Removed redundant Damp check (#7134)
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@ -6977,12 +6977,9 @@ static void Cmd_moveend(void)
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break;
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case EFFECT_EXPLOSION:
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case EFFECT_MISTY_EXPLOSION:
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if (!IsAbilityOnField(ABILITY_DAMP))
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{
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gBattleStruct->moveDamage[gBattlerAttacker] = 0;
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BattleScriptCall(BattleScript_FaintAttackerForExplosion);
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effect = TRUE;
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}
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gBattleStruct->moveDamage[gBattlerAttacker] = 0;
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BattleScriptCall(BattleScript_FaintAttackerForExplosion);
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effect = TRUE;
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break;
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case EFFECT_MAX_HP_50_RECOIL:
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case EFFECT_MIND_BLOWN:
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