Fixed test "Revival Blessing cannot revive a partner's party member" (#8031)

Co-authored-by: hedara90 <90hedara@gmail.com>
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grintoul 2025-10-26 10:43:54 +00:00 committed by GitHub
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@ -49,29 +49,36 @@ SINGLE_BATTLE_TEST("Revival Blessing fails if no party members are fainted")
}
}
DOUBLE_BATTLE_TEST("Revival Blessing cannot revive a partner's party member")
// Can only be tested through AI test, else test fails due to trying to force illegal action
AI_MULTI_BATTLE_TEST("Revival Blessing cannot revive a partner's party member")
{
KNOWN_FAILING;
struct BattlePokemon *user = NULL;
gBattleTypeFlags |= BATTLE_TYPE_TWO_OPPONENTS;
PARAMETRIZE { user = opponentLeft; }
PARAMETRIZE { user = opponentRight; }
u32 move1, move2, move3;
PARAMETRIZE { user = opponentLeft, move1 = MOVE_REVIVAL_BLESSING, move2 = MOVE_CELEBRATE, move3 = MOVE_CELEBRATE; }
PARAMETRIZE { user = playerRight, move1 = MOVE_CELEBRATE, move2 = MOVE_REVIVAL_BLESSING, move3 = MOVE_CELEBRATE; }
PARAMETRIZE { user = opponentRight, move1 = MOVE_CELEBRATE, move2 = MOVE_CELEBRATE, move3 = MOVE_REVIVAL_BLESSING; }
GIVEN {
ASSUME((gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) != FALSE);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT);
OPPONENT(SPECIES_WYNAUT) { HP(0); }
OPPONENT(SPECIES_WYNAUT);
MULTI_PLAYER(SPECIES_CLEFABLE);
MULTI_PLAYER(SPECIES_CLEFABLE) { HP(0); }
MULTI_PLAYER(SPECIES_CLEFABLE);
MULTI_PARTNER(SPECIES_CLEFAIRY) { Moves(move2); }
MULTI_PARTNER(SPECIES_CLEFAIRY);
MULTI_PARTNER(SPECIES_CLEFAIRY);
MULTI_OPPONENT_A(SPECIES_WOBBUFFET) { Moves(move1); }
MULTI_OPPONENT_A(SPECIES_WOBBUFFET);
MULTI_OPPONENT_A(SPECIES_WOBBUFFET);
MULTI_OPPONENT_B(SPECIES_WYNAUT) { Moves(move3); }
MULTI_OPPONENT_B(SPECIES_WYNAUT) { HP(0); }
MULTI_OPPONENT_B(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(user, MOVE_REVIVAL_BLESSING, partyIndex:4); }
TURN { EXPECT_MOVE(playerRight, move2); } // EXPECT_MOVE makes battler2 AI-controlled
} SCENE {
if (user == opponentLeft) {
MESSAGE("The opposing Wobbuffet used Revival Blessing!");
MESSAGE("But it failed!");
} else if (user == playerRight) {
MESSAGE("Clefairy used Revival Blessing!");
MESSAGE("But it failed!");
} else {
MESSAGE("The opposing Wynaut used Revival Blessing!");
MESSAGE("Wynaut was revived and is ready to fight again!");