Remove non-existent functions from header files (#6825)
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@ -275,10 +275,6 @@ void BtlController_HandleHealthBarUpdate(u32 battler, bool32 updateHpText);
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void DoStatusIconUpdate(u32 battler);
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void BtlController_HandleStatusIconUpdate(u32 battler);
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void BtlController_HandleStatusAnimation(u32 battler);
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void BtlController_HandleClearUnkVar(u32 battler);
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void BtlController_HandleSetUnkVar(u32 battler);
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void BtlController_HandleClearUnkFlag(u32 battler);
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void BtlController_HandleToggleUnkFlag(u32 battler);
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void BtlController_HandleHitAnimation(u32 battler);
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void BtlController_HandlePlaySE(u32 battler);
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void BtlController_HandlePlayFanfareOrBGM(u32 battler);
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@ -20,8 +20,6 @@ void ChooseDamageNonTypesString(u8 type);
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void BS_UpdateDynamax(void);
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void BS_SetSteelsurge(void);
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void BS_TrySetStatus1(void);
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void BS_TrySetStatus2(void);
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void BS_HealOneSixth(void);
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void BS_TryRecycleBerry(void);
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void BS_JumpIfDynamaxed(void);
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@ -39,7 +39,6 @@ void HideGimmickTriggerSprite(void);
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void DestroyGimmickTriggerSprite(void);
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void LoadIndicatorSpritesGfx(void);
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u32 GetIndicatorTileTag(u32 battler);
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u32 GetIndicatorPalTag(u32 battler);
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void UpdateIndicatorVisibilityAndType(u32 healthboxId, bool32 invisible);
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void UpdateIndicatorOamPriority(u32 healthboxId, u32 oamPriority);
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@ -16,7 +16,6 @@ u8 GetBerryTypeByBerryTreeId(u8 id);
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u8 GetStageByBerryTreeId(u8);
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u8 ItemIdToBerryType(u16 item);
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void GetBerryNameByBerryType(u8 berry, u8 *string);
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void ResetBerryTreeSparkleFlag(u8 id);
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void Bag_ChooseBerry(void);
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void Bag_ChooseMulch(void);
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void ObjectEventInteractionGetBerryTreeData(void);
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@ -25,7 +25,6 @@ struct FieldInput
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void FieldClearPlayerInput(struct FieldInput *pStruct);
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void FieldGetPlayerInput(struct FieldInput *pStruct, u16 keys, u16 heldKeys);
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int ProcessPlayerFieldInput(struct FieldInput *pStruct);
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void overworld_poison_timer_set(void);
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void RestartWildEncounterImmunitySteps(void);
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const u8 *GetObjectEventScriptPointerPlayerFacing(void);
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bool8 TryDoDiveWarp(struct MapPosition *position, u16 b);
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@ -49,6 +49,5 @@ void FreeResourcesAndDestroySprite(struct Sprite *sprite, u8 spriteId);
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u8 CreateMonSprite_PicBox(u16 species, s16 x, s16 y, u8 subpriority);
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void StartEscapeRopeFieldEffect(void);
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void FieldEffectFreeGraphicsResources(struct Sprite *sprite);
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void FieldEff_CaveDust(void);
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#endif // GUARD_FIELD_EFFECTS_H
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@ -95,7 +95,6 @@ u32 UpdatePaletteFade(void);
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void ResetPaletteFade(void);
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bool32 BeginNormalPaletteFade(u32 selectedPalettes, s8 delay, u8 startY, u8 targetY, u32 blendColor);
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bool32 BeginTimeOfDayPaletteFade(u32 selectedPalettes, s8 delay, u8 startY, u8 targetY, struct BlendSettings *bld0, struct BlendSettings *bld1, u32 weight, u32 color);
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void PaletteStruct_ResetById(u32 id);
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void ResetPaletteFadeControl(void);
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void InvertPlttBuffer(u32 selectedPalettes);
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void TintPlttBuffer(u32 selectedPalettes, s8 r, s8 g, s8 b);
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@ -117,12 +116,12 @@ void TintPalette_CustomTone(u16 *palette, u32 count, u16 rTone, u16 gTone, u16 b
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static inline void SetBackdropFromColor(u32 color)
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{
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FillPalette(color, 0, PLTT_SIZEOF(1));
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FillPalette(color, 0, PLTT_SIZEOF(1));
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}
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static inline void SetBackdropFromPalette(const u16 *palette)
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{
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LoadPalette(palette, 0, PLTT_SIZEOF(1));
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LoadPalette(palette, 0, PLTT_SIZEOF(1));
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}
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#endif // GUARD_PALETTE_H
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@ -300,16 +300,10 @@ u16 LoadSpriteSheet(const struct SpriteSheet *sheet);
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u16 LoadSpriteSheetByTemplate(const struct SpriteTemplate *template, u32 frame, s32 offset);
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void LoadSpriteSheets(const struct SpriteSheet *sheets);
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s16 AllocSpriteTiles(u16 tileCount);
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u16 AllocTilesForSpriteSheet(struct SpriteSheet *sheet);
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void AllocTilesForSpriteSheets(struct SpriteSheet *sheets);
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void LoadTilesForSpriteSheet(const struct SpriteSheet *sheet);
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void LoadTilesForSpriteSheets(struct SpriteSheet *sheets);
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void FreeSpriteTilesByTag(u16 tag);
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void FreeSpriteTileRanges(void);
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u16 GetSpriteTileStartByTag(u16 tag);
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u16 GetSpriteTileTagByTileStart(u16 start);
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void RequestSpriteSheetCopy(const struct SpriteSheet *sheet);
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u16 LoadSpriteSheetDeferred(const struct SpriteSheet *sheet);
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void FreeAllSpritePalettes(void);
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u32 LoadSpritePalette(const struct SpritePalette *palette);
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u32 LoadSpritePaletteWithTag(const u16 *pal, u16 tag);
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