diff --git a/src/data/text/move_descriptions.h b/src/data/text/move_descriptions.h index f8830c5937..a77991eb98 100644 --- a/src/data/text/move_descriptions.h +++ b/src/data/text/move_descriptions.h @@ -1,714 +1,3140 @@ -static const u8 sNullMoveDescription[] = _(""); -static const u8 sPoundMoveDescription[] = _("Pounds the foe with\nforelegs or tail."); -static const u8 sKarateChopMoveDescription[] = _("A chopping attack with a\nhigh critical-hit ratio."); -static const u8 sDoubleSlapMoveDescription[] = _("Repeatedly slaps the foe\n2 to 5 times."); -static const u8 sCometPunchMoveDescription[] = _("Repeatedly punches the foe\n2 to 5 times."); -static const u8 sMegaPunchMoveDescription[] = _("A strong punch thrown with\nincredible power."); -static const u8 sPayDayMoveDescription[] = _("Throws coins at the foe.\nMoney is recovered after."); -static const u8 sFirePunchMoveDescription[] = _("A fiery punch that may burn\nthe foe."); -static const u8 sIcePunchMoveDescription[] = _("An icy punch that may\nfreeze the foe."); -static const u8 sThunderPunchMoveDescription[] = _("An electrified punch that\nmay paralyze the foe."); -static const u8 sScratchMoveDescription[] = _("Scratches the foe with\nsharp claws."); -static const u8 sViceGripMoveDescription[] = _("Grips the foe with large and\npowerful pincers."); -static const u8 sGuillotineMoveDescription[] = _("A powerful pincer attack\nthat may cause fainting."); -static const u8 sRazorWindMoveDescription[] = _("A 2-turn move that strikes\nthe foe on the 2nd turn."); -static const u8 sSwordsDanceMoveDescription[] = _("A fighting dance that\nsharply raises ATTACK."); -static const u8 sCutMoveDescription[] = _("Cuts the foe with sharp\nscythes, claws, etc."); -static const u8 sGustMoveDescription[] = _("Strikes the foe with a gust\nof wind whipped up by wings."); -static const u8 sWingAttackMoveDescription[] = _("Strikes the foe with wings\nspread wide."); -static const u8 sWhirlwindMoveDescription[] = _("Blows away the foe with\nwind and ends the battle."); -static const u8 sFlyMoveDescription[] = _("Flies up on the first turn,\nthen strikes the next turn."); -static const u8 sBindMoveDescription[] = _("Binds and squeezes the foe\nfor 2 to 5 turns."); -static const u8 sSlamMoveDescription[] = _("Slams the foe with a long\ntail, vine, etc."); -static const u8 sVineWhipMoveDescription[] = _("Strikes the foe with\nslender, whiplike vines."); -static const u8 sStompMoveDescription[] = _("Stomps the enemy with a big\nfoot. May cause flinching."); -static const u8 sDoubleKickMoveDescription[] = _("A double-kicking attack\nthat strikes the foe twice."); -static const u8 sMegaKickMoveDescription[] = _("An extremely powerful kick\nwith intense force."); -static const u8 sJumpKickMoveDescription[] = _("A strong jumping kick. May\nmiss and hurt the kicker."); -static const u8 sRollingKickMoveDescription[] = _("A fast kick delivered from\na rapid spin."); -static const u8 sSandAttackMoveDescription[] = _("Reduces the foe’s accuracy\nby hurling sand in its face."); -static const u8 sHeadbuttMoveDescription[] = _("A ramming attack that may\ncause flinching."); -static const u8 sHornAttackMoveDescription[] = _("Jabs the foe with sharp\nhorns."); -static const u8 sFuryAttackMoveDescription[] = _("Jabs the foe 2 to 5 times\nwith sharp horns, etc."); -static const u8 sHornDrillMoveDescription[] = _("A one-hit KO attack that\nuses a horn like a drill."); -static const u8 sTackleMoveDescription[] = _("Charges the foe with a full-\nbody tackle."); -static const u8 sBodySlamMoveDescription[] = _("A full-body slam that may\ncause paralysis."); -static const u8 sWrapMoveDescription[] = _("Wraps and squeezes the foe\n2 to 5 times with vines, etc."); -static const u8 sTakeDownMoveDescription[] = _("A reckless charge attack\nthat also hurts the user."); -static const u8 sThrashMoveDescription[] = _("A rampage of 2 to 3 turns\nthat confuses the user."); -static const u8 sDoubleEdgeMoveDescription[] = _("A life-risking tackle that\nalso hurts the user."); -static const u8 sTailWhipMoveDescription[] = _("Wags the tail to lower the\nfoe’s DEFENSE."); -static const u8 sPoisonStingMoveDescription[] = _("A toxic attack with barbs,\netc., that may poison."); -static const u8 sTwineedleMoveDescription[] = _("Stingers on the forelegs\njab the foe twice."); -static const u8 sPinMissileMoveDescription[] = _("Sharp pins are fired to\nstrike 2 to 5 times."); -static const u8 sLeerMoveDescription[] = _("Frightens the foe with a\nleer to lower DEFENSE."); -static const u8 sBiteMoveDescription[] = _("Bites with vicious fangs.\nMay cause flinching."); -static const u8 sGrowlMoveDescription[] = _("Growls cutely to reduce the\nfoe’s ATTACK."); -static const u8 sRoarMoveDescription[] = _("Makes the foe flee to end\nthe battle."); -static const u8 sSingMoveDescription[] = _("A soothing song lulls the\nfoe into a deep slumber."); -static const u8 sSupersonicMoveDescription[] = _("Emits bizarre sound waves\nthat may confuse the foe."); -static const u8 sSonicBoomMoveDescription[] = _("Launches shock waves that\nalways inflict 20 HP damage."); -static const u8 sDisableMoveDescription[] = _("Psychically disables one of\nthe foe’s moves."); -static const u8 sAcidMoveDescription[] = _("Sprays a hide-melting acid.\nMay lower DEFENSE."); -static const u8 sEmberMoveDescription[] = _("A weak fire attack that may\ninflict a burn."); -static const u8 sFlamethrowerMoveDescription[] = _("A powerful fire attack that\nmay inflict a burn."); -static const u8 sMistMoveDescription[] = _("Creates a mist that stops\nreduction of abilities."); -static const u8 sWaterGunMoveDescription[] = _("Squirts water to attack\nthe foe."); -static const u8 sHydroPumpMoveDescription[] = _("Blasts water at high power\nto strike the foe."); -static const u8 sSurfMoveDescription[] = _("Creates a huge wave, then\ncrashes it down on the foe."); -static const u8 sIceBeamMoveDescription[] = _("Blasts the foe with an icy\nbeam that may freeze it."); -static const u8 sBlizzardMoveDescription[] = _("Hits the foe with an icy\nstorm that may freeze it."); -static const u8 sPsybeamMoveDescription[] = _("Fires a peculiar ray that\nmay confuse the foe."); -static const u8 sBubbleBeamMoveDescription[] = _("Forcefully sprays bubbles\nthat may lower SPEED."); -static const u8 sAuroraBeamMoveDescription[] = _("Fires a rainbow-colored\nbeam that may lower ATTACK."); -static const u8 sHyperBeamMoveDescription[] = _("Powerful, but leaves the\nuser immobile the next turn."); -static const u8 sPeckMoveDescription[] = _("Attacks the foe with a\njabbing beak, etc."); -static const u8 sDrillPeckMoveDescription[] = _("A corkscrewing attack with\nthe beak acting as a drill."); -static const u8 sSubmissionMoveDescription[] = _("A reckless body slam that\nalso hurts the user."); -static const u8 sLowKickMoveDescription[] = _("A kick that inflicts more\ndamage on heavier foes."); -static const u8 sCounterMoveDescription[] = _("Retaliates any physical hit\nwith double the power."); -static const u8 sSeismicTossMoveDescription[] = _("Inflicts damage identical\nto the user’s level."); -static const u8 sStrengthMoveDescription[] = _("Builds enormous power,\nthen slams the foe."); -static const u8 sAbsorbMoveDescription[] = _("An attack that absorbs\nhalf the damage inflicted."); -static const u8 sMegaDrainMoveDescription[] = _("An attack that absorbs\nhalf the damage inflicted."); -static const u8 sLeechSeedMoveDescription[] = _("Plants a seed on the foe to\nsteal HP on every turn."); -static const u8 sGrowthMoveDescription[] = _("Forces the body to grow\nand heightens SP. ATK."); -static const u8 sRazorLeafMoveDescription[] = _("Cuts the enemy with leaves.\nHigh critical-hit ratio."); -static const u8 sSolarBeamMoveDescription[] = _("Absorbs light in one turn,\nthen attacks next turn."); -static const u8 sPoisonPowderMoveDescription[] = _("Scatters a toxic powder\nthat may poison the foe."); -static const u8 sStunSporeMoveDescription[] = _("Scatters a powder that may\nparalyze the foe."); -static const u8 sSleepPowderMoveDescription[] = _("Scatters a powder that may\ncause the foe to sleep."); -static const u8 sPetalDanceMoveDescription[] = _("A rampage of 2 to 3 turns\nthat confuses the user."); -static const u8 sStringShotMoveDescription[] = _("Binds the foe with string\nto reduce its SPEED."); -static const u8 sDragonRageMoveDescription[] = _("Launches shock waves that\nalways inflict 40 HP damage."); -static const u8 sFireSpinMoveDescription[] = _("Traps the foe in a ring of\nfire for 2 to 5 turns."); -static const u8 sThunderShockMoveDescription[] = _("An electrical attack that\nmay paralyze the foe."); -static const u8 sThunderboltMoveDescription[] = _("A strong electrical attack\nthat may paralyze the foe."); -static const u8 sThunderWaveMoveDescription[] = _("A weak jolt of electricity\nthat paralyzes the foe."); -static const u8 sThunderMoveDescription[] = _("A lightning attack that may\ncause paralysis."); -static const u8 sRockThrowMoveDescription[] = _("Throws small rocks to\nstrike the foe."); -static const u8 sEarthquakeMoveDescription[] = _("A powerful quake, but has\nno effect on flying foes."); -static const u8 sFissureMoveDescription[] = _("A one-hit KO move that\ndrops the foe in a fissure."); -static const u8 sDigMoveDescription[] = _("Digs underground the first\nturn and strikes next turn."); -static const u8 sToxicMoveDescription[] = _("Poisons the foe with an\nintensifying toxin."); -static const u8 sConfusionMoveDescription[] = _("A psychic attack that may\ncause confusion."); -static const u8 sPsychicMoveDescription[] = _("A powerful psychic attack\nthat may lower SP. DEF."); -static const u8 sHypnosisMoveDescription[] = _("A hypnotizing move that\nmay induce sleep."); -static const u8 sMeditateMoveDescription[] = _("Meditates in a peaceful\nfashion to raise ATTACK."); -static const u8 sAgilityMoveDescription[] = _("Relaxes the body to sharply\nboost SPEED."); -static const u8 sQuickAttackMoveDescription[] = _("An extremely fast attack\nthat always strikes first."); -static const u8 sRageMoveDescription[] = _("Raises the user’s ATTACK\nevery time it is hit."); -static const u8 sTeleportMoveDescription[] = _("A psychic move for fleeing\nfrom battle instantly."); -static const u8 sNightShadeMoveDescription[] = _("Inflicts damage identical\nto the user’s level."); -static const u8 sMimicMoveDescription[] = _("Copies a move used by the\nfoe during one battle."); -static const u8 sScreechMoveDescription[] = _("Emits a screech to sharply\nreduce the foe’s DEFENSE."); -static const u8 sDoubleTeamMoveDescription[] = _("Creates illusory copies to\nraise evasiveness."); -static const u8 sRecoverMoveDescription[] = _("Recovers up to half the\nuser’s maximum HP."); -static const u8 sHardenMoveDescription[] = _("Stiffens the body’s \nmuscles to raise DEFENSE."); -static const u8 sMinimizeMoveDescription[] = _("Minimizes the user’s size\nto raise evasiveness."); -static const u8 sSmokescreenMoveDescription[] = _("Lowers the foe’s accuracy\nusing smoke, ink, etc."); -static const u8 sConfuseRayMoveDescription[] = _("A sinister ray that\nconfuses the foe."); -static const u8 sWithdrawMoveDescription[] = _("Withdraws the body into its\nhard shell to raise DEFENSE."); -static const u8 sDefenseCurlMoveDescription[] = _("Curls up to conceal weak\nspots and raise DEFENSE."); -static const u8 sBarrierMoveDescription[] = _("Creates a barrier that\nsharply raises DEFENSE."); -static const u8 sLightScreenMoveDescription[] = _("Creates a wall of light that\nlowers SP. ATK damage."); -static const u8 sHazeMoveDescription[] = _("Creates a black haze that\neliminates all stat changes."); -static const u8 sReflectMoveDescription[] = _("Creates a wall of light that\nweakens physical attacks."); -static const u8 sFocusEnergyMoveDescription[] = _("Focuses power to raise the\ncritical-hit ratio."); -static const u8 sBideMoveDescription[] = _("Endures attack for 2\nturns to retaliate double."); -static const u8 sMetronomeMoveDescription[] = _("Waggles a finger to use any\nPOKéMON move at random."); -static const u8 sMirrorMoveMoveDescription[] = _("Counters the foe’s attack\nwith the same move."); -static const u8 sSelfDestructMoveDescription[] = _("Inflicts severe damage but\nmakes the user faint."); -static const u8 sEggBombMoveDescription[] = _("An egg is forcibly hurled at\nthe foe."); -static const u8 sLickMoveDescription[] = _("Licks with a long tongue to\ninjure. May also paralyze."); -static const u8 sSmogMoveDescription[] = _("An exhaust-gas attack\nthat may also poison."); -static const u8 sSludgeMoveDescription[] = _("Sludge is hurled to inflict\ndamage. May also poison."); -static const u8 sBoneClubMoveDescription[] = _("Clubs the foe with a bone.\nMay cause flinching."); -static const u8 sFireBlastMoveDescription[] = _("Incinerates everything it\nstrikes. May cause a burn."); -static const u8 sWaterfallMoveDescription[] = _("Charges the foe with speed\nto climb waterfalls."); -static const u8 sClampMoveDescription[] = _("Traps and squeezes the\nfoe for 2 to 5 turns."); -static const u8 sSwiftMoveDescription[] = _("Sprays star-shaped rays\nthat never miss."); -static const u8 sSkullBashMoveDescription[] = _("Tucks in the head, then\nattacks on the next turn."); -static const u8 sSpikeCannonMoveDescription[] = _("Launches sharp spikes that\nstrike 2 to 5 times."); -static const u8 sConstrictMoveDescription[] = _("Constricts to inflict pain.\nMay lower SPEED."); -static const u8 sAmnesiaMoveDescription[] = _("Forgets about something\nand sharply raises SP. DEF."); -static const u8 sKinesisMoveDescription[] = _("Distracts the foe.\nMay lower accuracy."); -static const u8 sSoftBoiledMoveDescription[] = _("Recovers up to half the\nuser’s maximum HP."); -static const u8 sHiJumpKickMoveDescription[] = _("A jumping knee kick. If it\nmisses, the user is hurt."); -static const u8 sGlareMoveDescription[] = _("Intimidates and frightens\nthe foe into paralysis."); -static const u8 sDreamEaterMoveDescription[] = _("Takes one half the damage\ninflicted on a sleeping foe."); -static const u8 sPoisonGasMoveDescription[] = _("Envelops the foe in a toxic\ngas that may poison."); -static const u8 sBarrageMoveDescription[] = _("Hurls round objects at the\nfoe 2 to 5 times."); -static const u8 sLeechLifeMoveDescription[] = _("An attack that steals half\nthe damage inflicted."); -static const u8 sLovelyKissMoveDescription[] = _("Demands a kiss with a scary\nface that induces sleep."); -static const u8 sSkyAttackMoveDescription[] = _("Searches out weak spots,\nthen strikes the next turn."); -static const u8 sTransformMoveDescription[] = _("Alters the user’s cells to\nbecome a copy of the foe."); -static const u8 sBubbleMoveDescription[] = _("An attack using bubbles.\nMay lower the foe’s SPEED."); -static const u8 sDizzyPunchMoveDescription[] = _("A rhythmic punch that may\nconfuse the foe."); -static const u8 sSporeMoveDescription[] = _("Scatters a cloud of spores\nthat always induce sleep."); -static const u8 sFlashMoveDescription[] = _("Looses a powerful blast of\nlight that cuts accuracy."); -static const u8 sPsywaveMoveDescription[] = _("Attacks with a psychic\nwave of varying intensity."); -static const u8 sSplashMoveDescription[] = _("It’s just a splash...\nHas no effect whatsoever."); -static const u8 sAcidArmorMoveDescription[] = _("Liquifies the user’s body\nto sharply raise DEFENSE."); -static const u8 sCrabhammerMoveDescription[] = _("Hammers with a pincer. Has a\nhigh critical-hit ratio."); -static const u8 sExplosionMoveDescription[] = _("Inflicts severe damage but\nmakes the user faint."); -static const u8 sFurySwipesMoveDescription[] = _("Rakes the foe with sharp\nclaws, etc., 2 to 5 times."); -static const u8 sBonemerangMoveDescription[] = _("Throws a bone boomerang\nthat strikes twice."); -static const u8 sRestMoveDescription[] = _("The user sleeps for 2 turns,\nrestoring HP and status."); -static const u8 sRockSlideMoveDescription[] = _("Large boulders are hurled.\nMay cause flinching."); -static const u8 sHyperFangMoveDescription[] = _("Attacks with sharp fangs.\nMay cause flinching."); -static const u8 sSharpenMoveDescription[] = _("Reduces the polygon count\nand raises ATTACK."); -static const u8 sConversionMoveDescription[] = _("Changes the user’s type\ninto a known move’s type."); -static const u8 sTriAttackMoveDescription[] = _("Fires three types of beams\nat the same time."); -static const u8 sSuperFangMoveDescription[] = _("Attacks with sharp fangs\nand cuts half the foe’s HP."); -static const u8 sSlashMoveDescription[] = _("Slashes with claws, etc. Has\na high critical-hit ratio."); -static const u8 sSubstituteMoveDescription[] = _("Creates a decoy using 1/4\nof the user’s maximum HP."); -static const u8 sStruggleMoveDescription[] = _("Used only if all PP are gone.\nAlso hurts the user a little."); -static const u8 sSketchMoveDescription[] = _("Copies the foe’s last move\npermanently."); -static const u8 sTripleKickMoveDescription[] = _("Kicks the foe 3 times in a\nrow with rising intensity."); -static const u8 sThiefMoveDescription[] = _("While attacking, it may\nsteal the foe’s held item."); -static const u8 sSpiderWebMoveDescription[] = _("Ensnares the foe to stop it\nfrom fleeing or switching."); -static const u8 sMindReaderMoveDescription[] = _("Senses the foe’s action to\nensure the next move’s hit."); -static const u8 sNightmareMoveDescription[] = _("Inflicts 1/4 damage on a\nsleeping foe every turn."); -static const u8 sFlameWheelMoveDescription[] = _("A fiery charge attack that\nmay inflict a burn."); -static const u8 sSnoreMoveDescription[] = _("A loud attack that can be\nused only while asleep."); -static const u8 sCurseMoveDescription[] = _("A move that functions\ndifferently for GHOSTS."); -static const u8 sFlailMoveDescription[] = _("Inflicts more damage when\nthe user’s HP is down."); -static const u8 sConversion2MoveDescription[] = _("Makes the user resistant\nto the last attack’s type."); -static const u8 sAeroblastMoveDescription[] = _("Launches a vacuumed blast.