diff --git a/graphics/battle_anims/backgrounds/dark_void.bin b/graphics/battle_anims/backgrounds/dark_void.bin index 922b72bc74..97b879f01b 100644 Binary files a/graphics/battle_anims/backgrounds/dark_void.bin and b/graphics/battle_anims/backgrounds/dark_void.bin differ diff --git a/graphics/battle_anims/backgrounds/new/aeroblast_map.bin b/graphics/battle_anims/backgrounds/new/aeroblast_map.bin index a7275a0747..369abe63ab 100644 Binary files a/graphics/battle_anims/backgrounds/new/aeroblast_map.bin and b/graphics/battle_anims/backgrounds/new/aeroblast_map.bin differ diff --git a/graphics/battle_anims/backgrounds/new/blackhole_eclipse.bin b/graphics/battle_anims/backgrounds/new/blackhole_eclipse.bin index 27457c9a16..54c73addcf 100644 Binary files a/graphics/battle_anims/backgrounds/new/blackhole_eclipse.bin and b/graphics/battle_anims/backgrounds/new/blackhole_eclipse.bin differ diff --git a/graphics/battle_anims/backgrounds/new/bloom_doom.bin b/graphics/battle_anims/backgrounds/new/bloom_doom.bin index 3d27e56272..9ea250a340 100644 Binary files a/graphics/battle_anims/backgrounds/new/bloom_doom.bin and b/graphics/battle_anims/backgrounds/new/bloom_doom.bin differ diff --git a/graphics/battle_anims/backgrounds/new/bolt_strike.bin b/graphics/battle_anims/backgrounds/new/bolt_strike.bin index 7a42421cfe..32f51b6fe0 100644 Binary files a/graphics/battle_anims/backgrounds/new/bolt_strike.bin and b/graphics/battle_anims/backgrounds/new/bolt_strike.bin differ diff --git a/graphics/battle_anims/backgrounds/new/clangorous_soulblaze.bin b/graphics/battle_anims/backgrounds/new/clangorous_soulblaze.bin index 20e82ac1a3..989fa4cab1 100644 Binary files a/graphics/battle_anims/backgrounds/new/clangorous_soulblaze.bin and b/graphics/battle_anims/backgrounds/new/clangorous_soulblaze.bin differ diff --git a/graphics/battle_anims/backgrounds/new/dark_void.bin b/graphics/battle_anims/backgrounds/new/dark_void.bin index 922b72bc74..97b879f01b 100644 Binary files a/graphics/battle_anims/backgrounds/new/dark_void.bin and b/graphics/battle_anims/backgrounds/new/dark_void.bin differ diff --git a/graphics/battle_anims/backgrounds/new/electric_terrain.bin b/graphics/battle_anims/backgrounds/new/electric_terrain.bin index 2c3c757cd2..4404121c7c 100644 Binary files a/graphics/battle_anims/backgrounds/new/electric_terrain.bin and b/graphics/battle_anims/backgrounds/new/electric_terrain.bin differ diff --git a/graphics/battle_anims/backgrounds/new/fire1.bin b/graphics/battle_anims/backgrounds/new/fire1.bin index 9b0c40159a..84e3c8feca 100644 Binary files a/graphics/battle_anims/backgrounds/new/fire1.bin and b/graphics/battle_anims/backgrounds/new/fire1.bin differ diff --git a/graphics/battle_anims/backgrounds/new/focus_blast.bin b/graphics/battle_anims/backgrounds/new/focus_blast.bin index 42bed6c96f..98e3e8e16b 100644 Binary files a/graphics/battle_anims/backgrounds/new/focus_blast.bin and b/graphics/battle_anims/backgrounds/new/focus_blast.bin differ diff --git a/graphics/battle_anims/backgrounds/new/giga_impact_opponent.bin b/graphics/battle_anims/backgrounds/new/giga_impact_opponent.bin index 8eb8e48cd2..a55ff2f56d 100644 Binary files a/graphics/battle_anims/backgrounds/new/giga_impact_opponent.bin and b/graphics/battle_anims/backgrounds/new/giga_impact_opponent.bin differ diff --git a/graphics/battle_anims/backgrounds/new/giga_impact_player.bin b/graphics/battle_anims/backgrounds/new/giga_impact_player.bin index bae8961e2e..bfee2cb88b 100644 Binary files a/graphics/battle_anims/backgrounds/new/giga_impact_player.bin and b/graphics/battle_anims/backgrounds/new/giga_impact_player.bin differ diff --git a/graphics/battle_anims/backgrounds/new/grassy_terrain.bin b/graphics/battle_anims/backgrounds/new/grassy_terrain.bin index be2421aaf1..e955c23199 100644 Binary files a/graphics/battle_anims/backgrounds/new/grassy_terrain.bin and b/graphics/battle_anims/backgrounds/new/grassy_terrain.bin differ diff --git a/graphics/battle_anims/backgrounds/new/high_speed.bin b/graphics/battle_anims/backgrounds/new/high_speed.bin