Converted EFFECT_x defines to enum (#3975)
follow up PR Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
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@ -1,354 +1,355 @@
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#ifndef GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
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#define GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
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#define EFFECT_HIT 0
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#define EFFECT_SLEEP 1
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#define EFFECT_ABSORB 2
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#define EFFECT_EXPLOSION 3
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#define EFFECT_DREAM_EATER 4
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#define EFFECT_MIRROR_MOVE 5
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#define EFFECT_ATTACK_UP 6
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#define EFFECT_DEFENSE_UP 7
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#define EFFECT_SPEED_UP 8
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#define EFFECT_SPECIAL_ATTACK_UP 9
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#define EFFECT_SPECIAL_DEFENSE_UP 10
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#define EFFECT_ACCURACY_UP 11
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#define EFFECT_EVASION_UP 12
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#define EFFECT_SPECIAL_ATTACK_UP_3 13
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#define EFFECT_ATTACK_DOWN 14
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#define EFFECT_DEFENSE_DOWN 15
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#define EFFECT_SPEED_DOWN 16
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#define EFFECT_SPECIAL_ATTACK_DOWN 17
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#define EFFECT_SPECIAL_DEFENSE_DOWN 18
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#define EFFECT_ACCURACY_DOWN 19
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#define EFFECT_EVASION_DOWN 20
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#define EFFECT_HAZE 21
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#define EFFECT_BIDE 22
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#define EFFECT_ROAR 23
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#define EFFECT_MULTI_HIT 24
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#define EFFECT_CONVERSION 25
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#define EFFECT_RESTORE_HP 26
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#define EFFECT_TOXIC 27
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#define EFFECT_LIGHT_SCREEN 28
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#define EFFECT_REST 29
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#define EFFECT_OHKO 30
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#define EFFECT_FUSION_COMBO 31
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#define EFFECT_SUPER_FANG 32
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#define EFFECT_FIXED_DAMAGE_ARG 33
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#define EFFECT_HEAL_BLOCK 34
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#define EFFECT_RECOIL_IF_MISS 35
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#define EFFECT_MIST 36
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#define EFFECT_FOCUS_ENERGY 37
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#define EFFECT_CONFUSE 38
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#define EFFECT_ATTACK_UP_2 39
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#define EFFECT_DEFENSE_UP_2 40
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#define EFFECT_SPEED_UP_2 41
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#define EFFECT_SPECIAL_ATTACK_UP_2 42
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#define EFFECT_SPECIAL_DEFENSE_UP_2 43
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#define EFFECT_ACCURACY_UP_2 44
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#define EFFECT_EVASION_UP_2 45
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#define EFFECT_TRANSFORM 46
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#define EFFECT_ATTACK_DOWN_2 47
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#define EFFECT_DEFENSE_DOWN_2 48
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#define EFFECT_SPEED_DOWN_2 49
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#define EFFECT_SPECIAL_ATTACK_DOWN_2 50
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#define EFFECT_SPECIAL_DEFENSE_DOWN_2 51
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#define EFFECT_ACCURACY_DOWN_2 52
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#define EFFECT_EVASION_DOWN_2 53
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#define EFFECT_REFLECT 54
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#define EFFECT_POISON 55
