NEWS_COUNT; i++) { - if (gSaveBlock1Ptr->pokeNews[i].kind != POKENEWS_NONE && gSaveBlock1Ptr->pokeNews[i].state == TRUE && gSaveBlock1Ptr->pokeNews[i].days < 3) - { + if (gSaveBlock1Ptr->pokeNews[i].kind != POKENEWS_NONE + && gSaveBlock1Ptr->pokeNews[i].state == 1 + && gSaveBlock1Ptr->pokeNews[i].days < 3) return i; - } } return 0xFF; } @@ -2740,7 +2615,7 @@ void DoPokeNews(void) u8 i; u16 n; - i = FindAnyTVNewsOnTheAir(); + i = FindAnyPokeNewsOnTheAir(); if (i == 0xFF) { gSpecialVar_Result = FALSE; @@ -2751,13 +2626,9 @@ void DoPokeNews(void) { gSaveBlock1Ptr->pokeNews[i].state = 2; if (gLocalTime.hours < 20) - { ShowFieldMessage(sPokeNewsTextGroup_Ongoing[gSaveBlock1Ptr->pokeNews[i].kind]); - } else - { ShowFieldMessage(sPokeNewsTextGroup_Ending[gSaveBlock1Ptr->pokeNews[i].kind]); - } } else { @@ -2775,101 +2646,92 @@ bool8 GetPriceReduction(u8 newsKind) u8 i; if (newsKind == POKENEWS_NONE) - { return FALSE; - } - for (i = 0; i < POKE_NEWS_COUNT; i ++) + + for (i = 0; i < POKE_NEWS_COUNT; i++) { if (gSaveBlock1Ptr->pokeNews[i].kind == newsKind) { if (gSaveBlock1Ptr->pokeNews[i].state == 2 && IsPriceDiscounted(newsKind)) - { return TRUE; - } + return FALSE; } } return FALSE; } -bool8 IsPriceDiscounted(u8 newsKind) +static bool8 IsPriceDiscounted(u8 newsKind) { switch (newsKind) { - case POKENEWS_SLATEPORT: - if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(SLATEPORT_CITY) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(SLATEPORT_CITY) && gSpecialVar_LastTalked == 25) - { - return TRUE; - } - return FALSE; - case POKENEWS_LILYCOVE: - if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(LILYCOVE_CITY_DEPARTMENT_STORE_ROOFTOP) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(LILYCOVE_CITY_DEPARTMENT_STORE_ROOFTOP)) - { - return TRUE; - } - return FALSE; + case POKENEWS_SLATEPORT: + if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(SLATEPORT_CITY) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(SLATEPORT_CITY) && gSpecialVar_LastTalked == 25) + return TRUE; + return FALSE; + case POKENEWS_LILYCOVE: + if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(LILYCOVE_CITY_DEPARTMENT_STORE_ROOFTOP) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(LILYCOVE_CITY_DEPARTMENT_STORE_ROOFTOP)) + return TRUE; + return FALSE; } return TRUE; } -bool8 sub_80EF0E4(u8 newsKind) +static bool8 IsAddingPokeNewsDisallowed(u8 newsKind) { u8 i; if (newsKind == POKENEWS_NONE) - { return TRUE; - } - for (i = 0; i < POKE_NEWS_COUNT; i ++) + + // Check if this type of news is already active + for (i = 0; i < POKE_NEWS_COUNT; i++) { if (gSaveBlock1Ptr->pokeNews[i].kind == newsKind) - { return TRUE; - } } return FALSE; } -static void sub_80EF120(u16 days) +static void UpdatePokeNewsTimeLeft(u16 days) { u8 i; - for (i = 0; i < POKE_NEWS_COUNT; i ++) + for (i = 0; i < POKE_NEWS_COUNT; i++) { if (gSaveBlock1Ptr->pokeNews[i].kind != POKENEWS_NONE) { if (gSaveBlock1Ptr->pokeNews[i].days < days) { - ClearPokemonNewsI(i); + ClearPokeNewsBySlot(i); } else { if (gSaveBlock1Ptr->pokeNews[i].state == 0 && FlagGet(FLAG_SYS_GAME_CLEAR) == TRUE) - { gSaveBlock1Ptr->pokeNews[i].state = 1; - } + gSaveBlock1Ptr->pokeNews[i].days -= days; } } } - sub_80EEEB8(); + CompactPokeNews(); } void CopyContestRankToStringVar(u8 varIdx, u8 rank) { switch (rank) { - case CONTEST_RANK_NORMAL: - StringCopy(gTVStringVarPtrs[varIdx], gStdStrings[STDSTRING_NORMAL]); - break; - case CONTEST_RANK_SUPER: - StringCopy(gTVStringVarPtrs[varIdx], gStdStrings[STDSTRING_SUPER]); - break; - case CONTEST_RANK_HYPER: - StringCopy(gTVStringVarPtrs[varIdx], gStdStrings[STDSTRING_HYPER]); - break; - case CONTEST_RANK_MASTER: - StringCopy(gTVStringVarPtrs[varIdx], gStdStrings[STDSTRING_MASTER]); - break; + case CONTEST_RANK_NORMAL: + StringCopy(gTVStringVarPtrs[varIdx], gStdStrings[STDSTRING_NORMAL]); + break; + case CONTEST_RANK_SUPER: + StringCopy(gTVStringVarPtrs[varIdx], gStdStrings[STDSTRING_SUPER]); + break; + case CONTEST_RANK_HYPER: + StringCopy(gTVStringVarPtrs[varIdx], gStdStrings[STDSTRING_HYPER]); + break; + case CONTEST_RANK_MASTER: + StringCopy(gTVStringVarPtrs[varIdx], gStdStrings[STDSTRING_MASTER]); + break; } } @@ -2877,21 +2739,21 @@ void CopyContestCategoryToStringVar(u8 varIdx, u8 category) { switch (category) { - case CONTEST_CATEGORY_COOL: - StringCopy(gTVStringVarPtrs[varIdx], gStdStrings[STDSTRING_COOL]); - break; - case CONTEST_CATEGORY_BEAUTY: - StringCopy(gTVStringVarPtrs[varIdx], gStdStrings[STDSTRING_BEAUTY]); - break; - case CONTEST_CATEGORY_CUTE: - StringCopy(gTVStringVarPtrs[varIdx], gStdStrings[STDSTRING_CUTE]); - break; - case CONTEST_CATEGORY_SMART: - StringCopy(gTVStringVarPtrs[varIdx], gStdStrings[STDSTRING_SMART]); - break; - case CONTEST_CATEGORY_TOUGH: - StringCopy(gTVStringVarPtrs[varIdx], gStdStrings[STDSTRING_TOUGH]); - break; + case CONTEST_CATEGORY_COOL: + StringCopy(gTVStringVarPtrs[varIdx], gStdStrings[STDSTRING_COOL]); + break; + case CONTEST_CATEGORY_BEAUTY: + StringCopy(gTVStringVarPtrs[varIdx], gStdStrings[STDSTRING_BEAUTY]); + break; + case CONTEST_CATEGORY_CUTE: + StringCopy(gTVStringVarPtrs[varIdx], gStdStrings[STDSTRING_CUTE]); + break; + case CONTEST_CATEGORY_SMART: + StringCopy(gTVStringVarPtrs[varIdx], gStdStrings[STDSTRING_SMART]); + break; + case CONTEST_CATEGORY_TOUGH: + StringCopy(gTVStringVarPtrs[varIdx], gStdStrings[STDSTRING_TOUGH]); + break; } } @@ -2903,11 +2765,9 @@ void SetContestCategoryStringVarForInterview(void) CopyContestCategoryToStringVar(1, show->bravoTrainer.contestCategory); } -void TV_PrintIntToStringVar(u8 varIdx, int value) +void ConvertIntToDecimalString(u8 varIdx, int value) { - int nDigits; - - nDigits = CountDigits(value); + int nDigits = CountDigits(value); ConvertIntToDecimalStringN(gTVStringVarPtrs[varIdx], value, STR_CONV_MODE_LEFT_ALIGN, nDigits); } @@ -2931,24 +2791,19 @@ static void sub_80EF40C(u8 varIdx, TVShow *show) int price; price = 0; - for (i = 0; i < 3; i ++) + for (i = 0; i < SMARTSHOPPER_NUM_ITEMS; i++) { if (show->smartshopperShow.itemIds[i] != ITEM_NONE) - { price += ItemId_GetPrice(show->smartshopperShow.itemIds[i]) * show->smartshopperShow.itemAmounts[i]; - } } + if (show->smartshopperShow.priceReduced == TRUE) - { - TV_PrintIntToStringVar(varIdx, price >> 1); - } + ConvertIntToDecimalString(varIdx, price >> 1); else - { - TV_PrintIntToStringVar(varIdx, price); - } + ConvertIntToDecimalString(varIdx, price); } -bool8 HasMixableShowAlreadyBeenSpawnedWithPlayerID(u8 kind, bool8 flag) +static bool8 IsRecordMixShowAlreadySpawned(u8 kind, bool8 delete) { u32 playerId; TVShow *shows; @@ -2956,14 +2811,16 @@ bool8 HasMixableShowAlreadyBeenSpawnedWithPlayerID(u8 kind, bool8 flag) shows = gSaveBlock1Ptr->tvShows; playerId = GetPlayerIDAsU32(); - for (i = 5; i < LAST_TVSHOW_IDX; i ++) + for (i = NUM_NORMAL_TVSHOW_SLOTS; i < LAST_TVSHOW_IDX; i++) { - if (shows[i].common.kind == kind && (playerId & 0xFF) == shows[i].common.trainerIdLo && ((playerId >> 8) & 0xFF) == shows[i].common.trainerIdHi) + if (shows[i].common.kind == kind + && (playerId & 0xFF) == shows[i].common.trainerIdLo + && ((playerId >> 8) & 0xFF) == shows[i].common.trainerIdHi) { - if (flag == TRUE) + if (delete == TRUE) { DeleteTVShowInArrayByIdx(gSaveBlock1Ptr->tvShows, i); - sub_80EF93C(gSaveBlock1Ptr->tvShows); + CompactTVShowArray(gSaveBlock1Ptr->tvShows); } return TRUE; } @@ -2971,16 +2828,15 @@ bool8 HasMixableShowAlreadyBeenSpawnedWithPlayerID(u8 kind, bool8 flag) return FALSE; } -void TV_SortPurchasesByQuantity(void) +static void SortPurchasesByQuantity(void) { - u8 i; - u8 j; + u8 i, j; u16 tmpId; u16 tmpQn; - for (i = 0; i < 2; i ++) + for (i = 0; i < SMARTSHOPPER_NUM_ITEMS - 1; i++) { - for (j = i + 1; j < 3; j ++) + for (j = i + 1; j < SMARTSHOPPER_NUM_ITEMS; j++) { if (gMartPurchaseHistory[i].quantity < gMartPurchaseHistory[j].quantity) { @@ -2995,27 +2851,31 @@ void TV_SortPurchasesByQuantity(void) } } -void FindActiveBroadcastByShowType_SetScriptResult(u8 kind) +static void TryReplaceOldTVShowOfKind(u8 kind) { u8 i; - for (i = 0; i < 5; i ++) + for (i = 0; i < NUM_NORMAL_TVSHOW_SLOTS; i++) { if (gSaveBlock1Ptr->tvShows[i].common.kind == kind) { if (gSaveBlock1Ptr->tvShows[i].common.active == TRUE) { + // Old TV show is still active, don't replace gSpecialVar_Result = TRUE; } else { + // Old TV show is inactive, replace it and get new slot DeleteTVShowInArrayByIdx(gSaveBlock1Ptr->tvShows, i); - sub_80EF93C(gSaveBlock1Ptr->tvShows); - sub_80EFA88(); + CompactTVShowArray(gSaveBlock1Ptr->tvShows); + Script_FindFirstEmptyNormalTVShowSlot(); } return; } } - sub_80EFA88(); + + // Old TV show doesn't exist, just get new slot + Script_FindFirstEmptyNormalTVShowSlot(); } void InterviewBefore(void) @@ -3023,42 +2883,42 @@ void InterviewBefore(void) gSpecialVar_Result = FALSE; switch (gSpecialVar_0x8005) { - case TVSHOW_FAN_CLUB_LETTER: - InterviewBefore_FanClubLetter(); - break; - case TVSHOW_RECENT_HAPPENINGS: - InterviewBefore_RecentHappenings(); - break; - case TVSHOW_PKMN_FAN_CLUB_OPINIONS: - InterviewBefore_PkmnFanClubOpinions(); - break; - case TVSHOW_UNKN_SHOWTYPE_04: - InterviewBefore_Dummy(); - break; - case TVSHOW_NAME_RATER_SHOW: - InterviewBefore_NameRater(); - break; - case TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE: - InterviewBefore_BravoTrainerPkmnProfile(); - break; - case TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE: - InterviewBefore_BravoTrainerBTProfile(); - break; - case TVSHOW_CONTEST_LIVE_UPDATES: - InterviewBefore_ContestLiveUpdates(); - break; - case TVSHOW_3_CHEERS_FOR_POKEBLOCKS: - InterviewBefore_3CheersForPokeblocks(); - break; - case TVSHOW_FAN_CLUB_SPECIAL: - InterviewBefore_FanClubSpecial(); - break; + case TVSHOW_FAN_CLUB_LETTER: + InterviewBefore_FanClubLetter(); + break; + case TVSHOW_RECENT_HAPPENINGS: + InterviewBefore_RecentHappenings(); + break; + case TVSHOW_PKMN_FAN_CLUB_OPINIONS: + InterviewBefore_PkmnFanClubOpinions(); + break; + case TVSHOW_DUMMY: + InterviewBefore_Dummy(); + break; + case TVSHOW_NAME_RATER_SHOW: + InterviewBefore_NameRater(); + break; + case TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE: + InterviewBefore_BravoTrainerPkmnProfile(); + break; + case TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE: + InterviewBefore_BravoTrainerBTProfile(); + break; + case TVSHOW_CONTEST_LIVE_UPDATES: + InterviewBefore_ContestLiveUpdates(); + break; + case TVSHOW_3_CHEERS_FOR_POKEBLOCKS: + InterviewBefore_3CheersForPokeblocks(); + break; + case TVSHOW_FAN_CLUB_SPECIAL: + InterviewBefore_FanClubSpecial(); + break; } } static void InterviewBefore_FanClubLetter(void) { - FindActiveBroadcastByShowType_SetScriptResult(TVSHOW_FAN_CLUB_LETTER); + TryReplaceOldTVShowOfKind(TVSHOW_FAN_CLUB_LETTER); if (!gSpecialVar_Result) { StringCopy(gStringVar1, gSpeciesNames[GetMonData(&gPlayerParty[GetLeadMonIndex()], MON_DATA_SPECIES, NULL)]); @@ -3068,7 +2928,7 @@ static void InterviewBefore_FanClubLetter(void) static void InterviewBefore_RecentHappenings(void) { - FindActiveBroadcastByShowType_SetScriptResult(TVSHOW_RECENT_HAPPENINGS); + TryReplaceOldTVShowOfKind(TVSHOW_RECENT_HAPPENINGS); if (!gSpecialVar_Result) { InitializeEasyChatWordArray(gSaveBlock1Ptr->tvShows[sCurTVShowSlot].recentHappenings.words, 6); @@ -3077,7 +2937,7 @@ static void InterviewBefore_RecentHappenings(void) static void InterviewBefore_PkmnFanClubOpinions(void) { - FindActiveBroadcastByShowType_SetScriptResult(TVSHOW_PKMN_FAN_CLUB_OPINIONS); + TryReplaceOldTVShowOfKind(TVSHOW_PKMN_FAN_CLUB_OPINIONS); if (!gSpecialVar_Result) { StringCopy(gStringVar1, gSpeciesNames[GetMonData(&gPlayerParty[GetLeadMonIndex()], MON_DATA_SPECIES, NULL)]); @@ -3094,44 +2954,38 @@ static void InterviewBefore_Dummy(void) static void InterviewBefore_NameRater(void) { - FindActiveBroadcastByShowType_SetScriptResult(TVSHOW_NAME_RATER_SHOW); + TryReplaceOldTVShowOfKind(TVSHOW_NAME_RATER_SHOW); } static void InterviewBefore_BravoTrainerPkmnProfile(void) { - FindActiveBroadcastByShowType_SetScriptResult(TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE); + TryReplaceOldTVShowOfKind(TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE); if (!gSpecialVar_Result) - { InitializeEasyChatWordArray(gSaveBlock1Ptr->tvShows[sCurTVShowSlot].bravoTrainer.words, 2); - } } static void InterviewBefore_ContestLiveUpdates(void) { - FindActiveBroadcastByShowType_SetScriptResult(TVSHOW_CONTEST_LIVE_UPDATES); + TryReplaceOldTVShowOfKind(TVSHOW_CONTEST_LIVE_UPDATES); } static void InterviewBefore_3CheersForPokeblocks(void) { - FindActiveBroadcastByShowType_SetScriptResult(TVSHOW_3_CHEERS_FOR_POKEBLOCKS); + TryReplaceOldTVShowOfKind(TVSHOW_3_CHEERS_FOR_POKEBLOCKS); } static void InterviewBefore_BravoTrainerBTProfile(void) { - FindActiveBroadcastByShowType_SetScriptResult(TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE); + TryReplaceOldTVShowOfKind(TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE); if (!gSpecialVar_Result) - { InitializeEasyChatWordArray(gSaveBlock1Ptr->tvShows[sCurTVShowSlot].bravoTrainerTower.words, 1); - } } static void InterviewBefore_FanClubSpecial(void) { - FindActiveBroadcastByShowType_SetScriptResult(TVSHOW_FAN_CLUB_SPECIAL); + TryReplaceOldTVShowOfKind(TVSHOW_FAN_CLUB_SPECIAL); if (!gSpecialVar_Result) - { InitializeEasyChatWordArray(gSaveBlock1Ptr->tvShows[sCurTVShowSlot].fanClubSpecial.words, 1); - } } static bool8 IsPartyMonNicknamedOrNotEnglish(u8 monIdx) @@ -3143,9 +2997,8 @@ static bool8 IsPartyMonNicknamedOrNotEnglish(u8 monIdx) GetMonData(pokemon, MON_DATA_NICKNAME, gStringVar1); language = GetMonData(pokemon, MON_DATA_LANGUAGE, &language); if (language == GAME_LANGUAGE && !StringCompare(gSpeciesNames[GetMonData(pokemon, MON_DATA_SPECIES, NULL)], gStringVar1)) - { return FALSE; - } + return TRUE; } @@ -3154,28 +3007,27 @@ bool8 IsLeadMonNicknamedOrNotEnglish(void) return IsPartyMonNicknamedOrNotEnglish(GetLeadMonIndex()); } -void DeleteTVShowInArrayByIdx(TVShow *shows, u8 idx) +static void DeleteTVShowInArrayByIdx(TVShow *shows, u8 idx) { u8 i; shows[idx].commonInit.kind = TVSHOW_OFF_AIR; shows[idx].commonInit.active = FALSE; - for (i = 0; i < ARRAY_COUNT(shows[idx].commonInit.pad02); i++) - { - shows[idx].commonInit.pad02[i] = 0; - } + for (i = 0; i < ARRAY_COUNT(shows[idx].commonInit.data); i++) + shows[idx].commonInit.data[i] = 0; } -static void sub_80EF93C(TVShow *shows) +static void CompactTVShowArray(TVShow *shows) { u8 i; u8 j; - for (i = 0; i < 4; i ++) + // Compact normal TV shows + for (i = 0; i < NUM_NORMAL_TVSHOW_SLOTS - 1; i++) { if (shows[i].common.kind == TVSHOW_OFF_AIR) { - for (j = i + 1; j < 5; j ++) + for (j = i + 1; j < NUM_NORMAL_TVSHOW_SLOTS; j++) { if (shows[j].common.kind != TVSHOW_OFF_AIR) { @@ -3186,11 +3038,13 @@ static void sub_80EF93C(TVShow *shows) } } } - for (i = 5; i < LAST_TVSHOW_IDX; i ++) + + // Compact Record Mix TV shows + for (i = NUM_NORMAL_TVSHOW_SLOTS; i < LAST_TVSHOW_IDX; i++) { if (shows[i].common.kind == TVSHOW_OFF_AIR) { - for (j = i + 1; j < LAST_TVSHOW_IDX; j ++) + for (j = i + 1; j < LAST_TVSHOW_IDX; j++) { if (shows[j].common.kind != TVSHOW_OFF_AIR) { @@ -3203,16 +3057,16 @@ static void sub_80EF93C(TVShow *shows) } } -u16 TV_GetSomeOtherSpeciesAlreadySeenByPlayer_AndPrintName(u8 varIdx, u16 passedSpecies) +static u16 GetRandomDifferentSpeciesAndNameSeenByPlayer(u8 varIdx, u16 passedSpecies) { u16 species; - species = TV_GetSomeOtherSpeciesAlreadySeenByPlayer(passedSpecies); + species = GetRandomDifferentSpeciesSeenByPlayer(passedSpecies); StringCopy(gTVStringVarPtrs[varIdx], gSpeciesNames[species]); return species; } -u16 TV_GetSomeOtherSpeciesAlreadySeenByPlayer(u16 passedSpecies) +static u16 GetRandomDifferentSpeciesSeenByPlayer(u16 passedSpecies) { u16 species; u16 initSpecies; @@ -3222,13 +3076,10 @@ u16 TV_GetSomeOtherSpeciesAlreadySeenByPlayer(u16 passedSpecies) while (GetSetPokedexFlag(SpeciesToNationalPokedexNum(species), FLAG_GET_SEEN) != TRUE || species == passedSpecies) { if (species == SPECIES_NONE + 1) - { species = NUM_SPECIES - 1; - } else - { - species --; - } + species--; + if (species == initSpecies) { species = passedSpecies; @@ -3238,65 +3089,60 @@ u16 TV_GetSomeOtherSpeciesAlreadySeenByPlayer(u16 passedSpecies) return species; } -static void sub_80EFA88(void) +static void Script_FindFirstEmptyNormalTVShowSlot(void) { - sCurTVShowSlot = FindEmptyTVSlotWithinFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows); + sCurTVShowSlot = FindFirstEmptyNormalTVShowSlot(gSaveBlock1Ptr->tvShows); gSpecialVar_0x8006 = sCurTVShowSlot; if (sCurTVShowSlot == -1) - { - gSpecialVar_Result = TRUE; - } + gSpecialVar_Result = TRUE; // Failed to find empty slot else - { - gSpecialVar_Result = FALSE; - } + gSpecialVar_Result = FALSE; // Found empty slot } -s8 FindEmptyTVSlotWithinFirstFiveShowsOfArray(TVShow *shows) +static s8 FindFirstEmptyNormalTVShowSlot(TVShow *shows) { u8 i; - for (i = 0; i < 5; i ++) + for (i = 0; i < NUM_NORMAL_TVSHOW_SLOTS; i++) { if (shows[i].common.kind == TVSHOW_OFF_AIR) - { return i; - } } return -1; } -s8 FindEmptyTVSlotBeyondFirstFiveShowsOfArray(TVShow *shows) +static s8 FindFirstEmptyRecordMixTVShowSlot(TVShow *shows) { s8 i; - for (i = 5; i < LAST_TVSHOW_IDX; i ++) + for (i = NUM_NORMAL_TVSHOW_SLOTS; i < LAST_TVSHOW_IDX; i++) { if (shows[i].common.kind == TVSHOW_OFF_AIR) - { return i; - } } return -1; } -bool8 TV_BernoulliTrial(u16 ratio) +static bool8 BernoulliTrial(u16 ratio) { if (Random() <= ratio) - { return FALSE; - } + return TRUE; } -void TV_FanClubLetter_RandomWordToStringVar3(TVShow *show) +// For TVSHOW_FAN_CLUB_LETTER / TVSHOW_RECENT_HAPPENINGS +// Both are assumed to have the same struct layout +static void GetRandomWordFromShow(TVShow *show) { u8 i; - i = Random() % 6; + i = Random() % ARRAY_COUNT(show->fanclubLetter.words); + + // From random point, get first non-empty word while (TRUE) { - if (i == 6) + if (i == ARRAY_COUNT(show->fanclubLetter.words)) i = 0; if (show->fanclubLetter.words[i] != EC_EMPTY_WORD) @@ -3306,33 +3152,31 @@ void TV_FanClubLetter_RandomWordToStringVar3(TVShow *show) CopyEasyChatWord(gStringVar3, show->fanclubLetter.words[i]); } -u8 TV_GetNicknameSumMod8(TVShow *show) +static u8 GetRandomNameRaterStateFromName(TVShow *show) { u8 i; - u16 ct; + u16 nameSum; - ct = 0; - for (i = 0; i < 11; i ++) + nameSum = 0; + for (i = 0; i < POKEMON_NAME_LENGTH + 1; i++) { if (show->nameRaterShow.pokemonName[i] == EOS) - { break; - } - ct += show->nameRaterShow.pokemonName[i]; + + nameSum += show->nameRaterShow.pokemonName[i]; } - return ct & 7; + return nameSum & 7; } -void TV_GetNicknameSubstring(u8 varIdx, u8 whichPosition, u8 charParam, u16 whichString, u16 species, TVShow *show) +static void GetNicknameSubstring(u8 varIdx, u8 whichPosition, u8 charParam, u16 whichString, u16 species, TVShow *show) { u8 buff[16]; u8 i; u16 strlen; - for (i = 0; i < 3; i ++) - { + for (i = 0; i < 3; i++) buff[i] = EOS; - } + if (whichString == 0) { strlen = StringLength(show->nameRaterShow.trainerName); @@ -3404,16 +3248,15 @@ void TV_GetNicknameSubstring(u8 varIdx, u8 whichPosition, u8 charParam, u16 whic StringCopy(gTVStringVarPtrs[varIdx], buff); } -bool8 TV_IsScriptShowKindAlreadyInQueue(void) +// Unused script special +bool8 IsTVShowAlreadyInQueue(void) { u8 i; - for (i = 0; i < 5; i ++) + for (i = 0; i < NUM_NORMAL_TVSHOW_SLOTS; i++) { if (gSaveBlock1Ptr->tvShows[i].common.kind == gSpecialVar_0x8004) - { return TRUE; - } } return FALSE; } @@ -3455,7 +3298,7 @@ void ChangeBoxPokemonNickname(void) DoNamingScreen(NAMING_SCREEN_NICKNAME, gStringVar2, GetBoxMonData(boxMon, MON_DATA_SPECIES, NULL), GetBoxMonGender(boxMon), GetBoxMonData(boxMon, MON_DATA_PERSONALITY, NULL), ChangeBoxPokemonNickname_CB); } -void ChangeBoxPokemonNickname_CB(void) +static void ChangeBoxPokemonNickname_CB(void) { SetBoxMonNickAt(gSpecialVar_MonBoxId, gSpecialVar_MonBoxPos, gStringVar2); CB2_ReturnToFieldContinueScriptPlayMapMusic(); @@ -3475,25 +3318,21 @@ void IsMonOTIDNotPlayers(void) gSpecialVar_Result = TRUE; } -u8 GetTVChannelByShowType(u8 kind) +static u8 GetTVGroupByShowId(u8 kind) { if (kind == TVSHOW_OFF_AIR) - { - return 0; - } - if (kind >= TVSHOW_FAN_CLUB_LETTER && kind < TVSHOW_POKEMON_TODAY_CAUGHT) - { - return 2; - } - if (kind >= TVSHOW_POKEMON_TODAY_CAUGHT && kind < TVSHOW_MASS_OUTBREAK) - { - return 3; - } - if (kind >= TVSHOW_MASS_OUTBREAK && kind < 61) - { - return 4; - } - return 0; + return TVGROUP_NONE; + + if (kind >= TVGROUP_NORMAL_START && kind <= TVGROUP_NORMAL_END) + return TVGROUP_NORMAL; + + if (kind >= TVGROUP_RECORD_MIX_START && kind <= TVGROUP_RECORD_MIX_END) + return TVGROUP_RECORD_MIX; + + if (kind >= TVGROUP_OUTBREAK_START && kind <= TVGROUP_OUTBREAK_END) + return TVGROUP_OUTBREAK; + + return TVGROUP_NONE; } u32 GetPlayerIDAsU32(void) @@ -3501,35 +3340,31 @@ u32 GetPlayerIDAsU32(void) return (gSaveBlock2Ptr->playerTrainerId[3] << 24) | (gSaveBlock2Ptr->playerTrainerId[2] << 16) | (gSaveBlock2Ptr->playerTrainerId[1] << 8) | gSaveBlock2Ptr->playerTrainerId[0]; } -u8 CheckForBigMovieOrEmergencyNewsOnTV(void) +u8 CheckForPlayersHouseNews(void) { + // Check if not in Littleroot house map group if (gSaveBlock1Ptr->location.mapGroup != MAP_GROUP(LITTLEROOT_TOWN_BRENDANS_HOUSE_1F)) - { - return 0; - } + return PLAYERS_HOUSE_TV_NONE; + + // Check if not in player's house (dependent on gender) if (gSaveBlock2Ptr->playerGender == MALE) { if (gSaveBlock1Ptr->location.mapNum != MAP_NUM(LITTLEROOT_TOWN_BRENDANS_HOUSE_1F)) - { - return 0; - } + return PLAYERS_HOUSE_TV_NONE; } else { if (gSaveBlock1Ptr->location.mapNum != MAP_NUM(LITTLEROOT_TOWN_MAYS_HOUSE_1F)) - { - return 0; - } + return PLAYERS_HOUSE_TV_NONE; } + if (FlagGet(FLAG_SYS_TV_LATIAS_LATIOS) == TRUE) - { - return 1; - } + return PLAYERS_HOUSE_TV_LATI; + if (FlagGet(FLAG_SYS_TV_HOME) == TRUE) - { - return 2; - } - return 1; + return PLAYERS_HOUSE_TV_MOVIE; + + return PLAYERS_HOUSE_TV_LATI; } void GetMomOrDadStringForTVMessage(void) @@ -3590,129 +3425,120 @@ void HideBattleTowerReporter(void) FlagSet(FLAG_HIDE_BATTLE_TOWER_REPORTER); } -void ReceiveTvShowsData(void *src, u32 size, u8 masterIdx) +void ReceiveTvShowsData(void *src, u32 size, u8 playersLinkId) { u8 i; u16 version; - TVShow (*rmBuffer2)[4][25]; - TVShow (*rmBuffer)[4][25]; + TVShow (*rmBuffer2)[MAX_LINK_PLAYERS][TV_SHOWS_COUNT]; + TVShow (*rmBuffer)[MAX_LINK_PLAYERS][TV_SHOWS_COUNT]; - rmBuffer2 = malloc(4 * 25 * sizeof(TVShow)); + rmBuffer2 = malloc(MAX_LINK_PLAYERS * TV_SHOWS_COUNT * sizeof(TVShow)); if (rmBuffer2 != NULL) { - for (i = 0; i < 4; i ++) - { + for (i = 0; i < MAX_LINK_PLAYERS; i++) memcpy((*rmBuffer2)[i], src + i * size, sizeof((*rmBuffer2)[i])); - } + rmBuffer = rmBuffer2; - for (i = 0; i < GetLinkPlayerCount(); i ++) + for (i = 0; i < GetLinkPlayerCount(); i++) { version = (u8)gLinkPlayers[i].version; if (version == VERSION_RUBY || version == VERSION_SAPPHIRE) - { - sub_80F1254((*rmBuffer)[i]); - } + TranslateRubyShows((*rmBuffer)[i]); else if (version == VERSION_EMERALD && gLinkPlayers[i].language == LANGUAGE_JAPANESE) - { - sub_80F12A4((*rmBuffer)[i]); - } + TranslateJapaneseEmeraldShows((*rmBuffer)[i]); } - switch (masterIdx) + + // Position player's TV shows in argument list depending on link id + switch (playersLinkId) { - case 0: - sub_80F0358(gSaveBlock1Ptr->tvShows, (*rmBuffer)[1], (*rmBuffer)[2], (*rmBuffer)[3]); - break; - case 1: - sub_80F0358((*rmBuffer)[0], gSaveBlock1Ptr->tvShows, (*rmBuffer)[2], (*rmBuffer)[3]); - break; - case 2: - sub_80F0358((*rmBuffer)[0], (*rmBuffer)[1], gSaveBlock1Ptr->tvShows, (*rmBuffer)[3]); - break; - case 3: - sub_80F0358((*rmBuffer)[0], (*rmBuffer)[1], (*rmBuffer)[2], gSaveBlock1Ptr->tvShows); - break; + case 0: + SetMixedTVShows(gSaveBlock1Ptr->tvShows, (*rmBuffer)[1], (*rmBuffer)[2], (*rmBuffer)[3]); + break; + case 1: + SetMixedTVShows((*rmBuffer)[0], gSaveBlock1Ptr->tvShows, (*rmBuffer)[2], (*rmBuffer)[3]); + break; + case 2: + SetMixedTVShows((*rmBuffer)[0], (*rmBuffer)[1], gSaveBlock1Ptr->tvShows, (*rmBuffer)[3]); + break; + case 3: + SetMixedTVShows((*rmBuffer)[0], (*rmBuffer)[1], (*rmBuffer)[2], gSaveBlock1Ptr->tvShows); + break; } - sub_80EF93C(gSaveBlock1Ptr->tvShows); - sub_80F0C04(); - sub_80EF93C(gSaveBlock1Ptr->tvShows); - sub_80F0708(); - sub_80F0B64(); + + CompactTVShowArray(gSaveBlock1Ptr->tvShows); + DeleteExcessMixedShows(); + CompactTVShowArray(gSaveBlock1Ptr->tvShows); + DeactivateShowsWithUnseenSpecies(); + DeactivateGameCompleteShowsIfNotUnlocked(); free(rmBuffer2); } } -static void sub_80F0358(TVShow player1[25], TVShow player2[25], TVShow player3[25], TVShow player4[25]) +static void SetMixedTVShows(TVShow player1[TV_SHOWS_COUNT], TVShow player2[TV_SHOWS_COUNT], TVShow player3[TV_SHOWS_COUNT], TVShow player4[TV_SHOWS_COUNT]) { u8 i; u8 j; - TVShow **argslist[4]; + TVShow **tvShows[MAX_LINK_PLAYERS]; - argslist[0] = &player1; - argslist[1] = &player2; - argslist[2] = &player3; - argslist[3] = &player4; + tvShows[0] = &player1; + tvShows[1] = &player2; + tvShows[2] = &player3; + tvShows[3] = &player4; sTVShowMixingNumPlayers = GetLinkPlayerCount(); while (1) { - for (i = 0; i < sTVShowMixingNumPlayers; i ++) + for (i = 0; i < sTVShowMixingNumPlayers; i++) { if (i == 0) - { - sRecordMixingPartnersWithoutShowsToShare = i; - } - sTVShowMixingCurSlot = sub_80F06D0(argslist[i][0]); + sRecordMixingPartnersWithoutShowsToShare = 0; + + sTVShowMixingCurSlot = FindInactiveShowInArray(tvShows[i][0]); if (sTVShowMixingCurSlot == -1) { - sRecordMixingPartnersWithoutShowsToShare ++; + sRecordMixingPartnersWithoutShowsToShare++; if (sRecordMixingPartnersWithoutShowsToShare == sTVShowMixingNumPlayers) - { return; - } } else { - for (j = 0; j < sTVShowMixingNumPlayers - 1; j ++) + for (j = 0; j < sTVShowMixingNumPlayers - 1; j++) { - sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(argslist[(i + j + 1) % sTVShowMixingNumPlayers][0]); + sCurTVShowSlot = FindFirstEmptyRecordMixTVShowSlot(tvShows[(i + j + 1) % sTVShowMixingNumPlayers][0]); if (sCurTVShowSlot != -1 - && sub_80F049C(&argslist[(i + j + 1) % sTVShowMixingNumPlayers][0], &argslist[i][0], (i + j + 1) % sTVShowMixingNumPlayers) == 1) - { + && TryMixTVShow(&tvShows[(i + j + 1) % sTVShowMixingNumPlayers][0], &tvShows[i][0], (i + j + 1) % sTVShowMixingNumPlayers) == 1) break; - } } if (j == sTVShowMixingNumPlayers - 1) - { - DeleteTVShowInArrayByIdx(argslist[i][0], sTVShowMixingCurSlot); - } + DeleteTVShowInArrayByIdx(tvShows[i][0], sTVShowMixingCurSlot); } } } } -static bool8 sub_80F049C(TVShow *dest[25], TVShow *src[25], u8 idx) +static bool8 TryMixTVShow(TVShow *dest[TV_SHOWS_COUNT], TVShow *src[TV_SHOWS_COUNT], u8 idx) { - u8 value; - u8 switchval; - TVShow *tv1; - TVShow *tv2; + bool8 success; + u8 type; + TVShow *tv1 = *dest; + TVShow *tv2 = *src; - tv1 = *dest; - tv2 = *src; - value = FALSE; - switchval = GetTVChannelByShowType(tv2[sTVShowMixingCurSlot].common.kind); - switch (switchval) + success = FALSE; + type = GetTVGroupByShowId(tv2[sTVShowMixingCurSlot].common.kind); + switch (type) { - case 2: - value = sub_80F0580(&tv1[sCurTVShowSlot], &tv2[sTVShowMixingCurSlot], idx); - break; - case 3: - value = sub_80F05E8(&tv1[sCurTVShowSlot], &tv2[sTVShowMixingCurSlot], idx); - break; - case 4: - value = sub_80F0668(&tv1[sCurTVShowSlot], &tv2[sTVShowMixingCurSlot], idx); - break; + case TVGROUP_NORMAL: + success = TryMixNormalTVShow(&tv1[sCurTVShowSlot], &tv2[sTVShowMixingCurSlot], idx); + break; + case TVGROUP_RECORD_MIX: + success = TryMixRecordMixTVShow(&tv1[sCurTVShowSlot], &tv2[sTVShowMixingCurSlot], idx); + break; + case TVGROUP_OUTBREAK: + success = TryMixOutbreakTVShow(&tv1[sCurTVShowSlot], &tv2[sTVShowMixingCurSlot], idx); + break; } - if (value == TRUE) + + // Show was mixed, delete from array + if (success == TRUE) { DeleteTVShowInArrayByIdx(tv2, sTVShowMixingCurSlot); return TRUE; @@ -3720,385 +3546,354 @@ static bool8 sub_80F049C(TVShow *dest[25], TVShow *src[25], u8 idx) return FALSE; } -static bool8 sub_80F0580(TVShow *tv1, TVShow *tv2, u8 idx) +static bool8 TryMixNormalTVShow(TVShow *dest, TVShow *src, u8 idx) { u32 linkTrainerId = GetLinkPlayerTrainerId(idx); - if ((linkTrainerId & 0xFF) == tv2->common.trainerIdLo && ((linkTrainerId >> 8) & 0xFF) == tv2->common.trainerIdHi) - { + if ((linkTrainerId & 0xFF) == src->common.trainerIdLo + && ((linkTrainerId >> 8) & 0xFF) == src->common.trainerIdHi) return FALSE; - } - tv2->common.trainerIdLo = tv2->common.srcTrainerIdLo; - tv2->common.trainerIdHi = tv2->common.srcTrainerIdHi; - tv2->common.srcTrainerIdLo = linkTrainerId & 0xFF; - tv2->common.srcTrainerIdHi = linkTrainerId >> 8; - *tv1 = *tv2; - tv1->common.active = TRUE; + + src->common.trainerIdLo = src->common.srcTrainerIdLo; + src->common.trainerIdHi = src->common.srcTrainerIdHi; + src->common.srcTrainerIdLo = linkTrainerId & 0xFF; + src->common.srcTrainerIdHi = linkTrainerId >> 8; + *dest = *src; + dest->common.active = TRUE; return TRUE; } -static bool8 sub_80F05E8(TVShow *tv1, TVShow *tv2, u8 idx) +static bool8 TryMixRecordMixTVShow(TVShow *dest, TVShow *src, u8 idx) { u32 linkTrainerId = GetLinkPlayerTrainerId(idx); - if ((linkTrainerId & 0xFF) == tv2->common.srcTrainerIdLo && ((linkTrainerId >> 8) & 0xFF) == tv2->common.srcTrainerIdHi) - { + + if ((linkTrainerId & 0xFF) == src->common.srcTrainerIdLo + && ((linkTrainerId >> 8) & 0xFF) == src->common.srcTrainerIdHi) return FALSE; - } - if ((linkTrainerId & 0xFF) == tv2->common.trainerIdLo && ((linkTrainerId >> 8) & 0xFF) == tv2->common.trainerIdHi) - { + + if ((linkTrainerId & 0xFF) == src->common.trainerIdLo + && ((linkTrainerId >> 8) & 0xFF) == src->common.trainerIdHi) return FALSE; - } - tv2->common.srcTrainerIdLo = tv2->common.srcTrainerId2Lo; - tv2->common.srcTrainerIdHi = tv2->common.srcTrainerId2Hi; - tv2->common.srcTrainerId2Lo = linkTrainerId & 0xFF; - tv2->common.srcTrainerId2Hi = linkTrainerId >> 8; - *tv1 = *tv2; - tv1->common.active = TRUE; + + src->common.srcTrainerIdLo = src->common.srcTrainerId2Lo; + src->common.srcTrainerIdHi = src->common.srcTrainerId2Hi; + src->common.srcTrainerId2Lo = linkTrainerId & 0xFF; + src->common.srcTrainerId2Hi = linkTrainerId >> 8; + *dest = *src; + dest->common.active = TRUE; return TRUE; } -static bool8 sub_80F0668(TVShow *tv1, TVShow *tv2, u8 idx) +static bool8 TryMixOutbreakTVShow(TVShow *dest, TVShow *src, u8 idx) { u32 linkTrainerId = GetLinkPlayerTrainerId(idx); - if ((linkTrainerId & 0xFF) == tv2->common.trainerIdLo && ((linkTrainerId >> 8) & 0xFF) == tv2->common.trainerIdHi) - { + + if ((linkTrainerId & 0xFF) == src->common.trainerIdLo + && ((linkTrainerId >> 8) & 0xFF) == src->common.trainerIdHi) return FALSE; - } - tv2->common.trainerIdLo = tv2->common.srcTrainerIdLo; - tv2->common.trainerIdHi = tv2->common.srcTrainerIdHi; - tv2->common.srcTrainerIdLo = linkTrainerId & 0xFF; - tv2->common.srcTrainerIdHi = linkTrainerId >> 8; - *tv1 = *tv2; - tv1->common.active = TRUE; - tv1->massOutbreak.daysLeft = 1; + + src->common.trainerIdLo = src->common.srcTrainerIdLo; + src->common.trainerIdHi = src->common.srcTrainerIdHi; + src->common.srcTrainerIdLo = linkTrainerId & 0xFF; + src->common.srcTrainerIdHi = linkTrainerId >> 8; + *dest = *src; + dest->common.active = TRUE; + dest->massOutbreak.daysLeft = 1; return TRUE; } -static s8 sub_80F06D0(TVShow *tvShows) +static s8 FindInactiveShowInArray(TVShow *tvShows) { u8 i; - for (i = 0; i < LAST_TVSHOW_IDX; i ++) + for (i = 0; i < LAST_TVSHOW_IDX; i++) { - if (tvShows[i].common.active == FALSE && (u8)(tvShows[i].common.kind - 1) < 60) - { + // Second check is to make sure its a valid show (not too high, not TVSHOW_OFF_AIR) + if (tvShows[i].common.active == FALSE && (u8)(tvShows[i].common.kind - 1) < TVGROUP_OUTBREAK_END) return i; - } } return -1; } -static void sub_80F0708(void) // FIXME: register allocation shenanigans +static void DeactivateShowsWithUnseenSpecies(void) { u16 i; - u16 j; + u16 species; - for (i = 0; i < LAST_TVSHOW_IDX; i ++) + for (i = 0; i < LAST_TVSHOW_IDX; i++) { switch (gSaveBlock1Ptr->tvShows[i].common.kind) { - case TVSHOW_CONTEST_LIVE_UPDATES: - j = (&gSaveBlock1Ptr->tvShows[i])->contestLiveUpdates.winningSpecies; - sub_80F0B24(j, i); - j = (&gSaveBlock1Ptr->tvShows[i])->contestLiveUpdates.losingSpecies; - sub_80F0B24(j, i); + case TVSHOW_CONTEST_LIVE_UPDATES: + species = (&gSaveBlock1Ptr->tvShows[i])->contestLiveUpdates.winningSpecies; + DeactivateShowIfNotSeenSpecies(species, i); + species = (&gSaveBlock1Ptr->tvShows[i])->contestLiveUpdates.losingSpecies; + DeactivateShowIfNotSeenSpecies(species, i); + break; + case TVSHOW_BATTLE_UPDATE: + species = (&gSaveBlock1Ptr->tvShows[i])->battleUpdate.speciesPlayer; + DeactivateShowIfNotSeenSpecies(species, i); + species = (&gSaveBlock1Ptr->tvShows[i])->battleUpdate.speciesOpponent; + DeactivateShowIfNotSeenSpecies(species, i); + break; + case TVSHOW_FAN_CLUB_LETTER: + species = (&gSaveBlock1Ptr->tvShows[i])->fanclubLetter.species; + DeactivateShowIfNotSeenSpecies(species, i); + break; + case TVSHOW_PKMN_FAN_CLUB_OPINIONS: + species = (&gSaveBlock1Ptr->tvShows[i])->fanclubOpinions.species; + DeactivateShowIfNotSeenSpecies(species, i); + break; + case TVSHOW_DUMMY: + species = (&gSaveBlock1Ptr->tvShows[i])->dummy.species; + DeactivateShowIfNotSeenSpecies(species, i); + break; + case TVSHOW_NAME_RATER_SHOW: + species = (&gSaveBlock1Ptr->tvShows[i])->nameRaterShow.species; + DeactivateShowIfNotSeenSpecies(species, i); + species = (&gSaveBlock1Ptr->tvShows[i])->nameRaterShow.randomSpecies; + DeactivateShowIfNotSeenSpecies(species, i); + break; + case TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE: + species = (&gSaveBlock1Ptr->tvShows[i])->bravoTrainer.species; + DeactivateShowIfNotSeenSpecies(species, i); + break; + case TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE: + species = (&gSaveBlock1Ptr->tvShows[i])->bravoTrainerTower.species; + DeactivateShowIfNotSeenSpecies(species, i); + species = (&gSaveBlock1Ptr->tvShows[i])->bravoTrainerTower.defeatedSpecies; + DeactivateShowIfNotSeenSpecies(species, i); + break; + case TVSHOW_POKEMON_TODAY_CAUGHT: + species = (&gSaveBlock1Ptr->tvShows[i])->pokemonToday.species; + DeactivateShowIfNotSeenSpecies(species, i); + break; + case TVSHOW_POKEMON_TODAY_FAILED: + species = (&gSaveBlock1Ptr->tvShows[i])->pokemonTodayFailed.species; + DeactivateShowIfNotSeenSpecies(species, i); + species = (&gSaveBlock1Ptr->tvShows[i])->pokemonTodayFailed.species2; + DeactivateShowIfNotSeenSpecies(species, i); + break; + case TVSHOW_FISHING_ADVICE: + species = (&gSaveBlock1Ptr->tvShows[i])->pokemonAngler.species; + DeactivateShowIfNotSeenSpecies(species, i); + break; + case TVSHOW_WORLD_OF_MASTERS: + species = (&gSaveBlock1Ptr->tvShows[i])->worldOfMasters.species; + DeactivateShowIfNotSeenSpecies(species, i); + species = (&gSaveBlock1Ptr->tvShows[i])->worldOfMasters.caughtPoke; + DeactivateShowIfNotSeenSpecies(species, i); + break; + case TVSHOW_BREAKING_NEWS: + species = (&gSaveBlock1Ptr->tvShows[i])->breakingNews.lastOpponentSpecies; + DeactivateShowIfNotSeenSpecies(species, i); + species = (&gSaveBlock1Ptr->tvShows[i])->breakingNews.poke1Species; + DeactivateShowIfNotSeenSpecies(species, i); + break; + case TVSHOW_SECRET_BASE_VISIT: + species = (&gSaveBlock1Ptr->tvShows[i])->secretBaseVisit.species; + DeactivateShowIfNotSeenSpecies(species, i); + break; + case TVSHOW_BATTLE_SEMINAR: + species = (&gSaveBlock1Ptr->tvShows[i])->battleSeminar.species; + DeactivateShowIfNotSeenSpecies(species, i); + species = (&gSaveBlock1Ptr->tvShows[i])->battleSeminar.foeSpecies; + DeactivateShowIfNotSeenSpecies(species, i); + break; + case TVSHOW_FRONTIER: + species = (&gSaveBlock1Ptr->tvShows[i])->frontier.species1; + DeactivateShowIfNotSeenSpecies(species, i); + species = (&gSaveBlock1Ptr->tvShows[i])->frontier.species2; + DeactivateShowIfNotSeenSpecies(species, i); + // Species var re-used here + species = (&gSaveBlock1Ptr->tvShows[i])->frontier.facilityAndMode; + switch (species) + { + case FRONTIER_SHOW_TOWER_MULTIS: + case FRONTIER_SHOW_TOWER_LINK_MULTIS: break; - case TVSHOW_3_CHEERS_FOR_POKEBLOCKS: + case FRONTIER_SHOW_TOWER_SINGLES: + case FRONTIER_SHOW_DOME_SINGLES: + case FRONTIER_SHOW_DOME_DOUBLES: + case FRONTIER_SHOW_FACTORY_SINGLES: + case FRONTIER_SHOW_FACTORY_DOUBLES: + case FRONTIER_SHOW_PIKE: + case FRONTIER_SHOW_ARENA: + case FRONTIER_SHOW_PALACE_SINGLES: + case FRONTIER_SHOW_PALACE_DOUBLES: + case FRONTIER_SHOW_PYRAMID: + species = (&gSaveBlock1Ptr->tvShows[i])->frontier.species3; + DeactivateShowIfNotSeenSpecies(species, i); break; - case TVSHOW_BATTLE_UPDATE: - j = (&gSaveBlock1Ptr->tvShows[i])->battleUpdate.speciesPlayer; - sub_80F0B24(j, i); - j = (&gSaveBlock1Ptr->tvShows[i])->battleUpdate.speciesOpponent; - sub_80F0B24(j, i); - break; - case TVSHOW_FAN_CLUB_SPECIAL: - break; - case TVSHOW_LILYCOVE_CONTEST_LADY: - break; - case TVSHOW_OFF_AIR: - break; - case TVSHOW_FAN_CLUB_LETTER: - j = (&gSaveBlock1Ptr->tvShows[i])->fanclubLetter.species; - sub_80F0B24(j, i); - break; - case TVSHOW_RECENT_HAPPENINGS: - break; - case TVSHOW_PKMN_FAN_CLUB_OPINIONS: - j = (&gSaveBlock1Ptr->tvShows[i])->fanclubOpinions.species; - sub_80F0B24(j, i); - break; - case TVSHOW_UNKN_SHOWTYPE_04: - j = (&gSaveBlock1Ptr->tvShows[i])->unkShow04.var06; - sub_80F0B24(j, i); - break; - case TVSHOW_NAME_RATER_SHOW: - j = (&gSaveBlock1Ptr->tvShows[i])->nameRaterShow.species; - sub_80F0B24(j, i); - j = (&gSaveBlock1Ptr->tvShows[i])->nameRaterShow.randomSpecies; - sub_80F0B24(j, i); - break; - case TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE: - j = (&gSaveBlock1Ptr->tvShows[i])->bravoTrainer.species; - sub_80F0B24(j, i); - break; - case TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE: - j = (&gSaveBlock1Ptr->tvShows[i])->bravoTrainerTower.species; - sub_80F0B24(j, i); - j = (&gSaveBlock1Ptr->tvShows[i])->bravoTrainerTower.defeatedSpecies; - sub_80F0B24(j, i); - break; - - case TVSHOW_POKEMON_TODAY_CAUGHT: - j = (&gSaveBlock1Ptr->tvShows[i])->pokemonToday.species; - sub_80F0B24(j, i); - break; - case TVSHOW_SMART_SHOPPER: - break; - case TVSHOW_POKEMON_TODAY_FAILED: - j = (&gSaveBlock1Ptr->tvShows[i])->pokemonTodayFailed.species; - sub_80F0B24(j, i); - j = (&gSaveBlock1Ptr->tvShows[i])->pokemonTodayFailed.species2; - sub_80F0B24(j, i); - break; - case TVSHOW_FISHING_ADVICE: - j = (&gSaveBlock1Ptr->tvShows[i])->pokemonAngler.species; - sub_80F0B24(j, i); - break; - case TVSHOW_WORLD_OF_MASTERS: - j = (&gSaveBlock1Ptr->tvShows[i])->worldOfMasters.species; - sub_80F0B24(j, i); - j = (&gSaveBlock1Ptr->tvShows[i])->worldOfMasters.caughtPoke; - sub_80F0B24(j, i); - break; - - case TVSHOW_TODAYS_RIVAL_TRAINER: - break; - case TVSHOW_TREND_WATCHER: - break; - case TVSHOW_TREASURE_INVESTIGATORS: - break; - case TVSHOW_FIND_THAT_GAMER: - break; - case TVSHOW_BREAKING_NEWS: - j = (&gSaveBlock1Ptr->tvShows[i])->breakingNews.lastOpponentSpecies; - sub_80F0B24(j, i); - j = (&gSaveBlock1Ptr->tvShows[i])->breakingNews.poke1Species; - sub_80F0B24(j, i); - break; - case TVSHOW_SECRET_BASE_VISIT: - j = (&gSaveBlock1Ptr->tvShows[i])->secretBaseVisit.species; - sub_80F0B24(j, i); - break; - case TVSHOW_LOTTO_WINNER: - break; - case TVSHOW_BATTLE_SEMINAR: - j = (&gSaveBlock1Ptr->tvShows[i])->battleSeminar.species; - sub_80F0B24(j, i); - j = (&gSaveBlock1Ptr->tvShows[i])->battleSeminar.foeSpecies; - sub_80F0B24(j, i); - break; - case TVSHOW_TRAINER_FAN_CLUB: - break; - case TVSHOW_CUTIES: - break; - case TVSHOW_FRONTIER: - j = (&gSaveBlock1Ptr->tvShows[i])->frontier.species1; - sub_80F0B24(j, i); - j = (&gSaveBlock1Ptr->tvShows[i])->frontier.species2; - sub_80F0B24(j, i); - j = (&gSaveBlock1Ptr->tvShows[i])->frontier.facility; - switch (j) - { - case 3: - case 4: - break; - case 1: - case 5 ... 13: - j = (&gSaveBlock1Ptr->tvShows[i])->frontier.species3; - sub_80F0B24(j, i); - break; - case 2: - j = (&gSaveBlock1Ptr->tvShows[i])->frontier.species3; - sub_80F0B24(j, i); - j = (&gSaveBlock1Ptr->tvShows[i])->frontier.species4; - sub_80F0B24(j, i); - break; - } - break; - case TVSHOW_NUMBER_ONE: - break; - case TVSHOW_SECRET_BASE_SECRETS: - break; - case TVSHOW_SAFARI_FAN_CLUB: - break; - - case TVSHOW_MASS_OUTBREAK: - break; - - default: - SetTvShowInactive(i); + case FRONTIER_SHOW_TOWER_DOUBLES: + species = (&gSaveBlock1Ptr->tvShows[i])->frontier.species3; + DeactivateShowIfNotSeenSpecies(species, i); + species = (&gSaveBlock1Ptr->tvShows[i])->frontier.species4; + DeactivateShowIfNotSeenSpecies(species, i); break; + } + break; + // Shows with no species + case TVSHOW_OFF_AIR: + case TVSHOW_RECENT_HAPPENINGS: + case TVSHOW_3_CHEERS_FOR_POKEBLOCKS: + case TVSHOW_TODAYS_RIVAL_TRAINER: + case TVSHOW_TREND_WATCHER: + case TVSHOW_TREASURE_INVESTIGATORS: + case TVSHOW_FIND_THAT_GAMER: + case TVSHOW_TRAINER_FAN_CLUB: + case TVSHOW_CUTIES: + case TVSHOW_SMART_SHOPPER: + case TVSHOW_FAN_CLUB_SPECIAL: + case TVSHOW_LILYCOVE_CONTEST_LADY: + case TVSHOW_LOTTO_WINNER: + case TVSHOW_NUMBER_ONE: + case TVSHOW_SECRET_BASE_SECRETS: + case TVSHOW_SAFARI_FAN_CLUB: + case TVSHOW_MASS_OUTBREAK: + break; + default: + DeactivateShow(i); + break; } } } -void SetTvShowInactive(u8 showIdx) +static void DeactivateShow(u8 showIdx) { gSaveBlock1Ptr->tvShows[showIdx].common.active = FALSE; } -static void sub_80F0B24(u16 species, u8 showIdx) +static void DeactivateShowIfNotSeenSpecies(u16 species, u8 showIdx) { if (!GetSetPokedexFlag(SpeciesToNationalPokedexNum(species), FLAG_GET_SEEN)) - { gSaveBlock1Ptr->tvShows[showIdx].common.active = FALSE; - } } -static void sub_80F0B64(void) +static void DeactivateGameCompleteShowsIfNotUnlocked(void) { u16 i; if (FlagGet(FLAG_SYS_GAME_CLEAR) != TRUE) { - for (i = 0; i < LAST_TVSHOW_IDX; i ++) + for (i = 0; i < LAST_TVSHOW_IDX; i++) { if (gSaveBlock1Ptr->tvShows[i].common.kind == TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE) - { gSaveBlock1Ptr->tvShows[i].common.active = FALSE; - } else if (gSaveBlock1Ptr->tvShows[i].common.kind == TVSHOW_MASS_OUTBREAK) - { gSaveBlock1Ptr->tvShows[i].common.active = FALSE; - } } } } -void sub_80F0BB8(void) +void DeactivateAllNormalTVShows(void) { u8 i; - for (i = 0; i < 5; i ++) + for (i = 0; i < NUM_NORMAL_TVSHOW_SLOTS; i++) { - if (GetTVChannelByShowType(gSaveBlock1Ptr->tvShows[i].common.kind) == 2) - { + if (GetTVGroupByShowId(gSaveBlock1Ptr->tvShows[i].common.kind) == TVGROUP_NORMAL) gSaveBlock1Ptr->tvShows[i].common.active = FALSE; - } } } -static void sub_80F0C04(void) +// Ensures a minimum of 5 empty mixed show slots +static void DeleteExcessMixedShows(void) { s8 i; - s8 ct; - - ct = 0; - for (i = 5; i < LAST_TVSHOW_IDX; i ++) + s8 numEmptyMixSlots = 0; + for (i = NUM_NORMAL_TVSHOW_SLOTS; i < LAST_TVSHOW_IDX; i++) { if (gSaveBlock1Ptr->tvShows[i].common.kind == TVSHOW_OFF_AIR) - { - ct ++; - } - } - for (i = 0; i < 5 - ct; i ++) - { - DeleteTVShowInArrayByIdx(gSaveBlock1Ptr->tvShows, i + 5); + numEmptyMixSlots++; } + for (i = 0; i < NUM_NORMAL_TVSHOW_SLOTS - numEmptyMixSlots; i++) + DeleteTVShowInArrayByIdx(gSaveBlock1Ptr->tvShows, i + NUM_NORMAL_TVSHOW_SLOTS); } -void ReceivePokeNewsData(void *src, u32 size, u8 masterIdx) +void ReceivePokeNewsData(void *src, u32 size, u8 playersLinkId) { u8 i; - PokeNews (*rmBuffer2)[4][16]; - PokeNews (*rmBuffer)[4][16]; + PokeNews (*rmBuffer2)[MAX_LINK_PLAYERS][POKE_NEWS_COUNT]; + PokeNews (*rmBuffer)[MAX_LINK_PLAYERS][POKE_NEWS_COUNT]; - rmBuffer2 = malloc(4 * 16 * sizeof(PokeNews)); + rmBuffer2 = malloc(MAX_LINK_PLAYERS * POKE_NEWS_COUNT * sizeof(PokeNews)); if (rmBuffer2 != NULL) { - for (i = 0; i < 4; i ++) - { + for (i = 0; i < MAX_LINK_PLAYERS; i++) memcpy((*rmBuffer2)[i], src + i * size, sizeof((*rmBuffer2)[i])); - } + rmBuffer = rmBuffer2; - switch (masterIdx) + + // Position player's PokeNews in argument list depending on link id + switch (playersLinkId) { - case 0: - sub_80F0D60(gSaveBlock1Ptr->pokeNews, (*rmBuffer)[1], (*rmBuffer)[2], (*rmBuffer)[3]); - break; - case 1: - sub_80F0D60((*rmBuffer)[0], gSaveBlock1Ptr->pokeNews, (*rmBuffer)[2], (*rmBuffer)[3]); - break; - case 2: - sub_80F0D60((*rmBuffer)[0], (*rmBuffer)[1], gSaveBlock1Ptr->pokeNews, (*rmBuffer)[3]); - break; - case 3: - sub_80F0D60((*rmBuffer)[0], (*rmBuffer)[1], (*rmBuffer)[2], gSaveBlock1Ptr->pokeNews); - break; + case 0: + SetMixedPokeNews(gSaveBlock1Ptr->pokeNews, (*rmBuffer)[1], (*rmBuffer)[2], (*rmBuffer)[3]); + break; + case 1: + SetMixedPokeNews((*rmBuffer)[0], gSaveBlock1Ptr->pokeNews, (*rmBuffer)[2], (*rmBuffer)[3]); + break; + case 2: + SetMixedPokeNews((*rmBuffer)[0], (*rmBuffer)[1], gSaveBlock1Ptr->pokeNews, (*rmBuffer)[3]); + break; + case 3: + SetMixedPokeNews((*rmBuffer)[0], (*rmBuffer)[1], (*rmBuffer)[2], gSaveBlock1Ptr->pokeNews); + break; } - sub_80F0EEC(); - sub_80F0F24(); + ClearInvalidPokeNews(); + ClearPokeNewsIfGameNotComplete(); free(rmBuffer2); } } -static void sub_80F0D60(PokeNews player1[16], PokeNews player2[16], PokeNews player3[16], PokeNews player4[16]) +static void SetMixedPokeNews(PokeNews player1[POKE_NEWS_COUNT], PokeNews player2[POKE_NEWS_COUNT], PokeNews player3[POKE_NEWS_COUNT], PokeNews player4[POKE_NEWS_COUNT]) { - u8 i; - u8 j; - u8 k; - PokeNews **argslist[4]; + u8 i, j, k; + PokeNews **pokeNews[MAX_LINK_PLAYERS]; - argslist[0] = &player1; - argslist[1] = &player2; - argslist[2] = &player3; - argslist[3] = &player4; + pokeNews[0] = &player1; + pokeNews[1] = &player2; + pokeNews[2] = &player3; + pokeNews[3] = &player4; sTVShowNewsMixingNumPlayers = GetLinkPlayerCount(); - for (i = 0; i < POKE_NEWS_COUNT; i ++) + for (i = 0; i < POKE_NEWS_COUNT; i++) { - for (j = 0; j < sTVShowNewsMixingNumPlayers; j ++) + for (j = 0; j < sTVShowNewsMixingNumPlayers; j++) { - sTVShowMixingCurSlot = sub_80F0ECC(*argslist[j], i); + sTVShowMixingCurSlot = GetPokeNewsSlotIfActive(*pokeNews[j], i); if (sTVShowMixingCurSlot != -1) { for (k = 0; k < sTVShowNewsMixingNumPlayers - 1; k++) { - sCurTVShowSlot = sub_80EEE30(*argslist[(j + k + 1) % sTVShowNewsMixingNumPlayers]); + sCurTVShowSlot = GetFirstEmptyPokeNewsSlot(*pokeNews[(j + k + 1) % sTVShowNewsMixingNumPlayers]); if (sCurTVShowSlot != -1) - { - sub_80F0E58(argslist[(j + k + 1) % sTVShowNewsMixingNumPlayers], argslist[j]); - } + InitTryMixPokeNewsShow(pokeNews[(j + k + 1) % sTVShowNewsMixingNumPlayers], pokeNews[j]); } } } } } -static void sub_80F0E58(PokeNews *dest[16], PokeNews *src[16]) +static void InitTryMixPokeNewsShow(PokeNews *dest[POKE_NEWS_COUNT], PokeNews *src[POKE_NEWS_COUNT]) { - PokeNews *ptr1; - PokeNews *ptr2; - - ptr1 = *dest; - ptr2 = *src; + PokeNews *ptr1 = *dest; + PokeNews *ptr2 = *src; ptr2 += sTVShowMixingCurSlot; - sub_80F0E84(ptr1, ptr2, sCurTVShowSlot); + TryMixPokeNewsShow(ptr1, ptr2, sCurTVShowSlot); } -static bool8 sub_80F0E84(PokeNews *dest, PokeNews *src, s8 slot) +static bool8 TryMixPokeNewsShow(PokeNews *dest, PokeNews *src, s8 slot) { u8 i; if (src->kind == POKENEWS_NONE) - { return FALSE; - } - for (i = 0; i < POKE_NEWS_COUNT; i ++) + + for (i = 0; i < POKE_NEWS_COUNT; i++) { if (dest[i].kind == src->kind) - { return FALSE; - } } dest[slot].kind = src->kind; dest[slot].state = 1; @@ -4106,43 +3901,38 @@ static bool8 sub_80F0E84(PokeNews *dest, PokeNews *src, s8 slot) return TRUE; } -static s8 sub_80F0ECC(PokeNews *pokeNews, u8 idx) +static s8 GetPokeNewsSlotIfActive(PokeNews *pokeNews, u8 idx) { if (pokeNews[idx].kind == POKENEWS_NONE) - { return -1; - } + return idx; } -static void sub_80F0EEC(void) +static void ClearInvalidPokeNews(void) { u8 i; - for (i = 0; i < POKE_NEWS_COUNT; i ++) + for (i = 0; i < POKE_NEWS_COUNT; i++) { if (gSaveBlock1Ptr->pokeNews[i].kind > POKENEWS_BLENDMASTER) - { - ClearPokemonNewsI(i); - } + ClearPokeNewsBySlot(i); } - sub_80EEEB8(); + CompactPokeNews(); } -static void sub_80F0F24(void) +static void ClearPokeNewsIfGameNotComplete(void) { u8 i; if (FlagGet(FLAG_SYS_GAME_CLEAR) != TRUE) { - for (i = 0; i < POKE_NEWS_COUNT; i ++) - { + for (i = 0; i < POKE_NEWS_COUNT; i++) gSaveBlock1Ptr->pokeNews[i].state = 0; - } } } -#define tvlangfix(strptr, langptr, langfix) \ +#define SetStrLanguage(strptr, langptr, langfix) \ if (IsStringJapanese(strptr)) \ { \ (langptr) = LANGUAGE_JAPANESE; \ @@ -4152,348 +3942,341 @@ else \ (langptr) = langfix; \ } -static void sub_80F0F64(TVShow *show, u32 language) +// Unused +static void TranslateShowNames(TVShow *show, u32 language) { int i; - TVShow **r4; + TVShow **shows; - r4 = calloc(11, sizeof(TVShow *)); - for (i = 0; i < LAST_TVSHOW_IDX; i ++) + shows = calloc(11, sizeof(TVShow *)); + for (i = 0; i < LAST_TVSHOW_IDX; i++) { switch (show[i].common.kind) { - case TVSHOW_FAN_CLUB_LETTER: - case TVSHOW_RECENT_HAPPENINGS: - r4[0] = &show[i]; - tvlangfix(r4[0]->fanclubLetter.playerName, r4[0]->fanclubLetter.language, language); - break; - case TVSHOW_PKMN_FAN_CLUB_OPINIONS: - r4[1] = &show[i]; - tvlangfix(r4[1]->fanclubOpinions.playerName, r4[1]->fanclubOpinions.language, language); - tvlangfix(r4[1]->fanclubOpinions.nickname, r4[1]->fanclubOpinions.pokemonNameLanguage, language); - break; - case TVSHOW_POKEMON_TODAY_CAUGHT: - r4[6] = &show[i]; - tvlangfix(r4[6]->pokemonToday.playerName, r4[6]->pokemonToday.language, language); - tvlangfix(r4[6]->pokemonToday.nickname, r4[6]->pokemonToday.language2, language); - break; - case TVSHOW_SMART_SHOPPER: - r4[7] = &show[i]; - tvlangfix(r4[7]->smartshopperShow.playerName, r4[7]->smartshopperShow.language, language); - break; - case TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE: - r4[5] = &show[i]; - tvlangfix(r4[5]->bravoTrainerTower.trainerName, r4[5]->bravoTrainerTower.language, language); - tvlangfix(r4[5]->bravoTrainerTower.pokemonName, r4[5]->bravoTrainerTower.pokemonNameLanguage, language); - break; - case TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE: - r4[4] = &show[i]; - tvlangfix(r4[4]->bravoTrainer.playerName, r4[4]->bravoTrainer.language, language); - tvlangfix(r4[4]->bravoTrainer.pokemonNickname, r4[4]->bravoTrainer.pokemonNameLanguage, language); - break; - case TVSHOW_NAME_RATER_SHOW: - r4[3] = &show[i]; - tvlangfix(r4[3]->nameRaterShow.trainerName, r4[3]->nameRaterShow.language, language); - tvlangfix(r4[3]->nameRaterShow.pokemonName, r4[3]->nameRaterShow.pokemonNameLanguage, language); - break; - case TVSHOW_POKEMON_TODAY_FAILED: - r4[2] = &show[i]; - tvlangfix(r4[2]->pokemonTodayFailed.playerName, r4[2]->pokemonTodayFailed.language, language); - break; - case TVSHOW_FISHING_ADVICE: - r4[8] = &show[i]; - tvlangfix(r4[8]->pokemonAngler.playerName, r4[8]->pokemonAngler.language, language); - break; - case TVSHOW_WORLD_OF_MASTERS: - r4[9] = &show[i]; - tvlangfix(r4[9]->worldOfMasters.playerName, r4[9]->worldOfMasters.language, language); - break; - case TVSHOW_MASS_OUTBREAK: - r4[10] = &show[i]; - r4[10]->massOutbreak.language = language; - break; + case TVSHOW_FAN_CLUB_LETTER: + case TVSHOW_RECENT_HAPPENINGS: // NOTE: These two shows are assumed to have the same struct layout + shows[0] = &show[i]; + SetStrLanguage(shows[0]->fanclubLetter.playerName, shows[0]->fanclubLetter.language, language); + break; + case TVSHOW_PKMN_FAN_CLUB_OPINIONS: + shows[1] = &show[i]; + SetStrLanguage(shows[1]->fanclubOpinions.playerName, shows[1]->fanclubOpinions.language, language); + SetStrLanguage(shows[1]->fanclubOpinions.nickname, shows[1]->fanclubOpinions.pokemonNameLanguage, language); + break; + case TVSHOW_POKEMON_TODAY_CAUGHT: + shows[6] = &show[i]; + SetStrLanguage(shows[6]->pokemonToday.playerName, shows[6]->pokemonToday.language, language); + SetStrLanguage(shows[6]->pokemonToday.nickname, shows[6]->pokemonToday.language2, language); + break; + case TVSHOW_SMART_SHOPPER: + shows[7] = &show[i]; + SetStrLanguage(shows[7]->smartshopperShow.playerName, shows[7]->smartshopperShow.language, language); + break; + case TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE: + shows[5] = &show[i]; + SetStrLanguage(shows[5]->bravoTrainerTower.trainerName, shows[5]->bravoTrainerTower.language, language); + SetStrLanguage(shows[5]->bravoTrainerTower.pokemonName, shows[5]->bravoTrainerTower.pokemonNameLanguage, language); + break; + case TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE: + shows[4] = &show[i]; + SetStrLanguage(shows[4]->bravoTrainer.playerName, shows[4]->bravoTrainer.language, language); + SetStrLanguage(shows[4]->bravoTrainer.pokemonNickname, shows[4]->bravoTrainer.pokemonNameLanguage, language); + break; + case TVSHOW_NAME_RATER_SHOW: + shows[3] = &show[i]; + SetStrLanguage(shows[3]->nameRaterShow.trainerName, shows[3]->nameRaterShow.language, language); + SetStrLanguage(shows[3]->nameRaterShow.pokemonName, shows[3]->nameRaterShow.pokemonNameLanguage, language); + break; + case TVSHOW_POKEMON_TODAY_FAILED: + shows[2] = &show[i]; + SetStrLanguage(shows[2]->pokemonTodayFailed.playerName, shows[2]->pokemonTodayFailed.language, language); + break; + case TVSHOW_FISHING_ADVICE: + shows[8] = &show[i]; + SetStrLanguage(shows[8]->pokemonAngler.playerName, shows[8]->pokemonAngler.language, language); + break; + case TVSHOW_WORLD_OF_MASTERS: + shows[9] = &show[i]; + SetStrLanguage(shows[9]->worldOfMasters.playerName, shows[9]->worldOfMasters.language, language); + break; + case TVSHOW_MASS_OUTBREAK: + shows[10] = &show[i]; + shows[10]->massOutbreak.language = language; + break; } } - free(r4); + free(shows); } -void sub_80F1208(TVShow *shows) +void SanitizeTVShowsForRuby(TVShow *shows) { TVShow *curShow; - sub_80F14F8(shows); - for (curShow = shows; curShow < shows + LAST_TVSHOW_IDX; curShow ++) + SanitizeTVShowLocationsForRuby(shows); + for (curShow = shows; curShow < shows + LAST_TVSHOW_IDX; curShow++) { if (curShow->bravoTrainerTower.kind == TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE) { - if ((curShow->bravoTrainerTower.language == LANGUAGE_JAPANESE && curShow->bravoTrainerTower.pokemonNameLanguage != LANGUAGE_JAPANESE) || (curShow->bravoTrainerTower.language != LANGUAGE_JAPANESE && curShow->bravoTrainerTower.pokemonNameLanguage == LANGUAGE_JAPANESE)) - { + if ((curShow->bravoTrainerTower.language == LANGUAGE_JAPANESE && curShow->bravoTrainerTower.pokemonNameLanguage != LANGUAGE_JAPANESE) + || (curShow->bravoTrainerTower.language != LANGUAGE_JAPANESE && curShow->bravoTrainerTower.pokemonNameLanguage == LANGUAGE_JAPANESE)) memset(curShow, 0, sizeof(TVShow)); - } } } } -static void sub_80F1254(TVShow *shows) +static void TranslateRubyShows(TVShow *shows) { TVShow *curShow; - for (curShow = shows; curShow < shows + LAST_TVSHOW_IDX; curShow ++) + for (curShow = shows; curShow < shows + LAST_TVSHOW_IDX; curShow++) { if (curShow->bravoTrainerTower.kind == TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE) { if (IsStringJapanese(curShow->bravoTrainerTower.pokemonName)) - { curShow->bravoTrainerTower.pokemonNameLanguage = LANGUAGE_JAPANESE; - } else - { curShow->bravoTrainerTower.pokemonNameLanguage = GAME_LANGUAGE; - } } } } -u8 TV_GetStringLanguage(u8 *str) +static u8 GetStringLanguage(u8 *str) { return IsStringJapanese(str) ? LANGUAGE_JAPANESE : GAME_LANGUAGE; } -static void sub_80F12A4(TVShow *shows) +static void TranslateJapaneseEmeraldShows(TVShow *shows) { TVShow *curShow; - for (curShow = shows; curShow < shows + LAST_TVSHOW_IDX; curShow ++) + for (curShow = shows; curShow < shows + LAST_TVSHOW_IDX; curShow++) { switch(curShow->common.kind) { - case TVSHOW_FAN_CLUB_LETTER: - curShow->fanclubLetter.language = TV_GetStringLanguage(curShow->fanclubLetter.playerName); - break; - case TVSHOW_RECENT_HAPPENINGS: - curShow->recentHappenings.language = TV_GetStringLanguage(curShow->recentHappenings.playerName); - break; - case TVSHOW_PKMN_FAN_CLUB_OPINIONS: - curShow->fanclubOpinions.language = TV_GetStringLanguage(curShow->fanclubOpinions.playerName); - curShow->fanclubOpinions.pokemonNameLanguage = TV_GetStringLanguage(curShow->fanclubOpinions.nickname); - break; - case TVSHOW_UNKN_SHOWTYPE_04: - curShow->unkShow04.language = TV_GetStringLanguage(curShow->unkShow04.string_0b); - break; - case TVSHOW_NAME_RATER_SHOW: - curShow->nameRaterShow.language = TV_GetStringLanguage(curShow->nameRaterShow.trainerName); - curShow->nameRaterShow.pokemonNameLanguage = TV_GetStringLanguage(curShow->nameRaterShow.pokemonName); - break; - case TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE: - curShow->bravoTrainer.language = TV_GetStringLanguage(curShow->bravoTrainer.playerName); - curShow->bravoTrainer.pokemonNameLanguage = TV_GetStringLanguage(curShow->bravoTrainer.pokemonNickname); - break; - case TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE: - curShow->bravoTrainerTower.language = TV_GetStringLanguage(curShow->bravoTrainerTower.trainerName); - curShow->bravoTrainerTower.pokemonNameLanguage = TV_GetStringLanguage(curShow->bravoTrainerTower.pokemonName); - break; - case TVSHOW_CONTEST_LIVE_UPDATES: - curShow->contestLiveUpdates.winningTrainerLanguage = TV_GetStringLanguage(curShow->contestLiveUpdates.winningTrainerName); - curShow->contestLiveUpdates.losingTrainerLanguage = TV_GetStringLanguage(curShow->contestLiveUpdates.losingTrainerName); - break; - case TVSHOW_3_CHEERS_FOR_POKEBLOCKS: - curShow->threeCheers.language = TV_GetStringLanguage(curShow->threeCheers.playerName); - curShow->threeCheers.worstBlenderLanguage = TV_GetStringLanguage(curShow->threeCheers.worstBlenderName); - break; - case TVSHOW_BATTLE_UPDATE: - curShow->battleUpdate.language = TV_GetStringLanguage(curShow->battleUpdate.playerName); - curShow->battleUpdate.linkOpponentLanguage = TV_GetStringLanguage(curShow->battleUpdate.linkOpponentName); - break; - case TVSHOW_FAN_CLUB_SPECIAL: - curShow->fanClubSpecial.language = TV_GetStringLanguage(curShow->fanClubSpecial.playerName); - curShow->fanClubSpecial.idolNameLanguage = TV_GetStringLanguage(curShow->fanClubSpecial.idolName); - break; - case TVSHOW_LILYCOVE_CONTEST_LADY: - curShow->contestLady.language = TV_GetStringLanguage(curShow->contestLady.playerName); - curShow->contestLady.pokemonNameLanguage = TV_GetStringLanguage(curShow->contestLady.nickname); - break; - case TVSHOW_POKEMON_TODAY_CAUGHT: - curShow->pokemonToday.language = TV_GetStringLanguage(curShow->pokemonToday.playerName); - curShow->pokemonToday.language2 = TV_GetStringLanguage(curShow->pokemonToday.nickname); - break; - case TVSHOW_SMART_SHOPPER: - curShow->smartshopperShow.language = TV_GetStringLanguage(curShow->smartshopperShow.playerName); - break; - case TVSHOW_POKEMON_TODAY_FAILED: - curShow->pokemonTodayFailed.language = TV_GetStringLanguage(curShow->pokemonTodayFailed.playerName); - break; - case TVSHOW_FISHING_ADVICE: - curShow->pokemonAngler.language = TV_GetStringLanguage(curShow->pokemonAngler.playerName); - break; - case TVSHOW_WORLD_OF_MASTERS: - curShow->worldOfMasters.language = TV_GetStringLanguage(curShow->worldOfMasters.playerName); - break; - case TVSHOW_TREND_WATCHER: - curShow->trendWatcher.language = TV_GetStringLanguage(curShow->trendWatcher.playerName); - break; - case TVSHOW_BREAKING_NEWS: - curShow->breakingNews.language = TV_GetStringLanguage(curShow->breakingNews.playerName); - break; - case TVSHOW_BATTLE_SEMINAR: - curShow->battleSeminar.language = TV_GetStringLanguage(curShow->battleSeminar.playerName); - break; - case TVSHOW_FIND_THAT_GAMER: - case TVSHOW_TRAINER_FAN_CLUB: - curShow->trainerFanClub.language = TV_GetStringLanguage(curShow->trainerFanClub.playerName); - break; - case TVSHOW_CUTIES: - curShow->cuties.language = TV_GetStringLanguage(curShow->cuties.playerName); - curShow->cuties.pokemonNameLanguage = TV_GetStringLanguage(curShow->cuties.nickname); - break; - case TVSHOW_TODAYS_RIVAL_TRAINER: - case TVSHOW_SECRET_BASE_VISIT: - case TVSHOW_FRONTIER: - curShow->rivalTrainer.language = TV_GetStringLanguage(curShow->rivalTrainer.playerName); - break; - case TVSHOW_TREASURE_INVESTIGATORS: - case TVSHOW_LOTTO_WINNER: - case TVSHOW_NUMBER_ONE: - curShow->treasureInvestigators.language = TV_GetStringLanguage(curShow->treasureInvestigators.playerName); - break; - case TVSHOW_SECRET_BASE_SECRETS: - curShow->secretBaseSecrets.language = TV_GetStringLanguage(curShow->secretBaseSecrets.playerName); - curShow->secretBaseSecrets.baseOwnersNameLanguage = TV_GetStringLanguage(curShow->secretBaseSecrets.baseOwnersName); - break; - case TVSHOW_SAFARI_FAN_CLUB: - curShow->safariFanClub.language = TV_GetStringLanguage(curShow->safariFanClub.playerName); - break; - case TVSHOW_MASS_OUTBREAK: - break; + case TVSHOW_FAN_CLUB_LETTER: + curShow->fanclubLetter.language = GetStringLanguage(curShow->fanclubLetter.playerName); + break; + case TVSHOW_RECENT_HAPPENINGS: + curShow->recentHappenings.language = GetStringLanguage(curShow->recentHappenings.playerName); + break; + case TVSHOW_PKMN_FAN_CLUB_OPINIONS: + curShow->fanclubOpinions.language = GetStringLanguage(curShow->fanclubOpinions.playerName); + curShow->fanclubOpinions.pokemonNameLanguage = GetStringLanguage(curShow->fanclubOpinions.nickname); + break; + case TVSHOW_DUMMY: + curShow->dummy.language = GetStringLanguage(curShow->dummy.name); + break; + case TVSHOW_NAME_RATER_SHOW: + curShow->nameRaterShow.language = GetStringLanguage(curShow->nameRaterShow.trainerName); + curShow->nameRaterShow.pokemonNameLanguage = GetStringLanguage(curShow->nameRaterShow.pokemonName); + break; + case TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE: + curShow->bravoTrainer.language = GetStringLanguage(curShow->bravoTrainer.playerName); + curShow->bravoTrainer.pokemonNameLanguage = GetStringLanguage(curShow->bravoTrainer.pokemonNickname); + break; + case TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE: + curShow->bravoTrainerTower.language = GetStringLanguage(curShow->bravoTrainerTower.trainerName); + curShow->bravoTrainerTower.pokemonNameLanguage = GetStringLanguage(curShow->bravoTrainerTower.pokemonName); + break; + case TVSHOW_CONTEST_LIVE_UPDATES: + curShow->contestLiveUpdates.winningTrainerLanguage = GetStringLanguage(curShow->contestLiveUpdates.winningTrainerName); + curShow->contestLiveUpdates.losingTrainerLanguage = GetStringLanguage(curShow->contestLiveUpdates.losingTrainerName); + break; + case TVSHOW_3_CHEERS_FOR_POKEBLOCKS: + curShow->threeCheers.language = GetStringLanguage(curShow->threeCheers.playerName); + curShow->threeCheers.worstBlenderLanguage = GetStringLanguage(curShow->threeCheers.worstBlenderName); + break; + case TVSHOW_BATTLE_UPDATE: + curShow->battleUpdate.language = GetStringLanguage(curShow->battleUpdate.playerName); + curShow->battleUpdate.linkOpponentLanguage = GetStringLanguage(curShow->battleUpdate.linkOpponentName); + break; + case TVSHOW_FAN_CLUB_SPECIAL: + curShow->fanClubSpecial.language = GetStringLanguage(curShow->fanClubSpecial.playerName); + curShow->fanClubSpecial.idolNameLanguage = GetStringLanguage(curShow->fanClubSpecial.idolName); + break; + case TVSHOW_LILYCOVE_CONTEST_LADY: + curShow->contestLady.language = GetStringLanguage(curShow->contestLady.playerName); + curShow->contestLady.pokemonNameLanguage = GetStringLanguage(curShow->contestLady.nickname); + break; + case TVSHOW_POKEMON_TODAY_CAUGHT: + curShow->pokemonToday.language = GetStringLanguage(curShow->pokemonToday.playerName); + curShow->pokemonToday.language2 = GetStringLanguage(curShow->pokemonToday.nickname); + break; + case TVSHOW_SMART_SHOPPER: + curShow->smartshopperShow.language = GetStringLanguage(curShow->smartshopperShow.playerName); + break; + case TVSHOW_POKEMON_TODAY_FAILED: + curShow->pokemonTodayFailed.language = GetStringLanguage(curShow->pokemonTodayFailed.playerName); + break; + case TVSHOW_FISHING_ADVICE: + curShow->pokemonAngler.language = GetStringLanguage(curShow->pokemonAngler.playerName); + break; + case TVSHOW_WORLD_OF_MASTERS: + curShow->worldOfMasters.language = GetStringLanguage(curShow->worldOfMasters.playerName); + break; + case TVSHOW_TREND_WATCHER: + curShow->trendWatcher.language = GetStringLanguage(curShow->trendWatcher.playerName); + break; + case TVSHOW_BREAKING_NEWS: + curShow->breakingNews.language = GetStringLanguage(curShow->breakingNews.playerName); + break; + case TVSHOW_BATTLE_SEMINAR: + curShow->battleSeminar.language = GetStringLanguage(curShow->battleSeminar.playerName); + break; + case TVSHOW_FIND_THAT_GAMER: + case TVSHOW_TRAINER_FAN_CLUB: + curShow->trainerFanClub.language = GetStringLanguage(curShow->trainerFanClub.playerName); + break; + case TVSHOW_CUTIES: + curShow->cuties.language = GetStringLanguage(curShow->cuties.playerName); + curShow->cuties.pokemonNameLanguage = GetStringLanguage(curShow->cuties.nickname); + break; + case TVSHOW_TODAYS_RIVAL_TRAINER: + case TVSHOW_SECRET_BASE_VISIT: + case TVSHOW_FRONTIER: + curShow->rivalTrainer.language = GetStringLanguage(curShow->rivalTrainer.playerName); + break; + case TVSHOW_TREASURE_INVESTIGATORS: + case TVSHOW_LOTTO_WINNER: + case TVSHOW_NUMBER_ONE: + curShow->treasureInvestigators.language = GetStringLanguage(curShow->treasureInvestigators.playerName); + break; + case TVSHOW_SECRET_BASE_SECRETS: + curShow->secretBaseSecrets.language = GetStringLanguage(curShow->secretBaseSecrets.playerName); + curShow->secretBaseSecrets.baseOwnersNameLanguage = GetStringLanguage(curShow->secretBaseSecrets.baseOwnersName); + break; + case TVSHOW_SAFARI_FAN_CLUB: + curShow->safariFanClub.language = GetStringLanguage(curShow->safariFanClub.playerName); + break; + case TVSHOW_MASS_OUTBREAK: + break; } } } -void sub_80F14F8(TVShow *shows) +void SanitizeTVShowLocationsForRuby(TVShow *shows) { int i; - for (i = 0; i < LAST_TVSHOW_IDX; i ++) + for (i = 0; i < LAST_TVSHOW_IDX; i++) { switch (shows[i].common.kind) { - case TVSHOW_WORLD_OF_MASTERS: - if (shows[i].worldOfMasters.location > KANTO_MAPSEC_START) - { - memset(&shows[i], 0, sizeof(TVShow)); - } - break; - case TVSHOW_POKEMON_TODAY_FAILED: - if (shows[i].pokemonTodayFailed.location > KANTO_MAPSEC_START) - { - memset(&shows[i], 0, sizeof(TVShow)); - } - break; + case TVSHOW_WORLD_OF_MASTERS: + if (shows[i].worldOfMasters.location > KANTO_MAPSEC_START) + memset(&shows[i], 0, sizeof(TVShow)); + break; + case TVSHOW_POKEMON_TODAY_FAILED: + if (shows[i].pokemonTodayFailed.location > KANTO_MAPSEC_START) + memset(&shows[i], 0, sizeof(TVShow)); + break; } } } +// gSpecialVar_0x8004 here is set from GetRandomActiveShowIdx in EventScript_TryDoTVShow void DoTVShow(void) { if (gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004].common.active) { switch (gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004].common.kind) { - case TVSHOW_FAN_CLUB_LETTER: - DoTVShowPokemonFanClubLetter(); - break; - case TVSHOW_RECENT_HAPPENINGS: - DoTVShowRecentHappenings(); - break; - case TVSHOW_PKMN_FAN_CLUB_OPINIONS: - DoTVShowPokemonFanClubOpinions(); - break; - case TVSHOW_UNKN_SHOWTYPE_04: - DoTVShowDummiedOut(); - break; - case TVSHOW_MASS_OUTBREAK: - DoTVShowPokemonNewsMassOutbreak(); - break; - case TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE: - DoTVShowBravoTrainerPokemonProfile(); - break; - case TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE: - DoTVShowBravoTrainerBattleTower(); - break; - case TVSHOW_POKEMON_TODAY_CAUGHT: - DoTVShowPokemonTodaySuccessfulCapture(); - break; - case TVSHOW_SMART_SHOPPER: - DoTVShowTodaysSmartShopper(); - break; - case TVSHOW_NAME_RATER_SHOW: - DoTVShowTheNameRaterShow(); - break; - case TVSHOW_CONTEST_LIVE_UPDATES: - DoTVShowPokemonContestLiveUpdates(); - break; - case TVSHOW_BATTLE_UPDATE: - DoTVShowPokemonBattleUpdate(); - break; - case TVSHOW_3_CHEERS_FOR_POKEBLOCKS: - DoTVShow3CheersForPokeblocks(); - break; - case TVSHOW_POKEMON_TODAY_FAILED: - DoTVShowPokemonTodayFailedCapture(); - break; - case TVSHOW_FISHING_ADVICE: - DoTVShowPokemonAngler(); - break; - case TVSHOW_WORLD_OF_MASTERS: - DoTVShowTheWorldOfMasters(); - break; - case TVSHOW_TODAYS_RIVAL_TRAINER: - DoTVShowTodaysRivalTrainer(); - break; - case TVSHOW_TREND_WATCHER: - DoTVShowDewfordTrendWatcherNetwork(); - break; - case TVSHOW_TREASURE_INVESTIGATORS: - DoTVShowHoennTreasureInvestigators(); - break; - case TVSHOW_FIND_THAT_GAMER: - DoTVShowFindThatGamer(); - break; - case TVSHOW_BREAKING_NEWS: - DoTVShowBreakingNewsTV(); - break; - case TVSHOW_SECRET_BASE_VISIT: - DoTVShowSecretBaseVisit(); - break; - case TVSHOW_LOTTO_WINNER: - DoTVShowPokemonLotteryWinnerFlashReport(); - break; - case TVSHOW_BATTLE_SEMINAR: - DoTVShowThePokemonBattleSeminar(); - break; - case TVSHOW_FAN_CLUB_SPECIAL: - DoTVShowTrainerFanClubSpecial(); - break; - case TVSHOW_TRAINER_FAN_CLUB: - DoTVShowTrainerFanClub(); - break; - case TVSHOW_CUTIES: - DoTVShowSpotTheCuties(); - break; - case TVSHOW_FRONTIER: - DoTVShowPokemonNewsBattleFrontier(); - break; - case TVSHOW_NUMBER_ONE: - DoTVShowWhatsNo1InHoennToday(); - break; - case TVSHOW_SECRET_BASE_SECRETS: - DoTVShowSecretBaseSecrets(); - break; - case TVSHOW_SAFARI_FAN_CLUB: - DoTVShowSafariFanClub(); - break; - case TVSHOW_LILYCOVE_CONTEST_LADY: - DoTVShowLilycoveContestLady(); - break; + case TVSHOW_FAN_CLUB_LETTER: + DoTVShowPokemonFanClubLetter(); + break; + case TVSHOW_RECENT_HAPPENINGS: + DoTVShowRecentHappenings(); + break; + case TVSHOW_PKMN_FAN_CLUB_OPINIONS: + DoTVShowPokemonFanClubOpinions(); + break; + case