add more const pokemon data, clear include

This commit is contained in:
DizzyEggg 2018-02-11 23:46:50 +01:00
commit 2736c0fd4a
76 changed files with 3939 additions and 5275 deletions

View File

@ -50069,7 +50069,7 @@ sub_8117E94: @ 8117E94
ldrb r1, [r1]
strb r1, [r2]
ldr r2, =gBattleAnimTarget
ldr r1, =gEffectBank
ldr r1, =gEffectBattler
ldrb r1, [r1]
strb r1, [r2]
bl DestroyAnimVisualTask
@ -50136,7 +50136,7 @@ sub_8117F30: @ 8117F30
ldrb r1, [r1]
strb r1, [r2]
ldr r2, =gBattleAnimTarget
ldr r1, =gEffectBank
ldr r1, =gEffectBattler
ldrb r1, [r1]
strb r1, [r2]
bl DestroyAnimVisualTask
@ -50670,7 +50670,7 @@ _081183B4:
strh r0, [r1, 0xC]
movs r0, 0x20
strh r0, [r1, 0xE]
ldr r2, =gUnknown_020243FC
ldr r2, =gIntroSlideFlags
ldrh r1, [r2]
ldr r0, =0x0000fffe
ands r0, r1
@ -51014,7 +51014,7 @@ _08118690:
strh r0, [r1, 0xE]
movs r0, 0x1
strh r0, [r1, 0x12]
ldr r2, =gUnknown_020243FC
ldr r2, =gIntroSlideFlags
ldrh r1, [r2]
ldr r0, =0x0000fffe
ands r0, r1
@ -51315,7 +51315,7 @@ _08118934:
strh r0, [r1, 0xE]
movs r0, 0x1
strh r0, [r1, 0x12]
ldr r2, =gUnknown_020243FC
ldr r2, =gIntroSlideFlags
ldrh r1, [r2]
ldr r0, =0x0000fffe
ands r0, r1
@ -51675,7 +51675,7 @@ _08118C50:
strh r0, [r1, 0xC]
movs r0, 0x20
strh r0, [r1, 0xE]
ldr r2, =gUnknown_020243FC
ldr r2, =gIntroSlideFlags
ldrh r1, [r2]
ldr r0, =0x0000fffe
ands r0, r1
@ -51924,7 +51924,7 @@ _08118E7E:
strh r0, [r1, 0x8]
movs r0, 0xF0
strh r0, [r1, 0xC]
ldr r2, =gUnknown_020243FC
ldr r2, =gIntroSlideFlags
ldrh r1, [r2]
ldr r0, =0x0000fffe
ands r0, r1

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@ -5069,7 +5069,7 @@ sub_8172ED0: @ 8172ED0
lsls r0, 24
lsrs r0, 24
ldr r2, =gBattleAnimTarget
ldr r1, =gEffectBank
ldr r1, =gEffectBattler
ldrb r1, [r1]
strb r1, [r2]
bl DestroyAnimVisualTask

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@ -44,7 +44,7 @@ _0817C988:
bl GetBattlerSide
lsls r0, 24
lsrs r6, r0, 24
ldr r0, =gEffectBank
ldr r0, =gEffectBattler
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
@ -145,7 +145,7 @@ _0817CA9C:
bl GetBattlerPosition
lsls r0, 24
lsrs r5, r0, 25
ldr r0, =gEffectBank
ldr r0, =gEffectBattler
ldrb r0, [r0]
bl GetBattlerPosition
lsls r0, 24
@ -1302,7 +1302,7 @@ _0817D6F2:
bl _0817E0A6
_0817D704:
ldr r5, =gBattlerPartyIndexes
ldr r6, =gEffectBank
ldr r6, =gEffectBattler
ldrb r0, [r6]
lsls r0, 1
adds r0, r5
@ -1396,7 +1396,7 @@ _0817D7B2:
.pool
_0817D7D8:
ldr r5, =gBattlerPartyIndexes
ldr r6, =gEffectBank
ldr r6, =gEffectBattler
ldrb r0, [r6]
lsls r0, 1
adds r0, r5
@ -1440,7 +1440,7 @@ _0817D7D8:
.pool
_0817D838:
ldr r5, =gBattlerPartyIndexes
ldr r6, =gEffectBank
ldr r6, =gEffectBattler
ldrb r0, [r6]
lsls r0, 1
adds r0, r5
@ -1628,7 +1628,7 @@ _0817D9AE:
b _0817E086
_0817D9C2:
ldr r5, =gBattlerPartyIndexes
ldr r6, =gEffectBank
ldr r6, =gEffectBattler
ldrb r0, [r6]
lsls r0, 1
adds r0, r5
@ -1703,7 +1703,7 @@ _0817DA48:
.pool
_0817DA68:
ldr r5, =gBattlerPartyIndexes
ldr r6, =gEffectBank
ldr r6, =gEffectBattler
ldrb r0, [r6]
lsls r0, 1
adds r0, r5
@ -1791,7 +1791,7 @@ _0817DB10:
.pool
_0817DB24:
ldr r5, =gBattlerPartyIndexes
ldr r6, =gEffectBank
ldr r6, =gEffectBattler
ldrb r0, [r6]
lsls r0, 1
adds r0, r5

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@ -1373,11 +1373,11 @@
.endm
.macro jumpifmove move, jumpptr
jumpifhalfword EQUAL, gCurrentMove, \move, \jumpptr
jumpifhalfword CMP_EQUAL, gCurrentMove, \move, \jumpptr
.endm
.macro jumpifnotmove move, jumpptr
jumpifhalfword NOT_EQUAL, gCurrentMove, \move, \jumpptr
jumpifhalfword CMP_NOT_EQUAL, gCurrentMove, \move, \jumpptr
.endm
.macro jumpifstatus3 bank, status, jumpptr
@ -1389,13 +1389,13 @@
.endm
.macro jumpifmovehadnoeffect jumpptr
jumpifbyte COMMON_BITS, gMoveResultFlags, MOVE_RESULT_NO_EFFECT, \jumpptr
jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_NO_EFFECT, \jumpptr
.endm
.macro jumpifbattletype flags, jumpptr
jumpifword COMMON_BITS, gBattleTypeFlags, \flags, \jumpptr
jumpifword CMP_COMMON_BITS, gBattleTypeFlags, \flags, \jumpptr
.endm
.macro jumpifnotbattletype flags, jumpptr
jumpifword NO_COMMON_BITS, gBattleTypeFlags, \flags, \jumpptr
jumpifword CMP_NO_COMMON_BITS, gBattleTypeFlags, \flags, \jumpptr
.endm

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@ -16302,7 +16302,7 @@ _081B8BA8:
movs r0, 0x1
strb r0, [r1]
ldr r1, =gBattlerPartyIndexes
ldr r0, =gBankInMenu
ldr r0, =gBattlerInMenuId
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@ -16334,7 +16334,7 @@ _081B8BFC:
b _081B8C42
.pool
_081B8C20:
ldr r0, =gBankInMenu
ldr r0, =gBattlerInMenuId
ldrb r0, [r0]
ldr r1, =gBattlerPartyIndexes
lsls r0, 1

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@ -0,0 +1,9 @@
gPreBattleCallback1
gBattleMainFunc
gBattleResults
gLeveledUpInBattle
gBattlerControllerFuncs
gHealthboxSpriteIds
gMultiUsePlayerCursor
gNumberOfMovesToChoose
gUnknown_03005D7C

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@ -1,171 +0,0 @@
@ battle types
.set BATTLE_TYPE_DOUBLE , 0x0001
.set BATTLE_TYPE_LINK, 0x0002
.set BATTLE_TYPE_WILD, 0x0004
.set BATTLE_TYPE_TRAINER, 0x0008
.set BATTLE_TYPE_FIRST_BATTLE, 0x0010
.set BATTLE_TYPE_20, 0x0020
.set BATTLE_TYPE_MULTI, 0x0040
.set BATTLE_TYPE_SAFARI, 0x0080
.set BATTLE_TYPE_BATTLE_TOWER, 0x0100
.set BATTLE_TYPE_WALLY_TUTORIAL, 0x0200
.set BATTLE_TYPE_ROAMER, 0x0400
.set BATTLE_TYPE_EREADER_TRAINER, 0x0800
.set BATTLE_TYPE_KYOGRE_GROUDON, 0x1000
.set BATTLE_TYPE_LEGENDARY, 0x2000
.set BATTLE_TYPE_REGI, 0x4000
.set BATTLE_TYPE_TWO_OPPONENTS, 0x8000
.set BATTLE_TYPE_DOME, 0x10000
.set BATTLE_TYPE_PALACE, 0x20000
.set BATTLE_TYPE_ARENA, 0x40000
.set BATTLE_TYPE_FACTORY, 0x80000
.set BATTLE_TYPE_PIKE, 0x100000
.set BATTLE_TYPE_PYRAMID, 0x200000
.set BATTLE_TYPE_INGAME_PARTNER, 0x400000
.set BATTLE_TYPE_x800000, 0x800000
.set BATTLE_TYPE_RECORDED, 0x1000000
.set BATTLE_TYPE_x2000000, 0x2000000
.set BATTLE_TYPE_x4000000, 0x4000000
.set BATTLE_TYPE_SECRET_BASE, 0x8000000
.set BATTLE_TYPE_GROUDON, 0x10000000
.set BATTLE_TYPE_KYOGRE, 0x20000000
.set BATTLE_TYPE_RAYQUAZA, 0x40000000
.set BATTLE_TYPE_x80000000, 0x80000000
@ battle outcomes
.set WON, 0x1
.set LOST, 0x2
.set DREW, 0x3
.set RAN, 0x4
.set PLAYER_TELEPORTED, 0x5
.set MON_FLED, 0x6
.set CAUGHT, 0x7
.set OUT_OF_BALLS, 0x8
.set FORFEITED, 0x9
.set OPPONENT_TELEPORTED, 0xA
@ identities
.set B_POSITION_PLAYER_LEFT, 0
.set B_POSITION_OPPONENT_LEFT, 1
.set B_POSITION_PLAYER_RIGHT, 2
.set B_POSITION_OPPONENT_RIGHT, 3
@ status 1
.set STATUS1_SLEEP, 0x7
.set STATUS1_POISON, 0x8
.set STATUS1_BURN, 0x10
.set STATUS1_FREEZE, 0x20
.set STATUS1_PARALYSIS, 0x40
.set STATUS1_TOXIC_POISON, 0x80
.set STATUS1_TOXIC_COUNTER, 0xF00
.set STATUS1_ANY, STATUS1_SLEEP | STATUS1_POISON | STATUS1_BURN | STATUS1_FREEZE | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON
@ status 2
.set STATUS2_CONFUSION, 0x00000007
.set STATUS2_FLINCHED, 0x00000008
.set STATUS2_UPROAR, 0x00000070
.set STATUS2_BIDE, 0x00000300
.set STATUS2_LOCK_CONFUSE, 0x00000C00
.set STATUS2_MULTIPLETURNS, 0x00001000
.set STATUS2_WRAPPED, 0x0000E000
.set STATUS2_INFATUATION, 0x000F0000
.set STATUS2_FOCUS_ENERGY, 0x00100000
.set STATUS2_TRANSFORMED, 0x00200000
.set STATUS2_RECHARGE, 0x00400000
.set STATUS2_RAGE, 0x00800000
.set STATUS2_SUBSTITUTE, 0x01000000
.set STATUS2_DESTINY_BOND, 0x02000000
.set STATUS2_ESCAPE_PREVENTION, 0x04000000
.set STATUS2_NIGHTMARE, 0x08000000
.set STATUS2_CURSED, 0x10000000
.set STATUS2_FORESIGHT, 0x20000000
.set STATUS2_DEFENSE_CURL, 0x40000000
.set STATUS2_TORMENT, 0x80000000
@ status 3
.set STATUS3_LEECHSEED_BANK, 0x3
.set STATUS3_LEECHSEED, 0x4
.set STATUS3_ALWAYS_HITS, 0x18
.set STATUS3_PERISH_SONG, 0x20
.set STATUS3_ON_AIR, 0x40
.set STATUS3_UNDERGROUND, 0x80
.set STATUS3_MINIMIZED, 0x100
.set STATUS3_ROOTED, 0x400
.set STATUS3_CHARGED_UP, 0x200
.set STATUS3_YAWN, 0x1800
.set STATUS3_IMPRISONED_OTHERS, 0x2000
.set STATUS3_GRUDGE, 0x4000
.set STATUS3_CANT_SCORE_A_CRIT, 0x8000
.set STATUS3_MUDSPORT, 0x10000
.set STATUS3_WATERSPORT, 0x20000
.set STATUS3_UNDERWATER, 0x40000
.set STATUS3_INTIMIDATE_POKES, 0x80000
.set STATUS3_TRACE, 0x100000
@ side status
.set SIDE_STATUS_REFLECT, 0x1
.set SIDE_STATUS_LIGHTSCREEN, 0x2
.set SIDE_STATUS_X4, 0x4
.set SIDE_STATUS_SPIKES, 0x10
.set SIDE_STATUS_SAFEGUARD, 0x20
.set SIDE_STATUS_FUTUREATTACK, 0x40
.set SIDE_STATUS_MIST, 0x100
.set SIDE_STATUS_SPIKES_DAMAGED, 0x200
@ stats
.set HP, 0x0
.set ATK, 0x1
.set DEF, 0x2
.set SPEED, 0x3
.set SPATK, 0x4
.set SPDEF, 0x5
.set ACC, 0x6
.set EVASION, 0x7
@ weather flags
.set WEATHER_RAIN_TEMPORARY, 0x01
.set WEATHER_RAIN_DOWNPOUR, 0x02
.set WEATHER_RAIN_PERMANENT, 0x04
.set WEATHER_SANDSTORM_TEMPORARY, 0x08
.set WEATHER_SANDSTORM_PERMANENT, 0x10
.set WEATHER_SUN_TEMPORARY, 0x20
.set WEATHER_SUN_PERMANENT, 0x40
.set WEATHER_HAIL, 0x80
@ hitmarker
.set HITMARKER_x10, 0x00000010
.set HITMARKER_x20, 0x00000020
.set HITMARKER_DESTINYBOND, 0x00000040
.set HITMARKER_NO_ANIMATIONS, 0x00000080
.set HITMARKER_IGNORE_SUBSTITUTE, 0x00000100
.set HITMARKER_NO_ATTACKSTRING, 0x00000200
.set HITMARKER_ATTACKSTRING_PRINTED, 0x00000400
.set HITMARKER_NO_PPDEDUCT, 0x00000800
.set HITMARKER_PURSUIT_TRAP, 0x00001000
.set HITMARKER_IGNORE_SAFEGUARD, 0x00002000
.set HITMARKER_SYNCHRONISE_EFFECT, 0x00004000
.set HITMARKER_RUN, 0x00008000
.set HITMARKER_IGNORE_ON_AIR, 0x00010000
.set HITMARKER_IGNORE_UNDERGROUND, 0x00020000
.set HITMARKER_IGNORE_UNDERWATER, 0x00040000
.set HITMARKER_UNABLE_TO_USE_MOVE, 0x00080000
.set HITMARKER_x100000, 0x00100000
.set HITMARKER_x200000, 0x00200000
.set HITMARKER_x400000, 0x00400000
.set HITMARKER_x800000, 0x00800000
.set HITMARKER_GRUDGE, 0x01000000
.set HITMARKER_OBEYS, 0x02000000
.set HITMARKER_x4000000, 0x04000000
.set HITMARKER_x8000000, 0x08000000
@ move flags
.set MOVE_RESULT_MISSED, 0x1
.set MOVE_RESULT_SUPER_EFFECTIVE, 0x2
.set MOVE_RESULT_NOT_VERY_EFFECTIVE, 0x4
.set MOVE_RESULT_DOESNT_AFFECT_FOE, 0x8
.set MOVE_RESULT_ONE_HIT_KO, 0x10
.set MOVE_RESULT_FAILED, 0x20
.set MOVE_RESULT_FOE_ENDURED, 0x40
.set MOVE_RESULT_FOE_HUNG_ON, 0x80
.set MOVE_RESULT_NO_EFFECT, (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE | MOVE_RESULT_FAILED)

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@ -1,169 +0,0 @@
@ animation ids
.set ANIM_CASTFORM_CHANGE, 0x0
.set ANIM_STATS_CHANGE, 0x1
.set ANIM_SUBSTITUTE_FADE, 0x2
.set ANIM_SUBSTITUTE_APPEAR, 0x3
.set ANIM_x4, 0x4
.set ANIM_ITEM_KNOCKOFF, 0x5
.set ANIM_TURN_TRAP, 0x6
.set ANIM_ITEM_EFFECT, 0x7
.set ANIM_SMOKEBALL_ESCAPE, 0x8
.set ANIM_HANGED_ON, 0x9
.set ANIM_RAIN_CONTINUES, 0xA
.set ANIM_SUN_CONTINUES, 0xB
.set ANIM_SANDSTORM_CONTINUES, 0xC
.set ANIM_HAIL_CONTINUES, 0xD
.set ANIM_LEECH_SEED_DRAIN, 0xE
.set ANIM_MON_HIT, 0xF
.set ANIM_ITEM_STEAL, 0x10
.set ANIM_SNATCH_MOVE, 0x11
.set ANIM_FUTURE_SIGHT_HIT, 0x12
.set ANIM_DOOM_DESIRE_HIT, 0x13
.set ANIM_x14, 0x14
.set ANIM_INGRAIN_HEAL, 0x15
.set ANIM_WISH_HEAL, 0x16
@ atk 80
.set ATK80_DMG_CHANGE_SIGN, 0x0
.set ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP, 0x1
.set ATK80_DMG_DOUBLED, 0x2
@ compare operands
.set EQUAL, 0x0
.set NOT_EQUAL, 0x1
.set GREATER_THAN, 0x2
.set LESS_THAN, 0x3
.set COMMON_BITS, 0x4
.set NO_COMMON_BITS, 0x5
@ move effects
.set EFFECT_SLEEP, 0x1
.set EFFECT_POISON, 0x2
.set EFFECT_BURN, 0x3
.set EFFECT_FREEZE, 0x4
.set EFFECT_PARALYSIS, 0x5
.set EFFECT_TOXIC, 0x6
.set EFFECT_CONFUSION, 0x7
.set EFFECT_FLINCH, 0x8
.set EFFECT_TRI_ATTACK, 0x9
.set EFFECT_UPROAR, 0xA
.set EFFECT_PAYDAY, 0xB
.set EFFECT_CHARGING, 0xC
.set EFFECT_WRAP, 0xD
.set EFFECT_RECOIL_25, 0xE
.set EFFECT_ATK_PLUS_1, 0xF
.set EFFECT_DEF_PLUS_1, 0x10
.set EFFECT_SPD_PLUS_1, 0x11
.set EFFECT_SP_ATK_PLUS_1, 0x12
.set EFFECT_SP_DEF_PLUS_1, 0x13
.set EFFECT_ACC_PLUS_1, 0x14
.set EFFECT_EVS_PLUS_1, 0x15
.set EFFECT_ATK_MINUS_1, 0x16
.set EFFECT_DEF_MINUS_1, 0x17
.set EFFECT_SPD_MINUS_1, 0x18
.set EFFECT_SP_ATK_MINUS_1, 0x19
.set EFFECT_SP_DEF_MINUS_1, 0x1A
.set EFFECT_ACC_MINUS_1, 0x1B
.set EFFECT_EVS_MINUS_1, 0x1C
.set EFFECT_RECHARGE, 0x1D
.set EFFECT_RAGE, 0x1E
.set EFFECT_STEAL_ITEM, 0x1F
.set EFFECT_PREVENT_ESCAPE, 0x20
.set EFFECT_NIGHTMARE, 0x21
.set EFFECT_ALL_STATS_UP, 0x22
.set EFFECT_RAPIDSPIN, 0x23
.set EFFECT_REMOVE_PARALYSIS, 0x24
.set EFFECT_ATK_DEF_DOWN, 0x25
.set EFFECT_RECOIL_33_PARALYSIS, 0x26
.set EFFECT_ATK_PLUS_2, 0x27
.set EFFECT_DEF_PLUS_2, 0x28
.set EFFECT_SPD_PLUS_2, 0x29
.set EFFECT_SP_ATK_PLUS_2, 0x2A
.set EFFECT_SP_DEF_PLUS_2, 0x2B
.set EFFECT_ACC_PLUS_2, 0x2C
.set EFFECT_EVS_PLUS_2, 0x2D
.set EFFECT_ATK_MINUS_2, 0x2E
.set EFFECT_DEF_MINUS_2, 0x2F
.set EFFECT_SPD_MINUS_2, 0x30
.set EFFECT_SP_ATK_MINUS_2, 0x31
.set EFFECT_SP_DEF_MINUS_2, 0x32
.set EFFECT_ACC_MINUS_2, 0x33
.set EFFECT_EVS_MINUS_2, 0x34
.set EFFECT_THRASH, 0x35
.set EFFECT_KNOCK_OFF, 0x36
.set EFFECT_NOTHING_37, 0x37
.set EFFECT_NOTHING_38, 0x38
.set EFFECT_NOTHING_39, 0x39
.set EFFECT_NOTHING_3A, 0x3A
.set EFFECT_SP_ATK_TWO_DOWN, 0x3B
.set EFFECT_NOTHING_3C, 0x3C
.set EFFECT_NOTHING_3D, 0x3D
.set EFFECT_NOTHING_3E, 0x3E
.set EFFECT_NOTHING_3F, 0x3F
.set AFFECTS_USER, 0x40
.set CERTAIN, 0x80
@ accuracy calc
.set NO_ACC_CALC, 0xFFFE
.set NO_ACC_CALC_CHECK_LOCK_ON, 0xFFFF
.set ACC_CURR_MOVE, 0x0
@ bank values
.set TARGET, 0x0
.set ATTACKER, 0x1
.set EFFECT_BANK, 0x2
.set GBANK_1, 0x3
.set ATTACKER_WITH_PARTNER, 0x4 @ only for cmd98
.set BANK0, 0x7
.set SCRIPTING_BANK, 0xA
.set OPPONENT1, 0xC
@ various
.set VARIOUS_CANCEL_MULTI_TURN_MOVES, 0
.set VARIOUS_SET_MAGIC_COAT_TARGET, 1
.set VARIOUS_IS_RUNNING_IMPOSSIBLE, 2
.set VARIOUS_GET_MOVE_TARGET, 3
.set VARIOUS_RESET_INTIMIDATE_TRACE_BITS, 5
.set VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP, 6
.set VARIOUS_EMIT_YESNOBOX, 13
.set VARIOUS_WAIT_CRY, 18
.set VARIOUS_RETURN_OPPONENT_MON1, 19
.set VARIOUS_RETURN_OPPONENT_MON2, 20
.set VARIOUS_SET_TELEPORT_OUTCOME, 25
.set VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC, 26
@ jumpifcant switch flag argument
.set ATK4F_DONT_CHECK_STATUSES, 0x80
@ battle scripting struct
.equiv sPAINSPLIT_HP, gBattleScripting
.equiv sBIDE_DMG, gBattleScripting + 4
.equiv sMULTIHIT_STRING, gBattleScripting + 8
.equiv sDMG_MULTIPLIER, gBattleScripting + 0xE
.equiv sTWOTURN_STRINGID, gBattleScripting + 0xF
.equiv sANIM_ARG1, gBattleScripting + 0x10
.equiv sANIM_ARG2, gBattleScripting + 0x11
.equiv sTRIPLE_KICK_POWER, gBattleScripting + 0x12
.equiv sMOVEEND_STATE, gBattleScripting + 0x14
.equiv sBANK_WITH_ABILITY, gBattleScripting + 0x15
.equiv sMULTIHIT_EFFECT, gBattleScripting + 0x16
.equiv sBANK, gBattleScripting + 0x17
.equiv sANIM_TURN, gBattleScripting + 0x18
.equiv sANIM_TARGETS_HIT, gBattleScripting + 0x19
.equiv sSTATCHANGER, gBattleScripting + 0x1A
.equiv sFIELD_1B, gBattleScripting + 0x1B
.equiv sGIVEEXP_STATE, gBattleScripting + 0x1C
.equiv sBATTLE_STYLE, gBattleScripting + 0x1D
.equiv sLVLBOX_STATE, gBattleScripting + 0x1E
.equiv sLEARNMOVE_STATE, gBattleScripting + 0x1F
.equiv sFIELD_20, gBattleScripting + 0x20
.equiv sRESHOW_MAIN_STATE, gBattleScripting + 0x21
.equiv sRESHOW_HELPER_STATE, gBattleScripting + 0x22
.equiv sFIELD_23, gBattleScripting + 0x23
.equiv sFIELD_24, gBattleScripting + 0x24
.equiv sMULTIPLAYER_ID, gBattleScripting + 0x25
@ battle communication struct
.equiv cEFFECT_CHOOSER, gBattleCommunication + 3
.equiv cMULTISTRING_CHOOSER, gBattleCommunication + 5

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@ -1,375 +0,0 @@
.set STRINGID_INTROMSG, 0
.set STRINGID_INTROSENDOUT, 1
.set STRINGID_RETURNMON, 2
.set STRINGID_SWITCHINMON, 3
.set STRINGID_USEDMOVE, 4
.set STRINGID_BATTLEEND, 5
.set STRINGID_TRAINER1LOSETEXT, 12
.set STRINGID_PKMNGAINEDEXP, 13
.set STRINGID_PKMNGREWTOLV, 14
.set STRINGID_PKMNLEARNEDMOVE, 15
.set STRINGID_TRYTOLEARNMOVE1, 16
.set STRINGID_TRYTOLEARNMOVE2, 17
.set STRINGID_TRYTOLEARNMOVE3, 18
.set STRINGID_PKMNFORGOTMOVE, 19
.set STRINGID_STOPLEARNINGMOVE, 20
.set STRINGID_DIDNOTLEARNMOVE, 21
.set STRINGID_PKMNLEARNEDMOVE2, 22
.set STRINGID_ATTACKMISSED, 23
.set STRINGID_PKMNPROTECTEDITSELF, 24
.set STRINGID_STATSWONTINCREASE2, 25
.set STRINGID_AVOIDEDDAMAGE, 26
.set STRINGID_ITDOESNTAFFECT, 27
.set STRINGID_ATTACKERFAINTED, 28
.set STRINGID_TARGETFAINTED, 29
.set STRINGID_PLAYERGOTMONEY, 30
.set STRINGID_PLAYERWHITEOUT, 31
.set STRINGID_PLAYERWHITEOUT2, 32
.set STRINGID_PREVENTSESCAPE, 33
.set STRINGID_HITXTIMES, 34
.set STRINGID_PKMNFELLASLEEP, 35
.set STRINGID_PKMNMADESLEEP, 36
.set STRINGID_PKMNALREADYASLEEP, 37
.set STRINGID_PKMNALREADYASLEEP2, 38
.set STRINGID_PKMNWASNTAFFECTED, 39
.set STRINGID_PKMNWASPOISONED, 40
.set STRINGID_PKMNPOISONEDBY, 41
.set STRINGID_PKMNHURTBYPOISON, 42
.set STRINGID_PKMNALREADYPOISONED, 43
.set STRINGID_PKMNBADLYPOISONED, 44
.set STRINGID_PKMNENERGYDRAINED, 45
.set STRINGID_PKMNWASBURNED, 46
.set STRINGID_PKMNBURNEDBY, 47
.set STRINGID_PKMNHURTBYBURN, 48
.set STRINGID_PKMNWASFROZEN, 49
.set STRINGID_PKMNFROZENBY, 50
.set STRINGID_PKMNISFROZEN, 51
.set STRINGID_PKMNWASDEFROSTED, 52
.set STRINGID_PKMNWASDEFROSTED2, 53
.set STRINGID_PKMNWASDEFROSTEDBY, 54
.set STRINGID_PKMNWASPARALYZED, 55
.set STRINGID_PKMNWASPARALYZEDBY, 56
.set STRINGID_PKMNISPARALYZED, 57
.set STRINGID_PKMNISALREADYPARALYZED, 58
.set STRINGID_PKMNHEALEDPARALYSIS, 59
.set STRINGID_PKMNDREAMEATEN, 60
.set STRINGID_STATSWONTINCREASE, 61
.set STRINGID_STATSWONTDECREASE, 62
.set STRINGID_TEAMSTOPPEDWORKING, 63
.set STRINGID_FOESTOPPEDWORKING, 64
.set STRINGID_PKMNISCONFUSED, 65
.set STRINGID_PKMNHEALEDCONFUSION, 66
.set STRINGID_PKMNWASCONFUSED, 67
.set STRINGID_PKMNALREADYCONFUSED, 68
.set STRINGID_PKMNFELLINLOVE, 69
.set STRINGID_PKMNINLOVE, 70
.set STRINGID_PKMNIMMOBILIZEDBYLOVE, 71
.set STRINGID_PKMNBLOWNAWAY, 72
.set STRINGID_PKMNCHANGEDTYPE, 73
.set STRINGID_PKMNFLINCHED, 74
.set STRINGID_PKMNREGAINEDHEALTH, 75
.set STRINGID_PKMNHPFULL, 76
.set STRINGID_PKMNRAISEDSPDEF, 77
.set STRINGID_PKMNRAISEDDEF, 78
.set STRINGID_PKMNCOVEREDBYVEIL, 79
.set STRINGID_PKMNUSEDSAFEGUARD, 80
.set STRINGID_PKMNSAFEGUARDEXPIRED, 81
.set STRINGID_PKMNWENTTOSLEEP, 82
.set STRINGID_PKMNSLEPTHEALTHY, 83
.set STRINGID_PKMNWHIPPEDWHIRLWIND, 84
.set STRINGID_PKMNTOOKSUNLIGHT, 85
.set STRINGID_PKMNLOWEREDHEAD, 86
.set STRINGID_PKMNISGLOWING, 87
.set STRINGID_PKMNFLEWHIGH, 88
.set STRINGID_PKMNDUGHOLE, 89
.set STRINGID_PKMNSQUEEZEDBYBIND, 90
.set STRINGID_PKMNTRAPPEDINVORTEX, 91
.set STRINGID_PKMNWRAPPEDBY, 92
.set STRINGID_PKMNCLAMPED, 93
.set STRINGID_PKMNHURTBY, 94
.set STRINGID_PKMNFREEDFROM, 95
.set STRINGID_PKMNCRASHED, 96
.set STRINGID_PKMNSHROUDEDINMIST, 97
.set STRINGID_PKMNPROTECTEDBYMIST, 98
.set STRINGID_PKMNGETTINGPUMPED, 99
.set STRINGID_PKMNHITWITHRECOIL, 100
.set STRINGID_PKMNPROTECTEDITSELF2, 101
.set STRINGID_PKMNBUFFETEDBYSANDSTORM, 102
.set STRINGID_PKMNPELTEDBYHAIL, 103
.set STRINGID_PKMNSEEDED, 104
.set STRINGID_PKMNEVADEDATTACK, 105
.set STRINGID_PKMNSAPPEDBYLEECHSEED, 106
.set STRINGID_PKMNFASTASLEEP, 107
.set STRINGID_PKMNWOKEUP, 108
.set STRINGID_PKMNUPROARKEPTAWAKE, 109
.set STRINGID_PKMNWOKEUPINUPROAR, 110
.set STRINGID_PKMNCAUSEDUPROAR, 111
.set STRINGID_PKMNMAKINGUPROAR, 112
.set STRINGID_PKMNCALMEDDOWN, 113
.set STRINGID_PKMNCANTSLEEPINUPROAR, 114
.set STRINGID_PKMNSTOCKPILED, 115
.set STRINGID_PKMNCANTSTOCKPILE, 116
.set STRINGID_PKMNCANTSLEEPINUPROAR2, 117
.set STRINGID_UPROARKEPTPKMNAWAKE, 118
.set STRINGID_PKMNSTAYEDAWAKEUSING, 119
.set STRINGID_PKMNSTORINGENERGY, 120
.set STRINGID_PKMNUNLEASHEDENERGY, 121
.set STRINGID_PKMNFATIGUECONFUSION, 122
.set STRINGID_PKMNPICKEDUPITEM, 123
.set STRINGID_PKMNUNAFFECTED, 124
.set STRINGID_PKMNTRANSFORMEDINTO, 125
.set STRINGID_PKMNMADESUBSTITUTE, 126
.set STRINGID_PKMNHASSUBSTITUTE, 127
.set STRINGID_SUBSTITUTEDAMAGED, 128
.set STRINGID_PKMNSUBSTITUTEFADED, 129
.set STRINGID_PKMNMUSTRECHARGE, 130
.set STRINGID_PKMNRAGEBUILDING, 131
.set STRINGID_PKMNMOVEWASDISABLED, 132
.set STRINGID_PKMNMOVEISDISABLED, 133
.set STRINGID_PKMNMOVEDISABLEDNOMORE, 134
.set STRINGID_PKMNGOTENCORE, 135
.set STRINGID_PKMNENCOREENDED, 136
.set STRINGID_PKMNTOOKAIM, 137
.set STRINGID_PKMNSKETCHEDMOVE, 138
.set STRINGID_PKMNTRYINGTOTAKEFOE, 139
.set STRINGID_PKMNTOOKFOE, 140
.set STRINGID_PKMNREDUCEDPP, 141
.set STRINGID_PKMNSTOLEITEM, 142
.set STRINGID_TARGETCANTESCAPENOW, 143
.set STRINGID_PKMNFELLINTONIGHTMARE, 144
.set STRINGID_PKMNLOCKEDINNIGHTMARE, 145
.set STRINGID_PKMNLAIDCURSE, 146
.set STRINGID_PKMNAFFLICTEDBYCURSE, 147
.set STRINGID_SPIKESSCATTERED, 148
.set STRINGID_PKMNHURTBYSPIKES, 149
.set STRINGID_PKMNIDENTIFIED, 150
.set STRINGID_PKMNPERISHCOUNTFELL, 151
.set STRINGID_PKMNBRACEDITSELF, 152
.set STRINGID_PKMNENDUREDHIT, 153
.set STRINGID_MAGNITUDESTRENGTH, 154
.set STRINGID_PKMNCUTHPMAXEDATTACK, 155
.set STRINGID_PKMNCOPIEDSTATCHANGES, 156
.set STRINGID_PKMNGOTFREE, 157
.set STRINGID_PKMNSHEDLEECHSEED, 158
.set STRINGID_PKMNBLEWAWAYSPIKES, 159
.set STRINGID_PKMNFLEDFROMBATTLE, 160
.set STRINGID_PKMNFORESAWATTACK, 161
.set STRINGID_PKMNTOOKATTACK, 162
.set STRINGID_PKMNATTACK, 163
.set STRINGID_PKMNCENTERATTENTION, 164
.set STRINGID_PKMNCHARGINGPOWER, 165
.set STRINGID_NATUREPOWERTURNEDINTO, 166
.set STRINGID_PKMNSTATUSNORMAL, 167
.set STRINGID_PKMNHASNOMOVESLEFT, 168
.set STRINGID_PKMNSUBJECTEDTOTORMENT, 169
.set STRINGID_PKMNCANTUSEMOVETORMENT, 170
.set STRINGID_PKMNTIGHTENINGFOCUS, 171
.set STRINGID_PKMNFELLFORTAUNT, 172
.set STRINGID_PKMNCANTUSEMOVETAUNT, 173
.set STRINGID_PKMNREADYTOHELP, 174
.set STRINGID_PKMNSWITCHEDITEMS, 175
.set STRINGID_PKMNCOPIEDFOE, 176
.set STRINGID_PKMNMADEWISH, 177
.set STRINGID_PKMNWISHCAMETRUE, 178
.set STRINGID_PKMNPLANTEDROOTS, 179
.set STRINGID_PKMNABSORBEDNUTRIENTS, 180
.set STRINGID_PKMNANCHOREDITSELF, 181
.set STRINGID_PKMNWASMADEDROWSY, 182
.set STRINGID_PKMNKNOCKEDOFF, 183
.set STRINGID_PKMNSWAPPEDABILITIES, 184
.set STRINGID_PKMNSEALEDOPPONENTMOVE, 185
.set STRINGID_PKMNCANTUSEMOVESEALED, 186
.set STRINGID_PKMNWANTSGRUDGE, 187
.set STRINGID_PKMNLOSTPPGRUDGE, 188
.set STRINGID_PKMNSHROUDEDITSELF, 189
.set STRINGID_PKMNMOVEBOUNCED, 190
.set STRINGID_PKMNWAITSFORTARGET, 191
.set STRINGID_PKMNSNATCHEDMOVE, 192
.set STRINGID_PKMNMADEITRAIN, 193
.set STRINGID_PKMNRAISEDSPEED, 194
.set STRINGID_PKMNPROTECTEDBY, 195
.set STRINGID_PKMNPREVENTSUSAGE, 196
.set STRINGID_PKMNRESTOREDHPUSING, 197
.set STRINGID_PKMNCHANGEDTYPEWITH, 198
.set STRINGID_PKMNPREVENTSPARALYSISWITH, 199
.set STRINGID_PKMNPREVENTSROMANCEWITH, 200
.set STRINGID_PKMNPREVENTSPOISONINGWITH, 201
.set STRINGID_PKMNPREVENTSCONFUSIONWITH, 202
.set STRINGID_PKMNRAISEDFIREPOWERWITH, 203
.set STRINGID_PKMNANCHORSITSELFWITH, 204
.set STRINGID_PKMNCUTSATTACKWITH, 205
.set STRINGID_PKMNPREVENTSSTATLOSSWITH, 206
.set STRINGID_PKMNHURTSWITH, 207
.set STRINGID_PKMNTRACED, 208
.set STRINGID_STATSHARPLY, 209
.set STRINGID_STATROSE, 210
.set STRINGID_STATHARSHLY, 211
.set STRINGID_STATFELL, 212
.set STRINGID_PKMNSSTATCHANGED, 213
.set STRINGID_PKMNSSTATCHANGED2, 214
.set STRINGID_PKMNSSTATCHANGED3, 215
.set STRINGID_PKMNSSTATCHANGED4, 216
.set STRINGID_CRITICALHIT, 217
.set STRINGID_ONEHITKO, 218
.set STRINGID_123POOF, 219
.set STRINGID_ANDELLIPSIS, 220
.set STRINGID_NOTVERYEFFECTIVE, 221
.set STRINGID_SUPEREFFECTIVE, 222
.set STRINGID_GOTAWAYSAFELY, 223
.set STRINGID_WILDPKMNFLED, 224
.set STRINGID_NORUNNINGFROMTRAINERS, 225
.set STRINGID_CANTESCAPE, 226
.set STRINGID_DONTLEAVEBIRCH, 227
.set STRINGID_BUTNOTHINGHAPPENED, 228
.set STRINGID_BUTITFAILED, 229
.set STRINGID_ITHURTCONFUSION, 230
.set STRINGID_MIRRORMOVEFAILED, 231
.set STRINGID_STARTEDTORAIN, 232
.set STRINGID_DOWNPOURSTARTED, 233
.set STRINGID_RAINCONTINUES, 234
.set STRINGID_DOWNPOURCONTINUES, 235
.set STRINGID_RAINSTOPPED, 236
.set STRINGID_SANDSTORMBREWED, 237
.set STRINGID_SANDSTORMRAGES, 238
.set STRINGID_SANDSTORMSUBSIDED, 239
.set STRINGID_SUNLIGHTGOTBRIGHT, 240
.set STRINGID_SUNLIGHTSTRONG, 241
.set STRINGID_SUNLIGHTFADED, 242
.set STRINGID_STARTEDHAIL, 243
.set STRINGID_HAILCONTINUES, 244
.set STRINGID_HAILSTOPPED, 245
.set STRINGID_FAILEDTOSPITUP, 246
.set STRINGID_FAILEDTOSWALLOW, 247
.set STRINGID_WINDBECAMEHEATWAVE, 248
.set STRINGID_STATCHANGESGONE, 249
.set STRINGID_COINSSCATTERED, 250
.set STRINGID_TOOWEAKFORSUBSTITUTE, 251
.set STRINGID_SHAREDPAIN, 252
.set STRINGID_BELLCHIMED, 253
.set STRINGID_FAINTINTHREE, 254
.set STRINGID_NOPPLEFT, 255
.set STRINGID_BUTNOPPLEFT, 256
.set STRINGID_PLAYERUSEDITEM, 257
.set STRINGID_WALLYUSEDITEM, 258
.set STRINGID_TRAINERBLOCKEDBALL, 259
.set STRINGID_DONTBEATHIEF, 260
.set STRINGID_ITDODGEDBALL, 261
.set STRINGID_YOUMISSEDPKMN, 262
.set STRINGID_PKMNBROKEFREE, 263
.set STRINGID_ITAPPEAREDCAUGHT, 264
.set STRINGID_AARGHALMOSTHADIT, 265
.set STRINGID_SHOOTSOCLOSE, 266
.set STRINGID_GOTCHAPKMNCAUGHT, 267
.set STRINGID_GOTCHAPKMNCAUGHT2, 268
.set STRINGID_GIVENICKNAMECAPTURED, 269
.set STRINGID_PKMNSENTTOPC, 270
.set STRINGID_PKMNDATAADDEDTODEX, 271
.set STRINGID_ITISRAINING, 272
.set STRINGID_SANDSTORMISRAGING, 273
.set STRINGID_CANTESCAPE2, 274
.set STRINGID_PKMNIGNORESASLEEP, 275
.set STRINGID_PKMNIGNOREDORDERS, 276
.set STRINGID_PKMNBEGANTONAP, 277
.set STRINGID_PKMNLOAFING, 278
.set STRINGID_PKMNWONTOBEY, 279
.set STRINGID_PKMNTURNEDAWAY, 280
.set STRINGID_PKMNPRETENDNOTNOTICE, 281
.set STRINGID_ENEMYABOUTTOSWITCHPKMN, 282
.set STRINGID_CREPTCLOSER, 283
.set STRINGID_CANTGETCLOSER, 284
.set STRINGID_PKMNWATCHINGCAREFULLY, 285
.set STRINGID_PKMNCURIOUSABOUTX, 286
.set STRINGID_PKMNENTHRALLEDBYX, 287
.set STRINGID_PKMNIGNOREDX, 288
.set STRINGID_THREWPOKEBLOCKATPKMN, 289
.set STRINGID_OUTOFSAFARIBALLS, 290
.set STRINGID_PKMNSITEMCUREDPARALYSIS, 291
.set STRINGID_PKMNSITEMCUREDPOISON, 292
.set STRINGID_PKMNSITEMHEALEDBURN, 293
.set STRINGID_PKMNSITEMDEFROSTEDIT, 294
.set STRINGID_PKMNSITEMWOKEIT, 295
.set STRINGID_PKMNSITEMSNAPPEDOUT, 296
.set STRINGID_PKMNSITEMCUREDPROBLEM, 297
.set STRINGID_PKMNSITEMRESTOREDHEALTH, 298
.set STRINGID_PKMNSITEMRESTOREDPP, 299
.set STRINGID_PKMNSITEMRESTOREDSTATUS, 300
.set STRINGID_PKMNSITEMRESTOREDHPALITTLE, 301
.set STRINGID_ITEMALLOWSONLYYMOVE, 302
.set STRINGID_PKMNHUNGONWITHX, 303
.set STRINGID_EMPTYSTRING3, 304
.set STRINGID_PKMNSXPREVENTSBURNS, 305
.set STRINGID_PKMNSXBLOCKSY, 306
.set STRINGID_PKMNSXRESTOREDHPALITTLE2, 307
.set STRINGID_PKMNSXWHIPPEDUPSANDSTORM, 308
.set STRINGID_PKMNSXPREVENTSYLOSS, 309
.set STRINGID_PKMNSXINFATUATEDY, 310
.set STRINGID_PKMNSXMADEYINEFFECTIVE, 311
.set STRINGID_PKMNSXCUREDYPROBLEM, 312
.set STRINGID_ITSUCKEDLIQUIDOOZE, 313
.set STRINGID_PKMNTRANSFORMED, 314
.set STRINGID_ELECTRICITYWEAKENED, 315
.set STRINGID_FIREWEAKENED, 316
.set STRINGID_PKMNHIDUNDERWATER, 317
.set STRINGID_PKMNSPRANGUP, 318
.set STRINGID_HMMOVESCANTBEFORGOTTEN, 319
.set STRINGID_XFOUNDONEY, 320
.set STRINGID_PLAYERDEFEATEDTRAINER1, 321
.set STRINGID_SOOTHINGAROMA, 322
.set STRINGID_ITEMSCANTBEUSEDNOW, 323
.set STRINGID_FORXCOMMAYZ, 324
.set STRINGID_USINGXTHEYOFZN, 325
.set STRINGID_PKMNUSEDXTOGETPUMPED, 326
.set STRINGID_PKMNSXMADEYUSELESS, 327
.set STRINGID_PKMNTRAPPEDBYSANDTOMB, 328
.set STRINGID_EMPTYSTRING4, 329
.set STRINGID_ABOOSTED, 330
.set STRINGID_PKMNSXINTENSIFIEDSUN, 331
.set STRINGID_PKMNMAKESGROUNDMISS, 332
.set STRINGID_YOUTHROWABALLNOWRIGHT, 333
.set STRINGID_PKMNSXTOOKATTACK, 334
.set STRINGID_PKMNCHOSEXASDESTINY, 335
.set STRINGID_PKMNLOSTFOCUS, 336
.set STRINGID_USENEXTPKMN, 337
.set STRINGID_PKMNFLEDUSINGITS, 338
.set STRINGID_PKMNFLEDUSING, 339
.set STRINGID_PKMNWASDRAGGEDOUT, 340
.set STRINGID_PREVENTEDFROMWORKING, 341
.set STRINGID_PKMNSITEMNORMALIZEDSTATUS, 342
.set STRINGID_TRAINER1USEDITEM, 343
.set STRINGID_BOXISFULL, 344
.set STRINGID_PKMNAVOIDEDATTACK, 345
.set STRINGID_PKMNSXMADEITINEFFECTIVE, 346
.set STRINGID_PKMNSXPREVENTSFLINCHING, 347
.set STRINGID_PKMNALREADYHASBURN, 348
.set STRINGID_STATSWONTDECREASE2, 349
.set STRINGID_PKMNSXBLOCKSY2, 350
.set STRINGID_PKMNSXWOREOFF, 351
.set STRINGID_PKMNRAISEDDEFALITTLE, 352
.set STRINGID_PKMNRAISEDSPDEFALITTLE, 353
.set STRINGID_THEWALLSHATTERED, 354
.set STRINGID_PKMNSXPREVENTSYSZ, 355
.set STRINGID_PKMNSXCUREDITSYPROBLEM, 356
.set STRINGID_ATTACKERCANTESCAPE, 357
.set STRINGID_PKMNOBTAINEDX, 358
.set STRINGID_PKMNOBTAINEDX2, 359
.set STRINGID_PKMNOBTAINEDXYOBTAINEDZ, 360
.set STRINGID_BUTNOEFFECT, 361
.set STRINGID_PKMNSXHADNOEFFECTONY, 362
.set STRINGID_TWOENEMIESDEFEATED, 363
.set STRINGID_TRAINER2LOSETEXT, 364
.set STRINGID_PKMNINCAPABLEOFPOWER, 365
.set STRINGID_GLINTAPPEARSINEYE, 366
.set STRINGID_PKMNGETTINGINTOPOSITION, 367
.set STRINGID_PKMNBEGANGROWLINGDEEPLY, 368
.set STRINGID_PKMNEAGERFORMORE, 369
.set STRINGID_DEFEATEDOPPONENTBYREFEREE, 370
.set STRINGID_LOSTTOOPPONENTBYREFEREE, 371
.set STRINGID_TIEDOPPONENTBYREFEREE, 372
.set STRINGID_QUESTIONFORFEITMATCH, 373
.set STRINGID_FORFEITEDMATCH, 374
.set STRINGID_PKMNTRANSFERREDSOMEONESPC, 375
.set STRINGID_PKMNTRANSFERREDLANETTESPC, 376
.set STRINGID_PKMNBOXSOMEONESPCFULL, 377
.set STRINGID_PKMNBOXLANETTESPCFULL, 378
.set STRINGID_TRAINER1WINTEXT, 379
.set STRINGID_TRAINER2WINTEXT, 380

