Pret merge 2024-10-15 (#5527)

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Bassoonian 2024-10-17 09:00:18 +02:00 committed by GitHub
commit 3077592e68
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178 changed files with 1614 additions and 3660 deletions

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@ -21,5 +21,5 @@
<!-- If it doesn't apply, feel free to remove this section. -->
## **Discord contact info**
<!--- formatted as name#numbers, e.g. Lunos#4026 -->
<!--- Formatted as username (e.g. Lunos) or username#numbers (e.g. Lunos#4026) -->
<!--- Contributors must join https://discord.gg/6CzjAG6GZk -->

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@ -32,7 +32,7 @@ jobs:
run: |
sudo apt update
sudo apt install -y build-essential libpng-dev libelf-dev
# build-essential, git, and libpng-dev are already installed
# build-essential and git are already installed
# gcc-arm-none-eabi is only needed for the modern build
# as an alternative to dkP
@ -59,5 +59,4 @@ jobs:
MODERN: 1
TEST: 1
run: |
make -j${nproc} -O pokeemerald-test.elf
make -j${nproc} check

2
.gitignore vendored
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@ -38,5 +38,7 @@ prefabs.json
*.diff
*.sym
*.js
/pokeemerald-*.png
/pokeemerald_agbcc-*.png
src/data/map_group_count.h
tools/trainerproc/trainerproc

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@ -24,7 +24,7 @@ Unscientific benchmarks suggest **msys2 is 2x slower** than WSL1, and **Cygwin i
All of the Windows instructions assume that the default drive is C:\\. If this differs to your actual drive letter, then replace C with the correct drive letter when reading the instructions.
**A note of caution**: As Windows 7 is officially unsupported by Microsoft and Windows 8 has very little usage, some maintainers are unwilling to maintain the Windows 7/8 instructions. Thus, these instructions may break in the future with fixes taking longer than fixes to the Windows 10 instructions.
**A note of caution**: As Windows 7 and Windows 8 are officially unsupported by Microsoft, some maintainers are unwilling to maintain the Windows 7/8 instructions. Thus, these instructions may break in the future with fixes taking longer than fixes to the Windows 10/11 instructions.
## Windows 10/11 (WSL1)
WSL1 is the preferred terminal to build **pokeemerald Expansion**. The following instructions will explain how to install WSL1 (referred to interchangeably as WSL).

