Converted EFFECT_x defines to enum (#3975)

follow up PR

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
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Nephrite 2024-01-12 14:30:58 +04:00 committed by GitHub
parent 2cc26d935a
commit 1ced2bf324
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@ -1,354 +1,355 @@
#ifndef GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
#define GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
#define EFFECT_HIT 0
#define EFFECT_SLEEP 1
#define EFFECT_ABSORB 2
#define EFFECT_EXPLOSION 3
#define EFFECT_DREAM_EATER 4
#define EFFECT_MIRROR_MOVE 5
#define EFFECT_ATTACK_UP 6
#define EFFECT_DEFENSE_UP 7
#define EFFECT_SPEED_UP 8
#define EFFECT_SPECIAL_ATTACK_UP 9
#define EFFECT_SPECIAL_DEFENSE_UP 10
#define EFFECT_ACCURACY_UP 11
#define EFFECT_EVASION_UP 12
#define EFFECT_SPECIAL_ATTACK_UP_3 13
#define EFFECT_ATTACK_DOWN 14
#define EFFECT_DEFENSE_DOWN 15
#define EFFECT_SPEED_DOWN 16
#define EFFECT_SPECIAL_ATTACK_DOWN 17
#define EFFECT_SPECIAL_DEFENSE_DOWN 18
#define EFFECT_ACCURACY_DOWN 19
#define EFFECT_EVASION_DOWN 20
#define EFFECT_HAZE 21
#define EFFECT_BIDE 22
#define EFFECT_ROAR 23
#define EFFECT_MULTI_HIT 24
#define EFFECT_CONVERSION 25
#define EFFECT_RESTORE_HP 26
#define EFFECT_TOXIC 27
#define EFFECT_LIGHT_SCREEN 28
#define EFFECT_REST 29
#define EFFECT_OHKO 30
#define EFFECT_FUSION_COMBO 31
#define EFFECT_SUPER_FANG 32
#define EFFECT_FIXED_DAMAGE_ARG 33
#define EFFECT_HEAL_BLOCK 34
#define EFFECT_RECOIL_IF_MISS 35
#define EFFECT_MIST 36
#define EFFECT_FOCUS_ENERGY 37
#define EFFECT_CONFUSE 38
#define EFFECT_ATTACK_UP_2 39
#define EFFECT_DEFENSE_UP_2 40
#define EFFECT_SPEED_UP_2 41
#define EFFECT_SPECIAL_ATTACK_UP_2 42
#define EFFECT_SPECIAL_DEFENSE_UP_2 43
#define EFFECT_ACCURACY_UP_2 44
#define EFFECT_EVASION_UP_2 45
#define EFFECT_TRANSFORM 46
#define EFFECT_ATTACK_DOWN_2 47
#define EFFECT_DEFENSE_DOWN_2 48
#define EFFECT_SPEED_DOWN_2 49
#define EFFECT_SPECIAL_ATTACK_DOWN_2 50
#define EFFECT_SPECIAL_DEFENSE_DOWN_2 51
#define EFFECT_ACCURACY_DOWN_2 52
#define EFFECT_EVASION_DOWN_2 53
#define EFFECT_REFLECT 54
#define EFFECT_POISON 55
#define EFFECT_PARALYZE 56
#define EFFECT_TWO_TURNS_ATTACK 57
