parent
1a6ed20713
commit
21f0eb1583
@ -5,6 +5,7 @@
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#include "constants/trainers.h"
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#include "constants/battle.h"
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#include "difficulty.h"
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#include "debug.h"
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#define MAX_TRAINER_ITEMS 4
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@ -205,7 +206,9 @@ static inline u16 SanitizeTrainerId(u16 trainerId)
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static inline const struct Trainer *GetTrainerStructFromId(u16 trainerId)
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{
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u32 sanitizedTrainerId = SanitizeTrainerId(trainerId);
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u32 sanitizedTrainerId = 0;
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if (gIsDebugBattle) return GetDebugAiTrainer();
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sanitizedTrainerId = SanitizeTrainerId(trainerId);
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enum DifficultyLevel difficulty = GetTrainerDifficultyLevel(sanitizedTrainerId);
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return &gTrainers[difficulty][sanitizedTrainerId];
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@ -213,10 +216,9 @@ static inline const struct Trainer *GetTrainerStructFromId(u16 trainerId)
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static inline const enum TrainerClassID GetTrainerClassFromId(u16 trainerId)
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{
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u32 sanitizedTrainerId = SanitizeTrainerId(trainerId);
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enum DifficultyLevel difficulty = GetTrainerDifficultyLevel(sanitizedTrainerId);
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const struct Trainer *trainer = GetTrainerStructFromId(trainerId);
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return gTrainers[difficulty][sanitizedTrainerId].trainerClass;
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return trainer->trainerClass;
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}
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static inline const u8 *GetTrainerClassNameFromId(u16 trainerId)
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@ -230,82 +232,62 @@ static inline const u8 *GetTrainerClassNameFromId(u16 trainerId)
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static inline const u8 *GetTrainerNameFromId(u16 trainerId)
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{
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u32 sanitizedTrainerId = SanitizeTrainerId(trainerId);
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enum DifficultyLevel difficulty = GetTrainerDifficultyLevel(sanitizedTrainerId);
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enum DifficultyLevel partnerDifficulty = GetBattlePartnerDifficultyLevel(trainerId);
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if (trainerId > TRAINER_PARTNER(PARTNER_NONE))
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{
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enum DifficultyLevel partnerDifficulty = GetBattlePartnerDifficultyLevel(trainerId);
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return gBattlePartners[partnerDifficulty][trainerId - TRAINER_PARTNER(PARTNER_NONE)].trainerName;
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return gTrainers[difficulty][sanitizedTrainerId].trainerName;
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}
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return GetTrainerStructFromId(trainerId)->trainerName;
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}
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static inline const u8 GetTrainerPicFromId(u16 trainerId)
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{
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u32 sanitizedTrainerId = SanitizeTrainerId(trainerId);
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enum DifficultyLevel difficulty = GetTrainerDifficultyLevel(sanitizedTrainerId);
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enum DifficultyLevel partnerDifficulty = GetBattlePartnerDifficultyLevel(trainerId);
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if (trainerId > TRAINER_PARTNER(PARTNER_NONE))
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return gBattlePartners[partnerDifficulty][trainerId - TRAINER_PARTNER(PARTNER_NONE)].trainerPic;
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return gTrainers[difficulty][sanitizedTrainerId].trainerPic;
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return GetTrainerStructFromId(trainerId)->trainerPic;
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}
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static inline const u8 GetTrainerStartingStatusFromId(u16 trainerId)
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{
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return gTrainers[GetCurrentDifficultyLevel()][SanitizeTrainerId(trainerId)].startingStatus;
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return GetTrainerStructFromId(trainerId)->startingStatus;
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}
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static inline const enum TrainerBattleType GetTrainerBattleType(u16 trainerId)
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{
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u32 sanitizedTrainerId = SanitizeTrainerId(trainerId);
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enum DifficultyLevel difficulty = GetTrainerDifficultyLevel(sanitizedTrainerId);
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return gTrainers[difficulty][sanitizedTrainerId].battleType;
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return GetTrainerStructFromId(trainerId)->battleType;
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}
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static inline const u8 GetTrainerPartySizeFromId(u16 trainerId)
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{
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u32 sanitizedTrainerId = SanitizeTrainerId(trainerId);
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enum DifficultyLevel difficulty = GetTrainerDifficultyLevel(sanitizedTrainerId);
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return gTrainers[difficulty][sanitizedTrainerId].partySize;
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return GetTrainerStructFromId(trainerId)->partySize;
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}
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static inline const bool32 DoesTrainerHaveMugshot(u16 trainerId)
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{
