Converted landmarks to COMPOUND_STRINGs (#8205)
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226fd60674
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src/landmark.c
125
src/landmark.c
@ -15,90 +15,49 @@ struct LandmarkList
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const struct Landmark *const *landmarks;
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};
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static const u8 LandmarkName_FlowerShop[] = _("FLOWER SHOP");
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static const u8 LandmarkName_PetalburgWoods[] = _("PETALBURG WOODS");
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static const u8 LandmarkName_MrBrineysCottage[] = _("MR. BRINEY'S COTTAGE");
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static const u8 LandmarkName_AbandonedShip[] = _("ABANDONED SHIP");
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static const u8 LandmarkName_SeashoreHouse[] = _("SEASHORE HOUSE");
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static const u8 LandmarkName_SlateportBeach[] = _("SLATEPORT BEACH");
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static const u8 LandmarkName_CyclingRoad[] = _("CYCLING ROAD");
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static const u8 LandmarkName_NewMauville[] = _("NEW MAUVILLE");
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static const u8 LandmarkName_TrickHouse[] = _("TRICK HOUSE");
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static const u8 LandmarkName_OldLadysRestShop[] = _("OLD LADY'S REST STOP");
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static const u8 LandmarkName_Desert[] = _("DESERT");
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static const u8 LandmarkName_WinstrateFamily[] = _("THE WINSTRATE FAMILY");
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static const u8 LandmarkName_CableCar[] = _("CABLE CAR");
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static const u8 LandmarkName_GlassWorkshop[] = _("GLASS WORKSHOP");
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static const u8 LandmarkName_WeatherInstitute[] = _("WEATHER INSTITUTE");
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static const u8 LandmarkName_MeteorFalls[] = _("METEOR FALLS");
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static const u8 LandmarkName_TunnelersRestHouse[] = _("TUNNELER'S RESTHOUSE");
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static const u8 LandmarkName_RusturfTunnel[] = _("RUSTURF TUNNEL");
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static const u8 LandmarkName_PokemonDayCare[] = _("POKéMON DAY CARE");
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static const u8 LandmarkName_SafariZoneEntrance[] = _("SAFARI ZONE ENTRANCE");
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static const u8 LandmarkName_MtPyre[] = _("MT. PYRE");
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static const u8 LandmarkName_ShoalCave[] = _("SHOAL CAVE");
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static const u8 LandmarkName_SeafloorCavern[] = _("SEAFLOOR CAVERN");
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static const u8 LandmarkName_GraniteCave[] = _("GRANITE CAVE");
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static const u8 LandmarkName_OceanCurrent[] = _("OCEAN CURRENT");
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static const u8 LandmarkName_LanettesHouse[] = _("LANETTE'S HOUSE");
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static const u8 LandmarkName_FieryPath[] = _("FIERY PATH");
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static const u8 LandmarkName_JaggedPass[] = _("JAGGED PASS");
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static const u8 LandmarkName_SkyPillar[] = _("SKY PILLAR");
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static const u8 LandmarkName_BerryMastersHouse[] = _("BERRY MASTER'S HOUSE");
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static const u8 LandmarkName_IslandCave[] = _("ISLAND CAVE");
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static const u8 LandmarkName_DesertRuins[] = _("DESERT RUINS");
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static const u8 LandmarkName_ScorchedSlab[] = _("SCORCHED SLAB");
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static const u8 LandmarkName_AncientTomb[] = _("ANCIENT TOMB");
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static const u8 LandmarkName_SealedChamber[] = _("SEALED CHAMBER");
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static const u8 LandmarkName_FossilManiacsHouse[] = _("FOSSIL MANIAC'S HOUSE");