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#define EFFECT_PARALYZE 56
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#define EFFECT_TWO_TURNS_ATTACK 57
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#define EFFECT_SUBSTITUTE 58
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#define EFFECT_RAGE 59
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#define EFFECT_MIMIC 60
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#define EFFECT_METRONOME 61
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#define EFFECT_LEECH_SEED 62
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#define EFFECT_DO_NOTHING 63
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#define EFFECT_DISABLE 64
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#define EFFECT_LEVEL_DAMAGE 65
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#define EFFECT_PSYWAVE 66
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#define EFFECT_COUNTER 67
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#define EFFECT_ENCORE 68
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#define EFFECT_PAIN_SPLIT 69
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#define EFFECT_SNORE 70
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#define EFFECT_CONVERSION_2 71
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#define EFFECT_LOCK_ON 72
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#define EFFECT_SKETCH 73
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#define EFFECT_SLEEP_TALK 74
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#define EFFECT_DESTINY_BOND 75
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#define EFFECT_FLAIL 76
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#define EFFECT_SPITE 77
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#define EFFECT_FALSE_SWIPE 78
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#define EFFECT_HEAL_BELL 79
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#define EFFECT_TRIPLE_KICK 80
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#define EFFECT_MEAN_LOOK 81
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#define EFFECT_NIGHTMARE 82
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#define EFFECT_MINIMIZE 83
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#define EFFECT_CURSE 84
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#define EFFECT_HEALING_WISH 85
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#define EFFECT_PROTECT 86
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#define EFFECT_SPIKES 87
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#define EFFECT_FORESIGHT 88
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#define EFFECT_PERISH_SONG 89
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#define EFFECT_SANDSTORM 90
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#define EFFECT_ENDURE 91
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#define EFFECT_ROLLOUT 92
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#define EFFECT_SWAGGER 93
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#define EFFECT_FURY_CUTTER 94
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#define EFFECT_ATTRACT 95
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#define EFFECT_RETURN 96
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#define EFFECT_PRESENT 97
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#define EFFECT_FRUSTRATION 98
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#define EFFECT_SAFEGUARD 99
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#define EFFECT_MAGNITUDE 100
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#define EFFECT_BATON_PASS 101
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#define EFFECT_PURSUIT 102
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#define EFFECT_CAPTIVATE 103
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#define EFFECT_MORNING_SUN 104
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#define EFFECT_SYNTHESIS 105
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#define EFFECT_MOONLIGHT 106
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#define EFFECT_HIDDEN_POWER 107
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#define EFFECT_RAIN_DANCE 108
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#define EFFECT_SUNNY_DAY 109
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#define EFFECT_FELL_STINGER 110
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#define EFFECT_BELLY_DRUM 111
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#define EFFECT_PSYCH_UP 112
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#define EFFECT_MIRROR_COAT 113
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#define EFFECT_SKULL_BASH 114
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#define EFFECT_EARTHQUAKE 115
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#define EFFECT_FUTURE_SIGHT 116
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#define EFFECT_GUST 117
