From 31b3337cda34610c3da8bc4691e71773835539bc Mon Sep 17 00:00:00 2001 From: Nephrite Date: Sun, 24 Dec 2023 23:52:08 +0900 Subject: [PATCH] Updated moves that raise the target's own stats Modified tests to use MoveHasMoveEffect --- test/battle/ability/contrary.c | 2 +- test/battle/ability/hyper_cutter.c | 2 +- test/battle/ability/immunity.c | 2 +- test/battle/ability/pastel_veil.c | 4 ++-- test/battle/ability/purifying_salt.c | 2 +- test/battle/ai_check_viability.c | 4 ++-- test/battle/hold_effect/clear_amulet.c | 12 ++++++------ test/battle/move.c | 2 +- test/battle/move_effect/axe_kick.c | 2 +- test/battle/move_effect/barb_barrage.c | 2 +- test/battle/move_effect/burn_hit.c | 8 ++++---- test/battle/move_effect/dire_claw.c | 2 +- test/battle/move_effect/flinch_hit.c | 2 +- test/battle/move_effect/flinch_status.c | 12 ++++++------ test/battle/move_effect/freeze_hit.c | 2 +- test/battle/move_effect/jaw_lock.c | 2 +- test/battle/move_effect/mortal_spin.c | 4 ++-- test/battle/move_effect/paralyze_hit.c | 2 +- test/battle/move_effect/poison_hit.c | 4 ++-- test/battle/move_effect/relic_song.c | 2 +- test/battle/move_effect/spin_out.c | 2 +- test/battle/move_effect/tri_attack.c | 2 +- test/battle/move_effect/triple_arrows.c | 4 ++-- 23 files changed, 41 insertions(+), 41 deletions(-) diff --git a/test/battle/ability/contrary.c b/test/battle/ability/contrary.c index 63c5938c45..1cffd46116 100644 --- a/test/battle/ability/contrary.c +++ b/test/battle/ability/contrary.c @@ -82,7 +82,7 @@ SINGLE_BATTLE_TEST("Contrary raises stats after using a move which would normall PARAMETRIZE { ability = ABILITY_CONTRARY; } PARAMETRIZE { ability = ABILITY_TANGLED_FEET; } GIVEN { - ASSUME(gBattleMoves[MOVE_OVERHEAT].additionalEffects[0].moveEffect == MOVE_EFFECT_SP_ATK_TWO_DOWN); + ASSUME(MoveHasMoveEffect(MOVE_OVERHEAT, MOVE_EFFECT_SP_ATK_TWO_DOWN, FALSE) == TRUE); ASSUME(gBattleMoves[MOVE_OVERHEAT].split == SPLIT_SPECIAL); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_SPINDA) { Ability(ability); } diff --git a/test/battle/ability/hyper_cutter.c b/test/battle/ability/hyper_cutter.c index f46c021eb5..1e50728033 100644 --- a/test/battle/ability/hyper_cutter.c +++ b/test/battle/ability/hyper_cutter.c @@ -79,7 +79,7 @@ SINGLE_BATTLE_TEST("Hyper Cutter is ignored by Mold Breaker") SINGLE_BATTLE_TEST("Hyper Cutter doesn't prevent Attack stage reduction from moves used by the user") { GIVEN { - ASSUME(gBattleMoves[MOVE_SUPERPOWER].additionalEffects[0].moveEffect == MOVE_EFFECT_ATK_DEF_DOWN); + ASSUME(MoveHasMoveEffect(MOVE_SUPERPOWER, MOVE_EFFECT_ATK_DEF_DOWN, FALSE) == TRUE); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_KRABBY) { Ability(ABILITY_HYPER_CUTTER); } } WHEN { diff --git a/test/battle/ability/immunity.c b/test/battle/ability/immunity.c index cab0bf945e..4260498244 100644 --- a/test/battle/ability/immunity.c +++ b/test/battle/ability/immunity.c @@ -4,7 +4,7 @@ SINGLE_BATTLE_TEST("Immunity prevents Poison Sting poison") { GIVEN { - ASSUME(gBattleMoves[MOVE_POISON_STING].additionalEffects[0].moveEffect == MOVE_EFFECT_POISON); + ASSUME(MoveHasMoveEffect(MOVE_POISON_STING, MOVE_EFFECT_POISON, FALSE) == TRUE); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_SNORLAX) { Ability(ABILITY_IMMUNITY); } } WHEN { diff --git a/test/battle/ability/pastel_veil.c b/test/battle/ability/pastel_veil.c index 104505f3c9..7847b2efd6 100644 --- a/test/battle/ability/pastel_veil.c +++ b/test/battle/ability/pastel_veil.c @@ -4,7 +4,7 @@ SINGLE_BATTLE_TEST("Pastel Veil prevents Poison Sting poison") { GIVEN { - ASSUME(gBattleMoves[MOVE_POISON_STING].additionalEffects[0].moveEffect == MOVE_EFFECT_POISON); + ASSUME(MoveHasMoveEffect(MOVE_POISON_STING, MOVE_EFFECT_POISON, FALSE) == TRUE); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_PONYTA_GALARIAN) { Ability(ABILITY_PASTEL_VEIL); } } WHEN { @@ -18,7 +18,7 @@ SINGLE_BATTLE_TEST("Pastel Veil prevents Poison Sting poison") DOUBLE_BATTLE_TEST("Pastel Veil prevents Poison Sting poison on partner") { GIVEN { - ASSUME(gBattleMoves[MOVE_POISON_STING].additionalEffects[0].moveEffect == MOVE_EFFECT_POISON); + ASSUME(MoveHasMoveEffect(MOVE_POISON_STING, MOVE_EFFECT_POISON, FALSE) == TRUE); PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_WYNAUT); OPPONENT(SPECIES_PONYTA_GALARIAN) { Ability(ABILITY_PASTEL_VEIL); } diff --git a/test/battle/ability/purifying_salt.c b/test/battle/ability/purifying_salt.c index ef3f6ad60c..a63da204db 100644 --- a/test/battle/ability/purifying_salt.c +++ b/test/battle/ability/purifying_salt.c @@ -47,7 +47,7 @@ SINGLE_BATTLE_TEST("Purifying Salt grants immunity to status effects") ASSUME(gBattleMoves[MOVE_HYPNOSIS].effect == EFFECT_SLEEP); ASSUME(gBattleMoves[MOVE_THUNDER_WAVE].effect == EFFECT_PARALYZE); ASSUME(gBattleMoves[MOVE_TOXIC].effect == EFFECT_TOXIC); - ASSUME(gBattleMoves[MOVE_POWDER_SNOW].additionalEffects[0].moveEffect == MOVE_EFFECT_FREEZE_OR_FROSTBITE); + ASSUME(MoveHasMoveEffect(MOVE_POWDER_SNOW, MOVE_EFFECT_FREEZE_OR_FROSTBITE, FALSE) == TRUE); PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_PURIFYING_SALT); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { diff --git a/test/battle/ai_check_viability.c b/test/battle/ai_check_viability.c index 258844e425..144f0a91d0 100644 --- a/test/battle/ai_check_viability.c +++ b/test/battle/ai_check_viability.c @@ -4,7 +4,7 @@ ASSUMPTIONS { - ASSUME(gBattleMoves[MOVE_BODY_SLAM].additionalEffects[0].moveEffect == MOVE_EFFECT_PARALYSIS); + ASSUME(MoveHasMoveEffect(MOVE_BODY_SLAM, MOVE_EFFECT_PARALYSIS, FALSE) == TRUE); } AI_SINGLE_BATTLE_TEST("AI sees increased base power of Facade") @@ -80,7 +80,7 @@ AI_SINGLE_BATTLE_TEST("AI sees increased base power of Wake Up Slap") // GIVEN { // ASSUME(gBattleMoves[MOVE_GRAV_APPLE].effect == EFFECT_GRAV_APPLE); -// ASSUME(gBattleMoves[MOVE_TROP_KICK].additionalEffects[0].moveEffect == MOVE_EFFECT_ATK_MINUS_1); +// ASSUME(MoveHasMoveEffect(MOVE_TROP_KICK, MOVE_EFFECT_ATK_MINUS_1, FALSE) == TRUE); // AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT); // PLAYER(SPECIES_WOBBUFFET) { HP(81); Speed(20); } // OPPONENT(SPECIES_WOBBUFFET) { Speed(10); Moves(MOVE_TROP_KICK, MOVE_GRAV_APPLE); } diff --git a/test/battle/hold_effect/clear_amulet.c b/test/battle/hold_effect/clear_amulet.c index 3a428f4ac2..7dceb002ee 100644 --- a/test/battle/hold_effect/clear_amulet.c +++ b/test/battle/hold_effect/clear_amulet.c @@ -72,12 +72,12 @@ SINGLE_BATTLE_TEST("Clear Amulet prevents secondary effects that reduce stats") PARAMETRIZE { move = MOVE_MUD_SLAP; } GIVEN { - ASSUME(gBattleMoves[MOVE_AURORA_BEAM].additionalEffects[0].moveEffect == MOVE_EFFECT_ATK_MINUS_1); - ASSUME(gBattleMoves[MOVE_ROCK_SMASH].additionalEffects[0].moveEffect == MOVE_EFFECT_DEF_MINUS_1); - ASSUME(gBattleMoves[MOVE_BUBBLE_BEAM].additionalEffects[0].moveEffect == MOVE_EFFECT_SPD_MINUS_1); - ASSUME(gBattleMoves[MOVE_SNARL].additionalEffects[0].moveEffect == MOVE_EFFECT_SP_ATK_MINUS_1); - ASSUME(gBattleMoves[MOVE_PSYCHIC].additionalEffects[0].moveEffect == MOVE_EFFECT_SP_DEF_MINUS_1); - ASSUME(gBattleMoves[MOVE_MUD_SLAP].additionalEffects[0].moveEffect == MOVE_EFFECT_ACC_MINUS_1); + ASSUME(MoveHasMoveEffect(MOVE_AURORA_BEAM, MOVE_EFFECT_ATK_MINUS_1, FALSE) == TRUE); + ASSUME(MoveHasMoveEffect(MOVE_ROCK_SMASH, MOVE_EFFECT_DEF_MINUS_1, FALSE) == TRUE); + ASSUME(MoveHasMoveEffect(MOVE_BUBBLE_BEAM, MOVE_EFFECT_SPD_MINUS_1, FALSE) == TRUE); + ASSUME(MoveHasMoveEffect(MOVE_SNARL, MOVE_EFFECT_SP_ATK_MINUS_1, FALSE) == TRUE); + ASSUME(MoveHasMoveEffect(MOVE_PSYCHIC, MOVE_EFFECT_SP_DEF_MINUS_1, FALSE) == TRUE); + ASSUME(MoveHasMoveEffect(MOVE_MUD_SLAP, MOVE_EFFECT_ACC_MINUS_1, FALSE) == TRUE); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_CLEAR_AMULET); }; } WHEN { diff --git a/test/battle/move.c b/test/battle/move.c index 54c7221f07..bd3ed7dc11 100644 --- a/test/battle/move.c +++ b/test/battle/move.c @@ -27,7 +27,7 @@ SINGLE_BATTLE_TEST("AdditionalEffect.chance controls the proportion of secondary PARAMETRIZE { move = MOVE_THUNDER_SHOCK; } PARAMETRIZE { move = MOVE_DISCHARGE; } PARAMETRIZE { move = MOVE_NUZZLE; } - ASSUME(gBattleMoves[move].additionalEffects[0].moveEffect == MOVE_EFFECT_PARALYSIS); + ASSUME(MoveHasMoveEffect(move, MOVE_EFFECT_PARALYSIS, FALSE) == TRUE); ASSUME(0 < gBattleMoves[move].additionalEffects[0].chance && gBattleMoves[move].additionalEffects[0].chance <= 100); PASSES_RANDOMLY(gBattleMoves[move].additionalEffects[0].chance, 100, RNG_SECONDARY_EFFECT); GIVEN { diff --git a/test/battle/move_effect/axe_kick.c b/test/battle/move_effect/axe_kick.c index 7eeb598976..a11ab1448a 100644 --- a/test/battle/move_effect/axe_kick.c +++ b/test/battle/move_effect/axe_kick.c @@ -4,7 +4,7 @@ ASSUMPTIONS { ASSUME(gBattleMoves[MOVE_AXE_KICK].effect == EFFECT_RECOIL_IF_MISS); - ASSUME(gBattleMoves[MOVE_AXE_KICK].additionalEffects[0].moveEffect == MOVE_EFFECT_CONFUSION); + ASSUME(MoveHasMoveEffect(MOVE_AXE_KICK, MOVE_EFFECT_CONFUSION, FALSE) == TRUE); } SINGLE_BATTLE_TEST("Axe Kick confuses the target") diff --git a/test/battle/move_effect/barb_barrage.c b/test/battle/move_effect/barb_barrage.c index a7db476532..9a29534c77 100644 --- a/test/battle/move_effect/barb_barrage.c +++ b/test/battle/move_effect/barb_barrage.c @@ -4,7 +4,7 @@ ASSUMPTIONS { ASSUME(gBattleMoves[MOVE_BARB_BARRAGE].effect == EFFECT_BARB_BARRAGE); - ASSUME(gBattleMoves[MOVE_BARB_BARRAGE].additionalEffects[0].moveEffect == MOVE_EFFECT_POISON); + ASSUME(MoveHasMoveEffect(MOVE_BARB_BARRAGE, MOVE_EFFECT_POISON, FALSE) == TRUE); } SINGLE_BATTLE_TEST("Barb Barrage inflicts poison") diff --git a/test/battle/move_effect/burn_hit.c b/test/battle/move_effect/burn_hit.c index 406e91b215..c31b578745 100644 --- a/test/battle/move_effect/burn_hit.c +++ b/test/battle/move_effect/burn_hit.c @@ -3,7 +3,7 @@ ASSUMPTIONS { - ASSUME(gBattleMoves[MOVE_EMBER].additionalEffects[0].moveEffect == MOVE_EFFECT_BURN); + ASSUME(MoveHasMoveEffect(MOVE_EMBER, MOVE_EFFECT_BURN, FALSE) == TRUE); } SINGLE_BATTLE_TEST("Ember inflicts burn") @@ -42,7 +42,7 @@ SINGLE_BATTLE_TEST("Ember cannot burn a Fire-type Pokémon") DOUBLE_BATTLE_TEST("Lava Plume inflicts burn to every battler on the field") { GIVEN { - ASSUME(gBattleMoves[MOVE_LAVA_PLUME].additionalEffects[0].moveEffect == MOVE_EFFECT_BURN); + ASSUME(MoveHasMoveEffect(MOVE_LAVA_PLUME, MOVE_EFFECT_BURN, FALSE) == TRUE); ASSUME(gBattleMoves[MOVE_LAVA_PLUME].target == MOVE_TARGET_FOES_AND_ALLY); PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_WOBBUFFET); @@ -68,7 +68,7 @@ SINGLE_BATTLE_TEST("Matcha Gotcha inflicts burn 20% of the time") { PASSES_RANDOMLY(20, 100, RNG_SECONDARY_EFFECT); GIVEN { - ASSUME(gBattleMoves[MOVE_MATCHA_GOTCHA].additionalEffects[0].moveEffect == MOVE_EFFECT_BURN); + ASSUME(MoveHasMoveEffect(MOVE_MATCHA_GOTCHA, MOVE_EFFECT_BURN, FALSE) == TRUE); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { @@ -84,7 +84,7 @@ SINGLE_BATTLE_TEST("Matcha Gotcha inflicts burn 20% of the time") DOUBLE_BATTLE_TEST("Matcha Gatcha can burn both targets") { GIVEN { - ASSUME(gBattleMoves[MOVE_MATCHA_GOTCHA].additionalEffects[0].moveEffect == MOVE_EFFECT_BURN); + ASSUME(MoveHasMoveEffect(MOVE_MATCHA_GOTCHA, MOVE_EFFECT_BURN, FALSE) == TRUE); PLAYER(SPECIES_WOBBUFFET) { HP(1); } PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); diff --git a/test/battle/move_effect/dire_claw.c b/test/battle/move_effect/dire_claw.c index 94f3391e83..17fe784560 100644 --- a/test/battle/move_effect/dire_claw.c +++ b/test/battle/move_effect/dire_claw.c @@ -3,7 +3,7 @@ ASSUMPTIONS { - ASSUME(gBattleMoves[MOVE_DIRE_CLAW].additionalEffects[0].moveEffect == MOVE_EFFECT_DIRE_CLAW); + ASSUME(MoveHasMoveEffect(MOVE_DIRE_CLAW, MOVE_EFFECT_DIRE_CLAW, FALSE) == TRUE); } SINGLE_BATTLE_TEST("Dire Claw can inflict poison, paralysis or sleep") diff --git a/test/battle/move_effect/flinch_hit.c b/test/battle/move_effect/flinch_hit.c index f33b9c7e7d..742675b59d 100644 --- a/test/battle/move_effect/flinch_hit.c +++ b/test/battle/move_effect/flinch_hit.c @@ -3,7 +3,7 @@ ASSUMPTIONS { - ASSUME(gBattleMoves[MOVE_HEADBUTT].additionalEffects[0].moveEffect == MOVE_EFFECT_FLINCH); + ASSUME(MoveHasMoveEffect(MOVE_HEADBUTT, MOVE_EFFECT_FLINCH, FALSE) == TRUE); } SINGLE_BATTLE_TEST("Headbutt flinches the target if attacker is faster") diff --git a/test/battle/move_effect/flinch_status.c b/test/battle/move_effect/flinch_status.c index bfe6382b49..18d0110b95 100644 --- a/test/battle/move_effect/flinch_status.c +++ b/test/battle/move_effect/flinch_status.c @@ -3,12 +3,12 @@ ASSUMPTIONS { - ASSUME(gBattleMoves[MOVE_THUNDER_FANG].additionalEffects[0].moveEffect == MOVE_EFFECT_PARALYSIS); - ASSUME(gBattleMoves[MOVE_THUNDER_FANG].additionalEffects[1].moveEffect == MOVE_EFFECT_FLINCH); - ASSUME(gBattleMoves[MOVE_ICE_FANG].additionalEffects[0].moveEffect == MOVE_EFFECT_FREEZE); - ASSUME(gBattleMoves[MOVE_ICE_FANG].additionalEffects[1].moveEffect == MOVE_EFFECT_FLINCH); - ASSUME(gBattleMoves[MOVE_FIRE_FANG].additionalEffects[0].moveEffect == MOVE_EFFECT_BURN); - ASSUME(gBattleMoves[MOVE_FIRE_FANG].additionalEffects[1].moveEffect == MOVE_EFFECT_FLINCH); + ASSUME(MoveHasMoveEffect(MOVE_THUNDER_FANG, MOVE_EFFECT_PARALYSIS, FALSE) == TRUE); + ASSUME(MoveHasMoveEffect(MOVE_THUNDER_FANG, MOVE_EFFECT_FLINCH, FALSE) == TRUE); + ASSUME(MoveHasMoveEffect(MOVE_ICE_FANG, MOVE_EFFECT_FREEZE, FALSE) == TRUE); + ASSUME(MoveHasMoveEffect(MOVE_ICE_FANG, MOVE_EFFECT_FLINCH, FALSE) == TRUE); + ASSUME(MoveHasMoveEffect(MOVE_FIRE_FANG, MOVE_EFFECT_BURN, FALSE) == TRUE); + ASSUME(MoveHasMoveEffect(MOVE_FIRE_FANG, MOVE_EFFECT_FLINCH, FALSE) == TRUE); } SINGLE_BATTLE_TEST("Thunder, Ice and Fire Fang inflict status 10% of the time") diff --git a/test/battle/move_effect/freeze_hit.c b/test/battle/move_effect/freeze_hit.c index edd2cac1cc..fddf5d186a 100644 --- a/test/battle/move_effect/freeze_hit.c +++ b/test/battle/move_effect/freeze_hit.c @@ -3,7 +3,7 @@ ASSUMPTIONS { - ASSUME(gBattleMoves[MOVE_POWDER_SNOW].additionalEffects[0].moveEffect == MOVE_EFFECT_FREEZE_OR_FROSTBITE); + ASSUME(MoveHasMoveEffect(MOVE_POWDER_SNOW, MOVE_EFFECT_FREEZE_OR_FROSTBITE, FALSE) == TRUE); ASSUME(gBattleMoves[MOVE_BLIZZARD].accuracy == 70); } diff --git a/test/battle/move_effect/jaw_lock.c b/test/battle/move_effect/jaw_lock.c index 6f7239231b..1b786a1c73 100644 --- a/test/battle/move_effect/jaw_lock.c +++ b/test/battle/move_effect/jaw_lock.c @@ -3,7 +3,7 @@ ASSUMPTIONS { - ASSUME(gBattleMoves[MOVE_JAW_LOCK].additionalEffects[0].moveEffect == MOVE_EFFECT_TRAP_BOTH); + ASSUME(MoveHasMoveEffect(MOVE_JAW_LOCK, MOVE_EFFECT_TRAP_BOTH, FALSE) == TRUE); } SINGLE_BATTLE_TEST("Jaw Lock traps both opponents") diff --git a/test/battle/move_effect/mortal_spin.c b/test/battle/move_effect/mortal_spin.c index cedbfee30c..57256d92c9 100644 --- a/test/battle/move_effect/mortal_spin.c +++ b/test/battle/move_effect/mortal_spin.c @@ -3,8 +3,8 @@ ASSUMPTIONS { - ASSUME(gBattleMoves[MOVE_MORTAL_SPIN].additionalEffects[0].moveEffect == MOVE_EFFECT_RAPIDSPIN); - ASSUME(gBattleMoves[MOVE_MORTAL_SPIN].additionalEffects[1].moveEffect == MOVE_EFFECT_POISON); + ASSUME(MoveHasMoveEffect(MOVE_MORTAL_SPIN, MOVE_EFFECT_RAPIDSPIN, FALSE) == TRUE); + ASSUME(MoveHasMoveEffect(MOVE_MORTAL_SPIN, MOVE_EFFECT_POISON, FALSE) == TRUE); } SINGLE_BATTLE_TEST("Mortal Spin blows away hazards and poisons foe") diff --git a/test/battle/move_effect/paralyze_hit.c b/test/battle/move_effect/paralyze_hit.c index 893e443ea1..36a8afecd5 100644 --- a/test/battle/move_effect/paralyze_hit.c +++ b/test/battle/move_effect/paralyze_hit.c @@ -3,7 +3,7 @@ ASSUMPTIONS { - ASSUME(gBattleMoves[MOVE_THUNDER_SHOCK].additionalEffects[0].moveEffect == MOVE_EFFECT_PARALYSIS); + ASSUME(MoveHasMoveEffect(MOVE_THUNDER_SHOCK, MOVE_EFFECT_PARALYSIS, FALSE) == TRUE); } SINGLE_BATTLE_TEST("Thunder Shock inflicts paralysis") diff --git a/test/battle/move_effect/poison_hit.c b/test/battle/move_effect/poison_hit.c index c7751f6c5b..f114271d8b 100644 --- a/test/battle/move_effect/poison_hit.c +++ b/test/battle/move_effect/poison_hit.c @@ -3,8 +3,8 @@ ASSUMPTIONS { - ASSUME(gBattleMoves[MOVE_POISON_STING].additionalEffects[0].moveEffect == MOVE_EFFECT_POISON); - ASSUME(gBattleMoves[MOVE_TWINEEDLE].additionalEffects[0].moveEffect == MOVE_EFFECT_POISON); + ASSUME(MoveHasMoveEffect(MOVE_POISON_STING, MOVE_EFFECT_POISON, FALSE) == TRUE); + ASSUME(MoveHasMoveEffect(MOVE_TWINEEDLE, MOVE_EFFECT_POISON, FALSE) == TRUE); } SINGLE_BATTLE_TEST("Poison Sting inflicts poison") diff --git a/test/battle/move_effect/relic_song.c b/test/battle/move_effect/relic_song.c index 819cbcde52..1548dc95d1 100644 --- a/test/battle/move_effect/relic_song.c +++ b/test/battle/move_effect/relic_song.c @@ -4,7 +4,7 @@ ASSUMPTIONS { ASSUME(gBattleMoves[MOVE_RELIC_SONG].effect == EFFECT_RELIC_SONG); - ASSUME(gBattleMoves[MOVE_RELIC_SONG].additionalEffects[0].moveEffect == MOVE_EFFECT_SLEEP); + ASSUME(MoveHasMoveEffect(MOVE_RELIC_SONG, MOVE_EFFECT_SLEEP, FALSE) == TRUE); ASSUME(P_GEN_5_POKEMON == TRUE); } diff --git a/test/battle/move_effect/spin_out.c b/test/battle/move_effect/spin_out.c index f357ee77bb..c0b3657c58 100644 --- a/test/battle/move_effect/spin_out.c +++ b/test/battle/move_effect/spin_out.c @@ -3,7 +3,7 @@ ASSUMPTIONS { - ASSUME(gBattleMoves[MOVE_SPIN_OUT].additionalEffects[0].moveEffect == MOVE_EFFECT_SPD_MINUS_2); + ASSUME(MoveHasMoveEffect(MOVE_SPIN_OUT, MOVE_EFFECT_SPD_MINUS_2, FALSE) == TRUE); ASSUME(gBattleMoves[MOVE_SPIN_OUT].additionalEffects[0].self == TRUE); } diff --git a/test/battle/move_effect/tri_attack.c b/test/battle/move_effect/tri_attack.c index 216dada869..08a8418d98 100644 --- a/test/battle/move_effect/tri_attack.c +++ b/test/battle/move_effect/tri_attack.c @@ -3,7 +3,7 @@ ASSUMPTIONS { - ASSUME(gBattleMoves[MOVE_TRI_ATTACK].additionalEffects[0].moveEffect == MOVE_EFFECT_TRI_ATTACK); + ASSUME(MoveHasMoveEffect(MOVE_TRI_ATTACK, MOVE_EFFECT_TRI_ATTACK, FALSE) == TRUE); } SINGLE_BATTLE_TEST("Tri Attack can inflict paralysis, burn or freeze") diff --git a/test/battle/move_effect/triple_arrows.c b/test/battle/move_effect/triple_arrows.c index 39b453ab56..1a634659c9 100644 --- a/test/battle/move_effect/triple_arrows.c +++ b/test/battle/move_effect/triple_arrows.c @@ -3,8 +3,8 @@ ASSUMPTIONS { - ASSUME(gBattleMoves[MOVE_TRIPLE_ARROWS].additionalEffects[0].moveEffect == MOVE_EFFECT_DEF_MINUS_1); - ASSUME(gBattleMoves[MOVE_TRIPLE_ARROWS].additionalEffects[1].moveEffect == MOVE_EFFECT_FLINCH); + ASSUME(MoveHasMoveEffect(MOVE_TRIPLE_ARROWS, MOVE_EFFECT_DEF_MINUS_1, FALSE) == TRUE); + ASSUME(MoveHasMoveEffect(MOVE_TRIPLE_ARROWS, MOVE_EFFECT_FLINCH, FALSE) == TRUE); } SINGLE_BATTLE_TEST("Triple Arrows may lower Defense by one stage")