From 1f176242aad724148a507c6adc40b72013ee5034 Mon Sep 17 00:00:00 2001 From: ghoulslash Date: Fri, 15 Oct 2021 16:06:50 -0400 Subject: [PATCH] add missing func definition --- include/battle_script_commands.h | 1 + src/battle_script_commands.c | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/include/battle_script_commands.h b/include/battle_script_commands.h index dec1596f21..b55ac1391d 100644 --- a/include/battle_script_commands.h +++ b/include/battle_script_commands.h @@ -37,6 +37,7 @@ bool32 TryResetBattlerStatChanges(u8 battler); bool32 CanCamouflage(u8 battlerId); u16 GetNaturePowerMove(void); void StealTargetItem(u8 battlerStealer, u8 battlerItem); +u8 GetCatchingBattler(void); extern void (* const gBattleScriptingCommandsTable[])(void); extern const u8 gBattlePalaceNatureToMoveGroupLikelihood[NUM_NATURES][4]; diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 29614e09b4..2c0614ada5 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -12565,7 +12565,7 @@ static void Cmd_removelightscreenreflect(void) // brick break gBattlescriptCurrInstr++; } -static u8 GetCatchingBattler(void) +u8 GetCatchingBattler(void) { if (IsBattlerAlive(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT))) return GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);