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#define EFFECT_SOLAR_BEAM 118
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#define EFFECT_THUNDER 119
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#define EFFECT_TELEPORT 120
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#define EFFECT_BEAT_UP 121
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#define EFFECT_SEMI_INVULNERABLE 122
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#define EFFECT_DEFENSE_CURL 123
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#define EFFECT_SOFTBOILED 124
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#define EFFECT_FAKE_OUT 125
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#define EFFECT_UPROAR 126
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#define EFFECT_STOCKPILE 127
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#define EFFECT_SPIT_UP 128
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#define EFFECT_SWALLOW 129
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#define EFFECT_WORRY_SEED 130
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#define EFFECT_HAIL 131
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#define EFFECT_TORMENT 132
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#define EFFECT_FLATTER 133
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#define EFFECT_WILL_O_WISP 134
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#define EFFECT_MEMENTO 135
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#define EFFECT_FACADE 136
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#define EFFECT_FOCUS_PUNCH 137
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#define EFFECT_DOUBLE_POWER_ON_ARG_STATUS 138
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#define EFFECT_FOLLOW_ME 139
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#define EFFECT_NATURE_POWER 140
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#define EFFECT_CHARGE 141
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#define EFFECT_TAUNT 142
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#define EFFECT_HELPING_HAND 143
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#define EFFECT_TRICK 144
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#define EFFECT_ROLE_PLAY 145
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#define EFFECT_WISH 146
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#define EFFECT_ASSIST 147
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#define EFFECT_INGRAIN 148
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#define EFFECT_MAGIC_COAT 149
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#define EFFECT_RECYCLE 150
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#define EFFECT_REVENGE 151
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#define EFFECT_BRICK_BREAK 152
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#define EFFECT_YAWN 153
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#define EFFECT_KNOCK_OFF 154
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#define EFFECT_ENDEAVOR 155
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#define EFFECT_ERUPTION 156
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#define EFFECT_SKILL_SWAP 157
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#define EFFECT_IMPRISON 158
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#define EFFECT_REFRESH 159
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#define EFFECT_GRUDGE 160
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#define EFFECT_SNATCH 161
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#define EFFECT_LOW_KICK 162
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#define EFFECT_TEETER_DANCE 163
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#define EFFECT_HIT_ESCAPE 164
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#define EFFECT_MUD_SPORT 165
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#define EFFECT_WEATHER_BALL 166
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#define EFFECT_TICKLE 167
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#define EFFECT_COSMIC_POWER 168
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#define EFFECT_SKY_UPPERCUT 169
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#define EFFECT_BULK_UP 170
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#define EFFECT_PLACEHOLDER 171
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#define EFFECT_WATER_SPORT 172
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#define EFFECT_CALM_MIND 173
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#define EFFECT_DRAGON_DANCE 174
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#define EFFECT_CAMOUFLAGE 175
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#define EFFECT_PLEDGE 176
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#define EFFECT_FLING 177
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#define EFFECT_NATURAL_GIFT 178
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#define EFFECT_WRING_OUT 179