TVSHOW_DUMMY: + DoTVShowDummiedOut(); + break; + case TVSHOW_MASS_OUTBREAK: + DoTVShowPokemonNewsMassOutbreak(); + break; + case TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE: + DoTVShowBravoTrainerPokemonProfile(); + break; + case TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE: + DoTVShowBravoTrainerBattleTower(); + break; + case TVSHOW_POKEMON_TODAY_CAUGHT: + DoTVShowPokemonTodaySuccessfulCapture(); + break; + case TVSHOW_SMART_SHOPPER: + DoTVShowTodaysSmartShopper(); + break; + case TVSHOW_NAME_RATER_SHOW: + DoTVShowTheNameRaterShow(); + break; + case TVSHOW_CONTEST_LIVE_UPDATES: + DoTVShowPokemonContestLiveUpdates(); + break; + case TVSHOW_BATTLE_UPDATE: + DoTVShowPokemonBattleUpdate(); + break; + case TVSHOW_3_CHEERS_FOR_POKEBLOCKS: + DoTVShow3CheersForPokeblocks(); + break; + case TVSHOW_POKEMON_TODAY_FAILED: + DoTVShowPokemonTodayFailedCapture(); + break; + case TVSHOW_FISHING_ADVICE: + DoTVShowPokemonAngler(); + break; + case TVSHOW_WORLD_OF_MASTERS: + DoTVShowTheWorldOfMasters(); + break; + case TVSHOW_TODAYS_RIVAL_TRAINER: + DoTVShowTodaysRivalTrainer(); + break; + case TVSHOW_TREND_WATCHER: + DoTVShowDewfordTrendWatcherNetwork(); + break; + case TVSHOW_TREASURE_INVESTIGATORS: + DoTVShowHoennTreasureInvestigators(); + break; + case TVSHOW_FIND_THAT_GAMER: + DoTVShowFindThatGamer(); + break; + case TVSHOW_BREAKING_NEWS: + DoTVShowBreakingNewsTV(); + break; + case TVSHOW_SECRET_BASE_VISIT: + DoTVShowSecretBaseVisit(); + break; + case TVSHOW_LOTTO_WINNER: + DoTVShowPokemonLotteryWinnerFlashReport(); + break; + case TVSHOW_BATTLE_SEMINAR: + DoTVShowThePokemonBattleSeminar(); + break; + case TVSHOW_FAN_CLUB_SPECIAL: + DoTVShowTrainerFanClubSpecial(); + break; + case TVSHOW_TRAINER_FAN_CLUB: + DoTVShowTrainerFanClub(); + break; + case TVSHOW_CUTIES: + DoTVShowSpotTheCuties(); + break; + case TVSHOW_FRONTIER: + DoTVShowPokemonNewsBattleFrontier(); + break; + case TVSHOW_NUMBER_ONE: + DoTVShowWhatsNo1InHoennToday(); + break; + case TVSHOW_SECRET_BASE_SECRETS: + DoTVShowSecretBaseSecrets(); + break; + case TVSHOW_SAFARI_FAN_CLUB: + DoTVShowSafariFanClub(); + break; + case TVSHOW_LILYCOVE_CONTEST_LADY: + DoTVShowLilycoveContestLady(); + break; } } } @@ -4508,64 +4291,64 @@ static void DoTVShowBravoTrainerPokemonProfile(void) state = sTVShowState; switch (state) { - case 0: - TVShowConvertInternationalString(gStringVar1, show->bravoTrainer.playerName, show->bravoTrainer.language); - CopyContestCategoryToStringVar(1, show->bravoTrainer.contestCategory); - CopyContestRankToStringVar(2, show->bravoTrainer.contestRank); - if (!StringCompare(gSpeciesNames[show->bravoTrainer.species], show->bravoTrainer.pokemonNickname)) - sTVShowState = 8; - else - sTVShowState = 1; - break; - case 1: - StringCopy(gStringVar1, gSpeciesNames[show->bravoTrainer.species]); - TVShowConvertInternationalString(gStringVar2, show->bravoTrainer.pokemonNickname, show->bravoTrainer.pokemonNameLanguage); - CopyContestCategoryToStringVar(2, show->bravoTrainer.contestCategory); - sTVShowState = 2; - break; - case 2: - TVShowConvertInternationalString(gStringVar1, show->bravoTrainer.playerName, show->bravoTrainer.language); - if (show->bravoTrainer.contestResult == 0) // placed first - sTVShowState = 3; - else - sTVShowState = 4; - break; - case 3: - TVShowConvertInternationalString(gStringVar1, show->bravoTrainer.playerName, show->bravoTrainer.language); - CopyEasyChatWord(gStringVar2, show->bravoTrainer.words[0]); - TV_PrintIntToStringVar(2, show->bravoTrainer.contestResult + 1); - sTVShowState = 5; - break; - case 4: - TVShowConvertInternationalString(gStringVar1, show->bravoTrainer.playerName, show->bravoTrainer.language); - CopyEasyChatWord(gStringVar2, show->bravoTrainer.words[0]); - TV_PrintIntToStringVar(2, show->bravoTrainer.contestResult + 1); - sTVShowState = 5; - break; - case 5: - TVShowConvertInternationalString(gStringVar1, show->bravoTrainer.playerName, show->bravoTrainer.language); - CopyContestCategoryToStringVar(1, show->bravoTrainer.contestCategory); - CopyEasyChatWord(gStringVar3, show->bravoTrainer.words[1]); - if (show->bravoTrainer.move) - sTVShowState = 6; - else - sTVShowState = 7; - break; - case 6: - StringCopy(gStringVar1, gSpeciesNames[show->bravoTrainer.species]); - StringCopy(gStringVar2, gMoveNames[show->bravoTrainer.move]); - CopyEasyChatWord(gStringVar3, show->bravoTrainer.words[1]); + case 0: + TVShowConvertInternationalString(gStringVar1, show->bravoTrainer.playerName, show->bravoTrainer.language); + CopyContestCategoryToStringVar(1, show->bravoTrainer.contestCategory); + CopyContestRankToStringVar(2, show->bravoTrainer.contestRank); + if (!StringCompare(gSpeciesNames[show->bravoTrainer.species], show->bravoTrainer.pokemonNickname)) + sTVShowState = 8; + else + sTVShowState = 1; + break; + case 1: + StringCopy(gStringVar1, gSpeciesNames[show->bravoTrainer.species]); + TVShowConvertInternationalString(gStringVar2, show->bravoTrainer.pokemonNickname, show->bravoTrainer.pokemonNameLanguage); + CopyContestCategoryToStringVar(2, show->bravoTrainer.contestCategory); + sTVShowState = 2; + break; + case 2: + TVShowConvertInternationalString(gStringVar1, show->bravoTrainer.playerName, show->bravoTrainer.language); + if (show->bravoTrainer.contestResult == 0) // placed first + sTVShowState = 3; + else + sTVShowState = 4; + break; + case 3: + TVShowConvertInternationalString(gStringVar1, show->bravoTrainer.playerName, show->bravoTrainer.language); + CopyEasyChatWord(gStringVar2, show->bravoTrainer.words[0]); + ConvertIntToDecimalString(2, show->bravoTrainer.contestResult + 1); + sTVShowState = 5; + break; + case 4: + TVShowConvertInternationalString(gStringVar1, show->bravoTrainer.playerName, show->bravoTrainer.language); + CopyEasyChatWord(gStringVar2, show->bravoTrainer.words[0]); + ConvertIntToDecimalString(2, show->bravoTrainer.contestResult + 1); + sTVShowState = 5; + break; + case 5: + TVShowConvertInternationalString(gStringVar1, show->bravoTrainer.playerName, show->bravoTrainer.language); + CopyContestCategoryToStringVar(1, show->bravoTrainer.contestCategory); + CopyEasyChatWord(gStringVar3, show->bravoTrainer.words[1]); + if (show->bravoTrainer.move) + sTVShowState = 6; + else sTVShowState = 7; - break; - case 7: - TVShowConvertInternationalString(gStringVar1, show->bravoTrainer.playerName, show->bravoTrainer.language); - StringCopy(gStringVar2, gSpeciesNames[show->bravoTrainer.species]); - TVShowDone(); - break; - case 8: - StringCopy(gStringVar1, gSpeciesNames[show->bravoTrainer.species]); - sTVShowState = 2; - break; + break; + case 6: + StringCopy(gStringVar1, gSpeciesNames[show->bravoTrainer.species]); + StringCopy(gStringVar2, gMoveNames[show->bravoTrainer.move]); + CopyEasyChatWord(gStringVar3, show->bravoTrainer.words[1]); + sTVShowState = 7; + break; + case 7: + TVShowConvertInternationalString(gStringVar1, show->bravoTrainer.playerName, show->bravoTrainer.language); + StringCopy(gStringVar2, gSpeciesNames[show->bravoTrainer.species]); + TVShowDone(); + break; + case 8: + StringCopy(gStringVar1, gSpeciesNames[show->bravoTrainer.species]); + sTVShowState = 2; + break; } ShowFieldMessage(sTVBravoTrainerTextGroup[state]); } @@ -4580,89 +4363,89 @@ static void DoTVShowBravoTrainerBattleTower(void) state = sTVShowState; switch(state) { - case 0: - TVShowConvertInternationalString(gStringVar1, show->bravoTrainerTower.trainerName, show->bravoTrainerTower.language); - StringCopy(gStringVar2, gSpeciesNames[show->bravoTrainerTower.species]); - if (show->bravoTrainerTower.numFights >= 7) - sTVShowState = 1; - else - sTVShowState = 2; - break; - case 1: - if (show->bravoTrainerTower.btLevel == 50) - { - StringCopy(gStringVar1, gText_Lv50); - } - else - { - StringCopy(gStringVar1, gText_OpenLevel); - } - TV_PrintIntToStringVar(1, show->bravoTrainerTower.numFights); - if (show->bravoTrainerTower.wonTheChallenge == TRUE) - sTVShowState = 3; - else - sTVShowState = 4; - break; - case 2: - TVShowConvertInternationalString(gStringVar1, show->bravoTrainerTower.pokemonName, show->bravoTrainerTower.pokemonNameLanguage); - TV_PrintIntToStringVar(1, show->bravoTrainerTower.numFights + 1); - if (show->bravoTrainerTower.interviewResponse == 0) - sTVShowState = 5; - else - sTVShowState = 6; - break; - case 3: - TVShowConvertInternationalString(gStringVar1, show->bravoTrainerTower.pokemonName, show->bravoTrainerTower.pokemonNameLanguage); - StringCopy(gStringVar2, gSpeciesNames[show->bravoTrainerTower.defeatedSpecies]); - if (show->bravoTrainerTower.interviewResponse == 0) - sTVShowState = 5; - else - sTVShowState = 6; - break; - case 4: - TVShowConvertInternationalString(gStringVar1, show->bravoTrainerTower.pokemonName, show->bravoTrainerTower.pokemonNameLanguage); - StringCopy(gStringVar2, gSpeciesNames[show->bravoTrainerTower.defeatedSpecies]); - if (show->bravoTrainerTower.interviewResponse == 0) - sTVShowState = 5; - else - sTVShowState = 6; - break; - case 5: - TVShowConvertInternationalString(gStringVar1, show->bravoTrainerTower.pokemonName, show->bravoTrainerTower.pokemonNameLanguage); - sTVShowState = 11; - break; - case 6: - TVShowConvertInternationalString(gStringVar1, show->bravoTrainerTower.pokemonName, show->bravoTrainerTower.pokemonNameLanguage); - sTVShowState = 11; - break; - case 7: - sTVShowState = 11; - break; - case 8: - case 9: - case 10: - TVShowConvertInternationalString(gStringVar1, show->bravoTrainerTower.trainerName, show->bravoTrainerTower.language); - sTVShowState = 11; - break; - case 11: - CopyEasyChatWord(gStringVar1, show->bravoTrainerTower.words[0]); - if (show->bravoTrainerTower.interviewResponse == 0) - sTVShowState = 12; - else - sTVShowState = 13; - break; - case 12: - case 13: - CopyEasyChatWord(gStringVar1, show->bravoTrainerTower.words[0]); - TVShowConvertInternationalString(gStringVar2, show->bravoTrainerTower.trainerName, show->bravoTrainerTower.language); - TVShowConvertInternationalString(gStringVar3, show->bravoTrainerTower.pokemonName, show->bravoTrainerTower.pokemonNameLanguage); - sTVShowState = 14; - break; - case 14: - TVShowConvertInternationalString(gStringVar1, show->bravoTrainerTower.trainerName, show->bravoTrainerTower.language); - StringCopy(gStringVar2, gSpeciesNames[show->bravoTrainerTower.species]); - TVShowDone(); - break; + case 0: + TVShowConvertInternationalString(gStringVar1, show->bravoTrainerTower.trainerName, show->bravoTrainerTower.language); + StringCopy(gStringVar2, gSpeciesNames[show->bravoTrainerTower.species]); + if (show->bravoTrainerTower.numFights >= 7) + sTVShowState = 1; + else + sTVShowState = 2; + break; + case 1: + if (show->bravoTrainerTower.btLevel == 50) + { + StringCopy(gStringVar1, gText_Lv50); + } + else + { + StringCopy(gStringVar1, gText_OpenLevel); + } + ConvertIntToDecimalString(1, show->bravoTrainerTower.numFights); + if (show->bravoTrainerTower.wonTheChallenge == TRUE) + sTVShowState = 3; + else + sTVShowState = 4; + break; + case 2: + TVShowConvertInternationalString(gStringVar1, show->bravoTrainerTower.pokemonName, show->bravoTrainerTower.pokemonNameLanguage); + ConvertIntToDecimalString(1, show->bravoTrainerTower.numFights + 1); + if (show->bravoTrainerTower.interviewResponse == 0) + sTVShowState = 5; + else + sTVShowState = 6; + break; + case 3: + TVShowConvertInternationalString(gStringVar1, show->bravoTrainerTower.pokemonName, show->bravoTrainerTower.pokemonNameLanguage); + StringCopy(gStringVar2, gSpeciesNames[show->bravoTrainerTower.defeatedSpecies]); + if (show->bravoTrainerTower.interviewResponse == 0) + sTVShowState = 5; + else + sTVShowState = 6; + break; + case 4: + TVShowConvertInternationalString(gStringVar1, show->bravoTrainerTower.pokemonName, show->bravoTrainerTower.pokemonNameLanguage); + StringCopy(gStringVar2, gSpeciesNames[show->bravoTrainerTower.defeatedSpecies]); + if (show->bravoTrainerTower.interviewResponse == 0) + sTVShowState = 5; + else + sTVShowState = 6; + break; + case 5: + TVShowConvertInternationalString(gStringVar1, show->bravoTrainerTower.pokemonName, show->bravoTrainerTower.pokemonNameLanguage); + sTVShowState = 11; + break; + case 6: + TVShowConvertInternationalString(gStringVar1, show->bravoTrainerTower.pokemonName, show->bravoTrainerTower.pokemonNameLanguage); + sTVShowState = 11; + break; + case 7: + sTVShowState = 11; + break; + case 8: + case 9: + case 10: + TVShowConvertInternationalString(gStringVar1, show->bravoTrainerTower.trainerName, show->bravoTrainerTower.language); + sTVShowState = 11; + break; + case 11: + CopyEasyChatWord(gStringVar1, show->bravoTrainerTower.words[0]); + if (show->bravoTrainerTower.interviewResponse == 0) + sTVShowState = 12; + else + sTVShowState = 13; + break; + case 12: + case 13: + CopyEasyChatWord(gStringVar1, show->bravoTrainerTower.words[0]); + TVShowConvertInternationalString(gStringVar2, show->bravoTrainerTower.trainerName, show->bravoTrainerTower.language); + TVShowConvertInternationalString(gStringVar3, show->bravoTrainerTower.pokemonName, show->bravoTrainerTower.pokemonNameLanguage); + sTVShowState = 14; + break; + case 14: + TVShowConvertInternationalString(gStringVar1, show->bravoTrainerTower.trainerName, show->bravoTrainerTower.language); + StringCopy(gStringVar2, gSpeciesNames[show->bravoTrainerTower.species]); + TVShowDone(); + break; } ShowFieldMessage(sTVBravoTrainerBattleTowerTextGroup[state]); } @@ -4677,115 +4460,81 @@ static void DoTVShowTodaysSmartShopper(void) state = sTVShowState; switch(state) { - case 0: - TVShowConvertInternationalString(gStringVar1, show->smartshopperShow.playerName, show->smartshopperShow.language); - GetMapName(gStringVar2, show->smartshopperShow.shopLocation, 0); - if (show->smartshopperShow.itemAmounts[0] >= 255) - { - sTVShowState = 11; - } - else - { - sTVShowState = 1; - } - break; - case 1: - TVShowConvertInternationalString(gStringVar1, show->smartshopperShow.playerName, show->smartshopperShow.language); - StringCopy(gStringVar2, ItemId_GetName(show->smartshopperShow.itemIds[0])); - TV_PrintIntToStringVar(2, show->smartshopperShow.itemAmounts[0]); - sTVShowState += 1 + (Random() % 4); - break; - case 2: - case 4: - case 5: - if (show->smartshopperShow.itemIds[1] != ITEM_NONE) - { - sTVShowState = 6; - } - else - { - sTVShowState = 10; - } - break; - case 3: - TV_PrintIntToStringVar(2, show->smartshopperShow.itemAmounts[0] + 1); - if (show->smartshopperShow.itemIds[1] != ITEM_NONE) - { - sTVShowState = 6; - } - else - { - sTVShowState = 10; - } - break; - case 6: - StringCopy(gStringVar2, ItemId_GetName(show->smartshopperShow.itemIds[1])); - TV_PrintIntToStringVar(2, show->smartshopperShow.itemAmounts[1]); - if (show->smartshopperShow.itemIds[2] != ITEM_NONE) - { - sTVShowState = 7; - } - else if (show->smartshopperShow.priceReduced == TRUE) - { - sTVShowState = 8; - } - else - { - sTVShowState = 9; - } - break; - case 7: - StringCopy(gStringVar2, ItemId_GetName(show->smartshopperShow.itemIds[2])); - TV_PrintIntToStringVar(2, show->smartshopperShow.itemAmounts[2]); - if (show->smartshopperShow.priceReduced == TRUE) - { - sTVShowState = 8; - } - else - { - sTVShowState = 9; - } - break; - case 8: - if (show->smartshopperShow.itemAmounts[0] >= 255) - { - sTVShowState = 12; - } - else - { - sTVShowState = 9; - } - break; - case 9: - sub_80EF40C(1, show); - TVShowDone(); - break; - case 10: - if (show->smartshopperShow.priceReduced == TRUE) - { - sTVShowState = 8; - } - else - { - sTVShowState = 9; - } - break; - case 11: - TVShowConvertInternationalString(gStringVar1, show->smartshopperShow.playerName, show->smartshopperShow.language); - StringCopy(gStringVar2, ItemId_GetName(show->smartshopperShow.itemIds[0])); - if (show->smartshopperShow.priceReduced == TRUE) - { - sTVShowState = 8; - } - else - { - sTVShowState = 12; - } - break; - case 12: - TVShowConvertInternationalString(gStringVar1, show->smartshopperShow.playerName, show->smartshopperShow.language); - TVShowDone(); - break; + case 0: + TVShowConvertInternationalString(gStringVar1, show->smartshopperShow.playerName, show->smartshopperShow.language); + GetMapName(gStringVar2, show->smartshopperShow.shopLocation, 0); + if (show->smartshopperShow.itemAmounts[0] >= 255) + sTVShowState = 11; + else + sTVShowState = 1; + break; + case 1: + TVShowConvertInternationalString(gStringVar1, show->smartshopperShow.playerName, show->smartshopperShow.language); + StringCopy(gStringVar2, ItemId_GetName(show->smartshopperShow.itemIds[0])); + ConvertIntToDecimalString(2, show->smartshopperShow.itemAmounts[0]); + sTVShowState += 1 + (Random() % 4); + break; + case 2: + case 4: + case 5: + if (show->smartshopperShow.itemIds[1] != ITEM_NONE) + sTVShowState = 6; + else + sTVShowState = 10; + break; + case 3: + ConvertIntToDecimalString(2, show->smartshopperShow.itemAmounts[0] + 1); + if (show->smartshopperShow.itemIds[1] != ITEM_NONE) + sTVShowState = 6; + else + sTVShowState = 10; + break; + case 6: + StringCopy(gStringVar2, ItemId_GetName(show->smartshopperShow.itemIds[1])); + ConvertIntToDecimalString(2, show->smartshopperShow.itemAmounts[1]); + if (show->smartshopperShow.itemIds[2] != ITEM_NONE) + sTVShowState = 7; + else if (show->smartshopperShow.priceReduced == TRUE) + sTVShowState = 8; + else + sTVShowState = 9; + break; + case 7: + StringCopy(gStringVar2, ItemId_GetName(show->smartshopperShow.itemIds[2])); + ConvertIntToDecimalString(2, show->smartshopperShow.itemAmounts[2]); + if (show->smartshopperShow.priceReduced == TRUE) + sTVShowState = 8; + else + sTVShowState = 9; + break; + case 8: + if (show->smartshopperShow.itemAmounts[0] >= 255) + sTVShowState = 12; + else + sTVShowState = 9; + break; + case 9: + sub_80EF40C(1, show); + TVShowDone(); + break; + case 10: + if (show->smartshopperShow.priceReduced == TRUE) + sTVShowState = 8; + else + sTVShowState = 9; + break; + case 11: + TVShowConvertInternationalString(gStringVar1, show->smartshopperShow.playerName, show->smartshopperShow.language); + StringCopy(gStringVar2, ItemId_GetName(show->smartshopperShow.itemIds[0])); + if (show->smartshopperShow.priceReduced == TRUE) + sTVShowState = 8; + else + sTVShowState = 12; + break; + case 12: + TVShowConvertInternationalString(gStringVar1, show->smartshopperShow.playerName, show->smartshopperShow.language); + TVShowDone(); + break; } ShowFieldMessage(sTVTodaysSmartShopperTextGroup[state]); } @@ -4800,90 +4549,78 @@ static void DoTVShowTheNameRaterShow(void) state = sTVShowState; switch (state) { - case 0: - TVShowConvertInternationalString(gStringVar1, show->nameRaterShow.trainerName, show->nameRaterShow.language); - StringCopy(gStringVar2, gSpeciesNames[show->nameRaterShow.species]); - TVShowConvertInternationalString(gStringVar3, show->nameRaterShow.pokemonName, show->nameRaterShow.pokemonNameLanguage); - sTVShowState = TV_GetNicknameSumMod8(show) + 1; - break; - case 1: - case 3: - case 4: - case 5: - case 6: - case 7: - case 8: - if (show->nameRaterShow.random == 0) - { - sTVShowState = 9; - } - else if (show->nameRaterShow.random == 1) - { - sTVShowState = 10; - } - else if (show->nameRaterShow.random == 2) - { - sTVShowState = 11; - } - break; - case 2: - TVShowConvertInternationalString(gStringVar1, show->nameRaterShow.trainerName, show->nameRaterShow.language); - if (show->nameRaterShow.random == 0) - { - sTVShowState = 9; - } - else if (show->nameRaterShow.random == 1) - { - sTVShowState = 10; - } - else if (show->nameRaterShow.random == 2) - { - sTVShowState = 11; - } - break; - case 9: - case 10: - case 11: - TVShowConvertInternationalString(gStringVar1, show->nameRaterShow.pokemonName, show->nameRaterShow.pokemonNameLanguage); - TV_GetNicknameSubstring(1, 0, 0, 1, 0, show); - TV_GetNicknameSubstring(2, 1, 0, 1, 0, show); - sTVShowState = 12; - break; - case 13: - TVShowConvertInternationalString(gStringVar1, show->nameRaterShow.trainerName, show->nameRaterShow.language); - TV_GetNicknameSubstring(1, 0, 2, 0, 0, show); - TV_GetNicknameSubstring(2, 0, 3, 1, 0, show); - sTVShowState = 14; - break; - case 14: - TV_GetNicknameSubstring(1, 0, 2, 1, 0, show); - TV_GetNicknameSubstring(2, 0, 3, 0, 0, show); - sTVShowState = 18; - break; - case 15: - TV_GetNicknameSubstring(0, 0, 2, 1, 0, show); - StringCopy(gStringVar2, gSpeciesNames[show->nameRaterShow.species]); - TV_GetNicknameSubstring(2, 0, 3, 2, show->nameRaterShow.species, show); - sTVShowState = 16; - break; - case 16: - TV_GetNicknameSubstring(0, 0, 2, 2, show->nameRaterShow.species, show); - TV_GetNicknameSubstring(2, 0, 3, 1, 0, show); - sTVShowState = 17; - break; - case 17: - TV_GetNicknameSubstring(0, 0, 2, 1, 0, show); - StringCopy(gStringVar2, gSpeciesNames[show->nameRaterShow.randomSpecies]); - TV_GetNicknameSubstring(2, 0, 3, 2, show->nameRaterShow.randomSpecies, show); - sTVShowState = 18; - break; - case 12: - state = 18; - sTVShowState = 18; - case 18: - TVShowConvertInternationalString(gStringVar1, show->nameRaterShow.pokemonName, show->nameRaterShow.pokemonNameLanguage); - TVShowDone(); - break; + case 0: + TVShowConvertInternationalString(gStringVar1, show->nameRaterShow.trainerName, show->nameRaterShow.language); + StringCopy(gStringVar2, gSpeciesNames[show->nameRaterShow.species]); + TVShowConvertInternationalString(gStringVar3, show->nameRaterShow.pokemonName, show->nameRaterShow.pokemonNameLanguage); + sTVShowState = GetRandomNameRaterStateFromName(show) + 1; + break; + case 1: + case 3: + case 4: + case 5: + case 6: + case 7: + case 8: + if (show->nameRaterShow.random == 0) + sTVShowState = 9; + else if (show->nameRaterShow.random == 1) + sTVShowState = 10; + else if (show->nameRaterShow.random == 2) + sTVShowState = 11; + break; + case 2: + TVShowConvertInternationalString(gStringVar1, show->nameRaterShow.trainerName, show->nameRaterShow.language); + if (show->nameRaterShow.random == 0) + sTVShowState = 9; + else if (show->nameRaterShow.random == 1) + sTVShowState = 10; + else if (show->nameRaterShow.random == 2) + sTVShowState = 11; + break; + case 9: + case 10: + case 11: + TVShowConvertInternationalString(gStringVar1, show->nameRaterShow.pokemonName, show->nameRaterShow.pokemonNameLanguage); + GetNicknameSubstring(1, 0, 0, 1, 0, show); + GetNicknameSubstring(2, 1, 0, 1, 0, show); + sTVShowState = 12; + break; + case 13: + TVShowConvertInternationalString(gStringVar1, show->nameRaterShow.trainerName, show->nameRaterShow.language); + GetNicknameSubstring(1, 0, 2, 0, 0, show); + GetNicknameSubstring(2, 0, 3, 1, 0, show); + sTVShowState = 14; + break; + case 14: + GetNicknameSubstring(1, 0, 2, 1, 0, show); + GetNicknameSubstring(2, 0, 3, 0, 0, show); + sTVShowState = 18; + break; + case 15: + GetNicknameSubstring(0, 0, 2, 1, 0, show); + StringCopy(gStringVar2, gSpeciesNames[show->nameRaterShow.species]); + GetNicknameSubstring(2, 0, 3, 2, show->nameRaterShow.species, show); + sTVShowState = 16; + break; + case 16: + GetNicknameSubstring(0, 0, 2, 2, show->nameRaterShow.species, show); + GetNicknameSubstring(2, 0, 3, 1, 0, show); + sTVShowState = 17; + break; + case 17: + GetNicknameSubstring(0, 0, 2, 1, 0, show); + StringCopy(gStringVar2, gSpeciesNames[show->nameRaterShow.randomSpecies]); + GetNicknameSubstring(2, 0, 3, 2, show->nameRaterShow.randomSpecies, show); + sTVShowState = 18; + break; + case 12: + state = 18; + sTVShowState = 18; + case 18: + TVShowConvertInternationalString(gStringVar1, show->nameRaterShow.pokemonName, show->nameRaterShow.pokemonNameLanguage); + TVShowDone(); + break; } ShowFieldMessage(sTVNameRaterTextGroup[state]); } @@ -4898,70 +4635,62 @@ static void DoTVShowPokemonTodaySuccessfulCapture(void) state = sTVShowState; switch (state) { - case 0: - TVShowConvertInternationalString(gStringVar1, show->pokemonToday.playerName, show->pokemonToday.language); - StringCopy(gStringVar2, gSpeciesNames[show->pokemonToday.species]); - TVShowConvertInternationalString(gStringVar3, show->pokemonToday.nickname, show->pokemonToday.language2); - if (show->pokemonToday.ball == ITEM_MASTER_BALL) - { - sTVShowState = 5; - } - else - { - sTVShowState = 1; - } - break; - case 1: - sTVShowState = 2; - break; - case 2: - StringCopy(gStringVar2, ItemId_GetName(show->pokemonToday.ball)); - TV_PrintIntToStringVar(2, show->pokemonToday.nBallsUsed); - if (show->pokemonToday.nBallsUsed < 4) - { - sTVShowState = 3; - } - else - { - sTVShowState = 4; - } - break; - case 3: - TVShowConvertInternationalString(gStringVar1, show->pokemonToday.playerName, show->pokemonToday.language); - StringCopy(gStringVar2, gSpeciesNames[show->pokemonToday.species]); - TVShowConvertInternationalString(gStringVar3, show->pokemonToday.nickname, show->pokemonToday.language2); - sTVShowState = 6; - break; - case 4: - sTVShowState = 6; - break; - case 5: - TVShowConvertInternationalString(gStringVar1, show->pokemonToday.playerName, show->pokemonToday.language); - StringCopy(gStringVar2, gSpeciesNames[show->pokemonToday.species]); - sTVShowState = 6; - break; - case 6: - TVShowConvertInternationalString(gStringVar1, show->pokemonToday.playerName, show->pokemonToday.language); - StringCopy(gStringVar2, gSpeciesNames[show->pokemonToday.species]); - TVShowConvertInternationalString(gStringVar3, show->pokemonToday.nickname, show->pokemonToday.language2); - sTVShowState += 1 + (Random() % 4); - break; - case 7: - case 8: - StringCopy(gStringVar1, gSpeciesNames[show->pokemonToday.species]); - TVShowConvertInternationalString(gStringVar2, show->pokemonToday.nickname, show->pokemonToday.language2); - TV_GetSomeOtherSpeciesAlreadySeenByPlayer_AndPrintName(2, show->pokemonToday.species); - sTVShowState = 11; - break; - case 9: - case 10: - StringCopy(gStringVar1, gSpeciesNames[show->pokemonToday.species]); - TVShowConvertInternationalString(gStringVar2, show->pokemonToday.nickname, show->pokemonToday.language2); - sTVShowState = 11; - break; - case 11: - TVShowDone(); - break; + case 0: + TVShowConvertInternationalString(gStringVar1, show->pokemonToday.playerName, show->pokemonToday.language); + StringCopy(gStringVar2, gSpeciesNames[show->pokemonToday.species]); + TVShowConvertInternationalString(gStringVar3, show->pokemonToday.nickname, show->pokemonToday.language2); + if (show->pokemonToday.ball == ITEM_MASTER_BALL) + sTVShowState = 5; + else + sTVShowState = 1; + break; + case 1: + sTVShowState = 2; + break; + case 2: + StringCopy(gStringVar2, ItemId_GetName(show->pokemonToday.ball)); + ConvertIntToDecimalString(2, show->pokemonToday.nBallsUsed); + if (show->pokemonToday.nBallsUsed < 4) + sTVShowState = 3; + else + sTVShowState = 4; + break; + case 3: + TVShowConvertInternationalString(gStringVar1, show->pokemonToday.playerName, show->pokemonToday.language); + StringCopy(gStringVar2, gSpeciesNames[show->pokemonToday.species]); + TVShowConvertInternationalString(gStringVar3, show->pokemonToday.nickname, show->pokemonToday.language2); + sTVShowState = 6; + break; + case 4: + sTVShowState = 6; + break; + case 5: + TVShowConvertInternationalString(gStringVar1, show->pokemonToday.playerName, show->pokemonToday.language); + StringCopy(gStringVar2, gSpeciesNames[show->pokemonToday.species]); + sTVShowState = 6; + break; + case 6: + TVShowConvertInternationalString(gStringVar1, show->pokemonToday.playerName, show->pokemonToday.language); + StringCopy(gStringVar2, gSpeciesNames[show->pokemonToday.species]); + TVShowConvertInternationalString(gStringVar3, show->pokemonToday.nickname, show->pokemonToday.language2); + sTVShowState += 1 + (Random() % 4); + break; + case 7: + case 8: + StringCopy(gStringVar1, gSpeciesNames[show->pokemonToday.species]); + TVShowConvertInternationalString(gStringVar2, show->pokemonToday.nickname, show->pokemonToday.language2); + GetRandomDifferentSpeciesAndNameSeenByPlayer(2, show->pokemonToday.species); + sTVShowState = 11; + break; + case 9: + case 10: + StringCopy(gStringVar1, gSpeciesNames[show->pokemonToday.species]); + TVShowConvertInternationalString(gStringVar2, show->pokemonToday.nickname, show->pokemonToday.language2); + sTVShowState = 11; + break; + case 11: + TVShowDone(); + break; } ShowFieldMessage(sTVPokemonTodaySuccessfulTextGroup[state]); } @@ -4976,45 +4705,37 @@ static void DoTVShowPokemonTodayFailedCapture(void) state = sTVShowState; switch (state) { - case 0: - TVShowConvertInternationalString(gStringVar1, show->pokemonTodayFailed.playerName, show->pokemonTodayFailed.language); - StringCopy(gStringVar2, gSpeciesNames[show->pokemonTodayFailed.species]); - sTVShowState = 1; - break; - case 1: - TVShowConvertInternationalString(gStringVar1, show->pokemonTodayFailed.playerName, show->pokemonTodayFailed.language); - GetMapName(gStringVar2, show->pokemonTodayFailed.location, 0); - StringCopy(gStringVar3, gSpeciesNames[show->pokemonTodayFailed.species2]); - if (show->pokemonTodayFailed.outcome == 1) - { - sTVShowState = 3; - } - else - { - sTVShowState = 2; - } - break; - case 2: - case 3: - TVShowConvertInternationalString(gStringVar1, show->pokemonTodayFailed.playerName, show->pokemonTodayFailed.language); - TV_PrintIntToStringVar(1, show->pokemonTodayFailed.nBallsUsed); - if (Random() % 3 == 0) - { - sTVShowState = 5; - } - else - { - sTVShowState = 4; - } - break; - case 4: - case 5: - TVShowConvertInternationalString(gStringVar1, show->pokemonTodayFailed.playerName, show->pokemonTodayFailed.language); - sTVShowState = 6; - break; - case 6: - TVShowDone(); - break; + case 0: + TVShowConvertInternationalString(gStringVar1, show->pokemonTodayFailed.playerName, show->pokemonTodayFailed.language); + StringCopy(gStringVar2, gSpeciesNames[show->pokemonTodayFailed.species]); + sTVShowState = 1; + break; + case 1: + TVShowConvertInternationalString(gStringVar1, show->pokemonTodayFailed.playerName, show->pokemonTodayFailed.language); + GetMapName(gStringVar2, show->pokemonTodayFailed.location, 0); + StringCopy(gStringVar3, gSpeciesNames[show->pokemonTodayFailed.species2]); + if (show->pokemonTodayFailed.outcome == 1) + sTVShowState = 3; + else + sTVShowState = 2; + break; + case 2: + case 3: + TVShowConvertInternationalString(gStringVar1, show->pokemonTodayFailed.playerName, show->pokemonTodayFailed.language); + ConvertIntToDecimalString(1, show->pokemonTodayFailed.nBallsUsed); + if (Random() % 3 == 0) + sTVShowState = 5; + else + sTVShowState = 4; + break; + case 4: + case 5: + TVShowConvertInternationalString(gStringVar1, show->pokemonTodayFailed.playerName, show->pokemonTodayFailed.language); + sTVShowState = 6; + break; + case 6: + TVShowDone(); + break; } ShowFieldMessage(sTVPokemonTodayFailedTextGroup[state]); } @@ -5030,45 +4751,45 @@ static void DoTVShowPokemonFanClubLetter(void) state = sTVShowState; switch (state) { - case 0: - TVShowConvertInternationalString(gStringVar1, show->fanclubLetter.playerName, show->fanclubLetter.language); - StringCopy(gStringVar2, gSpeciesNames[show->fanclubLetter.species]); - sTVShowState = 50; - break; - case 1: - rval = (Random() % 4) + 1; - if (rval == 1) - sTVShowState = 2; - else - sTVShowState = rval + 2; - break; - case 2: - sTVShowState = 51; - break; - case 3: - sTVShowState += (Random() % 3) + 1; - break; - case 4: - case 5: - case 6: - TV_FanClubLetter_RandomWordToStringVar3(show); - sTVShowState = 7; - break; - case 7: - rval = (Random() % 0x1f) + 0x46; - TV_PrintIntToStringVar(2, rval); - TVShowDone(); - break; - case 50: - ConvertEasyChatWordsToString(gStringVar4, show->fanclubLetter.words, 2, 2); - ShowFieldMessage(gStringVar4); - sTVShowState = 1; - return; - case 51: - ConvertEasyChatWordsToString(gStringVar4, show->fanclubLetter.words, 2, 2); - ShowFieldMessage(gStringVar4); - sTVShowState = 3; - return; + case 0: + TVShowConvertInternationalString(gStringVar1, show->fanclubLetter.playerName, show->fanclubLetter.language); + StringCopy(gStringVar2, gSpeciesNames[show->fanclubLetter.species]); + sTVShowState = 50; + break; + case 1: + rval = (Random() % 4) + 1; + if (rval == 1) + sTVShowState = 2; + else + sTVShowState = rval + 2; + break; + case 2: + sTVShowState = 51; + break; + case 3: + sTVShowState += (Random() % 3) + 1; + break; + case 4: + case 5: + case 6: + GetRandomWordFromShow(show); + sTVShowState = 7; + break; + case 7: + rval = (Random() % 0x1f) + 0x46; + ConvertIntToDecimalString(2, rval); + TVShowDone(); + break; + case 50: + ConvertEasyChatWordsToString(gStringVar4, show->fanclubLetter.words, 2, 2); + ShowFieldMessage(gStringVar4); + sTVShowState = 1; + return; + case 51: + ConvertEasyChatWordsToString(gStringVar4, show->fanclubLetter.words, 2, 2); + ShowFieldMessage(gStringVar4); + sTVShowState = 3; + return; } ShowFieldMessage(sTVFanClubTextGroup[state]); } @@ -5083,27 +4804,27 @@ static void DoTVShowRecentHappenings(void) state = sTVShowState; switch (state) { - case 0: - TVShowConvertInternationalString(gStringVar1, show->recentHappenings.playerName, show->recentHappenings.language); - TV_FanClubLetter_RandomWordToStringVar3(show); - sTVShowState = 50; - break; - case 1: - sTVShowState += 1 + (Random() % 3); - break; - case 2: - case 3: - case 4: - sTVShowState = 5; - break; - case 5: - TVShowDone(); - break; - case 50: - ConvertEasyChatWordsToString(gStringVar4, show->recentHappenings.words, 2, 2); - ShowFieldMessage(gStringVar4); - sTVShowState = 1; - return; + case 0: + TVShowConvertInternationalString(gStringVar1, show->recentHappenings.playerName, show->recentHappenings.language); + GetRandomWordFromShow(show); + sTVShowState = 50; + break; + case 1: + sTVShowState += 1 + (Random() % 3); + break; + case 2: + case 3: + case 4: + sTVShowState = 5; + break; + case 5: + TVShowDone(); + break; + case 50: + ConvertEasyChatWordsToString(gStringVar4, show->recentHappenings.words, 2, 2); + ShowFieldMessage(gStringVar4); + sTVShowState = 1; + return; } ShowFieldMessage(sTVRecentHappeninssTextGroup[state]); } @@ -5118,25 +4839,25 @@ static void DoTVShowPokemonFanClubOpinions(void) state = sTVShowState; switch (state) { - case 0: - TVShowConvertInternationalString(gStringVar1, show->fanclubOpinions.playerName, show->fanclubOpinions.language); - StringCopy(gStringVar2, gSpeciesNames[show->fanclubOpinions.species]); - TVShowConvertInternationalString(gStringVar3, show->fanclubOpinions.nickname, show->fanclubOpinions.pokemonNameLanguage); - sTVShowState = show->fanclubOpinions.questionAsked + 1; - break; - case 1: - case 2: - case 3: - TVShowConvertInternationalString(gStringVar1, show->fanclubOpinions.playerName, show->fanclubOpinions.language); - StringCopy(gStringVar2, gSpeciesNames[show->fanclubOpinions.species]); - CopyEasyChatWord(gStringVar3, show->fanclubOpinions.words[0]); - sTVShowState = 4; - break; - case 4: - TVShowConvertInternationalString(gStringVar1, show->fanclubOpinions.playerName, show->fanclubOpinions.language); - CopyEasyChatWord(gStringVar3, show->fanclubOpinions.words[1]); - TVShowDone(); - break; + case 0: + TVShowConvertInternationalString(gStringVar1, show->fanclubOpinions.playerName, show->fanclubOpinions.language); + StringCopy(gStringVar2, gSpeciesNames[show->fanclubOpinions.species]); + TVShowConvertInternationalString(gStringVar3, show->fanclubOpinions.nickname, show->fanclubOpinions.pokemonNameLanguage); + sTVShowState = show->fanclubOpinions.questionAsked + 1; + break; + case 1: + case 2: + case 3: + TVShowConvertInternationalString(gStringVar1, show->fanclubOpinions.playerName, show->fanclubOpinions.language); + StringCopy(gStringVar2, gSpeciesNames[show->fanclubOpinions.species]); + CopyEasyChatWord(gStringVar3, show->fanclubOpinions.words[0]); + sTVShowState = 4; + break; + case 4: + TVShowConvertInternationalString(gStringVar1, show->fanclubOpinions.playerName, show->fanclubOpinions.language); + CopyEasyChatWord(gStringVar3, show->fanclubOpinions.words[1]); + TVShowDone(); + break; } ShowFieldMessage(sTVFanClubOpinionsTextGroup[state]); } @@ -5181,13 +4902,9 @@ static void DoTVShowPokemonContestLiveUpdates(void) if (show->contestLiveUpdates.round1Placing == show->contestLiveUpdates.round2Placing) { if (show->contestLiveUpdates.round1Placing == 0) - { sTVShowState = CONTESTLIVE_STATE_WON_BOTH_ROUNDS; - } else - { sTVShowState = CONTESTLIVE_STATE_EQUAL_ROUNDS; - } } else if (show->contestLiveUpdates.round1Placing > show->contestLiveUpdates.round2Placing) { @@ -5520,64 +5237,64 @@ static void DoTVShowPokemonBattleUpdate(void) state = sTVShowState; switch (state) { + case 0: + switch (show->battleUpdate.battleType) + { case 0: - switch (show->battleUpdate.battleType) - { - case 0: - case 1: - sTVShowState = 1; - break; - case 2: - sTVShowState = 5; - break; - } - break; case 1: - TVShowConvertInternationalString(gStringVar1, show->battleUpdate.playerName, show->battleUpdate.language); - TVShowConvertInternationalString(gStringVar2, show->battleUpdate.linkOpponentName, show->battleUpdate.linkOpponentLanguage); - if (show->battleUpdate.battleType == 0) - { - StringCopy(gStringVar3, gText_Single); - } - else - { - StringCopy(gStringVar3, gText_Double); - } - sTVShowState = 2; + sTVShowState = 1; break; case 2: - TVShowConvertInternationalString(gStringVar1, show->battleUpdate.playerName, show->battleUpdate.language); - StringCopy(gStringVar2, gSpeciesNames[show->battleUpdate.speciesPlayer]); - StringCopy(gStringVar3, gMoveNames[show->battleUpdate.move]); - sTVShowState = 3; - break; - case 3: - TVShowConvertInternationalString(gStringVar1, show->battleUpdate.linkOpponentName, show->battleUpdate.linkOpponentLanguage); - StringCopy(gStringVar2, gSpeciesNames[show->battleUpdate.speciesOpponent]); - sTVShowState = 4; - break; - case 4: - TVShowConvertInternationalString(gStringVar1, show->battleUpdate.playerName, show->battleUpdate.language); - TVShowConvertInternationalString(gStringVar2, show->battleUpdate.linkOpponentName, show->battleUpdate.linkOpponentLanguage); - TVShowDone(); - break; - case 5: - TVShowConvertInternationalString(gStringVar1, show->battleUpdate.playerName, show->battleUpdate.language); - TVShowConvertInternationalString(gStringVar2, show->battleUpdate.linkOpponentName, show->battleUpdate.linkOpponentLanguage); - sTVShowState = 6; - break; - case 6: - TVShowConvertInternationalString(gStringVar1, show->battleUpdate.playerName, show->battleUpdate.language); - StringCopy(gStringVar2, gSpeciesNames[show->battleUpdate.speciesPlayer]); - StringCopy(gStringVar3, gMoveNames[show->battleUpdate.move]); - sTVShowState = 7; - break; - case 7: - TVShowConvertInternationalString(gStringVar1, show->battleUpdate.playerName, show->battleUpdate.language); - TVShowConvertInternationalString(gStringVar2, show->battleUpdate.linkOpponentName, show->battleUpdate.linkOpponentLanguage); - StringCopy(gStringVar3, gSpeciesNames[show->battleUpdate.speciesOpponent]); - TVShowDone(); + sTVShowState = 5; break; + } + break; + case 1: + TVShowConvertInternationalString(gStringVar1, show->battleUpdate.playerName, show->battleUpdate.language); + TVShowConvertInternationalString(gStringVar2, show->battleUpdate.linkOpponentName, show->battleUpdate.linkOpponentLanguage); + if (show->battleUpdate.battleType == 0) + { + StringCopy(gStringVar3, gText_Single); + } + else + { + StringCopy(gStringVar3, gText_Double); + } + sTVShowState = 2; + break; + case 2: + TVShowConvertInternationalString(gStringVar1, show->battleUpdate.playerName, show->battleUpdate.language); + StringCopy(gStringVar2, gSpeciesNames[show->battleUpdate.speciesPlayer]); + StringCopy(gStringVar3, gMoveNames[show->battleUpdate.move]); + sTVShowState = 3; + break; + case 3: + TVShowConvertInternationalString(gStringVar1, show->battleUpdate.linkOpponentName, show->battleUpdate.linkOpponentLanguage); + StringCopy(gStringVar2, gSpeciesNames[show->battleUpdate.speciesOpponent]); + sTVShowState = 4; + break; + case 4: + TVShowConvertInternationalString(gStringVar1, show->battleUpdate.playerName, show->battleUpdate.language); + TVShowConvertInternationalString(gStringVar2, show->battleUpdate.linkOpponentName, show->battleUpdate.linkOpponentLanguage); + TVShowDone(); + break; + case 5: + TVShowConvertInternationalString(gStringVar1, show->battleUpdate.playerName, show->battleUpdate.language); + TVShowConvertInternationalString(gStringVar2, show->battleUpdate.linkOpponentName, show->battleUpdate.linkOpponentLanguage); + sTVShowState = 6; + break; + case 6: + TVShowConvertInternationalString(gStringVar1, show->battleUpdate.playerName, show->battleUpdate.language); + StringCopy(gStringVar2, gSpeciesNames[show->battleUpdate.speciesPlayer]); + StringCopy(gStringVar3, gMoveNames[show->battleUpdate.move]); + sTVShowState = 7; + break; + case 7: + TVShowConvertInternationalString(gStringVar1, show->battleUpdate.playerName, show->battleUpdate.language); + TVShowConvertInternationalString(gStringVar2, show->battleUpdate.linkOpponentName, show->battleUpdate.linkOpponentLanguage); + StringCopy(gStringVar3, gSpeciesNames[show->battleUpdate.speciesOpponent]); + TVShowDone(); + break; } ShowFieldMessage(sTVPokemonBattleUpdateTextGroup[state]); } @@ -5592,95 +5309,88 @@ static void DoTVShow3CheersForPokeblocks(void) state = sTVShowState; switch (state) { + case 0: + TVShowConvertInternationalString(gStringVar1, show->threeCheers.playerName, show->threeCheers.language); + if (show->threeCheers.sheen > 20) + sTVShowState = 1; + else + sTVShowState = 3; + break; + case 1: + switch (show->threeCheers.flavor) + { case 0: - TVShowConvertInternationalString(gStringVar1, show->threeCheers.playerName, show->threeCheers.language); - if (show->threeCheers.sheen > 20) - { - sTVShowState = 1; - } - else - { - sTVShowState = 3; - } + StringCopy(gStringVar1, gText_Spicy2); break; case 1: - switch (show->threeCheers.flavor) - { - case 0: - StringCopy(gStringVar1, gText_Spicy2); - break; - case 1: - StringCopy(gStringVar1, gText_Dry2); - break; - case 2: - StringCopy(gStringVar1, gText_Sweet2); - break; - case 3: - StringCopy(gStringVar1, gText_Bitter2); - break; - case 4: - StringCopy(gStringVar1, gText_Sour2); - break; - } - if (show->threeCheers.sheen > 24) - { - StringCopy(gStringVar2, gText_Excellent); - } else if (show->threeCheers.sheen > 22) - { - StringCopy(gStringVar2, gText_VeryGood); - } - else - { - StringCopy(gStringVar2, gText_Good); - } - TVShowConvertInternationalString(gStringVar3, show->threeCheers.playerName, show->threeCheers.language); - sTVShowState = 2; + StringCopy(gStringVar1, gText_Dry2); break; case 2: - TVShowConvertInternationalString(gStringVar1, show->threeCheers.worstBlenderName, show->threeCheers.worstBlenderLanguage); - sTVShowState = 5; + StringCopy(gStringVar1, gText_Sweet2); break; case 3: - switch (show->threeCheers.flavor) - { - case 0: - StringCopy(gStringVar1, gText_Spicy2); - break; - case 1: - StringCopy(gStringVar1, gText_Dry2); - break; - case 2: - StringCopy(gStringVar1, gText_Sweet2); - break; - case 3: - StringCopy(gStringVar1, gText_Bitter2); - break; - case 4: - StringCopy(gStringVar1, gText_Sour2); - break; - } - if (show->threeCheers.sheen > 16) - { - StringCopy(gStringVar2, gText_SoSo); - } else if (show->threeCheers.sheen > 13) - { - StringCopy(gStringVar2, gText_Bad); - } - else - { - StringCopy(gStringVar2, gText_TheWorst); - } - TVShowConvertInternationalString(gStringVar3, show->threeCheers.playerName, show->threeCheers.language); - sTVShowState = 4; + StringCopy(gStringVar1, gText_Bitter2); break; case 4: - TVShowConvertInternationalString(gStringVar1, show->threeCheers.worstBlenderName, show->threeCheers.worstBlenderLanguage); - TVShowConvertInternationalString(gStringVar2, show->threeCheers.playerName, show->threeCheers.language); - sTVShowState = 5; + StringCopy(gStringVar1, gText_Sour2); break; - case 5: - TVShowDone(); + } + if (show->threeCheers.sheen > 24) + { + StringCopy(gStringVar2, gText_Excellent); + } else if (show->threeCheers.sheen > 22) + { + StringCopy(gStringVar2, gText_VeryGood); + } + else + { + StringCopy(gStringVar2, gText_Good); + } + TVShowConvertInternationalString(gStringVar3, show->threeCheers.playerName, show->threeCheers.language); + sTVShowState = 2; + break; + case 2: + TVShowConvertInternationalString(gStringVar1, show->threeCheers.worstBlenderName, show->threeCheers.worstBlenderLanguage); + sTVShowState = 5; + break; + case 3: + switch (show->threeCheers.flavor) + { + case 0: + StringCopy(gStringVar1, gText_Spicy2); break; + case 1: + StringCopy(gStringVar1, gText_Dry2); + break; + case 2: + StringCopy(gStringVar1, gText_Sweet2); + break; + case 3: + StringCopy(gStringVar1, gText_Bitter2); + break; + case 4: + StringCopy(gStringVar1, gText_Sour2); + break; + } + + if (show->threeCheers.sheen > 16) + StringCopy(gStringVar2, gText_SoSo); + else if (show->threeCheers.sheen > 13) + StringCopy(gStringVar2, gText_Bad); + else + StringCopy(gStringVar2, gText_TheWorst); + + TVShowConvertInternationalString(gStringVar3, show->threeCheers.playerName, show->threeCheers.language); + sTVShowState = 4; + break; + case 4: + TVShowConvertInternationalString(gStringVar1, show->threeCheers.worstBlenderName, show->threeCheers.worstBlenderLanguage); + TVShowConvertInternationalString(gStringVar2, show->threeCheers.playerName, show->threeCheers.language); + sTVShowState = 5; + break; + case 5: + TVShowDone(); + break; } ShowFieldMessage(sTV3CheersForPokeblocksTextGroup[state]); } @@ -5693,62 +5403,48 @@ void DoTVShowInSearchOfTrainers(void) state = sTVShowState; switch (state) { - case 0: - GetMapName(gStringVar1, gSaveBlock1Ptr->gabbyAndTyData.mapnum, 0); - if (gSaveBlock1Ptr->gabbyAndTyData.battleNum > 1) - { - sTVShowState = 1; - } - else - { - sTVShowState = 2; - } - break; - case 1: + case 0: + GetMapName(gStringVar1, gSaveBlock1Ptr->gabbyAndTyData.mapnum, 0); + if (gSaveBlock1Ptr->gabbyAndTyData.battleNum > 1) + sTVShowState = 1; + else sTVShowState = 2; - break; - case 2: - if (!gSaveBlock1Ptr->gabbyAndTyData.battleTookMoreThanOneTurn) - { - sTVShowState = 4; - } - else if (gSaveBlock1Ptr->gabbyAndTyData.playerThrewABall) - { - sTVShowState = 5; - } - else if (gSaveBlock1Ptr->gabbyAndTyData.playerUsedHealingItem) - { - sTVShowState = 6; - } - else if (gSaveBlock1Ptr->gabbyAndTyData.playerLostAMon) - { - sTVShowState = 7; - } - else - { - sTVShowState = 3; - } - break; - case 3: - StringCopy(gStringVar1, gSpeciesNames[gSaveBlock1Ptr->gabbyAndTyData.mon1]); - StringCopy(gStringVar2, gMoveNames[gSaveBlock1Ptr->gabbyAndTyData.lastMove]); - StringCopy(gStringVar3, gSpeciesNames[gSaveBlock1Ptr->gabbyAndTyData.mon2]); - sTVShowState = 8; - break; - case 4: - case 5: - case 6: - case 7: - sTVShowState = 8; - break; - case 8: - CopyEasyChatWord(gStringVar1, gSaveBlock1Ptr->gabbyAndTyData.quote[0]); - StringCopy(gStringVar2, gSpeciesNames[gSaveBlock1Ptr->gabbyAndTyData.mon1]); - StringCopy(gStringVar3, gSpeciesNames[gSaveBlock1Ptr->gabbyAndTyData.mon2]); - gSpecialVar_Result = TRUE; - sTVShowState = 0; - TakeTVShowInSearchOfTrainersOffTheAir(); - break; + break; + case 1: + sTVShowState = 2; + break; + case 2: + if (!gSaveBlock1Ptr->gabbyAndTyData.battleTookMoreThanOneTurn) + sTVShowState = 4; + else if (gSaveBlock1Ptr->gabbyAndTyData.playerThrewABall) + sTVShowState = 5; + else if (gSaveBlock1Ptr->gabbyAndTyData.playerUsedHealingItem) + sTVShowState = 6; + else if (gSaveBlock1Ptr->gabbyAndTyData.playerLostAMon) + sTVShowState = 7; + else + sTVShowState = 3; + break; + case 3: + StringCopy(gStringVar1, gSpeciesNames[gSaveBlock1Ptr->gabbyAndTyData.mon1]); + StringCopy(gStringVar2, gMoveNames[gSaveBlock1Ptr->gabbyAndTyData.lastMove]); + StringCopy(gStringVar3, gSpeciesNames[gSaveBlock1Ptr->gabbyAndTyData.mon2]); + sTVShowState = 8; + break; + case 4: + case 5: + case 6: + case 7: + sTVShowState = 8; + break; + case 8: + CopyEasyChatWord(gStringVar1, gSaveBlock1Ptr->gabbyAndTyData.quote[0]); + StringCopy(gStringVar2, gSpeciesNames[gSaveBlock1Ptr->gabbyAndTyData.mon1]); + StringCopy(gStringVar3, gSpeciesNames[gSaveBlock1Ptr->gabbyAndTyData.mon2]); + gSpecialVar_Result = TRUE; + sTVShowState = 0; + TakeGabbyAndTyOffTheAir(); + break; } ShowFieldMessage(sTVInSearchOfTrainersTextGroup[state]); } @@ -5761,28 +5457,24 @@ static void DoTVShowPokemonAngler(void) show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004]; gSpecialVar_Result = FALSE; if (show->pokemonAngler.nBites < show->pokemonAngler.nFails) - { sTVShowState = 0; - } else - { sTVShowState = 1; - } state = sTVShowState; switch (state) { - case 0: - TVShowConvertInternationalString(gStringVar1, show->pokemonAngler.playerName, show->pokemonAngler.language); - StringCopy(gStringVar2, gSpeciesNames[show->pokemonAngler.species]); - TV_PrintIntToStringVar(2, show->pokemonAngler.nFails); - TVShowDone(); - break; - case 1: - TVShowConvertInternationalString(gStringVar1, show->pokemonAngler.playerName, show->pokemonAngler.language); - StringCopy(gStringVar2, gSpeciesNames[show->pokemonAngler.species]); - TV_PrintIntToStringVar(2, show->pokemonAngler.nBites); - TVShowDone(); - break; + case 0: + TVShowConvertInternationalString(gStringVar1, show->pokemonAngler.playerName, show->pokemonAngler.language); + StringCopy(gStringVar2, gSpeciesNames[show->pokemonAngler.species]); + ConvertIntToDecimalString(2, show->pokemonAngler.nFails); + TVShowDone(); + break; + case 1: + TVShowConvertInternationalString(gStringVar1, show->pokemonAngler.playerName, show->pokemonAngler.language); + StringCopy(gStringVar2, gSpeciesNames[show->pokemonAngler.species]); + ConvertIntToDecimalString(2, show->pokemonAngler.nBites); + TVShowDone(); + break; } ShowFieldMessage(sTVPokemonAnslerTextGroup[state]); } @@ -5797,22 +5489,22 @@ static void DoTVShowTheWorldOfMasters(void) state = sTVShowState; switch (state) { - case 0: - TVShowConvertInternationalString(gStringVar1, show->worldOfMasters.playerName, show->worldOfMasters.language); - TV_PrintIntToStringVar(1, show->worldOfMasters.steps); - TV_PrintIntToStringVar(2, show->worldOfMasters.numPokeCaught); - sTVShowState = 1; - break; - case 1: - StringCopy(gStringVar1, gSpeciesNames[show->worldOfMasters.species]); - sTVShowState = 2; - break; - case 2: - TVShowConvertInternationalString(gStringVar1, show->worldOfMasters.playerName, show->worldOfMasters.language); - GetMapName(gStringVar2, show->worldOfMasters.location, 0); - StringCopy(gStringVar3, gSpeciesNames[show->worldOfMasters.caughtPoke]); - TVShowDone(); - break; + case 0: + TVShowConvertInternationalString(gStringVar1, show->worldOfMasters.playerName, show->worldOfMasters.language); + ConvertIntToDecimalString(1, show->worldOfMasters.steps); + ConvertIntToDecimalString(2, show->worldOfMasters.numPokeCaught); + sTVShowState = 1; + break; + case 1: + StringCopy(gStringVar1, gSpeciesNames[show->worldOfMasters.species]); + sTVShowState = 2; + break; + case 2: + TVShowConvertInternationalString(gStringVar1, show->worldOfMasters.playerName, show->worldOfMasters.language); + GetMapName(gStringVar2, show->worldOfMasters.location, 0); + StringCopy(gStringVar3, gSpeciesNames[show->worldOfMasters.caughtPoke]); + TVShowDone(); + break; } ShowFieldMessage(sTVWorldOfMastersTextGroup[state]); } @@ -5827,143 +5519,111 @@ static void DoTVShowTodaysRivalTrainer(void) state = sTVShowState; switch (state) { - case 0: - switch (show->rivalTrainer.location) + case 0: + switch (show->rivalTrainer.location) + { + default: + sTVShowState = 7; + break; + case MAPSEC_SECRET_BASE: + sTVShowState = 8; + break; + case MAPSEC_DYNAMIC: + switch (show->rivalTrainer.mapLayoutId) { - default: - sTVShowState = 7; - break; - case MAPSEC_SECRET_BASE: - sTVShowState = 8; - break; - case MAPSEC_DYNAMIC: - switch (show->rivalTrainer.mapLayoutId) - { - case LAYOUT_SS_TIDAL_CORRIDOR: - case LAYOUT_SS_TIDAL_LOWER_DECK: - case LAYOUT_SS_TIDAL_ROOMS: - sTVShowState = 10; - break; - default: - sTVShowState = 9; - break; - } - break; + case LAYOUT_SS_TIDAL_CORRIDOR: + case LAYOUT_SS_TIDAL_LOWER_DECK: + case LAYOUT_SS_TIDAL_ROOMS: + sTVShowState = 10; + break; + default: + sTVShowState = 9; + break; } break; - case 7: - TVShowConvertInternationalString(gStringVar1, show->rivalTrainer.playerName, show->rivalTrainer.language); - TV_PrintIntToStringVar(1, show->rivalTrainer.dexCount); - GetMapName(gStringVar3, show->rivalTrainer.location, 0); - if (show->rivalTrainer.badgeCount != 0) - { - sTVShowState = 1; - } + } + break; + case 7: + TVShowConvertInternationalString(gStringVar1, show->rivalTrainer.playerName, show->rivalTrainer.language); + ConvertIntToDecimalString(1, show->rivalTrainer.dexCount); + GetMapName(gStringVar3, show->rivalTrainer.location, 0); + if (show->rivalTrainer.badgeCount != 0) + sTVShowState = 1; + else + sTVShowState = 2; + break; + case 8: + TVShowConvertInternationalString(gStringVar1, show->rivalTrainer.playerName, show->rivalTrainer.language); + ConvertIntToDecimalString(1, show->rivalTrainer.dexCount); + if (show->rivalTrainer.badgeCount != 0) + sTVShowState = 1; + else + sTVShowState = 2; + break; + case 9: + TVShowConvertInternationalString(gStringVar1, show->rivalTrainer.playerName, show->rivalTrainer.language); + ConvertIntToDecimalString(1, show->rivalTrainer.dexCount); + if (show->rivalTrainer.badgeCount != 0) + sTVShowState = 1; + else + sTVShowState = 2; + break; + case 10: + TVShowConvertInternationalString(gStringVar1, show->rivalTrainer.playerName, show->rivalTrainer.language); + ConvertIntToDecimalString(1, show->rivalTrainer.dexCount); + if (show->rivalTrainer.badgeCount != 0) + sTVShowState = 1; + else + sTVShowState = 2; + break; + case 1: + ConvertIntToDecimalString(0, show->rivalTrainer.badgeCount); + if (FlagGet(FLAG_LANDMARK_BATTLE_FRONTIER)) + { + if (show->rivalTrainer.nSilverSymbols || show->rivalTrainer.nGoldSymbols) + sTVShowState = 4; else - { - sTVShowState = 2; - } - break; - case 8: - TVShowConvertInternationalString(gStringVar1, show->rivalTrainer.playerName, show->rivalTrainer.language); - TV_PrintIntToStringVar(1, show->rivalTrainer.dexCount); - if (show->rivalTrainer.badgeCount != 0) - { - sTVShowState = 1; - } - else - { - sTVShowState = 2; - } - break; - case 9: - TVShowConvertInternationalString(gStringVar1, show->rivalTrainer.playerName, show->rivalTrainer.language); - TV_PrintIntToStringVar(1, show->rivalTrainer.dexCount); - if (show->rivalTrainer.badgeCount != 0) - { - sTVShowState = 1; - } - else - { - sTVShowState = 2; - } - break; - case 10: - TVShowConvertInternationalString(gStringVar1, show->rivalTrainer.playerName, show->rivalTrainer.language); - TV_PrintIntToStringVar(1, show->rivalTrainer.dexCount); - if (show->rivalTrainer.badgeCount != 0) - { - sTVShowState = 1; - } - else - { - sTVShowState = 2; - } - break; - case 1: - TV_PrintIntToStringVar(0, show->rivalTrainer.badgeCount); - if (FlagGet(FLAG_LANDMARK_BATTLE_FRONTIER)) - { - if (show->rivalTrainer.nSilverSymbols || show->rivalTrainer.nGoldSymbols) - { - sTVShowState = 4; - } - else - { - sTVShowState = 3; - } - } - else - { - sTVShowState = 6; - } - break; - case 2: - if (FlagGet(FLAG_LANDMARK_BATTLE_FRONTIER)) - { - if (show->rivalTrainer.nSilverSymbols || show->rivalTrainer.nGoldSymbols) - { - sTVShowState = 4; - } - else - { - sTVShowState = 3; - } - } - else - { - sTVShowState = 6; - } - break; - case 3: - if (show->rivalTrainer.battlePoints == 0) - { - sTVShowState = 6; - } - else - { - sTVShowState = 5; - } - break; - case 4: - TV_PrintIntToStringVar(0, show->rivalTrainer.nGoldSymbols); - TV_PrintIntToStringVar(1, show->rivalTrainer.nSilverSymbols); - if (show->rivalTrainer.battlePoints == 0) - { - sTVShowState = 6; - } - else - { - sTVShowState = 5; - } - break; - case 5: - TV_PrintIntToStringVar(0, show->rivalTrainer.battlePoints); + sTVShowState = 3; + } + else + { sTVShowState = 6; - break; - case 6: - TVShowConvertInternationalString(gStringVar1, show->rivalTrainer.playerName, show->rivalTrainer.language); - TVShowDone(); + } + break; + case 2: + if (FlagGet(FLAG_LANDMARK_BATTLE_FRONTIER)) + { + if (show->rivalTrainer.nSilverSymbols || show->rivalTrainer.nGoldSymbols) + sTVShowState = 4; + else + sTVShowState = 3; + } + else + { + sTVShowState = 6; + } + break; + case 3: + if (show->rivalTrainer.battlePoints == 0) + sTVShowState = 6; + else + sTVShowState = 5; + break; + case 4: + ConvertIntToDecimalString(0, show->rivalTrainer.nGoldSymbols); + ConvertIntToDecimalString(1, show->rivalTrainer.nSilverSymbols); + if (show->rivalTrainer.battlePoints == 0) + sTVShowState = 6; + else + sTVShowState = 5; + break; + case 5: + ConvertIntToDecimalString(0, show->rivalTrainer.battlePoints); + sTVShowState = 6; + break; + case 6: + TVShowConvertInternationalString(gStringVar1, show->rivalTrainer.playerName, show->rivalTrainer.language); + TVShowDone(); } ShowFieldMessage(sTVTodaysRivalTrainerTextGroup[state]); } @@ -6026,38 +5686,38 @@ static void DoTVShowHoennTreasureInvestigators(void) state = sTVShowState; switch (state) { - case 0: - StringCopy(gStringVar1, ItemId_GetName(show->treasureInvestigators.item)); - if (show->treasureInvestigators.location == MAPSEC_DYNAMIC) - { - switch (show->treasureInvestigators.mapLayoutId) - { - case LAYOUT_SS_TIDAL_CORRIDOR: - case LAYOUT_SS_TIDAL_LOWER_DECK: - case LAYOUT_SS_TIDAL_ROOMS: - sTVShowState = 2; - break; - default: - sTVShowState = 1; - break; - } - } - else + case 0: + StringCopy(gStringVar1, ItemId_GetName(show->treasureInvestigators.item)); + if (show->treasureInvestigators.location == MAPSEC_DYNAMIC) + { + switch (show->treasureInvestigators.mapLayoutId) { + case LAYOUT_SS_TIDAL_CORRIDOR: + case LAYOUT_SS_TIDAL_LOWER_DECK: + case LAYOUT_SS_TIDAL_ROOMS: + sTVShowState = 2; + break; + default: sTVShowState = 1; + break; } - break; - case 1: - StringCopy(gStringVar1, ItemId_GetName(show->treasureInvestigators.item)); - TVShowConvertInternationalString(gStringVar2, show->treasureInvestigators.playerName, show->treasureInvestigators.language); - GetMapName(gStringVar3, show->treasureInvestigators.location, 0); - TVShowDone(); - break; - case 2: - StringCopy(gStringVar1, ItemId_GetName(show->treasureInvestigators.item)); - TVShowConvertInternationalString(gStringVar2, show->treasureInvestigators.playerName, show->treasureInvestigators.language); - TVShowDone(); - break; + } + else + { + sTVShowState = 1; + } + break; + case 1: + StringCopy(gStringVar1, ItemId_GetName(show->treasureInvestigators.item)); + TVShowConvertInternationalString(gStringVar2, show->treasureInvestigators.playerName, show->treasureInvestigators.language); + GetMapName(gStringVar3, show->treasureInvestigators.location, 0); + TVShowDone(); + break; + case 2: + StringCopy(gStringVar1, ItemId_GetName(show->treasureInvestigators.item)); + TVShowConvertInternationalString(gStringVar2, show->treasureInvestigators.playerName, show->treasureInvestigators.language); + TVShowDone(); + break; } ShowFieldMessage(sTVHoennTreasureInvestisatorsTextGroup[state]); } @@ -6072,66 +5732,62 @@ static void DoTVShowFindThatGamer(void) state = sTVShowState; switch (state) { + case 0: + TVShowConvertInternationalString(gStringVar1, show->findThatGamer.playerName, show->findThatGamer.language); + switch (show->findThatGamer.whichGame) + { case 0: - TVShowConvertInternationalString(gStringVar1, show->findThatGamer.playerName, show->findThatGamer.language); - switch (show->findThatGamer.whichGame) - { - case 0: - StringCopy(gStringVar2, gText_Slots); - break; - case 1: - StringCopy(gStringVar2, gText_Roulette); - break; - } - if (show->findThatGamer.won == TRUE) - { - sTVShowState = 1; - } - else - { - sTVShowState = 2; - } + StringCopy(gStringVar2, gText_Slots); break; case 1: - TVShowConvertInternationalString(gStringVar1, show->findThatGamer.playerName, show->findThatGamer.language); - switch (show->findThatGamer.whichGame) - { - case 0: - StringCopy(gStringVar2, gText_Slots); - break; - case 1: - StringCopy(gStringVar2, gText_Roulette); - break; - } - TV_PrintIntToStringVar(2, show->findThatGamer.nCoins); - TVShowDone(); break; - case 2: - TVShowConvertInternationalString(gStringVar1, show->findThatGamer.playerName, show->findThatGamer.language); - switch (show->findThatGamer.whichGame) - { - case 0: - StringCopy(gStringVar2, gText_Slots); - break; - case 1: - StringCopy(gStringVar2, gText_Roulette); - break; - } - TV_PrintIntToStringVar(2, show->findThatGamer.nCoins); - sTVShowState = 3; + StringCopy(gStringVar2, gText_Roulette); break; - case 3: - TVShowConvertInternationalString(gStringVar1, show->findThatGamer.playerName, show->findThatGamer.language); - switch (show->findThatGamer.whichGame) - { - case 0: - StringCopy(gStringVar2, gText_Roulette); - break; - case 1: - StringCopy(gStringVar2, gText_Slots); - break; - } - TVShowDone(); + } + if (show->findThatGamer.won == TRUE) + sTVShowState = 1; + else + sTVShowState = 2; + break; + case 1: + TVShowConvertInternationalString(gStringVar1, show->findThatGamer.playerName, show->findThatGamer.language); + switch (show->findThatGamer.whichGame) + { + case 0: + StringCopy(gStringVar2, gText_Slots); break; + case 1: + StringCopy(gStringVar2, gText_Roulette); + break; + } + ConvertIntToDecimalString(2, show->findThatGamer.nCoins); + TVShowDone(); break; + case 2: + TVShowConvertInternationalString(gStringVar1, show->findThatGamer.playerName, show->findThatGamer.language); + switch (show->findThatGamer.whichGame) + { + case 0: + StringCopy(gStringVar2, gText_Slots); + break; + case 1: + StringCopy(gStringVar2, gText_Roulette); + break; + } + ConvertIntToDecimalString(2, show->findThatGamer.nCoins); + sTVShowState = 3; + break; + case 3: + TVShowConvertInternationalString(gStringVar1, show->findThatGamer.playerName, show->findThatGamer.language); + switch (show->findThatGamer.whichGame) + { + case 0: + StringCopy(gStringVar2, gText_Roulette); + break; + case 1: + StringCopy(gStringVar2, gText_Slots); + break; + } + TVShowDone(); + break; } ShowFieldMessage(sTVFindThatGamerTextGroup[state]); } @@ -6146,95 +5802,87 @@ static void DoTVShowBreakingNewsTV(void) state = sTVShowState; switch (state) { - case 0: - if (show->breakingNews.outcome == 0) - { - sTVShowState = 1; - } - else - { - sTVShowState = 5; - } - break; + case 0: + if (show->breakingNews.outcome == 0) + sTVShowState = 1; + else + sTVShowState = 5; + break; + case 1: + TVShowConvertInternationalString(gStringVar1, show->breakingNews.playerName, show->breakingNews.language); + StringCopy(gStringVar2, gSpeciesNames[show->breakingNews.lastOpponentSpecies]); + GetMapName(gStringVar3, show->breakingNews.location, 0); + sTVShowState = 2; + break; + case 2: + TVShowConvertInternationalString(gStringVar1, show->breakingNews.playerName, show->breakingNews.language); + StringCopy(gStringVar2, gSpeciesNames[show->breakingNews.lastOpponentSpecies]); + StringCopy(gStringVar3, gSpeciesNames[show->breakingNews.poke1Species]); + sTVShowState = 3; + break; + case 3: + ConvertIntToDecimalString(0, show->breakingNews.balls); + StringCopy(gStringVar2, ItemId_GetName(show->breakingNews.caughtMonBall)); + sTVShowState = 4; + break; + case 4: + TVShowConvertInternationalString(gStringVar1, show->breakingNews.playerName, show->breakingNews.language); + GetMapName(gStringVar2, show->breakingNews.location, 0); + TVShowDone(); + break; + case 5: + TVShowConvertInternationalString(gStringVar1, show->breakingNews.playerName, show->breakingNews.language); + StringCopy(gStringVar2, gSpeciesNames[show->breakingNews.lastOpponentSpecies]); + GetMapName(gStringVar3, show->breakingNews.location, 0); + sTVShowState = 6; + break; + case 6: + TVShowConvertInternationalString(gStringVar1, show->breakingNews.playerName, show->breakingNews.language); + StringCopy(gStringVar2, gSpeciesNames[show->breakingNews.lastOpponentSpecies]); + StringCopy(gStringVar3, gSpeciesNames[show->breakingNews.poke1Species]); + switch (show->breakingNews.outcome) + { case 1: - TVShowConvertInternationalString(gStringVar1, show->breakingNews.playerName, show->breakingNews.language); - StringCopy(gStringVar2, gSpeciesNames[show->breakingNews.lastOpponentSpecies]); - GetMapName(gStringVar3, show->breakingNews.location, 0); - sTVShowState = 2; + if (show->breakingNews.lastUsedMove == MOVE_NONE) + sTVShowState = 12; + else + sTVShowState = 7; break; case 2: - TVShowConvertInternationalString(gStringVar1, show->breakingNews.playerName, show->breakingNews.language); - StringCopy(gStringVar2, gSpeciesNames[show->breakingNews.lastOpponentSpecies]); - StringCopy(gStringVar3, gSpeciesNames[show->breakingNews.poke1Species]); - sTVShowState = 3; + sTVShowState = 9; break; case 3: - TV_PrintIntToStringVar(0, show->breakingNews.balls); - StringCopy(gStringVar2, ItemId_GetName(show->breakingNews.caughtMonBall)); - sTVShowState = 4; - break; - case 4: - TVShowConvertInternationalString(gStringVar1, show->breakingNews.playerName, show->breakingNews.language); - GetMapName(gStringVar2, show->breakingNews.location, 0); - TVShowDone(); - break; - case 5: - TVShowConvertInternationalString(gStringVar1, show->breakingNews.playerName, show->breakingNews.language); - StringCopy(gStringVar2, gSpeciesNames[show->breakingNews.lastOpponentSpecies]); - GetMapName(gStringVar3, show->breakingNews.location, 0); - sTVShowState = 6; - break; - case 6: - TVShowConvertInternationalString(gStringVar1, show->breakingNews.playerName, show->breakingNews.language); - StringCopy(gStringVar2, gSpeciesNames[show->breakingNews.lastOpponentSpecies]); - StringCopy(gStringVar3, gSpeciesNames[show->breakingNews.poke1Species]); - switch (show->breakingNews.outcome) - { - case 1: - if (show->breakingNews.lastUsedMove == MOVE_NONE) - { - sTVShowState = 12; - } - else - { - sTVShowState = 7; - } - break; - case 2: - sTVShowState = 9; - break; - case 3: - sTVShowState = 10; - break; - } - break; - case 7: - StringCopy(gStringVar1, gMoveNames[show->breakingNews.lastUsedMove]); - StringCopy(gStringVar2, gSpeciesNames[show->breakingNews.poke1Species]); - sTVShowState = 8; - break; - case 12: - TVShowConvertInternationalString(gStringVar1, show->breakingNews.playerName, show->breakingNews.language); - StringCopy(gStringVar2, gSpeciesNames[show->breakingNews.lastOpponentSpecies]); - StringCopy(gStringVar3, gSpeciesNames[show->breakingNews.poke1Species]); - sTVShowState = 8; - break; - case 8: - TVShowConvertInternationalString(gStringVar1, show->breakingNews.playerName, show->breakingNews.language); - GetMapName(gStringVar2, show->breakingNews.location, 0); - sTVShowState = 11; - break; - case 9: - case 10: - TVShowConvertInternationalString(gStringVar1, show->breakingNews.playerName, show->breakingNews.language); - StringCopy(gStringVar2, gSpeciesNames[show->breakingNews.lastOpponentSpecies]); - GetMapName(gStringVar3, show->breakingNews.location, 0); - sTVShowState = 11; - break; - case 11: - TVShowConvertInternationalString(gStringVar1, show->breakingNews.playerName, show->breakingNews.language); - TVShowDone(); + sTVShowState = 10; break; + } + break; + case 7: + StringCopy(gStringVar1, gMoveNames[show->breakingNews.lastUsedMove]); + StringCopy(gStringVar2, gSpeciesNames[show->breakingNews.poke1Species]); + sTVShowState = 8; + break; + case 12: + TVShowConvertInternationalString(gStringVar1, show->breakingNews.playerName, show->breakingNews.language); + StringCopy(gStringVar2, gSpeciesNames[show->breakingNews.lastOpponentSpecies]); + StringCopy(gStringVar3, gSpeciesNames[show->breakingNews.poke1Species]); + sTVShowState = 8; + break; + case 8: + TVShowConvertInternationalString(gStringVar1, show->breakingNews.playerName, show->breakingNews.language); + GetMapName(gStringVar2, show->breakingNews.location, 0); + sTVShowState = 11; + break; + case 9: + case 10: + TVShowConvertInternationalString(gStringVar1, show->breakingNews.playerName, show->breakingNews.language); + StringCopy(gStringVar2, gSpeciesNames[show->breakingNews.lastOpponentSpecies]); + GetMapName(gStringVar3, show->breakingNews.location, 0); + sTVShowState = 11; + break; + case 11: + TVShowConvertInternationalString(gStringVar1, show->breakingNews.playerName, show->breakingNews.language); + TVShowDone(); + break; } ShowFieldMessage(sTVBreakingNewsTextGroup[state]); } @@ -6249,88 +5897,72 @@ static void DoTVShowSecretBaseVisit(void) state = sTVShowState; switch (state) { - case 0: - TVShowConvertInternationalString(gStringVar1, show->secretBaseVisit.playerName, show->secretBaseVisit.language); - if (show->secretBaseVisit.nDecorations == 0) - { - sTVShowState = 2; - } - else - { - sTVShowState = 1; - } - break; - case 1: - StringCopy(gStringVar2, gDecorations[show->secretBaseVisit.decorations[0]].name); - if (show->secretBaseVisit.nDecorations == 1) - { - sTVShowState = 4; - } - else - { - sTVShowState = 3; - } + case 0: + TVShowConvertInternationalString(gStringVar1, show->secretBaseVisit.playerName, show->secretBaseVisit.language); + if (show->secretBaseVisit.nDecorations == 0) + sTVShowState = 2; + else + sTVShowState = 1; + break; + case 1: + StringCopy(gStringVar2, gDecorations[show->secretBaseVisit.decorations[0]].name); + if (show->secretBaseVisit.nDecorations == 1) + sTVShowState = 4; + else + sTVShowState = 3; + break; + case 3: + StringCopy(gStringVar2, gDecorations[show->secretBaseVisit.decorations[1]].name); + switch (show->secretBaseVisit.nDecorations) + { + case 2: + sTVShowState = 7; break; case 3: - StringCopy(gStringVar2, gDecorations[show->secretBaseVisit.decorations[1]].name); - switch (show->secretBaseVisit.nDecorations) - { - case 2: - sTVShowState = 7; - break; - case 3: - sTVShowState = 6; - break; - case 4: - sTVShowState = 5; - break; - } + sTVShowState = 6; break; - case 5: - StringCopy(gStringVar2, gDecorations[show->secretBaseVisit.decorations[2]].name); - StringCopy(gStringVar3, gDecorations[show->secretBaseVisit.decorations[3]].name); - sTVShowState = 8; - break; - case 6: - StringCopy(gStringVar2, gDecorations[show->secretBaseVisit.decorations[2]].name); - sTVShowState = 8; - break; - case 2: case 4: - case 7: - sTVShowState = 8; - break; - case 8: - TVShowConvertInternationalString(gStringVar1, show->secretBaseVisit.playerName, show->secretBaseVisit.language); - if (show->secretBaseVisit.avgLevel < 25) - { - sTVShowState = 12; - } - else if (show->secretBaseVisit.avgLevel < 50) - { - sTVShowState = 11; - } - else if (show->secretBaseVisit.avgLevel < 70) - { - sTVShowState = 10; - } - else - { - sTVShowState = 9; - } - break; - case 9: - case 10: - case 11: - case 12: - TVShowConvertInternationalString(gStringVar1, show->secretBaseVisit.playerName, show->secretBaseVisit.language); - StringCopy(gStringVar2, gSpeciesNames[show->secretBaseVisit.species]); - StringCopy(gStringVar3, gMoveNames[show->secretBaseVisit.move]); - sTVShowState = 13; - break; - case 13: - TVShowDone(); + sTVShowState = 5; break; + } + break; + case 5: + StringCopy(gStringVar2, gDecorations[show->secretBaseVisit.decorations[2]].name); + StringCopy(gStringVar3, gDecorations[show->secretBaseVisit.decorations[3]].name); + sTVShowState = 8; + break; + case 6: + StringCopy(gStringVar2, gDecorations[show->secretBaseVisit.decorations[2]].name); + sTVShowState = 8; + break; + case 2: + case 4: + case 7: + sTVShowState = 8; + break; + case 8: + TVShowConvertInternationalString(gStringVar1, show->secretBaseVisit.playerName, show->secretBaseVisit.language); + if (show->secretBaseVisit.avgLevel < 25) + sTVShowState = 12; + else if (show->secretBaseVisit.avgLevel < 50) + sTVShowState = 11; + else if (show->secretBaseVisit.avgLevel < 70) + sTVShowState = 10; + else + sTVShowState = 9; + break; + case 9: + case 10: + case 11: + case 12: + TVShowConvertInternationalString(gStringVar1, show->secretBaseVisit.playerName, show->secretBaseVisit.language); + StringCopy(gStringVar2, gSpeciesNames[show->secretBaseVisit.species]); + StringCopy(gStringVar3, gMoveNames[show->secretBaseVisit.move]); + sTVShowState = 13; + break; + case 13: + TVShowDone(); + break; } ShowFieldMessage(sTVSecretBaseVisitTextGroup[state]); } @@ -6375,56 +6007,56 @@ static void DoTVShowThePokemonBattleSeminar(void) state = sTVShowState; switch (state) { - case 0: - TVShowConvertInternationalString(gStringVar1, show->battleSeminar.playerName, show->battleSeminar.language); - StringCopy(gStringVar2, gSpeciesNames[show->battleSeminar.species]); - StringCopy(gStringVar3, gSpeciesNames[show->battleSeminar.foeSpecies]); - sTVShowState = 1; - break; + case 0: + TVShowConvertInternationalString(gStringVar1, show->battleSeminar.playerName, show->battleSeminar.language); + StringCopy(gStringVar2, gSpeciesNames[show->battleSeminar.species]); + StringCopy(gStringVar3, gSpeciesNames[show->battleSeminar.foeSpecies]); + sTVShowState = 1; + break; + case 1: + TVShowConvertInternationalString(gStringVar1, show->battleSeminar.playerName, show->battleSeminar.language); + StringCopy(gStringVar2, gSpeciesNames[show->battleSeminar.foeSpecies]); + StringCopy(gStringVar3, gMoveNames[show->battleSeminar.move]); + sTVShowState = 2; + break; + case 2: + StringCopy(gStringVar1, gSpeciesNames[show->battleSeminar.species]); + switch (show->battleSeminar.nOtherMoves) + { case 1: - TVShowConvertInternationalString(gStringVar1, show->battleSeminar.playerName, show->battleSeminar.language); - StringCopy(gStringVar2, gSpeciesNames[show->battleSeminar.foeSpecies]); - StringCopy(gStringVar3, gMoveNames[show->battleSeminar.move]); - sTVShowState = 2; + sTVShowState = 5; break; case 2: - StringCopy(gStringVar1, gSpeciesNames[show->battleSeminar.species]); - switch (show->battleSeminar.nOtherMoves) - { - case 1: - sTVShowState = 5; - break; - case 2: - sTVShowState = 4; - break; - case 3: - sTVShowState = 3; - break; - default: - sTVShowState = 6; - break; - } + sTVShowState = 4; break; case 3: - StringCopy(gStringVar1, gMoveNames[show->battleSeminar.otherMoves[0]]); - StringCopy(gStringVar2, gMoveNames[show->battleSeminar.otherMoves[1]]); - StringCopy(gStringVar3, gMoveNames[show->battleSeminar.otherMoves[2]]); + sTVShowState = 3; + break; + default: sTVShowState = 6; break; - case 4: - StringCopy(gStringVar1, gMoveNames[show->battleSeminar.otherMoves[0]]); - StringCopy(gStringVar2, gMoveNames[show->battleSeminar.otherMoves[1]]); - sTVShowState = 6; - break; - case 5: - StringCopy(gStringVar2, gMoveNames[show->battleSeminar.otherMoves[0]]); - sTVShowState = 6; - break; - case 6: - StringCopy(gStringVar1, gMoveNames[show->battleSeminar.betterMove]); - StringCopy(gStringVar2, gMoveNames[show->battleSeminar.move]); - TVShowDone(); - break; + } + break; + case 3: + StringCopy(gStringVar1, gMoveNames[show->battleSeminar.otherMoves[0]]); + StringCopy(gStringVar2, gMoveNames[show->battleSeminar.otherMoves[1]]); + StringCopy(gStringVar3, gMoveNames[show->battleSeminar.otherMoves[2]]); + sTVShowState = 6; + break; + case 4: + StringCopy(gStringVar1, gMoveNames[show->battleSeminar.otherMoves[0]]); + StringCopy(gStringVar2, gMoveNames[show->battleSeminar.otherMoves[1]]); + sTVShowState = 6; + break; + case 5: + StringCopy(gStringVar2, gMoveNames[show->battleSeminar.otherMoves[0]]); + sTVShowState = 6; + break; + case 6: + StringCopy(gStringVar1, gMoveNames[show->battleSeminar.betterMove]); + StringCopy(gStringVar2, gMoveNames[show->battleSeminar.move]); + TVShowDone(); + break; } ShowFieldMessage(sTVThePokemonBattleSeminarTextGroup[state]); } @@ -6439,57 +6071,49 @@ static void DoTVShowTrainerFanClubSpecial(void) state = sTVShowState; switch (state) { - case 0: - TVShowConvertInternationalString(gStringVar1, show->fanClubSpecial.idolName, show->fanClubSpecial.idolNameLanguage); - TVShowConvertInternationalString(gStringVar2, show->fanClubSpecial.playerName, show->fanClubSpecial.language); - CopyEasyChatWord(gStringVar3, show->fanClubSpecial.words[0]); - if (show->fanClubSpecial.score >= 90) - { - sTVShowState = 1; - } - else if (show->fanClubSpecial.score >= 70) - { - sTVShowState = 2; - } - else if (show->fanClubSpecial.score >= 30) - { - sTVShowState = 3; - } - else - { - sTVShowState = 4; - } - break; - case 1: - TVShowConvertInternationalString(gStringVar1, show->fanClubSpecial.idolName, show->fanClubSpecial.idolNameLanguage); - TVShowConvertInternationalString(gStringVar2, show->fanClubSpecial.playerName, show->fanClubSpecial.language); - TV_PrintIntToStringVar(2, show->fanClubSpecial.score); - sTVShowState = 5; - break; - case 2: - TVShowConvertInternationalString(gStringVar1, show->fanClubSpecial.idolName, show->fanClubSpecial.idolNameLanguage); - TVShowConvertInternationalString(gStringVar2, show->fanClubSpecial.playerName, show->fanClubSpecial.language); - TV_PrintIntToStringVar(2, show->fanClubSpecial.score); - sTVShowState = 5; - break; - case 3: - TVShowConvertInternationalString(gStringVar1, show->fanClubSpecial.idolName, show->fanClubSpecial.idolNameLanguage); - TVShowConvertInternationalString(gStringVar2, show->fanClubSpecial.playerName, show->fanClubSpecial.language); - TV_PrintIntToStringVar(2, show->fanClubSpecial.score); - sTVShowState = 5; - break; - case 4: - TVShowConvertInternationalString(gStringVar1, show->fanClubSpecial.idolName, show->fanClubSpecial.idolNameLanguage); - TVShowConvertInternationalString(gStringVar2, show->fanClubSpecial.playerName, show->fanClubSpecial.language); - TV_PrintIntToStringVar(2, show->fanClubSpecial.score); - sTVShowState = 5; - break; - case 5: - TVShowConvertInternationalString(gStringVar1, show->fanClubSpecial.idolName, show->fanClubSpecial.idolNameLanguage); - TVShowConvertInternationalString(gStringVar2, show->fanClubSpecial.playerName, show->fanClubSpecial.language); - CopyEasyChatWord(gStringVar3, show->fanClubSpecial.words[0]); - TVShowDone(); - break; + case 0: + TVShowConvertInternationalString(gStringVar1, show->fanClubSpecial.idolName, show->fanClubSpecial.idolNameLanguage); + TVShowConvertInternationalString(gStringVar2, show->fanClubSpecial.playerName, show->fanClubSpecial.language); + CopyEasyChatWord(gStringVar3, show->fanClubSpecial.words[0]); + if (show->fanClubSpecial.score >= 90) + sTVShowState = 1; + else if (show->fanClubSpecial.score >= 70) + sTVShowState = 2; + else if (show->fanClubSpecial.score >= 30) + sTVShowState = 3; + else + sTVShowState = 4; + break; + case 1: + TVShowConvertInternationalString(gStringVar1, show->fanClubSpecial.idolName, show->fanClubSpecial.idolNameLanguage); + TVShowConvertInternationalString(gStringVar2, show->fanClubSpecial.playerName, show->fanClubSpecial.language); + ConvertIntToDecimalString(2, show->fanClubSpecial.score); + sTVShowState = 5; + break; + case 2: + TVShowConvertInternationalString(gStringVar1, show->fanClubSpecial.idolName, show->fanClubSpecial.idolNameLanguage); + TVShowConvertInternationalString(gStringVar2, show->fanClubSpecial.playerName, show->fanClubSpecial.language); + ConvertIntToDecimalString(2, show->fanClubSpecial.score); + sTVShowState = 5; + break; + case 3: + TVShowConvertInternationalString(gStringVar1, show->fanClubSpecial.idolName, show->fanClubSpecial.idolNameLanguage); + TVShowConvertInternationalString(gStringVar2, show->fanClubSpecial.playerName, show->fanClubSpecial.language); + ConvertIntToDecimalString(2, show->fanClubSpecial.score); + sTVShowState = 5; + break; + case 4: + TVShowConvertInternationalString(gStringVar1, show->fanClubSpecial.idolName, show->fanClubSpecial.idolNameLanguage); + TVShowConvertInternationalString(gStringVar2, show->fanClubSpecial.playerName, show->fanClubSpecial.language); + ConvertIntToDecimalString(2, show->fanClubSpecial.score); + sTVShowState = 5; + break; + case 5: + TVShowConvertInternationalString(gStringVar1, show->fanClubSpecial.idolName, show->fanClubSpecial.idolNameLanguage); + TVShowConvertInternationalString(gStringVar2, show->fanClubSpecial.playerName, show->fanClubSpecial.language); + CopyEasyChatWord(gStringVar3, show->fanClubSpecial.words[0]); + TVShowDone(); + break; } ShowFieldMessage(sTVTrainerFanClubSpecialTextGroup[state]); } @@ -6505,78 +6129,79 @@ static void DoTVShowTrainerFanClub(void) state = sTVShowState; switch (state) { + case 0: + TVShowConvertInternationalString(gStringVar1, show->trainerFanClub.playerName, show->trainerFanClub.language); + playerId = ((show->common.trainerIdHi << 8) + show->common.trainerIdLo); + switch (playerId % 10) + { case 0: - TVShowConvertInternationalString(gStringVar1, show->trainerFanClub.playerName, show->trainerFanClub.language); - playerId = ((show->common.trainerIdHi << 8) + show->common.trainerIdLo); - switch (playerId % 10) - { - case 0: - sTVShowState = 1; - break; - case 1: - sTVShowState = 2; - break; - case 2: - sTVShowState = 3; - break; - case 3: - sTVShowState = 4; - break; - case 4: - sTVShowState = 5; - break; - case 5: - sTVShowState = 6; - break; - case 6: - sTVShowState = 7; - break; - case 7: - sTVShowState = 8; - break; - case 8: - sTVShowState = 9; - break; - case 9: - sTVShowState = 10; - break; - } + sTVShowState = 1; break; case 1: - sTVShowState = 11; + sTVShowState = 2; break; case 2: - sTVShowState = 11; + sTVShowState = 3; break; case 3: - sTVShowState = 11; + sTVShowState = 4; break; case 4: - sTVShowState = 11; + sTVShowState = 5; break; case 5: - sTVShowState = 11; + sTVShowState = 6; break; case 6: - sTVShowState = 11; + sTVShowState = 7; break; case 7: - sTVShowState = 11; + sTVShowState = 8; break; case 8: - sTVShowState = 11; + sTVShowState = 9; break; case 9: - sTVShowState = 11; + sTVShowState = 10; break; - case 10: - sTVShowState = 11; - break; - case 11: - TVShowConvertInternationalString(gStringVar1, show->trainerFanClub.playerName, show->trainerFanClub.language); - CopyEasyChatWord(gStringVar2, show->trainerFanClub.words[0]); - CopyEasyChatWord(gStringVar3, show->trainerFanClub.words[1]); - TVShowDone(); + } + break; + case 1: + sTVShowState = 11; + break; + case 2: + sTVShowState = 11; + break; + case 3: + sTVShowState = 11; + break; + case 4: + sTVShowState = 11; + break; + case 5: + sTVShowState = 11; + break; + case 6: + sTVShowState = 11; + break; + case 7: + sTVShowState = 11; + break; + case 8: + sTVShowState = 11; + break; + case 9: + sTVShowState = 11; + break; + case 10: + sTVShowState = 11; + break; + case 11: + TVShowConvertInternationalString(gStringVar1, show->trainerFanClub.playerName, show->trainerFanClub.language); + CopyEasyChatWord(gStringVar2, show->trainerFanClub.words[0]); + CopyEasyChatWord(gStringVar3, show->trainerFanClub.words[1]); + TVShowDone(); + break; } ShowFieldMessage(sTVTrainerFanClubTextGroup[state]); } @@ -6594,95 +6219,95 @@ static void DoTVShowSpotTheCuties(void) state = sTVShowState; switch (state) { - case SPOTCUTIES_STATE_INTRO: - TVShowConvertInternationalString(gStringVar1, show->cuties.playerName, show->cuties.language); - TVShowConvertInternationalString(gStringVar2, show->cuties.nickname, show->cuties.pokemonNameLanguage); + case SPOTCUTIES_STATE_INTRO: + TVShowConvertInternationalString(gStringVar1, show->cuties.playerName, show->cuties.language); + TVShowConvertInternationalString(gStringVar2, show->cuties.nickname, show->cuties.pokemonNameLanguage); - // Comments following the intro depend on how many ribbons the pokemon has - if (show->cuties.nRibbons < 10) - sTVShowState = SPOTCUTIES_STATE_RIBBONS_LOW; - else if (show->cuties.nRibbons < 20) - sTVShowState = SPOTCUTIES_STATE_RIBBONS_MID; - else - sTVShowState = SPOTCUTIES_STATE_RIBBONS_HIGH; + // Comments following the intro depend on how many ribbons the pokemon has + if (show->cuties.nRibbons < 10) + sTVShowState = SPOTCUTIES_STATE_RIBBONS_LOW; + else if (show->cuties.nRibbons < 20) + sTVShowState = SPOTCUTIES_STATE_RIBBONS_MID; + else + sTVShowState = SPOTCUTIES_STATE_RIBBONS_HIGH; + break; + case SPOTCUTIES_STATE_RIBBONS_LOW: + case SPOTCUTIES_STATE_RIBBONS_MID: + case SPOTCUTIES_STATE_RIBBONS_HIGH: + TVShowConvertInternationalString(gStringVar1, show->cuties.playerName, show->cuties.language); + TVShowConvertInternationalString(gStringVar2, show->cuties.nickname, show->cuties.pokemonNameLanguage); + ConvertIntToDecimalString(2, show->cuties.nRibbons); + sTVShowState = SPOTCUTIES_STATE_RIBBON_INTRO; + break; + case SPOTCUTIES_STATE_RIBBON_INTRO: + TVShowConvertInternationalString(gStringVar2, show->cuties.nickname, show->cuties.pokemonNameLanguage); + switch (show->cuties.selectedRibbon) + { + case CHAMPION_RIBBON: + sTVShowState = SPOTCUTIES_STATE_RIBBON_CHAMPION; break; - case SPOTCUTIES_STATE_RIBBONS_LOW: - case SPOTCUTIES_STATE_RIBBONS_MID: - case SPOTCUTIES_STATE_RIBBONS_HIGH: - TVShowConvertInternationalString(gStringVar1, show->cuties.playerName, show->cuties.language); - TVShowConvertInternationalString(gStringVar2, show->cuties.nickname, show->cuties.pokemonNameLanguage); - TV_PrintIntToStringVar(2, show->cuties.nRibbons); - sTVShowState = SPOTCUTIES_STATE_RIBBON_INTRO; + case COOL_RIBBON_NORMAL: + case COOL_RIBBON_SUPER: + case COOL_RIBBON_HYPER: + case COOL_RIBBON_MASTER: + sTVShowState = SPOTCUTIES_STATE_RIBBON_COOL; break; - case SPOTCUTIES_STATE_RIBBON_INTRO: - TVShowConvertInternationalString(gStringVar2, show->cuties.nickname, show->cuties.pokemonNameLanguage); - switch (show->cuties.selectedRibbon) - { - case CHAMPION_RIBBON: - sTVShowState = SPOTCUTIES_STATE_RIBBON_CHAMPION; - break; - case COOL_RIBBON_NORMAL: - case COOL_RIBBON_SUPER: - case COOL_RIBBON_HYPER: - case COOL_RIBBON_MASTER: - sTVShowState = SPOTCUTIES_STATE_RIBBON_COOL; - break; - case BEAUTY_RIBBON_NORMAL: - case BEAUTY_RIBBON_SUPER: - case BEAUTY_RIBBON_HYPER: - case BEAUTY_RIBBON_MASTER: - sTVShowState = SPOTCUTIES_STATE_RIBBON_BEAUTY; - break; - case CUTE_RIBBON_NORMAL: - case CUTE_RIBBON_SUPER: - case CUTE_RIBBON_HYPER: - case CUTE_RIBBON_MASTER: - sTVShowState = SPOTCUTIES_STATE_RIBBON_CUTE; - break; - case SMART_RIBBON_NORMAL: - case SMART_RIBBON_SUPER: - case SMART_RIBBON_HYPER: - case SMART_RIBBON_MASTER: - sTVShowState = SPOTCUTIES_STATE_RIBBON_SMART; - break; - case TOUGH_RIBBON_NORMAL: - case TOUGH_RIBBON_SUPER: - case TOUGH_RIBBON_HYPER: - case TOUGH_RIBBON_MASTER: - sTVShowState = SPOTCUTIES_STATE_RIBBON_TOUGH; - break; - case WINNING_RIBBON: - sTVShowState = SPOTCUTIES_STATE_RIBBON_WINNING; - break; - case VICTORY_RIBBON: - sTVShowState = SPOTCUTIES_STATE_RIBBON_VICTORY; - break; - case ARTIST_RIBBON: - sTVShowState = SPOTCUTIES_STATE_RIBBON_ARTIST; - break; - case EFFORT_RIBBON: - sTVShowState = SPOTCUTIES_STATE_RIBBON_EFFORT; - break; - // No comment is made for any of the gift ribbons. - // If the show is created for a gift ribbon - // then this state will repeat indefinitely - } + case BEAUTY_RIBBON_NORMAL: + case BEAUTY_RIBBON_SUPER: + case BEAUTY_RIBBON_HYPER: + case BEAUTY_RIBBON_MASTER: + sTVShowState = SPOTCUTIES_STATE_RIBBON_BEAUTY; break; - case SPOTCUTIES_STATE_RIBBON_CHAMPION: - case SPOTCUTIES_STATE_RIBBON_COOL: - case SPOTCUTIES_STATE_RIBBON_BEAUTY: - case SPOTCUTIES_STATE_RIBBON_CUTE: - case SPOTCUTIES_STATE_RIBBON_SMART: - case SPOTCUTIES_STATE_RIBBON_TOUGH: - case SPOTCUTIES_STATE_RIBBON_WINNING: - case SPOTCUTIES_STATE_RIBBON_VICTORY: - case SPOTCUTIES_STATE_RIBBON_ARTIST: - case SPOTCUTIES_STATE_RIBBON_EFFORT: - TVShowConvertInternationalString(gStringVar2, show->cuties.nickname, show->cuties.pokemonNameLanguage); - sTVShowState = SPOTCUTIES_STATE_OUTRO; + case CUTE_RIBBON_NORMAL: + case CUTE_RIBBON_SUPER: + case CUTE_RIBBON_HYPER: + case CUTE_RIBBON_MASTER: + sTVShowState = SPOTCUTIES_STATE_RIBBON_CUTE; break; - case SPOTCUTIES_STATE_OUTRO: - TVShowDone(); + case SMART_RIBBON_NORMAL: + case SMART_RIBBON_SUPER: + case SMART_RIBBON_HYPER: + case SMART_RIBBON_MASTER: + sTVShowState = SPOTCUTIES_STATE_RIBBON_SMART; + break; + case TOUGH_RIBBON_NORMAL: + case TOUGH_RIBBON_SUPER: + case TOUGH_RIBBON_HYPER: + case TOUGH_RIBBON_MASTER: + sTVShowState = SPOTCUTIES_STATE_RIBBON_TOUGH; + break; + case WINNING_RIBBON: + sTVShowState = SPOTCUTIES_STATE_RIBBON_WINNING; + break; + case VICTORY_RIBBON: + sTVShowState = SPOTCUTIES_STATE_RIBBON_VICTORY; + break; + case ARTIST_RIBBON: + sTVShowState = SPOTCUTIES_STATE_RIBBON_ARTIST; + break; + case EFFORT_RIBBON: + sTVShowState = SPOTCUTIES_STATE_RIBBON_EFFORT; + break; + // No comment is made for any of the gift ribbons. + // If the show is created for a gift ribbon + // then this state will repeat indefinitely + } + break; + case SPOTCUTIES_STATE_RIBBON_CHAMPION: + case SPOTCUTIES_STATE_RIBBON_COOL: + case SPOTCUTIES_STATE_RIBBON_BEAUTY: + case SPOTCUTIES_STATE_RIBBON_CUTE: + case SPOTCUTIES_STATE_RIBBON_SMART: + case SPOTCUTIES_STATE_RIBBON_TOUGH: + case SPOTCUTIES_STATE_RIBBON_WINNING: + case SPOTCUTIES_STATE_RIBBON_VICTORY: + case SPOTCUTIES_STATE_RIBBON_ARTIST: + case SPOTCUTIES_STATE_RIBBON_EFFORT: + TVShowConvertInternationalString(gStringVar2, show->cuties.nickname, show->cuties.pokemonNameLanguage); + sTVShowState = SPOTCUTIES_STATE_OUTRO; + break; + case SPOTCUTIES_STATE_OUTRO: + TVShowDone(); } ShowFieldMessage(sTVCutiesTextGroup[state]); } @@ -6697,140 +6322,140 @@ static void DoTVShowPokemonNewsBattleFrontier(void) state = sTVShowState; switch (state) { - case 0: - switch (show->frontier.facility) - { - case 1: - sTVShowState = 1; - break; - case 2: - sTVShowState = 2; - break; - case 3: - sTVShowState = 3; - break; - case 4: - sTVShowState = 4; - break; - case 5: - sTVShowState = 5; - break; - case 6: - sTVShowState = 6; - break; - case 7: - sTVShowState = 7; - break; - case 8: - sTVShowState = 8; - break; - case 9: - sTVShowState = 9; - break; - case 10: - sTVShowState = 10; - break; - case 11: - sTVShowState = 11; - break; - case 12: - sTVShowState = 12; - break; - case 13: - sTVShowState = 13; - break; - } - break; + case 0: + switch (show->frontier.facilityAndMode) + { case 1: - TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language); - TV_PrintIntToStringVar(1, show->frontier.winStreak); - sTVShowState = 14; + sTVShowState = 1; break; case 2: - TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language); - TV_PrintIntToStringVar(1, show->frontier.winStreak); - sTVShowState = 16; + sTVShowState = 2; break; case 3: - TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language); - TV_PrintIntToStringVar(1, show->frontier.winStreak); - sTVShowState = 15; + sTVShowState = 3; break; case 4: - TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language); - TV_PrintIntToStringVar(1, show->frontier.winStreak); - sTVShowState = 15; + sTVShowState = 4; break; case 5: - TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language); - TV_PrintIntToStringVar(1, show->frontier.winStreak); - sTVShowState = 14; + sTVShowState = 5; break; case 6: - TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language); - TV_PrintIntToStringVar(1, show->frontier.winStreak); - sTVShowState = 14; + sTVShowState = 6; break; case 7: - TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language); - TV_PrintIntToStringVar(1, show->frontier.winStreak); - sTVShowState = 14; + sTVShowState = 7; break; case 8: - TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language); - TV_PrintIntToStringVar(1, show->frontier.winStreak); - sTVShowState = 14; + sTVShowState = 8; break; case 9: - TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language); - TV_PrintIntToStringVar(1, show->frontier.winStreak); - sTVShowState = 14; + sTVShowState = 9; break; case 10: - TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language); - TV_PrintIntToStringVar(1, show->frontier.winStreak); - sTVShowState = 14; + sTVShowState = 10; break; case 11: - TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language); - TV_PrintIntToStringVar(1, show->frontier.winStreak); - sTVShowState = 14; + sTVShowState = 11; break; case 12: - TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language); - TV_PrintIntToStringVar(1, show->frontier.winStreak); - sTVShowState = 14; + sTVShowState = 12; break; case 13: - TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language); - TV_PrintIntToStringVar(1, show->frontier.winStreak); - sTVShowState = 14; - break; - case 14: - StringCopy(gStringVar1, gSpeciesNames[show->frontier.species1]); - StringCopy(gStringVar2, gSpeciesNames[show->frontier.species2]); - StringCopy(gStringVar3, gSpeciesNames[show->frontier.species3]); - sTVShowState = 18; - break; - case 15: - StringCopy(gStringVar1, gSpeciesNames[show->frontier.species1]); - StringCopy(gStringVar2, gSpeciesNames[show->frontier.species2]); - sTVShowState = 18; - break; - case 16: - StringCopy(gStringVar1, gSpeciesNames[show->frontier.species1]); - StringCopy(gStringVar2, gSpeciesNames[show->frontier.species2]); - StringCopy(gStringVar3, gSpeciesNames[show->frontier.species3]); - sTVShowState = 17; - break; - case 17: - StringCopy(gStringVar1, gSpeciesNames[show->frontier.species4]); - sTVShowState = 18; - break; - case 18: - TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language); - TVShowDone(); + sTVShowState = 13; break; + } + break; + case 1: + TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language); + ConvertIntToDecimalString(1, show->frontier.winStreak); + sTVShowState = 14; + break; + case 2: + TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language); + ConvertIntToDecimalString(1, show->frontier.winStreak); + sTVShowState = 16; + break; + case 3: + TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language); + ConvertIntToDecimalString(1, show->frontier.winStreak); + sTVShowState = 15; + break; + case 4: + TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language); + ConvertIntToDecimalString(1, show->frontier.winStreak); + sTVShowState = 15; + break; + case 5: + TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language); + ConvertIntToDecimalString(1, show->frontier.winStreak); + sTVShowState = 14; + break; + case 6: + TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language); + ConvertIntToDecimalString(1, show->frontier.winStreak); + sTVShowState = 14; + break; + case 7: + TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language); + ConvertIntToDecimalString(1, show->frontier.winStreak); + sTVShowState = 14; + break; + case 8: + TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language); + ConvertIntToDecimalString(1, show->frontier.winStreak); + sTVShowState = 14; + break; + case 9: + TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language); + ConvertIntToDecimalString(1, show->frontier.winStreak); + sTVShowState = 14; + break; + case 10: + TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language); + ConvertIntToDecimalString(1, show->frontier.winStreak); + sTVShowState = 14; + break; + case 11: + TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language); + ConvertIntToDecimalString(1, show->frontier.winStreak); + sTVShowState = 14; + break; + case 12: + TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language); + ConvertIntToDecimalString(1, show->frontier.winStreak); + sTVShowState = 14; + break; + case 13: + TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language); + ConvertIntToDecimalString(1, show->frontier.winStreak); + sTVShowState = 14; + break; + case 14: + StringCopy(gStringVar1, gSpeciesNames[show->frontier.species1]); + StringCopy(gStringVar2, gSpeciesNames[show->frontier.species2]); + StringCopy(gStringVar3, gSpeciesNames[show->frontier.species3]); + sTVShowState = 18; + break; + case 15: + StringCopy(gStringVar1, gSpeciesNames[show->frontier.species1]); + StringCopy(gStringVar2, gSpeciesNames[show->frontier.species2]); + sTVShowState = 18; + break; + case 16: + StringCopy(gStringVar1, gSpeciesNames[show->frontier.species1]); + StringCopy(gStringVar2, gSpeciesNames[show->frontier.species2]); + StringCopy(gStringVar3, gSpeciesNames[show->frontier.species3]); + sTVShowState = 17; + break; + case 17: + StringCopy(gStringVar1, gSpeciesNames[show->frontier.species4]); + sTVShowState = 18; + break; + case 18: + TVShowConvertInternationalString(gStringVar1, show->frontier.playerName, show->frontier.language); + TVShowDone(); + break; } ShowFieldMessage(sTVPokemonNewsBattleFrontierTextGroup[state]); } @@ -6845,72 +6470,72 @@ static void DoTVShowWhatsNo1InHoennToday(void) state = sTVShowState; switch (state) { + case 0: + TVShowConvertInternationalString(gStringVar1, show->numberOne.playerName, show->numberOne.language); + switch (show->numberOne.actionIdx) + { case 0: - TVShowConvertInternationalString(gStringVar1, show->numberOne.playerName, show->numberOne.language); - switch (show->numberOne.actionIdx) - { - case 0: - sTVShowState = 1; - break; - case 1: - sTVShowState = 2; - break; - case 2: - sTVShowState = 3; - break; - case 3: - sTVShowState = 4; - break; - case 4: - sTVShowState = 5; - break; - case 5: - sTVShowState = 6; - break; - case 6: - sTVShowState = 7; - break; - } + sTVShowState = 1; break; case 1: - TVShowConvertInternationalString(gStringVar1, show->numberOne.playerName, show->numberOne.language); - TV_PrintIntToStringVar(1, show->numberOne.count); - sTVShowState = 8; + sTVShowState = 2; break; case 2: - TVShowConvertInternationalString(gStringVar1, show->numberOne.playerName, show->numberOne.language); - TV_PrintIntToStringVar(1, show->numberOne.count); - sTVShowState = 8; + sTVShowState = 3; break; case 3: - TVShowConvertInternationalString(gStringVar1, show->numberOne.playerName, show->numberOne.language); - TV_PrintIntToStringVar(1, show->numberOne.count); - sTVShowState = 8; + sTVShowState = 4; break; case 4: - TVShowConvertInternationalString(gStringVar1, show->numberOne.playerName, show->numberOne.language); - TV_PrintIntToStringVar(1, show->numberOne.count); - sTVShowState = 8; + sTVShowState = 5; break; case 5: - TVShowConvertInternationalString(gStringVar1, show->numberOne.playerName, show->numberOne.language); - TV_PrintIntToStringVar(1, show->numberOne.count); - sTVShowState = 8; + sTVShowState = 6; break; case 6: - TVShowConvertInternationalString(gStringVar1, show->numberOne.playerName, show->numberOne.language); - TV_PrintIntToStringVar(1, show->numberOne.count); - sTVShowState = 8; - break; - case 7: - TVShowConvertInternationalString(gStringVar1, show->numberOne.playerName, show->numberOne.language); - TV_PrintIntToStringVar(1, show->numberOne.count); - sTVShowState = 8; - break; - case 8: - TVShowConvertInternationalString(gStringVar1, show->numberOne.playerName, show->numberOne.language); - TVShowDone(); + sTVShowState = 7; break; + } + break; + case 1: + TVShowConvertInternationalString(gStringVar1, show->numberOne.playerName, show->numberOne.language); + ConvertIntToDecimalString(1, show->numberOne.count); + sTVShowState = 8; + break; + case 2: + TVShowConvertInternationalString(gStringVar1, show->numberOne.playerName, show->numberOne.language); + ConvertIntToDecimalString(1, show->numberOne.count); + sTVShowState = 8; + break; + case 3: + TVShowConvertInternationalString(gStringVar1, show->numberOne.playerName, show->numberOne.language); + ConvertIntToDecimalString(1, show->numberOne.count); + sTVShowState = 8; + break; + case 4: + TVShowConvertInternationalString(gStringVar1, show->numberOne.playerName, show->numberOne.language); + ConvertIntToDecimalString(1, show->numberOne.count); + sTVShowState = 8; + break; + case 5: + TVShowConvertInternationalString(gStringVar1, show->numberOne.playerName, show->numberOne.language); + ConvertIntToDecimalString(1, show->numberOne.count); + sTVShowState = 8; + break; + case 6: + TVShowConvertInternationalString(gStringVar1, show->numberOne.playerName, show->numberOne.language); + ConvertIntToDecimalString(1, show->numberOne.count); + sTVShowState = 8; + break; + case 7: + TVShowConvertInternationalString(gStringVar1, show->numberOne.playerName, show->numberOne.language); + ConvertIntToDecimalString(1, show->numberOne.count); + sTVShowState = 8; + break; + case 8: + TVShowConvertInternationalString(gStringVar1, show->numberOne.playerName, show->numberOne.language); + TVShowDone(); + break; } ShowFieldMessage(sTVWhatsNo1InHoennTodayTextGroup[state]); } @@ -6920,7 +6545,7 @@ u8 SecretBaseSecrets_GetNumActionsTaken(TVShow *show) u8 i; u8 flagsSet; - for (i = 0, flagsSet = 0; i < NUM_SECRET_BASE_FLAGS; i ++) + for (i = 0, flagsSet = 0; i < NUM_SECRET_BASE_FLAGS; i++) { if ((show->secretBaseSecrets.flags >> i) & 1) flagsSet++; @@ -6933,7 +6558,7 @@ static u8 SecretBaseSecrets_GetStateByFlagNumber(TVShow *show, u8 flagId) u8 i; u8 flagsSet; - for (i = 0, flagsSet = 0; i < NUM_SECRET_BASE_FLAGS; i ++) + for (i = 0, flagsSet = 0; i < NUM_SECRET_BASE_FLAGS; i++) { if ((show->secretBaseSecrets.flags >> i) & 1) { @@ -6958,130 +6583,112 @@ static void DoTVShowSecretBaseSecrets(void) state = sTVShowState; switch (state) { - case SBSECRETS_STATE_INTRO: - TVShowConvertInternationalString(gStringVar1, show->secretBaseSecrets.baseOwnersName, show->secretBaseSecrets.baseOwnersNameLanguage); - TVShowConvertInternationalString(gStringVar2, show->secretBaseSecrets.playerName, show->secretBaseSecrets.language); - numActions = SecretBaseSecrets_GetNumActionsTaken(show); - if (numActions == 0) - { - sTVShowState = SBSECRETS_STATE_NOTHING_USED1; - } - else - { - show->secretBaseSecrets.savedState = SBSECRETS_STATE_DO_NEXT1; - sTVSecretBaseSecretsRandomValues[0] = Random() % numActions; - sTVShowState = SecretBaseSecrets_GetStateByFlagNumber(show, sTVSecretBaseSecretsRandomValues[0]); - } + case SBSECRETS_STATE_INTRO: + TVShowConvertInternationalString(gStringVar1, show->secretBaseSecrets.baseOwnersName, show->secretBaseSecrets.baseOwnersNameLanguage); + TVShowConvertInternationalString(gStringVar2, show->secretBaseSecrets.playerName, show->secretBaseSecrets.language); + numActions = SecretBaseSecrets_GetNumActionsTaken(show); + if (numActions == 0) + { + sTVShowState = SBSECRETS_STATE_NOTHING_USED1; + } + else + { + show->secretBaseSecrets.savedState = SBSECRETS_STATE_DO_NEXT1; + sTVSecretBaseSecretsRandomValues[0] = Random() % numActions; + sTVShowState = SecretBaseSecrets_GetStateByFlagNumber(show, sTVSecretBaseSecretsRandomValues[0]); + } + break; + case SBSECRETS_STATE_DO_NEXT1: + TVShowConvertInternationalString(gStringVar2, show->secretBaseSecrets.playerName, show->secretBaseSecrets.language); + numActions = SecretBaseSecrets_GetNumActionsTaken(show); + switch (numActions) + { + case 1: + sTVShowState = SBSECRETS_STATE_NOTHING_USED2; break; - case SBSECRETS_STATE_DO_NEXT1: - TVShowConvertInternationalString(gStringVar2, show->secretBaseSecrets.playerName, show->secretBaseSecrets.language); - numActions = SecretBaseSecrets_GetNumActionsTaken(show); - switch (numActions) + case 2: + show->secretBaseSecrets.savedState = SBSECRETS_STATE_DO_NEXT2; + if (sTVSecretBaseSecretsRandomValues[0] == 0) + sTVShowState = SecretBaseSecrets_GetStateByFlagNumber(show, 1); + else + sTVShowState = SecretBaseSecrets_GetStateByFlagNumber(show, 0); + break; + default: + for (i = 0; i < 0xFFFF; i++) { - case 1: - sTVShowState = SBSECRETS_STATE_NOTHING_USED2; - break; - case 2: - show->secretBaseSecrets.savedState = SBSECRETS_STATE_DO_NEXT2; - if (sTVSecretBaseSecretsRandomValues[0] == 0) - { - sTVShowState = SecretBaseSecrets_GetStateByFlagNumber(show, 1); - } - else - { - sTVShowState = SecretBaseSecrets_GetStateByFlagNumber(show, 0); - } - break; - default: - for (i = 0; i < 0xFFFF; i ++) - { - sTVSecretBaseSecretsRandomValues[1] = Random() % numActions; - if (sTVSecretBaseSecretsRandomValues[1] != sTVSecretBaseSecretsRandomValues[0]) - { - break; - } - } - show->secretBaseSecrets.savedState = SBSECRETS_STATE_DO_NEXT2; - sTVShowState = SecretBaseSecrets_GetStateByFlagNumber(show, sTVSecretBaseSecretsRandomValues[1]); + sTVSecretBaseSecretsRandomValues[1] = Random() % numActions; + if (sTVSecretBaseSecretsRandomValues[1] != sTVSecretBaseSecretsRandomValues[0]) break; } + show->secretBaseSecrets.savedState = SBSECRETS_STATE_DO_NEXT2; + sTVShowState = SecretBaseSecrets_GetStateByFlagNumber(show, sTVSecretBaseSecretsRandomValues[1]); break; - case