Converted options text into COMPOUND_STRINGs (#8248)
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@ -246,31 +246,6 @@ extern const u8 gText_SavingTime[];
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extern const u8 gText_BattlePyramidConfirmRest[];
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extern const u8 gText_BattlePyramidConfirmRetire[];
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// option menu texts
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extern const u8 gText_TextSpeedSlow[];
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extern const u8 gText_TextSpeedMid[];
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extern const u8 gText_TextSpeedFast[];
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extern const u8 gText_BattleSceneOn[];
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extern const u8 gText_BattleSceneOff[];
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extern const u8 gText_BattleStyleShift[];
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extern const u8 gText_BattleStyleSet[];
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extern const u8 gText_SoundMono[];
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extern const u8 gText_SoundStereo[];
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extern const u8 gText_FrameTypeNumber[];
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extern const u8 gText_FrameType[];
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extern const u8 gText_ButtonTypeNormal[];
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extern const u8 gText_ButtonTypeLR[];
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extern const u8 gText_ButtonTypeLEqualsA[];
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extern const u8 gText_Option[];
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extern const u8 gText_OptionMenu[];
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extern const u8 gText_TextSpeed[];
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extern const u8 gText_BattleScene[];
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extern const u8 gText_BattleStyle[];
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extern const u8 gText_Sound[];
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extern const u8 gText_Frame[];
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extern const u8 gText_OptionMenuCancel[];
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extern const u8 gText_ButtonMode[];
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extern const u8 gText_MaleSymbol[];
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extern const u8 gText_FemaleSymbol[];
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@ -72,19 +72,35 @@ static void DrawBgWindowFrames(void);
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EWRAM_DATA static bool8 sArrowPressed = FALSE;
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static const u8 gText_Option[] = _("OPTION");
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static const u8 gText_TextSpeedSlow[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}SLOW");
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static const u8 gText_TextSpeedMid[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}MID");
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static const u8 gText_TextSpeedFast[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}FAST");
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static const u8 gText_BattleSceneOn[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}ON");
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static const u8 gText_BattleSceneOff[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}OFF");
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static const u8 gText_BattleStyleShift[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}SHIFT");
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static const u8 gText_BattleStyleSet[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}SET");
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static const u8 gText_SoundMono[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}MONO");
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static const u8 gText_SoundStereo[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}STEREO");
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static const u8 gText_FrameType[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}TYPE");
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static const u8 gText_FrameTypeNumber[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}");
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static const u8 gText_ButtonTypeNormal[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}NORMAL");
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static const u8 gText_ButtonTypeLR[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}LR");
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static const u8 gText_ButtonTypeLEqualsA[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}L=A");
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static const u16 sOptionMenuText_Pal[] = INCBIN_U16("graphics/interface/option_menu_text.gbapal");
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// note: this is only used in the Japanese release
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static const u8 sEqualSignGfx[] = INCBIN_U8("graphics/interface/option_menu_equals_sign.4bpp");
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static const u8 *const sOptionMenuItemsNames[MENUITEM_COUNT] =
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{
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[MENUITEM_TEXTSPEED] = gText_TextSpeed,
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[MENUITEM_BATTLESCENE] = gText_BattleScene,
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[MENUITEM_BATTLESTYLE] = gText_BattleStyle,
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[MENUITEM_SOUND] = gText_Sound,
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[MENUITEM_BUTTONMODE] = gText_ButtonMode,
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[MENUITEM_FRAMETYPE] = gText_Frame,
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[MENUITEM_CANCEL] = gText_OptionMenuCancel,
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[MENUITEM_TEXTSPEED] = COMPOUND_STRING("TEXT SPEED"),
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[MENUITEM_BATTLESCENE] = COMPOUND_STRING("BATTLE SCENE"),
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[MENUITEM_BATTLESTYLE] = COMPOUND_STRING("BATTLE STYLE"),
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[MENUITEM_SOUND] = COMPOUND_STRING("SOUND"),
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[MENUITEM_BUTTONMODE] = COMPOUND_STRING("BUTTON MODE"),
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[MENUITEM_FRAMETYPE] = COMPOUND_STRING("FRAME"),
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[MENUITEM_CANCEL] = COMPOUND_STRING("CANCEL"),
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};
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static const struct WindowTemplate sOptionMenuWinTemplates[] =
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@ -987,28 +987,6 @@ const u8 gText_CommErrorEllipsis[] = _("Communication error…");
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const u8 gText_MoveCloserToLinkPartner[] = _("Move closer to your link partner(s).\nAvoid obstacles between partners.");
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const u8 gText_ABtnRegistrationCounter[] = _("A Button: Registration Counter");
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const u8 gText_ABtnTitleScreen[] = _("A Button: Title Screen");
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const u8 gText_Option[] = _("OPTION");
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const u8 gText_TextSpeed[] = _("TEXT SPEED");
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const u8 gText_BattleScene[] = _("BATTLE SCENE");
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const u8 gText_BattleStyle[] = _("BATTLE STYLE");
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const u8 gText_Sound[] = _("SOUND");
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const u8 gText_Frame[] = _("FRAME");
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const u8 gText_OptionMenuCancel[] = _("CANCEL");
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const u8 gText_ButtonMode[] = _("BUTTON MODE");
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const u8 gText_TextSpeedSlow[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}SLOW");
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const u8 gText_TextSpeedMid[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}MID");
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const u8 gText_TextSpeedFast[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}FAST");
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const u8 gText_BattleSceneOn[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}ON");
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const u8 gText_BattleSceneOff[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}OFF");
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const u8 gText_BattleStyleShift[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}SHIFT");
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const u8 gText_BattleStyleSet[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}SET");
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const u8 gText_SoundMono[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}MONO");
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const u8 gText_SoundStereo[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}STEREO");
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const u8 gText_FrameType[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}TYPE");
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const u8 gText_FrameTypeNumber[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}");
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const u8 gText_ButtonTypeNormal[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}NORMAL");
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const u8 gText_ButtonTypeLR[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}LR");
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const u8 gText_ButtonTypeLEqualsA[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}L=A");
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const u8 gText_NumPlayerLink[] = _("{STR_VAR_1}P LINK");
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const u8 gText_BronzeCard[] = _("BRONZE");
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const u8 gText_CopperCard[] = _("COPPER");
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