AI adds score to Pursuit if it OHKOs (#6166)

This commit is contained in:
Pawkkie 2025-02-03 07:00:42 -05:00 committed by GitHub
parent 64c5113b23
commit 37dd57b1b5
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
2 changed files with 18 additions and 1 deletions

View File

@ -787,7 +787,11 @@ static bool32 AI_IsMoveEffectInPlus(u32 battlerAtk, u32 battlerDef, u32 move, s3
return TRUE;
break;
case EFFECT_FELL_STINGER:
if (BattlerStatCanRise(battlerAtk, abilityAtk, STAT_ATK))
if (BattlerStatCanRise(battlerAtk, abilityAtk, STAT_ATK) && noOfHitsToKo == 1)
return TRUE;
break;
case EFFECT_PURSUIT:
if(noOfHitsToKo == 1)
return TRUE;
break;
}

View File

@ -254,3 +254,16 @@ AI_DOUBLE_BATTLE_TEST("AI prioritizes Skill Swapping Contrary to allied mons tha
TURN { EXPECT_MOVE(opponentLeft, MOVE_SKILL_SWAP, target:opponentRight); EXPECT_MOVE(opponentRight, MOVE_OVERHEAT); }
}
}
AI_SINGLE_BATTLE_TEST("AI prioritizes Pursuit if it would KO opponent")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_PURSUIT) == EFFECT_PURSUIT);
AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY);
PLAYER(SPECIES_ESPEON) { Level(5); }
PLAYER(SPECIES_TYRANITAR);
OPPONENT(SPECIES_TYRANITAR) { Moves(MOVE_CRUNCH, MOVE_PURSUIT); }
} WHEN {
TURN { SWITCH(player, 1); EXPECT_MOVE(opponent, MOVE_PURSUIT); SEND_OUT(player, 1); }
}
}