Documentation for DisableStruct (#6066)
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#define BATTLE_BUFFER_LINK_SIZE 0x1000
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#define BATTLE_BUFFER_LINK_SIZE 0x1000
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// Cleared each time a mon leaves the field, either by switching out or fainting
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struct DisableStruct
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struct DisableStruct
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{
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{
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u32 transformedMonPersonality;
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u32 transformedMonPersonality;
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