View File

@ -1,6 +1,5 @@
.include "constants/gba_constants.inc"
.include "constants/misc_constants.inc"
.include "constants/type_constants.inc"
.include "constants/contest_constants.inc"
.include "constants/pokemon_data_constants.inc"
.include "constants/item_data_constants.inc"

View File

@ -1,29 +1,3 @@
.set NATURE_HARDY, 0
.set NATURE_LONELY, 1
.set NATURE_BRAVE, 2
.set NATURE_ADAMANT, 3
.set NATURE_NAUGHTY, 4
.set NATURE_BOLD, 5
.set NATURE_DOCILE, 6
.set NATURE_RELAXED, 7
.set NATURE_IMPISH, 8
.set NATURE_LAX, 9
.set NATURE_TIMID, 10
.set NATURE_HASTY, 11
.set NATURE_SERIOUS, 12
.set NATURE_JOLLY, 13
.set NATURE_NAIVE, 14
.set NATURE_MODEST, 15
.set NATURE_MILD, 16
.set NATURE_QUIET, 17
.set NATURE_BASHFUL, 18
.set NATURE_RASH, 19
.set NATURE_CALM, 20
.set NATURE_GENTLE, 21
.set NATURE_SASSY, 22
.set NATURE_CAREFUL, 23
.set NATURE_QUIRKY, 24
.set GROWTH_MEDIUM_FAST, 0x00
.set GROWTH_ERRATIC, 0x01
.set GROWTH_FLUCTUATING, 0x02
@ -31,23 +5,6 @@
.set GROWTH_FAST, 0x04
.set GROWTH_SLOW, 0x05
.set EGG_GROUP_NONE, 0x00
.set EGG_GROUP_MONSTER, 0x01
.set EGG_GROUP_WATER_1, 0x02
.set EGG_GROUP_BUG, 0x03
.set EGG_GROUP_FLYING, 0x04
.set EGG_GROUP_FIELD, 0x05
.set EGG_GROUP_FAIRY, 0x06
.set EGG_GROUP_GRASS, 0x07
.set EGG_GROUP_HUMAN_LIKE, 0x08
.set EGG_GROUP_WATER_3, 0x09
.set EGG_GROUP_MINERAL, 0x0a
.set EGG_GROUP_AMORPHOUS, 0x0b
.set EGG_GROUP_WATER_2, 0x0c
.set EGG_GROUP_DITTO, 0x0d
.set EGG_GROUP_DRAGON, 0x0e
.set EGG_GROUP_UNDISCOVERED, 0x0f
.set BODY_COLOR_RED, 0x00
.set BODY_COLOR_BLUE, 0x01
.set BODY_COLOR_YELLOW, 0x02

View File

@ -1,18 +0,0 @@
.set TYPE_NORMAL, 0x00
.set TYPE_FIGHTING, 0x01
.set TYPE_FLYING, 0x02
.set TYPE_POISON, 0x03
.set TYPE_GROUND, 0x04
.set TYPE_ROCK, 0x05
.set TYPE_BUG, 0x06
.set TYPE_GHOST, 0x07
.set TYPE_STEEL, 0x08
.set TYPE_UNKNOWN, 0x09
.set TYPE_FIRE, 0x0a
.set TYPE_WATER, 0x0b
.set TYPE_GRASS, 0x0c
.set TYPE_ELECTRIC, 0x0d
.set TYPE_PSYCHIC, 0x0e
.set TYPE_ICE, 0x0f
.set TYPE_DRAGON, 0x10
.set TYPE_DARK, 0x11

View File

@ -1,11 +1,11 @@
.include "include/constants/battle_ai.h"
.include "include/constants/abilities.h"
.include "include/constants/items.h"
.include "include/constants/moves.h"
.include "include/constants/battle_move_effects.h"
.include "include/constants/hold_effects.h"
.include "constants/battle_constants.inc"
.include "constants/type_constants.inc"
#include "constants/battle.h"
#include "constants/battle_ai.h"
#include "constants/abilities.h"
#include "constants/items.h"
#include "constants/moves.h"
#include "constants/battle_move_effects.h"
#include "constants/hold_effects.h"
#include "constants/pokemon.h"
.include "asm/macros/battle_ai_script.inc"
.section script_data, "aw", %progbits
@ -249,64 +249,64 @@ BattleAIScript_82DC341:
if_hp_less_than AI_USER, 51, Score_Minus10
BattleAIScript_82DC348:
if_stat_level_equal AI_USER, ATK, 12, Score_Minus10
if_stat_level_equal AI_USER, STAT_ATK, 12, Score_Minus10
end
BattleAIScript_82DC351:
if_stat_level_equal AI_USER, DEF, 12, Score_Minus10
if_stat_level_equal AI_USER, STAT_DEF, 12, Score_Minus10
end
BattleAIScript_82DC35A:
if_stat_level_equal AI_USER, SPEED, 12, Score_Minus10
if_stat_level_equal AI_USER, STAT_SPEED, 12, Score_Minus10
end
BattleAIScript_82DC363:
if_stat_level_equal AI_USER, SPATK, 12, Score_Minus10
if_stat_level_equal AI_USER, STAT_SPATK, 12, Score_Minus10
end
BattleAIScript_82DC36C:
if_stat_level_equal AI_USER, SPDEF, 12, Score_Minus10
if_stat_level_equal AI_USER, STAT_SPDEF, 12, Score_Minus10
end
BattleAIScript_82DC375:
if_stat_level_equal AI_USER, ACC, 12, Score_Minus10
if_stat_level_equal AI_USER, STAT_ACC, 12, Score_Minus10
end
BattleAIScript_82DC37E:
if_stat_level_equal AI_USER, EVASION, 12, Score_Minus10
if_stat_level_equal AI_USER, STAT_EVASION, 12, Score_Minus10
end
BattleAIScript_82DC387:
if_stat_level_equal AI_TARGET, ATK, 0, Score_Minus10
if_stat_level_equal AI_TARGET, STAT_ATK, 0, Score_Minus10
get_ability AI_TARGET
if_equal ABILITY_HYPER_CUTTER, Score_Minus10
goto BattleAIScript_82DC3F6
BattleAIScript_82DC39C:
if_stat_level_equal AI_TARGET, DEF, 0, Score_Minus10
if_stat_level_equal AI_TARGET, STAT_DEF, 0, Score_Minus10
goto BattleAIScript_82DC3F6
BattleAIScript_82DC3A9:
if_stat_level_equal AI_TARGET, SPEED, 0, Score_Minus10
if_stat_level_equal AI_TARGET, STAT_SPEED, 0, Score_Minus10
if_ability AI_TARGET, ABILITY_SPEED_BOOST, Score_Minus10
goto BattleAIScript_82DC3F6
BattleAIScript_82DC3BF:
if_stat_level_equal AI_TARGET, SPATK, 0, Score_Minus10
if_stat_level_equal AI_TARGET, STAT_SPATK, 0, Score_Minus10
goto BattleAIScript_82DC3F6
BattleAIScript_82DC3CC:
if_stat_level_equal AI_TARGET, SPDEF, 0, Score_Minus10
if_stat_level_equal AI_TARGET, STAT_SPDEF, 0, Score_Minus10
goto BattleAIScript_82DC3F6
BattleAIScript_82DC3D9:
if_stat_level_equal AI_TARGET, ACC, 0, Score_Minus10
if_stat_level_equal AI_TARGET, STAT_ACC, 0, Score_Minus10
get_ability AI_TARGET
if_equal ABILITY_KEEN_EYE, Score_Minus10
goto BattleAIScript_82DC3F6
BattleAIScript_82DC3EE:
if_stat_level_equal AI_TARGET, EVASION, 0, Score_Minus10
if_stat_level_equal AI_TARGET, STAT_EVASION, 0, Score_Minus10
BattleAIScript_82DC3F6:
get_ability AI_TARGET
@ -315,20 +315,20 @@ BattleAIScript_82DC3F6:
end
BattleAIScript_82DC405:
if_stat_level_less_than AI_USER, ATK, 6, BattleAIScript_82DC47A
if_stat_level_less_than AI_USER, DEF, 6, BattleAIScript_82DC47A
if_stat_level_less_than AI_USER, SPEED, 6, BattleAIScript_82DC47A
if_stat_level_less_than AI_USER, SPATK, 6, BattleAIScript_82DC47A
if_stat_level_less_than AI_USER, SPDEF, 6, BattleAIScript_82DC47A
if_stat_level_less_than AI_USER, ACC, 6, BattleAIScript_82DC47A
if_stat_level_less_than AI_USER, EVASION, 6, BattleAIScript_82DC47A
if_stat_level_more_than AI_TARGET, ATK, 6, BattleAIScript_82DC47A
if_stat_level_more_than AI_TARGET, DEF, 6, BattleAIScript_82DC47A
if_stat_level_more_than AI_TARGET, SPEED, 6, BattleAIScript_82DC47A
if_stat_level_more_than AI_TARGET, SPATK, 6, BattleAIScript_82DC47A
if_stat_level_more_than AI_TARGET, SPDEF, 6, BattleAIScript_82DC47A
if_stat_level_more_than AI_TARGET, ACC, 6, BattleAIScript_82DC47A
if_stat_level_more_than AI_TARGET, EVASION, 6, BattleAIScript_82DC47A
if_stat_level_less_than AI_USER, STAT_ATK, 6, BattleAIScript_82DC47A
if_stat_level_less_than AI_USER, STAT_DEF, 6, BattleAIScript_82DC47A
if_stat_level_less_than AI_USER, STAT_SPEED, 6, BattleAIScript_82DC47A
if_stat_level_less_than AI_USER, STAT_SPATK, 6, BattleAIScript_82DC47A
if_stat_level_less_than AI_USER, STAT_SPDEF, 6, BattleAIScript_82DC47A
if_stat_level_less_than AI_USER, STAT_ACC, 6, BattleAIScript_82DC47A
if_stat_level_less_than AI_USER, STAT_EVASION, 6, BattleAIScript_82DC47A
if_stat_level_more_than AI_TARGET, STAT_ATK, 6, BattleAIScript_82DC47A
if_stat_level_more_than AI_TARGET, STAT_DEF, 6, BattleAIScript_82DC47A
if_stat_level_more_than AI_TARGET, STAT_SPEED, 6, BattleAIScript_82DC47A
if_stat_level_more_than AI_TARGET, STAT_SPATK, 6, BattleAIScript_82DC47A
if_stat_level_more_than AI_TARGET, STAT_SPDEF, 6, BattleAIScript_82DC47A
if_stat_level_more_than AI_TARGET, STAT_ACC, 6, BattleAIScript_82DC47A
if_stat_level_more_than AI_TARGET, STAT_EVASION, 6, BattleAIScript_82DC47A
goto Score_Minus10
BattleAIScript_82DC47A:
@ -436,8 +436,8 @@ BattleAIScript_82DC5B0:
end
BattleAIScript_82DC5BB:
if_stat_level_equal AI_USER, ATK, 12, Score_Minus10
if_stat_level_equal AI_USER, DEF, 12, Score_Minus8
if_stat_level_equal AI_USER, STAT_ATK, 12, Score_Minus10
if_stat_level_equal AI_USER, STAT_DEF, 12, Score_Minus8
end
BattleAIScript_82DC5CC:
@ -484,8 +484,8 @@ BattleAIScript_82DC635:
end
BattleAIScript_82DC640:
if_stat_level_equal AI_TARGET, ATK, 0, Score_Minus10
if_stat_level_equal AI_TARGET, SPATK, 0, Score_Minus8
if_stat_level_equal AI_TARGET, STAT_ATK, 0, Score_Minus10
if_stat_level_equal AI_TARGET, STAT_SPATK, 0, Score_Minus8
BattleAIScript_82DC650:
count_usable_party_mons AI_USER
@ -574,18 +574,18 @@ BattleAIScript_82DC71E:
end
BattleAIScript_82DC729:
if_stat_level_equal AI_TARGET, ATK, 0, Score_Minus10
if_stat_level_equal AI_TARGET, DEF, 0, Score_Minus8
if_stat_level_equal AI_TARGET, STAT_ATK, 0, Score_Minus10
if_stat_level_equal AI_TARGET, STAT_DEF, 0, Score_Minus8
end
BattleAIScript_82DC73A:
if_stat_level_equal AI_USER, DEF, 12, Score_Minus10
if_stat_level_equal AI_USER, SPDEF, 12, Score_Minus8
if_stat_level_equal AI_USER, STAT_DEF, 12, Score_Minus10
if_stat_level_equal AI_USER, STAT_SPDEF, 12, Score_Minus8
end
BattleAIScript_82DC74B:
if_stat_level_equal AI_USER, ATK, 12, Score_Minus10
if_stat_level_equal AI_USER, DEF, 12, Score_Minus8
if_stat_level_equal AI_USER, STAT_ATK, 12, Score_Minus10
if_stat_level_equal AI_USER, STAT_DEF, 12, Score_Minus8
end
BattleAIScript_82DC75C:
@ -593,13 +593,13 @@ BattleAIScript_82DC75C:
end
BattleAIScript_82DC767:
if_stat_level_equal AI_USER, SPATK, 12, Score_Minus10
if_stat_level_equal AI_USER, SPDEF, 12, Score_Minus8
if_stat_level_equal AI_USER, STAT_SPATK, 12, Score_Minus10
if_stat_level_equal AI_USER, STAT_SPDEF, 12, Score_Minus8
end
BattleAIScript_82DC778:
if_stat_level_equal AI_USER, ATK, 12, Score_Minus10
if_stat_level_equal AI_USER, SPEED, 12, Score_Minus8
if_stat_level_equal AI_USER, STAT_ATK, 12, Score_Minus10
if_stat_level_equal AI_USER, STAT_SPEED, 12, Score_Minus8
end
Score_Minus1:
@ -805,9 +805,9 @@ BattleAIScript_82DCAC7:
end
BattleAIScript_82DCAC8:
if_stat_level_less_than AI_TARGET, EVASION, 7, BattleAIScript_82DCAE2
if_stat_level_less_than AI_TARGET, STAT_EVASION, 7, BattleAIScript_82DCAE2
score -1
if_stat_level_less_than AI_TARGET, EVASION, 10, BattleAIScript_82DCAE2
if_stat_level_less_than AI_TARGET, STAT_EVASION, 10, BattleAIScript_82DCAE2
if_random_less_than 128, BattleAIScript_82DCAE2
score -1
@ -906,7 +906,7 @@ sMovesTable_82DCB6C:
.2byte -1
BattleAIScript_82DCBBC:
if_stat_level_less_than AI_USER, ATK, 9, BattleAIScript_82DCBD1
if_stat_level_less_than AI_USER, STAT_ATK, 9, BattleAIScript_82DCBD1
if_random_less_than 100, BattleAIScript_82DCBE0
score -1
goto BattleAIScript_82DCBE0
@ -928,7 +928,7 @@ BattleAIScript_82DCBF6:
end
BattleAIScript_82DCBF7:
if_stat_level_less_than AI_USER, DEF, 9, BattleAIScript_82DCC0C
if_stat_level_less_than AI_USER, STAT_DEF, 9, BattleAIScript_82DCC0C
if_random_less_than 100, BattleAIScript_82DCC1B
score -1
goto BattleAIScript_82DCC1B
@ -986,7 +986,7 @@ BattleAIScript_82DCC72:
end
BattleAIScript_82DCC73:
if_stat_level_less_than AI_USER, SPATK, 9, BattleAIScript_82DCC88
if_stat_level_less_than AI_USER, STAT_SPATK, 9, BattleAIScript_82DCC88
if_random_less_than 100, BattleAIScript_82DCC97
score -1
goto BattleAIScript_82DCC97
@ -1008,7 +1008,7 @@ BattleAIScript_82DCCAD:
end
BattleAIScript_82DCCAE:
if_stat_level_less_than AI_USER, SPDEF, 9, BattleAIScript_82DCCC3
if_stat_level_less_than AI_USER, STAT_SPDEF, 9, BattleAIScript_82DCCC3
if_random_less_than 100, BattleAIScript_82DCCD2
score -1
goto BattleAIScript_82DCCD2
@ -1054,7 +1054,7 @@ sTypesTable_82DCD0A:
.byte -1
BattleAIScript_82DCD14:
if_stat_level_less_than AI_USER, ACC, 9, BattleAIScript_82DCD24
if_stat_level_less_than AI_USER, STAT_ACC, 9, BattleAIScript_82DCD24
if_random_less_than 50, BattleAIScript_82DCD24
score -2
@ -1071,7 +1071,7 @@ BattleAIScript_82DCD2E:
score +3
BattleAIScript_82DCD3D:
if_stat_level_less_than AI_USER, EVASION, 9, BattleAIScript_82DCD4D
if_stat_level_less_than AI_USER, STAT_EVASION, 9, BattleAIScript_82DCD4D
if_random_less_than 128, BattleAIScript_82DCD4D
score -1
@ -1101,7 +1101,7 @@ BattleAIScript_82DCD90:
BattleAIScript_82DCDA2:
if_hp_more_than AI_USER, 70, BattleAIScript_82DCDC7
if_stat_level_equal AI_USER, EVASION, 6, BattleAIScript_82DCDC7
if_stat_level_equal AI_USER, STAT_EVASION, 6, BattleAIScript_82DCDC7
if_hp_less_than AI_USER, 40, BattleAIScript_82DCDC5
if_hp_less_than AI_TARGET, 40, BattleAIScript_82DCDC5
if_random_less_than 70, BattleAIScript_82DCDC7
@ -1113,10 +1113,10 @@ BattleAIScript_82DCDC7:
end
BattleAIScript_82DCDC8:
if_stat_level_more_than AI_TARGET, EVASION, 10, BattleAIScript_82DCDED
if_stat_level_less_than AI_USER, ACC, 2, BattleAIScript_82DCDED
if_stat_level_more_than AI_TARGET, EVASION, 8, BattleAIScript_82DCDEF
if_stat_level_less_than AI_USER, ACC, 4, BattleAIScript_82DCDEF
if_stat_level_more_than AI_TARGET, STAT_EVASION, 10, BattleAIScript_82DCDED
if_stat_level_less_than AI_USER, STAT_ACC, 2, BattleAIScript_82DCDED
if_stat_level_more_than AI_TARGET, STAT_EVASION, 8, BattleAIScript_82DCDEF
if_stat_level_less_than AI_USER, STAT_ACC, 4, BattleAIScript_82DCDEF
goto BattleAIScript_82DCDF7
BattleAIScript_82DCDED:
@ -1130,13 +1130,13 @@ BattleAIScript_82DCDF7:
end
BattleAIScript_82DCDF8:
if_stat_level_equal AI_TARGET, ATK, 6, BattleAIScript_82DCE1B
if_stat_level_equal AI_TARGET, STAT_ATK, 6, BattleAIScript_82DCE1B
score -1
if_hp_more_than AI_USER, 90, BattleAIScript_82DCE0B
score -1
BattleAIScript_82DCE0B:
if_stat_level_more_than AI_TARGET, ATK, 3, BattleAIScript_82DCE1B
if_stat_level_more_than AI_TARGET, STAT_ATK, 3, BattleAIScript_82DCE1B
if_random_less_than 50, BattleAIScript_82DCE1B
score -2
@ -1166,7 +1166,7 @@ sTypesTable_82DCE43:
BattleAIScript_82DCE4A:
if_hp_less_than AI_USER, 70, BattleAIScript_82DCE59
if_stat_level_more_than AI_TARGET, DEF, 3, BattleAIScript_82DCE61
if_stat_level_more_than AI_TARGET, STAT_DEF, 3, BattleAIScript_82DCE61
BattleAIScript_82DCE59:
if_random_less_than 50, BattleAIScript_82DCE61
@ -1198,13 +1198,13 @@ BattleAIScript_82DCE96:
end
BattleAIScript_82DCE97:
if_stat_level_equal AI_TARGET, ATK, 6, BattleAIScript_82DCEBA
if_stat_level_equal AI_TARGET, STAT_ATK, 6, BattleAIScript_82DCEBA
score -1
if_hp_more_than AI_USER, 90, BattleAIScript_82DCEAA
score -1
BattleAIScript_82DCEAA:
if_stat_level_more_than AI_TARGET, SPATK, 3, BattleAIScript_82DCEBA
if_stat_level_more_than AI_TARGET, STAT_SPATK, 3, BattleAIScript_82DCEBA
if_random_less_than 50, BattleAIScript_82DCEBA
score -2
@ -1236,7 +1236,7 @@ sTypesTable_82DCEE2:
BattleAIScript_82DCEEB:
if_hp_less_than AI_USER, 70, BattleAIScript_82DCEFA
if_stat_level_more_than AI_TARGET, SPDEF, 3, BattleAIScript_82DCF02
if_stat_level_more_than AI_TARGET, STAT_SPDEF, 3, BattleAIScript_82DCF02
BattleAIScript_82DCEFA:
if_random_less_than 50, BattleAIScript_82DCF02
@ -1258,7 +1258,7 @@ BattleAIScript_82DCF1A:
score -1
BattleAIScript_82DCF22:
if_stat_level_more_than AI_USER, ACC, 4, BattleAIScript_82DCF32
if_stat_level_more_than AI_USER, STAT_ACC, 4, BattleAIScript_82DCF32
if_random_less_than 80, BattleAIScript_82DCF32
score -2
@ -1284,7 +1284,7 @@ BattleAIScript_82DCF68:
BattleAIScript_82DCF7A:
if_hp_more_than AI_USER, 70, BattleAIScript_82DCF9F
if_stat_level_equal AI_TARGET, ACC, 6, BattleAIScript_82DCF9F
if_stat_level_equal AI_TARGET, STAT_ACC, 6, BattleAIScript_82DCF9F
if_hp_less_than AI_USER, 40, BattleAIScript_82DCF9D
if_hp_less_than AI_TARGET, 40, BattleAIScript_82DCF9D
if_random_less_than 70, BattleAIScript_82DCF9F
@ -1297,7 +1297,7 @@ BattleAIScript_82DCF9F:
BattleAIScript_82DCFA0:
if_hp_less_than AI_USER, 70, BattleAIScript_82DCFAF
if_stat_level_more_than AI_TARGET, EVASION, 3, BattleAIScript_82DCFB7
if_stat_level_more_than AI_TARGET, STAT_EVASION, 3, BattleAIScript_82DCFB7
BattleAIScript_82DCFAF:
if_random_less_than 50, BattleAIScript_82DCFB7
@ -1311,16 +1311,16 @@ BattleAIScript_82DCFC0:
end
BattleAIScript_82DCFC1:
if_stat_level_more_than AI_USER, ATK, 8, BattleAIScript_82DD016
if_stat_level_more_than AI_USER, DEF, 8, BattleAIScript_82DD016
if_stat_level_more_than AI_USER, SPATK, 8, BattleAIScript_82DD016
if_stat_level_more_than AI_USER, SPDEF, 8, BattleAIScript_82DD016
if_stat_level_more_than AI_USER, EVASION, 8, BattleAIScript_82DD016
if_stat_level_less_than AI_TARGET, ATK, 4, BattleAIScript_82DD016
if_stat_level_less_than AI_TARGET, DEF, 4, BattleAIScript_82DD016
if_stat_level_less_than AI_TARGET, SPATK, 4, BattleAIScript_82DD016
if_stat_level_less_than AI_TARGET, SPDEF, 4, BattleAIScript_82DD016
if_stat_level_less_than AI_TARGET, ACC, 4, BattleAIScript_82DD016
if_stat_level_more_than AI_USER, STAT_ATK, 8, BattleAIScript_82DD016
if_stat_level_more_than AI_USER, STAT_DEF, 8, BattleAIScript_82DD016
if_stat_level_more_than AI_USER, STAT_SPATK, 8, BattleAIScript_82DD016
if_stat_level_more_than AI_USER, STAT_SPDEF, 8, BattleAIScript_82DD016
if_stat_level_more_than AI_USER, STAT_EVASION, 8, BattleAIScript_82DD016
if_stat_level_less_than AI_TARGET, STAT_ATK, 4, BattleAIScript_82DD016
if_stat_level_less_than AI_TARGET, STAT_DEF, 4, BattleAIScript_82DD016
if_stat_level_less_than AI_TARGET, STAT_SPATK, 4, BattleAIScript_82DD016
if_stat_level_less_than AI_TARGET, STAT_SPDEF, 4, BattleAIScript_82DD016
if_stat_level_less_than AI_TARGET, STAT_ACC, 4, BattleAIScript_82DD016
goto BattleAIScript_82DD01E
BattleAIScript_82DD016:
@ -1328,16 +1328,16 @@ BattleAIScript_82DD016:
score -3
BattleAIScript_82DD01E:
if_stat_level_more_than AI_TARGET, ATK, 8, BattleAIScript_82DD07B
if_stat_level_more_than AI_TARGET, DEF, 8, BattleAIScript_82DD07B
if_stat_level_more_than AI_TARGET, SPATK, 8, BattleAIScript_82DD07B
if_stat_level_more_than AI_TARGET, SPDEF, 8, BattleAIScript_82DD07B
if_stat_level_more_than AI_TARGET, EVASION, 8, BattleAIScript_82DD07B
if_stat_level_less_than AI_USER, ATK, 4, BattleAIScript_82DD07B
if_stat_level_less_than AI_USER, DEF, 4, BattleAIScript_82DD07B
if_stat_level_less_than AI_USER, SPATK, 4, BattleAIScript_82DD07B
if_stat_level_less_than AI_USER, SPDEF, 4, BattleAIScript_82DD07B
if_stat_level_less_than AI_USER, ACC, 4, BattleAIScript_82DD07B
if_stat_level_more_than AI_TARGET, STAT_ATK, 8, BattleAIScript_82DD07B
if_stat_level_more_than AI_TARGET, STAT_DEF, 8, BattleAIScript_82DD07B
if_stat_level_more_than AI_TARGET, STAT_SPATK, 8, BattleAIScript_82DD07B
if_stat_level_more_than AI_TARGET, STAT_SPDEF, 8, BattleAIScript_82DD07B
if_stat_level_more_than AI_TARGET, STAT_EVASION, 8, BattleAIScript_82DD07B
if_stat_level_less_than AI_USER, STAT_ATK, 4, BattleAIScript_82DD07B
if_stat_level_less_than AI_USER, STAT_DEF, 4, BattleAIScript_82DD07B
if_stat_level_less_than AI_USER, STAT_SPATK, 4, BattleAIScript_82DD07B
if_stat_level_less_than AI_USER, STAT_SPDEF, 4, BattleAIScript_82DD07B
if_stat_level_less_than AI_USER, STAT_ACC, 4, BattleAIScript_82DD07B
if_random_less_than 50, BattleAIScript_82DD083
score -1
goto BattleAIScript_82DD083
@ -1357,11 +1357,11 @@ BattleAIScript_82DD08D:
end
BattleAIScript_82DD08E:
if_stat_level_more_than AI_TARGET, ATK, 8, BattleAIScript_82DD0BD
if_stat_level_more_than AI_TARGET, DEF, 8, BattleAIScript_82DD0BD
if_stat_level_more_than AI_TARGET, SPATK, 8, BattleAIScript_82DD0BD
if_stat_level_more_than AI_TARGET, SPDEF, 8, BattleAIScript_82DD0BD
if_stat_level_more_than AI_TARGET, EVASION, 8, BattleAIScript_82DD0BD
if_stat_level_more_than AI_TARGET, STAT_ATK, 8, BattleAIScript_82DD0BD
if_stat_level_more_than AI_TARGET, STAT_DEF, 8, BattleAIScript_82DD0BD
if_stat_level_more_than AI_TARGET, STAT_SPATK, 8, BattleAIScript_82DD0BD
if_stat_level_more_than AI_TARGET, STAT_SPDEF, 8, BattleAIScript_82DD0BD
if_stat_level_more_than AI_TARGET, STAT_EVASION, 8, BattleAIScript_82DD0BD
score -3
goto BattleAIScript_82DD0C5
@ -1569,7 +1569,7 @@ BattleAIScript_82DD2B7:
end
BattleAIScript_82DD2B8:
if_stat_level_more_than AI_TARGET, ATK, 3, BattleAIScript_82DD2D0
if_stat_level_more_than AI_TARGET, STAT_ATK, 3, BattleAIScript_82DD2D0
score +3
get_turn_count
if_not_equal 0, BattleAIScript_82DD2D2
@ -1987,17 +1987,17 @@ BattleAIScript_82DD645:
if_equal TYPE_GHOST, BattleAIScript_82DD68A
get_user_type2
if_equal TYPE_GHOST, BattleAIScript_82DD68A
if_stat_level_more_than AI_USER, DEF, 9, BattleAIScript_82DD693
if_stat_level_more_than AI_USER, STAT_DEF, 9, BattleAIScript_82DD693
if_random_less_than 128, BattleAIScript_82DD665
score +1
BattleAIScript_82DD665:
if_stat_level_more_than AI_USER, DEF, 7, BattleAIScript_82DD693
if_stat_level_more_than AI_USER, STAT_DEF, 7, BattleAIScript_82DD693
if_random_less_than 128, BattleAIScript_82DD675
score +1
BattleAIScript_82DD675:
if_stat_level_more_than AI_USER, DEF, 6, BattleAIScript_82DD693
if_stat_level_more_than AI_USER, STAT_DEF, 6, BattleAIScript_82DD693
if_random_less_than 128, BattleAIScript_82DD693
score +1
goto BattleAIScript_82DD693
@ -2062,7 +2062,7 @@ BattleAIScript_82DD75D:
if_equal TYPE_GHOST, BattleAIScript_82DD77C
get_user_type2
if_equal TYPE_GHOST, BattleAIScript_82DD77C
if_stat_level_more_than AI_USER, EVASION, 8, BattleAIScript_82DD782
if_stat_level_more_than AI_USER, STAT_EVASION, 8, BattleAIScript_82DD782
score -2
goto BattleAIScript_82DD78A
@ -2092,11 +2092,11 @@ BattleAIScript_82DD7A8:
end
BattleAIScript_82DD7A9:
if_stat_level_more_than AI_USER, ATK, 8, BattleAIScript_82DD7D6
if_stat_level_more_than AI_USER, DEF, 8, BattleAIScript_82DD7D6
if_stat_level_more_than AI_USER, SPATK, 8, BattleAIScript_82DD7D6
if_stat_level_more_than AI_USER, SPDEF, 8, BattleAIScript_82DD7D6
if_stat_level_more_than AI_USER, EVASION, 8, BattleAIScript_82DD7D6
if_stat_level_more_than AI_USER, STAT_ATK, 8, BattleAIScript_82DD7D6
if_stat_level_more_than AI_USER, STAT_DEF, 8, BattleAIScript_82DD7D6
if_stat_level_more_than AI_USER, STAT_SPATK, 8, BattleAIScript_82DD7D6
if_stat_level_more_than AI_USER, STAT_SPDEF, 8, BattleAIScript_82DD7D6
if_stat_level_more_than AI_USER, STAT_EVASION, 8, BattleAIScript_82DD7D6
goto BattleAIScript_82DD7FC
BattleAIScript_82DD7D6:
@ -2113,11 +2113,11 @@ BattleAIScript_82DD7EF:
goto BattleAIScript_82DD844
BattleAIScript_82DD7FC:
if_stat_level_more_than AI_USER, ATK, 7, BattleAIScript_82DD829
if_stat_level_more_than AI_USER, DEF, 7, BattleAIScript_82DD829
if_stat_level_more_than AI_USER, SPATK, 7, BattleAIScript_82DD829
if_stat_level_more_than AI_USER, SPDEF, 7, BattleAIScript_82DD829
if_stat_level_more_than AI_USER, EVASION, 7, BattleAIScript_82DD829
if_stat_level_more_than AI_USER, STAT_ATK, 7, BattleAIScript_82DD829
if_stat_level_more_than AI_USER, STAT_DEF, 7, BattleAIScript_82DD829
if_stat_level_more_than AI_USER, STAT_SPATK, 7, BattleAIScript_82DD829
if_stat_level_more_than AI_USER, STAT_SPDEF, 7, BattleAIScript_82DD829
if_stat_level_more_than AI_USER, STAT_EVASION, 7, BattleAIScript_82DD829
goto BattleAIScript_82DD842
BattleAIScript_82DD829:
@ -2208,19 +2208,19 @@ BattleAIScript_82DD8F1:
end
BattleAIScript_82DD8F2:
if_stat_level_more_than AI_TARGET, ATK, 8, BattleAIScript_82DD91F
if_stat_level_more_than AI_TARGET, DEF, 8, BattleAIScript_82DD91F
if_stat_level_more_than AI_TARGET, SPATK, 8, BattleAIScript_82DD91F
if_stat_level_more_than AI_TARGET, SPDEF, 8, BattleAIScript_82DD91F
if_stat_level_more_than AI_TARGET, EVASION, 8, BattleAIScript_82DD91F
if_stat_level_more_than AI_TARGET, STAT_ATK, 8, BattleAIScript_82DD91F
if_stat_level_more_than AI_TARGET, STAT_DEF, 8, BattleAIScript_82DD91F
if_stat_level_more_than AI_TARGET, STAT_SPATK, 8, BattleAIScript_82DD91F
if_stat_level_more_than AI_TARGET, STAT_SPDEF, 8, BattleAIScript_82DD91F
if_stat_level_more_than AI_TARGET, STAT_EVASION, 8, BattleAIScript_82DD91F
goto BattleAIScript_82DD957
BattleAIScript_82DD91F:
if_stat_level_less_than AI_USER, ATK, 7, BattleAIScript_82DD954
if_stat_level_less_than AI_USER, DEF, 7, BattleAIScript_82DD954
if_stat_level_less_than AI_USER, SPATK, 7, BattleAIScript_82DD954
if_stat_level_less_than AI_USER, SPDEF, 7, BattleAIScript_82DD954
if_stat_level_less_than AI_USER, EVASION, 7, BattleAIScript_82DD952
if_stat_level_less_than AI_USER, STAT_ATK, 7, BattleAIScript_82DD954
if_stat_level_less_than AI_USER, STAT_DEF, 7, BattleAIScript_82DD954
if_stat_level_less_than AI_USER, STAT_SPATK, 7, BattleAIScript_82DD954
if_stat_level_less_than AI_USER, STAT_SPDEF, 7, BattleAIScript_82DD954
if_stat_level_less_than AI_USER, STAT_EVASION, 7, BattleAIScript_82DD952
if_random_less_than 50, BattleAIScript_82DD959
goto BattleAIScript_82DD957
@ -2515,7 +2515,7 @@ sAbilitiesTable_82DDBDF:
BattleAIScript_82DDBF0:
if_type_effectiveness AI_EFFECTIVENESS_x0_25, BattleAIScript_82DDC1D
if_type_effectiveness AI_EFFECTIVENESS_x0_5, BattleAIScript_82DDC1D
if_stat_level_less_than AI_USER, ATK, 6, BattleAIScript_82DDC1D
if_stat_level_less_than AI_USER, STAT_ATK, 6, BattleAIScript_82DDC1D
if_target_faster BattleAIScript_82DDC16
if_hp_more_than AI_USER, 40, BattleAIScript_82DDC1D
goto BattleAIScript_82DDC1F
@ -2930,12 +2930,12 @@ sMovesTable_82DDF75:
BattleAIScript_82DDF7B:
get_turn_count
if_equal 0, Score_Minus2
if_stat_level_more_than AI_USER, ATK, 8, Score_Plus3
if_stat_level_more_than AI_USER, ATK, 7, Score_Plus2
if_stat_level_more_than AI_USER, ATK, 6, Score_Plus1
if_stat_level_more_than AI_USER, SPATK, 8, Score_Plus3
if_stat_level_more_than AI_USER, SPATK, 7, Score_Plus2
if_stat_level_more_than AI_USER, SPATK, 6, Score_Plus1
if_stat_level_more_than AI_USER, STAT_ATK, 8, Score_Plus3
if_stat_level_more_than AI_USER, STAT_ATK, 7, Score_Plus2
if_stat_level_more_than AI_USER, STAT_ATK, 6, Score_Plus1
if_stat_level_more_than AI_USER, STAT_SPATK, 8, Score_Plus3
if_stat_level_more_than AI_USER, STAT_SPATK, 7, Score_Plus2
if_stat_level_more_than AI_USER, STAT_SPATK, 6, Score_Plus1
end
BattleAIScript_82DDFB3:
@ -3073,7 +3073,7 @@ BattleAIScript_82DE178:
goto Score_Minus30_
BattleAIScript_82DE185:
if_stat_level_more_than AI_TARGET, ATK, 7, BattleAIScript_82DE18F
if_stat_level_more_than AI_TARGET, STAT_ATK, 7, BattleAIScript_82DE18F
score +3
BattleAIScript_82DE18F:

View File

@ -1,7 +1,7 @@
#include "constants/battle_anim.h"
#include "constants/rgb.h"
#include "constants/songs.h"
.include "asm/macros/battle_anim_script.inc"
.include "include/constants/battle_anim.h"
.section script_data, "aw", %progbits

View File

@ -1917,7 +1917,7 @@ gBattleMoves:: @ 831C898
@ Curse
.byte 0x6d @ effect
.byte 0 @ power
.byte TYPE_UNKNOWN
.byte TYPE_MYSTERY
.byte 0 @ accuracy
.byte 10 @ PP
.byte 0 @ side effect chance

