Made some move animations fit in VRAM (#6289)
Co-authored-by: Hedara <hedara90@gmail.com>
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@ -1880,7 +1880,7 @@ gBattleAnimMove_Avalanche::
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loadspritegfx ANIM_TAG_ICE_CHUNK
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monbg ANIM_DEF_PARTNER
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createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_TARGET, 2, 7, 1, 11, 1
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createsprite gAvalancheSpriteTemplate, ANIM_TARGET, 130, 4, -5, 1, -5, 1
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createsprite gAvalancheSpriteTemplate, ANIM_TARGET, 130, -5, 1, -5, 1
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playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
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delay 2
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createsprite gAvalancheSpriteTemplate, ANIM_TARGET, 130, 5, 0, 6, 1
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@ -5623,7 +5623,6 @@ gBattleAnimMove_Bulldoze::
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gBattleAnimMove_FrostBreath::
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loadspritegfx ANIM_TAG_ICE_CHUNK
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loadspritegfx ANIM_TAG_SMALL_EMBER
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loadspritegfx ANIM_TAG_FIRE_PLUME
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fadetobg BG_ICE
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waitbgfadeout
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createvisualtask AnimTask_StartSlidingBg, 0x5, 0x300, 0x0, 0x0, 0xffff
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@ -5635,6 +5634,8 @@ gBattleAnimMove_FrostBreath::
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waitforvisualfinish
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createsprite gFrostBreathBlueBreathTemplate, ANIM_TARGET, 2, 0x1e, 0xf, 0x0, 0xa, 0xa
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waitforvisualfinish
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unloadspritegfx ANIM_TAG_SMALL_EMBER
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loadspritegfx ANIM_TAG_FIRE_PLUME
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loopsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET, 0xb, 0x3
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createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 3, 25, 1
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createsprite gFrostBreathBlueRageTemplate, ANIM_TARGET, 66, 0x1, 0x5, 0x0
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@ -7718,7 +7719,6 @@ gBattleAnimMove_ParabolicCharge::
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loadspritegfx ANIM_TAG_SPARK
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loadspritegfx ANIM_TAG_LIGHTNING
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loadspritegfx ANIM_TAG_ORBS
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loadspritegfx ANIM_TAG_BLUE_STAR
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monbg ANIM_ATTACKER
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setalpha 12, 8
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 6, RGB(18, 16, 3)
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@ -7741,6 +7741,11 @@ gBattleAnimMove_ParabolicCharge::
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createvisualtask AnimTask_BlendBattleAnimPal, 5, 4, 0, 0, 0, RGB_BLACK
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ParabolicChargeHeal:
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waitforvisualfinish
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unloadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
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unloadspritegfx ANIM_TAG_ELECTRIC_ORBS
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unloadspritegfx ANIM_TAG_SPARK
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unloadspritegfx ANIM_TAG_LIGHTNING
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loadspritegfx ANIM_TAG_BLUE_STAR
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clearmonbg ANIM_ATTACKER
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waitforvisualfinish
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call HealingEffect
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@ -12314,14 +12319,13 @@ ZingZapSparks2:
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return
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gBattleAnimMove_NaturesMadness::
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loadspritegfx ANIM_TAG_ICE_CRYSTALS @small circles
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loadspritegfx ANIM_TAG_THIN_RING @ring
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loadspritegfx ANIM_TAG_SPARKLE_2 @stars
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loadspritegfx ANIM_TAG_PINK_PETAL @pink
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loadspritegfx ANIM_TAG_ICE_CHUNK @blue green
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loadspritegfx ANIM_TAG_ICE_CRYSTALS @small circles CrystalsTemplate
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loadspritegfx ANIM_TAG_THIN_RING @ring PinkRingTemplate, GrayRingTemplate
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loadspritegfx ANIM_TAG_SPARKLE_2 @stars PinkStarsTemplate
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loadspritegfx ANIM_TAG_PINK_PETAL @pink PinkRingTemplate, PinkStarsTemplate
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loadspritegfx ANIM_TAG_ICE_CHUNK @blue green CrystalsTemplate
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loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge
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loadspritegfx ANIM_TAG_TEAL_ALERT @charge particles
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loadspritegfx ANIM_TAG_ECLIPSING_ORB @blue green
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monbg ANIM_ATTACKER
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setalpha 14, 8
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delay 0x1
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@ -12357,6 +12361,8 @@ gBattleAnimMove_NaturesMadness::
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delay 0x1
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monbg ANIM_TARGET
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waitforvisualfinish
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unloadspritegfx ANIM_TAG_SPARKLE_2
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loadspritegfx ANIM_TAG_ECLIPSING_ORB @blue green grayRing
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createsprite gNaturesMadnessGrayRingTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x1, 0x0
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playsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER
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delay 0xe
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@ -13140,7 +13146,6 @@ gBattleAnimMove_StuffCheeks::
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loadspritegfx ANIM_TAG_BERRY_NORMAL
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loadspritegfx ANIM_TAG_SHARP_TEETH
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loadspritegfx ANIM_TAG_THIN_RING
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loadspritegfx ANIM_TAG_SPARKLE_2
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playsewithpan SE_M_METRONOME, 0xc0
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createsprite gFloatingBerryTemplate, ANIM_ATTACKER, 1, 0x0
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delay 0x45
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