index 52f7a9c51a..ca049478cc 100644 Binary files a/graphics/battle_anims/backgrounds/new/high_speed.bin and b/graphics/battle_anims/backgrounds/new/high_speed.bin differ diff --git a/graphics/battle_anims/backgrounds/new/hydro_cannon.bin b/graphics/battle_anims/backgrounds/new/hydro_cannon.bin index 0d5168cd78..dcfd454076 100644 Binary files a/graphics/battle_anims/backgrounds/new/hydro_cannon.bin and b/graphics/battle_anims/backgrounds/new/hydro_cannon.bin differ diff --git a/graphics/battle_anims/backgrounds/new/hydro_pump.bin b/graphics/battle_anims/backgrounds/new/hydro_pump.bin index 0f7e6a5d91..917b5c6c96 100644 Binary files a/graphics/battle_anims/backgrounds/new/hydro_pump.bin and b/graphics/battle_anims/backgrounds/new/hydro_pump.bin differ diff --git a/graphics/battle_anims/backgrounds/new/inferno_overdrive.bin b/graphics/battle_anims/backgrounds/new/inferno_overdrive.bin index d9a955d592..01cb561035 100644 Binary files a/graphics/battle_anims/backgrounds/new/inferno_overdrive.bin and b/graphics/battle_anims/backgrounds/new/inferno_overdrive.bin differ diff --git a/graphics/battle_anims/backgrounds/new/leaf_storm.bin b/graphics/battle_anims/backgrounds/new/leaf_storm.bin index 02a43683a6..81fa3d3beb 100644 Binary files a/graphics/battle_anims/backgrounds/new/leaf_storm.bin and b/graphics/battle_anims/backgrounds/new/leaf_storm.bin differ diff --git a/graphics/battle_anims/backgrounds/new/malicious_moonsault.bin b/graphics/battle_anims/backgrounds/new/malicious_moonsault.bin index 37874dd0bf..03bdeabc7f 100644 Binary files a/graphics/battle_anims/backgrounds/new/malicious_moonsault.bin and b/graphics/battle_anims/backgrounds/new/malicious_moonsault.bin differ diff --git a/graphics/battle_anims/backgrounds/new/max_lightning.bin b/graphics/battle_anims/backgrounds/new/max_lightning.bin index 43511aa724..af4c39c1c0 100644 Binary files a/graphics/battle_anims/backgrounds/new/max_lightning.bin and b/graphics/battle_anims/backgrounds/new/max_lightning.bin differ diff --git a/graphics/battle_anims/backgrounds/new/misty_terrain.bin b/graphics/battle_anims/backgrounds/new/misty_terrain.bin index 6276967546..26e3cfae3d 100644 Binary files a/graphics/battle_anims/backgrounds/new/misty_terrain.bin and b/graphics/battle_anims/backgrounds/new/misty_terrain.bin differ diff --git a/graphics/battle_anims/backgrounds/new/neverending_nightmare.bin b/graphics/battle_anims/backgrounds/new/neverending_nightmare.bin index e450f14415..647896804c 100644 Binary files a/graphics/battle_anims/backgrounds/new/neverending_nightmare.bin and b/graphics/battle_anims/backgrounds/new/neverending_nightmare.bin differ diff --git a/graphics/battle_anims/backgrounds/new/nightmare.bin b/graphics/battle_anims/backgrounds/new/nightmare.bin index c4b8b45a7c..11e1bb939b 100644 Binary files a/graphics/battle_anims/backgrounds/new/nightmare.bin and b/graphics/battle_anims/backgrounds/new/nightmare.bin differ diff --git a/graphics/battle_anims/backgrounds/new/psychic_terrain.bin b/graphics/battle_anims/backgrounds/new/psychic_terrain.bin index a661ab77aa..0ef28b6deb 100644 Binary files a/graphics/battle_anims/backgrounds/new/psychic_terrain.bin and b/graphics/battle_anims/backgrounds/new/psychic_terrain.bin differ diff --git a/graphics/battle_anims/backgrounds/new/rock_wrecker.bin b/graphics/battle_anims/backgrounds/new/rock_wrecker.bin index 58410f9bdc..8aaa57b01b 100644 Binary files a/graphics/battle_anims/backgrounds/new/rock_wrecker.bin and b/graphics/battle_anims/backgrounds/new/rock_wrecker.bin differ diff --git a/graphics/battle_anims/backgrounds/new/shattered_psyche.bin b/graphics/battle_anims/backgrounds/new/shattered_psyche.bin index 225d8e95f3..233f54c104 100644 Binary files a/graphics/battle_anims/backgrounds/new/shattered_psyche.bin and b/graphics/battle_anims/backgrounds/new/shattered_psyche.bin differ diff --git a/graphics/battle_anims/backgrounds/new/sky_day.bin b/graphics/battle_anims/backgrounds/new/sky_day.bin index 8b34d893cd..a09c865f08 100644 Binary files