727
Makefile
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@ -1,56 +1,61 @@
TOOLCHAIN := $(DEVKITARM)
COMPARE ?= 0
# GBA rom header
TITLE := POKEMON EMER
GAME_CODE := BPEE
MAKER_CODE := 01
REVISION := 0
KEEP_TEMPS ?= 0
# `File name`.gba ('_agbcc' will be appended to the non-modern builds)
FILE_NAME := pokeemerald
BUILD_DIR := build
# Builds the ROM using a modern compiler
MODERN ?= 1
# Compares the ROM to a checksum of the original - only makes sense using when non-modern
COMPARE ?= 0
# Executes the Test Runner System that checks that all mechanics work as expected
TEST ?= 0
# Enables -fanalyzer C flag to analyze in depth potential UBs
ANALYZE ?= 0
# Count unused warnings as errors. Used by RH-Hideout's repo
UNUSED_ERROR ?= 0
ifeq (agbcc,$(MAKECMDGOALS))
MODERN := 0
endif
ifeq (compare,$(MAKECMDGOALS))
COMPARE := 1
endif
ifeq (check,$(MAKECMDGOALS))
TEST := 1
endif
# Default make rule
all: rom
# Toolchain selection
TOOLCHAIN := $(DEVKITARM)
# don't use dkP's base_tools anymore
# because the redefinition of $(CC) conflicts
# with when we want to use $(CC) to preprocess files
# thus, manually create the variables for the bin
# files, or use arm-none-eabi binaries on the system
# if dkP is not installed on this system
ifneq (,$(TOOLCHAIN))
ifneq ($(wildcard $(TOOLCHAIN)/bin),)
export PATH := $(TOOLCHAIN)/bin:$(PATH)
endif
ifneq ($(wildcard $(TOOLCHAIN)/bin),)
export PATH := $(TOOLCHAIN)/bin:$(PATH)
endif
endif
PREFIX := arm-none-eabi-
OBJCOPY := $(PREFIX)objcopy
OBJDUMP := $(PREFIX)objdump
AS := $(PREFIX)as
LD := $(PREFIX)ld
# note: the makefile must be set up so MODERNCC is never called
# if MODERN=0
MODERNCC := $(PREFIX)gcc
PATH_MODERNCC := PATH="$(PATH)" $(MODERNCC)
ifeq ($(OS),Windows_NT)
EXE := .exe
else
EXE :=
endif
TITLE := POKEMON EMER
GAME_CODE := BPEE
MAKER_CODE := 01
REVISION := 0
MODERN ?= 1
TEST ?= 0
ANALYZE ?= 0
UNUSED_ERROR ?= 0
ifeq (agbcc,$(MAKECMDGOALS))
MODERN := 0
endif
ifeq (check,$(MAKECMDGOALS))
TEST := 1
ifeq ($(OS),Windows_NT)
EXE := .exe
endif
# use arm-none-eabi-cpp for macOS
@ -70,114 +75,119 @@ else
CPP := $(PREFIX)cpp
endif
ROM_NAME := pokeemerald_agbcc.gba
ROM_NAME := $(FILE_NAME)_agbcc.gba
OBJ_DIR_NAME := $(BUILD_DIR)/emerald
OBJ_DIR_NAME_TEST := $(BUILD_DIR)/test
MODERN_ROM_NAME := $(FILE_NAME).gba
MODERN_OBJ_DIR_NAME := $(BUILD_DIR)/modern
MODERN_OBJ_DIR_NAME_TEST := $(BUILD_DIR)/modern-test
ELF_NAME := $(ROM_NAME:.gba=.elf)
MAP_NAME := $(ROM_NAME:.gba=.map)
OBJ_DIR_NAME := build/emerald
MODERN_ROM_NAME := pokeemerald.gba
MODERN_ELF_NAME := $(MODERN_ROM_NAME:.gba=.elf)
MODERN_MAP_NAME := $(MODERN_ROM_NAME:.gba=.map)
MODERN_OBJ_DIR_NAME := build/modern
SHELL := bash -o pipefail
ELF = $(ROM:.gba=.elf)
MAP = $(ROM:.gba=.map)
SYM = $(ROM:.gba=.sym)
TEST_OBJ_DIR_NAME_MODERN := build/modern-test
TEST_OBJ_DIR_NAME_AGBCC := build/test
TESTELF = $(ROM_NAME:.gba=-test.elf)
HEADLESSELF = $(ROM_NAME:.gba=-test-headless.elf)
# Pick our active variables
ifeq ($(MODERN),0)
TEST_OBJ_DIR_NAME := $(TEST_OBJ_DIR_NAME_AGBCC)
ROM := $(ROM_NAME)
ifeq ($(TEST), 0)
OBJ_DIR := $(OBJ_DIR_NAME)
else
OBJ_DIR := $(OBJ_DIR_NAME_TEST)
endif
else
TEST_OBJ_DIR_NAME := $(TEST_OBJ_DIR_NAME_MODERN)
ROM := $(MODERN_ROM_NAME)
ifeq ($(TEST), 0)
OBJ_DIR := $(MODERN_OBJ_DIR_NAME)
else
OBJ_DIR := $(MODERN_OBJ_DIR_NAME_TEST)
endif
endif
TESTELF = $(ROM:.gba=-test.elf)
HEADLESSELF = $(ROM:.gba=-test-headless.elf)
ifeq ($(TESTELF),$(MAKECMDGOALS))
TEST := 1
endif
ELF := $(ROM:.gba=.elf)
MAP := $(ROM:.gba=.map)
SYM := $(ROM:.gba=.sym)
# Commonly used directories
C_SUBDIR = src
GFLIB_SUBDIR = gflib
ASM_SUBDIR = asm
DATA_SRC_SUBDIR = src/data
DATA_ASM_SUBDIR = data
SONG_SUBDIR = sound/songs
MID_SUBDIR = sound/songs/midi
SAMPLE_SUBDIR = sound/direct_sound_samples
CRY_SUBDIR = sound/direct_sound_samples/cries
TEST_SUBDIR = test
C_BUILDDIR = $(OBJ_DIR)/$(C_SUBDIR)
GFLIB_BUILDDIR = $(OBJ_DIR)/$(GFLIB_SUBDIR)
ASM_BUILDDIR = $(OBJ_DIR)/$(ASM_SUBDIR)
DATA_ASM_BUILDDIR = $(OBJ_DIR)/$(DATA_ASM_SUBDIR)
SONG_BUILDDIR = $(OBJ_DIR)/$(SONG_SUBDIR)
MID_BUILDDIR = $(OBJ_DIR)/$(MID_SUBDIR)
TEST_BUILDDIR = $(OBJ_DIR)/$(TEST_SUBDIR)
SHELL := bash -o pipefail
# Set flags for tools
ASFLAGS := -mcpu=arm7tdmi --defsym MODERN=$(MODERN)
INCLUDE_DIRS := include
INCLUDE_CPP_ARGS := $(INCLUDE_DIRS:%=-iquote %)
INCLUDE_SCANINC_ARGS := $(INCLUDE_DIRS:%=-I %)
O_LEVEL ?= 2
CPPFLAGS := $(INCLUDE_CPP_ARGS) -Wno-trigraphs -DMODERN=$(MODERN) -DTESTING=$(TEST)
ifeq ($(MODERN),0)
CC1 := tools/agbcc/bin/agbcc$(EXE)
override CFLAGS += -mthumb-interwork -Wimplicit -Wparentheses -Werror -O2 -fhex-asm -g
ROM := $(ROM_NAME)
OBJ_DIR := $(OBJ_DIR_NAME)
LIBPATH := -L ../../tools/agbcc/lib
LIB := $(LIBPATH) -lgcc -lc -L../../libagbsyscall -lagbsyscall
CPPFLAGS += -I tools/agbcc/include -I tools/agbcc -nostdinc -undef
CC1 := tools/agbcc/bin/agbcc$(EXE)
override CFLAGS += -mthumb-interwork -Wimplicit -Wparentheses -Werror -O$(O_LEVEL) -fhex-asm -g
LIBPATH := -L ../../tools/agbcc/lib
LIB := $(LIBPATH) -lgcc -lc -L../../libagbsyscall -lagbsyscall
else
CC1 = $(shell $(PATH_MODERNCC) --print-prog-name=cc1) -quiet
override CFLAGS += -mthumb -mthumb-interwork -O2 -mabi=apcs-gnu -mtune=arm7tdmi -march=armv4t -fno-toplevel-reorder -Wno-pointer-to-int-cast -std=gnu17 -Werror -Wall -Wno-strict-aliasing -Wno-attribute-alias -Woverride-init
ifeq ($(ANALYZE),1)
override CFLAGS += -fanalyzer
# Note: The makefile must be set up to not call these if modern == 0
MODERNCC := $(PREFIX)gcc
PATH_MODERNCC := PATH="$(PATH)" $(MODERNCC)
CC1 := $(shell $(PATH_MODERNCC) --print-prog-name=cc1) -quiet
override CFLAGS += -mthumb -mthumb-interwork -O$(O_LEVEL) -mabi=apcs-gnu -mtune=arm7tdmi -march=armv4t -fno-toplevel-reorder -Wno-pointer-to-int-cast -std=gnu17 -Werror -Wall -Wno-strict-aliasing -Wno-attribute-alias -Woverride-init
ifeq ($(ANALYZE),1)
override CFLAGS += -fanalyzer
endif
# Only throw an error for unused elements if its RH-Hideout's repo
ifeq ($(UNUSED_ERROR),0)
ifneq ($(GITHUB_REPOSITORY_OWNER),rh-hideout)
override CFLAGS += -Wno-error=unused-variable -Wno-error=unused-const-variable -Wno-error=unused-parameter -Wno-error=unused-function -Wno-error=unused-but-set-parameter -Wno-error=unused-but-set-variable -Wno-error=unused-value -Wno-error=unused-local-typedefs
endif
endif
LIBPATH := -L "$(dir $(shell $(PATH_MODERNCC) -mthumb -print-file-name=libgcc.a))" -L "$(dir $(shell $(PATH_MODERNCC) -mthumb -print-file-name=libnosys.a))" -L "$(dir $(shell $(PATH_MODERNCC) -mthumb -print-file-name=libc.a))"
LIB := $(LIBPATH) -lc -lnosys -lgcc -L../../libagbsyscall -lagbsyscall
endif
# Only throw an error for unused elements if its RH-Hideout's repo
ifeq ($(UNUSED_ERROR),0)
ifneq ($(GITHUB_REPOSITORY_OWNER),rh-hideout)
override CFLAGS += -Wno-error=unused-variable -Wno-error=unused-const-variable -Wno-error=unused-parameter -Wno-error=unused-function -Wno-error=unused-but-set-parameter -Wno-error=unused-but-set-variable -Wno-error=unused-value -Wno-error=unused-local-typedefs
endif
endif
ROM := $(MODERN_ROM_NAME)
OBJ_DIR := $(MODERN_OBJ_DIR_NAME)
LIBPATH := -L "$(dir $(shell $(PATH_MODERNCC) -mthumb -print-file-name=libgcc.a))" -L "$(dir $(shell $(PATH_MODERNCC) -mthumb -print-file-name=libnosys.a))" -L "$(dir $(shell $(PATH_MODERNCC) -mthumb -print-file-name=libc.a))"
LIB := $(LIBPATH) -lc -lnosys -lgcc -L../../libagbsyscall -lagbsyscall
# Enable debug info if set
ifeq ($(DINFO),1)
override CFLAGS += -g
endif
ifeq ($(TESTELF),$(MAKECMDGOALS))
TEST := 1
endif
ifeq ($(TEST),1)
OBJ_DIR := $(TEST_OBJ_DIR_NAME)
endif
CPPFLAGS := -iquote include -iquote $(GFLIB_SUBDIR) -Wno-trigraphs -DMODERN=$(MODERN) -DTESTING=$(TEST)
ifneq ($(MODERN),1)
CPPFLAGS += -I tools/agbcc/include -I tools/agbcc -nostdinc -undef
endif
SHA1 := $(shell { command -v sha1sum || command -v shasum; } 2>/dev/null) -c
GFX := tools/gbagfx/gbagfx$(EXE)
AIF := tools/aif2pcm/aif2pcm$(EXE)
MID := tools/mid2agb/mid2agb$(EXE)
SCANINC := tools/scaninc/scaninc$(EXE)
PREPROC := tools/preproc/preproc$(EXE)
RAMSCRGEN := tools/ramscrgen/ramscrgen$(EXE)
FIX := tools/gbafix/gbafix$(EXE)
MAPJSON := tools/mapjson/mapjson$(EXE)
JSONPROC := tools/jsonproc/jsonproc$(EXE)
PATCHELF := tools/patchelf/patchelf$(EXE)
ROMTEST ?= $(shell { command -v mgba-rom-test || command -v tools/mgba/mgba-rom-test$(EXE); } 2>/dev/null)
ROMTESTHYDRA := tools/mgba-rom-test-hydra/mgba-rom-test-hydra$(EXE)
TRAINERPROC := tools/trainerproc/trainerproc$(EXE)
# Variable filled out in other make files
AUTO_GEN_TARGETS :=
include make_tools.mk
# Tool executables
GFX := $(TOOLS_DIR)/gbagfx/gbagfx$(EXE)
AIF := $(TOOLS_DIR)/aif2pcm/aif2pcm$(EXE)
MID := $(TOOLS_DIR)/mid2agb/mid2agb$(EXE)
SCANINC := $(TOOLS_DIR)/scaninc/scaninc$(EXE)
PREPROC := $(TOOLS_DIR)/preproc/preproc$(EXE)
RAMSCRGEN := $(TOOLS_DIR)/ramscrgen/ramscrgen$(EXE)
FIX := $(TOOLS_DIR)/gbafix/gbafix$(EXE)
MAPJSON := $(TOOLS_DIR)/mapjson/mapjson$(EXE)
JSONPROC := $(TOOLS_DIR)/jsonproc/jsonproc$(EXE)
TRAINERPROC := $(TOOLS_DIR)/trainerproc/trainerproc$(EXE)
PATCHELF := $(TOOLS_DIR)/patchelf/patchelf$(EXE)
ROMTEST ?= $(shell { command -v mgba-rom-test || command -v $(TOOLS_DIR)/mgba/mgba-rom-test$(EXE); } 2>/dev/null)
ROMTESTHYDRA := $(TOOLS_DIR)/mgba-rom-test-hydra/mgba-rom-test-hydra$(EXE)
PERL := perl
# Inclusive list. If you don't want a tool to be built, don't add it here.
TOOLDIRS := tools/aif2pcm tools/bin2c tools/gbafix tools/gbagfx tools/jsonproc tools/mapjson tools/mid2agb tools/preproc tools/ramscrgen tools/rsfont tools/scaninc tools/trainerproc
CHECKTOOLDIRS = tools/patchelf tools/mgba-rom-test-hydra
TOOLBASE = $(TOOLDIRS:tools/%=%)
TOOLS = $(foreach tool,$(TOOLBASE),tools/$(tool)/$(tool)$(EXE))
SHA1 := $(shell { command -v sha1sum || command -v shasum; } 2>/dev/null) -c
MAKEFLAGS += --no-print-directory
@ -188,37 +198,41 @@ MAKEFLAGS += --no-print-directory
# Delete files that weren't built properly
.DELETE_ON_ERROR:
# Secondary expansion is required for dependency variables in object rules.
.SECONDEXPANSION:
.PHONY: all rom clean compare tidy tools check-tools mostlyclean clean-tools clean-check-tools $(TOOLDIRS) $(CHECKTOOLDIRS) libagbsyscall agbcc modern tidymodern tidynonmodern check history
RULES_NO_SCAN += libagbsyscall clean clean-assets tidy tidymodern tidynonmodern tidycheck generated clean-generated $(TESTELF)
.PHONY: all rom agbcc modern compare check
.PHONY: $(RULES_NO_SCAN)
infoshell = $(foreach line, $(shell $1 | sed "s/ /__SPACE__/g"), $(info $(subst __SPACE__, ,$(line))))
# Build tools when building the rom
# Disable dependency scanning for clean/tidy/tools
# Use a separate minimal makefile for speed
# Since we don't need to reload most of this makefile
ifeq (,$(filter-out all rom compare agbcc modern check libagbsyscall syms $(TESTELF),$(MAKECMDGOALS)))
$(call infoshell, $(MAKE) -f make_tools.mk)
else
NODEP ?= 1
endif
# check if we need to scan dependencies based on the rule
ifeq (,$(MAKECMDGOALS))
SCAN_DEPS ?= 1
else
# clean, tidy, tools, check-tools, mostlyclean, clean-tools, clean-check-tools, $(TOOLDIRS), $(CHECKTOOLDIRS), tidymodern, tidynonmodern, tidycheck don't even build the ROM
# libagbsyscall does its own thing
ifeq (,$(filter-out clean tidy tools mostlyclean clean-tools $(TOOLDIRS) clean-check-tools $(CHECKTOOLDIRS) tidymodern tidynonmodern tidycheck libagbsyscall,$(MAKECMDGOALS)))
SCAN_DEPS ?= 0
else
SCAN_DEPS ?= 1
# Check if we need to scan dependencies based on the chosen rule OR user preference
NODEP ?= 0
# Check if we need to pre-build tools and generate assets based on the chosen rule.
SETUP_PREREQS ?= 1
# Disable dependency scanning for rules that don't need it.
ifneq (,$(MAKECMDGOALS))
ifeq (,$(filter-out $(RULES_NO_SCAN),$(MAKECMDGOALS)))
NODEP := 1
SETUP_PREREQS := 0
endif
endif
ifeq ($(SCAN_DEPS),1)
.SHELLSTATUS ?= 0
ifeq ($(SETUP_PREREQS),1)
# If set on: Default target or a rule requiring a scan
# Forcibly execute `make tools` since we need them for what we are doing.
$(foreach line, $(shell $(MAKE) -f make_tools.mk | sed "s/ /__SPACE__/g"), $(info $(subst __SPACE__, ,$(line))))
ifneq ($(.SHELLSTATUS),0)
$(error Errors occurred while building tools. See error messages above for more details)
endif
# Oh and also generate mapjson sources before we use `SCANINC`.
$(foreach line, $(shell $(MAKE) generated | sed "s/ /__SPACE__/g"), $(info $(subst __SPACE__, ,$(line))))
ifneq ($(.SHELLSTATUS),0)
$(error Errors occurred while generating map-related sources. See error messages above for more details)
endif
endif
# Collect sources
C_SRCS_IN := $(wildcard $(C_SUBDIR)/*.c $(C_SUBDIR)/*/*.c $(C_SUBDIR)/*/*/*.c)
C_SRCS := $(foreach src,$(C_SRCS_IN),$(if $(findstring .inc.c,$(src)),,$(src)))
C_OBJS := $(patsubst $(C_SUBDIR)/%.c,$(C_BUILDDIR)/%.o,$(C_SRCS))
@ -228,10 +242,7 @@ TEST_SRCS := $(foreach src,$(TEST_SRCS_IN),$(if $(findstring .inc.c,$(src)),,$(s
TEST_OBJS := $(patsubst $(TEST_SUBDIR)/%.c,$(TEST_BUILDDIR)/%.o,$(TEST_SRCS))
TEST_OBJS_REL := $(patsubst $(OBJ_DIR)/%,%,$(TEST_OBJS))
GFLIB_SRCS := $(wildcard $(GFLIB_SUBDIR)/*.c)
GFLIB_OBJS := $(patsubst $(GFLIB_SUBDIR)/%.c,$(GFLIB_BUILDDIR)/%.o,$(GFLIB_SRCS))
C_ASM_SRCS += $(wildcard $(C_SUBDIR)/*.s $(C_SUBDIR)/*/*.s $(C_SUBDIR)/*/*/*.s)
C_ASM_SRCS := $(wildcard $(C_SUBDIR)/*.s $(C_SUBDIR)/*/*.s $(C_SUBDIR)/*/*/*.s)
C_ASM_OBJS := $(patsubst $(C_SUBDIR)/%.s,$(C_BUILDDIR)/%.o,$(C_ASM_SRCS))
ASM_SRCS := $(wildcard $(ASM_SUBDIR)/*.s)
@ -249,266 +260,15 @@ SONG_OBJS := $(patsubst $(SONG_SUBDIR)/%.s,$(SONG_BUILDDIR)/%.o,$(SONG_SRCS))
MID_SRCS := $(wildcard $(MID_SUBDIR)/*.mid)
MID_OBJS := $(patsubst $(MID_SUBDIR)/%.mid,$(MID_BUILDDIR)/%.o,$(MID_SRCS))
OBJS := $(C_OBJS) $(GFLIB_OBJS) $(C_ASM_OBJS) $(ASM_OBJS) $(DATA_ASM_OBJS) $(SONG_OBJS) $(MID_OBJS)
OBJS := $(C_OBJS) $(C_ASM_OBJS) $(ASM_OBJS) $(DATA_ASM_OBJS) $(SONG_OBJS) $(MID_OBJS)
OBJS_REL := $(patsubst $(OBJ_DIR)/%,%,$(OBJS))
SUBDIRS := $(sort $(dir $(OBJS) $(dir $(TEST_OBJS))))
$(shell mkdir -p $(SUBDIRS))
endif
AUTO_GEN_TARGETS :=
all: history rom
history:
@bash ./check_history.sh
tools: $(TOOLDIRS)
check-tools: $(CHECKTOOLDIRS)
syms: $(SYM)
$(TOOLDIRS):
@$(MAKE) -C $@
$(CHECKTOOLDIRS):
@$(MAKE) -C $@
rom: $(ROM)
ifeq ($(COMPARE),1)
@$(SHA1) rom.sha1
endif
# For contributors to make sure a change didn't affect the contents of the ROM.
# Pretend rules that are actually flags defer to `make all`
modern: all
compare: all
clean: mostlyclean clean-tools clean-check-tools
clean-tools:
@$(foreach tooldir,$(TOOLDIRS),$(MAKE) clean -C $(tooldir);)
clean-check-tools:
@$(foreach tooldir,$(CHECKTOOLDIRS),$(MAKE) clean -C $(tooldir);)
mostlyclean: tidynonmodern tidymodern tidycheck
find sound -iname '*.bin' -exec rm {} +
rm -f $(MID_SUBDIR)/*.s
find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.rl' -o -iname '*.latfont' -o -iname '*.hwjpnfont' -o -iname '*.fwjpnfont' \) -exec rm {} +
rm -f $(DATA_ASM_SUBDIR)/layouts/layouts.inc $(DATA_ASM_SUBDIR)/layouts/layouts_table.inc
rm -f $(DATA_ASM_SUBDIR)/maps/connections.inc $(DATA_ASM_SUBDIR)/maps/events.inc $(DATA_ASM_SUBDIR)/maps/groups.inc $(DATA_ASM_SUBDIR)/maps/headers.inc $(DATA_SRC_SUBDIR)/map_group_count.h
find $(DATA_ASM_SUBDIR)/maps \( -iname 'connections.inc' -o -iname 'events.inc' -o -iname 'header.inc' \) -exec rm {} +
rm -f $(AUTO_GEN_TARGETS)
@$(MAKE) clean -C libagbsyscall
tidy: tidynonmodern tidymodern tidycheck
tidynonmodern:
rm -f $(ROM_NAME) $(ELF_NAME) $(MAP_NAME)
rm -rf $(OBJ_DIR_NAME)
tidymodern:
rm -f $(MODERN_ROM_NAME) $(MODERN_ELF_NAME) $(MODERN_MAP_NAME)
rm -rf $(MODERN_OBJ_DIR_NAME)
tidycheck:
rm -f $(TESTELF) $(HEADLESSELF)
rm -rf $(TEST_OBJ_DIR_NAME_MODERN)
rm -rf $(TEST_OBJ_DIR_NAME_AGBCC)
ifneq ($(MODERN),0)
$(C_BUILDDIR)/berry_crush.o: override CFLAGS += -Wno-address-of-packed-member
endif
include graphics_file_rules.mk
include map_data_rules.mk
include spritesheet_rules.mk
include json_data_rules.mk
include songs.mk
%.s: ;
%.png: ;
%.pal: ;
%.aif: ;
%.1bpp: %.png ; $(GFX) $< $@
%.4bpp: %.png ; $(GFX) $< $@
%.8bpp: %.png ; $(GFX) $< $@
%.gbapal: %.pal ; $(GFX) $< $@
%.gbapal: %.png ; $(GFX) $< $@
%.lz: % ; $(GFX) $< $@
%.rl: % ; $(GFX) $< $@
$(CRY_SUBDIR)/uncomp_%.bin: $(CRY_SUBDIR)/uncomp_%.aif ; $(AIF) $< $@
$(CRY_SUBDIR)/%.bin: $(CRY_SUBDIR)/%.aif ; $(AIF) $< $@ --compress
sound/%.bin: sound/%.aif ; $(AIF) $< $@
COMPETITIVE_PARTY_SYNTAX := $(shell PATH="$(PATH)"; echo 'COMPETITIVE_PARTY_SYNTAX' | $(CPP) $(CPPFLAGS) -imacros include/global.h | tail -n1)
ifeq ($(COMPETITIVE_PARTY_SYNTAX),1)
%.h: %.party tools ; $(CPP) $(CPPFLAGS) -traditional-cpp - < $< | $(TRAINERPROC) -o $@ -i $< -
endif
ifeq ($(MODERN),0)
$(C_BUILDDIR)/libc.o: CC1 := tools/agbcc/bin/old_agbcc$(EXE)
$(C_BUILDDIR)/libc.o: CFLAGS := -O2
$(C_BUILDDIR)/siirtc.o: CFLAGS := -mthumb-interwork
$(C_BUILDDIR)/agb_flash.o: CFLAGS := -O -mthumb-interwork
$(C_BUILDDIR)/agb_flash_1m.o: CFLAGS := -O -mthumb-interwork
$(C_BUILDDIR)/agb_flash_mx.o: CFLAGS := -O -mthumb-interwork
$(C_BUILDDIR)/m4a.o: CC1 := tools/agbcc/bin/old_agbcc$(EXE)
$(C_BUILDDIR)/record_mixing.o: CFLAGS += -ffreestanding
$(C_BUILDDIR)/librfu_intr.o: CC1 := tools/agbcc/bin/agbcc_arm$(EXE)
$(C_BUILDDIR)/librfu_intr.o: CFLAGS := -O2 -mthumb-interwork -quiet
else
$(C_BUILDDIR)/librfu_intr.o: CFLAGS := -mthumb-interwork -O2 -mabi=apcs-gnu -mtune=arm7tdmi -march=armv4t -fno-toplevel-reorder -Wno-pointer-to-int-cast
$(C_BUILDDIR)/pokedex_plus_hgss.o: CFLAGS := -mthumb -mthumb-interwork -O2 -mabi=apcs-gnu -mtune=arm7tdmi -march=armv4t -Wno-pointer-to-int-cast -std=gnu17 -Werror -Wall -Wno-strict-aliasing -Wno-attribute-alias -Woverride-init
# Annoyingly we can't turn this on just for src/data/trainers.h
$(C_BUILDDIR)/data.o: CFLAGS += -fno-show-column -fno-diagnostics-show-caret
endif
ifeq ($(DINFO),1)
override CFLAGS += -g
endif
# The dep rules have to be explicit or else missing files won't be reported.
# As a side effect, they're evaluated immediately instead of when the rule is invoked.
# It doesn't look like $(shell) can be deferred so there might not be a better way.
ifeq ($(SCAN_DEPS),1)
ifeq ($(NODEP),1)
$(C_BUILDDIR)/%.o: $(C_SUBDIR)/%.c
ifeq (,$(KEEP_TEMPS))
@echo "$(CC1) <flags> -o $@ $<"
@$(CPP) $(CPPFLAGS) $< | $(PREPROC) -i $< charmap.txt | $(CC1) $(CFLAGS) -o - - | cat - <(echo -e ".text\n\t.align\t2, 0") | $(AS) $(ASFLAGS) -o $@ -
else
@$(CPP) $(CPPFLAGS) $< -o $(C_BUILDDIR)/$*.i
@$(PREPROC) $(C_BUILDDIR)/$*.i charmap.txt | $(CC1) $(CFLAGS) -o $(C_BUILDDIR)/$*.s
@echo -e ".text\n\t.align\t2, 0\n" >> $(C_BUILDDIR)/$*.s
$(AS) $(ASFLAGS) -o $@ $(C_BUILDDIR)/$*.s
endif
else
define C_DEP
$1: $2 $$(shell $(SCANINC) -I include -I tools/agbcc/include -I gflib $2)
ifeq (,$$(KEEP_TEMPS))
@echo "$$(CC1) <flags> -o $$@ $$<"
@$$(CPP) $$(CPPFLAGS) $$< | $$(PREPROC) -i $$< charmap.txt | $$(CC1) $$(CFLAGS) -o - - | cat - <(echo -e ".text\n\t.align\t2, 0") | $$(AS) $$(ASFLAGS) -o $$@ -
else
@$$(CPP) $$(CPPFLAGS) $$< -o $$(C_BUILDDIR)/$3.i
@$$(PREPROC) $$(C_BUILDDIR)/$3.i charmap.txt | $$(CC1) $$(CFLAGS) -o $$(C_BUILDDIR)/$3.s
@echo -e ".text\n\t.align\t2, 0\n" >> $$(C_BUILDDIR)/$3.s
$$(AS) $$(ASFLAGS) -o $$@ $$(C_BUILDDIR)/$3.s
endif
endef
$(foreach src, $(C_SRCS), $(eval $(call C_DEP,$(patsubst $(C_SUBDIR)/%.c,$(C_BUILDDIR)/%.o,$(src)),$(src),$(patsubst $(C_SUBDIR)/%.c,%,$(src)))))
endif
ifeq ($(NODEP),1)
$(GFLIB_BUILDDIR)/%.o: $(GFLIB_SUBDIR)/%.c $$(c_dep)
ifeq (,$(KEEP_TEMPS))
@echo "$(CC1) <flags> -o $@ $<"
@$(CPP) $(CPPFLAGS) $< | $(PREPROC) -i $< charmap.txt | $(CC1) $(CFLAGS) -o - - | cat - <(echo -e ".text\n\t.align\t2, 0") | $(AS) $(ASFLAGS) -o $@ -
else
@$(CPP) $(CPPFLAGS) $< -o $(GFLIB_BUILDDIR)/$*.i
@$(PREPROC) $(GFLIB_BUILDDIR)/$*.i charmap.txt | $(CC1) $(CFLAGS) -o $(GFLIB_BUILDDIR)/$*.s
@echo -e ".text\n\t.align\t2, 0\n" >> $(GFLIB_BUILDDIR)/$*.s
$(AS) $(ASFLAGS) -o $@ $(GFLIB_BUILDDIR)/$*.s
endif
else
define GFLIB_DEP
$1: $2 $$(shell $(SCANINC) -I include -I tools/agbcc/include -I gflib $2)
ifeq (,$$(KEEP_TEMPS))
@echo "$$(CC1) <flags> -o $$@ $$<"
@$$(CPP) $$(CPPFLAGS) $$< | $$(PREPROC) -i $$< charmap.txt | $$(CC1) $$(CFLAGS) -o - - | cat - <(echo -e ".text\n\t.align\t2, 0") | $$(AS) $$(ASFLAGS) -o $$@ -
else
@$$(CPP) $$(CPPFLAGS) $$< -o $$(GFLIB_BUILDDIR)/$3.i
@$$(PREPROC) $$(GFLIB_BUILDDIR)/$3.i charmap.txt | $$(CC1) $$(CFLAGS) -o $$(GFLIB_BUILDDIR)/$3.s
@echo -e ".text\n\t.align\t2, 0\n" >> $$(GFLIB_BUILDDIR)/$3.s
$$(AS) $$(ASFLAGS) -o $$@ $$(GFLIB_BUILDDIR)/$3.s
endif
endef
$(foreach src, $(GFLIB_SRCS), $(eval $(call GFLIB_DEP,$(patsubst $(GFLIB_SUBDIR)/%.c,$(GFLIB_BUILDDIR)/%.o, $(src)),$(src),$(patsubst $(GFLIB_SUBDIR)/%.c,%, $(src)))))
endif
ifeq ($(NODEP),1)
$(C_BUILDDIR)/%.o: $(C_SUBDIR)/%.s
$(PREPROC) $< charmap.txt | $(CPP) -I include - | $(PREPROC) -i $$< charmap.txt | $(AS) $(ASFLAGS) -o $@
else
define SRC_ASM_DATA_DEP
$1: $2 $$(shell $(SCANINC) -I include -I "" $2)
$$(PREPROC) $$< charmap.txt | $$(CPP) -I include - | $$(PREPROC) -ie $$< charmap.txt | $$(AS) $$(ASFLAGS) -o $$@
endef
$(foreach src, $(C_ASM_SRCS), $(eval $(call SRC_ASM_DATA_DEP,$(patsubst $(C_SUBDIR)/%.s,$(C_BUILDDIR)/%.o, $(src)),$(src))))
endif
ifeq ($(NODEP),1)
$(ASM_BUILDDIR)/%.o: $(ASM_SUBDIR)/%.s
$(AS) $(ASFLAGS) -o $@ $<
else
define ASM_DEP
$1: $2 $$(shell $(SCANINC) -I include -I "" $2)
$$(AS) $$(ASFLAGS) -o $$@ $$<
endef
$(foreach src, $(ASM_SRCS), $(eval $(call ASM_DEP,$(patsubst $(ASM_SUBDIR)/%.s,$(ASM_BUILDDIR)/%.o, $(src)),$(src))))
endif
ifeq ($(NODEP),1)
$(DATA_ASM_BUILDDIR)/%.o: $(DATA_ASM_SUBDIR)/%.s
$(PREPROC) $< charmap.txt | $(CPP) -I include - | $(PREPROC) -ie $$< charmap.txt | $(AS) $(ASFLAGS) -o $@
else
$(foreach src, $(REGULAR_DATA_ASM_SRCS), $(eval $(call SRC_ASM_DATA_DEP,$(patsubst $(DATA_ASM_SUBDIR)/%.s,$(DATA_ASM_BUILDDIR)/%.o, $(src)),$(src))))
endif
endif
$(SONG_BUILDDIR)/%.o: $(SONG_SUBDIR)/%.s
$(AS) $(ASFLAGS) -I sound -o $@ $<
$(OBJ_DIR)/sym_bss.ld: sym_bss.txt
$(RAMSCRGEN) .bss $< ENGLISH > $@
$(OBJ_DIR)/sym_common.ld: sym_common.txt $(C_OBJS) $(wildcard common_syms/*.txt)
$(RAMSCRGEN) COMMON $< ENGLISH -c $(C_BUILDDIR),common_syms > $@
$(OBJ_DIR)/sym_ewram.ld: sym_ewram.txt
$(RAMSCRGEN) ewram_data $< ENGLISH > $@
# NOTE: Depending on event_scripts.o is hacky, but we want to depend on everything event_scripts.s depends on without having to alter scaninc
$(DATA_SRC_SUBDIR)/pokemon/teachable_learnsets.h: $(DATA_ASM_BUILDDIR)/event_scripts.o
python3 tools/learnset_helpers/teachable.py
# NOTE: Based on C_DEP above, but without NODEP and KEEP_TEMPS handling.
define TEST_DEP
$1: $2 $$(shell $(SCANINC) -I include -I tools/agbcc/include -I gflib $2)
@echo "$$(CC1) <flags> -o $$@ $$<"
@$$(CPP) $$(CPPFLAGS) $$< | $$(PREPROC) -i $$< charmap.txt | $$(CC1) $$(CFLAGS) -o - - | cat - <(echo -e ".text\n\t.align\t2, 0") | $$(AS) $$(ASFLAGS) -o $$@ -
endef
$(foreach src, $(TEST_SRCS), $(eval $(call TEST_DEP,$(patsubst $(TEST_SUBDIR)/%.c,$(TEST_BUILDDIR)/%.o,$(src)),$(src),$(patsubst $(TEST_SUBDIR)/%.c,%,$(src)))))
ifeq ($(MODERN),0)
LD_SCRIPT := ld_script.ld
LD_SCRIPT_DEPS := $(OBJ_DIR)/sym_bss.ld $(OBJ_DIR)/sym_common.ld $(OBJ_DIR)/sym_ewram.ld
else
LD_SCRIPT := ld_script_modern.ld
LD_SCRIPT_DEPS :=
endif
$(OBJ_DIR)/ld_script.ld: $(LD_SCRIPT) $(LD_SCRIPT_DEPS)
cd $(OBJ_DIR) && sed "s#tools/#../../tools/#g" ../../$(LD_SCRIPT) > ld_script.ld
LDFLAGS = -Map ../../$(MAP)
$(ELF): $(OBJ_DIR)/ld_script.ld $(OBJS) libagbsyscall
@echo "cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -T ld_script.ld -o ../../$@ <objects> <lib>"
@cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -T ld_script.ld --print-memory-usage -o ../../$@ $(OBJS_REL) $(LIB) | cat
$(FIX) $@ -t"$(TITLE)" -c$(GAME_CODE) -m$(MAKER_CODE) -r$(REVISION) --silent
$(ROM): $(ELF)
$(OBJCOPY) -O binary $< $@
$(FIX) $@ -p --silent
# Uncomment the next line, and then comment the 4 lines after it to reenable agbcc.
#agbcc: all
agbcc:
@ -516,8 +276,6 @@ agbcc:
@echo "Search for 'agbcc: all' in Makefile to reenable agbcc."
@exit 1
modern: all
LD_SCRIPT_TEST := ld_script_test.ld
$(OBJ_DIR)/ld_script_test.ld: $(LD_SCRIPT_TEST) $(LD_SCRIPT_DEPS)
@ -540,12 +298,191 @@ check: $(TESTELF)
$(PATCHELF) $(HEADLESSELF) gTestRunnerHeadless '\x01' gTestRunnerSkipIsFail "$(TEST_SKIP_IS_FAIL)"
$(ROMTESTHYDRA) $(ROMTEST) $(OBJCOPY) $(HEADLESSELF)
# Other rules
rom: $(ROM)
ifeq ($(COMPARE),1)
@$(SHA1) rom.sha1
endif
syms: $(SYM)
clean: tidy clean-tools clean-check-tools clean-generated clean-assets
@$(MAKE) clean -C libagbsyscall
clean-assets:
rm -f $(MID_SUBDIR)/*.s
rm -f $(DATA_ASM_SUBDIR)/layouts/layouts.inc $(DATA_ASM_SUBDIR)/layouts/layouts_table.inc
rm -f $(DATA_ASM_SUBDIR)/maps/connections.inc $(DATA_ASM_SUBDIR)/maps/events.inc $(DATA_ASM_SUBDIR)/maps/groups.inc $(DATA_ASM_SUBDIR)/maps/headers.inc $(DATA_SRC_SUBDIR)/map_group_count.h
find sound -iname '*.bin' -exec rm {} +
find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.rl' -o -iname '*.latfont' -o -iname '*.hwjpnfont' -o -iname '*.fwjpnfont' \) -exec rm {} +
find $(DATA_ASM_SUBDIR)/maps \( -iname 'connections.inc' -o -iname 'events.inc' -o -iname 'header.inc' \) -exec rm {} +
tidy: tidynonmodern tidymodern tidycheck
tidynonmodern:
rm -f $(ROM_NAME) $(ELF_NAME) $(MAP_NAME)
rm -rf $(OBJ_DIR_NAME)
tidymodern:
rm -f $(MODERN_ROM_NAME) $(MODERN_ELF_NAME) $(MODERN_MAP_NAME)
rm -rf $(MODERN_OBJ_DIR_NAME)
tidycheck:
rm -f $(TESTELF) $(HEADLESSELF)
rm -rf $(MODERN_OBJ_DIR_NAME_TEST)
rm -rf $(OBJ_DIR_NAME_TEST)
# Other rules
include graphics_file_rules.mk
include map_data_rules.mk
include spritesheet_rules.mk
include json_data_rules.mk
include audio_rules.mk
# NOTE: Tools must have been built prior (FIXME)
# so you can't really call this rule directly
generated: $(AUTO_GEN_TARGETS)
%.s: ;
%.png: ;
%.pal: ;
%.aif: ;
%.1bpp: %.png ; $(GFX) $< $@
%.4bpp: %.png ; $(GFX) $< $@
%.8bpp: %.png ; $(GFX) $< $@
%.gbapal: %.pal ; $(GFX) $< $@
%.gbapal: %.png ; $(GFX) $< $@
%.lz: % ; $(GFX) $< $@
%.rl: % ; $(GFX) $< $@
clean-generated:
-rm -f $(AUTO_GEN_TARGETS)
COMPETITIVE_PARTY_SYNTAX := $(shell PATH="$(PATH)"; echo 'COMPETITIVE_PARTY_SYNTAX' | $(CPP) $(CPPFLAGS) -imacros include/gba/defines.h -imacros include/config/general.h | tail -n1)
ifeq ($(COMPETITIVE_PARTY_SYNTAX),1)
%.h: %.party ; $(CPP) $(CPPFLAGS) -traditional-cpp - < $< | $(TRAINERPROC) -o $@ -i $< -
endif
ifeq ($(MODERN),0)
$(C_BUILDDIR)/libc.o: CC1 := $(TOOLS_DIR)/agbcc/bin/old_agbcc$(EXE)
$(C_BUILDDIR)/libc.o: CFLAGS := -O2
$(C_BUILDDIR)/siirtc.o: CFLAGS := -mthumb-interwork
$(C_BUILDDIR)/agb_flash.o: CFLAGS := -O -mthumb-interwork
$(C_BUILDDIR)/agb_flash_1m.o: CFLAGS := -O -mthumb-interwork
$(C_BUILDDIR)/agb_flash_mx.o: CFLAGS := -O -mthumb-interwork
$(C_BUILDDIR)/m4a.o: CC1 := tools/agbcc/bin/old_agbcc$(EXE)
$(C_BUILDDIR)/record_mixing.o: CFLAGS += -ffreestanding
$(C_BUILDDIR)/librfu_intr.o: CC1 := $(TOOLS_DIR)/agbcc/bin/agbcc_arm$(EXE)
$(C_BUILDDIR)/librfu_intr.o: CFLAGS := -O2 -mthumb-interwork -quiet
else
$(C_BUILDDIR)/librfu_intr.o: CFLAGS := -mthumb-interwork -O2 -mabi=apcs-gnu -mtune=arm7tdmi -march=armv4t -fno-toplevel-reorder -Wno-pointer-to-int-cast
$(C_BUILDDIR)/berry_crush.o: override CFLAGS += -Wno-address-of-packed-member
$(C_BUILDDIR)/pokedex_plus_hgss.o: CFLAGS := -mthumb -mthumb-interwork -O2 -mabi=apcs-gnu -mtune=arm7tdmi -march=armv4t -Wno-pointer-to-int-cast -std=gnu17 -Werror -Wall -Wno-strict-aliasing -Wno-attribute-alias -Woverride-init
# Annoyingly we can't turn this on just for src/data/trainers.h
$(C_BUILDDIR)/data.o: CFLAGS += -fno-show-column -fno-diagnostics-show-caret
endif
# Dependency rules (for the *.c & *.s sources to .o files)
# Have to be explicit or else missing files won't be reported.
# As a side effect, they're evaluated immediately instead of when the rule is invoked.
# It doesn't look like $(shell) can be deferred so there might not be a better way (Icedude_907: there is soon).
$(C_BUILDDIR)/%.o: $(C_SUBDIR)/%.c
ifneq ($(KEEP_TEMPS),1)
@echo "$(CC1) <flags> -o $@ $<"
@$(CPP) $(CPPFLAGS) $< | $(PREPROC) -i $< charmap.txt | $(CC1) $(CFLAGS) -o - - | cat - <(echo -e ".text\n\t.align\t2, 0") | $(AS) $(ASFLAGS) -o $@ -
else
@$(CPP) $(CPPFLAGS) $< -o $*.i
@$(PREPROC) $*.i charmap.txt | $(CC1) $(CFLAGS) -o $*.s
@echo -e ".text\n\t.align\t2, 0\n" >> $*.s
$(AS) $(ASFLAGS) -o $@ $*.s
endif
$(C_BUILDDIR)/%.d: $(C_SUBDIR)/%.c
$(SCANINC) -M $@ $(INCLUDE_SCANINC_ARGS) -I tools/agbcc/include $<
ifneq ($(NODEP),1)
-include $(addprefix $(OBJ_DIR)/,$(C_SRCS:.c=.d))
endif
$(ASM_BUILDDIR)/%.o: $(ASM_SUBDIR)/%.s
$(AS) $(ASFLAGS) -o $@ $<
$(ASM_BUILDDIR)/%.d: $(ASM_SUBDIR)/%.s
$(SCANINC) -M $@ $(INCLUDE_SCANINC_ARGS) -I "" $<
ifneq ($(NODEP),1)
-include $(addprefix $(OBJ_DIR)/,$(ASM_SRCS:.s=.d))
endif
$(C_BUILDDIR)/%.o: $(C_SUBDIR)/%.s
$(PREPROC) $< charmap.txt | $(CPP) $(INCLUDE_SCANINC_ARGS) - | $(PREPROC) -ie $< charmap.txt | $(AS) $(ASFLAGS) -o $@
$(C_BUILDDIR)/%.d: $(C_SUBDIR)/%.s
$(SCANINC) -M $@ $(INCLUDE_SCANINC_ARGS) -I "" $<
ifneq ($(NODEP),1)
-include $(addprefix $(OBJ_DIR)/,$(C_ASM_SRCS:.s=.d))
endif
$(DATA_ASM_BUILDDIR)/%.o: $(DATA_ASM_SUBDIR)/%.s
$(PREPROC) $< charmap.txt | $(CPP) $(INCLUDE_SCANINC_ARGS) - | $(PREPROC) -ie $< charmap.txt | $(AS) $(ASFLAGS) -o $@
$(DATA_ASM_BUILDDIR)/%.d: $(DATA_ASM_SUBDIR)/%.s
$(SCANINC) -M $@ $(INCLUDE_SCANINC_ARGS) -I "" $<
ifneq ($(NODEP),1)
-include $(addprefix $(OBJ_DIR)/,$(REGULAR_DATA_ASM_SRCS:.s=.d))
endif
$(OBJ_DIR)/sym_bss.ld: sym_bss.txt
$(RAMSCRGEN) .bss $< ENGLISH > $@
$(OBJ_DIR)/sym_common.ld: sym_common.txt $(C_OBJS) $(wildcard common_syms/*.txt)
$(RAMSCRGEN) COMMON $< ENGLISH -c $(C_BUILDDIR),common_syms > $@
$(OBJ_DIR)/sym_ewram.ld: sym_ewram.txt
$(RAMSCRGEN) ewram_data $< ENGLISH > $@
# NOTE: Depending on event_scripts.o is hacky, but we want to depend on everything event_scripts.s depends on without having to alter scaninc
$(DATA_SRC_SUBDIR)/pokemon/teachable_learnsets.h: $(DATA_ASM_BUILDDIR)/event_scripts.o
python3 $(TOOLS_DIR)/learnset_helpers/teachable.py
# NOTE: Based on C_DEP above, but without NODEP and KEEP_TEMPS handling.
define TEST_DEP
$1: $2 $$(shell $(SCANINC) -I include -I $(TOOLS_DIR)/agbcc/include $2)
@echo "$$(CC1) <flags> -o $$@ $$<"
@$$(CPP) $$(CPPFLAGS) $$< | $$(PREPROC) -i $$< charmap.txt | $$(CC1) $$(CFLAGS) -o - - | cat - <(echo -e ".text\n\t.align\t2, 0") | $$(AS) $$(ASFLAGS) -o $$@ -
endef
$(foreach src, $(TEST_SRCS), $(eval $(call TEST_DEP,$(patsubst $(TEST_SUBDIR)/%.c,$(TEST_BUILDDIR)/%.o,$(src)),$(src),$(patsubst $(TEST_SUBDIR)/%.c,%,$(src)))))
# Linker script
ifeq ($(MODERN),0)
LD_SCRIPT := ld_script.ld
LD_SCRIPT_DEPS := $(OBJ_DIR)/sym_bss.ld $(OBJ_DIR)/sym_common.ld $(OBJ_DIR)/sym_ewram.ld
else
LD_SCRIPT := ld_script_modern.ld
LD_SCRIPT_DEPS :=
endif
# Final rules
libagbsyscall:
@$(MAKE) -C libagbsyscall TOOLCHAIN=$(TOOLCHAIN) MODERN=$(MODERN)
###################
### Symbol file ###
###################
# Elf from object files
$(ELF): $(LD_SCRIPT) $(LD_SCRIPT_DEPS) $(OBJS) libagbsyscall
@cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -T ../../$< --print-memory-usage -o ../../$@ $(OBJS_REL) $(LIB) | cat
@echo "cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -T ../../$< --print-memory-usage -o ../../$@ <objs> <libs> | cat"
$(FIX) $@ -t"$(TITLE)" -c$(GAME_CODE) -m$(MAKER_CODE) -r$(REVISION) --silent
# Builds the rom from the elf file
$(ROM): $(ELF)
$(OBJCOPY) -O binary $< $@
$(FIX) $@ -p --silent
# Symbol file (`make syms`)
$(SYM): $(ELF)
$(OBJDUMP) -t $< | sort -u | grep -E "^0[2389]" | $(PERL) -p -e 's/^(\w{8}) (\w).{6} \S+\t(\w{8}) (\S+)$$/\1 \2 \3 \4/g' > $@

