From 2d9cbef684e877a010318aa15e68f49901ba93a4 Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Tue, 12 Sep 2023 20:19:14 +0200 Subject: [PATCH] exclude wild battles from ai lag meter --- src/battle_ai_main.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/battle_ai_main.c b/src/battle_ai_main.c index a6cab5a9be..a8946bcec8 100644 --- a/src/battle_ai_main.c +++ b/src/battle_ai_main.c @@ -353,12 +353,13 @@ void SetAiLogicDataForTurn(void) u8 effectiveness; s32 dmg; - gBattleStruct->aiDelayTimer = gMain.vblankCounter1; memset(AI_DATA, 0, sizeof(struct AiLogicData)); if (!(gBattleTypeFlags & BATTLE_TYPE_HAS_AI) && !IsWildMonSmart()) return; + gBattleStruct->aiDelayTimer = gMain.vblankCounter1; + // get/assume all battler data for (i = 0; i < gBattlersCount; i++) {