#define EFFECT_SUBSTITUTE 58
#define EFFECT_RAGE 59
#define EFFECT_MIMIC 60
#define EFFECT_METRONOME 61
#define EFFECT_LEECH_SEED 62
#define EFFECT_DO_NOTHING 63
#define EFFECT_DISABLE 64
#define EFFECT_LEVEL_DAMAGE 65
#define EFFECT_PSYWAVE 66
#define EFFECT_COUNTER 67
#define EFFECT_ENCORE 68
#define EFFECT_PAIN_SPLIT 69
#define EFFECT_SNORE 70
#define EFFECT_CONVERSION_2 71
#define EFFECT_LOCK_ON 72
#define EFFECT_SKETCH 73
#define EFFECT_SLEEP_TALK 74
#define EFFECT_DESTINY_BOND 75
#define EFFECT_FLAIL 76
#define EFFECT_SPITE 77
#define EFFECT_FALSE_SWIPE 78
#define EFFECT_HEAL_BELL 79
#define EFFECT_TRIPLE_KICK 80
#define EFFECT_MEAN_LOOK 81
#define EFFECT_NIGHTMARE 82
#define EFFECT_MINIMIZE 83
#define EFFECT_CURSE 84
#define EFFECT_HEALING_WISH 85
#define EFFECT_PROTECT 86
#define EFFECT_SPIKES 87
#define EFFECT_FORESIGHT 88
#define EFFECT_PERISH_SONG 89
#define EFFECT_SANDSTORM 90
#define EFFECT_ENDURE 91
#define EFFECT_ROLLOUT 92
#define EFFECT_SWAGGER 93
#define EFFECT_FURY_CUTTER 94
#define EFFECT_ATTRACT 95
#define EFFECT_RETURN 96
#define EFFECT_PRESENT 97
#define EFFECT_FRUSTRATION 98
#define EFFECT_SAFEGUARD 99
#define EFFECT_MAGNITUDE 100
#define EFFECT_BATON_PASS 101
#define EFFECT_PURSUIT 102
#define EFFECT_CAPTIVATE 103
#define EFFECT_MORNING_SUN 104
#define EFFECT_SYNTHESIS 105
#define EFFECT_MOONLIGHT 106
#define EFFECT_HIDDEN_POWER 107
#define EFFECT_RAIN_DANCE 108
#define EFFECT_SUNNY_DAY 109
#define EFFECT_FELL_STINGER 110
#define EFFECT_BELLY_DRUM 111
#define EFFECT_PSYCH_UP 112
#define EFFECT_MIRROR_COAT 113
#define EFFECT_SKULL_BASH 114
#define EFFECT_EARTHQUAKE 115
#define EFFECT_FUTURE_SIGHT 116
#define EFFECT_GUST 117
#define EFFECT_SOLAR_BEAM 118
#define EFFECT_THUNDER 119
#define EFFECT_TELEPORT 120
#define EFFECT_BEAT_UP 121
#define EFFECT_SEMI_INVULNERABLE 122
#define EFFECT_DEFENSE_CURL 123
#define EFFECT_SOFTBOILED 124
#define EFFECT_FAKE_OUT 125
#define EFFECT_UPROAR 126
#define EFFECT_STOCKPILE 127
#define EFFECT_SPIT_UP 128
#define EFFECT_SWALLOW 129
#define EFFECT_WORRY_SEED 130
#define EFFECT_HAIL 131
#define EFFECT_TORMENT 132
#define EFFECT_FLATTER 133
#define EFFECT_WILL_O_WISP 134
#define EFFECT_MEMENTO 135
