From 39a8a77d3d74294b52ca5c81333132398126a952 Mon Sep 17 00:00:00 2001 From: kittenchilly Date: Sat, 21 Sep 2024 13:28:20 -0500 Subject: [PATCH] Play point animation when sending a follower into battle (#5406) * Add point animation when sending a follower into battle * Update trainers.h --- src/battle_controllers.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/battle_controllers.c b/src/battle_controllers.c index 929aa2a59d..37e89d8acb 100644 --- a/src/battle_controllers.c +++ b/src/battle_controllers.c @@ -2903,7 +2903,7 @@ void BtlController_HandleIntroTrainerBallThrow(u32 battler, u16 tagTrainerPal, c if (side == B_SIDE_PLAYER) { StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[battler]], SpriteCB_FreePlayerSpriteLoadMonSprite); - StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], 1); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], ShouldDoSlideInAnim() ? 2 : 1); paletteNum = AllocSpritePalette(tagTrainerPal); LoadCompressedPalette(trainerPal, OBJ_PLTT_ID(paletteNum), PLTT_SIZE_4BPP);