unused var
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@ -357,7 +357,6 @@ static bool32 HandleEndTurnFutureSight(u32 battler)
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gBattlerAttacker = gWishFutureKnock.futureSightBattlerIndex[battler];
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gCurrentMove = gWishFutureKnock.futureSightMove[battler];
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party = GetSideParty(GetBattlerSide(gBattlerAttacker));
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if (!IsFutureSightAttackerInParty(gBattlerAttacker, gBattlerTarget))
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SetTypeBeforeUsingMove(gCurrentMove, gBattlerAttacker);
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