#define EFFECT_FACADE 136
#define EFFECT_FOCUS_PUNCH 137
#define EFFECT_DOUBLE_POWER_ON_ARG_STATUS 138
#define EFFECT_FOLLOW_ME 139
#define EFFECT_NATURE_POWER 140
#define EFFECT_CHARGE 141
#define EFFECT_TAUNT 142
#define EFFECT_HELPING_HAND 143
#define EFFECT_TRICK 144
#define EFFECT_ROLE_PLAY 145
#define EFFECT_WISH 146
#define EFFECT_ASSIST 147
#define EFFECT_INGRAIN 148
#define EFFECT_MAGIC_COAT 149
#define EFFECT_RECYCLE 150
#define EFFECT_REVENGE 151
#define EFFECT_BRICK_BREAK 152
#define EFFECT_YAWN 153
#define EFFECT_KNOCK_OFF 154
#define EFFECT_ENDEAVOR 155
#define EFFECT_ERUPTION 156
#define EFFECT_SKILL_SWAP 157
#define EFFECT_IMPRISON 158
#define EFFECT_REFRESH 159
#define EFFECT_GRUDGE 160
#define EFFECT_SNATCH 161
#define EFFECT_LOW_KICK 162
#define EFFECT_TEETER_DANCE 163
#define EFFECT_HIT_ESCAPE 164
#define EFFECT_MUD_SPORT 165
#define EFFECT_WEATHER_BALL 166
#define EFFECT_TICKLE 167
#define EFFECT_COSMIC_POWER 168
#define EFFECT_SKY_UPPERCUT 169
#define EFFECT_BULK_UP 170
#define EFFECT_PLACEHOLDER 171
#define EFFECT_WATER_SPORT 172
#define EFFECT_CALM_MIND 173
#define EFFECT_DRAGON_DANCE 174
#define EFFECT_CAMOUFLAGE 175
#define EFFECT_PLEDGE 176
#define EFFECT_FLING 177
#define EFFECT_NATURAL_GIFT 178
#define EFFECT_WRING_OUT 179
#define EFFECT_ASSURANCE 180
#define EFFECT_TRUMP_CARD 181
#define EFFECT_ACROBATICS 182
#define EFFECT_HEAT_CRASH 183
#define EFFECT_PUNISHMENT 184
#define EFFECT_STORED_POWER 185
#define EFFECT_ELECTRO_BALL 186
#define EFFECT_GYRO_BALL 187
#define EFFECT_ECHOED_VOICE 188
#define EFFECT_PAYBACK 189
#define EFFECT_ROUND 190
#define EFFECT_BRINE 191
#define EFFECT_RETALIATE 192
#define EFFECT_BULLDOZE 193
#define EFFECT_FOUL_PLAY 194
#define EFFECT_PSYSHOCK 195
#define EFFECT_ROOST 196
#define EFFECT_GRAVITY 197
#define EFFECT_MIRACLE_EYE 198
#define EFFECT_TAILWIND 199
#define EFFECT_EMBARGO 200
#define EFFECT_AQUA_RING 201
#define EFFECT_TRICK_ROOM 202
#define EFFECT_WONDER_ROOM 203
#define EFFECT_MAGIC_ROOM 204
#define EFFECT_MAGNET_RISE 205
#define EFFECT_TOXIC_SPIKES 206
#define EFFECT_GASTRO_ACID 207
#define EFFECT_STEALTH_ROCK 208
#define EFFECT_TELEKINESIS 209
#define EFFECT_POWER_SWAP 210
#define EFFECT_GUARD_SWAP 211