a/graphics/battle_anims/backgrounds/new/sky_day.bin and b/graphics/battle_anims/backgrounds/new/sky_day.bin differ diff --git a/graphics/battle_anims/backgrounds/new/snuggle_forever.bin b/graphics/battle_anims/backgrounds/new/snuggle_forever.bin index a4bcc4440d..3abd443178 100644 Binary files a/graphics/battle_anims/backgrounds/new/snuggle_forever.bin and b/graphics/battle_anims/backgrounds/new/snuggle_forever.bin differ diff --git a/graphics/battle_anims/backgrounds/new/soulstealing_7star_strike.bin b/graphics/battle_anims/backgrounds/new/soulstealing_7star_strike.bin index 44eb2f82d3..9bbee7ab43 100644 Binary files a/graphics/battle_anims/backgrounds/new/soulstealing_7star_strike.bin and b/graphics/battle_anims/backgrounds/new/soulstealing_7star_strike.bin differ diff --git a/graphics/battle_anims/backgrounds/new/spacial_rend_opponent.bin b/graphics/battle_anims/backgrounds/new/spacial_rend_opponent.bin index e6227db9c9..44fab7fee2 100644 Binary files a/graphics/battle_anims/backgrounds/new/spacial_rend_opponent.bin and b/graphics/battle_anims/backgrounds/new/spacial_rend_opponent.bin differ diff --git a/graphics/battle_anims/backgrounds/new/spacial_rend_player.bin b/graphics/battle_anims/backgrounds/new/spacial_rend_player.bin index cae5112e00..7b479c88d6 100644 Binary files a/graphics/battle_anims/backgrounds/new/spacial_rend_player.bin and b/graphics/battle_anims/backgrounds/new/spacial_rend_player.bin differ diff --git a/graphics/battle_anims/backgrounds/new/trick_room.bin b/graphics/battle_anims/backgrounds/new/trick_room.bin index 197f57922a..46060d1687 100644 Binary files a/graphics/battle_anims/backgrounds/new/trick_room.bin and b/graphics/battle_anims/backgrounds/new/trick_room.bin differ diff --git a/graphics/battle_anims/backgrounds/new/twinkle_tackle.bin b/graphics/battle_anims/backgrounds/new/twinkle_tackle.bin index afdb6bdb58..fc81c0ea9f 100644 Binary files a/graphics/battle_anims/backgrounds/new/twinkle_tackle.bin and b/graphics/battle_anims/backgrounds/new/twinkle_tackle.bin differ diff --git a/graphics/battle_anims/backgrounds/new/water_pulse.bin b/graphics/battle_anims/backgrounds/new/water_pulse.bin index 0982424c63..f6cc14657f 100644 Binary files a/graphics/battle_anims/backgrounds/new/water_pulse.bin and b/graphics/battle_anims/backgrounds/new/water_pulse.bin differ diff --git a/graphics/battle_anims/backgrounds/new/waterfall.bin b/graphics/battle_anims/backgrounds/new/waterfall.bin index 0fbe00ac63..076beeff2f 100644 Binary files a/graphics/battle_anims/backgrounds/new/waterfall.bin and b/graphics/battle_anims/backgrounds/new/waterfall.bin differ diff --git a/graphics/battle_anims/backgrounds/new/zmove_activate.bin b/graphics/battle_anims/backgrounds/new/zmove_activate.bin index b089a822d3..45bca27ec4 100644 Binary files a/graphics/battle_anims/backgrounds/new/zmove_activate.bin and b/graphics/battle_anims/backgrounds/new/zmove_activate.bin differ diff --git a/graphics/battle_anims/backgrounds/new/zmove_mountain.bin b/graphics/battle_anims/backgrounds/new/zmove_mountain.bin index 74f6bdbae5..86ad39727b 100644 Binary files a/graphics/battle_anims/backgrounds/new/zmove_mountain.bin and b/graphics/battle_anims/backgrounds/new/zmove_mountain.bin differ diff --git a/graphics/battle_anims/backgrounds/spacial_rend_opponent.bin b/graphics/battle_anims/backgrounds/spacial_rend_opponent.bin index e6227db9c9..44fab7fee2 100644 Binary files a/graphics/battle_anims/backgrounds/spacial_rend_opponent.bin and b/graphics/battle_anims/backgrounds/spacial_rend_opponent.bin differ diff --git a/graphics/battle_anims/backgrounds/spacial_rend_player.bin b/graphics/battle_anims/backgrounds/spacial_rend_player.bin index cae5112e00..7b479c88d6 100644 Binary files a/graphics/battle_anims/backgrounds/spacial_rend_player.bin and b/graphics/battle_anims/backgrounds/spacial_rend_player.bin differ diff --git a/src/graphics.c b/src/graphics.c index 2d0ff9a5c6..70b50eadf4 100644 --- a/src/graphics.c +++ b/src/graphics.c @@ -1407,88 +1407,88 @@ const u32 gBattleAnimBgTilemap_RockWrecker[] = INCBIN_U32("graphics/battle_anims