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#define EFFECT_ASSURANCE 180
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#define EFFECT_TRUMP_CARD 181
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#define EFFECT_ACROBATICS 182
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#define EFFECT_HEAT_CRASH 183
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#define EFFECT_PUNISHMENT 184
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#define EFFECT_STORED_POWER 185
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#define EFFECT_ELECTRO_BALL 186
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#define EFFECT_GYRO_BALL 187
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#define EFFECT_ECHOED_VOICE 188
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#define EFFECT_PAYBACK 189
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#define EFFECT_ROUND 190
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#define EFFECT_BRINE 191
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#define EFFECT_RETALIATE 192
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#define EFFECT_BULLDOZE 193
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#define EFFECT_FOUL_PLAY 194
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#define EFFECT_PSYSHOCK 195
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#define EFFECT_ROOST 196
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#define EFFECT_GRAVITY 197
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#define EFFECT_MIRACLE_EYE 198
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#define EFFECT_TAILWIND 199
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#define EFFECT_EMBARGO 200
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#define EFFECT_AQUA_RING 201
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#define EFFECT_TRICK_ROOM 202
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#define EFFECT_WONDER_ROOM 203
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#define EFFECT_MAGIC_ROOM 204
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#define EFFECT_MAGNET_RISE 205
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#define EFFECT_TOXIC_SPIKES 206
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#define EFFECT_GASTRO_ACID 207
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#define EFFECT_STEALTH_ROCK 208
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#define EFFECT_TELEKINESIS 209
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#define EFFECT_POWER_SWAP 210
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#define EFFECT_GUARD_SWAP 211
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#define EFFECT_HEART_SWAP 212
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#define EFFECT_POWER_SPLIT 213
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#define EFFECT_GUARD_SPLIT 214
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#define EFFECT_STICKY_WEB 215
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#define EFFECT_METAL_BURST 216
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#define EFFECT_LUCKY_CHANT 217
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#define EFFECT_SUCKER_PUNCH 218
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#define EFFECT_SIMPLE_BEAM 219
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#define EFFECT_ENTRAINMENT 220
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#define EFFECT_HEAL_PULSE 221
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#define EFFECT_QUASH 222
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#define EFFECT_ION_DELUGE 223
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#define EFFECT_FREEZE_DRY 224
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#define EFFECT_TOPSY_TURVY 225
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#define EFFECT_MISTY_TERRAIN 226
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#define EFFECT_GRASSY_TERRAIN 227
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#define EFFECT_ELECTRIC_TERRAIN 228
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#define EFFECT_PSYCHIC_TERRAIN 229
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#define EFFECT_ATTACK_ACCURACY_UP 230
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#define EFFECT_ATTACK_SPATK_UP 231
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#define EFFECT_HURRICANE 232
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#define EFFECT_TWO_TYPED_MOVE 233
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#define EFFECT_ME_FIRST 234
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#define EFFECT_QUIVER_DANCE 235
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#define EFFECT_COIL 236
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#define EFFECT_ELECTRIFY 237
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#define EFFECT_REFLECT_TYPE 238
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#define EFFECT_SOAK 239