#define EFFECT_HEART_SWAP 212
#define EFFECT_POWER_SPLIT 213
#define EFFECT_GUARD_SPLIT 214
#define EFFECT_STICKY_WEB 215
#define EFFECT_METAL_BURST 216
#define EFFECT_LUCKY_CHANT 217
#define EFFECT_SUCKER_PUNCH 218
#define EFFECT_SIMPLE_BEAM 219
#define EFFECT_ENTRAINMENT 220
#define EFFECT_HEAL_PULSE 221
#define EFFECT_QUASH 222
#define EFFECT_ION_DELUGE 223
#define EFFECT_FREEZE_DRY 224
#define EFFECT_TOPSY_TURVY 225
#define EFFECT_MISTY_TERRAIN 226
#define EFFECT_GRASSY_TERRAIN 227
#define EFFECT_ELECTRIC_TERRAIN 228
#define EFFECT_PSYCHIC_TERRAIN 229
#define EFFECT_ATTACK_ACCURACY_UP 230
#define EFFECT_ATTACK_SPATK_UP 231
#define EFFECT_HURRICANE 232
#define EFFECT_TWO_TYPED_MOVE 233
#define EFFECT_ME_FIRST 234
#define EFFECT_QUIVER_DANCE 235
#define EFFECT_COIL 236
#define EFFECT_ELECTRIFY 237
#define EFFECT_REFLECT_TYPE 238
#define EFFECT_SOAK 239
#define EFFECT_GROWTH 240
#define EFFECT_LAST_RESORT 241
#define EFFECT_SHELL_SMASH 242
#define EFFECT_SHIFT_GEAR 243
#define EFFECT_DEFENSE_UP_3 244
#define EFFECT_NOBLE_ROAR 245
#define EFFECT_VENOM_DRENCH 246
#define EFFECT_TOXIC_THREAD 247
#define EFFECT_HIT_SWITCH_TARGET 248
#define EFFECT_FINAL_GAMBIT 249
#define EFFECT_CHANGE_TYPE_ON_ITEM 250
#define EFFECT_AUTOTOMIZE 251
#define EFFECT_COPYCAT 252
#define EFFECT_DEFOG 253
#define EFFECT_HIT_ENEMY_HEAL_ALLY 254
#define EFFECT_SYNCHRONOISE 255
#define EFFECT_PSYCHO_SHIFT 256
#define EFFECT_POWER_TRICK 257
#define EFFECT_AFTER_YOU 258
#define EFFECT_BESTOW 259
#define EFFECT_ROTOTILLER 260
#define EFFECT_FLOWER_SHIELD 261
#define EFFECT_SPEED_SWAP 262
#define EFFECT_REVELATION_DANCE 263
#define EFFECT_AURORA_VEIL 264
#define EFFECT_THIRD_TYPE 265
#define EFFECT_ACUPRESSURE 266
#define EFFECT_AROMATIC_MIST 267
#define EFFECT_POWDER 268
#define EFFECT_BELCH 269
#define EFFECT_PARTING_SHOT 270
#define EFFECT_MAT_BLOCK 271
#define EFFECT_STOMPING_TANTRUM 272
#define EFFECT_INSTRUCT 273
#define EFFECT_LASER_FOCUS 274
#define EFFECT_MAGNETIC_FLUX 275
#define EFFECT_GEAR_UP 276
#define EFFECT_STRENGTH_SAP 277
#define EFFECT_MIND_BLOWN 278
#define EFFECT_PURIFY 279
#define EFFECT_FAIL_IF_NOT_ARG_TYPE 280
#define EFFECT_SHORE_UP 281
#define EFFECT_GEOMANCY 282