\nHigh critical-hit ratio."); -static const u8 sCottonSporeMoveDescription[] = _("Spores cling to the foe,\nsharply reducing SPEED."); -static const u8 sReversalMoveDescription[] = _("Inflicts more damage when\nthe user’s HP is down."); -static const u8 sSpiteMoveDescription[] = _("Spitefully cuts the PP\nof the foe’s last move."); -static const u8 sPowderSnowMoveDescription[] = _("Blasts the foe with a snowy\ngust. May cause freezing."); -static const u8 sProtectMoveDescription[] = _("Evades attack, but may fail\nif used in succession."); -static const u8 sMachPunchMoveDescription[] = _("A punch is thrown at wicked\nspeed to strike first."); -static const u8 sScaryFaceMoveDescription[] = _("Frightens with a scary face\nto sharply reduce SPEED."); -static const u8 sFaintAttackMoveDescription[] = _("Draws the foe close, then\nstrikes without fail."); -static const u8 sSweetKissMoveDescription[] = _("Demands a kiss with a cute\nlook. May cause confusion."); -static const u8 sBellyDrumMoveDescription[] = _("Maximizes ATTACK while\nsacrificing HP."); -static const u8 sSludgeBombMoveDescription[] = _("Sludge is hurled to inflict\ndamage. May also poison."); -static const u8 sMudSlapMoveDescription[] = _("Hurls mud in the foe’s face\nto reduce its accuracy."); -static const u8 sOctazookaMoveDescription[] = _("Fires a lump of ink to\ndamage and cut accuracy."); -static const u8 sSpikesMoveDescription[] = _("Sets spikes that hurt a \nfoe switching in."); -static const u8 sZapCannonMoveDescription[] = _("Powerful and sure to cause\nparalysis, but inaccurate."); -static const u8 sForesightMoveDescription[] = _("Negates the foe’s efforts\nto heighten evasiveness."); -static const u8 sDestinyBondMoveDescription[] = _("If the user faints, the foe\nis also made to faint."); -static const u8 sPerishSongMoveDescription[] = _("Any POKéMON hearing this\nsong faints in 3 turns."); -static const u8 sIcyWindMoveDescription[] = _("A chilling attack that\nlowers the foe’s SPEED."); -static const u8 sDetectMoveDescription[] = _("Evades attack, but may fail\nif used in succession."); -static const u8 sBoneRushMoveDescription[] = _("Strikes the foe with a bone\nin hand 2 to 5 times."); -static const u8 sLockOnMoveDescription[] = _("Locks on to the foe to\nensure the next move hits."); -static const u8 sOutrageMoveDescription[] = _("A rampage of 2 to 3 turns\nthat confuses the user."); -static const u8 sSandstormMoveDescription[] = _("Causes a sandstorm that\nrages for several turns."); -static const u8 sGigaDrainMoveDescription[] = _("An attack that steals half\nthe damage inflicted."); -static const u8 sEndureMoveDescription[] = _("Endures any attack for\n1 turn, leaving at least 1HP."); -static const u8 sCharmMoveDescription[] = _("Charms the foe and sharply\nreduces its ATTACK."); -static const u8 sRolloutMoveDescription[] = _("An attack lasting 5 turns\nwith rising intensity."); -static const u8 sFalseSwipeMoveDescription[] = _("An attack that leaves the\nfoe with at least 1 HP."); -static const u8 sSwaggerMoveDescription[] = _("Confuses the foe, but also\nsharply raises ATTACK."); -static const u8 sMilkDrinkMoveDescription[] = _("Recovers up to half the\nuser’s maximum HP."); -static const u8 sSparkMoveDescription[] = _("An electrified tackle that\nmay paralyze the foe."); -static const u8 sFuryCutterMoveDescription[] = _("An attack that intensifies\non each successive hit."); -static const u8 sSteelWingMoveDescription[] = _("Strikes the foe with hard\nwings spread wide."); -static const u8 sMeanLookMoveDescription[] = _("Fixes the foe with a mean\nlook that prevents escape."); -static const u8 sAttractMoveDescription[] = _("Makes the opposite gender\nless likely to attack."); -static const u8 sSleepTalkMoveDescription[] = _("Uses an available move\nrandomly while asleep."); -static const u8 sHealBellMoveDescription[] = _("Chimes soothingly to heal\nall status abnormalities."); -static const u8 sReturnMoveDescription[] = _("An attack that increases\nin power with friendship."); -static const u8 sPresentMoveDescription[] = _("A gift in the form of a\nbomb. May restore HP."); -static const u8 sFrustrationMoveDescription[] = _("An attack that is stronger\nif the TRAINER is disliked."); -static const u8 sSafeguardMoveDescription[] = _("A mystical force prevents\nall status problems."); -static const u8 sPainSplitMoveDescription[] = _("Adds the user and foe’s HP,\nthen shares them equally."); -static const u8 sSacredFireMoveDescription[] = _("A mystical fire attack that\nmay inflict a burn."); -static const u8 sMagnitudeMoveDescription[] = _("A ground-shaking attack\nof random intensity."); -static const u8 sDynamicPunchMoveDescription[] = _("Powerful and sure to cause\nconfusion, but inaccurate."); -static const u8 sMegahornMoveDescription[] = _("A brutal ramming attack\nusing out-thrust horns."); -static const u8 sDragonBreathMoveDescription[] = _("Strikes the foe with an\nincredible blast of breath."); -static const u8 sBatonPassMoveDescription[] = _("Switches out the user while\nkeeping effects in play."); -static const u8 sEncoreMoveDescription[] = _("Makes the foe repeat its\nlast move over 2 to 6 turns."); -static const u8 sPursuitMoveDescription[] = _("Inflicts bad damage if used\non a foe switching out."); -static const u8 sRapidSpinMoveDescription[] = _("Spins the body at high\nspeed to strike the foe."); -static const u8 sSweetScentMoveDescription[] = _("Allures the foe to reduce\nevasiveness."); -static const u8 sIronTailMoveDescription[] = _("Attacks with a rock-hard\ntail. May lower DEFENSE."); -static const u8 sMetalClawMoveDescription[] = _("A claw attack that may\nraise the user’s ATTACK."); -static const u8 sVitalThrowMoveDescription[] = _("Makes the user’s move last,\nbut it never misses."); -static const u8 sMorningSunMoveDescription[] = _("Restores HP. The amount\nvaries with the weather."); -static const u8 sSynthesisMoveDescription[] = _("Restores HP. The amount\nvaries with the weather."); -static const u8 sMoonlightMoveDescription[] = _("Restores HP. The amount\nvaries with the weather."); -static const u8 sHiddenPowerMoveDescription[] = _("The effectiveness varies\nwith the user."); -static const u8 sCrossChopMoveDescription[] = _("A double-chopping attack.\nHigh critical-hit ratio."); -static const u8 sTwisterMoveDescription[] = _("Whips up a vicious twister\nto tear at the foe."); -static const u8 sRainDanceMoveDescription[] = _("Boosts the power of WATER-\ntype moves for 5 turns."); -static const u8 sSunnyDayMoveDescription[] = _("Boosts the power of FIRE-\ntype moves for 5 turns."); -static const u8 sCrunchMoveDescription[] = _("Crunches with sharp fangs.\nMay lower SP. DEF."); -static const u8 sMirrorCoatMoveDescription[] = _("Counters the foe’s special\nattack at double the power."); -static const u8 sPsychUpMoveDescription[] = _("Copies the foe’s effect(s)\nand gives to the user."); -static const u8 sExtremeSpeedMoveDescription[] = _("An extremely fast and\npowerful attack."); -static const u8 sAncientPowerMoveDescription[] = _("An attack that may raise\nall stats."); -static const u8 sShadowBallMoveDescription[] = _("Hurls a black blob that may\nlower the foe’s SP. DEF."); -static const u8 sFutureSightMoveDescription[] = _("Heightens inner power to\nstrike 2 turns later."); -static const u8 sRockSmashMoveDescription[] = _("A rock-crushing attack\nthat may lower DEFENSE."); -static const u8 sWhirlpoolMoveDescription[] = _("Traps and hurts the foe in\na whirlpool for 2 to 5 turns."); -static const u8 sBeatUpMoveDescription[] = _("Summons party POKéMON to\njoin in the attack."); -static const u8 sFakeOutMoveDescription[] = _("A 1st-turn, 1st-strike move\nthat causes flinching."); -static const u8 sUproarMoveDescription[] = _("Causes an uproar for 2 to 5\nturns and prevents sleep."); -static const u8 sStockpileMoveDescription[] = _("Charges up power for up to\n3 turns."); -static const u8 sSpitUpMoveDescription[] = _("Releases stockpiled power\n(the more the better)."); -static const u8 sSwallowMoveDescription[] = _("Absorbs stockpiled power\nand restores HP."); -static const u8 sHeatWaveMoveDescription[] = _("Exhales a hot breath on the\nfoe. May inflict a burn."); -static const u8 sHailMoveDescription[] = _("Summons a hailstorm that\nstrikes every turn."); -static const u8 sTormentMoveDescription[] = _("Torments the foe and stops\nsuccessive use of a move."); -static const u8 sFlatterMoveDescription[] = _("Confuses the foe, but\nraises its SP. ATK."); -static const u8 sWillOWispMoveDescription[] = _("Inflicts a burn on the foe\nwith intense fire."); -static const u8 sMementoMoveDescription[] = _("The user faints and lowers\nthe foe’s abilities."); -static const u8 sFacadeMoveDescription[] = _("Boosts ATTACK when burned,\nparalyzed, or poisoned."); -static const u8 sFocusPunchMoveDescription[] = _("A powerful loyalty attack.\nThe user flinches if hit."); -static const u8 sSmellingSaltMoveDescription[] = _("Powerful against paralyzed\nfoes, but also heals them."); -static const u8 sFollowMeMoveDescription[] = _("Draws attention to make\nfoes attack only the user."); -static const u8 sNaturePowerMoveDescription[] = _("The type of attack varies\ndepending on the location."); -static const u8 sChargeMoveDescription[] = _("Charges power to boost the\nelectric move used next."); -static const u8 sTauntMoveDescription[] = _("Taunts the foe into only\nusing attack moves."); -static const u8 sHelpingHandMoveDescription[] = _("Boosts the power of the\nrecipient’s moves."); -static const u8 sTrickMoveDescription[] = _("Tricks the foe into trading\nheld items."); -static const u8 sRolePlayMoveDescription[] = _("Mimics the target and\ncopies its special ability."); -static const u8 sWishMoveDescription[] = _("A wish that restores HP.\nIt takes time to work."); -static const u8 sAssistMoveDescription[] = _("Attacks randomly with one\nof the partner’s moves."); -static const u8 sIngrainMoveDescription[] = _("Lays roots that restore HP.\nThe user can’t switch out."); -static const u8 sSuperpowerMoveDescription[] = _("Boosts strength sharply,\nbut lowers abilities."); -static const u8 sMagicCoatMoveDescription[] = _("Reflects special effects\nback to the attacker."); -static const u8 sRecycleMoveDescription[] = _("Recycles a used item for\none more use."); -static const u8 sRevengeMoveDescription[] = _("An attack that gains power\nif injured by the foe."); -static const u8 sBrickBreakMoveDescription[] = _("Destroys barriers such as\nREFLECT and causes damage."); -static const u8 sYawnMoveDescription[] = _("Lulls the foe into yawning,\nthen sleeping next turn."); -static const u8 sKnockOffMoveDescription[] = _("Knocks down the foe’s held\nitem to prevent its use."); -static const u8 sEndeavorMoveDescription[] = _("Gains power if the user’s HP\nis lower than the foe’s HP."); -static const u8 sEruptionMoveDescription[] = _("The higher the user’s HP,\nthe more damage caused."); -static const u8 sSkillSwapMoveDescription[] = _("The user swaps special\nabilities with the target."); -static const u8 sImprisonMoveDescription[] = _("Prevents foes from using\nmoves known by the user."); -static const u8 sRefreshMoveDescription[] = _("Heals poisoning, paralysis,\nor a burn."); -static const u8 sGrudgeMoveDescription[] = _("If the user faints, deletes\nall PP of foe’s last move."); -static const u8 sSnatchMoveDescription[] = _("Steals the effects of the\nmove the target uses next."); -static const u8 sSecretPowerMoveDescription[] = _("An attack with effects\nthat vary by location."); -static const u8 sDiveMoveDescription[] = _("Dives underwater the first\nturn and strikes next turn."); -static const u8 sArmThrustMoveDescription[] = _("Straight-arm punches that\nstrike the foe 2 to 5 times."); -static const u8 sCamouflageMoveDescription[] = _("Alters the POKéMON’s type\ndepending on the location."); -static const u8 sTailGlowMoveDescription[] = _("Flashes a light that sharply\nraises SP. ATK."); -static const u8 sLusterPurgeMoveDescription[] = _("Attacks with a burst of\nlight. May lower SP. DEF."); -static const u8 sMistBallMoveDescription[] = _("Attacks with a flurry of\ndown. May lower SP. ATK."); -static const u8 sFeatherDanceMoveDescription[] = _("Envelops the foe with down\nto sharply reduce ATTACK."); -static const u8 sTeeterDanceMoveDescription[] = _("Confuses all POKéMON on\nthe scene."); -static const u8 sBlazeKickMoveDescription[] = _("A kick with a high critical-\nhit ratio. May cause a burn."); -static const u8 sMudSportMoveDescription[] = _("Covers the user in mud to\nraise electrical resistance."); -static const u8 sIceBallMoveDescription[] = _("A 5-turn attack that gains\npower on successive hits."); -static const u8 sNeedleArmMoveDescription[] = _("Attacks with thorny arms.\nMay cause flinching."); -static const u8 sSlackOffMoveDescription[] = _("Slacks off and restores\nhalf the maximum HP."); -static const u8 sHyperVoiceMoveDescription[] = _("A loud attack that uses\nsound waves to injure."); -static const u8 sPoisonFangMoveDescription[] = _("A sharp-fanged attack.\nMay badly poison the foe."); -static const u8 sCrushClawMoveDescription[] = _("Tears at the foe with sharp\nclaws. May lower DEFENSE."); -static const u8 sBlastBurnMoveDescription[] = _("Powerful, but leaves the\nuser immobile the next turn."); -static const u8 sHydroCannonMoveDescription[] = _("Powerful, but leaves the\nuser immobile the next turn."); -static const u8 sMeteorMashMoveDescription[] = _("Fires a meteor-like punch.\nMay raise ATTACK."); -static const u8 sAstonishMoveDescription[] = _("An attack that may shock\nthe foe into flinching."); -static const u8 sWeatherBallMoveDescription[] = _("The move’s type and power\nchange with the weather."); -static const u8 sAromatherapyMoveDescription[] = _("Heals all status problems\nwith a soothing scent."); -static const u8 sFakeTearsMoveDescription[] = _("Feigns crying to sharply\nlower the foe’s SP. DEF."); -static const u8 sAirCutterMoveDescription[] = _("Hacks with razorlike wind.\nHigh critical-hit ratio."); -static const u8 sOverheatMoveDescription[] = _("Allows a full-power attack,\nbut sharply lowers SP. ATK."); -static const u8 sOdorSleuthMoveDescription[] = _("Negates the foe’s efforts\nto heighten evasiveness."); -static const u8 sRockTombMoveDescription[] = _("Stops the foe from moving\nwith rocks and cuts SPEED."); -static const u8 sSilverWindMoveDescription[] = _("A powdery attack that may\nraise abilities."); -static const u8 sMetalSoundMoveDescription[] = _("Emits a horrible screech\nthat sharply lowers SP. DEF."); -static const u8 sGrassWhistleMoveDescription[] = _("Lulls the foe into sleep\nwith a pleasant melody."); -static const u8 sTickleMoveDescription[] = _("Makes the foe laugh to\nlower ATTACK and DEFENSE."); -static const u8 sCosmicPowerMoveDescription[] = _("Raises DEFENSE and SP. DEF\nwith a mystic power."); -static const u8 sWaterSpoutMoveDescription[] = _("Inflicts more damage if the\nuser’s HP is high."); -static const u8 sSignalBeamMoveDescription[] = _("A strange beam attack that\nmay confuse the foe."); -static const u8 sShadowPunchMoveDescription[] = _("An unavoidable punch that\nis thrown from shadows."); -static const u8 sExtrasensoryMoveDescription[] = _("Attacks with a peculiar\npower. May cause flinching."); -static const u8 sSkyUppercutMoveDescription[] = _("An uppercut thrown as if\nleaping into the sky."); -static const u8 sSandTombMoveDescription[] = _("Traps and hurts the foe in\nquicksand for 2 to 5 turns."); -static const u8 sSheerColdMoveDescription[] = _("A chilling attack that\ncauses fainting if it hits."); -static const u8 sMuddyWaterMoveDescription[] = _("Attacks with muddy water.\nMay lower accuracy."); -static const u8 sBulletSeedMoveDescription[] = _("Shoots 2 to 5 seeds in a row\nto strike the foe."); -static const u8 sAerialAceMoveDescription[] = _("An extremely speedy and\nunavoidable attack."); -static const u8 sIcicleSpearMoveDescription[] = _("Attacks the foe by firing\n2 to 5 icicles in a row."); -static const u8 sIronDefenseMoveDescription[] = _("Hardens the body’s surface\nto sharply raise DEFENSE."); -static const u8 sBlockMoveDescription[] = _("Blocks the foe’s way to\nprevent escape."); -static const u8 sHowlMoveDescription[] = _("Howls to raise the spirit\nand boosts ATTACK."); -static const u8 sDragonClawMoveDescription[] = _("Slashes the foe with sharp\nclaws."); -static const u8 sFrenzyPlantMoveDescription[] = _("Powerful, but leaves the\nuser immobile the next turn."); -static const u8 sBulkUpMoveDescription[] = _("Bulks up the body to boost\nboth ATTACK and DEFENSE."); -static const u8 sBounceMoveDescription[] = _("Bounces up, then down the\nnext turn. May paralyze."); -static const u8 sMudShotMoveDescription[] = _("Hurls mud at the foe and\nreduces SPEED."); -static const u8 sPoisonTailMoveDescription[] = _("Has a high critical-hit\nratio. May also poison."); -static const u8 sCovetMoveDescription[] = _("Cutely begs to obtain an\nitem held by the foe."); -static const u8 sVoltTackleMoveDescription[] = _("A life-risking tackle that\nslightly hurts the user."); -static const u8 sMagicalLeafMoveDescription[] = _("Attacks with a strange leaf\nthat cannot be evaded."); -static const u8 sWaterSportMoveDescription[] = _("The user becomes soaked to\nraise resistance to fire."); -static const u8 sCalmMindMoveDescription[] = _("Raises SP. ATK and SP. DEF\nby focusing the mind."); -static const u8 sLeafBladeMoveDescription[] = _("Slashes with a sharp leaf.\nHigh critical-hit ratio."); -static const u8 sDragonDanceMoveDescription[] = _("A mystical dance that ups\nATTACK and SPEED."); -static const u8 sRockBlastMoveDescription[] = _("Hurls boulders at the foe\n2 to 5 times in a row."); -static const u8 sShockWaveMoveDescription[] = _("A fast and unavoidable\nelectric attack."); -static const u8 sWaterPulseMoveDescription[] = _("Attacks with ultrasonic\nwaves. May confuse the foe."); -static const u8 sDoomDesireMoveDescription[] = _("Summons strong sunlight to\nattack 2 turns later."); -static const u8 sPsychoBoostMoveDescription[] = _("Allows a full-power attack,\nbut sharply lowers SP. ATK."); +static const u8 sNullDescription[] = _( + ""); + +static const u8 sPoundDescription[] = _( + "Pounds the foe with\n" + "forelegs or tail."); + +static const u8 sKarateChopDescription[] = _( + "A chopping attack with a\n" + "high critical-hit ratio."); + +static const u8 sDoubleSlapDescription[] = _( + "Repeatedly slaps the foe\n" + "2 to 5 times."); + +static const u8 sCometPunchDescription[] = _( + "Repeatedly punches the foe\n" + "2 to 5 times."); + +static const u8 sMegaPunchDescription[] = _( + "A strong punch thrown with\n" + "incredible power."); + +static const u8 sPayDayDescription[] = _( + "Throws coins at the foe.