From 202827068c52df2ef10a6657ad902b9842c75cc1 Mon Sep 17 00:00:00 2001 From: Eduardo Quezada D'Ottone Date: Fri, 5 Nov 2021 21:25:42 -0300 Subject: [PATCH] a Co-authored-by: LOuroboros --- include/constants/battle_config.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/include/constants/battle_config.h b/include/constants/battle_config.h index 1c77819808..df80155183 100644 --- a/include/constants/battle_config.h +++ b/include/constants/battle_config.h @@ -161,8 +161,8 @@ #define B_SHADOW_TAG_ESCAPE GEN_7 // In Gen4+, if both sides have a Pokémon with Shadow Tag, all battlers can escape. Before, neither side could escape this situation. #define B_MOODY_ACC_EVASION GEN_8 // In Gen8, Moody CANNOT raise Accuracy and Evasion anymore. #define B_FLASH_FIRE_FROZEN GEN_7 // In Gen5+, Flash Fire can trigger even when frozen, when it couldn't before. -#define B_SYNCHRONIZE_NATURE GEN_8 // In Gen8, if the Pokémon with Synchronize is leading the party, it's 100% guaranteed that wild Pokémon will have the same ability, as opposed to 50% previously. -#define B_SYNCHRONIZE_TOXIC GEN_8 // In Gen5+, if the Pokémon with Synchronize is badly poisoned, the opponent will also become badly poisoned. Previously, the opponent would become regular poisoned. +#define B_SYNCHRONIZE_NATURE GEN_8 // In Gen8, if a Pokémon with Synchronize is leading the party, it's 100% guaranteed that wild Pokémon will have the same ability, as opposed to 50% previously. +#define B_SYNCHRONIZE_TOXIC GEN_8 // In Gen5+, if a Pokémon with Synchronize is badly poisoned, the opponent will also become badly poisoned. Previously, the opponent would become regular poisoned. #define B_UPDATED_INTIMIDATE GEN_8 // In Gen8, Intimidate doesn't work on opponents with the Inner Focus, Scrappy, Own Tempo or Oblivious abilities. // Item settings