Jet Punch animation (#4067)
* Jet Punch animation * Tabs * Jet Punch anim makeover * Fix anim glitch in doubles and whitespace --------- Co-authored-by: ghoulslash <41651341+ghoulslash@users.noreply.github.com>
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@ -17186,12 +17186,53 @@ Move_UPPER_HAND::
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blendoff
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blendoff
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end
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end
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Move_JET_PUNCH:
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loadspritegfx ANIM_TAG_ICE_CRYSTALS
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loadspritegfx ANIM_TAG_HANDS_AND_FEET
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loadspritegfx ANIM_TAG_IMPACT
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loadspritegfx ANIM_TAG_SPLASH
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loadspritegfx ANIM_TAG_WATER_IMPACT
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loadspritegfx ANIM_TAG_SMALL_BUBBLES
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monbg ANIM_DEF_PARTNER
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setalpha 12, 8
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playsewithpan SE_M_DIVE, SOUND_PAN_TARGET
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createvisualtask AnimTask_AttackerStretchAndDisappear, 2
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createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 1, ANIM_ATTACKER, 24, 6, 1, 5
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createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 7, 3
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delay 18
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createvisualtask AnimTask_SetAttackerInvisibleWaitForSignal, 2
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createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 9, RGB_BLUE
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delay 8
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createvisualtask AnimTask_ExtremeSpeedMonReappear, 2
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createsprite gSmallBubblePairSpriteTemplate, ANIM_TARGET, 2, 0x14, 0xffec, 0x14, ANIM_TARGET
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createsprite gSmallBubblePairSpriteTemplate, ANIM_TARGET, 2, 0xa, 0xa, 0x14, ANIM_TARGET
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createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 8, 1, 0
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playsewithpan SE_M_DIVE, SOUND_PAN_TARGET
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createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 1
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createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1
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delay 6
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createsprite gSmallBubblePairSpriteTemplate, ANIM_TARGET, 2, 0x14, 0xffec, 0x14, ANIM_TARGET
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createsprite gSmallBubblePairSpriteTemplate, ANIM_TARGET, 2, 0xa, 0xa, 0x14, ANIM_TARGET
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createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 13, ANIM_TARGET, 1
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createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 13
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createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 13
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delay 2
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createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 8, ANIM_TARGET, 1
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createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 8
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createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 8
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delay 2
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call DiveSetUpWaterDroplets
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waitforvisualfinish
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createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 0, 9, 0, RGB_BLUE
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clearmonbg ANIM_DEF_PARTNER
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blendoff
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end
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Move_TERA_BLAST::
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Move_TERA_BLAST::
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Move_AXE_KICK::
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Move_AXE_KICK::
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Move_LAST_RESPECTS::
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Move_LAST_RESPECTS::
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Move_LUMINA_CRASH::
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Move_LUMINA_CRASH::
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Move_ORDER_UP::
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Move_ORDER_UP::
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Move_JET_PUNCH::
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Move_SPICY_EXTRACT::
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Move_SPICY_EXTRACT::
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Move_SPIN_OUT::
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Move_SPIN_OUT::
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Move_POPULATION_BOMB::
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Move_POPULATION_BOMB::
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