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return gTrainers[GetCurrentDifficultyLevel()][SanitizeTrainerId(trainerId)].mugshotColor;
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return GetTrainerStructFromId(trainerId)->mugshotColor;
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}
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static inline const u8 GetTrainerMugshotColorFromId(u16 trainerId)
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{
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return gTrainers[GetCurrentDifficultyLevel()][SanitizeTrainerId(trainerId)].mugshotColor;
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return GetTrainerStructFromId(trainerId)->mugshotColor;
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}
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static inline const u16 *GetTrainerItemsFromId(u16 trainerId)
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{
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u32 sanitizedTrainerId = SanitizeTrainerId(trainerId);
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enum DifficultyLevel difficulty = GetTrainerDifficultyLevel(sanitizedTrainerId);
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return gTrainers[difficulty][sanitizedTrainerId].items;
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return GetTrainerStructFromId(trainerId)->items;
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}
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static inline const struct TrainerMon *GetTrainerPartyFromId(u16 trainerId)
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{
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u32 sanitizedTrainerId = SanitizeTrainerId(trainerId);
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enum DifficultyLevel difficulty = GetTrainerDifficultyLevel(sanitizedTrainerId);
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return gTrainers[difficulty][sanitizedTrainerId].party;
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return GetTrainerStructFromId(trainerId)->party;
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}
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static inline const u64 GetTrainerAIFlagsFromId(u16 trainerId)
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{
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u32 sanitizedTrainerId = SanitizeTrainerId(trainerId);
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enum DifficultyLevel difficulty = GetTrainerDifficultyLevel(sanitizedTrainerId);
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return gTrainers[difficulty][sanitizedTrainerId].aiFlags;
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return GetTrainerStructFromId(trainerId)->aiFlags;
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}
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#endif // GUARD_DATA_H
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@ -4,6 +4,7 @@
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void Debug_ShowMainMenu(void);
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extern const u8 Debug_FlagsAndVarNotSetBattleConfigMessage[];
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const u8 *GetWeatherName(u32 weatherId);
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const struct Trainer* GetDebugAiTrainer(void);
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extern EWRAM_DATA bool8 gIsDebugBattle;
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extern EWRAM_DATA u64 gDebugAIFlags;
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132
src/data/debug_trainers.h
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132
src/data/debug_trainers.h
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@ -0,0 +1,132 @@
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//
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// DO NOT MODIFY THIS FILE! It is auto-generated from src/data/debug_trainers.party
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//
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// If you want to modify this file set COMPETITIVE_PARTY_SYNTAX to FALSE
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// in include/config/general.h and remove this notice.
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// Use sed -i '/^#line/d' 'src/data/debug_trainers.h' to remove #line markers.
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//
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#line 1 "src/data/debug_trainers.party"
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#line 14
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[DIFFICULTY_NORMAL][DEBUG_TRAINER_PLAYER] =
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{
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#line 15
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.trainerName = _("Player"),
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#line 16
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.trainerClass = TRAINER_CLASS_PKMN_TRAINER_1,
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#line 17
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.trainerPic = TRAINER_PIC_BRENDAN,
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.encounterMusic_gender =
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#line 19
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TRAINER_ENCOUNTER_MUSIC_MALE,
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.partySize = 1,
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.party = (const struct TrainerMon[])
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{
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{
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#line 21
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.nickname = COMPOUND_STRING("Buffie"),
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#line 21
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.species = SPECIES_WOBBUFFET,
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.gender = TRAINER_MON_RANDOM_GENDER,
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#line 25
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.ev = TRAINER_PARTY_EVS(0, 252, 252, 0, 6, 0),
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#line 24
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.iv = TRAINER_PARTY_IVS(31, 31, 31, 31, 31, 31),
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#line 23
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.lvl = 100,
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#line 22
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.nature = NATURE_BRAVE,
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.dynamaxLevel = MAX_DYNAMAX_LEVEL,
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.moves = {
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#line 26
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MOVE_EARTHQUAKE,
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MOVE_FLAMETHROWER,