const u32 gBattleAnimBgImage_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_opponent.4bpp.lz"); const u32 gBattleAnimBgPalette_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_opponent.gbapal.lz"); -const u32 gBattleAnimBgTilemap_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_opponent.bin"); +const u32 gBattleAnimBgTilemap_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_opponent.bin.lz"); const u32 gBattleAnimBgImage_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_player.4bpp.lz"); const u32 gBattleAnimBgPalette_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_player.gbapal.lz"); -const u32 gBattleAnimBgTilemap_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_player.bin"); +const u32 gBattleAnimBgTilemap_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_player.bin.lz"); const u32 gBattleAnimBgImage_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark_void.4bpp.lz"); const u32 gBattleAnimBgPalette_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark_void.gbapal.lz"); -const u32 gBattleAnimBgTilemap_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark_void.bin"); +const u32 gBattleAnimBgTilemap_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark_void.bin.lz"); const u32 gBattleAnimBgPalette_SludgeWave[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/sludge_wave.gbapal.lz"); const u32 gBattleAnimBgImage_Aeroblast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/aeroblast_tiles.4bpp.lz"); const u32 gBattleAnimBgPalette_Aeroblast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/aeroblast.gbapal.lz"); -const u32 gBattleAnimBgTilemap_Aeroblast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/aeroblast_map.bin"); +const u32 gBattleAnimBgTilemap_Aeroblast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/aeroblast_map.bin.lz"); const u32 gBattleAnimBgPalette_AuraSphere[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/aura_sphere.gbapal.lz"); const u32 gBattleAnimBgImage_BlackholeEclipse[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/blackhole_eclipse.4bpp.lz"); const u32 gBattleAnimBgPalette_BlackholeEclipse[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/blackhole_eclipse.gbapal.lz"); -const u32 gBattleAnimBgTilemap_BlackholeEclipse[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/blackhole_eclipse.bin"); +const u32 gBattleAnimBgTilemap_BlackholeEclipse[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/blackhole_eclipse.bin.lz"); const u32 gBattleAnimBgImage_BloomDoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/bloom_doom.4bpp.lz"); const u32 gBattleAnimBgPalette_BloomDoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/bloom_doom.gbapal.lz"); -const u32 gBattleAnimBgTilemap_BloomDoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/bloom_doom.bin"); +const u32 gBattleAnimBgTilemap_BloomDoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/bloom_doom.bin.lz"); const u32 gBattleAnimBgImage_BoltStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/bolt_strike.4bpp.lz"); const u32 gBattleAnimBgPalette_BoltStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/bolt_strike.gbapal.lz"); -const u32 gBattleAnimBgTilemap_BoltStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/bolt_strike.bin"); +const u32 gBattleAnimBgTilemap_BoltStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/bolt_strike.bin.lz"); const u32 gBattleAnimBgImage_ClangorousSoulblaze[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/clangorous_soulblaze.4bpp.lz"); const u32 gBattleAnimBgPalette_ClangorousSoulblaze[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/clangorous_soulblaze.gbapal.lz"); -const u32 gBattleAnimBgTilemap_ClangorousSoulblaze[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/clangorous_soulblaze.bin"); +const u32 gBattleAnimBgTilemap_ClangorousSoulblaze[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/clangorous_soulblaze.bin.lz"); //const u32 gBattleAnimBgImage_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dark_void.4bpp.lz"); //const