Fixes some moves trying to load too much VRAM (#6633)

Co-authored-by: Hedara <hedara90@gmail.com>
This commit is contained in:
hedara90 2025-04-18 23:16:46 +02:00 committed by GitHub
parent 6b09480912
commit 17b992bec5
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@ -12326,8 +12326,6 @@ gBattleAnimMove_NaturesMadness::
loadspritegfx ANIM_TAG_SPARKLE_2 @stars PinkStarsTemplate
loadspritegfx ANIM_TAG_PINK_PETAL @pink PinkRingTemplate, PinkStarsTemplate
loadspritegfx ANIM_TAG_ICE_CHUNK @blue green CrystalsTemplate
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge
loadspritegfx ANIM_TAG_TEAL_ALERT @charge particles
monbg ANIM_ATTACKER
setalpha 14, 8
delay 0x1
@ -12374,6 +12372,8 @@ gBattleAnimMove_NaturesMadness::
createsprite gNaturesMadnessGrayRingTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x1, 0x0
playsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER
waitforvisualfinish
unloadspritegfx ANIM_TAG_ECLIPSING_ORB
loadspritegfx ANIM_TAG_SPARKLE_2
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gNaturesMadnessPinkRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x0, 0x1F, 0x8
createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x19, 0x1
@ -16168,7 +16168,6 @@ SandsearStormFireSpin:
gBattleAnimMove_LunarBlessing::
loadspritegfx ANIM_TAG_BLUE_STAR
loadspritegfx ANIM_TAG_MOON
loadspritegfx ANIM_TAG_SPARKLE_2
loadspritegfx ANIM_TAG_GUARD_RING
loadspritegfx ANIM_TAG_SMALL_EMBER @Yellow colour for ring
monbg ANIM_ATK_PARTNER