\n" + "Money is recovered after."); + +static const u8 sFirePunchDescription[] = _( + "A fiery punch that may burn\n" + "the foe."); + +static const u8 sIcePunchDescription[] = _( + "An icy punch that may\n" + "freeze the foe."); + +static const u8 sThunderPunchDescription[] = _( + "An electrified punch that\n" + "may paralyze the foe."); + +static const u8 sScratchDescription[] = _( + "Scratches the foe with\n" + "sharp claws."); + +static const u8 sViceGripDescription[] = _( + "Grips the foe with large and\n" + "powerful pincers."); + +static const u8 sGuillotineDescription[] = _( + "A powerful pincer attack\n" + "that may cause fainting."); + +static const u8 sRazorWindDescription[] = _( + "A 2-turn move that strikes\n" + "the foe on the 2nd turn."); + +static const u8 sSwordsDanceDescription[] = _( + "A fighting dance that\n" + "sharply raises ATTACK."); + +static const u8 sCutDescription[] = _( + "Cuts the foe with sharp\n" + "scythes, claws, etc."); + +static const u8 sGustDescription[] = _( + "Strikes the foe with a gust\n" + "of wind whipped up by wings."); + +static const u8 sWingAttackDescription[] = _( + "Strikes the foe with wings\n" + "spread wide."); + +static const u8 sWhirlwindDescription[] = _( + "Blows away the foe with\n" + "wind and ends the battle."); + +static const u8 sFlyDescription[] = _( + "Flies up on the first turn,\n" + "then strikes the next turn."); + +static const u8 sBindDescription[] = _( + "Binds and squeezes the foe\n" + "for 2 to 5 turns."); + +static const u8 sSlamDescription[] = _( + "Slams the foe with a long\n" + "tail, vine, etc."); + +static const u8 sVineWhipDescription[] = _( + "Strikes the foe with\n" + "slender, whiplike vines."); + +static const u8 sStompDescription[] = _( + "Stomps the enemy with a big\n" + "foot. May cause flinching."); + +static const u8 sDoubleKickDescription[] = _( + "A double-kicking attack\n" + "that strikes the foe twice."); + +static const u8 sMegaKickDescription[] = _( + "An extremely powerful kick\n" + "with intense force."); + +static const u8 sJumpKickDescription[] = _( + "A strong jumping kick. May\n" + "miss and hurt the kicker."); + +static const u8 sRollingKickDescription[] = _( + "A fast kick delivered from\n" + "a rapid spin."); + +static const u8 sSandAttackDescription[] = _( + "Reduces the foe’s accuracy\n" + "by hurling sand in its face."); + +static const u8 sHeadbuttDescription[] = _( + "A ramming attack that may\n" + "cause flinching."); + +static const u8 sHornAttackDescription[] = _( + "Jabs the foe with sharp\n" + "horns."); + +static const u8 sFuryAttackDescription[] = _( + "Jabs the foe 2 to 5 times\n" + "with sharp horns, etc."); + +static const u8 sHornDrillDescription[] = _( + "A one-hit KO attack that\n" + "uses a horn like a drill."); + +static const u8 sTackleDescription[] = _( + "Charges the foe with a full-\n" + "body tackle."); + +static const u8 sBodySlamDescription[] = _( + "A full-body slam that may\n" + "cause paralysis."); + +static const u8 sWrapDescription[] = _( + "Wraps and squeezes the foe\n" + "2 to 5 times with vines, etc."); + +static const u8 sTakeDownDescription[] = _( + "A reckless charge attack\n" + "that also hurts the user."); + +static const u8 sThrashDescription[] = _( + "A rampage of 2 to 3 turns\n" + "that confuses the user."); + +static const u8 sDoubleEdgeDescription[] = _( + "A life-risking tackle that\n" + "also hurts the user."); + +static const u8 sTailWhipDescription[] = _( + "Wags the tail to lower the\n" + "foe’s DEFENSE."); + +static const u8 sPoisonStingDescription[] = _( + "A toxic attack with barbs,\n" + "etc., that may poison."); + +static const u8 sTwineedleDescription[] = _( + "Stingers on the forelegs\n" + "jab the foe twice."); + +static const u8 sPinMissileDescription[] = _( + "Sharp pins are fired to\n" + "strike 2 to 5 times."); + +static const u8 sLeerDescription[] = _( + "Frightens the foe with a\n" + "leer to lower DEFENSE."); + +static const u8 sBiteDescription[] = _( + "Bites with vicious fangs.\n" + "May cause flinching."); + +static const u8 sGrowlDescription[] = _( + "Growls cutely to reduce the\n" + "foe’s ATTACK."); + +static const u8 sRoarDescription[] = _( + "Makes the foe flee to end\n" + "the battle."); + +static const u8 sSingDescription[] = _( + "A soothing song lulls the\n" + "foe into a deep slumber."); + +static const u8 sSupersonicDescription[] = _( + "Emits bizarre sound waves\n" + "that may confuse the foe."); + +static const u8 sSonicBoomDescription[] = _( + "Launches shock waves that\n" + "always inflict 20 HP damage."); + +static const u8 sDisableDescription[] = _( + "Psychically disables one of\n" + "the foe’s moves."); + +static const u8 sAcidDescription[] = _( + "Sprays a hide-melting acid.\n" + "May lower DEFENSE."); + +static const u8 sEmberDescription[] = _( + "A weak fire attack that may\n" + "inflict a burn."); + +static const u8 sFlamethrowerDescription[] = _( + "A powerful fire attack that\n" + "may inflict a burn."); + +static const u8 sMistDescription[] = _( + "Creates a mist that stops\n" + "reduction of abilities."); + +static const u8 sWaterGunDescription[] = _( + "Squirts water to attack\n" + "the foe."); + +static const u8 sHydroPumpDescription[] = _( + "Blasts water at high power\n" + "to strike the foe."); + +static const u8 sSurfDescription[] = _( + "Creates a huge wave, then\n" + "crashes it down on the foe."); + +static const u8 sIceBeamDescription[] = _( + "Blasts the foe with an icy\n" + "beam that may freeze it."); + +static const u8 sBlizzardDescription[] = _( + "Hits the foe with an icy\n" + "storm that may freeze it."); + +static const u8 sPsybeamDescription[] = _( + "Fires a peculiar ray that\n" + "may confuse the foe."); + +static const u8 sBubbleBeamDescription[] = _( + "Forcefully sprays bubbles\n" + "that may lower SPEED."); + +static const u8 sAuroraBeamDescription[] = _( + "Fires a rainbow-colored\n" + "beam that may lower ATTACK."); + +static const u8 sHyperBeamDescription[] = _( + "Powerful, but leaves the\n" + "user immobile the next turn."); + +static const u8 sPeckDescription[] = _( + "Attacks the foe with a\n" + "jabbing beak, etc."); + +static const u8 sDrillPeckDescription[] = _( + "A corkscrewing attack with\n" + "the beak acting as a drill."); + +static const u8 sSubmissionDescription[] = _( + "A reckless body slam that\n" + "also hurts the user."); + +static const u8 sLowKickDescription[] = _( + "A kick that inflicts more\n" + "damage on heavier foes."); + +static const u8 sCounterDescription[] = _( + "Retaliates any physical hit\n" + "with double the power."); + +static const u8 sSeismicTossDescription[] = _( + "Inflicts damage identical\n" + "to the user’s level."); + +static const u8 sStrengthDescription[] = _( + "Builds enormous power,\n" + "then slams the foe."); + +static const u8 sAbsorbDescription[] = _( + "An attack that absorbs\n" + "half the damage inflicted."); + +static const u8 sMegaDrainDescription[] = _( + "An attack that absorbs\n" + "half the damage inflicted."); + +static const u8 sLeechSeedDescription[] = _( + "Plants a seed on the foe to\n" + "steal HP on every turn."); + +static const u8 sGrowthDescription[] = _( + "Forces the body to grow\n" + "and heightens SP. ATK."); + +static const u8 sRazorLeafDescription[] = _( + "Cuts the enemy with leaves.\n" + "High critical-hit ratio."); + +static const u8 sSolarBeamDescription[] = _( + "Absorbs light in one turn,\n" + "then attacks next turn."); + +static const u8 sPoisonPowderDescription[] = _( + "Scatters a toxic powder\n" + "that may poison the foe."); + +static const u8 sStunSporeDescription[] = _( + "Scatters a powder that may\n" + "paralyze the foe."); + +static const u8 sSleepPowderDescription[] = _( + "Scatters a powder that may\n" + "cause the foe to sleep."); + +static const u8 sPetalDanceDescription[] = _( + "A rampage of 2 to 3 turns\n" + "that confuses the user."); + +static const u8 sStringShotDescription[] = _( + "Binds the foe with string\n" + "to reduce its SPEED."); + +static const u8 sDragonRageDescription[] = _( + "Launches shock waves that\n" + "always inflict 40 HP damage."); + +static const u8 sFireSpinDescription[] = _( + "Traps the foe in a ring of\n" + "fire for 2 to 5 turns."); + +static const u8 sThunderShockDescription[] = _( + "An electrical attack that\n" + "may paralyze the foe."); + +static const u8 sThunderboltDescription[] = _( + "A strong electrical attack\n" + "that may paralyze the foe."); + +static const u8 sThunderWaveDescription[] = _( + "A weak jolt of electricity\n" + "that paralyzes the foe."); + +static const u8 sThunderDescription[] = _( + "A lightning attack that may\n" + "cause paralysis."); + +static const u8 sRockThrowDescription[] = _( + "Throws small rocks to\n" + "strike the foe."); + +static const u8 sEarthquakeDescription[] = _( + "A powerful quake, but has\n" + "no effect on flying foes."); + +static const u8 sFissureDescription[] = _( + "A one-hit KO move that\n" + "drops the foe in a fissure."); + +static const u8 sDigDescription[] = _( + "Digs underground the first\n" + "turn and strikes next turn."); + +static const u8 sToxicDescription[] = _( + "Poisons the foe with an\n" + "intensifying toxin."); + +static const u8 sConfusionDescription[] = _( + "A psychic attack that may\n" + "cause confusion."); + +static const u8 sPsychicDescription[] = _( + "A powerful psychic attack\n" + "that may lower SP. DEF."); + +static const u8 sHypnosisDescription[] = _( + "A hypnotizing move that\n" + "may induce sleep."); + +static const u8 sMeditateDescription[] = _( + "Meditates in a peaceful\n" + "fashion to raise ATTACK."); + +static const u8 sAgilityDescription[] = _( + "Relaxes the body to sharply\n" + "boost SPEED."); + +static const u8 sQuickAttackDescription[] = _( + "An extremely fast attack\n" + "that always strikes first."); + +static const u8 sRageDescription[] = _( + "Raises the user’s ATTACK\n" + "every time it is hit."); + +static const u8 sTeleportDescription[] = _( + "A psychic move for fleeing\n" + "from battle instantly."); + +static const u8 sNightShadeDescription[] = _( + "Inflicts damage identical\n" + "to the user’s level."); + +static const u8 sMimicDescription[] = _( + "Copies a move used by the\n" + "foe during one battle."); + +static const u8 sScreechDescription[] = _( + "Emits a screech to sharply\n" + "reduce the foe’s DEFENSE."); + +static const u8 sDoubleTeamDescription[] = _( + "Creates illusory copies to\n" + "raise evasiveness."); + +static const u8 sRecoverDescription[] = _( + "Recovers up to half the\n" + "user’s maximum HP."); + +static const u8 sHardenDescription[] = _( + "Stiffens the body’s \n" + "muscles to raise DEFENSE."); + +static const u8 sMinimizeDescription[] = _( + "Minimizes the user’s size\n" + "to raise evasiveness."); + +static const u8 sSmokescreenDescription[] = _( + "Lowers the foe’s accuracy\n" + "using smoke, ink, etc."); + +static const u8 sConfuseRayDescription[] = _( + "A sinister ray that\n" + "confuses the foe."); + +static const u8 sWithdrawDescription[] = _( + "Withdraws the body into its\n" + "hard shell to raise DEFENSE."); + +static const u8 sDefenseCurlDescription[] = _( + "Curls up to conceal weak\n" + "spots and raise DEFENSE."); + +static const u8 sBarrierDescription[] = _( + "Creates a barrier that\n" + "sharply raises DEFENSE."); + +static const u8 sLightScreenDescription[] = _( + "Creates a wall of light that\n" + "lowers SP. ATK damage."); + +static const u8 sHazeDescription[] = _( + "Creates a black haze that\n" + "eliminates all stat changes."); + +static const u8 sReflectDescription[] = _( + "Creates a wall of light that\n" + "weakens physical attacks."); + +static const u8 sFocusEnergyDescription[] = _( + "Focuses power to raise the\n" + "critical-hit ratio."); + +static const u8 sBideDescription[] = _( + "Endures attack for 2\n" + "turns to retaliate double."); + +static const u8 sMetronomeDescription[] = _( + "Waggles a finger to use any\n" + "POKéMON move at random."); + +static const u8 sMirrorMoveDescription[] = _( + "Counters the foe’s attack\n" + "with the same move."); + +static const u8 sSelfDestructDescription[] = _( + "Inflicts severe damage but\n" + "makes the user faint."); + +static const u8 sEggBombDescription[] = _( + "An egg is forcibly hurled at\n" + "the foe."); + +static const u8 sLickDescription[] = _( + "Licks with a long tongue to\n" + "injure. May also paralyze."); + +static const u8 sSmogDescription[] = _( + "An exhaust-gas attack\n" + "that may also poison."); + +static const u8 sSludgeDescription[] = _( + "Sludge is hurled to inflict\n" + "damage. May also poison."); + +static const u8 sBoneClubDescription[] = _( + "Clubs the foe with a bone.\n" + "May cause flinching."); + +static const u8 sFireBlastDescription[] = _( + "Incinerates everything it\n" + "strikes. May cause a burn."); + +static const u8 sWaterfallDescription[] = _( + "Charges the foe with speed\n" + "to climb waterfalls."); + +static const u8 sClampDescription[] = _( + "Traps and squeezes the\n" + "foe for 2 to 5 turns."); + +static const u8 sSwiftDescription[] = _( + "Sprays star-shaped rays\n" + "that never miss."); + +static const u8 sSkullBashDescription[] = _( + "Tucks in the head, then\n" + "attacks on the next turn."); + +static const u8 sSpikeCannonDescription[] = _( + "Launches sharp spikes that\n" + "strike 2 to 5 times."); + +static const u8 sConstrictDescription[] = _( + "Constricts to inflict pain.\n" + "May lower SPEED."); + +static const u8 sAmnesiaDescription[] = _( + "Forgets about something\n" + "and sharply raises SP. DEF."); + +static const u8 sKinesisDescription[] = _( + "Distracts the foe.\n" + "May lower accuracy."); + +static const u8 sSoftBoiledDescription[] = _( + "Recovers up to half the\n" + "user’s maximum HP."); + +static const u8 sHiJumpKickDescription[] = _( + "A jumping knee kick. If it\n" + "misses, the user is hurt."); + +static const u8 sGlareDescription[] = _( + "Intimidates and frightens\n" + "the foe into paralysis."); + +static const u8 sDreamEaterDescription[] = _( + "Takes one half the damage\n" + "inflicted on a sleeping foe."); + +static const u8 sPoisonGasDescription[] = _( + "Envelops the foe in a toxic\n" + "gas that may poison."); + +static const u8 sBarrageDescription[] = _( + "Hurls round objects at the\n" + "foe 2 to 5 times."); + +static const u8 sLeechLifeDescription[] = _( + "An attack that steals half\n" + "the damage inflicted."); + +static const u8 sLovelyKissDescription[] = _( + "Demands a kiss with a scary\n" + "face that induces sleep."); + +static const u8 sSkyAttackDescription[] = _( + "Searches out weak spots,\n" + "then strikes the next turn."); + +static const u8 sTransformDescription[] = _( + "Alters the user’s cells to\n" + "become a copy of the foe."); + +static const u8 sBubbleDescription[] = _( + "An attack using bubbles.\n" + "May lower the foe’s SPEED."); + +static const u8 sDizzyPunchDescription[] = _( + "A rhythmic punch that may\n" + "confuse the foe."); + +static const u8 sSporeDescription[] = _( + "Scatters a cloud of spores\n" + "that always induce sleep."); + +static const u8 sFlashDescription[] = _( + "Looses a powerful blast of\n" + "light that cuts accuracy."); + +static const u8 sPsywaveDescription[] = _( + "Attacks with a psychic\n" + "wave of varying intensity."); + +static const u8 sSplashDescription[] = _( + "It’s just a splash...\n" + "Has no effect whatsoever."); + +static const u8 sAcidArmorDescription[] = _( + "Liquifies the user’s body\n" + "to sharply raise DEFENSE."); + +static const u8 sCrabhammerDescription[] = _( + "Hammers with a pincer. Has a\n" + "high critical-hit ratio."); + +static const u8 sExplosionDescription[] = _( + "Inflicts severe damage but\n" + "makes the user faint."); + +static const u8 sFurySwipesDescription[] = _( + "Rakes the foe with sharp\n" + "claws, etc., 2 to 5 times."); + +static const u8 sBonemerangDescription[] = _( + "Throws a bone boomerang\n" + "that strikes twice."); + +static const u8 sRestDescription[] = _( + "The user sleeps for 2 turns,\n" + "restoring HP and status."); + +static const u8 sRockSlideDescription[] = _( + "Large boulders are hurled.\n" + "May cause flinching."); + +static const u8 sHyperFangDescription[] = _( + "Attacks with sharp fangs.\n" + "May cause flinching."); + +static const u8 sSharpenDescription[] = _( + "Reduces the polygon count\n" + "and raises ATTACK."); + +static const u8 sConversionDescription[] = _( + "Changes the user’s type\n" + "into a known move’s type."); + +static const u8 sTriAttackDescription[] = _( + "Fires three types of beams\n" + "at the same time."); + +static const u8 sSuperFangDescription[] = _( + "Attacks with sharp fangs\n" + "and cuts half the foe’s HP."); + +static const u8 sSlashDescription[] = _( + "Slashes with claws, etc. Has\n" + "a high critical-hit ratio."); + +static const u8 sSubstituteDescription[] = _( + "Creates a decoy using 1/4\n" + "of the user’s maximum HP."); + +static const u8 sStruggleDescription[] = _( + "Used only if all PP are gone.\n" + "Also hurts the user a little."); + +static const u8 sSketchDescription[] = _( + "Copies the foe’s last move\n" + "permanently."); + +static const u8 sTripleKickDescription[] = _( + "Kicks the foe 3 times in a\n" + "row with rising intensity."); + +static const u8 sThiefDescription[] = _( + "While attacking, it may\n" + "steal the foe’s held item."); + +static const u8 sSpiderWebDescription[] = _( + "Ensnares the foe to stop it\n" + "from fleeing or switching."); + +static const u8 sMindReaderDescription[] = _( + "Senses the foe’s action to\n" + "ensure the next move’s hit."); + +static const u8 sNightmareDescription[] = _( + "Inflicts 1/4 damage on a\n" + "sleeping foe every turn."); + +static const u8 sFlameWheelDescription[] = _( + "A fiery charge attack that\n" + "may inflict a burn."); + +static const u8 sSnoreDescription[] = _( + "A loud attack that can be\n" + "used only while asleep."); + +static const u8 sCurseDescription[] = _( + "A move that functions\n" + "differently for GHOSTS."); + +static const u8 sFlailDescription[] = _( + "Inflicts more damage when\n" + "the user’s HP is down."); + +static const u8 sConversion2Description[] = _( + "Makes the user resistant\n" + "to the last attack’s type."); + +static const u8 sAeroblastDescription[] = _( + "Launches a vacuumed blast.