diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 1fbf2369a8..dcd9c89993 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -4547,10 +4547,6 @@ static void Cmd_playanimation(void) || gBattlescriptCurrInstr[2] == B_ANIM_ILLUSION_OFF || gBattlescriptCurrInstr[2] == B_ANIM_FORM_CHANGE || gBattlescriptCurrInstr[2] == B_ANIM_SUBSTITUTE_FADE - || gBattlescriptCurrInstr[2] == B_ANIM_RAIN_CONTINUES - || gBattlescriptCurrInstr[2] == B_ANIM_SUN_CONTINUES - || gBattlescriptCurrInstr[2] == B_ANIM_SANDSTORM_CONTINUES - || gBattlescriptCurrInstr[2] == B_ANIM_HAIL_CONTINUES || gBattlescriptCurrInstr[2] == B_ANIM_PRIMAL_REVERSION) { BtlController_EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr); @@ -4598,9 +4594,6 @@ static void Cmd_playanimation2(void) // animation Id is stored in the first poin || *animationIdPtr == B_ANIM_ILLUSION_OFF || *animationIdPtr == B_ANIM_FORM_CHANGE || *animationIdPtr == B_ANIM_SUBSTITUTE_FADE - || *animationIdPtr == B_ANIM_RAIN_CONTINUES - || *animationIdPtr == B_ANIM_SUN_CONTINUES - || *animationIdPtr == B_ANIM_SANDSTORM_CONTINUES || *animationIdPtr == B_ANIM_PRIMAL_REVERSION) { BtlController_EmitBattleAnimation(0, *animationIdPtr, *argumentPtr);