SBSECRETS_STATE_DO_NEXT2: - TVShowConvertInternationalString(gStringVar2, show->secretBaseSecrets.playerName, show->secretBaseSecrets.language); - numActions = SecretBaseSecrets_GetNumActionsTaken(show); - if (numActions == 2) + } + break; + case SBSECRETS_STATE_DO_NEXT2: + TVShowConvertInternationalString(gStringVar2, show->secretBaseSecrets.playerName, show->secretBaseSecrets.language); + numActions = SecretBaseSecrets_GetNumActionsTaken(show); + if (numActions == 2) + { + sTVShowState = SBSECRETS_STATE_NOTHING_USED2; + } + else + { + for (i = 0; i < 0xFFFF; i++) { - sTVShowState = SBSECRETS_STATE_NOTHING_USED2; + sTVSecretBaseSecretsRandomValues[2] = Random() % numActions; + if (sTVSecretBaseSecretsRandomValues[2] != sTVSecretBaseSecretsRandomValues[0] && sTVSecretBaseSecretsRandomValues[2] != sTVSecretBaseSecretsRandomValues[1]) + break; } - else - { - for (i = 0; i < 0xFFFF; i ++) - { - sTVSecretBaseSecretsRandomValues[2] = Random() % numActions; - if (sTVSecretBaseSecretsRandomValues[2] != sTVSecretBaseSecretsRandomValues[0] && sTVSecretBaseSecretsRandomValues[2] != sTVSecretBaseSecretsRandomValues[1]) - { - break; - } - } - show->secretBaseSecrets.savedState = SBSECRETS_STATE_TOOK_X_STEPS; - sTVShowState = SecretBaseSecrets_GetStateByFlagNumber(show, sTVSecretBaseSecretsRandomValues[2]); - } - break; - case SBSECRETS_STATE_TOOK_X_STEPS: - TVShowConvertInternationalString(gStringVar1, show->secretBaseSecrets.baseOwnersName, show->secretBaseSecrets.baseOwnersNameLanguage); - TVShowConvertInternationalString(gStringVar2, show->secretBaseSecrets.playerName, show->secretBaseSecrets.language); - TV_PrintIntToStringVar(2, show->secretBaseSecrets.stepsInBase); - if (show->secretBaseSecrets.stepsInBase <= 30) - { - sTVShowState = SBSECRETS_STATE_BASE_INTEREST_LOW; - } - else if (show->secretBaseSecrets.stepsInBase <= 100) - { - sTVShowState = SBSECRETS_STATE_BASE_INTEREST_MED; - } - else - { - sTVShowState = SBSECRETS_STATE_BASE_INTEREST_HIGH; - } - break; - case SBSECRETS_STATE_BASE_INTEREST_LOW ... SBSECRETS_STATE_BASE_INTEREST_HIGH: - TVShowConvertInternationalString(gStringVar1, show->secretBaseSecrets.baseOwnersName, show->secretBaseSecrets.baseOwnersNameLanguage); - TVShowConvertInternationalString(gStringVar2, show->secretBaseSecrets.playerName, show->secretBaseSecrets.language); - sTVShowState = SBSECRETS_STATE_OUTRO; - break; - case SBSECRETS_STATE_OUTRO: - TVShowConvertInternationalString(gStringVar1, show->secretBaseSecrets.baseOwnersName, show->secretBaseSecrets.baseOwnersNameLanguage); - TVShowConvertInternationalString(gStringVar2, show->secretBaseSecrets.playerName, show->secretBaseSecrets.language); - TVShowDone(); - break; - // All below states are descriptions of what the player interacted with while in the secret base - case SBSECRETS_STATE_NOTHING_USED1: - sTVShowState = SBSECRETS_STATE_TOOK_X_STEPS; - break; - case SBSECRETS_STATE_NOTHING_USED2: - sTVShowState = SBSECRETS_STATE_TOOK_X_STEPS; - break; - case SBSECRETS_STATE_USED_CHAIR ... SBSECRETS_STATE_USED_MUD_BALL: - sTVShowState = show->secretBaseSecrets.savedState; - break; - case SBSECRETS_STATE_USED_BAG: - StringCopy(gStringVar2, ItemId_GetName(show->secretBaseSecrets.item)); - sTVShowState = show->secretBaseSecrets.savedState; - break; - case SBSECRETS_STATE_USED_CUSHION: - // Randomly decide based on trainer ID if the player hugged or hit the cushion - if (show->common.trainerIdLo & 1) - { - sTVShowState = SBSECRETS_STATE_HUGGED_CUSHION; - } - else - { - sTVShowState = SBSECRETS_STATE_HIT_CUSHION; - } - break; - case SBSECRETS_STATE_HIT_CUSHION ... SBSECRETS_NUM_STATES: - sTVShowState = show->secretBaseSecrets.savedState; - break; + show->secretBaseSecrets.savedState = SBSECRETS_STATE_TOOK_X_STEPS; + sTVShowState = SecretBaseSecrets_GetStateByFlagNumber(show, sTVSecretBaseSecretsRandomValues[2]); + } + break; + case SBSECRETS_STATE_TOOK_X_STEPS: + TVShowConvertInternationalString(gStringVar1, show->secretBaseSecrets.baseOwnersName, show->secretBaseSecrets.baseOwnersNameLanguage); + TVShowConvertInternationalString(gStringVar2, show->secretBaseSecrets.playerName, show->secretBaseSecrets.language); + ConvertIntToDecimalString(2, show->secretBaseSecrets.stepsInBase); + if (show->secretBaseSecrets.stepsInBase <= 30) + sTVShowState = SBSECRETS_STATE_BASE_INTEREST_LOW; + else if (show->secretBaseSecrets.stepsInBase <= 100) + sTVShowState = SBSECRETS_STATE_BASE_INTEREST_MED; + else + sTVShowState = SBSECRETS_STATE_BASE_INTEREST_HIGH; + break; + case SBSECRETS_STATE_BASE_INTEREST_LOW ... SBSECRETS_STATE_BASE_INTEREST_HIGH: + TVShowConvertInternationalString(gStringVar1, show->secretBaseSecrets.baseOwnersName, show->secretBaseSecrets.baseOwnersNameLanguage); + TVShowConvertInternationalString(gStringVar2, show->secretBaseSecrets.playerName, show->secretBaseSecrets.language); + sTVShowState = SBSECRETS_STATE_OUTRO; + break; + case SBSECRETS_STATE_OUTRO: + TVShowConvertInternationalString(gStringVar1, show->secretBaseSecrets.baseOwnersName, show->secretBaseSecrets.baseOwnersNameLanguage); + TVShowConvertInternationalString(gStringVar2, show->secretBaseSecrets.playerName, show->secretBaseSecrets.language); + TVShowDone(); + break; + // All below states are descriptions of what the player interacted with while in the secret base + case SBSECRETS_STATE_NOTHING_USED1: + sTVShowState = SBSECRETS_STATE_TOOK_X_STEPS; + break; + case SBSECRETS_STATE_NOTHING_USED2: + sTVShowState = SBSECRETS_STATE_TOOK_X_STEPS; + break; + case SBSECRETS_STATE_USED_CHAIR ... SBSECRETS_STATE_USED_MUD_BALL: + sTVShowState = show->secretBaseSecrets.savedState; + break; + case SBSECRETS_STATE_USED_BAG: + StringCopy(gStringVar2, ItemId_GetName(show->secretBaseSecrets.item)); + sTVShowState = show->secretBaseSecrets.savedState; + break; + case SBSECRETS_STATE_USED_CUSHION: + // Randomly decide based on trainer ID if the player hugged or hit the cushion + if (show->common.trainerIdLo & 1) + sTVShowState = SBSECRETS_STATE_HUGGED_CUSHION; + else + sTVShowState = SBSECRETS_STATE_HIT_CUSHION; + break; + case SBSECRETS_STATE_HIT_CUSHION ... SBSECRETS_NUM_STATES: + sTVShowState = show->secretBaseSecrets.savedState; + break; } ShowFieldMessage(sTVSecretBaseSecretsTextGroup[state]); } @@ -7096,79 +6703,62 @@ static void DoTVShowSafariFanClub(void) state = sTVShowState; switch (state) { - case 0: - if (show->safariFanClub.nMonsCaught == 0) - { - sTVShowState = 6; - } - else if (show->safariFanClub.nMonsCaught < 4) - { - sTVShowState = 5; - } - else - { - sTVShowState = 1; - } - break; - case 1: - TVShowConvertInternationalString(gStringVar1, show->safariFanClub.playerName, show->safariFanClub.language); - TV_PrintIntToStringVar(1, show->safariFanClub.nMonsCaught); - if (show->safariFanClub.nPkblkUsed == 0) - { - sTVShowState = 3; - } - else - { - sTVShowState = 2; - } - break; - case 2: - TV_PrintIntToStringVar(1, show->safariFanClub.nPkblkUsed); - sTVShowState = 4; - break; - case 3: - sTVShowState = 4; - break; - case 4: - TVShowConvertInternationalString(gStringVar1, show->safariFanClub.playerName, show->safariFanClub.language); - sTVShowState = 10; - break; - case 5: - TVShowConvertInternationalString(gStringVar1, show->safariFanClub.playerName, show->safariFanClub.language); - TV_PrintIntToStringVar(1, show->safariFanClub.nMonsCaught); - if (show->safariFanClub.nPkblkUsed == 0) - { - sTVShowState = 8; - } - else - { - sTVShowState = 7; - } - break; - case 6: - TVShowConvertInternationalString(gStringVar1, show->safariFanClub.playerName, show->safariFanClub.language); - if (show->safariFanClub.nPkblkUsed == 0) - { - sTVShowState = 8; - } - else - { - sTVShowState = 7; - } - break; - case 7: - TV_PrintIntToStringVar(1, show->safariFanClub.nPkblkUsed); - sTVShowState = 9; - break; - case 8: - sTVShowState = 9; - break; - case 9: - TVShowConvertInternationalString(gStringVar1, show->safariFanClub.playerName, show->safariFanClub.language); - sTVShowState = 10; - break; - case 10: - TVShowDone(); + case 0: + if (show->safariFanClub.nMonsCaught == 0) + sTVShowState = 6; + else if (show->safariFanClub.nMonsCaught < 4) + sTVShowState = 5; + else + sTVShowState = 1; + break; + case 1: + TVShowConvertInternationalString(gStringVar1, show->safariFanClub.playerName, show->safariFanClub.language); + ConvertIntToDecimalString(1, show->safariFanClub.nMonsCaught); + if (show->safariFanClub.nPkblkUsed == 0) + sTVShowState = 3; + else + sTVShowState = 2; + break; + case 2: + ConvertIntToDecimalString(1, show->safariFanClub.nPkblkUsed); + sTVShowState = 4; + break; + case 3: + sTVShowState = 4; + break; + case 4: + TVShowConvertInternationalString(gStringVar1, show->safariFanClub.playerName, show->safariFanClub.language); + sTVShowState = 10; + break; + case 5: + TVShowConvertInternationalString(gStringVar1, show->safariFanClub.playerName, show->safariFanClub.language); + ConvertIntToDecimalString(1, show->safariFanClub.nMonsCaught); + if (show->safariFanClub.nPkblkUsed == 0) + sTVShowState = 8; + else + sTVShowState = 7; + break; + case 6: + TVShowConvertInternationalString(gStringVar1, show->safariFanClub.playerName, show->safariFanClub.language); + if (show->safariFanClub.nPkblkUsed == 0) + sTVShowState = 8; + else + sTVShowState = 7; + break; + case 7: + ConvertIntToDecimalString(1, show->safariFanClub.nPkblkUsed); + sTVShowState = 9; + break; + case 8: + sTVShowState = 9; + break; + case 9: + TVShowConvertInternationalString(gStringVar1, show->safariFanClub.playerName, show->safariFanClub.language); + sTVShowState = 10; + break; + case 10: + TVShowDone(); + break; } ShowFieldMessage(sTVSafariFanClubTextGroup[state]); } @@ -7187,17 +6777,11 @@ static void DoTVShowLilycoveContestLady(void) case CONTESTLADYLIVE_STATE_INTRO: BufferContestName(gStringVar1, show->contestLady.contestCategory); if (show->contestLady.pokeblockState == CONTEST_LADY_GOOD) - { sTVShowState = CONTESTLADYLIVE_STATE_WON; - } else if (show->contestLady.pokeblockState == CONTEST_LADY_NORMAL) - { sTVShowState = CONTESTLADYLIVE_STATE_LOST; - } else // CONTEST_LADY_BAD - { sTVShowState = CONTESTLADYLIVE_STATE_LOST_BADLY; - } break; case CONTESTLADYLIVE_STATE_WON: case CONTESTLADYLIVE_STATE_LOST: @@ -7210,7 +6794,7 @@ static void DoTVShowLilycoveContestLady(void) ShowFieldMessage(sTVLilycoveContestLadyTextGroup[state]); } -void TVShowDone(void) +static void TVShowDone(void) { gSpecialVar_Result = TRUE; sTVShowState = 0; From 3dbb096393c840a030706570e83af1cc561f4cf9 Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Wed, 28 Apr 2021 21:50:23 -0300 Subject: [PATCH 140/173] Added Gravity's missing acc boost --- src/battle_script_commands.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index df3e8da3d9..13ee08b3d0 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -1573,6 +1573,9 @@ u32 GetTotalAccuracy(u32 battlerAtk, u32 battlerDef, u32 move) calc = (calc * 120) / 100; // 20% acc boost } + if (gFieldStatuses & STATUS_FIELD_GRAVITY) + calc = (calc * 5) / 3; // 1.66 Gravity acc boost + return calc; } From 5489ab97e4d287ec37aa4e755ab7d2a1f621b542 Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Sat, 1 May 2021 07:37:23 -0300 Subject: [PATCH 141/173] MAGIC_GAURD_CHECK -> MAGIC_GUARD_CHECK --- src/battle_util.c | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/src/battle_util.c b/src/battle_util.c index b5e52e4a7e..e32792052d 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -2138,7 +2138,7 @@ s32 GetDrainedBigRootHp(u32 battler, s32 hp) return hp * -1; } -#define MAGIC_GAURD_CHECK \ +#define MAGIC_GUARD_CHECK \ if (ability == ABILITY_MAGIC_GUARD) \ {\ RecordAbilityBattle(gActiveBattler, ability);\ @@ -2213,7 +2213,7 @@ u8 DoBattlerEndTurnEffects(void) && gBattleMons[gStatuses3[gActiveBattler] & STATUS3_LEECHSEED_BATTLER].hp != 0 && gBattleMons[gActiveBattler].hp != 0) { - MAGIC_GAURD_CHECK; + MAGIC_GUARD_CHECK; gBattlerTarget = gStatuses3[gActiveBattler] & STATUS3_LEECHSEED_BATTLER; // Notice gBattlerTarget is actually the HP receiver. gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8; @@ -2230,7 +2230,7 @@ u8 DoBattlerEndTurnEffects(void) if ((gBattleMons[gActiveBattler].status1 & STATUS1_POISON) && gBattleMons[gActiveBattler].hp != 0) { - MAGIC_GAURD_CHECK; + MAGIC_GUARD_CHECK; if (ability == ABILITY_POISON_HEAL) { @@ -2259,7 +2259,7 @@ u8 DoBattlerEndTurnEffects(void) if ((gBattleMons[gActiveBattler].status1 & STATUS1_TOXIC_POISON) && gBattleMons[gActiveBattler].hp != 0) { - MAGIC_GAURD_CHECK; + MAGIC_GUARD_CHECK; if (ability == ABILITY_POISON_HEAL) { @@ -2291,7 +2291,7 @@ u8 DoBattlerEndTurnEffects(void) if ((gBattleMons[gActiveBattler].status1 & STATUS1_BURN) && gBattleMons[gActiveBattler].hp != 0) { - MAGIC_GAURD_CHECK; + MAGIC_GUARD_CHECK; gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / (B_BURN_DAMAGE >= GEN_7 ? 16 : 8); if (ability == ABILITY_HEATPROOF) @@ -2311,7 +2311,7 @@ u8 DoBattlerEndTurnEffects(void) if ((gBattleMons[gActiveBattler].status2 & STATUS2_NIGHTMARE) && gBattleMons[gActiveBattler].hp != 0) { - MAGIC_GAURD_CHECK; + MAGIC_GUARD_CHECK; // R/S does not perform this sleep check, which causes the nightmare effect to // persist even after the affected Pokemon has been awakened by Shed Skin. if (gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP) @@ -2333,7 +2333,7 @@ u8 DoBattlerEndTurnEffects(void) if ((gBattleMons[gActiveBattler].status2 & STATUS2_CURSED) && gBattleMons[gActiveBattler].hp != 0) { - MAGIC_GAURD_CHECK; + MAGIC_GUARD_CHECK; gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 4; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; @@ -2347,7 +2347,7 @@ u8 DoBattlerEndTurnEffects(void) { if (--gDisableStructs[gActiveBattler].wrapTurns != 0) // damaged by wrap { - MAGIC_GAURD_CHECK; + MAGIC_GUARD_CHECK; gBattleScripting.animArg1 = gBattleStruct->wrappedMove[gActiveBattler]; gBattleScripting.animArg2 = gBattleStruct->wrappedMove[gActiveBattler] >> 8; From fa0d3a351e639b7b97633dbc3625570c582fe9c6 Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Sun, 2 May 2021 20:10:48 -0300 Subject: [PATCH 142/173] Fixed Overdrive's animation --- data/battle_anim_scripts.s | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s index b883a4639d..ef0372a9d0 100644 --- a/data/battle_anim_scripts.s +++ b/data/battle_anim_scripts.s @@ -13361,7 +13361,7 @@ BoltBeakSparks: launchtemplate gSparkElectricityFlashingSpriteTemplate 0x4 0x8 0x0 0x0 0x20 0xc 0x0 0x14 0x0 0x0 launchtemplate gBoltBeakBlueFlashingSparkTemplate 0x4 0x8 0x0 0x0 0x20 0xc 0x40 0x14 0x1 0x0 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x4 0x8 0x0 0x0 0x20 0xc 0x80 0x14 0x0 0x0 - launchtemplate gBoltBeakBlueFlashingSparkTemplate 0x4 0x8 0x0 0x0 0x20 0xc SOUND_PAN_ATTACKER 0x14 0x2 0x0 + launchtemplate gBoltBeakBlueFlashingSparkTemplate 0x4 0x8 0x0 0x0 0x20 0xc 0x0 0x14 0x2 0x0 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x4 0x8 0x0 0x0 0x10 0xc 0x20 0x14 0x0 0x0 launchtemplate gBoltBeakBlueFlashingSparkTemplate 0x4 0x8 0x0 0x0 0x10 0xc 0x60 0x14 0x1 0x0 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x4 0x8 0x0 0x0 0x10 0xc 0xa0 0x14 0x0 0x0 From e8598076a8b6b6f7212ca633fdcabfebacb2e776 Mon Sep 17 00:00:00 2001 From: BuffelSaft Date: Tue, 4 May 2021 22:55:19 +1200 Subject: [PATCH 143/173] Fix Toxic and Flame Orb Shouldn't inflict status conditions on a fainted mon. --- src/battle_util.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/src/battle_util.c b/src/battle_util.c index f1f5ffd100..b25c5a5389 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -6271,7 +6271,8 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) case HOLD_EFFECT_TOXIC_ORB: if (!gBattleMons[battlerId].status1 && CanPoisonType(battlerId, battlerId) - && GetBattlerAbility(battlerId) != ABILITY_IMMUNITY) + && GetBattlerAbility(battlerId) != ABILITY_IMMUNITY + && IsBattlerAlive) { effect = ITEM_STATUS_CHANGE; gBattleMons[battlerId].status1 = STATUS1_TOXIC_POISON; @@ -6282,7 +6283,8 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) case HOLD_EFFECT_FLAME_ORB: if (!gBattleMons[battlerId].status1 && !IS_BATTLER_OF_TYPE(battlerId, TYPE_FIRE) - && GetBattlerAbility(battlerId) != ABILITY_WATER_VEIL) + && GetBattlerAbility(battlerId) != ABILITY_WATER_VEIL + && IsBattlerAlive) { effect = ITEM_STATUS_CHANGE; gBattleMons[battlerId].status1 = STATUS1_BURN; From 542201dd4f91bb0285b2e1f8f20e3b12db2f7d27 Mon Sep 17 00:00:00 2001 From: BuffelSaft Date: Tue, 4 May 2021 23:08:48 +1200 Subject: [PATCH 144/173] Add missing ability checks to orbs Flame Orb shouldn't burn mons with Water Bubble and neither orb should affect mons with Comatose. --- src/battle_util.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/battle_util.c b/src/battle_util.c index b25c5a5389..eab309467f 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -6272,6 +6272,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) if (!gBattleMons[battlerId].status1 && CanPoisonType(battlerId, battlerId) && GetBattlerAbility(battlerId) != ABILITY_IMMUNITY + && GetBattlerAbility(battlerId) != ABILITY_COMATOSE && IsBattlerAlive) { effect = ITEM_STATUS_CHANGE; @@ -6284,6 +6285,8 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) if (!gBattleMons[battlerId].status1 && !IS_BATTLER_OF_TYPE(battlerId, TYPE_FIRE) && GetBattlerAbility(battlerId) != ABILITY_WATER_VEIL + && GetBattlerAbility(battlerId) != ABILITY_WATER_BUBBLE + && GetBattlerAbility(battlerId) != ABILITY_COMATOSE && IsBattlerAlive) { effect = ITEM_STATUS_CHANGE; From 5d177f0a152f60ce00db62e3cae3105ff5d1b2e4 Mon Sep 17 00:00:00 2001 From: BuffelSaft Date: Tue, 4 May 2021 23:20:22 +1200 Subject: [PATCH 145/173] Make Big Root affect absorb moves Big Root should increase the HP recovered by Absorb, Giga Drain etc. --- data/battle_scripts_1.s | 2 ++ src/battle_script_commands.c | 7 ++++--- 2 files changed, 6 insertions(+), 3 deletions(-) diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s index 16bb6e92c8..f10880c6c8 100644 --- a/data/battle_scripts_1.s +++ b/data/battle_scripts_1.s @@ -2234,6 +2234,7 @@ BattleScript_EffectAbsorb:: resultmessage waitmessage 0x40 setdrainedhp + manipulatedamage DMG_BIG_ROOT orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE jumpifability BS_TARGET, ABILITY_LIQUID_OOZE, BattleScript_AbsorbLiquidOoze setbyte cMULTISTRING_CHOOSER, 0x0 @@ -2361,6 +2362,7 @@ BattleScript_DreamEaterWorked: resultmessage waitmessage 0x40 setdrainedhp + manipulatedamage DMG_BIG_ROOT orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 0c5250050e..443fc44753 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -8877,15 +8877,16 @@ static void Cmd_stockpiletohpheal(void) } } +// Sign change for drained HP handled in GetDrainedBigRootHp static void Cmd_setdrainedhp(void) { if (gBattleMoves[gCurrentMove].argument != 0) - gBattleMoveDamage = -(gHpDealt * gBattleMoves[gCurrentMove].argument / 100); + gBattleMoveDamage = (gHpDealt * gBattleMoves[gCurrentMove].argument / 100); else - gBattleMoveDamage = -(gHpDealt / 2); + gBattleMoveDamage = (gHpDealt / 2); if (gBattleMoveDamage == 0) - gBattleMoveDamage = -1; + gBattleMoveDamage = 1; gBattlescriptCurrInstr++; } From ec4012e95d8ef9e147ae575b2447e7e74a270498 Mon Sep 17 00:00:00 2001 From: BuffelSaft Date: Tue, 4 May 2021 23:57:43 +1200 Subject: [PATCH 146/173] Fix "Room" move battle messages Move new line so these messages fit in the text box. --- src/battle_message.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/battle_message.c b/src/battle_message.c index 05874c5954..8100f3cca8 100644 --- a/src/battle_message.c +++ b/src/battle_message.c @@ -545,7 +545,7 @@ static const u8 sText_VanishedInstantly[] =_("{B_ATK_NAME_WITH_PREFIX} vanished\ static const u8 sText_ProtectedTeam[] =_("{B_CURRENT_MOVE} protected\n{B_ATK_TEAM2} team!"); static const u8 sText_SharedItsGuard[] =_("{B_ATK_NAME_WITH_PREFIX} shared its\nguard with the target!"); static const u8 sText_SharedItsPower[] =_("{B_ATK_NAME_WITH_PREFIX} shared its\npower with the target!"); -static const u8 sText_SwapsDefAndSpDefOfAllPkmn[] =_("It created a bizarre area in which\nthe Defense and Sp.Def stats are swapped!"); +static const u8 sText_SwapsDefAndSpDefOfAllPkmn[] =_("It created a bizarre area in which the\nDefense and Sp.Def stats are swapped!"); static const u8 sText_BecameNimble[] =_("{B_ATK_NAME_WITH_PREFIX} became nimble!"); static const u8 sText_HurledIntoTheAir[] =_("{B_DEF_NAME_WITH_PREFIX} was hurled\ninto the air!"); static const u8 sText_HeldItemsLoseEffects[] =_("It created a bizarre area in which\nPokémon's held items lose their effects!"); @@ -569,8 +569,8 @@ static const u8 sText_TelekinesisEnds[] = _("{B_ATK_NAME_WITH_PREFIX} was freed\ static const u8 sText_TailwindEnds[] = _("{B_ATK_TEAM1} team's tailwind\n petered out!"); static const u8 sText_LuckyChantEnds[] = _("{B_ATK_TEAM1} team's Lucky Chant\n wore off!"); static const u8 sText_TrickRoomEnds[] = _("The twisted dimensions returned to\nnormal!"); -static const u8 sText_WonderRoomEnds[] = _("Wonder Room wore off, and\nDefense and Sp. Def stats returned to normal!"); -static const u8 sText_MagicRoomEnds[] = _("Magic Room wore off, and\nheld items' effects returned to normal!"); +static const u8 sText_WonderRoomEnds[] = _("Wonder Room wore off, and Defense\nand Sp. Def stats returned to normal!"); +static const u8 sText_MagicRoomEnds[] = _("Magic Room wore off, and held items'\neffects returned to normal!"); static const u8 sText_MudSportEnds[] = _("The effects of Mud Sport have faded."); static const u8 sText_WaterSportEnds[] = _("The effects of Water Sport have faded."); static const u8 sText_GravityEnds[] = _("Gravity returned to normal!"); From 64a86d0285842b8d9d2f7d22b329a92c5c540a24 Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Tue, 4 May 2021 15:36:00 -0300 Subject: [PATCH 147/173] Swapped launchtemplate calls with createsprite calls --- data/battle_anim_scripts.s | 34 +++++++++++++++++----------------- 1 file changed, 17 insertions(+), 17 deletions(-) diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s index ef0372a9d0..0edee66595 100644 --- a/data/battle_anim_scripts.s +++ b/data/battle_anim_scripts.s @@ -13326,11 +13326,11 @@ Move_BOLT_BEAK:: call BoltBeakSparks waitforvisualfinish launchtask AnimTask_BlendColorCycle 0x2 0x6 0x3 0xffe1 0x1 0x0 0x0 0x5bff - launchtemplate gHorizontalLungeSpriteTemplate 0x2 0x2 0x4 0x4 + createsprite gHorizontalLungeSpriteTemplate, 0x2, 0x2, 0x4, 0x4 delay 0x4 - launchtemplate gHornHitSpriteTemplate 0x84 0x3 0x8 0x8 0xa + createsprite gHornHitSpriteTemplate, 0x84, 0x3, 0x8, 0x8, 0xa waitforvisualfinish - launchtemplate gFlashingHitSplatSpriteTemplate 0x83 0x4 0x0 0x0 0x1 0x1 + createsprite gFlashingHitSplatSpriteTemplate, 0x83, 0x4, 0x0, 0x0, 0x1, 0x1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET launchtask AnimTask_ShakeMon 0x2 0x5 0x1 0x3 0x0 0x6 0x1 waitforvisualfinish @@ -13340,32 +13340,32 @@ Move_BOLT_BEAK:: end BoltBeakSparks: playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER - launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x20 0x18 0xbe 0xc 0x0 0x1 0x0 + createsprite gSparkElectricitySpriteTemplate, 0x0, 0x7, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0 delay 0x0 - launchtemplate gBoltBeakBlueSparkTemplate 0x0 0x7 0x50 0x18 0x16 0xc 0x0 0x1 0x0 - launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x9c 0x18 0x79 0xd 0x0 0x1 0x1 + createsprite gBoltBeakBlueSparkTemplate, 0x0, 0x7, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0 + createsprite gSparkElectricitySpriteTemplate, 0x0, 0x7, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1 delay 0x0 launchtask AnimTask_BlendColorCycle 0x2 0x6 0x3 0xffe1 0x1 0x0 0x0 0x5bff delay 0xa launchtask AnimTask_BlendColorCycle 0x2 0x6 0x3 0xffe1 0x1 0x5 0x5 0x5bff playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER - launchtemplate gBoltBeakBlueSparkTemplate 0x0 0x7 0x64 0x18 0x3c 0xa 0x0 0x1 0x0 - launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0xaa 0x18 0x2a 0xb 0x0 0x1 0x1 + createsprite gBoltBeakBlueSparkTemplate, 0x0, 0x7, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0 + createsprite gSparkElectricitySpriteTemplate, 0x0, 0x7, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1 delay 0x0 - launchtemplate gBoltBeakBlueSparkTemplate 0x0 0x7 0xee 0x18 0xa5 0xa 0x0 0x1 0x1 + createsprite gBoltBeakBlueSparkTemplate, 0x0, 0x7, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1 delay 0x0 launchtask AnimTask_BlendColorCycle 0x2 0x6 0x3 0xffe1 0x1 0x0 0x0 0x76E1 delay 0x14 launchtask AnimTask_BlendColorCycle 0x2 0x6 0x3 0xffe1 0x1 0x4 0x4 0x76E1 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER - launchtemplate gSparkElectricityFlashingSpriteTemplate 0x4 0x8 0x0 0x0 0x20 0xc 0x0 0x14 0x0 0x0 - launchtemplate gBoltBeakBlueFlashingSparkTemplate 0x4 0x8 0x0 0x0 0x20 0xc 0x40 0x14 0x1 0x0 - launchtemplate gSparkElectricityFlashingSpriteTemplate 0x4 0x8 0x0 0x0 0x20 0xc 0x80 0x14 0x0 0x0 - launchtemplate gBoltBeakBlueFlashingSparkTemplate 0x4 0x8 0x0 0x0 0x20 0xc 0x0 0x14 0x2 0x0 - launchtemplate gSparkElectricityFlashingSpriteTemplate 0x4 0x8 0x0 0x0 0x10 0xc 0x20 0x14 0x0 0x0 - launchtemplate gBoltBeakBlueFlashingSparkTemplate 0x4 0x8 0x0 0x0 0x10 0xc 0x60 0x14 0x1 0x0 - launchtemplate gSparkElectricityFlashingSpriteTemplate 0x4 0x8 0x0 0x0 0x10 0xc 0xa0 0x14 0x0 0x0 - launchtemplate gBoltBeakBlueFlashingSparkTemplate 0x4 0x8 0x0 0x0 0x10 0xc 0xe0 0x14 0x2 0x0 + createsprite gSparkElectricityFlashingSpriteTemplate, 0x4, 0x8, 0x0, 0x0, 0x20, 0xc, 0x0, 0x14, 0x0, 0x0 + createsprite gBoltBeakBlueFlashingSparkTemplate, 0x4, 0x8, 0x0, 0x0, 0x20, 0xc, 0x40, 0x14, 0x1, 0x0 + createsprite gSparkElectricityFlashingSpriteTemplate, 0x4, 0x8, 0x0, 0x0, 0x20, 0xc, 0x80, 0x14, 0x0, 0x0 + createsprite gBoltBeakBlueFlashingSparkTemplate, 0x4, 0x8, 0x0, 0x0, 0x20, 0xc, 0x0, 0x14, 0x2, 0x0 + createsprite gSparkElectricityFlashingSpriteTemplate, 0x4, 0x8, 0x0, 0x0, 0x10, 0xc, 0x20, 0x14, 0x0, 0x0 + createsprite gBoltBeakBlueFlashingSparkTemplate, 0x4, 0x8, 0x0, 0x0, 0x10, 0xc, 0x60, 0x14, 0x1, 0x0 + createsprite gSparkElectricityFlashingSpriteTemplate, 0x4, 0x8, 0x0, 0x0, 0x10, 0xc, 0xa0, 0x14, 0x0, 0x0 + createsprite gBoltBeakBlueFlashingSparkTemplate, 0x4, 0x8, 0x0, 0x0, 0x10, 0xc, 0xe0, 0x14, 0x2, 0x0 delay 0x4 return From 95d41524a2e69453a6e739cfd8cb9b5c8b5b6af1 Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Sun, 9 May 2021 18:15:24 -0300 Subject: [PATCH 148/173] Implemented Clanging Scales' effect --- data/battle_scripts_1.s | 5 +++++ include/constants/battle_move_effects.h | 3 ++- src/data/battle_moves.h | 2 +- 3 files changed, 8 insertions(+), 2 deletions(-) diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s index 9c4172861f..f4ca9abf8b 100644 --- a/data/battle_scripts_1.s +++ b/data/battle_scripts_1.s @@ -365,6 +365,11 @@ gBattleScriptsForMoveEffects:: @ 82D86A8 .4byte BattleScript_EffectFairyLock .4byte BattleScript_EffectAllySwitch .4byte BattleScript_EffectSleepHit + .4byte BattleScript_EffectAttackerDefenseDownHit + +BattleScript_EffectAttackerDefenseDownHit: + setmoveeffect MOVE_EFFECT_DEF_MINUS_1 | MOVE_EFFECT_AFFECTS_USER + goto BattleScript_EffectHit BattleScript_EffectSleepHit: setmoveeffect MOVE_EFFECT_SLEEP diff --git a/include/constants/battle_move_effects.h b/include/constants/battle_move_effects.h index 74418d2c73..323e7eb32a 100644 --- a/include/constants/battle_move_effects.h +++ b/include/constants/battle_move_effects.h @@ -351,7 +351,8 @@ #define EFFECT_FAIRY_LOCK 345 #define EFFECT_ALLY_SWITCH 346 #define EFFECT_SLEEP_HIT 347 // Relic Song +#define EFFECT_ATTACKER_DEFENSE_DOWN_HIT 348 -#define NUM_BATTLE_MOVE_EFFECTS 348 +#define NUM_BATTLE_MOVE_EFFECTS 349 #endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H diff --git a/src/data/battle_moves.h b/src/data/battle_moves.h index c8203aa0e4..f7e645414d 100644 --- a/src/data/battle_moves.h +++ b/src/data/battle_moves.h @@ -10044,7 +10044,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = [MOVE_CLANGING_SCALES] = { - .effect = EFFECT_DEFENSE_DOWN_HIT, + .effect = EFFECT_ATTACKER_DEFENSE_DOWN_HIT, .power = 110, .type = TYPE_DRAGON, .accuracy = 100, From 83a1351e82a54b1fb6193ba8d34548bad09b3349 Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Mon, 17 May 2021 18:33:12 -0300 Subject: [PATCH 149/173] Tweaked Task_ShowAiPoints to comply with the PE Due to the removal of the Deoxys hack, this function needed some minor adjustments that could have always been handled by using the #ifdef preproc directive. --- src/battle_debug.c | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/src/battle_debug.c b/src/battle_debug.c index 461f841582..04891e89d8 100644 --- a/src/battle_debug.c +++ b/src/battle_debug.c @@ -737,9 +737,15 @@ static void Task_ShowAiPoints(u8 taskId) { if (i != data->aiBattlerId && IsBattlerAlive(i)) { + #ifndef POKEMON_EXPANSION data->aiIconSpriteIds[i] = CreateMonIcon(gBattleMons[i].species, SpriteCallbackDummy, 95 + (count * 60), 17, 0, 0, FALSE); + #else + data->aiIconSpriteIds[i] = CreateMonIcon(gBattleMons[i].species, + SpriteCallbackDummy, + 95 + (count * 60), 17, 0, 0); + #endif gSprites[data->aiIconSpriteIds[i]].data[0] = i; // battler id count++; } @@ -748,11 +754,19 @@ static void Task_ShowAiPoints(u8 taskId) data->aiIconSpriteIds[i] = 0xFF; } } + #ifndef POKEMON_EXPANSION data->aiMonSpriteId = CreateMonPicSprite_HandleDeoxys(gBattleMons[data->aiBattlerId].species, gBattleMons[data->aiBattlerId].otId, gBattleMons[data->aiBattlerId].personality, TRUE, 39, 130, 15, 0xFFFF); + #else + data->aiMonSpriteId = CreateMonPicSprite(gBattleMons[data->aiBattlerId].species, + gBattleMons[data->aiBattlerId].otId, + gBattleMons[data->aiBattlerId].personality, + TRUE, + 39, 130, 15, 0xFFFF); + #endif data->aiViewState++; break; // Put text From d1d95df4092dc593c5fec3458be9e27a09898416 Mon Sep 17 00:00:00 2001 From: Eduardo Quezada D'Ottone Date: Fri, 21 May 2021 11:28:59 -0400 Subject: [PATCH 150/173] Fixed B_X_ITEMS_BUFF boosting 2 stages only in Gen 7 --- src/pokemon.c | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/src/pokemon.c b/src/pokemon.c index 6640d6e31e..566e117e71 100644 --- a/src/pokemon.c +++ b/src/pokemon.c @@ -4454,7 +4454,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov if ((itemEffect[i] & ITEM0_X_ATTACK) && gBattleMons[gActiveBattler].statStages[STAT_ATK] < MAX_STAT_STAGE) { - if (B_X_ITEMS_BUFF == GEN_7) + if (B_X_ITEMS_BUFF >= GEN_7) gBattleMons[gActiveBattler].statStages[STAT_ATK] += 2; else gBattleMons[gActiveBattler].statStages[STAT_ATK] += itemEffect[i] & ITEM0_X_ATTACK; @@ -4472,7 +4472,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov if ((itemEffect[i] & ITEM1_X_DEFEND) && gBattleMons[gActiveBattler].statStages[STAT_DEF] < MAX_STAT_STAGE) { - if (B_X_ITEMS_BUFF == GEN_7) + if (B_X_ITEMS_BUFF >= GEN_7) gBattleMons[gActiveBattler].statStages[STAT_DEF] += 2; else gBattleMons[gActiveBattler].statStages[STAT_DEF] += (itemEffect[i] & ITEM1_X_DEFEND) >> 4; @@ -4485,7 +4485,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov if ((itemEffect[i] & ITEM1_X_SPEED) && gBattleMons[gActiveBattler].statStages[STAT_SPEED] < MAX_STAT_STAGE) { - if (B_X_ITEMS_BUFF == GEN_7) + if (B_X_ITEMS_BUFF >= GEN_7) gBattleMons[gActiveBattler].statStages[STAT_SPEED] += 2; else gBattleMons[gActiveBattler].statStages[STAT_SPEED] += itemEffect[i] & ITEM1_X_SPEED; @@ -4500,7 +4500,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov if ((itemEffect[i] & ITEM2_X_ACCURACY) && gBattleMons[gActiveBattler].statStages[STAT_ACC] < MAX_STAT_STAGE) { - if (B_X_ITEMS_BUFF == GEN_7) + if (B_X_ITEMS_BUFF >= GEN_7) gBattleMons[gActiveBattler].statStages[STAT_ACC] += 2; else gBattleMons[gActiveBattler].statStages[STAT_ACC] += (itemEffect[i] & ITEM2_X_ACCURACY) >> 4; @@ -4513,7 +4513,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov if ((itemEffect[i] & ITEM2_X_SPATK) && gBattleMons[gActiveBattler].statStages[STAT_SPATK] < MAX_STAT_STAGE) { - if (B_X_ITEMS_BUFF == GEN_7) + if (B_X_ITEMS_BUFF >= GEN_7) gBattleMons[gActiveBattler].statStages[STAT_SPATK] += 2; else gBattleMons[gActiveBattler].statStages[STAT_SPATK] += itemEffect[i] & ITEM2_X_SPATK; @@ -4529,7 +4529,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov if ((itemEffect[i] & ITEM1_X_ATTACK) && gBattleMons[gActiveBattler].statStages[STAT_ATK] < MAX_STAT_STAGE) { - if (B_X_ITEMS_BUFF == GEN_7) + if (B_X_ITEMS_BUFF >= GEN_7) gBattleMons[gActiveBattler].statStages[STAT_ATK] += 2; else gBattleMons[gActiveBattler].statStages[STAT_ATK] += 1; @@ -4542,7 +4542,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov if ((itemEffect[i] & ITEM1_X_DEFENSE) && gBattleMons[gActiveBattler].statStages[STAT_DEF] < MAX_STAT_STAGE) { - if (B_X_ITEMS_BUFF == GEN_7) + if (B_X_ITEMS_BUFF >= GEN_7) gBattleMons[gActiveBattler].statStages[STAT_DEF] += 2; else gBattleMons[gActiveBattler].statStages[STAT_DEF] += 1; @@ -4555,7 +4555,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov if ((itemEffect[i] & ITEM1_X_SPEED) && gBattleMons[gActiveBattler].statStages[STAT_SPEED] < MAX_STAT_STAGE) { - if (B_X_ITEMS_BUFF == GEN_7) + if (B_X_ITEMS_BUFF >= GEN_7) gBattleMons[gActiveBattler].statStages[STAT_SPEED] += 2; else gBattleMons[gActiveBattler].statStages[STAT_SPEED] += 1; @@ -4568,7 +4568,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov if ((itemEffect[i] & ITEM1_X_SPATK) && gBattleMons[gActiveBattler].statStages[STAT_SPATK] < MAX_STAT_STAGE) { - if (B_X_ITEMS_BUFF == GEN_7) + if (B_X_ITEMS_BUFF >= GEN_7) gBattleMons[gActiveBattler].statStages[STAT_SPATK] += 2; else gBattleMons[gActiveBattler].statStages[STAT_SPATK] += 1; @@ -4581,7 +4581,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov if ((itemEffect[i] & ITEM1_X_SPDEF) && gBattleMons[gActiveBattler].statStages[STAT_SPDEF] < MAX_STAT_STAGE) { - if (B_X_ITEMS_BUFF == GEN_7) + if (B_X_ITEMS_BUFF >= GEN_7) gBattleMons[gActiveBattler].statStages[STAT_SPDEF] += 2; else gBattleMons[gActiveBattler].statStages[STAT_SPDEF] += 1; @@ -4594,7 +4594,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov if ((itemEffect[i] & ITEM1_X_ACCURACY) && gBattleMons[gActiveBattler].statStages[STAT_ACC] < MAX_STAT_STAGE) { - if (B_X_ITEMS_BUFF == GEN_7) + if (B_X_ITEMS_BUFF >= GEN_7) gBattleMons[gActiveBattler].statStages[STAT_ACC] += 2; else gBattleMons[gActiveBattler].statStages[STAT_ACC] += 1; @@ -5148,7 +5148,7 @@ static void BufferStatRoseMessage(s32 arg0) { gBattlerTarget = gBattlerInMenuId; StringCopy(gBattleTextBuff1, gStatNamesTable[sStatsToRaise[arg0]]); - if (B_X_ITEMS_BUFF == GEN_7) + if (B_X_ITEMS_BUFF >= GEN_7) { StringCopy(gBattleTextBuff2, gText_StatSharply); StringAppend(gBattleTextBuff2, gText_StatRose); From 8cbdde3fbab06eb80a8fe9f91e3a3c7785445dea Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Fri, 21 May 2021 20:22:04 -0300 Subject: [PATCH 151/173] waitmessage 0x40 -> waitmessage B_WAIT_TIME_LONG --- data/battle_scripts_1.s | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s index ef7fcd11a8..10b307535b 100644 --- a/data/battle_scripts_1.s +++ b/data/battle_scripts_1.s @@ -2766,7 +2766,7 @@ BattleScriptFirstChargingTurn:: pause 0x40 copybyte cMULTISTRING_CHOOSER, sTWOTURN_STRINGID printfromtable gFirstTurnOfTwoStringIds - waitmessage 0x40 + waitmessage B_WAIT_TIME_LONG attackanimation waitanimation orword gHitMarker, HITMARKER_CHARGING From 5ef106f061b3c81206e51c460b784c046a18f639 Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Sat, 22 May 2021 10:29:57 -0300 Subject: [PATCH 152/173] Made gAbilityNames and gAbilityDescriptionPointers read from ABILITIES_COUNT --- src/data/text/abilities.