diff --git a/include/constants/battle_config.h b/include/constants/battle_config.h index 9d94966dd6..be81610cc2 100644 --- a/include/constants/battle_config.h +++ b/include/constants/battle_config.h @@ -156,6 +156,7 @@ #define B_SECRET_POWER_EFFECT GEN_7 // Secret Power's effects change depending on the generation. See GetSecretPowerMoveEffect. #define B_SECRET_POWER_ANIMATION GEN_7 // Secret Power's animations change depending on the generation. #define B_NATURE_POWER_MOVES GEN_8 // Nature Power calls different moves depending on the generation. +#define B_CAMOUFLAGE_TYPES GEN_7 // Camouflage changes the user to different types depending on the generation // Ability settings #define B_ABILITY_WEATHER GEN_7 // In Gen6+, ability-induced weather lasts 5 turns. Before, it lasted until the battle ended or until it was changed by a move or a different weather-affecting ability. diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 57f02e2f5f..85ddede469 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -1211,18 +1211,38 @@ static const u8 sPickupProbabilities[] = 30, 40, 50, 60, 70, 80, 90, 94, 98 }; -static const u8 sTerrainToType[] = +static const u8 sTerrainToType[BATTLE_TERRAIN_COUNT] = { - [BATTLE_TERRAIN_GRASS] = TYPE_GRASS, - [BATTLE_TERRAIN_LONG_GRASS] = TYPE_GRASS, - [BATTLE_TERRAIN_SAND] = TYPE_GROUND, - [BATTLE_TERRAIN_UNDERWATER] = TYPE_WATER, - [BATTLE_TERRAIN_WATER] = TYPE_WATER, - [BATTLE_TERRAIN_POND] = TYPE_WATER, - [BATTLE_TERRAIN_MOUNTAIN] = TYPE_GROUND, - [BATTLE_TERRAIN_CAVE] = TYPE_ROCK, - [BATTLE_TERRAIN_BUILDING] = TYPE_NORMAL, - [BATTLE_TERRAIN_PLAIN] = TYPE_NORMAL, + [BATTLE_TERRAIN_GRASS] = TYPE_GRASS, + [BATTLE_TERRAIN_LONG_GRASS] = TYPE_GRASS, + [BATTLE_TERRAIN_SAND] = TYPE_GROUND, + [BATTLE_TERRAIN_UNDERWATER] = TYPE_WATER, + [BATTLE_TERRAIN_WATER] = TYPE_WATER, + [BATTLE_TERRAIN_POND] = TYPE_WATER, + [BATTLE_TERRAIN_CAVE] = TYPE_ROCK, + [BATTLE_TERRAIN_BUILDING] = TYPE_NORMAL, + [BATTLE_TERRAIN_SOARING] = TYPE_FLYING, + [BATTLE_TERRAIN_SKY_PILLAR] = TYPE_FLYING, + [BATTLE_TERRAIN_BURIAL_GROUND] = TYPE_GHOST, + [BATTLE_TERRAIN_PUDDLE] = TYPE_GROUND, + [BATTLE_TERRAIN_MARSH] = TYPE_GROUND, + [BATTLE_TERRAIN_SWAMP] = TYPE_GROUND, + [BATTLE_TERRAIN_SNOW] = TYPE_ICE, + [BATTLE_TERRAIN_ICE] = TYPE_ICE, + [BATTLE_TERRAIN_VOLCANO] = TYPE_FIRE, + [BATTLE_TERRAIN_DISTORTION_WORLD] = TYPE_NORMAL, + [BATTLE_TERRAIN_SPACE] = TYPE_DRAGON, + [BATTLE_TERRAIN_ULTRA_SPACE] = TYPE_PSYCHIC, +#if B_CAMOUFLAGE_TYPES >= GEN_5 + [BATTLE_TERRAIN_MOUNTAIN] = TYPE_GROUND, + [BATTLE_TERRAIN_PLAIN] = TYPE_GROUND, +#elif B_CAMOUFLAGE_TYPES == GEN_4 + [BATTLE_TERRAIN_MOUNTAIN] = TYPE_ROCK, + [BATTLE_TERRAIN_PLAIN] = TYPE_GROUND, +#else + [BATTLE_TERRAIN_MOUNTAIN] = TYPE_ROCK, + [BATTLE_TERRAIN_PLAIN] = TYPE_NORMAL, +#endif }; // - ITEM_ULTRA_BALL skips Master Ball and ITEM_NONE