Fix incorrect function parameters used in AI damage calc (#7130)

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Pawkkie 2025-06-16 01:59:30 -04:00 committed by GitHub
parent b2a0107a68
commit 283bf68ff9
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@ -791,47 +791,47 @@ struct SimulatedDamage AI_CalcDamage(u32 move, u32 battlerAtk, u32 battlerDef, u
s32 damageByRollType = 0;
s32 oneTripleKickHit = CalculateMoveDamageVars(&damageCalcData, fixedBasePower,
effectivenessMultiplier, weather,
aiData->holdEffects[battlerAtk], aiData->holdEffects[battlerDef],
aiData->abilities[battlerAtk], aiData->abilities[battlerDef]);
effectivenessMultiplier, weather,
aiData->holdEffects[battlerAtk], aiData->holdEffects[battlerDef],
aiData->abilities[battlerAtk], aiData->abilities[battlerDef]);
damageByRollType = GetDamageByRollType(oneTripleKickHit, DMG_ROLL_LOWEST);
simDamage.minimum += ApplyModifiersAfterDmgRoll(damageByRollType, &damageCalcData, effectivenessMultiplier,
aiData->holdEffects[battlerAtk], aiData->holdEffects[battlerDef],
aiData->abilities[battlerAtk], aiData->abilities[battlerDef]);
aiData->abilities[battlerAtk], aiData->abilities[battlerDef],
aiData->holdEffects[battlerAtk], aiData->holdEffects[battlerDef]);
damageByRollType = GetDamageByRollType(oneTripleKickHit, DMG_ROLL_DEFAULT);
simDamage.median += ApplyModifiersAfterDmgRoll(damageByRollType, &damageCalcData, effectivenessMultiplier,
aiData->holdEffects[battlerAtk], aiData->holdEffects[battlerDef],
aiData->abilities[battlerAtk], aiData->abilities[battlerDef]);
aiData->abilities[battlerAtk], aiData->abilities[battlerDef],
aiData->holdEffects[battlerAtk], aiData->holdEffects[battlerDef]);
damageByRollType = GetDamageByRollType(oneTripleKickHit, DMG_ROLL_HIGHEST);
simDamage.maximum += ApplyModifiersAfterDmgRoll(damageByRollType, &damageCalcData, effectivenessMultiplier,
aiData->holdEffects[battlerAtk], aiData->holdEffects[battlerDef],
aiData->abilities[battlerAtk], aiData->abilities[battlerDef]);
aiData->abilities[battlerAtk], aiData->abilities[battlerDef],
aiData->holdEffects[battlerAtk], aiData->holdEffects[battlerDef]);
}
}
else
{
u32 damage = CalculateMoveDamageVars(&damageCalcData, fixedBasePower,
effectivenessMultiplier, weather,
aiData->holdEffects[battlerAtk], aiData->holdEffects[battlerDef],
aiData->abilities[battlerAtk], aiData->abilities[battlerDef]);
effectivenessMultiplier, weather,
aiData->holdEffects[battlerAtk], aiData->holdEffects[battlerDef],
aiData->abilities[battlerAtk], aiData->abilities[battlerDef]);
simDamage.minimum = GetDamageByRollType(damage, DMG_ROLL_LOWEST);
simDamage.minimum = ApplyModifiersAfterDmgRoll(simDamage.minimum, &damageCalcData, effectivenessMultiplier,
aiData->holdEffects[battlerAtk], aiData->holdEffects[battlerDef],
aiData->abilities[battlerAtk], aiData->abilities[battlerDef]);
aiData->abilities[battlerAtk], aiData->abilities[battlerDef],
aiData->holdEffects[battlerAtk], aiData->holdEffects[battlerDef]);
simDamage.median = GetDamageByRollType(damage, DMG_ROLL_DEFAULT);
simDamage.median = ApplyModifiersAfterDmgRoll(simDamage.median, &damageCalcData, effectivenessMultiplier,
aiData->holdEffects[battlerAtk], aiData->holdEffects[battlerDef],
aiData->abilities[battlerAtk], aiData->abilities[battlerDef]);
aiData->abilities[battlerAtk], aiData->abilities[battlerDef],
aiData->holdEffects[battlerAtk], aiData->holdEffects[battlerDef]);
simDamage.maximum = GetDamageByRollType(damage, DMG_ROLL_HIGHEST);
simDamage.maximum = ApplyModifiersAfterDmgRoll(simDamage.maximum, &damageCalcData, effectivenessMultiplier,
aiData->holdEffects[battlerAtk], aiData->holdEffects[battlerDef],
aiData->abilities[battlerAtk], aiData->abilities[battlerDef]);
aiData->abilities[battlerAtk], aiData->abilities[battlerDef],
aiData->holdEffects[battlerAtk], aiData->holdEffects[battlerDef]);
}
if (GetActiveGimmick(battlerAtk) != GIMMICK_Z_MOVE)