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static const u8 LandmarkName_HuntersHouse[] = _("HUNTER'S HOUSE");
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static const u8 LandmarkName_MagmaHideout[] = _("MAGMA HIDEOUT");
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static const u8 LandmarkName_MirageTower[] = _("MIRAGE TOWER");
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static const u8 LandmarkName_AlteringCave[] = _("ALTERING CAVE");
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static const u8 LandmarkName_DesertUnderpass[] = _("DESERT UNDERPASS");
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static const u8 LandmarkName_TrainerHill[] = _("TRAINER HILL");
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static const u8 LandmarkName_MagmaHideout[] = _("MAGMA HIDEOUT"); //Unused
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static const struct Landmark Landmark_FlowerShop = {LandmarkName_FlowerShop, FLAG_LANDMARK_FLOWER_SHOP};
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static const struct Landmark Landmark_PetalburgWoods = {LandmarkName_PetalburgWoods, -1};
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static const struct Landmark Landmark_MrBrineysCottage = {LandmarkName_MrBrineysCottage, FLAG_LANDMARK_MR_BRINEY_HOUSE};
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static const struct Landmark Landmark_AbandonedShip = {LandmarkName_AbandonedShip, FLAG_LANDMARK_ABANDONED_SHIP};
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static const struct Landmark Landmark_SeashoreHouse = {LandmarkName_SeashoreHouse, FLAG_LANDMARK_SEASHORE_HOUSE};
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static const struct Landmark Landmark_SlateportBeach = {LandmarkName_SlateportBeach, -1};
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static const struct Landmark Landmark_CyclingRoad = {LandmarkName_CyclingRoad, -1};
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static const struct Landmark Landmark_NewMauville = {LandmarkName_NewMauville, FLAG_LANDMARK_NEW_MAUVILLE};
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static const struct Landmark Landmark_TrickHouse = {LandmarkName_TrickHouse, FLAG_LANDMARK_TRICK_HOUSE};
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static const struct Landmark Landmark_OldLadysRestShop = {LandmarkName_OldLadysRestShop, FLAG_LANDMARK_OLD_LADY_REST_SHOP};
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static const struct Landmark Landmark_Desert = {LandmarkName_Desert, -1};
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static const struct Landmark Landmark_WinstrateFamily = {LandmarkName_WinstrateFamily, FLAG_LANDMARK_WINSTRATE_FAMILY};
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static const struct Landmark Landmark_CableCar = {LandmarkName_CableCar, -1};
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static const struct Landmark Landmark_GlassWorkshop = {LandmarkName_GlassWorkshop, FLAG_LANDMARK_GLASS_WORKSHOP};
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static const struct Landmark Landmark_WeatherInstitute = {LandmarkName_WeatherInstitute, -1};
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static const struct Landmark Landmark_MeteorFalls = {LandmarkName_MeteorFalls, -1};
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static const struct Landmark Landmark_TunnelersRestHouse = {LandmarkName_TunnelersRestHouse, FLAG_LANDMARK_TUNNELERS_REST_HOUSE};
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static const struct Landmark Landmark_RusturfTunnel = {LandmarkName_RusturfTunnel, -1};
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static const struct Landmark Landmark_PokemonDayCare = {LandmarkName_PokemonDayCare, FLAG_LANDMARK_POKEMON_DAYCARE};
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static const struct Landmark Landmark_SafariZoneEntrance = {LandmarkName_SafariZoneEntrance, -1};
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static const struct Landmark Landmark_MtPyre = {LandmarkName_MtPyre, -1};
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static const struct Landmark Landmark_ShoalCave = {LandmarkName_ShoalCave, -1};
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static const struct Landmark Landmark_SeafloorCavern = {LandmarkName_SeafloorCavern, FLAG_LANDMARK_SEAFLOOR_CAVERN};
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static const struct Landmark Landmark_GraniteCave = {LandmarkName_GraniteCave, -1};
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static const struct Landmark Landmark_OceanCurrent = {LandmarkName_OceanCurrent, -1};
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static const struct Landmark Landmark_LanettesHouse = {LandmarkName_LanettesHouse, FLAG_LANDMARK_LANETTES_HOUSE};
