Fix declaration after label for Psywave switch (#6595)
Co-authored-by: Hedara <hedara90@gmail.com>
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@ -10508,6 +10508,7 @@ s32 ApplyModifiersAfterDmgRoll(s32 dmg, struct DamageCalculationData *damageCalc
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static inline s32 DoFixedDamageMoveCalc(struct DamageCalculationData *damageCalcData)
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{
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s32 dmg = 0;
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s32 randDamage;
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switch (GetMoveEffect(damageCalcData->move))
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{
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@ -10515,7 +10516,7 @@ static inline s32 DoFixedDamageMoveCalc(struct DamageCalculationData *damageCalc
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dmg = gBattleMons[damageCalcData->battlerAtk].level;
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break;
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case EFFECT_PSYWAVE:
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s32 randDamage = B_PSYWAVE_DMG >= GEN_6 ? (Random() % 101) : ((Random() % 11) * 10);
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randDamage = B_PSYWAVE_DMG >= GEN_6 ? (Random() % 101) : ((Random() % 11) * 10);
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dmg = gBattleMons[damageCalcData->battlerAtk].level * (randDamage + 50) / 100;
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break;
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case EFFECT_FIXED_DAMAGE_ARG:
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