u32 gBattleAnimBgPalette_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dark_void.gbapal.lz"); -//const u32 gBattleAnimBgTilemap_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dark_void.bin"); +//const u32 gBattleAnimBgTilemap_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dark_void.bin.lz"); const u32 gBattleAnimBgPalette_DynamaxCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dynamax_cannon.gbapal.lz"); const u32 gBattleAnimBgImage_ElectricTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/electric_terrain.4bpp.lz"); const u32 gBattleAnimBgPalette_ElectricTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/electric_terrain.gbapal.lz"); -const u32 gBattleAnimBgTilemap_ElectricTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/electric_terrain.bin"); +const u32 gBattleAnimBgTilemap_ElectricTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/electric_terrain.bin.lz"); const u32 gBattleAnimBgImage_Fire1[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/fire1.4bpp.lz"); const u32 gBattleAnimBgPalette_Fire1[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/fire1.gbapal.lz"); -const u32 gBattleAnimBgTilemap_Fire1[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/fire1.bin"); +const u32 gBattleAnimBgTilemap_Fire1[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/fire1.bin.lz"); const u32 gBattleAnimBgPalette_Fire2[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/fire2.gbapal.lz"); const u32 gBattleAnimBgImage_FocusBlast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/focus_blast.4bpp.lz"); const u32 gBattleAnimBgPalette_FocusBlast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/focus_blast.gbapal.lz"); -const u32 gBattleAnimBgTilemap_FocusBlast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/focus_blast.bin"); +const u32 gBattleAnimBgTilemap_FocusBlast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/focus_blast.bin.lz"); const u32 gBattleAnimBgPalette_GarbageFalls[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/garbage_falls.gbapal.lz"); const u32 gBattleAnimBgImage_GigaImpactOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_opponent.4bpp.lz"); const u32 gBattleAnimBgPalette_GigaImpactOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_opponent.gbapal.lz"); -const u32 gBattleAnimBgTilemap_GigaImpactOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_opponent.bin"); +const u32 gBattleAnimBgTilemap_GigaImpactOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_opponent.bin.lz"); const u32 gBattleAnimBgImage_GigaImpactPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_player.4bpp.lz"); const u32 gBattleAnimBgPalette_GigaImpactPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_player.gbapal.lz"); -const u32 gBattleAnimBgTilemap_GigaImpactPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_player.bin"); +const u32 gBattleAnimBgTilemap_GigaImpactPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_player.bin.lz"); const u32 gBattleAnimBgImage_GrassyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/grassy_terrain.4bpp.lz"); const u32 gBattleAnimBgPalette_GrassyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/grassy_terrain.gbapal.lz"); -const u32 gBattleAnimBgTilemap_GrassyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/grassy_terrain.bin"); +const u32 gBattleAnimBgTilemap_GrassyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/grassy_terrain.bin.lz"); const u32 gBattleAnimBgPalette_GunkShot[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/gunk_shot.gbapal.lz"); const u32 gBattleAnimBgImage_HighSpeed[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/high_speed.4bpp.lz"); const u32 gBattleAnimBgPalette_HighSpeed[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/high_speed.gbapal.lz"); -const u32 gBattleAnimBgTilemap_HighSpeed[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/high_speed.bin"); +const u32 gBattleAnimBgTilemap_HighSpeed[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/high_speed.bin.lz"); const u32 