Fixes some moves trying to load too much VRAM (#6633)
Co-authored-by: Hedara <hedara90@gmail.com>
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6b09480912
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@ -12326,8 +12326,6 @@ gBattleAnimMove_NaturesMadness::
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loadspritegfx ANIM_TAG_SPARKLE_2 @stars PinkStarsTemplate
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loadspritegfx ANIM_TAG_PINK_PETAL @pink PinkRingTemplate, PinkStarsTemplate
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loadspritegfx ANIM_TAG_ICE_CHUNK @blue green CrystalsTemplate
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loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge
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loadspritegfx ANIM_TAG_TEAL_ALERT @charge particles
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monbg ANIM_ATTACKER
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setalpha 14, 8
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delay 0x1
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@ -12374,6 +12372,8 @@ gBattleAnimMove_NaturesMadness::
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createsprite gNaturesMadnessGrayRingTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x1, 0x0
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playsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER
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waitforvisualfinish
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unloadspritegfx ANIM_TAG_ECLIPSING_ORB
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loadspritegfx ANIM_TAG_SPARKLE_2
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playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
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createsprite gNaturesMadnessPinkRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x0, 0x1F, 0x8
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createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x19, 0x1
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@ -16168,7 +16168,6 @@ SandsearStormFireSpin:
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gBattleAnimMove_LunarBlessing::
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loadspritegfx ANIM_TAG_BLUE_STAR
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loadspritegfx ANIM_TAG_MOON
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loadspritegfx ANIM_TAG_SPARKLE_2
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loadspritegfx ANIM_TAG_GUARD_RING
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loadspritegfx ANIM_TAG_SMALL_EMBER @Yellow colour for ring
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monbg ANIM_ATK_PARTNER
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