View File

@ -141,25 +141,25 @@
.macro if_points_less_than num:req, destination:req
.byte 0x16
.byte \num
.2byte \num
.4byte \destination
.endm
.macro if_points_more_than num:req, destination:req
.byte 0x17
.byte \num
.2byte \num
.4byte \destination
.endm
.macro if_points_eq num:req, destination:req
.byte 0x18
.byte \num
.2byte \num
.4byte \destination
.endm
.macro if_points_not_eq num:req, destination:req
.byte 0x19
.byte \num
.2byte \num
.4byte \destination
.endm
@ -171,25 +171,25 @@
.macro if_preliminary_points_less_than num:req, destination:req
.byte 0x1B
.byte \num
.2byte \num
.4byte \destination
.endm
.macro if_preliminary_points_more_than num:req, destination:req
.byte 0x1C
.byte \num
.2byte \num
.4byte \destination
.endm
.macro if_preliminary_points_eq num:req, destination:req
.byte 0x1D
.byte \num
.2byte \num
.4byte \destination
.endm
.macro if_preliminary_points_not_eq num:req, destination:req
.byte 0x1E
.byte \num
.2byte \num
.4byte \destination
.endm

49
audio_rules.mk Normal file
View File

@ -0,0 +1,49 @@
# This file contains rules for making assemblies for most music in the game.
CRY_SUBDIR := sound/direct_sound_samples/cries
MID_ASM_DIR := $(MID_SUBDIR)
CRY_BIN_DIR := $(CRY_SUBDIR)
SOUND_BIN_DIR := sound
SPECIAL_OUTDIRS := $(MID_ASM_DIR) $(CRY_BIN_DIR)
SPECIAL_OUTDIRS += $(SOUND_BIN_DIR) $(SOUND_BIN_DIR)/direct_sound_samples/phonemes $(SOUND_BIN_DIR)/direct_sound_samples/cries
$(shell mkdir -p $(SPECIAL_OUTDIRS) )
# Assembly song compilation
$(SONG_BUILDDIR)/%.o: $(SONG_SUBDIR)/%.s
$(AS) $(ASFLAGS) -I sound -o $@ $<
$(MID_BUILDDIR)/%.o: $(MID_ASM_DIR)/%.s
$(AS) $(ASFLAGS) -I sound -o $@ $<
# Compressed cries
$(CRY_BIN_DIR)/%.bin: $(CRY_SUBDIR)/%.aif
$(AIF) $< $@ --compress
# Uncompressed cries
$(CRY_BIN_DIR)/uncomp_%.bin: $(CRY_SUBDIR)/uncomp_%.aif
$(AIF) $< $@
# Uncompressed sounds
$(SOUND_BIN_DIR)/%.bin: sound/%.aif
$(AIF) $< $@
# For each line in midi.cfg, we do some trickery to convert it into a make rule for the `.mid` file described on the line
# Data following the colon in said file corresponds to arguments passed into mid2agb
MID_CFG_PATH := $(MID_SUBDIR)/midi.cfg
# $1: Source path no extension, $2 Options
define MID_RULE
$(MID_ASM_DIR)/$1.s: $(MID_SUBDIR)/$1.mid $(MID_CFG_PATH)
$(MID) $$< $$@ $2
endef
# source path, remaining text (options)
define MID_EXPANSION
$(eval $(call MID_RULE,$(basename $(patsubst %:,%,$(word 1,$1))),$(wordlist 2,999,$1)))
endef
$(foreach line,$(shell cat $(MID_CFG_PATH) | sed "s/ /__SPACE__/g"),$(call MID_EXPANSION,$(subst __SPACE__, ,$(line))))
# Warn users building without a .cfg - build will fail at link time
$(MID_ASM_DIR)/%.s: $(MID_SUBDIR)/%.mid
$(warning $< does not have an associated entry in midi.cfg! It cannot be built)

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@ -1 +0,0 @@
lman

View File

@ -1,10 +0,0 @@
gFlashTimeoutFlag
PollFlashStatus
WaitForFlashWrite
ProgramFlashSector
gFlash
ProgramFlashByte
gFlashNumRemainingBytes
EraseFlashChip
EraseFlashSector
gFlashMaxTime

View File

@ -1,3 +0,0 @@
gApprenticePartyMovesData
gApprenticeQuestionData
gApprenticeFunc

View File

@ -1,3 +0,0 @@
gMonShrinkDuration
gMonShrinkDelta
gMonShrinkDistance

View File

@ -1,3 +0,0 @@
gBattlerControllerFuncs
gBattleControllerData
gBattlerControllerEndFuncs

View File

@ -1 +0,0 @@
gFactorySelect_CurrentOptionFunc

View File

@ -1,7 +0,0 @@
gPreBattleCallback1
gBattleMainFunc
gBattleResults
gLeveledUpInBattle
gHealthboxSpriteIds
gMultiUsePlayerCursor
gNumberOfMovesToChoose

View File

@ -1 +0,0 @@
gFrontierTempParty

View File

@ -1 +0,0 @@
gInGameOpponentsNo

View File

@ -1 +0,0 @@
gWindowTileAutoAllocEnabled

View File

@ -1 +0,0 @@
gContestRngValue

View File

@ -1,4 +0,0 @@
gContestMonPixels
gImageProcessingContext
gContestPaintingWinner
gContestPaintingMonPalette

View File

@ -1 +0,0 @@
gEReaderData

View File

@ -1 +0,0 @@
gCB2_AfterEvolution

View File

@ -1,3 +0,0 @@
sPlayerToMewDeltaX
sPlayerToMewDeltaY
sMewDirectionCandidates

View File

@ -1,3 +0,0 @@
gFieldCamera
gTotalCameraPixelOffsetY
gTotalCameraPixelOffsetX

View File

@ -1 +0,0 @@
gSelectedObjectEvent

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@ -1 +0,0 @@
gScrollableMultichoice_ListMenuTemplate

View File

@ -1 +0,0 @@
gBackupMapLayout

View File

@ -1,10 +0,0 @@
gCanvasColumnStart
gCanvasPixels
gCanvasRowEnd
gCanvasHeight
gCanvasColumnEnd
gCanvasRowStart
gCanvasMonPersonality
gCanvasWidth
gCanvasPalette
gCanvasPaletteStart

View File

@ -1,2 +0,0 @@
gIntroFrameCounter
gMultibootProgramStruct

View File

@ -1,5 +0,0 @@
gRfuSlotStatusUNI
gRfuSlotStatusNI
gRfuLinkStatus
gRfuStatic
gRfuFixed

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@ -1 +0,0 @@
gRfuSIO32Id

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@ -1 +0,0 @@
gSTWIStatus

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@ -1,35 +0,0 @@
gLinkPartnersHeldKeys
gLinkDebugSeed
gLocalLinkPlayerBlock
gLinkErrorOccurred
gLinkDebugFlags
gLinkFiller1
gRemoteLinkPlayersNotReceived
gBlockReceivedStatus
gLinkFiller2
gLinkHeldKeys
gRecvCmds
gLinkStatus
gLinkDummy1
gLinkDummy2
gReadyToExitStandby
gReadyToCloseLink
gReadyCloseLinkType
gSuppressLinkErrorMessage
gWirelessCommType
gSavedLinkPlayerCount
gSendCmd
gSavedMultiplayerId
gReceivedRemoteLinkPlayers
gLinkTestBGInfo
gLinkCallback
gShouldAdvanceLinkState
gLinkTestBlockChecksums
gBlockRequestType
gLinkFiller3
gLinkFiller4
gLinkFiller5
gLastSendQueueCount
gLink
gLastRecvQueueCount
gLinkSavedIme

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@ -1,2 +0,0 @@
gRfuAPIBuffer
gRfu

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@ -1,2 +0,0 @@
gListMenuOverride
gMultiuseListMenuTemplate

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@ -1,4 +0,0 @@
gFlashMemoryPresent
gSaveBlock1Ptr
gSaveBlock2Ptr
gPokemonStoragePtr

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@ -1,12 +0,0 @@
gSoundInfo
gPokemonCrySongs
gPokemonCryMusicPlayers
gMPlayInfo_BGM
gMPlayJumpTable
gCgbChans
gMPlayInfo_SE1
gMPlayInfo_SE2
gPokemonCryTracks
gPokemonCrySong
gMPlayMemAccArea
gMPlayInfo_SE3

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@ -1,10 +0,0 @@
gKeyRepeatStartDelay
gLinkTransferringData
gMain
gKeyRepeatContinueDelay
gSoftResetDisabled
gIntrTable
gLinkVSyncDisabled
IntrMain_Buffer
gPcmDmaCounter
gAgbMainLoop_sp

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@ -1 +0,0 @@
gBardSong

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@ -1,8 +0,0 @@
gOverworldTilemapBuffer_Bg2
gOverworldTilemapBuffer_Bg1
gOverworldTilemapBuffer_Bg3
gHeldKeyCodeToSend
gFieldCallback
gFieldCallback2
gLocalLinkPlayerId
gFieldLinkPlayerCount

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@ -1 +0,0 @@
gItemUseCB

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@ -1,2 +0,0 @@
gUnusedPokedexU8
gPokedexVBlankCB

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@ -1 +0,0 @@
gDexCryScreenState

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@ -1,2 +0,0 @@
gRngValue
gRng2Value

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@ -1 +0,0 @@
gLocalTime

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@ -1,13 +0,0 @@
gLastWrittenSector
gLastSaveCounter
gLastKnownGoodSector
gDamagedSaveSectors
gSaveCounter
gReadWriteSector
gIncrementalSectorId
gSaveUnusedVar
gSaveFileStatus
gGameContinueCallback
gRamSaveSectorLocations
gSaveUnusedVar2
gSaveAttemptStatus

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@ -1 +0,0 @@
gDisableMusic

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@ -1,2 +0,0 @@
gOamMatrixAllocBitmap
gReservedSpritePaletteCount

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@ -1 +0,0 @@
gMenuCallback

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@ -1 +0,0 @@
gTasks

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@ -1,4 +0,0 @@
gFonts
gDisableTextPrinters
gCurGlyph
gTextFlags

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@ -1,5 +0,0 @@
gWhichTrainerToFaceAfterBattle
gPostBattleMovementScript
gApproachingTrainers
gNoOfApproachingTrainers
gTrainerApproachedPlayer

View File

@ -1,4 +0,0 @@
sCurTVShowSlot
sTV_SecretBaseVisitMovesTemp
sTV_DecorationsBuffer
sTV_SecretBaseVisitMonsTemp

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@ -1,2 +0,0 @@
gTransparentTileNumber
gWindowBgTilemapBuffers

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@ -565,8 +565,8 @@ gStdScripts_End::
.include "data/maps/Route110_TrickHousePuzzle6/scripts.inc"
.include "data/maps/Route110_TrickHousePuzzle7/scripts.inc"
.include "data/maps/Route110_TrickHousePuzzle8/scripts.inc"
.include "data/maps/Route110_SeasideCyclingRoadNorthEntrance/scripts.inc"
.include "data/maps/Route110_SeasideCyclingRoadSouthEntrance/scripts.inc"
.include "data/maps/Route110_SeasideCyclingRoadNorthEntrance/scripts.inc"
.include "data/maps/Route113_GlassWorkshop/scripts.inc"
.include "data/maps/Route123_BerryMastersHouse/scripts.inc"
.include "data/maps/Route119_WeatherInstitute_1F/scripts.inc"

View File

@ -64,7 +64,7 @@
"trainer_type": "TRAINER_TYPE_NONE",
"trainer_sight_or_berry_tree_id": "0",
"script": "FallarborTown_PokemonCenter_1F_EventScript_Lanette",
"flag": "FLAG_HIDE_FALLORBOR_POKEMON_CENTER_LANETTE"
"flag": "FLAG_HIDE_FALLARBOR_POKEMON_CENTER_LANETTE"
}
],
"warp_events": [

View File

@ -518,28 +518,28 @@
"x": 15,
"y": 16,
"elevation": 0,
"dest_map": "MAP_ROUTE110_SEASIDE_CYCLING_ROAD_SOUTH_ENTRANCE",
"dest_map": "MAP_ROUTE110_SEASIDE_CYCLING_ROAD_NORTH_ENTRANCE",
"dest_warp_id": "0"
},
{
"x": 18,
"y": 16,
"elevation": 0,
"dest_map": "MAP_ROUTE110_SEASIDE_CYCLING_ROAD_SOUTH_ENTRANCE",
"dest_map": "MAP_ROUTE110_SEASIDE_CYCLING_ROAD_NORTH_ENTRANCE",
"dest_warp_id": "2"
},
{
"x": 16,
"y": 88,
"elevation": 0,
"dest_map": "MAP_ROUTE110_SEASIDE_CYCLING_ROAD_NORTH_ENTRANCE",
"dest_map": "MAP_ROUTE110_SEASIDE_CYCLING_ROAD_SOUTH_ENTRANCE",
"dest_warp_id": "0"
},
{
"x": 19,
"y": 88,
"elevation": 0,
"dest_map": "MAP_ROUTE110_SEASIDE_CYCLING_ROAD_NORTH_ENTRANCE",
"dest_map": "MAP_ROUTE110_SEASIDE_CYCLING_ROAD_SOUTH_ENTRANCE",
"dest_warp_id": "2"
}
],

View File

@ -34,28 +34,28 @@
"y": 5,
"elevation": 0,
"dest_map": "MAP_ROUTE110",
"dest_warp_id": "4"
"dest_warp_id": "2"
},
{
"x": 2,
"y": 5,
"elevation": 0,
"dest_map": "MAP_ROUTE110",
"dest_warp_id": "4"
"dest_warp_id": "2"
},
{
"x": 12,
"y": 5,
"elevation": 0,
"dest_map": "MAP_ROUTE110",
"dest_warp_id": "5"
"dest_warp_id": "3"
},
{
"x": 13,
"y": 5,
"elevation": 0,
"dest_map": "MAP_ROUTE110",
"dest_warp_id": "5"
"dest_warp_id": "3"
}
],
"coord_events": [

View File

@ -1,6 +1,16 @@
Route110_SeasideCyclingRoadNorthEntrance_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, Route110_SeasideCyclingRoadNorthEntrance_OnTransition
.byte 0
Route110_SeasideCyclingRoadNorthEntrance_OnTransition:
call_if_eq VAR_CYCLING_CHALLENGE_STATE, 3, Route110_SeasideCyclingRoadNorthEntrance_EventScript_RestartChallenge
call_if_eq VAR_CYCLING_CHALLENGE_STATE, 2, Route110_SeasideCyclingRoadNorthEntrance_EventScript_RestartChallenge
end
Route110_SeasideCyclingRoadNorthEntrance_EventScript_RestartChallenge::
setvar VAR_CYCLING_CHALLENGE_STATE, 1
return
Route110_SeasideCyclingRoadNorthEntrance_EventScript_Clerk::
lock
faceplayer
@ -11,12 +21,17 @@ Route110_SeasideCyclingRoadNorthEntrance_EventScript_Clerk::
Route110_SeasideCyclingRoadNorthEntrance_EventScript_BikeCheck::
lockall
specialvar VAR_RESULT, GetPlayerAvatarBike
call_if_eq VAR_RESULT, 2, Route110_SeasideCyclingRoadNorthEntrance_EventScript_OnMachBike
goto_if_eq VAR_RESULT, 0, Route110_SeasideCyclingRoadNorthEntrance_EventScript_NoBike
setflag FLAG_SYS_CYCLING_ROAD
setvar VAR_TEMP_1, 1
releaseall
end
Route110_SeasideCyclingRoadNorthEntrance_EventScript_OnMachBike::
setvar VAR_CYCLING_CHALLENGE_STATE, 1
return
Route110_SeasideCyclingRoadNorthEntrance_EventScript_NoBike::
msgbox Route110_SeasideCyclingRoadNorthEntrance_Text_TooDangerousToWalk, MSGBOX_DEFAULT
closemessage
@ -31,6 +46,7 @@ Route110_SeasideCyclingRoadNorthEntrance_Movement_PushPlayerBackFromCounter:
Route110_SeasideCyclingRoadNorthEntrance_EventScript_ClearCyclingRoad::
lockall
setvar VAR_CYCLING_CHALLENGE_STATE, 0
clearflag FLAG_SYS_CYCLING_ROAD
setvar VAR_TEMP_1, 0
releaseall

View File

@ -34,28 +34,28 @@
"y": 5,
"elevation": 0,
"dest_map": "MAP_ROUTE110",
"dest_warp_id": "2"
"dest_warp_id": "4"
},
{
"x": 2,
"y": 5,
"elevation": 0,
"dest_map": "MAP_ROUTE110",
"dest_warp_id": "2"
"dest_warp_id": "4"
},
{
"x": 12,
"y": 5,
"elevation": 0,
"dest_map": "MAP_ROUTE110",
"dest_warp_id": "3"
"dest_warp_id": "5"
},
{
"x": 13,
"y": 5,
"elevation": 0,
"dest_map": "MAP_ROUTE110",
"dest_warp_id": "3"
"dest_warp_id": "5"
}
],
"coord_events": [

View File

@ -1,16 +1,6 @@
Route110_SeasideCyclingRoadSouthEntrance_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, Route110_SeasideCyclingRoadSouthEntrance_OnTransition
.byte 0
Route110_SeasideCyclingRoadSouthEntrance_OnTransition:
call_if_eq VAR_CYCLING_CHALLENGE_STATE, 3, Route110_SeasideCyclingRoadSouthEntrance_EventScript_RestartChallenge
call_if_eq VAR_CYCLING_CHALLENGE_STATE, 2, Route110_SeasideCyclingRoadSouthEntrance_EventScript_RestartChallenge
end
Route110_SeasideCyclingRoadSouthEntrance_EventScript_RestartChallenge::
setvar VAR_CYCLING_CHALLENGE_STATE, 1
return
Route110_SeasideCyclingRoadSouthEntrance_EventScript_Clerk::
lock
faceplayer
@ -21,17 +11,12 @@ Route110_SeasideCyclingRoadSouthEntrance_EventScript_Clerk::
Route110_SeasideCyclingRoadSouthEntrance_EventScript_BikeCheck::
lockall
specialvar VAR_RESULT, GetPlayerAvatarBike
call_if_eq VAR_RESULT, 2, Route110_SeasideCyclingRoadSouthEntrance_EventScript_OnMachBike
goto_if_eq VAR_RESULT, 0, Route110_SeasideCyclingRoadSouthEntrance_EventScript_NoBike
setflag FLAG_SYS_CYCLING_ROAD
setvar VAR_TEMP_1, 1
releaseall
end
Route110_SeasideCyclingRoadSouthEntrance_EventScript_OnMachBike::
setvar VAR_CYCLING_CHALLENGE_STATE, 1
return
Route110_SeasideCyclingRoadSouthEntrance_EventScript_NoBike::
msgbox Route110_SeasideCyclingRoadSouthEntrance_Text_TooDangerousToWalk, MSGBOX_DEFAULT
closemessage
@ -46,7 +31,6 @@ Route110_SeasideCyclingRoadSouthEntrance_Movement_PushPlayerBackFromCounter:
Route110_SeasideCyclingRoadSouthEntrance_EventScript_ClearCyclingRoad::
lockall
setvar VAR_CYCLING_CHALLENGE_STATE, 0
clearflag FLAG_SYS_CYCLING_ROAD
setvar VAR_TEMP_1, 0
releaseall

View File

@ -604,8 +604,8 @@
"Route110_TrickHousePuzzle6",
"Route110_TrickHousePuzzle7",
"Route110_TrickHousePuzzle8",
"Route110_SeasideCyclingRoadNorthEntrance",
"Route110_SeasideCyclingRoadSouthEntrance"
"Route110_SeasideCyclingRoadSouthEntrance",
"Route110_SeasideCyclingRoadNorthEntrance"
],
"gMapGroup_IndoorRoute113": [
"Route113_GlassWorkshop"

View File

@ -862,14 +862,14 @@ STATIC_ASSERT(sizeof(((struct BattleStruct *)0)->palaceFlags) * 8 >= MAX_BATTLER
|| gProtectStructs[battlerId].obstructed \
|| gProtectStructs[battlerId].silkTrapped)
#define GET_STAT_BUFF_ID(n)((n & 7)) // first three bits 0x1, 0x2, 0x4
#define GET_STAT_BUFF_VALUE_WITH_SIGN(n)((n & 0xF8))
#define GET_STAT_BUFF_VALUE(n)(((n >> 3) & 0xF)) // 0x8, 0x10, 0x20, 0x40
#define GET_STAT_BUFF_ID(n) ((n & 7)) // first three bits 0x1, 0x2, 0x4
#define GET_STAT_BUFF_VALUE_WITH_SIGN(n) ((n & 0xF8))
#define GET_STAT_BUFF_VALUE(n) (((n >> 3) & 0xF)) // 0x8, 0x10, 0x20, 0x40
#define STAT_BUFF_NEGATIVE 0x80 // 0x80, the sign bit
#define SET_STAT_BUFF_VALUE(n)((((n) << 3) & 0xF8))
#define SET_STAT_BUFF_VALUE(n) ((((n) << 3) & 0xF8))
#define SET_STATCHANGER(statId, stage, goesDown)(gBattleScripting.statChanger = (statId) + ((stage) << 3) + (goesDown << 7))
#define SET_STATCHANGER(statId, stage, goesDown) (gBattleScripting.statChanger = (statId) + ((stage) << 3) + (goesDown << 7))
#define SET_STATCHANGER2(dst, statId, stage, goesDown)(dst = (statId) + ((stage) << 3) + (goesDown << 7))
// NOTE: The members of this struct have hard-coded offsets

3
include/constants/.gitignore vendored Normal file
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@ -0,0 +1,3 @@
# Will be moved to build/ eventually
map_groups.h
layouts.h