#define EFFECT_FAIRY_LOCK 283
#define EFFECT_ALLY_SWITCH 284
#define EFFECT_RELIC_SONG 285
#define EFFECT_BODY_PRESS 286
#define EFFECT_EERIE_SPELL 287
#define EFFECT_JUNGLE_HEALING 288
#define EFFECT_COACHING 289
#define EFFECT_LASH_OUT 290
#define EFFECT_GRASSY_GLIDE 291
#define EFFECT_DYNAMAX_DOUBLE_DMG 292
#define EFFECT_DECORATE 293
#define EFFECT_SNIPE_SHOT 294
#define EFFECT_RECOIL_HP_25 295
#define EFFECT_STUFF_CHEEKS 296
#define EFFECT_GRAV_APPLE 297
#define EFFECT_GLITZY_GLOW 298
#define EFFECT_BADDY_BAD 299
#define EFFECT_SAPPY_SEED 300
#define EFFECT_FREEZY_FROST 301
#define EFFECT_SPARKLY_SWIRL 302
#define EFFECT_PLASMA_FISTS 303
#define EFFECT_HYPERSPACE_FURY 304
#define EFFECT_AURA_WHEEL 305
#define EFFECT_PHOTON_GEYSER 306
#define EFFECT_SHELL_SIDE_ARM 307
#define EFFECT_TERRAIN_PULSE 308
#define EFFECT_NO_RETREAT 309
#define EFFECT_TAR_SHOT 310
#define EFFECT_POLTERGEIST 311
#define EFFECT_OCTOLOCK 312
#define EFFECT_CLANGOROUS_SOUL 313
#define EFFECT_BOLT_BEAK 314
#define EFFECT_SKY_DROP 315
#define EFFECT_EXPANDING_FORCE 316
#define EFFECT_METEOR_BEAM 317
#define EFFECT_RISING_VOLTAGE 318
#define EFFECT_BEAK_BLAST 319
#define EFFECT_COURT_CHANGE 320
#define EFFECT_STEEL_BEAM 321
#define EFFECT_EXTREME_EVOBOOST 322
#define EFFECT_HIT_SET_REMOVE_TERRAIN 323
#define EFFECT_DARK_VOID 324
#define EFFECT_VICTORY_DANCE 325
#define EFFECT_TEATIME 326
#define EFFECT_ATTACK_UP_USER_ALLY 327
#define EFFECT_SHELL_TRAP 328
#define EFFECT_PSYBLADE 329
#define EFFECT_HYDRO_STEAM 330
#define EFFECT_REVIVAL_BLESSING 331
#define EFFECT_SNOWSCAPE 332
#define EFFECT_TAKE_HEART 333
#define EFFECT_COLLISION_COURSE 334
#define EFFECT_CORROSIVE_GAS 335
#define EFFECT_POPULATION_BOMB 336
#define EFFECT_SALT_CURE 337
#define EFFECT_CHILLY_RECEPTION 338
#define EFFECT_MAX_MOVE 339
#define EFFECT_GLAIVE_RUSH 340
#define EFFECT_RAGING_BULL 341
#define EFFECT_RAGE_FIST 342
#define EFFECT_DOODLE 343
#define EFFECT_FILLET_AWAY 344
#define EFFECT_IVY_CUDGEL 345
#define EFFECT_FICKLE_BEAM 346
#define NUM_BATTLE_MOVE_EFFECTS 347
enum {
EFFECT_HIT,
EFFECT_SLEEP,
EFFECT_ABSORB,
EFFECT_EXPLOSION,
EFFECT_DREAM_EATER,
EFFECT_MIRROR_MOVE,
EFFECT_ATTACK_UP,
EFFECT_DEFENSE_UP,
