From 37e11880451d1744433d3ef8bbb87a70dfa76671 Mon Sep 17 00:00:00 2001 From: PhallenTree <168426989+PhallenTree@users.noreply.github.com> Date: Tue, 16 Sep 2025 18:40:38 +0100 Subject: [PATCH] Fixes Recharge not actually being removed when recharge turn occurs (#7744) --- src/battle_util.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/battle_util.c b/src/battle_util.c index ef7fefec44..b98590024c 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -1937,7 +1937,7 @@ static enum MoveCanceller CancellerRecharge(void) { if (gBattleMons[gBattlerAttacker].volatiles.recharge) { - gBattleMons[gBattlerAttacker].volatiles.recharge = TRUE; + gBattleMons[gBattlerAttacker].volatiles.recharge = FALSE; gDisableStructs[gBattlerAttacker].rechargeTimer = 0; CancelMultiTurnMoves(gBattlerAttacker, SKY_DROP_ATTACKCANCELLER_CHECK); gBattlescriptCurrInstr = BattleScript_MoveUsedMustRecharge;