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#define EFFECT_GROWTH 240
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#define EFFECT_LAST_RESORT 241
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#define EFFECT_SHELL_SMASH 242
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#define EFFECT_SHIFT_GEAR 243
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#define EFFECT_DEFENSE_UP_3 244
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#define EFFECT_NOBLE_ROAR 245
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#define EFFECT_VENOM_DRENCH 246
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#define EFFECT_TOXIC_THREAD 247
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#define EFFECT_HIT_SWITCH_TARGET 248
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#define EFFECT_FINAL_GAMBIT 249
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#define EFFECT_CHANGE_TYPE_ON_ITEM 250
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#define EFFECT_AUTOTOMIZE 251
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#define EFFECT_COPYCAT 252
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#define EFFECT_DEFOG 253
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#define EFFECT_HIT_ENEMY_HEAL_ALLY 254
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#define EFFECT_SYNCHRONOISE 255
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#define EFFECT_PSYCHO_SHIFT 256
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#define EFFECT_POWER_TRICK 257
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#define EFFECT_AFTER_YOU 258
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#define EFFECT_BESTOW 259
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#define EFFECT_ROTOTILLER 260
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#define EFFECT_FLOWER_SHIELD 261
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#define EFFECT_SPEED_SWAP 262
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#define EFFECT_REVELATION_DANCE 263
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#define EFFECT_AURORA_VEIL 264
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#define EFFECT_THIRD_TYPE 265
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#define EFFECT_ACUPRESSURE 266
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#define EFFECT_AROMATIC_MIST 267
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#define EFFECT_POWDER 268
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#define EFFECT_BELCH 269
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#define EFFECT_PARTING_SHOT 270
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#define EFFECT_MAT_BLOCK 271
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#define EFFECT_STOMPING_TANTRUM 272
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#define EFFECT_INSTRUCT 273
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#define EFFECT_LASER_FOCUS 274
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#define EFFECT_MAGNETIC_FLUX 275
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#define EFFECT_GEAR_UP 276
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#define EFFECT_STRENGTH_SAP 277
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#define EFFECT_MIND_BLOWN 278
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#define EFFECT_PURIFY 279
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#define EFFECT_FAIL_IF_NOT_ARG_TYPE 280
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#define EFFECT_SHORE_UP 281
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#define EFFECT_GEOMANCY 282
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#define EFFECT_FAIRY_LOCK 283
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#define EFFECT_ALLY_SWITCH 284
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#define EFFECT_RELIC_SONG 285
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#define EFFECT_BODY_PRESS 286
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#define EFFECT_EERIE_SPELL 287
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#define EFFECT_JUNGLE_HEALING 288
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#define EFFECT_COACHING 289
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#define EFFECT_LASH_OUT 290
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#define EFFECT_GRASSY_GLIDE 291
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#define EFFECT_DYNAMAX_DOUBLE_DMG 292
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#define EFFECT_DECORATE 293
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#define EFFECT_SNIPE_SHOT 294
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#define EFFECT_RECOIL_HP_25 295
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#define EFFECT_STUFF_CHEEKS 296
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#define EFFECT_GRAV_APPLE 297
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#define EFFECT_GLITZY_GLOW 298
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#define EFFECT_BADDY_BAD 299
