From 35af7a9cc1b614d12578ff87cea699ee9dd76aa9 Mon Sep 17 00:00:00 2001 From: BuffelSaft Date: Wed, 22 Sep 2021 15:44:13 +1200 Subject: [PATCH] Fix Foul Play if != else if. Pretty sure I broke this when adding Body Press. --- src/battle_util.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/battle_util.c b/src/battle_util.c index 0f18efb9af..fa38778abb 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -7791,7 +7791,7 @@ static u32 CalcAttackStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, b atkStage = gBattleMons[battlerDef].statStages[STAT_SPATK]; } } - if (gBattleMoves[move].effect == EFFECT_BODY_PRESS) + else if (gBattleMoves[move].effect == EFFECT_BODY_PRESS) { atkStat = gBattleMons[battlerAtk].defense; atkStage = gBattleMons[battlerAtk].statStages[STAT_DEF];