View File

@ -2,6 +2,7 @@
#define GUARD_CONSTANTS_FLAGS_H
#include "constants/opponents.h"
#include "constants/rematches.h"
// Temporary Flags
// These temporary flags are are cleared every time a map is loaded. They are used
@ -375,86 +376,89 @@
#define FLAG_MET_FRONTIER_BEAUTY_MOVE_TUTOR 0x15A
#define FLAG_MET_FRONTIER_SWIMMER_MOVE_TUTOR 0x15B
// Trainer Rematch Flags
#define FLAG_MATCH_CALL_REGISTERED 0x15C
#define FLAG_REMATCH_ROSE 0x15D
#define FLAG_REMATCH_ANDRES 0x15E
#define FLAG_REMATCH_DUSTY 0x15F
#define FLAG_REMATCH_LOLA 0x160
#define FLAG_REMATCH_RICKY 0x161
#define FLAG_REMATCH_LILA_AND_ROY 0x162
#define FLAG_REMATCH_CRISTIN 0x163
#define FLAG_REMATCH_BROOKE 0x164
#define FLAG_REMATCH_WILTON 0x165
#define FLAG_REMATCH_VALERIE 0x166
#define FLAG_REMATCH_CINDY 0x167
#define FLAG_REMATCH_THALIA 0x168
#define FLAG_REMATCH_JESSICA 0x169
#define FLAG_REMATCH_WINSTON 0x16A
#define FLAG_REMATCH_STEVE 0x16B
#define FLAG_REMATCH_TONY 0x16C
#define FLAG_REMATCH_NOB 0x16D
#define FLAG_REMATCH_KOJI 0x16E
#define FLAG_REMATCH_FERNANDO 0x16F
#define FLAG_REMATCH_DALTON 0x170
#define FLAG_REMATCH_BERNIE 0x171
#define FLAG_REMATCH_ETHAN 0x172
#define FLAG_REMATCH_JOHN_AND_JAY 0x173
#define FLAG_REMATCH_JEFFREY 0x174
#define FLAG_REMATCH_CAMERON 0x175
#define FLAG_REMATCH_JACKI 0x176
#define FLAG_REMATCH_WALTER 0x177
#define FLAG_REMATCH_KAREN 0x178
#define FLAG_REMATCH_JERRY 0x179
#define FLAG_REMATCH_ANNA_AND_MEG 0x17A
#define FLAG_REMATCH_ISABEL 0x17B
#define FLAG_REMATCH_MIGUEL 0x17C
#define FLAG_REMATCH_TIMOTHY 0x17D
#define FLAG_REMATCH_SHELBY 0x17E
#define FLAG_REMATCH_CALVIN 0x17F
#define FLAG_REMATCH_ELLIOT 0x180
#define FLAG_REMATCH_ISAIAH 0x181
#define FLAG_REMATCH_MARIA 0x182
#define FLAG_REMATCH_ABIGAIL 0x183
#define FLAG_REMATCH_DYLAN 0x184
#define FLAG_REMATCH_KATELYN 0x185
#define FLAG_REMATCH_BENJAMIN 0x186
#define FLAG_REMATCH_PABLO 0x187
#define FLAG_REMATCH_NICOLAS 0x188
#define FLAG_REMATCH_ROBERT 0x189
#define FLAG_REMATCH_LAO 0x18A
#define FLAG_REMATCH_CYNDY 0x18B
#define FLAG_REMATCH_MADELINE 0x18C
#define FLAG_REMATCH_JENNY 0x18D
#define FLAG_REMATCH_DIANA 0x18E
#define FLAG_REMATCH_AMY_AND_LIV 0x18F
#define FLAG_REMATCH_ERNEST 0x190
#define FLAG_REMATCH_CORY 0x191
#define FLAG_REMATCH_EDWIN 0x192
#define FLAG_REMATCH_LYDIA 0x193
#define FLAG_REMATCH_ISAAC 0x194
#define FLAG_REMATCH_GABRIELLE 0x195
#define FLAG_REMATCH_CATHERINE 0x196
#define FLAG_REMATCH_JACKSON 0x197
#define FLAG_REMATCH_HALEY 0x198
#define FLAG_REMATCH_JAMES 0x199
#define FLAG_REMATCH_TRENT 0x19A
#define FLAG_REMATCH_SAWYER 0x19B
#define FLAG_REMATCH_KIRA_AND_DAN 0x19C
#define FLAG_REMATCH_WALLY 0x19D
#define FLAG_REMATCH_ROXANNE 0x19E
#define FLAG_REMATCH_BRAWLY 0x19F
#define FLAG_REMATCH_WATTSON 0x1A0
#define FLAG_REMATCH_FLANNERY 0x1A1
#define FLAG_REMATCH_NORMAN 0x1A2
#define FLAG_REMATCH_WINONA 0x1A3
#define FLAG_REMATCH_TATE_AND_LIZA 0x1A4
// Note: FLAG_REMATCH_JUAN is handled by FLAG_ENABLE_JUAN_MATCH_CALL instead.
#define FLAG_REMATCH_SIDNEY 0x1A5
#define FLAG_REMATCH_PHOEBE 0x1A6
#define FLAG_REMATCH_GLACIA 0x1A7
#define FLAG_REMATCH_DRAKE 0x1A8
#define FLAG_REMATCH_WALLACE 0x1A9
// Flags for whether a rematchable trainer has been registered in the player's Match Call.
// Most are used implicitly by adding their REMATCH_* id to TRAINER_REGISTERED_FLAGS_START.
// Some Match Call entries (like those for gym leaders, Wally, and all non-trainer NPCs like Prof. Birch)
// have their own separate flag that needs to be set to be enabled; see src/pokenav_match_call_data.c
#define TRAINER_REGISTERED_FLAGS_START 0x15C
#define FLAG_REGISTERED_ROSE (TRAINER_REGISTERED_FLAGS_START + REMATCH_ROSE)
#define FLAG_REGISTERED_ANDRES (TRAINER_REGISTERED_FLAGS_START + REMATCH_ANDRES)
#define FLAG_REGISTERED_DUSTY (TRAINER_REGISTERED_FLAGS_START + REMATCH_DUSTY)
#define FLAG_REGISTERED_LOLA (TRAINER_REGISTERED_FLAGS_START + REMATCH_LOLA)
#define FLAG_REGISTERED_RICKY (TRAINER_REGISTERED_FLAGS_START + REMATCH_RICKY)
#define FLAG_REGISTERED_LILA_AND_ROY (TRAINER_REGISTERED_FLAGS_START + REMATCH_LILA_AND_ROY)
#define FLAG_REGISTERED_CRISTIN (TRAINER_REGISTERED_FLAGS_START + REMATCH_CRISTIN)
#define FLAG_REGISTERED_BROOKE (TRAINER_REGISTERED_FLAGS_START + REMATCH_BROOKE)
#define FLAG_REGISTERED_WILTON (TRAINER_REGISTERED_FLAGS_START + REMATCH_WILTON)
#define FLAG_REGISTERED_VALERIE (TRAINER_REGISTERED_FLAGS_START + REMATCH_VALERIE)
#define FLAG_REGISTERED_CINDY (TRAINER_REGISTERED_FLAGS_START + REMATCH_CINDY)
#define FLAG_REGISTERED_THALIA (TRAINER_REGISTERED_FLAGS_START + REMATCH_THALIA)
#define FLAG_REGISTERED_JESSICA (TRAINER_REGISTERED_FLAGS_START + REMATCH_JESSICA)
#define FLAG_REGISTERED_WINSTON (TRAINER_REGISTERED_FLAGS_START + REMATCH_WINSTON)
#define FLAG_REGISTERED_STEVE (TRAINER_REGISTERED_FLAGS_START + REMATCH_STEVE)
#define FLAG_REGISTERED_TONY (TRAINER_REGISTERED_FLAGS_START + REMATCH_TONY)
#define FLAG_REGISTERED_NOB (TRAINER_REGISTERED_FLAGS_START + REMATCH_NOB)
#define FLAG_REGISTERED_KOJI (TRAINER_REGISTERED_FLAGS_START + REMATCH_KOJI)
#define FLAG_REGISTERED_FERNANDO (TRAINER_REGISTERED_FLAGS_START + REMATCH_FERNANDO)
#define FLAG_REGISTERED_DALTON (TRAINER_REGISTERED_FLAGS_START + REMATCH_DALTON)
#define FLAG_REGISTERED_BERNIE (TRAINER_REGISTERED_FLAGS_START + REMATCH_BERNIE)
#define FLAG_REGISTERED_ETHAN (TRAINER_REGISTERED_FLAGS_START + REMATCH_ETHAN)
#define FLAG_REGISTERED_JOHN_AND_JAY (TRAINER_REGISTERED_FLAGS_START + REMATCH_JOHN_AND_JAY)
#define FLAG_REGISTERED_JEFFREY (TRAINER_REGISTERED_FLAGS_START + REMATCH_JEFFREY)
#define FLAG_REGISTERED_CAMERON (TRAINER_REGISTERED_FLAGS_START + REMATCH_CAMERON)
#define FLAG_REGISTERED_JACKI (TRAINER_REGISTERED_FLAGS_START + REMATCH_JACKI)
#define FLAG_REGISTERED_WALTER (TRAINER_REGISTERED_FLAGS_START + REMATCH_WALTER)
#define FLAG_REGISTERED_KAREN (TRAINER_REGISTERED_FLAGS_START + REMATCH_KAREN)
#define FLAG_REGISTERED_JERRY (TRAINER_REGISTERED_FLAGS_START + REMATCH_JERRY)
#define FLAG_REGISTERED_ANNA_AND_MEG (TRAINER_REGISTERED_FLAGS_START + REMATCH_ANNA_AND_MEG)
#define FLAG_REGISTERED_ISABEL (TRAINER_REGISTERED_FLAGS_START + REMATCH_ISABEL)
#define FLAG_REGISTERED_MIGUEL (TRAINER_REGISTERED_FLAGS_START + REMATCH_MIGUEL)
#define FLAG_REGISTERED_TIMOTHY (TRAINER_REGISTERED_FLAGS_START + REMATCH_TIMOTHY)
#define FLAG_REGISTERED_SHELBY (TRAINER_REGISTERED_FLAGS_START + REMATCH_SHELBY)
#define FLAG_REGISTERED_CALVIN (TRAINER_REGISTERED_FLAGS_START + REMATCH_CALVIN)
#define FLAG_REGISTERED_ELLIOT (TRAINER_REGISTERED_FLAGS_START + REMATCH_ELLIOT)
#define FLAG_REGISTERED_ISAIAH (TRAINER_REGISTERED_FLAGS_START + REMATCH_ISAIAH)
#define FLAG_REGISTERED_MARIA (TRAINER_REGISTERED_FLAGS_START + REMATCH_MARIA)
#define FLAG_REGISTERED_ABIGAIL (TRAINER_REGISTERED_FLAGS_START + REMATCH_ABIGAIL)
#define FLAG_REGISTERED_DYLAN (TRAINER_REGISTERED_FLAGS_START + REMATCH_DYLAN)
#define FLAG_REGISTERED_KATELYN (TRAINER_REGISTERED_FLAGS_START + REMATCH_KATELYN)
#define FLAG_REGISTERED_BENJAMIN (TRAINER_REGISTERED_FLAGS_START + REMATCH_BENJAMIN)
#define FLAG_REGISTERED_PABLO (TRAINER_REGISTERED_FLAGS_START + REMATCH_PABLO)
#define FLAG_REGISTERED_NICOLAS (TRAINER_REGISTERED_FLAGS_START + REMATCH_NICOLAS)
#define FLAG_REGISTERED_ROBERT (TRAINER_REGISTERED_FLAGS_START + REMATCH_ROBERT)
#define FLAG_REGISTERED_LAO (TRAINER_REGISTERED_FLAGS_START + REMATCH_LAO)
#define FLAG_REGISTERED_CYNDY (TRAINER_REGISTERED_FLAGS_START + REMATCH_CYNDY)
#define FLAG_REGISTERED_MADELINE (TRAINER_REGISTERED_FLAGS_START + REMATCH_MADELINE)
#define FLAG_REGISTERED_JENNY (TRAINER_REGISTERED_FLAGS_START + REMATCH_JENNY)
#define FLAG_REGISTERED_DIANA (TRAINER_REGISTERED_FLAGS_START + REMATCH_DIANA)
#define FLAG_REGISTERED_AMY_AND_LIV (TRAINER_REGISTERED_FLAGS_START + REMATCH_AMY_AND_LIV)
#define FLAG_REGISTERED_ERNEST (TRAINER_REGISTERED_FLAGS_START + REMATCH_ERNEST)
#define FLAG_REGISTERED_CORY (TRAINER_REGISTERED_FLAGS_START + REMATCH_CORY)
#define FLAG_REGISTERED_EDWIN (TRAINER_REGISTERED_FLAGS_START + REMATCH_EDWIN)
#define FLAG_REGISTERED_LYDIA (TRAINER_REGISTERED_FLAGS_START + REMATCH_LYDIA)
#define FLAG_REGISTERED_ISAAC (TRAINER_REGISTERED_FLAGS_START + REMATCH_ISAAC)
#define FLAG_REGISTERED_GABRIELLE (TRAINER_REGISTERED_FLAGS_START + REMATCH_GABRIELLE)
#define FLAG_REGISTERED_CATHERINE (TRAINER_REGISTERED_FLAGS_START + REMATCH_CATHERINE)
#define FLAG_REGISTERED_JACKSON (TRAINER_REGISTERED_FLAGS_START + REMATCH_JACKSON)
#define FLAG_REGISTERED_HALEY (TRAINER_REGISTERED_FLAGS_START + REMATCH_HALEY)
#define FLAG_REGISTERED_JAMES (TRAINER_REGISTERED_FLAGS_START + REMATCH_JAMES)
#define FLAG_REGISTERED_TRENT (TRAINER_REGISTERED_FLAGS_START + REMATCH_TRENT)
#define FLAG_REGISTERED_SAWYER (TRAINER_REGISTERED_FLAGS_START + REMATCH_SAWYER)
#define FLAG_REGISTERED_KIRA_AND_DAN (TRAINER_REGISTERED_FLAGS_START + REMATCH_KIRA_AND_DAN)
#define FLAG_REGISTERED_WALLY (TRAINER_REGISTERED_FLAGS_START + REMATCH_WALLY)
#define FLAG_REGISTERED_ROXANNE (TRAINER_REGISTERED_FLAGS_START + REMATCH_ROXANNE)
#define FLAG_REGISTERED_BRAWLY (TRAINER_REGISTERED_FLAGS_START + REMATCH_BRAWLY)
#define FLAG_REGISTERED_WATTSON (TRAINER_REGISTERED_FLAGS_START + REMATCH_WATTSON)
#define FLAG_REGISTERED_FLANNERY (TRAINER_REGISTERED_FLAGS_START + REMATCH_FLANNERY)
#define FLAG_REGISTERED_NORMAN (TRAINER_REGISTERED_FLAGS_START + REMATCH_NORMAN)
#define FLAG_REGISTERED_WINONA (TRAINER_REGISTERED_FLAGS_START + REMATCH_WINONA)
#define FLAG_REGISTERED_TATE_AND_LIZA (TRAINER_REGISTERED_FLAGS_START + REMATCH_TATE_AND_LIZA)
#define FLAG_REGISTERED_JUAN (TRAINER_REGISTERED_FLAGS_START + REMATCH_JUAN)
#define FLAG_REGISTERED_SIDNEY (TRAINER_REGISTERED_FLAGS_START + REMATCH_SIDNEY)
#define FLAG_REGISTERED_PHOEBE (TRAINER_REGISTERED_FLAGS_START + REMATCH_PHOEBE)
#define FLAG_REGISTERED_GLACIA (TRAINER_REGISTERED_FLAGS_START + REMATCH_GLACIA)
#define FLAG_REGISTERED_DRAKE (TRAINER_REGISTERED_FLAGS_START + REMATCH_DRAKE)
#define FLAG_REGISTERED_WALLACE (TRAINER_REGISTERED_FLAGS_START + REMATCH_WALLACE)
#define FLAG_UNUSED_0x1AA 0x1AA // Unused Flag
#define FLAG_UNUSED_0x1AB 0x1AB // Unused Flag
@ -915,7 +919,7 @@
#define FLAG_HIDE_LITTLEROOT_TOWN_FAT_MAN 0x364
#define FLAG_HIDE_SLATEPORT_CITY_STERNS_SHIPYARD_MR_BRINEY 0x365
#define FLAG_HIDE_LANETTES_HOUSE_LANETTE 0x366
#define FLAG_HIDE_FALLORBOR_POKEMON_CENTER_LANETTE 0x367
#define FLAG_HIDE_FALLARBOR_POKEMON_CENTER_LANETTE 0x367
#define FLAG_HIDE_TRICK_HOUSE_ENTRANCE_MAN 0x368
#define FLAG_HIDE_LILYCOVE_CONTEST_HALL_BLEND_MASTER_REPLACEMENT 0x369
#define FLAG_HIDE_DESERT_UNDERPASS_FOSSIL 0x36A

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@ -1026,8 +1026,8 @@
#define NUM_ROUTE_114_MAN_BERRIES (LAST_ROUTE_114_MAN_BERRY - FIRST_ROUTE_114_MAN_BERRY + 1)
#define NUM_ROUTE_114_MAN_BERRIES_SKIPPED (FIRST_ROUTE_114_MAN_BERRY - FIRST_BERRY_INDEX)
#define ITEM_TO_BERRY(itemId)(((itemId) - FIRST_BERRY_INDEX) + 1)
#define ITEM_TO_MAIL(itemId)((itemId) - FIRST_MAIL_INDEX)
#define ITEM_TO_BERRY(itemId) (((itemId) - FIRST_BERRY_INDEX) + 1)
#define ITEM_TO_MAIL(itemId) ((itemId) - FIRST_MAIL_INDEX)
#define MAIL_NONE 0xFF
#define ITEM_TO_MULCH(itemId)(((itemId) - ITEM_GROWTH_MULCH) + 1)

