Added Ability TODO tests - Volume D (#8538)
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@ -72,3 +72,5 @@ SINGLE_BATTLE_TEST("Damp prevents damage from Aftermath")
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NONE_OF { HP_BAR(player); }
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}
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}
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//TO_DO_BATTLE_TEST("Damp affects non-adjacent Pokémon (triples)")
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@ -79,6 +79,9 @@ DOUBLE_BATTLE_TEST("Dancer triggers from slowest to fastest")
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}
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}
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TO_DO_BATTLE_TEST("Dancer triggers from slowest to fastest during Trick Room")
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TO_DO_BATTLE_TEST("Dancer triggering ignores Lagging Tail")
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SINGLE_BATTLE_TEST("Dancer doesn't trigger if the original user flinches")
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{
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GIVEN {
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@ -191,6 +194,9 @@ DOUBLE_BATTLE_TEST("Dancer doesn't trigger on a snatched move")
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}
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}
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TO_DO_BATTLE_TEST("Dancer-called moves can be snatched")
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TO_DO_BATTLE_TEST("Dancer-called moves can be reflected by Magic Bounce/Coat")
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DOUBLE_BATTLE_TEST("Dancer triggers on Instructed dance moves")
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{
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GIVEN {
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@ -246,6 +252,9 @@ DOUBLE_BATTLE_TEST("Dancer-called move doesn't update move to be Instructed")
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}
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}
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TO_DO_BATTLE_TEST("Dancer-called moves doesn't update move to be called by Mimick")
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TO_DO_BATTLE_TEST("Dancer-called moves doesn't update move to be called by Mirror Move")
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DOUBLE_BATTLE_TEST("Dancer doesn't call a move that didn't execute due to Powder")
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{
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GIVEN {
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@ -268,7 +277,6 @@ DOUBLE_BATTLE_TEST("Dancer doesn't call a move that didn't execute due to Powder
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}
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}
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DOUBLE_BATTLE_TEST("Dancer still activates after Red Card")
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{
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GIVEN {
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@ -355,3 +363,16 @@ DOUBLE_BATTLE_TEST("Dancer correctly restores move targets")
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HP_BAR(playerRight);
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}
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}
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TO_DO_BATTLE_TEST("Dancer-called damaging moves are considered for Counter/Mirror Coat/Metal Burst")
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TO_DO_BATTLE_TEST("Dancer copies a status Z-Move's base move without gaining an additional Z-Power effect")
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TO_DO_BATTLE_TEST("Dancer user may hit itself in confusion instead of copying a move if it's confused")
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TO_DO_BATTLE_TEST("Dancer tries to copy a move but fails if it's being forced into a different move - Rampage move") // Test with Petal Dance, Thrash
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TO_DO_BATTLE_TEST("Dancer tries to copy a move but fails if it's being forced into a different move - Rollout")
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TO_DO_BATTLE_TEST("Dancer tries to copy a move but fails if it's being forced into a different move - Choice items")
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TO_DO_BATTLE_TEST("Dancer tries to copy a move but fails if it's being forced into a different move - Encore")
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TO_DO_BATTLE_TEST("Dancer tries to copy a status move but fails if it's under Taunt's effect")
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TO_DO_BATTLE_TEST("Dancer can still copy status moves if the user is holding an Assault Vest")
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TO_DO_BATTLE_TEST("Dancer copies Lunar Dance after the original user faints, but before the replacement is sent out")
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TO_DO_BATTLE_TEST("Dancer doesn't activate Feather Dance if it was reflected by Magic Bounce/Coat")
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@ -1,7 +1,6 @@
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#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(GetMovePriority(MOVE_QUICK_ATTACK) > 0);
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@ -122,3 +121,14 @@ SINGLE_BATTLE_TEST("Dazzling, Queenly Majesty and Armor Tail prevent Protean act
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ABILITY_POPUP(opponent, ability);
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}
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}
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// Listed on Bulbapedia as "Moves that target all Pokémon (except Perish Song, Flower Shield, and Rototiller),"
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// Despite the fact that there's only 2 remaining moves from that list, being Haze and Teatime
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TO_DO_BATTLE_TEST("Dazzling, Queenly Majesty and Armor Tail do not block Haze")
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TO_DO_BATTLE_TEST("Dazzling, Queenly Majesty and Armor Tail do not block Teatime")
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TO_DO_BATTLE_TEST("Dazzling, Queenly Majesty and Armor Tail do not block a move's Z-Status effect") // Z-Baby-Doll eyes increases Def but doesn't reduce Atk
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TO_DO_BATTLE_TEST("Mold Breaker ignores Dazzling, Queenly Majesty and Armor Tail")
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TO_DO_BATTLE_TEST("Instruct-called moves keep their priority, which is considered for Dazzling, Queenly Majesty and Armor Tail")
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TO_DO_BATTLE_TEST(" Dazzling, Queenly Majesty and Armor Tail do not block high-priority moves called by other moves") // Metronome, Assist, Nature Power, etc.