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/data/text/abilities.h b/src/data/text/abilities.h index a9f8ba7aba..2980049203 100644 --- a/src/data/text/abilities.h +++ b/src/data/text/abilities.h @@ -255,7 +255,7 @@ static const u8 sGrimNeighDescription[] = _("KOs boost Sp. Atk stat."); static const u8 sAsOneIceRiderDescription[] = _("Unnerve and Chilling Neigh."); static const u8 sAsOneShadowRiderDescription[] = _("Unnerve and Grim Neigh."); -const u8 gAbilityNames[ABILITIES_COUNT_GEN8][ABILITY_NAME_LENGTH + 1] = +const u8 gAbilityNames[ABILITIES_COUNT][ABILITY_NAME_LENGTH + 1] = { [ABILITY_NONE] = _("-------"), [ABILITY_STENCH] = _("Stench"), @@ -527,7 +527,7 @@ const u8 gAbilityNames[ABILITIES_COUNT_GEN8][ABILITY_NAME_LENGTH + 1] = [ABILITY_AS_ONE_SHADOW_RIDER] = _("As One"), }; -const u8 *const gAbilityDescriptionPointers[ABILITIES_COUNT_GEN8] = +const u8 *const gAbilityDescriptionPointers[ABILITIES_COUNT] = { [ABILITY_NONE] = sNoneDescription, [ABILITY_STENCH] = sStenchDescription, From 9b46b6fb45f1ddfe04b829e1f6be25b4a50fceba Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Sat, 22 May 2021 16:34:39 -0300 Subject: [PATCH 153/173] pause 0x40 -> pause B_WAIT_TIME_LONG Co-authored-by: ultima-soul <33333039+ultima-soul@users.noreply.github.com> --- data/battle_scripts_1.s | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s index 10b307535b..77eddc8ab6 100644 --- a/data/battle_scripts_1.s +++ b/data/battle_scripts_1.s @@ -2763,7 +2763,7 @@ BattleScriptFirstChargingTurn:: printstring STRINGID_EMPTYSTRING3 ppreduce attackstring - pause 0x40 + pause B_WAIT_TIME_LONG copybyte cMULTISTRING_CHOOSER, sTWOTURN_STRINGID printfromtable gFirstTurnOfTwoStringIds waitmessage B_WAIT_TIME_LONG From 8b6906bf32688f15fdde35d901e53f11f159ca13 Mon Sep 17 00:00:00 2001 From: MissingNoL <84547991+MissingNoL@users.noreply.github.com> Date: Sun, 23 May 2021 02:39:57 -0700 Subject: [PATCH 154/173] Update abilities.h --- src/data/text/abilities.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/data/text/abilities.h b/src/data/text/abilities.h index a9f8ba7aba..7e36db8d40 100644 --- a/src/data/text/abilities.h +++ b/src/data/text/abilities.h @@ -40,7 +40,7 @@ static const u8 sPoisonPointDescription[] = _("Poisons foe on contact."); static const u8 sInnerFocusDescription[] = _("Prevents flinching."); static const u8 sMagmaArmorDescription[] = _("Prevents freezing."); static const u8 sWaterVeilDescription[] = _("Prevents burns."); -static const u8 sMagnetPullDescription[] = _("Traps Steel-type POKéMON."); +static const u8 sMagnetPullDescription[] = _("Traps Steel-type Pokémon."); static const u8 sSoundproofDescription[] = _("Avoids sound-based moves."); static const u8 sRainDishDescription[] = _("Slight HP recovery in rain."); static const u8 sSandStreamDescription[] = _("Summons a sandstorm."); From dd9920e80b6454ab72b5c4cd27d166688cea5434 Mon Sep 17 00:00:00 2001 From: MissingNoL <84547991+MissingNoL@users.noreply.github.com> Date: Sun, 23 May 2021 02:41:41 -0700 Subject: [PATCH 155/173] Update move_descriptions.h --- src/data/text/move_descriptions.h | 142 +++++++++++++++--------------- 1 file changed, 71 insertions(+), 71 deletions(-) diff --git a/src/data/text/move_descriptions.h b/src/data/text/move_descriptions.h index d1d52f97cd..664d29e504 100644 --- a/src/data/text/move_descriptions.h +++ b/src/data/text/move_descriptions.h @@ -55,7 +55,7 @@ static const u8 sRazorWindDescription[] = _( static const u8 sSwordsDanceDescription[] = _( "A fighting dance that\n" - "sharply raises ATTACK."); + "sharply raises Attack."); static const u8 sCutDescription[] = _( "Cuts the foe with sharp\n" @@ -155,7 +155,7 @@ static const u8 sDoubleEdgeDescription[] = _( static const u8 sTailWhipDescription[] = _( "Wags the tail to lower the\n" - "foe's DEFENSE."); + "foe's Defense."); static const u8 sPoisonStingDescription[] = _( "A toxic attack with barbs,\n" @@ -171,7 +171,7 @@ static const u8 sPinMissileDescription[] = _( static const u8 sLeerDescription[] = _( "Frightens the foe with a\n" - "leer to lower DEFENSE."); + "leer to lower Defense."); static const u8 sBiteDescription[] = _( "Bites with vicious fangs.\n" @@ -179,7 +179,7 @@ static const u8 sBiteDescription[] = _( static const u8 sGrowlDescription[] = _( "Growls cutely to reduce the\n" - "foe's ATTACK."); + "foe's Attack."); static const u8 sRoarDescription[] = _( "Makes the foe flee to end\n" @@ -203,7 +203,7 @@ static const u8 sDisableDescription[] = _( static const u8 sAcidDescription[] = _( "Sprays a hide-melting acid.\n" - "May lower DEFENSE."); + "May lower Defense."); static const u8 sEmberDescription[] = _( "A weak fire attack that may\n" @@ -243,11 +243,11 @@ static const u8 sPsybeamDescription[] = _( static const u8 sBubbleBeamDescription[] = _( "Forcefully sprays bubbles\n" - "that may lower SPEED."); + "that may lower Speed."); static const u8 sAuroraBeamDescription[] = _( "Fires a rainbow-colored\n" - "beam that may lower ATTACK."); + "beam that may lower Attack."); static const u8 sHyperBeamDescription[] = _( "Powerful, but leaves the\n" @@ -295,7 +295,7 @@ static const u8 sLeechSeedDescription[] = _( static const u8 sGrowthDescription[] = _( "Forces the body to grow\n" - "and heightens SP. ATK."); + "and heightens Sp. Atk."); static const u8 sRazorLeafDescription[] = _( "Cuts the enemy with leaves.\n" @@ -323,7 +323,7 @@ static const u8 sPetalDanceDescription[] = _( static const u8 sStringShotDescription[] = _( "Binds the foe with string\n" - "to reduce its SPEED."); + "to reduce its Speed."); static const u8 sDragonRageDescription[] = _( "Launches shock waves that\n" @@ -375,7 +375,7 @@ static const u8 sConfusionDescription[] = _( static const u8 sPsychicDescription[] = _( "A powerful psychic attack\n" - "that may lower SP. DEF."); + "that may lower Sp. Def."); static const u8 sHypnosisDescription[] = _( "A hypnotizing move that\n" @@ -383,18 +383,18 @@ static const u8 sHypnosisDescription[] = _( static const u8 sMeditateDescription[] = _( "Meditates in a peaceful\n" - "fashion to raise ATTACK."); + "fashion to raise Attack."); static const u8 sAgilityDescription[] = _( "Relaxes the body to sharply\n" - "boost SPEED."); + "boost Speed."); static const u8 sQuickAttackDescription[] = _( "An extremely fast attack\n" "that always strikes first."); static const u8 sRageDescription[] = _( - "Raises the user's ATTACK\n" + "Raises the user's Attack\n" "every time it is hit."); static const u8 sTeleportDescription[] = _( @@ -411,7 +411,7 @@ static const u8 sMimicDescription[] = _( static const u8 sScreechDescription[] = _( "Emits a screech to sharply\n" - "reduce the foe's DEFENSE."); + "reduce the foe's Defense."); static const u8 sDoubleTeamDescription[] = _( "Creates illusory copies to\n" @@ -423,7 +423,7 @@ static const u8 sRecoverDescription[] = _( static const u8 sHardenDescription[] = _( "Stiffens the body's \n" - "muscles to raise DEFENSE."); + "muscles to raise Defense."); static const u8 sMinimizeDescription[] = _( "Minimizes the user's size\n" @@ -439,19 +439,19 @@ static const u8 sConfuseRayDescription[] = _( static const u8 sWithdrawDescription[] = _( "Withdraws the body into its\n" - "hard shell to raise DEFENSE."); + "hard shell to raise Defense."); static const u8 sDefenseCurlDescription[] = _( "Curls up to conceal weak\n" - "spots and raise DEFENSE."); + "spots and raise Defense."); static const u8 sBarrierDescription[] = _( "Creates a barrier that\n" - "sharply raises DEFENSE."); + "sharply raises Defense."); static const u8 sLightScreenDescription[] = _( "Creates a wall of light that\n" - "lowers SP. ATK damage."); + "lowers Sp. Atk damage."); static const u8 sHazeDescription[] = _( "Creates a black haze that\n" @@ -471,7 +471,7 @@ static const u8 sBideDescription[] = _( static const u8 sMetronomeDescription[] = _( "Waggles a finger to use any\n" - "POKéMON move at random."); + "Pokémon move at random."); static const u8 sMirrorMoveDescription[] = _( "Counters the foe's attack\n" @@ -527,11 +527,11 @@ static const u8 sSpikeCannonDescription[] = _( static const u8 sConstrictDescription[] = _( "Constricts to inflict pain.\n" - "May lower SPEED."); + "May lower Speed."); static const u8 sAmnesiaDescription[] = _( "Forgets about something\n" - "and sharply raises SP. DEF."); + "and sharply raises Sp. Def."); static const u8 sKinesisDescription[] = _( "Distracts the foe.\n" @@ -579,7 +579,7 @@ static const u8 sTransformDescription[] = _( static const u8 sBubbleDescription[] = _( "An attack using bubbles.\n" - "May lower the foe's SPEED."); + "May lower the foe's Speed."); static const u8 sDizzyPunchDescription[] = _( "A rhythmic punch that may\n" @@ -603,7 +603,7 @@ static const u8 sSplashDescription[] = _( static const u8 sAcidArmorDescription[] = _( "Liquifies the user's body\n" - "to sharply raise DEFENSE."); + "to sharply raise Defense."); static const u8 sCrabhammerDescription[] = _( "Hammers with a pincer. Has a\n" @@ -635,7 +635,7 @@ static const u8 sHyperFangDescription[] = _( static const u8 sSharpenDescription[] = _( "Reduces the polygon count\n" - "and raises ATTACK."); + "and raises Attack."); static const u8 sConversionDescription[] = _( "Changes the user's type\n" @@ -711,7 +711,7 @@ static const u8 sAeroblastDescription[] = _( static const u8 sCottonSporeDescription[] = _( "Spores cling to the foe,\n" - "sharply reducing SPEED."); + "sharply reducing Speed."); static const u8 sReversalDescription[] = _( "Inflicts more damage when\n" @@ -735,7 +735,7 @@ static const u8 sMachPunchDescription[] = _( static const u8 sScaryFaceDescription[] = _( "Frightens with a scary face\n" - "to sharply reduce SPEED."); + "to sharply reduce Speed."); static const u8 sFeintAttackDescription[] = _( "Draws the foe close, then\n" @@ -746,7 +746,7 @@ static const u8 sSweetKissDescription[] = _( "look. May cause confusion."); static const u8 sBellyDrumDescription[] = _( - "Maximizes ATTACK while\n" + "Maximizes Attack while\n" "sacrificing HP."); static const u8 sSludgeBombDescription[] = _( @@ -778,12 +778,12 @@ static const u8 sDestinyBondDescription[] = _( "is also made to faint."); static const u8 sPerishSongDescription[] = _( - "Any POKéMON hearing this\n" + "Any Pokémon hearing this\n" "song faints in 3 turns."); static const u8 sIcyWindDescription[] = _( "A chilling attack that\n" - "lowers the foe's SPEED."); + "lowers the foe's Speed."); static const u8 sDetectDescription[] = _( "Evades attack, but may fail\n" @@ -815,7 +815,7 @@ static const u8 sEndureDescription[] = _( static const u8 sCharmDescription[] = _( "Charms the foe and sharply\n" - "reduces its ATTACK."); + "reduces its Attack."); static const u8 sRolloutDescription[] = _( "An attack lasting 5 turns\n" @@ -827,7 +827,7 @@ static const u8 sFalseSwipeDescription[] = _( static const u8 sSwaggerDescription[] = _( "Confuses the foe, but also\n" - "sharply raises ATTACK."); + "sharply raises Attack."); static const u8 sMilkDrinkDescription[] = _( "Recovers up to half the\n" @@ -871,7 +871,7 @@ static const u8 sPresentDescription[] = _( static const u8 sFrustrationDescription[] = _( "An attack that is stronger\n" - "if the TRAINER is disliked."); + "if the Trainer is disliked."); static const u8 sSafeguardDescription[] = _( "A mystical force prevents\n" @@ -923,11 +923,11 @@ static const u8 sSweetScentDescription[] = _( static const u8 sIronTailDescription[] = _( "Attacks with a rock-hard\n" - "tail. May lower DEFENSE."); + "tail. May lower Defense."); static const u8 sMetalClawDescription[] = _( "A claw attack that may\n" - "raise the user's ATTACK."); + "raise the user's Attack."); static const u8 sVitalThrowDescription[] = _( "Makes the user's move last,\n" @@ -958,16 +958,16 @@ static const u8 sTwisterDescription[] = _( "to tear at the foe."); static const u8 sRainDanceDescription[] = _( - "Boosts the power of WATER-\n" + "Boosts the power of Water-\n" "type moves for 5 turns."); static const u8 sSunnyDayDescription[] = _( - "Boosts the power of FIRE-\n" + "Boosts the power of Fire-\n" "type moves for 5 turns."); static const u8 sCrunchDescription[] = _( "Crunches with sharp fangs.\n" - "May lower DEFENSE."); + "May lower Defense."); static const u8 sMirrorCoatDescription[] = _( "Counters the foe's special\n" @@ -987,7 +987,7 @@ static const u8 sAncientPowerDescription[] = _( static const u8 sShadowBallDescription[] = _( "Hurls a black blob that may\n" - "lower the foe's SP. DEF."); + "lower the foe's Sp. Def."); static const u8 sFutureSightDescription[] = _( "Heightens inner power to\n" @@ -995,14 +995,14 @@ static const u8 sFutureSightDescription[] = _( static const u8 sRockSmashDescription[] = _( "A rock-crushing attack\n" - "that may lower DEFENSE."); + "that may lower Defense."); static const u8 sWhirlpoolDescription[] = _( "Traps and hurts the foe in\n" "a whirlpool for 2 to 5 turns."); static const u8 sBeatUpDescription[] = _( - "Summons party POKéMON to\n" + "Summons party Pokémon to\n" "join in the attack."); static const u8 sFakeOutDescription[] = _( @@ -1039,7 +1039,7 @@ static const u8 sTormentDescription[] = _( static const u8 sFlatterDescription[] = _( "Confuses the foe, but\n" - "raises its SP. ATK."); + "raises its Sp. Atk."); static const u8 sWillOWispDescription[] = _( "Inflicts a burn on the foe\n" @@ -1050,7 +1050,7 @@ static const u8 sMementoDescription[] = _( "the foe's abilities."); static const u8 sFacadeDescription[] = _( - "Boosts ATTACK when burned,\n" + "Boosts Attack when burned,\n" "paralyzed, or poisoned."); static const u8 sFocusPunchDescription[] = _( @@ -1170,27 +1170,27 @@ static const u8 sArmThrustDescription[] = _( "strike the foe 2 to 5 times."); static const u8 sCamouflageDescription[] = _( - "Alters the POKéMON's type\n" + "Alters the Pokémon's type\n" "depending on the location."); static const u8 sTailGlowDescription[] = _( "Flashes a light that sharply\n" - "raises SP. ATK."); + "raises Sp. Atk."); static const u8 sLusterPurgeDescription[] = _( "Attacks with a burst of\n" - "light. May lower SP. DEF."); + "light. May lower Sp. Def."); static const u8 sMistBallDescription[] = _( "Attacks with a flurry of\n" - "down. May lower SP. ATK."); + "down. May lower Sp. Atk."); static const u8 sFeatherDanceDescription[] = _( "Envelops the foe with down\n" - "to sharply reduce ATTACK."); + "to sharply reduce Attack."); static const u8 sTeeterDanceDescription[] = _( - "Confuses all POKéMON on\n" + "Confuses all Pokémon on\n" "the scene."); static const u8 sBlazeKickDescription[] = _( @@ -1223,7 +1223,7 @@ static const u8 sPoisonFangDescription[] = _( static const u8 sCrushClawDescription[] = _( "Tears at the foe with sharp\n" - "claws. May lower DEFENSE."); + "claws. May lower Defense."); static const u8 sBlastBurnDescription[] = _( "Powerful, but leaves the\n" @@ -1235,7 +1235,7 @@ static const u8 sHydroCannonDescription[] = _( static const u8 sMeteorMashDescription[] = _( "Fires a meteor-like punch.\n" - "May raise ATTACK."); + "May raise Attack."); static const u8 sAstonishDescription[] = _( "An attack that may shock\n" @@ -1251,7 +1251,7 @@ static const u8 sAromatherapyDescription[] = _( static const u8 sFakeTearsDescription[] = _( "Feigns crying to sharply\n" - "lower the foe's SP. DEF."); + "lower the foe's Sp. Def."); static const u8 sAirCutterDescription[] = _( "Hacks with razorlike wind.\n" @@ -1259,7 +1259,7 @@ static const u8 sAirCutterDescription[] = _( static const u8 sOverheatDescription[] = _( "Allows a full-power attack,\n" - "but sharply lowers SP. ATK."); + "but sharply lowers Sp. Atk."); static const u8 sOdorSleuthDescription[] = _( "Negates the foe's efforts\n" @@ -1267,7 +1267,7 @@ static const u8 sOdorSleuthDescription[] = _( static const u8 sRockTombDescription[] = _( "Stops the foe from moving\n" - "with rocks and cuts SPEED."); + "with rocks and cuts Speed."); static const u8 sSilverWindDescription[] = _( "A powdery attack that may\n" @@ -1275,7 +1275,7 @@ static const u8 sSilverWindDescription[] = _( static const u8 sMetalSoundDescription[] = _( "Emits a horrible screech\n" - "that sharply lowers SP. DEF."); + "that sharply lowers Sp. Def."); static const u8 sGrassWhistleDescription[] = _( "Lulls the foe into sleep\n" @@ -1283,10 +1283,10 @@ static const u8 sGrassWhistleDescription[] = _( static const u8 sTickleDescription[] = _( "Makes the foe laugh to\n" - "lower ATTACK and DEFENSE."); + "lower Attack and Defense."); static const u8 sCosmicPowerDescription[] = _( - "Raises DEFENSE and SP. DEF\n" + "Raises Defense and Sp. Def\n" "with a mystic power."); static const u8 sWaterSpoutDescription[] = _( @@ -1335,7 +1335,7 @@ static const u8 sIcicleSpearDescription[] = _( static const u8 sIronDefenseDescription[] = _( "Hardens the body's surface\n" - "to sharply raise DEFENSE."); + "to sharply raise Defense."); static const u8 sBlockDescription[] = _( "Blocks the foe's way to\n" @@ -1343,7 +1343,7 @@ static const u8 sBlockDescription[] = _( static const u8 sHowlDescription[] = _( "Howls to raise the spirit\n" - "and boosts ATTACK."); + "and boosts Attack."); static const u8 sDragonClawDescription[] = _( "Slashes the foe with sharp\n" @@ -1355,7 +1355,7 @@ static const u8 sFrenzyPlantDescription[] = _( static const u8 sBulkUpDescription[] = _( "Bulks up the body to boost\n" - "both ATTACK and DEFENSE."); + "both Attack and Defense."); static const u8 sBounceDescription[] = _( "Bounces up, then down the\n" @@ -1363,7 +1363,7 @@ static const u8 sBounceDescription[] = _( static const u8 sMudShotDescription[] = _( "Hurls mud at the foe and\n" - "reduces SPEED."); + "reduces Speed."); static const u8 sPoisonTailDescription[] = _( "Has a high critical-hit\n" @@ -1386,7 +1386,7 @@ static const u8 sWaterSportDescription[] = _( "raise resistance to fire."); static const u8 sCalmMindDescription[] = _( - "Raises SP. ATK and SP. DEF\n" + "Raises Sp. Atk and Sp. Def\n" "by focusing the mind."); static const u8 sLeafBladeDescription[] = _( @@ -1395,7 +1395,7 @@ static const u8 sLeafBladeDescription[] = _( static const u8 sDragonDanceDescription[] = _( "A mystical dance that ups\n" - "ATTACK and SPEED."); + "Attack and Speed."); static const u8 sRockBlastDescription[] = _( "Hurls boulders at the foe\n" @@ -1415,7 +1415,7 @@ static const u8 sDoomDesireDescription[] = _( static const u8 sPsychoBoostDescription[] = _( "Allows a full-power attack,\n" - "but sharply lowers SP. ATK."); + "but sharply lowers Sp. Atk."); static const u8 sROOSTDescription[] = _( "Restores the user's HP by\n" @@ -1426,7 +1426,7 @@ static const u8 sGRAVITYDescription[] = _( "negating levitation."); static const u8 sMIRACLE_EYEDescription[] = _( - "Makes GHOSTS and evasive\n" + "Makes Dark-type and evasive\n" "foes easier to hit."); static const u8 sWAKE_UP_SLAPDescription[] = _( @@ -1718,7 +1718,7 @@ static const u8 sDEFOGDescription[] = _( "lowers evasion."); static const u8 sTRICK_ROOMDescription[] = _( - "Slower POKéMON get to move\n" + "Slower Pokémon get to move\n" "first for 5 turns."); static const u8 sDRACO_METEORDescription[] = _( @@ -2183,7 +2183,7 @@ static const u8 sBELCHDescription[] = _( static const u8 sROTOTILLERDescription[] = _( "Ups the Attack and Sp. Atk\n" - "of Grass-type POKéMON."); + "of Grass-type Pokémon."); static const u8 sSTICKY_WEBDescription[] = _( "Weaves a sticky net that\n" @@ -2243,7 +2243,7 @@ static const u8 sCRAFTY_SHIELDDescription[] = _( static const u8 sFLOWER_SHIELDDescription[] = _( "Raises the Defense of\n" - "Grass-type POKéMON."); + "Grass-type Pokémon."); static const u8 sGRASSY_TERRAINDescription[] = _( "The ground turns to grass\n" @@ -2315,7 +2315,7 @@ static const u8 sSPIKY_SHIELDDescription[] = _( static const u8 sAROMATIC_MISTDescription[] = _( "Raises the Sp. Def of a\n" - "partner POKéMON."); + "partner Pokémon."); static const u8 sEERIE_IMPULSEDescription[] = _( "Exposes the foe to a pulse\n" @@ -2431,7 +2431,7 @@ static const u8 sSPARKLING_ARIADescription[] = _( static const u8 sICE_HAMMERDescription[] = _( "Swings the fist to strike.\n" - "Lowers the user's SPEED."); + "Lowers the user's Speed."); static const u8 sFLORAL_HEALINGDescription[] = _( "Restores an ally's HP.\n" @@ -2455,7 +2455,7 @@ static const u8 sLEAFAGEDescription[] = _( static const u8 sSPOTLIGHTDescription[] = _( "Makes the foe attack the\n" - "spotlighted POKéMON."); + "spotlighted Pokémon."); static const u8 sTOXIC_THREADDescription[] = _( "Attacks with a thread that\n" From 54b03a474da439588146f9d9e4afe301992c626f Mon Sep 17 00:00:00 2001 From: ghoulslash Date: Sun, 23 May 2021 12:22:07 -0600 Subject: [PATCH 156/173] fix SIDE_STATUS_SCREEN_ANY --- include/constants/battle.h | 2 +- src/battle_ai_main.c | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/include/constants/battle.h b/include/constants/battle.h index b629b94bff..73769c5099 100644 --- a/include/constants/battle.h +++ b/include/constants/battle.h @@ -221,7 +221,7 @@ #define SIDE_STATUS_MAT_BLOCK (1 << 21) #define SIDE_STATUS_HAZARDS_ANY (SIDE_STATUS_SPIKES | SIDE_STATUS_STICKY_WEB | SIDE_STATUS_TOXIC_SPIKES | SIDE_STATUS_STEALTH_ROCK) -#define SIDE_STATUS_SCREEEN_ANY (SIDE_STATUS_REFLECT | SIDE_STATUS_LIGHTSCREEN | SIDE_STATUS_AURORA_VEIL) +#define SIDE_STATUS_SCREEN_ANY (SIDE_STATUS_REFLECT | SIDE_STATUS_LIGHTSCREEN | SIDE_STATUS_AURORA_VEIL) // Field affecting statuses. #define STATUS_FIELD_MAGIC_ROOM (1 << 0) diff --git a/src/battle_ai_main.c b/src/battle_ai_main.c index 18c7a67f26..6735997d15 100644 --- a/src/battle_ai_main.c +++ b/src/battle_ai_main.c @@ -3861,7 +3861,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) switch (move) { case MOVE_DEFOG: - if (gSideStatuses[GetBattlerSide(battlerDef)] & (SIDE_STATUS_SCREEEN_ANY | SIDE_STATUS_SAFEGUARD | SIDE_STATUS_MIST)) + if (gSideStatuses[GetBattlerSide(battlerDef)] & (SIDE_STATUS_SCREEN_ANY | SIDE_STATUS_SAFEGUARD | SIDE_STATUS_MIST)) { score += 3; } From 6afe2ec74eaacf9e50cf9f56dacaa39c8536e566 Mon Sep 17 00:00:00 2001 From: Eduardo Quezada D'Ottone Date: Sun, 23 May 2021 15:28:29 -0400 Subject: [PATCH 157/173] Fixed compile error & updated names and value to correspond to the change. --- src/battle_debug.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/battle_debug.c b/src/battle_debug.c index d21153a918..20f940ce18 100644 --- a/src/battle_debug.c +++ b/src/battle_debug.c @@ -1828,7 +1828,7 @@ static const u8 sText_HoldEffectRestoreStats[] = _("Restore Stats"); static const u8 sText_HoldEffectMachoBrace[] = _("Macho Brace"); static const u8 sText_HoldEffectExpShare[] = _("Exp Share"); static const u8 sText_HoldEffectQuickClaw[] = _("Quick Claw"); -static const u8 sText_HoldEffectHappinessUp[] = _("Happiness Up"); +static const u8 sText_HoldEffectFriendshipUp[] = _("Friendship Up"); static const u8 sText_HoldEffectMentalHerb[] = _("Mental Herb"); static const u8 sText_HoldEffectChoiceBand[] = _("Choice Band"); static const u8 sText_HoldEffectFlinch[] = _("Flinch"); @@ -1968,7 +1968,7 @@ static const u8 *const sHoldEffectNames[] = [HOLD_EFFECT_MACHO_BRACE] = sText_HoldEffectMachoBrace, [HOLD_EFFECT_EXP_SHARE] = sText_HoldEffectExpShare, [HOLD_EFFECT_QUICK_CLAW] = sText_HoldEffectQuickClaw, - [HOLD_EFFECT_HAPPINESS_UP] = sText_HoldEffectHappinessUp, + [HOLD_EFFECT_FRIENDSHIP_UP] = sText_HoldEffectFriendshipUp, //[HOLD_EFFECT_MENTAL_HERB] = sText_HoldEffectMentalHerb, [HOLD_EFFECT_CHOICE_BAND] = sText_HoldEffectChoiceBand, [HOLD_EFFECT_FLINCH] = sText_HoldEffectFlinch, From c91240068ca84b7dbd096a4635c256c3b62dab00 Mon Sep 17 00:00:00 2001 From: ghoulslash Date: Sun, 23 May 2021 14:45:21 -0600 Subject: [PATCH 158/173] add sun check to flower gift ally boosts --- src/battle_util.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/battle_util.c b/src/battle_util.c index 4c3f795ded..bef8da49ea 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -7641,7 +7641,7 @@ static u32 CalcAttackStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, b switch (GetBattlerAbility(BATTLE_PARTNER(battlerAtk))) { case ABILITY_FLOWER_GIFT: - if (gBattleMons[BATTLE_PARTNER(battlerAtk)].species == SPECIES_CHERRIM && IS_MOVE_PHYSICAL(move)) + if (gBattleMons[BATTLE_PARTNER(battlerAtk)].species == SPECIES_CHERRIM && WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_SUN_ANY) && IS_MOVE_PHYSICAL(move)) MulModifier(&modifier, UQ_4_12(1.5)); break; } @@ -7786,7 +7786,7 @@ static u32 CalcDefenseStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, switch (GetBattlerAbility(BATTLE_PARTNER(battlerDef))) { case ABILITY_FLOWER_GIFT: - if (gBattleMons[BATTLE_PARTNER(battlerDef)].species == SPECIES_CHERRIM && !usesDefStat) + if (gBattleMons[BATTLE_PARTNER(battlerDef)].species == SPECIES_CHERRIM && WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY && !usesDefStat) MulModifier(&modifier, UQ_4_12(1.5)); break; } From f7651fd5928a980bd8c6210334015ea2ac86b97c Mon Sep 17 00:00:00 2001 From: amiosi <44352097+amiosi@users.noreply.github.com> Date: Thu, 27 May 2021 15:55:19 -0400 Subject: [PATCH 159/173] most fixes from requested changes --- include/constants/battle_config.h | 16 ++++++++-------- src/battle_script_commands.c | 30 +++++++++++++++++++----------- src/data/battle_moves.h | 16 ++++------------ 3 files changed, 31 insertions(+), 31 deletions(-) diff --git a/include/constants/battle_config.h b/include/constants/battle_config.h index 9c78de1ec8..29d78f511c 100644 --- a/include/constants/battle_config.h +++ b/include/constants/battle_config.h @@ -79,11 +79,11 @@ #define B_CRIT_CHANCE GEN_7 // Chances of a critical hit landing. See CalcCritChanceStage. #define B_CRIT_MULTIPLIER GEN_7 // In Gen6+, critical hits multiply damage by 1.5 instead of 2. #define B_EXP_CATCH GEN_7 // In Gen6+, Pokémon get experience from catching. -#define B_TRAINER_EXP_MULTIPLIER GEN_7 // In Gen7+, trainer battles no longer give a 1.5 multiplier to exp gain. +#define B_TRAINER_EXP_MULTIPLIER GEN_7 // In Gen7+, trainer battles no longer give a 1.5 multiplier to EXP gain. #define B_SPLIT_EXP GEN_7 // In Gen6+, all participating mon get full experience. #define B_SCALED_EXP GEN_7 // In Gen5 and Gen7+, experience is weighted by level difference. #define B_BURN_DAMAGE GEN_7 // In Gen7+, burn damage is 1/16th of max HP instead of 1/8th. -#define B_PARALYSIS_SPEED GEN_7 // In Gen7+, speed is decreased by 50% instead of 75%. +#define B_PARALYSIS_SPEED GEN_7 // In Gen7+, Speed is decreased by 50% instead of 75%. #define B_TERRAIN_TYPE_BOOST GEN_8 // In Gen8, damage is boosted by 30% instead of 50%. #define B_BINDING_DAMAGE GEN_7 // In Gen6+, binding damage is 1/8 of max HP instead of 1/16. (With Binding Band, 1/6 and 1/8 respectively.) #define B_CONFUSION_SELF_DMG_CHANCE GEN_7 // In Gen7+, confusion has a 33.3% of self-damage, instead of 50%. @@ -101,7 +101,7 @@ // Other move settings #define B_SOUND_SUBSTITUTE GEN_7 // In Gen6+, sound moves bypass Substitute. -#define B_TOXIC_NEVER_MISS GEN_7 // In Gen6+, if Toxic is used by a Poison type, it will never miss. +#define B_TOXIC_NEVER_MISS GEN_7 // In Gen6+, if Toxic is used by a Poison-type it will never miss. #define B_PAYBACK_SWITCH_BOOST GEN_7 // In Gen5+, if the opponent switches out, Payback's damage will no longer be doubled. #define B_BINDING_TURNS GEN_7 // In Gen5+, binding moves last for 4-5 turns instead of 2-5 turns. (With Grip Claw, 7 and 5 turns respectively.) #define B_UPROAR_TURNS GEN_7 // In Gen5+, Uproar lasts for 3 turns instead of 2-5 turns. @@ -112,20 +112,20 @@ #define B_CAN_SPITE_FAIL GEN_7 // In Gen4+, Spite can no longer fail if the foe's last move only has 1 remaining PP. #define B_CRASH_IF_TARGET_IMMUNE GEN_7 // In Gen4+, The user of Jump Kick or High Jump Kick will "keep going and crash" if it attacks a target that is immune to the move. #define B_TAILWIND_TIMER GEN_7 // In Gen5+, Tailwind lasts 4 turns instead of 3. -#define B_MEMENTO_FAIL GEN_7 // In Gen4+, memento fails if there is no target or if the target is protected or behind substitute. But not if atk/sp.atk are at -6 +#define B_MEMENTO_FAIL GEN_7 // In Gen4+, Memento fails if there is no target or if the target is protected or behind substitute. But not if Atk/Sp. Atk are at -6. // Ability settings -#define B_ABILITY_WEATHER GEN_7 // In Gen6+, ability-induced weather lasts 5 turns. Before, it lasted until the battle ended or until it was changed by a move. +#define B_ABILITY_WEATHER GEN_7 // In Gen6+, ability-induced weather lasts 5 turns. Before, it lasted until the battle ended or until it was changed by a move or a different weather-affecting ability. #define B_GALE_WINGS GEN_7 // In Gen7+ requires full HP to trigger. #define B_STANCE_CHANGE_FAIL GEN_7 // In Gen7+, Stance Change fails if the Pokémon is unable to use a move because of confusion, paralysis, etc. In Gen6, it doesn't. -#define B_GHOSTS_ESCAPE GEN_7 // In Gen6+, ghosts can escape even when blocked by abilities such as Shadow Tag. +#define B_GHOSTS_ESCAPE GEN_7 // In Gen6+, Ghost type Pokémon can escape even when blocked by abilities such as Shadow Tag. #define B_MOODY_ACC_EVASION GEN_8 // In Gen8, Moody CANNOT raise Accuracy and Evasion anymore. #define B_FLASH_FIRE_FROZEN GEN_7 // In Gen5+, Flash Fire can trigger even when frozen, when it couldn't before. #define B_SYNCHRONIZE_NATURE GEN_8 // In Gen8, if the Pokémon with Synchronize is leading the party, it's 100% guaranteed that wild Pokémon will have the same ability, as opposed to 50% previously. #define B_UPDATED_INTIMIDATE GEN_8 // In Gen8, Intimidate doesn't work on opponents with the Inner Focus, Scrappy, Own Tempo or Oblivious abilities. // Item settings -#define B_HP_BERRIES GEN_7 // In Gen4+, berries which restore hp activate immediately after hp drops to half. In Gen3, the effect occurs at the end of the turn. +#define B_HP_BERRIES GEN_7 // In Gen4+, berries which restore hp activate immediately after HP drops to half. In Gen3, the effect occurs at the end of the turn. #define B_BERRIES_INSTANT GEN_7 // In Gen4+, most berries activate on battle start/switch-in if applicable. In Gen3, they only activate either at the move end or turn end. #define B_X_ITEMS_BUFF GEN_7 // In Gen7+, the X Items raise a stat by 2 stages instead of 1. #define B_MENTAL_HERB GEN_5 // In Gen5+, mental herb cures Taunt, Encore, Heal Block, and Disable @@ -156,7 +156,7 @@ #define B_SLEEP_TURNS GEN_7 // In Gen5+, sleep lasts for 1-3 turns instead of 2-5 turns. #define B_PARALYZE_ELECTRIC GEN_7 // In Gen6+, Electric-type Pokémon can't be paralyzed. #define B_POWDER_GRASS GEN_7 // In Gen6+, Grass-type Pokémon are immune to powder and spore moves. -#define B_STEEL_RESISTANCES GEN_7 // In Gen6+, Steel-type Pokémon are no longer resistant to Dark and Ghost moves. +#define B_STEEL_RESISTANCES GEN_7 // In Gen6+, Steel-type Pokémon are no longer resistant to Dark-type and Ghost-type moves. #define B_THUNDERSTORM_TERRAIN TRUE // If TRUE, overworld Thunderstorm generates Rain and Electric Terrain as in Gen 8. // Animation Settings diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index bdcd507558..51662aab7d 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -922,13 +922,13 @@ static const u8 sForbiddenMoves[MOVES_COUNT] = [MOVE_AURA_WHEEL] = FORBIDDEN_METRONOME, [MOVE_BANEFUL_BUNKER] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_BEAK_BLAST] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK, - [MOVE_BEHEMOTH_BASH] = FORBIDDEN_METRONOME, - [MOVE_BEHEMOTH_BLADE] = FORBIDDEN_METRONOME, + [MOVE_BEHEMOTH_BASH] = FORBIDDEN_METRONOME | FORBIDDEN_COPYCAT, + [MOVE_BEHEMOTH_BLADE] = FORBIDDEN_METRONOME | FORBIDDEN_COPYCAT, [MOVE_BELCH] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK, [MOVE_BESTOW] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_BIDE] = FORBIDDEN_SLEEP_TALK, [MOVE_BODY_PRESS] = FORBIDDEN_METRONOME, - [MOVE_BOUNCE] = FORBIDDEN_ASSIST, + [MOVE_BOUNCE] = FORBIDDEN_ASSIST | FORBIDDEN_SLEEP_TALK, [MOVE_BRANCH_POKE] = FORBIDDEN_METRONOME, [MOVE_BREAKING_SWIPE] = FORBIDDEN_METRONOME, [MOVE_CELEBRATE] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK, @@ -943,8 +943,8 @@ static const u8 sForbiddenMoves[MOVES_COUNT] = [MOVE_DESTINY_BOND] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_DETECT] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_DIAMOND_STORM] = FORBIDDEN_METRONOME, - [MOVE_DIG] = FORBIDDEN_ASSIST, - [MOVE_DIVE] = FORBIDDEN_ASSIST, + [MOVE_DIG] = FORBIDDEN_ASSIST | FORBIDDEN_SLEEP_TALK, + [MOVE_DIVE] = FORBIDDEN_ASSIST | FORBIDDEN_SLEEP_TALK, [MOVE_DOUBLE_IRON_BASH] = FORBIDDEN_METRONOME, [MOVE_DRAGON_ASCENT] = FORBIDDEN_METRONOME, [MOVE_DRAGON_ENERGY] = FORBIDDEN_METRONOME, @@ -957,18 +957,19 @@ static const u8 sForbiddenMoves[MOVES_COUNT] = [MOVE_FEINT] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_FIERY_WRATH] = FORBIDDEN_METRONOME, [MOVE_FLEUR_CANNON] = FORBIDDEN_METRONOME, - [MOVE_FLY] = FORBIDDEN_ASSIST, + [MOVE_FLY] = FORBIDDEN_ASSIST | FORBIDDEN_SLEEP_TALK, [MOVE_FOCUS_PUNCH] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK, [MOVE_FOLLOW_ME] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, - [MOVE_FREEZE_SHOCK] = FORBIDDEN_METRONOME, + [MOVE_FREEZE_SHOCK] = FORBIDDEN_METRONOME | FORBIDDEN_SLEEP_TALK, [MOVE_FREEZING_GLARE] = FORBIDDEN_METRONOME, + [MOVE_GEOMANCY] = FORBIDDEN_METRONOME | FORBIDDEN_SLEEP_TALK, [MOVE_GLACIAL_LANCE] = FORBIDDEN_METRONOME, [MOVE_GRAV_APPLE] = FORBIDDEN_METRONOME, [MOVE_HELPING_HAND] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_HOLD_HANDS] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK, [MOVE_HYPERSPACE_FURY] = FORBIDDEN_METRONOME, [MOVE_HYPERSPACE_HOLE] = FORBIDDEN_METRONOME, - [MOVE_ICE_BURN] = FORBIDDEN_METRONOME, + [MOVE_ICE_BURN] = FORBIDDEN_METRONOME | FORBIDDEN_SLEEP_TALK, [MOVE_INSTRUCT] = FORBIDDEN_METRONOME, [MOVE_JUNGLE_HEALING] = FORBIDDEN_METRONOME, [MOVE_KINGS_SHIELD] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, @@ -988,7 +989,7 @@ static const u8 sForbiddenMoves[MOVES_COUNT] = [MOVE_OBSTRUCT] = FORBIDDEN_METRONOME | FORBIDDEN_COPYCAT, [MOVE_ORIGIN_PULSE] = FORBIDDEN_METRONOME, [MOVE_OVERDRIVE] = FORBIDDEN_METRONOME, - [MOVE_PHANTOM_FORCE] = FORBIDDEN_ASSIST, + [MOVE_PHANTOM_FORCE] = FORBIDDEN_ASSIST | FORBIDDEN_SLEEP_TALK, [MOVE_PHOTON_GEYSER] = FORBIDDEN_METRONOME, [MOVE_PLASMA_FISTS] = FORBIDDEN_METRONOME, [MOVE_PRECIPICE_BLADES] = FORBIDDEN_METRONOME, @@ -997,18 +998,23 @@ static const u8 sForbiddenMoves[MOVES_COUNT] = [MOVE_QUASH] = FORBIDDEN_METRONOME, [MOVE_QUICK_GUARD] = FORBIDDEN_METRONOME, [MOVE_RAGE_POWDER] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, + [MOVE_RAZOR_WIND] = FORBIDDEN_SLEEP_TALK [MOVE_RELIC_SONG] = FORBIDDEN_METRONOME, [MOVE_ROAR] = FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_SECRET_SWORD] = FORBIDDEN_METRONOME, - [MOVE_SHADOW_FORCE] = FORBIDDEN_ASSIST, + [MOVE_SHADOW_FORCE] = FORBIDDEN_ASSIST | FORBIDDEN_SLEEP_TALK, [MOVE_SHELL_TRAP] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK, [MOVE_SKETCH] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_MIMIC | FORBIDDEN_SLEEP_TALK, - [MOVE_SKY_DROP] = FORBIDDEN_ASSIST, + [MOVE_SKULL_BASH] = FORBIDDEN_SLEEP_TALK, + [MOVE_SKY_ATTACK] = FORBIDDEN_SLEEP_TALK, + [MOVE_SKY_DROP] = FORBIDDEN_ASSIST | FORBIDDEN_SLEEP_TALK, [MOVE_SLEEP_TALK] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK, [MOVE_SNAP_TRAP] = FORBIDDEN_METRONOME, [MOVE_SNARL] = FORBIDDEN_METRONOME, [MOVE_SNATCH] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_SNORE] = FORBIDDEN_METRONOME, + [MOVE_SOLAR_BEAM] = FORBIDDEN_SLEEP_TALK, + [MOVE_SOLAR_BLADE] = FORBIDDEN_SLEEP_TALK, [MOVE_SPECTRAL_THIEF] = FORBIDDEN_METRONOME, [MOVE_SPIKY_SHIELD] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_SPIRIT_BREAK] = FORBIDDEN_METRONOME, @@ -1054,6 +1060,7 @@ static const u16 sMoveEffectsForbiddenToInstruct[] = //EFFECT_OBSTRUCT, EFFECT_RAMPAGE, EFFECT_RECHARGE, + EFFECT_RECOIL_25, EFFECT_ROLLOUT, EFFECT_SEMI_INVULNERABLE, //EFFECT_SHELL_TRAP, @@ -1064,6 +1071,7 @@ static const u16 sMoveEffectsForbiddenToInstruct[] = EFFECT_SOLARBEAM, EFFECT_TRANSFORM, EFFECT_TWO_TURNS_ATTACK, + EFFECT_UPROAR, FORBIDDEN_INSTRUCT_END }; diff --git a/src/data/battle_moves.h b/src/data/battle_moves.h index 83cfe68afd..ca9a15a704 100644 --- a/src/data/battle_moves.h +++ b/src/data/battle_moves.h @@ -2796,17 +2796,13 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = [MOVE_CONVERSION_2] = { - #if B_UPDATED_MOVE_DATA >= GEN_5 - .target = MOVE_TARGET_SELECTED, - #else - .target = MOVE_TARGET_USER, - #endif .effect = EFFECT_CONVERSION_2, .power = 0, .type = TYPE_NORMAL, - .accuracy = 100, + .accuracy = 0, .pp = 30, .