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@ -1,450 +0,0 @@
#ifndef GUARD_CONSTANTS_LAYOUTS_H
#define GUARD_CONSTANTS_LAYOUTS_H
//
// DO NOT MODIFY THIS FILE! It is auto-generated from data/layouts/layouts.json
//
#define LAYOUT_PETALBURG_CITY 1
#define LAYOUT_SLATEPORT_CITY 2
#define LAYOUT_MAUVILLE_CITY 3
#define LAYOUT_RUSTBORO_CITY 4
#define LAYOUT_FORTREE_CITY 5
#define LAYOUT_LILYCOVE_CITY 6
#define LAYOUT_MOSSDEEP_CITY 7
#define LAYOUT_SOOTOPOLIS_CITY 8
#define LAYOUT_EVER_GRANDE_CITY 9
#define LAYOUT_LITTLEROOT_TOWN 10
#define LAYOUT_OLDALE_TOWN 11
#define LAYOUT_DEWFORD_TOWN 12
#define LAYOUT_LAVARIDGE_TOWN 13
#define LAYOUT_FALLARBOR_TOWN 14
#define LAYOUT_VERDANTURF_TOWN 15
#define LAYOUT_PACIFIDLOG_TOWN 16
#define LAYOUT_ROUTE101 17
#define LAYOUT_ROUTE102 18
#define LAYOUT_ROUTE103 19
#define LAYOUT_ROUTE104 20
#define LAYOUT_ROUTE105 21
#define LAYOUT_ROUTE106 22
#define LAYOUT_ROUTE107 23
#define LAYOUT_ROUTE108 24
#define LAYOUT_ROUTE109 25
#define LAYOUT_ROUTE110 26
#define LAYOUT_ROUTE111 27
#define LAYOUT_ROUTE112 28
#define LAYOUT_ROUTE113 29
#define LAYOUT_ROUTE114 30
#define LAYOUT_ROUTE115 31
#define LAYOUT_ROUTE116 32
#define LAYOUT_ROUTE117 33
#define LAYOUT_ROUTE118 34
#define LAYOUT_ROUTE119 35
#define LAYOUT_ROUTE120 36
#define LAYOUT_ROUTE121 37
#define LAYOUT_ROUTE122 38
#define LAYOUT_ROUTE123 39
#define LAYOUT_ROUTE124 40
#define LAYOUT_ROUTE125 41
#define LAYOUT_ROUTE126 42
#define LAYOUT_ROUTE127 43
#define LAYOUT_ROUTE128 44
#define LAYOUT_ROUTE129 45
#define LAYOUT_ROUTE130_MIRAGE_ISLAND 46
#define LAYOUT_ROUTE131 47
#define LAYOUT_ROUTE132 48
#define LAYOUT_ROUTE133 49
#define LAYOUT_ROUTE134 50
#define LAYOUT_UNDERWATER_ROUTE126 51
#define LAYOUT_UNDERWATER_ROUTE127 52
#define LAYOUT_UNDERWATER_ROUTE128 53
#define LAYOUT_LITTLEROOT_TOWN_BRENDANS_HOUSE_1F 54
#define LAYOUT_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F 55
#define LAYOUT_LITTLEROOT_TOWN_MAYS_HOUSE_1F 56
#define LAYOUT_LITTLEROOT_TOWN_MAYS_HOUSE_2F 57
#define LAYOUT_LITTLEROOT_TOWN_PROFESSOR_BIRCHS_LAB 58
#define LAYOUT_HOUSE1 59
#define LAYOUT_HOUSE2 60
#define LAYOUT_POKEMON_CENTER_1F 61
#define LAYOUT_POKEMON_CENTER_2F 62
#define LAYOUT_MART 63
#define LAYOUT_HOUSE3 64
#define LAYOUT_DEWFORD_TOWN_GYM 65
#define LAYOUT_DEWFORD_TOWN_HALL 66
#define LAYOUT_HOUSE4 67
#define LAYOUT_LAVARIDGE_TOWN_HERB_SHOP 68
#define LAYOUT_LAVARIDGE_TOWN_GYM_1F 69
#define LAYOUT_LAVARIDGE_TOWN_GYM_B1F 70
#define LAYOUT_LAVARIDGE_TOWN_POKEMON_CENTER_1F 71
#define LAYOUT_FALLARBOR_TOWN_LEFTOVER_RSCONTEST_LOBBY 72
#define LAYOUT_FALLARBOR_TOWN_LEFTOVER_RSCONTEST_HALL 73
#define LAYOUT_LILYCOVE_CITY_HOUSE2 74
#define LAYOUT_UNUSED_CONTEST_ROOM1 75
#define LAYOUT_VERDANTURF_TOWN_WANDAS_HOUSE 76
#define LAYOUT_PACIFIDLOG_TOWN_HOUSE1 77
#define LAYOUT_PACIFIDLOG_TOWN_HOUSE2 78
#define LAYOUT_PETALBURG_CITY_GYM 79
#define LAYOUT_HOUSE_WITH_BED 80
#define LAYOUT_SLATEPORT_CITY_STERNS_SHIPYARD_1F 81
#define LAYOUT_SLATEPORT_CITY_STERNS_SHIPYARD_2F 82
#define LAYOUT_UNUSED_CONTEST_ROOM2 83
#define LAYOUT_UNUSED_CONTEST_ROOM3 84
#define LAYOUT_SLATEPORT_CITY_POKEMON_FAN_CLUB 85
#define LAYOUT_SLATEPORT_CITY_OCEANIC_MUSEUM_1F 86
#define LAYOUT_SLATEPORT_CITY_OCEANIC_MUSEUM_2F 87
#define LAYOUT_HARBOR 88
#define LAYOUT_MAUVILLE_CITY_GYM 89
#define LAYOUT_MAUVILLE_CITY_BIKE_SHOP 90
#define LAYOUT_MAUVILLE_CITY_GAME_CORNER 91
#define LAYOUT_RUSTBORO_CITY_DEVON_CORP_1F 92
#define LAYOUT_RUSTBORO_CITY_DEVON_CORP_2F 93
#define LAYOUT_RUSTBORO_CITY_GYM 94
#define LAYOUT_RUSTBORO_CITY_POKEMON_SCHOOL 95
#define LAYOUT_RUSTBORO_CITY_HOUSE 96
#define LAYOUT_RUSTBORO_CITY_HOUSE1 97
#define LAYOUT_RUSTBORO_CITY_CUTTERS_HOUSE 98
#define LAYOUT_FORTREE_CITY_HOUSE1 99
#define LAYOUT_FORTREE_CITY_GYM 100
#define LAYOUT_FORTREE_CITY_HOUSE2 101
#define LAYOUT_ROUTE104_MR_BRINEYS_HOUSE 102
#define LAYOUT_LILYCOVE_CITY_LILYCOVE_MUSEUM_1F 103
#define LAYOUT_LILYCOVE_CITY_LILYCOVE_MUSEUM_2F 104
#define LAYOUT_LILYCOVE_CITY_CONTEST_LOBBY 105
#define LAYOUT_LILYCOVE_CITY_CONTEST_HALL 106
#define LAYOUT_LILYCOVE_CITY_POKEMON_TRAINER_FAN_CLUB 107
#define LAYOUT_MOSSDEEP_CITY_GYM 108
#define LAYOUT_SOOTOPOLIS_CITY_GYM_1F 109
#define LAYOUT_SOOTOPOLIS_CITY_GYM_B1F 110
#define LAYOUT_EVER_GRANDE_CITY_SIDNEYS_ROOM 111
#define LAYOUT_EVER_GRANDE_CITY_PHOEBES_ROOM 112
#define LAYOUT_EVER_GRANDE_CITY_GLACIAS_ROOM 113
#define LAYOUT_EVER_GRANDE_CITY_DRAKES_ROOM 114
#define LAYOUT_EVER_GRANDE_CITY_CHAMPIONS_ROOM 115
#define LAYOUT_EVER_GRANDE_CITY_SHORT_HALL 116
#define LAYOUT_ROUTE104_PRETTY_PETAL_FLOWER_SHOP 117
#define LAYOUT_CABLE_CAR_STATION 118
#define LAYOUT_ROUTE114_FOSSIL_MANIACS_HOUSE 119
#define LAYOUT_ROUTE114_FOSSIL_MANIACS_TUNNEL 120
#define LAYOUT_ROUTE114_LANETTES_HOUSE 121
#define LAYOUT_ROUTE116_TUNNELERS_REST_HOUSE 122
#define LAYOUT_ROUTE117_POKEMON_DAY_CARE 123
#define LAYOUT_ROUTE121_SAFARI_ZONE_ENTRANCE 124
#define LAYOUT_METEOR_FALLS_1F_1R 125
#define LAYOUT_METEOR_FALLS_1F_2R 126
#define LAYOUT_METEOR_FALLS_B1F_1R 127
#define LAYOUT_METEOR_FALLS_B1F_2R 128
#define LAYOUT_RUSTURF_TUNNEL 129
#define LAYOUT_UNDERWATER_SOOTOPOLIS_CITY 130
#define LAYOUT_DESERT_RUINS 131
#define LAYOUT_GRANITE_CAVE_1F 132
#define LAYOUT_GRANITE_CAVE_B1F 133
#define LAYOUT_GRANITE_CAVE_B2F 134
#define LAYOUT_PETALBURG_WOODS 135
#define LAYOUT_MT_CHIMNEY 136
#define LAYOUT_MT_PYRE_1F 137
#define LAYOUT_MT_PYRE_2F 138
#define LAYOUT_MT_PYRE_3F 139
#define LAYOUT_MT_PYRE_4F 140
#define LAYOUT_MT_PYRE_5F 141
#define LAYOUT_MT_PYRE_6F 142
#define LAYOUT_AQUA_HIDEOUT_1F 143
#define LAYOUT_AQUA_HIDEOUT_B1F 144
#define LAYOUT_AQUA_HIDEOUT_B2F 145
#define LAYOUT_UNDERWATER_SEAFLOOR_CAVERN 146
#define LAYOUT_SEAFLOOR_CAVERN_ENTRANCE 147
#define LAYOUT_SEAFLOOR_CAVERN_ROOM1 148
#define LAYOUT_SEAFLOOR_CAVERN_ROOM2 149
#define LAYOUT_SEAFLOOR_CAVERN_ROOM3 150
#define LAYOUT_SEAFLOOR_CAVERN_ROOM4 151
#define LAYOUT_SEAFLOOR_CAVERN_ROOM5 152
#define LAYOUT_SEAFLOOR_CAVERN_ROOM6 153
#define LAYOUT_SEAFLOOR_CAVERN_ROOM7 154
#define LAYOUT_SEAFLOOR_CAVERN_ROOM8 155
#define LAYOUT_SEAFLOOR_CAVERN_ROOM9 156
#define LAYOUT_CAVE_OF_ORIGIN_ENTRANCE 157
#define LAYOUT_CAVE_OF_ORIGIN_1F 158
#define LAYOUT_CAVE_OF_ORIGIN_UNUSED_RUBY_SAPPHIRE_MAP1 159
#define LAYOUT_CAVE_OF_ORIGIN_UNUSED_RUBY_SAPPHIRE_MAP2 160
#define LAYOUT_CAVE_OF_ORIGIN_UNUSED_RUBY_SAPPHIRE_MAP3 161
#define LAYOUT_CAVE_OF_ORIGIN_B1F 162
#define LAYOUT_VICTORY_ROAD_1F 163
#define LAYOUT_SHOAL_CAVE_LOW_TIDE_ENTRANCE_ROOM 164
#define LAYOUT_SHOAL_CAVE_LOW_TIDE_INNER_ROOM 165
#define LAYOUT_SHOAL_CAVE_LOW_TIDE_STAIRS_ROOM 166
#define LAYOUT_SHOAL_CAVE_LOW_TIDE_LOWER_ROOM 167
#define LAYOUT_SHOAL_CAVE_HIGH_TIDE_ENTRANCE_ROOM 168
#define LAYOUT_SHOAL_CAVE_HIGH_TIDE_INNER_ROOM 169
#define LAYOUT_UNUSED_CAVE1 170
#define LAYOUT_UNUSED_CAVE2 171
#define LAYOUT_UNUSED_CAVE3 172
#define LAYOUT_UNUSED_CAVE4 173
#define LAYOUT_UNUSED_CAVE5 174
#define LAYOUT_UNUSED_CAVE6 175
#define LAYOUT_UNUSED_CAVE7 176
#define LAYOUT_UNUSED_CAVE8 177
#define LAYOUT_UNUSED_CAVE9 178
#define LAYOUT_UNUSED_CAVE10 179
#define LAYOUT_UNUSED_CAVE11 180
#define LAYOUT_UNUSED_CAVE12 181
#define LAYOUT_UNUSED_CAVE13 182
#define LAYOUT_UNUSED_CAVE14 183
#define LAYOUT_NEW_MAUVILLE_ENTRANCE 184
#define LAYOUT_NEW_MAUVILLE_INSIDE 185
#define LAYOUT_ABANDONED_SHIP_DECK 186
#define LAYOUT_ABANDONED_SHIP_CORRIDORS_1F 187
#define LAYOUT_ABANDONED_SHIP_ROOMS_1F 188
#define LAYOUT_ABANDONED_SHIP_CORRIDORS_B1F 189
#define LAYOUT_ABANDONED_SHIP_ROOMS_B1F 190
#define LAYOUT_ABANDONED_SHIP_ROOMS2_B1F 191
#define LAYOUT_ABANDONED_SHIP_UNDERWATER1 192
#define LAYOUT_ABANDONED_SHIP_ROOM_B1F 193
#define LAYOUT_ABANDONED_SHIP_ROOMS2_1F 194
#define LAYOUT_ABANDONED_SHIP_CAPTAINS_OFFICE 195
#define LAYOUT_ABANDONED_SHIP_UNDERWATER2 196
#define LAYOUT_SECRET_BASE_RED_CAVE1 197
#define LAYOUT_SECRET_BASE_BROWN_CAVE1 198
#define LAYOUT_SECRET_BASE_BLUE_CAVE1 199
#define LAYOUT_SECRET_BASE_YELLOW_CAVE1 200
#define LAYOUT_SECRET_BASE_TREE1 201
#define LAYOUT_SECRET_BASE_SHRUB1 202
#define LAYOUT_SECRET_BASE_RED_CAVE2 203
#define LAYOUT_SECRET_BASE_BROWN_CAVE2 204
#define LAYOUT_SECRET_BASE_BLUE_CAVE2 205
#define LAYOUT_SECRET_BASE_YELLOW_CAVE2 206
#define LAYOUT_SECRET_BASE_TREE2 207
#define LAYOUT_SECRET_BASE_SHRUB2 208
#define LAYOUT_SECRET_BASE_RED_CAVE3 209
#define LAYOUT_SECRET_BASE_BROWN_CAVE3 210
#define LAYOUT_SECRET_BASE_BLUE_CAVE3 211
#define LAYOUT_SECRET_BASE_YELLOW_CAVE3 212
#define LAYOUT_SECRET_BASE_TREE3 213
#define LAYOUT_SECRET_BASE_SHRUB3 214
#define LAYOUT_SECRET_BASE_RED_CAVE4 215
#define LAYOUT_SECRET_BASE_BROWN_CAVE4 216
#define LAYOUT_SECRET_BASE_BLUE_CAVE4 217
#define LAYOUT_SECRET_BASE_YELLOW_CAVE4 218
#define LAYOUT_SECRET_BASE_TREE4 219
#define LAYOUT_SECRET_BASE_SHRUB4 220
#define LAYOUT_BATTLE_COLOSSEUM_2P 221
#define LAYOUT_TRADE_CENTER 222
#define LAYOUT_RECORD_CORNER 223
#define LAYOUT_BATTLE_COLOSSEUM_4P 224
#define LAYOUT_CONTEST_HALL 225
#define LAYOUT_UNUSED_CONTEST_HALL1 226
#define LAYOUT_UNUSED_CONTEST_HALL2 227
#define LAYOUT_UNUSED_CONTEST_HALL3 228
#define LAYOUT_UNUSED_CONTEST_HALL4 229
#define LAYOUT_UNUSED_CONTEST_HALL5 230
#define LAYOUT_UNUSED_CONTEST_HALL6 231
#define LAYOUT_CONTEST_HALL_BEAUTY 232
#define LAYOUT_CONTEST_HALL_TOUGH 233
#define LAYOUT_CONTEST_HALL_COOL 234
#define LAYOUT_CONTEST_HALL_SMART 235
#define LAYOUT_CONTEST_HALL_CUTE 236
#define LAYOUT_INSIDE_OF_TRUCK 237
#define LAYOUT_SAFARI_ZONE_NORTHWEST 238
#define LAYOUT_SAFARI_ZONE_NORTH 239
#define LAYOUT_SAFARI_ZONE_SOUTHWEST 240
#define LAYOUT_SAFARI_ZONE_SOUTH 241
#define LAYOUT_UNUSED_OUTDOOR_AREA 242
#define LAYOUT_ROUTE109_SEASHORE_HOUSE 243
#define LAYOUT_ROUTE110_TRICK_HOUSE_ENTRANCE 244
#define LAYOUT_ROUTE110_TRICK_HOUSE_END 245
#define LAYOUT_ROUTE110_TRICK_HOUSE_CORRIDOR 246
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE1 247
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE2 248
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE3 249
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE4 250
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE5 251
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE6 252
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE7 253
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE8 254
#define LAYOUT_FORTREE_CITY_DECORATION_SHOP 255
#define LAYOUT_ROUTE110_SEASIDE_CYCLING_ROAD_ENTRANCE 256
#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_1F 257
#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_2F 258
#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_3F 259
#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_4F 260
#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_5F 261
#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_ROOFTOP 262
#define LAYOUT_ROUTE130 263
#define LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY 264
#define LAYOUT_BATTLE_FRONTIER_OUTSIDE_WEST 265
#define LAYOUT_BATTLE_ELEVATOR 266
#define LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR 267
#define LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM 268
#define LAYOUT_RUSTBORO_CITY_DEVON_CORP_3F 269
#define LAYOUT_EVER_GRANDE_CITY_POKEMON_LEAGUE_1F 270
#define LAYOUT_ROUTE119_WEATHER_INSTITUTE_1F 271
#define LAYOUT_ROUTE119_WEATHER_INSTITUTE_2F 272
#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_ELEVATOR 273
#define LAYOUT_UNDERWATER_ROUTE124 274
#define LAYOUT_MOSSDEEP_CITY_SPACE_CENTER_1F 275
#define LAYOUT_MOSSDEEP_CITY_SPACE_CENTER_2F 276
#define LAYOUT_SS_TIDAL_CORRIDOR 277
#define LAYOUT_SS_TIDAL_LOWER_DECK 278
#define LAYOUT_SS_TIDAL_ROOMS 279
#define LAYOUT_ISLAND_CAVE 280
#define LAYOUT_ANCIENT_TOMB 281
#define LAYOUT_UNDERWATER_ROUTE134 282
#define LAYOUT_UNDERWATER_SEALED_CHAMBER 283
#define LAYOUT_SEALED_CHAMBER_OUTER_ROOM 284
#define LAYOUT_VICTORY_ROAD_B1F 285
#define LAYOUT_VICTORY_ROAD_B2F 286
#define LAYOUT_ROUTE104_PROTOTYPE 287
#define LAYOUT_GRANITE_CAVE_STEVENS_ROOM 288
#define LAYOUT_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS 289
#define LAYOUT_SOUTHERN_ISLAND_EXTERIOR 290
#define LAYOUT_SOUTHERN_ISLAND_INTERIOR 291
#define LAYOUT_JAGGED_PASS 292
#define LAYOUT_FIERY_PATH 293
#define LAYOUT_RUSTBORO_CITY_FLAT2_1F 294
#define LAYOUT_RUSTBORO_CITY_FLAT2_2F 295
#define LAYOUT_RUSTBORO_CITY_FLAT2_3F 296
#define LAYOUT_SOOTOPOLIS_CITY_LOTAD_AND_SEEDOT_HOUSE 297
#define LAYOUT_EVER_GRANDE_CITY_HALL_OF_FAME 298
#define LAYOUT_LILYCOVE_CITY_COVE_LILY_MOTEL_1F 299
#define LAYOUT_LILYCOVE_CITY_COVE_LILY_MOTEL_2F 300
#define LAYOUT_ROUTE124_DIVING_TREASURE_HUNTERS_HOUSE 301
#define LAYOUT_MT_PYRE_EXTERIOR 302
#define LAYOUT_MT_PYRE_SUMMIT 303
#define LAYOUT_SEALED_CHAMBER_INNER_ROOM 304
#define LAYOUT_MOSSDEEP_CITY_GAME_CORNER_1F 305
#define LAYOUT_MOSSDEEP_CITY_GAME_CORNER_B1F 306
#define LAYOUT_SOOTOPOLIS_CITY_HOUSE1 307
#define LAYOUT_SOOTOPOLIS_CITY_HOUSE2 308
#define LAYOUT_SOOTOPOLIS_CITY_HOUSE3 309
#define LAYOUT_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS 310
#define LAYOUT_SCORCHED_SLAB 311
#define LAYOUT_CAVE_OF_ORIGIN_UNUSED_B4F_LAVA 312
#define LAYOUT_RUSTBORO_CITY_FLAT1_1F 313
#define LAYOUT_RUSTBORO_CITY_FLAT1_2F 314
#define LAYOUT_EVER_GRANDE_CITY_HALL4 315
#define LAYOUT_AQUA_HIDEOUT_UNUSED_RUBY_MAP1 316
#define LAYOUT_AQUA_HIDEOUT_UNUSED_RUBY_MAP2 317
#define LAYOUT_AQUA_HIDEOUT_UNUSED_RUBY_MAP3 318
#define LAYOUT_ROUTE131_SKY_PILLAR 319
#define LAYOUT_SKY_PILLAR_ENTRANCE 320
#define LAYOUT_SKY_PILLAR_OUTSIDE 321
#define LAYOUT_SKY_PILLAR_1F 322
#define LAYOUT_SKY_PILLAR_2F 323
#define LAYOUT_SKY_PILLAR_3F 324
#define LAYOUT_SKY_PILLAR_4F 325
#define LAYOUT_SEAFLOOR_CAVERN_ROOM9_LAVA 326
#define LAYOUT_MOSSDEEP_CITY_STEVENS_HOUSE 327
#define LAYOUT_SHOAL_CAVE_LOW_TIDE_ICE_ROOM 328
#define LAYOUT_SAFARI_ZONE_REST_HOUSE 329
#define LAYOUT_SKY_PILLAR_5F 330
#define LAYOUT_SKY_PILLAR_TOP 331
#define LAYOUT_BATTLE_FRONTIER_BATTLE_DOME_LOBBY 332
#define LAYOUT_BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR 333
#define LAYOUT_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM 334
#define LAYOUT_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM 335
#define LAYOUT_MAGMA_HIDEOUT_1F 336
#define LAYOUT_MAGMA_HIDEOUT_2F_1R 337
#define LAYOUT_MAGMA_HIDEOUT_2F_2R 338
#define LAYOUT_MAGMA_HIDEOUT_3F_1R 339
#define LAYOUT_MAGMA_HIDEOUT_3F_2R 340
#define LAYOUT_MAGMA_HIDEOUT_4F 341
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY 342
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR 343
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM 344
#define LAYOUT_BATTLE_FRONTIER_OUTSIDE_EAST 345
#define LAYOUT_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY 346
#define LAYOUT_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM 347
#define LAYOUT_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM 348
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY 349
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_CORRIDOR 350
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM 351
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL 352
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_FINAL 353
#define LAYOUT_BATTLE_FRONTIER_BATTLE_ARENA_LOBBY 354
#define LAYOUT_BATTLE_FRONTIER_BATTLE_ARENA_CORRIDOR 355
#define LAYOUT_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM 356
#define LAYOUT_SOOTOPOLIS_CITY_LEGENDS_BATTLE 357
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_WILD_MONS 358
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_UNUSED 359
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY 360
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR 361
#define LAYOUT_BATTLE_PYRAMID_SQUARE01 362
#define LAYOUT_BATTLE_PYRAMID_SQUARE02 363
#define LAYOUT_BATTLE_PYRAMID_SQUARE03 364
#define LAYOUT_BATTLE_PYRAMID_SQUARE04 365
#define LAYOUT_BATTLE_PYRAMID_SQUARE05 366
#define LAYOUT_BATTLE_PYRAMID_SQUARE06 367
#define LAYOUT_BATTLE_PYRAMID_SQUARE07 368
#define LAYOUT_BATTLE_PYRAMID_SQUARE08 369
#define LAYOUT_BATTLE_PYRAMID_SQUARE09 370
#define LAYOUT_BATTLE_PYRAMID_SQUARE10 371
#define LAYOUT_BATTLE_PYRAMID_SQUARE11 372
#define LAYOUT_BATTLE_PYRAMID_SQUARE12 373
#define LAYOUT_BATTLE_PYRAMID_SQUARE13 374
#define LAYOUT_BATTLE_PYRAMID_SQUARE14 375
#define LAYOUT_BATTLE_PYRAMID_SQUARE15 376
#define LAYOUT_BATTLE_PYRAMID_SQUARE16 377
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP 378
#define LAYOUT_MAGMA_HIDEOUT_3F_3R 379
#define LAYOUT_MAGMA_HIDEOUT_2F_3R 380
#define LAYOUT_MIRAGE_TOWER_1F 381
#define LAYOUT_MIRAGE_TOWER_2F 382
#define LAYOUT_MIRAGE_TOWER_3F 383
#define LAYOUT_BATTLE_TENT_LOBBY 384
#define LAYOUT_BATTLE_TENT_CORRIDOR 385
#define LAYOUT_BATTLE_TENT_BATTLE_ROOM 386
#define LAYOUT_VERDANTURF_TOWN_BATTLE_TENT_BATTLE_ROOM 387
#define LAYOUT_MIRAGE_TOWER_4F 388
#define LAYOUT_DESERT_UNDERPASS 389
#define LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_PARTNER_ROOM 390
#define LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR 391
#define LAYOUT_ROUTE111_NO_MIRAGE_TOWER 392
#define LAYOUT_UNION_ROOM 393
#define LAYOUT_SAFARI_ZONE_NORTHEAST 394
#define LAYOUT_SAFARI_ZONE_SOUTHEAST 395
#define LAYOUT_BATTLE_FRONTIER_RANKING_HALL 396
#define LAYOUT_BATTLE_FRONTIER_LOUNGE1 397
#define LAYOUT_BATTLE_FRONTIER_EXCHANGE_SERVICE_CORNER 398
#define LAYOUT_BATTLE_FRONTIER_RECEPTION_GATE 399
#define LAYOUT_ARTISAN_CAVE_B1F 400
#define LAYOUT_ARTISAN_CAVE_1F 401
#define LAYOUT_FARAWAY_ISLAND_ENTRANCE 402
#define LAYOUT_FARAWAY_ISLAND_INTERIOR 403
#define LAYOUT_BIRTH_ISLAND_EXTERIOR 404
#define LAYOUT_ISLAND_HARBOR 405
#define LAYOUT_UNDERWATER_MARINE_CAVE 406
#define LAYOUT_MARINE_CAVE_ENTRANCE 407
#define LAYOUT_TERRA_CAVE_ENTRANCE 408
#define LAYOUT_TERRA_CAVE_END 409
#define LAYOUT_UNDERWATER_ROUTE105 410
#define LAYOUT_UNDERWATER_ROUTE125 411
#define LAYOUT_UNDERWATER_ROUTE129 412
#define LAYOUT_MARINE_CAVE_END 413
#define LAYOUT_TRAINER_HILL_ENTRANCE 414
#define LAYOUT_TRAINER_HILL_1F 415
#define LAYOUT_TRAINER_HILL_2F 416
#define LAYOUT_TRAINER_HILL_3F 417
#define LAYOUT_TRAINER_HILL_4F 418
#define LAYOUT_TRAINER_HILL_ROOF 419
#define LAYOUT_ALTERING_CAVE 420
#define LAYOUT_NAVEL_ROCK_EXTERIOR 421
#define LAYOUT_NAVEL_ROCK_ENTRANCE 422
#define LAYOUT_NAVEL_ROCK_TOP 423
#define LAYOUT_NAVEL_ROCK_BOTTOM 424
#define LAYOUT_NAVEL_ROCK_LADDER_ROOM1 425
#define LAYOUT_NAVEL_ROCK_LADDER_ROOM2 426
#define LAYOUT_NAVEL_ROCK_B1F 427
#define LAYOUT_NAVEL_ROCK_FORK 428
#define LAYOUT_BATTLE_FRONTIER_LOUNGE2 429
#define LAYOUT_BATTLE_FRONTIER_SCOTTS_HOUSE 430
#define LAYOUT_METEOR_FALLS_STEVENS_CAVE 431
#define LAYOUT_LITTLEROOT_TOWN_PROFESSOR_BIRCHS_LAB_WITH_TABLE 432
#define LAYOUT_SKY_PILLAR_1F_CLEAN 433
#define LAYOUT_SKY_PILLAR_2F_CLEAN 434
#define LAYOUT_SKY_PILLAR_3F_CLEAN 435
#define LAYOUT_SKY_PILLAR_4F_CLEAN 436
#define LAYOUT_SKY_PILLAR_5F_CLEAN 437
#define LAYOUT_SKY_PILLAR_TOP_CLEAN 438
#define LAYOUT_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_1F 439
#define LAYOUT_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_B1F 440
#define LAYOUT_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_1F_STAIRS_UNBLOCKED 441
#endif // GUARD_CONSTANTS_LAYOUTS_H