EFFECT_SPEED_UP,
EFFECT_SPECIAL_ATTACK_UP,
EFFECT_SPECIAL_DEFENSE_UP,
EFFECT_ACCURACY_UP,
EFFECT_EVASION_UP,
EFFECT_SPECIAL_ATTACK_UP_3,
EFFECT_ATTACK_DOWN,
EFFECT_DEFENSE_DOWN,
EFFECT_SPEED_DOWN,
EFFECT_SPECIAL_ATTACK_DOWN,
EFFECT_SPECIAL_DEFENSE_DOWN,
EFFECT_ACCURACY_DOWN,
EFFECT_EVASION_DOWN,
EFFECT_HAZE,
EFFECT_BIDE,
EFFECT_ROAR,
EFFECT_MULTI_HIT,
EFFECT_CONVERSION,
EFFECT_RESTORE_HP,
EFFECT_TOXIC,
EFFECT_LIGHT_SCREEN,
EFFECT_REST,
EFFECT_OHKO,
EFFECT_FUSION_COMBO,
EFFECT_SUPER_FANG,
EFFECT_FIXED_DAMAGE_ARG,
EFFECT_HEAL_BLOCK,
EFFECT_RECOIL_IF_MISS,
EFFECT_MIST,
EFFECT_FOCUS_ENERGY,
EFFECT_CONFUSE,
EFFECT_ATTACK_UP_2,
EFFECT_DEFENSE_UP_2,
EFFECT_SPEED_UP_2,
EFFECT_SPECIAL_ATTACK_UP_2,
EFFECT_SPECIAL_DEFENSE_UP_2,
EFFECT_ACCURACY_UP_2,
EFFECT_EVASION_UP_2,
EFFECT_TRANSFORM,
EFFECT_ATTACK_DOWN_2,
EFFECT_DEFENSE_DOWN_2,
EFFECT_SPEED_DOWN_2,
EFFECT_SPECIAL_ATTACK_DOWN_2,
EFFECT_SPECIAL_DEFENSE_DOWN_2,
EFFECT_ACCURACY_DOWN_2,
EFFECT_EVASION_DOWN_2,
EFFECT_REFLECT,
EFFECT_POISON,
EFFECT_PARALYZE,
EFFECT_TWO_TURNS_ATTACK,
EFFECT_SUBSTITUTE,
EFFECT_RAGE,
EFFECT_MIMIC,
EFFECT_METRONOME,
EFFECT_LEECH_SEED,
EFFECT_DO_NOTHING,
EFFECT_DISABLE,
EFFECT_LEVEL_DAMAGE,
EFFECT_PSYWAVE,
EFFECT_COUNTER,
EFFECT_ENCORE,
EFFECT_PAIN_SPLIT,
EFFECT_SNORE,
EFFECT_CONVERSION_2,
EFFECT_LOCK_ON,
EFFECT_SKETCH,
EFFECT_SLEEP_TALK,
EFFECT_DESTINY_BOND,
EFFECT_FLAIL,
EFFECT_SPITE,
EFFECT_FALSE_SWIPE,
EFFECT_HEAL_BELL,
EFFECT_TRIPLE_KICK,
EFFECT_MEAN_LOOK,
EFFECT_NIGHTMARE,
EFFECT_MINIMIZE,
EFFECT_CURSE,
EFFECT_HEALING_WISH,
EFFECT_PROTECT,
EFFECT_SPIKES,
EFFECT_FORESIGHT,
EFFECT_PERISH_SONG,
EFFECT_SANDSTORM,
EFFECT_ENDURE,
EFFECT_ROLLOUT,
EFFECT_SWAGGER,
EFFECT_FURY_CUTTER,
EFFECT_ATTRACT,
EFFECT_RETURN,
EFFECT_PRESENT,
EFFECT_FRUSTRATION,
EFFECT_SAFEGUARD,
EFFECT_MAGNITUDE,
EFFECT_BATON_PASS,
EFFECT_PURSUIT,
EFFECT_CAPTIVATE,
EFFECT_MORNING_SUN,
EFFECT_SYNTHESIS,
EFFECT_MOONLIGHT,
EFFECT_HIDDEN_POWER,
EFFECT_RAIN_DANCE,
EFFECT_SUNNY_DAY,
EFFECT_FELL_STINGER,
EFFECT_BELLY_DRUM,
EFFECT_PSYCH_UP,
EFFECT_MIRROR_COAT,
EFFECT_SKULL_BASH,
EFFECT_EARTHQUAKE,
EFFECT_FUTURE_SIGHT,
EFFECT_GUST,
EFFECT_SOLAR_BEAM,
EFFECT_THUNDER,
EFFECT_TELEPORT,
EFFECT_BEAT_UP,
EFFECT_SEMI_INVULNERABLE,