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#define EFFECT_SAPPY_SEED 300
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#define EFFECT_FREEZY_FROST 301
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#define EFFECT_SPARKLY_SWIRL 302
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#define EFFECT_PLASMA_FISTS 303
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#define EFFECT_HYPERSPACE_FURY 304
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#define EFFECT_AURA_WHEEL 305
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#define EFFECT_PHOTON_GEYSER 306
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#define EFFECT_SHELL_SIDE_ARM 307
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#define EFFECT_TERRAIN_PULSE 308
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#define EFFECT_NO_RETREAT 309
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#define EFFECT_TAR_SHOT 310
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#define EFFECT_POLTERGEIST 311
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#define EFFECT_OCTOLOCK 312
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#define EFFECT_CLANGOROUS_SOUL 313
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#define EFFECT_BOLT_BEAK 314
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#define EFFECT_SKY_DROP 315
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#define EFFECT_EXPANDING_FORCE 316
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#define EFFECT_METEOR_BEAM 317
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#define EFFECT_RISING_VOLTAGE 318
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#define EFFECT_BEAK_BLAST 319
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#define EFFECT_COURT_CHANGE 320
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#define EFFECT_STEEL_BEAM 321
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#define EFFECT_EXTREME_EVOBOOST 322
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#define EFFECT_HIT_SET_REMOVE_TERRAIN 323
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#define EFFECT_DARK_VOID 324
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#define EFFECT_VICTORY_DANCE 325
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#define EFFECT_TEATIME 326
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#define EFFECT_ATTACK_UP_USER_ALLY 327
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#define EFFECT_SHELL_TRAP 328
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#define EFFECT_PSYBLADE 329
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#define EFFECT_HYDRO_STEAM 330
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#define EFFECT_REVIVAL_BLESSING 331
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#define EFFECT_SNOWSCAPE 332
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#define EFFECT_TAKE_HEART 333
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#define EFFECT_COLLISION_COURSE 334
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#define EFFECT_CORROSIVE_GAS 335
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#define EFFECT_POPULATION_BOMB 336
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#define EFFECT_SALT_CURE 337
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#define EFFECT_CHILLY_RECEPTION 338
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#define EFFECT_MAX_MOVE 339
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#define EFFECT_GLAIVE_RUSH 340
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#define EFFECT_RAGING_BULL 341
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#define EFFECT_RAGE_FIST 342
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#define EFFECT_DOODLE 343
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#define EFFECT_FILLET_AWAY 344
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#define EFFECT_IVY_CUDGEL 345
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#define EFFECT_FICKLE_BEAM 346
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#define NUM_BATTLE_MOVE_EFFECTS 347
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enum {
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EFFECT_HIT,
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EFFECT_SLEEP,
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EFFECT_ABSORB,
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EFFECT_EXPLOSION,
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EFFECT_DREAM_EATER,
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EFFECT_MIRROR_MOVE,
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EFFECT_ATTACK_UP,
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EFFECT_DEFENSE_UP,
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EFFECT_SPEED_UP,
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EFFECT_SPECIAL_ATTACK_UP,
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EFFECT_SPECIAL_DEFENSE_UP,
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EFFECT_ACCURACY_UP,
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EFFECT_EVASION_UP,