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@ -1,596 +0,0 @@
#ifndef GUARD_CONSTANTS_MAP_GROUPS_H
#define GUARD_CONSTANTS_MAP_GROUPS_H
//
// DO NOT MODIFY THIS FILE! It is auto-generated from data/maps/map_groups.json
//
// gMapGroup_TownsAndRoutes
#define MAP_PETALBURG_CITY (0 | (0 << 8))
#define MAP_SLATEPORT_CITY (1 | (0 << 8))
#define MAP_MAUVILLE_CITY (2 | (0 << 8))
#define MAP_RUSTBORO_CITY (3 | (0 << 8))
#define MAP_FORTREE_CITY (4 | (0 << 8))
#define MAP_LILYCOVE_CITY (5 | (0 << 8))
#define MAP_MOSSDEEP_CITY (6 | (0 << 8))
#define MAP_SOOTOPOLIS_CITY (7 | (0 << 8))
#define MAP_EVER_GRANDE_CITY (8 | (0 << 8))
#define MAP_LITTLEROOT_TOWN (9 | (0 << 8))
#define MAP_OLDALE_TOWN (10 | (0 << 8))
#define MAP_DEWFORD_TOWN (11 | (0 << 8))
#define MAP_LAVARIDGE_TOWN (12 | (0 << 8))
#define MAP_FALLARBOR_TOWN (13 | (0 << 8))
#define MAP_VERDANTURF_TOWN (14 | (0 << 8))
#define MAP_PACIFIDLOG_TOWN (15 | (0 << 8))
#define MAP_ROUTE101 (16 | (0 << 8))
#define MAP_ROUTE102 (17 | (0 << 8))
#define MAP_ROUTE103 (18 | (0 << 8))
#define MAP_ROUTE104 (19 | (0 << 8))
#define MAP_ROUTE105 (20 | (0 << 8))
#define MAP_ROUTE106 (21 | (0 << 8))
#define MAP_ROUTE107 (22 | (0 << 8))
#define MAP_ROUTE108 (23 | (0 << 8))
#define MAP_ROUTE109 (24 | (0 << 8))
#define MAP_ROUTE110 (25 | (0 << 8))
#define MAP_ROUTE111 (26 | (0 << 8))
#define MAP_ROUTE112 (27 | (0 << 8))
#define MAP_ROUTE113 (28 | (0 << 8))
#define MAP_ROUTE114 (29 | (0 << 8))
#define MAP_ROUTE115 (30 | (0 << 8))
#define MAP_ROUTE116 (31 | (0 << 8))
#define MAP_ROUTE117 (32 | (0 << 8))
#define MAP_ROUTE118 (33 | (0 << 8))
#define MAP_ROUTE119 (34 | (0 << 8))
#define MAP_ROUTE120 (35 | (0 << 8))
#define MAP_ROUTE121 (36 | (0 << 8))
#define MAP_ROUTE122 (37 | (0 << 8))
#define MAP_ROUTE123 (38 | (0 << 8))
#define MAP_ROUTE124 (39 | (0 << 8))
#define MAP_ROUTE125 (40 | (0 << 8))
#define MAP_ROUTE126 (41 | (0 << 8))
#define MAP_ROUTE127 (42 | (0 << 8))
#define MAP_ROUTE128 (43 | (0 << 8))
#define MAP_ROUTE129 (44 | (0 << 8))
#define MAP_ROUTE130 (45 | (0 << 8))
#define MAP_ROUTE131 (46 | (0 << 8))
#define MAP_ROUTE132 (47 | (0 << 8))
#define MAP_ROUTE133 (48 | (0 << 8))
#define MAP_ROUTE134 (49 | (0 << 8))
#define MAP_UNDERWATER_ROUTE124 (50 | (0 << 8))
#define MAP_UNDERWATER_ROUTE126 (51 | (0 << 8))
#define MAP_UNDERWATER_ROUTE127 (52 | (0 << 8))
#define MAP_UNDERWATER_ROUTE128 (53 | (0 << 8))
#define MAP_UNDERWATER_ROUTE129 (54 | (0 << 8))
#define MAP_UNDERWATER_ROUTE105 (55 | (0 << 8))
#define MAP_UNDERWATER_ROUTE125 (56 | (0 << 8))
// gMapGroup_IndoorLittleroot
#define MAP_LITTLEROOT_TOWN_BRENDANS_HOUSE_1F (0 | (1 << 8))
#define MAP_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F (1 | (1 << 8))
#define MAP_LITTLEROOT_TOWN_MAYS_HOUSE_1F (2 | (1 << 8))
#define MAP_LITTLEROOT_TOWN_MAYS_HOUSE_2F (3 | (1 << 8))
#define MAP_LITTLEROOT_TOWN_PROFESSOR_BIRCHS_LAB (4 | (1 << 8))
// gMapGroup_IndoorOldale
#define MAP_OLDALE_TOWN_HOUSE1 (0 | (2 << 8))
#define MAP_OLDALE_TOWN_HOUSE2 (1 | (2 << 8))
#define MAP_OLDALE_TOWN_POKEMON_CENTER_1F (2 | (2 << 8))
#define MAP_OLDALE_TOWN_POKEMON_CENTER_2F (3 | (2 << 8))
#define MAP_OLDALE_TOWN_MART (4 | (2 << 8))
// gMapGroup_IndoorDewford
#define MAP_DEWFORD_TOWN_HOUSE1 (0 | (3 << 8))
#define MAP_DEWFORD_TOWN_POKEMON_CENTER_1F (1 | (3 << 8))
#define MAP_DEWFORD_TOWN_POKEMON_CENTER_2F (2 | (3 << 8))
#define MAP_DEWFORD_TOWN_GYM (3 | (3 << 8))
#define MAP_DEWFORD_TOWN_HALL (4 | (3 << 8))
#define MAP_DEWFORD_TOWN_HOUSE2 (5 | (3 << 8))
// gMapGroup_IndoorLavaridge
#define MAP_LAVARIDGE_TOWN_HERB_SHOP (0 | (4 << 8))
#define MAP_LAVARIDGE_TOWN_GYM_1F (1 | (4 << 8))
#define MAP_LAVARIDGE_TOWN_GYM_B1F (2 | (4 << 8))
#define MAP_LAVARIDGE_TOWN_HOUSE (3 | (4 << 8))
#define MAP_LAVARIDGE_TOWN_MART (4 | (4 << 8))
#define MAP_LAVARIDGE_TOWN_POKEMON_CENTER_1F (5 | (4 << 8))
#define MAP_LAVARIDGE_TOWN_POKEMON_CENTER_2F (6 | (4 << 8))
// gMapGroup_IndoorFallarbor
#define MAP_FALLARBOR_TOWN_MART (0 | (5 << 8))
#define MAP_FALLARBOR_TOWN_BATTLE_TENT_LOBBY (1 | (5 << 8))
#define MAP_FALLARBOR_TOWN_BATTLE_TENT_CORRIDOR (2 | (5 << 8))
#define MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM (3 | (5 << 8))
#define MAP_FALLARBOR_TOWN_POKEMON_CENTER_1F (4 | (5 << 8))
#define MAP_FALLARBOR_TOWN_POKEMON_CENTER_2F (5 | (5 << 8))
#define MAP_FALLARBOR_TOWN_COZMOS_HOUSE (6 | (5 << 8))
#define MAP_FALLARBOR_TOWN_MOVE_RELEARNERS_HOUSE (7 | (5 << 8))
// gMapGroup_IndoorVerdanturf
#define MAP_VERDANTURF_TOWN_BATTLE_TENT_LOBBY (0 | (6 << 8))
#define MAP_VERDANTURF_TOWN_BATTLE_TENT_CORRIDOR (1 | (6 << 8))
#define MAP_VERDANTURF_TOWN_BATTLE_TENT_BATTLE_ROOM (2 | (6 << 8))
#define MAP_VERDANTURF_TOWN_MART (3 | (6 << 8))
#define MAP_VERDANTURF_TOWN_POKEMON_CENTER_1F (4 | (6 << 8))
#define MAP_VERDANTURF_TOWN_POKEMON_CENTER_2F (5 | (6 << 8))
#define MAP_VERDANTURF_TOWN_WANDAS_HOUSE (6 | (6 << 8))
#define MAP_VERDANTURF_TOWN_FRIENDSHIP_RATERS_HOUSE (7 | (6 << 8))
#define MAP_VERDANTURF_TOWN_HOUSE (8 | (6 << 8))
// gMapGroup_IndoorPacifidlog
#define MAP_PACIFIDLOG_TOWN_POKEMON_CENTER_1F (0 | (7 << 8))
#define MAP_PACIFIDLOG_TOWN_POKEMON_CENTER_2F (1 | (7 << 8))
#define MAP_PACIFIDLOG_TOWN_HOUSE1 (2 | (7 << 8))
#define MAP_PACIFIDLOG_TOWN_HOUSE2 (3 | (7 << 8))
#define MAP_PACIFIDLOG_TOWN_HOUSE3 (4 | (7 << 8))
#define MAP_PACIFIDLOG_TOWN_HOUSE4 (5 | (7 << 8))
#define MAP_PACIFIDLOG_TOWN_HOUSE5 (6 | (7 << 8))
// gMapGroup_IndoorPetalburg
#define MAP_PETALBURG_CITY_WALLYS_HOUSE (0 | (8 << 8))
#define MAP_PETALBURG_CITY_GYM (1 | (8 << 8))
#define MAP_PETALBURG_CITY_HOUSE1 (2 | (8 << 8))
#define MAP_PETALBURG_CITY_HOUSE2 (3 | (8 << 8))
#define MAP_PETALBURG_CITY_POKEMON_CENTER_1F (4 | (8 << 8))
#define MAP_PETALBURG_CITY_POKEMON_CENTER_2F (5 | (8 << 8))
#define MAP_PETALBURG_CITY_MART (6 | (8 << 8))
// gMapGroup_IndoorSlateport
#define MAP_SLATEPORT_CITY_STERNS_SHIPYARD_1F (0 | (9 << 8))
#define MAP_SLATEPORT_CITY_STERNS_SHIPYARD_2F (1 | (9 << 8))
#define MAP_SLATEPORT_CITY_BATTLE_TENT_LOBBY (2 | (9 << 8))
#define MAP_SLATEPORT_CITY_BATTLE_TENT_CORRIDOR (3 | (9 << 8))
#define MAP_SLATEPORT_CITY_BATTLE_TENT_BATTLE_ROOM (4 | (9 << 8))
#define MAP_SLATEPORT_CITY_NAME_RATERS_HOUSE (5 | (9 << 8))
#define MAP_SLATEPORT_CITY_POKEMON_FAN_CLUB (6 | (9 << 8))
#define MAP_SLATEPORT_CITY_OCEANIC_MUSEUM_1F (7 | (9 << 8))
#define MAP_SLATEPORT_CITY_OCEANIC_MUSEUM_2F (8 | (9 << 8))
#define MAP_SLATEPORT_CITY_HARBOR (9 | (9 << 8))
#define MAP_SLATEPORT_CITY_HOUSE (10 | (9 << 8))
#define MAP_SLATEPORT_CITY_POKEMON_CENTER_1F (11 | (9 << 8))
#define MAP_SLATEPORT_CITY_POKEMON_CENTER_2F (12 | (9 << 8))
#define MAP_SLATEPORT_CITY_MART (13 | (9 << 8))
// gMapGroup_IndoorMauville
#define MAP_MAUVILLE_CITY_GYM (0 | (10 << 8))
#define MAP_MAUVILLE_CITY_BIKE_SHOP (1 | (10 << 8))
#define MAP_MAUVILLE_CITY_HOUSE1 (2 | (10 << 8))
#define MAP_MAUVILLE_CITY_GAME_CORNER (3 | (10 << 8))
#define MAP_MAUVILLE_CITY_HOUSE2 (4 | (10 << 8))
#define MAP_MAUVILLE_CITY_POKEMON_CENTER_1F (5 | (10 << 8))
#define MAP_MAUVILLE_CITY_POKEMON_CENTER_2F (6 | (10 << 8))
#define MAP_MAUVILLE_CITY_MART (7 | (10 << 8))
// gMapGroup_IndoorRustboro
#define MAP_RUSTBORO_CITY_DEVON_CORP_1F (0 | (11 << 8))
#define MAP_RUSTBORO_CITY_DEVON_CORP_2F (1 | (11 << 8))
#define MAP_RUSTBORO_CITY_DEVON_CORP_3F (2 | (11 << 8))
#define MAP_RUSTBORO_CITY_GYM (3 | (11 << 8))
#define MAP_RUSTBORO_CITY_POKEMON_SCHOOL (4 | (11 << 8))
#define MAP_RUSTBORO_CITY_POKEMON_CENTER_1F (5 | (11 << 8))
#define MAP_RUSTBORO_CITY_POKEMON_CENTER_2F (6 | (11 << 8))
#define MAP_RUSTBORO_CITY_MART (7 | (11 << 8))
#define MAP_RUSTBORO_CITY_FLAT1_1F (8 | (11 << 8))
#define MAP_RUSTBORO_CITY_FLAT1_2F (9 | (11 << 8))
#define MAP_RUSTBORO_CITY_HOUSE1 (10 | (11 << 8))
#define MAP_RUSTBORO_CITY_CUTTERS_HOUSE (11 | (11 << 8))
#define MAP_RUSTBORO_CITY_HOUSE2 (12 | (11 << 8))
#define MAP_RUSTBORO_CITY_FLAT2_1F (13 | (11 << 8))
#define MAP_RUSTBORO_CITY_FLAT2_2F (14 | (11 << 8))
#define MAP_RUSTBORO_CITY_FLAT2_3F (15 | (11 << 8))
#define MAP_RUSTBORO_CITY_HOUSE3 (16 | (11 << 8))
// gMapGroup_IndoorFortree
#define MAP_FORTREE_CITY_HOUSE1 (0 | (12 << 8))
#define MAP_FORTREE_CITY_GYM (1 | (12 << 8))
#define MAP_FORTREE_CITY_POKEMON_CENTER_1F (2 | (12 << 8))
#define MAP_FORTREE_CITY_POKEMON_CENTER_2F (3 | (12 << 8))
#define MAP_FORTREE_CITY_MART (4 | (12 << 8))
#define MAP_FORTREE_CITY_HOUSE2 (5 | (12 << 8))
#define MAP_FORTREE_CITY_HOUSE3 (6 | (12 << 8))
#define MAP_FORTREE_CITY_HOUSE4 (7 | (12 << 8))
#define MAP_FORTREE_CITY_HOUSE5 (8 | (12 << 8))
#define MAP_FORTREE_CITY_DECORATION_SHOP (9 | (12 << 8))
// gMapGroup_IndoorLilycove
#define MAP_LILYCOVE_CITY_COVE_LILY_MOTEL_1F (0 | (13 << 8))
#define MAP_LILYCOVE_CITY_COVE_LILY_MOTEL_2F (1 | (13 << 8))
#define MAP_LILYCOVE_CITY_LILYCOVE_MUSEUM_1F (2 | (13 << 8))
#define MAP_LILYCOVE_CITY_LILYCOVE_MUSEUM_2F (3 | (13 << 8))
#define MAP_LILYCOVE_CITY_CONTEST_LOBBY (4 | (13 << 8))
#define MAP_LILYCOVE_CITY_CONTEST_HALL (5 | (13 << 8))
#define MAP_LILYCOVE_CITY_POKEMON_CENTER_1F (6 | (13 << 8))
#define MAP_LILYCOVE_CITY_POKEMON_CENTER_2F (7 | (13 << 8))
#define MAP_LILYCOVE_CITY_UNUSED_MART (8 | (13 << 8))
#define MAP_LILYCOVE_CITY_POKEMON_TRAINER_FAN_CLUB (9 | (13 << 8))
#define MAP_LILYCOVE_CITY_HARBOR (10 | (13 << 8))
#define MAP_LILYCOVE_CITY_MOVE_DELETERS_HOUSE (11 | (13 << 8))
#define MAP_LILYCOVE_CITY_HOUSE1 (12 | (13 << 8))
#define MAP_LILYCOVE_CITY_HOUSE2 (13 | (13 << 8))
#define MAP_LILYCOVE_CITY_HOUSE3 (14 | (13 << 8))
#define MAP_LILYCOVE_CITY_HOUSE4 (15 | (13 << 8))
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_1F (16 | (13 << 8))
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_2F (17 | (13 << 8))
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_3F (18 | (13 << 8))
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_4F (19 | (13 << 8))
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_5F (20 | (13 << 8))
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_ROOFTOP (21 | (13 << 8))
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_ELEVATOR (22 | (13 << 8))
// gMapGroup_IndoorMossdeep
#define MAP_MOSSDEEP_CITY_GYM (0 | (14 << 8))
#define MAP_MOSSDEEP_CITY_HOUSE1 (1 | (14 << 8))
#define MAP_MOSSDEEP_CITY_HOUSE2 (2 | (14 << 8))
#define MAP_MOSSDEEP_CITY_POKEMON_CENTER_1F (3 | (14 << 8))
#define MAP_MOSSDEEP_CITY_POKEMON_CENTER_2F (4 | (14 << 8))
#define MAP_MOSSDEEP_CITY_MART (5 | (14 << 8))
#define MAP_MOSSDEEP_CITY_HOUSE3 (6 | (14 << 8))
#define MAP_MOSSDEEP_CITY_STEVENS_HOUSE (7 | (14 << 8))
#define MAP_MOSSDEEP_CITY_HOUSE4 (8 | (14 << 8))
#define MAP_MOSSDEEP_CITY_SPACE_CENTER_1F (9 | (14 << 8))
#define MAP_MOSSDEEP_CITY_SPACE_CENTER_2F (10 | (14 << 8))
#define MAP_MOSSDEEP_CITY_GAME_CORNER_1F (11 | (14 << 8))
#define MAP_MOSSDEEP_CITY_GAME_CORNER_B1F (12 | (14 << 8))
// gMapGroup_IndoorSootopolis
#define MAP_SOOTOPOLIS_CITY_GYM_1F (0 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_GYM_B1F (1 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_POKEMON_CENTER_1F (2 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_POKEMON_CENTER_2F (3 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_MART (4 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_HOUSE1 (5 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_HOUSE2 (6 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_HOUSE3 (7 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_HOUSE4 (8 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_HOUSE5 (9 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_HOUSE6 (10 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_HOUSE7 (11 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_LOTAD_AND_SEEDOT_HOUSE (12 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_1F (13 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_B1F (14 | (15 << 8))
// gMapGroup_IndoorEverGrande
#define MAP_EVER_GRANDE_CITY_SIDNEYS_ROOM (0 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_PHOEBES_ROOM (1 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_GLACIAS_ROOM (2 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_DRAKES_ROOM (3 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_CHAMPIONS_ROOM (4 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_HALL1 (5 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_HALL2 (6 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_HALL3 (7 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_HALL4 (8 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_HALL5 (9 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_POKEMON_LEAGUE_1F (10 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_HALL_OF_FAME (11 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_POKEMON_CENTER_1F (12 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_POKEMON_CENTER_2F (13 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_POKEMON_LEAGUE_2F (14 | (16 << 8))
// gMapGroup_IndoorRoute104
#define MAP_ROUTE104_MR_BRINEYS_HOUSE (0 | (17 << 8))
#define MAP_ROUTE104_PRETTY_PETAL_FLOWER_SHOP (1 | (17 << 8))
// gMapGroup_IndoorRoute111
#define MAP_ROUTE111_WINSTRATE_FAMILYS_HOUSE (0 | (18 << 8))
#define MAP_ROUTE111_OLD_LADYS_REST_STOP (1 | (18 << 8))
// gMapGroup_IndoorRoute112
#define MAP_ROUTE112_CABLE_CAR_STATION (0 | (19 << 8))
#define MAP_MT_CHIMNEY_CABLE_CAR_STATION (1 | (19 << 8))
// gMapGroup_IndoorRoute114
#define MAP_ROUTE114_FOSSIL_MANIACS_HOUSE (0 | (20 << 8))
#define MAP_ROUTE114_FOSSIL_MANIACS_TUNNEL (1 | (20 << 8))
#define MAP_ROUTE114_LANETTES_HOUSE (2 | (20 << 8))
// gMapGroup_IndoorRoute116
#define MAP_ROUTE116_TUNNELERS_REST_HOUSE (0 | (21 << 8))
// gMapGroup_IndoorRoute117
#define MAP_ROUTE117_POKEMON_DAY_CARE (0 | (22 << 8))
// gMapGroup_IndoorRoute121
#define MAP_ROUTE121_SAFARI_ZONE_ENTRANCE (0 | (23 << 8))
// gMapGroup_Dungeons
#define MAP_METEOR_FALLS_1F_1R (0 | (24 << 8))
#define MAP_METEOR_FALLS_1F_2R (1 | (24 << 8))
#define MAP_METEOR_FALLS_B1F_1R (2 | (24 << 8))
#define MAP_METEOR_FALLS_B1F_2R (3 | (24 << 8))
#define MAP_RUSTURF_TUNNEL (4 | (24 << 8))
#define MAP_UNDERWATER_SOOTOPOLIS_CITY (5 | (24 << 8))
#define MAP_DESERT_RUINS (6 | (24 << 8))
#define MAP_GRANITE_CAVE_1F (7 | (24 << 8))
#define MAP_GRANITE_CAVE_B1F (8 | (24 << 8))
#define MAP_GRANITE_CAVE_B2F (9 | (24 << 8))
#define MAP_GRANITE_CAVE_STEVENS_ROOM (10 | (24 << 8))
#define MAP_PETALBURG_WOODS (11 | (24 << 8))
#define MAP_MT_CHIMNEY (12 | (24 << 8))
#define MAP_JAGGED_PASS (13 | (24 << 8))
#define MAP_FIERY_PATH (14 | (24 << 8))
#define MAP_MT_PYRE_1F (15 | (24 << 8))
#define MAP_MT_PYRE_2F (16 | (24 << 8))
#define MAP_MT_PYRE_3F (17 | (24 << 8))
#define MAP_MT_PYRE_4F (18 | (24 << 8))
#define MAP_MT_PYRE_5F (19 | (24 << 8))
#define MAP_MT_PYRE_6F (20 | (24 << 8))
#define MAP_MT_PYRE_EXTERIOR (21 | (24 << 8))
#define MAP_MT_PYRE_SUMMIT (22 | (24 << 8))
#define MAP_AQUA_HIDEOUT_1F (23 | (24 << 8))
#define MAP_AQUA_HIDEOUT_B1F (24 | (24 << 8))
#define MAP_AQUA_HIDEOUT_B2F (25 | (24 << 8))
#define MAP_UNDERWATER_SEAFLOOR_CAVERN (26 | (24 << 8))
#define MAP_SEAFLOOR_CAVERN_ENTRANCE (27 | (24 << 8))
#define MAP_SEAFLOOR_CAVERN_ROOM1 (28 | (24 << 8))
#define MAP_SEAFLOOR_CAVERN_ROOM2 (29 | (24 << 8))
#define MAP_SEAFLOOR_CAVERN_ROOM3 (30 | (24 << 8))
#define MAP_SEAFLOOR_CAVERN_ROOM4 (31 | (24 << 8))
#define MAP_SEAFLOOR_CAVERN_ROOM5 (32 | (24 << 8))
#define MAP_SEAFLOOR_CAVERN_ROOM6 (33 | (24 << 8))
#define MAP_SEAFLOOR_CAVERN_ROOM7 (34 | (24 << 8))
#define MAP_SEAFLOOR_CAVERN_ROOM8 (35 | (24 << 8))
#define MAP_SEAFLOOR_CAVERN_ROOM9 (36 | (24 << 8))
#define MAP_CAVE_OF_ORIGIN_ENTRANCE (37 | (24 << 8))
#define MAP_CAVE_OF_ORIGIN_1F (38 | (24 << 8))
#define MAP_CAVE_OF_ORIGIN_UNUSED_RUBY_SAPPHIRE_MAP1 (39 | (24 << 8))
#define MAP_CAVE_OF_ORIGIN_UNUSED_RUBY_SAPPHIRE_MAP2 (40 | (24 << 8))
#define MAP_CAVE_OF_ORIGIN_UNUSED_RUBY_SAPPHIRE_MAP3 (41 | (24 << 8))
#define MAP_CAVE_OF_ORIGIN_B1F (42 | (24 << 8))
#define MAP_VICTORY_ROAD_1F (43 | (24 << 8))
#define MAP_VICTORY_ROAD_B1F (44 | (24 << 8))
#define MAP_VICTORY_ROAD_B2F (45 | (24 << 8))
#define MAP_SHOAL_CAVE_LOW_TIDE_ENTRANCE_ROOM (46 | (24 << 8))
#define MAP_SHOAL_CAVE_LOW_TIDE_INNER_ROOM (47 | (24 << 8))
#define MAP_SHOAL_CAVE_LOW_TIDE_STAIRS_ROOM (48 | (24 << 8))
#define MAP_SHOAL_CAVE_LOW_TIDE_LOWER_ROOM (49 | (24 << 8))
#define MAP_SHOAL_CAVE_HIGH_TIDE_ENTRANCE_ROOM (50 | (24 << 8))
#define MAP_SHOAL_CAVE_HIGH_TIDE_INNER_ROOM (51 | (24 << 8))
#define MAP_NEW_MAUVILLE_ENTRANCE (52 | (24 << 8))
#define MAP_NEW_MAUVILLE_INSIDE (53 | (24 << 8))
#define MAP_ABANDONED_SHIP_DECK (54 | (24 << 8))
#define MAP_ABANDONED_SHIP_CORRIDORS_1F (55 | (24 << 8))
#define MAP_ABANDONED_SHIP_ROOMS_1F (56 | (24 << 8))
#define MAP_ABANDONED_SHIP_CORRIDORS_B1F (57 | (24 << 8))
#define MAP_ABANDONED_SHIP_ROOMS_B1F (58 | (24 << 8))
#define MAP_ABANDONED_SHIP_ROOMS2_B1F (59 | (24 << 8))
#define MAP_ABANDONED_SHIP_UNDERWATER1 (60 | (24 << 8))
#define MAP_ABANDONED_SHIP_ROOM_B1F (61 | (24 << 8))
#define MAP_ABANDONED_SHIP_ROOMS2_1F (62 | (24 << 8))
#define MAP_ABANDONED_SHIP_CAPTAINS_OFFICE (63 | (24 << 8))
#define MAP_ABANDONED_SHIP_UNDERWATER2 (64 | (24 << 8))
#define MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS (65 | (24 << 8))
#define MAP_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS (66 | (24 << 8))
#define MAP_ISLAND_CAVE (67 | (24 << 8))
#define MAP_ANCIENT_TOMB (68 | (24 << 8))
#define MAP_UNDERWATER_ROUTE134 (69 | (24 << 8))
#define MAP_UNDERWATER_SEALED_CHAMBER (70 | (24 << 8))
#define MAP_SEALED_CHAMBER_OUTER_ROOM (71 | (24 << 8))
#define MAP_SEALED_CHAMBER_INNER_ROOM (72 | (24 << 8))
#define MAP_SCORCHED_SLAB (73 | (24 << 8))
#define MAP_AQUA_HIDEOUT_UNUSED_RUBY_MAP1 (74 | (24 << 8))
#define MAP_AQUA_HIDEOUT_UNUSED_RUBY_MAP2 (75 | (24 << 8))
#define MAP_AQUA_HIDEOUT_UNUSED_RUBY_MAP3 (76 | (24 << 8))
#define MAP_SKY_PILLAR_ENTRANCE (77 | (24 << 8))
#define MAP_SKY_PILLAR_OUTSIDE (78 | (24 << 8))
#define MAP_SKY_PILLAR_1F (79 | (24 << 8))
#define MAP_SKY_PILLAR_2F (80 | (24 << 8))
#define MAP_SKY_PILLAR_3F (81 | (24 << 8))
#define MAP_SKY_PILLAR_4F (82 | (24 << 8))
#define MAP_SHOAL_CAVE_LOW_TIDE_ICE_ROOM (83 | (24 << 8))
#define MAP_SKY_PILLAR_5F (84 | (24 << 8))
#define MAP_SKY_PILLAR_TOP (85 | (24 << 8))
#define MAP_MAGMA_HIDEOUT_1F (86 | (24 << 8))
#define MAP_MAGMA_HIDEOUT_2F_1R (87 | (24 << 8))
#define MAP_MAGMA_HIDEOUT_2F_2R (88 | (24 << 8))
#define MAP_MAGMA_HIDEOUT_3F_1R (89 | (24 << 8))
#define MAP_MAGMA_HIDEOUT_3F_2R (90 | (24 << 8))
#define MAP_MAGMA_HIDEOUT_4F (91 | (24 << 8))
#define MAP_MAGMA_HIDEOUT_3F_3R (92 | (24 << 8))
#define MAP_MAGMA_HIDEOUT_2F_3R (93 | (24 << 8))
#define MAP_MIRAGE_TOWER_1F (94 | (24 << 8))
#define MAP_MIRAGE_TOWER_2F (95 | (24 << 8))
#define MAP_MIRAGE_TOWER_3F (96 | (24 << 8))
#define MAP_MIRAGE_TOWER_4F (97 | (24 << 8))
#define MAP_DESERT_UNDERPASS (98 | (24 << 8))
#define MAP_ARTISAN_CAVE_B1F (99 | (24 << 8))
#define MAP_ARTISAN_CAVE_1F (100 | (24 << 8))
#define MAP_UNDERWATER_MARINE_CAVE (101 | (24 << 8))
#define MAP_MARINE_CAVE_ENTRANCE (102 | (24 << 8))
#define MAP_MARINE_CAVE_END (103 | (24 << 8))
#define MAP_TERRA_CAVE_ENTRANCE (104 | (24 << 8))
#define MAP_TERRA_CAVE_END (105 | (24 << 8))
#define MAP_ALTERING_CAVE (106 | (24 << 8))
#define MAP_METEOR_FALLS_STEVENS_CAVE (107 | (24 << 8))
// gMapGroup_IndoorDynamic
#define MAP_SECRET_BASE_RED_CAVE1 (0 | (25 << 8))
#define MAP_SECRET_BASE_BROWN_CAVE1 (1 | (25 << 8))
#define MAP_SECRET_BASE_BLUE_CAVE1 (2 | (25 << 8))
#define MAP_SECRET_BASE_YELLOW_CAVE1 (3 | (25 << 8))
#define MAP_SECRET_BASE_TREE1 (4 | (25 << 8))
#define MAP_SECRET_BASE_SHRUB1 (5 | (25 << 8))
#define MAP_SECRET_BASE_RED_CAVE2 (6 | (25 << 8))
#define MAP_SECRET_BASE_BROWN_CAVE2 (7 | (25 << 8))
#define MAP_SECRET_BASE_BLUE_CAVE2 (8 | (25 << 8))
#define MAP_SECRET_BASE_YELLOW_CAVE2 (9 | (25 << 8))
#define MAP_SECRET_BASE_TREE2 (10 | (25 << 8))
#define MAP_SECRET_BASE_SHRUB2 (11 | (25 << 8))
#define MAP_SECRET_BASE_RED_CAVE3 (12 | (25 << 8))
#define MAP_SECRET_BASE_BROWN_CAVE3 (13 | (25 << 8))
#define MAP_SECRET_BASE_BLUE_CAVE3 (14 | (25 << 8))
#define MAP_SECRET_BASE_YELLOW_CAVE3 (15 | (25 << 8))
#define MAP_SECRET_BASE_TREE3 (16 | (25 << 8))
#define MAP_SECRET_BASE_SHRUB3 (17 | (25 << 8))
#define MAP_SECRET_BASE_RED_CAVE4 (18 | (25 << 8))
#define MAP_SECRET_BASE_BROWN_CAVE4 (19 | (25 << 8))
#define MAP_SECRET_BASE_BLUE_CAVE4 (20 | (25 << 8))
#define MAP_SECRET_BASE_YELLOW_CAVE4 (21 | (25 << 8))
#define MAP_SECRET_BASE_TREE4 (22 | (25 << 8))
#define MAP_SECRET_BASE_SHRUB4 (23 | (25 << 8))
#define MAP_BATTLE_COLOSSEUM_2P (24 | (25 << 8))
#define MAP_TRADE_CENTER (25 | (25 << 8))
#define MAP_RECORD_CORNER (26 | (25 << 8))
#define MAP_BATTLE_COLOSSEUM_4P (27 | (25 << 8))
#define MAP_CONTEST_HALL (28 | (25 << 8))
#define MAP_UNUSED_CONTEST_HALL1 (29 | (25 << 8))
#define MAP_UNUSED_CONTEST_HALL2 (30 | (25 << 8))
#define MAP_UNUSED_CONTEST_HALL3 (31 | (25 << 8))
#define MAP_UNUSED_CONTEST_HALL4 (32 | (25 << 8))
#define MAP_UNUSED_CONTEST_HALL5 (33 | (25 << 8))
#define MAP_UNUSED_CONTEST_HALL6 (34 | (25 << 8))
#define MAP_CONTEST_HALL_BEAUTY (35 | (25 << 8))
#define MAP_CONTEST_HALL_TOUGH (36 | (25 << 8))
#define MAP_CONTEST_HALL_COOL (37 | (25 << 8))
#define MAP_CONTEST_HALL_SMART (38 | (25 << 8))
#define MAP_CONTEST_HALL_CUTE (39 | (25 << 8))
#define MAP_INSIDE_OF_TRUCK (40 | (25 << 8))
#define MAP_SS_TIDAL_CORRIDOR (41 | (25 << 8))
#define MAP_SS_TIDAL_LOWER_DECK (42 | (25 << 8))
#define MAP_SS_TIDAL_ROOMS (43 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE01 (44 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE02 (45 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE03 (46 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE04 (47 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE05 (48 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE06 (49 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE07 (50 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE08 (51 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE09 (52 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE10 (53 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE11 (54 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE12 (55 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE13 (56 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE14 (57 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE15 (58 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE16 (59 | (25 << 8))
#define MAP_UNION_ROOM (60 | (25 << 8))
// gMapGroup_SpecialArea
#define MAP_SAFARI_ZONE_NORTHWEST (0 | (26 << 8))
#define MAP_SAFARI_ZONE_NORTH (1 | (26 << 8))
#define MAP_SAFARI_ZONE_SOUTHWEST (2 | (26 << 8))
#define MAP_SAFARI_ZONE_SOUTH (3 | (26 << 8))
#define MAP_BATTLE_FRONTIER_OUTSIDE_WEST (4 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY (5 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_ELEVATOR (6 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR (7 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM (8 | (26 << 8))
#define MAP_SOUTHERN_ISLAND_EXTERIOR (9 | (26 << 8))
#define MAP_SOUTHERN_ISLAND_INTERIOR (10 | (26 << 8))
#define MAP_SAFARI_ZONE_REST_HOUSE (11 | (26 << 8))
#define MAP_SAFARI_ZONE_NORTHEAST (12 | (26 << 8))
#define MAP_SAFARI_ZONE_SOUTHEAST (13 | (26 << 8))
#define MAP_BATTLE_FRONTIER_OUTSIDE_EAST (14 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_PARTNER_ROOM (15 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR (16 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM (17 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_DOME_LOBBY (18 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR (19 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM (20 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM (21 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY (22 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR (23 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM (24 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY (25 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR (26 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP (27 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_ARENA_LOBBY (28 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_ARENA_CORRIDOR (29 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM (30 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY (31 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM (32 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM (33 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY (34 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_CORRIDOR (35 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM (36 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL (37 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_FINAL (38 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_WILD_MONS (39 | (26 << 8))
#define MAP_BATTLE_FRONTIER_RANKING_HALL (40 | (26 << 8))
#define MAP_BATTLE_FRONTIER_LOUNGE1 (41 | (26 << 8))
#define MAP_BATTLE_FRONTIER_EXCHANGE_SERVICE_CORNER (42 | (26 << 8))
#define MAP_BATTLE_FRONTIER_LOUNGE2 (43 | (26 << 8))
#define MAP_BATTLE_FRONTIER_LOUNGE3 (44 | (26 << 8))
#define MAP_BATTLE_FRONTIER_LOUNGE4 (45 | (26 << 8))
#define MAP_BATTLE_FRONTIER_SCOTTS_HOUSE (46 | (26 << 8))
#define MAP_BATTLE_FRONTIER_LOUNGE5 (47 | (26 << 8))
#define MAP_BATTLE_FRONTIER_LOUNGE6 (48 | (26 << 8))
#define MAP_BATTLE_FRONTIER_LOUNGE7 (49 | (26 << 8))
#define MAP_BATTLE_FRONTIER_RECEPTION_GATE (50 | (26 << 8))
#define MAP_BATTLE_FRONTIER_LOUNGE8 (51 | (26 << 8))
#define MAP_BATTLE_FRONTIER_LOUNGE9 (52 | (26 << 8))
#define MAP_BATTLE_FRONTIER_POKEMON_CENTER_1F (53 | (26 << 8))
#define MAP_BATTLE_FRONTIER_POKEMON_CENTER_2F (54 | (26 << 8))
#define MAP_BATTLE_FRONTIER_MART (55 | (26 << 8))
#define MAP_FARAWAY_ISLAND_ENTRANCE (56 | (26 << 8))
#define MAP_FARAWAY_ISLAND_INTERIOR (57 | (26 << 8))
#define MAP_BIRTH_ISLAND_EXTERIOR (58 | (26 << 8))
#define MAP_BIRTH_ISLAND_HARBOR (59 | (26 << 8))
#define MAP_TRAINER_HILL_ENTRANCE (60 | (26 << 8))
#define MAP_TRAINER_HILL_1F (61 | (26 << 8))
#define MAP_TRAINER_HILL_2F (62 | (26 << 8))
#define MAP_TRAINER_HILL_3F (63 | (26 << 8))
#define MAP_TRAINER_HILL_4F (64 | (26 << 8))
#define MAP_TRAINER_HILL_ROOF (65 | (26 << 8))
#define MAP_NAVEL_ROCK_EXTERIOR (66 | (26 << 8))
#define MAP_NAVEL_ROCK_HARBOR (67 | (26 << 8))
#define MAP_NAVEL_ROCK_ENTRANCE (68 | (26 << 8))
#define MAP_NAVEL_ROCK_B1F (69 | (26 << 8))
#define MAP_NAVEL_ROCK_FORK (70 | (26 << 8))
#define MAP_NAVEL_ROCK_UP1 (71 | (26 << 8))
#define MAP_NAVEL_ROCK_UP2 (72 | (26 << 8))
#define MAP_NAVEL_ROCK_UP3 (73 | (26 << 8))
#define MAP_NAVEL_ROCK_UP4 (74 | (26 << 8))
#define MAP_NAVEL_ROCK_TOP (75 | (26 << 8))
#define MAP_NAVEL_ROCK_DOWN01 (76 | (26 << 8))
#define MAP_NAVEL_ROCK_DOWN02 (77 | (26 << 8))
#define MAP_NAVEL_ROCK_DOWN03 (78 | (26 << 8))
#define MAP_NAVEL_ROCK_DOWN04 (79 | (26 << 8))
#define MAP_NAVEL_ROCK_DOWN05 (80 | (26 << 8))
#define MAP_NAVEL_ROCK_DOWN06 (81 | (26 << 8))
#define MAP_NAVEL_ROCK_DOWN07 (82 | (26 << 8))
#define MAP_NAVEL_ROCK_DOWN08 (83 | (26 << 8))
#define MAP_NAVEL_ROCK_DOWN09 (84 | (26 << 8))
#define MAP_NAVEL_ROCK_DOWN10 (85 | (26 << 8))
#define MAP_NAVEL_ROCK_DOWN11 (86 | (26 << 8))
#define MAP_NAVEL_ROCK_BOTTOM (87 | (26 << 8))
#define MAP_TRAINER_HILL_ELEVATOR (88 | (26 << 8))
// gMapGroup_IndoorRoute104Prototype
#define MAP_ROUTE104_PROTOTYPE (0 | (27 << 8))
#define MAP_ROUTE104_PROTOTYPE_PRETTY_PETAL_FLOWER_SHOP (1 | (27 << 8))
// gMapGroup_IndoorRoute109
#define MAP_ROUTE109_SEASHORE_HOUSE (0 | (28 << 8))
// gMapGroup_IndoorRoute110
#define MAP_ROUTE110_TRICK_HOUSE_ENTRANCE (0 | (29 << 8))
#define MAP_ROUTE110_TRICK_HOUSE_END (1 | (29 << 8))
#define MAP_ROUTE110_TRICK_HOUSE_CORRIDOR (2 | (29 << 8))
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE1 (3 | (29 << 8))
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE2 (4 | (29 << 8))
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE3 (5 | (29 << 8))
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE4 (6 | (29 << 8))
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE5 (7 | (29 << 8))
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE6 (8 | (29 << 8))
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE7 (9 | (29 << 8))
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE8 (10 | (29 << 8))
#define MAP_ROUTE110_SEASIDE_CYCLING_ROAD_NORTH_ENTRANCE (11 | (29 << 8))
#define MAP_ROUTE110_SEASIDE_CYCLING_ROAD_SOUTH_ENTRANCE (12 | (29 << 8))
// gMapGroup_IndoorRoute113
#define MAP_ROUTE113_GLASS_WORKSHOP (0 | (30 << 8))
// gMapGroup_IndoorRoute123
#define MAP_ROUTE123_BERRY_MASTERS_HOUSE (0 | (31 << 8))
// gMapGroup_IndoorRoute119
#define MAP_ROUTE119_WEATHER_INSTITUTE_1F (0 | (32 << 8))
#define MAP_ROUTE119_WEATHER_INSTITUTE_2F (1 | (32 << 8))
#define MAP_ROUTE119_HOUSE (2 | (32 << 8))
// gMapGroup_IndoorRoute124
#define MAP_ROUTE124_DIVING_TREASURE_HUNTERS_HOUSE (0 | (33 << 8))
#define MAP_GROUPS_COUNT 34
#endif // GUARD_CONSTANTS_MAP_GROUPS_H