File diff suppressed because it is too large Load Diff

View File

@ -1,11 +1,12 @@
#include "constants/battle.h"
#include "constants/battle_script_commands.h"
#include "constants/battle_anim.h"
#include "constants/battle_string_ids.h"
#include "constants/items.h"
#include "constants/songs.h"
.include "asm/macros.inc"
.include "asm/macros/battle_script.inc"
.include "constants/constants.inc"
.include "constants/battle_constants.inc"
.include "constants/battle_script_constants.inc"
.include "constants/battle_text.inc"
.section script_data, "aw", %progbits
@ -46,7 +47,7 @@ gBattlescriptsForSafariActions:: @ 82DBD58
.4byte BattleScript_82DBEE3
BattleScript_BallThrow::
jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_WALLY_TUTORIAL, BattleScript_BallThrowByWally
jumpifword CMP_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_WALLY_TUTORIAL, BattleScript_BallThrowByWally
printstring STRINGID_PLAYERUSEDITEM
handleballthrow
@ -56,11 +57,11 @@ BattleScript_BallThrowByWally::
BattleScript_SafariBallThrow::
printstring STRINGID_PLAYERUSEDITEM
updatestatusicon ATTACKER
updatestatusicon BS_ATTACKER
handleballthrow
BattleScript_SuccessBallThrow::
jumpifhalfword EQUAL, gLastUsedItem, ITEM_SAFARI_BALL, BattleScript_PrintCaughtMonInfo
jumpifhalfword CMP_EQUAL, gLastUsedItem, ITEM_SAFARI_BALL, BattleScript_PrintCaughtMonInfo
incrementgamestat 0xB
BattleScript_PrintCaughtMonInfo::
printstring STRINGID_GOTCHAPKMNCAUGHT
@ -81,22 +82,22 @@ BattleScript_TryNicknameCaughtMon::
BattleScript_GiveCaughtMonEnd::
givecaughtmon
BattleScript_SuccessBallThrowEnd::
setbyte gBattleOutcome, CAUGHT
setbyte gBattleOutcome, B_OUTCOME_CAUGHT
finishturn
BattleScript_WallyBallThrow::
printstring STRINGID_GOTCHAPKMNCAUGHT2
setbyte gBattleOutcome, CAUGHT
setbyte gBattleOutcome, B_OUTCOME_CAUGHT
finishturn
BattleScript_ShakeBallThrow::
printfromtable gBallEscapeStringIds
waitmessage 0x40
jumpifword NO_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_SAFARI, BattleScript_ShakeBallThrowEnd
jumpifbyte NOT_EQUAL, gNumSafariBalls, 0x0, BattleScript_ShakeBallThrowEnd
jumpifword CMP_NO_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_SAFARI, BattleScript_ShakeBallThrowEnd
jumpifbyte CMP_NOT_EQUAL, gNumSafariBalls, 0x0, BattleScript_ShakeBallThrowEnd
printstring STRINGID_OUTOFSAFARIBALLS
waitmessage 0x40
setbyte gBattleOutcome, OUT_OF_BALLS
setbyte gBattleOutcome, B_OUTCOME_NO_SAFARI_BALLS
BattleScript_ShakeBallThrowEnd::
finishaction
@ -121,11 +122,11 @@ BattleScript_OpponentUsesHealItem::
waitmessage 0x40
useitemonopponent
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate ATTACKER
datahpupdate ATTACKER
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
printstring STRINGID_PKMNSITEMRESTOREDHEALTH
waitmessage 0x40
updatestatusicon ATTACKER
updatestatusicon BS_ATTACKER
setbyte sMOVEEND_STATE, 0xF
moveend 0x1, 0x0
finishaction
@ -139,7 +140,7 @@ BattleScript_OpponentUsesStatusCureItem::
useitemonopponent
printfromtable gTrainerItemCuredStatusStringIds
waitmessage 0x40
updatestatusicon ATTACKER
updatestatusicon BS_ATTACKER
setbyte sMOVEEND_STATE, 0xF
moveend 0x1, 0x0
finishaction
@ -172,7 +173,7 @@ BattleScript_OpponentUsesGuardSpecs::
BattleScript_RunByUsingItem::
playse SE_NIGERU
setbyte gBattleOutcome, RAN
setbyte gBattleOutcome, B_OUTCOME_RAN
finishturn
BattleScript_ActionWatchesCarefully::
@ -188,7 +189,7 @@ BattleScript_ActionGetNear::
BattleScript_ActionThrowPokeblock::
printstring STRINGID_THREWPOKEBLOCKATPKMN
waitmessage 0x40
playanimation ATTACKER, ANIM_x4, NULL
playanimation BS_ATTACKER, B_ANIM_x4, NULL
printfromtable gSafariPokeblockResultStringIds
waitmessage 0x40
end2
@ -198,7 +199,7 @@ BattleScript_82DBEE3::
waitmessage 0x40
returnatktoball
waitstate
trainerslidein TARGET
trainerslidein BS_TARGET
waitstate
printstring STRINGID_YOUTHROWABALLNOWRIGHT
waitmessage 0x40

View File

@ -3,6 +3,7 @@
#include "constants/moves.h"
#include "constants/species.h"
#include "constants/trainers.h"
#include "constants/pokemon.h"
.include "asm/macros.inc"
.include "constants/constants.inc"

View File

@ -2,6 +2,7 @@
#include "constants/moves.h"
#include "constants/species.h"
#include "constants/trainers.h"
#include "constants/pokemon.h"
.include "asm/macros.inc"
.include "constants/constants.inc"
@ -21,31 +22,31 @@ gUnknown_082FF2B8:: @ 82FF2B8
.align 2
gUnknown_082FF3A8:: @ 82FF3A8
.byte 0x00, 0x80, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00
.byte 0x00, 0x88, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00
.byte 0x00, 0x90, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00
.byte 0x00, 0x98, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00
obj_frame_tiles gHeap + 0x8000, 0x800
obj_frame_tiles gHeap + 0x8800, 0x800
obj_frame_tiles gHeap + 0x9000, 0x800
obj_frame_tiles gHeap + 0x9800, 0x800
.align 2
gUnknown_082FF3C8:: @ 82FF3C8
.byte 0x00, 0xa0, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00
.byte 0x00, 0xa8, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00
.byte 0x00, 0xb0, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00
.byte 0x00, 0xb8, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00
obj_frame_tiles gHeap + 0xA000, 0x800
obj_frame_tiles gHeap + 0xA800, 0x800
obj_frame_tiles gHeap + 0xB000, 0x800
obj_frame_tiles gHeap + 0xB800, 0x800
.align 2
gUnknown_082FF3E8:: @ 82FF3E8
.byte 0x00, 0xc0, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00
.byte 0x00, 0xc8, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00
.byte 0x00, 0xd0, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00
.byte 0x00, 0xd8, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00
obj_frame_tiles gHeap + 0xC000, 0x800
obj_frame_tiles gHeap + 0xC800, 0x800
obj_frame_tiles gHeap + 0xD000, 0x800
obj_frame_tiles gHeap + 0xD800, 0x800
.align 2
gUnknown_082FF408:: @ 82FF408
.byte 0x00, 0xe0, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00
.byte 0x00, 0xe8, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00
.byte 0x00, 0xf0, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00
.byte 0x00, 0xf8, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00
obj_frame_tiles gHeap + 0xE000, 0x800
obj_frame_tiles gHeap + 0xE800, 0x800
obj_frame_tiles gHeap + 0xF000, 0x800
obj_frame_tiles gHeap + 0xF800, 0x800
.align 2
gUnknown_082FF428:: @ 82FF428

View File

@ -2,6 +2,7 @@
#include "constants/items.h"
#include "constants/moves.h"
#include "constants/species.h"
#include "constants/pokemon.h"
.include "asm/macros.inc"
.include "constants/constants.inc"

View File

@ -1,151 +0,0 @@
#include "constants/abilities.h"
#include "constants/items.h"
#include "constants/moves.h"
#include "constants/species.h"
#include "constants/trainers.h"
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
@ 83299EC
.include "data/graphics/pokemon/front_anim_ids_table.inc"
@ 8329B87
.include "data/graphics/pokemon/animation_delay_table.inc"
.align 1
gUnknown_08329D22:: @ 8329D22
@ Masks for getting PP Up count, also PP Max values
.byte 0x03, 0x0c, 0x30, 0xc0
.align 1
gUnknown_08329D26:: @ 8329D26
@ Masks for setting PP Up count
.byte 0xfc, 0xf3, 0xcf, 0x3f
.align 1
gUnknown_08329D2A:: @ 8329D2A
@ Values added to PP Up count
.byte 0x01, 0x04, 0x10, 0x40
.align 1
gStatStageRatios:: @ 8329D2E
.byte 0x0a, 0x28
.byte 0x0a, 0x23
.byte 0x0a, 0x1e
.byte 0x0a, 0x19
.byte 0x0a, 0x14
.byte 0x0a, 0x0f
.byte 0x0a, 0x0a
.byte 0x0f, 0x0a
.byte 0x14, 0x0a
.byte 0x19, 0x0a
.byte 0x1e, 0x0a
.byte 0x23, 0x0a
.byte 0x28, 0x0a
.align 1
gUnknown_08329D48:: @ 8329D48
.2byte 0x0032, 0x005f, 0x005a, 0x00b4, 0x005f, 0x005a
.align 1
gUnknown_08329D54:: @ 8329D54
.2byte 0x0003, 0x000a, 0x001b, 0x002b, 0x001e, 0x0043, 0x0042, 0x0019
.2byte 0x0012, 0x000c, 0x001c, 0x0047, 0x001f, 0x0036, 0x0002, 0x0014
.align 1
gHoldEffectToType:: @ 8329D74
.byte 0x1f, 0x06
.byte 0x2a, 0x08
.byte 0x2e, 0x04
.byte 0x2f, 0x05
.byte 0x30, 0x0c
.byte 0x31, 0x11
.byte 0x32, 0x01
.byte 0x33, 0x0d
.byte 0x34, 0x0b
.byte 0x35, 0x02
.byte 0x36, 0x03
.byte 0x37, 0x0f
.byte 0x38, 0x07
.byte 0x39, 0x0e
.byte 0x3a, 0x0a
.byte 0x3b, 0x10
.byte 0x3c, 0x00
.byte 0x00, 0x00
.align 2
gUnknown_08329D98:: @ 8329D98
spr_template 0xffff, 0x0000, gUnknown_0831ACB0, NULL, gUnknown_082FF3A8, gUnknown_082FF618, sub_8039BB4
spr_template 0xffff, 0x0000, gUnknown_0831ACA8, NULL, gUnknown_082FF3C8, gUnknown_082FF694, oac_poke_opponent
spr_template 0xffff, 0x0000, gUnknown_0831ACB0, NULL, gUnknown_082FF3E8, gUnknown_082FF618, sub_8039BB4
spr_template 0xffff, 0x0000, gUnknown_0831ACA8, NULL, gUnknown_082FF408, gUnknown_082FF694, oac_poke_opponent
.align 2
gUnknown_08329DF8:: @ 8329DF8
spr_template 0xffff, 0x0000, gUnknown_0831ACB0, NULL, gUnknown_082FF428, gUnknown_082FF618, sub_8039BB4
spr_template 0xffff, 0x0000, gUnknown_0831ACB0, NULL, gUnknown_082FF448, gUnknown_082FF618, sub_8039BB4
spr_template 0xffff, 0x0000, gUnknown_0831ACB0, NULL, gUnknown_082FF468, gUnknown_082FF618, sub_8039BB4
spr_template 0xffff, 0x0000, gUnknown_0831ACB0, NULL, gUnknown_082FF490, gUnknown_082FF618, sub_8039BB4
spr_template 0xffff, 0x0000, gUnknown_0831ACB0, NULL, gUnknown_082FF4B8, gUnknown_082FF618, sub_8039BB4
spr_template 0xffff, 0x0000, gUnknown_0831ACB0, NULL, gUnknown_082FF4D8, gUnknown_082FF618, sub_8039BB4
spr_template 0xffff, 0x0000, gUnknown_0831ACB0, NULL, gUnknown_082FF4F8, gUnknown_082FF618, sub_8039BB4
spr_template 0xffff, 0x0000, gUnknown_0831ACB0, NULL, gUnknown_082FF518, gUnknown_082FF618, sub_8039BB4
gSecretBaseFacilityClasses:: @ 8329EB8
.byte FACILITY_CLASS_YOUNGSTER, FACILITY_CLASS_BUG_CATCHER, FACILITY_CLASS_RICH_BOY, FACILITY_CLASS_CAMPER, FACILITY_CLASS_COOLTRAINER_1
.byte FACILITY_CLASS_LASS, FACILITY_CLASS_SCHOOL_KID_2, FACILITY_CLASS_LADY, FACILITY_CLASS_PICNICKER, FACILITY_CLASS_COOLTRAINER_2
gUnknown_08329EC2:: @ 8329EC2
.byte 0x1a, 0x1b, 0x1c, 0x1d, 0x1f, 0x1e
gUnknown_08329EC8:: @ 8329EC8
.byte 1, 1, 3, 2, 4, 6
gUnknown_08329ECE:: @ 8329ECE
@ Happiness deltas
.byte 0x05, 0x03, 0x02
.byte 0x05, 0x03, 0x02
.byte 0x01, 0x01, 0x00
.byte 0x03, 0x02, 0x01
.byte 0x01, 0x01, 0x00
.byte 0x01, 0x01, 0x01
.byte 0xff, 0xff, 0xff
.byte 0xfb, 0xfb, 0xf6
.byte 0xfb, 0xfb, 0xf6
.align 1
gHMMoves:: @ 8329EEA
.2byte MOVE_CUT
.2byte MOVE_FLY
.2byte MOVE_SURF
.2byte MOVE_STRENGTH
.2byte MOVE_FLASH
.2byte MOVE_ROCK_SMASH
.2byte MOVE_WATERFALL
.2byte MOVE_DIVE
.2byte 0xffff
.align 1
gAlteringCaveWildMonHeldItems:: @ 8329EFC
.2byte 0, ITEM_NONE
.2byte SPECIES_MAREEP, ITEM_GANLON_BERRY
.2byte SPECIES_PINECO, ITEM_APICOT_BERRY
.2byte SPECIES_HOUNDOUR, ITEM_BIG_MUSHROOM
.2byte SPECIES_TEDDIURSA, ITEM_PETAYA_BERRY
.2byte SPECIES_AIPOM, ITEM_BERRY_JUICE
.2byte SPECIES_SHUCKLE, ITEM_BERRY_JUICE
.2byte SPECIES_STANTLER, ITEM_PETAYA_BERRY
.2byte SPECIES_SMEARGLE, ITEM_SALAC_BERRY
.align 2
gUnknown_08329F20:: @ 8329F20
.byte 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x00
.align 2
gUnknown_08329F28:: @ 8329F28
spr_template 0xffff, 0xffff, gUnknown_08329F20, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy

View File

@ -1,412 +0,0 @@
gMonAnimationDelayTable:: @ 8329B87
.byte 0x00 @ SPECIES_BULBASAUR
.byte 0x00 @ SPECIES_IVYSAUR
.byte 0x00 @ SPECIES_VENUSAUR
.byte 0x00 @ SPECIES_CHARMANDER
.byte 0x00 @ SPECIES_CHARMELEON
.byte 0x00 @ SPECIES_CHARIZARD
.byte 0x00 @ SPECIES_SQUIRTLE
.byte 0x00 @ SPECIES_WARTORTLE
.byte 0x32 @ SPECIES_BLASTOISE
.byte 0x00 @ SPECIES_CATERPIE
.byte 0x00 @ SPECIES_METAPOD
.byte 0x00 @ SPECIES_BUTTERFREE
.byte 0x0a @ SPECIES_WEEDLE
.byte 0x14 @ SPECIES_KAKUNA
.byte 0x23 @ SPECIES_BEEDRILL
.byte 0x00 @ SPECIES_PIDGEY
.byte 0x19 @ SPECIES_PIDGEOTTO
.byte 0x00 @ SPECIES_PIDGEOT
.byte 0x00 @ SPECIES_RATTATA
.byte 0x00 @ SPECIES_RATICATE
.byte 0x00 @ SPECIES_SPEAROW
.byte 0x02 @ SPECIES_FEAROW
.byte 0x1e @ SPECIES_EKANS
.byte 0x00 @ SPECIES_ARBOK
.byte 0x00 @ SPECIES_PIKACHU
.byte 0x00 @ SPECIES_RAICHU
.byte 0x00 @ SPECIES_SANDSHREW
.byte 0x00 @ SPECIES_SANDSLASH
.byte 0x1c @ SPECIES_NIDORAN_F
.byte 0x00 @ SPECIES_NIDORINA
.byte 0x00 @ SPECIES_NIDOQUEEN
.byte 0x00 @ SPECIES_NIDORAN_M
.byte 0x00 @ SPECIES_NIDORINO
.byte 0x19 @ SPECIES_NIDOKING
.byte 0x00 @ SPECIES_CLEFAIRY
.byte 0x00 @ SPECIES_CLEFABLE
.byte 0x00 @ SPECIES_VULPIX
.byte 0x00 @ SPECIES_NINETALES
.byte 0x00 @ SPECIES_JIGGLYPUFF
.byte 0x00 @ SPECIES_WIGGLYTUFF
.byte 0x00 @ SPECIES_ZUBAT
.byte 0x00 @ SPECIES_GOLBAT
.byte 0x00 @ SPECIES_ODDISH
.byte 0x00 @ SPECIES_GLOOM
.byte 0x00 @ SPECIES_VILEPLUME
.byte 0x0a @ SPECIES_PARAS
.byte 0x2d @ SPECIES_PARASECT
.byte 0x14 @ SPECIES_VENONAT
.byte 0x00 @ SPECIES_VENOMOTH
.byte 0x19 @ SPECIES_DIGLETT
.byte 0x23 @ SPECIES_DUGTRIO
.byte 0x28 @ SPECIES_MEOWTH
.byte 0x14 @ SPECIES_PERSIAN
.byte 0x00 @ SPECIES_PSYDUCK
.byte 0x00 @ SPECIES_GOLDUCK
.byte 0x14 @ SPECIES_MANKEY
.byte 0x00 @ SPECIES_PRIMEAPE
.byte 0x1e @ SPECIES_GROWLITHE
.byte 0x28 @ SPECIES_ARCANINE
.byte 0x00 @ SPECIES_POLIWAG
.byte 0x05 @ SPECIES_POLIWHIRL
.byte 0x00 @ SPECIES_POLIWRATH
.byte 0x00 @ SPECIES_ABRA
.byte 0x00 @ SPECIES_KADABRA
.byte 0x00 @ SPECIES_ALAKAZAM
.byte 0x00 @ SPECIES_MACHOP
.byte 0x00 @ SPECIES_MACHOKE
.byte 0x00 @ SPECIES_MACHAMP
.byte 0x00 @ SPECIES_BELLSPROUT
.byte 0x03 @ SPECIES_WEEPINBELL
.byte 0x00 @ SPECIES_VICTREEBEL
.byte 0x00 @ SPECIES_TENTACOOL
.byte 0x00 @ SPECIES_TENTACRUEL
.byte 0x00 @ SPECIES_GEODUDE
.byte 0x00 @ SPECIES_GRAVELER
.byte 0x00 @ SPECIES_GOLEM
.byte 0x00 @ SPECIES_PONYTA
.byte 0x00 @ SPECIES_RAPIDASH
.byte 0x00 @ SPECIES_SLOWPOKE
.byte 0x00 @ SPECIES_SLOWBRO
.byte 0x00 @ SPECIES_MAGNEMITE
.byte 0x00 @ SPECIES_MAGNETON
.byte 0x00 @ SPECIES_FARFETCHD
.byte 0x00 @ SPECIES_DODUO
.byte 0x00 @ SPECIES_DODRIO
.byte 0x00 @ SPECIES_SEEL
.byte 0x00 @ SPECIES_DEWGONG
.byte 0x00 @ SPECIES_GRIMER
.byte 0x2d @ SPECIES_MUK
.byte 0x14 @ SPECIES_SHELLDER
.byte 0x00 @ SPECIES_CLOYSTER
.byte 0x00 @ SPECIES_GASTLY
.byte 0x17 @ SPECIES_HAUNTER
.byte 0x00 @ SPECIES_GENGAR
.byte 0x00 @ SPECIES_ONIX
.byte 0x30 @ SPECIES_DROWZEE
.byte 0x28 @ SPECIES_HYPNO
.byte 0x00 @ SPECIES_KRABBY
.byte 0x00 @ SPECIES_KINGLER
.byte 0x00 @ SPECIES_VOLTORB
.byte 0x00 @ SPECIES_ELECTRODE
.byte 0x00 @ SPECIES_EXEGGCUTE
.byte 0x00 @ SPECIES_EXEGGUTOR
.byte 0x00 @ SPECIES_CUBONE
.byte 0x00 @ SPECIES_MAROWAK
.byte 0x00 @ SPECIES_HITMONLEE
.byte 0x19 @ SPECIES_HITMONCHAN
.byte 0x00 @ SPECIES_LICKITUNG
.byte 0x00 @ SPECIES_KOFFING
.byte 0x00 @ SPECIES_WEEZING
.byte 0x00 @ SPECIES_RHYHORN
.byte 0x00 @ SPECIES_RHYDON
.byte 0x00 @ SPECIES_CHANSEY
.byte 0x00 @ SPECIES_TANGELA
.byte 0x00 @ SPECIES_KANGASKHAN
.byte 0x00 @ SPECIES_HORSEA
.byte 0x00 @ SPECIES_SEADRA
.byte 0x00 @ SPECIES_GOLDEEN
.byte 0x00 @ SPECIES_SEAKING
.byte 0x00 @ SPECIES_STARYU
.byte 0x00 @ SPECIES_STARMIE
.byte 0x00 @ SPECIES_MR_MIME
.byte 0x0a @ SPECIES_SCYTHER
.byte 0x00 @ SPECIES_JYNX
.byte 0x00 @ SPECIES_ELECTABUZZ
.byte 0x00 @ SPECIES_MAGMAR
.byte 0x00 @ SPECIES_PINSIR
.byte 0x0a @ SPECIES_TAUROS
.byte 0x00 @ SPECIES_MAGIKARP
.byte 0x00 @ SPECIES_GYARADOS
.byte 0x00 @ SPECIES_LAPRAS
.byte 0x00 @ SPECIES_DITTO
.byte 0x00 @ SPECIES_EEVEE
.byte 0x00 @ SPECIES_VAPOREON
.byte 0x00 @ SPECIES_JOLTEON
.byte 0x00 @ SPECIES_FLAREON
.byte 0x00 @ SPECIES_PORYGON
.byte 0x00 @ SPECIES_OMANYTE
.byte 0x00 @ SPECIES_OMASTAR
.byte 0x00 @ SPECIES_KABUTO
.byte 0x00 @ SPECIES_KABUTOPS
.byte 0x00 @ SPECIES_AERODACTYL
.byte 0x00 @ SPECIES_SNORLAX
.byte 0x00 @ SPECIES_ARTICUNO
.byte 0x00 @ SPECIES_ZAPDOS
.byte 0x00 @ SPECIES_MOLTRES
.byte 0x00 @ SPECIES_DRATINI
.byte 0x00 @ SPECIES_DRAGONAIR
.byte 0x00 @ SPECIES_DRAGONITE
.byte 0x00 @ SPECIES_MEWTWO
.byte 0x00 @ SPECIES_MEW
.byte 0x00 @ SPECIES_CHIKORITA
.byte 0x00 @ SPECIES_BAYLEEF
.byte 0x00 @ SPECIES_MEGANIUM
.byte 0x00 @ SPECIES_CYNDAQUIL
.byte 0x00 @ SPECIES_QUILAVA
.byte 0x14 @ SPECIES_TYPHLOSION
.byte 0x00 @ SPECIES_TOTODILE
.byte 0x00 @ SPECIES_CROCONAW
.byte 0x05 @ SPECIES_FERALIGATR
.byte 0x00 @ SPECIES_SENTRET
.byte 0x00 @ SPECIES_FURRET
.byte 0x00 @ SPECIES_HOOTHOOT
.byte 0x00 @ SPECIES_NOCTOWL
.byte 0x00 @ SPECIES_LEDYBA
.byte 0x00 @ SPECIES_LEDIAN
.byte 0x00 @ SPECIES_SPINARAK
.byte 0x00 @ SPECIES_ARIADOS
.byte 0x00 @ SPECIES_CROBAT
.byte 0x00 @ SPECIES_CHINCHOU
.byte 0x00 @ SPECIES_LANTURN
.byte 0x00 @ SPECIES_PICHU
.byte 0x00 @ SPECIES_CLEFFA
.byte 0x00 @ SPECIES_IGGLYBUFF
.byte 0x00 @ SPECIES_TOGEPI
.byte 0x00 @ SPECIES_TOGETIC
.byte 0x1e @ SPECIES_NATU
.byte 0x00 @ SPECIES_XATU
.byte 0x32 @ SPECIES_MAREEP
.byte 0x00 @ SPECIES_FLAAFFY
.byte 0x0a @ SPECIES_AMPHAROS
.byte 0x00 @ SPECIES_BELLOSSOM
.byte 0x00 @ SPECIES_MARILL
.byte 0x00 @ SPECIES_AZUMARILL
.byte 0x00 @ SPECIES_SUDOWOODO
.byte 0x28 @ SPECIES_POLITOED
.byte 0x00 @ SPECIES_HOPPIP
.byte 0x00 @ SPECIES_SKIPLOOM
.byte 0x00 @ SPECIES_JUMPLUFF
.byte 0x00 @ SPECIES_AIPOM
.byte 0x00 @ SPECIES_SUNKERN
.byte 0x00 @ SPECIES_SUNFLORA
.byte 0x00 @ SPECIES_YANMA
.byte 0x00 @ SPECIES_WOOPER
.byte 0x00 @ SPECIES_QUAGSIRE
.byte 0x00 @ SPECIES_ESPEON
.byte 0x00 @ SPECIES_UMBREON
.byte 0x00 @ SPECIES_MURKROW
.byte 0x00 @ SPECIES_SLOWKING
.byte 0x00 @ SPECIES_MISDREAVUS
.byte 0x00 @ SPECIES_UNOWN
.byte 0x00 @ SPECIES_WOBBUFFET
.byte 0x00 @ SPECIES_GIRAFARIG
.byte 0x00 @ SPECIES_PINECO
.byte 0x00 @ SPECIES_FORRETRESS
.byte 0x0a @ SPECIES_DUNSPARCE
.byte 0x00 @ SPECIES_GLIGAR
.byte 0x2d @ SPECIES_STEELIX
.byte 0x00 @ SPECIES_SNUBBULL
.byte 0x00 @ SPECIES_GRANBULL
.byte 0x27 @ SPECIES_QWILFISH
.byte 0x13 @ SPECIES_SCIZOR
.byte 0x00 @ SPECIES_SHUCKLE
.byte 0x00 @ SPECIES_HERACROSS
.byte 0x00 @ SPECIES_SNEASEL
.byte 0x00 @ SPECIES_TEDDIURSA
.byte 0x00 @ SPECIES_URSARING
.byte 0x00 @ SPECIES_SLUGMA
.byte 0x00 @ SPECIES_MAGCARGO
.byte 0x00 @ SPECIES_SWINUB
.byte 0x00 @ SPECIES_PILOSWINE
.byte 0x00 @ SPECIES_CORSOLA
.byte 0x00 @ SPECIES_REMORAID
.byte 0x14 @ SPECIES_OCTILLERY
.byte 0x00 @ SPECIES_DELIBIRD
.byte 0x00 @ SPECIES_MANTINE
.byte 0x00 @ SPECIES_SKARMORY
.byte 0x00 @ SPECIES_HOUNDOUR
.byte 0x00 @ SPECIES_HOUNDOOM
.byte 0x00 @ SPECIES_KINGDRA
.byte 0x00 @ SPECIES_PHANPY
.byte 0x00 @ SPECIES_DONPHAN
.byte 0x00 @ SPECIES_PORYGON2
.byte 0x00 @ SPECIES_STANTLER
.byte 0x00 @ SPECIES_SMEARGLE
.byte 0x00 @ SPECIES_TYROGUE
.byte 0x00 @ SPECIES_HITMONTOP
.byte 0x28 @ SPECIES_SMOOCHUM
.byte 0x00 @ SPECIES_ELEKID
.byte 0x00 @ SPECIES_MAGBY
.byte 0x00 @ SPECIES_MILTANK
.byte 0x00 @ SPECIES_BLISSEY
.byte 0x00 @ SPECIES_RAIKOU
.byte 0x00 @ SPECIES_ENTEI
.byte 0x00 @ SPECIES_SUICUNE
.byte 0x00 @ SPECIES_LARVITAR
.byte 0x00 @ SPECIES_PUPITAR
.byte 0x0a @ SPECIES_TYRANITAR
.byte 0x14 @ SPECIES_LUGIA
.byte 0x00 @ SPECIES_HO_OH
.byte 0x00 @ SPECIES_CELEBI
.byte 0x00 @ 252
.byte 0x00 @ 253
.byte 0x00 @ 254
.byte 0x00 @ 255
.byte 0x00 @ 256
.byte 0x00 @ 257
.byte 0x00 @ 258
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.byte 0x00 @ 260
.byte 0x00 @ 261
.byte 0x00 @ 262
.byte 0x00 @ 263
.byte 0x00 @ 264
.byte 0x00 @ 265
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.byte 0x00 @ 270
.byte 0x00 @ 271
.byte 0x00 @ 272
.byte 0x00 @ 273
.byte 0x00 @ 274
.byte 0x00 @ 275
.byte 0x00 @ 276
.byte 0x00 @ SPECIES_TREECKO
.byte 0x00 @ SPECIES_GROVYLE
.byte 0x00 @ SPECIES_SCEPTILE
.byte 0x00 @ SPECIES_TORCHIC
.byte 0x00 @ SPECIES_COMBUSKEN
.byte 0x00 @ SPECIES_BLAZIKEN
.byte 0x00 @ SPECIES_MUDKIP
.byte 0x00 @ SPECIES_MARSHTOMP
.byte 0x00 @ SPECIES_SWAMPERT
.byte 0x00 @ SPECIES_POOCHYENA
.byte 0x00 @ SPECIES_MIGHTYENA
.byte 0x00 @ SPECIES_ZIGZAGOON
.byte 0x00 @ SPECIES_LINOONE
.byte 0x00 @ SPECIES_WURMPLE
.byte 0x00 @ SPECIES_SILCOON
.byte 0x00 @ SPECIES_BEAUTIFLY
.byte 0x00 @ SPECIES_CASCOON
.byte 0x00 @ SPECIES_DUSTOX
.byte 0x00 @ SPECIES_LOTAD
.byte 0x00 @ SPECIES_LOMBRE
.byte 0x00 @ SPECIES_LUDICOLO
.byte 0x00 @ SPECIES_SEEDOT
.byte 0x00 @ SPECIES_NUZLEAF
.byte 0x00 @ SPECIES_SHIFTRY
.byte 0x00 @ SPECIES_NINCADA
.byte 0x00 @ SPECIES_NINJASK
.byte 0x00 @ SPECIES_SHEDINJA
.byte 0x00 @ SPECIES_TAILLOW
.byte 0x00 @ SPECIES_SWELLOW
.byte 0x00 @ SPECIES_SHROOMISH
.byte 0x00 @ SPECIES_BRELOOM
.byte 0x00 @ SPECIES_SPINDA
.byte 0x00 @ SPECIES_WINGULL
.byte 0x00 @ SPECIES_PELIPPER
.byte 0x00 @ SPECIES_SURSKIT
.byte 0x00 @ SPECIES_MASQUERAIN
.byte 0x00 @ SPECIES_WAILMER
.byte 0x0a @ SPECIES_WAILORD
.byte 0x00 @ SPECIES_SKITTY
.byte 0x00 @ SPECIES_DELCATTY
.byte 0x1e @ SPECIES_KECLEON
.byte 0x00 @ SPECIES_BALTOY
.byte 0x00 @ SPECIES_CLAYDOL
.byte 0x00 @ SPECIES_NOSEPASS
.byte 0x00 @ SPECIES_TORKOAL
.byte 0x00 @ SPECIES_SABLEYE
.byte 0x00 @ SPECIES_BARBOACH
.byte 0x00 @ SPECIES_WHISCASH
.byte 0x00 @ SPECIES_LUVDISC
.byte 0x00 @ SPECIES_CORPHISH
.byte 0x00 @ SPECIES_CRAWDAUNT
.byte 0x00 @ SPECIES_FEEBAS
.byte 0x2d @ SPECIES_MILOTIC
.byte 0x00 @ SPECIES_CARVANHA
.byte 0x00 @ SPECIES_SHARPEDO
.byte 0x00 @ SPECIES_TRAPINCH
.byte 0x00 @ SPECIES_VIBRAVA
.byte 0x00 @ SPECIES_FLYGON
.byte 0x00 @ SPECIES_MAKUHITA
.byte 0x00 @ SPECIES_HARIYAMA
.byte 0x00 @ SPECIES_ELECTRIKE
.byte 0x00 @ SPECIES_MANECTRIC
.byte 0x00 @ SPECIES_NUMEL
.byte 0x00 @ SPECIES_CAMERUPT
.byte 0x0f @ SPECIES_SPHEAL
.byte 0x00 @ SPECIES_SEALEO
.byte 0x00 @ SPECIES_WALREIN
.byte 0x00 @ SPECIES_CACNEA
.byte 0x00 @ SPECIES_CACTURNE
.byte 0x14 @ SPECIES_SNORUNT
.byte 0x00 @ SPECIES_GLALIE
.byte 0x00 @ SPECIES_LUNATONE
.byte 0x00 @ SPECIES_SOLROCK
.byte 0x00 @ SPECIES_AZURILL
.byte 0x00 @ SPECIES_SPOINK
.byte 0x0f @ SPECIES_GRUMPIG
.byte 0x00 @ SPECIES_PLUSLE
.byte 0x00 @ SPECIES_MINUN
.byte 0x00 @ SPECIES_MAWILE
.byte 0x00 @ SPECIES_MEDITITE
.byte 0x00 @ SPECIES_MEDICHAM
.byte 0x00 @ SPECIES_SWABLU
.byte 0x00 @ SPECIES_ALTARIA
.byte 0x0f @ SPECIES_WYNAUT
.byte 0x00 @ SPECIES_DUSKULL
.byte 0x1e @ SPECIES_DUSCLOPS
.byte 0x00 @ SPECIES_ROSELIA
.byte 0x00 @ SPECIES_SLAKOTH
.byte 0x00 @ SPECIES_VIGOROTH
.byte 0x00 @ SPECIES_SLAKING
.byte 0x00 @ SPECIES_GULPIN
.byte 0x00 @ SPECIES_SWALOT
.byte 0x00 @ SPECIES_TROPIUS
.byte 0x00 @ SPECIES_WHISMUR
.byte 0x00 @ SPECIES_LOUDRED
.byte 0x00 @ SPECIES_EXPLOUD
.byte 0x00 @ SPECIES_CLAMPERL
.byte 0x00 @ SPECIES_HUNTAIL
.byte 0x00 @ SPECIES_GOREBYSS
.byte 0x2d @ SPECIES_ABSOL
.byte 0x00 @ SPECIES_SHUPPET
.byte 0x00 @ SPECIES_BANETTE
.byte 0x00 @ SPECIES_SEVIPER
.byte 0x00 @ SPECIES_ZANGOOSE
.byte 0x00 @ SPECIES_RELICANTH
.byte 0x00 @ SPECIES_ARON
.byte 0x00 @ SPECIES_LAIRON
.byte 0x00 @ SPECIES_AGGRON
.byte 0x00 @ SPECIES_CASTFORM
.byte 0x00 @ SPECIES_VOLBEAT
.byte 0x00 @ SPECIES_ILLUMISE
.byte 0x00 @ SPECIES_LILEEP
.byte 0x00 @ SPECIES_CRADILY
.byte 0x00 @ SPECIES_ANORITH
.byte 0x00 @ SPECIES_ARMALDO
.byte 0x00 @ SPECIES_RALTS
.byte 0x00 @ SPECIES_KIRLIA
.byte 0x00 @ SPECIES_GARDEVOIR
.byte 0x00 @ SPECIES_BAGON
.byte 0x00 @ SPECIES_SHELGON
.byte 0x46 @ SPECIES_SALAMENCE
.byte 0x00 @ SPECIES_BELDUM
.byte 0x00 @ SPECIES_METANG
.byte 0x00 @ SPECIES_METAGROSS
.byte 0x00 @ SPECIES_REGIROCK
.byte 0x00 @ SPECIES_REGICE
.byte 0x00 @ SPECIES_REGISTEEL
.byte 0x3c @ SPECIES_KYOGRE
.byte 0x00 @ SPECIES_GROUDON
.byte 0x3c @ SPECIES_RAYQUAZA
.byte 0x00 @ SPECIES_LATIAS
.byte 0x00 @ SPECIES_LATIOS
.byte 0x00 @ SPECIES_JIRACHI
.byte 0x00 @ SPECIES_DEOXYS
.byte 0x00 @ SPECIES_CHIMECHO

