From 19e2bb82b5f6b6b10a1d6fd19e5c857e31a7b2fd Mon Sep 17 00:00:00 2001 From: AlexOn1ine Date: Wed, 14 May 2025 23:34:43 +0200 Subject: [PATCH] clean up --- docs/changelogs/1.9.x/1.9.0.md | 2 +- include/config/debug.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/changelogs/1.9.x/1.9.0.md b/docs/changelogs/1.9.x/1.9.0.md index 44d5a8aec7..b0815c6e2a 100644 --- a/docs/changelogs/1.9.x/1.9.0.md +++ b/docs/changelogs/1.9.x/1.9.0.md @@ -510,7 +510,7 @@ * `AI_STRIKES_FIRST` is also replaced by `AI_IsFaster`. * Switch AI uses trapping abilities aggressively by @Pawkkie in https://github.com/rh-hideout/pokeemerald-expansion/pull/4669 * Use 9th roll instead of average in AI calcs by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/4679 -* Use `gAiLogicData->abilities` in more places by @Sneed69 in https://github.com/rh-hideout/pokeemerald-expansion/pull/4729 +* Use `AI_DATA->abilities` in more places by @Sneed69 in https://github.com/rh-hideout/pokeemerald-expansion/pull/4729 * Minor switch AI cleanup by @Pawkkie, @DizzyEggg, @AlexOn1ine and @Sneed69 in https://github.com/rh-hideout/pokeemerald-expansion/pull/4849 * Removed `SetBattlerData` from `AI_CalcDamage` by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/4881 * Removed unused `AI_FLAG_HELP_PARTNER` by @pkmnsnfrn and @Pawkkie in https://github.com/rh-hideout/pokeemerald-expansion/pull/4918 diff --git a/include/config/debug.h b/include/config/debug.h index 1542015e50..2446b9360c 100644 --- a/include/config/debug.h +++ b/include/config/debug.h @@ -9,7 +9,7 @@ // Battle Debug Menu #define DEBUG_BATTLE_MENU TRUE // If set to TRUE, enables a debug menu to use in battles by pressing the Select button. -#define DEBUG_AI_DELAY_TIMER TRUE // If set to TRUE, displays the number of frames it takes for the AI to choose a move. Replaces the "What will PKMN do" text. Useful for devs or anyone who modifies the AI code and wants to see if it doesn't take too long to run. +#define DEBUG_AI_DELAY_TIMER FALSE // If set to TRUE, displays the number of frames it takes for the AI to choose a move. Replaces the "What will PKMN do" text. Useful for devs or anyone who modifies the AI code and wants to see if it doesn't take too long to run. // Pokémon Debug #define DEBUG_POKEMON_SPRITE_VISUALIZER TRUE // Enables a debug menu for Pokémon sprites and icons, accessed by pressing Select in the summary screen.