Fixed test "Revival Blessing cannot revive a partner's party member" (#8031)
Co-authored-by: hedara90 <90hedara@gmail.com>
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@ -49,29 +49,36 @@ SINGLE_BATTLE_TEST("Revival Blessing fails if no party members are fainted")
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}
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}
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DOUBLE_BATTLE_TEST("Revival Blessing cannot revive a partner's party member")
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// Can only be tested through AI test, else test fails due to trying to force illegal action
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AI_MULTI_BATTLE_TEST("Revival Blessing cannot revive a partner's party member")
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{
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KNOWN_FAILING;
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struct BattlePokemon *user = NULL;
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gBattleTypeFlags |= BATTLE_TYPE_TWO_OPPONENTS;
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PARAMETRIZE { user = opponentLeft; }
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PARAMETRIZE { user = opponentRight; }
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u32 move1, move2, move3;
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PARAMETRIZE { user = opponentLeft, move1 = MOVE_REVIVAL_BLESSING, move2 = MOVE_CELEBRATE, move3 = MOVE_CELEBRATE; }
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PARAMETRIZE { user = playerRight, move1 = MOVE_CELEBRATE, move2 = MOVE_REVIVAL_BLESSING, move3 = MOVE_CELEBRATE; }
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PARAMETRIZE { user = opponentRight, move1 = MOVE_CELEBRATE, move2 = MOVE_CELEBRATE, move3 = MOVE_REVIVAL_BLESSING; }
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GIVEN {
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ASSUME((gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) != FALSE);
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WYNAUT);
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OPPONENT(SPECIES_WYNAUT) { HP(0); }
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OPPONENT(SPECIES_WYNAUT);
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MULTI_PLAYER(SPECIES_CLEFABLE);
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MULTI_PLAYER(SPECIES_CLEFABLE) { HP(0); }
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MULTI_PLAYER(SPECIES_CLEFABLE);
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MULTI_PARTNER(SPECIES_CLEFAIRY) { Moves(move2); }
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MULTI_PARTNER(SPECIES_CLEFAIRY);
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MULTI_PARTNER(SPECIES_CLEFAIRY);
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MULTI_OPPONENT_A(SPECIES_WOBBUFFET) { Moves(move1); }
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MULTI_OPPONENT_A(SPECIES_WOBBUFFET);
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MULTI_OPPONENT_A(SPECIES_WOBBUFFET);
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MULTI_OPPONENT_B(SPECIES_WYNAUT) { Moves(move3); }
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MULTI_OPPONENT_B(SPECIES_WYNAUT) { HP(0); }
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MULTI_OPPONENT_B(SPECIES_WYNAUT);
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} WHEN {
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TURN { MOVE(user, MOVE_REVIVAL_BLESSING, partyIndex:4); }
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TURN { EXPECT_MOVE(playerRight, move2); } // EXPECT_MOVE makes battler2 AI-controlled
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} SCENE {
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if (user == opponentLeft) {
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MESSAGE("The opposing Wobbuffet used Revival Blessing!");
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MESSAGE("But it failed!");
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} else if (user == playerRight) {
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MESSAGE("Clefairy used Revival Blessing!");
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MESSAGE("But it failed!");
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} else {
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MESSAGE("The opposing Wynaut used Revival Blessing!");
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MESSAGE("Wynaut was revived and is ready to fight again!");
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