gBattleAnimBgImage_HydroCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_cannon.4bpp.lz"); const u32 gBattleAnimBgPalette_HydroCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_cannon.gbapal.lz"); -const u32 gBattleAnimBgTilemap_HydroCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_cannon.bin"); +const u32 gBattleAnimBgTilemap_HydroCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_cannon.bin.lz"); const u32 gBattleAnimBgImage_HydroPump[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_pump.4bpp.lz"); const u32 gBattleAnimBgPalette_HydroPump[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_pump.gbapal.lz"); -const u32 gBattleAnimBgTilemap_HydroPump[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_pump.bin"); +const u32 gBattleAnimBgTilemap_HydroPump[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_pump.bin.lz"); const u32 gBattleAnimBgPalette_HyperBeam[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hyper_beam.gbapal.lz"); @@ -1496,33 +1496,33 @@ const u32 gBattleAnimBgPalette_HyperspaceFury[] = INCBIN_U32("graphics/battle_an const u32 gBattleAnimBgImage_InfernoOverdrive[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/inferno_overdrive.4bpp.lz"); const u32 gBattleAnimBgPalette_InfernoOverdrive[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/inferno_overdrive.gbapal.lz"); -const u32 gBattleAnimBgTilemap_InfernoOverdrive[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/inferno_overdrive.bin"); +const u32 gBattleAnimBgTilemap_InfernoOverdrive[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/inferno_overdrive.bin.lz"); const u32 gBattleAnimBgImage_LeafStorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/leaf_storm.4bpp.lz"); const u32 gBattleAnimBgPalette_LeafStorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/leaf_storm.gbapal.lz"); -const u32 gBattleAnimBgTilemap_LeafStorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/leaf_storm.bin"); +const u32 gBattleAnimBgTilemap_LeafStorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/leaf_storm.bin.lz"); const u32 gBattleAnimBgPalette_MagicRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/magic_room.gbapal.lz"); const u32 gBattleAnimBgImage_MaliciousMoonsault[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/malicious_moonsault.4bpp.lz"); const u32 gBattleAnimBgPalette_MaliciousMoonsault[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/malicious_moonsault.gbapal.lz"); -const u32 gBattleAnimBgTilemap_MaliciousMoonsault[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/malicious_moonsault.bin"); +const u32 gBattleAnimBgTilemap_MaliciousMoonsault[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/malicious_moonsault.bin.lz"); const u32 gBattleAnimBgImage_MaxLightning[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/max_lightning.4bpp.lz"); const u32 gBattleAnimBgPalette_MaxLightning[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/max_lightning.gbapal.lz"); -const u32 gBattleAnimBgTilemap_MaxLightning[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/max_lightning.bin"); +const u32 gBattleAnimBgTilemap_MaxLightning[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/max_lightning.bin.lz"); const u32 gBattleAnimBgImage_MistyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/misty_terrain.4bpp.lz"); const u32 gBattleAnimBgPalette_MistyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/misty_terrain.gbapal.lz"); -const u32 gBattleAnimBgTilemap_MistyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/misty_terrain.bin"); +const u32 gBattleAnimBgTilemap_MistyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/misty_terrain.bin.lz"); const u32 gBattleAnimBgImage_NeverendingNightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/neverending_nightmare.4bpp.lz"); const u32 gBattleAnimBgPalette_NeverendingNightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/neverending_nightmare.gbapal.lz"); -const u32 gBattleAnimBgTilemap_NeverendingNightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/neverending_nightmare.bin"); +const