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@ -1,4 +1,9 @@
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("TODO: Write Delta Stream (Ability) test titles")
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// Effects of strong winds are handled in test/battle/weather/strong_winds.c
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//TO_DO_BATTLE_TEST("Delta Stream doesn't activate if is sent-out in a rotated-out position (Rotation)")
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//TO_DO_BATTLE_TEST("Delta Stream doesn't activate if is rotated-in (Rotation)")
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TO_DO_BATTLE_TEST("Delta Stream doesn't activate if there's already strong winds")
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TO_DO_BATTLE_TEST("Strong winds continue as long as there's a Pokémon with Delta Stream on the field") // Doesn't need to be the original mon
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@ -98,3 +98,15 @@ SINGLE_BATTLE_TEST("Desolate Land is removed immediately if user faints")
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MESSAGE("The extremely harsh sunlight faded!");
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}
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}
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TO_DO_BATTLE_TEST("Desolate Land makes Sunny Day fail")
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TO_DO_BATTLE_TEST("Desolate Land makes Rain Dance fail")
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TO_DO_BATTLE_TEST("Desolate Land makes Sandstorm fail")
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TO_DO_BATTLE_TEST("Desolate Land makes Hail fail")
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TO_DO_BATTLE_TEST("Desolate Land makes Snowscape fail") // Extrapolation
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TO_DO_BATTLE_TEST("Desolate Land makes Drought fail to activate")
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TO_DO_BATTLE_TEST("Desolate Land makes Drizzle fail to activate")
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TO_DO_BATTLE_TEST("Desolate Land makes Sand Stream fail to activate")
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TO_DO_BATTLE_TEST("Desolate Land makes Snow Warning fail to activate")
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TO_DO_BATTLE_TEST("Desolate Land can be replaced by Delta Stream")
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TO_DO_BATTLE_TEST("Desolate Land can be replaced by Primordial Sea")
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@ -85,7 +85,7 @@ SINGLE_BATTLE_TEST("Disguised Mimikyu's Air Balloon will pop upon changing to it
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}
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}
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SINGLE_BATTLE_TEST("Disguised Mimikyu takes damage from secondary damage without breaking the disguise")
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SINGLE_BATTLE_TEST("Disguised Mimikyu takes damage from secondary damage without breaking the disguise - Stealth Rock")
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{
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_STEALTH_ROCK) == EFFECT_STEALTH_ROCK);
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@ -104,6 +104,8 @@ SINGLE_BATTLE_TEST("Disguised Mimikyu takes damage from secondary damage without
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}
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}
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TO_DO_BATTLE_TEST("Disguised Mimikyu takes damage from secondary damage without breaking the disguise - Weather")
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SINGLE_BATTLE_TEST("Disguised Mimikyu takes damage from Rocky Helmet without breaking the disguise")
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{
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GIVEN {
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@ -64,3 +64,15 @@ SINGLE_BATTLE_TEST("Primordial Sea does not block a move if Pokémon is asleep a
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MESSAGE("The opposing Wobbuffet is fast asleep.");
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}
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}
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TO_DO_BATTLE_TEST("Primordial Sea makes Sunny Day fail")
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TO_DO_BATTLE_TEST("Primordial Sea makes Rain Dance fail")
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TO_DO_BATTLE_TEST("Primordial Sea makes Sandstorm fail")
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TO_DO_BATTLE_TEST("Primordial Sea makes Hail fail")
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TO_DO_BATTLE_TEST("Primordial Sea makes Snowscape fail") // Extrapolation
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TO_DO_BATTLE_TEST("Primordial Sea makes Drought fail to activate")
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TO_DO_BATTLE_TEST("Primordial Sea makes Drizzle fail to activate")
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TO_DO_BATTLE_TEST("Primordial Sea makes Sand Stream fail to activate")
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TO_DO_BATTLE_TEST("Primordial Sea makes Snow Warning fail to activate")
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TO_DO_BATTLE_TEST("Primordial Sea can be replaced by Delta Stream")
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TO_DO_BATTLE_TEST("Primordial Sea can be replaced by Desolate Land")
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17
test/battle/weather/strong_winds.c
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17
test/battle/weather/strong_winds.c
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@ -0,0 +1,17 @@
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("Strong winds remove Flying-type weaknesses of all battlers") // Electric, Ice, Rock
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TO_DO_BATTLE_TEST("Strong winds remove Flying-type weaknesses of all battlers - Inverse Battle") // Bug, Fighting, Grass
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TO_DO_BATTLE_TEST("Strong winds don't affect Stealth Rock's damage")
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TO_DO_BATTLE_TEST("Strong winds makes Sunny Day fail")
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TO_DO_BATTLE_TEST("Strong winds makes Rain Dance fail")
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TO_DO_BATTLE_TEST("Strong winds makes Sandstorm fail")
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TO_DO_BATTLE_TEST("Strong winds makes Hail fail")
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TO_DO_BATTLE_TEST("Strong winds makes Snowscape fail") // Extrapolation
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TO_DO_BATTLE_TEST("Strong winds makes Drought fail to activate")
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TO_DO_BATTLE_TEST("Strong winds makes Drizzle fail to activate")
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TO_DO_BATTLE_TEST("Strong winds makes Sand Stream fail to activate")
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TO_DO_BATTLE_TEST("Strong winds makes Snow Warning fail to activate")
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TO_DO_BATTLE_TEST("Strong winds can be replaced by Desolate Land")
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TO_DO_BATTLE_TEST("Strong winds can be replaced by Primordial Sea")
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