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MOVE_CELEBRATE,
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MOVE_CELEBRATE,
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},
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},
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},
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},
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#line 31
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[DIFFICULTY_NORMAL][DEBUG_TRAINER_AI] =
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{
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#line 32
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.trainerName = _("Debugger"),
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#line 33
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.trainerClass = TRAINER_CLASS_RIVAL,
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#line 35
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.trainerPic = TRAINER_PIC_STEVEN,
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.encounterMusic_gender =
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#line 37
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TRAINER_ENCOUNTER_MUSIC_MALE,
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#line 34
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.battleType = TRAINER_BATTLE_TYPE_SINGLES,
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.partySize = 3,
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.party = (const struct TrainerMon[])
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{
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{
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#line 39
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.species = SPECIES_METANG,
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.gender = TRAINER_MON_RANDOM_GENDER,
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#line 43
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.ev = TRAINER_PARTY_EVS(0, 252, 252, 0, 6, 0),
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#line 42
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.iv = TRAINER_PARTY_IVS(31, 31, 31, 31, 31, 31),
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#line 41
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.lvl = 42,
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#line 40
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.nature = NATURE_BRAVE,
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.dynamaxLevel = MAX_DYNAMAX_LEVEL,
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.moves = {
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#line 44
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MOVE_LIGHT_SCREEN,
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MOVE_PSYCHIC,
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MOVE_REFLECT,
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MOVE_METAL_CLAW,
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},
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},
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{
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#line 49
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.species = SPECIES_SKARMORY,
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.gender = TRAINER_MON_RANDOM_GENDER,
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#line 53
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.ev = TRAINER_PARTY_EVS(252, 0, 0, 0, 6, 252),
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#line 52
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.iv = TRAINER_PARTY_IVS(31, 31, 31, 31, 31, 31),
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#line 51
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.lvl = 43,
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#line 50
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.nature = NATURE_IMPISH,
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.dynamaxLevel = MAX_DYNAMAX_LEVEL,
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.moves = {
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#line 54
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MOVE_TOXIC,
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MOVE_AERIAL_ACE,
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MOVE_PROTECT,
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MOVE_STEEL_WING,
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},
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},
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{
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#line 59
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.species = SPECIES_AGGRON,
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.gender = TRAINER_MON_RANDOM_GENDER,
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#line 63
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.ev = TRAINER_PARTY_EVS(0, 252, 0, 0, 252, 6),
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#line 62
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.iv = TRAINER_PARTY_IVS(31, 31, 31, 31, 31, 31),
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#line 61
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.lvl = 44,
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#line 60
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.nature = NATURE_ADAMANT,
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.dynamaxLevel = MAX_DYNAMAX_LEVEL,
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.moves = {
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#line 64
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MOVE_THUNDER,
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MOVE_PROTECT,
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MOVE_SOLAR_BEAM,
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MOVE_DRAGON_CLAW,
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},
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},
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},
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},
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68
src/data/debug_trainers.party
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68
src/data/debug_trainers.party
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@ -0,0 +1,68 @@
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/*
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Parties for the debug menu.
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The trainer description for DEBUG_TRAINER_PLAYER is not used,
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its party is given to the player whenever the Set Party action is selected,
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or the Start Debug Battle action is selected.
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The debug menu will start a battle against DEBUG_TRAINER_AI when the
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Start Debug Battle action is selected.