View File

@ -0,0 +1,89 @@
#ifndef GUARD_REMATCHES_H
#define GUARD_REMATCHES_H
enum {
REMATCH_ROSE,
REMATCH_ANDRES,
REMATCH_DUSTY,
REMATCH_LOLA,
REMATCH_RICKY,
REMATCH_LILA_AND_ROY,
REMATCH_CRISTIN,
REMATCH_BROOKE,
REMATCH_WILTON,
REMATCH_VALERIE,
REMATCH_CINDY,
REMATCH_THALIA,
REMATCH_JESSICA,
REMATCH_WINSTON,
REMATCH_STEVE,
REMATCH_TONY,
REMATCH_NOB,
REMATCH_KOJI,
REMATCH_FERNANDO,
REMATCH_DALTON,
REMATCH_BERNIE,
REMATCH_ETHAN,
REMATCH_JOHN_AND_JAY,
REMATCH_JEFFREY,
REMATCH_CAMERON,
REMATCH_JACKI,
REMATCH_WALTER,
REMATCH_KAREN,
REMATCH_JERRY,
REMATCH_ANNA_AND_MEG,
REMATCH_ISABEL,
REMATCH_MIGUEL,
REMATCH_TIMOTHY,
REMATCH_SHELBY,
REMATCH_CALVIN,
REMATCH_ELLIOT,
REMATCH_ISAIAH,
REMATCH_MARIA,
REMATCH_ABIGAIL,
REMATCH_DYLAN,
REMATCH_KATELYN,
REMATCH_BENJAMIN,
REMATCH_PABLO,
REMATCH_NICOLAS,
REMATCH_ROBERT,
REMATCH_LAO,
REMATCH_CYNDY,
REMATCH_MADELINE,
REMATCH_JENNY,
REMATCH_DIANA,
REMATCH_AMY_AND_LIV,
REMATCH_ERNEST,
REMATCH_CORY,
REMATCH_EDWIN,
REMATCH_LYDIA,
REMATCH_ISAAC,
REMATCH_GABRIELLE,
REMATCH_CATHERINE,
REMATCH_JACKSON,
REMATCH_HALEY,
REMATCH_JAMES,
REMATCH_TRENT,
REMATCH_SAWYER,
REMATCH_KIRA_AND_DAN,
REMATCH_WALLY_VR, // Entries above WALLY are considered normal trainers, from Wally below are special trainers
REMATCH_ROXANNE,
REMATCH_BRAWLY,
REMATCH_WATTSON,
REMATCH_FLANNERY,
REMATCH_NORMAN,
REMATCH_WINONA,
REMATCH_TATE_AND_LIZA,
REMATCH_JUAN,
REMATCH_SIDNEY, // Entries from SIDNEY below are considered part of REMATCH_ELITE_FOUR_ENTRIES.
REMATCH_PHOEBE,
REMATCH_GLACIA,
REMATCH_DRAKE,
REMATCH_WALLACE,
REMATCH_TABLE_ENTRIES // The total number of rematch entries. Must be last in enum
};
#define REMATCH_SPECIAL_TRAINER_START REMATCH_WALLY_VR
#define REMATCH_ELITE_FOUR_ENTRIES REMATCH_SIDNEY
#endif // GUARD_REMATCHES_H

View File

@ -45,9 +45,9 @@ struct TrainerBacksprite
const union AnimCmd *const *const animation;
};
#define MON_COORDS_SIZE(width, height)(DIV_ROUND_UP(width, 8) << 4 | DIV_ROUND_UP(height, 8))
#define GET_MON_COORDS_WIDTH(size)((size >> 4) * 8)
#define GET_MON_COORDS_HEIGHT(size)((size & 0xF) * 8)
#define MON_COORDS_SIZE(width, height) (DIV_ROUND_UP(width, 8) << 4 | DIV_ROUND_UP(height, 8))
#define GET_MON_COORDS_WIDTH(size) ((size >> 4) * 8)
#define GET_MON_COORDS_HEIGHT(size) ((size & 0xF) * 8)
#define TRAINER_PARTY_IVS(hp, atk, def, speed, spatk, spdef) (hp | (atk << 5) | (def << 10) | (speed << 15) | (spatk << 20) | (spdef << 25))
#define TRAINER_PARTY_EVS(hp, atk, def, speed, spatk, spdef) ((const u8[6]){hp,atk,def,spatk,spdef,speed})

View File

@ -10,6 +10,7 @@
#define EWRAM_DATA __attribute__((section(".sbss")))
#define IWRAM_INIT __attribute__((section(".iwram")))
#define EWRAM_INIT __attribute__((section(".ewram")))
#define COMMON_DATA __attribute__((section("common_data")))
#define UNUSED __attribute__((unused))
#if MODERN
@ -81,7 +82,7 @@
#define DISPLAY_TILE_HEIGHT (DISPLAY_HEIGHT / TILE_HEIGHT)
// Size of different tile formats in bytes
#define TILE_SIZE(bpp)((bpp) * TILE_WIDTH * TILE_HEIGHT / 8)
#define TILE_SIZE(bpp) ((bpp) * TILE_WIDTH * TILE_HEIGHT / 8)
#define TILE_SIZE_1BPP TILE_SIZE(1) // 8
#define TILE_SIZE_4BPP TILE_SIZE(4) // 32
#define TILE_SIZE_8BPP TILE_SIZE(8) // 64

View File

@ -76,7 +76,7 @@
// There are cases where GF does a&(n-1) where we would really like to have a%n, because
// if n is changed to a value that isn't a power of 2 then a&(n-1) is unlikely to work as
// intended, and a%n for powers of 2 isn't always optimized to use &.
#define MOD(a, n)(((n) & ((n)-1)) ? ((a) % (n)) : ((a) & ((n)-1)))
#define MOD(a, n) (((n) & ((n)-1)) ? ((a) % (n)) : ((a) & ((n)-1)))
// Extracts the upper 16 bits of a 32-bit number
#define HIHALF(n) (((n) & 0xFFFF0000) >> 16)
@ -117,7 +117,7 @@
f; \
})
#define DIV_ROUND_UP(val, roundBy)(((val) / (roundBy)) + (((val) % (roundBy)) ? 1 : 0))
#define DIV_ROUND_UP(val, roundBy) (((val) / (roundBy)) + (((val) % (roundBy)) ? 1 : 0))
#define ROUND_BITS_TO_BYTES(numBits) DIV_ROUND_UP(numBits, 8)

View File

@ -1,90 +1,7 @@
#ifndef GUARD_TRAINER_REMATCH_H
#define GUARD_TRAINER_REMATCH_H
enum {
REMATCH_ROSE,
REMATCH_ANDRES,
REMATCH_DUSTY,
REMATCH_LOLA,
REMATCH_RICKY,
REMATCH_LILA_AND_ROY,
REMATCH_CRISTIN,
REMATCH_BROOKE,
REMATCH_WILTON,
REMATCH_VALERIE,
REMATCH_CINDY,
REMATCH_THALIA,
REMATCH_JESSICA,
REMATCH_WINSTON,
REMATCH_STEVE,
REMATCH_TONY,
REMATCH_NOB,
REMATCH_KOJI,
REMATCH_FERNANDO,
REMATCH_DALTON,
REMATCH_BERNIE,
REMATCH_ETHAN,
REMATCH_JOHN_AND_JAY,
REMATCH_JEFFREY,
REMATCH_CAMERON,
REMATCH_JACKI,
REMATCH_WALTER,
REMATCH_KAREN,
REMATCH_JERRY,
REMATCH_ANNA_AND_MEG,
REMATCH_ISABEL,
REMATCH_MIGUEL,
REMATCH_TIMOTHY,
REMATCH_SHELBY,
REMATCH_CALVIN,
REMATCH_ELLIOT,
REMATCH_ISAIAH,
REMATCH_MARIA,
REMATCH_ABIGAIL,
REMATCH_DYLAN,
REMATCH_KATELYN,
REMATCH_BENJAMIN,
REMATCH_PABLO,
REMATCH_NICOLAS,
REMATCH_ROBERT,
REMATCH_LAO,
REMATCH_CYNDY,
REMATCH_MADELINE,
REMATCH_JENNY,
REMATCH_DIANA,
REMATCH_AMY_AND_LIV,
REMATCH_ERNEST,
REMATCH_CORY,
REMATCH_EDWIN,
REMATCH_LYDIA,
REMATCH_ISAAC,
REMATCH_GABRIELLE,
REMATCH_CATHERINE,
REMATCH_JACKSON,
REMATCH_HALEY,
REMATCH_JAMES,
REMATCH_TRENT,
REMATCH_SAWYER,
REMATCH_KIRA_AND_DAN,
REMATCH_WALLY_VR, // Entries above WALLY are considered normal trainers, from Wally below are special trainers
REMATCH_ROXANNE,
REMATCH_BRAWLY,
REMATCH_WATTSON,
REMATCH_FLANNERY,
REMATCH_NORMAN,
REMATCH_WINONA,
REMATCH_TATE_AND_LIZA,
REMATCH_JUAN,
REMATCH_SIDNEY, // Entries from SIDNEY below are considered part of REMATCH_ELITE_FOUR_ENTRIES.
REMATCH_PHOEBE,
REMATCH_GLACIA,
REMATCH_DRAKE,
REMATCH_WALLACE,
REMATCH_TABLE_ENTRIES // The total number of rematch entries. Must be last in enum
};
#define REMATCH_SPECIAL_TRAINER_START REMATCH_WALLY_VR
#define REMATCH_ELITE_FOUR_ENTRIES REMATCH_SIDNEY
#include "constants/rematches.h"
void UpdateGymLeaderRematch(void);

View File

@ -1,7 +1,7 @@
#ifndef GUARD_MAIL_H
#define GUARD_MAIL_H
#define IS_ITEM_MAIL(itemId)((itemId == ITEM_ORANGE_MAIL \
#define IS_ITEM_MAIL(itemId) ((itemId == ITEM_ORANGE_MAIL \
|| itemId == ITEM_HARBOR_MAIL \
|| itemId == ITEM_GLITTER_MAIL \
|| itemId == ITEM_MECH_MAIL \

View File

@ -44,7 +44,7 @@ enum {
// The number of extra sparkles shown on a Pokémon's condition screen.
// All Pokémon start with 1, so the max here is MAX_CONDITION_SPARKLES - 1
#define GET_NUM_CONDITION_SPARKLES(sheen)((sheen) != MAX_SHEEN) ? (sheen) / ((u32)MAX_SHEEN / (MAX_CONDITION_SPARKLES - 1) + 1) : MAX_CONDITION_SPARKLES - 1;
#define GET_NUM_CONDITION_SPARKLES(sheen) ((sheen) != MAX_SHEEN) ? (sheen) / ((u32)MAX_SHEEN / (MAX_CONDITION_SPARKLES - 1) + 1) : MAX_CONDITION_SPARKLES - 1;
#define CONDITION_GRAPH_TOP_Y 56
#define CONDITION_GRAPH_BOTTOM_Y 121

View File

@ -3,8 +3,8 @@
// The number 1103515245 comes from the example implementation of rand and srand
// in the ISO C standard.
#define ISO_RANDOMIZE1(val)(1103515245 * (val) + 24691)
#define ISO_RANDOMIZE2(val)(1103515245 * (val) + 12345)
#define ISO_RANDOMIZE1(val) (1103515245 * (val) + 24691)
#define ISO_RANDOMIZE2(val) (1103515245 * (val) + 12345)
/* Some functions have been added to support HQ_RANDOM.
*

View File

@ -24,7 +24,6 @@ void SetCurSecretBaseIdFromPosition(const struct MapPosition *position, const st
void TrySetCurSecretBaseIndex(void);
void CheckPlayerHasSecretBase(void);
void ToggleSecretBaseEntranceMetatile(void);
void ScriptContext_Enable(void);
void ReceiveSecretBasesData(void *records, size_t recordSize, u8 linkIdx);
#endif //GUARD_SECRET_BASE_H

View File

@ -1,7 +1,7 @@
#ifndef GUARD_TEXT_H
#define GUARD_TEXT_H
#include "characters.h"
#include "constants/characters.h"
// Given as a text speed when all the text should be
// loaded at once but not copied to vram yet.