\n" + "High critical-hit ratio."); + +static const u8 sCottonSporeDescription[] = _( + "Spores cling to the foe,\n" + "sharply reducing SPEED."); + +static const u8 sReversalDescription[] = _( + "Inflicts more damage when\n" + "the user’s HP is down."); + +static const u8 sSpiteDescription[] = _( + "Spitefully cuts the PP\n" + "of the foe’s last move."); + +static const u8 sPowderSnowDescription[] = _( + "Blasts the foe with a snowy\n" + "gust. May cause freezing."); + +static const u8 sProtectDescription[] = _( + "Evades attack, but may fail\n" + "if used in succession."); + +static const u8 sMachPunchDescription[] = _( + "A punch is thrown at wicked\n" + "speed to strike first."); + +static const u8 sScaryFaceDescription[] = _( + "Frightens with a scary face\n" + "to sharply reduce SPEED."); + +static const u8 sFaintAttackDescription[] = _( + "Draws the foe close, then\n" + "strikes without fail."); + +static const u8 sSweetKissDescription[] = _( + "Demands a kiss with a cute\n" + "look. May cause confusion."); + +static const u8 sBellyDrumDescription[] = _( + "Maximizes ATTACK while\n" + "sacrificing HP."); + +static const u8 sSludgeBombDescription[] = _( + "Sludge is hurled to inflict\n" + "damage. May also poison."); + +static const u8 sMudSlapDescription[] = _( + "Hurls mud in the foe’s face\n" + "to reduce its accuracy."); + +static const u8 sOctazookaDescription[] = _( + "Fires a lump of ink to\n" + "damage and cut accuracy."); + +static const u8 sSpikesDescription[] = _( + "Sets spikes that hurt a \n" + "foe switching in."); + +static const u8 sZapCannonDescription[] = _( + "Powerful and sure to cause\n" + "paralysis, but inaccurate."); + +static const u8 sForesightDescription[] = _( + "Negates the foe’s efforts\n" + "to heighten evasiveness."); + +static const u8 sDestinyBondDescription[] = _( + "If the user faints, the foe\n" + "is also made to faint."); + +static const u8 sPerishSongDescription[] = _( + "Any POKéMON hearing this\n" + "song faints in 3 turns."); + +static const u8 sIcyWindDescription[] = _( + "A chilling attack that\n" + "lowers the foe’s SPEED."); + +static const u8 sDetectDescription[] = _( + "Evades attack, but may fail\n" + "if used in succession."); + +static const u8 sBoneRushDescription[] = _( + "Strikes the foe with a bone\n" + "in hand 2 to 5 times."); + +static const u8 sLockOnDescription[] = _( + "Locks on to the foe to\n" + "ensure the next move hits."); + +static const u8 sOutrageDescription[] = _( + "A rampage of 2 to 3 turns\n" + "that confuses the user."); + +static const u8 sSandstormDescription[] = _( + "Causes a sandstorm that\n" + "rages for several turns."); + +static const u8 sGigaDrainDescription[] = _( + "An attack that steals half\n" + "the damage inflicted."); + +static const u8 sEndureDescription[] = _( + "Endures any attack for\n" + "1 turn, leaving at least 1HP."); + +static const u8 sCharmDescription[] = _( + "Charms the foe and sharply\n" + "reduces its ATTACK."); + +static const u8 sRolloutDescription[] = _( + "An attack lasting 5 turns\n" + "with rising intensity."); + +static const u8 sFalseSwipeDescription[] = _( + "An attack that leaves the\n" + "foe with at least 1 HP."); + +static const u8 sSwaggerDescription[] = _( + "Confuses the foe, but also\n" + "sharply raises ATTACK."); + +static const u8 sMilkDrinkDescription[] = _( + "Recovers up to half the\n" + "user’s maximum HP."); + +static const u8 sSparkDescription[] = _( + "An electrified tackle that\n" + "may paralyze the foe."); + +static const u8 sFuryCutterDescription[] = _( + "An attack that intensifies\n" + "on each successive hit."); + +static const u8 sSteelWingDescription[] = _( + "Strikes the foe with hard\n" + "wings spread wide."); + +static const u8 sMeanLookDescription[] = _( + "Fixes the foe with a mean\n" + "look that prevents escape."); + +static const u8 sAttractDescription[] = _( + "Makes the opposite gender\n" + "less likely to attack."); + +static const u8 sSleepTalkDescription[] = _( + "Uses an available move\n" + "randomly while asleep."); + +static const u8 sHealBellDescription[] = _( + "Chimes soothingly to heal\n" + "all status abnormalities."); + +static const u8 sReturnDescription[] = _( + "An attack that increases\n" + "in power with friendship."); + +static const u8 sPresentDescription[] = _( + "A gift in the form of a\n" + "bomb. May restore HP."); + +static const u8 sFrustrationDescription[] = _( + "An attack that is stronger\n" + "if the TRAINER is disliked."); + +static const u8 sSafeguardDescription[] = _( + "A mystical force prevents\n" + "all status problems."); + +static const u8 sPainSplitDescription[] = _( + "Adds the user and foe’s HP,\n" + "then shares them equally."); + +static const u8 sSacredFireDescription[] = _( + "A mystical fire attack that\n" + "may inflict a burn."); + +static const u8 sMagnitudeDescription[] = _( + "A ground-shaking attack\n" + "of random intensity."); + +static const u8 sDynamicPunchDescription[] = _( + "Powerful and sure to cause\n" + "confusion, but inaccurate."); + +static const u8 sMegahornDescription[] = _( + "A brutal ramming attack\n" + "using out-thrust horns."); + +static const u8 sDragonBreathDescription[] = _( + "Strikes the foe with an\n" + "incredible blast of breath."); + +static const u8 sBatonPassDescription[] = _( + "Switches out the user while\n" + "keeping effects in play."); + +static const u8 sEncoreDescription[] = _( + "Makes the foe repeat its\n" + "last move over 2 to 6 turns."); + +static const u8 sPursuitDescription[] = _( + "Inflicts bad damage if used\n" + "on a foe switching out."); + +static const u8 sRapidSpinDescription[] = _( + "Spins the body at high\n" + "speed to strike the foe."); + +static const u8 sSweetScentDescription[] = _( + "Allures the foe to reduce\n" + "evasiveness."); + +static const u8 sIronTailDescription[] = _( + "Attacks with a rock-hard\n" + "tail. May lower DEFENSE."); + +static const u8 sMetalClawDescription[] = _( + "A claw attack that may\n" + "raise the user’s ATTACK."); + +static const u8 sVitalThrowDescription[] = _( + "Makes the user’s move last,\n" + "but it never misses."); + +static const u8 sMorningSunDescription[] = _( + "Restores HP. The amount\n" + "varies with the weather."); + +static const u8 sSynthesisDescription[] = _( + "Restores HP. The amount\n" + "varies with the weather."); + +static const u8 sMoonlightDescription[] = _( + "Restores HP. The amount\n" + "varies with the weather."); + +static const u8 sHiddenPowerDescription[] = _( + "The effectiveness varies\n" + "with the user."); + +static const u8 sCrossChopDescription[] = _( + "A double-chopping attack.\n" + "High critical-hit ratio."); + +static const u8 sTwisterDescription[] = _( + "Whips up a vicious twister\n" + "to tear at the foe."); + +static const u8 sRainDanceDescription[] = _( + "Boosts the power of WATER-\n" + "type moves for 5 turns."); + +static const u8 sSunnyDayDescription[] = _( + "Boosts the power of FIRE-\n" + "type moves for 5 turns."); + +static const u8 sCrunchDescription[] = _( + "Crunches with sharp fangs.\n" + "May lower SP. DEF."); + +static const u8 sMirrorCoatDescription[] = _( + "Counters the foe’s special\n" + "attack at double the power."); + +static const u8 sPsychUpDescription[] = _( + "Copies the foe’s effect(s)\n" + "and gives to the user."); + +static const u8 sExtremeSpeedDescription[] = _( + "An extremely fast and\n" + "powerful attack."); + +static const u8 sAncientPowerDescription[] = _( + "An attack that may raise\n" + "all stats."); + +static const u8 sShadowBallDescription[] = _( + "Hurls a black blob that may\n" + "lower the foe’s SP. DEF."); + +static const u8 sFutureSightDescription[] = _( + "Heightens inner power to\n" + "strike 2 turns later."); + +static const u8 sRockSmashDescription[] = _( + "A rock-crushing attack\n" + "that may lower DEFENSE."); + +static const u8 sWhirlpoolDescription[] = _( + "Traps and hurts the foe in\n" + "a whirlpool for 2 to 5 turns."); + +static const u8 sBeatUpDescription[] = _( + "Summons party POKéMON to\n" + "join in the attack."); + +static const u8 sFakeOutDescription[] = _( + "A 1st-turn, 1st-strike move\n" + "that causes flinching."); + +static const u8 sUproarDescription[] = _( + "Causes an uproar for 2 to 5\n" + "turns and prevents sleep."); + +static const u8 sStockpileDescription[] = _( + "Charges up power for up to\n" + "3 turns."); + +static const u8 sSpitUpDescription[] = _( + "Releases stockpiled power\n" + "(the more the better)."); + +static const u8 sSwallowDescription[] = _( + "Absorbs stockpiled power\n" + "and restores HP."); + +static const u8 sHeatWaveDescription[] = _( + "Exhales a hot breath on the\n" + "foe. May inflict a burn."); + +static const u8 sHailDescription[] = _( + "Summons a hailstorm that\n" + "strikes every turn."); + +static const u8 sTormentDescription[] = _( + "Torments the foe and stops\n" + "successive use of a move."); + +static const u8 sFlatterDescription[] = _( + "Confuses the foe, but\n" + "raises its SP. ATK."); + +static const u8 sWillOWispDescription[] = _( + "Inflicts a burn on the foe\n" + "with intense fire."); + +static const u8 sMementoDescription[] = _( + "The user faints and lowers\n" + "the foe’s abilities."); + +static const u8 sFacadeDescription[] = _( + "Boosts ATTACK when burned,\n" + "paralyzed, or poisoned."); + +static const u8 sFocusPunchDescription[] = _( + "A powerful loyalty attack.\n" + "The user flinches if hit."); + +static const u8 sSmellingSaltDescription[] = _( + "Powerful against paralyzed\n" + "foes, but also heals them."); + +static const u8 sFollowMeDescription[] = _( + "Draws attention to make\n" + "foes attack only the user."); + +static const u8 sNaturePowerDescription[] = _( + "The type of attack varies\n" + "depending on the location."); + +static const u8 sChargeDescription[] = _( + "Charges power to boost the\n" + "electric move used next."); + +static const u8 sTauntDescription[] = _( + "Taunts the foe into only\n" + "using attack moves."); + +static const u8 sHelpingHandDescription[] = _( + "Boosts the power of the\n" + "recipient’s moves."); + +static const u8 sTrickDescription[] = _( + "Tricks the foe into trading\n" + "held items."); + +static const u8 sRolePlayDescription[] = _( + "Mimics the target and\n" + "copies its special ability."); + +static const u8 sWishDescription[] = _( + "A wish that restores HP.\n" + "It takes time to work."); + +static const u8 sAssistDescription[] = _( + "Attacks randomly with one\n" + "of the partner’s moves."); + +static const u8 sIngrainDescription[] = _( + "Lays roots that restore HP.\n" + "The user can’t switch out."); + +static const u8 sSuperpowerDescription[] = _( + "Boosts strength sharply,\n" + "but lowers abilities."); + +static const u8 sMagicCoatDescription[] = _( + "Reflects special effects\n" + "back to the attacker."); + +static const u8 sRecycleDescription[] = _( + "Recycles a used item for\n" + "one more use."); + +static const u8 sRevengeDescription[] = _( + "An attack that gains power\n" + "if injured by the foe."); + +static const u8 sBrickBreakDescription[] = _( + "Destroys barriers such as\n" + "REFLECT and causes damage."); + +static const u8 sYawnDescription[] = _( + "Lulls the foe into yawning,\n" + "then sleeping next turn."); + +static const u8 sKnockOffDescription[] = _( + "Knocks down the foe’s held\n" + "item to prevent its use."); + +static const u8 sEndeavorDescription[] = _( + "Gains power if the user’s HP\n" + "is lower than the foe’s HP."); + +static const u8 sEruptionDescription[] = _( + "The higher the user’s HP,\n" + "the more damage caused."); + +static const u8 sSkillSwapDescription[] = _( + "The user swaps special\n" + "abilities with the target."); + +static const u8 sImprisonDescription[] = _( + "Prevents foes from using\n" + "moves known by the user."); + +static const u8 sRefreshDescription[] = _( + "Heals poisoning, paralysis,\n" + "or a burn."); + +static const u8 sGrudgeDescription[] = _( + "If the user faints, deletes\n" + "all PP of foe’s last move."); + +static const u8 sSnatchDescription[] = _( + "Steals the effects of the\n" + "move the target uses next."); + +static const u8 sSecretPowerDescription[] = _( + "An attack with effects\n" + "that vary by location."); + +static const u8 sDiveDescription[] = _( + "Dives underwater the first\n" + "turn and strikes next turn."); + +static const u8 sArmThrustDescription[] = _( + "Straight-arm punches that\n" + "strike the foe 2 to 5 times."); + +static const u8 sCamouflageDescription[] = _( + "Alters the POKéMON’s type\n" + "depending on the location."); + +static const u8 sTailGlowDescription[] = _( + "Flashes a light that sharply\n" + "raises SP. ATK."); + +static const u8 sLusterPurgeDescription[] = _( + "Attacks with a burst of\n" + "light. May lower SP. DEF."); + +static const u8 sMistBallDescription[] = _( + "Attacks with a flurry of\n" + "down. May lower SP. ATK."); + +static const u8 sFeatherDanceDescription[] = _( + "Envelops the foe with down\n" + "to sharply reduce ATTACK."); + +static const u8 sTeeterDanceDescription[] = _( + "Confuses all POKéMON on\n" + "the scene."); + +static const u8 sBlazeKickDescription[] = _( + "A kick with a high critical-\n" + "hit ratio. May cause a burn."); + +static const u8 sMudSportDescription[] = _( + "Covers the user in mud to\n" + "raise electrical resistance."); + +static const u8 sIceBallDescription[] = _( + "A 5-turn attack that gains\n" + "power on successive hits."); + +static const u8 sNeedleArmDescription[] = _( + "Attacks with thorny arms.\n" + "May cause flinching."); + +static const u8 sSlackOffDescription[] = _( + "Slacks off and restores\n" + "half the maximum HP."); + +static const u8 sHyperVoiceDescription[] = _( + "A loud attack that uses\n" + "sound waves to injure."); + +static const u8 sPoisonFangDescription[] = _( + "A sharp-fanged attack.\n" + "May badly poison the foe."); + +static const u8 sCrushClawDescription[] = _( + "Tears at the foe with sharp\n" + "claws. May lower DEFENSE."); + +static const u8 sBlastBurnDescription[] = _( + "Powerful, but leaves the\n" + "user immobile the next turn."); + +static const u8 sHydroCannonDescription[] = _( + "Powerful, but leaves the\n" + "user immobile the next turn."); + +static const u8 sMeteorMashDescription[] = _( + "Fires a meteor-like punch.\n" + "May raise ATTACK."); + +static const u8 sAstonishDescription[] = _( + "An attack that may shock\n" + "the foe into flinching."); + +static const u8 sWeatherBallDescription[] = _( + "The move’s type and power\n" + "change with the weather."); + +static const u8 sAromatherapyDescription[] = _( + "Heals all status problems\n" + "with a soothing scent."); + +static const u8 sFakeTearsDescription[] = _( + "Feigns crying to sharply\n" + "lower the foe’s SP. DEF."); + +static const u8 sAirCutterDescription[] = _( + "Hacks with razorlike wind.\n" + "High critical-hit ratio."); + +static const u8 sOverheatDescription[] = _( + "Allows a full-power attack,\n" + "but sharply lowers SP. ATK."); + +static const u8 sOdorSleuthDescription[] = _( + "Negates the foe’s efforts\n" + "to heighten evasiveness."); + +static const u8 sRockTombDescription[] = _( + "Stops the foe from moving\n" + "with rocks and cuts SPEED."); + +static const u8 sSilverWindDescription[] = _( + "A powdery attack that may\n" + "raise abilities."); + +static const u8 sMetalSoundDescription[] = _( + "Emits a horrible screech\n" + "that sharply lowers SP. DEF."); + +static const u8 sGrassWhistleDescription[] = _( + "Lulls the foe into sleep\n" + "with a pleasant melody."); + +static const u8 sTickleDescription[] = _( + "Makes the foe laugh to\n" + "lower ATTACK and DEFENSE."); + +static const u8 sCosmicPowerDescription[] = _( + "Raises DEFENSE and SP. DEF\n" + "with a mystic power."); + +static const u8 sWaterSpoutDescription[] = _( + "Inflicts more damage if the\n" + "user’s HP is high."); + +static const u8 sSignalBeamDescription[] = _( + "A strange beam attack that\n" + "may confuse the foe."); + +static const u8 sShadowPunchDescription[] = _( + "An unavoidable punch that\n" + "is thrown from shadows."); + +static const u8 sExtrasensoryDescription[] = _( + "Attacks with a peculiar\n" + "power. May cause flinching."); + +static const u8 sSkyUppercutDescription[] = _( + "An uppercut thrown as if\n" + "leaping into the sky."); + +static const u8 sSandTombDescription[] = _( + "Traps and hurts the foe in\n" + "quicksand for 2 to 5 turns."); + +static const u8 sSheerColdDescription[] = _( + "A chilling attack that\n" + "causes fainting if it hits."); + +static const u8 sMuddyWaterDescription[] = _( + "Attacks with muddy water.\n" + "May lower accuracy."); + +static const u8 sBulletSeedDescription[] = _( + "Shoots 2 to 5 seeds in a row\n" + "to strike the foe."); + +static const u8 sAerialAceDescription[] = _( + "An extremely speedy and\n" + "unavoidable attack."); + +static const u8 sIcicleSpearDescription[] = _( + "Attacks the foe by firing\n" + "2 to 5 icicles in a row."); + +static const u8 sIronDefenseDescription[] = _( + "Hardens the body’s surface\n" + "to sharply raise DEFENSE."); + +static const u8 sBlockDescription[] = _( + "Blocks the foe’s way to\n" + "prevent escape."); + +static const u8 sHowlDescription[] = _( + "Howls to raise the spirit\n" + "and boosts ATTACK."); + +static const u8 sDragonClawDescription[] = _( + "Slashes the foe with sharp\n" + "claws."); + +static const u8 sFrenzyPlantDescription[] = _( + "Powerful, but leaves the\n" + "user immobile the next turn."); + +static const u8 sBulkUpDescription[] = _( + "Bulks up the body to boost\n" + "both ATTACK and DEFENSE."); + +static const u8 sBounceDescription[] = _( + "Bounces up, then down the\n" + "next turn. May paralyze."); + +static const u8 sMudShotDescription[] = _( + "Hurls mud at the foe and\n" + "reduces SPEED."); + +static const u8 sPoisonTailDescription[] = _( + "Has a high critical-hit\n" + "ratio. May also poison."); + +static const u8 sCovetDescription[] = _( + "Cutely begs to obtain an\n" + "item held by the foe."); + +static const u8 sVoltTackleDescription[] = _( + "A life-risking tackle that\n" + "slightly hurts the user."); + +static const u8 sMagicalLeafDescription[] = _( + "Attacks with a strange leaf\n" + "that cannot be evaded."); + +static const u8 sWaterSportDescription[] = _( + "The user becomes soaked to\n" + "raise resistance to fire."); + +static const u8 sCalmMindDescription[] = _( + "Raises SP. ATK and SP. DEF\n" + "by focusing the mind."); + +static const u8 sLeafBladeDescription[] = _( + "Slashes with a sharp leaf.