From 2a605f2d8498808b1570ebcfc5d47e47f83c88b2 Mon Sep 17 00:00:00 2001 From: Eduardo Quezada Date: Mon, 6 May 2024 11:37:03 -0400 Subject: [PATCH] Gen 1 type matchups + cleaned type matchup table (#4508) --- include/config/battle.h | 2 +- src/battle_util.c | 25 ++++++++++++------------- 2 files changed, 13 insertions(+), 14 deletions(-) diff --git a/include/config/battle.h b/include/config/battle.h index b6c55e8d24..18379d4add 100644 --- a/include/config/battle.h +++ b/include/config/battle.h @@ -43,7 +43,7 @@ #define B_GHOSTS_ESCAPE GEN_LATEST // In Gen6+, abilities like Shadow Tag or moves like Mean Look fail on Ghost-type Pokémon. They can also escape any Wild Battle. #define B_PARALYZE_ELECTRIC GEN_LATEST // In Gen6+, Electric-type Pokémon can't be paralyzed. #define B_POWDER_GRASS GEN_LATEST // In Gen6+, Grass-type Pokémon are immune to powder and spore moves. -#define B_STEEL_RESISTANCES GEN_LATEST // In Gen6+, Steel-type Pokémon are no longer resistant to Dark-type and Ghost-type moves. +#define B_UPDATED_TYPE_MATCHUPS GEN_LATEST // Updates Type matchups. Refer to sTypeEffectivenessTable for details. #define B_PRANKSTER_DARK_TYPES GEN_LATEST // In Gen7+, Prankster-elevated status moves do not affect Dark type Pokémon. #define B_SHEER_COLD_IMMUNITY GEN_LATEST // In Gen7+, Ice-types are immune to Sheer Cold #define B_ROOST_PURE_FLYING GEN_LATEST // In Gen5+, Roost makes pure Flying-types into Normal-type. diff --git a/src/battle_util.c b/src/battle_util.c index 8044c33a2b..12ed07d6d7 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -906,21 +906,24 @@ static const uq4_12_t sPercentToModifier[] = #define X UQ_4_12 #define ______ X(1.0) // Regular effectiveness. +// Type matchup updates. Attacker Defender +#define STL_RS (B_UPDATED_TYPE_MATCHUPS >= GEN_6 ? X(1.0) : X(0.5)) // Ghost/Dark -> Steel +#define PSN_RS (B_UPDATED_TYPE_MATCHUPS >= GEN_2 ? X(0.5) : X(2.0)) // Bug -> Poison +#define BUG_RS (B_UPDATED_TYPE_MATCHUPS >= GEN_2 ? X(1.0) : X(2.0)) // Poison -> Bug +#define PSY_RS (B_UPDATED_TYPE_MATCHUPS >= GEN_2 ? X(2.0) : X(0.0)) // Ghost -> Psychic +#define FIR_RS (B_UPDATED_TYPE_MATCHUPS >= GEN_2 ? X(0.5) : X(1.0)) // Ice -> Fire + static const uq4_12_t sTypeEffectivenessTable[NUMBER_OF_MON_TYPES][NUMBER_OF_MON_TYPES] = {// Defender --> // Attacker Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Mystery Fire Water Grass Electric Psychic Ice Dragon Dark Fairy Stellar [TYPE_NORMAL] = {______, ______, ______, ______, ______, X(0.5), ______, X(0.0), X(0.5), ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______}, [TYPE_FIGHTING] = {X(2.0), ______, X(0.5), X(0.5), ______, X(2.0), X(0.5), X(0.0), X(2.0), ______, ______, ______, ______, ______, X(0.5), X(2.0), ______, X(2.0), X(0.5), ______}, [TYPE_FLYING] = {______, X(2.0), ______, ______, ______, X(0.5), X(2.0), ______, X(0.5), ______, ______, ______, X(2.0), X(0.5), ______, ______, ______, ______, ______, ______}, - [TYPE_POISON] = {______, ______, ______, X(0.5), X(0.5), X(0.5), ______, X(0.5), X(0.0), ______, ______, ______, X(2.0), ______, ______, ______, ______, ______, X(2.0), ______}, + [TYPE_POISON] = {______, ______, ______, X(0.5), X(0.5), X(0.5), BUG_RS, X(0.5), X(0.0), ______, ______, ______, X(2.0), ______, ______, ______, ______, ______, X(2.0), ______}, [TYPE_GROUND] = {______, ______, X(0.0), X(2.0), ______, X(2.0), X(0.5), ______, X(2.0), ______, X(2.0), ______, X(0.5), X(2.0), ______, ______, ______, ______, ______, ______}, [TYPE_ROCK] = {______, X(0.5), X(2.0), ______, X(0.5), ______, X(2.0), ______, X(0.5), ______, X(2.0), ______, ______, ______, ______, X(2.0), ______, ______, ______, ______}, - [TYPE_BUG] = {______, X(0.5), X(0.5), X(0.5), ______, ______, ______, X(0.5), X(0.5), ______, X(0.5), ______, X(2.0), ______, X(2.0), ______, ______, X(2.0), X(0.5), ______}, -#if