View File

@ -27,7 +27,6 @@ SECTIONS {
{
INCLUDE "sym_ewram.ld"
src/*.o(.sbss);
gflib/*.o(.sbss);
*libc.a:impure.o(.data);
*libc.a:locale.o(.data);
@ -49,7 +48,6 @@ SECTIONS {
/* .bss starts at 0x3000000 */
INCLUDE "sym_bss.ld"
src/*.o(.bss);
gflib/*.o(.bss);
data/*.o(.bss);
/* .bss.code starts at 0x3001AA8 */
@ -57,6 +55,7 @@ SECTIONS {
/* COMMON starts at 0x30022A8 */
INCLUDE "sym_common.ld"
src/*.o(COMMON);
*libc.a:sbrkr.o(COMMON);
} > IWRAM
@ -71,15 +70,15 @@ SECTIONS {
src/rom_header_rhh.o(.text.*);
src/crt0.o(.text);
src/main.o(.text);
gflib/malloc.o(.text);
gflib/dma3_manager.o(.text);
gflib/gpu_regs.o(.text);
gflib/bg.o(.text);
gflib/blit.o(.text);
gflib/window.o(.text);
gflib/text.o(.text);
gflib/sprite.o(.text);
gflib/string_util.o(.text);
src/malloc.o(.text);
src/dma3_manager.o(.text);
src/gpu_regs.o(.text);
src/bg.o(.text);
src/blit.o(.text);
src/window.o(.text);
src/text.o(.text);
src/sprite.o(.text);
src/string_util.o(.text);
src/link.o(.text);
src/AgbRfu_LinkManager.o(.text);
src/link_rfu_3.o(.text);
@ -466,12 +465,12 @@ SECTIONS {
src/rom_header.o(.rodata);
src/rom_header_gf.o(.rodata);
src/main.o(.rodata);
gflib/bg.o(.rodata);
gflib/window.o(.rodata);
gflib/text.o(.rodata);
gflib/sprite.o(.rodata);
gflib/io_reg.o(.rodata);
gflib/string_util.o(.rodata);
src/bg.o(.rodata);
src/window.o(.rodata);
src/text.o(.rodata);
src/sprite.o(.rodata);
src/io_reg.o(.rodata);
src/string_util.o(.rodata);
src/link.o(.rodata);
src/link.o(.rodata.str1.4);
src/AgbRfu_LinkManager.o(.rodata);
@ -1338,9 +1337,7 @@ SECTIONS {
ALIGN(4)
{
src/*.o(.text);
gflib/*.o(.text);
src/*.o(.rodata);
gflib/*.o(.rodata);
data/*.o(.rodata);
} > ROM = 0

View File

@ -27,7 +27,6 @@ SECTIONS {
ALIGN(4)
{
src/*.o(.sbss);
gflib/*.o(.sbss);
} > EWRAM
.iwram ORIGIN(IWRAM) : AT (__iwram_lma)
@ -43,15 +42,14 @@ SECTIONS {
ALIGN(4)
{
src/*.o(.bss);
gflib/*.o(.bss);
data/*.o(.bss);
*libc.a:*.o(.bss*);
*libnosys.a:*.o(.bss*);
src/m4a.o(.bss.code);
src/*.o(common_data);
src/*.o(COMMON);
gflib/*.o(COMMON);
*libc.a:*.o(COMMON);
*libnosys.a:*.o(COMMON);
} > IWRAM
@ -66,7 +64,6 @@ SECTIONS {
src/rom_header_rhh.o(.text.*);
src/crt0.o(.text);
src/main.o(.text);
gflib/*.o(.text*);
src/*.o(.text*);
asm/*.o(.text*);
} > ROM =0
@ -102,7 +99,6 @@ SECTIONS {
ALIGN(4)
{
src/*.o(.rodata*);
gflib/*.o(.rodata*);
data/*.o(.rodata*);
} > ROM =0

View File

@ -25,7 +25,6 @@ SECTIONS {
ALIGN(4)
{
src/*.o(.sbss);
gflib/*.o(.sbss);
test/*.o(.sbss);
. = ALIGN(4);
} > EWRAM
@ -43,7 +42,6 @@ SECTIONS {
ALIGN(4)
{
src/*.o(.bss);
gflib/*.o(.bss);
data/*.o(.bss);
test/*.o(.bss);
*libc.a:*.o(.bss*);
@ -52,8 +50,8 @@ SECTIONS {
src/m4a.o(.bss.code);
src/*.o(common_data);
src/*.o(COMMON);
gflib/*.o(COMMON);
data/*.o(COMMON);
test/*.o(COMMON);
*libc.a:sbrkr.o(COMMON);
@ -76,7 +74,6 @@ SECTIONS {
src/rom_header_gf.o(.text.*);
src/rom_header_rhh.o(.text.*);
src/*.o(.text);
gflib/*.o(.text);
} > ROM =0
script_data :
@ -98,7 +95,6 @@ SECTIONS {
ALIGN(4)
{
src/*.o(.rodata*);
gflib/*.o(.rodata*);
data/*.o(.rodata*);
} > ROM =0

View File

@ -1,11 +1,32 @@
# This controls building executables in the `tools` folder.
# Can be invoked through the `Makefile` or standalone.
MAKEFLAGS += --no-print-directory
# Inclusive list. If you don't want a tool to be built, don't add it here.
TOOLDIRS := tools/aif2pcm tools/bin2c tools/gbafix tools/gbagfx tools/jsonproc tools/mapjson tools/mid2agb tools/preproc tools/ramscrgen tools/rsfont tools/scaninc
TOOLS_DIR := tools
TOOL_NAMES := aif2pcm bin2c gbafix gbagfx jsonproc mapjson mid2agb preproc ramscrgen rsfont scaninc trainerproc
CHECK_TOOL_NAMES = patchelf mgba-rom-test-hydra
.PHONY: all $(TOOLDIRS)
TOOLDIRS := $(TOOL_NAMES:%=$(TOOLS_DIR)/%)
CHECKTOOLDIRS := $(CHECK_TOOL_NAMES:%=$(TOOLS_DIR)/%)
all: $(TOOLDIRS)
# Tool making doesnt require a pokeemerald dependency scan.
RULES_NO_SCAN += tools check-tools clean-tools clean-check-tools $(TOOLDIRS) $(CHECKTOOLDIRS)
.PHONY: $(RULES_NO_SCAN)
tools: $(TOOLDIRS)
check-tools: $(CHECKTOOLDIRS)
$(TOOLDIRS):
@$(MAKE) -C $@
$(CHECKTOOLDIRS):
@$(MAKE) -C $@
clean-tools:
@$(foreach tooldir,$(TOOLDIRS),$(MAKE) clean -C $(tooldir);)
clean-check-tools:
@$(foreach tooldir,$(CHECKTOOLDIRS),$(MAKE) clean -C $(tooldir);)

View File

@ -1,32 +1,34 @@
# Map JSON data
# Inputs
MAPS_DIR = $(DATA_ASM_SUBDIR)/maps
LAYOUTS_DIR = $(DATA_ASM_SUBDIR)/layouts
# Outputs
MAPS_OUTDIR := $(MAPS_DIR)
LAYOUTS_OUTDIR := $(LAYOUTS_DIR)
INCLUDECONSTS_OUTDIR := include/constants
AUTO_GEN_TARGETS += $(INCLUDECONSTS_OUTDIR)/map_groups.h
AUTO_GEN_TARGETS += $(INCLUDECONSTS_OUTDIR)/layouts.h
MAP_DIRS := $(dir $(wildcard $(MAPS_DIR)/*/map.json))
MAP_CONNECTIONS := $(patsubst $(MAPS_DIR)/%/,$(MAPS_DIR)/%/connections.inc,$(MAP_DIRS))
MAP_EVENTS := $(patsubst $(MAPS_DIR)/%/,$(MAPS_DIR)/%/events.inc,$(MAP_DIRS))
MAP_HEADERS := $(patsubst $(MAPS_DIR)/%/,$(MAPS_DIR)/%/header.inc,$(MAP_DIRS))
$(DATA_ASM_BUILDDIR)/maps.o: $(DATA_ASM_SUBDIR)/maps.s $(LAYOUTS_DIR)/layouts.inc $(LAYOUTS_DIR)/layouts_table.inc $(MAPS_DIR)/headers.inc $(MAPS_DIR)/groups.inc $(MAPS_DIR)/connections.inc $(MAP_CONNECTIONS) $(MAP_HEADERS)
$(PREPROC) $< charmap.txt | $(CPP) -I include - | $(AS) $(ASFLAGS) -o $@
$(PREPROC) $< charmap.txt | $(CPP) -I include - | $(PREPROC) -ie $< charmap.txt | $(AS) $(ASFLAGS) -o $@
$(DATA_ASM_BUILDDIR)/map_events.o: $(DATA_ASM_SUBDIR)/map_events.s $(MAPS_DIR)/events.inc $(MAP_EVENTS)
$(PREPROC) $< charmap.txt | $(CPP) -I include - | $(AS) $(ASFLAGS) -o $@
$(PREPROC) $< charmap.txt | $(CPP) -I include - | $(PREPROC) -ie $< charmap.txt | $(AS) $(ASFLAGS) -o $@
$(MAPS_DIR)/%/header.inc: $(MAPS_DIR)/%/map.json
$(MAPJSON) map emerald $< $(LAYOUTS_DIR)/layouts.json
$(MAPS_DIR)/%/events.inc: $(MAPS_DIR)/%/header.inc ;
$(MAPS_DIR)/%/connections.inc: $(MAPS_DIR)/%/events.inc ;
$(MAPS_DIR)/groups.inc: $(MAPS_DIR)/map_groups.json
$(MAPJSON) groups emerald $<
$(MAPS_DIR)/connections.inc: $(MAPS_DIR)/groups.inc ;
$(MAPS_DIR)/events.inc: $(MAPS_DIR)/connections.inc ;
$(MAPS_DIR)/headers.inc: $(MAPS_DIR)/events.inc ;
$(DATA_SRC_SUBDIR)/map_group_count.h: $(MAPS_DIR)/headers.inc ;
include/constants/map_groups.h: $(MAPS_DIR)/headers.inc ;
$(LAYOUTS_DIR)/layouts.inc: $(LAYOUTS_DIR)/layouts.json
$(MAPJSON) layouts emerald $<
$(LAYOUTS_DIR)/layouts_table.inc: $(LAYOUTS_DIR)/layouts.inc ;
include/constants/layouts.h: $(LAYOUTS_DIR)/layouts_table.inc ;
$(MAPS_OUTDIR)/%/header.inc $(MAPS_OUTDIR)/%/events.inc $(MAPS_OUTDIR)/%/connections.inc: $(MAPS_DIR)/%/map.json
$(MAPJSON) map emerald $< $(LAYOUTS_DIR)/layouts.json $(@D)
$(MAPS_OUTDIR)/connections.inc $(MAPS_OUTDIR)/groups.inc $(MAPS_OUTDIR)/events.inc $(MAPS_OUTDIR)/headers.inc $(INCLUDECONSTS_OUTDIR)/map_groups.h: $(MAPS_DIR)/map_groups.json
$(MAPJSON) groups emerald $< $(MAPS_OUTDIR) $(INCLUDECONSTS_OUTDIR)
$(LAYOUTS_OUTDIR)/layouts.inc $(LAYOUTS_OUTDIR)/layouts_table.inc $(INCLUDECONSTS_OUTDIR)/layouts.h: $(LAYOUTS_DIR)/layouts.json
$(MAPJSON) layouts emerald $< $(LAYOUTS_OUTDIR) $(INCLUDECONSTS_OUTDIR)

1264
songs.mk

File diff suppressed because it is too large Load Diff

420
sound/songs/midi/midi.cfg Normal file
View File

@ -0,0 +1,420 @@
mus_abandoned_ship.mid: -E -R50 -G030 -V080
mus_abnormal_weather.mid: -E -R50 -G089 -V080
mus_aqua_magma_hideout.mid: -E -R50 -G076 -V084
mus_awaken_legend.mid: -E -R50 -G012 -V090 -P5
mus_b_arena.mid: -E -R50 -G104 -V090
mus_b_dome_lobby.mid: -E -R50 -G111 -V056
mus_b_dome.mid: -E -R50 -G111 -V090
mus_b_factory.mid: -E -R50 -G113 -V100
mus_b_frontier.mid: -E -R50 -G103 -V094
mus_b_palace.mid: -E -R50 -G108 -V105
mus_b_pike.mid: -E -R50 -G112 -V092
mus_b_pyramid_top.mid: -E -R50 -G107 -V077
mus_b_pyramid.mid: -E -R50 -G106 -V079
mus_b_tower_rs.mid: -E -R50 -G035 -V080
mus_b_tower.mid: -E -R50 -G110 -V100
mus_birch_lab.mid: -E -R50 -G033 -V080
mus_c_comm_center.mid: -E -R50 -V080
mus_c_vs_legend_beast.mid: -E -R50 -V080
mus_cable_car.mid: -E -R50 -G071 -V078
mus_caught.mid: -E -R50 -G025 -V080
mus_cave_of_origin.mid: -E -R50 -G037 -V080
mus_contest_lobby.mid: -E -R50 -G098 -V060
mus_contest_results.mid: -E -R50 -G092 -V080
mus_contest_winner.mid: -E -R50 -G085 -V100
mus_contest.mid: -E -R50 -G086 -V088
mus_credits.mid: -E -R50 -G101 -V100
mus_cycling.mid: -E -R50 -G049 -V083
mus_dewford.mid: -E -R50 -G073 -V078
mus_dummy.mid: -E -R40
mus_encounter_aqua.mid: -E -R50 -G065 -V086
mus_encounter_brendan.mid: -E -R50 -G067 -V078
mus_encounter_champion.mid: -E -R50 -G100 -V076
mus_encounter_cool.mid: -E -R50 -G063 -V086
mus_encounter_elite_four.mid: -E -R50 -G096 -V078
mus_encounter_female.mid: -E -R50 -G053 -V072
mus_encounter_girl.mid: -E -R50 -G027 -V080
mus_encounter_hiker.mid: -E -R50 -G097 -V076
mus_encounter_intense.mid: -E -R50 -G062 -V078
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se_rg_help_error.mid: -E -R50 -G129 -V125 -P5
se_rg_help_open.mid: -E -R50 -G129 -V096 -P5
se_rg_poke_jump_failure.mid: -E -R50 -G127 -P5
se_rg_poke_jump_success.mid: -E -R50 -G128 -V110 -P5
se_rg_shop.mid: -E -R50 -G129 -V080 -P5
se_rg_ss_anne_horn.mid: -E -R50 -G129 -V096 -P5
se_rotating_gate.mid: -E -R50 -G128 -V090 -P4
se_roulette_ball.mid: -E -R50 -G128 -V110 -P2
se_roulette_ball2.mid: -E -R50 -G128 -V110 -P2
se_save.mid: -E -R50 -G128 -V080 -P5
se_select.mid: -E -R50 -G127 -V080 -P5
se_shiny.mid: -E -R50 -G128 -V095 -P5
se_ship.mid: -E -R50 -G127 -V075 -P4
se_shop.mid: -E -R50 -G127 -V090 -P5
se_sliding_door.mid: -E -R50 -G128 -V095 -P4
se_success.mid: -E -R50 -G127 -V080 -P4
se_sudowoodo_shake.mid: -E -R50 -G129 -V077 -P5
se_super_effective.mid: -E -R50 -G127 -V110 -P5
se_switch.mid: -E -R50 -G127 -V100 -P4
se_taillow_wing_flap.mid: -E -R50 -G128 -V105 -P5
se_thunder.mid: -E -R50 -G128 -V110 -P3
se_thunder2.mid: -E -R50 -G128 -V110 -P3
se_thunderstorm_stop.mid: -E -R50 -G128 -V080 -P2
se_thunderstorm.mid: -E -R50 -G128 -V080 -P2
se_truck_door.mid: -E -R50 -G128 -V110 -P4
se_truck_move.mid: -E -R50 -G128 -P4
se_truck_stop.mid: -E -R50 -G128 -P4
se_truck_unload.mid: -E -R50 -G127 -P4
se_u.mid: -E -R50 -G128 -P4
se_unlock.mid: -E -R50 -G128 -V100 -P4
se_use_item.mid: -E -R50 -G127 -V100 -P5
se_vend.mid: -E -R50 -G128 -V110 -P4
se_warp_in.mid: -E -R50 -G127 -V090 -P4
se_warp_out.mid: -E -R50 -G127 -V090 -P4

View File

@ -14,7 +14,7 @@
#define FSP_ON 0x01
#define FSP_START 0x02
LINK_MANAGER lman;
COMMON_DATA LINK_MANAGER lman = {0};
static void rfu_LMAN_clearVariables(void);
static void rfu_LMAN_settingPCSWITCH(u32 rand);

View File

@ -6,16 +6,16 @@ static u16 sTimerCount;
static vu16 *sTimerReg;
static u16 sSavedIme;
u8 gFlashTimeoutFlag;
u8 (*PollFlashStatus)(u8 *);
u16 (*WaitForFlashWrite)(u8 phase, u8 *addr, u8 lastData);
u16 (*ProgramFlashSector)(u16 sectorNum, u8 *src);
const struct FlashType *gFlash;
u16 (*ProgramFlashByte)(u16 sectorNum, u32 offset, u8 data);
u16 gFlashNumRemainingBytes;
u16 (*EraseFlashChip)();
u16 (*EraseFlashSector)(u16 sectorNum);
const u16 *gFlashMaxTime;
COMMON_DATA u8 gFlashTimeoutFlag = 0;
COMMON_DATA u8 (*PollFlashStatus)(u8 *) = NULL;
COMMON_DATA u16 (*WaitForFlashWrite)(u8 phase, u8 *addr, u8 lastData) = NULL;
COMMON_DATA u16 (*ProgramFlashSector)(u16 sectorNum, u8 *src) = NULL;
COMMON_DATA const struct FlashType *gFlash = NULL;
COMMON_DATA u16 (*ProgramFlashByte)(u16 sectorNum, u32 offset, u8 data) = NULL;
COMMON_DATA u16 gFlashNumRemainingBytes = 0;
COMMON_DATA u16 (*EraseFlashChip)() = NULL;
COMMON_DATA u16 (*EraseFlashSector)(u16 sectorNum) = 0;
COMMON_DATA const u16 *gFlashMaxTime = NULL;
void SetReadFlash1(u16 *dest);

View File

@ -75,9 +75,9 @@ struct ApprenticeQuestionData
};
// IWRAM common
struct ApprenticePartyMovesData *gApprenticePartyMovesData;
struct ApprenticeQuestionData *gApprenticeQuestionData;
void (*gApprenticeFunc)(void);
COMMON_DATA struct ApprenticePartyMovesData *gApprenticePartyMovesData = NULL;
COMMON_DATA struct ApprenticeQuestionData *gApprenticeQuestionData = NULL;
COMMON_DATA void (*gApprenticeFunc)(void) = NULL;
// This file's functions.
static u16 GetRandomAlternateMove(u8 monId);

View File

@ -23,9 +23,9 @@
#include "constants/rgb.h"
// iwram
u32 gMonShrinkDuration;
u16 gMonShrinkDelta;
u16 gMonShrinkDistance;
COMMON_DATA u32 gMonShrinkDuration = 0;
COMMON_DATA u16 gMonShrinkDelta = 0;
COMMON_DATA u16 gMonShrinkDistance = 0;
enum {
BALL_ROLL_1,

View File

@ -30,9 +30,9 @@ static EWRAM_DATA u8 sLinkSendTaskId = 0;
static EWRAM_DATA u8 sLinkReceiveTaskId = 0;
EWRAM_DATA struct UnusedControllerStruct gUnusedControllerStruct = {}; // Debug? Unused code that writes to it, never read
void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(u32 battler);
u8 gBattleControllerData[MAX_BATTLERS_COUNT]; // Used by the battle controllers to store misc sprite/task IDs for each battler
void (*gBattlerControllerEndFuncs[MAX_BATTLERS_COUNT])(u32 battler); // Controller's buffer complete function for each battler
COMMON_DATA void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(u32 battler) = {0};
COMMON_DATA u8 gBattleControllerData[MAX_BATTLERS_COUNT] = {0}; // Used by the battle controllers to store misc sprite/task IDs for each battler
COMMON_DATA void (*gBattlerControllerEndFuncs[MAX_BATTLERS_COUNT])(u32 battler) = {0}; // Controller's buffer complete function for each battler
static void CreateTasksForSendRecvLinkBuffers(void);
static void InitLinkBtlControllers(void);

View File

@ -256,7 +256,7 @@ static struct FactorySelectScreen *sFactorySelectScreen;
static void (*sSwap_CurrentOptionFunc)(u8 taskId);
static struct FactorySwapScreen *sFactorySwapScreen;
u8 (*gFactorySelect_CurrentOptionFunc)(void);
COMMON_DATA u8 (*gFactorySelect_CurrentOptionFunc)(void) = NULL;
static const u16 sPokeballGray_Pal[] = INCBIN_U16("graphics/battle_frontier/factory_screen/pokeball_gray.gbapal");
static const u16 sPokeballSelected_Pal[] = INCBIN_U16("graphics/battle_frontier/factory_screen/pokeball_selected.gbapal");

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