\n" + "High critical-hit ratio."); + +static const u8 sDragonDanceDescription[] = _( + "A mystical dance that ups\n" + "ATTACK and SPEED."); + +static const u8 sRockBlastDescription[] = _( + "Hurls boulders at the foe\n" + "2 to 5 times in a row."); + +static const u8 sShockWaveDescription[] = _( + "A fast and unavoidable\n" + "electric attack."); + +static const u8 sWaterPulseDescription[] = _( + "Attacks with ultrasonic\n" + "waves. May confuse the foe."); + +static const u8 sDoomDesireDescription[] = _( + "Summons strong sunlight to\n" + "attack 2 turns later."); + +static const u8 sPsychoBoostDescription[] = _( + "Allows a full-power attack,\n" + "but sharply lowers SP. ATK."); + +static const u8 sGRAVITYDescription[] = _( + "Gravity is intensified\n" + "negating levitation."); + +static const u8 sWAKE_UP_SLAPDescription[] = _( + "Powerful against sleeping\n" + "foes, but also heals them."); + +static const u8 sHAMMER_ARMDescription[] = _( + "A swinging fist attack\n" + "that also lowers Speed."); + +static const u8 sGYRO_BALLDescription[] = _( + "A high-speed spin that does\n" + "more damage to faster foes."); + +static const u8 sHEALING_WISHDescription[] = _( + "The user faints to heal up\n" + "the recipient."); + +static const u8 sBRINEDescription[] = _( + "Does double damage to foes\n" + "with half HP."); + +static const u8 sNATURAL_GIFTDescription[] = _( + "The effectiveness varies\n" + "with the held Berry."); + +static const u8 sFEINTDescription[] = _( + "An attack that hits foes\n" + "using moves like Protect."); + +static const u8 sPLUCKDescription[] = _( + "Eats the foe’s held Berry\n" + "gaining its effect."); + +static const u8 sTAILWINDDescription[] = _( + "Whips up a turbulent breeze\n" + "that raises Speed."); + +static const u8 sACUPRESSUREDescription[] = _( + "The user sharply raises\n" + "one of its stats."); + +static const u8 sMETAL_BURSTDescription[] = _( + "Retaliates any hit with\n" + "greater power."); + +static const u8 sU_TURNDescription[] = _( + "Does damage then switches\n" + "out the user."); + +static const u8 sCLOSE_COMBATDescription[] = _( + "A strong attack but lowers\n" + "the defensive stats."); + +static const u8 sPAYBACKDescription[] = _( + "An attack that gains power\n" + "if the user moves last."); + +static const u8 sASSURANCEDescription[] = _( + "An attack that gains power\n" + "if the foe has been hurt."); + +static const u8 sEMBARGODescription[] = _( + "Prevents the foe from\n" + "using any items."); + +static const u8 sFLINGDescription[] = _( + "The effectiveness varies\n" + "with the held item."); + +static const u8 sPSYCHO_SHIFTDescription[] = _( + "Transfers status problems\n" + "to the foe."); + +static const u8 sTRUMP_CARDDescription[] = _( + "The less PP the move has\n" + "the more damage it does."); + +static const u8 sHEAL_BLOCKDescription[] = _( + "Prevents the foe from\n" + "recovering any HP."); + +static const u8 sWRING_OUTDescription[] = _( + "The higher the foe’s HP\n" + "the more damage caused."); + +static const u8 sPOWER_TRICKDescription[] = _( + "The user swaps its Attack\n" + "and Defense stats."); + +static const u8 sGASTRO_ACIDDescription[] = _( + "Stomach acid suppresses\n" + "the foe’s ability."); + +static const u8 sLUCKY_CHANTDescription[] = _( + "Prevents the foe from\n" + "landing critical hits."); + +static const u8 sME_FIRSTDescription[] = _( + "Executes the foe’s attack\n" + "with greater power."); + +static const u8 sPOWER_SWAPDescription[] = _( + "Swaps changes to Attack\n" + "and Sp. Atk with the foe."); + +static const u8 sGUARD_SWAPDescription[] = _( + "Swaps changes to Defense\n" + "and Sp. Def with the foe."); + +static const u8 sPUNISHMENTDescription[] = _( + "Does more damage if the\n" + "foe has powered up."); + +static const u8 sLAST_RESORTDescription[] = _( + "Can only be used if every\n" + "other move has been used."); + +static const u8 sWORRY_SEEDDescription[] = _( + "Plants a seed on the foe\n" + "giving it Insomnia."); + +static const u8 sSUCKER_PUNCHDescription[] = _( + "Strikes first if the foe\n" + "is preparing an attack."); + +static const u8 sTOXIC_SPIKESDescription[] = _( + "Sets spikes that poison a\n" + "foe switching in."); + +static const u8 sHEART_SWAPDescription[] = _( + "Swaps any stat changes\n" + "with the foe."); + +static const u8 sAQUA_RINGDescription[] = _( + "Forms a veil of water\n" + "that restores HP."); + +static const u8 sMAGNET_RISEDescription[] = _( + "The user levitates with\n" + "electromagnetism."); + +static const u8 sFLARE_BLITZDescription[] = _( + "A charge that may burn the\n" + "foe. Also hurts the user."); + +static const u8 sFORCE_PALMDescription[] = _( + "A shock wave attack that\n" + "may paralyze the foe."); + +static const u8 sAURA_SPHEREDescription[] = _( + "Attacks with an aura blast\n" + "that cannot be evaded."); + +static const u8 sROCK_POLISHDescription[] = _( + "Polishes the body to\n" + "sharply raise Speed."); + +static const u8 sPOISON_JABDescription[] = _( + "A stabbing attack that\n" + "may poison the foe."); + +static const u8 sDARK_PULSEDescription[] = _( + "Attacks with a horrible\n" + "aura. May cause flinching."); + +static const u8 sAQUA_TAILDescription[] = _( + "The user swings its tail\n" + "like a wave to attack."); + +static const u8 sSEED_BOMBDescription[] = _( + "A barrage of hard seeds\n" + "is fired at the foe."); + +static const u8 sAIR_SLASHDescription[] = _( + "Attacks with a blade of\n" + "air. May cause flinching."); + +static const u8 sX_SCISSORDescription[] = _( + "Slashes the foe with crossed\n" + "scythes, claws, etc."); + +static const u8 sBUG_BUZZDescription[] = _( + "A damaging sound wave that\n" + "may lower Sp. Def."); + +static const u8 sDRAGON_PULSEDescription[] = _( + "Generates a shock wave to\n" + "damage the foe."); + +static const u8 sDRAGON_RUSHDescription[] = _( + "Tackles the foe with menace.\n" + "May cause flinching."); + +static const u8 sPOWER_GEMDescription[] = _( + "Attacks with rays of light\n" + "that sparkle like diamonds."); + +static const u8 sVACUUM_WAVEDescription[] = _( + "Whirls its fists to send\n" + "a wave that strikes first."); + +static const u8 sFOCUS_BLASTDescription[] = _( + "Attacks at full power.\n" + "May lower Sp. Def."); + +static const u8 sENERGY_BALLDescription[] = _( + "Draws power from nature to\n" + "attack. May lower Sp. Def."); + +static const u8 sBRAVE_BIRDDescription[] = _( + "A low altitude charge that\n" + "also hurts the user."); + +static const u8 sEARTH_POWERDescription[] = _( + "Makes the ground erupt with\n" + "power. May lower Sp. Def."); + +static const u8 sSWITCHEROODescription[] = _( + "Swaps items with the foe\n" + "faster than the eye can see."); + +static const u8 sNASTY_PLOTDescription[] = _( + "Thinks bad thoughts to\n" + "sharply boost Sp. Atk."); + +static const u8 sICE_SHARDDescription[] = _( + "Hurls a chunk of ice that\n" + "always strike first."); + +static const u8 sTHUNDER_FANGDescription[] = _( + "May cause flinching or\n" + "leave the foe paralyzed."); + +static const u8 sICE_FANGDescription[] = _( + "May cause flinching or\n" + "leave the foe frozen."); + +static const u8 sFIRE_FANGDescription[] = _( + "May cause flinching or\n" + "leave the foe with a burn."); + +static const u8 sSHADOW_SNEAKDescription[] = _( + "Extends the user’s shadow\n" + "to strike first."); + +static const u8 sMUD_BOMBDescription[] = _( + "Throws a blob of mud to\n" + "damage and cut accuracy."); + +static const u8 sPSYCHO_CUTDescription[] = _( + "Tears with psychic blades.\n" + "High critical-hit ratio."); + +static const u8 sMIRROR_SHOTDescription[] = _( + "Emits a flash of energy to\n" + "damage and cut accuracy."); + +static const u8 sFLASH_CANNONDescription[] = _( + "Releases a blast of light\n" + "that may lower Sp. Def."); + +static const u8 sROCK_CLIMBDescription[] = _( + "A charging attack that may\n" + "confuse the foe."); + +static const u8 sDEFOGDescription[] = _( + "Removes obstacles and\n" + "lowers evasion."); + +static const u8 sTRICK_ROOMDescription[] = _( + "Slower POKéMON get to move\n" + "first for 5 turns."); + +static const u8 sPOWER_WHIPDescription[] = _( + "Violently lashes the foe\n" + "with vines or tentacles."); + +static const u8 sGUNK_SHOTDescription[] = _( + "Shoots filthy garbage at\n" + "the foe. May also poison."); + +static const u8 sIRON_HEADDescription[] = _( + "Slams the foe with a hard\n" + "head. May cause flinching."); + +static const u8 sMAGNET_BOMBDescription[] = _( + "Launches a magnet that\n" + "strikes without fail."); + +static const u8 sSTONE_EDGEDescription[] = _( + "Stabs the foe with stones.\n" + "High critical-hit ratio."); + +static const u8 sCAPTIVATEDescription[] = _( + "Makes the opposite gender\n" + "sharply reduce its Sp. Atk."); + +static const u8 sSTEALTH_ROCKDescription[] = _( + "Sets floating stones that\n" + "hurt a foe switching in."); + +static const u8 sGRASS_KNOTDescription[] = _( + "A snare attack that does\n" + "more damage to heavier foes."); + +static const u8 sCHATTERDescription[] = _( + "Attacks with a sound wave\n" + "that causes confusion."); + +static const u8 sJUDGMENTDescription[] = _( + "The type varies with the\n" + "kind of Plate held."); + +static const u8 sCHARGE_BEAMDescription[] = _( + "Fires a beam of electricity.\n" + "May raise Sp. Atk."); + +static const u8 sATTACK_ORDERDescription[] = _( + "Underlings pummel the foe.\n" + "High critical-hit ratio."); + +static const u8 sDEFEND_ORDERDescription[] = _( + "Raises Defense and Sp. Def\n" + "with a living shield."); + +static const u8 sHEAD_SMASHDescription[] = _( + "A life-risking headbutt that\n" + "seriously hurts the user."); + +static const u8 sDOUBLE_HITDescription[] = _( + "Slams the foe with a tail\n" + "etc. Strikes twice."); + +static const u8 sSPACIAL_RENDDescription[] = _( + "Tears the foe, and space.\n" + "High critical-hit ratio."); + +static const u8 sDARK_VOIDDescription[] = _( + "Drags the foe into total\n" + "darkness, inducing Sleep."); + +static const u8 sSEED_FLAREDescription[] = _( + "Generates a shock wave that\n" + "sharply reduces Sp. Def."); + +static const u8 sOMINOUS_WINDDescription[] = _( + "A repulsive attack that may\n" + "raise all stats."); + +static const u8 sSHADOW_FORCEDescription[] = _( + "Vanishes on the first turn\n" + "then strikes the next turn."); + +static const u8 sHONE_CLAWSDescription[] = _( + "Sharpens its claws to raise\n" + "Attack and Accuracy."); + +static const u8 sWIDE_GUARDDescription[] = _( + "Evades wide-ranging attacks\n" + "for one turn."); + +static const u8 sGUARD_SPLITDescription[] = _( + "Averages changes to Defense\n" + "and Sp. Def with the foe."); + +static const u8 sPOWER_SPLITDescription[] = _( + "Averages changes to Attack\n" + "and Sp. Atk with the foe."); + +static const u8 sWONDER_ROOMDescription[] = _( + "Defense and Sp. Def stats\n" + "are swapped for 5 turns."); + +static const u8 sPSYSHOCKDescription[] = _( + "Attacks with a psychic wave\n" + "that does physical damage."); + +static const u8 sVENOSHOCKDescription[] = _( + "Does double damage if the\n" + "foe is poisoned."); + +static const u8 sAUTOTOMIZEDescription[] = _( + "Sheds additional weight to\n" + "sharply boost Speed."); + +static const u8 sRAGE_POWDERDescription[] = _( + "Scatters powder to make\n" + "foes attack only the user."); + +static const u8 sTELEKINESISDescription[] = _( + "Makes the foe float. It is\n" + "easier to hit for 3 turns."); + +static const u8 sMAGIC_ROOMDescription[] = _( + "Hold items lose their\n" + "effects for 5 turns."); + +static const u8 sSMACK_DOWNDescription[] = _( + "Throws a rock to knock the\n" + "foe down to the ground."); + +static const u8 sSTORM_THROWDescription[] = _( + "This attack always results\n" + "in a critical hit."); + +static const u8 sFLAME_BURSTDescription[] = _( + "A bursting flame that does\n" + "damage to all foes."); + +static const u8 sSLUDGE_WAVEDescription[] = _( + "Swamps the foe with a wave\n" + "of sludge. May also poison."); + +static const u8 sQUIVER_DANCEDescription[] = _( + "Dances to raise Sp. Atk\n" + "Sp. Def and Speed."); + +static const u8 sHEAVY_SLAMDescription[] = _( + "Does more damage if the\n" + "user outweighs the foe."); + +static const u8 sSYNCHRONOISEDescription[] = _( + "An odd shock wave that only\n" + "damages same-type foes."); + +static const u8 sELECTRO_BALLDescription[] = _( + "Hurls an orb that does more\n" + "damage to slower foes."); + +static const u8 sSOAKDescription[] = _( + "Sprays water at the foe\n" + "making it Water-type."); + +static const u8 sFLAME_CHARGEDescription[] = _( + "Attacks in a cloak of\n" + "flames. Raises Speed."); + +static const u8 sCOILDescription[] = _( + "Coils up to raise Attack\n" + "Defense and Accuracy."); + +static const u8 sLOW_SWEEPDescription[] = _( + "Attacks the foe’s legs\n" + "lowering its Speed."); + +static const u8 sACID_SPRAYDescription[] = _( + "Sprays a hide-melting acid.\n" + "Sharply reduces Sp. Def."); + +static const u8 sFOUL_PLAYDescription[] = _( + "The higher the foe’s Attack\n" + "the more damage caused."); + +static const u8 sSIMPLE_BEAMDescription[] = _( + "A beam that changes the\n" + "foe’s ability to Simple."); + +static const u8 sENTRAINMENTDescription[] = _( + "Makes the foe mimic the\n" + "user, gaining its ability."); + +static const u8 sAFTER_YOUDescription[] = _( + "Helps out the foe, letting\n" + "it move next."); + +static const u8 sROUNDDescription[] = _( + "A song that inflicts damage.\n" + "Others can join in too."); + +static const u8 sECHOED_VOICEDescription[] = _( + "Does more damage every turn\n" + "it is used."); + +static const u8 sCHIP_AWAYDescription[] = _( + "Strikes through the foeApos, s\n" + "stat changes."); + +static const u8 sCLEAR_SMOGDescription[] = _( + "Attacks with white haze that\n" + "eliminates all stat changes."); + +static const u8 sSTORED_POWERDescription[] = _( + "The higher the user’s stats\n" + "the more damage caused."); + +static const u8 sQUICK_GUARDDescription[] = _( + "Evades priority attacks\n" + "for one turn."); + +static const u8 sALLY_SWITCHDescription[] = _( + "The user switches places\n" + "with its partner."); + +static const u8 sSCALDDescription[] = _( + "Shoots boiling water at the\n" + "foe. May inflict a burn."); + +static const u8 sSHELL_SMASHDescription[] = _( + "Raises offensive stats, but\n" + "lowers defensive stats."); + +static const u8 sHEAL_PULSEDescription[] = _( + "Recovers up to half the\n" + "target’s maximum HP."); + +static const u8 sHEXDescription[] = _( + "Does double damage if the\n" + "foe has a status problem."); + +static const u8 sSKY_DROPDescription[] = _( + "Takes the foe into the sky\n" + "then drops it the next turn."); + +static const u8 sSHIFT_GEARDescription[] = _( + "Rotates its gears to raise\n" + "Attack and Speed."); + +static const u8 sCIRCLE_THROWDescription[] = _( + "Knocks the foe away to end\n" + "the battle."); + +static const u8 sINCINERATEDescription[] = _( + "Burns up Berries and Gems\n" + "preventing their use."); + +static const u8 sQUASHDescription[] = _( + "Suppresses the foe, making\n" + "it move last."); + +static const u8 sACROBATICSDescription[] = _( + "Does double damage if the\n" + "user has no item."); + +static const u8 sREFLECT_TYPEDescription[] = _( + "The user reflects the foeApos, s\n" + "type, copying it."); + +static const u8 sRETALIATEDescription[] = _( + "An attack that does more\n" + "damage if an ally fainted."); + +static const u8 sFINAL_GAMBITDescription[] = _( + "The user faints to damage\n" + "the foe equal to its HP."); + +static const u8 sBESTOWDescription[] = _( + "The user gives its held\n" + "item to the foe."); + +static const u8 sINFERNODescription[] = _( + "Powerful and sure to inflict\n" + "a burn, but inaccurate."); + +static const u8 sWATER_PLEDGEDescription[] = _( + "Attacks with a column of\n" + "water. May make a rainbow."); + +static const u8 sFIRE_PLEDGEDescription[] = _( + "Attacks with a column of\n" + "fire. May burn the grass."); + +static const u8 sGRASS_PLEDGEDescription[] = _( + "Attacks with a column of\n" + "grass. May create a swamp."); + +static const u8 sSTRUGGLE_BUGDescription[] = _( + "Resisting, the user attacks\n" + "the foe. Lowers Sp. Atk."); + +static const u8 sBULLDOZEDescription[] = _( + "Stomps down on the ground.\n" + "Lowers Speed."); + +static const u8 sWORK_UPDescription[] = _( + "The user is roused.\n" + "Ups Attack and Sp. Atk."); + +static const u8 sELECTROWEBDescription[] = _( + "Snares the foe with an\n" + "electric net. Lowers Speed."); + +static const u8 sDRILL_RUNDescription[] = _( + "Spins its body like a drill.\n" + "High critical-hit ratio."); + +static const u8 sDUAL_CHOPDescription[] = _( + "Attacks with brutal hits\n" + "that strike twice."); + +static const u8 sHEART_STAMPDescription[] = _( + "A sudden blow after a cute\n" + "act. May cause flinching."); + +static const u8 sRAZOR_SHELLDescription[] = _( + "Tears at the foe with sharp\n" + "shells. May lower Defense."); + +static const u8 sLEAF_TORNADODescription[] = _( + "Circles the foe with leaves\n" + "to damage and cut accuracy."); + +static const u8 sSTEAMROLLERDescription[] = _( + "Crushes the foe with its\n" + "body. May cause flinching."); + +static const u8 sCOTTON_GUARDDescription[] = _( + "Wraps its body in cotton.\n" + "Drastically raises Defense."); + +static const u8 sNIGHT_DAZEDescription[] = _( + "Looses a pitch-black shock\n" + "wave. May lower accuracy."); + +static const u8 sHURRICANEDescription[] = _( + "Traps the foe in a fierce\n" + "wind. May cause confusion."); + +static const u8 sHEAD_CHARGEDescription[] = _( + "A charge using guard hair.\n" + "It hurts the user a little."); + +static const u8 sGEAR_GRINDDescription[] = _( + "Throws two steel gears\n" + "that strike twice."); + +static const u8 sTECHNO_BLASTDescription[] = _( + "The type varies with the\n" + "kind of Drive held."); + +static const u8 sRELIC_SONGDescription[] = _( + "Attacks with an ancient\n" + "song. May induce sleep."); + +static const u8 sSECRET_SWORDDescription[] = _( + "Cuts with a long horn that\n" + "does physical damage."); + +static const u8 sBOLT_STRIKEDescription[] = _( + "Strikes with a great amount\n" + "of lightning. May paralyze."); + +static const u8 sBLUE_FLAREDescription[] = _( + "Engulfs the foe in a blue\n" + "flame. May inflict a burn."); + +static const u8 sFIERY_DANCEDescription[] = _( + "Dances cloaked in flames.\n" + "May raise Sp. Atk."); + +static const u8 sFREEZE_SHOCKDescription[] = _( + "A powerful 2-turn move that\n" + "may paralyze the foe."); + +static const u8 sICE_BURNDescription[] = _( + "A powerful 2-turn move that\n" + "may inflict a burn."); + +static const u8 sSNARLDescription[] = _( + "Yells and rants at the foe\n" + "lowering its Sp. Atk."); + +static const u8 sICICLE_CRASHDescription[] = _( + "Drops large icicles on the\n" + "foe. May cause flinching."); + +static const u8 sV_CREATEDescription[] = _( + "Very powerful, but lowers\n" + "Defense, Sp. Def and Speed."); + +static const u8 sFUSION_FLAREDescription[] = _( + "Summons a fireball. Works\n" + "well with a thunderbolt."); + +static const u8 sFUSION_BOLTDescription[] = _( + "Summons a thunderbolt.\n" + "Works well with a fireball."); + +static const u8 sFLYING_PRESSDescription[] = _( + "This attack does FightingDash\n" + "and Flying-type damage."); + +static const u8 sMAT_BLOCKDescription[] = _( + "Evades damaging moves\n" + "for one turn."); + +static const u8 sBELCHDescription[] = _( + "Lets out a loud belch.\n" + "Must eat a Berry to use it."); + +static const u8 sROTOTILLERDescription[] = _( + "Ups the Attack and Sp. Atk\n" + "of Grass-type POKéMON."); + +static const u8 sSTICKY_WEBDescription[] = _( + "Weaves a sticky net that\n" + "slows foes switching in."); + +static const u8 sFELL_STINGERDescription[] = _( + "If it knocks out a foe\n" + "the Attack stat is raised."); + +static const u8 sTRICK_OR_TREATDescription[] = _( + "Goes trick-or-treating\n" + "making the foe Ghost-type."); + +static const u8 sNOBLE_ROARDescription[] = _( + "Intimidates the foe, to cut\n" + "Attack and Sp. Atk."); + +static const u8 sION_DELUGEDescription[] = _( + "Electrifies Normal-type\n" + "moves with charged atoms."); + +static const u8 sFORESTS_CURSEDescription[] = _( + "Puts a curse on the foe\n" + "making the foe Grass-type."); + +static const u8 sPETAL_BLIZZARDDescription[] = _( + "Stirs up a violent storm\n" + "of petals to attack."); + +static const u8 sFREEZE_DRYDescription[] = _( + "Super effective on WaterDash\n" + "types. May cause freezing."); + +static const u8 sDISARMING_VOICEDescription[] = _( + "Lets out a charming cry\n" + "that cannot be evaded."); + +static const u8 sPARTING_SHOTDescription[] = _( + "Lowers the foe’s Attack and\n" + "Sp. Atk, then switches out."); + +static const u8 sTOPSY_TURVYDescription[] = _( + "Swaps all stat changes that\n" + "affect the target."); + +static const u8 sDRAINING_KISSDescription[] = _( + "An attack that absorbs over\n" + "half the damage inflicted."); + +static const u8 sCRAFTY_SHIELDDescription[] = _( + "Evades status moves for\n" + "one turn."); + +static const u8 sFLOWER_SHIELDDescription[] = _( + "Raises the Defense of\n" + "Grass-type POKéMON."); + +static const u8 sGRASSY_TERRAINDescription[] = _( + "The ground turns to grass\n" + "for 5 turns. Restores HP."); + +static const u8 sMISTY_TERRAINDescription[] = _( + "Covers the ground with mist\n" + "for 5 turns. Blocks status."); + +static const u8 sELECTRIFYDescription[] = _( + "Electrifies the foe, making\n" + "its next move Electric-type."); + +static const u8 sPLAY_ROUGHDescription[] = _( + "Plays rough with the foe.