View File

@ -1,412 +0,0 @@
gMonFrontAnimIdsTable:: @ 83299EC
.byte 0x06 @ SPECIES_BULBASAUR
.byte 0x17 @ SPECIES_IVYSAUR
.byte 0x2f @ SPECIES_VENUSAUR
.byte 0x52 @ SPECIES_CHARMANDER
.byte 0x25 @ SPECIES_CHARMELEON
.byte 0x10 @ SPECIES_CHARIZARD
.byte 0x0b @ SPECIES_SQUIRTLE
.byte 0x13 @ SPECIES_WARTORTLE
.byte 0x19 @ SPECIES_BLASTOISE
.byte 0x0b @ SPECIES_CATERPIE
.byte 0x0b @ SPECIES_METAPOD
.byte 0x1d @ SPECIES_BUTTERFREE
.byte 0x46 @ SPECIES_WEEDLE
.byte 0x20 @ SPECIES_KAKUNA
.byte 0x02 @ SPECIES_BEEDRILL
.byte 0x47 @ SPECIES_PIDGEY
.byte 0x17 @ SPECIES_PIDGEOTTO
.byte 0x29 @ SPECIES_PIDGEOT
.byte 0x43 @ SPECIES_RATTATA
.byte 0x2b @ SPECIES_RATICATE
.byte 0x18 @ SPECIES_SPEAROW
.byte 0x2b @ SPECIES_FEAROW
.byte 0x16 @ SPECIES_EKANS
.byte 0x17 @ SPECIES_ARBOK
.byte 0x2c @ SPECIES_PIKACHU
.byte 0x17 @ SPECIES_RAICHU
.byte 0x2d @ SPECIES_SANDSHREW
.byte 0x17 @ SPECIES_SANDSLASH
.byte 0x00 @ SPECIES_NIDORAN_F
.byte 0x17 @ SPECIES_NIDORINA
.byte 0x0f @ SPECIES_NIDOQUEEN
.byte 0x09 @ SPECIES_NIDORAN_M
.byte 0x13 @ SPECIES_NIDORINO
.byte 0x0f @ SPECIES_NIDOKING
.byte 0x00 @ SPECIES_CLEFAIRY
.byte 0x4a @ SPECIES_CLEFABLE
.byte 0x17 @ SPECIES_VULPIX
.byte 0x10 @ SPECIES_NINETALES
.byte 0x48 @ SPECIES_JIGGLYPUFF
.byte 0x31 @ SPECIES_WIGGLYTUFF
.byte 0x00 @ SPECIES_ZUBAT
.byte 0x1d @ SPECIES_GOLBAT
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.byte 0x49 @ SPECIES_VILEPLUME
.byte 0x46 @ SPECIES_PARAS
.byte 0x0f @ SPECIES_PARASECT
.byte 0x06 @ SPECIES_VENONAT
.byte 0x4b @ SPECIES_VENOMOTH
.byte 0x10 @ SPECIES_DIGLETT
.byte 0x4c @ SPECIES_DUGTRIO
.byte 0x52 @ SPECIES_MEOWTH
.byte 0x17 @ SPECIES_PERSIAN
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.byte 0x4c @ SPECIES_GOLDUCK
.byte 0x32 @ SPECIES_MANKEY
.byte 0x48 @ SPECIES_PRIMEAPE
.byte 0x25 @ SPECIES_GROWLITHE
.byte 0x02 @ SPECIES_ARCANINE
.byte 0x00 @ SPECIES_POLIWAG
.byte 0x32 @ SPECIES_POLIWHIRL
.byte 0x19 @ SPECIES_POLIWRATH
.byte 0x31 @ SPECIES_ABRA
.byte 0x09 @ SPECIES_KADABRA
.byte 0x17 @ SPECIES_ALAKAZAM
.byte 0x00 @ SPECIES_MACHOP
.byte 0x10 @ SPECIES_MACHOKE
.byte 0x31 @ SPECIES_MACHAMP
.byte 0x17 @ SPECIES_BELLSPROUT
.byte 0x0d @ SPECIES_WEEPINBELL
.byte 0x32 @ SPECIES_VICTREEBEL
.byte 0x00 @ SPECIES_TENTACOOL
.byte 0x00 @ SPECIES_TENTACRUEL
.byte 0x48 @ SPECIES_GEODUDE
.byte 0x48 @ SPECIES_GRAVELER
.byte 0x2f @ SPECIES_GOLEM
.byte 0x20 @ SPECIES_PONYTA
.byte 0x11 @ SPECIES_RAPIDASH
.byte 0x45 @ SPECIES_SLOWPOKE
.byte 0x0b @ SPECIES_SLOWBRO
.byte 0x54 @ SPECIES_MAGNEMITE
.byte 0x2c @ SPECIES_MAGNETON
.byte 0x48 @ SPECIES_FARFETCHD
.byte 0x4c @ SPECIES_DODUO
.byte 0x41 @ SPECIES_DODRIO
.byte 0x0b @ SPECIES_SEEL
.byte 0x45 @ SPECIES_DEWGONG
.byte 0x46 @ SPECIES_GRIMER
.byte 0x30 @ SPECIES_MUK
.byte 0x12 @ SPECIES_SHELLDER
.byte 0x1d @ SPECIES_CLOYSTER
.byte 0x15 @ SPECIES_GASTLY
.byte 0x35 @ SPECIES_HAUNTER
.byte 0x3a @ SPECIES_GENGAR
.byte 0x43 @ SPECIES_ONIX
.byte 0x4f @ SPECIES_DROWZEE
.byte 0x09 @ SPECIES_HYPNO
.byte 0x03 @ SPECIES_KRABBY
.byte 0x4b @ SPECIES_KINGLER
.byte 0x00 @ SPECIES_VOLTORB
.byte 0x00 @ SPECIES_ELECTRODE
.byte 0x46 @ SPECIES_EXEGGCUTE
.byte 0x32 @ SPECIES_EXEGGUTOR
.byte 0x48 @ SPECIES_CUBONE
.byte 0x05 @ SPECIES_MAROWAK
.byte 0x16 @ SPECIES_HITMONLEE
.byte 0x09 @ SPECIES_HITMONCHAN
.byte 0x45 @ SPECIES_LICKITUNG
.byte 0x13 @ SPECIES_KOFFING
.byte 0x04 @ SPECIES_WEEZING
.byte 0x10 @ SPECIES_RHYHORN
.byte 0x13 @ SPECIES_RHYDON
.byte 0x45 @ SPECIES_CHANSEY
.byte 0x48 @ SPECIES_TANGELA
.byte 0x17 @ SPECIES_KANGASKHAN
.byte 0x12 @ SPECIES_HORSEA
.byte 0x04 @ SPECIES_SEADRA
.byte 0x0d @ SPECIES_GOLDEEN
.byte 0x1c @ SPECIES_SEAKING
.byte 0x4e @ SPECIES_STARYU
.byte 0x12 @ SPECIES_STARMIE
.byte 0x46 @ SPECIES_MR_MIME
.byte 0x02 @ SPECIES_SCYTHER
.byte 0x17 @ SPECIES_JYNX
.byte 0x2c @ SPECIES_ELECTABUZZ
.byte 0x0f @ SPECIES_MAGMAR
.byte 0x09 @ SPECIES_PINSIR
.byte 0x19 @ SPECIES_TAUROS
.byte 0x05 @ SPECIES_MAGIKARP
.byte 0x48 @ SPECIES_GYARADOS
.byte 0x17 @ SPECIES_LAPRAS
.byte 0x01 @ SPECIES_DITTO
.byte 0x17 @ SPECIES_EEVEE
.byte 0x17 @ SPECIES_VAPOREON
.byte 0x00 @ SPECIES_JOLTEON
.byte 0x17 @ SPECIES_FLAREON
.byte 0x52 @ SPECIES_PORYGON
.byte 0x51 @ SPECIES_OMANYTE
.byte 0x09 @ SPECIES_OMASTAR
.byte 0x1d @ SPECIES_KABUTO
.byte 0x0f @ SPECIES_KABUTOPS
.byte 0x47 @ SPECIES_AERODACTYL
.byte 0x0b @ SPECIES_SNORLAX
.byte 0x09 @ SPECIES_ARTICUNO
.byte 0x2c @ SPECIES_ZAPDOS
.byte 0x45 @ SPECIES_MOLTRES
.byte 0x00 @ SPECIES_DRATINI
.byte 0x10 @ SPECIES_DRAGONAIR
.byte 0x47 @ SPECIES_DRAGONITE
.byte 0x09 @ SPECIES_MEWTWO
.byte 0x0d @ SPECIES_MEW
.byte 0x00 @ SPECIES_CHIKORITA
.byte 0x00 @ SPECIES_BAYLEEF
.byte 0x17 @ SPECIES_MEGANIUM
.byte 0x52 @ SPECIES_CYNDAQUIL
.byte 0x17 @ SPECIES_QUILAVA
.byte 0x10 @ SPECIES_TYPHLOSION
.byte 0x31 @ SPECIES_TOTODILE
.byte 0x0f @ SPECIES_CROCONAW
.byte 0x0f @ SPECIES_FERALIGATR
.byte 0x00 @ SPECIES_SENTRET
.byte 0x32 @ SPECIES_FURRET
.byte 0x47 @ SPECIES_HOOTHOOT
.byte 0x17 @ SPECIES_NOCTOWL
.byte 0x52 @ SPECIES_LEDYBA
.byte 0x47 @ SPECIES_LEDIAN
.byte 0x4f @ SPECIES_SPINARAK
.byte 0x0f @ SPECIES_ARIADOS
.byte 0x00 @ SPECIES_CROBAT
.byte 0x45 @ SPECIES_CHINCHOU
.byte 0x51 @ SPECIES_LANTURN
.byte 0x1e @ SPECIES_PICHU
.byte 0x52 @ SPECIES_CLEFFA
.byte 0x0c @ SPECIES_IGGLYBUFF
.byte 0x0b @ SPECIES_TOGEPI
.byte 0x00 @ SPECIES_TOGETIC
.byte 0x31 @ SPECIES_NATU
.byte 0x09 @ SPECIES_XATU
.byte 0x00 @ SPECIES_MAREEP
.byte 0x1e @ SPECIES_FLAAFFY
.byte 0x2c @ SPECIES_AMPHAROS
.byte 0x0b @ SPECIES_BELLOSSOM
.byte 0x00 @ SPECIES_MARILL
.byte 0x4a @ SPECIES_AZUMARILL
.byte 0x46 @ SPECIES_SUDOWOODO
.byte 0x32 @ SPECIES_POLITOED
.byte 0x1c @ SPECIES_HOPPIP
.byte 0x18 @ SPECIES_SKIPLOOM
.byte 0x51 @ SPECIES_JUMPLUFF
.byte 0x32 @ SPECIES_AIPOM
.byte 0x52 @ SPECIES_SUNKERN
.byte 0x00 @ SPECIES_SUNFLORA
.byte 0x2b @ SPECIES_YANMA
.byte 0x00 @ SPECIES_WOOPER
.byte 0x16 @ SPECIES_QUAGSIRE
.byte 0x09 @ SPECIES_ESPEON
.byte 0x10 @ SPECIES_UMBREON
.byte 0x00 @ SPECIES_MURKROW
.byte 0x13 @ SPECIES_SLOWKING
.byte 0x1c @ SPECIES_MISDREAVUS
.byte 0x0a @ SPECIES_UNOWN
.byte 0x30 @ SPECIES_WOBBUFFET
.byte 0x1e @ SPECIES_GIRAFARIG
.byte 0x0b @ SPECIES_PINECO
.byte 0x10 @ SPECIES_FORRETRESS
.byte 0x00 @ SPECIES_DUNSPARCE
.byte 0x13 @ SPECIES_GLIGAR
.byte 0x0f @ SPECIES_STEELIX
.byte 0x17 @ SPECIES_SNUBBULL
.byte 0x10 @ SPECIES_GRANBULL
.byte 0x3a @ SPECIES_QWILFISH
.byte 0x02 @ SPECIES_SCIZOR
.byte 0x0b @ SPECIES_SHUCKLE
.byte 0x41 @ SPECIES_HERACROSS
.byte 0x16 @ SPECIES_SNEASEL
.byte 0x17 @ SPECIES_TEDDIURSA
.byte 0x10 @ SPECIES_URSARING
.byte 0x17 @ SPECIES_SLUGMA
.byte 0x17 @ SPECIES_MAGCARGO
.byte 0x00 @ SPECIES_SWINUB
.byte 0x0f @ SPECIES_PILOSWINE
.byte 0x03 @ SPECIES_CORSOLA
.byte 0x52 @ SPECIES_REMORAID
.byte 0x17 @ SPECIES_OCTILLERY
.byte 0x52 @ SPECIES_DELIBIRD
.byte 0x0d @ SPECIES_MANTINE
.byte 0x17 @ SPECIES_SKARMORY
.byte 0x17 @ SPECIES_HOUNDOUR
.byte 0x10 @ SPECIES_HOUNDOOM
.byte 0x42 @ SPECIES_KINGDRA
.byte 0x32 @ SPECIES_PHANPY
.byte 0x19 @ SPECIES_DONPHAN
.byte 0x00 @ SPECIES_PORYGON2
.byte 0x00 @ SPECIES_STANTLER
.byte 0x31 @ SPECIES_SMEARGLE
.byte 0x16 @ SPECIES_TYROGUE
.byte 0x02 @ SPECIES_HITMONTOP
.byte 0x09 @ SPECIES_SMOOCHUM
.byte 0x2c @ SPECIES_ELEKID
.byte 0x00 @ SPECIES_MAGBY
.byte 0x45 @ SPECIES_MILTANK
.byte 0x00 @ SPECIES_BLISSEY
.byte 0x2c @ SPECIES_RAIKOU
.byte 0x09 @ SPECIES_ENTEI
.byte 0x10 @ SPECIES_SUICUNE
.byte 0x52 @ SPECIES_LARVITAR
.byte 0x10 @ SPECIES_PUPITAR
.byte 0x0f @ SPECIES_TYRANITAR
.byte 0x3a @ SPECIES_LUGIA
.byte 0x09 @ SPECIES_HO_OH
.byte 0x18 @ SPECIES_CELEBI
.byte 0x00 @ 252
.byte 0x00 @ 253
.byte 0x00 @ 254
.byte 0x00 @ 255
.byte 0x00 @ 256
.byte 0x00 @ 257
.byte 0x00 @ 258
.byte 0x00 @ 259
.byte 0x00 @ 260
.byte 0x00 @ 261
.byte 0x00 @ 262
.byte 0x00 @ 263
.byte 0x00 @ 264
.byte 0x00 @ 265
.byte 0x00 @ 266
.byte 0x00 @ 267
.byte 0x00 @ 268
.byte 0x00 @ 269
.byte 0x00 @ 270
.byte 0x00 @ 271
.byte 0x00 @ 272
.byte 0x00 @ 273
.byte 0x00 @ 274
.byte 0x00 @ 275
.byte 0x00 @ 276
.byte 0x00 @ SPECIES_TREECKO
.byte 0x17 @ SPECIES_GROVYLE
.byte 0x10 @ SPECIES_SCEPTILE
.byte 0x16 @ SPECIES_TORCHIC
.byte 0x06 @ SPECIES_COMBUSKEN
.byte 0x0f @ SPECIES_BLAZIKEN
.byte 0x01 @ SPECIES_MUDKIP
.byte 0x04 @ SPECIES_MARSHTOMP
.byte 0x1e @ SPECIES_SWAMPERT
.byte 0x10 @ SPECIES_POOCHYENA
.byte 0x10 @ SPECIES_MIGHTYENA
.byte 0x03 @ SPECIES_ZIGZAGOON
.byte 0x09 @ SPECIES_LINOONE
.byte 0x00 @ SPECIES_WURMPLE
.byte 0x00 @ SPECIES_SILCOON
.byte 0x04 @ SPECIES_BEAUTIFLY
.byte 0x04 @ SPECIES_CASCOON
.byte 0x06 @ SPECIES_DUSTOX
.byte 0x00 @ SPECIES_LOTAD
.byte 0x00 @ SPECIES_LOMBRE
.byte 0x49 @ SPECIES_LUDICOLO
.byte 0x05 @ SPECIES_SEEDOT
.byte 0x00 @ SPECIES_NUZLEAF
.byte 0x02 @ SPECIES_SHIFTRY
.byte 0x00 @ SPECIES_NINCADA
.byte 0x46 @ SPECIES_NINJASK
.byte 0x1c @ SPECIES_SHEDINJA
.byte 0x1e @ SPECIES_TAILLOW
.byte 0x01 @ SPECIES_SWELLOW
.byte 0x00 @ SPECIES_SHROOMISH
.byte 0x00 @ SPECIES_BRELOOM
.byte 0x31 @ SPECIES_SPINDA
.byte 0x1b @ SPECIES_WINGULL
.byte 0x1c @ SPECIES_PELIPPER
.byte 0x00 @ SPECIES_SURSKIT
.byte 0x00 @ SPECIES_MASQUERAIN
.byte 0x01 @ SPECIES_WAILMER
.byte 0x1c @ SPECIES_WAILORD
.byte 0x00 @ SPECIES_SKITTY
.byte 0x17 @ SPECIES_DELCATTY
.byte 0x35 @ SPECIES_KECLEON
.byte 0x1d @ SPECIES_BALTOY
.byte 0x51 @ SPECIES_CLAYDOL
.byte 0x49 @ SPECIES_NOSEPASS
.byte 0x17 @ SPECIES_TORKOAL
.byte 0x15 @ SPECIES_SABLEYE
.byte 0x49 @ SPECIES_BARBOACH
.byte 0x49 @ SPECIES_WHISCASH
.byte 0x1d @ SPECIES_LUVDISC
.byte 0x10 @ SPECIES_CORPHISH
.byte 0x09 @ SPECIES_CRAWDAUNT
.byte 0x49 @ SPECIES_FEEBAS
.byte 0x22 @ SPECIES_MILOTIC
.byte 0x49 @ SPECIES_CARVANHA
.byte 0x56 @ SPECIES_SHARPEDO
.byte 0x10 @ SPECIES_TRAPINCH
.byte 0x0f @ SPECIES_VIBRAVA
.byte 0x4b @ SPECIES_FLYGON
.byte 0x0b @ SPECIES_MAKUHITA
.byte 0x34 @ SPECIES_HARIYAMA
.byte 0x00 @ SPECIES_ELECTRIKE
.byte 0x00 @ SPECIES_MANECTRIC
.byte 0x04 @ SPECIES_NUMEL
.byte 0x10 @ SPECIES_CAMERUPT
.byte 0x53 @ SPECIES_SPHEAL
.byte 0x17 @ SPECIES_SEALEO
.byte 0x0f @ SPECIES_WALREIN
.byte 0x49 @ SPECIES_CACNEA
.byte 0x04 @ SPECIES_CACTURNE
.byte 0x45 @ SPECIES_SNORUNT
.byte 0x0a @ SPECIES_GLALIE
.byte 0x0e @ SPECIES_LUNATONE
.byte 0x08 @ SPECIES_SOLROCK
.byte 0x00 @ SPECIES_AZURILL
.byte 0x56 @ SPECIES_SPOINK
.byte 0x32 @ SPECIES_GRUMPIG
.byte 0x00 @ SPECIES_PLUSLE
.byte 0x01 @ SPECIES_MINUN
.byte 0x00 @ SPECIES_MAWILE
.byte 0x05 @ SPECIES_MEDITITE
.byte 0x45 @ SPECIES_MEDICHAM
.byte 0x04 @ SPECIES_SWABLU
.byte 0x16 @ SPECIES_ALTARIA
.byte 0x32 @ SPECIES_WYNAUT
.byte 0x0a @ SPECIES_DUSKULL
.byte 0x02 @ SPECIES_DUSCLOPS
.byte 0x45 @ SPECIES_ROSELIA
.byte 0x45 @ SPECIES_SLAKOTH
.byte 0x31 @ SPECIES_VIGOROTH
.byte 0x45 @ SPECIES_SLAKING
.byte 0x00 @ SPECIES_GULPIN
.byte 0x45 @ SPECIES_SWALOT
.byte 0x10 @ SPECIES_TROPIUS
.byte 0x03 @ SPECIES_WHISMUR
.byte 0x49 @ SPECIES_LOUDRED
.byte 0x19 @ SPECIES_EXPLOUD
.byte 0x12 @ SPECIES_CLAMPERL
.byte 0x09 @ SPECIES_HUNTAIL
.byte 0x1c @ SPECIES_GOREBYSS
.byte 0x11 @ SPECIES_ABSOL
.byte 0x1c @ SPECIES_SHUPPET
.byte 0x0d @ SPECIES_BANETTE
.byte 0x17 @ SPECIES_SEVIPER
.byte 0x09 @ SPECIES_ZANGOOSE
.byte 0x1a @ SPECIES_RELICANTH
.byte 0x45 @ SPECIES_ARON
.byte 0x00 @ SPECIES_LAIRON
.byte 0x19 @ SPECIES_AGGRON
.byte 0x1d @ SPECIES_CASTFORM
.byte 0x00 @ SPECIES_VOLBEAT
.byte 0x05 @ SPECIES_ILLUMISE
.byte 0x17 @ SPECIES_LILEEP
.byte 0x19 @ SPECIES_CRADILY
.byte 0x12 @ SPECIES_ANORITH
.byte 0x10 @ SPECIES_ARMALDO
.byte 0x45 @ SPECIES_RALTS
.byte 0x00 @ SPECIES_KIRLIA
.byte 0x00 @ SPECIES_GARDEVOIR
.byte 0x19 @ SPECIES_BAGON
.byte 0x04 @ SPECIES_SHELGON
.byte 0x0f @ SPECIES_SALAMENCE
.byte 0x0f @ SPECIES_BELDUM
.byte 0x04 @ SPECIES_METANG
.byte 0x10 @ SPECIES_METAGROSS
.byte 0x01 @ SPECIES_REGIROCK
.byte 0x44 @ SPECIES_REGICE
.byte 0x09 @ SPECIES_REGISTEEL
.byte 0x2d @ SPECIES_KYOGRE
.byte 0x10 @ SPECIES_GROUDON
.byte 0x0f @ SPECIES_RAYQUAZA
.byte 0x2d @ SPECIES_LATIAS
.byte 0x10 @ SPECIES_LATIOS
.byte 0x0d @ SPECIES_JIRACHI
.byte 0x1b @ SPECIES_DEOXYS
.byte 0x1d @ SPECIES_CHIMECHO

View File

@ -2,6 +2,7 @@
#define GUARD_BATTLE_H
// should they be included here or included individually by every file?
#include "constants/battle.h"
#include "battle_util.h"
#include "battle_script_commands.h"
#include "battle_main.h"
@ -10,215 +11,16 @@
#include "battle_util2.h"
#include "battle_bg.h"
/*
* A battler may be in one of four positions on the field. The first bit determines
* what side the battler is on, either the player's side or the opponent's side.
* The second bit determines what flank the battler is on, either the left or right.
* Note that the opponent's flanks are drawn corresponding to their perspective, so
* their right mon appears on the left, and their left mon appears on the right.
* The battler ID is usually the same as the position, except in the case of link battles.
*
* + ------------------------- +
* | Opponent's side |
* | Right Left |
* | 3 1 |
* | |
* | Player's side |
* | Left Right |
* | 0 2 |
* ----------------------------+
* | |
* | |
* +---------------------------+
*/
#define MAX_BATTLERS_COUNT 4
#define B_POSITION_PLAYER_LEFT 0
#define B_POSITION_OPPONENT_LEFT 1
#define B_POSITION_PLAYER_RIGHT 2
#define B_POSITION_OPPONENT_RIGHT 3
// These macros can be used with either battler ID or positions to get the partner or the opposite mon
#define BATTLE_OPPOSITE(id) ((id) ^ 1)
#define BATTLE_PARTNER(id) ((id) ^ 2)
#define B_SIDE_PLAYER 0
#define B_SIDE_OPPONENT 1
#define B_FLANK_LEFT 0
#define B_FLANK_RIGHT 1
#define BIT_SIDE 1
#define BIT_FLANK 2
#define GET_BATTLER_POSITION(battler) (gBattlerPositions[battler])
#define GET_BATTLER_SIDE(battler) (GetBattlerPosition(battler) & BIT_SIDE)
#define GET_BATTLER_SIDE2(battler) (GET_BATTLER_POSITION(battler) & BIT_SIDE)
// Battle Type Flags
#define BATTLE_TYPE_DOUBLE 0x0001
#define BATTLE_TYPE_LINK 0x0002
#define BATTLE_TYPE_WILD 0x0004
#define BATTLE_TYPE_TRAINER 0x0008
#define BATTLE_TYPE_FIRST_BATTLE 0x0010
#define BATTLE_TYPE_20 0x0020
#define BATTLE_TYPE_MULTI 0x0040
#define BATTLE_TYPE_SAFARI 0x0080
#define BATTLE_TYPE_BATTLE_TOWER 0x0100
#define BATTLE_TYPE_WALLY_TUTORIAL 0x0200
#define BATTLE_TYPE_ROAMER 0x0400
#define BATTLE_TYPE_EREADER_TRAINER 0x0800
#define BATTLE_TYPE_KYOGRE_GROUDON 0x1000
#define BATTLE_TYPE_LEGENDARY 0x2000
#define BATTLE_TYPE_REGI 0x4000
#define BATTLE_TYPE_TWO_OPPONENTS 0x8000
#define BATTLE_TYPE_DOME 0x10000
#define BATTLE_TYPE_PALACE 0x20000
#define BATTLE_TYPE_ARENA 0x40000
#define BATTLE_TYPE_FACTORY 0x80000
#define BATTLE_TYPE_PIKE 0x100000
#define BATTLE_TYPE_PYRAMID 0x200000
#define BATTLE_TYPE_INGAME_PARTNER 0x400000
#define BATTLE_TYPE_x800000 0x800000
#define BATTLE_TYPE_RECORDED 0x1000000
#define BATTLE_TYPE_x2000000 0x2000000
#define BATTLE_TYPE_x4000000 0x4000000
#define BATTLE_TYPE_SECRET_BASE 0x8000000
#define BATTLE_TYPE_GROUDON 0x10000000
#define BATTLE_TYPE_KYOGRE 0x20000000
#define BATTLE_TYPE_RAYQUAZA 0x40000000
#define BATTLE_TYPE_x80000000 0x80000000
#define BATTLE_TYPE_FRONTIER (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE | BATTLE_TYPE_PYRAMID)
#define BATTLE_TYPE_FRONTIER_NO_PYRAMID (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE)
extern u32 gBattleTypeFlags;
#define TRAINER_OPPONENT_3FE 0x3FE
#define TRAINER_OPPONENT_C00 0xC00
#define TRAINER_OPPONENT_800 0x800
#define STEVEN_PARTNER_ID 0xC03
#define SECRET_BASE_OPPONENT 0x400
#define B_OUTCOME_WON 0x1
#define B_OUTCOME_LOST 0x2
#define B_OUTCOME_DREW 0x3
#define B_OUTCOME_RAN 0x4
#define B_OUTCOME_PLAYER_TELEPORTED 0x5
#define B_OUTCOME_POKE_FLED 0x6
#define B_OUTCOME_CAUGHT_POKE 0x7
#define B_OUTCOME_NO_SAFARI_BALLS 0x8
#define B_OUTCOME_FORFEITED 0x9
#define B_OUTCOME_POKE_TELEPORTED 0xA
#define B_OUTCOME_LINK_BATTLE_RAN 0x80
extern u8 gBattleOutcome;
// Non-volatile status conditions
// These persist remain outside of battle and after switching out
#define STATUS1_NONE 0x0
#define STATUS1_SLEEP 0x7
#define STATUS1_POISON 0x8
#define STATUS1_BURN 0x10
#define STATUS1_FREEZE 0x20
#define STATUS1_PARALYSIS 0x40
#define STATUS1_TOXIC_POISON 0x80
#define STATUS1_TOXIC_COUNTER 0xF00
#define STATUS1_PSN_ANY (STATUS1_POISON | STATUS1_TOXIC_POISON)
#define STATUS1_ANY (STATUS1_SLEEP | STATUS1_POISON | STATUS1_BURN | STATUS1_FREEZE | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON)
// Volatile status ailments
// These are removed after exiting the battle or switching out
#define STATUS2_CONFUSION 0x00000007
#define STATUS2_FLINCHED 0x00000008
#define STATUS2_UPROAR 0x00000070
#define STATUS2_BIDE 0x00000300 // two bits 0x100, 0x200
#define STATUS2_LOCK_CONFUSE 0x00000C00
#define STATUS2_MULTIPLETURNS 0x00001000
#define STATUS2_WRAPPED 0x0000E000
#define STATUS2_INFATUATION 0x000F0000 // 4 bits, one for every battler
#define STATUS2_INFATUATED_WITH(battler) (gBitTable[battler] << 16)
#define STATUS2_FOCUS_ENERGY 0x00100000
#define STATUS2_TRANSFORMED 0x00200000
#define STATUS2_RECHARGE 0x00400000
#define STATUS2_RAGE 0x00800000
#define STATUS2_SUBSTITUTE 0x01000000
#define STATUS2_DESTINY_BOND 0x02000000
#define STATUS2_ESCAPE_PREVENTION 0x04000000
#define STATUS2_NIGHTMARE 0x08000000
#define STATUS2_CURSED 0x10000000
#define STATUS2_FORESIGHT 0x20000000
#define STATUS2_DEFENSE_CURL 0x40000000
#define STATUS2_TORMENT 0x80000000
// Seems like per-battler statuses. Not quite sure how to categorize these
#define STATUS3_LEECHSEED_BANK 0x3
#define STATUS3_LEECHSEED 0x4
#define STATUS3_ALWAYS_HITS 0x18 // two bits
#define STATUS3_PERISH_SONG 0x20
#define STATUS3_ON_AIR 0x40
#define STATUS3_UNDERGROUND 0x80
#define STATUS3_MINIMIZED 0x100
#define STATUS3_ROOTED 0x400
#define STATUS3_CHARGED_UP 0x200
#define STATUS3_YAWN 0x1800 // two bits
#define STATUS3_IMPRISONED_OTHERS 0x2000
#define STATUS3_GRUDGE 0x4000
#define STATUS3_CANT_SCORE_A_CRIT 0x8000
#define STATUS3_MUDSPORT 0x10000
#define STATUS3_WATERSPORT 0x20000
#define STATUS3_UNDERWATER 0x40000
#define STATUS3_INTIMIDATE_POKES 0x80000
#define STATUS3_TRACE 0x100000
#define STATUS3_SEMI_INVULNERABLE (STATUS3_UNDERGROUND | STATUS3_ON_AIR | STATUS3_UNDERWATER)
extern u32 gStatuses3[MAX_BATTLERS_COUNT];
// Not really sure what a "hitmarker" is.
#define HITMARKER_x10 0x00000010
#define HITMARKER_x20 0x00000020
#define HITMARKER_DESTINYBOND 0x00000040
#define HITMARKER_NO_ANIMATIONS 0x00000080
#define HITMARKER_IGNORE_SUBSTITUTE 0x00000100
#define HITMARKER_NO_ATTACKSTRING 0x00000200
#define HITMARKER_ATTACKSTRING_PRINTED 0x00000400
#define HITMARKER_NO_PPDEDUCT 0x00000800
#define HITMARKER_PURSUIT_TRAP 0x00001000
#define HITMARKER_IGNORE_SAFEGUARD 0x00002000
#define HITMARKER_SYNCHRONISE_EFFECT 0x00004000
#define HITMARKER_RUN 0x00008000
#define HITMARKER_IGNORE_ON_AIR 0x00010000
#define HITMARKER_IGNORE_UNDERGROUND 0x00020000
#define HITMARKER_IGNORE_UNDERWATER 0x00040000
#define HITMARKER_UNABLE_TO_USE_MOVE 0x00080000
#define HITMARKER_x100000 0x00100000
#define HITMARKER_x200000 0x00200000
#define HITMARKER_x400000 0x00400000
#define HITMARKER_x800000 0x00800000
#define HITMARKER_GRUDGE 0x01000000
#define HITMARKER_OBEYS 0x02000000
#define HITMARKER_x4000000 0x04000000
#define HITMARKER_x8000000 0x08000000
#define HITMARKER_FAINTED(battler) (gBitTable[battler] << 0x1C)
#define HITMARKER_UNK(battler) (0x10000000 << battler)
extern u32 gHitMarker;
// Per-side statuses that affect an entire party
#define SIDE_STATUS_REFLECT (1 << 0)
#define SIDE_STATUS_LIGHTSCREEN (1 << 1)
#define SIDE_STATUS_X4 (1 << 2)
#define SIDE_STATUS_SPIKES (1 << 4)
#define SIDE_STATUS_SAFEGUARD (1 << 5)
#define SIDE_STATUS_FUTUREATTACK (1 << 6)
#define SIDE_STATUS_MIST (1 << 8)
#define SIDE_STATUS_SPIKES_DAMAGED (1 << 9)
extern u16 gSideStatuses[2];
// Battle Actions
// These determine what each battler will do in a turn
#define B_ACTION_USE_MOVE 0
@ -238,37 +40,9 @@ extern u16 gSideStatuses[2];
#define B_ACTION_NOTHING_FAINTED 13 // when choosing an action
#define B_ACTION_NONE 0xFF
#define MOVE_RESULT_MISSED (1 << 0)
#define MOVE_RESULT_SUPER_EFFECTIVE (1 << 1)
#define MOVE_RESULT_NOT_VERY_EFFECTIVE (1 << 2)
#define MOVE_RESULT_DOESNT_AFFECT_FOE (1 << 3)
#define MOVE_RESULT_ONE_HIT_KO (1 << 4)
#define MOVE_RESULT_FAILED (1 << 5)
#define MOVE_RESULT_FOE_ENDURED (1 << 6)
#define MOVE_RESULT_FOE_HUNG_ON (1 << 7)
#define MOVE_RESULT_NO_EFFECT (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE | MOVE_RESULT_FAILED)
#define MAX_TRAINER_ITEMS 4
#define MAX_MON_MOVES 4
// Battle Weather flags
#define WEATHER_RAIN_TEMPORARY (1 << 0)
#define WEATHER_RAIN_DOWNPOUR (1 << 1) // unused
#define WEATHER_RAIN_PERMANENT (1 << 2)
#define WEATHER_RAIN_ANY (WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_DOWNPOUR | WEATHER_RAIN_PERMANENT)
#define WEATHER_SANDSTORM_TEMPORARY (1 << 3)
#define WEATHER_SANDSTORM_PERMANENT (1 << 4)
#define WEATHER_SANDSTORM_ANY (WEATHER_SANDSTORM_TEMPORARY | WEATHER_SANDSTORM_PERMANENT)
#define WEATHER_SUN_TEMPORARY (1 << 5)
#define WEATHER_SUN_PERMANENT (1 << 6)
#define WEATHER_SUN_ANY (WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT)
#define WEATHER_HAIL (1 << 7)
#define WEATHER_HAIL_ANY (WEATHER_HAIL)
#define WEATHER_ANY (WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY)
extern u16 gBattleWeather;
#define BATTLE_TERRAIN_GRASS 0
#define BATTLE_TERRAIN_LONG_GRASS 1
#define BATTLE_TERRAIN_SAND 2
@ -280,8 +54,6 @@ extern u16 gBattleWeather;
#define BATTLE_TERRAIN_BUILDING 8
#define BATTLE_TERRAIN_PLAIN 9
extern u8 gBattleTerrain;
// array entries for battle communication
#define MULTIUSE_STATE 0x0
#define CURSOR_POSITION 0x1
@ -318,26 +90,7 @@ extern u8 gBattleTerrain;
#define TYPE_FORESIGHT 0xFE
#define TYPE_ENDTABLE 0xFF
#define BS_GET_TARGET 0
#define BS_GET_ATTACKER 1
#define BS_GET_EFFECT_BANK 2
#define BS_GET_gBank1 3
#define BS_GET_BANK_0 7
#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update
#define BS_GET_ATTACKER_SIDE 8 // for atk1E_jumpifability
#define BS_GET_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability
#define BS_GET_SCRIPTING_BANK 10
#define BS_GET_OPPONENT1 12
#define BS_GET_PLAYER2 13
#define BS_GET_OPPONENT2 14
// for battle script commands
#define CMP_EQUAL 0x0
#define CMP_NOT_EQUAL 0x1
#define CMP_GREATER_THAN 0x2
#define CMP_LESS_THAN 0x3
#define CMP_COMMON_BITS 0x4
#define CMP_NO_COMMON_BITS 0x5
#define BATTLE_BUFFER_LINK_SIZE 0x1000
struct TrainerMonNoItemDefaultMoves
{
@ -346,8 +99,6 @@ struct TrainerMonNoItemDefaultMoves
u16 species;
};
u8 GetBattlerSide(u8 battler);
struct TrainerMonItemDefaultMoves
{
u16 iv;
@ -441,8 +192,6 @@ struct DisableStruct
/*0x1A*/ u8 unk1A[2];
};
extern struct DisableStruct gDisableStructs[MAX_BATTLERS_COUNT];
struct ProtectStruct
{
/* field_0 */
@ -476,13 +225,11 @@ struct ProtectStruct
/* field_4 */ u32 physicalDmg;
/* field_8 */ u32 specialDmg;
/* field_C */ u8 physicalBank;
/* field_D */ u8 specialBank;
/* field_C */ u8 physicalBattlerId;
/* field_D */ u8 specialBattlerId;
/* field_E */ u16 fieldE;
};
extern struct ProtectStruct gProtectStructs[MAX_BATTLERS_COUNT];
struct SpecialStatus
{
u8 statLowered : 1; // 0x1
@ -494,35 +241,31 @@ struct SpecialStatus
u8 flag40 : 1;
u8 focusBanded : 1;
u8 field1[3];
s32 moveturnLostHP;
s32 moveturnLostHP_physical;
s32 moveturnLostHP_special;
u8 moveturnPhysicalBank;
u8 moveturnSpecialBank;
s32 dmg;
s32 physicalDmg;
s32 specialDmg;
u8 physicalBattlerId;
u8 specialBattlerId;
u8 field12;
u8 field13;
};
extern struct SpecialStatus gSpecialStatuses[MAX_BATTLERS_COUNT];
struct SideTimer
{
/*0x00*/ u8 reflectTimer;
/*0x01*/ u8 reflectBank;
/*0x01*/ u8 reflectBattlerId;
/*0x02*/ u8 lightscreenTimer;
/*0x03*/ u8 lightscreenBank;
/*0x03*/ u8 lightscreenBattlerId;
/*0x04*/ u8 mistTimer;
/*0x05*/ u8 mistBank;
/*0x05*/ u8 mistBattlerId;
/*0x06*/ u8 safeguardTimer;
/*0x07*/ u8 safeguardBank;
/*0x07*/ u8 safeguardBattlerId;
/*0x08*/ u8 followmeTimer;
/*0x09*/ u8 followmeTarget;
/*0x0A*/ u8 spikesAmount;
/*0x0B*/ u8 fieldB;
};
extern struct SideTimer gSideTimers[];
struct WishFutureKnock
{
u8 futureSightCounter[MAX_BATTLERS_COUNT];
@ -530,13 +273,11 @@ struct WishFutureKnock
s32 futureSightDmg[MAX_BATTLERS_COUNT];
u16 futureSightMove[MAX_BATTLERS_COUNT];
u8 wishCounter[MAX_BATTLERS_COUNT];
u8 wishUserID[MAX_BATTLERS_COUNT];
u8 wishMonId[MAX_BATTLERS_COUNT];
u8 weatherDuration;
u8 knockedOffPokes[2];
};
extern struct WishFutureKnock gWishFutureKnock;
struct AI_ThinkingStruct
{
u8 aiState;
@ -600,8 +341,6 @@ struct BattleResources
struct BattleScriptsStack *AI_ScriptsStack;
};
extern struct BattleResources* gBattleResources;
struct BattleResults
{
u8 playerFaintCounter; // 0x0
@ -625,21 +364,19 @@ struct BattleResults
u16 playerMon2Species; // 0x26
u16 caughtMonSpecies; // 0x28
u8 caughtMonNick[10]; // 0x2A
u8 filler34[2];
u8 filler34[2]; // 0x34
u8 catchAttempts[11]; // 0x36
};
extern struct BattleResults gBattleResults;
struct BattleStruct
{
u8 turnEffectsTracker;
u8 turnEffectsBank;
u8 turnEffectsBattlerId;
u8 filler2;
u8 turncountersTracker;
u8 turnCountersTracker;
u8 wrappedMove[8]; // ask gamefreak why they declared it that way
u8 moveTarget[4];
u8 expGetterId;
u8 expGetterMonId;
u8 field_11;
u8 wildVictorySong;
u8 dynamicMoveType;
@ -653,13 +390,13 @@ struct BattleStruct
u8 field_45;
u8 field_46;
u8 field_47;
u8 focusPunchBank;
u8 focusPunchBattlerId;
u8 field_49;
u8 moneyMultiplier;
u8 savedTurnActionNumber;
u8 switchInAbilitiesCounter;
u8 faintedActionsState;
u8 faintedActionsBank;
u8 faintedActionsBattlerId;
u8 field_4F;
u16 expValue;
u8 field_52;
@ -687,7 +424,7 @@ struct BattleStruct
u8 field_8C;
u8 field_8D;
u8 stringMoveType;
u8 expGetterBank;
u8 expGetterBattlerId;
u8 field_90;
u8 field_91;
u8 field_92;
@ -732,7 +469,7 @@ struct BattleStruct
u8 field_183;
struct BattleEnigmaBerry battleEnigmaBerry;
u8 wishPerishSongState;
u8 wishPerishSongBank;
u8 wishPerishSongBattlerId;
bool8 overworldWeatherDone;
u8 atkCancellerTracker;
u8 field_1A4[96];
@ -745,8 +482,6 @@ struct BattleStruct
u8 field_2A2;
};
extern struct BattleStruct* gBattleStruct;
#define GET_MOVE_TYPE(move, typeArg) \
{ \
if (gBattleStruct->dynamicMoveType) \
@ -755,71 +490,8 @@ extern struct BattleStruct* gBattleStruct;
typeArg = gBattleMoves[move].type; \
}
#define MOVE_EFFECT_SLEEP 0x1
#define MOVE_EFFECT_POISON 0x2
#define MOVE_EFFECT_BURN 0x3
#define MOVE_EFFECT_FREEZE 0x4
#define MOVE_EFFECT_PARALYSIS 0x5
#define MOVE_EFFECT_TOXIC 0x6
#define MOVE_EFFECT_CONFUSION 0x7
#define MOVE_EFFECT_FLINCH 0x8
#define MOVE_EFFECT_TRI_ATTACK 0x9
#define MOVE_EFFECT_UPROAR 0xA
#define MOVE_EFFECT_PAYDAY 0xB
#define MOVE_EFFECT_CHARGING 0xC
#define MOVE_EFFECT_WRAP 0xD
#define MOVE_EFFECT_RECOIL_25 0xE
#define MOVE_EFFECT_ATK_PLUS_1 0xF
#define MOVE_EFFECT_DEF_PLUS_1 0x10
#define MOVE_EFFECT_SPD_PLUS_1 0x11
#define MOVE_EFFECT_SP_ATK_PLUS_1 0x12
#define MOVE_EFFECT_SP_DEF_PLUS_1 0x13
#define MOVE_EFFECT_ACC_PLUS_1 0x14
#define MOVE_EFFECT_EVS_PLUS_1 0x15
#define MOVE_EFFECT_ATK_MINUS_1 0x16
#define MOVE_EFFECT_DEF_MINUS_1 0x17
#define MOVE_EFFECT_SPD_MINUS_1 0x18
#define MOVE_EFFECT_SP_ATK_MINUS_1 0x19
#define MOVE_EFFECT_SP_DEF_MINUS_1 0x1A
#define MOVE_EFFECT_ACC_MINUS_1 0x1B
#define MOVE_EFFECT_EVS_MINUS_1 0x1C
#define MOVE_EFFECT_RECHARGE 0x1D
#define MOVE_EFFECT_RAGE 0x1E
#define MOVE_EFFECT_STEAL_ITEM 0x1F
#define MOVE_EFFECT_PREVENT_ESCAPE 0x20
#define MOVE_EFFECT_NIGHTMARE 0x21
#define MOVE_EFFECT_ALL_STATS_UP 0x22
#define MOVE_EFFECT_RAPIDSPIN 0x23
#define MOVE_EFFECT_REMOVE_PARALYSIS 0x24
#define MOVE_EFFECT_ATK_DEF_DOWN 0x25
#define MOVE_EFFECT_RECOIL_33_PARALYSIS 0x26
#define MOVE_EFFECT_ATK_PLUS_2 0x27
#define MOVE_EFFECT_DEF_PLUS_2 0x28
#define MOVE_EFFECT_SPD_PLUS_2 0x29
#define MOVE_EFFECT_SP_ATK_PLUS_2 0x2A
#define MOVE_EFFECT_SP_DEF_PLUS_2 0x2B
#define MOVE_EFFECT_ACC_PLUS_2 0x2C
#define MOVE_EFFECT_EVS_PLUS_2 0x2D
#define MOVE_EFFECT_ATK_MINUS_2 0x2E
#define MOVE_EFFECT_DEF_MINUS_2 0x2F
#define MOVE_EFFECT_SPD_MINUS_2 0x30
#define MOVE_EFFECT_SP_ATK_MINUS_2 0x31
#define MOVE_EFFECT_SP_DEF_MINUS_2 0x32
#define MOVE_EFFECT_ACC_MINUS_2 0x33
#define MOVE_EFFECT_EVS_MINUS_2 0x34
#define MOVE_EFFECT_THRASH 0x35
#define MOVE_EFFECT_KNOCK_OFF 0x36
#define MOVE_EFFECT_NOTHING_37 0x37
#define MOVE_EFFECT_NOTHING_38 0x38
#define MOVE_EFFECT_NOTHING_39 0x39
#define MOVE_EFFECT_NOTHING_3A 0x3A
#define MOVE_EFFECT_SP_ATK_TWO_DOWN 0x3B
#define MOVE_EFFECT_NOTHING_3C 0x3C
#define MOVE_EFFECT_NOTHING_3D 0x3D
#define MOVE_EFFECT_NOTHING_3E 0x3E
#define MOVE_EFFECT_NOTHING_3F 0x3F
#define MOVE_EFFECT_AFFECTS_USER 0x40
#define MOVE_EFFECT_CERTAIN 0x80
#define IS_MOVE_PHYSICAL(moveType)(moveType < TYPE_MYSTERY)
#define IS_MOVE_SPECIAL(moveType)(moveType > TYPE_MYSTERY)
#define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8
#define GET_STAT_BUFF_VALUE(n)(((n >> 4) & 7)) // 0x10, 0x20, 0x40
@ -859,8 +531,6 @@ struct BattleScripting
u8 multiplayerId;
};
extern struct BattleScripting gBattleScripting;
enum
{
BACK_PIC_BRENDAN,
@ -874,7 +544,7 @@ enum
};
// rom_80A5C6C
u8 GetBattlerSide(u8 bank);
u8 GetBattlerSide(u8 battler);
u8 GetBattlerPosition(u8 bank);
u8 GetBattlerAtPosition(u8 bank);
@ -956,18 +626,6 @@ struct BattleSpriteData
struct BattleBarInfo *battleBars;
};
extern struct BattleSpriteData *gBattleSpritesDataPtr;
#define BATTLE_BUFFER_LINK_SIZE 0x1000
extern u8 *gLinkBattleSendBuffer;
extern u8 *gLinkBattleRecvBuffer;
extern u8 *gUnknown_0202305C;
extern u8 *gUnknown_02023060;
// Move this somewhere else
#include "sprite.h"
struct MonSpritesGfx
@ -982,11 +640,106 @@ struct MonSpritesGfx
void *field_17C;
};
extern struct BattleSpritesGfx* gMonSpritesGfx;
extern u8 gBattleOutcome;
extern u16 gLastUsedItem;
// all battle variables are declared in battle_main.c
extern u32 gBattleTypeFlags;
extern struct MonSpritesGfx* gMonSpritesGfxPtr;
extern u16 gTrainerBattleOpponent_A;
extern u8 gBattleTerrain;
extern u32 gUnknown_02022FF4;
extern u8 *gUnknown_0202305C;
extern u8 *gUnknown_02023060;
extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
extern u8 gActiveBattler;
extern u32 gBattleControllerExecFlags;
extern u8 gBattlersCount;
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern u8 gBattlerPositions[MAX_BATTLERS_COUNT];
extern u8 gActionsByTurnOrder[MAX_BATTLERS_COUNT];
extern u8 gBattleTurnOrder[MAX_BATTLERS_COUNT];
extern u8 gCurrentTurnActionNumber;
extern u8 gCurrentActionFuncId;
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gCurrMovePos;
extern u8 gChosenMovePos;
extern u16 gCurrentMove;
extern u16 gChosenMove;
extern u16 gRandomMove;
extern s32 gBattleMoveDamage;
extern s32 gHpDealt;
extern s32 gTakenDmg[MAX_BATTLERS_COUNT];
extern u16 gLastUsedItem;
extern u8 gLastUsedAbility;
extern u8 gBattlerAttacker;
extern u8 gBattlerTarget;
extern u8 gBattlerFainted;
extern u8 gEffectBattler;
extern u8 gPotentialItemEffectBattler;
extern u8 gAbsentBattlerFlags;
extern u8 gCritMultiplier;
extern u8 gMultiHitCounter;
extern const u8 *gBattlescriptCurrInstr;
extern u32 gUnusedBattleMainVar;
extern u8 gChosenActionByBattler[MAX_BATTLERS_COUNT];
extern const u8 *gSelectionBattleScripts[MAX_BATTLERS_COUNT];
extern const u8 *gPalaceSelectionBattleScripts[MAX_BATTLERS_COUNT];
extern u16 gLastPrintedMoves[MAX_BATTLERS_COUNT];
extern u16 gLastMoves[MAX_BATTLERS_COUNT];
extern u16 gLastLandedMoves[MAX_BATTLERS_COUNT];
extern u16 gLastHitByType[MAX_BATTLERS_COUNT];
extern u16 gLastResultingMoves[MAX_BATTLERS_COUNT];
extern u16 gLockedMoves[MAX_BATTLERS_COUNT];
extern u8 gLastHitBy[MAX_BATTLERS_COUNT];
extern u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT];
extern u8 gMoveResultFlags;
extern u32 gHitMarker;
extern u8 gTakenDmgByBattler[MAX_BATTLERS_COUNT];
extern u8 gUnknown_0202428C;
extern u16 gSideStatuses[2];
extern struct SideTimer gSideTimers[2];
extern u32 gStatuses3[MAX_BATTLERS_COUNT];
extern struct DisableStruct gDisableStructs[MAX_BATTLERS_COUNT];
extern u16 gPauseCounterBattle;
extern u16 gPaydayMoney;
extern u16 gRandomTurnNumber;
extern u8 gBattleCommunication[BATTLE_COMMUNICATION_ENTRIES_COUNT];
extern u8 gBattleOutcome;
extern struct ProtectStruct gProtectStructs[MAX_BATTLERS_COUNT];
extern struct SpecialStatus gSpecialStatuses[MAX_BATTLERS_COUNT];
extern u16 gBattleWeather;
extern struct WishFutureKnock gWishFutureKnock;
extern u16 gIntroSlideFlags;
extern u8 gSentPokesToOpponent[2];
extern u16 gDynamicBasePower;
extern u16 gExpShareExp;
extern struct BattleEnigmaBerry gEnigmaBerries[MAX_BATTLERS_COUNT];
extern struct BattleScripting gBattleScripting;
extern struct BattleStruct *gBattleStruct;
extern u8 *gLinkBattleSendBuffer;
extern u8 *gLinkBattleRecvBuffer;
extern struct BattleResources *gBattleResources;
extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
extern u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT];
extern u8 gBattlerStatusSummaryTaskId[MAX_BATTLERS_COUNT];
extern u8 gBattlerInMenuId;
extern bool8 gDoingBattleAnim;
extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
extern u8 gPlayerDpadHoldFrames;
extern struct BattleSpriteData *gBattleSpritesDataPtr;
extern struct MonSpritesGfx *gMonSpritesGfxPtr;
extern struct BattleHealthboxInfo *gUnknown_020244D8;
extern struct BattleHealthboxInfo *gUnknown_020244DC;
extern u16 gBattleMovePower;
extern u16 gMoveToLearn;
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
extern void (*gPreBattleCallback1)(void);
extern void (*gBattleMainFunc)(void);
extern struct BattleResults gBattleResults;
extern u8 gLeveledUpInBattle;
extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gMultiUsePlayerCursor;
extern u8 gNumberOfMovesToChoose;
extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
#endif // GUARD_BATTLE_H