EFFECT_DEFENSE_CURL,
EFFECT_SOFTBOILED,
EFFECT_FAKE_OUT,
EFFECT_UPROAR,
EFFECT_STOCKPILE,
EFFECT_SPIT_UP,
EFFECT_SWALLOW,
EFFECT_WORRY_SEED,
EFFECT_HAIL,
EFFECT_TORMENT,
EFFECT_FLATTER,
EFFECT_WILL_O_WISP,
EFFECT_MEMENTO,
EFFECT_FACADE,
EFFECT_FOCUS_PUNCH,
EFFECT_DOUBLE_POWER_ON_ARG_STATUS,
EFFECT_FOLLOW_ME,
EFFECT_NATURE_POWER,
EFFECT_CHARGE,
EFFECT_TAUNT,
EFFECT_HELPING_HAND,
EFFECT_TRICK,
EFFECT_ROLE_PLAY,
EFFECT_WISH,
EFFECT_ASSIST,
EFFECT_INGRAIN,
EFFECT_MAGIC_COAT,
EFFECT_RECYCLE,
EFFECT_REVENGE,
EFFECT_BRICK_BREAK,
EFFECT_YAWN,
EFFECT_KNOCK_OFF,
EFFECT_ENDEAVOR,
EFFECT_ERUPTION,
EFFECT_SKILL_SWAP,
EFFECT_IMPRISON,
EFFECT_REFRESH,
EFFECT_GRUDGE,
EFFECT_SNATCH,
EFFECT_LOW_KICK,
EFFECT_TEETER_DANCE,
EFFECT_HIT_ESCAPE,
EFFECT_MUD_SPORT,
EFFECT_WEATHER_BALL,
EFFECT_TICKLE,
EFFECT_COSMIC_POWER,
EFFECT_SKY_UPPERCUT,
EFFECT_BULK_UP,
EFFECT_PLACEHOLDER,
EFFECT_WATER_SPORT,
EFFECT_CALM_MIND,
EFFECT_DRAGON_DANCE,
EFFECT_CAMOUFLAGE,
EFFECT_PLEDGE,
EFFECT_FLING,
EFFECT_NATURAL_GIFT,
EFFECT_WRING_OUT,
EFFECT_ASSURANCE,
EFFECT_TRUMP_CARD,
EFFECT_ACROBATICS,
EFFECT_HEAT_CRASH,
EFFECT_PUNISHMENT,
EFFECT_STORED_POWER,
EFFECT_ELECTRO_BALL,
EFFECT_GYRO_BALL,
EFFECT_ECHOED_VOICE,
EFFECT_PAYBACK,
EFFECT_ROUND,
EFFECT_BRINE,
EFFECT_RETALIATE,
EFFECT_BULLDOZE,
EFFECT_FOUL_PLAY,
EFFECT_PSYSHOCK,
EFFECT_ROOST,
EFFECT_GRAVITY,
EFFECT_MIRACLE_EYE,
EFFECT_TAILWIND,
EFFECT_EMBARGO,
EFFECT_AQUA_RING,
EFFECT_TRICK_ROOM,
EFFECT_WONDER_ROOM,
EFFECT_MAGIC_ROOM,
EFFECT_MAGNET_RISE,
EFFECT_TOXIC_SPIKES,
EFFECT_GASTRO_ACID,
EFFECT_STEALTH_ROCK,
EFFECT_TELEKINESIS,
EFFECT_POWER_SWAP,
EFFECT_GUARD_SWAP,
EFFECT_HEART_SWAP,
EFFECT_POWER_SPLIT,
EFFECT_GUARD_SPLIT,
EFFECT_STICKY_WEB,
EFFECT_METAL_BURST,
EFFECT_LUCKY_CHANT,
EFFECT_SUCKER_PUNCH,
EFFECT_SIMPLE_BEAM,
EFFECT_ENTRAINMENT,
EFFECT_HEAL_PULSE,
EFFECT_QUASH,
EFFECT_ION_DELUGE,
EFFECT_FREEZE_DRY,
EFFECT_TOPSY_TURVY,
EFFECT_MISTY_TERRAIN,
EFFECT_GRASSY_TERRAIN,
EFFECT_ELECTRIC_TERRAIN,
EFFECT_PSYCHIC_TERRAIN,
EFFECT_ATTACK_ACCURACY_UP,
EFFECT_ATTACK_SPATK_UP,
EFFECT_HURRICANE,
EFFECT_TWO_TYPED_MOVE,
EFFECT_ME_FIRST,
EFFECT_QUIVER_DANCE,
EFFECT_COIL,
EFFECT_ELECTRIFY,
EFFECT_REFLECT_TYPE,
EFFECT_SOAK,
EFFECT_GROWTH,
EFFECT_LAST_RESORT,
EFFECT_SHELL_SMASH,