B_STEEL_RESISTANCES >= GEN_6 - [TYPE_GHOST] = {X(0.0), ______, ______, ______, ______, ______, ______, X(2.0), ______, ______, ______, ______, ______, ______, X(2.0), ______, ______, X(0.5), ______, ______}, -#else - [TYPE_GHOST] = {X(0.0), ______, ______, ______, ______, ______, ______, X(2.0), X(0.5), ______, ______, ______, ______, ______, X(2.0), ______, ______, X(0.5), ______, ______}, -#endif + [TYPE_BUG] = {______, X(0.5), X(0.5), PSN_RS, ______, ______, ______, X(0.5), X(0.5), ______, X(0.5), ______, X(2.0), ______, X(2.0), ______, ______, X(2.0), X(0.5), ______}, + [TYPE_GHOST] = {X(0.0), ______, ______, ______, ______, ______, ______, X(2.0), STL_RS, ______, ______, ______, ______, ______, PSY_RS, ______, ______, X(0.5), ______, ______}, [TYPE_STEEL] = {______, ______, ______, ______, ______, X(2.0), ______, ______, X(0.5), ______, X(0.5), X(0.5), ______, X(0.5), ______, X(2.0), ______, ______, X(2.0), ______}, [TYPE_MYSTERY] = {______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______}, [TYPE_FIRE] = {______, ______, ______, ______, ______, X(0.5), X(2.0), ______, X(2.0), ______, X(0.5), X(0.5), X(2.0), ______, ______, X(2.0), X(0.5), ______, ______, ______}, @@ -928,13 +931,9 @@ static const uq4_12_t sTypeEffectivenessTable[NUMBER_OF_MON_TYPES][NUMBER_OF_MON [TYPE_GRASS] = {______, ______, X(0.5), X(0.5), X(2.0), X(2.0), X(0.5), ______, X(0.5), ______, X(0.5), X(2.0), X(0.5), ______, ______, ______, X(0.5), ______, ______, ______}, [TYPE_ELECTRIC] = {______, ______, X(2.0), ______, X(0.0), ______, ______, ______, ______, ______, ______, X(2.0), X(0.5), X(0.5), ______, ______, X(0.5), ______, ______, ______}, [TYPE_PSYCHIC] = {______, X(2.0), ______, X(2.0), ______, ______, ______, ______, X(0.5), ______, ______, ______, ______, ______, X(0.5), ______, ______, X(0.0), ______, ______}, - [TYPE_ICE] = {______, ______, X(2.0), ______, X(2.0), ______, ______, ______, X(0.5), ______, X(0.5), X(0.5), X(2.0), ______, ______, X(0.5), X(2.0), ______, ______, ______}, + [TYPE_ICE] = {______, ______, X(2.0), ______, X(2.0), ______, ______, ______, X(0.5), ______, FIR_RS, X(0.5), X(2.0), ______, ______, X(0.5), X(2.0), ______, ______, ______}, [TYPE_DRAGON] = {______, ______, ______, ______, ______, ______, ______, ______, X(0.5), ______, ______, ______, ______, ______, ______, ______, X(2.0), ______, X(0.0), ______}, -#if B_STEEL_RESISTANCES >= GEN_6 - [TYPE_DARK] = {______, X(0.5), ______, ______, ______, ______, ______, X(2.0), ______, ______, ______, ______, ______, ______, X(2.0), ______, ______, X(0.5), X(0.5), ______}, -#else - [TYPE_DARK] = {______, X(0.5), ______, ______, ______, ______, ______, X(2.0), X(0.5), ______, ______, ______, ______, ______, X(2.0), ______, ______, X(0.5), X(0.5), ______}, -#endif + [TYPE_DARK] = {______, X(0.5), ______, ______, ______, ______, ______, X(2.0), STL_RS, ______, ______, ______, ______, ______, X(2.0), ______, ______, X(0.5), X(0.5), ______}, [TYPE_FAIRY] = {______, X(2.0), ______, X(0.5), ______, ______, ______, ______, X(0.5), ______, X(0.5), ______, ______, ______, ______, ______, X(2.0), X(2.0), ______, ______}, [TYPE_STELLAR] = {______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______}, };