View File

@ -56,8 +56,8 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo
void DestroyAnimSprite(struct Sprite *sprite);
void DestroyAnimVisualTask(u8 taskId);
void DestroyAnimSoundTask(u8 taskId);
bool8 IsBattlerSpriteVisible(u8 bank);
void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible);
bool8 IsBattlerSpriteVisible(u8 battlerId);
void sub_80A438C(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible);
bool8 IsContest(void);
s8 BattleAnimAdjustPanning(s8 pan);
s8 BattleAnimAdjustPanning2(s8 pan);
@ -76,7 +76,7 @@ void sub_80A6F3C(struct Sprite *sprite);
void sub_80A8278(void);
void sub_80A6B30(struct UnknownAnimStruct2*);
void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1);
u8 sub_80A82E4(u8 bank);
u8 sub_80A82E4(u8 battlerId);
bool8 AnimateBallThrow(struct Sprite *sprite);
enum
@ -85,26 +85,26 @@ enum
BANK_Y_POS,
};
u8 GetBattlerSpriteCoord(u8 bank, u8 attributeId);
u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId);
bool8 IsBattlerSpritePresent(u8 bank);
bool8 IsBattlerSpritePresent(u8 battlerId);
void sub_80A6C68(u8 arg0);
u8 GetAnimBattlerSpriteId(u8 wantedBank);
u8 GetAnimBattlerSpriteId(u8 wantedBattler);
bool8 IsDoubleBattle(void);
u8 sub_80A6D94(void);
u8 sub_80A8364(u8);
void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*));
void oamt_add_pos2_onto_pos1(struct Sprite *sprite);
u8 GetBattlerSpriteDefault_Y(u8 bank);
u8 sub_80A82E4(u8 bank);
u8 GetSubstituteSpriteDefault_Y(u8 bank);
u8 GetBattlerSpriteDefault_Y(u8 battlerId);
u8 sub_80A82E4(u8 battlerId);
u8 GetSubstituteSpriteDefault_Y(u8 battlerId);
// battle_anim_80A9C70.s
void LaunchStatusAnimation(u8 bank, u8 statusAnimId);
void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId);
// battle_anim_8170478.s
u8 ItemIdToBallId(u16 itemId);
u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId);
u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 bank, u32 arg2, u8 ballId);
u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId);
#endif // GUARD_BATTLE_ANIM_H

View File

@ -8,41 +8,41 @@ void sub_805D714(struct Sprite *sprite);
void sub_805D770(struct Sprite *sprite, bool8 arg1);
void sub_805D7AC(struct Sprite *sprite);
void InitAndLaunchChosenStatusAnimation(bool8 isStatus2, u32 status);
bool8 TryHandleLaunchBattleTableAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId, u16 argument);
void InitAndLaunchSpecialAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId);
bool8 TryHandleLaunchBattleTableAnimation(u8 activeBattlerId, u8 attacker, u8 target, u8 tableId, u16 argument);
void InitAndLaunchSpecialAnimation(u8 activeBattlerId, u8 attacker, u8 target, u8 tableId);
bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn);
bool8 mplay_80342A4(u8 bank);
void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 bank);
void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 bank);
bool8 mplay_80342A4(u8 battlerId);
void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 battlerId);
void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 battlerId);
void nullsub_23(void);
void nullsub_24(u16 species);
void DecompressTrainerFrontPic(u16 frontPicId, u8 bank);
void DecompressTrainerBackPic(u16 backPicId, u8 bank);
void DecompressTrainerFrontPic(u16 frontPicId, u8 battlerId);
void DecompressTrainerBackPic(u16 backPicId, u8 battlerId);
void nullsub_25(u8 arg0);
void FreeTrainerFrontPicPalette(u16 frontPicId);
void sub_805DFFC(void);
bool8 BattleLoadAllHealthBoxesGfx(u8 state);
void LoadBattleBarGfx(u8 arg0);
bool8 BattleInitAllSprites(u8 *state1, u8 *bank);
bool8 BattleInitAllSprites(u8 *state1, u8 *battlerId);
void ClearSpritesHealthboxAnimData(void);
void CopyAllBattleSpritesInvisibilities(void);
void CopyBattleSpriteInvisibility(u8 bank);
void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform);
void BattleLoadSubstituteOrMonSpriteGfx(u8 bank, bool8 loadMonSprite);
void LoadBattleMonGfxAndAnimate(u8 bank, bool8 loadMonSprite, u8 spriteId);
void TrySetBehindSubstituteSpriteBit(u8 bank, u16 move);
void ClearBehindSubstituteBit(u8 bank);
void HandleLowHpMusicChange(struct Pokemon *mon, u8 bank);
void CopyBattleSpriteInvisibility(u8 battlerId);
void HandleSpeciesGfxDataChange(u8 attacker, u8 target, bool8 notTransform);
void BattleLoadSubstituteOrMonSpriteGfx(u8 battlerId, bool8 loadMonSprite);
void LoadBattleMonGfxAndAnimate(u8 battlerId, bool8 loadMonSprite, u8 spriteId);
void TrySetBehindSubstituteSpriteBit(u8 battlerId, u16 move);
void ClearBehindSubstituteBit(u8 battlerId);
void HandleLowHpMusicChange(struct Pokemon *mon, u8 battlerId);
void BattleStopLowHpSound(void);
u8 GetMonHPBarLevel(struct Pokemon *mon);
void sub_805EAE8(void);
void sub_805EB9C(u8 affineMode);
void LoadAndCreateEnemyShadowSprites(void);
void SpriteCB_SetInvisible(struct Sprite *sprite);
void SetBattlerShadowSpriteCallback(u8 bank, u16 species);
void HideBattlerShadowSprite(u8 bank);
void SetBattlerShadowSpriteCallback(u8 battlerId, u16 species);
void HideBattlerShadowSprite(u8 battlerId);
void sub_805EF14(void);
void ClearTemporarySpeciesSpriteData(u8 bank, bool8 dontClearSubstitute);
void ClearTemporarySpeciesSpriteData(u8 battlerId, bool8 dontClearSubstitute);
void AllocateMonSpritesGfx(void);
void FreeMonSpritesGfx(void);
bool32 ShouldPlayNormalPokeCry(struct Pokemon *mon);

View File

@ -21,8 +21,8 @@ void sub_8039B58(struct Sprite *sprite);
void sub_8039BB4(struct Sprite *sprite);
void sub_80105DC(struct Sprite *sprite);
void sub_8039C00(struct Sprite *sprite);
void dp11b_obj_instanciate(u8 bank, u8 b, s8 c, s8 d);
void dp11b_obj_free(u8 bank, bool8 b);
void dp11b_obj_instanciate(u8 battlerId, u8 b, s8 c, s8 d);
void dp11b_obj_free(u8 battlerId, bool8 b);
void sub_8039E44(struct Sprite *sprite);
void sub_8039E60(struct Sprite *sprite);
void sub_8039E84(struct Sprite *sprite);
@ -35,12 +35,12 @@ void sub_803B3AC(void); // unused
void sub_803B598(void); // unused
void BattleTurnPassed(void);
u8 IsRunningFromBattleImpossible(void);
void sub_803BDA0(u8 bank);
void sub_803BDA0(u8 battlerId);
void SwapTurnOrder(u8 id1, u8 id2);
u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves);
u8 GetWhoStrikesFirst(u8 battlerId1, u8 battlerId2, bool8 ignoreChosenMoves);
void RunBattleScriptCommands_PopCallbacksStack(void);
void RunBattleScriptCommands(void);
bool8 TryRunFromBattle(u8 bank);
bool8 TryRunFromBattle(u8 battlerId);
extern const u8 gStatusConditionString_PoisonJpn[8];
extern const u8 gStatusConditionString_SleepJpn[8];

View File

@ -1,51 +1,6 @@
#ifndef GUARD_BATTLE_SCRIPT_COMMANDS_H
#define GUARD_BATTLE_SCRIPT_COMMANDS_H
#define NO_ACC_CALC 0xFFFE
#define NO_ACC_CALC_CHECK_LOCK_ON 0xFFFF
#define ACC_CURR_MOVE 0
#define CMP_EQUAL 0x0
#define CMP_NOT_EQUAL 0x1
#define CMP_GREATER_THAN 0x2
#define CMP_LESS_THAN 0x3
#define CMP_COMMON_BITS 0x4
#define CMP_NO_COMMON_BITS 0x5
#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update
#define BS_GET_ATTACKER_SIDE 8 // for atk1E_jumpifability
#define BS_GET_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability
#define ATK48_STAT_NEGATIVE 0x1
#define ATK48_STAT_BY_TWO 0x2
#define ATK48_BIT_x4 0x4
#define ATK48_LOWER_FAIL_CHECK 0x8
#define ATK4F_DONT_CHECK_STATUSES 0x80
#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0
#define VARIOUS_SET_MAGIC_COAT_TARGET 1
#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2
#define VARIOUS_GET_MOVE_TARGET 3
#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
#define VARIOUS_EMIT_YESNOBOX 13
#define VARIOUS_WAIT_CRY 18
#define VARIOUS_RETURN_OPPONENT_MON1 19
#define VARIOUS_RETURN_OPPONENT_MON2 20
#define VARIOUS_SET_TELEPORT_OUTCOME 25
#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26
#define ATK80_DMG_CHANGE_SIGN 0
#define ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1
#define ATK80_DMG_DOUBLED 2
#define STAT_CHANGE_BS_PTR 0x1
#define STAT_CHANGE_NOT_PROTECT_AFFECTED 0x20
#define STAT_CHANGE_WORKED 0
#define STAT_CHANGE_DIDNT_WORK 1
#define WINDOW_CLEAR 0x1
#define WINDOW_x80 0x80

View File

@ -82,7 +82,7 @@ extern const u8 BattleScript_SpikesOnAttacker[];
extern const u8 BattleScript_82DAE7A[];
extern const u8 BattleScript_SpikesOnTarget[];
extern const u8 BattleScript_82DAEB1[];
extern const u8 BattleScript_SpikesOngBank1[];
extern const u8 BattleScript_SpikesOnFaintedBattler[];
extern const u8 BattleScript_82DAEE8[];
extern const u8 BattleScript_82DAEFE[];
extern const u8 BattleScript_PerishSongTakesLife[];

View File

@ -44,7 +44,7 @@
#define BS_GET_PLAYER2 13
#define BS_GET_OPPONENT2 14
u8 GetBattleBank(u8 caseId);
u8 GetBattlerForBattleScript(u8 caseId);
void PressurePPLose(u8 bankDef, u8 bankAtk, u16 move);
void PressurePPLoseOnUsingPerishSong(u8 bankAtk);
void PressurePPLoseOnUsingImprision(u8 bankAtk);

284
include/constants/battle.h Normal file
View File

@ -0,0 +1,284 @@
#ifndef GUARD_CONSTANTS_BATTLE_H
#define GUARD_CONSTANTS_BATTLE_H
/*
* A battler may be in one of four positions on the field. The first bit determines
* what side the battler is on, either the player's side or the opponent's side.
* The second bit determines what flank the battler is on, either the left or right.
* Note that the opponent's flanks are drawn corresponding to their perspective, so
* their right mon appears on the left, and their left mon appears on the right.
* The battler ID is usually the same as the position, except in the case of link battles.
*
* + ------------------------- +
* | Opponent's side |
* | Right Left |
* | 3 1 |
* | |
* | Player's side |
* | Left Right |
* | 0 2 |
* ----------------------------+
* | |
* | |
* +---------------------------+
*/
#define MAX_BATTLERS_COUNT 4
#define B_POSITION_PLAYER_LEFT 0
#define B_POSITION_OPPONENT_LEFT 1
#define B_POSITION_PLAYER_RIGHT 2
#define B_POSITION_OPPONENT_RIGHT 3
// These macros can be used with either battler ID or positions to get the partner or the opposite mon
#define BATTLE_OPPOSITE(id) ((id) ^ 1)
#define BATTLE_PARTNER(id) ((id) ^ 2)
#define B_SIDE_PLAYER 0
#define B_SIDE_OPPONENT 1
#define B_FLANK_LEFT 0
#define B_FLANK_RIGHT 1
#define BIT_SIDE 1
#define BIT_FLANK 2
// Battle Type Flags
#define BATTLE_TYPE_DOUBLE 0x0001
#define BATTLE_TYPE_LINK 0x0002
#define BATTLE_TYPE_WILD 0x0004
#define BATTLE_TYPE_TRAINER 0x0008
#define BATTLE_TYPE_FIRST_BATTLE 0x0010
#define BATTLE_TYPE_20 0x0020
#define BATTLE_TYPE_MULTI 0x0040
#define BATTLE_TYPE_SAFARI 0x0080
#define BATTLE_TYPE_BATTLE_TOWER 0x0100
#define BATTLE_TYPE_WALLY_TUTORIAL 0x0200
#define BATTLE_TYPE_ROAMER 0x0400
#define BATTLE_TYPE_EREADER_TRAINER 0x0800
#define BATTLE_TYPE_KYOGRE_GROUDON 0x1000
#define BATTLE_TYPE_LEGENDARY 0x2000
#define BATTLE_TYPE_REGI 0x4000
#define BATTLE_TYPE_TWO_OPPONENTS 0x8000
#define BATTLE_TYPE_DOME 0x10000
#define BATTLE_TYPE_PALACE 0x20000
#define BATTLE_TYPE_ARENA 0x40000
#define BATTLE_TYPE_FACTORY 0x80000
#define BATTLE_TYPE_PIKE 0x100000
#define BATTLE_TYPE_PYRAMID 0x200000
#define BATTLE_TYPE_INGAME_PARTNER 0x400000
#define BATTLE_TYPE_x800000 0x800000
#define BATTLE_TYPE_RECORDED 0x1000000
#define BATTLE_TYPE_x2000000 0x2000000
#define BATTLE_TYPE_x4000000 0x4000000
#define BATTLE_TYPE_SECRET_BASE 0x8000000
#define BATTLE_TYPE_GROUDON 0x10000000
#define BATTLE_TYPE_KYOGRE 0x20000000
#define BATTLE_TYPE_RAYQUAZA 0x40000000
#define BATTLE_TYPE_x80000000 0x80000000
#define BATTLE_TYPE_FRONTIER (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE | BATTLE_TYPE_PYRAMID)
#define BATTLE_TYPE_FRONTIER_NO_PYRAMID (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE)
// Battle Outcome defines
#define B_OUTCOME_WON 0x1
#define B_OUTCOME_LOST 0x2
#define B_OUTCOME_DREW 0x3
#define B_OUTCOME_RAN 0x4
#define B_OUTCOME_PLAYER_TELEPORTED 0x5
#define B_OUTCOME_MON_FLED 0x6
#define B_OUTCOME_CAUGHT 0x7
#define B_OUTCOME_NO_SAFARI_BALLS 0x8
#define B_OUTCOME_FORFEITED 0x9
#define B_OUTCOME_MON_TELEPORTED 0xA
#define B_OUTCOME_LINK_BATTLE_RAN 0x80
// Non-volatile status conditions
// These persist remain outside of battle and after switching out
#define STATUS1_NONE 0x0
#define STATUS1_SLEEP 0x7
#define STATUS1_POISON 0x8
#define STATUS1_BURN 0x10
#define STATUS1_FREEZE 0x20
#define STATUS1_PARALYSIS 0x40
#define STATUS1_TOXIC_POISON 0x80
#define STATUS1_TOXIC_COUNTER 0xF00
#define STATUS1_PSN_ANY (STATUS1_POISON | STATUS1_TOXIC_POISON)
#define STATUS1_ANY (STATUS1_SLEEP | STATUS1_POISON | STATUS1_BURN | STATUS1_FREEZE | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON)
// Volatile status ailments
// These are removed after exiting the battle or switching out
#define STATUS2_CONFUSION 0x00000007
#define STATUS2_FLINCHED 0x00000008
#define STATUS2_UPROAR 0x00000070
#define STATUS2_BIDE 0x00000300 // two bits 0x100, 0x200
#define STATUS2_LOCK_CONFUSE 0x00000C00
#define STATUS2_MULTIPLETURNS 0x00001000
#define STATUS2_WRAPPED 0x0000E000
#define STATUS2_INFATUATION 0x000F0000 // 4 bits, one for every battler
#define STATUS2_INFATUATED_WITH(battler) (gBitTable[battler] << 16)
#define STATUS2_FOCUS_ENERGY 0x00100000
#define STATUS2_TRANSFORMED 0x00200000
#define STATUS2_RECHARGE 0x00400000
#define STATUS2_RAGE 0x00800000
#define STATUS2_SUBSTITUTE 0x01000000
#define STATUS2_DESTINY_BOND 0x02000000
#define STATUS2_ESCAPE_PREVENTION 0x04000000
#define STATUS2_NIGHTMARE 0x08000000
#define STATUS2_CURSED 0x10000000
#define STATUS2_FORESIGHT 0x20000000
#define STATUS2_DEFENSE_CURL 0x40000000
#define STATUS2_TORMENT 0x80000000
// Seems like per-battler statuses. Not quite sure how to categorize these
#define STATUS3_LEECHSEED_BANK 0x3
#define STATUS3_LEECHSEED 0x4
#define STATUS3_ALWAYS_HITS 0x18 // two bits
#define STATUS3_PERISH_SONG 0x20
#define STATUS3_ON_AIR 0x40
#define STATUS3_UNDERGROUND 0x80
#define STATUS3_MINIMIZED 0x100
#define STATUS3_ROOTED 0x400
#define STATUS3_CHARGED_UP 0x200
#define STATUS3_YAWN 0x1800 // two bits
#define STATUS3_IMPRISONED_OTHERS 0x2000
#define STATUS3_GRUDGE 0x4000
#define STATUS3_CANT_SCORE_A_CRIT 0x8000
#define STATUS3_MUDSPORT 0x10000
#define STATUS3_WATERSPORT 0x20000
#define STATUS3_UNDERWATER 0x40000
#define STATUS3_INTIMIDATE_POKES 0x80000
#define STATUS3_TRACE 0x100000
#define STATUS3_SEMI_INVULNERABLE (STATUS3_UNDERGROUND | STATUS3_ON_AIR | STATUS3_UNDERWATER)
// Not really sure what a "hitmarker" is.
#define HITMARKER_x10 0x00000010
#define HITMARKER_x20 0x00000020
#define HITMARKER_DESTINYBOND 0x00000040
#define HITMARKER_NO_ANIMATIONS 0x00000080
#define HITMARKER_IGNORE_SUBSTITUTE 0x00000100
#define HITMARKER_NO_ATTACKSTRING 0x00000200
#define HITMARKER_ATTACKSTRING_PRINTED 0x00000400
#define HITMARKER_NO_PPDEDUCT 0x00000800
#define HITMARKER_PURSUIT_TRAP 0x00001000
#define HITMARKER_IGNORE_SAFEGUARD 0x00002000
#define HITMARKER_SYNCHRONISE_EFFECT 0x00004000
#define HITMARKER_RUN 0x00008000
#define HITMARKER_IGNORE_ON_AIR 0x00010000
#define HITMARKER_IGNORE_UNDERGROUND 0x00020000
#define HITMARKER_IGNORE_UNDERWATER 0x00040000
#define HITMARKER_UNABLE_TO_USE_MOVE 0x00080000
#define HITMARKER_x100000 0x00100000
#define HITMARKER_x200000 0x00200000
#define HITMARKER_x400000 0x00400000
#define HITMARKER_x800000 0x00800000
#define HITMARKER_GRUDGE 0x01000000
#define HITMARKER_OBEYS 0x02000000
#define HITMARKER_x4000000 0x04000000
#define HITMARKER_x8000000 0x08000000
#define HITMARKER_FAINTED(battler) (gBitTable[battler] << 0x1C)
#define HITMARKER_UNK(battler) (0x10000000 << battler)
// Per-side statuses that affect an entire party
#define SIDE_STATUS_REFLECT (1 << 0)
#define SIDE_STATUS_LIGHTSCREEN (1 << 1)
#define SIDE_STATUS_X4 (1 << 2)
#define SIDE_STATUS_SPIKES (1 << 4)
#define SIDE_STATUS_SAFEGUARD (1 << 5)
#define SIDE_STATUS_FUTUREATTACK (1 << 6)
#define SIDE_STATUS_MIST (1 << 8)
#define SIDE_STATUS_SPIKES_DAMAGED (1 << 9)
// Flags describing move's result
#define MOVE_RESULT_MISSED (1 << 0)
#define MOVE_RESULT_SUPER_EFFECTIVE (1 << 1)
#define MOVE_RESULT_NOT_VERY_EFFECTIVE (1 << 2)
#define MOVE_RESULT_DOESNT_AFFECT_FOE (1 << 3)
#define MOVE_RESULT_ONE_HIT_KO (1 << 4)
#define MOVE_RESULT_FAILED (1 << 5)
#define MOVE_RESULT_FOE_ENDURED (1 << 6)
#define MOVE_RESULT_FOE_HUNG_ON (1 << 7)
#define MOVE_RESULT_NO_EFFECT (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE | MOVE_RESULT_FAILED)
// Battle Weather flags
#define WEATHER_RAIN_TEMPORARY (1 << 0)
#define WEATHER_RAIN_DOWNPOUR (1 << 1) // unused
#define WEATHER_RAIN_PERMANENT (1 << 2)
#define WEATHER_RAIN_ANY (WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_DOWNPOUR | WEATHER_RAIN_PERMANENT)
#define WEATHER_SANDSTORM_TEMPORARY (1 << 3)
#define WEATHER_SANDSTORM_PERMANENT (1 << 4)
#define WEATHER_SANDSTORM_ANY (WEATHER_SANDSTORM_TEMPORARY | WEATHER_SANDSTORM_PERMANENT)
#define WEATHER_SUN_TEMPORARY (1 << 5)
#define WEATHER_SUN_PERMANENT (1 << 6)
#define WEATHER_SUN_ANY (WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT)
#define WEATHER_HAIL (1 << 7)
#define WEATHER_HAIL_ANY (WEATHER_HAIL)
#define WEATHER_ANY (WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY)
// Move Effects
#define MOVE_EFFECT_SLEEP 0x1
#define MOVE_EFFECT_POISON 0x2
#define MOVE_EFFECT_BURN 0x3
#define MOVE_EFFECT_FREEZE 0x4
#define MOVE_EFFECT_PARALYSIS 0x5
#define MOVE_EFFECT_TOXIC 0x6
#define MOVE_EFFECT_CONFUSION 0x7
#define MOVE_EFFECT_FLINCH 0x8
#define MOVE_EFFECT_TRI_ATTACK 0x9
#define MOVE_EFFECT_UPROAR 0xA
#define MOVE_EFFECT_PAYDAY 0xB
#define MOVE_EFFECT_CHARGING 0xC
#define MOVE_EFFECT_WRAP 0xD
#define MOVE_EFFECT_RECOIL_25 0xE
#define MOVE_EFFECT_ATK_PLUS_1 0xF
#define MOVE_EFFECT_DEF_PLUS_1 0x10
#define MOVE_EFFECT_SPD_PLUS_1 0x11
#define MOVE_EFFECT_SP_ATK_PLUS_1 0x12
#define MOVE_EFFECT_SP_DEF_PLUS_1 0x13
#define MOVE_EFFECT_ACC_PLUS_1 0x14
#define MOVE_EFFECT_EVS_PLUS_1 0x15
#define MOVE_EFFECT_ATK_MINUS_1 0x16
#define MOVE_EFFECT_DEF_MINUS_1 0x17
#define MOVE_EFFECT_SPD_MINUS_1 0x18
#define MOVE_EFFECT_SP_ATK_MINUS_1 0x19
#define MOVE_EFFECT_SP_DEF_MINUS_1 0x1A
#define MOVE_EFFECT_ACC_MINUS_1 0x1B
#define MOVE_EFFECT_EVS_MINUS_1 0x1C
#define MOVE_EFFECT_RECHARGE 0x1D
#define MOVE_EFFECT_RAGE 0x1E
#define MOVE_EFFECT_STEAL_ITEM 0x1F
#define MOVE_EFFECT_PREVENT_ESCAPE 0x20
#define MOVE_EFFECT_NIGHTMARE 0x21
#define MOVE_EFFECT_ALL_STATS_UP 0x22
#define MOVE_EFFECT_RAPIDSPIN 0x23
#define MOVE_EFFECT_REMOVE_PARALYSIS 0x24
#define MOVE_EFFECT_ATK_DEF_DOWN 0x25
#define MOVE_EFFECT_RECOIL_33_PARALYSIS 0x26
#define MOVE_EFFECT_ATK_PLUS_2 0x27
#define MOVE_EFFECT_DEF_PLUS_2 0x28
#define MOVE_EFFECT_SPD_PLUS_2 0x29
#define MOVE_EFFECT_SP_ATK_PLUS_2 0x2A
#define MOVE_EFFECT_SP_DEF_PLUS_2 0x2B
#define MOVE_EFFECT_ACC_PLUS_2 0x2C
#define MOVE_EFFECT_EVS_PLUS_2 0x2D
#define MOVE_EFFECT_ATK_MINUS_2 0x2E
#define MOVE_EFFECT_DEF_MINUS_2 0x2F
#define MOVE_EFFECT_SPD_MINUS_2 0x30
#define MOVE_EFFECT_SP_ATK_MINUS_2 0x31
#define MOVE_EFFECT_SP_DEF_MINUS_2 0x32
#define MOVE_EFFECT_ACC_MINUS_2 0x33
#define MOVE_EFFECT_EVS_MINUS_2 0x34
#define MOVE_EFFECT_THRASH 0x35
#define MOVE_EFFECT_KNOCK_OFF 0x36
#define MOVE_EFFECT_NOTHING_37 0x37
#define MOVE_EFFECT_NOTHING_38 0x38
#define MOVE_EFFECT_NOTHING_39 0x39
#define MOVE_EFFECT_NOTHING_3A 0x3A
#define MOVE_EFFECT_SP_ATK_TWO_DOWN 0x3B
#define MOVE_EFFECT_NOTHING_3C 0x3C
#define MOVE_EFFECT_NOTHING_3D 0x3D
#define MOVE_EFFECT_NOTHING_3E 0x3E
#define MOVE_EFFECT_NOTHING_3F 0x3F
#define MOVE_EFFECT_AFFECTS_USER 0x40
#define MOVE_EFFECT_CERTAIN 0x80
#endif // GUARD_CONSTANTS_BATTLE_H

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@ -1,7 +1,7 @@
#ifndef GUARD_BATTLE_AI_H
#define GUARD_BATTLE_AI_H
#ifndef GUARD_CONSTANTS_BATTLE_AI_H
#define GUARD_CONSTANTS_BATTLE_AI_H
// banks enum
// battlers
#define AI_TARGET 0
#define AI_USER 1
#define AI_TARGET_PARTNER 2
@ -22,7 +22,7 @@
#define AI_EFFECTIVENESS_x0_25 10
#define AI_EFFECTIVENESS_x0 0
// ai weather enum
// ai weather
#define AI_WEATHER_SUN 0
#define AI_WEATHER_RAIN 1
#define AI_WEATHER_SANDSTORM 2
@ -49,4 +49,4 @@
#define AI_SCRIPT_SAFARI (1 << 30)
#define AI_SCRIPT_FIRST_BATTLE (1 << 31)
#endif // GUARD_BATTLE_AI_H
#endif // GUARD_CONSTANTS_BATTLE_AI_H

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@ -1,7 +1,7 @@
#ifndef GUARD_CONSTANTS_BATTLE_ANIM_H
#define GUARD_CONSTANTS_BATTLE_ANIM_H
// banks enum used in scripts
// battlers
#define ANIM_ATTACKER 0
#define ANIM_TARGET 1
#define ANIM_ATK_PARTNER 2

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#ifndef GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
#define GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
// Battle Scripting and BattleCommunication addresses
#define sPAINSPLIT_HP gBattleScripting
#define sBIDE_DMG gBattleScripting + 4
#define sMULTIHIT_STRING gBattleScripting + 8
#define sDMG_MULTIPLIER gBattleScripting + 0xE
#define sTWOTURN_STRINGID gBattleScripting + 0xF
#define sB_ANIM_ARG1 gBattleScripting + 0x10
#define sB_ANIM_ARG2 gBattleScripting + 0x11
#define sTRIPLE_KICK_POWER gBattleScripting + 0x12
#define sMOVEEND_STATE gBattleScripting + 0x14
#define sBANK_WITH_ABILITY gBattleScripting + 0x15
#define sMULTIHIT_EFFECT gBattleScripting + 0x16
#define sBANK gBattleScripting + 0x17
#define sB_ANIM_TURN gBattleScripting + 0x18
#define sB_ANIM_TARGETS_HIT gBattleScripting + 0x19
#define sSTATCHANGER gBattleScripting + 0x1A
#define sFIELD_1B gBattleScripting + 0x1B
#define sGIVEEXP_STATE gBattleScripting + 0x1C
#define sBATTLE_STYLE gBattleScripting + 0x1D
#define sLVLBOX_STATE gBattleScripting + 0x1E
#define sLEARNMOVE_STATE gBattleScripting + 0x1F
#define sFIELD_20 gBattleScripting + 0x20
#define sRESHOW_MAIN_STATE gBattleScripting + 0x21
#define sRESHOW_HELPER_STATE gBattleScripting + 0x22
#define sFIELD_23 gBattleScripting + 0x23
#define sFIELD_24 gBattleScripting + 0x24
#define sMULTIPLAYER_ID gBattleScripting + 0x25
#define cEFFECT_CHOOSER gBattleCommunication + 3
#define cMULTISTRING_CHOOSER gBattleCommunication + 5
// Battle Script defines for getting the wanted battler
#define BS_TARGET 0
#define BS_ATTACKER 1
#define BS_EFFECT_BATTLER 2
#define BS_FAINTED 3
#define BS_BANK_0 7
#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update
#define BS_ATTACKER_SIDE 8 // for atk1E_jumpifability
#define BS_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability
#define BS_SCRIPTING 10
#define BS_PLAYER1 11
#define BS_OPPONENT1 12
#define BS_PLAYER2 13
#define BS_OPPONENT2 14
// atk 01, accuracy calc
#define NO_ACC_CALC 0xFFFE
#define NO_ACC_CALC_CHECK_LOCK_ON 0xFFFF
#define ACC_CURR_MOVE 0
// compare operands
#define CMP_EQUAL 0x0
#define CMP_NOT_EQUAL 0x1
#define CMP_GREATER_THAN 0x2
#define CMP_LESS_THAN 0x3
#define CMP_COMMON_BITS 0x4
#define CMP_NO_COMMON_BITS 0x5
// atk76, various
#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0
#define VARIOUS_SET_MAGIC_COAT_TARGET 1
#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2
#define VARIOUS_GET_MOVE_TARGET 3
#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
#define VARIOUS_EMIT_YESNOBOX 13
#define VARIOUS_WAIT_CRY 18
#define VARIOUS_RETURN_OPPONENT_MON1 19
#define VARIOUS_RETURN_OPPONENT_MON2 20
#define VARIOUS_SET_TELEPORT_OUTCOME 25
#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26
// atk80, dmg manipulation
#define ATK80_DMG_CHANGE_SIGN 0
#define ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1
#define ATK80_DMG_DOUBLED 2
// atk4F, a flag used for the jumpifcantswitch command
#define ATK4F_DONT_CHECK_STATUSES 0x80
// statchange defines
#define STAT_CHANGE_BS_PTR 0x1
#define STAT_CHANGE_NOT_PROTECT_AFFECTED 0x20
#define STAT_CHANGE_WORKED 0
#define STAT_CHANGE_DIDNT_WORK 1
// atk48
#define ATK48_STAT_NEGATIVE 0x1
#define ATK48_STAT_BY_TWO 0x2
#define ATK48_BIT_x4 0x4
#define ATK48_LOWER_FAIL_CHECK 0x8
#endif // GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H

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@ -1,5 +1,5 @@
#ifndef GUARD_BATTLE_STRING_IDS_H
#define GUARD_BATTLE_STRING_IDS_H
#ifndef GUARD_CONSTANTS_BATTLE_STRING_IDS_H
#define GUARD_CONSTANTS_BATTLE_STRING_IDS_H
#define BATTLESTRINGS_COUNT 369
@ -12,7 +12,6 @@
#define STRINGID_USEDMOVE 4
#define STRINGID_BATTLEEND 5
// todo: make some of those names less vague: attacker/target vs pkmn, etc.
#define STRINGID_TRAINER1LOSETEXT 12
#define STRINGID_PKMNGAINEDEXP 13
@ -384,4 +383,4 @@
#define STRINGID_TRAINER1WINTEXT 379
#define STRINGID_TRAINER2WINTEXT 380
#endif // GUARD_BATTLE_STRING_IDS_H
#endif // GUARD_CONSTANTS_BATTLE_STRING_IDS_H

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#ifndef GUARD_CONSTANTS_POKEMON_H
#define GUARD_CONSTANTS_POKEMON_H
// Pokemon types
#define TYPE_NORMAL 0x00
#define TYPE_FIGHTING 0x01
#define TYPE_FLYING 0x02
#define TYPE_POISON 0x03
#define TYPE_GROUND 0x04
#define TYPE_ROCK 0x05
#define TYPE_BUG 0x06
#define TYPE_GHOST 0x07
#define TYPE_STEEL 0x08
#define TYPE_MYSTERY 0x09
#define TYPE_FIRE 0x0a
#define TYPE_WATER 0x0b
#define TYPE_GRASS 0x0c
#define TYPE_ELECTRIC 0x0d
#define TYPE_PSYCHIC 0x0e
#define TYPE_ICE 0x0f
#define TYPE_DRAGON 0x10
#define TYPE_DARK 0x11
#define NUMBER_OF_MON_TYPES 0x12
// Pokemon egg groups
#define EGG_GROUP_NONE 0
#define EGG_GROUP_MONSTER 1
#define EGG_GROUP_WATER_1 2
#define EGG_GROUP_BUG 3
#define EGG_GROUP_FLYING 4
#define EGG_GROUP_FIELD 5
#define EGG_GROUP_FAIRY 6
#define EGG_GROUP_GRASS 7
#define EGG_GROUP_HUMAN_LIKE 8
#define EGG_GROUP_WATER_3 9
#define EGG_GROUP_MINERAL 10
#define EGG_GROUP_AMORPHOUS 11
#define EGG_GROUP_WATER_2 12
#define EGG_GROUP_DITTO 13
#define EGG_GROUP_DRAGON 14
#define EGG_GROUP_UNDISCOVERED 15
// Pokemon natures
#define NATURE_HARDY 0
#define NATURE_LONELY 1
#define NATURE_BRAVE 2
#define NATURE_ADAMANT 3
#define NATURE_NAUGHTY 4
#define NATURE_BOLD 5
#define NATURE_DOCILE 6
#define NATURE_RELAXED 7
#define NATURE_IMPISH 8
#define NATURE_LAX 9
#define NATURE_TIMID 10
#define NATURE_HASTY 11
#define NATURE_SERIOUS 12
#define NATURE_JOLLY 13
#define NATURE_NAIVE 14
#define NATURE_MODEST 15
#define NATURE_MILD 16
#define NATURE_QUIET 17
#define NATURE_BASHFUL 18
#define NATURE_RASH 19
#define NATURE_CALM 20
#define NATURE_GENTLE 21
#define NATURE_SASSY 22
#define NATURE_CAREFUL 23
#define NATURE_QUIRKY 24
// Pokemon Stats
#define STAT_HP 0
#define STAT_ATK 1
#define STAT_DEF 2
#define STAT_SPEED 3
#define STAT_SPATK 4
#define STAT_SPDEF 5
#define STAT_ACC 6 // only in battles
#define STAT_EVASION 7 // only in battles
#endif // GUARD_CONSTANTS_POKEMON_H

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@ -1,6 +1,7 @@
#ifndef GUARD_POKEMON_H
#define GUARD_POKEMON_H
#include "constants/pokemon.h"
#include "sprite.h"
#define MON_DATA_PERSONALITY 0
@ -109,81 +110,11 @@
#define MON_FEMALE 0xFE
#define MON_GENDERLESS 0xFF
#define TYPE_NORMAL 0x00
#define TYPE_FIGHTING 0x01
#define TYPE_FLYING 0x02
#define TYPE_POISON 0x03
#define TYPE_GROUND 0x04
#define TYPE_ROCK 0x05
#define TYPE_BUG 0x06
#define TYPE_GHOST 0x07
#define TYPE_STEEL 0x08
#define TYPE_MYSTERY 0x09
#define TYPE_FIRE 0x0a
#define TYPE_WATER 0x0b
#define TYPE_GRASS 0x0c
#define TYPE_ELECTRIC 0x0d
#define TYPE_PSYCHIC 0x0e
#define TYPE_ICE 0x0f
#define TYPE_DRAGON 0x10
#define TYPE_DARK 0x11
#define NUMBER_OF_MON_TYPES 0x12
#define MAX_TOTAL_EVS 510
#define NUM_STATS 6
#define UNOWN_FORM_COUNT 28
#define MAX_MON_LEVEL 100
enum
{
EGG_GROUP_NONE,
EGG_GROUP_MONSTER,
EGG_GROUP_WATER_1,
EGG_GROUP_BUG,
EGG_GROUP_FLYING,
EGG_GROUP_FIELD,
EGG_GROUP_FAIRY,
EGG_GROUP_GRASS,
EGG_GROUP_HUMAN_LIKE,
EGG_GROUP_WATER_3,
EGG_GROUP_MINERAL,
EGG_GROUP_AMORPHOUS,
EGG_GROUP_WATER_2,
EGG_GROUP_DITTO,
EGG_GROUP_DRAGON,
EGG_GROUP_UNDISCOVERED
};
enum
{
NATURE_HARDY,
NATURE_LONELY,
NATURE_BRAVE,
NATURE_ADAMANT,
NATURE_NAUGHTY,
NATURE_BOLD,
NATURE_DOCILE,
NATURE_RELAXED,
NATURE_IMPISH,
NATURE_LAX,
NATURE_TIMID,
NATURE_HASTY,
NATURE_SERIOUS,
NATURE_JOLLY,
NATURE_NAIVE,
NATURE_MODEST,
NATURE_MILD,
NATURE_QUIET,
NATURE_BASHFUL,
NATURE_RASH,
NATURE_CALM,
NATURE_GENTLE,
NATURE_SASSY,
NATURE_CAREFUL,
NATURE_QUIRKY,
};
struct PokemonSubstruct0
{
u16 species;
@ -416,28 +347,6 @@ struct BattlePokemon
/*0x54*/ u32 otId;
};
enum
{
STAT_STAGE_HP, // 0
STAT_STAGE_ATK, // 1
STAT_STAGE_DEF, // 2
STAT_STAGE_SPEED, // 3
STAT_STAGE_SPATK, // 4
STAT_STAGE_SPDEF, // 5
STAT_STAGE_ACC, // 6
STAT_STAGE_EVASION, // 7
};
enum
{
STAT_HP, // 0
STAT_ATK, // 1
STAT_DEF, // 2
STAT_SPD, // 3
STAT_SPATK, // 4
STAT_SPDEF, // 5
};
struct BaseStats
{
/* 0x00 */ u8 baseHP;
@ -556,13 +465,20 @@ extern u8 gPlayerPartyCount;
extern struct Pokemon gPlayerParty[PARTY_SIZE];
extern u8 gEnemyPartyCount;
extern struct Pokemon gEnemyParty[PARTY_SIZE];
extern struct SpriteTemplate gUnknown_0202499C;
extern struct PokemonStorage* gPokemonStoragePtr;
extern const struct BaseStats gBaseStats[];
extern const u8 *const gItemEffectTable[];
extern const struct Evolution gEvolutionTable[][EVOS_PER_MON];
extern struct PokemonStorage* gPokemonStoragePtr;
extern const u32 gExperienceTables[][MAX_MON_LEVEL + 1];
extern const u16 *const gLevelUpLearnsets[];
extern struct SpriteTemplate gUnknown_0202499C;
extern const u8 gUnknown_08329D22[];
extern const u8 gUnknown_08329D26[];
extern const u8 gUnknown_08329D2A[];
extern const u8 gStatStageRatios[][2];
extern const u16 gUnknown_08329D54[];
extern const struct SpriteTemplate gUnknown_08329D98[];
void ZeroBoxMonData(struct BoxPokemon *boxMon);
void ZeroMonData(struct Pokemon *mon);
@ -722,6 +638,6 @@ bool8 HasTwoFramesAnimation(u16 species);
bool8 sub_806F104(void);
struct Unknown_806F160_Struct *sub_806F2AC(u8 id, u8 arg1);
void sub_806F47C(u8 id);
u8 *sub_806F4F8(u8 id, u8 arg1)
u8 *sub_806F4F8(u8 id, u8 arg1);
#endif // GUARD_POKEMON_H

View File

@ -7,9 +7,9 @@ extern u8 gUnknown_0203C7B4;
void sub_8184DA4(u8 arg0);
void sub_8184E58(void);
void RecordedBattle_SetBattlerAction(u8 bank, u8 action);
void RecordedBattle_ClearBattlerAction(u8 bank, u8 bytesToClear);
u8 RecordedBattle_GetBattlerAction(u8 bank);
void RecordedBattle_SetBattlerAction(u8 battlerId, u8 action);
void RecordedBattle_ClearBattlerAction(u8 battlerId, u8 bytesToClear);
u8 RecordedBattle_GetBattlerAction(u8 battlerId);
u8 sub_81850D0(void);
u8 sub_81850DC(u8 *arg0);
void sub_81851A8(u8 *arg0);
@ -19,13 +19,13 @@ void PlayRecordedBattle(void (*CB2_After)(void));
u8 sub_8185EA0(void);
u8 sub_8185EAC(void);
void RecordedBattle_SaveParties(void);
u8 GetActiveBankLinkPlayerGender(void);
u8 GetActiveBattlerLinkPlayerGender(void);
void sub_8185F84(void);
void sub_8185F90(u16 arg0);
u8 sub_8185FAC(void);
u8 GetBattleStyleInRecordedBattle(void);
u8 GetTextSpeedInRecordedBattle(void);
void RecordedBattle_CopyBankMoves(void);
void RecordedBattle_CopyBattlerMoves(void);
void sub_818603C(u8 arg0);
u32 GetAiScriptsInRecordedBattle(void);
void sub_8186444(void);

View File

@ -378,7 +378,6 @@ SECTIONS {
src/battle_controller_link_opponent.o(.rodata);
data/data2c.o(.rodata);
src/pokemon.o(.rodata);
data/data2e.o(.rodata);
src/trig.o(.rodata);
src/util.o(.rodata);
src/daycare.o(.rodata);

View File

@ -2,6 +2,7 @@
#include "battle_ai_script_commands.h"
#include "pokemon.h"
#include "battle.h"
#include "battle_setup.h"
#include "constants/species.h"
#include "constants/abilities.h"
#include "random.h"
@ -44,26 +45,7 @@ in order to read the next command correctly. refer to battle_ai_scripts.s for th
AI scripts.
*/
extern u32 gBattleTypeFlags;
extern u8 gActiveBattler;
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
extern u16 gCurrentMove;
extern u8 gBattlerTarget;
extern u8 gAbsentBattlerFlags;
extern u16 gLastMoves[MAX_BATTLERS_COUNT];
extern u16 gTrainerBattleOpponent_A;
extern u16 gTrainerBattleOpponent_B;
extern u32 gStatuses3[MAX_BATTLERS_COUNT];
extern u16 gSideStatuses[2];
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern u16 gDynamicBasePower;
extern u8 gMoveResultFlags;
extern s32 gBattleMoveDamage;
extern u8 gCritMultiplier;
extern u16 gBattleWeather;
extern const struct BattleMove gBattleMoves[];
extern const struct BaseStats gBaseStats[];
extern const u8 * const gBattleAI_ScriptsTable[];
extern u32 GetAiScriptsInRecordedBattle();