EFFECT_SHIFT_GEAR,
EFFECT_DEFENSE_UP_3,
EFFECT_NOBLE_ROAR,
EFFECT_VENOM_DRENCH,
EFFECT_TOXIC_THREAD,
EFFECT_HIT_SWITCH_TARGET,
EFFECT_FINAL_GAMBIT,
EFFECT_CHANGE_TYPE_ON_ITEM,
EFFECT_AUTOTOMIZE,
EFFECT_COPYCAT,
EFFECT_DEFOG,
EFFECT_HIT_ENEMY_HEAL_ALLY,
EFFECT_SYNCHRONOISE,
EFFECT_PSYCHO_SHIFT,
EFFECT_POWER_TRICK,
EFFECT_AFTER_YOU,
EFFECT_BESTOW,
EFFECT_ROTOTILLER,
EFFECT_FLOWER_SHIELD,
EFFECT_SPEED_SWAP,
EFFECT_REVELATION_DANCE,
EFFECT_AURORA_VEIL,
EFFECT_THIRD_TYPE,
EFFECT_ACUPRESSURE,
EFFECT_AROMATIC_MIST,
EFFECT_POWDER,
EFFECT_BELCH,
EFFECT_PARTING_SHOT,
EFFECT_MAT_BLOCK,
EFFECT_STOMPING_TANTRUM,
EFFECT_INSTRUCT,
EFFECT_LASER_FOCUS,
EFFECT_MAGNETIC_FLUX,
EFFECT_GEAR_UP,
EFFECT_STRENGTH_SAP,
EFFECT_MIND_BLOWN,
EFFECT_PURIFY,
EFFECT_FAIL_IF_NOT_ARG_TYPE,
EFFECT_SHORE_UP,
EFFECT_GEOMANCY,
EFFECT_FAIRY_LOCK,
EFFECT_ALLY_SWITCH,
EFFECT_RELIC_SONG,
EFFECT_BODY_PRESS,
EFFECT_EERIE_SPELL,
EFFECT_JUNGLE_HEALING,
EFFECT_COACHING,
EFFECT_LASH_OUT,
EFFECT_GRASSY_GLIDE,
EFFECT_DYNAMAX_DOUBLE_DMG,
EFFECT_DECORATE,
EFFECT_SNIPE_SHOT,
EFFECT_RECOIL_HP_25,
EFFECT_STUFF_CHEEKS,
EFFECT_GRAV_APPLE,
EFFECT_GLITZY_GLOW,
EFFECT_BADDY_BAD,
EFFECT_SAPPY_SEED,
EFFECT_FREEZY_FROST,
EFFECT_SPARKLY_SWIRL,
EFFECT_PLASMA_FISTS,
EFFECT_HYPERSPACE_FURY,
EFFECT_AURA_WHEEL,
EFFECT_PHOTON_GEYSER,
EFFECT_SHELL_SIDE_ARM,
EFFECT_TERRAIN_PULSE,
EFFECT_NO_RETREAT,
EFFECT_TAR_SHOT,
EFFECT_POLTERGEIST,
EFFECT_OCTOLOCK,
EFFECT_CLANGOROUS_SOUL,
EFFECT_BOLT_BEAK,
EFFECT_SKY_DROP,
EFFECT_EXPANDING_FORCE,
EFFECT_METEOR_BEAM,
EFFECT_RISING_VOLTAGE,
EFFECT_BEAK_BLAST,
EFFECT_COURT_CHANGE,
EFFECT_STEEL_BEAM,
EFFECT_EXTREME_EVOBOOST,
EFFECT_HIT_SET_REMOVE_TERRAIN,
EFFECT_DARK_VOID,
EFFECT_VICTORY_DANCE,
EFFECT_TEATIME,
EFFECT_ATTACK_UP_USER_ALLY,
EFFECT_SHELL_TRAP,
EFFECT_PSYBLADE,
EFFECT_HYDRO_STEAM,
EFFECT_REVIVAL_BLESSING,
EFFECT_SNOWSCAPE,
EFFECT_TAKE_HEART,
EFFECT_COLLISION_COURSE,
EFFECT_CORROSIVE_GAS,
EFFECT_POPULATION_BOMB,
EFFECT_SALT_CURE,
EFFECT_CHILLY_RECEPTION,
EFFECT_MAX_MOVE,
EFFECT_GLAIVE_RUSH,
EFFECT_RAGING_BULL,
EFFECT_RAGE_FIST,
EFFECT_DOODLE,
EFFECT_FILLET_AWAY,
EFFECT_IVY_CUDGEL,
EFFECT_FICKLE_BEAM,
NUM_BATTLE_MOVE_EFFECTS,
};
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H