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static const struct Landmark Landmark_FieryPath = {LandmarkName_FieryPath, FLAG_LANDMARK_FIERY_PATH};
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static const struct Landmark Landmark_JaggedPass = {LandmarkName_JaggedPass, -1};
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static const struct Landmark Landmark_BerryMastersHouse = {LandmarkName_BerryMastersHouse, FLAG_LANDMARK_BERRY_MASTERS_HOUSE};
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static const struct Landmark Landmark_IslandCave = {LandmarkName_IslandCave, FLAG_LANDMARK_ISLAND_CAVE};
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static const struct Landmark Landmark_DesertRuins = {LandmarkName_DesertRuins, FLAG_LANDMARK_DESERT_RUINS};
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static const struct Landmark Landmark_ScorchedSlab = {LandmarkName_ScorchedSlab, FLAG_LANDMARK_SCORCHED_SLAB};
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static const struct Landmark Landmark_AncientTomb = {LandmarkName_AncientTomb, FLAG_LANDMARK_ANCIENT_TOMB};
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static const struct Landmark Landmark_SealedChamber = {LandmarkName_SealedChamber, FLAG_LANDMARK_SEALED_CHAMBER};
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static const struct Landmark Landmark_FossilManiacsHouse = {LandmarkName_FossilManiacsHouse, FLAG_LANDMARK_FOSSIL_MANIACS_HOUSE};
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static const struct Landmark Landmark_HuntersHouse = {LandmarkName_HuntersHouse, FLAG_LANDMARK_HUNTERS_HOUSE};
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static const struct Landmark Landmark_SkyPillar = {LandmarkName_SkyPillar, FLAG_LANDMARK_SKY_PILLAR};
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static const struct Landmark Landmark_MirageTower = {LandmarkName_MirageTower, FLAG_LANDMARK_MIRAGE_TOWER};
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static const struct Landmark Landmark_AlteringCave = {LandmarkName_AlteringCave, FLAG_LANDMARK_ALTERING_CAVE};
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static const struct Landmark Landmark_DesertUnderpass = {LandmarkName_DesertUnderpass, FLAG_LANDMARK_DESERT_UNDERPASS};
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static const struct Landmark Landmark_TrainerHill = {LandmarkName_TrainerHill, FLAG_LANDMARK_TRAINER_HILL};
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static const struct Landmark Landmark_FlowerShop = {COMPOUND_STRING("FLOWER SHOP"), FLAG_LANDMARK_FLOWER_SHOP};
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static const struct Landmark Landmark_PetalburgWoods = {COMPOUND_STRING("PETALBURG WOODS"), -1};
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static const struct Landmark Landmark_MrBrineysCottage = {COMPOUND_STRING("MR. BRINEY'S COTTAGE"), FLAG_LANDMARK_MR_BRINEY_HOUSE};
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static const struct Landmark Landmark_AbandonedShip = {COMPOUND_STRING("ABANDONED SHIP"), FLAG_LANDMARK_ABANDONED_SHIP};
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static const struct Landmark Landmark_SeashoreHouse = {COMPOUND_STRING("SEASHORE HOUSE"), FLAG_LANDMARK_SEASHORE_HOUSE};
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static const struct Landmark Landmark_SlateportBeach = {COMPOUND_STRING("SLATEPORT BEACH"), -1};
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static const struct Landmark Landmark_CyclingRoad = {COMPOUND_STRING("CYCLING ROAD"), -1};
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static const struct Landmark Landmark_NewMauville = {COMPOUND_STRING("NEW MAUVILLE"), FLAG_LANDMARK_NEW_MAUVILLE};
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static const struct Landmark Landmark_TrickHouse = {COMPOUND_STRING("TRICK HOUSE"), FLAG_LANDMARK_TRICK_HOUSE};
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static const struct Landmark Landmark_OldLadysRestShop = {COMPOUND_STRING("OLD LADY'S REST STOP"), FLAG_LANDMARK_OLD_LADY_REST_SHOP};
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static const struct Landmark Landmark_Desert = {COMPOUND_STRING("DESERT"), -1};
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static const struct Landmark Landmark_WinstrateFamily = {COMPOUND_STRING("THE WINSTRATE FAMILY"), FLAG_LANDMARK_WINSTRATE_FAMILY};
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static const struct Landmark Landmark_CableCar = {COMPOUND_STRING("CABLE CAR"), -1};
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static const struct Landmark Landmark_GlassWorkshop = {COMPOUND_STRING("GLASS WORKSHOP"), FLAG_LANDMARK_GLASS_WORKSHOP};