View File

@ -9,21 +9,7 @@
#include "util.h"
#include "constants/items.h"
extern u8 gActiveBattler;
extern u8 gAbsentBattlerFlags;
extern u32 gBattleTypeFlags;
extern u32 gStatuses3[MAX_BATTLERS_COUNT];
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern u16 gLastLandedMoves[MAX_BATTLERS_COUNT];
extern u8 gLastHitBy[MAX_BATTLERS_COUNT];
extern u16 gDynamicBasePower;
extern u8 gMoveResultFlags;
extern u8 gCritMultiplier;
extern s32 gBattleMoveDamage;
extern const struct BattleMove gBattleMoves[];
extern const struct BaseStats gBaseStats[];
extern const u8 gTypeEffectiveness[];
extern const u8 * const gItemEffectTable[]; // todo: fix once struct is declared

View File

@ -25,8 +25,6 @@
#define ANIM_SPRITE_INDEX_COUNT 8
extern u8 gBattlerAttacker;
extern u8 gBattlerTarget;
extern u16 gBattle_WIN0H;
extern u16 gBattle_WIN0V;
extern u16 gBattle_WIN1H;
@ -35,12 +33,9 @@ extern u16 gBattle_BG1_X;
extern u16 gBattle_BG1_Y;
extern u16 gBattle_BG2_X;
extern u16 gBattle_BG2_Y;
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern struct MusicPlayerInfo gMPlayInfo_SE1;
extern struct MusicPlayerInfo gMPlayInfo_SE2;
extern u8 gDecompressionBuffer[];
extern const u16 gUnknown_082C8D64[];
extern const u8 * const gBattleAnims_Moves[];

View File

@ -18,6 +18,7 @@
#include "window.h"
#include "text_window.h"
#include "menu.h"
#include "battle_setup.h"
struct BattleBackground
{
@ -35,13 +36,10 @@ extern const struct BgTemplate gUnknown_0831AA08[4];
extern const struct WindowTemplate *gUnknown_0831ABA0[];
extern const struct BattleBackground gBattleTerrainTable[];
extern u8 gBattleTerrain;
extern u16 gTrainerBattleOpponent_A;
extern u16 gBattle_BG1_X;
extern u16 gBattle_BG1_Y;
extern u16 gBattle_BG2_X;
extern u16 gBattle_BG2_Y;
extern u16 gPartnerTrainerId;
extern u8 GetCurrentMapBattleScene(void);

View File

@ -24,37 +24,12 @@
#include "reshow_battle_screen.h"
#include "pokeball.h"
#include "data2.h"
#include "battle_setup.h"
extern u32 gBattleControllerExecFlags;
extern u8 gActiveBattler;
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
extern u8 gBattlersCount;
extern bool8 gDoingBattleAnim;
extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
extern void (*gPreBattleCallback1)(void);
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
extern u16 gSpecialVar_ItemId;
extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattleOutcome;
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
extern u16 gUnknown_020243FC;
extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
extern u16 gPartnerTrainerId;
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
extern u8 gBattlerTarget;
extern u8 gAbsentBattlerFlags;
extern u8 gUnknown_020244B4[];
extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern struct UnusedControllerStruct gUnknown_02022D0C;
extern u16 gTrainerBattleOpponent_A;
extern u16 gTrainerBattleOpponent_B;
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
extern const struct BattleMove gBattleMoves[];
@ -64,6 +39,7 @@ extern void sub_8172EF0(u8 bank, struct Pokemon *mon);
extern void sub_806A068(u16, u8);
extern void sub_81851A8(u8 *);
extern u16 sub_8068B48(void);
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
// this file's functions
static void LinkOpponentHandleGetMonData(void);
@ -1721,7 +1697,7 @@ static void LinkOpponentHandleFaintingCry(void)
static void LinkOpponentHandleIntroSlide(void)
{
HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
gUnknown_020243FC |= 1;
gIntroSlideFlags |= 1;
LinkOpponentBufferExecCompleted();
}
@ -1743,7 +1719,7 @@ static void LinkOpponentHandleIntroTrainerBallThrow(void)
gTasks[taskId].data[0] = gActiveBattler;
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
gBattlerControllerFuncs[gActiveBattler] = nullsub_28;
@ -1803,7 +1779,7 @@ static void LinkOpponentHandleDrawPartyStatusSummary(void)
}
}
gUnknown_020244B4[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
if (gBattleBufferA[gActiveBattler][2] != 0)
@ -1825,7 +1801,7 @@ static void sub_806782C(void)
static void LinkOpponentHandleCmd49(void)
{
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30;
LinkOpponentBufferExecCompleted();
}

View File

@ -23,33 +23,10 @@
#include "reshow_battle_screen.h"
#include "pokeball.h"
#include "data2.h"
#include "battle_setup.h"
extern u32 gBattleControllerExecFlags;
extern u8 gActiveBattler;
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
extern u8 gBattlersCount;
extern bool8 gDoingBattleAnim;
extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
extern void (*gPreBattleCallback1)(void);
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
extern u16 gSpecialVar_ItemId;
extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattleOutcome;
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
extern u16 gUnknown_020243FC;
extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
extern u16 gPartnerTrainerId;
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
extern u8 gBattlerTarget;
extern u8 gAbsentBattlerFlags;
extern u8 gUnknown_020244B4[];
extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
extern struct UnusedControllerStruct gUnknown_02022D0C;
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
@ -59,6 +36,7 @@ extern const struct BattleMove gBattleMoves[];
extern void sub_8172EF0(u8 bank, struct Pokemon *mon);
extern void sub_806A068(u16, u8);
extern void sub_81851A8(u8 *);
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
// this file's functions
static void LinkPartnerHandleGetMonData(void);
@ -1542,7 +1520,7 @@ static void LinkPartnerHandleFaintingCry(void)
static void LinkPartnerHandleIntroSlide(void)
{
HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
gUnknown_020243FC |= 1;
gIntroSlideFlags |= 1;
LinkPartnerBufferExecCompleted();
}
@ -1588,7 +1566,7 @@ static void LinkPartnerHandleIntroTrainerBallThrow(void)
gTasks[taskId].data[0] = gActiveBattler;
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
gBattlerControllerFuncs[gActiveBattler] = nullsub_112;
@ -1635,7 +1613,7 @@ static void LinkPartnerHandleDrawPartyStatusSummary(void)
else
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1;
gUnknown_020244B4[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
if (gBattleBufferA[gActiveBattler][2] != 0)
@ -1657,7 +1635,7 @@ static void sub_814DE9C(void)
static void LinkPartnerHandleCmd49(void)
{
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30;
LinkPartnerBufferExecCompleted();
}

View File

@ -27,32 +27,12 @@
#include "random.h"
#include "pokeball.h"
#include "data2.h"
#include "battle_setup.h"
extern u32 gBattleControllerExecFlags;
extern u8 gActiveBattler;
extern u8 gBattlerTarget;
extern u8 gAbsentBattlerFlags;
extern bool8 gDoingBattleAnim;
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
extern void *gUnknown_020244D8;
extern void *gUnknown_020244DC;
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
extern struct UnusedControllerStruct gUnknown_02022D0C;
extern u16 gTrainerBattleOpponent_A;
extern u16 gTrainerBattleOpponent_B;
extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
extern u16 gUnknown_020243FC;
extern u8 gUnknown_020244B4[];
extern void (*gPreBattleCallback1)(void);
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern struct UnusedControllerStruct gUnknown_02022D0C;
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
extern const struct BattleMove gBattleMoves[];
@ -1865,7 +1845,7 @@ static void OpponentHandleFaintingCry(void)
static void OpponentHandleIntroSlide(void)
{
HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
gUnknown_020243FC |= 1;
gIntroSlideFlags |= 1;
OpponentBufferExecCompleted();
}
@ -1887,7 +1867,7 @@ static void OpponentHandleIntroTrainerBallThrow(void)
gTasks[taskId].data[0] = gActiveBattler;
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
gBattlerControllerFuncs[gActiveBattler] = nullsub_26;
@ -1952,7 +1932,7 @@ static void OpponentHandleDrawPartyStatusSummary(void)
}
}
gUnknown_020244B4[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
if (gBattleBufferA[gActiveBattler][2] != 0)
@ -1974,7 +1954,7 @@ static void sub_8062A2C(void)
static void OpponentHandleCmd49(void)
{
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30;
OpponentBufferExecCompleted();
}

View File

@ -26,43 +26,19 @@
#include "random.h"
#include "pokeball.h"
#include "data2.h"
#include "battle_setup.h"
#include "item_use.h"
#include "recorded_battle.h"
extern u32 gBattleControllerExecFlags;
extern u8 gActiveBattler;
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
extern u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT];
extern u8 gAbsentBattlerFlags;
extern u8 gBattlersCount;
extern bool8 gDoingBattleAnim;
extern u8 gPlayerDpadHoldFrames;
extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
extern void (*gPreBattleCallback1)(void);
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
extern u8 gMultiUsePlayerCursor;
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern u16 gPartnerTrainerId;
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
extern u16 gSpecialVar_ItemId;
extern u8 gUnknown_0203CEE8;
extern u8 gUnknown_0203CEE9;
extern u8 gUnknown_0203CF00[];
extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattleOutcome;
extern u8 gNumberOfMovesToChoose;
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
extern s32 gUnknown_0203CD70;
extern u8 gBankInMenu;
extern u32 gBattlePalaceMoveSelectionRngValue;
extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
extern u8 gUnknown_020244B4[];
extern u16 gUnknown_020243FC;
extern struct UnusedControllerStruct gUnknown_02022D0C;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern struct SpriteTemplate gUnknown_0202499C;
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[];
@ -2676,7 +2652,7 @@ static void PlayerHandleChooseItem(void)
BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
gBattlerControllerFuncs[gActiveBattler] = OpenBagAndChooseItem;
gBankInMenu = gActiveBattler;
gBattlerInMenuId = gActiveBattler;
for (i = 0; i < 3; i++)
gUnknown_0203CF00[i] = gBattleBufferA[gActiveBattler][1 + i];
@ -2703,7 +2679,7 @@ static void PlayerHandleChoosePokemon(void)
*(&gBattleStruct->field_B0) = gBattleBufferA[gActiveBattler][3];
BeginNormalPaletteFade(-1, 0, 0, 16, 0);
gBattlerControllerFuncs[gActiveBattler] = sub_80597CC;
gBankInMenu = gActiveBattler;
gBattlerInMenuId = gActiveBattler;
}
}
@ -2952,7 +2928,7 @@ static void PlayerHandleFaintingCry(void)
static void PlayerHandleIntroSlide(void)
{
HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
gUnknown_020243FC |= 1;
gIntroSlideFlags |= 1;
PlayerBufferExecCompleted();
}
@ -2980,7 +2956,7 @@ static void PlayerHandleIntroTrainerBallThrow(void)
gTasks[taskId].data[0] = gActiveBattler;
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
gBattlerControllerFuncs[gActiveBattler] = nullsub_21;
@ -3038,7 +3014,7 @@ static void PlayerHandleDrawPartyStatusSummary(void)
else
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1;
gUnknown_020244B4[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
if (gBattleBufferA[gActiveBattler][2] != 0)
@ -3060,7 +3036,7 @@ static void sub_805CE38(void)
static void PlayerHandleCmd49(void)
{
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30;
PlayerBufferExecCompleted();
}

View File

@ -22,34 +22,11 @@
#include "reshow_battle_screen.h"
#include "pokeball.h"
#include "data2.h"
#include "battle_setup.h"
#include "item_use.h"
extern u32 gBattleControllerExecFlags;
extern u8 gActiveBattler;
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
extern u8 gBattlersCount;
extern bool8 gDoingBattleAnim;
extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
extern void (*gPreBattleCallback1)(void);
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
extern u16 gSpecialVar_ItemId;
extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattleOutcome;
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
extern u8 gBankInMenu;
extern u16 gUnknown_020243FC;
extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
extern u16 gPartnerTrainerId;
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
extern u8 gBattlerTarget;
extern u8 gAbsentBattlerFlags;
extern u8 gUnknown_020244B4[];
extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
extern struct UnusedControllerStruct gUnknown_02022D0C;
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
@ -59,6 +36,7 @@ extern const struct BattleMove gBattleMoves[];
extern void sub_81358F4(void);
extern void sub_8172EF0(u8 bank, struct Pokemon *mon);
extern void sub_806A068(u16, u8);
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
// this file's functions
static void PlayerPartnerHandleGetMonData(void);
@ -1795,7 +1773,7 @@ static void PlayerPartnerHandleFaintingCry(void)
static void PlayerPartnerHandleIntroSlide(void)
{
HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
gUnknown_020243FC |= 1;
gIntroSlideFlags |= 1;
PlayerPartnerBufferExecCompleted();
}
@ -1834,7 +1812,7 @@ static void PlayerPartnerHandleIntroTrainerBallThrow(void)
gTasks[taskId].data[0] = gActiveBattler;
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
gBattlerControllerFuncs[gActiveBattler] = nullsub_77;
@ -1881,7 +1859,7 @@ static void PlayerPartnerHandleDrawPartyStatusSummary(void)
else
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1;
gUnknown_020244B4[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
if (gBattleBufferA[gActiveBattler][2] != 0)
@ -1903,7 +1881,7 @@ static void sub_81BE498(void)
static void PlayerPartnerHandleCmd49(void)
{
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30;
PlayerPartnerBufferExecCompleted();
}

View File

@ -24,37 +24,13 @@
#include "reshow_battle_screen.h"
#include "pokeball.h"
#include "data2.h"
#include "item_use.h"
#include "battle_setup.h"
extern u32 gBattleControllerExecFlags;
extern u8 gActiveBattler;
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
extern u8 gBattlersCount;
extern bool8 gDoingBattleAnim;
extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
extern void (*gPreBattleCallback1)(void);
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
extern u16 gSpecialVar_ItemId;
extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattleOutcome;
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
extern u16 gUnknown_020243FC;
extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
extern u16 gPartnerTrainerId;
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
extern u8 gBattlerTarget;
extern u8 gAbsentBattlerFlags;
extern u8 gUnknown_020244B4[];
extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern struct UnusedControllerStruct gUnknown_02022D0C;
extern u16 gTrainerBattleOpponent_A;
extern u16 gTrainerBattleOpponent_B;
extern u8 gUnknown_0203C7B4;
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
@ -62,6 +38,7 @@ extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
extern void sub_8172EF0(u8 bank, struct Pokemon *mon);
extern void sub_806A068(u16, u8);
extern u16 sub_8068B48(void);
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
// this file's functions
static void RecordedOpponentHandleGetMonData(void);
@ -1257,7 +1234,7 @@ static void RecordedOpponentHandleDrawTrainerPic(void)
}
else
{
trainerPicId = PlayerGenderToFrontTrainerPicId(GetActiveBankLinkPlayerGender());
trainerPicId = PlayerGenderToFrontTrainerPicId(GetActiveBattlerLinkPlayerGender());
}
}
else
@ -1660,7 +1637,7 @@ static void RecordedOpponentHandleFaintingCry(void)
static void RecordedOpponentHandleIntroSlide(void)
{
HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
gUnknown_020243FC |= 1;
gIntroSlideFlags |= 1;
RecordedOpponentBufferExecCompleted();
}
@ -1682,7 +1659,7 @@ static void RecordedOpponentHandleIntroTrainerBallThrow(void)
gTasks[taskId].data[0] = gActiveBattler;
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
gBattlerControllerFuncs[gActiveBattler] = nullsub_70;
@ -1742,7 +1719,7 @@ static void RecordedOpponentHandleDrawPartyStatusSummary(void)
}
}
gUnknown_020244B4[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
if (gBattleBufferA[gActiveBattler][2] != 0)
@ -1764,7 +1741,7 @@ static void sub_818975C(void)
static void RecordedOpponentHandleCmd49(void)
{
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30;
RecordedOpponentBufferExecCompleted();
}

View File

@ -23,35 +23,11 @@
#include "reshow_battle_screen.h"
#include "pokeball.h"
#include "data2.h"
#include "item_use.h"
extern u32 gBattleControllerExecFlags;
extern u8 gActiveBattler;
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
extern u8 gBattlersCount;
extern bool8 gDoingBattleAnim;
extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
extern void (*gPreBattleCallback1)(void);
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
extern u16 gSpecialVar_ItemId;
extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattleOutcome;
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
extern u8 gBankInMenu;
extern u16 gUnknown_020243FC;
extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
extern u16 gPartnerTrainerId;
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
extern u8 gBattlerTarget;
extern u8 gAbsentBattlerFlags;
extern u8 gUnknown_020244B4[];
extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
extern u8 gBattleCommunication[];
extern u8 gUnknown_0203C7B4;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern struct UnusedControllerStruct gUnknown_02022D0C;
@ -62,6 +38,7 @@ extern const struct BattleMove gBattleMoves[];
extern void sub_8172EF0(u8 bank, struct Pokemon *mon);
extern void sub_806A068(u16, u8);
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
// this file's functions
static void RecordedPlayerHandleGetMonData(void);
@ -1229,7 +1206,7 @@ static void RecordedPlayerHandleDrawTrainerPic(void)
if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
{
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
trainerPicId = GetActiveBankLinkPlayerGender();
trainerPicId = GetActiveBattlerLinkPlayerGender();
else
trainerPicId = gLinkPlayers[gUnknown_0203C7B4].gender;
}
@ -1683,7 +1660,7 @@ static void RecordedPlayerHandleFaintingCry(void)
static void RecordedPlayerHandleIntroSlide(void)
{
HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
gUnknown_020243FC |= 1;
gIntroSlideFlags |= 1;
RecordedPlayerBufferExecCompleted();
}
@ -1718,7 +1695,7 @@ static void RecordedPlayerHandleIntroTrainerBallThrow(void)
gTasks[taskId].data[0] = gActiveBattler;
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
gBattlerControllerFuncs[gActiveBattler] = nullsub_120;
@ -1765,7 +1742,7 @@ static void RecordedPlayerHandleDrawPartyStatusSummary(void)
else
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1;
gUnknown_020244B4[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
if (gBattleBufferA[gActiveBattler][2] != 0)
@ -1787,7 +1764,7 @@ static void sub_818CDF4(void)
static void RecordedPlayerHandleCmd49(void)
{
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30;
RecordedPlayerBufferExecCompleted();
}

View File

@ -21,26 +21,11 @@
#include "pokeball.h"
#include "data2.h"
#include "pokeblock.h"
#include "item_use.h"
extern u32 gBattleControllerExecFlags;
extern u8 gActiveBattler;
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
extern u8 gBattlersCount;
extern bool8 gDoingBattleAnim;
extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
extern void (*gPreBattleCallback1)(void);
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
extern u16 gSpecialVar_ItemId;
extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattleOutcome;
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
extern u8 gBankInMenu;
extern u16 gUnknown_020243FC;
extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[];
@ -499,7 +484,7 @@ static void SafariHandleChooseItem(void)
BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
gBattlerControllerFuncs[gActiveBattler] = SafariOpenPokeblockCase;
gBankInMenu = gActiveBattler;
gBattlerInMenuId = gActiveBattler;
}
static void SafariHandleChoosePokemon(void)
@ -647,7 +632,7 @@ static void SafariHandleFaintingCry(void)
static void SafariHandleIntroSlide(void)
{
HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
gUnknown_020243FC |= 1;
gIntroSlideFlags |= 1;
SafariBufferExecCompleted();
}

View File

@ -27,37 +27,12 @@
#include "pokeball.h"
#include "data2.h"
#include "party_menu.h"
#include "battle_setup.h"
#include "item_use.h"
extern u32 gBattleControllerExecFlags;
extern u8 gActiveBattler;
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
extern u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT];
extern u8 gAbsentBattlerFlags;
extern u8 gBattlersCount;
extern bool8 gDoingBattleAnim;
extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
extern u8 gMultiUsePlayerCursor;
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern u16 gPartnerTrainerId;
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
extern u16 gSpecialVar_ItemId;
extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattleOutcome;
extern u8 gNumberOfMovesToChoose;
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
extern s32 gUnknown_0203CD70;
extern u8 gBankInMenu;
extern u32 gBattlePalaceMoveSelectionRngValue;
extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
extern u8 gUnknown_020244B4[];
extern u16 gUnknown_020243FC;
extern struct UnusedControllerStruct gUnknown_02022D0C;
extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[];
@ -1281,7 +1256,7 @@ static void WallyHandleChooseItem(void)
{
BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
gBattlerControllerFuncs[gActiveBattler] = OpenBagAfterPaletteFade;
gBankInMenu = gActiveBattler;
gBattlerInMenuId = gActiveBattler;
}
static void WallyHandleChoosePokemon(void)
@ -1451,7 +1426,7 @@ static void WallyHandleFaintingCry(void)
static void WallyHandleIntroSlide(void)
{
HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
gUnknown_020243FC |= 1;
gIntroSlideFlags |= 1;
WallyBufferExecCompleted();
}
@ -1479,7 +1454,7 @@ static void WallyHandleIntroTrainerBallThrow(void)
gTasks[taskId].data[0] = gActiveBattler;
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1)
gTasks[gUnknown_020244B4[gActiveBattler]].func = sub_8073C30;
gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = sub_8073C30;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
gBattlerControllerFuncs[gActiveBattler] = nullsub_21;
@ -1540,7 +1515,7 @@ static void WallyHandleDrawPartyStatusSummary(void)
else
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x1 = 1;
gUnknown_020244B4[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
WallyBufferExecCompleted();
}
}

View File

@ -12,37 +12,13 @@
#include "constants/abilities.h"
#include "battle_message.h"
extern u32 gBattleTypeFlags;
extern u32 gBattleControllerExecFlags;
extern void (*gBattleMainFunc)(void);
extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
extern u8 gBattlerPositions[MAX_BATTLERS_COUNT];
extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
extern u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT];
extern u8 gBattlersCount;
extern u8 gActiveBattler;
extern u8 gBattleBuffersTransferData[0x100];
extern u8 gUnknown_0202428C;
extern u32 gUnknown_02022FF4;
extern u8 gUnknown_0203C7B4;
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
extern u8 gBattleBuffersTransferData[0x100];
extern u8 gUnknown_02022D08;
extern u8 gUnknown_02022D09;
extern u8 gUnknown_02022D0A;
extern u8 gBattlerAttacker;
extern u8 gBattlerTarget;
extern u8 gAbsentBattlerFlags;
extern u8 gEffectBank;
extern u16 gBattleWeather;
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
extern u16 gCurrentMove;
extern u16 gChosenMove;
extern u16 gLastUsedItem;
extern u8 gBattleOutcome;
extern u8 gLastUsedAbility;
extern u8 gStringBattler;
extern const struct BattleMove gBattleMoves[];
@ -757,7 +733,7 @@ void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data)
gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_SIZE_LO] = alignedSize;
gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_SIZE_HI] = (alignedSize & 0x0000FF00) >> 8;
gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ABSENT_BANK_FLAGS] = gAbsentBattlerFlags;
gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_EFFECT_BANK] = gEffectBank;
gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_EFFECT_BANK] = gEffectBattler;
for (i = 0; i < size; i++)
gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_DATA + i] = data[i];
@ -923,7 +899,7 @@ static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId)
gBattlerAttacker = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 2];
gBattlerTarget = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 3];
gAbsentBattlerFlags = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 6];
gEffectBank = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 7];
gEffectBattler = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 7];
}
break;
case 1:
@ -1126,7 +1102,7 @@ void BtlController_EmitPrintString(u8 bufferId, u16 stringID)
stringInfo->scrActive = gBattleScripting.battler;
stringInfo->unk1605E = gBattleStruct->field_52;
stringInfo->hpScale = gBattleStruct->hpScale;
stringInfo->StringBank = gStringBattler;
stringInfo->StringBank = gPotentialItemEffectBattler;
stringInfo->moveType = gBattleMoves[gCurrentMove].type;
for (i = 0; i < MAX_BATTLERS_COUNT; i++)

View File

@ -22,18 +22,8 @@
#include "blend_palette.h"
#include "contest.h"
#include "constants/songs.h"
#include "constants/rgb.h"
extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
extern u8 gActiveBattler;
extern u8 gBattlersCount;
extern u16 gUnknown_020243FC;
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
extern u8 gBattlerPositions[MAX_BATTLERS_COUNT];
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
extern struct MusicPlayerInfo gMPlayInfo_SE1;
extern struct MusicPlayerInfo gMPlayInfo_SE2;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
@ -49,7 +39,6 @@ extern const struct CompressedSpriteSheet gTrainerBackPicTable[];
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[];
extern const union AnimCmd* const * const gMonAnimationsSpriteAnimsPtrTable[];
extern const struct SpriteTemplate gUnknown_08329D98[4];
extern const struct CompressedSpriteSheet gSpriteSheet_EnemyShadow;
extern const struct SpriteTemplate gSpriteTemplate_EnemyShadow;
extern const u8 gEnemyMonElevation[];
@ -68,7 +57,7 @@ extern const u8 gBlankGfxCompressed[];
extern const u16 gBattleInterface_BallStatusBarPal[];
extern const u16 gBattleInterface_BallDisplayPal[];
extern u8 sub_80688F8(u8, u8 bank);
extern u8 sub_80688F8(u8, u8 battlerId);
extern u8 pokemon_order_func(u8); // party menu
extern void sub_81B8C68(void);
@ -366,7 +355,7 @@ void sub_805D770(struct Sprite *sprite, bool8 arg1)
void sub_805D7AC(struct Sprite *sprite)
{
if (!(gUnknown_020243FC & 1))
if (!(gIntroSlideFlags & 1))
{
sprite->pos2.x += sprite->data[0];
if (sprite->pos2.x == 0)
@ -421,7 +410,7 @@ void InitAndLaunchChosenStatusAnimation(bool8 isStatus2, u32 status)
}
}
#define tBank data[0]
#define tBattlerId data[0]
bool8 TryHandleLaunchBattleTableAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId, u16 argument)
{
@ -451,8 +440,8 @@ bool8 TryHandleLaunchBattleTableAnimation(u8 activeBank, u8 atkBank, u8 defBank,
gBattleSpritesDataPtr->animationData->animArg = argument;
LaunchBattleAnimation(gBattleAnims_VariousTable, tableId, FALSE);
taskId = CreateTask(Task_ClearBitWhenBattleTableAnimDone, 10);
gTasks[taskId].tBank = activeBank;
gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBank].animFromTableActive = 1;
gTasks[taskId].tBattlerId = activeBank;
gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].animFromTableActive = 1;
return FALSE;
}
@ -462,12 +451,12 @@ static void Task_ClearBitWhenBattleTableAnimDone(u8 taskId)
gAnimScriptCallback();
if (!gAnimScriptActive)
{
gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBank].animFromTableActive = 0;
gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].animFromTableActive = 0;
DestroyTask(taskId);
}
}
#undef tBank
#undef tBattlerId
static bool8 ShouldAnimBeDoneRegardlessOfSubsitute(u8 animId)
{
@ -485,7 +474,7 @@ static bool8 ShouldAnimBeDoneRegardlessOfSubsitute(u8 animId)
}
}
#define tBank data[0]
#define tBattlerId data[0]
void InitAndLaunchSpecialAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId)
{
@ -495,8 +484,8 @@ void InitAndLaunchSpecialAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tab
gBattleAnimTarget = defBank;
LaunchBattleAnimation(gBattleAnims_Special, tableId, FALSE);
taskId = CreateTask(Task_ClearBitWhenSpecialAnimDone, 10);
gTasks[taskId].tBank = activeBank;
gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBank].specialAnimActive = 1;
gTasks[taskId].tBattlerId = activeBank;
gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].specialAnimActive = 1;
}
static void Task_ClearBitWhenSpecialAnimDone(u8 taskId)
@ -504,12 +493,12 @@ static void Task_ClearBitWhenSpecialAnimDone(u8 taskId)
gAnimScriptCallback();
if (!gAnimScriptActive)
{
gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBank].specialAnimActive = 0;
gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].specialAnimActive = 0;
DestroyTask(taskId);
}
}
#undef tBank
#undef tBattlerId
// great function to include newly added moves that don't have animation yet
bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn)
@ -517,13 +506,13 @@ bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn)
return FALSE;
}
bool8 mplay_80342A4(u8 bank)
bool8 mplay_80342A4(u8 battlerId)
{
u8 zero = 0;
if (IsSEPlaying())
{
gBattleSpritesDataPtr->healthBoxesData[bank].field_8++;
gBattleSpritesDataPtr->healthBoxesData[battlerId].field_8++;
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_8 < 30)
return TRUE;
@ -532,14 +521,14 @@ bool8 mplay_80342A4(u8 bank)
}
if (zero == 0)
{
gBattleSpritesDataPtr->healthBoxesData[bank].field_8 = 0;
gBattleSpritesDataPtr->healthBoxesData[battlerId].field_8 = 0;
return FALSE;
}
return TRUE;
}
void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 bank)
void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 battlerId)
{
u32 monsPersonality, currentPersonality, otId;
u16 species;
@ -549,50 +538,50 @@ void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 bank)
monsPersonality = GetMonData(mon, MON_DATA_PERSONALITY);
if (gBattleSpritesDataPtr->battlerData[bank].transformSpecies == SPECIES_NONE)
if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE)
{
species = GetMonData(mon, MON_DATA_SPECIES);
currentPersonality = monsPersonality;
}
else
{
species = gBattleSpritesDataPtr->battlerData[bank].transformSpecies;
currentPersonality = gTransformedPersonalities[bank];
species = gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies;
currentPersonality = gTransformedPersonalities[battlerId];
}
otId = GetMonData(mon, MON_DATA_OT_ID);
position = GetBattlerPosition(bank);
position = GetBattlerPosition(battlerId);
HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[species],
gMonSpritesGfxPtr->sprites[position],
species, currentPersonality);
paletteOffset = 0x100 + bank * 16;
paletteOffset = 0x100 + battlerId * 16;
if (gBattleSpritesDataPtr->battlerData[bank].transformSpecies == SPECIES_NONE)
if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE)
lzPaletteData = GetMonFrontSpritePal(mon);
else
lzPaletteData = GetFrontSpritePalFromSpeciesAndPersonality(species, otId, monsPersonality);
LZDecompressWram(lzPaletteData, gDecompressionBuffer);
LoadPalette(gDecompressionBuffer, paletteOffset, 0x20);
LoadPalette(gDecompressionBuffer, 0x80 + bank * 16, 0x20);
LoadPalette(gDecompressionBuffer, 0x80 + battlerId * 16, 0x20);
if (species == SPECIES_CASTFORM)
{
paletteOffset = 0x100 + bank * 16;
paletteOffset = 0x100 + battlerId * 16;
LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]);
LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[bank]], paletteOffset, 0x20);
LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[battlerId]], paletteOffset, 0x20);
}
// transform's pink color
if (gBattleSpritesDataPtr->battlerData[bank].transformSpecies != SPECIES_NONE)
if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE)
{
BlendPalette(paletteOffset, 16, 6, 0x7FFF);
BlendPalette(paletteOffset, 16, 6, RGB_WHITE);
CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
}
}
void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 bank)
void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 battlerId)
{
u32 monsPersonality, currentPersonality, otId;
u16 species;
@ -602,21 +591,21 @@ void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 bank)
monsPersonality = GetMonData(mon, MON_DATA_PERSONALITY);
if (gBattleSpritesDataPtr->battlerData[bank].transformSpecies == SPECIES_NONE)
if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE)
{
species = GetMonData(mon, MON_DATA_SPECIES);
currentPersonality = monsPersonality;
}
else
{
species = gBattleSpritesDataPtr->battlerData[bank].transformSpecies;
currentPersonality = gTransformedPersonalities[bank];
species = gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies;
currentPersonality = gTransformedPersonalities[battlerId];
}
otId = GetMonData(mon, MON_DATA_OT_ID);
position = GetBattlerPosition(bank);
position = GetBattlerPosition(battlerId);
if (sub_80688F8(1, bank) == 1 || gBattleSpritesDataPtr->battlerData[bank].transformSpecies != SPECIES_NONE)
if (sub_80688F8(1, battlerId) == 1 || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE)
{
HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[species],
gMonSpritesGfxPtr->sprites[position],
@ -629,28 +618,28 @@ void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 bank)
species, currentPersonality);
}
paletteOffset = 0x100 + bank * 16;
paletteOffset = 0x100 + battlerId * 16;
if (gBattleSpritesDataPtr->battlerData[bank].transformSpecies == SPECIES_NONE)
if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE)
lzPaletteData = GetMonFrontSpritePal(mon);
else
lzPaletteData = GetFrontSpritePalFromSpeciesAndPersonality(species, otId, monsPersonality);
LZDecompressWram(lzPaletteData, gDecompressionBuffer);
LoadPalette(gDecompressionBuffer, paletteOffset, 0x20);
LoadPalette(gDecompressionBuffer, 0x80 + bank * 16, 0x20);
LoadPalette(gDecompressionBuffer, 0x80 + battlerId * 16, 0x20);
if (species == SPECIES_CASTFORM)
{
paletteOffset = 0x100 + bank * 16;
paletteOffset = 0x100 + battlerId * 16;
LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]);
LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[bank]], paletteOffset, 0x20);
LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[battlerId]], paletteOffset, 0x20);
}
// transform's pink color
if (gBattleSpritesDataPtr->battlerData[bank].transformSpecies != SPECIES_NONE)
if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE)
{
BlendPalette(paletteOffset, 16, 6, 0x7FFF);
BlendPalette(paletteOffset, 16, 6, RGB_WHITE);
CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
}
}
@ -663,23 +652,23 @@ void nullsub_24(u16 species)
{
}
void DecompressTrainerFrontPic(u16 frontPicId, u8 bank)
void DecompressTrainerFrontPic(u16 frontPicId, u8 battlerId)
{
u8 position = GetBattlerPosition(bank);
u8 position = GetBattlerPosition(battlerId);
DecompressPicFromTable_2(&gTrainerFrontPicTable[frontPicId],
gMonSpritesGfxPtr->sprites[position],
SPECIES_NONE);
LoadCompressedObjectPalette(&gTrainerFrontPicPaletteTable[frontPicId]);
}
void DecompressTrainerBackPic(u16 backPicId, u8 bank)
void DecompressTrainerBackPic(u16 backPicId, u8 battlerId)
{
u8 position = GetBattlerPosition(bank);
u8 position = GetBattlerPosition(battlerId);
DecompressPicFromTable_2(&gTrainerBackPicTable[backPicId],
gMonSpritesGfxPtr->sprites[position],
SPECIES_NONE);
LoadCompressedPalette(gTrainerBackPicPaletteTable[backPicId].data,
0x100 + 16 * bank, 0x20);
0x100 + 16 * battlerId, 0x20);
}
void nullsub_25(u8 arg0)
@ -776,7 +765,7 @@ void LoadBattleBarGfx(u8 arg0)
LZDecompressWram(gUnknown_08C093F0, gMonSpritesGfxPtr->barFontGfx);
}
bool8 BattleInitAllSprites(u8 *state1, u8 *bank)
bool8 BattleInitAllSprites(u8 *state1, u8 *battlerId)
{
bool8 retVal = FALSE;
@ -787,13 +776,13 @@ bool8 BattleInitAllSprites(u8 *state1, u8 *bank)
(*state1)++;
break;
case 1:
if (!BattleLoadAllHealthBoxesGfx(*bank))
if (!BattleLoadAllHealthBoxesGfx(*battlerId))
{
(*bank)++;
(*battlerId)++;
}
else
{
*bank = 0;
*battlerId = 0;
(*state1)++;
}
break;
@ -801,47 +790,47 @@ bool8 BattleInitAllSprites(u8 *state1, u8 *bank)
(*state1)++;
break;
case 3:
if ((gBattleTypeFlags & BATTLE_TYPE_SAFARI) && *bank == 0)
gHealthboxSpriteIds[*bank] = CreateSafariPlayerHealthboxSprites();
if ((gBattleTypeFlags & BATTLE_TYPE_SAFARI) && *battlerId == 0)
gHealthboxSpriteIds[*battlerId] = CreateSafariPlayerHealthboxSprites();
else
gHealthboxSpriteIds[*bank] = CreateBattlerHealthboxSprites(*bank);
gHealthboxSpriteIds[*battlerId] = CreateBattlerHealthboxSprites(*battlerId);
(*bank)++;
if (*bank == gBattlersCount)
(*battlerId)++;
if (*battlerId == gBattlersCount)
{
*bank = 0;
*battlerId = 0;
(*state1)++;
}
break;
case 4:
InitBattlerHealthboxCoords(*bank);
if (gBattlerPositions[*bank] <= 1)
DummyBattleInterfaceFunc(gHealthboxSpriteIds[*bank], FALSE);
InitBattlerHealthboxCoords(*battlerId);
if (gBattlerPositions[*battlerId] <= 1)
DummyBattleInterfaceFunc(gHealthboxSpriteIds[*battlerId], FALSE);
else
DummyBattleInterfaceFunc(gHealthboxSpriteIds[*bank], TRUE);
DummyBattleInterfaceFunc(gHealthboxSpriteIds[*battlerId], TRUE);
(*bank)++;
if (*bank == gBattlersCount)
(*battlerId)++;
if (*battlerId == gBattlersCount)
{
*bank = 0;
*battlerId = 0;
(*state1)++;
}
break;
case 5:
if (GetBattlerSide(*bank) == B_SIDE_PLAYER)
if (GetBattlerSide(*battlerId) == B_SIDE_PLAYER)
{
if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI))
UpdateHealthboxAttribute(gHealthboxSpriteIds[*bank], &gPlayerParty[gBattlerPartyIndexes[*bank]], HEALTHBOX_ALL);
UpdateHealthboxAttribute(gHealthboxSpriteIds[*battlerId], &gPlayerParty[gBattlerPartyIndexes[*battlerId]], HEALTHBOX_ALL);
}
else
{
UpdateHealthboxAttribute(gHealthboxSpriteIds[*bank], &gEnemyParty[gBattlerPartyIndexes[*bank]], HEALTHBOX_ALL);
UpdateHealthboxAttribute(gHealthboxSpriteIds[*battlerId], &gEnemyParty[gBattlerPartyIndexes[*battlerId]], HEALTHBOX_ALL);
}
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[*bank]);
(*bank)++;
if (*bank == gBattlersCount)
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[*battlerId]);
(*battlerId)++;
if (*battlerId == gBattlersCount)
{
*bank = 0;
*battlerId = 0;
(*state1)++;
}
break;
@ -875,9 +864,9 @@ void CopyAllBattleSpritesInvisibilities(void)
gBattleSpritesDataPtr->battlerData[i].invisible = gSprites[gBattlerSpriteIds[i]].invisible;
}
void CopyBattleSpriteInvisibility(u8 bank)
void CopyBattleSpriteInvisibility(u8 battlerId)
{
gBattleSpritesDataPtr->battlerData[bank].invisible = gSprites[gBattlerSpriteIds[bank]].invisible;
gBattleSpritesDataPtr->battlerData[battlerId].invisible = gSprites[gBattlerSpriteIds[battlerId]].invisible;
}
void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
@ -896,7 +885,7 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
gBattleMonForms[bankAtk] = gBattleSpritesDataPtr->animationData->animArg;
if (gBattleSpritesDataPtr->battlerData[bankAtk].transformSpecies != SPECIES_NONE)
{
BlendPalette(paletteOffset, 16, 6, 0x7FFF);
BlendPalette(paletteOffset, 16, 6, RGB_WHITE);
CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
}
gSprites[gBattlerSpriteIds[bankAtk]].pos1.y = GetBattlerSpriteDefault_Y(bankAtk);
@ -965,7 +954,7 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
LoadPalette(gBattleStruct->castformPalette[0] + gBattleMonForms[bankDef] * 16, paletteOffset, 32);
}
BlendPalette(paletteOffset, 16, 6, 0x7FFF);
BlendPalette(paletteOffset, 16, 6, RGB_WHITE);
CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
if (!IsContest())
@ -979,7 +968,7 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
}
}
void BattleLoadSubstituteOrMonSpriteGfx(u8 bank, bool8 loadMonSprite)
void BattleLoadSubstituteOrMonSpriteGfx(u8 battlerId, bool8 loadMonSprite)
{
u8 position;
s32 i;
@ -991,17 +980,17 @@ void BattleLoadSubstituteOrMonSpriteGfx(u8 bank, bool8 loadMonSprite)
if (IsContest())
position = 0;
else
position = GetBattlerPosition(bank);
position = GetBattlerPosition(battlerId);
if (IsContest())
LZDecompressVram(gSubstituteDollTilemap, gMonSpritesGfxPtr->sprites[position]);
else if (GetBattlerSide(bank) != B_SIDE_PLAYER)
else if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
LZDecompressVram(gSubstituteDollGfx, gMonSpritesGfxPtr->sprites[position]);
else
LZDecompressVram(gSubstituteDollTilemap, gMonSpritesGfxPtr->sprites[position]);
i = 1;
var = bank * 16;
var = battlerId * 16;
substitutePal = gSubstituteDollPal;
for (; i < 4; i++)
{
@ -1018,59 +1007,59 @@ void BattleLoadSubstituteOrMonSpriteGfx(u8 bank, bool8 loadMonSprite)
{
if (!IsContest())
{
if (GetBattlerSide(bank) != B_SIDE_PLAYER)
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[bank]], bank);
if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId);
else
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[bank]], bank);
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battlerId]], battlerId);
}
}
}
void LoadBattleMonGfxAndAnimate(u8 bank, bool8 loadMonSprite, u8 spriteId)
void LoadBattleMonGfxAndAnimate(u8 battlerId, bool8 loadMonSprite, u8 spriteId)
{
BattleLoadSubstituteOrMonSpriteGfx(bank, loadMonSprite);
StartSpriteAnim(&gSprites[spriteId], gBattleMonForms[bank]);
BattleLoadSubstituteOrMonSpriteGfx(battlerId, loadMonSprite);
StartSpriteAnim(&gSprites[spriteId], gBattleMonForms[battlerId]);
if (!loadMonSprite)
gSprites[spriteId].pos1.y = GetSubstituteSpriteDefault_Y(bank);
gSprites[spriteId].pos1.y = GetSubstituteSpriteDefault_Y(battlerId);
else
gSprites[spriteId].pos1.y = GetBattlerSpriteDefault_Y(bank);
gSprites[spriteId].pos1.y = GetBattlerSpriteDefault_Y(battlerId);
}
void TrySetBehindSubstituteSpriteBit(u8 bank, u16 move)
void TrySetBehindSubstituteSpriteBit(u8 battlerId, u16 move)
{
if (move == MOVE_SUBSTITUTE)
gBattleSpritesDataPtr->battlerData[bank].behindSubstitute = 1;
gBattleSpritesDataPtr->battlerData[battlerId].behindSubstitute = 1;
}
void ClearBehindSubstituteBit(u8 bank)
void ClearBehindSubstituteBit(u8 battlerId)
{
gBattleSpritesDataPtr->battlerData[bank].behindSubstitute = 0;
gBattleSpritesDataPtr->battlerData[battlerId].behindSubstitute = 0;
}
void HandleLowHpMusicChange(struct Pokemon *mon, u8 bank)
void HandleLowHpMusicChange(struct Pokemon *mon, u8 battlerId)
{
u16 hp = GetMonData(mon, MON_DATA_HP);
u16 maxHP = GetMonData(mon, MON_DATA_MAX_HP);
if (GetHPBarLevel(hp, maxHP) == HP_BAR_RED)
{
if (!gBattleSpritesDataPtr->battlerData[bank].lowHpSong)
if (!gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong)
{
if (!gBattleSpritesDataPtr->battlerData[bank ^ BIT_FLANK].lowHpSong)
if (!gBattleSpritesDataPtr->battlerData[battlerId ^ BIT_FLANK].lowHpSong)
PlaySE(SE_HINSI);
gBattleSpritesDataPtr->battlerData[bank].lowHpSong = 1;
gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong = 1;
}
}
else
{
gBattleSpritesDataPtr->battlerData[bank].lowHpSong = 0;
gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong = 0;
if (!IsDoubleBattle())
{
m4aSongNumStop(SE_HINSI);
return;
}
if (IsDoubleBattle() && !gBattleSpritesDataPtr->battlerData[bank ^ BIT_FLANK].lowHpSong)
if (IsDoubleBattle() && !gBattleSpritesDataPtr->battlerData[battlerId ^ BIT_FLANK].lowHpSong)
{
m4aSongNumStop(SE_HINSI);
return;
@ -1135,44 +1124,44 @@ void sub_805EB9C(u8 affineMode)
}
}
#define tBank data[0]
#define tBattlerId data[0]
void LoadAndCreateEnemyShadowSprites(void)
{
u8 bank;
u8 battlerId;
LoadCompressedObjectPic(&gSpriteSheet_EnemyShadow);
bank = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBattlerSpriteCoord(bank, 0), GetBattlerSpriteCoord(bank, 1) + 29, 0xC8);
gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].data[0] = bank;
battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBattlerSpriteCoord(battlerId, 0), GetBattlerSpriteCoord(battlerId, 1) + 29, 0xC8);
gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].data[0] = battlerId;
if (IsDoubleBattle())
{
bank = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBattlerSpriteCoord(bank, 0), GetBattlerSpriteCoord(bank, 1) + 29, 0xC8);
gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].data[0] = bank;
battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBattlerSpriteCoord(battlerId, 0), GetBattlerSpriteCoord(battlerId, 1) + 29, 0xC8);
gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].data[0] = battlerId;
}
}
void SpriteCB_EnemyShadow(struct Sprite *shadowSprite)
{
bool8 invisible = FALSE;
u8 bank = shadowSprite->tBank;
struct Sprite *bankSprite = &gSprites[gBattlerSpriteIds[bank]];
u8 battlerId = shadowSprite->tBattlerId;
struct Sprite *bankSprite = &gSprites[gBattlerSpriteIds[battlerId]];
if (!bankSprite->inUse || !IsBattlerSpritePresent(bank))
if (!bankSprite->inUse || !IsBattlerSpritePresent(battlerId))
{
shadowSprite->callback = SpriteCB_SetInvisible;
return;
}
if (gAnimScriptActive || bankSprite->invisible)
invisible = TRUE;
else if (gBattleSpritesDataPtr->battlerData[bank].transformSpecies != SPECIES_NONE
&& gEnemyMonElevation[gBattleSpritesDataPtr->battlerData[bank].transformSpecies] == 0)
else if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE
&& gEnemyMonElevation[gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies] == 0)
invisible = TRUE;
if (gBattleSpritesDataPtr->battlerData[bank].behindSubstitute)
if (gBattleSpritesDataPtr->battlerData[battlerId].behindSubstitute)
invisible = TRUE;
shadowSprite->pos1.x = bankSprite->pos1.x;
@ -1180,31 +1169,31 @@ void SpriteCB_EnemyShadow(struct Sprite *shadowSprite)
shadowSprite->invisible = invisible;
}
#undef tBank
#undef tBattlerId
void SpriteCB_SetInvisible(struct Sprite *sprite)
{
sprite->invisible = 1;
}
void SetBattlerShadowSpriteCallback(u8 bank, u16 species)
void SetBattlerShadowSpriteCallback(u8 battlerId, u16 species)
{
// The player's shadow is never seen
if (GetBattlerSide(bank) == B_SIDE_PLAYER)
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
return;
if (gBattleSpritesDataPtr->battlerData[bank].transformSpecies != SPECIES_NONE)
species = gBattleSpritesDataPtr->battlerData[bank].transformSpecies;
if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE)
species = gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies;
if (gEnemyMonElevation[species] != 0)
gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].callback = SpriteCB_EnemyShadow;
gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_EnemyShadow;
else
gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].callback = SpriteCB_SetInvisible;
gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_SetInvisible;
}
void HideBattlerShadowSprite(u8 bank)
void HideBattlerShadowSprite(u8 battlerId)
{
gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].callback = SpriteCB_SetInvisible;
gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_SetInvisible;
}
void sub_805EF14(void)
@ -1230,12 +1219,12 @@ void sub_805EF14(void)
}
}
void ClearTemporarySpeciesSpriteData(u8 bank, bool8 dontClearSubstitute)
void ClearTemporarySpeciesSpriteData(u8 battlerId, bool8 dontClearSubstitute)
{
gBattleSpritesDataPtr->battlerData[bank].transformSpecies = SPECIES_NONE;
gBattleMonForms[bank] = 0;
gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies = SPECIES_NONE;
gBattleMonForms[battlerId] = 0;
if (!dontClearSubstitute)
ClearBehindSubstituteBit(bank);
ClearBehindSubstituteBit(battlerId);
}
void AllocateMonSpritesGfx(void)