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*/
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=== DEBUG_TRAINER_PLAYER ===
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Name: Player
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Class: Pkmn Trainer 1
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Pic: Brendan
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Gender: Male
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Music: Male
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Buffie (Wobbuffet)
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Brave Nature
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Level: 100
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IVs: 31 HP / 31 Atk / 31 Def / 31 SpA / 31 SpD / 31 Spe
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EVs: 252 Atk / 252 Def / 6 SpA
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- Earthquake
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- Flamethrower
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- Celebrate
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- Celebrate
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=== DEBUG_TRAINER_AI ===
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Name: Debugger
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AI: Basic Trainer
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Class: Rival
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Battle Type: Singles
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Pic: Steven
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Gender: Male
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Music: Male
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Metang
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Brave Nature
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Level: 42
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IVs: 31 HP / 31 Atk / 31 Def / 31 SpA / 31 SpD / 31 Spe
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EVs: 252 Atk / 252 Def / 6 SpA
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- Light Screen
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- Psychic
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- Reflect
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- Metal Claw
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Skarmory
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Impish Nature
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Level: 43
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IVs: 31 HP / 31 Atk / 31 Def / 31 SpA / 31 SpD / 31 Spe
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EVs: 252 HP / 6 SpA / 252 SpD
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- Toxic
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- Aerial Ace
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- Protect
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- Steel Wing
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Aggron
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Adamant Nature
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Level: 44
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IVs: 31 HP / 31 Atk / 31 Def / 31 SpA / 31 SpD / 31 Spe
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EVs: 252 Atk / 252 SpA / 6 SpD
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- Thunder
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- Protect
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- Solar Beam
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- Dragon Claw
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63
src/debug.c
63
src/debug.c
@ -159,6 +159,8 @@ enum PartyDebugMenu
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DEBUG_PARTY_MENU_ITEM_CHECK_EVS,
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DEBUG_PARTY_MENU_ITEM_CHECK_IVS,
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DEBUG_PARTY_MENU_ITEM_CLEAR_PARTY,
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DEBUG_PARTY_MENU_ITEM_SET_PARTY,
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DEBUG_PARTY_MENU_ITEM_BATTLE_SINGLE,
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};
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enum ScriptDebugMenu
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@ -437,6 +439,8 @@ static void DebugAction_Party_InflictStatus1(u8 taskId);
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static void DebugAction_Party_CheckEVs(u8 taskId);
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static void DebugAction_Party_CheckIVs(u8 taskId);
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static void DebugAction_Party_ClearParty(u8 taskId);
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static void DebugAction_Party_SetParty(u8 taskId);
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static void DebugAction_Party_BattleSingle(u8 taskId);
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static void DebugAction_FlagsVars_Flags(u8 taskId);
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static void DebugAction_FlagsVars_FlagsSelect(u8 taskId);
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@ -708,13 +712,15 @@ static const struct ListMenuItem sDebugMenu_Items_PCBag_Fill[] =
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static const struct ListMenuItem sDebugMenu_Items_Party[] =
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{
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[DEBUG_PARTY_MENU_ITEM_MOVE_REMINDER] = {COMPOUND_STRING("Move Reminder"), DEBUG_PARTY_MENU_ITEM_MOVE_REMINDER},
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[DEBUG_PARTY_MENU_ITEM_HATCH_AN_EGG] = {COMPOUND_STRING("Hatch an Egg"), DEBUG_PARTY_MENU_ITEM_HATCH_AN_EGG},
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[DEBUG_PARTY_MENU_ITEM_HEAL_PARTY] = {COMPOUND_STRING("Heal party"), DEBUG_PARTY_MENU_ITEM_HEAL_PARTY},
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[DEBUG_PARTY_MENU_ITEM_INFLICT_STATUS1] = {COMPOUND_STRING("Inflict Status1"), DEBUG_PARTY_MENU_ITEM_INFLICT_STATUS1},
