Fix PC turning on/off animation not working in Battle Frontier (#8048)
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@ -22,12 +22,13 @@
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#include "item.h"
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#include "item_icon.h"
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#include "link.h"
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#include "load_save.h"
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#include "list_menu.h"
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#include "load_save.h"
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#include "main.h"
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#include "mystery_gift.h"
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#include "match_call.h"
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#include "menu.h"
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#include "metatile_behavior.h"
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#include "mystery_gift.h"
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#include "overworld.h"
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#include "party_menu.h"
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#include "pokeblock.h"
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@ -984,7 +985,7 @@ void FieldShowRegionMap(void)
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static bool32 IsBuildingPCTile(u32 tileId)
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{
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return gMapHeader.mapLayout->primaryTileset == &gTileset_Building && (tileId == METATILE_Building_PC_On || tileId == METATILE_Building_PC_Off);
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return (MetatileBehavior_IsPC(UNPACK_BEHAVIOR(GetMetatileAttributesById(tileId))));
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}
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static bool32 IsPlayerHousePCTile(u32 tileId)
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