View File

@ -153,11 +153,6 @@ enum
HEALTHBOX_GFX_117,
};
extern u8 gBattlerPositions[MAX_BATTLERS_COUNT];
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern u8 gBattlersCount;
extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern const u8 * const gNatureNamePointers[];
extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1];
@ -177,9 +172,6 @@ extern const u16 gBattleInterface_BallStatusBarPal[];
extern const u16 gBattleInterface_BallDisplayPal[];
extern const u8 gHealthboxElementsGfxTable[][32];
// functions
extern void LoadBattleBarGfx(u8 arg0);
// this file's functions
static const u8 *GetHealthboxElementGfxPtr(u8 elementId);
@ -1536,7 +1528,7 @@ u8 CreatePartyStatusSummarySprites(u8 bank, struct HpAndStatus *partyInfo, u8 ar
gSprites[barSpriteId].pos1.x += 96;
}
for (i = 0; i < 6; i++)
for (i = 0; i < PARTY_SIZE; i++)
{
ballIconSpritesIds[i] = CreateSpriteAtEnd(&sStatusSummaryBallsSpriteTemplates[isOpponent], bar_X, bar_Y - 4, 9);

View File

@ -7,6 +7,7 @@
#include "scanline_effect.h"
#include "battle_setup.h"
#include "battle_scripts.h"
#include "battle_interface.h"
#include "pokemon.h"
#include "palette.h"
#include "task.h"
@ -43,8 +44,11 @@
#include "roamer.h"
#include "tv.h"
#include "safari_zone.h"
#include "battle_string_ids.h"
#include "constants/battle_string_ids.h"
#include "data2.h"
#include "decompress.h"
#include "international_string_util.h"
#include "pokeball.h"
struct UnknownPokemonStruct4
{
@ -60,8 +64,6 @@ struct UnknownPokemonStruct4
/*0x1D*/ u8 language;
};
extern u8 gBattleCommunication[];
extern u8 gBattleTerrain;
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
extern u16 gBattle_BG1_X;
@ -70,84 +72,19 @@ extern u16 gBattle_BG2_X;
extern u16 gBattle_BG2_Y;
extern u16 gBattle_BG3_X;
extern u16 gBattle_BG3_Y;
extern u16 gPartnerTrainerId;
extern u16 gBattle_WIN0H;
extern u16 gBattle_WIN0V;
extern u16 gBattle_WIN1H;
extern u16 gBattle_WIN1V;
extern u16 gTrainerBattleOpponent_A;
extern u16 gTrainerBattleOpponent_B;
extern struct BattleEnigmaBerry gEnigmaBerries[MAX_BATTLERS_COUNT];
extern void (*gPreBattleCallback1)(void);
extern void (*gBattleMainFunc)(void);
extern void (*gCB2_AfterEvolution)(void);
extern struct UnknownPokemonStruct4 gUnknown_02022FF8[3]; // what is it used for?
extern struct UnknownPokemonStruct4* gUnknown_02023058; // what is it used for?
extern struct MusicPlayerInfo gMPlayInfo_SE1;
extern struct MusicPlayerInfo gMPlayInfo_SE2;
extern u8 gDecompressionBuffer[];
extern u16 gUnknown_020243FC;
extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
extern u8 gStringBattler;
extern u32 gUnknown_02022F88;
extern u32 gHitMarker;
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
extern u16 gPaydayMoney;
extern u16 gBattleWeather;
extern u16 gPauseCounterBattle;
extern u16 gRandomTurnNumber;
extern u8 gActiveBattler;
extern u8 gBattlersCount;
extern u8 gBattlerAttacker;
extern u8 gBattlerTarget;
extern u8 gLeveledUpInBattle;
extern u8 gAbsentBattlerFlags;
extern u32 gBattleControllerExecFlags;
extern u8 gMultiHitCounter;
extern u8 gMoveResultFlags;
extern s32 gBattleMoveDamage;
extern const u8* gPalaceSelectionBattleScripts[MAX_BATTLERS_COUNT];
extern u16 gLastPrintedMoves[MAX_BATTLERS_COUNT];
extern u16 gLastMoves[MAX_BATTLERS_COUNT];
extern u16 gLastLandedMoves[MAX_BATTLERS_COUNT];
extern u16 gLastHitByType[MAX_BATTLERS_COUNT];
extern u16 gLastResultingMoves[MAX_BATTLERS_COUNT];
extern u16 gLockedMoves[MAX_BATTLERS_COUNT];
extern u8 gLastHitBy[MAX_BATTLERS_COUNT];
extern u8 gUnknown_02024284[MAX_BATTLERS_COUNT];
extern u32 gStatuses3[MAX_BATTLERS_COUNT];
extern u16 gSideStatuses[2];
extern u16 gCurrentMove;
extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
extern u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT];
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
extern u8 gBattleTurnOrder[MAX_BATTLERS_COUNT];
extern u8 gChosenActionByBattler[MAX_BATTLERS_COUNT];
extern u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT];
extern u8 gCurrentActionFuncId;
extern u8 gLastUsedAbility;
extern u8 gUnknown_0203CF00[];
extern const u8* gSelectionBattleScripts[MAX_BATTLERS_COUNT];
extern const u8* gBattlescriptCurrInstr;
extern u8 gActionsByTurnOrder[MAX_BATTLERS_COUNT];
extern u8 gCurrentTurnActionNumber;
extern u16 gDynamicBasePower;
extern u8 gCritMultiplier;
extern u8 gCurrMovePos;
extern u8 gUnknown_020241E9;
extern u16 gChosenMove;
extern const struct BattleMove gBattleMoves[];
extern const u16 gBattleTextboxPalette[]; // battle textbox palette
extern const struct BgTemplate gUnknown_0831AA08[];
extern const struct WindowTemplate * const gUnknown_0831ABA0[];
extern const u8 gUnknown_0831ACE0[];
extern const u8 gStatStageRatios[][2];
extern const u8 * const gBattleScriptsForMoveEffects[];
extern const u8 * const gBattlescriptsForBallThrow[];
extern const u8 * const gBattlescriptsForRunningByItem[];
@ -172,20 +109,14 @@ extern const u8 gText_Confusion[];
extern const u8 gText_Love[];
// functions
extern void ScanlineEffect_Clear(void);
extern void sub_80356D0(void);
extern void GetFrontierTrainerName(u8* dst, u16 trainerId); // battle tower
extern void sub_8166188(void); // battle tower, sets link battle mons level but why?
extern void sub_8165B88(u8* dst, u16 trainerId); // battle tower, gets language
extern void PadNameString(u8* dst, u8 arg2); //
extern void sub_81B9150(void);
extern void sub_800AC34(void);
extern void sub_80B3AF8(u8 taskId); // cable club
extern void sub_8076918(u8 bank);
extern void SetHealthboxSpriteVisible(u8 healthoxSpriteId);
extern void sub_81A56B4(void); // battle frontier 2
extern u8 sub_81A9E28(void); // battle frontier 2
extern void sub_81A56E8(u8 bank); // battle frontier 2
extern void sub_81A56E8(u8 battlerId); // battle frontier 2
extern void sub_81B8FB0(u8, u8); // party menu
extern u8 pokemon_order_func(u8); // party menu
extern bool8 InBattlePyramid(void);
@ -233,7 +164,7 @@ static void BattleIntroPlayer1SendsOutMonAnimation(void);
static void TryDoEventsBeforeFirstTurn(void);
static void HandleTurnActionSelectionState(void);
static void RunTurnActionsFunctions(void);
static void SetActionsAndBanksTurnOrder(void);
static void SetActionsAndBattlersTurnOrder(void);
static void sub_803CDF8(void);
static bool8 sub_803CDB8(void);
static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void);
@ -261,6 +192,113 @@ static void HandleAction_Action11(void);
static void HandleAction_NothingIsFainted(void);
static void HandleAction_ActionFinished(void);
// EWRAM vars
EWRAM_DATA static u32 sUnusedUnknownArray[25] = {0};
EWRAM_DATA u32 gBattleTypeFlags = 0;
EWRAM_DATA u8 gBattleTerrain = 0;
EWRAM_DATA u32 gUnknown_02022FF4 = 0;
EWRAM_DATA struct UnknownPokemonStruct4 gUnknown_02022FF8[3] = {0}; // what is it used for?
EWRAM_DATA struct UnknownPokemonStruct4* gUnknown_02023058 = NULL; // what is it used for?
EWRAM_DATA u8 *gUnknown_0202305C = NULL;
EWRAM_DATA u8 *gUnknown_02023060 = NULL;
EWRAM_DATA u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200] = {0};
EWRAM_DATA u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200] = {0};
EWRAM_DATA u8 gActiveBattler = 0;
EWRAM_DATA u32 gBattleControllerExecFlags = 0;
EWRAM_DATA u8 gBattlersCount = 0;
EWRAM_DATA u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gBattlerPositions[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gActionsByTurnOrder[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gBattleTurnOrder[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gCurrentTurnActionNumber = 0;
EWRAM_DATA u8 gCurrentActionFuncId = 0;
EWRAM_DATA struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gCurrMovePos = 0;
EWRAM_DATA u8 gChosenMovePos = 0;
EWRAM_DATA u16 gCurrentMove = 0;
EWRAM_DATA u16 gChosenMove = 0;
EWRAM_DATA u16 gRandomMove = 0;
EWRAM_DATA s32 gBattleMoveDamage = 0;
EWRAM_DATA s32 gHpDealt = 0;
EWRAM_DATA s32 gTakenDmg[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u16 gLastUsedItem = 0;
EWRAM_DATA u8 gLastUsedAbility = 0;
EWRAM_DATA u8 gBattlerAttacker = 0;
EWRAM_DATA u8 gBattlerTarget = 0;
EWRAM_DATA u8 gBattlerFainted = 0;
EWRAM_DATA u8 gEffectBattler = 0;
EWRAM_DATA u8 gPotentialItemEffectBattler = 0;
EWRAM_DATA u8 gAbsentBattlerFlags = 0;
EWRAM_DATA u8 gCritMultiplier = 0;
EWRAM_DATA u8 gMultiHitCounter = 0;
EWRAM_DATA const u8 *gBattlescriptCurrInstr = NULL;
EWRAM_DATA u32 gUnusedBattleMainVar = 0;
EWRAM_DATA u8 gChosenActionByBattler[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA const u8 *gSelectionBattleScripts[MAX_BATTLERS_COUNT] = {NULL};
EWRAM_DATA const u8 *gPalaceSelectionBattleScripts[MAX_BATTLERS_COUNT] = {NULL};
EWRAM_DATA u16 gLastPrintedMoves[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u16 gLastMoves[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u16 gLastLandedMoves[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u16 gLastHitByType[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u16 gLastResultingMoves[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u16 gLockedMoves[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gLastHitBy[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gMoveResultFlags = 0;
EWRAM_DATA u32 gHitMarker = 0;
EWRAM_DATA static u8 sUnusedBattlersArray[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gTakenDmgByBattler[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gUnknown_0202428C = 0;
EWRAM_DATA u16 gSideStatuses[2] = {0};
EWRAM_DATA struct SideTimer gSideTimers[2] = {0};
EWRAM_DATA u32 gStatuses3[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA struct DisableStruct gDisableStructs[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u16 gPauseCounterBattle = 0;
EWRAM_DATA u16 gPaydayMoney = 0;
EWRAM_DATA u16 gRandomTurnNumber = 0;
EWRAM_DATA u8 gBattleCommunication[BATTLE_COMMUNICATION_ENTRIES_COUNT] = {0};
EWRAM_DATA u8 gBattleOutcome = 0;
EWRAM_DATA struct ProtectStruct gProtectStructs[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA struct SpecialStatus gSpecialStatuses[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u16 gBattleWeather = 0;
EWRAM_DATA struct WishFutureKnock gWishFutureKnock = {0};
EWRAM_DATA u16 gIntroSlideFlags = 0;
EWRAM_DATA u8 gSentPokesToOpponent[2] = {0};
EWRAM_DATA u16 gDynamicBasePower = 0;
EWRAM_DATA u16 gExpShareExp = 0;
EWRAM_DATA struct BattleEnigmaBerry gEnigmaBerries[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA struct BattleScripting gBattleScripting = {0};
EWRAM_DATA struct BattleStruct *gBattleStruct = NULL;
EWRAM_DATA u8 *gLinkBattleSendBuffer = NULL;
EWRAM_DATA u8 *gLinkBattleRecvBuffer = NULL;
EWRAM_DATA struct BattleResources *gBattleResources = NULL;
EWRAM_DATA u8 gActionSelectionCursor[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gBattlerStatusSummaryTaskId[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gBattlerInMenuId = 0;
EWRAM_DATA bool8 gDoingBattleAnim = FALSE;
EWRAM_DATA u32 gTransformedPersonalities[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gPlayerDpadHoldFrames = 0;
EWRAM_DATA struct BattleSpriteData *gBattleSpritesDataPtr = NULL;
EWRAM_DATA struct MonSpritesGfx *gMonSpritesGfxPtr = NULL;
EWRAM_DATA struct BattleHealthboxInfo *gUnknown_020244D8 = NULL;
EWRAM_DATA struct BattleHealthboxInfo *gUnknown_020244DC = NULL;
EWRAM_DATA u16 gBattleMovePower = 0;
EWRAM_DATA u16 gMoveToLearn = 0;
EWRAM_DATA u8 gBattleMonForms[MAX_BATTLERS_COUNT] = {0};
// IWRAM common vars
void (*gPreBattleCallback1)(void);
void (*gBattleMainFunc)(void);
struct BattleResults gBattleResults;
u8 gLeveledUpInBattle;
void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
u8 gMultiUsePlayerCursor;
u8 gNumberOfMovesToChoose;
u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
// rom const data
static void (* const sTurnActionsFuncsTable[])(void) =
{
@ -288,11 +326,11 @@ static void (* const sEndTurnFuncsTable[])(void) =
HandleEndTurn_BattleLost, // B_OUTCOME_DREW
HandleEndTurn_RanFromBattle, // B_OUTCOME_RAN
HandleEndTurn_FinishBattle, // B_OUTCOME_PLAYER_TELEPORTED
HandleEndTurn_MonFled, // B_OUTCOME_POKE_FLED
HandleEndTurn_FinishBattle, // B_OUTCOME_CAUGHT_POKE
HandleEndTurn_MonFled, // B_OUTCOME_MON_FLED
HandleEndTurn_FinishBattle, // B_OUTCOME_CAUGHT
HandleEndTurn_FinishBattle, // battle outcome 8
HandleEndTurn_FinishBattle, // B_OUTCOME_FORFEITED
HandleEndTurn_FinishBattle, // B_OUTCOME_POKE_TELEPORTED
HandleEndTurn_FinishBattle, // B_OUTCOME_MON_TELEPORTED
};
const u8 gStatusConditionString_PoisonJpn[8] = _("どく$$$$$");
@ -1698,7 +1736,7 @@ static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 fir
else
personalityValue = 0x88;
for (j = 0; gTrainers[trainerNum].trainerName[j] != 0xFF; j++)
for (j = 0; gTrainers[trainerNum].trainerName[j] != EOS; j++)
nameHash += gTrainers[trainerNum].trainerName[j];
switch (gTrainers[trainerNum].partyFlags)
@ -2383,7 +2421,7 @@ void oac_poke_opponent(struct Sprite *sprite)
static void sub_803980C(struct Sprite *sprite)
{
if ((gUnknown_020243FC & 1) == 0)
if ((gIntroSlideFlags & 1) == 0)
{
sprite->pos2.x += 2;
if (sprite->pos2.x == 0)
@ -2437,7 +2475,7 @@ static void sub_80398D0(struct Sprite *sprite)
{
sprite->invisible = FALSE;
sprite->callback = SpriteCallbackDummy_2;
gUnknown_02022F88 = 0;
sUnusedUnknownArray[0] = 0;
}
}
}
@ -2560,7 +2598,7 @@ void sub_8039BB4(struct Sprite *sprite)
static void oac_poke_ally_(struct Sprite *sprite)
{
if ((gUnknown_020243FC & 1) == 0)
if ((gIntroSlideFlags & 1) == 0)
{
sprite->pos2.x -= 2;
if (sprite->pos2.x == 0)
@ -2582,7 +2620,7 @@ static void SpriteCallbackDummy_3(struct Sprite *sprite)
void sub_8039C00(struct Sprite *sprite)
{
if (!(gUnknown_020243FC & 1))
if (!(gIntroSlideFlags & 1))
{
sprite->pos2.x += sprite->data[1];
sprite->pos2.y += sprite->data[2];
@ -2731,7 +2769,7 @@ static void BattleStartClearSetData(void)
dataPtr[j] = 0;
gDisableStructs[i].isFirstTurn = 2;
gUnknown_02024284[i] = 0;
sUnusedBattlersArray[i] = 0;
gLastMoves[i] = 0;
gLastLandedMoves[i] = 0;
gLastHitByType[i] = 0;
@ -2784,7 +2822,7 @@ static void BattleStartClearSetData(void)
gPauseCounterBattle = 0;
gBattleMoveDamage = 0;
gUnknown_020243FC = 0;
gIntroSlideFlags = 0;
gBattleScripting.animTurn = 0;
gBattleScripting.animTargetsHit = 0;
gLeveledUpInBattle = 0;
@ -3656,12 +3694,12 @@ static void TryDoEventsBeforeFirstTurn(void)
gBattleMons[i].status2 &= ~(STATUS2_FLINCHED);
*(&gBattleStruct->turnEffectsTracker) = 0;
*(&gBattleStruct->turnEffectsBank) = 0;
*(&gBattleStruct->turnEffectsBattlerId) = 0;
*(&gBattleStruct->wishPerishSongState) = 0;
*(&gBattleStruct->wishPerishSongBank) = 0;
*(&gBattleStruct->wishPerishSongBattlerId) = 0;
gBattleScripting.atk49_state = 0;
gBattleStruct->faintedActionsState = 0;
gBattleStruct->turncountersTracker = 0;
gBattleStruct->turnCountersTracker = 0;
gMoveResultFlags = 0;
gRandomTurnNumber = Random();
@ -3689,10 +3727,10 @@ static void HandleEndTurn_ContinueBattle(void)
CancelMultiTurnMoves(i);
}
gBattleStruct->turnEffectsTracker = 0;
gBattleStruct->turnEffectsBank = 0;
gBattleStruct->turnEffectsBattlerId = 0;
gBattleStruct->wishPerishSongState = 0;
gBattleStruct->wishPerishSongBank = 0;
gBattleStruct->turncountersTracker = 0;
gBattleStruct->wishPerishSongBattlerId = 0;
gBattleStruct->turnCountersTracker = 0;
gMoveResultFlags = 0;
}
}
@ -3773,7 +3811,7 @@ u8 IsRunningFromBattleImpossible(void)
else
holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBattler].item);
gStringBattler = gActiveBattler;
gPotentialItemEffectBattler = gActiveBattler;
if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN)
return 0;
@ -3884,7 +3922,7 @@ static void HandleTurnActionSelectionState(void)
switch (gBattleCommunication[gActiveBattler])
{
case STATE_TURN_START_RECORD: // recorded battle related on start of every turn
RecordedBattle_CopyBankMoves();
RecordedBattle_CopyBattlerMoves();
gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
break;
case STATE_BEFORE_ACTION_CHOSEN: // choose an action
@ -4288,7 +4326,7 @@ static void HandleTurnActionSelectionState(void)
if (gBattleCommunication[ACTIONS_CONFIRMED_COUNT] == gBattlersCount)
{
sub_818603C(1);
gBattleMainFunc = SetActionsAndBanksTurnOrder;
gBattleMainFunc = SetActionsAndBattlersTurnOrder;
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
{
@ -4345,162 +4383,162 @@ void SwapTurnOrder(u8 id1, u8 id2)
gBattleTurnOrder[id2] = temp;
}
u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves)
u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
{
u8 strikesFirst = 0;
u8 speedMultiplierBank1 = 0, speedMultiplierBank2 = 0;
u32 speedBank1 = 0, speedBank2 = 0;
u8 speedMultiplierBattler1 = 0, speedMultiplierBattler2 = 0;
u32 speedBattler1 = 0, speedBattler2 = 0;
u8 holdEffect = 0;
u8 holdEffectParam = 0;
u16 moveBank1 = 0, moveBank2 = 0;
u16 moveBattler1 = 0, moveBattler2 = 0;
if (WEATHER_HAS_EFFECT)
{
if ((gBattleMons[bank1].ability == ABILITY_SWIFT_SWIM && gBattleWeather & WEATHER_RAIN_ANY)
|| (gBattleMons[bank1].ability == ABILITY_CHLOROPHYLL && gBattleWeather & WEATHER_SUN_ANY))
speedMultiplierBank1 = 2;
if ((gBattleMons[battler1].ability == ABILITY_SWIFT_SWIM && gBattleWeather & WEATHER_RAIN_ANY)
|| (gBattleMons[battler1].ability == ABILITY_CHLOROPHYLL && gBattleWeather & WEATHER_SUN_ANY))
speedMultiplierBattler1 = 2;
else
speedMultiplierBank1 = 1;
speedMultiplierBattler1 = 1;
if ((gBattleMons[bank2].ability == ABILITY_SWIFT_SWIM && gBattleWeather & WEATHER_RAIN_ANY)
|| (gBattleMons[bank2].ability == ABILITY_CHLOROPHYLL && gBattleWeather & WEATHER_SUN_ANY))
speedMultiplierBank2 = 2;
if ((gBattleMons[battler2].ability == ABILITY_SWIFT_SWIM && gBattleWeather & WEATHER_RAIN_ANY)
|| (gBattleMons[battler2].ability == ABILITY_CHLOROPHYLL && gBattleWeather & WEATHER_SUN_ANY))
speedMultiplierBattler2 = 2;
else
speedMultiplierBank2 = 1;
speedMultiplierBattler2 = 1;
}
else
{
speedMultiplierBank1 = 1;
speedMultiplierBank2 = 1;
speedMultiplierBattler1 = 1;
speedMultiplierBattler2 = 1;
}
speedBank1 = (gBattleMons[bank1].speed * speedMultiplierBank1)
* (gStatStageRatios[gBattleMons[bank1].statStages[STAT_STAGE_SPEED]][0])
/ (gStatStageRatios[gBattleMons[bank1].statStages[STAT_STAGE_SPEED]][1]);
speedBattler1 = (gBattleMons[battler1].speed * speedMultiplierBattler1)
* (gStatStageRatios[gBattleMons[battler1].statStages[STAT_SPEED]][0])
/ (gStatStageRatios[gBattleMons[battler1].statStages[STAT_SPEED]][1]);
if (gBattleMons[bank1].item == ITEM_ENIGMA_BERRY)
if (gBattleMons[battler1].item == ITEM_ENIGMA_BERRY)
{
holdEffect = gEnigmaBerries[bank1].holdEffect;
holdEffectParam = gEnigmaBerries[bank1].holdEffectParam;
holdEffect = gEnigmaBerries[battler1].holdEffect;
holdEffectParam = gEnigmaBerries[battler1].holdEffectParam;
}
else
{
holdEffect = ItemId_GetHoldEffect(gBattleMons[bank1].item);
holdEffectParam = ItemId_GetHoldEffectParam(gBattleMons[bank1].item);
holdEffect = ItemId_GetHoldEffect(gBattleMons[battler1].item);
holdEffectParam = ItemId_GetHoldEffectParam(gBattleMons[battler1].item);
}
// badge boost
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_FRONTIER))
&& FlagGet(FLAG_BADGE03_GET)
&& GetBattlerSide(bank1) == B_SIDE_PLAYER)
&& GetBattlerSide(battler1) == B_SIDE_PLAYER)
{
speedBank1 = (speedBank1 * 110) / 100;
speedBattler1 = (speedBattler1 * 110) / 100;
}
if (holdEffect == HOLD_EFFECT_MACHO_BRACE)
speedBank1 /= 2;
speedBattler1 /= 2;
if (gBattleMons[bank1].status1 & STATUS1_PARALYSIS)
speedBank1 /= 4;
if (gBattleMons[battler1].status1 & STATUS1_PARALYSIS)
speedBattler1 /= 4;
if (holdEffect == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * holdEffectParam) / 100)
speedBank1 = UINT_MAX;
speedBattler1 = UINT_MAX;
// check second bank's speed
// check second battlerId's speed
speedBank2 = (gBattleMons[bank2].speed * speedMultiplierBank2)
* (gStatStageRatios[gBattleMons[bank2].statStages[STAT_STAGE_SPEED]][0])
/ (gStatStageRatios[gBattleMons[bank2].statStages[STAT_STAGE_SPEED]][1]);
speedBattler2 = (gBattleMons[battler2].speed * speedMultiplierBattler2)
* (gStatStageRatios[gBattleMons[battler2].statStages[STAT_SPEED]][0])
/ (gStatStageRatios[gBattleMons[battler2].statStages[STAT_SPEED]][1]);
if (gBattleMons[bank2].item == ITEM_ENIGMA_BERRY)
if (gBattleMons[battler2].item == ITEM_ENIGMA_BERRY)
{
holdEffect = gEnigmaBerries[bank2].holdEffect;
holdEffectParam = gEnigmaBerries[bank2].holdEffectParam;
holdEffect = gEnigmaBerries[battler2].holdEffect;
holdEffectParam = gEnigmaBerries[battler2].holdEffectParam;
}
else
{
holdEffect = ItemId_GetHoldEffect(gBattleMons[bank2].item);
holdEffectParam = ItemId_GetHoldEffectParam(gBattleMons[bank2].item);
holdEffect = ItemId_GetHoldEffect(gBattleMons[battler2].item);
holdEffectParam = ItemId_GetHoldEffectParam(gBattleMons[battler2].item);
}
// badge boost
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_FRONTIER))
&& FlagGet(FLAG_BADGE03_GET)
&& GetBattlerSide(bank2) == B_SIDE_PLAYER)
&& GetBattlerSide(battler2) == B_SIDE_PLAYER)
{
speedBank2 = (speedBank2 * 110) / 100;
speedBattler2 = (speedBattler2 * 110) / 100;
}
if (holdEffect == HOLD_EFFECT_MACHO_BRACE)
speedBank2 /= 2;
speedBattler2 /= 2;
if (gBattleMons[bank2].status1 & STATUS1_PARALYSIS)
speedBank2 /= 4;
if (gBattleMons[battler2].status1 & STATUS1_PARALYSIS)
speedBattler2 /= 4;
if (holdEffect == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * holdEffectParam) / 100)
speedBank2 = UINT_MAX;
speedBattler2 = UINT_MAX;
if (ignoreChosenMoves)
{
moveBank1 = MOVE_NONE;
moveBank2 = MOVE_NONE;
moveBattler1 = MOVE_NONE;
moveBattler2 = MOVE_NONE;
}
else
{
if (gChosenActionByBattler[bank1] == B_ACTION_USE_MOVE)
if (gChosenActionByBattler[battler1] == B_ACTION_USE_MOVE)
{
if (gProtectStructs[bank1].onlyStruggle)
moveBank1 = MOVE_STRUGGLE;
if (gProtectStructs[battler1].onlyStruggle)
moveBattler1 = MOVE_STRUGGLE;
else
moveBank1 = gBattleMons[bank1].moves[*(gBattleStruct->chosenMovePositions + bank1)];
moveBattler1 = gBattleMons[battler1].moves[*(gBattleStruct->chosenMovePositions + battler1)];
}
else
moveBank1 = MOVE_NONE;
moveBattler1 = MOVE_NONE;
if (gChosenActionByBattler[bank2] == B_ACTION_USE_MOVE)
if (gChosenActionByBattler[battler2] == B_ACTION_USE_MOVE)
{
if (gProtectStructs[bank2].onlyStruggle)
moveBank2 = MOVE_STRUGGLE;
if (gProtectStructs[battler2].onlyStruggle)
moveBattler2 = MOVE_STRUGGLE;
else
moveBank2 = gBattleMons[bank2].moves[*(gBattleStruct->chosenMovePositions + bank2)];
moveBattler2 = gBattleMons[battler2].moves[*(gBattleStruct->chosenMovePositions + battler2)];
}
else
moveBank2 = MOVE_NONE;
moveBattler2 = MOVE_NONE;
}
// both move priorities are different than 0
if (gBattleMoves[moveBank1].priority != 0 || gBattleMoves[moveBank2].priority != 0)
if (gBattleMoves[moveBattler1].priority != 0 || gBattleMoves[moveBattler2].priority != 0)
{
// both priorities are the same
if (gBattleMoves[moveBank1].priority == gBattleMoves[moveBank2].priority)
if (gBattleMoves[moveBattler1].priority == gBattleMoves[moveBattler2].priority)
{
if (speedBank1 == speedBank2 && Random() & 1)
if (speedBattler1 == speedBattler2 && Random() & 1)
strikesFirst = 2; // same speeds, same priorities
else if (speedBank1 < speedBank2)
strikesFirst = 1; // bank2 has more speed
else if (speedBattler1 < speedBattler2)
strikesFirst = 1; // battler2 has more speed
// else bank1 has more speed
// else battler1 has more speed
}
else if (gBattleMoves[moveBank1].priority < gBattleMoves[moveBank2].priority)
strikesFirst = 1; // bank2's move has greater priority
else if (gBattleMoves[moveBattler1].priority < gBattleMoves[moveBattler2].priority)
strikesFirst = 1; // battler2's move has greater priority
// else bank1's move has greater priority
// else battler1's move has greater priority
}
// both priorities are equal to 0
else
{
if (speedBank1 == speedBank2 && Random() & 1)
if (speedBattler1 == speedBattler2 && Random() & 1)
strikesFirst = 2; // same speeds, same priorities
else if (speedBank1 < speedBank2)
strikesFirst = 1; // bank2 has more speed
else if (speedBattler1 < speedBattler2)
strikesFirst = 1; // battler2 has more speed
// else bank1 has more speed
// else battler1 has more speed
}
return strikesFirst;
}
static void SetActionsAndBanksTurnOrder(void)
static void SetActionsAndBattlersTurnOrder(void)
{
s32 var = 0;
s32 i, j;
@ -4556,7 +4594,7 @@ static void SetActionsAndBanksTurnOrder(void)
}
}
gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts;
gBattleStruct->focusPunchBank = 0;
gBattleStruct->focusPunchBattlerId = 0;
return;
}
else
@ -4583,14 +4621,14 @@ static void SetActionsAndBanksTurnOrder(void)
{
for (j = i + 1; j < gBattlersCount; j++)
{
u8 bank1 = gBattleTurnOrder[i];
u8 bank2 = gBattleTurnOrder[j];
u8 battler1 = gBattleTurnOrder[i];
u8 battler2 = gBattleTurnOrder[j];
if (gActionsByTurnOrder[i] != B_ACTION_USE_ITEM
&& gActionsByTurnOrder[j] != B_ACTION_USE_ITEM
&& gActionsByTurnOrder[i] != B_ACTION_SWITCH
&& gActionsByTurnOrder[j] != B_ACTION_SWITCH)
{
if (GetWhoStrikesFirst(bank1, bank2, FALSE))
if (GetWhoStrikesFirst(battler1, battler2, FALSE))
SwapTurnOrder(i, j);
}
}
@ -4598,7 +4636,7 @@ static void SetActionsAndBanksTurnOrder(void)
}
}
gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts;
gBattleStruct->focusPunchBank = 0;
gBattleStruct->focusPunchBattlerId = 0;
}
static void TurnValuesCleanUp(bool8 var0)
@ -4654,10 +4692,10 @@ static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void)
{
if (!(gHitMarker & HITMARKER_RUN))
{
while (gBattleStruct->focusPunchBank < gBattlersCount)
while (gBattleStruct->focusPunchBattlerId < gBattlersCount)
{
gActiveBattler = gBattlerAttacker = gBattleStruct->focusPunchBank;
gBattleStruct->focusPunchBank++;
gActiveBattler = gBattlerAttacker = gBattleStruct->focusPunchBattlerId;
gBattleStruct->focusPunchBattlerId++;
if (gChosenMoveByBattler[gActiveBattler] == MOVE_FOCUS_PUNCH
&& !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)
&& !(gDisableStructs[gBattlerAttacker].truantCounter)
@ -4700,7 +4738,7 @@ static void RunTurnActionsFunctions(void)
}
else
{
if (gBattleStruct->savedTurnActionNumber != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another bank
if (gBattleStruct->savedTurnActionNumber != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another battlerId
{
gHitMarker &= ~(HITMARKER_NO_ATTACKSTRING);
gHitMarker &= ~(HITMARKER_UNABLE_TO_USE_MOVE);
@ -4934,7 +4972,7 @@ static void TryEvolvePokemon(void)
while (gLeveledUpInBattle != 0)
{
for (i = 0; i < 6; i++)
for (i = 0; i < PARTY_SIZE; i++)
{
if (gLeveledUpInBattle & gBitTable[i])
{
@ -4983,7 +5021,7 @@ static void ReturnFromBattleToOverworld(void)
if (gBattleTypeFlags & BATTLE_TYPE_ROAMER)
{
UpdateRoamerHPStatus(&gEnemyParty[0]);
if ((gBattleOutcome & B_OUTCOME_WON) || gBattleOutcome == B_OUTCOME_CAUGHT_POKE)
if ((gBattleOutcome & B_OUTCOME_WON) || gBattleOutcome == B_OUTCOME_CAUGHT)
SetRoamerInactive();
}
@ -5031,7 +5069,7 @@ static void HandleAction_UseMove(void)
gMoveResultFlags = 0;
gMultiHitCounter = 0;
gBattleCommunication[6] = 0;
gCurrMovePos = gUnknown_020241E9 = *(gBattleStruct->chosenMovePositions + gBattlerAttacker);
gCurrMovePos = gChosenMovePos = *(gBattleStruct->chosenMovePositions + gBattlerAttacker);
// choose move
if (gProtectStructs[gBattlerAttacker].onlyStruggle)
@ -5050,14 +5088,14 @@ static void HandleAction_UseMove(void)
&& gDisableStructs[gBattlerAttacker].encoredMove == gBattleMons[gBattlerAttacker].moves[gDisableStructs[gBattlerAttacker].encoredMovePos])
{
gCurrentMove = gChosenMove = gDisableStructs[gBattlerAttacker].encoredMove;
gCurrMovePos = gUnknown_020241E9 = gDisableStructs[gBattlerAttacker].encoredMovePos;
gCurrMovePos = gChosenMovePos = gDisableStructs[gBattlerAttacker].encoredMovePos;
*(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(gCurrentMove, 0);
}
// check if the encored move wasn't overwritten
else if (gDisableStructs[gBattlerAttacker].encoredMove != MOVE_NONE
&& gDisableStructs[gBattlerAttacker].encoredMove != gBattleMons[gBattlerAttacker].moves[gDisableStructs[gBattlerAttacker].encoredMovePos])
{
gCurrMovePos = gUnknown_020241E9 = gDisableStructs[gBattlerAttacker].encoredMovePos;
gCurrMovePos = gChosenMovePos = gDisableStructs[gBattlerAttacker].encoredMovePos;
gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos];
gDisableStructs[gBattlerAttacker].encoredMove = MOVE_NONE;
gDisableStructs[gBattlerAttacker].encoredMovePos = 0;
@ -5338,7 +5376,7 @@ bool8 TryRunFromBattle(u8 battler)
else
holdEffect = ItemId_GetHoldEffect(gBattleMons[battler].item);
gStringBattler = battler;
gPotentialItemEffectBattler = battler;
if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN)
{
@ -5454,7 +5492,7 @@ static void HandleAction_Run(void)
else
{
gCurrentTurnActionNumber = gBattlersCount;
gBattleOutcome = B_OUTCOME_POKE_FLED;
gBattleOutcome = B_OUTCOME_MON_FLED;
}
}
}

