Fix two small text errors in follower dialogue
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@ -134,7 +134,7 @@ const struct FollowerMsgInfo gFollowerUpsetMessages[] = {
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// Unconditional angry messages
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static const u8 sAngryMsg00[] = _("{STR_VAR_1} let out a roar!");
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static const u8 sAngryMsg01[] = _("{STR_VAR_1} is making a face like\nits angry!");
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static const u8 sAngryMsg01[] = _("{STR_VAR_1} is making a face like\nit's angry!");
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static const u8 sAngryMsg02[] = _("{STR_VAR_1} seems to be angry for\nsome reason.");
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static const u8 sAngryMsg03[] = _("Your POKéMON turned to face the\nother way, showing a defiant face.");
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static const u8 sAngryMsg04[] = _("{STR_VAR_1} cried out.");
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@ -54,7 +54,7 @@ static const u8* const sFearTexts[] = {sCondMsg29, sCondMsg30, NULL};
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static const u8 sCondMsg31[] = _("{STR_VAR_1} is taking shelter in the\ngrass from the rain.");
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static const u8 sCondMsg32[] = _("{STR_VAR_1} seems very cold.");
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static const u8 sCondMsg33[] = _("{STR_VAR_1} is staring at the sea.");
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static const u8 sCondMsg34[] = _("Your pokemon is staring intently at\nthe sea!");
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static const u8 sCondMsg34[] = _("Your POKéMON is staring intently at\nthe sea!");
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static const u8 sCondMsg35[] = _("{STR_VAR_1} is looking at the\nsurging sea.");
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static const u8* const sSeaTexts[] = {sCondMsg33, sCondMsg34, sCondMsg35, NULL};
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static const u8 sCondMsg36[] = _("{STR_VAR_1} is listening to the\nsound of the waterfall.");
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