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EFFECT_SPECIAL_ATTACK_UP_3,
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EFFECT_ATTACK_DOWN,
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EFFECT_DEFENSE_DOWN,
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EFFECT_SPEED_DOWN,
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EFFECT_SPECIAL_ATTACK_DOWN,
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EFFECT_SPECIAL_DEFENSE_DOWN,
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EFFECT_ACCURACY_DOWN,
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EFFECT_EVASION_DOWN,
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EFFECT_HAZE,
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EFFECT_BIDE,
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EFFECT_ROAR,
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EFFECT_MULTI_HIT,
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EFFECT_CONVERSION,
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EFFECT_RESTORE_HP,
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EFFECT_TOXIC,
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EFFECT_LIGHT_SCREEN,
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EFFECT_REST,
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EFFECT_OHKO,
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EFFECT_FUSION_COMBO,
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EFFECT_SUPER_FANG,
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EFFECT_FIXED_DAMAGE_ARG,
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EFFECT_HEAL_BLOCK,
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EFFECT_RECOIL_IF_MISS,
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EFFECT_MIST,
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EFFECT_FOCUS_ENERGY,
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EFFECT_CONFUSE,
|
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EFFECT_ATTACK_UP_2,
|
||||
EFFECT_DEFENSE_UP_2,
|
||||
EFFECT_SPEED_UP_2,
|
||||
EFFECT_SPECIAL_ATTACK_UP_2,
|
||||
EFFECT_SPECIAL_DEFENSE_UP_2,
|
||||
EFFECT_ACCURACY_UP_2,
|
||||
EFFECT_EVASION_UP_2,
|
||||
EFFECT_TRANSFORM,
|
||||
EFFECT_ATTACK_DOWN_2,
|
||||
EFFECT_DEFENSE_DOWN_2,
|
||||
EFFECT_SPEED_DOWN_2,
|
||||
EFFECT_SPECIAL_ATTACK_DOWN_2,
|
||||
EFFECT_SPECIAL_DEFENSE_DOWN_2,
|
||||
EFFECT_ACCURACY_DOWN_2,
|
||||
EFFECT_EVASION_DOWN_2,
|
||||
EFFECT_REFLECT,
|
||||
EFFECT_POISON,
|
||||
EFFECT_PARALYZE,
|
||||
EFFECT_TWO_TURNS_ATTACK,
|
||||
EFFECT_SUBSTITUTE,
|
||||
EFFECT_RAGE,
|
||||
EFFECT_MIMIC,
|
||||
EFFECT_METRONOME,
|
||||
EFFECT_LEECH_SEED,
|
||||
EFFECT_DO_NOTHING,
|
||||
EFFECT_DISABLE,
|
||||
EFFECT_LEVEL_DAMAGE,
|
||||
EFFECT_PSYWAVE,
|
||||
EFFECT_COUNTER,
|
||||
EFFECT_ENCORE,
|
||||
EFFECT_PAIN_SPLIT,
|
||||
EFFECT_SNORE,
|
||||
EFFECT_CONVERSION_2,
|
||||
EFFECT_LOCK_ON,
|
||||
EFFECT_SKETCH,
|
||||
EFFECT_SLEEP_TALK,
|
||||
EFFECT_DESTINY_BOND,
|
||||
EFFECT_FLAIL,
|
||||
EFFECT_SPITE,
|
||||
EFFECT_FALSE_SWIPE,
|
||||
EFFECT_HEAL_BELL,
|
||||
EFFECT_TRIPLE_KICK,
|
||||
EFFECT_MEAN_LOOK,
|
||||
EFFECT_NIGHTMARE,
|
||||
EFFECT_MINIMIZE,
|
||||
EFFECT_CURSE,
|
||||
EFFECT_HEALING_WISH,
|
||||
EFFECT_PROTECT,
|
||||
EFFECT_SPIKES,
|
||||
EFFECT_FORESIGHT,
|
||||
EFFECT_PERISH_SONG,
|
||||
EFFECT_SANDSTORM,
|
||||
EFFECT_ENDURE,
|
||||
EFFECT_ROLLOUT,
|
||||
EFFECT_SWAGGER,
|
||||
EFFECT_FURY_CUTTER,
|
||||
EFFECT_ATTRACT,
|
||||
EFFECT_RETURN,
|
||||
EFFECT_PRESENT,
|
||||
EFFECT_FRUSTRATION,
|
||||
EFFECT_SAFEGUARD,
|
||||
EFFECT_MAGNITUDE,
|
||||
EFFECT_BATON_PASS,
|
||||
EFFECT_PURSUIT,
|
||||
EFFECT_CAPTIVATE,
|
||||
EFFECT_MORNING_SUN,
|
||||
EFFECT_SYNTHESIS,
|
||||
EFFECT_MOONLIGHT,
|
||||
EFFECT_HIDDEN_POWER,
|
||||
EFFECT_RAIN_DANCE,
|
||||
EFFECT_SUNNY_DAY,
|
||||
EFFECT_FELL_STINGER,
|
||||
EFFECT_BELLY_DRUM,
|
||||
EFFECT_PSYCH_UP,
|
||||
EFFECT_MIRROR_COAT,
|
||||
EFFECT_SKULL_BASH,
|
||||
EFFECT_EARTHQUAKE,
|
||||
EFFECT_FUTURE_SIGHT,
|
||||
EFFECT_GUST,
|
||||
EFFECT_SOLAR_BEAM,
|
||||
EFFECT_THUNDER,
|
||||
EFFECT_TELEPORT,
|
||||
EFFECT_BEAT_UP,
|
||||
EFFECT_SEMI_INVULNERABLE,
|
||||
EFFECT_DEFENSE_CURL,
|
||||
EFFECT_SOFTBOILED,
|
||||
EFFECT_FAKE_OUT,
|
||||
EFFECT_UPROAR,
|
||||
EFFECT_STOCKPILE,
|
||||
EFFECT_SPIT_UP,
|
||||
EFFECT_SWALLOW,
|
||||
EFFECT_WORRY_SEED,
|
||||
EFFECT_HAIL,
|
||||
EFFECT_TORMENT,
|
||||
EFFECT_FLATTER,
|
||||
EFFECT_WILL_O_WISP,
|
||||
EFFECT_MEMENTO,
|
||||
EFFECT_FACADE,
|
||||
EFFECT_FOCUS_PUNCH,
|
||||
EFFECT_DOUBLE_POWER_ON_ARG_STATUS,
|
||||
EFFECT_FOLLOW_ME,
|
||||
EFFECT_NATURE_POWER,
|
||||
EFFECT_CHARGE,
|
||||
EFFECT_TAUNT,
|
||||
EFFECT_HELPING_HAND,
|
||||
EFFECT_TRICK,
|
||||
EFFECT_ROLE_PLAY,
|
||||
EFFECT_WISH,
|
||||
EFFECT_ASSIST,
|
||||
EFFECT_INGRAIN,
|
||||
EFFECT_MAGIC_COAT,
|
||||
EFFECT_RECYCLE,
|
||||
EFFECT_REVENGE,
|
||||
EFFECT_BRICK_BREAK,
|
||||
EFFECT_YAWN,
|
||||
EFFECT_KNOCK_OFF,
|
||||
EFFECT_ENDEAVOR,
|
||||
EFFECT_ERUPTION,
|
||||
EFFECT_SKILL_SWAP,
|
||||
EFFECT_IMPRISON,
|
||||
EFFECT_REFRESH,
|
||||
EFFECT_GRUDGE,
|
||||
EFFECT_SNATCH,