View File

@ -1,7 +1,7 @@
#include "global.h"
#include "battle.h"
#include "battle_message.h"
#include "battle_string_ids.h"
#include "constants/battle_string_ids.h"
#include "constants/moves.h"
#include "text.h"
#include "string_util.h"
@ -13,23 +13,11 @@
#include "palette.h"
#include "battle_controllers.h"
#include "battle_setup.h"
#include "menu.h"
#include "recorded_battle.h"
#include "international_string_util.h"
extern u16 gLastUsedItem;
extern u8 gLastUsedAbility;
extern u8 gActiveBattler;
extern u8 gBattlerAttacker;
extern u8 gBattlerTarget;
extern u8 gStringBattler;
extern u8 gEffectBank;
extern u8 gBattlerAbilities[MAX_BATTLERS_COUNT];
extern u32 gBattleTypeFlags;
extern u16 gTrainerBattleOpponent_A;
extern u16 gTrainerBattleOpponent_B;
extern u16 gPartnerTrainerId;
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern struct BattleEnigmaBerry gEnigmaBerries[MAX_BATTLERS_COUNT];
extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
extern u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT];
extern u8 gUnknown_0203C7B4;
extern struct StringInfoBattle *gStringInfo;
@ -56,9 +44,6 @@ extern void GetEreaderTrainerName(u8 *txtPtr);
extern void sub_81A36D0(u8 arg0, u16 trainerId); // battle_frontier_2
extern void sub_81D572C(u8 arg0, u16 trainerId); // pokenav
extern void GetFrontierTrainerName(u8 *dst, u16 trainerId);
extern s32 GetStringCenterAlignXOffsetWithLetterSpacing(u8 fontId, const u8 *str, s32 totalWidth, s16 letterSpacing);
extern u8 GetTextSpeedInRecordedBattle(void);
extern u8 GetPlayerTextSpeed(void);
// this file's functions
static void sub_814F8F8(u8 *textPtr);
@ -1436,7 +1421,7 @@ void BufferStringBattle(u16 stringID)
gBattleScripting.battler = gStringInfo->scrActive;
*(&gBattleStruct->field_52) = gStringInfo->unk1605E;
*(&gBattleStruct->hpScale) = gStringInfo->hpScale;
gStringBattler = gStringInfo->StringBank;
gPotentialItemEffectBattler = gStringInfo->StringBank;
*(&gBattleStruct->stringMoveType) = gStringInfo->moveType;
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
@ -1903,7 +1888,7 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
HANDLE_NICKNAME_STRING_CASE(gBattlerTarget, gBattlerPartyIndexes[gBattlerTarget])
break;
case B_TXT_EFF_NAME_WITH_PREFIX: // effect bank name with prefix
HANDLE_NICKNAME_STRING_CASE(gEffectBank, gBattlerPartyIndexes[gEffectBank])
HANDLE_NICKNAME_STRING_CASE(gEffectBattler, gBattlerPartyIndexes[gEffectBattler])
break;
case B_TXT_ACTIVE_NAME_WITH_PREFIX: // active bank name with prefix
HANDLE_NICKNAME_STRING_CASE(gActiveBattler, gBattlerPartyIndexes[gActiveBattler])
@ -1930,10 +1915,10 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
{
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
if ((gBattleScripting.multiplayerId != 0 && (gStringBattler & BIT_SIDE))
|| (gBattleScripting.multiplayerId == 0 && !(gStringBattler & BIT_SIDE)))
if ((gBattleScripting.multiplayerId != 0 && (gPotentialItemEffectBattler & BIT_SIDE))
|| (gBattleScripting.multiplayerId == 0 && !(gPotentialItemEffectBattler & BIT_SIDE)))
{
StringCopy(text, gEnigmaBerries[gStringBattler].name);
StringCopy(text, gEnigmaBerries[gPotentialItemEffectBattler].name);
StringAppend(text, gText_BerrySuffix);
toCpy = text;
}
@ -1944,9 +1929,9 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
}
else
{
if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 == gStringBattler)
if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 == gPotentialItemEffectBattler)
{
StringCopy(text, gEnigmaBerries[gStringBattler].name);
StringCopy(text, gEnigmaBerries[gPotentialItemEffectBattler].name);
StringAppend(text, gText_BerrySuffix);
toCpy = text;
}
@ -1979,7 +1964,7 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst)
toCpy = gAbilityNames[gBattlerAbilities[gBattleScripting.battler]];
break;
case B_TXT_EFF_ABILITY: // effect bank ability
toCpy = gAbilityNames[gBattlerAbilities[gEffectBank]];
toCpy = gAbilityNames[gBattlerAbilities[gEffectBattler]];
break;
case B_TXT_TRAINER1_CLASS: // trainer class name
if (gBattleTypeFlags & BATTLE_TYPE_SECRET_BASE)
@ -2313,9 +2298,9 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
{
if (hword == ITEM_ENIGMA_BERRY)
{
if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 == gStringBattler)
if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 == gPotentialItemEffectBattler)
{
StringCopy(dst, gEnigmaBerries[gStringBattler].name);
StringCopy(dst, gEnigmaBerries[gPotentialItemEffectBattler].name);
StringAppend(dst, gText_BerrySuffix);
}
else
@ -2360,20 +2345,20 @@ static void sub_814F8F8(u8* textBuff)
// Appends "!" to the text buffer `dst`. In the original Japanese this looked
// into the table of moves at sUnknownMoveTable and varied the line accordingly.
//
//
// gText_ExclamationMark was a plain "!", used for any attack not on the list.
// It resulted in the translation "<NAME>'s <ATTACK>!".
//
//
// gText_ExclamationMark2 was "を つかった!". This resulted in the translation
// "<NAME> used <ATTACK>!", which was used for all attacks in English.
//
//
// gText_ExclamationMark3 was "した!". This was used for those moves whose
// names were verbs, such as Recover, and resulted in translations like "<NAME>
// recovered itself!".
//
//
// gText_ExclamationMark4 was "を した!" This resulted in a translation of
// "<NAME> did an <ATTACK>!".
//
//
// gText_ExclamationMark5 was " こうげき!" This resulted in a translation of
// "<NAME>'s <ATTACK> attack!".
static void sub_814F950(u8* dst)

File diff suppressed because it is too large Load Diff

View File

@ -29,6 +29,8 @@
#include "strings.h"
#include "secret_base.h"
#include "string_util.h"
#include "overworld.h"
#include "field_weather.h"
enum
{
@ -58,14 +60,11 @@ extern void sub_81BE72C(void);
extern void FreezeMapObjects(void);
extern void sub_808BCF4(void);
extern void sub_80EECC8(void);
extern void c2_exit_to_overworld_1_continue_scripts_restart_music(void);
extern void c2_exit_to_overworld_2_switch(void);
extern void Overworld_ClearSavedMusic(void);
extern void CB2_WhiteOut(void);
extern void sub_80AF6F0(void);
extern void PlayBattleBGM(void);
extern void sub_81DA57C(void);
extern u8 GetSav1Weather(void);
extern u8 Overworld_GetFlashLevel(void);
extern u16 sub_81A9AA8(u8 localId);
extern u16 sub_81D6180(u8 localId);
@ -81,12 +80,6 @@ extern void sub_81D61E8(void);
extern void sub_80982B8(void);
extern void sub_81A9EDC(u16 a0);
extern void sub_81D572C(u8 a0, u16 arg1);
extern void IncrementGameStat(u8 statId);
extern u32 GetGameStat(u8 statId);
extern u32 gBattleTypeFlags;
extern u8 gBattleOutcome;
extern void (*gFieldCallback)(void);
// this file's functions
static void DoBattlePikeWildBattle(void);
@ -995,8 +988,8 @@ static bool32 IsPlayerDefeated(u32 battleOutcome)
case B_OUTCOME_WON:
case B_OUTCOME_RAN:
case B_OUTCOME_PLAYER_TELEPORTED:
case B_OUTCOME_POKE_FLED:
case B_OUTCOME_CAUGHT_POKE:
case B_OUTCOME_MON_FLED:
case B_OUTCOME_CAUGHT:
return FALSE;
default:
return FALSE;

View File

@ -61,9 +61,7 @@ extern u16 gBattle_BG0_Y;
extern const struct OamData gFieldObjectBaseOam_32x32;
extern void c2_exit_to_overworld_2_switch(void);
extern void sub_80AC3D0(void);
extern void ScanlineEffect_Clear(void);
// this file's functions
static void LaunchBattleTransitionTask(u8 transitionId);

File diff suppressed because it is too large Load Diff

View File

@ -8,12 +8,7 @@
#include "random.h"
#include "battle_scripts.h"
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern u8 gUnknown_0203CF00[];
extern const u8 *gBattlescriptCurrInstr;
extern u8 gBattleCommunication[];
extern u8 gActiveBattler;
extern void sub_81D55D0(void);
extern void sub_81D5694(void);
@ -79,7 +74,7 @@ void FreeBattleResources(void)
}
}
void AdjustFriendshipOnBattleFaint(u8 bank)
void AdjustFriendshipOnBattleFaint(u8 battlerId)
{
u8 opposingBank;
@ -98,22 +93,22 @@ void AdjustFriendshipOnBattleFaint(u8 bank)
opposingBank = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
}
if (gBattleMons[opposingBank].level > gBattleMons[bank].level)
if (gBattleMons[opposingBank].level > gBattleMons[battlerId].level)
{
if (gBattleMons[opposingBank].level - gBattleMons[bank].level > 29)
AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[bank]], 8);
if (gBattleMons[opposingBank].level - gBattleMons[battlerId].level > 29)
AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battlerId]], 8);
else
AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[bank]], 6);
AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battlerId]], 6);
}
else
{
AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[bank]], 6);
AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battlerId]], 6);
}
}
void sub_80571DC(u8 bank, u8 arg1)
void sub_80571DC(u8 battlerId, u8 arg1)
{
if (GetBattlerSide(bank) != B_SIDE_OPPONENT)
if (GetBattlerSide(battlerId) != B_SIDE_OPPONENT)
{
s32 i;
@ -122,14 +117,14 @@ void sub_80571DC(u8 bank, u8 arg1)
for (i = 0; i < 3; i++)
gUnknown_0203CF00[i] = *(0 * 3 + i + (u8*)(gBattleStruct->field_60));
sub_81B8FB0(pokemon_order_func(gBattlerPartyIndexes[bank]), pokemon_order_func(arg1));
sub_81B8FB0(pokemon_order_func(gBattlerPartyIndexes[battlerId]), pokemon_order_func(arg1));
for (i = 0; i < 3; i++)
*(0 * 3 + i + (u8*)(gBattleStruct->field_60)) = gUnknown_0203CF00[i];
}
}
u32 sub_805725C(u8 bank)
u32 sub_805725C(u8 battlerId)
{
u32 effect = 0;
@ -138,12 +133,12 @@ u32 sub_805725C(u8 bank)
switch (gBattleCommunication[MULTIUSE_STATE])
{
case 0:
if (gBattleMons[bank].status1 & STATUS1_SLEEP)
if (gBattleMons[battlerId].status1 & STATUS1_SLEEP)
{
if (UproarWakeUpCheck(bank))
if (UproarWakeUpCheck(battlerId))
{
gBattleMons[bank].status1 &= ~(STATUS1_SLEEP);
gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
gBattleMons[battlerId].status1 &= ~(STATUS1_SLEEP);
gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE);
BattleScriptPushCursor();
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp;
@ -153,24 +148,24 @@ u32 sub_805725C(u8 bank)
{
u32 toSub;
if (gBattleMons[bank].ability == ABILITY_EARLY_BIRD)
if (gBattleMons[battlerId].ability == ABILITY_EARLY_BIRD)
toSub = 2;
else
toSub = 1;
if ((gBattleMons[bank].status1 & STATUS1_SLEEP) < toSub)
gBattleMons[bank].status1 &= ~(STATUS1_SLEEP);
if ((gBattleMons[battlerId].status1 & STATUS1_SLEEP) < toSub)
gBattleMons[battlerId].status1 &= ~(STATUS1_SLEEP);
else
gBattleMons[bank].status1 -= toSub;
gBattleMons[battlerId].status1 -= toSub;
if (gBattleMons[bank].status1 & STATUS1_SLEEP)
if (gBattleMons[battlerId].status1 & STATUS1_SLEEP)
{
gBattlescriptCurrInstr = BattleScript_MoveUsedIsAsleep;
effect = 2;
}
else
{
gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE);
BattleScriptPushCursor();
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp;
@ -181,7 +176,7 @@ u32 sub_805725C(u8 bank)
gBattleCommunication[MULTIUSE_STATE]++;
break;
case 1:
if (gBattleMons[bank].status1 & STATUS1_FREEZE)
if (gBattleMons[battlerId].status1 & STATUS1_FREEZE)
{
if (Random() % 5 != 0)
{
@ -189,7 +184,7 @@ u32 sub_805725C(u8 bank)
}
else
{
gBattleMons[bank].status1 &= ~(STATUS1_FREEZE);
gBattleMons[battlerId].status1 &= ~(STATUS1_FREEZE);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
@ -206,7 +201,7 @@ u32 sub_805725C(u8 bank)
if (effect == 2)
{
gActiveBattler = bank;
gActiveBattler = battlerId;
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
}

View File

@ -21,7 +21,7 @@
#include "constants/songs.h"
#include "overworld.h"
#include "battle_message.h"
#include "battle_string_ids.h"
#include "constants/battle_string_ids.h"
#include "gpu_regs.h"
#include "bg.h"
#include "link.h"
@ -48,12 +48,10 @@ extern u16 gBattle_BG2_X;
extern u16 gBattle_BG2_Y;
extern u16 gBattle_BG3_X;
extern u16 gBattle_BG3_Y;
extern u8 gBattleTerrain;
extern bool8 gAffineAnimsDisabled;
extern u16 gMoveToLearn;
extern const u8 gSpeciesNames[][11];
extern u8 gBattleCommunication[];
#define sEvoCursorPos gBattleCommunication[1] // when learning a new move
#define sEvoGraphicsTaskID gBattleCommunication[2]

View File

@ -1,4 +1,5 @@
#include "global.h"
#include "item_use.h"
#include "battle.h"
#include "berry.h"
#include "bike.h"
@ -28,7 +29,6 @@
#include "task.h"
#include "text.h"
extern u16 gSpecialVar_ItemId;
extern void(**gUnknown_0203CE54)(void);
extern void(**gUnknown_0203CF2C)(void);
extern void(*gUnknown_0203A0F4)(u8 taskId);
@ -87,15 +87,12 @@ extern void sub_81ABA88(u8);
extern void sub_80B7CC8(void);
extern void flagmods_08054D70(void);
extern u8* sub_806CF78(u16);
extern bool8 ExecuteTableBasedItemEffect(struct Pokemon*, u16, u8, u8);
extern u8 gBankInMenu;
extern u16 gBattlerPartyIndexes[];
extern void sub_81B89F0(void);
extern u8 GetItemEffectType(u16);
extern struct MapConnection *sub_8088A8C(s16, s16);
void MapPostLoadHook_UseItem(void);
extern void sub_80AF6D4(void);
void sub_80AF6D4(void);
void Task_CallItemUseOnFieldCallback(u8 taskId);
void bag_menu_inits_lists_menu(u8 taskId);
void ItemUseOnFieldCB_Bike(u8 taskId);
@ -984,7 +981,7 @@ void sub_80FE440(u8 taskId)
void ItemUseInBattle_StatIncrease(u8 taskId)
{
u16 partyId = gBattlerPartyIndexes[gBankInMenu];
u16 partyId = gBattlerPartyIndexes[gBattlerInMenuId];
if (ExecuteTableBasedItemEffect(&gPlayerParty[partyId], gSpecialVar_ItemId, partyId, 0) != FALSE)
{

View File

@ -15,12 +15,6 @@
#include "util.h"
#include "graphics.h"
extern bool8 gDoingBattleAnim;
extern u8 gActiveBattler;
extern u8 gBattlerTarget;
extern u16 gBattlerPartyIndexes[];
extern u8 gBattlerSpriteIds[];
extern u8 gHealthboxSpriteIds[];
extern struct MusicPlayerInfo gMPlayInfo_BGM;
// this file's functions

File diff suppressed because it is too large Load Diff

View File

@ -20,6 +20,12 @@
#include "task.h"
#include "text.h"
#include "window.h"
#include "event_data.h"
#include "gpu_regs.h"
#include "menu.h"
#include "international_string_util.h"
#include "scanline_effect.h"
#include "menu_helpers.h"
struct ContestMove
{
@ -36,16 +42,12 @@ struct ContestEffect
u8 jam;
};
extern struct UnkSummaryStruct* gUnknown_0203CF1C;
extern struct BgTemplate gUnknown_0861CBB4;
extern u8 gUnknown_0203CF20;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern s8 gUnknown_0861CC1C[];
extern u8 gUnknown_08329D22[];
extern u8 gUnknown_0203CF21;
extern u16 gSpecialVar_0x8005;
extern struct UnkStruct_61CC04 gUnknown_0861CC04;
extern struct UnkStruct_61CC04 gUnknown_0861CC10;
extern struct UnkStruct_61CC04 gUnknown_0861CBEC;
@ -67,20 +69,9 @@ extern u8 gUnknown_0861CE7B[];
extern struct WindowTemplate gUnknown_0861CCEC;
extern struct WindowTemplate gUnknown_0861CD14;
extern void sub_806F2AC(u8 a, u8 b);
void sub_81C488C(u8 a);
extern void do_scheduled_bg_tilemap_copies_to_vram(void);
extern u8 sub_81221EC();
extern u8 sub_81221AC();
extern void SetVBlankHBlankCallbacksToNull();
extern void ResetVramOamAndBgCntRegs();
extern void clear_scheduled_bg_copies_to_vram();
extern void ScanlineEffect_Stop();
extern void ResetBgsAndClearDma3BusyFlags(u32 leftoverFireRedLeafGreenVariable);
extern void ShowBg(u8 a);
extern void SetGpuReg(u8 regOffset, u16 value);
extern void schedule_bg_copy_tilemap_to_vram(u8 a);
extern void SetBgTilemapBuffer(u8 bg, void *tilemap);
extern u8 gUnknown_08D9862C;
extern u8 gUnknown_08D98CC8;
extern u8 gUnknown_08D987FC;
@ -95,9 +86,6 @@ extern struct CompressedSpritePalette gUnknown_0861D100;
extern struct CompressedSpritePalette gUnknown_0861D07C;
extern u8 gMoveTypes_Pal;
extern u8 gUnknown_08D97D0C;
extern void reset_temp_tile_data_buffers();
extern void decompress_and_copy_tile_data_to_vram(u8 a, void* tiledata, u8 b, u8 c, u8 d);
extern u8 free_temp_tile_data_buffers_if_possible();
extern void sub_81C1E20(u8 taskId);
extern u8 *GetMonNickname(struct Pokemon *mon, u8 *dest);
extern u16 SpeciesToPokedexNum(u16 species);
@ -160,11 +148,7 @@ extern u8 gText_ThreeDashes[];
extern u8 gUnknown_0861CE97[];
extern struct BattleMove gBattleMoves[];
extern u32 ChangeBgX(u8 bg, u32 value, u8 op);
extern void sub_8199C30(u8 a, u8 b, u8 c, u8 d, u8 e, u8 f);
extern void AddTextPrinterParameterized2(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, const u8* colors, s8 speed, u8 *str);
extern s32 GetStringCenterAlignXOffset(u8 fontId, u8 *str, s32 totalWidth);
extern s32 GetStringRightAlignXOffset(u8 fontId, u8 *str, s32 totalWidth);
extern bool8 sub_81A6BF4();
extern bool8 sub_81B9E94();
extern void UnkTextUtil_Reset();

View File

@ -13,23 +13,15 @@
#include "util.h"
#include "task.h"
#include "text.h"
#include "battle_setup.h"
#define BANK_RECORD_SIZE 664
#define BATTLER_RECORD_SIZE 664
#define ILLEGAL_BATTLE_TYPES ((BATTLE_TYPE_LINK | BATTLE_TYPE_SAFARI | BATTLE_TYPE_FIRST_BATTLE \
| BATTLE_TYPE_WALLY_TUTORIAL | BATTLE_TYPE_ROAMER | BATTLE_TYPE_EREADER_TRAINER \
| BATTLE_TYPE_KYOGRE_GROUDON | BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_REGI \
| BATTLE_TYPE_RECORDED | BATTLE_TYPE_x4000000 | BATTLE_TYPE_SECRET_BASE \
| BATTLE_TYPE_GROUDON | BATTLE_TYPE_KYOGRE | BATTLE_TYPE_RAYQUAZA))
extern u32 gBattleTypeFlags;
extern u16 gTrainerBattleOpponent_A;
extern u16 gTrainerBattleOpponent_B;
extern u16 gPartnerTrainerId;
extern u8 gActiveBattler;
extern u8 gBattlersCount;
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
extern u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT];
extern u8 gUnknown_03001278;
extern u8 gUnknown_03001279;
@ -38,7 +30,7 @@ struct PlayerInfo
u32 trainerId;
u8 name[PLAYER_NAME_LENGTH];
u8 gender;
u16 bank;
u16 battlerId;
u16 language;
};
@ -58,7 +50,7 @@ struct RecordedBattleSave
u8 playersLanguage[MAX_BATTLERS_COUNT];
u32 rngSeed;
u32 battleFlags;
u8 playersBank[MAX_BATTLERS_COUNT];
u8 playersBattlers[MAX_BATTLERS_COUNT];
u16 opponentA;
u16 opponentB;
u16 partnerId;
@ -75,13 +67,13 @@ struct RecordedBattleSave
u16 field_50E[6];
u8 field_51A;
u8 field_51B;
u8 battleRecord[MAX_BATTLERS_COUNT][BANK_RECORD_SIZE];
u8 battleRecord[MAX_BATTLERS_COUNT][BATTLER_RECORD_SIZE];
u32 checksum;
};
EWRAM_DATA u32 gRecordedBattleRngSeed = 0;
EWRAM_DATA u32 gBattlePalaceMoveSelectionRngValue = 0;
EWRAM_DATA static u8 sBattleRecords[MAX_BATTLERS_COUNT][BANK_RECORD_SIZE] = {0};
EWRAM_DATA static u8 sBattleRecords[MAX_BATTLERS_COUNT][BATTLER_RECORD_SIZE] = {0};
EWRAM_DATA static u16 sRecordedBytesNo[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA static u16 sUnknown_0203C79C[4] = {0};
EWRAM_DATA static u16 sUnknown_0203C7A4[4] = {0};
@ -108,7 +100,6 @@ EWRAM_DATA static u16 sUnknown_0203CCDC[6] = {0};
EWRAM_DATA static u8 sUnknown_0203CCE8 = 0;
extern u32 sub_81A513C(void);
extern void PlayMapChosenOrBattleBGM(bool8);
// this file's functions
static u8 sub_8185278(u8 *arg0, u8 *arg1, u8 *arg2);
@ -131,7 +122,7 @@ void sub_8184DA4(u8 arg0)
if (arg0 == 1)
{
for (j = 0; j < BANK_RECORD_SIZE; j++)
for (j = 0; j < BATTLER_RECORD_SIZE; j++)
{
sBattleRecords[i][j] |= 0xFF;
}
@ -168,7 +159,7 @@ void sub_8184E58(void)
{
sRecordedBattle_Players[i].trainerId = gLinkPlayers[i].trainerId;
sRecordedBattle_Players[i].gender = gLinkPlayers[i].gender;
sRecordedBattle_Players[i].bank = gLinkPlayers[i].lp_field_18;
sRecordedBattle_Players[i].battlerId = gLinkPlayers[i].lp_field_18;
sRecordedBattle_Players[i].language = gLinkPlayers[i].language;
if (i < linkPlayersCount)
@ -192,7 +183,7 @@ void sub_8184E58(void)
| (gSaveBlock2Ptr->playerTrainerId[3] << 24);
sRecordedBattle_Players[0].gender = gSaveBlock2Ptr->playerGender;
sRecordedBattle_Players[0].bank = 0;
sRecordedBattle_Players[0].battlerId = 0;
sRecordedBattle_Players[0].language = gGameLanguage;
for (i = 0; i < PLAYER_NAME_LENGTH; i++)
@ -200,31 +191,31 @@ void sub_8184E58(void)
}
}
void RecordedBattle_SetBattlerAction(u8 bank, u8 action)
void RecordedBattle_SetBattlerAction(u8 battlerId, u8 action)
{
if (sRecordedBytesNo[bank] < BANK_RECORD_SIZE && sUnknown_0203C7AC != 2)
if (sRecordedBytesNo[battlerId] < BATTLER_RECORD_SIZE && sUnknown_0203C7AC != 2)
{
sBattleRecords[bank][sRecordedBytesNo[bank]++] = action;
sBattleRecords[battlerId][sRecordedBytesNo[battlerId]++] = action;
}
}
void RecordedBattle_ClearBattlerAction(u8 bank, u8 bytesToClear)
void RecordedBattle_ClearBattlerAction(u8 battlerId, u8 bytesToClear)
{
s32 i;
for (i = 0; i < bytesToClear; i++)
{
sRecordedBytesNo[bank]--;
sBattleRecords[bank][sRecordedBytesNo[bank]] |= 0xFF;
if (sRecordedBytesNo[bank] == 0)
sRecordedBytesNo[battlerId]--;
sBattleRecords[battlerId][sRecordedBytesNo[battlerId]] |= 0xFF;
if (sRecordedBytesNo[battlerId] == 0)
break;
}
}
u8 RecordedBattle_GetBattlerAction(u8 bank)
u8 RecordedBattle_GetBattlerAction(u8 battlerId)
{
// trying to read past array or invalid action byte, battle is over
if (sRecordedBytesNo[bank] >= BANK_RECORD_SIZE || sBattleRecords[bank][sRecordedBytesNo[bank]] == 0xFF)
if (sRecordedBytesNo[battlerId] >= BATTLER_RECORD_SIZE || sBattleRecords[battlerId][sRecordedBytesNo[battlerId]] == 0xFF)
{
gSpecialVar_Result = gBattleOutcome = B_OUTCOME_PLAYER_TELEPORTED; // hah
ResetPaletteFadeControl();
@ -234,7 +225,7 @@ u8 RecordedBattle_GetBattlerAction(u8 bank)
}
else
{
return sBattleRecords[bank][sRecordedBytesNo[bank]++];
return sBattleRecords[battlerId][sRecordedBytesNo[battlerId]++];
}
}
@ -358,7 +349,7 @@ u32 MoveRecordedBattleToSaveData(void)
}
battleSave->playersGender[i] = sRecordedBattle_Players[i].gender;
battleSave->playersLanguage[i] = sRecordedBattle_Players[i].language;
battleSave->playersBank[i] = sRecordedBattle_Players[i].bank;
battleSave->playersBattlers[i] = sRecordedBattle_Players[i].battlerId;
battleSave->playersTrainerId[i] = sRecordedBattle_Players[i].trainerId;
}
@ -375,16 +366,16 @@ u32 MoveRecordedBattleToSaveData(void)
}
else if (sRecordedBattle_BattleFlags & BATTLE_TYPE_MULTI)
{
switch (sRecordedBattle_Players[0].bank)
switch (sRecordedBattle_Players[0].battlerId)
{
case 0:
case 2:
if (!(sRecordedBattle_Players[gUnknown_0203C7B4].bank & 1))
if (!(sRecordedBattle_Players[gUnknown_0203C7B4].battlerId & 1))
battleSave->battleFlags |= BATTLE_TYPE_x80000000;
break;
case 1:
case 3:
if ((sRecordedBattle_Players[gUnknown_0203C7B4].bank & 1))
if ((sRecordedBattle_Players[gUnknown_0203C7B4].battlerId & 1))
battleSave->battleFlags |= BATTLE_TYPE_x80000000;
break;
}
@ -1349,7 +1340,7 @@ static void SetRecordedBattleVarsFromSave(struct RecordedBattleSave *src)
}
gLinkPlayers[i].gender = src->playersGender[i];
gLinkPlayers[i].language = src->playersLanguage[i];
gLinkPlayers[i].lp_field_18 = src->playersBank[i];
gLinkPlayers[i].lp_field_18 = src->playersBattlers[i];
gLinkPlayers[i].trainerId = src->playersTrainerId[i];
if (var)
@ -1388,7 +1379,7 @@ static void SetRecordedBattleVarsFromSave(struct RecordedBattleSave *src)
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
for (j = 0; j < BANK_RECORD_SIZE; j++)
for (j = 0; j < BATTLER_RECORD_SIZE; j++)
{
sBattleRecords[i][j] = src->battleRecord[i][j];
}
@ -1456,7 +1447,7 @@ static void RecordedBattle_RestoreSavedParties(void)
}
}
u8 GetActiveBankLinkPlayerGender(void)
u8 GetActiveBattlerLinkPlayerGender(void)
{
s32 i;
@ -1497,7 +1488,7 @@ u8 GetTextSpeedInRecordedBattle(void)
return sRecordedBattle_TextSpeed;
}
void RecordedBattle_CopyBankMoves(void)
void RecordedBattle_CopyBattlerMoves(void)
{
s32 i;
@ -1518,32 +1509,32 @@ void RecordedBattle_CopyBankMoves(void)
void sub_818603C(u8 arg0)
{
s32 bank, j, k;
s32 battlerId, j, k;
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
return;
for (bank = 0; bank < gBattlersCount; bank++)
for (battlerId = 0; battlerId < gBattlersCount; battlerId++)
{
if (GetBattlerSide(bank) != B_SIDE_OPPONENT) // player's side only
if (GetBattlerSide(battlerId) != B_SIDE_OPPONENT) // player's side only
{
if (arg0 == 1)
{
for (j = 0; j < 4; j++)
{
if (gBattleMons[bank].moves[j] != sRecordedBattle_PlayerMonMoves[bank / 2][j])
if (gBattleMons[battlerId].moves[j] != sRecordedBattle_PlayerMonMoves[battlerId / 2][j])
break;
}
if (j != 4) // player's mon's move has been changed
{
RecordedBattle_SetBattlerAction(bank, ACTION_MOVE_CHANGE);
RecordedBattle_SetBattlerAction(battlerId, ACTION_MOVE_CHANGE);
for (j = 0; j < 4; j++)
{
for (k = 0; k < 4; k++)
{
if (gBattleMons[bank].moves[j] == sRecordedBattle_PlayerMonMoves[bank / 2][k])
if (gBattleMons[battlerId].moves[j] == sRecordedBattle_PlayerMonMoves[battlerId / 2][k])
{
RecordedBattle_SetBattlerAction(bank, k);
RecordedBattle_SetBattlerAction(battlerId, k);
break;
}
}
@ -1552,7 +1543,7 @@ void sub_818603C(u8 arg0)
}
else
{
if (sBattleRecords[bank][sRecordedBytesNo[bank]] == ACTION_MOVE_CHANGE)
if (sBattleRecords[battlerId][sRecordedBytesNo[battlerId]] == ACTION_MOVE_CHANGE)
{
u8 ppBonuses[4];
u8 array1[4];
@ -1561,58 +1552,58 @@ void sub_818603C(u8 arg0)
u8 array3[8];
u8 var;
RecordedBattle_GetBattlerAction(bank);
RecordedBattle_GetBattlerAction(battlerId);
for (j = 0; j < 4; j++)
{
ppBonuses[j] = ((gBattleMons[bank].ppBonuses & ((3 << (j << 1)))) >> (j << 1));
ppBonuses[j] = ((gBattleMons[battlerId].ppBonuses & ((3 << (j << 1)))) >> (j << 1));
}
for (j = 0; j < 4; j++)
{
array1[j] = RecordedBattle_GetBattlerAction(bank);
movePp.moves[j] = gBattleMons[bank].moves[array1[j]];
movePp.pp[j] = gBattleMons[bank].pp[array1[j]];
array1[j] = RecordedBattle_GetBattlerAction(battlerId);
movePp.moves[j] = gBattleMons[battlerId].moves[array1[j]];
movePp.pp[j] = gBattleMons[battlerId].pp[array1[j]];
array3[j] = ppBonuses[array1[j]];
array2[j] = (gDisableStructs[bank].unk18_b & gBitTable[j]) >> j;
array2[j] = (gDisableStructs[battlerId].unk18_b & gBitTable[j]) >> j;
}
for (j = 0; j < 4; j++)
{
gBattleMons[bank].moves[j] = movePp.moves[j];
gBattleMons[bank].pp[j] = movePp.pp[j];
gBattleMons[battlerId].moves[j] = movePp.moves[j];
gBattleMons[battlerId].pp[j] = movePp.pp[j];
}
gBattleMons[bank].ppBonuses = 0;
gDisableStructs[bank].unk18_b = 0;
gBattleMons[battlerId].ppBonuses = 0;
gDisableStructs[battlerId].unk18_b = 0;
for (j = 0; j < 4; j++)
{
gBattleMons[bank].ppBonuses |= (array3[j]) << (j << 1);
gDisableStructs[bank].unk18_b |= (array2[j]) << (j);
gBattleMons[battlerId].ppBonuses |= (array3[j]) << (j << 1);
gDisableStructs[battlerId].unk18_b |= (array2[j]) << (j);
}
if (!(gBattleMons[bank].status2 & STATUS2_TRANSFORMED))
if (!(gBattleMons[battlerId].status2 & STATUS2_TRANSFORMED))
{
for (j = 0; j < 4; j++)
{
ppBonuses[j] = ((GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_PP_BONUSES, NULL) & ((3 << (j << 1)))) >> (j << 1));
ppBonuses[j] = ((GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PP_BONUSES, NULL) & ((3 << (j << 1)))) >> (j << 1));
}
for (j = 0; j < 4; j++)
{
movePp.moves[j] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_MOVE1 + array1[j], NULL);
movePp.pp[j] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_PP1 + array1[j], NULL);
movePp.moves[j] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_MOVE1 + array1[j], NULL);
movePp.pp[j] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PP1 + array1[j], NULL);
array3[j] = ppBonuses[array1[j]];
}
for (j = 0; j < 4; j++)
{
SetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_MOVE1 + j, &movePp.moves[j]);
SetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_PP1 + j, &movePp.pp[j]);
SetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_MOVE1 + j, &movePp.moves[j]);
SetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PP1 + j, &movePp.pp[j]);
}
var = 0;
for (j = 0; j < 4; j++)
{
var |= (array3[j]) << (j << 1);
}
SetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_PP_BONUSES, &var);
SetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PP_BONUSES, &var);
}
gChosenMoveByBattler[bank] = gBattleMons[bank].moves[*(gBattleStruct->chosenMovePositions + bank)];
gChosenMoveByBattler[battlerId] = gBattleMons[battlerId].moves[*(gBattleStruct->chosenMovePositions + battlerId)];
}
}
}

View File

@ -15,7 +15,7 @@ void sub_81700F8(void)
imeBackup = REG_IME;
REG_IME = 0;
RegisterRamReset(0x00000001);
ClearGpuRegBits(REG_OFFSET_DISPCNT, 0x80);
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_FORCED_BLANK);
REG_IME = imeBackup;
gMain.inBattle = FALSE;
SetSaveBlocksPointers(sub_815355C());

View File

@ -12,6 +12,7 @@
#include "sprite.h"
#include "constants/species.h"
#include "battle_interface.h"
#include "battle_anim.h"
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
@ -21,27 +22,11 @@ extern u16 gBattle_BG2_X;
extern u16 gBattle_BG2_Y;
extern u16 gBattle_BG3_X;
extern u16 gBattle_BG3_Y;
extern u8 gReservedSpritePaletteCount;
extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
extern u8 gBankInMenu;
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern u8 gBattlersCount;
extern u32 gBattleTypeFlags;
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern const union AnimCmd * const * const gMonAnimationsSpriteAnimsPtrTable[];
extern void ScanlineEffect_Clear(void);
extern void sub_8035658(void);
extern bool8 IsDoubleBattle(void);
extern u8 GetSubstituteSpriteDefault_Y(u8 bank);
extern u8 GetBattlerSpriteDefault_Y(u8 bank);
extern u8 sub_80A82E4(u8 bank);
extern void sub_806A068(u16 species, u8 bankIdentity);
extern void sub_806A12C(u16 backPicId, u8 bankIdentity);
extern u8 GetBattlerSpriteCoord(u8 bank, u8 caseId);
// this file's functions
static void CB2_ReshowBattleScreenAfterMenu(void);
@ -174,7 +159,7 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
SetBattlerShadowSpriteCallback(opponentBank, species);
}
ActionSelectionCreateCursorAt(gActionSelectionCursor[gBankInMenu], 0);
ActionSelectionCreateCursorAt(gActionSelectionCursor[gBattlerInMenuId], 0);
if (gLinkVSyncDisabled != 0 && gReceivedRemoteLinkPlayers != 0)
{

View File

@ -108,7 +108,7 @@ void SafariZoneRetirePrompt(void)
void CB2_EndSafariBattle(void)
{
sSafariZoneFleedMons += gBattleResults.field_1F;
if (gBattleOutcome == B_OUTCOME_CAUGHT_POKE)
if (gBattleOutcome == B_OUTCOME_CAUGHT)
sSafariZoneCaughtMons++;
if (gNumSafariBalls != 0)
{
@ -121,7 +121,7 @@ void CB2_EndSafariBattle(void)
gFieldCallback = sub_80AF6F0;
SetMainCallback2(c2_load_new_map);
}
else if (gBattleOutcome == B_OUTCOME_CAUGHT_POKE)
else if (gBattleOutcome == B_OUTCOME_CAUGHT)
{
ScriptContext1_SetupScript(EventScript_2A4B9B);
ScriptContext1_Stop();

View File

@ -62,13 +62,6 @@ static EWRAM_DATA u16 sMovingNpcMapBank = 0;
static EWRAM_DATA u16 sMovingNpcMapId = 0;
static EWRAM_DATA u16 sFieldEffectScriptId = 0;
extern u16 gSpecialVar_0x8000;
extern u16 gSpecialVar_0x8001;
extern u16 gSpecialVar_0x8002;
extern u16 gSpecialVar_0x8004;
extern u16 gSpecialVar_Result;
extern u16 gSpecialVar_ContestCategory;
IWRAM_DATA u8 gUnknown_03000F30;

View File

@ -32,6 +32,7 @@
#include "international_string_util.h"
#include "event_data.h"
#include "battle.h"
#include "battle_setup.h"
#include "rom6.h"
#include "decoration.h"
#include "link.h"

View File

@ -1208,7 +1208,7 @@ void PutPokemonTodayFailedOnTheAir(void)
{
ct = 0xFF;
}
if (ct > 2 && (gBattleOutcome == B_OUTCOME_POKE_FLED || gBattleOutcome == B_OUTCOME_WON))
if (ct > 2 && (gBattleOutcome == B_OUTCOME_MON_FLED || gBattleOutcome == B_OUTCOME_WON))
{
sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
if (sCurTVShowSlot != -1 && HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_POKEMON_TODAY_FAILED, FALSE) != TRUE)
@ -2406,7 +2406,7 @@ void sub_80EE184(void)
case B_OUTCOME_DREW:
show->breakingNews.kind = TVSHOW_OFF_AIR;
return;
case B_OUTCOME_CAUGHT_POKE:
case B_OUTCOME_CAUGHT:
show->breakingNews.outcome = 0;
break;
case B_OUTCOME_WON:
@ -2417,8 +2417,8 @@ void sub_80EE184(void)
case B_OUTCOME_NO_SAFARI_BALLS:
show->breakingNews.outcome = 2;
break;
case B_OUTCOME_POKE_FLED:
case B_OUTCOME_POKE_TELEPORTED:
case B_OUTCOME_MON_FLED:
case B_OUTCOME_MON_TELEPORTED:
show->breakingNews.outcome = 3;
break;
}

View File

@ -202,33 +202,7 @@ gUnknown_03005CDE: @ 3005CDE
.space 0x1A
.include "rtc.o"
gPreBattleCallback1: @ 3005D00
.space 0x4
gBattleMainFunc: @ 3005D04
.space 0xC
gBattleResults: @ 3005D10
.space 0x44
gLeveledUpInBattle: @ 3005D54
.space 0xC
gBattlerControllerFuncs: @ 3005D60
.space 0x10
gHealthboxSpriteIds: @ 3005D70
.space 0x4
gMultiUsePlayerCursor: @ 3005D74
.space 0x4
gNumberOfMovesToChoose: @ 3005D78
.space 0x4
gUnknown_03005D7C: @ 3005D7C
.space 0x4
.include "battle_main.o"
gRngValue: @ 3005D80
.space 0x4

View File

@ -239,288 +239,7 @@ gBattle_WIN1V: @ 2022E2A
.space 0x2
.include "src/battle_message.o"
gUnknown_02022F88: @ 2022F88
.space 0x64
gBattleTypeFlags: @ 2022FEC
.space 0x4
gBattleTerrain: @ 2022FF0
.space 0x4
gUnknown_02022FF4: @ 2022FF4
.space 0x4
gUnknown_02022FF8: @ 2022FF8
.space 0x60
gUnknown_02023058: @ 2023058
.space 0x4
gUnknown_0202305C: @ 202305C
.space 0x4
gUnknown_02023060: @ 2023060
.space 0x4
gBattleBufferA: @ 2023064
.space 0x800
gBattleBufferB: @ 2023864
.space 0x800
gActiveBattler: @ 2024064
.space 0x4
gBattleControllerExecFlags: @ 2024068
.space 0x4
gBattlersCount: @ 202406C
.space 0x2
gBattlerPartyIndexes: @ 202406E
.space 0x8
gBattlerPositions: @ 2024076
.space 0x4
gActionsByTurnOrder: @ 202407A
.space 0x4
gBattleTurnOrder: @ 202407E
.space 0x4
gCurrentTurnActionNumber: @ 2024082
.space 0x1
gCurrentActionFuncId: @ 2024083
.space 0x1
gBattleMons: @ 2024084
.space 0x160
gBattlerSpriteIds: @ 20241E4
.space 0x4
gCurrMovePos: @ 20241E8
.space 0x1
gUnknown_020241E9: @ 20241E9
.space 0x1
gCurrentMove: @ 20241EA
.space 0x2
gChosenMove: @ 20241EC
.space 0x2
gRandomMove: @ 20241EE
.space 0x2
gBattleMoveDamage: @ 20241F0
.space 0x4
gHpDealt: @ 20241F4
.space 0x4
gTakenDmg: @ 20241F8
.space 0x10
gLastUsedItem: @ 2024208
.space 0x2
gLastUsedAbility: @ 202420A
.space 0x1
gBattlerAttacker: @ 202420B
.space 0x1
gBattlerTarget: @ 202420C
.space 0x1
gBank1: @ 202420D
.space 0x1
gEffectBank: @ 202420E
.space 0x1
gStringBattler: @ 202420F
.space 0x1
gAbsentBattlerFlags: @ 2024210
.space 0x1
gCritMultiplier: @ 2024211
.space 0x1
gMultiHitCounter: @ 2024212
.space 0x2
gBattlescriptCurrInstr: @ 2024214
.space 0x8
gChosenActionByBattler: @ 202421C
.space 0x4
gSelectionBattleScripts: @ 2024220
.space 0x10
gPalaceSelectionBattleScripts: @ 2024230
.space 0x10
gLastPrintedMoves: @ 2024240
.space 0x8
gLastMoves: @ 2024248
.space 0x8
gLastLandedMoves: @ 2024250
.space 0x8
gLastHitByType: @ 2024258
.space 0x8
gLastResultingMoves: @ 2024260
.space 0x8
gLockedMoves: @ 2024268
.space 0x8
gLastHitBy: @ 2024270
.space 0x4
gChosenMoveByBattler: @ 2024274
.space 0x8
gMoveResultFlags: @ 202427C
.space 0x4
gHitMarker: @ 2024280
.space 0x4
gUnknown_02024284: @ 2024284
.space 0x4
gTakenDmgBanks: @ 2024288
.space 0x4
gUnknown_0202428C: @ 202428C
.space 0x2
gSideStatuses: @ 202428E
.space 0x6
gSideTimers: @ 2024294
.space 0x18
gStatuses3: @ 20242AC
.space 0x10
gDisableStructs: @ 20242BC
.space 0x70
gPauseCounterBattle: @ 202432C
.space 0x2
gPaydayMoney: @ 202432E
.space 0x2
gRandomTurnNumber: @ 2024330
.space 0x2
gBattleCommunication: @ 2024332
.space 0x1
gUnknown_02024333: @ 2024333
.space 0x7
gBattleOutcome: @ 202433A
.space 0x2
gProtectStructs: @ 202433C
.space 0x40
gSpecialStatuses: @ 202437C
.space 0x50
gBattleWeather: @ 20243CC
.space 0x4
gWishFutureKnock: @ 20243D0
.space 0x2C
gUnknown_020243FC: @ 20243FC
.space 0x2
gSentPokesToOpponent: @ 20243FE
.space 0x2
gDynamicBasePower: @ 2024400
.space 0x2
gExpShareExp: @ 2024402
.space 0x2
gEnigmaBerries: @ 2024404
.space 0x70
gBattleScripting: @ 2024474
.space 0x28
gBattleStruct: @ 202449C
.space 0x4
gLinkBattleSendBuffer: @ 20244A0
.space 0x4
gLinkBattleRecvBuffer: @ 20244A4
.space 0x4
gBattleResources: @ 20244A8
.space 0x4
gActionSelectionCursor: @ 20244AC
.space 0x4
gMoveSelectionCursor: @ 20244B0
.space 0x4
gUnknown_020244B4: @ 20244B4
.space 0x4
gBankInMenu: @ 20244B8
.space 0x1
gDoingBattleAnim: @ 20244B9
.space 0x3
gTransformedPersonalities: @ 20244BC
.space 0x10
gPlayerDpadHoldFrames: @ 20244CC
.space 0x4
gBattleSpritesDataPtr: @ 20244D0
.space 0x4
gMonSpritesGfxPtr: @ 20244D4
.space 0x4
gUnknown_020244D8: @ 20244D8
.space 0x4
gUnknown_020244DC: @ 20244DC
.space 0x4
gBattleMovePower: @ 20244E0
.space 0x2
gMoveToLearn: @ 20244E2
.space 0x2
gBattleMonForms: @ 20244E4
.space 0x4
.include "src/battle_main.o"
.include "src/pokemon.o"
.include "src/random.o"