diff --git a/include/constants/battle_ai.h b/include/constants/battle_ai.h index 9391732060..3275992fca 100644 --- a/include/constants/battle_ai.h +++ b/include/constants/battle_ai.h @@ -49,7 +49,7 @@ #define AI_FLAG_CONSERVATIVE (1 << 19) // AI assumes all moves will low roll damage #define AI_FLAG_SEQUENCE_SWITCHING (1 << 20) // AI switches in mons in exactly party order, and never switches mid-battle -#define AI_FLAG_COUNT 20 +#define AI_FLAG_COUNT 21 // 'other' ai logic flags #define AI_FLAG_ROAMING (1 << 29)