|
||||
EFFECT_LOW_KICK,
|
||||
EFFECT_TEETER_DANCE,
|
||||
EFFECT_HIT_ESCAPE,
|
||||
EFFECT_MUD_SPORT,
|
||||
EFFECT_WEATHER_BALL,
|
||||
EFFECT_TICKLE,
|
||||
EFFECT_COSMIC_POWER,
|
||||
EFFECT_SKY_UPPERCUT,
|
||||
EFFECT_BULK_UP,
|
||||
EFFECT_PLACEHOLDER,
|
||||
EFFECT_WATER_SPORT,
|
||||
EFFECT_CALM_MIND,
|
||||
EFFECT_DRAGON_DANCE,
|
||||
EFFECT_CAMOUFLAGE,
|
||||
EFFECT_PLEDGE,
|
||||
EFFECT_FLING,
|
||||
EFFECT_NATURAL_GIFT,
|
||||
EFFECT_WRING_OUT,
|
||||
EFFECT_ASSURANCE,
|
||||
EFFECT_TRUMP_CARD,
|
||||
EFFECT_ACROBATICS,
|
||||
EFFECT_HEAT_CRASH,
|
||||
EFFECT_PUNISHMENT,
|
||||
EFFECT_STORED_POWER,
|
||||
EFFECT_ELECTRO_BALL,
|
||||
EFFECT_GYRO_BALL,
|
||||
EFFECT_ECHOED_VOICE,
|
||||
EFFECT_PAYBACK,
|
||||
EFFECT_ROUND,
|
||||
EFFECT_BRINE,
|
||||
EFFECT_RETALIATE,
|
||||
EFFECT_BULLDOZE,
|
||||
EFFECT_FOUL_PLAY,
|
||||
EFFECT_PSYSHOCK,
|
||||
EFFECT_ROOST,
|
||||
EFFECT_GRAVITY,
|
||||
EFFECT_MIRACLE_EYE,
|
||||
EFFECT_TAILWIND,
|
||||
EFFECT_EMBARGO,
|
||||
EFFECT_AQUA_RING,
|
||||
EFFECT_TRICK_ROOM,
|
||||
EFFECT_WONDER_ROOM,
|
||||
EFFECT_MAGIC_ROOM,
|
||||
EFFECT_MAGNET_RISE,
|
||||
EFFECT_TOXIC_SPIKES,
|
||||
EFFECT_GASTRO_ACID,
|
||||
EFFECT_STEALTH_ROCK,
|
||||
EFFECT_TELEKINESIS,
|
||||
EFFECT_POWER_SWAP,
|
||||
EFFECT_GUARD_SWAP,
|
||||
EFFECT_HEART_SWAP,
|
||||
EFFECT_POWER_SPLIT,
|
||||
EFFECT_GUARD_SPLIT,
|
||||
EFFECT_STICKY_WEB,
|
||||
EFFECT_METAL_BURST,
|
||||
EFFECT_LUCKY_CHANT,
|
||||
EFFECT_SUCKER_PUNCH,
|
||||
EFFECT_SIMPLE_BEAM,
|
||||
EFFECT_ENTRAINMENT,
|
||||
EFFECT_HEAL_PULSE,
|
||||
EFFECT_QUASH,
|
||||
EFFECT_ION_DELUGE,
|
||||
EFFECT_FREEZE_DRY,
|
||||
EFFECT_TOPSY_TURVY,
|
||||
EFFECT_MISTY_TERRAIN,
|
||||
EFFECT_GRASSY_TERRAIN,
|
||||
EFFECT_ELECTRIC_TERRAIN,
|
||||
EFFECT_PSYCHIC_TERRAIN,
|
||||
EFFECT_ATTACK_ACCURACY_UP,
|
||||
EFFECT_ATTACK_SPATK_UP,
|
||||
EFFECT_HURRICANE,
|
||||
EFFECT_TWO_TYPED_MOVE,
|
||||
EFFECT_ME_FIRST,
|
||||
EFFECT_QUIVER_DANCE,
|
||||
EFFECT_COIL,
|
||||
EFFECT_ELECTRIFY,
|
||||
EFFECT_REFLECT_TYPE,
|
||||
EFFECT_SOAK,
|
||||
EFFECT_GROWTH,
|
||||
EFFECT_LAST_RESORT,
|
||||
EFFECT_SHELL_SMASH,
|
||||
EFFECT_SHIFT_GEAR,
|
||||
EFFECT_DEFENSE_UP_3,
|
||||
EFFECT_NOBLE_ROAR,
|
||||
EFFECT_VENOM_DRENCH,
|
||||
EFFECT_TOXIC_THREAD,
|
||||
EFFECT_HIT_SWITCH_TARGET,
|
||||
EFFECT_FINAL_GAMBIT,
|
||||
EFFECT_CHANGE_TYPE_ON_ITEM,
|
||||
EFFECT_AUTOTOMIZE,
|
||||
EFFECT_COPYCAT,
|
||||
EFFECT_DEFOG,
|
||||
EFFECT_HIT_ENEMY_HEAL_ALLY,
|
||||
EFFECT_SYNCHRONOISE,
|
||||
EFFECT_PSYCHO_SHIFT,
|
||||
EFFECT_POWER_TRICK,
|
||||
EFFECT_AFTER_YOU,
|
||||
EFFECT_BESTOW,
|
||||
EFFECT_ROTOTILLER,
|
||||
EFFECT_FLOWER_SHIELD,
|
||||
EFFECT_SPEED_SWAP,
|
||||
EFFECT_REVELATION_DANCE,
|
||||
EFFECT_AURORA_VEIL,
|
||||
EFFECT_THIRD_TYPE,
|
||||
EFFECT_ACUPRESSURE,
|
||||
EFFECT_AROMATIC_MIST,
|
||||
EFFECT_POWDER,
|
||||
EFFECT_BELCH,
|
||||
EFFECT_PARTING_SHOT,
|
||||
EFFECT_MAT_BLOCK,
|
||||
EFFECT_STOMPING_TANTRUM,
|
||||
EFFECT_INSTRUCT,
|
||||
EFFECT_LASER_FOCUS,
|
||||
EFFECT_MAGNETIC_FLUX,
|
||||
EFFECT_GEAR_UP,
|
||||
EFFECT_STRENGTH_SAP,
|
||||
EFFECT_MIND_BLOWN,
|
||||
EFFECT_PURIFY,
|
||||
EFFECT_FAIL_IF_NOT_ARG_TYPE,
|
||||
EFFECT_SHORE_UP,
|
||||
EFFECT_GEOMANCY,
|
||||
EFFECT_FAIRY_LOCK,
|
||||
EFFECT_ALLY_SWITCH,
|
||||
EFFECT_RELIC_SONG,
|
||||
EFFECT_BODY_PRESS,
|
||||
EFFECT_EERIE_SPELL,
|
||||
EFFECT_JUNGLE_HEALING,
|
||||
EFFECT_COACHING,
|
||||
EFFECT_LASH_OUT,
|
||||
EFFECT_GRASSY_GLIDE,
|
||||
EFFECT_DYNAMAX_DOUBLE_DMG,
|
||||
EFFECT_DECORATE,
|
||||
EFFECT_SNIPE_SHOT,
|
||||
EFFECT_RECOIL_HP_25,
|
||||
EFFECT_STUFF_CHEEKS,
|
||||
EFFECT_GRAV_APPLE,
|
||||
EFFECT_GLITZY_GLOW,
|
||||
EFFECT_BADDY_BAD,
|
||||
EFFECT_SAPPY_SEED,
|
||||
EFFECT_FREEZY_FROST,
|
||||
EFFECT_SPARKLY_SWIRL,
|
||||
EFFECT_PLASMA_FISTS,
|
||||
EFFECT_HYPERSPACE_FURY,
|
||||
EFFECT_AURA_WHEEL,
|
||||
EFFECT_PHOTON_GEYSER,
|
||||
EFFECT_SHELL_SIDE_ARM,
|
||||
EFFECT_TERRAIN_PULSE,
|
||||
EFFECT_NO_RETREAT,
|
||||
EFFECT_TAR_SHOT,
|
||||
EFFECT_POLTERGEIST,
|
||||
EFFECT_OCTOLOCK,
|
||||
EFFECT_CLANGOROUS_SOUL,
|
||||
EFFECT_BOLT_BEAK,
|
||||
EFFECT_SKY_DROP,
|
||||
EFFECT_EXPANDING_FORCE,
|
||||
EFFECT_METEOR_BEAM,
|
||||
EFFECT_RISING_VOLTAGE,
|
||||
EFFECT_BEAK_BLAST,
|
||||
EFFECT_COURT_CHANGE,
|
||||
EFFECT_STEEL_BEAM,
|
||||
EFFECT_EXTREME_EVOBOOST,
|
||||
EFFECT_HIT_SET_REMOVE_TERRAIN,
|
||||
EFFECT_DARK_VOID,
|
||||
EFFECT_VICTORY_DANCE,
|
||||
EFFECT_TEATIME,
|
||||
EFFECT_ATTACK_UP_USER_ALLY,
|
||||
EFFECT_SHELL_TRAP,
|
||||
EFFECT_PSYBLADE,
|
||||
EFFECT_HYDRO_STEAM,
|
||||
EFFECT_REVIVAL_BLESSING,
|
||||
EFFECT_SNOWSCAPE,
|
||||
EFFECT_TAKE_HEART,
|
||||
EFFECT_COLLISION_COURSE,
|
||||
EFFECT_CORROSIVE_GAS,
|
||||
EFFECT_POPULATION_BOMB,
|
||||
EFFECT_SALT_CURE,
|
||||
EFFECT_CHILLY_RECEPTION,
|
||||
EFFECT_MAX_MOVE,
|
||||
EFFECT_GLAIVE_RUSH,
|
||||
EFFECT_RAGING_BULL,
|
||||
EFFECT_RAGE_FIST,
|
||||
EFFECT_DOODLE,
|
||||
EFFECT_FILLET_AWAY,
|
||||
EFFECT_IVY_CUDGEL,
|
||||
EFFECT_FICKLE_BEAM,
|
||||
NUM_BATTLE_MOVE_EFFECTS,
|
||||
};
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user