From 159d1089a73291b9e50789c92584e5f538821c51 Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Sat, 2 Mar 2019 12:17:41 +0100 Subject: [PATCH] Crunch lowers Defense --- src/data/battle_moves.h | 2 +- src/data/text/move_descriptions.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/data/battle_moves.h b/src/data/battle_moves.h index ed39e27f52..01c0b8d40e 100644 --- a/src/data/battle_moves.h +++ b/src/data/battle_moves.h @@ -3391,7 +3391,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = [MOVE_CRUNCH] = { - .effect = EFFECT_SPECIAL_DEFENSE_DOWN_HIT, + .effect = EFFECT_DEFENSE_DOWN_HIT, .power = 80, .type = TYPE_DARK, .accuracy = 100, diff --git a/src/data/text/move_descriptions.h b/src/data/text/move_descriptions.h index 8a33ee98ba..5b959eb97e 100644 --- a/src/data/text/move_descriptions.h +++ b/src/data/text/move_descriptions.h @@ -967,7 +967,7 @@ static const u8 sSunnyDayDescription[] = _( static const u8 sCrunchDescription[] = _( "Crunches with sharp fangs.\n" - "May lower SP. DEF."); + "May lower DEFENSE."); static const u8 sMirrorCoatDescription[] = _( "Counters the foe's special\n"