\n" + "May lower Attack."); + +static const u8 sFAIRY_WINDDescription[] = _( + "Stirs up a fairy wind to\n" + "strike the foe."); + +static const u8 sMOONBLASTDescription[] = _( + "Attacks with the power of\n" + "the moon. May lower Sp. Atk."); + +static const u8 sBOOMBURSTDescription[] = _( + "Attacks everything with a\n" + "destructive sound wave."); + +static const u8 sFAIRY_LOCKDescription[] = _( + "Locks down the battlefield\n" + "preventing escape next turn."); + +static const u8 sKINGS_SHIELDDescription[] = _( + "Evades damage, and sharply\n" + "reduces Attack if struck."); + +static const u8 sPLAY_NICEDescription[] = _( + "Befriend the foe, lowering\n" + "its Attack without fail."); + +static const u8 sCONFIDEDescription[] = _( + "Shares a secret with the\n" + "foe, lowering Sp. Atk."); + +static const u8 sDIAMOND_STORMDescription[] = _( + "Whips up a storm of\n" + "diamonds. May up Defense."); + +static const u8 sSTEAM_ERUPTIONDescription[] = _( + "Immerses the foe in heated\n" + "steam. May inflict a burn."); + +static const u8 sHYPERSPACE_HOLEDescription[] = _( + "Uses a warp hole to attack.\n" + "CanApos, t be evaded."); + +static const u8 sWATER_SHURIKENDescription[] = _( + "Throws 2 to 5 stars that\n" + "are sure to strike first."); + +static const u8 sMYSTICAL_FIREDescription[] = _( + "Breathes a special, hot\n" + "fire. May lower Sp. Atk."); + +static const u8 sSPIKY_SHIELDDescription[] = _( + "Evades attack, and damages\n" + "the foe if struck."); + +static const u8 sAROMATIC_MISTDescription[] = _( + "Raises the Sp. Def of a\n" + "partner POKéMON."); + +static const u8 sEERIE_IMPULSEDescription[] = _( + "Exposes the foe to a pulse\n" + "that sharply cuts Sp. Atk."); + +static const u8 sVENOM_DRENCHDescription[] = _( + "Lowers the Attack, Sp. Atk\n" + "and Speed of a poisoned foe."); + +static const u8 sPOWDERDescription[] = _( + "Damages the foe if it uses\n" + "a Fire-type move."); + +static const u8 sGEOMANCYDescription[] = _( + "Raises Sp. Atk, Sp. Def and\n" + "Speed on the 2nd turn."); + +static const u8 sMAGNETIC_FLUXDescription[] = _( + "Boosts the defenses of\n" + "those with Plus or Minus."); + +static const u8 sHAPPY_HOURDescription[] = _( + "Doubles the amount of\n" + "Prize Money received."); + +static const u8 sELECTRIC_TERRAINDescription[] = _( + "Electrifies the ground for\n" + "5 turns. Prevents sleep."); + +static const u8 sDAZZLING_GLEAMDescription[] = _( + "Damages foes by emitting\n" + "a bright flash."); + +static const u8 sCELEBRATEDescription[] = _( + "Congratulates you on your\n" + "special day."); + +static const u8 sHOLD_HANDSDescription[] = _( + "The user and ally hold hands\n" + "making them happy."); + +static const u8 sBABYDOLL_EYESDescription[] = _( + "Lowers the foe’s Attack\n" + "before it can move."); + +static const u8 sNUZZLEDescription[] = _( + "Rubs its cheecks against\n" + "the foe, paralyzing it."); + +static const u8 sINFESTATIONDescription[] = _( + "The foe is infested and\n" + "attacked for 2 to 5 turns."); + +static const u8 sPOWER_UP_PUNCHDescription[] = _( + "A hard punch that raises\n" + "the user’s Attack."); + +static const u8 sTHOUSAND_ARROWSDescription[] = _( + "Can hit Flying foes, then\n" + "knocks them to the ground."); + +static const u8 sTHOUSAND_WAVESDescription[] = _( + "Those hit by the wave can\n" + "no longer escape."); + +static const u8 sLIGHT_OF_RUINDescription[] = _( + "Fires a great beam of light\n" + "that also hurts the user."); + +static const u8 sORIGIN_PULSEDescription[] = _( + "Beams of glowing blue light\n" + "blast both foes."); + +static const u8 sPRECIPICE_BLADESDescription[] = _( + "Fearsome blades of stone\n" + "attack both foes."); + +static const u8 sLAVA_PLUMEDescription[] = _( + "Scarlet flames torch\n" + "everything around the user."); + +static const u8 sSHORE_UPDescription[] = _( + "Restores the user’s HP.\n" + "More HP in a sandstorm."); + +static const u8 sFIRST_IMPRESSIONDescription[] = _( + "Hits hard and first.\n" + "Only works first turn."); + +static const u8 sBANEFUL_BUNKERDescription[] = _( + "Protects user and poisons\n" + "foes on contact."); + +static const u8 sSPIRIT_SHACKLEDescription[] = _( + "After being hit, foes can\n" + "no longer escape."); + +static const u8 sSPARKLING_ARIADescription[] = _( + "Sings with bubbles. Cures\n" + "burns on contact."); + +static const u8 sFLORAL_HEALINGDescription[] = _( + "Restores an ally’s HP.\n" + "Heals more on grass."); + +static const u8 sHIGH_HORSEPOWERDescription[] = _( + "Slams hard into the foe with\n" + "its entire body."); + +static const u8 sSTRENGTH_SAPDescription[] = _( + "Saps the foe’s Attack to\n" + "heal HP, then drops Attack."); + +static const u8 sSOLAR_BLADEDescription[] = _( + "Charges first turn, then\n" + "chops with a blade of light."); + +static const u8 sLEAFAGEDescription[] = _( + "Attacks with a flurry of\n" + "small leaves."); + +static const u8 sSPOTLIGHTDescription[] = _( + "Makes the foe attack the\n" + "spotlighted POKéMON."); + +static const u8 sTOXIC_THREADDescription[] = _( + "Attacks with a thread that\n" + "poisons and drops Speed."); + +static const u8 sLASER_FOCUSDescription[] = _( + "Guarantees the next move\n" + "will be a critical hit."); + +static const u8 sGEAR_UPDescription[] = _( + "Boosts the attacks of\n" + "those with Plus or Minus."); + +static const u8 sTHROAT_CHOPDescription[] = _( + "Chops the throat to disable\n" + "sound moves for a while."); + +static const u8 sPOLLEN_PUFFDescription[] = _( + "Explodes on foes, but\n" + "restores ally’s HP."); + +static const u8 sPSYCHIC_TERRAINDescription[] = _( + "The ground turns weird for\n" + "5 turns. Blocks priority."); + +static const u8 sLUNGEDescription[] = _( + "Lunges at the foe to lower\n" + "its Attack stat."); + +static const u8 sFIRE_LASHDescription[] = _( + "Whips the foe with fire\n" + "lowering its Defense."); + +static const u8 sBURN_UPDescription[] = _( + "Burns out the user fully\n" + "removing the Fire type."); + +static const u8 sSPEED_SWAPDescription[] = _( + "Swaps user’s Speed with\n" + "the targetApos, s."); + +static const u8 sSMART_STRIKEDescription[] = _( + "Hits with an accurate\n" + "horn that never misses."); + +static const u8 sPURIFYDescription[] = _( + "Cures the foe’s status\n" + "to restore HP."); + +static const u8 sREVELATION_DANCEDescription[] = _( + "Dances with mystical power.\n" + "Matches user’s first type."); + +static const u8 sCORE_ENFORCERDescription[] = _( + "Hits with a ray that\n" + "nullifies the foe’s ability."); + +static const u8 sTROP_KICKDescription[] = _( + "An intense kick from the\n" + "tropics. Lowers Attack."); + +static const u8 sINSTRUCTDescription[] = _( + "Orders the target to use\n" + "its last move again."); + +static const u8 sBEAK_BLASTDescription[] = _( + "Heats up beak to attack.\n" + "Burns foe on contact."); + +static const u8 sCLANGING_SCALESDescription[] = _( + "Makes a big noise with\n" + "its scales. Drops Defense."); + +static const u8 sDRAGON_HAMMERDescription[] = _( + "Swings its whole body\n" + "like a hammer to damage."); + +static const u8 sBRUTAL_SWINGDescription[] = _( + "Violently swings around\n" + "to hurt everyone nearby."); + +static const u8 sAURORA_VEILDescription[] = _( + "Weakens all attacks, but\n" + "only usable with hail."); + +static const u8 sSHELL_TRAPDescription[] = _( + "Sets a shell trap that\n" + "damages on contact."); + +static const u8 sFLEUR_CANNONDescription[] = _( + "A strong ray that harshly\n" + "lowers Sp. Attack."); + +static const u8 sPSYCHIC_FANGSDescription[] = _( + "Chomps with psychic fangs.\n" + "Destroys any barriers."); + +static const u8 sSTOMPING_TANTRUMDescription[] = _( + "Stomps around angrily.\n" + "Stronger after a failure."); + +static const u8 sSHADOW_BONEDescription[] = _( + "Strikes with a haunted\n" + "bone. Might drop Defense."); + +static const u8 sACCELEROCKDescription[] = _( + "Hits with a high-speed\n" + "rock that always goes first."); + +static const u8 sLIQUIDATIONDescription[] = _( + "Slams the foe with water.\n" + "Can lower Defense."); + +static const u8 sPRISMATIC_LASERDescription[] = _( + "A high power laser that\n" + "forces recharge next turn."); + +static const u8 sSPECTRAL_THIEFDescription[] = _( + "Steals the target’s stat\n" + "boosts, then attacks."); + +static const u8 sSUNSTEEL_STRIKEDescription[] = _( + "A sun-fueled strike that\n" + "ignores abilities."); + +static const u8 sMOONGEIST_BEAMDescription[] = _( + "A moon-powered beam that\n" + "ignores abilities."); + +static const u8 sTEARFUL_LOOKDescription[] = _( + "The user tears up, dropping\n" + "Attack and Sp. Attack."); + +static const u8 sZING_ZAPDescription[] = _( + "An electrified impact that\n" + "can cause flinching."); + +static const u8 sNATURES_MADNESSDescription[] = _( + "Halves the foe’s HP with\n" + "the power of nature."); + +static const u8 sMULTI_ATTACKDescription[] = _( + "An attack that changes\n" + "with Memories."); + +static const u8 sNotDoneYetDescription[] = _( + "Not done yet."); + // MOVE_NONE is ignored in this table. Make sure to always subtract 1 before getting the right pointer. const u8 *const gMoveDescriptionPointers[MOVES_COUNT - 1] = { - [MOVE_POUND - 1] = sPoundMoveDescription, - [MOVE_KARATE_CHOP - 1] = sKarateChopMoveDescription, - [MOVE_DOUBLE_SLAP - 1] = sDoubleSlapMoveDescription, - [MOVE_COMET_PUNCH - 1] = sCometPunchMoveDescription, - [MOVE_MEGA_PUNCH - 1] = sMegaPunchMoveDescription, - [MOVE_PAY_DAY - 1] = sPayDayMoveDescription, - [MOVE_FIRE_PUNCH - 1] = sFirePunchMoveDescription, - [MOVE_ICE_PUNCH - 1] = sIcePunchMoveDescription, - [MOVE_THUNDER_PUNCH - 1] = sThunderPunchMoveDescription, - [MOVE_SCRATCH - 1] = sScratchMoveDescription, - [MOVE_VICE_GRIP - 1] = sViceGripMoveDescription, - [MOVE_GUILLOTINE - 1] = sGuillotineMoveDescription, - [MOVE_RAZOR_WIND - 1] = sRazorWindMoveDescription, - [MOVE_SWORDS_DANCE - 1] = sSwordsDanceMoveDescription, - [MOVE_CUT - 1] = sCutMoveDescription, - [MOVE_GUST - 1] = sGustMoveDescription, - [MOVE_WING_ATTACK - 1] = sWingAttackMoveDescription, - [MOVE_WHIRLWIND - 1] = sWhirlwindMoveDescription, - [MOVE_FLY - 1] = sFlyMoveDescription, - [MOVE_BIND - 1] = sBindMoveDescription, - [MOVE_SLAM - 1] = sSlamMoveDescription, - [MOVE_VINE_WHIP - 1] = sVineWhipMoveDescription, - [MOVE_STOMP - 1] = sStompMoveDescription, - [MOVE_DOUBLE_KICK - 1] = sDoubleKickMoveDescription, - [MOVE_MEGA_KICK - 1] = sMegaKickMoveDescription, - [MOVE_JUMP_KICK - 1] = sJumpKickMoveDescription, - [MOVE_ROLLING_KICK - 1] = sRollingKickMoveDescription, - [MOVE_SAND_ATTACK - 1] = sSandAttackMoveDescription, - [MOVE_HEADBUTT - 1] = sHeadbuttMoveDescription, - [MOVE_HORN_ATTACK - 1] = sHornAttackMoveDescription, - [MOVE_FURY_ATTACK - 1] = sFuryAttackMoveDescription, - [MOVE_HORN_DRILL - 1] = sHornDrillMoveDescription, - [MOVE_TACKLE - 1] = sTackleMoveDescription, - [MOVE_BODY_SLAM - 1] = sBodySlamMoveDescription, - [MOVE_WRAP - 1] = sWrapMoveDescription, - [MOVE_TAKE_DOWN - 1] = sTakeDownMoveDescription, - [MOVE_THRASH - 1] = sThrashMoveDescription, - [MOVE_DOUBLE_EDGE - 1] = sDoubleEdgeMoveDescription, - [MOVE_TAIL_WHIP - 1] = sTailWhipMoveDescription, - [MOVE_POISON_STING - 1] = sPoisonStingMoveDescription, - [MOVE_TWINEEDLE - 1] = sTwineedleMoveDescription, - [MOVE_PIN_MISSILE - 1] = sPinMissileMoveDescription, - [MOVE_LEER - 1] = sLeerMoveDescription, - [MOVE_BITE - 1] = sBiteMoveDescription, - [MOVE_GROWL - 1] = sGrowlMoveDescription, - [MOVE_ROAR - 1] = sRoarMoveDescription, - [MOVE_SING - 1] = sSingMoveDescription, - [MOVE_SUPERSONIC - 1] = sSupersonicMoveDescription, - [MOVE_SONIC_BOOM - 1] = sSonicBoomMoveDescription, - [MOVE_DISABLE - 1] = sDisableMoveDescription, - [MOVE_ACID - 1] = sAcidMoveDescription, - [MOVE_EMBER - 1] = sEmberMoveDescription, - [MOVE_FLAMETHROWER - 1] = sFlamethrowerMoveDescription, - [MOVE_MIST - 1] = sMistMoveDescription, - [MOVE_WATER_GUN - 1] = sWaterGunMoveDescription, - [MOVE_HYDRO_PUMP - 1] = sHydroPumpMoveDescription, - [MOVE_SURF - 1] = sSurfMoveDescription, - [MOVE_ICE_BEAM - 1] = sIceBeamMoveDescription, - [MOVE_BLIZZARD - 1] = sBlizzardMoveDescription, - [MOVE_PSYBEAM - 1] = sPsybeamMoveDescription, - [MOVE_BUBBLE_BEAM - 1] = sBubbleBeamMoveDescription, - [MOVE_AURORA_BEAM - 1] = sAuroraBeamMoveDescription, - [MOVE_HYPER_BEAM - 1] = sHyperBeamMoveDescription, - [MOVE_PECK - 1] = sPeckMoveDescription, - [MOVE_DRILL_PECK - 1] = sDrillPeckMoveDescription, - [MOVE_SUBMISSION - 1] = sSubmissionMoveDescription, - [MOVE_LOW_KICK - 1] = sLowKickMoveDescription, - [MOVE_COUNTER - 1] = sCounterMoveDescription, - [MOVE_SEISMIC_TOSS - 1] = sSeismicTossMoveDescription, - [MOVE_STRENGTH - 1] = sStrengthMoveDescription, - [MOVE_ABSORB - 1] = sAbsorbMoveDescription, - [MOVE_MEGA_DRAIN - 1] = sMegaDrainMoveDescription, - [MOVE_LEECH_SEED - 1] = sLeechSeedMoveDescription, - [MOVE_GROWTH - 1] = sGrowthMoveDescription, - [MOVE_RAZOR_LEAF - 1] = sRazorLeafMoveDescription, - [MOVE_SOLAR_BEAM - 1] = sSolarBeamMoveDescription, - [MOVE_POISON_POWDER - 1] = sPoisonPowderMoveDescription, - [MOVE_STUN_SPORE - 1] = sStunSporeMoveDescription, - [MOVE_SLEEP_POWDER - 1] = sSleepPowderMoveDescription, - [MOVE_PETAL_DANCE - 1] = sPetalDanceMoveDescription, - [MOVE_STRING_SHOT - 1] = sStringShotMoveDescription, - [MOVE_DRAGON_RAGE - 1] = sDragonRageMoveDescription, - [MOVE_FIRE_SPIN - 1] = sFireSpinMoveDescription, - [MOVE_THUNDER_SHOCK - 1] = sThunderShockMoveDescription, - [MOVE_THUNDERBOLT - 1] = sThunderboltMoveDescription, - [MOVE_THUNDER_WAVE - 1] = sThunderWaveMoveDescription, - [MOVE_THUNDER - 1] = sThunderMoveDescription, - [MOVE_ROCK_THROW - 1] = sRockThrowMoveDescription, - [MOVE_EARTHQUAKE - 1] = sEarthquakeMoveDescription, - [MOVE_FISSURE - 1] = sFissureMoveDescription, - [MOVE_DIG - 1] = sDigMoveDescription, - [MOVE_TOXIC - 1] = sToxicMoveDescription, - [MOVE_CONFUSION - 1] = sConfusionMoveDescription, - [MOVE_PSYCHIC - 1] = sPsychicMoveDescription, - [MOVE_HYPNOSIS - 1] = sHypnosisMoveDescription, - [MOVE_MEDITATE - 1] = sMeditateMoveDescription, - [MOVE_AGILITY - 1] = sAgilityMoveDescription, - [MOVE_QUICK_ATTACK - 1] = sQuickAttackMoveDescription, - [MOVE_RAGE - 1] = sRageMoveDescription, - [MOVE_TELEPORT - 1] = sTeleportMoveDescription, - [MOVE_NIGHT_SHADE - 1] = sNightShadeMoveDescription, - [MOVE_MIMIC - 1] = sMimicMoveDescription, - [MOVE_SCREECH - 1] = sScreechMoveDescription, - [MOVE_DOUBLE_TEAM - 1] = sDoubleTeamMoveDescription, - [MOVE_RECOVER - 1] = sRecoverMoveDescription, - [MOVE_HARDEN - 1] = sHardenMoveDescription, - [MOVE_MINIMIZE - 1] = sMinimizeMoveDescription, - [MOVE_SMOKESCREEN - 1] = sSmokescreenMoveDescription, - [MOVE_CONFUSE_RAY - 1] = sConfuseRayMoveDescription, - [MOVE_WITHDRAW - 1] = sWithdrawMoveDescription, - [MOVE_DEFENSE_CURL - 1] = sDefenseCurlMoveDescription, - [MOVE_BARRIER - 1] = sBarrierMoveDescription, - [MOVE_LIGHT_SCREEN - 1] = sLightScreenMoveDescription, - [MOVE_HAZE - 1] = sHazeMoveDescription, - [MOVE_REFLECT - 1] = sReflectMoveDescription, - [MOVE_FOCUS_ENERGY - 1] = sFocusEnergyMoveDescription, - [MOVE_BIDE - 1] = sBideMoveDescription, - [MOVE_METRONOME - 1] = sMetronomeMoveDescription, - [MOVE_MIRROR_MOVE - 1] = sMirrorMoveMoveDescription, - [MOVE_SELF_DESTRUCT - 1] = sSelfDestructMoveDescription, - [MOVE_EGG_BOMB - 1] = sEggBombMoveDescription, - [MOVE_LICK - 1] = sLickMoveDescription, - [MOVE_SMOG - 1] = sSmogMoveDescription, - [MOVE_SLUDGE - 1] = sSludgeMoveDescription, - [MOVE_BONE_CLUB - 1] = sBoneClubMoveDescription, - [MOVE_FIRE_BLAST - 1] = sFireBlastMoveDescription, - [MOVE_WATERFALL - 1] = sWaterfallMoveDescription, - [MOVE_CLAMP - 1] = sClampMoveDescription, - [MOVE_SWIFT - 1] = sSwiftMoveDescription, - [MOVE_SKULL_BASH - 1] = sSkullBashMoveDescription, - [MOVE_SPIKE_CANNON - 1] = sSpikeCannonMoveDescription, - [MOVE_CONSTRICT - 1] = sConstrictMoveDescription, - [MOVE_AMNESIA - 1] = sAmnesiaMoveDescription, - [MOVE_KINESIS - 1] = sKinesisMoveDescription, - [MOVE_SOFT_BOILED - 1] = sSoftBoiledMoveDescription, - [MOVE_HI_JUMP_KICK - 1] = sHiJumpKickMoveDescription, - [MOVE_GLARE - 1] = sGlareMoveDescription, - [MOVE_DREAM_EATER - 1] = sDreamEaterMoveDescription, - [MOVE_POISON_GAS - 1] = sPoisonGasMoveDescription, - [MOVE_BARRAGE - 1] = sBarrageMoveDescription, - [MOVE_LEECH_LIFE - 1] = sLeechLifeMoveDescription, - [MOVE_LOVELY_KISS - 1] = sLovelyKissMoveDescription, - [MOVE_SKY_ATTACK - 1] = sSkyAttackMoveDescription, - [MOVE_TRANSFORM - 1] = sTransformMoveDescription, - [MOVE_BUBBLE - 1] = sBubbleMoveDescription, - [MOVE_DIZZY_PUNCH - 1] = sDizzyPunchMoveDescription, - [MOVE_SPORE - 1] = sSporeMoveDescription, - [MOVE_FLASH - 1] = sFlashMoveDescription, - [MOVE_PSYWAVE - 1] = sPsywaveMoveDescription, - [MOVE_SPLASH - 1] = sSplashMoveDescription, - [MOVE_ACID_ARMOR - 1] = sAcidArmorMoveDescription, - [MOVE_CRABHAMMER - 1] = sCrabhammerMoveDescription, - [MOVE_EXPLOSION - 1] = sExplosionMoveDescription, - [MOVE_FURY_SWIPES - 1] = sFurySwipesMoveDescription, - [MOVE_BONEMERANG - 1] = sBonemerangMoveDescription, - [MOVE_REST - 1] = sRestMoveDescription, - [MOVE_ROCK_SLIDE - 1] = sRockSlideMoveDescription, - [MOVE_HYPER_FANG - 1] = sHyperFangMoveDescription, - [MOVE_SHARPEN - 1] = sSharpenMoveDescription, - [MOVE_CONVERSION - 1] = sConversionMoveDescription, - [MOVE_TRI_ATTACK - 1] = sTriAttackMoveDescription, - [MOVE_SUPER_FANG - 1] = sSuperFangMoveDescription, - [MOVE_SLASH - 1] = sSlashMoveDescription, - [MOVE_SUBSTITUTE - 1] = sSubstituteMoveDescription, - [MOVE_STRUGGLE - 1] = sStruggleMoveDescription, - [MOVE_SKETCH - 1] = sSketchMoveDescription, - [MOVE_TRIPLE_KICK - 1] = sTripleKickMoveDescription, - [MOVE_THIEF - 1] = sThiefMoveDescription, - [MOVE_SPIDER_WEB - 1] = sSpiderWebMoveDescription, - [MOVE_MIND_READER - 1] = sMindReaderMoveDescription, - [MOVE_NIGHTMARE - 1] = sNightmareMoveDescription, - [MOVE_FLAME_WHEEL - 1] = sFlameWheelMoveDescription, - [MOVE_SNORE - 1] = sSnoreMoveDescription, - [MOVE_CURSE - 1] = sCurseMoveDescription, - [MOVE_FLAIL - 1] = sFlailMoveDescription, - [MOVE_CONVERSION_2 - 1] = sConversion2MoveDescription, - [MOVE_AEROBLAST - 1] = sAeroblastMoveDescription, - [MOVE_COTTON_SPORE - 1] = sCottonSporeMoveDescription, - [MOVE_REVERSAL - 1] = sReversalMoveDescription, - [MOVE_SPITE - 1] = sSpiteMoveDescription, - [MOVE_POWDER_SNOW - 1] = sPowderSnowMoveDescription, - [MOVE_PROTECT - 1] = sProtectMoveDescription, - [MOVE_MACH_PUNCH - 1] = sMachPunchMoveDescription, - [MOVE_SCARY_FACE - 1] = sScaryFaceMoveDescription, - [MOVE_FAINT_ATTACK - 1] = sFaintAttackMoveDescription, - [MOVE_SWEET_KISS - 1] = sSweetKissMoveDescription, - [MOVE_BELLY_DRUM - 1] = sBellyDrumMoveDescription, - [MOVE_SLUDGE_BOMB - 1] = sSludgeBombMoveDescription, - [MOVE_MUD_SLAP - 1] = sMudSlapMoveDescription, - [MOVE_OCTAZOOKA - 1] = sOctazookaMoveDescription, - [MOVE_SPIKES - 1] = sSpikesMoveDescription, - [MOVE_ZAP_CANNON - 1] = sZapCannonMoveDescription, - [MOVE_FORESIGHT - 1] = sForesightMoveDescription, - [MOVE_DESTINY_BOND - 1] = sDestinyBondMoveDescription, - [MOVE_PERISH_SONG - 1] = sPerishSongMoveDescription, - [MOVE_ICY_WIND - 1] = sIcyWindMoveDescription, - [MOVE_DETECT - 1] = sDetectMoveDescription, - [MOVE_BONE_RUSH - 1] = sBoneRushMoveDescription, - [MOVE_LOCK_ON - 1] = sLockOnMoveDescription, - [MOVE_OUTRAGE - 1] = sOutrageMoveDescription, - [MOVE_SANDSTORM - 1] = sSandstormMoveDescription, - [MOVE_GIGA_DRAIN - 1] = sGigaDrainMoveDescription, - [MOVE_ENDURE - 1] = sEndureMoveDescription, - [MOVE_CHARM - 1] = sCharmMoveDescription, - [MOVE_ROLLOUT - 1] = sRolloutMoveDescription, - [MOVE_FALSE_SWIPE - 1] = sFalseSwipeMoveDescription, - [MOVE_SWAGGER - 1] = sSwaggerMoveDescription, - [MOVE_MILK_DRINK - 1] = sMilkDrinkMoveDescription, - [MOVE_SPARK - 1] = sSparkMoveDescription, - [MOVE_FURY_CUTTER - 1] = sFuryCutterMoveDescription, - [MOVE_STEEL_WING - 1] = sSteelWingMoveDescription, - [MOVE_MEAN_LOOK - 1] = sMeanLookMoveDescription, - [MOVE_ATTRACT - 1] = sAttractMoveDescription, - [MOVE_SLEEP_TALK - 1] = sSleepTalkMoveDescription, - [MOVE_HEAL_BELL - 1] = sHealBellMoveDescription, - [MOVE_RETURN - 1] = sReturnMoveDescription, - [MOVE_PRESENT - 1] = sPresentMoveDescription, - [MOVE_FRUSTRATION - 1] = sFrustrationMoveDescription, - [MOVE_SAFEGUARD - 1] = sSafeguardMoveDescription, - [MOVE_PAIN_SPLIT - 1] = sPainSplitMoveDescription, - [MOVE_SACRED_FIRE - 1] = sSacredFireMoveDescription, - [MOVE_MAGNITUDE - 1] = sMagnitudeMoveDescription, - [MOVE_DYNAMIC_PUNCH - 1] = sDynamicPunchMoveDescription, - [MOVE_MEGAHORN - 1] = sMegahornMoveDescription, - [MOVE_DRAGON_BREATH - 1] = sDragonBreathMoveDescription, - [MOVE_BATON_PASS - 1] = sBatonPassMoveDescription, - [MOVE_ENCORE - 1] = sEncoreMoveDescription, - [MOVE_PURSUIT - 1] = sPursuitMoveDescription, - [MOVE_RAPID_SPIN - 1] = sRapidSpinMoveDescription, - [MOVE_SWEET_SCENT - 1] = sSweetScentMoveDescription, - [MOVE_IRON_TAIL - 1] = sIronTailMoveDescription, - [MOVE_METAL_CLAW - 1] = sMetalClawMoveDescription, - [MOVE_VITAL_THROW - 1] = sVitalThrowMoveDescription, - [MOVE_MORNING_SUN - 1] = sMorningSunMoveDescription, - [MOVE_SYNTHESIS - 1] = sSynthesisMoveDescription, - [MOVE_MOONLIGHT - 1] = sMoonlightMoveDescription, - [MOVE_HIDDEN_POWER - 1] = sHiddenPowerMoveDescription, - [MOVE_CROSS_CHOP - 1] = sCrossChopMoveDescription, - [MOVE_TWISTER - 1] = sTwisterMoveDescription, - [MOVE_RAIN_DANCE - 1] = sRainDanceMoveDescription, - [MOVE_SUNNY_DAY - 1] = sSunnyDayMoveDescription, - [MOVE_CRUNCH - 1] = sCrunchMoveDescription, - [MOVE_MIRROR_COAT - 1] = sMirrorCoatMoveDescription, - [MOVE_PSYCH_UP - 1] = sPsychUpMoveDescription, - [MOVE_EXTREME_SPEED - 1] = sExtremeSpeedMoveDescription, - [MOVE_ANCIENT_POWER - 1] = sAncientPowerMoveDescription, - [MOVE_SHADOW_BALL - 1] = sShadowBallMoveDescription, - [MOVE_FUTURE_SIGHT - 1] = sFutureSightMoveDescription, - [MOVE_ROCK_SMASH - 1] = sRockSmashMoveDescription, - [MOVE_WHIRLPOOL - 1] = sWhirlpoolMoveDescription, - [MOVE_BEAT_UP - 1] = sBeatUpMoveDescription, - [MOVE_FAKE_OUT - 1] = sFakeOutMoveDescription, - [MOVE_UPROAR - 1] = sUproarMoveDescription, - [MOVE_STOCKPILE - 1] = sStockpileMoveDescription, - [MOVE_SPIT_UP - 1] = sSpitUpMoveDescription, - [MOVE_SWALLOW - 1] = sSwallowMoveDescription, - [MOVE_HEAT_WAVE - 1] = sHeatWaveMoveDescription, - [MOVE_HAIL - 1] = sHailMoveDescription, - [MOVE_TORMENT - 1] = sTormentMoveDescription, - [MOVE_FLATTER - 1] = sFlatterMoveDescription, - [MOVE_WILL_O_WISP - 1] = sWillOWispMoveDescription, - [MOVE_MEMENTO - 1] = sMementoMoveDescription, - [MOVE_FACADE - 1] = sFacadeMoveDescription, - [MOVE_FOCUS_PUNCH - 1] = sFocusPunchMoveDescription, - [MOVE_SMELLING_SALT - 1] = sSmellingSaltMoveDescription, - [MOVE_FOLLOW_ME - 1] = sFollowMeMoveDescription, - [MOVE_NATURE_POWER - 1] = sNaturePowerMoveDescription, - [MOVE_CHARGE - 1] = sChargeMoveDescription, - [MOVE_TAUNT - 1] = sTauntMoveDescription, - [MOVE_HELPING_HAND - 1] = sHelpingHandMoveDescription, - [MOVE_TRICK - 1] = sTrickMoveDescription, - [MOVE_ROLE_PLAY - 1] = sRolePlayMoveDescription, - [MOVE_WISH - 1] = sWishMoveDescription, - [MOVE_ASSIST - 1] = sAssistMoveDescription, - [MOVE_INGRAIN - 1] = sIngrainMoveDescription, - [MOVE_SUPERPOWER - 1] = sSuperpowerMoveDescription, - [MOVE_MAGIC_COAT - 1] = sMagicCoatMoveDescription, - [MOVE_RECYCLE - 1] = sRecycleMoveDescription, - [MOVE_REVENGE - 1] = sRevengeMoveDescription, - [MOVE_BRICK_BREAK - 1] = sBrickBreakMoveDescription, - [MOVE_YAWN - 1] = sYawnMoveDescription, - [MOVE_KNOCK_OFF - 1] = sKnockOffMoveDescription, - [MOVE_ENDEAVOR - 1] = sEndeavorMoveDescription, - [MOVE_ERUPTION - 1] = sEruptionMoveDescription, - [MOVE_SKILL_SWAP - 1] = sSkillSwapMoveDescription, - [MOVE_IMPRISON - 1] = sImprisonMoveDescription, - [MOVE_REFRESH - 1] = sRefreshMoveDescription, - [MOVE_GRUDGE - 1] = sGrudgeMoveDescription, - [MOVE_SNATCH - 1] = sSnatchMoveDescription, - [MOVE_SECRET_POWER - 1] = sSecretPowerMoveDescription, - [MOVE_DIVE - 1] = sDiveMoveDescription, - [MOVE_ARM_THRUST - 1] = sArmThrustMoveDescription, - [MOVE_CAMOUFLAGE - 1] = sCamouflageMoveDescription, - [MOVE_TAIL_GLOW - 1] = sTailGlowMoveDescription, - [MOVE_LUSTER_PURGE - 1] = sLusterPurgeMoveDescription, - [MOVE_MIST_BALL - 1] = sMistBallMoveDescription, - [MOVE_FEATHER_DANCE - 1] = sFeatherDanceMoveDescription, - [MOVE_TEETER_DANCE - 1] = sTeeterDanceMoveDescription, - [MOVE_BLAZE_KICK - 1] = sBlazeKickMoveDescription, - [MOVE_MUD_SPORT - 1] = sMudSportMoveDescription, - [MOVE_ICE_BALL - 1] = sIceBallMoveDescription, - [MOVE_NEEDLE_ARM - 1] = sNeedleArmMoveDescription, - [MOVE_SLACK_OFF - 1] = sSlackOffMoveDescription, - [MOVE_HYPER_VOICE - 1] = sHyperVoiceMoveDescription, - [MOVE_POISON_FANG - 1] = sPoisonFangMoveDescription, - [MOVE_CRUSH_CLAW - 1] = sCrushClawMoveDescription, - [MOVE_BLAST_BURN - 1] = sBlastBurnMoveDescription, - [MOVE_HYDRO_CANNON - 1] = sHydroCannonMoveDescription, - [MOVE_METEOR_MASH - 1] = sMeteorMashMoveDescription, - [MOVE_ASTONISH - 1] = sAstonishMoveDescription, - [MOVE_WEATHER_BALL - 1] = sWeatherBallMoveDescription, - [MOVE_AROMATHERAPY - 1] = sAromatherapyMoveDescription, - [MOVE_FAKE_TEARS - 1] = sFakeTearsMoveDescription, - [MOVE_AIR_CUTTER - 1] = sAirCutterMoveDescription, - [MOVE_OVERHEAT - 1] = sOverheatMoveDescription, - [MOVE_ODOR_SLEUTH - 1] = sOdorSleuthMoveDescription, - [MOVE_ROCK_TOMB - 1] = sRockTombMoveDescription, - [MOVE_SILVER_WIND - 1] = sSilverWindMoveDescription, - [MOVE_METAL_SOUND - 1] = sMetalSoundMoveDescription, - [MOVE_GRASS_WHISTLE - 1] = sGrassWhistleMoveDescription, - [MOVE_TICKLE - 1] = sTickleMoveDescription, - [MOVE_COSMIC_POWER - 1] = sCosmicPowerMoveDescription, - [MOVE_WATER_SPOUT - 1] = sWaterSpoutMoveDescription, - [MOVE_SIGNAL_BEAM - 1] = sSignalBeamMoveDescription, - [MOVE_SHADOW_PUNCH - 1] = sShadowPunchMoveDescription, - [MOVE_EXTRASENSORY - 1] = sExtrasensoryMoveDescription, - [MOVE_SKY_UPPERCUT - 1] = sSkyUppercutMoveDescription, - [MOVE_SAND_TOMB - 1] = sSandTombMoveDescription, - [MOVE_SHEER_COLD - 1] = sSheerColdMoveDescription, - [MOVE_MUDDY_WATER - 1] = sMuddyWaterMoveDescription, - [MOVE_BULLET_SEED - 1] = sBulletSeedMoveDescription, - [MOVE_AERIAL_ACE - 1] = sAerialAceMoveDescription, - [MOVE_ICICLE_SPEAR - 1] = sIcicleSpearMoveDescription, - [MOVE_IRON_DEFENSE - 1] = sIronDefenseMoveDescription, - [MOVE_BLOCK - 1] = sBlockMoveDescription, - [MOVE_HOWL - 1] = sHowlMoveDescription, - [MOVE_DRAGON_CLAW - 1] = sDragonClawMoveDescription, - [MOVE_FRENZY_PLANT - 1] = sFrenzyPlantMoveDescription, - [MOVE_BULK_UP - 1] = sBulkUpMoveDescription, - [MOVE_BOUNCE - 1] = sBounceMoveDescription, - [MOVE_MUD_SHOT - 1] = sMudShotMoveDescription, - [MOVE_POISON_TAIL - 1] = sPoisonTailMoveDescription, - [MOVE_COVET - 1] = sCovetMoveDescription, - [MOVE_VOLT_TACKLE - 1] = sVoltTackleMoveDescription, - [MOVE_MAGICAL_LEAF - 1] = sMagicalLeafMoveDescription, - [MOVE_WATER_SPORT - 1] = sWaterSportMoveDescription, - [MOVE_CALM_MIND - 1] = sCalmMindMoveDescription, - [MOVE_LEAF_BLADE - 1] = sLeafBladeMoveDescription, - [MOVE_DRAGON_DANCE - 1] = sDragonDanceMoveDescription, - [MOVE_ROCK_BLAST - 1] = sRockBlastMoveDescription, - [MOVE_SHOCK_WAVE - 1] = sShockWaveMoveDescription, - [MOVE_WATER_PULSE - 1] = sWaterPulseMoveDescription, - [MOVE_DOOM_DESIRE - 1] = sDoomDesireMoveDescription, - [MOVE_PSYCHO_BOOST - 1] = sPsychoBoostMoveDescription, + [MOVE_POUND - 1] = sPoundDescription, + [MOVE_KARATE_CHOP - 1] = sKarateChopDescription, + [MOVE_DOUBLE_SLAP - 1] = sDoubleSlapDescription, + [MOVE_COMET_PUNCH - 1] = sCometPunchDescription, + [MOVE_MEGA_PUNCH - 1] = sMegaPunchDescription, + [MOVE_PAY_DAY - 1] = sPayDayDescription, + [MOVE_FIRE_PUNCH - 1] = sFirePunchDescription, + [MOVE_ICE_PUNCH - 1] = sIcePunchDescription, + [MOVE_THUNDER_PUNCH - 1] = sThunderPunchDescription, + [MOVE_SCRATCH - 1] = sScratchDescription, + [MOVE_VICE_GRIP - 1] = sViceGripDescription, + [MOVE_GUILLOTINE - 1] = sGuillotineDescription, + [MOVE_RAZOR_WIND - 1] = sRazorWindDescription, + [MOVE_SWORDS_DANCE - 1] = sSwordsDanceDescription, + [MOVE_CUT - 1] = sCutDescription, + [MOVE_GUST - 1] = sGustDescription, + [MOVE_WING_ATTACK - 1] = sWingAttackDescription, + [MOVE_WHIRLWIND - 1] = sWhirlwindDescription, + [MOVE_FLY - 1] = sFlyDescription, + [MOVE_BIND - 1] = sBindDescription, + [MOVE_SLAM - 1] = sSlamDescription, + [MOVE_VINE_WHIP - 1] = sVineWhipDescription, + [MOVE_STOMP - 1] = sStompDescription, + [MOVE_DOUBLE_KICK - 1] = sDoubleKickDescription, + [MOVE_MEGA_KICK - 1] = sMegaKickDescription, + [MOVE_JUMP_KICK - 1] = sJumpKickDescription, + [MOVE_ROLLING_KICK - 1] = sRollingKickDescription, + [MOVE_SAND_ATTACK - 1] = sSandAttackDescription, + [MOVE_HEADBUTT - 1] = sHeadbuttDescription, + [MOVE_HORN_ATTACK - 1] = sHornAttackDescription, + [MOVE_FURY_ATTACK - 1] = sFuryAttackDescription, + [MOVE_HORN_DRILL - 1] = sHornDrillDescription, + [MOVE_TACKLE - 1] = sTackleDescription, + [MOVE_BODY_SLAM - 1] = sBodySlamDescription, + [MOVE_WRAP - 1] = sWrapDescription, + [MOVE_TAKE_DOWN - 1] = sTakeDownDescription, + [MOVE_THRASH - 1] = sThrashDescription, + [MOVE_DOUBLE_EDGE - 1] = sDoubleEdgeDescription, + [MOVE_TAIL_WHIP - 1] = sTailWhipDescription, + [MOVE_POISON_STING - 1] = sPoisonStingDescription, + [MOVE_TWINEEDLE - 1] = sTwineedleDescription, + [MOVE_PIN_MISSILE - 1] = sPinMissileDescription, + [MOVE_LEER - 1] = sLeerDescription, + [MOVE_BITE - 1] = sBiteDescription, + [MOVE_GROWL - 1] = sGrowlDescription, + [MOVE_ROAR - 1] = sRoarDescription, + [MOVE_SING - 1] = sSingDescription, + [MOVE_SUPERSONIC - 1] = sSupersonicDescription, + [MOVE_SONIC_BOOM - 1] = sSonicBoomDescription, + [MOVE_DISABLE - 1] = sDisableDescription, + [MOVE_ACID - 1] = sAcidDescription, + [MOVE_EMBER - 1] = sEmberDescription, + [MOVE_FLAMETHROWER - 1] = sFlamethrowerDescription, + [MOVE_MIST - 1] = sMistDescription, + [MOVE_WATER_GUN - 1] = sWaterGunDescription, + [MOVE_HYDRO_PUMP - 1] = sHydroPumpDescription, + [MOVE_SURF - 1] = sSurfDescription, + [MOVE_ICE_BEAM - 1] = sIceBeamDescription, + [MOVE_BLIZZARD - 1] = sBlizzardDescription, + [MOVE_PSYBEAM - 1] = sPsybeamDescription, + [MOVE_BUBBLE_BEAM - 1] = sBubbleBeamDescription, + [MOVE_AURORA_BEAM - 1] = sAuroraBeamDescription, + [MOVE_HYPER_BEAM - 1] = sHyperBeamDescription, + [MOVE_PECK - 1] = sPeckDescription, + [MOVE_DRILL_PECK - 1] = sDrillPeckDescription, + [MOVE_SUBMISSION - 1] = sSubmissionDescription, + [MOVE_LOW_KICK - 1] = sLowKickDescription, + [MOVE_COUNTER - 1] = sCounterDescription, + [MOVE_SEISMIC_TOSS - 1] = sSeismicTossDescription, + [MOVE_STRENGTH - 1] = sStrengthDescription, + [MOVE_ABSORB - 1] = sAbsorbDescription, + [MOVE_MEGA_DRAIN - 1] = sMegaDrainDescription, + [MOVE_LEECH_SEED - 1] = sLeechSeedDescription, + [MOVE_GROWTH - 1] = sGrowthDescription, + [MOVE_RAZOR_LEAF - 1] = sRazorLeafDescription, + [MOVE_SOLAR_BEAM - 1] = sSolarBeamDescription, + [MOVE_POISON_POWDER - 1] = sPoisonPowderDescription, + [MOVE_STUN_SPORE - 1] = sStunSporeDescription, + [MOVE_SLEEP_POWDER - 1] = sSleepPowderDescription, + [MOVE_PETAL_DANCE - 1] = sPetalDanceDescription, + [MOVE_STRING_SHOT - 1] = sStringShotDescription, + [MOVE_DRAGON_RAGE - 1] = sDragonRageDescription, + [MOVE_FIRE_SPIN - 1] = sFireSpinDescription, + [MOVE_THUNDER_SHOCK - 1] = sThunderShockDescription, + [MOVE_THUNDERBOLT - 1] = sThunderboltDescription, + [MOVE_THUNDER_WAVE - 1] = sThunderWaveDescription, + [MOVE_THUNDER - 1] = sThunderDescription, + [MOVE_ROCK_THROW - 1] = sRockThrowDescription, + [MOVE_EARTHQUAKE - 1] = sEarthquakeDescription, + [MOVE_FISSURE - 1] = sFissureDescription, + [MOVE_DIG - 1] = sDigDescription, + [MOVE_TOXIC - 1] = sToxicDescription, + [MOVE_CONFUSION - 1] = sConfusionDescription, + [MOVE_PSYCHIC - 1] = sPsychicDescription, + [MOVE_HYPNOSIS - 1] = sHypnosisDescription, + [MOVE_MEDITATE - 1] = sMeditateDescription, + [MOVE_AGILITY - 1] = sAgilityDescription, + [MOVE_QUICK_ATTACK - 1] = sQuickAttackDescription, + [MOVE_RAGE - 1] = sRageDescription, + [MOVE_TELEPORT - 1] = sTeleportDescription, + [MOVE_NIGHT_SHADE - 1] = sNightShadeDescription, + [MOVE_MIMIC - 1] = sMimicDescription, + [MOVE_SCREECH - 1] = sScreechDescription, + [MOVE_DOUBLE_TEAM - 1] = sDoubleTeamDescription, + [MOVE_RECOVER - 1] = sRecoverDescription, + [MOVE_HARDEN - 1] = sHardenDescription, + [MOVE_MINIMIZE - 1] = sMinimizeDescription, + [MOVE_SMOKESCREEN - 1] = sSmokescreenDescription, + [MOVE_CONFUSE_RAY - 1] = sConfuseRayDescription, + [MOVE_WITHDRAW - 1] = sWithdrawDescription, + [MOVE_DEFENSE_CURL - 1] = sDefenseCurlDescription, + [MOVE_BARRIER - 1] = sBarrierDescription, + [MOVE_LIGHT_SCREEN - 1] = sLightScreenDescription, + [MOVE_HAZE - 1] = sHazeDescription, + [MOVE_REFLECT - 1] = sReflectDescription, + [MOVE_FOCUS_ENERGY - 1] = sFocusEnergyDescription, + [MOVE_BIDE - 1] = sBideDescription, + [MOVE_METRONOME - 1] = sMetronomeDescription, + [MOVE_MIRROR_MOVE - 1] = sMirrorMoveDescription, + [MOVE_SELF_DESTRUCT - 1] = sSelfDestructDescription, + [MOVE_EGG_BOMB - 1] = sEggBombDescription, + [MOVE_LICK - 1] = sLickDescription, + [MOVE_SMOG - 1] = sSmogDescription, + [MOVE_SLUDGE - 1] = sSludgeDescription, + [MOVE_BONE_CLUB - 1] = sBoneClubDescription, + [MOVE_FIRE_BLAST - 1] = sFireBlastDescription, + [MOVE_WATERFALL - 1] = sWaterfallDescription, + [MOVE_CLAMP - 1] = sClampDescription, + [MOVE_SWIFT - 1] = sSwiftDescription, + [MOVE_SKULL_BASH - 1] = sSkullBashDescription, + [MOVE_SPIKE_CANNON - 1] = sSpikeCannonDescription, + [MOVE_CONSTRICT - 1] = sConstrictDescription, + [MOVE_AMNESIA - 1] = sAmnesiaDescription, + [MOVE_KINESIS - 1] = sKinesisDescription, + [MOVE_SOFT_BOILED - 1] = sSoftBoiledDescription, + [MOVE_HI_JUMP_KICK - 1] = sHiJumpKickDescription, + [MOVE_GLARE - 1] = sGlareDescription, + [MOVE_DREAM_EATER - 1] = sDreamEaterDescription, + [MOVE_POISON_GAS - 1] = sPoisonGasDescription, + [MOVE_BARRAGE - 1] = sBarrageDescription, + [MOVE_LEECH_LIFE - 1] = sLeechLifeDescription, + [MOVE_LOVELY_KISS - 1] = sLovelyKissDescription, + [MOVE_SKY_ATTACK - 1] = sSkyAttackDescription, + [MOVE_TRANSFORM - 1] = sTransformDescription, + [MOVE_BUBBLE - 1] = sBubbleDescription, + [MOVE_DIZZY_PUNCH - 1] = sDizzyPunchDescription, + [MOVE_SPORE - 1] = sSporeDescription, + [MOVE_FLASH - 1] = sFlashDescription, + [MOVE_PSYWAVE - 1] = sPsywaveDescription, + [MOVE_SPLASH - 1] = sSplashDescription, + [MOVE_ACID_ARMOR - 1] = sAcidArmorDescription, + [MOVE_CRABHAMMER - 1] = sCrabhammerDescription, + [MOVE_EXPLOSION - 1] = sExplosionDescription, + [MOVE_FURY_SWIPES - 1] = sFurySwipesDescription, + [MOVE_BONEMERANG - 1] = sBonemerangDescription, + [MOVE_REST - 1] = sRestDescription, + [MOVE_ROCK_SLIDE - 1] = sRockSlideDescription, + [MOVE_HYPER_FANG - 1] = sHyperFangDescription, + [MOVE_SHARPEN - 1] = sSharpenDescription, + [MOVE_CONVERSION - 1] = sConversionDescription, + [MOVE_TRI_ATTACK - 1] = sTriAttackDescription, + [MOVE_SUPER_FANG - 1] = sSuperFangDescription, + [MOVE_SLASH - 1] = sSlashDescription, + [MOVE_SUBSTITUTE - 1] = sSubstituteDescription, + [MOVE_STRUGGLE - 1] = sStruggleDescription, + [MOVE_SKETCH - 1] = sSketchDescription, + [MOVE_TRIPLE_KICK - 1] = sTripleKickDescription, + [MOVE_THIEF - 1] = sThiefDescription, + [MOVE_SPIDER_WEB - 1] = sSpiderWebDescription, + [MOVE_MIND_READER - 1] = sMindReaderDescription, + [MOVE_NIGHTMARE - 1] = sNightmareDescription, + [MOVE_FLAME_WHEEL - 1] = sFlameWheelDescription, + [MOVE_SNORE - 1] = sSnoreDescription, + [MOVE_CURSE - 1] = sCurseDescription, + [MOVE_FLAIL - 1] = sFlailDescription, + [MOVE_CONVERSION_2 - 1] = sConversion2Description, + [MOVE_AEROBLAST - 1] = sAeroblastDescription, + [MOVE_COTTON_SPORE - 1] = sCottonSporeDescription, + [MOVE_REVERSAL - 1] = sReversalDescription, + [MOVE_SPITE - 1] = sSpiteDescription, + [MOVE_POWDER_SNOW - 1] = sPowderSnowDescription, + [MOVE_PROTECT - 1] = sProtectDescription, + [MOVE_MACH_PUNCH - 1] = sMachPunchDescription, + [MOVE_SCARY_FACE - 1] = sScaryFaceDescription, + [MOVE_FAINT_ATTACK - 1] = sFaintAttackDescription, + [MOVE_SWEET_KISS - 1] = sSweetKissDescription, + [MOVE_BELLY_DRUM - 1] = sBellyDrumDescription, + [MOVE_SLUDGE_BOMB - 1] = sSludgeBombDescription, + [MOVE_MUD_SLAP - 1] = sMudSlapDescription, + [MOVE_OCTAZOOKA - 1] = sOctazookaDescription, + [MOVE_SPIKES - 1] = sSpikesDescription, + [MOVE_ZAP_CANNON - 1] = sZapCannonDescription, + [MOVE_FORESIGHT - 1] = sForesightDescription, + [MOVE_DESTINY_BOND - 1] = sDestinyBondDescription, + [MOVE_PERISH_SONG - 1] = sPerishSongDescription, + [MOVE_ICY_WIND - 1] = sIcyWindDescription, + [MOVE_DETECT - 1] = sDetectDescription, + [MOVE_BONE_RUSH - 1] = sBoneRushDescription, + [MOVE_LOCK_ON - 1] = sLockOnDescription, + [MOVE_OUTRAGE - 1] = sOutrageDescription, + [MOVE_SANDSTORM - 1] = sSandstormDescription, + [MOVE_GIGA_DRAIN - 1] = sGigaDrainDescription, + [MOVE_ENDURE - 1] = sEndureDescription, + [MOVE_CHARM - 1] = sCharmDescription, + [MOVE_ROLLOUT - 1] = sRolloutDescription, + [MOVE_FALSE_SWIPE - 1] = sFalseSwipeDescription, + [MOVE_SWAGGER - 1] = sSwaggerDescription, + [MOVE_MILK_DRINK - 1] = sMilkDrinkDescription, + [MOVE_SPARK - 1] = sSparkDescription, + [MOVE_FURY_CUTTER - 1] = sFuryCutterDescription, + [MOVE_STEEL_WING - 1] = sSteelWingDescription, + [MOVE_MEAN_LOOK - 1] = sMeanLookDescription, + [MOVE_ATTRACT - 1] = sAttractDescription, + [MOVE_SLEEP_TALK - 1] = sSleepTalkDescription, + [MOVE_HEAL_BELL - 1] = sHealBellDescription, + [MOVE_RETURN - 1] = sReturnDescription, + [MOVE_PRESENT - 1] = sPresentDescription, + [MOVE_FRUSTRATION - 1] = sFrustrationDescription, + [MOVE_SAFEGUARD - 1] = sSafeguardDescription, + [MOVE_PAIN_SPLIT - 1] = sPainSplitDescription, + [MOVE_SACRED_FIRE - 1] = sSacredFireDescription, + [MOVE_MAGNITUDE - 1] = sMagnitudeDescription, + [MOVE_DYNAMIC_PUNCH - 1] = sDynamicPunchDescription, + [MOVE_MEGAHORN - 1] = sMegahornDescription, + [MOVE_DRAGON_BREATH - 1] = sDragonBreathDescription, + [MOVE_BATON_PASS - 1] = sBatonPassDescription, + [MOVE_ENCORE - 1] = sEncoreDescription, + [MOVE_PURSUIT - 1] = sPursuitDescription, + [MOVE_RAPID_SPIN - 1] = sRapidSpinDescription, + [MOVE_SWEET_SCENT - 1] = sSweetScentDescription, + [MOVE_IRON_TAIL - 1] = sIronTailDescription, + [MOVE_METAL_CLAW - 1] = sMetalClawDescription, + [MOVE_VITAL_THROW - 1] = sVitalThrowDescription, + [MOVE_MORNING_SUN - 1] = sMorningSunDescription, + [MOVE_SYNTHESIS - 1] = sSynthesisDescription, + [MOVE_MOONLIGHT - 1] = sMoonlightDescription, + [MOVE_HIDDEN_POWER - 