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, .priority = 0, .flags = 0, .split = SPLIT_STATUS, @@ -4693,7 +4689,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = #endif .power = 0, .type = TYPE_BUG, - .accuracy = 100, + .accuracy = 0, .pp = 20, .secondaryEffectChance = 0, .target = MOVE_TARGET_USER, @@ -5354,17 +5350,13 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = [MOVE_HOWL] = { - #if B_UPDATED_MOVE_DATA >= GEN_8 - .target = MOVE_TARGET_SELECTED, - #else - .target = MOVE_TARGET_USER, - #endif .effect = EFFECT_ATTACK_UP, .power = 0, .type = TYPE_NORMAL, .accuracy = 0, .pp = 40, .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, .priority = 0, .flags = FLAG_SNATCH_AFFECTED | FLAG_SOUND, .split = SPLIT_STATUS, From 36c977d9eb7d34f77a8851bdf20344155c16292f Mon Sep 17 00:00:00 2001 From: amiosi <44352097+amiosi@users.noreply.github.com> Date: Thu, 27 May 2021 16:01:34 -0400 Subject: [PATCH 160/173] oopsie --- src/battle_script_commands.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 51662aab7d..690ebb160d 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -998,7 +998,7 @@ static const u8 sForbiddenMoves[MOVES_COUNT] = [MOVE_QUASH] = FORBIDDEN_METRONOME, [MOVE_QUICK_GUARD] = FORBIDDEN_METRONOME, [MOVE_RAGE_POWDER] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, - [MOVE_RAZOR_WIND] = FORBIDDEN_SLEEP_TALK + [MOVE_RAZOR_WIND] = FORBIDDEN_SLEEP_TALK, [MOVE_RELIC_SONG] = FORBIDDEN_METRONOME, [MOVE_ROAR] = FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_SECRET_SWORD] = FORBIDDEN_METRONOME, From 03a70205120f3b57ec6266ef92b70f06b820155c Mon Sep 17 00:00:00 2001 From: amiosi <44352097+amiosi@users.noreply.github.com> Date: Thu, 27 May 2021 16:16:12 -0400 Subject: [PATCH 161/173] double oops --- src/data/battle_moves.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/data/battle_moves.h b/src/data/battle_moves.h index ca9a15a704..564ce9b821 100644 --- a/src/data/battle_moves.h +++ b/src/data/battle_moves.h @@ -5573,7 +5573,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = #if B_UPDATED_MOVE_DATA >= GEN_7 .accuracy = 90, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_BALLISTIC, - #if B_UPDATED_MOVE_DATA == GEN_5 || B_UPDATED_MOVE_DATA == GEN_6 + #elif B_UPDATED_MOVE_DATA == GEN_5 || B_UPDATED_MOVE_DATA == GEN_6 .accuracy = 90, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, #else From 7b530a34bf20cf117a231a9133d8ed00aed490c2 Mon Sep 17 00:00:00 2001 From: amiosi <44352097+amiosi@users.noreply.github.com> Date: Thu, 27 May 2021 20:14:46 -0400 Subject: [PATCH 162/173] finish requested changes --- src/battle_script_commands.c | 21 ++++++++++++++++++--- src/data/battle_moves.h | 18 +++--------------- 2 files changed, 21 insertions(+), 18 deletions(-) diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 690ebb160d..fb53445ee0 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -920,6 +920,7 @@ static const u8 sForbiddenMoves[MOVES_COUNT] = [MOVE_ASSIST] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK, [MOVE_ASTRAL_BARRAGE] = FORBIDDEN_METRONOME, [MOVE_AURA_WHEEL] = FORBIDDEN_METRONOME, + [MOVE_BADDY_BAD] = FORBIDDEN_METRONOME, [MOVE_BANEFUL_BUNKER] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_BEAK_BLAST] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK, [MOVE_BEHEMOTH_BASH] = FORBIDDEN_METRONOME | FORBIDDEN_COPYCAT, @@ -929,8 +930,10 @@ static const u8 sForbiddenMoves[MOVES_COUNT] = [MOVE_BIDE] = FORBIDDEN_SLEEP_TALK, [MOVE_BODY_PRESS] = FORBIDDEN_METRONOME, [MOVE_BOUNCE] = FORBIDDEN_ASSIST | FORBIDDEN_SLEEP_TALK, + [MOVE_BOUNCY_BUBBLE] = FORBIDDEN_METRONOME, [MOVE_BRANCH_POKE] = FORBIDDEN_METRONOME, [MOVE_BREAKING_SWIPE] = FORBIDDEN_METRONOME, + [MOVE_BUZZY_BUZZ] = FORBIDDEN_METRONOME, [MOVE_CELEBRATE] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK, [MOVE_CHATTER] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_MIMIC | FORBIDDEN_SLEEP_TALK, [MOVE_CIRCLE_THROW] = FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, @@ -938,7 +941,7 @@ static const u8 sForbiddenMoves[MOVES_COUNT] = [MOVE_COPYCAT] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK, [MOVE_COUNTER] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_COVET] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, - [MOVE_CRAFTY_SHIELD] = FORBIDDEN_METRONOME | FORBIDDEN_COPYCAT, + [MOVE_CRAFTY_SHIELD] = FORBIDDEN_METRONOME, [MOVE_DECORATE] = FORBIDDEN_METRONOME, [MOVE_DESTINY_BOND] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_DETECT] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, @@ -957,13 +960,16 @@ static const u8 sForbiddenMoves[MOVES_COUNT] = [MOVE_FEINT] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_FIERY_WRATH] = FORBIDDEN_METRONOME, [MOVE_FLEUR_CANNON] = FORBIDDEN_METRONOME, + [MOVE_FLOATY_FALL] = FORBIDDEN_METRONOME, [MOVE_FLY] = FORBIDDEN_ASSIST | FORBIDDEN_SLEEP_TALK, [MOVE_FOCUS_PUNCH] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK, [MOVE_FOLLOW_ME] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_FREEZE_SHOCK] = FORBIDDEN_METRONOME | FORBIDDEN_SLEEP_TALK, [MOVE_FREEZING_GLARE] = FORBIDDEN_METRONOME, + [MOVE_FREEZY_FROST] = FORBIDDEN_METRONOME, [MOVE_GEOMANCY] = FORBIDDEN_METRONOME | FORBIDDEN_SLEEP_TALK, [MOVE_GLACIAL_LANCE] = FORBIDDEN_METRONOME, + [MOVE_GLITZY_GLOW] = FORBIDDEN_METRONOME, [MOVE_GRAV_APPLE] = FORBIDDEN_METRONOME, [MOVE_HELPING_HAND] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_HOLD_HANDS] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK, @@ -991,6 +997,7 @@ static const u8 sForbiddenMoves[MOVES_COUNT] = [MOVE_OVERDRIVE] = FORBIDDEN_METRONOME, [MOVE_PHANTOM_FORCE] = FORBIDDEN_ASSIST | FORBIDDEN_SLEEP_TALK, [MOVE_PHOTON_GEYSER] = FORBIDDEN_METRONOME, + [MOVE_PIKA_PAPOW] = FORBIDDEN_METRONOME, [MOVE_PLASMA_FISTS] = FORBIDDEN_METRONOME, [MOVE_PRECIPICE_BLADES] = FORBIDDEN_METRONOME, [MOVE_PROTECT] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, @@ -1001,9 +1008,11 @@ static const u8 sForbiddenMoves[MOVES_COUNT] = [MOVE_RAZOR_WIND] = FORBIDDEN_SLEEP_TALK, [MOVE_RELIC_SONG] = FORBIDDEN_METRONOME, [MOVE_ROAR] = FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, + [MOVE_SAPPY_SEED] = FORBIDDEN_METRONOME, [MOVE_SECRET_SWORD] = FORBIDDEN_METRONOME, [MOVE_SHADOW_FORCE] = FORBIDDEN_ASSIST | FORBIDDEN_SLEEP_TALK, [MOVE_SHELL_TRAP] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK, + [MOVE_SIZZLY_SLIDE] = FORBIDDEN_METRONOME, [MOVE_SKETCH] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_MIMIC | FORBIDDEN_SLEEP_TALK, [MOVE_SKULL_BASH] = FORBIDDEN_SLEEP_TALK, [MOVE_SKY_ATTACK] = FORBIDDEN_SLEEP_TALK, @@ -1015,9 +1024,11 @@ static const u8 sForbiddenMoves[MOVES_COUNT] = [MOVE_SNORE] = FORBIDDEN_METRONOME, [MOVE_SOLAR_BEAM] = FORBIDDEN_SLEEP_TALK, [MOVE_SOLAR_BLADE] = FORBIDDEN_SLEEP_TALK, + [MOVE_SPARKLY_SWIRL] = FORBIDDEN_METRONOME, [MOVE_SPECTRAL_THIEF] = FORBIDDEN_METRONOME, [MOVE_SPIKY_SHIELD] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_SPIRIT_BREAK] = FORBIDDEN_METRONOME, + [MOVE_SPLISHY_SPLASH] = FORBIDDEN_METRONOME, [MOVE_SPOTLIGHT] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_STEAM_ERUPTION] = FORBIDDEN_METRONOME, [MOVE_STEEL_BEAM] = FORBIDDEN_METRONOME, @@ -1035,9 +1046,11 @@ static const u8 sForbiddenMoves[MOVES_COUNT] = [MOVE_TRICK] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_UPROAR] = FORBIDDEN_SLEEP_TALK, [MOVE_V_CREATE] = FORBIDDEN_METRONOME, + [MOVE_VEEVEE_VOLLEY] = FORBIDDEN_METRONOME, [MOVE_WHIRLWIND] = FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_WICKED_BLOW] = FORBIDDEN_METRONOME, [MOVE_WIDE_GUARD] = FORBIDDEN_METRONOME, + [MOVE_ZIPPY_ZAP] = FORBIDDEN_METRONOME, }; static const u16 sMoveEffectsForbiddenToInstruct[] = @@ -1046,11 +1059,13 @@ static const u16 sMoveEffectsForbiddenToInstruct[] = //EFFECT_BEAK_BLAST, EFFECT_BELCH, EFFECT_BIDE, + //EFFECT_CELEBRATE, + //EFFECT_CHATTER, EFFECT_COPYCAT, - EFFECT_DO_NOTHING, //EFFECT_DYNAMAX_CANNON, EFFECT_FOCUS_PUNCH, EFFECT_GEOMANCY, + //EFFECT_HOLD_HANDS, EFFECT_INSTRUCT, EFFECT_ME_FIRST, EFFECT_METRONOME, @@ -1059,7 +1074,7 @@ static const u16 sMoveEffectsForbiddenToInstruct[] = EFFECT_NATURE_POWER, //EFFECT_OBSTRUCT, EFFECT_RAMPAGE, - EFFECT_RECHARGE, + //EFFECT_RECHARGE, EFFECT_RECOIL_25, EFFECT_ROLLOUT, EFFECT_SEMI_INVULNERABLE, diff --git a/src/data/battle_moves.h b/src/data/battle_moves.h index 564ce9b821..872c2b228f 100644 --- a/src/data/battle_moves.h +++ b/src/data/battle_moves.h @@ -16,11 +16,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = [MOVE_POUND] = { - #if B_UPDATED_MOVE_DATA == GEN_4 - .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, - #else - .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, - #endif .effect = EFFECT_HIT, .power = 40, .type = TYPE_NORMAL, @@ -29,6 +24,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, .split = SPLIT_PHYSICAL, }, @@ -238,11 +234,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = [MOVE_GUST] = { - #if B_UPDATED_MOVE_DATA == GEN_4 - .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_DMG_IN_AIR, - #else - .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_DMG_IN_AIR, - #endif .effect = EFFECT_GUST, .power = 40, .type = TYPE_FLYING, @@ -251,6 +242,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_DMG_IN_AIR, .split = SPLIT_SPECIAL, }, @@ -1306,11 +1298,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = [MOVE_DRAGON_RAGE] = { - #if B_UPDATED_MOVE_DATA == GEN_4 - .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, - #else - .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, - #endif .effect = EFFECT_DRAGON_RAGE, .power = 1, .type = TYPE_DRAGON, @@ -1319,6 +1306,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, .split = SPLIT_SPECIAL, }, From b588e943957d62f3a4d43abaf26eb9cba691b2f6 Mon Sep 17 00:00:00 2001 From: amiosi <44352097+amiosi@users.noreply.github.com> Date: Fri, 28 May 2021 15:05:33 -0400 Subject: [PATCH 163/173] more requested changes --- include/constants/battle_config.h | 4 ++-- src/battle_script_commands.c | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/include/constants/battle_config.h b/include/constants/battle_config.h index 29d78f511c..fe376da8d2 100644 --- a/include/constants/battle_config.h +++ b/include/constants/battle_config.h @@ -101,7 +101,7 @@ // Other move settings #define B_SOUND_SUBSTITUTE GEN_7 // In Gen6+, sound moves bypass Substitute. -#define B_TOXIC_NEVER_MISS GEN_7 // In Gen6+, if Toxic is used by a Poison-type it will never miss. +#define B_TOXIC_NEVER_MISS GEN_7 // In Gen6+, if Toxic is used by a Poison-type Pokémon, it will never miss. #define B_PAYBACK_SWITCH_BOOST GEN_7 // In Gen5+, if the opponent switches out, Payback's damage will no longer be doubled. #define B_BINDING_TURNS GEN_7 // In Gen5+, binding moves last for 4-5 turns instead of 2-5 turns. (With Grip Claw, 7 and 5 turns respectively.) #define B_UPROAR_TURNS GEN_7 // In Gen5+, Uproar lasts for 3 turns instead of 2-5 turns. @@ -118,7 +118,7 @@ #define B_ABILITY_WEATHER GEN_7 // In Gen6+, ability-induced weather lasts 5 turns. Before, it lasted until the battle ended or until it was changed by a move or a different weather-affecting ability. #define B_GALE_WINGS GEN_7 // In Gen7+ requires full HP to trigger. #define B_STANCE_CHANGE_FAIL GEN_7 // In Gen7+, Stance Change fails if the Pokémon is unable to use a move because of confusion, paralysis, etc. In Gen6, it doesn't. -#define B_GHOSTS_ESCAPE GEN_7 // In Gen6+, Ghost type Pokémon can escape even when blocked by abilities such as Shadow Tag. +#define B_GHOSTS_ESCAPE GEN_7 // In Gen6+, Ghost-type Pokémon can escape even when blocked by abilities such as Shadow Tag. #define B_MOODY_ACC_EVASION GEN_8 // In Gen8, Moody CANNOT raise Accuracy and Evasion anymore. #define B_FLASH_FIRE_FROZEN GEN_7 // In Gen5+, Flash Fire can trigger even when frozen, when it couldn't before. #define B_SYNCHRONIZE_NATURE GEN_8 // In Gen8, if the Pokémon with Synchronize is leading the party, it's 100% guaranteed that wild Pokémon will have the same ability, as opposed to 50% previously. diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index fb53445ee0..33691db5d6 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -967,7 +967,7 @@ static const u8 sForbiddenMoves[MOVES_COUNT] = [MOVE_FREEZE_SHOCK] = FORBIDDEN_METRONOME | FORBIDDEN_SLEEP_TALK, [MOVE_FREEZING_GLARE] = FORBIDDEN_METRONOME, [MOVE_FREEZY_FROST] = FORBIDDEN_METRONOME, - [MOVE_GEOMANCY] = FORBIDDEN_METRONOME | FORBIDDEN_SLEEP_TALK, + [MOVE_GEOMANCY] = FORBIDDEN_SLEEP_TALK, [MOVE_GLACIAL_LANCE] = FORBIDDEN_METRONOME, [MOVE_GLITZY_GLOW] = FORBIDDEN_METRONOME, [MOVE_GRAV_APPLE] = FORBIDDEN_METRONOME, @@ -1074,7 +1074,7 @@ static const u16 sMoveEffectsForbiddenToInstruct[] = EFFECT_NATURE_POWER, //EFFECT_OBSTRUCT, EFFECT_RAMPAGE, - //EFFECT_RECHARGE, + EFFECT_RECHARGE, EFFECT_RECOIL_25, EFFECT_ROLLOUT, EFFECT_SEMI_INVULNERABLE, From dd88be659cae5601fa4b43f3babb9640e4c8f130 Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Tue, 1 Jun 2021 13:44:02 +0200 Subject: [PATCH 164/173] Get rid of SOUND_PAN_ATTACKER in launchtemplate --- data/battle_anim_scripts.s | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s index 0edee66595..65bac00d73 100644 --- a/data/battle_anim_scripts.s +++ b/data/battle_anim_scripts.s @@ -6713,7 +6713,7 @@ Move_SEARING_SHOT: launchtemplate gSearingShotEruptionRockTemplate 0x2 0x5 0x1 0x80 0x1e 0x19 0xffec delay 0x2 launchtemplate gSearingShotEruptionRockTemplate 0x42 0x5 0x1 0xa0 0x1e 0x19 0xffec - launchtemplate gSearingShotEruptionRockTemplate 0x42 0x5 0x1 SOUND_PAN_ATTACKER 0x1e 0x19 0xffec + launchtemplate gSearingShotEruptionRockTemplate 0x42 0x5 0x1 0xa0 0x1e 0x19 0xffec delay 0x2 launchtemplate gSearingShotEruptionRockTemplate 0x42 0x5 0x1 0xe0 0x1e 0x19 0xffec delay 0xF @@ -6727,7 +6727,7 @@ Move_SEARING_SHOT: launchtemplate gSearingShotEruptionRockTemplate 0x2 0x5 0x1 0x80 0x1e 0x19 0x0 delay 0x2 launchtemplate gSearingShotEruptionRockTemplate 0x42 0x5 0x1 0xa0 0x1e 0x19 0x0 - launchtemplate gSearingShotEruptionRockTemplate 0x42 0x5 0x1 SOUND_PAN_ATTACKER 0x1e 0x19 0x0 + launchtemplate gSearingShotEruptionRockTemplate 0x42 0x5 0x1 0xa0 0x1e 0x19 0x0 delay 0x2 launchtemplate gSearingShotEruptionRockTemplate 0x42 0x5 0x1 0xe0 0x1e 0x19 0x0 delay 0x15 @@ -9063,11 +9063,11 @@ Move_EERIE_IMPULSE:: launchtemplate gZapCannonSparkSpriteTemplate, ANIM_TARGET, 7, 10, 0, 16, 30, 0, 40, 0 launchtemplate gZapCannonSparkSpriteTemplate, ANIM_TARGET, 7, 10, 0, 16, 30, 0, 40, 1 launchtemplate gZapCannonSparkSpriteTemplate, ANIM_TARGET, 7, 10, 0, 16, 30, 0, 40, 0 - launchtemplate gZapCannonSparkSpriteTemplate, ANIM_TARGET, 7, 10, 0, 16, 30, SOUND_PAN_ATTACKER, 40, 2 + launchtemplate gZapCannonSparkSpriteTemplate, ANIM_TARGET, 7, 10, 0, 16, 30, 0, 40, 2 launchtemplate gZapCannonSparkSpriteTemplate, ANIM_TARGET, 7, 10, 0, 32, 30, 0, 40, 0 launchtemplate gZapCannonSparkSpriteTemplate, ANIM_TARGET, 7, 10, 0, 32, 30, 0, 40, 1 launchtemplate gZapCannonSparkSpriteTemplate, ANIM_TARGET, 7, 10, 0, 32, 30, 0, 40, 0 - launchtemplate gZapCannonSparkSpriteTemplate, ANIM_TARGET, 7, 10, 0, 32, 30, SOUND_PAN_ATTACKER, 40, 2 + launchtemplate gZapCannonSparkSpriteTemplate, ANIM_TARGET, 7, 10, 0, 32, 30, 0, 40, 2 launchtemplate gZapCannonSparkSpriteTemplate, ANIM_TARGET, 7, 10, 0, 48, 30, 0, 40, 0 launchtemplate gZapCannonSparkSpriteTemplate, ANIM_TARGET, 7, 10, 0, 48, 30, 0, 40, 1 launchtemplate gZapCannonSparkSpriteTemplate, ANIM_TARGET, 7, 10, 0, 48, 30, 0, 40, 0 @@ -10966,11 +10966,11 @@ PollenPuffAlly: monbg ANIM_TARGET launchtemplate gPollenPuffPinkSparkleTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0xa0 0x28 0x0 launchtemplate gPollenPuffPinkSparkleTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x120 0x28 0x0 - launchtemplate gPollenPuffPinkSparkleTemplate 0x84 0x7 0xa 0x0 0x8 0x1e SOUND_PAN_ATTACKER 0x28 0x0 + launchtemplate gPollenPuffPinkSparkleTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x90 0x28 0x0 launchtemplate gPollenPuffPinkSparkleTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x110 0x28 0x0 launchtemplate gPollenPuffYellowSparkleTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0xa0 0x28 0x0 launchtemplate gPollenPuffYellowSparkleTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x120 0x28 0x0 - launchtemplate gPollenPuffYellowSparkleTemplate 0x84 0x7 0xa 0x0 0x8 0x1e SOUND_PAN_ATTACKER 0x28 0x0 + launchtemplate gPollenPuffYellowSparkleTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x90 0x28 0x0 launchtemplate gPollenPuffYellowSparkleTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x110 0x28 0x0 delay 0x1 launchtemplate gPollenPuffSporeTemplate 0x82 0x6 0xa 0x0 0x0 0x0 0x19 0xffe0 @@ -13015,7 +13015,7 @@ Move_PHOTON_GEYSER:: launchtemplate gPhotonGeyserZapCannonSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x0 launchtemplate gPhotonGeyserZapCannonSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x40 0x28 0x1 launchtemplate gPhotonGeyserZapCannonSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x80 0x28 0x0 - launchtemplate gPhotonGeyserZapCannonSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e SOUND_PAN_ATTACKER 0x28 0x2 + launchtemplate gPhotonGeyserZapCannonSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x2 launchtemplate gPhotonGeyserZapCannonSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x20 0x28 0x0 launchtemplate gPhotonGeyserZapCannonSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x60 0x28 0x1 launchtemplate gPhotonGeyserZapCannonSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xa0 0x28 0x0 From a60fd31b9f37457daedee6f81c7046b62153e0ac Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Wed, 2 Jun 2021 16:42:02 -0300 Subject: [PATCH 165/173] Added the MOVE_EFFECT_CERTAIN arg to BattleScript_EffectAttackerDefenseDownHit Co-authored-by: ultima-soul <33333039+ultima-soul@users.noreply.github.com> --- data/battle_scripts_1.s | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s index f4ca9abf8b..549a882a0f 100644 --- a/data/battle_scripts_1.s +++ b/data/battle_scripts_1.s @@ -368,7 +368,7 @@ gBattleScriptsForMoveEffects:: @ 82D86A8 .4byte BattleScript_EffectAttackerDefenseDownHit BattleScript_EffectAttackerDefenseDownHit: - setmoveeffect MOVE_EFFECT_DEF_MINUS_1 | MOVE_EFFECT_AFFECTS_USER + setmoveeffect MOVE_EFFECT_DEF_MINUS_1 | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN goto BattleScript_EffectHit BattleScript_EffectSleepHit: @@ -7950,4 +7950,3 @@ BattleScript_JabocaRowapBerryActivate_Dmg: call BattleScript_HurtAttacker removeitem BS_TARGET return - From 586c76d93affb98dc544357858a7de729c1fdead Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Wed, 2 Jun 2021 16:46:28 -0300 Subject: [PATCH 166/173] Changed Clanging Scales' secondaryEffectChance to 0 Review request. --- src/data/battle_moves.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/data/battle_moves.h b/src/data/battle_moves.h index f7e645414d..5284622fc0 100644 --- a/src/data/battle_moves.h +++ b/src/data/battle_moves.h @@ -10049,7 +10049,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .type = TYPE_DRAGON, .accuracy = 100, .pp = 5, - .secondaryEffectChance = 100, + .secondaryEffectChance = 0, .target = MOVE_TARGET_SELECTED, .priority = 0, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SOUND, From 6ccb493f127273fb6829f21af75ad8f754e04f3a Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Wed, 2 Jun 2021 17:23:58 -0300 Subject: [PATCH 167/173] Adjusted the list of item hold effects --- include/constants/hold_effects.h | 63 ++++++++++++++++---------------- 1 file changed, 32 insertions(+), 31 deletions(-) diff --git a/include/constants/hold_effects.h b/include/constants/hold_effects.h index 993524400a..3afad4f551 100644 --- a/include/constants/hold_effects.h +++ b/include/constants/hold_effects.h @@ -110,45 +110,46 @@ #define HOLD_EFFECT_ROWAP_BERRY 104 #define HOLD_EFFECT_KEE_BERRY 105 #define HOLD_EFFECT_MARANGA_BERRY 106 +#define HOLD_EFFECT_PLATE 107 // Gen5 hold effects -#define HOLD_EFFECT_FLOAT_STONE 115 -#define HOLD_EFFECT_EVIOLITE 116 -#define HOLD_EFFECT_ASSAULT_VEST 117 -#define HOLD_EFFECT_DRIVE 118 -#define HOLD_EFFECT_GEMS 119 -#define HOLD_EFFECT_ROCKY_HELMET 120 -#define HOLD_EFFECT_AIR_BALLOON 121 -#define HOLD_EFFECT_RED_CARD 122 -#define HOLD_EFFECT_RING_TARGET 123 -#define HOLD_EFFECT_BINDING_BAND 124 -#define HOLD_EFFECT_EJECT_BUTTON 125 -#define HOLD_EFFECT_ABSORB_BULB 126 -#define HOLD_EFFECT_CELL_BATTERY 127 +#define HOLD_EFFECT_FLOAT_STONE 117 +#define HOLD_EFFECT_EVIOLITE 118 +#define HOLD_EFFECT_ASSAULT_VEST 119 +#define HOLD_EFFECT_DRIVE 120 +#define HOLD_EFFECT_GEMS 121 +#define HOLD_EFFECT_ROCKY_HELMET 122 +#define HOLD_EFFECT_AIR_BALLOON 123 +#define HOLD_EFFECT_RED_CARD 124 +#define HOLD_EFFECT_RING_TARGET 125 +#define HOLD_EFFECT_BINDING_BAND 126 +#define HOLD_EFFECT_EJECT_BUTTON 127 +#define HOLD_EFFECT_ABSORB_BULB 128 +#define HOLD_EFFECT_CELL_BATTERY 129 // Gen6 hold effects -#define HOLD_EFFECT_FAIRY_POWER 129 -#define HOLD_EFFECT_MEGA_STONE 130 -#define HOLD_EFFECT_SAFETY_GOOGLES 131 -#define HOLD_EFFECT_LUMINOUS_MOSS 132 -#define HOLD_EFFECT_SNOWBALL 133 -#define HOLD_EFFECT_WEAKNESS_POLICY 134 +#define HOLD_EFFECT_FAIRY_POWER 139 +#define HOLD_EFFECT_MEGA_STONE 140 +#define HOLD_EFFECT_SAFETY_GOOGLES 141 +#define HOLD_EFFECT_LUMINOUS_MOSS 142 +#define HOLD_EFFECT_SNOWBALL 143 +#define HOLD_EFFECT_WEAKNESS_POLICY 144 // Gen7 hold effects -#define HOLD_EFFECT_PROTECTIVE_PADS 149 -#define HOLD_EFFECT_TERRAIN_EXTENDER 150 -#define HOLD_EFFECT_SEEDS 151 -#define HOLD_EFFECT_ADRENALINE_ORB 152 -#define HOLD_EFFECT_MEMORY 153 -#define HOLD_EFFECT_PLATE 154 +#define HOLD_EFFECT_PROTECTIVE_PADS 154 +#define HOLD_EFFECT_TERRAIN_EXTENDER 155 +#define HOLD_EFFECT_SEEDS 156 +#define HOLD_EFFECT_ADRENALINE_ORB 157 +#define HOLD_EFFECT_MEMORY 158 +#define HOLD_EFFECT_Z_CRYSTAL 159 // Gen8 hold effects -#define HOLD_EFFECT_UTILITY_UMBRELLA 155 -#define HOLD_EFFECT_EJECT_PACK 156 -#define HOLD_EFFECT_ROOM_SERVICE 157 -#define HOLD_EFFECT_BLUNDER_POLICY 158 -#define HOLD_EFFECT_HEAVY_DUTY_BOOTS 159 -#define HOLD_EFFECT_THROAT_SPRAY 160 +#define HOLD_EFFECT_UTILITY_UMBRELLA 169 +#define HOLD_EFFECT_EJECT_PACK 170 +#define HOLD_EFFECT_ROOM_SERVICE 171 +#define HOLD_EFFECT_BLUNDER_POLICY 172 +#define HOLD_EFFECT_HEAVY_DUTY_BOOTS 173 +#define HOLD_EFFECT_THROAT_SPRAY 174 #define HOLD_EFFECT_CHOICE(holdEffect)((holdEffect == HOLD_EFFECT_CHOICE_BAND || holdEffect == HOLD_EFFECT_CHOICE_SCARF || holdEffect == HOLD_EFFECT_CHOICE_SPECS)) From bf679fc99eb7b51965fa003c009c81facecf942b Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Wed, 2 Jun 2021 17:42:25 -0300 Subject: [PATCH 168/173] Tweaked Task_ShowAiKnowledge too --- src/battle_debug.c | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/src/battle_debug.c b/src/battle_debug.c index b6a0c9cfdd..4dee2ed3b3 100644 --- a/src/battle_debug.c +++ b/src/battle_debug.c @@ -869,9 +869,15 @@ static void Task_ShowAiKnowledge(u8 taskId) { if (GET_BATTLER_SIDE(i) == B_SIDE_PLAYER && IsBattlerAlive(i)) { + #ifndef POKEMON_EXPANSION data->aiIconSpriteIds[i] = CreateMonIcon(gBattleMons[i].species, SpriteCallbackDummy, 95 + (count * 80), 17, 0, 0, FALSE); + #else + data->aiIconSpriteIds[i] = CreateMonIcon(gBattleMons[i].species, + SpriteCallbackDummy, + 95 + (count * 80), 17, 0, 0); + #endif gSprites[data->aiIconSpriteIds[i]].data[0] = i; // battler id count++; } @@ -880,11 +886,19 @@ static void Task_ShowAiKnowledge(u8 taskId) data->aiIconSpriteIds[i] = 0xFF; } } + #ifndef POKEMON_EXPANSION data->aiMonSpriteId = CreateMonPicSprite_HandleDeoxys(gBattleMons[data->aiBattlerId].species, gBattleMons[data->aiBattlerId].otId, gBattleMons[data->aiBattlerId].personality, TRUE, 39, 130, 15, 0xFFFF); + #else + data->aiMonSpriteId = CreateMonPicSprite(gBattleMons[data->aiBattlerId].species, + gBattleMons[data->aiBattlerId].otId, + gBattleMons[data->aiBattlerId].personality, + TRUE, + 39, 130, 15, 0xFFFF); + #endif data->aiViewState++; break; // Put text From 37875a7850de798b2cafddbee258e8e3cdcd73c9 Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Wed, 2 Jun 2021 18:02:04 -0300 Subject: [PATCH 169/173] Commented out call to inexistent IsZMove func --- src/battle_ai_main.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/battle_ai_main.c b/src/battle_ai_main.c index 6735997d15..452098fecb 100644 --- a/src/battle_ai_main.c +++ b/src/battle_ai_main.c @@ -2271,7 +2271,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) || MoveRequiresRecharging(instructedMove) || MoveCallsOtherMove(instructedMove) #ifdef ITEM_Z_RING - || (IsZMove(instructedMove)) + //|| (IsZMove(instructedMove)) #endif || (gLockedMoves[battlerDef] != 0 && gLockedMoves[battlerDef] != 0xFFFF) || gBattleMons[battlerDef].status2 & STATUS2_MULTIPLETURNS From 85ff866998d33820da73abb863632143f300e1da Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Thu, 3 Jun 2021 09:50:43 +0200 Subject: [PATCH 170/173] Fix FlameBurst --- data/battle_scripts_1.s | 3 ++- src/battle_script_commands.c | 20 ++++++++++---------- 2 files changed, 12 insertions(+), 11 deletions(-) diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s index 43f961f35f..3d272577a4 100644 --- a/data/battle_scripts_1.s +++ b/data/battle_scripts_1.s @@ -883,10 +883,11 @@ BattleScript_EffectFlameBurst: BattleScript_MoveEffectFlameBurst:: tryfaintmon BS_TARGET, FALSE, NULL + copybyte sBATTLER, sSAVED_BATTLER printstring STRINGID_BURSTINGFLAMESHIT waitmessage B_WAIT_TIME_LONG savetarget - copybyte gBattlerTarget, sBATTLER + copybyte gBattlerTarget, sSAVED_BATTLER healthbarupdate BS_TARGET datahpupdate BS_TARGET tryfaintmon BS_TARGET, FALSE, NULL diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 33691db5d6..1f682b463e 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -1633,7 +1633,7 @@ u32 GetTotalAccuracy(u32 battlerAtk, u32 battlerDef, u32 move) calc = (calc * (100 + atkParam)) / 100; else if (atkHoldEffect == HOLD_EFFECT_ZOOM_LENS && GetBattlerTurnOrderNum(battlerAtk) > GetBattlerTurnOrderNum(battlerDef)); calc = (calc * (100 + atkParam)) / 100; - + if (gProtectStructs[battlerAtk].micle) { gProtectStructs[battlerAtk].micle = FALSE; @@ -3189,7 +3189,7 @@ void SetMoveEffect(bool32 primary, u32 certain) case MOVE_EFFECT_FLAME_BURST: if (IsBattlerAlive(BATTLE_PARTNER(gBattlerTarget)) && GetBattlerAbility(BATTLE_PARTNER(gBattlerTarget)) != ABILITY_MAGIC_GUARD) { - gBattleScripting.battler = BATTLE_PARTNER(gBattlerTarget); + gBattleScripting.savedBattler = BATTLE_PARTNER(gBattlerTarget); gBattleMoveDamage = gBattleMons[BATTLE_PARTNER(gBattlerTarget)].hp / 16; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; @@ -4485,7 +4485,7 @@ static void Cmd_playanimation(void) gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); argumentPtr = T2_READ_PTR(gBattlescriptCurrInstr + 3); - + #if B_TERRAIN_BG_CHANGE == FALSE if (gBattlescriptCurrInstr[2] == B_ANIM_RESTORE_BG) { @@ -7777,7 +7777,7 @@ static void Cmd_various(void) gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); return; } - + if (gBattleMons[gBattlerTarget].ability == gBattleMons[gBattlerAttacker].ability) { gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); @@ -9184,17 +9184,17 @@ bool32 TryResetBattlerStatChanges(u8 battler) { u32 j; bool32 ret = FALSE; - + gDisableStructs[battler].stockpileDef = 0; gDisableStructs[battler].stockpileSpDef = 0; for (j = 0; j < NUM_BATTLE_STATS; j++) { if (gBattleMons[battler].statStages[j] != DEFAULT_STAT_STAGE) ret = TRUE; // returns TRUE if any stat was reset - + gBattleMons[battler].statStages[j] = DEFAULT_STAT_STAGE; } - + return ret; } @@ -11280,7 +11280,7 @@ static void Cmd_tryswapitems(void) // trick static void Cmd_trycopyability(void) // role play { u16 defAbility = gBattleMons[gBattlerTarget].ability; - + if (gBattleMons[gBattlerAttacker].ability == defAbility || defAbility == ABILITY_NONE || IsRolePlayBannedAbilityAtk(gBattleMons[gBattlerAttacker].ability) @@ -11428,7 +11428,7 @@ static void Cmd_tryswapabilities(void) // skill swap gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); return; } - + if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT) { gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); @@ -12448,7 +12448,7 @@ static const u16 sTelekinesisBanList[] = bool32 IsTelekinesisBannedSpecies(u16 species) { u32 i; - + for (i = 0; i < ARRAY_COUNT(sTelekinesisBanList); i++) { if (species == sTelekinesisBanList[i]) From 1022d34218149735ea9d8f37f1dda36bb08e0d65 Mon Sep 17 00:00:00 2001 From: MissingNoL <84547991+MissingNoL@users.noreply.github.com> Date: Thu, 3 Jun 2021 01:16:03 -0700 Subject: [PATCH 171/173] Update src/data/text/move_descriptions.h Co-authored-by: ultima-soul <33333039+ultima-soul@users.noreply.github.com> --- src/data/text/move_descriptions.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/data/text/move_descriptions.h b/src/data/text/move_descriptions.h index 664d29e504..e204fb1961 100644 --- a/src/data/text/move_descriptions.h +++ b/src/data/text/move_descriptions.h @@ -1426,8 +1426,8 @@ static const u8 sGRAVITYDescription[] = _( "negating levitation."); static const u8 sMIRACLE_EYEDescription[] = _( - "Makes Dark-type and evasive\n" - "foes easier to hit."); + "Negate evasiveness and\n" + "Dark-type's immunities."); static const u8 sWAKE_UP_SLAPDescription[] = _( "Powerful against sleeping\n" From cb4f16a17869d0aaffc53e0f54af8b38c7fb09f1 Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Thu, 3 Jun 2021 05:17:41 -0300 Subject: [PATCH 172/173] Syntax change #1 Though I don't like it, personally. Co-authored-by: ultima-soul <33333039+ultima-soul@users.noreply.github.com> --- src/battle_debug.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/battle_debug.c b/src/battle_debug.c index 4dee2ed3b3..1c3de961dc 100644 --- a/src/battle_debug.c +++ b/src/battle_debug.c @@ -763,19 +763,19 @@ static void Task_ShowAiPoints(u8 taskId) data->aiIconSpriteIds[i] = 0xFF; } } - #ifndef POKEMON_EXPANSION + #ifndef POKEMON_EXPANSION data->aiMonSpriteId = CreateMonPicSprite_HandleDeoxys(gBattleMons[data->aiBattlerId].species, gBattleMons[data->aiBattlerId].otId, gBattleMons[data->aiBattlerId].personality, TRUE, 39, 130, 15, 0xFFFF); - #else + #else data->aiMonSpriteId = CreateMonPicSprite(gBattleMons[data->aiBattlerId].species, gBattleMons[data->aiBattlerId].otId, gBattleMons[data->aiBattlerId].personality, TRUE, 39, 130, 15, 0xFFFF); - #endif + #endif data->aiViewState++; break; // Put text From b67e82c7c191aba6554880fb8b5fdb78aa21e8dd Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Thu, 3 Jun 2021 05:17:52 -0300 Subject: [PATCH 173/173] Syntax change #2 Co-authored-by: ultima-soul <33333039+ultima-soul@users.noreply.github.com> --- src/battle_debug.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/battle_debug.c b/src/battle_debug.c index 1c3de961dc..d75ba84719 100644 --- a/src/battle_debug.c +++ b/src/battle_debug.c @@ -886,19 +886,19 @@ static void Task_ShowAiKnowledge(u8 taskId) data->aiIconSpriteIds[i] = 0xFF; } } - #ifndef POKEMON_EXPANSION + #ifndef POKEMON_EXPANSION data->aiMonSpriteId = CreateMonPicSprite_HandleDeoxys(gBattleMons[data->aiBattlerId].species, gBattleMons[data->aiBattlerId].otId, gBattleMons[data->aiBattlerId].personality, TRUE, 39, 130, 15, 0xFFFF); - #else + #else data->aiMonSpriteId = CreateMonPicSprite(gBattleMons[data->aiBattlerId].species, gBattleMons[data->aiBattlerId].otId, gBattleMons[data->aiBattlerId].personality, TRUE, 39, 130, 15, 0xFFFF); - #endif + #endif data->aiViewState++; break; // Put text