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static const struct Landmark Landmark_WeatherInstitute = {COMPOUND_STRING("WEATHER INSTITUTE"), -1};
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static const struct Landmark Landmark_MeteorFalls = {COMPOUND_STRING("METEOR FALLS"), -1};
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static const struct Landmark Landmark_TunnelersRestHouse = {COMPOUND_STRING("TUNNELER'S RESTHOUSE"), FLAG_LANDMARK_TUNNELERS_REST_HOUSE};
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static const struct Landmark Landmark_RusturfTunnel = {COMPOUND_STRING("RUSTURF TUNNEL"), -1};
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static const struct Landmark Landmark_PokemonDayCare = {COMPOUND_STRING("POKéMON DAY CARE"), FLAG_LANDMARK_POKEMON_DAYCARE};
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static const struct Landmark Landmark_SafariZoneEntrance = {COMPOUND_STRING("SAFARI ZONE ENTRANCE"), -1};
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static const struct Landmark Landmark_MtPyre = {COMPOUND_STRING("MT. PYRE"), -1};
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static const struct Landmark Landmark_ShoalCave = {COMPOUND_STRING("SHOAL CAVE"), -1};
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static const struct Landmark Landmark_SeafloorCavern = {COMPOUND_STRING("SEAFLOOR CAVERN"), FLAG_LANDMARK_SEAFLOOR_CAVERN};
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static const struct Landmark Landmark_GraniteCave = {COMPOUND_STRING("GRANITE CAVE"), -1};
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static const struct Landmark Landmark_OceanCurrent = {COMPOUND_STRING("OCEAN CURRENT"), -1};
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static const struct Landmark Landmark_LanettesHouse = {COMPOUND_STRING("LANETTE'S HOUSE"), FLAG_LANDMARK_LANETTES_HOUSE};
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static const struct Landmark Landmark_FieryPath = {COMPOUND_STRING("FIERY PATH"), FLAG_LANDMARK_FIERY_PATH};
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static const struct Landmark Landmark_JaggedPass = {COMPOUND_STRING("JAGGED PASS"), -1};
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static const struct Landmark Landmark_BerryMastersHouse = {COMPOUND_STRING("BERRY MASTER'S HOUSE"), FLAG_LANDMARK_BERRY_MASTERS_HOUSE};
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static const struct Landmark Landmark_IslandCave = {COMPOUND_STRING("ISLAND CAVE"), FLAG_LANDMARK_ISLAND_CAVE};
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static const struct Landmark Landmark_DesertRuins = {COMPOUND_STRING("DESERT RUINS"), FLAG_LANDMARK_DESERT_RUINS};
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static const struct Landmark Landmark_ScorchedSlab = {COMPOUND_STRING("SCORCHED SLAB"), FLAG_LANDMARK_SCORCHED_SLAB};
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static const struct Landmark Landmark_AncientTomb = {COMPOUND_STRING("ANCIENT TOMB"), FLAG_LANDMARK_ANCIENT_TOMB};
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static const struct Landmark Landmark_SealedChamber = {COMPOUND_STRING("SEALED CHAMBER"), FLAG_LANDMARK_SEALED_CHAMBER};
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static const struct Landmark Landmark_FossilManiacsHouse = {COMPOUND_STRING("FOSSIL MANIAC'S HOUSE"), FLAG_LANDMARK_FOSSIL_MANIACS_HOUSE};
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static const struct Landmark Landmark_HuntersHouse = {COMPOUND_STRING("HUNTER'S HOUSE"), FLAG_LANDMARK_HUNTERS_HOUSE};
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static const struct Landmark Landmark_SkyPillar = {COMPOUND_STRING("SKY PILLAR"), FLAG_LANDMARK_SKY_PILLAR};
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static const struct Landmark Landmark_MirageTower = {COMPOUND_STRING("MIRAGE TOWER"), FLAG_LANDMARK_MIRAGE_TOWER};
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static const struct Landmark Landmark_AlteringCave = {COMPOUND_STRING("ALTERING CAVE"), FLAG_LANDMARK_ALTERING_CAVE};
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static const struct Landmark Landmark_DesertUnderpass = {COMPOUND_STRING("DESERT UNDERPASS"), FLAG_LANDMARK_DESERT_UNDERPASS};
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static const struct Landmark Landmark_TrainerHill = {COMPOUND_STRING("TRAINER HILL"), FLAG_LANDMARK_TRAINER_HILL};
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static const struct Landmark *const Landmarks_Route103_2[] =
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{
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