1] = sHiddenPowerDescription, + [MOVE_CROSS_CHOP - 1] = sCrossChopDescription, + [MOVE_TWISTER - 1] = sTwisterDescription, + [MOVE_RAIN_DANCE - 1] = sRainDanceDescription, + [MOVE_SUNNY_DAY - 1] = sSunnyDayDescription, + [MOVE_CRUNCH - 1] = sCrunchDescription, + [MOVE_MIRROR_COAT - 1] = sMirrorCoatDescription, + [MOVE_PSYCH_UP - 1] = sPsychUpDescription, + [MOVE_EXTREME_SPEED - 1] = sExtremeSpeedDescription, + [MOVE_ANCIENT_POWER - 1] = sAncientPowerDescription, + [MOVE_SHADOW_BALL - 1] = sShadowBallDescription, + [MOVE_FUTURE_SIGHT - 1] = sFutureSightDescription, + [MOVE_ROCK_SMASH - 1] = sRockSmashDescription, + [MOVE_WHIRLPOOL - 1] = sWhirlpoolDescription, + [MOVE_BEAT_UP - 1] = sBeatUpDescription, + [MOVE_FAKE_OUT - 1] = sFakeOutDescription, + [MOVE_UPROAR - 1] = sUproarDescription, + [MOVE_STOCKPILE - 1] = sStockpileDescription, + [MOVE_SPIT_UP - 1] = sSpitUpDescription, + [MOVE_SWALLOW - 1] = sSwallowDescription, + [MOVE_HEAT_WAVE - 1] = sHeatWaveDescription, + [MOVE_HAIL - 1] = sHailDescription, + [MOVE_TORMENT - 1] = sTormentDescription, + [MOVE_FLATTER - 1] = sFlatterDescription, + [MOVE_WILL_O_WISP - 1] = sWillOWispDescription, + [MOVE_MEMENTO - 1] = sMementoDescription, + [MOVE_FACADE - 1] = sFacadeDescription, + [MOVE_FOCUS_PUNCH - 1] = sFocusPunchDescription, + [MOVE_SMELLING_SALT - 1] = sSmellingSaltDescription, + [MOVE_FOLLOW_ME - 1] = sFollowMeDescription, + [MOVE_NATURE_POWER - 1] = sNaturePowerDescription, + [MOVE_CHARGE - 1] = sChargeDescription, + [MOVE_TAUNT - 1] = sTauntDescription, + [MOVE_HELPING_HAND - 1] = sHelpingHandDescription, + [MOVE_TRICK - 1] = sTrickDescription, + [MOVE_ROLE_PLAY - 1] = sRolePlayDescription, + [MOVE_WISH - 1] = sWishDescription, + [MOVE_ASSIST - 1] = sAssistDescription, + [MOVE_INGRAIN - 1] = sIngrainDescription, + [MOVE_SUPERPOWER - 1] = sSuperpowerDescription, + [MOVE_MAGIC_COAT - 1] = sMagicCoatDescription, + [MOVE_RECYCLE - 1] = sRecycleDescription, + [MOVE_REVENGE - 1] = sRevengeDescription, + [MOVE_BRICK_BREAK - 1] = sBrickBreakDescription, + [MOVE_YAWN - 1] = sYawnDescription, + [MOVE_KNOCK_OFF - 1] = sKnockOffDescription, + [MOVE_ENDEAVOR - 1] = sEndeavorDescription, + [MOVE_ERUPTION - 1] = sEruptionDescription, + [MOVE_SKILL_SWAP - 1] = sSkillSwapDescription, + [MOVE_IMPRISON - 1] = sImprisonDescription, + [MOVE_REFRESH - 1] = sRefreshDescription, + [MOVE_GRUDGE - 1] = sGrudgeDescription, + [MOVE_SNATCH - 1] = sSnatchDescription, + [MOVE_SECRET_POWER - 1] = sSecretPowerDescription, + [MOVE_DIVE - 1] = sDiveDescription, + [MOVE_ARM_THRUST - 1] = sArmThrustDescription, + [MOVE_CAMOUFLAGE - 1] = sCamouflageDescription, + [MOVE_TAIL_GLOW - 1] = sTailGlowDescription, + [MOVE_LUSTER_PURGE - 1] = sLusterPurgeDescription, + [MOVE_MIST_BALL - 1] = sMistBallDescription, + [MOVE_FEATHER_DANCE - 1] = sFeatherDanceDescription, + [MOVE_TEETER_DANCE - 1] = sTeeterDanceDescription, + [MOVE_BLAZE_KICK - 1] = sBlazeKickDescription, + [MOVE_MUD_SPORT - 1] = sMudSportDescription, + [MOVE_ICE_BALL - 1] = sIceBallDescription, + [MOVE_NEEDLE_ARM - 1] = sNeedleArmDescription, + [MOVE_SLACK_OFF - 1] = sSlackOffDescription, + [MOVE_HYPER_VOICE - 1] = sHyperVoiceDescription, + [MOVE_POISON_FANG - 1] = sPoisonFangDescription, + [MOVE_CRUSH_CLAW - 1] = sCrushClawDescription, + [MOVE_BLAST_BURN - 1] = sBlastBurnDescription, + [MOVE_HYDRO_CANNON - 1] = sHydroCannonDescription, + [MOVE_METEOR_MASH - 1] = sMeteorMashDescription, + [MOVE_ASTONISH - 1] = sAstonishDescription, + [MOVE_WEATHER_BALL - 1] = sWeatherBallDescription, + [MOVE_AROMATHERAPY - 1] = sAromatherapyDescription, + [MOVE_FAKE_TEARS - 1] = sFakeTearsDescription, + [MOVE_AIR_CUTTER - 1] = sAirCutterDescription, + [MOVE_OVERHEAT - 1] = sOverheatDescription, + [MOVE_ODOR_SLEUTH - 1] = sOdorSleuthDescription, + [MOVE_ROCK_TOMB - 1] = sRockTombDescription, + [MOVE_SILVER_WIND - 1] = sSilverWindDescription, + [MOVE_METAL_SOUND - 1] = sMetalSoundDescription, + [MOVE_GRASS_WHISTLE - 1] = sGrassWhistleDescription, + [MOVE_TICKLE - 1] = sTickleDescription, + [MOVE_COSMIC_POWER - 1] = sCosmicPowerDescription, + [MOVE_WATER_SPOUT - 1] = sWaterSpoutDescription, + [MOVE_SIGNAL_BEAM - 1] = sSignalBeamDescription, + [MOVE_SHADOW_PUNCH - 1] = sShadowPunchDescription, + [MOVE_EXTRASENSORY - 1] = sExtrasensoryDescription, + [MOVE_SKY_UPPERCUT - 1] = sSkyUppercutDescription, + [MOVE_SAND_TOMB - 1] = sSandTombDescription, + [MOVE_SHEER_COLD - 1] = sSheerColdDescription, + [MOVE_MUDDY_WATER - 1] = sMuddyWaterDescription, + [MOVE_BULLET_SEED - 1] = sBulletSeedDescription, + [MOVE_AERIAL_ACE - 1] = sAerialAceDescription, + [MOVE_ICICLE_SPEAR - 1] = sIcicleSpearDescription, + [MOVE_IRON_DEFENSE - 1] = sIronDefenseDescription, + [MOVE_BLOCK - 1] = sBlockDescription, + [MOVE_HOWL - 1] = sHowlDescription, + [MOVE_DRAGON_CLAW - 1] = sDragonClawDescription, + [MOVE_FRENZY_PLANT - 1] = sFrenzyPlantDescription, + [MOVE_BULK_UP - 1] = sBulkUpDescription, + [MOVE_BOUNCE - 1] = sBounceDescription, + [MOVE_MUD_SHOT - 1] = sMudShotDescription, + [MOVE_POISON_TAIL - 1] = sPoisonTailDescription, + [MOVE_COVET - 1] = sCovetDescription, + [MOVE_VOLT_TACKLE - 1] = sVoltTackleDescription, + [MOVE_MAGICAL_LEAF - 1] = sMagicalLeafDescription, + [MOVE_WATER_SPORT - 1] = sWaterSportDescription, + [MOVE_CALM_MIND - 1] = sCalmMindDescription, + [MOVE_LEAF_BLADE - 1] = sLeafBladeDescription, + [MOVE_DRAGON_DANCE - 1] = sDragonDanceDescription, + [MOVE_ROCK_BLAST - 1] = sRockBlastDescription, + [MOVE_SHOCK_WAVE - 1] = sShockWaveDescription, + [MOVE_WATER_PULSE - 1] = sWaterPulseDescription, + [MOVE_DOOM_DESIRE - 1] = sDoomDesireDescription, + [MOVE_PSYCHO_BOOST - 1] = sPsychoBoostDescription, + [MOVE_ROOST - 1] = sNotDoneYetDescription, + [MOVE_GRAVITY - 1] = sGRAVITYDescription, + [MOVE_MIRACLE_EYE - 1] = sNotDoneYetDescription, + [MOVE_WAKE_UP_SLAP - 1] = sWAKE_UP_SLAPDescription, + [MOVE_HAMMER_ARM - 1] = sHAMMER_ARMDescription, + [MOVE_GYRO_BALL - 1] = sGYRO_BALLDescription, + [MOVE_HEALING_WISH - 1] = sHEALING_WISHDescription, + [MOVE_BRINE - 1] = sBRINEDescription, + [MOVE_NATURAL_GIFT - 1] = sNATURAL_GIFTDescription, + [MOVE_FEINT - 1] = sFEINTDescription, + [MOVE_PLUCK - 1] = sPLUCKDescription, + [MOVE_TAILWIND - 1] = sTAILWINDDescription, + [MOVE_ACUPRESSURE - 1] = sACUPRESSUREDescription, + [MOVE_METAL_BURST - 1] = sMETAL_BURSTDescription, + [MOVE_U_TURN - 1] = sU_TURNDescription, + [MOVE_CLOSE_COMBAT - 1] = sCLOSE_COMBATDescription, + [MOVE_PAYBACK - 1] = sPAYBACKDescription, + [MOVE_ASSURANCE - 1] = sASSURANCEDescription, + [MOVE_EMBARGO - 1] = sEMBARGODescription, + [MOVE_FLING - 1] = sFLINGDescription, + [MOVE_PSYCHO_SHIFT - 1] = sPSYCHO_SHIFTDescription, + [MOVE_TRUMP_CARD - 1] = sTRUMP_CARDDescription, + [MOVE_HEAL_BLOCK - 1] = sHEAL_BLOCKDescription, + [MOVE_WRING_OUT - 1] = sWRING_OUTDescription, + [MOVE_POWER_TRICK - 1] = sPOWER_TRICKDescription, + [MOVE_GASTRO_ACID - 1] = sGASTRO_ACIDDescription, + [MOVE_LUCKY_CHANT - 1] = sLUCKY_CHANTDescription, + [MOVE_ME_FIRST - 1] = sME_FIRSTDescription, + [MOVE_COPYCAT - 1] = sNotDoneYetDescription, + [MOVE_POWER_SWAP - 1] = sPOWER_SWAPDescription, + [MOVE_GUARD_SWAP - 1] = sGUARD_SWAPDescription, + [MOVE_PUNISHMENT - 1] = sPUNISHMENTDescription, + [MOVE_LAST_RESORT - 1] = sLAST_RESORTDescription, + [MOVE_WORRY_SEED - 1] = sWORRY_SEEDDescription, + [MOVE_SUCKER_PUNCH - 1] = sSUCKER_PUNCHDescription, + [MOVE_TOXIC_SPIKES - 1] = sTOXIC_SPIKESDescription, + [MOVE_HEART_SWAP - 1] = sHEART_SWAPDescription, + [MOVE_AQUA_RING - 1] = sAQUA_RINGDescription, + [MOVE_MAGNET_RISE - 1] = sMAGNET_RISEDescription, + [MOVE_FLARE_BLITZ - 1] = sFLARE_BLITZDescription, + [MOVE_FORCE_PALM - 1] = sFORCE_PALMDescription, + [MOVE_AURA_SPHERE - 1] = sAURA_SPHEREDescription, + [MOVE_ROCK_POLISH - 1] = sROCK_POLISHDescription, + [MOVE_POISON_JAB - 1] = sPOISON_JABDescription, + [MOVE_DARK_PULSE - 1] = sDARK_PULSEDescription, + [MOVE_NIGHT_SLASH - 1] = sNotDoneYetDescription, + [MOVE_AQUA_TAIL - 1] = sAQUA_TAILDescription, + [MOVE_SEED_BOMB - 1] = sSEED_BOMBDescription, + [MOVE_AIR_SLASH - 1] = sAIR_SLASHDescription, + [MOVE_X_SCISSOR - 1] = sX_SCISSORDescription, + [MOVE_BUG_BUZZ - 1] = sBUG_BUZZDescription, + [MOVE_DRAGON_PULSE - 1] = sDRAGON_PULSEDescription, + [MOVE_DRAGON_RUSH - 1] = sDRAGON_RUSHDescription, + [MOVE_POWER_GEM - 1] = sPOWER_GEMDescription, + [MOVE_DRAIN_PUNCH - 1] = sNotDoneYetDescription, + [MOVE_VACUUM_WAVE - 1] = sVACUUM_WAVEDescription, + [MOVE_FOCUS_BLAST - 1] = sFOCUS_BLASTDescription, + [MOVE_ENERGY_BALL - 1] = sENERGY_BALLDescription, + [MOVE_BRAVE_BIRD - 1] = sBRAVE_BIRDDescription, + [MOVE_EARTH_POWER - 1] = sEARTH_POWERDescription, + [MOVE_SWITCHEROO - 1] = sSWITCHEROODescription, + [MOVE_GIGA_IMPACT - 1] = sNotDoneYetDescription, + [MOVE_NASTY_PLOT - 1] = sNASTY_PLOTDescription, + [MOVE_BULLET_PUNCH - 1] = sNotDoneYetDescription, + [MOVE_AVALANCHE - 1] = sNotDoneYetDescription, + [MOVE_ICE_SHARD - 1] = sICE_SHARDDescription, + [MOVE_SHADOW_CLAW - 1] = sNotDoneYetDescription, + [MOVE_THUNDER_FANG - 1] = sTHUNDER_FANGDescription, + [MOVE_ICE_FANG - 1] = sICE_FANGDescription, + [MOVE_FIRE_FANG - 1] = sFIRE_FANGDescription, + [MOVE_SHADOW_SNEAK - 1] = sSHADOW_SNEAKDescription, + [MOVE_MUD_BOMB - 1] = sMUD_BOMBDescription, + [MOVE_PSYCHO_CUT - 1] = sPSYCHO_CUTDescription, + [MOVE_ZEN_HEADBUTT - 1] = sNotDoneYetDescription, + [MOVE_MIRROR_SHOT - 1] = sMIRROR_SHOTDescription, + [MOVE_FLASH_CANNON - 1] = sFLASH_CANNONDescription, + [MOVE_ROCK_CLIMB - 1] = sROCK_CLIMBDescription, + [MOVE_DEFOG - 1] = sDEFOGDescription, + [MOVE_TRICK_ROOM - 1] = sTRICK_ROOMDescription, + [MOVE_DRACO_METEOR - 1] = sNotDoneYetDescription, + [MOVE_DISCHARGE - 1] = sNotDoneYetDescription, + [MOVE_LAVA_PLUME - 1] = sLAVA_PLUMEDescription, + [MOVE_LEAF_STORM - 1] = sNotDoneYetDescription, + [MOVE_POWER_WHIP - 1] = sPOWER_WHIPDescription, + [MOVE_ROCK_WRECKER - 1] = sNotDoneYetDescription, + [MOVE_CROSS_POISON - 1] = sNotDoneYetDescription, + [MOVE_GUNK_SHOT - 1] = sGUNK_SHOTDescription, + [MOVE_IRON_HEAD - 1] = sIRON_HEADDescription, + [MOVE_MAGNET_BOMB - 1] = sMAGNET_BOMBDescription, + [MOVE_STONE_EDGE - 1] = sSTONE_EDGEDescription, + [MOVE_CAPTIVATE - 1] = sCAPTIVATEDescription, + [MOVE_STEALTH_ROCK - 1] = sSTEALTH_ROCKDescription, + [MOVE_GRASS_KNOT - 1] = sGRASS_KNOTDescription, + [MOVE_CHATTER - 1] = sCHATTERDescription, + [MOVE_JUDGMENT - 1] = sJUDGMENTDescription, + [MOVE_BUG_BITE - 1] = sPLUCKDescription, + [MOVE_CHARGE_BEAM - 1] = sCHARGE_BEAMDescription, + [MOVE_WOOD_HAMMER - 1] = sNotDoneYetDescription, + [MOVE_AQUA_JET - 1] = sNotDoneYetDescription, + [MOVE_ATTACK_ORDER - 1] = sATTACK_ORDERDescription, + [MOVE_DEFEND_ORDER - 1] = sDEFEND_ORDERDescription, + [MOVE_HEAL_ORDER - 1] = sNotDoneYetDescription, + [MOVE_HEAD_SMASH - 1] = sHEAD_SMASHDescription, + [MOVE_DOUBLE_HIT - 1] = sDOUBLE_HITDescription, + [MOVE_ROAR_OF_TIME - 1] = sNotDoneYetDescription, + [MOVE_SPACIAL_REND - 1] = sSPACIAL_RENDDescription, + [MOVE_LUNAR_DANCE - 1] = sHEALING_WISHDescription, + [MOVE_CRUSH_GRIP - 1] = sWRING_OUTDescription, + [MOVE_MAGMA_STORM - 1] = sNotDoneYetDescription, + [MOVE_DARK_VOID - 1] = sDARK_VOIDDescription, + [MOVE_SEED_FLARE - 1] = sSEED_FLAREDescription, + [MOVE_OMINOUS_WIND - 1] = sOMINOUS_WINDDescription, + [MOVE_SHADOW_FORCE - 1] = sSHADOW_FORCEDescription, + [MOVE_HONE_CLAWS - 1] = sHONE_CLAWSDescription, + [MOVE_WIDE_GUARD - 1] = sWIDE_GUARDDescription, + [MOVE_GUARD_SPLIT - 1] = sGUARD_SPLITDescription, + [MOVE_POWER_SPLIT - 1] = sPOWER_SPLITDescription, + [MOVE_WONDER_ROOM - 1] = sWONDER_ROOMDescription, + [MOVE_PSYSHOCK - 1] = sPSYSHOCKDescription, + [MOVE_VENOSHOCK - 1] = sVENOSHOCKDescription, + [MOVE_AUTOTOMIZE - 1] = sAUTOTOMIZEDescription, + [MOVE_RAGE_POWDER - 1] = sRAGE_POWDERDescription, + [MOVE_TELEKINESIS - 1] = sTELEKINESISDescription, + [MOVE_MAGIC_ROOM - 1] = sMAGIC_ROOMDescription, + [MOVE_SMACK_DOWN - 1] = sSMACK_DOWNDescription, + [MOVE_STORM_THROW - 1] = sSTORM_THROWDescription, + [MOVE_FLAME_BURST - 1] = sFLAME_BURSTDescription, + [MOVE_SLUDGE_WAVE - 1] = sSLUDGE_WAVEDescription, + [MOVE_QUIVER_DANCE - 1] = sQUIVER_DANCEDescription, + [MOVE_HEAVY_SLAM - 1] = sHEAVY_SLAMDescription, + [MOVE_SYNCHRONOISE - 1] = sSYNCHRONOISEDescription, + [MOVE_ELECTRO_BALL - 1] = sELECTRO_BALLDescription, + [MOVE_SOAK - 1] = sSOAKDescription, + [MOVE_FLAME_CHARGE - 1] = sFLAME_CHARGEDescription, + [MOVE_COIL - 1] = sCOILDescription, + [MOVE_LOW_SWEEP - 1] = sLOW_SWEEPDescription, + [MOVE_ACID_SPRAY - 1] = sACID_SPRAYDescription, + [MOVE_FOUL_PLAY - 1] = sFOUL_PLAYDescription, + [MOVE_SIMPLE_BEAM - 1] = sSIMPLE_BEAMDescription, + [MOVE_ENTRAINMENT - 1] = sENTRAINMENTDescription, + [MOVE_AFTER_YOU - 1] = sAFTER_YOUDescription, + [MOVE_ROUND - 1] = sROUNDDescription, + [MOVE_ECHOED_VOICE - 1] = sECHOED_VOICEDescription, + [MOVE_CHIP_AWAY - 1] = sCHIP_AWAYDescription, + [MOVE_CLEAR_SMOG - 1] = sCLEAR_SMOGDescription, + [MOVE_STORED_POWER - 1] = sSTORED_POWERDescription, + [MOVE_QUICK_GUARD - 1] = sQUICK_GUARDDescription, + [MOVE_ALLY_SWITCH - 1] = sALLY_SWITCHDescription, + [MOVE_SCALD - 1] = sSCALDDescription, + [MOVE_SHELL_SMASH - 1] = sSHELL_SMASHDescription, + [MOVE_HEAL_PULSE - 1] = sHEAL_PULSEDescription, + [MOVE_HEX - 1] = sHEXDescription, + [MOVE_SKY_DROP - 1] = sSKY_DROPDescription, + [MOVE_SHIFT_GEAR - 1] = sSHIFT_GEARDescription, + [MOVE_CIRCLE_THROW - 1] = sCIRCLE_THROWDescription, + [MOVE_INCINERATE - 1] = sINCINERATEDescription, + [MOVE_QUASH - 1] = sQUASHDescription, + [MOVE_ACROBATICS - 1] = sACROBATICSDescription, + [MOVE_REFLECT_TYPE - 1] = sREFLECT_TYPEDescription, + [MOVE_RETALIATE - 1] = sRETALIATEDescription, + [MOVE_FINAL_GAMBIT - 1] = sFINAL_GAMBITDescription, + [MOVE_BESTOW - 1] = sBESTOWDescription, + [MOVE_INFERNO - 1] = sINFERNODescription, + [MOVE_WATER_PLEDGE - 1] = sWATER_PLEDGEDescription, + [MOVE_FIRE_PLEDGE - 1] = sFIRE_PLEDGEDescription, + [MOVE_GRASS_PLEDGE - 1] = sGRASS_PLEDGEDescription, + [MOVE_VOLT_SWITCH - 1] = sU_TURNDescription, + [MOVE_STRUGGLE_BUG - 1] = sSTRUGGLE_BUGDescription, + [MOVE_BULLDOZE - 1] = sBULLDOZEDescription, + [MOVE_FROST_BREATH - 1] = sSTORM_THROWDescription, + [MOVE_DRAGON_TAIL - 1] = sCIRCLE_THROWDescription, + [MOVE_WORK_UP - 1] = sWORK_UPDescription, + [MOVE_ELECTROWEB - 1] = sELECTROWEBDescription, + [MOVE_WILD_CHARGE - 1] = sNotDoneYetDescription, + [MOVE_DRILL_RUN - 1] = sDRILL_RUNDescription, + [MOVE_DUAL_CHOP - 1] = sDUAL_CHOPDescription, + [MOVE_HEART_STAMP - 1] = sHEART_STAMPDescription, + [MOVE_HORN_LEECH - 1] = sNotDoneYetDescription, + [MOVE_SACRED_SWORD - 1] = sCHIP_AWAYDescription, + [MOVE_RAZOR_SHELL - 1] = sRAZOR_SHELLDescription, + [MOVE_HEAT_CRASH - 1] = sHEAVY_SLAMDescription, + [MOVE_LEAF_TORNADO - 1] = sLEAF_TORNADODescription, + [MOVE_STEAMROLLER - 1] = sSTEAMROLLERDescription, + [MOVE_COTTON_GUARD - 1] = sCOTTON_GUARDDescription, + [MOVE_NIGHT_DAZE - 1] = sNIGHT_DAZEDescription, + [MOVE_PSYSTRIKE - 1] = sPSYSHOCKDescription, + [MOVE_TAIL_SLAP - 1] = sNotDoneYetDescription, + [MOVE_HURRICANE - 1] = sHURRICANEDescription, + [MOVE_HEAD_CHARGE - 1] = sHEAD_CHARGEDescription, + [MOVE_GEAR_GRIND - 1] = sGEAR_GRINDDescription, + [MOVE_SEARING_SHOT - 1] = sNotDoneYetDescription, + [MOVE_TECHNO_BLAST - 1] = sTECHNO_BLASTDescription, + [MOVE_RELIC_SONG - 1] = sRELIC_SONGDescription, + [MOVE_SECRET_SWORD - 1] = sSECRET_SWORDDescription, + [MOVE_GLACIATE - 1] = sNotDoneYetDescription, + [MOVE_BOLT_STRIKE - 1] = sBOLT_STRIKEDescription, + [MOVE_BLUE_FLARE - 1] = sBLUE_FLAREDescription, + [MOVE_FIERY_DANCE - 1] = sFIERY_DANCEDescription, + [MOVE_FREEZE_SHOCK - 1] = sFREEZE_SHOCKDescription, + [MOVE_ICE_BURN - 1] = sICE_BURNDescription, + [MOVE_SNARL - 1] = sSNARLDescription, + [MOVE_ICICLE_CRASH - 1] = sICICLE_CRASHDescription, + [MOVE_V_CREATE - 1] = sV_CREATEDescription, + [MOVE_FUSION_FLARE - 1] = sFUSION_FLAREDescription, + [MOVE_FUSION_BOLT - 1] = sFUSION_BOLTDescription, + [MOVE_FLYING_PRESS - 1] = sFLYING_PRESSDescription, + [MOVE_MAT_BLOCK - 1] = sMAT_BLOCKDescription, + [MOVE_BELCH - 1] = sBELCHDescription, + [MOVE_ROTOTILLER - 1] = sROTOTILLERDescription, + [MOVE_STICKY_WEB - 1] = sSTICKY_WEBDescription, + [MOVE_FELL_STINGER - 1] = sFELL_STINGERDescription, + [MOVE_PHANTOM_FORCE - 1] = sSHADOW_FORCEDescription, + [MOVE_TRICK_OR_TREAT - 1] = sTRICK_OR_TREATDescription, + [MOVE_NOBLE_ROAR - 1] = sNOBLE_ROARDescription, + [MOVE_ION_DELUGE - 1] = sION_DELUGEDescription, + [MOVE_PARABOLIC_CHARGE - 1] = sNotDoneYetDescription, + [MOVE_FOREST_S_CURSE - 1] = sFORESTS_CURSEDescription, + [MOVE_PETAL_BLIZZARD - 1] = sPETAL_BLIZZARDDescription, + [MOVE_FREEZE_DRY - 1] = sFREEZE_DRYDescription, + [MOVE_DISARMING_VOICE - 1] = sDISARMING_VOICEDescription, + [MOVE_PARTING_SHOT - 1] = sPARTING_SHOTDescription, + [MOVE_TOPSY_TURVY - 1] = sTOPSY_TURVYDescription, + [MOVE_DRAINING_KISS - 1] = sDRAINING_KISSDescription, + [MOVE_CRAFTY_SHIELD - 1] = sCRAFTY_SHIELDDescription, + [MOVE_FLOWER_SHIELD - 1] = sFLOWER_SHIELDDescription, + [MOVE_GRASSY_TERRAIN - 1] = sGRASSY_TERRAINDescription, + [MOVE_MISTY_TERRAIN - 1] = sMISTY_TERRAINDescription, + [MOVE_ELECTRIFY - 1] = sELECTRIFYDescription, + [MOVE_PLAY_ROUGH - 1] = sPLAY_ROUGHDescription, + [MOVE_FAIRY_WIND - 1] = sFAIRY_WINDDescription, + [MOVE_MOONBLAST - 1] = sMOONBLASTDescription, + [MOVE_BOOMBURST - 1] = sBOOMBURSTDescription, + [MOVE_FAIRY_LOCK - 1] = sFAIRY_LOCKDescription, + [MOVE_KING_S_SHIELD - 1] = sKINGS_SHIELDDescription, + [MOVE_PLAY_NICE - 1] = sPLAY_NICEDescription, + [MOVE_CONFIDE - 1] = sCONFIDEDescription, + [MOVE_DIAMOND_STORM - 1] = sDIAMOND_STORMDescription, + [MOVE_STEAM_ERUPTION - 1] = sSTEAM_ERUPTIONDescription, + [MOVE_HYPERSPACE_HOLE - 1] = sHYPERSPACE_HOLEDescription, + [MOVE_WATER_SHURIKEN - 1] = sWATER_SHURIKENDescription, + [MOVE_MYSTICAL_FIRE - 1] = sMYSTICAL_FIREDescription, + [MOVE_SPIKY_SHIELD - 1] = sSPIKY_SHIELDDescription, + [MOVE_AROMATIC_MIST - 1] = sAROMATIC_MISTDescription, + [MOVE_EERIE_IMPULSE - 1] = sEERIE_IMPULSEDescription, + [MOVE_VENOM_DRENCH - 1] = sVENOM_DRENCHDescription, + [MOVE_POWDER - 1] = sPOWDERDescription, + [MOVE_GEOMANCY - 1] = sGEOMANCYDescription, + [MOVE_MAGNETIC_FLUX - 1] = sMAGNETIC_FLUXDescription, + [MOVE_HAPPY_HOUR - 1] = sHAPPY_HOURDescription, + [MOVE_ELECTRIC_TERRAIN - 1] = sELECTRIC_TERRAINDescription, + [MOVE_DAZZLING_GLEAM - 1] = sDAZZLING_GLEAMDescription, + [MOVE_CELEBRATE - 1] = sCELEBRATEDescription, + [MOVE_HOLD_HANDS - 1] = sHOLD_HANDSDescription, + [MOVE_BABY_DOLL_EYES - 1] = sBABYDOLL_EYESDescription, + [MOVE_NUZZLE - 1] = sNUZZLEDescription, + [MOVE_HOLD_BACK - 1] = sNotDoneYetDescription, + [MOVE_INFESTATION - 1] = sINFESTATIONDescription, + [MOVE_POWER_UP_PUNCH - 1] = sPOWER_UP_PUNCHDescription, + [MOVE_OBLIVION_WING - 1] = sDRAINING_KISSDescription, + [MOVE_THOUSAND_ARROWS - 1] = sTHOUSAND_ARROWSDescription, + [MOVE_THOUSAND_WAVES - 1] = sTHOUSAND_WAVESDescription, + [MOVE_LAND_S_WRATH - 1] = sNotDoneYetDescription, + [MOVE_LIGHT_OF_RUIN - 1] = sLIGHT_OF_RUINDescription, + [MOVE_ORIGIN_PULSE - 1] = sORIGIN_PULSEDescription, + [MOVE_PRECIPICE_BLADES - 1] = sPRECIPICE_BLADESDescription, + [MOVE_DRAGON_ASCENT - 1] = sCLOSE_COMBATDescription, + [MOVE_HYPERSPACE_FURY - 1] = sHYPERSPACE_HOLEDescription, };