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[DEBUG_PARTY_MENU_ITEM_CHECK_EVS] = {COMPOUND_STRING("Check EVs"), DEBUG_PARTY_MENU_ITEM_CHECK_EVS},
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[DEBUG_PARTY_MENU_ITEM_CHECK_IVS] = {COMPOUND_STRING("Check IVs"), DEBUG_PARTY_MENU_ITEM_CHECK_IVS},
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[DEBUG_PARTY_MENU_ITEM_CLEAR_PARTY] = {COMPOUND_STRING("Clear Party"), DEBUG_PARTY_MENU_ITEM_CLEAR_PARTY},
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[DEBUG_PARTY_MENU_ITEM_MOVE_REMINDER] = {COMPOUND_STRING("Move Reminder"), DEBUG_PARTY_MENU_ITEM_MOVE_REMINDER},
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[DEBUG_PARTY_MENU_ITEM_HATCH_AN_EGG] = {COMPOUND_STRING("Hatch an Egg"), DEBUG_PARTY_MENU_ITEM_HATCH_AN_EGG},
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[DEBUG_PARTY_MENU_ITEM_HEAL_PARTY] = {COMPOUND_STRING("Heal party"), DEBUG_PARTY_MENU_ITEM_HEAL_PARTY},
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[DEBUG_PARTY_MENU_ITEM_INFLICT_STATUS1] = {COMPOUND_STRING("Inflict Status1"), DEBUG_PARTY_MENU_ITEM_INFLICT_STATUS1},
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[DEBUG_PARTY_MENU_ITEM_CHECK_EVS] = {COMPOUND_STRING("Check EVs"), DEBUG_PARTY_MENU_ITEM_CHECK_EVS},
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[DEBUG_PARTY_MENU_ITEM_CHECK_IVS] = {COMPOUND_STRING("Check IVs"), DEBUG_PARTY_MENU_ITEM_CHECK_IVS},
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[DEBUG_PARTY_MENU_ITEM_CLEAR_PARTY] = {COMPOUND_STRING("Clear Party"), DEBUG_PARTY_MENU_ITEM_CLEAR_PARTY},
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[DEBUG_PARTY_MENU_ITEM_SET_PARTY] = {COMPOUND_STRING("Set Party"), DEBUG_PARTY_MENU_ITEM_SET_PARTY},
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[DEBUG_PARTY_MENU_ITEM_BATTLE_SINGLE] = {COMPOUND_STRING("Start Debug Battle"), DEBUG_PARTY_MENU_ITEM_BATTLE_SINGLE},
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};
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static const struct ListMenuItem sDebugMenu_Items_Scripts[] =
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@ -897,6 +903,8 @@ static void (*const sDebugMenu_Actions_Party[])(u8) =
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[DEBUG_PARTY_MENU_ITEM_CHECK_EVS] = DebugAction_Party_CheckEVs,
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[DEBUG_PARTY_MENU_ITEM_CHECK_IVS] = DebugAction_Party_CheckIVs,
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[DEBUG_PARTY_MENU_ITEM_CLEAR_PARTY] = DebugAction_Party_ClearParty,
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[DEBUG_PARTY_MENU_ITEM_SET_PARTY] = DebugAction_Party_SetParty,
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[DEBUG_PARTY_MENU_ITEM_BATTLE_SINGLE] = DebugAction_Party_BattleSingle,
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};
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static void (*const sDebugMenu_Actions_Scripts[])(u8) =
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@ -4893,6 +4901,47 @@ static void DebugAction_Party_ClearParty(u8 taskId)
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Debug_DestroyMenu_Full(taskId);
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}
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enum DebugTrainerIds
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{
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DEBUG_TRAINER_PLAYER,
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DEBUG_TRAINER_AI,
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DEBUG_TRAINERS_COUNT
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};
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const struct Trainer sDebugTrainers[DIFFICULTY_COUNT][DEBUG_TRAINERS_COUNT] =
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{
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#include "data/debug_trainers.h"
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};
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const struct Trainer* GetDebugAiTrainer(void)
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{
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return &sDebugTrainers[DIFFICULTY_NORMAL][DEBUG_TRAINER_AI];
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}
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static void DebugAction_Party_SetParty(u8 taskId)
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{
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ZeroPlayerPartyMons();
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CreateNPCTrainerPartyFromTrainer(gPlayerParty, &sDebugTrainers[DIFFICULTY_NORMAL][DEBUG_TRAINER_PLAYER], TRUE, BATTLE_TYPE_TRAINER);
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ScriptContext_Enable();
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Debug_DestroyMenu_Full(taskId);
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}
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|
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static void DebugAction_Party_BattleSingle(u8 taskId)
|
||||
{
|
||||
ZeroPlayerPartyMons();
|
||||
ZeroEnemyPartyMons();
|
||||
CreateNPCTrainerPartyFromTrainer(gPlayerParty, &sDebugTrainers[DIFFICULTY_NORMAL][DEBUG_TRAINER_PLAYER], TRUE, BATTLE_TYPE_TRAINER);
|
||||
CreateNPCTrainerPartyFromTrainer(gEnemyParty, GetDebugAiTrainer(), FALSE, BATTLE_TYPE_TRAINER);
|
||||
|
||||
gBattleTypeFlags = BATTLE_TYPE_TRAINER;
|
||||
gDebugAIFlags = sDebugTrainers[DIFFICULTY_NORMAL][DEBUG_TRAINER_AI].aiFlags;
|
||||
gIsDebugBattle = TRUE;
|
||||
gBattleEnvironment = BattleSetup_GetEnvironmentId();
|
||||
CalculateEnemyPartyCount();
|
||||
BattleSetup_StartTrainerBattle_Debug();
|
||||
Debug_DestroyMenu_Full(taskId);
|
||||
}
|
||||
|
||||
void CheckEWRAMCounters(struct ScriptContext *ctx)
|
||||
{
|
||||
ConvertIntToDecimalStringN(gStringVar1, gFollowerSteps, STR_CONV_MODE_LEFT_ALIGN, 5);
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user