u32 gBattleAnimBgTilemap_NeverendingNightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/neverending_nightmare.bin.lz"); const u32 gBattleAnimBgImage_Nightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/nightmare.4bpp.lz"); const u32 gBattleAnimBgPalette_Nightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/nightmare.gbapal.lz"); -const u32 gBattleAnimBgTilemap_Nightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/nightmare.bin"); +const u32 gBattleAnimBgTilemap_Nightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/nightmare.bin.lz"); const u32 gBattleAnimBgPalette_PoisonFalls[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/poison_falls.gbapal.lz"); @@ -1530,19 +1530,19 @@ const u32 gBattleAnimBgPalette_PsychicNew[] = INCBIN_U32("graphics/battle_anims/ const u32 gBattleAnimBgImage_PsychicTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/psychic_terrain.4bpp.lz"); const u32 gBattleAnimBgPalette_PsychicTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/psychic_terrain.gbapal.lz"); -const u32 gBattleAnimBgTilemap_PsychicTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/psychic_terrain.bin"); +const u32 gBattleAnimBgTilemap_PsychicTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/psychic_terrain.bin.lz"); //const u32 gBattleAnimBgImage_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/rock_wrecker.4bpp.lz"); //const u32 gBattleAnimBgPalette_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/rock_wrecker.gbapal.lz"); -//const u32 gBattleAnimBgTilemap_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/rock_wrecker.bin"); +//const u32 gBattleAnimBgTilemap_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/rock_wrecker.bin.lz"); const u32 gBattleAnimBgImage_ShatteredPsyche[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/shattered_psyche.4bpp.lz"); const u32 gBattleAnimBgPalette_ShatteredPsyche[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/shattered_psyche.gbapal.lz"); -const u32 gBattleAnimBgTilemap_ShatteredPsyche[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/shattered_psyche.bin"); +const u32 gBattleAnimBgTilemap_ShatteredPsyche[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/shattered_psyche.bin.lz"); const u32 gBattleAnimBgImage_SkyDay[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/sky_day.4bpp.lz"); const u32 gBattleAnimBgPalette_SkyDay[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/sky_day.gbapal.lz"); -const u32 gBattleAnimBgTilemap_SkyDay[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/sky_day.bin"); +const u32 gBattleAnimBgTilemap_SkyDay[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/sky_day.bin.lz"); const u32 gBattleAnimBgPalette_SkyAfternoon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/sky_afternoon.gbapal.lz"); @@ -1550,46 +1550,46 @@ const u32 gBattleAnimBgPalette_SkyNight[] = INCBIN_U32("graphics/battle_anims/ba const u32 gBattleAnimBgImage_SnuggleForever[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/snuggle_forever.4bpp.lz"); const u32 gBattleAnimBgPalette_SnuggleForever[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/snuggle_forever.gbapal.lz"); -const u32 gBattleAnimBgTilemap_SnuggleForever[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/snuggle_forever.bin"); +const u32 gBattleAnimBgTilemap_SnuggleForever[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/snuggle_forever.bin.lz"); const u32 gBattleAnimBgImage_SoulStealing7StarStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/soulstealing_7star_strike.4bpp.lz"); const u32 gBattleAnimBgPalette_SoulStealing7StarStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/soulstealing_7star_strike.gbapal.lz"); -const u32 gBattleAnimBgTilemap_SoulStealing7StarStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/soulstealing_7star_strike.bin"); +const u32 gBattleAnimBgTilemap_SoulStealing7StarStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/soulstealing_7star_strike.bin.lz"); //const u32 gBattleAnimBgImage_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_opponent.4bpp.lz"); //const u32 gBattleAnimBgPalette_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_opponent.gbapal.lz"); -//const u32 gBattleAnimBgTilemap_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_opponent.bin"); +//const u32 gBattleAnimBgTilemap_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_opponent.bin.lz"); //const u32 gBattleAnimBgImage_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_player.4bpp.lz"); //const u32 gBattleAnimBgPalette_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_player.gbapal.lz"); -//const u32 gBattleAnimBgTilemap_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_player.bin"); +//const u32 gBattleAnimBgTilemap_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_player.bin.lz"); const u32 gBattleAnimBgPalette_TectonicRage[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/tectonic_rage.gbapal.lz"); const u32 gBattleAnimBgImage_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/trick_room.4bpp.lz"); const u32 gBattleAnimBgPalette_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/trick_room.gbapal.lz"); -const u32 gBattleAnimBgTilemap_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/trick_room.bin"); +const u32 gBattleAnimBgTilemap_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/trick_room.bin.lz"); const u32 gBattleAnimBgImage_TwinkleTackle[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/twinkle_tackle.4bpp.lz"); const u32 gBattleAnimBgPalette_TwinkleTackle[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/twinkle_tackle.gbapal.lz"); -const u32 gBattleAnimBgTilemap_TwinkleTackle[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/twinkle_tackle.bin"); +const u32 gBattleAnimBgTilemap_TwinkleTackle[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/twinkle_tackle.bin.lz"); const u32 gBattleAnimBgImage_WaterPulse[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/water_pulse.4bpp.lz"); const u32 gBattleAnimBgPalette_WaterPulse[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/water_pulse.gbapal.lz"); -const u32 gBattleAnimBgTilemap_WaterPulse[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/water_pulse.bin"); +const u32 gBattleAnimBgTilemap_WaterPulse[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/water_pulse.bin.lz"); const u32 gBattleAnimBgImage_Waterfall[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/waterfall.4bpp.lz"); const u32 gBattleAnimBgPalette_Waterfall[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/waterfall.gbapal.lz"); -const u32 gBattleAnimBgTilemap_Waterfall[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/waterfall.bin"); +const u32 gBattleAnimBgTilemap_Waterfall[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/waterfall.bin.lz"); const u32 gBattleAnimBgPalette_WonderRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/wonder_room.gbapal.lz"); const u32 gBattleAnimBgImage_ZMoveActivate[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_activate.4bpp.lz"); const u32 gBattleAnimBgPalette_ZMoveActivate[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_activate.gbapal.lz"); -const u32 gBattleAnimBgTilemap_ZMoveActivate[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_activate.bin"); +const u32 gBattleAnimBgTilemap_ZMoveActivate[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_activate.bin.lz"); const u32 gBattleAnimBgImage_ZMoveMountain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_mountain.4bpp.lz"); const u32 gBattleAnimBgPalette_ZMoveMountain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_mountain.gbapal.lz"); -const u32 gBattleAnimBgTilemap_ZMoveMountain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_mountain.bin"); +const u32 gBattleAnimBgTilemap_ZMoveMountain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_mountain.bin.lz"); const u32 gBattleAnimSpritePal_SteelBeam[] = INCBIN_U32("graphics/battle_anims/sprites/new/steel_beam.gbapal.lz"); const u32 gBattleAnimBgPalette_SteelBeam[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/steel_beam_bg.gbapal.lz");